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L5[00:17:55] <Lordmau5> o/
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L19[01:15:33] <LexManos> DONT FUCKING WITH
THE GL STATE u.u
L20[01:17:51] <TehNut> looks good. ship
it
L21[01:17:58] <RANKSHANK> I like how you
can see the little animated bits blinking. hard to see in the
screen shot haha
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L24[01:23:59] <williewillus> is that...the
atlas? 0.o
L25[01:24:44] <LexManos> Looks like the
item one yes
L26[01:24:52] <LexManos> hes being a stupid
person and rendering things manually
L27[01:29:56] <RANKSHANK> williewillus yup
I've messed up all but the multipass and TESR models in the gui
:P
L28[01:30:04] <Lordmau5> looks good, I like
it!
L29[01:30:05] <williewillus> is this for
your PR :P
L30[01:30:23] <Lordmau5> PR? What new stuff
is gonna be added? :3
L31[01:32:03] <RANKSHANK> nah closed that
today since it's not good for possible optimization haha this is
just a workaround that's failing :P
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L35[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20160219 mappings to Forge Maven.
L36[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20160219-1.8.9.zip
(mappings = "snapshot_20160219" in build.gradle).
L37[02:00:16] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L62[02:50:42] <Cazzar> TIL, there's over,
0.087 attempts to scan my network, a second...
L63[02:51:21] <Cazzar> Currently, about,
300/h
L64[02:53:10] <Lordmau5> wat
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L68[02:57:20] <Ratys> So. Lambdas
work.
L69[02:59:01] <Cazzar> Bloody ShadowServer
is network scanning...
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L71[03:00:26] <xaero> TIL ShadowServer
exists
L72[03:00:47] <xaero> well I knew that the
general class of thing must exist somewhere, just didn't know any
instances of it
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L75[03:03:08] <xaero> they're whitehat
AFAICT, but their logo is black/grey :P
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L77[03:03:38] <Cazzar> Yeah, I just don't
like seeing mass connection attempts on my IP...
L78[03:04:26] <IoP> china?
L79[03:04:34] <xaero> who wouldn't be?
lol
L80[03:04:38] <xaero> esp when
unannounced
L82[03:04:52] <Cazzar> Nope, US IP
L83[03:05:20] <xaero> how'd you find out a
scan was in progress?
L84[03:05:20] <RANKSHANK> angsty kiddie
with loic :P
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L87[03:05:55] <IoP>
contact:Phone:+1-510-580-4100
L88[03:05:55] <IoP>
contact:E-Mail:abuse@he.net
L90[03:06:14] <Cazzar> IoP: that usually
does nothing :P
L91[03:06:29] <Cazzar> I could just walk
into work and then annoy the NOC
L92[03:06:46] <IoP> in case of he.net or in
a larger scale?
L93[03:09:47] <RANKSHANK> lol
L94[03:10:49] <Cazzar> Also, I do have one
china based network scan :P
L95[03:11:41] <Cazzar> well, they got auto
shutdown by a ACK DDOS "prevention" by my router
L96[03:15:08] <Cazzar> And an internap
based IP
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L103[03:48:12] <Wuppy> lol.. I'm currently
trying to order so many stickers that most websites don't allow it
without calling them :P
L104[03:48:29] <Wuppy> apperantly I'm
trying to order more than 100 square meter of stickers
L105[03:50:14] <auenf> you do realise you
arent supposed to use stickers to cover cracks in load bearing
walls
L106[03:50:43] <Wuppy> my plan with them
is to paint the city and our school purple (our logo is
purple)
L107[03:50:46] <auenf> even if you intend
to use all the stickers you can get your hands on, it wont work
;)
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L112[04:06:38] <Wuppy> o/ Kaiyouka
L113[04:08:00] <UnasAquila> Does anyone
know if there is a flag on blocks to see if the block had been
placed by a player?
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L115[04:08:41] <Purebe> You could set one,
but I don't know if there is one
L116[04:08:44] <Lordmau5> ^
L117[04:08:57] <Lordmau5> Then again, you
have to take fake-players into account (Buildcraft Builder is one,
I think?)
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L119[04:10:52] <UnasAquila> I alway
thought Enderman could not pickup player placed blocks but cant see
and flags in Block or EntityEnderman the closest I have seen is in
the Leaf Block class so they don't decay when placed.
L120[04:13:31] <Purebe> I have no idea but
maybe it checks if the block is one that was in the original
chunk
L121[04:13:40] <Purebe> not sure how
expensive that is
L122[04:14:00] <Purebe> not sure if Mojang
cares how expensive anything is XD
L123[04:21:57] <McJty> UnasAquila,
enderman don't care about if a player placed it down or not
L124[04:22:03] <McJty> They just pick up a
set of known blocks
L125[04:22:08] <McJty> No matter how that
block came there
L126[04:30:05] <K-4U> Is forge a java
framework? :P
L127[04:30:34] <McJty> K-4U, no, forge is
written in COBOL
L128[04:30:42] <K-4U> no, i meant
L129[04:30:54] <K-4U> is it something i
would be able to write down on a resume, as being a java
framework
L130[04:30:59] <K-4U> me having experience
in it :P
L131[04:31:03] <McJty> Sure
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L133[04:36:48] <UnasAquila> is there a way
to have 2 tile_enties share a block and gui?
L134[04:37:20] <McJty> I hate
world.isRaining(). Always makes me have to type one more character
to make intellij suggest world.isRemote :-)
L135[04:38:11] <UnasAquila> can't you make
a macro
L136[04:38:30] <McJty> Probably
L137[04:39:13] <UnasAquila> /facepalm I
was overthinking what you were saying.
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L139[04:41:14] <UnasAquila> I have a
block(crafting_uint) which is part chest / crafting table which
works I can craft the cheat holds its inventory but when I close
the Gui and reopen anything in the crafting area is gone.
L140[04:41:45] <McJty> Are the crafting
slots actual slots in your container?
L141[04:43:46] <UnasAquila> yes they are,
but the do not use the tile_entity class
L142[04:44:05] <McJty> Well so they are
not stored in the TE then?
L143[04:44:24] <McJty> Then of course the
crafting grid goes empty. Where would it store the items?
L144[04:44:52] <UnasAquila> No, But when I
try to make a TE for the crafting are and add it to the conatiner I
crash
L145[04:45:04] <McJty> Stacktrace?
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L155[05:15:26] <Pennyw95> Hm...the
FMLSecurityManager all of a sudden is making MC crash by throwing
an ExitTrappedException...I have no idea why since I was just
editing jsons..has this happened to you before?
L156[05:15:39] <Pennyw95>
net.minecraftforge.fml.relauncher.FMLSecurityManager
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L158[05:17:25] <Wuppy> is it the 23rd
already.....
L159[05:23:14] <Cazzar> Pennyw95: that is
caused by something calling System.exit()
L160[05:23:44] <Wuppy> in just over a week
I'll start painting the entire school purple \o/
L161[05:23:57] <Saturn812> and black
L162[05:24:24] <Pennyw95> Cazzar: but how
can I get an idea of what the cause might be?
L163[05:24:36] <Cazzar> Maybe the
stacktrace?
L164[05:24:36] <MalkContent> hmm.
L165[05:24:47] <MalkContent> can jei
display item damage?
L166[05:24:54] <Wuppy> Saturn812,
black?
L167[05:25:08] <Saturn812> pink and black
:D
L168[05:25:14] <Wuppy> nah, completely
purple
L169[05:25:18] <Wuppy> and green
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L171[05:26:01] <Saturn812> shades of
darkish purple is alright too. But not the green with it
tho...
L173[05:27:42] <MalkContent> wouldn't you
rather put that name into a barrel than onto a shield?
L174[05:28:37] <MalkContent> that aside, I
like it, but the font is off and the text spreads too far to the
edge of the shield
L175[05:29:03] <Wuppy> heh, most people
wont actually care about that, we joined for drinking beer :P
L176[05:29:14] <Wuppy> and
paintballing/karting for free :)
L177[05:29:16] <MalkContent> shields
aren't prime candidate to have single line writing on ^^
L179[05:29:56] <Pennyw95> Cazzar: dddbug
mode?
L180[05:30:03] <Pennyw95> Cazzar: debud
mode?
L181[05:30:15] <Cazzar> maybe? Though I
think the stacktrace should show it.
L182[05:30:49] <MalkContent> Wuppy: try a
thicker font
L183[05:31:34] <Pennyw95> I don't
know...my mod isn't mentioned in this stacktrace, and debug mode
just brings me to
net.minecraftforge.fml.relauncher.FMLSecurityManager
L184[05:31:44] <MalkContent> or do a
parchment on the bottom of the logo and write on there instead of
the shield
L186[05:32:08] <Wuppy> MalkContent, that
stuff isn't my work, I just make sure there's beer and parties
:P
L187[05:32:15] <Wuppy> also my photoshop
skills are below 0
L188[05:33:18] <MalkContent> that can't be
true, skill levels aren't signed :P
L189[05:33:25] <Pennyw95> it's happening
on the client thread, too
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L194[05:51:54] <kimfy> Anyone know what
folder to point MCP Mapping Viewer to in 1.8.9?
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L203[06:05:50] <Curle> o/
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L211[06:37:20] <diesieben07> bilde2910, i
have to say... the code is a bit scary
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L213[06:39:06] <bilde2910> Yeah it is
diesieben07
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L215[06:39:39] <bilde2910> Is there
anything in particular that looks scary
L216[06:40:11] <diesieben07> the way you
check for java verison is... ugh
L217[06:40:14] <diesieben07> please dont
:D
L218[06:40:55] <bilde2910> O:‑)
L219[06:41:07] <bilde2910> Ugly hack
workarounds :D
L220[06:41:28] <diesieben07>
SystemUtils.isJavaVersionAtLeast
L221[06:41:38]
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L222[06:41:50] <bilde2910> Oh.
L223[06:42:04] <bilde2910> Yeah I tried
googling but I must have used the wrong terms I guess :P
L224[06:42:34] <bilde2910> No wait
L225[06:42:37] ⇦
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L226[06:42:49] <bilde2910> That checks JRE
version but the class files don't have version numbers like 1.8, or
1.7
L227[06:42:53] <bilde2910> It has 52.0,
etc
L228[06:42:54] ⇦
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L229[06:43:55] <unascribed> so?
L230[06:44:00] <unascribed> those directly
map to JRE versions
L231[06:44:12] <bilde2910> They do, but
I'm future proofing
L232[06:44:36] <bilde2910> I could have an
array like 1.8 == 52.0, 1.7 == 51.0 etc
L233[06:44:47] <bilde2910> But what about
Java 9? Java 10? That was my primary concern
L234[06:45:03] <unascribed> why do you
need to check classfile versions?
L235[06:45:06] <bilde2910> Unless there's
a Java function that already does that
L236[06:45:15]
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L237[06:45:18] <bilde2910> To know if Java
is capable of loading class files of a given version
L238[06:45:28] <diesieben07> no i think
you have to convert manually
L239[06:45:32] <unascribed> it will tell
you it can't by throwing an error when you try to load it
L240[06:45:39] <bilde2910> That's the
point
L241[06:45:41] <unascribed> probably the
easiest and most foolproof way is to catch that error
L242[06:45:43] <diesieben07> actually
no
L243[06:45:51] <diesieben07>
SystemUtils.JAVA_CLASS_VERSION
L244[06:46:10] <diesieben07> check if that
is bigger or equal to what you want to load
L245[06:46:20] <bilde2910>
Interesting
L246[06:46:28]
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L247[06:46:54] <diesieben07> also...
speaks of future proofing, hardcodes mc version without even so
much as a constant :D
L248[06:47:18] <bilde2910> I made a
constant, I just... forgot to reference it.
L249[06:47:22] <bilde2910> It's in
Adequacy.java
L250[06:47:27] <unascribed> 11/10
L251[06:47:59] <diesieben07> :D
L252[06:48:15] <Pennyw95> Hm...the
net.minecraftforge.fml.relauncher.FMLSecurityManager all of a
sudden is making MC crash by throwing an ExitTrappedException...I
have no idea why since I was just editing jsons..has this happened
to you before?
L254[06:49:13] <diesieben07> looks like
the player profile cache is corrupted
L255[06:49:29] <Pennyw95> oh
L256[06:49:42] <Pennyw95> why is it always
me ahah
L257[06:50:10] <Pennyw95> I guess deleting
it should fix it? where is it located?
L258[06:50:55] <diesieben07> somewhere in
your game folder i forget the file name
L259[06:51:33] <Pennyw95> I didn't set the
player name though...I still have the random ones generated on
startup like Player156
L260[06:52:34] <kimfy> Is anyone here
familiar with MCP Mapping Viewer for 1.8+, specifically what folder
to point it to?
L261[06:53:02] ⇦
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L262[06:53:06] <diesieben07> it will still
try to cache your profile :D
L263[06:54:57] <Pennyw95> that might be
too easy...but is it in workspace/run/usernamecache.json and
usercache.json?
L264[06:55:50] <diesieben07> the first one
is forge's
L265[06:56:21] <Pennyw95> it's empty
anyway
L266[06:56:36] ***
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L267[06:57:10] <Pennyw95> so
usernamecache.json is what I need to delete?
L268[06:58:09] <Pennyw95> hmm no it didn't
work
L269[06:58:39] <diesieben07>
usercache.json is what needs to go
L270[06:58:41] <diesieben07> usernamecache
is forge
L271[06:59:32] <Pennyw95> hey, that fixed
it! Thank you :D
L272[06:59:55] <Pennyw95> I though you
meant the other one because usercache was literally empty
L273[07:03:51]
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L274[07:05:35] <OrionOnline> Hey Guys,
anybody already working with the new IItemHandlers in combination
with a GUI?
L275[07:09:10]
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L276[07:31:05] <McJty> Well I didn't get
rid of my IInventory stuff
L277[07:31:08] <McJty> So I'm still using
that for the gui
L278[07:33:04] <OrionOnline> Damn
L279[07:33:13] <OrionOnline> I tried to
get it to work nicely with a wrapper
L280[07:33:30] <OrionOnline> But for some
reason when i put a stack in the slot it just voids it
L281[07:42:09] ⇦
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L282[07:42:47] <OrionOnline> So i will
just revert back untill this is implemented properly, their is no
use for me to spend hours on something that is not complete?
L283[07:43:04] <McJty> Well I support
ItemHandlers but I went the easy way
L284[07:43:07] <McJty> Hold on
L286[07:43:35] <McJty> That's the code I
add to my TE's that have an inventory
L287[07:43:44] <OrionOnline> Can you show
me the InvWrapper
L288[07:43:48] <McJty> I have none
L289[07:43:49] <OrionOnline> I have that
too
L290[07:43:54] <McJty> My TE's are still
usual IInventorie's
L291[07:44:00] <McJty> InvWrapper is in
forge
L292[07:44:20] <OrionOnline> Lets use that
route then
L293[07:44:25] <OrionOnline> Seems much
better
L294[07:49:02] ***
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L307[08:44:08]
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L310[08:48:50] <Xilef11> is it possible to
use a curseforge link for a dependency in build.gradle?
L311[08:51:37] ***
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L312[08:51:46] <sham1> Well that was
emberessing
L313[08:52:11] <kimfy> You can make your
own task Xilef11
L314[08:52:44] <Xilef11> ?
L315[08:53:51] ⇦
Quits: Ratys (~Ratys@178.130.41.211) (Remote host closed the
connection)
L316[08:54:29] <sham1> XFiles
L317[08:54:41]
⇨ Joins: Ratys (~Ratys@178.130.41.211)
L318[08:55:30] <kimfy> Make a task called
getLibs, put links in an array or it's own file, have the task
download said files when called
L320[08:57:15] <MalkContent> is forge
eyeing 1.9 now the prerelease is out?
L321[08:57:18] <kimfy> Or that, hah
L322[08:58:04]
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L323[08:58:22] <sham1> Also
L324[08:58:33] <sham1> "Now you can
drag and drop files into repositories"
L325[08:58:51] <sham1> No god please
no
L326[08:58:58] ⇦
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L327[08:59:24] ⇦
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L328[08:59:25] <masa> yeah... github is
becoming some freakin' upload site :S
L329[09:00:26] <tterrag|ZZZzzz> I don't
see why that's a bad thing
L330[09:00:32] ***
tterrag|ZZZzzz is now known as tterrag
L331[09:03:12] <Ordinastie> did you know
even curseforge as a paste thing too ?
L332[09:04:35] <IoP> github was already
upload site but it was well-hidden. You can upload any file into
releases section;)
L333[09:05:40] <Ratys> Not to mention
syncing files via git makes them downloadable
L334[09:07:35]
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L335[09:07:38] <Curle> haha
L336[09:07:43] ***
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L337[09:11:37] <sham1> Yeah, you
could
L338[09:11:53] <sham1> But it never was
the point
L339[09:12:38] <sham1> And there never was
anything like that feature that syas "Drag&drop, because
we Dropbox/onedrive now"
L340[09:13:04] <Cruel> just got a dev
environment working on ubuntu
L341[09:13:09] <Cruel> never used it
before :D
L342[09:13:35] <IoP> lucky you. I just
broke most of the projects in my windows box
L343[09:15:34] ⇦
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L344[09:16:09] <Orion> fry you here?
L345[09:16:52] <sham1> lets find out
L346[09:17:57] <Wuppy> o/
L347[09:18:15] <sham1> Saluton
L348[09:18:33] <Wuppy> yes, quite
L349[09:18:54] <sham1> quite quite
L350[09:19:18] <RANKSHANK>
indubitably
L351[09:20:17] <Wuppy> how is all of
you
L352[09:20:28] <diesieben07> oh quite
alright, indeed
L353[09:20:29] ⇦
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L354[09:20:31]
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L355[09:20:44] <diesieben07> this reminds
me of the posh english gag from family guy
L356[09:20:45] <Wuppy> delightfull
:)
L357[09:21:03] <sham1> Okay, talking like
stereotypical english people is fun and all...
L358[09:21:30] <diesieben07> "it
seems like i have spontanuously combusted!"... "oh it's
quite alright, i've grown tired of living."
L359[09:21:41] <Cypher121> oh, kotlin 1.0
is finally out!
L360[09:21:58] <diesieben07> whooo!
L361[09:22:25] <sham1> yay
L362[09:22:31] <Cypher121> lol, from their
release page:
L363[09:22:41] <Cypher121> It works with
all major tools and services such as .... GitHub, Slack and even
Minecraft :)
L364[09:22:51] <sham1> I hope it has been
worth the weight
L365[09:22:53] <Cypher121> senpai noticed
us!
L366[09:22:58] <sham1> :P
L367[09:23:27] <Orion> For any onw in the
chat: Did the behaviour of the LayeredItemModel change during one
of the updates?
L368[09:23:54] <Orion> Before i used it to
create a variable layered system but right now it takes only the
Quads of the last one baked
L369[09:24:17] ***
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L377[09:33:08] ***
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L384[09:44:56] <Wuppy> that is one hell of
a group
L385[09:48:02]
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L386[09:48:12] <Xilef11> is it possible to
have a 'deobfCompile' type dependency in the libs folder instead of
a repo?
L387[09:48:45] ***
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L388[09:49:34] ⇦
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L389[09:49:45]
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L390[09:49:45] <diesieben07> i dont think
you need deobfCompile deps anymore, FML deobfs at runtime
L391[09:51:11] ⇦
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L396[10:05:37] <mikebald> a.k.a how to use
winforms from powershell
L397[10:06:16] <mikebald> looks like a fun
little project
L398[10:06:19] <killjoy> photoshop's still
not a game, right?
L399[10:06:48] <sham1> When hasn't it
been
L400[10:07:28] ⇦
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L401[10:07:35] ***
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L403[10:08:55] <daywalker> hi guys im
stuck. how do i get the IBlockState from an ItemStack in my
TileEntity?
L404[10:09:18] <sham1> Metadata
L405[10:09:27] <sham1> There pretty much
is no other way
L406[10:09:41] <sham1> Unless you have
saved the attributes in the ItemStack's NBT data
L407[10:10:08]
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L409[10:12:55] <sham1> You should check
that just in case
L410[10:13:21] ⇦
Quits: killjoy (~killjoy@71.65.255.183) (Ping timeout: 186
seconds)
L411[10:13:35] <daywalker> hm eclipse
tells me ther is not .getBlock() for
itemStack.getItem()).getBlock()
L412[10:13:50]
⇨ Joins: Jezza (~Jezza@185.44.151.75)
L413[10:13:56] <daywalker> btw its for
1.8.9
L414[10:14:04] <diesieben07> yes because
there is indeed no such ting
L415[10:14:07] <sham1> Cast...
L416[10:14:42] <diesieben07> wat, no
L417[10:14:57] <sham1> wat, yes
L418[10:15:02] <sham1> ItemBlock indeed
has that method
L419[10:15:28] <diesieben07> uh yeah
but
L420[10:15:31] <diesieben07> why would you
even
L421[10:15:34]
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L422[10:15:48] <sham1> So you can get the
block from the itemstack
L423[10:15:52] *
diesieben07 points at getBlockFromitem
L424[10:15:53] <sham1> That was the
original question
L425[10:15:59] <sham1> Hmrm
L426[10:16:08] <daywalker>
Block.getBlockFromItem(this.getStackInSlot(i).getItem())
L427[10:16:10] <daywalker> this?
L428[10:16:10] <sham1> It probably just
does that with additional checks anyway
L429[10:16:30] <diesieben07> (didnt see te
orignial question apparently, mobile internet sucks)
L430[10:16:42] <daywalker> how do i get
the IBlockState from an ItemStack in my TileEntity?
L431[10:16:57] ⇦
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L432[10:17:10] <diesieben07> i don't think
you can easily do that.
L433[10:17:24] <diesieben07> and sham1, it
does not afaik
L434[10:17:30] <diesieben07> anyways,
gotta go
L435[10:17:31] <daywalker> ok i thought as
much
L436[10:17:46] ***
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L437[10:18:11] <sham1> It actually does
just cast it
L438[10:18:19] <sham1> And it checks it at
the same time
L439[10:18:30] <sham1> So you can put it
into Optional<Block> to later use
L440[10:19:02] <Cypher121>
Optional<Block>?
L441[10:19:10] <sham1> Yes
L442[10:19:17] <sham1> Or you could
nullcheck
L443[10:19:25] <Cypher121> null
check
L444[10:19:41] <Cypher121> optional of
singletons, why would you ever do that?
L445[10:20:25] <sham1> Because
L446[10:20:45] ***
kimfy is now known as kimfy|away
L447[10:20:47] <sham1>
Optional.ifPresent(thing -> /* do stuff Ä*/ );
L448[10:21:13] <boni> but why'd you do
stuff Ä, and not stuff Ö?
L449[10:21:23] <sham1> ...
L450[10:22:28] <sham1> What about stuff
Å
L451[10:22:35] <sham1> The possibilities
are endless
L452[10:23:54] ***
williewillus is now known as willieaway
L454[10:28:45] <Cypher121> stuff И
L455[10:28:49] <Javaschreiber> What am I
doing wrong? It only displays the texture_missing thingy as if it
were a block
L456[10:28:59] <sham1> Argh my ass is
burning
L457[10:30:07] <sham1> Welp, after the
great purge I did for my Vim installation to have my vimrc be more
modular, I got eclim working again so I can use it with java
again
L458[10:35:45] <sham1> Anyway, how has
everyone's week been
L459[10:35:46] ⇦
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L461[10:37:58] <sham1> If this aint pink
then I don't know what is
L462[10:38:07] <sham1> My eyes are
hurting
L463[10:38:14] <sham1> AND burning
L464[10:38:15] <heldplayer> Eclim? dear
god
L465[10:38:28] <daywalker> dat
contrast
L466[10:39:01] <sham1> Why not
(V)(.;;;.)(V)
L467[10:39:38] <heldplayer> Kill it! It's
a NOPE!
L468[10:39:54] <sham1> Works really well
with YCM
L469[10:40:44] ⇦
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L470[10:41:30] <MalkContent> wow. that
delicious 8 bit pink
L471[10:41:37] <sham1> Ye
L472[10:41:52] <MalkContent> i should play
loom again
L473[10:41:59] <sham1> I should say
something about it for the creator of Mojave
L474[10:42:15] <sham1> That "your
omnifunc screen is nice and all but it is bright as thousand
suns"
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L477[10:47:12] <whitephoenix> While
debugging is it somehow possible to edit textures without
restarting?
L478[10:47:21] <sham1> yes
L479[10:48:47] <whitephoenix> I tried it
before and no changes showed up: do I have to remake something or
is there a key to reload everything in game or what?
L480[10:49:22] ⇦
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L481[10:49:25] <infinitefoxes_> you have
to build your project in IntelliJ
L482[10:49:34] <infinitefoxes_> then use
F3+T
L483[10:49:39] <whitephoenix> Okay
thanks
L484[10:50:18] <sham1> And if you don't
use IDEA then...
L485[10:50:20] <sham1> I dunno
L486[10:50:40] <MalkContent> this
universal bucket thing
L487[10:50:45] <infinitefoxes_> implying
you should use anything else ;)
L488[10:51:02] <sham1> Vim
L489[10:51:12] <MalkContent> if i do that
for fluids, would it automatically add dispenser support?
L490[10:51:13] ***
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L491[10:52:02] ***
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L492[10:53:25] <whitephoenix> How many
lucky block mods are they going to make?!
L493[10:53:42] <sham1> many
L494[10:54:15] ⇦
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L497[10:55:21] ***
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L499[10:56:17] <MalkContent> lucky
block?
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L501[11:01:31] <sham1> "Break me so
you can get something random"
L502[11:03:02] <MalkContent> loot chests
adside, i never encountered such a thing, i think
L503[11:04:38] <RANKSHANK> that sounds
difficult to make though :P
L504[11:05:16] ⇦
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L505[11:05:52] <whitephoenix> it's easy
just search "minecraft" on youtube and it's pretty much
all you'll see
L506[11:06:04] ⇦
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L507[11:06:17] <MalkContent> can you give
an example of one?
L508[11:07:01]
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L510[11:08:56] <sham1> Why do these
"gaming" channels use dubstep as their intro music
L511[11:08:57] <sham1> Always
L512[11:09:34] <fry> because that's what
kids these days listen to, right? Right?
L513[11:09:55] ***
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L514[11:10:13] <sham1> meh
L515[11:10:26] <whitephoenix> It's always
that "flight" song it seems like too
L516[11:10:31] <sham1> usually a sign of
poor quality
L517[11:10:44] <MalkContent> holy crap 5
seconds in and i already want to burn the computer
L518[11:10:51] <whitephoenix> overused
dubstep + template intro + style matching that of famous
youtuber
L519[11:10:56] <MalkContent> this could be
a southpark parody
L520[11:10:57] <RANKSHANK> Because it's
perfectly suited for how consumeristic society has become. You get
bored of a song so fast you need to continually replace it :P
L521[11:11:29] <Orion> Is their a way to
copy a retextured Model?
L522[11:11:41]
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L523[11:12:36] <whitephoenix> Hmm my block
isn't rendering in the inventory or when held but it does when it's
placed
L524[11:12:57] ⇦
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L525[11:14:19] <whitephoenix> Does anyone
know of a fairly simple mod with single texture blocks and multi
texture blocks on github for reference?
L526[11:14:43] <Orion> whitephoenix, you
are missing a inventory variant in the blockstate file
L527[11:14:52] <MalkContent> o
fantastic
L528[11:15:03] <Orion> Oh master fry, you
available?
L529[11:15:07] <MalkContent> it's actually
random crap happening
L530[11:15:41] <whitephoenix> Hmm
okay
L531[11:16:13] <MalkContent> i did not
think there'd actually be a mod called "lucky
blocks"
L532[11:16:59] <whitephoenix> There's
isn't one called lucky blocks
L533[11:17:06] <whitephoenix> There's five
hundred called lucky blocks
L534[11:17:39] <tterrag> and one called
chance cubes :P
L535[11:17:44] <tterrag> and it's better
>.>
L536[11:18:58]
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L539[11:25:24] <sham1> Same idea
L540[11:25:41] <sham1> They look like mods
you would do in MCreator *shudder*
L541[11:28:32]
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L543[11:28:55] <AndersBillLind> Should not
librarians pick up dropped sugar canes?
L544[11:30:22] <sham1> Grammar
L545[11:32:05] ⇦
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L546[11:34:11] <AndersBillLind> How is
foreigners ability to speak english of relevance?
L547[11:34:52] <sham1> Being understood is
important considering we are in an English chatroom talking about
programming which lends itself to be discussed in English quite
easily
L548[11:34:52] ⇦
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L549[11:35:02] <sham1> I also am a
foreigner
L550[11:35:22] <sham1> Just what were you
asking
L551[11:35:22] <Lumien> Yeah no clue what
he meant by that sentence, utterly incomprehensible
L552[11:35:38] <sham1> To be fair, it was
utterly incomprehensible
L553[11:35:47] <Lumien> Are you kidding
me?
L554[11:35:51] <sham1> No
L555[11:35:56] <whitephoenix> Okay I'm
really having trouble with models
http://pastebin.com/JhxpKcK5, it worked with a
single texture but when I added the top and bottom sections it
stopped working
L556[11:35:57] <tterrag> sham1: it's not
the same at all
L557[11:36:23] <sham1> How so
L558[11:36:31] <Lumien> And anders i don't
think they do
L559[11:36:59] <Lumien> I believe all
villagers pick up the same items and books aren't one of them
L560[11:37:11] <Lumien> *sugar canes
L561[11:37:17]
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L562[11:37:18] <AndersBillLind> "I
also am a foreigner" lol
L563[11:38:10] <sham1> My grammatical
mistake probably arised from the fact that I tried to put emphasis
to the fact that I am also a foreigner
L564[11:38:15] ⇦
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L565[11:38:26] <sham1> And I apologize for
that
L566[11:38:31] <AndersBillLind> sham1: You
just pointed out the obvious
L567[11:38:39] <sham1> Indeed I did
L568[11:38:42] ⇦
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L569[11:38:55] <AndersBillLind> I would
not comment on you changing the order of words without this
context
L571[11:39:18] ⇦
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L572[11:39:29] <sham1> But I am pleased
you did
L573[11:39:38] <sham1> Because I want to
get better
L574[11:40:35] <AndersBillLind> That does
not make sense since we both know you were faking it
L575[11:41:18] <sham1> I actually wasn't
:P
L576[11:41:19] <diesieben07> the heck does
this have to do with "faking"?
L577[11:41:31] <sham1> I genuinly
misplaced that
L578[11:41:58] <RANKSHANK> salty irc is
salty
L579[11:42:13] <sham1> NaCl is good for
you
L580[11:42:43] <RANKSHANK> in moderation
;)
L581[11:44:15] <AndersBillLind> Back to
reality, can villagers make any use of dropped sugar canes?
L582[11:44:26] <sham1> AFAIK no
L583[11:44:59] <AndersBillLind> Hm, too
bad... I considered creating a farm about their heads
L584[11:45:03] <AndersBillLind>
above
L585[11:45:07] <AndersBillLind> lol
L586[11:45:21] ***
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L587[11:45:39] <sham1> :C
L588[11:45:44] <sham1> Would be cool
L589[11:45:47] <diesieben07> yep they
don't care about it
L590[11:46:06] <diesieben07> from
canVillagerPickupLoot: return itemIn == Items.bread || itemIn ==
Items.potato || itemIn == Items.carrot || itemIn == Items.wheat ||
itemIn == Items.wheat_seeds;
L591[11:47:00] <AndersBillLind> hehe
L592[11:47:02] <AndersBillLind>
Thanks
L593[11:49:01] <masa> hmm, so I was
testing MouseTweaks and Inventory Sorter, since they both seem to
have he mouse-wheel-moves-items functionality
L594[11:49:22] ⇦
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L595[11:49:30] <masa> MouseTweaks actually
work properly, although the scroll direction is "wrong"
ie. the opposite from what I'm used to thanks to NEI
L596[11:49:46] <masa> Inventory Sorter's
scroll support is just all kinds of wonky and messed up
L597[11:49:57] <MalkContent> is there a
mod that allows you to see item damage in 1.8?
L598[11:50:07] <MalkContent> far as i can
see jei doesn't do it
L599[11:50:21] <diesieben07> vanilla?
:D
L600[11:50:24] <masa> so I don't know if
there is any point in me releasing my mini mod for it...
L601[11:50:47] <masa> MalkContent: F3 +
H
L602[11:50:55] <masa> in vanilla, like
diesieben07 said...
L603[11:50:57] <diesieben07> yeah
that
L604[11:51:02] <MalkContent> :x derp
L605[11:51:06] <diesieben07> couldn't
remember the key
L606[11:51:11] <MalkContent> please tell
me that's a new thing
L607[11:51:15] <masa> nope
L608[11:51:18]
⇨ Joins: mousieamie (~amyt@8.18.218.175)
L609[11:51:29] <masa> it has been there as
long as I can remember
L610[11:51:42] <MalkContent> fantastic. i
wanted to feel ashamed of myself this evening anyways ^^
L611[11:52:06] <sham1> don't we all
L612[11:52:19] <MalkContent> god dammit it
even has string item ids and everything
L613[11:52:41] *
MalkContent flips his miniature flipping table
violently
L614[11:52:41] ***
manmaed is now known as manmaed|AFK
L616[11:52:57] <tterrag> afaik it doesn't
show the string ID
L617[11:53:00] <tterrag> if it is, a mod
is adding that
L618[11:53:07] <tterrag> (there's a lot
that do)
L619[12:01:08] <Ruuubi> Hello. Can I
somehow load a singleplayer world automatically when I'm running my
mod with Eclipse ? I'm tired of loading it manually every time I
start MC to test something :-(
L620[12:01:25] <sham1> Lets extend this
question
L621[12:01:34] <sham1> Is there a way to
automatically load into a world at all
L622[12:01:34]
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L623[12:02:49] <masa> MalkContent: yeah no
need to be ashamed, the F3 + H seems to only have been introduced
in Minecraft 1.4
L625[12:03:58] <MalkContent> quickly,
someone attach a generator to my flipping table, we might have
found a solution to provide the world with clean energy :P
L626[12:04:20] <masa> Ruuubi: well... most
of the time you should be able to just keep the game running and
hotswap the code...
L627[12:04:24]
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L628[12:04:50] <masa> and loading the
first world from the list really doesn't take more than a
second
L629[12:05:18] <masa> but maybe you could
make a mod that loads the most recently played world from the list
:p
L630[12:05:33] <sham1> And make it
toggleable
L631[12:06:05] <Ruuubi> Good idea
:>
L632[12:06:36] <sham1> Call it "first
world solutions"
L633[12:06:42] ⇦
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L634[12:11:23] <Ruuubi> I would actually
do that if I could tbh
L635[12:11:47] <sham1> What do you mean
"if I could"
L636[12:11:51] <sham1> you can if you
want
L637[12:13:13] <masa> tterrag: actually,
seems that 1.8 added the string id to the advanced tooltip, ie.
"minecraft:diamond_pickaxe" right below the Durability
123 / 1561
L638[12:13:22] <tterrag> oh maybe
L639[12:13:27] <tterrag> haven't actually
looked in 1.8
L640[12:13:34] <masa> not maybe, I just
tested it :p
L641[12:13:44] <masa> 1.7.10 doesn't have
it, 1.8.9 vanilal does
L642[12:14:38] <masa> as does the initial
1.8 release
L643[12:15:39]
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L644[12:16:27] <Ruuubi> sham1: First I'll
need some time learning java and then I can start thinking about
that ;-)
L645[12:16:37] <sham1> Ah
L646[12:16:56] <sham1> Java luckily is
easy
L647[12:23:10] <ghz|afk> masa: the string
id is shown with F3-H
L648[12:23:21] ***
ghz|afk is now known as gigaherz
L649[12:23:28] <gigaherz> so I'm back from
watching Deadpool
L650[12:23:41] <masa> isn't that what we
were just talking about anyway? :D
L651[12:23:42] <gigaherz> most fun I have
had in a long time while watching a movie
L652[12:24:21] <gigaherz> I was saying you
can show/hide the advanced info with F3+H, it won't show by default
afaik
L653[12:24:43] ⇦
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L654[12:25:30] <Lumien> How do i prevent
the Wither skulls fired by a Wither from destroying my
(indestructible) blocks?
L655[12:25:33] <Lumien> It seems to be
hardcoded
L656[12:25:59] <sham1> There is one, very
clunky way
L657[12:26:03] <sham1> You can use an
event
L658[12:26:05] <sham1> AFAIK
L659[12:26:05] ⇦
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L660[12:26:15] <gigaherz> wasn'tthe break
block event cancellable?
L661[12:26:18] <Lumien> The explosion
event i guess
L662[12:26:27] <Lumien> That has a list of
affected blocks
L663[12:26:41] <sham1> cant you append to
that list
L664[12:26:50] <sham1> Unless it is
hardcoded
L665[12:26:52] <Lumien> I could just
iterate through that list and remove my blocks i guess
L666[12:26:53] <sham1> In which
case...
L667[12:26:54] <Lumien> yeah
L668[12:27:31] <sham1> Meh, trying to read
through vortaro with a limited understanding of Esperanto is bloody
hard
L670[12:29:40] <sham1> when do you call
register
L672[12:30:04] <mikebald> It looks like
enderIo overrides onBlockExploded and just has an empty
method.
L673[12:30:04] ⇦
Quits: poiuy_qwert (~poiuy_qwe@206.223.179.158) (Quit: This
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L675[12:30:10] <gigaherz> it's loaded from
this file :D
L676[12:30:11] ***
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L677[12:30:13] <sham1> A book
L678[12:30:19] <sham1> >XML
L679[12:30:21] <mikebald> for the
Reinforced obsidian I mean
L680[12:30:22] <sham1> Yay
L681[12:30:34] <gigaherz> sham1: yes the
book is defined in a markup language
L682[12:30:39] <gigaherz> so I used xml
for it, since it works
L683[12:30:43] <sham1> Not even
markdown
L684[12:30:45] <williewillus> sham1: you
said this yesterday lol
L685[12:30:47] <whitephoenix> Just a sec
making a pastebin
L686[12:30:51] <williewillus> meh
L687[12:30:55] <williewillus> xml fits in
this case imo
L689[12:31:16] <whitephoenix> Also I know
the getSide thing is terrible, that's next on the list after I fix
my rendering
L690[12:31:25] <gigaherz> sham1:
look
L691[12:31:35] <sham1> Look what
L692[12:31:35] <gigaherz> I'm not going to
implement "page splitting" myself
L693[12:31:43] <gigaherz> so I wanted a
format with clearly delimited pages
L694[12:31:50] <Lumien> You aren't
registering the model for the blaziumLamp anywhere or am i missing
something whitepohoenix?
L695[12:31:57] <williewillus> new mod
started today
L696[12:32:05] <gigaherz> so I took some
ideas from html, and made my own
L697[12:32:05] <gigaherz> ;p
L698[12:32:12] <williewillus> needs a
name, the objective is to port PE/w10 exclusives to PC
L699[12:32:14] <whitephoenix> Oh... I
didn't think about that
L700[12:32:15] <williewillus> ideas?
L701[12:32:15] <sham1> I can see the HTML
influence
L702[12:32:19] <sham1> In the <p>
tags
L703[12:32:26] <whitephoenix> I mean the
block worked so I figured it wasn't neccessary for some
reason
L704[12:32:28] <gigaherz> williewillus:
PEJ
L705[12:32:43] <gigaherz> Portable Edition
(things on) Java
L706[12:32:47] <williewillus> ew :P
L707[12:32:52] <masa> whitephoenix: you
aren't registering the model for the item version of the block
anywhere?
L708[12:33:16] <williewillus> I have
"NoExclusion" right now but it sounds meh
L709[12:33:27] <whitephoenix> No...
L711[12:33:37] <Lumien> Register the item
model for the itemblock of the block
L712[12:34:02] <williewillus> btw, no more
addVariantName necessary in newer forge builds
L713[12:34:08] <williewillus> in most
cases
L714[12:34:29] <whitephoenix> I guess I
need to make a new function that takes a block argument
L715[12:34:47] <Lumien> So for items that
have different models depending on damage i don't need it
anymore?
L716[12:34:59] <gigaherz> Lumien:
setCustomMRL calls it for you
L717[12:35:05] <Lumien> neat
L718[12:35:07] <gigaherz> but
setItemMeshDefinition does not
L719[12:35:21] <williewillus> which makes
sense since thats dynamic
L720[12:35:25] <gigaherz> yeah
L721[12:35:32] <williewillus>
addVariantName basically tells the game "load and bake these
I'm gonna use them"
L722[12:35:38] <gigaherz> yeh
L723[12:35:51] <gigaherz> "Imma gonna
need these."
L724[12:36:02] <gigaherz> .gonna*
L725[12:36:05] <gigaherz> -gonna**
L726[12:36:52] <whitephoenix>
setCustomModelResourceLocation requires an item argument, so do I
have to use something else to register my block?
L727[12:37:01] <Lumien> look at the
link
L728[12:37:11] <Lumien>
Item.getItemFromBlock
L729[12:37:28] <whitephoenix> Ahh
thanks
L730[12:39:40] ***
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L733[12:44:48] <whitephoenix> I get
"Model definition for location
minecraft:pyromancyblaziumLamp#inventory not found" but
looking through your json files, I don't see one there either
L734[12:45:16] ⇦
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L735[12:45:18] <whitephoenix> I mean in
models/item, models/block, blockstates/ I see nothing about
inventory
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(~Benimatic@cblmdm72-241-106-31.buckeyecom.net)
L737[12:45:30] ⇦
Quits: xanderio (~xanderio@p5B21FEB8.dip0.t-ipconnect.de) (Client
Quit)
L738[12:46:00] <williewillus>
"minecraft:"
L739[12:46:14] <williewillus> it's looking
in minecraft's assets folder for your mod stuff
L740[12:46:16] <whitephoenix> Wait where
did that come from
L741[12:46:18]
⇨ Joins: MattDahEpic
(~MattDahEp@184-96-202-46.hlrn.qwest.net)
L742[12:46:25] <williewillus> if you don't
specify a modid/domain it adds minecraft
L743[12:46:36] <williewillus> has to be
<yourmodid>:pyromancyblaziumLamp
L744[12:46:37] <whitephoenix> Oh
L745[12:46:52] ***
Darkhax is now known as Darkhax_AFK
L746[12:48:03] <whitephoenix> ... new
ModelResourceLocation(Info.MODID + ":" + itemName,
"inventory")); It looks like I did specify it
though
L747[12:48:07] <williewillus> are there
any good nbt editors for windows?
L748[12:48:27] <williewillus> *linux
L749[12:48:30] <williewillus> no idea why
I said windows
L750[12:48:36] <whitephoenix> The only
place I see where I didn't specify a modid is in the json @
"parent": "block/cube_column"
L752[12:48:58] <thor12022_oops> it's. . .
ok
L753[12:49:28] <mikebald> I think
NBTExplorer will run using mono
L754[12:49:29] <Wuppy> shit... I need to
come up with a name for my game
L755[12:49:31] <Wuppy> I'm terrible at
this :V
L756[12:49:40] <williewillus> nbtexplorer
crashes for me for some reaosn
L757[12:49:42] <williewillus> through wine
at least
L758[12:50:07] <MattDahEpic> is there a
way to get a list of Enchantments from an
ItemStack.getEnchantmentTagList()
L759[12:50:09] <whitephoenix> I don't know
what I changed but it works now... so thanks guys
L760[12:50:13] <williewillus> ah it works
with mono
L761[12:50:28] <williewillus> MattDahEpic:
iterate through and lookup by id?
L762[12:50:29] <Wuppy> any suggestions for
a game name where you are a human in a space ship defending earth
from aliens by shooting their ships while avoiding asteroids?
L763[12:51:06] <mikebald> What kind of
game? 3d, side-scroller... ?
L764[12:51:17] <Wuppy> 2d sidescroller for
mobile, pc and console
L765[12:51:28] <whitephoenix> "Pew
pew pew aliens"
L766[12:51:41] <gigaherz> I was gonna say
"Spaceteroids", but it's taken
L767[12:52:18] <Wuppy> that would have
been a cool name
L768[12:53:06] <mikebald> Earth Defender
9001
L769[12:53:24] <Wuppy> ^ I know that name,
that must be taken
L770[12:53:27] <mikebald> of Alien
Blast-o-Rama I guess
L771[12:53:29] <mikebald> *or
L772[12:53:47] <gigaherz> "Terrible
Aliens from Outer Space"
L773[12:54:16] <Wuppy> tfw you come up
with a game name which has been created in 1979 already :<
L774[12:54:22] <gigaherz> XD
L775[12:55:01] <whitephoenix>
"Guardian of the Exosphere"
L776[12:55:07] <Wuppy> now that is a cool
name
L777[12:55:20] <mikebald> that does have a
neat ring to it...
L778[12:55:35] *
Wuppy claims name before someone uses it
L779[12:56:05] <whitephoenix> It doesn't
look like anyone else has taken it
L780[12:56:36] <Wuppy> now it is :)
L781[12:56:37] <mikebald> looks like
someone just bought the domain; oh well.
L782[12:57:04] <whitephoenix> What
language are you writing it in?
L783[12:57:13] <Wuppy> I have now claimed
it in the microsoft store for pc, mobile & xbox :)
L784[12:57:16] <Wuppy> C# with Unity
L785[12:57:18]
⇨ Joins: poiuy_qwert
(~poiuy_qwe@206.223.179.158)
L786[12:57:20] <whitephoenix> Ah
L787[12:57:59] <Wuppy> have to make a game
in 2 weeks on windows universal platform
L788[12:58:17] <Wuppy> and the deadline is
this tuesday so I'd better get started with the windows store
submission part
L789[12:58:22] <williewillus> ooh cool
:D
L790[12:58:33] <whitephoenix> Nice
L791[12:58:37] <williewillus> make sure to
mark it available on mobile so I can play it ;p
L792[12:59:01] <Wuppy> I sure will
:)
L793[12:59:35] <Wuppy> if this game is
done well I'll also get the opportunity to get an internship at the
creators of little big planet :)
L794[12:59:55] <mikebald> no
pressure...
L795[13:00:34] <Wuppy> also, just 2 weeks
and I have to work on it alone
L796[13:00:56] <whitephoenix> Stock up on
caffeine early
L797[13:01:48] <Wuppy> just about 2 days
left :<
L798[13:02:09] ⇦
Quits: smbarbour (~smbarbour@c-73-211-171-154.hsd1.il.comcast.net)
(Ping timeout: 186 seconds)
L799[13:02:40] <mikebald> o_O? so you had
2 weeks 12 days ago? hope you've started if that's the case
=D
L800[13:03:14] <Wuppy> I have 1 level
finished, a few more I can do quickly
L801[13:03:14] <Lunatrius> What is the
proper place to send a channel registration packet to the
server?
L802[13:03:33] <Lunatrius> The login event
is a race condition
L803[13:03:43] <Wuppy> main menu is
finished
L804[13:04:02] <Wuppy> got some sounds
done, now I need particles and work on the release thing
L805[13:05:51] <williewillus> are you
using Unity on UWP or is it plain UWP?
L806[13:06:25] <Wuppy> what?
L807[13:07:00] <Wuppy> with Unity you just
install the UWP addon, set the editor to build on UWP and then make
a build :P
L808[13:07:12] <williewillus> oh
nice
L809[13:07:35] <Wuppy> and Unity then
builds a Visual Studio project from which you can make all the
builds
L810[13:09:54] ***
Vigaro is now known as Vigaro|AFK
L811[13:12:28] <Pennyw95> is Academic Free
Licence 3.0 equivalent to Open Source? Because curse doesn't have
the latter option
L812[13:12:43] <williewillus> "Open
source" isn't a license
L813[13:12:53] <williewillus> its a whole
class of licenses
L814[13:13:10] <thor12022_oops> you can
use Custom License and type it in yourself
L815[13:13:16] <unascribed> no
L816[13:13:17] <unascribed> do not do
that
L817[13:13:25] <unascribed> especially if
you don't know how copyright or licenses work
L818[13:13:30] <unascribed> which Pennyw95
quite obviously does not
L819[13:13:38] <Pennyw95> Thanks :) and
yes I'm not experienced with those
L820[13:13:40] <thor12022_oops> (I was
assuming you were typing in an preexisting one not listed)
L822[13:14:05] <williewillus> MIT is
nice
L823[13:14:10] <sham1> I like how it
advocates GPL there but no BSD
L824[13:14:17] <unascribed> MIT is good if
you want people to do basically anything
L825[13:14:25] <unascribed> be careful
with GPLing mods
L826[13:14:30] <unascribed> it has been
known to cause issues in the past
L827[13:14:36] <unascribed> LGPL is
fine
L828[13:15:06] <unascribed> also, avoid
the MMPL (Minecraft Mod Public License) at all costs
L829[13:15:14] <sham1> :P
L830[13:15:16] <sham1> Why
L831[13:15:18] <Wuppy> I wonder if I have
time to add IAPs to my app
L832[13:15:18] <williewillus> whta was
wrong with MMPL? :P
L833[13:15:20] <Wuppy> probably not
:(
L834[13:15:23] <williewillus> I heard it
was bad
L835[13:15:25] <williewillus> but not
why
L836[13:15:30] <unascribed> It's a crayon
license and doesn't qualify as open source due to some of it's
clauses
L837[13:16:08] <IoP> Also apache is worth
of mentioning if you want to have clauses against mod repost
sites
L838[13:16:17] <unascribed> as if they
would listen
L839[13:16:23] <sham1> I personally like
BSD license a lot when doing non-modding stuff
L840[13:16:34] <unascribed> they'll repost
a Do Not Redistribute mod since they know they can get away with
it
L842[13:16:40] <whitephoenix> That's a
good license
L843[13:16:43] <unascribed> well
L844[13:16:50] <unascribed> it's like a
super informal public domain dedication
L845[13:16:52] <williewillus>
whitephoenix: if you're doing that might as well do it right
L846[13:16:56] <williewillus> and public
domain it
L847[13:16:56] <williewillus> :P
L848[13:16:58] <unascribed> if you want to
go that route you should really use the CC0
L849[13:17:06] <unascribed> WTFPL is also
crayon to an extent
L850[13:17:16] <unascribed> but permissive
licenses can be crayon without too many problems
L851[13:17:38] <PaleoCrafter> CC ain't for
code though
L852[13:17:42] <unascribed> CC0 is fine
for code
L853[13:17:46] <sham1> CC0
L854[13:17:48] <unascribed> it's just a
public domain dedication
L855[13:17:52] <sham1> AKA public
domain
L856[13:17:53] <unascribed> other CC
licenses are not good for code
L857[13:18:01] <PaleoCrafter> Oh,
right
L858[13:18:20] <unascribed> the reason is
they don't actually provide some of the protections they try
to
L859[13:18:26] <unascribed> but since CC0
is the lack of protection...
L860[13:18:50] <Wuppy> shit... my game is
rather violent :<
L861[13:18:57] <Wuppy> shooting aliens is
"violence" right
L862[13:19:01] <unascribed> all games are
rather violent when it comes down to it
L863[13:19:02] <sham1> Yes
L864[13:19:03] <Wuppy> and humans being
shot by aliens
L865[13:19:12] <whitephoenix> Make the
blood blue and they'll leave you alone
L866[13:19:14] <Wuppy> and earth being
invaded by aliens
L867[13:19:16] <whitephoenix> it worked
for mythbusters
L868[13:19:19] <unascribed> lol
L869[13:19:29] <sham1> Shooting aliens
capable to space travel can be seen as manslaughter
L870[13:19:33] <gigaherz> there's
different levels of violence
L871[13:19:44] <whitephoenix> Make them
look evil
L872[13:19:46] <unascribed> aw, I was
enjoying how everyone had differently colored names
L873[13:19:53] <Wuppy> really sham1?
L874[13:20:04] <PaleoCrafter> Don't kill
them, just put them to an eternal sleep ;)
L875[13:20:14] <sham1> And that's
different because...
L876[13:20:24] <unascribed> it's a
different term
L877[13:20:25] <unascribed> :P
L878[13:20:33] <gigaherz> nono, you put
them in stasis pods, and launch them back to their home
galaxy
L879[13:20:36] <gigaherz> ;p
L880[13:20:40] <Wuppy> hmmm.... does the
game contain scary stuff.....
L881[13:20:51] <gigaherz> in a very large
cannon
L882[13:20:54] <Wuppy> this is one of
those questions which differs from person to person
L883[13:21:09] <whitephoenix> Help them
transcend to a non-material state of being
L884[13:21:18] <Wuppy> ^ hehe
L885[13:21:22] <gigaherz> Wuppy: does the
game contain jump-scares?
L886[13:21:27] <Wuppy> no
L887[13:21:29] <PaleoCrafter> I guess they
mean deliberately scary stuff
L888[13:21:37] <gigaherz> does the game
contain monsters designed to cause fear?
L889[13:21:45] <Wuppy> but humans being
invaded by aliens is a pretty scary situation
L890[13:21:52] <gigaherz> that's not what
it means
L891[13:21:53] <Wuppy> gigaherz, with my
art skills? :P
L892[13:22:02] <sham1> If I see an alien
land to my back yard and I went and killed it, would it be not seen
as me being a bloody monster
L893[13:22:06] <gigaherz> it's not about
scary situation
L894[13:22:10] <gigaherz> it's about scary
content
L895[13:22:11] <sham1> Especially if it is
a peaceful one
L897[13:23:05] <sham1> And that's just
nazi symbols specifically
L898[13:23:10] <sham1> But religious
symbols are A-okay
L899[13:23:10] <Wuppy> I know :P
L900[13:23:11] <PaleoCrafter> Do the alien
ships resemble a swastika? xD
L901[13:23:19] <Wuppy> I should make one
of those xD
L903[13:23:27] <sham1> Because those have
never caused any suffering ever...
L905[13:23:30] <Wuppy> :P
L906[13:23:30] <PaleoCrafter> Or the SS
insignia
L907[13:23:43] <sham1> What would it
be
L908[13:23:50] <sham1> 2 S-letters just
flying at you
L909[13:24:08] <Wuppy> to make the game
available in south korea you have to fill in a second one of these
questionaires
L910[13:24:11] <Wuppy> in
korean.....
L911[13:24:33] <Wuppy> sorry for the south
koreans then :P
L912[13:24:34] <PaleoCrafter> sham1,
they're special 'S's
L913[13:24:34] <sham1> Time to learn
hangul
L914[13:24:37] <sham1> I know
L915[13:24:42] <sham1> I cannot type
them
L916[13:24:56] <sham1> Therefor I just say
'S'
L917[13:25:15] <unascribed> Wuppy, there's
a teal "English" button in the top-right
L918[13:25:45] <Wuppy> I am not paying
attention today...
L919[13:25:47] <whitephoenix> "Draw
an S, now draw a more different S"
L920[13:25:47] <sham1> I don't know what
is worse
L921[13:26:11] <sham1> The fact that the
page is in korean or the fact that it is made in ASP
L922[13:26:49] <Wuppy> it's also slower
than your average snail
L923[13:26:59] <sham1> Well, it IS in
korea so...
L924[13:27:03] <williewillus> probably
because ocean
L925[13:27:06] <williewillus> and windows
server 2003 ;p
L926[13:27:07] <PaleoCrafter> They really
don't look a lot like an S, more like lightning bolts xD
L927[13:27:09] <unascribed> yeah, you have
to be at least a little fair about speed
L928[13:27:19] <sham1> Ue
L929[13:27:27] <Wuppy> yep... too bad for
people in south korea
L930[13:27:31] <Wuppy> this is not worth
my time
L931[13:27:37] <unascribed> but koreans
are nice people
L932[13:27:54] <sham1> Which Koreans
L933[13:28:00] <unascribed> as someone who
has an app out where a sizable portion of the userbase wound up
being korean
L934[13:28:02] <williewillus> best
korea
L935[13:28:21] <sham1> Imagine Kim Jong-un
playing Wuppy's game :p
L936[13:28:31] <Wuppy> south korea, not
best korea
L937[13:28:32] <unascribed> koreans leave
good reviews, they offer to translate your app for you in email
without you asking, they give you a chance with bugfixes instead of
going "1 STAR WORST APP UNINSTALL."
L938[13:28:32] <unascribed> etc
L939[13:29:04] <sham1> The "1 STAR
WORST APP UNINSTALL" mentality is more of a westen thing
L940[13:29:06] <sham1> Sadly
L941[13:29:08]
⇨ Joins: Elec332
(~Elec332@ip5456d4a5.speed.planet.nl)
L942[13:29:16] <Wuppy> considering this is
a 1 person app without an artist I doubt this is going to be a very
succesful game
L943[13:29:26] <whitephoenix> reminds me
of those stupid steam blender reviews people write
L944[13:29:29] <unascribed> but koreans
may help you with that success by being nice to you
L945[13:30:09] <Wuppy> whitephoenix, I'm
making this game for a competition though, having a succesful game
is not at all the goal
L946[13:30:25] <whitephoenix> Ah
L947[13:30:27] <unascribed> oh then who
cares
L948[13:30:30] <sham1> Make a translation
of your game into Esperanto, and then you get at least some extra
attention
L949[13:30:35] <unascribed> why are you
even bothering to have it rated and put on an app store
L950[13:30:39] <PaleoCrafter> Maybe the
Korean user base is just so small that their opinions don't drown
in all the negative comments :P
L951[13:30:44] <Wuppy> unascribed, that's
one of the requirements
L952[13:31:01] <unascribed> ....k
L953[13:31:28] <sham1> It would actually
be glorious
L954[13:31:52] ***
kroeser is now known as kroeser|away
L955[13:31:52] <Wuppy> unascribed, what's
so weird about that?
L956[13:32:22] <unascribed> generally
competitions generate shovelware due to them being done in a short
period
L957[13:32:25] <unascribed> or if not
shovelware
L958[13:32:28] <unascribed> good games
with bad art
L959[13:32:33] ⇦
Quits: Pennyw95
(~Dr.Benway@host242-50-dynamic.0-87-r.retail.telecomitalia.it)
(Ping timeout: 198 seconds)
L960[13:32:40] <sham1> Or bad games with
glorious art
L961[13:32:54] <unascribed> things that
generally aren't interesting on an app store and could be seen as a
waste of a rating body's time (other than the competition's, of
course)
L962[13:32:59] <PaleoCrafter> More like no
game but great concept art xD
L963[13:33:29] <sham1> And after
competition you can refine your game to be better
L964[13:33:41] <unascribed> and then you
can release the refined version
L966[13:33:52] <sham1> updates
L967[13:33:52] ***
Darkhax_AFK is now known as Darkhax
L968[13:33:54] <unascribed> but releasing
the unrefined competition version on an app store is like releasing
your initial prototype
L969[13:34:08] <sham1> dat ship
L970[13:34:12] <unascribed> the UI is
awful, but the ship works I guess
L971[13:34:12] <Wuppy> ikr :P
L972[13:34:14] <PaleoCrafter> Love that...
Shading
L973[13:34:25] <sham1>
"shading"
L974[13:34:29] <Wuppy> you don't like the
UI? what's wrong with it?
L975[13:34:35] <unascribed> too
garish
L976[13:34:48] <unascribed> sizes and
spacing are inconsistent
L977[13:34:48] <whitephoenix> Defense has
an S
L978[13:34:52] <Wuppy> hmm guess so
L979[13:34:57] <unascribed> whitephoenix,
depends on where you are
L980[13:34:59] <sham1> defence of the
ancients
L981[13:35:02] <PaleoCrafter> Looks like
the border isn't constant width
L982[13:35:04] <whitephoenix> Ah
L983[13:35:09] <PaleoCrafter> It differs
at the corners
L984[13:35:13] <whitephoenix> I didn't
realize different places spelled it differently
L985[13:35:14] <unascribed> I'm also
someone who has absorbed the entirety of the Material Design
guidelines
L986[13:35:15] <Wuppy> whitephoenix, I
still have to replace that with the new name
L987[13:35:17] <unascribed> so you can
choose to ignore me
L988[13:35:34] <Wuppy> PaleoCrafter, on
the Fire button or the message?
L989[13:35:51] <PaleoCrafter> The
message
L990[13:36:04] <whitephoenix> Would it be
possible to give the health bar red part rounded edges?
L991[13:36:14] <Wuppy> I actually measured
that so it must be correct
L992[13:36:20] <unascribed> no, UV cropped
textures aren't part of his budget :P
L993[13:36:35] <unascribed> it must be
live-drawn rects
L994[13:36:42] <Wuppy> whitephoenix, not
easily and with my limited time that's not something I'd like to
focus on
L995[13:36:44] <sham1> What even is his
budget
L996[13:36:46] ***
AbrarSyed is now known as Abrar|gone
L997[13:36:47] <sham1> Prolly not that
much
L998[13:36:55] <unascribed> wait, is that
difficult in Unity?
L1000[13:37:02] <PaleoCrafter>
-100$
L1001[13:37:13] <Wuppy> sham1, exactly
0
L1002[13:37:23] <Wuppy> welll, 17 euros
to get a windows store publisher account
L1003[13:37:26] <sham1> hoh
L1004[13:37:35] <Wuppy> unascribed, I
don't know of a way, do you?
L1005[13:37:40] <Wuppy> at least an easy
way
L1006[13:37:46] <unascribed> well, I
don't use Unity
L1007[13:37:55] <unascribed> but in any
sane rendering engine that'd be some UV tricks
L1008[13:37:58] <sham1> One thing that
kinda bugs me is that it takes 100€ to pay for Valve to be able to
greenlight stuff
L1009[13:38:05] <unascribed> i.e. you
pre-draw the healthbar into a texture
L1010[13:38:10] <unascribed> and then
just draw a portion of it
L1011[13:38:27] <sham1> Luckily it is a
single purache
L1012[13:38:30] <Wuppy> unascribed, it's
certainly possible, but I'm blaming time
L1013[13:38:31] <whitephoenix> What if
you put the red part behind the grey outline and made the inside of
the grey outline part transparent, would tha twork?
L1014[13:38:33] <sham1> Or whatever the
word is
L1015[13:38:33]
⇨ Joins: Pennyw95
(~androirc@host242-50-dynamic.0-87-r.retail.telecomitalia.it)
L1016[13:38:44] <unascribed> yeah, you
could also do that
L1017[13:38:45] <unascribed> use an
outline
L1018[13:38:46] <Wuppy> whitephoenix, you
are a genious :P
L1019[13:38:52] ***
PaleoCrafter is now known as PaleOff
L1020[13:39:09] <whitephoenix> Thanks
haha
L1021[13:39:21] <unascribed> wait, are
the glowing energy balls asteroids?
L1022[13:39:28] <Wuppy> those are
stars
L1023[13:39:41] <unascribed> better
L1024[13:40:11] ***
Mine|dreamland is now known as minecreatr
L1025[13:40:20] <sham1> Look like
supernovi
L1026[13:40:25] <Wuppy> yep
L1027[13:42:03] <whitephoenix> Can you
easily underline text? I think the two buttons might look a bit
better
L1028[13:43:08] <whitephoenix> Also maybe
underline the top part of the intro message with the title
L1029[13:43:17] <whitephoenix> and
center, if possible
L1030[13:43:42] <Lordmau5> Urgh, I hate
to ask this... Is there any example of some mod that adds a fluid
that is placeable in-world?
L1032[13:45:25] <Wuppy> hmm editing the
text in the window is going to be hard because of the way I'm
loading it
L1033[13:45:36] <Wuppy> but underlining
the button text sounds like a good idea
L1034[13:46:04] <sham1> Lordmau5, the
forge git has such a branch for a testmode
L1035[13:46:06] <sham1> modä
L1036[13:46:09] <sham1> mod**
L1037[13:46:14] <Lordmau5> oh, ye, I
remember
L1038[13:46:40] <Lordmau5> but where
though
L1040[13:47:51] <Wuppy> also, thanks for
the feedback everybody :)
L1041[13:47:59] <sham1> It actually was
not in the main repo
L1042[13:48:03] <sham1> It was in fry's
repo
L1043[13:48:27] <sham1> Downloading
Android SDK
L1044[13:48:44] <sham1> And then I will
add retrolambda bcause god damn it
L1045[13:50:10]
⇨ Joins: jimmyh
(~James@2a02:c7d:af16:9f00:e046:da4f:fe54:7f1e)
L1047[13:50:28] <sham1> Soz
L1048[13:50:41] <Wuppy> dangit normal
underlined text does not look good, time to manually underline all
of my buttons
L1049[13:50:44] ***
williewillus is now known as willieaway
L1050[13:50:54] <sham1> >:P
L1051[13:51:04] <sham1> Do you hardcode
the strings in
L1052[13:51:17] ***
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L1053[13:51:45] <Wuppy> the button text
is in the textures, yes
L1054[13:51:48]
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(MalkConten@p5B02D491.dip0.t-ipconnect.de)
L1055[13:52:00] ***
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L1056[13:52:30] <sham1> But I am very sad
that Android has no java8 support yet
L1058[13:52:56] <Wuppy> the button
L1059[13:53:04] ***
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L1060[13:53:08] <sham1> ye
L1061[13:53:17]
⇨ Joins: gigaherz_q
(gigaherz@58.Red-79-147-96.dynamicIP.rima-tde.net)
L1062[13:53:18] <whitephoenix> Yeah
L1063[13:53:22]
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L1064[13:53:32] <Wuppy> I agree :)
L1066[13:54:02] <sham1> Meh
L1067[13:54:07] <Lordmau5> yo fry, Do I
need to do the "setCustomMeshDefinition" as well? Or will
that be done by forge?
L1068[13:54:09] <sham1> It does not load
the page
L1069[13:54:18] <whitephoenix> Could you
make the body of the spaceship a bit lighter? it's just a bit hard
to see
L1070[13:54:19] <Lordmau5> (same for the
state mapper)
L1071[13:55:32] <fry> yes
L1072[13:56:18] <Lordmau5> You just
answered with "yes" to a "A or B"
question
L1073[13:56:26] <sham1> yes
L1074[13:56:27] <Lordmau5> But I assume
you mean "yes, you have to add it yourself."
L1075[13:56:41] <fry> yes
L1076[13:56:52] <Lordmau5> yes
L1077[13:56:57] <unascribed> generally
the joke when answering "yes" to a multiple choice is to
mean "all of the above"
L1078[13:57:09] <Lordmau5> works too,
haha
L1079[13:57:17] <Lordmau5> So that'd mean
I have to do it myself AND forge is doing it.
L1080[13:57:24] <unascribed> sure
L1081[13:57:31] <fry> yes
L1082[13:57:43] <unascribed> I only just
read the question in question
L1083[13:57:50] <unascribed> and a
"yes" answer is vauge
L1084[13:57:50]
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L1085[13:57:58] <unascribed> it could be
the "all of the above" joke, or it could mean A or
B...
L1086[13:58:04] <unascribed> yay
language.
L1087[13:59:30] <gigaherz_q> well it's
like passing "true" to a functio ntaking an int -- type
mismatch, try again
L1088[13:59:31] <gigaherz_q> XD
L1089[13:59:35] <sham1> It is all of
above
L1090[13:59:36]
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L1091[13:59:44] <sham1> Otherwice why
have it there
L1092[13:59:59] <sham1> but #define true
1
L1093[14:00:04]
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L1094[14:00:25] <gigaherz_q> sham1: I
find the boolean-int equivalence rather annoying in C/C++
L1095[14:00:30] <gigaherz_q> it's handy
sometimes, but meh
L1096[14:00:31] <unascribed> void
thing(int i); thing(true); is probably valid in C
L1097[14:00:35] <gigaherz_q> it is
L1098[14:00:37] <sham1> Makes checking
for stuff easy
L1099[14:00:38] <gigaherz_q> true is
1
L1100[14:00:41] <unascribed> yep
L1101[14:00:53] <unascribed> does C even
have a bool type?
L1102[14:00:57] <gigaherz_q> nope
L1103[14:01:00] <gigaherz_q> C++ does,
though
L1104[14:01:03] <gigaherz_q> in
fact
L1105[14:01:10] <gigaherz_q> C doesn't
have "true" or "false" as keywords
L1106[14:01:27] <sham1> in the C99
standard we got a header called stdbool.h
L1107[14:01:33] <gigaherz_q> an infinite
loop in C
L1108[14:01:35] <gigaherz_q> is
"while(1)"
L1109[14:01:35] <sham1> That adds boolean
to C
L1110[14:02:36] <gigaherz_q> yeah but
that's just
L1111[14:02:45] <gigaherz_q> enum bool {
false, true };
L1112[14:02:58] <gigaherz_q> (C enums are
ints starting at 0 )
L1113[14:03:28] <tterrag> It's really
useful for bitwise logic
L1114[14:03:29] <tterrag> If (n & 1)
{ stuff }
L1115[14:03:31] <Wuppy> thanks
whitephoenix, will do
L1116[14:03:37] <gigaherz_q> also
null-checks
L1117[14:03:38] <tterrag> In java you
need != 0
L1118[14:03:41] <sham1> Actually it is
_Bool
L1119[14:03:44] <gigaherz_q>
if(!object)
L1120[14:03:55]
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L1121[14:04:43] <gigaherz_q> GAH
WTF
L1122[14:04:51] <gigaherz_q> i'm tryingto
fix my item duplication bug
L1123[14:04:59] <gigaherz_q> I have no
idea why it's happening
L1124[14:05:09] <gigaherz_q> well
L1125[14:05:11] <gigaherz_q> I sorta
do
L1126[14:05:16] <gigaherz_q> but I don't
know WHY that is happening
L1127[14:05:17] <masa> where does it
happen?
L1128[14:05:32] <gigaherz_q> I call
extractItems (internal function) with simulate=true
L1129[14:05:38] <gigaherz_q> and it
returns 64 items, which is as expected
L1130[14:05:53] <gigaherz_q> then I call
extractItems again, like 2 lines after, but with
simulate=false
L1131[14:06:02] <sham1> in C I can just
if ((intVar = func())) instead of having to do if ((intVar =
func()) != 0)
L1132[14:06:18] <gigaherz_q> and the
second time it extracts some 30 items (number varies depending on
how I put them in the chests)
L1133[14:06:50] <unascribed> is simulate
somehow counting items twice?
L1134[14:06:54] <tterrag> Sounds like a
broken impl
L1135[14:07:11] <gigaherz_q> well there
ARE 64 items overall, in the chests
L1136[14:07:14] <masa> well where is the
implementation of extractItems()
L1137[14:07:36] <gigaherz_q> in multiple
places, I have different implementations depending on if it's my
internal block, if the block supports IItemHandler
L1138[14:07:49] <gigaherz_q> if the block
is ISidedInventory (slot indices array wrapper)
L1139[14:07:51] <unascribed> that's only
slightly a recipe for disaster
L1140[14:07:57] <gigaherz_q> or if the
block is just a plain IInventory
L1141[14:08:08] <gigaherz_q> oh and
L1142[14:08:18] <gigaherz_q> the
inventory aggregator that shows all of the above combined into one
single interface
L1143[14:08:57]
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L1146[14:09:10] <tterrag> Just had a
thought. since we have default methods now, wouldn't protected
methods In interfaces be useful now?
L1147[14:09:40] <gigaherz_q> at that
point, isn't it a class?
L1148[14:09:52] <gigaherz_q> may as well
say interfaces are classes, and let java have multiple
inheritance
L1149[14:09:53] <tterrag> no
L1150[14:10:14] <tterrag> No
constructor
L1151[14:10:16] <tterrag> No fields
L1152[14:10:37] <tterrag> But default
methods could use protected methods defined in the interface
L1153[14:10:39] <tterrag> Sounds simple
enough to me
L1154[14:10:54] <SkySom> No nonfinal
fields
L1155[14:11:54] ***
willieaway is now known as williewillus
L1156[14:11:58] <Wuppy> I also made the
UI a bit less bright like someone here suggested :)
L1158[14:12:24] <Wuppy> still programmer
art, but oh well
L1159[14:12:59] <Wuppy> now, particles
:P
L1160[14:14:36] <Wuppy> but first, a
break :P
L1161[14:17:37] <whitephoenix> Wuppy I
have a question about your book. If you ever update it will my
kindle get those updates automatically?
L1162[14:18:04] <Wuppy> you'd have to ask
my publisher (Pearson), I don't know about that
L1163[14:18:15] <Wuppy> do you have the
1.7 or 1.8 version?
L1164[14:18:19] <whitephoenix> 1.7
L1165[14:18:40] <unascribed>
>1.7
L1166[14:18:41] <unascribed>
>updates
L1167[14:18:53] <Wuppy> ^ that
L1168[14:19:21] <Wuppy> I'm going to be
writing an update to my 1.8 version once I have time for it
though
L1169[14:20:06] <Pennyw95> Wuppy: you are
the author of the Sams mc modding book?
L1170[14:20:33] <Wuppy> yep, that's
me
L1171[14:20:39] <Pennyw95> Ha! I remember
buying the 1.7.10 one a year ago
L1172[14:20:52] <Wuppy> cool :)
L1173[14:21:13] <Pennyw95> It was very
nice :)
L1174[14:21:26] <unascribed> *in the most
hipster voice imaginable* I read his tutorials BEFORE they were
books! Before it was cool, you could say!!
L1175[14:21:33] <whitephoenix> On the
website I was referred to for updates there is an update tab with
only "Submit Errata"
L1176[14:21:56] <Wuppy> have you logged
in whitephoenix?
L1177[14:22:01] <whitephoenix> Yeah and
registered it
L1178[14:22:12] <Wuppy> hmm odd
L1179[14:22:17] <Wuppy> not sure if I
wrote errata for it though
L1180[14:22:29] <Wuppy> there were a few
small chagnes regarding spelling mistakes in later prints
though
L1181[14:22:57] <Wuppy> yeah, I was
writing an errata with an update guide to 1.8 but that got way too
large
L1182[14:23:15] <unascribed> one does not
simply update to 1.8
L1183[14:23:16] <Wuppy> 40 pages and not
even done with blocks
L1184[14:23:25]
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L1185[14:23:32] <Wuppy> then they asked
me for a second edition which was perfect
L1186[14:23:57] <unascribed> it's usually
easier to just rewrite your mod to update it to 1.8, and get a
bunch of messy old code out of the way in the process :P
L1187[14:24:44] <Wuppy> I did update a
few but then I ran out of time
L1188[14:26:18]
⇨ Joins: whitephoenix0
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L1189[14:27:04] ***
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L1190[14:27:41]
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L1191[14:28:04] <whitephoenix0> Faulty
powerline adapters :/
L1192[14:28:46] <unascribed> I think the
"faulty" is implied with something as hacky as a
powerline adapter
L1193[14:29:12] <whitephoenix0> It works
fine but occasionally it just stops and you have to replug it
L1194[14:30:10]
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L1195[14:31:47]
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L1196[14:31:55] <Pennyw95> Wow...I can't
believe I'm about to release for real...after 3 months
L1197[14:32:07] <whitephoenix0>
Link?
L1199[14:32:42] <PaleoCrafter> Reading a
Haskell book at the moment, it's like "we could use this
little more verbose syntax which is actually easy to understand,
but here we have the weird ass symbol that will save us 2
characters, obviously it's the better solution"
L1200[14:32:47] <Pennyw95> The minecraft
forums are so laggy for me also
L1201[14:33:14] <Pennyw95> PaleoCrafter
sounds interesting
L1202[14:33:32] <Wuppy> question, if you
could work with any of the current/future hardware
products/prototypes, which would you pick?
L1203[14:33:37] <whitephoenix0> If the
pictures are anything to go buy that's going in my private modpack
:P
L1204[14:34:06] <Wuppy> anything ranging
from the vive, to the oculus, manus and arduino
L1205[14:34:08] <Pennyw95> Why, thank you
:)
L1206[14:36:15]
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L1207[14:37:40] <whitephoenix0> It's a
great mod idea, having to fly everywhere for everything is kind of
tedious
L1208[14:37:43] <unascribed> nice known
bugs
L1209[14:38:11] <Pennyw95> Lol
L1210[14:40:14] ***
SnowShock35 is now known as zz_SnowShock35
L1211[14:42:11] <thor12022_oops> Wuppy:
I've wanted to mess with Atmel's AT94KALs (though they're out of
date by now)
L1212[14:42:48] <Wuppy> cool :)
L1213[14:42:56] <thor12022_oops> there
used to be a dev board for them, basically an Arduino with
integrated FPGA
L1214[14:42:58] <Wuppy> I'd rahter work
with something like the Leap Motion though
L1215[14:43:55] <Wuppy> or the Philips
Hue
L1216[14:44:09] <Wuppy> but I'm also
planning to make my own remote control car with the arduino kit
:P
L1217[14:45:16] <thor12022_oops> I have a
few kits like the Arduino floating around, but I can never seem to
think of reasonable/practical projects
L1218[14:46:09] <masa> I have several of
the TI launchpads in my electronics cabinet, plus a few of the
STM32 eval boards, and the arduino mega 2560 baord. Most of them
have never been used either... :D
L1219[14:46:38] <Pennyw95> Do you have
any idea about what is the time most people are online and likely
to read a new post in a mod's thread? Perhaps around 21 american
time or now ?
L1220[14:47:13] <whitephoenix0> When I'm
more competent at modding I'd like to look into making a
computercraft addon that adds python support
L1221[14:47:26] <masa> I have like 10 of
the basic MSP430 launchpads, a couple of C2000 launchpads, a coupld
of Stellaris launchpads using the old version of the Cortex-M4 they
had, a coupld of MSP430 FRAM boards, some touch modules, wireless
modules etc.
L1222[14:48:02] <masa> Pennyw95: why? is
it a busy thread so the post will get buried?
L1223[14:48:58] <Pennyw95> Quite the
opposite, it has few posts
L1224[14:49:36] <Pennyw95> I'm wondering
when the highest number of people can read the last post before the
thread falls down in the list
L1225[14:51:32] <masa> well wouldn't they
have to be interested in the thread first?
L1226[14:51:41]
⇨ Joins: whitephoenix
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L1227[14:51:55] <masa> personally I
pretty much never browse any forums just for the sake of it
L1228[14:52:03] <masa> I only visit
threads I'm interested in
L1229[14:52:29] <masa> then again, my
habits are usually quite different from the mainstream
L1230[14:53:20]
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L1231[14:54:07] <Pennyw95> Ok...I'll
settle for the american 6pm
L1232[14:54:26] <whitephoenix> Which
timezone?
L1233[14:54:33] <unascribed> all of
them
L1234[14:54:59] <thor12022_oops> 'MURICAN
Standard Time
L1235[14:55:45] <whitephoenix> 12:55 PM
freedom minutes :P
L1236[14:56:13] <Pennyw95> ahha
L1237[14:57:16] <Wuppy> is it just me or
is music like the Macarena the best kind of programming music
:P
L1238[14:57:35] <gigaherz_q> not for
me
L1239[14:57:37] <gigaherz_q> I'm
spanish
L1240[14:57:58] ***
gigaherz_q is now known as gigaherz
L1241[14:58:00] <Wuppy> ah you actually
know what they say?
L1242[14:58:04] <gigaherz> ofc
L1243[14:58:13] <Wuppy> and that's why
you dont like it?
L1244[14:58:26] <gigaherz> among other
reasons, yeah
L1245[14:58:27] <whitephoenix> wublbabla
wublbabla ??? ayyy macarena
L1246[14:58:33] <gigaherz> jsut look up a
translation of the lyrics online
L1247[14:58:34] <gigaherz> ;P
L1248[14:58:53] ***
williewillus is now known as willieaway
L1249[14:59:10] <whitephoenix> ...
what
L1250[14:59:27] <whitephoenix> Wow I had
no idea thats what the song meant
L1251[14:59:50] <Wuppy> lol that is some
terrible lyrics xD
L1252[15:00:03] <Wuppy> I had an idea it
had to dow ith sex but damn that's bad
L1253[15:00:20]
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L1256[15:02:30] <gigaherz> so much
sarcasm
L1257[15:02:30] <gigaherz> XD
L1258[15:03:16] <Wuppy> yes... ymca
:V
L1259[15:03:41]
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L1265[15:13:23] <whitephoenix> ...wtf I
was looking at a block I made and it had a texture, then it just
turned into a dev texture
L1266[15:13:48] <whitephoenix> Ooh
nevermind
L1267[15:15:00]
⇨ Joins: mousieamie (~amyt@104.153.227.175)
L1268[15:19:16] <gigaherz> Wuppy: oh yeah
meant to say earlier, my fav kind of music for programming is
chillstep
L1269[15:19:28] <gigaherz> although I
don't really listen to music often
L1270[15:19:42] <gigaherz> only when I
have to get something done but can't concentrate somehow
L1271[15:19:43] <diesieben07> can
confirm, chillstep for programming is nice
L1272[15:19:47] <Wuppy> oh that's way too
slow for me :P
L1274[15:20:58] <diesieben07> oh
god
L1275[15:21:06] <gigaherz> couldn't
posibly program with that in the bg
L1276[15:21:20] <gigaherz> it punches the
data out of the neurons
L1277[15:21:26] <Wuppy> no good
diesieben07?
L1278[15:21:41] <diesieben07> i mean,
kinda fun maybe sometimes on rare occasion
L1279[15:21:46] <diesieben07> but, to
each their own :P
L1280[15:21:56] <gigaherz> I did have a
phase when I was like 17-21, when I listened to that stuff
L1281[15:22:09] <gigaherz> then I had
another phase when I moved to heavy metal
L1282[15:22:24] <diesieben07> a bit to
little... melody for me :D
L1283[15:22:32] <diesieben07> but then
again i also listen to coldplay, so i should really shut up.
L1284[15:22:44] <Wuppy> I dont listen to
hardcore often, but at times it's nice
L1286[15:23:45]
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L1287[15:24:05] <gigaherz> ignore the
"video", it's the music that matters ;P
L1288[15:24:46] <Wuppy> yep nobody should
care about music videos
L1289[15:24:52] <gigaherz> i nthis
case
L1290[15:24:59] <gigaherz> the
"video" part is justa bunch of pics of flowers
L1292[15:26:29] <whitephoenix>
setBlockBounds(0.1F, 0.0F, 0.1F, 0.9F, 1.0F, 0.9F);, How could I
replicate what this did in 1.7 in the json file?
L1293[15:26:46] <whitephoenix> I assume I
have to change the parent but I don't think any vanilla models have
those dimensions
L1294[15:26:55] <gigaherz> ?
L1295[15:27:05] <gigaherz> you want to
change the collision box?
L1296[15:27:09] <gigaherz> or the actual
model?
L1297[15:27:11] <whitephoenix> The
model
L1298[15:27:15] <whitephoenix> In 1.7 it
did both
L1299[15:27:29] <gigaherz> aha
L1300[15:27:35] <gigaherz> you'll have to
use a model without parent
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L1302[15:27:46] <gigaherz> define your
own "elements" part
L1303[15:28:35] <gigaherz> check any one
of the fence_*.json files for how to reclate a "box" that
doesn't go all the way
L1304[15:28:39] <gigaherz> declare*
L1305[15:28:49] <gigaherz> or the slab
model, or the enchanting table model
L1306[15:29:07] <whitephoenix> Okay
L1307[15:30:19] <whitephoenix> Would the
json I'm looking for be in a blockstates folder or
model/block?
L1308[15:30:49]
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L1309[15:30:52] <Cypher121> how probable
it is that mojang made themselves some primitive modelling software
to generate jsons?
L1310[15:31:25] <gigaherz> coudl be
L1311[15:31:37] <gigaherz> but theny they
could have released it as a tool for resourcepack authors
L1312[15:31:40] <gigaherz> so my guess is
they didn't
L1313[15:31:49] <Cypher121> huh
L1314[15:31:51] <SkySom> Yeah I'd put
money on it being manually
L1315[15:32:37] <PaleoCrafter> They sure
have some simple generator :P
L1316[15:32:42] <Cypher121> I would throw
my keyboard at the screen 10% into making models for vanilla
L1317[15:33:13] <gigaherz> oh sure
generator, yes
L1318[15:33:20] <gigaherz> some scripts
that spit out json files that I'm certain
L1319[15:33:31] <gigaherz> but an actual
visual modelling program, nah
L1320[15:34:15] <Cypher121> so models
that actually define shapes are manual
L1321[15:34:16] <thor12022_oops> It's
Mojang, they probably have a perl script to generate a python
script to run a java application to generate the JSON
L1322[15:34:26] ***
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L1323[15:34:43] <Cypher121> and then 10
bugs in each of these that are laid aside for several years
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L1330[15:41:38] <Wuppy> it took ages, but
finally I got 1 particle in :V
L1331[15:42:01] <masa> actually, a while
back I think it was jeb who tweeted something along the lines of
"wow bdcraft cubik is pretty nice", so they might
actually be using that for modeling
L1332[15:42:04] <sham1> show it
plox
L1333[15:42:46] <sham1> Talking to wup
wup
L1336[15:44:13] <williewillus> wonder
what they were modeling
L1337[15:44:27] <sham1> Prolly converting
stuff
L1338[15:44:32] <sham1> Or such
L1339[15:45:05] <williewillus> not much
to convert :P
L1340[15:47:50] <Wuppy> whatcha think of
it sham1?
L1341[15:48:18] <sham1> Looks good
L1342[15:48:22] <Wuppy> \o/
L1343[15:48:27] <sham1> Better than what
I can do at any rate
L1344[15:48:38] <Wuppy> this is an edited
default particle from unity :P
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L1346[15:53:44] <whitephoenix> Okay so I
made a new block model in models/block, but I can't seem to use it
in the "parent": "block/cube_all" part, I get a
dev texture
L1347[15:54:02] <gigaherz> ?
L1348[15:54:03] <sham1> show your
attempt
L1349[15:54:07] <gigaherz> show what you
did
L1350[15:54:11] <gigaherz> and we'll tell
you how you did it wrong
L1351[15:54:12] <gigaherz> XD
L1352[15:54:30] <sham1> Because my
crystal ball is broken and at home
L1353[15:54:39] <sham1> So I cannot see
what you may be doing wrong
L1354[15:54:47] <whitephoenix> I tried
"block/cube_tall",
"pyromancy:model/block/cube_tall",
"pyromancy:block/cube_tall"
L1355[15:54:51] <whitephoenix> just a sec
I was typing :P
L1356[15:55:09] <sham1>
"cube_tall"
L1357[15:55:17] <whitephoenix> Yeah
that's the one I defined
L1358[15:55:51] <whitephoenix> I copied
the half_slab.json and changed the dimensions from 16, 8, 16 to 14,
16, 14
L1359[15:56:14] *
gigaherz facepalms
L1360[15:56:22] <gigaherz> I know WHY I
have item duplication issues
L1361[15:56:23] <gigaherz> ¬¬
L1362[15:56:25] <sham1> And you cannot
use half_slab bevause...
L1363[15:56:36] <whitephoenix> It's not
the shape I want
L1364[15:56:43] <whitephoenix> I just
noticed "BlockModel requires either elements or parent, found
both" in console
L1365[15:57:35] <whitephoenix> Oh I think
I know what I did; I forgot to change the textures it uses
L1366[15:58:34] <gigaherz> and... yeah
this code is broken.
L1367[15:58:36] <Cypher121> give us
json
L1368[15:58:43] <gigaherz> completely
:(
L1369[15:58:52] <Cypher121> gigaherz,
what do you know about broken code and dupes
L1371[15:59:13] <gigaherz> Cypher121: in
my Ender-Rift mod
L1372[15:59:16] <Cypher121> behold the
one and only
L1374[15:59:19] <gigaherz> I made an
ivnentory browser
L1375[15:59:22] <Cypher121> THE
DUPE
L1376[15:59:34] <gigaherz> and then I
wanted to add an "inventory extension" block
L1377[15:59:39] <whitephoenix> Alright
making a pastebin
L1378[15:59:57] <gigaherz> so I made an
Aggregator class
L1379[16:00:01] <gigaherz> that holds
multiple inventories
L1380[16:00:04] <gigaherz> problem
1:
L1381[16:00:28] <gigaherz> I have to
rescan when neighbouring blocks change, which MAY happen during
item enumeration
L1382[16:00:42] <gigaherz> problem 2:
after rescanning, the inventories may not be in the same order
anymore
L1383[16:00:56] <Cypher121> wait
L1384[16:01:10] <gigaherz> so the design
I have now, is completely broken
L1385[16:01:17] <Cypher121> where does
Aggregator get these inventories?
L1387[16:01:25] <Cypher121> from neighbor
IInvs?
L1388[16:01:31] <gigaherz> sortof
L1389[16:01:37] <gigaherz> it's actually
a number of wrappers
L1390[16:01:45] <gigaherz> but I was
caching the results
L1391[16:01:47] <gigaherz> that's my
primary issue
L1392[16:01:59] <whitephoenix> looks like
I messed up the elements/faces dimensions
L1393[16:02:07]
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L1394[16:02:43] <Cypher121> whitephoenix,
cube_tall has elements and parent
L1395[16:02:49] <Cypher121> I think
that's your problem
L1396[16:03:23] <whitephoenix> So I could
just delete the parent settings and leave the rest?
L1397[16:03:31] <Cypher121> I dunno
L1398[16:03:40] *
Cypher121 made exactly 0.5 jsons
L1399[16:03:49] <gigaherz> whitephoenix:
yes, if you have elements, you don't want parent
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L1402[16:04:14] <Cypher121> gigaherz, so
you were caching items stored in nearby inventories?
L1403[16:04:17] <FabiUnne> hi there
L1404[16:04:21] <whitephoenix> Alright I
removed that line but I still get broken textures
L1405[16:04:35] <gigaherz> Cypher121: no,
I was caching references to the inventories themselves
L1406[16:04:41] <gigaherz> but
L1407[16:05:00] <gigaherz> discarding
those references and scanning from scratch in the middle of doing
operations that may access more than one inventory
L1408[16:05:10] <whitephoenix> I'll try
again later
L1409[16:05:14] <gigaherz> such as
extracting a stack of items that are spread over many slots
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L1411[16:07:12] <Cypher121> that
shouldn't be too bad
L1412[16:07:18] <gigaherz> it is
L1413[16:07:38] <Cypher121> wait
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L1415[16:07:50] <Cypher121> what do you
mean by "in the middle"?
L1416[16:07:55] <Cypher121> like,
multithreading?
L1417[16:07:59] <gigaherz> no
L1418[16:08:07] <gigaherz>
while(extracted < wanted) { check another slot }
L1419[16:08:13] <gigaherz> (conceptual,
not actual code)
L1420[16:09:15] <Cypher121> yeah, you did
something weird it seems
L1421[16:09:19] <Cypher121> don't do that
=\
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L1424[16:13:54] <gigaherz> Cypher121:
yeah as I suspected, if I create a whole new wrapper every time the
combined inventory is needed, the issue doesn't happen
anymore
L1425[16:14:20] <gigaherz> I'll leave it
this way and warn people that it MAY be laggy ;P
L1426[16:14:41] <gigaherz> (and hope they
don't connect a 64x64 grid of doublechests to it ;P
L1427[16:14:47] <gigaherz> in fact
L1428[16:14:49] <gigaherz> I should do
that
L1429[16:14:51] <gigaherz> as a
test
L1430[16:14:52] <diesieben07> what does
"every time" mean in this context? :D
L1431[16:14:57] <gigaherz> (64 is the max
recusion depth)
L1432[16:14:58] <diesieben07> i didnt
follow the discussion
L1433[16:15:12] <gigaherz> diesieben07:
every time the tileentity's getAutomation() method is called
L1434[16:15:18] <diesieben07> ah
L1435[16:15:19] <diesieben07> hm
L1436[16:15:24] <gigaherz> which
means
L1437[16:15:38] <gigaherz> whenever you
insert or remove things using the inventory panel block I
have
L1438[16:16:09] <diesieben07> so these
are wrappers for adjacent invs?
L1439[16:16:12] <gigaherz> or, every time
an insert/extract operation is performed through the interface
panel
L1440[16:16:33] <gigaherz> this is a
combination of an aggregator wrapper + wrappers for the different
item accessing methods
L1441[16:16:43] <gigaherz> I support
accessing classes which use my own interface (duh),
L1442[16:16:51] <gigaherz> wrapping
IItemHandlers
L1443[16:17:00] <gigaherz> wrapping
ISidedInventory slot arrays
L1444[16:17:07] <gigaherz> and wrapping
IInventory
L1445[16:17:12] ***
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L1446[16:17:12] <diesieben07> yea
L1447[16:17:25] <diesieben07> that
shouldnt be a problem :P
L1448[16:17:38] <diesieben07> you have no
idea how good the vm is with making problems, so dont call it
"laggy" :P
L1449[16:18:08] <diesieben07> anyways,
time for etho
L1450[16:20:32] <unascribed> e t h
o
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L1454[16:24:21] *
gigaherz shrugs
L1456[16:25:14] <gigaherz> no appreciable
lag
L1457[16:25:24] <gigaherz> the gui
doesn't refresh correctly though
L1458[16:25:25] <gigaherz> XD
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L1460[16:27:55] <gigaherz> ah the
opposite end of the "wall" is too far away
L1461[16:27:56] <gigaherz> XD
L1462[16:28:06] <gigaherz> I'll put eh
interface in the middle instead
L1463[16:28:43] <gigaherz> hmm wtf did I
use as the scanning depth limit...
L1464[16:29:33] <gigaherz> hmmm those
blocks are NOT 32 away...?
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L1468[16:32:29] <gigaherz> ah shit
L1469[16:32:41] <gigaherz> that's because
I do depth-first scanning
L1470[16:32:56] <gigaherz> I'll need to
switch to breath-first instead
L1471[16:33:07] <gigaherz> which means
using a queue and looping
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L1474[16:36:03] <masa> oh, time for etho,
alrighty then...
L1475[16:37:32] <MattDahEpic> how would
one make an enchanted book since the normal
ItemStack.addEnchantment does work
L1476[16:37:38] <MattDahEpic>
doesn't
L1477[16:37:49] <diesieben07>
ItemEnchantedBook#addEnchantment
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L1480[16:40:35] <MattDahEpic>
diesieben07, any idea why that wouldnt be static?
L1481[16:41:28] <diesieben07> because
tree.
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L1483[16:43:05] <MattDahEpic> wat
L1484[16:43:32] <diesieben07> no idea man
:D
L1485[16:46:21] <MattDahEpic> i assume
making a pr that statics that wouldnt be wise cause it's vanilla
code?
L1486[16:46:39] <diesieben07> why do you
want it static?
L1487[16:46:47] <diesieben07> just do
Items.enchanted_book.addEnchantment
L1488[16:47:01] <MattDahEpic> too many
works
L1489[16:47:11] <diesieben07> o.O
L1490[16:47:58] <MattDahEpic> it gets all
its required data from the arguments so it logically should be
static
L1491[16:49:40] <diesieben07> again,
idk
L1492[16:49:43] <diesieben07> ask
mojang.
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L1494[16:53:03] <Fendirain> How can I
make an entity only search blocks in front of it?
L1495[16:53:10] <Nepharius> Is it normal
that armor, after reducing its durability to 0 by commands, just
kinda "respawns" with full durability?
L1496[16:53:44] <diesieben07> Fendirain,
what do you mean by "search"?
L1497[16:54:10] <Fendirain> Find logs in
the direction its facing.
L1498[16:55:18] <diesieben07> check
rotationYaw
L1499[16:55:55] <diesieben07> or rather,
there is also getHorizontalFacing on entity now
L1500[16:56:27]
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L1503[16:57:52] <MalkContent> i wanna
make a bag item. but that would mean i'd have to learn stuff... and
guis... (nooo) -.-
L1504[16:58:18] <Fendirain> So its only
possible to have it look in north, east, south, and west then (Not
Diagonally)?
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L1506[16:58:56] <diesieben07> you can
also do that, but then you have to use rotationYaw manually and do
it yourself
L1507[16:59:10] <diesieben07> you
probably also want like an angle of viewing
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L1511[17:01:15] <Fendirain> I'm
struggling to figure out how to do it is the issue. Might be too
advanced for me currently.
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L1514[17:03:44] <diesieben07> it's just a
bit of vecmath. you get the vector of the block you want to check
(it's coordinates) and subtract the entity's position vector
(entity.getPositionVector). this will give you the vector that
points from the entity to the block. now get the entity's look
vector (entity.getLookVec) and check their angle
L1515[17:03:55] <diesieben07> now you
want a threshold for this angle
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L1518[17:04:05] <diesieben07> google will
tell you how to calculate the angle between two vectors.
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L1521[17:07:11] <MalkContent> hm. anyone
know an opensource mod with a simple bag item?
L1522[17:07:24] <MalkContent> i mean
there's gotta be some of those
L1523[17:07:35] <diesieben07> bag items
are actually MUCH easier now than we have capabilites on
ItemStacks
L1524[17:07:48] <diesieben07> you really
just need to attach an inventory capability to an itemStack and
done.
L1525[17:07:53] <MattDahEpic> but
nobody's used those substantially yet
L1526[17:08:00] <diesieben07> doesn't
matter :P
L1527[17:09:16] <MalkContent> hmkay
L1528[17:09:46] <MalkContent> fine then
i'll guess i'll learn about capabilities ^^
L1529[17:09:50] <diesieben07> the issue
with this previously was simply that you could not attach arbitrary
objects to ItemStacks
L1530[17:09:51] <MalkContent> -'ll
L1531[17:09:54] <diesieben07> now you
can, so it is really easy.
L1532[17:10:21] <MalkContent> i bet it
is
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L1534[17:11:07] <MalkContent> doesn't
help if you don't know a thing though :D
L1536[17:12:47] <Nepharius> does anybody
has ideas about the "armor not breaking at 0 durability"-
issue?
L1537[17:15:00] <MalkContent> ty
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L1550[17:47:08] <Cypher121> anyone here
knows scala enough to explain me why the fuck generics are [T], not
<T>? so far it seems that the answer is "because we are
so much not java that even thought of having shared piece of syntax
is below us"
L1551[17:47:52] <AbrarSyed> sounds about
right
L1552[17:47:58] <AbrarSyed> full
disclosuer, I kno wnothing about scala
L1553[17:48:52] <diesieben07> to be fair
though, i think scala is not designed as a "better java"
technically.
L1554[17:49:47] <gigaherz> it obviously
isn't
L1555[17:49:58] <AbrarSyed> its supposed
to be..
L1556[17:50:05] <gigaherz> there's
nothing in what I have seen of scala that says "this is java,
jsut better"
L1557[17:50:07] <gigaherz> it's way too
different
L1558[17:50:46] <AbrarSyed> its advocated
as a java replacemebnt,.. because it has FP features that java does
not, and yet can do everything jaav does
L1559[17:50:48] <masa> MalkContent: I
have some bags and other item storing items, without capabilities
though...
L1560[17:50:56] <AbrarSyed> if you want a
fancier java.. you want groovy.
L1561[17:51:00] <gigaherz> sure
L1562[17:51:07] <masa> it's just that...
mine aren't exactly the simplest of examples
L1563[17:51:22] <gigaherz> but no one
would say C is a "better asm"
L1564[17:51:35] <Cypher121> well, it is a
better asm >_<
L1565[17:51:41] <AbrarSyed> kidding?
thats EXACTYL what C is
L1566[17:51:43] <masa> since my bag
stores memory cards, which then store the items, and you can change
which memory card is currently selected
L1567[17:51:45] <gigaherz> no it isn't,
there's nothing "asm-like" in C
L1568[17:51:52] <gigaherz> xcept the
actual asm inlining
L1569[17:51:59] <Cypher121> asm { mov ax,
something }
L1570[17:51:59] <diesieben07> its
advocated as a java replacement because it runs on the JVM and has
java interop
L1571[17:52:03] <Cypher121> rest is
syntax sugar
L1572[17:52:04] <gigaherz> C# is not a
"better visualbasic"
L1573[17:52:05] <diesieben07> it is still
not a better java.
L1574[17:52:20] <diesieben07> X
replacement != better X
L1575[17:52:34] <gigaherz> ruby on rails
isn't a "better php"
L1576[17:52:37] <gigaherz> etc
L1577[17:52:42] <Cypher121> ok, everybody
loves flamewars
L1578[17:52:43] <Cypher121> but
L1579[17:52:50] <Cypher121> why the fuck
[T]????
L1580[17:52:50] <gigaherz> they may be
replacements, but they aren't improved versions of something
else
L1581[17:53:09] ***
MrKickkiller is now known as MrKick|Away
L1582[17:53:11] *
gigaherz shrugs
L1583[17:53:13] <AbrarSyed> Cypher121,
better yet.. why have the type AFTER the argument name?
L1584[17:53:31] <AbrarSyed> like.. wth..
cant you just stay inline with all the other C family stuff?
L1585[17:54:02] <Cypher121> well, Kotlin
does that too for some reason
L1586[17:54:17] <Cypher121> my guess is
that it's easier to omit when type inference is available
L1587[17:54:43] <Cypher121> like var aaa
: String = "123" => var aaa = "123"
L1588[17:55:07] <Cypher121> instead of
String aaa = "123" => ?
L1589[17:55:19] <MalkContent> masa: those
opensource?
L1590[17:55:22] <Cypher121> aaa =
"123" doesn't go well with strange var/val notation
L1591[17:55:45] <MalkContent> wouldn't
mind looking at those just to get me out of my "i don't
wanna" rut and then try to make capability thingies
L1592[17:56:08] <MalkContent> I'll be
gone in a second though, will ask again tomorrow :)
L1593[17:56:56] <Cypher121> as for
groovy, I tried looking up what's better in it than j8, but the
only thing I found was 40 minute talk from one of Groovy devs that
was basically "well, lambdas are interfaces and closures are
actually Closures"
L1595[18:01:21]
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L1597[18:01:59] <Cypher121> I'm trying to
prepare myself for a talk about different jvm langs and apparently
I'll just compare scala to kotlin instead of java, because they're
closer to each other
L1598[18:02:58] <R9000> hello, could
anyone please help me with rendering a tileentity as an item using
IItemRenderer? I'll post my code if anyone can.
L1599[18:03:07] <R9000> This is forge 1.7
btw
L1600[18:03:45]
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L1602[18:07:20] <Elucent> anyone online
know a way to make an item not go up and down when its NBT data
changes
L1603[18:07:47] <diesieben07> override
shouldCauseReequipAnimation in your Item class
L1604[18:08:04] <Elucent> thank you
L1605[18:08:23] <R9000> Oh wow, is that a
new thing?
L1606[18:08:37] <R9000> I always thought
you couldn't help the bouncing.
L1607[18:08:54] <diesieben07> yeah it's
new in 1.8
L1608[18:09:11] <R9000> Nice.
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L1612[18:12:07] <Elucent> works like a
charm :D
L1613[18:12:49] <diesieben07> (Entity)
null
L1614[18:12:51] <diesieben07> I WONDER
WHY!!
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L1616[18:13:01] <diesieben07> actually
though that is not it :D
L1617[18:13:03] <R9000> Ah, now I'm not
that dumb
L1618[18:13:10] <diesieben07> you never
initialize the model field
L1619[18:13:16] <diesieben07> why are
your fields not final? :D
L1620[18:13:21] <diesieben07> then you
would get a warning about this.
L1621[18:13:28] <diesieben07> if you
don't intend to change a field,make it final!
L1622[18:13:35] <R9000> Ah, thanks
L1623[18:13:40] <R9000> Completely missed
that
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L1626[18:15:54] <R9000> Well that was it.
Can't believe I was so stupid
L1627[18:16:03] <R9000> Thanks for your
help, man.
L1628[18:16:55] <diesieben07> np, that's
what I am here for :D
L1629[18:17:10] <R9000> I should really
stop taking several-month unintentional breaks from Java. Means I
struggle trying to pick up and hash together bits of old code
L1630[18:19:17] <whitephoenix> My bound
box is off ever so slightly, I don't think it's noticeable
though
L1631[18:20:39] <R9000> Like, for a block
or an entity?
L1632[18:21:20] <whitephoenix>
block
L1633[18:21:26] <whitephoenix> My
fireberry bush
L1634[18:21:44] <Fendirain> Ok, So I got
it finding the radian then (Hopefully I did it correctly).
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L1636[18:22:17] <gigaherz> "Scanned
102857 tiles, with up to 27459 queued at a time."
L1637[18:22:23] <gigaherz> hmmm yep. I
have a bug in my scanning code.
L1638[18:23:54] <gigaherz> Scanned 809
tiles, with up to 116 queued at a time, and 168 skipped.
L1639[18:23:55] <gigaherz> more like
it.
L1641[18:27:42]
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enough.)
L1642[18:29:23] <MattDahEpic> since
there's a ItemStack.addEnchantment, is there a removeEnchantment
anywhere?
L1643[18:29:58] <diesieben07> doesn't
seem like it.
L1644[18:30:02] <MattDahEpic> dang
L1645[18:30:28] <diesieben07> should be
easy though
L1647[18:32:22] <R9000> Is it slightly
higher than it's meant to be?
L1648[18:32:39] <whitephoenix> Yeah
L1649[18:32:53] <R9000> I don't think I'd
have noticed if you hadn't said so.
L1650[18:33:01] <whitephoenix> alright
cool
L1651[18:33:24] <diesieben07> isn't every
vanilly bb like that?
L1652[18:33:49] <R9000> But I guarantee
you, someone, somewhere, will be driven insane
L1653[18:34:09]
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L1654[18:34:40] <whitephoenix> lol
actually vanilla slabs have a further off hitbox than mine
does
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L1659[18:40:49] <infinitefoxes_> is there
an easy way to check whether or not Forge is running an a
deobfuscated environment?
L1660[18:41:30] <tterrag>
Launch.blackboard.get ("fml.deobfuscatedEnvironment")
iirc
L1661[18:41:43] <diesieben07> that's a
Boolean
L1662[18:41:49] <tterrag> yes
L1663[18:41:53] <diesieben07> just
clarifying ;)
L1664[18:42:00] <infinitefoxes_>
awesome
L1665[18:42:31] <infinitefoxes_> I didn't
want debug messages only devs care about printing on released
builds
L1666[18:43:07] <gigaherz> \o/ seems to
work now
L1667[18:43:21] <gigaherz> (my remote
inventory browser)
L1668[18:43:27] <gigaherz> all it needs
is a model for inventory xD
L1669[18:44:22] ***
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L1670[18:47:26] <VikeStep> does anyone
have a link to that new capabilities tutorial?
L1672[18:47:52] <VikeStep> thanks
L1673[18:48:18] <gigaherz> it's not
REALLY a tutorial, though, more like an explanation
L1674[18:49:30] <whitephoenix> "MOD
HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO
FML!" Do all mods do this or did I screw something up?
L1675[18:49:52] <masa> whitephoenix:
isn't the block selection box always offset by a tiny amount?
L1676[18:50:06] <whitephoenix> In vanilla
yes...
L1677[18:50:11] <gigaherz> whitephoenix:
that happens because of some lib(s)
L1678[18:50:21] <gigaherz> check who fml
blames
L1679[18:50:22] <gigaherz> XD
L1680[18:50:23] <whitephoenix> Oh
alright
L1681[18:50:39] <whitephoenix>
"Offendor:
com/sun/jna/Native.main([Ljava/lang/String;)V"
L1682[18:50:50] <diesieben07> right, that
needs to be added to the whitelist
L1683[18:50:57]
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L1684[18:53:54] <tterrag> com.sun.*
should have been on the whitelist...
L1685[18:54:31] <diesieben07> it wasn't
though because it was not in any libraries before jline was
added
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L1688[18:57:42] <VikeStep> "By
default, the capability data does not persist on death."
because if this, I think I may still use IEEP
L1689[18:57:59] <VikeStep> yes you can
use the PlayerEvent.Clone I guess
L1690[18:58:24] <gigaherz> VikeStep:
IEEPs have the same exact issue
L1691[18:58:42] <VikeStep> are you sure?
I've only used them to store persistent data across deaths
L1692[18:58:56] <whitephoenix> I don't
understand; I get an error when having a parent and elements in a
json files but all the vanilla jsons have them both
L1693[18:58:58] <gigaherz> well I learned
about this when working with IEEPs
L1694[18:59:00] <Cypher121> they are per
entity
L1695[18:59:12] <gigaherz> and then
tested it with Capabilities to see if it still happened
L1696[18:59:13] <gigaherz> and it
did
L1697[18:59:24] <Cypher121> so player
death = new entity = lost data, unless you manually fix it
L1698[18:59:31] <gigaherz> yep
L1699[18:59:35] <diesieben07> Fendirain,
doesn't look too bad on a first glance
L1700[18:59:36] <VikeStep> ahh, you are
right
L1701[18:59:37] <gigaherz> xcept for one
case: respawn from the end
L1702[18:59:38] <VikeStep> I forgot about
it
L1703[18:59:49] <gigaherz> that has
special code to restore your items and such
L1704[18:59:53] <VikeStep> I assumed that
they used to do it, but I guess not
L1705[18:59:57] <gigaherz> which also
restores IEEPs and Capabilities
L1706[19:00:58]
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L1708[19:00:59] <Fendirain> Cool, Thanks
for the help. I most likely would have left it as is
otherwise.
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L1711[19:06:38] ***
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L1713[19:07:07] <whitephoenix> Probably
more dumb questions here, but I'm looking through the log to make
sure I didn't screw anything up, but "WARN Unable to
instantiate org.fusesource.jansi.WindowsAnsiOutputStream"
isn't something I caused right? Also there might be a reason but
having "[Client thread/WARN]: Author: Paul Lamb,
www.paulscode.com" be a warning seems kinda weird
L1714[19:08:31] <unascribed> it's printed
on stderr
L1715[19:08:39] <unascribed> so it gets
assigned warn level when forwarded to the logger
L1716[19:08:45] <whitephoenix> Oh
L1717[19:08:57] <whitephoenix> Well
everything works as it did before update \o/
L1718[19:08:59] <unascribed> and the
WindowsAnsiOutputStream instanciation failure is (probably) normal
if you're running from an IDE
L1719[19:09:07] <unascribed> I don't know
for sure as I run Linux
L1720[19:09:19] <whitephoenix> I'm using
idea so thats probably why
L1721[19:15:52] <whitephoenix> Was
playSoundEffect changed somehow? My sound isn't playing
L1722[19:17:13] <diesieben07> the method
only does something on the server
L1723[19:17:17] <diesieben07> i think
thats how it always was though
L1724[19:18:11] <whitephoenix> It worked
when I was on 1.7
L1725[19:18:36] <diesieben07> impossible,
the thing does exactlyy the same :D
L1726[19:18:38] <diesieben07> i just
checked.
L1727[19:18:54] <whitephoenix> I have no
idea, let me check my 1.7 version again
L1728[19:20:25] <whitephoenix> It's
definitely playing a sound
L1729[19:20:34] <diesieben07> show your
code.
L1731[19:21:39] <diesieben07> that code
will not compile in 1.8.
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L1734[19:21:55] <diesieben07> so, stop
lying :D
L1735[19:21:58] ***
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L1736[19:22:01] <whitephoenix> Why not?
This was in 1.7.10
L1737[19:22:10] <diesieben07> i thought
we were talking about 1.8...
L1738[19:22:16] <diesieben07> post your
1.8 cod.
L1739[19:22:20] <diesieben07> code
L1740[19:22:27] <diesieben07> stay away
from me with any cod
L1741[19:22:40] <whitephoenix> I was
wondering why it wouldn't work in 1.8 with my new version of my
mod
L1742[19:22:49] <diesieben07> again, show
1.8 code.
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L1747[19:23:51] <diesieben07> and you
thought playing the sound at the coordinates of the hit vector was
a good idea because... ?
L1748[19:24:21] <whitephoenix> I don't
know
L1749[19:24:38] <diesieben07> so, why are
you doing this now in 1.8 but not in 1.7? :D
L1750[19:25:22] <whitephoenix> Because
the xyz coords were turned into pos which playSoundEffect won't
take
L1751[19:25:33] <whitephoenix> BlockPos*
sorry
L1752[19:25:47] <diesieben07> so you just
used some other random parameters because... thats surely how
programming works
L1753[19:26:26] <whitephoenix> I don't
know, I guess I missread a forum post
L1754[19:26:36] <diesieben07> aha.
L1755[19:26:47] <diesieben07> well, you
passed the block coordinates in 1.7, do the same in 1.8
L1756[19:27:42] <whitephoenix> Alright,
sorry for wasting your time
L1757[19:28:00] <diesieben07> you didn't
;)7
L1758[19:28:14] <diesieben07> even if i
am snarky, i am trying to get a message across
L1759[19:28:25] <whitephoenix> Thank
you
L1760[19:28:28] <diesieben07> if i think
i was wasting my time, i wouldn't be here :P
L1761[19:30:33] <whitephoenix> Works
great now
L1762[19:31:02] <diesieben07> nice
:)
L1763[19:33:06] ***
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L1766[19:45:21] <AndersBillLind> How is
it an advantage to mine diamond in ore form?
L1767[19:45:35]
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L1768[19:46:15] <gigaherz>
AndersBillLind: it allows you to carry mor in your inventory
L1769[19:46:24] <gigaherz> when you have
both silk touch picks and fortune picks
L1770[19:46:42] <gigaherz> you can gather
stuffin ore form, and then fortune it later when you get back
"home"
L1771[19:46:50] <AndersBillLind> I can
carry 64 diamond ore or 64 diamonds, the same, isnt it?
L1772[19:46:54] <gigaherz> no
L1773[19:46:58] <gigaherz> fortune
enchantment
L1774[19:47:01] <AndersBillLind> Ah
L1775[19:47:05] <gigaherz> meansyou can
get like 5 diamonds from one ore
L1776[19:47:07] ***
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L1777[19:47:19] <gigaherz> so if you mine
silk youch, you can carry more than if you mine with Fortune
III
L1778[19:47:21] <AndersBillLind> So I
keep my pickaxe with such enchantment at home, not bringing it
around?
L1779[19:47:26] <gigaherz> yes
L1780[19:47:36] <gigaherz> you carry Silk
touch, and keep Fortune III at home
L1781[19:47:48] <AndersBillLind> Hm, I
have no fortune III, not even fortune II, I think
L1782[19:47:53] <AndersBillLind> Ah,
ok
L1783[19:47:56] <AndersBillLind> Thats
cool
L1784[19:48:28] <AndersBillLind> fortune
III is something a librarian might trade to you?
L1785[19:48:35] <gigaherz> I guess?
L1786[19:48:44] <gigaherz> but I normally
get my enchantments using the enchanting table
L1787[19:48:44] <AndersBillLind> Oh, I am
new to trading (almost)
L1788[19:48:52] <AndersBillLind> Sorry
for not asking programming related questions in here :)
L1789[19:49:09] <AndersBillLind> I have
soon done my first block model btw :)
L1790[19:49:26]
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L1791[19:50:07] <gigaherz> :)
L1792[19:50:30] <AndersBillLind> So I
will build my ore blocks and then mine them again with fortune
pickaxe then?
L1793[19:51:09] <diesieben07> yes
L1794[19:51:22]
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L1795[19:53:30] <gigaherz> yo ucan even
do a guessing game
L1796[19:53:35] <gigaherz> try to guess
how much you will get
L1797[19:53:39] <gigaherz> and see how
close you were ;P
L1798[19:53:55] <gigaherz> works best
while livestreaming though, since then you ask the viewers to guess
;P
L1799[19:54:55] <AndersBillLind> There is
no meaning melting those ore blocks?
L1800[19:55:16]
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L1801[19:55:24] <diesieben07> god no,
then you might as well mine them just nromally without
enchantments
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L1803[20:04:18] <gigaherz> waste of coal
,P
L1804[20:05:02] <gigaherz> (ans waste of
silk touch, too, since you could use just any random iron pick
instead)
L1805[20:07:15] <gigaherz> it's up!
L1807[20:07:18] <Skuli> wow 1.9 release
in less than a week?
L1808[20:07:23] <gigaherz> yep :)
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L1816[20:19:54] <gigaherz> :3
L1817[20:20:14] <gigaherz> mc formatting
codes work in my book xml files
L1818[20:20:15] <gigaherz> XD
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L1820[20:24:23] <masa> meh, 1.9 is still
unusably broken, at least for vanilla servers
L1821[20:24:57] <masa> you can't even
pick on mobs with minecarts on level surface, you need to collide
with then on downward slope
L1822[20:25:02] <masa> *up
L1823[20:25:40] <masa> on level surface
the minecart just stops when it hits the mob
L1824[20:25:54] <killjoy> gigaherz, use
chat components
L1825[20:25:59] <killjoy> color codes are
gross
L1826[20:26:19] <killjoy> just convert
css
L1827[20:29:45]
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L1828[20:30:24] <gigaherz> killjoy:
wah
L1829[20:30:26] <gigaherz> wat
L1830[20:30:50] <gigaherz> I'm not going
to implement CSS for the books
L1831[20:30:51] <gigaherz> XD
L1832[20:31:01] <killjoy> <text
color='red'>Some color</text>
L1833[20:31:03] <killjoy> like that
L1834[20:31:07] <gigaherz> yes that's a
thing
L1835[20:31:17] <gigaherz> I meant for
italics and such
L1836[20:31:31] <gigaherz> I just tried
to add "§o" to one line, and it worked
L1837[20:31:35] <gigaherz> that's all I
meant
L1838[20:31:35] <gigaherz> XD
L1839[20:31:44] <killjoy> well of course
it works
L1840[20:31:46] <masa> gigaherz: heh, I
spent probably some 200+ hours getting my villager trading stuff
set up before and after 1.8 :p
L1841[20:31:47] <killjoy> doesn't mean it
isn't gross
L1842[20:31:51] <gigaherz> <p
color="#606060">This book is a work in
progress.</p>
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L1844[20:31:54] <gigaherz> that's how I
have it
L1845[20:31:54] <gigaherz> ;p
L1846[20:32:02] <masa> I think I have a
librarian for every other enchanted book except Fortune III
L1847[20:32:08] <gigaherz> lol
L1848[20:32:45] <killjoy> could always
use tags
L1849[20:32:45] <masa> and then I have a
few of the old blacksmiths with all diamond gear trades
unlocked
L1850[20:32:54] <killjoy> <em>Some
itallics</em>
L1851[20:33:10] <masa> since they removed
most of the diamond armor rtades and some of the tool trades in
1.8
L1852[20:33:50] <masa> it was rather
painful grinding all the emeralds to unlock the pre 1.8 style
completely random trades on countless villagers to try to get good
ones
L1853[20:34:04] <masa> according to the
stats I have crafted around 500 000 paper
L1854[20:34:15] <masa> which is quite a
bit in vanilla...
L1855[20:35:01] <masa> and now in 1.8 I
have automated 5-floor carrot and potato farms each, and a couple
of the cheapest farmers to trade those to
L1856[20:36:18] <masa> so I don't have to
worry about tools that much, trade some crops and buy ~30 diamond
picks at a time and enchant them on an old cleric to Efficiency III
+ Unbreaking III + Fortune I
L1857[20:36:56] <masa> which are perfect
on my wither skeleton farm project, since Eff III diamond insta
mines netherrack
L1858[20:37:58] <masa> still... the farm
project will take "a bit of time", I believe it was
around 5-6 million blocks of netherrack that I need to dig for it,
according to my debug mod's block stats count :p
L1859[20:38:46] <gigaherz> killjoy: yeah,
but nesting stuff inside the <p> tags is something I may do
in the future
L1860[20:38:55] <gigaherz> for now simple
strings with optional chat formatting codes will do ;P
L1861[20:39:13] <VikeStep> are access
transformers done the same way in 1.8 as 1.7?
L1862[20:39:38] <gigaherz> I think...
mostly? but I never used them
L1863[20:39:54] <killjoy> VikeStep,
yes
L1864[20:40:20] <VikeStep> alright,
thanks
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L1869[20:55:53] <Techfoxis> How does one
tint a block, sort of like the Grass block?
L1870[20:56:19] <killjoy> I suggest
looking at the grass class
L1871[21:01:47] <gigaherz> or the leaves
;P
L1872[21:02:51] <Techfoxis> I did, I
can't find anything too useful, just some methods for getting the
grass color, but I can't find out what happens after that. I read
an article on the GreyMinecraftCoder about lighting and he/she said
that it's interpreted by WorldRender.setColorOpaque, but I think
you need to use a Tessellator to get an instance of the
worldRender.
L1873[21:03:02] <Techfoxis> Leaves have a
tint?
L1874[21:04:24] <whitephoenix0> Yep
L1875[21:06:57]
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L1876[21:12:49] <gigaherz> Techfoxis: I
believe the idea is that you can specify tint indices in json
models, and then specify color multipliers for them
L1877[21:16:10] ***
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L1878[21:16:15] <Techfoxis> Yeah, I know
about the tint index the JSON models, but I can't figure out how to
implement them.
L1879[21:16:20] ***
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L1880[21:18:21] <VikeStep> is
Minecraft.run() ran on the client every time they join a different
world?
L1881[21:18:30] <VikeStep> or is it ran
during mc loading?
L1882[21:19:35] <Techfoxis> The
BlockRenderModelRender has a method that sets the tint for you, but
I can't figure out anywhere it's called.
L1883[21:19:59] <Techfoxis>
*BlockModelRenderer
L1884[21:20:39] <gigaherz> VikeStep:
loading
L1885[21:20:41] <Techfoxis> I think I
have to use a BakedModel or something 0.o
L1886[21:20:58] <gigaherz> so far as mc
is concerned
L1887[21:21:13] <gigaherz> the main menu
is just a GuiScreen with no World loaded
L1888[21:21:28] <VikeStep> maybe a better
question, is the EffectRenderer re-instantiated for each
world?
L1889[21:21:36] <VikeStep> It doesn't
seem to be but I want to make sure
L1890[21:21:41] <gigaherz> I don't
believe so
L1891[21:21:45] <gigaherz> but I haven't
used that one specifically
L1892[21:22:04] <gigaherz> so far I have
never encountered any rendering thing that's instantiated on world
join
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L1894[21:25:52] <Techfoxis> Wait, every
block has a BakedModel right?
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L1896[21:29:26] <gigaherz> yes,
why?
L1897[21:29:32] <gigaherz> well
L1898[21:29:33] <gigaherz> to be
exact
L1899[21:29:39] <gigaherz> every
blockstate has a model
L1900[21:33:19] ***
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L1901[21:34:54] <williewillus> Techfoxis:
what are you needing to implement?
L1902[21:35:01] <williewillus> and why
the manual tinting?
L1903[21:35:34] <williewillus> if your
json model specifies tintindex you can render it with color with
one method call
L1904[21:35:52] <Techfoxis>
*Faceplam*
L1905[21:36:07] <Techfoxis> What method
is that?
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L1908[21:36:53] <williewillus> where the
pool json model specifies tintindex on al its faces
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L1912[21:39:41] <Techfoxis> That was
beyond helpful.
L1913[21:39:54] <williewillus> :P I tried
what you were probably thinking of doing
L1914[21:39:58] <williewillus> but then I
found the method lol
L1915[21:43:33] <Techfoxis> Thanks, you
saved my weekend(I say that but I'll be programming anyways
0.o)
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L1917[21:45:36] <williewillus> does it
work?
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L1920[21:56:42] <Techfoxis> Haven't done
it yet, just finishing up
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L1922[22:04:59] <VikeStep> yiss, added a
feature to my mod in 1.8 which disables certain particles without
using coremods
L1923[22:05:10] <VikeStep> in 1.7 the
only way was coremods but 1.8 did it differently
L1924[22:05:22] <Sollux-Captor> just a
question (not really anything im working on) but is it possible to
make a forge, bukkit cross compatibility mod?
L1925[22:05:39] <Sollux-Captor> as in
where bukkit interacts with forge and vice versa
L1926[22:05:51] <killjoy> bukkit is
dead
L1927[22:05:54] <VikeStep> ^
L1928[22:06:05] <Sollux-Captor> spigot or
what ever the hell the new plugin stuff is
L1929[22:06:14] <williewillus> you're
describing cauldron
L1930[22:06:14] <killjoy> but just make a
packet
L1931[22:06:23] <killjoy> the new thing
is sponge
L1933[22:06:33] <unascribed> and sponge
can run as a forge mod
L1934[22:06:35] <williewillus> and it's a
pain in the ass and sponge should hurry up so we have a sane new
plugin api
L1935[22:06:37] <unascribed> so there
isn't an issue
L1936[22:06:43] <williewillus>
"it" being cauldron
L1937[22:09:53] <Sollux-Captor> never
worked with server stuff soo.. idk much about it
L1938[22:10:14] <Sollux-Captor> good to
know though
L1939[22:10:34] <killjoy> make a
packet
L1940[22:10:48] <Sollux-Captor> mhm get
it now
L1941[22:10:58] <Sollux-Captor> I*
L1942[22:11:05] <killjoy> packets are
impl agnostic
L1943[22:15:41] <williewillus> anyone
have an example of an item that binds to uuid and safely falls back
to username?
L1944[22:17:42] <killjoy> want to
automatically convert to uuid?
L1945[22:18:04] <williewillus> it also
needs to sync to client :P
L1946[22:18:05] <williewillus> for
tooltip
L1947[22:18:19] <killjoy> i would use a
try/catch
L1948[22:18:32] <killjoy> or maybe some
regex
L1949[22:19:02] <williewillus> did you
guys see the vim port on r/feedthebeast lol
L1950[22:19:11] <killjoy> gosh
L1951[22:19:13] <williewillus> someone
ported best text editor into Computercraft
L1952[22:19:17] <killjoy> Didn't open
it
L1953[22:19:48] <Sylfid> I'm curious
about something, when I setup forge it uses a blank params.csv, is
it me doing something wrong or was that a choice on the forge
team?
L1955[22:20:34] <williewillus> probably
legacy stuff left over
L1956[22:20:40] <williewillus> the emtpy
csv that is
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L1958[22:22:07] <Sylfid> Tried to use the
mcp version, which worked fine, except now NEI breaks, so gotta
choose between useful parameter names and NEI ^^;
L1959[22:22:26] <killjoy> what
version?
L1960[22:22:32] <killjoy> 1.8.9?
L1961[22:22:39] <williewillus> what is
this even for :P
L1962[22:22:43] <LexMobile> Why are you
using nei
L1963[22:22:46] <killjoy> ^
L1964[22:22:54] <williewillus> killjoy:
nei so i presume 1.7
L1965[22:23:12] <LexMobile> Also mod dev
can use whatever you want
L1966[22:23:30] <killjoy> unless
1.7?
L1967[22:24:04] <Sylfid> Nah I'm making a
small mod for a server, so 1.7.10
L1968[22:24:14] <killjoy> do you really
need nei?
L1969[22:24:21] <Sylfid> Define need
XD
L1970[22:24:26] <Sylfid> But no, I could
do without it
L1971[22:24:32] <williewillus> why does
nei need params.csv? 0.o
L1972[22:24:34] <killjoy> do you have
300+ blocks?
L1973[22:24:37] <whitephoenix0> Protip:
don't copy 1.9 json files that contain hand-specific positioning
:P
L1974[22:24:42] <Sylfid> It just
simplifies a few things, like testing cross mod
L1975[22:24:48] <williewillus>
whitephoenix0: 1.9 json format changed from 1.8
L1976[22:24:53] <williewillus> all the
transforms changed
L1977[22:24:59] <williewillus> which is
greaaaat
L1978[22:25:02] <whitephoenix0> Oh ffs
that explains so much
L1979[22:25:14] <williewillus> reference
1.8 jsons
L1980[22:25:19] <whitephoenix0> Here I
was trying to use "west" and "up" instead of
"side"
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L1982[22:28:45] <Sylfid> I don't suppose
you know if I can use custom .csv in the gradle build file?
L1983[22:29:04] <Sylfid> That way I could
swap the parameters out but leave the methods to what works with
NEI
L1984[22:29:16] <Sylfid> If not Ill have
to look at decompiling the other mods I guess ^^
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L1986[22:34:41] <williewillus> why do you
need a manual csv though?
L1987[22:35:08] *
VikeStep had a crazy idea to see if he can make a mod in
Jython
L1988[22:35:36] <VikeStep> I mean, it's
all class files in the end...
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L1990[22:38:24] <VikeStep> I have a spare
6 hours, I'll let you guys know if I get it working...
somehow
L1991[22:38:26] <Sylfid> With
setupDecompWorkspace you get parameter names like p_1234_5_ instead
of "player"
L1992[22:39:12] <MattDahEpic> there is a
distinct lack of enchantment helper methods
L1993[22:39:15] <Sylfid> By using the
latest csv for the parameter names you would have much more
readable code when calling stuff, and Eclipse can even guess which
parameters you want to send along
L1994[22:40:49] <Sylfid> I'm sure you
could get it to work VikeStep, you can make mods in Scala after all
(although there is a bit of support in Forge for that)
L1995[22:41:17] <acidjazz> is there any
like
L1996[22:41:25] <acidjazz> tutorial or
setup for learning how to write and test a minecraft mod
L1997[22:41:31] <acidjazz> like some
kinda hello world setup
L1998[22:41:45] <VikeStep> if you
download the forge sources
L1999[22:41:49] <VikeStep> it comes with
an example mod
L2000[22:42:12] <VikeStep> but, there are
hundreds of modding tutorials
L2002[22:43:30] <Sylfid> If you don't
like his style of writing a tutorial you can easily find more with
google though.
L2003[22:45:38] <acidjazz> are all forge
mods and sponge plugins java
L2004[22:45:44] <williewillus> yes
L2005[22:45:52] <acidjazz> man i wanna go
to 1.8 so bad but so many mods wont do it
L2006[22:45:54] <killjoy> some are
scala
L2007[22:45:57] <acidjazz> so many
hodlling out for 1.9
L2008[22:45:58] <killjoy> but they're all
jvm
L2009[22:45:58] <williewillus> JVM
L2010[22:46:08] <williewillus> acidjazz:
which ones?
L2012[22:46:19] <williewillus> time to
update or get left behind to be honest :P
L2013[22:46:24] <acidjazz> williewillus:
the tinker one for starters
L2014[22:46:31] <williewillus> uhh
tinkers is on 1.8
L2015[22:46:33] <williewillus> and has
been for months
L2016[22:46:38] <acidjazz> no its a
preview branch
L2017[22:46:42] <acidjazz> and its
missing everything
L2018[22:46:46] <acidjazz> like even the
books to teach you are missing
L2019[22:46:50] <masa> ...
L2020[22:46:59] <acidjazz> very broken,
read the git commits
L2021[22:47:03] <masa> how is that
"hodlling out for 1.9" then?
L2022[22:47:06] <acidjazz> or github
comments
L2023[22:47:12] <masa> it is under
development
L2024[22:47:14] <williewillus> i know the
state it's in I play it lol
L2025[22:47:17] <acidjazz> i just see
mods reply to requests saying theyre waiting for 1.9
L2026[22:47:23] <williewillus> which
mods
L2027[22:47:34] <acidjazz> ugh i cant
specify off the top of my head
L2028[22:47:37] <acidjazz> uhmmm
L2029[22:47:38] <williewillus> lol
exactly
L2030[22:47:42] <acidjazz> well im not
lieing
L2031[22:47:54] <williewillus> I'm saying
clinging to the past is not going to last long
L2032[22:47:57] <williewillus> we're
moving forward
L2033[22:47:59] <williewillus> :P
L2034[22:48:00] <masa> mostly cofh are
being lazy and stubborn
L2035[22:48:05] <acidjazz> yea cofh is
one
L2036[22:49:05] <williewillus> well
besides them it's moving along pretty rapidly
L2037[22:49:07] <Techfoxis> When working
with Forge Blockstates does the variants object have to be
defined?
L2038[22:49:13] <williewillus> what do
you mean?
L2039[22:49:16] <williewillus> like in
the json?
L2040[22:49:16] <williewillus> yes
L2041[22:49:21] <Techfoxis> Opps, if the
default is.
L2042[22:49:25] <williewillus> yes
L2043[22:49:31] <williewillus> it doesn't
make sense to not have variants
L2044[22:49:42] <williewillus> the
defaults are not a variant in themselves, they just specify things
that are copied into each variant
L2045[22:50:19] <Techfoxis> Hmm... It
doesn't seem to be working for me, is there any else other than the
marker that needs to be set to use Forge Blockstates?
L2046[22:50:44] <williewillus> paste your
json
L2047[22:50:47] <williewillus> and define
"not working"
L2048[22:51:47] <Techfoxis> No, I mean
the "Tab", it's JSON so technicaly the variants
"tab" is an object, I didn't mean a Java object if thats
what you thought.
L2049[22:52:07] <williewillus> yeah i
know
L2050[22:52:10] <Techfoxis> Not, using
the defaults I set.
L2051[22:52:16] <williewillus> paste
json
L2052[22:53:02] <VikeStep> hmm, I think
that my look into Jython support may be stopped as soon as I
started, since it doesn't support java annotations
L2053[22:53:03]
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L2054[22:53:11] <VikeStep> unless I make
my own classreader thing
L2055[22:53:52] <williewillus> like a
jython bridge for modding?
L2057[22:54:00] <VikeStep> yeah, I like
doing hacky stuff
L2058[22:54:04] <williewillus> cool
L2059[22:54:04] <VikeStep> just wanted to
see if it was possibe
L2060[22:54:12] <williewillus> but jython
as a project is moving really slowly
L2061[22:54:16] <williewillus> is it even
still alive?
L2062[22:54:20] <VikeStep> yeah
haha
L2063[22:54:23] <williewillus> last I
heard they didn't evne have a python 3 out
L2064[22:54:30] <VikeStep> that is
correct
L2065[22:54:38] <VikeStep> their last
release was may 2015
L2066[22:54:49] <williewillus> Techfoxis:
need brackets around normal. like this ` "normal":
[{}]"
L2067[22:54:59] <williewillus> the way it
is right now, it thinks "normal" is the name of a
property
L2068[22:55:06] <williewillus> and is
trying to find values inside it
L2069[22:55:55]
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L2070[22:56:24] <VikeStep> what I could
do, is look at a .class file for the simplest mod I can
L2071[22:57:59]
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L2072[22:58:20] <Techfoxis> That didn't
work, I didn't think it would because I had them before.
L2073[22:58:53]
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L2075[23:00:56] <williewillus> define
"didn't work"
L2076[23:01:01] <williewillus> errors in
the log?
L2077[23:01:23] <williewillus> does this
block have blockstate properties?
L2078[23:02:26] <Techfoxis> Yes, Integers
0...15
L2080[23:03:28]
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L2081[23:04:42] <whitephoenix> This is
actually starting to come together, I might release an early
version of this mod soon
L2082[23:08:32]
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L2083[23:08:36] <Zorn_Taov> has anyone
figured out how to get the resource location of a block
texture?
L2084[23:08:39] <Zorn_Taov> for
1.8.9
L2085[23:11:33] <williewillus> Techfoxis:
then your variants need to reflect your blockstate
properties...
L2086[23:11:44] <williewillus> also I
hope you are not using blockstates the retarded way
L2087[23:11:50] <williewillus> I mean,
the wrong way
L2088[23:11:54] <infinitefoxes_>
"the retarded way"
L2089[23:11:56] <infinitefoxes_>
elaborate?
L2090[23:12:06] <williewillus> simply
replacing all metas with a propertyinteger from 0 to 15
L2091[23:12:08] <williewillus> is the
retarded way
L2092[23:12:10] <williewillus> and wrong
way
L2093[23:12:13] <infinitefoxes_>
haha
L2094[23:12:15] <infinitefoxes_> alright
then
L2095[23:12:17] <kyau> lol
L2096[23:12:20] <infinitefoxes_> was
worried I was doing something wrong
L2097[23:12:20]
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L2098[23:12:21] <whitephoenix> Anyone
know where the sounds are stored? The list I found on
minecraftforum didn't have a working name for the sound I
want
L2099[23:12:30] <williewillus> the point
of blockstates is to abstract out the numbers into meaningful
data
L2100[23:12:34] <infinitefoxes_> I have a
script for that, whitephoenix
L2101[23:12:36] <williewillus> not just
wrap it in a property
L2102[23:12:48] <whitephoenix> Awesome,
link?
L2104[23:13:04] <Techfoxis> I'm using
them as different "Power Levels"
L2106[23:13:29] <Techfoxis> plants will
draw the "nutrients" from the soil
L2108[23:13:44] <infinitefoxes_> this
builds a index from Mojang's asset system
L2109[23:13:59] <Cazzar> As for with
gradle, a copy can be found:
~\.gradle\caches\minecraft\assets
L2110[23:14:04] <infinitefoxes_>
essentially .minecraft/assets/virtual/legacy/
L2111[23:14:12] <infinitefoxes_> requires
Python 3+ to run
L2112[23:14:54] <whitephoenix> alright
thanks
L2113[23:15:18] <williewillus> Techfoxis:
your blockstate file needs to reflect those properties
L2114[23:15:26] <williewillus> your block
has no normal variant
L2115[23:15:33] <Cazzar> Though do note,
those assets are not always the entire thing
L2116[23:15:36] <williewillus> your block
has 16 variants pertaining to your properties
L2117[23:15:43] <Cazzar> For example, the
minecraft jar still contains some assets.
L2118[23:16:06] <williewillus> most of
them, really
L2119[23:16:08] <VikeStep> huh, there are
tabs and spaces used in ExampleMod.java
L2120[23:16:16] <williewillus> the
external assets are just sounds iirc
L2121[23:16:18] <williewillus> and maybe
langs
L2124[23:16:42]
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L2125[23:16:47] <Cazzar> williewillus:
every localisation except en_US and sounds.
L2126[23:17:12] <williewillus> rip
backslash rendering :P
L2127[23:17:25] <Cazzar> Doesn't fuss me
:P
L2128[23:17:32] <Cazzar> I am used to
it
L2129[23:18:25] ***
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L2130[23:18:34] <infinitefoxes_>
whitephoenix: if you don't use the vanilla launcher, use the
argument "-assetDir
%USERPROFILE%\.gradle\caches\minecraft\assets"
L2131[23:18:46] <infinitefoxes_> double
hypen the argument, my bad
L2132[23:19:04] <infinitefoxes_> I forget
my own code lol
L2133[23:19:26]
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L2135[23:20:01] <whitephoenix> I don't
see a caches folder in .gradle
L2136[23:22:20]
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L2138[23:25:15] <infinitefoxes_>
huh
L2139[23:25:17] <infinitefoxes_> it
should exist
L2140[23:25:43] <infinitefoxes_> are you
looking in the .gradle folder within your user directory or your
mod's folder?
L2141[23:26:24] <whitephoenix> Oh I
see
L2142[23:26:28] <whitephoenix> I was in
my mods folder
L2143[23:27:09] <whitephoenix> For some
reason I can't get the game to play my sound though, I'm trying to
use random.glass
L2144[23:27:15] <whitephoenix>
random.glass1*
L2145[23:27:20] <williewillus> is that a
vanilla sound?
L2146[23:27:36] <whitephoenix> Yeah
L2148[23:28:20] <williewillus> wait
iirc
L2149[23:28:26] <whitephoenix> Yeah it's
not my code, I just tried to play it through a known working
item
L2150[23:28:29] <williewillus> you can
only do random.glass and the game chooses between glass1/2/3
L2151[23:28:34] <williewillus> not
sure
L2152[23:28:37] <williewillus> but i
think that's how it works
L2153[23:28:39] <infinitefoxes_> yeah,
that's the case
L2154[23:28:48] <infinitefoxes_> look in
sounds.json within the Minecraft JAR
L2155[23:28:54] <whitephoenix> That's
what I thought but that didn't work either
L2156[23:29:04] <williewillus> whats
didn't work?
L2157[23:29:25] <whitephoenix>
random.glass1, random.glass2, random.glass3, random.glass,
blocks.glass
L2158[23:29:39] <infinitefoxes_> are you
calling it on the server or client?
L2159[23:29:43] <williewillus> shouldn't
matter
L2160[23:29:48] <williewillus> server
sends sound packet to client
L2161[23:30:00] <whitephoenix> I'm not
specifying a side and am using world.playSoundEffect
L2162[23:30:18] <williewillus> anyways,
try looking at the vanilla sounds.json
L2163[23:30:48] <whitephoenix>
"minecraft/sounds/random/glass3.ogg"
L2164[23:31:15] <williewillus> no the
event name
L2165[23:31:43] <whitephoenix> There's a
sound path, a size, and a hash listed in sounds.json
L2166[23:31:59]
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L2167[23:32:07] <infinitefoxes_> that's
not the right sound.json
L2168[23:32:12] <infinitefoxes_> that's
the index
L2169[23:32:15] <whitephoenix> Hmm
okay
L2170[23:32:22] <infinitefoxes_> which
maps that weird file structure to actual names
L2171[23:32:47] <infinitefoxes_> if you
ran that script I gave you, you should have something like
output/1.8/minecraft/sounds.json
L2172[23:32:57] <whitephoenix> I got
it
L2173[23:33:18] <whitephoenix> I mean I
didn't solve the problem but I got the right file
L2174[23:33:30] <infinitefoxes_> just
ctrl+f the sound file you want to play
L2175[23:33:45] <infinitefoxes_> the
event name should be pretty clear I believe
L2176[23:33:54] <whitephoenix> Oh I
forgot the versions...
L2177[23:35:23] <whitephoenix> problem
solved, it was dig.glass, thanks
L2178[23:35:41] <infinitefoxes_> np
L2180[23:38:18] <VikeStep> clojure
support for forge
L2181[23:38:42] <VikeStep> fyi: clojure
is a lisp langauge which compiles to JVM
L2182[23:40:50] <whitephoenix> If I have
a bush similar to leaves transparency-wise should I use CUTOUT or
CUTOUT_MIPPED?
L2183[23:41:58]
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L2185[23:45:22] <VikeStep> where is the
classpath for all the libs I need?
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L2187[23:48:29] <infinitefoxes_>
whitephoenix: CUTOUT doesn't have mipmapping, while CUTOUT_MIPPED
does
L2188[23:49:03] <infinitefoxes_> it
simply smoothes textures which are further away from players to get
rid of the very fine details
L2189[23:49:10] <infinitefoxes_> you may
or may not want it
L2190[23:49:15] <infinitefoxes_> use your
best judgement
L2191[23:49:29] <tterrag> I find it
ugly
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L2193[23:49:37] <tterrag> I see its
purpose, but more often than not it ends up looking worse
L2194[23:49:48] <whitephoenix> Leaves use
it, and my block is very similar to leaves so I think I'll use
it
L2195[23:49:55] <tterrag> it works for
very monotone textures, like stone
L2196[23:50:08] <tterrag> but anything
with details it's better to just have some aliasing imo
L2197[23:50:18] <MattDahEpic> why am i
getting Unknown recipe class!
com.mattdahepic.exchangeorb.recipes.new_handler.DisenchantingRecipeHandler$DisenchantRecipe
Modder please refer to net.minecraftforge.oredict.RecipeSorter when
my recipe works and extends ShapelessRecipes?
L2198[23:50:38]
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L2199[23:50:43] <tterrag> lol
L2200[23:50:44] <tterrag> read the
error?
L2201[23:51:46] <McJty> MattDahEpic, the
error says what you have to do
L2202[23:52:39] <infinitefoxes_> tterrag:
I think it's much needed with blocks like bricks and what
L2203[23:52:43] <infinitefoxes_> though
it can look awful on some things
L2204[23:53:03] <infinitefoxes_> it's
better than having the horrible zig-zag effect imo, whatever it's
called
L2205[23:53:03] <tterrag> yeah, I know it
works sometimes, but more often than not I find it makes the
problem worse
L2206[23:53:18] <tterrag> blurry is not
better than aliased
L2207[23:53:28] <tterrag> the problem is
that they are mipmapping 16x textures >.>
L2208[23:53:34] <tterrag> by 2 levels in
it's 4x4
L2209[23:53:35] <tterrag> which is a
blob
L2210[23:53:38] <infinitefoxes_> didn't
Minecraft have an antistropic filtering option at one point?
L2211[23:54:13] <infinitefoxes_> may be
thinking of something Optifine added
L2212[23:54:16] <infinitefoxes_> but it
did help a bit
L2213[23:54:32] <williewillus>
anisotropic got removed in 1.8
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L2216[23:56:19] <infinitefoxes_> don't
see why they removed it
L2217[23:56:32] <McJty> Yes I don't get
it either
L2218[23:56:38] <McJty> I used that a
lot. Made things much nicer
L2219[23:56:52] <williewillus> i think it
was to defer to the driver
L2220[23:56:56] <williewillus> or
something like that
L2221[23:57:01] <williewillus> dont
remember
L2222[23:57:51] <infinitefoxes_>
unfortunately adding anisotropic filtering to a crap mipmap can
only do so much
L2223[23:57:52] <infinitefoxes_> gr
mojang
L2224[23:58:42] <williewillus> what makes
the mipmap crap?
L2225[23:58:58] <whitephoenix> Is there
much performance difference?
L2226[23:59:06] <williewillus> mipmapping
is for aesthetics
L2227[23:59:06] <infinitefoxes_> there's
no measurable performance difference afaik
L2228[23:59:11] <williewillus> its
slightly more memory
L2229[23:59:16] <tterrag> it already
uploads the mipped textures for the entire block sheet afaik
L2230[23:59:23] <tterrag> so not
really
L2231[23:59:26] <whitephoenix>
Alright