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L1[00:10:56] ⇨
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L2[00:21:51] <Coolguy3867> it did that but
it is not saying anything darkevilmac
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L10[00:55:38] <Coolguy3867> how come i cant
get a method i overrided to work
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L17[01:53:25] <gigaherz> Coolguy3867: when
you ask questions like that, it's best to pastebin your code or
link to your github, so that people can SEE the code
L18[01:53:32] <gigaherz> also
L19[01:53:36] <gigaherz> onItemRightClick
and onItemUse
L20[01:53:46] <gigaherz> one only works
when you click on a block, the other only works when you click on
air
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L22[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170621 mappings to Forge Maven.
L23[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170621-1.12.zip
(mappings = "snapshot_20170621" in build.gradle).
L24[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L27[02:00:38] ***
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L28[02:00:49] <ghz|afk> getting late for
work, I shouldn't be looking at twitter XD
L29[02:03:24] <Coolguy3867> which is which
higahertz?
L30[02:04:22] <ghz|afk> no idea
L31[02:04:34] <ghz|afk> it's like plugging
an USB
L32[02:04:46] <ghz|afk> you try once, turn
around, try again, turn around, now it works
L33[02:06:28] <ghz|afk> (also, in most
cases, I wanted to implement both)
L34[02:06:30] <ghz|afk> but yeah gotta
go
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L39[02:32:19] <Coolguy3867> which is which
gigahertz
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L43[03:20:50] <Daomephsta> onItemUse() is
called when a block is right-clicked, onItemRightClick() when air
is right-clicked
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L50[03:50:12] ⇨
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L51[03:50:44] <capitalthree> is there a
"correct" way to pause a minecraft server at preinit and
prompt for interactive input in the console?
L52[03:50:53] <capitalthree> (that would
correctly work on the gui console and not mess anything up)
L53[03:51:25] <capitalthree> I ask because
I have a mod where configuration is essentially mandatory, and
right now it halts the server with a warning, but some people don't
see the warning and get confused.
L54[03:51:26] <Coolguy3867>
https://pastebin.com/DC6MzakX i added this method to
my item class but i am not seeing the green health bar decrease or
the item get deleted
L55[03:53:53] <TechnicianLP> capitalthree
theres StartupQuery
L56[03:54:22] <capitalthree> Coolguy3867:
that needs to be in a class that you register with the event
bus
L57[03:54:25] <capitalthree> wait
L58[03:54:27] <capitalthree> sorry ignore
me
L59[03:54:29] <capitalthree> I am confusing
things, it's late
L60[03:54:47] <capitalthree> it's not that
kind of event
L61[03:54:52] <capitalthree> TechnicianLP:
thanks!
L62[03:56:01] <capitalthree> TechnicianLP:
sadly it seems to only do y/n boolean stuff, but I will try to
examine how it works
L63[03:56:33] <TechnicianLP> ok ... what
are you trying to do?
L64[03:58:11] <capitalthree> it's a backup
mod and I need to prompt for a backup destination directory (and
check that it's valid and prompt until they put in a directory that
exists)
L65[03:58:43] <gigaherz|work> Coolguy3867:
you should use damageItem, don't assign the value yourself
L66[03:58:44] <TechnicianLP> why not put
that into a config (and do a mkdir)
L67[03:59:09] <capitalthree> right now it's
a config, and I don't do a mkdir because I want to avoid mistakes
if they mis-specify the directory
L68[03:59:16] <capitalthree> if the dir
already exists then I know the user means for it to exist
L69[03:59:36] <capitalthree> and you could
mistakenly put in paths that have bad results
L70[04:00:26] <capitalthree> also I don't
want to let the server run without the backup directory configured,
because I don't want anyone to mistakenly think they are getting
backups because they added the mod
L71[04:01:48] <Coolguy3867> i dont see a
method anywhere call damageitem
L72[04:02:52] <gigaherz|work>
stack.damageItem?
L73[04:03:18] <gigaherz|work> unless you
use a very old vrsion of minecraft ;P
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L75[04:03:35] <capitalthree> TechnicianLP:
even if I do mkdir, it doesn't change the fact that on first server
startup if it's not configured, I have to either halt startup (what
I do now), prompt for input, or let the server start without
backups taking place
L76[04:04:13] <TechnicianLP> just do a
./backup by default?
L77[04:08:25] <capitalthree> no offense, I
know you're trying to help, but I know what I want and asked a
specific question. I can talk about why my mod doesn't back up
inside the minecraft directory if you're curious
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L79[04:08:56] <capitalthree> and there's no
way to come up with a sensible default backup directory outside the
server's working directory
L80[04:08:59] <capitalthree> aw :(
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L82[04:18:10] <capitalthree> yay!
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L84[04:24:46] <Coolguy3867> so instead of
using setitemdamage i am using damagitem
L85[04:24:51] <Coolguy3867> but it is still
not working
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L87[04:31:24] <darkevilmac> Coolguy3867,
what version are you modding? That method signature is completely
different to what I have on 1.11 and 1.12.
L88[04:31:43] <Coolguy3867> i am modding
1.7.10
L89[04:35:51] <darkevilmac> Er, good luck.
I haven't touched that in at least a year or two.
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L92[04:43:31] <Coolguy3867> i heard alot of
modders are still using it
L93[04:44:44] <PaleoCrafter> Hardly, very
few still maintain a 1.7.10 version and some just are stuck
completely because they were abandoned
L94[04:45:42] <darkevilmac> The only dev I
know that is still actually on 1.7 is Reika. At least last time I
checked.
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L96[04:52:24] <capitalthree> I dropped
1.7.10 support from BTFU but only because I'm afraid of an
intermittent world-eating bug I never diagnosed and I don't want to
be responsible for that >_>
L97[04:53:24] <gigaherz|work> lol
L98[04:53:58] <gigaherz|work> Coolguy3867:
well if you are modding on an older version
L99[04:54:06] <gigaherz|work> where old
means anything before 1.9.4 these days
L100[04:54:12] <gigaherz|work> you should
warn in advance
L101[04:54:19] <gigaherz|work> because
most of our help will be inaccurate
L102[04:54:28] <gigaherz|work> we assume
1.11.2 or newer
L103[04:56:20] <PaleoCrafter> Current +
previous version is the official Forge support range, too,
fyi
L104[04:56:43] <capitalthree> yeah it's
just rough lately, the last few versions have come fairly
rapidly
L105[04:57:01] <capitalthree> which is
also awesome though
L106[04:57:24] <capitalthree> I just hope
the mappings for a lot of stuff will stabilize more :P
L107[04:57:50] <PaleoCrafter> I hope
they'll take their time with 1.13, don't want a half assed block
state system
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L113[05:36:56] <gigaherz|work>
PaleoCrafter: dinnerbone seems busy enough making the server-side
data packs ;P
L114[05:49:19] <PaleoCrafter> I think
mainly Grum was working on the block states, so :P
L115[05:53:27] <gigaherz|work> ah
L116[05:53:58] <gigaherz|work> he's not
very twittery
L117[05:54:03] <gigaherz|work> so I
couldn't know ;P
L118[05:54:42] <PaleoCrafter> Yeah, I saw
it in a Reddit thread linked from the wiki page on potential 1.13
features xD
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L123[06:44:36] *
illy shudders reddit
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L135[07:30:04] <capitalthree> how would I
get a DedicatedServer instance at preinit?
L136[07:30:49] <TechnicianLP>
MinecraftServer in general or only Dedicated?
L137[07:31:32] <capitalthree> hmm, does
DedicatedServer exist in singleplayer?
L138[07:31:40] <capitalthree> I'd want
whatever works on dedicated servers and singleplayer but not
clients
L139[07:31:55] <capitalthree> but I need
the command queue
L140[07:32:14] <capitalthree> this is a
continuation from before. hijacking the command queue is what the
handler for StartupQuery does
L141[07:32:16] <TechnicianLP>
FMLCommonHandler.instance().getMinecraftServerInstance()
L142[07:32:22] <capitalthree>
thanks!
L143[07:32:42] <TechnicianLP> will return
null on lcient though (no server running at that time)
L144[07:33:05] <TechnicianLP> iirc
L145[07:33:37] <capitalthree> that
works
L146[07:37:43] <capitalthree> actually
looks like I will only be able to support it on dedicated servers
and not singleplayer. but unascribed promised to teach me how to do
a gui prompt later which will work best for singleplayer
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L164[08:33:51] <capitalthree> how can I
have my mod make a change to its own config file? (can I do it
through the normal Configuration interface?)
L165[08:34:59] <gigaherz|work>
configuration object has a .save no?
L166[08:35:08] <gigaherz|work> I
mean
L167[08:35:14] <gigaherz|work> I use that
in all my mods to write the defaults ;P
L168[08:35:30] <capitalthree> yeah
L170[08:35:39] <gigaherz|work> watning,
the file is amess
L171[08:35:40] <capitalthree> but I mean,
how do I *change* one of the config values, to then save
L172[08:35:41] <gigaherz|work> a
mess*
L173[08:35:43] <capitalthree> and not just
provide defaults
L174[08:35:45] <gigaherz|work> oh
L175[08:35:47] <gigaherz|work> no
.set?
L176[08:35:55] <capitalthree> not that I
could find, that was what I looked for
L177[08:35:58] <gigaherz|work> hmm
L178[08:36:03] <gigaherz|work> the config
gui changes the properties
L179[08:36:05] <gigaherz|work> so it must
be possible
L180[08:36:22] <gigaherz|work> wait, I do
change properties
L181[08:37:16] <gigaherz|work> hmm or not,
can't remember where so meh.
L182[08:37:24] <capitalthree> dang
D:
L183[08:37:45] <gigaherz|work> hmmm
L184[08:37:47] <gigaherz|work> yeah it's
easy
L186[08:37:57] <gigaherz|work> oops
L187[08:38:07] <gigaherz|work> Property
p_enableFibres = configuration.get("Fibres",
"EnableFibres", true);
L188[08:38:20] <gigaherz|work>
p_enableFibres.set(true);
L189[08:38:20] <gigaherz|work> or
L190[08:38:25] <gigaherz|work>
p_enableFibres.set("asdf");
L191[08:38:30] <gigaherz|work> you just
need to have a Property object
L192[08:40:36] <capitalthree> oh! the
Property object! it all makes sense now
L193[08:40:37] <capitalthree>
thanks!
L194[08:48:08] <PaleoCrafter> it's kind of
a best practice nowadays to use annotation based config stuff
L195[08:48:42] <TechnicianLP> thats a
assign field and call save()
L196[08:50:07] <capitalthree> oh. I'd have
to learn the annotation stuff then
L197[08:50:16] <capitalthree> at least
this mod is pretty simple so it doesn't make much mess
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L203[09:14:58] <mcmaur> hi everyone, I'm
new to mine modding but not to programming. Is there a place where
I can find a good guide? I woul like to control the player itself,
do I need to emulate the keyboard?
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L218[10:17:04] <ghz|afk> mcmaur: well
player control happens in the client so technically you odn't need
to simulate keyboard/mouse input
L219[10:17:20] <ghz|afk> however since
that sounds like botting, I'm not really comfortable with
helping
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L222[10:27:20] <mcmaur> ghz|afk: well it
is botting. You can find many online if you want, plus I won't make
anything "commercial" from it. Just practicing some IA
stuff learned at university :)
L223[10:38:46] <ghz|afk> well you could
apply the AI knowledge to make like... smart enemies or npc/minions
;P
L224[10:40:24] <mcmaur> could be, but I
still need to learn how to mod with forge :)
L225[10:52:57] <ghz|afk> well
L227[10:53:08] <ghz|afk> first step is to
get an environment set up and the exmaple mod working
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L230[11:00:41] <mcmaur> done that. I
already move my player forward simulating the key W pressed at
OnLivingUpdateEvent :)
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L233[11:02:22] <ghz|afk> wel lthen you DO
know how to make mods!
L234[11:02:22] <ghz|afk> ;p
L235[11:02:43] <ghz|afk> modding is
basically fumbling around with random outdated and inaccurate
turorials
L236[11:02:47] <ghz|afk> getting annoyed
when things don't work
L237[11:02:59] <ghz|afk> then coming here
to ask questions and ask for examples
L238[11:04:55] <ScottehBoeh> I have no
idea why.. My mob has just suddenly started rendering
invisible
L239[11:06:01] <ghz|afk> is it actually on
the client?
L240[11:06:10] <ScottehBoeh> Definitely.
I'm hearing sounds and everything
L241[11:06:37] <ghz|afk> does your
renderer run at all?
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L244[11:13:29] <mcmaur> that's an accurate
way of describing how a programmer live :D anyway any good tutorial
1.11.2
L245[11:13:35] <mcmaur> ?
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L247[11:15:46] <ghz|afk> I don't actually
know of any 1.11 tutorial -- let alone a decent one
L248[11:15:56] <ghz|afk> if you have
specific questions
L249[11:16:04] <ghz|afk> I may be able to
point you to things
L250[11:16:10] <PaleoCrafter> there isn't
much to write a tutorial about at the stage you're already at.
Taking control of the controls is so specific that you just have to
read the relevant Vanilla code :P
L251[11:17:45] <illy[work]> But vanilla
code is harrrrrrd :P
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L253[11:18:27] <ScottehBoeh>
Strange..
L254[11:18:32] <ScottehBoeh> I implemented
IMob and it fixed it LMAO
L255[11:18:37] <ScottehBoeh> Ima look into
this, this is very interesting...
L256[11:18:53] <ScottehBoeh> (I was
extending EntityCreature to begin with (so the mob didn't despawn
in peaceful))
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L285[14:21:23] <mcmaur> Events for text in
the chat?
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L288[14:34:46]
MineBot sets mode: +v on mezz
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L293[14:50:54] <mcmaur> thanks illy
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L299[15:02:19] <ScottehBoeh> Can I get the
distance of a block I hit with objectMouseOver?
L300[15:02:46] <ScottehBoeh> exact hit.
Not the block x/y/z?
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L311[15:43:35] <LexMobile> Any linux guys
here? I need a command that will recursivly search a directory for
html files that contain a string.
L312[15:44:21] <fry> find . -type f -iname
'*.html' -exec grep -Hni 'search string' '{}' \;
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L314[15:48:36] <LexMobile> nice, any way
to output just the file name not the found string?
L315[15:50:10] <fry> replace -Hni with
-l
L316[15:50:31] <fry> (i is ignorecase, n
is print line number)
L317[15:52:26] <LexMobile> ah ya read
through the man page, found l :P
L318[15:52:38] <fry> yup, that's the way
:D
L319[15:52:57] <LexMobile> need to find
what projects I need to regen the maven pages for.
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L321[15:58:26] <illy[work]> LexMobile:
mirror support and macs are fixed Just need to do some final tests
Ill do those as soon as im able
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L323[16:02:24] <illy[work]>
./stamplist.py
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L335[16:40:44] <Raycoms> Hey there, How do
I find out the best 1.12 mapping again?
L336[16:41:31] <tterrag> ? best?
L338[16:42:10] <ghz|afk> if best you mean
newest, yo ucan use !latest 1.12
L339[16:42:32] <Raycoms> !latest
1.12
L340[16:42:34] <Raycoms> ty
L341[16:43:27] <Raycoms> Is there already
a way to make your own advancements?
L342[16:43:29] <Raycoms> and add
them?
L343[16:43:39] <tterrag> I don't believe
so, yet
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L349[17:25:08] <Raycoms>
Besidesnet.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
minecraft_version=1.12 forge_version=14.21.0.2343 and the mappings
is there something I have to take care about
L350[17:25:13] <Raycoms> so that he
downloads the dependencies?
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L355[17:53:06] <Raycoms> anyone?
L357[17:55:23] <Raycoms> the gradle
file
L359[17:55:46] <Raycoms> the config
one
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L374[18:32:43] <Raycoms> someone?
L375[18:37:54] <quadraxis> running
setupDecompWorkspace ?
L376[18:38:45] <quadraxis> if you aren't
already, run with --refresh-dependencies added
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L378[18:43:00] <Raycoms> okay I'll try
once more with --refresh-dependencies
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L381[18:50:06] <Raycoms> Ahh problem was
access transformer
L382[18:50:09] <Raycoms> forgot about that
one
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L392[19:36:19] <Raycoms> Whats the newest
way to add Recipes now?
L393[19:38:16] <Raycoms>
GameRegistry.addRecipe doesn'T seem to be the way to go
L394[19:38:57] <williewillus>
register()
L395[19:39:12] <williewillus> like blocks
and items
L396[19:39:47] <Raycoms> and then new
ShapelessRecipe() ?
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L400[19:44:00] <Raycoms> What is the new
resourceLocation the ShapeLessOreRecipe wants?
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L403[19:51:52] <williewillus> the registry
name of your recipe
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L406[19:56:29] <Raycoms>
GameRegistry.register(new ShapedOreRecipe(getLocation(), new
ItemStack(Blocks.WEB, 1), "X X", " X ", "X
X", 'X', Items.STRING));
L407[19:56:31] <Raycoms> this still
works?
L408[19:59:42] <Raycoms> I think not, it
crashes when it tries
L409[19:59:42] <Raycoms> =D
L410[20:06:47] <Raycoms> Someone has some
example code?
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L413[20:09:22] <Raycoms> It says "No
registry name set for object"
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L417[20:14:52] <Raycoms> Does it even
already work? =D
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L424[20:30:28] <Raycoms> can someone
answer me that?
L425[20:31:56] <TehNut> Well I mean it's
pretty obvious
L426[20:31:59] <TehNut> Set the registry
name
L427[20:35:51] <Raycoms> Yeah I did
that
L428[20:35:54] <Raycoms> It still
crashes
L429[20:38:51] <Raycoms> And I just did
like "block.getRegistryName()" of my modBlock or
modItem
L430[20:51:09] <TehNut> On your recipe
though?
L431[20:55:04] <Raycoms> I tried several
different resource locations
L432[20:55:18] <Raycoms> things like modId
+ 1 or "recipeX" nothing worked
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L438[21:05:12] <LexMobile> use the json
system for basic recipes
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L441[21:11:26] <Raycoms> Do you have an
example of that for me?
L442[21:11:49] <LexMobile> Vanilla has a
shitload of them
L443[21:12:12] <Raycoms> Ahk, thought that
was a forge thing, thanks
L444[21:14:23] <tterrag> forge adds some
things, but the vanilla format works
L445[21:14:37] <tterrag> once someone
understands it (other than lex) maybe we can get a docs page up
:P
L446[21:14:42] <tterrag> or...lex you
could write it? ;)
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L449[21:15:31] *
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L454[21:35:47] <Raycoms> Someone seems to
like doc pages
L455[21:35:49] <Raycoms> =D
L456[21:35:52] <Raycoms> But I'm off
L457[21:35:55] <Raycoms> thanks for your
help
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L471[23:49:57] <KnightMiner> If it helps,
I pretend to understand recipes now
L472[23:50:25] <KnightMiner> A docs page
might be nice, but really I should get around to writing an article
on the vanilla recipes on the Minecraft wiki first
L473[23:50:33] <McJty> If you have a
problem, solve it with regexp. Now you have two problems
L474[23:50:35] <KnightMiner> Seems without
me around no one writes articles on the technical stuff
L475[23:50:51] <McJty> Ah actually that
quote was misplaced. I read 'regex' instead of 'recipes' :-)
L476[23:51:10] <KnightMiner> Its a good
quote though, I am going to steal it
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