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L7[00:11:20] <Naiten> welp. I installed IDEA
workspace using gradle for the first time and now oftenly encounter
a case when client (no matter debug or run) will stop loading after
[Sound Library Loader/INFO]: Sound engine started message and won't
go on :/
L8[00:11:31] <Naiten> am i a noob or what is
that?
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L19[01:11:19] <Naiten> fry, hola \o
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Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen
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L23[01:24:52] <illy> bah damn you commit
statuses
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L33[01:49:35] <Naiten> WUT
L34[01:50:07] <Naiten> i send packet just
once on 1.7.10 via simpleimpl, but recive it four times O_o
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L36[01:59:56] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160830 mappings to Forge Maven.
L37[02:00:00] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160830-1.10.2.zip
(mappings = "snapshot_20160830" in build.gradle).
L38[02:00:10] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L44[02:40:10] *
Naiten finally learned basic java and now uses interfaces in his
mod
L45[02:40:15] <Naiten> yay \o/
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L48[03:05:22] <Subaraki> hi guys, i was
looking into adding an enum for the EnumEnchantingType, which I did
like this : public static final EnumEnchantmentType WAND =
EnumHelper.addEnchantmentType("WAND");
L49[03:05:37] <Subaraki> allthough, How do
I specify the item's it can enchant ?
L50[03:06:25] <Subaraki> this only adds an
enchantmenttype, but I feel like i cannot override the method
canEnchantItem :/
L51[03:12:28] <Subaraki> I tried
EnumHelper.addEnchantmentType("WAND"){
overrideMethodHere(){stuff} };
L52[03:12:37] <Subaraki> but that's not how
that works. i can't instanciate it
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L84[05:24:25] *
LatvianModder starts boiling inside
L85[05:24:54] <LatvianModder> No,
ChunkPrimer doesnt store block IDs as 'shorts', it stores them as
'chars'. WHAT
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L96[05:58:45] <Koward> Now that item/block
substitution works well enough, when I extend a vanilla thing to
"replace" it, I'm genuinely hesitating between changing
recipes&other refs or simply use substitution.
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L98[06:00:19] <Koward> Especially since the
second solution would benefit from changes done in recipes by
Mojang or by other mods
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L113[06:56:59] <sham1> o/
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L131[07:55:57] <Subaraki> is there a way
to trigger an item's left click without clicking a block or entity
?
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L133[07:58:20] <Subaraki> is onEntitySwing
enough ?
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L139[08:14:43] <MalkContent> left
click?
L140[08:15:31] <MalkContent> you mean
without punching a block/entity, yea?
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L160[09:22:48] <tterrag|ZZZzzz> bspkrs: is
startinginventory really still 1.8 or does it just work on 1.9
automatically ?
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L164[09:26:45] <bspkrs> I haven't updated
shit
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L203[12:16:48] <JoltEffect> afternoon giu,
after a little assistance if I may, I do not seem to be able to
sync my Server/Client TE(FluidTank) elements, my
tank.getfluidAmount() server side is fine, but client side is
always 0, just cannot seem to work out whats wrong. Here is my TE
http://pastebin.com/figrVA64 any help appreciated
please.
L204[12:16:52] <JoltEffect> guys*
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L225[13:23:38] <Ordinastie_> hum?
L226[13:24:08] <Ivorius> Who named
this
L227[13:24:13] <Ivorius> That's just
inconsistent
L228[13:24:42] <Ordinastie_> true,
rotate_x for all would make more sense
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L232[13:31:20] <madcrazydrumma> Has anyone
got a good example of how to sync capability data? I have player
mana that I want to sync back to just that client
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L234[13:33:14] <masa> JoltEffect: if you
only need the fluid amount for some GUI stuff like a gauge, then
you can sync it using the Container detectAndSendChanges and
updateProgressBar methods
L235[13:33:48] <masa> but if it also
affects the model, then use the getUpdatePacket and onDataPacket
methods in the TE
L236[13:34:52] <masa> also, if this is for
1.10.2 then you should really use the fluid capabilities instead of
implementing IFluidHandler in the TE directly
L237[13:35:26] ***
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L238[13:36:55] <masa> you also seem to
have a redundant call to writeToNBT() in your
getUpdatePacket()
L239[13:37:29] <madcrazydrumma>
Anyone?
L240[13:39:15] <Lumien> Just use messages
i guess? Not sure there is any "standard" way for
it
L241[13:39:22] <Lumien> DataWatchers
maybe
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L243[13:42:24] <madcrazydrumma>
DataWatchers for a capability? Not sure that makes sense
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L255[14:03:10] <PaleoCrafter> Ivorius,
Mojang named them :P
L256[14:03:24] <Ivorius> Typical :P
L257[14:03:34] <LatvianModder>
madcrazydrumma: depends on what you want to sync. data watchers,
your own messages
L258[14:04:02] <Ordinastie_> PaleoCrafter,
really ? we get real enum mappings?
L259[14:04:02] <LatvianModder>
"player mana" I assume thats just a number
L260[14:04:04] <PaleoCrafter> for enums,
we can extract the names from the valueOf thing
L261[14:04:08] <madcrazydrumma> Well, I've
create a mana capability, just a number
L262[14:04:12] <Ordinastie_> ah yes
L263[14:04:21] <madcrazydrumma> So dont I
have to send that to the player who's mana it is?
L264[14:04:31] <LatvianModder> Err not
really. Mojang might also have ROTATE_X
L265[14:04:44] <LatvianModder> Mappings
are not from mojang
L266[14:04:51] <LatvianModder> #BlameMCP
:P
L267[14:04:53] <PaleoCrafter> enum names
are from Mojang :P
L268[14:05:00] <PaleoCrafter> for the
reason I outlined above
L269[14:05:09] <PaleoCrafter> ProGuard
ain't obfuscating strings
L270[14:05:09] <Corosus> yeah enum names
arent obfuscated
L271[14:05:10] <sham1> #BlameSorayan
L272[14:05:27] <LatvianModder> oh yeah,
right. I forgot that Enum.a, b, c.. would mess up a lot of
stuff
L273[14:05:41] <LatvianModder> Alrighty
then. Back to #BlameMojang :P
L274[14:05:49] <Corosus> \o/
L275[14:06:45] *
LatvianModder decides to rewrite chunkloading system for
FTBUtilities This was a really bad idea. 3 hours in, still fighting
with errors :D
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L277[14:07:40] <TechnicianLP> a option to
disable that module would ben ice to ;)
L278[14:08:25] <LatvianModder> Ivorius:
what is that resolution? That text looks so smooth
L279[14:09:04] <madcrazydrumma>
LatvianModder, any idea?
L280[14:09:34] <Ivorius> LatvianModder,
2560x1600
L281[14:09:34] <LatvianModder> I dunno.
I'd go with my own IMessage probably
L282[14:10:05] <LatvianModder> But I
havent worked with entities for a VERY long time
L283[14:10:23] <madcrazydrumma> Hm
L284[14:10:29] <madcrazydrumma>
Ordienastie <3
L285[14:10:31] <madcrazydrumma> ;)
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L299[14:56:16] <JoltEffect> @masa thanks
for the help pal, just seen your fedback from about an hour ago,
sorry was out in the garden having dinner.
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L301[15:11:44] <LatvianModder> ha, now
theres something I have done for the first time in Java -
L302[15:11:44] <LatvianModder> if(flag ? a
: b) { ... }
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L306[15:30:17] <gigaherz> LatvianModder: I
wonder if that'd be more or less eficient than ((flag&&a)
|| (!flag&&b))
L307[15:30:39] <tterrag> due to short
circuiting it'd probably varty
L308[15:30:40] <tterrag> vary*
L309[15:30:42] <LatvianModder> I think it
just looks better :P
L310[15:30:52] <gigaherz> sure
L311[15:31:28] <Ordinastie_> if((flag
&& a) || b)
L312[15:31:36] <gigaherz> I was thinking
about that
L313[15:31:39] <gigaherz> but is that
correct?
L314[15:31:42] <Ordinastie_> acutally no,
nvm ><
L315[15:31:54] <gigaherz> it wouldn't test
that flag is false for b ;P
L316[15:43:20] ***
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L317[15:45:47] <quadraxis> a ? (b || flag)
: (b && !flag)
L318[15:46:35] <PaleoCrafter> well, the
ternary compiles to less bytecode (by one instruction xD)
L319[15:47:46] <PaleoCrafter> it uses one
less iload and a goto instead of a conditional jump
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L324[15:57:33] <quadraxis> no wait
L325[15:57:39] <quadraxis> flag ? a :
b
L326[15:58:19] <PaleoCrafter> that is what
LatvianModder initially had :P
L327[15:58:31] <quadraxis> that's porbably
better
L328[15:59:00] <PaleoCrafter> my remarks
on the bytecode were about his and gigaherz' versions, so :P
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L330[15:59:17] <gigaherz> hmm so java
bytecode doesn't have a ternary opcode?
L331[15:59:23] <PaleoCrafter> nah
L332[15:59:24] <quadraxis> well that's
what I get for muissing the orignal
L333[15:59:25] <gigaherz> I'd have
imagined some sort of "conditional store"
L334[15:59:29] <gigaherz> if condition
store A else store B
L335[15:59:33] <PaleoCrafter> it really
just is a glorified if
L336[15:59:39] <gigaherz> speaking about
htat
L337[15:59:56] <gigaherz> does the ternary
operator run both expressions or only the true branch?
L338[16:00:09] <quadraxis> only one
branch
L339[16:00:14] <PaleoCrafter> ^ it's
lazy
L340[16:00:16] <gigaherz> it's something I
probably have taken for granted, but I never actually
verified
L341[16:00:16] <gigaherz> XD
L342[16:00:23] <gigaherz> okay then the
ternary store wouldn't work
L343[16:00:33] <gigaherz> since it would
need the stack to contain the two values already computed
L344[16:01:42] <gigaherz> and due to lazy
booleans, the "((flag&&a) || (!flag&&b))"
version will also need conditionals, to avoid running the code in
"b" if the previous expression was true
L345[16:06:30] <quadraxis> how would
((flag&&a) || (!flag&&b)) be more efficient
anyway?
L346[16:07:23] <gigaherz> depends on the
machine instructions
L347[16:07:33] <gigaherz> if flag, a, and
b, are variables
L348[16:07:48] <gigaherz> it may ber
possible to compute the entire expression using only logic/maths
operations
L349[16:07:51] <gigaherz> without
conditional branching
L350[16:07:53] <gigaherz> be*
L351[16:08:10] <gigaherz> while f?a:b will
need one branch to dedice the value, and then another for the
if
L352[16:08:17] <howtonotwin> flag ? a : b
is "load flag, conditional jump LBL, put a on stack, goto END,
LBL: put b on stack, END:" iirc
L353[16:08:23] <gigaherz> however
L354[16:08:37] <gigaherz> many instruction
sets don't include boolean opcodes
L355[16:08:44] ***
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L356[16:08:47] <gigaherz> and on top of
that
L357[16:08:52] <gigaherz> there's the
whole lazy-booleans thing
L358[16:08:52] ***
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L359[16:08:55] <gigaherz> which gets in
the way
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L361[16:12:16] <KnightMiner> What is the
easiest way for an itemstack capability to set the stack to
null?
L362[16:12:40] <KnightMiner> I dont really
know what inventory it is in so I cannot use a normal method like
that
L363[16:13:43] <LexManos> It cant, and
probably shouldnt as the cap shouldnt understand that its a
itemstack.
L364[16:14:18] <KnightMiner> Hmm, so is
there a better way for a bucket to return nothing when
emptied?
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L366[16:16:39] <TechnicianLP> at crafting
or when placing in world?
L367[16:16:49] <LexManos> it shouldnt
return anything.
L368[16:16:55] <LexManos> It should be its
own empty form
L369[16:17:22] <KnightMiner> The idea is
the bucket can break thus returning nothing instead of its empty
form
L370[16:17:45] <gigaherz> you should have
said so from the start ;P
L371[16:18:18] ***
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L372[16:18:32] <LexManos> Then it depends
on where its used
L373[16:18:41] <LexManos> and caps dont
know anything about their environment like inventory
L374[16:18:51] <gigaherz> filling/emptying
a normal bucket doesn't involve the capability -- it's all in the
bucket itself
L375[16:18:52] <LexManos> so you'd have to
rely on the invoker.
L376[16:19:00] <TechnicianLP> you could
look at how iguana-tweaks does it with claybuckets
L377[16:19:19] <gigaherz> clicking with a
bucket in hand also doesn't direclty involve the capability -- it's
all in the item itself
L378[16:19:37] <gigaherz> so the only
remaining situation is an item being an IFluidHandler that can be
partially full
L379[16:20:14] <gigaherz> and I have no
idea if the IFluidHandler capability provides anything for
empty<->full container conversions
L380[16:20:20] <KnightMiner> I have it
working for world placement, its the fluid container wrapper for
the capability that is giving me issues
L381[16:20:45] <LexManos> In theory there
shouldnt be any container conversions
L382[16:20:53] <LexManos> its an annoying
thing coming from vanilla
L383[16:21:21] <LexManos> But ya, not
gunna happen as stated, you'd have to rely on whoever invokes your
capability to handle it
L384[16:21:49] <LexManos> The system was
not, and will not be designed for fucking witht he itemstacks,
because mutibility and management is already a PITA
L385[16:21:52] <gigaherz> I was going to
say you may want different items for stacking purposes -- but I
already created an item that can be stacked when new, but can't be
stacked when partially damaged
L386[16:21:54] <gigaherz> so it's a
non-issue
L387[16:22:37] <gigaherz> KnightMiner:
so... *when* does it have to break?
L388[16:22:41] <LatvianModder>
"itemstack capability to set the stack to null"
what
L389[16:23:00] <gigaherz> in-world
L390[16:23:05] <KnightMiner> Based on the
contents. I am basically bringing back the clay bucket in 1.10 (but
dynamic unlike other mods I've seen)
L391[16:23:06] <LatvianModder> how can you
even do that.. thats almost equal to "this = null;"
L392[16:23:07] <gigaherz> and recipes
involving "containers" are easy
L393[16:24:06] <gigaherz> LatvianModder:
he wwould have wanted something akin to Item#getContainerItem, but
for IFluidHandlers -- which lex said isn't going to happen
L394[16:24:23] *** V
is now known as Vigaro
L395[16:24:23] <LexManos> going to assume
hes having the issue when machine drain the item
L396[16:24:43] <LexManos> just say that
the machine is gentle enough to not break the bucket
L397[16:25:12] <LexManos> or, you could
just have it have the capability have a 'broken' flag
L398[16:25:15] <LatvianModder> So he wants
to do ' if(amount = 0) { stack = differentItem } ' but from inside
the capability?
L399[16:25:17] <KnightMiner> Hmm, right
now it is sorta working if I just set the stack size to 0
L400[16:25:28] <LexManos> and your clay
bucket item itself just display as broken when its been used
L401[16:25:30] <gigaherz> KnightMiner: you
still didn't say
L402[16:25:42] <gigaherz> if you are
having this issue when on a standard crafting grid or where
L403[16:25:51] <LexManos> It all needs
context
L404[16:25:54] <LexManos> and you cant do
anything with
L405[16:26:31] <LexManos> IFluidHandlers
do not have container information because ItemStacks dont have
container information and there is no reason for them to.
L406[16:26:41] <LexManos> You need to be
more specific on what you actually want to do
L407[16:26:43] <LexManos> And in what
context
L408[16:26:57] <LexManos> because as it
sits, crafting, normal item use, can be done
L409[16:27:08] <KnightMiner> Basically, I
want the bucket to break whenever it is emptied if it contains lava
(or another hot liquid)
L410[16:27:12] <LexManos> The ONLY issue
is 3rd party machines that dont have a mechanic of emptying
L411[16:27:23] <LexManos> DEFINE FUCKING
EMPTYING YOU MORON
L412[16:27:26] <LexManos> ive asked this 4
times
L413[16:27:51] <KnightMiner> Sorry, by
empting I mean something calling the capabilities drain
method
L414[16:27:58] <KnightMiner> That could
include crafting
L415[16:28:00] <LexManos> WHAT calling the
drain method?
L416[16:28:07] <KnightMiner> Right now
tanks on right click
L417[16:28:15] <LexManos> YOUR item
controls right click
L418[16:29:19] <KnightMiner> So I assume
the proper thing would be to check the block hit for a fluid
handler capability?
L419[16:29:20] <gigaherz> KnightMiner:
there isn't one single general solution.
L420[16:29:26]
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L421[16:29:36] <LexManos> Yes, and if it
is, and it empties the bucket
L422[16:29:43] <LexManos> then do normal
vanilla mecahnics to return null
L423[16:31:12] ⇦
Quits: Zesty (~Zesty@180.97.28.12) (Ping timeout: 186
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L424[16:31:40] <LexManos> Capabilities
arnt magic, *something* has to interact with the capability.
L425[16:32:03] <KnightMiner> Well, with
the fluid container thing, normally the tanks logic itself handles
that, for example in the Tinkers Construct drains
L426[16:32:05] <gigaherz> hmm... don't
blocks have the first say on rightclick without sneaking? or am I
missing some flag that lets item take over?
L427[16:32:08] <LexManos> Its up to that
interaction to define extra specific functionalities.
L428[16:32:18] <LexManos> items do
L429[16:32:37] <gigaherz> wait
onItemRightClick vs onItemUse
L430[16:32:41] <gigaherz> nevermind.
L431[16:32:44] <KnightMiner> So I was
hoping for a general "when emptied, do blah" rather than
special casing ways to empty
L432[16:32:59] <LexManos> Its possible for
the tanks to handle it, if they do and if they want to handle your
mechanic then they need to implement the item switching
L433[16:33:15] <LexManos> As stated THERE
IS NOTHING YOUR CAN DO IN THE ITEMSTACK CAPABILITY
L434[16:33:22] <LexManos> {thats like the
5th time ive said THAT}
L435[16:33:38] <KnightMiner> Yeah, I get
that. I was hoping for and see there is no direct way, so I am
taking your solution
L436[16:33:39] <gigaherz> KnightMiner: if
the tanks work with buckets
L437[16:33:43] <gigaherz> chances are they
call .getContainerItem
L438[16:33:52] <gigaherz> that's hwo
buckets swap themselves with their empty forms
L439[16:33:54] <gigaherz> how*
L440[16:34:28] <gigaherz> so you shouldn't
really have any issue with either crafting grid, or interacting
with tanks (if those tanks work with buckets)
L441[16:34:46] <gigaherz> unless they
don't call .getcontainerItem if it's a fluid cpability
L442[16:34:55] <gigaherz> then it's up to
you to ask nicely to the mod authors
L443[16:35:15] <LexManos> Now, for the
last time, and this goes for giga as well, Its PURELY UP to whoever
invokes the cability. THere is no definition in the spec for
swapping items so there is no general purpose way of doing it
correctly.
L444[16:35:29] <LexManos> Now, drop
it.
L445[16:35:33] <LexManos> The answer is
no.
L446[16:35:34]
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L447[16:37:43] ⇦
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L448[16:38:50] ***
PaleoCrafter is now known as PaleOff
L449[16:40:21] <LatvianModder> Is it
possible to make @SideOnly(Side.CLIENT) applicable to a
package-info.java?
L450[16:41:01] <LatvianModder> Currently
it obviously isnt, but it would be very handy, much like
@ParametersAreNonnullByDefault and/or
@MethodsReturnNonnullByDefault
L451[16:41:13] <gigaherz> what woudl be
the point?
L452[16:41:26] <LatvianModder> To not
copy-paste that annotation to every class in that package
L453[16:41:31] <gigaherz> the idea of
@SideOnly
L454[16:41:41] <gigaherz> is to prevent
references that wouldcause load-time errors
L455[16:41:50] <gigaherz> just isolate
those clasess as much as you can
L456[16:42:04] <gigaherz> and thne put
@SideOnly *only* on the minimum required amount of methods that you
really can't avoid
L457[16:42:20] <gigaherz> use your
ClientProxy to call those methods and stuff like that
L458[16:42:23] <LatvianModder> Thats why I
try to do
L459[16:42:38] <gigaherz> if you have to
@SideOnly an entire package, you are doing it wrong.
L460[16:42:44] <LatvianModder> But for
example, if class has Minecraft mc; (like all gui stuff) the whole
class needs to be CLIENT, right?
L461[16:42:52] <LatvianModder> because
that mc will be inited anyway
L462[16:42:54] <gigaherz> only if it's
being loaded
L463[16:43:06] <LatvianModder> well, gui's
mc is always loaded
L464[16:43:07] <gigaherz> which means only
if it's being referenced by another class
L465[16:43:24] <LexManos> Pretty sure its
not possible
L466[16:43:39] <LatvianModder> Thought
so
L467[16:43:51] <LexManos> As package-info
is purely a compile time thing and doesnt actually copy the
annotations to the classes
L468[16:44:02] <LexManos> either way
L469[16:44:09] <LexManos> you SHOULD NEVER
be using @SideOnly in your code.
L470[16:44:15]
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L471[16:44:31] <LatvianModder> So
package-info doesnt go in .jar / is source only? TIL
L472[16:44:48] <gigaherz> it does go in
jar
L473[16:44:56] <LexManos> it gets compiled
to a class, and depending on your package applied to the jar
L474[16:44:58] <gigaherz> that's how the
@Api stuff works
L475[16:45:04]
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L476[16:45:08] <LexManos> but its not
really a real class and kinda difficult to deal with.
L477[16:45:41] <LexManos> Either way
proper code layout > asm hackery with annotations
L478[16:46:42] <LatvianModder> Is there a
documentation where it describes where @SideOnly should be used
properly? Because I use it on classes that has other @SideOnly
references, e.g. class A has field Minecraft mc;
L479[16:47:22] ⇦
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L480[16:47:28] <gigaherz> LatvianModder:
there's one and only one reason to ever use @SideOnly: for
overriding methods whose parameters reference sideonly
classes
L481[16:47:34] <gigaherz> IIRC
L482[16:47:37] <gigaherz> any other use is
bad code
L483[16:47:59]
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L484[16:48:00] <tterrag> not quite. it's
for when you override a vanilla method that had @SideOnly
L485[16:48:10] <tterrag> if you are taking
in a sideonly parameter you should be making that code
client-safe
L486[16:48:11] ⇦
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L487[16:48:11] <gigaherz> not
necessary
L488[16:48:16] <gigaherz> unless the
vanilla method used a sideonly class
L489[16:48:19] <gigaherz> it will just
stop overriding
L490[16:48:28] <tterrag> well yeah, but
you can't move the method
L491[16:48:30] <LexManos> Here is the
documentation:
L492[16:48:33] <LexManos> Dont use
it
L493[16:48:55] <LexManos> A class that is
@SideOnly will crash, if you try to invoke it anyways
L494[16:48:58] <LexManos> so dont invoke
it
L495[16:49:11] <tterrag> lex: that's
entirely untrue. you cannot make a mod without using it. some
methods HAVE to be server-unsafe if they are overrides
L496[16:49:18] <LexManos> you dotn
TECHNICALLY have to use it when overiding vanilla methods
either
L497[16:49:44] <tterrag> technically no,
but it's a minefield if you don't
L498[16:50:03] <LexManos> The only time
you NEED it is for when you think your class that has a hard
reference to a vanilla client side onyl class in one of its fields
or methods
L499[16:50:10] <LexManos> and you expect
that class to be reflected over
L500[16:50:19] <gigaherz> IMO: avoid all
sideonly, test in dedicated server, and if it fails to load, then
see why
L501[16:50:20] <LexManos> because
reflection resolve all method/field types.
L502[16:50:24] <gigaherz> if you can move
that code to a proxy, do so
L503[16:50:30] <gigaherz> if you can't
because it's a method param, then ask here ;P
L504[16:50:31] <LexManos> which causes the
jvm to try and load said clientside classes
L505[16:50:52] <tterrag> instance fields
are resolved without reflection
L506[16:50:56] <LexManos> BUT people
SHOULDNT be randomly reflecting over classes for no good
reason
L507[16:51:05] <LexManos> Technically not
farrett
L508[16:51:08] <LexManos> g*
L509[16:51:17] <LexManos> They are
resolved IF they are invoked.
L510[16:51:37] <LexManos> But yes, fields
are far more likely to be invoked accedently then methods.
L511[16:51:39] <tterrag> I've always had
field classes resolved on classload
L512[16:51:45] <Ordinastie_> same
L513[16:51:54] <Ordinastie_> and return
types of methods too
L514[16:51:59] <tterrag> ^
L515[16:51:59] <Ivorius> garrett? oh my
god I never even noticed
L516[16:52:06] <LatvianModder>
right?
L517[16:52:08] <tterrag> Ivorius: welcome
to the club
L518[16:52:10] <LexManos> So it's
adviseable that when possible, you DONT have anything thats sided
in common classes
L519[16:52:11] <tterrag> they meet on
tuesdays
L520[16:52:23] <LexManos> I have no idea
what you guys are doing, you most likely have inializers
somewhere.
L521[16:52:31] <Ivorius> I've seen your
name for like
L522[16:52:33] <Ivorius> 3 years
L523[16:52:36] <LatvianModder> next thing
you will notice Ivorius is that im a Modder from Latvia
L524[16:52:36] <Ivorius> In this
channel
L525[16:52:37] <LexManos> But fields and
methods {even just return types} are NOT resolved at classload
time.
L526[16:52:38]
⇨ Joins: AforAnonymous
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L527[16:52:59] <LexManos> I rather dont
want to go into specifics, lets just say i have hundreds of hours
worth of experiance digging intot he jvm for theses exact
issues.
L528[16:53:42] <LatvianModder> Alrighty
then. Use as few @SideOnly's as possible, got it
L529[16:53:58] <LatvianModder> thats what
I do anyway
L530[16:54:00] <KnightMiner> Hmm, any
reason the universal bucket does not set a container item? It makes
its default crafting behavior a bit different than vanilla. Is it
because you are not technically supposed to use the item directly
in crafting? (rather check the fluid capability?)
L531[16:54:09] <LexManos> mm, if you get
an issue due to having a hard reference to an inapropriate vanilla
class.
L532[16:54:21] <LexManos> Its better to
move that to somewhere else thats gated behide side logic
L533[16:54:33] <LatvianModder> Yeah, thats
what I try to do
L534[16:54:44] <LatvianModder> Is
RayTraceResult still messed up on client vs server?
L535[16:54:55] <LexManos> Remember ASM
hacks ARE THE VERY LAST RESORT, you should even try reformatting
your computer and praying to vishnu before using ASM
L536[16:54:56] <LatvianModder> I heard
rumors that getEyeHeight() was fixed
L537[16:55:20] <LatvianModder> Haha,
that's a quote material
L538[16:56:12] <diesieben07> lex, are we
deleting whole threads now even if someone is mentioning ASM? that
thread you deleted was somewhat valueable, i don't think it hsould
be deleted just because someon comes in and mentiones "hello
ASM !!!"
L539[16:56:32] <LexManos> YOU shouldnt
delete them
L540[16:56:35] <diesieben07> as in, all
the thread was about somethign completely distinct from the last
thread
L541[16:56:38] <diesieben07> *post
L542[16:56:43] <Ivorius> Vishnu did
nothing for me
L543[16:56:44] <LexManos> I dont want to
spend the effort to cleanup specifc posts
L544[16:56:48] <Ivorius> Pray to the sun
god
L545[16:56:49] <Ivorius> That helped
L546[16:56:50] <diesieben07> because draco
now messaged me asking wth
L547[16:56:56] <LexManos> Just get there
before I do.
L548[16:57:00] <diesieben07> lol
L549[16:57:13] <diesieben07> i will
restore the thread minus the post then i guess
L550[16:57:26] <LexManos> Im far to busy
and care far to little to do anything more then hit "Remove
topic"
L551[16:57:59] <LexManos> Seriously, FUCK
anyone who makes a coremod.
L552[16:58:07] ***
MorphFK is now known as Morphan1
L553[16:58:09] <diesieben07> so even
"i did asm way back when but now i know better" is a
reason for deletion?
L554[16:58:27] <LexManos> use your best
judgement.
L555[16:58:32] <LatvianModder> I didnt
even learn to do it, because I always found a way around it.
Reflection is the Worst i have done
L556[16:58:36] <LexManos> If they even
hint at advocating people use asm
L557[16:58:37] <LexManos> kill it
L558[16:58:48] <diesieben07> k then
L559[16:59:10] <LexManos> THere is NO
reason besides writing full fundemental re-works of the game
engine, to use ASM.
L560[16:59:23] <LexManos> And in that case
you BETTER fucking know what you're doing and not need any of our
help.
L561[16:59:28] <LatvianModder> At that
point, Forge will probably not be needed there
L562[16:59:41] <LexManos> Because you're
taking it on yourself to FUCK compatibility, which is not something
we support in this community.
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L564[17:11:07] <tterrag> no reasons,
huh?
L565[17:11:11] <tterrag> zero?
L566[17:12:15] <LexManos> no, and
shush
L567[17:12:30] <LatvianModder> lol
L568[17:12:50] <LexManos> I can just SMELL
the 'but' comming.
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L570[17:13:22] <tterrag> of course there
is. because that claim is ludicrous.
L571[17:13:31] <tterrag> unless you expect
every one of them to make a forge PR
L572[17:13:43] <tterrag> for their tiny
and perhaps useless (except to them) feature
L573[17:13:46] <LexManos> Thats exactly
what I expect.
L574[17:13:57] <LatvianModder> well if
there is no reason then why keep it in Forge?
L575[17:13:57] <tterrag> except you deny
PRs ALL THE TIME because they wouldn't be useful for anyone
else
L576[17:14:26] <LexManos> Yes because they
shouldnt be doing them
L577[17:14:37] <LexManos> and what they
THINK they need to change they actually done
L578[17:14:48] <LexManos> and what they
want to do can be done already with the systems that are currently
in place.
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L580[17:14:52] <tterrag> shouldn't be
doing them why?
L581[17:14:59] <tterrag> I agree that
sometimes people use coremods when they don't need to
L582[17:15:04] <tterrag> but other times,
it is necessary
L583[17:15:09] <LexManos> Or, if it cant
we try and make it more gneeric and more useful for everyone.
L584[17:15:39] ***
tterrag was kicked by MineBot (Banned: (2d) Not in the mood to
argue, coremods are NEVER a NESSEITY. Come back after I leave for
con.))
L585[17:15:57] <LexManos> And we keep it
in forge because we LITERALLY cant remove it.
L586[17:16:03] ***
amadornes is now known as amadornes[OFF]
L587[17:16:09] <LexManos> Its not IN forge
anymore, as we gave that code to Mojang for their legacy
launcher.
L588[17:16:32] <LexManos> And even if we
TRIED to remove it people would hack it back in anyways, so better
to have SOME sembelance of management.
L589[17:16:34] <LatvianModder> Meta plan:
Use ASM to remove ASM
L590[17:16:35] <Ivorius> Use ASM to remove
it for mods
L591[17:16:38] <Ivorius> Yah
L592[17:17:03] <Ivorius> And then we ASM
it back in dynamically for our core mods
L593[17:17:10] <Ivorius> It's genius
L594[17:17:14] <LatvianModder> lol
L595[17:17:19] <LexManos> Yes, I do enough
cat and mouse with other projects.
L596[17:17:25] <LexManos> I dont want to
do it with forge for retarded shit.
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L620[18:13:02] <Mine|away> hey, having to
use my alternate nick because cant join through bouncer, someone
else who uses the same bouncer was banned, and now I cant join
either, was wondering if you could unban ip and just ban the user
Lex?
L621[18:13:15] <LexManos> no
L622[18:13:47] <Mine|away> oh, ok
L623[18:14:03] <Mine|away> can I ask how
much longer ban is so I know when I can rejoin with my main
acount?
L624[18:14:22] <LexManos> No idea as the
only person ive banned recently is garrett
L625[18:14:33] <Mine|away> yeah, I use his
bouncer
L626[18:14:51] <LexManos> dont
L627[18:14:57] <Ordinastie_> Lex, timed
ban don't always clear themselves,
L628[18:15:18] <Mine|away> well, I dont
have any money and he hosts me for free xD
L629[18:15:44] <Ordinastie_> few months
ago you bannned my bouncer for 36h, the ban is still going
L630[18:16:10] <LexManos> yell at chanserv
then not me
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L634[18:17:42] <minecreatr_> well, I guess
I will just be in here without bouncer for now then :/
L635[18:18:31] <minecreatr_> how long does
garrett's ban last?
L636[18:18:38] <Ordinastie_> 2 days
L637[18:18:56] <Ordinastie_> if it works
correctly
L638[18:19:16] <minecreatr_> ok
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L640[18:19:27] <minecreatr_> might look
into getting my own bouncer
L641[18:19:59] <minecreatr_> any
recommendation of hosts?
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L649[18:33:13] <shartte> hrm, I think
might have to try and draft a PR that allows for full-bright quads
without the hackery I am currently doing :|
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L652[18:34:34] <Ordinastie_> there is
already something for that
L653[18:35:03] <shartte> there is?
L654[18:35:16] <shartte> I've searched up
and down through the lighter and couldn't find it
L655[18:35:23] <Ordinastie_> LightUtil ro
something
L656[18:36:16] <shartte> Hm, nothing I
can't immediately identify anything as being useful in that
L657[18:36:38] <shartte> Ah well, it is if
you're doing TESR's
L658[18:36:42] <shartte> Fast TESR's
even
L659[18:36:57] <shartte> But I am trying
to go through the normal bakery, so to speak
L660[18:38:11] <shartte> we're using a
brute force method right now, of adding the lightmap UV coords to
the quad even if the format doesnt have them
L661[18:38:34] <Ordinastie_> but isn't it
overwritten after ?
L662[18:38:39] <shartte> apparently
not
L663[18:38:57] <shartte> well, it's used
in conjunction with reflection hacks :P
L664[18:39:02] <shartte> (not my
choice)
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L666[18:39:29] <Ordinastie_> I don't know
how, because I don't use models at all, but there supposed to be a
way to do it directly
L667[18:39:38] <Ordinastie_> ask fry, he
should know
L668[18:39:52] <shartte> Models as in JSON
models or IBakedModel in general?
L669[18:39:53] <Ivorius> I hope my builds
are now stable enough
L670[18:40:01] <Ivorius> 1.9 gets like no
downloads if you have 1.10
L671[18:40:07] <shartte> This is a custom
programmatic impl. of IBakedModel too
L672[18:40:13] <Ordinastie_> no models in
general
L673[18:40:15] <Ivorius> I don't feel like
doing this git branch shit anymore haha
L674[18:40:18] <shartte> Ah ok
L675[18:40:19] <Ordinastie_> incidently,
no JSON either
L676[18:41:53] <shartte> yeah. fullbright
is an easy, cheap and still good effect
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L678[18:42:09] <shartte> so hmmm. i hope i
can make this work without the evil hacks
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L680[18:44:47] <Ordinastie_>
BakedQuand.shouldApplyDiffuseLighting() ?
L681[18:45:10] <Ordinastie_> and maybe
pipe()
L682[18:45:39] <shartte> nah diffuse
lighting is something else
L683[18:45:43] <shartte> that's what I
also initially thought
L684[18:46:01] <shartte> but that is just
about simulating diffuse lighting by statically dimming certain
block faces
L685[18:46:02] <Ordinastie_> ah yes
L686[18:46:13] <shartte> i.e. the north
face is always dimmed a bit
L687[18:46:31] <Ordinastie_> * .8f
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L689[18:47:17] <Ordinastie_> it's the pipe
stuff, but as usual, it's overcomplicated
L690[18:47:54] <shartte> yeah i am trying
not to use that
L691[18:48:32] <Ordinastie_> why not
?
L692[18:48:39] <shartte> because it's
overcomplicated? :P
L693[18:49:07] <Ordinastie_> if you prefer
your hacks
L694[18:49:17] <shartte> the pipe stuff
isn't going to help me with that
L695[18:49:36] <shartte> if the vertex
lighter decides to override the uv coords @ index 1, i am screwed
anyway. but it looks like it might not do that.
L697[18:50:50] <shartte> Awesome, so I
*can* get rid of my ugly hax
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L764[23:08:10] <mcm22> I see the 1.10.2
release notes say that "modders shouldnt be making coremods
because thats BAD," is this just a strong hint to use stuff
provided by Forge where possible, or does mean that there is
absolutely zero reason and need to use coremods?
L765[23:08:28] <killjoy1> both
L766[23:08:31] <sham1> Yes
L767[23:08:44] <killjoy1> if you need
something, some sort of event, do a PR.
L768[23:08:55] <killjoy1> If you're using
an outdated minecraft, tough.
L769[23:08:56] <williewillus> well they
are justified in a very narrow set of cases
L770[23:09:03] <williewillus> but the
large percentage of the time
L771[23:09:10] <sham1> very narrow
L772[23:09:10] <williewillus> if you need
something chances are someone else needs it
L773[23:09:15] <williewillus> so you
shuold put it in forge
L774[23:09:37] <illy> so something like
terrafirmacraft?
L775[23:09:41] <sham1> and making
*everything* into events as everything might be needed
eventually
L776[23:10:01] <sham1> that's kind of
annoying after a while
L777[23:11:38] <mcm22> I've got a few old
mods which I'm upgrading to 1.10.2, and they relied on a lot of
bytecode patching.
L779[23:12:12] <mcm22> For example, I
added events for: BeforeAttackEntity, OnBlockChangeFromServer,
OnPlayerStartDamageBlock, etc
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L781[23:12:23] <williewillus> how old is
this mod??
L782[23:12:25] <williewillus> 0.o
L783[23:12:33] <mcm22> 1.7.2
L784[23:12:51] <luacs1998> what's the 1.10
equivalent of Entity.mountEntity?
L785[23:12:57] <williewillus>
addPassenger
L786[23:13:02] <williewillus> or
startriding
L787[23:13:05] <williewillus> i think the
latter
L788[23:13:14] <williewillus> yeah it's
startRiding
L789[23:13:30] <luacs1998> i was going to
say addPassenger was protected
L790[23:13:31] <luacs1998> LOL
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L792[23:21:22] <illy> LexManos, the PR bot
you wanted is done
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