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L15[00:55:12] <hasunwoo> My mod have no problem in dev enviornment but when i install it on user enviornment it outputs error like following
L16[00:55:14] <hasunwoo> net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Innovative Stuffs (innovativestuffs)
L17[00:55:15] <hasunwoo> Caused by: java.lang.NoSuchMethodError: com.hasundev.innovativestuffs.common.items.ItemBase.setCreativeTab(Lnet/minecraft/creativetab/CreativeTabs;)Lnet/minecraft/item/Item;
L18[00:58:44] <hasunwoo> I see what was the problem is
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L20[01:10:16] <immibis> do you have an interface that has a method called setCreativeTab?
L21[01:10:22] <unascribed> they already left
L22[01:10:30] <unascribed> it's probably the jar/build mixup
L23[01:10:34] <unascribed> I don't know why that's so common
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L25[01:11:28] <kenzierocks> because people don't RTFD
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L34[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20161208 mappings to Forge Maven.
L35[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20161208-1.11.zip (mappings = "snapshot_20161208" in build.gradle).
L36[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L63[04:18:18] <Ordinastie> DarkevilAway, you around ?
L64[04:19:20] <unascribed> no, amazingly enough his away nick is accurate :P
L65[04:19:38] <unascribed> what's your question
L66[04:19:45] <unascribed> I'm technically a comaintainer of movingworld
L67[04:19:48] <unascribed> technically
L68[04:20:01] <Ordinastie> can you pop into #malisis ?
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L107[08:07:06] <Ordinastie> I wish I could do setPredicate(!Some::stuff); :(
L108[08:11:06] <ghz|afk> well you can do whateveritwas::Not(Some::stuff)
L109[08:11:20] <Ordinastie> Predicates.not() ?
L110[08:11:24] <Ordinastie> from guava's ?
L111[08:11:26] <ghz|afk> yes
L112[08:11:51] <Ordinastie> not if the method takes java's predicate
L113[08:11:55] <ghz|afk> right
L114[08:12:42] * ghz|afk yawns
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L116[08:15:50] <Ordinastie> love that : select.setDisablePredicate(t -> wallMounted == (t == FootType.WALL));
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L127[09:01:19] <Keridos> in 1.10.2 how can I get add scheduledtasks for message on the server?
L128[09:01:27] <Keridos> Minecraft.getMinecraft() seems to be clientside only
L129[09:06:06] <kashike> same methods on the server :P
L130[09:06:40] <Ordinastie> he means from what object
L131[09:06:45] <SkySom> messageContext.getServerHandler().playerEntity.worldObj was appearly what I used (I guess WorldServer is an IThreadListener?
L132[09:06:46] <Ordinastie> https://github.com/Ordinastie/MalisisCore/blob/1.9.4/src/main/java/net/malisis/core/network/IMalisisMessageHandler.java#L53
L133[09:06:54] <Ordinastie> yes
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L139[09:18:17] <Keridos> how can I trigger the GUI being updated when A message is sent to a player viewing a tile entities gui
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L141[09:19:29] <Keridos> does detectAndSendChanges cause an update?
L142[09:19:45] <gigaherz> wat?
L143[09:20:00] <gigaherz> what "thing" are you updating?
L144[09:20:20] <Keridos> its a gui that needs some info from the server
L145[09:20:42] <Keridos> in this case I have a method that changes somethings that require the GUI buttons to update, basically initGUI() should be called
L146[09:20:59] <gigaherz> uhm no it shoudln't. XD
L147[09:21:12] <gigaherz> if you need to udpate the state of some buttons, you should do that elsewhere
L148[09:21:27] <Keridos> what would A neat way be to do that?
L149[09:21:39] <Keridos> I think updating it every tick is quite bad, isn't it?
L150[09:21:52] <gigaherz> is this a container gui
L151[09:21:55] <gigaherz> or just a GuiScreen?
L152[09:22:12] <Keridos> guiCOntainer
L153[09:22:27] <Keridos> but wait, it doesnt have any slots
L154[09:22:29] <gigaherz> okay so ideally, you'd have this data synchronized through the container
L155[09:22:42] <gigaherz> and the Gui would just check if things changed
L156[09:22:45] <gigaherz> on the hui update function
L157[09:22:46] <Keridos> yeah I have detect and send changes then
L158[09:22:48] <gigaherz> gui*
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L161[09:28:19] <Keridos> thanks gonna try to make this work now
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L176[10:43:02] <barteks2x> uh... github thinks everything that happened now, actually happened 1 hour ago, anyone has such issue?
L177[10:44:00] <barteks2x> (it actually has real consequences for me, gitter won;t allow me to edit my messages)
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L180[11:15:37] <gigaherz> barteks2x: nope :/ timezone mismatch?
L181[11:18:32] <bartman> yeah sounds like it what client did you use to pull? maybe it has a timezone bug in it...
L182[11:22:59] <barteks2x> it was a timezone issue... because windows+linux dualboot = timezone mess
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L195[11:46:35] <Koward> I reinstalled my IDE (IntelliJ) and I can't remember what I did last time to link the Forge source&doc jar, I'm also pretty sure I did find the info online at some point but I can't find it back either. Any idea ?
L196[11:46:50] <williewillus> did you setupDecompWorkspace and import the build.gradle?
L197[11:47:11] <gigaherz> https://gist.github.com/gigaherz/efa0f296275c42388b574c579b4fc420#configuring-forge-with-intellij-idea
L198[11:47:19] <gigaherz> for setting up the MDK in IDEA
L199[11:47:30] <gigaherz> if you mean forge proper, that's a whole other story
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L201[11:48:20] <Tazz> lol
L202[11:48:26] <Tazz> I finally figured it out lol
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L204[11:49:14] <gigaherz> context? ;P
L205[11:49:20] <Tazz> lol reconnecting to ZNC :P
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L207[11:49:30] <Tazz> Ive been in the process of moving to Chicago
L208[11:49:34] <Tazz> and starting a new job
L209[11:49:42] <Tazz> so finally have made it here and are at work
L210[11:49:47] <Tazz> time to get onto IRC :P
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L214[11:51:26] <Koward> I did a setupDecompWorkspace, everything is perfectly working, the only problem is when I look at a vanilla class no comment will be displayed and IDEA will suggest me to find the source. I do it, find the jar and it displays the comments properly. But I have to do it each time which is a bit unconvenient
L215[11:51:39] <williewillus> did you import build.gradle?
L216[11:51:44] <Tazz> ^^^ lolo
L217[11:52:01] <Tazz> I hate forgegradle sometimes I always seem to end up fidning these obscure ass issues like that RG
L218[11:52:23] <Tazz> I constantly have issues with my assets not being loaded lol
L219[11:52:30] <gigaherz> Koward: what's your "mappings" line like?
L220[11:52:33] <Tazz> despite everything Ive tried to combat it
L221[11:53:09] <gigaherz> Koward: actually scratch that, if you can select the jar and it works, it should work from the start
L222[11:53:13] <gigaherz> you seemt obe missing some step
L223[11:53:19] <Tazz> lol
L224[11:53:34] <Tazz> I also noticedf that I totally borked who that was directed too LOL
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L226[11:53:41] <gigaherz> HOW do you import the build.gradle into idea?
L227[11:53:46] <Tazz> settings?
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L229[11:53:48] <gigaherz> hopefully you use the open/import feature in IDEA
L230[11:53:51] <gigaherz> and not "gradlew idea"
L231[11:53:53] <Tazz> there is a build tool option that should help
L232[11:54:00] <Tazz> import the build.gradle
L233[11:54:08] <Tazz> sometimes they give you the option very clear
L234[11:54:19] <gigaherz> https://gist.github.com/gigaherz/efa0f296275c42388b574c579b4fc420#configuring-forge-with-intellij-idea
L235[11:54:21] <gigaherz> I do this
L236[11:54:23] <Koward> I do.
L237[11:54:24] <gigaherz> it works all the time, every time
L238[11:54:24] <Tazz> sometimes its not triggered so you have to manually do that XD
L239[11:54:30] <gigaherz> Koward: don't use gradlew idea
L240[11:54:39] <gigaherz> it was meant for ancient versions of IDEA that had broken gradle import
L241[11:54:41] <gigaherz> it's obsolete
L242[11:54:48] <Tazz> lol
L243[11:54:55] <Koward> No I mean I import.
L244[11:54:59] <gigaherz> ah
L245[11:55:05] <gigaherz> did you see my gist paste?
L246[11:55:11] <gigaherz> do you do anything different from me?
L247[11:55:36] <gigaherz> if you run setupDEcompWorkspace from a termina and import after, that works too
L248[11:55:37] <Koward> I'm looking at it right now. I don't see anything different.
L249[11:55:52] <gigaherz> okay can you pastebin/link your build.gradle?
L250[11:56:04] <Koward> It's not a huge problem, more of a convenience thing anyway
L251[11:56:06] <Koward> Of course
L252[11:57:07] <Koward> http://hastebin.com/wezajiriro.gradle
L253[11:57:20] <Koward> It is used by many people working on the same project, I doubt it's the cause of my issue.
L254[11:58:27] <gigaherz> hmm the only "major" differences I see with my build.gradle style
L255[11:58:38] <gigaherz> is that I put the repositories block before "apply plugin"
L256[11:58:49] <gigaherz> and that my sourceCompatibility/targetCompatibility are inside a compileJava{} block
L257[11:59:23] <gigaherz> https://github.com/gigaherz/Ender-Rift/blob/master/build.gradle
L258[11:59:50] <gigaherz> ignore "idea { module.inheritOutputDirs = true }" -- it's not needed anymore
L259[12:00:20] <gigaherz> Koward: what OS are you on?
L260[12:00:25] <gigaherz> and what version of IDEA?
L261[12:00:45] <Koward> Ubuntu 16.04, IDEA 2016.2.5
L262[12:02:08] <Koward> I already solved this problem before, I remember having to specify the path of forgeSrc-1.10......jar, I just can't remember where.
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L264[12:04:03] <gigaherz> Koward: well I do know how to do it manually
L265[12:04:11] <gigaherz> but you shouldn't *need* to
L266[12:04:23] <gigaherz> I'm wonderinf if it being linux has anything to do with it :/
L267[12:04:33] <gigaherz> but for doing it manually
L268[12:04:49] <gigaherz> project structure -> modules -> dependencies -> rightclick on forgeSrc-blahblah
L269[12:04:51] <gigaherz> edit
L270[12:04:55] <gigaherz> and add the source jar to it
L271[12:05:57] <Koward> Of a specific api/test/main module or the global one at the bottom ?
L272[12:06:55] <Koward> Nevermind, the global don't have it anyway. I will try that, thank you gigaherz
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L283[13:05:16] <Tazz> I am back lol
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L289[13:44:17] <Tazz> hey diesieben07 ltns
L290[13:44:19] <Tazz> lol
L291[13:52:48] <gigaherz> WTF GAME
L292[13:52:48] <gigaherz> https://www.youtube.com/watch?v=f2MfkIJ1jBM
L293[13:52:53] <gigaherz> NSFWish
L294[13:53:51] <diesieben07> ?
L295[13:55:27] <Ordinastie> I've seen worse games
L296[13:56:28] <Koward> Does IBlockState.getValue(IProperty) return null when the state do not have that property ?
L297[13:56:29] <Tazz> XD
L298[13:56:51] <gigaherz> no Koward, it crashes
L299[13:56:52] <Ordinastie> Koward, no it crashes
L300[13:57:00] <gigaherz> you should check if it's the right block first
L301[13:57:24] <Ordinastie> I think there is a contains() method
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L304[14:00:42] <Koward> I don't see any contains()-like method. So I'll check the block. Thanks.
L305[14:01:24] <Ordinastie> ...
L306[14:01:54] <Ordinastie> there are only 6 methods exposed by the interface, you tell me none of them looked useful to you?
L307[14:03:18] <Koward> Would cycling through properties to check if it's contained be better than checking the instance of the block ?
L308[14:03:54] <williewillus> wat
L309[14:04:46] <McJty> Koward, what exactly are you trying to do?
L310[14:04:48] <Ordinastie> you have a method to get all the properties, as a map
L311[14:05:05] <Ordinastie> check if your property is in there, it's really not that difficult
L312[14:05:32] <williewillus> you really should be checking the block though
L313[14:05:33] <williewillus> imo
L314[14:05:47] <Ordinastie> well it depends on what he wants
L315[14:08:33] <Koward> Should I ? I'm getting a direction here and if the block is replaced for some reason if this new block has a direction property too I think I'm ok to take it. I'll check the map. I don't understand how I have not seen it returned a map before Ordinastie told it, it's not even like there were dozens of signatures..
L316[14:11:53] <williewillus> what does "replaced for some reason" mean?
L317[14:12:09] <McJty> Koward, note that not every block encodes 'direction' the same way
L318[14:12:13] <williewillus> yeah
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L343[15:13:38] <tterrag> barteks2x: you got me today, I was asleep when it released :P
L344[15:14:31] <barteks2x> Usually timezones work against me, at least now they worked for me
L345[15:15:42] <tterrag> today's wasn't so bad
L346[15:15:46] <tterrag> I expected it to be harder tbh
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L348[15:17:20] <barteks2x> I was also a bit surprised it wasn't harder, especially part 2 - I already had that done as part of verification that I got the first part right
L349[15:18:22] <gigaherz> you two doing advent of code, I guess?
L350[15:18:26] <gigaherz> I'm too lazy for that
L351[15:18:27] <gigaherz> XD
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L353[15:20:41] <barteks2x> I still didn't decide about new name for cubic chunks (or if I should change it at all) :(
L354[15:21:31] <barteks2x> if anyone wants to vote for new name or propose something, here is github issue: https://github.com/Barteks2x/CubicChunks/issues/116
L355[15:22:11] <tterrag> barteks2x: part 2 didn't really add anything...I just looked at the final result and read letters
L356[15:22:21] <tterrag> the hardest part was making letters out of the box of 0s and 1s :P
L357[15:22:28] <tterrag> (with my eyes)
L358[15:22:38] <barteks2x> I just wrote spaces and # characters
L359[15:22:43] <barteks2x> that made it much easier
L360[15:22:57] <tterrag> yeah I couldn't be bothered to change my array format :P
L361[15:23:18] <tterrag> I had already changed it once from boolean to int
L362[15:23:29] <tterrag> so that I could do System.out.println("Part 1: " + Arrays.stream(screen).mapToInt(arr -> Arrays.stream(arr).sum()).sum());
L363[15:23:35] <tterrag> >:D
L364[15:23:39] <barteks2x> I had boolean array in a Display class :D
L365[15:23:57] <hipsterpig> so uh
L366[15:24:08] <hipsterpig> what's the go-to method for item models in 1.10.2?
L367[15:24:16] <williewillus> what do you mean by go-to?
L368[15:24:20] <hipsterpig> things seem to have changed since I last took a peek in 1.8
L369[15:24:27] <williewillus> it should be the same
L370[15:24:32] <williewillus> ModelLoader.setCustomModelResourceLocation
L371[15:24:47] <hipsterpig> I meant more like custom models
L372[15:24:55] <williewillus> that should also be the same as 1.8
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L374[15:25:01] <gigaherz> you have the vanilla json models
L375[15:25:07] <gigaherz> the .OBJ models, and the .B3D models
L376[15:25:07] <hipsterpig> I last took a peek before ISmartItemModel times
L377[15:25:13] <gigaherz> ah yes
L378[15:25:20] <williewillus> oh ISmartItemModel is just IBakedModel now
L379[15:25:24] <gigaherz> ISmartItemModel became IBakedModel.getOverrides
L380[15:25:38] <gigaherz> ISmartBlockModel is just IBakedModel.bake(IBlockState, ...)
L381[15:25:52] <hipsterpig> so they kinda became a vanilla thing or something?
L382[15:25:57] <gigaherz> yep
L383[15:26:02] <hipsterpig> ISmartItemModel I mean
L384[15:26:04] <gigaherz> in their own separate way
L385[15:26:15] <gigaherz> IBakedModel#getOverrides
L386[15:26:19] <gigaherz> returns an ItemOverrideList
L387[15:26:31] <gigaherz> you can make a custom model return a custom override list implementation
L388[15:26:45] <tterrag> it's more that vanilla provided a system which is much easier to hook/hack into with code
L389[15:26:52] <tterrag> not that it actually intended to give us code models
L390[15:26:53] <hipsterpig> ah hm
L391[15:27:03] <hipsterpig> I'll have to poke and pry into the entire system again <_>
L392[15:27:08] <hipsterpig> haih I probably shouldn't do it whilst tired
L393[15:27:12] <tterrag> main takeaway is that getQuads provides state
L394[15:27:22] <tterrag> so it can be used like handleBlockState was
L395[15:27:28] <tterrag> (this is both good and bad)
L396[15:27:32] <hipsterpig> what happened to IFlexibleBakedModel lol
L397[15:27:39] <gigaherz> It's not needed
L398[15:27:40] <tterrag> it died along with everything
L399[15:27:49] <gigaherz> getQuads has both IBlockState and VertexFormat
L400[15:27:58] <williewillus> wat
L401[15:28:02] <tterrag> no?
L402[15:28:06] <gigaherz> eh sorry
L403[15:28:07] <gigaherz> brainfart
L404[15:28:09] <tterrag> baked models already know their format
L405[15:28:17] <tterrag> or, shouldn't need to
L406[15:28:19] <tterrag> because they are *baked*
L407[15:28:21] <williewillus> VertexFormat is in BakedQuad
L408[15:28:27] <tterrag> ^
L409[15:28:37] <gigaherz> that
L410[15:28:47] <gigaherz> each separate BakedQuad has the format
L411[15:28:49] <gigaherz> which is silly
L412[15:28:50] <gigaherz> but it's how it is
L413[15:29:05] <gigaherz> in practical terms
L414[15:29:14] <hipsterpig> so uh, how does one animate a IBakedModel then nowadays
L415[15:29:17] <gigaherz> models are assumed to be DefaultVertexFormats.ITEM/BLOCK
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L417[15:29:28] <tterrag> hipsterpig: forge has a system for it
L418[15:29:29] <gigaherz> unless they were baked differently through IModel#bake
L419[15:29:32] <tterrag> but no one knows how to use it
L420[15:29:36] <tterrag> ask fry|back16dec
L421[15:29:46] <hipsterpig> the back16dec kinda means I have to wait lol
L422[15:29:48] <gigaherz> forge has a debug mod
L423[15:29:56] <gigaherz> which uses animated baked models
L424[15:30:20] <gigaherz> open ModelAnimationDebug
L425[15:30:23] <gigaherz> in the forge environment
L426[15:30:47] <gigaherz> if you manage to understand it
L427[15:30:53] <gigaherz> congratulations, you'll be first
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L429[15:31:40] <gigaherz> (I'll admit, I have never really looked too hard ;P)
L430[15:31:42] <tterrag> https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/test/java/net/minecraftforge/debug/ModelAnimationDebug.java
L431[15:31:49] <hipsterpig> am looking at it now
L432[15:32:17] <gigaherz> https://github.com/MinecraftForge/MinecraftForge/tree/1.11.x/src/test/resources/assets/forgedebugmodelanimation
L433[15:32:21] <gigaherz> also the respective assets
L434[15:32:51] <williewillus> at one point I understood it enough to half-do some of botania's things in it :P
L435[15:32:58] <williewillus> kinda forgot though lol
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L440[15:34:11] <williewillus> you basically have a json that declares specific transformations of json parts, and you can animate between them by adjusting the runtime parameters to those transformations. then at runtime the tesr rebakes the model with the transform and renders it
L441[15:34:29] <gigaherz> I think he wants item, not tesr
L442[15:34:41] <tterrag> pretty sure item works the same way
L443[15:35:08] <williewillus> same thing it just uses an ItemOverride that rebakes
L444[15:35:09] <gigaherz> well, the item model is drawn by mc, but I guess .getQuads just queries the itemstack's capabilities
L445[15:35:27] <tterrag> getQuads has no stack context
L446[15:35:30] <tterrag> like williewillus said, it uses overrides
L447[15:35:34] <gigaherz> right
L448[15:35:42] <gigaherz> hmm is the getoverrides called each frame?
L449[15:35:46] <williewillus> yeah
L450[15:35:51] <gigaherz> I thought getOverrides was only called during item-changes
L451[15:35:55] <williewillus> thats how things like the clock and compass works
L452[15:35:57] <williewillus> *work
L453[15:36:00] <gigaherz> oh!
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L456[15:54:07] <hipsterpig> I did a double take when I read the class name "PacketSuckUpPig"
L457[15:54:33] <gigaherz> wat?
L458[15:54:38] <hipsterpig> exactly
L459[15:54:53] <gigaherz> is that an actual class name?
L460[15:54:56] <hipsterpig> yes
L461[15:55:00] <gigaherz> in minecraft?
L462[15:55:12] <gigaherz> or some mod?
L463[15:55:15] <hipsterpig> mod
L464[15:55:20] <gigaherz> ah
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L480[16:40:34] <amadornes> I wonder...
L481[16:40:39] <amadornes> does anyone know how child mods work?
L482[16:41:10] <amadornes> I've been wondering for a while but never really knew how they worked
L483[16:41:25] <amadornes> nor found someone that knew
L484[16:42:08] <hipsterpig> now we've got PacketBark
L485[16:48:58] <Ordinastie> amadornes, what do you call child mods?
L486[16:49:12] <amadornes> see, people don't even know what they are lol
L487[16:49:37] <amadornes> it's a feature in FML that lets you create a mod and make another mod its parent
L488[16:49:42] <amadornes> basically hiding it from the mod list
L489[16:49:52] <williewillus> doesn't BC do that
L490[16:49:56] <Ordinastie> what's the point ?
L491[16:50:01] <gigaherz> I thought submods show up in the modlist?
L492[16:50:11] <williewillus> they're listed under the entry for the main mod
L493[16:50:12] <williewillus> iirc
L494[16:50:17] <amadornes> yeah
L495[16:50:22] <amadornes> and yes, BC did that
L496[16:50:27] <amadornes> but that was back in the day, I think
L497[16:50:42] <amadornes> I couldn't find it in the repo
L498[16:51:14] <Ordinastie> my question still stands :p
L499[16:51:19] <Ordinastie> what's the point ?
L500[16:51:53] <gigaherz> they have separate modids and such, I guess
L501[16:51:57] <amadornes> ^
L502[16:52:08] <amadornes> I just wanted to know how to do it because it'd be a nice way to handle sub-modules in my next mod
L503[16:52:33] <amadornes> without bloating the main mod list
L504[16:52:55] <Ordinastie> why have them as mods then ?
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L506[16:53:02] <Ordinastie> you can just handle it internally
L507[16:53:04] <amadornes> so people can depend on them
L508[16:53:15] <gigaherz> hmmm wasn't it something in the mcmod.info?
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L510[16:53:39] <amadornes> I guess...? I never really got the point of mcmod.info... one would imagine it's just metadata... but it isn't?
L511[16:53:40] <gigaherz> meh too fuzy
L512[16:54:02] <gigaherz> it sortof complements the @mod annotation info
L513[16:54:16] <gigaherz> I guess it was meant for easy access from outside
L514[16:54:25] <gigaherz> in the launcher or hwatever
L515[16:54:33] <amadornes> yeah
L516[16:54:50] <amadornes> but some things ingame parse it and use that data
L517[16:54:59] <amadornes> which feels a bit counter-intuitive for a metadata file
L518[16:55:06] <gigaherz> @mod has the option of useMetadata=true
L519[16:55:13] <amadornes> oh
L520[16:55:17] <gigaherz> in which case it reads from the mcmod file whatever is missing
L521[16:55:18] <amadornes> didn't know that was a thing O_o
L522[16:55:35] <gigaherz> I think everything but the modid can be read from there
L523[16:56:06] <amadornes> interesting...
L524[16:56:21] <tterrag> amadornes: MFR does child mods
L525[16:56:42] <tterrag> basically, make another @Mod in your code, declare it as a child in the mcmod.info
L526[16:56:42] <amadornes> okay, so it IS mcmod.info
L527[16:56:46] <amadornes> alright, thanks :D
L528[16:56:56] <tterrag> https://github.com/skyboy/MineFactoryReloaded/blob/master/resources/mcmod.info
L529[16:57:34] <amadornes> actually, I'm going to check MFR's compat code
L530[16:57:42] <amadornes> because it only loads its modules if the mods are loaded
L531[16:57:51] <amadornes> and I'm interested in something like that, but config-based
L532[17:00:00] <amadornes> huh
L533[17:00:12] <amadornes> that's some interesting... @Strippable abuse
L534[17:00:35] <amadornes> I imagine @Strippable is CoFH's version of @Optional
L535[17:01:09] <tterrag> yes
L536[17:01:44] <tterrag> amadornes: random example https://github.com/skyboy/MineFactoryReloaded/blob/master/src/powercrystals/minefactoryreloaded/modhelpers/backtools/BackTools.java#L24
L537[17:01:47] <tterrag> deps are defined in the @Mod
L538[17:02:16] <tterrag> no idea how it conditionally disables
L539[17:02:29] <amadornes> https://github.com/skyboy/MineFactoryReloaded/blob/master/src/powercrystals/minefactoryreloaded/modhelpers/thaumcraft/Thaumcraft.java#L58
L540[17:02:30] <amadornes> that
L541[17:02:45] <tterrag> wait
L542[17:02:48] <amadornes> it literally strips out the loading methods lol
L543[17:02:49] <tterrag> it uses another custom annotation
L544[17:02:52] <tterrag> @ChildMod
L545[17:02:59] <amadornes> oh
L546[17:03:00] <amadornes> huh
L547[17:03:05] <tterrag> yeah, their system sucks
L548[17:03:10] <tterrag> but it proves the concept, I suppose
L549[17:03:10] <amadornes> yep...
L550[17:03:20] <amadornes> yeah... I may just do something else
L551[17:03:40] <gigaherz> hmmm can you use @optional on a @mod?
L552[17:04:06] <amadornes> probably not
L553[17:04:20] <tterrag> actually probably yes :P
L554[17:04:22] <tterrag> but don't
L555[17:04:30] <amadornes> lol
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L557[17:08:39] <LexDesktop> massive hacky abuse but whatever
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L562[17:30:14] <gigaherz> GAH my keyboard was WAY WORSE than I thought
L563[17:30:26] <gigaherz> I had never seen that amount of filth below the keycaps
L564[17:31:57] <gigaherz> took me 40 mins to remove the cfront cover, remove the key caps, clean the switches/baord, and re-assemble it
L565[17:32:08] <gigaherz> front*
L566[17:36:08] <barteks2x> Would it be ok to create my own internal mod registry (possibly sometime exposed in mod API) using forge registry classes? Or is it impossible/bad idea/I misunderstood how it all works?
L567[17:38:49] <gigaherz> the general-purpose registry was literally created for that job
L568[17:39:12] <barteks2x> which class would that be, actually?
L569[17:39:20] <gigaherz> just make your "thing" extend IForgeRegistryEntry.Impl<Thing>
L570[17:39:27] <gigaherz> and then allocate a registry in the registry-registry for it
L571[17:40:05] <barteks2x> That "thing" would be cubic chunks versions of biomes (actually, just cubic chunks extensions of existing biomes)
L572[17:40:28] <gigaherz> https://github.com/gigaherz/Everpipe/blob/master/src/main/java/gigaherz/everpipe/pipe/connectors/ConnectorHandler.java
L573[17:40:50] <gigaherz> that's a connector registry I created for a WIP mod
L574[17:40:56] <gigaherz> (I have to continue that mod someday)
L575[17:41:54] <gigaherz> in order to use the registry the api consumer would just haveto use
L576[17:42:20] <gigaherz> @SubscribeEvent public [static] void registerThing(RegistryEvent.Register<Thing> event)
L577[17:42:35] <gigaherz> static if you use @Mod.EventBusSubscriber, non-static otherwise
L578[17:42:37] <barteks2x> would I also use that event internally?
L579[17:42:45] <gigaherz> you can
L580[17:43:22] <barteks2x> I would need it to happen after Biome registration, is it possible to enforce that?
L581[17:43:28] <gigaherz> ah no
L582[17:43:32] <gigaherz> thne event is sent before preinit
L583[17:43:34] <gigaherz> all events are
L584[17:43:45] <gigaherz> all the registry events, I mean
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L587[17:44:22] <barteks2x> technically it could happen after, but I would have no easy way to make sure that all cubic biomes are only for biomes that actually exist
L588[17:44:27] <barteks2x> *before
L589[17:44:39] <gigaherz> you can check that after the fact
L590[17:44:44] <gigaherz> and crash if not
L591[17:45:02] <barteks2x> should I check it in init? preIit? or postInit?
L592[17:45:29] <gigaherz> you'd have to check after preinit
L593[17:45:40] <gigaherz> because mods that don't use the event will register their biomes in preinit
L594[17:45:41] <barteks2x> ... which would be init?
L595[17:45:51] <gigaherz> init, postinit, wherever
L596[17:45:56] <gigaherz> just > preinit
L597[17:46:09] <barteks2x> ok, thanks for explanation
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L599[17:47:12] <gigaherz> side-note: for the event to happen, the registry has to have been initialized during the constructing phase
L600[17:47:31] <barteks2x> and how to make sure it happens?
L601[17:47:44] <gigaherz> well either assign the registry in some init method
L602[17:47:58] <gigaherz> or make sure the static initializers run during your mod's constructor
L603[17:48:39] <gigaherz> I don't know what the most elegant way is, to ensure that static initializers are done
L604[17:48:41] <barteks2x> are static initializers executed when class is loaded, or when something from that class is used for the first time?
L605[17:49:08] <barteks2x> (usually it's the same but I don't think it is the same with forge)
L606[17:49:20] <barteks2x> if I use init method, I can't make the registry field final
L607[17:49:32] <gigaherz> when something from the class is referenced
L608[17:49:41] <gigaherz> as in, reading a field, calling a method, etc
L609[17:49:47] <barteks2x> so I would need to add a constructor to my mod class?
L610[17:49:49] <gigaherz> http://stackoverflow.com/a/3560261
L611[17:49:57] <gigaherz> a static init field will do
L612[17:50:23] <gigaherz> that seems to be the most common solution
L613[17:50:26] <gigaherz> class blah {
L614[17:50:28] <gigaherz> static stuff
L615[17:50:33] <gigaherz> public static void init() { /*
L616[17:50:38] <gigaherz> public static void init() { /* NOOP */ }
L617[17:50:42] <gigaherz> }
L618[17:52:33] <barteks2x> I don't think I fully understand that, this would be in which class?
L619[17:52:41] <barteks2x> I'm a bit confused now
L620[17:53:28] <Akkarin> if you need to register a mod registry throw it in a static initializer ... or expect other mod authors to be semi sane and depend on your mod
L621[17:53:39] <gigaherz> whichever class holds the registry instance
L622[17:54:18] <gigaherz> barteks2x: https://github.com/gigaherz/Everpipe/blob/master/src/main/java/gigaherz/everpipe/pipe/connectors/ConnectorHandler.java#L10,L14
L623[17:54:24] <gigaherz> whichever class does that
L624[17:54:39] <gigaherz> the code that builds the registry for your registrable thing
L625[17:54:49] <gigaherz> that needs to run during the construction phase
L626[17:54:54] <gigaherz> if you want the registry event to fire
L627[17:55:50] <gigaherz> you could make it non-final
L628[17:55:53] <gigaherz> and assign it in the init method
L629[17:55:56] <gigaherz> but meh.
L630[17:56:08] <gigaherz> you could put the registry in your main mod class, but meh
L631[17:58:34] <barteks2x> so I would call that init() method from mod constructor?
L632[17:58:49] <gigaherz> something like that
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L634[18:05:04] <barteks2x> Is it possible to change IDs after everything is registered? (may not be needed but I would like to have the same IDs as vanilla biome IDs)
L635[18:05:25] <williewillus> without hackery, not really
L636[18:05:47] <barteks2x> then I will see if I can do what I want without doing that
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L639[18:20:29] <Shambling> so... dense ores has an active github for 1.11, wonder if it'll compile for 1.10.2, seeing as it uses compatlayer from mcjty
L640[18:20:44] <williewillus> that's what compatlayer is for :P
L641[18:21:03] <Shambling> well thats what I'm saying, I'm compiling now and just going to throw it into my 1.10.2 instance
L642[18:21:33] <Shambling> man, I thought it was wtfores that did the whole awesome redstone block on a mountain looking like a meteor, find out it was dense ores for 1.8.9, and can't find the modpack again
L643[18:22:22] <barteks2x> hm... I ran into an issue, what would be a good way for biomes to know sea level in world generator independent way?
L644[18:24:20] <barteks2x> (in my worldgen code, biomes have the final word about terrain shape)
L645[18:29:52] <Shambling> oh no, nonnull again, my old nemesis
L646[18:30:57] <gigaherz> barteks2x: why would you need matching IDs? just make yourself a translation table or 2
L647[18:30:59] <gigaherz> ;P
L648[18:31:17] <barteks2x> I probably won't need even that
L649[18:32:03] <barteks2x> I will need a mapping from vanilla biomes to my biomes, but that's all
L650[18:32:39] <barteks2x> And I will need a special 'unregistered' biome that will replace mod biomes that are not registered in cubic chunks
L651[18:35:59] <Shambling> hrmmm... so I can compile this against forge for 1.11, but when I put it in 1.10.2, it whines about it needing to be 1.11, is there a way to compile against 1.11, but not check versions? :P
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L653[18:40:29] <Shambling> oh I wonder if I'm being dumb, does mcjty have two compatlayer dependencies? one for compiling 1.11 and one for 1.10.2?
L654[18:41:37] <gigaherz> the same mod is meant to work on both
L655[18:41:41] <gigaherz> but yes
L656[18:41:48] <gigaherz> there's two versions of compatlayer
L657[18:41:52] <gigaherz> one that works only on 1.10
L658[18:41:55] <gigaherz> and one that works only on 1.11
L659[18:42:02] <gigaherz> the idea is to only change one dependency
L660[18:42:04] <gigaherz> rather than each mod
L661[18:43:43] <Shambling> so I should be able to take a compiled 1.11 and throw it in 1.10.2 all things considered?
L662[18:43:56] <Shambling> or if I need to compile it, I need to compile against 1.10.2 compatlayer and 1.10.2 forge?
L663[18:44:15] <gigaherz> that I don't know
L664[18:44:25] <gigaherz> I know he did it to avoid maintaining 2 mods
L665[18:44:32] <gigaherz> no idea if the same jar works on both, or just the same code
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L667[18:44:36] <Shambling> its the compatnotcompat java that won't compile... wonder if thats even needed :D
L668[18:45:04] <Shambling> well its another person using his code, so it might work that way for his, but considering this is unreleased alpha... probably not coded to do both for rwtema's denseores
L669[18:45:34] <Shambling> I just wanted to see if it would, seeing as it uses compatlayer, and I was like "score, I love denseores" :P
L670[18:52:21] <Shambling> think I found the culprits, here goes nothing :P
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L672[18:56:37] <Shambling> bam, compiled and runs on 1.10.2
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L674[18:57:25] <Shambling> deleted one file that seemed redundant, and changed one line in build.gradle. Pretty dang code on both parties parts for a 1.11 mod to compile for both
L675[18:57:42] <Shambling> dang *good code
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L688[20:11:24] <kashike> mcjty needs to work on documentation
L689[20:11:44] <kashike> no idea how to get rftools dimensions working. it starts, but no... dimensions... load
L690[20:11:49] <kashike> i might be missing something obvious
L691[20:13:08] <gigaherz> what do you mean they don't load?
L692[20:13:34] <kashike> I mean that I'm expecting some new dimension or something, but no new dimension appears as far I can see
L693[20:13:38] <kashike> no new world folder, etc
L694[20:13:49] <gigaherz> uhm
L695[20:13:57] <gigaherz> rftools dimensions are created on demand
L696[20:14:10] <gigaherz> when you use the dimension builder machine with some dimlets and stuff
L697[20:14:26] <kashike> well, that's nice to know. rftools dims has no documentation at all
L698[20:14:28] <kashike> thanks
L699[20:14:39] <gigaherz> there's a machine where you configure dimensions
L700[20:14:53] <gigaherz> each distinct set of dimlets results in a different dimension
L701[20:15:07] <gigaherz> and the same exact combination used twice, will result in the same dimension being accessed
L702[20:15:14] <gigaherz> that's why there's number dimlets
L703[20:15:21] <gigaherz> to be able to get other dimensions with the same properties
L704[20:15:37] <gigaherz> so the progression is
L705[20:15:59] <gigaherz> 1. find dimlets and dimlet parts on chests and such
L706[20:16:23] <gigaherz> 2. make a dimlet workshop to tweak the dimlets and build new ones with parts reused from unwanted dimlets
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L709[20:16:48] <gigaherz> 3. use the dimension builder or whatever it's called to combine the dimlets into a dimension thingy (can't remember the name XD)
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L711[20:17:05] <gigaherz> 4. put it in ... the machine that actually runs the dimensions, which needs a lot of power
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L713[20:17:40] <gigaherz> 5. use a dialing device + the matter sender and receiver to setup a teleporter
L714[20:17:52] <gigaherz> 6. craft another set along with some portable energy source, so you can get back
L715[20:17:59] <gigaherz> 7. step into the unknown
L716[20:18:14] <gigaherz> I probably missed things
L717[20:18:23] <gigaherz> and you'll need a proper tutorial either way
L718[20:18:24] <gigaherz> XD
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L720[20:18:48] <gigaherz> in essence, rftools dimensions is a technology-based mod similar to mystcraft
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L722[20:30:17] <kashike> well, thought I had it figured out
L723[20:30:19] <kashike> hrmph
L724[20:33:34] <kashike> ah finally got it
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L731[21:12:37] <blood_> does HCR no longer work in Forge workspace?
L732[21:14:56] <tterrag> what is that even
L733[21:15:03] <blood_> hot code replace
L734[21:15:06] <tterrag> definitely works
L735[21:15:13] <blood_> not working for me in eclipse with simple changes
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L737[21:15:23] <tterrag> when you say forge workspace
L738[21:15:24] <tterrag> what do you mean
L739[21:15:38] <blood_> Forge/Clean
L740[21:15:49] <tterrag> so, forgedev
L741[21:15:52] <blood_> yes
L742[21:15:53] <tterrag> then in that case, I have no idea
L743[21:16:05] <tterrag> can't say I remember trying it
L744[21:16:09] <blood_> i havent tried this in ages though
L745[21:16:15] <blood_> since like 1.8 or 1.7
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L747[21:16:27] <blood_> adding a simple change to a method requires a restart
L748[21:25:00] <gigaherz> ... oh in forge proper. I was about to say it works for me in IDEA, but I haven't actually managedto run forge dev itself in IDEA yet
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L752[21:42:19] <RANKSHANK> blood_ : I just tested hot swap in my IDEA dev space and it appears to be working
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L766[22:49:07] <Twisted_Code> Has anyone heard from Emoniph (Witchery dev)? Last I knew he dropped off the map and witchery hasn't been maintained since? I'm hoping that information is outdated...
L767[22:49:39] <McJty> And Intangible too
L768[22:51:36] <unascribed> he was last seen in April, it seems
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L772[23:11:40] <Sangam1> hello anyone want to help me figure out y the forge update checker doesnt work for my mod? XD
L773[23:12:49] <Sangam1> It says on the console that it is checking but nothing happens. I added versions to the .json file to make sure there is an update
L774[23:12:50] <Sangam1> https://gist.githubusercontent.com/GummyBlasian/ba8b7c339c98d929559759fa569c6110/raw/8adbbff192adcd9f90c04e49109a766501238443/InventoryRepairChangeLog.json
L775[23:13:14] <Sangam1> but no dice. it doesnt work
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L780[23:33:27] <tterrag> Sangam1: define "doesn't work"
L781[23:36:09] <Sangam1> terrag: I got it lol. I made a mistake in my json opsss
L782[23:36:59] <Sangam1> but by doesnt work, It would say it goes to url but wouldnt return any result. I was also using raw github instead of gist.
L783[23:37:48] <tterrag> also, providing a "See" link isn't very helpful
L784[23:37:54] <tterrag> users won't be able to click that
L785[23:38:08] <tterrag> I assume this is generated, just pull from commit log or something like that
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