<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[00:03:51] ***
minecreatr is now known as Mine|dreamland
L2[00:12:47] ⇦
Quits: Alex_hawks
(~Alex_hawk@2001:8003:84b5:ce00:213b:463:db44:1cfb) (Read error:
Connection reset by peer)
L3[00:13:00] ⇦
Quits: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net) (Ping
timeout: 186 seconds)
L4[00:13:03] ⇨
Joins: Alex_hawks
(~Alex_hawk@2001:8003:84cc:5300:357b:874f:2bb2:7dd9)
L5[00:13:15] ⇨
Joins: Hunterz
(~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
L6[00:13:45] ⇨
Joins: Naiten (Naiten@77.35.239.53)
L7[00:15:41] ⇦
Parts: camerondm9
(~camerondm@stnbmb0125w-ad02-25-214.dynamic.mtsallstream.net)
())
L8[00:16:34] ⇦
Quits: fatguylaughing (~fatguylau@worx01.meridian-ds.com) (Ping
timeout: 384 seconds)
L9[00:22:52] ⇦
Quits: Shukaro (~Shukaro@130.108.205.152) (Read error: Connection
reset by peer)
L10[00:37:47] ⇦
Quits: Brokkoli (~Brokkoli@p2E5B1FE0.dip0.t-ipconnect.de) (Quit:
Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen
und das T�ten angemessen wirkt. (George Orwell))
L11[00:37:59] ⇦
Quits: Naiten (Naiten@77.35.239.53) (Read error: Connection reset
by peer)
L12[00:42:55] ⇦
Quits: Alex_hawks
(~Alex_hawk@2001:8003:84cc:5300:357b:874f:2bb2:7dd9) (Read error:
Connection reset by peer)
L13[00:44:54] ⇦
Quits: TechnicianLP2 (~Technicia@p4FE1C01B.dip0.t-ipconnect.de)
(Ping timeout: 384 seconds)
L14[00:45:40] ⇨
Joins: Alex_hawks (~Alex_hawk@101.186.245.179)
L15[00:48:18] ⇨
Joins: Naiten (Naiten@5.143.115.152)
L16[00:59:58] ⇨
Joins: kinggoesgaming
(uid23106@id-23106.tooting.irccloud.com)
L17[01:15:19] ⇨
Joins: VikeStep (~VikeStep@101.184.55.151)
L18[01:19:18] ⇦
Quits: blood_ (unknown@ool-4574115b.dyn.optonline.net) (Read error:
Connection reset by peer)
L19[01:20:45] ⇨
Joins: blood_
(~unknown@ool-4574115b.dyn.optonline.net)
L20[01:25:12] ***
AbrarSyed is now known as Abrar|gone
L21[01:26:09] ⇨
Joins: Subaraki
(~Artix@mf763-h01-176-150-102-154.dsl.sta.abo.bbox.fr)
L22[01:29:06] ⇦
Quits: glasspelican (~quassel@104.167.117.185) (Ping timeout: 384
seconds)
L23[01:29:36] ⇨
Joins: glasspelican (~quassel@stanley.glasspelican.ca)
L24[01:42:31] ⇨
Joins: AstralSorcerer (~AstralSor@128.151.114.10)
L25[01:51:17] ***
Drullkus is now known as Drull|zzz
L26[01:56:07] ⇨
Joins: Noppes (~Noppes@ip56530f2e.direct-adsl.nl)
L27[01:56:07] ⇨
Joins: brandon3055
(~Brandon@122-129-151-48.dynamic.ipstaraus.com)
L28[01:57:09] ⇨
Joins: NineChickens
(uid196646@id-196646.highgate.irccloud.com)
L29[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20161206 mappings to Forge Maven.
L30[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20161206-1.11.zip
(mappings = "snapshot_20161206" in build.gradle).
L31[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L32[02:02:12] ⇨
Joins: immibis
(~chatzilla@122-61-224-36.jetstream.xtra.co.nz)
L33[02:09:54] ⇦
Quits: Chais (~Chais@62.178.210.212) (Read error: Connection reset
by peer)
L34[02:11:14] ⇨
Joins: Chais (~Chais@62.178.210.212)
L35[02:12:23] ⇨
Joins: npe|office
(~NPExcepti@bps-gw.hrz.tu-chemnitz.de)
L36[02:14:26] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 384
seconds)
L37[02:18:51] ⇦
Quits: Delaxarnyazer
(~Delaxarny@2a02:a44e:91ce:1:80dc:7855:5421:3308) (Read error:
Connection reset by peer)
L38[02:19:33] ⇨
Joins: Delaxarnyazer
(~Delaxarny@2a02:a44e:91ce:1:80dc:7855:5421:3308)
L39[02:31:02] ⇦
Quits: blood_ (~unknown@ool-4574115b.dyn.optonline.net)
()
L40[02:33:37] ⇨
Joins: mallrat208
(~mallrat20@107-145-175-135.res.bhn.net)
L41[02:37:43] ⇦
Quits: Everseeking
(~Everseeki@pool-100-6-95-214.pitbpa.fios.verizon.net) (Quit: Big
Gulps, huh? Alright... Welp, see ya later)
L42[02:39:01] ⇨
Joins: Larry1123 (Larry1123@irc.larry1123.net)
L43[02:40:30] ⇦
Quits: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
(Ping timeout: 384 seconds)
L44[03:01:07] ⇦
Quits: brandon3055 (~Brandon@122-129-151-48.dynamic.ipstaraus.com)
(Read error: Connection reset by peer)
L45[03:16:13] ⇦
Quits: killjoy
(~killjoy@cpe-2606-A000-1118-C091-243D-509A-D418-52EB.dyn6.twc.com)
(Quit: Leaving)
L46[03:36:12] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 186
seconds)
L47[03:46:32] ⇦
Quits: immibis (~chatzilla@122-61-224-36.jetstream.xtra.co.nz)
(Ping timeout: 198 seconds)
L48[03:52:54] ⇨
Joins: Larry1123 (Larry1123@irc.larry1123.net)
L49[04:29:36] ⇦
Quits: NineChickens (uid196646@id-196646.highgate.irccloud.com)
(Quit: Connection closed for inactivity)
L50[04:34:54] ⇨
Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L51[04:40:32] ⇦
Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 198
seconds)
L52[04:51:40] ⇦
Quits: Syndlig (uid8094@id-8094.ealing.irccloud.com) (Quit:
Connection closed for inactivity)
L53[04:52:12] ⇦
Quits: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Remote
host closed the connection)
L54[04:52:44] ⇦
Quits: mallrat208 (~mallrat20@107-145-175-135.res.bhn.net) (Quit:
Leaving)
L55[04:52:53] ⇨
Joins: Larry1123 (Larry1123@irc.larry1123.net)
L56[04:55:21] ⇨
Joins: npe|office
(~NPExcepti@bps-gw.hrz.tu-chemnitz.de)
L57[04:59:06] ⇦
Quits: Naiten (Naiten@5.143.115.152) (Read error: Connection reset
by peer)
L58[05:06:06] ⇨
Joins: Snapples
(uid167569@id-167569.highgate.irccloud.com)
L59[05:19:41] ⇦
Quits: kashike (kashike@is.a.miserable.ninja) (Remote host closed
the connection)
L60[05:24:18] ⇨
Joins: kashike (kashike@is.a.miserable.ninja)
L61[05:29:31] <AshIndigo> How do I add
translations for my command when it fails or when I do /help on
it
L62[05:29:48] <AshIndigo> Since I18n isn't
accessible on serverr
L63[05:30:04] <Ordinastie> same way vanilla
does it
L64[05:30:29] <AshIndigo> Alright
L65[05:31:37] <kashike> I18n also exists on
the server as another class, fyi. but you should NOT be using it
for commands
L66[05:31:44] <kashike> help/exceptions/etc
use translation keys, not messages
L67[05:35:24] <AshIndigo> !gm
func_152374_a
L68[05:35:26] ***
amadornes[OFF] is now known as amadornes
L69[05:41:15] <AshIndigo> Thanks
kashike!
L70[05:41:36] <kashike> thank ordinastie
too :3
L71[05:41:50] <AshIndigo> Thanks
Ordinastie
L72[05:41:57] <Ordinastie> :p
L74[05:47:31] ⇦
Quits: kinggoesgaming (uid23106@id-23106.tooting.irccloud.com)
(Quit: Connection closed for inactivity)
L75[05:48:10] ⇦
Quits: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Remote
host closed the connection)
L76[05:49:41] ⇦
Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Read error:
Connection reset by peer)
L77[05:52:10] ⇨
Joins: Naiten (Naiten@77.35.30.10)
L78[05:52:51] <Ordinastie> why in hell I
can never have the correct way for ClassUtils.isAssignable :x
L79[05:53:03] <Ordinastie> it's ALWAYS the
other way around :/
L80[05:53:05] ⇨
Joins: Necro
(~Necro@p200300700D6416BD35A82F5ADEE8251D.dip0.t-ipconnect.de)
L81[06:02:03] <Ordinastie> what would be a
good color to highlight iron ore in world ?
L82[06:02:25] <AshIndigo> Inverted ore
color?
L83[06:02:34] <Ordinastie> hum ?
L84[06:02:44] <AshIndigo> That way you
could remember which color for which ore
L85[06:03:12] <AshIndigo> Since iron ore
has that brown color for the actual ore in the stone
L86[06:03:31] <Ordinastie> I was thinking
either light grey, or brown
L87[06:03:32] <AshIndigo> Why not take that
and invert it
L88[06:03:49] <Ordinastie> but brown
doesn't really look good as it's between the gold color and the red
for redstone
L89[06:04:04] ⇨
Joins: KGS (~KGS@h-155-4-129-249.na.cust.bahnhof.se)
L90[06:04:12] <Ordinastie> well, it should
try to match the actual ore color
L91[06:04:25] <Ordinastie> doesn't make
sense otherwise
L92[06:04:57] <AshIndigo> But a brown
outline would be hard to see eright?
L93[06:05:36] <Ordinastie> it's visible,
but I felt it was to close to either gold or redstone, but
lightgrey looks good
L94[06:06:39] ⇨
Joins: Cooler (~CoolerExt@45.249.156.244)
L95[06:07:59] *
ghz|afk yawns
L96[06:08:03] ***
ghz|afk is now known as gigaherz
L97[06:08:13] <gigaherz> I was just
picturing minecraft in a more realistic way
L98[06:08:20] <gigaherz> where the player
holding a block
L99[06:08:33] <gigaherz> is actually
holding a very heavy piece of stuff
L100[06:08:36] <gigaherz> with both
hands
L101[06:08:44] <gigaherz> and the model
taking up around half of the screen
L102[06:08:54] <gigaherz> with like
slowness III
L103[06:09:06] <gigaherz> and you can only
"drop" it, not place it above you or far away
L104[06:09:36] <gigaherz> and your hunger
bar would drop about one thingy every block you move
L105[06:09:42] <AshIndigo> Like the
forest?
L106[06:10:08] <gigaherz> you wouldn't
have actual inventory slots, either
L107[06:10:17] <gigaherz> you'd need to
craft a backpack
L108[06:11:33] <gigaherz> oh and forget
carrying stacks of 64 stone, or wood, or gold
L109[06:12:11] <gigaherz> the game would
be so horribly boring if it was realistic XD
L110[06:13:50] <Ordinastie> that's funny
because most of the survival games that have a more realistic
approach feel really grindy and boring because of that
L112[06:15:02] <gigaherz> reminds me of
fortresscraft
L113[06:15:12] <Ordinastie> a little
yes
L114[06:15:25] <Ordinastie> (I want to
play it again :s)
L115[06:15:37] <Ordinastie> but not
solo
L116[06:15:41] <gigaherz> I do not
L117[06:15:44] <gigaherz> XD
L118[06:15:54] <Ordinastie> did you play
it already ?
L119[06:15:58] <gigaherz> the game became
more grindy the mode I advanced
L120[06:16:09] <gigaherz> I never managed
to automate anything properly
L121[06:16:19] <gigaherz> I did have
mining for the first material tier
L122[06:16:28] <gigaherz> with crappy
conveyors
L123[06:16:59] <gigaherz> but it was just
annoying to have to go around killing the stuff that spawned on the
conveyors
L124[06:17:04] <Ordinastie> I think the
beginning of the game was improved a lot
L125[06:17:22] <Ordinastie> stuff don't
really spawn where near the surface
L126[06:17:47] <Ordinastie> and when you
go deeper, you should start to have access to some defense
too
L127[06:17:48] <gigaherz> at one point I
found like 15 things leeching off a single conveyor belt line
L128[06:18:56] <Ordinastie> what I didn't
like was the very early start where smelting ingots takes soooo
long
L129[06:19:09] <Ordinastie> until you can
make more smelter, it's annoying
L130[06:19:29] <gigaherz> yeah
L131[06:19:51] <Ordinastie> the next
problem I had is that there was not proper big storage
L132[06:21:33] <Ordinastie> the sorta
warehouse system was really cool and shiny, but it didn't old
nearly enough materials, so unless you want to use 100x100 space,
you're better of letting your lines stack up
L133[06:22:24] <Ordinastie> and lastly,
there is this whole minecart system I never felt the need to use,
because then it become available, I already have the conveyor belts
everywhere and it's so much faster
L134[06:22:50] <gigaherz> yeah
L135[06:23:19] <Ordinastie> I regularly go
back to his update thread on steam and I'm impressed by the work
he's done
L136[06:23:47] <Ordinastie> last time I
played, you could go as deep as the magma level, but couldn't do
anything with it yet
L137[06:26:39] <gigaherz> I didn't even
manage to properly get into the cold zone
L138[06:26:58] <gigaherz> I think I did
get the heating upgrade before I stopped playing
L139[06:27:07] <gigaherz> but I didn't get
to automating anything that deep
L140[06:27:37] <gigaherz> the tedious
outweighted the fun
L141[06:29:13] <Ordinastie> hehe found a
vid I made on it :p
L144[06:42:52] <gigaherz> wtf is
happening?
L145[06:43:04] <Ordinastie> no idea,
that's why I recorded it ^^
L146[06:43:09]
⇨ Joins: Cast0077
(~Cast0077@24-181-179-41.dhcp.nwtn.ct.charter.com)
L147[06:43:34] <gigaherz> anyone wants a
gift copy of Guns of Icarus Online?
L148[06:44:30] <Ordinastie> meh
L149[06:45:21] <gigaherz> GUILTY GEAR XX
ΛCORE CORE PLUS R ?
L150[06:45:37] <gigaherz> Choplifter HD
?
L151[06:46:12] <Ordinastie> any *good*
games? :p
L152[06:46:21] <gigaherz> no otherwise I
wouldn't be gifting them
L153[06:46:22] <gigaherz> ;P
L154[06:46:58] <gigaherz> well I do have a
giftable copy of
L155[06:46:58] <gigaherz> BIT.TRIP
Presents... Runner2: Future Legend of Rhythm Alien
L156[06:47:05] <gigaherz> and
Psychonauts
L158[06:47:45] <gigaherz> there's a lot to
unlock still
L159[06:47:50] <gigaherz> but for now, it
has been disappointing ;P
L160[06:48:07] <Ordinastie> I just noticed
the HB
L161[06:48:14] <Ordinastie> why didn't I
receive a mail for them? /s
L162[06:49:00] <Ordinastie> you know
what's funny too ?
L163[06:49:08] <gigaherz> ?
L164[06:49:30] <Ordinastie> all the
backlash that happened when HB linked to steam directly to claim
games and they went back to using keys
L165[06:49:50] <Ordinastie> I wish they
didn't, it takes to long to regsiter all the games *_*
L166[06:50:03] <gigaherz> yeah
L167[06:51:03] <Ordinastie> I have 5 pages
on not redeemed keys -_-
L168[06:51:20] ⇦
Quits: Lathanael (~Lathanael@p54961D3E.dip0.t-ipconnect.de) (Ping
timeout: 198 seconds)
L169[06:53:16] <gigaherz> ohh ey
L170[06:53:27] <gigaherz> I have a Mark of
the Ninja giftable copy it seems
L171[06:53:36] <gigaherz> from 2014
L172[06:58:52]
⇨ Joins: Lathanael|Away
(~Lathanael@p54961D3E.dip0.t-ipconnect.de)
L173[07:01:23] <Subaraki> hey gigaherz are
you doing naythign with that giftable copy ? :P
L174[07:02:59] <gigaherz> which one?
;P
L175[07:03:54] <gigaherz> assuming you
mean Mark of the Ninja... PM
L176[07:04:59] <gigaherz> anyone wants
Antichamber?
L177[07:05:05] <gigaherz> it's a
brainfuck, but I love the game ;P
L178[07:09:03] <Subaraki> ive heard of
that one
L179[07:09:05] <Subaraki> my bro has
it
L180[07:09:08] <Subaraki> tried to play
that
L181[07:09:16] <Subaraki> mah brain's 2
dumb 4 that ._.
L182[07:09:17] <Ordinastie> it's really
good
L183[07:12:25] <barteks2x> that looks like
something I might eventually play... why I never find such
things?
L184[07:13:24] <gigaherz> barteks2x: want
the key?
L185[07:13:56] <barteks2x> why not, that
could be interesting
L186[07:15:28] <gigaherz> PM
L187[07:23:44] ⇦
Quits: KGS (~KGS@h-155-4-129-249.na.cust.bahnhof.se) (Ping timeout:
198 seconds)
L189[07:24:19] <gigaherz> these are all
the games I can gift
L190[07:27:43] <Ordinastie> The Swapper
was good right ?
L191[07:29:14] <gigaherz> seems so
L192[07:29:23] <gigaherz> although I'm not
much of a fan of side-scrolling games like that
L193[07:30:00] <gigaherz> want it?
L194[07:32:31] <barteks2x> I totally
forgot I didn't have steam installed on linux yet. And apparently
steam doesn't like dri3
L195[07:32:38] <gigaherz> ouch
L196[07:33:05] <barteks2x> so running
steam is now: LIBGL_DRI3_DISABLE=1 steam
L197[07:34:38] <gigaherz> hopefully you
can put that in like, the shortcut for it, so that it gets applied
without having to type it?
L198[07:36:31] <barteks2x> I use
commandline for running everything other thann broswer and file
manager anyway
L199[07:36:34] *
Subaraki checks list
L200[07:36:45] *
Subaraki doesnt see anything interesting anymore
L201[07:37:11] *
AshIndigo looks for horror games
L202[07:37:31] <Subaraki> little inferno
is fun, but i know it too well
L203[07:37:42] <Subaraki> and i just got
torchlight 2 :P
L204[07:38:09] <gigaherz> "Dust: An
Elysian Tail" is a nice indie game
L205[07:38:32] <gigaherz> and FEZ is an
awesome puzzle game
L206[07:40:11] <Subaraki> got fez :)
L207[07:40:14] <Subaraki> it IS awesome
:o
L208[07:40:16] ⇦
Quits: Marqin (~marqin@spiramirabilis.net) (Ping timeout: 384
seconds)
L209[07:40:39] <Subaraki> ive seen dust
multiple times
L210[07:40:45] <Subaraki> never really
interested me
L211[07:44:03] ⇦
Quits: VikeStep (~VikeStep@101.184.55.151) (Quit:
Leaving)
L212[07:53:49] ***
DarkevilAway is now known as Darkevilmac
L213[07:57:43] ⇦
Parts: Abastro (~Abastro@175.117.182.109) (Leaving))
L214[07:59:09]
⇨ Joins: A1b3 (~Abastro@175.117.182.109)
L215[08:12:54]
⇨ Joins: MalkContent
(~MalkConte@p4FDCF490.dip0.t-ipconnect.de)
L216[08:13:26]
⇨ Joins: sinkillerj
(~sinkiller@nc-67-232-15-221.dhcp.embarqhsd.net)
L217[08:21:18]
⇨ Joins: TechnicianLP
(~Technicia@p4FE1C01B.dip0.t-ipconnect.de)
L218[08:29:08]
⇨ Joins: ScottehBoeh (~ScottehBo@95.144.82.254)
L219[08:29:39] <ScottehBoeh> is there a
class for the ItemLore gui?
L220[08:29:52]
⇨ Joins: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
L221[08:31:26] <Ordinastie> what's
ItemLore ?
L222[08:31:31] <ScottehBoeh> Item lore
sorry
L223[08:31:39] <ScottehBoeh> the ui
displayed when you hover over an inventory item with your
mouse
L224[08:31:45] <ScottehBoeh> The wee
popup
L225[08:32:02] <ScottehBoeh> actually.. I
could just make a custom one.
L226[08:32:03] <Ordinastie> you just give
a list of strings from the item
L227[08:32:21] <ScottehBoeh> I'm not using
an item
L228[08:32:27] <TechnicianLP> drawing the
lor is handled somewhere in guiContainer
L229[08:32:29] <ScottehBoeh> I'm wanting
to custom render it on my menu, when hovering over an image
L230[08:32:30]
⇨ Joins: hormoz (~hormoz@2.176.127.146)
L231[08:32:32] <ScottehBoeh> ah ok
L232[08:32:41] <hormoz> hello
everyone
L233[08:32:46] <Ordinastie> so you just
want a "tooltip" ?
L234[08:32:47] <ScottehBoeh> Salutations,
hormoz :)
L235[08:32:50] <ScottehBoeh> the tooltip
yes
L236[08:32:53] <Ordinastie> ah
L237[08:33:09] <hormoz> does anyone know
how to make soul bound work on buables too?
L238[08:33:12] <Ordinastie> no easy way to
use the built-in one iirc
L239[08:33:14] <AshIndigo> Weird
L240[08:33:14] <ScottehBoeh> Already have
an isHovered boolean, just need to display a tooltip using a custom
string
L241[08:33:17] <Ordinastie> you'll have to
recode it
L242[08:33:21] <hormoz> baubles*
L243[08:33:23] <ScottehBoeh> hmm no
problem
L244[08:33:34] <hormoz> but there was a
fix for it?
L245[08:33:34] <AshIndigo> You can get the
server on ServerStartingEvent
L246[08:33:41] <TechnicianLP> hormoz: go
to the baubles github and create an issue
L247[08:33:53] <AshIndigo> But not on
ServerStartedEvent
L249[08:34:03] <hormoz> there is already
one there
L251[08:35:54] <TechnicianLP> wrong
"soublound" xD i was thinking of the oe that locks the
thing in place ...
L252[08:37:51] <hormoz> but there is no
src
L253[08:37:57] <hormoz> in the
enderio.jar
L254[08:38:29]
⇨ Joins: Syndlig
(uid8094@id-8094.ealing.irccloud.com)
L255[08:38:40] <TechnicianLP> well youll
need to get the source from github the
L256[08:38:55] <hormoz> and compile it
again?
L257[08:39:05]
⇨ Joins: ThePsionic
(~ThePsioni@ip5457f909.direct-adsl.nl)
L258[08:40:37]
⇨ Joins: fatguylaughing
(~fatguylau@worx01.worxco.net)
L259[08:43:01] ⇦
Quits: Hunterz (~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
(Quit: Leaving.)
L260[08:45:05] <AshIndigo> Dang it
resource location
L261[08:45:10] <AshIndigo> Stop tripping
me up
L262[08:49:01] <baegmon> yo is there a way
to launch two minecraft clients from dev environment?
L263[08:49:20] <AshIndigo> Just press
start twice?
L264[08:49:50] <baegmon> seems to close
the other client lol (using IDEA and made sure single instance is
turned off)
L265[08:49:55] <gigaherz> at least with
IDEA, you can start as many debug sessions as you want
L266[08:50:07] <Ordinastie> in eclipse
too
L267[08:50:24] <baegmon> ohhhhhh nice just
tried debug and it opens up multiple ones :D
L268[08:50:44] ⇦
Quits: AstralSorcerer (~AstralSor@128.151.114.10) (Ping timeout:
198 seconds)
L269[08:50:51] <AshIndigo> Whoever added
that mipmap fix is amazing
L270[08:52:33] <Katrix> Anyone know if
it's possible to have different textures on the front and back side
of an item entity?
L271[08:52:40] <kashike> that'd be mezz,
AshIndigo
L272[08:52:58] <AshIndigo> Go mezz!
L273[08:53:19] <Ordinastie> Katrix, if you
use a custom model
L274[08:53:27] <Katrix> Ah ok
L275[08:53:32] <Katrix> I'll look into
that then
L276[08:54:09] <Ordinastie> by default,
the 3D model is built from a texture
L277[08:54:10] <Subaraki> how's the forge
and mcp builds ?
L278[08:54:16] <gigaherz> minecraft
provides the builtin/generated system, which builds the
"texture with thickness" model that you see when you have
the item inthe hand (it's always like that, you just don't see
it)
L279[08:54:26] <gigaherz> but you can use
anything else for an item model
L280[08:54:44] <Ordinastie> (I'll leave
the explanations and WOT to gigaherz ><)
L281[08:54:45] <gigaherz> Subaraki:
wat?
L282[08:54:53] <AshIndigo> Sub you mean
1.11?
L283[08:54:56] <Subaraki> are the names
any stable ?
L284[08:54:56] <Subaraki> yes
L285[08:55:05] <gigaherz> forge just got a
recommended build
L286[08:55:06] <gigaherz> so yes
L287[08:55:07] <gigaherz> ;p
L288[08:55:10] <Subaraki> nice ^^
L289[08:55:13] <gigaherz> forge 1.11 I
mean
L290[08:55:14] <AshIndigo> Pretty sure a
reconvened build is out
L291[08:55:17] *
Subaraki is off to finally update his mods
L292[08:55:25] <AshIndigo> (And PR?)
L293[08:59:35] <Subaraki> the tabs pr
?
L294[08:59:55] <Subaraki> its seems more
of a hassle then anything else ... and i dont feel like i'm suited
for it
L295[09:00:04] <Subaraki> you may continue
it if you feel like it :)
L296[09:00:48] <Subaraki> people asking to
include a mod
L297[09:01:02] <Subaraki> for example
code
L298[09:01:13] <ScottehBoeh> is there a
quick one-liner to increase brightness using GL11?
L299[09:01:32] <ScottehBoeh> Of all cool
GL11 effects I've learnt, brightness is paining my behind
L300[09:01:41] <Ordinastie> ScottehBoeh,
you keep asking for one-liners, I wonder if coding is really for
you...
L301[09:02:09] <ScottehBoeh> I just
expected there to be a simple brightness line for GL11, seeing as
they have one for scaling etc.
L302[09:02:28] <AshIndigo> Alright
sub
L303[09:02:41] <Ordinastie> there is no
brightness, only color
L304[09:02:51] <Ordinastie> but if you're
using GL11 directly, you're doing it wrong anyway
L305[09:02:57] <Ordinastie> you should be
using the tessellator
L306[09:03:11] <ScottehBoeh> ah!
L307[09:03:15] <ScottehBoeh> yes thanks
for reminding me
L308[09:03:46] <Ordinastie> for the
tessellator, there is a method for the brightness of the vertex
though
L309[09:03:57] <Ordinastie> I don't
remember what it's called
L310[09:14:55] ***
Mine|dreamland is now known as minecreatr
L311[09:15:04] ⇦
Quits: baegmon
(~baegmon@CPE-121-210-40-148.rfcz1.ken.bigpond.net.au) (Quit:
Leaving)
L313[09:16:34] <ScottehBoeh> ok I'll show
you guys something cool :D
L314[09:19:05] <ScottehBoeh> (Once I
actually remember to fix my sounds json -.-
L315[09:19:28] <gigaherz> Ordinastie:
looks nice, but I haven't actually looked at the implementation, so
I don't have feedback ;P
L316[09:21:27] <Ordinastie> there isn't
much impl anyway
L319[09:26:56] <ScottehBoeh> You likey
likey? ;3;
L320[09:27:21] <ScottehBoeh> tbh I'm
really crappy at modding, or even java in general. but I love
experimenting to see what effects I can spit out
L321[09:38:32] ***
Subaraki is now known as Sub||PlayingAC
L322[09:38:42] ⇦
Quits: A1b3 (~Abastro@175.117.182.109) (Ping timeout: 384
seconds)
L323[09:41:04] ⇦
Quits: Syndlig (uid8094@id-8094.ealing.irccloud.com)
()
L324[09:41:16]
⇨ Joins: Syndlig
(uid8094@id-8094.hathersage.irccloud.com)
L325[09:42:55]
⇨ Joins: iari (~iari___@evana.futhark24.org)
L326[09:47:28] ***
Vigaro|AFK is now known as Vigaro
L327[10:12:44] ***
TTFT|Away is now known as TTFTCUTS
L328[10:22:47] ***
Vigaro is now known as Vigaro|AFK
L329[10:26:27]
⇨ Joins: Brokkoli
(~Brokkoli@p2E5B1FE0.dip0.t-ipconnect.de)
L330[10:32:55]
⇨ Joins: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net)
L331[10:41:07] ***
minecreatr is now known as Mine|away
L332[10:42:33] ⇦
Quits: Akai (~sid40324@id-40324.ealing.irccloud.com)
()
L333[10:42:56]
⇨ Joins: Akai
(sid40324@id-40324.hathersage.irccloud.com)
L334[10:48:45]
⇨ Joins: wundrweapon
(uid131782@id-131782.ealing.irccloud.com)
L335[10:48:53] <wundrweapon> I have a bit
of a crazy question
L336[10:49:38] <wundrweapon> Is there a
way to make a dimension that is always the same, hand-built
thing?
L337[10:51:15] <Lumien> Sure, you could
probably just ship the dimension with your mod
L338[10:53:15] ⇦
Quits: AshIndigo (~AshIndigo@188.29.164.230.threembb.co.uk) (Ping
timeout: 206 seconds)
L339[10:53:29] <masa> hand-built meaning
what? that it has some pre-built structures?
L340[10:54:19] <wundrweapon> Hand-built
meaning I build the entire dimension block-by-block and have the
dimension reproduce it to a T
L341[10:54:32]
⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L342[10:55:00] <masa> should be fairly
easy using the Template system
L343[10:56:01] <gigaherz> that'd pretty
much mean shipping the dimension with your mod
L344[10:56:03] <masa> and obviously you
need to then include the template files in the mod
L345[10:56:21] <gigaherz> unlessyo ucan
define it procedurally
L346[10:56:31]
⇨ Joins: AshIndigo
(~AshIndigo@188.29.164.230.threembb.co.uk)
L347[10:56:43] <gigaherz> wundrweapon: how
complex are the shapes you'd build in it?
L348[10:57:15] <gigaherz> would you have a
terrain in it, or just a voidworld with some structures?
L349[10:57:19] <masa> yeah, if the size of
the dimension is larger than like 200x200 blocks, it starts to get
a bit large to ship all that block data
L350[10:58:13] <masa> then again,
apparently the pixelmon mod is like what, was it over 100 or over
300 MB
L351[10:58:16] <wundrweapon> If I had to
guess, probably 3000x3000, as a rough guess. As for complexity,
extreme complexity
L352[10:58:22] <gigaherz> depends on the
compressability of the data
L353[10:58:30] <gigaherz> which is why I
ask about complexity
L354[10:58:37] <AshIndigo> But pixelmon is
a bunch of models too
L355[10:58:49] <masa> uhh, 3kx3k world
would probbaly be 500 to 1000 MB as a normal world
L356[10:59:31] <wundrweapon> Eh, the mod
itself isn't exactly gonna be small so§
L357[10:59:38] <wundrweapon> so…*
L358[11:00:56] <wundrweapon> So you
mentioned shipping the dimension with the mod. What exactly does
this mean/entail?
L359[11:01:10] <masa> but is there a
reason to try to stuff the world into the mod, instead of just
havig the world separate and using something like the lockdown mod
or whatever it was called, that uses a template world when you
create a new world, I believe?
L360[11:02:22]
⇨ Joins: Hunterz (~hunterz@62.182.234.189)
L361[11:04:46]
⇨ Joins: NineChickens
(uid196646@id-196646.highgate.irccloud.com)
L362[11:04:59] <gigaherz> wundrweapon:
you'd need like, region files stored as assets
L363[11:05:08] <gigaherz> although a more
efficient format would probably be best
L364[11:05:18] <gigaherz> but that'd
require custom tools
L365[11:05:21] <gigaherz> to generate the
data
L366[11:05:33] <wundrweapon> I'm not sure,
as I'm not the one who decided this would be in the mod - I was
just asked to research plausibility as a dimension
L367[11:06:03] <AshIndigo> Would it better
to spawn the structure aroundbthe player spawn?
L368[11:06:29] <wundrweapon> gigaherz:
damn, that sounds complex :/
L369[11:06:53] <gigaherz> yeah that's why
ideally you'd want something like procedural generation
instead
L370[11:07:00] <wundrweapon> AshIndigo:
potentially, although the details would demand one hell of a lot of
processor work
L371[11:07:06] <gigaherz> ifyou have
premade structures
L372[11:07:12] <gigaherz> that you can
place at predictable locations
L373[11:07:22] <gigaherz> around a terrain
generation "seed" that you know in advance
L374[11:07:35] <wundrweapon> …can we makr
the procedural generation make a void world?
L375[11:08:17] <LatvianModder> a good way
to compress data is to use bit shifting. for example, blocks + meta
can be stored as one short, because blocks go up to 4095 (12 bits),
meta = 15 (4 bits) = 16 bits, 2 bytes. No need to store a short and
a byte (you save 33% bytes)
L376[11:08:56] <LatvianModder> yes,
wundrweapon. just dont generate any blocks at any coord :P
L377[11:08:57] <wundrweapon> Good idea, I
will definitely keep that in mind
L378[11:09:31] <gigaherz>
LatvianModder:
L379[11:09:33] <wundrweapon> Alright,
nice. So generate a structure using a predetermined seed for a
definite location and "procedurally generate" a void
world
L380[11:09:35] <gigaherz> that's even more
efficient
L381[11:09:36] <wundrweapon> Thanks
L382[11:09:39] <gigaherz> if you use a
palette of blocks
L383[11:09:42] <gigaherz> if you have only
16 blocks
L384[11:09:46] <gigaherz> you can use only
4 bits for storage
L385[11:09:56] <gigaherz> and then if you
want to be fancy
L386[11:09:56] <LatvianModder> yeah, but
minecraft doesnt do that :P
L387[11:10:15] <gigaherz> you can use
huffman coding for the bits
L388[11:10:25] <gigaherz> then the most
common value (0) will get the least bits assigned to it
L389[11:10:52] <gigaherz> minecraft also
doesn't store the 12 bits block id at once
L390[11:10:58] <gigaherz> it has a 8bit
block id on the "normal" data
L391[11:11:06] <gigaherz> and then an
*optional* 4bit layer with the extra bits
L392[11:11:22] <masa> vanilla already uses
conditional add data for blocks, so in vanilla blocks should only
use a byte for the block id, and another byte for every two blocks'
metadata
L393[11:12:16] <gigaherz> but that's
beside the point
L394[11:12:18] <gigaherz> waht I meant
is
L395[11:12:31] <gigaherz> if you are going
to embed stuff into a mod jar
L396[11:12:36] <gigaherz> you want this to
be the most efficient possible
L397[11:12:48] <gigaherz> so that the
download sizes aren't ridiculous
L398[11:12:52] <gigaherz> for that
L399[11:12:55] <AshIndigo> I would say
download it
L400[11:12:57] <gigaherz> you can use many
"tricks"
L401[11:13:01] <AshIndigo> But that would
be controversial
L402[11:13:04] <gigaherz> one: split the
content into "layers"
L403[11:13:29] <gigaherz> terrain layer
with the base dirt/grass/stone
L404[11:13:46] <gigaherz> structures layer
with stone/planksetc
L405[11:14:01] <gigaherz> details layer
with like signs and stuff
L406[11:14:26] <gigaherz> then each layer
can have its own smaller palette and can be made sparse
easier
L407[11:14:42] <gigaherz> and then certain
structures such as trees, may be repeated over and over
L408[11:14:57] <gigaherz> which would let
you use some templating data, to place them in the right
locations
L409[11:15:07] <gigaherz> this can even
work for details in a building
L410[11:15:13] <gigaherz> if you have a
window shape that happens 15 times
L411[11:15:16] <gigaherz> and has 10
blocks each
L412[11:15:24] <gigaherz> storing a
"structure ID" would probably take less space
L413[11:15:51] <gigaherz> which is why the
first thing I asked is: how complex is the world?
L414[11:17:17] <gigaherz> also, if you
have "random patterns" for like, path or wall blocks,
those can be done prodcedurally, also: you can have a certain
"block id", that rally means "90% stone, 5%
andesite, 5% cobblestone"
L415[11:17:53] <gigaherz> so long as you
always use the same seed value and generate deterministic sub-seeds
for each chunk
L416[11:17:59] <gigaherz> the outcome
would always be the same
L417[11:18:29] <gigaherz> so you can use
procedural generation as a sortof "lossy"
compression
L418[11:23:44] ⇦
Quits: Naiten (Naiten@77.35.30.10) (Read error: Connection reset by
peer)
L419[11:24:24] <Ordinastie> so I just
installed Deadcore
L420[11:24:38] <barteks2x> anyone knows
how to get gradle subprojects to work? (or whatever it would be
named)
L421[11:24:40] <Ordinastie> I'm definitely
NOT doing what I'm supposed to to reach the items
L422[11:24:40] ⇦
Quits: Delaxarnyazer
(~Delaxarny@2a02:a44e:91ce:1:80dc:7855:5421:3308) (Ping timeout:
206 seconds)
L423[11:24:40]
⇨ Joins: McJty
(~jorrit@94-224-154-146.access.telenet.be)
L424[11:25:03] <AshIndigo> Did it kill
you?
L425[11:25:56]
⇨ Joins: Delaxarnyazer
(~Delaxarny@2a02:a44e:91ce:1:80dc:7855:5421:3308)
L426[11:26:50] <barteks2x> when I try to
add dependency on other gradle subproject, it won't load classes
from (almost?) any dependencies in unit tests
L427[11:27:15] <barteks2x> it will
compile, but then fail with NoClassDefFoundError
L428[11:34:32] ⇦
Quits: cpup (~cpup@32.218.118.43) (Ping timeout: 198
seconds)
L429[11:39:48]
⇨ Joins: cpup (~cpup@32.218.118.43)
L430[11:49:45]
⇨ Joins: AstralSorcerer
(~AstralSor@u-of-rochester-128-151-150-17.wireless.rochester.edu)
L431[11:51:27] ⇦
Quits: ScottehBoeh (~ScottehBo@95.144.82.254) (Quit:
Leaving)
L432[11:51:40] ⇦
Quits: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net) (Ping
timeout: 186 seconds)
L433[11:53:48] ⇦
Quits: Cast0077 (~Cast0077@24-181-179-41.dhcp.nwtn.ct.charter.com)
(Ping timeout: 186 seconds)
L434[11:57:10]
⇨ Joins: Cast0077
(~Cast0077@24-181-179-41.dhcp.nwtn.ct.charter.com)
L435[12:01:16] ⇦
Quits: AshIndigo (~AshIndigo@188.29.164.230.threembb.co.uk) (Ping
timeout: 186 seconds)
L436[12:05:29] ***
Keridos|away is now known as Keridos
L437[12:09:18]
⇨ Joins: Abastro (~Abastro@175.117.182.109)
L438[12:09:58]
⇨ Joins: founderio
(~Thunderbi@p200300C4E3C32000BCF38AFE94B23B56.dip0.t-ipconnect.de)
L439[12:11:57]
⇨ Joins: Jezza (~Jezza@92.206.4.86)
L440[12:21:10]
⇨ Joins: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net)
L441[12:22:20]
⇨ Joins: Hgreb
(~Hgrebnedn@d8d872a6e.access.telenet.be)
L442[12:25:19]
⇨ Joins: AshIndigo
(~AshIndigo@79-67-168-211.dynamic.dsl.as9105.com)
L443[12:26:26] ⇦
Quits: Abastro (~Abastro@175.117.182.109) (Ping timeout: 384
seconds)
L444[12:29:10]
⇨ Joins: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net)
L445[12:29:21]
⇨ Joins: KnightMiner_
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net)
L446[12:29:30] ⇦
Quits: KnightMiner_
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net) (Remote
host closed the connection)
L447[12:32:55] <LexLap2> you could also
just use structure files, they compress fairly well.
L448[12:33:07] <LexLap2> its what YUNMGM
does
L449[12:33:19]
⇨ Joins: killjoy
(~killjoy@cpe-2606-A000-1118-C091-C93C-3F51-3C81-EE2B.dyn6.twc.com)
L450[12:35:08] ⇦
Quits: Lathanael|Away (~Lathanael@p54961D3E.dip0.t-ipconnect.de)
(Ping timeout: 198 seconds)
L451[12:37:23] <Ordinastie> damn, Deadcore
gave me a headache :x
L452[12:41:29]
⇨ Joins: Lathanael|Away
(~Lathanael@p54960996.dip0.t-ipconnect.de)
L453[12:41:43]
⇨ Joins: MCHellspawn
(~Hellspawn@209.220.54.156.ptr.us.xo.net)
L454[12:42:29] ***
Abrar|gone is now known as AbrarSyed
L455[12:48:32] ⇦
Quits: AstralSorcerer
(~AstralSor@u-of-rochester-128-151-150-17.wireless.rochester.edu)
(Ping timeout: 384 seconds)
L456[12:49:00] ⇦
Quits: MCHellspawn (~Hellspawn@209.220.54.156.ptr.us.xo.net) (Read
error: Connection reset by peer)
L457[12:49:21] *
TechnicianLP just saw a video on an emulator with commandblocks ...
minecraft makes a pretty good sanboxgame
L458[12:49:22]
⇨ Joins: MCHellspawn
(~Hellspawn@209.220.54.156.ptr.us.xo.net)
L459[12:49:56] ⇦
Quits: MCHellspawn (~Hellspawn@209.220.54.156.ptr.us.xo.net)
(Client Quit)
L460[12:50:00]
⇨ Joins: MCHellspawn
(~Hellspawn@209.220.54.156.ptr.us.xo.net)
L461[12:58:34] ⇦
Quits: AshIndigo (~AshIndigo@79-67-168-211.dynamic.dsl.as9105.com)
(Read error: Connection reset by peer)
L462[12:58:34] ⇦
Quits: MCHellspawn (~Hellspawn@209.220.54.156.ptr.us.xo.net) (Read
error: Connection reset by peer)
L463[13:00:45] ⇦
Quits: hormoz (~hormoz@2.176.127.146) (Quit: bye all)
L464[13:00:55] ⇦
Quits: ThePsionic (~ThePsioni@ip5457f909.direct-adsl.nl) (Quit:
Leaving)
L465[13:03:46]
⇨ Joins: AshIndigo
(~AshIndigo@188.29.164.118.threembb.co.uk)
L466[13:06:30] ***
Mine|away is now known as minecreatr
L467[13:14:05] ⇦
Quits: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net) (Quit:
Leaving)
L468[13:18:52] <killjoy> Can we reliably
go between PacketBuffer and DataInput?
L469[13:21:14] ⇦
Quits: wundrweapon (uid131782@id-131782.ealing.irccloud.com) (Quit:
Connection closed for inactivity)
L470[13:25:23]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L471[13:34:26] ⇦
Quits: Reika (~Reika@reika.kalseki.mods.abrarsyed.com) (Quit: ZNC -
http://znc.in)
L473[13:34:26] ⇦
Quits: AbrarSyed (~AbrarSyed@ipv6.abrarsyed.com) (Quit: All things
are trivial once you've mastered them.)
L474[13:34:26] ⇦
Quits: diesieben|away
(~diesieben@2001:19f0:6400:8965:5400:ff:fe07:8777) (Quit: ZNC -
http://znc.in)
L475[13:34:26] ⇦
Quits: x3n0ph0b3 (~x3n0ph0b3@abrarsyed.com) (Quit: ZNC - http://znc.in)
L476[13:34:36] ⇦
Quits: An_Sar (~srw@mail.nmd.so) (Ping timeout: 186
seconds)
L477[13:34:55]
⇨ Joins: AbrarSyed
(~AbrarSyed@ipv6.abrarsyed.com)
L478[13:34:55]
MineBot sets mode: +o on AbrarSyed
L479[13:35:11] ***
Keridos is now known as Keridos|away
L480[13:35:39] ⇦
Quits: Cooler (~CoolerExt@45.249.156.244) (Ping timeout: 206
seconds)
L481[13:36:34]
⇨ Joins: Reika
(~Reika@reika.kalseki.mods.abrarsyed.com)
L482[13:36:53] <Katrix> Question, is
removeTrackingPlayer always called when an entity dies?
L483[13:37:02]
⇨ Joins: diesieben|away
(~diesieben@abrarsyed.com)
L484[13:37:29] ***
diesieben|away is now known as diesieben07
L485[13:37:45]
⇨ Joins: Wuppy (~wuppyZNC@abrarsyed.com)
L486[13:37:53]
⇨ Joins: x3n0ph0b3
(~x3n0ph0b3@2001:19f0:6400:8965:5400:ff:fe07:8777)
L487[13:42:06] <Katrix> I assume it is,
but I just want to make sure
L488[13:46:13] ⇦
Quits: Cast0077 (~Cast0077@24-181-179-41.dhcp.nwtn.ct.charter.com)
(Quit: Poof)
L489[13:48:11] ***
Keridos|away is now known as Keridos
L490[13:50:57] ⇦
Quits: McJty (~jorrit@94-224-154-146.access.telenet.be) (Quit:
Leaving)
L491[13:58:30]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L492[14:01:25]
⇨ Joins: immibis
(~chatzilla@122-61-224-36.jetstream.xtra.co.nz)
L493[14:03:53] ***
Keridos is now known as Keridos|away
L494[14:06:44] ⇦
Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping
timeout: 384 seconds)
L495[14:07:59]
⇨ Joins: Cast0077
(~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com)
L496[14:10:34]
⇨ Joins: ScottehBoeh (~ScottehBo@95.144.82.254)
L497[14:10:50] <ScottehBoeh> Anyone here
good with GUI's who's up for a large project?
L498[14:11:03] <ScottehBoeh> I just want
to ask from time to time, incase there's any new faces
L499[14:12:01] <barteks2x> I broke github.
I force pushed a test project, but github still shows version from
before force push. But git clone gets the new version.
L500[14:14:40] ⇦
Quits: immibis (~chatzilla@122-61-224-36.jetstream.xtra.co.nz)
(Ping timeout: 384 seconds)
L501[14:18:08] <gigaherz> barteks2x: seems
like just some caching issue
L502[14:19:13]
⇨ Joins: Everseeking
(~Everseeki@pool-100-6-95-214.pitbpa.fios.verizon.net)
L503[14:34:30] ⇦
Quits: iari (~iari___@evana.futhark24.org) (Ping timeout: 384
seconds)
L504[14:35:44] ***
PaleOff is now known as PaleoCrafter
L505[14:36:59]
⇨ Joins: KGS
(~KGS@h-155-4-129-249.na.cust.bahnhof.se)
L506[14:40:38] ***
Drull|zzz is now known as Drullkus
L507[14:46:38] ***
Vigaro|AFK is now known as Vigaro
L508[14:56:32]
⇨ Joins: Shukaro (~Shukaro@130.108.205.152)
L509[14:59:36] ***
PaleoCrafter is now known as PaleOff
L510[15:00:26]
⇨ Joins: Arctangent
(~Arctangen@cpe-70-124-205-64.gt.res.rr.com)
L511[15:02:05]
⇨ Joins: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net)
L512[15:03:32] <Arctangent> Hey. I'm
trying to get started using Shadowfact's tutorial, but I'm running
into an issue where it's like my rescoures folder is entirely
ignored. mcmod.info, textures, models, localization, etc.
L513[15:04:59] <Ordinastie> is it on the
classpath ?
L514[15:12:22] <Arctangent> Prrooooobably
not. I'm going to take that as a sign that I really should start
this from scratch because nothing I've read has mentioned that at
all and I can only assume that I messed up on a fundamental level
somewhere.
L515[15:13:06] <Arctangent> ( probably at
the point where I've gone through several different tutorials
before I found one actually relevant to the version I'm using so
that's probably something )
L516[15:13:54] <Ordinastie> no tutorial
will replace proper understanding of how everything works
L517[15:17:15] <TechnicianLP>
!latest
L518[15:17:29] <gigaherz> Arctangent: make
sure your assets filenames are lowercase -- uppercase isn't
supported
L519[15:17:46] <Arctangent> They
were.
L520[15:18:19] <gigaherz> also, IDEA or
Eclipse
L521[15:18:21] <gigaherz> ?
L522[15:18:26] <Arctangent> Eclipse.
L523[15:18:33] <gigaherz> aha then I can't
help ;P
L524[15:18:58] <Arctangent> I think I just
set my build path a level too low and for some reason Eclipse is
really picky about changing it.
L525[15:19:12] <Arctangent> or maybe too
high I suck a filesys directions
L526[15:19:20] <gigaherz> dunno
L527[15:19:25] <Arctangent> but I was
pointing it at java instead of main
L528[15:19:26] <gigaherz> you shouldn't
have to set build paths
L529[15:19:43] <gigaherz> jsut
"gradlew eclipse" and add the eclipse/ folder to a
workspace
L531[15:20:31] <gigaherz> did you read the
official docs on getting started?
L532[15:21:56] <Arctangent> I think I
missed a step somewhere
L533[15:22:26] <Arctangent> ... Yeah, I
think that was one of the issues.
L534[15:27:08] ⇦
Quits: Hgreb (~Hgrebnedn@d8d872a6e.access.telenet.be) (Ping
timeout: 186 seconds)
L535[15:31:26]
⇨ Joins: AstralSorcerer
(~AstralSor@u-of-rochester-128-151-150-17.wireless.rochester.edu)
L536[15:33:58] ⇦
Quits: Hunterz (~hunterz@62.182.234.189) (Quit:
Leaving.)
L537[15:34:34] ⇦
Quits: Necro
(~Necro@p200300700D6416BD35A82F5ADEE8251D.dip0.t-ipconnect.de)
(Ping timeout: 384 seconds)
L538[15:34:54]
⇨ Joins: Necro
(~Necro@p4FE04263.dip0.t-ipconnect.de)
L539[15:34:56] ***
minecreatr is now known as Mine|away
L540[15:43:10] <ScottehBoeh> Got a quick
question based around hotkeys
L541[15:43:30] <ScottehBoeh> Is it
possible to check if a key is being pressed whilst the players
inventory is open? I noticed that it blocks th euse of hotkeys when
the inventory GUI is present
L542[15:44:51] <Ordinastie> can you think
of at least one case where it's used in vanilla ?
L543[15:45:11] <AshIndigo> Inv tweaks does
it
L544[15:45:44] <AshIndigo> And also
jei/nei
L545[15:45:53] <Ordinastie> vanilla does
it
L546[15:46:14] <ScottehBoeh> I can't think
when it does :S
L547[15:46:24] <Ordinastie> to drop
items
L548[15:46:32] <AshIndigo> :|
L549[15:46:34] <ScottehBoeh> Great scott,
of course
L550[15:46:36] <ScottehBoeh> Q
L551[15:46:43] <gigaherz> Q/ctrl-Q exists
both with and without gui
L552[15:47:01]
⇨ Joins: Abastro (~Abastro@175.117.182.109)
L553[15:55:23] <ScottehBoeh> Having a pain
finding what I'm looking for >:o
L554[15:56:33] <Arctangent> alright so I
figured it out
L555[15:56:42] <Arctangent> the solution
was "use IDEA"
L556[15:56:48] <Ordinastie> -_-
L557[15:56:56] <ScottehBoeh> Woohoo join
the cluub
L558[15:57:02] <ScottehBoeh> hey
Ordinastie
L559[15:57:09] *
AshIndigo stays in his eclipse club
L560[15:57:13] <gigaherz> Arctangent:
wat
L561[15:57:23] <gigaherz> I welcome you to
the awesome world of IDEA
L562[15:57:35] <gigaherz> but forge should
work just fine with eclipse -- plenty of modders use it
L563[15:57:41] <Ordinastie> I do
L564[15:57:44] <ScottehBoeh> gigaherz know
a way to bypass the inventory GUI and get my hotkey heard?
L565[15:57:54] <Ordinastie> (even with my
weird setup)
L566[15:57:56] <AshIndigo> I do too
:/
L567[15:57:58] <gigaherz> ScottehBoeh:
never used hotkeys, sorry
L568[15:58:17] <Ordinastie> ScottehBoeh,
what does that mean "bypass the inventory GUI" ?
L569[15:58:31] <ScottehBoeh> My items have
a lore that reads "Press 'C' to inspect item"
L570[15:58:34] <Arctangent> I don't doubt
it does, I just couldn't get it to
L571[15:58:36] <ScottehBoeh> When pressing
C, I want the lore to change
L572[15:58:43] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3C32000BCF38AFE94B23B56.dip0.t-ipconnect.de)
(Quit: founderio)
L573[15:59:00] <ScottehBoeh> however
L574[15:59:08] <Ordinastie> like I said,
vanilla already does something like that, it shouldn't be hard to
find where
L575[15:59:32] ⇦
Quits: KklyAq (~KklyAq@p30032-ipngnfx01osakakita.osaka.ocn.ne.jp)
(Read error: Connection reset by peer)
L576[15:59:43] <gigaherz> ScottehBoeh: did
you figure out where/how vanilla checks it?
L577[15:59:48] <ScottehBoeh> I
didn't
L578[15:59:54] <ScottehBoeh> Having a hard
time finding it
L579[16:00:19] <Ordinastie> Directions :
open some GUI with inventory, find word "key", if not
found, check super class
L580[16:00:24] <Ordinastie> repeat
L581[16:00:54] <gigaherz> there's
GameSettings#keyBindDrop
L582[16:00:56] <gigaherz> start from
there
L583[16:01:14]
⇨ Joins: KklyAq
(~KklyAq@p30032-ipngnfx01osakakita.osaka.ocn.ne.jp)
L584[16:15:47] <Everseeking> quick q, when
reading the Forge changelog, are the updates on the 1.11 branch
also included in the 1.10.2? In regards to paying attention at the
minor version # and how the chain continues through the two MC
versions
L585[16:18:44] <gigaherz> no
L586[16:18:46] ⇦
Quits: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
(Ping timeout: 384 seconds)
L587[16:18:47] <gigaherz> the chanelog is
a bit weird
L588[16:18:50] <gigaherz> and mixes
stuff
L589[16:18:57] <gigaherz> ignore anything
that isn't in the right branch
L590[16:19:06] <gigaherz> so like, 1.11
stuff in the 1.10.2 changelog -- ignore those entries
L591[16:19:53]
⇨ Joins: Alex_hawks|Alt
(~Alex_hawk@2001:8003:854a:1a00:dc23:1839:b8db:e609)
L592[16:20:03] <Everseeking> got it, thank
you
L593[16:21:20] ⇦
Quits: Alex_hawks (~Alex_hawk@101.186.245.179) (Ping timeout: 198
seconds)
L594[16:22:15] <LexDesktop> its justa a
hack listing of our jenkins log
L595[16:22:33] <LexDesktop> everything is
tagged with the full version number so it should be fairly easy to
follow
L596[16:27:56] ⇦
Quits: AstralSorcerer
(~AstralSor@u-of-rochester-128-151-150-17.wireless.rochester.edu)
(Ping timeout: 198 seconds)
L597[16:31:25] <TechnicianLP> having to
build multimc by hand is pain
L598[16:33:04] <killjoy> What's the packet
sent when a player leaves?
L599[16:33:13] <killjoy>
SPacketPlayerListItem?
L600[16:33:30] <killjoy> nvm
L601[16:35:47]
⇨ Joins: founderio
(~Thunderbi@p200300C4E3C32000F3D8E07099B5CAEA.dip0.t-ipconnect.de)
L602[16:36:17] ⇦
Quits: Noppes (~Noppes@ip56530f2e.direct-adsl.nl) (Read error:
Connection reset by peer)
L603[16:36:20] ***
Sub||PlayingAC is now known as Subaraki
L604[16:38:04]
⇨ Joins: Eragonn1490
(~eragonn14@2607:fb90:6843:92cf:6556:18dd:c0bd:2a2c)
L605[16:41:34] <Arctangent> ... Okay
so
L606[16:41:46] <Eragonn1490> whats the
question?
L608[16:42:14] <Arctangent> Because I
can't make heads or tails of it, and it won't build either
L609[16:42:38] <Ordinastie> hum, maybe you
should learn java first then
L610[16:42:59] <Eragonn1490> ordi be nice
lol
L611[16:43:18] <killjoy> do you mean the
super?
L612[16:43:33] <Arctangent> The part where
it defines the ore.
L613[16:43:42] <Arctangent> oreCopper =
register(new BlockOre("ore_copper",
"oreCopper").setCreativeTab(CreativeTabs.MATERIALS));
L614[16:43:42] <Arctangent> }
L615[16:43:42] <Arctangent>
specifically
L616[16:43:57] <Arctangent> well that
copied a line too many
L617[16:44:01] <gigaherz> that tutorial is
broken, lol
L618[16:44:17] <gigaherz> one of those
isn't meant to be there
L619[16:44:17] <Eragonn1490> ill upload a
tutorial later i guess .-.
L620[16:44:26] <Arctangent> I was
half-expecting that, considering I don't know if what it's trying
to do makes sense in any language.
L621[16:44:40] <gigaherz> some langauges
are weird
L622[16:44:41] <Ordinastie> Eragonn1490,
please don't
L623[16:44:43] <gigaherz> but generally
speaking, no
L624[16:44:55] <gigaherz> Eragonn1490: I
don't think you understand enough of waht you are doing to make a
good tutorial
L625[16:45:04] <Eragonn1490> ah
stink
L626[16:45:55] <Ordinastie> tutorials
should do two things :
L627[16:46:25] <Ordinastie> assume the
reader knows programming and the language used, so it doesn't teach
that
L628[16:47:12] ***
Subaraki is now known as Sub||zzz
L629[16:47:30] <Ordinastie> and explain
how the system used works and expose the needed API
L630[16:48:15] <Ordinastie> I've yet to
see a tutorial do that
L631[16:49:20] <Ordinastie> instead, it
looks like they're designed so clueless 10y olds can make their
blocks
L632[16:49:38] <gigaherz> because they are
"for dummies" kind of tutorial
L633[16:49:50] <Ordinastie> yes, and fuck
that
L634[16:49:54] <gigaherz> a proper
tutorial explains why, and shows how
L635[16:50:07] <gigaherz> a bad tutorial
tells you what to copy & paste
L636[16:50:24] <Ordinastie> anyway,
/rant
L637[16:50:27] *
Ordinastie goes to bed.
L638[16:50:48] ⇦
Quits: Alex_hawks|Alt
(~Alex_hawk@2001:8003:854a:1a00:dc23:1839:b8db:e609) (Read error:
Connection reset by peer)
L639[16:51:06]
⇨ Joins: Alex_hawks
(~Alex_hawk@2001:8003:84a2:6b00:dc23:1839:b8db:e609)
L640[16:51:46]
⇨ Joins: AstralSorcerer
(~AstralSor@u-of-rochester-128-151-150-17.wireless.rochester.edu)
L641[16:52:51] <Arctangent> *blink*
L642[16:53:07] <Arctangent> Gotta love
when you do something for a second time and it works out.
L643[16:53:44] ⇦
Quits: KklyAq (~KklyAq@p30032-ipngnfx01osakakita.osaka.ocn.ne.jp)
(Ping timeout: 198 seconds)
L644[16:54:11] <Arctangent> I figured what
was supposed to happens is that registering a Block would register
its ItemBlock automatically, but for some reason the first time I
just had a single argument constructor an access violation happened
or something.
L645[16:54:16] <Arctangent> Trying that
again, though, and it works just fine.
L646[16:54:30] ***
Mine|away is now known as minecreatr
L647[16:54:57]
⇨ Joins: KklyAq
(~KklyAq@p30032-ipngnfx01osakakita.osaka.ocn.ne.jp)
L648[16:56:14] ⇦
Quits: Samario
(~Samario@cpc5-bigg3-2-0-cust219.9-2.cable.virginm.net) (Quit: You
think you are above consequences.)
L649[16:56:19]
⇨ Joins: Inusua1Z
(~InusualZ@adsl-64-237-232-164.prtc.net)
L650[16:58:01] ⇦
Quits: Abastro (~Abastro@175.117.182.109) (Quit: Bye)
L651[16:58:08]
⇨ Joins: Abastro (~Abastro@175.117.182.109)
L652[16:58:08]
⇨ Joins: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com)
L653[16:58:25] <Shambling> hey what is
that java deobf program called again? I must have deleted the jar
by accident :(
L654[16:59:08] ⇦
Quits: InusualZ (~InusualZ@adsl-72-50-87-254.prtc.net) (Ping
timeout: 206 seconds)
L655[16:59:24] <killjoy>
specialsource
L656[16:59:34] <killjoy> or BON2
L657[16:59:36] <Shambling> oh, I thought
it was bon
L658[16:59:39] <killjoy> BON2 has the
gui
L659[16:59:39] <Shambling> ah ok
L660[16:59:47] ***
Keridos|away is now known as Keridos
L661[16:59:55] ⇦
Quits: Abastro (~Abastro@175.117.182.109) (Client
Quit)
L662[17:00:43]
⇨ Joins: A1b3 (~Abastro@175.117.182.109)
L663[17:01:41] <A1b3> Hello, how would I
go with modifying sun's trajectory so it's not on the east-west
line?
L664[17:01:48] <Shambling> thanks alot
killjoy
L665[17:02:01] <Shambling> hadn't heard of
specialsource, is that any faster/slower than BON2?
L666[17:02:12] <Eragonn1490> isnt the sun
just an image?
L667[17:02:17] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3C32000F3D8E07099B5CAEA.dip0.t-ipconnect.de)
(Quit: founderio)
L668[17:02:29] <killjoy> yes.
L669[17:02:43] <killjoy> I believe BON2
uses specialsource as a backend
L670[17:02:51] <Shambling> ah
L671[17:03:13] <gigaherz> A1b3: I don't
think that can be modified easily
L672[17:03:21] <Shambling> well I've got
the project compiling again, so I guess I just needed the deobf
version of baubles
L673[17:03:34] <Shambling> could you
rotate the world box?
L674[17:03:36] <Shambling> skybox
L675[17:03:41] <killjoy> forgegradle
should deobfuscate it for you.
L676[17:03:44] <gigaherz> the code is in
RenderGlobal, right below the line that binds SUN_TEXTURE
L677[17:04:07] <gigaherz> but it's
hardcoded
L678[17:04:22] <gigaherz> the
L679[17:04:22] <gigaherz>
GlStateManager.rotate(this.world.getCelestialAngle(partialTicks) *
360.0F, 1.0F, 0.0F, 0.0F);
L680[17:04:24] <gigaherz> line
L681[17:04:26] <killjoy> Guess you gotta
make a PR to change that
L682[17:04:40] <gigaherz> will rotate the
sun on a fixed axis
L683[17:06:17] <A1b3> How would I go with
PR?
L684[17:07:00] <A1b3> I mean, about this
specific case
L685[17:08:25] <killjoy> if you're just
starting modding, I would wait until you're more comfterable with
how forge works.
L687[17:09:08] <A1b3> Well I has been
modding for years
L688[17:09:45] <killjoy> just clone the
repo and do gradlew setupForge
L689[17:10:09] <A1b3> killjoy, thanks but
I know how to contribute to Forge.
L690[17:10:22] <killjoy> Oh, I thought
that's what you were asking.
L691[17:10:27] <killjoy> I see now
L692[17:10:51] <A1b3> I meant, how would I
write this PR?
L693[17:11:13] <A1b3> Since this may be
very controversial, I think.
L694[17:11:14] <killjoy> change the rotate
line
L695[17:11:21] <killjoy> make an event for
it
L696[17:11:37] <killjoy> or add a new
method in world
L697[17:12:03] <killjoy> I would go the
new method approach
L698[17:12:17] <gigaherz> I'd add a vec3
field to the world
L699[17:12:22] <gigaherz> with the axies
for the sun
L700[17:12:26] <gigaherz> axis*
L701[17:12:42] <killjoy> celestialangle is
just the time, right?
L702[17:12:46] <gigaherz> and then use
those axis coords in place of the vanilla hardcoded value
L703[17:13:11] <A1b3> So method is
best..
L704[17:13:50] <A1b3> Since it would be
coordinate system, I think 3 Vec3 will be needed. (or
Matrix3?)
L705[17:14:35] <gigaherz> there's another
option
L706[17:14:37] <A1b3> killjoy, it seems
like that, but it seems to be used on many cases
L707[17:14:52] <gigaherz> atm the
RenderGlobal does sun+moon
L708[17:15:05] <gigaherz> an event would
allow replacing the whole code
L709[17:15:33] <gigaherz> I'm thinking
like
L710[17:15:39] <A1b3> Yes, and thus there
is set/getSkyRenderer, maybe?
L711[17:16:00] ⇦
Quits: TechnicianLP (~Technicia@p4FE1C01B.dip0.t-ipconnect.de)
(Ping timeout: 384 seconds)
L712[17:16:03] ⇦
Quits: Jezza (~Jezza@92.206.4.86) (Ping timeout: 206
seconds)
L713[17:16:06] <gigaherz> wait, that's
already a thing
L714[17:16:12] <gigaherz> on the world
provider
L715[17:16:40] <gigaherz>
net.minecraftforge.client.IRenderHandler renderer =
this.world.provider.getSkyRenderer();
L716[17:17:00] <gigaherz> so if you want
to change the overworld's sky
L717[17:17:08] <gigaherz> youcan just
modify it on the overworld's world provider?
L718[17:17:20] <A1b3> Yes.
L719[17:17:21] ⇦
Quits: MalkContent (~MalkConte@p4FDCF490.dip0.t-ipconnect.de)
(Quit: Leaving)
L720[17:17:47] <A1b3> And the real problem
wasn't that
L721[17:18:26] <A1b3> It was with
getCelestialAngle used for both height angle and hour angle.
L722[17:19:24] ***
GeoDoX|Away is now known as GeoDoX
L723[17:19:28] <GeoDoX> o/
L724[17:25:04] <A1b3> gigaherz, is it
okay(=not hacky) to replace overworld worldprovider with custom
one?
L725[17:26:01] <Arctangent> - Oh, so
that's what was going on.
L726[17:26:25] <gigaherz> A1b3: it's
horribly hacky
L727[17:26:33] <gigaherz> specially if
another mod also wants to tweak the sky
L728[17:26:44] <Arctangent> So the reason
for the incorrectness in Shadowfact's tutorial is because he does
add a second arg for the constuctor ... several chapters
later.
L729[17:27:23]
⇨ Joins: Yato (~po.yay.to@45.55.141.36)
L730[17:27:43] <GeoDoX> Arctangent,
whatchya referring to?
L731[17:28:04] <A1b3> gigaherz: then.. is
this mean that I have to accept horrible solution for this?
L733[17:28:38] <Arctangent> When it
actually gets to defining the block, there's a second argument for
a constructor that only takes one.
L734[17:29:13] <GeoDoX> I see the second
parameter in the constructor...
L735[17:29:24] <gigaherz> GeoDoX: a random
tutorial
L736[17:29:46] <GeoDoX> gigaherz, I was
curious about it because I actually saw the same one the other
day
L738[17:32:27]
⇨ Joins: Yato (~po.yay.to@45.55.141.36)
L740[17:33:00] ⇦
Quits: KnightMiner
(~KnightMin@107-1-23-59-ip-static.hfc.comcastbusiness.net) (Ping
timeout: 186 seconds)
L741[17:35:08] ⇦
Quits: Eragonn1490
(~eragonn14@2607:fb90:6843:92cf:6556:18dd:c0bd:2a2c) (Ping timeout:
198 seconds)
L742[17:35:19] <GeoDoX> gigaherz, also,
map_Kd isn't needed anymore, in fact it overrides what you set in
the blockstate
L743[17:35:56] <gigaherz> wat, it should
be the other way around
L744[17:37:24] <GeoDoX> I tried it with
and I was getting the texture that was set in map_Kd and not what
was set in the blockstate, deleted the map_Kd line to try it and it
started working
L745[17:37:45] <gigaherz> weird
L746[17:38:20] <GeoDoX> indeed
L747[17:39:00] ⇦
Quits: ScottehBoeh (~ScottehBo@95.144.82.254) (Read error:
Connection reset by peer)
L748[17:41:20]
⇨ Joins: Eragonn1490
(~eragonn14@2607:fb90:1b03:ed5d:4173:ad4b:943f:e18b)
L749[17:43:16] ***
amadornes is now known as amadornes[OFF]
L750[17:44:52] <Arctangent> what the hell
is canHarvestBlock()
L751[17:45:10] ***
minecreatr is now known as Mine|away
L752[17:45:53] <Arctangent> I've barely
used Forge at all but I'm suddenly like twenty times happier that I
am.
L753[17:46:12] ***
mumfrey is now known as Mumfrey
L754[17:49:19]
⇨ Joins: Cojo
(~Cojo@cpe-2606-A000-4C46-8D00-F952-6BB8-EFCE-E080.dyn6.twc.com)
L755[17:51:20] ⇦
Quits: AstralSorcerer
(~AstralSor@u-of-rochester-128-151-150-17.wireless.rochester.edu)
(Ping timeout: 206 seconds)
L756[17:52:17] ***
Clank[Away] is now known as Clank
L757[17:52:33] <shadowfacts> Arctangent,
that parameter is indeed for the ore dictionary tutorial and
shouldn't be there
L758[17:52:43] <shadowfacts> I'll update
the 1.10.2 and the 1.11 tutorials to fix that
L759[17:53:57]
⇨ Joins: blood_
(unknown@ool-4574115b.dyn.optonline.net)
L760[17:54:44]
⇨ Joins: Wixim
(~eragonn14@2600:1005:b013:7aa6:ddee:6ba4:555d:f987)
L761[17:56:29] ***
Keridos is now known as Keridos|away
L762[17:57:37] ⇦
Quits: Eragonn1490
(~eragonn14@2607:fb90:1b03:ed5d:4173:ad4b:943f:e18b) (Ping timeout:
206 seconds)
L763[17:59:04]
⇨ Joins: Yato (~po.yay.to@45.55.141.36)
L764[18:00:56] ⇦
Quits: KGS (~KGS@h-155-4-129-249.na.cust.bahnhof.se) (Ping timeout:
198 seconds)
L765[18:03:12] <A1b3> Can I modify
WorldProvider method in PR?
L766[18:03:29] ⇦
Parts: Yato (~po.yay.to@45.55.141.36) ())
L767[18:03:36] <diesieben07> you can,
you'll have to generate the patch for it
L768[18:03:41] <A1b3> So that it will have
different behavior.
L769[18:03:45] <diesieben07> there are
some rules for it
L770[18:03:52] <diesieben07> and only do
it if it's actually necessary
L771[18:03:57] <diesieben07> what's your
goal?
L772[18:04:50] <A1b3> Modifying sun's
trajectory so that it's not on the east-west line
L773[18:05:05] <diesieben07> You can do
that alreaedy
L774[18:05:07] <A1b3> Currently it needs
hacky solution
L775[18:05:09] <diesieben07> that's just a
rendering change isn't it
L776[18:05:12] <A1b3> How?
L777[18:05:30] <A1b3> Well no, there's a
problem
L778[18:05:37] <diesieben07>
WorldProvider::setSkyRenderer
L779[18:05:43] <diesieben07> like
what?
L780[18:05:51]
⇨ Joins: Eragonn1490
(~eragonn14@2600:1005:b018:e3d5:5c6c:a44f:368c:40e7)
L781[18:06:00] <GeoDoX> A1b3, there's a
mod that does it already... I'm trying to remember what it is
L782[18:06:06] <A1b3> In this case, Hour
angle is not same with height angle.
L783[18:06:11] <GeoDoX> I believe it's
Mystcraft
L784[18:06:19] ⇦
Quits: Wixim (~eragonn14@2600:1005:b013:7aa6:ddee:6ba4:555d:f987)
(Ping timeout: 206 seconds)
L785[18:06:20] <diesieben07> the what
now?
L786[18:07:53] <A1b3> I mean, there's a
problem with getCelestialAngle
L787[18:08:17] <diesieben07> Which
problem?
L788[18:08:55] <GeoDoX> Is there any new
ways of doing Multiblocks since 1.7?
L789[18:08:57]
⇨ Joins: Wixim
(~eragonn14@2600:1005:b017:878a:cc2f:cfc9:7962:8698)
L790[18:09:05] <A1b3> There are two use of
getCelestialAngle.
L791[18:09:52] <A1b3> 1. As height angle,
it's used for getting sun brightness and such
L792[18:10:20] <A1b3> 2. As hour angle,
it's used for clocks and such
L793[18:11:38] ⇦
Quits: Eragonn1490
(~eragonn14@2600:1005:b018:e3d5:5c6c:a44f:368c:40e7) (Ping timeout:
206 seconds)
L794[18:12:17] <diesieben07> so, what
change do you need exactly?
L795[18:12:49]
⇨ Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L796[18:13:02] <A1b3> Differentiation of
them.
L797[18:13:15]
⇨ Joins: AstralSorcerer
(~AstralSor@u-of-rochester-128-151-150-17.wireless.rochester.edu)
L798[18:13:21] <diesieben07> so you need
a) to behave different than b)?
L799[18:13:31] <A1b3> Yes.
L800[18:13:39] <A1b3> I might add new
method like
L801[18:13:50] <diesieben07> well, you
could do 2. just via resource packs...
L802[18:13:53] <diesieben07> or well
L803[18:13:54] <A1b3> getHeightAngle
L804[18:13:59] <diesieben07> resrouce
packs and some mod code
L805[18:14:29] <diesieben07> if you look
at ItemClock you can see that the time is made available to the
model through a property override
L806[18:14:42] <diesieben07> you can add
your own to the clock item and do whatever you want there
L807[18:15:02] <GeoDoX> Wixim, I messaged
your other account back, did you see it?
L808[18:15:11] <A1b3> What about modded
clocks?
L809[18:15:33] <diesieben07> no chance,
really
L810[18:15:35] ⇦
Quits: Wixim (~eragonn14@2600:1005:b017:878a:cc2f:cfc9:7962:8698)
(Read error: Connection reset by peer)
L811[18:15:52] <diesieben07> even if you
just added a new method to WorldProvider, those clocks just
wouldn't magically call that method.
L812[18:16:38] <A1b3> What I'm considering
is retaining the getCelestialAngle and create getHeightAngle.
L813[18:16:53] <diesieben07> which modded
clocks would not call.
L814[18:16:57] <diesieben07> oh wait
L815[18:16:59] <diesieben07> hrm
L816[18:17:03] <diesieben07> i am not
sure
L817[18:17:04] <A1b3> But I might use
alternative approaches
L818[18:17:18] ⇦
Quits: edr (~edr@d-65-175-180-73.cpe.metrocast.net) (Quit:
Leaving)
L819[18:17:24]
⇨ Joins: Eragonn1490
(~eragonn14@2600:1005:b017:878a:2095:f186:e81e:2581)
L821[18:21:47] <A1b3> Along with
getHeightAngle, I'm also considering getCelestialCoordinate.
L822[18:22:41] <GeoDoX> Eragonn1490, send
me the textures
L823[18:23:02] <Eragonn1490> one
moment
L824[18:24:04] <diesieben07> A1b3, the
problem is you always have to consider backwards compatibility. who
will call these methods and who will implement them?
L825[18:26:22] <A1b3> It will call back to
getCelestialAngle, so it does not need additional
implementation.
L826[18:26:31] ***
Vigaro is now known as Vigaro|AFK
L827[18:28:26]
⇨ Joins: edr
(~edr@d-65-175-180-73.cpe.metrocast.net)
L828[18:28:59] <A1b3> diesieben07: And I
think it would not have to be exposed. But make it public would be
better
L829[18:29:25] <diesieben07> Well... whats
the point of it then if you are not exposing it?
L830[18:29:53] <A1b3> Internally, in
vanilla
L831[18:30:07] <A1b3> Like skylight
brightness
L832[18:30:29] ⇦
Quits: Eragonn1490
(~eragonn14@2600:1005:b017:878a:2095:f186:e81e:2581) (Ping timeout:
206 seconds)
L833[18:30:43] <diesieben07> if you lay
out your reasons well and keep your patches small :D
L834[18:31:37] <A1b3> Okay, thanks!
L835[18:33:48]
⇨ Joins: illy
(uid69226@id-69226.charlton.irccloud.com)
L836[18:34:18] <GeoDoX> How do you change
the variant the block is currently using?
L837[18:34:20]
⇨ Joins: Eragonn1490
(~eragonn14@2600:1005:b018:e3d5:8cc7:c9f0:c47c:1be3)
L838[18:34:56] <diesieben07> define
"currently using"
L839[18:36:20] ⇦
Quits: RichardG (~richardg8@201.37.255.130) (Ping timeout: 198
seconds)
L840[18:36:28] <GeoDoX> Well, I have a
block that has 3 states, empty, half, and full. I assumed the best
way to change the texture depending on the states is by using
variants, so I'm trying to change the variant depending on the
state.
L841[18:37:16] <diesieben07> that is the
job of the state mapper
L842[18:37:20] <GeoDoX> States aren't
currently implemented because I'm assuming I can just change the
variant
L843[18:37:33] <diesieben07> by default it
serializes the properties into something like
"bla=foo,fub=zob"#
L844[18:37:45] <diesieben07> but you can
specify your own
L845[18:37:57] <GeoDoX> diesieben07, so
how do I do that?
L846[18:38:13] ⇦
Quits: cpup (~cpup@32.218.118.43) (Ping timeout: 206
seconds)
L847[18:38:34] <GeoDoX> Is there a better
way of doing this too?
L848[18:38:51] <diesieben07> do...
what?
L849[18:38:55]
⇨ Joins: Wixim
(~eragonn14@2607:fb90:47:9399:50bf:6bd2:9b94:2f70)
L850[18:39:08] <diesieben07> really if you
just want to change the model based on properties you just write
that in your blockstates file
L851[18:39:11] ⇦
Quits: Eragonn1490
(~eragonn14@2600:1005:b018:e3d5:8cc7:c9f0:c47c:1be3) (Ping timeout:
206 seconds)
L852[18:39:12] <diesieben07> look at
vanilla for examples
L853[18:39:22] <diesieben07> you do not
need to mess with the default statemapper at all for most
things
L854[18:39:49] <GeoDoX> First time doing
something like this, so I don't know where to start
L856[18:40:47] <GeoDoX> diesieben07, how
do I change it in the blockstates?
L857[18:41:08] <diesieben07> look at
vanilla examples.
L858[18:44:54] <GeoDoX> Assumed Furnace
would be a good one, but I can't figure out where to start
L859[18:45:12] <Wixim> @GeoDox did you get
the textures?
L860[18:45:14] <diesieben07>
blockstates/furnace.json
L861[18:47:16] <GeoDoX> Looking at that
one, it's changing based on a facing. I'm trying to change it based
on a custom property though
L862[18:47:50] <diesieben07> there is no
difference between "facing" and "custom
property"
L863[18:47:57] <diesieben07>
"facing" is a "custom property" of the furnace
blcok
L864[18:49:15] <GeoDoX> I'm not sure how
it's being set though
L865[18:49:50] <diesieben07>
BlockFurnace::setDefaultFacing for example sets it
L866[18:50:08] <GeoDoX> I see it in
BlockFurnace.java but I don't see where "FACING" gets
translated to "facing=north" or any others
L867[18:50:28] ***
Wixim is now known as eragonn1490
L868[18:50:36] <diesieben07> the
"facing" part comes from where the FACING property is
created in BlockDirectional
L869[18:50:43] <diesieben07> as you can
see the string "facing" is passed in there
L870[18:51:10] <diesieben07> the
"north" comes from EnumFacing (the values of the
property) getName
L871[18:51:19]
⇨ Joins: RichardG (~richardg8@201.37.255.130)
L872[18:51:19]
MineBot sets mode: +v on RichardG
L873[18:51:21] <diesieben07> EnumFacing
implements IStringSerializable, which all property values must
implement
L874[18:51:35] <diesieben07> and that
defines that getName method, whcih describes the string
representation for the value in the variant string
L875[18:52:29] <GeoDoX> So I need to
create a custom property that extends PropertyEnum passing in a
custom enum?
L876[18:52:30] <diesieben07> and the
combinatino of the two happens via the IStateMapper interface
L877[18:52:37] <diesieben07> for
example
L878[18:52:44] <diesieben07> or you could
use an int property
L879[18:52:46] <diesieben07> or whatever
you need
L880[18:53:06] <GeoDoX> okay, getting it
now :P
L881[18:53:54] <diesieben07> as for
IStateMapper - you usually don't need your own as
DefaultStateMapper is enough
L882[18:54:01] <diesieben07> but if you
need to, you can customize it
L883[18:56:33] <gigaherz> the vanilla
state mapper provides ways to ignore properties and such
L884[18:56:38] <gigaherz> it's enough for
most uses
L885[18:56:44] ⇦
Quits: AstralSorcerer
(~AstralSor@u-of-rochester-128-151-150-17.wireless.rochester.edu)
(Ping timeout: 186 seconds)
L886[18:56:59] <diesieben07> thats what i
meant by customize :D
L887[18:57:09] <GeoDoX> I'm sure I'll have
more questions :P
L888[18:57:53] <gigaherz> vanilla does
like
L889[18:57:54] <gigaherz>
this.registerBlockWithStateMapper(Blocks.JUKEBOX, (new
StateMap.Builder()).ignore(new IProperty[]
{BlockJukebox.HAS_RECORD}).build());
L890[18:58:15] <gigaherz> similarly, you
can do, ModelLoader.setCustomStateMapper(...)
L891[18:59:14] <gigaherz> (ofc the array
is a decompiler thing, it's really a vararg)
L892[19:06:02] <Shambling> what the hang
is a vararg
L893[19:06:07] <Shambling> variable
argument?
L894[19:06:13] <Shambling> isn't that just
a variable :|
L895[19:06:31] <GeoDoX> It's essentially
an array of the same type
L896[19:06:50] <GeoDoX> Well, an
array
L897[19:07:26] <GeoDoX> Instead of you
passing in a new array, you just define them all like multiple
arguments
L899[19:08:33] <Shambling> ah simplifies
the task of creating multiple inputs for the same method or
function
L900[19:08:48] <Shambling> guess people
didn't like overloading 30 copies of thisfunc
L901[19:09:36] ⇦
Quits: NineChickens (uid196646@id-196646.highgate.irccloud.com)
(Quit: Connection closed for inactivity)
L902[19:10:28] <eragonn1490> @giga did you
see my other message?
L903[19:10:55] <GeoDoX> eragonn1490, I'm
sorting you out
L904[19:11:19] <eragonn1490> thx
L905[19:17:29] <GeoDoX> diesieben07, the
property is created and everything, what methods do I have to
create/override to get the block working with the property?
L906[19:17:50] ⇦
Quits: cppchriscpp (~cppchrisc@c-76-24-45-127.hsd1.nh.comcast.net)
(Remote host closed the connection)
L907[19:18:16]
⇨ Joins: cppchriscpp
(~cppchrisc@c-76-24-45-127.hsd1.nh.comcast.net)
L908[19:18:29] <GeoDoX> eragonn1490, what
texture do you use for the empty book case?
L909[19:22:28] ⇦
Quits: sinkillerj (~sinkiller@nc-67-232-15-221.dhcp.embarqhsd.net)
(Quit: またね)
L910[19:24:51] ***
diesieben07 is now known as diesieben|away
L911[19:27:46] ⇦
Quits: A1b3 (~Abastro@175.117.182.109) (Quit: Bye)
L912[19:30:36] <GeoDoX> gigaherz,
BlockFurnace has a setState method, is that because it changes
Blocks if it's lit/unlit? Just trying to figure out what's
needed
L913[19:31:25] <gigaherz> yep
L914[19:31:33] <gigaherz> so that it can
change the lighting state
L915[19:31:35] <GeoDoX> So I shouldn't
need it?
L916[19:31:40] <gigaherz> which didn't use
to be possible
L917[19:31:49] <gigaherz> since getLight
wasn't state-sensitive in vanilla
L918[19:32:31] <GeoDoX> What's the flags
parameter passed into World.setBlockState?
L919[19:32:40] <gigaherz> read the
javadocs
L920[19:32:51] <GeoDoX> good point
:P
L921[19:33:36] <GeoDoX> Okay, I'm
confused. It explains 1, 2, and 4 but not 3
L922[19:33:39] <eragonn1490> @GeoDox its
empty_bookcase if im right
L923[19:33:43] <GeoDoX> Ahh nvm
L924[19:34:00] <GeoDoX> Flags can be
combined
L925[19:37:06] ***
Mine|away is now known as minecreatr
L926[19:39:37] <GeoDoX> !gf
p_180639_10_
L927[19:39:56] <GeoDoX> !gm
onBlockActivated
L928[19:40:53] <GeoDoX> What's up with
this? public boolean onBlockActivated(World worldIn, BlockPos pos,
IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable
ItemStack facing, EnumFacing hitX, float hitY, float hitZ, float
p_180639_10_)
L929[19:41:30] <GeoDoX> It seems like the
ItemStack isn't supposed to be there
L930[19:42:18] <gigaherz> maybe it
wasn't
L931[19:42:26] <gigaherz> the parameters
are enumerated separately from the functions
L932[19:42:49] <gigaherz> the parameter
"table" is like, function X arg 1 = name
L933[19:42:56] <gigaherz> it doesn't care
about types
L934[19:43:02] <gigaherz> so when a
version change changes the signature
L935[19:43:08] <gigaherz> it sometimes
gets bugged like that
L936[19:43:19] <gigaherz> you can post an
issue on the mcpbot repository
L937[19:43:28] <GeoDoX> hmm, okay. I don't
need half that, so it's fine :P
L938[19:43:35] <GeoDoX> Just threw me off
a bit
L939[19:43:45] <GeoDoX> Probably fixed in
later mappings
L940[19:48:14] <GeoDoX> How do you take an
item away from an itemstack?
L941[19:49:06] <eragonn1490>
--(stack).stackSize; works
L942[19:51:33] <gigaherz> depends on the
situation
L943[19:51:50] <gigaherz> sometimes you
just do stackSize-- ( .shrink(1) in 1.11)
L944[19:52:08] <gigaherz> sometimes you
also need like, setItem(null) (EMPTY in 1.11)
L945[19:52:18] <gigaherz> where setItem
depends on the situation ;p
L946[19:56:22] ⇦
Quits: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
(Ping timeout: 384 seconds)
L947[20:01:18] <GeoDoX> Back to
multiblocks :P
L948[20:02:25] <GeoDoX> gigaherz, is there
a better way to do multiblocks since 1.7
L949[20:02:48] <gigaherz> not
specifically
L950[20:03:10] <gigaherz> multiblocks are
just simply a bunch of separate blocks coordinating with eachother
to appear as one single thing
L951[20:03:32] <gigaherz> it's up to you
to decide HOW that happens
L952[20:03:58] <gigaherz> usually you
choose one as a master, and the rest act as slaves, knowing their
relative position, and forwarding requests to the master
L953[20:04:02] <gigaherz> waht HAS
improved, though
L954[20:04:04] <gigaherz> is with
capabilities
L955[20:04:14] <gigaherz> the addition of
capabilities means that the slaves don't have to explicitly
implement anything
L956[20:04:24] <gigaherz> they can just
forward hasCapability/getCapability to the master
L957[20:05:20] <GeoDoX> Know of any good
examples?
L958[20:06:25] <gigaherz> only my
ender-rift structure
L959[20:06:34] <gigaherz> but I wouldn't
call that a "good" example
L961[20:07:07] <GeoDoX> Better than what I
have reference to now xD
L962[20:07:11] <gigaherz>
RiftStructure.java has the assembly "instructions"
L963[20:07:31] <gigaherz> BlockEnderRift
and BlockStructure are the actual blocks
L964[20:07:38] <gigaherz> in my case, the
structure's "core" is the master
L965[20:09:53] <GeoDoX> looking through
it, curious what "EnderRiftMod.structure" is?
L966[20:10:29] <GeoDoX> nvm :P
L967[20:12:10] ⇦
Quits: Shambling
(~Shambling@24-181-186-74.dhcp.nwtn.ct.charter.com) (Quit:
Leaving)
L968[20:14:36] <GeoDoX> gigaherz, does
this handle rotations and such?
L969[20:15:58]
⇨ Joins: Cooler (~CoolerExt@45.249.156.244)
L970[20:16:52] <gigaherz> GeoDoX: no, my
structure is symmetrical in all directions
L971[20:17:05] <gigaherz> .structure is
the instance of BlockStructure
L973[20:17:37] <gigaherz> the blocks on
the outer 3x3x3
L974[20:17:42] <gigaherz> in red and
white
L975[20:17:47] <gigaherz> while
BlockEnderRift is the center block
L976[20:17:52] <gigaherz> the greenish
one
L977[20:20:30] <gigaherz> as I said, it's
not necessarily a good example
L978[20:20:30] <gigaherz> ;P
L979[20:22:07] <gigaherz> i just noticed
something
L980[20:22:28] <gigaherz> I have
"assemble", which internally calls
"buildStructure"
L981[20:22:28] <gigaherz> but
L982[20:22:37] <gigaherz>
"breakStructure" which internally calls
"dismantle"
L983[20:22:40] <gigaherz> yay for
consistency.
L984[20:23:52] ⇦
Quits: RichardG (~richardg8@201.37.255.130) (Quit: You saw
nothing.)
L985[20:25:48] <gigaherz> night
L986[20:25:51] ***
gigaherz is now known as ghz|afk
L987[20:27:24]
⇨ Joins: RichardG (~richardg8@201.37.255.130)
L988[20:27:25]
MineBot sets mode: +v on RichardG
L989[20:27:40]
⇨ Joins: MCHellspawn
(~Hellspawn@pool-72-70-50-157.bstnma.fios.verizon.net)
L990[20:29:15] ⇦
Quits: AbrarSyed (~AbrarSyed@ipv6.abrarsyed.com) (Quit: All things
are trivial once you've mastered them.)
L991[20:29:15] ⇦
Quits: Reika (~Reika@reika.kalseki.mods.abrarsyed.com) (Quit: ZNC -
http://znc.in)
L992[20:29:15] ⇦
Quits: diesieben|away (~diesieben@abrarsyed.com) (Quit: ZNC -
http://znc.in)
L993[20:29:15] ⇦
Quits: x3n0ph0b3 (~x3n0ph0b3@2001:19f0:6400:8965:5400:ff:fe07:8777)
(Quit: ZNC - http://znc.in)
L995[20:29:26] ⇦
Quits: MCHellspawn
(~Hellspawn@pool-72-70-50-157.bstnma.fios.verizon.net) (Client
Quit)
L996[20:29:43]
⇨ Joins: Abrar|gone
(~AbrarSyed@ipv6.abrarsyed.com)
L997[20:29:43]
MineBot sets mode: +o on Abrar|gone
L998[20:30:42] ***
Abrar|gone is now known as AbrarSyed
L999[20:31:18]
⇨ Joins: Reika
(~Reika@reika.kalseki.mods.abrarsyed.com)
L1000[20:31:46]
⇨ Joins: diesieben|away
(~diesieben@abrarsyed.com)
L1001[20:32:13] ***
diesieben|away is now known as diesieben07
L1002[20:32:25]
⇨ Joins: Wuppy (~wuppyZNC@abrarsyed.com)
L1003[20:32:36]
⇨ Joins: x3n0ph0b3 (~x3n0ph0b3@abrarsyed.com)
L1004[20:40:36] <GeoDoX> diesieben07, I
just realized... TheSeven07? :P
L1005[20:45:02] <GeoDoX> diesieben07,
Also, with the custom property, how do you set the current Enum
value?
L1006[20:52:16]
⇨ Joins: KnightMiner (~KnightMin@68.73.225.172)
L1007[20:54:38] ***
Mumfrey is now known as mumfrey
L1008[20:56:38]
⇦ Quits: Snapples (uid167569@id-167569.highgate.irccloud.com)
(Quit: Connection closed for inactivity)
L1009[20:58:32]
⇦ Quits: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (Ping timeout: 198
seconds)
L1010[21:03:16]
⇦ Quits: eragonn1490
(~eragonn14@2607:fb90:47:9399:50bf:6bd2:9b94:2f70) (Read error:
Connection reset by peer)
L1011[21:05:03]
⇨ Joins: Wastl2_
(~Wastl2@x4e34ee03.dyn.telefonica.de)
L1012[21:05:30]
⇦ Quits: Wastl2 (~Wastl2@x4e34415c.dyn.telefonica.de) (Ping
timeout: 384 seconds)
L1013[21:13:07]
⇦ Quits: edr (~edr@d-65-175-180-73.cpe.metrocast.net) (Read
error: Connection reset by peer)
L1014[21:17:45]
⇨ Joins: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
L1015[21:21:05] ***
minecreatr is now known as Mine|dreamland
L1016[21:39:32]
⇨ Joins: AstralSorcerer
(~AstralSor@128.151.114.5)
L1017[21:39:36]
⇦ Quits: jackmcbarn (jackmcbarn@gateway.insomnia247.nl) (Ping
timeout: 192 seconds)
L1018[21:40:09]
⇦ Quits: SirWill
(~SirWill@static.168.103.243.136.clients.your-server.de) (Quit:
Ping timeout (120 seconds))
L1019[21:40:11]
⇦ Quits: Slind
(~Slind@static.168.103.243.136.clients.your-server.de) (Quit: Ping
timeout (120 seconds))
L1020[21:40:58]
⇦ Quits: I9hdkill
(~quassel@static.102.152.243.136.clients.your-server.de) (Remote
host closed the connection)
L1021[21:40:58]
⇦ Quits: ghac
(~ghac@static.102.152.243.136.clients.your-server.de) (Remote host
closed the connection)
L1022[21:42:30]
⇨ Joins: jackmcbarn
(jackmcbarn@gateway.insomnia247.nl)
L1023[21:43:08]
⇦ Quits: PitchBright
(~PitchBrig@cpe00fc8d8a3ce3-cm00fc8d8a3ce0.cpe.net.cable.rogers.com)
(Ping timeout: 186 seconds)
L1024[21:43:32]
⇨ Joins: ghac
(~ghac@static.102.152.243.136.clients.your-server.de)
L1025[21:51:03] <killjoy> Has anyone
written a collector for NonNullList?
L1026[21:54:14]
⇦ Quits: quadraxis
(~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
(Ping timeout: 384 seconds)
L1027[21:57:28]
⇨ Joins: McJty
(~jorrit@94-224-154-146.access.telenet.be)
L1028[22:09:25]
⇨ Joins: RANKSHANK
(~Michael@ppp121-44-7-163.lns20.syd4.internode.on.net)
L1029[22:12:28]
⇦ Quits: Cooler (~CoolerExt@45.249.156.244) (Read error:
Connection reset by peer)
L1030[22:13:30]
⇦ Quits: killjoy
(~killjoy@cpe-2606-A000-1118-C091-C93C-3F51-3C81-EE2B.dyn6.twc.com)
(Ping timeout: 384 seconds)
L1031[22:14:16]
⇨ Joins: Cooler (~CoolerExt@45.249.156.244)
L1032[22:14:40]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8000:134f:3dfd:b6d0:26ad:407f)
L1033[22:20:52]
⇨ Joins: Alex_hawks|Alt
(~Alex_hawk@2001:8003:857e:bb00:45f6:5c50:15e1:e6c5)
L1034[22:21:20]
⇦ Quits: Alex_hawks
(~Alex_hawk@2001:8003:84a2:6b00:dc23:1839:b8db:e609) (Read error:
Connection reset by peer)
L1035[22:22:58]
⇦ Quits: Doty1154
(~Doty1154@2601:648:8000:134f:3dfd:b6d0:26ad:407f) (Ping timeout:
206 seconds)
L1036[22:23:51]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8000:134f:3dfd:b6d0:26ad:407f)
L1037[22:25:03]
⇨ Joins: Lathanael
(~Lathanael@p54960158.dip0.t-ipconnect.de)
L1038[22:25:58]
⇦ Quits: Lathanael|Away
(~Lathanael@p54960996.dip0.t-ipconnect.de) (Ping timeout: 384
seconds)
L1039[22:29:36]
⇨ Joins: PitchBright
(~PitchBrig@CPE00fc8d8a3ce3-CM00fc8d8a3ce0.cpe.net.cable.rogers.com)
L1040[22:33:07]
⇦ Quits: Doty1154
(~Doty1154@2601:648:8000:134f:3dfd:b6d0:26ad:407f) (Ping timeout:
206 seconds)
L1041[22:33:46]
⇨ Joins: Doty1154
(~Doty1154@c-73-189-164-179.hsd1.ca.comcast.net)
L1042[22:34:25]
⇨ Joins: Naiten (Naiten@5.143.127.10)
L1043[22:34:42]
⇦ Quits: Cast0077
(~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com) (Quit:
Poof)
L1044[22:42:00] ***
Mine|dreamland is now known as minecreatr
L1045[22:56:00]
⇨ Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L1046[22:57:40]
⇨ Joins: Sangam1
(~Sangam1@67-61-61-43.cpe.cableone.net)
L1047[22:58:07] <Sangam1> hellooo does
anyone know the replacement for MovingObjectPosition in minecraft
1.11? Its not there anymore
L1048[23:01:48] <blood_>
RayTraceResult
L1049[23:03:57] <Sangam1> is that what
that is? Interesting. Thx
L1050[23:05:02]
⇨ Joins: immibis
(~chatzilla@122-61-224-36.jetstream.xtra.co.nz)
L1051[23:06:56]
⇦ Quits: Doty1154
(~Doty1154@c-73-189-164-179.hsd1.ca.comcast.net) (Read error:
Connection reset by peer)
L1052[23:11:17]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8000:134f:38c0:7cb:723:38ab)
L1053[23:12:35]
⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Read
error: Connection reset by peer)
L1054[23:14:44]
⇦ Quits: Sangam1 (~Sangam1@67-61-61-43.cpe.cableone.net)
(Ping timeout: 198 seconds)
L1055[23:15:41]
⇦ Quits: Cojo
(~Cojo@cpe-2606-A000-4C46-8D00-F952-6BB8-EFCE-E080.dyn6.twc.com)
(Quit: If we wish to explore, if we wish to see what's over the
next hill, wonders unfold before us; all we have to do is want it
enough.)
L1056[23:22:25]
⇦ Quits: Doty1154
(~Doty1154@2601:648:8000:134f:38c0:7cb:723:38ab) (Ping timeout: 206
seconds)
L1057[23:23:16]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8000:134f:38c0:7cb:723:38ab)
L1058[23:28:14]
⇨ Joins: iari (~iari___@evana.futhark24.org)
L1059[23:28:18]
⇦ Quits: Naiten (Naiten@5.143.127.10) (Read error: Connection
reset by peer)
L1060[23:31:50]
⇦ Quits: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (Remote host
closed the connection)
L1061[23:32:08]
⇨ Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L1062[23:32:34]
⇦ Quits: Doty1154
(~Doty1154@2601:648:8000:134f:38c0:7cb:723:38ab) (Ping timeout: 206
seconds)
L1063[23:33:07]
⇨ Joins: Doty1154
(~Doty1154@c-73-189-164-179.hsd1.ca.comcast.net)
L1064[23:38:52]
⇦ Quits: McJty (~jorrit@94-224-154-146.access.telenet.be)
(Quit: Leaving)