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L1[00:03:46] <BluShine> Survival
L2[00:07:22] ⇨
Joins: Hunterz
(~hunterz@2001:af0:8000:1c01:6af7:28ff:fe37:5d6a)
L3[00:08:11] ⇨
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L5[00:22:26] <capitalthree> does
MinecraftServer.getFolderName give me the name of the server's
directory?
L6[00:22:37] <capitalthree> I want to make a
server incremental backup mod
L7[00:22:42] <capitalthree> so I am hoping
the answer is yes
L8[00:27:39] ⇦
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L9[00:28:19] <capitalthree> what would be
the consequences of tampering the .mcr files between save-off and
save-on?
L10[00:34:56] ***
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L11[00:35:40] <killjoy> world
corruption
L12[00:36:34] <Tazz> yay Eschelle supports
Arrays :D
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L36[01:59:56] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160511 mappings to Forge Maven.
L37[01:59:57] ⇦
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L38[01:59:59] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160511-1.9.zip (mappings
= "snapshot_20160511" in build.gradle).
L39[02:00:10] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen
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L53[03:22:06] <Wuppy> holy fuck, we're
getting a guest lecture from CD Project Red
L54[03:22:39] <gigaherz|work> lucky
you
L55[03:23:08] *
Lordmau5 tries to imagine a holy fuck
L56[03:23:09] <Lordmau5> eww...
L57[03:23:17] <Wuppy> heh, that's in the
same week Samsung is sponsoring a virtual reality jam with a ton of
free gear vrs :P
L58[03:24:55] <Wuppy> also, I expected last
night to be great, but this was legen... wait for it.... dary
L59[03:24:59] <Wuppy> and I dont use that
term lightly
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L66[03:45:22] <gigaherz|work> Lordmau5: wtf
did you imagine? ;P
L67[03:45:34] <Lordmau5> nothing tbh
xD
L68[03:45:56] <Lordmau5> or well, what
could one imagine when thinking of a "holy fuck"?
L69[03:46:12] <Lordmau5> One could say Gabe
Newell gives out holy fucks with all the steam sales...
L70[03:46:17] <gigaherz|work> well, many
things
L71[03:46:22] <gigaherz|work> 1. god
L72[03:46:29] <Saturn812> many interesting
things...
L73[03:46:36] <gigaherz|work> 2.
christ?
L74[03:46:40] <Lordmau5> We need a Holy
Fuck MC mod
L75[03:46:42] <gigaherz|work> 3.
mary?
L76[03:46:44] <Lordmau5> it's settled
L77[03:47:12] <Lordmau5> ofc 18+
L78[03:47:18] <gigaherz|work> although two
of those are long dead but hey, you can never discount god giving
them an immaculate body to use
L79[03:47:50] <Wuppy> Lordmau5, I'd say a
holy fuck has somethign to do with Gaben, yeah
L80[03:48:07] ⇨
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L81[03:48:09] <Lordmau5> glad we got that
out of the way :P
L82[03:48:31] <Lordmau5> still looking for
some good (possibly free / open source) Desktop Visual Bootstrap /
Web Designer ... Editor, whatever it's called
L83[03:48:45] <Wuppy> something like
dreamweaver?
L84[03:48:49] ⇦
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L85[03:48:58] <Lordmau5> eh, kinda
L86[03:49:03] <Lordmau5> rather towards
Pinegrow
L87[03:49:04] <gigaherz|work> Lordmau5:
check jetbrains webstorm
L88[03:49:06] <gigaherz|work> ? ;P
L89[03:49:26] <Wuppy> not my area of
expertise. sorry
L90[03:49:31] <Lordmau5> I'd rather have
some desktop client
L91[03:50:11] <gigaherz|work> wat?
L92[03:50:33] <gigaherz|work> isn't
bootstrap just a js library?
L94[03:51:02] <Lordmau5> I can't be arsed
to actually code stuff - I'd rather have some good drag'n'drop
capabilities
L95[03:51:07] <gigaherz|work> oh
L96[03:51:11] <Wuppy> so gamemaker for
websites? :P
L97[03:51:11] <Lordmau5> I'm a backend
designer - I don't usually make stuff pretty :D
L98[03:51:13] <gigaherz|work> so you want a
lazy man's web design tool
L99[03:51:15] <Lordmau5> pretty much
L100[03:51:18] <Lordmau5> yessir
L101[03:51:21] <Wuppy> wordpress
L102[03:51:38] <Lordmau5> Na
L103[03:51:50] <Lordmau5> I'd rather have
it hand-crafted as well - no real pre-made themes (or wordpress, by
that matter)
L104[03:52:00] <Lordmau5> I might just end
up buying Pinegrow tbh
L105[03:52:05] <Lordmau5> $50 seems
okay
L106[03:52:23] <gigaherz|work> but you
said you are a backend designer, and you don't want to make stuff
pretty
L107[03:52:27] <gigaherz|work> but you
don't want stock themes
L108[03:52:28] <gigaherz|work> ...
L109[03:52:28] <gigaherz|work> XD
L110[03:52:49] <Wuppy> Lordmau5, try it
first on tbp?
L111[03:52:51] <Lordmau5> > I'm a
backend designer - I don't usually make stuff pretty :D
L112[03:52:53] <Wuppy> tpb*
L113[03:53:03] <Lordmau5> first off: TPB,
urgh, go away
L114[03:53:06] <Lordmau5> KAT is better
:P
L115[03:53:17] <Lordmau5> 2nd off: I've
tried their 7-day trial and am pretty much in love wit it
already
L116[03:53:19] <Wuppy> same idea
there
L117[03:53:28] <Wuppy> if you love
software it's probably worth it
L118[03:53:33] <Lordmau5> I don't even
know if it's on KAT?...
L119[03:53:43] <Wuppy> unless its
something like adobe or Z-Brush
L120[03:53:49] <Wuppy> which is just
insanely overpriced
L121[03:53:55] <Lordmau5> v2.2 is... but
the newest ist v2.81
L122[03:54:06] <gigaherz|work> $50 seems
ok
L123[03:54:21]
⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L124[03:54:37] <Lordmau5> one year of free
updates, installation for up to 3 PCs (even though I don't know
their system, so I'll obviously check to see if it works on
more)
L125[03:54:40] <Wuppy> I honestly don't
know how they can charge 800 dollars for a piece of software you
can only run on 1 machine
L126[03:54:45] <Wuppy> as in, you buy
either the MAc or Windows version
L127[03:54:54] <Wuppy> and you can't have
it installed on more than 1 machine
L128[03:55:17] <Lordmau5> wow
L129[03:55:51] <gigaherz|work> adobe
doesn't even sell anymore?
L130[03:55:55] <gigaherz|work> they just
have subscriptions
L131[03:56:08] <Wuppy> I've never bothered
with buying adobe
L132[03:56:17] <Wuppy> because that's more
complicated than downloading it
L133[03:56:20] <Wuppy> their website is a
mess
L134[03:57:02] <Lordmau5> Photoshop is a
great program
L135[03:57:11] <Wuppy> their software is
great
L136[03:57:13] <Wuppy> although slow
L137[03:57:18] <Lordmau5> and I don't mind
the 1year+ evaluation phase I have on it
L138[03:57:20] <Lordmau5> ;)
L139[03:57:43] <gigaherz|work> photoshop
is nice, yes, but the price is BS
L140[03:57:50] <Wuppy> what's the price
atm?
L141[03:57:55] <Wuppy> (student)
L142[03:58:01] <gigaherz|work> they don't
have one
L143[03:58:03] <gigaherz|work> it's
subscription
L144[03:58:05] <Wuppy> also, not an artist
so I hardly use it :P
L145[03:58:10] <gigaherz|work> you pay
monthly
L146[03:58:12] <Wuppy> well, the
subscription has a price
L147[03:58:21] ⇦
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L148[03:58:25] <Lordmau5> monthly price *
12 would give you one year
L149[03:58:33] <Lordmau5> woo math
L150[03:58:34] <Lordmau5> ...
L151[03:58:40] <Wuppy> I dont know the
monthly price either
L152[03:58:53] <Wuppy> again, student, not
an artist, dutch
L153[03:59:00] <Wuppy> 3 reasons to not
buy photoshop :P
L155[03:59:15] <gigaherz|work> 20
eur/month for students
L156[03:59:31] <Lordmau5> 142€ per year
just for the photography apps, jesus
L157[03:59:46] <Lordmau5> 713€ per year
for all apps
L158[03:59:51] <gigaherz|work> as I said:
BS
L159[04:00:01] <Lordmau5> BS^10
L160[04:00:13] <gigaherz|work> I may be
willing to pay like, 150eur, for photoshop
L161[04:00:20] <gigaherz|work> given that
I have used it A LOT already
L162[04:00:23] <gigaherz|work> and never
paid for it
L163[04:00:35] <gigaherz|work> but I'm
most definitely never paying a subscription for it.
L164[04:00:41] <gigaherz|work> i'm 100%
against subscription software
L165[04:01:09] <gigaherz|work> so for me,
seeing that something is accessed through subscription means either
I look for alternatives, or I pirate
L166[04:01:22] <gigaherz|work> I
understand having subscriptions available
L167[04:01:26] <gigaherz|work> for a
company, it's ideal
L168[04:01:35] <gigaherz|work> you pay for
updates, support, etc
L169[04:01:46] <gigaherz|work> and it's a
constant cost that is easy on the accounting
L170[04:01:53] <gigaherz|work> but for an
amateur? nothx.
L171[04:02:00] <Lordmau5> Spotify is
pretty good
L172[04:02:22] <Lordmau5> then again, I'm
working on a Spotify Downloader in NodeJS with a couple people
(open source), that downloads songs directly from Spotify
L173[04:02:25] <Lordmau5> so it's ok
:P
L174[04:02:28] <gigaherz|work> spotify
isn't a software subscription
L175[04:02:32] <gigaherz|work> it's a
multimedia subscription
L176[04:02:37] <gigaherz|work> the
software is the same, pay or not
L177[04:02:41] <Lordmau5> whatever,
still
L178[04:04:04] <Wuppy> lol... I have to
buy a new washing machine, one review was negative about one
machine because "it was heavy to get upstairs"
L179[04:04:11] <Wuppy> yeah, no shit it's
heavy
L180[04:05:24]
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L181[04:05:24]
MineBot sets mode: +v on mDiyo
L182[04:10:20] <Lordmau5> xD
L183[04:12:55] <Wuppy> the other 95% of
the complaints I read is the fact that it takes over an hour to
clean your stuff
L184[04:13:06] <Wuppy> which is also
BS
L185[04:14:13] <Lordmau5> Some people
think a high-quality washing machine will act like a toaster
L186[04:14:19] <Lordmau5> put stuff in,
wait a few minutes, get stuff out, done
L187[04:14:25] <Wuppy> yeah.. it's
crazy
L188[04:17:41] <Wuppy> they also expect it
to be light as a feather
L189[04:18:11] <auenf> they arent buying
the carbon fibre washing machine
L190[04:19:04] <auenf> is there a review
that says something along the lines of "it takes too long to
wash my clothes, i can buy new ones quicker"
L191[04:19:14] <Lordmau5> lmao
L192[04:19:27] <Wuppy> hahaha nearly
:P
L193[04:19:34] <Wuppy> there's a lot who
say 90 minutes is long
L194[04:19:53] <Lordmau5> 90 minutes is
long!
L195[04:19:59] <Wuppy> anyone here who has
experience with an Indesit washing machine?
L196[04:20:06] <Lordmau5> If you sit
infront of your washing machine for the entire time, because you
don't have anything else to do
L197[04:20:11] <auenf> it is long if you
sit there watching it
L198[04:20:13] <Wuppy> yeah... that'll
take ages xD
L199[04:20:50] <Lordmau5> "Jeremy, I
need you to clean your room!" - "Not now, Mom, I'm
watching the washing machine wash our clothes!"
L200[04:21:00] <Wuppy> lol
L202[04:21:57] <auenf> theres the average
age of the reviewers
L203[04:22:26] <Lordmau5> Jgrjioenvc has
made a review: "Gah Gah... Boooo jgjkljhlkrtjhlrth Bah Bah
*chuckles*"
L204[04:23:17] <Lordmau5> wow, amazing, I
just tried offsetting my fingers on my keyboard, then type
blindly
L205[04:23:31] <Lordmau5> as in, just type
something "offset" so it is intended to be wrong
L206[04:23:40] <Lordmau5> 2nd character
was already in the right position again and I wasn't offset
anymore
L207[04:23:43] <Lordmau5> blind typing
ftw, my friends!
L208[04:23:52]
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L209[04:24:05] <auenf> now try typing on a
dvorak without looking
L210[04:24:15] <Lordmau5> oh jesus, no
thanks :D
L211[04:24:30] <Lordmau5> btw, pretty cool
that FFS passed 60k downloads yesterday, woop woop
L212[04:24:37] <Zaggy1024> it disappoints
me that 99% of the block methods now take IBlockState
parameters...except for getSoundType :\
L213[04:24:48] <Lordmau5> it
shouldn't
L214[04:24:49] <Lordmau5> it's
better
L215[04:25:03] <Lordmau5> definitely helps
me out with my fake-blocks lol
L216[04:25:17] <Zaggy1024> wait
what?
L217[04:25:23] <gigaherz|work> how does it
help you?
L218[04:25:29] <Zaggy1024> why would an
IBlockState parameter hinder fake blocks?
L219[04:25:34] <Zaggy1024> ...whatever
that means :P
L220[04:25:45] <Lordmau5> it doesn't
hinder it but rather helps me call the proper method for it
L221[04:25:54] <gigaherz|work> in fact,
wouldn't it be almost required to have world+pos if you want fake
blocks
L222[04:26:12] <gigaherz|work> because
you'd need to know the exact info for the original block you are
faking and it's probably in a TE?
L223[04:29:01] ⇦
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L224[04:30:43] <Zaggy1024> maybe Mojang
didn't want to be tempted to add more sound types than they have
already
L225[04:30:57] <Wuppy> hehe our school
kinda messed up here
L226[04:31:09] <Wuppy> we have this
lecture schedule which only shows parts of the name
L227[04:31:16] <Wuppy> there is a lecutre
now called "Gap Anal"
L228[04:31:19] ⇦
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L229[04:31:24] <gigaherz|work> lol
L230[04:37:11]
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L231[04:45:32]
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L232[04:48:31] <Wuppy> this thing just
rode through my backyard
L234[04:49:11] <auenf> how did you see it?
its camo :P
L235[04:49:30] <Wuppy> it woke me up
roughly with its noise
L236[04:49:36] <Wuppy> with a hangover,
not cool
L237[04:50:08] ***
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L240[04:54:04] <Ivorius> Drinking on
tuesdays again Wuppy?
L241[04:54:21] ⇦
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L242[04:55:28] <Wuppy> drinking on tuesday
is normal here
L243[04:57:30] <Lordmau5> it's Wednesday
though
L244[04:57:35] <Lordmau5> god damn time
travellers
L245[04:59:19]
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L247[05:01:05] <Ivorius> >
hangover
L248[05:01:17] <Ivorius> If you're getting
your hangover while you're drinking
L249[05:01:20] <Ivorius> yer doin it
wrong
L250[05:02:21] <gigaherz|work> hangover is
really just dehydration
L251[05:02:27] <gigaherz|work> drink more
water, less hangovers
L252[05:02:51] <gigaherz|work> indirectly,
you'll also get less drunk, which sortof means you can drink
more?
L253[05:03:21] <gigaherz|work> not
healthy, though
L254[05:04:49] <Ivorius> Alcohol is a
shitty drug
L255[05:04:54] <Wuppy> this party was
incredbile though
L256[05:05:02] <Ivorius> Almost guaranteed
bad time the day after
L257[05:05:07] <Wuppy> cheap drinks
L258[05:05:10] <Wuppy> crazy stuff
L259[05:05:10] <Ivorius> And if you do
something against it you'll get less effect
L260[05:05:12] <Wuppy> awesome
people
L261[05:05:13] <Wuppy> stripper
L262[05:14:54] ***
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L265[05:25:40] <masa> I simply don't get
drinking... why would you want to be able to think less effectively
than normal? I'd much rather think clearer than normally
possible
L266[05:26:03] <Wuppy> it's not about
being less effective, it's about having fun
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L268[05:26:17] <masa> not to mention any
drinks with alcohol seem to be stupidly expensive
L269[05:26:23] <Ordinastie_> and you don't
really realise you're not as effective
L270[05:26:40] <Ordinastie_> not right
away anyway
L271[05:26:43] <masa> but how does
"ugh I'm all confused and can't think straight or coordinate
myself" equal more fun?
L272[05:26:54] <Wuppy> masa, not sure what
you pay there, but here it's cheap, beer for 1 euro
L273[05:27:25] <Wuppy> there's things you
do when you're drunk which you normally cannot do :P
L274[05:27:35] <Ordinastie_> usually
stupid things
L275[05:27:50] <Wuppy> and stupid is
likely fun
L276[05:28:12] <masa> hmm well I'm not
that familiar with the prices because I don't drink, but last time
I was buying food I just saw there were 24-packs (0.33 liters per
can I believe?) for something like 22 euros
L277[05:28:24] <masa> so that's like my
weekly food budget right there
L278[05:28:45] <Wuppy> that's really
expensive for a supermarket :O
L279[05:28:46] <Ordinastie_> ôO
L280[05:28:51] <Ordinastie_> that seems
wrong
L281[05:28:51] <Wuppy> here it's 10 for 24
packs
L282[05:29:19] <masa> well I think alcohol
is generally expensive in Finland
L283[05:29:59] <masa> and that's why many
people go to buy stupid amounts of it from Estonia or
something
L284[05:30:06]
⇨ Joins: alex_6611
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L285[05:30:37] <masa> but anyway, I dom't
really know like I said, and don't care either
L286[05:32:00] <masa> it's just kinda
hilarious that some people spend like well over 100 euros in a bar
night, I'd much rather buy a new SSD with that kind of money thank
you very much :p
L287[05:32:40] <Ivorius> Wuppy, don't try
to argue with computer people about partying :P
L289[05:33:22] <Ivorius> I'd say to
understand alcohol (or other drugs) you have to be able to have fun
in those situations without the drugs
L290[05:33:34] <Ivorius> And the drugs can
enhance the effect
L291[05:33:48] <masa> yeah that makes more
sense
L292[05:33:52] <Ivorius> If you don't have
fun on parties without alcohol, it won't be a lot more fun with it
either
L293[05:34:11] <Ivorius> But if you do,
it's pretty easy to understand why people do it
L294[05:34:25]
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L295[05:35:30] <Ordinastie_> I don't
really have fun at parties either, but I understand how the
inhibition factor can be attractive too
L296[05:35:39] <Ivorius> At least that's
the healthy kind of use, there's also the variation where people
take them to escape their normal selves
L297[05:36:08] <Ivorius> Former good,
latter bad
L298[05:37:27] <Wuppy> yep, everything you
said there is 100% true Ivorius
L299[05:37:47] <Wuppy> and masa I
generally dont pay more than 20 on a night, because I agree that
spending that much is stupid
L300[05:38:04] *
Wuppy checks wallet and considers this not true for once
:<
L301[05:38:11] <Ordinastie_> if you can
get drunk on beer, that helps :p
L302[05:38:19] <Wuppy> shots were also
really cheap
L303[05:38:24] <Wuppy> tequila for
1.50
L304[05:38:44] <Wuppy> and whisky cola (or
any mix, really) 3.60
L305[05:39:36] <Ivorius> With 10% alcohol,
40% cola and 50% ice? :P
L306[05:39:52] <Ordinastie_> 10%
ahaha
L307[05:39:54] <Ivorius> There's a reason
I always preglow
L308[05:39:57] <Ordinastie_> you
wish
L309[05:40:38] <Ordinastie_> but yeah,
that's quite cheap :s
L310[05:41:15] <Ordinastie_> went drinking
with a friend monday, cost us 80€ :/
L311[05:41:32] <Ivorius> Holy shit
L312[05:41:47] <Wuppy> jesus how
L313[05:42:04] <Ivorius> Oh I know
L314[05:42:11] <Ivorius> One bottle of
okay-ish champagne in a bar? :P
L315[05:42:26] <Ordinastie_> nah, just
regular cocktails and hard liquors
L316[05:42:40] <Ordinastie_> we drink a
lot though ><
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L318[05:43:24] <Ordinastie_> but yes, when
it's 7.5€ for the cocktail, it goes up quick
L319[05:43:44] <Ivorius> Last time I got
absolutely wasted I payed like 8€ in total
L320[05:43:53] <Ivorius> 2/3 bottle of
vodka is enough for me man
L321[05:43:53] <Wuppy> cheap wodka?
L322[05:43:59] <Wuppy> I guessed it
:P
L323[05:44:06] <Ivorius> Nah I never drink
cheap
L324[05:44:09] <Ordinastie_> really cheap
:)
L325[05:44:18] <Ivorius> You get pretty
good vodka for 12€
L326[05:44:24]
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L327[05:44:28] <Ordinastie_> 2/3 of a
bottle is not enough for me :p
L328[05:44:31] <Wuppy> we had some cheap
wodka yesterday (15 euros for aliter)
L329[05:44:40] <Wuppy> Aesbearg
wodka
L330[05:44:48] <Ivorius> The cheap vodka
is 5-9€ here
L331[05:44:49] <Ordinastie_> wondering if
I don't have russian genes
L332[05:44:57] <Ivorius> Good one is
12
L333[05:45:14] <Ordinastie_> yeah, but why
wouldn't you want to dring cheap one? :x
L334[05:45:14] <Wuppy> the wodka itself is
awful, but in a mix it's nice
L335[05:45:17] <Ivorius> Quality costs
30-40 ofc but you rarely need that
L336[05:45:30] <Ivorius> Because the cheap
one tastes awful and gives hangovers
L337[05:46:00] <Ordinastie_> yeah, I don't
drink for the effect, I need it to taste good
L338[05:46:16] <Ordinastie_> (I don't mix
vodka though)
L339[05:47:15] ***
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L342[06:04:28] <Redfoxmoon> Is there an
up-to-date documentation for Class transformers?
L343[06:04:46] <gigaherz|work> they are
discouraged
L344[06:04:50] <gigaherz|work> so not
really
L345[06:04:54] <Redfoxmoon> there
up-to-date *
L346[06:04:57] <Redfoxmoon> ah.
L347[06:05:08] <Redfoxmoon> well, in this
case I have to use it so :P
L348[06:05:13] <diesieben07> basically if
you cannot figure it out on your own you are not the person to make
one
L349[06:05:25] <gigaherz|work> the idea
is:
L350[06:05:31] <gigaherz|work> 1. try to
do it with existing systems
L351[06:05:36] ***
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L352[06:05:38] <Redfoxmoon> diesieben07, I
know. but it's been *a long* time. :)
L353[06:05:45] <gigaherz|work> 2. make use
of reflection or access transformers at worst
L354[06:05:49] <gigaherz|work> 3. PR
changes to forge
L355[06:05:50] <diesieben07> and if you
CAN figure it out you are also smart enough to figure out why you
should NOT use them.
L356[06:06:13] <gigaherz|work> if the 3
options above fail
L357[06:06:14] <diesieben07> what?
L358[06:06:18] <Redfoxmoon> diesieben07,
afaik, deleting code seems to be class transformers' job
L359[06:06:19] <Redfoxmoon> uhm.
L360[06:06:26] <gigaherz|work> then you
should really ask yourself is you should be doing it
L361[06:06:28] <Redfoxmoon> unless, I am
wrong, and am forgetting something?
L362[06:07:02] <diesieben07> what are you
trying to do?
L363[06:07:15] <gigaherz|work> you may
want to explain what you are attempting to do
L364[06:07:16]
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L365[06:07:27] <gigaherz|work> we could
help you find other ways to achieveit that don't involve
asming
L366[06:07:45] <Redfoxmoon> replace a few
methods in another mod :p
L367[06:08:19] <gigaherz|work> ewh
L368[06:08:36] <gigaherz|work> unless you
are disabling an in-thread update checker
L369[06:08:36] <gigaherz|work> ;P
L370[06:08:41] <diesieben07> no, describe
the effect you want
L371[06:08:41] <diesieben07> not how you
intend to achieve it.
L372[06:08:53] <Redfoxmoon> disabling
bullshit features, similiar to update checkers :P
L373[06:08:56] <gigaherz|work> but yeah,
what is wrong with the mod?
L374[06:09:07] <Redfoxmoon> personal taste
is all.
L375[06:09:31] <Redfoxmoon> diesieben07,
really. the effect I want; is to replace the methods with empty
ones.
L376[06:09:48] <diesieben07> that is not
an effect, that is an implementation
L377[06:09:51] <Redfoxmoon> so... if
there's another way to do such, without class transformers, I am
open for suggestions!
L378[06:09:55] <Redfoxmoon> ._.
L379[06:10:00] <diesieben07> an effect
would be for example "X does not happen anymore when you mine
a block".
L380[06:11:03] <Redfoxmoon> ah,
right
L381[06:11:09] <Redfoxmoon> well, it's a
bunch of different things that happen.
L382[06:13:07] <diesieben07> If you don't
describe what you actually want we cannot tell you if you actually
DO need a class transformer -_-
L383[06:13:43] <gigaherz|work> being so
vague makes it sounds like what you are trying to do is either
pirate something, or cheat, so I mostly already lost interest in
helping
L384[06:14:52] <Redfoxmoon> gigaherz|work,
I am certainly not a pirate, nor a cheater :)
L385[06:15:13] <Redfoxmoon> no, seriously
why would anyone cheat, it's not fun
L386[06:15:13] <gigaherz|work> well then
why are you so ashamed to explain what kind of thing you want to
disable? ;P
L387[06:15:33] <gigaherz|work> I mean, I
hate the thaumcraft warp effects
L388[06:15:37] <gigaherz|work> I'm not
ashamed to say so
L389[06:15:38] <gigaherz|work> ;P
L390[06:15:38] <Redfoxmoon> ^
L391[06:15:41] <Redfoxmoon> stuff like
that :P
L392[06:16:17] <gigaherz|work> but some
mods already provide settings to disable stuff like that
L393[06:16:18] <diesieben07> "stuff
like that" DOES NOT FUCKING HELP
L394[06:16:20] <Redfoxmoon> that's one of
them, nor am I ashamed to say so either :p
L395[06:16:25] <kimfy> Decompile the mod
and remove stuff you don't want if it's SP?
L396[06:16:25] <diesieben07> You need to
be CONCRETE so we can help you
L397[06:16:27] <gigaherz|work> such as
thaumcraft's "wuss mode"
L398[06:16:44] <gigaherz|work> others are
opensource, so you can easily just build your own jars
L399[06:16:54] <gigaherz|work> this is a
"case by case" situation
L400[06:17:04] <Redfoxmoon> gigaherz|work,
I see o_O weird, doesn't have anything in the code about
that.
L401[06:17:16] <Redfoxmoon> well, yeah,
the open source ones are fine if you know what you're doing
:)
L402[06:17:24] <Redfoxmoon> and of course,
I know it's a case by case situation.
L403[06:17:35] <Redfoxmoon> but rebuilding
"fixed" jars is not for everyone :p
L404[06:17:40] <gigaherz|work> which is
what diesieben07 is asking:
L405[06:17:48] <gigaherz|work> give one
concrete case, "disable X from mod Y"
L406[06:17:53] <gigaherz|work> and we can
help with that specific case
L407[06:18:34] <gigaherz|work> because,
yes, we'd rather spend extra effort helping you avoid asming, than
just point you at some docs for it
L408[06:20:04] <Redfoxmoon> alright
:P
L409[06:20:53] <Redfoxmoon> well, take
thaumcraft for an example then. :P
L410[06:21:12] <gigaherz|work> ingame
config gui -> wuss mode -> enable ;P
L411[06:21:12] <Redfoxmoon> saw the
'thaumcraft minus thaumcraft' which puts the axe to 90% of the mod
:P
L412[06:21:16] <Redfoxmoon> okay.
o_O
L413[06:21:41] <gigaherz|work> that will
disable warp effects, so you can do all the forbidden stuff without
annoyances
L414[06:21:49] <Redfoxmoon> I see
L415[06:22:23] <gigaherz|work> (in older
versions, you may need to edit the config file manually)
L416[06:22:28] <Redfoxmoon> interesting,
still interested though, in ASM. but. :)
L417[06:22:32] ***
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L418[06:22:37] <Redfoxmoon> just as a
learning experience that is.
L419[06:22:49] <gigaherz|work> sure
L420[06:23:32] <Redfoxmoon> if you have
anything :)
L421[06:23:35] <Redfoxmoon> if not..
that's fine too.
L422[06:23:49] <gigaherz|work> never done
asming or class transformers myself ;P
L423[06:23:54] <Redfoxmoon> ah, okay.
:)
L425[06:24:19] <diesieben07> purely for
educational purposes.
L426[06:24:28] <gigaherz|work> I could
point you at any of the many mods on github, that have working
transformers
L427[06:24:33] <Redfoxmoon> oh brother. a
youtube video.
L428[06:24:34] <Redfoxmoon> .-.
L429[06:24:42] <Redfoxmoon> gigaherz|work,
sure! that'd be cool
L430[06:25:03] <gigaherz|work> but then
again, you can look them up yourself, too
L431[06:25:08] <Redfoxmoon> true. :)
L432[06:25:12] <Redfoxmoon> I'll go do
that.
L433[06:26:13] <masa> yeah asming other
mods... please don't release that kind of stuff publicly, it will
quite likely break lots of stuff :p
L434[06:26:41] <gigaherz|work> and break
often.
L435[06:27:03] <gigaherz|work> if I saw
people asming my mods, I'd be very tempted to refactor things
around
L436[06:27:03] <gigaherz|work> ;P
L438[06:27:54] ***
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L439[06:28:51] <Redfoxmoon> gigaherz|work,
some people are very presistent ;)
L440[06:29:07] <Redfoxmoon> looked it up,
it's seemingly gotten a lot cleaner in 1.8
L441[06:29:20] <Redfoxmoon> or it's just
been so long that I've forgotten how it was in the old days,
heh.
L442[06:29:24] <masa> like seriously, if
it's some type of feature in the mod that you want to disable, I
would first go and ask the author if he's willing to add a config
option for it
L443[06:29:41] <Redfoxmoon> masa, well,
sure :)
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L478[09:04:01] <sham1> It is very
silent
L479[09:09:47] <Shalmezad> It's IRC,
usually is.
L480[09:12:06] <sham1> Usually at this
time there is a lot of discussion going on
L481[09:12:45] ***
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L483[09:17:24] <Wuppy> this is during a
lecture, with a teacher present
L484[09:18:34] <sham1> Well if you are
going to talk about game design...
L485[09:22:41] <Wuppy> it's party game
design so it's actually a pretty decent idea
L486[09:22:47] <Wuppy> but it's cool
nonetheless
L487[09:23:43] ***
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L522[10:13:32] <Wuppy> ugh why does it
have to be so damn humid here when it's warm
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L524[10:13:40] <Wuppy> it's 26C and it's
hardly survivable
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L526[10:13:59] <vox> That's annoying
L527[10:14:09] <vox> Up here it's usually
one or the other
L528[10:14:27] <Wuppy> up where?
L529[10:14:53] <Wuppy> I know that in
countries like spain etc. it can get like 35C and it can feel less
warm than here
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L531[10:18:57] <ghz|afk> parts of
spain
L532[10:19:15] <ghz|afk> 35C in my area
mean you can barely breathe at all
L533[10:19:32] <ghz|afk> we had a few
weeks last summer
L534[10:19:40] <ghz|afk> when it was
37-38C outside
L535[10:19:44] <ghz|afk> with over 70%
humidity
L536[10:19:57] <ghz|afk> we HAD to buy
portable ACs
L537[10:20:37] <ghz|afk> but in the south,
in the dry areas
L538[10:20:46] <ghz|afk> it can be 40-45,
and you can still survive
L539[10:21:07] <ghz|afk> right now in my
room is 21C, 65% humidity
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L543[10:27:23] <Shalmezad> Huh, 35C? That
doesn't seem that high *pulls out old conversion script from
high-school* Yikes....
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L545[10:28:39] <thor12022> yeah, my mental
conversion just caps >25C as "Too Bloody Hot"
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L547[10:32:07] <gigaherz> as a reference:
36.5C is body temp ;P
L548[10:32:28] <gigaherz> well 37C
inside
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L550[10:33:12] <Unh0ly_Tigg> I've been in
42C+ temps before... it was not fun...
L551[10:33:54] <gigaherz> 42C is high
enough to drop you on a bathtub full of ice
L552[10:34:05] <gigaherz> as in, either
that or you die
L553[10:34:17] <Shalmezad> gigaherz:
That's actually a pretty good reference point. Will have to keep
that one in mind. Thanks.
L554[10:34:40] <gigaherz> 0C = freezing
water, 37C = body temp
L555[10:34:50] <gigaherz> no idea what
those are in F
L556[10:35:15] <Unh0ly_Tigg> I once had a
40C fever before... *that* wasn't fun either, mainly because iirc,
I had pneumonia at the time as well...
L557[10:35:43] <Shalmezad> 32F freezing,
98.6F body temp.
L558[10:36:13] <Unh0ly_Tigg> and when I
had pneumonia, I was coughing so much, and so often, I kept myself
awake for more than 24 hours...
L559[10:36:29] <Unh0ly_Tigg> imagine
L560[10:36:47] <Unh0ly_Tigg> 24+ hours of
coughing really bad every 30 seconds to a minute...
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L562[10:37:56] <thor12022> I think I'm
just not going to imagine that.
L563[10:38:21] <gigaherz> I vaguely
remember having pneumonia when I was like 8 or so
L564[10:38:34] <gigaherz> but not really
the part where I was sick
L565[10:38:55] <gigaherz> just the part
where I had to sleep on my grand-aunt's bed cos she was looking
after me
L566[10:39:25] <Unh0ly_Tigg> I hope no one
here ever has pneumonia ever again...
L567[10:39:40] <Unh0ly_Tigg> that's
something I wouldn't even wish on my worst enemy.
L568[10:40:41] ***
willieaway is now known as williewillus
L569[10:41:03] <Unh0ly_Tigg> Now I'm
debating whether or not I should shink the volume of one of my
secondary drives down, and add a second one, strictly for dev
workspaces...
L570[10:43:59] <Shalmezad> I did, but it
was because my machine is dual-boot windows/linux, and I wanted to
access code in either one.
L571[10:49:19] <Wuppy> halp, my internet
is tripping balls
L572[10:49:21] <gigaherz> Unh0ly_Tigg: I
got a smallish SSD for that
L573[10:49:27] <Wuppy> I can connect
everywhere just fine, except for google
L574[10:49:31] <gigaherz> right now
L575[10:49:35] <Wuppy> even youtube works
fine, but not google
L576[10:49:36] <gigaherz> you can get a
120gb for like $40
L577[10:49:42] <gigaherz> or even
less
L578[10:49:43] <Wuppy> and I can't google
how to fix it, because... well, no google :P
L579[10:49:55] <gigaherz> so if you can
afford that, it's really nice
L580[10:50:07] <gigaherz> it also proves
that minecraft is just plain slow whencreating worlds
L581[10:50:11] <gigaherz> because an SSD
doesn't help much at all
L582[10:50:46] <Unh0ly_Tigg> If I'm going
to get an ssd for this system, I need to get 2 1tb drives to
replace the 2 mechanicals currently in here, because I've been
hearing weird noises from my system every so often...
L583[10:51:15] <gigaherz> hmm
L584[10:51:19] <gigaherz> my current
machine has
L585[10:51:26] <gigaherz> 1x 120gb SSD for
the OS,
L586[10:51:33] <Wuppy> anybody? halp
L587[10:51:48] <gigaherz> 2x2TB mechanical
(which I bought regith before the flood that caused HDD prices to
rise stupidly),
L588[10:51:51] <Wuppy> my google is
broken, I have no google-fu
L589[10:51:53] <gigaherz> and 1x50gb
ssd
L590[10:51:58] <gigaherz> Wuppy: hm?
L591[10:52:05] <Shalmezad> Wuppy: as much
as I hate to say it.... try bing?
L592[10:52:06] <gigaherz> open cmd
L593[10:52:10] <gigaherz> and do
"tracert google.com"
L594[10:52:20] <gigaherz> or better
L595[10:52:25] <gigaherz> do a
"nslookup google.com" first
L596[10:52:39] <gigaherz> Name:
google.com
L597[10:52:39] <gigaherz> Addresses:
2a00:1450:4003:801::200e
L598[10:52:39] <gigaherz>
216.58.211.238
L599[10:52:50] <gigaherz> see if you get
the right dns addresses
L600[10:53:06] <Shalmezad> Or something
similar: google.com. 169 IN A 216.58.192.206
L601[10:53:15] <gigaherz> yeah
L602[10:53:40] <Unh0ly_Tigg> hmm, I'm
getting "Addresses: 2607:f8b0:400a:802::200e
216.58.193.78" when I do nslookup on google...
L603[10:53:50] <Unh0ly_Tigg> which is
different than giga
L604[10:54:15] <gigaherz> yes
L605[10:54:16] <Shalmezad> Well, google
has multiple IP addresses, and ipinfo confirms that address you
gave is googles
L606[10:54:19] <gigaherz> they have load
balancing
L608[10:54:42] <gigaherz> looks like the
right range
L609[10:54:54] <Wuppy> hmmm now it
suddenly works again
L610[10:54:54] <gigaherz> how abount
"ping google.com"?
L611[10:54:59] <gigaherz> ah
L612[10:55:14] <Wuppy> but it broke and
fixed itself 3 times now in the last 10 minutes
L613[10:55:28] <Wuppy> now I did
disconnect all power to my pc and wifi just before that so that has
something to do with it
L614[10:55:28] <gigaherz> flaky router in
the isp
L615[10:55:31] <gigaherz> I suppose
L616[10:55:41] <Unh0ly_Tigg> when I do
"ping google.com" I keep getting a bunch of "Request
timed out." messages...
L617[10:55:43] <gigaherz> or maybe the
router's dns relay was broken
L618[10:55:57] <gigaherz> weird "ping
google.com" always worked for me
L619[10:56:02] <gigaherz> your ISP or
router must be blocking it
L620[10:56:04] <Wuppy> same here
L621[10:56:05] <sham1> Wuppy, can you
connect to google via an IP address
L622[10:56:16] <Wuppy> as in, when I ping
it works as well
L623[10:56:27] <sham1> Like typing the IP
address of a google server
L624[10:57:42] <Unh0ly_Tigg> hmm, it may
have something to do with the fact that I block icmp packets from
reaching my router...
L625[10:58:18] <gigaherz> well given that
ping uses ICMP echo packets
L626[10:58:20] <gigaherz> ... ;P
L627[10:58:57] <sham1> Took you a while to
do that smiley
L628[10:59:31] <gigaherz> dramatic
pause
L629[10:59:32] <Unh0ly_Tigg> yeah, I block
them, because it prevents people from attacking me in games by
rapid pinging my ip address.
L630[10:59:54] <Unh0ly_Tigg> so, I just
tell my router to ignore icmp packets
L631[11:00:09] <gigaherz> heh people do
that?
L632[11:00:11] <sham1> Who would do
that
L633[11:00:23] <gigaherz> idn't heard of
icmp flood since the 90s
L634[11:00:26] <gigaherz> hadn't*
L635[11:00:30] <Unh0ly_Tigg> cheaters,
hackers, etc...
L636[11:00:38] <sham1>
"hackers"
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L638[11:00:45] <sham1> I prefer to call
them script kiddies
L639[11:00:48] <williewillus> l33t hax0rs
you mean
L640[11:00:55] <sham1> Eww, no
L641[11:01:30] <Unh0ly_Tigg> just one of
the reasons I'm never installing skype...
L642[11:01:46] <sham1> The paranoia is
strong
L643[11:02:53] <Unh0ly_Tigg> skype uses a
p2p system, and if an attacker can get a connection to your skype,
they have a direct connection to your machine, they can flood skype
with bogus data, and it causes your machines and/or networking to
lock up while processing it all...
L644[11:03:21] <Unh0ly_Tigg> aka skype
ddos
L645[11:03:29] <Unh0ly_Tigg> or dos,
technically
L646[11:03:37] <sham1> Yeah
L647[11:03:47] <sham1> Would not think
that it is distributed
L648[11:03:56] <sham1> But one thing that
annoys me about Skype
L649[11:04:00] <sham1> It uses the port
80
L650[11:04:05] <sham1> per default
L651[11:04:26] <Unh0ly_Tigg> another
reason...
L652[11:04:36] <sham1> Makes no
sense
L653[11:04:44] <Unh0ly_Tigg> sometimes I
want to run a small webserver off my hardware for testing
L654[11:04:47] <sham1> Port 80 is for HTTP
god damn it
L655[11:04:48] <Shalmezad> Put it with web
traffic, can't be QoS'd against
L656[11:05:05] ***
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L657[11:05:29] <Unh0ly_Tigg> I'd have to
rebind because some other program or the system bound to port 80
for whatever freaking reason...
L658[11:06:46] <Shalmezad> Unh0ly_Tigg,
Why not use port 3000 or 9000 for testing?
L659[11:06:46] <sham1> That is why having
a dedicated test server lying around is good
L660[11:07:21] <Unh0ly_Tigg> Shalmezad,
because reasons...
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L662[11:08:20] <Unh0ly_Tigg> also, some
pieces of software I've used make assumptions about what ports to
use.
L663[11:09:53] <sham1> Y.. you
serious?
L664[11:10:05] <Unh0ly_Tigg> yes,
sadly.
L665[11:11:51] <Shalmezad> You 100% sure
there's no way to make your software use a different port? Even
with a port specified url? (ex:
http://127.0.0.1:3000/
L666[11:12:51] <Unh0ly_Tigg> it was
software that connects to locally bound ports, iirc.
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L684[11:46:20] <williewillus> woohoo loot
gen is fully back in botania, yay loot hooks
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L706[12:44:18] <williewillus> are lambdas
in nested static classes lifted up into the upper class?
L707[12:44:33] <sham1> What do you
mean
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L710[12:45:18] <williewillus> using a
lambda for that causes CNFE
L711[12:45:46] <williewillus> that
normally works because the handler is loaded separately from the
class its nested inside
L712[12:45:57] <williewillus> but I guess
the lambda is separated out or something
L713[12:46:04] <sham1> I see no
lambda
L714[12:46:08] <williewillus> that's the
point
L715[12:46:13] <williewillus> if I use one
it crashes
L716[12:46:17] <williewillus> if i don't,
it doesn't
L717[12:46:18] <diesieben07> the lambda
becomes a method in the class containing the lambda
L718[12:46:56] <williewillus> so it should
PacketClass.Handler.Lambda$0... right? i wonder why it crashes
then
L719[12:47:09] <williewillus> *should
become
L720[12:47:21] <tterrag> because it
becomes a method, and packets are loaded with reflection
L721[12:47:23] <diesieben07> yea it
becomes that
L722[12:47:28] <tterrag> you are loading
it on the server, so it loads Minecraft.class
L723[12:47:45] <diesieben07> yeah that
most likely
L724[12:47:45] <tterrag> that' smy best
guess :P
L725[12:48:16] <williewillus> i mean it
already has a reference to Minecraft.class, and it works fine in
Runnable form (the CNFE is actually on the access to `theWorld`
field for class WorldClient)
L726[12:48:18] <williewillus> ?shrug
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L728[12:48:38] <Twisted_Code> does anyone
know if Open Blocks has a channel? I can't seem to find it. I
wanted to ask about the difference between [...]grave.dat and
[...]death.dat backups
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L730[12:50:53] <sham1> One is data about
death and one is about grave
L731[12:51:13] <williewillus> *slow
clap*
L732[12:53:57] <tterrag> williewillus: the
difference is a method header vs method code
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L735[12:56:05] <Shalmezad> Twisted_Code,
If I remember correctly, Open Blocks is a part of Open Mods, which
can be found at #OpenMods
L736[12:58:51] <Twisted_Code> sham1, no
kidding. I mean that, for most intents and purposes they are going
to be the same inventory. a player's inventory on death is usually
copied into the grave...
L737[12:59:15] <Twisted_Code> so what are
some exceptions
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L739[13:00:18] <Shalmezad> I remember a
soul bound enchantment that'd probably be an exception to
that
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L744[13:10:08] <vox> SoulBound is the
exception to everything
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L746[13:10:30] <vox> whatever mod does
that basically likes to break things
L747[13:11:34] <gigaherz> oh hey vox
L748[13:11:40] <gigaherz> you pinged me
last night, after I went to sleep
L749[13:11:41] <gigaherz> ;P
L751[13:11:55] <vox> You left right when I
wanted to talk you xd
L752[13:12:01] <vox> Anyway
L753[13:12:19] <vox> I'm working on an
internal/external API for my tech mod
L754[13:12:30] <vox> It's called Null
Automation, the API is called the Flaw API
L755[13:12:43] <vox> The concept is that
I'm trying to eliminate as many pipes as I can
L756[13:12:44] <gigaherz> heh
L757[13:13:19] <gigaherz> Iwas thinking
about adding "Ender pipes" of sorts to my enderthing
mod
L758[13:13:31] <vox> So basically right
now I have interfaces IFlaw<whatever>Provider/Receiver
L759[13:13:41] <vox> IFlawEnergyProvider,
IFlawItemReciever, etc
L760[13:14:03] <vox> Care to take a
look/make suggestions?
L761[13:14:24] <vox> desieben and people
were telling me to use capabilities but idk
L762[13:14:25] <gigaherz> my idea was that
all the connectors of the same color combination would have their
inventories combined into one, accessible from any of the other
connectors
L763[13:14:41] <gigaherz> without
buffering, just unlimited distance and across dimensions
L764[13:14:46] <vox> Yeah this is kind of
like that
L765[13:14:54] <vox> But with a little
more control
L766[13:15:09] <vox> there's basically a
bunch of "flaws" that you create that are basically
shared pools of stuff
L767[13:15:15] <vox> and you can pull or
push whatever
L768[13:15:35] <vox> Coming up with an API
for anything but energy has been proving difficult
L769[13:15:43] <vox> Energy was easy, it's
basically the RF API
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L771[13:18:21] <gigaherz> hmm
L772[13:18:28] <gigaherz> do yo uactually
need an item api at all?
L773[13:19:00] <gigaherz> you could just
expose IItemHandler when someone queries the capability on your
"flaws"
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L779[13:32:25] <PaleoCrafter> willieaway,
y u do dis to me
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L789[13:48:05] <vox> gigaherz, actually.
Hm
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L791[13:48:12] <vox> That's not such a bad
idea
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L793[13:55:59] <gigaherz> YAY one of the
silverwood saplings grew a pure node :D
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L815[14:53:53] <Wuppy> ugh Top Gear is
starting back up
L816[14:54:02] <Wuppy> but it's not
actually top gear without the 3 guys
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L823[15:19:42] <Delenas> So.. three days
later, I give up. I have a b3d model that is utterly refusing to
render.
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L832[15:25:59] <williewillus> PaleOff:
wot
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L834[15:27:47] <Shalmezad> Delenas, Could
be worse. Spent over a week now trying to get a plain ol' item
block to render in the inventory
L835[15:28:03] <gigaherz> Delenas: why do
you have the B3DState stuff?
L836[15:28:20] <Delenas> Uh.. because
forge thing?
L837[15:28:26] <Delenas> Their model debug
whatsit
L838[15:28:31] <gigaherz> wat?
L839[15:28:53] <gigaherz> is your b3d
model animated?
L840[15:29:00] <Delenas> Do I not need the
B3D instance stuff in IUnlistedProperty if it's a static
model?
L841[15:29:10] <gigaherz> nope
L842[15:29:15] <Delenas> Oh. Okay..
L843[15:29:17] <gigaherz> you don't need
ANY reference to model stuff
L844[15:29:26] <gigaherz> you can use a
standard blockstate instead of an extended one
L845[15:30:02] <gigaherz> that isn't
necessarily why it fails
L846[15:30:08] <gigaherz> but it's
definitely not required
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L848[15:30:44] <Delenas> Okay, testing
again.
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L852[15:33:38] <Delenas> And violent
explosion because I forgot to remove getExtendedState..
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L854[15:33:57] <gigaherz> oops XD
L855[15:34:26] <Delenas> Though, that's a
decent sign, I suppose.
L856[15:34:40] <gigaherz> ?
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L858[15:35:02] <Delenas> Also.. how does
getSubItems work on the client? Is it a once-and-cached thing,
or..
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L860[15:35:30] <Delenas> Asking because I
register junk in postinit and it's not seeming to find the stuff I
registered
L861[15:36:28] <Delenas> Aaaand
nope.jpg
L862[15:37:16] <fry|sleep> if you have any
meshes (which is probably true), you need to enable them in the
json
L864[15:40:47] <gigaherz> oh I didn't know
that was opt-in in b3d
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L866[15:41:15] <Delenas> Let it be known
that I accidentally the custom tag
L867[15:41:29] <Delenas> Somehow. Somehow
I removed that tag from the json..
L868[15:41:29] <HassanS6000> In 1.7.10,
how would I get a list of all the worlds from MinecraftServer? Or
rather, knowing a world UUID, how would I get the real world
object.
L869[15:42:12] <HassanS6000> nvm
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L872[15:49:18] <masa> world UUID is a
thing?
L873[15:49:31] <Delenas> The forge
blockstates let you specify multiple, but not all properties making
a change, yes?
L874[15:50:14] <Delenas> Say I had [
blankets, sheets, head ] - could I specify if head was true AND if
blankets/sheets were both true, then add a mesh? Or no?
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L876[15:50:44] <gigaherz> masa: not in
vanilla
L877[15:50:50] <gigaherz> there was some
effort to add it to 1.8.9 or 1.9
L878[15:50:55] <gigaherz> dunno if it
succeeded?
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L883[15:59:13] <vox> yo gigaherz if you
said anything after my last response I didn't get it
L884[15:59:21] <vox> I need to get a
bouncer or something set up :/
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L886[15:59:56] <thebookster> hello
all
L887[16:00:08] <thebookster> does anyone
know what to do to make an animated item texture?
L888[16:00:29] <thebookster> I know how to
change the .png, but is there something to do in the json file or
something?
L889[16:00:31] <vox> I personally do
not
L890[16:00:42] <vox> Wait around long
enough and someone will though
L891[16:00:47] <thebookster> that's my
hope :-P
L893[16:01:24] <thebookster> well, I do
have another question
L894[16:01:33] <thebookster> are you
familiar with the enderIO wrench?
L895[16:01:38] <thebookster> *yeta
wrench
L896[16:01:59] <tterrag> a bit, why?
L897[16:02:15] <thebookster> specifically,
how if you are shifting and scrolling while the wrench is
highlited, it changes the mode of the wrench instead of scrolling
through the hotbar
L898[16:02:45] <thebookster> I was
thinking of doing something like that
L899[16:03:07] <thebookster> if you are
holding right click on my item, and pressed certain numbers, it
would set the item to a specific value
L900[16:03:09] <tterrag> you capture the
scroll event and cancel it
L901[16:03:32] <thebookster> i.e. I want
to hold right click, press "1", "2", and
release right click
L902[16:03:58] <thebookster> then the item
would change it's nbt data
L903[16:03:59] <tterrag> sure, you set
your item in use, then capture key input events if your item is in
use
L904[16:04:22] <thebookster> I admit, I'm
really a novice at this.
L905[16:04:26] <thebookster> what would
that look like?
L906[16:04:43] <masa> hm, I also do that
but without setting the item in use
L907[16:05:03] <masa> I just track the
modifier key states
L908[16:05:11] <gigaherz> vox: last thing
I saw is
L909[16:05:11] <gigaherz> [20:48] (vox):
That's not such a bad idea
L910[16:05:15] <gigaherz> and no, I didn't
say anything else
L911[16:05:26] <vox> okay cool
L913[16:06:05] <tterrag> that's where the
scrolling is handled
L914[16:06:38] <gigaherz> [23:00]
(thebookster): does anyone know what to do to make an animated item
texture?
L915[16:06:41] <thebookster> holy crap, I
had no idea enderIO was on github
L916[16:06:43] <gigaherz> isn't that just
resourcepack stuff?
L917[16:06:51] <thebookster> well, I want
to add a new item
L919[16:07:01] <gigaherz> yeah I mean, the
animation itself
L920[16:07:03] <tterrag> .-.
L921[16:07:07] <thebookster> thanks so
much, tterrag!
L922[16:07:07] <vox> yep, a lot of mods
are on github or bitbucket
L923[16:07:12] <gigaherz> is just the same
you'd use if you were a resourcepack maker
L924[16:07:15] <big_Xplosion> Any idea how
I can capture crashes? I thought about a log handler but I can't
figure them out as they use log4j...
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L926[16:07:40] <gigaherz> big_Xplosion:
uh, in your own code? just add a try catch block?
L927[16:07:46] <thebookster> I assumed
that it would be different for a resource pack since minecraft is
already looking for those names
L928[16:07:51] <gigaherz> but if you mean
unhandled exceptions
L929[16:07:52] <Delenas> OpenEye
source?
L930[16:07:54] <gigaherz> that's a
different story
L931[16:08:04] <gigaherz> nah
L932[16:08:05] <Delenas> IIRC
L933[16:08:05] <masa> tterrag: I don't see
anything about item in use... so does the wrench start changing
modes if I scroll through my hotbar items and then it selects the
wrench and starts changing the mode?
L934[16:08:09] <gigaherz> *any* texture
can be animated
L935[16:08:22] <tterrag> masa: the wrench
doesn't work like he's describing
L936[16:08:27] <tterrag> and no, you need
to be holding shift
L937[16:08:28] <gigaherz> all you need to
do is have the proper meta file with the same name as the texture
"sheet"
L938[16:08:32] <gigaherz> with the
animation frames
L939[16:08:34] <thebookster> masa: the
player has to be sneaking
L940[16:09:01] <thebookster> so yes, if
you are sneaking and scrolling through your hotbar, it will get
stuck on the wrench, iirc
L941[16:09:16] <masa> well yes I mean, if
I'm sneaking and scrolling through my hotbar, and then there is a
wrench, when the wrench becomes the selected item, will it then
start changing the mode?
L942[16:09:20] <masa> aha
L943[16:09:31] <gigaherz> that would be
easy to handle, though
L944[16:09:33] <masa> that's what I hated
about the MPS multitool glove thing
L945[16:09:42] <gigaherz> you store the
item when the key gets pressed
L946[16:09:44] <gigaherz> if not
wrench
L947[16:09:46] <masa> my items don't do
that
L948[16:09:51] <gigaherz> then you do NOT
handle it
L949[16:09:56] <masa> you need to press
the modifier down while holding the item
L950[16:10:00] <gigaherz> if it's the
wrench, then you do
L952[16:10:38] <Delenas> How does one
specify a default nbt tag for a creative/jei spawned item?
L953[16:10:39] ⇦
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201 seconds)
L954[16:10:53] <gigaherz> Delenas: you put
it on getSubItems
L955[16:11:01] <Delenas> Even if it's a
single item?
L956[16:11:33] <gigaherz> that's how the
default one works
L957[16:11:44] <gigaherz> it just adds
itself, with size 1, meta 0
L958[16:11:47] <thebookster> oooh
L959[16:12:13] <thebookster> already,
ready for a really noob question?
L960[16:12:17] <gigaherz> sure
L961[16:12:24] <thebookster> what is the
event for a keypress?
L962[16:12:38] <thebookster> also, does
forge have an api documentation so I don't have to ask dumb
questions?
L963[16:13:04] <tterrag>
KeyInputEvent
L964[16:13:27] <diesieben07> but you
should probably use a KeyBinding
L965[16:13:34] <tterrag> probably
L967[16:13:55] <masa> hm, I think I'm
missing some info about KeyBindings... :D
L968[16:14:00]
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L969[16:14:02] <thebookster> but it's hard
to find specific commands
L970[16:14:09] <masa> I have one, but it
doesnt actually do anything on its own?
L971[16:14:42] <diesieben07> well, of
course not
L972[16:14:51] <diesieben07> you have to
check when it's pressed and make it do something
L973[16:15:20] <masa> right, and where
would you check for it? in a KeyInputEvent? :p
L974[16:15:38] <diesieben07>
ClientTickEvent
L975[16:15:42] <diesieben07> but you can
check anywhere, relaly
L976[16:15:50] <diesieben07> the tick is
just for continuous checking
L977[16:15:53] <masa> well I'm checking in
the KeyInputEvent
L978[16:15:58] <masa> yep..
L979[16:15:58] <diesieben07> Don't.
L980[16:16:01] <masa> why?
L981[16:16:07] <diesieben07> it fires way
too often :P
L982[16:16:18] <masa> well I need it for
other stuff anyway
L983[16:16:18] <diesieben07> or rather, it
fires for unrelated things
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L985[16:16:43] <diesieben07> so then why
not do it in PlayerLoggedInEvent "I need it for other stuff
anyway"?
L986[16:16:47] <diesieben07> your argument
makes no sense ;)
L987[16:16:47] <Thefjong> Is there any
event for when the block has been broken?
L988[16:16:55] <diesieben07>
BlockEvent.BreakEvent
L989[16:17:06] <Thefjong> That's when it's
about to be broken
L990[16:17:12] <Thefjong> I need a post
event :i
L991[16:17:24] <diesieben07> that is
actualyl after it's been broken.
L992[16:17:30] <diesieben07> if you cancel
it it will be restored
L993[16:18:12] <Thefjong> Wierd..
L994[16:18:18] <diesieben07> yep.
L995[16:18:34] <Thefjong> When i raytrace
in the method, it says that it's still there
L996[16:18:36] <diesieben07> it kinds
sucks if you ask me because they had to implement this whole crazy
system of rollbacks
L997[16:18:42] <diesieben07> instead of
just... makign a pre and a post event
L998[16:19:03] <masa> diesieben07: I mean,
I need to check for key that don't have a KeyBinding in that event
anyway, what is the harm in checking if it happens to be my
KeyBinding? That is the "most direct way" in response to
the key presses anyway, instead of throwing this stuff in the
clienttickhandler and then tracking the key state manually there...
ugh
L999[16:19:26] <diesieben07> its not
manual.
L1000[16:19:30] <diesieben07> MC tracks
the key state for you already.
L1001[16:19:49] <diesieben07> if you only
need to check if the key is pressed on certain occasions (e.g. as a
modifier for right clicking) you only have to check there.
L1002[16:20:05] <thebookster> what's the
annotation "@subscribeevent"?
L1003[16:20:08] <masa> you mean
"isDown" or something? which them neans that if I just
check that state then it fires every tick while it' down..
L1004[16:20:17] <diesieben07>
KeyBinding#isKeyDown
L1005[16:20:33] <Thefjong> Im trying to
raytrace through the block, but it seems like my way of doing it is
impossible then
L1006[16:20:34] <diesieben07> yes and
KeyInputEvent woudl do the same...
L1007[16:20:53] <diesieben07> since
KeyInputEvent is ALSO fired every tick, just multiple times per
tick (for every keyboard evnet that happend)
L1008[16:21:11] <masa> the point is, I
only want it to fire once when the key is pressed, not every tick
while it's held down
L1009[16:21:16] <diesieben07>
thebookster, you can subscribe to events with it... lookup a
tutorial.
L1010[16:21:23] <thebookster> ah
L1011[16:21:26] <thebookster>
thanks
L1012[16:21:27] <diesieben07> masa, i
think you want isPressed then
L1014[16:22:28] <masa> that's what I have
and it works, I'm not going to go break it for shizz &
giggles
L1015[16:22:49] <diesieben07> well, at
least you are doing that correctly.
L1016[16:22:57] <diesieben07> most people
just check isKeyDown in KeyInputEvent
L1017[16:25:41] <thebookster> is
"event.setCanceled(true);" what stops the scrolling from
happening?
L1018[16:25:51] <Thefjong> Diesieben07,
BreakEvent is called in TryHarvestBlock on first line :/
L1019[16:26:00] <Thefjong> I dont think
it's postlogic
L1020[16:28:22] <masa> thebookster: yes
it prevents further processing
L1021[16:28:34] <thebookster> nice, I
think that was the big thing I was looking for
L1022[16:28:39] <thebookster> thanks
everyone!
L1023[16:28:41] <diesieben07> uh yeha i
was misinformed there
L1024[16:28:53] <diesieben07> Thefjong,
what are you trying to do?
L1025[16:29:22] <Thefjong> Raytrace
between the to points after the block has been broken
L1026[16:29:38] <diesieben07> what are
"the two points"?
L1027[16:29:45] <Thefjong>
TransferNodes
L1028[16:29:54] <diesieben07> ?
L1029[16:30:41] <Thefjong> Transfernodes
that transfers through a beam, and block can stop that beam.. Now i
want them to connect again, if the block that's blocking the beam
has been broken
L1030[16:31:20] <gigaherz> so like
"tranfer lasers"
L1031[16:31:24] <Thefjong> Yeah
L1032[16:31:56] <gigaherz> how far can
the beam go?
L1033[16:32:11] <Thefjong> 7 blocks in
radius
L1034[16:32:13] <Delenas> How does one
specify tintIndex for a texture on a block again?
L1035[16:32:28] <gigaherz> radius?
L1036[16:32:49] <diesieben07> i would
just register a IWorldEventListener
L1037[16:32:51] <Thefjong> Oh sorry,
misread that.. The beam can go 7 blocks
L1038[16:33:01] <diesieben07> and then
you'll recevie notice when a block changes due to WHATEVER
L1039[16:33:11] <diesieben07> and you can
check if it's within the radius and if so, re-raytrace
L1040[16:33:30] <gigaherz> no
"radius" implies that you want to automatically connect
to any other thingy around you
L1041[16:33:45] <gigaherz> instead of
being a fixed-direction beam like the botania things
L1042[16:33:47] <Thefjong>
IWorldEventListener?
L1043[16:33:50] <diesieben07> yes.
L1044[16:33:53] <diesieben07> used to be
IWorldAccess
L1045[16:33:58] <gigaherz> so my idea
wouldn't work for you
L1046[16:34:09] <Thefjong> Think of it
like the old Xycraft ones, Gigaherz
L1047[16:34:14] <gigaherz> never used
that ;p
L1048[16:34:17] <Thefjong> But no the
same concept at all
L1049[16:34:33] <gigaherz> Im picturing
the old thaumcraft CV thingies
L1050[16:34:44] <Thefjong> It's not
botania like.. The nodes can connect to other nodes
L1051[16:34:57] <gigaherz> the
relays
L1052[16:35:05] <gigaherz> which would
connect to other relays within a certain range
L1053[16:35:24] <Thefjong> Yes!
L1054[16:35:41] <Thefjong> Thanks
Diesieben ;)
L1055[16:35:50] <gigaherz> the way I'd
approach that, would probably be to keep track of all the known
neighbours, and then periodically, see if there is still line of
sight
L1056[16:36:03] <gigaherz> the listener
seems like a good way to know when
L1057[16:36:29] <Thefjong> That's what im
doing, i am keeping that of nearby
L1058[16:36:44] <Thefjong> So i dont need
to look for any nearby blocks in a radius of 7 each tick ;p
L1059[16:38:51] <Thefjong> diesieben07, i
would i register it?
L1060[16:39:12] <diesieben07> World
L1061[16:39:16] <diesieben07>
damnit
L1062[16:39:27] <diesieben07>
World#addEventListener / removeEventListener
L1063[16:39:59] <Thefjong> Im in 1.8
btw
L1064[16:40:08] <Thefjong> Would be worth
mentioning
L1065[16:40:16] <diesieben07>
addWorldAccess / removeWorldAccess then
L1066[16:40:35] <Thefjong> Oh right,
thanks :p
L1067[16:44:13]
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L1069[16:46:04] <minecreatr> anyone know
why putting 1 1 into the baked quad builder for the element TEX_2S
type would mess up the texture?
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L1071[16:46:13] <minecreatr> since TEX_2S
has index 1 it should be the lightmap
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L1081[16:52:11] <vox> o/ mezz
L1082[16:53:09] <Thefjong> It works
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L1084[16:54:43] <diesieben07>
coolio
L1085[16:55:07] <vox> yo ghz you
around?
L1086[16:55:22] <gigaherz> yes, although
not for long
L1087[16:55:30] <vox> If I have a block
that uploads power as RF to a flaw
L1088[16:55:34] <vox> what should I call
it?
L1089[16:55:42] <vox> In code right now
it's literally called RFCompat
L1090[16:56:40] <gigaherz> hmmm
L1091[16:56:46] <vox> Energy Sink?
L1092[16:56:54] <vox> Uuh grasping at
straws here
L1094[16:57:03] <gigaherz> how abstract
do you want to be?
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L1096[16:57:12] <vox> Not too picky
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L1098[16:57:25] <vox> whatever comes off
the top of your head that you think is good
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L1100[16:57:40] <gigaherz> what's your
lore behind the "flaws"?
L1101[16:57:52] <vox> Basically you're
ripping holes in the fabric of the universe
L1102[16:57:59] <vox> that's all I got at
the moment, need to write more
L1103[16:58:05] <vox> maybe call it a
"gate"?
L1104[16:58:07] <vox> Energy Gate?
L1105[16:58:11]
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L1106[16:58:21] <gigaherz> that would
work if it also works fore outputting
L1107[16:58:29] <vox> Okay cool
L1108[16:58:30] <vox> Thanks
L1110[16:58:37] <gigaherz> for
L1111[16:58:39] <gigaherz> *
L1112[16:58:54] <gigaherz> although Flux
Injector may sound cooler
L1113[16:59:04] <vox> oh true
L1115[16:59:07] <gigaherz> if it's one
way
L1116[16:59:56] <vox> Okay, I have a Flux
Gate
L1117[17:00:05] <vox> and it has Injector
and... something else mods
L1118[17:00:07] <vox> boom
L1119[17:00:39] <vox> *modes
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L1121[17:02:55] <Delenas> Can tintindex
be specified with b3d model pieces?
L1122[17:03:39] <Delenas> I have a model
with three separate colorable areas, all in different textures
(frame,blanket,sheet)- possible?
L1123[17:06:10] <gigaherz> I don't think
so, but I could be wrong
L1124[17:06:45] <Delenas>
Submodels?
L1125[17:09:23] <gigaherz> no idea
L1126[17:09:32] <gigaherz> the only way I
know of, is in the "elements" of a json model
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L1128[17:09:40] <gigaherz> or implicitly
in the builtin/generated
L1129[17:09:47] <Delenas> Bluh.
Well.
L1130[17:10:27] <Drullkus> Why are all of
the 'GameRegistry.registerBlock' methods deprecated o.O
L1131[17:10:33] <gigaherz> because they
are
L1132[17:10:34] <gigaherz> ;P
L1133[17:10:37] <Drullkus> What method
should I really use
L1134[17:10:38] <diesieben07>
GameRegistry.register
L1135[17:10:43] <gigaherz>
GameRegistry.register
L1136[17:10:46] <gigaherz> for
blocks
L1137[17:10:47] <diesieben07> and call
setRegistryName before
L1138[17:10:47] <gigaherz> items
L1139[17:10:48] <gigaherz> potion
types
L1140[17:10:50] <gigaherz> sounds
L1141[17:10:54] <gigaherz> enchants
L1142[17:10:57] <Delenas> Read the
javadoc ya derp
L1143[17:11:01] <gigaherz> also
L1144[17:11:04] <gigaherz> big
note:
L1145[17:11:08] <gigaherz> ItemBlocks are
opt-in now
L1146[17:11:10] <Drullkus> That's
all?
L1147[17:11:14] <Drullkus> Ah
L1148[17:11:17] <gigaherz> they were
opt-out before, but no one knew they could be null
L1149[17:11:25] <gigaherz> so now you
have to apply for them explicitly, when you need them
L1150[17:11:26] <Delenas> .register is
magical
L1151[17:11:32] <gigaherz> so
L1152[17:11:51] <gigaherz>
GameRegistry.register(new
ItemBlock(theBlock).setRegistryName(theBlock.getregistryName())
L1154[17:12:10] <gigaherz> I use this as
a base class for all my blocks
L1155[17:12:15] <gigaherz> then i
do
L1156[17:12:21] <gigaherz>
GameRegistry.register(theblock)
L1157[17:12:25] <gigaherz>
GameRegistry.register(theblock.createItemBloc())
L1158[17:12:42] <gigaherz> which I can
override on the Block class if I have special needs
L1159[17:13:16] <Drullkus> Ah
L1160[17:15:54] <gigaherz> night
ppl
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L1162[17:16:28] <Delenas> This makes me
sad. I dun wanna use a tesr for something so stupidly simple.
x.x
L1163[17:16:59] <Delenas> Could use json
elements, but that isn't very customizable.. nor friendly to users.
Bluh.
L1164[17:19:39] <ghz|afk> tried Tabula?
or MrCrayfish's editor?
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L1167[17:22:33] <Delenas> Not tabula,
crayfish is a bit odd for me to understand
L1168[17:22:35] <Delenas> I
L1169[17:22:44] <Delenas> I'm used to
just busting out Blender and having at it
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L1173[17:28:41] <KnightMiner> I
personally did resource packs during 1.8 and up and did all my
models by hand, so it is not too hard to learn (I even helped write
a Minecraft wiki article if you are intrested in doing it that
way). These days I tend to use MrCrayfish's model maker
though
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L1179[17:33:25] <TobyO> hey
L1180[17:33:49] <TobyO> does anyone know
what the equivalent of IUpdatePlayerListBox (1.8) would be for
1.9?
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L1183[17:34:04] <diesieben07>
ITickable
L1184[17:35:34] <TobyO> and
getStackInSlotOnClosing?
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L1186[17:36:32] <diesieben07>
removeStackFromSlot, but you shouldn't be using IInventory
anymore
L1187[17:36:33] <TobyO> ah found it,
removeStackFromSlot
L1188[17:36:43] <TobyO> why?
L1189[17:36:54] <TobyO> It's
ISidedInventory
L1190[17:37:09] <Delenas> Because
IInventory does stupid things. Use capabilities and
ItemStackHandler
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L1192[17:37:28] <TobyO> oh :(
L1193[17:37:37] <Darkhax> Since you are
using ISidedInventory you may also want to investigate the
SidedInvWrapper
L1194[17:37:48] <TobyO> Found a tutorial
I was working though for 1.8
L1195[17:37:53] <Delenas> Forge replaces
all vanilla stuff with IItemHandler (ItemStackHandler is an
implementation of that) - it's quite a bit nicer to use.
L1196[17:37:58] <TobyO> I was just trying
to update as I went along
L1197[17:38:21] <diesieben07> question
is, are you the implementor or user?
L1198[17:38:45] <TobyO> Haven't found a
good option rather than just looking at mods and all their
implementations are a bit too advanced for me yet
L1199[17:38:51] <TobyO> I am implementing
it
L1200[17:39:07] <Drullkus> Hold on, I was
told that the ItemBlock creation was opt-in... How do I
opt-in?!
L1201[17:39:49] <Delenas>
tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY,
EnumFacing.DOWN) is your friend.
L1202[17:40:09] <diesieben07>
GameRegistry.register(new
ItemBlock(block).setRegistryName(block.getRegistryName()));
L1203[17:40:17] <Darkhax> Drullkus, are
you talking about registering a block that also has an Ite,? If so,
I have just been doing ^
L1204[17:40:41] <Drullkus> I don't have
an ItemBlock made for it, but I want to register one
L1205[17:40:49] <Drullkus> Like, it used
to be autonomous
L1206[17:41:12] <diesieben07> ItemBlock
is a class
L1207[17:41:13] <diesieben07> you can use
it.
L1208[17:41:24] <Darkhax> Yeah, the
default one works for almost all use cases.
L1209[17:41:42] <Drullkus> Ah
L1210[17:41:43] ***
MrKickkiller is now known as MrKick|Away
L1211[17:42:03] <Drullkus> Ah, ty
diesieben07
L1212[17:42:05] <TobyO> Do any of you
know a good tutorial for a custom furnace type block
L1213[17:42:33]
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L1214[17:42:34] <TobyO> Most of the ones
I have looked at have their own power systems and whatnot and Im
not at that stage at all
L1215[17:42:36] <Darkhax> The vanilla
furnace is actually pretty decent.
L1216[17:42:51] <TobyO> I though I
couldn't follow the vanilla furnace as it was too different
L1217[17:43:12] <TobyO> last time I
asked, everyone said not to follow that as an example :/
L1218[17:44:28] <Darkhax> There are a few
key diferences, but it's what I would use as a base if I didn't
already know what to do.
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L1220[17:47:51] <TobyO> The furnace
implements ISidedInventory
L1221[17:48:15]
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L1222[17:48:26] <Darkhax> Yes, that's one
of the key differences. If you learn how capabilities work you
should have no problem fixing that.
L1223[17:48:46] <TobyO> What's the
difference though?
L1224[17:49:35] <Darkhax> The capability
system is basically a way to make special interfaces much cleaner,
among other things.
L1225[17:50:05] <Darkhax> The biggest
reason to use capabilities is because that's how mods should be
communicating.
L1226[17:50:26] <Darkhax> So if you don't
use them, the "Item Pipe" mod might not be able to
extract or input items.
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L1228[17:52:15] <TobyO> Do you know of
any examples I should look at?
L1229[17:52:35] <Darkhax> Not any furnace
ones.
L1230[17:52:56] <TobyO> oh
L1231[17:52:59] <TobyO> okay thanks
anyways
L1232[17:53:22] <TobyO> How do you learn
this then? If there's no documentation or examples?
L1233[17:53:30] <masa> loo kat open
source mods
L1234[17:53:50] <TobyO> but how do they
learn it?
L1235[17:54:07] <masa> by looking at
vanilla things and other open source mods and asking in
here...
L1236[17:54:31] <masa> and keeping up to
the new changes in forge
L1237[17:55:06] <TobyO> Well, not from
vanilla in this case. There must be a point of origin for the
information. I guess that exists in here?
L1238[17:56:09] <masa> wait it was you
that I answered to a couple of days ago about this already...
:p
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L1240[17:57:36] <TobyO> I remember asking
and being directed to some mods but I didn't ask about the original
origin
L1241[17:58:10] <TobyO> I am just
wondering really. I feel a bit of a pain asking and making people
in here middle men
L1242[17:58:49] <TobyO> Surely it can't
be word of mouth all the way down?
L1243[17:58:49] <masa> well that is often
how people get started
L1244[17:59:12] <masa> they get told what
things to look at for the task they are trying to accomplish
L1245[17:59:27] <masa> and then by
looking around and reading code you pick up things over time
L1246[18:00:17] <Darkhax> Well, once you
have a certain amount of experience in programming, you don't
really need to learn how to do these things. When it comes to
making a modded furnace, it can be broken down to a bunch of
different things. Like how to make a block that is connected to a
TileEntity. How to use capabilities. How to make use of the
ItemHandler capability. When you know all of the various things you
can make the thing.
L1247[18:00:40] <masa> the other option
is to read or watch some tutorials, but the problem with tutorials
of often that they get outdated quite quickly, or they may be doing
things wrong from the beginning
L1248[18:00:53] <TobyO> Yeah, that's the
problem I keep running ino
L1249[18:00:54] <TobyO> into
L1250[18:00:55] <Darkhax> It's the same
reason the forge team can write the code, it's not divinely
inspired lol
L1251[18:01:12] <TobyO> It does feel it a
bit at the moment! :P
L1252[18:01:41] <masa> in the beginning
it all feels like black magic when you don't know anything about
how minecraft code works
L1253[18:01:45] <TobyO> I write java for
android at work and the documentation for that is truely shit but
at least is exists XD
L1254[18:01:52] <masa> but then you start
to learn things and it all starts to make sense
L1255[18:03:06] <TobyO> Yeah, I think I
just need at that jumping off point at the moment. I guess it's
because of the transition between 1.7/1.8 and 1.9
L1256[18:03:20] <Darkhax> There is
documentation, you just need to do a bit of digging.
L1258[18:03:22] <TobyO> The ground seems
to be moving from underneath
L1259[18:04:46] <TobyO> Oh, I meant in
code like doxegen or similar
L1260[18:05:23] <TobyO> There are little
bits though which are really helpful
L1261[18:06:22] ***
mDiyo|streaming is now known as mDiyo
L1262[18:06:25] <masa> heh someone just
posted two comments on curseforge and then also sent me a PM saying
more or less "I can't run your mod on forge 1.9 please
help" with no further information
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L1264[18:06:50] <masa> sadly my psychic
abilities are not that great today so I have no idea what is
wrong...
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L1266[18:07:17] <TobyO> I got a ticket at
work the other day saying the app sometimes crashes
L1267[18:07:25] <TobyO> yeah...
cheers
L1268[18:07:37] <masa> :p
L1269[18:08:04]
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L1270[18:08:13] <TobyO> This was from one
of our testers too
L1271[18:08:26] <masa> time to light them
on fire
L1272[18:08:46] <TobyO> he's in denmark
so that's not so easy
L1273[18:10:37] <Delenas> fml. Literally
a month or so of blockstate shenanigans and recoding to get this to
use json files and a b3d model, all for bust because I can't
specify a tintIndex for a texture on a model.
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L1275[18:11:09] <Delenas> o/ Zorn
L1276[18:11:18] <Zorn_Taov> oh, did you
already ask it here? :P
L1277[18:11:50] <masa> how complex is the
model? could it be converted into a json model? or would obj model
work for the tindIndices?
L1278[18:11:58] <masa> *tint
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L1281[18:13:59] <Delenas> It -could- be
converted to a JSON model, yes. But what's the point? This thing
should've been considered forever ago.
L1282[18:14:27] <Delenas> What if I have
a model that's way too complex, but needs to be able to specify
multiple tinted areas?
L1283[18:14:36] <masa> well I know
nothing about the obj and b3d models, I've only done json models
myself...
L1284[18:15:15] <Delenas> I mean, it's a
bed. It's stupidly simple. But this could be used in SO MANY
PLACES. Machines, for one.
L1285[18:15:38] <Delenas> If we had
access to that, I can see several machines ditching TESRs
completely. Tesseracts, for one.
L1286[18:16:05] <masa> better ask someone
like fr y or gigaherz about it
L1287[18:16:09] *
Delenas mostly grumbly about a month or so of lost
time.
L1288[18:16:30] <masa> how complex is the
model if you spent a month on it? O_o
L1289[18:16:34] <vox> ItemStackHandler?
That a capability-related thing?
L1290[18:16:41] <masa> kind of
L1291[18:16:51] <masa> it's one
implementation of IItemHandler
L1292[18:17:13] <masa> but in itself it
has nothing to do with capabilities
L1293[18:17:22] <Delenas> The model
itself is not complex. The complete rewrite to focus on blockstates
and working with integer-based TINTS for the bed colors took that
time.
L1294[18:17:28] <masa> it just is often
used as the inventory and exposed through capabilities
L1295[18:17:36] <vox> Got it
L1296[18:17:51] <vox> I don't really know
if I really want to do this through capabilities
L1297[18:18:02] <vox> seems like
something that other mods wouldn't play nice with
L1298[18:18:02] <masa> and what is
"this"?
L1299[18:18:10] <vox> Writing code for
machines
L1300[18:18:15] <masa> capabilities is
exactly what other mods would use
L1301[18:18:20] <vox> like, a generator
right now
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L1303[18:18:32] <vox> I think I just need
to go look at more example code
L1304[18:19:05] <masa> if it's some form
of an interface for the machines to expose, then you should do it
via capabilities and not hard coded interfaces
L1305[18:19:19] <vox> Ugh
L1306[18:19:25] <vox> Right now
everything is a hardcoded interface
L1307[18:19:27] <masa> the entire point
of caps is to get rid of those
L1308[18:19:30] <vox> How would I go
about changing this?
L1310[18:19:49] <TobyO> vox
L1311[18:20:01] <vox> Yeah I've got that
sitting in front of me as well
L1312[18:20:09] <Tazz> gah static
function calls in Eschelle arent working again >.,
L1313[18:20:09] <TobyO> haha super
L1314[18:20:25] <vox> I really don't want
to expose a capability for power though since that will all be done
internal to the mod
L1315[18:20:45] <vox> But then again I
could still use the same capability that external mods would use to
send power to a "flaw"
L1316[18:21:54] <masa> your mod sounds
like it has some flaws in it ;D
L1317[18:21:59] <vox> lol it does
L1318[18:22:04] <vox> In more ways than
one
L1319[18:24:33] <vox> Ugh I'm going to
have to mess with packets aren't I
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L1321[18:27:26] <vox> Okay so masa
L1322[18:27:32] <vox> Right now I have 6
interfaces
L1323[18:27:40] <vox>
IFlaw<whatever>Provider/Reciever
L1324[18:27:52] <vox> So
IFlawEnergyProvider, IFlawItemReciever, etc
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L1326[18:28:06] <vox> Only the energy
ones are implemented because those were easy, modeled off of the RF
API
L1327[18:28:17] <vox> How would I
approach this using capabilities?
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L1329[18:30:21] <vox> I know Forge has
IItemHandler and IFluidHandler, so I figure that I can use
those
L1330[18:30:40] <vox> otherwise I could
probably use IEnergyHandler from gigaherz's CapabilityCore?
L1331[18:31:10] <vox> Now I wish he was
here again
L1333[18:32:23] ***
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L1337[18:37:36] <TobyO> I've noticed that
there's an isUsableByPlayer method that's checking the distance
between the player and the block on gigahertz' generator
L1338[18:37:57] <TobyO> Do you know what
that is being used vox?
L1339[18:38:16] <Darkhax> It's a nice way
to prevent people from cheating
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L1341[18:38:36] <TobyO> cheating in what
way?
L1342[18:38:59] <Darkhax> .Not sure if
you have messed around with the various hacks, but there is one
which lets you de-sync your character from the one on the
server.
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L1344[18:39:18] <Darkhax> So you can use
it to do stuff like activate a chest that is behind a wall.
L1345[18:39:23] <TobyO> oh right
L1346[18:39:33] <TobyO> Okay, I'll leave
that in then! Thanks
L1347[18:39:41] <Darkhax> Yep, no problem
lol
L1348[18:40:01] <TobyO> it's using the
distance squared? Does that make sense?
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L1351[18:41:55] <Darkhax> So basically
you take the XYZ of the player and the XYZ of the tile and you
subtract them, this gives you a combined distance value. But you
square it to get the actual distance.
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L1353[18:43:03] <Darkhax> Basically it
makes it the length of the line that connects those two
points.
L1354[18:43:34] <Darkhax> Pretty sure
this is the right one
L1356[18:43:39] <TobyO> why not just use
getDistance?
L1357[18:44:01] <TobyO> yeah, it's all
square rooted anyways
L1358[18:44:21] <TobyO> It's the same
thing
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L1360[18:45:22] <williewillus> some like
to use distanceSq since it avoids an extra sqrt call
L1361[18:45:40] <williewillus> and it's
much faster to multiply the right side by itself than sqrt the left
side
L1362[18:45:45] <williewillus>
?shrug
L1363[18:45:51] <voxx> How do you change
your pasword in nickserv?
L1364[18:46:22] <voxx> "/ns setpass
vox ----password---- ---newpass--- doesn't seem to be working
L1365[18:47:34] <TehNut> /ns help
set
L1366[18:47:49] <voxx> thanks
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L1374[19:07:26] <vox> gigaherz: fyi I'm
joining you in using CapabilityCore
L1375[19:07:35] <vox> though I'm going to
have to use the RF API for one block
L1376[19:07:41] <vox> for mod
compat
L1377[19:07:44] <vox> the Flux Gate
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L1380[19:12:02] <TobyO> @williewillus
sorry, didn't mean to ignore you. Yeah, the squareroot call is
built into getDistance
L1381[19:12:31] <williewillus> yeah i was
saying that you'll see people use distanceSq since it's
faster
L1382[19:16:20] <TobyO> less than a
millisecond though :P
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L1384[19:17:31] <TobyO> Picking at
hairs
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L1386[19:18:00] <thebookster> hello
all
L1387[19:18:50] <TobyO> hey
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L1390[19:20:57] <TobyO> Using
ItemStackHandler, if I want to have a slot for items that are being
processed but not visible (Like fuel in a furnace) do I just add
another slot but not display it?
L1392[19:22:08] <TobyO> not really sure
what that is, but it looks great
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L1394[19:22:45] <williewillus> TobyO:
?shrug it's an easy optimization so why not take it
L1395[19:23:26] <williewillus> Zaggy1024:
lol what
L1396[19:23:27] <Zaggy1024> I just made
it so that VboRenderList had profiler sections for each chunk it
renders to see what it was like :P
L1397[19:23:41] <Zaggy1024> dropped my
FPS to 40 lol
L1398[19:24:06] <Zaggy1024> I wonder what
the unspecified section is
L1399[19:24:08] <LexDesktop> actually
would be useful
L1400[19:24:12] <LexDesktop> but you
should nest it
L1401[19:24:22] <LexDesktop> in 16x16
chunks
L1402[19:24:37] <Zaggy1024> hmm, I wonder
it that would work given that it would call so many times
L1403[19:24:50] <LexDesktop> or,
8x8->4x4->2x2->1
L1404[19:24:52] <Zaggy1024> wouldn't that
lag it just from all the calls?
L1405[19:24:59] <LexDesktop>
shouldnt
L1406[19:25:07] <masa> TobyO: yeah so if
you want an inventory slot that is not visible, you could either
have a separate ItemStackHandler for those slots, or just keep it
in a range that is not exposed externally and don't add a slot to
the container for it
L1407[19:25:11] <Zaggy1024> interesting
idea
L1408[19:25:19] <masa> probably cleaner
to use a separate ItemStackHandler for them
L1409[19:25:22] <Zaggy1024> lol I'll
fiddle with it, why not
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L1427[20:05:37] <TobyO> are gui id
numbers individual to a mod?
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L1429[20:06:37] <diesieben07> yes
L1430[20:06:51] <TobyO> ace thanks
L1431[20:08:34] <Zaggy1024> hmm,
profiling the chunk renders it looks like there's a lot of
unspecified time which seems like it shouldn't be there
L1432[20:08:42] <Zaggy1024> unless the
profiler is doing something stupid
L1433[20:12:23]
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L1434[20:12:56] <Zaggy1024> or unless
it's just the string concatenation lol
L1435[20:13:10] <Zaggy1024> gonna try
preparing the strings before starting the sections
L1436[20:15:54] <Zaggy1024> nope, it's
not that :\
L1437[20:17:21]
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L1443[20:27:00] <vox> Night al
L1444[20:27:02] <vox> *all
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L1457[20:44:36] <killjoy> !gm
ModelRenderer
L1458[20:44:42] <killjoy> !gc
ModelRenderer
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minecreatr is now known as Mine|away
L1460[20:51:20] <killjoy> !gc
ModelRenderer
L1461[20:58:20] <Zaggy1024> what are
particle "layers" for?
L1462[20:58:30] <Zaggy1024>
EffectRenderer.fxLayers?
L1463[21:04:25]
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L1465[21:06:44] <killjoy> !gm sb.b
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L1471[21:25:55] <Nosirrom> tfw you squash
a 4 week old bug.
L1472[21:26:38] <Nosirrom> I was
rendering an item in the container background layer and wondering
why it was always shaded darker.
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L1476[21:35:02] <Zaggy1024> wow, this is
silly, apparently if I'm far underground "clouds" takes
57% of render time when looking horizontally...
L1477[21:35:13] <Zaggy1024> and only 35%
when looking straight up
L1478[21:36:30] <Zaggy1024> yeesh, clouds
drop the framerate from 950 to 500
L1479[21:36:40] <Zaggy1024> I had no idea
they were that bad
L1480[21:37:11] <Zaggy1024> on fancy
clouds, that is
L1481[21:38:40] <MoxieGrrl> Clouds are
stupid.
L1482[21:39:03] <MoxieGrrl> I'm drinking,
so my feelings about clouds may be stronger than normal.
L1483[21:40:09] <Zaggy1024> are clouds
not put in a vertex buffer?
L1484[21:40:28] <Nosirrom> I'm using
itemRender.renderItemIntoGUI and for some reason items are still
darker
L1486[21:41:11] <Zaggy1024>
RenderHelpers.enableStandardItemLighting or something like
that?
L1487[21:41:14] <TehNut> ^
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L1490[21:43:50] <Nosirrom> of course why
didn't I enable the standard item lighting. thanks.
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L1492[21:44:39] <Zaggy1024> I wonder if
Optifine adds a vertex buffer for the clouds...
L1493[21:44:57] <Zaggy1024> because I'm
really tempted to make a patch to use one because that performance
hit is unbelievable
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L1499[21:51:29] <Cypher121> tfw a guy
launches netcat to show something network-related and just a few
seconds later his terminal is filled with SAGE
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L1507[22:05:42] <Drullkus> lol
L1508[22:09:04] <TheClaus> I am stumped.
When I drop an item on the ground it is huge compared to any other
item. Here is a image of it.
http://imgur.com/FIigDhD I have
change the scale and it doesn't seem to matter. I am missing
something but not sure what.
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L1510[22:10:14] <Nosirrom> what does your
json look like?
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L1512[22:11:10] <Zaggy1024> looks like a
32x32 texture to me, maybe that has something to do with it?
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L1517[22:20:12] ***
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L1519[22:21:38] <TehNut> try
item/handheld instead of builtin/generated
L1520[22:21:49]
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L1522[22:24:59] <TheClaus> Thanks TehNut
that did the trick. Is there a list of those?
L1523[22:25:15] <TehNut> yeah the models
folder in the Minecraft jar :P
L1524[22:25:28] <TheClaus> okay
L1525[22:25:32] <TheClaus> thanks
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L1529[22:32:18] <TehNut> What do the
command perm level ints mean?
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L1534[22:40:15] <Zorn_Taov> o.o
L1535[22:45:36]
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L1538[22:46:09] <Cypher121> TehNut: perm
level determines who can use the command.
minecraft.gamepedia.com/Server.properties
L1539[22:46:15] <TehNut> I know
that
L1540[22:46:17] <Cypher121> look for
op-permission
L1541[22:46:22] <TehNut> I mean what does
each individual number mean
L1542[22:46:45] <TehNut> oh that has
it
L1543[22:46:46] <TehNut> neat
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L1549[22:54:15] <Zorn_Taov> anyone know
why Dark_Technician can't speak in here?
L1550[22:55:12] <TehNut> His name is too
long
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L1553[22:56:32] <Dark_Tech> still doesnt
like me
L1554[22:56:37] <Zorn_Taov> that
worked
L1555[22:56:39] <Dark_Tech> odd
L1556[22:56:44] <Zorn_Taov> \o/
L1557[22:56:52] <TehNut> I don't remember
the char limit for this channel
L1558[22:57:00] <TehNut> But you can't
use long names
L1559[22:57:10] <Dark_Tech> I still get
the #RegisterYourNameMoron redirect attempt though
L1560[22:57:35] <Zorn_Taov> might be
because Dark_Tech isn't registered
L1561[22:57:38] <tali713> register your
alts
L1562[22:57:42] <TehNut> ^
L1563[22:57:54] <Dark_Tech> already
authenticated
L1564[22:57:56] <TehNut> That or if you
try to join the channel before nickserv has a chance to actually
auth you
L1565[22:58:05] <Zorn_Taov> it's, uhh,
/ns identify password dark_technician
L1566[22:58:16] <Dark_Tech> do a /whois
on me, youll see. Im already Authed
L1567[22:58:55] <tali713> if you've
registered your alts then probably what TehNut just
suggested.
L1568[22:59:45] <Dark_Tech> As I said, im
already authed. I just did a /whois on myself, and it says that im
still authed
L1569[22:59:57] *
Zorn_Taov shrugs
L1570[23:00:06] <Dark_Tech> but
anyway...
L1571[23:00:10] <TehNut> That doesn't
mean you didn't join the channel before NS had a chance to auth
you
L1572[23:00:27] <Dark_Tech> I didnt relog
to join, I left channel, changed name, and joined
L1573[23:00:40]
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またね)
L1574[23:01:36] <Dark_Tech> so.. no
re-auth needed, but anyway.. I had joined to ask about something
that I just remembered that grass does - layered rendering
L1575[23:02:08] <Zorn_Taov> \o/
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L1586[23:43:15] <Drullkus> I don't seem
to be able to make a new container from the TE anymore? How do I
work with GUIs in 1.9 now?
L1587[23:46:25] <Drullkus> tterrag: ^
?
L1588[23:46:38] <Drullkus> Ah
L1589[23:46:45] <Drullkus> I make it from
the GUI class now...?
L1590[23:47:07] <Drullkus> I think?
L1591[23:47:10] <Drullkus> Not sure
L1592[23:48:43] <Nosirrom> you override
createContainer?
L1593[23:48:54] <Nosirrom> from the
te?
L1594[23:49:05] <Nosirrom> then you
return your container from there
L1595[23:49:37] <Drullkus> I don't see
createContainer in the TE
L1596[23:50:01]
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L1597[23:50:10] <Drullkus> When I search
the TileEntity class, it no longer has the term
"Container"
L1598[23:50:10] <Nosirrom> ah, you have
to implement IInteractionObject
L1599[23:50:15] <Drullkus> Oh?
L1600[23:50:28] <Drullkus> oooooh
L1601[23:50:29] <Drullkus> ty
L1602[23:50:41] <Nosirrom> I just
extended TileEntityLockable for mine, but I looked at the
interfaces for the method
L1603[23:54:51] <infinitefoxes_> is it
possible to have certain parts of my block's texture glow in the
dark?
L1604[23:54:58] <infinitefoxes_> similar
to the eyes on spider's
L1605[23:59:59] <Cypher121> wouldn't that
just be disabled lighting?