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L10[01:03:30] <BrainStone> Quick question: There is no loot table for the WitherBoss, right?
L11[01:04:16] <kashike> correct
L12[01:05:08] <BrainStone> So only way to add loots is the LivingDropsEvent?
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L23[02:00:01] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20161112 mappings to Forge Maven.
L24[02:00:04] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20161112-1.10.2.zip (mappings = "snapshot_20161112" in build.gradle).
L25[02:00:15] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L27[02:07:45] <barteks2x> I'm trying to import Forge into idea (following video from forge readme), but when I try to compile it, it says "Cannot start compilation: the output path is not specified for modules: Forge_test Forge_main Clean_main", I did everything the same as on the video. Am I still doing something wrong?
L28[02:08:13] <barteks2x> (I'm not sure what it wants me to do)
L29[02:12:50] <barteks2x> Or did idea break something between 2016.1 and 2016.2?
L30[02:23:53] <barteks2x> And when I try to do something about it idea starts to complain "Content root "/home/bartosz/Desktop/dev/java/Minecraft/CubicChunks/MinecraftForge" is defined for modules "forge" and "MinecraftForge". Two modules in a project cannot share the same content root."
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L48[03:27:35] <killjoy> I just saw the death message that happens when you walk on magma
L49[03:27:46] <killjoy> %s just discovered the floor was lava
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L54[03:42:15] <Subaraki> so this dude comes up to me, says my mod makes his playerskin all white, like it was never loaded.
L55[03:43:47] <Subaraki> my mod does try to load certain skins, but does it for a pet
L56[03:45:28] <Subaraki> https://github.com/ArtixAllMighty/PetBuddy2016/blob/master/subaraki/petbuddy/entity/PetForm.java#L321-L324
L57[03:45:34] <Subaraki> by default its the player skin
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L59[03:45:46] <Subaraki> could this have any consequence on the loading of the player skin itself ?
L60[03:46:25] <Subaraki> dude also uses like 150 other mods. loading in my mod alone doesn't create the bug. could it just be an overload of textures ?
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L62[03:46:40] <killjoy> there *is* a chance it won't return anything.
L63[03:47:01] <killjoy> owner could be null.
L64[03:47:10] <killjoy> owner may not be AbstractClientPlayer
L65[03:48:01] <killjoy> I have no idea why the compiler didn't catch that and throw an error about not returning.
L66[03:48:22] <killjoy> oh, fallthrough]
L67[03:48:29] <killjoy> so it's return null.
L68[03:48:34] <killjoy> that makes sense
L69[03:49:01] <Ordinastie> omg
L70[03:49:49] <Ordinastie> really Subaraki ?
L71[03:49:52] <killjoy> just a thing. You could save so much lines of code if you moved all those switches into the enum itself
L72[03:50:00] <Ordinastie> that for start
L73[03:50:14] <Ordinastie> but like, just the lines you highlighted
L74[03:50:44] <killjoy> (null instanceof Thing) == false
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L76[03:50:50] <Subaraki> i looked at how player skin gets loaded in from afar <_<
L77[03:51:34] <Ordinastie> and doing 2 different instanceof check is dumb too
L78[03:51:53] <killjoy> if (entity.getOwner() instanceof AbstractClientPlayer) return ((AbstractClientPlayer) entity.getOwner()).getLocationSkin();
L79[03:52:01] * Subaraki shames for copying vanilla code
L80[03:52:27] <Subaraki> then again, the dude was talking about his own skin
L81[03:52:29] <Subaraki> not the pet's
L82[03:57:03] <killjoy> Subaraki, I would use this instead of an enum. https://gist.github.com/killjoy1221/8cdb5b9855f3218fed4dfab01555f4e5
L83[03:57:34] <Ordinastie> nothing prevents you to have an enum implementing it too
L84[03:57:57] <killjoy> I would do one per class.
L85[03:58:07] <Subaraki> the entity is only one class though
L86[03:58:13] <barteks2x> I was trying to figure out why chunk render updates are so slow for me... RegionRenderCacheBuilder is very misleading class name
L87[03:58:20] <killjoy> and use a map instead of all those if statements in getFormFromItem
L88[03:58:36] <barteks2x> I would even say that this class name is completely wrong
L89[04:01:14] <barteks2x> Any chance somethign like that would be fixed for 1.11?
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L91[04:03:07] <killjoy> barteks2x, https://github.com/ModCoderPack/MCPBot-Issues/issues
L92[04:04:01] <killjoy> just suggest a new name
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L94[04:05:13] <barteks2x> I don't have any idea for new name, but I know that this name isn't right
L95[04:05:25] <killjoy> Do you know what it does?
L96[04:06:02] <barteks2x> Not really sure. Method names suggest one thing, their signatures other thing
L97[04:07:03] <barteks2x> But it definitely doesn't have anything to do with RegionRenderCache (which no longer exists and ChunkCache is used everywhere, and it doesn't have anthing to do even with ChunkCache)
L98[04:07:20] <killjoy> How about WorldRendererLayers
L99[04:07:48] <killjoy> or RenderWorldLayers
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L101[04:08:30] <barteks2x> But these methods return VertexBuffer, this doesn't seem related to WorldRenderer
L102[04:08:40] <killjoy> look at the source
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L104[04:10:01] <killjoy> fry, what does that class (RegionRenderCacheBuilder) do?
L105[04:13:06] <fry> it's an array of vertex buffers, one per block layer
L106[04:13:25] <fry> really didn't think I was needed to decipher that :P
L107[04:13:31] <barteks2x> looking at the source of VertexBuffer, WorldRendererLayers seems like much better name for that
L108[04:14:14] <barteks2x> or something like VertexBufferLayers
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L112[04:18:32] <LatvianModder> Why mojang still obfuscates code?
L113[04:19:45] <barteks2x> the only explanation I've seen so far is that it's for some legal reasons I don't understand. But it was long ago and not sure if true.
L114[04:20:29] <AshIndigo> Because mojang wants to make life hard
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L118[05:00:50] <TechnicianLP> i like how the default-browser on my Samsung phone is still not capable of doing css3 animations ...
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L123[05:36:55] <jordibenck> someone using IDEA could help me out with github problem
L124[05:38:07] <barteks2x> So I figured out why chunk rendering updates are so slow if it doesn't like my fps limit... and the solution is to decrease fps limit.
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L130[05:52:29] <barteks2x> it's fixable, but at the cost of lower fps...
L131[05:57:27] <Subaraki> https://github.com/ArtixAllMighty/PetBuddy2016/blob/master/subaraki/petbuddy/entity/RenderPetBuddy.java#L79-L86
L132[05:57:39] <Subaraki> i'm pretty sure that's not what i'm supposed to do to load in a player skin
L133[05:57:49] <Subaraki> but it seemed most forward
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L147[06:44:37] <TechnicianLP> !gm 147108a
L148[06:44:42] <TechnicianLP> !gm 147108_a
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L166[09:15:28] <Shambling> did minecraft change in 1.10.2 to make non-grass dirt dig instantly?
L167[09:15:41] <Shambling> (with a shovel at least)
L168[09:17:46] <gigaherz> no?
L169[09:17:58] <gigaherz> unless you have Efficiency IV on a shovel or something
L170[09:18:04] <Shambling> has dirt always dug instantly with a stone shovel? it just seems broken with whatever mods I have
L171[09:18:07] <gigaherz> dirt has always had lower mining times than grass
L172[09:18:22] <Shambling> it takes a good second to dig grass, but dirt I have no fine control because it digs to ofast
L173[09:18:59] <Shambling> maybe its this level up+ mod, I'll try without it
L174[09:19:16] <gigaherz> I can tell you that with non-broken mods, forge 1.10.2, like in vanilla 1.10.2, dirt takes time to mine.
L175[09:24:21] <Shambling> going to take a while to figure out which one broke it for this pack then, lol
L176[09:24:24] <Shambling> thanks gigaherz
L177[09:24:45] <Shambling> my guess, either level up! or cyclic
L178[09:25:28] <gigaherz> hermitpack has cyclic, and I haven't experienced that issue
L179[09:25:44] <Shambling> ok then my guess is a completely broken mod, or level up+ lol
L180[09:25:53] <Shambling> waiting on minecraft to load, will find out in a second
L181[09:31:55] <Shambling> yup, was that level up! mod
L182[09:32:36] <Shambling> considering it adds random NBT data to the extra ores and smeltables that you get from your passive abilities, I guess i'm not going to miss the mod if I remove it
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L186[09:45:11] <Shambling> great mod though, I'll see about doing a bug report after I get my grape nets in. See you gig
L187[10:03:28] <quadraxis> https://www.twitch.tv/voxcpw
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L192[10:23:03] <gigaherz> quadraxis: nice :3
L193[10:26:46] <shadowfacts> Does anyone have good documentation on setting up an IDEA workspace for multiple Forge mods?
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L195[10:28:49] <gigaherz> shadowfacts: do as usual, just, after you have set up the first one, in the gradle panel, there's that "+" icon
L196[10:28:57] <gigaherz> you can add other projects that way
L197[10:29:41] <gigaherz> although that will keep the mods separate still
L198[10:29:48] <gigaherz> you'll have to customize the run folder on each build.gradle
L199[10:30:06] <gigaherz> no idea how to handle them loading into the same environment, though
L200[10:30:07] <gigaherz> ;P
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L202[10:30:38] <shadowfacts> I want to be able to have them all in the same IDEA project and running in the same instance of MC, but have the sources still kept separate
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L204[10:35:04] <TechnicianLP> you could maybe add one project and add the other ones as dependency
L205[10:38:47] * gigaherz sighs
L206[10:39:08] <gigaherz> here's me writing a silly template replacement system for my guidebook xml, while watching someone work on forge for 1.11 ;P
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L210[11:01:19] <shadowfacts> there we go
L211[11:01:21] <shadowfacts> finally got it workign
L212[11:01:45] <shadowfacts> I opened my library mod as a Gradle project, set that up as normal
L213[11:01:56] <shadowfacts> then added the other two gradle projects to the workspace
L214[11:02:05] <shadowfacts> then created a dummy module that depends on all 3 of the projects
L215[11:08:53] <shadowfacts> I should probably write this all down somewhere
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L219[11:22:09] <gigaherz> (for anyone wondering, I'm Gigarion on twitch -- gigaherz was taken and the character I was playing at the time was called Gigarion)
L220[11:24:17] <TechnicianLP> !gf tagMap
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L231[11:55:37] <TechnicianLP> ok im giving up: how do i tell gradle to use the stable 9.33 mappings?
L232[11:56:53] <gigaherz> wat?
L233[11:57:54] <TechnicianLP> mcpbot told me 9.33 is latest version of mappings ... im failing to put that into my build.gradle
L234[11:58:11] <TechnicianLP> every combination i tried errored on setup
L235[11:58:26] <Ordinastie> put the date of that release
L236[11:58:55] <TechnicianLP> do stable releases need dates?
L237[11:59:07] <Ordinastie> !latest
L238[11:59:26] <Ordinastie> actually, nvm
L239[11:59:36] <Ordinastie> where even did you find that "9.33"?
L240[11:59:44] <Ordinastie> latest stable is stable_26
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L242[12:00:01] <TechnicianLP> !!version
L243[12:00:01] <MCPBot_Reborn> === Current Version ===
L244[12:00:02] <MCPBot_Reborn> MCP Version MC Version Release Type
L245[12:00:03] <MCPBot_Reborn> 9.33 1.10.2 RELEASE
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L247[12:00:27] <Ordinastie> that's MCP version, not mappings version
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L249[12:00:37] <Ordinastie> but you really should just use latest snapshot anyway
L250[12:00:39] <MalkContent> neat
L251[12:00:46] <TechnicianLP> no wonder i cant get it to work ...
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L253[12:02:33] <TechnicianLP> well te latest snapshot doenst like me either: http://hastebin.com/qawekejeye.pas
L254[12:02:57] <quadraxis> http://export.mcpbot.bspk.rs/
L255[12:03:11] <quadraxis> try 20161111 ?
L256[12:03:48] <Ordinastie> TechnicianLP, for 1.10.2 ?
L257[12:04:06] <TechnicianLP> yes
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L262[12:09:02] <jordibenck> gigaherz, you told me to use visibility for the buttons in my gui yesterday, but is it also possible to set the visibility for the other gui?
L263[12:09:41] <jordibenck> the gui of the opposing block i mean
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L265[12:17:14] <gigaherz> jordibenck: no of course not, each gui is its own
L266[12:17:31] <gigaherz> you have to pass that through the TE data, and synchronize it with clients
L267[12:18:12] <jordibenck> ye thats what im trying to do
L268[12:18:36] <jordibenck> i have a boolean in my TE
L269[12:20:29] <TechnicianLP> ok so every snapshot from the last month i tried told me it was nonexistent
L270[12:20:38] <diesieben07> basically how it goes: TE needs to send out "hey something changed packets to every connected client that has the GUI open
L271[12:21:07] <diesieben07> then to change it from the GUI the client sends a "hey please change this!" packet (but does not actually change it, that is a later step of interpolation maybe)
L272[12:21:18] <diesieben07> the server validates that and then changes the vlaue
L273[12:23:54] <jordibenck> yes but you cant get the exact TE with that boolean set to true or am i wrong?
L274[12:24:02] <diesieben07> eh... waht?
L275[12:25:08] <gigaherz> jordibenck: if you explain your exact situation, we may be able to understand what you are wanting to do ;P
L276[12:25:33] <gigaherz> or well, they will -- I'm gonna bbl, need some groceries
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L280[12:31:46] <jordibenck> client 1 opened the gui of block 1, client 2 opened the gui for block 2. client 1 clicks a button and sends a packet to change the boolean of the opposing TE to true
L281[12:32:13] <diesieben07> wait wait wait
L282[12:32:22] <diesieben07> the gui for block 1 changes a boolean in block 2?
L283[12:32:49] <jordibenck> in the TE yes
L284[12:32:56] <diesieben07> why?!
L285[12:33:01] <diesieben07> but in any case, this does not change anything
L286[12:33:19] <diesieben07> in your scenario cleint 2 tracks block 2, so block 2 will notify them that the value changed
L287[12:33:24] <diesieben07> regardless of WHY the value changed.
L288[12:33:27] <jordibenck> well how do i need to do it else?
L289[12:33:42] <diesieben07> do WHAT?
L290[12:33:59] <jordibenck> changing the boolean of the other TE
L291[12:34:39] <diesieben07> the cleint sends a packet "hey server, user clicked this button"
L292[12:34:47] <diesieben07> then the server does everything that is necessary as a result of that
L293[12:35:07] <jordibenck> yes
L294[12:35:16] <jordibenck> thats exactly what i do
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L296[12:37:40] <diesieben07> what is your question then?
L297[12:40:27] <TechnicianLP> !latest
L298[12:45:10] <jordibenck> well, how to send a packet to every connected client that has the GUi open?
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L301[12:48:16] <diesieben07> keep a list of connected players in the TE
L302[12:48:32] <diesieben07> and tell send packets like "hey i am listening to you now" and "ok no longer interested"
L303[12:48:43] <diesieben07> but you cannot rely on that 2nd packet ever coming, the cleint might just loose connection
L304[12:48:51] <diesieben07> so you have to build in safety measures
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L307[12:52:24] <TechnicianLP> so after playing around with it i still cant get it to accept my mcpsnapshot "snapshot_20161112" (as well as all others i tried) it keeps telling me that snapshot doesnt exist ... any ideas on how to fix this?
L308[12:52:50] <jordibenck> will have to try that than, thnkas
L309[12:52:51] <jordibenck> thansk*
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L311[12:53:28] <diesieben07> jordibenck, however there is nothign that speaks against just using a Container / GuiContainer wihtout any slots
L312[12:53:44] <diesieben07> then you can just re-use Minecrafts built-in "player has GUI open" tracking
L313[12:54:51] <jordibenck> might work too ye
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L319[13:18:48] <ghz|afk> TechnicianLP:
L320[13:18:51] <ghz|afk> !!latest 1.10.2
L321[13:18:52] <MCPBot_Reborn> === Latest Mappings ===
L322[13:18:53] <MCPBot_Reborn> MC Version Forge Gradle Channel
L323[13:18:53] <MCPBot_Reborn> 1.10.2 snapshot_20161112
L324[13:19:35] <ghz|afk> Download http://files.minecraftforge.net/maven/de/oceanlabs/mcp/mcp_snapshot/20161112-1.10.2/mcp_snapshot-20161112-1.10.2.zip
L325[13:19:39] <ghz|afk> works for me.
L326[13:20:00] <ghz|afk> you are on 1.10.2, right?
L327[13:20:38] <TechnicianLP> https://gist.github.com/TechnicianLP/d284aeda77d35b6b2efec845ec2b926b
L328[13:20:42] <TechnicianLP> should be
L329[13:20:51] <TechnicianLP> yes
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L332[13:28:48] <TechnicianLP> ghz: where do i put that file?
L333[13:29:12] <ghz|afk> you don't "put" that file anywhere
L334[13:29:20] <ghz|afk> it was just to show that it works when I use it on my build.gradle
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L336[13:29:49] <ghz|afk> version = "1.10.2-12.18.2.2114"
L337[13:29:49] <ghz|afk> runDir = "run"
L338[13:29:49] <ghz|afk> mappings = "snapshot_20161112"
L339[13:29:58] <ghz|afk> that's what this mod is using
L340[13:31:48] <TechnicianLP> well it seems my gradle is broken ... now it tells me that the forge version you wrote is not existent ...
L341[13:32:43] <TechnicianLP> the qustion is: why does gradle fail to get that information correctly ....
L342[13:32:54] <ghz|afk> dunno, dns issue?
L343[13:33:00] <ghz|afk> have you blocked it on a firewall or something?
L344[13:33:13] <TechnicianLP> no
L345[13:33:16] <ghz|afk> maybe you blocked some other java app and you blocked ALL java.exe by mistake?
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L348[13:42:58] <TechnicianLP> turns out my gradle taskartifacts were corrupted (somehow ...) after deleting them it seems works again
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L354[13:57:38] <capitalthree> how do I convince everyone that my server backup mod is the best?
L355[13:57:49] <ghz|afk> prove it.
L356[14:01:36] <capitalthree> ok! gladly. can I link you the description of the backup strategy and get your opinion?
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L358[14:02:05] <capitalthree> problem is I prove it to 1 person at a time and somehow it's still not faymus
L359[14:02:37] <TechnicianLP> how long has it been out?
L360[14:02:39] <capitalthree> https://mods.curse.com/mc-mods/minecraft/246105-btfu
L361[14:02:46] <capitalthree> TechnicianLP: better part of a year
L362[14:02:51] <capitalthree> not long I guess
L363[14:02:54] <ghz|afk> start by giving it a better name ;p
L364[14:03:03] <capitalthree> I like my name D:
L365[14:03:15] <ghz|afk> maybe, but it doesn't sell itself
L366[14:03:15] <capitalthree> it's a rather simple mod but I wanted it to do one job and do it reliably
L367[14:03:16] <Ordinastie> capitalthree, first of all, if you want any credibility at all, don't use pink
L368[14:03:20] <capitalthree> hahah
L369[14:03:21] <ghz|afk> it soundsl ike "GTFO" or something like that
L370[14:03:22] <ghz|afk> XD
L371[14:03:29] <Ordinastie> nor that green
L372[14:03:42] <ghz|afk> yeah colored text = informal
L373[14:03:44] <capitalthree> wow I did the things wrong that I didn't even think about!
L374[14:04:13] <ghz|afk> rename it to like "Reliable Backups Improved" or something silly like that
L375[14:04:13] <ghz|afk> ;P
L376[14:04:18] <capitalthree> ok I'll get rid of colors when I get to a pc later, and bold the announcements
L377[14:04:32] <ghz|afk> also, use headings
L378[14:04:45] <capitalthree> ah
L379[14:04:46] <ghz|afk> h2 for sections, h3 for sub-sections
L380[14:04:47] <capitalthree> good idea
L381[14:04:56] <capitalthree> I am just bad at writing formatted text pages xD
L382[14:05:18] <capitalthree> but seriously presentation aside, can you read the blurb about the backup strategy and tell me if it seems like a good idea?
L383[14:05:28] <ghz|afk> TL;DR ;P
L384[14:05:50] <ghz|afk> "it uses rsync" --- why is that not part of the name?!
L385[14:05:56] <raoulvdberge> can anyone remind me how to do submodel rotation from the blockstate?
L386[14:06:02] <ghz|afk> "RSync Backups"
L387[14:06:05] <capitalthree> it's incremental backup, with hardlink copies, and logarithmic pruning of old backups
L388[14:06:11] <capitalthree> ok fair enough, that's a good point
L389[14:06:14] <ghz|afk> that alone would attrack linux server owners 1000x more
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L391[14:06:20] <capitalthree> yeah
L392[14:06:28] <capitalthree> unascribed told me the main draw of it was using standard tools
L393[14:06:36] <ghz|afk> "BTFU: RSync-powered Backups"
L394[14:06:37] *** diesieben|away is now known as diesieben07
L395[14:06:40] <capitalthree> I actually wrote a pure-jvm implementation of the whole mod last night xD
L396[14:06:52] <capitalthree> but that is mainly for windows users and it still supports rsync
L397[14:06:57] <ghz|afk> also expand the name to "Be There For You"
L398[14:06:58] <ghz|afk> ;p
L399[14:07:02] <capitalthree> :D
L400[14:07:07] <capitalthree> that is a fantastic bacronym
L401[14:07:14] <capitalthree> *backronym
L402[14:08:09] <capitalthree> ghz|afk: what if I just give it a subheading? "BTFU: dead-simple reliable rsync backup"
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L404[14:08:56] <ghz|afk> sure
L405[14:09:01] <ghz|afk> you can use the otheridea as a tagline
L406[14:09:10] <ghz|afk> "BTFU will Be There For You"
L407[14:09:41] <ghz|afk> "Feel safe about your worlds. BTFU will Be There For You."
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L409[14:15:09] <Corosus> i heard the word rsync
L410[14:15:13] <Corosus> you have my vote!
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L412[14:17:59] <capitalthree> Corosus: thanks :D
L413[14:18:51] <capitalthree> Corosus: https://mods.curse.com/mc-mods/minecraft/246105-btfu if you're interested
L414[14:20:55] <Corosus> coo coo
L415[14:21:11] <capitalthree> thanks
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L419[14:39:06] <TechnicianLP> detecting changes in an nbttagcompund is fun
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L421[14:42:57] <capitalthree> whee!
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L425[14:55:36] <barteks2x> I wanted to do something properly and made a hamcrest matcher for my lighting code unit test... failed test game me 1000000 character description...
L426[14:55:44] <barteks2x> *gae
L427[14:55:47] <barteks2x> **gave
L428[14:58:44] <barteks2x> Looks like I have to go back to the previous code where I manually loop over all coordinates
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L439[15:44:32] <CsokiCraft> How do I build a deobf'ed jar with ForgeGradle?
L440[15:46:26] <ghz|afk> sec
L441[15:47:38] <ghz|afk> https://github.com/gigaherz/ElementsOfPower/blob/7abcd61e02dc58582f85979edf85abb464a828ff/build.gradle#L20,L30
L442[15:47:42] <ghz|afk> but you don't need it anymore
L443[15:48:12] <ghz|afk> people can just drop the normal jar into the mods folder, or dl the dependency through maven (if you put a maven repository somewhere)
L444[15:49:04] <ghz|afk> that link I pasted, is from the 1.8-1.8.9 days, I got rid of that code a long time ago ;P
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L447[15:59:39] <CsokiCraft> I tried putting the mod in the mods folder. It's still complaining about missing function
L448[16:00:05] <ghz|afk> Ah
L449[16:00:10] <CsokiCraft> Now I'll try the other method and recompile dep mod
L450[16:00:21] <ghz|afk> i have had that happen a couple times
L451[16:00:26] <ghz|afk> I had to resort to using BON2 for them
L452[16:00:31] <ghz|afk> since I didn't want to recompile from source ;P
L453[16:01:25] <CsokiCraft> What is BON2
L454[16:01:47] <ghz|afk> a program that can take the mappings
L455[16:01:56] <ghz|afk> and apply the deobf
L456[16:02:01] <CsokiCraft> oh
L457[16:02:13] <ghz|afk> in a few corner cases, it works better than forgegradle
L458[16:02:41] <CsokiCraft> Well, in this case it was easier to recompile for me
L459[16:03:22] <CsokiCraft> And also I can now upload the deobf jar to CurseForge
L460[16:05:05] <ghz|afk> of course
L461[16:05:07] <CsokiCraft> Yay it works!
L462[16:05:12] <ghz|afk> note however
L463[16:05:16] <ghz|afk> that deobf jars
L464[16:05:22] <ghz|afk> use whatever mappings you have in your environment
L465[16:05:27] <ghz|afk> so if something changes names
L466[16:05:51] <ghz|afk> your deobf jar may not work anymore if you use it in a project with newer mappings
L467[16:06:02] <CsokiCraft> But that'll happen only every MCP update, no?
L468[16:07:10] <CsokiCraft> Which is pretty rare IIRC
L469[16:07:48] <ghz|afk> for class names, sure
L470[16:07:52] <diesieben07> there is new mappings every day
L471[16:07:54] <ghz|afk> but what matters here are functions and variables
L472[16:07:57] <ghz|afk> and that's daily
L473[16:08:03] <ghz|afk> functions and fields*
L474[16:08:17] <ghz|afk> that's why it's not recommended to distribute deobf jars
L475[16:08:32] <CsokiCraft> ok
L476[16:08:45] <ghz|afk> and it's best to let people use forgegradle's runtime deobf, or BON2 if you need manual jar depenencies
L477[16:09:34] <CsokiCraft> Why do functions' and fields' mappings change so much?
L478[16:10:26] <diesieben07> because everyone can submit changes :D
L479[16:10:34] <quadraxis> they don't change *that* much
L480[16:10:39] <quadraxis> but they do change
L481[16:11:36] <ghz|afk> yeah which is the issue
L482[16:11:48] <ghz|afk> you have one dependency built with mappings from day X
L483[16:11:52] <ghz|afk> another mod with day Y
L484[16:12:00] <ghz|afk> and both of them happen to reference the SAME field/function
L485[16:12:00] <quadraxis> https://github.com/MinecraftForge/MinecraftForge/commit/9ab96fbda63d7f82ae3c55612de15ed959134985
L486[16:12:03] <ghz|afk> but with different names
L487[16:12:12] <ghz|afk> and oops. you can't choose ANY mappings now
L488[16:13:15] <quadraxis> forge uses srg naming for this reason, to maintain compatibility regardless of the mapping used
L489[16:13:43] <ghz|afk> yup
L490[16:13:50] <ghz|afk> and non-dev jars also use SRG names
L491[16:13:56] <ghz|afk> which is why it's recommended to stick to normal builds
L492[16:14:06] <ghz|afk> and let forge/BON2 do the job on demand
L493[16:14:48] <CsokiCraft> Does BON2 have a doc I could check out?
L494[16:15:04] <ghz|afk> it's a gui app
L495[16:15:10] <ghz|afk> just run the jar
L496[16:15:17] <ghz|afk> choose the mappings on th e bottom dropdown
L497[16:15:20] <ghz|afk> select a jar on the top
L498[16:15:22] <ghz|afk> and click the button
L499[16:16:02] <CsokiCraft> But I don't see 1.10.2?
L500[16:16:13] <ghz|afk> doesn't matter
L501[16:16:16] <CsokiCraft> Just 1.9.4 snapshot
L502[16:16:18] <ghz|afk> just so long as the date is the right one
L503[16:16:39] <ghz|afk> choose the same mappings as you are using in your build.gradle
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L506[16:35:33] <ghz|afk> So I just finished watching The Expanse
L507[16:35:38] <ghz|afk> why did I not know about it sooner? :/
L508[16:36:44] <williewillus> Capability Interfaces can be concrete classes right
L509[16:36:48] <williewillus> I have an internal thing that just tracks cooldowns (non-persistent) and I don't want to make a separate interface
L510[16:36:56] <ghz|afk> they can, technically
L511[16:37:01] <ghz|afk> but it's against the capability design contract
L512[16:37:15] <ghz|afk> so if you want to do like me, and break the contract, yes, it works
L513[16:37:16] <ghz|afk> ;P
L514[16:46:19] <ghz|afk> \o/
L515[16:46:23] <ghz|afk> my template system works
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L517[16:51:39] *** Keridos|away is now known as Keridos
L518[16:52:08] <ghz|afk> https://github.com/gigaherz/Guidebook/blob/master/src/main/resources/assets/guidebook/xml/guidebook.xml
L519[16:52:15] <ghz|afk> https://github.com/gigaherz/Guidebook/blob/master/src/main/resources/assets/guidebook/xml/guidebook.xml#L132
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L521[16:52:18] <ghz|afk> :3
L522[16:52:51] <ghz|afk> There's still work to do, but the system is now ready for an initial release, so I can use it in my mods :3
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L527[17:20:13] <williewillus> whys the entityPlayerMP stepheight set to 0?
L528[17:20:54] <ghz|afk> on the client or server?
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L530[17:24:12] <ghz|afk> EntityOtherPlayerMP sets it to 0 explicitly
L531[17:24:23] <ghz|afk> hmm
L532[17:24:31] <ghz|afk> but that's not an EntityClientMP
L533[17:25:13] <ghz|afk> EntityPlayerMP ALSO sets it to 0 on the constructor
L534[17:25:23] <ghz|afk> oh right
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L536[17:25:35] <ghz|afk> the step height is a client thing, it will only be non-zero on EntityPlayerSP
L537[17:25:49] <ghz|afk> the server doesn't process stepping
L538[17:29:27] <williewillus> so where is the logic for players
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L541[17:33:14] <ghz|afk> williewillus: EntityPlayerSP#moveEntity calls super.moveEntity, and that one does have a stepHeight
L542[17:33:23] <ghz|afk> then the client player will send this data to the server
L543[17:33:31] <ghz|afk> which will send update packets to the otherclients
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L546[17:40:01] <masa> should lang files use Unix or Windows line endings?
L547[17:40:21] <ghz|afk> mine use CRLF, never had any issue with them
L548[17:40:29] <ghz|afk> although I have autocrlf
L549[17:40:31] <ghz|afk> so dunno
L550[17:40:38] <barteks2x> I actually don't know which one I use, I guess it's lf
L551[17:40:44] <barteks2x> or whatever linux uses
L552[17:40:46] <masa> yeah both seem to work just fine, was just wondering if there is any possible issue anywhere
L553[17:40:48] <ghz|afk> I guess ajva is smart enough to parse both?
L554[17:40:51] <ghz|afk> java*
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L556[17:51:04] *** Alex_hawks|zzz is now known as Alex_hawks
L557[17:51:18] <capitalthree> lang files as in .java files? unix line endings
L558[17:52:57] <quadraxis> no lang files as in translation files
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L562[17:57:18] <capitalthree> ahh
L563[17:57:36] <capitalthree> I'd still try to keep it standard
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L566[18:13:25] <MalkContent> is it possible to make a recipe that has a universalbucket with amount and liquid in a recipe
L567[18:13:41] <MalkContent> to have the recipe be crafted with any universal bucket
L568[18:13:42] <ghz|afk> wat?
L569[18:13:54] <williewillus> custom irecipe?
L570[18:13:57] <williewillus> you can check literally anything
L571[18:13:58] <ghz|afk> you can have a custom IRecipe
L572[18:14:05] <ghz|afk> that just accepts anything with liquid inside
L573[18:14:15] <ghz|afk> you'll just have tohandle the rest of the packet yourself
L574[18:14:21] <MalkContent> kk
L575[18:14:48] <ghz|afk> packet? why did I say packet?
L576[18:14:51] <ghz|afk> I meant pattern*
L577[18:15:04] <MalkContent> guess i'd have figured that out ^^
L578[18:15:38] <MalkContent> had hoped there was a thing where you could add a "water bucket" and forge could help out by allowing any other universal buckets that contain 1000ml of water in the recipe
L579[18:24:39] <LexManos> There is a PR that is talking about making a oredict system for fluids
L580[18:24:44] <LexManos> lots of issues with it tho
L581[18:24:51] <LexManos> so if you wanna help, go find it and help
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L584[18:38:43] <MalkContent> neat. just might :)
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L590[19:08:26] <Shambling> anyone know if quark adds huge tree generation? I can't seem to track down the mod in my pack that makes all the trees annoying to cut down
L591[19:09:10] <ghz|afk> I have a save on hermitpack, which includes quark, and i haven't seen more/bigger trees than usual
L592[19:11:17] <Shambling> well darn
L593[19:11:38] <Shambling> I think wtfcore adds it, but I removed tree modification in configs
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L595[19:14:35] <Shambling> well back to the 'ol uninstall em one at a time until I find the mod game
L596[19:14:50] <Shambling> always fun when multiple mods do the same behavior, and some hide it
L597[19:19:07] <Shambling> I'd laugh if this is new vanilla tree growing, and I just didn't know it changed in 1.10 or 1.9
L598[19:26:13] <howtonotwin> "one at a time" should be "binary search"
L599[19:26:14] <howtonotwin> :P
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L601[19:30:34] <Shambling> yeah well either way, still no luck
L602[19:30:44] <Shambling> right now I've removed every mod that should 'maybe' touch tree generation
L603[19:30:55] <Shambling> now I'm to mods that really shouldn't fucking touch trees, so stop over-reaching damnit
L604[19:30:56] <Shambling> lol
L605[19:31:39] <Shambling> I mean, they look nice and all, but gal dang its annoying having floating wood
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L610[19:46:38] <Shambling> I ... just can't find what does it
L611[19:47:00] <Shambling> you would think searching for the word "tree" in configs would help find the offending mod
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L614[19:52:39] <Shambling> ok, so the mod that adds structures to the world called recurrent complex was the culprit
L615[19:52:44] <Shambling> "enable nature" :|
L616[19:53:10] <Shambling> its amazing how useless windows text search feature is, it did have the word tree in the file, and I had searched all txt files for the word tree
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L622[20:18:52] <williewillus> !latest
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L626[20:25:53] <AshIndigo> !help
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L634[20:50:59] <williewillus> what is happening :< https://gyazo.com/f9e6ba2d378f9d5021705c22ce64f5bc
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L638[21:09:03] <immibis> I'm not banned?
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L640[21:09:14] <immibis> Something must have gone horribly wrong
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L651[21:58:18] <Tarig> hey guys has anyone had a bug where when ran in an IDE all the models load but after building one of the models is getting a file not found error
L652[21:58:29] <Tarig> and looking in the wrong path
L653[21:58:43] <Tarig> by building I mean using the jar file produce by the build task
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L657[22:16:22] <killjoy> !gm blm.n
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L659[22:28:38] <williewillus> using the dependency strings how do I say "if mod X is present require it to be verson Y+ otherwise I don't care"
L660[22:28:44] <williewillus> do I just take out "after"?
L661[22:29:03] <killjoy> i think thats for load order
L662[22:29:14] <killjoy> use @
L663[22:29:24] <williewillus> so just modid@[ver)?
L664[22:29:30] <williewillus> *ver,
L665[22:29:36] <killjoy> [min,max
L666[22:29:39] <killjoy> )
L667[22:29:53] <killjoy> both ar optional
L668[22:30:32] <williewillus> if I just have "JEI@[3.12.0)" it complains and doesnt load the mod
L669[22:30:47] <killjoy> JEI@[3.12.0,)
L670[22:30:52] <williewillus> yes it complains
L671[22:31:01] <killjoy> with the comma?
L672[22:31:12] <williewillus> yeah, i left it out in the irc message oops
L673[22:31:45] <williewillus> i can just stick "after:" back on, but was just curious if there is something that enforces version without enforcing load order
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L675[22:33:26] <killjoy> try lowercase
L676[22:33:36] <TehNut> JEI's modid is capital
L677[22:33:45] <TehNut> You have to specify a load order
L678[22:33:51] <williewillus> boo ok
L679[22:34:12] <TehNut> would be a nice addition, though
L680[22:34:36] <killjoy> wait, when did forgegradle get an embed configuration?
L681[22:34:38] <TehNut> maybe just "required:JEI@[3.12.0,)"
L682[22:35:04] <williewillus> there's no support for it, just checked
L683[22:35:49] <killjoy> I misread the wiki
L684[22:36:02] <killjoy> I personally would've used the provided configuration
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