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L2[00:01:36] ⇨
Joins: CoreDuo (~CoreDuo@ip216-8-161-80.coreduo.me.uk)
L3[00:01:41] <killjoy1> goddam vanilla
bugs!
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L6[00:02:02] <killjoy1> It makes me thing
there's something wrong with my code
L7[00:02:19] <killjoy1> 1.8, get on a horse
and look behind you in 3rd person
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L44[01:58:39] ⇨
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L45[01:58:55] <ThePsionic> Anyone here
still using the old GitHub layout?
L46[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151117 mappings to Forge Maven.
L47[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151117-1.8.zip (mappings
= "snapshot_20151117" in build.gradle).
L48[02:00:16] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L55[02:46:31] <xaero> there's a new github
layout?
L57[02:48:15] <xaero> "To help make
the transition as smooth as possible for you, the new design is
opt-in for the next two weeks, and after that, you'll switch over
automatically."
L58[02:50:14] <tterrag> and where do I opt
in?
L60[02:55:20] <ThePsionic> tterrag: You
should get a notice when visiting any repo
L61[02:55:30] <ThePsionic> Although it's
very slowly being made available
L62[02:56:03] <tterrag> yeah I'm not seeing
it
L63[02:56:03] <Cypher121> anyone knows of a
code example of ore retrogen?
L64[02:56:04] <tterrag> oh well
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L71[03:09:22] <ThePsionic> Why the hell
does getMaxHealth() return a float
L72[03:13:04] ⇨
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L73[03:14:35] <tterrag> because health is a
float value?
L74[03:17:38] <ThePsionic> tterrag: ...it's
0-20 I thought
L75[03:17:49] <ThePsionic> Because 1 health
= 1/2 heart
L78[03:19:03] <TehNut> From
EntityLivingBase
L79[03:19:31] <TehNut> It's always been a
float :P
L80[03:19:43] <Wuppy> didn't it chagne to
float in 1.7 or 1.8?
L81[03:20:21] <ThePsionic> Oh wait
L82[03:20:43] <ThePsionic> It is a float
but it still is between 0-20 normally, with every whole increment
being half a heart
L83[03:20:50] <ThePsionic> ergo I can
safely cast to int
L84[03:21:22] <ThePsionic> Wuppy:
Artists???? don't tell me that is a painting don't fuck with me
like that
L85[03:21:31] <Wuppy> that's a render
L86[03:21:42] <Wuppy> game artist
L87[03:21:52] <ThePsionic> fuck me
L88[03:21:56] <ThePsionic> it looks so
real
L89[03:22:08] <Wuppy> exactly
L90[03:22:37] <tterrag> it's using photo
textures
L91[03:22:41] <tterrag> see: vanishing of
ethan carter
L92[03:22:53] <Wuppy> a friend of mine
showed me a picture from within his game... thought it was real
life as well
L93[03:22:58] <Wuppy> speedtree is
amazing
L94[03:23:25] <Wuppy> tterrag, regardless
of the technique it's impressive :o
L95[03:24:21] <tterrag> it is
L96[03:24:29] <tterrag> but just explaining
that they are NOT hand done textures
L97[03:24:36] <tterrag> and it's kind of a
"trick" to make it look photorealistic
L98[03:24:46] <tterrag> if you were
actually moving around in game it wouldn't look so
photographic
L99[03:24:50] <tterrag> still really good,
just not quite THAT good
L100[03:25:13] <ThePsionic> tterrag: just
shut up and smell the flowers
L101[03:25:33] <tterrag> no they smell
nasty
L102[03:26:32] <ThePsionic> Wake up,
mister Freeman. Wake up and smell the ashes.
L103[03:27:46] <Wuppy> ThePsionic, did you
put chloroform on the flowers again?
L104[03:28:05] <ThePsionic> Yes.
L105[03:28:58] <Wuppy> ThePsionic, I told
you last time, stop murdering people :P
L106[03:29:07] <ThePsionic> Whoops
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L110[03:57:27] <Wuppy> ugh why do I have
so many shitty games in my steam library :c
L111[03:58:25] <xaero> you must ask
yourself... did the games depreciate to shitty over time, or did
you buy them as shitty? :P
L112[03:58:39] <Wuppy> why not both?
L113[03:59:37] <Wuppy> I am purposfully
trying all the games I dont know by name though :P
L114[04:01:00] <sham1> \o
L115[04:01:00] <xaero> aha, at least you
bought them not knowing they were shitty :P
L116[04:01:18] <Wuppy> well I used to buy
a lot of bundles witha few good ones in htere
L117[04:01:27] <Wuppy> then the unknown
ones grow
L118[04:01:58] <TehNut> I'd do that, but I
have too many games in there that I'm absolutely terrified to
play
L119[04:02:06] <TehNut> Like
"Pahelika"
L120[04:02:23] <Wuppy> never heard
of
L121[04:02:35] <TehNut> Judging by the
cover art, be glad you haven't
L123[04:03:04] <Wuppy> lol
L124[04:03:34] <TehNut> the cover for
Uriel's Chasm scares me, too
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L128[04:04:09] <Wuppy> not much better
:c
L129[04:05:10] <ThePsionic> you think you
are having a bad time
L131[04:05:24] <TehNut> well then
L132[04:05:35] <Wuppy> what the....
L133[04:05:48] <ThePsionic> My friends
have too much money to spend on shitty gifts
L134[04:05:51] <TehNut> my brother's
library is filled with animeme games
L135[04:06:34] <TehNut> Oh, I'd also have
to play through the FEAR series
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L137[04:06:43] <TehNut> Which is a big
giant bowl of NOEP
L139[04:07:55] <Wuppy> I dont know
undertale, but transistor is high on my list
L140[04:08:14] <Wuppy> but I'm not at my
desktop riht now so I only allow myself to play old/low fidelity
games
L141[04:08:23] <Wuppy> otherwise I'd miss
out on the proper experience
L142[04:08:26] <TehNut> I don't have
Undertale, but it is glorious
L143[04:08:29] <ThePsionic> undertale is
one of those games that is one of a kind
L144[04:08:36] <ThePsionic> and it is
amazing
L145[04:08:37] <TehNut> I'd recommend
picking it up
L146[04:08:54] <Wuppy> steamworld dig is
also highly recommended
L147[04:09:01] <ThePsionic> hmm
L148[04:09:11] <Wuppy> oh yeah, that game,
it's already on my wishlist
L149[04:09:13] <ThePsionic> i can
theoretically buy fallout 4 if i add 20 euros to my steam
balance
L150[04:09:21] <Wuppy> I'll probably pick
it up during the winter sale
L151[04:09:29] <Wuppy> fallout 4, eh,
somewhere next year during a sale
L152[04:09:33] <ThePsionic> probably
ye
L153[04:09:43] <Wuppy> I'm going to spend
my money on the glorious just cause 3
L154[04:09:49] <ThePsionic> but seriously
how do i have 41 euros on steam
L156[04:11:03] <ThePsionic> :p
L157[04:11:57] <Wuppy> ichi is also a
surprisingly nice little game :)
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L159[04:13:34] <Wuppy> it's hurting my
brain though
L160[04:14:09] <Cypher121> Wuppy: you can
play transistor without a monitor
L161[04:14:13] <Cypher121> just listen to
music
L162[04:14:25] <Wuppy> hhaha
L163[04:15:21] <Cypher121> seriously tho,
Darren Korb is a genius, Bastion and Transistor have almost the
best OST of all games I've ever played
L164[04:17:53] <Wuppy> yep.. my brain is
certianly hurting right now
L165[04:19:42] <Wuppy> no clue why I have
it though, I dont even like puzzle games :P
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L169[04:30:31] <Commodore64> hello
everyone
L170[04:31:03] <Wuppy> hi Commodore
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L172[04:32:19] <Commodore64> hey, it's
wuppy!
L173[04:32:24] <Cypher121> would be nice
to have a common framework for equipment
L174[04:32:27] <Commodore64> I'm a fan of
your tuts
L175[04:32:36] <Wuppy> thank you :)
L176[04:32:45] <Cypher121> sort of like
multipart, but for players' bodies
L177[04:33:58] <ThePsionic> How do I add a
message to a player? As in a line that appears in his chat
log
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L179[04:34:30] <Cypher121>
p.addChatComponentMessage
L180[04:34:41] <Cypher121> where
"p" is your EntityPlayer
L181[04:34:54] <ThePsionic> top
L182[04:35:40] <Cypher121> it takes chat
component as an argument so for text just pass it `new
ChatComponentText("your text")`
L183[04:40:57] <Commodore64> so guys,
pertaining to my issue from yesterday, I decompiled the lotr mod
again with a different comipler
L184[04:41:17] <Commodore64> but... still
there's random errors all over the place
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L186[04:41:54] <Cypher121> what was it
written in?
L187[04:42:35] <Commodore64> what do you
mean? java of course
L188[04:42:50] <Cypher121> of
course?
L189[04:42:52] <TehNut> Not all mods are
written in Java
L190[04:43:23] <Cypher121> it could be
written in Java, Scala, Groovy or one of the shitload of JVM
languages
L191[04:43:23] <Wuppy> scala inferior
race
L192[04:43:28] <Cypher121> ^
L194[04:43:42] <Cypher121> I've recently
decompiled a Kotlin class
L195[04:43:48] <Commodore64> one example
of an error
L196[04:43:52] <Cypher121> took me a while
to regain the ability to sleep
L197[04:43:57] <Commodore64> lol
L198[04:44:07] <Wuppy> Cypher121, it's
that bad?
L199[04:44:27] <Cypher121> several stack
operations were lost in decompilation
L200[04:44:31] <Commodore64> anyway, I
just want to be able to reference lotr mod's classes in my mod in
eclipse
L201[04:44:51] <TehNut> Don't decompile
it
L202[04:44:55] <Commodore64> and run them
for tests
L203[04:44:55] <TehNut> Deobf it with
BON2
L204[04:45:02] <TehNut> Stick it in
/libs/
L205[04:45:04] <TehNut> Run gradlew
eclipse
L206[04:45:19] <Cypher121> and resulting
code had about 3 declarations of a single object with same type and
name. all in one method scope.
L207[04:45:25] <TehNut> As I told you in
your Reddit post >.>
L208[04:45:26] <Commodore64> ok I've
deobfed it already
L209[04:45:44] <Commodore64> TehNut? lol I
didn't check it yet
L210[04:45:59] <Commodore64> I see it's a
tightly knit community
L211[04:46:14] <ThePsionic> When making a
new ChatComponentTranslation do I need to provide my modID
anywhere?
L212[04:46:20] <Commodore64> ok, I will
test and report my results!
L213[04:46:21] <TehNut> You didn't even
check to see if your question was answered before asking it..?
>.>
L214[04:46:29] <Cypher121> also it did
unimaginable atrocities to my small, neat, and cozy lambda { it
-> it != null }
L215[04:47:13] <Wuppy> wat
L216[04:47:17] <Wuppy> that doesnt make
any sense to me
L217[04:47:27] <ThePsionic> Anyone?
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L219[04:48:12] <Wuppy> no idea
Psionic
L220[04:48:21] <ThePsionic> hrm
L221[04:48:22] <Cypher121> Wuppy:
L222[04:48:22] <Cypher121> Object element
= $receiver[i];Object it = element;
L223[04:48:22] <Cypher121> int
$i$a$1;
L224[04:48:22] <Cypher121> if ((it != null
? 1 : 0) != 0) {
L226[04:48:35] <TehNut> ThePsionic: No,
you don't
L227[04:48:45] <ThePsionic> Okay
L228[04:48:45] <TehNut> Just feed it an
unlocalized string
L229[04:48:50] <ThePsionic> And another
thing
L230[04:49:10] <ThePsionic>
random.nextInt(8) would give a number between 0 and 7 inclusive,
right
L231[04:49:16] <masa> yes
L232[04:49:21] <ThePsionic> good
L233[04:49:40] <masa> which you would have
been told in the javadoc for it...
L234[04:49:58] <Cypher121> Wuppy: can you
guess what it does?
L235[04:50:16] <Wuppy> I havent the
slightest clue
L236[04:50:16] <Commodore64> which folder
should I run gradlew eclipse in?
L237[04:50:29] <Cypher121> lol
L238[04:50:41] <Cypher121> the one with
build.gradle
L239[04:50:47] <Cypher121> and
gradlew.bat
L240[04:50:48] <Commodore64> ok
L241[04:53:01] <Commodore64> ok, done
that... how should my eclipse sidebar look like?
L243[04:54:20] <Commodore64> do I manually
add it to the build path?
L244[04:55:01] <Commodore64> and now, how
do I import classes from it?
L245[04:55:46] <TehNut> You use them just
like all the other classes you use
L246[05:01:25] <ThePsionic> Hmmm
L247[05:01:28] <Commodore64> ok so I look
for the names in my decompiled code and then I reference them I
assume
L248[05:01:31] <ThePsionic>
onItemRightClick seems to trigger twice
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L250[05:01:48] <TehNut> It runs on the
client and the server
L251[05:02:11] <TehNut> If you're not
checking the side before adding your chat message, it'll send on
both threads
L252[05:03:34] <Commodore64> ok thx
TehNut, it works
L253[05:04:36] <ThePsionic> Ah yeah
L254[05:04:44] <ThePsionic> How do I check
for client-side again
L255[05:04:53] <TehNut>
world.isRemote
L256[05:05:09] <ThePsionic> And was true
client or false? :p
L257[05:05:21] <TehNut> isRemote =
client
L258[05:08:33] <Commodore64> ok so I wrote
the required parent in the Mod handler
L259[05:08:37] <Commodore64> with
dependencies = "required-after:ParentMod")
L260[05:08:53] <TehNut> The modid for that
mod is ParentMod?
L261[05:08:58] <Commodore64> and
referencing classes seems to be working, with import
L262[05:09:03] <Commodore64> nope that's
the example
L263[05:09:12] <Commodore64> I'm working
with the lotr mod :P
L264[05:09:48] <Commodore64> now I just
gotta go learn about changing biomes, setting spawnrulew, ets
L265[05:09:57] <Commodore64>
*spawnrules
L266[05:11:51] <ThePsionic>
hmhmhmhmh
L267[05:12:04] <ThePsionic> How do I style
a ChatComponentTranslation
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L270[05:22:09] <ThePsionic> oh got
it
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L272[05:28:46] ***
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L273[05:36:52] ⇦
Quits: manmaed (~Ender@bcdccd40.skybroadband.com) (Ping timeout:
195 seconds)
L274[05:36:56]
⇨ Joins: FR^2 (~frquadrat@2001:41d0:1:f924::1)
L275[05:40:03]
⇨ Joins: manmaed|AFK
(~Ender@bcdccd40.skybroadband.com)
L276[05:40:49] ***
manmaed|AFK is now known as manmaed
L277[05:49:56] ***
Slikrick is now known as Slikrick|Away
L278[05:54:55] ***
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L279[05:57:12]
⇨ Joins: ThePsionic (~ThePsioni@145.89.252.147)
L280[05:57:16] <Commodore64> wb
L281[05:57:24] <ThePsionic> ty
L283[06:00:57] <ThePsionic> The texture of
the Nice Cream is horrendous but at least the messages work
L284[06:01:28] <sham1> Is that a fortune
cookie
L285[06:01:59] <ThePsionic> No
L286[06:02:04] <ThePsionic> I just said
it's a Nice Cream
L287[06:02:27] <ThePsionic> It's an ice
cream with a nice message inside the wrapper, in stead of a
joke
L288[06:03:56] ***
Gaz is now known as Gaz|Away
L289[06:04:20] ***
Gaz|Away is now known as Gaz
L290[06:05:01] <Commodore64> I believe I
just digitally barfed at that texture
L291[06:05:31] <Commodore64> since I'm
watching some tutorials right now, do any of you guys actually make
a lib package
L292[06:06:01] <Commodore64> with a
String/ Reference class that contains MOD_NAME, MOD_VER ets?
L293[06:06:04] <Commodore64> *etc
L294[06:07:20] <Commodore64> aaaanyoooone?
I'm just wondering if this is actually necessary/useful
L295[06:07:30] <ThePsionic> Commodore64:
lol thanks for the nice words
L296[06:07:35] <ThePsionic> i am not an
artist
L297[06:09:36]
⇨ Joins: KGS
(~KGS@h-46-59-33-249.na.cust.bahnhof.se)
L298[06:11:02] <Ivorius> Commodore64: No,
I think it's dumb
L299[06:11:15] <Ivorius> Generally you
stick constants where they belong contextually
L300[06:11:31] <Ivorius> Not in some
arbitrary constant class
L302[06:11:52] <Ivorius> e.g. MOD_ID,
VERSION belong in MyMod class
L303[06:12:00] <sham1> I never saw the
need for a "Reference"-type class
L304[06:12:26] <ThePsionic> I like them,
if you need to change a constant in your code you know exactly
where to find it
L305[06:12:53] <Ivorius> ehm, how
about
L306[06:12:56] <Ivorius> Constant
Search
L307[06:13:02] <ThePsionic> I'm lazy
though
L308[06:13:06] <Ivorius> That's
stupid
L309[06:13:11] <Ivorius> Hey I need to
change a constant
L310[06:13:15] <Ivorius> But I don't know
its name
L311[06:13:18] <Ivorius> Or what its used
for
L312[06:13:25] <sham1> MAGIC NUMBERS
L313[06:13:44] <ThePsionic> It's more
"I need to change a constant. I go to X class because all my
constants are there."
L314[06:13:53] <Ivorius> That's still
dumb
L315[06:13:58] <Ivorius> You always need
to change constant X
L316[06:14:04] <Ivorius> How do you find
it? By its reference
L317[06:14:14] <Ivorius> Because if you
need to change it you know where it's used
L318[06:14:22] <Ivorius> ctrl click
done
L319[06:14:42] <Ivorius> Or even
contextually
L320[06:14:47] <Ivorius> You need to
change your mod version
L321[06:14:50] <Ivorius> So you go to your
mod class
L322[06:14:52] <Ivorius> And edit
VERSION
L323[06:15:05] <ThePsionic> eh
L324[06:15:08] <Ivorius> Reference class -
where the fuck was the constant again? Scroll up? Down?
L325[06:15:12] <ThePsionic> /shrug
L326[06:15:30] <Ivorius> Honestly,
Reference classes are wrong from a design standpoint
L327[06:15:33] <Commodore64> ok lol, I'll
just not make it then since I don't see the need
L328[06:15:34] <Quetzi> you can
autocomplete an often used string if its a constant, type it in
every time and sods law says you'll typo it someplace and screw
something up :p
L329[06:16:34] <Ivorius> That's a magic
constant
L330[06:16:38] <Ivorius> Of which we do
not speak .-.
L331[06:17:21] <Quetzi> that is exactly
what you are talking about... MODID/VERSION etc
L332[06:17:47] ⇦
Quits: kashike (kashike@is.a.miserable.ninja) (Remote host closed
the connection)
L333[06:17:50] <Ivorius> wat
L334[06:17:55] <Ivorius> No?
L335[06:18:08] <Ivorius> MOD_ID is not a
magic constant, it's a constant
L336[06:18:30] <Ivorius> Magic = a literal
that should be named
L337[06:18:31] <Quetzi> so why did you
call it that then? :p
L338[06:18:43] <Ivorius> I never mentioned
the word magic before you did
L339[06:18:53] <Quetzi> i never used that
word
L340[06:19:07] <Ivorius> But you described
it
L341[06:19:17]
⇨ Joins: kashike (kashike@is.a.miserable.ninja)
L342[06:19:33] <Quetzi> lol,
whatever
L343[06:19:44] <Ivorius> .-.
L344[06:20:37] <ThePsionic>
¯\_(ツ)_/¯
L345[06:20:52] <sham1> Something something
I use magic constants sometimes something
L346[06:20:58] <Ivorius> ¯_(ツ)_/¯ *
L347[06:21:07] <ThePsionic> Ivorius:
wat
L348[06:21:12] *
Ivorius beheads sham1
L349[06:21:26] *
sham1 grows the head back
L350[06:22:00] <ThePsionic> ヽ༼ຈل͜ຈ༽ノ
L351[06:23:26] <ThePsionic> These are all
my feelings: ヽ༼ຈل͜ຈ༽ノ (╯°□°)╯︵ ┻━┻ ( ͡° ͜ʖ ͡°) ¯\_(ツ)_/¯ ヽ( 。ヮ゚)7
7:^] (͠≖ ͜ʖ͠≖)
L352[06:23:39] <ThePsionic> Thanks,
HexChat, for auto-replace
L353[06:32:16] <Commodore64> back
L354[06:32:20] <ThePsionic> wb
L355[06:32:26] <Commodore64> Psionic, I
have your texture
L357[06:32:38] <Commodore64> I think it's
like, really good
L358[06:32:40] <ThePsionic> That's fuckin
amazing
L359[06:33:02] <Commodore64> ikr, and I
only use gimp and a normal mouse
L360[06:33:16] <ThePsionic> mind =
blown
L361[06:33:53] <Commodore64> hear hear,
commodore64 makes the bestest textures! I make textures for coding
help
L362[06:34:35] <ThePsionic> :p
L363[06:36:03]
⇨ Joins: alex_6611
(~alex_6611@p5DE7866C.dip0.t-ipconnect.de)
L364[06:38:36] ***
Kolatra is now known as Kolatra[away]
L365[06:39:14] <sham1> I'd ask you to help
with textures but with the amount of art you would have to do you
might as well be part of my mod ' s Dev people
L366[06:39:41] <Upthorn> what even is ヽ(
。ヮ゚)7 ? Drunk affirmation?
L367[06:40:51] ***
Kolatra[away] is now known as Kolatra
L368[06:42:56] <ThePsionic> Upthorn: I
have no idea. I have it saved as "limp" between {} in my
HexChat autoreplace
L369[06:43:55] <Cypher121> looks like a
guy on weed with a gun to me
L370[06:44:31] <heldplayer> Looks like a
guy having a whale of a time
L371[06:44:50] <heldplayer> Also might
have slightly diluted pupils
L372[06:45:37] <Upthorn> It looks like
he's saluting in the "sir, yes, sir" style, but also,
uh
L373[06:45:45] <Upthorn> definitely not
sober.
L374[06:45:59] <ThePsionic> I really wish
I could put :tobdog: in IRC
L375[06:46:05] <ThePsionic> it's like the
perfect emoticon
L376[06:46:23] <ThePsionic> for
everything
L377[06:46:48] <sham1> kappa is all you
need
L378[06:47:12] <ThePsionic> but
L380[06:47:14] <ThePsionic> lookit
L381[06:48:35] <sham1> 9 euros on an
emoticon
L382[06:48:38] <sham1> The hell
L384[06:49:07] <Commodore64> there you
go!
L385[06:49:10] <Commodore64> cake
texture
L386[06:49:31] <Commodore64> I just made
that in like 10 mins
L387[06:49:41] <Commodore64> I don't mind
being part of a dev team
L388[06:49:43] <ThePsionic> :D
L389[06:49:50] <ThePsionic> Commodore64
best commodore
L390[06:49:56] <ThePsionic> I don't care
about the other 63
L391[06:50:06] <Wuppy> o__________0 why
would anyone pay 9 euros for a steam emo
L392[06:50:49] <Wuppy> I don't even have
half of that in my wallet :c
L393[06:50:49] <Commodore64> anyway I gtg
got something to do irl
L394[06:51:10] <Commodore64> spread the
word about my amazing textures
L395[06:51:25] <Commodore64> bbl
L396[06:51:29] <Wuppy> o7
L397[06:51:38] ⇦
Quits: Commodore64 (~Julian@46-198-88-172.adsl.cyta.gr) (Quit:
Leaving)
L398[06:52:34] <ThePsionic> Wuppy: I have
46 euros atm
L399[06:52:37] <ThePsionic> in Steam
L400[06:53:04] <Wuppy> I was talking about
my real life wallet, but I don't have that in my steam wallet
either :P
L401[06:53:23] <Wuppy> I dont have 3 or
more in either of them
L402[06:54:02] <sham1> I have one cent in
steam
L403[06:54:05] <sham1> One
L404[06:54:07] <sham1> Cent
L405[06:54:10] <Wuppy> how did you manage
that
L406[06:54:22] <ThePsionic> Now I have 47
euros in Steam
L407[06:54:37] <Wuppy> ThePsionic, where
do you get all that money from :o
L408[06:54:43] <ThePsionic> Selling old
TF2 crap
L409[06:54:46] <ThePsionic> Never play it
anymore
L410[06:54:56] <Wuppy> it's worth that
much?
L411[06:54:56] <ThePsionic> Had a ton of
strange stuff
L412[06:55:07] <ThePsionic> I had an item
worth about € 10
L413[06:55:42] <Wuppy> dayum
L414[06:56:07] <ThePsionic> And when I
crafted five Undertale badges I got two tobdogs
L415[06:56:11] <ThePsionic> I kept one,
sold the other
L416[06:59:59] <Wuppy> I never played TF2
much tbh
L417[07:00:47] <Cypher121> I played it a
lot back when it wasn't F2P
L418[07:01:18] <Cypher121> a shame crates
are such worthless pieces of shit that they can't possibly
accumulate any price
L419[07:03:02] <Upthorn> Oh wow. I just
realized something
L420[07:03:21] <Upthorn> you know how, as
far as game prices on steam, 1 USD = 1 EUR?
L421[07:03:34] <Wuppy> yep, I feel screwed
over :c
L422[07:03:39] <Upthorn> that undertale
emoticon shows up a $9.54
L423[07:03:49] <Upthorn> which means that
if an EU user buys it
L424[07:03:55] <Upthorn> both sides are
getting screwed
L425[07:04:11] <Upthorn> because the
seller gets credited as if it sold for $9.54 USD
L426[07:04:12] <Wuppy> europeans are
always getting screwed over by about 10-20% though
L427[07:04:21] <ThePsionic> yep
L428[07:04:24] <Upthorn> if the seller is
not in EU
L429[07:04:56] <Wuppy> even if the game
developer is from the EU we're almost certainly still getting
screwd over
L430[07:04:58] <Upthorn> I guess if an EU
user sells a thing for 9.54 EUR, and a US user buys it, they're
both getting a deal
L431[07:05:40] ***
Vigaro|AFK is now known as Vigaro
L432[07:05:53] <Cypher121> that's why I
keep my russian debit card linked to steam
L433[07:06:14] <Cypher121> prices are
ridiculously lower than us/eu
L434[07:06:21] <Wuppy> not bad :o
L435[07:06:31] <Upthorn> your Steam
account also has to believe you're in Russia for that to work
L436[07:06:35] <Upthorn> doesn't it?
L437[07:06:40] <Cypher121> not
really
L438[07:06:47] <Cypher121> I'm in U.S.
now
L439[07:06:48] <Wuppy> oh well, I still
have a ton of games in my backlog :P
L440[07:06:53] <Upthorn> Huh.
L441[07:07:07] <Cypher121> and it lets me
choose what region I'm buying through
L442[07:07:10] <Wuppy> although I've
cleared at least 10 in the last few days :P
L443[07:07:33] *
Upthorn has always found market segmentation on digital platforms
to be both artificial and skeevy as fuck
L444[07:07:35] <Cypher121> I mean, how
much undertale costs for you?
L445[07:07:48] <Upthorn> $9.99
L446[07:07:54] <Upthorn> iirc.
L447[07:07:59] <Wuppy> 9.99 eur
L448[07:08:06] <Cypher121> 10 euro
L449[07:08:07] <ThePsionic> 9.99 € for me
yeah
L450[07:08:14] <Wuppy> so $10.65
L451[07:08:20] <Cypher121> about 700
rubles
L452[07:08:25] <Cypher121> 250
anyone?
L453[07:08:39] <Upthorn> Man, I keep
forgetting that the EUR tanked
L454[07:08:44] <ThePsionic> mhm
L455[07:08:47] <Upthorn> I'm used to it
being $1.40
L456[07:09:00] <Wuppy> 750 rub?
L457[07:09:09] <Vigaro> Undertale is
R$19.99 for me
L458[07:09:14] <Upthorn> from when I
bought minecraft alpha.
L459[07:09:16] <Wuppy> that's more
exensive than in the US
L460[07:09:16] <Vigaro> Which equals to
~$6
L463[07:09:43]
⇨ Joins: SSBlur
(SSBlur@host-150-216-104-250.ecu.edu)
L464[07:09:43]
⇨ Joins: rfctksSparkle
(rfctks@2a00:1a28:1101:3e7::6)
L465[07:09:48] <Cypher121> ¯\_(ツ)_/¯
L466[07:09:50] <Wuppy> I thought you said
7000
L467[07:09:51] <Vigaro> $5
L468[07:09:52] <Wuppy> 700*
L469[07:10:02] *
Wuppy moves to russia for cheap games
L470[07:10:24] <Cypher121> not everything
is cheaper though
L471[07:10:31] <Upthorn> Vigaro: I have no
idea what currency R$ is
L472[07:10:35] <Cypher121> some games
choose to keep US prices
L473[07:10:54] <Vigaro> Upthorn: Brazilian
Reals
L474[07:11:01] <Upthorn> Ah.
L475[07:11:03] <Cypher121> *cough* Elite:
Dangerous *cough*
L476[07:11:32] <Upthorn> There was a
moment where I was interested in Elite: Dangerous
L477[07:11:49] <Wuppy> question, do any of
you know games with gameplay and/or setting like Assasins creed IV:
Black Flag?
L478[07:11:53] <Upthorn> then I checked
out some gameplay videos and realized there's nowhere near the
depth I was looking for.
L479[07:11:55] <Wuppy> I want more of
those games
L480[07:12:41] <SSBlur> Like, pirate games
in general, or specifically like that game, or just
optional-stealthy games or what?
L481[07:12:50] <Wuppy> mostly the piraty
part
L482[07:12:52] <Cypher121> also
marketplace is apparently shared, so that emoticon costs about 3
times as much as Undertale itself. lel
L483[07:13:31] <Wuppy> pirate games, games
set in the same location/time, that sort of thing
L484[07:13:41] <Vigaro> Cypher121: I buy
every cheap game I find just for the cards
L485[07:13:42] <SSBlur> Ah, okay.
L486[07:13:51] <Cypher121> yeah, I do
too
L487[07:13:51] <Vigaro> I then sell them
for a price higher than that of the game
L488[07:14:07] <Cypher121> difference is I
never end up playing them and earning cards
L489[07:14:44] <Wuppy> Assassins creed
Rogue is quite similar, but that's about all I can find
L490[07:14:48] <Vigaro> I've got 200~250
cards on market right now, bots ftw
L491[07:15:02] <Wuppy> there seems to be a
huge lack of pirate/caribbean themed games at the moment
L492[07:15:44] <SSBlur> @Wuppy Yeah, the
PotC MMO is being rekindled at the moment, and shortly will run
free, does that qualify?
L493[07:15:54] <Wuppy> PotC?
L494[07:16:04] <Wuppy> I'm not a big fan
of MMOs though :(
L495[07:16:06] <SSBlur> @Wuppy Pirates of
the Carribean, sorry.
L496[07:16:10] <SSBlur> Ah, okay.
L497[07:16:21] <SSBlur> Nor I, just
suggesting things I guess.
L498[07:16:34] <SSBlur> In terms of Indie
Games, there are a few.
L499[07:16:37] <Wuppy> yeah, thanks for
that :)
L500[07:16:39] <Cypher121> I guess people
got tired of pirates
L501[07:16:41] <SSBlur> Like Pixel
Pirates.
L502[07:16:55] <SSBlur> But they are
mostly roguelikes and kinda eh.
L503[07:17:17] <Wuppy> roguelikes can be
cool
L504[07:17:31] <Wuppy> Cypher121, lets
hope people want those games to come back again :P
L505[07:19:00] <SSBlur> Sid Meier's
Pirates! is kinda dated and you don't really see pirates, but it is
pretty fun IMO.
L506[07:19:19] <Wuppy> oh yeah, I have
that game, I'll downlload it :D\
L507[07:19:40] <SSBlur> And, as an added
bonus, pretty much every time you see the word pirates in the game,
there is a free "!"
L508[07:19:46] <Wuppy> wait, I thought I
had that game...
L509[07:21:11] <Wuppy> guess I'll have to
make a pirate game myself then :P
L510[07:21:30] <SSBlur> *WARNING* Pirate
Mods Inbound
L511[07:21:47] <SSBlur> I might make a
piratey box or something/
L512[07:22:52] <Wuppy> SSBlur, I dont make
mods anymore, I make full games now :)
L513[07:22:58] <SSBlur> Awesome!
L514[07:23:07] <SSBlur> I was kinda
talking about myself tho.
L515[07:23:20] <Wuppy> oh a pirate mod
would be amazing
L516[07:23:24] <Wuppy> please do :D
L517[07:23:31] <SSBlur> Joking about
piratey boxes
L518[07:23:45] <SSBlur> But might make
other piratey things in their own mods or something.
L519[07:23:55] <Wuppy> someone should make
pirate ships and stuff in MC
L520[07:24:21] <SSBlur> In other moddy
news, I seem to have broken something.
L521[07:24:48] <SSBlur> Crane angles seem
to be mussed up a bit.
L522[07:24:59] <bspkrs> yar, I support yon
idea, wuppy
L523[07:25:36] <SSBlur> atan2 specifically
calculates angles of points from origin on a 2d plane, correct? No
additional math as in atan?
L524[07:27:51] <SSBlur> For some reason,
Math.atan2((xCoord-x1),(zCoord-z1)) seems to break in the 3rd 2d
quadrant, top-down.
L525[07:28:20] <Wuppy> for the next few
months we're probably making a metal slug inspired game with robots
:D
L526[07:28:35] <Wuppy> also with Isaac
Newton and Nicola Tesla
L527[07:28:42] <SSBlur> @Wuppy, Nice!
Sounds awesome.
L528[07:28:54] <Wuppy> we already have a
demo, want to try?
L529[07:29:00] <SSBlur> @Wuppy Wait, Isaac
Newton AND Nicola Tesla?
L530[07:29:14] <Wuppy> eventually,
yeah
L531[07:29:30] <SSBlur> @Wuppy I think it
would be an affront to art for me to turn down such an offer.
L532[07:29:38] <Wuppy> the demo we have
right now is a very basic thing made in a 4 day gamejam with me as
the only programmer
L533[07:29:44] <Wuppy> affront to
art?
L534[07:30:08] <SSBlur> A Joke, I am
saying I would be crazy to refuse
L535[07:30:32] <SSBlur> In a way that
suggests a more serious implication to refusal
L536[07:30:33] <Wuppy> ah yeah, I misread
the rest of the sentence :P
L538[07:30:49] <SSBlur> Thank You!
L539[07:31:28] <Wuppy> gameplay is far
from great yet, but it works (my job \o/) and the art is
awesome
L540[07:31:53] <SSBlur> Did you, bychance,
exceed your Dropbox traffic limit?
L541[07:31:59] <SSBlur> NVM
L542[07:32:06] <Wuppy> really want to work
with the _one_ guy who made the character, enemy and environment
art in 4 days
L543[07:32:09] <Wuppy> there's a
limit?
L544[07:32:09] <SSBlur> It just took a
bit, sorry.
L545[07:32:17] <SSBlur> And, yeah there is
a limit.
L546[07:32:34] <Wuppy> honestly, if I
would have hit the limit, I'd be happy
L547[07:32:35] <SSBlur> Once you get too
many downloads, Dropbox stops letting people download.
L548[07:32:52] <Wuppy> because that
probably meansa ton of people are looking at my
website/portfolio
L549[07:33:28] <SSBlur> If you don't mind
my asking, which language is the engine based in?
L550[07:33:36] <Wuppy> it's done in
Unreal, which is C++
L551[07:33:40] <SSBlur> Oh, cool
L552[07:33:51] <Wuppy> although it's
almost entirely done in the visual blueprinting system
L553[07:34:01] <SSBlur> Not asking for
future mods reasons at all. >.> <.<
L554[07:34:39] <Wuppy> making stuff in
Unreal is great if you can get past the crashing, lack of
documentation and tutorials
L555[07:34:58] <SSBlur> Oh, is it 2d? It
looks cool, but I didn't expect
L556[07:35:06] <SSBlur> *didn't expect 'w'
to jump
L557[07:35:17] <Wuppy> well, it's 3d art
but only side scrolling, yeah
L558[07:36:26] <SSBlur> Ah, awesome. It
seems cool, but will the player's speed be ramped up in a future
version? It seems a bit slow, IDK if its just me.
L559[07:36:41] <Wuppy> hmm not sure, I'm
not a designer :P
L560[07:36:52] <Wuppy> but the gameplay is
a bit slow now, yeah
L561[07:37:53] <SSBlur> But the idea and
the base mechanics seem cool at the moment! I look forward to
future releases!
L562[07:38:03] <Wuppy> agreed, so am
I
L563[07:38:21] <Wuppy> we've got a huge
amount of cool ideas as well
L564[07:38:33]
⇨ Joins: HassanS6000
(~Hassan@pool-173-79-220-242.washdc.fios.verizon.net)
L565[07:39:08] <Wuppy> many different
enemies, turrets, terrain interaction, different attacks for each
mech
L566[07:39:10] <Wuppy> etc.
L567[07:40:26] ⇦
Quits: Szernex (~Szernex@213-240-90-216.adsl.highway.telekom.at)
(Read error: Connection reset by peer)
L568[07:40:36] <SSBlur> Cool. Side note,
it only reads one input at a time, every time I jump or shoot I
grind to a halt otherwise.
L569[07:40:46]
⇨ Joins: Szernex
(~Szernex@213-240-90-216.adsl.highway.telekom.at)
L570[07:40:57] <Wuppy> hmm okay, I'll keep
that in mind
L571[07:41:10] <Wuppy> if we're allowed to
work on it again, we'll have to remake it though
L572[07:41:18] <Wuppy> so I'll make sure
that's fixed :D
L573[07:41:20] <SSBlur> mmm
L574[07:41:25] <SSBlur> Awesome!
L575[07:41:46] <SSBlur> I tried making a
game once, but then school happened
L576[07:42:00] <Wuppy> hehe, that's
exactly all I do at my school
L577[07:42:05] <SSBlur> And I forgot to
back it up before reinstalling windows :|
L578[07:42:05] <Wuppy> we only have to
find some artists...
L580[07:42:45] <ThePsionic> Wuppy: rip
^
L581[07:42:59] <SSBlur> Oh dear, my
computer's battery may not last longer, if I randomly disconnect
please do not take to offense.
L582[07:43:33] <Wuppy> we have a tech
lead/gameplay programmer, ai programmer \o/, 2 designers and a
producer :D
L583[07:43:43] <ThePsionic> and then
there's you
L584[07:43:43] <ThePsionic> :3c
L585[07:43:46] <Wuppy> now for 2
environment/3d artists and a character artist
L587[07:45:21] <ThePsionic> lmao
L588[07:45:42] <SSBlur> What did I just
look at
L589[07:45:57] <Wuppy> dutch joke
L590[07:46:55] <SSBlur> Ah
L591[07:47:23] <Wuppy> also a childrens
rhyme messed up with swear words :P
L592[07:47:32] <SSBlur> Google
autodetected language right for once
L593[07:47:44] <SSBlur> guessing the odd
one out here is a swear
L594[07:47:47] <SSBlur> the sun is
shining, the sky is blue optyfen soon
L595[07:47:56] <SSBlur> Was Google's
guess
L596[07:48:14] <Wuppy> hehe that's close
enough, optyfen can be translated as fuck off
L597[07:48:18] <Wuppy> although it looses
the joke
L598[07:48:36] <SSBlur> Heh
L599[07:48:55] <SSBlur> I think I get the
gist of the idea
L600[07:49:13] <SSBlur> Though grasping is
lack in language
L601[07:49:19] <SSBlur> Wow I need to work
on phrasing
L602[07:49:28] <SSBlur> Though I don't
quite grasp the language
L603[07:49:39] <Wuppy> dutch is a crappy
language :<
L604[07:49:46] <SSBlur> bleh that's still
bad
L605[07:50:02] <SSBlur> I can't English
today, apparently
L606[07:52:21] <SSBlur> Also, correct me
if I am wrong, in Java, Math.atan2(x,y) is specifically there to
calculate the angle between the line through x,y and the origin and
the x-axis, correct?
L607[07:54:50] <SSBlur> Ah, I see the
issue, it does not automatically correct itself whenever the angle
would be negative.
L608[07:55:04] <SSBlur> Time for custom
tests.
L609[08:02:04] ***
Gaz is now known as Gaz|Away
L611[08:03:40] *
heldplayer cries at the darkness
L613[08:06:55] <sham1> heldplayer, why u
cry
L614[08:07:20] ***
cpw|out is now known as cpw
L615[08:07:47] <heldplayer> Because you
can't see anything from the texture in your hand when it's dark
like that
L616[08:08:12] <ThePsionic> heldplayer: I
literally made a shitty circle in paint.net by hand and called it a
day
L617[08:09:06] ⇦
Quits: KGS (~KGS@h-46-59-33-249.na.cust.bahnhof.se) (Ping timeout:
206 seconds)
L618[08:09:14] ⇦
Quits: SSBlur (SSBlur@host-150-216-104-250.ecu.edu) (Ping timeout:
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L619[08:12:21] ⇦
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(Read error: Connection reset by peer)
L620[08:12:59] ⇦
Quits: VikeStep (~VikeStep@101.184.94.18) (Read error: Connection
reset by peer)
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L622[08:20:38] ⇦
Quits: alex_6611 (~alex_6611@p5DE7866C.dip0.t-ipconnect.de) (Ping
timeout: 378 seconds)
L623[08:23:10] ***
Vigaro is now known as Vigaro|AFK
L624[08:23:25] <sham1> Anyway
L625[08:23:47] <sham1> I am gonna try
ReactOS on a virtual machine
L626[08:24:20] <gigaherz> heh
L627[08:24:47] <sham1> And you can run
Steam in it
L628[08:25:14] <gigaherz> don't expect
much, we haven't really implemented directX yet ;P
L629[08:25:33] ⇦
Parts: sham1 (~sham1@weneg.de) (Leaving))
L630[08:25:39] <ThePsionic> i just made an
ice cream which looks more like a hotdog on a stick than
anything
L631[08:25:43]
⇨ Joins: sham1 (~sham1@weneg.de)
L632[08:25:45] <sham1> Wait
L633[08:25:48] <sham1>
"we"
L634[08:25:49] <sham1> Wat
L635[08:26:03] <gigaherz> I'm part of the
ros team ;P
L636[08:26:09] <sham1> NICE
L637[08:27:01] <sham1> Well I do not
expect too much
L638[08:27:22] <sham1> But You'd think
that assuming you can install video drivers you could use OpenGL or
something awesome
L639[08:27:40] <gigaherz> it's hard to
find programmers experienced in the NT architecture, that have free
time, and are not undet NDA
L640[08:28:02] <sham1> NDA?
L641[08:28:08] <gigaherz> non-disclosure
agreements
L642[08:28:17] <sham1> I see
L643[08:28:30] ⇦
Quits: masa (~masa@86-60-221-191-dyn-dsl.ssp.fi) (Ping timeout: 192
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L644[08:28:36] <sham1> Being so familiar
with NT architecture and non-disclosure really go hand in
hand
L645[08:28:41] ***
CrystalMare is now known as Crystal|AFK
L646[08:29:22] <sham1> Anyway
L647[08:29:24] <ThePsionic> Yay
L648[08:29:39] <sham1> My respect level
just overflowed the counter Gigaherz
L649[08:29:43] <sham1> That is so
cool
L650[08:29:49] <ThePsionic> I made a
bisicle which changes into a unisicle when eaten
L651[08:30:05] <sham1> how the hell do you
eat a bycicle
L652[08:30:10] <ThePsionic> no
L653[08:30:14] <ThePsionic> not
bicycle
L654[08:30:22] <ThePsionic> bisicle
L656[08:30:40] <sham1> What is that
L657[08:30:48] <sham1> Oh
L658[08:30:51] <ThePsionic> (puns included
with no extra payments needed)
L659[08:30:54] <sham1> Two ice
creams
L660[08:30:57] <ThePsionic> yes
L661[08:31:07] <ThePsionic> but the pun
makes it worth it
L662[08:32:31] ⇦
Quits: simon816 (~simon816@aeons.co) (Quit: Bye for
now)
L663[08:32:37] <sham1> I at least think
that WINE can run at least DX8 so that will be already a nice
achievement
L664[08:35:00] <gigaherz> we do have
wined3d in there
L665[08:35:10] <sham1> That's good
L666[08:35:17] <gigaherz> so things that
call directdraw or simple d3d8 can sometimes work
L667[08:35:34] <gigaherz> but it's far
from perfect, and it doesn't really do any dx9+
L668[08:35:37] <sham1> I realize that it
is a lot of work that has gone into that
L669[08:35:43] <sham1> Well
L670[08:35:50] <sham1> As far as Source
stuff is concerned
L671[08:38:26] ***
Abrar|gone is now known as AbrarSyed
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L682[08:55:40]
MineBot sets mode: +o on Lex__
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L684[09:03:57] ***
TTFT|Away is now known as TTFTCUTS
L685[09:06:48] ***
kroeser is now known as kroeser|away
L686[09:07:58]
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L687[09:08:46] <Commodore64> hello
L688[09:09:19] ⇦
Quits: Cypher121 (~Thunderbi@c-73-158-248-128.hsd1.ca.comcast.net)
(Quit: Cypher121)
L689[09:09:30] <Commodore64> anyone?
L690[09:09:48] <Lumien> ?
L691[09:10:06] <Commodore64> just making
sure I'm not alone lol
L692[09:10:16] <sham1> :D
L693[09:12:09] <sham1> If you just
talk
L694[09:12:57] <Commodore64> aanyway I'm
looking at a tutorial about proxies atm
L695[09:13:06] <sham1> They are fun
L696[09:14:39] ⇦
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L697[09:15:27]
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L698[09:18:38] ***
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L701[09:24:01] <Commodore64> it says it's
for 1.6.4
L702[09:24:10] <Commodore64> I'll have a
look anyway
L703[09:24:38] <sham1> Well proxies have
not changed that much
L704[09:25:01] ⇦
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L706[09:25:39] <Commodore64> ok
L707[09:25:54] ⇦
Quits: romibi (~quassel@cable-static-7-174.rsnweb.ch) (Remote host
closed the connection)
L708[09:25:54] <Cazzar> I wouldn't link
something irrelevant.
L709[09:26:12] ***
kroeser|away is now known as kroeser
L710[09:26:45] ⇦
Quits: ThePsionic (~ThePsioni@145.89.252.147) (Quit:
Leaving)
L711[09:27:53] <sham1> Sure you
wouldnt
L712[09:28:13] ⇦
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(Client Quit)
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(~mraof@pool-74-110-222-32.rcmdva.fios.verizon.net)
L717[09:41:23] ⇦
Quits: Jezza (~Jezza@92.206.17.23) (Read error: Connection reset by
peer)
L718[09:42:59] <Commodore64> @NetworkMod
is this a 1.6.4 feature
L719[09:43:06] <sham1> ye
L720[09:43:09] <Commodore64> ok
L721[09:43:31] <Commodore64> lol that's
what I get from looking at outdated tutorials
L722[09:44:05] <Commodore64> though, never
fear, forge irc is here!
L723[09:46:05]
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L725[09:49:58]
MineBot sets mode: +v on CovertJaguar
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(~elpat@cpe-245-52-66-208.caribcable.com)
L727[09:54:51] <Commodore64> anyway to
rename files inside of eclipse? it doesn't show up on the simple
right click context menu
L728[09:55:53] ⇦
Quits: Jezza (~Jezza@92.206.17.23) (Read error: Connection reset by
peer)
L729[09:56:34] <Commodore64> or do I have
to do it in my file manager?
L730[09:56:44] <sham1> you can
rename
L731[09:56:54]
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L732[09:57:30] ***
K-4U|College is now known as K-4U
L733[09:57:40] <Commodore64> how though?
there's no rename option on the right click menu
L734[09:57:53] <Wuppy> Alt Shift R
IIRC
L735[09:57:59] <sham1> hold on
L736[09:58:04] <sham1> I will launch
eclipse...
L737[09:58:14] <Wuppy> oh files, select
the file, F2
L738[09:58:29] ***
AbrarSyed is now known as Abrar|gone
L739[09:58:57] <Commodore64> ah I found it
under "Refractor" menu
L740[09:59:03] <Wuppy> or that, yeah
L741[09:59:03] <sham1> yeah
L742[09:59:09] <Commodore64> yes, it says
Alt Shift R
L743[09:59:11] <Commodore64> thx
L744[09:59:32] ⇦
Parts: Tombendaweesleep (~Tombenpot@candicejoy.com)
())
L745[10:03:59]
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(~Brokkoli@f054125141.adsl.alicedsl.de)
L746[10:06:20] ⇦
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L749[10:07:00]
⇨ Joins: Techcable (~Techcable@techcable.net)
L750[10:07:10] <Techcable> why was I
banned?
L751[10:07:21] <Wuppy> did you ping
Lex?
L752[10:07:29] <Wuppy> did you ask for an
ETA?
L753[10:07:32] <Techcable> um, nope.
L754[10:07:48] <Techcable> I haven't done
anything in this channel in a while
L755[10:07:55] <Wuppy> Official API, 'MC
would be better in {insert language here}'?
L756[10:08:15] <Techcable> Are you banned
if you change your name to an unregistered account?
L757[10:08:26] <Wuppy> you have to have a
registered account
L758[10:08:34] <Wuppy> and your account
gets unregistered after 30 days of inactivity
L759[10:08:45] <Techcable> I know ;)
L760[10:08:53] <Techcable> My account is
registered
L761[10:09:04] <Upthorn> oh, but
Techcable|sleep isn't
L762[10:09:04] <Wuppy> well I dont know
anymore then
L763[10:09:07] <Techcable> But if i change
my nick to one that is not registered, do you get banned?
L764[10:09:16] <Wuppy> no clue tbh
L765[10:09:34] <Techcable> Upthorn: /ns
INFO Techcable
L766[10:09:39] <Techcable> I grouped
it
L767[10:09:47] <Techcable> But I grouped
it after I changed my nick
L768[10:10:01] <Techcable> So would I get
banned immediately after I changed my nick?
L769[10:10:09] <Wuppy> try :P
L770[10:10:14] ***
Techcable is now known as Super
L771[10:10:16] <Upthorn> I don't see you
as having been banned at any point, though
L772[10:10:16] <Super> test
L773[10:10:36] <Super> Upthorn: It may
have been registered internally in the server
L774[10:10:43] <Super> An 'effective'
ban
L775[10:10:52] <Super> And i'm not being
'effectively' banned
L776[10:11:00] <Upthorn> Occasionally when
I'm on an unregistered nick, and try to nick back (in order to
rejoin #minecraftforge) I get a message about not being able to
change my nick while banned
L777[10:11:15] <Super> Upthorn: Thats what
happened to me :o
L778[10:11:25] <Super> How about we say
gremlins did it
L779[10:11:33] <Super> And stop asking
questions
L780[10:11:41] <Super> When you ask
questions, things break
L781[10:11:44] ***
Super is now known as Techcable
L782[10:12:56] <Upthorn> And the channel
it tells me I'm banned in (which is usually #mystcraft) doesn't
seem to have any special modes at all set regarding registered
users
L783[10:13:39] <Commodore64> ok I setup
the basic proxy files :D
L784[10:13:52] <Commodore64> now Ima learn
to make a gui
L785[10:15:05] ⇦
Quits: Eredian (webchat@66.46.18.116) (Ping timeout: 204
seconds)
L786[10:16:21] <Techcable> Upthorn: Don't
ask questions
L787[10:16:30] <Techcable> stuff breaks
when you ask questions
L788[10:19:41]
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peer)
L790[10:30:17] ***
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L798[10:45:55] <Curle> kayden
L799[10:46:04] <Wuppy> o/
L800[10:46:08]
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L802[10:47:19] <Curle> Wuppy
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L804[10:47:27] <Curle> You're like always
on when I first join
L805[10:47:28] <Curle> xd
L806[10:47:40] <Curle> Oh yea, I think
I've done the Wuppy-on-a-stick :D
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L808[10:48:02] <Wuppy> I'm on here quite a
lot around this time :D
L809[10:48:13] <Curle> Except when you
aren't :P
L810[10:48:38] <Wuppy> when I'm going out
or cooking/eating I'm not but otherwise
L811[10:48:50] <Curle> ye
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L814[10:49:13] <Curle> Hmm
L815[10:49:19] <Curle> Has anyone here
played The Room?
L816[10:49:27] <Wuppy> nop
L817[10:49:40] <Curle> I have a music box
here that sounds like the music from that (Generally creepy)
L818[10:49:48] <dangranos> huh
L819[10:49:49] <Wuppy> I just stared Medal
of Honor, quite awesome :D
L820[10:49:49] <Curle> The song's called
"Love Story", if you're wondering
L821[10:49:57] <dangranos> "As of the
epilogue, Project Horizons' has an estimated word count of 1.8
million words, having surpassed that of Fallout: Equestria almost
three times over, In other words, it's longer than Harry Potter,
The Lord of the Rings and The Chronicles of Narnia
combined."
L822[10:50:00] <dangranos> that's a
fanfic
L823[10:50:10] <dangranos> MLP/fallout
crossover
L824[10:50:29] <Curle> That guy has too
much free time
L825[10:50:39] <Wuppy> dangranos, what is
that from?
L826[10:50:45] <Curle> And too strange of
an imagination to keep that going for 1.8 million words
L827[10:50:47] <dangranos> tvtropes
L828[10:50:53] <dangranos> the
"" text
L829[10:50:56] ⇦
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L830[10:50:57] <Wuppy> I mean, what's that
segment about?
L831[10:51:02] <dangranos> a fanfic
L833[10:51:22] <Wuppy> it's a book or a
game?
L834[10:51:28] <dangranos> book ._.
L835[10:51:35] <Curle> My longest story
has only like 1.7k words
L836[10:51:35] <Curle> :P
L837[10:51:43] <dangranos> it's piece of
fan literature
L838[10:51:50] <Wuppy> n'awww I'm not a
big fan of books
L839[10:52:06] <dangranos> actually a
fanfic on another fanfic that is a crossover of MLP (ponies) and
Fallout
L840[10:52:29] <Wuppy> almost half a
million words for The Witcher 3 as well :o
L841[10:52:43] <dangranos> should read
wither series too...
L842[10:52:44] <dangranos> somewhen
L843[10:52:47] <dangranos> and i
russian
L844[10:52:49] <dangranos> *in
L845[10:52:56] <Wuppy> I cannot
russian
L846[10:53:21] <dangranos> well, it's my
native language and lately i have been thinking in english..
L847[10:53:29] <dangranos> so i need some
russian to water it down
L848[10:53:49] <Wuppy> I'm dutch and I
think I've been thinking in English for ages
L849[10:54:12] <Wuppy> 6 years or so at
least
L850[10:54:19] ***
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L852[10:56:18] <Curle> RIP Wuppy
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L857[11:02:52] <SSBlur> You guys figure
its worth throwing messy, smaller scripts' and mods' code up on
github?
L858[11:03:06] <SSBlur> For the sake of
future reverse-engineering or w/e?
L859[11:03:14] <fry> gist.github.com
L860[11:04:07] <SSBlur> Not quite that
small, but I will take that as a yes.
L861[11:06:28] <gigaherz> yes.
L862[11:06:42] <Curle> Always
L863[11:06:49] <Curle> It even helps more
experienced modders
L864[11:06:55] <Curle> Especially me
:P
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L869[11:12:55] <Curle> The only problem is
finding the buggers
L870[11:12:57] <Curle> :P
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L874[11:17:57] <SSBlur> Just thought of
another benefit: there is a chance that people can catch minor bugs
or calculative errors before they or rolled out into official
builds.
L875[11:18:31] <SSBlur> That is the reason
I am always so hesitant to push updates, and I still end up leaving
some in.
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L878[11:23:24] <Curle> You just reminded
me, I haven't pushed for like 3k lines now
L879[11:23:25] <Curle> xD
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L899[11:53:48] <Commodore64> a quick
question: is this tutorial on tile entities still applicable?
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L903[11:56:58] <mort_> Commodore64: can't
vouch for the networking part, but the rest is accurate
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L906[12:02:51] <gigaherz> you don't
actually have to extend from BlockContainer
L907[12:02:54] <gigaherz> I never
do.
L908[12:06:17] <hipsterpig> well it
helps
L909[12:06:30] <hipsterpig> ish
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L913[12:09:12] <gigaherz> hipsterpig: not
really, the normal block has the breakBlock bit already, so the
only difference is onBlockEventReceived, which I never used
;P
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L915[12:10:17] <gigaherz> alo
BlockContainer has getRenderType defaulting to -1, so it's designed
for TESR usage
L916[12:10:18] <gigaherz> XD
L917[12:10:20] <gigaherz> also*
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L924[12:13:48] <SSBlur> Hey, Wuppy, you
still on?
L925[12:13:58]
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L926[12:14:17] <SSBlur> The problems I
experienced in your game were not actually present, it was just
poor performance on the part of my laptop
L927[12:14:21] <SSBlur> Sorry ):
L928[12:16:55]
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L930[12:23:35] <Curle> Game?
L931[12:23:51] <Curle> I've just managed
to make a bow work, but it won't change texture
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L935[12:28:20] <gigaherz> Curle: yeah
Wuppy is coding a game
L936[12:29:31] <alex_6611> and not one
:P
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L940[12:33:44] <Curle> wat
L941[12:33:52] <Curle> kden
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L958[13:01:01] <ThePsionic> I call this
one, "Cinnamon Bunny"
L960[13:02:17] <alex_6611> yay
L961[13:02:25] <alex_6611> so cute
:3
L962[13:03:14] ⇦
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L967[13:06:43] <Curle> A cinnamon twist
with a twist!
L968[13:06:50] <Curle> Oh, close enough.
:P
L969[13:07:01] <gigaherz> Disgaea 1 is
coming to Steam :D
L970[13:07:08] <gigaherz> "Disgaea
PC"
L971[13:07:15] <MoxieGrrl> Yep,
February.
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L973[13:08:23] <Curle> Here's one for you,
psionic
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L988[13:30:52] <gigaherz> your opengl
crashed
L989[13:31:15] <gigaherz> well
L990[13:31:20] <gigaherz> lwjgl
L991[13:31:25] <gigaherz> tried to call
something
L992[13:31:35] <gigaherz> whatever
"ltc_game64-103398.dll"
L993[13:31:57] <gigaherz>
ltc_game64-103398.dll (Raptr In-Game Overlay by Raptr)
L994[13:32:04] <gigaherz> this overlay
thing
L995[13:32:07] <gigaherz> tried to do
something bad
L996[13:32:22] <gigaherz> made ntdll
crash
L997[13:32:27] <gigaherz> so whatever this
Raptr thing
L998[13:32:30] <gigaherz> it's misbehaving
;P
L999[13:32:33] <Curle> If you get an error
with ACCESS_VIOLATION, just reload, as it means your jvm from the
last game didn't shut down, so it can't access some core java
files
L1000[13:32:42] <iceman11a> It's just
like steam. Is.
L1001[13:32:42] <gigaherz> Curle: nah
look down
L1002[13:32:57] <Curle> Raptr I believe
is the recording software that comes with AMD graphics
L1003[13:33:00] <gigaherz> iceman11a:
well feel free to try again
L1004[13:33:10] <gigaherz> but the crash
happened in there ;P
L1005[13:33:15] <gigaherz> that's all I
can tell you
L1006[13:33:17] <gigaherz> the WHY, no
idea.
L1008[13:33:47] <Curle> I keep getting
this on my git project when I copy the files over
L1009[13:34:13] <Curle> Before the
package declaration, it says it needs com.google.something
L1010[13:34:17] <Curle> On every class I
open
L1011[13:34:35] <Curle> And some say the
type is already defined
L1012[13:34:38] <Curle> I blame
Obama
L1013[13:34:49] <Curle> This is why I
don't like using the eGit thing
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L1015[13:35:08] <Curle> Any way to solve
it?
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L1020[13:37:34] <Curle> Different
projects, so this shouldn't be happening
L1021[13:41:08] <Curle> Nothing?
L1022[13:42:25] <tterrag|ZZZzzz> Curle
that means the class you are using isn't on your classpath
L1023[13:44:46] <Curle> Well, I managed
to fix most of the "class defined" errors by deleting the
source folders and copying them back, but it still errors on the p
in package with "The type com.google.common.collect.Multimap
cannot be resolved. It is indirectly referenced from required
.class files"
L1024[13:44:58] <Curle> No idea where
that is.
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(Ping timeout: 378 seconds)
L1027[13:45:20] <Curle> I tried adding
everything in my java stuff to the build path, and the entirety of
the .gradle cache
L1028[13:45:22] <Curle> Nothing
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⇨ Joins: Delaxarnyazer
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L1030[13:46:24] <tterrag|ZZZzzz> re run
gradle eclipse
L1031[13:48:14] <Curle> It just zoomed
through and skipped everything
L1032[13:49:14] <Upthorn> this is one of
those things where I suspect deleting your whole forge dev
environment and redownloading will be faster and easier
L1033[13:49:22] <tterrag|ZZZzzz> refresh
the project
L1034[13:49:24] <Upthorn> though is
likely not strictly necessary.
L1035[13:49:33] <Curle> Refresh?
L1036[13:49:47] <Curle> F5 refresh or am
I a dumb?
L1037[13:50:57] <Upthorn> I haven't
worked with forge development in a long while, but I'm guessing
there's a refresh command in the gradle scripts somewhere.
L1038[13:51:35] <gigaherz> gradle doesn't
really care about that
L1039[13:51:39] <Curle> gradlew refresh -
FAILED
L1040[13:51:44] <gigaherz> nah
L1041[13:52:02] <gigaherz> try deleting
the eclipse folders and rerunning gradlew eclipse?
L1042[13:52:04] <Curle> It's a command
but it dunt work
L1043[13:52:07] <Curle> Erm
L1044[13:52:09] <Curle> Okay?
L1045[13:52:13] <gigaherz> not the
PROGRAM folder
L1046[13:52:21] <gigaherz> the one in
your mod environment
L1047[13:52:21] <gigaherz> XD
L1048[13:52:28] <Curle> I knoe
L1049[13:52:28] <Upthorn> just the
project folders, yeah
L1050[13:52:34] <Curle>
workspace/eclipse
L1051[13:52:38] <Curle> The workspace for
eclipse
L1052[13:53:42] <gigaherz> worst case you
can delete everything BUT src/ and build.gradle
L1053[13:53:54] <gigaherz> unpack the
rest of the files from the latest src/mdk zip
L1054[13:54:06] <gigaherz> wipe the
gradle cache
L1055[13:54:08] <tterrag|ZZZzzz>
...
L1056[13:54:16] <tterrag|ZZZzzz> right
click the project in eclipse
L1057[13:54:17] <gigaherz> and rerun
setupDecompWorkspace + eclipse
L1058[13:54:20] <tterrag|ZZZzzz> Hit
refresh
L1059[13:54:28] <tterrag|ZZZzzz> Don't
clean cache that's a waste of time
L1060[13:54:38] <gigaherz> worst case,
though ;P
L1061[13:54:46] <gigaherz> it shouldn't
normally be needed
L1062[13:54:54] <gigaherz> specially when
your issue appears to be in eclipse.
L1063[13:55:06] <gigaherz> ugh car alarm
went off
L1064[13:55:29] <gigaherz> I can't hear
my thoughts
L1065[13:56:15] <gigaherz> oh no wonder,
itwas TWO separate cars at the same time
L1066[13:56:24]
⇦ Quits: Jezza (~Jezza@92.206.17.23) (Quit: Gargle gargle
mchargle slerg *Then fall over, dead.*)
L1067[13:57:16]
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L1068[13:57:38] <Curle> Jezza got
strangled?
L1069[13:57:40] <Curle> kayden
L1070[13:57:51] <Jezza> Yeah, I is
ded.
L1071[13:58:03]
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L1072[13:58:15] <Curle> Again, removed
the workspace folder, and did gradlew eclipse, zipped through
skipping everything and the folder isn't there any more
L1073[14:00:22] <gigaherz> only
workspace, not the actual project?
L1074[14:00:35] <tterrag|ZZZzzz> removed
the workspace folder??
L1075[14:00:47] <tterrag|ZZZzzz> what
does that have to do with anything
L1076[14:00:58] <tterrag|ZZZzzz> I said,
run gradle eclipse in your project then refresh the project in
eclipse
L1077[14:01:00] <tterrag|ZZZzzz> have you
done that yet?
L1078[14:01:01] ***
tterrag|ZZZzzz is now known as tterrag
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L1084[14:13:09] <Curle> yes
L1085[14:13:20]
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L1086[14:13:23] <Curle> <gigaherz>
try deleting the eclipse folders and rerunning gradlew
eclipse?
L1087[14:13:29]
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L1088[14:13:39] <Curle> The eclipse
folder that eclipse is using as the workspace
L1089[14:13:55] <Curle> in the root where
build.gradle is
L1090[14:14:20] <Curle> "zipped
through skipping everything and the folder still isn't
there"
L1091[14:15:03]
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(Zarthus (ALL YOUR CHEESECAKE ARE BELONG TO US. HAPPY BIRTHDAY EVEN
IF IT'S NOT YOUR BIRTHDAY ANYMORE.)))
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L1095[14:17:47] <tterrag> Curle: the
workspace folder is completely irrelevant
L1096[14:17:49] <tterrag> it can be
anywhere
L1097[14:18:17] <tterrag> MageProtocol:
your Gui/Container is busted
L1098[14:19:44] <Curle> gradlew eclipse
creates the folder called "eclipse" in the location of
the batch, which you use to point Eclipse to as a workspace
location
L1099[14:20:12] <Curle> Delete the folder
and rerun the "gradlew eclipse" on the batch, was giga's
instruction
L1100[14:20:31] <MageProtocol> It was all
working fine before I added slots to my inventory, I will try to
see if I can comment them out
L1101[14:20:34] <mort_> MageProtocol: it
may seem like you're trying to access an inventory slot which
doesn't exist
L1102[14:20:57] <Curle> I did that, and
the batch put a yellow "SKIPPED" next to all of the
commands(?) and said "BUILD COMPLETED"
L1103[14:21:09] <Curle> The eclipse
folder is not there
L1104[14:21:17] <Curle> (The one it's
supposed to generate)
L1105[14:22:04] <tterrag> I don't have an
eclipse folder in any of my projects...
L1106[14:22:28] <tterrag> gradle eclipse
generates a .project
L1107[14:22:42] <tterrag> which is for an
eclipse *project*
L1108[14:22:44] <tterrag> not
workspace...
L1109[14:23:30] <Curle> I would
screenshot it, but IT'S NOT THERE :P
L1110[14:23:35] <Curle> It contains the
game files
L1111[14:23:54] <Curle> saves, assets,
etc.
L1112[14:23:58]
⇦ Quits: McJty (~jorrit@d8D872E30.access.telenet.be) (Quit:
Leaving)
L1113[14:24:04] <diesieben07>
MageProtocol, need to see your code. Block, IGuiHandler, Container,
GuiScreen
L1114[14:24:38] <diesieben07> Curle, show
your build.gradle please.
L1115[14:24:45] <MageProtocol> It isn't a
block, it is for an item
L1116[14:24:51] ***
Vigaro|AFK is now known as Vigaro
L1117[14:24:54] <diesieben07>
s/Block/Item then
L1118[14:25:01] <Curle> The
contents?
L1119[14:25:05] <diesieben07> yes
L1122[14:25:40] <Curle> I haven't touched
it
L1123[14:26:16] <Curle> "I said, run
gradle eclipse in your project then refresh the project in
eclipse"
L1124[14:26:22] <diesieben07> Curle,
actually, it not generating the eclipse folder is fine.
L1125[14:26:39] <diesieben07> the eclipse
*workspace* is never generated by gradle
L1126[14:26:40] <Curle> The project
"Minecraft" does not exist anymore
L1127[14:26:47] <tterrag> again, I have
no eclipse folder in any of my projects
L1128[14:26:51] <diesieben07> if you
deleted it you need to import it again
L1129[14:26:52] <tterrag> you should not
have a minecraft project
L1130[14:27:08] <tterrag> how is it that
that paradigm has stuck around for nearly 2 years since it was
relevant...
L1131[14:27:10] <diesieben07>
MageProtocol, I cannot help you if you don't follow instructions.
-.-
L1132[14:27:13] <Curle> There we go
then
L1133[14:27:35] <Curle> I mean, in
Eclipse, all I can see is my (still broken) Git project
L1134[14:27:51] <diesieben07> wat
L1135[14:27:53] <MageProtocol> 1 second,
will do
L1136[14:27:58] ***
Cypher121 is now known as Cypher|Zz
L1137[14:28:00] <mort_> MageProtocol: I
think players have 67 slots, and your code is trying to do things
with the 68th slot which causes the
ArrayIndexOutOfBoundsException
L1138[14:28:03] <diesieben07> a) what is
a "minecraft project". b) what is a "git
project"
L1139[14:28:35] <Curle> a "Minecraft
project" is a project named "Minecraft", and a
"git project" is a project imported from Git
L1140[14:28:46] <diesieben07> what do
those *do*?
L1141[14:28:50] <Curle> Y'know, in the
Package Explorer?
L1142[14:28:52] <MageProtocol> mort_ that
could be the case, in that case, do you know what number slots the
armour slots are?
L1143[14:28:57] <Curle> The ones that let
you actually use code?
L1144[14:29:01] <mort_> no clue
L1145[14:29:10] <diesieben07> Curle, so
you want to make ONE mod, right?
L1146[14:29:14] <mort_> I've never tried
to access a player's inventory, I just inferred from the error
message
L1147[14:29:30] <tterrag> armor slots are
the last 4
L1148[14:29:32] <Curle> Yes, and keep it
up to date with Git, but keep it separate for simplicity
reasons
L1149[14:29:38] <tterrag> so they would
be 36-39 right
L1150[14:29:42] <diesieben07> if you have
ONE mod then you have ONE project.
L1151[14:29:57] <Curle> Technically 2
mods, carbon-copies
L1152[14:30:02] <diesieben07> wat
L1153[14:30:13] <Curle> Only one is
loaded
L1154[14:30:24] <Curle> Y'know, the one
in "Minecraft"
L1155[14:30:29] <Curle> Not the other
one
L1156[14:30:33] <tterrag> delete the
minecraft project
L1157[14:30:36] <tterrag> nuke it from
orbit
L1158[14:30:37] <diesieben07> why is your
mod called Miencraft o.O
L1159[14:30:39] <Curle> There isn't
one
L1160[14:30:47] <tterrag> there has been
no need for any "Minecraft" project since 1.6
L1161[14:30:50] <Curle> That's my
problem
L1162[14:30:54] <Curle> ...
L1163[14:30:54] <diesieben07> *1.5
L1164[14:31:01] <diesieben07> 1.6.4 has
forgegradle :P
L1165[14:31:04] <tterrag> diesieben07:
only late 1.6 versions had gradle
L1166[14:31:08] <diesieben07> i
know
L1167[14:31:13] <diesieben07>
</nitpick>
L1168[14:31:15] <tterrag> like
L1169[14:31:17] <tterrag> the very last
one
L1170[14:31:21] <diesieben07> meh
:P
L1171[14:31:35] <Curle> A project file
called "Minecraft" that has the folders
"src/main/java" and "src/main/resources" in it,
which you use to make mods
L1172[14:31:40] <Curle> That
L1173[14:31:47] <Curle> Yea, it's
gone.
L1174[14:31:50] <diesieben07> that should
not be called minecraft, but ok
L1175[14:31:58] <diesieben07> what is
your eclipse workspace folder?
L1176[14:32:12] <Curle> the one called
"eclipse" that isn't there anymore
L1177[14:32:17] <Curle> I told you this
earlier
L1178[14:32:20] <Curle> The workspace
folder
L1179[14:32:27] <diesieben07> in that
same folder that contains src/main/java right?
L1180[14:32:42] <Curle> That contains
src, yes
L1181[14:32:46] <Curle> src to main to
java
L1182[14:32:47] <diesieben07> and if you
boot up eclipse pointing to a non-existing folder, it will create
that folder
L1183[14:32:58] <Curle> It hasn't, that's
my point.
L1184[14:32:59] <diesieben07> so if you
have eclipse pointing there it is not possible that the folder does
not exist
L1185[14:33:05]
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L1186[14:33:08] <diesieben07> then your
eclipse is broken or it cannot access the folder for some
reason
L1187[14:33:15] <Curle> There we are
then
L1188[14:33:15] <diesieben07> (or you
screwed up)
L1189[14:33:18] <tterrag> Curle: eclipse
will not create an "eclipse" folder
L1190[14:33:24] <tterrag> he's saying it
will create wahtever folder you point it at
L1191[14:33:32] <tterrag> the only data
that exists in a workspace folder is a .metadata folder
L1192[14:33:34] <tterrag> whcih is
hidden
L1193[14:33:48] <Curle> Except when i've
told it to use a folder called "eclipse", in the root
folder where build.gradle is
L1194[14:33:55]
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L1195[14:33:56] <Curle> I would show you,
but again, IT'S GONE
L1196[14:33:57] <Curle> xD
L1197[14:34:11] <tterrag> why would you
have your workspace inside your project?
L1198[14:34:12] <tterrag> that makes no
sense to me
L1199[14:34:16] <Curle> Hmm?
L1200[14:34:26] <tterrag> why would you
have folder/project/workspace
L1201[14:34:29] <Curle> This is going
round in circles
L1202[14:34:31] <tterrag> instead of
workspace/project/
L1203[14:34:42] <tterrag> yes, it
is
L1204[14:34:45] <tterrag> it's really
quite simple
L1205[14:34:52] <tterrag> you can create
an eclipse workspace literally anywhere
L1206[14:34:53] <diesieben07> i think the
easiest way out of this is: redownload the MDK
L1207[14:34:55]
⇨ Joins: RedBullWasTaken
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L1208[14:34:56] <diesieben07> and copy
your wstuff over
L1210[14:34:59] <tterrag> and you can
clone a gradle project literally anywhere
L1211[14:34:59] <Curle> MDK?
L1212[14:35:04] <Curle> wat
L1213[14:35:06] <tterrag> all that
matters is that you import the project into eclipse
L1214[14:35:07] <diesieben07> that is WAY
easier than us trying to explain this REALLY BASIC shit to
you
L1215[14:35:11] <diesieben07>
ModDevelopmentKit
L1216[14:35:16] <Curle> That's new?
L1217[14:35:16] <diesieben07> or Source
for pre 1.8
L1218[14:35:21] <diesieben07> if so, why
are you not on 1.8
L1219[14:35:35] <Curle> We've been
through this before, diesie
L1220[14:35:44] <diesieben07> No, we
haven't :D but meh.
L1221[14:35:45] <Curle> Because json is
devil
L1222[14:35:54] <diesieben07> a) no it's
not.
L1223[14:35:57] <diesieben07> b) 1.8 !=
json
L1224[14:36:05] <Curle> And because it's
easier for me in 1.7.10 because the methods have names
L1225[14:36:13] <diesieben07> update your
mappings.
L1226[14:36:21] <diesieben07> models in
json i will agree with you though, that is the devil
L1227[14:36:26] <Curle> Where before I've
tried and it's all func_120301358345245298341234_hasdba
L1228[14:36:33] <Zaggy1024> what's the
best way to set up an AT in a non-coremod? setting FMLAT in the
manifest doesn't seem to be working, as the forge wiki page on ATs
says it should
L1229[14:36:45] <diesieben07> the best
way to set up an AT is to not do it.
L1230[14:36:54] <Curle>
src/main/resources/modid_AT.something
L1231[14:36:56] <diesieben07> Curle,
again, update your mappings.
L1232[14:37:06] <Curle> I would if I
still had it :P
L1233[14:37:53] <Curle> modid_at.cfg,
Zaggy
L1234[14:37:57] <Curle> It automatically
loads
L1235[14:37:57] <Zaggy1024> diesieben07,
even if the alternative is using reflection in very many
places?
L1236[14:38:00] <Curle> Because
Forge
L1237[14:38:07] <tterrag> actually no, it
doesn't
L1238[14:38:09] <Zaggy1024> I've done
that, but the build doesn't seem to be using it
L1239[14:38:17] <tterrag> Zaggy1024: is
the AT file in META-INF ?
L1240[14:38:23] <diesieben07> yes
zaggy
L1242[14:38:32] <Curle> META-INF?
L1243[14:38:38] <Zaggy1024> diesieben07,
why?
L1244[14:38:45] <Zaggy1024> isn't
reflection slower if used a lot?
L1245[14:38:48] <diesieben07> because ATs
suck balls, as you are discovering right now
L1246[14:38:50] <tterrag> Zaggy1024:
first off, use gradle for manifest gens
L1247[14:38:52] <Curle> Okay, I'll leave
1.8 for next year
L1248[14:38:53] <Curle> :P
L1249[14:38:58] <Zaggy1024> tterrag, I
am
L1250[14:38:59] <diesieben07> yes, it is
slower
L1251[14:39:06] <tterrag> ok
L1252[14:39:08] <diesieben07> but if you
must have the absolute speed there are other ways
L1253[14:39:12] <tterrag> Zaggy1024: but
the actual .cfg file
L1254[14:39:15] <tterrag> is that in
META-INF ?
L1255[14:39:21] <Zaggy1024> not in the
build
L1256[14:39:23] <Zaggy1024> should it
be?
L1257[14:39:25] <tterrag> yes
L1258[14:39:32] <Zaggy1024> the build
command is placing it in the jar's root
L1259[14:39:40] <tterrag> because you
have it in src/main/resources
L1260[14:39:45] <tterrag> put it in
src/main/resources/META-INF
L1261[14:39:50] <Zaggy1024> ah
L1262[14:40:08] <tterrag> I recommend
reflection as well though
L1263[14:40:15] <tterrag> unless you are
doing something that is impossible with reflection
L1265[14:40:22] <Zaggy1024> hm
L1266[14:40:23] <tterrag> ATs are a pain
for everyone to set up
L1267[14:40:27] <Curle> It does
automatically find ats
L1268[14:40:35] <tterrag> Curle: for dev,
yes
L1269[14:40:37] <Curle> That's in my
gradlew eclipse log
L1270[14:40:38] <tterrag> build out your
mod and see :)
L1271[14:40:49] <diesieben07> wow since
when have i converted you tterrag? :D
L1272[14:40:56] <Curle> Ah
L1273[14:41:28] <tterrag> ATs suck, that
doesn't mean I don't know how to use them
L1274[14:41:41] <Zaggy1024> our ATs have
been working for a while now in dev
L1275[14:41:51] <Zaggy1024> as long as
the build functions once I get it set up again, it should be fine,
no?
L1276[14:42:10] <tterrag> gradle AT
search is different from FML AT search
L1277[14:42:11] <diesieben07> ATs are
coremods just like any other coremod.
L1278[14:42:12] <tterrag> which is
annoying
L1279[14:42:16] <diesieben07> They are
just as awful
L1280[14:42:20] <tterrag> so in dev the
AT can be anywhere in resources
L1281[14:42:22] <tterrag> and gradle will
automatically find it
L1282[14:42:26] <tterrag> this is not so
easy out of dev
L1283[14:42:31] <tterrag> so FML requires
the manifest entry
L1284[14:42:37] <Zaggy1024> how are they
just like any other coremod?
L1285[14:42:49] <tterrag> ATs are ready
by an FML transformer to be applied
L1286[14:42:52] <Zaggy1024> they're not
doing something that could really conflict unless they restrict
permissions on something
L1287[14:42:54] <tterrag> it's just more
ASM in the end
L1288[14:42:57] <tterrag> albeit simple
ASM
L1289[14:43:00] <Curle> I used the latest
1.7.10, setupDecompWorkspace, eclipse, all that good stuff, pointed
Eclipse at the .project folder, and nothing.
L1290[14:43:07] <diesieben07> not true
zaggy, they modify the class
L1291[14:43:14] <diesieben07> that can
break forge patches
L1292[14:43:15] <tterrag> Curle: just
import that folder as a *project*
L1293[14:43:19] <Curle> I did!
L1294[14:43:22] <tterrag> don't put the
eclipse workspace there...
L1295[14:43:25] <tterrag> what do you
mean "nothing"
L1296[14:43:50] <Curle> The project is a
normal folder, no src stuff, no java stuff
L1297[14:43:55] <Zaggy1024> they can?
how? I thought patches were applied when forge is built, not at
runtime
L1298[14:44:05] <Curle> Import as.. Java
project
L1299[14:44:15] <diesieben07> forge
patches at runtime as well
L1300[14:44:21] <diesieben07> the
installer does NOTHING to the vanilla jar
L1301[14:44:25] <diesieben07> it all
happens at runtime
L1302[14:44:26] <Zaggy1024> ah
L1303[14:44:32] <Curle> I get the feeling
that I should take a break from modding for a bit with this
community around :P
L1304[14:44:32] <Zaggy1024> hm
L1305[14:44:39] <Curle> Actually, good
idea, me!
L1306[14:44:41] <Zaggy1024> well I guess
I should make some reflection code them
L1307[14:44:42] <Zaggy1024> *then
L1308[14:44:44] <Curle> Adios,
amigos!
L1309[14:44:50] ***
Curle is now known as Curle|GONE
L1310[14:44:52] <diesieben07> and if your
AT modifes the class at a place where the forge patch is... you
might break it
L1311[14:45:00] <ThePsionic> Je suis
retourné
L1312[14:45:18] <diesieben07> and, if you
must have the speed because it turns out to be a performance
problem: MethodHandles to the rescue.
L1313[14:50:07] <Zaggy1024> whatwhat?
:P
L1314[14:50:57] <Curle|GONE> Fun fact:
The src rar you get from the site has an "eclipse" folder
that you are supposed to point Eclipse at to get the project
working
L1315[14:51:41]
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L1316[14:52:10] <diesieben07> Zaggy:
MethodHandle = "thing you can call with arguments",
sortof like a reflection Method with invoke() but can also point to
a Field or *anything* really and additionally is just fast (when
used properly) when calling methods as just directly calling the
method/reading the field
L1317[14:52:14]
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L1318[14:52:37] <diesieben07> Curle|GONE,
no. as everything in that zip file (!), that is an *example*.
L1319[14:53:13]
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189 seconds)
L1320[14:53:14] *
Curle|GONE mutters something about there being no winning with some
people
L1321[14:53:19] <Curle|GONE> Sorry, what?
:3
L1322[14:53:29] <diesieben07> yes indeed
that is true :D
L1323[14:53:40] <diesieben07> i think we
have a different opinion about who "some people" are
though :P
L1324[14:53:47] <ThePsionic> Curle|GONE:
What was that texture you linked earlier :D
L1325[14:55:23] <ThePsionic> Curle|GONE:
DCC pls
L1326[14:55:32] <ThePsionic> Couldn't a
query have sufficed :P
L1327[14:55:41] <diesieben07> oh crist
almighty. i know i am late to the party but i for the first time
booted up a large-ish modpack with the loading screen
L1328[14:55:53] <diesieben07> some of
these mods are taking SECONDS to preInitialize, what the fuck are
these retards doing...
L1329[14:56:11] <Curle|GONE> Tell me, if
"everything in that rar, it is an example" is true, then
how is the gradlew an *example*?
L1330[14:56:17] <Curle|GONE> Christ
L1331[14:56:30] <diesieben07> you can set
it up yourself if you wish to.
L1332[14:56:37] <Curle|GONE> Also,
psionic, I have no idea what I am doing. I saw an option called
chat and I clicked it :P
L1333[14:56:38] <diesieben07> you can
also install gradle directly,
L1334[14:56:45] <ThePsionic> lol
L1335[14:56:54] <Curle|GONE> Query it
is
L1336[14:56:55] <Curle|GONE> xD
L1337[14:56:55] <ThePsionic> Just /query
ThePsionic message
L1338[14:56:58] <ThePsionic> rofl
L1339[15:00:03] <tterrag> Curle|GONE:
diesieben07 is right, nothing in there is necessary for mod
dev
L1340[15:00:05] <tterrag> it's a useful
template
L1341[15:00:06]
⇨ Joins: Ashlee (~AshleeRee@victorianfox.com)
L1342[15:00:07] <tterrag> but that's
it
L1343[15:00:25] <tterrag> all you need to
set up a new mod project is a gradle script that pulls in FG2, the
one included in the mdk/src does that nicely
L1344[15:00:35] ***
Abrar|gone is now known as AbrarSyed
L1346[15:00:37] <tterrag> s/FG2/FG*
L1347[15:00:57] <tterrag> god, I don't
know how to explain this any other way...
L1348[15:01:04] <Curle|GONE> I find it's
the best because batch is worse for me than jsons xD
L1349[15:01:08] <tterrag> if you have a
minecraft project, you did it wrong
L1350[15:01:14] <Curle|GONE> Wait,
what?
L1351[15:01:23] <Curle|GONE> That's how
LITERALLY EVERYTHING says to do it!
L1352[15:01:26] <Curle|GONE> Even
Wuppy!
L1353[15:01:38] <tterrag> <tterrag>
you can create an eclipse workspace literally anywhere
L1354[15:01:48] <tterrag> <tterrag>
and you can clone a mod project literally anywhere
L1355[15:02:00] <tterrag> then just
import the project into eclipse after running `gradlew
setupDecompWorkspace eclipse`
L1356[15:02:02] <tterrag> that's it
L1357[15:02:04] <tterrag> full stop
L1358[15:02:34] <Curle|GONE> I just think
it's the easiest for me, even though some people more than
agressively disagree with convention
L1359[15:02:38] <Curle|GONE> xd
L1360[15:02:42] ***
Curle|GONE is now known as Curle
L1361[15:03:08] <tterrag> it's not
convention, it's fact
L1362[15:03:14] <tterrag> the Minecraft
project is dead and gone
L1363[15:03:20] <Curle> to you
L1364[15:03:25] <tterrag> no, not to
me
L1365[15:03:28] <tterrag> it is
gone
L1366[15:03:38] <tterrag> what you've
done is set up the "example" project that comes in the
src zip
L1367[15:03:42] <tterrag> which
accomplishes nothing
L1368[15:03:59] <Curle> Except give you a
ready-to-use framework for doing nearly everything else
L1369[15:04:10] <tterrag> the framework
is the gradle script
L1370[15:04:13] <tterrag> that ONE
file
L1371[15:04:27] <Curle> It literally
gives you a mod-in-a-box!
L1372[15:04:34] <tterrag> if you copied
that gradle script to any folder on your PC (perhaps with the
wrapper, if you do not have gradle installed) it would do the exact
same thing
L1373[15:04:44] <tterrag> none of the
other files matter
L1374[15:04:52] <Curle> That's quite
obvious with the fact it's a .bat
L1375[15:04:54] <Curle> xd
L1376[15:05:57] <Curle> Okay, how about
this: I use my highly controversial (though easy) way of modding,
and you use your slightly more than slightly more complicated way,
and this stops.
L1377[15:06:10] <tterrag> iirc, you came
in here because something wasn't working
L1378[15:06:13] <Curle> Yea
L1379[15:06:19] <Curle> It still doesn't,
fyi.
L1380[15:06:19] <tterrag> excuse me for
trying to get you set up the proper way, and fix your problem
L1381[15:06:21] ***
CrystalMare is now known as Crystal|AFK
L1382[15:06:23] <tterrag> have fun on
your own, I guess
L1383[15:06:47] <Curle> We went from
having trouble with Git, to having a heated argument over what
gradlew does
L1384[15:07:02] <tterrag> it's not an
argument
L1385[15:07:07] <tterrag> I know what
gradlew does
L1386[15:07:13] <Curle> So do I
(now)
L1387[15:07:14] <Curle> xd
L1388[15:07:30] <Curle> Also, if you can
use it anywhere, why did you even mention it?!
L1389[15:07:37] <Curle> xD
L1390[15:07:55]
⇨ Joins: SnowShock35
(~SnowShock@2607:5300:100:200::17a0)
L1391[15:08:02] <tterrag> what?
L1392[15:08:11] <Curle> "oh, there's
no point putting it here because it can go anywhere, but even here,
it's useless because you can put it here"
L1393[15:08:29] <Curle> That's literally
what I took from that (STOPPING THIS NOW! QUIT IT!)
L1394[15:08:33] <tterrag> you are making
no sense
L1395[15:08:39] <tterrag> like I said, if
you won't listen to me, I'm done
L1396[15:08:57] <Curle> "if you
copied that gradle script to any folder on your PC it would do the
exact same thing"
L1397[15:09:19] <Curle> Including the one
it came in, eliminating the reason for me to listen :P
L1398[15:09:45]
⇦ Quits: Meow-J (uid69628@id-69628.highgate.irccloud.com)
(Quit: Connection closed for inactivity)
L1399[15:10:04] <tterrag> the problem is
that the src zip has a bunch of useless stuff
L1400[15:10:08] <tterrag> and is not
where you cloned your mod source
L1401[15:10:25] <tterrag> take the gradle
script you got from the src zip, place it in your cloned project,
run commands
L1402[15:11:02] <Curle> The problem was:
a file in Git told me that "com.google.something.HashMapKey
(or similar) is needed", and you told me to refresh the
eclipse folder (where eclipse is pointed to) and try again)
L1403[15:11:23] <Curle> Which removed the
project I was using at the time, which was called
"Minecraft"
L1404[15:11:32] <Curle> Better?
L1405[15:11:51] <Curle> I got it back
now, by reinstalling everything (Even had to reinstall
Eclipse)
L1406[15:12:01] <Curle> Although the git
still errors
L1407[15:12:38] ***
bilde2910 is now known as bilde2910|away
L1408[15:12:44] <Curle> Now, can you at
least try to help me? :P
L1409[15:13:15] <diesieben07> Can you
link your github repo?
L1410[15:13:47] <Curle> One second
L1411[15:14:02] <Curle> I need to push it
first, which it wouldn't let me do because it was errored
L1412[15:14:03] <Curle> xd
L1413[15:14:07] <tterrag> I don't know
what else I can tell you
L1414[15:14:11]
⇦ Quits: HassanS6000
(~Hassan@pool-173-79-220-242.washdc.fios.verizon.net) (Ping
timeout: 190 seconds)
L1415[15:14:18] <diesieben07> git doesn't
give a crap about if your code ahs errors or not
L1416[15:14:24] <ThePsionic> ^
L1417[15:15:42]
⇦ Quits: Cojo (~Cojo@2606:a000:1126:8048:d978:5b69:98f8:133d)
(Quit: If we wish to explore, if we wish to see what's over the
next hill, wonders unfold before us; all we have to do is want it
enough.)
L1418[15:15:50] <Curle> Pushing
L1420[15:16:56] <Curle> the file
"SparkSword" gives the error
L1421[15:17:12] <diesieben07> ok that
repo is first of all broken
L1422[15:17:18] <diesieben07> src needs
to be in the root of the repo
L1423[15:17:20]
⇦ Quits: Hgrebnednav (~Hgrebnedn@d8D872D48.access.telenet.be)
(Ping timeout: 206 seconds)
L1424[15:17:26] <Curle> It does no
difference
L1425[15:17:26] <Curle> xd
L1426[15:17:31] <diesieben07> YES IT
FUCKING DOES
L1427[15:17:39] <diesieben07> if you want
help do not say "NO" to everything we say to help
you
L1428[15:17:44] <Curle> I can add the
folder "SparkAid" as the existing project and it
works!
L1430[15:17:55] *
diesieben07 bangs head against wall violently
L1431[15:18:01] <Curle> xD
L1432[15:18:09] <Curle> IT DOES
WORK!
L1433[15:18:10]
⇦ Quits: RyanKnack (RyanKnack@anarchy.esper.net) (Killed
(eofpi (NOBODY EXPECTS BELATED BIRTHDAY KILLS)))
L1434[15:18:19]
⇨ Joins: RyanKnack (RyanKnack@anarchy.esper.net)
L1435[15:18:25] <Cazzar> Gradle looks in
src/main/java for main sources by default
L1436[15:18:37]
⇨ Joins: Hgrebnednav
(~Hgrebnedn@d8D872D48.access.telenet.be)
L1437[15:18:43] <Curle> It's pointed to
the SparkAid folder in the repo
L1438[15:18:48] <Curle> Ignore anything
before that.
L1439[15:19:00] <Curle> go into that and
that's what Gradle sees.
L1440[15:19:02] <Cazzar> Also, it is
POINTLESS putting the main folder like that in git.
L1441[15:19:20] <Curle> I had no other
options without completely breaking what I had already :(
L1442[15:19:31] <Cazzar> Another one,
usually you want to commit build.gradle
L1443[15:19:38] <Curle> It's complicated,
can't explain, just trust me
L1444[15:19:40] <tterrag>
s/usually/always
L1445[15:19:53] <Curle> wat
L1446[15:20:12] <Cazzar> And never commit
your .classpath and .settings
L1447[15:20:28] <tterrag> inb4 "but
I have to for [insert stupid reason]"
L1448[15:20:45] <ThePsionic> that entire
repo is bad practice holy shit
L1449[15:20:54] <Curle> Pushed, will
remove those. I haven't touched the build yet tho
L1450[15:20:54] <Curle> xD
L1452[15:21:24] <Cazzar> Example
L1453[15:21:27] <Curle> ThePsionic, look
at my others, one of them was just all of the classes in one
package
L1454[15:21:55] <ThePsionic> i'm not
saying that's not bad practice, too
L1455[15:21:57] <Cazzar> All my classes
are a derivative of one package.
L1456[15:22:41] <Curle>
net.group.name.category
L1457[15:22:49] <Curle> Isn't that proper
practive?
L1458[15:22:53] <Curle> practice*
L1459[15:22:58] *
Cazzar actually owns cazzar.net
L1460[15:22:59] <tterrag> do you own
group.net?
L1461[15:23:07] <Curle> tagteam.net,
no.
L1462[15:23:10] *
ThePsionic actually owns thepsionic.com
L1463[15:23:11] <tterrag> then no
L1464[15:23:13] <Curle> tagteam.org,
yes.
L1465[15:23:18] <Curle> That was recent
though
L1466[15:23:18] <Curle> xd
L1467[15:23:20] <tterrag> so it should be
org.tagteam.[project]
L1468[15:23:24] <ThePsionic> then
org.tagteam.project ye
L1469[15:23:37] <Curle> Made this ages
ago, the site was a few weeks ago
L1470[15:23:38] <Curle> xD
L1471[15:23:55] <Curle> Can't update,
will ruin some of the other guys' mods xD
L1472[15:24:20] <Curle> Bad practice?
Don't care, to be honest, with that one.
L1473[15:24:27] <Curle> It's something
that had to be done
L1476[15:25:29] <ThePsionic> diesieben07:
That's Flan for ya
L1477[15:25:30] <tterrag> diesieben07:
I'm with you on the useless log spam
L1478[15:25:34] <TehNut> but
L1479[15:25:38] <Thutmose> one of my mods
takes 5 minutes in the initialization phase, the first time it is
run
L1480[15:25:43] <TehNut> i need to sleep
the thread to make it seem like i'm doing something
L1481[15:25:45] <Thutmose> it has to
parse lots and lots of input images
L1482[15:25:45] <tterrag> gregtech?
:p
L1483[15:25:49] *
ThePsionic looks at FTB
L1484[15:25:50] <tterrag> Thutmose: so
thread it
L1485[15:25:54] <tterrag> you should not
lock the main thread
L1486[15:25:54] <TehNut> longer time =
doing more things
L1487[15:26:11] <Thutmose> how should I
make sure that it is done before world gen starts?
L1488[15:26:12] <Cazzar> diesieben07 that
reminds me when my mod could lock up some of the booting for a few
minutes initially, though it was downloading files to cache.
L1489[15:26:19] <tterrag> does it need to
be?
L1490[15:26:23] <Thutmose> yes
L1491[15:26:26] <tterrag> if so, add a
lock wait in FMLLoadComplete
L1492[15:26:29] <tterrag> at least then
it won
L1493[15:26:33] <Thutmose> ok
L1494[15:26:33] <tterrag> won't hold up
everything so much
L1495[15:26:47] <Cazzar> I don't do that
anymore.
L1496[15:26:49] <Thutmose> I wasn't sure
how to do that, so I just kept it in main thread
L1497[15:26:53]
⇦ Quits: alex_6611 (~alex_6611@p5DE7866C.dip0.t-ipconnect.de)
(Ping timeout: 378 seconds)
L1498[15:27:02] <tterrag> Thutmose: what
images are you downloading?
L1499[15:27:14] <Thutmose> not
downloading, processing
L1500[15:27:19] ***
AbrarSyed is now known as Abrar|gone
L1501[15:27:20] <Curle> Okay, can someone
be kind enough to point out what is wrong with my repo, to end
another aggressive rampage from the baderator?
L1502[15:27:25]
⇨ Joins: HassanS6000
(~Hassan@pool-173-79-220-242.washdc.fios.verizon.net)
L1503[15:27:36] <Curle> The
un-moderator?
L1504[15:27:37] <Curle> xD
L1505[15:27:37] <tterrag> Thutmose: but
what for?
L1507[15:27:41] <gigaherz> Curle: what
are the symptoms?
L1509[15:27:57] <diesieben07> then you
clone it and run "gradlew sDecW eclipse"
L1510[15:27:58] <diesieben07> thats
ALL.
L1511[15:28:41] <Curle> For the folder
structure, close enough, but root is main, and the files at root
can be fixed relatively easily
L1512[15:28:42] <gigaherz> you don't even
need the gradle files included if you use the stock ones from the
mdk, just src/ and build.gradle
L1513[15:28:46] <Thutmose> the mod
imports the dwarf fortress legends mode exports, and generates them
accordingly in minecraft
L1514[15:28:46] <ThePsionic> diesieben07:
I'm now interested whether sDecW actually works like that
L1515[15:28:53] <diesieben07> it
does.
L1516[15:28:54] <TehNut> That's all
unless you want to provide a README and LICENSE
L1517[15:29:00] <ThePsionic>
amazing
L1518[15:29:01] <gigaherz> Curle: if you
have the repo from main,
L1519[15:29:02] <ThePsionic> never
knew
L1520[15:29:08] <diesieben07> gradle is
amazing indeed :D
L1521[15:29:13] <gigaherz> you won't have
your build.gradle in it
L1522[15:29:16] <gigaherz> and you need
that there
L1523[15:29:18] <Cazzar> One benefit to
that: people with different setups have an automated way, of
creating a working environment.
L1524[15:29:24] <ThePsionic> tbh I only
ever use the gradle sidebar in IDEA
L1525[15:29:28] <ThePsionic> so I don't
really care
L1526[15:29:33] <Curle> Like, where his
would be com.name.mod.file, mine is com.name.mod.main.file
L1527[15:29:34] <ThePsionic> just a fun
lil tidbit
L1528[15:29:39] *
diesieben07 throws a keyboard at ThePsionic
L1529[15:29:46] <Cazzar> Also, another
reason to put the folder in its own... By default git clones into a
folder.
L1530[15:29:46] <TehNut> Oh and a
settings.gradle if you want your Idea project to be named something
other than the parent folder name
L1531[15:29:49] <ThePsionic> thanks,
diesieben07
L1532[15:29:49] <gigaherz> Curle:
what?
L1533[15:29:53] <gigaherz> what about the
resources?
L1534[15:29:59] <Curle> Yea, the exact
same
L1535[15:30:03] <gigaherz> but
L1536[15:30:12] <Curle>
assets.modid.category
L1537[15:30:14] <Curle> .file
L1538[15:30:28] <gigaherz> what I mean
is
L1539[15:30:35] <gigaherz> the forge
environment looks like
L1540[15:30:37] <gigaherz>
build.gradle
L1541[15:30:41] <khumps> is it possible
to change where gradle installs when i first set up a forge
workspace?
L1542[15:30:47] <gigaherz>
src/main/java/<your code>
L1543[15:30:55] <gigaherz>
src/main/resources/<your assets>
L1544[15:31:00] <tterrag> khumps: you
mean where the cache is?
L1545[15:31:04] <khumps> yes
L1547[15:31:08] <tterrag> hmm, not
sure
L1548[15:31:08] <gigaherz> your
repository should contain THOSE items
L1549[15:31:16] <gigaherz> do you have a
link to it?
L1550[15:31:21] <tterrag> Thutmose: ahh,
I see
L1551[15:31:24] <tterrag> neato
L1552[15:31:24] <Curle> My repo?
L1553[15:31:24] <gigaherz> I just came
back and I missed it if you pasted
L1555[15:31:32] <Cazzar> Khumps:
environment variable GRADLE_USER_HOME or the - D flag iirc
L1556[15:31:38] <Thutmose> so I need to
go and process the image for each rectangle
L1557[15:31:40] <Cazzar> -d *
L1558[15:31:43] <Thutmose> and that takes
a while
L1559[15:31:47] <Curle> I have the
build.gradle file, but it's unchanged
L1560[15:31:55] <gigaherz> well you'll
havet o change it
L1561[15:32:08] <Curle> I have no need to
yet :(
L1562[15:32:14] <gigaherz> eventually
;P
L1563[15:32:17] <Curle> ye
L1564[15:32:27] <gigaherz> and yes I
meant your repo, if you can link to it
L1565[15:32:29] <Curle> Shall we take
this to pm, so we can see each other's chat?
L1566[15:32:30] <tterrag> Thutmose: yeah
I'd download/start in preinit, then pass it off to a worker thread,
then wait on the thread to complete in FMLLoadComplete
L1567[15:32:33] <tterrag> you could use a
Future for that
L1568[15:33:02] <gigaherz> Curle: I
prefer to speak in the public channel, so that if I say something
stupid, the rest can slap me
L1569[15:33:13] <Cazzar> <3
L1570[15:33:15] *
ThePsionic slaps gigaherz
L1571[15:33:18] <Curle> Also, I can't
remove the files at root (Can't see them :P
L1572[15:33:25] *
Curle slaps gigaherz around a bit with a large trout
L1573[15:33:35] <khumps> not sure if that
way will work. I intend on putting my entire eclipse installation
as well as forge on a flash drive
L1574[15:33:48] <ThePsionic> whatever
happened to the good old days of slapping with fishbot
L1575[15:33:49] <khumps> so the path may
change depending on what computer i plug it into
L1576[15:33:56] *
Curle slaps ThePsionic around a bit with a large trout
L1577[15:34:00] <Curle> That did
L1578[15:34:02] <Curle> xD
L1579[15:34:06] <ThePsionic> plx
L1580[15:34:17] <gigaherz> troutslap is
at least as old as irc itself ;P
L1581[15:34:22] <diesieben07> that cannot
work, sadly khumps. the gradle cache is refered to by absolute
paths
L1582[15:34:31] <diesieben07> so the
paths must stay the same
L1583[15:34:33] <gigaherz> khumps: I have
the .gradle folder symlinked
L1584[15:34:36] *
Curle slaps gigaherz around the room with a blue whale
L1585[15:34:40] <Cazzar> diesieben07 you
can change it.
L1586[15:34:51] <diesieben07> well, yes
you can
L1587[15:34:58] <gigaherz> mklink /D
%userprofile%\.gradle f:\.gradle
L1588[15:34:59] <diesieben07> but the
eclipse project contains the absolute hardcoded paths
L1589[15:35:09]
⇨ Joins: killjoy
(~killjoy@2606:a000:1118:c04e:a04f:3afd:5fd:6c96)
L1591[15:35:21] <Matthew> khumps, use the
-g flag to change the gradle user home (caches and stuff) to
wherever you want
L1592[15:35:41] <Matthew> gradle -g
/mnt/flashdrive/gradle sDecW
L1593[15:35:44] <khumps> so if i copied
the .gradle folder to my flash drive and then relinked it in
eclipse it should work?
L1594[15:35:44] <Matthew> for
example
L1595[15:35:46] <gigaherz> Curle: ok the
root looks fine ;P
L1596[15:35:54] <Curle> xD
L1597[15:36:07] <Curle> Just don't go
back, because it's unnecessary
L1598[15:36:08] <Curle> xD
L1599[15:36:14] <Matthew> khumps, you
would have to resetup eclipse so it points to the new path
L1601[15:36:29] <Matthew> but if you run
with --offline it should work if you don't have an interent
connection
L1602[15:36:34] <Matthew> which I assume
is the reason for this
L1603[15:36:45] <gigaherz> Cazzar: I did
that on purpose, then I don't have to worry if I ever recreate
gradle stuffs ;P
L1604[15:37:12] <Cazzar> Static
environment variables!
L1605[15:37:27]
⇦ Quits: RyanKnack (RyanKnack@anarchy.esper.net) (Killed
(mr_flea (HAPPY YESTERDAY BIRTHDAY)))
L1606[15:37:28] <gigaherz> that could
have worked, too
L1607[15:37:34] <gigaherz> XD
L1608[15:37:35]
⇨ Joins: RyanKnack (RyanKnack@anarchy.esper.net)
L1610[15:37:59] <gigaherz> that doesn't
look like a git issue
L1611[15:38:02] <Curle> The thing that
started this all
L1612[15:38:18] <Curle> I did the gradlew
commands in that project's folder
L1613[15:38:20] <Curle> No change
L1614[15:38:36]
⇦ Quits: Delaxarnyazer
(~Delaxarny@2a02:a44e:91ce:0:215:5dff:fe02:300) (Ping timeout: 206
seconds)
L1615[15:38:40] <gigaherz> does that file
actually NEED to import that class?
L1616[15:38:48] <Curle> Nope, it does
anyway
L1617[15:38:51] <Curle> Can't change
it
L1618[15:38:55] <gigaherz> what?
O_O
L1619[15:38:58] <tterrag> something else
is referencing it
L1620[15:39:00] <tterrag> that's the
problem
L1621[15:39:04] <Cazzar> Oh god, 1 hour
and I'll be in a networking exam x3
L1622[15:39:05] <Curle> It's on the first
character
L1623[15:39:06] <gigaherz> oh wait
L1624[15:39:07] <tterrag> you have a
transitive reference, but the root lib is not on your
classpath
L1625[15:39:09] <gigaherz> INDIRECTLY
referenced
L1626[15:39:13] <gigaherz>
nevermind
L1627[15:39:17] <gigaherz> that's beyond
my java expertise
L1628[15:39:30] <tterrag> Curle: expand
the "Referenced Libraries" please
L1629[15:39:41] <Curle> ForgeSrc
L1630[15:39:48] <Curle> but..
L1631[15:39:50] <Curle> wat
L1632[15:40:02] <Curle> Okay, I might be
able to fix this, I see the lack of jars
L1633[15:40:11] <Curle> they're all in
the build path but not there
L1634[15:40:19] <tterrag> again, gradle
eclipse adds all the jars to your .project
L1635[15:40:24] <tterrag> so something in
your setup is horribly broken
L1636[15:40:31] <gigaherz> isn't gradle
eclipse meant to do that?
L1637[15:40:39] <Curle> I'll assume me,
by diesie's reaction :3
L1638[15:40:48]
⇨ Joins: Delaxarnyazer
(~Delaxarny@2a02:a44e:91ce:0:215:5dff:fe02:300)
L1639[15:41:05] <tterrag> but first off,
we need to address the biggest issue I see
L1640[15:41:10] <tterrag> you are usimg
mIRC?!?!?
L1641[15:41:18] <gigaherz> tterrag: hey I
use mirc too ;P
L1642[15:41:26] <gigaherz> just not the
stock colors
L1643[15:41:29] <gigaherz> or font
L1644[15:41:29] *
tterrag burns the heretics
L1645[15:41:33] <gigaherz> or drawing
style
L1646[15:41:34] <gigaherz> ...
L1647[15:41:34] <Cazzar> tterrag mIRC is
fine!
L1648[15:41:37] <Curle> It's slightly
better than HexChat, because it's paid for!
L1649[15:41:44] <Curle> And I wasted
money so I want to use it
L1650[15:41:46] <Curle> xD
L1651[15:41:47] <ThePsionic> except
not
L1652[15:41:48] <tterrag> "I paid
for it so it must be better"
L1653[15:41:49] <ThePsionic> wait
L1654[15:41:49] <tterrag> .-.
L1655[15:41:54] <ThePsionic> you actually
bought it
L1656[15:41:56] <Cazzar> That is a
horrible thought process.
L1657[15:41:58] *
ThePsionic shrieks
L1658[15:42:00] <Curle> xD
L1659[15:42:02] <gigaherz> I did!
L1660[15:42:05] <gigaherz> as I was
explaining yesterday
L1661[15:42:11] <tterrag> it's like
paying for winrar
L1662[15:42:12] <gigaherz> I paid for
mirc and winrar, for services rendered
L1663[15:42:13] <ThePsionic> i a m d y i
n g
L1664[15:42:13] <gigaherz> ;P
L1665[15:42:13] <Cazzar> ThePsionic as
did I
L1666[15:42:23] <ThePsionic> i j u s t d
i e d
L1667[15:42:30] <Curle> I realize that I
wasted on it, and I want to use it so I didn't waste, get me?
:P
L1669[15:42:40] <ThePsionic> g o o d b y
e f r i e n d s i a m g o n e
L1670[15:42:43] *
Curle thinks ThePsionic is dead as a doornail
L1671[15:42:51] <Curle> Good
riddance!
L1672[15:42:55] <Curle> Send him
packing!
L1673[15:43:01] <gigaherz> for many long
years
L1674[15:43:04] <gigaherz> I didn't have
a job yet
L1675[15:43:10] <gigaherz> I used
everything either free or pirated
L1676[15:43:16] <gigaherz> xcept two
pieces of software
L1677[15:43:19] <gigaherz> mirc,
andwinrar
L1678[15:43:21] <Curle> xD
L1679[15:43:23] <gigaherz> that allowed
me to skip the nagging
L1680[15:43:50] *
Cazzar looks at sublime
L1681[15:43:59] <gigaherz> when I got
paid for the first time, I had no choice but to acknowledge the
time I had already spent using those two apps
L1682[15:44:03] <ThePsionic> Cazzar:
don't tell me
L1683[15:44:05] <gigaherz> and I had
nothing against their price
L1684[15:44:08] <ThePsionic> DON'T YOU
DARE TELL ME
L1685[15:44:08] <gigaherz> so I bought
licenses
L1686[15:44:10] *
Cazzar then looks at the next version of VSCode
L1687[15:44:14] <ThePsionic> DO NOT
L1688[15:44:17] <ThePsionic> TELL
ME
L1689[15:44:18] <khumps> i set enviroment
variable and its setting up gradle in right place now :P so in
theory i shoulld be able to plug into any computer as long as it
mounts on the right drive letter
L1690[15:44:24] <Cazzar> I actually use
vscode
L1691[15:44:29] <gigaherz> I couldn't use
VSCode
L1692[15:44:33] <gigaherz> I hate
minimalistic UIs
L1693[15:44:40] <Cazzar> Theme it
L1694[15:44:42] <ThePsionic> Cazzar: Did
you really buy Sublime though
L1695[15:44:45] <gigaherz> it felt like
notepad++ without the toolbars
L1696[15:44:46] <tterrag> khumps: as long
as you set up using -g path/to/gradle/cache it doesn't matter where
it mounts
L1697[15:44:48] <gigaherz> so I keep
using notepad++
L1698[15:44:49] <Cazzar> Np
L1699[15:44:49] <tterrag> like Matthew
said
L1700[15:44:53] <Cazzar> No*
L1701[15:44:56] <ThePsionic> Thank
god
L1702[15:45:03] <Cazzar> Would though,
decent product
L1703[15:45:24] <khumps> tterrag: meaning
gradlew setupDecompWorkspace -g path
L1704[15:45:28] <ThePsionic> Okay here's
my reasoning for never buying any piece of software I can get for
free:
L1705[15:45:31] <ThePsionic> College
student
L1706[15:45:36] <Thutmose> ok tterrag,
now it just holds on this screen for a few minutes as it processes
the maps:
http://imgur.com/m5oZlrj the hammer does move
though, so it shows that it is still doing something
L1707[15:45:47] <tterrag> yeah
L1708[15:45:47] <khumps> is that what you
meant?
L1709[15:45:55] <tterrag> if you want
Thutmose, you could add a progress bar for your mod :P
L1710[15:46:00] <Cazzar> ThePsionic and I
am in 2nd year uni... I have an exam in 45 mins
L1711[15:46:07] <tterrag> the API is
unstable for that though, so only do it if you feel like having
"fun" :P
L1712[15:46:17] <ThePsionic> Where did
you get all that money from Cazzar
L1713[15:46:27] <gigaherz> Thutmose: one
basic UI design principles, is the interactivity rule
L1714[15:46:32] <Thutmose> na, I'll just
let it stick there
L1715[15:46:35] <fry> hammer renders in a
different thread, so the main thread might be locked up :P
L1716[15:46:37] <gigaherz> if a task
should take more than an imperceptible amount of time
L1717[15:46:39] <Thutmose> it only takes
long the first time
L1718[15:46:39] <gigaherz> add a
throbber
L1719[15:46:41]
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L1720[15:46:48] <gigaherz> if it should
take more than a few seconds, add a progressbar
L1721[15:47:01] <gigaherz> it avoids
users becoming impatient and dumping your product for something
else
L1722[15:47:01] <gigaherz> ;P
L1723[15:47:18] <Cazzar> ThePsionic
luckily I live In Australia
L1724[15:47:24] <Thutmose> good luck
finding a different Dwarf fortress world loading mod that handles
large worlds :D
L1725[15:47:38] <ThePsionic> Cazzar: That
explains nothing to me, elaborate
L1726[15:47:38] <Cazzar> So, HECS-HELP
and high wages.
L1727[15:47:40] <Thutmose> the only
current alternative pre-generates the entire map, and takes days
for large ones
L1728[15:47:43] <ThePsionic> Ah
L1729[15:47:47] <ThePsionic> Well fair
enough
L1730[15:47:51] <gigaherz> Thutmose:
"I'm the only one doing this" has never been a valid
reason to make people annoyed ;P
L1731[15:47:52] <Thutmose> literally
takes days, DF maps are large
L1732[15:47:58] <ThePsionic> I'm just
happy I made € 100,- this month
L1733[15:48:00] <Thutmose> oh, it only
takes a while the first time
L1734[15:48:04] <Thutmose> after that is
is fast
L1735[15:48:08] <Thutmose> it caches all
of the stuff
L1736[15:48:17] <Thutmose> in a quick to
load manner
L1737[15:48:26]
⇨ Joins: theFlaxbeard (~theFlaxbe@184.97.208.7)
L1738[15:48:31] <Cazzar> TLDR right now,
I owe the government ~13k
L1739[15:48:32] <gigaherz> ThePsionic:
lucky you. I released a game and made 2eur in 3 weeks
L1740[15:48:33] <gigaherz> ;P
L1741[15:48:41] <ThePsionic> ouch
L1742[15:48:51] <Cazzar> Thats my uni
fees
L1743[15:48:53] <ThePsionic> Yeah, being
a mailman is a bit more of a stable salary for the time being
L1744[15:48:57] <Cazzar> And gets taken
out of tax
L1746[15:49:25] <gigaherz> need to make
new screenshots
L1747[15:49:30] <gigaherz> those are
using the old UI still
L1748[15:49:47] <ThePsionic> gigaherz:
Did you not add ads to the app
L1749[15:49:53] <gigaherz> yes
L1751[15:50:02] <gigaherz> but
non-intrusive ones
L1752[15:50:11] <gigaherz> I get a
handful of video views per day
L1753[15:50:11] <ThePsionic> Still
L1754[15:50:28]
⇦ Quits: Hunterz (~hunterz@62.182.234.189) (Quit:
Leaving.)
L1755[15:50:35] <gigaherz> I'd need like
10k users to feed myself
L1756[15:50:37] <gigaherz> instead of
just 100ish
L1757[15:51:38] <ThePsionic> rip
L1758[15:52:07] <ThePsionic> In other
news, IDEA has been open in the background for the last 2 hours,
untouched
L1760[15:53:07] ***
cpw is now known as cpw|out
L1762[15:54:30] <MattDahEpic> so
sub.processConfig(config); doesnt error out
L1763[15:57:13] <tterrag> uhh
L1764[15:57:16] <tterrag> then why is it
static...?
L1765[15:57:22] <tterrag> shouldn't it be
abstract?
L1766[15:58:59]
⇨ Joins: Dan_Yeomans
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L1767[15:59:04] <tterrag> you can't
override static methods MattDahEpic
L1768[15:59:24] <Dan_Yeomans> never tried
it, but does anyone know if external libs can be used with
minecraft mods?
L1769[15:59:35] <Dan_Yeomans> my
terminology is all c so that might not be the right term
L1770[15:59:37] <tterrag> in what way
Dan_Yeomans?
L1771[15:59:56] <tterrag> I mean, yes
they can, but what were you expecting?
L1772[16:00:15] <Dan_Yeomans> well my
thoughts were an IO package that allows you to get microphone
input
L1773[16:00:37]
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L1775[16:00:46] <tterrag> you would
probably have to shade it, or some other way of stuffing it into
the mod jar
L1776[16:00:47] <tterrag> ^^
L1777[16:01:23] <Dan_Yeomans> oh so you
have to i guess mask it as part of your mod else forge won't accept
it?
L1778[16:01:31] <tterrag> nothing to do
with forge
L1779[16:01:37] <tterrag> but how else do
you expect it to be available at runtime?
L1780[16:01:41] <diesieben07> you just
have to get the library code to the end user somehow
L1781[16:01:45]
⇨ Joins: isep
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L1782[16:01:47] <diesieben07> and the
best way is to include it in your mod jar
L1783[16:01:48] <Dan_Yeomans> makes
sense
L1784[16:02:43] <tterrag> had to shade
AWS sdk into one mod...for like one class
L1785[16:02:45] <tterrag> it's freakin
huge
L1786[16:02:49] <tterrag> wish I could do
it manually
L1787[16:03:12] <diesieben07> you should
be able to use something like Retroguard
L1788[16:03:19] <tterrag> for?
L1790[16:03:34] <Matthew> shrinking the
jar
L1791[16:03:35] <diesieben07> it
optimizes away unused classes if you tell it to
L1792[16:03:39] <tterrag> ah
L1793[16:03:42] <tterrag> maybe
L1794[16:04:03] <tterrag> not sure how
well that would work
L1795[16:04:08] <tterrag> sdk uses
services
L1796[16:04:12] <tterrag> which are never
technically "referenced"
L1797[16:04:21] <diesieben07> you can
tell it to not remove class X
L1798[16:04:29] <diesieben07> and it then
sees tht as a new root so to speak
L1799[16:04:36] <tterrag> hm
L1800[16:04:38] <tterrag> well
maybe
L1801[16:04:41]
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closed the connection)
L1802[16:04:41] <tterrag> I mean the mod
is ~7MB atm
L1803[16:04:44] <tterrag> it's not that
ridiculous
L1804[16:04:47] <tterrag> but it should
be <1
L1805[16:04:54] <diesieben07> i have only
ever dealt with it in context of android though
L1806[16:04:58] <diesieben07> so i have
never done the setup myself :D
L1807[16:05:04]
⇦ Quits: Curle
(~head@host86-159-90-71.range86-159.btcentralplus.com)
()
L1808[16:06:18] <tterrag> yeah I probably
won't be bothering
L1809[16:06:52] <tterrag> mod functions
right now, and with all the stuff we hook into, that's quite a
feat, so I'm not going to blow on the house of cards
L1810[16:07:01] <diesieben07> haha
L1811[16:07:23] <diesieben07> // DONT
touch this i have no idea how it works or why it works
L1812[16:07:38] <tterrag> ehh not so much
that
L1813[16:07:44] <tterrag> it's just that
we use a lot of web API stuff
L1814[16:07:47] <diesieben07> aha
L1815[16:07:49] <tterrag> I know how it
works, but that doesn't mean it's not fragile
L1816[16:08:00] <ThePsionic> At least
I've been slightly productive tonight
L1817[16:08:01] <ThePsionic>
[thepsionic.github.io] ThePsionic pushed 1 new commit
L1818[16:08:24] <tterrag> I haven't
updated my website in so long
L1820[16:08:46] <tterrag> january
:/
L1821[16:10:08] <ThePsionic> To be honest
all I did was change a font in a visual
L1823[16:10:52] <ThePsionic> :P
L1824[16:11:07] <tterrag> snazzy
L1825[16:11:38] <ThePsionic> Couldn't
think of any good graphics for Ingens and Astus so I just slapped
the names on a gradient and called it a day lmao
L1826[16:12:02] <tterrag> more than I
could do
L1827[16:12:05] <tterrag> <- not a web
dev
L1828[16:12:26]
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206 seconds)
L1829[16:12:33] <ThePsionic> <- not
creative whatsoever
L1830[16:12:36] <tterrag> I recolored my
maven listings, so I guess I'm an expert now
L1832[16:12:48] <diesieben07>
pwetty
L1833[16:12:51] <ThePsionic> nice
L1834[16:13:05]
⇦ Quits: Seppon (~Noppes@82-168-99-26.ip.telfort.nl) (Read
error: Connection reset by peer)
L1836[16:13:13] <tterrag> the html that
nginx generates is pretty limited
L1837[16:13:15] <tterrag> or I would have
done more
L1838[16:13:37] <PitchBright>
MattDahEpic: Hey man… question for ya
L1840[16:13:48] <MattDahEpic> what is
it?
L1841[16:13:52] <PitchBright> did you
shut down ODC?
L1842[16:13:53]
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seconds)
L1843[16:13:55] <ThePsionic> MattDahEpic:
My main problem there is everything is all over the place :(
L1844[16:13:57] <PitchBright> I loved
that mod
L1845[16:14:07] <ThePsionic> diesieben07:
best website 2k15
L1846[16:14:12] <diesieben07> ikr
L1847[16:14:12] <ThePsionic> 11/10 would
browse again
L1848[16:14:25] <diesieben07> i mean its
html5 so it must be good right
L1849[16:14:25]
⇨ Joins: CptRageToaster
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L1850[16:14:36] <ThePsionic> lol
L1851[16:14:49]
⇨ Joins: Delaxarnyazer
(~Delaxarny@2a02:a44e:91ce:0:215:5dff:fe02:300)
L1852[16:15:07] <MattDahEpic>
PitchBright, i didnt make ODC, i made a hotkey converter and a one
thats automatic
L1853[16:15:18] <PitchBright> yeah that
one… sorry
L1855[16:17:50] <tterrag> MattDahEpic:
you see your problem with the config class I hope
L1856[16:18:00] <MattDahEpic> tterrag,
yep i fixed it
L1857[16:18:17] <PitchBright> I always
confuse it with ODC because the commands in in your mod start with
"/odc"
L1858[16:20:56] <PitchBright> but yeah…
it's "hotkeyoredictconv-1.1-2.jar" that I love and use…
and I went looking to see if there was a more recent release… and
the project page was removed
L1859[16:21:16]
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L1860[16:21:28] <PitchBright> did you
combine it with the Auto one, or just shut it down?
L1861[16:23:16] <MattDahEpic> the hotkey
is an option in auto now
L1862[16:23:25] <PitchBright> awesome…
thanks dude
L1863[16:23:33] <PitchBright> I was
worried for awhile there ;)
L1864[16:24:19] <MattDahEpic> im in the
process of getting all my stuff ready for 1.8.8, updating old code
and such so there might be a new version of auto soon
L1865[16:24:40]
⇨ Joins: HassanS6000
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L1867[16:26:19] <khumps> im getting
java.lang.IllegalArgumentException: Can not set static
khumps.firstmod.FirstMod field khumps.firstmod.FirstMod.instance to
com.example.examplemod.ExampleMod whenever I try to run with a
second mod in the workspace. is it possible to run with 2
mods?
L1868[16:26:50] <MattDahEpic> build one
and put in in libs
L1869[16:26:53] <Thutmose> you need to
change your modid it seems to me
L1870[16:27:07] ***
K-4U is now known as K-4U|Off
L1871[16:27:22] <khumps> they are using
different modids
L1872[16:27:31] <khumps> and they are in
seperate packages
L1874[16:27:56] <Thutmose> something is
the same in both mods
L1875[16:28:08] <Thutmose> if it is
trying to set the instance of one to the other mod
L1876[16:28:50] <khumps> @Mod for
firstmod @Mod(modid = Strings.MODID, version =
Strings.VERSION)
L1877[16:28:55] <Thutmose> 27 53 hour 20
minute segments a day?
L1878[16:29:05] <khumps> @Mod for example
@Mod(modid = ExampleMod.MODID, version = ExampleMod.VERSION)
L1879[16:29:45] <Thutmose> what about the
@Instance?
L1880[16:29:55] <khumps> oooh
L1881[16:29:57] <Thutmose> there is where
you probably have the wrong mod id
L1882[16:30:20] <khumps> they are both
named instance?
L1883[16:30:28] <Thutmose> that isn't the
problem
L1884[16:30:36] <khumps> the annotation
is just @Instance
L1885[16:30:43] <khumps> is there more
args?
L1886[16:31:22] <Thutmose> i thought it
took modid as arg
L1887[16:31:34] <khumps> also ExampleMod
doesnt have any instance
L1888[16:31:58] <tterrag> it can take the
modid
L1889[16:32:00] <TehNut> It takes a modid
as an optional arg
L1890[16:32:08] <khumps> that might help
then
L1891[16:33:14] <khumps> the only arg it
can take is value
L1892[16:33:37] <Thutmose> give it modid
as arg
L1893[16:34:03] <khumps> i tryed modId =
Strings.MODID but it said modId isnt valid
L1894[16:34:07] <khumps> oh
L1895[16:34:22] <khumps> the comment on
value is The mod object to inject into this field
L1896[16:34:35] <khumps> so i guess i
just set value to modId?
L1897[16:34:51] <Thutmose> yes
L1898[16:35:05] <tterrag>
@Instance("modid")
L1899[16:35:32] <khumps> odd that it is
value and not modId when that is essentially what it is looking for
:P
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L1901[16:36:35] <khumps> well it worked,
thanks :P
L1902[16:36:43] <tterrag> value is
specia;
L1903[16:36:47] <tterrag> because you
don't need to specify it
L1904[16:36:50] <khumps> ah
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L1906[16:37:59] <khumps> going to go plug
my flash drive into another computer and see if everything runs
without a hitch
L1907[16:38:09] <khumps> fully portable
forge would be awesome
L1908[16:38:14] <khumps> for modidng on
the go :P
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L1914[16:54:24] <GeoDoX> What's the
@Instance used for? I know you define it on an instance of your Mod
class but what does it do? Is it needed?
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L1918[16:56:47] <Matthew> GeoDoX, it's a
way to get at the instance of your mod. iirc it's required for gui
stuff
L1919[16:56:58] <Matthew> and you don't
define the instance. fml sets the field for you
L1920[16:57:37] <GeoDoX> Ahhh,
alright
L1921[16:57:54] <GeoDoX> Thanks
Matthew
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L1957[18:59:46] <Thutmose> Lex, should I
include a patch for the RenderVillager into my PR, which swaps over
to a different method for getting the texture, using the profession
instead?
L1958[19:01:13] <Cazzar> \o/ exams
over!
L1959[19:01:46] <Cazzar> Thutmose: if
it's within the scope of the PR I wouldn't see why not.
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L1963[19:15:01] <ThePsionic> congrats
Cazzar
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L1965[19:18:02] <LexManos> Thut: Probably
iut should be a simpler 1 line patch
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L1969[19:20:38] <Thutmose> I commited
that change. also re-added the comment mentioning that the
deprecated method does nothing.
L1970[19:20:51] <Thutmose> since now it
is never used anywhere
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L1972[19:21:32] <LexManos> anyway to
support both for copmpleteness and backwards compatibilities
sake?
L1973[19:21:56] <Thutmose> well, the
vanilla system cannot add new professions or skins anyway
L1974[19:22:16] <Thutmose> the 1.7 system
could, but not the 1.8
L1975[19:23:17] <gigaherz> they made the
villager system worse in 1.8?
L1976[19:23:40] <Thutmose> they made it
impossible to add trades (without direct nbt editing) or
professions
L1977[19:24:07] <Thutmose> it got more
advanced, in the sense that it now has a profession/career/level
system
L1978[19:24:19] <Thutmose> but those were
all hardcoded in, as an ugly array for vanilla stuff
L1979[19:24:33] <gigaherz> oh
L1980[19:24:44] <gigaherz> so they just
half-assed it as usual ;P
L1981[19:25:21] <LexManos> THats not
'imposible' to add new things
L1982[19:25:28] <LexManos> its actually
quite easy, because reflection
L1983[19:25:48] <Thutmose> you cannot add
new professions without editing the getProfession method in the
villager
L1984[19:26:06] <Thutmose> as every time
it reads it above 4, it resets to 0
L1985[19:26:48] <Thutmose> reflection
could be used to edit the existing trades, but editing the giant
array of trades
L1986[19:28:24] <Thutmose> but for
textures, you would need to override the vanilla renderer, to
handle say career based textures, since professions could not be
added, and then use reflection to edit the array
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L1993[19:39:18] <RX14> Might be nice to
have some information spread around that link
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L1998[19:49:02] <gigaherz> lol someone
doesn't understand the complexity involved in modding Minecraft
XD
L1999[19:50:12] <gigaherz> if I could be
bothered to create an account in that site, I may decide to write a
reply why all those points are the way they are
L2000[19:50:18] <gigaherz> but whatever
;P
L2001[19:55:32] <LexManos> the hell?
Information spread around that link? what?
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L2004[20:00:20] <ltp> feels good to
finally be out of hiatus and back on coding Quantum API ;)
L2005[20:01:19] <gigaherz> heh
L2007[20:05:39] *
LexManos 's ban finger is itching.
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L2010[20:06:25] <ltp> That... doesn't
make sense if you were going to ban someone (me) right now...
L2011[20:17:19] <gigaherz> itching in
anticipation
L2013[20:19:04] <ltp> I was thinking more
that it would make sense if he sade *LexMan~'s ban finger is
twitching
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L2016[20:31:52] ***
Abrar|gone is now known as AbrarSyed
L2017[20:34:44] <AbrarSyed> lol..
L2018[20:34:58] <AbrarSyed> sometimes
people do the most pointless things.. why would you want to manage
docker with MC?
L2019[20:35:09] <AbrarSyed> thats.. a
terrible idea
L2020[20:35:35] <illyohs> umm wat?
L2023[20:37:24] <LexManos> Who wouldnt
want to hack the gibson?
L2024[20:37:28] <AbrarSyed> and its
really not that hard.... just hook some events to your docker
management utility.. no harder than a web UI...
L2025[20:37:35] <AbrarSyed> gibson?
L2026[20:37:53] <fry> the most powerful
supercomputer
L2027[20:37:59] <LexManos> Oh that's
adorible, go watch Hackers.
L2028[20:38:05] <AbrarSyed> gitta say
though, that dude has some neat art on that github page..
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L2032[20:46:12] <Matthew> "A custom
Minecraft compatible game server written in C++" oh god
why
L2033[20:46:23] <ltp> because it's
faster
L2034[20:46:47] <ltp> custom because
custom reasons
L2035[20:46:54] <tterrag> everyone knows
java is a slow language for babies, right?
L2036[20:47:01] <ltp> no, it's not
L2037[20:47:18] <ltp> but it takes a
while for java to finally compile all that code ;)
L2038[20:47:27] <Matthew> java can be
plenty fast :P
L2039[20:47:41] <ltp> Not in -Xint
mode
L2041[20:48:05] <tterrag> Matthew: was
joke
L2042[20:50:18] <gigaherz> the higher the
level of a language the larger the overhead from safety checks and
other work needed to get things running, Java is just no
exception
L2043[20:50:50] <ltp> everyone knows
J.a.v.a. stands for Just another virtual arena
L2044[20:51:10] <gigaherz> they say C++
lets you shoot yourself in the foot, but i like to think it's more
like in C++, it's easy to grab the gun backwards
L2045[20:51:40] <gigaherz> and in C, the
gun has no clear indication of which side is which
L2046[20:53:41] <ltp> In D, your gun is a
sniper with multivariable scope and ergonomic adjustable grip with
extendable clip that doesn't flinch or recoil when you
fire...
L2047[20:53:59] <ltp> probably
overexaggerated
L2048[20:54:39] <ltp> Though currently
the accuracy of the sniper is a bit off (the language's auto
feature is unstable right now)
L2049[20:55:42] <gigaherz> ltp: but dud
bullets?
L2050[20:56:01] <ltp> armor piercing/tank
rounds
L2051[20:56:19] <gigaherz> I heard the
worst part of D was the standrd librery being so buggy
L2052[20:56:23] <ltp> you would not
believe the performance (on par with C code)
L2053[20:56:47] <gigaherz> I considered D
for a while, some years ago
L2054[20:56:47] <Cazzar> Java is close to
C in some cases.
L2055[20:56:51] <ltp> gigherz: probably.
I haven't used D in a while, mostly because of obvious reasons
*cough* my API *cough*
L2056[20:56:54] <Cazzar> It's just the
startup overhead is a pain
L2057[20:56:56] <gigaherz> went with C#
simply because D didn't have any working IDE
L2058[20:57:08] <ltp> Cazzar, now that I
can agree on
L2059[20:57:43] <ltp> but it's because D
is put into the program as standalone because C++ environment is on
the machine, where D isn't, so the entire library is compiled into
your program too
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L2062[21:02:21] <ltp> "I got a glock
in my 'rari, 17 shots, no 38"
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L2068[21:12:11] *
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L2072[21:18:15] <ltp> lol AbrarSyed
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L2077[21:25:50] <killjoy> Why must I fail
at every attempt at POST?
L2078[21:26:13] <ltp> That's why you
don't eat Kellogs cereal!
L2079[21:26:25] <killjoy> http POST
L2080[21:26:32] <ltp> (Post brand? No?
k... :( _
L2081[21:26:38] <killjoy> not post
cereal
L2082[21:26:44] <killjoy> and not Power
On Self Test
L2083[21:27:03] <ltp> you just killed all
the joy in this room
L2084[21:27:16] <killjoy> Well I'm not
happy
L2085[21:27:29] <ltp> ...because of
me?
L2086[21:27:35] <killjoy> No.
L2087[21:27:45] <killjoy> Twitter's
giving me 301 errors while I'm trying to authenticate
L2088[21:28:57] <AbrarSyed> killjoy,
because you're not using postman
L2089[21:29:05] <killjoy> I'm using
signpost
L2090[21:29:15] <AbrarSyed> 301 means you
got the wrong url...
L2091[21:29:24] <AbrarSyed> old
api/
L2092[21:29:27] <AbrarSyed> ?
L2093[21:29:42] <killjoy> Curse you,
signpost wiki!
L2094[21:30:20] <killjoy> Every other
tutorial for posting to twitter wants to use either GET or
twitter4j
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L2098[21:37:05] <ltp> I would think
twitter would have a simple Auth API just like Google+ or pastebin
and stuff...
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L2100[21:38:11] ***
ltp was kicked by MineBot (Banned: I said it was itching and you
start a language argument? (1d)))
L2101[21:41:57] <AbrarSyed> lol, oh cmon
lex, the language ware lasted like a whole 5 minutes
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L2119[22:28:49] <killjoy> ooh, it works
:)
L2121[22:37:53] <gabizou> killjoy
lol
L2122[22:38:01] <gabizou> you just had to
make sure it was possible to do so
L2123[22:38:17] <gabizou> now release
that plugin so that I can use it to upload screenshots to
imgur
L2124[22:38:17] <gabizou> :P
L2125[22:38:26] <gabizou> er mod
L2126[22:39:03] <killjoy> Oh, it's
already done.
L2127[22:39:10] <killjoy> I'm just making
it better
L2128[22:39:15] <killjoy> not use
twitter4j
L2129[22:39:39] <killjoy> It's
voxelcam
L2131[22:40:55] <gabizou> ....
voxelcam
L2132[22:41:13] <killjoy> It's not my
mod, just a fork
L2133[22:41:15] <gabizou> i know
L2134[22:41:19] <gabizou> I know that
very well.
L2135[22:41:30] <killjoy> heh
L2136[22:47:33] <gigaherz> lol
L2138[22:47:41] <gigaherz> eh
L2140[22:47:47] <gigaherz> I meant to
paste this reply
L2141[22:47:49] <gigaherz> ;P
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