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L1[00:03:46] <BluShine> Survival
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L5[00:22:26] <capitalthree> does MinecraftServer.getFolderName give me the name of the server's directory?
L6[00:22:37] <capitalthree> I want to make a server incremental backup mod
L7[00:22:42] <capitalthree> so I am hoping the answer is yes
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L9[00:28:19] <capitalthree> what would be the consequences of tampering the .mcr files between save-off and save-on?
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L11[00:35:40] <killjoy> world corruption
L12[00:36:34] <Tazz> yay Eschelle supports Arrays :D
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L36[01:59:56] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160511 mappings to Forge Maven.
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L38[01:59:59] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160511-1.9.zip (mappings = "snapshot_20160511" in build.gradle).
L39[02:00:10] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L53[03:22:06] <Wuppy> holy fuck, we're getting a guest lecture from CD Project Red
L54[03:22:39] <gigaherz|work> lucky you
L55[03:23:08] * Lordmau5 tries to imagine a holy fuck
L56[03:23:09] <Lordmau5> eww...
L57[03:23:17] <Wuppy> heh, that's in the same week Samsung is sponsoring a virtual reality jam with a ton of free gear vrs :P
L58[03:24:55] <Wuppy> also, I expected last night to be great, but this was legen... wait for it.... dary
L59[03:24:59] <Wuppy> and I dont use that term lightly
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L66[03:45:22] <gigaherz|work> Lordmau5: wtf did you imagine? ;P
L67[03:45:34] <Lordmau5> nothing tbh xD
L68[03:45:56] <Lordmau5> or well, what could one imagine when thinking of a "holy fuck"?
L69[03:46:12] <Lordmau5> One could say Gabe Newell gives out holy fucks with all the steam sales...
L70[03:46:17] <gigaherz|work> well, many things
L71[03:46:22] <gigaherz|work> 1. god
L72[03:46:29] <Saturn812> many interesting things...
L73[03:46:36] <gigaherz|work> 2. christ?
L74[03:46:40] <Lordmau5> We need a Holy Fuck MC mod
L75[03:46:42] <gigaherz|work> 3. mary?
L76[03:46:44] <Lordmau5> it's settled
L77[03:47:12] <Lordmau5> ofc 18+
L78[03:47:18] <gigaherz|work> although two of those are long dead but hey, you can never discount god giving them an immaculate body to use
L79[03:47:50] <Wuppy> Lordmau5, I'd say a holy fuck has somethign to do with Gaben, yeah
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L81[03:48:09] <Lordmau5> glad we got that out of the way :P
L82[03:48:31] <Lordmau5> still looking for some good (possibly free / open source) Desktop Visual Bootstrap / Web Designer ... Editor, whatever it's called
L83[03:48:45] <Wuppy> something like dreamweaver?
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L85[03:48:58] <Lordmau5> eh, kinda
L86[03:49:03] <Lordmau5> rather towards Pinegrow
L87[03:49:04] <gigaherz|work> Lordmau5: check jetbrains webstorm
L88[03:49:06] <gigaherz|work> ? ;P
L89[03:49:26] <Wuppy> not my area of expertise. sorry
L90[03:49:31] <Lordmau5> I'd rather have some desktop client
L91[03:50:11] <gigaherz|work> wat?
L92[03:50:33] <gigaherz|work> isn't bootstrap just a js library?
L93[03:50:47] <Lordmau5> http://pinegrow.com/
L94[03:51:02] <Lordmau5> I can't be arsed to actually code stuff - I'd rather have some good drag'n'drop capabilities
L95[03:51:07] <gigaherz|work> oh
L96[03:51:11] <Wuppy> so gamemaker for websites? :P
L97[03:51:11] <Lordmau5> I'm a backend designer - I don't usually make stuff pretty :D
L98[03:51:13] <gigaherz|work> so you want a lazy man's web design tool
L99[03:51:15] <Lordmau5> pretty much
L100[03:51:18] <Lordmau5> yessir
L101[03:51:21] <Wuppy> wordpress
L102[03:51:38] <Lordmau5> Na
L103[03:51:50] <Lordmau5> I'd rather have it hand-crafted as well - no real pre-made themes (or wordpress, by that matter)
L104[03:52:00] <Lordmau5> I might just end up buying Pinegrow tbh
L105[03:52:05] <Lordmau5> $50 seems okay
L106[03:52:23] <gigaherz|work> but you said you are a backend designer, and you don't want to make stuff pretty
L107[03:52:27] <gigaherz|work> but you don't want stock themes
L108[03:52:28] <gigaherz|work> ...
L109[03:52:28] <gigaherz|work> XD
L110[03:52:49] <Wuppy> Lordmau5, try it first on tbp?
L111[03:52:51] <Lordmau5> > I'm a backend designer - I don't usually make stuff pretty :D
L112[03:52:53] <Wuppy> tpb*
L113[03:53:03] <Lordmau5> first off: TPB, urgh, go away
L114[03:53:06] <Lordmau5> KAT is better :P
L115[03:53:17] <Lordmau5> 2nd off: I've tried their 7-day trial and am pretty much in love wit it already
L116[03:53:19] <Wuppy> same idea there
L117[03:53:28] <Wuppy> if you love software it's probably worth it
L118[03:53:33] <Lordmau5> I don't even know if it's on KAT?...
L119[03:53:43] <Wuppy> unless its something like adobe or Z-Brush
L120[03:53:49] <Wuppy> which is just insanely overpriced
L121[03:53:55] <Lordmau5> v2.2 is... but the newest ist v2.81
L122[03:54:06] <gigaherz|work> $50 seems ok
L123[03:54:21] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L124[03:54:37] <Lordmau5> one year of free updates, installation for up to 3 PCs (even though I don't know their system, so I'll obviously check to see if it works on more)
L125[03:54:40] <Wuppy> I honestly don't know how they can charge 800 dollars for a piece of software you can only run on 1 machine
L126[03:54:45] <Wuppy> as in, you buy either the MAc or Windows version
L127[03:54:54] <Wuppy> and you can't have it installed on more than 1 machine
L128[03:55:17] <Lordmau5> wow
L129[03:55:51] <gigaherz|work> adobe doesn't even sell anymore?
L130[03:55:55] <gigaherz|work> they just have subscriptions
L131[03:56:08] <Wuppy> I've never bothered with buying adobe
L132[03:56:17] <Wuppy> because that's more complicated than downloading it
L133[03:56:20] <Wuppy> their website is a mess
L134[03:57:02] <Lordmau5> Photoshop is a great program
L135[03:57:11] <Wuppy> their software is great
L136[03:57:13] <Wuppy> although slow
L137[03:57:18] <Lordmau5> and I don't mind the 1year+ evaluation phase I have on it
L138[03:57:20] <Lordmau5> ;)
L139[03:57:43] <gigaherz|work> photoshop is nice, yes, but the price is BS
L140[03:57:50] <Wuppy> what's the price atm?
L141[03:57:55] <Wuppy> (student)
L142[03:58:01] <gigaherz|work> they don't have one
L143[03:58:03] <gigaherz|work> it's subscription
L144[03:58:05] <Wuppy> also, not an artist so I hardly use it :P
L145[03:58:10] <gigaherz|work> you pay monthly
L146[03:58:12] <Wuppy> well, the subscription has a price
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L148[03:58:25] <Lordmau5> monthly price * 12 would give you one year
L149[03:58:33] <Lordmau5> woo math
L150[03:58:34] <Lordmau5> ...
L151[03:58:40] <Wuppy> I dont know the monthly price either
L152[03:58:53] <Wuppy> again, student, not an artist, dutch
L153[03:59:00] <Wuppy> 3 reasons to not buy photoshop :P
L154[03:59:01] <Lordmau5> https://creative.adobe.com/en/plans
L155[03:59:15] <gigaherz|work> 20 eur/month for students
L156[03:59:31] <Lordmau5> 142€ per year just for the photography apps, jesus
L157[03:59:46] <Lordmau5> 713€ per year for all apps
L158[03:59:51] <gigaherz|work> as I said: BS
L159[04:00:01] <Lordmau5> BS^10
L160[04:00:13] <gigaherz|work> I may be willing to pay like, 150eur, for photoshop
L161[04:00:20] <gigaherz|work> given that I have used it A LOT already
L162[04:00:23] <gigaherz|work> and never paid for it
L163[04:00:35] <gigaherz|work> but I'm most definitely never paying a subscription for it.
L164[04:00:41] <gigaherz|work> i'm 100% against subscription software
L165[04:01:09] <gigaherz|work> so for me, seeing that something is accessed through subscription means either I look for alternatives, or I pirate
L166[04:01:22] <gigaherz|work> I understand having subscriptions available
L167[04:01:26] <gigaherz|work> for a company, it's ideal
L168[04:01:35] <gigaherz|work> you pay for updates, support, etc
L169[04:01:46] <gigaherz|work> and it's a constant cost that is easy on the accounting
L170[04:01:53] <gigaherz|work> but for an amateur? nothx.
L171[04:02:00] <Lordmau5> Spotify is pretty good
L172[04:02:22] <Lordmau5> then again, I'm working on a Spotify Downloader in NodeJS with a couple people (open source), that downloads songs directly from Spotify
L173[04:02:25] <Lordmau5> so it's ok :P
L174[04:02:28] <gigaherz|work> spotify isn't a software subscription
L175[04:02:32] <gigaherz|work> it's a multimedia subscription
L176[04:02:37] <gigaherz|work> the software is the same, pay or not
L177[04:02:41] <Lordmau5> whatever, still
L178[04:04:04] <Wuppy> lol... I have to buy a new washing machine, one review was negative about one machine because "it was heavy to get upstairs"
L179[04:04:11] <Wuppy> yeah, no shit it's heavy
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L182[04:10:20] <Lordmau5> xD
L183[04:12:55] <Wuppy> the other 95% of the complaints I read is the fact that it takes over an hour to clean your stuff
L184[04:13:06] <Wuppy> which is also BS
L185[04:14:13] <Lordmau5> Some people think a high-quality washing machine will act like a toaster
L186[04:14:19] <Lordmau5> put stuff in, wait a few minutes, get stuff out, done
L187[04:14:25] <Wuppy> yeah.. it's crazy
L188[04:17:41] <Wuppy> they also expect it to be light as a feather
L189[04:18:11] <auenf> they arent buying the carbon fibre washing machine
L190[04:19:04] <auenf> is there a review that says something along the lines of "it takes too long to wash my clothes, i can buy new ones quicker"
L191[04:19:14] <Lordmau5> lmao
L192[04:19:27] <Wuppy> hahaha nearly :P
L193[04:19:34] <Wuppy> there's a lot who say 90 minutes is long
L194[04:19:53] <Lordmau5> 90 minutes is long!
L195[04:19:59] <Wuppy> anyone here who has experience with an Indesit washing machine?
L196[04:20:06] <Lordmau5> If you sit infront of your washing machine for the entire time, because you don't have anything else to do
L197[04:20:11] <auenf> it is long if you sit there watching it
L198[04:20:13] <Wuppy> yeah... that'll take ages xD
L199[04:20:50] <Lordmau5> "Jeremy, I need you to clean your room!" - "Not now, Mom, I'm watching the washing machine wash our clothes!"
L200[04:21:00] <Wuppy> lol
L201[04:21:39] <auenf> http://becomingafictionwriter.com/wp-content/uploads/2011/06/Washing-machine-TV.jpg
L202[04:21:57] <auenf> theres the average age of the reviewers
L203[04:22:26] <Lordmau5> Jgrjioenvc has made a review: "Gah Gah... Boooo jgjkljhlkrtjhlrth Bah Bah *chuckles*"
L204[04:23:17] <Lordmau5> wow, amazing, I just tried offsetting my fingers on my keyboard, then type blindly
L205[04:23:31] <Lordmau5> as in, just type something "offset" so it is intended to be wrong
L206[04:23:40] <Lordmau5> 2nd character was already in the right position again and I wasn't offset anymore
L207[04:23:43] <Lordmau5> blind typing ftw, my friends!
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L209[04:24:05] <auenf> now try typing on a dvorak without looking
L210[04:24:15] <Lordmau5> oh jesus, no thanks :D
L211[04:24:30] <Lordmau5> btw, pretty cool that FFS passed 60k downloads yesterday, woop woop
L212[04:24:37] <Zaggy1024> it disappoints me that 99% of the block methods now take IBlockState parameters...except for getSoundType :\
L213[04:24:48] <Lordmau5> it shouldn't
L214[04:24:49] <Lordmau5> it's better
L215[04:25:03] <Lordmau5> definitely helps me out with my fake-blocks lol
L216[04:25:17] <Zaggy1024> wait what?
L217[04:25:23] <gigaherz|work> how does it help you?
L218[04:25:29] <Zaggy1024> why would an IBlockState parameter hinder fake blocks?
L219[04:25:34] <Zaggy1024> ...whatever that means :P
L220[04:25:45] <Lordmau5> it doesn't hinder it but rather helps me call the proper method for it
L221[04:25:54] <gigaherz|work> in fact, wouldn't it be almost required to have world+pos if you want fake blocks
L222[04:26:12] <gigaherz|work> because you'd need to know the exact info for the original block you are faking and it's probably in a TE?
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L224[04:30:43] <Zaggy1024> maybe Mojang didn't want to be tempted to add more sound types than they have already
L225[04:30:57] <Wuppy> hehe our school kinda messed up here
L226[04:31:09] <Wuppy> we have this lecture schedule which only shows parts of the name
L227[04:31:16] <Wuppy> there is a lecutre now called "Gap Anal"
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L229[04:31:24] <gigaherz|work> lol
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L232[04:48:31] <Wuppy> this thing just rode through my backyard
L233[04:48:31] <Wuppy> http://i.obstorage.nl/4bba13eb71414fba9aab77a1cb67709c/opener/Deze_tank_reed_door_de_straten_van_Breda_(foto_Birgit_Verhoeven).jpg
L234[04:49:11] <auenf> how did you see it? its camo :P
L235[04:49:30] <Wuppy> it woke me up roughly with its noise
L236[04:49:36] <Wuppy> with a hangover, not cool
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L240[04:54:04] <Ivorius> Drinking on tuesdays again Wuppy?
L241[04:54:21] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 190 seconds)
L242[04:55:28] <Wuppy> drinking on tuesday is normal here
L243[04:57:30] <Lordmau5> it's Wednesday though
L244[04:57:35] <Lordmau5> god damn time travellers
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L247[05:01:05] <Ivorius> > hangover
L248[05:01:17] <Ivorius> If you're getting your hangover while you're drinking
L249[05:01:20] <Ivorius> yer doin it wrong
L250[05:02:21] <gigaherz|work> hangover is really just dehydration
L251[05:02:27] <gigaherz|work> drink more water, less hangovers
L252[05:02:51] <gigaherz|work> indirectly, you'll also get less drunk, which sortof means you can drink more?
L253[05:03:21] <gigaherz|work> not healthy, though
L254[05:04:49] <Ivorius> Alcohol is a shitty drug
L255[05:04:54] <Wuppy> this party was incredbile though
L256[05:05:02] <Ivorius> Almost guaranteed bad time the day after
L257[05:05:07] <Wuppy> cheap drinks
L258[05:05:10] <Wuppy> crazy stuff
L259[05:05:10] <Ivorius> And if you do something against it you'll get less effect
L260[05:05:12] <Wuppy> awesome people
L261[05:05:13] <Wuppy> stripper
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L265[05:25:40] <masa> I simply don't get drinking... why would you want to be able to think less effectively than normal? I'd much rather think clearer than normally possible
L266[05:26:03] <Wuppy> it's not about being less effective, it's about having fun
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L268[05:26:17] <masa> not to mention any drinks with alcohol seem to be stupidly expensive
L269[05:26:23] <Ordinastie_> and you don't really realise you're not as effective
L270[05:26:40] <Ordinastie_> not right away anyway
L271[05:26:43] <masa> but how does "ugh I'm all confused and can't think straight or coordinate myself" equal more fun?
L272[05:26:54] <Wuppy> masa, not sure what you pay there, but here it's cheap, beer for 1 euro
L273[05:27:25] <Wuppy> there's things you do when you're drunk which you normally cannot do :P
L274[05:27:35] <Ordinastie_> usually stupid things
L275[05:27:50] <Wuppy> and stupid is likely fun
L276[05:28:12] <masa> hmm well I'm not that familiar with the prices because I don't drink, but last time I was buying food I just saw there were 24-packs (0.33 liters per can I believe?) for something like 22 euros
L277[05:28:24] <masa> so that's like my weekly food budget right there
L278[05:28:45] <Wuppy> that's really expensive for a supermarket :O
L279[05:28:46] <Ordinastie_> ôO
L280[05:28:51] <Ordinastie_> that seems wrong
L281[05:28:51] <Wuppy> here it's 10 for 24 packs
L282[05:29:19] <masa> well I think alcohol is generally expensive in Finland
L283[05:29:59] <masa> and that's why many people go to buy stupid amounts of it from Estonia or something
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L285[05:30:37] <masa> but anyway, I dom't really know like I said, and don't care either
L286[05:32:00] <masa> it's just kinda hilarious that some people spend like well over 100 euros in a bar night, I'd much rather buy a new SSD with that kind of money thank you very much :p
L287[05:32:40] <Ivorius> Wuppy, don't try to argue with computer people about partying :P
L288[05:32:56] <masa> :D
L289[05:33:22] <Ivorius> I'd say to understand alcohol (or other drugs) you have to be able to have fun in those situations without the drugs
L290[05:33:34] <Ivorius> And the drugs can enhance the effect
L291[05:33:48] <masa> yeah that makes more sense
L292[05:33:52] <Ivorius> If you don't have fun on parties without alcohol, it won't be a lot more fun with it either
L293[05:34:11] <Ivorius> But if you do, it's pretty easy to understand why people do it
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L295[05:35:30] <Ordinastie_> I don't really have fun at parties either, but I understand how the inhibition factor can be attractive too
L296[05:35:39] <Ivorius> At least that's the healthy kind of use, there's also the variation where people take them to escape their normal selves
L297[05:36:08] <Ivorius> Former good, latter bad
L298[05:37:27] <Wuppy> yep, everything you said there is 100% true Ivorius
L299[05:37:47] <Wuppy> and masa I generally dont pay more than 20 on a night, because I agree that spending that much is stupid
L300[05:38:04] * Wuppy checks wallet and considers this not true for once :<
L301[05:38:11] <Ordinastie_> if you can get drunk on beer, that helps :p
L302[05:38:19] <Wuppy> shots were also really cheap
L303[05:38:24] <Wuppy> tequila for 1.50
L304[05:38:44] <Wuppy> and whisky cola (or any mix, really) 3.60
L305[05:39:36] <Ivorius> With 10% alcohol, 40% cola and 50% ice? :P
L306[05:39:52] <Ordinastie_> 10% ahaha
L307[05:39:54] <Ivorius> There's a reason I always preglow
L308[05:39:57] <Ordinastie_> you wish
L309[05:40:38] <Ordinastie_> but yeah, that's quite cheap :s
L310[05:41:15] <Ordinastie_> went drinking with a friend monday, cost us 80€ :/
L311[05:41:32] <Ivorius> Holy shit
L312[05:41:47] <Wuppy> jesus how
L313[05:42:04] <Ivorius> Oh I know
L314[05:42:11] <Ivorius> One bottle of okay-ish champagne in a bar? :P
L315[05:42:26] <Ordinastie_> nah, just regular cocktails and hard liquors
L316[05:42:40] <Ordinastie_> we drink a lot though ><
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L318[05:43:24] <Ordinastie_> but yes, when it's 7.5€ for the cocktail, it goes up quick
L319[05:43:44] <Ivorius> Last time I got absolutely wasted I payed like 8€ in total
L320[05:43:53] <Ivorius> 2/3 bottle of vodka is enough for me man
L321[05:43:53] <Wuppy> cheap wodka?
L322[05:43:59] <Wuppy> I guessed it :P
L323[05:44:06] <Ivorius> Nah I never drink cheap
L324[05:44:09] <Ordinastie_> really cheap :)
L325[05:44:18] <Ivorius> You get pretty good vodka for 12€
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L327[05:44:28] <Ordinastie_> 2/3 of a bottle is not enough for me :p
L328[05:44:31] <Wuppy> we had some cheap wodka yesterday (15 euros for aliter)
L329[05:44:40] <Wuppy> Aesbearg wodka
L330[05:44:48] <Ivorius> The cheap vodka is 5-9€ here
L331[05:44:49] <Ordinastie_> wondering if I don't have russian genes
L332[05:44:57] <Ivorius> Good one is 12
L333[05:45:14] <Ordinastie_> yeah, but why wouldn't you want to dring cheap one? :x
L334[05:45:14] <Wuppy> the wodka itself is awful, but in a mix it's nice
L335[05:45:17] <Ivorius> Quality costs 30-40 ofc but you rarely need that
L336[05:45:30] <Ivorius> Because the cheap one tastes awful and gives hangovers
L337[05:46:00] <Ordinastie_> yeah, I don't drink for the effect, I need it to taste good
L338[05:46:16] <Ordinastie_> (I don't mix vodka though)
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L342[06:04:28] <Redfoxmoon> Is there an up-to-date documentation for Class transformers?
L343[06:04:46] <gigaherz|work> they are discouraged
L344[06:04:50] <gigaherz|work> so not really
L345[06:04:54] <Redfoxmoon> there up-to-date *
L346[06:04:57] <Redfoxmoon> ah.
L347[06:05:08] <Redfoxmoon> well, in this case I have to use it so :P
L348[06:05:13] <diesieben07> basically if you cannot figure it out on your own you are not the person to make one
L349[06:05:25] <gigaherz|work> the idea is:
L350[06:05:31] <gigaherz|work> 1. try to do it with existing systems
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L352[06:05:38] <Redfoxmoon> diesieben07, I know. but it's been *a long* time. :)
L353[06:05:45] <gigaherz|work> 2. make use of reflection or access transformers at worst
L354[06:05:49] <gigaherz|work> 3. PR changes to forge
L355[06:05:50] <diesieben07> and if you CAN figure it out you are also smart enough to figure out why you should NOT use them.
L356[06:06:13] <gigaherz|work> if the 3 options above fail
L357[06:06:14] <diesieben07> what?
L358[06:06:18] <Redfoxmoon> diesieben07, afaik, deleting code seems to be class transformers' job
L359[06:06:19] <Redfoxmoon> uhm.
L360[06:06:26] <gigaherz|work> then you should really ask yourself is you should be doing it
L361[06:06:28] <Redfoxmoon> unless, I am wrong, and am forgetting something?
L362[06:07:02] <diesieben07> what are you trying to do?
L363[06:07:15] <gigaherz|work> you may want to explain what you are attempting to do
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L365[06:07:27] <gigaherz|work> we could help you find other ways to achieveit that don't involve asming
L366[06:07:45] <Redfoxmoon> replace a few methods in another mod :p
L367[06:08:19] <gigaherz|work> ewh
L368[06:08:36] <gigaherz|work> unless you are disabling an in-thread update checker
L369[06:08:36] <gigaherz|work> ;P
L370[06:08:41] <diesieben07> no, describe the effect you want
L371[06:08:41] <diesieben07> not how you intend to achieve it.
L372[06:08:53] <Redfoxmoon> disabling bullshit features, similiar to update checkers :P
L373[06:08:56] <gigaherz|work> but yeah, what is wrong with the mod?
L374[06:09:07] <Redfoxmoon> personal taste is all.
L375[06:09:31] <Redfoxmoon> diesieben07, really. the effect I want; is to replace the methods with empty ones.
L376[06:09:48] <diesieben07> that is not an effect, that is an implementation
L377[06:09:51] <Redfoxmoon> so... if there's another way to do such, without class transformers, I am open for suggestions!
L378[06:09:55] <Redfoxmoon> ._.
L379[06:10:00] <diesieben07> an effect would be for example "X does not happen anymore when you mine a block".
L380[06:11:03] <Redfoxmoon> ah, right
L381[06:11:09] <Redfoxmoon> well, it's a bunch of different things that happen.
L382[06:13:07] <diesieben07> If you don't describe what you actually want we cannot tell you if you actually DO need a class transformer -_-
L383[06:13:43] <gigaherz|work> being so vague makes it sounds like what you are trying to do is either pirate something, or cheat, so I mostly already lost interest in helping
L384[06:14:52] <Redfoxmoon> gigaherz|work, I am certainly not a pirate, nor a cheater :)
L385[06:15:13] <Redfoxmoon> no, seriously why would anyone cheat, it's not fun
L386[06:15:13] <gigaherz|work> well then why are you so ashamed to explain what kind of thing you want to disable? ;P
L387[06:15:33] <gigaherz|work> I mean, I hate the thaumcraft warp effects
L388[06:15:37] <gigaherz|work> I'm not ashamed to say so
L389[06:15:38] <gigaherz|work> ;P
L390[06:15:38] <Redfoxmoon> ^
L391[06:15:41] <Redfoxmoon> stuff like that :P
L392[06:16:17] <gigaherz|work> but some mods already provide settings to disable stuff like that
L393[06:16:18] <diesieben07> "stuff like that" DOES NOT FUCKING HELP
L394[06:16:20] <Redfoxmoon> that's one of them, nor am I ashamed to say so either :p
L395[06:16:25] <kimfy> Decompile the mod and remove stuff you don't want if it's SP?
L396[06:16:25] <diesieben07> You need to be CONCRETE so we can help you
L397[06:16:27] <gigaherz|work> such as thaumcraft's "wuss mode"
L398[06:16:44] <gigaherz|work> others are opensource, so you can easily just build your own jars
L399[06:16:54] <gigaherz|work> this is a "case by case" situation
L400[06:17:04] <Redfoxmoon> gigaherz|work, I see o_O weird, doesn't have anything in the code about that.
L401[06:17:16] <Redfoxmoon> well, yeah, the open source ones are fine if you know what you're doing :)
L402[06:17:24] <Redfoxmoon> and of course, I know it's a case by case situation.
L403[06:17:35] <Redfoxmoon> but rebuilding "fixed" jars is not for everyone :p
L404[06:17:40] <gigaherz|work> which is what diesieben07 is asking:
L405[06:17:48] <gigaherz|work> give one concrete case, "disable X from mod Y"
L406[06:17:53] <gigaherz|work> and we can help with that specific case
L407[06:18:34] <gigaherz|work> because, yes, we'd rather spend extra effort helping you avoid asming, than just point you at some docs for it
L408[06:20:04] <Redfoxmoon> alright :P
L409[06:20:53] <Redfoxmoon> well, take thaumcraft for an example then. :P
L410[06:21:12] <gigaherz|work> ingame config gui -> wuss mode -> enable ;P
L411[06:21:12] <Redfoxmoon> saw the 'thaumcraft minus thaumcraft' which puts the axe to 90% of the mod :P
L412[06:21:16] <Redfoxmoon> okay. o_O
L413[06:21:41] <gigaherz|work> that will disable warp effects, so you can do all the forbidden stuff without annoyances
L414[06:21:49] <Redfoxmoon> I see
L415[06:22:23] <gigaherz|work> (in older versions, you may need to edit the config file manually)
L416[06:22:28] <Redfoxmoon> interesting, still interested though, in ASM. but. :)
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L418[06:22:37] <Redfoxmoon> just as a learning experience that is.
L419[06:22:49] <gigaherz|work> sure
L420[06:23:32] <Redfoxmoon> if you have anything :)
L421[06:23:35] <Redfoxmoon> if not.. that's fine too.
L422[06:23:49] <gigaherz|work> never done asming or class transformers myself ;P
L423[06:23:54] <Redfoxmoon> ah, okay. :)
L424[06:24:14] <diesieben07> i know this one: https://www.youtube.com/watch?v=FgaxnpD-DC4
L425[06:24:19] <diesieben07> purely for educational purposes.
L426[06:24:28] <gigaherz|work> I could point you at any of the many mods on github, that have working transformers
L427[06:24:33] <Redfoxmoon> oh brother. a youtube video.
L428[06:24:34] <Redfoxmoon> .-.
L429[06:24:42] <Redfoxmoon> gigaherz|work, sure! that'd be cool
L430[06:25:03] <gigaherz|work> but then again, you can look them up yourself, too
L431[06:25:08] <Redfoxmoon> true. :)
L432[06:25:12] <Redfoxmoon> I'll go do that.
L433[06:26:13] <masa> yeah asming other mods... please don't release that kind of stuff publicly, it will quite likely break lots of stuff :p
L434[06:26:41] <gigaherz|work> and break often.
L435[06:27:03] <gigaherz|work> if I saw people asming my mods, I'd be very tempted to refactor things around
L436[06:27:03] <gigaherz|work> ;P
L437[06:27:10] <masa> :p
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L439[06:28:51] <Redfoxmoon> gigaherz|work, some people are very presistent ;)
L440[06:29:07] <Redfoxmoon> looked it up, it's seemingly gotten a lot cleaner in 1.8
L441[06:29:20] <Redfoxmoon> or it's just been so long that I've forgotten how it was in the old days, heh.
L442[06:29:24] <masa> like seriously, if it's some type of feature in the mod that you want to disable, I would first go and ask the author if he's willing to add a config option for it
L443[06:29:41] <Redfoxmoon> masa, well, sure :)
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L478[09:04:01] <sham1> It is very silent
L479[09:09:47] <Shalmezad> It's IRC, usually is.
L480[09:12:06] <sham1> Usually at this time there is a lot of discussion going on
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L482[09:17:17] <Wuppy> lol, my school everybody: https://scontent-amt2-1.xx.fbcdn.net/t31.0-8/13227274_1425948684097796_5670131815769627045_o.jpg
L483[09:17:24] <Wuppy> this is during a lecture, with a teacher present
L484[09:18:34] <sham1> Well if you are going to talk about game design...
L485[09:22:41] <Wuppy> it's party game design so it's actually a pretty decent idea
L486[09:22:47] <Wuppy> but it's cool nonetheless
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L522[10:13:32] <Wuppy> ugh why does it have to be so damn humid here when it's warm
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L524[10:13:40] <Wuppy> it's 26C and it's hardly survivable
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L526[10:13:59] <vox> That's annoying
L527[10:14:09] <vox> Up here it's usually one or the other
L528[10:14:27] <Wuppy> up where?
L529[10:14:53] <Wuppy> I know that in countries like spain etc. it can get like 35C and it can feel less warm than here
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L531[10:18:57] <ghz|afk> parts of spain
L532[10:19:15] <ghz|afk> 35C in my area mean you can barely breathe at all
L533[10:19:32] <ghz|afk> we had a few weeks last summer
L534[10:19:40] <ghz|afk> when it was 37-38C outside
L535[10:19:44] <ghz|afk> with over 70% humidity
L536[10:19:57] <ghz|afk> we HAD to buy portable ACs
L537[10:20:37] <ghz|afk> but in the south, in the dry areas
L538[10:20:46] <ghz|afk> it can be 40-45, and you can still survive
L539[10:21:07] <ghz|afk> right now in my room is 21C, 65% humidity
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L543[10:27:23] <Shalmezad> Huh, 35C? That doesn't seem that high *pulls out old conversion script from high-school* Yikes....
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L545[10:28:39] <thor12022> yeah, my mental conversion just caps >25C as "Too Bloody Hot"
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L547[10:32:07] <gigaherz> as a reference: 36.5C is body temp ;P
L548[10:32:28] <gigaherz> well 37C inside
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L550[10:33:12] <Unh0ly_Tigg> I've been in 42C+ temps before... it was not fun...
L551[10:33:54] <gigaherz> 42C is high enough to drop you on a bathtub full of ice
L552[10:34:05] <gigaherz> as in, either that or you die
L553[10:34:17] <Shalmezad> gigaherz: That's actually a pretty good reference point. Will have to keep that one in mind. Thanks.
L554[10:34:40] <gigaherz> 0C = freezing water, 37C = body temp
L555[10:34:50] <gigaherz> no idea what those are in F
L556[10:35:15] <Unh0ly_Tigg> I once had a 40C fever before... *that* wasn't fun either, mainly because iirc, I had pneumonia at the time as well...
L557[10:35:43] <Shalmezad> 32F freezing, 98.6F body temp.
L558[10:36:13] <Unh0ly_Tigg> and when I had pneumonia, I was coughing so much, and so often, I kept myself awake for more than 24 hours...
L559[10:36:29] <Unh0ly_Tigg> imagine
L560[10:36:47] <Unh0ly_Tigg> 24+ hours of coughing really bad every 30 seconds to a minute...
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L562[10:37:56] <thor12022> I think I'm just not going to imagine that.
L563[10:38:21] <gigaherz> I vaguely remember having pneumonia when I was like 8 or so
L564[10:38:34] <gigaherz> but not really the part where I was sick
L565[10:38:55] <gigaherz> just the part where I had to sleep on my grand-aunt's bed cos she was looking after me
L566[10:39:25] <Unh0ly_Tigg> I hope no one here ever has pneumonia ever again...
L567[10:39:40] <Unh0ly_Tigg> that's something I wouldn't even wish on my worst enemy.
L568[10:40:41] *** willieaway is now known as williewillus
L569[10:41:03] <Unh0ly_Tigg> Now I'm debating whether or not I should shink the volume of one of my secondary drives down, and add a second one, strictly for dev workspaces...
L570[10:43:59] <Shalmezad> I did, but it was because my machine is dual-boot windows/linux, and I wanted to access code in either one.
L571[10:49:19] <Wuppy> halp, my internet is tripping balls
L572[10:49:21] <gigaherz> Unh0ly_Tigg: I got a smallish SSD for that
L573[10:49:27] <Wuppy> I can connect everywhere just fine, except for google
L574[10:49:31] <gigaherz> right now
L575[10:49:35] <Wuppy> even youtube works fine, but not google
L576[10:49:36] <gigaherz> you can get a 120gb for like $40
L577[10:49:42] <gigaherz> or even less
L578[10:49:43] <Wuppy> and I can't google how to fix it, because... well, no google :P
L579[10:49:55] <gigaherz> so if you can afford that, it's really nice
L580[10:50:07] <gigaherz> it also proves that minecraft is just plain slow whencreating worlds
L581[10:50:11] <gigaherz> because an SSD doesn't help much at all
L582[10:50:46] <Unh0ly_Tigg> If I'm going to get an ssd for this system, I need to get 2 1tb drives to replace the 2 mechanicals currently in here, because I've been hearing weird noises from my system every so often...
L583[10:51:15] <gigaherz> hmm
L584[10:51:19] <gigaherz> my current machine has
L585[10:51:26] <gigaherz> 1x 120gb SSD for the OS,
L586[10:51:33] <Wuppy> anybody? halp
L587[10:51:48] <gigaherz> 2x2TB mechanical (which I bought regith before the flood that caused HDD prices to rise stupidly),
L588[10:51:51] <Wuppy> my google is broken, I have no google-fu
L589[10:51:53] <gigaherz> and 1x50gb ssd
L590[10:51:58] <gigaherz> Wuppy: hm?
L591[10:52:05] <Shalmezad> Wuppy: as much as I hate to say it.... try bing?
L592[10:52:06] <gigaherz> open cmd
L593[10:52:10] <gigaherz> and do "tracert google.com"
L594[10:52:20] <gigaherz> or better
L595[10:52:25] <gigaherz> do a "nslookup google.com" first
L596[10:52:39] <gigaherz> Name: google.com
L597[10:52:39] <gigaherz> Addresses: 2a00:1450:4003:801::200e
L598[10:52:39] <gigaherz> 216.58.211.238
L599[10:52:50] <gigaherz> see if you get the right dns addresses
L600[10:53:06] <Shalmezad> Or something similar: google.com. 169 IN A 216.58.192.206
L601[10:53:15] <gigaherz> yeah
L602[10:53:40] <Unh0ly_Tigg> hmm, I'm getting "Addresses: 2607:f8b0:400a:802::200e 216.58.193.78" when I do nslookup on google...
L603[10:53:50] <Unh0ly_Tigg> which is different than giga
L604[10:54:15] <gigaherz> yes
L605[10:54:16] <Shalmezad> Well, google has multiple IP addresses, and ipinfo confirms that address you gave is googles
L606[10:54:19] <gigaherz> they have load balancing
L607[10:54:26] <Wuppy> gigaherz, http://i.imgur.com/CqVONsi.png
L608[10:54:42] <gigaherz> looks like the right range
L609[10:54:54] <Wuppy> hmmm now it suddenly works again
L610[10:54:54] <gigaherz> how abount "ping google.com"?
L611[10:54:59] <gigaherz> ah
L612[10:55:14] <Wuppy> but it broke and fixed itself 3 times now in the last 10 minutes
L613[10:55:28] <Wuppy> now I did disconnect all power to my pc and wifi just before that so that has something to do with it
L614[10:55:28] <gigaherz> flaky router in the isp
L615[10:55:31] <gigaherz> I suppose
L616[10:55:41] <Unh0ly_Tigg> when I do "ping google.com" I keep getting a bunch of "Request timed out." messages...
L617[10:55:43] <gigaherz> or maybe the router's dns relay was broken
L618[10:55:57] <gigaherz> weird "ping google.com" always worked for me
L619[10:56:02] <gigaherz> your ISP or router must be blocking it
L620[10:56:04] <Wuppy> same here
L621[10:56:05] <sham1> Wuppy, can you connect to google via an IP address
L622[10:56:16] <Wuppy> as in, when I ping it works as well
L623[10:56:27] <sham1> Like typing the IP address of a google server
L624[10:57:42] <Unh0ly_Tigg> hmm, it may have something to do with the fact that I block icmp packets from reaching my router...
L625[10:58:18] <gigaherz> well given that ping uses ICMP echo packets
L626[10:58:20] <gigaherz> ... ;P
L627[10:58:57] <sham1> Took you a while to do that smiley
L628[10:59:31] <gigaherz> dramatic pause
L629[10:59:32] <Unh0ly_Tigg> yeah, I block them, because it prevents people from attacking me in games by rapid pinging my ip address.
L630[10:59:54] <Unh0ly_Tigg> so, I just tell my router to ignore icmp packets
L631[11:00:09] <gigaherz> heh people do that?
L632[11:00:11] <sham1> Who would do that
L633[11:00:23] <gigaherz> idn't heard of icmp flood since the 90s
L634[11:00:26] <gigaherz> hadn't*
L635[11:00:30] <Unh0ly_Tigg> cheaters, hackers, etc...
L636[11:00:38] <sham1> "hackers"
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L638[11:00:45] <sham1> I prefer to call them script kiddies
L639[11:00:48] <williewillus> l33t hax0rs you mean
L640[11:00:55] <sham1> Eww, no
L641[11:01:30] <Unh0ly_Tigg> just one of the reasons I'm never installing skype...
L642[11:01:46] <sham1> The paranoia is strong
L643[11:02:53] <Unh0ly_Tigg> skype uses a p2p system, and if an attacker can get a connection to your skype, they have a direct connection to your machine, they can flood skype with bogus data, and it causes your machines and/or networking to lock up while processing it all...
L644[11:03:21] <Unh0ly_Tigg> aka skype ddos
L645[11:03:29] <Unh0ly_Tigg> or dos, technically
L646[11:03:37] <sham1> Yeah
L647[11:03:47] <sham1> Would not think that it is distributed
L648[11:03:56] <sham1> But one thing that annoys me about Skype
L649[11:04:00] <sham1> It uses the port 80
L650[11:04:05] <sham1> per default
L651[11:04:26] <Unh0ly_Tigg> another reason...
L652[11:04:36] <sham1> Makes no sense
L653[11:04:44] <Unh0ly_Tigg> sometimes I want to run a small webserver off my hardware for testing
L654[11:04:47] <sham1> Port 80 is for HTTP god damn it
L655[11:04:48] <Shalmezad> Put it with web traffic, can't be QoS'd against
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L657[11:05:29] <Unh0ly_Tigg> I'd have to rebind because some other program or the system bound to port 80 for whatever freaking reason...
L658[11:06:46] <Shalmezad> Unh0ly_Tigg, Why not use port 3000 or 9000 for testing?
L659[11:06:46] <sham1> That is why having a dedicated test server lying around is good
L660[11:07:21] <Unh0ly_Tigg> Shalmezad, because reasons...
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L662[11:08:20] <Unh0ly_Tigg> also, some pieces of software I've used make assumptions about what ports to use.
L663[11:09:53] <sham1> Y.. you serious?
L664[11:10:05] <Unh0ly_Tigg> yes, sadly.
L665[11:11:51] <Shalmezad> You 100% sure there's no way to make your software use a different port? Even with a port specified url? (ex: http://127.0.0.1:3000/
L666[11:12:51] <Unh0ly_Tigg> it was software that connects to locally bound ports, iirc.
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L684[11:46:20] <williewillus> woohoo loot gen is fully back in botania, yay loot hooks
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L706[12:44:18] <williewillus> are lambdas in nested static classes lifted up into the upper class?
L707[12:44:33] <sham1> What do you mean
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L709[12:45:12] <williewillus> https://github.com/williewillus/Botania/blob/MC19/src/main/java/vazkii/botania/common/network/PacketBotaniaEffect.java#L64
L710[12:45:18] <williewillus> using a lambda for that causes CNFE
L711[12:45:46] <williewillus> that normally works because the handler is loaded separately from the class its nested inside
L712[12:45:57] <williewillus> but I guess the lambda is separated out or something
L713[12:46:04] <sham1> I see no lambda
L714[12:46:08] <williewillus> that's the point
L715[12:46:13] <williewillus> if I use one it crashes
L716[12:46:17] <williewillus> if i don't, it doesn't
L717[12:46:18] <diesieben07> the lambda becomes a method in the class containing the lambda
L718[12:46:56] <williewillus> so it should PacketClass.Handler.Lambda$0... right? i wonder why it crashes then
L719[12:47:09] <williewillus> *should become
L720[12:47:21] <tterrag> because it becomes a method, and packets are loaded with reflection
L721[12:47:23] <diesieben07> yea it becomes that
L722[12:47:28] <tterrag> you are loading it on the server, so it loads Minecraft.class
L723[12:47:45] <diesieben07> yeah that most likely
L724[12:47:45] <tterrag> that' smy best guess :P
L725[12:48:16] <williewillus> i mean it already has a reference to Minecraft.class, and it works fine in Runnable form (the CNFE is actually on the access to `theWorld` field for class WorldClient)
L726[12:48:18] <williewillus> ?shrug
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L728[12:48:38] <Twisted_Code> does anyone know if Open Blocks has a channel? I can't seem to find it. I wanted to ask about the difference between [...]grave.dat and [...]death.dat backups
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L730[12:50:53] <sham1> One is data about death and one is about grave
L731[12:51:13] <williewillus> *slow clap*
L732[12:53:57] <tterrag> williewillus: the difference is a method header vs method code
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L735[12:56:05] <Shalmezad> Twisted_Code, If I remember correctly, Open Blocks is a part of Open Mods, which can be found at #OpenMods
L736[12:58:51] <Twisted_Code> sham1, no kidding. I mean that, for most intents and purposes they are going to be the same inventory. a player's inventory on death is usually copied into the grave...
L737[12:59:15] <Twisted_Code> so what are some exceptions
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L739[13:00:18] <Shalmezad> I remember a soul bound enchantment that'd probably be an exception to that
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L744[13:10:08] <vox> SoulBound is the exception to everything
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L746[13:10:30] <vox> whatever mod does that basically likes to break things
L747[13:11:34] <gigaherz> oh hey vox
L748[13:11:40] <gigaherz> you pinged me last night, after I went to sleep
L749[13:11:41] <gigaherz> ;P
L750[13:11:48] <vox> ;P
L751[13:11:55] <vox> You left right when I wanted to talk you xd
L752[13:12:01] <vox> Anyway
L753[13:12:19] <vox> I'm working on an internal/external API for my tech mod
L754[13:12:30] <vox> It's called Null Automation, the API is called the Flaw API
L755[13:12:43] <vox> The concept is that I'm trying to eliminate as many pipes as I can
L756[13:12:44] <gigaherz> heh
L757[13:13:19] <gigaherz> Iwas thinking about adding "Ender pipes" of sorts to my enderthing mod
L758[13:13:31] <vox> So basically right now I have interfaces IFlaw<whatever>Provider/Receiver
L759[13:13:41] <vox> IFlawEnergyProvider, IFlawItemReciever, etc
L760[13:14:03] <vox> Care to take a look/make suggestions?
L761[13:14:24] <vox> desieben and people were telling me to use capabilities but idk
L762[13:14:25] <gigaherz> my idea was that all the connectors of the same color combination would have their inventories combined into one, accessible from any of the other connectors
L763[13:14:41] <gigaherz> without buffering, just unlimited distance and across dimensions
L764[13:14:46] <vox> Yeah this is kind of like that
L765[13:14:54] <vox> But with a little more control
L766[13:15:09] <vox> there's basically a bunch of "flaws" that you create that are basically shared pools of stuff
L767[13:15:15] <vox> and you can pull or push whatever
L768[13:15:35] <vox> Coming up with an API for anything but energy has been proving difficult
L769[13:15:43] <vox> Energy was easy, it's basically the RF API
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L771[13:18:21] <gigaherz> hmm
L772[13:18:28] <gigaherz> do yo uactually need an item api at all?
L773[13:19:00] <gigaherz> you could just expose IItemHandler when someone queries the capability on your "flaws"
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L779[13:32:25] <PaleoCrafter> willieaway, y u do dis to me
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L789[13:48:05] <vox> gigaherz, actually. Hm
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L791[13:48:12] <vox> That's not such a bad idea
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L793[13:55:59] <gigaherz> YAY one of the silverwood saplings grew a pure node :D
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L815[14:53:53] <Wuppy> ugh Top Gear is starting back up
L816[14:54:02] <Wuppy> but it's not actually top gear without the 3 guys
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L823[15:19:42] <Delenas> So.. three days later, I give up. I have a b3d model that is utterly refusing to render.
L824[15:20:49] <Delenas> https://github.com/ZornTaov/BedcraftAndBeyond/blob/1.9/src/main/java/zornco/bedcraftbeyond/common/blocks/BlockWoodenBed.java <- Something in here that would make the model not show up? It's not showing anything- just air
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L832[15:25:59] <williewillus> PaleOff: wot
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L834[15:27:47] <Shalmezad> Delenas, Could be worse. Spent over a week now trying to get a plain ol' item block to render in the inventory
L835[15:28:03] <gigaherz> Delenas: why do you have the B3DState stuff?
L836[15:28:20] <Delenas> Uh.. because forge thing?
L837[15:28:26] <Delenas> Their model debug whatsit
L838[15:28:31] <gigaherz> wat?
L839[15:28:53] <gigaherz> is your b3d model animated?
L840[15:29:00] <Delenas> Do I not need the B3D instance stuff in IUnlistedProperty if it's a static model?
L841[15:29:10] <gigaherz> nope
L842[15:29:15] <Delenas> Oh. Okay..
L843[15:29:17] <gigaherz> you don't need ANY reference to model stuff
L844[15:29:26] <gigaherz> you can use a standard blockstate instead of an extended one
L845[15:30:02] <gigaherz> that isn't necessarily why it fails
L846[15:30:08] <gigaherz> but it's definitely not required
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L848[15:30:44] <Delenas> Okay, testing again.
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L852[15:33:38] <Delenas> And violent explosion because I forgot to remove getExtendedState..
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L854[15:33:57] <gigaherz> oops XD
L855[15:34:26] <Delenas> Though, that's a decent sign, I suppose.
L856[15:34:40] <gigaherz> ?
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L858[15:35:02] <Delenas> Also.. how does getSubItems work on the client? Is it a once-and-cached thing, or..
L859[15:35:09] *** fry is now known as fry|sleep
L860[15:35:30] <Delenas> Asking because I register junk in postinit and it's not seeming to find the stuff I registered
L861[15:36:28] <Delenas> Aaaand nope.jpg
L862[15:37:16] <fry|sleep> if you have any meshes (which is probably true), you need to enable them in the json
L863[15:37:52] <fry|sleep> like this: https://github.com/MinecraftForge/MinecraftForge/blob/master/src/test/resources/assets/forgedebugmodelanimation/blockstates/test_animation_block.json#L12-L14
L864[15:40:47] <gigaherz> oh I didn't know that was opt-in in b3d
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L866[15:41:15] <Delenas> Let it be known that I accidentally the custom tag
L867[15:41:29] <Delenas> Somehow. Somehow I removed that tag from the json..
L868[15:41:29] <HassanS6000> In 1.7.10, how would I get a list of all the worlds from MinecraftServer? Or rather, knowing a world UUID, how would I get the real world object.
L869[15:42:12] <HassanS6000> nvm
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L872[15:49:18] <masa> world UUID is a thing?
L873[15:49:31] <Delenas> The forge blockstates let you specify multiple, but not all properties making a change, yes?
L874[15:50:14] <Delenas> Say I had [ blankets, sheets, head ] - could I specify if head was true AND if blankets/sheets were both true, then add a mesh? Or no?
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L876[15:50:44] <gigaherz> masa: not in vanilla
L877[15:50:50] <gigaherz> there was some effort to add it to 1.8.9 or 1.9
L878[15:50:55] <gigaherz> dunno if it succeeded?
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L883[15:59:13] <vox> yo gigaherz if you said anything after my last response I didn't get it
L884[15:59:21] <vox> I need to get a bouncer or something set up :/
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L886[15:59:56] <thebookster> hello all
L887[16:00:08] <thebookster> does anyone know what to do to make an animated item texture?
L888[16:00:29] <thebookster> I know how to change the .png, but is there something to do in the json file or something?
L889[16:00:31] <vox> I personally do not
L890[16:00:42] <vox> Wait around long enough and someone will though
L891[16:00:47] <thebookster> that's my hope :-P
L892[16:00:51] <vox> :p
L893[16:01:24] <thebookster> well, I do have another question
L894[16:01:33] <thebookster> are you familiar with the enderIO wrench?
L895[16:01:38] <thebookster> *yeta wrench
L896[16:01:59] <tterrag> a bit, why?
L897[16:02:15] <thebookster> specifically, how if you are shifting and scrolling while the wrench is highlited, it changes the mode of the wrench instead of scrolling through the hotbar
L898[16:02:45] <thebookster> I was thinking of doing something like that
L899[16:03:07] <thebookster> if you are holding right click on my item, and pressed certain numbers, it would set the item to a specific value
L900[16:03:09] <tterrag> you capture the scroll event and cancel it
L901[16:03:32] <thebookster> i.e. I want to hold right click, press "1", "2", and release right click
L902[16:03:58] <thebookster> then the item would change it's nbt data
L903[16:03:59] <tterrag> sure, you set your item in use, then capture key input events if your item is in use
L904[16:04:22] <thebookster> I admit, I'm really a novice at this.
L905[16:04:26] <thebookster> what would that look like?
L906[16:04:43] <masa> hm, I also do that but without setting the item in use
L907[16:05:03] <masa> I just track the modifier key states
L908[16:05:11] <gigaherz> vox: last thing I saw is
L909[16:05:11] <gigaherz> [20:48] (vox): That's not such a bad idea
L910[16:05:15] <gigaherz> and no, I didn't say anything else
L911[16:05:26] <vox> okay cool
L912[16:06:02] <tterrag> thebookster: https://github.com/SleepyTrousers/EnderIO/blob/master/src/main/java/crazypants/enderio/item/ToolTickHandler.java
L913[16:06:05] <tterrag> that's where the scrolling is handled
L914[16:06:38] <gigaherz> [23:00] (thebookster): does anyone know what to do to make an animated item texture?
L915[16:06:41] <thebookster> holy crap, I had no idea enderIO was on github
L916[16:06:43] <gigaherz> isn't that just resourcepack stuff?
L917[16:06:51] <thebookster> well, I want to add a new item
L918[16:06:58] <tterrag> https://github.com/search?utf8=%E2%9C%93&q=enderio
L919[16:07:01] <gigaherz> yeah I mean, the animation itself
L920[16:07:03] <tterrag> .-.
L921[16:07:07] <thebookster> thanks so much, tterrag!
L922[16:07:07] <vox> yep, a lot of mods are on github or bitbucket
L923[16:07:12] <gigaherz> is just the same you'd use if you were a resourcepack maker
L924[16:07:15] <big_Xplosion> Any idea how I can capture crashes? I thought about a log handler but I can't figure them out as they use log4j...
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L926[16:07:40] <gigaherz> big_Xplosion: uh, in your own code? just add a try catch block?
L927[16:07:46] <thebookster> I assumed that it would be different for a resource pack since minecraft is already looking for those names
L928[16:07:51] <gigaherz> but if you mean unhandled exceptions
L929[16:07:52] <Delenas> OpenEye source?
L930[16:07:54] <gigaherz> that's a different story
L931[16:08:04] <gigaherz> nah
L932[16:08:05] <Delenas> IIRC
L933[16:08:05] <masa> tterrag: I don't see anything about item in use... so does the wrench start changing modes if I scroll through my hotbar items and then it selects the wrench and starts changing the mode?
L934[16:08:09] <gigaherz> *any* texture can be animated
L935[16:08:22] <tterrag> masa: the wrench doesn't work like he's describing
L936[16:08:27] <tterrag> and no, you need to be holding shift
L937[16:08:28] <gigaherz> all you need to do is have the proper meta file with the same name as the texture "sheet"
L938[16:08:32] <gigaherz> with the animation frames
L939[16:08:34] <thebookster> masa: the player has to be sneaking
L940[16:09:01] <thebookster> so yes, if you are sneaking and scrolling through your hotbar, it will get stuck on the wrench, iirc
L941[16:09:16] <masa> well yes I mean, if I'm sneaking and scrolling through my hotbar, and then there is a wrench, when the wrench becomes the selected item, will it then start changing the mode?
L942[16:09:20] <masa> aha
L943[16:09:31] <gigaherz> that would be easy to handle, though
L944[16:09:33] <masa> that's what I hated about the MPS multitool glove thing
L945[16:09:42] <gigaherz> you store the item when the key gets pressed
L946[16:09:44] <gigaherz> if not wrench
L947[16:09:46] <masa> my items don't do that
L948[16:09:51] <gigaherz> then you do NOT handle it
L949[16:09:56] <masa> you need to press the modifier down while holding the item
L950[16:10:00] <gigaherz> if it's the wrench, then you do
L951[16:10:14] <masa> https://github.com/maruohon/enderutilities/blob/master/src/main/java/fi/dy/masa/enderutilities/event/InputEventHandler.java
L952[16:10:38] <Delenas> How does one specify a default nbt tag for a creative/jei spawned item?
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L954[16:10:53] <gigaherz> Delenas: you put it on getSubItems
L955[16:11:01] <Delenas> Even if it's a single item?
L956[16:11:33] <gigaherz> that's how the default one works
L957[16:11:44] <gigaherz> it just adds itself, with size 1, meta 0
L958[16:11:47] <thebookster> oooh
L959[16:12:13] <thebookster> already, ready for a really noob question?
L960[16:12:17] <gigaherz> sure
L961[16:12:24] <thebookster> what is the event for a keypress?
L962[16:12:38] <thebookster> also, does forge have an api documentation so I don't have to ask dumb questions?
L963[16:13:04] <tterrag> KeyInputEvent
L964[16:13:27] <diesieben07> but you should probably use a KeyBinding
L965[16:13:34] <tterrag> probably
L966[16:13:46] <thebookster> I know about http://mcforge.readthedocs.io/en/latest/
L967[16:13:55] <masa> hm, I think I'm missing some info about KeyBindings... :D
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L969[16:14:02] <thebookster> but it's hard to find specific commands
L970[16:14:09] <masa> I have one, but it doesnt actually do anything on its own?
L971[16:14:42] <diesieben07> well, of course not
L972[16:14:51] <diesieben07> you have to check when it's pressed and make it do something
L973[16:15:20] <masa> right, and where would you check for it? in a KeyInputEvent? :p
L974[16:15:38] <diesieben07> ClientTickEvent
L975[16:15:42] <diesieben07> but you can check anywhere, relaly
L976[16:15:50] <diesieben07> the tick is just for continuous checking
L977[16:15:53] <masa> well I'm checking in the KeyInputEvent
L978[16:15:58] <masa> yep..
L979[16:15:58] <diesieben07> Don't.
L980[16:16:01] <masa> why?
L981[16:16:07] <diesieben07> it fires way too often :P
L982[16:16:18] <masa> well I need it for other stuff anyway
L983[16:16:18] <diesieben07> or rather, it fires for unrelated things
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L985[16:16:43] <diesieben07> so then why not do it in PlayerLoggedInEvent "I need it for other stuff anyway"?
L986[16:16:47] <diesieben07> your argument makes no sense ;)
L987[16:16:47] <Thefjong> Is there any event for when the block has been broken?
L988[16:16:55] <diesieben07> BlockEvent.BreakEvent
L989[16:17:06] <Thefjong> That's when it's about to be broken
L990[16:17:12] <Thefjong> I need a post event :i
L991[16:17:24] <diesieben07> that is actualyl after it's been broken.
L992[16:17:30] <diesieben07> if you cancel it it will be restored
L993[16:18:12] <Thefjong> Wierd..
L994[16:18:18] <diesieben07> yep.
L995[16:18:34] <Thefjong> When i raytrace in the method, it says that it's still there
L996[16:18:36] <diesieben07> it kinds sucks if you ask me because they had to implement this whole crazy system of rollbacks
L997[16:18:42] <diesieben07> instead of just... makign a pre and a post event
L998[16:19:03] <masa> diesieben07: I mean, I need to check for key that don't have a KeyBinding in that event anyway, what is the harm in checking if it happens to be my KeyBinding? That is the "most direct way" in response to the key presses anyway, instead of throwing this stuff in the clienttickhandler and then tracking the key state manually there... ugh
L999[16:19:26] <diesieben07> its not manual.
L1000[16:19:30] <diesieben07> MC tracks the key state for you already.
L1001[16:19:49] <diesieben07> if you only need to check if the key is pressed on certain occasions (e.g. as a modifier for right clicking) you only have to check there.
L1002[16:20:05] <thebookster> what's the annotation "@subscribeevent"?
L1003[16:20:08] <masa> you mean "isDown" or something? which them neans that if I just check that state then it fires every tick while it' down..
L1004[16:20:17] <diesieben07> KeyBinding#isKeyDown
L1005[16:20:33] <Thefjong> Im trying to raytrace through the block, but it seems like my way of doing it is impossible then
L1006[16:20:34] <diesieben07> yes and KeyInputEvent woudl do the same...
L1007[16:20:53] <diesieben07> since KeyInputEvent is ALSO fired every tick, just multiple times per tick (for every keyboard evnet that happend)
L1008[16:21:11] <masa> the point is, I only want it to fire once when the key is pressed, not every tick while it's held down
L1009[16:21:16] <diesieben07> thebookster, you can subscribe to events with it... lookup a tutorial.
L1010[16:21:23] <thebookster> ah
L1011[16:21:26] <thebookster> thanks
L1012[16:21:27] <diesieben07> masa, i think you want isPressed then
L1013[16:22:07] <masa> https://github.com/maruohon/enderutilities/blob/master/src/main/java/fi/dy/masa/enderutilities/event/InputEventHandler.java#L96
L1014[16:22:28] <masa> that's what I have and it works, I'm not going to go break it for shizz & giggles
L1015[16:22:49] <diesieben07> well, at least you are doing that correctly.
L1016[16:22:57] <diesieben07> most people just check isKeyDown in KeyInputEvent
L1017[16:25:41] <thebookster> is "event.setCanceled(true);" what stops the scrolling from happening?
L1018[16:25:51] <Thefjong> Diesieben07, BreakEvent is called in TryHarvestBlock on first line :/
L1019[16:26:00] <Thefjong> I dont think it's postlogic
L1020[16:28:22] <masa> thebookster: yes it prevents further processing
L1021[16:28:34] <thebookster> nice, I think that was the big thing I was looking for
L1022[16:28:39] <thebookster> thanks everyone!
L1023[16:28:41] <diesieben07> uh yeha i was misinformed there
L1024[16:28:53] <diesieben07> Thefjong, what are you trying to do?
L1025[16:29:22] <Thefjong> Raytrace between the to points after the block has been broken
L1026[16:29:38] <diesieben07> what are "the two points"?
L1027[16:29:45] <Thefjong> TransferNodes
L1028[16:29:54] <diesieben07> ?
L1029[16:30:41] <Thefjong> Transfernodes that transfers through a beam, and block can stop that beam.. Now i want them to connect again, if the block that's blocking the beam has been broken
L1030[16:31:20] <gigaherz> so like "tranfer lasers"
L1031[16:31:24] <Thefjong> Yeah
L1032[16:31:56] <gigaherz> how far can the beam go?
L1033[16:32:11] <Thefjong> 7 blocks in radius
L1034[16:32:13] <Delenas> How does one specify tintIndex for a texture on a block again?
L1035[16:32:28] <gigaherz> radius?
L1036[16:32:49] <diesieben07> i would just register a IWorldEventListener
L1037[16:32:51] <Thefjong> Oh sorry, misread that.. The beam can go 7 blocks
L1038[16:33:01] <diesieben07> and then you'll recevie notice when a block changes due to WHATEVER
L1039[16:33:11] <diesieben07> and you can check if it's within the radius and if so, re-raytrace
L1040[16:33:30] <gigaherz> no "radius" implies that you want to automatically connect to any other thingy around you
L1041[16:33:45] <gigaherz> instead of being a fixed-direction beam like the botania things
L1042[16:33:47] <Thefjong> IWorldEventListener?
L1043[16:33:50] <diesieben07> yes.
L1044[16:33:53] <diesieben07> used to be IWorldAccess
L1045[16:33:58] <gigaherz> so my idea wouldn't work for you
L1046[16:34:09] <Thefjong> Think of it like the old Xycraft ones, Gigaherz
L1047[16:34:14] <gigaherz> never used that ;p
L1048[16:34:17] <Thefjong> But no the same concept at all
L1049[16:34:33] <gigaherz> Im picturing the old thaumcraft CV thingies
L1050[16:34:44] <Thefjong> It's not botania like.. The nodes can connect to other nodes
L1051[16:34:57] <gigaherz> the relays
L1052[16:35:05] <gigaherz> which would connect to other relays within a certain range
L1053[16:35:24] <Thefjong> Yes!
L1054[16:35:41] <Thefjong> Thanks Diesieben ;)
L1055[16:35:50] <gigaherz> the way I'd approach that, would probably be to keep track of all the known neighbours, and then periodically, see if there is still line of sight
L1056[16:36:03] <gigaherz> the listener seems like a good way to know when
L1057[16:36:29] <Thefjong> That's what im doing, i am keeping that of nearby
L1058[16:36:44] <Thefjong> So i dont need to look for any nearby blocks in a radius of 7 each tick ;p
L1059[16:38:51] <Thefjong> diesieben07, i would i register it?
L1060[16:39:12] <diesieben07> World
L1061[16:39:16] <diesieben07> damnit
L1062[16:39:27] <diesieben07> World#addEventListener / removeEventListener
L1063[16:39:59] <Thefjong> Im in 1.8 btw
L1064[16:40:08] <Thefjong> Would be worth mentioning
L1065[16:40:16] <diesieben07> addWorldAccess / removeWorldAccess then
L1066[16:40:35] <Thefjong> Oh right, thanks :p
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L1069[16:46:04] <minecreatr> anyone know why putting 1 1 into the baked quad builder for the element TEX_2S type would mess up the texture?
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L1071[16:46:13] <minecreatr> since TEX_2S has index 1 it should be the lightmap
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L1081[16:52:11] <vox> o/ mezz
L1082[16:53:09] <Thefjong> It works
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L1084[16:54:43] <diesieben07> coolio
L1085[16:55:07] <vox> yo ghz you around?
L1086[16:55:22] <gigaherz> yes, although not for long
L1087[16:55:30] <vox> If I have a block that uploads power as RF to a flaw
L1088[16:55:34] <vox> what should I call it?
L1089[16:55:42] <vox> In code right now it's literally called RFCompat
L1090[16:56:40] <gigaherz> hmmm
L1091[16:56:46] <vox> Energy Sink?
L1092[16:56:54] <vox> Uuh grasping at straws here
L1093[16:56:57] <vox> :p
L1094[16:57:03] <gigaherz> how abstract do you want to be?
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L1096[16:57:12] <vox> Not too picky
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L1098[16:57:25] <vox> whatever comes off the top of your head that you think is good
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L1100[16:57:40] <gigaherz> what's your lore behind the "flaws"?
L1101[16:57:52] <vox> Basically you're ripping holes in the fabric of the universe
L1102[16:57:59] <vox> that's all I got at the moment, need to write more
L1103[16:58:05] <vox> maybe call it a "gate"?
L1104[16:58:07] <vox> Energy Gate?
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L1106[16:58:21] <gigaherz> that would work if it also works fore outputting
L1107[16:58:29] <vox> Okay cool
L1108[16:58:30] <vox> Thanks
L1109[16:58:32] <vox> :D
L1110[16:58:37] <gigaherz> for
L1111[16:58:39] <gigaherz> *
L1112[16:58:54] <gigaherz> although Flux Injector may sound cooler
L1113[16:59:04] <vox> oh true
L1114[16:59:05] <vox> hm
L1115[16:59:07] <gigaherz> if it's one way
L1116[16:59:56] <vox> Okay, I have a Flux Gate
L1117[17:00:05] <vox> and it has Injector and... something else mods
L1118[17:00:07] <vox> boom
L1119[17:00:39] <vox> *modes
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L1121[17:02:55] <Delenas> Can tintindex be specified with b3d model pieces?
L1122[17:03:39] <Delenas> I have a model with three separate colorable areas, all in different textures (frame,blanket,sheet)- possible?
L1123[17:06:10] <gigaherz> I don't think so, but I could be wrong
L1124[17:06:45] <Delenas> Submodels?
L1125[17:09:23] <gigaherz> no idea
L1126[17:09:32] <gigaherz> the only way I know of, is in the "elements" of a json model
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L1128[17:09:40] <gigaherz> or implicitly in the builtin/generated
L1129[17:09:47] <Delenas> Bluh. Well.
L1130[17:10:27] <Drullkus> Why are all of the 'GameRegistry.registerBlock' methods deprecated o.O
L1131[17:10:33] <gigaherz> because they are
L1132[17:10:34] <gigaherz> ;P
L1133[17:10:37] <Drullkus> What method should I really use
L1134[17:10:38] <diesieben07> GameRegistry.register
L1135[17:10:43] <gigaherz> GameRegistry.register
L1136[17:10:46] <gigaherz> for blocks
L1137[17:10:47] <diesieben07> and call setRegistryName before
L1138[17:10:47] <gigaherz> items
L1139[17:10:48] <gigaherz> potion types
L1140[17:10:50] <gigaherz> sounds
L1141[17:10:54] <gigaherz> enchants
L1142[17:10:57] <Delenas> Read the javadoc ya derp
L1143[17:11:01] <gigaherz> also
L1144[17:11:04] <gigaherz> big note:
L1145[17:11:08] <gigaherz> ItemBlocks are opt-in now
L1146[17:11:10] <Drullkus> That's all?
L1147[17:11:14] <Drullkus> Ah
L1148[17:11:17] <gigaherz> they were opt-out before, but no one knew they could be null
L1149[17:11:25] <gigaherz> so now you have to apply for them explicitly, when you need them
L1150[17:11:26] <Delenas> .register is magical
L1151[17:11:32] <gigaherz> so
L1152[17:11:51] <gigaherz> GameRegistry.register(new ItemBlock(theBlock).setRegistryName(theBlock.getregistryName())
L1153[17:12:04] <gigaherz> https://github.com/gigaherz/Enderthing/blob/master/src/main/java/gigaherz/enderthing/blocks/BlockRegistered.java
L1154[17:12:10] <gigaherz> I use this as a base class for all my blocks
L1155[17:12:15] <gigaherz> then i do
L1156[17:12:21] <gigaherz> GameRegistry.register(theblock)
L1157[17:12:25] <gigaherz> GameRegistry.register(theblock.createItemBloc())
L1158[17:12:42] <gigaherz> which I can override on the Block class if I have special needs
L1159[17:13:16] <Drullkus> Ah
L1160[17:15:54] <gigaherz> night ppl
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L1162[17:16:28] <Delenas> This makes me sad. I dun wanna use a tesr for something so stupidly simple. x.x
L1163[17:16:59] <Delenas> Could use json elements, but that isn't very customizable.. nor friendly to users. Bluh.
L1164[17:19:39] <ghz|afk> tried Tabula? or MrCrayfish's editor?
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L1167[17:22:33] <Delenas> Not tabula, crayfish is a bit odd for me to understand
L1168[17:22:35] <Delenas> I
L1169[17:22:44] <Delenas> I'm used to just busting out Blender and having at it
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L1173[17:28:41] <KnightMiner> I personally did resource packs during 1.8 and up and did all my models by hand, so it is not too hard to learn (I even helped write a Minecraft wiki article if you are intrested in doing it that way). These days I tend to use MrCrayfish's model maker though
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L1179[17:33:25] <TobyO> hey
L1180[17:33:49] <TobyO> does anyone know what the equivalent of IUpdatePlayerListBox (1.8) would be for 1.9?
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L1183[17:34:04] <diesieben07> ITickable
L1184[17:35:34] <TobyO> and getStackInSlotOnClosing?
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L1186[17:36:32] <diesieben07> removeStackFromSlot, but you shouldn't be using IInventory anymore
L1187[17:36:33] <TobyO> ah found it, removeStackFromSlot
L1188[17:36:43] <TobyO> why?
L1189[17:36:54] <TobyO> It's ISidedInventory
L1190[17:37:09] <Delenas> Because IInventory does stupid things. Use capabilities and ItemStackHandler
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L1192[17:37:28] <TobyO> oh :(
L1193[17:37:37] <Darkhax> Since you are using ISidedInventory you may also want to investigate the SidedInvWrapper
L1194[17:37:48] <TobyO> Found a tutorial I was working though for 1.8
L1195[17:37:53] <Delenas> Forge replaces all vanilla stuff with IItemHandler (ItemStackHandler is an implementation of that) - it's quite a bit nicer to use.
L1196[17:37:58] <TobyO> I was just trying to update as I went along
L1197[17:38:21] <diesieben07> question is, are you the implementor or user?
L1198[17:38:45] <TobyO> Haven't found a good option rather than just looking at mods and all their implementations are a bit too advanced for me yet
L1199[17:38:51] <TobyO> I am implementing it
L1200[17:39:07] <Drullkus> Hold on, I was told that the ItemBlock creation was opt-in... How do I opt-in?!
L1201[17:39:49] <Delenas> tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, EnumFacing.DOWN) is your friend.
L1202[17:40:09] <diesieben07> GameRegistry.register(new ItemBlock(block).setRegistryName(block.getRegistryName()));
L1203[17:40:17] <Darkhax> Drullkus, are you talking about registering a block that also has an Ite,? If so, I have just been doing ^
L1204[17:40:41] <Drullkus> I don't have an ItemBlock made for it, but I want to register one
L1205[17:40:49] <Drullkus> Like, it used to be autonomous
L1206[17:41:12] <diesieben07> ItemBlock is a class
L1207[17:41:13] <diesieben07> you can use it.
L1208[17:41:24] <Darkhax> Yeah, the default one works for almost all use cases.
L1209[17:41:42] <Drullkus> Ah
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L1211[17:42:03] <Drullkus> Ah, ty diesieben07
L1212[17:42:05] <TobyO> Do any of you know a good tutorial for a custom furnace type block
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L1214[17:42:34] <TobyO> Most of the ones I have looked at have their own power systems and whatnot and Im not at that stage at all
L1215[17:42:36] <Darkhax> The vanilla furnace is actually pretty decent.
L1216[17:42:51] <TobyO> I though I couldn't follow the vanilla furnace as it was too different
L1217[17:43:12] <TobyO> last time I asked, everyone said not to follow that as an example :/
L1218[17:44:28] <Darkhax> There are a few key diferences, but it's what I would use as a base if I didn't already know what to do.
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L1220[17:47:51] <TobyO> The furnace implements ISidedInventory
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L1222[17:48:26] <Darkhax> Yes, that's one of the key differences. If you learn how capabilities work you should have no problem fixing that.
L1223[17:48:46] <TobyO> What's the difference though?
L1224[17:49:35] <Darkhax> The capability system is basically a way to make special interfaces much cleaner, among other things.
L1225[17:50:05] <Darkhax> The biggest reason to use capabilities is because that's how mods should be communicating.
L1226[17:50:26] <Darkhax> So if you don't use them, the "Item Pipe" mod might not be able to extract or input items.
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L1228[17:52:15] <TobyO> Do you know of any examples I should look at?
L1229[17:52:35] <Darkhax> Not any furnace ones.
L1230[17:52:56] <TobyO> oh
L1231[17:52:59] <TobyO> okay thanks anyways
L1232[17:53:22] <TobyO> How do you learn this then? If there's no documentation or examples?
L1233[17:53:30] <masa> loo kat open source mods
L1234[17:53:50] <TobyO> but how do they learn it?
L1235[17:54:07] <masa> by looking at vanilla things and other open source mods and asking in here...
L1236[17:54:31] <masa> and keeping up to the new changes in forge
L1237[17:55:06] <TobyO> Well, not from vanilla in this case. There must be a point of origin for the information. I guess that exists in here?
L1238[17:56:09] <masa> wait it was you that I answered to a couple of days ago about this already... :p
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L1240[17:57:36] <TobyO> I remember asking and being directed to some mods but I didn't ask about the original origin
L1241[17:58:10] <TobyO> I am just wondering really. I feel a bit of a pain asking and making people in here middle men
L1242[17:58:49] <TobyO> Surely it can't be word of mouth all the way down?
L1243[17:58:49] <masa> well that is often how people get started
L1244[17:59:12] <masa> they get told what things to look at for the task they are trying to accomplish
L1245[17:59:27] <masa> and then by looking around and reading code you pick up things over time
L1246[18:00:17] <Darkhax> Well, once you have a certain amount of experience in programming, you don't really need to learn how to do these things. When it comes to making a modded furnace, it can be broken down to a bunch of different things. Like how to make a block that is connected to a TileEntity. How to use capabilities. How to make use of the ItemHandler capability. When you know all of the various things you can make the thing.
L1247[18:00:40] <masa> the other option is to read or watch some tutorials, but the problem with tutorials of often that they get outdated quite quickly, or they may be doing things wrong from the beginning
L1248[18:00:53] <TobyO> Yeah, that's the problem I keep running ino
L1249[18:00:54] <TobyO> into
L1250[18:00:55] <Darkhax> It's the same reason the forge team can write the code, it's not divinely inspired lol
L1251[18:01:12] <TobyO> It does feel it a bit at the moment! :P
L1252[18:01:41] <masa> in the beginning it all feels like black magic when you don't know anything about how minecraft code works
L1253[18:01:45] <TobyO> I write java for android at work and the documentation for that is truely shit but at least is exists XD
L1254[18:01:52] <masa> but then you start to learn things and it all starts to make sense
L1255[18:03:06] <TobyO> Yeah, I think I just need at that jumping off point at the moment. I guess it's because of the transition between 1.7/1.8 and 1.9
L1256[18:03:20] <Darkhax> There is documentation, you just need to do a bit of digging.
L1257[18:03:21] <Darkhax> https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/
L1258[18:03:22] <TobyO> The ground seems to be moving from underneath
L1259[18:04:46] <TobyO> Oh, I meant in code like doxegen or similar
L1260[18:05:23] <TobyO> There are little bits though which are really helpful
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L1262[18:06:25] <masa> heh someone just posted two comments on curseforge and then also sent me a PM saying more or less "I can't run your mod on forge 1.9 please help" with no further information
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L1264[18:06:50] <masa> sadly my psychic abilities are not that great today so I have no idea what is wrong...
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L1266[18:07:17] <TobyO> I got a ticket at work the other day saying the app sometimes crashes
L1267[18:07:25] <TobyO> yeah... cheers
L1268[18:07:37] <masa> :p
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L1270[18:08:13] <TobyO> This was from one of our testers too
L1271[18:08:26] <masa> time to light them on fire
L1272[18:08:46] <TobyO> he's in denmark so that's not so easy
L1273[18:10:37] <Delenas> fml. Literally a month or so of blockstate shenanigans and recoding to get this to use json files and a b3d model, all for bust because I can't specify a tintIndex for a texture on a model.
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L1275[18:11:09] <Delenas> o/ Zorn
L1276[18:11:18] <Zorn_Taov> oh, did you already ask it here? :P
L1277[18:11:50] <masa> how complex is the model? could it be converted into a json model? or would obj model work for the tindIndices?
L1278[18:11:58] <masa> *tint
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L1281[18:13:59] <Delenas> It -could- be converted to a JSON model, yes. But what's the point? This thing should've been considered forever ago.
L1282[18:14:27] <Delenas> What if I have a model that's way too complex, but needs to be able to specify multiple tinted areas?
L1283[18:14:36] <masa> well I know nothing about the obj and b3d models, I've only done json models myself...
L1284[18:15:15] <Delenas> I mean, it's a bed. It's stupidly simple. But this could be used in SO MANY PLACES. Machines, for one.
L1285[18:15:38] <Delenas> If we had access to that, I can see several machines ditching TESRs completely. Tesseracts, for one.
L1286[18:16:05] <masa> better ask someone like fr y or gigaherz about it
L1287[18:16:09] * Delenas mostly grumbly about a month or so of lost time.
L1288[18:16:30] <masa> how complex is the model if you spent a month on it? O_o
L1289[18:16:34] <vox> ItemStackHandler? That a capability-related thing?
L1290[18:16:41] <masa> kind of
L1291[18:16:51] <masa> it's one implementation of IItemHandler
L1292[18:17:13] <masa> but in itself it has nothing to do with capabilities
L1293[18:17:22] <Delenas> The model itself is not complex. The complete rewrite to focus on blockstates and working with integer-based TINTS for the bed colors took that time.
L1294[18:17:28] <masa> it just is often used as the inventory and exposed through capabilities
L1295[18:17:36] <vox> Got it
L1296[18:17:51] <vox> I don't really know if I really want to do this through capabilities
L1297[18:18:02] <vox> seems like something that other mods wouldn't play nice with
L1298[18:18:02] <masa> and what is "this"?
L1299[18:18:10] <vox> Writing code for machines
L1300[18:18:15] <masa> capabilities is exactly what other mods would use
L1301[18:18:20] <vox> like, a generator right now
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L1303[18:18:32] <vox> I think I just need to go look at more example code
L1304[18:19:05] <masa> if it's some form of an interface for the machines to expose, then you should do it via capabilities and not hard coded interfaces
L1305[18:19:19] <vox> Ugh
L1306[18:19:25] <vox> Right now everything is a hardcoded interface
L1307[18:19:27] <masa> the entire point of caps is to get rid of those
L1308[18:19:30] <vox> How would I go about changing this?
L1309[18:19:47] <TobyO> I'm looking at this to do that: https://github.com/gigaherz/Ender-Rift/blob/master/src/main/java/gigaherz/enderRift/blocks/TileGenerator.java
L1310[18:19:49] <TobyO> vox
L1311[18:20:01] <vox> Yeah I've got that sitting in front of me as well
L1312[18:20:09] <Tazz> gah static function calls in Eschelle arent working again >.,
L1313[18:20:09] <TobyO> haha super
L1314[18:20:25] <vox> I really don't want to expose a capability for power though since that will all be done internal to the mod
L1315[18:20:45] <vox> But then again I could still use the same capability that external mods would use to send power to a "flaw"
L1316[18:21:54] <masa> your mod sounds like it has some flaws in it ;D
L1317[18:21:59] <vox> lol it does
L1318[18:22:04] <vox> In more ways than one
L1319[18:24:33] <vox> Ugh I'm going to have to mess with packets aren't I
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L1321[18:27:26] <vox> Okay so masa
L1322[18:27:32] <vox> Right now I have 6 interfaces
L1323[18:27:40] <vox> IFlaw<whatever>Provider/Reciever
L1324[18:27:52] <vox> So IFlawEnergyProvider, IFlawItemReciever, etc
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L1326[18:28:06] <vox> Only the energy ones are implemented because those were easy, modeled off of the RF API
L1327[18:28:17] <vox> How would I approach this using capabilities?
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L1329[18:30:21] <vox> I know Forge has IItemHandler and IFluidHandler, so I figure that I can use those
L1330[18:30:40] <vox> otherwise I could probably use IEnergyHandler from gigaherz's CapabilityCore?
L1331[18:31:10] <vox> Now I wish he was here again
L1332[18:31:12] <vox> xd
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L1334[18:33:15] <Delenas> https://github.com/MinecraftForge/MinecraftForge/issues/2851 cc: probably fry
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L1337[18:37:36] <TobyO> I've noticed that there's an isUsableByPlayer method that's checking the distance between the player and the block on gigahertz' generator
L1338[18:37:57] <TobyO> Do you know what that is being used vox?
L1339[18:38:16] <Darkhax> It's a nice way to prevent people from cheating
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L1341[18:38:36] <TobyO> cheating in what way?
L1342[18:38:59] <Darkhax> .Not sure if you have messed around with the various hacks, but there is one which lets you de-sync your character from the one on the server.
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L1344[18:39:18] <Darkhax> So you can use it to do stuff like activate a chest that is behind a wall.
L1345[18:39:23] <TobyO> oh right
L1346[18:39:33] <TobyO> Okay, I'll leave that in then! Thanks
L1347[18:39:41] <Darkhax> Yep, no problem lol
L1348[18:40:01] <TobyO> it's using the distance squared? Does that make sense?
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L1351[18:41:55] <Darkhax> So basically you take the XYZ of the player and the XYZ of the tile and you subtract them, this gives you a combined distance value. But you square it to get the actual distance.
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L1353[18:43:03] <Darkhax> Basically it makes it the length of the line that connects those two points.
L1354[18:43:34] <Darkhax> Pretty sure this is the right one
L1355[18:43:35] <Darkhax> https://en.wikipedia.org/wiki/Euclidean_distance
L1356[18:43:39] <TobyO> why not just use getDistance?
L1357[18:44:01] <TobyO> yeah, it's all square rooted anyways
L1358[18:44:21] <TobyO> It's the same thing
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L1360[18:45:22] <williewillus> some like to use distanceSq since it avoids an extra sqrt call
L1361[18:45:40] <williewillus> and it's much faster to multiply the right side by itself than sqrt the left side
L1362[18:45:45] <williewillus> ?shrug
L1363[18:45:51] <voxx> How do you change your pasword in nickserv?
L1364[18:46:22] <voxx> "/ns setpass vox ----password---- ---newpass--- doesn't seem to be working
L1365[18:47:34] <TehNut> /ns help set
L1366[18:47:49] <voxx> thanks
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L1374[19:07:26] <vox> gigaherz: fyi I'm joining you in using CapabilityCore
L1375[19:07:35] <vox> though I'm going to have to use the RF API for one block
L1376[19:07:41] <vox> for mod compat
L1377[19:07:44] <vox> the Flux Gate
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L1380[19:12:02] <TobyO> @williewillus sorry, didn't mean to ignore you. Yeah, the squareroot call is built into getDistance
L1381[19:12:31] <williewillus> yeah i was saying that you'll see people use distanceSq since it's faster
L1382[19:16:20] <TobyO> less than a millisecond though :P
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L1384[19:17:31] <TobyO> Picking at hairs
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L1386[19:18:00] <thebookster> hello all
L1387[19:18:50] <TobyO> hey
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L1390[19:20:57] <TobyO> Using ItemStackHandler, if I want to have a slot for items that are being processed but not visible (Like fuel in a furnace) do I just add another slot but not display it?
L1391[19:21:24] <Zaggy1024> lol look what I did... http://i.imgur.com/ZW2ODfB.png
L1392[19:22:08] <TobyO> not really sure what that is, but it looks great
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L1394[19:22:45] <williewillus> TobyO: ?shrug it's an easy optimization so why not take it
L1395[19:23:26] <williewillus> Zaggy1024: lol what
L1396[19:23:27] <Zaggy1024> I just made it so that VboRenderList had profiler sections for each chunk it renders to see what it was like :P
L1397[19:23:41] <Zaggy1024> dropped my FPS to 40 lol
L1398[19:24:06] <Zaggy1024> I wonder what the unspecified section is
L1399[19:24:08] <LexDesktop> actually would be useful
L1400[19:24:12] <LexDesktop> but you should nest it
L1401[19:24:22] <LexDesktop> in 16x16 chunks
L1402[19:24:37] <Zaggy1024> hmm, I wonder it that would work given that it would call so many times
L1403[19:24:50] <LexDesktop> or, 8x8->4x4->2x2->1
L1404[19:24:52] <Zaggy1024> wouldn't that lag it just from all the calls?
L1405[19:24:59] <LexDesktop> shouldnt
L1406[19:25:07] <masa> TobyO: yeah so if you want an inventory slot that is not visible, you could either have a separate ItemStackHandler for those slots, or just keep it in a range that is not exposed externally and don't add a slot to the container for it
L1407[19:25:11] <Zaggy1024> interesting idea
L1408[19:25:19] <masa> probably cleaner to use a separate ItemStackHandler for them
L1409[19:25:22] <Zaggy1024> lol I'll fiddle with it, why not
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L1427[20:05:37] <TobyO> are gui id numbers individual to a mod?
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L1429[20:06:37] <diesieben07> yes
L1430[20:06:51] <TobyO> ace thanks
L1431[20:08:34] <Zaggy1024> hmm, profiling the chunk renders it looks like there's a lot of unspecified time which seems like it shouldn't be there
L1432[20:08:42] <Zaggy1024> unless the profiler is doing something stupid
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L1434[20:12:56] <Zaggy1024> or unless it's just the string concatenation lol
L1435[20:13:10] <Zaggy1024> gonna try preparing the strings before starting the sections
L1436[20:15:54] <Zaggy1024> nope, it's not that :\
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L1443[20:27:00] <vox> Night al
L1444[20:27:02] <vox> *all
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L1457[20:44:36] <killjoy> !gm ModelRenderer
L1458[20:44:42] <killjoy> !gc ModelRenderer
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L1460[20:51:20] <killjoy> !gc ModelRenderer
L1461[20:58:20] <Zaggy1024> what are particle "layers" for?
L1462[20:58:30] <Zaggy1024> EffectRenderer.fxLayers?
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L1465[21:06:44] <killjoy> !gm sb.b
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L1471[21:25:55] <Nosirrom> tfw you squash a 4 week old bug.
L1472[21:26:38] <Nosirrom> I was rendering an item in the container background layer and wondering why it was always shaded darker.
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L1476[21:35:02] <Zaggy1024> wow, this is silly, apparently if I'm far underground "clouds" takes 57% of render time when looking horizontally...
L1477[21:35:13] <Zaggy1024> and only 35% when looking straight up
L1478[21:36:30] <Zaggy1024> yeesh, clouds drop the framerate from 950 to 500
L1479[21:36:40] <Zaggy1024> I had no idea they were that bad
L1480[21:37:11] <Zaggy1024> on fancy clouds, that is
L1481[21:38:40] <MoxieGrrl> Clouds are stupid.
L1482[21:39:03] <MoxieGrrl> I'm drinking, so my feelings about clouds may be stronger than normal.
L1483[21:40:09] <Zaggy1024> are clouds not put in a vertex buffer?
L1484[21:40:28] <Nosirrom> I'm using itemRender.renderItemIntoGUI and for some reason items are still darker
L1485[21:40:29] <Nosirrom> https://imgur.com/a/lmGMa
L1486[21:41:11] <Zaggy1024> RenderHelpers.enableStandardItemLighting or something like that?
L1487[21:41:14] <TehNut> ^
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L1490[21:43:50] <Nosirrom> of course why didn't I enable the standard item lighting. thanks.
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L1492[21:44:39] <Zaggy1024> I wonder if Optifine adds a vertex buffer for the clouds...
L1493[21:44:57] <Zaggy1024> because I'm really tempted to make a patch to use one because that performance hit is unbelievable
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L1499[21:51:29] <Cypher121> tfw a guy launches netcat to show something network-related and just a few seconds later his terminal is filled with SAGE
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L1507[22:05:42] <Drullkus> lol
L1508[22:09:04] <TheClaus> I am stumped. When I drop an item on the ground it is huge compared to any other item. Here is a image of it. http://imgur.com/FIigDhD I have change the scale and it doesn't seem to matter. I am missing something but not sure what.
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L1510[22:10:14] <Nosirrom> what does your json look like?
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L1512[22:11:10] <Zaggy1024> looks like a 32x32 texture to me, maybe that has something to do with it?
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L1518[22:20:40] <TheClaus> here is the JSON http://pastebin.com/52d7gZAB
L1519[22:21:38] <TehNut> try item/handheld instead of builtin/generated
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L1522[22:24:59] <TheClaus> Thanks TehNut that did the trick. Is there a list of those?
L1523[22:25:15] <TehNut> yeah the models folder in the Minecraft jar :P
L1524[22:25:28] <TheClaus> okay
L1525[22:25:32] <TheClaus> thanks
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L1529[22:32:18] <TehNut> What do the command perm level ints mean?
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L1534[22:40:15] <Zorn_Taov> o.o
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L1538[22:46:09] <Cypher121> TehNut: perm level determines who can use the command. minecraft.gamepedia.com/Server.properties
L1539[22:46:15] <TehNut> I know that
L1540[22:46:17] <Cypher121> look for op-permission
L1541[22:46:22] <TehNut> I mean what does each individual number mean
L1542[22:46:45] <TehNut> oh that has it
L1543[22:46:46] <TehNut> neat
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L1549[22:54:15] <Zorn_Taov> anyone know why Dark_Technician can't speak in here?
L1550[22:55:12] <TehNut> His name is too long
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L1553[22:56:32] <Dark_Tech> still doesnt like me
L1554[22:56:37] <Zorn_Taov> that worked
L1555[22:56:39] <Dark_Tech> odd
L1556[22:56:44] <Zorn_Taov> \o/
L1557[22:56:52] <TehNut> I don't remember the char limit for this channel
L1558[22:57:00] <TehNut> But you can't use long names
L1559[22:57:10] <Dark_Tech> I still get the #RegisterYourNameMoron redirect attempt though
L1560[22:57:35] <Zorn_Taov> might be because Dark_Tech isn't registered
L1561[22:57:38] <tali713> register your alts
L1562[22:57:42] <TehNut> ^
L1563[22:57:54] <Dark_Tech> already authenticated
L1564[22:57:56] <TehNut> That or if you try to join the channel before nickserv has a chance to actually auth you
L1565[22:58:05] <Zorn_Taov> it's, uhh, /ns identify password dark_technician
L1566[22:58:16] <Dark_Tech> do a /whois on me, youll see. Im already Authed
L1567[22:58:55] <tali713> if you've registered your alts then probably what TehNut just suggested.
L1568[22:59:45] <Dark_Tech> As I said, im already authed. I just did a /whois on myself, and it says that im still authed
L1569[22:59:57] * Zorn_Taov shrugs
L1570[23:00:06] <Dark_Tech> but anyway...
L1571[23:00:10] <TehNut> That doesn't mean you didn't join the channel before NS had a chance to auth you
L1572[23:00:27] <Dark_Tech> I didnt relog to join, I left channel, changed name, and joined
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L1574[23:01:36] <Dark_Tech> so.. no re-auth needed, but anyway.. I had joined to ask about something that I just remembered that grass does - layered rendering
L1575[23:02:08] <Zorn_Taov> \o/
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L1586[23:43:15] <Drullkus> I don't seem to be able to make a new container from the TE anymore? How do I work with GUIs in 1.9 now?
L1587[23:46:25] <Drullkus> tterrag: ^ ?
L1588[23:46:38] <Drullkus> Ah
L1589[23:46:45] <Drullkus> I make it from the GUI class now...?
L1590[23:47:07] <Drullkus> I think?
L1591[23:47:10] <Drullkus> Not sure
L1592[23:48:43] <Nosirrom> you override createContainer?
L1593[23:48:54] <Nosirrom> from the te?
L1594[23:49:05] <Nosirrom> then you return your container from there
L1595[23:49:37] <Drullkus> I don't see createContainer in the TE
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L1597[23:50:10] <Drullkus> When I search the TileEntity class, it no longer has the term "Container"
L1598[23:50:10] <Nosirrom> ah, you have to implement IInteractionObject
L1599[23:50:15] <Drullkus> Oh?
L1600[23:50:28] <Drullkus> oooooh
L1601[23:50:29] <Drullkus> ty
L1602[23:50:41] <Nosirrom> I just extended TileEntityLockable for mine, but I looked at the interfaces for the method
L1603[23:54:51] <infinitefoxes_> is it possible to have certain parts of my block's texture glow in the dark?
L1604[23:54:58] <infinitefoxes_> similar to the eyes on spider's
L1605[23:59:59] <Cypher121> wouldn't that just be disabled lighting?
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