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L7[00:25:24] <killjoy1> I can see the possibilities in pull #3227
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L9[00:27:13] <sham1> That actually isn't such a bad idea
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L12[00:33:10] <killjoy1> Honey, why is our son a pig?
L13[00:33:42] <sham1> :P
L14[00:34:08] <killjoy1> Did I just ping ichun? ooops.
L15[00:34:12] <killjoy1> And I did it again!
L16[00:34:23] <sham1> :P
L17[00:34:32] <illy> killjoy1: there's a tragic story in that sentance
L18[00:34:43] <fry> https://www.youtube.com/watch?v=CduA0TULnow
L19[00:35:41] <sham1> Britney
L20[00:35:45] <sham1> Oh gof
L21[00:35:52] <illy> anther video that has a thing about space https://www.youtube.com/watch?v=MwpmqMnngRk
L22[00:36:01] <killjoy1> Britney bitch
L23[00:38:01] <sham1> "Space Pants"
L24[00:39:43] <sham1> Why
L25[00:40:30] <illy> because Peter Dinklage is awesome
L26[00:41:22] <sham1> I'm scared
L27[00:41:44] <illy> why nothing wrong with space pants
L28[00:42:02] <sham1> There's nothing wrong
L29[00:42:08] <sham1> I'm just scared
L30[00:43:19] <illy> Ya getting a tour of the solar system via pants can be a bit overwhelming
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L40[00:58:00] <illy> Lex: just double checking is this along the lines of what you wanted http://imgur.com/a/3mUFv
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L76[01:59:56] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160831 mappings to Forge Maven.
L77[02:00:00] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160831-1.10.2.zip (mappings = "snapshot_20160831" in build.gradle).
L78[02:00:10] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L79[02:02:31] <mcm22> Looks like BlockEvent.BreakEvent is server only. Is this intentional?
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L149[06:41:09] <hch12907> does writeToNBT(compound) mean writing to the block's NBT or writing to a variable(created by me)?
L150[06:43:37] <sham1> o/
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L152[06:45:45] <luacs1998> ah crap
L153[06:45:56] <luacs1998> i forgot what happened to AxisAlignedBB between 1.7 and 1.8...
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L156[06:47:59] <sham1> What do you mean
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L158[06:50:19] <LatvianModder> new AxisAlignedBB () vs AxisAlignedBB.create
L159[06:50:35] <LatvianModder> just.. swap them. new AxisAlignedBB() came after 1.8
L160[06:50:49] <LatvianModder> Same with Vec3
L161[06:58:57] *** PaleoCrafter is now known as PaleOff
L162[07:05:26] <hch12907> I am really confused, why we call super.writeToNBT(compound) first, and not last? (after setting all those stuff)
L163[07:13:05] <LatvianModder> More like, why are we calling super.readFromNBT first and not last
L164[07:13:46] <LatvianModder> wait. I confused myself. read.. write.. Ugh
L165[07:16:58] <hch12907> those NBT stuff is confusing me to a whole new level
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L173[07:56:43] <luacs1998> LatvianModder, i figured it out, thanks anyway
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L175[08:06:59] <hch12907> super.writeToNBT, then compound.setStuff
L176[08:07:12] <hch12907> or compound.setStuff first, then super.writeToNBT?
L177[08:07:25] <hch12907> or there are no differences?
L178[08:09:52] <hch12907> just got on my computer and tested, there are no differences
L179[08:10:06] <hch12907> which made me even more confused than before
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L181[08:13:44] <hch12907> will tile entities with no ITickable lag the server or remain the same performance as normal blocks?
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L185[08:19:12] <PaleoCrafter> hch12907, there technically is a difference, you'll just only notice when you override vanilla stuff :P
L186[08:22:14] <hch12907> welp..
L187[08:22:47] <hch12907> how does it work though? i wrote to NBT before i changed the data
L188[08:22:54] <hch12907> how does it get saved?
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L190[08:24:12] <PaleoCrafter> writeToNBT doesn't actual write to the disk :P
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L200[08:51:20] <Subaraki> ive got java 1.8
L201[08:51:21] <Subaraki> RenderingRegistry.registerEntityRenderingHandler(EntityAugolustra.class, RenderAugolustra::new);
L202[08:51:24] <Subaraki> why isnt this working ??
L203[08:51:37] <Subaraki> it throws error : cannot convert from void to <unknown>
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L205[09:01:59] <Subaraki> goddang, the constructor was protected ...
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L217[09:39:20] <hch12907> so many deprecated functions in minecraft code... yet they are not actually deprecated.
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L224[09:48:57] <LatvianModder> hch12907: welcome to Mojang code
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L227[10:02:46] <Naiten> hello everybody \o/
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L239[10:34:29] <Naiten> !gm func_145780_a 1.7.10
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L245[10:43:04] <hch12907> what's the difference between TESR and FastTESR?
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L247[10:43:17] <Ordinastie_> FastTESR are batched together
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L249[10:43:35] <Ordinastie_> <Ordinastie_> FastTESR are batched together
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L251[10:44:50] <hch12907> so can they be used in a super large amount(ie. using for building)
L252[10:45:32] <hch12907> without some significant fps drops?
L253[10:45:33] <Ordinastie_> they're still rendered every frame
L254[10:45:51] <Ordinastie_> but all the FastTESR are rendered in one draw call
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L256[10:46:53] <hch12907> hm looks like i have to continue to use JSON
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L258[10:47:10] <shartte> you can build models programatically without using TESRs
L259[10:47:24] <shartte> are your models changing every frame or very frequently? (i.e. animations)?
L260[10:47:36] <hch12907> no animations
L261[10:47:42] <hch12907> just fancy looking
L262[10:48:01] <shartte> So fancy they need more OpenGL features than the standard models can do?
L263[10:48:13] <shartte> If not, you can still build your quads in Java
L264[10:51:04] <hch12907> my main problem is that the blocks use the same model yet different textures(like, hundreds of textures)
L265[10:51:14] <Ordinastie_> stitch them
L266[10:51:22] <shartte> There's a BakedQuadRetextured
L267[10:51:57] <shartte> You can wrap your JSON base model using a Java IBakedModel and just pass through the quads from the base wrapped with BakedQuadRetextured depending on which texture replacement you want to use
L268[10:52:15] <hch12907> can I somehow use a loop to set each block a texture?
L269[10:52:26] <shartte> uh... what?
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L272[10:53:43] <shartte> I am sorry, I don't follow, hch12907
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L274[10:54:05] <hch12907> my internet lagged a bit just now.. i will check IBakedModel out. thanks
L275[10:54:23] <shartte> it's more involved than that, but it's a good starting point
L276[10:54:40] <shartte> Depending on how many textures you have, you might also still go with forge block states
L277[10:55:02] <shartte> Do you just have 100 variants of a decorative block?
L278[10:55:30] <hch12907> afaik each block can only have 16 block states?
L279[10:55:37] <shartte> heh that depends
L280[10:55:54] <hch12907> yep, 210 variants
L281[10:56:01] <Ordinastie_> hch12907, explain concretely what you need
L282[10:56:25] <shartte> it can have as many block states as you want in terms of rendering. but unless you're using a tile entity to save custom data, you can only save 16 different states to the world / send via network
L283[10:57:02] <hch12907> i have blocks, sharing a same model,but with different textures
L284[10:58:10] <shartte> and you want all 210 variants to be exposed as placeable blocks to the user?
L285[10:58:22] <hch12907> yes
L286[10:59:36] <shartte> well, you can always just go ahead and register 210 distinct blocks :P
L287[10:59:53] <hch12907> as a lazy person, i dont want to make 210 jsons for them :/
L288[10:59:58] <Ordinastie_> non ticking TE would be better
L289[11:00:13] <hch12907> technically i could simply use batch
L290[11:00:22] <shartte> if those are decorative blocks
L291[11:00:31] <shartte> that means they are objectively worse in terms of performance
L292[11:00:37] <shartte> than vanilla blocks for example
L293[11:01:08] <Ordinastie_> not really
L294[11:01:09] <hch12907> they are purely for decorating, no containers and everything
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L296[11:01:55] <shartte> you will still incur the cost of book-keeping a tile entity for every placed decorative block, Ordinastie_
L297[11:01:59] <shartte> and it's just kinda unnecessary
L298[11:02:23] <Ordinastie_> that's that or 14 diff blocks
L299[11:02:38] <shartte> You can do it using java, hch12907, but realistically you can also just write a small script that generates the JSONs for you. Since the JSON will just be 2-3 lines of text, it doesn't seem that bad
L300[11:02:57] <shartte> and yes, if you think there's a good way of grouping your 210 variants into groups of 16
L301[11:02:59] <shartte> that would be ideal
L302[11:03:44] <shartte> then you could just use 210/16 ~= 14 registered blocks, with 16 metadata values each, resulting in 14 blockstate forge blockstate files
L303[11:04:31] <hch12907> i am using this method as of now, but if mojang adds a new kind of block, i have to run them again
L304[11:04:42] <shartte> while documentation on the forge blockstate format is "light" (https://mcforge.readthedocs.io/en/latest/blockstates/forgeBlockstates/), they do allow you to use a base-model (i.e. block/cube_all) and override the texture without using a separate model json for each state
L305[11:04:54] <shartte> oh, so you didn't tell us the whole story, did you :)
L306[11:05:02] <hch12907> the work gets more larger with each update
L307[11:05:36] <hch12907> indeed i didnt add some details :p
L308[11:05:43] <Ordinastie_> you keep not saying what you want...
L309[11:07:30] <shartte> yeah I give up.
L310[11:08:14] <Ordinastie_> I suspect he wants his models to use vanilla blocks textures
L311[11:08:26] <shartte> Yeah, but I feel like I am wasting my time
L312[11:09:08] <hch12907> yes it is using vanilla texture
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L314[11:09:59] <hch12907> i am sorry... my native language is not english and sometimes i struggle to express things
L315[11:10:38] <Ordinastie_> except you didn't express it wrongly, you didn't express it at all
L316[11:11:25] <hch12907> ._. alright i will try my best
L317[11:12:03] <Ordinastie_> the thing is, there is no way to find the texture for a blockState because that blockState could use multiples
L318[11:12:10] <hch12907> it is a block, upper half with a kind of texture, lower half another kind of texture
L319[11:12:33] <Ordinastie_> that sounds oddly familiar
L320[11:12:37] <hch12907> kind of like two slabs slapped together
L321[11:12:52] <Ordinastie_> you know that already exists ?
L322[11:13:31] <Ordinastie_> http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2558284-malisisblocks-1-9-4-4-0-1-1-9-3-0-2-29-07-2016
L323[11:13:34] <Ordinastie_> Mixed Blocks
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L325[11:15:10] <hch12907> i know that someone will do something similar
L326[11:15:39] <Ordinastie_> not "will do", it's already done
L327[11:15:49] <Ordinastie_> I already did
L328[11:16:46] <hch12907> i kind of did this to test out
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L330[11:19:00] <hch12907> i kind of gave up...
L331[11:19:24] <hch12907> i really should talk more with people, didnt i?
L332[11:20:09] <Ordinastie_> you should improve your english a bit, it's a bit hard understand what you mean with your use of verb tenses
L333[11:20:50] <hch12907> i will try to
L334[11:21:22] <Ordinastie_> if it's a feature you want to do to learn how to do stuff like that in modding, go ahead, if you had this mod idea because you wanted it in your modpack or something, well, it already exists
L335[11:22:03] <hch12907> i am learning
L336[11:22:35] <Ordinastie_> well, the way I did it, I store both blockStates in the TE
L337[11:22:48] <Ordinastie_> but for the rendering, I don't use models, so can't really help you there
L338[11:23:55] <hch12907> i wonder how big is the performance overhead for updateless TEs
L339[11:24:12] <hch12907> compared to normal blocks
L340[11:24:32] <Ordinastie_> not enough overhead to really matter
L341[11:25:52] <Ordinastie_> and to be fair, the overhead for ticking TE is not that big either
L342[11:26:03] <Ordinastie_> it mostly depend on the ticking itself
L343[11:28:45] <hch12907> are there any changes between 1.8 and 1.10 for the TE codes?
L344[11:29:08] <Ordinastie_> the syncing between server and client did change a bit
L345[11:31:42] <hch12907> are there blogs that talk about how does minecraft work internaly?
L346[11:32:03] <Ordinastie_> maybe
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L348[11:32:16] <Ordinastie_> but like tutorials, they go out of date quite rapidly
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L350[11:32:29] <Ordinastie_> best way to learn is to dig through the code directly
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L352[11:33:38] <hch12907> sometimes the code is really hard to look at, though
L353[11:33:46] <Ordinastie_> yes
L354[11:33:53] <hch12907> sometimes taking me from cpasses to classes
L355[11:34:16] <hch12907> and sometimes it is not deobfed
L356[11:35:36] <hch12907> good night guys, it's midnight now at asia
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L359[11:40:48] <Rallias> Is there a way to specify a different ordering for a particular event relative to another mods handler of the same event?
L360[11:40:54] <Rallias> Relative to load order.
L361[11:41:44] <Ordinastie_> so you want your to load before another, but the FMLEvent to be fired after ?
L362[11:42:10] <Rallias> Yeah.
L363[11:42:25] <Ordinastie_> except, there is no "load" order per say, it's just FMLEvent firing order
L364[11:42:30] <Ordinastie_> so no, not possible
L365[11:42:44] <Ordinastie_> don't use the same event
L366[11:43:03] <Ordinastie_> your init event will be fired after the other preInit
L367[11:43:05] <Ordinastie_> only way
L368[11:44:36] <Rallias> Well, part of my problem is they have a preInit I need to preempt, but a PlayerDropsEvent that I need to postempt.
L369[11:45:35] <Ordinastie_> ordering only affect FMLEvents
L370[11:46:17] <Ordinastie_> regular events have a priority system on their own
L371[11:46:44] <Ordinastie_> see @SubscribeEvent
L372[11:46:54] <Rallias> Ok.
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L401[13:05:34] <McJty> setupDecompWorkspace is taking ages right now. Something wrong with wherever gradle is getting that stuff from?
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L403[13:09:57] <LexDesktop> no you're just crap
L404[13:14:03] <illy> Lex: just double checking is this along the lines of what you wanted for when the bot checked if the PR was built aginst master http://imgur.com/a/3mUFv
L405[13:15:30] <illy> s/master/default branch/
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L408[13:21:28] <LexDesktop> sure
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L410[13:26:38] <illy> Cool I'll build it and send it to you and make a readme I couldn't find the source for Actuarius on GitHub so I couldn't incorperate it into it
L411[13:28:02] <PaleoCrafter> makes me wonder...
L412[13:28:04] <PaleoCrafter> $xy
L413[13:28:05] <LexDesktop> Is ether either fry or bspkrs who is ruynning that one. And speaking of dunno where it ran off to.
L414[13:28:14] <PaleoCrafter> why, fry, why? q.q
L415[13:28:34] <TechnicianLP> ?
L416[13:28:49] <bspkrs> it not be me
L417[13:28:54] <bspkrs> I only run mcpbot
L418[13:29:10] <LexDesktop> i can never remember
L419[13:30:08] <illy> iirc he runs it on his desktop
L420[13:30:20] <PaleoCrafter> he does
L421[13:30:30] <bspkrs> that's just silly
L422[13:30:30] <LexDesktop> dunno why, we have a couple dedicated servers
L423[13:30:49] <sham1> Yeah, fry needs to stick the bot into a server somewhere and have it run there
L424[13:30:58] <PaleoCrafter> he always said that he'd eventually move it to a dedicated server xD
L425[13:31:08] <PaleoCrafter> he also claimed that it'd be open source, but whatever
L426[13:31:21] <bspkrs> mcpbot.bspk.rs could probably handle a second bot
L427[13:31:36] <illy> Let me make a readme and I'll put it up on github
L428[13:31:55] <bspkrs> what are the requirements?
L429[13:32:18] <illy> port 2222 needs to be open
L430[13:32:28] <masa> haha, watched another "mod review" where they even came to the conclusion that "I really need to look into this mod" near the end of the video
L431[13:32:48] <bspkrs> what is it written in?
L432[13:32:48] <masa> some could claim that maybe you should do that before you do a "mod spotlight"
L433[13:32:54] <illy> scala
L434[13:33:29] <LexDesktop> Nothing we run for forge will ever be written in scala
L435[13:33:57] <illy> Actuarius was written in scala I was under the assumption that they would be mergerd if not ill re write it's trivial imo
L436[13:34:17] <LexDesktop> it is? well shit we'll have to re-write it.
L437[13:34:22] <LexDesktop> For bots I prefer python
L438[13:34:26] <gigaherz> XD
L439[13:34:34] <LexDesktop> but java would work
L440[13:34:45] <sham1> Python is good for bots
L441[13:34:46] <gigaherz> can scala transpile? ;P
L442[13:34:49] <sham1> But it still is python
L443[13:34:55] <illy> kk give me a few hours
L444[13:34:58] <sham1> I think it can
L445[13:35:24] <Naiten> hi everybody, hi gigaherz o/
L446[13:35:33] <PaleoCrafter> gigaherz, it can, to JavaScript xD
L447[13:35:33] <gigaherz> https://github.com/Aivean/scala-to-java
L448[13:35:34] <gigaherz> XD
L449[13:35:37] <bspkrs> what is Actuarius being merged with?
L450[13:35:39] <gigaherz> someone made a java one
L451[13:35:51] <sham1> Well scala->java actually makes sense
L452[13:35:52] <PaleoCrafter> well, I'm talking official transpilation :P
L453[13:36:10] <PaleoCrafter> hardly, sham1 :P
L454[13:36:27] *** Darkhax_AFK is now known as Darkhax
L455[13:36:28] <PaleoCrafter> Java's types are way too weak
L456[13:36:50] <sham1> But isn't that what scalac does to a certain extent anyway
L457[13:36:52] * bspkrs looks at python and laughs
L458[13:36:52] * LexDesktop smacks PaleoCrafter
L459[13:37:01] <PaleoCrafter> Imma shut up :P
L460[13:37:05] * Naiten likes trains https://youtu.be/M8F4f932NL8
L461[13:37:16] <illy> PaleoCrafter: https://www.destroyallsoftware.com/talks/useing-youre-types-good
L462[13:37:32] <sham1> >bandicam
L463[13:37:37] <sham1> what is this, 2007?
L464[13:37:54] <sham1> But nice train
L465[13:37:57] ⇨ Joins: zabi94 (~androirc@91.253.29.249)
L466[13:38:04] <Naiten> sham1, why you look and my recording means instead of the content -_-
L467[13:38:17] <sham1> Because it is in the title
L468[13:38:18] <Naiten> however, what do i use then?
L469[13:38:21] <Ordinastie_> because you didn't even bother putting a proper title?
L470[13:38:23] <PaleoCrafter> oh, wow, Java's type system is Turing complete, too?
L471[13:38:38] <sham1> It's what my eyes were drawn to before the video loaded
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L473[13:39:22] <Naiten> Ordinastie_, sham1, welp, i'll _always_ make proper titles from now
L474[13:39:28] <sham1> Well, they are, but type erasure can kill a lot of fun one can have with them
L475[13:39:47] <Ordinastie_> Naiten, and use OBS :)
L476[13:39:55] <sham1> ^
L477[13:40:07] <sham1> Is free as in beer and speech
L478[13:40:31] <Tombenpotter> Anyone has a link for a fluid container item?
L479[13:41:24] <illy> bah who needs OBS when I have ffmpeg and scripts that I barely understand
L480[13:41:31] <illy> :P
L481[13:41:40] <LexDesktop> okay
L482[13:41:47] <PaleoCrafter> ah, haven't heard of it's completeness because it was only proved this year xD
L483[13:41:50] <LexDesktop> if you're gunna do a presentation might as well make jokes
L484[13:43:21] <illy> brb need to restart
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L486[13:46:09] <Naiten> sham1, fixed the title and description :L It's just me made a bunch of enhancements and filmed them, but forgot that nobody here remembers which features my mod was lacking :�
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L492[14:00:18] <PaleoCrafter> Lex, if you happen to still be around, did you choose the Forge anvil icon? (used for the GitHub organisation, for example)
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L494[14:08:43] <Rallias> What's the getField and setField values for IInventory mean?
L495[14:09:02] <LexDesktop> Someone made it yes why?
L496[14:09:37] <PaleoCrafter> it looks an awful lot like this one: http://halo.wikia.com/wiki/Forge xD
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L498[14:10:05] <gigaherz> Rallias: in vanilla containers
L499[14:10:12] <gigaherz> they use the fields stuff in order to synchronize extra data
L500[14:10:18] <gigaherz> such as the furnace's progressbar
L501[14:10:24] ⇨ Joins: [NK]Ghost (~GFt@72.64.90.31)
L502[14:10:30] <gigaherz> for you, it's meaningless and useless
L503[14:10:36] <gigaherz> in fact, you shouldn't even be looking at IInventory.
L504[14:10:40] <LexDesktop> humm
L505[14:10:41] <LexDesktop> well shit
L506[14:11:08] <LexDesktop> Dont know if they have the wrong icon there, or whoever 'made' it lied {i'd have to look in my logs for whoever made it}
L507[14:11:57] <PaleoCrafter> any reference to Halo Forge brings up this icon, so I suppose the latter is unfortunately the case
L508[14:11:57] <gigaherz> no it's not the wrong icon
L509[14:12:26] <gigaherz> http://www.gamingonpc.com/wp-content/uploads/2016/08/forge.jpg
L510[14:12:43] <LexDesktop> I only find it on wiki pages, and cant find the official Halo Forge site.
L511[14:13:18] <gigaherz> https://content.halocdn.com/media/Default/community/blogs/h5forge-recommended-spec-sheet--dd86eb67b05a4fab813259e2df7ce4af.jpg
L512[14:13:22] <gigaherz> this is from the halo people
L513[14:13:36] <LexDesktop> well fuck
L514[14:13:40] <LexDesktop> looks like we need a replacement
L515[14:13:52] <LexDesktop> And gunna smack whoever got it in the first place.
L516[14:14:15] <gigaherz> I wonder, though
L517[14:14:21] <gigaherz> where was this used first?
L518[14:15:05] <PaleoCrafter> google's reverse image search didn't bring any meaningful source up for me, so I think it is safe to assume Halo was the first to use it
L519[14:15:40] <gigaherz> that's the thing, I'm not actually finding ANY image dated before forge's use
L520[14:15:56] <gigaherz> it coudl very well be that both used the same "stock art"
L521[14:16:11] <PaleoCrafter> yeah, but you would probably find that then :P
L522[14:16:39] ⇨ Joins: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L523[14:17:08] <LexDesktop> https://github.com/MinecraftForge/FML/commit/a39482c4b7ac2883f821619b47ff31e0b6e74b29#diff-6594abf937b0d57bc8031f7adbd6daf3 April 2015 is when it pops up on that.
L524[14:18:30] <PaleoCrafter> the person might just have pulled it off of google, gigaherz, Halo's is under the first couple of results when I search for "Forge logo" xD
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L526[14:20:52] <PaleoCrafter> it doesn't happen to be this guy, Lex? http://designode.deviantart.com/art/Minecraft-Forge-Icon-560515661 xD
L527[14:21:20] <PaleoCrafter> wait, that's too new
L528[14:21:24] <LexDesktop> iirc its from the guy who made my busniess cards, i used to have a link to him on my other site, but that seems to be down.
L529[14:23:14] <LexDesktop> Zaver SLO
L530[14:23:31] <LexDesktop> 12/14/14
L531[14:24:19] <illy> I wonder if I could capture build info from jenkins with the bot
L532[14:28:20] <LexDesktop> http://pad1.whstatic.com/images/thumb/c/cc/Use-Forge-in-Halo-3-Step-1.jpg/aid527525-728px-Use-Forge-in-Halo-3-Step-1.jpg.webp seems to be halo 3's original logo.. so when did they switch...
L533[14:28:57] ⇨ Joins: Randysdoom (~Randysdoo@2601:243:c300:1911:544d:6089:3023:abb9)
L534[14:29:29] <PaleoCrafter> http://img.wpxbox.com/Halo-4-Forge.png is from Halo 4
L535[14:31:38] <LatvianModder> So... let the 'make the best new forge logo' begin?
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L537[14:32:11] <sham1> If only I knew how to art
L538[14:32:15] <LexDesktop> ya write something up for me?
L539[14:32:44] <LexDesktop> Dont want to point out that we've been using shit we shouldn't, but we do need a replacement and hopefully a replacement for business cards as well...
L540[14:32:51] <LexDesktop> im rahter fucking annoied now.
L541[14:33:08] <LexDesktop> Ownership Statement: All of the content in this package was created by Sašo Oražem aka Zaver except icons.
L542[14:33:08] <LexDesktop> #ICONS#
L543[14:33:08] <LexDesktop> Icons used are protected under license: http://creativecommons.org/licenses/by/3.0/ which indicates that icons can be used, shared and modified for personal or commercial purposes.
L544[14:33:08] <LexDesktop> Icons website: http://icons8.com/
L545[14:33:18] <LexDesktop> From the license I got from Zaver --^
L546[14:33:40] <sham1> As you should be. The person who gave you the logo just made a very annoying copyright infringement
L547[14:33:47] <illy> Did he charge you?
L548[14:34:02] <LexDesktop> no, it was free, so i can let it slide a little but COMMON!
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L550[14:34:54] <LexDesktop> I mean forge itself is in legal grey area, but I try NOT to break things when i can.
L551[14:35:14] <illy> new Properties():
L552[14:35:14] <LatvianModder> Since forge is a furnace.. I suggest "Coders go in, mods come out", drawn in a very brutal way
L553[14:35:16] <illy> opps
L554[14:35:28] <LatvianModder> thats the wrong coln
L555[14:35:36] <sham1> How would that be drawn
L556[14:35:46] <LexDesktop> Side note, we also need a replacement for this: https://github.com/MinecraftForge/MinecraftForge/blob/1.10.x/src/main/resources/forge_logo.png
L557[14:35:53] <LexDesktop> but ive given up on that
L558[14:36:10] <LexDesktop> Icons shouldnt have text
L559[14:36:13] <LatvianModder> Because it has "Minecraft" or because you dont like it?
L560[14:36:17] <LatvianModder> Ah
L561[14:36:20] <LexDesktop> Both
L562[14:36:28] <sham1> Well, the logo is kind of...
L563[14:36:30] <sham1> eh
L564[14:36:50] <LexDesktop> But ya, we need a "Forge" header. I'd prefer to move away from the "Minecraft" name in all branding. Its there for legacy reasons only.
L565[14:36:59] <LatvianModder> This is more like forge_banner.png not logo. Logos should usually be quared
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L567[14:37:06] <LatvianModder> s*
L568[14:37:21] <PaleoCrafter> icons, yes
L569[14:37:25] <LexDesktop> Yes, thats the banner used for the forum header, and the header of the mod info in game
L570[14:37:33] <PaleoCrafter> logos can be whatever aspect ratio you want :P
L571[14:37:45] <LexDesktop> Someone who is better at typing, and knows the graphical terms, should write me a nice call to arms.
L572[14:37:52] <PaleoCrafter> because the logo usually is text + icon
L573[14:37:58] <LatvianModder> icon, texture, picture, logo, banner, painting, image. Your turn :P
L574[14:37:59] <LexDesktop> Could make it a compition, and offer like $100 to the winner?
L575[14:38:16] <LatvianModder> Im so in. Gonna need all my MS Paint skills combined
L576[14:38:28] <illy> iirc github redirects the push URLs so you could rename the org if you wanted to
L577[14:38:39] <LatvianModder> PNG works or you'd need an SVG one too?
L578[14:38:48] <PaleoCrafter> logos always need to be vector, dude
L579[14:38:58] <LexDesktop> I prefer compitions when it comes to this because 1) just randomly picking a artist means they are the dictator of what is made and 2) I can't give any input because im not creative.
L580[14:39:12] <LexDesktop> We need:
L581[14:39:21] <PaleoCrafter> could take some inspiration from this: https://forums.spongepowered.org/t/submit-your-logo-design/1260
L582[14:39:29] <LatvianModder> Oh, theres also the gif of loading screen
L583[14:39:32] <LexDesktop> Logo - Vector, to be used for website favico, and busniess cards
L584[14:39:34] ⇨ Joins: cpup (~cpup@32.218.119.174)
L585[14:39:46] <LexDesktop> Banner: Forum/website header, mod info page
L586[14:40:06] <LexDesktop> Loading Gif - Used for the loading screen. Probably just the logo in action.
L587[14:40:24] <LexDesktop> Buesniess cards. Cuz I obviously need a replacement now.
L588[14:40:45] * LatvianModder steals Curse logo and recolors it to be blue/purple
L589[14:41:08] <sham1> copyright infringement-tastic
L590[14:41:17] <LatvianModder> :D
L591[14:41:17] <PaleoCrafter> hey, LatvianModder, I already had that idea!
L592[14:41:32] <LexDesktop> anwyays any able to write that up for me plz <3
L593[14:41:37] <illy> LatvianModder: remember to charge $200 for it
L594[14:41:42] <LatvianModder> Let the games.. begin
L595[14:41:58] <LatvianModder> Oh yeah, definitely
L596[14:42:55] ⇦ Quits: brandon3055 (~Brandon@122.129.142.14) (Read error: Connection reset by peer)
L597[14:44:58] <LatvianModder> I'm one step ahed.. I got a drawing tabled! :P http://i.imgur.com/4rdST2x.jpg
L598[14:45:37] ⇨ Joins: brandon3055 (~Brandon@122.129.142.14)
L599[14:46:11] <sham1> Dat lighting
L600[14:46:34] <LatvianModder> phone camera is shit
L601[14:47:21] <sham1> Also, a webapp IRC client
L602[14:47:43] <LatvianModder> I use all the webapp clients
L603[14:47:45] <IoP> https://www.dropbox.com/s/x7i71i3z9fthrqq/logo.png?dl=0 there
L604[14:48:03] <IoP> LatvianModder: mine is finished!
L605[14:48:03] <LatvianModder> aint gonna beat mine http://ss.latmod.com/pc/2016-08-31_22.32.40.png
L606[14:48:22] <LexDesktop> I know you guys are joking, but I kinda need it...
L607[14:48:31] <IoP> LatvianModder: that does not scale well :/
L608[14:48:41] <sham1> Is not webscale
L609[14:48:43] <LatvianModder> Im actually working on a real logo in background :P
L610[14:48:55] <sham1> Needs more mongoDB
L611[14:50:01] <sham1> Also, the adobe Reader for android is awesome
L612[14:50:09] <sham1> Night mode activate
L613[14:50:18] <IoP> better that ezpdf?
L614[14:50:23] <IoP> than
L615[14:50:41] <sham1> dunno
L616[14:51:10] <sham1> But at the same time, it's adobe. I imagine they know their own standard
L617[14:51:46] <LatvianModder> Lex what color scheme should we use?
L618[14:52:13] <LatvianModder> orange / black / gray is something I prefer, but that's too close to curse's
L619[14:52:26] <PitchBright> o/ Any of the forge forum admin/mods around?
L620[14:52:37] <PaleoCrafter> replace orange with red, LatvianModder :P
L621[14:52:37] <LexDesktop> Thats my preferred sceme as well
L622[14:52:38] <sham1> Well, there's lex
L623[14:52:45] <LexDesktop> but I do like the black/white for the logos
L624[14:52:46] <LexDesktop> simple
L625[14:54:58] <PitchBright> Lex, I just found out there was a password reset on the forums a couple months ago. I've since changed my ISP which is what my forge account was linked to. Abar said maybe diesie or one of the guys here could fix me up. Kash said to ping ya but I didn't wanna troube ya. Do you have time to help me out there?
L626[14:55:19] <LexDesktop> :/
L627[14:55:40] <PitchBright> I know. I'm not in there often, but I'd hate to lose the username... I've had it for about 5 years I think.
L628[14:55:53] <LexDesktop> Whats the email, user profile, and something that proves its yours
L629[14:56:03] <PitchBright> can I PM ya that stuff?
L630[14:56:08] <LexDesktop> ya
L631[14:56:22] <PitchBright> thanks man! Info comin' right up.
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L633[14:59:36] <LatvianModder> lol so far my logo ideas fail http://ss.latmod.com/pc/2016-08-31_22.59.16.png
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L635[15:00:38] <illy> I thought it was going to be a bearded anvil :P
L636[15:01:07] <PaleoCrafter> I sort of have an idea on a logo which would be nice to animate, but I can't art xD
L637[15:01:13] <LexDesktop> Seriously if someone wants to write me up a forum post that'd be great.
L638[15:01:23] <LexDesktop> The idea being to find a replacement
L639[15:01:46] <LatvianModder> PaleoCrafter: tell me the idea, I will try to art :D
L640[15:01:46] <LexDesktop> and then whoever wins could get more work because we'll eventually need the forums/download page/other web stuff re-done
L641[15:02:24] <PaleoCrafter> on that note, Lex, may I PM you? I already talked to Flamegoat about it, but sort of didn't have time since then
L642[15:02:37] <LexDesktop> sure
L643[15:02:55] <PaleoCrafter> LatvianModder, well, something involving a furnace and sparks going up from it for the animation :P
L644[15:03:20] <LatvianModder> So.. Curse logo.. but with furnace
L645[15:03:33] <PaleoCrafter> I guess so xD
L646[15:03:34] <LatvianModder> I can just copy-paste curse flame over vanilla furnace xD
L647[15:04:03] <gigaherz> lol
L648[15:04:16] <gigaherz> no need
L649[15:04:40] <gigaherz> I mean, I'd be willing to contribute some stock art if so ;P
L650[15:04:41] <gigaherz> http://www.shutterstock.com/pic-227847466/stock-vector-big-set-of-29-flame-and-fire-vector-icons-vector-file-is-fully-layered.html?src=apkjm0CJ2I5Zqu6v7y41WA-1-2
L651[15:04:41] <LatvianModder> aw man, my pen just ran out of battery. *plugs in charger and stares angrly*
L652[15:04:44] <gigaherz> some of those flames look nice ;P
L653[15:05:41] <gigaherz> http://www.shutterstock.com/pic-383565781/stock-vector-anvil-icon-anvil-icon-vector-anvil-icon-art-anvil-icon-eps-anvil-icon-image-anvil-icon-logo-anvil-icon-sign-anvil-icon-flat-anvil-icon-design-anvil-icon-app-anvil-icon-ui-anvil.html?src=SC257dUNJqIHCbZTezs0Iw-1-0
L654[15:05:47] <gigaherz> and with that you'd have half the logo done ;P
L655[15:05:58] <LexDesktop> "my pen just ran out of battery" 21st century folks!
L656[15:06:28] <gigaherz> although I suppose it woudl be best if the logo was opensource
L657[15:06:50] <gigaherz> https://openclipart.org/detail/240285/anvil-hammer
L658[15:06:52] <gigaherz> lol almost
L659[15:06:53] <gigaherz> XD
L660[15:07:18] <LatvianModder> Im glad im not an artist
L661[15:07:41] *** fry is now known as fry|sleep
L662[15:07:50] <LatvianModder> because then it would be an actual problem
L663[15:08:21] <LatvianModder> gigaherz: http://ss.latmod.com/pc/2016-08-31_23.06.54.png
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L665[15:08:42] <Tombenpotter> Anyone has a link to a github file using the ItemFluidContainer? I'm confused cause I can't see anything to do with capabilities or stuff
L666[15:08:57] <Tombenpotter> Nor the NBT saving for that matter
L667[15:09:25] <gigaherz> when you attach a capability to an item ,you attach an ICapabilityProvider, which can optionally be ICapabilitySerializable
L668[15:09:45] <gigaherz> (combines the provider with INBTSerializable), giving you the read and save options
L669[15:09:55] <Tombenpotter> O-kay
L670[15:09:59] <gigaherz> if capabilities confuse you, try reading this
L671[15:10:00] <gigaherz> https://gist.github.com/gigaherz/2dbaaff11e32940cc9500e863071b69b
L672[15:10:05] <Tombenpotter> But the fluid capabilty has these right?
L673[15:10:47] <gigaherz> yes
L674[15:11:16] <gigaherz> although, FluidHandlerItemStack doesn't use serializable caps
L675[15:11:24] <gigaherz> it writes the data directly onto the ItemStack's nbt
L676[15:11:30] <Tombenpotter> That's fine
L677[15:11:59] <Tombenpotter> But point is, ItemFluidHander looks like that to me, which I find surprisingly emtpy https://puu.sh/qVpD0.png
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L679[15:12:51] <gigaherz> that's because the work is done in the FluidHandlerItemStack
L680[15:13:04] <gigaherz> which is the one that gets attached to each separate ItemStack
L681[15:13:11] <gigaherz> and manages that one itemstack's contents
L682[15:13:32] <gigaherz> while there's only one single instance of the Item class, that manages all of them
L683[15:13:36] <Tombenpotter> Ah
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L686[15:17:29] <Tombenpotter> Items have no hasCapability and getCapability though
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L688[15:17:37] <Tombenpotter> But itemstacks do
L689[15:17:40] <Tombenpotter> Is that correct?
L690[15:18:09] <LatvianModder> here's an actual logo idea http://ss.latmod.com/pc/2016-08-31_23.15.23.png But I dont really like the tilted F. But this looks even worse http://ss.latmod.com/pc/2016-08-31_23.18.01.png
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L692[15:18:27] <LexDesktop> Latvian: Not allowed to use 'Minecraft'
L693[15:18:35] <LatvianModder> Ah right. Darn
L694[15:20:01] <IoP> Blockgame Forge
L695[15:20:03] <PitchBright> Are you doin' a Forge logo contest?
L696[15:20:18] <LexDesktop> If someone writes me a forum post.
L697[15:20:36] <Lylac> Do you want to use just 'Forge'? or Forge and other text?
L698[15:20:51] <LexDesktop> Just Forge
L699[15:21:10] <PitchBright> what's your timeline? need a new logo by when?
L700[15:21:19] <LexDesktop> I'd prefer to stay away from the "Minecraft" word because its trademarked
L701[15:21:23] <LexDesktop> when i can
L702[15:22:22] <illy> getwebhookport()
L703[15:22:59] <PitchBright> I'm a brand engineer, so I'd love to take a stab at it, and see if I can come up with something ya like.
L704[15:23:58] <LexDesktop> Read up for what I need, and as I said, this may lead to more work {forums, downloads, maven} later as if we do this I'd like to make it a nice theme for the whole new site and shit.
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L706[15:25:27] <PitchBright> sweet sweet... would be cool to do a whole rebranding shebang
L707[15:27:03] <howtonotwin> May I ask why nothing in Forge may be written in Scala? (Not looking to start a flamewar; flamewars lead to writing blatant lies such as "Linus 'my first, and hopefully last flamefest' Torvalds." :P)
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L709[15:28:03] <LexDesktop> Because scala has a lot inherant issues related to how it compiles down. It also has a extended end user requirement for both runtime and devtime.
L710[15:28:13] <LexDesktop> Minecraft is java, therefor we do java.
L711[15:29:16] <LatvianModder> I dont even know why scala mods exist. Like. Cmon its not that hard to do the same thing in Java
L712[15:29:20] <howtonotwin> alright, thanks.
L713[15:29:38] <howtonotwin> Did we just not say "no flamewars"?
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L715[15:30:15] <LatvianModder> Well, YOU dont want to start a flame war :P
L716[15:30:28] <IoP> just wait for Kotlin mods
L717[15:30:53] <howtonotwin> Isn't natural pledge written in Kotlin?
L718[15:32:03] <illy> the scala thing isnt that big of an issue the bot is simple enough to the point to where I have to care :D I debating about adding the lable fuctionality to it.
L719[15:32:27] <illy> I dont have to care*
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L725[15:45:42] <Lylac> The anvil here: http://i.imgur.com/Whq1adS.gif . Is that mojang's or Forge's ?
L726[15:46:41] <PaleoCrafter> the anvil itself is Halo's, the animation is Forge's :P
L727[15:47:10] <Lylac> not part of minecraft. noted
L728[15:47:52] <LatvianModder> I see.. *ahem* 1.7.10 there..
L729[15:48:03] <Lylac> its a random pic from google
L730[15:48:17] <LatvianModder> I'll keep an eye on you! <.<
L731[15:48:52] <LatvianModder> Is it Halo's or is it.. something Halo Also used?
L732[15:49:07] <gigaherz> that's what we don't REALLY know
L733[15:49:10] <howtonotwin> But who was Forge?
L734[15:49:20] <LatvianModder> dum dum duum
L735[15:49:22] <gigaherz> but it's safer to assume that it is halo's than thinking it isn't
L736[15:49:40] <LatvianModder> Like. It could be a random icon from net that Halo used the same way Forge does. BUT thats not usually the case with huge games like Halo
L737[15:50:00] <gigaherz> wyeah problem is it's not really halo's logo
L738[15:50:08] <gigaherz> it's a minor icon used in a related feature
L739[15:50:15] <LatvianModder> Forge gamemode
L740[15:52:10] * Lylac googles halo forge icon
L741[15:52:21] <Lylac> Oh it actually came from the game itself as a dlc
L742[15:52:49] <LexDesktop> Yes, we dont know where the anvil came from, I was TOLD that it was made by the guy who gave it to me.
L743[15:52:53] <LexDesktop> But its better safe then sorry
L744[15:52:59] <LexDesktop> So new context!
L745[15:53:03] <LexDesktop> contest!*
L746[15:53:06] <Lylac> http://www.leviathyn.com/2013/03/29/halo-4-dlc-forge-island-released-today/
L747[15:53:43] <Lylac> someone animated it. the assets definitely came from the game
L748[15:53:47] <gigaherz> is that the earliest appearance?
L749[15:54:35] <Lylac> im not sure. its from a google search result
L750[15:54:36] <LexDesktop> No clue, and dont really care.
L751[15:54:50] <Lylac> I have no experience with the halo franchise
L752[15:55:11] <howtonotwin> We don't know whether MC Forge or Halo Forge made it first, or if it's just a stock photo we both used. That's the problem.
L753[15:55:23] <PaleoCrafter> well, Halo Forge definitely used it first
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L755[15:55:54] <gigaherz> http://www.littleenglishhaloblog.com/2012/10/halo-4-interactive-guide.html
L756[15:56:00] <gigaherz> halo already used it in 2012
L757[15:56:04] <gigaherz> while I believe forge got it in 2014
L758[15:56:20] <LexDesktop> Again, not really an issue anymore of when.
L759[15:56:31] <LexDesktop> As soon as we get a replacement we'll stop using it.
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L761[15:57:07] <gigaherz> yeah sorry, curiosity ;P
L762[15:57:34] <Lylac> ^
L763[15:57:39] <gigaherz> HAH
L764[15:57:39] <LexDesktop> Right now the next action is having one of you guys write me a forum post ;)
L765[15:57:43] <gigaherz> https://www.google.es/imgres?imgurl=http://kovka-bryansk.ru/img/logo.svg&imgrefurl=http://kovka-bryansk.ru/&h=587&w=498&tbnid=0g8fSQyEzHIMsM&tbnh=244&tbnw=207&usg=__u4CL2_ytn7nLFKK2SslE8_Rn9fM=&hl=en-ES&docid=WlhEez8W57DHhM
L766[15:57:43] <LexDesktop> cuz I can't write
L767[15:57:47] <LatvianModder> http://ss.latmod.com/pc/2016-08-31_23.57.43.png
L768[15:58:00] <LatvianModder> ok, that looks like a cool tool icon for a mod, but not sure about logo
L769[15:58:20] <gigaherz> way too low-res? ;P
L770[15:58:29] <PaleoCrafter> ^ I want some sleek vector art
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L772[15:59:02] <LexDesktop> I LIKE the hammer and anvil icon we have
L773[15:59:05] <LexDesktop> its simple, and works
L774[15:59:08] <gigaherz> I could easily do some crappy silhouette, but I'm no artist
L775[15:59:18] <LexDesktop> Just need something that is not of questionable history
L776[16:01:18] <LatvianModder> maybe just redraw the same icon
L777[16:01:20] <PaleoCrafter> do you want your post to include information on why a new logo is required, Lex?
L778[16:01:53] <LexDesktop> Not really just emphasize that it MUST all be original work and the winner will essentially be 'selling' me all copyrights to it for the $100 prize
L779[16:02:04] <PaleoCrafter> k
L780[16:03:30] <LexDesktop> And again, that the winner could potentially {I say potentially because i dont know when we're actually gunna be changing forums and stuff} get more paid work.
L781[16:04:20] <PaleoCrafter> Will there be a community vote on the logo or will you decide?
L782[16:04:28] <LexDesktop> bit of both
L783[16:04:30] <PitchBright> mmmm
L784[16:04:39] <PitchBright> *raises his hand*
L785[16:04:45] <PitchBright> can I suggest that's a bad idea?
L786[16:04:59] <LexDesktop> My word is final, but id like to see what the community thinks
L787[16:05:40] <LexDesktop> Even if the votes are hidden to the community
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L794[16:27:53] <PaleoCrafter> until when do you want the competition to run, Lex?
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L798[16:36:06] <KnightMiner> Is there a proper way to add a new food that acts as milk, seeing as how potion effects respond to an item check?
L799[16:36:29] <KnightMiner> It technically is milk, but not Items.MILK_BUCKET (different container)
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L801[16:37:48] <KnightMiner> (right now what I have is just passing along an itemstack containing a milk bucket to the function PotionEffect:isCurativeItem()
L802[16:42:58] <PaleoCrafter> excuse the ping, LexDesktop, but here you go: http://pastebin.com/RRGPdJRX if you need any of the wording changed, just ping me
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L806[16:44:18] <PaleoCrafter> wait, use this: http://pastebin.com/HKUZzp7K
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L812[17:10:34] <LexDesktop> Sure works for me
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L814[17:10:48] <LexDesktop> by the way fuck health insurance...
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L827[17:30:12] <gigaherz> so I did a thing:
L828[17:30:13] <gigaherz> https://dl.dropboxusercontent.com/u/743491/MC/anvil.png
L829[17:30:17] <gigaherz> https://dl.dropboxusercontent.com/u/743491/MC/anvil.svg
L830[17:30:33] <gigaherz> I don't plan on competing, since I don't think of myself as an artist (and I don't care about the prize)
L831[17:30:54] <gigaherz> I'm also not sure that it's different enough not to infringe on any potential trademarks
L832[17:31:11] <Lex|Odin> ya looked to similar
L833[17:31:17] <gigaherz> but consider it CC-0, if anyone wants it
L834[17:32:05] <gigaherz> i jsut wanted to know how long it took me (about an hour, on and off -- mostly because I did it in two separate programs since Inkscape sucks or I suck at using it)
L835[17:36:12] <gigaherz> it's funny, though, how most depictions of "forge" as a logo involve an anvil
L836[17:36:17] <gigaherz> a forge isn't the anvil, it's the "oven"
L837[17:36:43] <gigaherz> not where you melt metal, but where you heat it up before hitting it in the anvil
L838[17:36:52] <gigaherz> although I suppose it' hard to depict an actual forge
L839[17:36:57] <gigaherz> while it's easy to recognize the anvil
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L841[17:39:45] <quadraxis> well there's forge as a verb
L842[17:40:09] <plathrop> quadraxis beat me to it. Arguably you're depicting the act of forging there :-)
L843[17:40:13] <PaleoCrafter> I personally think of 'forge' as the general workplace of a smith
L844[17:40:29] <plathrop> Though if you hit your anvil with your hammer like that you won't be a happy smith for long :-)
L845[17:40:49] <quadraxis> i do associate forge with the workplace, but apparently that's a smithy
L846[17:44:45] <gigaherz> the word can be used to mean smithy, too
L847[17:45:00] <gigaherz> and the verb
L848[17:46:00] <gigaherz> plathrop: well that's why there's sparks -- it's little chips of the hammer ;P
L849[17:46:18] <gigaherz> I mean there isn't even a piece of hot metal in there ;P
L850[17:46:19] <IoP> https://github.com/MinecraftForge/MinecraftForge/blob/1.10.x/src/main/resources/assets/fml/textures/gui/forge.png for comparison
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L852[17:48:19] <gigaherz> yeah
L853[17:48:35] <IoP> gigaherz: tbh yours looks better because it's not so tall
L854[17:48:40] <gigaherz> yes
L855[17:48:47] <gigaherz> that's something common with the halo one
L856[17:48:57] <gigaherz> the forge one is weirdly taller
L857[17:49:10] <gigaherz> indirectly -- bryansk.ru/img/logo.svg
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L859[17:49:20] <gigaherz> incidently*
L860[17:51:29] <PaleoCrafter> 404?
L861[17:51:46] <gigaherz> oops
L862[17:51:48] <gigaherz> copied half the url
L863[17:52:01] <gigaherz> http://kovka-bryansk.ru/img/logo.svg
L864[17:52:22] <gigaherz> I found this in what appeared to be an older appearance of the logo
L865[17:52:33] <gigaherz> however, closer examination shows that it was added around 2014 -- after halo
L866[17:52:50] <gigaherz> 2015*
L867[17:52:50] <gigaherz> https://web.archive.org/web/20150801205804/http://kovka-bryansk.ru/
L868[17:53:42] <Lylac> sleep be damned. I don't want to crash and spend 8 hours asleep z.z
L869[17:54:03] <gigaherz> I do, but it's too late for that
L870[17:54:08] <gigaherz> I'll sleep at most 7 hours
L871[17:54:19] <gigaherz> and that'd be only if I jump into bed RIGHT NOW
L872[17:54:21] <gigaherz> ;P
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L884[18:33:57] <PitchBright> yeah me too... I see the Forge as the "workshop"
L885[18:36:11] <PitchBright> the verb "forge" is pretty closely associated with the noun "forge"... so that's a good thing.
L886[18:36:39] <PitchBright> as in "to make"
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L896[19:17:53] <Tazz> gigaherz, would it be too much to do some NLP in a minecraft mod? XD
L897[19:18:04] <Tazz> cause Im totally leading myself there atm...
L898[19:18:05] <Tazz> XD
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L901[19:22:57] <LatvianModder> Resource manager seems to treat resource packs and mods differently
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L903[19:24:06] <LatvianModder> All mod asset ids are present in Minecraft.getMinecraft().getResourceManager().getResourceDomains() but only resourcepacks seem to respond to getResourceManager().getAllResources() & getResourceManager().getResource()
L904[19:28:28] <Lex|Odin> All mods are resource packs...
L905[19:28:31] <Lex|Odin> so no clue what you're doing
L906[19:28:49] <PitchBright> Lex, I never got that email
L907[19:29:59] <PitchBright> I don't know what's up. It's not a Junk/Spam folder issue.
L908[19:31:45] <PitchBright> I've got a comp logo set here for ya too. Where do I fire that off ta?
L909[19:32:44] <LatvianModder> That's what I though. Gonna double check resources tomorrow
L910[19:33:23] <LatvianModder> But regular resource packs take priority, right? Since they load their textures over modded textures
L911[19:34:26] <Ordinastie_> the resource returns is taken from loaded resources packs, in the order set in the GUI and goes down the list as long as it's not found
L912[19:35:04] <Lex|Odin> yes, built in resource packs are lower priority then custom ones
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L915[19:51:19] <LatvianModder> yep, nevermind, it works fine, I had a problem elsewere
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L919[19:56:39] <Ordinastie_> I really need to find out why launching in dev is so slow for me :(
L920[19:57:17] <kashike> what version, Ordinastie_?
L921[19:57:23] <Ordinastie_> 1.10.2
L922[19:57:29] <kashike> ah
L923[19:57:31] <Ordinastie_> but it's been like that since 1.9
L924[19:58:36] <Ordinastie_> maybe before that even
L925[19:58:50] <Ordinastie_> and now I have that :( net.minecraftforge.fml.common.LoaderException: java.lang.AbstractMethodError: Method net/malisis/core/registry/ClientRegistry$$Lambda$8.call(Lnet/minecraftforge/fml/common/event/FMLEvent;)V is abstract
L926[20:01:38] <diesieben07> what does that lambda implement?
L927[20:01:41] <diesieben07> Ordinastie_, ^
L928[20:02:02] <Ordinastie_> http://puu.sh/qVHnT.png
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L930[20:02:16] <Ordinastie_> it worked before I renamed the method from callback to call
L931[20:02:47] <Ordinastie_> MalisisRegistry.onInit(e -> {
L932[20:02:47] <Ordinastie_> Block.REGISTRY.forEach(this::registerRenderer);
L933[20:02:47] <Ordinastie_> Item.REGISTRY.forEach(this::registerRenderer);
L934[20:02:47] <Ordinastie_> });
L935[20:03:31] <diesieben07> i... i do not see how these two things go together at all...
L936[20:03:37] <diesieben07> forEach wants a consumer
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L938[20:03:48] <Ordinastie_> it's the onInit()
L939[20:03:59] <Ordinastie_> the forEach are inside the lambda
L940[20:04:04] <TheCryptek> LexLap2
L941[20:04:19] <TheCryptek> Sorry tab chose wrong person!
L942[20:04:49] <diesieben07> huh hrm
L943[20:04:53] <diesieben07> can you show ICallback too?
L944[20:04:54] <Ordinastie_> diesieben07, weirdly enough I have another onInit that works though,
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L946[20:05:18] <diesieben07> and that onInit that works
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L948[20:06:07] <Ordinastie_> https://github.com/Ordinastie/MalisisCore/blob/1.9.4/src/main/java/net/malisis/core/util/callback/ICallback.java
L949[20:06:23] <quadraxis> try annotating the interface with @FunctionalInterface and see if the compiler complains?
L950[20:06:30] <Ordinastie_> https://github.com/Ordinastie/MalisisCore/blob/1.9.4/src/main/java/net/malisis/core/registry/Registries.java#L68
L951[20:06:35] <diesieben07> that wont help
L952[20:06:43] <diesieben07> if it wasnt a functional interface, the lambda would not compile
L953[20:07:45] <Ordinastie_> and the error is gone -_-
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L955[20:08:32] <diesieben07> i suspect either eclipse compiler fuckyness or hotswapping
L956[20:08:48] <Ordinastie_> no hotswap, so maybe eclipse
L957[20:14:43] <illy> Lex|Odin: just finished rewriting the bot just need to add a license and a readme mind if I PM you the bot?
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L977[21:29:53] <LexMobile> Wow that is some fucked up hackary of steams and lambdas....
L978[21:30:22] <illy> heh
L979[21:31:21] <LexMobile> No clue why people think thats cleaner, more efficient, useful, or overall just nice. ....
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L981[21:40:51] <bspkrs> LexMobile, so do you want me to run Actuarius on my box?
L982[21:41:39] <bspkrs> if so, just let me know and it shall be done
L983[21:42:45] <Ordinastie_> that's something you should see with fry I think
L984[21:43:50] <Ordinastie_> but he hasn't been very present since he came back from vacation
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L986[21:44:33] <LexMobile> Well we dont have the source for Arcturus
L987[21:44:49] <LexMobile> We need to pull that out to either github or our got
L988[21:45:03] <bspkrs> illy has it, right?
L989[21:45:13] <LexMobile> And run itnoff our server, will poke fry and falme about it
L990[21:45:17] <Ordinastie_> it's another bot
L991[21:45:21] <bspkrs> ah
L992[21:45:22] <LexMobile> No thats a different bot
L993[21:45:34] <bspkrs> well, bots gallore, I say
L994[21:45:36] <illy> mergeing them shoulnt be hard
L995[21:45:50] <bspkrs> what does your bot do?
L996[21:46:31] <LexMobile> Well they would be merged
L997[21:46:37] <LexMobile> If we take them over
L998[21:47:04] <bspkrs> Actuarius is for managing issues and PRs, right?
L999[21:47:30] <Ordinastie_> issues at least
L1000[21:47:36] <illy> bspkrs: listents to a webhook to see if a PR is pointed to the defulat branch if not makes a failed status check
L1001[21:47:37] <bspkrs> because that would be super useful for MCPBot-Issues
L1002[21:48:17] <illy> and an irc message
L1003[21:48:53] <bspkrs> we just have the github webhook setup to post notifications to #mcpbot, but being able to manage them would be even better
L1004[21:49:10] <bspkrs> I say "we", but really it's just me
L1005[21:49:35] * matthewprenger hasn't been helping with that much lately
L1006[21:49:54] <bspkrs> meh, you did a lot... might be easier if it was all in IRC
L1007[21:49:59] <illy> Hmm the bot only works with one repo atm
L1008[21:50:10] <bspkrs> well, sure
L1009[21:50:11] <LexMobile> Yes basically i want to turn Arcturus into a git management bot.
L1010[21:50:13] <matthewprenger> meh githubs interface is actually pretty nice
L1011[21:50:17] <LexMobile> Its on the todos
L1012[21:50:21] <matthewprenger> I can check multiple issues and label them at once
L1013[21:50:42] <bspkrs> it would be confusing to have multiple repos on one bot... we'd just run a second instance that lives in #mcpbot
L1014[21:51:07] <kashike> GitHub needs to add a "Issue Management" or w/e access role, to add/remove labels/assignees/etc
L1015[21:51:17] <LexMobile> Ya, Arcturus is mine you have to name yours something else :p
L1016[21:51:39] <bspkrs> I'd probably just name it MCPBot_Issues or something
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L1018[21:51:48] <Ordinastie_> did you chose that name or is it fry ?
L1019[21:51:55] <LexMobile> Psh mcbot has enough issues
L1020[21:52:01] <LexMobile> I did
L1021[21:52:16] <LexMobile> It... latin... for scribe
L1022[21:52:35] <bspkrs> I'll call it YellAtMe
L1023[21:52:52] <illy> Hi I just named the project spakyforge because of the spark library im using
L1024[21:52:56] <illy> heh*
L1025[21:53:21] <LexMobile> Is it a mc mod? If so please dont use forge in the name.
L1026[21:53:25] <bspkrs> what's wrong with "requests"
L1027[21:53:32] <illy> Its the name of the bot
L1028[21:53:40] <LexMobile> Oh
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L1030[21:54:35] <matthewprenger> Lex, I come to you for forge multipart issues right? it has forge in the name :P /s
L1031[21:54:54] <LexMobile> I will shank a bitch
L1032[21:55:01] <PitchBright> xD
L1033[21:55:03] <matthewprenger> lol
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L1035[21:56:00] <Naiten> hi \o what are you talking about? multipart what?
L1036[21:56:31] <PitchBright> Lex you got 5 minutes to go over this logo set with me? It comes with a little presentation... I wanna go over the different versions and their applications.
L1037[21:56:48] <illy> Ok one last set of tests and to add a license and I'll be ready for you guys to rip the bot apart :P
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L1040[21:59:16] <LexMobile> Umm im on my phone
L1041[21:59:32] <LexMobile> Can the presentation be viewed correctly on phone?
L1042[21:59:41] <PitchBright> ah prolly
L1043[22:00:00] <PitchBright> it's not a 3D interactive thing, or anything
L1044[22:00:14] <illy> sure I can make a test repo real fast
L1045[22:00:25] <LexMobile> Then sure im captive for the next 3 hours deiving to con
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L1047[22:00:45] <illy> damn them kidnaping lex
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L1058[22:37:04] <illy> LexMobile: https://github.com/Illyohs/SparkyTest <-Test Repo, https://github.com/Illyohs/SparkyForge <- Pr bot also do you mind if I bring the bot into this channel?
L1059[22:37:56] <LexMobile> It has airc side?
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L1061[22:39:24] <illy> yes it sends message in IRC if a pr is opend and it doesnt point to master but it will only do that once
L1062[22:40:02] <LexMobile> Mm basically we need a irc core and a plugin system we can do things like issue management and pr checking
L1063[22:40:41] <LexMobile> Also would like a hook into our jenkins system to show build status in irc
L1064[22:40:58] <LexMobile> Also build status for prs but that requires some work on flames end
L1065[22:41:22] <illy> funny you say that https://github.com/Illyohs/SparkyForge#todos
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L1069[22:47:15] <illy> Jenkins Is another hook that could be added, as for IRC issue management I wasnt sure if you wanted that to be in the bot as Arcturus was here but that could be added
L1070[22:47:47] <LexMobile> If this is gunna be merged or replace Arcturus
L1071[22:47:56] <LexMobile> Then it should have all features
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L1073[22:49:01] <illy> I can add that
L1074[22:50:10] <sham1> One thing I would want to see is the ability to queue messages to an IRC user
L1075[22:50:33] <sham1> When they are disconnected or AFK or something
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L1077[22:50:47] <LexMobile> Why would that fit in here?
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L1079[22:51:06] <killjoy> ^ it's not an irc bot. It's a github bot
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L1081[22:52:58] <sham1> ah
L1082[22:53:01] <sham1> nvm
L1083[22:53:28] <sham1> But a bot like that could be useful
L1084[22:53:41] <killjoy> We've got quite a few in #ForgeGradle
L1085[22:54:03] <illy> s/quite a few/to many/
L1086[22:54:27] <killjoy> that's always implied
L1087[22:56:57] <illy> Lex iirc jenkins's PR builder pluign makes a status check on github
L1088[22:58:01] <illy> but the irc plugin has the problem of stalling builds if it cant connect from what I can remember
L1089[22:58:19] <LexMobile> Will have to look into it, but im in no hurry maily waiting on flamegoat to get things sanitized
L1090[22:59:55] <illy> BaseCMD
L1091[22:59:57] <Flamegoat> Nearing the end of a long haul project, so those things are moving up on the to do list.
L1092[23:02:22] <LexMobile> Oh hey make it to nikki alright i take it?
L1093[23:02:53] <LexMobile> And ya, to much on. The todo, sadly they have all been pending for far tonlong :/
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L1095[23:03:08] <killjoy> https://www.youtube.com/watch?v=pLwyoHC9AGc
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L1097[23:04:28] <LexMobile> Will have to look at it later
L1098[23:05:50] <killjoy> Google's been going downhill since they removed the "do no evil" clause from their ToS.
L1099[23:06:02] <killjoy> s/ToS/Mission Statement/
L1100[23:06:42] <LexMobile> Not really...
L1101[23:06:55] <LexMobile> But not getting into that
L1102[23:07:00] <killjoy> agreed
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