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L15[00:55:12] <hasunwoo> My mod have no
problem in dev enviornment but when i install it on user
enviornment it outputs error like following
L16[00:55:14] <hasunwoo>
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught
exception from Innovative Stuffs (innovativestuffs)
L17[00:55:15] <hasunwoo> Caused by:
java.lang.NoSuchMethodError:
com.hasundev.innovativestuffs.common.items.ItemBase.setCreativeTab(Lnet/minecraft/creativetab/CreativeTabs;)Lnet/minecraft/item/Item;
L18[00:58:44] <hasunwoo> I see what was the
problem is
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L20[01:10:16] <immibis> do you have an
interface that has a method called setCreativeTab?
L21[01:10:22] <unascribed> they already
left
L22[01:10:30] <unascribed> it's probably
the jar/build mixup
L23[01:10:34] <unascribed> I don't know why
that's so common
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L25[01:11:28] <kenzierocks> because people
don't RTFD
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L34[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20161208 mappings to Forge Maven.
L35[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20161208-1.11.zip
(mappings = "snapshot_20161208" in build.gradle).
L36[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L63[04:18:18] <Ordinastie> DarkevilAway,
you around ?
L64[04:19:20] <unascribed> no, amazingly
enough his away nick is accurate :P
L65[04:19:38] <unascribed> what's your
question
L66[04:19:45] <unascribed> I'm technically
a comaintainer of movingworld
L67[04:19:48] <unascribed>
technically
L68[04:20:01] <Ordinastie> can you pop into
#malisis ?
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L107[08:07:06] <Ordinastie> I wish I could
do setPredicate(!Some::stuff); :(
L108[08:11:06] <ghz|afk> well you can do
whateveritwas::Not(Some::stuff)
L109[08:11:20] <Ordinastie>
Predicates.not() ?
L110[08:11:24] <Ordinastie> from guava's
?
L111[08:11:26] <ghz|afk> yes
L112[08:11:51] <Ordinastie> not if the
method takes java's predicate
L113[08:11:55] <ghz|afk> right
L114[08:12:42] *
ghz|afk yawns
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L116[08:15:50] <Ordinastie> love that :
select.setDisablePredicate(t -> wallMounted == (t ==
FootType.WALL));
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L127[09:01:19] <Keridos> in 1.10.2 how can
I get add scheduledtasks for message on the server?
L128[09:01:27] <Keridos>
Minecraft.getMinecraft() seems to be clientside only
L129[09:06:06] <kashike> same methods on
the server :P
L130[09:06:40] <Ordinastie> he means from
what object
L131[09:06:45] <SkySom>
messageContext.getServerHandler().playerEntity.worldObj was
appearly what I used (I guess WorldServer is an
IThreadListener?
L133[09:06:54] <Ordinastie> yes
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L139[09:18:17] <Keridos> how can I trigger
the GUI being updated when A message is sent to a player viewing a
tile entities gui
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L141[09:19:29] <Keridos> does
detectAndSendChanges cause an update?
L142[09:19:45] <gigaherz> wat?
L143[09:20:00] <gigaherz> what
"thing" are you updating?
L144[09:20:20] <Keridos> its a gui that
needs some info from the server
L145[09:20:42] <Keridos> in this case I
have a method that changes somethings that require the GUI buttons
to update, basically initGUI() should be called
L146[09:20:59] <gigaherz> uhm no it
shoudln't. XD
L147[09:21:12] <gigaherz> if you need to
udpate the state of some buttons, you should do that
elsewhere
L148[09:21:27] <Keridos> what would A neat
way be to do that?
L149[09:21:39] <Keridos> I think updating
it every tick is quite bad, isn't it?
L150[09:21:52] <gigaherz> is this a
container gui
L151[09:21:55] <gigaherz> or just a
GuiScreen?
L152[09:22:12] <Keridos>
guiCOntainer
L153[09:22:27] <Keridos> but wait, it
doesnt have any slots
L154[09:22:29] <gigaherz> okay so ideally,
you'd have this data synchronized through the container
L155[09:22:42] <gigaherz> and the Gui
would just check if things changed
L156[09:22:45] <gigaherz> on the hui
update function
L157[09:22:46] <Keridos> yeah I have
detect and send changes then
L158[09:22:48] <gigaherz> gui*
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L161[09:28:19] <Keridos> thanks gonna try
to make this work now
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L176[10:43:02] <barteks2x> uh... github
thinks everything that happened now, actually happened 1 hour ago,
anyone has such issue?
L177[10:44:00] <barteks2x> (it actually
has real consequences for me, gitter won;t allow me to edit my
messages)
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L180[11:15:37] <gigaherz> barteks2x: nope
:/ timezone mismatch?
L181[11:18:32] <bartman> yeah sounds like
it what client did you use to pull? maybe it has a timezone bug in
it...
L182[11:22:59] <barteks2x> it was a
timezone issue... because windows+linux dualboot = timezone
mess
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L195[11:46:35] <Koward> I reinstalled my
IDE (IntelliJ) and I can't remember what I did last time to link
the Forge source&doc jar, I'm also pretty sure I did find the
info online at some point but I can't find it back either. Any idea
?
L196[11:46:50] <williewillus> did you
setupDecompWorkspace and import the build.gradle?
L198[11:47:19] <gigaherz> for setting up
the MDK in IDEA
L199[11:47:30] <gigaherz> if you mean
forge proper, that's a whole other story
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L201[11:48:20] <Tazz> lol
L202[11:48:26] <Tazz> I finally figured it
out lol
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L204[11:49:14] <gigaherz> context?
;P
L205[11:49:20] <Tazz> lol reconnecting to
ZNC :P
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L207[11:49:30] <Tazz> Ive been in the
process of moving to Chicago
L208[11:49:34] <Tazz> and starting a new
job
L209[11:49:42] <Tazz> so finally have made
it here and are at work
L210[11:49:47] <Tazz> time to get onto IRC
:P
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L214[11:51:26] <Koward> I did a
setupDecompWorkspace, everything is perfectly working, the only
problem is when I look at a vanilla class no comment will be
displayed and IDEA will suggest me to find the source. I do it,
find the jar and it displays the comments properly. But I have to
do it each time which is a bit unconvenient
L215[11:51:39] <williewillus> did you
import build.gradle?
L216[11:51:44] <Tazz> ^^^ lolo
L217[11:52:01] <Tazz> I hate forgegradle
sometimes I always seem to end up fidning these obscure ass issues
like that RG
L218[11:52:23] <Tazz> I constantly have
issues with my assets not being loaded lol
L219[11:52:30] <gigaherz> Koward: what's
your "mappings" line like?
L220[11:52:33] <Tazz> despite everything
Ive tried to combat it
L221[11:53:09] <gigaherz> Koward: actually
scratch that, if you can select the jar and it works, it should
work from the start
L222[11:53:13] <gigaherz> you seemt obe
missing some step
L223[11:53:19] <Tazz> lol
L224[11:53:34] <Tazz> I also noticedf that
I totally borked who that was directed too LOL
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L226[11:53:41] <gigaherz> HOW do you
import the build.gradle into idea?
L227[11:53:46] <Tazz> settings?
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L229[11:53:48] <gigaherz> hopefully you
use the open/import feature in IDEA
L230[11:53:51] <gigaherz> and not
"gradlew idea"
L231[11:53:53] <Tazz> there is a build
tool option that should help
L232[11:54:00] <Tazz> import the
build.gradle
L233[11:54:08] <Tazz> sometimes they give
you the option very clear
L235[11:54:21] <gigaherz> I do this
L236[11:54:23] <Koward> I do.
L237[11:54:24] <gigaherz> it works all the
time, every time
L238[11:54:24] <Tazz> sometimes its not
triggered so you have to manually do that XD
L239[11:54:30] <gigaherz> Koward: don't
use gradlew idea
L240[11:54:39] <gigaherz> it was meant for
ancient versions of IDEA that had broken gradle import
L241[11:54:41] <gigaherz> it's
obsolete
L242[11:54:48] <Tazz> lol
L243[11:54:55] <Koward> No I mean I
import.
L244[11:54:59] <gigaherz> ah
L245[11:55:05] <gigaherz> did you see my
gist paste?
L246[11:55:11] <gigaherz> do you do
anything different from me?
L247[11:55:36] <gigaherz> if you run
setupDEcompWorkspace from a termina and import after, that works
too
L248[11:55:37] <Koward> I'm looking at it
right now. I don't see anything different.
L249[11:55:52] <gigaherz> okay can you
pastebin/link your build.gradle?
L250[11:56:04] <Koward> It's not a huge
problem, more of a convenience thing anyway
L251[11:56:06] <Koward> Of course
L253[11:57:20] <Koward> It is used by many
people working on the same project, I doubt it's the cause of my
issue.
L254[11:58:27] <gigaherz> hmm the only
"major" differences I see with my build.gradle
style
L255[11:58:38] <gigaherz> is that I put
the repositories block before "apply plugin"
L256[11:58:49] <gigaherz> and that my
sourceCompatibility/targetCompatibility are inside a compileJava{}
block
L258[11:59:50] <gigaherz> ignore
"idea { module.inheritOutputDirs = true }" -- it's not
needed anymore
L259[12:00:20] <gigaherz> Koward: what OS
are you on?
L260[12:00:25] <gigaherz> and what version
of IDEA?
L261[12:00:45] <Koward> Ubuntu 16.04, IDEA
2016.2.5
L262[12:02:08] <Koward> I already solved
this problem before, I remember having to specify the path of
forgeSrc-1.10......jar, I just can't remember where.
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L264[12:04:03] <gigaherz> Koward: well I
do know how to do it manually
L265[12:04:11] <gigaherz> but you
shouldn't *need* to
L266[12:04:23] <gigaherz> I'm wonderinf if
it being linux has anything to do with it :/
L267[12:04:33] <gigaherz> but for doing it
manually
L268[12:04:49] <gigaherz> project
structure -> modules -> dependencies -> rightclick on
forgeSrc-blahblah
L269[12:04:51] <gigaherz> edit
L270[12:04:55] <gigaherz> and add the
source jar to it
L271[12:05:57] <Koward> Of a specific
api/test/main module or the global one at the bottom ?
L272[12:06:55] <Koward> Nevermind, the
global don't have it anyway. I will try that, thank you
gigaherz
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L283[13:05:16] <Tazz> I am back lol
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L289[13:44:17] <Tazz> hey diesieben07
ltns
L290[13:44:19] <Tazz> lol
L291[13:52:48] <gigaherz> WTF GAME
L293[13:52:53] <gigaherz> NSFWish
L294[13:53:51] <diesieben07> ?
L295[13:55:27] <Ordinastie> I've seen
worse games
L296[13:56:28] <Koward> Does
IBlockState.getValue(IProperty) return null when the state do not
have that property ?
L298[13:56:51] <gigaherz> no Koward, it
crashes
L299[13:56:52] <Ordinastie> Koward, no it
crashes
L300[13:57:00] <gigaherz> you should check
if it's the right block first
L301[13:57:24] <Ordinastie> I think there
is a contains() method
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L304[14:00:42] <Koward> I don't see any
contains()-like method. So I'll check the block. Thanks.
L305[14:01:24] <Ordinastie> ...
L306[14:01:54] <Ordinastie> there are only
6 methods exposed by the interface, you tell me none of them looked
useful to you?
L307[14:03:18] <Koward> Would cycling
through properties to check if it's contained be better than
checking the instance of the block ?
L308[14:03:54] <williewillus> wat
L309[14:04:46] <McJty> Koward, what
exactly are you trying to do?
L310[14:04:48] <Ordinastie> you have a
method to get all the properties, as a map
L311[14:05:05] <Ordinastie> check if your
property is in there, it's really not that difficult
L312[14:05:32] <williewillus> you really
should be checking the block though
L313[14:05:33] <williewillus> imo
L314[14:05:47] <Ordinastie> well it
depends on what he wants
L315[14:08:33] <Koward> Should I ? I'm
getting a direction here and if the block is replaced for some
reason if this new block has a direction property too I think I'm
ok to take it. I'll check the map. I don't understand how I have
not seen it returned a map before Ordinastie told it, it's not even
like there were dozens of signatures..
L316[14:11:53] <williewillus> what does
"replaced for some reason" mean?
L317[14:12:09] <McJty> Koward, note that
not every block encodes 'direction' the same way
L318[14:12:13] <williewillus> yeah
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L343[15:13:38] <tterrag> barteks2x: you
got me today, I was asleep when it released :P
L344[15:14:31] <barteks2x> Usually
timezones work against me, at least now they worked for me
L345[15:15:42] <tterrag> today's wasn't so
bad
L346[15:15:46] <tterrag> I expected it to
be harder tbh
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L348[15:17:20] <barteks2x> I was also a
bit surprised it wasn't harder, especially part 2 - I already had
that done as part of verification that I got the first part
right
L349[15:18:22] <gigaherz> you two doing
advent of code, I guess?
L350[15:18:26] <gigaherz> I'm too lazy for
that
L351[15:18:27] <gigaherz> XD
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L353[15:20:41] <barteks2x> I still didn't
decide about new name for cubic chunks (or if I should change it at
all) :(
L355[15:22:11] <tterrag> barteks2x: part 2
didn't really add anything...I just looked at the final result and
read letters
L356[15:22:21] <tterrag> the hardest part
was making letters out of the box of 0s and 1s :P
L357[15:22:28] <tterrag> (with my
eyes)
L358[15:22:38] <barteks2x> I just wrote
spaces and # characters
L359[15:22:43] <barteks2x> that made it
much easier
L360[15:22:57] <tterrag> yeah I couldn't
be bothered to change my array format :P
L361[15:23:18] <tterrag> I had already
changed it once from boolean to int
L362[15:23:29] <tterrag> so that I could
do System.out.println("Part 1: " +
Arrays.stream(screen).mapToInt(arr ->
Arrays.stream(arr).sum()).sum());
L363[15:23:35] <tterrag> >:D
L364[15:23:39] <barteks2x> I had boolean
array in a Display class :D
L365[15:23:57] <hipsterpig> so uh
L366[15:24:08] <hipsterpig> what's the
go-to method for item models in 1.10.2?
L367[15:24:16] <williewillus> what do you
mean by go-to?
L368[15:24:20] <hipsterpig> things seem to
have changed since I last took a peek in 1.8
L369[15:24:27] <williewillus> it should be
the same
L370[15:24:32] <williewillus>
ModelLoader.setCustomModelResourceLocation
L371[15:24:47] <hipsterpig> I meant more
like custom models
L372[15:24:55] <williewillus> that should
also be the same as 1.8
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L374[15:25:01] <gigaherz> you have the
vanilla json models
L375[15:25:07] <gigaherz> the .OBJ models,
and the .B3D models
L376[15:25:07] <hipsterpig> I last took a
peek before ISmartItemModel times
L377[15:25:13] <gigaherz> ah yes
L378[15:25:20] <williewillus> oh
ISmartItemModel is just IBakedModel now
L379[15:25:24] <gigaherz> ISmartItemModel
became IBakedModel.getOverrides
L380[15:25:38] <gigaherz> ISmartBlockModel
is just IBakedModel.bake(IBlockState, ...)
L381[15:25:52] <hipsterpig> so they kinda
became a vanilla thing or something?
L382[15:25:57] <gigaherz> yep
L383[15:26:02] <hipsterpig>
ISmartItemModel I mean
L384[15:26:04] <gigaherz> in their own
separate way
L385[15:26:15] <gigaherz>
IBakedModel#getOverrides
L386[15:26:19] <gigaherz> returns an
ItemOverrideList
L387[15:26:31] <gigaherz> you can make a
custom model return a custom override list implementation
L388[15:26:45] <tterrag> it's more that
vanilla provided a system which is much easier to hook/hack into
with code
L389[15:26:52] <tterrag> not that it
actually intended to give us code models
L390[15:26:53] <hipsterpig> ah hm
L391[15:27:03] <hipsterpig> I'll have to
poke and pry into the entire system again <_>
L392[15:27:08] <hipsterpig> haih I
probably shouldn't do it whilst tired
L393[15:27:12] <tterrag> main takeaway is
that getQuads provides state
L394[15:27:22] <tterrag> so it can be used
like handleBlockState was
L395[15:27:28] <tterrag> (this is both
good and bad)
L396[15:27:32] <hipsterpig> what happened
to IFlexibleBakedModel lol
L397[15:27:39] <gigaherz> It's not
needed
L398[15:27:40] <tterrag> it died along
with everything
L399[15:27:49] <gigaherz> getQuads has
both IBlockState and VertexFormat
L400[15:27:58] <williewillus> wat
L401[15:28:02] <tterrag> no?
L402[15:28:06] <gigaherz> eh sorry
L403[15:28:07] <gigaherz> brainfart
L404[15:28:09] <tterrag> baked models
already know their format
L405[15:28:17] <tterrag> or, shouldn't
need to
L406[15:28:19] <tterrag> because they are
*baked*
L407[15:28:21] <williewillus> VertexFormat
is in BakedQuad
L408[15:28:27] <tterrag> ^
L409[15:28:37] <gigaherz> that
L410[15:28:47] <gigaherz> each separate
BakedQuad has the format
L411[15:28:49] <gigaherz> which is
silly
L412[15:28:50] <gigaherz> but it's how it
is
L413[15:29:05] <gigaherz> in practical
terms
L414[15:29:14] <hipsterpig> so uh, how
does one animate a IBakedModel then nowadays
L415[15:29:17] <gigaherz> models are
assumed to be DefaultVertexFormats.ITEM/BLOCK
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L417[15:29:28] <tterrag> hipsterpig: forge
has a system for it
L418[15:29:29] <gigaherz> unless they were
baked differently through IModel#bake
L419[15:29:32] <tterrag> but no one knows
how to use it
L420[15:29:36] <tterrag> ask
fry|back16dec
L421[15:29:46] <hipsterpig> the back16dec
kinda means I have to wait lol
L422[15:29:48] <gigaherz> forge has a
debug mod
L423[15:29:56] <gigaherz> which uses
animated baked models
L424[15:30:20] <gigaherz> open
ModelAnimationDebug
L425[15:30:23] <gigaherz> in the forge
environment
L426[15:30:47] <gigaherz> if you manage to
understand it
L427[15:30:53] <gigaherz> congratulations,
you'll be first
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L429[15:31:40] <gigaherz> (I'll admit, I
have never really looked too hard ;P)
L431[15:31:49] <hipsterpig> am looking at
it now
L433[15:32:21] <gigaherz> also the
respective assets
L434[15:32:51] <williewillus> at one point
I understood it enough to half-do some of botania's things in it
:P
L435[15:32:58] <williewillus> kinda forgot
though lol
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L440[15:34:11] <williewillus> you
basically have a json that declares specific transformations of
json parts, and you can animate between them by adjusting the
runtime parameters to those transformations. then at runtime the
tesr rebakes the model with the transform and renders it
L441[15:34:29] <gigaherz> I think he wants
item, not tesr
L442[15:34:41] <tterrag> pretty sure item
works the same way
L443[15:35:08] <williewillus> same thing
it just uses an ItemOverride that rebakes
L444[15:35:09] <gigaherz> well, the item
model is drawn by mc, but I guess .getQuads just queries the
itemstack's capabilities
L445[15:35:27] <tterrag> getQuads has no
stack context
L446[15:35:30] <tterrag> like williewillus
said, it uses overrides
L447[15:35:34] <gigaherz> right
L448[15:35:42] <gigaherz> hmm is the
getoverrides called each frame?
L449[15:35:46] <williewillus> yeah
L450[15:35:51] <gigaherz> I thought
getOverrides was only called during item-changes
L451[15:35:55] <williewillus> thats how
things like the clock and compass works
L452[15:35:57] <williewillus> *work
L453[15:36:00] <gigaherz> oh!
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L456[15:54:07] <hipsterpig> I did a double
take when I read the class name "PacketSuckUpPig"
L457[15:54:33] <gigaherz> wat?
L458[15:54:38] <hipsterpig> exactly
L459[15:54:53] <gigaherz> is that an
actual class name?
L460[15:54:56] <hipsterpig> yes
L461[15:55:00] <gigaherz> in
minecraft?
L462[15:55:12] <gigaherz> or some
mod?
L463[15:55:15] <hipsterpig> mod
L464[15:55:20] <gigaherz> ah
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L480[16:40:34] <amadornes> I
wonder...
L481[16:40:39] <amadornes> does anyone
know how child mods work?
L482[16:41:10] <amadornes> I've been
wondering for a while but never really knew how they worked
L483[16:41:25] <amadornes> nor found
someone that knew
L484[16:42:08] <hipsterpig> now we've got
PacketBark
L485[16:48:58] <Ordinastie> amadornes,
what do you call child mods?
L486[16:49:12] <amadornes> see, people
don't even know what they are lol
L487[16:49:37] <amadornes> it's a feature
in FML that lets you create a mod and make another mod its
parent
L488[16:49:42] <amadornes> basically
hiding it from the mod list
L489[16:49:52] <williewillus> doesn't BC
do that
L490[16:49:56] <Ordinastie> what's the
point ?
L491[16:50:01] <gigaherz> I thought
submods show up in the modlist?
L492[16:50:11] <williewillus> they're
listed under the entry for the main mod
L493[16:50:12] <williewillus> iirc
L494[16:50:17] <amadornes> yeah
L495[16:50:22] <amadornes> and yes, BC did
that
L496[16:50:27] <amadornes> but that was
back in the day, I think
L497[16:50:42] <amadornes> I couldn't find
it in the repo
L498[16:51:14] <Ordinastie> my question
still stands :p
L499[16:51:19] <Ordinastie> what's the
point ?
L500[16:51:53] <gigaherz> they have
separate modids and such, I guess
L501[16:51:57] <amadornes> ^
L502[16:52:08] <amadornes> I just wanted
to know how to do it because it'd be a nice way to handle
sub-modules in my next mod
L503[16:52:33] <amadornes> without
bloating the main mod list
L504[16:52:55] <Ordinastie> why have them
as mods then ?
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L506[16:53:02] <Ordinastie> you can just
handle it internally
L507[16:53:04] <amadornes> so people can
depend on them
L508[16:53:15] <gigaherz> hmmm wasn't it
something in the mcmod.info?
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L510[16:53:39] <amadornes> I guess...? I
never really got the point of mcmod.info... one would imagine it's
just metadata... but it isn't?
L511[16:53:40] <gigaherz> meh too
fuzy
L512[16:54:02] <gigaherz> it sortof
complements the @mod annotation info
L513[16:54:16] <gigaherz> I guess it was
meant for easy access from outside
L514[16:54:25] <gigaherz> in the launcher
or hwatever
L515[16:54:33] <amadornes> yeah
L516[16:54:50] <amadornes> but some things
ingame parse it and use that data
L517[16:54:59] <amadornes> which feels a
bit counter-intuitive for a metadata file
L518[16:55:06] <gigaherz> @mod has the
option of useMetadata=true
L519[16:55:13] <amadornes> oh
L520[16:55:17] <gigaherz> in which case it
reads from the mcmod file whatever is missing
L521[16:55:18] <amadornes> didn't know
that was a thing O_o
L522[16:55:35] <gigaherz> I think
everything but the modid can be read from there
L523[16:56:06] <amadornes>
interesting...
L524[16:56:21] <tterrag> amadornes: MFR
does child mods
L525[16:56:42] <tterrag> basically, make
another @Mod in your code, declare it as a child in the
mcmod.info
L526[16:56:42] <amadornes> okay, so it IS
mcmod.info
L527[16:56:46] <amadornes> alright, thanks
:D
L529[16:57:34] <amadornes> actually, I'm
going to check MFR's compat code
L530[16:57:42] <amadornes> because it only
loads its modules if the mods are loaded
L531[16:57:51] <amadornes> and I'm
interested in something like that, but config-based
L532[17:00:00] <amadornes> huh
L533[17:00:12] <amadornes> that's some
interesting... @Strippable abuse
L534[17:00:35] <amadornes> I imagine
@Strippable is CoFH's version of @Optional
L535[17:01:09] <tterrag> yes
L537[17:01:47] <tterrag> deps are defined
in the @Mod
L538[17:02:16] <tterrag> no idea how it
conditionally disables
L540[17:02:30] <amadornes> that
L541[17:02:45] <tterrag> wait
L542[17:02:48] <amadornes> it literally
strips out the loading methods lol
L543[17:02:49] <tterrag> it uses another
custom annotation
L544[17:02:52] <tterrag> @ChildMod
L545[17:02:59] <amadornes> oh
L546[17:03:00] <amadornes> huh
L547[17:03:05] <tterrag> yeah, their
system sucks
L548[17:03:10] <tterrag> but it proves the
concept, I suppose
L549[17:03:10] <amadornes> yep...
L550[17:03:20] <amadornes> yeah... I may
just do something else
L551[17:03:40] <gigaherz> hmmm can you use
@optional on a @mod?
L552[17:04:06] <amadornes> probably
not
L553[17:04:20] <tterrag> actually probably
yes :P
L554[17:04:22] <tterrag> but don't
L555[17:04:30] <amadornes> lol
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L557[17:08:39] <LexDesktop> massive hacky
abuse but whatever
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L562[17:30:14] <gigaherz> GAH my keyboard
was WAY WORSE than I thought
L563[17:30:26] <gigaherz> I had never seen
that amount of filth below the keycaps
L564[17:31:57] <gigaherz> took me 40 mins
to remove the cfront cover, remove the key caps, clean the
switches/baord, and re-assemble it
L565[17:32:08] <gigaherz> front*
L566[17:36:08] <barteks2x> Would it be ok
to create my own internal mod registry (possibly sometime exposed
in mod API) using forge registry classes? Or is it impossible/bad
idea/I misunderstood how it all works?
L567[17:38:49] <gigaherz> the
general-purpose registry was literally created for that job
L568[17:39:12] <barteks2x> which class
would that be, actually?
L569[17:39:20] <gigaherz> just make your
"thing" extend
IForgeRegistryEntry.Impl<Thing>
L570[17:39:27] <gigaherz> and then
allocate a registry in the registry-registry for it
L571[17:40:05] <barteks2x> That
"thing" would be cubic chunks versions of biomes
(actually, just cubic chunks extensions of existing biomes)
L573[17:40:50] <gigaherz> that's a
connector registry I created for a WIP mod
L574[17:40:56] <gigaherz> (I have to
continue that mod someday)
L575[17:41:54] <gigaherz> in order to use
the registry the api consumer would just haveto use
L576[17:42:20] <gigaherz> @SubscribeEvent
public [static] void
registerThing(RegistryEvent.Register<Thing> event)
L577[17:42:35] <gigaherz> static if you
use @Mod.EventBusSubscriber, non-static otherwise
L578[17:42:37] <barteks2x> would I also
use that event internally?
L579[17:42:45] <gigaherz> you can
L580[17:43:22] <barteks2x> I would need it
to happen after Biome registration, is it possible to enforce
that?
L581[17:43:28] <gigaherz> ah no
L582[17:43:32] <gigaherz> thne event is
sent before preinit
L583[17:43:34] <gigaherz> all events
are
L584[17:43:45] <gigaherz> all the registry
events, I mean
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L587[17:44:22] <barteks2x> technically it
could happen after, but I would have no easy way to make sure that
all cubic biomes are only for biomes that actually exist
L588[17:44:27] <barteks2x> *before
L589[17:44:39] <gigaherz> you can check
that after the fact
L590[17:44:44] <gigaherz> and crash if
not
L591[17:45:02] <barteks2x> should I check
it in init? preIit? or postInit?
L592[17:45:29] <gigaherz> you'd have to
check after preinit
L593[17:45:40] <gigaherz> because mods
that don't use the event will register their biomes in
preinit
L594[17:45:41] <barteks2x> ... which would
be init?
L595[17:45:51] <gigaherz> init, postinit,
wherever
L596[17:45:56] <gigaherz> just >
preinit
L597[17:46:09] <barteks2x> ok, thanks for
explanation
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L599[17:47:12] <gigaherz> side-note: for
the event to happen, the registry has to have been initialized
during the constructing phase
L600[17:47:31] <barteks2x> and how to make
sure it happens?
L601[17:47:44] <gigaherz> well either
assign the registry in some init method
L602[17:47:58] <gigaherz> or make sure the
static initializers run during your mod's constructor
L603[17:48:39] <gigaherz> I don't know
what the most elegant way is, to ensure that static initializers
are done
L604[17:48:41] <barteks2x> are static
initializers executed when class is loaded, or when something from
that class is used for the first time?
L605[17:49:08] <barteks2x> (usually it's
the same but I don't think it is the same with forge)
L606[17:49:20] <barteks2x> if I use init
method, I can't make the registry field final
L607[17:49:32] <gigaherz> when something
from the class is referenced
L608[17:49:41] <gigaherz> as in, reading a
field, calling a method, etc
L609[17:49:47] <barteks2x> so I would need
to add a constructor to my mod class?
L611[17:49:57] <gigaherz> a static init
field will do
L612[17:50:23] <gigaherz> that seems to be
the most common solution
L613[17:50:26] <gigaherz> class blah
{
L614[17:50:28] <gigaherz> static
stuff
L615[17:50:33] <gigaherz> public static
void init() { /*
L616[17:50:38] <gigaherz> public static
void init() { /* NOOP */ }
L617[17:50:42] <gigaherz> }
L618[17:52:33] <barteks2x> I don't think I
fully understand that, this would be in which class?
L619[17:52:41] <barteks2x> I'm a bit
confused now
L620[17:53:28] <Akkarin> if you need to
register a mod registry throw it in a static initializer ... or
expect other mod authors to be semi sane and depend on your
mod
L621[17:53:39] <gigaherz> whichever class
holds the registry instance
L623[17:54:24] <gigaherz> whichever class
does that
L624[17:54:39] <gigaherz> the code that
builds the registry for your registrable thing
L625[17:54:49] <gigaherz> that needs to
run during the construction phase
L626[17:54:54] <gigaherz> if you want the
registry event to fire
L627[17:55:50] <gigaherz> you could make
it non-final
L628[17:55:53] <gigaherz> and assign it in
the init method
L629[17:55:56] <gigaherz> but meh.
L630[17:56:08] <gigaherz> you could put
the registry in your main mod class, but meh
L631[17:58:34] <barteks2x> so I would call
that init() method from mod constructor?
L632[17:58:49] <gigaherz> something like
that
L633[18:02:17] ***
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L634[18:05:04] <barteks2x> Is it possible
to change IDs after everything is registered? (may not be needed
but I would like to have the same IDs as vanilla biome IDs)
L635[18:05:25] <williewillus> without
hackery, not really
L636[18:05:47] <barteks2x> then I will see
if I can do what I want without doing that
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L639[18:20:29] <Shambling> so... dense
ores has an active github for 1.11, wonder if it'll compile for
1.10.2, seeing as it uses compatlayer from mcjty
L640[18:20:44] <williewillus> that's what
compatlayer is for :P
L641[18:21:03] <Shambling> well thats what
I'm saying, I'm compiling now and just going to throw it into my
1.10.2 instance
L642[18:21:33] <Shambling> man, I thought
it was wtfores that did the whole awesome redstone block on a
mountain looking like a meteor, find out it was dense ores for
1.8.9, and can't find the modpack again
L643[18:22:22] <barteks2x> hm... I ran
into an issue, what would be a good way for biomes to know sea
level in world generator independent way?
L644[18:24:20] <barteks2x> (in my worldgen
code, biomes have the final word about terrain shape)
L645[18:29:52] <Shambling> oh no, nonnull
again, my old nemesis
L646[18:30:57] <gigaherz> barteks2x: why
would you need matching IDs? just make yourself a translation table
or 2
L647[18:30:59] <gigaherz> ;P
L648[18:31:17] <barteks2x> I probably
won't need even that
L649[18:32:03] <barteks2x> I will need a
mapping from vanilla biomes to my biomes, but that's all
L650[18:32:39] <barteks2x> And I will need
a special 'unregistered' biome that will replace mod biomes that
are not registered in cubic chunks
L651[18:35:59] <Shambling> hrmmm... so I
can compile this against forge for 1.11, but when I put it in
1.10.2, it whines about it needing to be 1.11, is there a way to
compile against 1.11, but not check versions? :P
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L653[18:40:29] <Shambling> oh I wonder if
I'm being dumb, does mcjty have two compatlayer dependencies? one
for compiling 1.11 and one for 1.10.2?
L654[18:41:37] <gigaherz> the same mod is
meant to work on both
L655[18:41:41] <gigaherz> but yes
L656[18:41:48] <gigaherz> there's two
versions of compatlayer
L657[18:41:52] <gigaherz> one that works
only on 1.10
L658[18:41:55] <gigaherz> and one that
works only on 1.11
L659[18:42:02] <gigaherz> the idea is to
only change one dependency
L660[18:42:04] <gigaherz> rather than each
mod
L661[18:43:43] <Shambling> so I should be
able to take a compiled 1.11 and throw it in 1.10.2 all things
considered?
L662[18:43:56] <Shambling> or if I need to
compile it, I need to compile against 1.10.2 compatlayer and 1.10.2
forge?
L663[18:44:15] <gigaherz> that I don't
know
L664[18:44:25] <gigaherz> I know he did it
to avoid maintaining 2 mods
L665[18:44:32] <gigaherz> no idea if the
same jar works on both, or just the same code
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L667[18:44:36] <Shambling> its the
compatnotcompat java that won't compile... wonder if thats even
needed :D
L668[18:45:04] <Shambling> well its
another person using his code, so it might work that way for his,
but considering this is unreleased alpha... probably not coded to
do both for rwtema's denseores
L669[18:45:34] <Shambling> I just wanted
to see if it would, seeing as it uses compatlayer, and I was like
"score, I love denseores" :P
L670[18:52:21] <Shambling> think I found
the culprits, here goes nothing :P
L671[18:53:36] ***
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L672[18:56:37] <Shambling> bam, compiled
and runs on 1.10.2
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L674[18:57:25] <Shambling> deleted one
file that seemed redundant, and changed one line in build.gradle.
Pretty dang code on both parties parts for a 1.11 mod to compile
for both
L675[18:57:42] <Shambling> dang *good
code
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L688[20:11:24] <kashike> mcjty needs to
work on documentation
L689[20:11:44] <kashike> no idea how to
get rftools dimensions working. it starts, but no... dimensions...
load
L690[20:11:49] <kashike> i might be
missing something obvious
L691[20:13:08] <gigaherz> what do you mean
they don't load?
L692[20:13:34] <kashike> I mean that I'm
expecting some new dimension or something, but no new dimension
appears as far I can see
L693[20:13:38] <kashike> no new world
folder, etc
L694[20:13:49] <gigaherz> uhm
L695[20:13:57] <gigaherz> rftools
dimensions are created on demand
L696[20:14:10] <gigaherz> when you use the
dimension builder machine with some dimlets and stuff
L697[20:14:26] <kashike> well, that's nice
to know. rftools dims has no documentation at all
L698[20:14:28] <kashike> thanks
L699[20:14:39] <gigaherz> there's a
machine where you configure dimensions
L700[20:14:53] <gigaherz> each distinct
set of dimlets results in a different dimension
L701[20:15:07] <gigaherz> and the same
exact combination used twice, will result in the same dimension
being accessed
L702[20:15:14] <gigaherz> that's why
there's number dimlets
L703[20:15:21] <gigaherz> to be able to
get other dimensions with the same properties
L704[20:15:37] <gigaherz> so the
progression is
L705[20:15:59] <gigaherz> 1. find dimlets
and dimlet parts on chests and such
L706[20:16:23] <gigaherz> 2. make a dimlet
workshop to tweak the dimlets and build new ones with parts reused
from unwanted dimlets
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L709[20:16:48] <gigaherz> 3. use the
dimension builder or whatever it's called to combine the dimlets
into a dimension thingy (can't remember the name XD)
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L711[20:17:05] <gigaherz> 4. put it in ...
the machine that actually runs the dimensions, which needs a lot of
power
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L713[20:17:40] <gigaherz> 5. use a dialing
device + the matter sender and receiver to setup a teleporter
L714[20:17:52] <gigaherz> 6. craft another
set along with some portable energy source, so you can get
back
L715[20:17:59] <gigaherz> 7. step into the
unknown
L716[20:18:14] <gigaherz> I probably
missed things
L717[20:18:23] <gigaherz> and you'll need
a proper tutorial either way
L718[20:18:24] <gigaherz> XD
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L720[20:18:48] <gigaherz> in essence,
rftools dimensions is a technology-based mod similar to
mystcraft
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L722[20:30:17] <kashike> well, thought I
had it figured out
L723[20:30:19] <kashike> hrmph
L724[20:33:34] <kashike> ah finally got
it
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L731[21:12:37] <blood_> does HCR no longer
work in Forge workspace?
L732[21:14:56] <tterrag> what is that
even
L733[21:15:03] <blood_> hot code
replace
L734[21:15:06] <tterrag> definitely
works
L735[21:15:13] <blood_> not working for me
in eclipse with simple changes
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L737[21:15:23] <tterrag> when you say
forge workspace
L738[21:15:24] <tterrag> what do you
mean
L739[21:15:38] <blood_> Forge/Clean
L740[21:15:49] <tterrag> so,
forgedev
L741[21:15:52] <blood_> yes
L742[21:15:53] <tterrag> then in that
case, I have no idea
L743[21:16:05] <tterrag> can't say I
remember trying it
L744[21:16:09] <blood_> i havent tried
this in ages though
L745[21:16:15] <blood_> since like 1.8 or
1.7
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L747[21:16:27] <blood_> adding a simple
change to a method requires a restart
L748[21:25:00] <gigaherz> ... oh in forge
proper. I was about to say it works for me in IDEA, but I haven't
actually managedto run forge dev itself in IDEA yet
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L752[21:42:19] <RANKSHANK> blood_ : I just
tested hot swap in my IDEA dev space and it appears to be
working
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L766[22:49:07] <Twisted_Code> Has anyone
heard from Emoniph (Witchery dev)? Last I knew he dropped off the
map and witchery hasn't been maintained since? I'm hoping that
information is outdated...
L767[22:49:39] <McJty> And Intangible
too
L768[22:51:36] <unascribed> he was last
seen in April, it seems
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L772[23:11:40] <Sangam1> hello anyone want
to help me figure out y the forge update checker doesnt work for my
mod? XD
L773[23:12:49] <Sangam1> It says on the
console that it is checking but nothing happens. I added versions
to the .json file to make sure there is an update
L775[23:13:14] <Sangam1> but no dice. it
doesnt work
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L780[23:33:27] <tterrag> Sangam1: define
"doesn't work"
L781[23:36:09] <Sangam1> terrag: I got it
lol. I made a mistake in my json opsss
L782[23:36:59] <Sangam1> but by doesnt
work, It would say it goes to url but wouldnt return any result. I
was also using raw github instead of gist.
L783[23:37:48] <tterrag> also, providing a
"See" link isn't very helpful
L784[23:37:54] <tterrag> users won't be
able to click that
L785[23:38:08] <tterrag> I assume this is
generated, just pull from commit log or something like that
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