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L11[00:20:00] <Arctangent> Is onBlockActivated supposed to have the @Nullable ItemStack heldItem argument?
L12[00:20:54] <mezz> you can activate with an empty hand, right?
L13[00:21:11] <kashike> I think they mean the @Nullable part, rather than EMPTY
L14[00:21:52] <Arctangent> Well.
L15[00:21:54] <Arctangent> public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
L16[00:21:55] <mezz> in 1.11, onBlockActivated has no itemstack argument
L17[00:22:12] <Arctangent> So it was removed?
L18[00:22:23] <mezz> yes, based on the way mojang is doing interactions
L19[00:22:29] <Arctangent> Ah.
L20[00:22:37] <mezz> you can get the item from the player and hand, same with setting it
L21[00:23:01] <Arctangent> I think it's pretty easy to tell why I was confused, tbh.
L22[00:23:23] <mezz> the param names are all messed up, please make a bug for MCP if it's not there.
L23[00:23:25] <mezz> !!issues
L24[00:23:25] <MCPBot_Reborn> Submit bot and/or mapping issues here: https://github.com/ModCoderPack/MCPBot-Issues
L25[00:23:40] <kashike> it's been fixed already, he's on old mappings
L26[00:23:44] <mezz> ok
L27[00:24:54] <Arctangent> Well, "old" as in not taken directly from the repo.
L28[00:25:05] <Arctangent> Good to know that it's already fixed, though.
L29[00:25:16] <kashike> old as in old
L30[00:25:22] <kashike> snapshot_20161206 is newest
L31[00:27:33] <Arctangent> ... I think that's what I'm using
L32[00:27:50] <kashike> I can assure you it isn't if those are the parameter names you have.
L33[00:28:16] <Arctangent> I mean I'm using a build from 5 this morning
L34[00:28:27] <Arctangent> or last morning, depending on your perspective on the matter
L35[00:28:42] <kashike> The forge MDK comes with old mappings.
L36[00:29:07] <Arctangent> That'd do it
L37[00:29:58] <Arctangent> Out of curiousity, is ItemStack.isEmpty() not named in the old mappings, either?
L38[00:30:08] <kashike> correct.
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L40[00:32:26] <mezz> you really don't want to use the old mappings, it's a hindrance
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L42[00:33:26] <Arctangent> probably not but it's midnight and I'm just trying to figure this stuf fout
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L66[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20161207 mappings to Forge Maven.
L67[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20161207-1.11.zip (mappings = "snapshot_20161207" in build.gradle).
L68[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L80[02:39:17] <Necro> Do I understand it right?: When using @Optional.Method referencing the optional method in the code will not cause a problem as long as you prevent the code from running by checking if the required mod is loaded, right?
L81[02:43:34] <tterrag> as long as you never invoke the method when it's been removed
L82[02:44:32] <Necro> ok, great!
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L84[02:50:51] <Ordinastie> I'd say it may not be as straightforward as that
L85[02:51:32] <Ordinastie> (assuming it works kinda like the side transformer)
L86[02:52:20] <tterrag> for methods, it is
L87[02:53:18] <Ordinastie> I had that issue where a class returned by a SideOnly method was still loaded
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L92[03:13:44] <Ordinastie> hum, youtube is very slow for me today :x
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L96[03:24:09] <Ordinastie> thats annoying, I can't watch videos :x
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L99[03:25:18] <Ordinastie> maybe it's not youtube, maybe it's me :'(
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L159[06:53:49] <Katrix> IS there any event I can listen to when a player leaves a world?
L160[06:54:53] <Katrix> I don't care if the player is just changing dimensions or actual leaving to the start menu, (dying might have to be handles separately)
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L163[06:59:36] <Katrix> I'm a bit unsure if I can use LivingDeathEvent as I know it's at least fired when going from one dimension to another, but I don't know if the player just leaves the game
L164[07:00:12] <tterrag> dimension change and leave server are two different events
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L166[07:01:11] <Katrix> Yes, which is why I'm asking if there is anything that fires both of them. Basically I just want some sort of PlayerFlush event, as I feel it would be cleaner than listening to 3-4 different ones
L167[07:02:29] <tterrag> why would you need to flush a player if they change dimensions?
L168[07:03:25] <TechnicianLP> if its about discarding the instance use weakreference
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L170[07:04:49] <Katrix> I'm using the EntityTracker, however it doesn't always call removeTrackingPlayer when I consider the player "gone", so I need to make sure that everything truly is gone when the player is gone.
L171[07:05:01] <Katrix> I don't know, maybe it's some bug somewhere else in my code
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L179[07:35:05] <Subaraki> adding to stacksize goes trough func_190917_f ?
L180[07:35:11] <Subaraki> !gm func_190917_f
L181[07:35:26] <Subaraki> oh nice, its called grow
L182[07:36:08] <Ordinastie> why can't I copy PS layers from one file to another? :x
L183[07:36:47] <Ordinastie> nvm, I can
L184[07:36:55] <Ordinastie> it's just not intuitive at all
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L186[07:40:50] * Subaraki doesnt neet to change anything apart from one line in his mod for stacksize
L187[07:40:56] * Subaraki gets real suspicious
L188[07:41:06] <Ordinastie> you need to change the null checks
L189[07:45:21] <Subaraki> need to ? or must ?
L190[07:45:34] <kashike> must
L191[07:45:38] <Ordinastie> both ?
L192[07:46:00] <Subaraki> hmkay
L193[07:46:01] <Ordinastie> more like "have to"
L194[07:46:12] <AshIndigo> Its essential that you change the null hecks
L195[07:46:14] <Subaraki> crashes when checking for null now ?
L196[07:46:31] <Ordinastie> how could that even crash?
L197[07:47:05] <kashike> "must" as in "your code won't work if you're checking for, or passing, null"
L198[07:47:06] <Subaraki> i dont know xD
L199[07:47:15] <Subaraki> ^ thanks
L200[07:47:31] <kashike> pass null -> ItemStack.EMPTY
L201[07:47:36] <kashike> check null -> isEmpty()
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L204[07:51:22] <Subaraki> !gm isEmpty
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L206[07:51:31] <Ordinastie> just update your mappings -_-
L207[07:52:20] <Ordinastie> gotta love when something you thought to be pain to implement is quite easy because you did gud previously :D http://puu.sh/sHee7.jpg
L208[07:54:20] <Subaraki> lol ncie Ordinastie
L209[07:54:34] <Subaraki> stack.isEmpty isn't a thing ?
L210[07:54:39] <Ordinastie> well, the second painful part is comming up, let's see how that goes
L211[07:54:40] <Subaraki> can't find it :s
L212[07:55:04] <kashike> update your mappings.
L213[07:55:16] * AshIndigo gives ordi pain killers
L214[07:55:30] <kashike> snapshot_20161207
L215[07:55:32] <Subaraki> how so ? my 1.11 is a new environement
L216[07:55:49] <kashike> changing the mappings = '...' in your build.gradle to
L217[07:55:52] <kashike> snapshot_20161207
L218[07:55:56] <kashike> and re-run setupDecompWorkspace
L219[07:56:03] <Ordinastie> (and change the forge version too probably)
L220[07:56:19] <Subaraki> i got recomended from the site
L221[07:56:22] <kashike> I'm assuming "new environment" means a new MDK download
L222[07:56:27] <Subaraki> yeah
L223[07:56:30] <kashike> which should have a new forge version
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L225[08:25:09] <Ordinastie> rah, can't seem to find the proper center for my shapes :'(
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L227[08:33:45] <Subaraki> kashike, after waiting for 28 minutes for my workspace to re - decompile
L228[08:33:51] <Subaraki> the names havent updated x)
L229[08:34:05] <Ordinastie> gradlew eclipse
L230[08:34:35] <Ordinastie> obviously, you need to have the new jars in your referenced libraries of your project
L231[08:35:34] <Ordinastie> ok, there has to be a flaw in my logic : http://puu.sh/sHgfB.png
L232[08:35:56] <Ordinastie> to have the highlighted triangle rotate on itself, I need to have the rotation offset to the center right ?
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L234[08:38:26] <Koward> Is World.notifyBlockUpdate the proper replacement for World.notifyBlockOfStateChange ?
L235[08:40:16] <Ordinastie> ah, fuck, I forgot to shift to the center of the block :x
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L246[09:22:59] <AshIndigo> Is anyone thing a list with the size of 36 in vanilla Minecraft?
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L248[09:23:29] <kashike> what?
L249[09:23:31] <Subaraki> ??
L250[09:24:17] <killjoy> English please
L251[09:24:35] <AshIndigo> I'm getting an index out bounds with the index 36 and size 36
L252[09:24:55] <AshIndigo> No arraylists I use can be 36
L253[09:25:02] <Quetzi> thats because an index runs 0 - 35
L254[09:25:09] <AshIndigo> I know
L255[09:25:16] <killjoy> got a stacktrace/code?
L256[09:25:21] <Quetzi> so 36 would be out of bounds
L257[09:25:53] <AshIndigo> Give me a sec killjoy
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L260[09:30:06] <AshIndigo> Well I would if I could connect to my hotspot
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L263[09:38:23] <AshIndigo> I'll wait until I get actual WiFi...
L264[09:38:26] <ghz|afk> AshIndigo: player inventory is 36
L265[09:38:32] <ghz|afk> 27 + hotbar
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L267[09:38:50] <ghz|afk> you may have a bugged container
L268[09:41:19] <AshIndigo> Ohh
L269[09:41:40] <AshIndigo> Thanks giga
L270[09:44:55] <Ordinastie> well, that was not as painful as expected : https://youtu.be/qxwFxeZyE0w
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L286[10:21:46] <Koward> How to disable mods grabbed with maven when testing client ?
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L291[10:28:33] <ghz|afk> hmm wtf
L292[10:28:41] <ghz|afk> Caused by: java.lang.IllegalStateException: @Nonnull method net/minecraft/util/registry/RegistryNamespacedDefaultedByKey.getObject must not return null
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L294[10:29:56] <kashike> might be another method which needs hacking around ghz|afk
L295[10:30:10] <ghz|afk> this is forge dev env
L296[10:30:13] <ghz|afk> (not mdk)
L297[10:30:19] <ghz|afk> happens whenever I hit debug
L298[10:30:19] <kashike> https://github.com/MinecraftForge/MinecraftForge/commit/8f03658f1f5545e7feaa5aed00e50c8b2876575e
L299[10:31:12] <ghz|afk> nah this must be an issue with th e way I have forge set up in IDEA
L300[10:31:26] <ghz|afk> it happens right at startup
L301[10:32:45] <ghz|afk> the sounds registry doesn't appear to have a defaultValue set
L302[10:32:50] <ghz|afk> and is returning null
L303[10:33:10] <ghz|afk> I'll have to try again with eclipse as much as it pains me
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L309[10:51:44] <kashike> ghz|afk: SoundEvent registry isn't a RegistryNamespacedDefaultedByKey, just RegistryNamespaced
L310[10:52:39] <ghz|afk> kashike: /shrug
L311[10:52:42] <ghz|afk> works in eclipse
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L313[10:55:00] <kashike> ghz|afk: Forge is to blame, actually - they change the field
L314[10:55:05] <kashike> https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/fml/common/registry/GameData.java#L80
L315[10:55:18] <kashike> null passed as defaultObjectKey
L316[10:55:19] <Keridos> having a weird issue here in single player my sounds are fine
L317[10:55:41] <Keridos> but when I try them on multiplayer it doesnt play the correct sound but the vanilla minecraft cave sounds or something like that
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L321[11:08:43] <Arctangent> http://i.imgur.com/8L4tcYR.png wooooo
L322[11:10:06] <Arctangent> Fully functional, aside from lacking any working particles and it doesn't show whatever you put in it.
L323[11:10:13] <Arctangent> Speaking of, how would I go about that?
L324[11:10:26] <Arctangent> ( the latter part, think I can figure out paticles on my own )
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L330[11:33:54] <Subaraki> looks nice Arctangent
L331[11:34:14] <Subaraki> how about drawing different textures depending on what you put in it ?
L332[11:34:20] <Subaraki> or render the items out of the stacks
L333[11:34:44] <Arctangent> I figured I'd do that, just not sure how
L334[11:35:33] <ghz|afk> nice but harder: use a custom model and composite the item models into the block model based on the contents that you pass through extended blockstates
L335[11:35:46] <ghz|afk> easier but less efficient: use a TESR to draw the item models
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L337[11:36:43] <Arctangent> TESR?
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L339[11:37:08] <ghz|afk> TileEntitySpecialRenderer
L340[11:37:13] <ghz|afk> the thing mc uses to draw chests and banners
L341[11:37:17] <Arctangent> Ah.
L342[11:37:20] <ghz|afk> and beacons
L343[11:38:00] <ghz|afk> the TESR is the only real option if you want to have some kind of visual animation where the "thing" changes progressively
L344[11:38:32] <ghz|afk> anyhow, bb in a bit
L345[11:38:36] <ghz|afk> gotta do some shopping
L346[11:38:37] <Arctangent> Later.
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L356[11:55:40] <hipsterpig> tterrag: you okay bud? http://ftb-drama.herokuapp.com/241239243675496357466020047159275420675
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L360[12:00:27] <Subaraki> why does entity registry now also take a resourcelocation ?
L361[12:00:40] <Subaraki> if anyone knows before i jump into the code myself to figure it out P:
L362[12:01:20] <Subaraki> just another registry check thing ?
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L373[12:29:01] <ghz|afk> Subaraki: mc 1.11 now has an entity registry
L374[12:29:07] <ghz|afk> well, an entity CLASS registry
L375[12:29:19] <ghz|afk> the resourcelocation is the "id" for that registry
L376[12:29:28] <ghz|afk> while the rest of the values are the same old forge entity registration info
L377[12:29:34] <ghz|afk> so in a way, we now have some redundant data
L378[12:29:44] <ghz|afk> probably needed for upgrading or something
L379[12:30:32] <McJty> ghz|afk, caused me some trouble making my mob spawner code compatible with 1.10 and 1.11 at the same time :-)
L380[12:30:53] <ghz|afk> heh
L381[12:31:06] <ghz|afk> your fault for trying to hard to have one mod do both versions XD
L382[12:31:37] <McJty> Well it worked!
L383[12:31:42] <McJty> And flawlessly at that
L384[12:31:44] <McJty> So I'm pretty happy
L385[12:31:44] <ghz|afk> (and yes I know, you dont' want to maintain two mods at once)
L386[12:31:47] <ghz|afk> heh
L387[12:32:00] <McJty> Actually: 5 times two
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L389[12:32:06] <McJty> Because I ported 5 mods using that technique already
L390[12:32:08] <McJty> Still have to do the rest
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L392[12:32:31] <ghz|afk> I jsut did the port to 1.11
L393[12:32:35] <ghz|afk> and whenever I need to do some change
L394[12:32:40] <ghz|afk> I do it on 1.10, and merge forward
L395[12:32:51] <ghz|afk> there aren't that many conflicts since it's mostly just maintenance on the 1.10 version
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L397[12:35:18] <McJty> Well RFTools and RFTools Control really do a lot of item handling
L398[12:35:22] <McJty> So a lot of code was affected
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L401[12:45:17] <Zidane> Did the vertex format change in mc or am I forgetting something when it comes to this model using a custom format: http://imgur.com/a/deJZr
L402[12:45:23] <Zidane> I feel like I've missed something
L403[12:45:28] <Zidane> Used to work on 1.8.9
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L406[12:55:05] <ghz|afk> Zidane: check DefaultVertexFormats.ITEM
L407[12:55:09] <ghz|afk> but no I don't think it has really changed
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L409[12:56:10] <ghz|afk> the format is: position:3F,color:4UB,texcoord:2F,normal:3B,padding:1B
L410[12:56:26] <ghz|afk> so,
L411[12:56:30] <ghz|afk> !!calc 3*4 + 4 + 2*4 + 3 + 1
L412[12:56:30] <ghz|afk> ghz|afk: Result(s): 28
L413[12:56:36] <ghz|afk> 28 bytes, same as 1.8
L414[12:57:19] <ghz|afk> actually that's a block
L415[12:57:27] <ghz|afk> in which case it's still the same number of bytes
L416[12:57:27] <ghz|afk> just
L417[12:58:00] <Zidane> This is seriously weird
L418[12:58:04] <ghz|afk> position:3F,color:4UB,texcoord:2F,texcoord(lightmap):2F
L419[12:58:12] <Zidane> It has the right sprite and my UVs look okay
L420[12:59:04] <ghz|afk> eh sorry
L421[12:59:06] <ghz|afk> position:3F,color:4UB,texcoord:2F,texcoord(lightmap):2S
L422[12:59:37] <ghz|afk> Zidane: consider using the unpacked quads stuff
L423[12:59:40] <ghz|afk> that forge loaders use?
L424[12:59:51] <Zidane> That is what I use
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L426[12:59:55] <ghz|afk> you can pass int he values as doubles, along with the vertex format given to you in bake
L427[13:00:01] <ghz|afk> and it will pack them on first use
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L429[13:00:45] <ghz|afk> the screenshot doesn't look like invalid vertices though
L430[13:00:48] <ghz|afk> now that I think about it
L431[13:00:50] <ghz|afk> it's a texturing error
L432[13:01:28] <ghz|afk> that pattern
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L434[13:01:39] <ghz|afk> looks like you are using massive texture atlas wrapping
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L437[13:01:51] <ghz|afk> as if your texcoords have values like 0..255
L438[13:01:53] <ghz|afk> instead of 0..1
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L440[13:02:13] <ghz|afk> you COULD have the color and texcoord swapped around?
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L443[13:04:51] <Zidane> ghz|afk, https://github.com/AlmuraDev/Almura/blob/bleeding/src/main/java/com/almuradev/almura/client/model/shape/ChildShapeModel.java#L215
L444[13:05:02] <Keridos> still having a weird issue here, single player sound events in world work fine, on the server they make the clients play random cave sound although
L445[13:05:16] <Keridos> what the heck causes that?
L446[13:05:26] <Zidane> My sprites can be sheets so I multiply by 16
L447[13:07:03] <ghz|afk> divide by 16 instead?
L448[13:07:19] <ghz|afk> the uv coords you store in the vertex data
L449[13:07:32] <ghz|afk> well
L450[13:07:38] <ghz|afk> whatever you pass into sprite.getInterpolatedU/V
L451[13:07:41] <ghz|afk> has to be 0..16
L452[13:07:47] <ghz|afk> which gets turned into a value valid for the atlas
L453[13:07:52] <ghz|afk> so whatever data you have in the model
L454[13:07:56] <ghz|afk> make sure it's scaled to 0..16
L455[13:08:03] <ghz|afk> gotta go
L456[13:08:08] <Zidane> cya thanks
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L464[13:28:13] <Keridos> is there anything I need to remember when trying to make the server play sounds?
L465[13:28:35] <Keridos> currently I use the methods described in the forge wiki and it plays the wrong sounds in multiplayer
L466[13:34:04] <Arctangent> Oh, yeah, is there anything special I need to do to destroy ItemStacks?
L467[13:34:28] <AshIndigo_> Set them to empty?
L468[13:34:46] <Arctangent> That definitely sounds like a good method.
L469[13:34:50] <Arctangent> A good, obvious method.
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L476[13:44:29] <Semx11> what is the channel for the MCPBot again
L477[13:44:47] <Semx11> for multiple requests
L478[13:44:52] <bspkrs> #mcpbot
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L480[13:46:39] <Semx11> I swear I searched for that
L481[13:46:42] <Semx11> whatever
L482[13:46:44] <Semx11> thanks
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L484[13:47:29] <Semx11> oh
L485[13:47:32] <Semx11> it is your bot
L486[13:47:33] <Semx11> nice
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L493[14:08:17] <Arctangent> ... Man.
L494[14:08:46] <Arctangent> I really have no idea what I'm looking at with the renderer.
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L496[14:13:41] <Semx11> you're looking at lwgl4j
L497[14:13:46] <Semx11> but that's all I know as well
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L504[14:40:45] <Keridos> hm registering init stuff via reflection is kinda useless
L505[14:42:20] <Semx11> what kind of init stuff has to be registered using reflection?
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L508[14:47:00] <LexDesktop> ?
L509[14:48:10] <ghz|afk> Keridos: wtf are you doing? XD
L510[14:48:40] <LexDesktop> Shush people arnt suposed to know that's what ? means.
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L512[14:53:49] <ghz|afk> Hmm the answer to this is probably obvious, but my brain's refusing to work right
L513[14:54:08] <ghz|afk> the ItemStackHandler class has a protected getStackLimit method
L514[14:54:11] <Semx11> my life became approximately 203% easier after I discovered that FML's ReflectionHelper is a thing
L515[14:54:14] <ghz|afk> making it public would be a breaking change?
L516[14:54:24] <ghz|afk> I mean, would it prevent the subclasses from working?
L517[14:54:51] <Semx11> only one way to find out? trial and error, lol
L518[14:56:19] <ghz|afk> what's the key in clipse to generate an override?
L519[14:56:32] <ghz|afk> nevermind found a menu item
L520[14:56:59] <ghz|afk> okay yes
L521[14:57:10] <Semx11> honest question: why do you use eclipse instead of intellij? is there something I'm missing?
L522[14:57:10] <ghz|afk> the subclasses that still have "protected" in the override fail to work
L523[14:57:16] <ghz|afk> thisi s a forge PR
L524[14:57:20] <ghz|afk> I tried to get it working on eclipse
L525[14:57:27] <ghz|afk> but the run targets don't quite work
L526[14:57:32] <Semx11> you mean on intellij?
L527[14:57:39] <ghz|afk> eh in idea*
L528[14:57:45] <ghz|afk> so I'm temporarily using eclipse to test the changes
L529[14:57:55] <ghz|afk> https://github.com/MinecraftForge/MinecraftForge/pull/3516
L530[14:58:06] <Semx11> did you have a project with multiple modules in idea?
L531[14:58:10] <ghz|afk> I did this earlier, but it's bothering me
L532[14:58:23] <ghz|afk> yes setting up the forge development environment in IDEA requires multiple modules
L533[14:58:35] <ghz|afk> there's something wrong with the resource paths
L534[14:58:38] <ghz|afk> it's something I can fix
L535[14:58:41] <ghz|afk> just not right now
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L537[14:58:58] <Semx11> well you don't need multiple modules if you only make it for one MC version
L538[14:59:00] <Semx11> or am I dumb
L539[14:59:20] <ghz|afk> no the forge (not MDK) enviornment has multiple subprojects
L540[14:59:27] <Semx11> ah
L541[14:59:39] <ghz|afk> the root forge + projects/clean + projects/forge
L542[14:59:52] <LexDesktop> it SHOULD just be two projects
L543[14:59:57] <LexDesktop> clean and forge
L544[15:00:02] <Semx11> would you need multiple modules if you use a github project with one branch per MC version
L545[15:00:04] <LexDesktop> no idea what the fuck you guys do with idea
L546[15:00:17] <ghz|afk> then I must have it wrong
L547[15:00:22] <Semx11> because I've been trying to set that up but no clue how to get it properly
L548[15:00:41] <ghz|afk> oh nevermind
L549[15:00:50] <ghz|afk> there are two subprojects, Clean, and Forge
L550[15:01:16] <ghz|afk> it's jsut that the gradle panel doesn't quite match up with the modules list
L551[15:01:24] <ghz|afk> and as I said, my brain's not working right now
L552[15:01:29] <ghz|afk> so I shoudl just shut up
L553[15:01:32] <Semx11> what's the difference between the forge environment and the mdk
L554[15:01:35] <ghz|afk> I'll look at it again later/tomorrow
L555[15:01:44] <ghz|afk> the MDK is designed for writing mods
L556[15:01:54] <ghz|afk> the forge development enviornment is for developing forge
L557[15:01:59] <ghz|afk> and making PRs to the forge project
L558[15:02:04] <Semx11> ah
L559[15:02:15] <Semx11> or write your own custom version of forge perhaps
L560[15:02:18] <Semx11> not sure why anyone would do that
L561[15:02:32] <ghz|afk> yeah, let's keep it at making PRs to forge
L562[15:02:32] <ghz|afk> ;p
L563[15:03:43] <Semx11> can you still make PRs to old forge versions, such as 1.8?
L564[15:04:01] <ghz|afk> not unless it's a serious crash/dupe bug
L565[15:04:12] <ghz|afk> 1.11 only for new stuff
L566[15:04:28] <Semx11> well there is this issue with 1.8 forge where if you type a chat message that starts with a command name, it will execute that command
L567[15:04:43] <ghz|afk> even without the / ?
L568[15:04:45] <Semx11> yeah
L569[15:04:51] <LexDesktop> only client side commands
L570[15:04:53] <Semx11> yes
L571[15:04:55] <LexDesktop> and thats not a issue thats a feature
L572[15:05:06] <LexDesktop> literally requested by a bunch of people
L573[15:05:06] <ghz|afk> XD
L574[15:05:11] <Semx11> what
L575[15:05:16] <Semx11> why would people like that
L576[15:05:33] <Semx11> are they too lazy to type a '/'
L577[15:05:36] <Semx11> :/
L578[15:05:39] <ghz|afk> must be weird to type like
L579[15:05:45] <ghz|afk> "jei is the mod you are talking about
L580[15:05:45] <LexDesktop> or they want their own triggers
L581[15:05:56] <ghz|afk> and getting "unknown command 'is'"
L582[15:06:01] <LexDesktop> or they have a chat mod where depending on what you send it sends to different channels
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L584[15:06:23] <LexDesktop> jei needs to handle that client side then
L585[15:06:40] <Semx11> depending on what you send? or do you mean a prefix when they type
L586[15:07:05] <Semx11> ok but even if people requested that, why is that a thing in 1.8 forge and not in 1.8.9
L587[15:07:55] <LexDesktop> its is, its even in 1.11
L588[15:08:28] <Semx11> well tbh it would be better if there was a "on client chat" event or something (not receiving, but sending)
L589[15:08:44] <LexDesktop> there is IIRC
L590[15:08:47] <LexDesktop> several
L591[15:08:58] <LexDesktop> not going to get into this because you havent done your reserch into it
L592[15:09:08] <Semx11> oh boy I have searched for it everywhere
L593[15:09:29] <Semx11> but everybody points me toward C01PacketChatMessage and creating a netty outbound listener
L594[15:09:47] <Semx11> so right now I'm just writing my class which extends GuiChat
L595[15:09:57] <Semx11> because that seems to be the only way
L596[15:10:01] <LexDesktop> thats fucking retarded
L597[15:10:08] <LexDesktop> also, WHY do you want it
L598[15:10:13] <LexDesktop> what are you trying to acomplish?
L599[15:10:26] <Semx11> I'm writing a gui/chat mod that uses that
L600[15:10:43] <LexDesktop> thats not an explination I KNOW you're writing a mod
L601[15:11:02] <Semx11> Well, I have certain chat channels going through my netty server on a VPS
L602[15:11:10] <Semx11> and I want people to be able to do /chat channel
L603[15:11:15] <Semx11> <channel>*
L604[15:11:19] <Semx11> so they can select the channel
L605[15:11:22] <LexDesktop> So you want a command
L606[15:11:33] <Semx11> it also has a command
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L608[15:11:45] <Semx11> but also a chat channel
L609[15:12:00] <LexDesktop> also better user experiance for that is tabs
L610[15:12:07] <LexDesktop> not putting all chat in one window
L611[15:12:14] <Semx11> the mod is mainly to use on hypixel, and they also have a /chat command, and I can't completely disable that
L612[15:12:19] <Semx11> yeah that's true
L613[15:12:35] <LexDesktop> ya fuck hypixel, have fun with that.
L614[15:12:51] <Semx11> well maybe you could at least point me into the right direction with those chat listeners
L615[15:12:56] <Semx11> because I've searched everywhere
L616[15:13:48] <LexDesktop> no, i dont rememebr where they are off the top of my head
L617[15:13:54] <LexDesktop> and i dont wanna go searching either
L618[15:14:00] <Semx11> I understand
L619[15:14:14] <Semx11> also it's for MC 1.8.9, maybe they've been added in later versions
L620[15:14:30] <Semx11> so I guess I'll just keep writing my ? extends GuiChat :p
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L622[15:15:46] <Ordinastie> although if he were to go with tabs, maybe subclass of GuiChat is the way to go :p
L623[15:18:04] <LexDesktop> it is
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L625[15:18:21] <LexDesktop> but its my suggestion to go with tabs he didnt want to do that
L626[15:18:35] <Ordinastie> I don't think he knows what he wants to do
L627[15:19:09] <ghz|afk> he didn't actually explain what he's doing, did he?
L628[15:19:25] <ghz|afk> oh wait he did
L629[15:19:34] <Ordinastie> I stopped caring when he started to ask how to make an auto-updater
L630[15:20:33] <LexDesktop> he did, oh for fucks sake
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L645[15:37:16] <AshIndigo> How old?
L646[15:38:05] <ghz|afk> 1.8.9
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L648[15:39:04] <AshIndigo> Ok
L649[15:39:06] <unascribed> I've posted a proposal to update the logical/physical terminology, feedback wanted: https://github.com/MinecraftForge/Documentation/issues/78
L650[15:39:38] <ghz|afk> meh.
L651[15:40:02] <ghz|afk> I prefer to just call them client thread / server thread / client jar / server jar
L652[15:40:23] <ghz|afk> your proposed words don't have meaning for most people
L653[15:41:30] <unascribed> thread/jar seems even more confusing honestly
L654[15:41:45] <Ordinastie> not really
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L656[15:42:10] <Ordinastie> tbh, logical/physical is already enough
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L659[15:42:35] <ghz|afk> meh. worst persimmon I have eaten in a while
L660[15:42:45] <ghz|afk> I very much prefer proper mature kakis
L661[15:45:31] <ghz|afk> unascribed: "The physical server holds multiple logical servers" wat?
L662[15:45:50] <unascribed> well, in the general case a "logical server" refers to a world
L663[15:45:53] <unascribed> and there /are/ multiple worlds
L664[15:45:56] <ghz|afk> so far as I know, there's only one instance of the MinecraftServer class & its respective thread
L665[15:46:16] <unascribed> and it seems like Mojang is on a path to have multiple MinecraftServers and to thread Worlds
L666[15:46:49] <ghz|afk> and replica is just... misleading
L667[15:47:08] <ghz|afk> the purpose of the client thread is to manage rendering
L668[15:47:15] <Ordinastie> unascribed, when someone who actually knows how it works internally asks you what you meant, it's not a good sign :p
L669[15:47:19] <ghz|afk> yes it does have a partial cache
L670[15:47:32] <ghz|afk> but it's like, an implementation detail ;P
L671[15:48:21] <ghz|afk> dunno, it doesn't seem like an improvement
L672[15:48:24] <unascribed> hm, yeah
L673[15:48:39] <ghz|afk> if anything
L674[15:48:41] <unascribed> I'll leave the issue open in case someone else has ideas
L675[15:48:47] <unascribed> this is ultimately why I asked for feedback though :P
L676[15:48:50] <ghz|afk> I'd change references to the physical server with .DEDICATED
L677[15:49:23] <ghz|afk> but the client is still the client, either way
L678[15:50:33] <ghz|afk> so I'd do Side.{CLIENT,DEDICATED}, but I have no idea if I'd rename isRemote, and if so, to waht
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L682[15:52:40] <ghz|afk> the problem with isRemote is that people often think client-centric, so there's one remote, with many locals
L683[15:52:53] <ghz|afk> but the field is named opposite, where the local isthe server -- the one running thel ogic
L684[15:53:02] <ghz|afk> but isClient would just add to the confusion
L685[15:54:19] <ghz|afk> i nthe end, I think anyone able ot understand the concepts of primary/replica, is also able to understand the difference between jars and threads
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L690[15:56:42] <Ordinastie> I'm almost tempted to say yes to those terms just to confuse even more the 10y old wannabe modders
L691[15:56:48] <Shambling> well I was going to set up my dedicated server I brought home from work, but I had to dig out our leach field so I'm exhausted :|
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L693[15:57:24] <Shambling> dual core with 4 gigs ddr2 and windows 10 should be enough to host a minecraft test compile server I'd imagine
L694[15:58:20] <barteks2x> so in my library I have some logging, any way to have logging compatible with forge without forcing specific log4j version?
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L699[16:04:06] <barteks2x> I guess slf4j would be the right thing here?
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L715[16:53:48] <illy> LexDesktop: Can't remember did you want me to add support for custom launcher.json URLs to the launcher?
L716[16:54:18] <illy> err javawrappr*
L717[16:58:41] <LexDesktop> yes
L718[16:58:59] <LexDesktop> config json or ini
L719[16:59:16] <LexDesktop> should have any urls, what jar to run, what command line etc...
L720[17:02:37] <barteks2x> I'm not actually sure if it's allowed to reuse name of old mod, CubicChunks mod already existed up to mc 1.0.0. Is reusing that name ok or not?
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L723[17:03:43] <unascribed> is using it technically allowed? probably
L724[17:03:46] <unascribed> is doing so a good idea? no
L725[17:03:59] <unascribed> you could take the usual route and put a word like "Reborn" after it :P
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L727[17:04:25] <unascribed> or use a synonym for cubic
L728[17:05:34] <barteks2x> I would use 3d chunks name... but the first character of a name being digits can cause a lot of issues
L729[17:05:45] <unascribed> yeah, it's not a valid identifier
L730[17:06:38] <barteks2x> I remember that way back in 2013 I asked author about reusing some of his original mod code in my unofficial update and I got permission, but I don't think it also applies to name
L731[17:08:02] <barteks2x> I will probably consider using CubicChunksReborn
L732[17:10:03] <illy> lex does this look good? http://imgur.com/a/EZVkC
L733[17:10:21] <unascribed> CubularChunks
L734[17:11:00] <Darkevilmac> Vertical Chunks
L735[17:11:08] <Darkevilmac> Chunky Chunks
L736[17:11:19] <unascribed> Smooth Chunks
L737[17:11:37] <Darkevilmac> Peanut Butter Chunks
L738[17:11:45] <unascribed> don't explain the joke
L739[17:12:15] <ghz|afk> barteks2x: Vertical Expansion ;P
L740[17:12:18] <Darkevilmac> sorry
L741[17:12:45] <unascribed> Theoretically Infinitely Tall Worlds
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L744[17:13:57] <barteks2x> Vertical Expansion.... that would be awesome name :D
L745[17:14:27] <barteks2x> but still, cubic chunks is what is in the suggestions thread
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L747[17:20:42] <unascribed> Verticality
L748[17:21:12] <kenzierocks> cubic chunks are fun because mojang
L749[17:21:38] <ghz|afk> Vertically Unlimited
L750[17:22:25] <barteks2x> for now I made github issue "Find better name" because in 2 days I will probably forget about it, and can't really change it right now until a few PRs are submitted and merged
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L757[17:58:49] <Everseeking> http://pastebin.com/bbn1WTge not looking for help, not my crash, just want to know if my thinking is correct. Is some mod incorrectly using the Formatter class, which then fails to write to the FML log?
L758[18:00:21] <diesieben07> nope not some mod
L759[18:00:32] <diesieben07> the FMLLog stuff is fundamentally broken
L760[18:00:43] <diesieben07> it's been patched in some places but the core problem is not been fixed
L761[18:00:46] <diesieben07> so... not your fault.
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L763[18:01:43] <ghz|afk> the line that crashes seems to be the crash report handler
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L765[18:02:05] <ghz|afk> somehow the crash report system... crashed
L766[18:02:13] <diesieben07> the problem is that FMLLog passes EVERYTHING EVER through String.format
L767[18:02:14] <Keridos> lol
L768[18:02:21] <Everseeking> is there a more detailed bug tracker for forge other than the github issues page, or not public/doesn't exist?
L769[18:02:25] <diesieben07> and sometimes that "everything" has % signs in it
L770[18:02:31] <ghz|afk> the issue tracker IS the bug tracker
L771[18:02:31] <diesieben07> which then crashes because it's no longer a valid format
L772[18:02:34] <Everseeking> k
L773[18:02:41] <ghz|afk> waht kind of "detail" is missing from it?
L774[18:03:11] <Keridos> diesieben07: shouldnt it be able to just escape the %'s?
L775[18:03:29] <ghz|afk> Keridos: he's saying it can't distinguish proper format specifiers
L776[18:03:30] <diesieben07> well
L777[18:03:34] <diesieben07> exactly
L778[18:03:38] <ghz|afk> from random strings that just happen to contain a % for whatever reason
L779[18:03:45] <diesieben07> FMLLog cannot know if you meant %s or the ACTUAL %s
L780[18:03:58] <diesieben07> so it doesn't know what to escape and what not to
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L782[18:04:47] <Keridos> then why not map the format string to be something like /%#
L783[18:04:50] <Everseeking> not related to this, just in the changelog, i swear i tried to look up the issue #s in the commit details and couldn't find some in the github issues. Could have been an oversight of mine though
L784[18:05:02] <Keridos> that should pretty much never be used at all
L785[18:05:09] <Keridos> and then remap from there
L786[18:05:11] <diesieben07> that is the wrong way to fix the problem...
L787[18:05:11] <Eragonn1490> ghz
L788[18:05:18] <diesieben07> FMLLog should not exist at all
L789[18:05:30] <Keridos> FMLLog is the crash report thing?
L790[18:05:34] <diesieben07> No.
L791[18:05:41] <diesieben07> its just some ancient FML logger stuff
L792[18:05:46] <diesieben07> that has been patched and updated over the years.
L793[18:05:54] <diesieben07> really everything shoudl just call the Logger methods from Log4j
L794[18:06:00] <diesieben07> and not those ... weird things in FMLLog
L795[18:06:03] <Keridos> so more of a frankenstein part of forge?
L796[18:06:06] <diesieben07> but nobody has fixed it yet.
L797[18:06:07] <diesieben07> imho yes.
L798[18:06:33] <Keridos> ah. maybe just remove it and let people update their mods
L799[18:06:43] <diesieben07> nobody should EVER be using that in a mod
L800[18:06:46] <diesieben07> it's an internal part of FML
L801[18:06:52] <diesieben07> but yeah, mods are stupid
L802[18:07:15] <Keridos> I usually just end up using Logger.getGlobal or something like that
L803[18:07:18] <Keridos> works just fine
L804[18:07:29] <diesieben07> ehh don't use global...
L805[18:07:34] <diesieben07> Logger.getLogger("MyMod")
L806[18:07:43] <Keridos> ah that works?
L807[18:07:52] <diesieben07> of course.
L808[18:08:11] <Keridos> I usually just use it for debugging, if breakpoints are not optimal for debugging
L809[18:08:16] <Keridos> f.ex. in big loops
L810[18:08:41] <diesieben07> eh
L811[18:08:48] <diesieben07> might as well use sysout for that
L812[18:09:10] <Keridos> tbh it doesnt really matter, I remove the debug logging in releases
L813[18:09:20] <Keridos> normally at least, sometimes I do forget that but eh
L814[18:09:45] <diesieben07> that's why we have different logging levels :P
L815[18:09:52] <Keridos> :P
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L817[18:10:09] <Keridos> question: how weird is it to use reflection to init my mods items blocks and sounds?
L818[18:10:22] <diesieben07> very weird
L819[18:10:39] <diesieben07> why do you do that?
L820[18:10:40] <Keridos> it works fairly good, did not expect that
L821[18:10:56] <Keridos> It automatically registers all the values of the class
L822[18:11:15] <diesieben07> eww :D
L823[18:11:17] <Keridos> so it eliminates one possible reason for bugs
L824[18:11:23] <diesieben07> not a fan
L825[18:11:53] <Keridos> well it registers them if they are not null and a proper instance of block or whatever
L826[18:12:01] <diesieben07> still
L827[18:12:12] <diesieben07> you could just do it in a constructor...
L828[18:12:12] <Keridos> it is a bit hacky
L829[18:12:27] <diesieben07> although... yeah thats not much better
L830[18:13:08] <Keridos> Thinking atm of how I want to do it, the reflection stuff is actually quite neat since you can save a few lines that way
L831[18:13:27] <Keridos> and you have an automatic registration of everything you put into one of the init classes
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L833[18:13:53] <Keridos> and If you do not want to init it, just set it to null or in another class
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L836[18:14:18] <Keridos> It uses one of the not so hacky parts of reflection though
L837[18:14:23] <Keridos> I saw you can setField, too
L838[18:14:36] <diesieben07> oh you can do a lot :D
L839[18:14:38] <Keridos> that is what they use for patching closed source mods sometimes, isn't it?
L840[18:14:51] <diesieben07> uhhh what?
L841[18:15:02] <Keridos> there are patch mods, f.ex. for binnies mods
L842[18:15:18] <diesieben07> they might use reflection, yes
L843[18:15:26] <Keridos> I think they use a combination of reflection and ASM for that
L844[18:15:34] <Keridos> I have no idea how ASM works though
L845[18:15:53] <diesieben07> ASM is a dark dark technique
L846[18:15:57] <diesieben07> don't go there :
L847[18:15:59] <diesieben07> :P
L848[18:16:03] <Keridos> hehe
L849[18:16:38] <Keridos> too bad binnie seems to be gone
L850[18:17:04] <Keridos> If he just gave the permission to clone binnies mods and publish it, I am sure it would be taken care of
L851[18:18:44] <Keridos> but apart from hacky init stuff I kind of like the new registries and stuff
L852[18:18:50] <Keridos> its more centralised
L853[18:19:06] <Keridos> and I will love the day when all manual IDs are gone for good
L854[18:19:18] <diesieben07> are they not?
L855[18:19:38] <Keridos> in 1.11 maybe, I think 1.10 still had biome ids?
L856[18:19:47] <Keridos> not sure though
L857[18:20:14] <diesieben07> even 1.9.4 has biomes in the new registries
L858[18:20:25] <ghz|afk> there's still 256 internal IDs available, though
L859[18:20:40] <ghz|afk> but since 1.9 or maybe 1.9.4, biomes have registries
L860[18:20:41] <Keridos> that is not much o.O
L861[18:20:55] <ghz|afk> mc only allocates so much for them
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L864[18:21:40] <Keridos> well then yay at no more manual IDs
L865[18:22:00] <Keridos> I kind of go crazy when I see people manually assigning block ids in post 1.7.x
L866[18:22:18] <ghz|afk> I think the only place where "ids" are still used, is in entities, but those are mod-local, rather than global
L867[18:22:20] <Keridos> there is pretty much NO reason why you should ever do that
L868[18:22:38] <ghz|afk> if anyone does manual IDs in 1.9+
L869[18:22:41] <ghz|afk> their mod is broken.
L870[18:23:06] <Keridos> ghz|afk: that reminds me of the nice bug where we had server crashes, because phaser beams from matter overdrive were entities and somehow IDs were the same for something that spawns
L871[18:23:48] <Keridos> but since the phaser has some values that need to be properly set in its constructor, the server would just randomly crash with an NPE when that specific mob spawned
L872[18:24:03] <diesieben07> that is when people use global entity ids...
L873[18:24:06] <diesieben07> which are finally gone
L874[18:24:06] <illy> LexDesktop: this look good? http://imgur.com/a/uwD3K
L875[18:25:57] <illy> this too http://imgur.com/a/EZVkC
L876[18:26:27] <Keridos> Btw, huge shoutout to all the awesome people here, helping/fixing/writing forge
L877[18:26:37] <Keridos> modding is so much more convenient in 1.10.2
L878[18:30:42] <Keridos> gonna go off for now though, see you guys, good night
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L880[18:39:42] <LexDesktop> illy, dont want this as command line...
L881[18:41:10] <illy> so a config file hmm that's do able I can just them drop a launcher.json in the .minecraft dir
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L884[18:55:43] <illy> LexDesktop: this format better? https://gist.github.com/Illyohs/d1df329f27e61feb1ea9e648d27da741
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L886[19:01:51] <LexDesktop> no god dammet
L887[19:01:55] <LexDesktop> ive told you this a few times
L888[19:02:05] <LexDesktop> the config json is IN THE EXE
L889[19:02:08] <LexDesktop> as a zip file
L890[19:03:46] <LexDesktop> the final 'Forge Installer' would be the exe with a zip file appended to the end, the zip contains a json/ini with : required java version, url to the JRE json, the name of the jar file, args to pass to the jar
L891[19:04:49] <illy> I can't do that all of that info would have to be done at compile time
L892[19:05:48] <illy> err I cant add a zip file into the exe
L893[19:08:57] <LexDesktop> why not
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L895[19:09:58] <LexDesktop> cat wrapper.exe installer.zip >installer.exe
L896[19:11:05] <ghz|afk> you do it like how zip self-extractors do
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L898[19:14:05] <illy> would that also work under other OS?
L899[19:14:25] <ghz|afk> if you do it right, other OSes should be ableto detect the SFX-exe and find the contents
L900[19:14:26] * unascribed ignites
L901[19:14:43] <ghz|afk> I have no idea how "doing it right" works
L902[19:14:56] <LexDesktop> can you unzip files in go?
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L904[19:15:57] <illy> mhmm that what im doing now https://github.com/MinecraftForge/JavaWrapper/blob/master/util/decomphelper.go#L91-L133
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L906[19:17:16] <ghz|afk> this may work as a reference for how others have created zip SFX programs: http://freeextractor.sourceforge.net/FreeExtractor/
L907[19:17:28] <illy> though I have a hack for mac right now because it's not extracting correctly once I get my hands on a mac again ill be able to sit down and fix it
L908[19:17:35] <LexDesktop> https://golang.org/pkg/archive/zip/#NewReader
L909[19:17:41] <ghz|afk> i'm looking at it, and so far I don't see anything special about them
L910[19:17:48] <LexDesktop> read your current exe as a input stream
L911[19:17:52] <ghz|afk> it's just the exe with appended settings and appended zip data
L912[19:18:00] <LexDesktop> find the zip header {if the read function doesnt do that for you}
L913[19:18:07] <LexDesktop> and then call that new reader function
L914[19:18:28] <LexDesktop> SFX?
L915[19:18:35] <ghz|afk> SelF eXtract
L916[19:18:56] <ghz|afk> those winzip exes that unpack the contents when you run them
L917[19:19:09] <LexDesktop> ya those are pretty much what we're talking about
L918[19:19:16] <LexDesktop> a exe with a zip payload on the end
L919[19:19:26] <LexDesktop> exes will be read into memory and any extra data at the end ignored
L920[19:19:31] <ghz|afk> yeah I gathered, that's why I pasted this link
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L922[19:19:51] <LexDesktop> once its running in memory you can treat the exe like any other file on disc
L923[19:19:52] <ghz|afk> so far as I can tell, the data is just there at the end, and the exe knows ho to get to it
L924[19:20:19] <ghz|afk> the link I pasted
L925[19:20:26] <ghz|afk> the "header" program (the actual extractor)
L926[19:20:44] <ghz|afk> has a "rough estimate" for where to find the metadata, and then just searches for the ini start
L927[19:20:58] <ghz|afk> which is ascii "[FE]" for them
L928[19:21:33] <ghz|afk> they use GetModuleFileName
L929[19:21:39] <ghz|afk> for getting the full path of the exe
L930[19:21:42] <ghz|afk> although go may have something else
L931[19:21:50] <illy> ok so that means im going to have to fix this as well https://github.com/MinecraftForge/JavaWrapper/blob/master/util/decomphelper.go#L54-L62
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L933[19:27:39] <LexDesktop> wtf is that?
L934[19:32:01] <illy> really annoying hack that I use to unzip on a mac because of https://git.io/v1gTv now that I have acquired(stole) a mac from my brother im fixing it now
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L936[19:34:22] <illy> but all it does is run the ditto command https://developer.apple.com/legacy/library/documentation/Darwin/Reference/ManPages/man1/ditto.1.html
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L938[19:47:17] <LexDesktop> ya, its a matter of you manually setting the permisisons when extracting the file
L939[19:47:34] <LexDesktop> thats what ditto does, and you should be able to get that information when manually extracting
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L942[19:52:43] <tterrag> hipsterpig: no :(
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L955[20:17:37] <illy> dear lord didn't realize how small the font was on macs -_-'
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L970[21:04:12] <baegmon> is there a way to transition from one gui screen to another? (ie. pressing one button inside guiscreen A -> guiscreen B)
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L982[21:14:04] <TehNut> baegmon: Minecraft.getMinecraft().displayGuiScreen()
L983[21:15:02] <baegmon> @TehNut yea I'm using that to open up my main gui but I was wondering if there was an easier way to transition into a "sub" gui but I guess I'll just open a new one
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L989[21:21:20] <killjoy> baegmon, implement it in the GuiScreen
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L994[21:50:15] <Me4502> What mod in most modpacks is it that adds /tpworld ? trying to debug some stuff
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L1012[23:20:27] <Artillect> So I submitted a PR to forge
L1013[23:20:38] <Artillect> let's see what Lex says about it
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