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L22[00:43:36] <Tazz> SatanicSanta, is it
lighting?
L23[00:43:42] <Tazz> like did you enable
lighting or whatnot
L24[00:43:45] <SatanicSanta> nope
L25[00:44:02] <Tazz> yeah but then again Im
not even sure you should or have to enable lighting XXd
L26[00:44:08] <Tazz> but it sounded
lighting related
L27[00:44:22] <SatanicSanta> Yeah I tried
enabling and disabling lighting and it didn't really make a
difference
L28[00:44:35] <Tazz> ohhhh
L29[00:44:36] <Tazz> hmmm
L30[00:44:40] <Tazz> what about Gl
colouring?
L31[00:44:44] <SatanicSanta> nope
L32[00:44:45] <Tazz> Ive had some weird
issues with that before
L33[00:44:47] <SatanicSanta> no coloring
happens in that TESR
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L35[00:48:55] <SatanicSanta> Other strange
behavior: when I bind the TEXTURE, rather than the TextureMap one,
it appears as a flat brown
L36[00:49:04] <SatanicSanta> shaded
properly, but still a flat brown
L37[00:50:06] <tterrag> missing/invalid
lightmap
L38[00:50:07] <tterrag> or something
L39[00:55:33] <SatanicSanta> hm
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L41[00:57:11] <SatanicSanta> I feel like I
shouldn't need to mess with the lightmap...
L42[00:57:58] <tterrag> if you're using the
worldrenderer, you do
L43[00:58:04] <tterrag> iirc
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L46[00:59:09] <SatanicSanta> perhaps it
would be useful to add RenderUtility to that gist.
L47[00:59:30] <SatanicSanta> there
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L51[01:01:49] <SatanicSanta> My first guess
was that it had something to do with rendering *inside* the base
blockstate/block model
L52[01:01:57] <SatanicSanta> but
translating outside of it seemed to not have any effect
L53[01:02:40] <SatanicSanta> tterrag: When
does that method get called?
L54[01:02:50] <tterrag> before any TESR
rendering :P
L55[01:03:04] <SatanicSanta> right
L56[01:03:17] <SatanicSanta> before
pushMatrix or after, though?
L58[01:03:42] <tterrag> it doesn't matter,
but before
L59[01:04:36] <SatanicSanta> tterrag: no
difference
L60[01:06:02] <tterrag> I was mostly
guessing
L62[01:06:54] <tterrag> feel free to read
through
L63[01:07:22] <SatanicSanta> mkay
L64[01:07:47] <SatanicSanta> I'm
particularly confused because I've been doing things like this for
the past 2 weeks for various different machines, and this is the
only time it hasn't worked
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L68[01:14:36] <tterrag> first thing I
notice from your gist is that you seem to do begin/draw for each
quad
L69[01:14:38] <tterrag> which is really
bad
L70[01:15:03] <tterrag> well, for manual
quads anyways
L71[01:15:56] <SatanicSanta> oh?
L72[01:16:43] <tterrag> SatanicSanta: on a
whim, try the BLOCK vertex format instead of ITEM
L73[01:16:53] <Naiten> welp. now i need
help unwrapping the damn model in blender :/
L74[01:17:53] <SatanicSanta> tterrag: that
both doesnt fix the current issue, and also breaks the rendering of
many other things that use renderModel :D I can provide screenshots
of what I mean if youd like
L75[01:18:24] <tterrag> alright
L77[01:18:30] <tterrag> and it works
:P
L78[01:18:36] <tterrag> (not a TESR)
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L96[02:00:00] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160819 mappings to Forge Maven.
L97[02:00:04] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160819-1.10.2.zip
(mappings = "snapshot_20160819" in build.gradle).
L98[02:00:14] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L108[02:13:18] <SatanicSanta> tterrag: And
this, kids, is why we take breaks and have a drink. I had forgotten
to set isFullCube to false >.>
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L111[02:18:58] <tterrag> lol
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L117[02:25:51] <Naiten> SatanicSanta,
setting up a timer which will punch you in the face if you are
still working every hour or two is a good idea
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L119[02:26:17] <SatanicSanta> That's a
good idea
L120[02:26:50] <Naiten> Colin Furze could
make that
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L140[03:18:12] <Noc7is> Why is
world.loadedEntityList only populated every 8 ticks for 2 ticks on
the server thread?
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L144[03:23:09] <Noc7is> Is this normal
activity?
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L147[03:30:35] <shadekiller666> is it
possible to have connected textures without optifine
L148[03:31:10] <Ordinastie_> you can make
them yourself*
L149[03:31:59] <shadekiller666> how
so
L150[03:33:01] <gigaherz> using custom
models
L151[03:33:10] <shadekiller666>
right
L152[03:33:15] <gigaherz> and adjusting
which texture your models use based on neighbouring data
L153[03:33:20] <gigaherz> provided by
getExtendedState
L154[03:33:46] <shadekiller666> so
connected textures for custom blocks, but not vanilla blocks
L155[03:33:57] <gigaherz> well
L156[03:34:00] <gigaherz> you can use a
resourcepack
L157[03:34:07] <gigaherz> to make vanilla
blocks point to your custom model
L158[03:34:18] <gigaherz> like
L159[03:34:29] <gigaherz>
"model": "blahblah:custom/connected",
L160[03:34:33] <gigaherz>
"textures": {
L161[03:34:37] <shadekiller666> how would
you get access to that block's getExtendedState though
L162[03:34:46] <gigaherz> wait right
L163[03:34:48] <gigaherz> nevermind
that
L164[03:34:58] <gigaherz> you'd have to
mess with getExtendedState
L165[03:35:01] <shadekiller666> could you
use an alias?
L166[03:35:05] <gigaherz> and there's no
hook for it
L167[03:36:16] <gigaherz> the need for
neighbouring information is what kills connected texture mods for
existing blocks -- unless you use coremodding hacks
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L169[03:36:30] <shadekiller666> isn't
there a way to replace a vanilla block with a custom version?
L170[03:36:48] <gigaherz> sortof?
L171[03:36:58] <gigaherz> there's the
substitution system
L172[03:37:10] <gigaherz> but you'd have
to create replica blocks for all vanilla blocks you want to
replace?
L173[03:37:16] <gigaherz> and if someday
they removeyour mod
L174[03:37:20] <gigaherz> they'd lose all
the blocks
L175[03:37:40] <gigaherz> the only real
way to do this would be to like
L176[03:37:40] <Ordinastie_> humn o
L177[03:37:42] <Ordinastie_> no
L178[03:37:57] <gigaherz> no?
L179[03:37:59] <Ordinastie_> the
substitution has never worked
L180[03:38:06] <gigaherz> I thought it was
fixed recently?
L181[03:38:22] <gigaherz> I recall some
commit about substitution at least?
L182[03:38:34] <Noc7is> How does nobody
know if its normal for world.loadedEntityList to only be populated
a part of the time?
L183[03:38:36] <Ordinastie_> and if you
managed to phisically replace a vanilla block, it doesn't matter if
you remove the mod after
L184[03:39:01] <gigaherz> Noc7is: I haven
ever used that list
L185[03:39:08] <gigaherz> and I'm sick so
I'm not going to do the usual thing
L186[03:39:10] <gigaherz> and look it up
for you
L187[03:39:13] <gigaherz> use your
IDE
L188[03:39:19] <gigaherz> look at the code
that populates the list
L189[03:39:21] <gigaherz> see WHEN it
runs
L190[03:40:50] <Noc7is> I already did
that. As far as I can tell, it's supposed to be populated all the
time
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L192[03:41:15] <Noc7is> Its only supposed
to remove unloaded entities.
L193[03:41:41] <Noc7is> Dont assume I
didnt look just because Im asking about it
L194[03:42:32] <gigaherz> well given the
history in this channel, it's the safer bet
L195[03:42:35] <gigaherz> don't take it
personally
L196[03:42:45] <gigaherz> we just assume
everyone asking is an idiot, unless proven otherwise
L197[03:42:45] <gigaherz> ;P
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L199[03:43:15] <Ordinastie_> btw, still
waiting for your proof gigaherz
L200[03:43:20] <gigaherz> hm?
L201[03:43:40] <Ordinastie_> " unless
proven otherwise"
L202[03:43:48] <gigaherz> oh right
L203[03:43:51] <Noc7is> Okay, well, I cant
find any reason as to why it wouldn't be populated all the time.
Clearly something is constantly clearing the list... but I dont see
where.
L204[03:44:03] <gigaherz> well you could
argue I am an idiot
L205[03:44:20] <gigaherz> I just happen to
be able to code better than average ;P
L206[03:44:52] <Ordinastie_> to be fair,
the average can't code at all so...
L207[03:45:04] <Noc7is> Actually I see
where it clears it now.. I overlooked it
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L210[03:46:09] <Noc7is> Never mind, I was
looking too hard and got the list confused with another list. I
didn't actually find where it clears it.
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L213[03:51:50] <Ordinastie_> I'd look but
1.7.10
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L217[04:14:42] <adox> What makes Items
model change lightning while it rotates?
L218[04:15:04] <Ordinastie_>
*lighting
L219[04:15:14] <Ordinastie_> and you
already asked that, and we already answered you
L220[04:16:57] <adox> I cant find a way to
stop it
L221[04:17:05] <adox> or fix it
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L223[04:21:27] <Ordinastie_> do your sub
models rotate over time ?
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L227[04:44:31] <adox> you said the normal
determines the lightning right?
L228[04:44:55]
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L229[04:45:55] <Ordinastie_> yes
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L257[06:28:40] <Ordinastie_> does someone
know an android app to play random music for the alarm ?
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L262[06:43:03] <adox> thank you, solved
it.
L263[06:46:59] <AKTheKnight> !help
L264[06:47:57] <AKTheKnight> !gc
ChatFormatting
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L266[06:48:15] <Ordinastie_> adox, out of
curiousity, how did you solve it ?
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L269[06:51:35] <adox> copied
ItemLayerModel and
added:"side=transform.get().rotate(side);
L270[06:51:35] <adox> " to the
buildQuad method
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L273[06:55:25] <gigaherz> [11:44] (adox):
you said the normal determines the lightning right?
L274[06:55:55] <gigaherz> to be exact:
dotProduct(lightdirection,normal) determines the incidence of
light
L275[06:56:40] <adox> The model calculates
the normal while baking, using the side
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L296[08:09:49] <madcrazydrumma> Hey
guys!
L298[08:10:30] <madcrazydrumma> But its
not knocking anything back, when I used getEntitiesWithinAABB it
would push the player a bit if i looked at the ground
L299[08:10:41] <madcrazydrumma> But it
doesnt do things to other entities
L301[08:12:16]
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L302[08:12:38] <madcrazydrumma> I'm sure
the code I'm using is completely correct
L303[08:12:43] <madcrazydrumma> Do I need
to use a packet?
L304[08:13:09] <gigaherz> only for
players
L305[08:13:17] <madcrazydrumma> Hm
L306[08:13:25] <madcrazydrumma> Not even
working for entities so haha
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L310[08:17:08] ***
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L311[08:17:30] <howtonotwin> Try using
addVelocity instead of directly setting it.
L312[08:17:50] <madcrazydrumma> Yeah
L313[08:17:52] <madcrazydrumma> Ill try
that
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L316[08:23:12] <madcrazydrumma> Nah that
doesn't even work howtonotwin
L317[08:25:19] <LatvianModder> HowToNotWin
or HowToNoTwin.. the big mysteries of life
L318[08:25:50] <madcrazydrumma> xD
L319[08:25:53] <madcrazydrumma> Very
true
L320[08:25:56] <howtonotwin> No more: It's
the first one :P
L321[08:26:25] <madcrazydrumma> Okay cool
:P
L322[08:26:30] <Ordinastie_> could be
HowTonO'Twin
L324[08:28:21]
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L325[08:29:12] <LatvianModder> dont use
isPressed()
L326[08:29:46] <LatvianModder> oh wait,
that is the right method
L327[08:30:05] <LatvianModder> wait
L328[08:30:18] <LatvianModder> you know
that key press event only happens on CLIENT side, right
L329[08:30:41] <LatvianModder> And
entities can only be moved on SERVER side. Send a new message, that
client has pressed spell key
L330[08:30:53] <LatvianModder> IMessage
that is
L331[08:31:06] <madcrazydrumma> Right so
in that case, can you link me to some packet thing which could help
me do that? I've not dealt with them before :c
L332[08:31:19] <Ordinastie_> link in the
topic
L333[08:31:29] <madcrazydrumma> ^
L334[08:31:58] <LatvianModder> Networking
> SimpleImpl
L335[08:32:15] <madcrazydrumma> ^^
gotcha
L336[08:32:42] <LatvianModder> and dont
actually do anything on client side
L337[08:32:52] <LatvianModder> is that gui
handler a container?
L338[08:33:12] <LatvianModder> openMenu
seems something like extending GuiScreen not GuiContainer
L339[08:38:56]
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L340[08:40:11] <Hawaii_Beach>
madcrazydrumma: didn't x, y and z get replaced by blockpos?
L341[08:40:36] <madcrazydrumma> You can
still use the x, y,z in the constructor too
L342[08:40:46] <howtonotwin> Only for
blocks, this is entity movement
L343[08:40:47] <Hawaii_Beach> aight
L344[08:40:52] <madcrazydrumma> And no
LatvianModder
L345[08:41:24] <LatvianModder> soo its a
GuiScreen?
L346[08:41:34] <LatvianModder> simple,
without item handling?
L347[08:41:58] <LatvianModder> If so then
you can just do Minecraft.getMinecraft().displayGuiScreen(new
GuiMyThingy());
L348[08:43:48] <madcrazydrumma> Yeah but
for some reason that wasn't working
L349[08:43:53] <madcrazydrumma> So I just
decided to use that. :p
L350[08:43:59] <madcrazydrumma> Dimension
0 is overworld yea?
L351[08:44:41] <Ordinastie_> "the
proper way didn't work right away, so instead of finding out the
reason, let's use a totally inapropriate way"
L352[08:44:49] <madcrazydrumma> xDX
L353[08:44:59] <madcrazydrumma> Ill
refactor it later
L354[08:45:05] <madcrazydrumma> I'm just
getting things to work first
L355[08:45:19] ***
LatvianModder is now known as Latvian|away
L356[08:45:50] <madcrazydrumma> Okay now
its not even casting anything xD
L357[08:46:25] <masa> I keep hearing ltos
of "I'll refactor it later" which I take to mean
"I'll forget about it in 5 minutes and release the broken mess
instead" :p
L358[08:46:29] <masa> *lots
L359[08:46:57] <madcrazydrumma> Yeah, no I
write all the problems and refactor todos down
L360[08:47:03] <madcrazydrumma> So its all
good :b
L361[08:47:20] <Ordinastie_> I have some
TODOs too in my code
L362[08:47:26] <Ordinastie_> doesn't mean
I do them ><
L363[08:47:26] <madcrazydrumma> Okay so I
added my spell cast in the packet message and call the message like
this: SkyrimcraftPacketHandler.INSTANCE.sendToAllAround(new
KnockbackMessage(), new NetworkRegistry.TargetPoint(0, player.posX,
player.posY, player.posZ, 2));
L364[08:47:36] <madcrazydrumma>
Ordinastie_, I actually do though ;D
L365[08:47:58] <Ordinastie_>
madcrazydrumma, what 2 means ?
L366[08:48:05] <madcrazydrumma> it says
range
L367[08:48:14] <Ordinastie_> and what does
it represent ?
L368[08:48:34] <madcrazydrumma> Im
guessing the range around the target point?
L369[08:48:41]
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L371[08:49:19] <Hink> How can I create a
listener for client side commands?
L372[08:49:35] <Ordinastie_> and 2 whats
?
L373[08:49:45] <madcrazydrumma> blocks I
guess
L374[08:49:51] <Ordinastie_> probably
yes
L375[08:49:56] <Ordinastie_> doesn't that
seem short to you ?
L376[08:50:23] <Ordinastie_> also, you're
doing it wrong anyway
L377[08:50:41] <madcrazydrumma> How should
I be doing it?
L378[08:50:43] <Ordinastie_> I guess you
send that packent when your key is pressed ?
L379[08:50:53] <madcrazydrumma> Yeah
L380[08:50:56] <madcrazydrumma> should I
be sending to server?
L381[08:51:02] <Ordinastie_> yup
L382[08:51:15] <madcrazydrumma> ill try
that ^
L383[08:51:26] <Ordinastie_> and
sendToAllAround can only by the server anyway
L384[08:52:40] <madcrazydrumma> Yeah
^^
L385[08:52:44] <madcrazydrumma> Okay it
works now
L386[08:52:46] <madcrazydrumma> Thx
<3
L387[08:53:20] <Ordinastie_> show your
handler and message
L388[08:53:57] ⇦
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L391[08:57:01] <Hawaii_Beach> weird
shadows..
L392[08:57:12] <Ordinastie_> do you extend
BlockStairs ?
L393[08:57:16] <Hawaii_Beach> yes
L394[08:57:23] <Ordinastie_> dunno
then
L396[08:58:35]
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L398[09:00:13] <Hawaii_Beach> and there's
no error in my console
L399[09:00:50] <Hawaii_Beach>
setLightOpacity?
L400[09:00:58] <Ordinastie_> no
L401[09:01:46] <Hawaii_Beach> then what
did i do wrong?
L402[09:01:54] <Ordinastie_> I don't
know
L403[09:02:21] <Hawaii_Beach>
strange..
L404[09:03:20] <Ordinastie_> looks like
isFullBlock but you extend BlockStairs, so it's not that
L405[09:03:45] <Hawaii_Beach> setting
setLightLevel to 255 solved the issue
L406[09:04:02] <Ordinastie_> Hawaii_Beach,
change the time to night
L407[09:04:07] <Hawaii_Beach> yeah i
did
L408[09:04:49] <Ordinastie_> what version
of forge are you ?
L409[09:05:45] <Hawaii_Beach>
12.18.1.2011
L410[09:06:32] <Hawaii_Beach> i wouldn't
complain if i was on a unstable build..
L411[09:06:56] <Hawaii_Beach> well that
only partially solves the issue
L412[09:07:14] <Ordinastie_> you should
still update but that won't fix it
L413[09:07:42] <Hawaii_Beach> why should i
update? to a unstable build?!
L414[09:07:58] <Hawaii_Beach> last time i
tried a unstable build i couldn't even register textures
L415[09:08:09] <Ordinastie_> there are no
unstable build
L416[09:08:12] <Hawaii_Beach> beta*
L417[09:08:15] <Hawaii_Beach> same
shit
L418[09:08:20] <Ordinastie_> you're still
55 builds late
L419[09:08:39] <Hawaii_Beach> this is
still the recommended for a good reason
L420[09:09:14] <Hawaii_Beach> Build
1.10.2-12.18.1.2049:
L421[09:09:14] <Hawaii_Beach> LexManos:
Fix issue with stairs.
L422[09:09:28] <Hawaii_Beach> well i'm not
going to try
L423[09:09:42] <Hawaii_Beach> my guess is
that it's bugged
L424[09:09:50] <Ordinastie_> recommended
is not for modders
L425[09:09:52] <Ordinastie_> is for
users
L426[09:09:57] <Ordinastie_> modders
should always use latest
L427[09:10:16]
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L429[09:10:46] <Hawaii_Beach> why? when
the majority of users are running the recommended?
L430[09:10:54] <Hawaii_Beach> end
users*
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L433[09:14:23] <sham1> that's not an
excuse
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L436[09:22:27] <madcrazydrumma>
Hawaii_Beach, @SideOnly(Side.CLIENT)
L437[09:22:27] <madcrazydrumma> public
BlockRenderLayer getBlockLayer()
L438[09:22:27] <madcrazydrumma> {
L439[09:22:27] <madcrazydrumma> return
BlockRenderLayer.CUTOUT;
L440[09:22:27] <madcrazydrumma> }
L441[09:22:28] <madcrazydrumma> Try
that
L442[09:22:32] <madcrazydrumma> Oops
x-x
L443[09:22:45] <Ordinastie_> nothing to do
with that
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L445[09:24:56] <gigaherz> Hawaii_Beach:
recommended means "if you are using anything older, you are
doing it wrong" -- latest is always better.
L446[09:25:10] <gigaherz> (xcept in rare
occasions)
L447[09:27:49]
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L451[09:38:13] <Curle> Has there ever been
a Forge update that screws up some bit of code?
L452[09:38:24] <Curle> I mean,
minor-to-minor update
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L455[09:39:07] <gigaherz> yes
L456[09:39:15] <gigaherz> there have been
breaking changes in forge updates
L457[09:39:19] <BordListian> I remember
the update that made air flammable
L458[09:39:44] <gigaherz> there was a
forge update that made all the events' fields private
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L460[09:39:49] <gigaherz> and added
accessors for them
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L462[09:39:56] <BordListian> pfft
L463[09:39:57] <gigaherz> all previous
mods became incompatible with newer forge
L464[09:40:03] <gigaherz> and newer mods
became incompatible with older forge
L465[09:40:11] <Curle> shiit
L466[09:40:11] <gigaherz> unless they
didn't use any of those events.
L467[09:40:24] <gigaherz> that was in the
middle of 1.9 I believe
L468[09:40:27] <Curle> wait, isn't preload
an event?
L469[09:40:29] <Curle> :L
L470[09:40:40] <gigaherz> not those
events, the ones that are used with @SubscribeEvent
L471[09:40:44] <Curle> Oh, right.
L472[09:40:47] <Curle> Silly me. :L
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L475[09:47:22] <madcrazydrumma>
Ordinastie_, hm, I remember ages ago in mc there was that shadow
bug
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L484[10:16:15] <Curle>
i.imgur.com/VDgjdf8.png
L485[10:16:24] <Curle> Can't figure out
why I'm having this issue :L
L486[10:16:54] <Ordinastie_> what does
error tell you ?
L487[10:17:20] <Curle> that initmodel
isn't defined for the Item class, but it's directly linked to the
Item class
L488[10:17:30] <Ordinastie_>
"directly linked" ?
L489[10:17:32] <Curle> well, a class that
extends Item and has that method
L490[10:17:37] <Curle> Whatever.
L491[10:17:42] <Curle> My wording is
rubbish.
L492[10:17:50] <gigaherz> but the field
isn't "a class that extends item"
L493[10:17:51] <gigaherz> is it?
L494[10:17:58] <Ordinastie_> Item doesn't
have the method though
L495[10:18:06] <Curle> My class (that
extends Item) does.
L496[10:18:17] <gigaherz> yes but check
your field declaration
L497[10:18:19] <Curle> And that's what
it's referencing.
L498[10:18:20] <gigaherz> what does it say
there?
L499[10:18:24] <Ordinastie_> but how can
it know that it's your class ?
L500[10:18:57] <Curle> I'm just getting
more and more confused here. Cut to the chase, please.
L501[10:19:00] <Curle> :3
L502[10:19:07] <gigaherz> Curle: read the
line where you declare the field
L503[10:19:15] <gigaherz> line 15 in your
screenshot
L504[10:19:23] <Ordinastie_> Field
declaration is what matters for method accessability
L505[10:19:35] <gigaherz> the type of the
field variable is "Item"
L506[10:19:39] <Curle> Oh, shit.
L507[10:19:41] <Curle> Gotcha.
L508[10:19:48] <gigaherz> that measn Java
will only ever trust it to have the stuff from Item, and nothing
more.
L509[10:20:06] <gigaherz> hence the error
message
L511[10:20:15] <gigaherz> the method is
undefined for the type *Item*
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L513[10:21:01] <Curle> so declare it as
the class I instanciate (is that even the right word? :L) it with
later?
L514[10:21:11] <Curle> so public static
TestingItem ?
L515[10:21:31] <gigaherz> or any other
interface that includes those methods
L516[10:21:37] <Curle> Right.
L517[10:21:40] <Curle> Thanks guys.
L518[10:21:41] <Curle> :D
L519[10:21:43] <gigaherz> and by interface
here
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L521[10:21:54] <gigaherz> I mean "the
publicly accessible methods and fields"
L522[10:22:01] <gigaherz> not an Interface
as the langauge thing
L523[10:22:04] <Curle> yeah.
L524[10:22:20] <gigaherz> (a subclass of
TestingItem would also work, and so on)
L525[10:22:28] <Curle> Gotcha.
Cheers.
L526[10:22:56] <Curle> Now to figure out a
way to efficiently make a few (understatement) JSONS :L
L527[10:23:08] <gigaherz> are they
generic?
L528[10:23:17] <gigaherz> if so, write a
script/app that produces them
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L530[10:24:03] <gigaherz> you can output
your blocks' registry names to a .txt file, and write a little app
that takes each line in that .txt file and produces a basic
"skeleton" blockstates json
L531[10:24:14] <gigaherz> and you could
enumerate the files in textures/items and /blocks
L532[10:24:18] <gigaherz> and procude
corresponding model jsons
L533[10:24:28] <Curle> Not a bad
idea.
L534[10:24:30] <gigaherz> then you can
customize them to your needs.
L535[10:24:42] <Curle> Thanks again,
gigahelpful :D
L536[10:25:22] <gigaherz> that's why we
are so confused whenever people start crying that writing
"many jsons" is bad
L537[10:25:29] <gigaherz> why are you even
WRITING them in the first place? ;P
L538[10:26:06] <Ordinastie_> you shouldn't
have to make a separate script to generate them
L539[10:26:27] <sham1> Because hey want a
thing to whine about and to justify staying pre-1.8
L540[10:26:58] <sham1> indeed, let your
editor do that
L541[10:27:19] <madcrazydrumma> I still
don't understand why people are still pre-1.8
L542[10:27:38] <madcrazydrumma> Why not
just move past the "barrier" and get a grip with the
"new, totally hard" stuff
L543[10:28:05] <sham1> laziness
L544[10:28:50] <sham1> justified by
arguments such as "everyone else is doing it" and
"I/my server is in 1.7.10" or whatever
L545[10:29:17] <madcrazydrumma> Yeah
^^
L546[10:29:20] <madcrazydrumma> Its crazy
man
L547[10:29:22] <Curle> Those are all
literally my arguments
L548[10:29:27] <madcrazydrumma> Curle
pls
L549[10:29:30] <Curle> I just want to do
1.10 because of the Elytra
L550[10:29:31] <Curle> :L
L551[10:30:03] <madcrazydrumma> "But
people have made those in 1.8 so i can stay where i am and use a
tutorial for it"
L552[10:30:25] <Curle> Okay, THAT is a
shit excuse.
L553[10:30:35] <madcrazydrumma> It
happens.
L554[10:30:42] <madcrazydrumma> Anyone
play league?
L555[10:30:49] <Curle> Rocket
League?
L556[10:30:54] ***
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L557[10:30:56] <sham1> lol of
legends?
L558[10:30:57] <madcrazydrumma> Naw league
league
L559[10:30:57] <Ordinastie_> if you want a
proper argument here is one :
L560[10:31:05] <madcrazydrumma> sham1
aye
L561[10:31:10] <sham1> nah
L562[10:31:14] <Ordinastie_> people
usually make mods because it is fun and pleasant for them to
make
L563[10:31:16] <sham1> Never got into the
moba genre
L564[10:31:17] <madcrazydrumma> you a dota
man?
L565[10:31:20] <madcrazydrumma> fair
play
L566[10:31:20] <BordListian> league of
leagues
L567[10:31:21] <Ordinastie_> dealing with
JSON isn't
L568[10:31:31] <madcrazydrumma> that is
true Ordinastie_
L569[10:31:37] <sham1> I tried dota, I
tried league, and I tried Smite
L570[10:31:40] <madcrazydrumma> but life
sucks so they just have to deal with it
L571[10:31:43] <madcrazydrumma> Smite is
awfully painful
L572[10:31:46] <Ordinastie_> you call it
lazyness, but really why bother doing something that annoys
you
L573[10:31:47] <sham1> I was not
impressed
L574[10:31:54] <Curle> The only MOBA I
could even get into was Torchlight.
L575[10:32:13] <madcrazydrumma> True
L576[10:32:32] <BordListian>
>Torchlight MOBA
L577[10:32:33] <BordListian> wut
L578[10:32:40] <Curle> it's like
semi-mobs
L579[10:32:42] <Curle> moba*
L580[10:32:51] <Curle> all attacks were on
the number keys.
L581[10:32:53] <BordListian> moba without
opponent team
L582[10:32:57] <sham1> to be fair
L583[10:32:59] <Ordinastie_> and that's
why I delayed updating too, and finally just threw the JSON outs
entirely
L584[10:33:08] <BordListian> its called
hacknslash
L585[10:33:09] <sham1> attacks on hotkeys
is also a trait in RTS
L586[10:33:15] <BordListian> or
diablo-like
L587[10:33:16] <Curle> shh :L
L588[10:33:31] <Curle> Ordie, is your JSON
replacement system open-source?
L589[10:33:40] <Curle> That would make
everyone's lives so much easier
L590[10:33:41] <Curle> :L
L591[10:33:46] <Ordinastie_> stop fucking
puttin an E in my name ><
L592[10:33:53] <Curle> Sorry.
L593[10:34:00] <Ordinastie_> Curle, nah,
people don't want hard dependencies
L594[10:34:00] <sham1> Ordienastie
L595[10:34:16] <Curle> ordi nastie
L596[10:34:17] <BordListian> json
replacement?
L597[10:34:26] <Curle> he doesn't use
json, he uses his own system
L599[10:38:12] <JoltEffect> Afternoon
guys, after some advice before I start on my own adventure and need
to start all over agin when i come shouting for help. I have and
Item, a block with a TE and when clicking on the block with the
item it removes the item and it changes a variable within the TE.
Now when the block breaks I want to return the item I clicked the
block with. I have 10+ items i can clock the
L600[10:38:12] <JoltEffect> block with, my
question is how should I correctly store the data within the TE of
all the items clicked on the block with. I have created a
List<ItemStack> and read this list on breakBlock and spawn
items. I have no need for a gui at this stage, and thought i didnt
need to use a container. Am I heading in the right direction with
this?
L601[10:38:52] <Ordinastie_> yes
L602[10:39:04] <JoltEffect> fook me im
learn
L603[10:39:06] <JoltEffect> ing
L604[10:39:15] <Ordinastie_> just remember
to save the itemStacks in the TE NBT
L605[10:39:29] <Curle> Yeah, reloading the
world will screw you over
L606[10:39:46] <JoltEffect> yeah will do,
i'll come onto that later :)
L607[10:39:59] <JoltEffect> but it's
possible to save the list to the NBT?
L608[10:40:02] <Curle> I personally would
have done an ItemStack array ([]) but whatever. :L
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L611[10:40:38] <JoltEffect>
List<ItemStack> upgrades = new
ArrayList<ItemStack>();
L612[10:40:42] <JoltEffect> is what im
planning on using
L613[10:40:45] <Ordinastie_> Curle, arrays
have fixed size, and you'd have to access all the 10
"slots" and null check them
L614[10:40:51] <Curle> Good point.
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L616[10:41:28] <JoltEffect> im think that
the list would be dynamic for me, so would be a better option
L617[10:41:41] <Ordinastie_> you can't
save the list directly, but you can save itemStacks, into a
TagListCompound
L618[10:41:56] <JoltEffect> thanks Ord, i
may shout later for some help with that after I have of course
attempted myself/
L619[10:42:20] <JoltEffect> i have alot to
do before i get to that stage, but at least i know uit can be
done.
L620[10:42:25] <Ordinastie_> you can look
the way inventories are stored in NBT, it should be basically the
same way
L621[10:42:54] <JoltEffect> ok thanks,
i'll start with inventories as research thanks
L622[10:44:36] <Curle> Now, to the
mysteries of Python! :D
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L624[10:44:50] <Ordinastie_> aren't you
supposed to make models ?
L625[10:45:06] <Curle> I am.
L626[10:45:15] <Ordinastie_> I meant for
me!
L627[10:45:15] <Curle> Supposed to.
L628[10:45:20] <Curle> Yeah.
L629[10:45:24] <Curle> Long story.
L630[10:45:28] <Curle> Short, sorry.
L631[10:45:32] <Curle> :L
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L633[10:48:44] <Curle> I may or may not
have just made a non-eucledian door
L634[10:49:02] <gigaherz> a what XD
L635[10:49:12] <Curle> A door not bound by
our laws of geometry
L636[10:49:17] <Curle> XD
L637[10:49:26] <williewillus> antichamber
style? :P
L638[10:49:30] <Curle> Yup.
L639[10:49:43] <Curle> In a block.
L640[10:50:04] <Curle> Completely by
accident, too.
L641[10:50:07] <Curle> :D
L642[10:50:37] *
gigaherz lovs antichamber
L643[10:50:40] <gigaherz> loves*
L644[10:50:46] <gigaherz> I wish there
were more games like that
L645[10:50:55] <Curle> Portal can do a few
of those.
L646[10:51:00] <Curle> Via Hammer's
Worldportals.
L647[10:51:04] <Curle> Quite convincing,
too.
L648[10:51:20] <Curle> They're like
portals, but big, and without the border.
L649[10:51:40] <Curle> Some guy made a
TARDIS, and another recreated Antichamber in it.
L650[10:51:56] <gigaherz> lol
L651[10:52:28] <Curle> Check a few of the
sandbox levels on the workshop
L652[10:52:41] <Curle> most of them have
worldportals and segments like what you described
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L659[10:59:03] <Curle> Oh my oh my.
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L664[11:03:16] <sham1> we need more
antichamber
L665[11:03:24] <sham1> sadly, not everyone
thinks that
L666[11:06:52] <sham1> anyway
L667[11:06:57] <sham1> I suck at chess
:(
L668[11:07:04] <Curle> So do I.
L669[11:07:05] <Curle> :L
L670[11:07:09] <Curle> We should play some
time.
L671[11:07:10] <Curle> :D
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L679[11:14:14] <Curle> alrighty then,
Python JSON generator here I come
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L681[11:14:15] <Curle> :L
L682[11:14:23] <sham1> >python
L683[11:14:30] <Curle> Then I can make
Ordinasti's models :3
L684[11:14:34] <Curle> Yeah. Python.
L685[11:14:48] <Curle> Like 10 lines to
make a JSON generator script.
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L687[11:14:56] <Curle> I've done it
before. But I forgot how. :L
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L693[11:21:57] <Wuppy> o/
L694[11:22:05] <Curle> Hai Wuppy :D
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L696[11:22:19] <Wuppy> sup Curle
L697[11:22:30] <Curle> Making models for
Ordi
L698[11:22:46] <Wuppy> I'm preparing for a
festival \o/
L699[11:22:58] <Curle> Guess you have the
trump card
L700[11:22:59] <Curle> :L
L701[11:24:05] <Wuppy> I also had to do
some work today
L702[11:24:07] <Wuppy> but that's done
now
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L706[11:25:25] <Wuppy> or put on hold,
because this festival will be glorius :D
L707[11:25:32] <Curle> :D
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L709[11:26:18] <Curle> Wow, I love the
modeller Lat suggested
L710[11:26:26] *** V
is now known as Vigaro
L711[11:26:37] <Curle> I just made a
coffin in like 10 seconds :L
L712[11:26:43] <Wuppy> :o
L713[11:27:05] <Wuppy> with my modeling
skills it'd take ages
L714[11:27:18] <Curle> There's no way to
get exact measurements though
L715[11:27:25] <Curle> so i'm going by
eye
L716[11:27:49] <Ordinastie_> what program
?
L717[11:27:54] <Curle> Wings3D
L718[11:28:00] <Curle> :L
L719[11:28:17] <Curle> I'm just messing
about atm, waiting for Blender to stop crashing
L720[11:28:22] <Curle> :3
L721[11:28:44] <Wuppy> you know what's the
best part of making lasagna?
L722[11:28:50] <Curle> Eating it?
L723[11:28:53] <Curle> :L
L724[11:28:58] <Wuppy> eating it again the
second day :D
L725[11:29:02] <Curle> wow
L726[11:29:24] <Curle> Somebody get this
guy a medal for innovation in lasagna sciences
L727[11:29:24] <Curle> :D
L728[11:29:33] <Wuppy> hehe
L729[11:29:51] <Curle> That's probably an
actual award somewhere
L730[11:30:00] ***
kroeser is now known as kroeser|away
L731[11:30:28] ***
kroeser|away is now known as kroeser
L732[11:30:30] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3C03000BEF2C75A862D8737.dip0.t-ipconnect.de)
(Client Quit)
L733[11:31:12]
⇨ Joins: founderio
(~Thunderbi@p200300C4E3C03000BEF2C75A862D8737.dip0.t-ipconnect.de)
L734[11:31:17] ⇦
Quits: founderio
(~Thunderbi@p200300C4E3C03000BEF2C75A862D8737.dip0.t-ipconnect.de)
(Client Quit)
L735[11:31:27]
⇨ Joins: feldim2425
(~feldim242@93-82-140-228.adsl.highway.telekom.at)
L736[11:32:19] <madcrazydrumma> It annoys
me Wuppy and Curle, that you spell lasagne wrong x_x
L737[11:32:31] <Curle> I use the British
spelling
L738[11:32:34] <Curle> ;D
L739[11:32:40] <madcrazydrumma> Lasagne is
the british spelling you knob ;)
L740[11:32:46] <Curle> shhh
L741[11:32:49] <Curle> is okey bby
L742[11:32:54] <madcrazydrumma> aye its
cool hahaha
L743[11:32:58] <madcrazydrumma> you in the
uk?
L744[11:33:01] <Curle> Wales.
L745[11:33:01] <Wuppy> madcrazydrumma,
what is the proper spelling?
L746[11:33:02] <madcrazydrumma> with the
name curle?
L747[11:33:05] <Curle> Yeah.
L748[11:33:07] <madcrazydrumma> Wuppy -
Lasagne
L749[11:33:17] <madcrazydrumma> I h8
sheep
L750[11:33:17] <madcrazydrumma> soz
pal
L751[11:33:32] <Curle> "The word
"lasagne", and, in many non-Italian languages, the
singular "lasagna","
L752[11:33:38] <Curle> SUCK IT
L753[11:33:40] <Curle> <3
L754[11:33:44]
⇨ Joins: founderio
(~Thunderbi@p200300C4E3C03000BEF2C75A862D8737.dip0.t-ipconnect.de)
L755[11:33:58] <Wuppy> rekt
L756[11:34:02] <madcrazydrumma> Puck
u
L757[11:34:04] <madcrazydrumma> xox
L758[11:34:06] <Curle> :D
L759[11:34:38] <Curle> Sheep are actually
really rare in South Wales
L760[11:34:40] <ArcanePhoenix> Such
hostility in this channel
L761[11:34:53] <Curle> So much hostility
it's negative
L762[11:35:57] <Curle> YES
L763[11:36:00] <Curle> FINALLY :D
L764[11:37:36]
⇨ Joins: Drullkus
(~Dru11kus@2601:646:8301:ead3:3de7:a9f1:6c16:471a)
L766[11:40:51] <Curle> Holy smokes
L767[11:41:05] <Curle> I have mixed
opinions on this one :L
L769[11:42:23] <tterrag|ZZZzzz> Looks like
it has n-gon polys Curle
L770[11:42:30] <Curle> "My name is
Frank Kurt, and I have been kicked out... of a strip
club."
L771[11:42:36] <Curle> Wuppy pls
L772[11:42:49] <Wuppy> hmm?
L773[11:43:12] ⇦
Quits: Vazkii (~Vazkii@a79-169-163-74.cpe.netcabo.pt) (Quit: seeya
m8 thx 4 playin)
L774[11:44:37]
⇨ Joins: Nitrodev
(~Nitrodev@85-23-77-207.bb.dnainternet.fi)
L775[11:44:38] <Curle> Some guy obviously
doesn't like the madness
L776[11:46:36] ⇦
Quits: Kaiyouka (~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
(Ping timeout: 182 seconds)
L777[11:47:04] <Curle> It's meh.
L778[11:49:48] ⇦
Quits: Searge|mojang (~Searge@h-85-24-130-18.na.cust.bahnhof.se)
(Quit: Bye)
L779[11:53:30] <Wuppy> meh? it's
incredible <3
L781[11:54:12] <Curle> I prefer
that.
L782[11:54:13] <Curle> :D
L783[11:54:45] <Wuppy> not bad although a
bit same-y
L784[11:55:05] <Curle> I prefer more
upbeat music
L785[11:55:10] <Curle> Like EnV's
stuff
L786[11:55:29] ***
Vigaro is now known as V
L788[11:57:41] <Curle> gonna say
L789[11:57:46] <Curle> what the actual
fuck was that
L790[11:58:33] <Wuppy> a legendary
song
L792[11:58:51] <gigaherz> [18:54] (Curle):
I prefer that.
L793[11:58:54] <gigaherz> that's missing a
vocal track on top
L794[11:59:00] <gigaherz> it's not bad per
se, just missing the vocal track ;P
L795[11:59:28] <Curle> it's EDM
L796[11:59:34] <Curle> the point is that
there's no lyrics
L797[11:59:35] <Curle> :L
L798[11:59:43] <Wuppy> uhh no.
L799[11:59:48] <gigaherz> without lyrics,
it's... lacking
L800[11:59:54] <sham1> the hell is the
":L" smiley anyway
L801[11:59:58] <Curle> Mine.
L802[11:59:58] <Curle> :D
L803[12:00:05] <Wuppy> Curle, what's so
weird about the song I send though?
L804[12:00:08] <williewillus> its a weird
version of :/
L805[12:00:26] <Curle> You're a weird
version of the Simpsons caretaker :D
L806[12:00:43] <Wuppy> lol
L808[12:01:35] <madcrazydrumma> Anybody
want a laugh?
L809[12:01:38] <Curle> Yeah.
L810[12:01:40] <sham1> nah
L812[12:01:45] <madcrazydrumma> You'll
hate me for this
L813[12:01:57] <Curle> i noped out at
"i'm"
L814[12:01:58] <Curle> :D
L815[12:02:04] <madcrazydrumma> NO
L816[12:02:06] <madcrazydrumma> just watch
a bit
L817[12:02:07] <madcrazydrumma> pls
L818[12:02:10] <madcrazydrumma> you'll
love and hate me
L819[12:02:10] <Wuppy> no
madcrazydrumma
L820[12:02:11] <Wuppy> go away
L821[12:02:12] <Wuppy> no
L822[12:02:13] <Curle> Pokemon NO :D
L823[12:02:14] <Wuppy> bad
madcrazydrumma
L824[12:02:15] <Wuppy> no
L825[12:02:21] <madcrazydrumma> hahahaha
itll get stuck in your head for a lifetime
L826[12:02:29] <Wuppy> I kno
L828[12:02:37] <sham1> the amount of
autotune...
L829[12:02:40] <sham1> IS TOO DAMN
HIGH
L830[12:03:51] <madcrazydrumma> I dont
know what the heck went through the heads of that kid and his
parents to let him upload that
L832[12:05:03] <Curle> I made a pikachu
head
L833[12:05:04] <Curle> :L
L834[12:05:23] <Curle> If anyone takes me
seriously I will murder them
L835[12:05:24] <Curle> :D
L836[12:05:41] <sham1> you cannot find
me
L837[12:06:14] <madcrazydrumma> that is
the most square pikachu ever
L838[12:06:59] <Curle> :D
L839[12:07:25] <Curle> I'm
experifying
L840[12:07:34] <Curle> That sounds like a
HP spell
L841[12:07:42] <Curle> EXPERIFY
L842[12:07:57] <Curle> It'll make people
shout expletives for the next minute
L843[12:09:04] <sham1> the what now
L844[12:09:44] <madcrazydrumma> no clue
sham1
L845[12:10:55] <Curle> Don't mind me, just
your everyday blabbering madman
L846[12:10:57] <Curle> :D
L847[12:11:21] <madcrazydrumma> Just your
casual mcforge rant
L848[12:12:13] ***
tterrag|ZZZzzz is now known as tterrag
L849[12:12:16] <sham1> #triggered
L850[12:12:22] <Curle> What's there to
rant 'bout in forge?
L851[12:12:29] <Curle> it's perfect in
every way
L852[12:12:36] <Curle> -s
L853[12:12:43] <sham1> Umn
L854[12:13:04] <sham1> I can think several
things
L855[12:13:18] <Curle> Notice the -s
L856[12:13:19] <Curle> :L
L857[12:13:33] <sham1> My mind did not
parse that
L858[12:13:43] <Curle> it was your idea, i
think.
L859[12:13:48] <Curle> or am I going nuts
again
L860[12:13:51] <madcrazydrumma> Probably
was him.
L861[12:13:52] <madcrazydrumma> Always
is
L862[12:13:55] <sham1> I used /s
L863[12:14:06] <sham1> I took it from
reddit
L864[12:14:07] <Curle> "/s is not a
recognized command"
L865[12:14:08] <Curle> :L
L866[12:14:16] <Curle> ./s works, but
whatever.
L867[12:14:21] <sham1> you can write
"//s" under hexchat
L868[12:14:23] <sham1> /s
L869[12:14:31] <madcrazydrumma> I love
hexchat
L870[12:14:40] <sham1> I do too
L871[12:14:40] <Curle> but there's no file
called s in the current directory
L872[12:14:41] <Curle> :D
L873[12:14:50] <sham1> But I also like
erc
L874[12:15:39] <sham1> because emacs is
awesome, why not just include an IRC client to it
L875[12:15:49] <sham1> After all, it's all
just text
L876[12:19:45] <madcrazydrumma> emacs is
awful
L877[12:19:52] <madcrazydrumma> I had to
use it once and i just hated it
L878[12:19:59] <sham1> and I can respect
that
L879[12:20:01] <madcrazydrumma> I hate
linux, more of an aesthetic os man
L880[12:20:31] <sham1> why not osx
then
L881[12:21:24] <sham1> although, now that
win10 has bash...
L882[12:21:30] <Curle> wait, what?
L883[12:21:38] <sham1> yes
L884[12:21:44] <madcrazydrumma> Yeah
true
L885[12:21:51] <madcrazydrumma> I hate osx
haha
L886[12:21:52] <Curle> How does one use
said bash?
L887[12:21:58] <madcrazydrumma> It looks
nice but windows is sexy
L888[12:22:01] <williewillus> >
aesthetic os man
L889[12:22:02] <williewillus> > hates
osx
L890[12:22:03] <williewillus> wat
L891[12:22:06] <sham1> windows insider
afaik still
L892[12:22:14] <williewillus> no AU has it
i thought
L893[12:22:15] <madcrazydrumma>
williewillus, macs dont do anything for me though
L894[12:22:23] <williewillus> so what do
you use? :P]
L895[12:22:27] <williewillus> windows is
not super aesthetic
L896[12:22:28] <sham1> they are unix
L897[12:22:57] <williewillus> idk what the
definition of "aesthetic" is when a nice gtk theme
(vertex-dark!) + compiz gives you all the eye candy :P
L898[12:23:14] <williewillus> personally I
think it's a waste of processing power so I use i3 :P
L899[12:23:19] <sham1> or going full
minimalist with xmonad like I did
L900[12:23:26] <sham1> no desktop
manager
L901[12:23:27] <williewillus> is xmonad
tiling
L902[12:23:30] <sham1> yes
L903[12:23:38] <williewillus> good
heh
L904[12:23:44] <sham1> one configures it
with haskell
L905[12:23:46] <williewillus> yeah same
here I use i3wm without a de
L906[12:23:53] <williewillus> don't you
have to recompile it every time you change the config
L907[12:24:04] <sham1> it's very
fast
L908[12:24:17] <sham1> because you just
change stuff you need
L909[12:24:53]
⇨ Joins: McJty
(~jorrit@94-225-203-206.access.telenet.be)
L910[12:25:28]
⇨ Joins: Vazkii
(~Vazkii@a79-169-163-74.cpe.netcabo.pt)
L911[12:25:32] <sham1> I have heard good
things about i3wm
L912[12:25:42] <sham1> Btw, with or
without gaps
L913[12:25:50] <Curle> Hm
L914[12:26:27] <williewillus> gaps looks
nice but I don't care enough so I use default
L915[12:26:29] ⇦
Quits: madcrazydrumma (~madcrazyd@host-89-241-237-80.as13285.net)
(Quit: Leaving)
L916[12:26:29] <williewillus> (no
gaps)
L917[12:26:35] <sham1> ah
L918[12:27:39] <sham1> I use smart gaps,
that are only visible if the current frame is not alone
L919[12:29:26] <Curle> Are you guys
finished fanboying over processor efficiency?
L920[12:29:51] <sham1> not that i3
L921[12:30:31] ***
MrKick|Away is now known as MrKickkiller
L922[12:30:52] <williewillus> why would
you think the word "gaps"has anything to do with
processors
L923[12:31:05] <williewillus> and idk what
kind of processor configures itself with haskell
L924[12:31:53] <Curle> I'll take that as a
no.
L925[12:31:54] <Curle> :D
L927[12:36:12] ***
amadornes is now known as amadornes[Streaming]
L928[12:38:43] <sham1> I still need to add
the icon tray
L929[12:38:57] <sham1> So I can access
networkmanager easier
L930[12:39:07] ⇦
Quits: McJty (~jorrit@94-225-203-206.access.telenet.be) (Quit:
Leaving)
L931[12:40:20] <williewillus> I avoid
netmanager because it would always screw up on my old computer. it
probably works on this computer but out of habit I don't use it
lol
L932[12:40:23] <williewillus> I use netctl
instead
L933[12:41:09] ***
kroeser is now known as kroeser|away
L934[12:41:44]
⇨ Joins: McJty
(~jorrit@94-225-203-206.access.telenet.be)
L936[12:47:32] <Curle> oh yiiis
L937[12:48:01] <Curle> it got deselected,
but I got the linux subsytem :D
L938[12:48:57] <Curle> it's a developer
mode feature, btw.
L939[12:49:00] <Curle> Anyone can get
it
L940[12:49:14] <Curle> Supposing they know
what they're doing
L941[12:50:09] <williewillus> what is the
intended use case for the thing?
L942[12:50:20] <Curle> For what
thing?
L943[12:50:53] <williewillus> the
WSL
L944[12:50:59] <gigaherz> williewillus:
running bash on windows, ofc
L945[12:51:04] <Curle> Yeah.
L946[12:51:10] <gigaherz> basically easier
building of linux apps on windows
L947[12:51:12] <Curle> It's literally bash
in windows
L948[12:51:17] <gigaherz> coupled with the
clang thing
L949[12:51:22] <williewillus> its a lot
more than goddamn bash lol
L950[12:51:27] <gigaherz> yes
L951[12:51:34] <Curle> no, it literally IS
bash.
L952[12:51:36] <gigaherz> it's an entire
ubuntu userland running on a simulated kernel
L953[12:51:40] <williewillus> ^
L954[12:52:36] <gigaherz> consider it
cygwin, but without it being a mountain of hacks
L955[12:52:37] <gigaherz> ;p
L956[12:52:49] <Curle> What he said.
L957[12:52:50] <Curle> :L
L958[12:53:02] <howtonotwin> It's not
bash, it's a translation layer between linux syscalls and windows
syscalls :P
L959[12:53:16] <williewillus> well its
more than that too :P
L960[12:53:18] <howtonotwin> bash.exe is
just a terminal emulator around the real bash from ubuntu
L961[12:53:36] <Curle> "This isn’t a
virtual machine, a container, or Linux software compiled for
Windows (like Cygwin). "
L962[12:53:42] <williewillus> its reverse
WINE
L963[12:53:45] <williewillus>
basically
L964[12:53:46] <Curle> Yeah.
L965[12:53:48] <Curle> Linux in
windows.
L966[12:53:58] <Curle> Whereas WINE is
Windows in Linux.
L967[12:54:05] <williewillus> with actual
corporate backing
L968[12:54:13] <Curle> "Think of it
as the opposite of Wine. While Wine allows you to run Windows
applications directly on Linux, the Windows Subsystem for Linux
allows you to run Linux applications directly on
Windows."
L969[12:54:34] <Curle> "Technically,
this isn’t Linux at all. Linux is the underlying operating system
kernel, and that isn’t available here."
L970[12:54:39] <williewillus> won't use it
but guess it'd be useful for cross platform developers
L971[12:54:54] <Curle> I can finally use
shh natively :L
L972[12:54:56] <howtonotwin> sudo rm -rf
/mnt/c
L973[12:55:06] <Curle> pUTTY is out the
goddamned window
L974[12:55:28] <williewillus> putty isnt
that bad
L975[12:55:38] <Curle> nope, but now we
have native support
L976[12:55:38] <williewillus> and you had
cygwin before WSL :P
L977[12:55:48] <williewillus> its
literally the same thing :P
L978[12:55:50] <Curle> there's also a
native cmd telnet client
L979[12:55:53] <williewillus> putty just
has a gui slapped on
L980[12:56:44] <gigaherz> no it's not the
same thing
L981[12:56:45] <sham1> emacs for windows
that will not suck
L982[12:56:47] <sham1> yay
L983[12:56:48] <gigaherz> that's the fun
of it
L984[12:56:50] <gigaherz> the WSL
thing
L985[12:56:53] <gigaherz> it actually runs
in kernel mode
L986[12:57:13] <gigaherz> it actually
handles linux syscalls
L987[12:57:26] <gigaherz> and runs the
linux stuff as a special windows process
L988[12:57:51] <gigaherz> while cygwin
required custom compiled executables
L989[12:57:53] <howtonotwin> yay
picoprocesses!
L990[12:58:04] <gigaherz> fun thing
is
L991[12:58:19] <gigaherz> someone has
managed to bypass antivirus security measures through it
L992[12:58:21] <gigaherz> as in
L993[12:58:27] <gigaherz> they were able
to delete a protected file
L994[12:58:51] <Curle> What you're telling
me is that people can make Linux viruses for Windows?
L995[12:58:52] <Curle> :L
L997[12:59:31] <gigaherz> Curle: no they
can make windows viruses that use linux as a way to get into
windows
L998[12:59:32] <gigaherz> ;P
L999[12:59:51] <Curle> So, linux viruses
for windows.
L1000[12:59:52] <Curle> :L
L1001[13:00:05] <gigaherz> btw have you
ppl seen this?
L1003[13:00:19] <gigaherz> also it's just
deleting files
L1004[13:00:20] <sham1> Meh, it says that
it cannot find the subsystem setting
L1005[13:00:24] <gigaherz> I don't think
they were able to write into them
L1006[13:00:55] <sham1> even though this
is dev mode, post 14393-windows 10
L1007[13:01:10] <gigaherz> hm?
L1008[13:01:34] <sham1> wait
L1009[13:01:39] <sham1> how did I
activate insider
L1010[13:01:51] <howtonotwin> its in
win10 AU
L1011[13:02:02] <sham1> gold?
L1012[13:02:14] <howtonotwin> Anniversary
update :P
L1013[13:02:29] <gigaherz> now I want to
isntall it, brb reboot.
L1014[13:02:35]
⇦ Quits: gigaherz
(gigaherz@161.red-88-8-167.dynamicip.rima-tde.net) (Remote host
closed the connection)
L1015[13:02:41] <Curle> it's
control-panel > programs > add new features
L1016[13:02:47] <Curle> you can't search
for it
L1017[13:02:50] <howtonotwin> inb4 rm -rf
/mnt/c
L1018[13:03:02] <sham1> yay
L1019[13:03:10] <Curle> inb4 rm -rf
*
L1020[13:03:10] <Curle> :L
L1021[13:03:52] <howtonotwin> bash would
start in ~, so at most you take out stuff you can just cp -r
/etc/skel/* . back
L1022[13:04:16] <sham1> where is $HOME
located at
L1023[13:04:28] <howtonotwin>
%LOCALAPPDATA%\lxss\home
L1024[13:04:49] <howtonotwin> / is
lxss\rootfs /root is lxss\root /home is lxss\home
L1025[13:05:33]
⇨ Joins: Nentify
(uid14943@id-14943.highgate.irccloud.com)
L1026[13:05:35] <sham1> and where is
lxss
L1027[13:05:42] <howtonotwin>
%LOCALAPPDATA%
L1028[13:05:46] <howtonotwin> as I
said
L1029[13:06:02] <howtonotwin> I think
it's hidden
L1030[13:06:03] <sham1> ah
L1031[13:06:20] <sham1> Damn it
win10
L1032[13:06:32] <sham1> I am getting
0x80072ee2 as my error code trying to become insider
L1033[13:07:22] <sham1> and my internet
connection does work
L1034[13:07:24] <howtonotwin> You don't
need insider, enable dev mode on Win10 anniversary and you'll have
it
L1035[13:07:28]
⇨ Joins: gigaherz
(gigaherz@161.red-88-8-167.dynamicip.rima-tde.net)
L1036[13:07:50] <howtonotwin> ghz: Now
you actually have to install Ubuntu :P
L1037[13:08:08] <gigaherz> I have ubuntu
in a VM
L1038[13:08:11] <gigaherz> well,
xubuntu
L1039[13:08:16] <gigaherz> so I'll have
two of them!
L1040[13:08:22] <Curle> open
bash.exe
L1041[13:08:25] <Curle> and it'll install
your shit
L1042[13:08:26] <Curle> :D
L1043[13:08:29] <howtonotwin> or lxrun
/install
L1044[13:08:38]
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L1045[13:08:45] <gigaherz> done Curle
;P
L1046[13:08:49] <sham1> Umn, where do I
actually check my anniversary update status
L1047[13:09:05] <gigaherz> sham1: open
cmd and do "ver"
L1048[13:09:19] <Curle> and look
for?
L1049[13:09:25] <gigaherz> the version
number ;P
L1050[13:09:28] <Curle> above?
L1051[13:09:31] <gigaherz>
10.0.14393
L1052[13:09:37] <gigaherz> is the one I
have, and I have the update
L1053[13:09:40] <Curle> Yeah.
L1054[13:09:41] <Curle> Same.
L1055[13:09:48] <sham1> nope
L1056[13:09:52] <sham1> Don't have
that
L1057[13:09:53] <Curle> Thought it was
more specific than that
L1058[13:10:00] <sham1> is 10586
L1059[13:10:12] <Curle> holy shit
man
L1060[13:10:15] <Curle> update your
shit
L1061[13:10:21] <howtonotwin> I think I
had that too before I updated :P
L1062[13:10:35] <gigaherz> that's either
the release before AU
L1063[13:10:39] <gigaherz> or some very
old insider build
L1064[13:10:40] <gigaherz> ;P
L1065[13:10:52] <Curle> four thousand
versions behind...
L1066[13:11:01] <Curle> i hope Microsoft
is shit with versioning
L1067[13:11:07] <Curle> otherwise you, my
friend, are an idiot
L1068[13:11:08] <Curle> :L
L1069[13:11:16] <gigaherz> nah the reason
is
L1070[13:11:20] <sham1> the only update
is finds is for windows defender
L1071[13:11:23] <gigaherz> PC builds were
on 10xxx
L1072[13:11:27] <gigaherz> while mobile
builds were on 14xxx
L1073[13:11:35] <gigaherz> so when the
two teams unified their work
L1074[13:11:40] <gigaherz> the next
insider build took the bigger number
L1075[13:11:46] <Curle> Gotcha.
L1076[13:11:47] <gigaherz> and the pc
builds jumped up from 10k to 14k
L1077[13:11:56] <sham1> and it says that
my win10 is up to date :/
L1078[13:12:01] <ArcanePhoenix> 10586 was
the last version before anniversary update for desktop
L1079[13:12:11] <Curle> gotchas.
L1080[13:12:21] <gigaherz> sham1: maybe
they aren't done with the segmented updates?
L1081[13:12:22] <Curle> Guess sham is
just out of luck :L
L1082[13:12:32] ***
kroeser|away is now known as kroeser
L1083[13:12:36] <gigaherz> they were
activating people some at a time
L1084[13:12:39] <sham1> Well, this
computer is dualboot anyway
L1085[13:12:45] <ArcanePhoenix> The
anniversary update is being rolled out over the entire month. There
is a way to get it sooner or just wait for it to show up.
L1086[13:12:56] <gigaherz> i hate
dualboot
L1087[13:13:00] <gigaherz> so I have
windows as the host
L1088[13:13:01] <ArcanePhoenix> I
personally don't like the changes they made
L1089[13:13:02] <sham1> I think I'll
wait
L1090[13:13:03] <gigaherz> and if I ever
need linux
L1091[13:13:05] <gigaherz> I boot the VM
;P
L1092[13:13:07] <howtonotwin> sham1:
go.microsoft.com/fwlink/p/?LinkId=821403
L1093[13:13:16] <sham1> :P
L1094[13:13:21] <sham1> Random
executables
L1095[13:13:30] <howtonotwin> Official MS
exe
L1096[13:13:32] <howtonotwin> P
L1097[13:13:42] <ArcanePhoenix> sham1,
It's a virus known as "Windows"
L1098[13:13:43] <howtonotwin> ^ Random
mutilated tongue
L1099[13:13:47] <gigaherz> anyhow, need
some groceries, bb in a bit
L1100[13:14:01] <howtonotwin> Anyway, you
run that to force the update to AU
L1101[13:15:24] <Curle> Hold up, why did
the mobile team merge their work with the pc team?
L1102[13:15:28] <Curle> Makes no
sense.
L1103[13:15:40] <Curle> -.-
L1104[13:15:56] <sham1> because universal
windows platform TM
L1105[13:15:59]
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(Quit: Ik ga weg)
L1106[13:16:18] <ArcanePhoenix> Yeah,
their goal is one build that works across all platforms
L1107[13:17:36] <howtonotwin> FOUND A
BUG: /proc/nnn dirs do not become empty when their process exits,
but accessing the files still 404s :P
L1108[13:18:46] <ArcanePhoenix> How can
you get a HTTP error without a web server? :P
L1109[13:19:05] <howtonotwin> magic of
course
L1110[13:19:09] <TechnicianLP> it doesnt
find the server?
L1111[13:19:09] <howtonotwin> duh
L1112[13:19:29] <ArcanePhoenix>
TechnicianLP, 404 is File Not Found
L1113[13:19:36] <Curle> :L
L1114[13:19:54] <Curle> Alright,
hopefully I've just written my first and last json file
L1115[13:19:55] <Curle> :D
L1116[13:20:03]
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L1117[13:20:11] <howtonotwin> You
wish
L1118[13:20:17]
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L1119[13:20:25] <Curle> I'm making an
automation script
L1120[13:20:26] <Curle> :
L1121[13:20:28] <Curle> :L*
L1122[13:20:46] <ArcanePhoenix>
Automation ftw
L1123[13:21:01] <Curle> I'm turning more
into direwolf20 by the minute
L1124[13:21:01] <Curle> :L
L1125[13:21:43] <Curle> if anyone's
interested, i'll release this when I'm done
L1126[13:21:43] <Curle> :D
L1127[13:21:44] <ArcanePhoenix> I was
playing Infinity with a friend and everything was so automated, he
was like... Are we even playing anymore?
L1128[13:22:06] <howtonotwin> Automate
playing with commandblocks :P
L1129[13:22:30] <Curle> Automate command
blocks with command blocks
L1130[13:22:30] <Curle> :D
L1131[13:22:30] <ArcanePhoenix> I have
actually never used command blocks. THen again, I don't do creative
mode work
L1132[13:23:33] <howtonotwin> Can
commandblocks do string concat?
L1133[13:23:45]
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(~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L1134[13:24:04] <TechnicianLP> in
tellraws kind of
L1135[13:24:04] <sham1> would be
interesting to see how turing-complete commandblocks are
L1136[13:24:55] <howtonotwin> I think
they are actually
L1137[13:25:24] <Curle> yup.
L1138[13:25:43] <Curle> commmand blocks
are turing whatever
L1139[13:25:56] <Curle> they can do
pretty much everything if you know what you're doing
L1140[13:26:14] <adox> can the lighting
effect on items model be stopped on a custom renderer?
L1141[13:26:37] <Curle> Back to actual
forge? what is this madness?
L1142[13:27:44] <sham1> madness?
L1143[13:27:51] <sham1> THIS. IS.
SPARTA
L1144[13:29:07] <Curle> Adox, explain
pls
L1145[13:30:53]
⇨ Joins: shadekiller666
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L1146[13:30:54] <adox> I created
something like LayerCustomHead, and the lighting effect on my model
looks bad
L1147[13:31:26] <shadekiller666> so i was
looking at the minecraft wiki last night for 1.11 update
features
L1148[13:32:23] <shadekiller666> mojang
isn't going to announce actual new features until Minecon
(September 24), but what they have done (bugfixing mostly) in the
snapshots hints at a reworking of entities in-code
L1149[13:32:34] <shadekiller666> which is
long overdue imo
L1150[13:32:51] *
McJty feels a lot of work coming our way
L1151[13:32:51] <Curle> let's hope forge
can compensate for us
L1152[13:33:03] <Curle> so McJty's
comment doesn't hold true
L1153[13:33:06] <McJty> Perhaps to some
extent
L1154[13:33:13] <McJty> But I doubt it
can compensate everything
L1155[13:33:18] <McJty> And perhaps it
shouldn't
L1156[13:33:23] <McJty> If it really
improves a lot
L1157[13:33:36] <shadekiller666> and jeb_
was quoted from twitter saying something along the lines of
"the changes may pose a big challenge to mod
developers"
L1158[13:33:43] <McJty> Luckily I don't
have many entities in my mods (yet) :-)
L1159[13:33:51] <Curle> Lucky you.
L1160[13:33:52] <Curle> :D
L1161[13:34:10] <shadekiller666> we're
mod developers
L1162[13:34:12] <sham1> big challenge for
modders
L1163[13:34:23] <shadekiller666> a lot of
work is what we do
L1164[13:34:25] <sham1> well, we've
managed through worse
L1165[13:34:27] <Curle> shadekiller: what
gave you that idea?
L1166[13:34:31] <Curle> :D
L1167[13:35:14] <sham1> damn it Irssi, is
this a font for ants?
L1168[13:35:57] <shadekiller666> Curle,
its part of what "mod development" is
L1169[13:36:11] <Curle> Why does
everybody take me seriously?
L1170[13:36:13] <shadekiller666> its also
part of what programming for games is
L1171[13:36:14] <Curle> d:
L1172[13:36:16] <Curle> D:
L1173[13:36:27] <shadekiller666> because
you need to practice your sarcasm :P
L1174[13:36:44] <Curle> D:
L1175[13:36:52] <sham1> Because being
taken serious is the default response of the Internet
L1176[13:37:12] <Curle> Okay, I just
completely reorganized my desk just so i could fit a laptop between
my two monitors
L1177[13:37:13] <Curle> fml
L1178[13:38:05] <sham1> :P
L1179[13:38:20] <sham1> Ordingun has to
be achieved
L1180[13:38:35] <Curle> wut now
L1181[13:38:49] <sham1> order
L1182[13:39:04] <Curle> riight
L1183[13:39:21] <Curle> i also just
realized the relationship between Ordie and dynasty
L1184[13:39:32] <Curle> don't wanna ping
'im :L
L1185[13:40:03] <sham1> good
L1186[13:43:55]
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L1194[13:55:20] <gigaherz> back!
L1196[13:56:21] <adox> look at the top of
the helmet
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L1199[14:00:40] <Hawaii_Beach>
madcrazydrumma: that code did not fix the issue
L1200[14:01:03] <Hawaii_Beach> lol
answering 5h later
L1201[14:01:07] <Hawaii_Beach>
whatever
L1202[14:01:25]
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L1203[14:02:14] <shadekiller666> does
anyone know if there is much of a difference in speed between an
enhanced for-loop (ie. "for (Object o :
this.collection)") vs the java 8 Collection.forEach()
lambda?
L1204[14:03:23] <IoP> Did you check
SO?
L1205[14:03:38] <shadekiller666>
SO?
L1206[14:03:42] <IoP> stack
overflow
L1208[14:05:52] <williewillus> in most
cases its the exact same
L1209[14:05:52]
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L1211[14:06:15] <shadekiller666> ok
L1212[14:08:53] <Curle> it's hard to look
at the top of the helmet when you're looking forward -.-
L1213[14:18:07] <adox> It should be all
purple but it is white from some angles
L1214[14:18:30] <Hawaii_Beach> can you
make so that your mod required a certain version of Forge?
L1215[14:18:36] <Curle> yeah
L1216[14:18:47] <Curle> in the @Mod
L1217[14:19:07] <Curle> dependencies =
"required-after:Forge@[versionnumber]"
L1218[14:19:22] <Hawaii_Beach>
aight
L1219[14:19:46] <Curle> mine is
dependencies =
"required-after:Forge@[12.18.1.2065,]"
L1220[14:19:56] <Curle> The comma is
important apparently
L1221[14:19:56] <Curle> :L
L1222[14:20:03] <williewillus> yes
L1223[14:20:12] <Curle> Why,
exactly?
L1224[14:20:13] <Hawaii_Beach>
required-after:Forge@[12.18.1.2011,]
L1225[14:20:20] <Hawaii_Beach> i guess
that works
L1226[14:20:23] <williewillus> because
[2065] means you ONLY want 2065
L1227[14:20:29] <Hawaii_Beach> ah
L1228[14:20:34] <Curle> it's a string, so
mark it
L1229[14:20:34] <williewillus> [2065,] is
shorthand for [2065,infinity]
L1230[14:20:51] <Wuppy> man....
Borderlands 1 is so glorious
L1231[14:21:02] <williewillus> its
mathematical range notation so you can use () as well as []
L1232[14:21:14] <Curle> and McJty's
(sorry) tutorials place a parenthesis instead of the final ]
L1233[14:21:41] <TechnicianLP> as far as
i understood [ is inclusive while ( is exclusive
L1235[14:22:26] <Curle> and ] / )?
L1236[14:22:41] <Curle> They seem
interchangeable
L1237[14:22:45] <howtonotwin> [ means
closed interval, ( means open
L1238[14:22:49] <williewillus> ^
L1239[14:22:59] <howtonotwin> closed
means inclusive
L1240[14:23:00] <gigaherz> [] are <=
and >=
L1241[14:23:05] <gigaherz> while () are
< and >
L1242[14:23:10] <gigaherz> or the other
way around, whichever
L1243[14:23:21] <Curle> Right.
L1244[14:23:50] <Curle> I love how
everyone becomes active as soon as I ask a question
L1245[14:23:51] <Curle> :L
L1246[14:23:58] <williewillus> wat
L1247[14:23:58] <Curle> There's no need,
guys.
L1248[14:24:01] <gigaherz> so if you say
(1.9,1.10), it will accept 1.9.00000001, but not 1.9
L1249[14:24:08] <williewillus> we were
active beforehand
L1250[14:24:13] <gigaherz> I'm playing
wow
L1251[14:24:13] <williewillus> and what's
wrong with answering your question? :P
L1252[14:24:17] <gigaherz> I have mirc on
the other screen
L1253[14:24:17] <gigaherz> ;P
L1254[14:24:21] <Curle> gg
L1255[14:24:28] <gigaherz> if I see
something interesting and i'm not in active combat ;P
L1256[14:24:36] <Curle> ^ this guy gets
it
L1257[14:24:50] <gigaherz> although it
wouldn't be the first time I stop healing in LFR and answer on
irc
L1258[14:24:51] <gigaherz> ;P
L1259[14:25:42] <Curle> the lack of a ;
or similar character keeps getting me in Python
L1260[14:25:42] <Curle> :L
L1261[14:26:06] <Curle> holy smokes
L1262[14:26:19] <Curle> just pressed
reset on a stopwatch and it has a few years on it
L1263[14:26:39]
⇦ Parts: Aroma1997 (~Aroma1997@2604:a880:800:10::168:d001)
())
L1264[14:26:46] <gigaherz> wat?
L1265[14:26:52] <Curle> yeah.
L1266[14:26:53] <Curle> wat.
L1267[14:26:57] <gigaherz> you found a
random stopwatch somewhere in your house, and it weas running for
years?
L1268[14:27:06] <Curle> On my desk.
L1269[14:27:13] <Curle> For years.
L1270[14:27:18] <gigaherz> lol
L1271[14:27:21] <gigaherz> nice
battery.
L1272[14:27:31] <Curle> That's what I was
thinking! :D
L1273[14:27:34] <howtonotwin> nokia makes
stopwatches confirmed
L1274[14:27:44] <Curle> Old Nokia*
L1275[14:27:46] <gigaherz> probably casio
;P
L1276[14:27:56] <SkySom> Don't most like
tick over after a while
L1277[14:28:07] <Curle> this just keeps
going up the scale
L1278[14:28:17] <Curle> hour > day
> week > month > year
L1279[14:28:18] <gigaherz> yes normally
you'd see like 99d 99:99:99 or so
L1280[14:28:29] <gigaherz> and then it
resets back to 0
L1281[14:28:56] <howtonotwin> Curle: btw
you can mix [] and (), so [1,2) means 1 <= x < 2
L1282[14:29:07] <Curle> I just found a
Ravencourt Chronometer (fancy) in my living room
L1283[14:29:15] <Curle> and it ticks over
at 9h
L1284[14:29:15] <howtonotwin>
"Chronometer"
L1285[14:29:21] <howtonotwin> who even
uses that word
L1286[14:29:27] <gigaherz> we do, in
spanish
L1287[14:29:27] <Curle> Ravencourt
apparentyl
L1288[14:29:39] <gigaherz>
"Cronómetro"
L1289[14:29:47] <sham1> [1, 2[ 1 <= x
< 2
L1290[14:29:58] <gigaherz> no that's
syntax error ;p
L1291[14:29:58] <sham1> that's how I was
thaught
L1292[14:30:04] <sham1> No, it's
npt
L1293[14:30:11] <gigaherz> yeah I have
seen that before
L1294[14:30:17] <gigaherz> but it's not
what they used in my school
L1295[14:30:23] <howtonotwin> [1,2] = { x
| 1 <= x <= 2 }
L1296[14:30:23] <sham1> mmm
L1298[14:31:06] <sham1> while I've never
seen [1,2) used
L1299[14:31:13] <Curle> 'cuse the bad
webcam
L1300[14:31:18] <howtonotwin>
[1,infinity)
L1301[14:31:40] <howtonotwin> I do not
know why I posted that
L1302[14:32:05] <TechnicianLP>
[3.0],[3.2,) is what i used yesterday
L1303[14:32:05] <Curle>
Chronometer.
L1304[14:32:21] <Curle> Sorry, you've all
moved on :L
L1305[14:35:40] <sham1> [1, inf[
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feldim24-!~feldim242@178-190-40-80.adsl.highway.telekom.at)))
L1311[15:13:49]
⇨ Joins: Snapples
(uid167569@id-167569.highgate.irccloud.com)
L1312[15:14:42] <primetoxinz> !gf
recentlyHit
L1313[15:17:09]
⇨ Joins: RANKSHANK
(~Michael@ppp121-44-60-13.lns20.syd4.internode.on.net)
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(webchat@r167-60-164-168.dialup.adsl.anteldata.net.uy) (Ping
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(~sinkiller@nc-67-232-14-224.dhcp.embarqhsd.net) (Ping timeout: 198
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L1316[15:30:51] <Hawaii_Beach> what's up
with the funky color selections in IDEA?
L1317[15:31:18] <Hawaii_Beach> using a
*standard issue* IDE afterwards mindfucks me
L1318[15:32:04]
⇨ Joins: sinkillerj
(~sinkiller@nc-67-232-14-224.dhcp.embarqhsd.net)
L1319[15:33:15] <williewillus> that's
just a familiarity thing
L1320[15:33:25] <williewillus> I've used
idea for 2-3 years and nothing seems out of place
L1321[15:33:30] <williewillus> what were
you thinking was weird?
L1322[15:33:59] <Hawaii_Beach> maybe not
for you.. what's up with the purple-yellowish color
selections
L1323[15:34:17] <Hawaii_Beach> should be
blue
L1324[15:36:01] <williewillus>
"should be" is what you are used to :P
L1325[15:36:15] <williewillus> it's
purely a familiarity thing
L1326[15:36:38] <williewillus> in darcula
I immediately know tan-> syntax yellow-> method italics->
static member purple-> field
L1327[15:36:42] <williewillus>
tealish-> generics
L1328[15:37:31] <williewillus> white->
Types and "normal code"
L1329[15:37:56] <Hawaii_Beach> still, of
all IDEs i've been using i haven't seen this funky color
selections
L1330[15:38:01] <Hawaii_Beach> are they
customizable?
L1331[15:55:46]
⇨ Joins: Mimiru (~Mimiru@hekate.pc-logix.com)
L1332[15:55:46] *** Server sets mode: +CQcnrtf
#RegisterYourNameMoron
L1333[15:56:11] <Ordinastie_> also, why
the fuck do you care about what version it is ?
L1334[15:56:32] <Hawaii_Beach> the big
thing with android n: mutli-task, new compiler, (should be)
improved battery life, and a lot of extra shit we all love
L1335[15:56:50] <Hawaii_Beach> because
android 5 went out the window too fast
L1336[15:56:56] <Curle> God damn, just
finished a json generator script
L1337[15:56:57] <Ordinastie_> why do you
care
L1338[15:57:00] <williewillus> ^
L1339[15:57:05] <Curle> and there's a
syntax error in the json
L1340[15:57:10] <Curle> that i can't
even
L1342[15:57:15] <Ordinastie_> do you have
a special fetish with the number 5 ?
L1343[15:57:23] <williewillus> lol
L1344[15:57:51] <Ordinastie_> did your
mommy left you when you were 5 and now you want to stay 5 forever
?
L1345[15:58:06] <howtonotwin> ordi pls
stahp
L1346[15:58:21] <Hawaii_Beach> look at
android 4.4
L1347[15:58:24] *
howtonotwin gets popcorn just in case
L1348[15:58:31] <Ordinastie_> nope, I
won't
L1349[15:58:33]
⇦ Quits: Hgrebnednav (~Hgrebnedn@d8D872A6E.access.telenet.be)
(Ping timeout: 202 seconds)
L1350[15:58:43] <Ordinastie_> I'm done
with this bullshit argument
L1351[15:58:44] <Hawaii_Beach> more
changes than android 6
L1352[15:58:49] <Hawaii_Beach> haha
that's right
L1353[15:59:08] <sham1> 5
L1354[15:59:33] <Hawaii_Beach> android
5?
L1355[15:59:43] <sham1> 5
L1356[15:59:54] <sham1> the number
L1357[15:59:55] *
howtonotwin is enjoying this immensely
L1358[16:00:16] <Ordinastie_> inb4 you
trigger a mental breakdown for him
L1359[16:00:21] <Ordinastie_> or should I
say, inb5 ?
L1360[16:00:32] <sham1> that's the
plan
L1361[16:00:37] *
howtonotwin remembers 3spooky5me meme
L1362[16:00:46] <williewillus> that had
meme status?
L1363[16:00:54] <sham1> 6spooky9me
L1364[16:01:02] <howtonotwin> everything
has meme status on the site I come from :P
L1365[16:01:03] <williewillus> it had
fizzly lol that's kindas funny status
L1366[16:01:34] <Ordinastie_> I don't
think something should qualify as a meme if it's only on 1
site
L1367[16:01:56] *
howtonotwin runs away from Ordi's simmering rage
L1368[16:03:42] <Ordinastie_> wathcing
some Doom 2 to calm me down
L1369[16:03:47] <Ordinastie_> before
going to sleep
L1370[16:04:57] <Curle> rip ordi
L1371[16:05:00] *
howtonotwin offers Ordi a plate of cookies with a strained smile on
his face.
L1372[16:05:10] *
Curle backs away slowly
L1373[16:05:13]
⇨ Joins: kilokreeper
(kilokreepe@184-91-99-69.res.bhn.net)
L1374[16:05:31] *
Ordinastie_ is still waiting for models.
L1375[16:05:48] <Curle> oh FUCK
L1376[16:05:50] *
kilokreeper feels you
L1377[16:05:54] <Ordinastie_> because
your "pikachu" head won't cut it
L1378[16:05:59] <Curle> I know :L
L1379[16:06:01] <kilokreeper> What?
L1380[16:06:12] <Curle> i owe him a model
or two
L1381[16:06:31] <kilokreeper> hmm
L1382[16:06:37] <Curle> Currently working
on a neat airlock-style door
L1383[16:06:39] <kilokreeper> The one
thing I will NEVER do
L1384[16:06:48] <kilokreeper> make
models. I suck at blender so much..
L1385[16:07:05] <Curle> Currently using
Wings3D, like 50x faster than Blender
L1386[16:07:11] <kilokreeper> How much is
it?
L1387[16:07:17] <Curle> it's free and
os
L1388[16:07:22] <kilokreeper> Hopefully
nothing goes wrong tod-
L1389[16:07:23] <kilokreeper> Good.
L1390[16:07:35] <Curle> I can do
individual vertex manipulation on hotkeys with that shit
L1391[16:07:42] <Curle> I mean, come
on.
L1392[16:07:47] <Curle> Blender eat my
dust
L1393[16:07:49] <Ordinastie_> just looked
a vid or two when you mentioned it earlier, looks a bit shit
L1394[16:07:52] <kilokreeper> That sounds
great.
L1395[16:08:05] <Curle> Ordi, it really
depends on the user.
L1396[16:08:14] <Ordinastie_> that
applies to blender too
L1397[16:08:28] <Curle> I've been working
on it on-and-off alongside my json generator
L1398[16:08:29] <Curle> :L
L1399[16:08:45] <kilokreeper> Cool.
L1400[16:08:53] <Curle> Really can't
progress without that generator
L1401[16:08:55] <kilokreeper> Hope for no
errors!
L1402[16:09:00] <Curle> Already got
one.
L1403[16:09:03] <Curle> Doesn't make
sense.
L1404[16:09:09] <Curle> :L
L1405[16:09:11] <kilokreeper> No, I'm
talking about my mod
L1406[16:09:18] <Curle> Still.
L1407[16:09:18] <kilokreeper> I set up my
workspace again
L1408[16:09:18] <Curle> :L
L1409[16:09:28] <kilokreeper> Errors
suck.
L1410[16:09:32] <Curle> They do.
L1411[16:09:33] <Ordinastie_> ah right,
you're fast food guy
L1412[16:09:38] <kilokreeper> ye
L1413[16:09:42] <Curle> Especially on a
random " character
L1414[16:09:57] <Curle> i mean, the fuck
am I supposed to do?
L1415[16:09:59] <Curle> a backflip?
L1416[16:10:04] <sham1> unicode quotes
are fun
L1417[16:10:19] <kilokreeper> Apparently
there's a difference between enter in Windows and enter in
Linux.
L1418[16:10:20] <Ordinastie_>
kilokreeper, so you blame the errors when the errors were telling
you exactly what was wrong, is that it ?
L1419[16:10:22] <kilokreeper> This is
news to me.
L1420[16:10:27] <sham1> they fuck up
parsing
L1421[16:10:28] <howtonotwin> \r\n vs
\n
L1422[16:10:41] <Curle>
i.imgur.com/6UPjl8L.png
L1423[16:10:42] <Curle> the error in
particular
L1424[16:10:54] ***
kroeser is now known as kroeser|away
L1425[16:10:55] <Curle> Python will be
the death of me.
L1426[16:11:00] <howtonotwin> in the
olden days of printer terminals, \r\n meant go to beginning of
line, move down a line.
L1427[16:11:03] <Ordinastie_> Curle,
missing commas before
L1428[16:11:06] <kilokreeper> Ord, we all
hate errors. I don't care that they told me, it happened.
L1429[16:11:14] <Curle> FUCK, you're
right!
L1430[16:11:16] <Curle> Thanks!
L1431[16:11:25]
⇦ Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
(Ping timeout: 384 seconds)
L1432[16:11:26] <sham1> and \r\n is used
in http
L1433[16:11:34] <kilokreeper> Http?
L1434[16:11:38] <howtonotwin> Shouldn't
you be using item/generated?
L1435[16:11:40] <sham1> http
L1436[16:11:42] <Ordinastie_>
kilokreeper, except we don't all hate errors
L1437[16:11:52] <Curle> howto, is that at
me?
L1438[16:11:52] <Ordinastie_> I do like
them, they tell you what's wrong
L1439[16:12:02] <howtonotwin> yes
L1440[16:12:03] <kilokreeper> So you like
when your program doesn't work?
L1441[16:12:11] <sham1> yes
L1442[16:12:12] <kilokreeper> Yep.
L1443[16:12:17] <Ordinastie_> what I
don't like is when there are no errors, because you need to find
out what's wrong yourself
L1444[16:12:18] <Curle> where,
exactly?
L1445[16:12:24] <kilokreeper> Okay.
Sorry.
L1446[16:12:27] <howtonotwin> in the item
model template string thing
L1447[16:12:36] <Curle>
"parent"?
L1448[16:12:39] <howtonotwin> Yes
L1449[16:12:44] <kilokreeper> My personal
preference is their existence annoys the crap out of me
L1450[16:12:49] <howtonotwin> It takes
care of the transforms for you
L1451[16:12:51] <sham1> I like programs
not working when I look at it as a learning experience
L1452[16:12:53] <Curle> it's
"builtin/generated"
L1453[16:12:54] <Ordinastie_>
kilokreeper, what's the alternative ?
L1454[16:12:59] <kilokreeper> It
working?
L1455[16:13:00] <williewillus> it's
minecraft:item/generated
L1456[16:13:01] <Curle> according to
McJty apparently
L1457[16:13:03] <williewillus> not
builtin/generated
L1458[16:13:04] <Ordinastie_> don't make
mistakes ?
L1459[16:13:14] <williewillus>
item/generated is builtin/generated + all the display{} tags
L1460[16:13:22] <kilokreeper> Plus, the
error I got said literally nothing, I had no clue that my workspace
was screwed.
L1461[16:13:28] <Curle> shhh
L1462[16:13:29] <sham1> let your type
system guide you
L1463[16:13:31] <Curle> is okey bby
L1464[16:13:35] <Ordinastie_> it said it
couldn't find the files
L1465[16:14:08] <Curle> apparently my
input is not a string
L1466[16:14:13] <Curle> -.-
L1467[16:14:21]
⇨ Joins: raoulvdberge
(uid95673@id-95673.richmond.irccloud.com)
L1468[16:14:23] <kilokreeper> Hm.
L1469[16:14:33] <sham1> python not
working for you ;P
L1470[16:14:37] <Curle> yup
L1471[16:14:41] <Curle> or, i'm not
working for pyton
L1472[16:14:44] <Curle> whatever
L1473[16:15:03] <kilokreeper> Somehow
forge hasn't made a run configuration
L1474[16:15:18] <Curle> pretty sure
that's on gradlew eclipse/idea
L1475[16:15:19] <Ordinastie_> no, make it
yourself
L1476[16:15:39] <Curle> or do you have to
do it yourself for idea?
L1477[16:15:39] <sham1> don't run gradle
idea
L1478[16:15:47] <Ordinastie_> he is on
eclipse
L1479[16:16:00] <kilokreeper> Last time
gradlew eclipse made one
L1480[16:16:03] <Curle> yeha
L1481[16:16:05] <kilokreeper> it didn't
this time
L1482[16:16:05] <Curle> yeah*
L1483[16:16:13] <kilokreeper>
strange
L1484[16:16:16] <Ordinastie_> but I think
to have the run configs, you have to have the workspace folder in
the project, which I really don't like
L1485[16:16:30]
⇨ Joins: Coolway99 (~cway@66.212.212.2)
L1486[16:16:49] <Ordinastie_> make one
yourself, it's like 2s
L1487[16:17:11]
⇦ Quits: jackmcbarn (jackmcbarn@gateway.insomnia247.nl) (Ping
timeout: 192 seconds)
L1488[16:17:27] <Ordinastie_> you need to
edit it anyway if you're doing your multi project setup
L1489[16:17:37] <kilokreeper> I decided
not to.
L1490[16:18:09] <kilokreeper> Oh.
L1491[16:18:19] <kilokreeper> I named the
project wrong.
L1492[16:18:21] <Ordinastie_> then new
Debug config for your project, GradleStart as the main class
L1493[16:18:39] <Curle>
GradleStart?
L1494[16:18:43] <kilokreeper> The run
config was for the project being named Forge
L1495[16:18:48] <Curle> I thought it was
the vanilla Start launcher?
L1496[16:19:04] <kilokreeper> Crap/
L1497[16:19:43] <kilokreeper> And of
course it didn't work.
L1498[16:19:54] <kilokreeper> Maybe I
just have bad luck.
L1499[16:20:16] <kilokreeper> Oh
okay
L1500[16:20:25] <kilokreeper> Now it
wants textures/item(s)<
L1501[16:20:41] <Ordinastie_> models/item
and textures/items
L1502[16:20:49] <kilokreeper> That makes
no sense.
L1503[16:20:55] <Curle> the new json
system
L1504[16:20:56] <Ordinastie_>
mojang
L1505[16:20:59] <Curle> you have
models
L1506[16:21:00] <Curle> and
textures
L1507[16:21:02] <kilokreeper> Yes.
L1508[16:21:05] <Curle> the models define
the texture locations
L1509[16:21:07] <kilokreeper> But it's
item and items
L1510[16:21:14] <Curle> whatever.
L1511[16:21:25]
⇦ Quits: gruetzkopf
(gruetzkopf@captured-elf.dont-follow-me.eu) (Ping timeout: 190
seconds)
L1512[16:21:29] <kilokreeper> Okay so now
it isn't spamming my log with ###GL ERROR
L1513[16:22:08] <Ordinastie_> god, what
did you do again ><
L1514[16:22:25] <kilokreeper> I have no
idea. I think I'm cursed..
L1515[16:22:26] <Ordinastie_> oh wait,
you said "isn't
L1516[16:22:39] <kilokreeper> But it's
still saying texture error
L1517[16:22:48] <howtonotwin> That means
it isn't finding them
L1518[16:22:59] <Ordinastie_> did you add
resources to the classpath ?
L1519[16:23:06] <kilokreeper> I'll
check
L1520[16:23:34] <Curle> Anyone know how
to check the current dir in python?
L1522[16:23:37] <Curle> no doc on
it
L1523[16:23:48] <Curle> New mod?
L1524[16:23:49] <Curle> :O
L1525[16:23:57] <kilokreeper>
MalisisSwitches?
L1526[16:24:01] <kilokreeper> Seems
interesting.
L1527[16:24:15] <Ordinastie_> 1 switch
currently, but it's wireless
L1528[16:24:22] <Curle> SWEET
L1529[16:24:34] <Curle> Like a button
connected to wireless redstone, basically?
L1530[16:24:39] <Ordinastie_> I need
textures for other switches
L1531[16:24:42] <kilokreeper> Cool
L1532[16:25:02] <Curle> if I wasn't so
caught up making models, I might be able to help
L1533[16:25:02] <Curle> :L
L1535[16:25:10]
⇨ Joins: gruetzkopf
(gruetzkopf@captured-elf.dont-follow-me.eu)
L1536[16:25:26] <Ordinastie_> but you're
NOT making models! >:
L1537[16:25:32] <Curle> but I am.
L1538[16:25:40] <Curle> Ever heard of
multiple computers? :L
L1539[16:25:44] <howtonotwin> Curl:
import os; os.getcwd
L1540[16:25:54] <kilokreeper> That's
neat
L1541[16:25:58] <kilokreeper> Wait
L1542[16:26:04] <kilokreeper> What did
you do to your doors?
L1543[16:26:04] *
howtonotwin wonders how to spell
L1544[16:26:19] <Ordinastie_>
MalisisDoors ?
L1545[16:26:28] <kilokreeper> How they
rotate
L1546[16:26:34] <Curle> that's his doors
mod
L1547[16:26:35] <Curle> :L
L1548[16:26:42]
⇨ Joins: jackmcbarn
(jackmcbarn@gateway.insomnia247.nl)
L1549[16:26:43] <kilokreeper> Cool
L1550[16:26:56] <Curle> howtonotwin: am I
a UNIX command now?
L1551[16:27:00] <howtonotwin> yes
L1553[16:27:11] <Curle> dat number line
to
L1554[16:27:13] <Curle> tho*
L1555[16:27:27] <Curle> back in a
tick
L1556[16:27:30] <howtonotwin> Quickly! To
OEIS!
L1557[16:27:35] <kilokreeper> I am
downloading that ASAP
L1558[16:28:07] <LexManos> -.-
L1559[16:28:15] <kilokreeper> Who pinged
him?
L1560[16:28:44] <Ordinastie_> I remember
one from copy/pasting some forge commit log
L1561[16:29:00] <williewillus> how do I
apply an IModelState to an already baked model?
L1563[16:30:22] <IoP> or is that new bug
in the MC code o_O
L1564[16:30:41] <IoP> or forge's
code
L1565[16:30:41] <LexManos> Not gunna read
all that
L1566[16:30:45] <LexManos> TLDR it
L1567[16:31:07] <IoP> shit breaks if
users' locale is tr
L1568[16:31:08] <williewillus> wat is
that log 0.o
L1569[16:31:10] <howtonotwin> property
value is somehow getting the name f?re as far as I can tell
L1571[16:32:17] <williewillus>
"Caused by: java.lang.IllegalArgumentException: Block: class
cpw.mods.compactsolars.BlockCompactSolar has property: type with
invalidly named value: med?um_voltage"
L1572[16:32:20] <howtonotwin> fire ->
F<UNICODE>RE basically
L1573[16:32:46] <IoP> in this case
culprit is toLowerCase(). Those letters are mentioned in javadoc's
notes.
L1574[16:33:11] <LexManos> we may be able
to fix it if its in vanilla code
L1575[16:33:29] <IoP> Fixes: Call correct
toLowerCase() witn better locale or make something to change
default locale.
L1576[16:33:32] <LexManos> need to find
the toLower culperate
L1577[16:33:48] <kilokreeper> So
wait
L1578[16:33:53] <kilokreeper> What is
maven anyway
L1579[16:33:58] <williewillus>
magic
L1580[16:34:02] <kilokreeper> k
L1581[16:34:05]
⇦ Quits: Hawaii_Beach
(~Hawaii_Be@c80-216-156-69.bredband.comhem.se) (Quit:
Hawaii_Beach)
L1582[16:34:06] <kilokreeper> that's good
enough for me
L1583[16:34:16] <Curle> ^ what does it
ACTUALLY do?
L1585[16:34:34] <IoP> I've seen multiple
bee mod crashes caused by same reason but never saw crash reports
from 1.10.2 until now after I tested that by myself
L1586[16:34:42] <kilokreeper> so a build
automation tool
L1587[16:34:44] <Curle> la de frickin da,
it has a wiki page
L1588[16:34:52] <williewillus> of course
it does heh
L1589[16:34:59] <williewillus> one of the
biggest tools in the java world
L1590[16:35:01] <williewillus> and
beyond
L1591[16:35:38] <Curle> scala, ruby and
others
L1592[16:35:38] <kilokreeper> so
basically it does all the compiling stuff for you
L1593[16:35:54] <williewillus> no javac
does the compiling
L1594[16:35:58] <williewillus> but it
manages the build process
L1595[16:36:12] <kilokreeper> k
L1596[16:36:21] <williewillus> it can
also refer to "maven servers" which are repositories that
people upload their artifacts/libraries to
L1597[16:36:53] <sham1> how much
programming knowledge does kilokreeper have
L1598[16:37:21] <Ordinastie_> I thought I
was the only one allowed to ask that question ?
L1599[16:37:35] <williewillus> i mean you
can program without having ever used it
L1600[16:37:50] ***
V is now known as Vigaro
L1601[16:37:50] <Ordinastie_> to be fair,
I never heard of it before modding :s
L1602[16:37:51] <sham1> Nope ordie
L1603[16:38:00] <williewillus> same
here
L1604[16:38:17] <Ordinastie_> god.. why
is it with people and the letter E in my name :x
L1605[16:38:29] <kilokreeper> sham1:
absolutely none.
L1606[16:38:54] <sham1> because saying
ordi feels non-finished
L1607[16:39:07] <Curle> ^
L1608[16:39:10] <williewillus> if i
compose a TRSR with another which of then happens first?
L1609[16:39:25] <Ordinastie_> don't
care
L1610[16:39:28] <Curle> you become the
Beethoven of modding?
L1611[16:39:30] <williewillus> the left
one or the right one
L1612[16:39:30] <Ordinastie_> and I'm not
finnish anyway
L1613[16:39:52] <sham1> <.<
L1614[16:40:04] <sham1> thanks for
clarification
L1615[16:40:18] <Curle> what nationality
ARE you, then?
L1616[16:40:28] <Ordinastie_>
french
L1617[16:40:30] <Curle> oh
L1618[16:40:38] <TechnicianLP> xD
L1619[16:41:07] <RANKSHANK> hows about we
just call you 'nastie instead :D
L1620[16:41:29] <kilokreeper> that could
work
L1621[16:41:42] <sham1> or "that guy
with an ineresting colourscheme on their IDE"
L1622[16:41:58] <kilokreeper> seriously
who uses dark theme on eclipse
L1623[16:42:19] <sham1> people who want
their eyes to work the next day
L1624[16:42:31] <kilokreeper> oh.
L1625[16:42:35] <kilokreeper> good
point
L1626[16:42:37] <Ordinastie_>
kilokreeper, better programmers
L1628[16:42:40] <kilokreeper> i use
fl.ux
L1629[16:42:57] <sham1> f.lux is not for
my platform :(
L1630[16:43:01] <kilokreeper> okay
L1631[16:43:03] <kilokreeper> Oh.
L1632[16:43:11] <kilokreeper> You're that
kind of guy who makes a mod "core"
L1633[16:43:23] <Curle> I don't
even.
L1634[16:43:30] <sham1> Yeah, he has a
coremod
L1635[16:43:46] <Curle> a core mod*
L1636[16:43:59] <Ordinastie_> and
currently debating my next hook ><
L1637[16:44:04] <Curle> ooh
L1638[16:44:05] <Curle> ooh
L1639[16:44:05] <Curle> me
L1640[16:44:13] <Curle> a fishing hook
:D
L1641[16:44:46] <sham1> c'ere curle
L1642[16:44:54] <Curle> wut
L1643[16:45:06] <sham1> I want to punch
you for that
L1644[16:45:29] <Ordinastie_> mute him,
maybe he'll start to work
L1645[16:45:49]
⇦ Quits: Nitrodev (~Nitrodev@85-23-77-207.bb.dnainternet.fi)
(Read error: Connection reset by peer)
L1646[16:45:49] <Curle> <3
L1647[16:45:59] <Ordinastie_> btw, would
there be a way to not have fucked up transparency when using
renderWorldLast event ?
L1648[16:46:05] <Ordinastie_> because of
the draw order
L1650[16:49:02] <shadekiller666> i can
see the structures folder at that path in intellij
L1651[16:49:53] <kilokreeper> Well
L1652[16:50:03] <kilokreeper> The file
may or may not exist
L1653[16:50:16] <kilokreeper> In the
latter case, Java isn't being very intelligent
L1654[16:50:33] <shadekiller666> i can
see it in intellij
L1655[16:50:59] <kilokreeper> Sorry
L1656[16:51:00] <kilokreeper>
Former
L1657[16:51:30] <kilokreeper> Anyways,
files are there, Java says they aren't. That's how it is.
L1658[16:51:59] <shadekiller666> ... this
isn't really something that can be omitted
L1659[16:52:01] <kilokreeper> The best I
can do is change the kind of error it's giving me.
L1660[16:52:11] <kilokreeper> Same
here!
L1661[16:52:39] <shadekiller666> the data
contained in that folder is needed to initialize data structures
that allow this mod's blocks to function correctly
L1662[16:52:50] <kilokreeper> Wait
L1663[16:53:35] <kilokreeper> Why are you
using BitBucket, Gerald?
L1664[16:53:54] <kilokreeper> :P
L1665[16:54:03] <shadekiller666> i could
probably have it just read from the assets folder outside of the
jar, but i don't really want resource packs to be able to override
the contents of that folder
L1666[16:54:09] <shadekiller666> wasn't
my decision
L1667[16:54:12] <sham1> Github's
weird
L1668[16:54:15] <kilokreeper> Oh.
L1669[16:54:36] <shadekiller666> codev
doesn't want to make the code public yet
L1670[16:54:47]
⇨ Joins: Nepharius
(~Nepharius@dyndsl-037-138-036-067.ewe-ip-backbone.de)
L1671[16:54:51] <sham1> why not use
gitlab
L1672[16:55:00] <sham1> you get free
private repos
L1673[16:55:03] <shadekiller666> thats
what we went with
L1674[16:55:40] <sham1> Also, github is
way too mainstream
L1675[16:56:19] <Curle> so is
gitlab
L1676[16:56:29] <Curle> there are like 3x
more gitlab projects iirc
L1677[16:57:45] <Curle> also, setting up
jenkins because why the hell not?
L1678[16:57:46] <Curle> :D
L1679[16:58:21] <kilokreeper> I don't
really feel like transfering to gitlab
L1680[16:58:25]
⇨ Joins: Kaiyouka
(~IdiotNono@c-75-71-231-133.hsd1.co.comcast.net)
L1681[16:58:30] <kilokreeper> Plus I like
keeping code public
L1682[16:58:45]
⇦ Quits: gruetzkopf
(gruetzkopf@captured-elf.dont-follow-me.eu) (Ping timeout: 202
seconds)
L1683[16:58:48] <sham1> you can keep it
public while in gitlab
L1684[16:58:55] <kilokreeper> Oh, you
can?
L1685[16:59:03] <sham1> yes
L1686[16:59:12] <kilokreeper> Does it
extort you?
L1687[16:59:21] <Curle> so what
advantages does lab have over hub?
L1688[16:59:25] <sham1> You just get the
choise to keep a repo private
L1689[16:59:35] <Curle> apart from
that?
L1690[16:59:38] <kilokreeper> I swear if
what I just did fixd that
L1691[16:59:40] <kilokreeper> fixed
L1692[16:59:45] <sham1> better interface
IMO
L1693[17:00:00] <kilokreeper> Nope.
L1694[17:00:16] <sham1> github is
confusing to me
L1695[17:00:47] <Curle> ^
L1696[17:01:33] <sham1> also, gitlab has
some unnecessary things such as drag-'n'-drop to a fepo
L1697[17:01:46] <sham1> github*
L1698[17:02:00] <kilokreeper> So wait,
what's the difference between super and this
L1699[17:02:33] <Ordinastie_> super calls
parent implementation
L1700[17:02:37] <sham1> let's say you
extend Block
L1701[17:02:39] <Curle> super is the
class that is being extended
L1702[17:02:44] <sham1> basically
that
L1703[17:02:47] <Curle> this is
this
L1704[17:02:48] <Curle> :L
L1705[17:02:53] <kilokreeper> Oh
okay
L1706[17:02:58] <Ordinastie_> but I
strongly suggest you learn basic programming before attempting to
mod
L1707[17:03:04] <kilokreeper> Yeah
okay
L1708[17:03:11] <sham1> well, at least
java programming
L1709[17:03:21] <Curle> Ordi, I had that
issue after professional education :L
L1710[17:03:36] <sham1> And it is
ill-advised to try to learn java by modding
L1711[17:03:44] <kilokreeper> Oh.
L1712[17:04:04] <sham1> Because there are
some vonsepts one needs to know
L1713[17:04:16] <sham1> Also, some places
are full of hacks
L1714[17:04:18] <kilokreeper> Yeah.
L1715[17:04:19] <RANKSHANK> lord
steps
L1716[17:04:22] <kilokreeper> I gotta
update it though.
L1717[17:04:23] <RANKSHANK> I like it
:D
L1719[17:05:17] <Curle> well, you set
true to start
L1720[17:05:23] <Curle> you leave
something open
L1721[17:05:39] <Curle> you leave a
return open
L1722[17:05:44] <Curle> on a
boolean
L1723[17:05:58] <Ordinastie_> wut?
L1724[17:06:10] <Curle> and you should
encase those last two lines (to read, because i didn't notice them
:L)
L1725[17:06:25] <Ordinastie_> Pennyw95,
your indentation is wonky
L1726[17:06:30] <Curle> TileEntity master
= is your problem
L1727[17:06:31] ***
kilokreeper is now known as kilo|away
L1728[17:06:32] <kilo|away> Yeah
L1729[17:06:35] <Pennyw95> that's not the
problem, basically .interactWithTank returns false with water /
lava buckets while it works with tcon buckets (made with
universalBucket)
L1730[17:06:41] <Ordinastie_> but I
assume it's because it's not direct copy/pasting
L1731[17:06:54] <Pennyw95> master is
Ifluidhandler
L1732[17:07:02] <Pennyw95> should have
written that, sorry
L1733[17:07:15] <Pennyw95> and it works
with tcon buckets anyway so master is fine
L1734[17:07:22] <Ordinastie_> what is it
supposed to do, what does it do instead ?
L1735[17:07:22] <Curle> it's setting
master to ItemStack item = ...
L1736[17:07:28] <Curle> seriously,
wtf
L1737[17:07:36] <Pennyw95> It's not a
direct paste
L1738[17:07:41] <Curle> did you snip part
out?
L1739[17:07:47] <Curle> that would make
sense
L1740[17:07:52] <Pennyw95> I cut the code
because it scans for an area since it's a multiblock
L1741[17:08:04] <Curle> just going to
leave this because i am confuse
L1742[17:08:13]
⇨ Joins: gruetzkopf
(gruetzkopf@captured-elf.dont-follow-me.eu)
L1743[17:08:51]
⇦ Quits: ghac
(~ghac@static.102.152.243.136.clients.your-server.de) (Remote host
closed the connection)
L1744[17:09:23] <Pennyw95> if you prefer,
here's the actual code, but it shouldn't make a difference
L1746[17:09:37] <Pennyw95> I just why it
doesn't work with vanilla buckets
L1747[17:09:38] <Ordinastie_> eww,
scala
L1748[17:10:05] <Curle> this is why
L1749[17:10:06] <Curle> scala
L1750[17:10:11] <Curle> nobody can read
that shit
L1751[17:10:11] <Curle> :L
L1752[17:10:22] <Pennyw95> hence the java
version... I was trying to be nice
L1753[17:10:29] <Ordinastie_> Pennyw95,
step by step debug it
L1754[17:10:34] <Pennyw95> since I know
people don't like it
L1755[17:11:55] <Ordinastie_> anyway, I'm
out
L1756[17:12:05]
⇦ Quits: Ordinastie_
(~Ordinasti@87-231-58-94.rev.numericable.fr) (Read error:
Connection reset by peer)
L1757[17:13:13] ***
MrKickkiller is now known as MrKick|Away
L1758[17:13:37] <Nepharius> Is there a
way to force i lighting update in 1.10?
L1759[17:14:00]
⇦ Quits: founderio
(~Thunderbi@p200300C4E3C03000BEF2C75A862D8737.dip0.t-ipconnect.de)
(Quit: founderio)
L1760[17:15:11] <williewillus>
markrangeforrenderupdate iirc
L1761[17:17:14] <Nepharius> tried that
but nothing happens
L1762[17:18:20] ***
kilo|away is now known as kilokreeper
L1763[17:22:42] <williewillus> blargh
I"m transforming a baked model on the fly using unpacked quads
and only part of my model is moving :/
L1764[17:22:58] <williewillus> the model
is made of a flower and an island grafted together and now I want
to do another transform on the whole thing together
L1765[17:23:41]
⇦ Quits: gruetzkopf
(gruetzkopf@captured-elf.dont-follow-me.eu) (Ping timeout: 198
seconds)
L1766[17:23:47] ***
amadornes[Streaming] is now known as amadornes
L1767[17:26:06] <RANKSHANK> how much info
do you need from the item/block? could possible use a wrapped TRSR
in handlePerspective to shift the initial return
L1768[17:26:38] <RANKSHANK>
*possibly
L1769[17:26:59] <kilokreeper> Crap.
L1770[17:27:11] <RANKSHANK> no thank
you
L1771[17:27:11] <kilokreeper> That's not
good.
L1772[17:27:27] <kilokreeper> I have
infinite GL errors.
L1773[17:27:35] <kilokreeper> I need to
undo that.
L1775[17:28:01] <williewillus> the trsr
is a +1 y translation with no other transforms
L1776[17:28:05] <williewillus> but the
data didnt change??
L1777[17:29:16]
⇨ Joins: gruetzkopf
(gruetzkopf@captured-elf.dont-follow-me.eu)
L1779[17:30:35] <williewillus> that
problem's quat -> xyz though. I pass the translation in as xyz
already
L1780[17:31:51] <howtonotwin> That issue
doesn't mention quaternions at all
L1781[17:32:07] <howtonotwin> In fact its
shown with ItemTransforms
L1782[17:32:29] <williewillus> read the
second comment
L1783[17:32:30] <kilokreeper> I'm
basically screwed but I want to write a mod, not copy and paste
from someone else.
L1784[17:32:36] <williewillus> the bug is
in the method that converts quats to vectors
L1785[17:32:48] <kilokreeper> Anyways,
I'll just scrap the mod because it's screwed up beyond
recognition
L1786[17:33:10] ***
amadornes is now known as amadornes[OFF]
L1787[17:34:03] <howtonotwin> But it
still manifests itself in other places as seen in the first every
time something uses toXYZ internally. But I don't have any code
with me so I'll just leave it at that.
L1788[17:34:43]
⇦ Quits: TechnicianLP
(~Technic@p4FE57B65.dip0.t-ipconnect.de) (Ping timeout: 384
seconds)
L1789[17:36:23] <williewillus> wolfram
doesn't do matrix mult wtf
L1790[17:36:29] <williewillus> oh wrong
notation they want curlies
L1791[17:39:17] <Curle> you called?
L1792[17:39:18] <Curle> :D
L1793[17:39:26] <williewillus> ugh it
still doesn't work
L1794[17:39:30] <howtonotwin> Get back to
work
L1795[17:39:30] <williewillus> i dont
want to do this by hand lol
L1796[17:39:43] <williewillus> why dosn't
wolfram matrix multiply
L1797[17:39:46] <Curle> Don't be so sour,
howto
L1798[17:39:46] <Curle> ;L
L1799[17:40:26] *
howtonotwin plays Baby as loud as possible into Curle's
ears
L1800[17:40:45] <williewillus> okay so
multiplying the matrix on wolfram gives me back the same x y z
values back
L1801[17:40:50] <williewillus> but the
fourth component changed
L1802[17:40:59] <williewillus> wtf is the
fourth component of the POSITION element used for anyway
L1803[17:41:14] <howtonotwin> Quaternion
magic? :P idk
L1804[17:42:00] <shadekiller666> mapping
a 3d matrix to a 4d transform matrix is a bit weird
L1805[17:42:13] <shadekiller666> the
position component is the right-most column iirc
L1806[17:42:37] <shadekiller666> the top
left is the 3x3 rotation component, and i think scale is on the
diagonal
L1807[17:43:12] <williewillus> oh its an
affine matrix, still doesn't explain why this only moves part of my
model 0.o
L1808[17:43:13] <howtonotwin> Hey, at
least we aren't 5D beings. Then we'd be dealing with octonions and
8-wide matrices :P
L1809[17:43:54] <Curle>
Technically...
L1810[17:44:18]
⇨ Joins: secknv
(~secknv@2001:8a0:6c72:2a01:8a53:2eff:fea3:10b)
L1811[17:47:26] <williewillus> yeah wtf
indeed about this
L1812[17:47:41] <williewillus>
dammit
L1813[17:48:20] <shadekiller666>
williewillus, you said its the combination of two different
models?
L1814[17:48:58] <williewillus> yes this
model is a floating flower from botania. it's composed of an
"island" plus a "flower" part. I make it by
grafting the two together. This requires unpacking the flower model
and moving it into a proper position
L1815[17:49:07] <williewillus> now I want
another transform that applies to the entire model
L1816[17:49:17] <williewillus> and this
attempt at an entire transform is only moving the flower for some
reason
L1817[17:49:40] <shadekiller666> ok, so
you have the flower model on its own, and an additional island
model, and you're wanting to meld the two together
L1818[17:49:44] <williewillus> no
L1819[17:49:47] <williewillus> that
problem is already solvedf
L1820[17:49:55] <howtonotwin> Just rotate
them as one
L1821[17:49:58] <williewillus> I want an
additional transform after they are grafted together
L1822[17:50:04] <williewillus> that moves
the whole thing
L1823[17:50:04] <shadekiller666> where
are you trying to do this transformation of the whole model?
L1824[17:50:15] <williewillus> where? in
the constructor of my custom bakedmodel class
L1825[17:50:24] <williewillus>
howtonotwin: what do you mean?
L1826[17:50:45] <howtonotwin> nvm me,
I'll actually be shutting up now :P
L1827[17:51:01] <shadekiller666> is this
custom baked model class its own thing, and takes in the flower
model and the island model?
L1828[17:51:08] <shadekiller666> or are
you inside of the island model
L1829[17:51:13] <williewillus>
former
L1830[17:51:18] <shadekiller666> ok
L1831[17:51:26] <williewillus> the island
model is just a standard vanilla json
L1832[17:51:44] <shadekiller666> so the
grafting has happened inside of this same constructor
L1833[17:51:45] <williewillus> as are the
flowers
L1834[17:51:48] <williewillus> yes
L1835[17:51:51] <secknv> howtonotwin it
works perfect the compass thing
L1836[17:52:01] <secknv> now just gotta
get skill to optimise my te search
L1837[17:52:02] <howtonotwin> yay! happy
it worked
L1838[17:52:07] <shadekiller666> how is
the collection of unbaked quads being stored? List?
L1839[17:52:28] <williewillus> yes
L1840[17:52:35] <shadekiller666> ok
L1841[17:52:37] <williewillus> here's
just how it is today
L1843[17:52:45] <williewillus> that's the
entry point of the smart model
L1844[17:55:24] <shadekiller666> what are
IBakedModel.getOverrides()?
L1845[17:55:27] <williewillus> i'm trying
to pass another transform in to CompositeBakedModel constructor
that transforms the entire model together, for animation
purposes
L1846[17:55:30] <williewillus> that's for
items
L1847[17:55:33] <williewillus> which this
doesn't matter for
L1848[17:59:33] <secknv> btw i hope you
dont mind but I'm saving your best reactions to my unkillness to
show my grandkids
L1849[18:00:01] <shadekiller666>
williewillus, what part of the model is moving when the entire
thing should be?
L1850[18:00:06] <williewillus> the
flower
L1851[18:00:09] <secknv> just stuff like
"dude do you even know what the word 'instance'
means"
L1852[18:00:22] <williewillus> the island
stays where it is
L1853[18:00:49] <shadekiller666> whats
being returned from island.getQuads(null, null, 0) on line
179
L1854[18:01:25]
⇦ Quits: gruetzkopf
(gruetzkopf@captured-elf.dont-follow-me.eu) (Ping timeout: 190
seconds)
L1855[18:01:27] <williewillus> idk how
I'm supposed to answer that :P the island gen quads
L1856[18:01:53] <shadekiller666> you're
assuming its written properlly :P
L1857[18:02:02] <williewillus> waht do
you mean
L1858[18:02:06] <williewillus> it's a
vanilla model
L1859[18:02:15] <williewillus> getQuads
on a vanilla model returns the quads as usual :P
L1860[18:02:34] <shadekiller666> stick a
breakpoint on that line, then type "island.getQuads(null,
null, 0)" into the watch list in your IDE and see what it
returns
L1861[18:02:44] <Curle> secknv: DO you
know what instance means?
L1862[18:02:58] <williewillus> i'm just
going to see a giant list of numbers
L1863[18:03:01] <shadekiller666> the
point is that you're passing null for the EnumFacing
L1864[18:03:11] <williewillus> yes that's
what you do to get genQuads in 1.9+ -.-
L1865[18:03:17] <shadekiller666> ok
L1866[18:04:01]
⇨ Joins: madcrazydrumma
(~madcrazyd@host-89-241-237-80.as13285.net)
L1867[18:04:31] <madcrazydrumma> Hey
guys! I have this knockback code which works fine!
http://pastebin.com/8sdgtxnM - I was wondering how I
could send the entity upwards off the ground a little bit and also
possibly "stun" or immobalise them for a bit
L1868[18:04:49] <Curle> entity.pauseAI()
is a thing iirc
L1869[18:04:55] <madcrazydrumma> It
is?
L1870[18:05:04] <madcrazydrumma> Is that
relatively new? haha
L1871[18:05:08] <shadekiller666> why are
you adding both the island gen quads and its face quads to the
builder?
L1872[18:05:33] <williewillus> what
L1873[18:05:34] <secknv> Curle they tell
me instance is a fine word for object
L1874[18:05:53]
⇦ Quits: JoltEffect
(~leetorwee@host86-175-44-51.range86-175.btcentralplus.com) (Ping
timeout: 384 seconds)
L1875[18:05:54] <Curle> hmm
L1876[18:05:57] <Curle> I'll let you
off.
L1877[18:06:11] <williewillus>
they'renot. facequads go in an enumMap, genQuads go in the
buidler
L1878[18:06:12] <secknv> whew
L1879[18:06:15] <williewillus> your
multitude of questions have failed to help me so far lol
L1880[18:06:41] <williewillus> anyways
dinner
L1881[18:06:49] <shadekiller666> wait a
minute
L1882[18:06:54] <secknv> have a delicious
one
L1883[18:07:01] <madcrazydrumma> Curle,
pauseAI is not a thing? o.O
L1884[18:07:14] <Curle> I remember using
it in 1.8
L1885[18:07:17] <Curle> Hm.
L1886[18:07:18] <shadekiller666> the TRSR
on line 154 is for offsetting the flower right?
L1887[18:07:46] <madcrazydrumma> Any idea
how I can set the entity to knockback off the ground a little as
well?
L1888[18:07:54] <madcrazydrumma> I tried
adding to the motionY but it doesnt do anything
L1889[18:08:08] <shadekiller666> add to
prevMotionY as well
L1890[18:08:24] <shadekiller666>
otherwise you won't see a change
L1891[18:08:37] <williewillus>
shadekiller666: yes
L1892[18:08:54] <shadekiller666> ok,
where is the TRSR you're trying to use to offset everything?
L1893[18:09:36] <madcrazydrumma>
shadekiller666, how can I add to prevMotionY?
L1894[18:09:54] <shadekiller666>
madcrazydrumma, do you not have access to it?
L1895[18:10:10] <madcrazydrumma> It
doesn't exist apparently
L1896[18:10:15] <shadekiller666> oh
L1897[18:10:17] <shadekiller666>
hmmm
L1898[18:10:36] <shadekiller666> is this
happening on both sides?
L1899[18:10:42] <shadekiller666> server
and client?
L1901[18:10:52] <madcrazydrumma> That's
my code
L1902[18:10:58] <madcrazydrumma> line
#32
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L1904[18:13:02] <shadekiller666> if you
perform this knockback whilst looking upwards, does the entity move
upwards at all?
L1905[18:13:17] <madcrazydrumma> I dont
think so, I'll double check
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L1907[18:14:00] <Curle> hey guise
L1908[18:14:07] <Curle> python json
generator
L1909[18:14:08] <Curle> :D
L1910[18:14:35] <madcrazydrumma>
shadekiller666, aye it does
L1911[18:14:40] <shadekiller666> ok
L1912[18:14:59] <Curle> got to go
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L1914[18:15:10] <madcrazydrumma> how do I
make it so it does a bit of that in general?
L1915[18:15:17] <shadekiller666> you're
problem is that you're simply obtaining the look vector of the
player and applying a scalar to all 3 axes
L1916[18:15:38] <shadekiller666> if you
want to add some upwards movement, you need to add to
moveVec.y
L1917[18:16:03] <shadekiller666> which is
basically what happens when you perform the knockback whilst
looking upwards
L1918[18:16:39] <shadekiller666> if the
player is looking even slightly downwards when this is executed,
the entity that gets hit will get pushed into the ground
L1919[18:17:09] <shadekiller666> because
you have it set up such that everything hit gets moved along the
look vector by a scalar of 2.0
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L1922[18:21:20] <madcrazydrumma>
okay
L1923[18:21:43] <madcrazydrumma> So in
destVec i should add to motionY there?
L1924[18:21:57] <shadekiller666> no, line
32
L1925[18:22:28] <madcrazydrumma> so I
should add to it and not scale it?
L1926[18:22:47] <shadekiller666> i'd say
instead of using moveVec.yCoord * force for that, use a different
value
L1927[18:22:51] <shadekiller666> no, the
scaling is fine
L1928[18:22:56] <madcrazydrumma>
okay
L1929[18:23:11] <madcrazydrumma> I even
tried using moveVec.yCoord * force * 200F and it didnt do
anything
L1930[18:23:22] <shadekiller666> whats
happening is: if the player isn't looking upwards, then the y value
of the vector could be 0, or even negative
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L1932[18:23:46] <madcrazydrumma>
okay
L1933[18:24:02] <shadekiller666> if its
0, then the entity will move horizontally, if its negative, it gets
pushed downwards, but because the entity is standing on the ground,
it can't move downwards
L1934[18:24:12] <shadekiller666> so it
ends up moving horizontally
L1935[18:24:42] <shadekiller666> try
replacing "moveVec.yCoord * force" with "force"
and see what happens
L1936[18:25:33] <shadekiller666> force on
its own probably isn't the quantity you want there, but it will get
you started
L1937[18:29:03] <madcrazydrumma> alright
ill get on with that cheers man ^
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L1948[18:51:53] <shadekiller666> what
would be the best way to implement a "database" structure
in java?
L1949[18:51:57] <shadekiller666>
sql?
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L1951[18:58:22] <williewillus> i figured
it out
L1952[18:58:45] <williewillus> the island
model doesnt have the 1 in the fourth element to augment the vector
to let affines like translate work
L1953[18:58:49] <williewillus> no idea
why though
L1954[18:58:54] <shadekiller666> oh
L1955[18:59:34] <shadekiller666> probably
has to do with A. vanilla, B. how TRSR works
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L1958[19:11:59] <Nepharius> Is it
possible to have a light source that isn't bound to a block? Does
setLightFor() allow this?
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L1961[19:16:25] <williewillus> strange
thing is
L1962[19:16:45] <williewillus> actually
not so strange
L1963[19:16:51] <williewillus> the
flowers are specified through forge jsons
L1964[19:16:55] <williewillus> so that
might be why
L1965[19:17:19] <williewillus> hold on,
not all of them are xP
L1966[19:17:25] <williewillus> some of
them come straight from vainlla jsons
L1967[19:17:25]
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L1969[19:18:01] <williewillus> I tried
substituting the island with missing model and the missing model
didn't work either so no idea why the flowers are\ special.
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L1971[19:26:30] <shadekiller666>
interesting
L1972[19:31:45] <primetoxinz> anyone here
have experience with MCMultipart BlockCoverable?
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L1975[19:33:12] <williewillus> when you
do trsr.compose(trsr) which one "happens" first?
L1976[19:33:16] <williewillus> during
rendering
L1977[19:33:27] <primetoxinz> trsr?
L1978[19:33:35] <williewillus>
TRSRTransformation
L1979[19:33:43] <primetoxinz> it's just a
normal model
L1980[19:34:23] <williewillus> I'm asking
my own question, not addressing yours btw
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L1982[19:34:28] <primetoxinz> ohh
L1983[19:34:45] <primetoxinz> lol seemed
related
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L1985[19:46:56] <shadekiller666> how
would one get the file path to src/main/resources/assets/... inside
of a dev env?
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L1987[19:54:34] <shadekiller666> or at
all really
L1988[19:54:50] <williewillus> through
the resource system
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L1992[20:02:18] <primetoxinz> hmmm, for
some reason my block is losing it's unlisted properties when it's
setBlockState'd
L1993[20:02:31] <williewillus> that's not
how unlisted props work
L1994[20:02:47] <primetoxinz> :/
L1995[20:02:50] <williewillus> first
thing is setBlockState only retains meta
L1996[20:02:57] <williewillus> unlisted
props are purely for a specific rendering use case
L1997[20:03:17] <williewillus> they are
readers, that take information from the world and hold on to it as
the blockstate passes through the rendering pipeline
L1998[20:03:27] <primetoxinz> what
actually is happening is the multiparts on the block disappear when
it changes state
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L2001[20:06:39] <williewillus> if it's
"losing it's unlisted properties" you probably actually
mean "the source that the unlisted properties draw from are
losing their information"
L2002[20:06:46] <primetoxinz> yeah
L2003[20:06:47] <williewillus> and that
source would probably be the multipart Tile Entity
L2004[20:06:58] <primetoxinz> yep. which
is odd
L2005[20:07:05] <primetoxinz> why is the
TE disappearing on state change?
L2006[20:07:20] <williewillus> is this
your TE?
L2007[20:07:22] <primetoxinz> no
L2008[20:07:24] <williewillus> huh
L2009[20:07:31] <primetoxinz> standard
multipart TE
L2010[20:07:31] <williewillus> was gonna
ask about shouldRefresh
L2011[20:07:38] <williewillus> but he
should have that taken care of
L2012[20:07:43] <williewillus>
maybe
L2013[20:07:56] <howtonotwin> It's not
overridden in the standard TE
L2014[20:08:37] <primetoxinz> in
TileCoverable it always returns true
L2015[20:08:58] <primetoxinz> nvm, that
was shouldRefreshInpass
L2016[20:09:18] <williewillus>
TIleEntity.shouldRefresh is saying "when oldState switches to
newState should I dump the TE?"
L2017[20:09:35] <primetoxinz> and I want
that to never happen
L2018[20:09:39] <williewillus> yeah
L2019[20:09:46] <williewillus> so the
pattern for that is only if the states are different
L2020[20:09:53] <primetoxinz> ok, easy
fix then
L2021[20:09:56] <williewillus> so
oldState.getblock != newState.getBlock
L2022[20:10:06] <williewillus> *only if
the blocks of the states
L2023[20:12:04] <primetoxinz> *crosses
fingers*
L2024[20:12:33] <primetoxinz> nice
L2025[20:12:35] <primetoxinz> it works
now
L2026[20:14:18] <primetoxinz> oh, lol.
need to make sure it removes the TE if the block is removed
xD
L2027[20:14:54] <williewillus>
oldState.getBlock() != newState.getBlock() handles that
L2028[20:14:59] <williewillus> because
newState would be air
L2029[20:15:03] <primetoxinz> yeah, I
just saw that
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L2038[20:41:55] <elucent> !gm
field_190015_G
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L2040[20:42:05] <elucent> !gm
field_190014_F
L2041[20:42:13] <elucent> !gm
field_190019_b
L2042[20:42:19] <elucent> dang
L2043[20:44:37]
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L2044[20:45:08] <TehNut> elucent: !gf for
fields
L2045[20:45:16] <elucent> oh
L2046[20:45:17] <elucent> TIL
L2047[20:45:19] <TehNut> lol
L2048[20:45:21] <elucent> !gf
field_190014_F
L2049[20:45:39] <elucent> still nothing,
though. i think i figured it out regardless
L2050[20:46:04] <TehNut> A bit more
information than !gm was giving through :p
L2051[20:46:20] <elucent> yeah
L2052[20:46:38] <elucent> is there a way
to offer names for these?
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L2054[20:47:38] <williewillus> !sf
L2055[20:48:00] <elucent> !sf
L2056[20:48:13] <elucent> any naming
conventions?
L2058[20:50:12]
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L2060[20:52:46] <elucent> !sf
field_190015_G prevParticleAngle The particle angle from the last
tick. Appears to be used for calculating the rendered angle with
partial ticks.
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L2062[20:54:13] <elucent> !sf
field_190015_G particleAngle The amount the particle will be
rotated in rendering.
L2063[20:54:21] <elucent> !sf
field_190014_F particleAngle The amount the particle will be
rotated in rendering.
L2064[20:55:17] <TehNut> mistype? or did
you just set two fields to the same thing..?
L2065[20:55:23] <elucent> mistype
L2066[20:55:31] <williewillus> hrm
L2067[20:55:43] <williewillus> i need to
cache these models because I'm rebaking a zillion times per
frame
L2068[20:55:45] <elucent> it noticed,
didn't change my first description
L2069[20:55:57] <williewillus> but I have
no idea of telling whether a TRSR is "close enough" to
another one
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L2071[21:01:24] <howtonotwin> Quaternion
subtraction? :P
L2072[21:01:42] <williewillus> wat
L2073[21:02:30] <Abastro> What does the
'closeness' mean?
L2074[21:02:45] <howtonotwin> Well not
that, but turn the TRSRs into some kind of vector, subtract from
another, then compare the length of the difference and try for
small lengths?
L2075[21:02:59] <howtonotwin> Just pulled
this from dreamland, ignore if stupid
L2076[21:03:31] <williewillus> i mean
sure that makes sense
L2077[21:03:42] <williewillus> but is
that going to lag even worse being done a zillion times a second?
:P
L2078[21:04:04] <howtonotwin> it is just
basic arithmetic underneath, isn't it?
L2079[21:04:13] <williewillus> Abastro:
if a TRSR is "close enough" to another one, as in the
models they produce are negligibly different then don't rebake and
just pull the model from the cache
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L2082[21:08:06] <howtonotwin> What's the
period of the flower rotation?
L2083[21:10:42] <Abastro> For Animation?
or Variants?
L2084[21:11:09] <howtonotwin>
Animation
L2085[21:12:03] ***
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L2086[21:15:06] <williewillus>
goddammit
L2087[21:15:17] <williewillus> tfw you
understand a part of the code and go to mcp name it
L2088[21:15:22] <williewillus> and
someone has already given it a shitty name
L2089[21:16:06] <RANKSHANK> :D <- that
one?
L2090[21:16:59] <kashike> williewillus:
which? :P
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L2092[21:18:23] <williewillus> well i
guess it's not that shitty, but func_190075_b is named
toggleDebugScreen when it actually only toggles the chunk border
debug renderer, not the whole debug renderer system
L2093[21:18:29] <williewillus> but who
knows maybe it toggles everything internally
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L2095[21:23:15] <tterrag> williewillus: I
was looking up who named getFrontOffsetX
L2096[21:23:23] <tterrag> apparently
EnumFacing existed in 1.5 ??
L2097[21:23:39] <williewillus> !gm
EnumFacing.getFrontOffsetX
L2098[21:23:56] <williewillus> lol
L2099[21:24:13] <tterrag> it's a dumb
name
L2100[21:24:19] <tterrag> why would
"front" be relevant?
L2101[21:24:29] <tterrag> is there a back
side to a direction? isn't that just the opposite direction?
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L2103[21:25:48] <williewillus> not sure
what use this gives them but the height map renderer looks
cool
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L2109[21:33:16] <williewillus> too bad
they removed the pathfinding one that would've been cool to
see
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L2111[21:34:33] <Corosus> surprised he
removed it
L2112[21:35:15] <williewillus> well they
didn't remove all of it, but the pathfinding requires stuff AI
stuff be sent over the network to the client and whatever part sent
those packets got commented out or removed
L2113[21:35:39] <williewillus> *requires
AI stuff
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L2117[21:53:30] <Nepharius> When creating
a light source with setLightFor(), are there any other updates that
have to be made except for markBlockRangeForRenderUpdate()?
L2118[21:57:32] <Corosus> oh yeah good
point @ networking
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