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L18[00:49:36] <killjoy> Why can't gradle
find javax.servlet?
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L23[01:25:53] <killjoy> heh, CLI
L24[01:26:15] <killjoy> but CLI isn't
really a user interface
L25[01:26:18] <killjoy> it's an admin
interface
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L32[02:00:01] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20161113 mappings to Forge Maven.
L33[02:00:04] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20161113-1.10.2.zip
(mappings = "snapshot_20161113" in build.gradle).
L34[02:00:15] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L63[04:17:52] <hasunwoo> What is
datawatcher equivalent in mc 1.10?
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L65[04:20:57] <ghz|afk>
EntityDataManager/DataParameter
L66[04:21:04] <ghz|afk> see any of the
existing entities to see how they use them
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L71[05:14:02] <TechnicianLP> i like how my
av finds trojans in my unused windows partitions ....
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L85[06:31:16] <Subaraki> masa, found
anything for the teleportation ? ive been tinkering but I can't
find anything
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L96[07:00:11] <Subaraki> not bad =)
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L98[07:10:28] <TechnicianLP> that video was
is weird...
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L104[07:34:33]
MineBot sets mode: +v on PaleoCrafter
L105[07:40:27] <hasunwoo> How can i change
item's texture based on meta in 1.10?
L106[07:40:51] <PaleoCrafter> by switching
to 1.10
L107[07:40:55] <PaleoCrafter> oh, fuck my
life
L108[07:40:58] <PaleoCrafter> I read 1.7
xD
L109[07:41:22] <Ordinastie> good, your
conditionning is coming to an end
L110[07:41:26] <hasunwoo> 1.10's model is
way complicated lol
L111[07:41:31] <PaleoCrafter> you need
multiple models for the item and then just pass the appropriate
meta and model in ModelLoader.setCustomMRL
L112[07:41:56] <TechnicianLP> you have
some calls to the modelregistry to register the models for your
item - add the meta there in conjuntion with a different MRL
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L122[08:56:45] <Tarig> hey guys can anyone
help me with a model load issue that only crops up after I package
my mod
L123[09:02:12] <TechnicianLP> could you be
a bit bit more specific?
L124[09:02:18] <ghz|afk> logs and such
;p
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L127[09:08:01] <Tarig> just the stack
trace
L128[09:08:20] <Tarig> it looks like its
looking for my block model in the item area
L129[09:08:49] <TechnicianLP> could you
give us the full log? sometimes theres something more usefull
there
L130[09:08:58] <Tarig> sure
L132[09:10:06] <Tarig> I've tried copying
the block model to the item area but I still get the same
error
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L134[09:10:42] <ghz|afk> is the file in
the jar?
L135[09:11:21] <Tarig>
assets\greatslopes\models\item\slope25Shave2.obj is there
L136[09:11:38] <ghz|afk> and the
.mtl?
L137[09:12:09] <ghz|afk> no weait it's
complaining about the .obj
L138[09:12:12] <ghz|afk> -e
L139[09:12:30] <ghz|afk> aha
L140[09:12:31] <ghz|afk> case.
L141[09:12:37] <ghz|afk> you said
"Shave2"
L142[09:12:44] <ghz|afk> but it's looking
for "shave2"
L143[09:12:52] <ghz|afk> win32 is
case-preserving, but it ignores case
L144[09:12:58] <ghz|afk> while java JAR
reading is case-sensitive
L145[09:13:02] <Tarig> ah
L146[09:13:20] <Tarig> i'll try the block
model first
L147[09:13:39] <ghz|afk> try to rename to
like "have2" then back to "shave2" to ensure
it's fully lowervase
L148[09:13:40] <ghz|afk> case*
L149[09:13:45] <ghz|afk> it's what I do
;P
L150[09:14:35] <Tarig> I changed the case
in the blockstate
L151[09:14:47] <Tarig> that should clear
up the mismatch
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L154[09:17:23] <Tarig> that was it thanks
ghz
L155[09:18:11] <Tarig> it must have been
that the block model wasn't found so it looked in the item folder
then kicked out
L156[09:18:36] <howtonotwin> do not use
camelCase
L157[09:18:41] <howtonotwin> use
snake_case
L158[09:18:48] <howtonotwin> as that is
the standard
L159[09:18:59] <howtonotwin> and
lowercasing will be enforced in 1.11
L160[09:19:21] <Tarig> for models?
L161[09:19:32] <Tarig> I know the
blockstate file was
L162[09:19:47] <howtonotwin>
everything
L163[09:19:49] <howtonotwin> :P
L164[09:19:58] <AshIndigo> Why doesn't
toLowerCase work?
L166[09:20:19] <howtonotwin> If a vanilla
user, command block writer, or resourcepack pack maker has even a
chance of seeing it
L167[09:20:19] <Tarig> I'll do the work
once 1.11 is stable
L168[09:20:23] <howtonotwin>
snake_case
L169[09:20:28] <AshIndigo> Is it some
locale thing?
L170[09:20:53] <howtonotwin> the most
important thing is that your modid, block names, item names,
etc
L171[09:20:57] <howtonotwin> are all
snake_case
L172[09:21:07] <howtonotwin> otherwise
1.10 -> 1.11 will result in everything breaking
L173[09:21:53] <Tarig> ashIndigo it would
hide your actual state so not good to fix it for the dev but to
tell them NO
L174[09:22:16] <howtonotwin> because
modId:blockName is no longer a valid name for a block in 1.11 and
you'll be forced to change it, thereby breaking saves
L176[09:22:23] <Tarig> so lang keys should
also be vert_band_saw
L177[09:22:28] <howtonotwin> no
L178[09:22:33] <Subaraki> halp. i'm out of
ideas :/
L179[09:22:35] <howtonotwin> that's the
one inconsistency :P
L180[09:22:42] <howtonotwin> everything
else yes
L181[09:23:57] <AshIndigo> That explains
it
L182[09:26:22] <Tarig> howtonotwin is
there a link to the list of things that must be snake_case
L183[09:26:33] <howtonotwin> simple
test:
L184[09:26:38] <howtonotwin> does it need
resource locations?
L185[09:26:41] <howtonotwin> then
yes
L186[09:26:52] <Tarig> less local
L187[09:27:14] <howtonotwin> ?
L188[09:27:35] <Tarig> the local file and
keys
L189[09:28:02] <howtonotwin> not
those
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L193[09:30:08] <Subaraki> anyone ever
tried to load in skins in minecraft to load onto modelbipeds
?
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L197[09:43:00] <TechnicianLP> arent
modelbieds being removed in 1.11?
L198[09:43:30] <MattDahEpic> not to self,
dont test drops with all mobs because your drops drop drops
L199[09:48:13] <Subaraki> dont know
TechnicianLP
L200[09:48:22] <Subaraki> if that's the
case, half of my mods are fucked xD
L201[09:48:55] <AshIndigo> Does fast craft
mess with rendering
L202[09:48:58] <AshIndigo> *?
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L210[10:05:24] <williewillus> !gp
184908
L211[10:05:32] <williewillus> !gp
p_184908_2_
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L216[10:35:39]
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L217[10:48:43] <masa> Subaraki: haven't
even had the time to look into it yet, but I'm assuming I can't
properly fix it before vanilla does
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L223[11:17:28] <williewillus> !gm
EntityPlayerMP.updateScorePoints
L224[11:26:22] ⇦
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L226[11:26:36]
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L236[12:27:32]
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L237[12:28:19] <MattDahEpic> with the
lowescasing modid requirement in 1.11, wil forge's modid be
changine from Forge to forge?
L238[12:28:48] <ghz|afk> I presume
L239[12:29:54]
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L240[12:38:04] <LexManos> yes
L241[12:45:40]
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L242[12:51:30]
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L244[13:02:07] ⇦
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L245[13:04:37] <killjoy1> I think I should
stop using buildship
L246[13:04:49] <killjoy1> Every time I
start eclipse, it takes forever to refresh the projects
L247[13:05:24] <ghz|afk> lol at the latest
supernatural.
L248[13:05:33] <ghz|afk> "I killed
Hitler. I believe I deserve some pie."
L249[13:05:49] <killjoy1> He ruined
everything!
L250[13:06:02] <killjoy1> Time traveler
rule #6. Don't kill Hitler
L251[13:06:12]
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L253[13:14:48] <ghz|afk> they don't time
travel in this episode
L254[13:15:08] <Subaraki> masa, i just
noticed you made the item preview mod as well
L255[13:15:11] <Subaraki> i love that
mod
L256[13:15:31] <ghz|afk> in this episode,
right before hitler commits suicide, a society with access to dark
magics seal hitler's soul in a pocket watch
L257[13:15:36] <Subaraki> what's the
problem with some of the block renderings though ?
L258[13:15:37] <ghz|afk> "like a
horcrux"
L259[13:15:49] <ghz|afk> (yes they say
that in the series)
L260[13:16:13] <ghz|afk> and then
resurrect him in the body of some nazi necromancer
L261[13:16:24] <ghz|afk> but he dies
within a few minutes of being brought back to life
L262[13:16:40] <ghz|afk> so no
time-changing paradoxes
L263[13:17:26] ⇦
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L264[13:25:40]
⇨ Joins: IceDragon (~ThatGuy@63.143.97.11)
L265[13:28:20] <killjoy1> What is with
twitter's default landing page?
L266[13:28:46] <ghz|afk> I haven't been on
their non-logged-in front page in a long time
L268[13:29:10] <Subaraki> anyone know a
good mod for damage indicators ?
L269[13:29:19] <Subaraki> i can only find
rich digit's, and that one has been discontinued
L270[13:29:50] <ghz|afk> killjoy1: ewh.
thankfully I'm always logged in;p
L271[13:29:54] ⇦
Quits: RichardG (~richardg8@201.37.255.130) (Ping timeout: 384
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L272[13:30:11] <killjoy1> I deleted my
cookies earlier, so I see that
L273[13:30:21] <ghz|afk> heh
L274[13:30:39] <killjoy1> pig, why are you
horseChun?
L275[13:30:52] <pig> killjoy1: see
avatar
L276[13:31:00] <killjoy1> You got a horse
head mask?
L277[13:31:10] <pig> possibly
L278[13:31:19] <killjoy1> I want one
:(
L280[13:31:38] <pig> not having a horse
head mask... such a killjoy.
L281[13:32:45]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L282[13:32:57] <masa> Subaraki: which
problem are you referring to, with what blocks?
L283[13:33:18] <masa> that mod is super
problematic and needs a bunch of fixes to the current
version...
L284[13:33:28] <Subaraki> ah okay
^w^
L285[13:33:38] <masa> have you had any
crashes with it though?
L286[13:33:41] <Subaraki> i thought it was
as easy as lacing a block in a fak world and drawing it
L287[13:33:42] <killjoy1> pig you need
some horse music to go with your horse mask
L288[13:33:45] <Subaraki> no, not
yet
L289[13:33:48] <Subaraki> just donwlaoded
it
L290[13:33:52] <masa> oh ok
L291[13:34:01] <masa> well yeah I thought
so too at first...
L292[13:34:09] <pig> I'm gonna be
switching it back.... at some point.
L293[13:34:11] <Subaraki> ah ? what is
there mroe too it ?
L294[13:34:13] <masa> but then the rabbit
hole grew deeper and darker :D
L296[13:34:42] <masa> because I need to
have a WorldServer on the client side, and I need to fake a whole
bunch of stuff to be able to make one
L297[13:35:00] <pig> how mainstream
:P
L298[13:35:06] <masa> and there are still
some sort of desync issues sometimes, which I haven't been able to
reproduce in my dev environment... :/
L299[13:35:29] <killjoy1> it's katy
perry
L300[13:35:52] <masa> as in the TE doesn't
match the block
L301[13:36:19] <pig> exactly
L302[13:38:01] *
killjoy1 notices lack of question mark
L303[13:38:13] <Subaraki> hmm
L305[13:38:26] <pig> anyways enough
horsing around, I'm headed out for coffee
L306[13:38:27] <Subaraki> and what if you
made it not client side only ? P:
L307[13:38:35] ***
Kolatra is now known as Kolatra|R6
L308[13:38:58] <killjoy1> I think I'm
going to regret a comment I made on reddit
L309[13:40:50] ⇦
Quits: MalkContent (~MalkConte@p4FDCFB27.dip0.t-ipconnect.de) (Read
error: Connection reset by peer)
L310[13:45:11] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Remote host closed the
connection)
L311[13:46:50] <Subaraki> what for
killjoy1 ?
L312[13:46:58] ⇦
Quits: jordibenck (~jordibenc@86.89.212.184) (Quit:
Leaving)
L313[13:47:11] <killjoy1> Someone made a
comment about hot pizza in that dick pills thread.
L314[13:47:18] <killjoy1> I replied
"Want extra sausage?"
L315[13:47:49] <Subaraki> say its a
cyanide and happiness reference ?
L316[13:49:14] <killjoy1> it's a cheesy
porn reference.
L317[13:49:19] <killjoy1> What else could
it possibly be?
L318[13:49:36] <killjoy1> Though I do
remember that episdoe
L319[13:53:43]
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L320[13:54:36]
⇨ Joins: ScottehBoeh (~ScottehBo@95.144.45.252)
L321[13:54:49] <ScottehBoeh> Does
fontRendererObj allow scaling?
L322[13:54:58] <ScottehBoeh> Or is it a
stuck size on screen
L323[13:55:21] ⇦
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L324[13:55:29] <PaleoCrafter> you can
scale it with OpenGL
L325[13:55:53]
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L326[13:56:10] <ScottehBoeh> Mind if I
link you to a small pastebin that you could demonstrate to?
PaleoCrafter
L327[13:56:47] <killjoy1> ScottehBoeh,
GlStateManager.scale(2,2,1)
L328[13:56:50] <PaleoCrafter> ^
L329[13:57:01] <killjoy1> some scales will
make it blurry
L330[13:57:14] <ScottehBoeh> Ah thankyou
:)
L331[13:57:17] <killjoy1> at least if AA
is disabled
L332[13:57:37]
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L333[13:57:42] <OrionOnline> hey
guys
L335[13:57:54] <ScottehBoeh> Thats what
I've got atm, prints to screen
L336[13:58:02] <ScottehBoeh> Where would I
implement GlStateManager.scale?
L337[13:58:13] <killjoy1> right before
drawString
L338[13:58:23] <ScottehBoeh>
Alrighty
L339[13:58:26] <killjoy1> I would also
pop() and push() the matrix
L340[13:58:35] <killjoy1>
GlStateManager.popMatrix();
L341[14:01:24] <ScottehBoeh> My text
appears to have disappeared O.o
L343[14:01:43] <ScottehBoeh> Like
that?
L344[14:01:57] <PaleoCrafter> note that
the coordinates will be scaled accordingly, too
L345[14:02:00] <ScottehBoeh> (glScale I'll
readjust to fit twice as large)
L346[14:02:04] <ScottehBoeh> ah ok
L347[14:03:18] ⇦
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198 seconds)
L348[14:03:20] <killjoy1> why are you
using -1?
L349[14:03:26] <killjoy1> That will just
flip it around
L350[14:04:21] <OrionOnline> anyone know a
good channel for general OpenGL (LWJGL) heLP?
L351[14:04:23] <ScottehBoeh> ik ik
L352[14:04:26] <OrionOnline> I have some
problems with my questions
L353[14:04:41]
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L354[14:05:06] ⇦
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L357[14:05:22] <killjoy1> Here's as good a
place as any
L358[14:05:38] <ScottehBoeh> NOw I want to
find out how to get the distance to a block I'm looking at. I know
how to get the actual block
L359[14:05:39] <ghz|afk>
OrionOnline:
L360[14:05:40] <ghz|afk> LWJGL has its own
channel on freenode called #lwjgl
L361[14:05:51] <ghz|afk> from google
;P
L362[14:05:51] <ScottehBoeh> But I'm
wanting to get the distance to the point of the box bounds that I'm
looking at
L363[14:05:51] <killjoy1> ah, freenode.
Not esper
L364[14:06:07] <killjoy1> ScottehBoeh, use
the distance formula
L365[14:06:11] <OrionOnline> i missed that
reference to freenode
L366[14:06:34] <ScottehBoeh> using Block
X/Y, that lets me get the bound box distance?
L367[14:06:45] <ScottehBoeh> Well. It lets
me get the X/Y, obv
L369[14:06:50]
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L370[14:08:05] ⇦
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L374[14:15:49] ⇦
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L375[14:17:41] <OrionOnline> ghz|afk,
sadly nobody seems to react there?
L376[14:19:07] <ScottehBoeh> xD Got
it!
L377[14:19:12] <ScottehBoeh> Gonna be
working on something pretty cool now
L378[14:19:44] <ghz|afk> OrionOnline: then
keep googling or something
L379[14:19:52] <ghz|afk> or try like some
#opengl channel somewhere
L380[14:19:57] <tterrag> hm this is
odd
L381[14:19:59] <OrionOnline> ghz|afk, yeah
i am at it
L382[14:20:00] <ghz|afk> IRC has a /list
command
L383[14:20:04]
⇨ Joins: sokratis12gr (kiwiirc@84.252.54.199)
L384[14:20:18] <ghz|afk> if you do /list
opengl
L386[14:20:28] <ghz|afk> it should show a
list of channels with opengl in the name/topic
L387[14:20:37] <tterrag> and World is
calling it for every ITickable TE (for profiling)
L388[14:20:53] <tterrag> it seems the
issue might be caused by inner/anon class TEs which make
getEnclosingMethodInfo slow
L389[14:21:05] <tterrag> could it not be
swapped with getName() to get rid of this issue?
L390[14:28:05] ***
Kolatra|R6 is now known as kolatra|away
L391[14:30:18] ⇦
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L399[15:13:06] <xcube> How many of us have
had chunks render slow, especially in 1.10? (can walk right up to
unrendered chunks some times) ... barteks2x and I debugged this and
came up with a tiny patch that fixes it, would it be a good idea to
add it to forge?
L400[15:14:10] ⇦
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L402[15:16:46]
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L404[15:18:08]
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L406[15:18:54] <quadraxis> can always try
making a PR
L407[15:19:01] <quadraxis> if you can demo
it
L409[15:19:16] <barteks2x> not everyone
seems to have the issue, but it is made worse by mods
L410[15:19:27] ⇦
Quits: Hunterz (~hunterz@62.182.234.189) (Quit:
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L411[15:19:28] <tterrag> CsokiCraft: whole
error
L412[15:19:51] <CsokiCraft> tterag What
does that mean?
L413[15:20:06] <tterrag> post your entire
error, please
L414[15:20:23] <CsokiCraft> Oh
L415[15:20:25] <CsokiCraft> Srry
L417[15:21:50] <CsokiCraft> But I can't
access it from chromium either
L418[15:23:58] <tterrag> post your
buld.gradle?
L420[15:26:23] <CsokiCraft> It was working
2hrs ago
L421[15:26:34] <CsokiCraft> Since then I
didn't change it
L422[15:28:08] <TechnicianLP> could you
try again?
L423[15:28:19] <CsokiCraft> sure
L424[15:32:32] <CsokiCraft> Same error
message
L425[15:32:51] ***
AshIndigo is now known as AshIndigo-Asleep
L426[15:33:33] ***
fry is now known as fry|sleep
L427[15:34:10] <CsokiCraft> Oh well, I'm
going to sleep, maybe it'll work tomorrow
L428[15:34:16] ⇦
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Leaving)
L429[15:35:04]
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L430[15:37:30] <TechnicianLP> first 1.11
run incoming
L431[15:38:03] ⇦
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L432[15:38:59] <quadraxis> followed by
first 1.11 crash?
L433[15:39:20] ***
AshIndigo is now known as AshIndigo-Asleep
L434[15:40:43] <TechnicianLP>
stackoverflow in Itemstack.getItem()
L435[15:42:33] <TechnicianLP> we have a
main menu!
L436[15:48:11] <ghz|afk> ingame
L437[15:48:13] <ghz|afk> with observer
working
L438[15:48:14] <ghz|afk> ;P
L439[15:49:08] <quadraxis> wrong
face
L440[15:49:09] <PaleoCrafter> and now
cpw's machine crashed, it's switched to his webcam, oh god, there's
a creature in the background and now cpw's gone
L441[15:49:16] <PaleoCrafter> it's
HORRIBLE!
L442[15:49:41] <quadraxis> :|
L443[15:49:53] <PaleoCrafter> shall I see
myself out?
L444[15:50:13] <TechnicianLP> his machine
crashed?
L445[15:50:35] <williewillus> is there a
way to listen to changes in the JEI searchbox?
L446[15:50:51] <williewillus> I want to
sync PE's transmutation searchbox to it, but I can only go my gui
-> JEI not the other way around
L447[15:50:57] <PaleoCrafter> I was about
to say that's something for #JEI, but you already asked there
:D
L448[15:52:25] <ghz|afk> detect keypresses
and sync the JEI textbox contents on any keypress, if the contents
changed
L449[15:52:25] <ghz|afk> ;P
L450[15:52:49] <ghz|afk> as a worst case
solution, I mean
L451[15:53:09] ⇦
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L453[16:00:44] ***
Keridos|away is now known as Keridos
L454[16:06:52] ⇦
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L456[16:07:14] ***
PaleoCrafter is now known as PaleOff
L457[16:12:33] ⇦
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(~Artix@mf763-h01-176-150-102-154.dsl.sta.abo.bbox.fr) (Quit: Got
away Safely !)
L458[16:16:14]
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L459[16:16:23] ***
Keridos is now known as Keridos|away
L460[16:16:59] ***
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L461[16:17:25] ⇦
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L463[16:18:13] <ghz|afk> :·
L464[16:18:15] <ghz|afk> :3*
L465[16:18:53] <ghz|afk> now I feel like I
need to release my mod update ASAP, so that I'm not distracted by
porting stuff to 1.11 imminently ;P
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L469[16:32:40] <LexManos> xcube, if its a
real issue that can be reproduced, then we can take a look at it.
Document it correctly and we can take a look
L470[16:34:07] *
ghz|afk looks up
L471[16:34:11] <ghz|afk> oh
L472[16:34:12] <ghz|afk> [22:13] (xcube):
How many of us have had chunks render slow, especially in 1.10?
(can walk right up to unrendered chunks some times) ... barteks2x
and I debugged this and came up with a tiny patch that fixes it,
would it be a good idea to add it to forge?
L473[16:34:21] <xcube> It tends to depend
on drivers/hardware as to weather one is effected by the bug
L474[16:34:26] <ghz|afk> you could
pastebin that patch, so we can see if it makes any sense?
L475[16:34:59] <xcube> I am actually
rethinking it a bit so it will run smoother
L476[16:35:58] <ghz|afk> is it a vanilla
bug, though? or something that shows when you add mods due to the
extra load?
L477[16:36:15] <xcube> It deals with how
much time is allowed to do chunk uploading (some drivers need more,
some need less) so I am working on a way that it will guaranty
smooth loading on all drivers
L478[16:37:01] <xcube> ghz|afk: It can be
effected by mods if they slow down the client tick rate
L479[16:37:08] <xcube> But it is mostly a
vanilla bug
L481[16:38:20] <xcube> * did not mean to
use a :
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L483[16:42:03] <ThePotato> can someone
help with this crash report
L485[16:44:36] <ghz|afk> not really...
something crashed, while mc was trying to send a packet
L486[16:45:03] <ghz|afk> there's no
information as to what or why
L487[16:46:14] <ThePotato> so what do i
do
L488[16:46:21] <ThePotato> nvm
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L490[16:48:16] <xcube> "FML: MCP
v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 76 mods loaded,
64 mods active" It looks like ThePotato is on a modpack
L491[16:48:42] <xcube> Or just has a lot
of mods
L492[16:48:43] <ghz|afk> yes
L493[16:48:52] <quadraxis> ok had a round
of spot-the-null-itemstack, left some crappy commit comments as
markers
L494[16:48:52] <ghz|afk> it also appears
he's using the vanilla launcher
L495[16:48:59] <ghz|afk> or at least the
same JRE as it
L496[16:49:11] <ghz|afk> but there's no
mod package in the stack trace
L497[16:49:21] <ghz|afk> no reason for the
crash, other than something went wrong
L498[16:49:44] <ghz|afk> but he left so
can't help anymore even if you have any idea
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L501[16:51:59] <LexManos> ya its
annoying
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L520[17:51:30] <untamemadman> I have an
issue with my forge server where whenever someone goes near an area
the server times everyone out and you can't join or anything and I
have to kill the thread to get it to restart. No crash, nothing in
logs. Anyone got any ideas as to what's wrong/how to fix
this?
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L524[17:56:59] <primetoxinz> !gf
effectiveBlocks
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L552[20:40:05] <cpw> lol PaleOff :)
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L554[20:58:42] <quadraxis> in practice, is
there a difference between ObfuscationReflectionHelper and
ReflectionHelper?
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L572[23:08:52] <immibis> quadraxis: last I
checked (1.8.1), ORH will check multiple names, and RH won't
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L574[23:17:33] <killjoy1> $8/qtr is a good
price for a low-end VPS, right?
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L577[23:22:53] <immibis> yes, if it's a
cheap one
L578[23:23:57] <immibis> it's cheaper than
any Digital Ocean, Linode or EC2 instance at least
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