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L7[00:17:53] <vastatio> tterrag: Where does
vanilla do it?
L8[00:18:56] <tterrag> vastatio: the
chat?
L9[00:19:24] <tterrag> there is a ClickEvent
for hyperlinks
L10[00:22:40] <vastatio> Where specifically
can i find it?
L11[00:23:00] <vastatio> What package are
chat-related things in
L12[00:24:20] <kashike>
net.minecraft.util.text
L13[00:24:28] <kashike> not that hard to
see if you actually look
L14[00:27:28] <tterrag> I said ClickEvent,
which is the exact name of the class. your IDE can do the
rest
L15[00:28:52] <sweetpi> didnt you ask how
to open links yesterday?
L16[00:30:30] <vastatio> I did, but I
probably closed my computer before getting any answer
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L19[00:36:22] <vastatio> tterrag: I found
an enum value, Action.OPEN_URL. I don't know where this is made use
of.
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L22[00:41:13] <sweetpi> fancy pictures and
everything
L23[00:43:50] <vastatio> What is
GuiYesNoCallback used for, and what is the set of numbers inside
the arguments? (31102009)
L24[00:45:28] <vastatio> !gm
GuiConfirmOpenLink
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L26[00:45:56] <vastatio> even in MCP params
it doesn't give me a name
L27[00:46:04] <vastatio> for the
numbers
L28[00:47:38] <sweetpi> right click >
open declaration
L29[00:48:11] <Corosus> also right click
> references > workspace
L30[00:48:26] <Corosus> (for finding what
uses it)
L31[00:48:33] <Corosus> (which is like
every gui)
L32[00:50:22] <vastatio> !gm
chatLinksPrompt
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L34[00:56:33] <vastatio> ah, got it.
L35[00:56:35] <vastatio> Thanks
L36[00:58:37] <sweetpi> now that you got
it. please dont disable the security warning
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L38[01:08:45] <vastatio> what does that
do?
L39[01:12:03] <sweetpi> ever play a game
and click on a button thinking its going to open another in-game
window and it knocks you out of full screen and opens a
browser?
L40[01:12:20] <Corosus> this kills the
steve-o
L41[01:15:22] <vastatio> right now my code
is opening the URL before pressing any of the buttons on the
GuiYesNo
L42[01:15:44] <vastatio> and the only
button that seems to be working is Copy to Clipboard
L44[01:16:50] <vastatio> thats the code ^,
maybe I have the wrong arguments inside confirmOpenLink ctor?
L45[01:20:58] <sweetpi> thats not how
GuiConfirmOpenLink works, you need a handler for it
L46[01:22:06] <vastatio> sweetpi: a
handler?
L47[01:22:43] <sweetpi>
confirmClicked
L48[01:25:44] <vastatio> I've changed it so
that it doesn't open a link anymore, the buttons are not
responsive, and the 'open link' button throws an error
L49[01:26:02] <sweetpi> did you add the
handler?
L50[01:26:28] <vastatio> well, I've made it
so it has the ID that calls the method
L51[01:26:36] <vastatio> those
numbers
L53[01:26:39] <vastatio> thats the
error
L55[01:27:46] <sweetpi> you need to
override confirmClicked and handle opening the link there
L56[01:31:15] <sweetpi> or implement it,
dont know where your calling this from
L57[01:33:35] <vastatio> Works!
L58[01:33:48] <vastatio> Cancel doesn't
close the GUI though, do I have to do something for that?
L59[01:37:39] <sweetpi> set the screen to
something else in your callback
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L61[01:42:03] <vastatio> sweetpi: is there
a boolean value i can get that lets me check if they pressed the
cancel button? cause the way im thinking is to check for the button
press, then change the displayGuiScreen to something else
L62[01:44:01] <sweetpi> your callback gets
a bool
L63[01:44:22] <sweetpi> if its true, they
want to open the link
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L65[01:45:25] <sweetpi> did you read the
GuiScreen class?
L66[01:48:16] <vastatio> ah, if the
confirmClicked bool is false
L67[01:48:24] <vastatio> that means they
don't want to open the link right
L68[01:49:21] <sweetpi> it means they
clicked cancel, copying is handled elsewhere
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L70[01:55:20] <sweetpi> i take that back,
copying will of course still call confirmClicked(false,n)
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L73[01:59:03] <vastatio> ya, got it
working
L74[01:59:14] <vastatio> thanks
sweetpi
L75[01:59:37] <sweetpi> np
L76[02:00:00] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160818 mappings to Forge Maven.
L77[02:00:04] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160818-1.10.2.zip
(mappings = "snapshot_20160818" in build.gradle).
L78[02:00:15] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L91[03:03:13] <LexDesktop> oh hey
fry|back18aug should be back today I need to yell at him ;)
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L93[03:10:37] <tterrag> I think we all do
>.>
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L102[04:11:46] <Curle> Anyone active
here?
L103[04:11:58] <Ordinastie_> just
ask
L104[04:12:20] <Curle> I did :L
L105[04:12:26] <Ordinastie_> just ask your
question
L106[04:12:35] <Ordinastie_> if there is
someone that can and want to answer it, they will eventually
L107[04:12:38] <Curle> Oh, I don't have a
question, just asking if anyone's here
L108[04:12:38] <Curle> :L
L109[04:13:29] <tterrag> nope, all
ghosts
L110[04:13:48] <Ordinastie_> man, I rarely
have nightmares, but this one...
L111[04:14:18] <Curle> Thanks a bunch,
Ordie.
L112[04:14:38] <Ordinastie_> I dreamt I
woke up and saw lots a mud on the floor left by someone that was
here while I was sleeping
L113[04:15:07] <Curle> wut
L114[04:15:08] <Ordinastie_> then I
realised it was a burglar, and that he stole my computer, it was
terrifying
L115[04:15:26] <Curle> wut x100
L116[04:15:38] ***
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L117[04:16:22] <Ordinastie_> in my dream,
I broke like someone who is told his child has died ><
L118[04:17:49]
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L119[04:18:06] <Curle> his favourite*
child
L120[04:18:07] <Curle> :L
L121[04:18:49] <Ordinastie_> because
parents are like "my child is dead ? which one ? oh, it's ok,
it was a shitty one"
L122[04:20:01] ***
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L123[04:20:39] <Ordinastie_> but anyway,
somehow, my brain thought it would be a good idea to make me think
it was all a dream by making me wake up INSIDE my dream again and
all over again :x
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L125[04:21:21] <Curle> But then it ALL was
a dream LD
L126[04:21:28] <Curle> Damnit
L127[04:22:01] <Ordinastie_> but until I
actaully woke up, I thought I lost everything
L128[04:22:16] <Curle> I just loaded up a
testing environment with Eclipse, and the game thinks that world
generation is optional -.-
L129[04:23:44] <Curle> OOh, since when did
the world menu show a screenshot of the last location?
L130[04:28:37] <sham1> inception
L131[04:35:05] <Curle> o/ sham
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L141[05:08:58] <Curle> Hey guys, what does
markDirty() actually do?
L142[05:09:07] <Curle> I never understood
what it does.
L143[05:10:46] <tterrag> it tells the
world that the chunk is dirty, and needs to be saved
L144[05:10:54] <tterrag> if markDirty is
never called within a chunk, it will not be re-saved
L145[05:11:04] <Ordinastie_> that's not
really true
L146[05:11:28] <tterrag> think of all the
chunks on the fringe of the view distance that are constantly
popping in and out, and the amount of disk thrashing there would be
if each one was saved to disk every time it unloaded
L147[05:11:38] <tterrag> Ordinastie_: no?
how so
L148[05:11:43] <MalkContent> can the
client even synch to a change of a te that isnt marked dirty?
L149[05:11:59] <Ordinastie_> most of the
time, it's still saved to disk even when no markDirty is
called
L150[05:12:09] <tterrag> MalkContent:
dirty state and client sync are entirely unrelated
L151[05:12:24] <MalkContent> without extra
packets*
L152[05:12:25] <tterrag> other than the
fact that markDirty HAPPENS to call a specific method that sends a
description packet
L153[05:12:33] <MalkContent> fair
enough
L154[05:12:44] <MalkContent> yea
that
L155[05:12:47] <tterrag> Ordinastie_:
sounds like a bug
L156[05:12:55] <tterrag> and not worth
relying on
L157[05:12:59] <MalkContent> i mean it
gets saved at server, send to client, no?
L158[05:13:20] <tterrag> a chunk is only
sent to the client as a whole on chunk load, iirc
L159[05:13:30] <Ordinastie_> tterrag,
well, for example, put a breakpoint in writeNBT for your TE
L160[05:13:43] <Ordinastie_> press escape,
it will reach it
L161[05:13:50] <Ordinastie_> even if you
don't do anything
L162[05:14:14] <tterrag> yes, that's
autosave happening. what markDirty is for is the constant
loading/unloading of chunks that happens while maneuvering through
the world
L163[05:14:20] <tterrag> either way, it's
beside the point
L164[05:14:38] <tterrag> if you don't call
markDirty when your TE changes data that needs to be persisted, you
are open to bugs
L165[05:14:44] <tterrag> period
L166[05:15:25] <tterrag> bed time for me,
now
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L178[05:33:51] <Ordinastie_> I need
something to watch while coding
L179[05:34:21] <Ordinastie_> feel like I
expended most of the Rimworld playlists :/
L180[05:46:58] <Ordinastie_> ghz|afk,
didn't you fix the UVs for the latch in the last zip ?
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L185[06:21:36] <alekso56> how do i check
if a clientside command has a /
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L191[06:33:38] <MalkContent> i don't think
you have to
L192[06:34:16] <MalkContent> alekso56
^
L193[06:35:18] <alekso56> MalkContent: i
do.
L194[06:35:36] <alekso56> else it will
execute commands without the slash too.
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L196[06:36:56] <MalkContent> lemme check
something before i say something stupid
L197[06:37:01] <secknv> erm hello where do
I go when I dont understand the point of certain methods in the mc
source
L198[06:37:23] <Curle> the mcpbot
L199[06:37:41] <secknv> how do I use
that
L200[06:37:57] <Curle> !gm <METHOD>
<VERSION else latest>
L201[06:38:19] <Curle> the bot just gave
me a lecture :D
L202[06:38:31] <secknv> do I need the full
path to the method or does it know
L203[06:38:41] <secknv> like
package.class.method
L204[06:38:44] <Curle> if it's like
m_1232f
L205[06:38:47] <Curle> it knows
L206[06:38:58] <Curle> otherwise
class.method
L207[06:39:15] <secknv> !gm
MathHelper.positiveModulo
L208[06:39:35] <Curle> Is that even a
Forge class?
L209[06:39:52] <secknv> no like I said it
s mc source
L210[06:39:58] <Curle> -.-
L211[06:40:04] <Curle> It's Notch
code?
L212[06:40:07] <Curle> riigh
L213[06:41:21] <secknv> like I just dont
get the point of having a method return
"(numerator%denominator + denominator)%denominator"
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L215[06:41:43] <RANKSHANK> it
L216[06:41:52] <secknv> Am I stupid or is
that the same as just "num%denom"
L217[06:41:56] <RANKSHANK> 'd make sense
if it was named :P
L218[06:42:28] <Curle> It is named.
L219[06:42:37] <Curle> Guess it returns
the Modulo
L220[06:42:38] <Curle> :L
L221[06:42:49] <RANKSHANK> Ah well ignore
my retarded self then :D
L222[06:42:52] <Curle> :D
L223[06:43:20] <Curle> I swear to god, my
cat is staring down my Eclipse window
L224[06:43:27] <Curle> HE'S
LEARNDING!
L225[06:43:32] <Curle> :D
L226[06:44:05] <MalkContent> alekso56: did
you register it with client and server commandhandler?
L227[06:44:19] <alekso56> MalkContent:
clientside only.
L228[06:44:49] <alekso56> at this point im
just adding keylisteners to make it work somewhat :v
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L230[06:45:48] <Curle> Pretty sure all
commands have to go through serverside too
L231[06:45:55] <alekso56> They do
not.
L232[06:46:07] <Curle> Forgive me and my
retro knowledge :L
L233[06:46:14] <alekso56> Unless you
cancel the clientside command that is.
L234[06:46:15] <MalkContent> what alekso
said
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L236[06:46:35] <MalkContent> i dunno, i'm
just searching for how vanilla commands don't get parsed without
the slash
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L239[06:46:58] <alekso56> it's an easy
fix, if you change forge. .-.
L240[06:47:06] <MalkContent> instead i
find "if there's a slash, imma substring that away for you,
but don't worry if there isn't"
L241[06:47:26] <MalkContent> o pray that
doesn't get read :P
L242[06:50:11] <MalkContent> this is so
weird
L243[06:51:06] <MalkContent> i found the
place where it prints the chat message if what you write isn't a
command
L244[06:51:40] <MalkContent> still don't
see how that slash gets handled
L245[06:51:54] <sham1> o/
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L248[06:53:30] <sham1> Been looking at
darcs as an alternative DVC
L249[06:53:54] <sham1> anyone have any
experience with it
L250[06:54:34] <MalkContent> fair
enough
L252[06:55:46] ⇦
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L253[06:56:16] <MalkContent> i know
L254[06:56:27] <MalkContent> that's what
confuses me so
L255[06:58:05] <alekso56> what i can do,
is override the send method in GuiScreen. .-.
L256[06:59:35] ⇦
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L257[06:59:54] <MalkContent> vanilla just
doesn't seem to use the forge command handler
L258[07:00:14]
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L259[07:00:22] <MalkContent> not sure, but
I'm not invested in this anymore, because this is stupid :D
L260[07:00:28] ⇦
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L261[07:00:33] <MalkContent> i agree
client command should be changed
L262[07:00:51] <MalkContent> the if
"/" needs an else return 0
L263[07:01:18] <MalkContent> screw people
wanting to run client commands without slash ^^
L264[07:02:13] <masa> butbut what about
!myawesomecommand
L265[07:02:42] <alekso56> for backwards
compats sake, add event.getPrefix() or something.
L266[07:02:51] <MalkContent> .!..
yournonstandardizedcommand ^^
L267[07:03:14] <alekso56> or like,
event.hadSlash()
L268[07:03:19] <alekso56> :v
L269[07:03:30] <MalkContent> what
backwards compat
L270[07:03:44] <alekso56> for shitty mods,
obviously.
L271[07:05:15] <MalkContent> i can hear
the distant laughter of lex subconcious not caring before he
realizes that those people will complain to him ^^
L272[07:06:08] <MalkContent> idk. maybe
there could be a registry
L273[07:06:15] <alekso56> for what?
L274[07:06:18] <MalkContent> commands that
require certain prefixes
L275[07:06:30] <alekso56> that'd be a
paint to maintain.
L276[07:06:33] <alekso56> *pain
L277[07:06:42] <MalkContent> why.
L278[07:06:56] <alekso56> oh, well, i want
ø as a prefix, what now?
L279[07:06:59] <MalkContent> just register
your command with a prefix
L280[07:07:18] <alekso56> that doesn't
really belong in forge.
L281[07:07:31] <MalkContent> then you
register ø as a prefix :P
L282[07:08:25] <MalkContent> idk. i can
see almost reasonable explanations why someone would want a command
with a special prefix
L283[07:08:29] <MalkContent> or none
L284[07:09:10] <MalkContent> would be
stupid if there had to be custom chatmessage parsing if there's the
command system
L285[07:10:29] <MalkContent> i.e. a stupid
example: mod that makes typing hello into chat makes nearby golems
hand you roses
L286[07:10:32] <MalkContent>
poppies*
L287[07:12:34] <alekso56> i don't see a
valid reason for that, since that'd require the server to also have
the mod :v
L288[07:12:46] ⇦
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L289[07:12:59] <MalkContent>
naturally
L290[07:13:23] <MalkContent> anyways, I'm
out of my depth here anyways and am gonna shut up now instead of
flapping about how things should be done ^^
L291[07:14:22]
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L294[07:25:59] <sham1> that's super
cool
L295[07:27:03] <Ordinastie_> he made the
model
L296[07:27:16] <Ordinastie_> and
texture
L298[07:34:06]
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L301[07:36:43] <TechnicianLP> what mod is
that from?
L302[07:37:41] <Ordinastie_> will be in
the next update of MalisisDoors
L303[07:38:03] <heldplayer> 3 block wide
doors? Yes pls
L304[07:38:27] <Ordinastie_> hehe
L305[07:38:41] <Ordinastie_> that's an
often demande one :p
L306[07:42:10] <sham1> Piston doors are a
nice way to make 3x3 doors
L307[07:42:14] <sham1> Or
L308[07:42:17] <sham1> Is that 3x2
L309[07:42:34] <Ordinastie_> that's
3x2
L310[07:42:42] <sham1> ah, nice
L311[07:42:57] <Ordinastie_> but make me a
model of any size, it's quite easy to add :p
L312[07:43:23] <sham1> that would require
me to know modelling
L313[07:50:52]
⇨ Joins: gigaherz
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L315[07:51:18] <MalkContent> or "how
to get adequte enough for minecraft modeling in 30 minutes"
^^
L316[07:51:37]
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L317[07:51:45] <MalkContent> well i guess
mapping the textures is gonna take an other 0.5-1 h
L318[07:51:54] <Ordinastie_> yeah, right,
go learn and make me doors!
L319[07:51:54] ⇦
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L320[07:52:35] <Ordinastie_> the thing is,
it's not really that hard to learn, but that need pratice
L321[07:52:51] ⇦
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L322[07:52:55] <Ordinastie_> especially
with blender I fell, because of all the weird shortcuts
L323[07:53:28] <MalkContent> when in
doubt, hit space and type out command
L324[07:53:38] <Ordinastie_> but that
means you do know the command
L325[07:53:55] <MalkContent> that's what
you need the 30min tutorial for :D
L326[07:54:14] <MalkContent> you don't
need any high level modeling skills for blockworld
L327[07:54:24] <RANKSHANK_mob1> Blender
and its shortcuts are nutty :P
L328[07:54:37] <Ordinastie_> its UI is not
that great
L329[07:54:48] <Ordinastie_> it's getting
better apparently, but still
L330[07:54:59] <RANKSHANK_mob1> Definitely
true
L331[07:55:19] <Ordinastie_> but a program
that powerful and free, can't really complain either :p
L332[07:55:41] <RANKSHANK_mob1> ^
L333[07:56:19]
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L334[07:59:11] <RANKSHANK_mob1> I really
can't think of an efficient way to fit that many tools and such
into a pretty/streamlined GUI
L335[08:00:14] <Ordinastie_> there are
pretty confusing design choices too
L336[08:00:21] <Ordinastie_> like by
default, select is right click
L337[08:00:23] <Ordinastie_> like
wtf
L338[08:02:04] <RANKSHANK_mob1> Every time
I pick it back up the first 20 minutes is inopportune left clicks
man
L339[08:02:23] <Ordinastie_> I just
changed it in the options
L340[08:02:26] <Ordinastie_> you can swap
it
L341[08:02:39] <RANKSHANK_mob1>
"Clicks" fuck I have to reselect everything again
L342[08:02:51] <Ordinastie_> Ctrl+Z
:p
L343[08:03:37] <RANKSHANK_mob1> Wait you
can do that?
L344[08:03:45] <Ordinastie_> I think
so
L345[08:03:53] <Ordinastie_>
select/deselect is part of the history
L346[08:03:53] <RANKSHANK_mob1> I swear I
looked :P
L347[08:04:05] <RANKSHANK_mob1> :*
L348[08:04:12] <RANKSHANK_mob1> Just for
you
L349[08:04:44] <Ordinastie_> yep, does
work for me
L350[08:05:03] <Ordinastie_> (btw, I need
a name for that door)
L351[08:05:12] ***
Curle|A is now known as Curle
L352[08:05:23] <Curle> So, Ordie, if we
make models, you'll add doors for us?
L353[08:05:29] <Curle> That's super
cool.
L354[08:05:42] <Ordinastie_> I wonder, why
people put an E after Ordi? ><
L355[08:05:53] <Curle> I just do it
because it was a typo the first time
L356[08:05:53] <Curle> :L
L357[08:06:20] <Ordinastie_> but yes, if
you make a model and I feel it's good enough, I can add it to the
mod :p
L358[08:06:27] <Curle> Sweet.
L359[08:07:36] <Ordinastie_> do you have
ideas ?
L360[08:07:43] <Curle> Many.
L361[08:08:21] <Ordinastie_> and you're
good with blender ?
L362[08:08:30] <Curle> Pretty good.
L363[08:08:31] <gigaherz> Ordinastie_:
because it's "Ordi-nastie, so it's easy to contract it so it
begins and ends the same "Ordi[inast]ie
L364[08:08:39] ⇦
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L365[08:08:47] <gigaherz> so Ordie
;P
L366[08:08:49]
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L367[08:08:51] <Curle> dear lord, ghz =
gigaherz?
L368[08:08:56] <Curle> This changes
everything.
L369[08:09:09] <gigaherz> wat? XD
L370[08:09:27] <Curle> Contraction of your
name
L371[08:09:29] <Curle> ghz
L372[08:09:33] <gigaherz> ofc
L373[08:09:34] <Curle> I didn't realize it
was you.
L374[08:09:35] <Curle> :L
L375[08:09:38] <gigaherz> lol
L376[08:09:48] ⇦
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L377[08:09:50] <Ordinastie_> gigaherz,
you've seen the door ?
L378[08:09:54] <gigaherz> nope
L379[08:09:55] <gigaherz> link?
L380[08:10:01] <Ordinastie_> backlog
L381[08:10:05] ⇦
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L383[08:10:16] <Curle> For
convenience
L384[08:10:17]
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L385[08:10:30] <gigaherz> nice :)
L387[08:10:54] <gigaherz> heh
L388[08:10:56] <Ordinastie_> nice thing is
blender have a shortcut to merge tris into quads
L389[08:11:07] <gigaherz> yep rhino has
one too, but it fails epicly most of the time
L390[08:11:12] <Ordinastie_> but some
polys add more than 4 vertexes
L391[08:11:18] <Curle> Ordie, so both of
those doors are 1.5 blocks wide?
L392[08:11:22] <gigaherz> yup
L393[08:11:35] <Curle> Can you place the
door in a one block gap?
L394[08:11:42] <Curle> For consistency, i
wanna know. :L
L395[08:11:47] <Ordinastie_> Curle, not
whole double door is one block
L396[08:12:00] <Ordinastie_> and I won't
answer you next time you butcher my name :p
L397[08:12:09] <Curle> Alright
L398[08:12:22] <Ordinastie_> Ordie doesn't
ping me either
L399[08:12:25] <Curle> I feel Story Mode
puns coming on.
L400[08:12:44] <Curle> Ordie of the
Stone?
L401[08:12:45] <Curle> :D
L402[08:12:54] ***
Darkhax_AFK is now known as Darkhax
L403[08:13:09] <Curle> I'm so sorry.
L404[08:13:41] <Ordinastie_> shut up and
go make models
L405[08:13:43] <Curle> :D
L406[08:14:05] <gigaherz> meh
L407[08:14:08] <gigaherz> stupid sore
throat
L408[08:14:12] <gigaherz> it doesn't quite
huirt
L409[08:14:23] ⇦
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L410[08:14:23] <gigaherz> but it's itchy
and it prevents me from concentrating
L411[08:14:36] <Curle> I just cut my
(quite large) lawn with a faulty strimmer
L412[08:14:42] <Curle> the vibrations
literally hurt
L413[08:14:48] <Curle> and I can't keep my
arms up
L414[08:15:06] <Curle> so I might take a
while
L415[08:15:07] <Curle> :L
L416[08:15:57] <Ordinastie_> gigaherz,
also the UVs for the sides and top/bottom are quite messed up
L417[08:16:33] <Curle> The sides look fine
in the video
L418[08:16:40] <Curle> insides
included
L419[08:17:00] <gigaherz> nah they weren't
quite right
L421[08:17:28] <gigaherz> I can't disable
texture filtering on rhino so I couldn't see (and fix) the edge
textures to have matching pixels
L422[08:18:11] <Ordinastie_> it's ok, I
plan to increase the resolution, move the glass under and use the
free space for the right door
L423[08:18:18] <Ordinastie_> so they can
have diff details
L424[08:18:28] <gigaherz> ah
L426[08:20:06] <Curle> Okay, as far as I
can tell, one minecraft block pixel is 0.03125 Blender units
L427[08:20:14] <Ordinastie_> I didn't even
see that before, that'll help for UV unwrapping :p
L428[08:20:23] <Ordinastie_> Curle,
no
L429[08:20:26] <Curle> :L
L430[08:20:28] <Ordinastie_> 1 block is 1
unit
L431[08:20:33]
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L432[08:20:35] <Curle> Right.
L433[08:20:54] <Ordinastie_> look at the
screenshot, you'll see I changed the subdivision to 16
L434[08:20:56] <Curle> Took it that one
square on the grid was one block. Makes more sense.
L435[08:21:01] <Ordinastie_> so they
represent 1 px
L436[08:21:24] <Curle> Yeah. Makes
sense.
L437[08:21:26] <Curle> Thanks.
L439[08:21:58] <Ordinastie_> failed
L441[08:22:07] <Curle> gg
L442[08:22:21] <Ordinastie_> I tend to
paste before upload is done
L443[08:22:32] <Curle> Fair enough
L444[08:22:33] <Ordinastie_> have the X
axis match the one in MC
L445[08:22:51] <Ordinastie_> so it's like
you're looking north here
L446[08:23:16] <Ordinastie_> and the block
space matches the bottom right square
L448[08:24:09] <Curle> Thanks a bunch,
man.
L449[08:25:06] <Ordinastie_> if you're
willing to make models for my mod, that's the least I can do
:p
L450[08:25:55] <Curle> :D
L451[08:25:58]
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L452[08:27:12] <Ordinastie_> now I need to
find a sound maker :p
L453[08:27:42] <Curle> HEh.
L454[08:27:50] <Curle> I usually use
Reason 5
L455[08:27:56] <Curle> But that's just
me.
L456[08:28:13] <Curle> You might wanna
stay away from that, it's around $500 or something
L457[08:28:46] <Curle> If you find one,
I'm sure we'd all love you :D
L458[08:29:31] <Ordinastie_> I stole my
pneumatic door sound from duke nukem 3d
L459[08:29:37] <Curle> u wut
L460[08:29:52] <Ordinastie_> but that
sound it literraly use everywhere
L461[08:30:39] <Ordinastie_> it's kinda
like the SC1 terran academy sound, it's reused so often
L463[08:32:06] <Curle> I forgot how to
close menus
L464[08:32:07] <Curle> :L
L465[08:32:09]
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L466[08:32:09]
MineBot sets mode: +o on LexLap2
L467[08:32:37] <Ordinastie_> you mean
panes ?
L468[08:32:40] <Curle> Whatever.
L469[08:32:41] <Curle> :L
L470[08:32:57] <Ordinastie_> the bottom
right corner, grab it and go left
L471[08:33:11] <Ordinastie_> then chose
left/right for which one you wnat to keep
L472[08:34:29] ⇦
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L473[08:38:08] ***
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L474[08:41:23] <Curle> I may have just
made a sliding square puzzle with my Blender window
L475[08:41:25] <Curle> :D
L476[08:41:47] ⇦
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L477[08:41:52] <Ordinastie_> have you
tried turning it off and on again ?
L478[08:43:48] <Curle> :D
L479[08:43:57] <Curle> I solved it, don't
worry.
L480[08:43:58] <Curle> :L
L481[08:46:00] ⇦
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L493[09:23:42] ***
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L506[09:59:27] <Naiten> should learn how
to unwrap and texture in blender now :�
L507[09:59:59]
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L509[10:02:42] <Zaggy1024> Lex, do you
still want that RenderGlobal field for cloud rendering, despite
being able to call setCloudRenderer in WorldProvider?
L510[10:04:29] ⇦
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L511[10:07:41] <Wuppy> sup Curle
L512[10:08:35] <Curle> ERMAHGERD
L513[10:08:39] <Curle> WUPPY!
L514[10:08:39] <Curle> :D
L515[10:08:42] <Wuppy> lol
L516[10:08:50] <Wuppy> how're you
L517[10:09:01] <Curle> Fantastic!
L518[10:09:03] <Curle> You?
L519[10:09:13] <Wuppy> great
L520[10:09:23] <Wuppy> although I'm
suddenly working a lot even though it's vacation :P
L521[10:09:34] <Curle> What've you been up
to since, what, May?
L522[10:09:47] <Wuppy> some game
development and some VR stuff
L523[10:09:51] <Wuppy> and VR games
:P
L524[10:10:01] <Curle> :L
L525[10:10:10]
⇨ Joins: cpup (~cpup@32.218.113.198)
L526[10:10:13] <Wuppy> VR games are
amazing
L527[10:10:28] <Curle> Amen.
L528[10:10:32] <sham1> no
L529[10:10:56] <sham1> no they are
not
L530[10:11:16] <Wuppy> sham1, why
not?
L532[10:11:45] <sham1> because they cause
headaches
L533[10:11:57] <sham1> have bad fov
L534[10:12:11] <sham1> and are
disorienting
L535[10:12:16] <Curle> To you.
L536[10:12:21] <Wuppy> if you have any of
those issues, you either have a bad game or a bad device
L537[10:12:34] <Curle> Well, in my
experience, the Vive is much more stable than a Rift.
L538[10:12:44] <Wuppy> or you're one of
the few in the world who can't handle it, but there's very few of
those
L539[10:13:11] <Wuppy> IMO it's Rift >
Gear VR > Vive
L540[10:13:19] <Curle> No way mato.
L541[10:13:20] <Curle> :L
L542[10:13:24] <Wuppy> funnily enough, the
Gear VR even though it's mobile, is a better quality than the
rift
L543[10:13:27] <sham1> Also, call me
old-fashioned, but I like my games on my monitor instead of having
the game strapped onto my face
L544[10:13:36] <Wuppy> errr, turn around
those arrows
L545[10:13:45] <Wuppy> Vive is best, Gear
VR second, Oculus rift worst
L546[10:13:50] <Curle> VIVE > Rift >
Gear
L547[10:14:03] <Curle> I literally cannot
stand up while in a Gear
L548[10:14:06] <Wuppy> surprisingly, the
Gear has a much better screen quality than the Rift
L549[10:14:18] <Wuppy> it's not designed
to stand up with AFAIK
L550[10:14:24] <Curle> :L
L551[10:14:35] <Curle> I have a standing
desk.
L552[10:14:43] <Curle> And the demo was on
a standing desk.
L553[10:14:45] <Wuppy> right, then the
Vive is the only real option
L554[10:14:53] <Curle> :L
L555[10:14:59] <sham1> Also, last time the
industry tried VR, we got the VirtualBoy
L556[10:15:18] <Wuppy> sham1, there's
always bad examples
L557[10:15:34] <sham1> So I am
sceptical
L558[10:15:38] <Wuppy> the van gogh game I
worked on is a great example of VR
L559[10:15:41] <Curle> Are you the only
useful programmer on the team, wuppy?
L560[10:15:43] <Curle> :L
L561[10:15:54] <Wuppy> Curle, the other
programmer made a shader but it was too heavy
L562[10:16:39] <Curle> Yeah, noticed. But
shading isn't useful. :L
L563[10:16:51] <Ordinastie_> hum, it's
annoying I can't fit the whole texture in the square :/
L564[10:16:54] <sham1> yes it is
L565[10:17:31] <Curle> Sham, please.
L566[10:17:40] <Curle> Otherwise I'll
start calling you ShamWOW!
L567[10:17:41] <Curle> :D
L568[10:18:34] <sham1> Probably better
than being called SysWOW64
L570[10:18:45]
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L571[10:18:59] <Curle> Oh my giddy gear
god.
L572[10:19:10] <Curle> Both of you.
L573[10:19:34] <Wuppy> plus, all drinks
there are free :D
L574[10:19:43] <sham1> Go home
Netherlands, you are drunk
L575[10:19:44]
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(~howtonotw@r75-110-22-15.gvllcmtc01.gnvlnc.ab.dh.suddenlink.net)
L576[10:19:55] <Curle> Also, what's with
the page title, Wup?
L577[10:19:56] <Curle> :L
L578[10:20:07] <Wuppy> sham1, I wont be
drunk until saturday :P
L579[10:20:10] <Wuppy> Curle, what do you
mean?
L580[10:20:24] <Curle> The page title of
the Becoming Vincent thing
L581[10:20:30] <Curle> Agency - Start
Bootstap Theme
L582[10:20:32] <Curle> :D
L583[10:20:38] <Wuppy> ah yeah, that's not
fixed yet
L584[10:20:42] <Wuppy> I'm not in charge
of the website
L585[10:20:48] <Curle> Noticed. :L
L586[10:20:51]
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(~SanAndrea@p54B611ED.dip0.t-ipconnect.de)
L587[10:22:48] ***
willieaway is now known as williewillus
L588[10:23:01] ⇦
Quits: Nentify (uid14943@2604:8300:100:200b:6667:1:0:3a5f) (Quit:
Connection closed for inactivity)
L589[10:24:54] <Wuppy> ugh I hate salaries
in the Netherlands :|
L590[10:25:04] <Wuppy> minimum hourly wage
is fucking 5.50 for people of my age
L591[10:25:21] <Curle> I wish there was a
way to preview what models look like in-game while modelling in
Blender
L592[10:25:22] <Curle> :L
L593[10:25:28] <Wuppy> which means you'd
have to work at least 4 hours every day just to support a student
room
L595[10:25:46] <Wuppy> and that's the
cheapest possible room in my town, even
L596[10:25:58] <williewillus> !gm
MinecraftServer.stopServer
L597[10:26:01] <Wuppy> that's 4 hours a
day, 7 days a week
L598[10:26:02] ***
kroeser|away is now known as kroeser
L599[10:26:04] <Wuppy> how would one
even
L600[10:27:01] <Naiten> Curle, can't you
put model in 'texture' mode and put some lighting around?
L601[10:27:20] <Curle> Doesn't help me
particularly.
L602[10:27:21] <Curle> :L
L603[10:27:29] <Naiten> :�
L604[10:27:31] <Curle> I need a blockgrid
reference, AKA the game
L605[10:27:32] <Curle> :L
L606[10:27:33] ⇦
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L607[10:28:43] <Curle> こんいちわ
L608[10:28:46] <Naiten> Curle, write a
script which will load some world-save nbt and create OBJ model
based on that data and UV-mapped sample model of cude
L609[10:28:52] <Curle> Erm, HexChat?
L610[10:29:42] <Curle> Naiten, that's a
creative idea, but I have no idea.
L611[10:29:45] <Curle> :L
L612[10:30:27] <Naiten> Curle, welp, .obj
is just a text which can be easily generated with scripts
L613[10:30:40] <Curle> That much I
know.
L614[10:30:43] <Naiten> though mapping it
would require some creativeness
L615[10:30:56] <Curle> But loading and
rendering the NBT of a world
L616[10:30:58] <Curle> Beyond me. :L
L617[10:32:09] <Naiten> Don't load the
whole world, make chuck coordinate selector :�
L618[10:32:43] <Curle> Then wouldn't that
need a bunch of math to figure out the coordinates that are useful
to you?
L619[10:32:47] <Curle> :L
L620[10:33:27] <Curle> Plus, the only way
I can think of doing that is via Python.
L621[10:33:44] <Curle> No way, Jos.
L622[10:33:49] <Curle> Can't accent a
letter?
L623[10:33:50] <Curle> damn.
L624[10:33:57] <Curle> No way Jose.
L625[10:34:20] <gigaherz> ééééé
L626[10:34:32] <Curle> Showoff.
L628[10:35:39] ⇦
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(Quit: Javaschreiber)
L629[10:35:51] <LatvianModder>
āčēģīķļņšūž. deal with it
L630[10:36:31] <Curle> Nice texturing job,
Ordi.
L631[10:36:31] <Naiten> Curle, like,
iterating the double cycle from given coords - size to given coords
+ size for chunks is math?
L632[10:36:34] <LatvianModder>
Ordinastie_: that looks cool.. but that inventory item model
lol
L633[10:36:54]
⇨ Joins: Vazkii
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L634[10:37:08] <Curle> Naiten: I was
thinking more x / 16, z / 16, but whatever proverbially floats your
proverbial boat.
L635[10:37:08] <Ordinastie_> yeah, the
inventory model is gonna be a pain if I want a generic system
:/
L636[10:37:15] <williewillus> just shrink
it :P
L637[10:37:28] <LatvianModder> you can do
it from json
L638[10:37:31] <gigaherz> williewillus: he
isn't using the standard blockstates/model jsons
L639[10:37:38] <Ordinastie_>
LatvianModder, lol, like I'm using JSON...
L640[10:37:39] <williewillus> its still
trivial to shrink a model :P
L641[10:37:41] <LatvianModder> what,
why
L642[10:37:46] <williewillus> he has his
own system
L643[10:37:48] <gigaherz> because he
doens't like the system
L644[10:37:48] <williewillus> which is
fine
L645[10:37:49] <LatvianModder> WHY
L646[10:37:52] <williewillus> i dont
really care as long as its fast
L647[10:37:59] <LatvianModder> i guess
so
L648[10:38:07] <LatvianModder> as long as
it doesnt break other mods*
L649[10:38:13] <Ordinastie_> shrinking is
not the issue, the issue is I want to have the same code for
possible other doors
L650[10:38:23] <Curle> Shotgun.
L651[10:38:23] <Curle> :D
L652[10:38:26] ⇦
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timeout: 190 seconds)
L653[10:38:43] <Naiten> Curle, are you
good at Blender?
L654[10:38:48] <Curle> Reasonably.
L655[10:38:50] <Ordinastie_> too late,
he's taken
L656[10:38:56] <Ordinastie_> go away
L657[10:38:59] <Curle> :D
L658[10:39:05] <LatvianModder> yo curle..
are you good at Blender?
L659[10:39:09] <LatvianModder> :P
L660[10:39:16] <Curle> Yup, I like to
think so.
L661[10:39:26] ⇦
Parts: Ordinastie_ (~Ordinasti@87-231-58-94.rev.numericable.fr)
(Leaving))
L662[10:39:26] <Curle> Although i tend to
forget the most trivial things.
L663[10:39:35] <Curle> Such as closing
panes...
L664[10:39:45] <Curle> I made a sliding
box puzzle with Blender earlier :D
L665[10:39:50]
⇨ Joins: Ordinastie_
(~Ordinasti@87-231-58-94.rev.numericable.fr)
L666[10:39:58] <Curle> Blender itself, not
in it.
L667[10:40:20] <LatvianModder> I use
Wings3D.. anyone else uses decades old modeler?
L668[10:40:26] <Ordinastie_> how the model
is going ?
L670[10:40:40] <Curle> Well, I can't
actually start yet, because my backup server is updating.
L671[10:41:02] <Curle> And I have to go to
Tae Kwon-Do soon, so you'll all (hopefully not, Christ almighty)
have to wait. :L
L672[10:41:10] <Curle> I saw, Nait.
L673[10:41:18] <Curle> Neat, Nait.
:D
L674[10:42:04] <Naiten> C:
L675[10:42:05] <gigaherz> why shorten
nicknames, Curle? it's just pressing tab at the end ;p
L676[10:42:13] <Curle> Gig, please.
L677[10:42:32] <Curle> You're making this
harder than it needs to be. (lenny?)
L678[10:42:36] <gigaherz> xcept for lex,
you don't press tab for lex.
L679[10:42:42] <Naiten> gigaherz, welp, I
actually use that nick too in several places
L680[10:43:16] <gigaherz> sorry got a sore
throat, everything feels harder than it needs to be.
L681[10:43:34] <LatvianModder> Nice model
Naiten. Is it that tool you use on ships to read Lat/Alt or
smth?
L682[10:44:11] <gigaherz> sextant ;P
L683[10:44:41] <gigaherz> I mean that's
the name of the tool
L684[10:44:43] <LatvianModder> I didnt
know how to write it lol. I knew the name :P
L685[10:44:43] <gigaherz> dunno if it's
meant to be one
L686[10:44:54] <Naiten> LatvianModder,
almost. It's called 'theodolite' and is used on earth to measure
horizontal and vertical angles to make plans and maps
L688[10:45:38] <Curle> Some nautical guide
I have then
L689[10:45:38] <Curle> :L
L691[10:45:46] <gigaherz> fancy.
L692[10:45:52] <Naiten> they use sextants
and astrolabes to measure coordinates
L693[10:46:08] <Curle> Yeah, my guide
called it an astrolabe
L694[10:46:34] <Curle> that's like the
Golden Compass :D
L695[10:47:17] <Zidane> Could someone
explain the "padding" element when building a
BakedQuad?
L696[10:47:39] <gigaherz> Zidane: it's to
fill up the last int
L697[10:47:43] <gigaherz> so that it's a
multiple of 4 bytes
L698[10:47:57]
⇨ Joins: Lirianer
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L699[10:47:59] <Zidane> Do I need to put
any data into it?
L700[10:48:05] <gigaherz> no leave it
0
L701[10:48:27] <Curle> An astrolabe looks
a bit like an alethiometer :D
L702[10:48:27] <gigaherz> mc has two
primary vertex formats
L703[10:48:29] <gigaherz> ITEM, and
BLOCK
L704[10:48:39] <gigaherz> they have the
same total length
L705[10:48:56] <gigaherz> so when you
create BakeQuads
L706[10:49:01] <gigaherz> you fill them in
using ITEM semantics
L707[10:49:20] <gigaherz> where the last 4
elements are "nx,ny,nz,padding"
L708[10:49:26] <gigaherz> and if you use
it for blocks
L709[10:49:43] <gigaherz> mc will then
later replace them with "uv1.x,uv1.y" for the lightmap
coords
L710[10:49:50] <Zidane> Gotcha
L711[10:49:56] <gigaherz> since each
lightmap coord is 16bit rather than 8
L713[10:50:20] <Curle> Might wanna check
that link.
L714[10:50:27] <LatvianModder>
borken
L715[10:50:29] <williewillus> lol
L716[10:50:43] <Naiten> capitalist web
-__-
L717[10:50:43] <Curle> we've got a porky
link here boys
L718[10:51:10] <Curle> "we don't take
kindly to people that don't take kindly round here round
here."
L719[10:51:38] <Naiten> welp, what do i do
about it now -_-
L720[10:52:33]
⇨ Joins: howtonotwin
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L723[10:55:46]
⇨ Joins: mikrysoft
(~mikrysoft@89-76-18-43.dynamic.chello.pl)
L725[10:56:12] <LatvianModder> haha
L726[10:56:14] <Curle> I did nothing to
that.
L727[10:56:26] <Curle> I just spawned in a
dodecahedron and something went awry.
L728[10:56:30] <LatvianModder> I still
dont understand how to perfectly align textures
L729[10:56:36] <LatvianModder> UVs that
is
L730[10:57:04] <LatvianModder> because it
always tries to compact it, but doesnt think about math. like. its
Impossible to draw the 0.3rd pixel >:)
L731[10:57:19] <LatvianModder> It was
supposed to be a ( but ok
L732[10:57:21] ⇦
Quits: mikrysoft (~mikrysoft@89-76-18-43.dynamic.chello.pl) (Client
Quit)
L733[10:58:17] <Curle> you look like a mad
man with that emote
L735[11:00:30] <Naiten> LatvianModder, if
you speak about modelling for MC, build your model in 16:1 scale
out of even-number-of-meters-sized elements and scale it back to
1:1
L736[11:01:01] <LatvianModder> no, models
are fine. Its the UV that bothers me. it always generates them
sideways
L737[11:01:08] <LatvianModder> and not
aligned to grid
L738[11:01:16] <Naiten> *if you are stuck
to vanilla 16tx/m resolution
L739[11:01:35] <Curle> What's the max that
Forge supports natively?
L740[11:01:36] <Wuppy> woop, just 30
minutes and I'll have a lasagna
L741[11:01:53] <Curle> Wup, why not
Zoidberg?
L742[11:02:29] <LatvianModder> texture
size?
L743[11:02:35] <Naiten> LatvianModder, are
you working in Blender? UV editor allows to do that, Shift-S >
Selection to pixels
L744[11:02:44] <Wuppy> Curle, because I've
never had lobster
L745[11:02:45] <Naiten> oh
L746[11:02:47] <Wuppy> and it's
expensive
L747[11:02:48] <Wuppy> :P
L749[11:02:54] <LatvianModder> I only have
W3D. Blender is way too confusing for me
L751[11:03:27] <LatvianModder> he never
actually says those words in show. #FactsRuinEverything!
L752[11:03:29] <Curle> It took me an hour
to close a god damned "pane"
L753[11:03:34] <Curle> He does,
actually.
L754[11:03:39] ⇦
Quits: MaDmaxwell (~MaDmaxwel@24.216.157.95) (Ping timeout: 186
seconds)
L755[11:03:39] <Curle> About five
times.
L756[11:03:52] <Curle> Source: I've binged
on Futurama.
L757[11:03:54] <Curle> Twice.
L758[11:04:08] ⇦
Quits: justJanne (~justJanne@kuschku.de) (Remote host closed the
connection)
L759[11:04:39] <Naiten> Welp, it's matter
of taste :� I never actually knew how to model in Blender since
installing it some years ago, but last week I spent like day or two
on googling things and learned how to model such things like
theodolite
L760[11:04:49] <Naiten> and it's fast and
handy :�
L761[11:05:08] <LatvianModder> I dunno,
often crashed for me
L762[11:05:19] <Ordinastie_> slight detail
I overlooked when using renderWorldLast to render animated
parts
L763[11:05:20] <LatvianModder> But that
was back in 2012
L764[11:05:25] <LatvianModder> Did it ever
get that UI change?
L765[11:05:36] <Ordinastie_> it doesn't
fare well with other translucent elements
L766[11:05:53] <Curle> Holy smokes, that
grid is disorienting.
L768[11:06:17] <Naiten> LatvianModder, the
style of UI is almost same, but it got loads of improvements in
usability
L769[11:07:58] <Curle> ShareX will be the
death of me.
L770[11:08:09] <Curle> Just uploaded a
GIF, it's 1 byte over the limit.
L771[11:08:12] <Curle> ONE BYTE.
L773[11:09:12] <Naiten> >>
L774[11:09:12] <Naiten> 3. Recall instead
of Recognition � Heavy use of keyboard shortcuts make users
think.<< What? Shortcuts are making your work several times
faster, and you don't even need to 'recall' which key to press
after you use it a while
L775[11:09:21] <Curle> Did you just make
that?
L776[11:09:32] <Zidane> williewillus, can
you link me where the break model is generated or displayed?
L777[11:09:32] <heldplayer> I literally
screenshotted what you said :P
L778[11:09:38] <Curle> wow.
L779[11:09:40] <Curle> WOW.
L780[11:09:54] <LatvianModder> Use
mp4
L781[11:10:06] <Curle> Hm?
L782[11:10:20] <LatvianModder> not
gif
L783[11:10:23] <LatvianModder> with
ShareX
L784[11:10:58]
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L785[11:12:24] <Curle> so much hasle to
upload
L786[11:14:15] <LatvianModder> looks
lovely
L788[11:14:28] <williewillus> Zidane:
ForgeHooksClient.getDamageModel. it just copies the quads and
changes the texture to the cracking texture
L789[11:15:31] <Naiten> LatvianModder, ^
the layout one will never need in life
L790[11:15:38] <BordListian> blender is an
ok program
L791[11:15:48] <Curle> Latvian, I had
something like that happen to me :L
L792[11:16:43]
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(uid14943@id-14943.highgate.irccloud.com)
L794[11:18:23] <Curle> Someone make sense
of that please.
L795[11:18:24] <Curle> :L
L796[11:19:47] <Curle> I can't remember
which way is up anymore.
L797[11:21:12] <LatvianModder> Where Y
points up
L798[11:21:21] <LatvianModder> Also whats
up with that framerate? is it just me?
L799[11:23:22] <heldplayer> I have no clue
what I'm looking at
L800[11:23:26]
⇨ Joins: justJanne (~justJanne@149.202.169.192)
L801[11:24:59] <Curle> The Wings3D
baseplate
L802[11:25:13] <Curle> I have no sense of
orientation when I move it.
L803[11:25:19] <Curle> Should be on
/r/woahdude
L804[11:25:20] <Curle> :L
L805[11:25:21] <howtonotwin> That looks
like orthographic projection. No wonder you're confused :P
L806[11:25:41] <Curle> What's that
supposed to mean?
L807[11:25:44] <Curle> :D
L808[11:26:10] <howtonotwin> You can look
at a scene in orthographic or perspective views, in most modeling
programs
L809[11:26:15] <gigaherz> Curle: the green
line should be upward
L810[11:26:44]
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L811[11:26:56] <Curle> I love the
Tesselator though
L814[11:27:27] <blood|wrk> 1.10.2
L815[11:27:59] <Naiten> LatvianModder,
this is the basic layout you'll need for modelling (until you get
to textures), and toggling these panels is as easy as pressing a
key on the keyboard
L817[11:28:31] <Curle> What, four separate
windows?
L818[11:28:39] ⇦
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L819[11:28:39] <Curle> What's powering
your computer, NASA?
L820[11:29:02] <Naiten> Curle, no, i shot
every state and stitched them in GIMP
L821[11:29:05] <Ordinastie_> blood|wrk,
are you sure it's in the hand ?
L822[11:29:08] <Curle> :L
L823[11:29:24] <blood|wrk> let me ask
her
L824[11:29:38] <Ordinastie_> !gm
func_180446_a
L825[11:29:58] <blood|wrk> yes it was in
offhand
L826[11:29:58] <Curle> What's this I
see?
L828[11:30:03] <blood|wrk> she
right-clicked and it crashed client
L829[11:30:07] <Curle> erm
L830[11:30:12] <Curle> Sharex being
shit
L832[11:30:27] <Ordinastie_> it's not in
off hand, it's in world
L833[11:30:59] <Curle> Naiten, what's
with?
L834[11:31:31] <Naiten> Curle, what?
L835[11:31:46] <Curle> Refer to my last
link
L836[11:31:54] <Curle> (:O)
L838[11:32:01] <blood|wrk> clearly in
offhand :P
L839[11:32:14] <Curle> that dock tho
L840[11:32:20] <Ordinastie_> but that
doesn't matter, it's the TE in the world that is rendered
L841[11:32:30] <blood|wrk> sure im just
telling you how it crashes
L842[11:32:42] <Ordinastie_> I can't
replicate though
L843[11:32:44] <blood|wrk> place a door in
offhand, highlight an empty slot
L844[11:32:46] <blood|wrk>
right-click
L845[11:33:03] <Naiten> Curle, coremod
data = mod core data in my project. I'll have the core with all
math and stuff and some child mods to add content
L846[11:33:28] <Curle> Oh, a core mod, not
a coremod.
L847[11:33:42] <Curle> Why don't we have a
separate term for that?
L848[11:33:53] <blood|wrk> having her test
in singleplayer now
L849[11:34:01] <blood|wrk> this crash was
on dedicated
L850[11:34:06] <LatvianModder> Curle:
setup forwarder in your cpanel
L851[11:34:09] <Naiten> Curle,
?\_(?)_/?
L852[11:34:23] <LatvianModder> My
screenshots are also uploaded correctly but url is wrong
L853[11:36:55] <Ordinastie_> blood|wrk,
according to the code, the only way that can happen is if the block
in world is not the same as the one rendered by the TESR...
L854[11:37:46] <blood|wrk> odd
L855[11:38:03] <Ordinastie_> consider I
have a test exactly for that
L856[11:38:11] <Ordinastie_> what type of
door was it ?
L857[11:39:03] <Curle> Alright, just
redirected public_html to / :D
L858[11:39:05] <blood|wrk> let me find
out
L859[11:39:15] <Curle> Didn't help.
:L
L861[11:41:04] <blood|wrk> Ordinastie_: in
Sponge we capture all blocks set then set them after events are
processed. Perhaps there is soemthing breaking your mod
L862[11:41:12] <Curle> that's some 404
error page
L863[11:41:19] <Ordinastie_> it happens
reliably ?
L864[11:41:30] <LatvianModder> Curle: well
yeah, IMG isnt a real image lol
L865[11:41:37] <Curle> I noticed.
L866[11:41:38] <blood|wrk> yes everytime
on dedicated
L867[11:41:43] <blood|wrk> works fine in
single
L868[11:41:52] <Curle> "Image not
found. Also, 404 because fuck you."
L869[11:42:02] <LatvianModder> lol
L870[11:42:45] <Curle> Sadly I only have
www A'd to the 000webhost page
L871[11:42:45] <Curle> :L
L872[11:43:15] <Ordinastie_> blood|wrk, no
issue for me even on dedicated :s
L873[11:43:15] <Curle> I was gonna use
Heliohost but then Johnny went down
L874[11:43:23] <Curle> then I was gonna
use my own server
L875[11:43:27] <blood|wrk> Ordinastie_:
can you try adding sponge?
L876[11:43:28] <Curle> then NGINX
happened
L877[11:43:30] <blood|wrk> see if it
breaks it
L878[11:43:35] <LatvianModder> cant you
create a subdomain, like img?
L879[11:43:45] <blood|wrk> btw it was
Factory door
L880[11:43:51] <Ordinastie_> can I easily
add sponge to dev ?
L881[11:44:04] <blood|wrk> try our dev jar
sec
L882[11:44:06] <Curle> Yeah, but I can't
redirect anything to anywhere
L883[11:44:21] <Curle> RIP me
L885[11:44:28] <Ordinastie_> also #malisis
it will be quieter :p
L886[11:44:28] <blood|wrk> see if that
works
L887[11:44:31] <blood|wrk> k
L888[11:44:53] <Curle> And now, it'll go
silent because they left
L889[11:44:53] <Curle> :L
L890[11:50:30] <Curle> Called it.
L891[11:56:50] <Curle> welp, i gotta go
out.
L892[11:56:55] <Curle> ttygl
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L895[12:07:29]
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L899[12:16:59] <sham1> show run.sh
L900[12:17:31]
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L901[12:17:46] <sham1> Although you should
be running inside your IDE to get the CLASSPATH set correctly
L902[12:17:57] <Dhs92> It's for a
server
L903[12:18:03] <primetoxinz> do you have
the libraries folder?
L904[12:18:07] <Dhs92> literally just
'java -jar -Xms1G -Xmx3G forge.jar'
L905[12:18:08] <Dhs92> Yes
L906[12:18:11] <sham1> directory
L907[12:18:13] <primetoxinz> did you run
the installer?
L908[12:18:14] <Dhs92> I used the
installer
L909[12:18:18] <sham1> not folder
L910[12:18:20] *** V
is now known as Vigaro
L911[12:18:33] <sham1> It's
POSIX-land
L912[12:18:35] <primetoxinz> folder
directory, whatever
L913[12:18:41] <sham1> Not whatever
L915[12:19:14] <primetoxinz> there you go,
it's a folder, it's windows
L916[12:19:25] <Dhs92> No it's not
L917[12:19:26] <Dhs92> lol
L918[12:19:28] <sham1> but there are file
permissions
L919[12:19:31] <Dhs92> It's on Ubuntu with
WinSCP
L920[12:19:36] <primetoxinz> *shrug*
L921[12:20:31] <BordListian> lmao
L922[12:20:35] <primetoxinz> anyways
L923[12:20:52] <sham1> We're all
programmers here. We have to be pedants, otherwise shit
breaks
L924[12:21:03] <primetoxinz> if you think
so
L925[12:21:15] <BordListian> not
always
L926[12:21:18] <Dhs92> Does the installer
set any paths when it runs, or does it just extract the
files?
L927[12:21:19] <sham1> yes always
L928[12:21:27] <BordListian> not always
yes always
L929[12:21:44] <sham1> yes always not
always yes always...
L930[12:21:53] <primetoxinz> .-.
L931[12:21:56] <BordListian> so you agree
to what i'm saying?
L932[12:22:10] <sham1> probably
L933[12:22:18] <primetoxinz> I think it
just extracts Dhs92
L934[12:22:18] <BordListian> 'twas a
ruse
L935[12:22:40] <sham1> assuming you
provide situations when not being pedantic as a programmer is a
good thing
L936[12:23:02] <BordListian> variable
naming
L937[12:23:13] <primetoxinz> when it
doesn't matter because it's irrevelant to the issue at hand
L938[12:23:43] <sham1> well, how is one
supposed to run forge.jar
L939[12:24:17] <sham1> what additional
parametres does it need
L940[12:24:25] <primetoxinz> none
L942[12:24:45] <Dhs92> hm
L943[12:24:49] <Dhs92> Doesn't seem right
lol
L944[12:25:03] <primetoxinz> there's why
you are missing libs
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L946[12:25:16] <BordListian> how are you
doing that lmao
L947[12:25:26] <Dhs92> Doing what?
L948[12:25:41] <sham1> missing
libraries
L949[12:25:42] <BordListian> getting 403s
on forge libs
L950[12:25:44] <Dhs92> Literally just
'java -jar installer.jar --installServer'
L951[12:25:45] <Dhs92> ¯\_(ツ)_/¯
L952[12:26:03] <sham1> this gun B
gud
L954[12:26:26] <BordListian> have you
verified that your network stack has not fallen over
L955[12:26:28] <primetoxinz> happening to
me too
L956[12:26:37] <primetoxinz> I just
tried
L957[12:26:40] <BordListian> lel
L958[12:26:54] <Dhs92> It's a 403 on
Mojang's domain, are they blocking it for some reason?
>_>
L960[12:27:24] <BordListian> maybe
L961[12:27:33] ⇦
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L963[12:27:59] <sham1> wait, the apache
logging comes from mojang's domain?
L964[12:28:04] <sham1> that does not seem
right
L965[12:28:21] <Dhs92>
library.minecraft.net
L966[12:28:25] <Dhs92> Is theirs,
no?
L967[12:28:26] ⇦
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L968[12:28:44] <Dhs92> libraries*
L969[12:28:45] <sham1> apache is not
mojang now is it
L970[12:28:47]
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L971[12:28:48]
MineBot sets mode: +v on LatvianModder
L972[12:29:02] <Dhs92> But a 403 is a
permissions issue
L973[12:29:08] <BordListian> yea
L974[12:29:34] <sham1> seems that it is
trying to download the libraries from the wrong place
L975[12:29:50] <BordListian> ...why would
it do that
L976[12:30:14] <sham1> because
stupid
L977[12:30:18] <Dhs92> "The server
installed successfully" yeah, right
L978[12:30:19] <sham1> Don't your question
me
L979[12:30:32] <BordListian> question
everything
L980[12:30:46] <Dhs92> Could try asking
Lex
L981[12:30:53] <sham1> you're no
decarte
L982[12:31:02] <sham1> you don't simply
question everything
L983[12:31:18] <BordListian> i can
question everything
L984[12:31:25] <BordListian> even the
reason why i would question everything
L985[12:32:46] <Dhs92> Soo, the hell is
going on here?
L986[12:33:20] <sham1> banter
L987[12:33:20] <primetoxinz> broken shit
\o/
L988[12:34:03] <Dhs92> how2fix
L989[12:34:06] <Dhs92> Just wait it
out?
L990[12:34:26] <primetoxinz> might be able
to upload a lib DIRECTORy for you
L991[12:34:40] <Dhs92> hmk
L992[12:34:58] <Dhs92> oh
L993[12:35:02] <Dhs92> btw
primetoxinz
L995[12:35:09] <BordListian> haha what is
a license
L996[12:35:41] ⇦
Quits: zml (~zml@minions.aoeu.xyz) (Ping timeout: 198
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L997[12:36:06] <primetoxinz> I understand
that there is a difference, but it wasn't important at the
time
L998[12:36:10] <Dhs92> :p
L999[12:36:29] <BordListian> what a stupid
difference
L1000[12:36:39] <primetoxinz>
agreed
L1001[12:36:51] <sham1> Damn it
windows
L1002[12:36:57] <BordListian> especially
when a folder should instead be called a virtual container
L1003[12:37:14] <primetoxinz> but folder
makes more sense to laymen
L1004[12:37:20] <sham1> But muh desktop
metaphor
L1005[12:37:33] <BordListian> mind that i
said folder, not directory
L1006[12:37:44] <sham1> indeed
L1007[12:38:04] <sham1> folders are also
a thing that were used in offices in the era of dead trees
L1008[12:38:16] <Dhs92> ayyye
L1009[12:38:19] <Dhs92> No more
403's
L1010[12:38:28] <BordListian> well
then
L1011[12:38:39] <primetoxinz> trees are
still unnecessarily dying though
L1012[12:38:40] <BordListian> resolving
problems without doing anything
L1013[12:38:43] <sham1> stupid shit fixes
iself
L1014[12:39:22] <Dhs92> damn
eula.txt
L1015[12:39:26] <BordListian> trees dying
is a necessary step to humans developing nitrogen breathing
L1016[12:40:17] <sham1> that wouldn't
work
L1017[12:40:33] <sham1> the chemical
reaction
L1018[12:40:48] <BordListian> it wouldn't
work right now
L1019[12:40:50] <BordListian> but soon it
will
L1020[12:41:21] <Dhs92> Oh, and does
anyone know why NEI throws a "DefClassNotFound: bxl"
?
L1021[12:41:34] <BordListian>
>NEI
L1022[12:41:35] <sham1> because it cannot
find a class called bxl
L1023[12:41:42] <BordListian> is this
1.10
L1024[12:41:45] <Dhs92> Yes
L1025[12:41:56] <sham1> why not use
Just-Enough-Items
L1026[12:42:08] <BordListian> but JEI
sucks
L1028[12:42:18] <sham1> No it
doesn't
L1029[12:42:29] <sham1> Way better than
NEI
L1030[12:42:37] <BordListian> your
opinion is subjective tho
L1031[12:43:04] <sham1> The less
coremodding your mod needs, the better
L1032[12:43:24] <sham1> And my opinion is
backed up by many
L1033[12:43:58] <sham1> (And if I was
Gandhi, also nuclear weapons)
L1034[12:44:14] <BordListian> lel
L1035[12:46:05] <sham1> But please
entertain me
L1036[12:46:12] <primetoxinz> JEI is so
much nicer
L1037[12:46:16] <sham1> why is JEI in
your opinion sucky
L1038[12:46:44] <primetoxinz> inb4 it
doesn't have creative/day/etc buttons
L1039[12:46:50] <BordListian> why are you
feeding into this
L1040[12:46:54] <BordListian> i wasn't
even serious in the first place
L1041[12:47:29] <primetoxinz>
unseriousness does not convey over text
L1042[12:47:31] <sham1> One cannot tell
non-serious comments apart from serious ones on the Internet
L1043[12:47:35] <BordListian> that's the
best part
L1044[12:47:49] <BordListian> so the
easiest solution is to just assume that everybody is an idiot
L1045[12:48:06] <primetoxinz> can do that
in the real worl dtoo
L1046[12:48:14] <sham1> but I don't want
to do that though
L1047[12:48:16] <Dhs92> Damn Paul and his
code
L1048[12:48:24] <BordListian> who's
paul
L1049[12:48:55] <Dhs92> paulscode
L1050[12:48:55] <Dhs92> rip
L1051[12:48:56] <Dhs92> meh
L1052[12:50:20] <sham1> It appears that
you have some trouble setting up a server
L1053[12:50:32] <sham1> Need some
assistance? -Clippy
L1054[12:50:43] <primetoxinz> isn't it
cortana now?
L1055[12:50:55] <sham1> wait, is
it?
L1056[12:51:24] <primetoxinz> I don't
think there is a pop up like clippy
L1057[12:51:31] <BordListian> it's pretty
amazing that all windows versions will ship with bonzi buddy in the
future
L1058[12:51:41] <primetoxinz> bonzi buddy
is the best
L1059[12:53:39] <sham1> cortana would be
good if it was not used for espionage
L1060[12:54:00] <primetoxinz> lel
L1061[12:54:21] <primetoxinz> and google
isn't?
L1062[12:54:40] <sham1> never said it
isn't
L1063[12:54:57] <sham1> but at least I
can turn that off by modifying the source code of android
L1064[12:55:29] <primetoxinz> true
L1065[12:55:36] <sham1> which I cannot do
with Windows 10
L1066[12:55:57] <Dhs92> Thanks Bungee,
server isn't in online mode but k
L1067[12:56:00] <sham1> Also, if I
disable cortana (not that it works in my region), the next update
will turn it up again
L1068[12:56:23] <primetoxinz> and you
can't not update :D
L1069[12:56:31] <sham1> Indeed
L1070[12:57:05]
⇨ Joins: flappy
(~flappy@a88-113-155-120.elisa-laajakaista.fi)
L1071[12:57:30] <sham1> Lucky that all of
my computers contain some kind of linux
L1072[12:57:46]
⇨ Joins: McJty
(~jorrit@94-225-203-206.access.telenet.be)
L1073[12:57:49] <primetoxinz>
lucky?
L1074[12:57:58] <sham1> My main computer
being dualboot between win10 and gentoo
L1075[12:58:01] <sham1> Yes, lucky
L1076[12:58:09] <sham1> That I was even
allowed to do that
L1077[12:58:11] <BordListian>
>dualboot between win10 and something else
L1078[12:58:14] <BordListian> ?????
L1079[12:58:23] <primetoxinz>
gentoo?
L1080[12:58:38] <BordListian> win10 was a
mistake
L1081[12:58:38] ***
Keridos is now known as Keridos|away
L1082[12:58:41] <BordListian> it's
nothing but trash
L1083[12:58:48] <primetoxinz> yeah, but
games work on it :(
L1084[12:58:57] <sham1> Yes, gentoo
L1085[12:59:01] <BordListian> games that
would also work on win7
L1086[12:59:09] <sham1> DX12
L1087[12:59:11] <primetoxinz> ^
L1088[12:59:23] <BordListian> how many
DX12 only games can you think of
L1089[12:59:28] <BordListian> that's
right
L1090[12:59:37] <LatvianModder> whats
everyones probem with Win10. I havent had problems with it for 1.5
years now
L1091[12:59:41] <sham1> many in
developement
L1092[12:59:51] <williewillus> it's
okay
L1093[12:59:54] <williewillus> i just
like arch more :D
L1094[12:59:58] <primetoxinz> woo
arch
L1095[13:00:00] <Ordinastie_> no problem
with W10, it's just BordListian saying bullshit again
L1096[13:00:05]
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L1097[13:00:07] <williewillus> i only go
into windows for steam games only on windows
L1098[13:00:14] <sham1> arch vs gentoo
death battle
L1099[13:00:17] <BordListian> actually
i'm pretty serious this time
L1100[13:00:19] <sham1> FIGHT
L1101[13:00:23] <williewillus> gentoo is
fine if you want to wait forever
L1102[13:00:26] <primetoxinz> aint got
time for compiling everything
L1103[13:00:31] <LatvianModder> I dont
even know whats either of those things
L1104[13:00:31]
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L1105[13:00:35] <sham1> Not that bad
nowadays
L1106[13:00:36] <Ordinastie_> I don't say
you're not serious
L1107[13:00:46] <BordListian> Lat
why
L1108[13:00:46] <williewillus> arch is
binary-default but you have the option to go batshit gentoo
L1109[13:00:50] <williewillus> by doing
abs full rebuild
L1110[13:01:03] <sham1> No use flags, no
slots...
L1111[13:01:24] <sham1> ABS is a lamer
port system than Portage
L1112[13:01:35] <LatvianModder> Because I
dont go on google and search random letter combinations. Otherwise,
I dont know how I can find things out without someone telling me
:P
L1113[13:01:39] <williewillus> abs is not
a ports system :P
L1114[13:01:43] <williewillus> its just a
way to recompile
L1115[13:02:08] <williewillus> also use
flags look like things that package maintainers shoulud be doing
not users :D
L1116[13:02:09] <LatvianModder> automatic
breaking system
L1117[13:02:27] <sham1> I get all the
customisation by the use of them
L1118[13:02:35] <sham1> I dun need all
the bloat in the world
L1119[13:02:44] <williewillus> neither do
you with arch lol
L1120[13:02:49] <williewillus> optional
deps are a thing in pacman
L1121[13:02:53]
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L1122[13:02:55] <williewillus> and I
don't need that power
L1123[13:02:56] <sham1> I would have gone
full nerd mode and used FreeBSD, but no Steam support
L1124[13:02:59] <sham1> At all
L1125[13:03:18]
⇨ Joins: justJanne (~justJanne@149.202.169.192)
L1126[13:03:18] <primetoxinz> I don't
even install steam on linux, I don't see a point in having two
installs of it
L1127[13:03:23] <williewillus> me
neither
L1128[13:03:40] <williewillus> the only
games I play on linux are mc and osu (since it somehow crashes on
w10 but not through wine-mono)
L1129[13:03:54] <sham1> I use Steam to
chat
L1130[13:04:02] <williewillus> mc also
runs 3x worse on window than linux
L1131[13:04:07] <sham1> Because my
friends do as well
L1132[13:04:18] <primetoxinz> steam for
chat? meh
L1133[13:04:28] <sham1> They refuse to
IRC
L1134[13:04:44] <primetoxinz> no discord
or ts or mumble?
L1135[13:05:00] <sham1> Well, there's
discord that we use
L1136[13:05:07] <sham1> But kind of hard
to do that while in class
L1137[13:05:13] <primetoxinz> wish they
would release that linux client soon :(
L1138[13:05:17] <sham1> Samw
L1139[13:05:25] <primetoxinz> I want
PTT
L1140[13:05:36] <sham1> Even a simple
Ubuntu port
L1141[13:05:45] <sham1> As everyone else
can get it to work
L1142[13:06:17] <primetoxinz> they have
android already, can't be too much harder
L1143[13:06:30] <sham1> except that the
android one is probably java
L1144[13:06:42] <primetoxinz> I'd even
take that honestly
L1145[13:07:09] <sham1> one does not
simply use Android java outside of an android
L1146[13:07:31] <primetoxinz> yeah
L1147[13:08:30] ***
Darkhax is now known as Darkhax_AFK
L1148[13:08:55] <sham1> anyway, freebsd
has no steam support and that makes me sad
L1149[13:09:18] <primetoxinz> make
it
L1150[13:09:25] <primetoxinz> lol
L1151[13:09:35] <primetoxinz> because
that's how it works
L1152[13:10:55] <sham1> Well, there is
the whole linux emulation layer on FreeBSD
L1153[13:11:09] <sham1> But I don't think
it is powerful enough for Steam
L1154[13:12:57] ***
Darkhax_AFK is now known as Darkhax
L1155[13:14:25] <williewillus> well is it
actually emulation?
L1156[13:14:28] <williewillus> or is it a
translation layer?
L1158[13:15:35] <sham1> You can basically
run Linux binaries
L1159[13:15:41] <williewillus> no x86_64
boo
L1160[13:15:54] <williewillus> is this
2005
L1161[13:16:42] <sham1> Well I imagine
supporting i386+ is easier than supporting amd64
L1162[13:16:50] <howtonotwin> If linux
can be ported to linux you can port linux to bsd just fine :P
L1163[13:17:47]
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closed the connection)
L1165[13:18:58] <thor12022> Wine
"works" in BSD, Steam "works" in Wine
L1166[13:19:26] <sham1> Well, it
works
L1167[13:19:56] <sham1> But native would
be better
L1168[13:20:33]
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L1175[13:30:43] <TechnicianLP> how did
you get them translucent?
L1176[13:30:45] <heldplayer> Is that a
sextant?
L1177[13:31:03] <Naiten> heldplayer,
theodolite !
L1178[13:31:28] <Naiten> TechnicianLP,
overrode RenderLayer in Block
L1179[13:31:45] <heldplayer> oh I
see
L1180[13:32:12]
⇨ Joins: PBlock96 (~PBlock96@64.53.13.215)
L1181[13:32:20] <Naiten> TechnicianLP,
public BlockRenderLayer getBlockLayer(){return
BlockRenderLayer.TRANSLUCENT;}
L1182[13:33:22] <Naiten> also, edit your
texture to have alpha-channel and non-one opacity
L1183[13:34:35] <Naiten> heldplayer,
thing is, i want to add colour coding to this and trace the shapes
of my railway pieces
L1184[13:35:09] <Naiten> so that user
will see where should he clear out the space and where does he need
to place a solid block underneath the track
L1185[13:35:18] <heldplayer> I'll have to
disappoint you as I haven't modded in quite a while, so I can't
help :P
L1186[13:35:29] <heldplayer> I'm only
here as a channel filler! :P
L1187[13:35:41] <TechnicianLP> did you do
the model by hand? it looks awesome!
L1188[13:35:53] <Naiten> well, not asking
for help, as all this is known to me, just telling mah plans
L1189[13:36:36] <heldplayer> Oooh alright
:)
L1190[13:37:10] <Naiten> TechnicianLP,
Blender + reference photo + some hours of modelling + some days
spent last week on googling the hotkeys :)
L1191[13:37:55] <Naiten> i've already
posted a link to whole theodolite view previously, have you seen
it?
L1192[13:38:02] <TechnicianLP> so thats a
obj model?
L1193[13:38:22] <Naiten> TechnicianLP,
yes, i prefer obj to other formats
L1194[13:41:28]
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(~leetorwee@host86-175-44-51.range86-175.btcentralplus.com)
L1196[13:45:29] <JoltEffect> evening
guys, i'm after a little more help if I may, I have 2 variables I
would like to store in NBT for some reason one of them is being
stored correctly, but the second will not store. Both are setup the
same in terms of it's setter/getters in the container. I fear I am
not undertanding NBT completly.
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L1200[13:46:28]
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L1203[13:50:39] <Naiten> JoltEffect, so
what does the log tell you?
L1204[13:51:32] <Naiten> oh wait
L1205[13:51:49] <Naiten> no, wrong
guess
L1206[13:53:54] <JoltEffect> nothing in
my log
L1207[13:54:12]
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(~beboo@2600:3c03::f03c:91ff:fe70:7b5b)
L1208[13:54:21] <JoltEffect> [19:31:17]
[Server thread/INFO] [FML]: [TeslaModularSolars] TeslaModularSolars
--------------readFromNBT Capacity = 50000
L1209[13:54:21] <JoltEffect> [19:31:17]
[Server thread/INFO] [FML]: [TeslaModularSolars] TeslaModularSolars
--------------readFromNBT StoredPower = 4850
L1210[13:54:26] <Ordinastie_> how do you
know only one is stored ?
L1211[13:54:29] <JoltEffect> [19:31:17]
[Server thread/INFO] [FML]: [TeslaModularSolars] TeslaModularSolars
--------------writeToNBT Capacity = 4920
L1212[13:54:29] <JoltEffect> [19:31:17]
[Server thread/INFO] [FML]: [TeslaModularSolars] TeslaModularSolars
--------------writeToNBT StoredPower = 4920
L1213[13:54:53] <JoltEffect> yet the
capacity value is always 50k
L1214[13:55:13] <gigaherz> JoltEffect:
are you SURE you are printing the right thing? ;P
L1215[13:55:26] <JoltEffect> i use an
item on the blovk which increase it's capacity
L1216[13:55:30] *
gigaherz looks at the paste, and looks back
L1217[13:55:31] <JoltEffect> block*
L1218[13:55:42] <gigaherz> are you really
certain you print the right numbers? ;P
L1219[13:55:43] <howtonotwin> you call
getStoredPower twice
L1220[13:55:54] <Naiten> JoltEffect,
double check the writeToNBT
L1221[13:56:13] <JoltEffect> fooks
sake
L1222[13:56:16] <JoltEffect> lol
L1223[13:56:18]
⇦ Quits: Nitrodev (~Nitrodev@85-23-77-207.bb.dnainternet.fi)
(Read error: Connection reset by peer)
L1224[13:56:26] <howtonotwin> you can
also check the NBT while ingame by running /blockdata x y z
{}
L1225[13:57:04] <gigaherz> or you can use
breakpoints and look at the value inspector
L1226[13:57:23] ***
williewillus is now known as willieaway
L1227[13:57:36] <Ordinastie_> people need
to learn to use a debugger :(
L1228[13:57:54] <JoltEffect> nope still
50k even after a change
L1229[13:58:01] <primetoxinz> what's a
bug?
L1230[13:58:04] <JoltEffect> im im usign
the debugger
L1231[13:59:06] <Naiten> JoltEffect, are
you ins IDEA? have you saved things and run Reload Saved Classes
command?
L1232[13:59:16] <gigaherz> primetoxinz:
it's when the computer disagrees with what you typed, and insists
you typed something else
L1233[13:59:27] <primetoxinz> lel
L1234[14:00:02] <primetoxinz> I thought
that was a feature
L1235[14:00:30] <JoltEffect> check that
log
L1237[14:00:36] <JoltEffect> notice the
change to 60k
L1238[14:01:16] <Ordinastie_> notice the
name of the thread at the start of th line ?
L1239[14:01:26] <JoltEffect> the 60k is
when i click with item, works just fine, bit notice the nbt save
it's 50k again
L1240[14:02:10] <Naiten> JoltEffect,
you're clicking on the client side and server is not affected
L1241[14:02:42] <JoltEffect> arrr ok, so
i have to sync to server
L1242[14:03:18] <JoltEffect> why is it
syncing the storedpower but not the capacity?
L1243[14:03:21] <Ordinastie_> process the
right click on the server
L1244[14:03:23] <howtonotwin> Why do you
override getUpdateTag/Packet? Vanilla does the same thing by
default. You only change it if you need/want to do something
different?
L1245[14:03:39] <JoltEffect>
placeholder
L1246[14:03:48] <JoltEffect> incase i
want to do something different
L1247[14:03:54] <JoltEffect> but thats
not the issue
L1248[14:05:19] <Naiten> JoltEffect, show
us the increment code (in the item onItemUse or block
onBlockActivated, whichever do you use for that)
L1249[14:06:26] <Naiten> *code which sets
capacity to 60k
L1250[14:07:04] <JoltEffect> sure
L1252[14:07:44] <Ordinastie_> if
(worldIn.isRemote) { <=
L1253[14:07:57] *
Naiten looks at if (worldIn.isRemote)
L1254[14:08:05] <Ordinastie_> you're
doing it on the client only
L1255[14:09:32] <JoltEffect> mmmm
ok
L1256[14:09:37] <Naiten> you can remove
the condition or set it to !worldIn.isRemote which i'd
recommend
L1257[14:09:40] <JoltEffect> i think i
undertsand
L1258[14:11:02] <JoltEffect> removed the
worldremote and still 50k
L1259[14:11:05] <JoltEffect> grr
L1260[14:11:25] <JoltEffect> arr hold on
with that
L1261[14:11:52]
⇨ Joins: raoulvdberge
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L1262[14:12:41] <JoltEffect> working now,
just needed to remove the block and replace
L1263[14:14:00] <Naiten> JoltEffect, just
for you to know, if you want to sync blocks, you can use
world.notifyBlockUpdate() with proper flag
L1264[14:14:56] <JoltEffect> thank you so
much guys, appreciate thelp again. Ive been pratting with various
NBT methods for around 3 hours with this, learned a ton tho, so
nothing wasted
L1265[14:15:55] <JoltEffect> Thanks Nait,
ill go check that method out now
L1266[14:16:01]
⇦ Quits: Hunterz (~hunterz@62.182.234.189) (Quit:
Leaving.)
L1267[14:16:10] <Ivorius> Holy shit it
works
L1268[14:16:15] <Ivorius> Yay 1.9
update
L1269[14:19:11] <gigaherz> lol 1.9
L1270[14:19:26] <gigaherz> at least you
didn't say "yay 1.8!"
L1271[14:19:27] <gigaherz> ;P
L1272[14:19:42] <primetoxinz> yay 1.7.10
update
L1273[14:20:34]
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L1274[14:20:53] <Ivorius> Is 1.9 really
that big gigaherz?
L1275[14:21:07] <Ivorius> I think almost
everyone is 1.7 even still :P
L1276[14:21:07]
⇦ Parts: wolfborg13
(~wolfborg1@2601:18d:300:dcf4:48b6:c016:c8ad:3875)
(Leaving))
L1277[14:21:41] <primetoxinz> only
because people keep saying that
L1278[14:21:48] <gigaherz> Ivorius:
1.10.2 is gaining traction
L1279[14:22:07] <gigaherz> 1.9 was
replaced by 1.9.4/1.10/1.10.2 way too fast
L1281[14:22:44] <Ivorius> Well, I'm on
1.9.4
L1282[14:22:48] <Ivorius> Not 1.9
L1283[14:22:53] <gigaherz> I got more
downloads on 1.9.4+
L1284[14:22:57] <gigaherz> than all the
previous versions combined
L1285[14:23:16] <primetoxinz> um, is that
the wrong spread sheet?
L1286[14:23:25] <gigaherz> oops
L1288[14:23:28] <Ivorius> :D
L1289[14:23:32] <primetoxinz> lel
L1290[14:23:34] <gigaherz> I use a mac at
work
L1291[14:23:39] <gigaherz> I keep
pressing winkey-c
L1292[14:23:43] <gigaherz> when I get
back home
L1293[14:23:48] <gigaherz> and ctrl-c
when I get back to work
L1295[14:24:09] <Ivorius> Usually I
notice barely any difference when updating
L1296[14:24:16] <gigaherz> it doesn't
help that I have the same exact kb in both places
L1297[14:24:24] <gigaherz> Cherry
G80-3000 :3
L1298[14:24:32] <Ivorius> I feel like
people who use my mods want specifically my mods and don't care
about the mc version
L1299[14:24:37] <raoulvdberge> 1.9.4 is
dead to me as most 1.9.4 mods work on 1.10, so there is no excuse
to not update
L1300[14:24:59] <Ivorius> I'll update to
1.10 soon after
L1301[14:25:05] <Ivorius> Especially if
it's small
L1302[14:25:17] <primetoxinz> if it works
on 1.9.4 it probably works for 1.10
L1303[14:25:18] <howtonotwin>
"Update to 1.10" as if there is anything to update
:P
L1304[14:25:27] <gigaherz> well
L1305[14:25:29] <Ivorius> The
capabilities, loot tables and renames were a bit annoying in 1.9
but not quite 1.8 level
L1306[14:25:29] <gigaherz> the
build.gradle file
L1307[14:25:30] <gigaherz> ;P
L1308[14:25:46] <gigaherz> Ivorius: 99%
of the code works as-is in 1.9.4, 1.10 and 1.10.2
L1309[14:25:48] <Naiten> Ivorius, even me
ports his mod from 1.7.10 to 1.10.2
L1310[14:25:58] <gigaherz> same jar,
even
L1311[14:26:08] <Ivorius> Naiten: That's
a huge jump
L1312[14:26:13] <Ivorius> I'd give up
halfway through
L1313[14:26:28] <gigaherz> if I were to
update a 1.7.10 mod right now
L1314[14:26:31] <gigaherz> I'd probably
start over
L1315[14:26:36] <gigaherz> and just
copypaste bits&pieces
L1316[14:26:39] <Ivorius> Depending on
the mod
L1317[14:26:39] <Ivorius> Yeah
L1318[14:26:39] <TechnicianLP> mavan
versionranges are epic
L1319[14:26:41] <Naiten> Ivorius, i
already have tracks renderer, so the most hard part is done
L1320[14:26:51] <Naiten> gigaherz, ^ what
i basically did
L1321[14:27:57] <Ivorius> I wish I had
time to update Psychedelicraft
L1322[14:28:23] <Ivorius> But the whole
shader overhaul thing scares me too much
L1323[14:28:53] <primetoxinz> bet it
makes it easier in the long run
L1324[14:29:01] <Ivorius> Not
really
L1325[14:29:23] <Ivorius> I had
everything set up perfectly
L1326[14:29:24]
⇦ Parts: primetoxinz
(~primetoxi@ip68-107-226-229.hr.hr.cox.net) (Leaving))
L1327[14:29:36]
⇨ Joins: primetoxinz
(~primetoxi@ip68-107-226-229.hr.hr.cox.net)
L1328[14:29:38] <Ivorius> Though I guess
Mojang handling shader wrapping would have been useful to have from
the start
L1329[14:29:42] <Ivorius> Rather than
doing it myself lol
L1330[14:32:18] <gigaherz> btw the
spreadsheet link? my flatmate asked me if there exists any wiiu
emulator that works well, and I replied with that spreadsheet
;P
L1331[14:32:53] <primetoxinz> emulate
wiiu in google spreadsheets :D
L1332[14:34:16] <Ivorius> Emulate Google
in Wii U
L1333[14:34:54] <TTFTCUTS> damn, looking
like there's no way I can interefere with whether a food item can
be eaten or not via event...
L1334[14:35:18] <TTFTCUTS> specifically
in that I want to make stuff edible when your hunger meter is full
under certain circumstances
L1335[14:35:52] <primetoxinz> can't
change isAlwaysEdible?
L1336[14:36:02] <TTFTCUTS> not my food
item
L1337[14:36:12] <TTFTCUTS> I mean *all*
foods, and under per-player circumstances
L1338[14:38:53] <TTFTCUTS> hmm
L1340[14:43:20] ***
tterrag|ZZZzzz is now known as tterrag
L1341[14:48:40] <tterrag> nvm :P
L1342[14:53:27] <sham1> your problem is
C#
L1343[14:55:01] <sham1> and for the
serious people: /s
L1344[14:56:23] <howtonotwin> is that
</sarcasm> or is it </serious>?
L1345[14:56:45] <primetoxinz> why not
both?
L1346[14:56:47] <sham1>
</sarcasm>
L1347[14:57:23] <sham1> while I have my
personal probels
L1348[14:57:30] <sham1> with C#
L1349[14:57:30] <gigaherz> no /s means
"scan subdirectories"
L1350[14:57:31] <gigaherz> ;P
L1351[14:57:43] <sham1> damn it
giga
L1352[14:59:15] <sham1> no time for
retarded command line flag syntax
L1353[14:59:48] <sham1> I'm serious with
this one
L1354[15:00:10] <sham1> why '/' instead
of '-'
L1355[15:00:22] <Curle> html
L1356[15:00:29] <howtonotwin> dir/s is
just as valid as dir /s :D
L1357[15:00:31] <Curle> s stuff /s
L1358[15:00:55] <Curle> also / is an
escape character
L1359[15:00:56] <howtonotwin> no windows
commandline uses /s instead of -s like most other shells
L1360[15:01:00] <Curle> escape
sarcasm
L1361[15:01:06] <howtonotwin> and \ is
normally escape
L1362[15:01:13] <Curle> wait,
really?
L1363[15:01:19] <sham1> yes
L1364[15:01:21] <Curle> damn
L1365[15:01:21] <gigaherz> no \ is folder
sep
L1366[15:01:26] <gigaherz> there's no
escape char in cmd
L1367[15:01:32] <Curle> -.-
L1368[15:01:35] <howtonotwin>
WINDERPS!
L1369[15:01:36] <sham1> thus we have
stuff like \n and \\
L1370[15:01:38] <gigaherz> dir /s
c:\windows
L1371[15:02:05] <sham1> windows
L1372[15:02:09] <Curle> megaherz,
shush.
L1373[15:02:10] <gigaherz> DOS.
L1374[15:02:12] <gigaherz> not
windows
L1375[15:02:14] <sham1> it drives
developers to drink
L1376[15:02:15] <gigaherz> this is DOS
syntax
L1377[15:02:17] <gigaherz> just carried
over.
L1378[15:02:27] <Curle> wait, so is the
command line just a DOS emulator?! :O
L1379[15:02:35] <sham1> windos
L1380[15:02:38] <gigaherz> no
L1381[15:02:44] <gigaherz> unless you
consider bash a "sh emulator"
L1382[15:02:44] <Curle> :L
L1383[15:02:44] <gigaherz> ;P
L1384[15:02:58] <Curle> bash is
completely different from sh
L1385[15:02:59] <Curle> :L
L1386[15:03:09] <gigaherz> cmd.exe is a
modern variant of the DOs command.com
L1387[15:03:12] <gigaherz> DOS*
L1388[15:03:16] <howtonotwin>
"modern"
L1389[15:03:18] <sham1> but that's what
bash is. it's backwards comatible to sh
L1390[15:03:19] <gigaherz> it has a whole
lot of extensions and such
L1391[15:03:21] <Curle>
"variant"
L1392[15:03:24] <gigaherz> but it follows
the original syntax
L1393[15:03:34] <gigaherz> same as bash
vs sh
L1394[15:03:52] <gigaherz> in win9x
L1395[15:03:57] <gigaherz> command.com
was an actual dos program
L1396[15:04:02] <gigaherz> cmd.exe was
created for NT
L1397[15:04:26] <sham1> and the command
syntax carries over
L1398[15:04:30] <Curle> Isn't DOS open
source?
L1399[15:04:38] <gigaherz> not that i
know of
L1400[15:04:39] <sham1> freeds afaik
is
L1401[15:04:40] <gigaherz> there was a
leak
L1402[15:04:45] <gigaherz> but no actual
opensourcing
L1403[15:04:50] <gigaherz> there's
freedos, yes
L1404[15:04:57] <gigaherz> which
reimplements most of the tools and such
L1405[15:04:59] <Curle> i remember in
2012 Microsoft said they were going to make it os
L1406[15:05:28] <sham1> might as
well
L1407[15:05:38] <Curle> apparently my
browser can't figure out what google.co.uk is
L1408[15:05:39] <Curle> -.-
L1409[15:05:47] <JoltEffect> i think OS/2
had cmd.exe first :)
L1410[15:06:07] <gigaherz> could be, NT
was meant to be a replacement for OS/2
L1411[15:06:16] <gigaherz> before ms said
"fuck it" and did their own OS separately
L1412[15:06:16] <Curle> Gonna paste this
here
L1413[15:06:19] <Curle> Microsoft just
released the source code of one of its most important computer
operating systems. The catch is that the software is over 30 years
old.
L1414[15:06:19] <Curle> Yesterday, with
permission from Microsoft, Silicon Valley’s Computer History Museum
published the source code for MS-DOS,
L1415[15:06:37] <gigaherz> ah,
interesting
L1416[15:06:58] <Curle> dated
03.26.14
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L1422[15:12:25] <IoP> !gm
func_71377_b
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L1426[15:32:23] <shadekiller666> how
would one implement a "chair" block that a player (or
other EntityLivingBase) could sit on?
L1427[15:32:39] <shadekiller666> would it
really just be an entity that doesn't move?
L1428[15:32:50] <tterrag> probably the
easiest way
L1429[15:32:57] <tterrag> or just have a
fake entity that sits inside the block
L1430[15:33:00] <SkySom> I believe some
just spawn a small rideable entity in the block
L1431[15:33:06] <tterrag> well not fake,
but invisible
L1432[15:33:16] <shadekiller666> ok
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L1435[15:33:47] <shadekiller666> so spawn
this entity in onBlockPlaced, and kill it in breakBlock?
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L1437[15:34:11] <BordListian> or spawn it
when you click on the block
L1438[15:34:17] <BordListian> like Quark
does
L1439[15:35:04] <shadekiller666> and kill
it as soon as it doesn't have a rider?
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L1442[15:36:31] <xJon> Hello! I have a
question about Forge 1.7.10
L1443[15:36:42] <xJon> There's no
BlockCoord blass?
L1444[15:37:08] <primetoxinz> only 1.8+,
called BlockPos
L1446[15:38:22] <xJon> So why do I find
this BlockCoord thing in EnderCore code?
L1447[15:38:24] <xJon> oh
L1448[15:38:28] <xJon> tterrag
<3
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L1450[15:41:05] <xJon> I guess I didn't
see the import in the class because they are all in the same
package?
L1451[15:41:07] <xJon> right?
L1452[15:42:36] <tterrag> that would make
sense
L1453[15:47:40] <xJon> tterrag: You wrote
this and the spawn firework code?
L1454[15:47:45] <tterrag> yes
L1455[15:47:58] <tterrag> well more or
less
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L1457[15:48:44] <xJon> I'll credit you
then
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L1466[16:08:39] <kilokreeper> Last
try
L1467[16:08:45] <kilokreeper> before I
rewrite from scratch
L1468[16:09:19] <kilokreeper> This.
L1469[16:09:19] <kilokreeper> Is
L1470[16:09:22] <kilokreeper>
Stupid.
L1471[16:09:41] <kilokreeper> I have done
everything right.
L1472[16:09:55] <kilokreeper> There is
NOTHING wrong with my project.
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L1478[16:15:48] <SatanicSanta> Is it
possible to not suppress model loading errors?
L1479[16:17:31] <kilokreeper> I hate
model loading errors
L1480[16:17:34] <kilokreeper> I've been
dealin-
L1481[16:17:38] <kilokreeper> WITH THEM
ALL DAY
L1482[16:17:43] <kilokreeper> UGHHH
L1483[16:18:10] <SatanicSanta> As do I,
but it's moderately difficult to fix model loading errors when you
dont even know what they are
L1484[16:18:30] <primetoxinz> then fix
the ones that show, so you can see the ones the don't
L1485[16:18:32] <kilokreeper> Screw this
new "model" system. One update, they added models for
literally no reason to annoy us.
L1486[16:18:40] <kilokreeper> And they're
unfixable.
L1487[16:18:51] <SatanicSanta>
primetoxinz: That's not a good solution.
L1488[16:19:09] <primetoxinz> how is
fixing the errors to see the other errors not a solution!?!?
L1489[16:19:12] <kilokreeper>
SatanicSanta: Programming is trial and error..
L1490[16:19:26] <tterrag> kilokreeper:
except for the hundreds of mods who have been using it fine
L1491[16:19:33] <tterrag> but I'm sure
it's just broken
L1492[16:19:37] <primetoxinz> I quite
like it
L1493[16:19:49] <kilokreeper>
primetoxinz: What's even the reason for it?
L1494[16:19:55] <primetoxinz> for
what?
L1495[16:20:00] <kilokreeper>
Models.
L1496[16:20:01] <SatanicSanta>
primetoxinz: Because Forge has no concept of the logical order in
which your mod works, so it may show errors for only the things
that require *other* things
L1497[16:20:07] <kilokreeper> It's
literally an extra step.
L1498[16:20:18] <tterrag> for resource
packs?
L1499[16:20:21] <primetoxinz> no? you can
do many things you couldn't before
L1500[16:20:32] <kilokreeper>
Example.
L1501[16:20:33]
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L1502[16:20:38] <SatanicSanta> and I
can't debug the latter "things" because all of their
errors get suppressed
L1503[16:20:44] <primetoxinz> 3d items
that arent special renders?
L1504[16:21:08] <kilokreeper> Wow, fancy.
To be honest, that's just a new way to create lag for underpowered
computers.
L1505[16:21:27] <tterrag> you seem to be
under the impression that mojang adds stuff for modders, or even
cares about modders at all
L1506[16:21:27] <SatanicSanta> not
really
L1507[16:21:29] <primetoxinz> um, it's
baked, there should be no more lag unless they have no ram
L1508[16:21:30] <tterrag> which is not
true
L1509[16:21:37] <tterrag> models were
added for resourcepacks, full stop
L1510[16:21:51] <primetoxinz> which was
for the "modding api"
L1511[16:22:00] <primetoxinz> not that
that is happening
L1512[16:22:22] <SatanicSanta>
"Banned topics: Release ETAs, Official API"
L1513[16:22:28] <SatanicSanta> so
L1514[16:22:35] <kilokreeper>
primetoxinz: You are breaking the rules.
L1515[16:22:49] <primetoxinz> uh
huh
L1516[16:23:10] <kilokreeper> Anwyays,
all it does is cause errors.
L1517[16:23:18] <primetoxinz> that's your
problem
L1518[16:23:24] <primetoxinz> I've had no
issues with it
L1519[16:23:24] <kilokreeper> In my
opinion, it wasn't worth the trouble.
L1520[16:23:58] <kilokreeper>
primetoxinz: Good for you. There are a couple hundred people who
develop mods.
L1521[16:24:11] <primetoxinz> who also
don't have issues with it
L1522[16:24:17] <kilokreeper> I'm
sure.
L1523[16:24:30] <Ordinastie_> to be fair,
the system is quite shit and almost every body has issues with
it
L1524[16:24:30] <tterrag> am I talking to
a wall?
L1525[16:24:32] <SatanicSanta> I'm just
going to assume that there is no way to stop the suppressing of
model errors, and assume that they are not all logged to some file,
and quietly walk into the corner while you two argue about
this
L1526[16:24:32] <kilokreeper> Anyone who
has had a model loading issue here, raise your IRC hand.
L1527[16:24:39] <Ordinastie_> but you can
make it work
L1528[16:24:41] <tterrag> mojang DID NOT
ADD MODELS FOR MODDERS
L1529[16:24:57] <tterrag> complaining
about how their system is unfriendly to modders is pointless
L1530[16:25:11] <SatanicSanta> unless you
are providing improvements to the forge stuff ^
L1531[16:25:15] <SatanicSanta> which isnt
happening here
L1532[16:25:16] <kilokreeper> Let's not
have this devolve into the youtube comments section.
L1533[16:25:25] <SatanicSanta> ?
L1534[16:25:33] <tterrag> SatanicSanta:
forge still builds on the vanilla system
L1535[16:25:37] <SatanicSanta> yeah
L1536[16:25:42] <tterrag> and what forge
provides currently is leagues ahead of vanilla
L1537[16:25:47] <SatanicSanta> yeah
L1538[16:25:53] <tterrag> but it still
has to go through the vanilla system, at the core
L1539[16:26:14] <Ordinastie_> one could
argue it didn't have to
L1540[16:26:18] <tterrag> and yes,
probably every modder has had issues adapting to the new model
systems
L1541[16:26:24] <kilokreeper> If there is
a way to fix these model loading errors, honorable primetoxinz, I'd
love to hear it.
L1542[16:26:30] <tterrag> because it's
new
L1543[16:26:33] <SatanicSanta> We have
issues adapting to every new system
L1544[16:26:35] <tterrag> every new
feature has teething issues
L1545[16:26:36] <SatanicSanta> Thats how
new systems work
L1546[16:26:38] <SatanicSanta> and how
learning works
L1547[16:26:49] <primetoxinz> I mean, you
haven't actually said what the issue is kilokreeper
L1548[16:26:53] <tterrag> kilokreeper:
you have yet to post the actual issue
L1549[16:26:55] <SatanicSanta> lmao
L1550[16:27:26] <kilokreeper> Exception
loading model with loader vanillaloader.instance, skipping
L1551[16:27:28] <LatvianModder> Thats
odd.. It pinged me with 'modder' i think
L1552[16:27:44] <primetoxinz> how
descriptive
L1553[16:27:45] <tterrag> that's not an
issue, that's a single line froma log
L1554[16:27:56] <LatvianModder> TT, can
you say 'modder' again?
L1555[16:28:00] <kilokreeper>
modder
L1556[16:28:11] <kilokreeper> Everything
is pink and black and it is called item.null.name,
L1557[16:28:14] <LatvianModder> Yeah that
pings me but it shouldnt. Odd
L1558[16:28:23] <kilokreeper> Wait let me
try something
L1559[16:28:26] <kilokreeper> der
L1560[16:28:30] <primetoxinz> kilo,
upload the log?
L1561[16:28:33] <kilokreeper> k
L1562[16:28:53] <primetoxinz> and item
null means you didn't give it an unloc name
L1563[16:29:12] <kilokreeper> I
did.
L1564[16:29:51] <kilokreeper> My
constructor has a unlocalized name argument, and I pass it to
setunlocalizedname
L1566[16:30:37] <primetoxinz> ok.
fastfoodmod:models/item/cheeseburger.json doesn't exist
L1567[16:30:45] <kilokreeper> ... It
does.
L1568[16:30:54] <primetoxinz> not in that
directory
L1569[16:31:10] <primetoxinz>
resources/assets/fastfoodmod/models/...
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L1571[16:31:26] <kilokreeper> I have my
mod
folder/src/main/resources/assets/modid/models/item/cheeseburger.json
L1572[16:31:43] <SatanicSanta>
'modid'?
L1573[16:31:46] <kilokreeper> Yeah
L1574[16:31:51] <primetoxinz>
fastfoodmod, not modid
L1575[16:31:54] <kilokreeper> I
know
L1576[16:31:59] <kilokreeper> It's faster
than typing the name
L1577[16:32:08] <Ordinastie_> did you add
the resources folder on the classpath ?
L1578[16:32:08] <kilokreeper> It's
correct in the workspace
L1579[16:32:22] <kilokreeper> Yup.
L1580[16:33:10] <primetoxinz> if the file
exists it's gotta be your workspace
L1581[16:33:53] <kilokreeper> Actually,
I'll go ahead and update my git repo and you can read the code, to
prove that everything is done right.
L1582[16:34:39] <primetoxinz> that would
help
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L1585[16:35:33] <primetoxinz> no
build.gradle?
L1586[16:35:37] <primetoxinz> I was gonna
build it myself
L1587[16:35:51] <kilokreeper> I used a
seperate folder for my mod so I could make multiple
L1588[16:35:53] <kilokreeper> I linked
the forge
L1589[16:36:17] <IoP>
acceptedMinecraftVersions="[1.10] is that valid?
L1590[16:36:24] <primetoxinz> guarantee
there is an issue with that then
L1591[16:36:44] <kilokreeper> It should
be
L1592[16:36:46] <SatanicSanta> IoP:
yes
L1593[16:36:48] <kilokreeper> It's for
1.10
L1595[16:37:05] <SatanicSanta> but it
probably wont work on 1.10.2
L1596[16:37:12] <SatanicSanta> because it
wants exactly 1.10
L1597[16:37:14] <kilokreeper> Oh.
L1598[16:37:20] <kilokreeper> So should I
change it to 1.10.2?
L1599[16:37:25] <SatanicSanta> yeah
L1600[16:37:27] <SatanicSanta> or some
other range
L1601[16:37:33] <Ordinastie_>
kilokreeper, your setup is borked
L1602[16:37:38] <kilokreeper>
Really?
L1603[16:37:40] <kilokreeper> That
sucks.
L1604[16:37:51] <kilokreeper> What'd I
do?
L1605[16:38:04] <Ordinastie_> first, you
set it up correctly
L1606[16:38:13] <Ordinastie_> you're not
supposed to add forgeSrc manuall
L1607[16:38:14] <Ordinastie_> y
L1608[16:38:35] <Ordinastie_> then :
<Ordinastie_> did you add the resources folder on the
classpath ?
L1609[16:38:36] <kilokreeper> I added
guava manually because it was missing it
L1610[16:38:47] <Ordinastie_> because you
didn't setup
L1611[16:39:01] <kilokreeper> that's
strange. I thought I did.
L1612[16:39:19] <Ordinastie_> you didn't
added resources to the classpath, you added assets
L1613[16:39:23] <kilokreeper> Oh..
L1615[16:40:01] <Ordinastie_> so, you
extract the MDK in a folder, set the proper version and mapping in
build.gradle
L1616[16:40:03] <kashike> FYI
L1617[16:40:33] <kilokreeper> Thanks,
kashike.
L1618[16:40:37] <Ordinastie_> do gradlew
setupDecompWorkspace and then gradlew eclipse, and then you add
your code
L1619[16:40:51] <kilokreeper> Well I
wanted to be able to work on multiple projects at once...
L1620[16:40:53] <SatanicSanta> kashike:
?
L1621[16:41:05] <SatanicSanta> OH
L1622[16:41:05] <kilokreeper> Guess that
can't happen.
L1623[16:41:09] <SatanicSanta> nice
L1624[16:41:18] <Ordinastie_> yes it
can
L1625[16:41:44] <primetoxinz> btw
kilokreeper it's textures/items not textures/item
L1626[16:41:56] <kilokreeper> Wait, it's
textures/item.
L1627[16:42:00] <kilokreeper> That's what
I heard
L1628[16:42:01] <SatanicSanta> That is
probably my biggest gripe with the introduction of models
L1629[16:42:03] <SatanicSanta>
models/block
L1630[16:42:05] <primetoxinz> no,
items
L1631[16:42:06] <SatanicSanta>
textures/blocks
L1632[16:42:08] <SatanicSanta>
models/item
L1633[16:42:10] <kilokreeper> okay
L1634[16:42:12] <SatanicSanta>
textures/items
L1635[16:42:14] <Ordinastie_> you can
have a separate empty Forge project and have your mod projects
depends on it
L1636[16:42:23] <SatanicSanta> so
terrible :P
L1637[16:42:27] <kilokreeper> That's what
I did..
L1638[16:42:38] <kilokreeper> But I'm a
noob so I screwed it up probably..
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L1640[16:42:50] <Ordinastie_> you don't
add jars
L1641[16:42:57] <Ordinastie_> to the
classpaht of your project
L1642[16:43:10] <Ordinastie_> you add the
forge project where you did setupDecompWorkspace
L1644[16:44:17] <kilokreeper> So I remove
the forgeSrc.jar and the guava.jar?
L1645[16:44:50] <Ordinastie_> you need to
have a proper MDK setup in your project anyway because you'll need
it to build still
L1646[16:46:50] <kilokreeper> So, instead
of the usual stacktrace wordwall, the error is readable, but gives
no detail.
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L1648[16:47:33] <kilokreeper> Well, I'll
go ahead and take all the code and wipe my mod folder.
L1649[16:47:57] <kilokreeper> I'll also
have to screw with git... :(
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L1652[16:49:29] <primetoxinz> just a
proof of concept kilokreeper, but once the workspace is fixed and
little bit of code changed it works fine
https://imgur.com/a/MT2Pv
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L1655[16:51:14] <kilokreeper> aw...
L1656[16:51:23] <kilokreeper> well that's
good.
L1657[16:51:25] ***
Darkhax_AFK is now known as Darkhax
L1658[16:51:51] <kilokreeper> adfoc.us is
how you get a virus
L1659[16:57:38]
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L1661[17:02:25] <Curle> God damnit.
L1662[17:02:43] <Curle> I just opened one
of my servers and I'm getting ConcurrentModificationException
:(
L1663[17:03:49] <kilokreeper> It's an
error. Expect to spend a week googling.
L1664[17:03:56] <Curle> I need Java
7.
L1665[17:03:57] <Curle> :L
L1666[17:04:12] <Ordinastie_> you should
use Java 8 anyway
L1667[17:04:17] <Curle> I have it
already.
L1668[17:04:32]
⇨ Joins: candybar
(~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L1669[17:04:34] <Ordinastie_> then why do
you say you need java 7?
L1670[17:04:44] <kilokreeper> Maybe he's
using deprecated methods?
L1671[17:05:04] <Curle> No, because I'm
loading a TPPI server for my friend.
L1672[17:05:06] <Curle> :L
L1673[17:05:13] <kilokreeper> TPPI?
L1674[17:05:15] <primetoxinz> post the
error
L1675[17:05:24] <kilokreeper> Excuse me
being a noob
L1676[17:05:30] <primetoxinz> it's a
modpack
L1677[17:05:30] <Curle> Can't. Separate
computer.
L1678[17:05:34] <kilokreeper> Okay.
L1679[17:05:41] <primetoxinz> what do you
mean can't?
L1680[17:06:04] <Curle> [ForgeModLoader]
Unable to launch: java.util.ConcurrentModificationException is what
I get :L
L1681[17:06:10] ***
amadornes is now known as amadornes[OFF]
L1682[17:06:12] <primetoxinz> yes, there
should be more
L1683[17:06:24] <Curle> Well, I can't,
because I can't paste text from another computer.
L1684[17:06:35] <primetoxinz> you have
access to the internet on that computer?
L1685[17:06:40]
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L1686[17:06:47] <Curle> Yeah. But It's a
server environment.
L1687[17:06:49] <tterrag> Curle: get
java8fixer mod
L1688[17:06:49] <Curle> :L
L1689[17:06:54] <tterrag> pretty sure we
shipped that in later versions
L1690[17:07:07] <kilokreeper> I mean,
most people couldn't post a hastebin at gunpoint.
L1691[17:07:10] <IoP> Curle: use
pastebinit or even curl/nc will work for log uploads
L1692[17:07:32] <Curle> Right. Didn't
know there was a pastebin tool for command line :L
L1693[17:07:44] <primetoxinz> termbin.com
works too
L1694[17:07:49] <kilokreeper> I have
computer class at my school, and the people in the classroom are
idiots..
L1695[17:08:10] <kilokreeper> We spent 15
minutes learning how to log in to the computer, and they still
didn't get it.
L1696[17:08:17] <Curle> My giddy
god.
L1697[17:08:17] <IoP> o_O
L1698[17:08:21] <kilokreeper> Yup.
L1699[17:08:25]
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L1700[17:08:31] <tterrag> Curle: really
should mention first that you are using 1.6.4 no?
L1701[17:08:45] <kilokreeper> Like half
of the people got it, actually.
L1702[17:08:53] <Curle> Really
should've.
L1703[17:09:01] <kilokreeper> Everyone
should've gotten it.
L1704[17:09:12] <Curle>
pastebin.com/Mgc2AbFn
L1705[17:09:22] <Curle> It's not
complete, but it's hard to copy from a command line :L
L1706[17:09:40] <kilokreeper> Wait, how
did you get that? I thought you didn't have access to the
computer.
L1708[17:09:58] <Curle> Well, it's right
next to me, but it's a separate computer.
L1709[17:09:59] <Curle> :L
L1710[17:10:05] <kilokreeper> Oh.
Okay.
L1711[17:10:11] <Curle> :L
L1712[17:10:29] <Ordinastie_> 1.6.4 ?
you're fucking serious? :x
L1713[17:10:32] <Curle> Yup.
L1714[17:10:36] <Curle> For a friend. Did
say.
L1715[17:10:48] <kilokreeper> Your friend
probably has no clue what he's doing.
L1716[17:10:53] <Curle> -.-
L1717[17:10:56] <IoP> Ordinastie_: well
it's stable. Devs do not produce new bugs anymore :P
L1719[17:10:59] <Ordinastie_> just punch
him and tell him to update
L1720[17:11:00] <kilokreeper> Most people
generally don't.
L1721[17:11:01] <tterrag> use that
^^
L1722[17:11:26] <Ordinastie_>
kilokreeper, you proved it tonight :]
L1723[17:11:42] <primetoxinz> lmao
L1724[17:11:43] <kilokreeper>
roasted
L1725[17:11:56] <kilokreeper> I'm going
to go get some aloe vera
L1726[17:12:07] <tterrag> I feel like I'm
talking to bricks today
L1728[17:12:21] <Curle> ;-;
L1729[17:12:21] <primetoxinz> what did
you say????
L1730[17:12:22] <IoP>
"how?"
L1731[17:12:29] <Curle> I noticed.
L1732[17:12:31] <tterrag> it's a
mod
L1733[17:12:33] <Ordinastie_> tterrag,
wrong fix
L1734[17:12:33] <Curle> I've downloaded
it.
L1735[17:12:34] <tterrag> put it in
mods
L1736[17:12:35] <tterrag> then it
works
L1737[17:12:38] <Curle> I've put it in
the folder.
L1738[17:12:43] <Ordinastie_> the right
fix is : UPDATE
L1739[17:12:50] <Curle> Ordie, shush.
:L
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L1741[17:12:59] <Curle> We specifically
wanted to play an older pack
L1742[17:13:00] <Curle> :L
L1743[17:13:48] <Ordinastie_> I like how
it's changed from "a friend wanted" to "we
wanted"
L1744[17:13:59] <kilokreeper> Crap.
L1745[17:13:59] <Curle> Oh, shush
you.
L1746[17:14:00] <Curle> :L
L1747[17:14:56] <kilokreeper> Got to go
get a drink
L1748[17:15:00] <kilokreeper> Don't start
a flamewar
L1749[17:15:14] <Curle> <3
L1750[17:15:26] <IoP> vim is better than
emacs!
L1751[17:15:36] <Ordinastie_> don't think
there's anything left to burn
L1752[17:16:00] <Curle> Yeah.
L1753[17:16:03] <Curle> I'm
charred.
L1754[17:16:22] <Curle> Even my cat
burned me.
L1755[17:16:48]
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L1756[17:17:46] <kilokreeper> vim vs
emacs isn't a thing
L1757[17:17:49] ***
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L1758[17:18:01] <kilokreeper> use your
preference
L1759[17:18:12] <kilokreeper> no need to
convert people
L1760[17:18:20] <kilokreeper> just like
IntelliJ vs eclipse
L1761[17:18:33] <kilokreeper>
*cough*eclipseisbetterthough*cough*
L1762[17:19:50] <kilokreeper> Anyways,
I'm going to take a break for now
L1763[17:19:57]
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(Quit: See you later)
L1764[17:20:13] <tterrag> this channel
just seems to lose its mind any time a MC version <1.10 is
mentioned
L1765[17:20:22] <tterrag> because
apparently it's a mortal sin to use an old version of a video
game
L1766[17:21:48] <Curle> Old and proven
stable*
L1767[17:21:49] <Curle> :L
L1768[17:23:33] ***
Curle is now known as CurleZZ
L1769[17:26:13] <SatanicSanta> IoP: Vim
is so much better than emacs that I've never had to actually use
emacs.
L1770[17:26:39]
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L1771[17:26:43] *
howtonotwin grabs popcorn
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L1773[17:26:52] *
SatanicSanta opens emacs
L1774[17:26:55] *
SatanicSanta dies
L1775[17:26:57] *
SatanicSanta closes emacs
L1776[17:27:03] <SatanicSanta> That was a
mistake
L1777[17:28:01]
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L1778[17:35:32] <IoP> SatanicSanta: did
you find text editor inside emacs?
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L1787[18:16:21] <JoltEffect> hey guys,
just a general query, is their any literacture available on how the
client / server interchanges, i made the mistake this evening of
doing something client side and spending a good few hours trying to
work out why some data was not saved in my NBT. this is because i
didnt/dont understand the client/server interaction too well i
think. Are their sites available which may
L1788[18:16:21] <JoltEffect> describe the
fundementals, think i need to know from teh start?
L1789[18:16:56] <JoltEffect> things* not
think*
L1790[18:17:05] <Ordinastie_> just one
thing : never trust the client, always do stuff on the server
L1791[18:17:14] <Ordinastie_> I guess
that makes 2 things
L1792[18:18:29] <JoltEffect> ok, wasnt
sure if some default "Need to know before starting"
document existed.
L1793[18:18:46] <Ordinastie_> there may
be something in the docs
L1794[18:20:27] <JoltEffect> no worries
pal, i'll do some google research for fundemtnals, maybe someone
has something available
L1795[18:20:41] <JoltEffect> just thought
i would ask
L1797[18:22:04] <Ordinastie_> not much
there besides the SimplImpl
L1798[18:24:22]
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()
L1803[18:42:42] <electrolitic> How many
states can a block have?
L1804[18:43:32] <Ordinastie_> as many as
you want, but only 16 can be stored as metadata
L1805[18:43:59] <Ordinastie_> the others
will have to be determined on the fly with getActualState
L1806[18:44:27] <electrolitic> The 16 in
metadata are always the same 16?
L1807[18:46:28] <electrolitic> I'm a bit
confused as to the importance of metadata if there are these
"actual states."
L1808[18:46:28] <Ordinastie_> what do you
mean ?
L1809[18:48:34] <Ordinastie_> well, there
are some data that needs to be saved, and can not be automatically
determined from the world
L1810[18:48:46] <Ordinastie_> like the
direction for example
L1811[18:49:04] <electrolitic> Ah, so
only metadata gets saved.
L1812[18:49:09] <Ordinastie_> yes
L1813[18:49:12] <shadekiller666> i'm
making a bench block, and i want to have 2 different models for it
(both obj models), but otherwise have them be exactly the same, and
each model has its own item associated, whats the best way to do
that
L1814[18:49:55] <Ordinastie_>
shadekiller666, with different states
L1815[18:53:04]
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L1816[18:55:45] <shadekiller666> yes, i
understand how it works on the block's end, the part i'm having
trouble with is the 2 items for the same block, using 2 different
models
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L1818[18:58:33] <electrolitic> Sorry if
this sounds dumb (I'm not great at this stuff), but could you have
2 ItemBlocks made from the same block and just give each of those
different models?
L1819[18:59:07] <electrolitic> Nvm
actually, ignore tha.t
L1820[18:59:38] <shadekiller666> thats
pretty much what i want :P
L1821[19:00:10] <shadekiller666> i'd
rather avoid registering two instances of the same class
L1822[19:00:17] <electrolitic> Oh
L1823[19:00:33] <shadekiller666> so, 1
block registration, and 2 different items
L1824[19:02:42] <shadekiller666> come to
think of it, we have so many block ids now that it shouldn't make a
difference
L1825[19:05:41] <electrolitic> There
aren't a lot of 1.10 mods out there :/
L1826[19:06:37] <tterrag> sure there
are
L1828[19:07:03] <SirSpence> Where is the
code for changing a grass blocks color based on the biome?
L1829[19:07:51]
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L1830[19:08:09] <tterrag> somewhere in
the biome code
L1831[19:08:12] <shadekiller666> when
mousing over wool in the inventory, the tooltip displays the block
id/metadata, but for my bench, i am putting two ItemStacks into the
list in getSubBlocks, but in-game both items seem to have the same
block id, and are just added to the creative tab twice
L1832[19:08:37] <tterrag> shadekiller666:
code?
L1833[19:09:03] <shadekiller666> one
sec
L1834[19:09:53]
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L1839[19:11:13] <Vigo> anyone know of a
tutorial of doing slabs in 1.10/1.9?
L1840[19:11:21] <shadekiller666> both of
the items are also using the same model atm...
L1841[19:11:52] <tterrag> shadekiller666:
do you setCustomMRL for your different damage values?
L1842[19:12:21] <shadekiller666> tterrag,
TransitBlocks class, lines 56 &57
L1843[19:12:34] <shadekiller666> its in
that gist
L1844[19:13:04] <tterrag> you set them to
the exact same MRL ...
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L1846[19:13:39] <shadekiller666> that
points to a forge blockstate json
L1847[19:13:50] <shadekiller666> which is
also in the gist
L1848[19:14:16] <tterrag> and?
L1849[19:14:20] <shadekiller666> do i
need 2 different blockstate jsons?
L1850[19:14:32] <tterrag> I don'
L1851[19:14:43] <tterrag> I don't know,
but I do know that using an identical MRL is *probably* going to
give you an identical model
L1852[19:16:03] <shadekiller666> both
items also place the same iblockstate as well
L1853[19:16:42] <tterrag> I don't see a
custom itemblock, so yes
L1854[19:16:44] <tterrag> that would
happen
L1855[19:16:46] <shadekiller666> they're
supposed to place 2 different sets of states, one with
WOODEN=false, the other with it true
L1856[19:16:56] <shadekiller666> ok
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L1878[20:32:03] <Manusoftar> hey guys i
need to render a beacon ray without using the beacon, i've seen
that on almost every waypoint mod out there but idk how do they do
it, does any of you know how to do it??
L1879[20:32:42] <TehNut> Look at how the
Beacon does it?
L1880[20:38:09] <Manusoftar> !gm
beacon
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L1882[20:40:06] <Manusoftar> well i gues
it's worth the attempt...
L1883[20:40:43] <primetoxinz> you can
look in TileEntityBeaconRenderer
L1884[20:40:56] <Manusoftar> thanks that
makes it easier!
L1885[20:41:04] <Manusoftar> !gm
TileEntityBeaconRenderer
L1886[20:41:12] <Manusoftar> !gm
TileEntityBeaconRenderer 1.8.9
L1887[20:48:49] <Manusoftar> im sorry to
ask this but i cannot find this myself, is there any other place
but github * MinecraftForge where to look for the vanilla code
at??
L1888[20:49:09] <primetoxinz> your dev
environment
L1889[20:50:37] <Manusoftar> ok
nevermind, i guess i will have to launch my eclipse to be able to
browse through the vanilla code... i was hoping that i could find a
repo or something like that to avoid having to open my ide cause it
is a litle slow for launching...
L1890[20:53:29] <tterrag> a repo of
vanilla code would be illegal
L1891[20:53:46] <tterrag> this is exactly
why forge ships patches, not code
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L1895[21:04:39] <Noc7is> Is there an
event called when the integrated game server is shut down?
L1896[21:04:58] <Noc7is> Tried
FMLServerStoppingEvent, but that didn't appear to be the right
thing.
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L1898[21:05:38] <Noc7is> The only other
event I could thinkg of is WorldUnloadEvent
L1899[21:05:53] <primetoxinz> what do you
need to do?
L1900[21:06:25] <Noc7is> I've got an
arraylist of data that needs to be cleared when the integrated
server shuts down
L1901[21:07:04] <Noc7is> Otherwise said
arraylist of data carries on into the next integrated server, and
causes problems
L1902[21:07:12] <primetoxinz> why not
clear it on load?
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L1904[21:07:30] <primetoxinz> before
adding to it
L1905[21:07:32] <Noc7is> Because I
assummed clearing it on load would clear the data loaded from the
NBT its saved in
L1906[21:08:29] <Noc7is> Assuming
WorldEvent.Load is called after loading NBTs, Can anyone confirm if
it is or isnt?
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L1908[21:08:38] <primetoxinz>
FMLServerStartEvent
L1909[21:08:59] <howtonotwin>
FMLServerStoppedEvent (past tense) fires after the server stops, I
believe. There's a bug where it might fire twice, but if you're
unconditionally deleting some data it should be fine.
L1910[21:09:06] <Noc7is> That'll work for
the integrated server and not just the standalone server?
L1911[21:09:16] <howtonotwin> Yes
L1912[21:09:23] <primetoxinz> or even can
use AboutToStart
L1914[21:09:38] <Noc7is> Alright, I'll
give it a shot.
L1915[21:10:24] <tterrag> Noc7is: try
ClientDisconnectedFromServerEvent ?
L1917[21:11:21] <primetoxinz> need longer
event names
L1918[21:11:25] <primetoxinz> that one is
too short
L1919[21:12:14] <primetoxinz> but that
would assume his data is clientside only,
L1920[21:12:56] <Noc7is> My data is
server side
L1921[21:13:32] <primetoxinz> curious,
what are the specifics of this data?
L1922[21:13:41] <Naiten> what's the
difference in Block.isFullBlock() and Block.isFullCube() ?
L1923[21:14:43] <howtonotwin> The
relationships between transparency, fullness, cubeness, and
lighting is beyond mortal comprehension
L1924[21:14:50] <Noc7is> I have something
set up that tracks "hives" in the world. The
"hives" are created by a certain entity. The "hive
cache" needs to be cleared when the integrated server shuts
down to prevent the hives from continuing to exist in the next
integrated server"
L1925[21:15:06] <Noc7is> Otherwise it
makes it appear as if there are "hives" in the world,
when there are none.
L1926[21:15:52] <primetoxinz> huh
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L1928[21:24:03] <Noc7is>
ClientDisconnectedFromServerEvent appears to have worked, and
appears to be called exactly when I want the cache to be cleared.
Though I still have yet to test it on a standalone server.
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L1931[21:24:36] <Noc7is> Which brings me
to my next problem. Does java.util.List not exist server side? I
have a crash: Caused by: java.lang.NoSuchMethodError:
net.minecraft.world.World.getLoadedEntityList()Ljava/util/List
L1932[21:25:03] <howtonotwin>
getLoadedEntityList doesn't exists by the looks of it
L1933[21:25:22] <Noc7is> Oh, you know
what, I didnt even see that annotation. My bad
L1934[21:25:58] <Noc7is> What's the
server side alternative?
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L1937[21:31:09] <tterrag> Noc7is: it
won't work on a dedicated server
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L1939[21:31:39] <Noc7is> The event? Good,
thats perfect.
L1940[21:31:47] <howtonotwin> I'm not
quite sure, but try getEntities?
L1941[21:31:47] <tterrag> what?
L1942[21:32:05] <tterrag> no, it's not
perfect. if it works only on singleplayer then you are probably
reaching across sides
L1943[21:32:25] <tterrag> since you said
your data is serverside, I'm almost positive that is the case
L1945[21:32:38] <Noc7is> Oh, no it works
connecting to a dedicated one, I just tried it
L1946[21:32:55] <Noc7is> Just not called
on the server.
L1947[21:33:01] <Noc7is> Which isnt
necessary
L1948[21:33:05] <tterrag> my point is
that ClientDisconnectedFromServerEvent is fired on the client
thread
L1949[21:33:16] <tterrag> if you use that
to clear serverside data, that is reaching across sides
L1950[21:33:24] <tterrag> which is
extremely bad practice
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L1953[21:36:51] <Noc7is> I think we're
both confused. I only need it called on the integrated
server.
L1954[21:36:57] <Noc7is> That's what it
does, right?
L1955[21:37:41] <tterrag> no.
ClientDisconnectedFromServerEvent is fired clientside
L1956[21:37:50] <tterrag> it says
"this client just left a server"
L1957[21:38:14] <tterrag> it should not
be used to clear serverside data as a player leaving a server has
nothing to do with the server shutting down
L1958[21:39:03] <Noc7is> Okay, that makes
sense.
L1959[21:39:20] <Noc7is> What event am I
supposed to use then? I don't see one that actually does what I
need
L1960[21:39:44] <howtonotwin>
FMLServerStopped event would be just fine, no?
L1961[21:39:55] <Noc7is> It doesnt get
called on the integrated server, I tried it.
L1962[21:41:45] <tterrag> it absolutely
does
L1963[21:41:52] <tterrag> note however
that it is an FML state event, NOT a game event
L1964[21:41:57] <tterrag> so it must be
in your @Mod class and use @EventHandler
L1965[21:42:46] <Noc7is> It *must* be in
the mod class? I thought it only had to have the EventHandler
annotation.
L1966[21:42:58] <tterrag> yes
L1967[21:43:30] <Noc7is> Even If I
register the class containing it with both event handlers?
L1968[21:43:46] <tterrag> Forge event
handlers are wholly unrelated to state events
L1969[21:43:52] <Noc7is> Alright
L1970[21:43:55] <tterrag> also, there is
only one event bus
L1971[21:44:01] <Noc7is> In 1.7, there
are two
L1972[21:44:08] <Noc7is> Said mod is
still on 1.7
L1973[21:44:15] <tterrag> 1.7...then yes,
two
L1974[21:44:37] <Noc7is> I know, I know,
it needs to be updated. I'm getting to it
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L1976[21:46:26] <tterrag> you said it,
not me
L1977[21:46:55] <Noc7is> I know, I'm just
used to people telling me to update, thats all
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L1979[21:48:04] <Lach_01298> Does anyone
know how to get an itemstack from the ore dictionary?
L1980[21:50:06] <Noc7is> Uh... new
ItemStack(item, amount)?
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L1982[21:50:48] <TehNut>
OreDictionary.getOres(String)
L1983[21:51:02] <TehNut> Provides a list
of all stacks registered as that entry
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L1986[21:52:32] <Lach_01298> so how does
it decide when it is the output of a recipe which one to
choose?
L1987[21:52:56] <TehNut> Recipes don't
take oredict as output
L1988[21:53:19] <Lach_01298> how can you
make them do that?
L1989[21:53:45] <TehNut> By choosing one
of the stacks in that list and hardcoding the recipe output to
it
L1990[21:55:05]
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L1991[21:56:17] <Lach_01298> as example
when you put enderio copper dust in the alloy smelter and
industralcraft is installed. it creates ic2 copper. how does it
choose which type?
L1992[21:57:05] <Lach_01298> i.e how can
a make a priority system
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L1995[21:57:42] <tterrag> for a less
sophsticated mod, it's probably fine to just do
getOres(...)[0]
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L1997[21:59:14] <TehNut> Yeah, EnderIO
has a custom system in place for that. It's not provided to you
with just MC+Forge
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L1999[21:59:27] <Lach_01298> ok
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L2001[22:02:38] <KnightMiner> Should I
generally include hasCapability checks in getCapability, or can I
assume the user already called the former method?
L2002[22:03:23] <howtonotwin> Assume
ahead
L2003[22:03:39] <howtonotwin> Though
normally you delegate to super if you can't find it
L2004[22:04:02] <KnightMiner> Yeah, I
know that part
L2005[22:04:10] <howtonotwin> like
if(inCap == CAP_I_HAVE) return (T)thingy; else
super.getCap(inCap)
L2006[22:04:29] <KnightMiner> Basically,
my hasCapability method returns false if a certain object is null,
so should I do the null check in getCapability?
L2007[22:04:55] <KnightMiner> (well,
returns super.hascapability)
L2008[22:05:09] <howtonotwin> Well in
that case you probably should.
L2009[22:16:53] <Naiten> does anybody
know how to render transparent TESR?
L2010[22:18:03] <Tazz> isnt transparent
rendering inherent?
L2011[22:18:09] <Tazz> or at least using
gl blend
L2012[22:19:27] <Naiten> Tazz, well, i
used BlockRenderLayer.TRANSLUCENT and alpha-edited texture with IBM
and worked fine. Same model+texture + TESR renders opaque
L2013[22:19:49] <tterrag> you probably
didn't enable blending
L2014[22:19:52] <Tazz> ^^
L2015[22:20:00] <tterrag> also, use TESR
layer 1
L2016[22:20:19] <Naiten> tterrag, i made
GlStateManager.enableBlend();
L2017[22:20:20] <Naiten>
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA,
GL11.GL_CONSTANT_ALPHA);
L2018[22:20:37] <Naiten> erm, idk what
that does ._.
L2020[22:21:47] <tterrag> using constant
alpha ?
L2021[22:21:49] <tterrag> where did you
get that from
L2022[22:21:54] <tterrag> 1. use TESR
layer 1 (alpha layer)
L2023[22:22:00] <Naiten> tterrag,
google
L2024[22:22:03] <tterrag> 2. blend func
should not be necessary
L2025[22:24:13] <Naiten> tterrag, what do
you mean by 'layer 1'? BlockRenderLayer is an enum already, and 1
stands for CUTOUT_MIPPED
L2026[22:24:21] <Naiten> or what?
L2027[22:24:24] <tterrag> blcok render
layers are not related to TESRs
L2028[22:24:28] <tterrag> in any
way
L2029[22:24:45] <Naiten> idk what 'tesr
layer' is and google doesn't help .-.
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L2032[22:26:43] <howtonotwin> impressive
P
L2033[22:26:54] <howtonotwin> curse my
keyboard
L2034[22:27:11] <tterrag>
TileENtity.shoudlREnderInPass
L2035[22:27:22] <tterrag> ignore my
typing
L2036[22:28:03] <howtonotwin> shall we
curse our keyboards as one?
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L2039[22:30:54] <Naiten> tterrag, many
thanks!
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L2048[22:50:27] ***
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L2054[23:01:42] *
Naiten just did yet another fancy thing
L2055[23:02:22] <Tazz> nice model
:P
L2056[23:03:05] <howtonotwin> I think if
you override shouldSideBeRendered you can remove the inner faces
(like glass)
L2057[23:08:16] <Naiten> howtonotwin,
well i can do that, but i don't want to
L2058[23:09:01] <Naiten> like, should do
basic features first, and only then switch to bells and
whistles
L2059[23:09:16] <Naiten> time is limited
:/
L2060[23:09:31] <howtonotwin> that seems
a little inaccurate, considering the theme of the mod you're making
:P
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L2062[23:11:31] <Naiten> howtonotwin,
inaccurate style of work or inaccurate block rendering :?
L2063[23:11:41] <howtonotwin>
Trains
L2064[23:11:45] <howtonotwin>
choo-choo!
L2065[23:11:50] <Zorn_Taov> what would
cause minecraft to not be able to see the LWJGL OpenAL
library?
L2067[23:12:51] <howtonotwin> If I ever
tried to use that thing I'd probably poke my eye out and chop off a
finger
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L2069[23:13:53] <howtonotwin> And by
theme of the mod I meant the whistles on trains :P Anyway I am
going to go poof
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L2072[23:15:09] <Naiten> Zorn_Taov,
sorry, can't help with your problem ?\_(?)_/?
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L2075[23:16:56] <Zorn_Taov> this is for a
custom minecraft pack launcher I'm coding, and it's only breaking
for my 1.8.9 pack
L2076[23:19:09] <mrkirby153> Zorn_Taov,
Obvious question: Is OpenAL/OpenGL in your classpath?
L2077[23:20:16] <Zorn_Taov> they're in
the native folder, both OpenAL32 and 64 .dll's
L2078[23:21:08] <mrkirby153> Try adding
it to your classpath
L2079[23:22:45] <Zorn_Taov> they're in my
library path, though
L2080[23:23:03] <Zorn_Taov>
-Djava.library.path=/"C:\Users\ZornBeast\AppData\Roaming\HykkotaLauncher\DEBUG\Instances\Minox18\natives\/"
L2081[23:23:13] <mrkirby153> Try the
classpath
L2082[23:23:16] <Naiten> which part of
code is responsible for player view tracing in 3-rd person? like,
it traces until the block is found and camera is moved closer to
player
L2083[23:23:18] <Zorn_Taov> oddly enough
the 1.7.10 pack plays music fine
L2084[23:23:24] <mrkirby153> The worst
that can happen is it doesn't work
L2085[23:24:30] <mrkirby153> And, if I
may ask, why are you making your own launcher?
L2086[23:26:12] <Zorn_Taov> because curse
packs werent a thing at the time, and myself and my friend that
hosts the servers got fed up with walking ALL of our players
through updating the packs
L2087[23:26:47] <mrkirby153> When was
this?
L2088[23:27:52]
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L2090[23:29:02] <mrkirby153> Zorn_Taov,
Did it work with your natives folder in the classpath?
L2091[23:29:05] <Zorn_Taov> again, before
curse voice's minecraft plugin was a thing. and when we first made
the launcher we hardcoded the line that actually LAUNCHED minecraft
(save for user paths) and made it download zip fils with the
library and asset folder already set up. NOW we're trying to make
it download libraries and assets the correct way
L2092[23:29:18] <Zorn_Taov> havent tried,
been typing to you :P
L2093[23:29:21] <Zorn_Taov> sec
L2094[23:29:45] <mrkirby153> Ever heard
of the Technic launcher? It does all the hard work for you
L2095[23:30:24] <Zorn_Taov> we couldn't
figure it out -3-;;
L2096[23:30:55] <mrkirby153> I've been
using it for the past two years or so, and it's worked out
phenomenally
L2097[23:31:12] <mrkirby153> I would
highly reccomend it instead of building your own homebrew one
L2098[23:32:37] <Zorn_Taov> we're still
working on the whole "update the mod files in the pack"
still -3-;
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L2100[23:33:53] <Zorn_Taov> yeah, adding
the natives folder to the classpath makes java print out the usage
blob
L2101[23:34:08] <mrkirby153> Does it
work? That's the real question :P
L2102[23:34:15] <Zorn_Taov> I just said
no
L2103[23:34:37]
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L2105[23:35:20] <mrkirby153> Sorry,
didn't get that from your message. I dunno then
L2106[23:35:37] <mrkirby153> Might want
to transition to something more conventional like Curse
L2107[23:37:08] <mrkirby153> It might be
a non-issue, but I know I woudn't put my MC account credentials
into a server-specific launcher
L2108[23:37:32] <Zorn_Taov> this is just
for close friends, it's not going public
L2109[23:37:59] <Zorn_Taov> that and I
want something on my resume to show that I know how to code and
work with other coders
L2110[23:37:59] <mrkirby153> I thought
so, but still, a point worth mentioning
L2111[23:38:59] <Zidane> Can someone
explain, in simple terms, what remapQuad in BakedQuadRetextured is
meant to do?
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(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
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seconds)
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timeout: 192 seconds)
L2119[23:57:51] ***
TTFTCUTS is now known as TTFT|Away