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L4[00:39:00] <killjoy> Looks like twitch
bought curse
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L21[01:32:36] <LexDesktop> Side note,
Structure blocks having a range of 32 is annoying...
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L28[01:58:26] <vastatio> What is the best
way to hyperlink something in minecraft?
L29[01:59:05] <vastatio> I have a region
which i check for mouseClicks in, and I want to know how to open
someones default browser and open a link from minecraft.
L30[02:00:01] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160817 mappings to Forge Maven.
L31[02:00:04] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160817-1.10.2.zip
(mappings = "snapshot_20160817" in build.gradle).
L32[02:00:15] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L123[05:31:50] <MalkContent> i know
nothing about the new animation system :x
L124[05:32:37] <Ordinastie_> it's not
related to the animation system in forge
L125[05:32:38] <Ordinastie_> it's
mine
L126[05:33:52] <Ordinastie_> but I mean,
does the grammar definition is right ?
L127[05:34:14] <Ordinastie_> (and that's
not proper english :x)
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L129[05:38:00] ***
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L130[05:41:44] <MalkContent> you mean if
it's valid jason?
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L132[05:43:50] <Ordinastie_> the second
file
L133[05:44:33] <MalkContent> a lol. for
some reason i thought this was pastebin and that second just the
repeat
L134[05:44:36] <MalkContent> too
early
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L140[06:01:33] <panda_2134> a quick
question: is there a mod to fix the bug of bed in 1.7.10?
L141[06:02:14] <panda_2134> when you
sleep,your y coordinate will - 128
L142[06:02:24] <panda_2134> which may
cause void damage
L143[06:02:57] <panda_2134> if there's
none,how to fix the bug?
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L145[06:03:08] <panda_2134> in
EntityPlayer or WorldServer?
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L147[06:03:18] <panda_2134> because this
only happens in SMP worlds
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L149[06:05:13] <MalkContent> that bug is
unkown to me
L150[06:05:30] <MalkContent> sure it
doesn't come from some mod?
L151[06:06:03] <Hunterz> it is only when
trying sleep in the dim != dim0
L152[06:06:15] <Hunterz> its known
bug
L153[06:10:55] <MalkContent> a. never
played with mod dimensions
L154[06:11:11] <MalkContent> vanilla
dimensions just explode the beds x)
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L175[07:07:58] <MalkContent> are the
recipes in the registry ordered?
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L177[07:08:18] <MalkContent> like, if i
were to register an additional recipe for the furnace that consists
out of a piece of dirt
L178[07:08:38] <MalkContent> would there
be a way to see if the vanilla recipe is the first recipe?
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L188[07:40:14] <kilokreeper> Git is being
really stupid today
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L191[07:46:54] <kilokreeper> How do you
add blocks to worldgen?
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L217[08:36:00] <Naiten> Is there a way to
cache IBakedModel somehow?
L218[08:36:15] <Ordinastie_> they're
supposed to be cached
L219[08:37:29] <Naiten> Ordinastie_, but
well. I place my block and it's okay. But when i place another
block nearby, my block is being re-rendered, and this causes little
lag
L220[08:37:57] <Ordinastie_> well, the
whole chunk is being rerendered
L221[08:38:18] <Naiten> and what do i do
about it?
L222[08:38:26] <Ordinastie_> nothing
L223[08:38:53] <Ordinastie_>
"BakedModel" means the quads are already calculated
L224[08:39:02] <Ordinastie_> getQuads is
not supposed to take time
L225[08:40:42] <Naiten> Ordinastie_, what
if i construct new MultiModel in getQuads?
L226[08:40:55] <Ordinastie_> what about it
?
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L228[08:43:49] <Naiten> i load and texture
3 (three) models in the FMLInitializationEvent, but these are not
final models for my blocks, i have a math for calculating all the
positions and rotations where all these basic part-models should be
placed (each pat is placed into several locations) and then this
MultiModel is baked in the getQuads()
L229[08:44:04] <Naiten> like,
flexible-geometry model
L230[08:44:14] <Ordinastie_> and you're
taking too long to do that
L231[08:44:52] <Naiten> it wouldn't be a
deal if a block was not re-rendered if it's blockstate was checked
for change
L232[08:45:17] <Ordinastie_> the whole
chunk is rerendered
L233[08:45:44] <Ordinastie_> it's stored
in a displayList so it doesn't have to be rerendered every
frame
L234[08:46:04] ***
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L235[08:46:15] <Ordinastie_> but you can't
change a display list, you have to re draw all of it
L236[08:46:25] <Naiten> Ordinastie_, it's
not rerenderd every frame
L237[08:46:38] <Naiten> its rerendered on
the chunk update
L238[08:46:38] <Ordinastie_> no, it's
rendered every time the chunk is changed
L239[08:46:48] <Naiten> i know -_-
L240[08:46:49] <Ordinastie_> that's
exactly what I'm telling you
L241[08:47:03] <Naiten> i've told you i
know this and this is not enough
L242[08:47:16] <Ordinastie_> but that's
your fault
L243[08:47:31] <Ordinastie_> because the
chunk HAS TO rerender all of it
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L245[08:49:17] <Naiten> well, i guess i
can make a static map of <BlockState, List<BakedQuad>>
with ~20-30 entries right in the IBakedModel and store quads
there
L246[08:50:05] <Ordinastie_> do it
properly or you'll have memory leaks
L247[08:50:25]
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L248[08:50:35] <Naiten> i'd do it properly
if i had a clue what 'properly' means in this case
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L250[08:52:45] <Naiten> Ordinastie_, like,
that can cause a memory leak?
L251[08:52:49] <Naiten> what*
L252[08:53:14] <Ordinastie_> if you keep
putting stuff in that list
L253[08:53:23] <Ordinastie_> without
removing them
L254[08:54:27] <Naiten> well, i said
~20-30 entries
L255[08:54:35] <Naiten> meaning i'll
remove old ones
L256[08:54:59] <howtonotwin> Doesn't the
game cache quads by itself?
L257[08:55:18] <Ordinastie_> that's what
the BakedModel is for
L258[08:55:30] <Ordinastie_> unless you
make your own that doesn't cache
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L260[09:09:02] <Naiten> just made this one
feature for the mod, and it already has 2032 lines of java in 37
classes, total of 69 kB
L261[09:09:11] <Naiten> like, where am i
going with this
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L266[09:19:03] ***
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L267[09:20:27] <ghz|afk> uhm
L268[09:20:28] <ghz|afk> crap
L269[09:20:29] <ghz|afk> The Amazon-owned,
game-streaming site Twitch has announced today that it has acquired
Curse
L270[09:20:50] <Ordinastie_> that was
yesterday, but yes
L271[09:21:09] <ghz|afk> 16 hours ago -- I
was sleeping then ;P
L272[09:21:33] <Ordinastie_> nope, pretty
sure it was mentioned here earlier than that
L273[09:22:41] *** V
is now known as Vigaro
L274[09:23:16] <howtonotwin> It was
mentioned here 37 minutes after Twitch's announcement :P
L275[09:24:28] ⇦
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L277[09:26:23] <ghz|afk> heh
L278[09:26:47] <ghz|afk> must have been
playing wow then
L279[09:28:38] ⇦
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L280[09:34:49] <sham1> WAIT WHAT
L281[09:35:06] <sham1> CURSE IS OWNED BY
TWITCH!?
L282[09:35:15] <sham1> :C
L283[09:35:35] <ghz|afk> yup -- or will be
soon
L284[09:35:35] <sham1> which is owned by
amazon
L285[09:35:39] <ghz|afk> yup
L286[09:35:42] <sham1> Wait
L287[09:35:49] <MalkContent> curses. that
makes my eye twitch
L288[09:35:59] <sham1> When was twitch
owned by amazon
L289[09:36:03] *
MalkContent sees himself out
L290[09:36:04] <ghz|afk> a while ago
L291[09:36:16] <howtonotwin> since
2014
L292[09:36:26] <ghz|afk> i just hope they
don't mess up the rewards program before I can redeem my 3000
points ;p
L293[09:36:31] <sham1> RIP Curse
L294[09:36:32] <howtonotwin> Aug 25th 2015
I think
L295[09:36:37] <ghz|afk> 2,957
points
L296[09:36:41] <ghz|afk> so close ;P
L297[09:36:42] <Ordinastie_> ghz|afk, what
are you waiting for ?
L298[09:36:48] <ghz|afk> the remaining 43
;P
L299[09:36:58] <howtonotwin> *2014
:P
L300[09:36:59] <Ordinastie_> I go 2k at a
time
L301[09:37:04] <ghz|afk> I could redeem 2,
I suppose
L302[09:37:29] <ghz|afk> so do you ppl
redeem paypal money, or coupons?
L303[09:37:35] <Ordinastie_> paypal
L304[09:38:27] ⇦
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L305[09:38:37] <ghz|afk> there requested
2k
L306[09:38:46] <Ordinastie_> speaking of,
I need to make a door model now :s
L307[09:39:48] <sham1> :P
L308[09:39:51] <sham1> do you now
L309[09:41:38] <Ordinastie_> if I can
remember how to add a fucking object to the scene :x
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L311[09:42:09] <howtonotwin>
<S-a>
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L313[09:42:48] <Ordinastie_> right
><
L314[09:42:51] <Ordinastie_> thanks
:p
L315[09:42:54] <howtonotwin> np
L316[09:44:30] <sham1> what scene
L317[09:44:38]
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L318[09:44:45] <sham1> Also, nice Emacs
keything
L319[09:45:04] <howtonotwin> Blender
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L321[09:46:19] <sham1> that kind of syntax
is also used in emacs sometimes
L322[09:46:59] <howtonotwin> I just use it
as a general purpose keypress format :P
L323[09:49:50] <Naiten> how do i render
semi-transparent model via IBM?
L324[09:50:17] <Naiten> *in 1.10.2
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L327[09:54:19] <howtonotwin> I think the
block itself has to override getBlockLayer and then the IBM can
have transparency on its textures
L328[09:56:49] <Ordinastie_> is there a
shotcut to add a vertex between the two selected ?
L329[09:58:28] <howtonotwin> <C-r>
will create a vertex in the middle of an edge I believe
L330[09:59:02] <Ordinastie_> not for
me
L331[09:59:02] ***
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L332[09:59:06] <Ordinastie_> it cuts the
whole object
L333[09:59:21] <howtonotwin> Well, this IS
#mcf, it isn't #blender :P
L334[10:00:21] <Naiten> howtonotwin,
thanks, actually worked!
L335[10:00:31] <howtonotwin> np
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L370[12:12:32] <secknv> hello nice
people
L371[12:12:40] <secknv> nice helpful
people*
L372[12:12:58] <secknv> exactly how do I
add ItemOverride instances to a model again?
L373[12:13:27] <Ordinastie_> damn, I suck
at making models :(
L374[12:13:33] <Ordinastie_> I need a
modeler :(
L375[12:13:38] <secknv> for what
L376[12:13:41] <ghz|afk> what for?
;P
L377[12:13:43] <sham1> for models
L378[12:13:46] <secknv> thanks
L379[12:13:49] <secknv> for that
L380[12:13:53] <ghz|afk> much
helpful.
L381[12:14:44] <sham1> I have here stared
at a blank buffer, thinking about what to code
L382[12:14:46] <sham1> What doi
L383[12:15:15] <howtonotwin> secknv: If
you're still wondering how to do the compass thing, you can get the
existing angle property from the item, and then set it to
if(nearCoil) angleCoil else underlying.apply
L384[12:15:42] <howtonotwin> That's a lot
easier and more robust than dealing with models directly
L385[12:16:37] <sham1> Also, been using so
much Emacs lately that on Windows I thought that pressing C-a would
bring me to a beginning of a line...
L387[12:19:50] <Ordinastie_> obj ?
L388[12:20:24] <secknv> what do you mean
obj?
L389[12:20:29] <Ordinastie_> OBJ model
?
L390[12:21:04] <secknv> nevermind anything
I said because I have no idea what you mean by OBJ model
L391[12:21:32] <Ordinastie_> how did you
make your model ?
L392[12:22:50]
⇨ Joins: Hunterz (~hunterz@62.182.234.189)
L393[12:23:10] <howtonotwin> OBJ and B3D
are two formats for 3D models that Forge supports
L394[12:23:13] <secknv> models file
L395[12:23:22] <Ordinastie_> so JSON
?
L396[12:23:24] <secknv> yes
L397[12:23:32] <Ordinastie_> yeah, fuck
that
L398[12:23:45] <secknv> very rudimentary
skills
L399[12:23:50] <secknv> a lot of
patience
L401[12:24:06] ***
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L402[12:24:35] <secknv> damn and I could
have been making models in blender all along
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L404[12:24:58] <howtonotwin> How did you
end up doing the compass pointing thing btw?
L405[12:25:28] <Ordinastie_> secknv,
you're good at blender ?
L406[12:25:40] <secknv> better than coding
I rn
L407[12:25:44] <secknv> but
"<Ordinastie_> because to be honest, you clearly lack
programming knowledge to do something better optimized"
L408[12:25:53] <secknv> so my blender is
not so goo also
L409[12:25:56] <secknv> ahahaha
L410[12:26:06] <Ordinastie_> make my
models, I'll make your mod ><
L411[12:26:16] <ghz|afk> lol
L412[12:26:35] <secknv> howtonotwin 1 sec
lemme finish this conversation sry
L413[12:26:36] <Ordinastie_> to be fair,
my issue right now is not really the model, it's the UVs
L414[12:26:45] <secknv> what's the
problem
L415[12:27:09] <secknv> so your textures
are not well aligned?
L416[12:27:24] <Ordinastie_> I need to
make the texture at the same time
L417[12:27:28] <Ordinastie_> it's a
pain
L418[12:27:51] <secknv> wait a sec so with
this way of doing models you get the model and texture in the same
file?
L419[12:27:59] <Ordinastie_> no
L420[12:28:27] <ghz|afk> nah
L421[12:28:28] <Ordinastie_> it's a
separate PNG
L422[12:28:37] <ghz|afk> in .obj you just
end up editing the .mtl file by hand
L423[12:28:39] <ghz|afk> to say like
L424[12:28:41] <howtonotwin> The .mtl
points to the textures using minecraft's format
L425[12:28:45] <ghz|afk> map_Kd
minecraft:iron_block
L426[12:28:51] <Ordinastie_> I don't use
mtl files
L427[12:28:58] <secknv> I see
L428[12:29:10] ⇦
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L429[12:29:19] <secknv> anyway i'd have to
look better into it before I could be of any use to you and your
models
L430[12:29:31] <ghz|afk> creating models
is simple
L431[12:29:33] <ghz|afk> you just model
it
L432[12:29:38] <ghz|afk> then scale it to
be 1x1x1 in side
L433[12:29:40] <ghz|afk> size*
L434[12:29:42] <Ordinastie_> ghz|afk, go
ahead then make mine ><
L435[12:30:03] <secknv> and while he makes
them you can give me some tips
L436[12:30:05] <secknv> ahaha
L437[12:30:10] <ghz|afk> I can't use
blender, though
L438[12:30:15] <Ordinastie_> it's not that
difficult, it's just painfully long
L439[12:30:17] <ghz|afk> I do my modelling
in rhinoceros
L441[12:30:33] <Ordinastie_> if it exports
OBJ, I don't care what you use :p
L443[12:30:53] <Ordinastie_> yeah, you use
MC texture, that's cheating
L444[12:31:02] <ghz|afk> for that one,
sure
L446[12:31:23] <ghz|afk> this thing is
just a custom texture, but it's exactly the same
L447[12:31:25] <ghz|afk> ;P
L448[12:31:57] <Ordinastie_> that thing is
a GUY
L449[12:32:00] <Ordinastie_> *gui
L450[12:32:03] <ghz|afk> oops wrong
link
L452[12:32:24] <ghz|afk> anyhow
L453[12:32:48] <ghz|afk> ah here
L454[12:32:49]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L456[12:32:51] <ghz|afk> one from the
generator ;P
L457[12:33:36] <Ordinastie_> you made the
texture too ?
L458[12:33:39] <ghz|afk> yep
L459[12:33:50] <ghz|afk> well
L460[12:33:51] <ghz|afk> the 3
textures
L461[12:34:12] <ghz|afk> there's one for
the "slab" texture, one for the control buttons thingy,
and one for the sides
L462[12:34:28] <Ordinastie_> that's an
issue I have right now too, I'll need to have it all in one
L464[12:34:47] <ghz|afk> can be done, but
it's a lot more annoying
L465[12:34:56] <Ordinastie_> yep, I
know
L466[12:34:58] <ghz|afk> best to have
separate materials using separate textures ;P
L467[12:35:08] <ghz|afk> it all ends up
stitched ;P
L468[12:35:13] <Ordinastie_> it has to be
a single icon in MC
L469[12:35:28] <ghz|afk> why that
limitation? :/
L470[12:35:56] <Ordinastie_> to not have
specific code for that door
L471[12:36:38] <Ordinastie_> else I would
need to apply the different icons for each group manually
L472[12:38:19] <ghz|afk> so
L474[12:38:25] <ghz|afk> this what the
door is meant to look like?
L475[12:38:29] <ghz|afk> or that's another
one?
L476[12:38:45] <Ordinastie_> no, it's
meant to look way better :(
L477[12:39:13] <ghz|afk> what are the
dimensions? 2x2? 3x2?
L478[12:39:23] <Ordinastie_> 3x2 for the
double door
L479[12:39:38] <Ordinastie_> translucent
glass in the middle
L480[12:40:05] <ghz|afk> hmmm that's not
too hard to model
L481[12:40:09] <Ordinastie_> supposed to
have a part in the middle that rotates and splits when doors
open
L482[12:40:27] <ghz|afk> how thick?
L483[12:40:30] <ghz|afk> 4/16ths?
L484[12:40:32] <Ordinastie_> 4
L485[12:40:37] <Ordinastie_> glass is
2
L486[12:40:42] *
ghz|afk nods
L487[12:40:56] <ghz|afk> my initial guess
was right, then ;P
L488[12:40:58] <Ordinastie_> borders are 3
right now I think
L489[12:41:18] <Ordinastie_> but like I
said, it's not that hard, it's just painfully long
L491[12:43:05] <secknv> sry it took me a
while
L493[12:43:31] <secknv> and I apologise to
everyone here in advance if in there you find something incredibly
stupid
L494[12:44:00] <secknv> probably because I
have no java skill and no modder skill
L495[12:44:15]
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L496[12:44:40] <Ordinastie_> I know I
sound like a dick every time I say it, but still, that's why you
need to learn programming first before modding :)
L497[12:45:38] <secknv> you don't sound
like a dick
L498[12:45:51] <sham1> Meep
L499[12:45:57] <howtonotwin> peeM
L500[12:46:03] <secknv> afaik dicks don't
sound like that when they make any noise
L501[12:46:04] <Ordinastie_> yeah, in
hindsight, I've been soft on you
L502[12:46:12] <ghz|afk> okay
L504[12:46:32] <sham1> My good idea was
flattened by kinds
L505[12:46:46] <secknv> well I'd say I'm
not so bad for a java beginner
L506[12:46:54] <secknv> just forge is hard
on begginers
L507[12:47:06] <Ordinastie_> ghz|afk,
nice
L508[12:47:08] <sham1> Not really
L509[12:47:08] <ghz|afk> forge is advanced
programming, that the issue ;P
L510[12:47:31] <ghz|afk> i'm thinking a
bit of chamfer on those edges would help a lot ;P
L511[12:47:40] <howtonotwin> Not so
advanced, more "we're on a decompiled deobf'd codebase where
nothing makes sense and shit is hardcoded everywhere"
L512[12:47:45] <secknv> I like challenge
and challenge like me
L513[12:47:49]
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L514[12:48:04] <Ordinastie_> ghz|afk,
yeah, I was thinking that'd be a texture effecg
L515[12:48:13] <Ordinastie_> not to be too
hard on the rendering
L516[12:49:12] <ghz|afk> that doesn't
matter lol
L517[12:49:18] <ghz|afk> 30-40 polygons
more or less is nothing to the gpu
L518[12:49:53] <Ordinastie_> trying to
find the idea for the lock I had
L519[12:50:04] <Ordinastie_> saw it in
doom but can't find anything close on google :x
L521[12:52:00] <Ordinastie_> yes
L522[12:52:04] <Ordinastie_> are they all
quads ?
L523[12:52:20] <ghz|afk> right now they
are NURBS surfaces ;P
L524[12:52:27] <ghz|afk> butyes everything
is quad-worthy
L526[12:52:44] <ghz|afk> I can make sure
they end up as quads, anyhow
L527[12:54:15]
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L528[12:54:23] <ghz|afk> oh and as a
trick: the glass will be just two flat planes on each
"pane"
L529[12:54:28] <ghz|afk> rectangular
each
L530[12:54:36] <ghz|afk> that means they
get inside the frame
L531[12:54:40] <ghz|afk> but the player
doesn't see that
L532[12:54:45] <Ordinastie_> yeah
L533[12:54:55] <Ordinastie_> didn't even
think of letting it go inside the frame :s
L534[12:55:12] <Ordinastie_> see the door
in the video ?
L535[12:55:19] <ghz|afk> yeah
L536[12:55:23] <ghz|afk> the spinny-lock
thing
L537[12:55:23] <Ordinastie_> the part that
rotate with the green ligths
L538[12:55:32] <Ordinastie_> yes, that in
the middle :p
L539[12:55:49] <Ordinastie_> that will
rotate 90° before doors open
L540[12:56:09] <ghz|afk> yep I was
considering how to do something like that
L541[12:56:15] <ghz|afk> maybe an octagon
split in the middle?
L542[12:56:25] <Ordinastie_> sure
L544[13:00:10] <ghz|afk> UV-mapping tht
WILL be annoying ;P
L545[13:00:27] <Ordinastie_> hehe
L546[13:00:38] <ghz|afk> I mean, not the
mapping itself
L547[13:00:43] <ghz|afk> that's just
applying some cube projections
L548[13:00:44] <ghz|afk> but
L549[13:00:50] <ghz|afk> making it all fit
in one texture ;P
L550[13:01:07] <Ordinastie_> are the
dimensions right in that screen ?
L551[13:01:20] <ghz|afk> yep,
48x32x4
L552[13:01:40] <Ordinastie_> oh
L553[13:02:01]
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L554[13:02:07] <Ordinastie_> right, I just
make 1 be subdivided in 16 in blender
L555[13:02:23] <ghz|afk> I model in
"pixel units" and then scale down
L556[13:02:55] <ghz|afk> itm ay be
possible to model at "scale" here but I never bothered to
look for it
L557[13:03:01] <ghz|afk> anyhow
L558[13:03:19] <ghz|afk> since the atlas
only requires the textures to be square, and doesn't care about the
exact size
L559[13:03:33] <ghz|afk> a 48x48 tex may
be able to fit all of it
L560[13:04:04] <ghz|afk> on the left side,
on half-door's worth of pixels
L561[13:04:11] <ghz|afk> on the right
side, the glass
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L564[13:04:18] <ghz|afk> and in the holes
on the frame, the closing mechanism
L565[13:04:47] <Ordinastie_> I'd go for a
bit higher res
L566[13:05:27] <Ordinastie_> well, doesn't
matter, if the UVs are set, doesn't matter the actual size
L567[13:05:37] <ghz|afk> exactly ;P
L569[13:07:06] <ghz|afk> so, add some
space below for the edges
L570[13:07:39] <Ordinastie_> you know
you're bound to make all my models now? :D
L571[13:07:47] <ghz|afk> lol
L572[13:07:53] <ghz|afk> if you catch me
bored ;P
L573[13:08:24] <ghz|afk> lol I cropped
that image in photoshop, turned out 667
L574[13:08:25] <ghz|afk> ;P
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L584[13:58:40] <ghz|afk> mehh
L586[13:58:46] <ghz|afk> can't get the
program to display textures WITHOUT filtering
L587[13:58:53] <ghz|afk> the
"filter" checkbox doesn't work ;P
L588[13:59:00] <ghz|afk> (it's off and
it's still filtering)
L589[13:59:34] <Ordinastie_> you mean the
glossy + AA ?
L590[13:59:42] <ghz|afk> no I mena
texturefiltering
L591[13:59:48] <Ordinastie_> then AA
L592[13:59:53] <ghz|afk> no it's not
AA
L593[14:00:02] <ghz|afk> AA means
computing more than one sample per pixel
L594[14:00:08] <ghz|afk> texture filtering
is a whole separate thing
L596[14:00:52] <ghz|afk> texture filtering
^
L597[14:01:24] <ghz|afk> mc draws without
filtering
L598[14:01:37] <ghz|afk> but for some
reason rhino's texture filtering checkbox doesn't actually disable
it
L599[14:01:38] <ghz|afk> ;P
L600[14:02:04] <ghz|afk> anyhow
L601[14:02:10] <ghz|afk> the door is
mostly mapped
L602[14:02:37] <ghz|afk> had to split the
model into 3 areas, that i mapped separately: the front-facing
sections of the frame
L603[14:02:40] <ghz|afk> the edge of the
frame
L604[14:02:44] <ghz|afk> and the opening
thingy
L605[14:03:12] <ghz|afk> this is the
texture as it's mapped now
L607[14:03:18] <adox> what affects the way
the item's model changes light level while rotating?
L608[14:03:34] <Ordinastie_> adox,
normals
L609[14:03:55] <ghz|afk> adox: mc sets up
a "fake" lighting system, which uses the direction of the
normals to choose the color
L610[14:04:21] <Ordinastie_> actually,
that's pretty much the proper way
L611[14:04:21] <adox> can i make it
stop?
L612[14:04:23] <ghz|afk> (it's not fake
per se, not any more fake than others, it's just chosen
arbitrarily)
L613[14:04:30] <Ordinastie_> it's fake for
blocks
L614[14:04:50] <Ordinastie_> adox, why
would you want that ?
L615[14:05:10]
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L616[14:05:20] <adox> It does it wrong for
my models
L617[14:05:29] <ghz|afk> that means your
models are wrong?
L618[14:05:40] <Ordinastie_> what type of
model ? JSON ?
L619[14:07:05] <adox> multiple
ItemLayerModel rotated and composed
L620[14:08:59] <Ordinastie_> hum, doesn't
it not recalculate the normals ?
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L622[14:10:14] <adox> each side has
lightning the same way it whould before I rotated it
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L630[14:31:09] <kilokreeper> Why am I
banned?
L631[14:31:13] <kilokreeper> *was
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L634[14:36:19] <ghz|afk> kilokreeper:
length
L635[14:36:25] <ghz|afk> 14 letters is the
max allowed nickname length
L636[14:36:38] <ghz|afk> yours was
15
L637[14:36:42] <ghz|afk> it wasn't a ban,
just a muting
L638[14:36:59] <kilokreeper> Oh okay
L639[14:37:07]
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L640[14:37:12] <kilokreeper> Alright, I
was confused.
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L646[15:07:03] <kilokreeper> I think I've
solved my stacktrace
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L651[15:22:12] <masa> can I have a class
implementing a method with the same name from separate interfaces
or super classes?
L652[15:22:55] <Ordinastie_> yes
L653[15:23:22] <Ordinastie_> why not
?
L654[15:23:55] <masa> but how about when
the super class is from vanilla, and the interface is my own, I
think that will blow up during obfuscation, right?
L655[15:24:01] <kilokreeper> I got an
illegalargumentexception, but it doesn't have line numbers in the
stacktrace, what do I do?
L656[15:24:02] <masa> I had the same issue
earlier
L657[15:25:02] <kilokreeper> What did you
do to fix it?
L658[15:25:29] <kilokreeper> Mine is no
registry name set for my ItemFood extension class.
L659[15:25:33] <Ordinastie_> masa, ah then
yes, that won't work
L660[15:26:17] <Ordinastie_> kilokreeper,
well, the error is pretty self explanatory
L661[15:26:31] <kilokreeper> It probably
is
L662[15:26:32] <Ordinastie_> just set the
regsitryname before registering it
L663[15:27:01] <masa> so there is no way
to do this without renaming the method from my interface?
L664[15:28:21] ⇦
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L665[15:28:43] <Ordinastie_> if you're
using J8, maybe add default impl for the method that call the deobf
one that you add to the interface too
L666[15:28:44] <kilokreeper> Let me try
something
L667[15:28:57] <Ordinastie_> the deobf one
with default impl that does nothing
L668[15:30:43] <Ordinastie_> the issue is,
the IDE won't tell you if you don't implement the method
L669[15:31:34] <kilokreeper> Okay so I put
my register method before my init method, now I have a
nullpointer
L670[15:32:02] <Ordinastie_> well, that's
programming 101
L671[15:33:20] <kilokreeper> Yup.
L672[15:50:15] ⇦
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L674[15:50:45] <gudenau> Ello!
L675[15:50:52] <kilokreeper> Sup
L676[15:51:15] <gudenau> Hoe could I tell
the server about a change in my gui? I'm using sliders.
L677[15:51:18] ⇦
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L679[15:53:28] <kilokreeper> I have no
clue, I'm a noob at this
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L683[15:58:47] <gudenau> williewillus,
help my noob self by chance? ._.
L684[15:58:56] <williewillus> ?
L685[15:59:14] <gudenau> I want to tell
the server about a float in my gui.
L686[15:59:27] <SkySom> Packets?
L687[15:59:35] <williewillus> what kind of
float
L688[15:59:41] <gudenau> 0-1
L689[15:59:48] <williewillus> I mean
semantically
L690[15:59:53] <williewillus> what is this
representing
L691[16:00:02] <gudenau> Oh, a color. I
have three of them.
L692[16:01:36] <williewillus> just send
packets, yeah
L693[16:02:03] <gudenau> Is there a packet
that I can reuse, or do I need to add my own packet.
L694[16:02:13] <williewillus> your
own
L695[16:02:39] <gudenau> So, custom
channel and all that jaz?
L696[16:03:56] <williewillus> no? :P
L697[16:04:09] <williewillus> networking
is Simple (as in SimpleImpl) since 1.7
L698[16:04:21] <gudenau> So I can just
register a packet and send it then?
L699[16:04:32] <williewillus> check out
how other mods do it
L700[16:05:44] <ghz|afk> you'll need a
channel (SimpleNetworkWrapper), a packet (IMessage), and its
handler (IMessageHandler)
L702[16:06:20] <ghz|afk> as described
there
L703[16:06:36] <gudenau> Ok, will I need
to send block coords and such?
L704[16:06:54] <ghz|afk> well
L705[16:06:56] <ghz|afk> think about
it
L706[16:07:11] <ghz|afk> if you send the
message to the client
L707[16:07:17] <ghz|afk> what info would
the client have in its packet handler?
L708[16:07:26] <gudenau>
client->server
L709[16:07:31] <ghz|afk> if it's sent to
the server
L710[16:07:36] <ghz|afk> what info would
the server have?
L711[16:07:46] <ghz|afk> all it knows, is
who it was received from
L712[16:07:56] <ghz|afk> so all it can
tell is the EntityPlayer corresponding to it
L713[16:08:00] <ghz|afk> any other
data
L714[16:08:03] <ghz|afk> you have to
include in your message
L715[16:08:05] <howtonotwin> Basically
just keep adding fields to the packet until you can do what you
want to do
L716[16:08:07] <ghz|afk> example:
L718[16:08:22] <ghz|afk> this is a packet
in my ender chest mod
L719[16:08:27] <gudenau> Ok, thanks.
L720[16:08:34] <ghz|afk> that is used to
synchronize the number of players using the chest
L721[16:08:36] <ghz|afk> with the
clients
L722[16:09:05] <ghz|afk> the
"field" byte is pointless there
L723[16:09:13] <ghz|afk> but I never got
around to removing it ;P
L724[16:09:30] <ghz|afk> but either
way
L725[16:09:32] <ghz|afk> you get the
idea
L726[16:10:18] <gudenau> XYZRGB
L727[16:11:00] <ghz|afk> hmf
L728[16:11:01] <williewillus> you could
probably pack your rgb into a single int to save on the
bandwidth
L729[16:11:04] <ghz|afk> my throat is
getting sore
L730[16:11:13] <ghz|afk> I wonder if I
caught whatever virus my cousin had the other day
L731[16:12:12] <gudenau> I am sick myself.
:-/
L732[16:12:48] <gudenau> williewillus,
that is 9 bytes and a lot of code to convert to/from floats.
:-/
L733[16:13:00] <williewillus>
what...
L734[16:13:08] <williewillus> packing 3
rgb floats into one int is not a lot of code
L735[16:13:19] <williewillus> but whatever
you want to do :P
L736[16:13:59] <gudenau> Ok, maybe
not.
L737[16:14:15] <gudenau> It would be what,
(float*255)
L738[16:14:28] <gudenau> Maybe I should.
I'll get it working first.
L739[16:15:02] ⇦
Quits: Thefjong (~Thefjong@3e6b1b1c.rev.stofanet.dk) (Read error:
Connection reset by peer)
L740[16:18:07] <howtonotwin> If I add an
event to forge, but that event needs a bit of extra logic to make
it work from where it's fired, would I put it in ForgeEventFactory
or ForgeHooks?
L741[16:18:10] <gudenau> Thanks ghz|afk,
again.
L742[16:18:17] <ghz|afk> np
L743[16:20:41] <gudenau> WorldServer
instance is where?
L744[16:24:59] <williewillus> howtonotwin:
either
L745[16:25:07] <williewillus> gudenau:
from a packet?
L746[16:25:16] <gudenau> Yeap.
L747[16:25:17] <williewillus>
ctx.getServerHandler().playerEntity.worldObj. something like
that
L748[16:25:25] <gudenau> The world is a
WorldServer?
L749[16:25:37] <williewillus> oh no
L750[16:25:46] <williewillus> but i think
EntityPlayerMP has a method that autocasts for you
L751[16:25:51] <williewillus>
getServerWorld was it?
L752[16:26:09] <gudenau> So it does.
L753[16:26:10] <gudenau> Nice.
L754[16:26:22] ⇦
Quits: kilokreeper (kilokreepe@184-91-99-69.res.bhn.net) (Quit:
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L755[16:29:15] <gudenau> Now to make this
sync the TE with the clients. MarkDirty or something?
L756[16:30:58] ⇦
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L757[16:31:35] <williewillus> you do it
yourself
L758[16:31:45] <williewillus> markdirty
only causes the SPacketUpdateTileEntity to be sent
L759[16:31:52] <williewillus> but what
goes in that packet is your decision
L760[16:32:41] <gudenau> Cool, I have that
already I do think.
L761[16:37:06] ⇦
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L762[16:39:13] <gudenau> Huh, I am calling
markDirty on the TE and getUpdateTag/getUpdatePacket are not
called?
L763[16:39:23]
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L764[16:39:42] <Curle> Why hello there,
peoples of the ircnet
L765[16:40:10] <gudenau> Hey.
L766[16:40:57] <Curle> What's been going
on here?
L767[16:41:12] <gudenau> Making a gui with
sliders.
L768[16:41:29] <Curle> Oh my.
L769[16:41:32] <howtonotwin> And ghz
becoming ordi's modelmaking slave
L770[16:41:38]
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L771[16:41:50] <Ordinastie_>
hopefully
L772[16:41:55] <Curle> heh
L773[16:41:59] <gudenau> I seem to be
getting the message on the server, but the client is not getting it
back from the updated TE.
L774[16:42:38] <williewillus> gudenau:
just markdirty is not enough
L775[16:42:42] <williewillus> use
notifyBlockUpdate
L776[16:43:00] <williewillus> markdirty
tells the chunk system "please save me next time"
L777[16:43:09] <williewillus>
notifyBlockUpdate marks the block to be resent to clients
L778[16:43:11] <ghz|afk> (and updates
comparators and such)
L779[16:43:17] <williewillus>
really?
L780[16:43:23] <williewillus> theres a
dedicated update comparator function
L781[16:43:51] <ghz|afk> I believe
markDirty ends up calling it?
L782[16:44:07] <ghz|afk> yep.
L783[16:44:17] <gudenau> Flags should be 3
iirc?
L784[16:44:20] <Curle> You've all just
gone in a massive logic loop here
L785[16:44:21] <ghz|afk> doesn't
matter
L786[16:44:26] <ghz|afk> but use 3 for
consistency
L787[16:44:58] <gudenau> Yay, getting
called!
L788[16:47:11] <gudenau> Starting to feel
as though there is more to this, looks like the client does not
care about the color changing. MORE PRINTLN!
L789[16:47:55] <gudenau> Ok, maybe it
does?
L790[16:48:12] <williewillus> color of
what
L791[16:48:39] <gudenau> My block thing,
it has a dynamic color from the GUI.
L792[16:48:43]
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L793[16:49:01] <williewillus> if its a
static model you need to trigger a rerender
L794[16:49:12] <williewillus> and if its a
static model best not change it too often
L795[16:49:15] <williewillus> chunk
rebuilds are expensive
L796[16:49:20] <gudenau> As, the client is
not getting it.
L797[16:49:23] <gudenau> Ah*
L798[16:50:08] <gudenau> Been so long
since I have done this, I frogot everything about it. :-/
L799[16:51:52] ⇦
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L800[16:53:50] <Curle> What's that, you're
a frog?
L801[16:53:52] <Curle> :O
L802[16:54:05] <gudenau> What?
L803[16:54:10] <williewillus> >
frogot
L804[16:54:18] <williewillus> speaking of
frogs
L806[16:54:26] <gudenau> I don't get
it.
L807[16:54:38] <williewillus> you
misspelled "forgot"
L808[16:54:43] <gudenau> ._.
L809[16:55:52] <gudenau> So, I overrode
getUpdatePacket and getUpdateTag like in the sign. Client is still
not geting the changes.
L810[16:56:01] <williewillus> yeah you
have to handle those packets
L812[16:56:10] ⇦
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L813[16:56:20] <Curle> Handle those
packets. Like a man.
L814[16:56:46] <Curle> I dare someone to
refactor their PacketHandler to PacketManhandler
L815[16:56:47] <Curle> :D
L816[16:56:54] <williewillus> wat
L817[16:56:56] <gudenau> K
L818[16:57:11] <Curle> :D
L819[17:00:51] <gudenau> Hopefully this
works now.
L820[17:01:02] <gudenau> Kinda
funny.
L821[17:01:11] <gudenau> Nothing in the
mod is "usefull" so far.
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L824[17:04:23] <Curle> what the what
L825[17:04:24] <gudenau> gradlew build
correct? Need to test this thing in a "real" MC
instance.
L826[17:06:01] <williewillus> yes
L827[17:06:07]
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L828[17:06:13] <williewillus> what am I
looking at though?
L829[17:07:05] <gudenau> A block that lets
you set any color for the beacon beam, within a limit because of
the size of the GUI.
L830[17:07:32] <Curle> My guess is that
beacons color beacons
L831[17:08:01] <gudenau> Nope, that is a
diffrent block.
L832[17:08:03] <Curle> wait, the upper
ones dont have the obisdian base
L833[17:08:10] <Curle> Gotcha.
L834[17:08:23] <williewillus> how did you
do it without the forge change?
L835[17:08:24] <williewillus> oh
L836[17:08:32] <howtonotwin> The glass
texture seems flipped
L838[17:08:39] <gudenau> The evil
feature.
L839[17:08:44] <Curle> Yeah,
vertically.
L840[17:09:05] <williewillus> ?
L841[17:09:26] <williewillus> also take a
look at that PR to see what I mentioned as "proper
formatting" on yours
L842[17:10:00] <gudenau> Huh, I thought I
did that.
L843[17:10:32] <williewillus> too much
stuff on one line for yours
L844[17:10:38] <williewillus> and no }
needed on the bottom else
L845[17:11:12] <gudenau> This is quite
random: java.lang.NoClassDefFoundError:
scala/actors/threadpool/Arrays
L846[17:11:20] <williewillus> did you
import the wrong one lol
L847[17:11:48] <gudenau> Not even using
scala anywhere. ._.
L848[17:12:15] <howtonotwin> If I add an
event, and the event can have subevents (like
NoteBlockEvent.Change/Play), but I'm only implementing one subevent
(say NoteBlockEvent.Play) without the other (here Change), do I
leave in the parent event (here NoteBlockEvent), or do I just life
the subevent up?
L849[17:12:20] <ghz|afk> soudns like you
used Arrays.sopmething
L850[17:12:24] <ghz|afk> but you imported
the scala one
L851[17:12:25] *** V
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L852[17:12:31] <gudenau> That
happened.
L853[17:12:44] <williewillus> howtonotwin:
what do you mean implement one withoutthe other? 0.o
L854[17:12:50] <williewillus> are you
talking about *using* the event
L855[17:12:53] <williewillus> or writing
new ones for forge?
L856[17:12:53] <gudenau> Why do IDEs not
prefer the runtime classes?
L857[17:12:58] <howtonotwin> Like it is
possible to have multiple subevents
L858[17:13:04] <williewillus> of
course
L859[17:13:11] <howtonotwin> But I am not
implementing one
L860[17:13:16] <williewillus> what does
that even mean?
L861[17:13:23] <williewillus> are you
writing evenrts for forge or using them in a mod?
L862[17:13:32] <howtonotwin> writing one
for forge
L863[17:13:46] <williewillus> so what does
not implementing one mean? :p
L864[17:13:56] <williewillus> if it's not
being implemented you wouldn't have code for it right?
L865[17:14:00] <gudenau> WHY IS CTRL+Y
DELETE LINE?
L866[17:14:05] <williewillus> Y ->
yank
L867[17:14:09] <williewillus> ctrl shift Z
for redo
L868[17:14:27] <ghz|afk> or switch to
VS-style keymap
L869[17:14:28] <ghz|afk> ;P
L870[17:14:29] <gudenau> I know, but
muscle memory.
L871[17:14:41] <williewillus> or install a
vim plugin
L872[17:14:48] <williewillus> (though I
just use defaults for idea)
L873[17:14:56] <williewillus> can't
survive without cVim though
L874[17:15:03] <howtonotwin> Say I add in
BeaconEvent. BeaconEvent can fire for the beam passing a block,
BeaconEvent.BeamPass, and can also fire for when the beacon applies
potions, BeaconEvent.PotionApplication
L875[17:15:04] <gudenau> VIM is garbage
from what I have expereanced on the terminal.
L876[17:15:07] ***
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is now known as Vigaro
L878[17:15:19] <williewillus> gudenau:
thats what people who can't use it say ;)
L879[17:15:33] <williewillus> howtonotwin:
okay. a passing event sounds terrible object spam but okay :P
L880[17:15:47] <gudenau> esc : w q is
quit, WHY?
L881[17:15:56] <howtonotwin> But I'm not
implementing PotionApplication, but would I keep BeaconEvent or
just drop the entire thing and have BeamPass be its own thing
L882[17:16:00] <williewillus> quit is not
"esc : w q"
L883[17:16:08] <williewillus> you are
doing 4 different things in that line
L884[17:16:11] <williewillus> esc: command
mode
L885[17:16:14] <williewillus> : start
command
L886[17:16:16] <williewillus> w save
L887[17:16:17] <williewillus> q quit
L888[17:16:36] <gudenau> Just give me
ctrl+y. :-/
L889[17:16:43] <williewillus> that's :u in
vim
L890[17:16:47] <williewillus> unfamiliar
!= it sucks
L891[17:17:01] <howtonotwin> ctrl+Y would
by yy, right?
L892[17:17:16] <williewillus> yes
L893[17:17:50] <gudenau> Is there a way to
get auto-incrementing build numbers?
L894[17:18:04] <gudenau> williewillus, why
does the PR have -5?
L895[17:18:08] <williewillus> make the
build.gradle do it for you
L896[17:18:10] <williewillus> -5
what
L897[17:18:20] <gudenau> In the changes,
+32-5
L898[17:18:27] <williewillus> because
that's the diff of the diff
L899[17:18:37] <gudenau> -5 is
whitespace?
L900[17:18:50] <gudenau> Bah, whatever.
Long as it gets pulled I suppose.
L901[17:18:51] <williewillus> ...no?
L902[17:18:56] <williewillus> the mc
patch's diff anchors (or whatever they're called) shifted
L903[17:19:19] <howtonotwin> A line CHANGE
appears to diff as one removal and one addition
L904[17:19:24] <williewillus> the +32 -5
is the diff of a diff
L905[17:19:31] <williewillus> the ACTUAL
minecraft diff is all +
L906[17:19:59] <gudenau> ._.'
L907[17:20:07] <williewillus> a .patch is
a diff
L908[17:20:11] <howtonotwin> This is what
happens when we nest diffs :P
L909[17:20:13] <williewillus> and github
shows a diff of the diff :P
L910[17:20:18] <gudenau> Should I just
make changes, toss them at you and you fix em?
L911[17:20:19] <williewillus> that's why
there's two ++'s on the left
L912[17:20:29] <williewillus> no you
should learn to do them :D
L913[17:20:51] <gudenau> Yeah, but I was
told I am never getting a pull.
L914[17:21:11] <williewillus> i doubt he
means that
L915[17:21:23] <gudenau> Configure build
is working on 4 minutes. :-/
L916[17:21:35] <williewillus> anyways to
your incrementing build version thing
L917[17:21:42] <williewillus> just make
your buildscript do it for you
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L921[17:23:20] <gudenau> I HATE MY
INTERNET SOMETIMES
L923[17:23:32] <kashike> williewillus:
you'll like ^ :P
L924[17:23:42] ⇦
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L925[17:23:45] <williewillus> oh shi
L926[17:23:54] <williewillus>
finally
L927[17:24:03] <gudenau> So, my network
decided to kill all my TCP sessions because why not.
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L929[17:24:11]
MineBot sets mode: +v on RichardG
L930[17:24:41] <gudenau> Now to find the
next crash in my code on the normal client. Woho.
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L934[17:27:17] <gudenau> Hmm, is there a
way to make the GC more aggresive?
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L936[17:27:32] <williewillus> uhh
L937[17:27:37] <williewillus> you're
attacking the wrong thing
L938[17:27:41] <howtonotwin> That means
you did something VERY wrong
L939[17:27:43] <williewillus> ^
L940[17:27:46] <gudenau> Nah, just
thinking.
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L942[17:28:07] <gudenau> You know how you
can allocate like 32GB but that will freze when the GC runs?
L943[17:28:09] <williewillus> how about
it's the programmer code that's wrong instead of the extremely
smart, scrutinized, and reviewed GC hehe
L944[17:28:25] <gudenau> Just wondering if
that could be "fixed".
L945[17:28:32] <williewillus> there isn't
a problem though
L946[17:29:01] <williewillus> unless there
is and 95% of the time it's programmer's fault
L947[17:29:04] <howtonotwin> G1 GC is
better with larger memory allocs
L948[17:30:02] <gudenau> Bah, of course
the core bit does not work.
L949[17:30:58] <gudenau> How can I find
all the useges of scala.actors.threadpool.Arrays in my code?
L950[17:31:21] <howtonotwin> Ctrl+H
L951[17:31:39] <howtonotwin> find all
usages of type
L952[17:31:55] <gudenau> Why is Object
using it?
L953[17:32:22] <gudenau> Oh, that is the
hierarchy.
L954[17:33:32] ***
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L959[17:38:46] <gudenau> !dcc
L960[17:39:22] <gudenau> Great, that does
not work.
L961[17:39:32] <gudenau> !help
L962[17:39:53] <williewillus> just pm it
directly
L963[17:42:08] <gudenau> Hmm, "no
results found"
L964[17:42:14] <williewillus> for
what
L965[17:42:19] <gudenau>
net.minecraft.tileentity.TileEntityBeacon
L966[17:42:38] <williewillus> !gc
TileEntityBeacon
L967[17:42:48] <williewillus> i see
it
L968[17:42:52] <ghz|afk> classes don't
have srg names, though
L969[17:43:12] <ghz|afk> only methods,
fields, and parameters
L970[17:43:14] <gudenau> That is fine,
could never get those working anyway.
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L973[17:47:38] <gudenau> Place your bets
on the core. :-P
L974[17:47:51] <gudenau> Will it work, do
nothing or crash? :-D
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L976[17:49:56] <gudenau> Nothing.
L977[17:50:13] <williewillus> on
what?
L978[17:50:47] <howtonotwin> I left my
CPU's dynamic switch off. decompileMC has never been this slow
>.<
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L984[17:53:06] <LexDesktop>
williewillus,
L985[17:53:19] <williewillus> yes?
L986[17:53:25] ***
gudenau was kicked by MineBot (Banned: (60d) Fuck off with your
coremod shit.))
L987[17:53:34] <LexDesktop> Your PR needs
to be cleaned up a bit.
L988[17:53:40] <LexDesktop> no need to
stick it all on one line
L989[17:53:55] <LexDesktop> makes it
really hard to understand the if-else
L990[17:53:56] <LexDesktop> if
(customColor != null) afloat = customColor; else {
L991[17:53:59] <LexDesktop> if ()
L992[17:54:04] <LexDesktop> afloat
L993[17:54:07] <LexDesktop> else {
L994[17:54:10] <williewillus> cool, will
do
L995[17:55:22] <LexDesktop> When making
patches, make it as small as possible, but also readable.
L996[17:55:35] <LexDesktop> The most
important part make sure your patches are your FUNCTIONAL
CHANGES.
L997[17:55:42] <LexDesktop> So DO NOT tab
in vanilla code.
L998[17:55:56] <williewillus> yup
L999[17:56:12] <LexDesktop> Beyond that
there isnt a need to go WAY overboard in trying to pack it all in 1
line, as long as the patch is clear what exactly changes an extra
line or two isnt bad
L1000[18:00:41] <williewillus> fixed the
formatting
L1001[18:04:03] <howtonotwin> Is there a
way to alter how a beacon applies effects?
L1002[18:04:26] <LexDesktop> Wow not that
I look at that loop, dear god the decompiler derps up the code
paths.
L1003[18:04:35] <LexDesktop> But I dont
actually think there is anything we can do to make the code better
:/
L1004[18:05:40] <ghz|afk> does the
decompiler accept any sort of "hint" on how to process
certain code?
L1005[18:05:41]
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L1006[18:05:58] <ghz|afk> (just
wondering)
L1007[18:06:04] <williewillus> what do
you mean?
L1008[18:06:25] <ghz|afk> well I was
thinking about ugly decompiler output
L1009[18:06:45] <ghz|afk> such as when it
decides to output triple-nested ?: expressions
L1010[18:06:53] <LexDesktop> no there is
no 'hint' system.
L1011[18:07:20] <ghz|afk> and it would be
awesome to be able to tell it the worst cases of stuff like that,
so it can use alternative sorucegen
L1012[18:07:24] <ghz|afk> rules
L1013[18:07:30] <LexDesktop> its
basically 'if these if statements are so small that it might look
good enough as inlined, then lets do it.
L1014[18:07:34]
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L1015[18:08:53] *
ghz|afk nods
L1016[18:09:19] <williewillus> it could
probably be tweaked with the nesting but that would require extra
context stuff. and idk how decompilers track that kind of stuff at
all
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⇨ Joins: brook (~brook@library.cloud.tilaa.com)
L1018[18:09:31] <brook> hi
L1019[18:09:48] <ghz|afk> o/
L1020[18:10:01] <brook> can someone help
me im stuck wgetting started please
L1021[18:10:12] <ghz|afk> stuck
where?
L1023[18:10:49] <ghz|afk> good
L1024[18:10:52] <ghz|afk> so where are
you stuck?
L1026[18:11:09] <brook> well I created my
mod called betterbeetroot and and added my custom file
src/main/resources/mcmod.info and build it with gradle
L1027[18:11:22] <brook> and copy it into
my mods folder
L1028[18:11:28] <brook> but when i start
minecraft it isn't in my list of mods
L1029[18:12:00] <ghz|afk> you don't need
to copy it to your mc
L1030[18:12:15] <ghz|afk> you can run it
from gradle (runClient), or from your IDE of choice
(IDEA/Eclipse)
L1031[18:13:22] <ghz|afk> but
L1032[18:13:34] <ghz|afk> what do you
mean by "added my custom file"
L1033[18:13:44] <ghz|afk> did you not use
the example code from the MDK?
L1034[18:13:59] <brook> theres no java
code yet
L1035[18:14:03] <ghz|afk> well
L1036[18:14:05] <ghz|afk> then there's no
mod.
L1037[18:14:08] <williewillus> ^
L1038[18:14:13] <ghz|afk> Forge doesn't
care about the mcmod.info
L1039[18:14:15] <williewillus> a mod is
identified by the java class with @Mod on it
L1040[18:14:21] <ghz|afk> unless there's
a main class with the @Mod annotation
L1041[18:14:22] <williewillus> no @Mod
-> no mod
L1042[18:14:25] <brook> it's like this:
"name": "Better Beetroot"
L1043[18:14:32] <ghz|afk> yes that's
metadata
L1044[18:14:40] <ghz|afk> it's not used
unless there's an actual mod class
L1045[18:14:54] <brook> I'll try to make
a mod class, thank you for the advice
L1046[18:15:02] <ghz|afk> I suggest you
use the examplemod code
L1047[18:15:04] <ghz|afk> and customize
the names
L1048[18:15:25] <ghz|afk> make sure you
use a proper package name, and proper modid (keep it
lowercase)
L1049[18:15:59] <ghz|afk> I'm tired to
I'll go to sleep as I was about to right when you joined
L1050[18:16:01] <ghz|afk> night,
ppl!
L1051[18:16:07] *
ghz|afk poofs
L1052[18:17:11] <brook> good night!
L1053[18:20:51]
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L1058[18:31:24] <brook> I'm not sure what
to look at to learn how to get going
L1059[18:31:28] <brook> I tried to write
this line of cod
L1060[18:31:37] <brook>
Item.itemsList[434].setMaxStackSize(64);
L1061[18:31:48] <brook> (my attempt, but
it's wrong)
L1062[18:32:20] <Ordinastie_> oh god,
where do you get that from ?
L1063[18:32:23] <brook> I wrote it
L1064[18:32:28] <howtonotwin> Why are you
using the list? You can reference items from
net.minecraft.init.Items
L1065[18:32:28] <brook> I'm new
L1066[18:32:36] <howtonotwin> like
Items.COMPASS
L1067[18:32:57] <howtonotwin> The same
with blocks, biomes, etc.
L1068[18:33:20] <Ordinastie_> when you
say you wrote it, you didn't find that by yourself did you ?
L1069[18:33:20] ***
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L1070[18:33:27] <williewillus> found it
from an outdated tutorial
L1071[18:33:33] <williewillus> 3+ years
outdated probably
L1072[18:33:38] <williewillus> since
that's 1.6-y
L1073[18:33:52] <Ordinastie_> I know, I
wanted him to say it himself
L1074[18:34:07] <williewillus> what
difference does it make lol
L1075[18:34:18] <Ordinastie_> but I
guess, the real question would be :
L1076[18:34:29] <Ordinastie_> brook, do
you have any programming knowledge ?
L1077[18:35:06]
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L1085[18:38:05] <williewillus> does j8
have something like guava's predicates.and/or?
L1086[18:38:58] <Ordinastie_> don't think
so
L1087[18:39:34] <brook> howtonotwin:
thank you I like this , is there a full list somewhere?
L1088[18:39:47] <brook> this is my new
code Items.BEETROOT.setMaxStackSize(64);
L1089[18:39:53] <brook> but i meant
beetroot soup
L1090[18:40:08] <Ordinastie_>
Ordinastie_> brook, do you have any programming knowledge
?
L1091[18:40:40]
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L1093[18:44:17] <Ordinastie_> I guess,
I'm not worth an answer ><
L1094[18:44:42] <Ordinastie_> good thing
I need to go to sleep :p
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L1096[18:47:28] <kilokreeper> You need to
go to sleep at 7:47 PM?
L1097[18:47:33] <kilokreeper> Oh
wait
L1098[18:47:35] <kilokreeper>
timezones
L1099[18:48:21] <kilokreeper> Guys my
mcmod.info isn't showing in the mod list
L1100[18:49:03] <brook> i know how to fix
that
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L1103[18:51:15] <kilokreeper> You
do?
L1104[18:51:26] <brook> yeah you have to
make it the right modid
L1105[18:51:31] <brook> and put it in the
right place
L1106[18:51:42] <kilokreeper> modid is
the same
L1107[18:51:49] <brook> and have a java
file with @Mod in it
L1108[18:51:54] <brook> like the example
code
L1109[18:51:57] <kilokreeper> yup
L1110[18:52:03] <kilokreeper> I have
that
L1111[18:52:17] <brook> oh well I did
those 3 things and then mine showed up sorry I don't know more than
that
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L1113[18:53:06] <kilokreeper> which place
do you put it
L1114[18:53:20] <kilokreeper> i have it
in my src/resources folder
L1115[18:53:32] <brook> let me
check
L1116[18:53:44] <brook>
src/main/resources/mcmod.info
src/main/java/com/brook/betterbeetroot/BetterBeetroot.java
L1117[18:54:08] <brook> maybe you left
out /main/
L1118[18:54:23] <kilokreeper>
Betterbeetroot?
L1119[18:54:27] <kilokreeper> That sounds
interesting
L1120[18:54:31] <brook> :P
L1121[18:54:40] <brook> i want to make
beetroot soup stack and give more health
L1122[18:54:46] <brook> thats what im
working on
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L1124[18:55:04] <kilokreeper> Okay
L1125[18:55:05] <kilokreeper> Cool
L1126[18:55:32] <kilokreeper> Wait how
are you going to overwrite beetroot stew? Isn't it always a bad
idea to change the actual Minecraft code?
L1127[18:56:02] <brook> I don't know,
I've never made a mod before
L1128[18:56:07] <brook> im' just trying
it out
L1129[18:56:13] <kilokreeper> Oh.
L1130[18:56:14] <kilokreeper> Cool.
L1131[18:56:21] <brook> but i got
beetroot soup stacking now
L1132[18:56:29] <kilokreeper> That's
good.
L1133[18:56:33] <brook> thanks to the
people here
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L1135[18:56:43] <kilokreeper> Oh..
L1136[18:56:51] <kilokreeper> My
mcmod.info is corrupted..
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L1138[18:58:27] <howtonotwin> wat
L1139[18:58:36] <howtonotwin> how in the
world do you manage that?
L1140[18:59:18] <kilokreeper> Apparently
it's malformed json
L1141[18:59:21] <kilokreeper> I'm trying
again
L1143[19:01:40] <kilokreeper> That's
good.
L1144[19:01:56] <kilokreeper> So my
crafting isn't working
L1145[19:03:01]
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L1149[19:13:54] <kilokreeper> Hello
L1150[19:25:28]
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L1159[19:45:55] <kilokreeper> Exception
loading model fastfoodmod:item/cheeseburger with loader
VanillaLoader.INSTANCE, skipping
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L1161[19:48:13] <williewillus> what are
you calling setCustomMRL with?
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L1163[19:48:23] <williewillus> and is
your json well formed?
L1164[19:48:25] <williewillus>
jsonlint.com
L1165[19:49:00] <kilokreeper> Hold
on
L1166[19:49:12] <kilokreeper>
ModelLoader.setCustomModelResourceLocation(cheeseburger, 0, new
ModelResourceLocation("fastfoodmod:cheeseburger",
"inventory"));
L1167[19:49:31] <williewillus> and your
json is in assets/modid/models/item/cheeseburger.json ?
L1168[19:50:12] <kilokreeper> um
L1169[19:51:43] <kilokreeper> I put it
in
L1170[19:51:52] <kilokreeper> Let's try
it
L1171[19:51:59] <williewillus> put what
where? :P
L1172[19:52:06] <kilokreeper> the json in
the specified path
L1173[19:52:09] <kilokreeper> I was using
an old path
L1174[19:52:36] <kilokreeper> Nope,
didn't fix.
L1175[19:52:41] <kilokreeper> Normal
location exception
L1176[19:52:51] <williewillus> full
log?
L1178[19:54:32] <williewillus> your files
aren't in the right place. double check again
/assets/fastfoodmod/models/item/cheeseburger.json. Note it's
"item" with no s
L1179[19:54:45] <kilokreeper> okay.
L1180[19:55:10] <kilokreeper> Wait
L1181[19:55:13] <kilokreeper> I forgot to
refresh..
L1182[19:55:17] <kilokreeper> the
project.
L1183[19:55:19] <kilokreeper>
*facepalm*
L1184[19:56:27] <kilokreeper> Let's try
it now
L1185[19:57:11] <kilokreeper> So wait,
it's
modfolder/src/assets/fastfoodmod/models/item/cheeseburger.json?
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L1187[19:57:46] <williewillus> well it's
src/main/resources/assets for me
L1188[19:58:02] <williewillus> gradle
should have set it up that way
L1189[19:59:22] <kilokreeper> My sprites
disappeared. Screw eclipse.
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L1198[20:16:56] <primetoxinz> how would I
make an IWorldGenerator continue over multiple chunks?
L1199[20:17:21] <primetoxinz> or at least
look continuous
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L1216[21:21:00] <LexDesktop> !gm
mouseClicked
L1217[21:21:03] <LexDesktop> !gm
mouseClicked
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L1229[21:57:29] <Noc7is> Is there a
similar client server syncing thing to
TileEntity.getDescriptionPacket() that will sync up any NBT to the
client? Or would I have to just design a packet and send that
information manually? This information is information loaded and
saved from my own NBT using the world load and save events.
L1230[21:57:35] <Noc7is> Also Im on
1.7.10.
L1231[22:01:36] <williewillus> no you
have to do it yourself
L1232[22:01:48] <williewillus> and
<insert notice to update because I'm tired of repeating myself
:P>
L1233[22:01:58] <williewillus> i gues for
entities you have datawatcher
L1234[22:02:03] <williewillus> but not
sure if the 1.7 one can do nbt
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L1237[22:02:29] <Noc7is> I will update
when I'm done on 1.7.10.
L1238[22:03:49] <williewillus> so never
lol
L1239[22:04:09]
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L1241[22:04:42] <Noc7is> If you're
project was currently ripped apart and buggy as hell on an old
version of something, would you want to finish it first or update
and destroy it further, making it more difficult to finish what you
were doing?
L1242[22:06:33] <Noc7is> It's not some
little dinky "cool man I added a block" mod. It is very
complex and has lots of components. I need to finish every
component before I move on to something else.
L1243[22:09:33] <minecreatr> what
lightmap values would I want to use for max brightness
L1245[22:10:21]
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L1246[22:10:23] <williewillus> F0, F0
iirc
L1247[22:10:32] <williewillus> not 100%
sure
L1248[22:10:36] <williewillus> check
where vanilla calls lightmap()
L1249[22:11:59] <al132> hey williewillus
I was just reading your git doc on capabilities. Do you think you
could give me a hand with a quick capability question?
L1250[22:12:04]
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L1251[22:12:07] <williewillus> sure
L1252[22:12:14] <al132> basically the
problem is
L1253[22:12:31] <al132> i'm having
trouble getting it so I can have automated output only from the
output slot, but still have the player be able to grab items from
both input and output slots
L1254[22:13:02] <al132> if I try to put a
conditional statement on extractItem in an extended class of
ItemStackHandler it blocks the player from extracting too
L1255[22:14:20] <williewillus> yeah what
I do is I pass around a unrestricted inventory to the
container/slots/etc internally, but for getCapability I wrap it to
apply automation rules
L1256[22:14:45] <minecreatr>
williewillus, F0? you mean 0f?
L1257[22:14:49] <al132> could you
elaborate on that a bit?
L1259[22:15:23] <williewillus> the first
`output` variable has no restricitons, and I pass that to the
container. meaning the player can put whatever in and out of it
using the gui
L1260[22:15:35] <williewillus> but the
second variable wraps the first inventory and applies my automation
rules
L1261[22:15:48] <williewillus> the second
is what I return from getCapability
L1262[22:16:04] <williewillus>
minecreatr: i remember it being F0 for some reason but ?shrug
:P
L1263[22:16:09] <al132> hmm okay, i'll
spend a little time to see if I can figure this out
L1264[22:16:13] <al132> thanks
L1265[22:16:16] <williewillus> np
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L1267[22:17:12] <SatanicSanta> Is there a
way to bypass "Values must be between -16 and 32." for
to/from values in model JSONs?
L1268[22:18:39] <williewillus> no it's a
hard limit on the vanilla format
L1269[22:19:01] <williewillus> to get
around it: graft extra parts on using forge submodels + custom
transform
L1270[22:19:05] <williewillus> or use a
custom format like OBJ
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L1272[22:19:46] <SatanicSanta> gah
L1273[22:20:04] <williewillus> it used to
be unlimited in the early days
L1274[22:20:12] <williewillus> but people
abused it and mojang was like nope
L1275[22:20:19] <SatanicSanta> :|
L1276[22:20:19] <williewillus> guess they
didnt like it
L1277[22:20:36] <SatanicSanta> That is
annoying
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L1289[22:54:25] <minecreatr> for some
reason when I disable ambient occlusions for my block, it causes it
to just render as a pure black cube...
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L1291[22:58:39] <williewillus> for some
reason my caps go empty if the dediserver is stopped while the
player is still logged in 0.o
L1292[22:59:19] <sweetpi> "[Client
thread/ERROR]: Textures payload has been tampered with
(non-whitelisted domain)" anyone know where this is
handled?
L1293[22:59:47] <sweetpi> and yes i
"tampered" with it
L1294[23:00:21] <williewillus> its there
for a good reason :P
L1295[23:00:45] <sweetpi> yeah, just
wanted to see if it would work :)
L1296[23:00:58] <williewillus> that's not
reassuring
L1297[23:01:12] <williewillus> if you
want to know where it's handled search for the message in the
source yourself :P
L1298[23:01:42] <sweetpi> just wanted to
see if it would download a custom head from another url
L1299[23:02:19] <williewillus> no, they
deliberately closed that ability
L1300[23:03:08] <sweetpi> i searched
didnt find it. no biggie, just curious
L1301[23:04:22] <sweetpi> so i imagine
all connections will go through that?
L1302[23:16:01] <al132> Willie can I use
your WrappedItemHandler class?
L1303[23:16:27] <williewillus> as long as
you understand what's going on inside it
L1304[23:16:30] <williewillus> go
ahead
L1305[23:16:38] <al132> yeah I do, it's
pretty simple
L1306[23:18:36] <sweetpi> ah ok thats
only for skin downloads through authlib, works fine if you just use
loadSkin directly
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L1308[23:22:34] <Noc7is> What's the event
that's called when the server stops?
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L1310[23:22:45] <Noc7is> cant find
it
L1311[23:22:53] <williewillus>
ServerStoppingEvent
L1312[23:22:57] <SatanicSanta> there are
2
L1313[23:22:57] <williewillus>
ServerStoppedEvent
L1314[23:23:05] <SatanicSanta>
williewillus: They are prefixed with FML
L1315[23:23:11] <williewillus> they are
fml life cycle events
L1316[23:23:11] <Noc7is> Weird, I dont
have either of them
L1317[23:23:20] <williewillus> so you use
@EventHandler in the main mod class for them
L1318[23:23:32] <Noc7is> k, but I dont
have either of those classes.
L1319[23:23:47] <SatanicSanta> ah
right
L1320[23:24:02] <williewillus> they
should exist :P
L1321[23:24:15] <Noc7is> Yeah, they dont
exist.
L1322[23:24:28] <williewillus> well then
maybe they were added in 1.8+
L1323[23:24:32] <williewillus> i severely
doubt it
L1324[23:24:41] <Noc7is> Autocomplete and
search cant find them.
L1325[23:24:46] <williewillus> do a
go-to-source on FMLPreinitializationEvvent
L1326[23:24:48] <williewillus> and look
in the same package
L1327[23:24:56] <SatanicSanta> They were
not added in 1.8
L1328[23:25:11] <williewillus> okay yeah
its sittting right there for me
L1329[23:25:16] <williewillus> so
something s wrong with your search :P
L1330[23:25:24] <williewillus> its in the
same package as the preinit/init/postinit event
L1331[23:25:55] <Noc7is> Okay weird, when
I put FML in front of the search keyword, it showed up.
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L1344[23:48:51] <vastatio> Anyone know a
good way to hyperlink something inside a GuiScreen/
L1345[23:48:52] <vastatio> ?
L1346[23:51:13] <tterrag> what now
L1347[23:51:21] <tterrag> hyperlink as
in, open a web browser?
L1348[23:51:58] <vastatio> yup
L1349[23:52:34] <vastatio> some sorta
method to use, or a class i can look at, or an example from
somewhere would be nice
L1350[23:55:44] <tterrag> look at how
vanilla does it?