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L5[00:27:29] <kashike> KnightMiner: heh, RIP
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L15[01:29:55] <TechnicianLP2> sound like this: https://youtu.be/W1WHYJH-JGk could be another major rendering rewrite if it comes to java-edition ...
L16[01:33:19] <tterrag> It won't
L17[01:34:33] <KnightMiner> Is that basically shaders and HD textures?
L18[01:35:10] <KnightMiner> I guess non-Java editions need something since mods cannot exist for most versions
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L20[01:48:49] <illy> well the java edition from what I can see is slowly getting phased out :( they're playing the long game
L21[01:56:48] <fry> SPECULATION \o/
L22[01:57:51] <ghz|afk> there's no denying that the java edition is "secondary" in Microsoft's eyes -- they see more potential in the other editions
L23[01:57:59] <ghz|afk> but getting "phased out"... I doubt it
L24[01:58:04] <ghz|afk> it's their prototyping tool
L25[01:58:28] <ghz|afk> or at least that's how I think they see it ;P
L26[01:58:43] <fry> yes, there's no denying that that's how you see it :P
L27[01:59:38] <ghz|afk> yes of course -- xcept I haven't seen Microsoft talk about the java edition in places like E3
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L29[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20170619 mappings to Forge Maven.
L30[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20170619-1.12.zip (mappings = "snapshot_20170619" in build.gradle).
L31[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L33[02:07:31] * ghz|afk sighs
L34[02:07:40] <ghz|afk> weekends are too short
L35[02:07:48] <ghz|afk> even when taking a sick day on a friday
L36[02:08:07] <ghz|afk> time to get to work, though
L37[02:08:09] * ghz|afk poofs
L38[02:11:47] <illy> fry thats why I have specticales so I can speculate all the things with these specticalse the world is clear to me I see all and my speculations are spot on :D
L39[02:14:06] <fry> http://www.musiccityoptical.com/wp-content/uploads/2013/11/JohnLennonHimself21.jpg
L40[02:16:03] <illy> i concede defeat
L41[02:16:49] <fry> https://pbs.twimg.com/media/Bjr6fRkIcAAtrJP.jpg
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L66[03:50:24] <darkevilmac> Does anyone have an example of the dependencies variable in the mod annotation, the documentation says to refer to ModLoader but I can't find any info about it in the last ModLoader docs that were released.
L67[03:50:32] <darkevilmac> I just need to specify multiple deps.
L68[03:51:00] <gigaherz|work> https://github.com/gigaherz/ToolBelt/blob/master/src/main/java/gigaherz/toolbelt/ToolBelt.java#L44
L69[03:51:45] <gigaherz|work> the options are before/after/required-before/required-after
L70[03:55:11] <darkevilmac> I know that, my issue is more about specifying multiple dependencies.
L71[03:55:20] <darkevilmac> I'm not sure what the format is for listing multiple ids.
L72[03:56:37] <gigaherz|work> you jsut separate them with a semicolon
L73[03:56:52] <gigaherz|work> required-after:modid1;required-after:modid2;...
L74[03:59:20] <darkevilmac> Ah, I feel silly I was trying to use the format for creating arrays with predefined values.
L75[03:59:36] <darkevilmac> Thanks for the help though, that seems to be working.
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L101[06:20:52] <Bette> Heyy.. Is there a way to catch the latest Forge for 1.12? when i hit the dl button it just says your cloudflare is down
L102[06:21:28] <gigaherz|work> well, cloudflare may just be down
L103[06:26:47] <gigaherz|work> oh wait, it's just the ad link
L104[06:27:21] <gigaherz|work> in the "all versions" table, you can click on the (i) to get a direct download link
L105[06:27:35] <gigaherz|work> however, this link doesn't pay the forge project anything, so don't do that often ;P
L106[06:27:43] <Bette> aarh NICE. thanks :D
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L131[07:58:08] <TechnicianLP> i guess advancement api will be the next goal after the registry system rewrite?
L132[07:58:39] <gigaherz|work> hope so
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L136[08:27:02] <ScottehBoeh> Hey guys, quick question
L137[08:27:15] <ScottehBoeh> can I get if the player is being rendered in 1st/3rd person from the player render event?
L138[08:32:48] <ScottehBoeh> Ah got it! :)
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L142[09:10:09] <malte0811> Is it ok to use the MCP bot in here or should I do DM's?
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L144[09:11:58] <gigaherz|work> malte0811: you can use it sporadically
L145[09:12:05] <gigaherz|work> but #mcpbot or PM is preferred
L146[09:12:17] <malte0811> Ok, thanks
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L151[09:57:34] <masa> how can I currently do "dynamic metadata recipes"?
L152[09:58:03] <TechnicianLP> add your own factory
L153[09:58:27] <TechnicianLP> (depends on what you mean by that)
L154[09:58:42] <masa> so that factory that takes in JSON stuff and spits out an IRecipe?
L155[09:59:21] <TechnicianLP> yes
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L157[09:59:37] <TechnicianLP> you could also register an irecipe directly
L158[09:59:51] <TechnicianLP> (but i didnt look into that)
L159[10:04:02] <ghz|afk> you can
L160[10:04:13] <ghz|afk> GameRegistry.register(new yourclass())
L161[10:04:28] <ghz|afk> where "yourclass" extends IForgeRegistryEntry.Impl<IRecipe> implements IRecipe
L162[10:04:38] <ghz|afk> and the instance has got .setRegistryName called on it
L163[10:05:22] <masa> okay
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L165[10:10:15] <malte0811> Is there a reason for "new ItemStack(this.item, this.stackSize, this.itemDamage, this.capabilities != null ? this.capabilities.serializeNBT() : null);" (from ItemStack.copy) to (directly) call getItem? I guess someone is coremodding all references to item to be getItem?
L166[10:12:09] <ghz|afk> malte0811: forge does, since 1.11 -- that one may not be in the exclude list
L167[10:12:55] <malte0811> Ok, I was confused because none of the transformers in my instance do that
L168[10:13:17] <malte0811> Also we got a crash report that only makes sense if it wasn't replaced
L169[10:13:48] <malte0811> What are the relevant classes in forge for this?
L170[10:14:04] <ghz|afk> !gm ItemStack.getItem
L171[10:14:32] <ghz|afk> look at ItemStackTransformer, inside forge
L172[10:14:36] <malte0811> Ok
L173[10:18:28] <malte0811> Is that transformer meant to work on obfuscated MC as well?
L174[10:18:35] <malte0811> Because it doesn't
L175[10:19:38] <ghz|afk> that's beyond my knowledge
L176[10:19:39] <ghz|afk> ;P
L177[10:20:12] <ghz|afk> I think forgegradle may apply the patches differently in obf
L178[10:20:21] <ghz|afk> eh I mean
L179[10:20:37] <ghz|afk> I think forgegradle may apply the patches differently in dev than fml does in non-dev
L180[10:22:25] <malte0811> Um, this is a transformer, not a patch.
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L183[10:27:11] <malte0811> I'll fix the code that was crashing in IE and ask again later when some main forge dev is here
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L185[10:48:11] <masa> ffs, only one of my new ly added json recipes actually works... and it's the very first ne alphabetically in the directory
L186[10:48:36] <masa> so is the "group" value mandatory, and should it be unique for each recipe or what?
L187[10:49:29] <KnightMiner> There is a chance your second recipe is broken
L188[10:49:42] <KnightMiner> Recipes stop loading as soon as the first recipe does not work alphabetically
L189[10:49:58] <masa> hmm
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L191[10:51:46] <Lumien> group is optional, recipes with the same group get grouped together in the recipe book
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L193[10:55:19] <KnightMiner> Your log should state if there are any errors with the recipe
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L195[11:00:07] <Raqbit> When overriding getBoudingBox, which numbers does AxisAlignedBB want?
L196[11:03:03] <masa> KnightMiner: yeah that seems to be the issue, now I get to launch the game a million times to fix these one by one... ;_;
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L198[11:04:24] <KnightMiner> Well, then go vote up https://github.com/MinecraftForge/MinecraftForge/issues/4013
L199[11:05:28] <KnightMiner> Or if you can think of a decent fix, make a PR that dumps all the errors to the log but still allows later ones to load, like models do
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L202[11:30:38] <modmuss50> I dont suppose there is a simple way to remove recipes currently in 1.12?
L203[11:31:07] <ghz|afk> sadly no
L204[11:31:29] <masa> what is required for mod items to appear in the recipe book?
L205[11:31:33] <modmuss50> Humm, ok. I assume its planned then?
L206[11:31:33] <ghz|afk> more than one mod is waiting for that to be a thing
L207[11:31:48] <ghz|afk> masa: the recipes must be registered before the recipe book is initialized
L208[11:31:53] <ghz|afk> which isn't the case at the moment
L209[11:32:00] <masa> ok
L210[11:32:26] <ghz|afk> modmuss50: I hope so
L211[11:32:32] <ghz|afk> because one of my mods pretty much relies on it
L212[11:32:58] <ghz|afk> I'm not releasing Survivalist if I can't remove the vanilla recipes for the replacement mechanics I add
L213[11:33:22] <modmuss50> I could possibly do it using a but load of refection, Im just trying to figure out if its worth the effort
L214[11:33:24] <ghz|afk> tbh I don't actually need to REMOVE the recipes
L215[11:33:36] <ghz|afk> I just want an event that lets me reject the recipes I don't want ;P
L216[11:33:56] <modmuss50> Im writing a basic recipe tweaker mod, and it adds recipes just fine from json
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L233[13:18:53] <malte0811> Is anyone here now who can tell me whether ItemStackTransformer is meant to not work on non-deobf setups?
L234[13:25:25] *** PaleOff is now known as PaleoCrafter
L235[13:26:32] <PaleoCrafter> jesus christ, I've been awake for 32+ hours now and don't actually feel that sleepy
L236[13:27:01] <hotel> don't worry you'll crash soon
L237[13:27:09] <hotel> :^)
L238[13:27:29] <PaleoCrafter> yeah, as soon as I go to bed I'll probably sleep instantly
L239[13:29:15] <KnightMiner> I always find if I am awake for a long time I am tired after I sleep
L240[13:30:00] <PaleoCrafter> yep, you can't just stay awake the extra time and then just restart your normal schedule
L241[13:30:42] <hotel> +1
L242[13:34:41] <illy> Boop o/
L243[13:54:33] <ghz|afk> apparently the human body is set up for it
L244[13:54:43] <ghz|afk> so that we could hunt for extended periods of time
L245[13:54:50] <ghz|afk> then eat and fall asleep
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L261[14:24:32] <TechnicianLP> what do you guys think of this: https://github.com/MinecraftForge/MinecraftForge/issues/4034 ?
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L264[14:33:00] <Raycoms> Hey there, we've previously used "IModGuiFactory" for the config GUI, but with the newest 1.11 it seems that has been deprecated and gained two more methods
L265[14:33:05] <Raycoms> Anything I have to take care about?
L266[14:33:12] <Raycoms> What should we use instead?
L267[14:33:49] <ghz|afk> the interface hasn't been deprecated
L268[14:33:51] <ghz|afk> the old method has
L269[14:34:02] <ghz|afk> you should return true from hasConfigGui
L270[14:34:10] <ghz|afk> and create the instance yourself in createConfigGui
L271[14:34:37] <ghz|afk> mainConfigGuiClass shouldn't be used anymore
L272[14:35:59] <ghz|afk> brb
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L274[14:36:08] <Raycoms> Ahk
L275[14:37:04] <Raycoms> And about the GuiScreen, is there any good reference for that I can follow?
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L279[14:45:31] <tterrag> Raycoms: tbh it's easier nowadays to use the config annotations
L280[14:45:39] <tterrag> if you do, you don't have to worry about creating the GUI yourself
L281[14:46:49] <Raycoms> That seems like a good idea is there a doc on that? Or a sample? =D
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L283[14:48:54] <tterrag> no but it's pretty simple
L284[14:49:20] <tterrag> heres an example https://github.com/Chisel-Team/ConnectedTexturesMod/blob/1.10/dev/src/main/java/team/chisel/ctm/Configurations.java
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L286[14:52:59] <Raycoms> So I can throw all the onChangedEvents etc over board
L287[14:53:03] <Raycoms> and it will make it automatically?
L288[14:53:48] <tterrag> pretty much
L289[14:54:36] <Raycoms> Oh that seems nice =D
L290[14:55:37] <Raycoms> Thanks
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L293[15:13:26] <Raycoms> With that config annotations: How can I clamp a number? And how can I put them in certain categories?
L294[15:13:51] <tterrag> @Config.IntRange I think
L295[15:13:58] <tterrag> for categories, use nested classes
L296[15:15:18] <Raycoms> okay thanks
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L298[15:23:19] <Raycoms> Is that also in the newest 1.10 forge?
L299[15:29:12] <tterrag> yes
L300[15:29:17] <tterrag> though it does not create the GUI for you
L301[15:30:05] <Raycoms> Aww so if I update to the newest 1.10 I have to make the Gui myself?
L302[15:30:31] <TechnicianLP> bte th imgurlink is broken
L303[15:31:35] <TechnicianLP> btw the* (the one int the Config tterag linked does not show any images at all for me)
L304[15:31:50] <tterrag> what?
L305[15:31:59] <tterrag> I didn't link any images
L306[15:32:19] <TechnicianLP> your configuration class has a link to a imgur
L307[15:32:36] <heldplayer> The link worked fine for me
L308[15:32:59] <tterrag> yep, works for me too
L309[15:33:17] <TechnicianLP> http://i.imgur.com/Wmx6bl7.png
L310[15:33:17] <Raycoms> worked fine for me as well
L311[15:33:50] <tterrag> take it up with your ISP or imgur
L312[15:33:52] <tterrag> lol
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L315[15:39:09] <TechnicianLP> download post worked ... nice mushroom island you have there ...
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L325[16:28:57] <illy> huh you an use the eclipse compiler in Intellij thats nice
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L335[17:15:16] MineBot sets mode: +v on Tahg
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L346[17:50:12] <Shambling> evening ladies and gentlemen
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L348[17:50:22] <Shambling> or perhaps even good morning
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L350[17:54:48] <quadraxis> welp http://www.minecraftforge.net/forum/topic/58742-somebody-please-please-please-help/
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L352[17:57:00] <Shambling> super trollertastic
L353[17:57:05] <IoP> some people just should not play games.
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L355[17:59:46] <IoP> I recently had to work with person who did understand concept of scrollbar in GUI environment :/
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L368[19:59:20] <Shambling> somehow I managed to NPE the server tick loop by using a refined storage destruction plate on an item with broken NBT that was invisible
L369[19:59:56] <Shambling> always interesting when I hard crash and it randomly removes NBT data from all my blocks
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