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L78[00:57:49] <killjoy> I just came across this gif. https://images1.newscred.com/Zz0xMjkzZmEzYjQyOGI4MTJmNjJkZGUzZWFjNDlmZmI1OA==
L79[00:58:02] <killjoy> Yes, pun intended
L80[00:59:50] <killjoy> (It's a slurpee machine at 7/11)
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L84[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170620 mappings to Forge Maven.
L85[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170620-1.12.zip (mappings = "snapshot_20170620" in build.gradle).
L86[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L95[02:51:01] <TechnicianLP> regarding https://github.com/MinecraftForge/MinecraftForge/pull/4017 does lex want me to 1) remove the constant thingy or 2) rename constant to false (and change semantics)
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L103[03:20:01] <TechnicianLP> getting cannot find sysmbol when doing genPatches while makeJarForge: https://hastebin.com/xohesonesa.rb
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L105[03:32:26] <TechnicianLP> nvm forgot to do a setupForge after the last mappings-upgrade
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L128[06:35:02] <TechnicianLP> does anonye know how the vanillaadvancement system works?
L129[06:37:24] <gigaherz|work> in waht sense?
L130[06:39:06] <TechnicianLP> loading processing functionality
L131[06:39:22] <TechnicianLP> currently pretty confused by the recipe ones ...
L132[06:39:32] <gigaherz|work> well the loading is like the recipes
L133[06:39:40] <gigaherz|work> pretty much the same thing
L134[06:39:47] <gigaherz|work> so forge will have to patch it in a very similar way
L135[06:39:59] <gigaherz|work> and similarly to recipe conditions and such
L136[06:40:08] <illy[Zzz]> Morning o/
L137[06:40:10] <gigaherz|work> forge will have to add advancement trigger loading and such
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L139[06:40:23] <gigaherz|work> so far as I understand
L140[06:40:38] <TechnicianLP> that and custom rewards
L141[06:41:31] <gigaherz|work> ah nice
L142[06:41:37] <gigaherz|work> Build 1.12-14.21.0.2338:
L143[06:41:37] <gigaherz|work> LexManos: Fix loading recipe jsons from jar files.
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L161[07:51:38] <gigaherz|work> heh
L162[07:51:39] <gigaherz|work> https://twitter.com/Dinnerbone/status/877117792562053122
L163[07:51:44] <gigaherz|work> https://twitter.com/Dinnerbone/status/877118047324172289
L164[08:00:12] <quadraxis> https://twitter.com/Dinnerbone/status/877121912119459841
L165[08:05:25] <gigaherz|work> thgere's that other reply there, asking if blocks and items would ever be put in jsons
L166[08:05:28] <gigaherz|work> and I was thinking
L167[08:05:41] <gigaherz|work> in a similar style to conditions and triggers
L168[08:05:53] <gigaherz|work> it woudl be possible to have "item behaviours"
L169[08:06:53] <gigaherz|work> like, "on_use": { "minecraft:eat_food", "food": 5, "saturation": 3 }
L170[08:07:38] <LuigiHutch> so if im reading this correctly, recipes will be able to be reloaded ingame using /reload?
L171[08:07:46] <gigaherz|work> or "on_use": { "minecraft:place_block", "block": "minecraft:stone" }
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L173[08:10:02] <gigaherz|work> or "use_finish": { "action": "throw_projectile", "entity": "arrow" } -- and I'd make the draw strength be passed into throwables implicitly
L174[08:10:21] <gigaherz|work> but hey, just an idea, and Mojang probably won't read this ;p
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L180[08:25:37] <illy> tis a sad day... my coffee maker broke there is now no reason to live
L181[08:25:53] <TechnicianLP> is it allowed to cleanup vanilla code in a pr? (the last loop in AdvancementList.loadAdvancements is ... unnessecary (can be replaced by a consumer instead of a while(true) and a weird jump))
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L183[08:27:28] <gigaherz|work> TechnicianLP: you could disable the vanilla code and replace it with your own, but
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L185[08:28:14] <gigaherz|work> only if the code really does have a proper advantage
L186[08:28:35] <TechnicianLP> readability?
L187[08:28:42] <gigaherz|work> nah
L188[08:28:44] <gigaherz|work> performance
L189[08:28:58] <gigaherz|work> this is vanilla code
L190[08:29:00] <gigaherz|work> each change you do
L191[08:29:03] <gigaherz|work> means more patch lines
L192[08:29:09] <gigaherz|work> means more work for lex when a new version comes out
L193[08:29:21] <gigaherz|work> so unless the loop is very slow and the consumer would be very fast
L194[08:29:23] <gigaherz|work> it's not worth it
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L219[10:07:36] <Raqbit> I'm creating a block which emits a beacon beam, by basically extending the beacon tileentity, and overriding the stuff I don't want. Currently I'm trying to give the beam a specific color, (which I don't want to be changeable with stained glass). Because of the private nature of the TileEntityBeacon class, I'm thinking of actually just making my ow
L220[10:07:36] <Raqbit> n which does exactly what I want. The TileEntityBeacon has a BeamSegment subclass, which I'll probably use.
L221[10:07:36] <Raqbit> Can anyone point me into the right direction on how I'd use these BeamSegments?
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L246[12:01:56] <gigaherz> hmmm
L247[12:02:20] <gigaherz> so it appears that you can fall down from stairs if you are while sneaking backwards down the stairs
L248[12:02:28] <gigaherz> eh
L249[12:02:37] <gigaherz> if you are sneaking while walking backwards*
L250[12:09:41] <TechnicianLP> building a roof?
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L254[12:14:52] <TechnicianLP> the seed for the DemoWorld is "North Carolina"? wut
L255[12:17:15] <gigaherz> TechnicianLP: well the roof was already built, I was working on a tower, and I stepped down into the roof to see it, and I was walking back to get a better angle
L256[12:17:18] <gigaherz> and I dropped down
L257[12:17:18] <gigaherz> ;P
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L263[12:45:21] <maxanier> did anyone work with custom enchantments that modifiy the damage based on the hit entity yet?
L264[12:45:59] <maxanier> calcDamageByCreature only knows the EnumCreatureAttribute
L265[12:47:56] <maxanier> I've done this in onEntityDamaged (and using target.attackEntityFrom again) until now, but just noticed that this works very badly as it is called multiple times and for some other reasons
L266[12:49:24] <maxanier> does someone know a better way of doing this? (Stupid, but simple example: enchantment should only increase damage if attacked entity has 13 health)
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L287[15:04:56] <TechnicianLP> are brainstorming issues allowed on github? for the advancement system not having to be adapted quite that often ...
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L299[16:11:49] <LexMobile> i havent looked into the advancement stuff at all
L300[16:12:01] <LexMobile> but meh make a gist somewhere and ask for comments
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L304[16:35:41] <gigaherz> so far as I saw
L305[16:35:51] <gigaherz> the loading and such would be quite similar to what we have for recipes
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L314[17:00:18] <LexMobile> !gm TileEntity.register
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L340[20:19:14] <Dark> anyone have a link or guide on the new JSON recipes
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L346[20:36:40] <Dark> nvm found something that might work, here if anyone else wants it http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/commands-command-blocks-and/2810250-1-12-custom-recipes
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L355[21:11:57] <LexMobile> https://github.com/MinecraftForge/MinecraftForge/pull/4046 for anyone who wants to look into a major new change coming in.
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L371[22:31:54] <Coolguy3867> what event do i use when i wanna have an event for right clicking on an item but not holding it
L372[22:38:44] <tterrag> huh?
L373[22:39:04] <killjoy> I think I know what he means
L374[22:39:36] <killjoy> e.g. repeat events
L375[22:44:43] <Coolguy3867> like when you throw a snowball
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L377[22:57:18] <LexMobile> what..
L378[23:02:31] <Coolguy3867> you just click it once
L379[23:02:34] <Coolguy3867> but dont hold it
L380[23:03:18] <killjoy> I don't think that's possible
L381[23:03:32] <LexMobile> it is its jsut itemUse
L382[23:04:03] <killjoy> There's probably a parameter which has use time
L383[23:12:19] <darkevilmac> Coolguy3867, if you intend to replicate the behavior of something already in vanilla, then look at the source for the vanilla feature.
L384[23:12:40] <darkevilmac> so you should look at ItemSnowball
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L388[23:37:23] <Coolguy3867> their is a method onitemrightclick
L389[23:37:36] <Coolguy3867> in the item class
L390[23:37:58] <Coolguy3867> but i think if you wanna use any method starting with on- you have to use an event
L391[23:42:53] <killjoy> no.
L392[23:43:00] <killjoy> If it's your item, you can override it
L393[23:43:28] <Coolguy3867> i tried overriding it. it didn't do anything
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L395[23:51:33] <darkevilmac> Then you didn't override the method correctly.
L396[23:51:45] <darkevilmac> The signature has to be the same.
L397[23:52:05] <darkevilmac> Make sure it has an @Override annotation so it will tell you if you are doing it correctly.
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L399[23:56:43] ⇦ Quits: Brokkoli (~Brokkoli@p2E5B11E5.dip0.t-ipconnect.de) (Quit: Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen und das T�ten angemessen wirkt. (George Orwell))
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