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L7[00:25:24] <killjoy1> I can see the
possibilities in pull #3227
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L9[00:27:13] <sham1> That actually isn't
such a bad idea
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L12[00:33:10] <killjoy1> Honey, why is our
son a pig?
L14[00:34:08] <killjoy1> Did I just ping
ichun? ooops.
L15[00:34:12] <killjoy1> And I did it
again!
L17[00:34:32] <illy> killjoy1: there's a
tragic story in that sentance
L19[00:35:41] <sham1> Britney
L20[00:35:45] <sham1> Oh gof
L22[00:36:01] <killjoy1> Britney
bitch
L23[00:38:01] <sham1> "Space
Pants"
L24[00:39:43] <sham1> Why
L25[00:40:30] <illy> because Peter Dinklage
is awesome
L26[00:41:22] <sham1> I'm scared
L27[00:41:44] <illy> why nothing wrong with
space pants
L28[00:42:02] <sham1> There's nothing
wrong
L29[00:42:08] <sham1> I'm just scared
L30[00:43:19] <illy> Ya getting a tour of
the solar system via pants can be a bit overwhelming
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L76[01:59:56] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160831 mappings to Forge Maven.
L77[02:00:00] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160831-1.10.2.zip
(mappings = "snapshot_20160831" in build.gradle).
L78[02:00:10] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L79[02:02:31] <mcm22> Looks like
BlockEvent.BreakEvent is server only. Is this intentional?
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L149[06:41:09] <hch12907> does
writeToNBT(compound) mean writing to the block's NBT or writing to
a variable(created by me)?
L150[06:43:37] <sham1> o/
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L152[06:45:45] <luacs1998> ah crap
L153[06:45:56] <luacs1998> i forgot what
happened to AxisAlignedBB between 1.7 and 1.8...
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L156[06:47:59] <sham1> What do you
mean
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L158[06:50:19] <LatvianModder> new
AxisAlignedBB () vs AxisAlignedBB.create
L159[06:50:35] <LatvianModder> just.. swap
them. new AxisAlignedBB() came after 1.8
L160[06:50:49] <LatvianModder> Same with
Vec3
L161[06:58:57] ***
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L162[07:05:26] <hch12907> I am really
confused, why we call super.writeToNBT(compound) first, and not
last? (after setting all those stuff)
L163[07:13:05] <LatvianModder> More like,
why are we calling super.readFromNBT first and not last
L164[07:13:46] <LatvianModder> wait. I
confused myself. read.. write.. Ugh
L165[07:16:58] <hch12907> those NBT stuff
is confusing me to a whole new level
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L173[07:56:43] <luacs1998> LatvianModder,
i figured it out, thanks anyway
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L175[08:06:59] <hch12907>
super.writeToNBT, then compound.setStuff
L176[08:07:12] <hch12907> or
compound.setStuff first, then super.writeToNBT?
L177[08:07:25] <hch12907> or there are no
differences?
L178[08:09:52] <hch12907> just got on my
computer and tested, there are no differences
L179[08:10:06] <hch12907> which made me
even more confused than before
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L181[08:13:44] <hch12907> will tile
entities with no ITickable lag the server or remain the same
performance as normal blocks?
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L185[08:19:12] <PaleoCrafter> hch12907,
there technically is a difference, you'll just only notice when you
override vanilla stuff :P
L186[08:22:14] <hch12907> welp..
L187[08:22:47] <hch12907> how does it work
though? i wrote to NBT before i changed the data
L188[08:22:54] <hch12907> how does it get
saved?
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L190[08:24:12] <PaleoCrafter> writeToNBT
doesn't actual write to the disk :P
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L200[08:51:20] <Subaraki> ive got java
1.8
L201[08:51:21] <Subaraki>
RenderingRegistry.registerEntityRenderingHandler(EntityAugolustra.class,
RenderAugolustra::new);
L202[08:51:24] <Subaraki> why isnt this
working ??
L203[08:51:37] <Subaraki> it throws error
: cannot convert from void to <unknown>
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L205[09:01:59] <Subaraki> goddang, the
constructor was protected ...
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L217[09:39:20] <hch12907> so many
deprecated functions in minecraft code... yet they are not actually
deprecated.
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L224[09:48:57] <LatvianModder> hch12907:
welcome to Mojang code
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L227[10:02:46] <Naiten> hello everybody
\o/
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L239[10:34:29] <Naiten> !gm func_145780_a
1.7.10
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L245[10:43:04] <hch12907> what's the
difference between TESR and FastTESR?
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L247[10:43:17] <Ordinastie_> FastTESR are
batched together
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L249[10:43:35] <Ordinastie_>
<Ordinastie_> FastTESR are batched together
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L251[10:44:50] <hch12907> so can they be
used in a super large amount(ie. using for building)
L252[10:45:32] <hch12907> without some
significant fps drops?
L253[10:45:33] <Ordinastie_> they're still
rendered every frame
L254[10:45:51] <Ordinastie_> but all the
FastTESR are rendered in one draw call
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L256[10:46:53] <hch12907> hm looks like i
have to continue to use JSON
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L258[10:47:10] <shartte> you can build
models programatically without using TESRs
L259[10:47:24] <shartte> are your models
changing every frame or very frequently? (i.e. animations)?
L260[10:47:36] <hch12907> no
animations
L261[10:47:42] <hch12907> just fancy
looking
L262[10:48:01] <shartte> So fancy they
need more OpenGL features than the standard models can do?
L263[10:48:13] <shartte> If not, you can
still build your quads in Java
L264[10:51:04] <hch12907> my main problem
is that the blocks use the same model yet different textures(like,
hundreds of textures)
L265[10:51:14] <Ordinastie_> stitch
them
L266[10:51:22] <shartte> There's a
BakedQuadRetextured
L267[10:51:57] <shartte> You can wrap your
JSON base model using a Java IBakedModel and just pass through the
quads from the base wrapped with BakedQuadRetextured depending on
which texture replacement you want to use
L268[10:52:15] <hch12907> can I somehow
use a loop to set each block a texture?
L269[10:52:26] <shartte> uh... what?
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L272[10:53:43] <shartte> I am sorry, I
don't follow, hch12907
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L274[10:54:05] <hch12907> my internet
lagged a bit just now.. i will check IBakedModel out. thanks
L275[10:54:23] <shartte> it's more
involved than that, but it's a good starting point
L276[10:54:40] <shartte> Depending on how
many textures you have, you might also still go with forge block
states
L277[10:55:02] <shartte> Do you just have
100 variants of a decorative block?
L278[10:55:30] <hch12907> afaik each block
can only have 16 block states?
L279[10:55:37] <shartte> heh that
depends
L280[10:55:54] <hch12907> yep, 210
variants
L281[10:56:01] <Ordinastie_> hch12907,
explain concretely what you need
L282[10:56:25] <shartte> it can have as
many block states as you want in terms of rendering. but unless
you're using a tile entity to save custom data, you can only save
16 different states to the world / send via network
L283[10:57:02] <hch12907> i have blocks,
sharing a same model,but with different textures
L284[10:58:10] <shartte> and you want all
210 variants to be exposed as placeable blocks to the user?
L285[10:58:22] <hch12907> yes
L286[10:59:36] <shartte> well, you can
always just go ahead and register 210 distinct blocks :P
L287[10:59:53] <hch12907> as a lazy
person, i dont want to make 210 jsons for them :/
L288[10:59:58] <Ordinastie_> non ticking
TE would be better
L289[11:00:13] <hch12907> technically i
could simply use batch
L290[11:00:22] <shartte> if those are
decorative blocks
L291[11:00:31] <shartte> that means they
are objectively worse in terms of performance
L292[11:00:37] <shartte> than vanilla
blocks for example
L293[11:01:08] <Ordinastie_> not
really
L294[11:01:09] <hch12907> they are purely
for decorating, no containers and everything
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L296[11:01:55] <shartte> you will still
incur the cost of book-keeping a tile entity for every placed
decorative block, Ordinastie_
L297[11:01:59] <shartte> and it's just
kinda unnecessary
L298[11:02:23] <Ordinastie_> that's that
or 14 diff blocks
L299[11:02:38] <shartte> You can do it
using java, hch12907, but realistically you can also just write a
small script that generates the JSONs for you. Since the JSON will
just be 2-3 lines of text, it doesn't seem that bad
L300[11:02:57] <shartte> and yes, if you
think there's a good way of grouping your 210 variants into groups
of 16
L301[11:02:59] <shartte> that would be
ideal
L302[11:03:44] <shartte> then you could
just use 210/16 ~= 14 registered blocks, with 16 metadata values
each, resulting in 14 blockstate forge blockstate files
L303[11:04:31] <hch12907> i am using this
method as of now, but if mojang adds a new kind of block, i have to
run them again
L305[11:04:54] <shartte> oh, so you didn't
tell us the whole story, did you :)
L306[11:05:02] <hch12907> the work gets
more larger with each update
L307[11:05:36] <hch12907> indeed i didnt
add some details :p
L308[11:05:43] <Ordinastie_> you keep not
saying what you want...
L309[11:07:30] <shartte> yeah I give
up.
L310[11:08:14] <Ordinastie_> I suspect he
wants his models to use vanilla blocks textures
L311[11:08:26] <shartte> Yeah, but I feel
like I am wasting my time
L312[11:09:08] <hch12907> yes it is using
vanilla texture
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L314[11:09:59] <hch12907> i am sorry... my
native language is not english and sometimes i struggle to express
things
L315[11:10:38] <Ordinastie_> except you
didn't express it wrongly, you didn't express it at all
L316[11:11:25] <hch12907> ._. alright i
will try my best
L317[11:12:03] <Ordinastie_> the thing is,
there is no way to find the texture for a blockState because that
blockState could use multiples
L318[11:12:10] <hch12907> it is a block,
upper half with a kind of texture, lower half another kind of
texture
L319[11:12:33] <Ordinastie_> that sounds
oddly familiar
L320[11:12:37] <hch12907> kind of like two
slabs slapped together
L321[11:12:52] <Ordinastie_> you know that
already exists ?
L323[11:13:34] <Ordinastie_> Mixed
Blocks
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L325[11:15:10] <hch12907> i know that
someone will do something similar
L326[11:15:39] <Ordinastie_> not
"will do", it's already done
L327[11:15:49] <Ordinastie_> I already
did
L328[11:16:46] <hch12907> i kind of did
this to test out
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L330[11:19:00] <hch12907> i kind of gave
up...
L331[11:19:24] <hch12907> i really should
talk more with people, didnt i?
L332[11:20:09] <Ordinastie_> you should
improve your english a bit, it's a bit hard understand what you
mean with your use of verb tenses
L333[11:20:50] <hch12907> i will try
to
L334[11:21:22] <Ordinastie_> if it's a
feature you want to do to learn how to do stuff like that in
modding, go ahead, if you had this mod idea because you wanted it
in your modpack or something, well, it already exists
L335[11:22:03] <hch12907> i am
learning
L336[11:22:35] <Ordinastie_> well, the way
I did it, I store both blockStates in the TE
L337[11:22:48] <Ordinastie_> but for the
rendering, I don't use models, so can't really help you there
L338[11:23:55] <hch12907> i wonder how big
is the performance overhead for updateless TEs
L339[11:24:12] <hch12907> compared to
normal blocks
L340[11:24:32] <Ordinastie_> not enough
overhead to really matter
L341[11:25:52] <Ordinastie_> and to be
fair, the overhead for ticking TE is not that big either
L342[11:26:03] <Ordinastie_> it mostly
depend on the ticking itself
L343[11:28:45] <hch12907> are there any
changes between 1.8 and 1.10 for the TE codes?
L344[11:29:08] <Ordinastie_> the syncing
between server and client did change a bit
L345[11:31:42] <hch12907> are there blogs
that talk about how does minecraft work internaly?
L346[11:32:03] <Ordinastie_> maybe
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L348[11:32:16] <Ordinastie_> but like
tutorials, they go out of date quite rapidly
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L350[11:32:29] <Ordinastie_> best way to
learn is to dig through the code directly
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L352[11:33:38] <hch12907> sometimes the
code is really hard to look at, though
L353[11:33:46] <Ordinastie_> yes
L354[11:33:53] <hch12907> sometimes taking
me from cpasses to classes
L355[11:34:16] <hch12907> and sometimes it
is not deobfed
L356[11:35:36] <hch12907> good night guys,
it's midnight now at asia
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L359[11:40:48] <Rallias> Is there a way to
specify a different ordering for a particular event relative to
another mods handler of the same event?
L360[11:40:54] <Rallias> Relative to load
order.
L361[11:41:44] <Ordinastie_> so you want
your to load before another, but the FMLEvent to be fired after
?
L362[11:42:10] <Rallias> Yeah.
L363[11:42:25] <Ordinastie_> except, there
is no "load" order per say, it's just FMLEvent firing
order
L364[11:42:30] <Ordinastie_> so no, not
possible
L365[11:42:44] <Ordinastie_> don't use the
same event
L366[11:43:03] <Ordinastie_> your init
event will be fired after the other preInit
L367[11:43:05] <Ordinastie_> only
way
L368[11:44:36] <Rallias> Well, part of my
problem is they have a preInit I need to preempt, but a
PlayerDropsEvent that I need to postempt.
L369[11:45:35] <Ordinastie_> ordering only
affect FMLEvents
L370[11:46:17] <Ordinastie_> regular
events have a priority system on their own
L371[11:46:44] <Ordinastie_> see
@SubscribeEvent
L372[11:46:54] <Rallias> Ok.
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L401[13:05:34] <McJty>
setupDecompWorkspace is taking ages right now. Something wrong with
wherever gradle is getting that stuff from?
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L403[13:09:57] <LexDesktop> no you're just
crap
L404[13:14:03] <illy> Lex: just double
checking is this along the lines of what you wanted for when the
bot checked if the PR was built aginst master
http://imgur.com/a/3mUFv
L405[13:15:30] <illy> s/master/default
branch/
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L408[13:21:28] <LexDesktop> sure
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L410[13:26:38] <illy> Cool I'll build it
and send it to you and make a readme I couldn't find the source for
Actuarius on GitHub so I couldn't incorperate it into it
L411[13:28:02] <PaleoCrafter> makes me
wonder...
L412[13:28:04] <PaleoCrafter> $xy
L413[13:28:05] <LexDesktop> Is ether
either fry or bspkrs who is ruynning that one. And speaking of
dunno where it ran off to.
L414[13:28:14] <PaleoCrafter> why, fry,
why? q.q
L415[13:28:34] <TechnicianLP> ?
L416[13:28:49] <bspkrs> it not be me
L417[13:28:54] <bspkrs> I only run
mcpbot
L418[13:29:10] <LexDesktop> i can never
remember
L419[13:30:08] <illy> iirc he runs it on
his desktop
L420[13:30:20] <PaleoCrafter> he
does
L421[13:30:30] <bspkrs> that's just
silly
L422[13:30:30] <LexDesktop> dunno why, we
have a couple dedicated servers
L423[13:30:49] <sham1> Yeah, fry needs to
stick the bot into a server somewhere and have it run there
L424[13:30:58] <PaleoCrafter> he always
said that he'd eventually move it to a dedicated server xD
L425[13:31:08] <PaleoCrafter> he also
claimed that it'd be open source, but whatever
L426[13:31:21] <bspkrs> mcpbot.bspk.rs
could probably handle a second bot
L427[13:31:36] <illy> Let me make a readme
and I'll put it up on github
L428[13:31:55] <bspkrs> what are the
requirements?
L429[13:32:18] <illy> port 2222 needs to
be open
L430[13:32:28] <masa> haha, watched
another "mod review" where they even came to the
conclusion that "I really need to look into this mod"
near the end of the video
L431[13:32:48] <bspkrs> what is it written
in?
L432[13:32:48] <masa> some could claim
that maybe you should do that before you do a "mod
spotlight"
L433[13:32:54] <illy> scala
L434[13:33:29] <LexDesktop> Nothing we run
for forge will ever be written in scala
L435[13:33:57] <illy> Actuarius was
written in scala I was under the assumption that they would be
mergerd if not ill re write it's trivial imo
L436[13:34:17] <LexDesktop> it is? well
shit we'll have to re-write it.
L437[13:34:22] <LexDesktop> For bots I
prefer python
L438[13:34:26] <gigaherz> XD
L439[13:34:34] <LexDesktop> but java would
work
L440[13:34:45] <sham1> Python is good for
bots
L441[13:34:46] <gigaherz> can scala
transpile? ;P
L442[13:34:49] <sham1> But it still is
python
L443[13:34:55] <illy> kk give me a few
hours
L444[13:34:58] <sham1> I think it
can
L445[13:35:24] <Naiten> hi everybody, hi
gigaherz o/
L446[13:35:33] <PaleoCrafter> gigaherz, it
can, to JavaScript xD
L448[13:35:34] <gigaherz> XD
L449[13:35:37] <bspkrs> what is Actuarius
being merged with?
L450[13:35:39] <gigaherz> someone made a
java one
L451[13:35:51] <sham1> Well scala->java
actually makes sense
L452[13:35:52] <PaleoCrafter> well, I'm
talking official transpilation :P
L453[13:36:10] <PaleoCrafter> hardly,
sham1 :P
L454[13:36:27] ***
Darkhax_AFK is now known as Darkhax
L455[13:36:28] <PaleoCrafter> Java's types
are way too weak
L456[13:36:50] <sham1> But isn't that what
scalac does to a certain extent anyway
L457[13:36:52] *
bspkrs looks at python and laughs
L458[13:36:52] *
LexDesktop smacks PaleoCrafter
L459[13:37:01] <PaleoCrafter> Imma shut up
:P
L462[13:37:32] <sham1> >bandicam
L463[13:37:37] <sham1> what is this,
2007?
L464[13:37:54] <sham1> But nice
train
L465[13:37:57]
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L466[13:38:04] <Naiten> sham1, why you
look and my recording means instead of the content -_-
L467[13:38:17] <sham1> Because it is in
the title
L468[13:38:18] <Naiten> however, what do i
use then?
L469[13:38:21] <Ordinastie_> because you
didn't even bother putting a proper title?
L470[13:38:23] <PaleoCrafter> oh, wow,
Java's type system is Turing complete, too?
L471[13:38:38] <sham1> It's what my eyes
were drawn to before the video loaded
L472[13:39:10]
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L473[13:39:22] <Naiten> Ordinastie_,
sham1, welp, i'll _always_ make proper titles from now
L474[13:39:28] <sham1> Well, they are, but
type erasure can kill a lot of fun one can have with them
L475[13:39:47] <Ordinastie_> Naiten, and
use OBS :)
L477[13:40:07] <sham1> Is free as in beer
and speech
L478[13:40:31] <Tombenpotter> Anyone has a
link for a fluid container item?
L479[13:41:24] <illy> bah who needs OBS
when I have ffmpeg and scripts that I barely understand
L481[13:41:40] <LexDesktop> okay
L482[13:41:47] <PaleoCrafter> ah, haven't
heard of it's completeness because it was only proved this year
xD
L483[13:41:50] <LexDesktop> if you're
gunna do a presentation might as well make jokes
L484[13:43:21] <illy> brb need to
restart
L485[13:43:34] ⇦
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L486[13:46:09] <Naiten> sham1, fixed the
title and description :L It's just me made a bunch of enhancements
and filmed them, but forgot that nobody here remembers which
features my mod was lacking :�
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L492[14:00:18] <PaleoCrafter> Lex, if you
happen to still be around, did you choose the Forge anvil icon?
(used for the GitHub organisation, for example)
L493[14:04:21] ⇦
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L494[14:08:43] <Rallias> What's the
getField and setField values for IInventory mean?
L495[14:09:02] <LexDesktop> Someone made
it yes why?
L497[14:09:55] ⇦
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L498[14:10:05] <gigaherz> Rallias: in
vanilla containers
L499[14:10:12] <gigaherz> they use the
fields stuff in order to synchronize extra data
L500[14:10:18] <gigaherz> such as the
furnace's progressbar
L501[14:10:24]
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L502[14:10:30] <gigaherz> for you, it's
meaningless and useless
L503[14:10:36] <gigaherz> in fact, you
shouldn't even be looking at IInventory.
L504[14:10:40] <LexDesktop> humm
L505[14:10:41] <LexDesktop> well
shit
L506[14:11:08] <LexDesktop> Dont know if
they have the wrong icon there, or whoever 'made' it lied {i'd have
to look in my logs for whoever made it}
L507[14:11:57] <PaleoCrafter> any
reference to Halo Forge brings up this icon, so I suppose the
latter is unfortunately the case
L508[14:11:57] <gigaherz> no it's not the
wrong icon
L510[14:12:43] <LexDesktop> I only find it
on wiki pages, and cant find the official Halo Forge site.
L512[14:13:22] <gigaherz> this is from the
halo people
L513[14:13:36] <LexDesktop> well
fuck
L514[14:13:40] <LexDesktop> looks like we
need a replacement
L515[14:13:52] <LexDesktop> And gunna
smack whoever got it in the first place.
L516[14:14:15] <gigaherz> I wonder,
though
L517[14:14:21] <gigaherz> where was this
used first?
L518[14:15:05] <PaleoCrafter> google's
reverse image search didn't bring any meaningful source up for me,
so I think it is safe to assume Halo was the first to use it
L519[14:15:40] <gigaherz> that's the
thing, I'm not actually finding ANY image dated before forge's
use
L520[14:15:56] <gigaherz> it coudl very
well be that both used the same "stock art"
L521[14:16:11] <PaleoCrafter> yeah, but
you would probably find that then :P
L522[14:16:39]
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(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L524[14:18:30] <PaleoCrafter> the person
might just have pulled it off of google, gigaherz, Halo's is under
the first couple of results when I search for "Forge
logo" xD
L525[14:19:13]
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L527[14:21:20] <PaleoCrafter> wait, that's
too new
L528[14:21:24] <LexDesktop> iirc its from
the guy who made my busniess cards, i used to have a link to him on
my other site, but that seems to be down.
L529[14:23:14] <LexDesktop> Zaver
SLO
L530[14:23:31] <LexDesktop> 12/14/14
L531[14:24:19] <illy> I wonder if I could
capture build info from jenkins with the bot
L533[14:28:57]
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L535[14:31:38] <LatvianModder> So... let
the 'make the best new forge logo' begin?
L536[14:31:43]
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L537[14:32:11] <sham1> If only I knew how
to art
L538[14:32:15] <LexDesktop> ya write
something up for me?
L539[14:32:44] <LexDesktop> Dont want to
point out that we've been using shit we shouldn't, but we do need a
replacement and hopefully a replacement for business cards as
well...
L540[14:32:51] <LexDesktop> im rahter
fucking annoied now.
L541[14:33:08] <LexDesktop> Ownership
Statement: All of the content in this package was created by Sašo
Oražem aka Zaver except icons.
L542[14:33:08] <LexDesktop> #ICONS#
L545[14:33:18] <LexDesktop> From the
license I got from Zaver --^
L546[14:33:40] <sham1> As you should be.
The person who gave you the logo just made a very annoying
copyright infringement
L547[14:33:47] <illy> Did he charge
you?
L548[14:34:02] <LexDesktop> no, it was
free, so i can let it slide a little but COMMON!
L549[14:34:46] ⇦
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L550[14:34:54] <LexDesktop> I mean forge
itself is in legal grey area, but I try NOT to break things when i
can.
L551[14:35:14] <illy> new
Properties():
L552[14:35:14] <LatvianModder> Since forge
is a furnace.. I suggest "Coders go in, mods come out",
drawn in a very brutal way
L553[14:35:16] <illy> opps
L554[14:35:28] <LatvianModder> thats the
wrong coln
L555[14:35:36] <sham1> How would that be
drawn
L557[14:35:53] <LexDesktop> but ive given
up on that
L558[14:36:10] <LexDesktop> Icons shouldnt
have text
L559[14:36:13] <LatvianModder> Because it
has "Minecraft" or because you dont like it?
L560[14:36:17] <LatvianModder> Ah
L561[14:36:20] <LexDesktop> Both
L562[14:36:28] <sham1> Well, the logo is
kind of...
L563[14:36:30] <sham1> eh
L564[14:36:50] <LexDesktop> But ya, we
need a "Forge" header. I'd prefer to move away from the
"Minecraft" name in all branding. Its there for legacy
reasons only.
L565[14:36:59] <LatvianModder> This is
more like forge_banner.png not logo. Logos should usually be
quared
L566[14:37:03]
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L567[14:37:06] <LatvianModder> s*
L568[14:37:21] <PaleoCrafter> icons,
yes
L569[14:37:25] <LexDesktop> Yes, thats the
banner used for the forum header, and the header of the mod info in
game
L570[14:37:33] <PaleoCrafter> logos can be
whatever aspect ratio you want :P
L571[14:37:45] <LexDesktop> Someone who is
better at typing, and knows the graphical terms, should write me a
nice call to arms.
L572[14:37:52] <PaleoCrafter> because the
logo usually is text + icon
L573[14:37:58] <LatvianModder> icon,
texture, picture, logo, banner, painting, image. Your turn :P
L574[14:37:59] <LexDesktop> Could make it
a compition, and offer like $100 to the winner?
L575[14:38:16] <LatvianModder> Im so in.
Gonna need all my MS Paint skills combined
L576[14:38:28] <illy> iirc github
redirects the push URLs so you could rename the org if you wanted
to
L577[14:38:39] <LatvianModder> PNG works
or you'd need an SVG one too?
L578[14:38:48] <PaleoCrafter> logos always
need to be vector, dude
L579[14:38:58] <LexDesktop> I prefer
compitions when it comes to this because 1) just randomly picking a
artist means they are the dictator of what is made and 2) I can't
give any input because im not creative.
L580[14:39:12] <LexDesktop> We need:
L582[14:39:29] <LatvianModder> Oh, theres
also the gif of loading screen
L583[14:39:32] <LexDesktop> Logo - Vector,
to be used for website favico, and busniess cards
L584[14:39:34]
⇨ Joins: cpup (~cpup@32.218.119.174)
L585[14:39:46] <LexDesktop> Banner:
Forum/website header, mod info page
L586[14:40:06] <LexDesktop> Loading Gif -
Used for the loading screen. Probably just the logo in
action.
L587[14:40:24] <LexDesktop> Buesniess
cards. Cuz I obviously need a replacement now.
L588[14:40:45] *
LatvianModder steals Curse logo and recolors it to be
blue/purple
L589[14:41:08] <sham1> copyright
infringement-tastic
L590[14:41:17] <LatvianModder> :D
L591[14:41:17] <PaleoCrafter> hey,
LatvianModder, I already had that idea!
L592[14:41:32] <LexDesktop> anwyays any
able to write that up for me plz <3
L593[14:41:37] <illy> LatvianModder:
remember to charge $200 for it
L594[14:41:42] <LatvianModder> Let the
games.. begin
L595[14:41:58] <LatvianModder> Oh yeah,
definitely
L596[14:42:55] ⇦
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L598[14:45:37]
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L599[14:46:11] <sham1> Dat lighting
L600[14:46:34] <LatvianModder> phone
camera is shit
L601[14:47:21] <sham1> Also, a webapp IRC
client
L602[14:47:43] <LatvianModder> I use all
the webapp clients
L604[14:48:03] <IoP> LatvianModder: mine
is finished!
L606[14:48:22] <LexDesktop> I know you
guys are joking, but I kinda need it...
L607[14:48:31] <IoP> LatvianModder: that
does not scale well :/
L608[14:48:41] <sham1> Is not
webscale
L609[14:48:43] <LatvianModder> Im actually
working on a real logo in background :P
L610[14:48:55] <sham1> Needs more
mongoDB
L611[14:50:01] <sham1> Also, the adobe
Reader for android is awesome
L612[14:50:09] <sham1> Night mode
activate
L613[14:50:18] <IoP> better that
ezpdf?
L614[14:50:23] <IoP> than
L615[14:50:41] <sham1> dunno
L616[14:51:10] <sham1> But at the same
time, it's adobe. I imagine they know their own standard
L617[14:51:46] <LatvianModder> Lex what
color scheme should we use?
L618[14:52:13] <LatvianModder> orange /
black / gray is something I prefer, but that's too close to
curse's
L619[14:52:26] <PitchBright> o/ Any of the
forge forum admin/mods around?
L620[14:52:37] <PaleoCrafter> replace
orange with red, LatvianModder :P
L621[14:52:37] <LexDesktop> Thats my
preferred sceme as well
L622[14:52:38] <sham1> Well, there's
lex
L623[14:52:45] <LexDesktop> but I do like
the black/white for the logos
L624[14:52:46] <LexDesktop> simple
L625[14:54:58] <PitchBright> Lex, I just
found out there was a password reset on the forums a couple months
ago. I've since changed my ISP which is what my forge account was
linked to. Abar said maybe diesie or one of the guys here could fix
me up. Kash said to ping ya but I didn't wanna troube ya. Do you
have time to help me out there?
L626[14:55:19] <LexDesktop> :/
L627[14:55:40] <PitchBright> I know. I'm
not in there often, but I'd hate to lose the username... I've had
it for about 5 years I think.
L628[14:55:53] <LexDesktop> Whats the
email, user profile, and something that proves its yours
L629[14:56:03] <PitchBright> can I PM ya
that stuff?
L630[14:56:08] <LexDesktop> ya
L631[14:56:22] <PitchBright> thanks man!
Info comin' right up.
L632[14:56:29]
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L635[15:00:38] <illy> I thought it was
going to be a bearded anvil :P
L636[15:01:07] <PaleoCrafter> I sort of
have an idea on a logo which would be nice to animate, but I can't
art xD
L637[15:01:13] <LexDesktop> Seriously if
someone wants to write me up a forum post that'd be great.
L638[15:01:23] <LexDesktop> The idea being
to find a replacement
L639[15:01:46] <LatvianModder>
PaleoCrafter: tell me the idea, I will try to art :D
L640[15:01:46] <LexDesktop> and then
whoever wins could get more work because we'll eventually need the
forums/download page/other web stuff re-done
L641[15:02:24] <PaleoCrafter> on that
note, Lex, may I PM you? I already talked to Flamegoat about it,
but sort of didn't have time since then
L642[15:02:37] <LexDesktop> sure
L643[15:02:55] <PaleoCrafter>
LatvianModder, well, something involving a furnace and sparks going
up from it for the animation :P
L644[15:03:20] <LatvianModder> So.. Curse
logo.. but with furnace
L645[15:03:33] <PaleoCrafter> I guess so
xD
L646[15:03:34] <LatvianModder> I can just
copy-paste curse flame over vanilla furnace xD
L647[15:04:03] <gigaherz> lol
L648[15:04:16] <gigaherz> no need
L649[15:04:40] <gigaherz> I mean, I'd be
willing to contribute some stock art if so ;P
L651[15:04:41] <LatvianModder> aw man, my
pen just ran out of battery. *plugs in charger and stares
angrly*
L652[15:04:44] <gigaherz> some of those
flames look nice ;P
L654[15:05:47] <gigaherz> and with that
you'd have half the logo done ;P
L655[15:05:58] <LexDesktop> "my pen
just ran out of battery" 21st century folks!
L656[15:06:28] <gigaherz> although I
suppose it woudl be best if the logo was opensource
L658[15:06:52] <gigaherz> lol almost
L659[15:06:53] <gigaherz> XD
L660[15:07:18] <LatvianModder> Im glad im
not an artist
L661[15:07:41] ***
fry is now known as fry|sleep
L662[15:07:50] <LatvianModder> because
then it would be an actual problem
L664[15:08:33] ⇦
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L665[15:08:42] <Tombenpotter> Anyone has a
link to a github file using the ItemFluidContainer? I'm confused
cause I can't see anything to do with capabilities or stuff
L666[15:08:57] <Tombenpotter> Nor the NBT
saving for that matter
L667[15:09:25] <gigaherz> when you attach
a capability to an item ,you attach an ICapabilityProvider, which
can optionally be ICapabilitySerializable
L668[15:09:45] <gigaherz> (combines the
provider with INBTSerializable), giving you the read and save
options
L669[15:09:55] <Tombenpotter> O-kay
L670[15:09:59] <gigaherz> if capabilities
confuse you, try reading this
L672[15:10:05] <Tombenpotter> But the
fluid capabilty has these right?
L673[15:10:47] <gigaherz> yes
L674[15:11:16] <gigaherz> although,
FluidHandlerItemStack doesn't use serializable caps
L675[15:11:24] <gigaherz> it writes the
data directly onto the ItemStack's nbt
L676[15:11:30] <Tombenpotter> That's
fine
L678[15:12:27] ⇦
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L679[15:12:51] <gigaherz> that's because
the work is done in the FluidHandlerItemStack
L680[15:13:04] <gigaherz> which is the one
that gets attached to each separate ItemStack
L681[15:13:11] <gigaherz> and manages that
one itemstack's contents
L682[15:13:32] <gigaherz> while there's
only one single instance of the Item class, that manages all of
them
L683[15:13:36] <Tombenpotter> Ah
L684[15:14:10]
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L685[15:16:49]
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L686[15:17:29] <Tombenpotter> Items have
no hasCapability and getCapability though
L687[15:17:34] ⇦
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L688[15:17:37] <Tombenpotter> But
itemstacks do
L689[15:17:40] <Tombenpotter> Is that
correct?
L691[15:18:12]
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L692[15:18:27] <LexDesktop> Latvian: Not
allowed to use 'Minecraft'
L693[15:18:35] <LatvianModder> Ah right.
Darn
L694[15:20:01] <IoP> Blockgame Forge
L695[15:20:03] <PitchBright> Are you doin'
a Forge logo contest?
L696[15:20:18] <LexDesktop> If someone
writes me a forum post.
L697[15:20:36] <Lylac> Do you want to use
just 'Forge'? or Forge and other text?
L698[15:20:51] <LexDesktop> Just
Forge
L699[15:21:10] <PitchBright> what's your
timeline? need a new logo by when?
L700[15:21:19] <LexDesktop> I'd prefer to
stay away from the "Minecraft" word because its
trademarked
L701[15:21:23] <LexDesktop> when i
can
L702[15:22:22] <illy>
getwebhookport()
L703[15:22:59] <PitchBright> I'm a brand
engineer, so I'd love to take a stab at it, and see if I can come
up with something ya like.
L704[15:23:58] <LexDesktop> Read up for
what I need, and as I said, this may lead to more work {forums,
downloads, maven} later as if we do this I'd like to make it a nice
theme for the whole new site and shit.
L705[15:24:32]
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(uid14943@id-14943.highgate.irccloud.com)
L706[15:25:27] <PitchBright> sweet
sweet... would be cool to do a whole rebranding shebang
L707[15:27:03] <howtonotwin> May I ask why
nothing in Forge may be written in Scala? (Not looking to start a
flamewar; flamewars lead to writing blatant lies such as
"Linus 'my first, and hopefully last flamefest'
Torvalds." :P)
L708[15:27:32]
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L709[15:28:03] <LexDesktop> Because scala
has a lot inherant issues related to how it compiles down. It also
has a extended end user requirement for both runtime and
devtime.
L710[15:28:13] <LexDesktop> Minecraft is
java, therefor we do java.
L711[15:29:16] <LatvianModder> I dont even
know why scala mods exist. Like. Cmon its not that hard to do the
same thing in Java
L712[15:29:20] <howtonotwin> alright,
thanks.
L713[15:29:38] <howtonotwin> Did we just
not say "no flamewars"?
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L715[15:30:15] <LatvianModder> Well, YOU
dont want to start a flame war :P
L716[15:30:28] <IoP> just wait for Kotlin
mods
L717[15:30:53] <howtonotwin> Isn't natural
pledge written in Kotlin?
L718[15:32:03] <illy> the scala thing isnt
that big of an issue the bot is simple enough to the point to where
I have to care :D I debating about adding the lable fuctionality to
it.
L719[15:32:27] <illy> I dont have to
care*
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L726[15:46:41] <PaleoCrafter> the anvil
itself is Halo's, the animation is Forge's :P
L727[15:47:10] <Lylac> not part of
minecraft. noted
L728[15:47:52] <LatvianModder> I see..
*ahem* 1.7.10 there..
L729[15:48:03] <Lylac> its a random pic
from google
L730[15:48:17] <LatvianModder> I'll keep
an eye on you! <.<
L731[15:48:52] <LatvianModder> Is it
Halo's or is it.. something Halo Also used?
L732[15:49:07] <gigaherz> that's what we
don't REALLY know
L733[15:49:10] <howtonotwin> But who was
Forge?
L734[15:49:20] <LatvianModder> dum dum
duum
L735[15:49:22] <gigaherz> but it's safer
to assume that it is halo's than thinking it isn't
L736[15:49:40] <LatvianModder> Like. It
could be a random icon from net that Halo used the same way Forge
does. BUT thats not usually the case with huge games like
Halo
L737[15:50:00] <gigaherz> wyeah problem is
it's not really halo's logo
L738[15:50:08] <gigaherz> it's a minor
icon used in a related feature
L739[15:50:15] <LatvianModder> Forge
gamemode
L740[15:52:10] *
Lylac googles halo forge icon
L741[15:52:21] <Lylac> Oh it actually came
from the game itself as a dlc
L742[15:52:49] <LexDesktop> Yes, we dont
know where the anvil came from, I was TOLD that it was made by the
guy who gave it to me.
L743[15:52:53] <LexDesktop> But its better
safe then sorry
L744[15:52:59] <LexDesktop> So new
context!
L745[15:53:03] <LexDesktop>
contest!*
L747[15:53:43] <Lylac> someone animated
it. the assets definitely came from the game
L748[15:53:47] <gigaherz> is that the
earliest appearance?
L749[15:54:35] <Lylac> im not sure. its
from a google search result
L750[15:54:36] <LexDesktop> No clue, and
dont really care.
L751[15:54:50] <Lylac> I have no
experience with the halo franchise
L752[15:55:11] <howtonotwin> We don't know
whether MC Forge or Halo Forge made it first, or if it's just a
stock photo we both used. That's the problem.
L753[15:55:23] <PaleoCrafter> well, Halo
Forge definitely used it first
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L756[15:56:00] <gigaherz> halo already
used it in 2012
L757[15:56:04] <gigaherz> while I believe
forge got it in 2014
L758[15:56:20] <LexDesktop> Again, not
really an issue anymore of when.
L759[15:56:31] <LexDesktop> As soon as we
get a replacement we'll stop using it.
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L761[15:57:07] <gigaherz> yeah sorry,
curiosity ;P
L763[15:57:39] <gigaherz> HAH
L764[15:57:39] <LexDesktop> Right now the
next action is having one of you guys write me a forum post
;)
L766[15:57:43] <LexDesktop> cuz I can't
write
L768[15:58:00] <LatvianModder> ok, that
looks like a cool tool icon for a mod, but not sure about
logo
L769[15:58:20] <gigaherz> way too low-res?
;P
L770[15:58:29] <PaleoCrafter> ^ I want
some sleek vector art
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L772[15:59:02] <LexDesktop> I LIKE the
hammer and anvil icon we have
L773[15:59:05] <LexDesktop> its simple,
and works
L774[15:59:08] <gigaherz> I could easily
do some crappy silhouette, but I'm no artist
L775[15:59:18] <LexDesktop> Just need
something that is not of questionable history
L776[16:01:18] <LatvianModder> maybe just
redraw the same icon
L777[16:01:20] <PaleoCrafter> do you want
your post to include information on why a new logo is required,
Lex?
L778[16:01:53] <LexDesktop> Not really
just emphasize that it MUST all be original work and the winner
will essentially be 'selling' me all copyrights to it for the $100
prize
L779[16:02:04] <PaleoCrafter> k
L780[16:03:30] <LexDesktop> And again,
that the winner could potentially {I say potentially because i dont
know when we're actually gunna be changing forums and stuff} get
more paid work.
L781[16:04:20] <PaleoCrafter> Will there
be a community vote on the logo or will you decide?
L782[16:04:28] <LexDesktop> bit of
both
L783[16:04:30] <PitchBright> mmmm
L784[16:04:39] <PitchBright> *raises his
hand*
L785[16:04:45] <PitchBright> can I suggest
that's a bad idea?
L786[16:04:59] <LexDesktop> My word is
final, but id like to see what the community thinks
L787[16:05:40] <LexDesktop> Even if the
votes are hidden to the community
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L794[16:27:53] <PaleoCrafter> until when
do you want the competition to run, Lex?
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L798[16:36:06] <KnightMiner> Is there a
proper way to add a new food that acts as milk, seeing as how
potion effects respond to an item check?
L799[16:36:29] <KnightMiner> It
technically is milk, but not Items.MILK_BUCKET (different
container)
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L801[16:37:48] <KnightMiner> (right now
what I have is just passing along an itemstack containing a milk
bucket to the function PotionEffect:isCurativeItem()
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L812[17:10:34] <LexDesktop> Sure works for
me
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L814[17:10:48] <LexDesktop> by the way
fuck health insurance...
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L827[17:30:12] <gigaherz> so I did a
thing:
L830[17:30:33] <gigaherz> I don't plan on
competing, since I don't think of myself as an artist (and I don't
care about the prize)
L831[17:30:54] <gigaherz> I'm also not
sure that it's different enough not to infringe on any potential
trademarks
L832[17:31:11] <Lex|Odin> ya looked to
similar
L833[17:31:17] <gigaherz> but consider it
CC-0, if anyone wants it
L834[17:32:05] <gigaherz> i jsut wanted to
know how long it took me (about an hour, on and off -- mostly
because I did it in two separate programs since Inkscape sucks or I
suck at using it)
L835[17:36:12] <gigaherz> it's funny,
though, how most depictions of "forge" as a logo involve
an anvil
L836[17:36:17] <gigaherz> a forge isn't
the anvil, it's the "oven"
L837[17:36:43] <gigaherz> not where you
melt metal, but where you heat it up before hitting it in the
anvil
L838[17:36:52] <gigaherz> although I
suppose it' hard to depict an actual forge
L839[17:36:57] <gigaherz> while it's easy
to recognize the anvil
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L841[17:39:45] <quadraxis> well there's
forge as a verb
L842[17:40:09] <plathrop> quadraxis beat
me to it. Arguably you're depicting the act of forging there
:-)
L843[17:40:13] <PaleoCrafter> I personally
think of 'forge' as the general workplace of a smith
L844[17:40:29] <plathrop> Though if you
hit your anvil with your hammer like that you won't be a happy
smith for long :-)
L845[17:40:49] <quadraxis> i do associate
forge with the workplace, but apparently that's a smithy
L846[17:44:45] <gigaherz> the word can be
used to mean smithy, too
L847[17:45:00] <gigaherz> and the
verb
L848[17:46:00] <gigaherz> plathrop: well
that's why there's sparks -- it's little chips of the hammer
;P
L849[17:46:18] <gigaherz> I mean there
isn't even a piece of hot metal in there ;P
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L852[17:48:19] <gigaherz> yeah
L853[17:48:35] <IoP> gigaherz: tbh yours
looks better because it's not so tall
L854[17:48:40] <gigaherz> yes
L855[17:48:47] <gigaherz> that's something
common with the halo one
L856[17:48:57] <gigaherz> the forge one is
weirdly taller
L857[17:49:10] <gigaherz> indirectly --
bryansk.ru/img/logo.svg
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L859[17:49:20] <gigaherz>
incidently*
L860[17:51:29] <PaleoCrafter> 404?
L861[17:51:46] <gigaherz> oops
L862[17:51:48] <gigaherz> copied half the
url
L864[17:52:22] <gigaherz> I found this in
what appeared to be an older appearance of the logo
L865[17:52:33] <gigaherz> however, closer
examination shows that it was added around 2014 -- after halo
L866[17:52:50] <gigaherz> 2015*
L868[17:53:42] <Lylac> sleep be damned. I
don't want to crash and spend 8 hours asleep z.z
L869[17:54:03] <gigaherz> I do, but it's
too late for that
L870[17:54:08] <gigaherz> I'll sleep at
most 7 hours
L871[17:54:19] <gigaherz> and that'd be
only if I jump into bed RIGHT NOW
L872[17:54:21] <gigaherz> ;P
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L884[18:33:57] <PitchBright> yeah me
too... I see the Forge as the "workshop"
L885[18:36:11] <PitchBright> the verb
"forge" is pretty closely associated with the noun
"forge"... so that's a good thing.
L886[18:36:39] <PitchBright> as in
"to make"
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L896[19:17:53] <Tazz> gigaherz, would it
be too much to do some NLP in a minecraft mod? XD
L897[19:18:04] <Tazz> cause Im totally
leading myself there atm...
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L901[19:22:57] <LatvianModder> Resource
manager seems to treat resource packs and mods differently
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L903[19:24:06] <LatvianModder> All mod
asset ids are present in
Minecraft.getMinecraft().getResourceManager().getResourceDomains()
but only resourcepacks seem to respond to
getResourceManager().getAllResources() &
getResourceManager().getResource()
L904[19:28:28] <Lex|Odin> All mods are
resource packs...
L905[19:28:31] <Lex|Odin> so no clue what
you're doing
L906[19:28:49] <PitchBright> Lex, I never
got that email
L907[19:29:59] <PitchBright> I don't know
what's up. It's not a Junk/Spam folder issue.
L908[19:31:45] <PitchBright> I've got a
comp logo set here for ya too. Where do I fire that off ta?
L909[19:32:44] <LatvianModder> That's what
I though. Gonna double check resources tomorrow
L910[19:33:23] <LatvianModder> But regular
resource packs take priority, right? Since they load their textures
over modded textures
L911[19:34:26] <Ordinastie_> the resource
returns is taken from loaded resources packs, in the order set in
the GUI and goes down the list as long as it's not found
L912[19:35:04] <Lex|Odin> yes, built in
resource packs are lower priority then custom ones
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L915[19:51:19] <LatvianModder> yep,
nevermind, it works fine, I had a problem elsewere
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L919[19:56:39] <Ordinastie_> I really need
to find out why launching in dev is so slow for me :(
L920[19:57:17] <kashike> what version,
Ordinastie_?
L921[19:57:23] <Ordinastie_> 1.10.2
L922[19:57:29] <kashike> ah
L923[19:57:31] <Ordinastie_> but it's been
like that since 1.9
L924[19:58:36] <Ordinastie_> maybe before
that even
L925[19:58:50] <Ordinastie_> and now I
have that :( net.minecraftforge.fml.common.LoaderException:
java.lang.AbstractMethodError: Method
net/malisis/core/registry/ClientRegistry$$Lambda$8.call(Lnet/minecraftforge/fml/common/event/FMLEvent;)V
is abstract
L926[20:01:38] <diesieben07> what does
that lambda implement?
L927[20:01:41] <diesieben07> Ordinastie_,
^
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L930[20:02:16] <Ordinastie_> it worked
before I renamed the method from callback to call
L931[20:02:47] <Ordinastie_>
MalisisRegistry.onInit(e -> {
L932[20:02:47] <Ordinastie_>
Block.REGISTRY.forEach(this::registerRenderer);
L933[20:02:47] <Ordinastie_>
Item.REGISTRY.forEach(this::registerRenderer);
L934[20:02:47] <Ordinastie_> });
L935[20:03:31] <diesieben07> i... i do not
see how these two things go together at all...
L936[20:03:37] <diesieben07> forEach wants
a consumer
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L938[20:03:48] <Ordinastie_> it's the
onInit()
L939[20:03:59] <Ordinastie_> the forEach
are inside the lambda
L940[20:04:04] <TheCryptek> LexLap2
L941[20:04:19] <TheCryptek> Sorry tab
chose wrong person!
L942[20:04:49] <diesieben07> huh hrm
L943[20:04:53] <diesieben07> can you show
ICallback too?
L944[20:04:54] <Ordinastie_> diesieben07,
weirdly enough I have another onInit that works though,
L946[20:05:18] <diesieben07> and that
onInit that works
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L949[20:06:23] <quadraxis> try annotating
the interface with @FunctionalInterface and see if the compiler
complains?
L951[20:06:35] <diesieben07> that wont
help
L952[20:06:43] <diesieben07> if it wasnt a
functional interface, the lambda would not compile
L953[20:07:45] <Ordinastie_> and the error
is gone -_-
L954[20:08:17]
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L955[20:08:32] <diesieben07> i suspect
either eclipse compiler fuckyness or hotswapping
L956[20:08:48] <Ordinastie_> no hotswap,
so maybe eclipse
L957[20:14:43] <illy> Lex|Odin: just
finished rewriting the bot just need to add a license and a readme
mind if I PM you the bot?
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L977[21:29:53] <LexMobile> Wow that is
some fucked up hackary of steams and lambdas....
L978[21:30:22] <illy> heh
L979[21:31:21] <LexMobile> No clue why
people think thats cleaner, more efficient, useful, or overall just
nice. ....
L980[21:39:05]
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L981[21:40:51] <bspkrs> LexMobile, so do
you want me to run Actuarius on my box?
L982[21:41:39] <bspkrs> if so, just let me
know and it shall be done
L983[21:42:45] <Ordinastie_> that's
something you should see with fry I think
L984[21:43:50] <Ordinastie_> but he hasn't
been very present since he came back from vacation
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L986[21:44:33] <LexMobile> Well we dont
have the source for Arcturus
L987[21:44:49] <LexMobile> We need to pull
that out to either github or our got
L988[21:45:03] <bspkrs> illy has it,
right?
L989[21:45:13] <LexMobile> And run itnoff
our server, will poke fry and falme about it
L990[21:45:17] <Ordinastie_> it's another
bot
L991[21:45:21] <bspkrs> ah
L992[21:45:22] <LexMobile> No thats a
different bot
L993[21:45:34] <bspkrs> well, bots
gallore, I say
L994[21:45:36] <illy> mergeing them
shoulnt be hard
L995[21:45:50] <bspkrs> what does your bot
do?
L996[21:46:31] <LexMobile> Well they would
be merged
L997[21:46:37] <LexMobile> If we take them
over
L998[21:47:04] <bspkrs> Actuarius is for
managing issues and PRs, right?
L999[21:47:30] <Ordinastie_> issues at
least
L1000[21:47:36] <illy> bspkrs: listents
to a webhook to see if a PR is pointed to the defulat branch if not
makes a failed status check
L1001[21:47:37] <bspkrs> because that
would be super useful for MCPBot-Issues
L1002[21:48:17] <illy> and an irc
message
L1003[21:48:53] <bspkrs> we just have the
github webhook setup to post notifications to #mcpbot, but being
able to manage them would be even better
L1004[21:49:10] <bspkrs> I say
"we", but really it's just me
L1005[21:49:35] *
matthewprenger hasn't been helping with that much
lately
L1006[21:49:54] <bspkrs> meh, you did a
lot... might be easier if it was all in IRC
L1007[21:49:59] <illy> Hmm the bot only
works with one repo atm
L1008[21:50:10] <bspkrs> well, sure
L1009[21:50:11] <LexMobile> Yes basically
i want to turn Arcturus into a git management bot.
L1010[21:50:13] <matthewprenger> meh
githubs interface is actually pretty nice
L1011[21:50:17] <LexMobile> Its on the
todos
L1012[21:50:21] <matthewprenger> I can
check multiple issues and label them at once
L1013[21:50:42] <bspkrs> it would be
confusing to have multiple repos on one bot... we'd just run a
second instance that lives in #mcpbot
L1014[21:51:07] <kashike> GitHub needs to
add a "Issue Management" or w/e access role, to
add/remove labels/assignees/etc
L1015[21:51:17] <LexMobile> Ya, Arcturus
is mine you have to name yours something else :p
L1016[21:51:39] <bspkrs> I'd probably
just name it MCPBot_Issues or something
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L1018[21:51:48] <Ordinastie_> did you
chose that name or is it fry ?
L1019[21:51:55] <LexMobile> Psh mcbot has
enough issues
L1020[21:52:01] <LexMobile> I did
L1021[21:52:16] <LexMobile> It...
latin... for scribe
L1022[21:52:35] <bspkrs> I'll call it
YellAtMe
L1023[21:52:52] <illy> Hi I just named
the project spakyforge because of the spark library im using
L1024[21:52:56] <illy> heh*
L1025[21:53:21] <LexMobile> Is it a mc
mod? If so please dont use forge in the name.
L1026[21:53:25] <bspkrs> what's wrong
with "requests"
L1027[21:53:32] <illy> Its the name of
the bot
L1028[21:53:40] <LexMobile> Oh
L1029[21:54:26] ***
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L1030[21:54:35] <matthewprenger> Lex, I
come to you for forge multipart issues right? it has forge in the
name :P /s
L1031[21:54:54] <LexMobile> I will shank
a bitch
L1032[21:55:01] <PitchBright> xD
L1033[21:55:03] <matthewprenger>
lol
L1034[21:55:37]
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L1035[21:56:00] <Naiten> hi \o what are
you talking about? multipart what?
L1036[21:56:31] <PitchBright> Lex you got
5 minutes to go over this logo set with me? It comes with a little
presentation... I wanna go over the different versions and their
applications.
L1037[21:56:48] <illy> Ok one last set of
tests and to add a license and I'll be ready for you guys to rip
the bot apart :P
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L1040[21:59:16] <LexMobile> Umm im on my
phone
L1041[21:59:32] <LexMobile> Can the
presentation be viewed correctly on phone?
L1042[21:59:41] <PitchBright> ah
prolly
L1043[22:00:00] <PitchBright> it's not a
3D interactive thing, or anything
L1044[22:00:14] <illy> sure I can make a
test repo real fast
L1045[22:00:25] <LexMobile> Then sure im
captive for the next 3 hours deiving to con
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L1047[22:00:45] <illy> damn them
kidnaping lex
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L1059[22:37:56] <LexMobile> It has airc
side?
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L1061[22:39:24] <illy> yes it sends
message in IRC if a pr is opend and it doesnt point to master but
it will only do that once
L1062[22:40:02] <LexMobile> Mm basically
we need a irc core and a plugin system we can do things like issue
management and pr checking
L1063[22:40:41] <LexMobile> Also would
like a hook into our jenkins system to show build status in
irc
L1064[22:40:58] <LexMobile> Also build
status for prs but that requires some work on flames end
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L1069[22:47:15] <illy> Jenkins Is another
hook that could be added, as for IRC issue management I wasnt sure
if you wanted that to be in the bot as Arcturus was here but that
could be added
L1070[22:47:47] <LexMobile> If this is
gunna be merged or replace Arcturus
L1071[22:47:56] <LexMobile> Then it
should have all features
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L1073[22:49:01] <illy> I can add
that
L1074[22:50:10] <sham1> One thing I would
want to see is the ability to queue messages to an IRC user
L1075[22:50:33] <sham1> When they are
disconnected or AFK or something
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L1077[22:50:47] <LexMobile> Why would
that fit in here?
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L1079[22:51:06] <killjoy> ^ it's not an
irc bot. It's a github bot
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L1081[22:52:58] <sham1> ah
L1082[22:53:01] <sham1> nvm
L1083[22:53:28] <sham1> But a bot like
that could be useful
L1084[22:53:41] <killjoy> We've got quite
a few in #ForgeGradle
L1085[22:54:03] <illy> s/quite a few/to
many/
L1086[22:54:27] <killjoy> that's always
implied
L1087[22:56:57] <illy> Lex iirc jenkins's
PR builder pluign makes a status check on github
L1088[22:58:01] <illy> but the irc plugin
has the problem of stalling builds if it cant connect from what I
can remember
L1089[22:58:19] <LexMobile> Will have to
look into it, but im in no hurry maily waiting on flamegoat to get
things sanitized
L1090[22:59:55] <illy> BaseCMD
L1091[22:59:57] <Flamegoat> Nearing the
end of a long haul project, so those things are moving up on the to
do list.
L1092[23:02:22] <LexMobile> Oh hey make
it to nikki alright i take it?
L1093[23:02:53] <LexMobile> And ya, to
much on. The todo, sadly they have all been pending for far tonlong
:/
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L1097[23:04:28] <LexMobile> Will have to
look at it later
L1098[23:05:50] <killjoy> Google's been
going downhill since they removed the "do no evil" clause
from their ToS.
L1099[23:06:02] <killjoy> s/ToS/Mission
Statement/
L1100[23:06:42] <LexMobile> Not
really...
L1101[23:06:55] <LexMobile> But not
getting into that
L1102[23:07:00] <killjoy> agreed
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