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L1[00:00:21] ⇨
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L4[00:02:46] <OldManYoda> Updating a Mod and
had a question about an API change for 1.12, How do we get access
to the EntityPlayer now that the method signature for
addInformation is: addInformation(ItemStack itemStack, World world,
List<String> list, ITooltipFlag tooltipFlag) ?
L5[00:03:18] <OldManYoda> Sorry,
Item.addInformation to provide some more context.
L6[00:04:02] <tterrag> It's clientside so
just Minecraft.thePlayer
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L8[00:05:21] <OldManYoda> Glorious,
Thanks!
L9[00:08:39] ⇨
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L10[00:16:03] <OldManYoda> Last question,
promise. Whats the replacement for the GuiButton.drawButton()
method? Just a hint is fine.
L11[00:17:00] <killjoy> OldManYoda, the
method changed, but the name will be the same.
L12[00:17:10] <killjoy> wait for the next
mappings snapshot
L13[00:18:03] <killjoy> Right now, it is
func_191745_a
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L15[00:23:35] <OldManYoda> O god, they
obfuscate the code? I'm sorry, my apologies.
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L17[00:55:36] <killjoy> Someone mind
helping with some nbt?
L18[00:55:49] <killjoy> I need to spawn an
entity with no ai and infinite health
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L31[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170613 mappings to Forge Maven.
L32[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170613-1.12.zip
(mappings = "snapshot_20170613" in build.gradle).
L33[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L38[03:03:35] <killjoy> Uh oh.. bad
formatting in decompiled code
L40[03:05:04] <Corosus> thats gonna make
some eyes twitch
L41[03:05:08] <Corosus> i know mine
will
L42[03:05:15] <killjoy> It's only the
default methods
L43[03:05:26] <killjoy> haven't seen a
static interface method yet
L44[03:08:15] <killjoy> Hm.. Why can't
travis find MethodsReturnNonnullByDefault?
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L49[04:04:18] ***
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L50[04:10:48] <gigaherz|work> lol
L52[04:11:33] <diesieben07> the fuckin star
trek memes
L53[04:11:54] <killjoy> ds9 has the best
reactions
L54[04:16:13] ⇨
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L55[04:23:42] <TechnicianLP_> the question
is why did it break? are they redoing resources?
L56[04:24:39] <killjoy> His build probably
messed up and didn't include any assets
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L60[04:52:20] <gigaherz|work>
TechnicianLP_: could have been a simple typo in the texture loading
code
L61[04:52:28] <gigaherz|work> no need to
think "omg they are rewriting resources!"
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L64[04:55:46] <Wojbie> Ok first time in
this channel rules say nothing about asking questions soo a fast
one: Is there any reliable way to get sound file lenght from
SoundEvent? So you know how many tick it would play?
L65[04:56:00] <gigaherz|work> this channel
is specifically FOR asking questions
L66[04:56:01] <gigaherz|work> ;P
L67[04:56:15] <gigaherz|work> no idea
though -- haven't touched sound yet
L68[04:56:45] <gigaherz|work> there may not
be any RELIABLE way though
L69[04:56:49] <diesieben07> no there is no
way to do that
L70[04:56:52] <gigaherz|work> since sound
playback follows realtime
L71[04:56:57] <gigaherz|work> and ticks may
be slower than expected
L72[04:57:02] <Wojbie> At this time i will
take any freaking way
L73[04:57:04] <diesieben07> If you want to
detect when a sound ends, look at the minecart sound
L74[04:57:15] <diesieben07> what are you
trying to achieve?
L75[04:57:49] <Wojbie> Soo i am making
basic sound player thing and wanted to limit it to only sounds
under 5 seconds long.
L76[04:57:54] <gigaherz|work>
lunchtime!
L77[04:57:56] *
gigaherz|work poofs
L78[04:58:26] <Wojbie> Soo problem is i
want to know sound lenght before i even decide to play it.
L79[05:00:36] <diesieben07> hm yeah,
probably not going to work
L80[05:00:44] <diesieben07> you'd have to
just cut it off after 5 seconds
L81[05:04:20] <Wojbie> That was other thing
i was looking into - sadly i don't seem to be able to figure out
how stopSound. More accuratly ISound thing.
L82[05:04:37] <Wojbie> As i said i am bad
at this.
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L84[05:11:11] <Wojbie> Wait i think i got
something. Thanks for help.
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L101[06:27:17] <ScottehBoeh> Where can I
get the ModelManager
L102[06:27:22] <ScottehBoeh>
Minecraft.getMinecraft().?
L103[06:27:34] <gigaherz|work> what do you
need that for?
L104[06:27:40] <ScottehBoeh> rendering an
item on screen
L105[06:28:01] <gigaherz|work>
Minecraft.getMinecraft().getRenderItem().renderItemIntoGui ?
L106[06:28:16] <ScottehBoeh> ah
thanks
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L109[06:45:40] <ScottehBoeh> Anyone know a
good 1.11 example of tess (or something similar) being used to
create a simple rectangle?
L110[06:46:49] <gigaherz|work> for gui
use?
L111[06:46:57] <gigaherz|work> because
GuiScreen has a method for it
L112[06:47:18] <ScottehBoeh> Ah
thanks
L114[06:48:39] <ScottehBoeh> is left, top,
right, and bottom related to x,y,width,height?
L115[06:49:26] <gigaherz|work> wat?
L116[06:49:31] <ScottehBoeh> Nevermind,
I've got it
L117[06:49:36] <ScottehBoeh> I was
wondering how they drew rectangles
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L167[10:17:05] <ScottehBoeh> Diesieben you
already told me this before but I've forgotten. It's about telling
if a player is between two set coordinates?
L168[10:17:09] <ScottehBoeh> (within a
specific zone/area)
L169[10:18:42] <ScottehBoeh> Can anyone
help?
L170[10:18:58] <malte0811>
AxisAlignedBoundingBox.intersectsWith(player.getBoundingBox) or
something like that?
L171[10:19:40] <ScottehBoeh> I believe
so
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L182[11:02:49] <ScottehBoeh> Seems like
the players bounding box returns null
L183[11:05:11] <Ordinastie> !gm
func_175690_a
L184[11:05:32] <Ordinastie> !gm
func_175625_s
L185[11:07:21] <ScottehBoeh> Alright I've
got both the players bounding box and the bounding box I had
created :)
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L193[12:00:17] <ScottehBoeh> Can I have a
bounding box in which the first x/y/z are bigger than the second
pair?
L194[12:00:24] <ScottehBoeh> eg, first X
is 100, second X is 50
L195[12:00:48] <ScottehBoeh> Would that
still create a bound box between those two coordinates? Or does it
only size positively
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L197[12:03:44] <tterrag> ScottehBoeh: I
believe that would work
L198[12:03:48] <tterrag> in fact, vanilla
might flip them for you
L199[12:04:02] <ScottehBoeh> Phew
L200[12:04:55] <tterrag> ScottehBoeh: yes,
look at AxisAlignedBB constructor
L201[12:05:13] <ScottehBoeh> Ah awesome.
Glad thats sussed
L202[12:05:26] <ScottehBoeh> Know why
getting the players bound box would return null?
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L204[12:18:38] <Necro> ScottehBoeh use
Entity#getEntityBoundingBox() to get the bounding box of the
player
L205[12:19:35] <Necro> Also do you want to
check for players within an AABB in general or just check if a
specific player is inside?
L206[12:19:56] <ScottehBoeh> I've got the
player I want to check for
L207[12:20:00] <ScottehBoeh> if they're
inside a bound box
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L209[12:20:59] <Necro> ok if you were to
check for players in general you could have used
World#getEntitiesWithinAABB instead. that's why I'm asking
L210[12:21:18] <ScottehBoeh> Does that
return a list?
L211[12:21:23] <Necro> yes
L212[12:23:41] <Necro> but if you target
specific players you can use
player.getEntityBoundingBox().intersectsWith(AxisAlignedBB)
directly. it's faster that way.
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L231[13:30:39] <ScottehBoeh> to my mod I
have added radioactive areas :D
L232[13:31:07] <Necro> neat. always happy
to be able to help.
L233[13:35:41] <McJty> Necro, see what you
have done. You helped pollute the world with radiation!
L234[13:36:33] <Necro> oh. you are right!
what have I done!?
L235[13:37:19] <tterrag> ScottehBoeh: btw
the correct term is "Irradiated" as an adjective :P
L236[13:37:27] <ScottehBoeh> Ah thanks
:D
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L242[13:47:05] <ScottehBoeh> Thats it
working :)
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L248[14:11:29] <PaleoCrafter> ScottehBoeh,
might I suggest changing dose droplet textures a bit?
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m8 thx 4 playin)
L250[14:15:16] <ScottehBoeh>
Droplet?
L251[14:15:21] <ScottehBoeh> as in the
thirst bar? :o
L252[14:19:14] <PaleoCrafter> yeah
L253[14:19:19] <PaleoCrafter> and whatever
it is above it
L254[14:19:41] <PaleoCrafter> it looks a
bit weird with that fairly long straight line on top
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L259[14:39:08] <illy> boop o7
L260[14:39:41] <PaleoCrafter>
beep-ba-boop
L261[14:40:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20170613 mappings to Forge Maven.
L262[14:40:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20170613-1.12.zip
(mappings = "snapshot_20170613" in build.gradle).
L263[14:40:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~15:40 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L264[14:40:20] <PaleoCrafter> need
something tested on Mac, illy? :P
L265[14:43:23] <illy> later tonight maybe
depends on when I get off work :P
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L305[17:22:51] <shadowfacts> Erm...
L306[17:23:09] <shadowfacts> I'm
repeatedly getting a JVM crash in a 1.12 dev-env
L307[17:23:17] <kashike> what's the
crash?
L308[17:23:58] <shadowfacts> It's coming
from the java-objc-bridge through the narrator
L310[17:25:40] <tterrag> yay native code
?
L311[17:25:46] <kashike> ^ :D
L312[17:25:56] <PaleoCrafter> only happens
in-dev?
L313[17:26:22] <shadowfacts> testing
normal Forge env now
L314[17:28:49] <shadowfacts> yup, same
thing in a normal Forge env
L315[17:29:34] <shadowfacts> in this case
it's coming directly from Hwyla since it uses the narrator, but I
bet it'd happen without Hwyla whenever the narrator is first used
by vanilla
L316[17:31:33] <TehNut> yay go me
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L323[17:41:45] <Coxswainn> Hello
L324[17:41:50] ⇦
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L325[17:42:02] <Coxswainn> I have a
problem
L326[17:42:36] <Coxswainn> I was hoping
that somebody here would be an experienced modder since this is a
forge irc
L327[17:43:03] <PaleoCrafter> just ask
:P
L328[17:44:26] <killjoy> !gm 194079
L329[17:44:31] <Coxswainn> Alright here is
my problem
L330[17:44:40] <Coxswainn> I made a
modpack for minecraft 1.9.8 using forge of course
L331[17:44:58] <Coxswainn> Performance
wise and everything it worksw just fine but ive had a issue that I
could not find a solution to online
L332[17:45:09] <PaleoCrafter> sure you
don't mean 1.8.9? :P
L333[17:45:14] <Coxswainn> my bad
yeah
L334[17:45:30] <Coxswainn> So anyways, the
problem is pretty strange
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L336[17:45:59] <Coxswainn> I installed the
modpack on my cousin's computer and she had the same problem,
although I didn't have it until after weeks of playing
L337[17:46:05] <PaleoCrafter> the
important question is: y 1.8.9?
L338[17:46:13] <Coxswainn> For
compatiability of the mods I wanted
L339[17:46:15] <Coxswainn> like thaumcraft
5
L340[17:46:23] <PaleoCrafter> you still
didn't explain the problem, btw :P
L341[17:46:28] <Coxswainn> Im getting
there
L342[17:46:48] <Coxswainn> Im just trying
to make sure its properly described
L343[17:46:56] <Coxswainn> So anyways its
essencially a blackscreen
L344[17:47:05] <Coxswainn> But you can
still play
L345[17:47:20] <Coxswainn> The screen is
just completely blacked out while playing the affected player
L346[17:47:50] <Coxswainn> Strangely
enough pressing f1 lets you see
L347[17:48:11] <Coxswainn> But having any
sort of gui up including chests and crafting tables, or pressing
escape causes the same black screen
L348[17:48:49] <Coxswainn> I suspect it
could be caused by the just enough items mod since its gui based
but I still don't know what causes it
L349[17:49:09] <Coxswainn> It just happens
out of nowhere, and only on one player at a time
L350[17:49:16] <Coxswainn> it doesnt go
away either
L351[17:49:49] <PaleoCrafter> do a binary
search on your mods (remove half of them, if the issue still
occurs, repeat with the same half, otherwise the other one)
L352[17:50:28] <Coxswainn> I dont really
want to do that because Im hosting a lan world with my brother, but
sounds like a start
L353[17:50:42] <Coxswainn> I'll try
deleting JEI first and get back to you then
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L358[18:14:54] <Coxswainn> neither of my
gui mods were responsible
L359[18:15:02] <Coxswainn> Is there
something else I can do, maybe java related?
L360[18:17:29] ⇦
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L361[18:19:40] <Coxswainn> It randomly
went away after a while, but if there is anyone here who has
experienced the same thing let me know because I would like to be
able to prevent it in the future
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L363[18:24:54] <PaleoCrafter> why wouldn't
they just try a binary search ._.
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L369[19:13:35] <williewillus> what's a
good name for parameters that are the id and meta of an item packed
together?
L370[19:13:44] <williewillus>
packedItemId/itemMeta/packedItemMeta/?
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L372[19:17:04] <PaleoCrafter> packed as in
short + nibble in an int, williewillus?
L373[19:17:15] <williewillus> id <<
24 | meta
L374[19:17:21] <PaleoCrafter> eh... yeah,
short + short, lol
L375[19:17:46] <PaleoCrafter> hm...
L376[19:26:52] <williewillus> i wish there
was a way to update your local mapping set "live" as you
worked, it would get easier to decipher logic once names start
becoming clear
L377[19:27:00] <williewillus> (if there's
a way to do that tell me pls)
L378[19:27:21] <williewillus> instead of
waiting for the next daily snapshot
L379[19:27:25] <PaleoCrafter> uhm... setup
a forge env just for mapping and actually rename stuff? :P
L380[19:28:00] <williewillus> lol
L381[19:28:20] <PaleoCrafter> could even
write yourself a really fancy diff script that then automatically
submits all your mapped stuff xD
L382[19:39:52] <killjoy> doesn't intellij
support batch refactor?
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L390[20:50:53] <mickelus> public ItemStack
getTargetItemStack() {
L391[20:50:53] <mickelus> ItemStack stack
= getStackInSlot(0);
L392[20:50:53] <mickelus> if (stack !=
null) {
L393[20:50:53] <mickelus> return
null;
L394[20:50:53] <mickelus> }
L395[20:50:56] <mickelus> if
(stack.getItem() instanceof ItemModular) {
L396[20:50:58] <mickelus> return
stack;
L397[20:51:01] <mickelus> }
L398[20:51:03] <mickelus> stack =
ItemUpgradeRegistry.instance.getPlaceholder(stack);
L399[20:51:06] <mickelus> return
stack;
L400[20:51:08] <mickelus> ow, I'm
sorry!
L401[20:51:34] <mickelus> good thing I
didn
L402[20:51:46] <mickelus> t have anything
more embarrasing in my clipboard
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L405[21:05:04] <Grist> Hey, is this the
channel for questions about modding using forge, or is it specific
to just discussion of forge itself?
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L407[21:08:47] <killjoy> yes
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L417[22:01:13] <Grist> Hey everyone, I'm
working on an addon for Immersive Engineering and when I go to run
the game in eclipse, it hangs on IE's post init phase. It just
started doing this today, and it still occurs if I disable every
single thing in my mod. Any suggestions/experience with this type
of issue?
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Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen
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L427[23:02:31] <killjoy> Oh no, adfocus is
down :(
L429[23:09:14] <killjoy> only mod is
jei
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