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L36[01:29:48] <McJty> Is there a good example on how to implement your own item handler? i.e. how to port your IInventory / ISidedInventory to the new capability system?
L37[01:31:21] <McJty> hmm nm
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L50[01:53:08] <acidjazz> do i need a plugin to turn off item/weapon durability?
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L52[02:00:02] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20160218 mappings to Forge Maven.
L53[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20160218-1.8.9.zip (mappings = "snapshot_20160218" in build.gradle).
L54[02:00:16] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L60[02:16:50] <VikeStep> I just realised that General Availability of Java 9 is way off...
L61[02:16:56] <VikeStep> apparently 23rd march 2017
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L65[02:30:58] <acidjazz> whats the easiest way to turn off item durability?
L66[02:31:56] <Cazzar> Usually, it
L67[02:32:17] <Cazzar> isn't enable by default
L68[02:32:25] <Cazzar> enabled* English skills, plz
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L70[02:33:17] <Zorn_Taov> what's the new way of doing item.getRenderPasses?
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L72[02:33:59] <acidjazz> Cazzar: how do i turn it off?
L73[02:34:22] <acidjazz> Cazzar: no my items are breaking down
L74[02:34:29] <acidjazz> Cazzar: pick axe, sword, etc
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L80[02:41:37] <kyau> acidjazz, overwrite the damageItem called from hitEntity and onblockDestroyed and make it not remove an item from the stack
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L83[03:41:43] <Wuppy> o/
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L86[03:52:14] <acidjazz> you want to write it too? :)
L87[03:52:18] <acidjazz> what about sponge
L88[03:52:21] <acidjazz> are there plugins out yet
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L91[04:09:49] <UnasAquila> can tileentities share blocks?
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L96[04:26:19] <acidjazz> so wait
L97[04:26:30] <acidjazz> w/ tinkers construct do you feed the smelters the metals?
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L104[04:57:54] <acidjazz> man i wish openblocks was 1.8.9
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L112[05:23:54] <MalkContent> what's the name of the mod accompanying mcmultipart again?
L113[05:26:34] <MalkContent> erp. mcmicroblock. just didn't find it
L114[05:31:23] <Lordmau5> o/
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L119[05:52:39] <luacs1998> https://github.com/blog/2111-issue-and-pull-request-templates
L120[05:53:07] <luacs1998> if someone wants to write the templates and PR them to lex, lol
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L126[06:20:34] <Lordmau5> wow
L127[06:20:38] <Lordmau5> this actually works surprisingly well :D
L128[06:20:43] <Lordmau5> Just added it, thanks for sharing that, luacs1998!
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L130[06:40:00] <masa> w-w-what.... O_o grum just fixed the sound looping bug?! Does this mean that I will be updating my vanilla server to 1.9 once it's actually stable?! :O
L131[06:42:00] <dangranos> grum?
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L133[06:45:54] <McJty> dangranos, one of the MC devs
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L138[07:15:24] <Lordmau5> Huh?
L139[07:15:29] <Lordmau5> Sound Looping bug? - elaborate, please.
L140[07:15:50] <masa> when you close guis, the sounds that have just recently ended will replay
L141[07:15:56] <masa> it was introduced in 1.7
L142[07:16:09] <Lordmau5> oh
L143[07:16:10] <masa> most noticable when browsing chests
L144[07:16:15] <Lordmau5> oh that, yeah
L145[07:16:21] <Lordmau5> and apparently that's fixed in 1.9?
L146[07:16:33] <masa> apparently grom fixed it today
L147[07:16:36] <masa> *grum
L148[07:16:48] <masa> so in 1.9-pre2 I assume
L149[07:16:57] <masa> unless 1.9 is next
L150[07:17:13] <Lordmau5> well
L151[07:17:22] <Lordmau5> 1.9's release is next week Thursday, if I'm not mistaken
L152[07:17:30] <Lordmau5> but isn't today snapshot day anyway?
L153[07:18:03] <masa> wednesday has been snapshot day lately, although this week they already released two snapshots and then the pre1, since the release is so close
L154[07:19:03] <Lordmau5> ah
L155[07:19:16] <Lordmau5> They're just pushing out backlogged pre-releases, lmao
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L157[07:24:26] <MalkContent> i never noticed that bug... did forge patch that?
L158[07:28:55] <masa> no
L159[07:29:17] <masa> do you play with sounds enabled? ;D
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L165[07:46:41] <MalkContent> yea
L166[07:46:51] <MalkContent> but it wasn't like an endless loop then, yes?
L167[07:47:14] <masa> nope
L168[07:47:32] <masa> just that any time you close your inventory, a recently played sound will replay
L169[07:47:46] <MalkContent> so double chest sound
L170[07:47:51] <MalkContent> for example
L171[07:47:59] <masa> super "fun" when you quickly browse chests and the open/close sounds replay constantly, not matching what you are actually doing
L172[07:48:07] <MalkContent> ^^
L173[07:48:19] <gigaherz> they fixed that?
L174[07:48:35] <masa> and also, when you walk on grass, then you quickly look into your inventory, then the walk-n-grass sound will replay and you jump because you think you are getting creepered :D
L175[07:48:36] <gigaherz> I never linked the derpyness to replaying sounds
L176[07:48:44] <gigaherz> somehow I just thought mc was being depry with the timings
L177[07:49:14] <masa> gigaherz: yep I was subscribed to the issue, grum fixed it today
L178[07:49:34] <masa> well, we'll see in the next pre-release I guess ;D
L179[07:49:41] <gigaherz> XD
L180[07:51:59] <masa> not that I don't believe in the mojang developers but.... I really don't though...
L181[07:53:08] <masa> now if they would only revert all the nerfs they made to the "notch" apple, then 1.9 wouldn't be super terrible (unless there are still performance issues...)
L182[07:53:45] <masa> I really don't understand why it had to be nerfed, especially since they also removed the crafting recipe for it... like wtf
L183[07:54:47] <masa> "yay 30 seconds of Regen II"... because nobody would be able to brew a Regen II potion at will, instead of exploring 6 hours to find a single notch apple as dungeon loot
L184[07:55:27] <masa> and even that is generous for the time investment to find one
L185[08:00:42] <gigaherz> short answer: UHC tournaments
L186[08:00:51] <gigaherz> that's the only explanation
L187[08:01:05] <gigaherz> they don't want UHC players to farm notch apples
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L189[08:01:52] <gigaherz> I remember some tweets about "either nerfing the apples or breaking gold farms somehow"
L190[08:02:18] <gigaherz> really this update is 80% about pvp
L191[08:02:59] <gigaherz> they removed spam-click pvp battles -- while also removing spam-click during normal game playing which wasn't a problem
L192[08:03:18] <gigaherz> they nerfed stuff - while also nerfing the same stuff for non-pvp players where it wasn't a problem
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L194[08:05:00] <masa> exactly
L195[08:05:17] <masa> but... gold farms during UHC? what?
L196[08:05:32] <masa> people actually have time to do that during UHC? :D
L197[08:06:41] <masa> and who the fuck cares about UHC anyway? it's an old game type that a very small proportion of players actually play
L198[08:07:00] <masa> and they ruin the game for all the normal survival players for that?
L199[08:07:40] <masa> why not add a gamerule for uhc and add hooks for crafting to check the gamerule, or something similar
L200[08:08:07] <masa> or maybe better add zombie pigman gold nugget drops behind the uhc gamerule
L201[08:08:48] <masa> 1.5.2 is still one of my favorite versions, because it is the last version before the intial UHC nerfs/changes
L202[08:10:03] <masa> in 1.6 they made the basic golden apples 9x more expensive, and i think that's when they also added the "regen uses hunger", plus it seemed that running + other activities also used more hunger
L203[08:10:24] <masa> which is just plain annoying in regular survival
L204[08:10:38] <masa> and in 1.8 they nerfed some of the food items again...
L205[08:11:29] <gigaherz> tbh, I haven o idea
L206[08:11:36] <gigaherz> that's what the youtubers I watch said about 1.9
L207[08:11:39] <gigaherz> ;P
L208[08:12:00] <masa> mmkay, well seems to fit with their old changes
L209[08:12:14] <gigaherz> my impression was that during UHC, people would travel to the nether, farm pigmen
L210[08:12:30] <gigaherz> get a couple ghast tears
L211[08:12:39] <gigaherz> and then make notch apples and potions
L212[08:12:50] <masa> ...
L213[08:13:11] <masa> and why wouldn't the UHC games then just use command blocks to prevent those drops?
L214[08:13:24] <gigaherz> but I haven't actually played any UHC, so dunno
L215[08:13:35] <gigaherz> (nor watched, I mean)
L216[08:13:35] <masa> because, you know... command blocks are a thing that they have added FOR EXACTLY THIS TYPE OF STUFF ;_;
L217[08:13:36] <gigaherz> anyhow
L218[08:13:53] <gigaherz> the notch apple nerf really does not bother me
L219[08:14:02] <gigaherz> I only ever used one
L220[08:14:05] <masa> arrrrr my frustration levels are at over 9000 again :D
L221[08:14:08] <gigaherz> during a wither fight
L222[08:14:17] <masa> exactly
L223[08:14:24] <masa> where it is actually useful
L224[08:14:24] <gigaherz> and I died regardless because I forgot the milk bucket
L225[08:14:25] <gigaherz> XD
L226[08:14:31] <masa> nope, can't thave that anymore...
L227[08:18:02] <MalkContent> man. i need to check out 1.9 changes more
L228[08:18:13] <MalkContent> what does the apple do now?
L229[08:18:32] <MalkContent> and how do you fight in mc if not by spamming rmb? x)
L230[08:19:29] <fry> ..rmb?
L231[08:19:40] <MalkContent> lmb..
L232[08:19:43] * MalkContent coughs
L233[08:19:56] <unascribed> obviously by spamming lmb
L234[08:19:58] <unascribed> but slightly slower
L235[08:20:09] <MalkContent> IT'S LIKE A WHOLE NEW GAME
L236[08:21:01] <masa> yep :D
L237[08:22:10] <MalkContent> "enchanted golden apples are now uncraftable"
L238[08:22:25] <masa> it's hilaripus how they talked during minecon about "properly implementing the combat changes and giving players nice feedback about incoming d amage etc." or some such, and the end result of this massive combat update: added a delay to spam clicking, and a progress bar to indicate that cooldown delay
L239[08:22:33] <MalkContent> normal golden apples remain the same, existing enchanted ones are the same as normals
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L241[08:22:51] <masa> wai what?
L242[08:23:00] <MalkContent> at least what the wiki tells me
L243[08:23:04] <masa> existing ones function the same as normals?
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L245[08:23:11] <masa> ...
L246[08:23:15] <masa> FUCK THAT
L247[08:23:15] <MalkContent> http://minecraft.gamepedia.com/Planned_versions#Computer_Edition
L248[08:23:30] <masa> I'm not updating to that bullshit even if they fixed the sound bug ;_;
L249[08:23:36] <MalkContent> well enchanted apples are getting removed
L250[08:23:48] <masa> whyyy mojang whyyy ;_;
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L254[08:24:28] <masa> "Sharpness and protection enchantments are nerfed."
L255[08:24:29] <MalkContent> ... you really like your enchanted golden apples, huh
L256[08:24:40] <MalkContent> yep
L257[08:24:58] <masa> not that specifically... but I hate the overall nerfs and added annoyance to regular survival play
L258[08:25:25] <masa> they seem to "balance" everything around UHC, which I couldn't possibly care less about
L259[08:25:26] <MalkContent> idk
L260[08:25:29] <IoP> any nice features like threaded worlds?
L261[08:25:41] <gigaherz> [15:18] (MalkContent): and how do you fight in mc if not by spamming rmb? x)
L262[08:25:47] <gigaherz> they added a "charge" bar
L263[08:25:53] <gigaherz> drops to 0 on item use
L264[08:26:00] <masa> so you can see WHEN you can spam
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L266[08:26:11] <MalkContent> dude they removed an imba apple and lowered the damage and protection ceiling
L267[08:26:15] <gigaherz> and goes back to 1 over like 1/4 of a second
L268[08:26:28] <MalkContent> i don't see the problem there
L269[08:26:33] <gigaherz> the faster you use the item
L270[08:26:36] <gigaherz> the less effective it is
L271[08:26:48] <gigaherz> so instead of spamming clicks to kill mobs
L272[08:26:51] <MalkContent> hm. i actually like that
L273[08:26:57] <gigaherz> you haveto click, pause ... click, pause ... click
L274[08:27:06] <gigaherz> as someone said
L275[08:27:17] <gigaherz> it doesn't necessarily make battles more fun
L276[08:27:19] <MalkContent> i will be annoyed if you can't nuke a creeper anymore though
L277[08:27:20] <masa> MalkContent: the apple was stupidly expensive though, unless you specifically build a gold farm for it...
L278[08:27:31] <masa> I don't see how that is "imbalanced"
L279[08:27:37] <gigaherz> if you don't like it, then it makes battles longer
L280[08:27:47] <MalkContent> which is why noone built it unless they had a gold farm :P
L281[08:28:36] <MalkContent> my impression of that delay thing is that you can hit and block reasonably now
L282[08:28:44] <gigaherz> but if no one used them, why would they feel such an urge to nerf them?
L283[08:28:51] <masa> right, and if people are willing to build a farm for it and want to use it, why shouldn't they be allowed to? because a sandbox game can't have things that are "overpowered"?
L284[08:29:27] <MalkContent> yes.
L285[08:29:50] <MalkContent> there's mods for that or creative :I
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L287[08:31:33] <MalkContent> with the ability to attack and block and the ability to chose attack spam over blocking or focused attacks, i can actually see some reasonable pvp melee :)
L288[08:31:56] *** amadornes[OFF] is now known as amadornes
L289[08:32:05] <gigaherz> IMO, it will just take getting used to
L290[08:32:43] <MalkContent> also, as i said, hoping i can still run up to a creeper and punch it before it explodes without retreating...
L291[08:32:44] <masa> I couldn't care less about "reasonable pvp melee"
L292[08:33:08] <masa> I play survival minecraft... there is NEVER ANY pvp melee
L293[08:33:33] <MalkContent> i am certain everything is totally ruined now, i get it
L294[08:33:56] <masa> pvp is a mini-game type game within the game, why couldn't they just customize the game themselves with plugins
L295[08:34:03] <masa> why do they need to change it for everyone
L296[08:34:12] <masa> it surely is all ruined
L297[08:34:16] <amadornes> LexManos, raytracing is fairly straightforward
L298[08:34:21] <amadornes> you get the player's head position
L299[08:34:26] <amadornes> (which you can do on the server)
L300[08:34:29] <amadornes> and the look vector
L301[08:34:40] <amadornes> do the needed addition and multiplication to get the start and end vectors
L302[08:34:48] <amadornes> and raytrace using the method in World
L303[08:35:08] <gigaherz> MalkContent: yes you can kill a creeper with guerrilla tactics
L304[08:35:27] <gigaherz> ...
L305[08:35:27] <amadornes> I have a class for custom raytracing in MCMP that emulates how Block does it
L306[08:35:27] <masa> wasn't the issue that the server side player position might not be exactly the same as the client side? so the ray trace may be inaccurate?
L307[08:35:34] <gigaherz> ^ I do that raytracing in my mod
L308[08:35:36] <amadornes> so that it can be computed for more than one box
L309[08:35:46] <MalkContent> i don't know if running up to it and punching it in the face is considered "guerrilla" :D
L310[08:35:47] <gigaherz> to calculate my beam spells in the server
L311[08:36:17] <amadornes> it's easy, it's just that there aren't tools in Forge to do it
L312[08:36:24] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/spells/Spellcast.java#L258
L313[08:36:33] <amadornes> I'll probably throw it in when we merge MCMP
L314[08:36:38] <gigaherz> I don't see how you need a tool for that?
L315[08:37:00] <amadornes> which btw, I'm still waiting for your input on it
L316[08:37:13] <amadornes> before I start the version that's built into Forge itself
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L318[08:37:34] <amadornes> gigaherz, "tool" as in a helper class that can help with general raytracing
L319[08:37:42] <gigaherz> yeah
L320[08:37:46] <amadornes> be it of one single box and a start/end vector
L321[08:37:51] <amadornes> or server raytracing
L322[08:37:54] <gigaherz> IMO it would be more useful to have a raytrace-with-entities
L323[08:37:55] <amadornes> or whatever else you want to do :P
L324[08:38:07] <amadornes> raytrace with entities would also be nice, yeah
L325[08:39:11] <gigaherz> I butchered the client-side player getMouseOver() for my own use in there
L326[08:41:14] <amadornes> yeah...
L327[08:41:20] <amadornes> a hook in that method would be nice
L328[08:41:44] <amadornes> though I think there is a raytrace event somewhere
L329[08:42:24] <amadornes> maybe I'm just imagining things, though :P
L330[08:42:25] <gigaherz> yeah but I needed it in the server, and the getMouseOver method is @SideOnly client
L331[08:42:54] <gigaherz> so I had to C&P it and then clean up the code ot make it readable, while removing some stuff that didn't make sense for my use case
L332[08:43:13] <amadornes> yup
L333[08:43:22] <amadornes> caching the raytrace on the server would be nice
L334[08:44:18] <gigaherz> the "fun" will be implementing the test for "block is in cone" and "entity is in cone", for the cone-shaped aoe spells
L335[08:44:42] <masa> how do you know when the cached result becomes invalid?
L336[08:44:46] <gigaherz> although now that I mention it, I think I'll do it with a few AABBs, and just approximate a cone
L337[08:44:57] <gigaherz> masa: every time the entity position and/or angles change
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L339[08:45:15] <masa> that won't work
L340[08:45:29] <masa> what if there is a block placed or removed somewhere along the ray trace?
L341[08:45:30] <amadornes> it'd be recalculated every tick
L342[08:45:38] <masa> right..
L343[08:45:41] <amadornes> just like what happens in the client
L344[08:45:46] <gigaherz> ah
L345[08:45:50] <gigaherz> yeah I guess that makes sense
L346[08:45:53] <gigaherz> calculate on first use
L347[08:45:56] <gigaherz> keep until next tick
L348[08:46:03] <amadornes> that way mods wouldn't have to calculate it 10 times in the same tick
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L353[08:48:31] <amadornes> custom shaped concave BBs would be lovely too
L354[08:48:40] <amadornes> but that'd be a bit hard to implement
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L356[08:49:03] <amadornes> I'd love to have AABB -> rotated AABB collision in Framez
L357[08:49:08] <amadornes> for rotating structures
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L359[08:49:17] <amadornes> which would also be useful for your cone spells
L360[08:50:05] <amadornes> but replacing all the vanilla collision code wouldn't make much sense
L361[08:53:35] <Ordinastie> 0
L362[08:54:41] <unascribed> but
L363[08:54:47] <unascribed> AABB means "Axis-Aligned Bounding Box"
L364[08:54:51] <unascribed> which means it's.. axis-aligned
L365[08:55:07] <unascribed> so you can't have "rotatable" AABBs without breaking ridiculous amounts of fundamental assumptions in Minecraft
L366[08:55:10] <unascribed> and that does not end well ever
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L371[09:04:58] <Upthorn> unascribed: you can have rotatable AABBs... so long as they rotate in 90 degree increments.
L372[09:05:28] <unascribed> lol
L373[09:08:39] <gigaherz> lol
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L375[09:25:33] <amadornes> lol
L376[09:26:42] <Pennyw95> does it matter if I occupy the first bit of a metadata with a PropertyEnum and store the 2 bits of a PropertyDirection (horizontal) in bits 3 and 4 instead of 2 and 3?
L377[09:26:58] <Pennyw95> i mean, if I leave the 2nd it empty will the game care?
L378[09:27:03] <Pennyw95> 2nd bit*
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L381[09:28:00] <williewillus> set it to 0 for consistency but otherwise generally the game doesn't care
L382[09:28:36] <williewillus> what kind of propertyenum only uses one bit though :P
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L384[09:30:26] <Pennyw95> one with only 2 values...but if were to expand it...hence my question
L385[09:30:42] <williewillus> then i would use both the upper bits
L386[09:31:02] <Pennyw95> for a property that takes 1?
L387[09:31:18] <williewillus> if you used the highest one and then you needed more you would have to expand to the right and do weird stuff to keep backward compat
L388[09:32:02] <Pennyw95> so I should use 1st and 2nd for the facing property, then 3rd for my propertyenum and set the 4th to 0=
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L390[09:32:10] <Pennyw95> is this a good example to follow? https://github.com/TheGreyGhost/MinecraftByExample/blob/master/src/main/java/minecraftbyexample/mbe03_block_variants/BlockVariants.java#L113
L391[09:32:31] <williewillus> yeah
L392[09:32:46] <williewillus> just use two bits for the enum
L393[09:33:00] <gigaherz> [16:26] (Pennyw95): i mean, if I leave the 2nd it empty will the game care?
L394[09:33:01] <williewillus> since you only have two values right now one of them is always gonna be 0 but its easier to manage
L395[09:33:04] <gigaherz> the game does not care about meta AT ALL
L396[09:33:06] <gigaherz> it's up to you
L397[09:33:14] <williewillus> ehh up to a certain extent ;p
L398[09:33:17] <gigaherz> so long as YOUR "frommeta" method doesn't care, the camre will not
L399[09:33:23] <gigaherz> game*
L400[09:33:31] <gigaherz> wtf did "camre" come from
L401[09:34:56] <Pennyw95> Ok, I'll try now
L402[09:35:48] <flappy> [10:33:37] [Server thread/INFO] [FML]: Ignored some network message
L403[09:35:59] <flappy> this is probably not a joke
L404[09:36:03] <williewillus> lol
L405[09:36:05] <flappy> but it is hilarious
L406[09:37:46] <Oblivion> Whats the obfuscated method name for rayTraceBlocks_do_do?
L407[09:38:22] <gigaherz> Oblivion: use !gm <name> <mcversion>
L408[09:38:37] <Oblivion> !gm
L409[09:39:01] <Oblivion> !gm rayTraceBlocks_do_do 1.7.10
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L411[09:39:34] <Oblivion> No results found
L412[09:40:00] <williewillus> pretty sure that isn't an actual name (_do_do)
L413[09:40:01] <gigaherz> well then it does not have an obfuscated name
L414[09:40:38] <gigaherz> Oblivion: is that even a minecraft method name? or something from a mod?
L415[09:40:51] <Oblivion> Im updating a mod from 1.6.4 to 1.7.10
L416[09:41:08] <gigaherz> then search for iti n 1.6.4?
L417[09:41:08] <Oblivion> Its from minecraft
L418[09:41:24] <gigaherz> !gm rayTraceBlocks_do_do 1.6.4
L419[09:41:31] <gigaherz> nope still does not exist ;p
L420[09:41:38] <gigaherz> what class is it in?
L421[09:41:50] <Oblivion> World
L422[09:41:57] <gigaherz> with _do_do?
L423[09:42:01] <Oblivion> Yep
L424[09:42:27] <gigaherz> !mh rayTraceBlocks_do_do
L425[09:42:31] <williewillus> where do i specify dependencies for curse :P
L426[09:42:34] <gigaherz> [16:42] -MCPBot_Reborn- [1.6.4 World.func_72831_a, Committed 2013-09-30 10:50:52-04:00] skyboy: rayTraceBlocks_do_do => rayTraceBlocks
L427[09:42:36] <gigaherz> ah
L428[09:42:39] <gigaherz> it's just rayTraceBlocks now
L429[09:42:50] <gigaherz> it was changed during 1.6.4
L430[09:43:04] <gigaherz> corresponds to World#func_72831_a
L431[09:44:04] <Oblivion> Thanks
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L452[10:28:05] <masa> hmm, did they change the getEntitiesWithinAABB() in 1.8 to where it gets the entities by chunk, rather than from a per-world global entity list?
L453[10:28:16] <williewillus> it's always been per chunk
L454[10:28:21] <masa> really?
L455[10:28:23] <williewillus> they just changed the data structure
L456[10:28:24] <masa> hmm..
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L466[10:47:06] <diesieben07> soni and his ideas... https://git.io/vghxm
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L468[10:49:41] <LatvianModder> lol
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L472[10:54:19] <masa> wat... :D
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L480[11:01:44] <Flenix> I've probably made some really stupid mistake here, but does anyone know why the player is being given stone, but not the item (which for test is grass)? http://pastebin.com/gTxYmEBn
L481[11:03:34] <diesieben07> only do stuff like this on the server.
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L483[11:04:35] <Flenix> I've tried it with !world.isRemote too - the only difference then was that the stone wouldn't appear until I opened a GUI (because the client didn't get the update I'd guess?)
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L485[11:08:30] <LatvianModder> Is it possible to put Forge on demo mode minecraft?
L486[11:09:29] <diesieben07> no.
L487[11:11:02] <Lumien> Is it a bad idea to make my dimension use a custom World object?
L488[11:12:56] <Lumien> Or alternatively is there a different way to make my dimension basically "full bright" ?
L489[11:14:42] <McJty> Lumien, your own world provider can take care of that
L490[11:14:51] <Lumien> Yeah but only client side
L491[11:15:11] <McJty> Yes and is that a problem?
L492[11:15:36] <McJty> This is something that only matters full bright
L493[11:15:40] <McJty> client side I mean
L494[11:16:11] <Lumien> I intend to also make it apply to other stuff that is light dependent
L495[11:16:18] <Lumien> But it works i guess^^
L496[11:16:30] <McJty> ah you mean it should be bright also server side so no mobs spawn even in caves and such?
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L498[11:16:52] <Lumien> Monsters don't actually spawn in that dimension, i just wanted it for "consistency"
L499[11:17:04] <McJty> ok
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L508[11:27:12] <whitephoenix> I'm going to assume that in his 1.8 rendering primer where he said "use setCustomMRL instead" that willie was refering to "setCustomModelResourceLocation"
L509[11:29:00] <fry> yes
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L513[11:31:53] <Wuppy> o/
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L516[11:34:20] <LatvianModder> o/
L517[11:36:02] <Wuppy> how're yall?
L518[11:37:58] <Fendirain> Pretty good, How about you?
L519[11:38:06] <Wuppy> great \o/
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L522[11:41:00] <masa> bleh so that scroll-move-items thingy... it just derps if I call windowClick() three times right after one another
L523[11:41:26] <Flenix> Anyone else got any ideas why my code is only giving me stone and not the TE's item? http://pastebin.com/gTxYmEBn
L524[11:41:31] <masa> I guess the vanilla server -> client update breaks it when it tries to move them too quickly before it syncs?
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L526[11:43:08] <diesieben07> Flenix, again, only do it serverside. and you might want to clone the stack before putting it in the player's inv if you don't remove it from the TE
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L529[11:43:41] <Flenix> diesieben07, did you not see my reply? I'd already tried serverside, the only difference was causing desync issues; only the stone was given, but it didn't appear until I opened a gui.
L530[11:44:11] <diesieben07> you need to call player.openContainer.detectAndSendChanges() after you do it then.
L531[11:44:23] <diesieben07> and are you sure that slot 1 has a stack in it?
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L533[11:45:05] <Flenix> Yes; it checks if the item is null before giving either, and i've since added a println getting the item's name which does confirm grass
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L535[11:45:36] <diesieben07> and, just to make sure, the stack size is not 0?
L536[11:45:51] <Flenix> I'll add a line to check that, 2 secs
L537[11:47:16] <Flenix> Yup, that was it. I didn't know items could still exist if they were 0. Must've just been a problem from earlier testing or something. thanks
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L539[11:49:32] <diesieben07> it was probably because you didn't clone the itemstack
L540[11:49:41] <diesieben07> and then adding ti tothe player inv reduces the stack to 0 evnetually
L541[11:51:32] <Flenix> Most likely. I just always assumed 0 would remove the itemstack, learn somethign new every day
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L550[12:02:16] <AndersBillLind> I was set on fire standing near lava, is it because of those particles coming up?
L551[12:02:26] <AndersBillLind> I had a lot of wood in my inventory, could that be it?
L552[12:02:39] <dangranos> ...
L553[12:02:41] <dangranos> uh
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L556[12:07:05] <Wuppy> :< getting invited to something really awesome, but not being able to go :<
L557[12:07:06] <Wuppy> sucks
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L559[12:10:04] <Meller> So any interesting work being done?
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L562[12:11:05] MineBot sets mode: +v on mezz
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L565[12:24:48] <Simeon> A quick question: How can I set the tint index of an OBJ model
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L568[12:28:42] <MattDahEpic> apparently mojang fixed the "sounds restart every time you open a gui" bug
L569[12:30:14] <williewillus> finally?
L570[12:30:39] <williewillus> lol
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L572[12:31:41] <williewillus> community has provided the mcp code fix for that for over a year now and they finally get it yay
L573[12:31:52] <williewillus> that's a seriously good bug report and proposed fix :p https://bugs.mojang.com/browse/MC-35714
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L575[12:32:41] <Wuppy> hehe, the fix was already written for them by the community :P
L576[12:32:48] <whitephoenix> I'm wondering if they're starting to think "oh someone in the community fixed it, if they are annoyed by the bug they can just install a mod"
L577[12:32:55] <williewillus> nah
L578[12:33:06] <williewillus> but I seriously wonder how they prioritize
L579[12:33:37] <gigaherz> so much BS in that forge issue
L580[12:33:40] * gigaherz unsubscribes
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L582[12:34:56] <gigaherz> hmm did json support multiline string literals?
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L584[12:35:16] <williewillus> i would assume not lol
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L586[12:39:15] <MattDahEpic> what i find funny is they bother to fix a "bug" that makes redstone power through blocks but cant get on the bug that suffocates players when they enter the nether of drops them in the void when they enter the end
L587[12:39:48] <williewillus> funny thing is that bug has appeared before (the symptoms at least)
L588[12:39:50] <williewillus> in 1.3.1
L589[12:39:53] <MattDahEpic> https://bugs.mojang.com/browse/MC-89928
L590[12:40:09] <williewillus> it appears that they respawn to the wrong location then immediately get teleported to the right one
L591[12:40:18] <MattDahEpic> oh hmm they fixed it 20 mins ago
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L593[12:42:13] <williewillus> apparently not
L594[12:42:21] <williewillus> comments on the ticketsay not fixed in pre2
L595[12:44:57] <TehNut> How do you check if you're in a deobf env again? I always forget
L596[12:45:28] <diesieben07> (Boolean) Launch.blackboard.get("fml.deobfuscatedEnvironment")
L597[12:45:35] <williewillus> (Boolean) Launch.blackboard.get("fmlDeobfuscatedEnvironment")
L598[12:45:38] <williewillus> dammit
L599[12:45:48] <TehNut> Thanks
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L601[12:46:11] <diesieben07> and yours is even wrong, shame on you !:P
L602[12:47:14] <MattDahEpic> the bug they realllllly need to fix is https://bugs.mojang.com/browse/MC-9553
L603[12:47:35] <williewillus> well that one is hard
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L605[12:48:09] <williewillus> but core features that are terribly broken is inexcusable
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L607[12:49:22] <williewillus> "Horse breeding never exceeds spawn attributes" basically you can never get a better horse than you started with by breeding
L608[12:49:27] <williewillus> your horses devolve
L609[12:49:28] <williewillus> :P
L610[12:49:57] <williewillus> people went full statistics on that ticket dang
L611[12:50:21] <Meller> :)
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L614[12:55:10] <Cypher121> Me: I want to stop supporting 1.7.10 version
L615[12:55:19] <Cypher121> Bug tracker: Nope, have some dupes: https://embed.gyazo.com/a23971329cede67edbe985eb451bc2e0.gif
L616[12:55:56] <williewillus> lol
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L618[12:57:12] <williewillus> stupid github notification marker
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L622[12:57:54] <Lymia> <williewillus> "Horse breeding never exceeds spawn attributes" basically you can never get a better horse than you started with by breeding
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L624[12:58:15] <Lymia> Can you at least put together two horses that are good at different things?
L625[12:58:18] <Lymia> Or is it completely effed up
L626[12:58:36] <williewillus> no idea, people went full math (normal distributions and shit) in there, I haven't read it in detail
L627[12:58:48] <Lymia> Link to the bug? :p
L628[12:58:58] <williewillus> https://bugs.mojang.com/browse/MC-16533
L629[12:59:26] <TehNut> i just noticed that jeb is a pirate in his picture
L630[12:59:37] <williewillus> oh wow they actually rewrote the breeding algorithm in the ticket
L631[12:59:49] <williewillus> from genetics based to statistic/normal based
L632[13:00:14] <MattDahEpic> another simple one to fix is https://bugs.mojang.com/browse/MC-87
L633[13:00:51] <Lymia> This ticket
L634[13:00:54] <Lymia> Really needs some reverse engineering
L635[13:01:11] <williewillus> on one hand it's super cool the community gets so passionate about it
L636[13:01:18] <williewillus> on the other hand, mojang probably won't even look at it :P
L637[13:01:29] <williewillus> MattDahEpic: yeah and that other shift clicking glitch are super easy to fix
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L639[13:06:52] <masa> does clientSideOnly in the @mod cause the mod to not load at all on the server, or does it throw an error?
L640[13:07:44] <TehNut> It doesn't load
L641[13:11:09] <Mraof> Hmm
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L643[13:11:31] <Mraof> I'm trying to figure out what the best way to make a build world dimension would be
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L647[13:12:29] <Mraof> I'm thinking it could give a copy of the chunks from the main world in the chunk provider and just keep track of changes made
L648[13:12:42] <Mraof> And sync them with a command, or maybe just sync a range of chunks with a command
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L650[13:13:26] <masa> so what is the idea behind it then?
L651[13:14:59] <Mraof> Basically the mod I'm working is designed for a prebuilt server
L652[13:15:24] <Mraof> Specifically this one but it would work fine for others too http://game.scapecraft.org/dynmap/
L653[13:15:56] <Mraof> But if people are playing on it, there shouldn't be build projects going on in the normal world
L654[13:16:33] <Mraof> And the mod won't work with cauldron in the version I'm working on, so something like multiverse won't be usable with it anymore
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L656[13:17:08] <Mraof> So I want a way for people working on the server to build stuff and easily sync it to the world people are actually playing on
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L658[13:17:26] <LexManos> https://github.com/MinecraftForge/MinecraftForge/issues/2484 -.-
L659[13:18:33] <Mraof> Haha
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L661[13:21:12] <gigaherz> yeah gave up on that issue a while ago
L662[13:21:12] <gigaherz> XD
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L669[13:26:11] <LexManos> https://scr.hu/4asl/yr6cw -.- DO NOT, I repeat DO NOT change mojang's logo! Seriously... they own the game, they made it, they can have there few things {logo and capes}
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L671[13:29:11] <tterrag> dns has always done crap like that
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L685[13:42:33] <riderj> Anyone good with forming thesis statements here?
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L692[14:08:43] <Wuppy> ^ that's rather off topic even by my standards :P
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L716[14:17:44] <masa> hmm, another quality mod review for my mod it seems... they even got the mod name wrong in the video itself, and they barely managed to operate like two items from my mod... :D
L717[14:18:00] <masa> which seems to be a trend in thede mod reviews
L718[14:18:30] <masa> so either my mod is too complex, or, more likely, people can't read and understand the instructions I have added to the item tooltips for every item...
L719[14:18:43] <Wuppy> masa at least it gets you publicity
L720[14:18:45] <masa> not sure what to think about it
L721[14:18:46] <unascribed> yeah, their intention is to get TEH VIEWZZZ not to actually showcase your mod
L722[14:18:57] <masa> hehe yeah..
L723[14:19:14] <masa> most of these review have like 5-30 views after a year
L724[14:19:31] <Wuppy> ah
L725[14:19:38] <Wuppy> man... my game is surprisingly fun already :O
L726[14:19:46] <masa> but there are a few with 50k to 200k and one with 1.3M views
L727[14:20:08] <Wuppy> I'm almost starting to think I've got a hidden skill as a game designer
L728[14:20:19] <Wuppy> I just want to be a programmer though :P
L729[14:20:27] <unascribed> but did you veridied it
L730[14:20:36] <Wuppy> wat?
L731[14:20:43] <unascribed> mostly @masa :P
L732[14:20:52] <masa> ?
L733[14:21:06] <unascribed> https://unascribed.com/i/cf426df0.png
L734[14:21:07] <unascribed> :P
L735[14:21:33] <masa> :DDD
L736[14:21:39] <masa> god damnit :D
L737[14:21:52] <unascribed> don't worry it's on Curse comments and not CurseForge
L738[14:21:55] <unascribed> nobody reads those
L739[14:22:32] <masa> I usually try to fix all the spelling mistakes I make (which I make a lot of...), and you had to hunt down one of those I missed :D
L740[14:22:39] <unascribed> lol
L741[14:22:40] <unascribed> sorry
L742[14:23:01] <masa> and IRC does not count, in IRC I typo at least 50% of my lines
L743[14:23:04] <gigaherz> very-died it
L744[14:23:13] <gigaherz> heh
L745[14:23:26] <gigaherz> "The boss is unkillable, I just very-died it"
L746[14:23:48] <masa> and another thing... some russian kids are still amkeing mod spotlights for the initial 1.7.2 version of my mod right after last modjam... :D
L747[14:24:01] <masa> *making
L748[14:24:47] <masa> because, you know, only some thousands of hours of work and gaines experience has gone into it since those initial 96 hours of learning modding...
L749[14:25:18] <masa> so it doesn't matter, that version is _almost_ the same as the latest...
L750[14:25:55] <masa> there might be a slight hint of sarcasm somewhere in that statement
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L752[14:26:32] <unascribed> yeah, some countries seem to be stuck on older versions of Minecraft for no discernable reason
L753[14:26:45] <unascribed> for example I got tons of feature requests from Koreans to add 1.5.2 support to my chat app
L754[14:26:47] <unascribed> which baffles me
L755[14:26:58] <unascribed> (people *still* run 1.5.2 servers??)
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L757[14:30:12] <masa> :p
L758[14:30:31] *** PaleOff is now known as PaleoCrafter
L759[14:30:40] <masa> well I too have my FTB Unleashed server/world still, but I haven't actually played there since like forever
L760[14:31:44] <masa> wait what, I'm wathing another review where my sword had 5 durability
L761[14:31:51] *** willieaway is now known as williewillus
L762[14:31:59] <masa> was that actually in some release version liek that? O_o
L763[14:32:20] <williewillus> people run fucking 1.2.5 servers don't question it
L764[14:32:36] <masa> oh right this seems to be the old beta port for 1.8, where the sword was unfinished
L765[14:33:46] <TehNut> Running old versions is understandable. Asking for features and support is not
L766[14:34:10] <masa> ^
L767[14:35:09] <masa> oh hey, a russian mod spotlight for the latest release, what is this sorcery
L768[14:36:15] <masa> ah no worries, they have no idea how to use anything... :D
L769[14:37:09] <williewillus> i found a chinese forum that posted about me porting botania :P
L770[14:38:43] <masa> why do people make spotlight when they have no idea how to work anything, this is rather puzzling to me
L771[14:38:47] <williewillus> i got called a "poor boy" and vaz gets called "Lady V" :P
L772[14:38:53] <masa> :D
L773[14:38:55] <masa> haha
L774[14:38:55] <williewillus> that was interesting to say the least
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L784[15:02:11] <gigaherz> mc 1.2.5 was the XP of minecraft
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L786[15:03:39] <masa> experience?
L787[15:03:49] <PaleoCrafter> Windows XP
L788[15:04:13] <masa> oh that thing..
L789[15:04:35] <masa> it has been so long since that crap fest that i didn't even make the connection anymore
L790[15:05:01] <PaleoCrafter> We still have a little server running Windows XP in our basement :P
L791[15:05:26] <masa> do I even want to know why you run XP on a server, of all things? O_o
L792[15:05:51] <PaleoCrafter> we're running a private weather thingy and the software to read the data only runs on XP xD
L793[15:06:20] <masa> I've always had Gentoo on my server box, even back when the hardware on it was Pentium II 350 Mhz :D that was slightly painful, but nothing compared to it being any type of windows...
L794[15:06:42] <PaleoCrafter> at least the good software does, there's Unix alternatives but they're kinda meh
L795[15:06:43] <masa> hmm, what kind o fweather thingy?
L796[15:07:26] <masa> I've made some attempts on a rain meter, but it alwys gets clogged up by leaves and dust and other crap...
L797[15:07:41] <PaleoCrafter> We're using the Davis Vantage Pro
L798[15:07:57] <PaleoCrafter> and a couple of additional sensors
L799[15:08:11] <masa> I tried both the tilting cup design and the conduct-current-though-the-falling-water-drops design
L800[15:08:42] <PaleoCrafter> the thing's on our roof, so getting clogged up is sorta difficult :D
L801[15:09:13] <masa> and an AVR micro reading it, sending the data to another AVR-based baord inside the server, connected to the serial port, and monitored by a tiny custom program that reads the serial port and logs the data to a file
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L803[15:11:07] <masa> and then I also have this thing: http://masa.dy.fi/pulsar_stats/
L804[15:11:38] <masa> home made wood pellet burner, which logs all the data to my server box
L805[15:11:49] <PaleoCrafter> cool stuff
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L808[15:21:33] <Ratys> ... I really need a better IRC client. CIRC isn't reliable enough, plus suddenly became sluggish after the last update
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L810[15:24:24] *** PaleoCrafter is now known as PaleOff
L811[15:26:27] <mikebald> Big fan of HexChat; it's a fork of XChat I believe
L812[15:26:34] <mikebald> free too, so that's ftw =)
L813[15:26:44] <diesieben07> ^that :)
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L815[15:27:24] <MalkContent> and here i am using a webclient like some dirty peasant
L816[15:27:48] <mikebald> If the cobbled-together shoes fit...
L817[15:27:50] <diesieben07> web clients are not necessarily bad
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L820[15:28:45] * mikebald enjoys his pun.
L821[15:29:00] *** kroeser is now known as kroeser|away
L822[15:29:26] <MalkContent> sometimes i feel like i should get a proper client
L823[15:29:42] <MalkContent> then i get lazy and ask myself "and what would that gain me"
L824[15:29:42] <gigaherz> I use mirc.
L825[15:29:50] <gigaherz> I have thought that a million times
L826[15:29:58] <gigaherz> the few that I actually tried to find somethign else
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L828[15:30:08] <gigaherz> my conclusion was "meh, I prever mirc's quirks"
L829[15:30:10] <gigaherz> prefer*
L830[15:30:11] *** willieaway is now known as williewillus
L831[15:30:29] <gigaherz> heck i even started my own irc client
L832[15:30:33] <mikebald> I use to use mIRC exclusively, but stopped using IRC for years... I might own that too
L833[15:30:44] <gigaherz> I gave up that project because text rendering was too slow
L834[15:31:09] * mikebald tries to only reinvent the wheel while he's being paid =D.
L835[15:31:09] <gigaherz> I couldn't find anything that could emulate mirc's text panel in terms of features and speed
L836[15:31:29] <gigaherz> I tried to generate html and show it in a webbrowser panel
L837[15:31:37] <gigaherz> I tried to generate RTF and show it in a richtextbox
L838[15:31:45] <mikebald> eww, yeah that first one woule be slow...
L839[15:31:56] <gigaherz> I tried to draw it myself using GDI+'s text drawing functions
L840[15:32:02] <gigaherz> (C#)
L841[15:32:23] <gigaherz> in the end, I just wasn't satisfied with it
L842[15:32:27] <gigaherz> so I gave up
L843[15:32:47] <mikebald> I'm sure we all have a graveyard of projects like that...
L844[15:32:50] <masa> irssi ftw
L845[15:33:26] <masa> pretty much all my projects end up on the grave yard before they get finished...
L846[15:33:50] <mikebald> that's why it's good to have it on something like Github; might help someone else =)
L847[15:33:54] <masa> they usually end up somewhere in the "works pretty well but looks shit or isn't otherwise finished" stage
L848[15:35:40] <mikebald> That's a pretty good stage though =)... I wrote a simple console app for controlling winamp; I had hoped releasing the source with it would make someone that wanted to improve it... had like 30k downloads and no one improved it lols; guess to some "good enough" is well, good enough
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L850[15:37:07] <masa> yep..
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L852[15:38:04] <mikebald> My clients don't often report bugs unless they can't find a work around... it's both annoying and heartwarming at the same time.
L853[15:41:31] <gigaherz> so
L854[15:41:38] <gigaherz> I'm designing the format for my book contents
L855[15:41:40] <gigaherz> https://gist.github.com/gigaherz/3f9d4cf5be9b518e4081
L856[15:41:47] <gigaherz> so far I came up with this
L857[15:42:04] <gigaherz> it's inspired by html, to make it easier to read and write, but it's not really xml
L858[15:42:12] <gigaherz> not really html*
L859[15:42:50] <masa> isn't a custom- xml-like format just complete hell to parse? O_o
L860[15:43:03] <masa> why not use something that has existing parsers
L861[15:43:06] <gigaherz> it's not xml-like
L862[15:43:08] <gigaherz> it's actual xml
L863[15:43:10] <mikebald> ^ ^
L864[15:43:17] <masa> well..
L865[15:43:20] <masa> fine
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L867[15:43:27] <masa> but still, xml is bullshit :p
L868[15:43:28] <gigaherz> my intention is to get the file as a stream, parse it through whatever xml parsing java has
L869[15:43:42] <gigaherz> what would you propose instead? json? nothx.
L870[15:43:58] <masa> but minecraft/mojang love their jasons, why not use Jason? :p
L871[15:44:05] <gigaherz> because it's not a good match for this
L872[15:44:29] <masa> but it's jason though
L873[15:44:36] <gigaherz> so?
L874[15:44:40] <gigaherz> use the right tool for the right job
L875[15:44:40] <mikebald> xml looks like a good choice; the markup looks pretty good IMO
L876[15:44:42] <masa> :D
L877[15:44:53] <gigaherz> IF I were to use something else
L878[15:44:59] <gigaherz> i'd go for my own description language
L879[15:45:07] <gigaherz> https://github.com/gigaherz/GDDL-Java
L880[15:45:10] <masa> markdown
L881[15:45:22] <LexMobile> ..... fuck yall talking about?
L882[15:45:54] <mikebald> gigaherz's markup language for making his in-game book
L883[15:45:57] <gigaherz> I asked for opinions on my guidebook's description format
L884[15:46:08] <gigaherz> for my mod's lore/help
L885[15:46:27] <LexMobile> Ah
L886[15:47:54] <mikebald> gigaherz what's the point of having <span> when you already have a <p> ?
L887[15:48:07] <gigaherz> mikebald: <p> is paragraph, it adds a bit of space afterward
L888[15:48:59] <gigaherz> although I agree
L889[15:49:13] <gigaherz> I'm thinking maybe use <p space="0">
L890[15:49:38] <mikebald> That's what I was thinking; if they're all block elements
L891[15:49:41] <gigaherz> to change the extra spacing added after the ltext height
L892[15:50:45] <mikebald> or, if you wanted you could use the header elements <h#> considering that seems to be what you've used <span> for
L893[15:51:23] <gigaherz> nah those were <title>
L894[15:51:49] <gigaherz> which would be centered, bold, and underline (if mc has it ;P)
L895[15:51:52] <mikebald> Ah; yeah I was only looking at your cover page... good point
L896[15:52:57] * mikebald assumes your chapters & pages could have an ID attribute for direct linking.
L897[15:53:08] <gigaherz> yeah....
L898[15:53:22] <gigaherz> i'll do numeric to begin with ;P
L899[15:53:39] <mikebald> Well, wouldn't want to you add a chapter in the middle of your book and have to update all your indexes =D
L900[15:53:49] <gigaherz> meh ;P
L901[15:53:55] <gigaherz> but yeah
L902[15:54:06] <gigaherz> I'll add that later, when I start doing inter-linking
L903[15:54:07] <gigaherz> ;P
L904[15:54:22] <gigaherz> (things like link to the recipe pages from the lore)
L905[15:55:01] <Wuppy> heh, our school just got 5 gear VR sets :D
L906[15:55:40] <gigaherz> lol
L907[15:55:41] <gigaherz> nice
L908[15:56:39] <mikebald> Thinking about it, my only complaint regarding in-game books is that you need to keep the item. Need a want to memorize the books and recall them at will =)
L909[15:56:50] <mikebald> or... a backpack that only holds mod books I guess.
L910[15:57:13] *** williewillus is now known as willieaway
L911[16:01:21] <gigaherz> mikebald: there's a mod for that
L912[16:01:42] <gigaherz> enchiridon
L913[16:01:44] <mikebald> gigaherz somehow that doesn't seem surprising =D
L914[16:01:57] <gigaherz> lets you read books you have seen even if you don't have them anymore
L915[16:02:14] <gigaherz> http://www.curse.com/mc-mods/minecraft/enchiridion
L916[16:02:21] <mikebald> That'd be useful for those 90 million witchery books
L917[16:03:09] <mikebald> it looks like it still has an in-game item lols
L918[16:03:29] <gigaherz> yo ustill have the book items
L919[16:03:36] <gigaherz> but you can access the enchiridon from anywhere
L920[16:03:40] <gigaherz> through a keybind
L921[16:03:51] <mikebald> ah; interesting...
L922[16:03:59] <gigaherz> it's just not on 1.8.9 yet
L923[16:04:00] <gigaherz> XD
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L928[16:10:15] * mikebald shakes his fist; thanks windows "Access is denied" great details.
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L930[16:16:37] <unascribed> An error occurred: The operation completed successfully.
L931[16:16:46] * amadornes applauds
L932[16:17:21] <mikebald> =)
L933[16:17:57] <amadornes> Lex, have you had time to have a look at the pre-merge branch of MCMP yet? (I'm not trying to push you, I just want to make sure you know it's ready for review because I'd like to start working on the PR as soon as possible)
L934[16:18:14] <unascribed> MCMP?
L935[16:18:17] <amadornes> MCMultiPart
L936[16:18:23] <unascribed> ah
L937[16:18:25] <amadornes> a multipart API I made for Forge :P
L938[16:18:28] <unascribed> so like FMP but actually forge
L939[16:18:31] <amadornes> yup
L940[16:18:33] <amadornes> and not scala
L941[16:18:37] <unascribed> +40000
L942[16:19:16] <amadornes> the idea is that the API for both multiparts and microblocks will be in Forge itself
L943[16:19:37] <amadornes> as well as the multipart block, which will only be registered if a mod registers a part
L944[16:19:48] <amadornes> that way vanilla client compatibility can still be a thing
L945[16:20:12] <amadornes> and then there'd be MCMicroBlock which would add all the microblocks and vanilla multiparts
L946[16:20:40] <unascribed> with nice 16x textures and not a choice between an awful 3d model or a bad 16x texture?
L947[16:20:53] <amadornes> most likely, yeah
L948[16:21:30] <amadornes> the only thing that's stopping me from releasing MCMB is the model generation algorithm
L949[16:21:34] <diesieben07> how do you handle crafting? does that go into that MCMicroBlock mod?
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L952[16:21:53] <amadornes> which takes *any* baked model and gives it the shape of a microblock
L953[16:22:02] <amadornes> but it's fairly hard to optimize :/
L954[16:22:08] <amadornes> that goes in MCMB, yes
L955[16:22:17] <amadornes> MCMP doesn't add any items
L956[16:22:29] <diesieben07> yes thats why i asked :D
L957[16:23:18] <unascribed> so would MCMB be tied to Forge or a separate mod?
L958[16:23:32] <amadornes> MCMB would be separate
L959[16:23:38] <amadornes> since it adds content
L960[16:23:40] <unascribed> figured
L961[16:24:05] <amadornes> but at this point MCMP should be ready to be merged
L962[16:24:19] <amadornes> except for a couple of things I'd need to hook into in Forge and FML
L963[16:24:25] <amadornes> which I can't add in the standalone mod
L964[16:24:30] <amadornes> like the missing mappings event
L965[16:24:32] <diesieben07> wait you said the model generation algorithm goes into MCMB
L966[16:24:37] <diesieben07> wouldnt that go into MCMP?
L967[16:24:52] <amadornes> I'd like it to go in MCMP so anybody can easily add their own microblock shapes
L968[16:25:07] <amadornes> but I may have to change it more often than I'd like
L969[16:25:19] <diesieben07> how come?
L970[16:25:28] <amadornes> optimizations, mostly
L971[16:25:34] <diesieben07> hm
L972[16:25:37] <amadornes> and knowing me, at least 4 or 5 rewrites lol
L973[16:26:37] <amadornes> projecting a 3D model onto a 2D plane, cropping it and then extrapolating to 3D again isn't something you should do every time each block re-renders and for more than one box
L974[16:26:51] <diesieben07> but caches are a thing :D
L975[16:27:00] <amadornes> yes... but...
L976[16:27:15] <amadornes> doing it this way would allow connected textures to work natively :P
L977[16:27:26] <whitephoenix> Does anyone know if IDEA has a tmc plugin?
L978[16:27:29] <diesieben07> uhm
L979[16:27:35] <amadornes> since microblock materials can provide a world and location dependant IBlockState
L980[16:27:49] <amadornes> that's then used to get the actual IBakedModel
L981[16:27:56] <diesieben07> why dont you use the already existing IBakedModel mechanics?
L982[16:28:05] <diesieben07> like the smart one etc?
L983[16:28:14] <amadornes> that's what I use for the microblocks themselves
L984[16:28:23] <amadornes> that's where the shapes are computed
L985[16:28:30] <diesieben07> right i get it
L986[16:28:46] <amadornes> keeping the geometry is the hardest part
L987[16:28:47] <diesieben07> you cant use the smart models because their blcok doesnt actualyl existin the wolrd
L988[16:28:51] <leagris> About https://scr.hu/4asl/yr6cw this is liteloader display of load screen from resource pack as is was before 1.7.
L989[16:29:13] <amadornes> yeah, that's why I allow them to provide a location-dependant and microblock-dependant state in the material
L990[16:29:59] <amadornes> I may end up taking an approach similar to what Chisels & Bits does
L991[16:30:18] <amadornes> (taking the face of the model, getting the texture coords from it and mapping them onto the microblock)
L992[16:30:22] <diesieben07> although
L993[16:30:27] <amadornes> though that wouldn't be as cool :P
L994[16:30:32] <diesieben07> ISmartBlcokModel only takes an IBlcokstate
L995[16:30:39] <diesieben07> do you call that on the part's original models?
L996[16:31:08] <diesieben07> i should really look at your code before having this conversation lol
L997[16:31:13] <amadornes> I think I do, yeah
L998[16:31:20] <amadornes> MCMB isn't up on github yet
L999[16:31:24] <diesieben07> oh
L1000[16:31:29] <amadornes> so you won't be able to find much stuff related to microblocks
L1001[16:31:49] <amadornes> (it's not up because it keeps getting huge changes)
L1002[16:31:57] <diesieben07> so looking at this, the model system is designed in such a way that you should be able to fake it pretty easily
L1003[16:32:03] <amadornes> yup
L1004[16:32:14] <diesieben07> and i dont see how that interfers with connected textures
L1005[16:32:27] <amadornes> https://github.com/amadornes/MCMultiPart/blob/pre_merge/src/main/java/mcmultipart/microblock/IMicroMaterial.java#L30-L32
L1006[16:32:47] <diesieben07> yeah that makes sense
L1007[16:32:54] <amadornes> this should allow modders to do whatever they want with models
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L1009[16:33:28] <amadornes> and if they want even more flexibility: https://github.com/amadornes/MCMultiPart/blob/pre_merge/src/main/java/mcmultipart/client/microblock/IMicroModelProvider.java
L1010[16:33:58] <diesieben07> heh
L1011[16:34:39] <amadornes> I think I've thought of pretty much every corner case any modder may run into
L1012[16:34:52] <amadornes> being a modder who would run into a lot of them myself :P
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L1016[16:44:44] <shadowfacts> so, ama, how bout that multipart GUI handler? :P
L1017[16:45:08] <amadornes> <amadornes> but at this point MCMP should be ready to be merged
L1018[16:45:08] <amadornes> <amadornes> except for a couple of things I'd need to hook into in Forge and FML
L1019[16:45:37] <amadornes> for now you can use different GUI ids for the top and the bottom
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L1021[16:45:46] <amadornes> which should work just fine
L1022[16:46:19] <amadornes> a new system that uses an NBTTagCompound or something of that sort might be added when MCMP gets merged
L1023[16:49:18] <shadowfacts> alrighty
L1024[16:49:52] <amadornes> I'm not sure if Lex saw what I said before because I didn't ping him with his full nick
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L1026[16:50:32] <amadornes> and I'm kindof scared of what may happen if I do xD
L1027[16:50:59] <amadornes> meh, I doubt it'll be *that* bad... :P
L1028[16:51:07] <amadornes> LexManos/LexMobile, have you had time to have a look at the pre-merge branch of MCMP yet? (I'm not trying to push you, I just want to make sure you know it's ready for review because I'd like to start working on the PR as soon as possible)
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L1030[16:52:52] <amadornes> ping/PM me when you do, looks like I have to go now :/
L1031[16:52:55] <amadornes> night o/
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L1033[16:53:57] <LatvianModder> That was a good escape
L1034[16:54:02] <LatvianModder> Pings, runs :D
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L1044[17:37:22] <gigaherz> hmmm was there some integrated way to have clickable "links" in mc, or is it something custom in the chat itself?
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L1046[17:39:33] <whitephoenix> I can't seem to get my items to render in 1.8 using this: http://pastebin.com/QiNV20M0, as far as I can tell everything looks right, I tried moving the registerRenders() call to init as well
L1047[17:39:49] <gigaherz> it belongs in pre-init
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L1049[17:40:13] <gigaherz> your problem is this:
L1050[17:40:13] <gigaherz> new ModelResourceLocation(Info.MODID + ":" + item.getUnlocalizedName())
L1051[17:40:15] <gigaherz> this is wrong.
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L1053[17:40:23] <gigaherz> it is NOT the unlocalized name
L1054[17:40:43] <gigaherz> that function returns "item.<whatever you put in setUnlocalizedName>"
L1055[17:40:51] <whitephoenix> Oh
L1056[17:41:02] <gigaherz> unlocalized names should only ever be used to store the translation string id
L1057[17:41:23] <gigaherz> forge now has setRegistryName and getRegistryName to help avoid hardcoding strings
L1058[17:41:31] <gigaherz> also it is worth noting
L1059[17:41:38] <gigaherz> that translation strings should contain your modid in them
L1060[17:41:47] <gigaherz> to avoid conflicts with other mods adding the same ids
L1061[17:41:58] <whitephoenix> Alright, I'll look into that after I fix my textures
L1062[17:42:01] <gigaherz> since the translation files are global, shared between all mods and mc itself
L1063[17:42:15] <gigaherz> but your first step is to use the right thing in setCustomMRL
L1064[17:42:16] <diesieben07> gigaherz, yes, chat clicks is all vanilla
L1065[17:42:46] <gigaherz> diesieben07: I meant it the other way around, if links are chat-specific or something that could presumably be used elsewhere
L1066[17:43:07] <diesieben07> Oh
L1067[17:43:21] <gigaherz> sorry explained poorly
L1068[17:43:28] <diesieben07> its GuiScreen#handleComponentClick
L1069[17:43:32] <gigaherz> I'm implementing my lore/help book
L1070[17:43:32] <diesieben07> so... maybe.
L1071[17:44:04] <gigaherz> aha will look into that later
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L1075[17:52:58] <gigaherz> also whitephoenix
L1076[17:53:03] <gigaherz> what's the point of you having a client proxy
L1077[17:53:04] <gigaherz> if you do
L1078[17:53:07] <gigaherz> if(event.getSide() == Side.CLIENT)
L1079[17:53:29] <gigaherz> the "RenderRegistry.registerRenders();" call belongs in the proxy ;P
L1080[17:53:36] <whitephoenix> I have one but I haven't used it yet, the next video in the series I'm following is about networking
L1081[17:53:39] <whitephoenix> it's emptyu
L1082[17:53:57] <gigaherz> my suggestion is, give the proxy a preInit method, and call RenderRegistry.registerRenders(); from it
L1083[17:54:14] <gigaherz> and obviously call the proxy from the @Mod class, without any IF
L1084[17:54:39] <whitephoenix> Alright
L1085[17:54:48] <gigaherz> this may be a good time to link to this: http://mcforge.readthedocs.org/en/latest/concepts/sides/
L1086[17:54:53] <gigaherz> it causes confusion to new modders ;P
L1087[17:55:19] <gigaherz> (took me a long time to realize the difference ;P)
L1088[17:55:31] <whitephoenix> Woo got two of my two of my twelve items/blocks working again
L1089[17:57:46] <whitephoenix> Also another noob question: if I put this on github I just need my src folder right?
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L1091[17:57:56] <whitephoenix> actually nvm
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L1097[18:03:42] <masa> you want the src directory and the gradle directory and the gradle scripts and properties files
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L1099[18:03:45] <LatvianModder> gigaherz: vanilla adds clickable links
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L1101[18:04:02] <LatvianModder> Though some mod broke them in Infinity. So I added my own in 1.7.10
L1102[18:04:24] <gigaherz> whitephoenix:
L1103[18:04:29] <gigaherz> my recommendation is:
L1104[18:04:33] <gigaherz> src/
L1105[18:04:35] <gigaherz> gradle/
L1106[18:04:41] <gigaherz> gradlew.bat
L1107[18:04:45] <gigaherz> build.gradle
L1108[18:04:50] <gigaherz> and if you have one, gradle.properties
L1109[18:05:11] <gigaherz> this makes your source copy standalone
L1110[18:05:13] <whitephoenix> Thank you
L1111[18:05:24] <gigaherz> so people don't need to download the MDK zip first
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L1113[18:05:50] <gigaherz> note that the build.gradle file contains data you will want to customize
L1114[18:05:55] <gigaherz> such as the filename used while generating jars
L1115[18:06:56] <masa> here is one of my mini mods as an example: https://github.com/maruohon/underphangables
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L1117[18:08:11] <whitephoenix> Awesome thank you
L1118[18:08:30] <gigaherz> hmmm
L1119[18:08:36] <gigaherz> how do you parse hex digits in java? XD
L1120[18:09:23] * gigaherz googles
L1121[18:10:03] <gigaherz> ah meh
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L1124[18:19:26] <masa> Integer.parseInt(value, base) or some such?
L1125[18:20:00] <gigaherz> yeh
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L1128[18:28:36] <tterrag> they call it radix but it's the same idea :P
L1129[18:29:11] <gigaherz> they are synonyms
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L1131[18:29:22] <gigaherz> In mathematical numeral systems, the radix or base is the number of [...]
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L1133[18:30:18] <masa> magidots
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L1137[18:40:38] <Xilef11> every time I update forge (gradlew setupDecompWorkspace eclipse), eclipse gets confused with the classpath
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L1139[18:41:46] <tterrag> Xilef11: generally it's because it adds the JRE twice
L1140[18:41:49] <tterrag> just delete one and it's fine
L1141[18:43:39] <Xilef11> dosen't seem like it... it complains about missing a dependency (forge) in .org.eclipse.jdt.core.external.folders
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L1143[18:44:07] <tterrag> hmmm odd
L1144[18:44:10] <tterrag> not seen that one
L1145[18:44:17] <tterrag> generally just running it again fixes that kind of stuff though
L1146[18:44:26] <tterrag> try that, then if it's still busted go yell at abrar in #ForgeGradle :P
L1147[18:46:37] <Xilef11> not the first time it happens, I usually just end up deleting the workspace and grabbing a fresh copy from the MDK zip
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L1149[18:49:19] <tterrag> that's completely unnecessary
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L1151[18:49:28] <tterrag> you get the same effect with gradlew clean
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L1156[18:51:55] <masa> why does it add the JRE twice anyway?
L1157[18:52:13] <masa> usually when I then go and remove one of those, it ends up actually removing both
L1158[18:52:34] <masa> then I need to add it back... because that makes total sense
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L1167[19:23:06] <diesieben07> dafuq. got an email from twitter that my password was changed (i did not change it). password was not actually changed.
L1168[19:23:15] <gigaherz> phishing?
L1169[19:23:38] <gigaherz> did you click on the link in the email to go to twitter?
L1170[19:23:39] <gigaherz> ;P
L1171[19:23:50] <diesieben07> yes i did and yes it was actually twitter :D
L1172[19:23:56] <diesieben07> i know how phishing works :P
L1173[19:24:00] <gigaherz> heh
L1174[19:24:25] <diesieben07> they provide a link that says "if this wasnt you click here: https://support.twitter.com/forms/hacked&quot;
L1175[19:24:45] <diesieben07> i did change the password again now, so... idk
L1176[19:24:52] * gigaherz shrugs
L1177[19:24:56] <diesieben07> its kinda weird, because i DID get hacked before
L1178[19:24:58] <gigaherz> you can always add two-factor
L1179[19:25:15] <diesieben07> yes i am actaully trying to do that nw
L1180[19:25:23] <diesieben07> but i cant find it in the settings,i may be stupid :D
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L1182[19:25:54] <diesieben07> oh they dont call it two factor auth ...
L1183[19:26:27] <gigaherz> yeah "login verification"
L1184[19:26:43] <gigaherz> because it's not really two factor auth in the sense of TOTP/HOTP
L1185[19:26:44] <diesieben07> and it only works via sms :/
L1186[19:26:53] <gigaherz> there's an option to sendi t to the twitter app?
L1187[19:26:56] <diesieben07> no idea what that means :D
L1188[19:27:04] <gigaherz> you install the app on your phone
L1189[19:27:08] <gigaherz> and when you try to login on your pc
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L1191[19:27:14] <gigaherz> it pops up and asks on your phone
L1192[19:27:21] <diesieben07> huh i thougth ialready had it
L1193[19:27:54] <diesieben07> yay ALL the permissions
L1194[19:27:58] <diesieben07> i want android 6 :/
L1195[19:32:18] <diesieben07> uh yeah i think i know the problem now, there was an "old twitter app" registered to my account
L1196[19:33:00] <gigaherz> ah
L1197[19:33:23] <diesieben07> now it insists i need to send myself the download link via SMS, i already have the app
L1198[19:34:06] <gigaherz> lol
L1199[19:35:29] <LexManos> amadornes[OFF], No i havent looked at your pre-merge branch because I dont look at things that arnt prs and your hasnt been updated for a while >.<
L1200[19:37:06] <diesieben07> whooo, now my phone crashed, what is this piece of crap
L1201[19:37:56] <gigaherz> lol >_<
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L1203[19:39:58] <diesieben07> and the "your security code" page does not load either... this is not very trustworthy
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L1207[19:44:04] MineBot sets mode: +o on LexDesktop
L1208[19:44:12] <tterrag> https://github.com/SleepyTrousers/EnderIO/commit/f0fd20e81760039438d30028cbb0d99c502ab11c
L1209[19:44:18] <tterrag> I recommend you guys add something like this, super handy :)
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L1211[19:51:32] <gigaherz> EWH bold text in mc looks like crap
L1212[19:51:32] <gigaherz> XD
L1213[19:51:39] <tterrag> yeah it's pretty bad
L1214[19:51:43] <gigaherz> does minecraft just draw the text twice
L1215[19:51:46] <gigaherz> with 1px offset?
L1216[19:51:48] <gigaherz> I can do that myself ¬¬
L1217[19:52:03] <tterrag> I don't think so
L1218[19:52:06] <tterrag> pretty sure it's a different font
L1219[19:52:14] <diesieben07> it is not
L1220[19:52:14] <whitephoenix> It would be cool if github let you make issue templates like that so it would fill it in for you
L1221[19:52:17] <diesieben07> they draw it twice
L1222[19:52:23] <tterrag> jesus really?
L1223[19:52:23] <tterrag> dang
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L1225[19:52:41] <gigaherz> and italic is drawn with an actual slant on the quads
L1226[19:52:57] <gigaherz> but that one looks right
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L1228[19:53:46] <Sandra> QUADS!
L1229[19:53:55] <whitephoenix> Wow what I just said was stupid, I didn't realize it actually did that already
L1230[19:53:56] <whitephoenix> that's neat
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L1232[19:56:13] <gigaherz> \o/
L1233[19:56:16] <gigaherz> aside of links
L1234[19:56:22] <gigaherz> everything else loads and renders correctly
L1235[19:56:34] <gigaherz> (links draw like normal text and are not clickable yet)
L1236[19:57:57] <gigaherz> input file: https://gist.github.com/gigaherz/3f9d4cf5be9b518e4081
L1237[19:58:20] <gigaherz> gui ingame: https://dl.dropboxusercontent.com/u/743491/2016-02-19-0257-03.mp4
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L1239[19:58:46] <gigaherz> needs work on the page counter ;P
L1240[19:59:13] <Ordinastie> no page turning animation? lame!
L1241[19:59:32] <gigaherz> maybe someday ;P
L1242[19:59:36] <diesieben07> already yelled at him for it :P
L1243[19:59:38] <diesieben07> also, fancy
L1244[19:59:43] <whitephoenix> Thaumcraft doesn't have one either
L1245[19:59:44] <TehNut> tterrag: that's a thing?
L1246[19:59:47] <gigaherz> I'm more interested in the contents and navigation
L1247[19:59:56] <tterrag> TehNut: as of like 2 days ago
L1248[19:59:57] <leagris> You heard of the Docbook XML format?
L1249[19:59:59] <TehNut> :O
L1250[20:00:03] <gigaherz> leagris: yes
L1251[20:00:11] <tterrag> https://github.com/blog/2111-issue-and-pull-request-templates
L1252[20:00:22] <gigaherz> but this is minecraft, I have certain limitations ;P
L1253[20:00:38] <gigaherz> example: I won't be coding automatic page "slicing"
L1254[20:00:45] <gigaherz> you have to cut stuff into pages yourself
L1255[20:00:59] <leagris> Ah well, maye you can write a docbook parser in LUA and process with OpenComputers ;D
L1256[20:01:06] <gigaherz> lol
L1257[20:01:13] ⇦ Quits: Hgreb (~Hgrebnedn@d8d872d48.access.telenet.be) (Ping timeout: 194 seconds)
L1258[20:01:16] <gigaherz> anyhow the format is inspired by html ;P
L1259[20:01:16] <tterrag> also they added the .github folder
L1260[20:01:17] <tterrag> which is nice
L1261[20:01:22] <tterrag> I'll probably move stuff there later
L1262[20:02:02] <gigaherz> that's nice
L1263[20:02:12] <gigaherz> (the issue templates thing)
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L1265[20:03:20] <leagris> ^
L1266[20:03:43] <tterrag> very
L1267[20:03:49] <tterrag> we get lots of low effort issues in EIO
L1268[20:03:55] <tterrag> hopefully this alleviates it at least a bit
L1269[20:04:29] <diesieben07> "what did you expect to happen?" - "Mod works properly" "what happens instead?" - "mod crashes PLZ FIX ASAP"
L1270[20:04:35] <tterrag> yeah
L1271[20:04:38] <tterrag> like I said
L1272[20:04:40] <tterrag> at least a bit -_-
L1273[20:04:42] <diesieben07> :D
L1274[20:04:51] <diesieben07> you can't fix idiots, sadly
L1275[20:05:02] <tterrag> if they just fill out the version fields it will be a 100x improvement
L1276[20:05:15] <tterrag> "What version?" "latest" ._.
L1277[20:05:35] <tterrag> in fact
L1278[20:05:40] <tterrag> I should add that to the template
L1279[20:05:41] <diesieben07> "the one from 9minecraft"
L1280[20:05:46] <leagris> EIO. Do you want I mention Dense ME conduits, or is an irritating topic ? ;o
L1281[20:06:44] <tterrag> https://github.com/SleepyTrousers/EnderIO/commit/2a0fe3b76a25fb945f42c1842a31c64a8167eb1a
L1282[20:06:53] <tterrag> leagris: what about them? they exist right?
L1283[20:07:01] <Sandra> anyone know the best way to make particles in a line from one point to another?
L1284[20:07:19] <Sandra> atm I have particles in a line but it is too long.
L1285[20:07:30] <tterrag> ask vazkii lol
L1286[20:07:36] <tterrag> https://twitter.com/Vazkii/status/700449143634919428
L1287[20:07:52] <leagris> Oh existance is source of frustration when they fail to properly transmit more tan 8 ME channel. But I did not retry for a while. Maybe it is fixed.
L1288[20:08:01] <tterrag> leagris: probably is
L1289[20:08:06] <tterrag> last I checked it worked
L1290[20:08:14] <Sandra> ((WorldServer) world).spawnParticle(EnumParticleTypes.REDSTONE, (opos.getX() + pos.getX()) / 2 + 0.5f, (opos.getY() + pos.getY()) / 2 + 0.5f, (opos.getZ() + pos.getZ()) / 2 + 0.5f, i * 3, face.getFrontOffsetX() * i / 2, face.getFrontOffsetY() * i / 2, face.getFrontOffsetZ() * i / 2, 0f);
L1291[20:08:16] <tterrag> if not, I don't have an issue report for it, so I'm not sure what you expected
L1292[20:08:18] <Sandra> that's what I currently have.
L1293[20:08:31] <Sandra> it's like 3 blocks too long.
L1294[20:09:15] <Sandra> opos being the start position, pos being the end position, face being the direction that it's going.
L1295[20:09:31] <leagris> Well, I got influenced by the common saying, don't use these, they are unfinished bugged anyway. And I refrained to add a BR for a known unfinished broken feature.
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L1297[20:15:16] <Sandra> like, I guess the latter thingy is where it's randomly distributed in.
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L1302[20:22:28] <gigaherz> links work!
L1303[20:22:44] <gigaherz> (no hover color though ;P)
L1304[20:23:48] <gigaherz> https://dl.dropboxusercontent.com/u/743491/2016-02-19-0323-13.mp4
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L1306[20:26:29] <Sandra> how do I use capabilities?
L1307[20:26:43] <tterrag> read the docs
L1308[20:26:56] <tterrag> (oddly enough that is both a command and a place)
L1309[20:27:02] <gigaherz> http://mcforge.readthedocs.org/en/latest/datastorage/capabilities/
L1310[20:27:14] <tterrag> thanks
L1311[20:27:19] <tterrag> I need macros for those
L1312[20:27:28] <Sandra> oh i didn't know there was a doc for that.
L1313[20:27:34] <gigaherz> I wrote it
L1314[20:27:34] <Sandra> I've read those but I guess that's new.
L1315[20:27:47] <gigaherz> it was merged last week I think?
L1316[20:28:08] <gigaherz> or was that the previous week already?
L1317[20:28:21] <tterrag> https://github.com/MinecraftForge/Documentation/pull/34#event-542299796
L1318[20:28:22] <tterrag> 11 days
L1319[20:29:35] <gigaherz> yeah close to 2 weeks ago
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L1321[20:34:05] <whitephoenix0> It's kind of weird this class wants me to use netbeans
L1322[20:34:17] <diesieben07> run? :D
L1323[20:34:49] <whitephoenix0> I guess its because they have a grading plugin set up for it and can't be bothered to make a new one
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L1326[20:40:30] <thvardhan> hello
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L1328[20:41:43] <diesieben07> that was quick
L1329[20:45:36] <RANKSHANK> Does forge have something like the nilla textureatlas without all the hardcoded singleton esque calls?
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L1331[20:46:40] <diesieben07> i dont think so
L1332[20:46:41] <RANKSHANK> *texturemap
L1333[20:46:57] <RANKSHANK> Damn haha
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L1335[20:58:00] <gigaherz> there :3 moving around in the book now records navigation history, and you can go back using backspace
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L1342[21:16:34] <gigaherz> night
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L1361[22:19:50] <tterrag> what is putBrightness4?
L1362[22:19:57] <tterrag> and if that's not the way to do brightness, what is?
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L1365[22:23:16] <killjoy> I love VSCode in a git merging
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L1367[22:26:20] <williewillus> tterrag: i think you use a vertexformat with lightmap now
L1368[22:26:28] <williewillus> not exactly sure how it works though
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L1370[22:26:59] <tterrag> but there's only POSITION_TEX_LMAP_COLOR
L1371[22:27:14] <tterrag> what if I don't want color? and what's the method to add lightmap coords?
L1372[22:27:25] <tterrag> oh .lightmap heh
L1373[22:27:29] <tterrag> but still, that's annoying
L1374[22:27:30] <williewillus> make your own vertex format, i guess *shrugs*
L1375[22:48:50] <infinitefoxes_> hm
L1376[22:48:57] <infinitefoxes_> my chunk load event handler isn't being consistent
L1377[22:49:14] <infinitefoxes_> it seems it's only getting events for the chunks loaded at spawn
L1378[22:49:39] <infinitefoxes_> it was working fine the other day
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L1381[23:00:08] <infinitefoxes_> ah, I was storing chunk coordinates in a map incorrectly
L1382[23:01:27] <VikeStep> tfw you have a bug in your website that exists in every browser except chrome
L1383[23:01:35] <VikeStep> and you were developing against chrome
L1384[23:01:49] * VikeStep dislikes web dev
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L1391[23:27:57] <MattDahEpic> how does one get the max level of an enchantment that is on an item
L1392[23:28:11] <killjoy> max?
L1393[23:28:18] <killjoy> I don't understand
L1394[23:28:23] <killjoy> There's a max?
L1395[23:28:57] * killjoy pulls out his Sharpness 1000 stick
L1396[23:29:10] <MattDahEpic> like Fortune 3 is the max level of fortune
L1397[23:29:18] <MattDahEpic> obtainable in survival
L1398[23:29:38] <killjoy> what's the way to set the max?
L1399[23:30:11] <tterrag> getMaxLevel? lol
L1400[23:33:33] <SomeGuyInATree> So, I'm not sure what change but suddenly I can't test anything.. I get this during load java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_79]
L1401[23:37:56] <killjoy> anything below that?
L1402[23:38:02] <killjoy> SomeGuyInATree
L1403[23:39:37] <SomeGuyInATree> lots of NoClassDefFoundErrors in relation to minecraft. Then a Caused by: java.lang.RuntimeException: Needle not found in Haystack:, then at codechicken.lib.asm.InsnComparator.findN(InsnComparator.java:181) ~[CodeChickenLib-1.7.10-1.1.3.136-dev.jar:?]
L1404[23:39:52] <killjoy> you're still using ccc?
L1405[23:40:01] <killjoy> it's a coremod error
L1406[23:40:10] <SomeGuyInATree> I haven't changed anything in my dev env. though
L1407[23:41:50] <SomeGuyInATree> And what do you mean by,'you're still using ccc?'
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L1409[23:42:01] <killjoy> you're in 1.7.10 so its fine
L1410[23:42:11] <killjoy> ccc is just known to be difficult to use in dev
L1411[23:42:24] <killjoy> what with it's need for the mappings
L1412[23:42:50] <SomeGuyInATree> Everything worked fine for months though.. just Opened eclipse, made a new block base and tried to run.. no dice
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L1414[23:45:19] <SomeGuyInATree> Any ideas where to even start looking here?
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