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L4[00:39:00] <killjoy> Looks like twitch bought curse
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L20[01:32:25] <LexDesktop> Been a while seince I touched this but whoo https://github.com/LexManos/YUNoMakeGoodMap/commits/master
L21[01:32:36] <LexDesktop> Side note, Structure blocks having a range of 32 is annoying...
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L28[01:58:26] <vastatio> What is the best way to hyperlink something in minecraft?
L29[01:59:05] <vastatio> I have a region which i check for mouseClicks in, and I want to know how to open someones default browser and open a link from minecraft.
L30[02:00:01] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160817 mappings to Forge Maven.
L31[02:00:04] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160817-1.10.2.zip (mappings = "snapshot_20160817" in build.gradle).
L32[02:00:15] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L69[03:02:52] MineBot sets mode: +o on LexLap
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L110[05:00:43] *** tterrag is now known as tterrag|ZZZzzz
L111[05:03:01] <Ordinastie_> does that look ok to you ? https://gist.github.com/Ordinastie/8e554458be39684451fdf7f15cc7a8c5
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L123[05:31:50] <MalkContent> i know nothing about the new animation system :x
L124[05:32:37] <Ordinastie_> it's not related to the animation system in forge
L125[05:32:38] <Ordinastie_> it's mine
L126[05:33:52] <Ordinastie_> but I mean, does the grammar definition is right ?
L127[05:34:14] <Ordinastie_> (and that's not proper english :x)
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L130[05:41:44] <MalkContent> you mean if it's valid jason?
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L132[05:43:50] <Ordinastie_> the second file
L133[05:44:33] <MalkContent> a lol. for some reason i thought this was pastebin and that second just the repeat
L134[05:44:36] <MalkContent> too early
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L140[06:01:33] <panda_2134> a quick question: is there a mod to fix the bug of bed in 1.7.10?
L141[06:02:14] <panda_2134> when you sleep,your y coordinate will - 128
L142[06:02:24] <panda_2134> which may cause void damage
L143[06:02:57] <panda_2134> if there's none,how to fix the bug?
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L145[06:03:08] <panda_2134> in EntityPlayer or WorldServer?
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L147[06:03:18] <panda_2134> because this only happens in SMP worlds
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L149[06:05:13] <MalkContent> that bug is unkown to me
L150[06:05:30] <MalkContent> sure it doesn't come from some mod?
L151[06:06:03] <Hunterz> it is only when trying sleep in the dim != dim0
L152[06:06:15] <Hunterz> its known bug
L153[06:10:55] <MalkContent> a. never played with mod dimensions
L154[06:11:11] <MalkContent> vanilla dimensions just explode the beds x)
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L175[07:07:58] <MalkContent> are the recipes in the registry ordered?
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L177[07:08:18] <MalkContent> like, if i were to register an additional recipe for the furnace that consists out of a piece of dirt
L178[07:08:38] <MalkContent> would there be a way to see if the vanilla recipe is the first recipe?
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L188[07:40:14] <kilokreeper> Git is being really stupid today
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L191[07:46:54] <kilokreeper> How do you add blocks to worldgen?
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L217[08:36:00] <Naiten> Is there a way to cache IBakedModel somehow?
L218[08:36:15] <Ordinastie_> they're supposed to be cached
L219[08:37:29] <Naiten> Ordinastie_, but well. I place my block and it's okay. But when i place another block nearby, my block is being re-rendered, and this causes little lag
L220[08:37:57] <Ordinastie_> well, the whole chunk is being rerendered
L221[08:38:18] <Naiten> and what do i do about it?
L222[08:38:26] <Ordinastie_> nothing
L223[08:38:53] <Ordinastie_> "BakedModel" means the quads are already calculated
L224[08:39:02] <Ordinastie_> getQuads is not supposed to take time
L225[08:40:42] <Naiten> Ordinastie_, what if i construct new MultiModel in getQuads?
L226[08:40:55] <Ordinastie_> what about it ?
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L228[08:43:49] <Naiten> i load and texture 3 (three) models in the FMLInitializationEvent, but these are not final models for my blocks, i have a math for calculating all the positions and rotations where all these basic part-models should be placed (each pat is placed into several locations) and then this MultiModel is baked in the getQuads()
L229[08:44:04] <Naiten> like, flexible-geometry model
L230[08:44:14] <Ordinastie_> and you're taking too long to do that
L231[08:44:52] <Naiten> it wouldn't be a deal if a block was not re-rendered if it's blockstate was checked for change
L232[08:45:17] <Ordinastie_> the whole chunk is rerendered
L233[08:45:44] <Ordinastie_> it's stored in a displayList so it doesn't have to be rerendered every frame
L234[08:46:04] *** Darkhax_AFK is now known as Darkhax
L235[08:46:15] <Ordinastie_> but you can't change a display list, you have to re draw all of it
L236[08:46:25] <Naiten> Ordinastie_, it's not rerenderd every frame
L237[08:46:38] <Naiten> its rerendered on the chunk update
L238[08:46:38] <Ordinastie_> no, it's rendered every time the chunk is changed
L239[08:46:48] <Naiten> i know -_-
L240[08:46:49] <Ordinastie_> that's exactly what I'm telling you
L241[08:47:03] <Naiten> i've told you i know this and this is not enough
L242[08:47:16] <Ordinastie_> but that's your fault
L243[08:47:31] <Ordinastie_> because the chunk HAS TO rerender all of it
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L245[08:49:17] <Naiten> well, i guess i can make a static map of <BlockState, List<BakedQuad>> with ~20-30 entries right in the IBakedModel and store quads there
L246[08:50:05] <Ordinastie_> do it properly or you'll have memory leaks
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L248[08:50:35] <Naiten> i'd do it properly if i had a clue what 'properly' means in this case
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L250[08:52:45] <Naiten> Ordinastie_, like, that can cause a memory leak?
L251[08:52:49] <Naiten> what*
L252[08:53:14] <Ordinastie_> if you keep putting stuff in that list
L253[08:53:23] <Ordinastie_> without removing them
L254[08:54:27] <Naiten> well, i said ~20-30 entries
L255[08:54:35] <Naiten> meaning i'll remove old ones
L256[08:54:59] <howtonotwin> Doesn't the game cache quads by itself?
L257[08:55:18] <Ordinastie_> that's what the BakedModel is for
L258[08:55:30] <Ordinastie_> unless you make your own that doesn't cache
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L260[09:09:02] <Naiten> just made this one feature for the mod, and it already has 2032 lines of java in 37 classes, total of 69 kB
L261[09:09:11] <Naiten> like, where am i going with this
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L266[09:19:03] *** kroeser|away is now known as kroeser
L267[09:20:27] <ghz|afk> uhm
L268[09:20:28] <ghz|afk> crap
L269[09:20:29] <ghz|afk> The Amazon-owned, game-streaming site Twitch has announced today that it has acquired Curse
L270[09:20:50] <Ordinastie_> that was yesterday, but yes
L271[09:21:09] <ghz|afk> 16 hours ago -- I was sleeping then ;P
L272[09:21:33] <Ordinastie_> nope, pretty sure it was mentioned here earlier than that
L273[09:22:41] *** V is now known as Vigaro
L274[09:23:16] <howtonotwin> It was mentioned here 37 minutes after Twitch's announcement :P
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L277[09:26:23] <ghz|afk> heh
L278[09:26:47] <ghz|afk> must have been playing wow then
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L280[09:34:49] <sham1> WAIT WHAT
L281[09:35:06] <sham1> CURSE IS OWNED BY TWITCH!?
L282[09:35:15] <sham1> :C
L283[09:35:35] <ghz|afk> yup -- or will be soon
L284[09:35:35] <sham1> which is owned by amazon
L285[09:35:39] <ghz|afk> yup
L286[09:35:42] <sham1> Wait
L287[09:35:49] <MalkContent> curses. that makes my eye twitch
L288[09:35:59] <sham1> When was twitch owned by amazon
L289[09:36:03] * MalkContent sees himself out
L290[09:36:04] <ghz|afk> a while ago
L291[09:36:16] <howtonotwin> since 2014
L292[09:36:26] <ghz|afk> i just hope they don't mess up the rewards program before I can redeem my 3000 points ;p
L293[09:36:31] <sham1> RIP Curse
L294[09:36:32] <howtonotwin> Aug 25th 2015 I think
L295[09:36:37] <ghz|afk> 2,957 points
L296[09:36:41] <ghz|afk> so close ;P
L297[09:36:42] <Ordinastie_> ghz|afk, what are you waiting for ?
L298[09:36:48] <ghz|afk> the remaining 43 ;P
L299[09:36:58] <howtonotwin> *2014 :P
L300[09:36:59] <Ordinastie_> I go 2k at a time
L301[09:37:04] <ghz|afk> I could redeem 2, I suppose
L302[09:37:29] <ghz|afk> so do you ppl redeem paypal money, or coupons?
L303[09:37:35] <Ordinastie_> paypal
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L305[09:38:37] <ghz|afk> there requested 2k
L306[09:38:46] <Ordinastie_> speaking of, I need to make a door model now :s
L307[09:39:48] <sham1> :P
L308[09:39:51] <sham1> do you now
L309[09:41:38] <Ordinastie_> if I can remember how to add a fucking object to the scene :x
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L311[09:42:09] <howtonotwin> <S-a>
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L313[09:42:48] <Ordinastie_> right ><
L314[09:42:51] <Ordinastie_> thanks :p
L315[09:42:54] <howtonotwin> np
L316[09:44:30] <sham1> what scene
L317[09:44:38] ⇨ Joins: cpup (~cpup@32.218.118.28)
L318[09:44:45] <sham1> Also, nice Emacs keything
L319[09:45:04] <howtonotwin> Blender
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L321[09:46:19] <sham1> that kind of syntax is also used in emacs sometimes
L322[09:46:59] <howtonotwin> I just use it as a general purpose keypress format :P
L323[09:49:50] <Naiten> how do i render semi-transparent model via IBM?
L324[09:50:17] <Naiten> *in 1.10.2
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L327[09:54:19] <howtonotwin> I think the block itself has to override getBlockLayer and then the IBM can have transparency on its textures
L328[09:56:49] <Ordinastie_> is there a shotcut to add a vertex between the two selected ?
L329[09:58:28] <howtonotwin> <C-r> will create a vertex in the middle of an edge I believe
L330[09:59:02] <Ordinastie_> not for me
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L332[09:59:06] <Ordinastie_> it cuts the whole object
L333[09:59:21] <howtonotwin> Well, this IS #mcf, it isn't #blender :P
L334[10:00:21] <Naiten> howtonotwin, thanks, actually worked!
L335[10:00:31] <howtonotwin> np
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L370[12:12:32] <secknv> hello nice people
L371[12:12:40] <secknv> nice helpful people*
L372[12:12:58] <secknv> exactly how do I add ItemOverride instances to a model again?
L373[12:13:27] <Ordinastie_> damn, I suck at making models :(
L374[12:13:33] <Ordinastie_> I need a modeler :(
L375[12:13:38] <secknv> for what
L376[12:13:41] <ghz|afk> what for? ;P
L377[12:13:43] <sham1> for models
L378[12:13:46] <secknv> thanks
L379[12:13:49] <secknv> for that
L380[12:13:53] <ghz|afk> much helpful.
L381[12:14:44] <sham1> I have here stared at a blank buffer, thinking about what to code
L382[12:14:46] <sham1> What doi
L383[12:15:15] <howtonotwin> secknv: If you're still wondering how to do the compass thing, you can get the existing angle property from the item, and then set it to if(nearCoil) angleCoil else underlying.apply
L384[12:15:42] <howtonotwin> That's a lot easier and more robust than dealing with models directly
L385[12:16:37] <sham1> Also, been using so much Emacs lately that on Windows I thought that pressing C-a would bring me to a beginning of a line...
L386[12:19:23] <secknv> http://i.imgur.com/jBPMHlO.png Ordinastie_ look my coil block and another model I made just for testblock
L387[12:19:50] <Ordinastie_> obj ?
L388[12:20:24] <secknv> what do you mean obj?
L389[12:20:29] <Ordinastie_> OBJ model ?
L390[12:21:04] <secknv> nevermind anything I said because I have no idea what you mean by OBJ model
L391[12:21:32] <Ordinastie_> how did you make your model ?
L392[12:22:50] ⇨ Joins: Hunterz (~hunterz@62.182.234.189)
L393[12:23:10] <howtonotwin> OBJ and B3D are two formats for 3D models that Forge supports
L394[12:23:13] <secknv> models file
L395[12:23:22] <Ordinastie_> so JSON ?
L396[12:23:24] <secknv> yes
L397[12:23:32] <Ordinastie_> yeah, fuck that
L398[12:23:45] <secknv> very rudimentary skills
L399[12:23:50] <secknv> a lot of patience
L400[12:24:03] <Ordinastie_> http://puu.sh/qEJ2S.png
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L402[12:24:35] <secknv> damn and I could have been making models in blender all along
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L404[12:24:58] <howtonotwin> How did you end up doing the compass pointing thing btw?
L405[12:25:28] <Ordinastie_> secknv, you're good at blender ?
L406[12:25:40] <secknv> better than coding I rn
L407[12:25:44] <secknv> but "<Ordinastie_> because to be honest, you clearly lack programming knowledge to do something better optimized"
L408[12:25:53] <secknv> so my blender is not so goo also
L409[12:25:56] <secknv> ahahaha
L410[12:26:06] <Ordinastie_> make my models, I'll make your mod ><
L411[12:26:16] <ghz|afk> lol
L412[12:26:35] <secknv> howtonotwin 1 sec lemme finish this conversation sry
L413[12:26:36] <Ordinastie_> to be fair, my issue right now is not really the model, it's the UVs
L414[12:26:45] <secknv> what's the problem
L415[12:27:09] <secknv> so your textures are not well aligned?
L416[12:27:24] <Ordinastie_> I need to make the texture at the same time
L417[12:27:28] <Ordinastie_> it's a pain
L418[12:27:51] <secknv> wait a sec so with this way of doing models you get the model and texture in the same file?
L419[12:27:59] <Ordinastie_> no
L420[12:28:27] <ghz|afk> nah
L421[12:28:28] <Ordinastie_> it's a separate PNG
L422[12:28:37] <ghz|afk> in .obj you just end up editing the .mtl file by hand
L423[12:28:39] <ghz|afk> to say like
L424[12:28:41] <howtonotwin> The .mtl points to the textures using minecraft's format
L425[12:28:45] <ghz|afk> map_Kd minecraft:iron_block
L426[12:28:51] <Ordinastie_> I don't use mtl files
L427[12:28:58] <secknv> I see
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L429[12:29:19] <secknv> anyway i'd have to look better into it before I could be of any use to you and your models
L430[12:29:31] <ghz|afk> creating models is simple
L431[12:29:33] <ghz|afk> you just model it
L432[12:29:38] <ghz|afk> then scale it to be 1x1x1 in side
L433[12:29:40] <ghz|afk> size*
L434[12:29:42] <Ordinastie_> ghz|afk, go ahead then make mine ><
L435[12:30:03] <secknv> and while he makes them you can give me some tips
L436[12:30:05] <secknv> ahaha
L437[12:30:10] <ghz|afk> I can't use blender, though
L438[12:30:15] <Ordinastie_> it's not that difficult, it's just painfully long
L439[12:30:17] <ghz|afk> I do my modelling in rhinoceros
L440[12:30:31] <ghz|afk> https://dl.dropboxusercontent.com/u/743491/MC/rack.png
L441[12:30:33] <Ordinastie_> if it exports OBJ, I don't care what you use :p
L442[12:30:40] <ghz|afk> https://dl.dropboxusercontent.com/u/743491/MC/2016-03-24_16.23.56.png
L443[12:30:53] <Ordinastie_> yeah, you use MC texture, that's cheating
L444[12:31:02] <ghz|afk> for that one, sure
L445[12:31:17] <ghz|afk> https://dl.dropboxusercontent.com/u/743491/MC/2016-01-13-0536-29.mp4
L446[12:31:23] <ghz|afk> this thing is just a custom texture, but it's exactly the same
L447[12:31:25] <ghz|afk> ;P
L448[12:31:57] <Ordinastie_> that thing is a GUY
L449[12:32:00] <Ordinastie_> *gui
L450[12:32:03] <ghz|afk> oops wrong link
L451[12:32:19] <ghz|afk> https://dl.dropboxusercontent.com/u/743491/MC/2015-12-18-0221-30.mp4
L452[12:32:24] <ghz|afk> anyhow
L453[12:32:48] <ghz|afk> ah here
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L455[12:32:49] <ghz|afk> https://dl.dropboxusercontent.com/u/743491/MC/2016-01-03_22.13.30.png
L456[12:32:51] <ghz|afk> one from the generator ;P
L457[12:33:36] <Ordinastie_> you made the texture too ?
L458[12:33:39] <ghz|afk> yep
L459[12:33:50] <ghz|afk> well
L460[12:33:51] <ghz|afk> the 3 textures
L461[12:34:12] <ghz|afk> there's one for the "slab" texture, one for the control buttons thingy, and one for the sides
L462[12:34:28] <Ordinastie_> that's an issue I have right now too, I'll need to have it all in one
L463[12:34:34] <ghz|afk> https://dl.dropboxusercontent.com/u/743491/MC/generator_side.png
L464[12:34:47] <ghz|afk> can be done, but it's a lot more annoying
L465[12:34:56] <Ordinastie_> yep, I know
L466[12:34:58] <ghz|afk> best to have separate materials using separate textures ;P
L467[12:35:08] <ghz|afk> it all ends up stitched ;P
L468[12:35:13] <Ordinastie_> it has to be a single icon in MC
L469[12:35:28] <ghz|afk> why that limitation? :/
L470[12:35:56] <Ordinastie_> to not have specific code for that door
L471[12:36:38] <Ordinastie_> else I would need to apply the different icons for each group manually
L472[12:38:19] <ghz|afk> so
L473[12:38:20] <ghz|afk> [19:24] (Ordinastie_): http://puu.sh/qEJ2S.png
L474[12:38:25] <ghz|afk> this what the door is meant to look like?
L475[12:38:29] <ghz|afk> or that's another one?
L476[12:38:45] <Ordinastie_> no, it's meant to look way better :(
L477[12:39:13] <ghz|afk> what are the dimensions? 2x2? 3x2?
L478[12:39:23] <Ordinastie_> 3x2 for the double door
L479[12:39:38] <Ordinastie_> translucent glass in the middle
L480[12:40:05] <ghz|afk> hmmm that's not too hard to model
L481[12:40:09] <Ordinastie_> supposed to have a part in the middle that rotates and splits when doors open
L482[12:40:27] <ghz|afk> how thick?
L483[12:40:30] <ghz|afk> 4/16ths?
L484[12:40:32] <Ordinastie_> 4
L485[12:40:37] <Ordinastie_> glass is 2
L486[12:40:42] * ghz|afk nods
L487[12:40:56] <ghz|afk> my initial guess was right, then ;P
L488[12:40:58] <Ordinastie_> borders are 3 right now I think
L489[12:41:18] <Ordinastie_> but like I said, it's not that hard, it's just painfully long
L490[12:43:00] <secknv> howtonotwin basically the way I was did it according to diesieben's suggestions(idk if it works yet): http://pastebin.com/pkGFN6Te
L491[12:43:05] <secknv> sry it took me a while
L492[12:43:21] <howtonotwin> Why not this? http://pastebin.com/QPyARTwh
L493[12:43:31] <secknv> and I apologise to everyone here in advance if in there you find something incredibly stupid
L494[12:44:00] <secknv> probably because I have no java skill and no modder skill
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L496[12:44:40] <Ordinastie_> I know I sound like a dick every time I say it, but still, that's why you need to learn programming first before modding :)
L497[12:45:38] <secknv> you don't sound like a dick
L498[12:45:51] <sham1> Meep
L499[12:45:57] <howtonotwin> peeM
L500[12:46:03] <secknv> afaik dicks don't sound like that when they make any noise
L501[12:46:04] <Ordinastie_> yeah, in hindsight, I've been soft on you
L502[12:46:12] <ghz|afk> okay
L503[12:46:15] <ghz|afk> first mockup: https://dl.dropboxusercontent.com/u/743491/Door-mockup.PNG
L504[12:46:32] <sham1> My good idea was flattened by kinds
L505[12:46:46] <secknv> well I'd say I'm not so bad for a java beginner
L506[12:46:54] <secknv> just forge is hard on begginers
L507[12:47:06] <Ordinastie_> ghz|afk, nice
L508[12:47:08] <sham1> Not really
L509[12:47:08] <ghz|afk> forge is advanced programming, that the issue ;P
L510[12:47:31] <ghz|afk> i'm thinking a bit of chamfer on those edges would help a lot ;P
L511[12:47:40] <howtonotwin> Not so advanced, more "we're on a decompiled deobf'd codebase where nothing makes sense and shit is hardcoded everywhere"
L512[12:47:45] <secknv> I like challenge and challenge like me
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L514[12:48:04] <Ordinastie_> ghz|afk, yeah, I was thinking that'd be a texture effecg
L515[12:48:13] <Ordinastie_> not to be too hard on the rendering
L516[12:49:12] <ghz|afk> that doesn't matter lol
L517[12:49:18] <ghz|afk> 30-40 polygons more or less is nothing to the gpu
L518[12:49:53] <Ordinastie_> trying to find the idea for the lock I had
L519[12:50:04] <Ordinastie_> saw it in doom but can't find anything close on google :x
L520[12:51:41] <ghz|afk> the shinyness won't be in mc, but hey it looks fancy: https://dl.dropboxusercontent.com/u/743491/Door-mockup-2.PNG
L521[12:52:00] <Ordinastie_> yes
L522[12:52:04] <Ordinastie_> are they all quads ?
L523[12:52:20] <ghz|afk> right now they are NURBS surfaces ;P
L524[12:52:27] <ghz|afk> butyes everything is quad-worthy
L525[12:52:42] <Ordinastie_> https://youtu.be/7gUbDl3u5qk?t=40s
L526[12:52:44] <ghz|afk> I can make sure they end up as quads, anyhow
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L528[12:54:23] <ghz|afk> oh and as a trick: the glass will be just two flat planes on each "pane"
L529[12:54:28] <ghz|afk> rectangular each
L530[12:54:36] <ghz|afk> that means they get inside the frame
L531[12:54:40] <ghz|afk> but the player doesn't see that
L532[12:54:45] <Ordinastie_> yeah
L533[12:54:55] <Ordinastie_> didn't even think of letting it go inside the frame :s
L534[12:55:12] <Ordinastie_> see the door in the video ?
L535[12:55:19] <ghz|afk> yeah
L536[12:55:23] <ghz|afk> the spinny-lock thing
L537[12:55:23] <Ordinastie_> the part that rotate with the green ligths
L538[12:55:32] <Ordinastie_> yes, that in the middle :p
L539[12:55:49] <Ordinastie_> that will rotate 90° before doors open
L540[12:56:09] <ghz|afk> yep I was considering how to do something like that
L541[12:56:15] <ghz|afk> maybe an octagon split in the middle?
L542[12:56:25] <Ordinastie_> sure
L543[12:59:50] <ghz|afk> https://dl.dropboxusercontent.com/u/743491/Door-mockup-3.PNG
L544[13:00:10] <ghz|afk> UV-mapping tht WILL be annoying ;P
L545[13:00:27] <Ordinastie_> hehe
L546[13:00:38] <ghz|afk> I mean, not the mapping itself
L547[13:00:43] <ghz|afk> that's just applying some cube projections
L548[13:00:44] <ghz|afk> but
L549[13:00:50] <ghz|afk> making it all fit in one texture ;P
L550[13:01:07] <Ordinastie_> are the dimensions right in that screen ?
L551[13:01:20] <ghz|afk> yep, 48x32x4
L552[13:01:40] <Ordinastie_> oh
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L554[13:02:07] <Ordinastie_> right, I just make 1 be subdivided in 16 in blender
L555[13:02:23] <ghz|afk> I model in "pixel units" and then scale down
L556[13:02:55] <ghz|afk> itm ay be possible to model at "scale" here but I never bothered to look for it
L557[13:03:01] <ghz|afk> anyhow
L558[13:03:19] <ghz|afk> since the atlas only requires the textures to be square, and doesn't care about the exact size
L559[13:03:33] <ghz|afk> a 48x48 tex may be able to fit all of it
L560[13:04:04] <ghz|afk> on the left side, on half-door's worth of pixels
L561[13:04:11] <ghz|afk> on the right side, the glass
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L564[13:04:18] <ghz|afk> and in the holes on the frame, the closing mechanism
L565[13:04:47] <Ordinastie_> I'd go for a bit higher res
L566[13:05:27] <Ordinastie_> well, doesn't matter, if the UVs are set, doesn't matter the actual size
L567[13:05:37] <ghz|afk> exactly ;P
L568[13:06:58] <ghz|afk> https://dl.dropboxusercontent.com/u/743491/door-texturearea.PNG
L569[13:07:06] <ghz|afk> so, add some space below for the edges
L570[13:07:39] <Ordinastie_> you know you're bound to make all my models now? :D
L571[13:07:47] <ghz|afk> lol
L572[13:07:53] <ghz|afk> if you catch me bored ;P
L573[13:08:24] <ghz|afk> lol I cropped that image in photoshop, turned out 667
L574[13:08:25] <ghz|afk> ;P
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L577[13:43:52] <Ordinastie_> ghz|afk, https://youtu.be/6JvMPMo8INI?t=57m51s
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L582[13:57:11] <Ordinastie_> or even closer : https://youtu.be/6JvMPMo8INI?t=1h11m5s :D
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L584[13:58:40] <ghz|afk> mehh
L585[13:58:40] <ghz|afk> https://dl.dropboxusercontent.com/u/743491/Door-mockup-4.PNG
L586[13:58:46] <ghz|afk> can't get the program to display textures WITHOUT filtering
L587[13:58:53] <ghz|afk> the "filter" checkbox doesn't work ;P
L588[13:59:00] <ghz|afk> (it's off and it's still filtering)
L589[13:59:34] <Ordinastie_> you mean the glossy + AA ?
L590[13:59:42] <ghz|afk> no I mena texturefiltering
L591[13:59:48] <Ordinastie_> then AA
L592[13:59:53] <ghz|afk> no it's not AA
L593[14:00:02] <ghz|afk> AA means computing more than one sample per pixel
L594[14:00:08] <ghz|afk> texture filtering is a whole separate thing
L595[14:00:47] <ghz|afk> http://www.proun-game.com/Oogst3D/CODING/Raytracer/RaytracerRender025_texture-filtering.png
L596[14:00:52] <ghz|afk> texture filtering ^
L597[14:01:24] <ghz|afk> mc draws without filtering
L598[14:01:37] <ghz|afk> but for some reason rhino's texture filtering checkbox doesn't actually disable it
L599[14:01:38] <ghz|afk> ;P
L600[14:02:04] <ghz|afk> anyhow
L601[14:02:10] <ghz|afk> the door is mostly mapped
L602[14:02:37] <ghz|afk> had to split the model into 3 areas, that i mapped separately: the front-facing sections of the frame
L603[14:02:40] <ghz|afk> the edge of the frame
L604[14:02:44] <ghz|afk> and the opening thingy
L605[14:03:12] <ghz|afk> this is the texture as it's mapped now
L606[14:03:13] <ghz|afk> https://dl.dropboxusercontent.com/u/743491/door-texturearea.PNG
L607[14:03:18] <adox> what affects the way the item's model changes light level while rotating?
L608[14:03:34] <Ordinastie_> adox, normals
L609[14:03:55] <ghz|afk> adox: mc sets up a "fake" lighting system, which uses the direction of the normals to choose the color
L610[14:04:21] <Ordinastie_> actually, that's pretty much the proper way
L611[14:04:21] <adox> can i make it stop?
L612[14:04:23] <ghz|afk> (it's not fake per se, not any more fake than others, it's just chosen arbitrarily)
L613[14:04:30] <Ordinastie_> it's fake for blocks
L614[14:04:50] <Ordinastie_> adox, why would you want that ?
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L616[14:05:20] <adox> It does it wrong for my models
L617[14:05:29] <ghz|afk> that means your models are wrong?
L618[14:05:40] <Ordinastie_> what type of model ? JSON ?
L619[14:07:05] <adox> multiple ItemLayerModel rotated and composed
L620[14:08:59] <Ordinastie_> hum, doesn't it not recalculate the normals ?
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L622[14:10:14] <adox> each side has lightning the same way it whould before I rotated it
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L630[14:31:09] <kilokreeper> Why am I banned?
L631[14:31:13] <kilokreeper> *was
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L634[14:36:19] <ghz|afk> kilokreeper: length
L635[14:36:25] <ghz|afk> 14 letters is the max allowed nickname length
L636[14:36:38] <ghz|afk> yours was 15
L637[14:36:42] <ghz|afk> it wasn't a ban, just a muting
L638[14:36:59] <kilokreeper> Oh okay
L639[14:37:07] ⇨ Joins: Lirianer (webchat@r167-60-36-101.dialup.adsl.anteldata.net.uy)
L640[14:37:12] <kilokreeper> Alright, I was confused.
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L646[15:07:03] <kilokreeper> I think I've solved my stacktrace
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L651[15:22:12] <masa> can I have a class implementing a method with the same name from separate interfaces or super classes?
L652[15:22:55] <Ordinastie_> yes
L653[15:23:22] <Ordinastie_> why not ?
L654[15:23:55] <masa> but how about when the super class is from vanilla, and the interface is my own, I think that will blow up during obfuscation, right?
L655[15:24:01] <kilokreeper> I got an illegalargumentexception, but it doesn't have line numbers in the stacktrace, what do I do?
L656[15:24:02] <masa> I had the same issue earlier
L657[15:25:02] <kilokreeper> What did you do to fix it?
L658[15:25:29] <kilokreeper> Mine is no registry name set for my ItemFood extension class.
L659[15:25:33] <Ordinastie_> masa, ah then yes, that won't work
L660[15:26:17] <Ordinastie_> kilokreeper, well, the error is pretty self explanatory
L661[15:26:31] <kilokreeper> It probably is
L662[15:26:32] <Ordinastie_> just set the regsitryname before registering it
L663[15:27:01] <masa> so there is no way to do this without renaming the method from my interface?
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L665[15:28:43] <Ordinastie_> if you're using J8, maybe add default impl for the method that call the deobf one that you add to the interface too
L666[15:28:44] <kilokreeper> Let me try something
L667[15:28:57] <Ordinastie_> the deobf one with default impl that does nothing
L668[15:30:43] <Ordinastie_> the issue is, the IDE won't tell you if you don't implement the method
L669[15:31:34] <kilokreeper> Okay so I put my register method before my init method, now I have a nullpointer
L670[15:32:02] <Ordinastie_> well, that's programming 101
L671[15:33:20] <kilokreeper> Yup.
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L674[15:50:45] <gudenau> Ello!
L675[15:50:52] <kilokreeper> Sup
L676[15:51:15] <gudenau> Hoe could I tell the server about a change in my gui? I'm using sliders.
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L679[15:53:28] <kilokreeper> I have no clue, I'm a noob at this
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L683[15:58:47] <gudenau> williewillus, help my noob self by chance? ._.
L684[15:58:56] <williewillus> ?
L685[15:59:14] <gudenau> I want to tell the server about a float in my gui.
L686[15:59:27] <SkySom> Packets?
L687[15:59:35] <williewillus> what kind of float
L688[15:59:41] <gudenau> 0-1
L689[15:59:48] <williewillus> I mean semantically
L690[15:59:53] <williewillus> what is this representing
L691[16:00:02] <gudenau> Oh, a color. I have three of them.
L692[16:01:36] <williewillus> just send packets, yeah
L693[16:02:03] <gudenau> Is there a packet that I can reuse, or do I need to add my own packet.
L694[16:02:13] <williewillus> your own
L695[16:02:39] <gudenau> So, custom channel and all that jaz?
L696[16:03:56] <williewillus> no? :P
L697[16:04:09] <williewillus> networking is Simple (as in SimpleImpl) since 1.7
L698[16:04:21] <gudenau> So I can just register a packet and send it then?
L699[16:04:32] <williewillus> check out how other mods do it
L700[16:05:44] <ghz|afk> you'll need a channel (SimpleNetworkWrapper), a packet (IMessage), and its handler (IMessageHandler)
L701[16:06:16] <ghz|afk> http://mcforge.readthedocs.io/en/latest/networking/simpleimpl/
L702[16:06:20] <ghz|afk> as described there
L703[16:06:36] <gudenau> Ok, will I need to send block coords and such?
L704[16:06:54] <ghz|afk> well
L705[16:06:56] <ghz|afk> think about it
L706[16:07:11] <ghz|afk> if you send the message to the client
L707[16:07:17] <ghz|afk> what info would the client have in its packet handler?
L708[16:07:26] <gudenau> client->server
L709[16:07:31] <ghz|afk> if it's sent to the server
L710[16:07:36] <ghz|afk> what info would the server have?
L711[16:07:46] <ghz|afk> all it knows, is who it was received from
L712[16:07:56] <ghz|afk> so all it can tell is the EntityPlayer corresponding to it
L713[16:08:00] <ghz|afk> any other data
L714[16:08:03] <ghz|afk> you have to include in your message
L715[16:08:05] <howtonotwin> Basically just keep adding fields to the packet until you can do what you want to do
L716[16:08:07] <ghz|afk> example:
L717[16:08:09] <ghz|afk> https://github.com/gigaherz/Enderthing/blob/master/src/main/java/gigaherz/enderthing/network/UpdatePlayersUsing.java
L718[16:08:22] <ghz|afk> this is a packet in my ender chest mod
L719[16:08:27] <gudenau> Ok, thanks.
L720[16:08:34] <ghz|afk> that is used to synchronize the number of players using the chest
L721[16:08:36] <ghz|afk> with the clients
L722[16:09:05] <ghz|afk> the "field" byte is pointless there
L723[16:09:13] <ghz|afk> but I never got around to removing it ;P
L724[16:09:30] <ghz|afk> but either way
L725[16:09:32] <ghz|afk> you get the idea
L726[16:10:18] <gudenau> XYZRGB
L727[16:11:00] <ghz|afk> hmf
L728[16:11:01] <williewillus> you could probably pack your rgb into a single int to save on the bandwidth
L729[16:11:04] <ghz|afk> my throat is getting sore
L730[16:11:13] <ghz|afk> I wonder if I caught whatever virus my cousin had the other day
L731[16:12:12] <gudenau> I am sick myself. :-/
L732[16:12:48] <gudenau> williewillus, that is 9 bytes and a lot of code to convert to/from floats. :-/
L733[16:13:00] <williewillus> what...
L734[16:13:08] <williewillus> packing 3 rgb floats into one int is not a lot of code
L735[16:13:19] <williewillus> but whatever you want to do :P
L736[16:13:59] <gudenau> Ok, maybe not.
L737[16:14:15] <gudenau> It would be what, (float*255)
L738[16:14:28] <gudenau> Maybe I should. I'll get it working first.
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L740[16:18:07] <howtonotwin> If I add an event to forge, but that event needs a bit of extra logic to make it work from where it's fired, would I put it in ForgeEventFactory or ForgeHooks?
L741[16:18:10] <gudenau> Thanks ghz|afk, again.
L742[16:18:17] <ghz|afk> np
L743[16:20:41] <gudenau> WorldServer instance is where?
L744[16:24:59] <williewillus> howtonotwin: either
L745[16:25:07] <williewillus> gudenau: from a packet?
L746[16:25:16] <gudenau> Yeap.
L747[16:25:17] <williewillus> ctx.getServerHandler().playerEntity.worldObj. something like that
L748[16:25:25] <gudenau> The world is a WorldServer?
L749[16:25:37] <williewillus> oh no
L750[16:25:46] <williewillus> but i think EntityPlayerMP has a method that autocasts for you
L751[16:25:51] <williewillus> getServerWorld was it?
L752[16:26:09] <gudenau> So it does.
L753[16:26:10] <gudenau> Nice.
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L755[16:29:15] <gudenau> Now to make this sync the TE with the clients. MarkDirty or something?
L756[16:30:58] ⇦ Quits: Vigo (~Vigo@c-73-46-5-36.hsd1.fl.comcast.net) ()
L757[16:31:35] <williewillus> you do it yourself
L758[16:31:45] <williewillus> markdirty only causes the SPacketUpdateTileEntity to be sent
L759[16:31:52] <williewillus> but what goes in that packet is your decision
L760[16:32:41] <gudenau> Cool, I have that already I do think.
L761[16:37:06] ⇦ Quits: aidancbrady (~aidancbra@c-24-125-34-75.hsd1.ga.comcast.net) (Ping timeout: 190 seconds)
L762[16:39:13] <gudenau> Huh, I am calling markDirty on the TE and getUpdateTag/getUpdatePacket are not called?
L763[16:39:23] ⇨ Joins: Curle (~Nurgie546@host86-168-198-26.range86-168.btcentralplus.com)
L764[16:39:42] <Curle> Why hello there, peoples of the ircnet
L765[16:40:10] <gudenau> Hey.
L766[16:40:57] <Curle> What's been going on here?
L767[16:41:12] <gudenau> Making a gui with sliders.
L768[16:41:29] <Curle> Oh my.
L769[16:41:32] <howtonotwin> And ghz becoming ordi's modelmaking slave
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L771[16:41:50] <Ordinastie_> hopefully
L772[16:41:55] <Curle> heh
L773[16:41:59] <gudenau> I seem to be getting the message on the server, but the client is not getting it back from the updated TE.
L774[16:42:38] <williewillus> gudenau: just markdirty is not enough
L775[16:42:42] <williewillus> use notifyBlockUpdate
L776[16:43:00] <williewillus> markdirty tells the chunk system "please save me next time"
L777[16:43:09] <williewillus> notifyBlockUpdate marks the block to be resent to clients
L778[16:43:11] <ghz|afk> (and updates comparators and such)
L779[16:43:17] <williewillus> really?
L780[16:43:23] <williewillus> theres a dedicated update comparator function
L781[16:43:51] <ghz|afk> I believe markDirty ends up calling it?
L782[16:44:07] <ghz|afk> yep.
L783[16:44:17] <gudenau> Flags should be 3 iirc?
L784[16:44:20] <Curle> You've all just gone in a massive logic loop here
L785[16:44:21] <ghz|afk> doesn't matter
L786[16:44:26] <ghz|afk> but use 3 for consistency
L787[16:44:58] <gudenau> Yay, getting called!
L788[16:47:11] <gudenau> Starting to feel as though there is more to this, looks like the client does not care about the color changing. MORE PRINTLN!
L789[16:47:55] <gudenau> Ok, maybe it does?
L790[16:48:12] <williewillus> color of what
L791[16:48:39] <gudenau> My block thing, it has a dynamic color from the GUI.
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L793[16:49:01] <williewillus> if its a static model you need to trigger a rerender
L794[16:49:12] <williewillus> and if its a static model best not change it too often
L795[16:49:15] <williewillus> chunk rebuilds are expensive
L796[16:49:20] <gudenau> As, the client is not getting it.
L797[16:49:23] <gudenau> Ah*
L798[16:50:08] <gudenau> Been so long since I have done this, I frogot everything about it. :-/
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L800[16:53:50] <Curle> What's that, you're a frog?
L801[16:53:52] <Curle> :O
L802[16:54:05] <gudenau> What?
L803[16:54:10] <williewillus> > frogot
L804[16:54:18] <williewillus> speaking of frogs
L805[16:54:22] <williewillus> https://www.youtube.com/watch?v=9qRMdhLJnqQ
L806[16:54:26] <gudenau> I don't get it.
L807[16:54:38] <williewillus> you misspelled "forgot"
L808[16:54:43] <gudenau> ._.
L809[16:55:52] <gudenau> So, I overrode getUpdatePacket and getUpdateTag like in the sign. Client is still not geting the changes.
L810[16:56:01] <williewillus> yeah you have to handle those packets
L811[16:56:07] <williewillus> https://gist.github.com/williewillus/7945c4959b1142ece9828706b527c5a4
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L813[16:56:20] <Curle> Handle those packets. Like a man.
L814[16:56:46] <Curle> I dare someone to refactor their PacketHandler to PacketManhandler
L815[16:56:47] <Curle> :D
L816[16:56:54] <williewillus> wat
L817[16:56:56] <gudenau> K
L818[16:57:11] <Curle> :D
L819[17:00:51] <gudenau> Hopefully this works now.
L820[17:01:02] <gudenau> Kinda funny.
L821[17:01:11] <gudenau> Nothing in the mod is "usefull" so far.
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L823[17:03:27] <gudenau> Tada, a feature Mr L does not want. https://i.imgur.com/0Tc16nF.png
L824[17:04:23] <Curle> what the what
L825[17:04:24] <gudenau> gradlew build correct? Need to test this thing in a "real" MC instance.
L826[17:06:01] <williewillus> yes
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L828[17:06:13] <williewillus> what am I looking at though?
L829[17:07:05] <gudenau> A block that lets you set any color for the beacon beam, within a limit because of the size of the GUI.
L830[17:07:32] <Curle> My guess is that beacons color beacons
L831[17:08:01] <gudenau> Nope, that is a diffrent block.
L832[17:08:03] <Curle> wait, the upper ones dont have the obisdian base
L833[17:08:10] <Curle> Gotcha.
L834[17:08:23] <williewillus> how did you do it without the forge change?
L835[17:08:24] <williewillus> oh
L836[17:08:32] <howtonotwin> The glass texture seems flipped
L837[17:08:38] <williewillus> i amde this since you asked https://github.com/MinecraftForge/MinecraftForge/pull/3205
L838[17:08:39] <gudenau> The evil feature.
L839[17:08:44] <Curle> Yeah, vertically.
L840[17:09:05] <williewillus> ?
L841[17:09:26] <williewillus> also take a look at that PR to see what I mentioned as "proper formatting" on yours
L842[17:10:00] <gudenau> Huh, I thought I did that.
L843[17:10:32] <williewillus> too much stuff on one line for yours
L844[17:10:38] <williewillus> and no } needed on the bottom else
L845[17:11:12] <gudenau> This is quite random: java.lang.NoClassDefFoundError: scala/actors/threadpool/Arrays
L846[17:11:20] <williewillus> did you import the wrong one lol
L847[17:11:48] <gudenau> Not even using scala anywhere. ._.
L848[17:12:15] <howtonotwin> If I add an event, and the event can have subevents (like NoteBlockEvent.Change/Play), but I'm only implementing one subevent (say NoteBlockEvent.Play) without the other (here Change), do I leave in the parent event (here NoteBlockEvent), or do I just life the subevent up?
L849[17:12:20] <ghz|afk> soudns like you used Arrays.sopmething
L850[17:12:24] <ghz|afk> but you imported the scala one
L851[17:12:25] *** V is now known as Vigaro
L852[17:12:31] <gudenau> That happened.
L853[17:12:44] <williewillus> howtonotwin: what do you mean implement one withoutthe other? 0.o
L854[17:12:50] <williewillus> are you talking about *using* the event
L855[17:12:53] <williewillus> or writing new ones for forge?
L856[17:12:53] <gudenau> Why do IDEs not prefer the runtime classes?
L857[17:12:58] <howtonotwin> Like it is possible to have multiple subevents
L858[17:13:04] <williewillus> of course
L859[17:13:11] <howtonotwin> But I am not implementing one
L860[17:13:16] <williewillus> what does that even mean?
L861[17:13:23] <williewillus> are you writing evenrts for forge or using them in a mod?
L862[17:13:32] <howtonotwin> writing one for forge
L863[17:13:46] <williewillus> so what does not implementing one mean? :p
L864[17:13:56] <williewillus> if it's not being implemented you wouldn't have code for it right?
L865[17:14:00] <gudenau> WHY IS CTRL+Y DELETE LINE?
L866[17:14:05] <williewillus> Y -> yank
L867[17:14:09] <williewillus> ctrl shift Z for redo
L868[17:14:27] <ghz|afk> or switch to VS-style keymap
L869[17:14:28] <ghz|afk> ;P
L870[17:14:29] <gudenau> I know, but muscle memory.
L871[17:14:41] <williewillus> or install a vim plugin
L872[17:14:48] <williewillus> (though I just use defaults for idea)
L873[17:14:56] <williewillus> can't survive without cVim though
L874[17:15:03] <howtonotwin> Say I add in BeaconEvent. BeaconEvent can fire for the beam passing a block, BeaconEvent.BeamPass, and can also fire for when the beacon applies potions, BeaconEvent.PotionApplication
L875[17:15:04] <gudenau> VIM is garbage from what I have expereanced on the terminal.
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L878[17:15:19] <williewillus> gudenau: thats what people who can't use it say ;)
L879[17:15:33] <williewillus> howtonotwin: okay. a passing event sounds terrible object spam but okay :P
L880[17:15:47] <gudenau> esc : w q is quit, WHY?
L881[17:15:56] <howtonotwin> But I'm not implementing PotionApplication, but would I keep BeaconEvent or just drop the entire thing and have BeamPass be its own thing
L882[17:16:00] <williewillus> quit is not "esc : w q"
L883[17:16:08] <williewillus> you are doing 4 different things in that line
L884[17:16:11] <williewillus> esc: command mode
L885[17:16:14] <williewillus> : start command
L886[17:16:16] <williewillus> w save
L887[17:16:17] <williewillus> q quit
L888[17:16:36] <gudenau> Just give me ctrl+y. :-/
L889[17:16:43] <williewillus> that's :u in vim
L890[17:16:47] <williewillus> unfamiliar != it sucks
L891[17:17:01] <howtonotwin> ctrl+Y would by yy, right?
L892[17:17:16] <williewillus> yes
L893[17:17:50] <gudenau> Is there a way to get auto-incrementing build numbers?
L894[17:18:04] <gudenau> williewillus, why does the PR have -5?
L895[17:18:08] <williewillus> make the build.gradle do it for you
L896[17:18:10] <williewillus> -5 what
L897[17:18:20] <gudenau> In the changes, +32-5
L898[17:18:27] <williewillus> because that's the diff of the diff
L899[17:18:37] <gudenau> -5 is whitespace?
L900[17:18:50] <gudenau> Bah, whatever. Long as it gets pulled I suppose.
L901[17:18:51] <williewillus> ...no?
L902[17:18:56] <williewillus> the mc patch's diff anchors (or whatever they're called) shifted
L903[17:19:19] <howtonotwin> A line CHANGE appears to diff as one removal and one addition
L904[17:19:24] <williewillus> the +32 -5 is the diff of a diff
L905[17:19:31] <williewillus> the ACTUAL minecraft diff is all +
L906[17:19:59] <gudenau> ._.'
L907[17:20:07] <williewillus> a .patch is a diff
L908[17:20:11] <howtonotwin> This is what happens when we nest diffs :P
L909[17:20:13] <williewillus> and github shows a diff of the diff :P
L910[17:20:18] <gudenau> Should I just make changes, toss them at you and you fix em?
L911[17:20:19] <williewillus> that's why there's two ++'s on the left
L912[17:20:29] <williewillus> no you should learn to do them :D
L913[17:20:51] <gudenau> Yeah, but I was told I am never getting a pull.
L914[17:21:11] <williewillus> i doubt he means that
L915[17:21:23] <gudenau> Configure build is working on 4 minutes. :-/
L916[17:21:35] <williewillus> anyways to your incrementing build version thing
L917[17:21:42] <williewillus> just make your buildscript do it for you
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L921[17:23:20] <gudenau> I HATE MY INTERNET SOMETIMES
L922[17:23:27] <kashike> https://github.com/blog/2224-change-the-base-branch-of-a-pull-request
L923[17:23:32] <kashike> williewillus: you'll like ^ :P
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L925[17:23:45] <williewillus> oh shi
L926[17:23:54] <williewillus> finally
L927[17:24:03] <gudenau> So, my network decided to kill all my TCP sessions because why not.
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L929[17:24:11] MineBot sets mode: +v on RichardG
L930[17:24:41] <gudenau> Now to find the next crash in my code on the normal client. Woho.
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L934[17:27:17] <gudenau> Hmm, is there a way to make the GC more aggresive?
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L936[17:27:32] <williewillus> uhh
L937[17:27:37] <williewillus> you're attacking the wrong thing
L938[17:27:41] <howtonotwin> That means you did something VERY wrong
L939[17:27:43] <williewillus> ^
L940[17:27:46] <gudenau> Nah, just thinking.
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L942[17:28:07] <gudenau> You know how you can allocate like 32GB but that will freze when the GC runs?
L943[17:28:09] <williewillus> how about it's the programmer code that's wrong instead of the extremely smart, scrutinized, and reviewed GC hehe
L944[17:28:25] <gudenau> Just wondering if that could be "fixed".
L945[17:28:32] <williewillus> there isn't a problem though
L946[17:29:01] <williewillus> unless there is and 95% of the time it's programmer's fault
L947[17:29:04] <howtonotwin> G1 GC is better with larger memory allocs
L948[17:30:02] <gudenau> Bah, of course the core bit does not work.
L949[17:30:58] <gudenau> How can I find all the useges of scala.actors.threadpool.Arrays in my code?
L950[17:31:21] <howtonotwin> Ctrl+H
L951[17:31:39] <howtonotwin> find all usages of type
L952[17:31:55] <gudenau> Why is Object using it?
L953[17:32:22] <gudenau> Oh, that is the hierarchy.
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L959[17:38:46] <gudenau> !dcc
L960[17:39:22] <gudenau> Great, that does not work.
L961[17:39:32] <gudenau> !help
L962[17:39:53] <williewillus> just pm it directly
L963[17:42:08] <gudenau> Hmm, "no results found"
L964[17:42:14] <williewillus> for what
L965[17:42:19] <gudenau> net.minecraft.tileentity.TileEntityBeacon
L966[17:42:38] <williewillus> !gc TileEntityBeacon
L967[17:42:48] <williewillus> i see it
L968[17:42:52] <ghz|afk> classes don't have srg names, though
L969[17:43:12] <ghz|afk> only methods, fields, and parameters
L970[17:43:14] <gudenau> That is fine, could never get those working anyway.
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L973[17:47:38] <gudenau> Place your bets on the core. :-P
L974[17:47:51] <gudenau> Will it work, do nothing or crash? :-D
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L976[17:49:56] <gudenau> Nothing.
L977[17:50:13] <williewillus> on what?
L978[17:50:47] <howtonotwin> I left my CPU's dynamic switch off. decompileMC has never been this slow >.<
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L984[17:53:06] <LexDesktop> williewillus,
L985[17:53:19] <williewillus> yes?
L986[17:53:25] *** gudenau was kicked by MineBot (Banned: (60d) Fuck off with your coremod shit.))
L987[17:53:34] <LexDesktop> Your PR needs to be cleaned up a bit.
L988[17:53:40] <LexDesktop> no need to stick it all on one line
L989[17:53:55] <LexDesktop> makes it really hard to understand the if-else
L990[17:53:56] <LexDesktop> if (customColor != null) afloat = customColor; else {
L991[17:53:59] <LexDesktop> if ()
L992[17:54:04] <LexDesktop> afloat
L993[17:54:07] <LexDesktop> else {
L994[17:54:10] <williewillus> cool, will do
L995[17:55:22] <LexDesktop> When making patches, make it as small as possible, but also readable.
L996[17:55:35] <LexDesktop> The most important part make sure your patches are your FUNCTIONAL CHANGES.
L997[17:55:42] <LexDesktop> So DO NOT tab in vanilla code.
L998[17:55:56] <williewillus> yup
L999[17:56:12] <LexDesktop> Beyond that there isnt a need to go WAY overboard in trying to pack it all in 1 line, as long as the patch is clear what exactly changes an extra line or two isnt bad
L1000[18:00:41] <williewillus> fixed the formatting
L1001[18:04:03] <howtonotwin> Is there a way to alter how a beacon applies effects?
L1002[18:04:26] <LexDesktop> Wow not that I look at that loop, dear god the decompiler derps up the code paths.
L1003[18:04:35] <LexDesktop> But I dont actually think there is anything we can do to make the code better :/
L1004[18:05:40] <ghz|afk> does the decompiler accept any sort of "hint" on how to process certain code?
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L1006[18:05:58] <ghz|afk> (just wondering)
L1007[18:06:04] <williewillus> what do you mean?
L1008[18:06:25] <ghz|afk> well I was thinking about ugly decompiler output
L1009[18:06:45] <ghz|afk> such as when it decides to output triple-nested ?: expressions
L1010[18:06:53] <LexDesktop> no there is no 'hint' system.
L1011[18:07:20] <ghz|afk> and it would be awesome to be able to tell it the worst cases of stuff like that, so it can use alternative sorucegen
L1012[18:07:24] <ghz|afk> rules
L1013[18:07:30] <LexDesktop> its basically 'if these if statements are so small that it might look good enough as inlined, then lets do it.
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L1015[18:08:53] * ghz|afk nods
L1016[18:09:19] <williewillus> it could probably be tweaked with the nesting but that would require extra context stuff. and idk how decompilers track that kind of stuff at all
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L1018[18:09:31] <brook> hi
L1019[18:09:48] <ghz|afk> o/
L1020[18:10:01] <brook> can someone help me im stuck wgetting started please
L1021[18:10:12] <ghz|afk> stuck where?
L1022[18:10:19] <brook> I'm trying to do this http://mcforge.readthedocs.io/en/latest/gettingstarted/
L1023[18:10:49] <ghz|afk> good
L1024[18:10:52] <ghz|afk> so where are you stuck?
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L1026[18:11:09] <brook> well I created my mod called betterbeetroot and and added my custom file src/main/resources/mcmod.info and build it with gradle
L1027[18:11:22] <brook> and copy it into my mods folder
L1028[18:11:28] <brook> but when i start minecraft it isn't in my list of mods
L1029[18:12:00] <ghz|afk> you don't need to copy it to your mc
L1030[18:12:15] <ghz|afk> you can run it from gradle (runClient), or from your IDE of choice (IDEA/Eclipse)
L1031[18:13:22] <ghz|afk> but
L1032[18:13:34] <ghz|afk> what do you mean by "added my custom file"
L1033[18:13:44] <ghz|afk> did you not use the example code from the MDK?
L1034[18:13:59] <brook> theres no java code yet
L1035[18:14:03] <ghz|afk> well
L1036[18:14:05] <ghz|afk> then there's no mod.
L1037[18:14:08] <williewillus> ^
L1038[18:14:13] <ghz|afk> Forge doesn't care about the mcmod.info
L1039[18:14:15] <williewillus> a mod is identified by the java class with @Mod on it
L1040[18:14:21] <ghz|afk> unless there's a main class with the @Mod annotation
L1041[18:14:22] <williewillus> no @Mod -> no mod
L1042[18:14:25] <brook> it's like this: "name": "Better Beetroot"
L1043[18:14:32] <ghz|afk> yes that's metadata
L1044[18:14:40] <ghz|afk> it's not used unless there's an actual mod class
L1045[18:14:54] <brook> I'll try to make a mod class, thank you for the advice
L1046[18:15:02] <ghz|afk> I suggest you use the examplemod code
L1047[18:15:04] <ghz|afk> and customize the names
L1048[18:15:25] <ghz|afk> make sure you use a proper package name, and proper modid (keep it lowercase)
L1049[18:15:59] <ghz|afk> I'm tired to I'll go to sleep as I was about to right when you joined
L1050[18:16:01] <ghz|afk> night, ppl!
L1051[18:16:07] * ghz|afk poofs
L1052[18:17:11] <brook> good night!
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L1058[18:31:24] <brook> I'm not sure what to look at to learn how to get going
L1059[18:31:28] <brook> I tried to write this line of cod
L1060[18:31:37] <brook> Item.itemsList[434].setMaxStackSize(64);
L1061[18:31:48] <brook> (my attempt, but it's wrong)
L1062[18:32:20] <Ordinastie_> oh god, where do you get that from ?
L1063[18:32:23] <brook> I wrote it
L1064[18:32:28] <howtonotwin> Why are you using the list? You can reference items from net.minecraft.init.Items
L1065[18:32:28] <brook> I'm new
L1066[18:32:36] <howtonotwin> like Items.COMPASS
L1067[18:32:57] <howtonotwin> The same with blocks, biomes, etc.
L1068[18:33:20] <Ordinastie_> when you say you wrote it, you didn't find that by yourself did you ?
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L1070[18:33:27] <williewillus> found it from an outdated tutorial
L1071[18:33:33] <williewillus> 3+ years outdated probably
L1072[18:33:38] <williewillus> since that's 1.6-y
L1073[18:33:52] <Ordinastie_> I know, I wanted him to say it himself
L1074[18:34:07] <williewillus> what difference does it make lol
L1075[18:34:18] <Ordinastie_> but I guess, the real question would be :
L1076[18:34:29] <Ordinastie_> brook, do you have any programming knowledge ?
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L1085[18:38:05] <williewillus> does j8 have something like guava's predicates.and/or?
L1086[18:38:58] <Ordinastie_> don't think so
L1087[18:39:34] <brook> howtonotwin: thank you I like this , is there a full list somewhere?
L1088[18:39:47] <brook> this is my new code Items.BEETROOT.setMaxStackSize(64);
L1089[18:39:53] <brook> but i meant beetroot soup
L1090[18:40:08] <Ordinastie_> Ordinastie_> brook, do you have any programming knowledge ?
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L1093[18:44:17] <Ordinastie_> I guess, I'm not worth an answer ><
L1094[18:44:42] <Ordinastie_> good thing I need to go to sleep :p
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L1096[18:47:28] <kilokreeper> You need to go to sleep at 7:47 PM?
L1097[18:47:33] <kilokreeper> Oh wait
L1098[18:47:35] <kilokreeper> timezones
L1099[18:48:21] <kilokreeper> Guys my mcmod.info isn't showing in the mod list
L1100[18:49:03] <brook> i know how to fix that
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L1103[18:51:15] <kilokreeper> You do?
L1104[18:51:26] <brook> yeah you have to make it the right modid
L1105[18:51:31] <brook> and put it in the right place
L1106[18:51:42] <kilokreeper> modid is the same
L1107[18:51:49] <brook> and have a java file with @Mod in it
L1108[18:51:54] <brook> like the example code
L1109[18:51:57] <kilokreeper> yup
L1110[18:52:03] <kilokreeper> I have that
L1111[18:52:17] <brook> oh well I did those 3 things and then mine showed up sorry I don't know more than that
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L1113[18:53:06] <kilokreeper> which place do you put it
L1114[18:53:20] <kilokreeper> i have it in my src/resources folder
L1115[18:53:32] <brook> let me check
L1116[18:53:44] <brook> src/main/resources/mcmod.info src/main/java/com/brook/betterbeetroot/BetterBeetroot.java
L1117[18:54:08] <brook> maybe you left out /main/
L1118[18:54:23] <kilokreeper> Betterbeetroot?
L1119[18:54:27] <kilokreeper> That sounds interesting
L1120[18:54:31] <brook> :P
L1121[18:54:40] <brook> i want to make beetroot soup stack and give more health
L1122[18:54:46] <brook> thats what im working on
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L1124[18:55:04] <kilokreeper> Okay
L1125[18:55:05] <kilokreeper> Cool
L1126[18:55:32] <kilokreeper> Wait how are you going to overwrite beetroot stew? Isn't it always a bad idea to change the actual Minecraft code?
L1127[18:56:02] <brook> I don't know, I've never made a mod before
L1128[18:56:07] <brook> im' just trying it out
L1129[18:56:13] <kilokreeper> Oh.
L1130[18:56:14] <kilokreeper> Cool.
L1131[18:56:21] <brook> but i got beetroot soup stacking now
L1132[18:56:29] <kilokreeper> That's good.
L1133[18:56:33] <brook> thanks to the people here
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L1135[18:56:43] <kilokreeper> Oh..
L1136[18:56:51] <kilokreeper> My mcmod.info is corrupted..
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L1138[18:58:27] <howtonotwin> wat
L1139[18:58:36] <howtonotwin> how in the world do you manage that?
L1140[18:59:18] <kilokreeper> Apparently it's malformed json
L1141[18:59:21] <kilokreeper> I'm trying again
L1142[19:00:23] <howtonotwin> http://jsonlint.com/ is your friend
L1143[19:01:40] <kilokreeper> That's good.
L1144[19:01:56] <kilokreeper> So my crafting isn't working
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L1149[19:13:54] <kilokreeper> Hello
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L1159[19:45:55] <kilokreeper> Exception loading model fastfoodmod:item/cheeseburger with loader VanillaLoader.INSTANCE, skipping
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L1161[19:48:13] <williewillus> what are you calling setCustomMRL with?
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L1163[19:48:23] <williewillus> and is your json well formed?
L1164[19:48:25] <williewillus> jsonlint.com
L1165[19:49:00] <kilokreeper> Hold on
L1166[19:49:12] <kilokreeper> ModelLoader.setCustomModelResourceLocation(cheeseburger, 0, new ModelResourceLocation("fastfoodmod:cheeseburger", "inventory"));
L1167[19:49:31] <williewillus> and your json is in assets/modid/models/item/cheeseburger.json ?
L1168[19:50:12] <kilokreeper> um
L1169[19:51:43] <kilokreeper> I put it in
L1170[19:51:52] <kilokreeper> Let's try it
L1171[19:51:59] <williewillus> put what where? :P
L1172[19:52:06] <kilokreeper> the json in the specified path
L1173[19:52:09] <kilokreeper> I was using an old path
L1174[19:52:36] <kilokreeper> Nope, didn't fix.
L1175[19:52:41] <kilokreeper> Normal location exception
L1176[19:52:51] <williewillus> full log?
L1177[19:53:39] <kilokreeper> http://hastebin.com/alezujizat.profile
L1178[19:54:32] <williewillus> your files aren't in the right place. double check again /assets/fastfoodmod/models/item/cheeseburger.json. Note it's "item" with no s
L1179[19:54:45] <kilokreeper> okay.
L1180[19:55:10] <kilokreeper> Wait
L1181[19:55:13] <kilokreeper> I forgot to refresh..
L1182[19:55:17] <kilokreeper> the project.
L1183[19:55:19] <kilokreeper> *facepalm*
L1184[19:56:27] <kilokreeper> Let's try it now
L1185[19:57:11] <kilokreeper> So wait, it's modfolder/src/assets/fastfoodmod/models/item/cheeseburger.json?
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L1187[19:57:46] <williewillus> well it's src/main/resources/assets for me
L1188[19:58:02] <williewillus> gradle should have set it up that way
L1189[19:59:22] <kilokreeper> My sprites disappeared. Screw eclipse.
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L1198[20:16:56] <primetoxinz> how would I make an IWorldGenerator continue over multiple chunks?
L1199[20:17:21] <primetoxinz> or at least look continuous
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L1216[21:21:00] <LexDesktop> !gm mouseClicked
L1217[21:21:03] <LexDesktop> !gm mouseClicked
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L1229[21:57:29] <Noc7is> Is there a similar client server syncing thing to TileEntity.getDescriptionPacket() that will sync up any NBT to the client? Or would I have to just design a packet and send that information manually? This information is information loaded and saved from my own NBT using the world load and save events.
L1230[21:57:35] <Noc7is> Also Im on 1.7.10.
L1231[22:01:36] <williewillus> no you have to do it yourself
L1232[22:01:48] <williewillus> and <insert notice to update because I'm tired of repeating myself :P>
L1233[22:01:58] <williewillus> i gues for entities you have datawatcher
L1234[22:02:03] <williewillus> but not sure if the 1.7 one can do nbt
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L1237[22:02:29] <Noc7is> I will update when I'm done on 1.7.10.
L1238[22:03:49] <williewillus> so never lol
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L1241[22:04:42] <Noc7is> If you're project was currently ripped apart and buggy as hell on an old version of something, would you want to finish it first or update and destroy it further, making it more difficult to finish what you were doing?
L1242[22:06:33] <Noc7is> It's not some little dinky "cool man I added a block" mod. It is very complex and has lots of components. I need to finish every component before I move on to something else.
L1243[22:09:33] <minecreatr> what lightmap values would I want to use for max brightness
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L1246[22:10:23] <williewillus> F0, F0 iirc
L1247[22:10:32] <williewillus> not 100% sure
L1248[22:10:36] <williewillus> check where vanilla calls lightmap()
L1249[22:11:59] <al132> hey williewillus I was just reading your git doc on capabilities. Do you think you could give me a hand with a quick capability question?
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L1251[22:12:07] <williewillus> sure
L1252[22:12:14] <al132> basically the problem is
L1253[22:12:31] <al132> i'm having trouble getting it so I can have automated output only from the output slot, but still have the player be able to grab items from both input and output slots
L1254[22:13:02] <al132> if I try to put a conditional statement on extractItem in an extended class of ItemStackHandler it blocks the player from extracting too
L1255[22:14:20] <williewillus> yeah what I do is I pass around a unrestricted inventory to the container/slots/etc internally, but for getCapability I wrap it to apply automation rules
L1256[22:14:45] <minecreatr> williewillus, F0? you mean 0f?
L1257[22:14:49] <al132> could you elaborate on that a bit?
L1258[22:15:02] <williewillus> for example this is what I do for part of projecte: https://gist.github.com/williewillus/e4dbd1d244f70b1b28c557ca330d41e3
L1259[22:15:23] <williewillus> the first `output` variable has no restricitons, and I pass that to the container. meaning the player can put whatever in and out of it using the gui
L1260[22:15:35] <williewillus> but the second variable wraps the first inventory and applies my automation rules
L1261[22:15:48] <williewillus> the second is what I return from getCapability
L1262[22:16:04] <williewillus> minecreatr: i remember it being F0 for some reason but ?shrug :P
L1263[22:16:09] <al132> hmm okay, i'll spend a little time to see if I can figure this out
L1264[22:16:13] <al132> thanks
L1265[22:16:16] <williewillus> np
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L1267[22:17:12] <SatanicSanta> Is there a way to bypass "Values must be between -16 and 32." for to/from values in model JSONs?
L1268[22:18:39] <williewillus> no it's a hard limit on the vanilla format
L1269[22:19:01] <williewillus> to get around it: graft extra parts on using forge submodels + custom transform
L1270[22:19:05] <williewillus> or use a custom format like OBJ
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L1272[22:19:46] <SatanicSanta> gah
L1273[22:20:04] <williewillus> it used to be unlimited in the early days
L1274[22:20:12] <williewillus> but people abused it and mojang was like nope
L1275[22:20:19] <SatanicSanta> :|
L1276[22:20:19] <williewillus> guess they didnt like it
L1277[22:20:36] <SatanicSanta> That is annoying
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L1289[22:54:25] <minecreatr> for some reason when I disable ambient occlusions for my block, it causes it to just render as a pure black cube...
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L1291[22:58:39] <williewillus> for some reason my caps go empty if the dediserver is stopped while the player is still logged in 0.o
L1292[22:59:19] <sweetpi> "[Client thread/ERROR]: Textures payload has been tampered with (non-whitelisted domain)" anyone know where this is handled?
L1293[22:59:47] <sweetpi> and yes i "tampered" with it
L1294[23:00:21] <williewillus> its there for a good reason :P
L1295[23:00:45] <sweetpi> yeah, just wanted to see if it would work :)
L1296[23:00:58] <williewillus> that's not reassuring
L1297[23:01:12] <williewillus> if you want to know where it's handled search for the message in the source yourself :P
L1298[23:01:42] <sweetpi> just wanted to see if it would download a custom head from another url
L1299[23:02:19] <williewillus> no, they deliberately closed that ability
L1300[23:03:08] <sweetpi> i searched didnt find it. no biggie, just curious
L1301[23:04:22] <sweetpi> so i imagine all connections will go through that?
L1302[23:16:01] <al132> Willie can I use your WrappedItemHandler class?
L1303[23:16:27] <williewillus> as long as you understand what's going on inside it
L1304[23:16:30] <williewillus> go ahead
L1305[23:16:38] <al132> yeah I do, it's pretty simple
L1306[23:18:36] <sweetpi> ah ok thats only for skin downloads through authlib, works fine if you just use loadSkin directly
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L1308[23:22:34] <Noc7is> What's the event that's called when the server stops?
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L1310[23:22:45] <Noc7is> cant find it
L1311[23:22:53] <williewillus> ServerStoppingEvent
L1312[23:22:57] <SatanicSanta> there are 2
L1313[23:22:57] <williewillus> ServerStoppedEvent
L1314[23:23:05] <SatanicSanta> williewillus: They are prefixed with FML
L1315[23:23:11] <williewillus> they are fml life cycle events
L1316[23:23:11] <Noc7is> Weird, I dont have either of them
L1317[23:23:20] <williewillus> so you use @EventHandler in the main mod class for them
L1318[23:23:32] <Noc7is> k, but I dont have either of those classes.
L1319[23:23:47] <SatanicSanta> ah right
L1320[23:24:02] <williewillus> they should exist :P
L1321[23:24:15] <Noc7is> Yeah, they dont exist.
L1322[23:24:28] <williewillus> well then maybe they were added in 1.8+
L1323[23:24:32] <williewillus> i severely doubt it
L1324[23:24:41] <Noc7is> Autocomplete and search cant find them.
L1325[23:24:46] <williewillus> do a go-to-source on FMLPreinitializationEvvent
L1326[23:24:48] <williewillus> and look in the same package
L1327[23:24:56] <SatanicSanta> They were not added in 1.8
L1328[23:25:11] <williewillus> okay yeah its sittting right there for me
L1329[23:25:16] <williewillus> so something s wrong with your search :P
L1330[23:25:24] <williewillus> its in the same package as the preinit/init/postinit event
L1331[23:25:55] <Noc7is> Okay weird, when I put FML in front of the search keyword, it showed up.
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L1344[23:48:51] <vastatio> Anyone know a good way to hyperlink something inside a GuiScreen/
L1345[23:48:52] <vastatio> ?
L1346[23:51:13] <tterrag> what now
L1347[23:51:21] <tterrag> hyperlink as in, open a web browser?
L1348[23:51:58] <vastatio> yup
L1349[23:52:34] <vastatio> some sorta method to use, or a class i can look at, or an example from somewhere would be nice
L1350[23:55:44] <tterrag> look at how vanilla does it?
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