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L2[07:57:53] *** Server sets mode: +CQcnrtf #RegisterYourNameMoron
L3[07:58:22] <AshIndigo> Yeah
L4[08:04:52] <TangentDelta> Any fun projects?
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L6[08:08:22] <jordibenck> my block has a gui with 3 buttons, only 1 is visible and added to the buttonlist, when that button is clicked, the other buttons should be added aswell
L7[08:08:46] <jordibenck> is that doable?
L8[08:09:31] <gigaherz> maybe, but it would be best to just change their visibility
L9[08:09:44] <gigaherz> just set visible=false on init
L10[08:09:48] <gigaherz> and set it to true when you need to
L11[08:09:52] <gigaherz> and always keep them on the button list
L12[08:10:53] <jordibenck> visibility might b the problem for me than, i tried it with a boolean in my TE, but i added them instead of making them visible
L13[08:12:36] <gigaherz> try to use the visible field instead
L14[08:12:38] <jordibenck> which method it the best to switch the visibility?
L15[08:13:03] <gigaherz> you said you want it after you click a button, no?
L16[08:13:12] <Ordinastie> that kind of question shouldn't be asked
L17[08:13:20] <jordibenck> true
L18[08:13:43] <jordibenck> but i want to make them visible when the opposing block clicks the button
L19[08:13:57] <jordibenck> so block 1 makes the buttons visible for block 2
L20[08:15:15] <TangentDelta> Does the button need to be invisible? You can enable/disable buttons.
L21[08:15:44] <TangentDelta> Or, just draw a colored box over the button :P
L22[08:15:47] <jordibenck> prefer invisible yes
L23[08:16:36] <TangentDelta> Bind an empty texture and set the color to your GUI's background. Disable the button when it is civered.
L24[08:16:41] <TangentDelta> *covered
L25[08:17:05] <Ordinastie> stop giving shitty advices plz *_*
L26[08:17:37] <TangentDelta> Sorry.
L27[08:18:08] <jordibenck> you got an idea Ordinastie?
L28[08:18:24] <Ordinastie> you were already answered
L29[08:18:35] <gigaherz> jordibenck: there's a updateScreen method that you can override
L30[08:21:15] <Ordinastie> gigaherz, you didn't really answered me yesterday
L31[08:21:21] <Ordinastie> ab o
L32[08:21:24] <Ordinastie> about the door
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L38[08:45:50] <gigaherz> Ordinastie: hmm?
L39[08:46:08] <Ordinastie> the one you showed the other day
L40[08:46:14] <Ordinastie> are you using it for something ?
L41[08:46:18] <gigaherz> no
L42[08:46:25] <gigaherz> it was just a random idea
L43[08:47:05] <Ordinastie> wanna make a PR for MalisisDoors? :D
L44[08:47:48] <gigaherz> right now, no -- I got a headache ;P
L45[08:47:58] <gigaherz> maybe later I think about it
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L47[08:54:07] <gigaherz> I can offer you the model meanwhile, if you want it: https://dl.dropboxusercontent.com/u/743491/evil_door.zip
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L49[08:54:45] <Ordinastie> not yet
L50[08:54:56] <Ordinastie> I have shitton of stuff to do before I can add it anyway
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L114[12:47:46] <TangentDelta> Ooh...you can stuff huge NBT databases into packets.
L115[12:48:04] <gigaherz> note that there's a limit
L116[12:48:11] <gigaherz> like 1MB per packet or so
L117[12:48:26] <Ordinastie> netty automatically splits packets
L118[12:48:29] <TangentDelta> A 1MB packet seems pretty huge. That is a lot of data.
L119[12:48:48] <gigaherz> does it? I recall barteks2x complaining aboutthe limit
L120[12:49:38] <Ordinastie> I use them for transfering images to the client, and I didn't do anything against it
L121[12:50:00] <diesieben07> netty doesn't.
L122[12:50:01] <diesieben07> FML does
L123[12:50:02] <TangentDelta> Mmm, images/sounds seems appropriate.
L124[12:50:05] <diesieben07> but only for server->client packets
L125[12:50:07] <Ordinastie> ah possibly
L126[12:51:12] <diesieben07> the absolute limit is something like 4mb
L127[12:53:38] <Ordinastie> diesieben07, a question about your gui events
L128[12:53:44] <diesieben07> yes?
L129[12:53:52] <Ordinastie> if you spread it top-down first
L130[12:54:00] <diesieben07> i scrapped that idea :D
L131[12:54:07] <Ordinastie> how do you know that a container shouldn't react to it first ?
L132[12:54:09] <diesieben07> that's just what i knew from web
L133[12:54:18] <diesieben07> what do you mean?
L134[12:54:49] <Ordinastie> if you click a button, the button "captures" the event, and its container shouldn't react to the event
L135[12:55:15] <Ordinastie> but that's only possible if the button is processed first
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L137[12:56:11] <diesieben07> not really
L138[12:56:33] <diesieben07> as far as i know the event first determines it's target node, than travels downwards to that node and then upwards again
L139[12:56:38] <diesieben07> where at any stage it can be stopped
L140[12:56:49] <diesieben07> so a container can say "nobody inside me will receive mouse click events"
L141[12:56:56] <Ordinastie> ah
L142[12:57:00] <Ordinastie> well it's kinda what I do then
L143[12:57:08] <diesieben07> and a button can say "i handled this event"
L144[12:57:13] <diesieben07> so taht it's container does not ALSO react to it
L145[12:57:46] <PaleoCrafter> make it a reactive interface
L146[12:57:48] <PaleoCrafter> :3
L147[12:58:01] <PaleoCrafter> like, the event "listening"
L148[12:58:50] <Ordinastie> except for keytyped events
L149[12:59:13] <Ordinastie> it's only propagated to the focused component and other registered listeners
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L152[13:04:37] <TangentDelta> Ah, so it looks like OpenComputers has a "text buffer" object that gets created when the screen TE is created. The server side buffer detects changes and sends update packets to the client side buffer.
L153[13:06:09] <diesieben07> Ordinastie, no, thats just their target node
L154[13:06:17] <diesieben07> they still propagate down to them and back u
L155[13:06:18] <diesieben07> up
L156[13:07:51] <diesieben07> but i opted to just make things bubble up for mine
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L160[13:28:04] <TangentDelta> What is the correct way to check if the code is being run on a client vs a server?
L161[13:28:18] <Ordinastie> define server
L162[13:28:20] <PaleoCrafter> ^
L163[13:28:21] <AshIndigo_> world#isRemote
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L165[13:28:39] <TangentDelta> FMLCommonHandler.instance().getEffectiveSide().isServer()?
L166[13:28:45] <ScottehBoeh> Does anyone know a good way to integrate mods together? Say I had two mods of the same version that I'd been working on. but I want them both to load from the same .jar
L167[13:28:47] <PaleoCrafter> no, please, no
L168[13:28:53] <PaleoCrafter> what server do you want, TangentDelta? :P
L169[13:28:58] <PaleoCrafter> thread or dedicated?
L170[13:29:15] <TangentDelta> Oh...
L171[13:30:56] <TangentDelta> Thread/Dedicated.
L172[13:31:07] <PaleoCrafter> wat
L173[13:31:16] <Ordinastie> lol
L174[13:31:24] <Ordinastie> 1 or 2 ? 12
L175[13:31:29] <AshIndigo_> What are you trying to do?
L176[13:31:54] <TangentDelta> So, the server thread is what the servery-type stuff runs on in a SP session?
L177[13:31:56] <PaleoCrafter> http://mcforge.readthedocs.io/en/latest/concepts/sides/ read up on that
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L181[13:34:22] <TangentDelta> I guess what I meant was the logical server.
L182[13:34:40] <PaleoCrafter> in that case, world.isRemote, like Ash said
L183[13:34:43] <TangentDelta> I'll read into ti.
L184[13:34:45] <TangentDelta> *it
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L186[13:36:12] <TangentDelta> I don't know why I'm being such an idiot today.
L187[13:39:57] <gigaherz> this is an... interesting village
L188[13:40:04] <gigaherz> it generated with 3 crop-thingies
L189[13:40:08] <gigaherz> and no houses :/
L190[13:41:43] <TangentDelta> Hmm. The problem is, this buffer object, which I will use for syncing across teh network, does not have access to the world instance.
L191[13:41:49] <TangentDelta> *the
L192[13:42:03] <diesieben07> give it one then ;)
L193[13:42:06] <TangentDelta> I'll try passing it through.
L194[13:42:13] <diesieben07> or at least give it a Side instance
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L205[14:27:45] <Ordinastie> !gm func_145839_a
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L208[14:35:58] <Lordmau5> Okay, so I've got an interesting phenomenon for you riddlers:
L209[14:37:17] <Lordmau5> When I break a block and add it to a list during the BlockBreak event, then run through that list via. the WorldTickEvent->Start and check the worldObj of that event: Why is the worldObj of the first two blocks I break "WorldServerMulti" but the 3rd and every block after "WorldServer" :P
L210[14:40:37] <diesieben07> WorldServerMulti = not overworld
L211[14:41:57] <Lordmau5> Why is this happening though is the important question
L212[14:42:02] <Lordmau5> Why only the first 2
L213[14:42:15] <Lordmau5> also, my console tells me "Unloading dimension -1" on the first block, and "Unloading dimension 1" on the 2nd one
L214[14:42:24] <diesieben07> WorldTickEvent fires for every dimension
L215[14:42:34] <diesieben07> overworld: WorldServer, end&nether: WorldServerMulti
L216[14:42:50] <Lordmau5> oh
L217[14:43:08] <Lordmau5> so technically I need a WeakHashMap instead of a List for the blocks
L218[14:43:11] <Lordmau5> that also keeps a reference to the world?
L219[14:43:39] <Lordmau5> or rather, <BlockPos, DimensionID> should work already
L220[14:43:40] <diesieben07> depends on what you want :P
L221[14:43:43] <Lordmau5> well
L222[14:43:49] <Lordmau5> I need to grab a tile during the worldtickevent
L223[14:44:37] <diesieben07> Why?
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L225[14:44:46] <Lordmau5> Need to cause the tank to break when a block is broken
L226[14:44:54] <Lordmau5> since I rely on events now for FFS tanks and not block-replacement bullshit
L227[14:45:04] <Lordmau5> was a horrible approach anyway - people should've stopped me when I worked on it, urgh
L228[14:45:11] <diesieben07> uhhh, wat
L229[14:45:18] <diesieben07> the Block has a TE, right?
L230[14:45:24] <Lordmau5> My valve block, yes
L231[14:45:42] <diesieben07> actually wait
L232[14:45:43] <Lordmau5> and there are maps that handle the Tank-Frame BlockPos <-> Valve
L233[14:45:54] <diesieben07> this is a multiblock?
L234[14:45:56] <Lordmau5> and I'm relying on events to know "when you break a tank frame block -> let the tank break"
L235[14:45:59] <Lordmau5> technically it is
L236[14:46:06] <Lordmau5> just with any block you want
L237[14:46:08] <Lordmau5> :P
L238[14:46:15] <diesieben07> aha... sounds... terrible :D
L239[14:46:18] <Lordmau5> No
L240[14:46:26] <Lordmau5> well maybe, whatever
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L243[14:46:50] <Lordmau5> still better to have a map with which Block positions correspond to which tank than replacing a full (13x13x13)-(11x11x11) area with custom blocks
L244[14:47:10] <diesieben07> why not do this in a WorldSavedData?
L245[14:47:18] <diesieben07> then you get your stuff automatically unloaded with the dimension
L246[14:47:21] <Lordmau5> plus this event approach is actually better because it has very high compatibility with other mods, other than the previous approach
L247[14:47:26] <Lordmau5> uhm
L248[14:47:40] <Lordmau5> I already told you I need to let the tank break when one of it's frame blocks break :P
L249[14:47:51] <Lordmau5> I don't need to save on dimension unload
L250[14:48:10] <diesieben07> i didn't say anything about saving to disk
L251[14:49:03] <Lordmau5> how do I get the dimension ID for a world anyway lmfao
L252[14:49:15] <diesieben07> world.provider.dimensionID
L253[14:49:17] <Lordmau5> ah thanks
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L255[14:59:42] <Lordmau5> yay works now
L256[14:59:51] <Lordmau5> got a WeakHashMap<Integer, List<BlockPos>> now :P
L257[15:00:05] <diesieben07> thats useless :D
L258[15:00:16] <Lordmau5> well, what else do you recommend
L259[15:00:18] <diesieben07> you are waiting for Integer objects to be GC'd
L260[15:00:22] <diesieben07> that makes no sense :P
L261[15:00:32] <diesieben07> WorldSavedData :P
L262[15:00:40] <diesieben07> which is a WeakHashMap<World, X> but nicer
L263[15:00:52] <Lordmau5> how do I utilize that lol
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L265[15:05:25] <gigaherz> Lordmau5: there's a docs page on rtf
L266[15:05:28] <gigaherz> rtd*
L267[15:06:57] <gigaherz> http://mcforge.readthedocs.io/en/latest/datastorage/worldsaveddata/
L268[15:07:54] <Lordmau5> errrrrr
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L276[15:34:27] <Lordmau5> NBTTagList can't store longs? urgh
L277[15:34:35] <Lordmau5> or can it and I need some different math to read them?
L278[15:34:43] <Lordmau5> math / methods*
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L280[15:35:04] <diesieben07> it can, you just have to manually use get() and set()
L281[15:35:12] <diesieben07> and create the NBTTagLong instances
L282[15:35:17] <TangentDelta> Store them as ints and and with 0xFFFF?
L283[15:35:31] <Lordmau5> ah
L284[15:35:33] <diesieben07> first of all, if anything then 0xFFFF_FFFF
L285[15:35:42] <diesieben07> but then you might as well use ints in the first place
L286[15:38:21] <diesieben07> Lordmau5, note however that if you are using this to store large amounts of longs, this is pretty inefficient.
L287[15:40:17] <Lordmau5> hmm
L288[15:40:28] <Lordmau5> I do need to sync the positions with the client though somehow...
L289[15:40:47] <diesieben07> and what does NBT have to do with that?
L290[15:40:50] <Lordmau5> I don't want the client to also build the tank on his side, that's kinda stupid imo
L291[15:40:50] <diesieben07> NBT is for saving to disk.
L292[15:40:53] <gigaherz> that's what arrays and ByteBufs are for? ;P
L293[15:41:01] <Lordmau5> packets it is then
L294[15:41:14] <gigaherz> WSD won't just sync the data anyhow
L295[15:41:20] <gigaherz> it's just for tracking it
L296[15:41:21] <Vigaro> Does anyone know of a real-time collaborative development plugin for idea? (preferably with more privacy than floobits D=)
L297[15:41:24] <Lordmau5> Ignoring WSD already anyway
L298[15:41:26] <Lordmau5> haven't touched that yet
L299[15:41:38] <Lordmau5> I was talking about my tile right now, should've mentioned that
L300[15:41:50] <gigaherz> can't say I do, Vigaro
L301[15:42:01] <gigaherz> all the collaborative development I have done is through git or in person
L302[15:42:37] <Lordmau5> eclipse had a good one iirc
L303[15:42:43] <Lordmau5> I have yet to stumble upon a IJ one myself
L304[15:43:41] <Vigaro> I have a friend who usually does stuff with me at school, we are starting a bigger project and it would be easier to do stuff in real-time =/
L305[15:44:30] <Vigaro> We've done web-based collaborative editors before, it shouldn't be that hard for us to implement it as a plugin, but thanks anyway
L306[15:44:53] <gigaherz> can't you jsut work on separate parts of the code and just sync regularly through git or similar?
L307[15:47:10] <Lordmau5> what's wrong with Floobits?
L308[15:47:16] <Lordmau5> not enough privacy?
L309[15:47:19] <Lordmau5> elaborate
L310[15:47:22] <Vigaro> It feels better if you can see what your partner is doing/thinking, at least that is how we are used to do it
L311[15:47:24] <Lordmau5> only today did I hear about it
L312[15:47:38] <Vigaro> The free varsion allows for anyone to see/edit your project =/
L313[15:47:42] <Vigaro> version*
L314[15:48:18] <Lordmau5> wow bullshit
L315[15:48:34] <diesieben07> wait, edit? :O
L316[15:48:42] <diesieben07> how is that useful in any way...
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L320[16:05:45] <TangentDelta> So, let me run this by the colective hivemind of #minecraftforge.
L321[16:06:13] <gigaherz> The Forge listens.
L322[16:06:16] <MalkContent> +l
L323[16:06:42] <TangentDelta> Rather than "directly" having my data sent to the GUI by the packet handler, requiring that I track players, I could utilize the client's instance of the TE.
L324[16:07:21] <gigaherz> yes, but then you'd have to either simulate that cpu on the client, or sync the data to the client TE
L325[16:07:26] <gigaherz> ALL the client TEs
L326[16:07:40] <gigaherz> even if they don't care about the outputs
L327[16:07:41] <TangentDelta> Yes, it'd be synced by a custom buffer handler.
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L329[16:08:06] <TangentDelta> The packet would have X, Y, Z, and the data.
L330[16:08:22] <gigaherz> but you would haveto send it to EVERYONE on the server
L331[16:08:30] <gigaherz> or at least everyone within a certain distance of the TE
L332[16:09:06] <TangentDelta> It's just 20 bytes, only sent when the TE's data is modified (very rarely in the grand scheme of things).
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L334[16:10:10] <TangentDelta> Argh...optimally I'd still need to track all the players...
L335[16:10:33] <TangentDelta> But, this way makes way more sense, and I wouldn't have to track the GUI instance.
L336[16:13:21] <gigaherz> well your choice
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L338[16:16:50] <gigaherz> lol -- https://www.youtube.com/watch?v=GZc8tBtIDhI
L339[16:17:05] <diesieben07> someone say data binding? https://gfycat.com/ThreadbareGlumFlickertailsquirrel
L340[16:17:22] <diesieben07> Jan Böhmermann is awesome
L341[16:20:39] <gigaherz> diesieben07: yay, now implement XAML on top of that ;P
L342[16:21:08] <diesieben07> lol
L343[16:21:42] <diesieben07> every time i look at M$ code it looks horrible to me
L344[16:22:38] <gigaherz> https://github.com/yuvaltz/Granular
L345[16:22:42] <gigaherz> someone did it for js/html5
L346[16:22:45] <gigaherz> you can do it for mc! ;P
L347[16:23:19] * diesieben07 sees upper-case filenames
L348[16:23:22] * diesieben07 vomits and leaves
L349[16:23:27] <gigaherz> ?
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L351[16:23:37] <gigaherz> java clases use uppercase, though?
L352[16:24:07] <gigaherz> the difference is that namespaces in C# are commonly also uppercased, unlike java package names
L353[16:24:08] <diesieben07> i meant folders
L354[16:24:20] <TechnicianLP> thats convention .... normal stuff should be lowercase
L355[16:24:25] <diesieben07> i know it's convention
L356[16:24:32] <diesieben07> and i know my dislike of it is purely habit
L357[16:24:35] <diesieben07> but i don't care.
L358[16:24:49] <gigaherz> well I probably like it from habit, too
L359[16:24:52] <gigaherz> ;P
L360[16:25:16] <diesieben07> :D
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L362[16:26:44] <gigaherz> difference is, as much as I prefer the C# conventions
L363[16:26:53] <gigaherz> I'm ok with most of the others (with exceptions)
L364[16:28:03] <diesieben07> VB conventions? :D
L365[16:28:52] <diesieben07> oh, and this is the code for the stuff above: http://i.imgur.com/gtQnxHy.png
L366[16:28:54] <gigaherz> I was a fan of VB6 beforeI learned C#
L367[16:28:55] * diesieben07 is proud of his API
L368[16:28:58] <diesieben07> lol
L369[16:29:19] <gigaherz> my programming history started with Amstrad BASIC 1.1
L370[16:29:25] <gigaherz> on an already-old CPC464
L371[16:29:43] <diesieben07> Commodore 64 here, even though that was WAY before my time normally
L372[16:29:51] <diesieben07> but my dad bought one when i was... 5 or so
L373[16:29:53] <gigaherz> moved to QBasic in DOS and VBA in Office apps
L374[16:30:09] <gigaherz> I dabbled a bit in TurboPascal
L375[16:30:14] <gigaherz> but I never liked Delphi
L376[16:30:18] <gigaherz> then one day I got a copy of VisualBasic 4
L377[16:30:21] <diesieben07> we had to use pascal at school
L378[16:30:22] <diesieben07> fun :D
L379[16:30:26] <diesieben07> not relaly
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L381[16:31:08] <thor12022> Frell Delphi! Er, sorry, reflex, I still have to use it.
L382[16:31:29] <gigaherz> no, Borland Delphi ;P
L383[16:31:40] <thor12022> Yes. Delphi 5.
L384[16:31:58] <thor12022> And bloody Paradox dbs
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L408[17:41:45] <diesieben07> omg intellij live templates... https://gfycat.com/AgitatedOptimisticAzurevase
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L415[17:56:16] <Shambling> that is quite the name of a mod
L416[17:56:21] <Shambling> what are we watching? lol
L417[17:56:33] <diesieben07> the name for the mod doesn't matter :P
L418[17:56:38] <diesieben07> it's about the live template
L419[17:56:54] <Shambling> I'm sure that is very exciting... *googles live template*
L420[17:57:12] <diesieben07> you type "bfguiprop" and it autocompletes it to that whole thing
L421[17:57:28] <diesieben07> and in there is things like "give me the boxed type of this primitive" and all that jazz
L422[17:57:31] <diesieben07> very fancy
L423[17:58:31] <Shambling> oh so it creates all the constructors, destructors, blah blah blators, etc just by autocompleting?
L424[17:59:02] <diesieben07> yes
L425[17:59:18] <diesieben07> all i typed in that snippet was "bfguiprop<tab>int<enter>color<enter>"
L426[17:59:28] <Shambling> is that something from the paid version of intellij? netbrains or whatever its called?
L427[17:59:30] <diesieben07> and it created the rest based on a template i created
L428[17:59:37] <diesieben07> thats in the community version as well
L429[17:59:50] <Shambling> well thats what I mean, did the origin start in the paid version and get down-pushed
L430[18:00:05] <diesieben07> not that i know
L431[18:00:11] <diesieben07> but migth be
L432[18:00:36] <Shambling> well still cool, no matter where it came from. is this from a new update, or did you just find this behavior?
L433[18:00:40] <PaleoCrafter> diesieben07, the sad thing is that all that jazz is required because it's stupid Java :P
L434[18:01:05] <Shambling> try programming in straight C and assembly before calling java dumb :P
L435[18:01:23] <diesieben07> i knew about it all along, i just happened to use it now
L436[18:01:30] <Shambling> java might have alot of extra stuff that newer languages hide... but still alot easier to program than straight asm :|
L437[18:01:41] <diesieben07> PaleoCrafter, well, i COULD just use the Property instance
L438[18:01:54] <diesieben07> i am just stealing this from javafx to same some memory
L439[18:02:03] <diesieben07> because all those property instances are rarely needed
L440[18:03:18] <PaleoCrafter> those are the actual JFX classes?
L441[18:03:26] <diesieben07> no
L442[18:03:34] <diesieben07> but they are a bit inspired by javafx
L443[18:03:44] <PaleoCrafter> well, I hope you have binding etc too, then :P
L444[18:03:51] <diesieben07> of course.
L445[18:04:07] <diesieben07> http://i.imgur.com/gtQnxHy.png
L446[18:04:18] *** MrKickkiller is now known as MrKick|Away
L447[18:04:21] <diesieben07> produces: https://gfycat.com/ThreadbareGlumFlickertailsquirrel
L448[18:04:28] <PaleoCrafter> eh, nice enough for Java
L449[18:04:31] <diesieben07> :P
L450[18:05:40] <PaleoCrafter> https://github.com/MineFormers/Visum/blob/master/src/test/scala/de/mineformers/visum/test/bean/BindingSpec.scala#L19 I should look into this at some point again :D
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L452[18:06:23] <diesieben07> god these scala tests are too creepy for me :D
L453[18:06:34] <howtonotwin> lol
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L455[18:07:02] <diesieben07> also wtf is the difference between a "mutable value" and a "mutable property"?
L456[18:07:08] <howtonotwin> the DSL compels you... to write correct code
L457[18:07:20] <diesieben07> i know
L458[18:07:28] <diesieben07> but it's so fancy.. it doesn't even look like code
L459[18:07:29] <PaleoCrafter> I can't remember xD
L460[18:07:45] <diesieben07> you wrote it you expert lol
L461[18:08:01] <PaleoCrafter> ages ago :P
L462[18:08:32] <howtonotwin> sum.value should be(2) => sum.value.should.be(2) => SomeImplicitThingProbably(sum.value).should.be(2) (probably)=> SomeImplicitThing$$garbage$scalac$why.$$__aah$should().be(2)
L463[18:08:42] <howtonotwin> :P
L464[18:08:51] <diesieben07> lol i know how it works
L465[18:09:21] <PaleoCrafter> oh, I think properties were bound to objects
L466[18:09:28] <PaleoCrafter> while values weren't
L467[18:09:36] <howtonotwin> actually that'd be sum.value should be(2) => sum.value.should(be(2)) where b is a method
L468[18:09:37] <howtonotwin> whoops
L469[18:09:48] <diesieben07> oh you can bind properties but not values? makes sense i guess
L470[18:09:52] <howtonotwin> meanwhile...
L471[18:09:53] <PaleoCrafter> something like that
L472[18:09:59] <howtonotwin> items moving at 1 chunk/second
L473[18:10:04] <diesieben07> i actually have something like that, too
L474[18:10:23] <diesieben07> public interface Property<T> extends DataSource<T>, DataSink<T>
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L476[18:10:31] <diesieben07> you can bind a Property to any DataSource
L477[18:10:51] <PaleoCrafter> iirc, I basically really just ported JavaFX to a more Scala-esque API
L478[18:10:59] <diesieben07> :D
L479[18:12:25] <PaleoCrafter> if I were to continue it today, I'd probably get rid of the mutability altogether and make it reactive (i.e. streams of events and values)
L480[18:12:55] <diesieben07> yay
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L492[18:44:53] <hasunwoo> Can i use gl45 for rendering?
L493[18:45:37] <diesieben07> if the user's gpu supports openGL 4.5 - yes.
L494[18:47:03] <diesieben07> which is far from "all mc users"
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L496[18:51:06] <hasunwoo> If that is the case, does opengl 1.1 is compatible with opengl 4.5?
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L508[18:54:36] <diesieben07> hasunwoo, cards that support 4.5 also support 1.1
L509[18:54:47] <diesieben07> but not the other way around obviously
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L564[22:28:23] <killjoy> So I wrote a small server using httpcore. Does anyone know an easy way to port it to tomcat?
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