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L4[00:22:25] <PitchBright> is there something that prevents me from dealing damage to an entity, twice in a row?
L5[00:22:51] <PitchBright> self.attackEntityFrom(DamageSource.generic, (float) 4);
L6[00:23:05] <PitchBright> two lines of that code in a row... doesn't seem to deal 8 pts damage
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L14[00:45:05] <Bottersnike> LexMannos
L15[00:45:15] <Bottersnike> LexManos
L16[00:45:42] <kenzierocks> rip you
L17[00:46:42] <TehNut> great way to get kicked
L18[00:46:44] <TehNut> congrats
L19[00:47:12] <Bottersnike> I wish ppl didn't stay online while afk.
L20[00:47:26] <sham1> They could use /away
L21[00:47:29] <kenzierocks> that makes 0 sense
L22[00:47:37] <kenzierocks> i want to look at history :|
L23[00:47:47] <TehNut> I'm 99.9% sure you didn't even need him specifically.
L24[00:48:06] <Bottersnike> I was wondering about what he wanted on buisness cards for the logo thign.
L25[00:48:10] <Bottersnike> *thing
L26[00:48:29] <Bottersnike> Yh, but if you want to see past stuff, you could atleast do something like /nick name|away
L27[00:48:44] <kenzierocks> which is frowned upon by znc
L28[00:48:51] <Bottersnike> znc?
L29[00:48:51] <kenzierocks> so much that the module was disabled by default
L30[00:48:55] <kenzierocks> bouncer software?
L31[00:49:01] <kenzierocks> probably ½ this channel uses it?
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L33[00:49:27] <sham1> That does not excuse not using /away
L34[00:49:38] <kenzierocks> right, znc has simple_away for that
L35[00:49:45] <kenzierocks> disconnect from znc -> marked as away
L36[00:49:57] <TehNut> Not everybody closes their client when they leave their PC
L37[00:50:13] <kenzierocks> true
L38[00:50:27] <PitchBright> i leave mine open
L39[00:50:29] <Bottersnike> I use mIRC set to /nick me if I'm afk for too long
L40[00:50:32] <TehNut> In fact, I haven't closed my client since the last time Winderps forced my PC to restart
L41[00:51:28] <PitchBright> so it seems there is some kind of timer somewhere that prevents me from dealing damage twice in a row (immediately) to a player
L42[00:51:34] <TehNut> Which was... uh... 26 days ago
L43[00:51:41] <kenzierocks> System Uptime: 3 hours, 23 minutes, 45 seconds - Textual Uptime: 2 hours, 13 minutes, 17 seconds
L44[00:51:48] <kenzierocks> i reboot a lot
L45[00:51:52] <PitchBright> ran a bunch of tests, and with enough delay introduced between the two lines of code... both damages do take effect
L46[00:52:07] <Bottersnike> I'm on a laptop so I have to reboot/hibernate regularly :(
L47[00:52:16] <TehNut> >mIRC
L48[00:52:17] <TehNut> lolwat
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L50[00:52:25] <Bottersnike> ?
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L56[01:13:00] *** Bottersnike was kicked by MineBot (Banned: (1h) Not only did you ping me in chat you CTCP pinged me... fuck off))
L57[01:17:36] <LexManos> But he has a good point added a note about the cards:
L58[01:17:45] <LexManos> Business cards should have spots for Name, Email, and Website.
L59[01:17:45] <LexManos> At the end of the day we want two made:
L60[01:17:45] <LexManos> 1) LexManos, Lex@ForgeDevelop.com, ForgeDevelop.com
L61[01:17:45] <LexManos> 2) Trotter, Trotter@ForgeDevelop.com, ForgeDevelop.com
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L79[01:59:50] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160915 mappings to Forge Maven.
L80[01:59:54] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160915-1.10.2.zip (mappings = "snapshot_20160915" in build.gradle).
L81[02:00:04] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L96[02:41:17] <savos> o/
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L103[02:47:57] <sham1> \o
L104[03:06:03] <Tazz> o/ sham1
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L106[03:20:18] <Neon> I have some old code which uses net.minecraft.client.renderer.Tessellator#drawQuads and #addVertexWithUV. These methods don't exist anymore(?). Can you help me figure out how to do it in 1.10?
L107[03:21:17] <LatvianModder> Lex: Did you even refresh the PR tab lol.. There IS a registry and a bunch of other things changed.. Here I see the old, simple code, new one has registry https://github.com/MinecraftForge/MinecraftForge/pull/3155#r78880514
L108[03:22:00] <Ordinastie> Neon, in what context ?
L109[03:23:25] <Neon> Ordinastie: What do you mean in what context?
L110[03:23:44] <Ordinastie> what were you drawing?
L111[03:25:24] <Neon> I'm not sure. I'm trying to port an old mod. I think it's a GUI with mob images in boxes.
L112[03:26:09] <Ordinastie> pk,, so the context is a GUI
L113[03:26:13] <Ordinastie> *ok
L114[03:26:29] <Ordinastie> Tessellator has a VertexBuffer object
L115[03:27:06] <Ordinastie> and that object has pos(), color(), tex(), endVertex() methods
L116[03:27:25] <LatvianModder> Just check how Gui / GuiScreen does things with that
L117[03:28:02] <LatvianModder> or smth like this https://github.com/LatvianModder/FTBLib/blob/1.9/src/main/api/com/feed_the_beast/ftbl/api/gui/GuiHelper.java#L50-L74
L118[03:29:17] <Neon> That looks like a helpful example.
L119[03:32:56] <Neon> And there are no constants or the like for glMode?
L120[03:35:10] <Ordinastie> there are
L121[03:35:16] <Ordinastie> GL11.*
L122[03:35:43] <LatvianModder> Everything stays
L123[03:35:50] <LatvianModder> its just Better to use VertexBuffer
L124[03:35:54] <LatvianModder> oh and
L125[03:36:16] <LatvianModder> Use GlStateManager. Remove ALL glEnable() glDisable()
L126[03:36:34] <Ordinastie> LatvianModder, I think meant here : https://github.com/LatvianModder/FTBLib/blob/1.9/src/main/api/com/feed_the_beast/ftbl/api/gui/GuiHelper.java#L56
L127[03:36:39] <Ordinastie> magic number much ?
L128[03:37:01] <LatvianModder> oh that
L129[03:37:27] <LatvianModder> yeah thats GL11.GL_QUADS I think
L130[03:37:45] <LatvianModder> (why is it not 4, damnit)
L131[03:38:43] <Neon> LatvianModder: What about GlStateManager? How to use it?
L132[03:38:50] <LatvianModder> easy
L133[03:38:55] <sham1> By calling functions
L134[03:38:58] <sham1> Err
L135[03:39:01] <sham1> Methods
L136[03:39:20] <LatvianModder> instead of GL11.glEnable(GL11.GL_TEXTURE_2D) you call GlStateManager.enableTexture2D()
L137[03:39:48] <LatvianModder> if you wont you will not only mess up your rendering code, but everyone else's too. So better replace ALL glEnable() and glDisable() calls
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L140[03:59:36] <savos> What is the best method to for interacting with a block when right clicking with a special item? onBlockActivated?
L141[03:59:50] <savos> method for*
L142[04:00:13] <Neon> Now I have a call to Block#setBlockBoundsBasedOnState(WorldClient, int, int, int). Any idea what that did back then? Or how I can find it out?
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L144[04:01:27] <Ordinastie> Neon, getBoundingBox
L145[04:01:29] <Neon> I think it was used to figure out the block height for partial-height blocks like snow and pressure plates.
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L147[04:05:40] <Ivorius> Neon: It is used to calculate a bounding box depending on the block state
L148[04:05:43] <Ivorius> So what Ordi said
L149[04:06:10] <Neon> Yeah, I found it, I think. Thanks.
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L155[04:39:58] <heldplayer> !gf field_189880_di
L156[04:40:13] <heldplayer> !gf GLASS_PANE
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L162[05:19:51] <Lumien> Does somebody know how this could happen?
L163[05:19:52] <Lumien> https://github.com/lumien231/Random-Things/issues/126
L164[05:19:58] <Lumien> Line: https://github.com/lumien231/Random-Things/blob/master/src/main/java/lumien/randomthings/block/BlockRedstoneObserver.java#L50
L165[05:20:09] <Lumien> Block.getWeakPower seems to get called for the wrong block?
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L170[05:44:12] <kashike> Lumien: should check if your block entity is an instance of your block entity instead of randomly casting
L171[05:44:15] <kashike> https://github.com/Vanhal/ProgressiveAutomation/blob/master/src/main/java/com/vanhal/progressiveautomation/blocks/BlockMiner.java#L58-L65
L172[05:44:32] <Lumien> I mean sure i could fix it like this but why is this happening in the first place?
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L180[06:16:34] <masa> is "encompassing" even a word in english?
L181[06:16:53] <Ordinastie> yes
L182[06:17:00] <masa> or what would be a good name for a method that returns an AABB that holds two block positions?
L183[06:17:14] <masa> makeEncompassingBox() is what I was going to use
L184[06:17:35] <masa> if that is a proper word then I guess I'll go with that
L185[06:17:35] <Ordinastie> include(BlockPos...positions) ?
L186[06:18:19] <Neon> What does AABB even mean by the way?
L187[06:18:21] <masa> will it will be a helper method in a util class so the method name has to be fully qualified
L188[06:18:31] <masa> AxisAlignedBoundingBox
L189[06:18:46] <Neon> Aha, thanks.
L190[06:18:50] <masa> s/will it will/well it will/
L191[06:19:50] <Neon> Well, makeEncompassingBox sounds good to me. You could go for makeEncompassingAABB then. :P And make up your mind on whether you prefer make, create or generate for functions of that kind.
L192[06:19:57] <Neon> I use to go with create.
L193[06:20:11] <Neon> So I'd probably call it createEncompassingAABB.
L194[06:21:09] <masa> heh, well I'm gonna go with that then :p
L195[06:21:16] <Neon> Or rather Enclosing, because my English vocabulary didn't contain encompassing until five minutes ago.
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L198[06:22:42] <masa> yeah that sounds better
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L200[06:24:48] <Ordinastie> masa, concretely, what does the method do ?
L201[06:26:23] <masa> it returns an AABB for rendering a wire frame box around the area that is determined by two corner BlockPos
L202[06:26:47] <Ordinastie> any reason to not use new AABB(pos1, po2) ?
L203[06:28:35] <masa> yes, I'd need to do an additional .add(1, 1, 1) and figure out which one is the "positive" corner, plus I need to do partial tick interpolation
L204[06:28:39] <Neon> Do you know what the last parameter of Chunk#getBlockLightValue(int x, int y, int z, int) did?
L205[06:29:25] <Ordinastie> !gm getBlockLightValue
L206[06:29:33] <Ordinastie> what version ?
L207[06:30:37] <Neon> 1.7.10
L208[06:30:45] <Ordinastie> !gm getBlockLightValue 1.7.10
L209[06:31:11] <Neon> Does it work? I tried to find something yesterday and it couldn't by method name.
L210[06:31:31] <LatvianModder> Which one is better?
L211[06:31:31] <LatvianModder> http://ss.latmod.com/pc/2016-09-15_13.33.47.png
L212[06:31:31] <LatvianModder> http://ss.latmod.com/pc/2016-09-15_13.33.49.png
L213[06:35:17] <Neon> Ah, it's probably the value of the current sky light.
L214[06:35:40] <Ordinastie> Neon, apparently it's a value to be substracted to the skylight value
L215[06:36:09] <fry> second one includes magic, therefore is worse :P
L216[06:36:38] <LatvianModder> Im not removing 1st one from code. 2nd one just could be added for lazy
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L219[06:36:53] <luacs1998> LatvianModder, 1st
L220[06:37:07] <luacs1998> second just seems like a lot of unnecessary plumbing for a convenience thing
L221[06:37:13] <luacs1998> (and which may not even be convenient)
L222[06:37:32] <fry> funny thing is 2nd is not even any shorter :D
L223[06:37:39] <Neon> Okay, so actually I'd need a way to get a block's light level, not taking sky light into consideration.
L224[06:37:55] <olee> the one without annotations is better
L225[06:38:00] <Ordinastie> state.getLightValue
L226[06:38:09] <LatvianModder> it doesnt go outside the page in oblivion :P
L227[06:38:30] <Ordinastie> the only benefit of the annoation one is the descriptive value of the the arguments
L228[06:38:34] <fry> protip: you can wrap lines in arbitrary places
L229[06:38:40] <Neon> But will getLightValue not give me the effective light leven?
L230[06:38:41] <Ordinastie> but that could be acheived with a builder too
L231[06:38:53] <LatvianModder> ord, description IS in builder if you look at 1st image
L232[06:39:26] <Ordinastie> I meant description of the params
L233[06:39:38] <LatvianModder> ah
L234[06:39:48] <LatvianModder> Fiine no annotation in PAPI then :P
L235[06:40:09] <Ordinastie> also, shouldn't the actual description be in the lang files anyway ?
L236[06:40:16] <LatvianModder> no
L237[06:40:22] <LatvianModder> permissions are server side only
L238[06:40:32] <LatvianModder> not everything needs a lang file
L239[06:40:35] <fry> another protip: make the core first, and make it small, otherwise it'll take as long as multiparts to get in
L240[06:40:53] <Ordinastie> so no interaction possible from client ?
L241[06:40:56] <LatvianModder> it is small. have you seen the PR?
L242[06:41:00] <LatvianModder> multiparts was huuuuge
L243[06:41:27] <olee> if just the permission contexts would get fixed.... xD
L244[06:41:44] <fry> my point is that annotation stuff doesn't have to make it in in the first pass
L245[06:41:50] <fry> even if you decide you want them
L246[06:44:15] <Neon> This appears redundant: world.getChunkFromChunkCoords(x >> 4, z >> 4).getBlockState(x & 0xF, y, z & 0xF).getLightValue(world, new BlockPos(x, y, z))
L247[06:44:40] <LatvianModder> everything in minecraft is
L248[06:47:03] <Neon> Actually I hoped for "You are doing it wrong!" now.
L249[06:47:03] <Ordinastie> Neon, world.getBlockState
L250[06:48:57] <Ordinastie> so yes, you are doing it wrong :]
L251[06:48:58] <Neon> Oh, hm, yeah, I thought the dev was using chunk relative coords there but at the second glance it appears they split it up for whatever reason
L252[06:49:28] <Neon> But what I meant in the first place is: Why do I have to pass world and pos to the IBlockState again?
L253[06:49:47] <Ordinastie> because state simple defer the impl to the block
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L255[06:51:00] <Neon> One could have getLightValue made a static then, couldn't one?
L256[06:51:13] <Neon> Or a World method.
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L258[06:51:59] <Ordinastie> static ?
L259[06:53:46] <Neon> A static method.
L260[06:54:55] <Ordinastie> yeah, thank you, but I know what a static method is, I just don't understand what you mean
L261[06:58:54] <Neon> Well, getLightValue gets all the information it needs via parameter and appears to not be context dependend, so it doesn't need to be a non-static method. All context is redundant, especially when created only to call that method (like in my case).
L262[07:00:24] <kashike> thing is it CAN be different per-block
L263[07:00:34] <Neon> I let the JVM get me a IBlockState for a specific block in a specific world only to call a method on it that gets both world and position via parameter. Maybe I missed something, but I'd make such a method static, if not in World or Block, because they shouldn't be modified, then in a new class like BlockHelper.
L264[07:00:41] <kashike> Blocks.X.getLightLevel(..) isn't hard.
L265[07:01:21] <Ordinastie> kashike, you're not supposed to call it on the block directly
L266[07:01:44] <kashike> I know, on the state
L267[07:01:46] <Neon> Yeah. That's Forge's playground. DIDN'T U READ THE COMMENTS?
L268[07:01:47] <kashike> I'm tired
L269[07:02:00] <Ordinastie> :p
L270[07:02:12] <kashike> I was looking at old code earlier, blame that
L271[07:02:18] * kashike stabs 1.8
L272[07:02:46] <kashike> mods need to update already
L273[07:03:14] <LatvianModder> no no, lets all stay in 1.7.10
L274[07:03:21] * kashike stabs LatvianModder
L275[07:03:23] <LatvianModder> ok, fine, update. but only up to 1.8
L276[07:03:32] <Neon> The client mods I'm using are all 1.10 already.
L277[07:03:47] <Neon> Which surprised me yesterday.
L278[07:03:48] <kashike> or, my favourite: let's update to 1.8/1.9/1.10, but focus on 1.7.10 still
L279[07:04:00] <LatvianModder> *ahem* ForgeEssentials
L280[07:04:05] <kashike> :3
L281[07:04:20] <Neon> Is ForgeEssentials a "full" thing?
L282[07:04:28] <LatvianModder> full?
L283[07:04:57] <Neon> Last time I looked there was a little wiki about it with many instructions for different versions and modules that aren't stable or what.
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L285[07:05:39] <LatvianModder> I think its pretty stable
L286[07:05:50] <LatvianModder> Never played with it in my life, but seems ok :D
L287[07:05:56] <Neon> I remember reading about a MySQL-driven action log.
L288[07:06:01] <Neon> I think it didn't work partly.
L289[07:06:16] <luacs1998> i think it should
L290[07:06:24] <Neon> I'd really fancy such a thing, but made well so that a day of playing won't fill a TB drive.
L291[07:06:30] <LatvianModder> it mods worked fine, we wouldnt need issues pages
L292[07:06:41] <luacs1998> a day of playing with 100 players online for 4 hours each lol
L293[07:06:52] <kashike> It's a shame so many mods are closed-source with 1000's of issues
L294[07:06:53] <kashike> :/
L295[07:07:02] <LatvianModder> *ahem*
L296[07:07:11] <LatvianModder> ok, there are too many to list in one cough
L297[07:07:18] <kashike> :P
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L299[07:07:46] <Neon> Yeah, closed source is :(
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L301[07:10:33] <Neon> But Notch could also already add the Lua API he promised us long ago to kill the need for third-party modding software. (Maybe along with the lanterns he also promised to add).
L302[07:10:57] <Ordinastie> you realised notch left years ago, right ? :p
L303[07:11:10] <Neon> WHAT? UNINSTALL! UNINSTALL!
L304[07:11:16] <Neon> REFUND!
L305[07:11:39] <kashike> ._.
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L307[07:12:05] <olee> about FE: it is stable ... since quite a while now :-/
L308[07:13:30] <Neon> I failed so hard at quickly setting up FE and server-side stuff with Forge that I set up a Spigot server.
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L310[07:16:09] <Neon> I don't know why but the mod I'm porting creates entities, including slimes and tries to set their size afterwards. Apparently this isn't possible anymore?
L311[07:19:53] <olee> Neon: it got quite easy now with FE and we have the (not necessarly easierst but) most powerful permission system for forge servers - there's nearly nothing you cannot control - just drop in #forgeessentials if you are curious :-D
L312[07:20:23] <Neon> Advertising!
L313[07:20:51] <Neon> Did someone make performance tests on Forge server vs Spigot?
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L319[07:33:44] <luacs1998> Neon, it's widely acknowledged that forge has worse perf
L320[07:34:12] <luacs1998> because spigot hacks the internals of the server to "overclock
L321[07:34:21] <luacs1998> the server
L322[07:34:36] <luacs1998> however it has a tendency to do screwy things to mids
L323[07:34:46] <luacs1998> *mods
L324[07:34:53] <Neon> Like?
L325[07:35:51] <luacs1998> cant remember offhand
L326[07:36:09] <kashike> Spigot changes vanilla gameplay for performance
L327[07:37:02] <Neon> Didn't notice it yet.
L328[07:38:33] <Neon> It's so limited though. When dealing with regions e.g. I have no way of displaying them to my players.
L329[07:40:45] <Neon> Checking for a biome would be: Biome b = world.getBiomeGenForCoords(new BlockPos(123, 0, 546)); if (b instanceof BiomeSwamp) ... wouldn't it?
L330[07:43:41] <kashike> you're using old mappings if you're on 1.10.2
L331[07:43:45] <kashike> but yes
L332[07:44:58] <Neon> I never got up to date mappings. I'm always outdated. :(
L333[07:45:16] <Ordinastie> just change them in your build.gradle
L334[07:45:18] <Neon> That'd explain why MCPBot_Reborn doesn't know that method.
L335[07:45:40] <kashike> see !latest
L336[07:46:23] <Neon> !latest
L337[07:49:45] <Neon> What's the gradle task for that?
L338[07:49:56] <Ordinastie> just resetup
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L349[08:35:34] * LatvianModder screams
L350[08:35:35] <LatvianModder> https://github.com/LatvianModder/FTBUtilities/commit/7f708e4375c4b8693022ab0ac5f35b9823667695
L351[08:35:42] <LatvianModder> its always fun looking at your first code
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L364[09:12:15] <Neon> I've tried to run gradlew setupDevWorkspace and it fails because an mcp_merge.cfg in the gradle cache doesn't exist. Any ideas what could be wrong?
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L366[09:14:31] <LatvianModder> mm maybe wrong forgegradle version?
L367[09:14:38] <LatvianModder> download a fresh build.gradle and try again
L368[09:15:16] ⇨ Joins: Chais (~Chais@62.178.210.212)
L369[09:15:45] <Neon> Yeah, it's 1.2. I changed it and retry now.
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L373[09:24:49] <Neon> Hm, it can't download the forge gradle plugin for the reason: peer nor authenticated
L374[09:25:32] <Neon> Cert fail. :(
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L381[10:03:45] <Naiten> turns out, redstone-powered stuff is not that hard to make https://www.youtube.com/watch?v=0HYniW9o4TU
L382[10:04:49] <Naiten> i.e. redstone switch motor
L383[10:05:18] <PaleoCrafter> now allow for 15-way switches and make the active mode depend on the analog input :P
L384[10:07:47] <Naiten> PaleoCrafter, i guess it can be made via analog-binary coder and a switchstreet already
L385[10:07:57] ⇨ Joins: Hgreb (~Hgrebnedn@d8D872A6E.access.telenet.be)
L386[10:08:10] <PaleoCrafter> in one block? :P
L387[10:09:56] <Naiten> in many blocks q:
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L390[10:14:16] <Naiten> PaleoCrafter, have you noted how the torch is taking a delay? Becaue it's not connected with the lever, but rather with the motor via second line
L391[10:14:29] <Naiten> thus providing safety
L392[10:14:42] <PaleoCrafter> I honestly didn't pay much attention to the video :P
L393[10:15:23] <Naiten> D:
L394[10:15:42] <Naiten> i thought you liked trains asdf
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L401[10:22:46] <Koward> Hi, is getActualState() actually deprecated or not ?
L402[10:23:00] <PaleoCrafter> nope, you're just not supposed to call it
L403[10:23:25] <PaleoCrafter> just slap the annotation on there yourself to stop IDEs from complaining
L404[10:33:14] <Koward> When checking a state with property, getDefaultState().withProperty() is better then, right ?
L405[10:33:26] <PaleoCrafter> yes
L406[10:33:36] <PaleoCrafter> or well, what exactly do you mean?
L407[10:34:55] <Koward> Let's say I want to set a block in the world, with a specific property.
L408[10:35:07] <PaleoCrafter> then that's what you use, yes
L409[10:35:38] <Koward> Is there any case where getActualState is still useful ?
L410[10:36:01] <Koward> "Get the actual Block state of this Block at the given position. This applies properties not visible in the
L411[10:36:02] <Koward> metadata, such as fence connections." Still relevant ?
L412[10:36:37] <PaleoCrafter> of course, but only for rendering (just like it always was)
L413[10:37:09] <PaleoCrafter> you can compute values required for your model (e.g. fence connections xD) without being limited to the meta nibble
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L416[10:52:42] <PaleoCrafter> amazing, the beacon does not disable culling again after enabling it
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L418[10:53:31] <Ordinastie> yup
L419[10:53:35] <Ordinastie> #mojang
L420[10:55:13] <LatvianModder> wait culling Has to be enabled
L421[10:55:34] <LatvianModder> its the default
L422[10:55:43] <PaleoCrafter> yeah, sorry, twisted that in my mind :P
L423[10:55:49] <LatvianModder> culling: on, texture: on, blend: off,.. er...
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L425[10:56:00] <LatvianModder> line width: 1, etc
L426[10:56:04] <PaleoCrafter> point is, mojang does it wrong :P
L427[10:56:09] <LatvianModder> lol
L428[10:56:13] <LatvianModder> MOJANG MUST BE WRONG
L429[10:57:21] <PaleoCrafter> considering culling on is the default state everywhere else in the codebase, yes, they do shit wrong :P
L430[10:58:41] <LatvianModder> wait so they Disable culling and leave it like that?
L431[10:58:54] <Ordinastie> yes
L432[10:59:21] <LatvianModder> ah yes I see it now
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L435[11:04:41] <TurkeyKittin> Heyo
L436[11:05:29] <TurkeyKittin> So is the only way to find a comprehensive list of classes in forge just in the src?
L437[11:05:52] <TurkeyKittin> I'm extremely new to modding with forge and I'm use to having a huge reference list
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L439[11:06:19] <PaleoCrafter> you can generate javadocs from the source, if you want :P
L440[11:07:04] <Subaraki> is there a better site then miencraft forums ? their editor felates heavy acorns
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L442[11:07:20] <Subaraki> that came out worse then i wanted it too ...
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L444[11:07:33] <Subaraki> anyway, the curse forums only allow for a minimal text
L445[11:07:55] <Subaraki> i wanted to know if there's any good free blogs out there i could post my mod content on
L446[11:08:02] <Subaraki> or wiki of some sorts
L447[11:08:22] <PaleoCrafter> GitHub wiki :P
L448[11:09:34] <TurkeyKittin> Curseforge with link to github wiki
L449[11:12:45] <ghz|afk> Subaraki: what do you mean with "mod content"?
L450[11:13:01] <ghz|afk> what kind of content?
L451[11:13:10] <ghz|afk> documentation? help&support?
L452[11:13:13] <Subaraki> liek the details
L453[11:13:19] <Subaraki> how to make items
L454[11:13:21] <ghz|afk> does the Curseforge page not work?
L455[11:13:21] <Subaraki> craft stuff
L456[11:13:23] <ghz|afk> otherwise
L457[11:13:25] <ghz|afk> Github wiki?
L458[11:13:28] <ghz|afk> or github pages
L459[11:13:40] <Ordinastie> just make it in raw bbcode and post it on MCF
L460[11:13:48] <Subaraki> last time i remember, curseforge only allowed for a certain number of stuff, and isn't found of layouts
L461[11:14:04] <Subaraki> fond of *
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L463[11:14:13] <Subaraki> ill check github wiki
L464[11:14:59] <TurkeyKittin> @Subaraki the way Mantle has it is my favorite imo
L465[11:15:00] <TurkeyKittin> https://minecraft.curseforge.com/projects/mantle
L466[11:15:22] <TurkeyKittin> Short desc on curseforge, then link to github with readme
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L468[11:16:53] <PaleoCrafter> if you don't have much to explain, CF fully suffices, tbh: https://goo.gl/iDtNca xD
L469[11:16:58] <Subaraki> is that a mod or is it source ?
L470[11:17:06] <Subaraki> i have a shit ton to explain ._.
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L472[11:17:30] <ghz|afk> Subaraki: how about an ingame book? ;P
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L474[11:17:50] <PaleoCrafter> or some actually creative form of teaching it xD
L475[11:18:14] <Subaraki> I thought about a book, I put all my spells in one book
L476[11:18:24] <Subaraki> so people just have to read to remember in game
L477[11:18:34] <Subaraki> but can i put all recipes in a book ?
L478[11:18:43] <Subaraki> all objects ?
L479[11:18:47] <Subaraki> how stuff can be used ?
L480[11:19:02] <Subaraki> I might yeah ...
L481[11:19:22] <Subaraki> can you add pictures in books ? ._.
L482[11:19:41] <PaleoCrafter> you'd have to write your own GUI or use one of the existing libraries for it :P
L483[11:19:51] <Subaraki> :/
L484[11:22:13] <ghz|afk> I started writing a book system
L485[11:22:16] <ghz|afk> it was able to embed images
L486[11:22:24] <ghz|afk> I wanted to add a "pattern" for recipes
L487[11:22:28] <ghz|afk> but I never got around to it
L488[11:22:40] <Ordinastie> that's something I could easily add to MalisisCore, automatic book stuff
L489[11:22:41] <ghz|afk> my goal was to eventually make it an external mod others could depend on
L490[11:22:58] <ghz|afk> Ordinastie: feel free to steal my xml parsing code ;P
L491[11:23:11] <PaleoCrafter> who hasn't implemented their own book system? :P
L492[11:28:23] <PaleoCrafter> mine even uses my old GUI stuff, Ordinastie, so chances are it's mostly compatible with MalisisCore xD
L493[11:28:52] <Ordinastie> don't think there is much left of your implementation ><
L494[11:29:00] <PaleoCrafter> I'm sure the basics are :P
L495[11:29:11] <Ordinastie> the bad naming is still there :p
L496[11:29:52] <PaleoCrafter> jesus, last time I worked on this was on 1.6.4
L497[11:31:14] <PaleoCrafter> btw, isn't it possible to override texture variables from models in a blockstates file? q.q
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L499[11:33:02] <LatvianModder> How would you know what variables it has
L500[11:33:18] <LatvianModder> I think you can with IBakedModels
L501[11:34:02] <PaleoCrafter> uhm... wat? I know the variables from the JSON? :P
L502[11:35:43] <LatvianModder> Ok..
L503[11:35:57] <LatvianModder> Let's assume you want to change stone model variables
L504[11:36:13] <LatvianModder> you know for Sure that it has east, west, up, down, north, south texture variables, right?
L505[11:37:01] <PaleoCrafter> yes
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L507[11:37:16] <LatvianModder> except you dont
L508[11:37:36] <LatvianModder> Let's assume I just made a resource pack that overrides stone.json and now it uses single "a" texture
L509[11:37:55] <LatvianModder> your code breaks, because there is no longer those other 6 textures
L510[11:38:23] <PaleoCrafter> uhm... sure, but the mod should address this issue, not me :P
L511[11:38:32] <PaleoCrafter> it's not code that's referring to it, but a blockstates file
L512[11:39:33] <LatvianModder> ooh, im sorry, I read it as from blockstates file
L513[11:39:43] <LatvianModder> to change textures from code
L514[11:40:03] <LatvianModder> still, you can but its really not recommended to, because of that very same issue ^
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L516[11:40:25] <PaleoCrafter> it doesn't appear like you can :P
L517[11:40:31] <ScottehBoeh> Good day
L518[11:40:40] <LatvianModder> labdien
L519[11:41:10] <PaleoCrafter> unless I'm 100% retarded right now, overriding an already set texture variable does not work
L520[11:41:26] <LatvianModder> blockstates file is stronger than model iirc
L521[11:41:39] <LatvianModder> but if you are overriding textures from blockstates, you are doing it wrong :P
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L523[11:42:06] <LatvianModder> blockstates should only choose models based on states. those models later decide what textures they need
L524[11:42:24] <PaleoCrafter> idc, I don't want to copy Vanilla model files :P
L525[11:42:33] <LatvianModder> you might think "im too lazy to make this many models".. well.. yeah.. :P
L526[11:42:59] <LatvianModder> you can extended cube_all
L527[11:43:01] <PaleoCrafter> the point of my mod kind of is to reuse as much from Vanilla as possible as it will someday replace Vanilla stuff :P
L528[11:43:03] <LatvianModder> or cube
L529[11:45:03] <PaleoCrafter> I can't since I'm using the beacon, but a custom model it is, I guess
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L531[11:45:43] <LatvianModder> then extended beacon model and override textures
L532[11:45:55] <LatvianModder> its unsafe but eh
L533[11:45:55] <ScottehBoeh> Someone should do something hilarious and make every texture based on URI's
L534[11:46:14] <LatvianModder> wait what?
L535[11:46:37] <LatvianModder> like texture: "http://someurl.png"?
L536[11:46:38] <McJty> LatvianModder, why is it wrong to let blockstate decide on the texture? I do that a lot to have a changing texture based on some state
L537[11:46:51] <ScottehBoeh> Yes, like that
L538[11:47:13] <PaleoCrafter> well, ideally you'd delegate that to a custom model, McJty, but it eludes me why that is any less RP-prone
L539[11:47:19] <PaleoCrafter> you just shift the issue
L540[11:47:22] <LatvianModder> its not exactly wrong but thats not how vanilla does it. a resourepack maker might override your model and your texture would be invalid, unless he Also edits blockstates.json
L541[11:47:52] <McJty> Not sure how I would do this without many models: https://github.com/McJty/RFTools/blob/1.10/src/main/resources/assets/rftools/blockstates/powercell.json
L542[11:48:05] <McJty> It is a block where every side can toggle between three different textures
L543[11:48:10] <LatvianModder> you cant
L544[11:48:18] <LatvianModder> thats why I have a ton of models :P
L545[11:48:36] <ScottehBoeh> Can I show you guys my Power Generator? :o
L546[11:49:06] <LatvianModder> McJty: I think in your case it isnt even possible
L547[11:49:14] <PaleoCrafter> btw, ScottehBoeh, texture paths are just MC's version of URIs :P
L548[11:49:17] <LatvianModder> well it is possible but it would look horrible
L549[11:49:38] <LatvianModder> not exactly
L550[11:49:44] <ScottehBoeh> Ofc, Paleo. But it's more fun seeing the game fry itself :D
L551[11:49:56] <fry> >.>
L552[11:49:56] <LatvianModder> texture is ResourceLocation, thus cant be URI, even if you write it like that :P
L553[11:49:57] <ScottehBoeh> http://i.imgur.com/OH79nvu.png <-- Made this, completely useless. Doesn't work and has no use
L554[11:50:11] <LatvianModder> ok, give it to me
L555[11:50:15] <LatvianModder> Ill make use of it :P
L556[11:50:36] <Ordinastie> Y U NO use blender ? :x
L557[11:50:46] <PaleoCrafter> LatvianModder, I meant that RLs are MC's version of URIs :P
L558[11:50:51] <ScottehBoeh> For real? I honestly want to give it to someone to actually make use of it
L559[11:51:11] <ScottehBoeh> Currently, if right clicked with "Empty Batterypack" it gives you a "Charged Batterypack". And what are those used for? idk, don't ask me LOL
L560[11:51:17] <LatvianModder> I guess they are.. hmm.. the RL getters ARE getDomain() and getPath()
L561[11:51:55] <ScottehBoeh> ResourceLocation can be writen as a URI, can't it?? O.o
L562[11:51:58] <ScottehBoeh> I swear I've done that before.
L563[11:52:14] <ScottehBoeh> (in 1.7.10 at least)
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L565[11:52:45] <ScottehBoeh> Does anyone else here play Keyboard/Piano?
L566[11:52:54] <LatvianModder> barely
L567[11:53:00] <ScottehBoeh> I'm wanting to work on a Midi-input based playable Keyboard
L568[11:53:41] <LatvianModder> in mc?
L569[11:53:59] <ScottehBoeh> Indeed
L570[11:54:18] <ScottehBoeh> I was hoping to get a Piano model finished, sofar I've had college in my path
L571[11:55:02] <PaleoCrafter> turns out I'm a retard, LatvianModder xD
L572[11:55:09] <PaleoCrafter> forgot the darn forge marker :D
L573[11:55:24] <Subaraki> TurkeyKittin, ask it here please
L574[11:55:28] <LatvianModder> "oh no.. its retarted"
L575[11:55:42] <LatvianModder> oh yeah, btw, what does it do?
L576[11:56:01] <PaleoCrafter> what does what do?
L577[11:56:11] <LatvianModder> the forge marker
L578[11:56:29] <PaleoCrafter> enables the Forge blockstates parser
L579[11:56:54] <PaleoCrafter> enabling all the goodness you're probably used to by now :P
L580[11:57:12] <LatvianModder> why not just parse regular blockstates jsons like forge ones
L581[11:57:58] <PaleoCrafter> Forge blockstates aren't a superset of Vanilla ones
L582[11:57:59] <LatvianModder> if performance is issue.. just check !getResourceDomain().equals("minecraft")
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L584[11:59:11] <PaleoCrafter> the two versions merely intersect, but if you want a fully qualified variant string in the Forge version, you need [{ \\ Vanilla stuff here }] iirc
L585[11:59:39] <Ordinastie> LatvianModder, so rule out forge parsing for RP ?
L586[12:03:34] <PaleoCrafter> apparently I was mistaken, Forge BS are a superset of Vanilla
L587[12:03:40] <LatvianModder> Red Power... cuRse Points... Radical Pets.. yeah I have no idea what RP is
L588[12:03:42] <PaleoCrafter> the marker still is important though, to support older versions of the format if it ever gets updated
L589[12:03:50] <PaleoCrafter> Resource Packs :P
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L591[12:05:54] <TurkeyKittin> I'm installing the forge src files for use with eclipse, but I'm not finding a gradle file, and when I attempt to install.cmd I'm getting an "The system cannot find the path specified." error. I'm assuming it's coming from "@set PATH=%PATH%;%SystemDir%\system32;%SystemRoot%\System32" but I don't know why this would be erroring out
L592[12:06:36] <TurkeyKittin> From what Ive read, people normally just download forge and run gradlew
L593[12:06:42] <Ordinastie> yes
L594[12:06:56] <Ordinastie> where doesn't that install.cmd come from ?
L595[12:07:40] <TurkeyKittin> You know what I think I clicked 1.1 not 1.10. Give me a minute and we'll see if I did screw up
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L597[12:09:37] <PaleoCrafter> I really love the interpolation feature for animated textures
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L605[12:20:38] <Koward> "Introducing a new standardized energy capability system. Heavily
L606[12:20:38] <Koward> inspired by the old RedstoneFlux API developed by King Lemming and Team
L607[12:20:38] <Koward> CoFH." Sounds great
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L609[12:26:20] <ghz|afk> Koward: yeah, xcept it appeared after a few of us made our own apis ;P
L610[12:26:48] <ghz|afk> and since the forge one is basicallt 99.9% identical to mine
L611[12:26:54] <ghz|afk> I guess I'll just drop mine completely
L612[12:27:48] <PaleoCrafter> ghz|afk, remember my beacon thing from yesterday?
L613[12:28:02] <ghz|afk> the immersive thing?
L614[12:28:05] <PaleoCrafter> yup
L615[12:29:07] <PaleoCrafter> I've kind of found a "problem" with the scrolling approach: there needs to be some way to explicitly enable editing the selection
L616[12:29:38] <PaleoCrafter> otherwise you might accidentally change the beacon's settings when you just want to select a different tool or something
L617[12:29:47] <LexManos> when will these fuckers learn, if you make a suggestion and then threaten asm I think you're a fucking moron and skip your suggestion.
L618[12:29:55] <ghz|afk> XD
L619[12:30:27] <ghz|afk> it's easy to fall into that trap, though, "omfg I have hit a wall and the two options I see are ASM or a forge PR!"
L620[12:30:42] <PaleoCrafter> Write my mod for me now or I'll ASM something, someday!
L621[12:30:54] <ghz|afk> easy to turn into "Please accept this suggestion or I'll have to resort to ASMing!"
L622[12:31:07] <LexManos> Thats exactly what it turns into
L623[12:31:10] <luacs1998> ghz|afk, very very easy
L624[12:31:14] <LexManos> Minus the please
L625[12:31:52] <luacs1998> can i have multiple mods in a single mcmod.info file?
L626[12:32:12] <ghz|afk> I don't think so
L627[12:32:21] <ghz|afk> or wait
L628[12:32:22] <LexManos> yes
L629[12:32:23] <PaleoCrafter> you can
L630[12:32:24] <ghz|afk> child mods?
L631[12:32:33] <PaleoCrafter> it accepts arrays
L632[12:32:54] <ghz|afk> I stand corrected, then
L633[12:33:00] <luacs1998> good enough for me haha
L634[12:33:01] <luacs1998> thanks all
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L636[12:33:59] <PaleoCrafter> so, regarding that beacon: a simple right click to activate editing would probably work, but it feels meh xD
L637[12:34:14] <luacs1998> right, is there a way i can disable automatic mcmod.info generation?
L638[12:34:33] <PaleoCrafter> there is automatic mcmod.info generation? :P
L639[12:34:43] <luacs1998> i have a forge mod and a sponge plugin in the same jar, and i can't build because of duplicate mcmod.info files
L640[12:34:55] <luacs1998> (which i didn't ask for)
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L642[12:36:46] <PaleoCrafter> unless the Sponge workflow is different, all gradle does is copy files
L643[12:37:24] <PaleoCrafter> you can exclude files from that copying process, but don't ask me how
L644[12:37:35] <Koward> There is no known problem with the Reflection helper when changing a final field ?
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L647[12:38:00] <PaleoCrafter> why would you change a final field? :P
L648[12:38:34] <PaleoCrafter> you have to get the field instance though, don't use setPrivateValue, that does not account for final, afaik
L649[12:38:43] <luacs1998> PaleoCrafter, no i'm using FG
L650[12:38:56] <Koward> Nevermind, I can just not use the super constructors and do the assignation myself
L651[12:39:05] <luacs1998> sponge just uses vanilla gradle lol iirc
L652[12:39:33] <Koward> Oh no there are so many supers all linked that's a problem
L653[12:39:35] <PaleoCrafter> hm, well, if it complains about duplicate files, there must actually be two files then :P
L654[12:39:50] <PaleoCrafter> what's it exactly you're trying to do, Koward? :P
L655[12:39:55] <Koward> I want to make an unpowered powered rail, don't ask why, but the sole problem is that the isPowered field is final.
L656[12:40:51] <luacs1998> ah i found the culprit
L657[12:41:17] <Koward> Nvm it was just a bad idea
L658[12:41:18] <PaleoCrafter> Koward, isPowered only is used in a couple of overridable methods
L659[12:41:22] <Koward> Indeed
L660[12:41:52] <Koward> Shame on me
L661[12:42:05] <PaleoCrafter> yeah, go in your corner and think about your actions
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L691[13:52:12] <Subaraki> how do you add sub pages on the github wiki ?
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L694[13:57:35] <Subaraki> Ordinastie ^ ?
L695[13:57:41] <kashike> Subaraki: https://github.com/you/repo/wiki/_new
L696[13:57:54] <kashike> "New page" button, alternatively
L697[13:58:00] <Subaraki> a sub page ,not a new page :P
L698[13:58:12] <Subaraki> i want them to appear as a sub page in the menu actually
L699[13:58:35] <Subaraki> so you just get, home, classes, items, instead of listing all the shizzle in those subjects as well
L700[13:58:39] <Ordinastie> why do you ask me? ><
L701[13:58:43] <Subaraki> *if that sentence made any sence...*
L702[13:58:57] <Subaraki> idk, werent you the one saying i should use the github wiki ?
L703[13:59:09] <ghz|afk> Subaraki: they are all just pages
L704[13:59:14] <ghz|afk> you just put them as children on the menu itself
L705[13:59:17] <ghz|afk> IIRC
L706[13:59:20] <ghz|afk> I have never done it, though
L707[13:59:20] <Subaraki> ah yeah
L708[13:59:23] <Ordinastie> I'm the one who told you to post on MCF
L709[13:59:24] <Subaraki> oh okay xD
L710[13:59:46] <Subaraki> yeah, ghz told me about the github wiki, sorry ordinastie :s i just thought about you ^^
L711[13:59:54] <Subaraki> you're like a smart person and stuff P:
L712[13:59:58] <Subaraki> afaik
L713[14:00:43] <ghz|afk> he's just less dumb than average, like most of us ;P
L714[14:01:00] <Ordinastie> obviously, duh, I'm french!
L715[14:04:14] <Subaraki> O.O
L716[14:04:19] <Subaraki> oooh yeah
L717[14:04:23] <Subaraki> ordinateur dynasty
L718[14:04:25] <Subaraki> right ??
L719[14:04:36] <Subaraki> you told that once iirc
L720[14:04:41] <Ordinastie> nope
L721[14:04:48] <Subaraki> ah okay
L722[14:04:57] <Subaraki> well i remember you saying before you where french
L723[14:05:04] <Subaraki> must have whiped it from my memory since
L724[14:05:14] <Subaraki> what part of france you from ?
L725[14:05:42] <Ordinastie> paris
L726[14:05:48] <Subaraki> aah okay :/
L727[14:05:53] <Subaraki> Clermont ^^
L728[14:06:17] <Ivorius> Paris is not france you dummy
L729[14:06:20] <Ivorius> Paris is paris
L730[14:08:24] <Subaraki> xD
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L736[14:30:27] <Koward> Is there no short to getDefaultState().withProperty() ?
L737[14:30:30] <Koward> *shortcut
L738[14:30:45] <LexManos> shortcut?
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L740[14:31:14] <Ordinastie> there is not
L741[14:31:53] <McJty> Koward, that isn't long enough to need a shortcut is it?
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L743[14:32:41] <Koward> Okay okay, maybe I should not be such a princess
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L750[14:46:20] <Ivorius> if (state2.getBlock().isAir(state2, worldIn, blockpos) || state2.getBlock().isAir(state2, worldIn, blockpos))
L751[14:46:21] <Ivorius> Excuse me
L752[14:47:11] <LexManos> ?
L753[14:47:40] <LexManos> Have you never heard of quantum air? A single sampel size is not enough.
L754[14:47:59] <Ivorius> :D
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L756[14:48:28] <Ordinastie> maybe that's it
L757[14:48:30] <Ivorius> Reminds me of the good old assert(0 == 0, "Your computer is exposed to heavy radiation, please evacuate immediately")
L758[14:48:54] <Ordinastie> we always thought mojang code was bad and performed badly, but in fact it's optimised for quantum computers
L759[14:54:31] <bartman> confirmed lex is going to add superstates to airblocks
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L761[14:55:52] *** Abrar|gone is now known as AbrarSyed
L762[14:57:21] <Xilef11> About item metadata/durability: a) why are there the same variable? and b) what's a good way to have an item with multiple models (i.e different subitems) and a durability bar?
L763[14:58:00] <Ordinastie> a) #mojang
L764[14:58:13] <Ordinastie> b) draw the durability bar based on NBT data instead of metadata
L765[15:00:03] <Xilef11> that's what I thought. what are the appropriate methods in Item for each task? the getMetadata/getDamage stuff is confusing
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L770[15:04:49] <Ordinastie> Item.getDurabilityForDisplay
L771[15:05:01] <Ordinastie> and showDurabilityBar
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L778[15:12:57] <Xilef11> thanks
L779[15:16:47] <primetoxinz> how can I stop shadows on a TESR?
L780[15:17:12] <Ordinastie> shadows ?
L781[15:17:15] <ghz|afk> wat
L782[15:17:16] <Ordinastie> there are now shadows
L783[15:17:18] <Ordinastie> *no
L784[15:17:26] <primetoxinz> when thee is a block above it the model goes dark
L785[15:17:28] <primetoxinz> there*
L786[15:17:29] <ghz|afk> if stuff is black, you are doing the lighting wrong
L787[15:17:37] <primetoxinz> not black, just slightly darker
L788[15:18:03] <primetoxinz> https://github.com/BeetoGuy/BetterWithMods/issues/37#issuecomment-247431751
L789[15:18:15] <ghz|afk> do you want it to always be fully bright
L790[15:18:21] <primetoxinz> yeah
L791[15:18:24] <ghz|afk> or do more like a sign
L792[15:18:35] <Ordinastie> that's not slightly darker, thats an entire different colo
L793[15:18:36] <Ordinastie> r
L794[15:18:50] <ghz|afk> oh wait
L795[15:18:54] <ghz|afk> that's a multi-block TESR
L796[15:18:56] <ghz|afk> yeah can't fix that
L797[15:19:02] <ghz|afk> lighting calcs don't work for models > 1x1x1
L798[15:19:14] <primetoxinz> what do you mean can't fix???
L799[15:19:17] <ghz|afk> you'd have to opt out of lighting altogether
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L801[15:19:26] <primetoxinz> ok, I tried disableLighting()
L802[15:19:27] <ghz|afk> or use custom lighting
L803[15:19:39] <Tazz> and we have compilation again :D
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L805[15:19:43] <ghz|afk> how do you draw?
L806[15:19:53] <ghz|afk> I presume if it's a .obj model or similar, you use LightUtil?
L807[15:20:09] <primetoxinz> it's ModelBase
L808[15:20:14] <ghz|afk> oh cna't help then
L809[15:20:17] <ghz|afk> no idea how those are drawn
L810[15:20:18] <primetoxinz> lol
L811[15:20:36] <Ordinastie> just make a proper OBJ model :x
L812[15:20:42] <Tazz> anyone else enjoy this github redesign thing? XD
L813[15:20:44] <Tazz> its awesome
L814[15:20:51] <primetoxinz> I didn't write this part lol
L815[15:20:57] <Ordinastie> rewrite it then
L816[15:21:01] <primetoxinz> maybe
L817[15:21:22] <ghz|afk> turn the modelbase into one or more .obj models, that you can rotate separately ;P
L818[15:21:26] <primetoxinz> have no idea how to blender
L819[15:21:31] <primetoxinz> would have to learn
L820[15:22:02] <ghz|afk> I'd recommend learning to use a 3d program to anyone who has to code stuff with models
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L822[15:22:29] <ghz|afk> it gives a lot of insight in what the modelers expect from the game engine
L823[15:22:45] <Tazz> ghz|afk, how are you afk if your talking? XD
L824[15:22:49] <Tazz> magic?
L825[15:22:55] <ghz|afk> i'm in wow
L826[15:22:59] <ghz|afk> waiting in the dungeon queue
L827[15:23:01] <Tazz> XD
L828[15:23:13] <Tazz> I just figured that you had the long finger thing from futurama
L829[15:23:14] <Tazz> XD
L830[15:23:31] <ghz|afk> for whatever reason
L831[15:23:38] <ghz|afk> the game has a bonus bag for healers
L832[15:23:43] <Tazz> rofl
L833[15:23:45] <ghz|afk> but it can't find neither tanks nor DPS
L834[15:23:54] <ghz|afk> like, wat
L835[15:24:34] <primetoxinz> know any good blender tutorials?
L836[15:25:02] <Ordinastie> look for Blender Guru on youtube
L837[15:25:10] <ghz|afk> not me, I use a different program ;P
L838[15:25:32] <bartman> yeah that guy is awesome
L839[15:25:47] <primetoxinz> thanks
L840[15:26:44] <Xilef11> is there a way to remove the "when on body" tooltip from a custom ItemArmor
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L842[15:28:33] <Tazz> uh cause someone may know here: anyone here happen to know a good(ish) hand rolled lua parser (preferrably in C or Java)
L843[15:28:34] <Tazz> XD
L844[15:29:49] <ghz|afk> why hand-rolled?
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L846[15:31:02] <primetoxinz> this Blender Guru's tutorial page won't load .-.
L847[15:31:29] <Ordinastie> check youtube directly maybe
L848[15:31:50] <primetoxinz> doesn't seem like begin tuts tbh
L849[15:32:11] <Tazz> ghz|afk, sampling
L850[15:32:21] <Ordinastie> primetoxinz, https://cgcookie.com/flow/introduction-to-blender/
L851[15:32:29] <Tazz> I want to get an estimate on a good method of parsing the lua code
L852[15:32:31] <primetoxinz> that works
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L854[15:32:56] <primetoxinz> costs money after lesson 1....
L855[15:32:57] <TurkeyKittin> I just followed a basic modding tutorial and I'm having issues with their recommended commonproxy and clientproxy classes (Link: http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/2718726-list-of-minecraft-1-10-x-modding-tutorials)
L856[15:32:59] <Tazz> I hate parsing anything that isnt a data lang or a compiled langauge XD
L857[15:33:08] <TurkeyKittin> Launching is crashing due to the client proxy
L858[15:33:15] <Ordinastie> lesson 1 should be a good start anyway
L859[15:33:19] <Ordinastie> there is that too : https://www.blender.org/support/tutorials/
L860[15:33:19] <primetoxinz> yeah
L861[15:33:21] <primetoxinz> probably
L862[15:33:23] <TurkeyKittin> And I really don't understand what is wrong
L863[15:33:47] <Ordinastie> TurkeyKittin, log ?
L864[15:34:06] <Tazz> kk
L865[15:34:06] <Subaraki> TurkeyKittin, check the path your specified for the proxies in the proxy annotation
L866[15:34:18] <TechnicianLP> how do i get my modcontainer?
L867[15:34:39] <Subaraki> @Instance(Mod.modid) TechnicianLP
L868[15:34:39] <Ordinastie> from Loader I think
L869[15:34:53] <Ordinastie> that's not the ModContaienr
L870[15:34:57] <Subaraki> oh ?
L871[15:37:01] <Subaraki> also, Ordinastie and TurkeyKittin, the only times I have known a proxy to fail loading, is because the specified path in the annotation was incorrect
L872[15:37:27] <xEviLSpaWnx> Guys having probs with rendering my armor on my player and yes i am a noob Where to start?
L873[15:38:10] <Ordinastie> fucking idiot :x
L874[15:38:18] <Ordinastie> he pasted his fucking log in PM
L875[15:38:28] <Ordinastie> won't even close his client :x
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L878[15:39:00] <Ordinastie> finally
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L880[15:40:00] <Ordinastie> make a pastebin or something and post the link here
L881[15:40:49] <TurkeyKittin> http://pastebin.com/3YB8nS8d
L882[15:41:20] <Ordinastie> java.lang.ClassNotFoundException: com.turkeykittin.decayrace.proxy.ClientProxy
L883[15:41:29] <Ordinastie> you specified a class that doesn't exist
L884[15:41:39] <TurkeyKittin> But it clearly exists
L885[15:41:44] <TurkeyKittin> Hold on I'll investigate
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L889[15:45:22] <Xilef11> is there a way to remove the "when on body" tooltip from a custom ItemArmor
L890[15:46:41] <TurkeyKittin> Thank you Ordinastie. I realized I forgot to put them into a proxy package as was described in the path
L891[15:48:04] <Ordinastie> the log is never wrong
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L893[15:49:03] <TechnicianLP> xilef you need to overwrite the method for attribute modifiers
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L895[15:49:49] <Ordinastie> god, I was always reading it as Xfile :x
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L901[15:55:39] <Subaraki> xEviLSpaWnx, I've got experience enough rendering armor
L902[15:55:42] <Subaraki> what's the problem ?
L903[15:56:03] <xEviLSpaWnx> Its ok thank m8 i just figured it out, thank though :)
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L907[15:56:18] <Subaraki> nice ^^
L908[15:56:26] <Subaraki> are you trying to render 3d armor ? .3.
L909[15:56:54] <Subaraki> http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571595-1-10-2-how-to-code-custom-3d-armor-models
L910[15:56:55] <Tazz> gah I hated trying to do 3d armour >.>
L911[15:57:36] <xEviLSpaWnx> No lol ... Im doing something simple
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L920[16:07:59] <Subaraki> Tazz, it's simple af :o
L921[16:08:06] <Subaraki> i fiured it out on my own
L922[16:08:09] <Subaraki> and that means a lot
L923[16:08:16] <Tazz> Subaraki, lol I was just saying that I hated it
L924[16:08:17] <Tazz> XD
L925[16:08:20] <Subaraki> because my brain capacity is almost as big as that of a peanut
L926[16:08:46] <Subaraki> the modeling is a bit anoying indeed :/
L927[16:10:16] <TurkeyKittin> Modeling, no problem. Texturing... Screw that!
L928[16:10:36] <Tazz> XD
L929[16:10:42] <TurkeyKittin> Even with minecraft's low res textures
L930[16:11:10] <ghz|afk> I sortof enjoy making textures
L931[16:11:18] <ghz|afk> the part I hate is UV mapping
L932[16:11:46] <ghz|afk> same for animations, I don't hate doing the animations, but the rigging, ugh.
L933[16:12:10] <Ordinastie> did I link you the video that was showing how you're actually supposed to do the UV mapping stuff ?
L934[16:12:22] <Ordinastie> even though it's for blender
L935[16:12:31] <howtonotwin> I think you should post it anyway :P
L936[16:12:43] <Ordinastie> that means I need to find it again :p
L937[16:12:56] <howtonotwin> WORK, SLAVE!
L938[16:13:09] <Ordinastie> but the basic idea is you apply different materials to your parts
L939[16:13:15] <Tazz> ghz|afk, https://gist.github.com/s0cks/b3db8cb0c7c2023086ec7a08207d360e looks good?
L940[16:13:15] <Tazz> XD
L941[16:13:24] <Tazz> very verbose :D
L942[16:13:28] <Ordinastie> then you unwrap your UVs on a blank map
L943[16:13:46] <Ordinastie> and you tell blender to write the actual texture based on the UVs set and the materials
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L945[16:15:27] <Ordinastie> https://youtu.be/3jJGBzAxXKo?t=36m30s
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L947[16:16:00] <howtonotwin> *"children shouting yay" sound effect*
L948[16:17:21] <Ordinastie> another example : https://youtu.be/bp-hESP55js?t=32m28s
L949[16:17:56] <Subaraki> any good sites where you can write tutorials ?
L950[16:18:02] <Subaraki> for free, no need to login ?
L951[16:18:13] <Subaraki> i'm starting to hate the mc forums editor ...
L952[16:18:29] <bartman> google docs?
L953[16:18:31] <Lord_Ralex> not the only one that hates it
L954[16:18:32] <Ordinastie> why do you use the editor anyway ?
L955[16:18:41] <Ordinastie> just write raw BBcode
L956[16:18:45] <kenzierocks> idk about "no login" but github pages can work
L957[16:18:55] <Ordinastie> and when you're done, copy it in the editor and save it
L958[16:19:43] <Subaraki> i cant write raw bb code :/
L959[16:19:49] <howtonotwin> a gist might work
L960[16:19:59] <Ordinastie> yes you can
L961[16:20:09] <Ordinastie> it's like simplified HTML
L962[16:20:29] <Subaraki> but i need spoilers to hide pictures :/
L963[16:20:45] <heldplayer> Subaraki: https://ss.heldplayer.blue/YPbZ3McG
L964[16:20:58] <Subaraki> lol thanks x)
L965[16:21:06] <Ordinastie> and ?
L966[16:21:09] <heldplayer> :D
L967[16:22:45] <Ordinastie> I write my posts in Notepad++, and I peridically copy into the editor and show the preview to see what it would look like
L968[16:23:02] <Tazz> I write all my code in microsoft word
L969[16:23:40] <heldplayer> ಠ_ಠ
L970[16:24:08] <Ordinastie> could be worse, could use vim
L971[16:24:16] <howtonotwin> Tazz ! PoisonPill
L972[16:24:19] <howtonotwin> Tazz.stop()
L973[16:24:19] <Tazz> I do use vim ;_;
L974[16:24:26] <bartman> pls no hatin on vi
L975[16:24:30] <howtonotwin> pkill -x -9 Tazz
L976[16:24:33] <Tazz> XD
L977[16:24:43] <Tazz> like seriously I was joking about the word thing
L978[16:24:44] <heldplayer> vim ಠ_ಠ
L979[16:24:44] <Tazz> but vim yeah
L980[16:24:46] <Tazz> I use that XD
L981[16:25:18] <heldplayer> Do you have a vim plugin for BB code?
L982[16:25:25] <Tazz> no
L983[16:25:25] <Tazz> XD
L984[16:25:30] <heldplayer> ...
L985[16:25:34] <Tazz> I mainly use vim for like C
L986[16:25:37] <Tazz> on my chromebook
L987[16:26:37] *** Mine|away is now known as minecreatr
L988[16:27:01] <ghz|afk> I hate vim
L989[16:27:04] <Tazz> XD
L990[16:27:05] <ghz|afk> not because it's bad or anything
L991[16:27:15] <ghz|afk> it just made me press the reset button because I had no idea how to exit it
L992[16:27:19] <ghz|afk> ;P
L993[16:27:22] <Tazz> XD
L994[16:27:32] <Tazz> just like esc then :quit
L995[16:27:33] <kenzierocks> ghz|afk: you mean you didn't try ctrl+c?
L996[16:27:34] <Tazz> dafuq
L997[16:27:40] <bartman> :q
L998[16:27:41] <ghz|afk> kenzierocks: ofc
L999[16:27:41] <kenzierocks> which tells you how to quit vim?
L1000[16:27:47] <ghz|afk> does it now?
L1001[16:27:49] <kenzierocks> yea.
L1002[16:27:52] <Tazz> yeah
L1003[16:27:52] <Tazz> XD
L1004[16:27:53] <ghz|afk> I don't recall it saying anything back then
L1005[16:27:55] <Tazz> and then
L1006[16:27:58] <kenzierocks> "Type :quit<Enter> to exit Vim"
L1007[16:27:59] <Tazz> you could always man vim
L1008[16:28:04] <ghz|afk> no I couldn't
L1009[16:28:05] <TurkeyKittin> when in doubt always ctrl+c
L1010[16:28:07] <howtonotwin> yep
L1011[16:28:10] <ghz|afk> back then I didn't know how to switch consoles
L1012[16:28:11] <Tazz> why couldnt you man vim?XD
L1013[16:28:21] <kenzierocks> it even tells you this when it opens
L1014[16:28:25] <kenzierocks> if you're not editing something
L1015[16:28:26] <ghz|afk> and I was in textmode envirnoment trying to follow a Gentoo installation tutorial
L1016[16:28:32] <howtonotwin> its in Ubuntu Trusty at least
L1017[16:28:36] <bartman> gentoo
L1018[16:28:39] <bartman> please no
L1019[16:28:41] <Tazz> and then theres also that whole like tutorial thing that vim has
L1020[16:28:51] <ghz|afk> bartman: I did a stage1 install back then
L1021[16:28:51] <bartman> they let just about anyone manage packages in portage
L1022[16:28:54] <ghz|afk> it was... interesting.
L1023[16:29:00] <howtonotwin> (though that's under WSL)
L1024[16:29:00] <Tazz> it walks you trhough to understand the various things about vim
L1025[16:29:01] <bartman> the times I've had to fix things in that and the rage it created
L1026[16:29:07] <Tazz> like how to nav without the arrows or mouse
L1027[16:29:12] <Tazz> which is hard asf
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L1029[16:29:16] <ghz|afk> bartman: nono don't be confused
L1030[16:29:21] <ghz|afk> after I finished installing
L1031[16:29:23] <ghz|afk> I had no more use
L1032[16:29:27] <ghz|afk> I reached the end of the "game"
L1033[16:29:29] <ghz|afk> so I deleted it
L1034[16:29:41] <bartman> heh
L1035[16:29:42] <ghz|afk> went back to my XP or whatever
L1036[16:29:42] <ghz|afk> ;P
L1037[16:29:44] <bartman> good
L1038[16:29:44] <howtonotwin> how to generate truly random sequences: Tell someone clueless to quit vim
L1039[16:29:45] <howtonotwin> :P
L1040[16:29:53] <howtonotwin> (jk I like vim)
L1041[16:30:01] <Tazz> XD
L1042[16:30:05] <bartman> I gave up on it after a year and moved back to redhat/cetnos
L1043[16:30:08] <ghz|afk> I also remember once
L1044[16:30:10] <kenzierocks> howtonotwin: *emacs
L1045[16:30:13] <Tazz> vim is great but I could definitely not use it everyday for editing
L1046[16:30:15] <ghz|afk> I tried to ctrl-z in a linux console
L1047[16:30:20] <kenzierocks> emacs doesn't say anything when you ctrl+c :(
L1048[16:30:20] <ghz|afk> it suspended the process
L1049[16:30:22] <ghz|afk> to this day
L1050[16:30:26] <tterrag|ZZZzzz> this github review thing is neat
L1051[16:30:28] <ghz|afk> I still don't know how to resume
L1052[16:30:29] *** tterrag|ZZZzzz is now known as tterrag
L1053[16:30:30] <Tazz> same reason why I cant use irssi
L1054[16:30:30] <Tazz> XD
L1055[16:30:32] <howtonotwin> jobs to list jobs
L1056[16:30:35] <tterrag> anyone else used it yet?
L1057[16:30:36] <bartman> was nice nostalgia for slackware
L1058[16:30:39] <howtonotwin> fg to put job into foreground
L1059[16:30:42] <howtonotwin> bg to background
L1060[16:30:43] <bartman> but seriously screw compiling everything
L1061[16:30:49] <Tazz> its console and I do too much stuff at the same time to have 1 dedicated window to each thing vs having a window for all the things
L1062[16:30:50] <Tazz> XD
L1063[16:30:52] <howtonotwin> and kill %<jobid> to kill
L1064[16:31:21] <ghz|afk> Tazz: I find that a console is horrible for doing many things at the same time
L1065[16:31:28] <Tazz> ^^^^^^^^^
L1066[16:31:32] <ghz|afk> I just can't handle having more than like, 5 terminals
L1067[16:31:42] <ghz|afk> I mean 5 tabs in one terminal window
L1068[16:31:56] <ghz|afk> i prefer visually distinct programs
L1069[16:31:59] <ghz|afk> then I can contextualize
L1070[16:32:05] <ghz|afk> and I have less information overload
L1071[16:32:27] <Ordinastie> all that because I jokingly mentioned vim once ><
L1072[16:32:34] <ghz|afk> I have a tiny working area, so I depend on being able to "forget" the tasks I'm not actively working on
L1073[16:32:35] <howtonotwin> echo '^[[31;m' # :P
L1074[16:33:05] <howtonotwin> (where ^[ is <C-v><ESC>)
L1075[16:33:05] <Tazz> I guess Im just tooo into GUI apps
L1076[16:33:05] <Tazz> XD
L1077[16:33:10] <Tazz> like I use Clion and other jetbrains products to code
L1078[16:33:28] <TurkeyKittin> like MS word
L1079[16:33:28] <kenzierocks> gtk4lyfe
L1080[16:33:28] <Tazz> kenzierocks, no
L1081[16:33:28] <Tazz> no
L1082[16:33:28] <Tazz> no
L1083[16:33:28] <Tazz> XD
L1084[16:33:28] <kenzierocks> XD
L1085[16:33:28] <TurkeyKittin> :P
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L1087[16:33:29] <Tazz> gah
L1088[16:33:30] <Tazz> gtk is so bad
L1089[16:33:30] <Tazz> XD
L1090[16:33:34] <kenzierocks> i am sorry
L1091[16:33:38] <kenzierocks> i gave you a frighten
L1092[16:33:45] <Tazz> XD
L1093[16:33:46] <ghz|afk> wxWidgets!
L1094[16:33:48] <Tazz> it is
L1095[16:33:50] <Tazz> its so bad
L1096[16:33:50] <Tazz> XD
L1097[16:34:24] <Tazz> like not only does it require you to use cairo to render stuff (mostly cause x11 is GREAT >.>) but like the entire thing is like wannabe C++ code
L1098[16:34:24] <howtonotwin> Tazz $ yes no >> kenzierocks &
L1099[16:34:48] <kenzierocks> i feel so appended
L1100[16:34:51] <Tazz> and whyyyy do they need the use of glib
L1101[16:35:53] <howtonotwin> I just made 178MB of "no" testing that >.<
L1102[16:36:08] <Tazz> XD
L1103[16:36:08] <kenzierocks> you should have tested it to /dev/null
L1104[16:36:32] <TurkeyKittin> How do you refer to the blockstate/block inside its own class? BlockDecay.block? this.getBlock()?
L1105[16:36:48] <howtonotwin> this?
L1106[16:36:49] <kenzierocks> what do you mean?
L1107[16:36:52] <ghz|afk> what
L1108[16:36:55] <TurkeyKittin> If BlockDecay is the class itself
L1109[16:37:03] <kenzierocks> you can't get the BlockState directly
L1110[16:37:04] <TurkeyKittin> Erm
L1111[16:37:05] <ghz|afk> TurkeyKittin I have no idea what you mean
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L1114[16:37:07] <kenzierocks> you need a postion and a world
L1115[16:37:08] <ghz|afk> but it can't be right
L1116[16:37:54] <TurkeyKittin> Well my goal is to compare a block in a direction next to the block that is checking, and check if they are of the same type
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L1118[16:38:13] <ghz|afk> oh I just reread
L1119[16:38:14] <TurkeyKittin> ie
L1120[16:38:14] <howtonotwin> That reminds me of the SO question on printing "B" performing differently from printing "#", and this guy commented that he should have tested more by passing the output to /dev/null
L1121[16:38:17] <ghz|afk> you said "how do you refer to"
L1122[16:38:23] <ghz|afk> as in
L1123[16:38:32] <ghz|afk> how do you obtain the block instance that the state corresponds to
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L1125[16:38:39] <TurkeyKittin> world.getBlockState(new BlockPos(i, j + 1, k)).getBlock() != BlockDecay.block
L1126[16:38:52] <ghz|afk> yep
L1127[16:38:53] <TurkeyKittin> Yes
L1128[16:38:59] <ghz|afk> xcept I never put the instance inside its own class in my code
L1129[16:39:01] <TurkeyKittin> Wait so that is correct?
L1130[16:39:01] <ghz|afk> so for me it would be
L1131[16:39:09] <ghz|afk> ...getBlock() != MyMod.blockDecay
L1132[16:39:12] <ghz|afk> but otherwise, yes
L1133[16:40:03] <ghz|afk> note that
L1134[16:40:06] <TurkeyKittin> Hm. I'm getting an error that there is no .block part of BlockDecay. I'm assuming I haven't extended properly?
L1135[16:40:07] <ghz|afk> if you just want to check in a direction
L1136[16:40:08] <ghz|afk> you can use
L1137[16:40:09] <howtonotwin> wait if you're inside BlockDecay why not use this?\
L1138[16:40:09] <TurkeyKittin> But I will try your way and see
L1139[16:40:14] <ghz|afk> pos.offset
L1140[16:40:19] <ghz|afk> pos.east()
L1141[16:40:20] <TurkeyKittin> :o
L1142[16:40:23] <ghz|afk> pos.west()
L1143[16:40:24] <ghz|afk> etc
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L1145[16:40:30] <howtonotwin> why would there be a Block::block
L1146[16:40:30] <heldplayer> howtonotwin: Once had a user running "yes" in a screen, we were wondering what was using up a full core
L1147[16:41:12] <howtonotwin> you see kids this is why you don't do while(true)
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L1150[16:45:23] <TurkeyKittin> It doesnt like me referring to it as a whole: if(!world.isAirBlock(pos.east()) && pos.east() != com.turkeykittin.decayrace.block.BlockDecay)
L1151[16:45:40] <howtonotwin> do you understand how blocks work?
L1152[16:45:45] <LexManos> what the fuck is that suposed to do?
L1153[16:45:57] <quadraxis> vanilla block instances are in minecraft.init.Blocks, mod block instances are wherever you created them
L1154[16:46:02] <TurkeyKittin> Honestly probably not
L1155[16:46:39] <TurkeyKittin> I'm trying to compare if the block to the east is not an air block as well as not an instance of the block itself
L1156[16:47:00] <LexManos> what does pos.east() return?
L1157[16:47:04] <Ordinastie> you need to learn programming first before attempting to mod
L1158[16:47:32] <TurkeyKittin> I know how to program, I am just not familiar with how forge/minecraft or java as a whole has its classes laid out
L1159[16:47:43] <LexManos> TurkeyKittin, What does pos.east() return?
L1160[16:48:18] <howtonotwin> Because it would be hell if every block in the world had its own instance, MC keeps ONE object that governs ALL blocks of a certain TYPE.
L1161[16:48:31] <howtonotwin> this is basically a modified flyweight pattern
L1162[16:48:37] <howtonotwin> so you instantiate your block
L1163[16:48:38] <LexManos> TurkeyKittin, Dont fucking PM me.
L1164[16:48:48] <LexManos> TurkeyKittin, How the FUCK is a BlockPos suposed to be your Block?
L1165[16:48:48] <howtonotwin> put it somewhere, and then register the instance
L1166[16:48:58] <TurkeyKittin> I'm just realizing this
L1167[16:48:59] <TurkeyKittin> Thank you
L1168[16:49:24] <ghz|afk> also .east() will create a new blockpos instance, so try to cache the value
L1169[16:49:28] <tterrag> TurkeyKittin: please learn java before you start modding
L1170[16:49:32] <ghz|afk> if you will be using it more than once
L1171[16:49:53] <LexManos> Any C based languyage would work, preferribly a OO language
L1172[16:50:04] <tterrag> sure
L1173[16:50:21] <heldplayer> Or at the very least look at what a function expects and returns
L1174[16:50:23] <tterrag> java is the most directly applicable though, I would think :P
L1175[16:50:23] <LexManos> anyways time for me to vacate to my room to hide away fromt he disgustingness that is my roommates fly infested area
L1176[16:50:37] <howtonotwin> so all grass blocks are BlockGrass, and when you want to check if a block is grass, you get the instance of BlockGrass (exercise: find that instance), and check for equality.
L1177[16:51:01] <howtonotwin> and for your own block you need to stick an instance somewhere and reference that
L1178[16:51:26] <howtonotwin> also https://docs.oracle.com/javase/tutorial/
L1179[16:51:39] <howtonotwin> ignore the ancient design it's official and up-to-date
L1180[16:51:54] <TurkeyKittin> Thanks howtonotwin :)
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L1183[17:10:49] <Tazz> gah
L1184[17:10:52] <Tazz> sooo awesome
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L1187[17:13:25] <howtonotwin> yes?
L1188[17:13:31] <howtonotwin> is it eschelle?
L1189[17:13:36] <Tazz> lol no
L1190[17:14:06] <Tazz> its a homemade ham&cheese sandwich thing
L1191[17:14:22] * howtonotwin finds that infinitely better
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L1193[17:14:41] <Tazz> lol
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L1195[17:15:01] <Tazz> its like a ham & cheese sandwich bakedinto a homemade bread loaf
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L1197[17:15:20] <Tazz> with jalapeno & mayonase
L1198[17:15:37] <Tazz> jalapeno musturd*
L1199[17:19:00] <ghz|afk> jalapeño mustard ;P
L1200[17:19:18] <Tazz> lol
L1201[17:19:29] <Tazz> 1 handed typing
L1202[17:19:32] <Tazz> idgaf
L1203[17:19:33] <Tazz> lol
L1204[17:19:54] <ghz|afk> the ñ is also not always easy to type ;p
L1205[17:20:02] <Tazz> ^^^^
L1206[17:20:16] <howtonotwin> n~?
L1207[17:20:28] <ghz|afk> more like, ~n
L1208[17:20:28] <howtonotwin> ~n~ ~n
L1209[17:20:40] <ghz|afk> but on a spanish kb, there's an ñ key ;P
L1210[17:20:44] <howtonotwin> actually type out "en-yeh"
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L1212[17:21:02] <ghz|afk> in catalan, the ñ sound is spelled as "ny"
L1213[17:21:40] <Tazz> my gma made like 13 different sandwiches lol
L1214[17:21:43] <ghz|afk> that's why we spell it Catalunya in catalan, but Cataluña in spanish
L1215[17:22:22] <Tazz> ham & various cheeses & like sausage calzone like thing
L1216[17:23:32] <ghz|afk> why 13 lol
L1217[17:23:43] <Tazz> football party
L1218[17:24:23] <Tazz> good asf though
L1219[17:24:33] <Tazz> a bit too big though lol
L1220[17:25:40] <howtonotwin> val `Tazz's Sandwiches` = for(bread <- breads; cheese <- cheese; meat <- meats; meat2 <- meats diff List(meat) map Option.apply :+ None) yield (bread, cheese, meat, meat2)
L1221[17:25:43] <howtonotwin> tada!
L1222[17:25:57] <Tazz> lol
L1223[17:26:15] <ghz|afk> pff
L1224[17:26:33] <ghz|afk> Tazz.enumAllSandwiches();
L1225[17:26:40] <Tazz> rofl
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L1227[17:27:50] <howtonotwin> implicit def oRly(x: Tazz.type) = new { def enumAllSandwiches() = for(bread <- breads; cheese <- cheese; meat <- meats; meat2 <- meats diff List(meat) map Option.apply :+ None) yield (bread, cheese, meat, meat2) }
L1228[17:28:07] <Tazz> no
L1229[17:29:04] <howtonotwin> that actually would work lol what have I done
L1230[17:29:42] <Tazz> createed shitcode
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L1235[17:39:22] <ghz|afk> night
L1236[17:39:26] * ghz|afk poofs
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L1268[19:10:19] <LexManos> !gm MapGenBase.generate
L1269[19:10:32] <LexManos> !gm MapGenBase.recursiveGenerate
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