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L36[01:29:48] <McJty> Is there a good
example on how to implement your own item handler? i.e. how to port
your IInventory / ISidedInventory to the new capability
system?
L37[01:31:21] <McJty> hmm nm
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L50[01:53:08] <acidjazz> do i need a plugin
to turn off item/weapon durability?
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L52[02:00:02] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160218 mappings to Forge Maven.
L53[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160218-1.8.9.zip
(mappings = "snapshot_20160218" in build.gradle).
L54[02:00:16] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L60[02:16:50] <VikeStep> I just realised
that General Availability of Java 9 is way off...
L61[02:16:56] <VikeStep> apparently 23rd
march 2017
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L65[02:30:58] <acidjazz> whats the easiest
way to turn off item durability?
L66[02:31:56] <Cazzar> Usually, it
L67[02:32:17] <Cazzar> isn't enable by
default
L68[02:32:25] <Cazzar> enabled* English
skills, plz
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L70[02:33:17] <Zorn_Taov> what's the new
way of doing item.getRenderPasses?
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L72[02:33:59] <acidjazz> Cazzar: how do i
turn it off?
L73[02:34:22] <acidjazz> Cazzar: no my
items are breaking down
L74[02:34:29] <acidjazz> Cazzar: pick axe,
sword, etc
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L80[02:41:37] <kyau> acidjazz, overwrite
the damageItem called from hitEntity and onblockDestroyed and make
it not remove an item from the stack
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L86[03:52:14] <acidjazz> you want to write
it too? :)
L87[03:52:18] <acidjazz> what about
sponge
L88[03:52:21] <acidjazz> are there plugins
out yet
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L91[04:09:49] <UnasAquila> can tileentities
share blocks?
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L96[04:26:19] <acidjazz> so wait
L97[04:26:30] <acidjazz> w/ tinkers
construct do you feed the smelters the metals?
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L104[04:57:54] <acidjazz> man i wish
openblocks was 1.8.9
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L112[05:23:54] <MalkContent> what's the
name of the mod accompanying mcmultipart again?
L113[05:26:34] <MalkContent> erp.
mcmicroblock. just didn't find it
L114[05:31:23] <Lordmau5> o/
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L120[05:53:07] <luacs1998> if someone
wants to write the templates and PR them to lex, lol
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L126[06:20:34] <Lordmau5> wow
L127[06:20:38] <Lordmau5> this actually
works surprisingly well :D
L128[06:20:43] <Lordmau5> Just added it,
thanks for sharing that, luacs1998!
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L130[06:40:00] <masa> w-w-what.... O_o
grum just fixed the sound looping bug?! Does this mean that I will
be updating my vanilla server to 1.9 once it's actually stable?!
:O
L131[06:42:00] <dangranos> grum?
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L133[06:45:54] <McJty> dangranos, one of
the MC devs
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L138[07:15:24] <Lordmau5> Huh?
L139[07:15:29] <Lordmau5> Sound Looping
bug? - elaborate, please.
L140[07:15:50] <masa> when you close guis,
the sounds that have just recently ended will replay
L141[07:15:56] <masa> it was introduced in
1.7
L142[07:16:09] <Lordmau5> oh
L143[07:16:10] <masa> most noticable when
browsing chests
L144[07:16:15] <Lordmau5> oh that,
yeah
L145[07:16:21] <Lordmau5> and apparently
that's fixed in 1.9?
L146[07:16:33] <masa> apparently grom
fixed it today
L147[07:16:36] <masa> *grum
L148[07:16:48] <masa> so in 1.9-pre2 I
assume
L149[07:16:57] <masa> unless 1.9 is
next
L150[07:17:13] <Lordmau5> well
L151[07:17:22] <Lordmau5> 1.9's release is
next week Thursday, if I'm not mistaken
L152[07:17:30] <Lordmau5> but isn't today
snapshot day anyway?
L153[07:18:03] <masa> wednesday has been
snapshot day lately, although this week they already released two
snapshots and then the pre1, since the release is so close
L154[07:19:03] <Lordmau5> ah
L155[07:19:16] <Lordmau5> They're just
pushing out backlogged pre-releases, lmao
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L157[07:24:26] <MalkContent> i never
noticed that bug... did forge patch that?
L159[07:29:17] <masa> do you play with
sounds enabled? ;D
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L165[07:46:41] <MalkContent> yea
L166[07:46:51] <MalkContent> but it wasn't
like an endless loop then, yes?
L167[07:47:14] <masa> nope
L168[07:47:32] <masa> just that any time
you close your inventory, a recently played sound will replay
L169[07:47:46] <MalkContent> so double
chest sound
L170[07:47:51] <MalkContent> for
example
L171[07:47:59] <masa> super
"fun" when you quickly browse chests and the open/close
sounds replay constantly, not matching what you are actually
doing
L172[07:48:07] <MalkContent> ^^
L173[07:48:19] <gigaherz> they fixed
that?
L174[07:48:35] <masa> and also, when you
walk on grass, then you quickly look into your inventory, then the
walk-n-grass sound will replay and you jump because you think you
are getting creepered :D
L175[07:48:36] <gigaherz> I never linked
the derpyness to replaying sounds
L176[07:48:44] <gigaherz> somehow I just
thought mc was being depry with the timings
L177[07:49:14] <masa> gigaherz: yep I was
subscribed to the issue, grum fixed it today
L178[07:49:34] <masa> well, we'll see in
the next pre-release I guess ;D
L179[07:49:41] <gigaherz> XD
L180[07:51:59] <masa> not that I don't
believe in the mojang developers but.... I really don't
though...
L181[07:53:08] <masa> now if they would
only revert all the nerfs they made to the "notch" apple,
then 1.9 wouldn't be super terrible (unless there are still
performance issues...)
L182[07:53:45] <masa> I really don't
understand why it had to be nerfed, especially since they also
removed the crafting recipe for it... like wtf
L183[07:54:47] <masa> "yay 30 seconds
of Regen II"... because nobody would be able to brew a Regen
II potion at will, instead of exploring 6 hours to find a single
notch apple as dungeon loot
L184[07:55:27] <masa> and even that is
generous for the time investment to find one
L185[08:00:42] <gigaherz> short answer:
UHC tournaments
L186[08:00:51] <gigaherz> that's the only
explanation
L187[08:01:05] <gigaherz> they don't want
UHC players to farm notch apples
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L189[08:01:52] <gigaherz> I remember some
tweets about "either nerfing the apples or breaking gold farms
somehow"
L190[08:02:18] <gigaherz> really this
update is 80% about pvp
L191[08:02:59] <gigaherz> they removed
spam-click pvp battles -- while also removing spam-click during
normal game playing which wasn't a problem
L192[08:03:18] <gigaherz> they nerfed
stuff - while also nerfing the same stuff for non-pvp players where
it wasn't a problem
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L194[08:05:00] <masa> exactly
L195[08:05:17] <masa> but... gold farms
during UHC? what?
L196[08:05:32] <masa> people actually have
time to do that during UHC? :D
L197[08:06:41] <masa> and who the fuck
cares about UHC anyway? it's an old game type that a very small
proportion of players actually play
L198[08:07:00] <masa> and they ruin the
game for all the normal survival players for that?
L199[08:07:40] <masa> why not add a
gamerule for uhc and add hooks for crafting to check the gamerule,
or something similar
L200[08:08:07] <masa> or maybe better add
zombie pigman gold nugget drops behind the uhc gamerule
L201[08:08:48] <masa> 1.5.2 is still one
of my favorite versions, because it is the last version before the
intial UHC nerfs/changes
L202[08:10:03] <masa> in 1.6 they made the
basic golden apples 9x more expensive, and i think that's when they
also added the "regen uses hunger", plus it seemed that
running + other activities also used more hunger
L203[08:10:24] <masa> which is just plain
annoying in regular survival
L204[08:10:38] <masa> and in 1.8 they
nerfed some of the food items again...
L205[08:11:29] <gigaherz> tbh, I haven o
idea
L206[08:11:36] <gigaherz> that's what the
youtubers I watch said about 1.9
L207[08:11:39] <gigaherz> ;P
L208[08:12:00] <masa> mmkay, well seems to
fit with their old changes
L209[08:12:14] <gigaherz> my impression
was that during UHC, people would travel to the nether, farm
pigmen
L210[08:12:30] <gigaherz> get a couple
ghast tears
L211[08:12:39] <gigaherz> and then make
notch apples and potions
L212[08:12:50] <masa> ...
L213[08:13:11] <masa> and why wouldn't the
UHC games then just use command blocks to prevent those
drops?
L214[08:13:24] <gigaherz> but I haven't
actually played any UHC, so dunno
L215[08:13:35] <gigaherz> (nor watched, I
mean)
L216[08:13:35] <masa> because, you know...
command blocks are a thing that they have added FOR EXACTLY THIS
TYPE OF STUFF ;_;
L217[08:13:36] <gigaherz> anyhow
L218[08:13:53] <gigaherz> the notch apple
nerf really does not bother me
L219[08:14:02] <gigaherz> I only ever used
one
L220[08:14:05] <masa> arrrrr my
frustration levels are at over 9000 again :D
L221[08:14:08] <gigaherz> during a wither
fight
L222[08:14:17] <masa> exactly
L223[08:14:24] <masa> where it is actually
useful
L224[08:14:24] <gigaherz> and I died
regardless because I forgot the milk bucket
L225[08:14:25] <gigaherz> XD
L226[08:14:31] <masa> nope, can't thave
that anymore...
L227[08:18:02] <MalkContent> man. i need
to check out 1.9 changes more
L228[08:18:13] <MalkContent> what does the
apple do now?
L229[08:18:32] <MalkContent> and how do
you fight in mc if not by spamming rmb? x)
L230[08:19:29] <fry> ..rmb?
L231[08:19:40] <MalkContent> lmb..
L232[08:19:43] *
MalkContent coughs
L233[08:19:56] <unascribed> obviously by
spamming lmb
L234[08:19:58] <unascribed> but slightly
slower
L235[08:20:09] <MalkContent> IT'S LIKE A
WHOLE NEW GAME
L236[08:21:01] <masa> yep :D
L237[08:22:10] <MalkContent>
"enchanted golden apples are now uncraftable"
L238[08:22:25] <masa> it's hilaripus how
they talked during minecon about "properly implementing the
combat changes and giving players nice feedback about incoming d
amage etc." or some such, and the end result of this massive
combat update: added a delay to spam clicking, and a progress bar
to indicate that cooldown delay
L239[08:22:33] <MalkContent> normal golden
apples remain the same, existing enchanted ones are the same as
normals
L240[08:22:40] ⇦
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L241[08:22:51] <masa> wai what?
L242[08:23:00] <MalkContent> at least what
the wiki tells me
L243[08:23:04] <masa> existing ones
function the same as normals?
L244[08:23:07] ⇦
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L245[08:23:11] <masa> ...
L246[08:23:15] <masa> FUCK THAT
L248[08:23:30] <masa> I'm not updating to
that bullshit even if they fixed the sound bug ;_;
L249[08:23:36] <MalkContent> well
enchanted apples are getting removed
L250[08:23:48] <masa> whyyy mojang whyyy
;_;
L251[08:24:10] ⇦
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L252[08:24:21] ⇦
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L254[08:24:28] <masa> "Sharpness and
protection enchantments are nerfed."
L255[08:24:29] <MalkContent> ... you
really like your enchanted golden apples, huh
L256[08:24:40] <MalkContent> yep
L257[08:24:58] <masa> not that
specifically... but I hate the overall nerfs and added annoyance to
regular survival play
L258[08:25:25] <masa> they seem to
"balance" everything around UHC, which I couldn't
possibly care less about
L259[08:25:26] <MalkContent> idk
L260[08:25:29] <IoP> any nice features
like threaded worlds?
L261[08:25:41] <gigaherz> [15:18]
(MalkContent): and how do you fight in mc if not by spamming rmb?
x)
L262[08:25:47] <gigaherz> they added a
"charge" bar
L263[08:25:53] <gigaherz> drops to 0 on
item use
L264[08:26:00] <masa> so you can see WHEN
you can spam
L265[08:26:08]
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L266[08:26:11] <MalkContent> dude they
removed an imba apple and lowered the damage and protection
ceiling
L267[08:26:15] <gigaherz> and goes back to
1 over like 1/4 of a second
L268[08:26:28] <MalkContent> i don't see
the problem there
L269[08:26:33] <gigaherz> the faster you
use the item
L270[08:26:36] <gigaherz> the less
effective it is
L271[08:26:48] <gigaherz> so instead of
spamming clicks to kill mobs
L272[08:26:51] <MalkContent> hm. i
actually like that
L273[08:26:57] <gigaherz> you haveto
click, pause ... click, pause ... click
L274[08:27:06] <gigaherz> as someone
said
L275[08:27:17] <gigaherz> it doesn't
necessarily make battles more fun
L276[08:27:19] <MalkContent> i will be
annoyed if you can't nuke a creeper anymore though
L277[08:27:20] <masa> MalkContent: the
apple was stupidly expensive though, unless you specifically build
a gold farm for it...
L278[08:27:31] <masa> I don't see how that
is "imbalanced"
L279[08:27:37] <gigaherz> if you don't
like it, then it makes battles longer
L280[08:27:47] <MalkContent> which is why
noone built it unless they had a gold farm :P
L281[08:28:36] <MalkContent> my impression
of that delay thing is that you can hit and block reasonably
now
L282[08:28:44] <gigaherz> but if no one
used them, why would they feel such an urge to nerf them?
L283[08:28:51] <masa> right, and if people
are willing to build a farm for it and want to use it, why
shouldn't they be allowed to? because a sandbox game can't have
things that are "overpowered"?
L284[08:29:27] <MalkContent> yes.
L285[08:29:50] <MalkContent> there's mods
for that or creative :I
L286[08:29:57]
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L287[08:31:33] <MalkContent> with the
ability to attack and block and the ability to chose attack spam
over blocking or focused attacks, i can actually see some
reasonable pvp melee :)
L288[08:31:56] ***
amadornes[OFF] is now known as amadornes
L289[08:32:05] <gigaherz> IMO, it will
just take getting used to
L290[08:32:43] <MalkContent> also, as i
said, hoping i can still run up to a creeper and punch it before it
explodes without retreating...
L291[08:32:44] <masa> I couldn't care less
about "reasonable pvp melee"
L292[08:33:08] <masa> I play survival
minecraft... there is NEVER ANY pvp melee
L293[08:33:33] <MalkContent> i am certain
everything is totally ruined now, i get it
L294[08:33:56] <masa> pvp is a mini-game
type game within the game, why couldn't they just customize the
game themselves with plugins
L295[08:34:03] <masa> why do they need to
change it for everyone
L296[08:34:12] <masa> it surely is all
ruined
L297[08:34:16] <amadornes> LexManos,
raytracing is fairly straightforward
L298[08:34:21] <amadornes> you get the
player's head position
L299[08:34:26] <amadornes> (which you can
do on the server)
L300[08:34:29] <amadornes> and the look
vector
L301[08:34:40] <amadornes> do the needed
addition and multiplication to get the start and end vectors
L302[08:34:48] <amadornes> and raytrace
using the method in World
L303[08:35:08] <gigaherz> MalkContent: yes
you can kill a creeper with guerrilla tactics
L304[08:35:27] <gigaherz> ...
L305[08:35:27] <amadornes> I have a class
for custom raytracing in MCMP that emulates how Block does it
L306[08:35:27] <masa> wasn't the issue
that the server side player position might not be exactly the same
as the client side? so the ray trace may be inaccurate?
L307[08:35:34] <gigaherz> ^ I do that
raytracing in my mod
L308[08:35:36] <amadornes> so that it can
be computed for more than one box
L309[08:35:46] <MalkContent> i don't know
if running up to it and punching it in the face is considered
"guerrilla" :D
L310[08:35:47] <gigaherz> to calculate my
beam spells in the server
L311[08:36:17] <amadornes> it's easy, it's
just that there aren't tools in Forge to do it
L313[08:36:33] <amadornes> I'll probably
throw it in when we merge MCMP
L314[08:36:38] <gigaherz> I don't see how
you need a tool for that?
L315[08:37:00] <amadornes> which btw, I'm
still waiting for your input on it
L316[08:37:13] <amadornes> before I start
the version that's built into Forge itself
L317[08:37:18]
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L318[08:37:34] <amadornes> gigaherz,
"tool" as in a helper class that can help with general
raytracing
L319[08:37:42] <gigaherz> yeah
L320[08:37:46] <amadornes> be it of one
single box and a start/end vector
L321[08:37:51] <amadornes> or server
raytracing
L322[08:37:54] <gigaherz> IMO it would be
more useful to have a raytrace-with-entities
L323[08:37:55] <amadornes> or whatever
else you want to do :P
L324[08:38:07] <amadornes> raytrace with
entities would also be nice, yeah
L325[08:39:11] <gigaherz> I butchered the
client-side player getMouseOver() for my own use in there
L326[08:41:14] <amadornes> yeah...
L327[08:41:20] <amadornes> a hook in that
method would be nice
L328[08:41:44] <amadornes> though I think
there is a raytrace event somewhere
L329[08:42:24] <amadornes> maybe I'm just
imagining things, though :P
L330[08:42:25] <gigaherz> yeah but I
needed it in the server, and the getMouseOver method is @SideOnly
client
L331[08:42:54] <gigaherz> so I had to
C&P it and then clean up the code ot make it readable, while
removing some stuff that didn't make sense for my use case
L332[08:43:13] <amadornes> yup
L333[08:43:22] <amadornes> caching the
raytrace on the server would be nice
L334[08:44:18] <gigaherz> the
"fun" will be implementing the test for "block is in
cone" and "entity is in cone", for the cone-shaped
aoe spells
L335[08:44:42] <masa> how do you know when
the cached result becomes invalid?
L336[08:44:46] <gigaherz> although now
that I mention it, I think I'll do it with a few AABBs, and just
approximate a cone
L337[08:44:57] <gigaherz> masa: every time
the entity position and/or angles change
L338[08:45:09]
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L339[08:45:15] <masa> that won't
work
L340[08:45:29] <masa> what if there is a
block placed or removed somewhere along the ray trace?
L341[08:45:30] <amadornes> it'd be
recalculated every tick
L342[08:45:38] <masa> right..
L343[08:45:41] <amadornes> just like what
happens in the client
L344[08:45:46] <gigaherz> ah
L345[08:45:50] <gigaherz> yeah I guess
that makes sense
L346[08:45:53] <gigaherz> calculate on
first use
L347[08:45:56] <gigaherz> keep until next
tick
L348[08:46:03] <amadornes> that way mods
wouldn't have to calculate it 10 times in the same tick
L349[08:46:22] ⇦
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L350[08:47:38] ***
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L353[08:48:31] <amadornes> custom shaped
concave BBs would be lovely too
L354[08:48:40] <amadornes> but that'd be a
bit hard to implement
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L356[08:49:03] <amadornes> I'd love to
have AABB -> rotated AABB collision in Framez
L357[08:49:08] <amadornes> for rotating
structures
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L359[08:49:17] <amadornes> which would
also be useful for your cone spells
L360[08:50:05] <amadornes> but replacing
all the vanilla collision code wouldn't make much sense
L361[08:53:35] <Ordinastie> 0
L362[08:54:41] <unascribed> but
L363[08:54:47] <unascribed> AABB means
"Axis-Aligned Bounding Box"
L364[08:54:51] <unascribed> which means
it's.. axis-aligned
L365[08:55:07] <unascribed> so you can't
have "rotatable" AABBs without breaking ridiculous
amounts of fundamental assumptions in Minecraft
L366[08:55:10] <unascribed> and that does
not end well ever
L367[08:58:20]
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L371[09:04:58] <Upthorn> unascribed: you
can have rotatable AABBs... so long as they rotate in 90 degree
increments.
L372[09:05:28] <unascribed> lol
L373[09:08:39] <gigaherz> lol
L374[09:13:07]
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L375[09:25:33] <amadornes> lol
L376[09:26:42] <Pennyw95> does it matter
if I occupy the first bit of a metadata with a PropertyEnum and
store the 2 bits of a PropertyDirection (horizontal) in bits 3 and
4 instead of 2 and 3?
L377[09:26:58] <Pennyw95> i mean, if I
leave the 2nd it empty will the game care?
L378[09:27:03] <Pennyw95> 2nd bit*
L380[09:27:12]
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L381[09:28:00] <williewillus> set it to 0
for consistency but otherwise generally the game doesn't care
L382[09:28:36] <williewillus> what kind of
propertyenum only uses one bit though :P
L383[09:29:07] ⇦
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L384[09:30:26] <Pennyw95> one with only 2
values...but if were to expand it...hence my question
L385[09:30:42] <williewillus> then i would
use both the upper bits
L386[09:31:02] <Pennyw95> for a property
that takes 1?
L387[09:31:18] <williewillus> if you used
the highest one and then you needed more you would have to expand
to the right and do weird stuff to keep backward compat
L388[09:32:02] <Pennyw95> so I should use
1st and 2nd for the facing property, then 3rd for my propertyenum
and set the 4th to 0=
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L391[09:32:31] <williewillus> yeah
L392[09:32:46] <williewillus> just use two
bits for the enum
L393[09:33:00] <gigaherz> [16:26]
(Pennyw95): i mean, if I leave the 2nd it empty will the game
care?
L394[09:33:01] <williewillus> since you
only have two values right now one of them is always gonna be 0 but
its easier to manage
L395[09:33:04] <gigaherz> the game does
not care about meta AT ALL
L396[09:33:06] <gigaherz> it's up to
you
L397[09:33:14] <williewillus> ehh up to a
certain extent ;p
L398[09:33:17] <gigaherz> so long as YOUR
"frommeta" method doesn't care, the camre will not
L399[09:33:23] <gigaherz> game*
L400[09:33:31] <gigaherz> wtf did
"camre" come from
L401[09:34:56] <Pennyw95> Ok, I'll try
now
L402[09:35:48] <flappy> [10:33:37] [Server
thread/INFO] [FML]: Ignored some network message
L403[09:35:59] <flappy> this is probably
not a joke
L404[09:36:03] <williewillus> lol
L405[09:36:05] <flappy> but it is
hilarious
L406[09:37:46] <Oblivion> Whats the
obfuscated method name for rayTraceBlocks_do_do?
L407[09:38:22] <gigaherz> Oblivion: use
!gm <name> <mcversion>
L408[09:38:37] <Oblivion> !gm
L409[09:39:01] <Oblivion> !gm
rayTraceBlocks_do_do 1.7.10
L410[09:39:08] ***
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L411[09:39:34] <Oblivion> No results
found
L412[09:40:00] <williewillus> pretty sure
that isn't an actual name (_do_do)
L413[09:40:01] <gigaherz> well then it
does not have an obfuscated name
L414[09:40:38] <gigaherz> Oblivion: is
that even a minecraft method name? or something from a mod?
L415[09:40:51] <Oblivion> Im updating a
mod from 1.6.4 to 1.7.10
L416[09:41:08] <gigaherz> then search for
iti n 1.6.4?
L417[09:41:08] <Oblivion> Its from
minecraft
L418[09:41:24] <gigaherz> !gm
rayTraceBlocks_do_do 1.6.4
L419[09:41:31] <gigaherz> nope still does
not exist ;p
L420[09:41:38] <gigaherz> what class is it
in?
L421[09:41:50] <Oblivion> World
L422[09:41:57] <gigaherz> with
_do_do?
L423[09:42:01] <Oblivion> Yep
L424[09:42:27] <gigaherz> !mh
rayTraceBlocks_do_do
L425[09:42:31] <williewillus> where do i
specify dependencies for curse :P
L426[09:42:34] <gigaherz> [16:42]
-MCPBot_Reborn- [1.6.4 World.func_72831_a, Committed 2013-09-30
10:50:52-04:00] skyboy: rayTraceBlocks_do_do =>
rayTraceBlocks
L427[09:42:36] <gigaherz> ah
L428[09:42:39] <gigaherz> it's just
rayTraceBlocks now
L429[09:42:50] <gigaherz> it was changed
during 1.6.4
L430[09:43:04] <gigaherz> corresponds to
World#func_72831_a
L431[09:44:04] <Oblivion> Thanks
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L452[10:28:05] <masa> hmm, did they change
the getEntitiesWithinAABB() in 1.8 to where it gets the entities by
chunk, rather than from a per-world global entity list?
L453[10:28:16] <williewillus> it's always
been per chunk
L454[10:28:21] <masa> really?
L455[10:28:23] <williewillus> they just
changed the data structure
L456[10:28:24] <masa> hmm..
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L468[10:49:41] <LatvianModder> lol
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L472[10:54:19] <masa> wat... :D
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L480[11:01:44] <Flenix> I've probably made
some really stupid mistake here, but does anyone know why the
player is being given stone, but not the item (which for test is
grass)?
http://pastebin.com/gTxYmEBn
L481[11:03:34] <diesieben07> only do stuff
like this on the server.
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L483[11:04:35] <Flenix> I've tried it with
!world.isRemote too - the only difference then was that the stone
wouldn't appear until I opened a GUI (because the client didn't get
the update I'd guess?)
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L485[11:08:30] <LatvianModder> Is it
possible to put Forge on demo mode minecraft?
L486[11:09:29] <diesieben07> no.
L487[11:11:02] <Lumien> Is it a bad idea
to make my dimension use a custom World object?
L488[11:12:56] <Lumien> Or alternatively
is there a different way to make my dimension basically "full
bright" ?
L489[11:14:42] <McJty> Lumien, your own
world provider can take care of that
L490[11:14:51] <Lumien> Yeah but only
client side
L491[11:15:11] <McJty> Yes and is that a
problem?
L492[11:15:36] <McJty> This is something
that only matters full bright
L493[11:15:40] <McJty> client side I
mean
L494[11:16:11] <Lumien> I intend to also
make it apply to other stuff that is light dependent
L495[11:16:18] <Lumien> But it works i
guess^^
L496[11:16:30] <McJty> ah you mean it
should be bright also server side so no mobs spawn even in caves
and such?
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L498[11:16:52] <Lumien> Monsters don't
actually spawn in that dimension, i just wanted it for
"consistency"
L499[11:17:04] <McJty> ok
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L508[11:27:12] <whitephoenix> I'm going to
assume that in his 1.8 rendering primer where he said "use
setCustomMRL instead" that willie was refering to
"setCustomModelResourceLocation"
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L513[11:31:53] <Wuppy> o/
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L516[11:34:20] <LatvianModder> o/
L517[11:36:02] <Wuppy> how're yall?
L518[11:37:58] <Fendirain> Pretty good,
How about you?
L519[11:38:06] <Wuppy> great \o/
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L522[11:41:00] <masa> bleh so that
scroll-move-items thingy... it just derps if I call windowClick()
three times right after one another
L524[11:41:31] <masa> I guess the vanilla
server -> client update breaks it when it tries to move them too
quickly before it syncs?
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L526[11:43:08] <diesieben07> Flenix,
again, only do it serverside. and you might want to clone the stack
before putting it in the player's inv if you don't remove it from
the TE
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L529[11:43:41] <Flenix> diesieben07, did
you not see my reply? I'd already tried serverside, the only
difference was causing desync issues; only the stone was given, but
it didn't appear until I opened a gui.
L530[11:44:11] <diesieben07> you need to
call player.openContainer.detectAndSendChanges() after you do it
then.
L531[11:44:23] <diesieben07> and are you
sure that slot 1 has a stack in it?
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L533[11:45:05] <Flenix> Yes; it checks if
the item is null before giving either, and i've since added a
println getting the item's name which does confirm grass
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L535[11:45:36] <diesieben07> and, just to
make sure, the stack size is not 0?
L536[11:45:51] <Flenix> I'll add a line to
check that, 2 secs
L537[11:47:16] <Flenix> Yup, that was it.
I didn't know items could still exist if they were 0. Must've just
been a problem from earlier testing or something. thanks
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L539[11:49:32] <diesieben07> it was
probably because you didn't clone the itemstack
L540[11:49:41] <diesieben07> and then
adding ti tothe player inv reduces the stack to 0 evnetually
L541[11:51:32] <Flenix> Most likely. I
just always assumed 0 would remove the itemstack, learn somethign
new every day
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L550[12:02:16] <AndersBillLind> I was set
on fire standing near lava, is it because of those particles coming
up?
L551[12:02:26] <AndersBillLind> I had a
lot of wood in my inventory, could that be it?
L552[12:02:39] <dangranos> ...
L553[12:02:41] <dangranos> uh
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L556[12:07:05] <Wuppy> :< getting
invited to something really awesome, but not being able to go
:<
L557[12:07:06] <Wuppy> sucks
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L559[12:10:04] <Meller> So any interesting
work being done?
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L565[12:24:48] <Simeon> A quick question:
How can I set the tint index of an OBJ model
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L568[12:28:42] <MattDahEpic> apparently
mojang fixed the "sounds restart every time you open a
gui" bug
L569[12:30:14] <williewillus>
finally?
L570[12:30:39] <williewillus> lol
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L572[12:31:41] <williewillus> community
has provided the mcp code fix for that for over a year now and they
finally get it yay
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L575[12:32:41] <Wuppy> hehe, the fix was
already written for them by the community :P
L576[12:32:48] <whitephoenix> I'm
wondering if they're starting to think "oh someone in the
community fixed it, if they are annoyed by the bug they can just
install a mod"
L577[12:32:55] <williewillus> nah
L578[12:33:06] <williewillus> but I
seriously wonder how they prioritize
L579[12:33:37] <gigaherz> so much BS in
that forge issue
L580[12:33:40] *
gigaherz unsubscribes
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L582[12:34:56] <gigaherz> hmm did json
support multiline string literals?
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L584[12:35:16] <williewillus> i would
assume not lol
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L586[12:39:15] <MattDahEpic> what i find
funny is they bother to fix a "bug" that makes redstone
power through blocks but cant get on the bug that suffocates
players when they enter the nether of drops them in the void when
they enter the end
L587[12:39:48] <williewillus> funny thing
is that bug has appeared before (the symptoms at least)
L588[12:39:50] <williewillus> in
1.3.1
L590[12:40:09] <williewillus> it appears
that they respawn to the wrong location then immediately get
teleported to the right one
L591[12:40:18] <MattDahEpic> oh hmm they
fixed it 20 mins ago
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L593[12:42:13] <williewillus> apparently
not
L594[12:42:21] <williewillus> comments on
the ticketsay not fixed in pre2
L595[12:44:57] <TehNut> How do you check
if you're in a deobf env again? I always forget
L596[12:45:28] <diesieben07> (Boolean)
Launch.blackboard.get("fml.deobfuscatedEnvironment")
L597[12:45:35] <williewillus> (Boolean)
Launch.blackboard.get("fmlDeobfuscatedEnvironment")
L598[12:45:38] <williewillus> dammit
L599[12:45:48] <TehNut> Thanks
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L601[12:46:11] <diesieben07> and yours is
even wrong, shame on you !:P
L603[12:47:35] <williewillus> well that
one is hard
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L605[12:48:09] <williewillus> but core
features that are terribly broken is inexcusable
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L607[12:49:22] <williewillus> "Horse
breeding never exceeds spawn attributes" basically you can
never get a better horse than you started with by breeding
L608[12:49:27] <williewillus> your horses
devolve
L609[12:49:28] <williewillus> :P
L610[12:49:57] <williewillus> people went
full statistics on that ticket dang
L611[12:50:21] <Meller> :)
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L614[12:55:10] <Cypher121> Me: I want to
stop supporting 1.7.10 version
L616[12:55:56] <williewillus> lol
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L618[12:57:12] <williewillus> stupid
github notification marker
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L622[12:57:54] <Lymia>
<williewillus> "Horse breeding never exceeds spawn
attributes" basically you can never get a better horse than
you started with by breeding
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L624[12:58:15] <Lymia> Can you at least
put together two horses that are good at different things?
L625[12:58:18] <Lymia> Or is it completely
effed up
L626[12:58:36] <williewillus> no idea,
people went full math (normal distributions and shit) in there, I
haven't read it in detail
L627[12:58:48] <Lymia> Link to the bug?
:p
L629[12:59:26] <TehNut> i just noticed
that jeb is a pirate in his picture
L630[12:59:37] <williewillus> oh wow they
actually rewrote the breeding algorithm in the ticket
L631[12:59:49] <williewillus> from
genetics based to statistic/normal based
L633[13:00:51] <Lymia> This ticket
L634[13:00:54] <Lymia> Really needs some
reverse engineering
L635[13:01:11] <williewillus> on one hand
it's super cool the community gets so passionate about it
L636[13:01:18] <williewillus> on the other
hand, mojang probably won't even look at it :P
L637[13:01:29] <williewillus> MattDahEpic:
yeah and that other shift clicking glitch are super easy to
fix
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L639[13:06:52] <masa> does clientSideOnly
in the @mod cause the mod to not load at all on the server, or does
it throw an error?
L640[13:07:44] <TehNut> It doesn't
load
L641[13:11:09] <Mraof> Hmm
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L643[13:11:31] <Mraof> I'm trying to
figure out what the best way to make a build world dimension would
be
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L647[13:12:29] <Mraof> I'm thinking it
could give a copy of the chunks from the main world in the chunk
provider and just keep track of changes made
L648[13:12:42] <Mraof> And sync them with
a command, or maybe just sync a range of chunks with a
command
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L650[13:13:26] <masa> so what is the idea
behind it then?
L651[13:14:59] <Mraof> Basically the mod
I'm working is designed for a prebuilt server
L653[13:15:56] <Mraof> But if people are
playing on it, there shouldn't be build projects going on in the
normal world
L654[13:16:33] <Mraof> And the mod won't
work with cauldron in the version I'm working on, so something like
multiverse won't be usable with it anymore
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L656[13:17:08] <Mraof> So I want a way for
people working on the server to build stuff and easily sync it to
the world people are actually playing on
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L659[13:18:33] <Mraof> Haha
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L661[13:21:12] <gigaherz> yeah gave up on
that issue a while ago
L662[13:21:12] <gigaherz> XD
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L669[13:26:11] <LexManos>
https://scr.hu/4asl/yr6cw -.- DO NOT, I repeat DO
NOT change mojang's logo! Seriously... they own the game, they made
it, they can have there few things {logo and capes}
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L671[13:29:11] <tterrag> dns has always
done crap like that
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L685[13:42:33] <riderj> Anyone good with
forming thesis statements here?
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L692[14:08:43] <Wuppy> ^ that's rather off
topic even by my standards :P
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L716[14:17:44] <masa> hmm, another quality
mod review for my mod it seems... they even got the mod name wrong
in the video itself, and they barely managed to operate like two
items from my mod... :D
L717[14:18:00] <masa> which seems to be a
trend in thede mod reviews
L718[14:18:30] <masa> so either my mod is
too complex, or, more likely, people can't read and understand the
instructions I have added to the item tooltips for every
item...
L719[14:18:43] <Wuppy> masa at least it
gets you publicity
L720[14:18:45] <masa> not sure what to
think about it
L721[14:18:46] <unascribed> yeah, their
intention is to get TEH VIEWZZZ not to actually showcase your
mod
L722[14:18:57] <masa> hehe yeah..
L723[14:19:14] <masa> most of these review
have like 5-30 views after a year
L724[14:19:31] <Wuppy> ah
L725[14:19:38] <Wuppy> man... my game is
surprisingly fun already :O
L726[14:19:46] <masa> but there are a few
with 50k to 200k and one with 1.3M views
L727[14:20:08] <Wuppy> I'm almost starting
to think I've got a hidden skill as a game designer
L728[14:20:19] <Wuppy> I just want to be a
programmer though :P
L729[14:20:27] <unascribed> but did you
veridied it
L730[14:20:36] <Wuppy> wat?
L731[14:20:43] <unascribed> mostly @masa
:P
L734[14:21:07] <unascribed> :P
L735[14:21:33] <masa> :DDD
L736[14:21:39] <masa> god damnit :D
L737[14:21:52] <unascribed> don't worry
it's on Curse comments and not CurseForge
L738[14:21:55] <unascribed> nobody reads
those
L739[14:22:32] <masa> I usually try to fix
all the spelling mistakes I make (which I make a lot of...), and
you had to hunt down one of those I missed :D
L740[14:22:39] <unascribed> lol
L741[14:22:40] <unascribed> sorry
L742[14:23:01] <masa> and IRC does not
count, in IRC I typo at least 50% of my lines
L743[14:23:04] <gigaherz> very-died
it
L744[14:23:13] <gigaherz> heh
L745[14:23:26] <gigaherz> "The boss
is unkillable, I just very-died it"
L746[14:23:48] <masa> and another thing...
some russian kids are still amkeing mod spotlights for the initial
1.7.2 version of my mod right after last modjam... :D
L747[14:24:01] <masa> *making
L748[14:24:47] <masa> because, you know,
only some thousands of hours of work and gaines experience has gone
into it since those initial 96 hours of learning modding...
L749[14:25:18] <masa> so it doesn't
matter, that version is _almost_ the same as the latest...
L750[14:25:55] <masa> there might be a
slight hint of sarcasm somewhere in that statement
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L752[14:26:32] <unascribed> yeah, some
countries seem to be stuck on older versions of Minecraft for no
discernable reason
L753[14:26:45] <unascribed> for example I
got tons of feature requests from Koreans to add 1.5.2 support to
my chat app
L754[14:26:47] <unascribed> which baffles
me
L755[14:26:58] <unascribed> (people
*still* run 1.5.2 servers??)
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L758[14:30:31] ***
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L759[14:30:40] <masa> well I too have my
FTB Unleashed server/world still, but I haven't actually played
there since like forever
L760[14:31:44] <masa> wait what, I'm
wathing another review where my sword had 5 durability
L761[14:31:51] ***
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L762[14:31:59] <masa> was that actually in
some release version liek that? O_o
L763[14:32:20] <williewillus> people run
fucking 1.2.5 servers don't question it
L764[14:32:36] <masa> oh right this seems
to be the old beta port for 1.8, where the sword was
unfinished
L765[14:33:46] <TehNut> Running old
versions is understandable. Asking for features and support is
not
L767[14:35:09] <masa> oh hey, a russian
mod spotlight for the latest release, what is this sorcery
L768[14:36:15] <masa> ah no worries, they
have no idea how to use anything... :D
L769[14:37:09] <williewillus> i found a
chinese forum that posted about me porting botania :P
L770[14:38:43] <masa> why do people make
spotlight when they have no idea how to work anything, this is
rather puzzling to me
L771[14:38:47] <williewillus> i got called
a "poor boy" and vaz gets called "Lady V"
:P
L773[14:38:55] <masa> haha
L774[14:38:55] <williewillus> that was
interesting to say the least
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L784[15:02:11] <gigaherz> mc 1.2.5 was the
XP of minecraft
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L786[15:03:39] <masa> experience?
L787[15:03:49] <PaleoCrafter> Windows
XP
L788[15:04:13] <masa> oh that
thing..
L789[15:04:35] <masa> it has been so long
since that crap fest that i didn't even make the connection
anymore
L790[15:05:01] <PaleoCrafter> We still
have a little server running Windows XP in our basement :P
L791[15:05:26] <masa> do I even want to
know why you run XP on a server, of all things? O_o
L792[15:05:51] <PaleoCrafter> we're
running a private weather thingy and the software to read the data
only runs on XP xD
L793[15:06:20] <masa> I've always had
Gentoo on my server box, even back when the hardware on it was
Pentium II 350 Mhz :D that was slightly painful, but nothing
compared to it being any type of windows...
L794[15:06:42] <PaleoCrafter> at least the
good software does, there's Unix alternatives but they're kinda
meh
L795[15:06:43] <masa> hmm, what kind o
fweather thingy?
L796[15:07:26] <masa> I've made some
attempts on a rain meter, but it alwys gets clogged up by leaves
and dust and other crap...
L797[15:07:41] <PaleoCrafter> We're using
the Davis Vantage Pro
L798[15:07:57] <PaleoCrafter> and a couple
of additional sensors
L799[15:08:11] <masa> I tried both the
tilting cup design and the
conduct-current-though-the-falling-water-drops design
L800[15:08:42] <PaleoCrafter> the thing's
on our roof, so getting clogged up is sorta difficult :D
L801[15:09:13] <masa> and an AVR micro
reading it, sending the data to another AVR-based baord inside the
server, connected to the serial port, and monitored by a tiny
custom program that reads the serial port and logs the data to a
file
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L804[15:11:38] <masa> home made wood
pellet burner, which logs all the data to my server box
L805[15:11:49] <PaleoCrafter> cool
stuff
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L808[15:21:33] <Ratys> ... I really need a
better IRC client. CIRC isn't reliable enough, plus suddenly became
sluggish after the last update
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L810[15:24:24] ***
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L811[15:26:27] <mikebald> Big fan of
HexChat; it's a fork of XChat I believe
L812[15:26:34] <mikebald> free too, so
that's ftw =)
L813[15:26:44] <diesieben07> ^that
:)
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L815[15:27:24] <MalkContent> and here i am
using a webclient like some dirty peasant
L816[15:27:48] <mikebald> If the
cobbled-together shoes fit...
L817[15:27:50] <diesieben07> web clients
are not necessarily bad
L818[15:27:59]
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L820[15:28:45] *
mikebald enjoys his pun.
L821[15:29:00] ***
kroeser is now known as kroeser|away
L822[15:29:26] <MalkContent> sometimes i
feel like i should get a proper client
L823[15:29:42] <MalkContent> then i get
lazy and ask myself "and what would that gain me"
L824[15:29:42] <gigaherz> I use
mirc.
L825[15:29:50] <gigaherz> I have thought
that a million times
L826[15:29:58] <gigaherz> the few that I
actually tried to find somethign else
L827[15:30:06] ⇦
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L828[15:30:08] <gigaherz> my conclusion
was "meh, I prever mirc's quirks"
L829[15:30:10] <gigaherz> prefer*
L830[15:30:11] ***
willieaway is now known as williewillus
L831[15:30:29] <gigaherz> heck i even
started my own irc client
L832[15:30:33] <mikebald> I use to use
mIRC exclusively, but stopped using IRC for years... I might own
that too
L833[15:30:44] <gigaherz> I gave up that
project because text rendering was too slow
L834[15:31:09] *
mikebald tries to only reinvent the wheel while he's being paid
=D.
L835[15:31:09] <gigaherz> I couldn't find
anything that could emulate mirc's text panel in terms of features
and speed
L836[15:31:29] <gigaherz> I tried to
generate html and show it in a webbrowser panel
L837[15:31:37] <gigaherz> I tried to
generate RTF and show it in a richtextbox
L838[15:31:45] <mikebald> eww, yeah that
first one woule be slow...
L839[15:31:56] <gigaherz> I tried to draw
it myself using GDI+'s text drawing functions
L840[15:32:02] <gigaherz> (C#)
L841[15:32:23] <gigaherz> in the end, I
just wasn't satisfied with it
L842[15:32:27] <gigaherz> so I gave
up
L843[15:32:47] <mikebald> I'm sure we all
have a graveyard of projects like that...
L844[15:32:50] <masa> irssi ftw
L845[15:33:26] <masa> pretty much all my
projects end up on the grave yard before they get finished...
L846[15:33:50] <mikebald> that's why it's
good to have it on something like Github; might help someone else
=)
L847[15:33:54] <masa> they usually end up
somewhere in the "works pretty well but looks shit or isn't
otherwise finished" stage
L848[15:35:40] <mikebald> That's a pretty
good stage though =)... I wrote a simple console app for
controlling winamp; I had hoped releasing the source with it would
make someone that wanted to improve it... had like 30k downloads
and no one improved it lols; guess to some "good enough"
is well, good enough
L849[15:35:46] ⇦
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L850[15:37:07] <masa> yep..
L851[15:37:30] ⇦
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L852[15:38:04] <mikebald> My clients don't
often report bugs unless they can't find a work around... it's both
annoying and heartwarming at the same time.
L853[15:41:31] <gigaherz> so
L854[15:41:38] <gigaherz> I'm designing
the format for my book contents
L856[15:41:47] <gigaherz> so far I came up
with this
L857[15:42:04] <gigaherz> it's inspired by
html, to make it easier to read and write, but it's not really
xml
L858[15:42:12] <gigaherz> not really
html*
L859[15:42:50] <masa> isn't a custom-
xml-like format just complete hell to parse? O_o
L860[15:43:03] <masa> why not use
something that has existing parsers
L861[15:43:06] <gigaherz> it's not
xml-like
L862[15:43:08] <gigaherz> it's actual
xml
L863[15:43:10] <mikebald> ^ ^
L864[15:43:17] <masa> well..
L865[15:43:20] <masa> fine
L866[15:43:22] ⇦
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L867[15:43:27] <masa> but still, xml is
bullshit :p
L868[15:43:28] <gigaherz> my intention is
to get the file as a stream, parse it through whatever xml parsing
java has
L869[15:43:42] <gigaherz> what would you
propose instead? json? nothx.
L870[15:43:58] <masa> but minecraft/mojang
love their jasons, why not use Jason? :p
L871[15:44:05] <gigaherz> because it's not
a good match for this
L872[15:44:29] <masa> but it's jason
though
L873[15:44:36] <gigaherz> so?
L874[15:44:40] <gigaherz> use the right
tool for the right job
L875[15:44:40] <mikebald> xml looks like a
good choice; the markup looks pretty good IMO
L877[15:44:53] <gigaherz> IF I were to use
something else
L878[15:44:59] <gigaherz> i'd go for my
own description language
L880[15:45:10] <masa> markdown
L881[15:45:22] <LexMobile> ..... fuck yall
talking about?
L882[15:45:54] <mikebald> gigaherz's
markup language for making his in-game book
L883[15:45:57] <gigaherz> I asked for
opinions on my guidebook's description format
L884[15:46:08] <gigaherz> for my mod's
lore/help
L885[15:46:27] <LexMobile> Ah
L886[15:47:54] <mikebald> gigaherz what's
the point of having <span> when you already have a <p>
?
L887[15:48:07] <gigaherz> mikebald:
<p> is paragraph, it adds a bit of space afterward
L888[15:48:59] <gigaherz> although I
agree
L889[15:49:13] <gigaherz> I'm thinking
maybe use <p space="0">
L890[15:49:38] <mikebald> That's what I
was thinking; if they're all block elements
L891[15:49:41] <gigaherz> to change the
extra spacing added after the ltext height
L892[15:50:45] <mikebald> or, if you
wanted you could use the header elements <h#> considering
that seems to be what you've used <span> for
L893[15:51:23] <gigaherz> nah those were
<title>
L894[15:51:49] <gigaherz> which would be
centered, bold, and underline (if mc has it ;P)
L895[15:51:52] <mikebald> Ah; yeah I was
only looking at your cover page... good point
L896[15:52:57] *
mikebald assumes your chapters & pages could have an ID
attribute for direct linking.
L897[15:53:08] <gigaherz> yeah....
L898[15:53:22] <gigaherz> i'll do numeric
to begin with ;P
L899[15:53:39] <mikebald> Well, wouldn't
want to you add a chapter in the middle of your book and have to
update all your indexes =D
L900[15:53:49] <gigaherz> meh ;P
L901[15:53:55] <gigaherz> but yeah
L902[15:54:06] <gigaherz> I'll add that
later, when I start doing inter-linking
L903[15:54:07] <gigaherz> ;P
L904[15:54:22] <gigaherz> (things like
link to the recipe pages from the lore)
L905[15:55:01] <Wuppy> heh, our school
just got 5 gear VR sets :D
L906[15:55:40] <gigaherz> lol
L907[15:55:41] <gigaherz> nice
L908[15:56:39] <mikebald> Thinking about
it, my only complaint regarding in-game books is that you need to
keep the item. Need a want to memorize the books and recall them at
will =)
L909[15:56:50] <mikebald> or... a backpack
that only holds mod books I guess.
L910[15:57:13] ***
williewillus is now known as willieaway
L911[16:01:21] <gigaherz> mikebald:
there's a mod for that
L912[16:01:42] <gigaherz> enchiridon
L913[16:01:44] <mikebald> gigaherz somehow
that doesn't seem surprising =D
L914[16:01:57] <gigaherz> lets you read
books you have seen even if you don't have them anymore
L916[16:02:21] <mikebald> That'd be useful
for those 90 million witchery books
L917[16:03:09] <mikebald> it looks like it
still has an in-game item lols
L918[16:03:29] <gigaherz> yo ustill have
the book items
L919[16:03:36] <gigaherz> but you can
access the enchiridon from anywhere
L920[16:03:40] <gigaherz> through a
keybind
L921[16:03:51] <mikebald> ah;
interesting...
L922[16:03:59] <gigaherz> it's just not on
1.8.9 yet
L923[16:04:00] <gigaherz> XD
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L928[16:10:15] *
mikebald shakes his fist; thanks windows "Access is
denied" great details.
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L930[16:16:37] <unascribed> An error
occurred: The operation completed successfully.
L931[16:16:46] *
amadornes applauds
L932[16:17:21] <mikebald> =)
L933[16:17:57] <amadornes> Lex, have you
had time to have a look at the pre-merge branch of MCMP yet? (I'm
not trying to push you, I just want to make sure you know it's
ready for review because I'd like to start working on the PR as
soon as possible)
L934[16:18:14] <unascribed> MCMP?
L935[16:18:17] <amadornes>
MCMultiPart
L936[16:18:23] <unascribed> ah
L937[16:18:25] <amadornes> a multipart API
I made for Forge :P
L938[16:18:28] <unascribed> so like FMP
but actually forge
L939[16:18:31] <amadornes> yup
L940[16:18:33] <amadornes> and not
scala
L941[16:18:37] <unascribed> +40000
L942[16:19:16] <amadornes> the idea is
that the API for both multiparts and microblocks will be in Forge
itself
L943[16:19:37] <amadornes> as well as the
multipart block, which will only be registered if a mod registers a
part
L944[16:19:48] <amadornes> that way
vanilla client compatibility can still be a thing
L945[16:20:12] <amadornes> and then
there'd be MCMicroBlock which would add all the microblocks and
vanilla multiparts
L946[16:20:40] <unascribed> with nice 16x
textures and not a choice between an awful 3d model or a bad 16x
texture?
L947[16:20:53] <amadornes> most likely,
yeah
L948[16:21:30] <amadornes> the only thing
that's stopping me from releasing MCMB is the model generation
algorithm
L949[16:21:34] <diesieben07> how do you
handle crafting? does that go into that MCMicroBlock mod?
L950[16:21:37]
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L952[16:21:53] <amadornes> which takes
*any* baked model and gives it the shape of a microblock
L953[16:22:02] <amadornes> but it's fairly
hard to optimize :/
L954[16:22:08] <amadornes> that goes in
MCMB, yes
L955[16:22:17] <amadornes> MCMP doesn't
add any items
L956[16:22:29] <diesieben07> yes thats why
i asked :D
L957[16:23:18] <unascribed> so would MCMB
be tied to Forge or a separate mod?
L958[16:23:32] <amadornes> MCMB would be
separate
L959[16:23:38] <amadornes> since it adds
content
L960[16:23:40] <unascribed> figured
L961[16:24:05] <amadornes> but at this
point MCMP should be ready to be merged
L962[16:24:19] <amadornes> except for a
couple of things I'd need to hook into in Forge and FML
L963[16:24:25] <amadornes> which I can't
add in the standalone mod
L964[16:24:30] <amadornes> like the
missing mappings event
L965[16:24:32] <diesieben07> wait you said
the model generation algorithm goes into MCMB
L966[16:24:37] <diesieben07> wouldnt that
go into MCMP?
L967[16:24:52] <amadornes> I'd like it to
go in MCMP so anybody can easily add their own microblock
shapes
L968[16:25:07] <amadornes> but I may have
to change it more often than I'd like
L969[16:25:19] <diesieben07> how
come?
L970[16:25:28] <amadornes> optimizations,
mostly
L971[16:25:34] <diesieben07> hm
L972[16:25:37] <amadornes> and knowing me,
at least 4 or 5 rewrites lol
L973[16:26:37] <amadornes> projecting a 3D
model onto a 2D plane, cropping it and then extrapolating to 3D
again isn't something you should do every time each block
re-renders and for more than one box
L974[16:26:51] <diesieben07> but caches
are a thing :D
L975[16:27:00] <amadornes> yes...
but...
L976[16:27:15] <amadornes> doing it this
way would allow connected textures to work natively :P
L977[16:27:26] <whitephoenix> Does anyone
know if IDEA has a tmc plugin?
L978[16:27:29] <diesieben07> uhm
L979[16:27:35] <amadornes> since
microblock materials can provide a world and location dependant
IBlockState
L980[16:27:49] <amadornes> that's then
used to get the actual IBakedModel
L981[16:27:56] <diesieben07> why dont you
use the already existing IBakedModel mechanics?
L982[16:28:05] <diesieben07> like the
smart one etc?
L983[16:28:14] <amadornes> that's what I
use for the microblocks themselves
L984[16:28:23] <amadornes> that's where
the shapes are computed
L985[16:28:30] <diesieben07> right i get
it
L986[16:28:46] <amadornes> keeping the
geometry is the hardest part
L987[16:28:47] <diesieben07> you cant use
the smart models because their blcok doesnt actualyl existin the
wolrd
L989[16:29:13] <amadornes> yeah, that's
why I allow them to provide a location-dependant and
microblock-dependant state in the material
L990[16:29:59] <amadornes> I may end up
taking an approach similar to what Chisels & Bits does
L991[16:30:18] <amadornes> (taking the
face of the model, getting the texture coords from it and mapping
them onto the microblock)
L992[16:30:22] <diesieben07>
although
L993[16:30:27] <amadornes> though that
wouldn't be as cool :P
L994[16:30:32] <diesieben07>
ISmartBlcokModel only takes an IBlcokstate
L995[16:30:39] <diesieben07> do you call
that on the part's original models?
L996[16:31:08] <diesieben07> i should
really look at your code before having this conversation lol
L997[16:31:13] <amadornes> I think I do,
yeah
L998[16:31:20] <amadornes> MCMB isn't up
on github yet
L999[16:31:24] <diesieben07> oh
L1000[16:31:29] <amadornes> so you won't
be able to find much stuff related to microblocks
L1001[16:31:49] <amadornes> (it's not up
because it keeps getting huge changes)
L1002[16:31:57] <diesieben07> so looking
at this, the model system is designed in such a way that you should
be able to fake it pretty easily
L1003[16:32:03] <amadornes> yup
L1004[16:32:14] <diesieben07> and i dont
see how that interfers with connected textures
L1006[16:32:47] <diesieben07> yeah that
makes sense
L1007[16:32:54] <amadornes> this should
allow modders to do whatever they want with models
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L1010[16:33:58] <diesieben07> heh
L1011[16:34:39] <amadornes> I think I've
thought of pretty much every corner case any modder may run
into
L1012[16:34:52] <amadornes> being a
modder who would run into a lot of them myself :P
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L1016[16:44:44] <shadowfacts> so, ama,
how bout that multipart GUI handler? :P
L1017[16:45:08] <amadornes>
<amadornes> but at this point MCMP should be ready to be
merged
L1018[16:45:08] <amadornes>
<amadornes> except for a couple of things I'd need to hook
into in Forge and FML
L1019[16:45:37] <amadornes> for now you
can use different GUI ids for the top and the bottom
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L1021[16:45:46] <amadornes> which should
work just fine
L1022[16:46:19] <amadornes> a new system
that uses an NBTTagCompound or something of that sort might be
added when MCMP gets merged
L1023[16:49:18] <shadowfacts>
alrighty
L1024[16:49:52] <amadornes> I'm not sure
if Lex saw what I said before because I didn't ping him with his
full nick
L1025[16:49:59] ***
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L1026[16:50:32] <amadornes> and I'm
kindof scared of what may happen if I do xD
L1027[16:50:59] <amadornes> meh, I doubt
it'll be *that* bad... :P
L1028[16:51:07] <amadornes>
LexManos/LexMobile, have you had time to have a look at the
pre-merge branch of MCMP yet? (I'm not trying to push you, I just
want to make sure you know it's ready for review because I'd like
to start working on the PR as soon as possible)
L1029[16:52:26]
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())
L1030[16:52:52] <amadornes> ping/PM me
when you do, looks like I have to go now :/
L1031[16:52:55] <amadornes> night
o/
L1032[16:53:26] ***
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L1033[16:53:57] <LatvianModder> That was
a good escape
L1034[16:54:02] <LatvianModder> Pings,
runs :D
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L1044[17:37:22] <gigaherz> hmmm was there
some integrated way to have clickable "links" in mc, or
is it something custom in the chat itself?
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L1046[17:39:33] <whitephoenix> I can't
seem to get my items to render in 1.8 using this:
http://pastebin.com/QiNV20M0, as far as I can tell
everything looks right, I tried moving the registerRenders() call
to init as well
L1047[17:39:49] <gigaherz> it belongs in
pre-init
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L1049[17:40:13] <gigaherz> your problem
is this:
L1050[17:40:13] <gigaherz> new
ModelResourceLocation(Info.MODID + ":" +
item.getUnlocalizedName())
L1051[17:40:15] <gigaherz> this is
wrong.
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L1053[17:40:23] <gigaherz> it is NOT the
unlocalized name
L1054[17:40:43] <gigaherz> that function
returns "item.<whatever you put in
setUnlocalizedName>"
L1055[17:40:51] <whitephoenix> Oh
L1056[17:41:02] <gigaherz> unlocalized
names should only ever be used to store the translation string
id
L1057[17:41:23] <gigaherz> forge now has
setRegistryName and getRegistryName to help avoid hardcoding
strings
L1058[17:41:31] <gigaherz> also it is
worth noting
L1059[17:41:38] <gigaherz> that
translation strings should contain your modid in them
L1060[17:41:47] <gigaherz> to avoid
conflicts with other mods adding the same ids
L1061[17:41:58] <whitephoenix> Alright,
I'll look into that after I fix my textures
L1062[17:42:01] <gigaherz> since the
translation files are global, shared between all mods and mc
itself
L1063[17:42:15] <gigaherz> but your first
step is to use the right thing in setCustomMRL
L1064[17:42:16] <diesieben07> gigaherz,
yes, chat clicks is all vanilla
L1065[17:42:46] <gigaherz> diesieben07: I
meant it the other way around, if links are chat-specific or
something that could presumably be used elsewhere
L1066[17:43:07] <diesieben07> Oh
L1067[17:43:21] <gigaherz> sorry
explained poorly
L1068[17:43:28] <diesieben07> its
GuiScreen#handleComponentClick
L1069[17:43:32] <gigaherz> I'm
implementing my lore/help book
L1070[17:43:32] <diesieben07> so...
maybe.
L1071[17:44:04] <gigaherz> aha will look
into that later
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L1075[17:52:58] <gigaherz> also
whitephoenix
L1076[17:53:03] <gigaherz> what's the
point of you having a client proxy
L1077[17:53:04] <gigaherz> if you
do
L1078[17:53:07] <gigaherz>
if(event.getSide() == Side.CLIENT)
L1079[17:53:29] <gigaherz> the
"RenderRegistry.registerRenders();" call belongs in the
proxy ;P
L1080[17:53:36] <whitephoenix> I have one
but I haven't used it yet, the next video in the series I'm
following is about networking
L1081[17:53:39] <whitephoenix> it's
emptyu
L1082[17:53:57] <gigaherz> my suggestion
is, give the proxy a preInit method, and call
RenderRegistry.registerRenders(); from it
L1083[17:54:14] <gigaherz> and obviously
call the proxy from the @Mod class, without any IF
L1084[17:54:39] <whitephoenix>
Alright
L1086[17:54:53] <gigaherz> it causes
confusion to new modders ;P
L1087[17:55:19] <gigaherz> (took me a
long time to realize the difference ;P)
L1088[17:55:31] <whitephoenix> Woo got
two of my two of my twelve items/blocks working again
L1089[17:57:46] <whitephoenix> Also
another noob question: if I put this on github I just need my src
folder right?
L1090[17:57:47]
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L1091[17:57:56] <whitephoenix> actually
nvm
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L1097[18:03:42] <masa> you want the src
directory and the gradle directory and the gradle scripts and
properties files
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L1099[18:03:45] <LatvianModder> gigaherz:
vanilla adds clickable links
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L1101[18:04:02] <LatvianModder> Though
some mod broke them in Infinity. So I added my own in 1.7.10
L1102[18:04:24] <gigaherz>
whitephoenix:
L1103[18:04:29] <gigaherz> my
recommendation is:
L1104[18:04:33] <gigaherz> src/
L1105[18:04:35] <gigaherz> gradle/
L1106[18:04:41] <gigaherz>
gradlew.bat
L1107[18:04:45] <gigaherz>
build.gradle
L1108[18:04:50] <gigaherz> and if you
have one, gradle.properties
L1109[18:05:11] <gigaherz> this makes
your source copy standalone
L1110[18:05:13] <whitephoenix> Thank
you
L1111[18:05:24] <gigaherz> so people
don't need to download the MDK zip first
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L1113[18:05:50] <gigaherz> note that the
build.gradle file contains data you will want to customize
L1114[18:05:55] <gigaherz> such as the
filename used while generating jars
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L1117[18:08:11] <whitephoenix> Awesome
thank you
L1118[18:08:30] <gigaherz> hmmm
L1119[18:08:36] <gigaherz> how do you
parse hex digits in java? XD
L1120[18:09:23] *
gigaherz googles
L1121[18:10:03] <gigaherz> ah meh
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L1124[18:19:26] <masa>
Integer.parseInt(value, base) or some such?
L1125[18:20:00] <gigaherz> yeh
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L1128[18:28:36] <tterrag> they call it
radix but it's the same idea :P
L1129[18:29:11] <gigaherz> they are
synonyms
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L1131[18:29:22] <gigaherz> In
mathematical numeral systems, the radix or base is the number of
[...]
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L1133[18:30:18] <masa> magidots
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L1137[18:40:38] <Xilef11> every time I
update forge (gradlew setupDecompWorkspace eclipse), eclipse gets
confused with the classpath
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L1139[18:41:46] <tterrag> Xilef11:
generally it's because it adds the JRE twice
L1140[18:41:49] <tterrag> just delete one
and it's fine
L1141[18:43:39] <Xilef11> dosen't seem
like it... it complains about missing a dependency (forge) in
.org.eclipse.jdt.core.external.folders
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L1143[18:44:07] <tterrag> hmmm odd
L1144[18:44:10] <tterrag> not seen that
one
L1145[18:44:17] <tterrag> generally just
running it again fixes that kind of stuff though
L1146[18:44:26] <tterrag> try that, then
if it's still busted go yell at abrar in #ForgeGradle :P
L1147[18:46:37] <Xilef11> not the first
time it happens, I usually just end up deleting the workspace and
grabbing a fresh copy from the MDK zip
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L1149[18:49:19] <tterrag> that's
completely unnecessary
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L1151[18:49:28] <tterrag> you get the
same effect with gradlew clean
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L1156[18:51:55] <masa> why does it add
the JRE twice anyway?
L1157[18:52:13] <masa> usually when I
then go and remove one of those, it ends up actually removing
both
L1158[18:52:34] <masa> then I need to add
it back... because that makes total sense
L1159[18:56:19]
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(~Subconsci@cpe-65-28-43-97.wi.res.rr.com)
L1167[19:23:06] <diesieben07> dafuq. got
an email from twitter that my password was changed (i did not
change it). password was not actually changed.
L1168[19:23:15] <gigaherz>
phishing?
L1169[19:23:38] <gigaherz> did you click
on the link in the email to go to twitter?
L1170[19:23:39] <gigaherz> ;P
L1171[19:23:50] <diesieben07> yes i did
and yes it was actually twitter :D
L1172[19:23:56] <diesieben07> i know how
phishing works :P
L1173[19:24:00] <gigaherz> heh
L1175[19:24:45] <diesieben07> i did
change the password again now, so... idk
L1176[19:24:52] *
gigaherz shrugs
L1177[19:24:56] <diesieben07> its kinda
weird, because i DID get hacked before
L1178[19:24:58] <gigaherz> you can always
add two-factor
L1179[19:25:15] <diesieben07> yes i am
actaully trying to do that nw
L1180[19:25:23] <diesieben07> but i cant
find it in the settings,i may be stupid :D
L1181[19:25:35]
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L1182[19:25:54] <diesieben07> oh they
dont call it two factor auth ...
L1183[19:26:27] <gigaherz> yeah
"login verification"
L1184[19:26:43] <gigaherz> because it's
not really two factor auth in the sense of TOTP/HOTP
L1185[19:26:44] <diesieben07> and it only
works via sms :/
L1186[19:26:53] <gigaherz> there's an
option to sendi t to the twitter app?
L1187[19:26:56] <diesieben07> no idea
what that means :D
L1188[19:27:04] <gigaherz> you install
the app on your phone
L1189[19:27:08] <gigaherz> and when you
try to login on your pc
L1190[19:27:09]
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L1191[19:27:14] <gigaherz> it pops up and
asks on your phone
L1192[19:27:21] <diesieben07> huh i
thougth ialready had it
L1193[19:27:54] <diesieben07> yay ALL the
permissions
L1194[19:27:58] <diesieben07> i want
android 6 :/
L1195[19:32:18] <diesieben07> uh yeah i
think i know the problem now, there was an "old twitter
app" registered to my account
L1196[19:33:00] <gigaherz> ah
L1197[19:33:23] <diesieben07> now it
insists i need to send myself the download link via SMS, i already
have the app
L1198[19:34:06] <gigaherz> lol
L1199[19:35:29] <LexManos>
amadornes[OFF], No i havent looked at your pre-merge branch because
I dont look at things that arnt prs and your hasnt been updated for
a while >.<
L1200[19:37:06] <diesieben07> whooo, now
my phone crashed, what is this piece of crap
L1201[19:37:56] <gigaherz> lol
>_<
L1202[19:38:20]
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L1203[19:39:58] <diesieben07> and the
"your security code" page does not load either... this is
not very trustworthy
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L1207[19:44:04]
MineBot sets mode: +o on LexDesktop
L1209[19:44:18] <tterrag> I recommend you
guys add something like this, super handy :)
L1210[19:44:24]
⇦ Quits: LexDesktop (~LexManos@172.76.2.58) (Client
Quit)
L1211[19:51:32] <gigaherz> EWH bold text
in mc looks like crap
L1212[19:51:32] <gigaherz> XD
L1213[19:51:39] <tterrag> yeah it's
pretty bad
L1214[19:51:43] <gigaherz> does minecraft
just draw the text twice
L1215[19:51:46] <gigaherz> with 1px
offset?
L1216[19:51:48] <gigaherz> I can do that
myself ¬¬
L1217[19:52:03] <tterrag> I don't think
so
L1218[19:52:06] <tterrag> pretty sure
it's a different font
L1219[19:52:14] <diesieben07> it is
not
L1220[19:52:14] <whitephoenix> It would
be cool if github let you make issue templates like that so it
would fill it in for you
L1221[19:52:17] <diesieben07> they draw
it twice
L1222[19:52:23] <tterrag> jesus
really?
L1223[19:52:23] <tterrag> dang
L1224[19:52:27]
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L1225[19:52:41] <gigaherz> and italic is
drawn with an actual slant on the quads
L1226[19:52:57] <gigaherz> but that one
looks right
L1227[19:53:06]
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L1228[19:53:46] <Sandra> QUADS!
L1229[19:53:55] <whitephoenix> Wow what I
just said was stupid, I didn't realize it actually did that
already
L1230[19:53:56] <whitephoenix> that's
neat
L1231[19:54:33]
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L1232[19:56:13] <gigaherz> \o/
L1233[19:56:16] <gigaherz> aside of
links
L1234[19:56:22] <gigaherz> everything
else loads and renders correctly
L1235[19:56:34] <gigaherz> (links draw
like normal text and are not clickable yet)
L1238[19:58:28]
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L1239[19:58:46] <gigaherz> needs work on
the page counter ;P
L1240[19:59:13] <Ordinastie> no page
turning animation? lame!
L1241[19:59:32] <gigaherz> maybe someday
;P
L1242[19:59:36] <diesieben07> already
yelled at him for it :P
L1243[19:59:38] <diesieben07> also,
fancy
L1244[19:59:43] <whitephoenix> Thaumcraft
doesn't have one either
L1245[19:59:44] <TehNut> tterrag: that's
a thing?
L1246[19:59:47] <gigaherz> I'm more
interested in the contents and navigation
L1247[19:59:56] <tterrag> TehNut: as of
like 2 days ago
L1248[19:59:57] <leagris> You heard of
the Docbook XML format?
L1249[19:59:59] <TehNut> :O
L1250[20:00:03] <gigaherz> leagris:
yes
L1252[20:00:22] <gigaherz> but this is
minecraft, I have certain limitations ;P
L1253[20:00:38] <gigaherz> example: I
won't be coding automatic page "slicing"
L1254[20:00:45] <gigaherz> you have to
cut stuff into pages yourself
L1255[20:00:59] <leagris> Ah well, maye
you can write a docbook parser in LUA and process with
OpenComputers ;D
L1256[20:01:06] <gigaherz> lol
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L1258[20:01:16] <gigaherz> anyhow the
format is inspired by html ;P
L1259[20:01:16] <tterrag> also they added
the .github folder
L1260[20:01:17] <tterrag> which is
nice
L1261[20:01:22] <tterrag> I'll probably
move stuff there later
L1262[20:02:02] <gigaherz> that's
nice
L1263[20:02:12] <gigaherz> (the issue
templates thing)
L1264[20:02:52]
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L1265[20:03:20] <leagris> ^
L1266[20:03:43] <tterrag> very
L1267[20:03:49] <tterrag> we get lots of
low effort issues in EIO
L1268[20:03:55] <tterrag> hopefully this
alleviates it at least a bit
L1269[20:04:29] <diesieben07> "what
did you expect to happen?" - "Mod works properly"
"what happens instead?" - "mod crashes PLZ FIX
ASAP"
L1270[20:04:35] <tterrag> yeah
L1271[20:04:38] <tterrag> like I
said
L1272[20:04:40] <tterrag> at least a bit
-_-
L1273[20:04:42] <diesieben07> :D
L1274[20:04:51] <diesieben07> you can't
fix idiots, sadly
L1275[20:05:02] <tterrag> if they just
fill out the version fields it will be a 100x improvement
L1276[20:05:15] <tterrag> "What
version?" "latest" ._.
L1277[20:05:35] <tterrag> in fact
L1278[20:05:40] <tterrag> I should add
that to the template
L1279[20:05:41] <diesieben07> "the
one from 9minecraft"
L1280[20:05:46] <leagris> EIO. Do you
want I mention Dense ME conduits, or is an irritating topic ?
;o
L1282[20:06:53] <tterrag> leagris: what
about them? they exist right?
L1283[20:07:01] <Sandra> anyone know the
best way to make particles in a line from one point to
another?
L1284[20:07:19] <Sandra> atm I have
particles in a line but it is too long.
L1285[20:07:30] <tterrag> ask vazkii
lol
L1287[20:07:52] <leagris> Oh existance is
source of frustration when they fail to properly transmit more tan
8 ME channel. But I did not retry for a while. Maybe it is
fixed.
L1288[20:08:01] <tterrag> leagris:
probably is
L1289[20:08:06] <tterrag> last I checked
it worked
L1290[20:08:14] <Sandra> ((WorldServer)
world).spawnParticle(EnumParticleTypes.REDSTONE, (opos.getX() +
pos.getX()) / 2 + 0.5f, (opos.getY() + pos.getY()) / 2 + 0.5f,
(opos.getZ() + pos.getZ()) / 2 + 0.5f, i * 3,
face.getFrontOffsetX() * i / 2, face.getFrontOffsetY() * i / 2,
face.getFrontOffsetZ() * i / 2, 0f);
L1291[20:08:16] <tterrag> if not, I don't
have an issue report for it, so I'm not sure what you
expected
L1292[20:08:18] <Sandra> that's what I
currently have.
L1293[20:08:31] <Sandra> it's like 3
blocks too long.
L1294[20:09:15] <Sandra> opos being the
start position, pos being the end position, face being the
direction that it's going.
L1295[20:09:31] <leagris> Well, I got
influenced by the common saying, don't use these, they are
unfinished bugged anyway. And I refrained to add a BR for a known
unfinished broken feature.
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L1297[20:15:16] <Sandra> like, I guess
the latter thingy is where it's randomly distributed in.
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L1302[20:22:28] <gigaherz> links
work!
L1303[20:22:44] <gigaherz> (no hover
color though ;P)
L1305[20:24:21] ***
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L1306[20:26:29] <Sandra> how do I use
capabilities?
L1307[20:26:43] <tterrag> read the
docs
L1308[20:26:56] <tterrag> (oddly enough
that is both a command and a place)
L1310[20:27:14] <tterrag> thanks
L1311[20:27:19] <tterrag> I need macros
for those
L1312[20:27:28] <Sandra> oh i didn't know
there was a doc for that.
L1313[20:27:34] <gigaherz> I wrote
it
L1314[20:27:34] <Sandra> I've read those
but I guess that's new.
L1315[20:27:47] <gigaherz> it was merged
last week I think?
L1316[20:28:08] <gigaherz> or was that
the previous week already?
L1318[20:28:22] <tterrag> 11 days
L1319[20:29:35] <gigaherz> yeah close to
2 weeks ago
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L1321[20:34:05] <whitephoenix0> It's kind
of weird this class wants me to use netbeans
L1322[20:34:17] <diesieben07> run?
:D
L1323[20:34:49] <whitephoenix0> I guess
its because they have a grading plugin set up for it and can't be
bothered to make a new one
L1324[20:39:09]
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L1326[20:40:30] <thvardhan> hello
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L1328[20:41:43] <diesieben07> that was
quick
L1329[20:45:36] <RANKSHANK> Does forge
have something like the nilla textureatlas without all the
hardcoded singleton esque calls?
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L1331[20:46:40] <diesieben07> i dont
think so
L1332[20:46:41] <RANKSHANK>
*texturemap
L1333[20:46:57] <RANKSHANK> Damn
haha
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L1335[20:58:00] <gigaherz> there :3
moving around in the book now records navigation history, and you
can go back using backspace
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L1342[21:16:34] <gigaherz> night
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L1361[22:19:50] <tterrag> what is
putBrightness4?
L1362[22:19:57] <tterrag> and if that's
not the way to do brightness, what is?
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L1365[22:23:16] <killjoy> I love VSCode
in a git merging
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L1367[22:26:20] <williewillus> tterrag: i
think you use a vertexformat with lightmap now
L1368[22:26:28] <williewillus> not
exactly sure how it works though
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L1370[22:26:59] <tterrag> but there's
only POSITION_TEX_LMAP_COLOR
L1371[22:27:14] <tterrag> what if I don't
want color? and what's the method to add lightmap coords?
L1372[22:27:25] <tterrag> oh .lightmap
heh
L1373[22:27:29] <tterrag> but still,
that's annoying
L1374[22:27:30] <williewillus> make your
own vertex format, i guess *shrugs*
L1375[22:48:50] <infinitefoxes_> hm
L1376[22:48:57] <infinitefoxes_> my chunk
load event handler isn't being consistent
L1377[22:49:14] <infinitefoxes_> it seems
it's only getting events for the chunks loaded at spawn
L1378[22:49:39] <infinitefoxes_> it was
working fine the other day
L1379[22:50:12]
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L1381[23:00:08] <infinitefoxes_> ah, I
was storing chunk coordinates in a map incorrectly
L1382[23:01:27] <VikeStep> tfw you have a
bug in your website that exists in every browser except
chrome
L1383[23:01:35] <VikeStep> and you were
developing against chrome
L1384[23:01:49] *
VikeStep dislikes web dev
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L1391[23:27:57] <MattDahEpic> how does
one get the max level of an enchantment that is on an item
L1392[23:28:11] <killjoy> max?
L1393[23:28:18] <killjoy> I don't
understand
L1394[23:28:23] <killjoy> There's a
max?
L1395[23:28:57] *
killjoy pulls out his Sharpness 1000 stick
L1396[23:29:10] <MattDahEpic> like
Fortune 3 is the max level of fortune
L1397[23:29:18] <MattDahEpic> obtainable
in survival
L1398[23:29:38] <killjoy> what's the way
to set the max?
L1399[23:30:11] <tterrag> getMaxLevel?
lol
L1400[23:33:33] <SomeGuyInATree> So, I'm
not sure what change but suddenly I can't test anything.. I get
this during load java.lang.reflect.InvocationTargetException at
sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
~[?:1.7.0_79]
L1401[23:37:56] <killjoy> anything below
that?
L1402[23:38:02] <killjoy>
SomeGuyInATree
L1403[23:39:37] <SomeGuyInATree> lots of
NoClassDefFoundErrors in relation to minecraft. Then a Caused by:
java.lang.RuntimeException: Needle not found in Haystack:, then at
codechicken.lib.asm.InsnComparator.findN(InsnComparator.java:181)
~[CodeChickenLib-1.7.10-1.1.3.136-dev.jar:?]
L1404[23:39:52] <killjoy> you're still
using ccc?
L1405[23:40:01] <killjoy> it's a coremod
error
L1406[23:40:10] <SomeGuyInATree> I
haven't changed anything in my dev env. though
L1407[23:41:50] <SomeGuyInATree> And what
do you mean by,'you're still using ccc?'
L1408[23:41:57] ***
AbrarSyed is now known as Abrar|gone
L1409[23:42:01] <killjoy> you're in
1.7.10 so its fine
L1410[23:42:11] <killjoy> ccc is just
known to be difficult to use in dev
L1411[23:42:24] <killjoy> what with it's
need for the mappings
L1412[23:42:50] <SomeGuyInATree>
Everything worked fine for months though.. just Opened eclipse,
made a new block base and tried to run.. no dice
L1413[23:45:00]
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L1414[23:45:19] <SomeGuyInATree> Any
ideas where to even start looking here?
L1415[23:49:21]
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L1420[23:57:43] ***
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