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L10[01:03:30] <BrainStone> Quick question:
There is no loot table for the WitherBoss, right?
L11[01:04:16] <kashike> correct
L12[01:05:08] <BrainStone> So only way to
add loots is the LivingDropsEvent?
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L23[02:00:01] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20161112 mappings to Forge Maven.
L24[02:00:04] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20161112-1.10.2.zip
(mappings = "snapshot_20161112" in build.gradle).
L25[02:00:15] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L27[02:07:45] <barteks2x> I'm trying to
import Forge into idea (following video from forge readme), but
when I try to compile it, it says "Cannot start compilation:
the output path is not specified for modules: Forge_test Forge_main
Clean_main", I did everything the same as on the video. Am I
still doing something wrong?
L28[02:08:13] <barteks2x> (I'm not sure
what it wants me to do)
L29[02:12:50] <barteks2x> Or did idea break
something between 2016.1 and 2016.2?
L30[02:23:53] <barteks2x> And when I try to
do something about it idea starts to complain "Content root
"/home/bartosz/Desktop/dev/java/Minecraft/CubicChunks/MinecraftForge"
is defined for modules "forge" and
"MinecraftForge". Two modules in a project cannot share
the same content root."
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L48[03:27:35] <killjoy> I just saw the
death message that happens when you walk on magma
L49[03:27:46] <killjoy> %s just discovered
the floor was lava
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L54[03:42:15] <Subaraki> so this dude comes
up to me, says my mod makes his playerskin all white, like it was
never loaded.
L55[03:43:47] <Subaraki> my mod does try to
load certain skins, but does it for a pet
L57[03:45:34] <Subaraki> by default its the
player skin
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L59[03:45:46] <Subaraki> could this have
any consequence on the loading of the player skin itself ?
L60[03:46:25] <Subaraki> dude also uses
like 150 other mods. loading in my mod alone doesn't create the
bug. could it just be an overload of textures ?
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L62[03:46:40] <killjoy> there *is* a chance
it won't return anything.
L63[03:47:01] <killjoy> owner could be
null.
L64[03:47:10] <killjoy> owner may not be
AbstractClientPlayer
L65[03:48:01] <killjoy> I have no idea why
the compiler didn't catch that and throw an error about not
returning.
L66[03:48:22] <killjoy> oh,
fallthrough]
L67[03:48:29] <killjoy> so it's return
null.
L68[03:48:34] <killjoy> that makes
sense
L69[03:49:01] <Ordinastie> omg
L70[03:49:49] <Ordinastie> really Subaraki
?
L71[03:49:52] <killjoy> just a thing. You
could save so much lines of code if you moved all those switches
into the enum itself
L72[03:50:00] <Ordinastie> that for
start
L73[03:50:14] <Ordinastie> but like, just
the lines you highlighted
L74[03:50:44] <killjoy> (null instanceof
Thing) == false
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L76[03:50:50] <Subaraki> i looked at how
player skin gets loaded in from afar <_<
L77[03:51:34] <Ordinastie> and doing 2
different instanceof check is dumb too
L78[03:51:53] <killjoy> if
(entity.getOwner() instanceof AbstractClientPlayer) return
((AbstractClientPlayer) entity.getOwner()).getLocationSkin();
L79[03:52:01] *
Subaraki shames for copying vanilla code
L80[03:52:27] <Subaraki> then again, the
dude was talking about his own skin
L81[03:52:29] <Subaraki> not the
pet's
L83[03:57:34] <Ordinastie> nothing prevents
you to have an enum implementing it too
L84[03:57:57] <killjoy> I would do one per
class.
L85[03:58:07] <Subaraki> the entity is only
one class though
L86[03:58:13] <barteks2x> I was trying to
figure out why chunk render updates are so slow for me...
RegionRenderCacheBuilder is very misleading class name
L87[03:58:20] <killjoy> and use a map
instead of all those if statements in getFormFromItem
L88[03:58:36] <barteks2x> I would even say
that this class name is completely wrong
L89[04:01:14] <barteks2x> Any chance
somethign like that would be fixed for 1.11?
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L92[04:04:01] <killjoy> just suggest a new
name
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L94[04:05:13] <barteks2x> I don't have any
idea for new name, but I know that this name isn't right
L95[04:05:25] <killjoy> Do you know what it
does?
L96[04:06:02] <barteks2x> Not really sure.
Method names suggest one thing, their signatures other thing
L97[04:07:03] <barteks2x> But it definitely
doesn't have anything to do with RegionRenderCache (which no longer
exists and ChunkCache is used everywhere, and it doesn't have
anthing to do even with ChunkCache)
L98[04:07:20] <killjoy> How about
WorldRendererLayers
L99[04:07:48] <killjoy> or
RenderWorldLayers
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L101[04:08:30] <barteks2x> But these
methods return VertexBuffer, this doesn't seem related to
WorldRenderer
L102[04:08:40] <killjoy> look at the
source
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L104[04:10:01] <killjoy> fry, what does
that class (RegionRenderCacheBuilder) do?
L105[04:13:06] <fry> it's an array of
vertex buffers, one per block layer
L106[04:13:25] <fry> really didn't think I
was needed to decipher that :P
L107[04:13:31] <barteks2x> looking at the
source of VertexBuffer, WorldRendererLayers seems like much better
name for that
L108[04:14:14] <barteks2x> or something
like VertexBufferLayers
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L112[04:18:32] <LatvianModder> Why mojang
still obfuscates code?
L113[04:19:45] <barteks2x> the only
explanation I've seen so far is that it's for some legal reasons I
don't understand. But it was long ago and not sure if true.
L114[04:20:29] <AshIndigo> Because mojang
wants to make life hard
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L118[05:00:50] <TechnicianLP> i like how
the default-browser on my Samsung phone is still not capable of
doing css3 animations ...
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L123[05:36:55] <jordibenck> someone using
IDEA could help me out with github problem
L124[05:38:07] <barteks2x> So I figured
out why chunk rendering updates are so slow if it doesn't like my
fps limit... and the solution is to decrease fps limit.
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L130[05:52:29] <barteks2x> it's fixable,
but at the cost of lower fps...
L132[05:57:39] <Subaraki> i'm pretty sure
that's not what i'm supposed to do to load in a player skin
L133[05:57:49] <Subaraki> but it seemed
most forward
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L147[06:44:37] <TechnicianLP> !gm
147108a
L148[06:44:42] <TechnicianLP> !gm
147108_a
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L166[09:15:28] <Shambling> did minecraft
change in 1.10.2 to make non-grass dirt dig instantly?
L167[09:15:41] <Shambling> (with a shovel
at least)
L168[09:17:46] <gigaherz> no?
L169[09:17:58] <gigaherz> unless you have
Efficiency IV on a shovel or something
L170[09:18:04] <Shambling> has dirt always
dug instantly with a stone shovel? it just seems broken with
whatever mods I have
L171[09:18:07] <gigaherz> dirt has always
had lower mining times than grass
L172[09:18:22] <Shambling> it takes a good
second to dig grass, but dirt I have no fine control because it
digs to ofast
L173[09:18:59] <Shambling> maybe its this
level up+ mod, I'll try without it
L174[09:19:16] <gigaherz> I can tell you
that with non-broken mods, forge 1.10.2, like in vanilla 1.10.2,
dirt takes time to mine.
L175[09:24:21] <Shambling> going to take a
while to figure out which one broke it for this pack then,
lol
L176[09:24:24] <Shambling> thanks
gigaherz
L177[09:24:45] <Shambling> my guess,
either level up! or cyclic
L178[09:25:28] <gigaherz> hermitpack has
cyclic, and I haven't experienced that issue
L179[09:25:44] <Shambling> ok then my
guess is a completely broken mod, or level up+ lol
L180[09:25:53] <Shambling> waiting on
minecraft to load, will find out in a second
L181[09:31:55] <Shambling> yup, was that
level up! mod
L182[09:32:36] <Shambling> considering it
adds random NBT data to the extra ores and smeltables that you get
from your passive abilities, I guess i'm not going to miss the mod
if I remove it
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L186[09:45:11] <Shambling> great mod
though, I'll see about doing a bug report after I get my grape nets
in. See you gig
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L192[10:23:03] <gigaherz> quadraxis: nice
:3
L193[10:26:46] <shadowfacts> Does anyone
have good documentation on setting up an IDEA workspace for
multiple Forge mods?
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L195[10:28:49] <gigaherz> shadowfacts: do
as usual, just, after you have set up the first one, in the gradle
panel, there's that "+" icon
L196[10:28:57] <gigaherz> you can add
other projects that way
L197[10:29:41] <gigaherz> although that
will keep the mods separate still
L198[10:29:48] <gigaherz> you'll have to
customize the run folder on each build.gradle
L199[10:30:06] <gigaherz> no idea how to
handle them loading into the same environment, though
L200[10:30:07] <gigaherz> ;P
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L202[10:30:38] <shadowfacts> I want to be
able to have them all in the same IDEA project and running in the
same instance of MC, but have the sources still kept separate
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L204[10:35:04] <TechnicianLP> you could
maybe add one project and add the other ones as dependency
L205[10:38:47] *
gigaherz sighs
L206[10:39:08] <gigaherz> here's me
writing a silly template replacement system for my guidebook xml,
while watching someone work on forge for 1.11 ;P
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L210[11:01:19] <shadowfacts> there we
go
L211[11:01:21] <shadowfacts> finally got
it workign
L212[11:01:45] <shadowfacts> I opened my
library mod as a Gradle project, set that up as normal
L213[11:01:56] <shadowfacts> then added
the other two gradle projects to the workspace
L214[11:02:05] <shadowfacts> then created
a dummy module that depends on all 3 of the projects
L215[11:08:53] <shadowfacts> I should
probably write this all down somewhere
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L219[11:22:09] <gigaherz> (for anyone
wondering, I'm Gigarion on twitch -- gigaherz was taken and the
character I was playing at the time was called Gigarion)
L220[11:24:17] <TechnicianLP> !gf
tagMap
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L231[11:55:37] <TechnicianLP> ok im giving
up: how do i tell gradle to use the stable 9.33 mappings?
L232[11:56:53] <gigaherz> wat?
L233[11:57:54] <TechnicianLP> mcpbot told
me 9.33 is latest version of mappings ... im failing to put that
into my build.gradle
L234[11:58:11] <TechnicianLP> every
combination i tried errored on setup
L235[11:58:26] <Ordinastie> put the date
of that release
L236[11:58:55] <TechnicianLP> do stable
releases need dates?
L237[11:59:07] <Ordinastie> !latest
L238[11:59:26] <Ordinastie> actually,
nvm
L239[11:59:36] <Ordinastie> where even did
you find that "9.33"?
L240[11:59:44] <Ordinastie> latest stable
is stable_26
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L242[12:00:01] <TechnicianLP>
!!version
L243[12:00:01] <MCPBot_Reborn> === Current
Version ===
L244[12:00:02] <MCPBot_Reborn> MCP Version
MC Version Release Type
L245[12:00:03] <MCPBot_Reborn> 9.33 1.10.2
RELEASE
L246[12:00:04]
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L247[12:00:27] <Ordinastie> that's MCP
version, not mappings version
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L249[12:00:37] <Ordinastie> but you really
should just use latest snapshot anyway
L250[12:00:39] <MalkContent> neat
L251[12:00:46] <TechnicianLP> no wonder i
cant get it to work ...
L252[12:01:18]
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L255[12:03:11] <quadraxis> try 20161111
?
L256[12:03:48] <Ordinastie> TechnicianLP,
for 1.10.2 ?
L257[12:04:06] <TechnicianLP> yes
L258[12:04:07] ***
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L262[12:09:02] <jordibenck> gigaherz, you
told me to use visibility for the buttons in my gui yesterday, but
is it also possible to set the visibility for the other gui?
L263[12:09:41] <jordibenck> the gui of the
opposing block i mean
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L265[12:17:14] <gigaherz> jordibenck: no
of course not, each gui is its own
L266[12:17:31] <gigaherz> you have to pass
that through the TE data, and synchronize it with clients
L267[12:18:12] <jordibenck> ye thats what
im trying to do
L268[12:18:36] <jordibenck> i have a
boolean in my TE
L269[12:20:29] <TechnicianLP> ok so every
snapshot from the last month i tried told me it was
nonexistent
L270[12:20:38] <diesieben07> basically how
it goes: TE needs to send out "hey something changed packets
to every connected client that has the GUI open
L271[12:21:07] <diesieben07> then to
change it from the GUI the client sends a "hey please change
this!" packet (but does not actually change it, that is a
later step of interpolation maybe)
L272[12:21:18] <diesieben07> the server
validates that and then changes the vlaue
L273[12:23:54] <jordibenck> yes but you
cant get the exact TE with that boolean set to true or am i
wrong?
L274[12:24:02] <diesieben07> eh...
waht?
L275[12:25:08] <gigaherz> jordibenck: if
you explain your exact situation, we may be able to understand what
you are wanting to do ;P
L276[12:25:33] <gigaherz> or well, they
will -- I'm gonna bbl, need some groceries
L277[12:25:35] ***
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L280[12:31:46] <jordibenck> client 1
opened the gui of block 1, client 2 opened the gui for block 2.
client 1 clicks a button and sends a packet to change the boolean
of the opposing TE to true
L281[12:32:13] <diesieben07> wait wait
wait
L282[12:32:22] <diesieben07> the gui for
block 1 changes a boolean in block 2?
L283[12:32:49] <jordibenck> in the TE
yes
L284[12:32:56] <diesieben07> why?!
L285[12:33:01] <diesieben07> but in any
case, this does not change anything
L286[12:33:19] <diesieben07> in your
scenario cleint 2 tracks block 2, so block 2 will notify them that
the value changed
L287[12:33:24] <diesieben07> regardless of
WHY the value changed.
L288[12:33:27] <jordibenck> well how do i
need to do it else?
L289[12:33:42] <diesieben07> do
WHAT?
L290[12:33:59] <jordibenck> changing the
boolean of the other TE
L291[12:34:39] <diesieben07> the cleint
sends a packet "hey server, user clicked this
button"
L292[12:34:47] <diesieben07> then the
server does everything that is necessary as a result of that
L293[12:35:07] <jordibenck> yes
L294[12:35:16] <jordibenck> thats exactly
what i do
L295[12:35:43] ***
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L296[12:37:40] <diesieben07> what is your
question then?
L297[12:40:27] <TechnicianLP>
!latest
L298[12:45:10] <jordibenck> well, how to
send a packet to every connected client that has the GUi
open?
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L301[12:48:16] <diesieben07> keep a list
of connected players in the TE
L302[12:48:32] <diesieben07> and tell send
packets like "hey i am listening to you now" and "ok
no longer interested"
L303[12:48:43] <diesieben07> but you
cannot rely on that 2nd packet ever coming, the cleint might just
loose connection
L304[12:48:51] <diesieben07> so you have
to build in safety measures
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L307[12:52:24] <TechnicianLP> so after
playing around with it i still cant get it to accept my mcpsnapshot
"snapshot_20161112" (as well as all others i tried) it
keeps telling me that snapshot doesnt exist ... any ideas on how to
fix this?
L308[12:52:50] <jordibenck> will have to
try that than, thnkas
L309[12:52:51] <jordibenck> thansk*
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L311[12:53:28] <diesieben07> jordibenck,
however there is nothign that speaks against just using a Container
/ GuiContainer wihtout any slots
L312[12:53:44] <diesieben07> then you can
just re-use Minecrafts built-in "player has GUI open"
tracking
L313[12:54:51] <jordibenck> might work too
ye
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L318[13:15:14] ***
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L319[13:18:48] <ghz|afk>
TechnicianLP:
L320[13:18:51] <ghz|afk> !!latest
1.10.2
L321[13:18:52] <MCPBot_Reborn> === Latest
Mappings ===
L322[13:18:53] <MCPBot_Reborn> MC Version
Forge Gradle Channel
L323[13:18:53] <MCPBot_Reborn> 1.10.2
snapshot_20161112
L325[13:19:39] <ghz|afk> works for
me.
L326[13:20:00] <ghz|afk> you are on
1.10.2, right?
L328[13:20:42] <TechnicianLP> should
be
L329[13:20:51] <TechnicianLP> yes
L330[13:24:10]
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L332[13:28:48] <TechnicianLP> ghz: where
do i put that file?
L333[13:29:12] <ghz|afk> you don't
"put" that file anywhere
L334[13:29:20] <ghz|afk> it was just to
show that it works when I use it on my build.gradle
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L336[13:29:49] <ghz|afk> version =
"1.10.2-12.18.2.2114"
L337[13:29:49] <ghz|afk> runDir =
"run"
L338[13:29:49] <ghz|afk> mappings =
"snapshot_20161112"
L339[13:29:58] <ghz|afk> that's what this
mod is using
L340[13:31:48] <TechnicianLP> well it
seems my gradle is broken ... now it tells me that the forge
version you wrote is not existent ...
L341[13:32:43] <TechnicianLP> the qustion
is: why does gradle fail to get that information correctly
....
L342[13:32:54] <ghz|afk> dunno, dns
issue?
L343[13:33:00] <ghz|afk> have you blocked
it on a firewall or something?
L344[13:33:13] <TechnicianLP> no
L345[13:33:16] <ghz|afk> maybe you blocked
some other java app and you blocked ALL java.exe by mistake?
L346[13:35:15] ⇦
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L348[13:42:58] <TechnicianLP> turns out my
gradle taskartifacts were corrupted (somehow ...) after deleting
them it seems works again
L349[13:44:21] ***
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L354[13:57:38] <capitalthree> how do I
convince everyone that my server backup mod is the best?
L355[13:57:49] <ghz|afk> prove it.
L356[14:01:36] <capitalthree> ok! gladly.
can I link you the description of the backup strategy and get your
opinion?
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L358[14:02:05] <capitalthree> problem is I
prove it to 1 person at a time and somehow it's still not
faymus
L359[14:02:37] <TechnicianLP> how long has
it been out?
L361[14:02:46] <capitalthree>
TechnicianLP: better part of a year
L362[14:02:51] <capitalthree> not long I
guess
L363[14:02:54] <ghz|afk> start by giving
it a better name ;p
L364[14:03:03] <capitalthree> I like my
name D:
L365[14:03:15] <ghz|afk> maybe, but it
doesn't sell itself
L366[14:03:15] <capitalthree> it's a
rather simple mod but I wanted it to do one job and do it
reliably
L367[14:03:16] <Ordinastie> capitalthree,
first of all, if you want any credibility at all, don't use
pink
L368[14:03:20] <capitalthree> hahah
L369[14:03:21] <ghz|afk> it soundsl ike
"GTFO" or something like that
L370[14:03:22] <ghz|afk> XD
L371[14:03:29] <Ordinastie> nor that
green
L372[14:03:42] <ghz|afk> yeah colored text
= informal
L373[14:03:44] <capitalthree> wow I did
the things wrong that I didn't even think about!
L374[14:04:13] <ghz|afk> rename it to like
"Reliable Backups Improved" or something silly like
that
L375[14:04:13] <ghz|afk> ;P
L376[14:04:18] <capitalthree> ok I'll get
rid of colors when I get to a pc later, and bold the
announcements
L377[14:04:32] <ghz|afk> also, use
headings
L378[14:04:45] <capitalthree> ah
L379[14:04:46] <ghz|afk> h2 for sections,
h3 for sub-sections
L380[14:04:47] <capitalthree> good
idea
L381[14:04:56] <capitalthree> I am just
bad at writing formatted text pages xD
L382[14:05:18] <capitalthree> but
seriously presentation aside, can you read the blurb about the
backup strategy and tell me if it seems like a good idea?
L383[14:05:28] <ghz|afk> TL;DR ;P
L384[14:05:50] <ghz|afk> "it uses
rsync" --- why is that not part of the name?!
L385[14:05:56] <raoulvdberge> can anyone
remind me how to do submodel rotation from the blockstate?
L386[14:06:02] <ghz|afk> "RSync
Backups"
L387[14:06:05] <capitalthree> it's
incremental backup, with hardlink copies, and logarithmic pruning
of old backups
L388[14:06:11] <capitalthree> ok fair
enough, that's a good point
L389[14:06:14] <ghz|afk> that alone would
attrack linux server owners 1000x more
L390[14:06:20] ***
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L391[14:06:20] <capitalthree> yeah
L392[14:06:28] <capitalthree> unascribed
told me the main draw of it was using standard tools
L393[14:06:36] <ghz|afk> "BTFU:
RSync-powered Backups"
L394[14:06:37] ***
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L395[14:06:40] <capitalthree> I actually
wrote a pure-jvm implementation of the whole mod last night
xD
L396[14:06:52] <capitalthree> but that is
mainly for windows users and it still supports rsync
L397[14:06:57] <ghz|afk> also expand the
name to "Be There For You"
L398[14:06:58] <ghz|afk> ;p
L399[14:07:02] <capitalthree> :D
L400[14:07:07] <capitalthree> that is a
fantastic bacronym
L401[14:07:14] <capitalthree>
*backronym
L402[14:08:09] <capitalthree> ghz|afk:
what if I just give it a subheading? "BTFU: dead-simple
reliable rsync backup"
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L404[14:08:56] <ghz|afk> sure
L405[14:09:01] <ghz|afk> you can use the
otheridea as a tagline
L406[14:09:10] <ghz|afk> "BTFU will
Be There For You"
L407[14:09:41] <ghz|afk> "Feel safe
about your worlds. BTFU will Be There For You."
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L409[14:15:09] <Corosus> i heard the word
rsync
L410[14:15:13] <Corosus> you have my
vote!
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L412[14:17:59] <capitalthree> Corosus:
thanks :D
L414[14:20:55] <Corosus> coo coo
L415[14:21:11] <capitalthree> thanks
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L419[14:39:06] <TechnicianLP> detecting
changes in an nbttagcompund is fun
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L421[14:42:57] <capitalthree> whee!
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L425[14:55:36] <barteks2x> I wanted to do
something properly and made a hamcrest matcher for my lighting code
unit test... failed test game me 1000000 character
description...
L426[14:55:44] <barteks2x> *gae
L427[14:55:47] <barteks2x> **gave
L428[14:58:44] <barteks2x> Looks like I
have to go back to the previous code where I manually loop over all
coordinates
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L439[15:44:32] <CsokiCraft> How do I build
a deobf'ed jar with ForgeGradle?
L440[15:46:26] <ghz|afk> sec
L442[15:47:42] <ghz|afk> but you don't
need it anymore
L443[15:48:12] <ghz|afk> people can just
drop the normal jar into the mods folder, or dl the dependency
through maven (if you put a maven repository somewhere)
L444[15:49:04] <ghz|afk> that link I
pasted, is from the 1.8-1.8.9 days, I got rid of that code a long
time ago ;P
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L447[15:59:39] <CsokiCraft> I tried
putting the mod in the mods folder. It's still complaining about
missing function
L448[16:00:05] <ghz|afk> Ah
L449[16:00:10] <CsokiCraft> Now I'll try
the other method and recompile dep mod
L450[16:00:21] <ghz|afk> i have had that
happen a couple times
L451[16:00:26] <ghz|afk> I had to resort
to using BON2 for them
L452[16:00:31] <ghz|afk> since I didn't
want to recompile from source ;P
L453[16:01:25] <CsokiCraft> What is
BON2
L454[16:01:47] <ghz|afk> a program that
can take the mappings
L455[16:01:56] <ghz|afk> and apply the
deobf
L456[16:02:01] <CsokiCraft> oh
L457[16:02:13] <ghz|afk> in a few corner
cases, it works better than forgegradle
L458[16:02:41] <CsokiCraft> Well, in this
case it was easier to recompile for me
L459[16:03:22] <CsokiCraft> And also I can
now upload the deobf jar to CurseForge
L460[16:05:05] <ghz|afk> of course
L461[16:05:07] <CsokiCraft> Yay it
works!
L462[16:05:12] <ghz|afk> note
however
L463[16:05:16] <ghz|afk> that deobf
jars
L464[16:05:22] <ghz|afk> use whatever
mappings you have in your environment
L465[16:05:27] <ghz|afk> so if something
changes names
L466[16:05:51] <ghz|afk> your deobf jar
may not work anymore if you use it in a project with newer
mappings
L467[16:06:02] <CsokiCraft> But that'll
happen only every MCP update, no?
L468[16:07:10] <CsokiCraft> Which is
pretty rare IIRC
L469[16:07:48] <ghz|afk> for class names,
sure
L470[16:07:52] <diesieben07> there is new
mappings every day
L471[16:07:54] <ghz|afk> but what matters
here are functions and variables
L472[16:07:57] <ghz|afk> and that's
daily
L473[16:08:03] <ghz|afk> functions and
fields*
L474[16:08:17] <ghz|afk> that's why it's
not recommended to distribute deobf jars
L475[16:08:32] <CsokiCraft> ok
L476[16:08:45] <ghz|afk> and it's best to
let people use forgegradle's runtime deobf, or BON2 if you need
manual jar depenencies
L477[16:09:34] <CsokiCraft> Why do
functions' and fields' mappings change so much?
L478[16:10:26] <diesieben07> because
everyone can submit changes :D
L479[16:10:34] <quadraxis> they don't
change *that* much
L480[16:10:39] <quadraxis> but they do
change
L481[16:11:36] <ghz|afk> yeah which is the
issue
L482[16:11:48] <ghz|afk> you have one
dependency built with mappings from day X
L483[16:11:52] <ghz|afk> another mod with
day Y
L484[16:12:00] <ghz|afk> and both of them
happen to reference the SAME field/function
L486[16:12:03] <ghz|afk> but with
different names
L487[16:12:12] <ghz|afk> and oops. you
can't choose ANY mappings now
L488[16:13:15] <quadraxis> forge uses srg
naming for this reason, to maintain compatibility regardless of the
mapping used
L489[16:13:43] <ghz|afk> yup
L490[16:13:50] <ghz|afk> and non-dev jars
also use SRG names
L491[16:13:56] <ghz|afk> which is why it's
recommended to stick to normal builds
L492[16:14:06] <ghz|afk> and let
forge/BON2 do the job on demand
L493[16:14:48] <CsokiCraft> Does BON2 have
a doc I could check out?
L494[16:15:04] <ghz|afk> it's a gui
app
L495[16:15:10] <ghz|afk> just run the
jar
L496[16:15:17] <ghz|afk> choose the
mappings on th e bottom dropdown
L497[16:15:20] <ghz|afk> select a jar on
the top
L498[16:15:22] <ghz|afk> and click the
button
L499[16:16:02] <CsokiCraft> But I don't
see 1.10.2?
L500[16:16:13] <ghz|afk> doesn't
matter
L501[16:16:16] <CsokiCraft> Just 1.9.4
snapshot
L502[16:16:18] <ghz|afk> just so long as
the date is the right one
L503[16:16:39] <ghz|afk> choose the same
mappings as you are using in your build.gradle
L504[16:22:16] ⇦
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L506[16:35:33] <ghz|afk> So I just
finished watching The Expanse
L507[16:35:38] <ghz|afk> why did I not
know about it sooner? :/
L508[16:36:44] <williewillus> Capability
Interfaces can be concrete classes right
L509[16:36:48] <williewillus> I have an
internal thing that just tracks cooldowns (non-persistent) and I
don't want to make a separate interface
L510[16:36:56] <ghz|afk> they can,
technically
L511[16:37:01] <ghz|afk> but it's against
the capability design contract
L512[16:37:15] <ghz|afk> so if you want to
do like me, and break the contract, yes, it works
L513[16:37:16] <ghz|afk> ;P
L514[16:46:19] <ghz|afk> \o/
L515[16:46:23] <ghz|afk> my template
system works
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L521[16:52:18] <ghz|afk> :3
L522[16:52:51] <ghz|afk> There's still
work to do, but the system is now ready for an initial release, so
I can use it in my mods :3
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L527[17:20:13] <williewillus> whys the
entityPlayerMP stepheight set to 0?
L528[17:20:54] <ghz|afk> on the client or
server?
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L530[17:24:12] <ghz|afk>
EntityOtherPlayerMP sets it to 0 explicitly
L531[17:24:23] <ghz|afk> hmm
L532[17:24:31] <ghz|afk> but that's not an
EntityClientMP
L533[17:25:13] <ghz|afk> EntityPlayerMP
ALSO sets it to 0 on the constructor
L534[17:25:23] <ghz|afk> oh right
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L536[17:25:35] <ghz|afk> the step height
is a client thing, it will only be non-zero on EntityPlayerSP
L537[17:25:49] <ghz|afk> the server
doesn't process stepping
L538[17:29:27] <williewillus> so where is
the logic for players
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L541[17:33:14] <ghz|afk> williewillus:
EntityPlayerSP#moveEntity calls super.moveEntity, and that one does
have a stepHeight
L542[17:33:23] <ghz|afk> then the client
player will send this data to the server
L543[17:33:31] <ghz|afk> which will send
update packets to the otherclients
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L546[17:40:01] <masa> should lang files
use Unix or Windows line endings?
L547[17:40:21] <ghz|afk> mine use CRLF,
never had any issue with them
L548[17:40:29] <ghz|afk> although I have
autocrlf
L549[17:40:31] <ghz|afk> so dunno
L550[17:40:38] <barteks2x> I actually
don't know which one I use, I guess it's lf
L551[17:40:44] <barteks2x> or whatever
linux uses
L552[17:40:46] <masa> yeah both seem to
work just fine, was just wondering if there is any possible issue
anywhere
L553[17:40:48] <ghz|afk> I guess ajva is
smart enough to parse both?
L554[17:40:51] <ghz|afk> java*
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L557[17:51:18] <capitalthree> lang files
as in .java files? unix line endings
L558[17:52:57] <quadraxis> no lang files
as in translation files
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L562[17:57:18] <capitalthree> ahh
L563[17:57:36] <capitalthree> I'd still
try to keep it standard
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L566[18:13:25] <MalkContent> is it
possible to make a recipe that has a universalbucket with amount
and liquid in a recipe
L567[18:13:41] <MalkContent> to have the
recipe be crafted with any universal bucket
L568[18:13:42] <ghz|afk> wat?
L569[18:13:54] <williewillus> custom
irecipe?
L570[18:13:57] <williewillus> you can
check literally anything
L571[18:13:58] <ghz|afk> you can have a
custom IRecipe
L572[18:14:05] <ghz|afk> that just accepts
anything with liquid inside
L573[18:14:15] <ghz|afk> you'll just have
tohandle the rest of the packet yourself
L574[18:14:21] <MalkContent> kk
L575[18:14:48] <ghz|afk> packet? why did I
say packet?
L576[18:14:51] <ghz|afk> I meant
pattern*
L577[18:15:04] <MalkContent> guess i'd
have figured that out ^^
L578[18:15:38] <MalkContent> had hoped
there was a thing where you could add a "water bucket"
and forge could help out by allowing any other universal buckets
that contain 1000ml of water in the recipe
L579[18:24:39] <LexManos> There is a PR
that is talking about making a oredict system for fluids
L580[18:24:44] <LexManos> lots of issues
with it tho
L581[18:24:51] <LexManos> so if you wanna
help, go find it and help
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L584[18:38:43] <MalkContent> neat. just
might :)
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L590[19:08:26] <Shambling> anyone know if
quark adds huge tree generation? I can't seem to track down the mod
in my pack that makes all the trees annoying to cut down
L591[19:09:10] <ghz|afk> I have a save on
hermitpack, which includes quark, and i haven't seen more/bigger
trees than usual
L592[19:11:17] <Shambling> well darn
L593[19:11:38] <Shambling> I think wtfcore
adds it, but I removed tree modification in configs
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L595[19:14:35] <Shambling> well back to
the 'ol uninstall em one at a time until I find the mod game
L596[19:14:50] <Shambling> always fun when
multiple mods do the same behavior, and some hide it
L597[19:19:07] <Shambling> I'd laugh if
this is new vanilla tree growing, and I just didn't know it changed
in 1.10 or 1.9
L598[19:26:13] <howtonotwin> "one at
a time" should be "binary search"
L599[19:26:14] <howtonotwin> :P
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L601[19:30:34] <Shambling> yeah well
either way, still no luck
L602[19:30:44] <Shambling> right now I've
removed every mod that should 'maybe' touch tree generation
L603[19:30:55] <Shambling> now I'm to mods
that really shouldn't fucking touch trees, so stop over-reaching
damnit
L604[19:30:56] <Shambling> lol
L605[19:31:39] <Shambling> I mean, they
look nice and all, but gal dang its annoying having floating
wood
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L610[19:46:38] <Shambling> I ... just
can't find what does it
L611[19:47:00] <Shambling> you would think
searching for the word "tree" in configs would help find
the offending mod
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L614[19:52:39] <Shambling> ok, so the mod
that adds structures to the world called recurrent complex was the
culprit
L615[19:52:44] <Shambling> "enable
nature" :|
L616[19:53:10] <Shambling> its amazing how
useless windows text search feature is, it did have the word tree
in the file, and I had searched all txt files for the word
tree
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L622[20:18:52] <williewillus>
!latest
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L626[20:25:53] <AshIndigo> !help
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L638[21:09:03] <immibis> I'm not
banned?
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L640[21:09:14] <immibis> Something must
have gone horribly wrong
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L651[21:58:18] <Tarig> hey guys has anyone
had a bug where when ran in an IDE all the models load but after
building one of the models is getting a file not found error
L652[21:58:29] <Tarig> and looking in the
wrong path
L653[21:58:43] <Tarig> by building I mean
using the jar file produce by the build task
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L657[22:16:22] <killjoy> !gm blm.n
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L659[22:28:38] <williewillus> using the
dependency strings how do I say "if mod X is present require
it to be verson Y+ otherwise I don't care"
L660[22:28:44] <williewillus> do I just
take out "after"?
L661[22:29:03] <killjoy> i think thats for
load order
L662[22:29:14] <killjoy> use @
L663[22:29:24] <williewillus> so just
modid@[ver)?
L664[22:29:30] <williewillus> *ver,
L665[22:29:36] <killjoy> [min,max
L666[22:29:39] <killjoy> )
L667[22:29:53] <killjoy> both ar
optional
L668[22:30:32] <williewillus> if I just
have "JEI@[3.12.0)" it complains and doesnt load the
mod
L669[22:30:47] <killjoy>
JEI@[3.12.0,)
L670[22:30:52] <williewillus> yes it
complains
L671[22:31:01] <killjoy> with the
comma?
L672[22:31:12] <williewillus> yeah, i left
it out in the irc message oops
L673[22:31:45] <williewillus> i can just
stick "after:" back on, but was just curious if there is
something that enforces version without enforcing load order
L674[22:32:57] ***
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L675[22:33:26] <killjoy> try
lowercase
L676[22:33:36] <TehNut> JEI's modid is
capital
L677[22:33:45] <TehNut> You have to
specify a load order
L678[22:33:51] <williewillus> boo ok
L679[22:34:12] <TehNut> would be a nice
addition, though
L680[22:34:36] <killjoy> wait, when did
forgegradle get an embed configuration?
L681[22:34:38] <TehNut> maybe just
"required:JEI@[3.12.0,)"
L682[22:35:04] <williewillus> there's no
support for it, just checked
L683[22:35:49] <killjoy> I misread the
wiki
L684[22:36:02] <killjoy> I personally
would've used the provided configuration
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