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L7[00:08:48] <minecreatr> yay, I can finally rejoin
L8[00:15:04] <HassanS6000> !gm setBlockBoundsBasedOnState 1.8.9
L9[00:17:45] <killjoy> Found this. http://www.nike.com/robots.txt
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L27[01:17:00] <killjoy> That FiraCode font was updated a few days ago
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L42[01:59:54] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160903 mappings to Forge Maven.
L43[01:59:58] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160903-1.10.2.zip (mappings = "snapshot_20160903" in build.gradle).
L44[02:00:08] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L54[02:24:44] <LexLap> sup bitches
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L56[02:33:50] * ghz|afk yawns
L57[02:33:51] <ghz|afk> morning
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L59[02:35:06] <MalkContent> fucker
L60[02:35:16] <MalkContent> just reading yawn made me yawn again
L61[02:35:22] <MalkContent> too early
L62[02:35:48] <MalkContent> anywho, morning
L63[02:36:23] <gigaherz> XD
L64[02:38:36] <gigaherz> http://www.ted.com/talks/james_veitch_the_agony_of_trying_to_unsubscribe
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L67[02:42:17] <killjoy> Is this anyone here? https://www.youtube.com/watch?v=DaXYaiyqGd0
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L112[05:55:44] <JoltEffect> moring guys, wonder if you could point me in the right direction please. I am wanting to create a smelting receipe for an item(subitem) however the getSubItems seems to be client side only and only called when you enter the world. which is after my smelting receipe is initalised, just wondering how I would overcome this please?
L113[05:56:40] <PaleoCrafter> getSubItems has nothing to do with recipes, JoltEffect, that's just about the creative tab
L114[05:57:14] <JoltEffect> arrrr ok
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L116[05:59:47] <JoltEffect> mmm back to the drawing board then, I was obviously going down the wrong path :)
L117[05:59:55] <JoltEffect> ty
L118[06:01:10] <PaleoCrafter> all you need is pass an ItemStack with metadata to GameRegistry.addSmelting :P
L119[06:05:06] <JoltEffect> yeah i was using the getsubitems to create the subitem metea data :P
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L152[08:42:29] <illy> ive been writing too much scala I keep im writing "def" when writing a method...
L153[08:43:30] <PaleoCrafter> I know that feeling, illy
L154[08:44:11] <PaleoCrafter> sometimes, when I momentarily forget what I wanted to do, I just typing "def" no matter what language I'm using xD
L155[08:44:18] <illy> heh
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L161[08:55:08] <illy> PaleoCrafter: In my CS class in college I kept using printf instead of cout my teacher wasnt happy with me...
L162[08:55:22] <PaleoCrafter> lol
L163[08:58:04] <illy> well the source file was named hello.cc the double c means c++ right?
L164[08:58:19] <illy> :P
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L186[10:48:36] <Ferdz_TheWeeb> Is there a way to tell that a certain transform should be applied to a certain submodel in blockstates jsons?
L187[10:49:51] <Ferdz_TheWeeb> This is what I have so far, http://pastebin.com/HjPzS7Hf but the transform at line 10 isn't applied to the model I would want it to
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L199[11:49:10] <TechnicianLP> !gm updateEntity
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L204[11:59:57] <gigaherz> Ferdz_TheWeeb: I don't think you can apply things to a submodel
L205[12:00:01] <gigaherz> you have to replace the entire submodel
L206[12:00:09] <gigaherz> so you can't mix&match submodel properties
L207[12:00:11] <gigaherz> it's all or nothing
L208[12:00:36] <Ferdz_TheWeeb> Hmmm
L209[12:00:43] <Ferdz_TheWeeb> You can have a transform tag inside a submodel
L210[12:00:49] <gigaherz> yes
L211[12:00:54] <gigaherz> but if you have another property with submodel
L212[12:00:56] <gigaherz> it will replace all
L213[12:02:42] <gigaherz> gota go later
L214[12:02:43] <Ferdz_TheWeeb> Can I apply a transform that will modify both root and submodels?
L215[12:02:55] <Ferdz_TheWeeb> Alright, thanks anyways
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L233[13:07:06] <TechnicianLP> !gm updateEntities
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L243[13:36:41] <Katrix> Having some problems with getting textures to show up, anyone mind helping me? It should just be to call ModelLoader.setCustomModelResourceLocation, place the blockstates in assets/<modid>/blockstates , the models in assets/<modid>/models/item and the textures in assets/<modid>/textures/items right?
L244[13:37:23] <Katrix> If I remove any of the files there it complains about missing them, but even when all the files are there, it doesn't look like it's using the blockstate at all
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L246[13:41:18] <Ferdz_TheWeeb> Katrix, can you show us the blockstate?
L247[13:46:49] <Katrix> https://github.com/ArekkuusuJerii/Grimoire-Of-Alice/tree/1.10/src/main/resources/assets/grimoireofalice
L248[13:46:56] <Katrix> Everything in here really
L249[13:47:20] <Katrix> Blocks themselves work, but items doesn't
L250[13:47:35] <Katrix> Items without blocks also doesn't work
L251[13:49:44] <Katrix> The weird thing is that it loads the models fine. It even complains about the textures being the wrong resolution. It doesn't use them is all.
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L253[13:51:31] <Ferdz_TheWeeb> Hmmm can't tell what's wrong
L254[13:51:37] <Hanii> Is there any way to get a unique seed for a biome in the world? Or something I can use to generate one with? Like the centre block coörds or something?
L255[13:52:16] <Hanii> Well, not necessarily unique, I suppose.
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L262[14:04:46] <Hanii> Is there a way to get the centre block of a biome in the world? I searched, and a thread said to look at the source for Twilight Forest, although I’m not sure where in there to look.
L263[14:06:13] <Ordinastie_> center of a biome ?
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L265[14:10:45] <Hanii> The centre x/z coörd of a biome in the world.
L266[14:12:16] <Ordinastie_> you say that like biomes have a predefined shape or something
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L268[14:14:40] <Hanii> Again, when I searched for this, one answer said to look at the source for twilight forest. Although I have no idea where to look in the source for that.
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L270[14:15:21] <Hanii> Given there was the suggestion that TF used that for establishing locations for structures, that was the conclusion I arrived at.
L271[14:15:52] <Hanii> I’m still quite new to doing anything with biomes.
L272[14:16:04] <Ordinastie_> why not use the seed of the world ?
L273[14:18:11] <Hanii> Because, let’s say I’m wanting to add something to worldgen that’s randomised per biome in the world. I could hash together just the world seed and the biome ID to use as a seed, but then it’ll be the same for every biome in the world of that biome type.
L274[14:18:42] <Ordinastie_> I didn't really mean remaking a random from that seed
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L276[14:18:49] <Ordinastie_> I mean use the same random object
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L278[14:19:21] <Hanii> Because then it would be different from generation to generation for the same seed, depending on which area was generated first.
L279[14:19:58] <Ordinastie_> see how other structures use it
L280[14:20:31] <Hanii> <_< I don’t know any other mods that randomise things per biome in the world.
L281[14:21:13] <P3pp3rF1y> what about vanilla desert and jungle temples?
L282[14:21:13] <Ordinastie_> vanilla does it, right ?
L283[14:21:37] <Hanii> No? Not as far as I know?
L284[14:23:07] <MalkContent> anybody can read something out of this crash? http://pastebin.com/5uLG4Wwd
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L286[14:23:43] <Ordinastie_> !gm func_72788_a
L287[14:24:34] <Ordinastie_> you're adding/removing from the list while it's iterating over it
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L290[14:27:33] <MalkContent> talking to me ordi?
L291[14:27:38] <Ordinastie_> yes
L292[14:27:45] <MalkContent> not my doing :D
L293[14:28:16] <Ordinastie_> that's still what happens
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L295[14:28:39] <MalkContent> yea
L296[14:28:45] <MalkContent> can you make out culprits?
L297[14:29:15] <Ordinastie_> no
L298[14:29:32] <Ordinastie_> it's not possible from the crash alone
L299[14:29:35] <Ordinastie_> nor with the log
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L305[14:45:05] <MalkContent> mm
L306[14:45:11] <MalkContent> guessed as much
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L327[15:37:55] <bilde2910> What would you people think about the ability to send Java objects directly from clients to servers and vice versa without having to manually encode/decode them as binary data?
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L332[15:45:34] <Ordinastie_> bilde2910, don't think that's even possible
L333[15:45:34] <PaleoCrafter> bilde2910, you mean a serialisation framework? :P
L334[15:45:44] <bilde2910> Yes a serialization framework
L335[15:45:47] <Ordinastie_> or that
L336[15:46:08] <PaleoCrafter> I think most major mods end up implementing one of their own at some point
L337[15:46:22] <bilde2910> Exactly
L338[15:46:36] <bilde2910> Everyone reinvents the wheel, why? :)
L339[15:46:51] <PaleoCrafter> mostly NIH, I think :P
L340[15:47:08] <bilde2910> NIH?
L341[15:47:14] <PaleoCrafter> Not invented here
L342[15:47:36] <sham1> It's a "syndrome"
L343[15:48:22] <bilde2910> I wrote up code for what I mean here (https://github.com/bilde2910/NBT-Serializer), generic implementation of a serializer, was wondering there would be interest in having such a thing built into Forge maybe
L344[15:48:25] <sham1> That basically means that "if I didn't make it, it's crap, therefore I need to make my own one with blackjack and hookers"
L345[15:48:59] <PaleoCrafter> an essential problem of the modding community is (mostly due to technically reasons, I suppose) is that unless something is in Forge, everybody ends up inventing it themselves
L346[15:49:17] <PaleoCrafter> because dependency management basically isn't a thing without external applications
L347[15:49:29] <sham1> s/modding/programming/ and s/Forge/standard library/
L348[15:50:17] <PaleoCrafter> eh, the Java ecosystem is well known for its large dependency trees :P
L349[15:50:36] <bilde2910> yeah that's true
L350[15:50:39] <gigaherz> problem, IMO, is the lack of a runtime dependency downloader
L351[15:50:53] <gigaherz> if forge had a way to fetch dependencies from maven
L352[15:50:54] <PaleoCrafter> that and that nobody would want to download a huge mod
L353[15:50:58] <sham1> Well, there's always Javascript if one wants to bitch about dependencies
L354[15:51:00] <gigaherz> I'd have no issues adding dependencies to my mod
L355[15:51:04] <sham1> Fucking leftpad
L356[15:51:31] <gigaherz> shading libs is NOT the right solution -- even if it's sometimes necessary
L357[15:51:35] <Ordinastie_> gigaherz, so you'd use MalisisCore? :p
L358[15:51:40] <gigaherz> Ordinastie_: possibly
L359[15:51:45] <Ordinastie_> \o/
L360[15:51:53] <sham1> I'd use it, but 1) hacks and 2) NIH
L361[15:51:54] <gigaherz> if it has stuff in it that I would like
L362[15:52:41] <bilde2910> I got a little surprised when I realized I had written 116 lines of code to simply serialize and deserialize a single class, when it could have been done in maybe 5 or 6 lines with a good generic implementation backing it
L363[15:53:12] <sham1> Well, generalizability is a good thing
L364[15:54:06] <sham1> Although, you could have done (and this is NOT recommended) made your class Serializable and then serialized your object into a byte array stream and put that byte array into your NBT
L365[15:54:11] <sham1> Again, not recommended
L366[15:54:19] <PaleoCrafter> if such a thing was to be PRed to Forge, it'd have to be heavily optimised
L367[15:54:25] <gigaherz> uhh if the point is turning a clas to NBT
L368[15:54:32] <gigaherz> https://github.com/gigaherz/NBTSerializer
L369[15:54:37] <gigaherz> I already wrote a generic lib for that
L370[15:54:37] <gigaherz> ;P
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L372[15:54:51] <gigaherz> but I decided it wasn't worth using
L373[15:54:59] <sham1> But NIH
L374[15:56:39] <sham1> Oh, it seems that the forge logo has been changed
L375[15:56:43] <sham1> thank goodness
L376[15:57:16] <PaleoCrafter> huh, where?
L377[15:57:18] <Ordinastie_> that was quick
L378[15:57:21] <gigaherz> already?
L379[15:57:23] <Ordinastie_> on files.
L380[15:57:25] <gigaherz> link?
L381[15:57:31] <PaleoCrafter> xD
L382[15:57:32] <sham1> http://files.minecraftforge.net/
L383[15:57:33] <gigaherz> I wanna see wht won
L384[15:57:35] <sham1> Look at the logo
L385[15:57:35] <PaleoCrafter> that is pretty darn old
L386[15:57:40] <sham1> Oh
L387[15:57:44] <PaleoCrafter> I made that back in the day :P
L388[15:57:47] <sham1> Well, I didn't notice
L389[15:57:50] <gigaherz> oh random anvil and hammer
L390[15:57:51] <bilde2910> How exactly does that work gigaherz? Do serializable classes implement ICustomNBTSerializable?
L391[15:57:55] <PaleoCrafter> exactly, gigaherz
L392[15:58:05] <sham1> Why didn't they just use that logo
L393[15:58:07] <gigaherz> bilde2910: it works through reflection
L394[15:58:09] <PaleoCrafter> I just slapped something together because the existing one looked horrid
L395[15:58:16] <gigaherz> but if the reflection-based method won't work right
L396[15:58:19] <gigaherz> you can use the interface
L397[15:58:30] <gigaherz> to provide a custom implementation
L398[15:58:52] <LatvianModder> ew why is the logo blurry and all
L399[15:58:58] <gigaherz> stop-gap measure
L400[15:59:02] <gigaherz> there'¡s a contest ongoing
L401[15:59:17] <PaleoCrafter> see above, LatvianModder :P
L402[15:59:35] <PaleoCrafter> about that contest, Lex hasn't created a forum post yet, has he?
L403[15:59:48] <gigaherz> oh
L404[15:59:49] <LatvianModder> Didnt you create it?
L405[15:59:54] <gigaherz> well then there's a contest planned ;P
L406[15:59:57] <PaleoCrafter> I did, he hasn't put it up yet though
L407[16:00:08] <LatvianModder> hes at Pax isnt he
L408[16:00:16] <PaleoCrafter> I think so
L409[16:00:18] <gigaherz> ah that'd explain why
L410[16:00:19] <sham1> What subforum that kind of thing would even reside at
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L412[16:00:36] <sham1> Site news?
L413[16:00:41] <PaleoCrafter> I guess
L414[16:00:53] <PaleoCrafter> that "Non-forge" kinda irritates me xD
L415[16:00:59] <sham1> ^
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L417[16:01:19] <LatvianModder> I have never used Forums actually.. how is that thing different from IRC/any chat or GitHub issues? :P
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L419[16:02:19] <sham1> Well, modder support is extreme cesspool of people who don't understand what they are doing and then some helpful people such as Diesieb telling them to learn programming
L420[16:02:53] <gigaherz> LatvianModder: forums are comment boards
L421[16:03:02] <LatvianModder> Well.. isnt reddit too?
L422[16:03:05] <gigaherz> imagine reddit, just less chaotic
L423[16:03:10] <sham1> Reddit is a forum
L424[16:03:11] <sham1> Kinda
L425[16:03:21] <gigaherz> reddit is a forum-turned-social-network
L426[16:03:24] <ThePsionic> sham1: "i want to make a mod right now and i want it to contain everything. also what is an ide"
L427[16:03:34] <LatvianModder> and 4chan is even more chaotic forum? :P
L428[16:03:35] <gigaherz> the main difference, is that reddit posts are a link to somewhere else
L429[16:03:35] <PaleoCrafter> forums are less hierarchical in their discussions
L430[16:03:40] <gigaherz> while forums are self-contained
L431[16:03:40] <sham1> "How do I make .class into .java"
L432[16:03:47] <gigaherz> PaleoCrafter: they can be
L433[16:03:48] <ThePsionic> "how do computer"
L434[16:03:53] <gigaherz> most forums make it optional and default-off
L435[16:03:57] <PaleoCrafter> well, yeah
L436[16:04:07] <sham1> sourceCompatibility = targetCompatibility = "1.6" // Need this here so eclipse task generates correctly.
L437[16:04:12] <gigaherz> but they often have hierarchital views as an option
L438[16:04:15] <sham1> Thank you Gradle gods for including those
L439[16:04:42] <sham1> In the mdk build.gradle
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L442[16:05:35] <PaleoCrafter> oh, fuck it, Imma throw this in here: http://forge.mineformers.de/ Something I've been working on in my freetime xD
L443[16:05:56] <sham1> I like the layout
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L445[16:06:09] <LatvianModder> dude wtf
L446[16:06:09] <gigaherz> that a mockup? or functional?
L447[16:06:09] <LatvianModder> http://ss.latmod.com/pc/2016-09-04_00.06.07.png
L448[16:06:12] <sham1> But could there be a night theme
L449[16:06:14] <PaleoCrafter> a mockup
L450[16:06:25] <PaleoCrafter> Lex requested one, too, sham1
L451[16:06:34] <sham1> thanks lex
L452[16:06:35] <ThePsionic> good thing: i just remembered i have a catch-all email address
L453[16:06:45] <ThePsionic> infinite email addressed huzzah
L454[16:06:51] <sham1> Having both a light and a dark theme is a good thing
L455[16:07:03] <gigaherz> yeh when you manage to setup everything in your OS to dark
L456[16:07:09] <PaleoCrafter> refresh, LatvianModder
L457[16:07:12] <gigaherz> and then some website slaps you in the face with bright backgrounds
L458[16:07:14] <ThePsionic> PaleoCrafter: i am you, apparently
L459[16:07:27] <LatvianModder> NEVER! *saves credentials*
L460[16:07:43] <ThePsionic> now i'm LatvianModder
L461[16:07:45] <PaleoCrafter> refresh for a WIP dark theme
L462[16:07:55] <LatvianModder> Ya now im LatvianModder too. Weird bug
L463[16:07:56] <sham1> Well, light themes are also useful when you work outside for instance
L464[16:07:57] <gigaherz> the theme looks quite nice, btw
L465[16:08:07] <sham1> Also, the night theme does not show text
L466[16:08:13] <PaleoCrafter> hm?
L467[16:08:14] <LatvianModder> I liked the previous one better tho
L468[16:08:26] <LatvianModder> dark theme is nice, but brown as bar color.. I dunno
L469[16:08:33] <sham1> http://i.imgur.com/e5ktoMU.png
L470[16:08:33] <PaleoCrafter> as I said, WIP :P
L471[16:08:47] <PaleoCrafter> ah, yeah, haven't changed the link colors yet, I think
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L473[16:08:49] <LatvianModder> http://forge.mineformers.de/modder-support.html
L474[16:08:54] <LatvianModder> half white, half dark
L475[16:09:05] <sham1> Also, "Interesting phenomenon with GL11.translateD()"
L476[16:09:07] <ThePsionic> sham1: tag yourself i'm D:
L477[16:09:29] <sham1> I'd rather not translate any D
L478[16:09:30] <PaleoCrafter> a real topic from the forum, sham1 :P
L479[16:10:12] <sham1> Yay for floating point errors
L480[16:10:18] <bilde2910> oh so they confirmed the database breach in June! been waiting for that to happen
L481[16:10:37] <bilde2910> as in, announced in June. I'm definitely not up to date. Good to know though
L482[16:11:03] <sham1> $ sudo apt update
L483[16:11:15] <LatvianModder> If only people could be trusted, we wouldnt need to hide stuff or have passwords. Too bad that will NEVER happen
L484[16:11:38] <bilde2910> I send them an email in May but never heard anything back. I wondered if they had actually read it, but at least it's dealt with
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L488[16:25:40] <bilde2910> Hey gigaherz, in your serializer, objects are serialized recursively, right?
L489[16:25:58] <PaleoCrafter> still not sure about the button and bar colours for the dark theme :/
L490[16:26:54] <bilde2910> PaleoCrafter, just my opinion, but since the Forge logo is red, maybe the site should follow a primarily red color palette?
L491[16:27:12] <PaleoCrafter> that logo just is a placeholder :P
L492[16:27:15] <gigaherz> bilde2910: yep
L493[16:28:32] <PaleoCrafter> hm, actually, the colours from the light theme kind of work
L494[16:30:25] <sham1> One thing is not like the other
L495[16:30:25] <sham1> http://i.imgur.com/R4Fgtjb.png
L496[16:30:35] <PaleoCrafter> hm?
L497[16:30:46] <PaleoCrafter> the code highlighting?
L498[16:30:49] <sham1> You got the poster in that example post wrong
L499[16:30:52] <sham1> Gah
L500[16:30:55] <PaleoCrafter> lol
L501[16:31:20] <sham1> It's minor shit like that what bother me the most
L502[16:31:32] <sham1> I dunno why
L503[16:31:39] <sham1> The site is good looking
L504[16:32:07] <PaleoCrafter> I just grabbed some members with different titles etc. from the forums :P
L505[16:32:11] <sham1> :P
L506[16:32:16] <sham1> I could see that
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L508[16:33:37] <sham1> Anyway, time to get off from the computer so I may sleep
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L512[16:46:17] <MalkContent> is there something like a tick monitor
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L514[16:47:07] <MalkContent> i get this weird lag and then rubberbanding every couple seconds
L515[16:47:25] <MalkContent> i can move freely, but the world reacts like that
L516[16:49:05] <PaleoCrafter> opis?
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L518[16:50:20] <bilde2910> gigaherz, what happens if someone "private final Minecraft mc;" in a serialized class? Or creates and tries to serialize a class that contains an instance of itself?
L519[16:50:34] <codahq_> can anybody point me to a code snippet or document that adds a custom item to chest spawns in 1.9/1.10?
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L521[16:52:31] <PaleoCrafter> https://github.com/MinecraftForge/MinecraftForge/blob/1.10.x/src/test/java/net/minecraftforge/debug/LootTablesDebug.java codahq?
L522[16:52:44] <codahq> perfect, ty
L523[16:52:55] <codahq> last time i did this it was ChestGenHooks
L524[16:53:05] <gigaherz> bilde2910: well then you get to have fun ;P
L525[16:53:06] <PaleoCrafter> yeah, loot tables replaced that
L526[16:53:16] <codahq> i coudln't remember what it was called
L527[16:54:13] <codahq> so i take it you have a json for custom loot that has weights and stuff?
L528[16:54:28] <codahq> (under custom_loot)
L529[16:55:52] <PaleoCrafter> I don't actually know :P
L530[16:56:01] <codahq> no, nevermind. lootLoad runs once at init or whatever. you add the lootentryitem there.
L531[16:56:10] <codahq> easy enough
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L533[16:58:40] <bilde2910> gigaherz, interesting. I'll need to work on my own serializer a bit more, and I somehow didn't notice yours on google. Trying to cover all use cases
L534[16:58:59] <gigaherz> I did mine for fun
L535[16:59:02] <gigaherz> never intended on people using it ;P
L536[16:59:16] <gigaherz> so it's missing things like some sort of "@SerializerIgnore"
L537[16:59:30] <Ordinastie_> also, if you intend to send stuff over network, don't use NBT
L538[16:59:45] <bilde2910> I did the opposite approach, "@NBTSerialize", to specifically include things :P
L539[16:59:49] <bilde2910> Also why is that, Ordinastie_
L540[16:59:58] <Ordinastie_> too heavy
L541[17:00:15] <bilde2910> heavy, as in memory, size, ?
L542[17:00:21] <Ordinastie_> size
L543[17:00:24] <IoP> "@SerializerIgnore" ~= transient
L544[17:00:39] <MalkContent> opis doesn't seem to have versions past 1.7.10
L545[17:01:04] <williewillus> !gm func_188616_a
L546[17:01:04] <bilde2910> IoP, @Retention(RetentionPolicy.RUNTIME)?
L547[17:01:16] <bilde2910> I didn't think they were that big in size, Ordinastie_
L548[17:01:29] <Ordinastie_> for each field, you need to send the names
L549[17:01:37] <bilde2910> you would need that when serializing anything
L550[17:02:30] <gigaherz> not really
L551[17:02:38] <gigaherz> if you have a fixed encoding
L552[17:02:43] <gigaherz> you can serialize with just a list of bytes
L553[17:02:54] <gigaherz> however, it's not very flexible
L554[17:03:06] <gigaherz> NBT is essentially a binary json
L555[17:03:23] <bilde2910> Well, yeah, true. But it wouldn't really be too huge compared to everything else that's transferred?
L556[17:03:31] <gigaherz> depends on how often
L557[17:03:36] <gigaherz> but the point is
L558[17:03:37] <bilde2910> true
L559[17:03:41] <gigaherz> a normal IMessage encodes to ByteBuf
L560[17:03:49] <gigaherz> you write exactly as many bytes as you think you need
L561[17:03:57] <bilde2910> of course
L562[17:03:59] <gigaherz> while a NBT would be longer just for having longer field names
L563[17:04:58] <bilde2910> you could set short field names though
L564[17:05:59] <bilde2910> what kind of situation would require frequently sending that much data? I haven't really written many networking mods yet :P
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L567[17:06:48] <gigaherz> well take for example, viewing an inventory
L568[17:06:52] <gigaherz> every time an itemstack changes
L569[17:06:56] <gigaherz> you have to send the stack's data
L570[17:07:01] <gigaherz> so that the clients know what's in there
L571[17:07:14] <gigaherz> if you have multiple pipes adding and removing items
L572[17:07:20] <gigaherz> that'¡s quite a lot of items being transferred
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L574[17:07:28] <gigaherz> or take one of those fancy translucent pipes
L575[17:07:30] <gigaherz> that show the items inside
L576[17:07:37] <gigaherz> every time an item enters the pipe, it has to be sent
L577[17:07:43] <gigaherz> and every time it exits the pipe, again
L578[17:07:52] <gigaherz> so you have a lot of messages saying "I now have this item"
L579[17:07:57] <gigaherz> one pipe block? nothing
L580[17:08:06] <gigaherz> but when oyu have a whole automation system with a thousand pipes? yeah a lot.
L581[17:08:21] <bilde2910> good point
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L583[17:11:45] <bilde2910> I guess it could be good for infrequent data transfers though, or saving some kind of state to file
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L586[17:14:28] <gigaherz> yep for persistance, sure, that's why it exists
L587[17:14:30] <gigaherz> (NBT)
L588[17:17:39] <bilde2910> this is just a random, crazy thought/idea that may not work at all, but would it be good if something like this was included in forge? with a warning stating what it should not be used for?
L589[17:19:20] <bilde2910> also thanks for your insight :)
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L598[18:08:27] <Katrix> Question, I have lots of entities that look exactly the same. Is there any way I can take advantage of this fact when rendering them?
L599[18:09:09] <PaleoCrafter> not without some extra effort that's probably not worth it, Katrix
L600[18:09:50] <PaleoCrafter> you'd basically have to render them completely separately etc., but you could try PRing something like the FastTESR system for entities
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L603[18:10:04] <PaleoCrafter> if you really think it's necessary
L604[18:10:21] <Katrix> Oh ok. Reason is that I do suspect that I do have enough (can easily get upwards 200 of them) to actually become a performance problem
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L606[18:11:17] <Katrix> If the was such a system , would it handle simple animations and transformations too then? Like each entity is rotated by yaw and pitch, but that's it
L607[18:12:01] <PaleoCrafter> nope, you'd have to manipulate the vertex data manually
L608[18:12:52] <PaleoCrafter> although, if fry were to do this, he'd probably integrate it properly with the animation system
L609[18:13:47] <Katrix> Hm, ok. I'll see if there ever comes a day when something like this happens. Would be really nice if it did, although I guess until then I just have to be a bit careful about creating too many entities.
L610[18:14:13] <PaleoCrafter> just spawn the maximum amount you'd expect and see what happens :P
L611[18:14:19] <PaleoCrafter> no need for premature optimsation
L612[18:15:47] <Katrix> Tried that already, altough I'm unsure if it was spawning them, or rendering them that was the biggest bottleneck. Either way my FPS dropped to something like 1-2
L613[18:16:17] <Katrix> I think that was around 500 of them, something like that
L614[18:16:29] <RANKSHANK> what exactly are these entities that so many were spawned?
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L616[18:17:19] <Katrix> Projectiles, they are rather short lived(around 80 ticks), so it's not so much of a big deal as long as not too many are spawned in a short amount of time
L617[18:17:47] <Ordinastie_> is it some sort of particle system ?
L618[18:17:59] <Katrix> I guess maybe?
L619[18:18:18] <Katrix> Basically this in 3D
L620[18:18:18] <Katrix> https://www.youtube.com/watch?v=Bc07psNZbJo
L621[18:20:07] <RANKSHANK> yegh that's a metric butt ton of entities :P
L622[18:20:27] <Ordinastie_> you're making a bullet hell ?
L623[18:20:42] <PaleoCrafter> do you need collision data and everything for them, Katrix?
L624[18:20:58] <RANKSHANK> may be optimal to have each "wave" an entity and use some math to calculate the impact points and places to render
L625[18:21:13] <Katrix> I'm estimating something around 160 entities created per second for that one (in 3D, less dense to make it easier for chubby minecraft players)
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L627[18:21:39] <Katrix> I'd like something like that, but the problem is that minecraft AFAIK only supports boxed bounding boxes
L628[18:22:21] <Katrix> Also the fact that I have no idea what each "wave" will look like. It could be a stream as shown here, or it could be completely random.
L629[18:22:41] <Ordinastie_> don't think minecraft is really fit for that
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L632[18:24:47] <Katrix> Yeah, sadly not. If I had some sort of entity group system I would love to use that. When it's really annoying is when I do know the shape of the path, and can calculate it as a mathematical formula, but because minecraft only supports square bounding boxes I'm forced to divide what should be one big entity up into smaller pieces
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L698[22:07:06] <Ordinastie_> if you do ASMData::getAll(annotationName) how do you know if the ASMData is for a method or a class ?
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L712[23:13:22] <Tazz> http://i.imgur.com/j4kiGfh.png this guy is going places haha
L713[23:13:59] <williewillus> taste the lag
L714[23:14:04] <Tazz> hahaha
L715[23:19:11] <Ordinastie_> Tazz, shader mod ?
L716[23:19:29] <Tazz> friend of mine is writing a shader pack
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L718[23:33:24] <Ordinastie_> well, that's something i never noticed before
L719[23:33:39] <Ordinastie_> when you pick up an item, there is a small animation for the itemStack in the hotbar
L720[23:36:30] <williewillus> lol
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