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L4[00:23:41] <killjoy> https://youtu.be/1VyubXEBZqA
L5[00:23:55] <killjoy> ^ How I make mods
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L7[00:44:50] <tterrag> LexMobile: looks like forge maven is down
L8[00:45:58] <LexMobile> Looks fine to me
L9[00:46:00] <kashike> tterrag: it's up here
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L15[00:56:26] <tterrag> http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12-14.21.1.2413/forge-1.12-14.21.1.2413-universal.jar
L16[00:56:28] <tterrag> 502 for me
L17[00:56:36] <tterrag> files site is fine, but all the links 502
L18[00:56:46] <KnightMiner> I have 502 as well for that
L19[00:57:51] <kashike> Not all files
L20[00:57:58] <kashike> changelogs and windows installers are fine
L21[00:58:01] <kashike> zips and jars aren't
L22[00:58:18] <kashike> I take that back, installer jar is fine too
L23[00:58:23] <kashike> MDK and Universal aren't
L24[01:00:02] <tterrag> fine, all the links that matter to setting up mods :P
L25[01:00:28] <tterrag> LexMobile: ^^ just in case
L26[01:00:28] <tterrag> :P
L27[01:01:35] <LexMobile> I'll poke Flame, but not sure.
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L29[01:02:19] <LexMobile> Hes probably asleep tho
L30[01:02:36] <kashike> I take that back tterrag , changelogs are down too, just not all of them
L31[01:02:40] <kashike> something fishy
L32[01:02:58] <tterrag> I get the same issue when php crashes on my server. does the maven use php? >.>
L33[01:03:11] <kashike> python, isn't it?
L34[01:03:29] <kashike> uwsgi application or something
L35[01:05:45] <LexMobile> maven upload is uswgi/python.
L36[01:05:56] <LexMobile> Maven download is flat file server
L37[01:06:22] <kashike> ah
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L46[01:39:05] <KnightMiner> Forge PR build test is also broken
L47[01:39:13] <KnightMiner> Could not resolve net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT
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L53[01:47:09] <mezz> yup my builds are failing from the 502 too. gonna sleep and try tomorrow
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L55[01:54:55] MineBot sets mode: +v on RichardG
L56[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170718 mappings to Forge Maven.
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L59[02:09:04] <MCPBot_Reborn> [TEST CSV] ERROR: Maven upload failed after 3 retries!
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L61[02:16:22] <TechnicianLP> looks like the bot agrees ...
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L64[02:22:48] <LexMobile> Should be fixed, cuz Flame is awesome
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L70[02:43:06] <KnightMiner> Now that its fixed, is there any way to restart a PR build without recommitting? I submitted at just the wrong time it seems
L71[02:43:37] <gigaherz|work> you cna close the PR and reopen it
L72[02:43:47] <gigaherz|work> iirc
L73[02:44:32] <KnightMiner> Yep, build is in progress again
L74[02:44:34] <IoP> can you change history of PR branch?
L75[02:44:51] <KnightMiner> You can replace commits through rebasing and such
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L80[03:02:27] <gigaherz|work> IoP: yes you can force-push a rebase or an edit, and github will swallow it just fine
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L84[03:43:01] <gigaherz|work> https://twitter.com/jeb_/status/887230844112424960
L85[03:49:37] <TechnicianLP> good ol' mods deciding to use 256px textures ...
L86[03:49:58] <kashike> gigaherz|work: that "new" obsidian is horrid
L87[03:50:05] <kashike> will be hard to see breaking progress
L88[03:50:06] <gigaherz|work> kashike: saw my reply? ;P
L89[03:50:23] <gigaherz|work> https://twitter.com/therealgigaherz/status/887231116310085632
L90[03:50:32] <gigaherz|work> https://twitter.com/therealgigaherz/status/887231401577328640
L91[03:50:34] <kashike> liked :P
L92[03:55:14] <darkevilmac> those textures look... out of place.
L93[03:55:46] <gigaherz|work> I quite like the birch one
L94[03:55:53] <gigaherz|work> I can't see the difference in the iron one
L95[03:56:02] <gigaherz|work> obsidian I don't really like -- too busy.
L96[03:56:12] <gigaherz|work> it's not ugly, just doesn't fit
L97[03:57:23] <quadraxis> personally, the original birch texture makes me think "birch tree" more than the new one
L98[03:57:34] <darkevilmac> I can see a small difference on the iron texture, but if it wasn't side by side there's no way I could tell. birch looks a bit dirty for lack of a better word.
L99[03:57:41] <quadraxis> obsidian looks a bit too much like obsidian coloured wool
L100[03:57:48] <quadraxis> the iron is just shinier
L101[03:58:42] <darkevilmac> My issue with most of them is they seem to really like blending things, which doesn't fit much of what's in vanilla already.
L102[03:59:18] <gigaherz|work> well
L103[03:59:22] <gigaherz|work> if they do that to ALL textures
L104[03:59:24] <gigaherz|work> it will be weird
L105[03:59:30] <darkevilmac> heh
L106[03:59:36] <gigaherz|work> but at least would be consistent then ;P
L107[03:59:49] <gigaherz|work> and anyone who really doesn't like the new ones can use a resource pack
L108[03:59:51] <gigaherz|work> so eh
L109[03:59:52] <darkevilmac> I'll probably just end up using a resource pack assuming the changes are final.
L110[04:00:03] <darkevilmac> as you said.
L111[04:00:18] <gigaherz|work> I'll wait till they are done revising the textures.
L112[04:00:39] <gigaherz|work> like with doctor who -- I'll have my opinion when I see the real thing
L113[04:01:43] <gigaherz|work> as for birch
L114[04:01:43] <gigaherz|work> https://www.almanac.com/sites/default/files/styles/primary_image_in_article/public/images/bircheswhite.jpg
L115[04:01:51] <gigaherz|work> real life birch is washed out like that
L116[04:01:54] <gigaherz|work> so I like the new texture
L117[04:02:33] <gigaherz|work> although it would be better with a sharper change between light and dark
L118[04:03:57] <quadraxis> it probably is more realistic
L119[04:04:32] <quadraxis> but I think i like it better if it 'represents' the real thing rather than 'imitates' it
L120[04:05:49] <darkevilmac> Hmm, is there any way I can get the saved compound for a tile entity while it's not loaded?
L121[04:06:21] <gigaherz|work> https://twitter.com/jeb_/status/887236153950298112
L122[04:06:30] <gigaherz|work> https://twitter.com/jeb_/status/887236473925324802
L123[04:06:54] <gigaherz|work> I like the bricks.
L124[04:07:00] <gigaherz|work> The obsidian not so much
L125[04:07:32] <quadraxis> I stand by my obsidian flavoured wool assessment
L126[04:12:28] <TechnicianLP> just --- why? https://github.com/SilentChaos512/SilentGems/blob/1.12/resources/assets/silentgems/textures/blocks/chaosaltar.png
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L130[04:21:27] <PaleoCrafter> geez, I only saw the obsidian texture on my small phone screen until now. that is hideous ._.
L131[04:25:04] <z0ttel> meh - I like those changes :)
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L134[04:27:17] <gigaherz|work> TechnicianLP: ohgodwhy ...
L135[04:27:44] * gigaherz|work faints
L136[04:27:45] <gigaherz|work> https://github.com/SilentChaos512/SilentGems/blob/1.12/resources/assets/silentgems/textures/blocks/chaospylonpassive.png
L137[04:33:17] <darkevilmac> Probably a stupid question but what would be the simplest way to determine if a coordinate is on a chunk border?
L138[04:33:56] <Ordinastie> (x << 4) == 0 || 15
L139[04:34:25] <Ordinastie> it's >> actually
L140[04:34:25] <gigaherz|work> wat
L141[04:34:27] <gigaherz|work> XD
L142[04:34:34] <gigaherz|work> (x&15) == 0
L143[04:34:49] <Ordinastie> rigtht
L144[04:34:51] <Ordinastie> nvm
L145[04:35:08] <darkevilmac> That makes sense.
L146[04:35:09] <darkevilmac> Thanks.
L147[04:44:59] <z0ttel> !(x&0xf)
L148[04:45:43] <gigaherz|work> does java let you convert numbers to boolean like that?
L149[04:45:54] <z0ttel> no idea =D
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L151[04:46:10] <Ordinastie> no
L152[04:46:11] <PaleoCrafter> it doesn't xD
L153[04:46:15] <gigaherz|work> either way, I prefer == 0 even in C ;P
L154[04:46:36] <Ordinastie> and you need to check for 15 too
L155[04:46:42] <PaleoCrafter> nah
L156[04:46:50] <PaleoCrafter> wait, nvm
L157[04:46:58] <gigaherz|work> depends on if you want both blocks to be considered edge
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L161[05:08:15] <ScottehBoeh> Whats the best way to check if my own session is valid?
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L176[06:41:02] <TechnicianLP> since when are registry-events a thing?
L177[06:41:03] <TechnicianLP> 1.10?
L178[06:41:25] <gigaherz|work> 1.10.2
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L185[07:09:03] <TechnicianLP> thats how a textureatlas should look like ... http://silentgems.tcnicn.com/minecraft_textures_atlas_blocks.png_mipmap_0.html
L186[07:09:48] <TechnicianLP> (i cant even pr ... his build.gradle is broken (1.10 dependencies in a 1.12 script + missing deps))
L187[07:11:23] <Ordinastie> you mean the 512x512 texture ?
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L189[07:12:46] <gigaherz|work> and the three 256x256
L190[07:12:54] <gigaherz|work> but IMO, the issue there is all the empty space
L191[07:13:00] <gigaherz|work> rather than having giant textures
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L193[07:13:30] <TechnicianLP> theres also a lot of redundancy that could be solved by using a tintindex ...
L194[07:14:15] <gigaherz|work> I had some redundancy in one of my mods, because I couldn't specify tintindex in .obj models
L195[07:14:36] <Ordinastie> all the scepterwool are empty
L196[07:15:20] <Ordinastie> whose mod is this ?
L197[07:16:09] <gigaherz|work> [11:12] (TechnicianLP): just --- why? https://github.com/SilentChaos512/SilentGems/blob/1.12/resources/assets/silentgems/textures/blocks/chaosaltar.png
L198[07:16:28] <TechnicianLP> https://github.com/SilentChaos512/SilentGems/issues/182
L199[07:16:55] <gigaherz|work> https://minecraft.curseforge.com/projects/silents-gems
L200[07:17:33] <gigaherz|work> 32 new gems, each with its set of ore, multiple stone variants, and an entire tool and armor set?
L201[07:18:12] <Ordinastie> and the link in his readme is broken :p
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L203[07:18:27] <gigaherz|work> yeah curseforge changed the url format
L204[07:18:32] <gigaherz|work> after that readme was written
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L206[07:23:22] <CrazyZealot> hello people. Can someone tell me the start argument for a forge server to remove old blocks? (e.g. when you disable a mod and start the server but the deactivated mod still has blocks in the world that would be removed)?
L207[07:23:41] <gigaherz|work> I don't believe that is an option at all
L208[07:24:10] <CrazyZealot> pretty sure it was. When the scenario happens in Singleplayer you get a dialog before loading the world up fully
L209[07:24:15] <TechnicianLP> if its halting during load - enter /fml confirm
L210[07:24:18] <gigaherz|work> ah yes
L211[07:24:22] <gigaherz|work> the /fml confirm
L212[07:24:30] <gigaherz|work> I thought you meant the dummy blocks that are created after
L213[07:24:31] <CrazyZealot> yes, but wasn't there a way to assume yes on that with starting arguments?
L214[07:24:34] <gigaherz|work> the blocks aren't truly removed
L215[07:25:19] <CrazyZealot> 'cause I need to remove Super Circuit Maker from a server since it causes Clients to crash. But I don't have access to the interacative terminal
L216[07:26:45] <gigaherz|work> https://minecraft.curseforge.com/projects/silents-gems
L217[07:26:46] <gigaherz|work> oops
L218[07:26:58] <gigaherz|work> "\n\nRun the command /fml confirm or or /fml cancel to proceed." +
L219[07:26:58] <gigaherz|work> "\nAlternatively start the server with -Dfml.queryResult=confirm or -Dfml.queryResult=cancel to preselect the answer."
L220[07:27:14] <CrazyZealot> That's the one. Thanks
L221[07:27:16] <gigaherz|work> there you go.
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L233[08:26:30] <PaleoCrafter> http://i.imgur.com/5zArvHA.png this is... interesting
L234[08:27:00] <PaleoCrafter> http://i.imgur.com/xeNI0HY.png xD
L235[08:27:04] <CrazyZealot> is that vanilla?
L236[08:28:36] <PaleoCrafter> nah, my mod :P
L237[08:28:44] <PaleoCrafter> it is the "Vanilla" anvil, though
L238[08:30:16] <gigaherz|work> that hammer looks a bit like a backpack to me
L239[08:30:43] <PaleoCrafter> indeed
L240[08:31:10] <CrazyZealot> is it interactive? So instead of using the GUI of the Anvil you can blick on the hitboxes on it etc?
L241[08:31:32] <PaleoCrafter> yep
L242[08:31:39] <CrazyZealot> Nice
L243[08:31:43] <CrazyZealot> looks pretty interesting
L244[08:31:44] <PaleoCrafter> okay... this seems to be related to item delegates
L245[08:32:56] <PaleoCrafter> https://minecraft.curseforge.com/projects/vanilla-immersion for all of it :p
L246[08:34:30] <CrazyZealot> Looks pretty neat, I'll install it and play around with it
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L251[08:39:54] <Aroma1997> was the logging of missing model definition things removed in 1.12?
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L254[08:52:51] <Obbi> Another short one. Is there a way to get a seed from a crop block?
L255[08:53:48] <Obbi> Ahm and my scope is from a third party mod. Otherwise it would be easy
L256[09:01:38] <gigaherz|work> I don't believe there is any standard function for that
L257[09:02:48] <PaleoCrafter> if they derive from BlockCrops, you can probably rely on getPickBlock (semi-bad name, I should suggest changing that xD)
L258[09:03:13] <PaleoCrafter> or reflectively call getSeed, but mods might use NBT for seeds
L259[09:03:17] <Obbi> yeah thanks PaleoCrafter worked
L260[09:03:30] <Obbi> ItemStack seedItem = block.getPickBlock(block.getBlockState().getBaseState(), null, null, null, null);
L261[09:03:34] <Obbi> did the job :D
L262[09:03:52] <PaleoCrafter> oh god, please don't
L263[09:04:04] <PaleoCrafter> what's the context?
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L265[09:04:38] <Obbi> Farming block that needs to be able to plant seeds and harvest the crop
L266[09:06:08] <PaleoCrafter> that's not the context I was asking about :P but I assume it's a TE?
L267[09:07:10] <gigaherz|work> why do you need to know which seed?
L268[09:07:28] <Obbi> PaleoCrafter: Natura
L269[09:07:48] <Obbi> or what do you want to know. I'm confused.
L270[09:07:56] <gigaherz|work> he's asking where in the code you have to run that
L271[09:08:08] <gigaherz|work> if it's within a TE doing its ticking tasks, or an entity or what
L272[09:08:43] <Obbi> Ah lol it's running once during Init
L273[09:11:30] <Obbi> the item retrieved is then later used to compare with itemstacks to see if it is that one. Basically just feeding a lookup table.
L274[09:11:47] <PaleoCrafter> that's wrong :P
L275[09:12:16] <PaleoCrafter> you can't assume that a block knows its picked item during init xD
L276[09:12:30] <PaleoCrafter> especially without any world-related info
L277[09:14:27] <Obbi> Well it does... and if I'm assuming correctly it's due to implementation: https://github.com/progwml6/Natura/blob/48b457f7f7cbcbbdd7e171c1f04955c2ecffdfb8/src/main/java/com/progwml6/natura/overworld/block/crops/BlockOverworldCrops.java#L216
L278[09:15:38] <Obbi> since there is no useful api anyway to use there ... I'll have to rely on implementation which sucks but yeah...
L279[09:16:26] *** TTFT|Away is now known as TTFTCUTS
L280[09:16:33] <gigaherz|work> well if this is ONLY used for natura seeds
L281[09:16:38] <gigaherz|work> you MAY be able to assume that
L282[09:16:50] <gigaherz|work> but ONLY for Natura. any other mods' crops are likely to crash
L283[09:17:04] <PaleoCrafter> at that point you could just as well hardcode it ¯\_(ツ)_/¯
L284[09:17:11] <PaleoCrafter> that's actually what EnderIO does, iirc :P
L285[09:19:03] <Obbi> Yeah I hate hardcoding stuff. But looking at the current implementation I get why people hardcode that shit.
L286[09:19:23] <Obbi> It sucks cause you will have to update it every time a tiny bit in the mod changes.
L287[09:19:29] <gigaherz|work> yep
L288[09:19:33] <gigaherz|work> sucks for maintenance
L289[09:19:59] <Obbi> Trying to "auto" detect that stuff is a lot of weird hacks.
L290[09:20:03] <gigaherz|work> the proper solution would be to propose a standard system for declaring crop data
L291[09:20:07] <gigaherz|work> similar to the fluid information
L292[09:20:27] <gigaherz|work> somethingthat has seed type, growth stages and such, and get it PRd to forge
L293[09:20:54] <Obbi> Hm yeah. But I'll guess that is unlikely
L294[09:21:11] <gigaherz|work> well if everyone thinks it's not going to happen, it won't ;P
L295[09:21:16] <gigaherz|work> someone has to make the push
L296[09:21:20] <Obbi> I started minecraft modding like three days ago :D
L297[09:21:31] <gigaherz|work> heh ^_^
L298[09:22:23] <Obbi> I'll finish this up first and see if I get this change pulled in forestry first.
L299[09:27:02] <PaleoCrafter> boi, that NetEase issue is exploding
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L312[10:07:00] <Obbi> Netease?
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L315[10:26:15] <PaleoCrafter> some Chinese company that apparently is responsible for the official Chinese MC
L316[10:32:13] <ghz|afk> netease is a bit like the steam of china
L317[10:32:35] <ghz|afk> xcept on top of distribution, they make sure the games are properly censored and inform the authorities as required
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L322[11:06:26] <Ordinastie> PaleoCrafter, what issue ?
L323[11:06:56] <PaleoCrafter> https://github.com/MinecraftForge/MinecraftForge/issues/4185
L324[11:09:13] <CrazyZealot> hm oh well
L325[11:09:17] <CrazyZealot> China at its best
L326[11:13:39] <Ordinastie> well, I'm not sure how I should take it then
L327[11:14:05] <Ordinastie> when talking to the guy at netease if they had forge for the chinese version, that was his answer :
L328[11:14:07] <Ordinastie> "Forge is available for the Chinese version. Forge team has achieved an agreement with Microsoft."
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L330[11:15:43] <CrazyZealot> Ok possibly stupid question incoming: I have an integer property assigned to a block and want to increment it everytime someone right clicks (that would be in onBlockActivated(....)), but how do i modify the property?
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L332[11:16:18] <ghz|afk> well onBlockActivated gives you the original state
L333[11:16:24] <ghz|afk> so you can use state.withProperty
L334[11:16:39] <ghz|afk> which returns a different state instance, one which has the property value you chose
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L336[11:16:48] <ghz|afk> and then you can assign the new state to the world
L337[11:16:49] <ghz|afk> meaning
L338[11:17:16] <ghz|afk> worldIn.setBlockState(pos, state.withProperty(COUNTER, state.getValue(COUNTER)+1));
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L340[11:17:30] <ghz|afk> of course you would also need to check the range
L341[11:17:38] <ghz|afk> since this would crash if the value overflows the counter range
L342[11:17:58] <CrazyZealot> you have to set the blockstate via the world? Ok... I thought I could do that via this but ok. Thanks ^-^
L343[11:18:17] <ghz|afk> "this" is just the Block instance
L344[11:18:21] <ghz|afk> there's only one Block
L345[11:18:32] <ghz|afk> that manages all of the things placed in the world
L346[11:18:37] <ghz|afk> the world grid works with IBlockStates
L347[11:20:35] <CrazyZealot> ah ok, thanks
L348[11:21:00] *** MrKick|Away is now known as MrKickkiller
L349[11:24:20] <CrazyZealot> also, how can I write in chat from there? Like generally or player only?
L350[11:25:23] ⇨ Joins: Ferrettomato (~Ferrettom@50.34.174.5)
L351[11:26:05] <Ferrettomato> How do I disable recipes in 1.12? I tried IForgeRegistryModifiable#remove, but that makes the recipe book crash the game.
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L353[11:26:25] <ghz|afk> you have to do that but from the registry event
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L355[11:26:55] <CrazyZealot> ghz, did you mean me or Ferret?
L356[11:27:02] <ghz|afk> ferret
L357[11:27:19] <ghz|afk> I don't really remember how to send chat messages ;P
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L359[11:27:59] <CrazyZealot> On McJtys Wiki it says "player.addChatComponentMessage(new TextComponentString(TextFormatting.GREEN + "Counter: " + counter));"; butthat method is not available to me...
L360[11:28:11] <ghz|afk> that method is older
L361[11:28:16] <ghz|afk> I think it got renamed to sendMessage?
L362[11:28:28] <CrazyZealot> oh yeah
L363[11:28:34] <CrazyZealot> cheers !
L364[11:33:44] <Ferrettomato> That worked, thanks!
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L371[11:48:14] <CrazyZealot> btw what are the naming rules for a property? I'm getting a IllegalNaming Exception
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L374[11:48:44] <CrazyZealot> sorry, "IllegalArgumentException" invalidly named property
L375[11:51:48] <kashike> ^[a-z0-9_]+$
L376[11:52:30] <CrazyZealot> so that means, all alphabetical letters, numbers, underscores and a dollar symbol?
L377[11:53:17] <ghz|afk> lowercase.
L378[11:53:24] <ghz|afk> and no
L379[11:53:37] <kashike> lowercase letters, numbers, and underscores
L380[11:53:43] <ghz|afk> ^ means "start here"
L381[11:53:47] <ghz|afk> $ means "end here"
L382[11:53:52] <Actuarius> You (account Some(gigaherz)) can't access the $ command
L383[11:53:58] <ghz|afk> and the [] are alternative characters
L384[11:54:03] <CrazyZealot> ahh ok
L385[11:54:21] <CrazyZealot> where have I seen this kind of formatting ? Was there something similar (syntax wise) in unix?
L386[11:54:31] <ghz|afk> regular expressions
L387[11:54:33] <kashike> it's regex
L388[11:54:42] <ghz|afk> you could have seen them on perl, or other languages
L389[11:54:52] <kashike> https://regex101.com/r/5Nj6sr/1
L390[11:54:55] <kashike> for a couple examples
L391[11:55:09] <CrazyZealot> ah yes
L392[11:55:14] <CrazyZealot> my teacher once talked about it
L393[11:55:14] <PaleoCrafter> Actuarius Scala-ness still amuses me xd
L394[11:55:16] <CrazyZealot> been a while though
L395[11:57:17] <PaleoCrafter> ghz|afk, I honestly don't wish anybody having seen them in perl xD
L396[11:58:33] <Ferrettomato> How can I manipulate the items left in the crafting grid after an item is crafted? I tried editing ItemCraftedEvent#craftMatrix, but that seems to remove ALL left behind items, not just the one I try to edit.
L397[12:00:25] <ghz|afk> I don't suppose it's your own recipe, is it?
L398[12:00:29] <Ferrettomato> It is.
L399[12:01:02] <ghz|afk> well then you can use a custom recipe type, and just customize the getRemainingItems implementation on it
L400[12:02:03] <Ferrettomato> Where are the vanilla recipe types located?
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L402[12:03:33] <ghz|afk> forge's CraftingHelper.java
L403[12:03:43] <ghz|afk> there's "registerR("minecraft:crafting_shaped"
L404[12:04:03] <ghz|afk> assuming 1.12 here
L405[12:04:04] <ghz|afk> ;P
L406[12:04:31] <ghz|afk> you'd have to register your own recipe type in _factories.json, and then have your custom IRecipeFactory behave similarly to the lambda function in CraftingHelper
L407[12:04:48] <ghz|afk> but instead of outputting a new ShapedRecipes
L408[12:04:52] <ghz|afk> you'd return your custom one
L409[12:06:06] <Ferrettomato> Man, this got way more complicated in 1.12...
L410[12:07:04] <ghz|afk> yeah, all improvements have their own drawbacks
L411[12:07:26] <ghz|afk> the drawback of the current recipe json system, is that tweaking the remaining items is harder
L412[12:07:40] <ghz|afk> although looking at the code of the recipes reminded me
L413[12:07:46] <ghz|afk> WHAT is it that you want to leave in the table?
L414[12:08:00] <ghz|afk> because if it's your own item, you could use getContainerItem
L415[12:08:17] <ghz|afk> to request that the item isn't consumed by recipes
L416[12:08:22] <ghz|afk> (you'd return the stack itself)
L417[12:08:31] <Ferrettomato> I have a Milk Bottle that normally leaves behind an empty bottle, but there are certain recipes that I want to consume the bottle instead.
L418[12:08:40] <ghz|afk> ah
L419[12:08:50] <Ferrettomato> How would I tell whether or not it should be consumed in getcontainerItem?
L420[12:08:58] <ghz|afk> you can't
L421[12:09:15] <ghz|afk> you still need a custom recipe type if you want to consume a container-item, or to not consume a normal item
L422[12:09:16] <Ferrettomato> Ah, okay.
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L425[12:18:31] <Frani> hey
L426[12:19:36] <Frani> could someone help me quick? looks like my mod id is null, and forge is crashing when loading my mod
L427[12:19:55] <Frani> that's my mod container class: https://github.com/Eufranio/AEPatch/blob/master/src/main/java/com/magitechserver/aepatch/aepatch/AEPatch.java
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L429[12:20:26] <Frani> and the crash: https://gist.github.com/Eufranio/f363bf78c24ccb6213c7a7de2cb2105d
L430[12:20:42] <Frani> am I doing something wrong?
L431[12:21:35] <Zidane> Why...are you extending DummyModContainer?
L432[12:22:07] <Frani> coremod
L433[12:22:55] <Zidane> Did not answer the question
L434[12:23:21] <Frani> my mod should be loaded before other mods
L435[12:23:35] <Frani> Someone told me that DummyModContainer can do it
L436[12:23:48] <kashike> You should not be combining a Mod and a CoreMod like that.
L437[12:23:50] <kashike> At all.
L438[12:24:23] <Ferrettomato> Where do I register a custom IRecipeFactory?
L439[12:24:33] <Frani> I just want to have the coremod, not a mod, but I thought it was needed to generate the mod container so I can reference it from the LoadingPlugin class
L440[12:24:48] <Frani> the Mod part won't be used at all
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L442[12:27:19] <Frani> is something wrong with the mod container or? the crash doesn't happen if I don't load my mod
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L444[12:33:01] <ghz|afk> [19:24] (Ferrettomato): Where do I register a custom IRecipeFactory?
L445[12:33:03] <ghz|afk> _factories.json
L446[12:33:33] <ghz|afk> { "recipes": { "your_type_name": "fully.qualified.RecipeFactoryName" } }
L447[12:34:01] <Ferrettomato> You mean, in my own assets?
L448[12:34:08] <ghz|afk> yup inside assets/recipes
L449[12:34:21] <Ferrettomato> Why doesn't vanilla have one?
L450[12:34:21] <ghz|afk> assets/<modid>/recipes that is
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L452[12:36:00] <Ferrettomato> How qualified does it have to be?
L453[12:36:17] <ghz|afk> well it should include its package, that's what "fully qualified" means
L454[12:36:41] <kashike> your.package.name.here.YourClassNameHere
L455[12:38:04] <Ferrettomato> Alright, got it. Thanks.
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L464[12:55:49] <PaleoCrafter> 4261srevoc@ test
L465[12:55:56] <PaleoCrafter> whoops xD
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L467[12:58:26] <Ferrettomato> Thanks a bunch, ghz|afk! It works perfectly!
L468[13:00:26] <ghz|afk> :)
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L481[13:42:52] <BrainStone> Hi. I'm currently experiencing issues with trying to set up a workspace. I can sit it up with no problems however my dev partner get this error: com.cloudbees.diff.PatchException: Cannot find hunk target
L482[13:43:25] <BrainStone> I used TeamViewer to work on his computer and followed all steps suggested here: https://github.com/MinecraftForge/ForgeGradle/issues/26
L483[13:43:31] <BrainStone> Which did not resolve the issue
L484[13:43:58] <kashike> BrainStone: gradle cleanCache
L485[13:44:04] <kashike> make sure you use FG 2.3 for Minecraft 1.12
L486[13:44:18] <BrainStone> Only 1.12?
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L488[13:44:34] <BrainStone> because we're on 1.112
L489[13:44:34] <kashike> yes
L490[13:44:40] <kashike> 1.11.2 is FG 2.2
L491[13:48:23] <harmony> how does replace ( in gradle ) work?
L492[13:50:13] <harmony> wait, I should probably ask in #ForgeGradle
L493[13:50:35] <ghz|afk> harmony: you have a "replace" line that specifies what to replace
L494[13:50:40] <ghz|afk> and a replaceIn line that specifies the file
L495[13:50:42] <ghz|afk> https://github.com/gigaherz/ToolBelt/blob/master/build.gradle#L42
L496[13:51:03] <harmony> https://hastebin.com/vezijusage.pl
L497[13:51:08] <harmony> I have this
L498[13:51:11] <harmony> but it doesn't do anything
L499[13:51:38] <kashike> Kotlin sources are not replaced by default
L500[13:51:53] <kashike> https://github.com/MinecraftForge/ForgeGradle/issues/427#issuecomment-311528359
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L503[14:01:03] <harmony> hmm
L504[14:01:05] <harmony> seems to work
L505[14:01:45] <harmony> but now it has both `sources` and `src` and is complaining about redeclarations because of that
L506[14:02:36] <ghz|afk> yep read the last comment
L507[14:03:00] <harmony> oh..
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L515[14:26:12] <PaleoCrafter> Oh... so I thought my mad hax weren't required anymore, but they're just failing due to the Kotlin plugin
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L522[14:59:55] <PaleoCrafter> harmony, still need that source replacement? :D
L523[15:02:03] <harmony> yeah, why?
L524[15:02:21] <PaleoCrafter> working on it as we speak
L525[15:02:38] <kashike> (easy way would be to make a single Java file instead of Kotlin, and replace in that)
L526[15:09:44] <Subaraki> ghz|afk, your modelhandle broke :/
L527[15:11:45] <Subaraki> are model retexturable by default now ?
L528[15:11:52] <Subaraki> the interface seems to have dissapeared P:
L529[15:17:36] <ghz|afk> yup
L530[15:17:39] <ghz|afk> but there's a new version of the lib
L531[15:18:14] <ghz|afk> use Commons-1.12.0:0.6.3 for 1.12 projects
L532[15:18:28] <ghz|afk> or get the class from the repository ;P
L533[15:19:24] <TechnicianLP> how do i make intellij not include "provided"/"deobfProvided" dependencies into "Compile" but into "Provided"
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L536[15:20:05] <tterrag> anyone know what this means? https://pastebin.com/t8bUC3dq
L537[15:21:12] <ghz|afk> wat...
L538[15:21:26] <Ordinastie> well, it's true...
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L540[15:26:30] <PaleoCrafter> harmony, https://pastebin.com/qcgA8Aeg that can basically replace what you got from Abrar's comment.
L541[15:26:38] <PaleoCrafter> for some weird reason a normal file spec doesn't work ._.
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L556[16:22:22] <ScottehBoeh> I released my mod as an Alpha release
L557[16:22:26] <ScottehBoeh> and everyone in the Spawn started clapping
L558[16:22:29] <ScottehBoeh> https://www.youtube.com/watch?v=_S8TV7Jfcvk
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L560[16:34:20] *** diesieben|away is now known as diesieben07
L561[16:37:06] <Xilef11> I'm still stuck with some items appearing 2x in the creative tab (same id/meta), anyone mind having a look at this? (worked fine pre-1.12) https://gist.github.com/Xilef11/950f04629bf81551a738188eabf7cbf4
L562[16:38:13] <diesieben07> you are not checking isInCreativeTab
L563[16:38:20] <diesieben07> is the first thing I noticed
L564[16:46:23] <diesieben07> Please kill me... http://www.minecraftforge.net/forum/topic/59529-libraries-failed-to-download/
L565[16:48:47] <tterrag> can there only ever be one registry for a single class?
L566[16:48:57] <tterrag> I have a need for multiple registries that store the same type of object
L567[16:49:04] <tterrag> but looking at the code makes me think it's not possible
L568[16:49:13] <diesieben07> Yeah afaik that's not possible.
L569[16:49:17] <tterrag> stuff like this:
L570[16:49:17] <tterrag> public static <T extends IForgeRegistryEntry<T>> RegistryDelegate<T> makeDelegate(T obj, Class<T> rootClass) {
L571[16:49:17] <tterrag> return PersistentRegistry.ACTIVE.getRegistry(rootClass).getDelegate(obj, rootClass);
L572[16:49:21] <tterrag> well, that's stupid
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L574[16:51:14] <tterrag> registries seem to make a lot of assumptions
L575[16:51:14] <TechnicianLP> how would you know which registry the register-event is fired for?
L576[16:51:36] <tterrag> I'm working on a version where those events don't exist. but I'd still argue that means the event wasn't really thought through
L577[16:51:38] <diesieben07> yes they do, tt, because they are designed for a specific use case.
L578[16:51:50] <tterrag> or additionally, the event could be fired multiple times since registries do have a unique ID associated with them
L579[16:52:48] <Xilef11> checking isInCreativeTab doesn't help...
L580[16:53:08] <Ordinastie> debug your getMetaValues()
L581[16:53:20] <diesieben07> yep, use the debugger.
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L583[16:59:08] <Xilef11> It always returns [0] (for the items I'm testing with). subItems only has one copy of the item
L584[17:00:00] <Ordinastie> then debug one step higher
L585[17:00:06] <Ordinastie> the method that gets all the items
L586[17:00:09] <Ordinastie> for the tab
L587[17:02:03] <TechnicianLP> is there any way to make the provided/deobfProvided tasks work with intellij? it always includes them into runtime (compile vs provided) which crashes my environment ... (ad i spent a few hours trying to hack my wy around it)
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L589[17:03:05] <Coolguy3867> why does minecraft forge in 1.12 require you to use resource locations for gameregistry.addshapedrecipe method?
L590[17:03:17] <TechnicianLP> and intellij is like "you cleared list of dependencies in the compile.scope? i dont care!"
L591[17:03:28] <diesieben07> Coolguy3867, don't use that method. recipes are json based now.
L592[17:03:28] <TechnicianLP> CoolGuy: because they are in a registry now
L593[17:04:00] <Coolguy3867> so how do i add a recipe in 1.12 then?
L594[17:04:23] <diesieben07> look at the vanilla jsons
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L598[17:09:11] <killjoy> wut.
L599[17:09:16] <killjoy> I have a spam email from myself
L600[17:09:46] <Ordinastie> when even your innerself think you need a larger penis...
L601[17:10:02] <killjoy> No, it was telling me to stop funding some african criminals
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L603[17:10:58] <killjoy> I like how gmail displays emails to yourself
L604[17:11:09] <killjoy> me to me
L605[17:11:13] <diesieben07> maybe your 2nd personality is trying to send you a message to stop being involved with the mafia
L606[17:11:27] <killjoy> Or maybe it's from the future!
L607[17:11:41] <diesieben07> now i need to try how that looks.
L608[17:12:26] <killjoy> https://gyazo.com/e0840d57fe3724de85ddd7a3ff8b6e98\
L609[17:13:10] <diesieben07> relevant: https://www.youtube.com/watch?v=_QdPW8JrYzQ
L610[17:13:13] <killjoy> ^my first gyazo shared image
L611[17:13:26] <killjoy> btw, I replied to it
L612[17:13:35] <killjoy> was surprised when it showed up in my inbox
L613[17:13:39] <Ordinastie> and by sending that email from the future, you made yourself aware of a crime ring in africa, therefor making it inevitable to be involved with in the future
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L615[17:18:49] <Xilef11> OK, I'm... adding the base item to the list instead of the block -_-
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L618[17:30:14] <ScottehBoeh> Whats the best way for me to render a specific part of an armor model?
L619[17:30:32] <ScottehBoeh> I've got a pair of player arms that render in 1st person, now all I want to do is make armor render on those two arms
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L622[17:34:09] <harmony> PaleoCrafter, that's just a workaround as well?
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L626[17:52:07] <PaleoCrafter> yes, harmony, but a working one :D
L627[17:52:30] <harmony> does that put all the files into the final jar twice?
L628[17:52:39] <PaleoCrafter> nope
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L630[17:53:35] <harmony> do I just put that into the file?
L631[17:54:12] <PaleoCrafter> yep, plus the import net.minecraftforge.gradle.user.TaskSourceCopy
L632[17:54:12] <PaleoCrafter> line
L633[17:54:16] <PaleoCrafter> forgot that in the pastebin
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L635[18:07:02] <harmony> only works with gradle tho :/
L636[18:07:08] <harmony> not the intellij launch stuff
L637[18:07:42] <PaleoCrafter> that's normal ^^
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L643[18:20:02] <Enoch_> Good evening everyone, quick ASM question here. I setup a transformer which, as far as I'm aware, is never actually firing/transforming anything. I've added a lot of logging and generally seem to be stuck since none of it actually logs. Is there any recommended 1.10.2 IClassTransformer guide? Or some other way you guys think I might be able to use to verify if this runs ot not? Thanks!
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L645[18:23:17] <PaleoCrafter> Enoch_, do you have the coremod loading argument?
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L648[18:31:12] <Coolguy3867> so minecraft will automatically find the recipe json i made right? i dont have to do anything else
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L650[18:33:36] <PaleoCrafter> yep
L651[18:34:22] <Coolguy3867> sweet
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L660[18:58:39] <Coolguy3867> so how do items in 1.12 find their texture assets?
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L665[19:09:11] <LexMobile> Enoch_: Don't make fkin coremods.
L666[19:09:14] <masa> you need to register a model for the item, and the model then refers to the textures it needs
L667[19:09:32] <Enoch_> @PaleoCrafter checking now.
L668[19:09:51] <Enoch_> @LexMobile I'm not making a fkin coremod I'm modding an existing fkin coremod.
L669[19:10:13] <Enoch_> And it's not worth changing all of this to use reflection for my tiny add-on.
L670[19:12:06] <masa> if it's possible to do what you need without a coremod, then I'd say it definitely is worth doing it...
L671[19:13:28] <Coolguy3867> how do you register a model
L672[19:13:47] <Enoch_> I don't actually know if it's possible. Trying to override updateTick() for vanilla crops? In any case, I'm modding a mod which already has the transformer setup. I just needed to add like one line to fix a tiny bug.
L673[19:15:58] <LexMobile> "I'm not making a coremod" *continues to write code that will be run as a coremod and modify classes*
L674[19:16:00] <LexMobile> ... right
L675[19:16:09] <masa> Coolguy3867: Call ModelLoader.setCustomModelResourceLocation() for the items, preferably from a ModelRegistryEvent
L676[19:16:13] <LexMobile> ircchat I hate you
L677[19:16:18] *** Enoch_ was kicked by LexMobile (Enoch_))
L678[19:16:24] *** LexMobile sets mode: -b bye!*@*
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L687[19:45:29] <LexMobile> And there it is drama lama! https://www.reddit.com/r/feedthebeast/comments/6o50sv/dont_talk_about_access_transformers_in_the_forge/
L688[19:51:25] <Coolguy3867> why did you ban him?
L689[19:52:25] <TechnicianLP> because asm is bad and breaks compatibility - if you need a hook, make a pr (and if yu cant manage to do the coremod yourself you shouldnt do it in the first place)
L690[19:54:21] <LexMobile> Essentially yes, on top of that the ping, and on top of that the "screw it im to lazy to even consider doing it right" attitude.
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L694[19:59:28] <ScottehBoeh> How come Player List isn't cancelable in RenderGameOverlayEvent.Post?
L695[19:59:38] <ScottehBoeh> I'll do it in pre. My bad
L696[20:05:43] <LexMobile> How exactly would you un-render something :P
L697[20:07:24] <killjoy> "It's too late, I've seen everything"
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L709[21:04:17] <Ferrettomato> IForgeRegistryModifiable#remove doesn't seem to be working outside of my dev environment...
L710[21:04:27] <Ferrettomato> (for removing mod recipes)
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L712[21:05:41] <Ferrettomato> How am I supposed to conditionally disabled recipes in 1.12?
L713[21:06:47] <Ferrettomato> *disable
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L719[21:40:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170718 mappings to Forge Maven.
L720[21:40:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170718-1.12.zip (mappings = "snapshot_20170718" in build.gradle).
L721[21:40:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~22:40 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L722[21:40:33] <Ferrettomato> Disabling recipes? Anyone?
L723[21:40:57] <LexMobile> What conditions?
L724[21:41:11] <Ferrettomato> Config file settings.
L725[21:41:25] <Ferrettomato> Not that it particularly matters, I think.
L726[21:41:37] <LexMobile> then make a condition factory
L727[21:44:48] <Ferrettomato> Aha! Alright, thanks.
L728[22:08:19] <Ferrettomato> Are there any good examples of recipe jsons using conditions? I can't seem to find any vanilla usages.
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L730[22:13:27] <Coolguy3867> can you add custom tags to models?
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L733[22:17:07] <LexMobile> vanilla doesnt have conditins I added them.
L734[22:17:15] <LexMobile> there are some examples in Forge, and in the docs.
L735[22:18:31] <Coolguy3867> LexMobile are you a forge developer?
L736[22:18:46] <LexMobile> .....
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L738[22:19:06] <Ferrettomato> *snicker*
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L740[22:27:32] <Zidane> Poor poor Lex
L741[22:28:03] <Zidane> I don't know who that guy that writes Forge is but damn they should just burn him at the...
L742[22:28:06] <Relkofizz> Hey, I'm working on a mod, having trouble with getting my items to render correctly, when I have just one item, it works fine, but once I register a second, the new item is using the model and texture for the old one, and the new does not render at all, here is the code https://pastebin.com/nS18ahmD anyone willing to lend a hand?
L743[22:28:09] * Zidane laughs
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L747[22:52:57] <Coolguy3867> can you add custom tags to models?
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L749[22:58:22] <tterrag> meaning what
L750[23:00:22] <tterrag> Relkofizz: first off don't register model stuff before the item itself is registered
L751[23:00:25] <tterrag> second you should be using registry events
L752[23:10:24] <Relkofizz> Ah thanks, moved the render registry and it works now
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