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L20[00:42:13] <SatanicSanta> Having a pretty strange issue. For some reason, the IBakedModel that I'm rendering in a TESR is significantly darker than it should be, as seen here https://puu.sh/qGAMU/4f082cf0f0.png (it should look basically like a block of iron). Been messing with this for quite a while and I think I've hit a wall.If anyone cares to take a look https://gist.github.com/elifoster/88b5d8b93183163231ec8009426cc104
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L22[00:43:36] <Tazz> SatanicSanta, is it lighting?
L23[00:43:42] <Tazz> like did you enable lighting or whatnot
L24[00:43:45] <SatanicSanta> nope
L25[00:44:02] <Tazz> yeah but then again Im not even sure you should or have to enable lighting XXd
L26[00:44:08] <Tazz> but it sounded lighting related
L27[00:44:22] <SatanicSanta> Yeah I tried enabling and disabling lighting and it didn't really make a difference
L28[00:44:35] <Tazz> ohhhh
L29[00:44:36] <Tazz> hmmm
L30[00:44:40] <Tazz> what about Gl colouring?
L31[00:44:44] <SatanicSanta> nope
L32[00:44:45] <Tazz> Ive had some weird issues with that before
L33[00:44:47] <SatanicSanta> no coloring happens in that TESR
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L35[00:48:55] <SatanicSanta> Other strange behavior: when I bind the TEXTURE, rather than the TextureMap one, it appears as a flat brown
L36[00:49:04] <SatanicSanta> shaded properly, but still a flat brown
L37[00:50:06] <tterrag> missing/invalid lightmap
L38[00:50:07] <tterrag> or something
L39[00:55:33] <SatanicSanta> hm
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L41[00:57:11] <SatanicSanta> I feel like I shouldn't need to mess with the lightmap...
L42[00:57:58] <tterrag> if you're using the worldrenderer, you do
L43[00:58:04] <tterrag> iirc
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L46[00:59:09] <SatanicSanta> perhaps it would be useful to add RenderUtility to that gist.
L47[00:59:30] <SatanicSanta> there
L48[00:59:43] <tterrag> SatanicSanta: perhaps this? https://github.com/SleepyTrousers/EnderCore/blob/1.10/src/main/java/com/enderio/core/client/render/TESRState.java#L64
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L51[01:01:49] <SatanicSanta> My first guess was that it had something to do with rendering *inside* the base blockstate/block model
L52[01:01:57] <SatanicSanta> but translating outside of it seemed to not have any effect
L53[01:02:40] <SatanicSanta> tterrag: When does that method get called?
L54[01:02:50] <tterrag> before any TESR rendering :P
L55[01:03:04] <SatanicSanta> right
L56[01:03:17] <SatanicSanta> before pushMatrix or after, though?
L57[01:03:35] <tterrag> https://github.com/SleepyTrousers/EnderCore/blob/1.10/src/main/java/com/enderio/core/client/render/ManagedTESR.java#L30
L58[01:03:42] <tterrag> it doesn't matter, but before
L59[01:04:36] <SatanicSanta> tterrag: no difference
L60[01:06:02] <tterrag> I was mostly guessing
L61[01:06:50] <tterrag> this is a rather simple TESR I have working in 1.9 https://github.com/creatubbles/ctb-mcmod/blob/1.9/src/main/java/com/creatubbles/ctbmod/client/render/RenderPainting.java
L62[01:06:54] <tterrag> feel free to read through
L63[01:07:22] <SatanicSanta> mkay
L64[01:07:47] <SatanicSanta> I'm particularly confused because I've been doing things like this for the past 2 weeks for various different machines, and this is the only time it hasn't worked
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L67[01:09:38] <SatanicSanta> for example https://github.com/Esteemed-Innovation/Flaxbeards-Steam-Power/blob/1.9/src/main/java/flaxbeard/steamcraft/client/render/tile/TileEntityValvePipeRenderer.java
L68[01:14:36] <tterrag> first thing I notice from your gist is that you seem to do begin/draw for each quad
L69[01:14:38] <tterrag> which is really bad
L70[01:15:03] <tterrag> well, for manual quads anyways
L71[01:15:56] <SatanicSanta> oh?
L72[01:16:43] <tterrag> SatanicSanta: on a whim, try the BLOCK vertex format instead of ITEM
L73[01:16:53] <Naiten> welp. now i need help unwrapping the damn model in blender :/
L74[01:17:53] <SatanicSanta> tterrag: that both doesnt fix the current issue, and also breaks the rendering of many other things that use renderModel :D I can provide screenshots of what I mean if youd like
L75[01:18:24] <tterrag> alright
L76[01:18:29] <tterrag> I just asked because I use BLOCK here https://github.com/Chisel-Team/Chisel/blob/1.9/dev/src/main/java/team/chisel/client/gui/GuiHitechChisel.java#L374
L77[01:18:30] <tterrag> and it works :P
L78[01:18:36] <tterrag> (not a TESR)
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L96[02:00:00] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160819 mappings to Forge Maven.
L97[02:00:04] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160819-1.10.2.zip (mappings = "snapshot_20160819" in build.gradle).
L98[02:00:14] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L108[02:13:18] <SatanicSanta> tterrag: And this, kids, is why we take breaks and have a drink. I had forgotten to set isFullCube to false >.>
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L111[02:18:58] <tterrag> lol
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L117[02:25:51] <Naiten> SatanicSanta, setting up a timer which will punch you in the face if you are still working every hour or two is a good idea
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L119[02:26:17] <SatanicSanta> That's a good idea
L120[02:26:50] <Naiten> Colin Furze could make that
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L140[03:18:12] <Noc7is> Why is world.loadedEntityList only populated every 8 ticks for 2 ticks on the server thread?
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L144[03:23:09] <Noc7is> Is this normal activity?
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L147[03:30:35] <shadekiller666> is it possible to have connected textures without optifine
L148[03:31:10] <Ordinastie_> you can make them yourself*
L149[03:31:59] <shadekiller666> how so
L150[03:33:01] <gigaherz> using custom models
L151[03:33:10] <shadekiller666> right
L152[03:33:15] <gigaherz> and adjusting which texture your models use based on neighbouring data
L153[03:33:20] <gigaherz> provided by getExtendedState
L154[03:33:46] <shadekiller666> so connected textures for custom blocks, but not vanilla blocks
L155[03:33:57] <gigaherz> well
L156[03:34:00] <gigaherz> you can use a resourcepack
L157[03:34:07] <gigaherz> to make vanilla blocks point to your custom model
L158[03:34:18] <gigaherz> like
L159[03:34:29] <gigaherz> "model": "blahblah:custom/connected",
L160[03:34:33] <gigaherz> "textures": {
L161[03:34:37] <shadekiller666> how would you get access to that block's getExtendedState though
L162[03:34:46] <gigaherz> wait right
L163[03:34:48] <gigaherz> nevermind that
L164[03:34:58] <gigaherz> you'd have to mess with getExtendedState
L165[03:35:01] <shadekiller666> could you use an alias?
L166[03:35:05] <gigaherz> and there's no hook for it
L167[03:36:16] <gigaherz> the need for neighbouring information is what kills connected texture mods for existing blocks -- unless you use coremodding hacks
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L169[03:36:30] <shadekiller666> isn't there a way to replace a vanilla block with a custom version?
L170[03:36:48] <gigaherz> sortof?
L171[03:36:58] <gigaherz> there's the substitution system
L172[03:37:10] <gigaherz> but you'd have to create replica blocks for all vanilla blocks you want to replace?
L173[03:37:16] <gigaherz> and if someday they removeyour mod
L174[03:37:20] <gigaherz> they'd lose all the blocks
L175[03:37:40] <gigaherz> the only real way to do this would be to like
L176[03:37:40] <Ordinastie_> humn o
L177[03:37:42] <Ordinastie_> no
L178[03:37:57] <gigaherz> no?
L179[03:37:59] <Ordinastie_> the substitution has never worked
L180[03:38:06] <gigaherz> I thought it was fixed recently?
L181[03:38:22] <gigaherz> I recall some commit about substitution at least?
L182[03:38:34] <Noc7is> How does nobody know if its normal for world.loadedEntityList to only be populated a part of the time?
L183[03:38:36] <Ordinastie_> and if you managed to phisically replace a vanilla block, it doesn't matter if you remove the mod after
L184[03:39:01] <gigaherz> Noc7is: I haven ever used that list
L185[03:39:08] <gigaherz> and I'm sick so I'm not going to do the usual thing
L186[03:39:10] <gigaherz> and look it up for you
L187[03:39:13] <gigaherz> use your IDE
L188[03:39:19] <gigaherz> look at the code that populates the list
L189[03:39:21] <gigaherz> see WHEN it runs
L190[03:40:50] <Noc7is> I already did that. As far as I can tell, it's supposed to be populated all the time
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L192[03:41:15] <Noc7is> Its only supposed to remove unloaded entities.
L193[03:41:41] <Noc7is> Dont assume I didnt look just because Im asking about it
L194[03:42:32] <gigaherz> well given the history in this channel, it's the safer bet
L195[03:42:35] <gigaherz> don't take it personally
L196[03:42:45] <gigaherz> we just assume everyone asking is an idiot, unless proven otherwise
L197[03:42:45] <gigaherz> ;P
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L199[03:43:15] <Ordinastie_> btw, still waiting for your proof gigaherz
L200[03:43:20] <gigaherz> hm?
L201[03:43:40] <Ordinastie_> " unless proven otherwise"
L202[03:43:48] <gigaherz> oh right
L203[03:43:51] <Noc7is> Okay, well, I cant find any reason as to why it wouldn't be populated all the time. Clearly something is constantly clearing the list... but I dont see where.
L204[03:44:03] <gigaherz> well you could argue I am an idiot
L205[03:44:20] <gigaherz> I just happen to be able to code better than average ;P
L206[03:44:52] <Ordinastie_> to be fair, the average can't code at all so...
L207[03:45:04] <Noc7is> Actually I see where it clears it now.. I overlooked it
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L210[03:46:09] <Noc7is> Never mind, I was looking too hard and got the list confused with another list. I didn't actually find where it clears it.
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L213[03:51:50] <Ordinastie_> I'd look but 1.7.10
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L217[04:14:42] <adox> What makes Items model change lightning while it rotates?
L218[04:15:04] <Ordinastie_> *lighting
L219[04:15:14] <Ordinastie_> and you already asked that, and we already answered you
L220[04:16:57] <adox> I cant find a way to stop it
L221[04:17:05] <adox> or fix it
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L223[04:21:27] <Ordinastie_> do your sub models rotate over time ?
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L227[04:44:31] <adox> you said the normal determines the lightning right?
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L229[04:45:55] <Ordinastie_> yes
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L257[06:28:40] <Ordinastie_> does someone know an android app to play random music for the alarm ?
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L262[06:43:03] <adox> thank you, solved it.
L263[06:46:59] <AKTheKnight> !help
L264[06:47:57] <AKTheKnight> !gc ChatFormatting
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L266[06:48:15] <Ordinastie_> adox, out of curiousity, how did you solve it ?
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L269[06:51:35] <adox> copied ItemLayerModel and added:"side=transform.get().rotate(side);
L270[06:51:35] <adox> " to the buildQuad method
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L273[06:55:25] <gigaherz> [11:44] (adox): you said the normal determines the lightning right?
L274[06:55:55] <gigaherz> to be exact: dotProduct(lightdirection,normal) determines the incidence of light
L275[06:56:40] <adox> The model calculates the normal while baking, using the side
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L296[08:09:49] <madcrazydrumma> Hey guys!
L297[08:09:56] <madcrazydrumma> So I'm using this code to knockback entities http://pastebin.com/s6GsvTqX
L298[08:10:30] <madcrazydrumma> But its not knocking anything back, when I used getEntitiesWithinAABB it would push the player a bit if i looked at the ground
L299[08:10:41] <madcrazydrumma> But it doesnt do things to other entities
L300[08:11:57] <gigaherz> hmm thisis how I push things for my wind spell: https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/spells/effects/WindEffect.java#L93
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L302[08:12:38] <madcrazydrumma> I'm sure the code I'm using is completely correct
L303[08:12:43] <madcrazydrumma> Do I need to use a packet?
L304[08:13:09] <gigaherz> only for players
L305[08:13:17] <madcrazydrumma> Hm
L306[08:13:25] <madcrazydrumma> Not even working for entities so haha
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L311[08:17:30] <howtonotwin> Try using addVelocity instead of directly setting it.
L312[08:17:50] <madcrazydrumma> Yeah
L313[08:17:52] <madcrazydrumma> Ill try that
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L316[08:23:12] <madcrazydrumma> Nah that doesn't even work howtonotwin
L317[08:25:19] <LatvianModder> HowToNotWin or HowToNoTwin.. the big mysteries of life
L318[08:25:50] <madcrazydrumma> xD
L319[08:25:53] <madcrazydrumma> Very true
L320[08:25:56] <howtonotwin> No more: It's the first one :P
L321[08:26:25] <madcrazydrumma> Okay cool :P
L322[08:26:30] <Ordinastie_> could be HowTonO'Twin
L323[08:27:17] <madcrazydrumma> http://pastebin.com/cXmR87RA Im calling the keybind to the knockback like this.. Could this be the issue?
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L325[08:29:12] <LatvianModder> dont use isPressed()
L326[08:29:46] <LatvianModder> oh wait, that is the right method
L327[08:30:05] <LatvianModder> wait
L328[08:30:18] <LatvianModder> you know that key press event only happens on CLIENT side, right
L329[08:30:41] <LatvianModder> And entities can only be moved on SERVER side. Send a new message, that client has pressed spell key
L330[08:30:53] <LatvianModder> IMessage that is
L331[08:31:06] <madcrazydrumma> Right so in that case, can you link me to some packet thing which could help me do that? I've not dealt with them before :c
L332[08:31:19] <Ordinastie_> link in the topic
L333[08:31:29] <madcrazydrumma> ^
L334[08:31:58] <LatvianModder> Networking > SimpleImpl
L335[08:32:15] <madcrazydrumma> ^^ gotcha
L336[08:32:42] <LatvianModder> and dont actually do anything on client side
L337[08:32:52] <LatvianModder> is that gui handler a container?
L338[08:33:12] <LatvianModder> openMenu seems something like extending GuiScreen not GuiContainer
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L340[08:40:11] <Hawaii_Beach> madcrazydrumma: didn't x, y and z get replaced by blockpos?
L341[08:40:36] <madcrazydrumma> You can still use the x, y,z in the constructor too
L342[08:40:46] <howtonotwin> Only for blocks, this is entity movement
L343[08:40:47] <Hawaii_Beach> aight
L344[08:40:52] <madcrazydrumma> And no LatvianModder
L345[08:41:24] <LatvianModder> soo its a GuiScreen?
L346[08:41:34] <LatvianModder> simple, without item handling?
L347[08:41:58] <LatvianModder> If so then you can just do Minecraft.getMinecraft().displayGuiScreen(new GuiMyThingy());
L348[08:43:48] <madcrazydrumma> Yeah but for some reason that wasn't working
L349[08:43:53] <madcrazydrumma> So I just decided to use that. :p
L350[08:43:59] <madcrazydrumma> Dimension 0 is overworld yea?
L351[08:44:41] <Ordinastie_> "the proper way didn't work right away, so instead of finding out the reason, let's use a totally inapropriate way"
L352[08:44:49] <madcrazydrumma> xDX
L353[08:44:59] <madcrazydrumma> Ill refactor it later
L354[08:45:05] <madcrazydrumma> I'm just getting things to work first
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L356[08:45:50] <madcrazydrumma> Okay now its not even casting anything xD
L357[08:46:25] <masa> I keep hearing ltos of "I'll refactor it later" which I take to mean "I'll forget about it in 5 minutes and release the broken mess instead" :p
L358[08:46:29] <masa> *lots
L359[08:46:57] <madcrazydrumma> Yeah, no I write all the problems and refactor todos down
L360[08:47:03] <madcrazydrumma> So its all good :b
L361[08:47:20] <Ordinastie_> I have some TODOs too in my code
L362[08:47:26] <Ordinastie_> doesn't mean I do them ><
L363[08:47:26] <madcrazydrumma> Okay so I added my spell cast in the packet message and call the message like this: SkyrimcraftPacketHandler.INSTANCE.sendToAllAround(new KnockbackMessage(), new NetworkRegistry.TargetPoint(0, player.posX, player.posY, player.posZ, 2));
L364[08:47:36] <madcrazydrumma> Ordinastie_, I actually do though ;D
L365[08:47:58] <Ordinastie_> madcrazydrumma, what 2 means ?
L366[08:48:05] <madcrazydrumma> it says range
L367[08:48:14] <Ordinastie_> and what does it represent ?
L368[08:48:34] <madcrazydrumma> Im guessing the range around the target point?
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L371[08:49:19] <Hink> How can I create a listener for client side commands?
L372[08:49:35] <Ordinastie_> and 2 whats ?
L373[08:49:45] <madcrazydrumma> blocks I guess
L374[08:49:51] <Ordinastie_> probably yes
L375[08:49:56] <Ordinastie_> doesn't that seem short to you ?
L376[08:50:23] <Ordinastie_> also, you're doing it wrong anyway
L377[08:50:41] <madcrazydrumma> How should I be doing it?
L378[08:50:43] <Ordinastie_> I guess you send that packent when your key is pressed ?
L379[08:50:53] <madcrazydrumma> Yeah
L380[08:50:56] <madcrazydrumma> should I be sending to server?
L381[08:51:02] <Ordinastie_> yup
L382[08:51:15] <madcrazydrumma> ill try that ^
L383[08:51:26] <Ordinastie_> and sendToAllAround can only by the server anyway
L384[08:52:40] <madcrazydrumma> Yeah ^^
L385[08:52:44] <madcrazydrumma> Okay it works now
L386[08:52:46] <madcrazydrumma> Thx <3
L387[08:53:20] <Ordinastie_> show your handler and message
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L390[08:56:46] <Hawaii_Beach> http://imgur.com/4GGZ96h why does this happen?
L391[08:57:01] <Hawaii_Beach> weird shadows..
L392[08:57:12] <Ordinastie_> do you extend BlockStairs ?
L393[08:57:16] <Hawaii_Beach> yes
L394[08:57:23] <Ordinastie_> dunno then
L395[08:57:57] <Hawaii_Beach> http://pastebin.com/83fpBVw2 stair code
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L397[08:59:57] <Hawaii_Beach> http://pastebin.com/sRbSNJBP - blockstates code, http://pastebin.com/iexZc7EM main code
L398[09:00:13] <Hawaii_Beach> and there's no error in my console
L399[09:00:50] <Hawaii_Beach> setLightOpacity?
L400[09:00:58] <Ordinastie_> no
L401[09:01:46] <Hawaii_Beach> then what did i do wrong?
L402[09:01:54] <Ordinastie_> I don't know
L403[09:02:21] <Hawaii_Beach> strange..
L404[09:03:20] <Ordinastie_> looks like isFullBlock but you extend BlockStairs, so it's not that
L405[09:03:45] <Hawaii_Beach> setting setLightLevel to 255 solved the issue
L406[09:04:02] <Ordinastie_> Hawaii_Beach, change the time to night
L407[09:04:07] <Hawaii_Beach> yeah i did
L408[09:04:49] <Ordinastie_> what version of forge are you ?
L409[09:05:45] <Hawaii_Beach> 12.18.1.2011
L410[09:06:32] <Hawaii_Beach> i wouldn't complain if i was on a unstable build..
L411[09:06:56] <Hawaii_Beach> well that only partially solves the issue
L412[09:07:14] <Ordinastie_> you should still update but that won't fix it
L413[09:07:42] <Hawaii_Beach> why should i update? to a unstable build?!
L414[09:07:58] <Hawaii_Beach> last time i tried a unstable build i couldn't even register textures
L415[09:08:09] <Ordinastie_> there are no unstable build
L416[09:08:12] <Hawaii_Beach> beta*
L417[09:08:15] <Hawaii_Beach> same shit
L418[09:08:20] <Ordinastie_> you're still 55 builds late
L419[09:08:39] <Hawaii_Beach> this is still the recommended for a good reason
L420[09:09:14] <Hawaii_Beach> Build 1.10.2-12.18.1.2049:
L421[09:09:14] <Hawaii_Beach> LexManos: Fix issue with stairs.
L422[09:09:28] <Hawaii_Beach> well i'm not going to try
L423[09:09:42] <Hawaii_Beach> my guess is that it's bugged
L424[09:09:50] <Ordinastie_> recommended is not for modders
L425[09:09:52] <Ordinastie_> is for users
L426[09:09:57] <Ordinastie_> modders should always use latest
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L429[09:10:46] <Hawaii_Beach> why? when the majority of users are running the recommended?
L430[09:10:54] <Hawaii_Beach> end users*
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L433[09:14:23] <sham1> that's not an excuse
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L436[09:22:27] <madcrazydrumma> Hawaii_Beach, @SideOnly(Side.CLIENT)
L437[09:22:27] <madcrazydrumma> public BlockRenderLayer getBlockLayer()
L438[09:22:27] <madcrazydrumma> {
L439[09:22:27] <madcrazydrumma> return BlockRenderLayer.CUTOUT;
L440[09:22:27] <madcrazydrumma> }
L441[09:22:28] <madcrazydrumma> Try that
L442[09:22:32] <madcrazydrumma> Oops x-x
L443[09:22:45] <Ordinastie_> nothing to do with that
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L445[09:24:56] <gigaherz> Hawaii_Beach: recommended means "if you are using anything older, you are doing it wrong" -- latest is always better.
L446[09:25:10] <gigaherz> (xcept in rare occasions)
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L451[09:38:13] <Curle> Has there ever been a Forge update that screws up some bit of code?
L452[09:38:24] <Curle> I mean, minor-to-minor update
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L455[09:39:07] <gigaherz> yes
L456[09:39:15] <gigaherz> there have been breaking changes in forge updates
L457[09:39:19] <BordListian> I remember the update that made air flammable
L458[09:39:44] <gigaherz> there was a forge update that made all the events' fields private
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L460[09:39:49] <gigaherz> and added accessors for them
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L462[09:39:56] <BordListian> pfft
L463[09:39:57] <gigaherz> all previous mods became incompatible with newer forge
L464[09:40:03] <gigaherz> and newer mods became incompatible with older forge
L465[09:40:11] <Curle> shiit
L466[09:40:11] <gigaherz> unless they didn't use any of those events.
L467[09:40:24] <gigaherz> that was in the middle of 1.9 I believe
L468[09:40:27] <Curle> wait, isn't preload an event?
L469[09:40:29] <Curle> :L
L470[09:40:40] <gigaherz> not those events, the ones that are used with @SubscribeEvent
L471[09:40:44] <Curle> Oh, right.
L472[09:40:47] <Curle> Silly me. :L
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L475[09:47:22] <madcrazydrumma> Ordinastie_, hm, I remember ages ago in mc there was that shadow bug
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L484[10:16:15] <Curle> i.imgur.com/VDgjdf8.png
L485[10:16:24] <Curle> Can't figure out why I'm having this issue :L
L486[10:16:54] <Ordinastie_> what does error tell you ?
L487[10:17:20] <Curle> that initmodel isn't defined for the Item class, but it's directly linked to the Item class
L488[10:17:30] <Ordinastie_> "directly linked" ?
L489[10:17:32] <Curle> well, a class that extends Item and has that method
L490[10:17:37] <Curle> Whatever.
L491[10:17:42] <Curle> My wording is rubbish.
L492[10:17:50] <gigaherz> but the field isn't "a class that extends item"
L493[10:17:51] <gigaherz> is it?
L494[10:17:58] <Ordinastie_> Item doesn't have the method though
L495[10:18:06] <Curle> My class (that extends Item) does.
L496[10:18:17] <gigaherz> yes but check your field declaration
L497[10:18:19] <Curle> And that's what it's referencing.
L498[10:18:20] <gigaherz> what does it say there?
L499[10:18:24] <Ordinastie_> but how can it know that it's your class ?
L500[10:18:57] <Curle> I'm just getting more and more confused here. Cut to the chase, please.
L501[10:19:00] <Curle> :3
L502[10:19:07] <gigaherz> Curle: read the line where you declare the field
L503[10:19:15] <gigaherz> line 15 in your screenshot
L504[10:19:23] <Ordinastie_> Field declaration is what matters for method accessability
L505[10:19:35] <gigaherz> the type of the field variable is "Item"
L506[10:19:39] <Curle> Oh, shit.
L507[10:19:41] <Curle> Gotcha.
L508[10:19:48] <gigaherz> that measn Java will only ever trust it to have the stuff from Item, and nothing more.
L509[10:20:06] <gigaherz> hence the error message
L510[10:20:09] <Ordinastie_> also, read that : http://www.oracle.com/technetwork/java/codeconventions-135099.html
L511[10:20:15] <gigaherz> the method is undefined for the type *Item*
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L513[10:21:01] <Curle> so declare it as the class I instanciate (is that even the right word? :L) it with later?
L514[10:21:11] <Curle> so public static TestingItem ?
L515[10:21:31] <gigaherz> or any other interface that includes those methods
L516[10:21:37] <Curle> Right.
L517[10:21:40] <Curle> Thanks guys.
L518[10:21:41] <Curle> :D
L519[10:21:43] <gigaherz> and by interface here
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L521[10:21:54] <gigaherz> I mean "the publicly accessible methods and fields"
L522[10:22:01] <gigaherz> not an Interface as the langauge thing
L523[10:22:04] <Curle> yeah.
L524[10:22:20] <gigaherz> (a subclass of TestingItem would also work, and so on)
L525[10:22:28] <Curle> Gotcha. Cheers.
L526[10:22:56] <Curle> Now to figure out a way to efficiently make a few (understatement) JSONS :L
L527[10:23:08] <gigaherz> are they generic?
L528[10:23:17] <gigaherz> if so, write a script/app that produces them
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L530[10:24:03] <gigaherz> you can output your blocks' registry names to a .txt file, and write a little app that takes each line in that .txt file and produces a basic "skeleton" blockstates json
L531[10:24:14] <gigaherz> and you could enumerate the files in textures/items and /blocks
L532[10:24:18] <gigaherz> and procude corresponding model jsons
L533[10:24:28] <Curle> Not a bad idea.
L534[10:24:30] <gigaherz> then you can customize them to your needs.
L535[10:24:42] <Curle> Thanks again, gigahelpful :D
L536[10:25:22] <gigaherz> that's why we are so confused whenever people start crying that writing "many jsons" is bad
L537[10:25:29] <gigaherz> why are you even WRITING them in the first place? ;P
L538[10:26:06] <Ordinastie_> you shouldn't have to make a separate script to generate them
L539[10:26:27] <sham1> Because hey want a thing to whine about and to justify staying pre-1.8
L540[10:26:58] <sham1> indeed, let your editor do that
L541[10:27:19] <madcrazydrumma> I still don't understand why people are still pre-1.8
L542[10:27:38] <madcrazydrumma> Why not just move past the "barrier" and get a grip with the "new, totally hard" stuff
L543[10:28:05] <sham1> laziness
L544[10:28:50] <sham1> justified by arguments such as "everyone else is doing it" and "I/my server is in 1.7.10" or whatever
L545[10:29:17] <madcrazydrumma> Yeah ^^
L546[10:29:20] <madcrazydrumma> Its crazy man
L547[10:29:22] <Curle> Those are all literally my arguments
L548[10:29:27] <madcrazydrumma> Curle pls
L549[10:29:30] <Curle> I just want to do 1.10 because of the Elytra
L550[10:29:31] <Curle> :L
L551[10:30:03] <madcrazydrumma> "But people have made those in 1.8 so i can stay where i am and use a tutorial for it"
L552[10:30:25] <Curle> Okay, THAT is a shit excuse.
L553[10:30:35] <madcrazydrumma> It happens.
L554[10:30:42] <madcrazydrumma> Anyone play league?
L555[10:30:49] <Curle> Rocket League?
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L557[10:30:56] <sham1> lol of legends?
L558[10:30:57] <madcrazydrumma> Naw league league
L559[10:30:57] <Ordinastie_> if you want a proper argument here is one :
L560[10:31:05] <madcrazydrumma> sham1 aye
L561[10:31:10] <sham1> nah
L562[10:31:14] <Ordinastie_> people usually make mods because it is fun and pleasant for them to make
L563[10:31:16] <sham1> Never got into the moba genre
L564[10:31:17] <madcrazydrumma> you a dota man?
L565[10:31:20] <madcrazydrumma> fair play
L566[10:31:20] <BordListian> league of leagues
L567[10:31:21] <Ordinastie_> dealing with JSON isn't
L568[10:31:31] <madcrazydrumma> that is true Ordinastie_
L569[10:31:37] <sham1> I tried dota, I tried league, and I tried Smite
L570[10:31:40] <madcrazydrumma> but life sucks so they just have to deal with it
L571[10:31:43] <madcrazydrumma> Smite is awfully painful
L572[10:31:46] <Ordinastie_> you call it lazyness, but really why bother doing something that annoys you
L573[10:31:47] <sham1> I was not impressed
L574[10:31:54] <Curle> The only MOBA I could even get into was Torchlight.
L575[10:32:13] <madcrazydrumma> True
L576[10:32:32] <BordListian> >Torchlight MOBA
L577[10:32:33] <BordListian> wut
L578[10:32:40] <Curle> it's like semi-mobs
L579[10:32:42] <Curle> moba*
L580[10:32:51] <Curle> all attacks were on the number keys.
L581[10:32:53] <BordListian> moba without opponent team
L582[10:32:57] <sham1> to be fair
L583[10:32:59] <Ordinastie_> and that's why I delayed updating too, and finally just threw the JSON outs entirely
L584[10:33:08] <BordListian> its called hacknslash
L585[10:33:09] <sham1> attacks on hotkeys is also a trait in RTS
L586[10:33:15] <BordListian> or diablo-like
L587[10:33:16] <Curle> shh :L
L588[10:33:31] <Curle> Ordie, is your JSON replacement system open-source?
L589[10:33:40] <Curle> That would make everyone's lives so much easier
L590[10:33:41] <Curle> :L
L591[10:33:46] <Ordinastie_> stop fucking puttin an E in my name ><
L592[10:33:53] <Curle> Sorry.
L593[10:34:00] <Ordinastie_> Curle, nah, people don't want hard dependencies
L594[10:34:00] <sham1> Ordienastie
L595[10:34:16] <Curle> ordi nastie
L596[10:34:17] <BordListian> json replacement?
L597[10:34:26] <Curle> he doesn't use json, he uses his own system
L598[10:34:44] <Ordinastie_> https://github.com/Ordinastie/MalisisCore
L599[10:38:12] <JoltEffect> Afternoon guys, after some advice before I start on my own adventure and need to start all over agin when i come shouting for help. I have and Item, a block with a TE and when clicking on the block with the item it removes the item and it changes a variable within the TE. Now when the block breaks I want to return the item I clicked the block with. I have 10+ items i can clock the
L600[10:38:12] <JoltEffect> block with, my question is how should I correctly store the data within the TE of all the items clicked on the block with. I have created a List<ItemStack> and read this list on breakBlock and spawn items. I have no need for a gui at this stage, and thought i didnt need to use a container. Am I heading in the right direction with this?
L601[10:38:52] <Ordinastie_> yes
L602[10:39:04] <JoltEffect> fook me im learn
L603[10:39:06] <JoltEffect> ing
L604[10:39:15] <Ordinastie_> just remember to save the itemStacks in the TE NBT
L605[10:39:29] <Curle> Yeah, reloading the world will screw you over
L606[10:39:46] <JoltEffect> yeah will do, i'll come onto that later :)
L607[10:39:59] <JoltEffect> but it's possible to save the list to the NBT?
L608[10:40:02] <Curle> I personally would have done an ItemStack array ([]) but whatever. :L
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L611[10:40:38] <JoltEffect> List<ItemStack> upgrades = new ArrayList<ItemStack>();
L612[10:40:42] <JoltEffect> is what im planning on using
L613[10:40:45] <Ordinastie_> Curle, arrays have fixed size, and you'd have to access all the 10 "slots" and null check them
L614[10:40:51] <Curle> Good point.
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L616[10:41:28] <JoltEffect> im think that the list would be dynamic for me, so would be a better option
L617[10:41:41] <Ordinastie_> you can't save the list directly, but you can save itemStacks, into a TagListCompound
L618[10:41:56] <JoltEffect> thanks Ord, i may shout later for some help with that after I have of course attempted myself/
L619[10:42:20] <JoltEffect> i have alot to do before i get to that stage, but at least i know uit can be done.
L620[10:42:25] <Ordinastie_> you can look the way inventories are stored in NBT, it should be basically the same way
L621[10:42:54] <JoltEffect> ok thanks, i'll start with inventories as research thanks
L622[10:44:36] <Curle> Now, to the mysteries of Python! :D
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L624[10:44:50] <Ordinastie_> aren't you supposed to make models ?
L625[10:45:06] <Curle> I am.
L626[10:45:15] <Ordinastie_> I meant for me!
L627[10:45:15] <Curle> Supposed to.
L628[10:45:20] <Curle> Yeah.
L629[10:45:24] <Curle> Long story.
L630[10:45:28] <Curle> Short, sorry.
L631[10:45:32] <Curle> :L
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L633[10:48:44] <Curle> I may or may not have just made a non-eucledian door
L634[10:49:02] <gigaherz> a what XD
L635[10:49:12] <Curle> A door not bound by our laws of geometry
L636[10:49:17] <Curle> XD
L637[10:49:26] <williewillus> antichamber style? :P
L638[10:49:30] <Curle> Yup.
L639[10:49:43] <Curle> In a block.
L640[10:50:04] <Curle> Completely by accident, too.
L641[10:50:07] <Curle> :D
L642[10:50:37] * gigaherz lovs antichamber
L643[10:50:40] <gigaherz> loves*
L644[10:50:46] <gigaherz> I wish there were more games like that
L645[10:50:55] <Curle> Portal can do a few of those.
L646[10:51:00] <Curle> Via Hammer's Worldportals.
L647[10:51:04] <Curle> Quite convincing, too.
L648[10:51:20] <Curle> They're like portals, but big, and without the border.
L649[10:51:40] <Curle> Some guy made a TARDIS, and another recreated Antichamber in it.
L650[10:51:56] <gigaherz> lol
L651[10:52:28] <Curle> Check a few of the sandbox levels on the workshop
L652[10:52:41] <Curle> most of them have worldportals and segments like what you described
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L659[10:59:03] <Curle> Oh my oh my.
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L664[11:03:16] <sham1> we need more antichamber
L665[11:03:24] <sham1> sadly, not everyone thinks that
L666[11:06:52] <sham1> anyway
L667[11:06:57] <sham1> I suck at chess :(
L668[11:07:04] <Curle> So do I.
L669[11:07:05] <Curle> :L
L670[11:07:09] <Curle> We should play some time.
L671[11:07:10] <Curle> :D
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L679[11:14:14] <Curle> alrighty then, Python JSON generator here I come
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L681[11:14:15] <Curle> :L
L682[11:14:23] <sham1> >python
L683[11:14:30] <Curle> Then I can make Ordinasti's models :3
L684[11:14:34] <Curle> Yeah. Python.
L685[11:14:48] <Curle> Like 10 lines to make a JSON generator script.
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L687[11:14:56] <Curle> I've done it before. But I forgot how. :L
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L693[11:21:57] <Wuppy> o/
L694[11:22:05] <Curle> Hai Wuppy :D
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L696[11:22:19] <Wuppy> sup Curle
L697[11:22:30] <Curle> Making models for Ordi
L698[11:22:46] <Wuppy> I'm preparing for a festival \o/
L699[11:22:58] <Curle> Guess you have the trump card
L700[11:22:59] <Curle> :L
L701[11:24:05] <Wuppy> I also had to do some work today
L702[11:24:07] <Wuppy> but that's done now
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L706[11:25:25] <Wuppy> or put on hold, because this festival will be glorius :D
L707[11:25:32] <Curle> :D
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L709[11:26:18] <Curle> Wow, I love the modeller Lat suggested
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L711[11:26:37] <Curle> I just made a coffin in like 10 seconds :L
L712[11:26:43] <Wuppy> :o
L713[11:27:05] <Wuppy> with my modeling skills it'd take ages
L714[11:27:18] <Curle> There's no way to get exact measurements though
L715[11:27:25] <Curle> so i'm going by eye
L716[11:27:49] <Ordinastie_> what program ?
L717[11:27:54] <Curle> Wings3D
L718[11:28:00] <Curle> :L
L719[11:28:17] <Curle> I'm just messing about atm, waiting for Blender to stop crashing
L720[11:28:22] <Curle> :3
L721[11:28:44] <Wuppy> you know what's the best part of making lasagna?
L722[11:28:50] <Curle> Eating it?
L723[11:28:53] <Curle> :L
L724[11:28:58] <Wuppy> eating it again the second day :D
L725[11:29:02] <Curle> wow
L726[11:29:24] <Curle> Somebody get this guy a medal for innovation in lasagna sciences
L727[11:29:24] <Curle> :D
L728[11:29:33] <Wuppy> hehe
L729[11:29:51] <Curle> That's probably an actual award somewhere
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L736[11:32:19] <madcrazydrumma> It annoys me Wuppy and Curle, that you spell lasagne wrong x_x
L737[11:32:31] <Curle> I use the British spelling
L738[11:32:34] <Curle> ;D
L739[11:32:40] <madcrazydrumma> Lasagne is the british spelling you knob ;)
L740[11:32:46] <Curle> shhh
L741[11:32:49] <Curle> is okey bby
L742[11:32:54] <madcrazydrumma> aye its cool hahaha
L743[11:32:58] <madcrazydrumma> you in the uk?
L744[11:33:01] <Curle> Wales.
L745[11:33:01] <Wuppy> madcrazydrumma, what is the proper spelling?
L746[11:33:02] <madcrazydrumma> with the name curle?
L747[11:33:05] <Curle> Yeah.
L748[11:33:07] <madcrazydrumma> Wuppy - Lasagne
L749[11:33:17] <madcrazydrumma> I h8 sheep
L750[11:33:17] <madcrazydrumma> soz pal
L751[11:33:32] <Curle> "The word "lasagne", and, in many non-Italian languages, the singular "lasagna","
L752[11:33:38] <Curle> SUCK IT
L753[11:33:40] <Curle> <3
L754[11:33:44] ⇨ Joins: founderio (~Thunderbi@p200300C4E3C03000BEF2C75A862D8737.dip0.t-ipconnect.de)
L755[11:33:58] <Wuppy> rekt
L756[11:34:02] <madcrazydrumma> Puck u
L757[11:34:04] <madcrazydrumma> xox
L758[11:34:06] <Curle> :D
L759[11:34:38] <Curle> Sheep are actually really rare in South Wales
L760[11:34:40] <ArcanePhoenix> Such hostility in this channel
L761[11:34:53] <Curle> So much hostility it's negative
L762[11:35:57] <Curle> YES
L763[11:36:00] <Curle> FINALLY :D
L764[11:37:36] ⇨ Joins: Drullkus (~Dru11kus@2601:646:8301:ead3:3de7:a9f1:6c16:471a)
L765[11:40:48] <Curle> http://www.anter-gerang.org/p/2016-08-19_17-40-38.png
L766[11:40:51] <Curle> Holy smokes
L767[11:41:05] <Curle> I have mixed opinions on this one :L
L768[11:41:59] <Wuppy> Curle, what is your opinion on this https://www.youtube.com/watch?v=Zpp7oIvexGU
L769[11:42:23] <tterrag|ZZZzzz> Looks like it has n-gon polys Curle
L770[11:42:30] <Curle> "My name is Frank Kurt, and I have been kicked out... of a strip club."
L771[11:42:36] <Curle> Wuppy pls
L772[11:42:49] <Wuppy> hmm?
L773[11:43:12] ⇦ Quits: Vazkii (~Vazkii@a79-169-163-74.cpe.netcabo.pt) (Quit: seeya m8 thx 4 playin)
L774[11:44:37] ⇨ Joins: Nitrodev (~Nitrodev@85-23-77-207.bb.dnainternet.fi)
L775[11:44:38] <Curle> Some guy obviously doesn't like the madness
L776[11:46:36] ⇦ Quits: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net) (Ping timeout: 182 seconds)
L777[11:47:04] <Curle> It's meh.
L778[11:49:48] ⇦ Quits: Searge|mojang (~Searge@h-85-24-130-18.na.cust.bahnhof.se) (Quit: Bye)
L779[11:53:30] <Wuppy> meh? it's incredible <3
L780[11:54:09] <Curle> https://www.youtube.com/watch?v=YMq8oUD9pLY
L781[11:54:12] <Curle> I prefer that.
L782[11:54:13] <Curle> :D
L783[11:54:45] <Wuppy> not bad although a bit same-y
L784[11:55:05] <Curle> I prefer more upbeat music
L785[11:55:10] <Curle> Like EnV's stuff
L786[11:55:29] *** Vigaro is now known as V
L787[11:55:42] <Wuppy> somethign like this? https://www.youtube.com/watch?v=XXfkyBoC38U
L788[11:57:41] <Curle> gonna say
L789[11:57:46] <Curle> what the actual fuck was that
L790[11:58:33] <Wuppy> a legendary song
L791[11:58:51] <gigaherz> [18:54] (Curle): https://www.youtube.com/watch?v=YMq8oUD9pLY
L792[11:58:51] <gigaherz> [18:54] (Curle): I prefer that.
L793[11:58:54] <gigaherz> that's missing a vocal track on top
L794[11:59:00] <gigaherz> it's not bad per se, just missing the vocal track ;P
L795[11:59:28] <Curle> it's EDM
L796[11:59:34] <Curle> the point is that there's no lyrics
L797[11:59:35] <Curle> :L
L798[11:59:43] <Wuppy> uhh no.
L799[11:59:48] <gigaherz> without lyrics, it's... lacking
L800[11:59:54] <sham1> the hell is the ":L" smiley anyway
L801[11:59:58] <Curle> Mine.
L802[11:59:58] <Curle> :D
L803[12:00:05] <Wuppy> Curle, what's so weird about the song I send though?
L804[12:00:08] <williewillus> its a weird version of :/
L805[12:00:26] <Curle> You're a weird version of the Simpsons caretaker :D
L806[12:00:43] <Wuppy> lol
L807[12:01:09] <Curle> http://i.imgur.com/yDLHhws.jpg
L808[12:01:35] <madcrazydrumma> Anybody want a laugh?
L809[12:01:38] <Curle> Yeah.
L810[12:01:40] <sham1> nah
L811[12:01:41] <madcrazydrumma> https://www.youtube.com/watch?v=vfc42Pb5RA8
L812[12:01:45] <madcrazydrumma> You'll hate me for this
L813[12:01:57] <Curle> i noped out at "i'm"
L814[12:01:58] <Curle> :D
L815[12:02:04] <madcrazydrumma> NO
L816[12:02:06] <madcrazydrumma> just watch a bit
L817[12:02:07] <madcrazydrumma> pls
L818[12:02:10] <madcrazydrumma> you'll love and hate me
L819[12:02:10] <Wuppy> no madcrazydrumma
L820[12:02:11] <Wuppy> go away
L821[12:02:12] <Wuppy> no
L822[12:02:13] <Curle> Pokemon NO :D
L823[12:02:14] <Wuppy> bad madcrazydrumma
L824[12:02:15] <Wuppy> no
L825[12:02:21] <madcrazydrumma> hahahaha itll get stuck in your head for a lifetime
L826[12:02:29] <Wuppy> I kno
L827[12:02:30] <Wuppy> w
L828[12:02:37] <sham1> the amount of autotune...
L829[12:02:40] <sham1> IS TOO DAMN HIGH
L830[12:03:51] <madcrazydrumma> I dont know what the heck went through the heads of that kid and his parents to let him upload that
L831[12:05:00] <Curle> http://www.anter-gerang.org/p/2016-08-19_18-04-49.png
L832[12:05:03] <Curle> I made a pikachu head
L833[12:05:04] <Curle> :L
L834[12:05:23] <Curle> If anyone takes me seriously I will murder them
L835[12:05:24] <Curle> :D
L836[12:05:41] <sham1> you cannot find me
L837[12:06:14] <madcrazydrumma> that is the most square pikachu ever
L838[12:06:59] <Curle> :D
L839[12:07:25] <Curle> I'm experifying
L840[12:07:34] <Curle> That sounds like a HP spell
L841[12:07:42] <Curle> EXPERIFY
L842[12:07:57] <Curle> It'll make people shout expletives for the next minute
L843[12:09:04] <sham1> the what now
L844[12:09:44] <madcrazydrumma> no clue sham1
L845[12:10:55] <Curle> Don't mind me, just your everyday blabbering madman
L846[12:10:57] <Curle> :D
L847[12:11:21] <madcrazydrumma> Just your casual mcforge rant
L848[12:12:13] *** tterrag|ZZZzzz is now known as tterrag
L849[12:12:16] <sham1> #triggered
L850[12:12:22] <Curle> What's there to rant 'bout in forge?
L851[12:12:29] <Curle> it's perfect in every way
L852[12:12:36] <Curle> -s
L853[12:12:43] <sham1> Umn
L854[12:13:04] <sham1> I can think several things
L855[12:13:18] <Curle> Notice the -s
L856[12:13:19] <Curle> :L
L857[12:13:33] <sham1> My mind did not parse that
L858[12:13:43] <Curle> it was your idea, i think.
L859[12:13:48] <Curle> or am I going nuts again
L860[12:13:51] <madcrazydrumma> Probably was him.
L861[12:13:52] <madcrazydrumma> Always is
L862[12:13:55] <sham1> I used /s
L863[12:14:06] <sham1> I took it from reddit
L864[12:14:07] <Curle> "/s is not a recognized command"
L865[12:14:08] <Curle> :L
L866[12:14:16] <Curle> ./s works, but whatever.
L867[12:14:21] <sham1> you can write "//s" under hexchat
L868[12:14:23] <sham1> /s
L869[12:14:31] <madcrazydrumma> I love hexchat
L870[12:14:40] <sham1> I do too
L871[12:14:40] <Curle> but there's no file called s in the current directory
L872[12:14:41] <Curle> :D
L873[12:14:50] <sham1> But I also like erc
L874[12:15:39] <sham1> because emacs is awesome, why not just include an IRC client to it
L875[12:15:49] <sham1> After all, it's all just text
L876[12:19:45] <madcrazydrumma> emacs is awful
L877[12:19:52] <madcrazydrumma> I had to use it once and i just hated it
L878[12:19:59] <sham1> and I can respect that
L879[12:20:01] <madcrazydrumma> I hate linux, more of an aesthetic os man
L880[12:20:31] <sham1> why not osx then
L881[12:21:24] <sham1> although, now that win10 has bash...
L882[12:21:30] <Curle> wait, what?
L883[12:21:38] <sham1> yes
L884[12:21:44] <madcrazydrumma> Yeah true
L885[12:21:51] <madcrazydrumma> I hate osx haha
L886[12:21:52] <Curle> How does one use said bash?
L887[12:21:58] <madcrazydrumma> It looks nice but windows is sexy
L888[12:22:01] <williewillus> > aesthetic os man
L889[12:22:02] <williewillus> > hates osx
L890[12:22:03] <williewillus> wat
L891[12:22:06] <sham1> windows insider afaik still
L892[12:22:14] <williewillus> no AU has it i thought
L893[12:22:15] <madcrazydrumma> williewillus, macs dont do anything for me though
L894[12:22:23] <williewillus> so what do you use? :P]
L895[12:22:27] <williewillus> windows is not super aesthetic
L896[12:22:28] <sham1> they are unix
L897[12:22:57] <williewillus> idk what the definition of "aesthetic" is when a nice gtk theme (vertex-dark!) + compiz gives you all the eye candy :P
L898[12:23:14] <williewillus> personally I think it's a waste of processing power so I use i3 :P
L899[12:23:19] <sham1> or going full minimalist with xmonad like I did
L900[12:23:26] <sham1> no desktop manager
L901[12:23:27] <williewillus> is xmonad tiling
L902[12:23:30] <sham1> yes
L903[12:23:38] <williewillus> good heh
L904[12:23:44] <sham1> one configures it with haskell
L905[12:23:46] <williewillus> yeah same here I use i3wm without a de
L906[12:23:53] <williewillus> don't you have to recompile it every time you change the config
L907[12:24:04] <sham1> it's very fast
L908[12:24:17] <sham1> because you just change stuff you need
L909[12:24:53] ⇨ Joins: McJty (~jorrit@94-225-203-206.access.telenet.be)
L910[12:25:28] ⇨ Joins: Vazkii (~Vazkii@a79-169-163-74.cpe.netcabo.pt)
L911[12:25:32] <sham1> I have heard good things about i3wm
L912[12:25:42] <sham1> Btw, with or without gaps
L913[12:25:50] <Curle> Hm
L914[12:26:27] <williewillus> gaps looks nice but I don't care enough so I use default
L915[12:26:29] ⇦ Quits: madcrazydrumma (~madcrazyd@host-89-241-237-80.as13285.net) (Quit: Leaving)
L916[12:26:29] <williewillus> (no gaps)
L917[12:26:35] <sham1> ah
L918[12:27:39] <sham1> I use smart gaps, that are only visible if the current frame is not alone
L919[12:29:26] <Curle> Are you guys finished fanboying over processor efficiency?
L920[12:29:51] <sham1> not that i3
L921[12:30:31] *** MrKick|Away is now known as MrKickkiller
L922[12:30:52] <williewillus> why would you think the word "gaps"has anything to do with processors
L923[12:31:05] <williewillus> and idk what kind of processor configures itself with haskell
L924[12:31:53] <Curle> I'll take that as a no.
L925[12:31:54] <Curle> :D
L926[12:32:28] <williewillus> i3 as in https://i3wm.org/
L927[12:36:12] *** amadornes is now known as amadornes[Streaming]
L928[12:38:43] <sham1> I still need to add the icon tray
L929[12:38:57] <sham1> So I can access networkmanager easier
L930[12:39:07] ⇦ Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit: Leaving)
L931[12:40:20] <williewillus> I avoid netmanager because it would always screw up on my old computer. it probably works on this computer but out of habit I don't use it lol
L932[12:40:23] <williewillus> I use netctl instead
L933[12:41:09] *** kroeser is now known as kroeser|away
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L935[12:47:30] <Curle> http://www.anter-gerang.org/p/2016-08-19_18-47-20.png
L936[12:47:32] <Curle> oh yiiis
L937[12:48:01] <Curle> it got deselected, but I got the linux subsytem :D
L938[12:48:57] <Curle> it's a developer mode feature, btw.
L939[12:49:00] <Curle> Anyone can get it
L940[12:49:14] <Curle> Supposing they know what they're doing
L941[12:50:09] <williewillus> what is the intended use case for the thing?
L942[12:50:20] <Curle> For what thing?
L943[12:50:53] <williewillus> the WSL
L944[12:50:59] <gigaherz> williewillus: running bash on windows, ofc
L945[12:51:04] <Curle> Yeah.
L946[12:51:10] <gigaherz> basically easier building of linux apps on windows
L947[12:51:12] <Curle> It's literally bash in windows
L948[12:51:17] <gigaherz> coupled with the clang thing
L949[12:51:22] <williewillus> its a lot more than goddamn bash lol
L950[12:51:27] <gigaherz> yes
L951[12:51:34] <Curle> no, it literally IS bash.
L952[12:51:36] <gigaherz> it's an entire ubuntu userland running on a simulated kernel
L953[12:51:40] <williewillus> ^
L954[12:52:36] <gigaherz> consider it cygwin, but without it being a mountain of hacks
L955[12:52:37] <gigaherz> ;p
L956[12:52:49] <Curle> What he said.
L957[12:52:50] <Curle> :L
L958[12:53:02] <howtonotwin> It's not bash, it's a translation layer between linux syscalls and windows syscalls :P
L959[12:53:16] <williewillus> well its more than that too :P
L960[12:53:18] <howtonotwin> bash.exe is just a terminal emulator around the real bash from ubuntu
L961[12:53:36] <Curle> "This isn’t a virtual machine, a container, or Linux software compiled for Windows (like Cygwin). "
L962[12:53:42] <williewillus> its reverse WINE
L963[12:53:45] <williewillus> basically
L964[12:53:46] <Curle> Yeah.
L965[12:53:48] <Curle> Linux in windows.
L966[12:53:58] <Curle> Whereas WINE is Windows in Linux.
L967[12:54:05] <williewillus> with actual corporate backing
L968[12:54:13] <Curle> "Think of it as the opposite of Wine. While Wine allows you to run Windows applications directly on Linux, the Windows Subsystem for Linux allows you to run Linux applications directly on Windows."
L969[12:54:34] <Curle> "Technically, this isn’t Linux at all. Linux is the underlying operating system kernel, and that isn’t available here."
L970[12:54:39] <williewillus> won't use it but guess it'd be useful for cross platform developers
L971[12:54:54] <Curle> I can finally use shh natively :L
L972[12:54:56] <howtonotwin> sudo rm -rf /mnt/c
L973[12:55:06] <Curle> pUTTY is out the goddamned window
L974[12:55:28] <williewillus> putty isnt that bad
L975[12:55:38] <Curle> nope, but now we have native support
L976[12:55:38] <williewillus> and you had cygwin before WSL :P
L977[12:55:48] <williewillus> its literally the same thing :P
L978[12:55:50] <Curle> there's also a native cmd telnet client
L979[12:55:53] <williewillus> putty just has a gui slapped on
L980[12:56:44] <gigaherz> no it's not the same thing
L981[12:56:45] <sham1> emacs for windows that will not suck
L982[12:56:47] <sham1> yay
L983[12:56:48] <gigaherz> that's the fun of it
L984[12:56:50] <gigaherz> the WSL thing
L985[12:56:53] <gigaherz> it actually runs in kernel mode
L986[12:57:13] <gigaherz> it actually handles linux syscalls
L987[12:57:26] <gigaherz> and runs the linux stuff as a special windows process
L988[12:57:51] <gigaherz> while cygwin required custom compiled executables
L989[12:57:53] <howtonotwin> yay picoprocesses!
L990[12:58:04] <gigaherz> fun thing is
L991[12:58:19] <gigaherz> someone has managed to bypass antivirus security measures through it
L992[12:58:21] <gigaherz> as in
L993[12:58:27] <gigaherz> they were able to delete a protected file
L994[12:58:51] <Curle> What you're telling me is that people can make Linux viruses for Windows?
L995[12:58:52] <Curle> :L
L996[12:59:20] <gigaherz> https://twitter.com/aionescu/status/766633985892093952
L997[12:59:31] <gigaherz> Curle: no they can make windows viruses that use linux as a way to get into windows
L998[12:59:32] <gigaherz> ;P
L999[12:59:51] <Curle> So, linux viruses for windows.
L1000[12:59:52] <Curle> :L
L1001[13:00:05] <gigaherz> btw have you ppl seen this?
L1002[13:00:05] <gigaherz> https://twitter.com/jeb_/status/766632690225381376
L1003[13:00:19] <gigaherz> also it's just deleting files
L1004[13:00:20] <sham1> Meh, it says that it cannot find the subsystem setting
L1005[13:00:24] <gigaherz> I don't think they were able to write into them
L1006[13:00:55] <sham1> even though this is dev mode, post 14393-windows 10
L1007[13:01:10] <gigaherz> hm?
L1008[13:01:34] <sham1> wait
L1009[13:01:39] <sham1> how did I activate insider
L1010[13:01:51] <howtonotwin> its in win10 AU
L1011[13:02:02] <sham1> gold?
L1012[13:02:14] <howtonotwin> Anniversary update :P
L1013[13:02:29] <gigaherz> now I want to isntall it, brb reboot.
L1014[13:02:35] ⇦ Quits: gigaherz (gigaherz@161.red-88-8-167.dynamicip.rima-tde.net) (Remote host closed the connection)
L1015[13:02:41] <Curle> it's control-panel > programs > add new features
L1016[13:02:47] <Curle> you can't search for it
L1017[13:02:50] <howtonotwin> inb4 rm -rf /mnt/c
L1018[13:03:02] <sham1> yay
L1019[13:03:10] <Curle> inb4 rm -rf *
L1020[13:03:10] <Curle> :L
L1021[13:03:52] <howtonotwin> bash would start in ~, so at most you take out stuff you can just cp -r /etc/skel/* . back
L1022[13:04:16] <sham1> where is $HOME located at
L1023[13:04:28] <howtonotwin> %LOCALAPPDATA%\lxss\home
L1024[13:04:49] <howtonotwin> / is lxss\rootfs /root is lxss\root /home is lxss\home
L1025[13:05:33] ⇨ Joins: Nentify (uid14943@id-14943.highgate.irccloud.com)
L1026[13:05:35] <sham1> and where is lxss
L1027[13:05:42] <howtonotwin> %LOCALAPPDATA%
L1028[13:05:46] <howtonotwin> as I said
L1029[13:06:02] <howtonotwin> I think it's hidden
L1030[13:06:03] <sham1> ah
L1031[13:06:20] <sham1> Damn it win10
L1032[13:06:32] <sham1> I am getting 0x80072ee2 as my error code trying to become insider
L1033[13:07:22] <sham1> and my internet connection does work
L1034[13:07:24] <howtonotwin> You don't need insider, enable dev mode on Win10 anniversary and you'll have it
L1035[13:07:28] ⇨ Joins: gigaherz (gigaherz@161.red-88-8-167.dynamicip.rima-tde.net)
L1036[13:07:50] <howtonotwin> ghz: Now you actually have to install Ubuntu :P
L1037[13:08:08] <gigaherz> I have ubuntu in a VM
L1038[13:08:11] <gigaherz> well, xubuntu
L1039[13:08:16] <gigaherz> so I'll have two of them!
L1040[13:08:22] <Curle> open bash.exe
L1041[13:08:25] <Curle> and it'll install your shit
L1042[13:08:26] <Curle> :D
L1043[13:08:29] <howtonotwin> or lxrun /install
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L1045[13:08:45] <gigaherz> done Curle ;P
L1046[13:08:49] <sham1> Umn, where do I actually check my anniversary update status
L1047[13:09:05] <gigaherz> sham1: open cmd and do "ver"
L1048[13:09:19] <Curle> and look for?
L1049[13:09:25] <gigaherz> the version number ;P
L1050[13:09:28] <Curle> above?
L1051[13:09:31] <gigaherz> 10.0.14393
L1052[13:09:37] <gigaherz> is the one I have, and I have the update
L1053[13:09:40] <Curle> Yeah.
L1054[13:09:41] <Curle> Same.
L1055[13:09:48] <sham1> nope
L1056[13:09:52] <sham1> Don't have that
L1057[13:09:53] <Curle> Thought it was more specific than that
L1058[13:10:00] <sham1> is 10586
L1059[13:10:12] <Curle> holy shit man
L1060[13:10:15] <Curle> update your shit
L1061[13:10:21] <howtonotwin> I think I had that too before I updated :P
L1062[13:10:35] <gigaherz> that's either the release before AU
L1063[13:10:39] <gigaherz> or some very old insider build
L1064[13:10:40] <gigaherz> ;P
L1065[13:10:52] <Curle> four thousand versions behind...
L1066[13:11:01] <Curle> i hope Microsoft is shit with versioning
L1067[13:11:07] <Curle> otherwise you, my friend, are an idiot
L1068[13:11:08] <Curle> :L
L1069[13:11:16] <gigaherz> nah the reason is
L1070[13:11:20] <sham1> the only update is finds is for windows defender
L1071[13:11:23] <gigaherz> PC builds were on 10xxx
L1072[13:11:27] <gigaherz> while mobile builds were on 14xxx
L1073[13:11:35] <gigaherz> so when the two teams unified their work
L1074[13:11:40] <gigaherz> the next insider build took the bigger number
L1075[13:11:46] <Curle> Gotcha.
L1076[13:11:47] <gigaherz> and the pc builds jumped up from 10k to 14k
L1077[13:11:56] <sham1> and it says that my win10 is up to date :/
L1078[13:12:01] <ArcanePhoenix> 10586 was the last version before anniversary update for desktop
L1079[13:12:11] <Curle> gotchas.
L1080[13:12:21] <gigaherz> sham1: maybe they aren't done with the segmented updates?
L1081[13:12:22] <Curle> Guess sham is just out of luck :L
L1082[13:12:32] *** kroeser|away is now known as kroeser
L1083[13:12:36] <gigaherz> they were activating people some at a time
L1084[13:12:39] <sham1> Well, this computer is dualboot anyway
L1085[13:12:45] <ArcanePhoenix> The anniversary update is being rolled out over the entire month. There is a way to get it sooner or just wait for it to show up.
L1086[13:12:56] <gigaherz> i hate dualboot
L1087[13:13:00] <gigaherz> so I have windows as the host
L1088[13:13:01] <ArcanePhoenix> I personally don't like the changes they made
L1089[13:13:02] <sham1> I think I'll wait
L1090[13:13:03] <gigaherz> and if I ever need linux
L1091[13:13:05] <gigaherz> I boot the VM ;P
L1092[13:13:07] <howtonotwin> sham1: go.microsoft.com/fwlink/p/?LinkId=821403
L1093[13:13:16] <sham1> :P
L1094[13:13:21] <sham1> Random executables
L1095[13:13:30] <howtonotwin> Official MS exe
L1096[13:13:32] <howtonotwin> P
L1097[13:13:42] <ArcanePhoenix> sham1, It's a virus known as "Windows"
L1098[13:13:43] <howtonotwin> ^ Random mutilated tongue
L1099[13:13:47] <gigaherz> anyhow, need some groceries, bb in a bit
L1100[13:14:01] <howtonotwin> Anyway, you run that to force the update to AU
L1101[13:15:24] <Curle> Hold up, why did the mobile team merge their work with the pc team?
L1102[13:15:28] <Curle> Makes no sense.
L1103[13:15:40] <Curle> -.-
L1104[13:15:56] <sham1> because universal windows platform TM
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L1106[13:16:18] <ArcanePhoenix> Yeah, their goal is one build that works across all platforms
L1107[13:17:36] <howtonotwin> FOUND A BUG: /proc/nnn dirs do not become empty when their process exits, but accessing the files still 404s :P
L1108[13:18:46] <ArcanePhoenix> How can you get a HTTP error without a web server? :P
L1109[13:19:05] <howtonotwin> magic of course
L1110[13:19:09] <TechnicianLP> it doesnt find the server?
L1111[13:19:09] <howtonotwin> duh
L1112[13:19:29] <ArcanePhoenix> TechnicianLP, 404 is File Not Found
L1113[13:19:36] <Curle> :L
L1114[13:19:54] <Curle> Alright, hopefully I've just written my first and last json file
L1115[13:19:55] <Curle> :D
L1116[13:20:03] ⇨ Joins: McJty (~jorrit@94-225-203-206.access.telenet.be)
L1117[13:20:11] <howtonotwin> You wish
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L1119[13:20:25] <Curle> I'm making an automation script
L1120[13:20:26] <Curle> :
L1121[13:20:28] <Curle> :L*
L1122[13:20:46] <ArcanePhoenix> Automation ftw
L1123[13:21:01] <Curle> I'm turning more into direwolf20 by the minute
L1124[13:21:01] <Curle> :L
L1125[13:21:43] <Curle> if anyone's interested, i'll release this when I'm done
L1126[13:21:43] <Curle> :D
L1127[13:21:44] <ArcanePhoenix> I was playing Infinity with a friend and everything was so automated, he was like... Are we even playing anymore?
L1128[13:22:06] <howtonotwin> Automate playing with commandblocks :P
L1129[13:22:30] <Curle> Automate command blocks with command blocks
L1130[13:22:30] <Curle> :D
L1131[13:22:30] <ArcanePhoenix> I have actually never used command blocks. THen again, I don't do creative mode work
L1132[13:23:33] <howtonotwin> Can commandblocks do string concat?
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L1134[13:24:04] <TechnicianLP> in tellraws kind of
L1135[13:24:04] <sham1> would be interesting to see how turing-complete commandblocks are
L1136[13:24:55] <howtonotwin> I think they are actually
L1137[13:25:24] <Curle> yup.
L1138[13:25:43] <Curle> commmand blocks are turing whatever
L1139[13:25:56] <Curle> they can do pretty much everything if you know what you're doing
L1140[13:26:14] <adox> can the lighting effect on items model be stopped on a custom renderer?
L1141[13:26:37] <Curle> Back to actual forge? what is this madness?
L1142[13:27:44] <sham1> madness?
L1143[13:27:51] <sham1> THIS. IS. SPARTA
L1144[13:29:07] <Curle> Adox, explain pls
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L1146[13:30:54] <adox> I created something like LayerCustomHead, and the lighting effect on my model looks bad
L1147[13:31:26] <shadekiller666> so i was looking at the minecraft wiki last night for 1.11 update features
L1148[13:32:23] <shadekiller666> mojang isn't going to announce actual new features until Minecon (September 24), but what they have done (bugfixing mostly) in the snapshots hints at a reworking of entities in-code
L1149[13:32:34] <shadekiller666> which is long overdue imo
L1150[13:32:51] * McJty feels a lot of work coming our way
L1151[13:32:51] <Curle> let's hope forge can compensate for us
L1152[13:33:03] <Curle> so McJty's comment doesn't hold true
L1153[13:33:06] <McJty> Perhaps to some extent
L1154[13:33:13] <McJty> But I doubt it can compensate everything
L1155[13:33:18] <McJty> And perhaps it shouldn't
L1156[13:33:23] <McJty> If it really improves a lot
L1157[13:33:36] <shadekiller666> and jeb_ was quoted from twitter saying something along the lines of "the changes may pose a big challenge to mod developers"
L1158[13:33:43] <McJty> Luckily I don't have many entities in my mods (yet) :-)
L1159[13:33:51] <Curle> Lucky you.
L1160[13:33:52] <Curle> :D
L1161[13:34:10] <shadekiller666> we're mod developers
L1162[13:34:12] <sham1> big challenge for modders
L1163[13:34:23] <shadekiller666> a lot of work is what we do
L1164[13:34:25] <sham1> well, we've managed through worse
L1165[13:34:27] <Curle> shadekiller: what gave you that idea?
L1166[13:34:31] <Curle> :D
L1167[13:35:14] <sham1> damn it Irssi, is this a font for ants?
L1168[13:35:57] <shadekiller666> Curle, its part of what "mod development" is
L1169[13:36:11] <Curle> Why does everybody take me seriously?
L1170[13:36:13] <shadekiller666> its also part of what programming for games is
L1171[13:36:14] <Curle> d:
L1172[13:36:16] <Curle> D:
L1173[13:36:27] <shadekiller666> because you need to practice your sarcasm :P
L1174[13:36:44] <Curle> D:
L1175[13:36:52] <sham1> Because being taken serious is the default response of the Internet
L1176[13:37:12] <Curle> Okay, I just completely reorganized my desk just so i could fit a laptop between my two monitors
L1177[13:37:13] <Curle> fml
L1178[13:38:05] <sham1> :P
L1179[13:38:20] <sham1> Ordingun has to be achieved
L1180[13:38:35] <Curle> wut now
L1181[13:38:49] <sham1> order
L1182[13:39:04] <Curle> riight
L1183[13:39:21] <Curle> i also just realized the relationship between Ordie and dynasty
L1184[13:39:32] <Curle> don't wanna ping 'im :L
L1185[13:40:03] <sham1> good
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L1194[13:55:20] <gigaherz> back!
L1195[13:55:54] <adox> http://imgur.com/a/CW2Jd
L1196[13:56:21] <adox> look at the top of the helmet
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L1199[14:00:40] <Hawaii_Beach> madcrazydrumma: that code did not fix the issue
L1200[14:01:03] <Hawaii_Beach> lol answering 5h later
L1201[14:01:07] <Hawaii_Beach> whatever
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L1203[14:02:14] <shadekiller666> does anyone know if there is much of a difference in speed between an enhanced for-loop (ie. "for (Object o : this.collection)") vs the java 8 Collection.forEach() lambda?
L1204[14:03:23] <IoP> Did you check SO?
L1205[14:03:38] <shadekiller666> SO?
L1206[14:03:42] <IoP> stack overflow
L1207[14:03:50] <IoP> http://stackoverflow.com/questions/16635398/java-8-iterable-foreach-vs-foreach-loop
L1208[14:05:52] <williewillus> in most cases its the exact same
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L1211[14:06:15] <shadekiller666> ok
L1212[14:08:53] <Curle> it's hard to look at the top of the helmet when you're looking forward -.-
L1213[14:18:07] <adox> It should be all purple but it is white from some angles
L1214[14:18:30] <Hawaii_Beach> can you make so that your mod required a certain version of Forge?
L1215[14:18:36] <Curle> yeah
L1216[14:18:47] <Curle> in the @Mod
L1217[14:19:07] <Curle> dependencies = "required-after:Forge@[versionnumber]"
L1218[14:19:22] <Hawaii_Beach> aight
L1219[14:19:46] <Curle> mine is dependencies = "required-after:Forge@[12.18.1.2065,]"
L1220[14:19:56] <Curle> The comma is important apparently
L1221[14:19:56] <Curle> :L
L1222[14:20:03] <williewillus> yes
L1223[14:20:12] <Curle> Why, exactly?
L1224[14:20:13] <Hawaii_Beach> required-after:Forge@[12.18.1.2011,]
L1225[14:20:20] <Hawaii_Beach> i guess that works
L1226[14:20:23] <williewillus> because [2065] means you ONLY want 2065
L1227[14:20:29] <Hawaii_Beach> ah
L1228[14:20:34] <Curle> it's a string, so mark it
L1229[14:20:34] <williewillus> [2065,] is shorthand for [2065,infinity]
L1230[14:20:51] <Wuppy> man.... Borderlands 1 is so glorious
L1231[14:21:02] <williewillus> its mathematical range notation so you can use () as well as []
L1232[14:21:14] <Curle> and McJty's (sorry) tutorials place a parenthesis instead of the final ]
L1233[14:21:41] <TechnicianLP> as far as i understood [ is inclusive while ( is exclusive
L1234[14:22:22] <IoP> I got https://docs.oracle.com/middleware/1212/core/MAVEN/maven_version.htm#MAVEN402 yesterday for version string documentation
L1235[14:22:26] <Curle> and ] / )?
L1236[14:22:41] <Curle> They seem interchangeable
L1237[14:22:45] <howtonotwin> [ means closed interval, ( means open
L1238[14:22:49] <williewillus> ^
L1239[14:22:59] <howtonotwin> closed means inclusive
L1240[14:23:00] <gigaherz> [] are <= and >=
L1241[14:23:05] <gigaherz> while () are < and >
L1242[14:23:10] <gigaherz> or the other way around, whichever
L1243[14:23:21] <Curle> Right.
L1244[14:23:50] <Curle> I love how everyone becomes active as soon as I ask a question
L1245[14:23:51] <Curle> :L
L1246[14:23:58] <williewillus> wat
L1247[14:23:58] <Curle> There's no need, guys.
L1248[14:24:01] <gigaherz> so if you say (1.9,1.10), it will accept 1.9.00000001, but not 1.9
L1249[14:24:08] <williewillus> we were active beforehand
L1250[14:24:13] <gigaherz> I'm playing wow
L1251[14:24:13] <williewillus> and what's wrong with answering your question? :P
L1252[14:24:17] <gigaherz> I have mirc on the other screen
L1253[14:24:17] <gigaherz> ;P
L1254[14:24:21] <Curle> gg
L1255[14:24:28] <gigaherz> if I see something interesting and i'm not in active combat ;P
L1256[14:24:36] <Curle> ^ this guy gets it
L1257[14:24:50] <gigaherz> although it wouldn't be the first time I stop healing in LFR and answer on irc
L1258[14:24:51] <gigaherz> ;P
L1259[14:25:42] <Curle> the lack of a ; or similar character keeps getting me in Python
L1260[14:25:42] <Curle> :L
L1261[14:26:06] <Curle> holy smokes
L1262[14:26:19] <Curle> just pressed reset on a stopwatch and it has a few years on it
L1263[14:26:39] ⇦ Parts: Aroma1997 (~Aroma1997@2604:a880:800:10::168:d001) ())
L1264[14:26:46] <gigaherz> wat?
L1265[14:26:52] <Curle> yeah.
L1266[14:26:53] <Curle> wat.
L1267[14:26:57] <gigaherz> you found a random stopwatch somewhere in your house, and it weas running for years?
L1268[14:27:06] <Curle> On my desk.
L1269[14:27:13] <Curle> For years.
L1270[14:27:18] <gigaherz> lol
L1271[14:27:21] <gigaherz> nice battery.
L1272[14:27:31] <Curle> That's what I was thinking! :D
L1273[14:27:34] <howtonotwin> nokia makes stopwatches confirmed
L1274[14:27:44] <Curle> Old Nokia*
L1275[14:27:46] <gigaherz> probably casio ;P
L1276[14:27:56] <SkySom> Don't most like tick over after a while
L1277[14:28:07] <Curle> this just keeps going up the scale
L1278[14:28:17] <Curle> hour > day > week > month > year
L1279[14:28:18] <gigaherz> yes normally you'd see like 99d 99:99:99 or so
L1280[14:28:29] <gigaherz> and then it resets back to 0
L1281[14:28:56] <howtonotwin> Curle: btw you can mix [] and (), so [1,2) means 1 <= x < 2
L1282[14:29:07] <Curle> I just found a Ravencourt Chronometer (fancy) in my living room
L1283[14:29:15] <Curle> and it ticks over at 9h
L1284[14:29:15] <howtonotwin> "Chronometer"
L1285[14:29:21] <howtonotwin> who even uses that word
L1286[14:29:27] <gigaherz> we do, in spanish
L1287[14:29:27] <Curle> Ravencourt apparentyl
L1288[14:29:39] <gigaherz> "Cronómetro"
L1289[14:29:47] <sham1> [1, 2[ 1 <= x < 2
L1290[14:29:58] <gigaherz> no that's syntax error ;p
L1291[14:29:58] <sham1> that's how I was thaught
L1292[14:30:04] <sham1> No, it's npt
L1293[14:30:11] <gigaherz> yeah I have seen that before
L1294[14:30:17] <gigaherz> but it's not what they used in my school
L1295[14:30:23] <howtonotwin> [1,2] = { x | 1 <= x <= 2 }
L1296[14:30:23] <sham1> mmm
L1297[14:31:03] <Curle> http://www.anter-gerang.org/p/WIN_20160819_20_30_20_Pro.jpg
L1298[14:31:06] <sham1> while I've never seen [1,2) used
L1299[14:31:13] <Curle> 'cuse the bad webcam
L1300[14:31:18] <howtonotwin> [1,infinity)
L1301[14:31:40] <howtonotwin> I do not know why I posted that
L1302[14:32:05] <TechnicianLP> [3.0],[3.2,) is what i used yesterday
L1303[14:32:05] <Curle> Chronometer.
L1304[14:32:21] <Curle> Sorry, you've all moved on :L
L1305[14:35:40] <sham1> [1, inf[
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L1316[15:30:51] <Hawaii_Beach> what's up with the funky color selections in IDEA?
L1317[15:31:18] <Hawaii_Beach> using a *standard issue* IDE afterwards mindfucks me
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L1319[15:33:15] <williewillus> that's just a familiarity thing
L1320[15:33:25] <williewillus> I've used idea for 2-3 years and nothing seems out of place
L1321[15:33:30] <williewillus> what were you thinking was weird?
L1322[15:33:59] <Hawaii_Beach> maybe not for you.. what's up with the purple-yellowish color selections
L1323[15:34:17] <Hawaii_Beach> should be blue
L1324[15:36:01] <williewillus> "should be" is what you are used to :P
L1325[15:36:15] <williewillus> it's purely a familiarity thing
L1326[15:36:38] <williewillus> in darcula I immediately know tan-> syntax yellow-> method italics-> static member purple-> field
L1327[15:36:42] <williewillus> tealish-> generics
L1328[15:37:31] <williewillus> white-> Types and "normal code"
L1329[15:37:56] <Hawaii_Beach> still, of all IDEs i've been using i haven't seen this funky color selections
L1330[15:38:01] <Hawaii_Beach> are they customizable?
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L1333[15:56:11] <Ordinastie_> also, why the fuck do you care about what version it is ?
L1334[15:56:32] <Hawaii_Beach> the big thing with android n: mutli-task, new compiler, (should be) improved battery life, and a lot of extra shit we all love
L1335[15:56:50] <Hawaii_Beach> because android 5 went out the window too fast
L1336[15:56:56] <Curle> God damn, just finished a json generator script
L1337[15:56:57] <Ordinastie_> why do you care
L1338[15:57:00] <williewillus> ^
L1339[15:57:05] <Curle> and there's a syntax error in the json
L1340[15:57:10] <Curle> that i can't even
L1341[15:57:13] <howtonotwin> http://jsonlint.com
L1342[15:57:15] <Ordinastie_> do you have a special fetish with the number 5 ?
L1343[15:57:23] <williewillus> lol
L1344[15:57:51] <Ordinastie_> did your mommy left you when you were 5 and now you want to stay 5 forever ?
L1345[15:58:06] <howtonotwin> ordi pls stahp
L1346[15:58:21] <Hawaii_Beach> look at android 4.4
L1347[15:58:24] * howtonotwin gets popcorn just in case
L1348[15:58:31] <Ordinastie_> nope, I won't
L1349[15:58:33] ⇦ Quits: Hgrebnednav (~Hgrebnedn@d8D872A6E.access.telenet.be) (Ping timeout: 202 seconds)
L1350[15:58:43] <Ordinastie_> I'm done with this bullshit argument
L1351[15:58:44] <Hawaii_Beach> more changes than android 6
L1352[15:58:49] <Hawaii_Beach> haha that's right
L1353[15:59:08] <sham1> 5
L1354[15:59:33] <Hawaii_Beach> android 5?
L1355[15:59:43] <sham1> 5
L1356[15:59:54] <sham1> the number
L1357[15:59:55] * howtonotwin is enjoying this immensely
L1358[16:00:16] <Ordinastie_> inb4 you trigger a mental breakdown for him
L1359[16:00:21] <Ordinastie_> or should I say, inb5 ?
L1360[16:00:32] <sham1> that's the plan
L1361[16:00:37] * howtonotwin remembers 3spooky5me meme
L1362[16:00:46] <williewillus> that had meme status?
L1363[16:00:54] <sham1> 6spooky9me
L1364[16:01:02] <howtonotwin> everything has meme status on the site I come from :P
L1365[16:01:03] <williewillus> it had fizzly lol that's kindas funny status
L1366[16:01:34] <Ordinastie_> I don't think something should qualify as a meme if it's only on 1 site
L1367[16:01:56] * howtonotwin runs away from Ordi's simmering rage
L1368[16:03:42] <Ordinastie_> wathcing some Doom 2 to calm me down
L1369[16:03:47] <Ordinastie_> before going to sleep
L1370[16:04:57] <Curle> rip ordi
L1371[16:05:00] * howtonotwin offers Ordi a plate of cookies with a strained smile on his face.
L1372[16:05:10] * Curle backs away slowly
L1373[16:05:13] ⇨ Joins: kilokreeper (kilokreepe@184-91-99-69.res.bhn.net)
L1374[16:05:31] * Ordinastie_ is still waiting for models.
L1375[16:05:48] <Curle> oh FUCK
L1376[16:05:50] * kilokreeper feels you
L1377[16:05:54] <Ordinastie_> because your "pikachu" head won't cut it
L1378[16:05:59] <Curle> I know :L
L1379[16:06:01] <kilokreeper> What?
L1380[16:06:12] <Curle> i owe him a model or two
L1381[16:06:31] <kilokreeper> hmm
L1382[16:06:37] <Curle> Currently working on a neat airlock-style door
L1383[16:06:39] <kilokreeper> The one thing I will NEVER do
L1384[16:06:48] <kilokreeper> make models. I suck at blender so much..
L1385[16:07:05] <Curle> Currently using Wings3D, like 50x faster than Blender
L1386[16:07:11] <kilokreeper> How much is it?
L1387[16:07:17] <Curle> it's free and os
L1388[16:07:22] <kilokreeper> Hopefully nothing goes wrong tod-
L1389[16:07:23] <kilokreeper> Good.
L1390[16:07:35] <Curle> I can do individual vertex manipulation on hotkeys with that shit
L1391[16:07:42] <Curle> I mean, come on.
L1392[16:07:47] <Curle> Blender eat my dust
L1393[16:07:49] <Ordinastie_> just looked a vid or two when you mentioned it earlier, looks a bit shit
L1394[16:07:52] <kilokreeper> That sounds great.
L1395[16:08:05] <Curle> Ordi, it really depends on the user.
L1396[16:08:14] <Ordinastie_> that applies to blender too
L1397[16:08:28] <Curle> I've been working on it on-and-off alongside my json generator
L1398[16:08:29] <Curle> :L
L1399[16:08:45] <kilokreeper> Cool.
L1400[16:08:53] <Curle> Really can't progress without that generator
L1401[16:08:55] <kilokreeper> Hope for no errors!
L1402[16:09:00] <Curle> Already got one.
L1403[16:09:03] <Curle> Doesn't make sense.
L1404[16:09:09] <Curle> :L
L1405[16:09:11] <kilokreeper> No, I'm talking about my mod
L1406[16:09:18] <Curle> Still.
L1407[16:09:18] <kilokreeper> I set up my workspace again
L1408[16:09:18] <Curle> :L
L1409[16:09:28] <kilokreeper> Errors suck.
L1410[16:09:32] <Curle> They do.
L1411[16:09:33] <Ordinastie_> ah right, you're fast food guy
L1412[16:09:38] <kilokreeper> ye
L1413[16:09:42] <Curle> Especially on a random " character
L1414[16:09:57] <Curle> i mean, the fuck am I supposed to do?
L1415[16:09:59] <Curle> a backflip?
L1416[16:10:04] <sham1> unicode quotes are fun
L1417[16:10:19] <kilokreeper> Apparently there's a difference between enter in Windows and enter in Linux.
L1418[16:10:20] <Ordinastie_> kilokreeper, so you blame the errors when the errors were telling you exactly what was wrong, is that it ?
L1419[16:10:22] <kilokreeper> This is news to me.
L1420[16:10:27] <sham1> they fuck up parsing
L1421[16:10:28] <howtonotwin> \r\n vs \n
L1422[16:10:41] <Curle> i.imgur.com/6UPjl8L.png
L1423[16:10:42] <Curle> the error in particular
L1424[16:10:54] *** kroeser is now known as kroeser|away
L1425[16:10:55] <Curle> Python will be the death of me.
L1426[16:11:00] <howtonotwin> in the olden days of printer terminals, \r\n meant go to beginning of line, move down a line.
L1427[16:11:03] <Ordinastie_> Curle, missing commas before
L1428[16:11:06] <kilokreeper> Ord, we all hate errors. I don't care that they told me, it happened.
L1429[16:11:14] <Curle> FUCK, you're right!
L1430[16:11:16] <Curle> Thanks!
L1431[16:11:25] ⇦ Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping timeout: 384 seconds)
L1432[16:11:26] <sham1> and \r\n is used in http
L1433[16:11:34] <kilokreeper> Http?
L1434[16:11:38] <howtonotwin> Shouldn't you be using item/generated?
L1435[16:11:40] <sham1> http
L1436[16:11:42] <Ordinastie_> kilokreeper, except we don't all hate errors
L1437[16:11:52] <Curle> howto, is that at me?
L1438[16:11:52] <Ordinastie_> I do like them, they tell you what's wrong
L1439[16:12:02] <howtonotwin> yes
L1440[16:12:03] <kilokreeper> So you like when your program doesn't work?
L1441[16:12:11] <sham1> yes
L1442[16:12:12] <kilokreeper> Yep.
L1443[16:12:17] <Ordinastie_> what I don't like is when there are no errors, because you need to find out what's wrong yourself
L1444[16:12:18] <Curle> where, exactly?
L1445[16:12:24] <kilokreeper> Okay. Sorry.
L1446[16:12:27] <howtonotwin> in the item model template string thing
L1447[16:12:36] <Curle> "parent"?
L1448[16:12:39] <howtonotwin> Yes
L1449[16:12:44] <kilokreeper> My personal preference is their existence annoys the crap out of me
L1450[16:12:49] <howtonotwin> It takes care of the transforms for you
L1451[16:12:51] <sham1> I like programs not working when I look at it as a learning experience
L1452[16:12:53] <Curle> it's "builtin/generated"
L1453[16:12:54] <Ordinastie_> kilokreeper, what's the alternative ?
L1454[16:12:59] <kilokreeper> It working?
L1455[16:13:00] <williewillus> it's minecraft:item/generated
L1456[16:13:01] <Curle> according to McJty apparently
L1457[16:13:03] <williewillus> not builtin/generated
L1458[16:13:04] <Ordinastie_> don't make mistakes ?
L1459[16:13:14] <williewillus> item/generated is builtin/generated + all the display{} tags
L1460[16:13:22] <kilokreeper> Plus, the error I got said literally nothing, I had no clue that my workspace was screwed.
L1461[16:13:28] <Curle> shhh
L1462[16:13:29] <sham1> let your type system guide you
L1463[16:13:31] <Curle> is okey bby
L1464[16:13:35] <Ordinastie_> it said it couldn't find the files
L1465[16:14:08] <Curle> apparently my input is not a string
L1466[16:14:13] <Curle> -.-
L1467[16:14:21] ⇨ Joins: raoulvdberge (uid95673@id-95673.richmond.irccloud.com)
L1468[16:14:23] <kilokreeper> Hm.
L1469[16:14:33] <sham1> python not working for you ;P
L1470[16:14:37] <Curle> yup
L1471[16:14:41] <Curle> or, i'm not working for pyton
L1472[16:14:44] <Curle> whatever
L1473[16:15:03] <kilokreeper> Somehow forge hasn't made a run configuration
L1474[16:15:18] <Curle> pretty sure that's on gradlew eclipse/idea
L1475[16:15:19] <Ordinastie_> no, make it yourself
L1476[16:15:39] <Curle> or do you have to do it yourself for idea?
L1477[16:15:39] <sham1> don't run gradle idea
L1478[16:15:47] <Ordinastie_> he is on eclipse
L1479[16:16:00] <kilokreeper> Last time gradlew eclipse made one
L1480[16:16:03] <Curle> yeha
L1481[16:16:05] <kilokreeper> it didn't this time
L1482[16:16:05] <Curle> yeah*
L1483[16:16:13] <kilokreeper> strange
L1484[16:16:16] <Ordinastie_> but I think to have the run configs, you have to have the workspace folder in the project, which I really don't like
L1485[16:16:30] ⇨ Joins: Coolway99 (~cway@66.212.212.2)
L1486[16:16:49] <Ordinastie_> make one yourself, it's like 2s
L1487[16:17:11] ⇦ Quits: jackmcbarn (jackmcbarn@gateway.insomnia247.nl) (Ping timeout: 192 seconds)
L1488[16:17:27] <Ordinastie_> you need to edit it anyway if you're doing your multi project setup
L1489[16:17:37] <kilokreeper> I decided not to.
L1490[16:18:09] <kilokreeper> Oh.
L1491[16:18:19] <kilokreeper> I named the project wrong.
L1492[16:18:21] <Ordinastie_> then new Debug config for your project, GradleStart as the main class
L1493[16:18:39] <Curle> GradleStart?
L1494[16:18:43] <kilokreeper> The run config was for the project being named Forge
L1495[16:18:48] <Curle> I thought it was the vanilla Start launcher?
L1496[16:19:04] <kilokreeper> Crap/
L1497[16:19:43] <kilokreeper> And of course it didn't work.
L1498[16:19:54] <kilokreeper> Maybe I just have bad luck.
L1499[16:20:16] <kilokreeper> Oh okay
L1500[16:20:25] <kilokreeper> Now it wants textures/item(s)<
L1501[16:20:41] <Ordinastie_> models/item and textures/items
L1502[16:20:49] <kilokreeper> That makes no sense.
L1503[16:20:55] <Curle> the new json system
L1504[16:20:56] <Ordinastie_> mojang
L1505[16:20:59] <Curle> you have models
L1506[16:21:00] <Curle> and textures
L1507[16:21:02] <kilokreeper> Yes.
L1508[16:21:05] <Curle> the models define the texture locations
L1509[16:21:07] <kilokreeper> But it's item and items
L1510[16:21:14] <Curle> whatever.
L1511[16:21:25] ⇦ Quits: gruetzkopf (gruetzkopf@captured-elf.dont-follow-me.eu) (Ping timeout: 190 seconds)
L1512[16:21:29] <kilokreeper> Okay so now it isn't spamming my log with ###GL ERROR
L1513[16:22:08] <Ordinastie_> god, what did you do again ><
L1514[16:22:25] <kilokreeper> I have no idea. I think I'm cursed..
L1515[16:22:26] <Ordinastie_> oh wait, you said "isn't
L1516[16:22:39] <kilokreeper> But it's still saying texture error
L1517[16:22:48] <howtonotwin> That means it isn't finding them
L1518[16:22:59] <Ordinastie_> did you add resources to the classpath ?
L1519[16:23:06] <kilokreeper> I'll check
L1520[16:23:34] <Curle> Anyone know how to check the current dir in python?
L1521[16:23:36] <Ordinastie_> http://puu.sh/qHiMg.png
L1522[16:23:37] <Curle> no doc on it
L1523[16:23:48] <Curle> New mod?
L1524[16:23:49] <Curle> :O
L1525[16:23:57] <kilokreeper> MalisisSwitches?
L1526[16:24:01] <kilokreeper> Seems interesting.
L1527[16:24:15] <Ordinastie_> 1 switch currently, but it's wireless
L1528[16:24:22] <Curle> SWEET
L1529[16:24:34] <Curle> Like a button connected to wireless redstone, basically?
L1530[16:24:39] <Ordinastie_> I need textures for other switches
L1531[16:24:42] <kilokreeper> Cool
L1532[16:25:02] <Curle> if I wasn't so caught up making models, I might be able to help
L1533[16:25:02] <Curle> :L
L1534[16:25:05] <Ordinastie_> https://www.youtube.com/watch?v=FgzuWvVMr2o
L1535[16:25:10] ⇨ Joins: gruetzkopf (gruetzkopf@captured-elf.dont-follow-me.eu)
L1536[16:25:26] <Ordinastie_> but you're NOT making models! >:
L1537[16:25:32] <Curle> but I am.
L1538[16:25:40] <Curle> Ever heard of multiple computers? :L
L1539[16:25:44] <howtonotwin> Curl: import os; os.getcwd
L1540[16:25:54] <kilokreeper> That's neat
L1541[16:25:58] <kilokreeper> Wait
L1542[16:26:04] <kilokreeper> What did you do to your doors?
L1543[16:26:04] * howtonotwin wonders how to spell
L1544[16:26:19] <Ordinastie_> MalisisDoors ?
L1545[16:26:28] <kilokreeper> How they rotate
L1546[16:26:34] <Curle> that's his doors mod
L1547[16:26:35] <Curle> :L
L1548[16:26:42] ⇨ Joins: jackmcbarn (jackmcbarn@gateway.insomnia247.nl)
L1549[16:26:43] <kilokreeper> Cool
L1550[16:26:56] <Curle> howtonotwin: am I a UNIX command now?
L1551[16:27:00] <howtonotwin> yes
L1552[16:27:00] <Ordinastie_> http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2076338-malisisdoors-1-9-4-5-0-3-1-9-4-0-2-016-08-2016
L1553[16:27:11] <Curle> dat number line to
L1554[16:27:13] <Curle> tho*
L1555[16:27:27] <Curle> back in a tick
L1556[16:27:30] <howtonotwin> Quickly! To OEIS!
L1557[16:27:35] <kilokreeper> I am downloading that ASAP
L1558[16:28:07] <LexManos> -.-
L1559[16:28:15] <kilokreeper> Who pinged him?
L1560[16:28:44] <Ordinastie_> I remember one from copy/pasting some forge commit log
L1561[16:29:00] <williewillus> how do I apply an IModelState to an already baked model?
L1562[16:29:24] <IoP> Is it possible to consider fixing this in forge: http://paste.ee/p/Fl0ej Modders can't read java's javadoc :/
L1563[16:30:22] <IoP> or is that new bug in the MC code o_O
L1564[16:30:41] <IoP> or forge's code
L1565[16:30:41] <LexManos> Not gunna read all that
L1566[16:30:45] <LexManos> TLDR it
L1567[16:31:07] <IoP> shit breaks if users' locale is tr
L1568[16:31:08] <williewillus> wat is that log 0.o
L1569[16:31:10] <howtonotwin> property value is somehow getting the name f?re as far as I can tell
L1570[16:31:27] <IoP> ref: https://docs.oracle.com/javase/7/docs/api/java/lang/String.html#toUpperCase()
L1571[16:32:17] <williewillus> "Caused by: java.lang.IllegalArgumentException: Block: class cpw.mods.compactsolars.BlockCompactSolar has property: type with invalidly named value: med?um_voltage"
L1572[16:32:20] <howtonotwin> fire -> F<UNICODE>RE basically
L1573[16:32:46] <IoP> in this case culprit is toLowerCase(). Those letters are mentioned in javadoc's notes.
L1574[16:33:11] <LexManos> we may be able to fix it if its in vanilla code
L1575[16:33:29] <IoP> Fixes: Call correct toLowerCase() witn better locale or make something to change default locale.
L1576[16:33:32] <LexManos> need to find the toLower culperate
L1577[16:33:48] <kilokreeper> So wait
L1578[16:33:53] <kilokreeper> What is maven anyway
L1579[16:33:58] <williewillus> magic
L1580[16:34:02] <kilokreeper> k
L1581[16:34:05] ⇦ Quits: Hawaii_Beach (~Hawaii_Be@c80-216-156-69.bredband.comhem.se) (Quit: Hawaii_Beach)
L1582[16:34:06] <kilokreeper> that's good enough for me
L1583[16:34:16] <Curle> ^ what does it ACTUALLY do?
L1584[16:34:24] <williewillus> https://en.wikipedia.org/wiki/Apache_Maven
L1585[16:34:34] <IoP> I've seen multiple bee mod crashes caused by same reason but never saw crash reports from 1.10.2 until now after I tested that by myself
L1586[16:34:42] <kilokreeper> so a build automation tool
L1587[16:34:44] <Curle> la de frickin da, it has a wiki page
L1588[16:34:52] <williewillus> of course it does heh
L1589[16:34:59] <williewillus> one of the biggest tools in the java world
L1590[16:35:01] <williewillus> and beyond
L1591[16:35:38] <Curle> scala, ruby and others
L1592[16:35:38] <kilokreeper> so basically it does all the compiling stuff for you
L1593[16:35:54] <williewillus> no javac does the compiling
L1594[16:35:58] <williewillus> but it manages the build process
L1595[16:36:12] <kilokreeper> k
L1596[16:36:21] <williewillus> it can also refer to "maven servers" which are repositories that people upload their artifacts/libraries to
L1597[16:36:53] <sham1> how much programming knowledge does kilokreeper have
L1598[16:37:21] <Ordinastie_> I thought I was the only one allowed to ask that question ?
L1599[16:37:35] <williewillus> i mean you can program without having ever used it
L1600[16:37:50] *** V is now known as Vigaro
L1601[16:37:50] <Ordinastie_> to be fair, I never heard of it before modding :s
L1602[16:37:51] <sham1> Nope ordie
L1603[16:38:00] <williewillus> same here
L1604[16:38:17] <Ordinastie_> god.. why is it with people and the letter E in my name :x
L1605[16:38:29] <kilokreeper> sham1: absolutely none.
L1606[16:38:54] <sham1> because saying ordi feels non-finished
L1607[16:39:07] <Curle> ^
L1608[16:39:10] <williewillus> if i compose a TRSR with another which of then happens first?
L1609[16:39:25] <Ordinastie_> don't care
L1610[16:39:28] <Curle> you become the Beethoven of modding?
L1611[16:39:30] <williewillus> the left one or the right one
L1612[16:39:30] <Ordinastie_> and I'm not finnish anyway
L1613[16:39:52] <sham1> <.<
L1614[16:40:04] <sham1> thanks for clarification
L1615[16:40:18] <Curle> what nationality ARE you, then?
L1616[16:40:28] <Ordinastie_> french
L1617[16:40:30] <Curle> oh
L1618[16:40:38] <TechnicianLP> xD
L1619[16:41:07] <RANKSHANK> hows about we just call you 'nastie instead :D
L1620[16:41:29] <kilokreeper> that could work
L1621[16:41:42] <sham1> or "that guy with an ineresting colourscheme on their IDE"
L1622[16:41:58] <kilokreeper> seriously who uses dark theme on eclipse
L1623[16:42:19] <sham1> people who want their eyes to work the next day
L1624[16:42:31] <kilokreeper> oh.
L1625[16:42:35] <kilokreeper> good point
L1626[16:42:37] <Ordinastie_> kilokreeper, better programmers
L1627[16:42:39] <Ordinastie_> http://puu.sh/qHjWK.png
L1628[16:42:40] <kilokreeper> i use fl.ux
L1629[16:42:57] <sham1> f.lux is not for my platform :(
L1630[16:43:01] <kilokreeper> okay
L1631[16:43:03] <kilokreeper> Oh.
L1632[16:43:11] <kilokreeper> You're that kind of guy who makes a mod "core"
L1633[16:43:23] <Curle> I don't even.
L1634[16:43:30] <sham1> Yeah, he has a coremod
L1635[16:43:46] <Curle> a core mod*
L1636[16:43:59] <Ordinastie_> and currently debating my next hook ><
L1637[16:44:04] <Curle> ooh
L1638[16:44:05] <Curle> ooh
L1639[16:44:05] <Curle> me
L1640[16:44:13] <Curle> a fishing hook :D
L1641[16:44:46] <sham1> c'ere curle
L1642[16:44:54] <Curle> wut
L1643[16:45:06] <sham1> I want to punch you for that
L1644[16:45:29] <Ordinastie_> mute him, maybe he'll start to work
L1645[16:45:49] ⇦ Quits: Nitrodev (~Nitrodev@85-23-77-207.bb.dnainternet.fi) (Read error: Connection reset by peer)
L1646[16:45:49] <Curle> <3
L1647[16:45:59] <Ordinastie_> btw, would there be a way to not have fucked up transparency when using renderWorldLast event ?
L1648[16:46:05] <Ordinastie_> because of the draw order
L1649[16:48:45] <shadekiller666> anyone know how to fix this: https://gist.github.com/shadekiller666/31b9a67e3a595b4a69aa0c8b4e5778c0
L1650[16:49:02] <shadekiller666> i can see the structures folder at that path in intellij
L1651[16:49:53] <kilokreeper> Well
L1652[16:50:03] <kilokreeper> The file may or may not exist
L1653[16:50:16] <kilokreeper> In the latter case, Java isn't being very intelligent
L1654[16:50:33] <shadekiller666> i can see it in intellij
L1655[16:50:59] <kilokreeper> Sorry
L1656[16:51:00] <kilokreeper> Former
L1657[16:51:30] <kilokreeper> Anyways, files are there, Java says they aren't. That's how it is.
L1658[16:51:59] <shadekiller666> ... this isn't really something that can be omitted
L1659[16:52:01] <kilokreeper> The best I can do is change the kind of error it's giving me.
L1660[16:52:11] <kilokreeper> Same here!
L1661[16:52:39] <shadekiller666> the data contained in that folder is needed to initialize data structures that allow this mod's blocks to function correctly
L1662[16:52:50] <kilokreeper> Wait
L1663[16:53:35] <kilokreeper> Why are you using BitBucket, Gerald?
L1664[16:53:54] <kilokreeper> :P
L1665[16:54:03] <shadekiller666> i could probably have it just read from the assets folder outside of the jar, but i don't really want resource packs to be able to override the contents of that folder
L1666[16:54:09] <shadekiller666> wasn't my decision
L1667[16:54:12] <sham1> Github's weird
L1668[16:54:15] <kilokreeper> Oh.
L1669[16:54:36] <shadekiller666> codev doesn't want to make the code public yet
L1670[16:54:47] ⇨ Joins: Nepharius (~Nepharius@dyndsl-037-138-036-067.ewe-ip-backbone.de)
L1671[16:54:51] <sham1> why not use gitlab
L1672[16:55:00] <sham1> you get free private repos
L1673[16:55:03] <shadekiller666> thats what we went with
L1674[16:55:40] <sham1> Also, github is way too mainstream
L1675[16:56:19] <Curle> so is gitlab
L1676[16:56:29] <Curle> there are like 3x more gitlab projects iirc
L1677[16:57:45] <Curle> also, setting up jenkins because why the hell not?
L1678[16:57:46] <Curle> :D
L1679[16:58:21] <kilokreeper> I don't really feel like transfering to gitlab
L1680[16:58:25] ⇨ Joins: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L1681[16:58:30] <kilokreeper> Plus I like keeping code public
L1682[16:58:45] ⇦ Quits: gruetzkopf (gruetzkopf@captured-elf.dont-follow-me.eu) (Ping timeout: 202 seconds)
L1683[16:58:48] <sham1> you can keep it public while in gitlab
L1684[16:58:55] <kilokreeper> Oh, you can?
L1685[16:59:03] <sham1> yes
L1686[16:59:12] <kilokreeper> Does it extort you?
L1687[16:59:21] <Curle> so what advantages does lab have over hub?
L1688[16:59:25] <sham1> You just get the choise to keep a repo private
L1689[16:59:35] <Curle> apart from that?
L1690[16:59:38] <kilokreeper> I swear if what I just did fixd that
L1691[16:59:40] <kilokreeper> fixed
L1692[16:59:45] <sham1> better interface IMO
L1693[17:00:00] <kilokreeper> Nope.
L1694[17:00:16] <sham1> github is confusing to me
L1695[17:00:47] <Curle> ^
L1696[17:01:33] <sham1> also, gitlab has some unnecessary things such as drag-'n'-drop to a fepo
L1697[17:01:46] <sham1> github*
L1698[17:02:00] <kilokreeper> So wait, what's the difference between super and this
L1699[17:02:33] <Ordinastie_> super calls parent implementation
L1700[17:02:37] <sham1> let's say you extend Block
L1701[17:02:39] <Curle> super is the class that is being extended
L1702[17:02:44] <sham1> basically that
L1703[17:02:47] <Curle> this is this
L1704[17:02:48] <Curle> :L
L1705[17:02:53] <kilokreeper> Oh okay
L1706[17:02:58] <Ordinastie_> but I strongly suggest you learn basic programming before attempting to mod
L1707[17:03:04] <kilokreeper> Yeah okay
L1708[17:03:11] <sham1> well, at least java programming
L1709[17:03:21] <Curle> Ordi, I had that issue after professional education :L
L1710[17:03:36] <sham1> And it is ill-advised to try to learn java by modding
L1711[17:03:44] <kilokreeper> Oh.
L1712[17:04:04] <sham1> Because there are some vonsepts one needs to know
L1713[17:04:16] <sham1> Also, some places are full of hacks
L1714[17:04:18] <kilokreeper> Yeah.
L1715[17:04:19] <RANKSHANK> lord steps
L1716[17:04:22] <kilokreeper> I gotta update it though.
L1717[17:04:23] <RANKSHANK> I like it :D
L1718[17:04:39] <Pennyw95> is there a mistake in this code? it's not behaving like I expect it to... https://gist.github.com/DrBenway95/547cd05a79cb673e7af3564b3f4c09a5
L1719[17:05:17] <Curle> well, you set true to start
L1720[17:05:23] <Curle> you leave something open
L1721[17:05:39] <Curle> you leave a return open
L1722[17:05:44] <Curle> on a boolean
L1723[17:05:58] <Ordinastie_> wut?
L1724[17:06:10] <Curle> and you should encase those last two lines (to read, because i didn't notice them :L)
L1725[17:06:25] <Ordinastie_> Pennyw95, your indentation is wonky
L1726[17:06:30] <Curle> TileEntity master = is your problem
L1727[17:06:31] *** kilokreeper is now known as kilo|away
L1728[17:06:32] <kilo|away> Yeah
L1729[17:06:35] <Pennyw95> that's not the problem, basically .interactWithTank returns false with water / lava buckets while it works with tcon buckets (made with universalBucket)
L1730[17:06:41] <Ordinastie_> but I assume it's because it's not direct copy/pasting
L1731[17:06:54] <Pennyw95> master is Ifluidhandler
L1732[17:07:02] <Pennyw95> should have written that, sorry
L1733[17:07:15] <Pennyw95> and it works with tcon buckets anyway so master is fine
L1734[17:07:22] <Ordinastie_> what is it supposed to do, what does it do instead ?
L1735[17:07:22] <Curle> it's setting master to ItemStack item = ...
L1736[17:07:28] <Curle> seriously, wtf
L1737[17:07:36] <Pennyw95> It's not a direct paste
L1738[17:07:41] <Curle> did you snip part out?
L1739[17:07:47] <Curle> that would make sense
L1740[17:07:52] <Pennyw95> I cut the code because it scans for an area since it's a multiblock
L1741[17:08:04] <Curle> just going to leave this because i am confuse
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L1744[17:09:23] <Pennyw95> if you prefer, here's the actual code, but it shouldn't make a difference
L1745[17:09:24] <Pennyw95> https://gist.github.com/DrBenway95/672bc1da8e4734dc1b89414cb2f94646
L1746[17:09:37] <Pennyw95> I just why it doesn't work with vanilla buckets
L1747[17:09:38] <Ordinastie_> eww, scala
L1748[17:10:05] <Curle> this is why
L1749[17:10:06] <Curle> scala
L1750[17:10:11] <Curle> nobody can read that shit
L1751[17:10:11] <Curle> :L
L1752[17:10:22] <Pennyw95> hence the java version... I was trying to be nice
L1753[17:10:29] <Ordinastie_> Pennyw95, step by step debug it
L1754[17:10:34] <Pennyw95> since I know people don't like it
L1755[17:11:55] <Ordinastie_> anyway, I'm out
L1756[17:12:05] ⇦ Quits: Ordinastie_ (~Ordinasti@87-231-58-94.rev.numericable.fr) (Read error: Connection reset by peer)
L1757[17:13:13] *** MrKickkiller is now known as MrKick|Away
L1758[17:13:37] <Nepharius> Is there a way to force i lighting update in 1.10?
L1759[17:14:00] ⇦ Quits: founderio (~Thunderbi@p200300C4E3C03000BEF2C75A862D8737.dip0.t-ipconnect.de) (Quit: founderio)
L1760[17:15:11] <williewillus> markrangeforrenderupdate iirc
L1761[17:17:14] <Nepharius> tried that but nothing happens
L1762[17:18:20] *** kilo|away is now known as kilokreeper
L1763[17:22:42] <williewillus> blargh I"m transforming a baked model on the fly using unpacked quads and only part of my model is moving :/
L1764[17:22:58] <williewillus> the model is made of a flower and an island grafted together and now I want to do another transform on the whole thing together
L1765[17:23:41] ⇦ Quits: gruetzkopf (gruetzkopf@captured-elf.dont-follow-me.eu) (Ping timeout: 198 seconds)
L1766[17:23:47] *** amadornes[Streaming] is now known as amadornes
L1767[17:26:06] <RANKSHANK> how much info do you need from the item/block? could possible use a wrapped TRSR in handlePerspective to shift the initial return
L1768[17:26:38] <RANKSHANK> *possibly
L1769[17:26:59] <kilokreeper> Crap.
L1770[17:27:11] <RANKSHANK> no thank you
L1771[17:27:11] <kilokreeper> That's not good.
L1772[17:27:27] <kilokreeper> I have infinite GL errors.
L1773[17:27:35] <kilokreeper> I need to undo that.
L1774[17:27:51] <williewillus> im so confused: https://i.gyazo.com/fb24c6818ef99a9e83952a04b9989d32.png
L1775[17:28:01] <williewillus> the trsr is a +1 y translation with no other transforms
L1776[17:28:05] <williewillus> but the data didnt change??
L1777[17:29:16] ⇨ Joins: gruetzkopf (gruetzkopf@captured-elf.dont-follow-me.eu)
L1778[17:29:50] <howtonotwin> I don't really know but could this be related? https://github.com/MinecraftForge/MinecraftForge/issues/3143
L1779[17:30:35] <williewillus> that problem's quat -> xyz though. I pass the translation in as xyz already
L1780[17:31:51] <howtonotwin> That issue doesn't mention quaternions at all
L1781[17:32:07] <howtonotwin> In fact its shown with ItemTransforms
L1782[17:32:29] <williewillus> read the second comment
L1783[17:32:30] <kilokreeper> I'm basically screwed but I want to write a mod, not copy and paste from someone else.
L1784[17:32:36] <williewillus> the bug is in the method that converts quats to vectors
L1785[17:32:48] <kilokreeper> Anyways, I'll just scrap the mod because it's screwed up beyond recognition
L1786[17:33:10] *** amadornes is now known as amadornes[OFF]
L1787[17:34:03] <howtonotwin> But it still manifests itself in other places as seen in the first every time something uses toXYZ internally. But I don't have any code with me so I'll just leave it at that.
L1788[17:34:43] ⇦ Quits: TechnicianLP (~Technic@p4FE57B65.dip0.t-ipconnect.de) (Ping timeout: 384 seconds)
L1789[17:36:23] <williewillus> wolfram doesn't do matrix mult wtf
L1790[17:36:29] <williewillus> oh wrong notation they want curlies
L1791[17:39:17] <Curle> you called?
L1792[17:39:18] <Curle> :D
L1793[17:39:26] <williewillus> ugh it still doesn't work
L1794[17:39:30] <howtonotwin> Get back to work
L1795[17:39:30] <williewillus> i dont want to do this by hand lol
L1796[17:39:43] <williewillus> why dosn't wolfram matrix multiply
L1797[17:39:46] <Curle> Don't be so sour, howto
L1798[17:39:46] <Curle> ;L
L1799[17:40:26] * howtonotwin plays Baby as loud as possible into Curle's ears
L1800[17:40:45] <williewillus> okay so multiplying the matrix on wolfram gives me back the same x y z values back
L1801[17:40:50] <williewillus> but the fourth component changed
L1802[17:40:59] <williewillus> wtf is the fourth component of the POSITION element used for anyway
L1803[17:41:14] <howtonotwin> Quaternion magic? :P idk
L1804[17:42:00] <shadekiller666> mapping a 3d matrix to a 4d transform matrix is a bit weird
L1805[17:42:13] <shadekiller666> the position component is the right-most column iirc
L1806[17:42:37] <shadekiller666> the top left is the 3x3 rotation component, and i think scale is on the diagonal
L1807[17:43:12] <williewillus> oh its an affine matrix, still doesn't explain why this only moves part of my model 0.o
L1808[17:43:13] <howtonotwin> Hey, at least we aren't 5D beings. Then we'd be dealing with octonions and 8-wide matrices :P
L1809[17:43:54] <Curle> Technically...
L1810[17:44:18] ⇨ Joins: secknv (~secknv@2001:8a0:6c72:2a01:8a53:2eff:fea3:10b)
L1811[17:47:26] <williewillus> yeah wtf indeed about this
L1812[17:47:41] <williewillus> dammit
L1813[17:48:20] <shadekiller666> williewillus, you said its the combination of two different models?
L1814[17:48:58] <williewillus> yes this model is a floating flower from botania. it's composed of an "island" plus a "flower" part. I make it by grafting the two together. This requires unpacking the flower model and moving it into a proper position
L1815[17:49:07] <williewillus> now I want another transform that applies to the entire model
L1816[17:49:17] <williewillus> and this attempt at an entire transform is only moving the flower for some reason
L1817[17:49:40] <shadekiller666> ok, so you have the flower model on its own, and an additional island model, and you're wanting to meld the two together
L1818[17:49:44] <williewillus> no
L1819[17:49:47] <williewillus> that problem is already solvedf
L1820[17:49:55] <howtonotwin> Just rotate them as one
L1821[17:49:58] <williewillus> I want an additional transform after they are grafted together
L1822[17:50:04] <williewillus> that moves the whole thing
L1823[17:50:04] <shadekiller666> where are you trying to do this transformation of the whole model?
L1824[17:50:15] <williewillus> where? in the constructor of my custom bakedmodel class
L1825[17:50:24] <williewillus> howtonotwin: what do you mean?
L1826[17:50:45] <howtonotwin> nvm me, I'll actually be shutting up now :P
L1827[17:51:01] <shadekiller666> is this custom baked model class its own thing, and takes in the flower model and the island model?
L1828[17:51:08] <shadekiller666> or are you inside of the island model
L1829[17:51:13] <williewillus> former
L1830[17:51:18] <shadekiller666> ok
L1831[17:51:26] <williewillus> the island model is just a standard vanilla json
L1832[17:51:44] <shadekiller666> so the grafting has happened inside of this same constructor
L1833[17:51:45] <williewillus> as are the flowers
L1834[17:51:48] <williewillus> yes
L1835[17:51:51] <secknv> howtonotwin it works perfect the compass thing
L1836[17:52:01] <secknv> now just gotta get skill to optimise my te search
L1837[17:52:02] <howtonotwin> yay! happy it worked
L1838[17:52:07] <shadekiller666> how is the collection of unbaked quads being stored? List?
L1839[17:52:28] <williewillus> yes
L1840[17:52:35] <shadekiller666> ok
L1841[17:52:37] <williewillus> here's just how it is today
L1842[17:52:37] <williewillus> https://github.com/williewillus/Botania/blob/master/src/main/java/vazkii/botania/client/model/FloatingFlowerModel.java#L89
L1843[17:52:45] <williewillus> that's the entry point of the smart model
L1844[17:55:24] <shadekiller666> what are IBakedModel.getOverrides()?
L1845[17:55:27] <williewillus> i'm trying to pass another transform in to CompositeBakedModel constructor that transforms the entire model together, for animation purposes
L1846[17:55:30] <williewillus> that's for items
L1847[17:55:33] <williewillus> which this doesn't matter for
L1848[17:59:33] <secknv> btw i hope you dont mind but I'm saving your best reactions to my unkillness to show my grandkids
L1849[18:00:01] <shadekiller666> williewillus, what part of the model is moving when the entire thing should be?
L1850[18:00:06] <williewillus> the flower
L1851[18:00:09] <secknv> just stuff like "dude do you even know what the word 'instance' means"
L1852[18:00:22] <williewillus> the island stays where it is
L1853[18:00:49] <shadekiller666> whats being returned from island.getQuads(null, null, 0) on line 179
L1854[18:01:25] ⇦ Quits: gruetzkopf (gruetzkopf@captured-elf.dont-follow-me.eu) (Ping timeout: 190 seconds)
L1855[18:01:27] <williewillus> idk how I'm supposed to answer that :P the island gen quads
L1856[18:01:53] <shadekiller666> you're assuming its written properlly :P
L1857[18:02:02] <williewillus> waht do you mean
L1858[18:02:06] <williewillus> it's a vanilla model
L1859[18:02:15] <williewillus> getQuads on a vanilla model returns the quads as usual :P
L1860[18:02:34] <shadekiller666> stick a breakpoint on that line, then type "island.getQuads(null, null, 0)" into the watch list in your IDE and see what it returns
L1861[18:02:44] <Curle> secknv: DO you know what instance means?
L1862[18:02:58] <williewillus> i'm just going to see a giant list of numbers
L1863[18:03:01] <shadekiller666> the point is that you're passing null for the EnumFacing
L1864[18:03:11] <williewillus> yes that's what you do to get genQuads in 1.9+ -.-
L1865[18:03:17] <shadekiller666> ok
L1866[18:04:01] ⇨ Joins: madcrazydrumma (~madcrazyd@host-89-241-237-80.as13285.net)
L1867[18:04:31] <madcrazydrumma> Hey guys! I have this knockback code which works fine! http://pastebin.com/8sdgtxnM - I was wondering how I could send the entity upwards off the ground a little bit and also possibly "stun" or immobalise them for a bit
L1868[18:04:49] <Curle> entity.pauseAI() is a thing iirc
L1869[18:04:55] <madcrazydrumma> It is?
L1870[18:05:04] <madcrazydrumma> Is that relatively new? haha
L1871[18:05:08] <shadekiller666> why are you adding both the island gen quads and its face quads to the builder?
L1872[18:05:33] <williewillus> what
L1873[18:05:34] <secknv> Curle they tell me instance is a fine word for object
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L1875[18:05:54] <Curle> hmm
L1876[18:05:57] <Curle> I'll let you off.
L1877[18:06:11] <williewillus> they'renot. facequads go in an enumMap, genQuads go in the buidler
L1878[18:06:12] <secknv> whew
L1879[18:06:15] <williewillus> your multitude of questions have failed to help me so far lol
L1880[18:06:41] <williewillus> anyways dinner
L1881[18:06:49] <shadekiller666> wait a minute
L1882[18:06:54] <secknv> have a delicious one
L1883[18:07:01] <madcrazydrumma> Curle, pauseAI is not a thing? o.O
L1884[18:07:14] <Curle> I remember using it in 1.8
L1885[18:07:17] <Curle> Hm.
L1886[18:07:18] <shadekiller666> the TRSR on line 154 is for offsetting the flower right?
L1887[18:07:46] <madcrazydrumma> Any idea how I can set the entity to knockback off the ground a little as well?
L1888[18:07:54] <madcrazydrumma> I tried adding to the motionY but it doesnt do anything
L1889[18:08:08] <shadekiller666> add to prevMotionY as well
L1890[18:08:24] <shadekiller666> otherwise you won't see a change
L1891[18:08:37] <williewillus> shadekiller666: yes
L1892[18:08:54] <shadekiller666> ok, where is the TRSR you're trying to use to offset everything?
L1893[18:09:36] <madcrazydrumma> shadekiller666, how can I add to prevMotionY?
L1894[18:09:54] <shadekiller666> madcrazydrumma, do you not have access to it?
L1895[18:10:10] <madcrazydrumma> It doesn't exist apparently
L1896[18:10:15] <shadekiller666> oh
L1897[18:10:17] <shadekiller666> hmmm
L1898[18:10:36] <shadekiller666> is this happening on both sides?
L1899[18:10:42] <shadekiller666> server and client?
L1900[18:10:49] <madcrazydrumma> just the server side: http://pastebin.com/8sdgtxnM
L1901[18:10:52] <madcrazydrumma> That's my code
L1902[18:10:58] <madcrazydrumma> line #32
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L1904[18:13:02] <shadekiller666> if you perform this knockback whilst looking upwards, does the entity move upwards at all?
L1905[18:13:17] <madcrazydrumma> I dont think so, I'll double check
L1906[18:13:47] ⇨ Joins: gruetzkopf (gruetzkopf@84.200.35.95)
L1907[18:14:00] <Curle> hey guise
L1908[18:14:07] <Curle> python json generator
L1909[18:14:08] <Curle> :D
L1910[18:14:35] <madcrazydrumma> shadekiller666, aye it does
L1911[18:14:40] <shadekiller666> ok
L1912[18:14:59] <Curle> got to go
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L1914[18:15:10] <madcrazydrumma> how do I make it so it does a bit of that in general?
L1915[18:15:17] <shadekiller666> you're problem is that you're simply obtaining the look vector of the player and applying a scalar to all 3 axes
L1916[18:15:38] <shadekiller666> if you want to add some upwards movement, you need to add to moveVec.y
L1917[18:16:03] <shadekiller666> which is basically what happens when you perform the knockback whilst looking upwards
L1918[18:16:39] <shadekiller666> if the player is looking even slightly downwards when this is executed, the entity that gets hit will get pushed into the ground
L1919[18:17:09] <shadekiller666> because you have it set up such that everything hit gets moved along the look vector by a scalar of 2.0
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L1922[18:21:20] <madcrazydrumma> okay
L1923[18:21:43] <madcrazydrumma> So in destVec i should add to motionY there?
L1924[18:21:57] <shadekiller666> no, line 32
L1925[18:22:28] <madcrazydrumma> so I should add to it and not scale it?
L1926[18:22:47] <shadekiller666> i'd say instead of using moveVec.yCoord * force for that, use a different value
L1927[18:22:51] <shadekiller666> no, the scaling is fine
L1928[18:22:56] <madcrazydrumma> okay
L1929[18:23:11] <madcrazydrumma> I even tried using moveVec.yCoord * force * 200F and it didnt do anything
L1930[18:23:22] <shadekiller666> whats happening is: if the player isn't looking upwards, then the y value of the vector could be 0, or even negative
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L1932[18:23:46] <madcrazydrumma> okay
L1933[18:24:02] <shadekiller666> if its 0, then the entity will move horizontally, if its negative, it gets pushed downwards, but because the entity is standing on the ground, it can't move downwards
L1934[18:24:12] <shadekiller666> so it ends up moving horizontally
L1935[18:24:42] <shadekiller666> try replacing "moveVec.yCoord * force" with "force" and see what happens
L1936[18:25:33] <shadekiller666> force on its own probably isn't the quantity you want there, but it will get you started
L1937[18:29:03] <madcrazydrumma> alright ill get on with that cheers man ^
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L1948[18:51:53] <shadekiller666> what would be the best way to implement a "database" structure in java?
L1949[18:51:57] <shadekiller666> sql?
L1950[18:55:48] *** willieaway is now known as williewillus
L1951[18:58:22] <williewillus> i figured it out
L1952[18:58:45] <williewillus> the island model doesnt have the 1 in the fourth element to augment the vector to let affines like translate work
L1953[18:58:49] <williewillus> no idea why though
L1954[18:58:54] <shadekiller666> oh
L1955[18:59:34] <shadekiller666> probably has to do with A. vanilla, B. how TRSR works
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L1958[19:11:59] <Nepharius> Is it possible to have a light source that isn't bound to a block? Does setLightFor() allow this?
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L1960[19:16:14] *** willieaway is now known as williewillus
L1961[19:16:25] <williewillus> strange thing is
L1962[19:16:45] <williewillus> actually not so strange
L1963[19:16:51] <williewillus> the flowers are specified through forge jsons
L1964[19:16:55] <williewillus> so that might be why
L1965[19:17:19] <williewillus> hold on, not all of them are xP
L1966[19:17:25] <williewillus> some of them come straight from vainlla jsons
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L1969[19:18:01] <williewillus> I tried substituting the island with missing model and the missing model didn't work either so no idea why the flowers are\ special.
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L1971[19:26:30] <shadekiller666> interesting
L1972[19:31:45] <primetoxinz> anyone here have experience with MCMultipart BlockCoverable?
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L1974[19:32:44] <primetoxinz> because the multiparts work just fine, but don't render https://imgur.com/a/Xl7lU
L1975[19:33:12] <williewillus> when you do trsr.compose(trsr) which one "happens" first?
L1976[19:33:16] <williewillus> during rendering
L1977[19:33:27] <primetoxinz> trsr?
L1978[19:33:35] <williewillus> TRSRTransformation
L1979[19:33:43] <primetoxinz> it's just a normal model
L1980[19:34:23] <williewillus> I'm asking my own question, not addressing yours btw
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L1982[19:34:28] <primetoxinz> ohh
L1983[19:34:45] <primetoxinz> lol seemed related
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L1985[19:46:56] <shadekiller666> how would one get the file path to src/main/resources/assets/... inside of a dev env?
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L1987[19:54:34] <shadekiller666> or at all really
L1988[19:54:50] <williewillus> through the resource system
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L1992[20:02:18] <primetoxinz> hmmm, for some reason my block is losing it's unlisted properties when it's setBlockState'd
L1993[20:02:31] <williewillus> that's not how unlisted props work
L1994[20:02:47] <primetoxinz> :/
L1995[20:02:50] <williewillus> first thing is setBlockState only retains meta
L1996[20:02:57] <williewillus> unlisted props are purely for a specific rendering use case
L1997[20:03:17] <williewillus> they are readers, that take information from the world and hold on to it as the blockstate passes through the rendering pipeline
L1998[20:03:27] <primetoxinz> what actually is happening is the multiparts on the block disappear when it changes state
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L2001[20:06:39] <williewillus> if it's "losing it's unlisted properties" you probably actually mean "the source that the unlisted properties draw from are losing their information"
L2002[20:06:46] <primetoxinz> yeah
L2003[20:06:47] <williewillus> and that source would probably be the multipart Tile Entity
L2004[20:06:58] <primetoxinz> yep. which is odd
L2005[20:07:05] <primetoxinz> why is the TE disappearing on state change?
L2006[20:07:20] <williewillus> is this your TE?
L2007[20:07:22] <primetoxinz> no
L2008[20:07:24] <williewillus> huh
L2009[20:07:31] <primetoxinz> standard multipart TE
L2010[20:07:31] <williewillus> was gonna ask about shouldRefresh
L2011[20:07:38] <williewillus> but he should have that taken care of
L2012[20:07:43] <williewillus> maybe
L2013[20:07:56] <howtonotwin> It's not overridden in the standard TE
L2014[20:08:37] <primetoxinz> in TileCoverable it always returns true
L2015[20:08:58] <primetoxinz> nvm, that was shouldRefreshInpass
L2016[20:09:18] <williewillus> TIleEntity.shouldRefresh is saying "when oldState switches to newState should I dump the TE?"
L2017[20:09:35] <primetoxinz> and I want that to never happen
L2018[20:09:39] <williewillus> yeah
L2019[20:09:46] <williewillus> so the pattern for that is only if the states are different
L2020[20:09:53] <primetoxinz> ok, easy fix then
L2021[20:09:56] <williewillus> so oldState.getblock != newState.getBlock
L2022[20:10:06] <williewillus> *only if the blocks of the states
L2023[20:12:04] <primetoxinz> *crosses fingers*
L2024[20:12:33] <primetoxinz> nice
L2025[20:12:35] <primetoxinz> it works now
L2026[20:14:18] <primetoxinz> oh, lol. need to make sure it removes the TE if the block is removed xD
L2027[20:14:54] <williewillus> oldState.getBlock() != newState.getBlock() handles that
L2028[20:14:59] <williewillus> because newState would be air
L2029[20:15:03] <primetoxinz> yeah, I just saw that
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L2038[20:41:55] <elucent> !gm field_190015_G
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L2040[20:42:05] <elucent> !gm field_190014_F
L2041[20:42:13] <elucent> !gm field_190019_b
L2042[20:42:19] <elucent> dang
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L2044[20:45:08] <TehNut> elucent: !gf for fields
L2045[20:45:16] <elucent> oh
L2046[20:45:17] <elucent> TIL
L2047[20:45:19] <TehNut> lol
L2048[20:45:21] <elucent> !gf field_190014_F
L2049[20:45:39] <elucent> still nothing, though. i think i figured it out regardless
L2050[20:46:04] <TehNut> A bit more information than !gm was giving through :p
L2051[20:46:20] <elucent> yeah
L2052[20:46:38] <elucent> is there a way to offer names for these?
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L2054[20:47:38] <williewillus> !sf
L2055[20:48:00] <elucent> !sf
L2056[20:48:13] <elucent> any naming conventions?
L2057[20:49:04] <kashike> see http://mcpbot.bspk.rs/help
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L2060[20:52:46] <elucent> !sf field_190015_G prevParticleAngle The particle angle from the last tick. Appears to be used for calculating the rendered angle with partial ticks.
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L2062[20:54:13] <elucent> !sf field_190015_G particleAngle The amount the particle will be rotated in rendering.
L2063[20:54:21] <elucent> !sf field_190014_F particleAngle The amount the particle will be rotated in rendering.
L2064[20:55:17] <TehNut> mistype? or did you just set two fields to the same thing..?
L2065[20:55:23] <elucent> mistype
L2066[20:55:31] <williewillus> hrm
L2067[20:55:43] <williewillus> i need to cache these models because I'm rebaking a zillion times per frame
L2068[20:55:45] <elucent> it noticed, didn't change my first description
L2069[20:55:57] <williewillus> but I have no idea of telling whether a TRSR is "close enough" to another one
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L2071[21:01:24] <howtonotwin> Quaternion subtraction? :P
L2072[21:01:42] <williewillus> wat
L2073[21:02:30] <Abastro> What does the 'closeness' mean?
L2074[21:02:45] <howtonotwin> Well not that, but turn the TRSRs into some kind of vector, subtract from another, then compare the length of the difference and try for small lengths?
L2075[21:02:59] <howtonotwin> Just pulled this from dreamland, ignore if stupid
L2076[21:03:31] <williewillus> i mean sure that makes sense
L2077[21:03:42] <williewillus> but is that going to lag even worse being done a zillion times a second? :P
L2078[21:04:04] <howtonotwin> it is just basic arithmetic underneath, isn't it?
L2079[21:04:13] <williewillus> Abastro: if a TRSR is "close enough" to another one, as in the models they produce are negligibly different then don't rebake and just pull the model from the cache
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L2082[21:08:06] <howtonotwin> What's the period of the flower rotation?
L2083[21:10:42] <Abastro> For Animation? or Variants?
L2084[21:11:09] <howtonotwin> Animation
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L2086[21:15:06] <williewillus> goddammit
L2087[21:15:17] <williewillus> tfw you understand a part of the code and go to mcp name it
L2088[21:15:22] <williewillus> and someone has already given it a shitty name
L2089[21:16:06] <RANKSHANK> :D <- that one?
L2090[21:16:59] <kashike> williewillus: which? :P
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L2092[21:18:23] <williewillus> well i guess it's not that shitty, but func_190075_b is named toggleDebugScreen when it actually only toggles the chunk border debug renderer, not the whole debug renderer system
L2093[21:18:29] <williewillus> but who knows maybe it toggles everything internally
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L2095[21:23:15] <tterrag> williewillus: I was looking up who named getFrontOffsetX
L2096[21:23:23] <tterrag> apparently EnumFacing existed in 1.5 ??
L2097[21:23:39] <williewillus> !gm EnumFacing.getFrontOffsetX
L2098[21:23:56] <williewillus> lol
L2099[21:24:13] <tterrag> it's a dumb name
L2100[21:24:19] <tterrag> why would "front" be relevant?
L2101[21:24:29] <tterrag> is there a back side to a direction? isn't that just the opposite direction?
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L2103[21:25:48] <williewillus> not sure what use this gives them but the height map renderer looks cool
L2104[21:25:49] <williewillus> https://i.gyazo.com/2a16a32b11c93ca76c0b0f90a0d019db.png
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L2109[21:33:16] <williewillus> too bad they removed the pathfinding one that would've been cool to see
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L2111[21:34:33] <Corosus> surprised he removed it
L2112[21:35:15] <williewillus> well they didn't remove all of it, but the pathfinding requires stuff AI stuff be sent over the network to the client and whatever part sent those packets got commented out or removed
L2113[21:35:39] <williewillus> *requires AI stuff
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L2117[21:53:30] <Nepharius> When creating a light source with setLightFor(), are there any other updates that have to be made except for markBlockRangeForRenderUpdate()?
L2118[21:57:32] <Corosus> oh yeah good point @ networking
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