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L7[00:17:00] <thecodewarrior> How do I exclude a package from the build jar with ForgeGradle? I looked online but nothing I could find works.
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L9[00:35:11] <thecodewarrior> Anyone?
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L11[00:36:10] <thecodewarrior> oops. just saw the "#ForgeGradle for gradle questions" sorry. where would I ask this?
L12[00:36:34] <thecodewarrior> oh my gosh. my brain just isn't functioning....
L13[00:37:35] <netz> thecodewarrior: #forgegradle
L14[00:38:21] <thecodewarrior> I saw that. right after I quoted it.
L15[00:39:09] <thecodewarrior> I thought is said "Banned topics: ..., #ForgeGradle or gradle questions"
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L21[01:01:42] <Wuppy> mornin'
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L23[01:02:04] <netz> yo o/
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L282[01:36:56] <sham1> Jesus christ what a netsplit
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L304[01:42:53] <sham1> Godamnit
L305[01:43:05] <sham1> Stop splitting Espernet :C
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L339[01:45:11] *** availo.esper.net sets mode: +ov LexManos CovertJaguar
L340[01:45:33] <Arctic_Wolfy> Is that what that is?
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L361[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151022 mappings to Forge Maven.
L362[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151022-1.8.zip (mappings = "snapshot_20151022" in build.gradle).
L363[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L406[05:21:18] <masa> bleh, ffs it is frustrating when all those 3rd party "minecraft mods 123" sites either host the mod themselves, or otherwise directly link to a specific outdated version of the mod
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L408[05:22:19] <masa> most of the mod spotlight I see for my mod still use the version from about 11 months ago, and then they run into an annoying bug that has been fixed like in february this year
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L412[05:33:55] <masa> well I sent them a message, now to observer if anything ever happens, I doubt it
L413[05:34:46] <masa> them being the minecraftmods.com site, which links at least my mod against a specific old version
L414[05:34:53] <masa> -r
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L416[05:42:49] <sham1> \o
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L419[05:54:36] <Ri5ux> I'd prefer none of those shitty sites even existed.
L420[05:54:44] <Ri5ux> Even if they do increase traffic
L421[06:04:58] <masa> yep
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L425[06:11:21] <PrinceCat> Does anyone know where in the code "container.chest" is localised to "Chest"?
L426[06:11:54] <Ri5ux> en_US.lang ...?
L427[06:12:36] <PrinceCat> No, but as in where it's told to localise.
L428[06:13:12] * Ri5ux only knows of the wrapper method.
L429[06:14:04] <masa> PrinceCat: somewhere like GuiChest#drawForegroundLayer() or whatever?
L430[06:14:35] <Ri5ux> Oh, you mean where it renders?
L431[06:14:50] <Ri5ux> If so, I believe it's done automatically by the text renderer.
L432[06:15:06] <Ri5ux> or font renderer as its called in mc
L433[06:15:13] <PrinceCat> There she is.
L434[06:15:14] <PrinceCat> I18n.format(this.lowerChestInventory.getInventoryName()
L435[06:15:16] <masa> I18n.format() in GuiContainer.drawForegroundLayer() from the top of my head
L436[06:15:24] <PrinceCat> Cheers masa!
L437[06:16:21] <masa> np
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L538[09:20:19] <karlthepagan> zomg new idea - Promises/Futures for events!
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L540[09:20:39] <karlthepagan> need to find a good java promises library (guava? jdk8?)
L541[09:21:32] <sham1> scala has promises
L542[09:21:36] <sham1> And it has Future
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L544[09:21:54] <sham1> but I imagine guava will work
L545[09:22:52] <karlthepagan> eh, i'm not ready to switch this to scala... and I want to avoid wasting threads, so I'm going to try to find a callback-based thing
L546[09:23:02] <karlthepagan> sham1, btw any comments on the repo?
L547[09:23:09] <sham1> doesnt guava have futures
L548[09:23:23] <karlthepagan> jdk5 has futures, but they waste threads
L549[09:23:24] <sham1> Oh, that
L550[09:23:30] <sham1> Looks good
L551[09:23:36] <sham1> and yeeah
L552[09:23:39] <diesieben07> java 8 has CompletableFuture
L553[09:23:45] <tterrag> >java 8
L554[09:23:51] <tterrag> but I'm pretty sure guava has everything you need
L555[09:23:53] <karlthepagan> +1 yes
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L557[09:24:06] <diesieben07> guava has ListenableFuture
L558[09:24:22] <karlthepagan> that's the one
L559[09:25:58] <karlthepagan> I actually wrote something like that 6 years ago :P only 2 years after someone at google did
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L562[09:29:21] <karlthepagan> would i be a terrible person if my mod eventually supported mineflayer scripts? :P
L563[09:29:43] <sham1> the what now?
L564[09:30:14] <SkySom> Mineflayer?
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L567[09:31:49] <Subaraki> how wouldi go about making a texture render over another one ? i'm talking TESR
L568[09:32:08] <Subaraki> i want to gradually render a mossy cobble texture over my block so it looks like it's getting mossy over time
L569[09:32:22] <Subaraki> i was wondering of that could be done without rendering another model over it ?
L570[09:32:44] <sham1> 1.8?
L571[09:32:48] <sham1> Or which version
L572[09:32:49] <Subaraki> 1.7
L573[09:32:51] <Subaraki> .10
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L575[09:33:07] <sham1> Layered
L576[09:33:08] <sham1> Rendering
L577[09:33:11] <tterrag> just...render two textures? as long as you set some GL flags it won't z fight
L578[09:33:31] <Subaraki> so bind another plus alpha right ?
L579[09:33:43] <tterrag> blending doesn't matter if it's full transparency
L580[09:33:43] <Subaraki> i'll google what flags i need to use
L581[09:33:53] <tterrag> but if you have partial transparency then yes
L582[09:34:05] <karlthepagan> sham1, sorry re - mineflayer is a bot
L583[09:34:31] <Subaraki> it will gradually become less transparent
L584[09:34:48] <boni> Subaraki: i hope you aren't doing that for regular blocks that are used for building.
L585[09:34:56] <Subaraki> no
L586[09:35:02] <Subaraki> a special block that decays over time
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L589[09:41:17] <tterrag> if it's relatively common you may want to just use metadata and a custom texture
L590[09:41:22] <tterrag> TESR is not cheap
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L592[09:44:38] <gigaherz> Subaraki: in my WIP magic mod, I made a "dust" block by just having 16 different textures each with different levels of alpha ;P
L593[09:44:39] *** Abrar|gone is now known as AbrarSyed
L594[09:44:59] <Subaraki> problem is, i have already 16 different textures xD
L595[09:45:04] <Subaraki> i'd like to not make any more x)
L596[09:45:12] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/resources/assets/elementsofpower/blockstates/dust.json
L597[09:45:27] <gigaherz> https://github.com/gigaherz/ElementsOfPower/tree/master/src/main/resources/assets/elementsofpower/textures/blocks
L598[09:45:28] <gigaherz> XD
L599[09:45:39] <sham1> You can store blockstates and 1.7 textures with tile entities
L600[09:45:53] <tterrag> if you used double layer rendering you could overlay the different textures there
L601[09:45:58] <tterrag> ISBRH gets two passes (if you're clever)
L602[09:46:13] <gigaherz> new snapshot out: https://twitter.com/Dinnerbone/status/657205784649056256
L603[09:46:30] <sham1> How often are they released
L604[09:46:31] <gigaherz> lol subtitles
L605[09:46:33] <sham1> Weekly?
L606[09:46:42] <gigaherz> main snapshots are weekly
L607[09:46:42] <sham1> Also, why
L608[09:46:48] <sham1> Why subtitles
L609[09:46:52] <sham1> There is no dialog
L610[09:46:53] <gigaherz> becasue of deaf people
L611[09:46:55] <gigaherz> nono
L612[09:46:56] <gigaherz> it's like
L613[09:46:58] <gigaherz> "GRUNT"
L614[09:47:04] <tterrag> oh THAT kind of subtitle
L615[09:47:06] <gigaherz> "FSSSS"
L616[09:47:06] <sham1> SO closed captions
L617[09:47:07] <sham1> Yay
L618[09:47:17] <tterrag> I was thinking of the words that pop on screen, you know the thing that already exists
L619[09:47:27] <sham1> Why call it subtitles when they are closed captions
L620[09:47:28] <gigaherz> yeah
L621[09:47:38] <gigaherz> because in their nativel anguage it may be the same word
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L623[09:47:40] <Subaraki> i'm having trouble editing the transparency of the texture :/
L624[09:47:48] <sham1> "nativel"
L625[09:47:52] <gigaherz> native language
L626[09:47:56] <gigaherz> the l shifted to the left
L627[09:48:10] <gigaherz> Spanish doesn't differentiate between subtitles and closed captions
L628[09:48:19] <gigaherz> it's both the same thing
L629[09:48:34] <gigaherz> just one of them also describes the sounds instead of just the words
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L631[09:49:49] <sham1> Subtitles are just what is spoken
L632[09:50:00] <sham1> Closed captions is subtitles + other sounds in text form
L633[09:50:31] <gigaherz> yes I know
L634[09:50:40] <gigaherz> but as I said, not all languages have that difference
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L637[09:53:07] <gigaherz> oaky it shows a box on the bottom-right
L638[09:53:09] <gigaherz> with like
L639[09:53:13] <gigaherz> < Footsteps
L640[09:53:16] <gigaherz> Water >
L641[09:53:20] <gigaherz> Chicken clucks >
L642[09:53:45] <gigaherz> the <> appears if it's on your side, but not if it's front/back
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L644[09:53:55] <karlthepagan> that would be cool
L645[09:54:03] <gigaherz> that's in the latest snapshot
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L647[09:54:04] <gigaherz> ;P
L648[09:54:33] <karlthepagan> oh, i see you tried it
L649[09:54:37] <karlthepagan> nice
L650[09:54:49] <gigaherz> Villager mumbles
L651[09:55:01] <gigaherz> Door creaks
L652[09:55:08] <gigaherz> the texts fade over time
L653[09:55:10] <karlthepagan> FSSSS <- canonical Creeper hiss!
L654[09:55:23] <gigaherz> that was a guess only
L655[09:55:29] <gigaherz> I guess it says "Creeper hiss" or similar
L656[09:55:30] <karlthepagan> oh, well I must find out
L657[09:55:32] <gigaherz> I'll spawn a creeper
L658[09:56:09] <gigaherz> "Creeper hisses" "Explosion" "Villager hurt"
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L661[09:57:13] <gigaherz> so yeah
L662[09:57:16] <karlthepagan> aw, that's not really trivia worthy like I was hoping
L663[09:57:18] <gigaherz> seems nice for deaf people
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L671[10:22:05] <Soni> how do I make a particle on the server? how do I play a sound on the server?
L672[10:22:24] <Soni> hmm wait I can just look at how the particle command does it
L673[10:23:36] <Soni> hmm and I have no idea how it works
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L685[10:43:38] <Subaraki> Soni, you don't
L686[10:43:43] <Subaraki> it's client side only
L687[10:43:47] <Subaraki> packets is the clue.
L688[10:44:06] <Subaraki> servide side event > send packet to client to play sound at x event
L689[10:44:22] <Soni> how do I make my mod required on neither the client nor the server? (modded clients can connect to vanilla servers, modded servers can connect vanilla clients)
L690[10:45:00] <Soni> Subaraki, well yes there are the /playsound command and the /particle command
L691[10:45:13] <Soni> they send packets to the client which play a sound and display/spawn a particle
L692[10:45:42] <Subaraki> what soni ?
L693[10:45:48] <Subaraki> neither the client nor the server
L694[10:45:51] <Subaraki> ?
L695[10:46:20] <Soni> Subaraki, I want a client with my mod to be able to connect to vanilla servers, I want servers with my mod to be able to accept connections from vanilla clients
L696[10:46:30] <Soni> kinda like a plugin
L697[10:46:37] <Subaraki> you should implement some kind of loading then that every item or block that doesnt exist gets replaced by a stub block with 'missing mod' texture on it or something like that
L698[10:46:59] <Subaraki> client to server mod could work if the mod is rendering only
L699[10:47:12] <Subaraki> no packets, no nothing
L700[10:47:13] <Soni> I mean like fastcraft
L701[10:47:19] <Subaraki> i dont know fastcraft :/
L702[10:47:29] <Soni> (you can join a fastcraft server without having fastcraft)
L703[10:47:30] <Subaraki> and i really doubt its even possible to make such a thing
L704[10:47:34] <sham1> fastcraft is kinda slowcraft
L705[10:47:45] <Subaraki> then again i'm not a professional
L706[10:48:01] <SkySom> I mean it's possible to have a client only mod. I think the server just ignores those.
L707[10:48:11] <SkySom> If you add blocks/items, you have to.
L708[10:48:12] <Soni> SkySom, it's more like a server-only mod
L709[10:48:20] <Soni> but it's not a dedicated-server-only mod
L710[10:48:21] <Subaraki> a client only mod does rendering alone and doesnt interact with the server
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L712[10:49:43] <SkySom> acceptableRemoteVersions = "*" in your @Mod should make it so it can exist on a server without a client.
L713[10:49:50] <SkySom> But you can't really do a lot.
L714[10:50:06] <SkySom> Since anything that requires the client would require the mod.
L715[10:50:09] <Soni> SkySom, don't worry I'm just replacing a few vanilla methods
L716[10:50:20] <Subaraki> lol
L717[10:50:25] <Subaraki> well, good luck with that x)
L718[10:50:29] <SkySom> That seems quite a bit of reason to worry.
L719[10:50:34] <SkySom> Like why are you replacing them.
L720[10:50:43] <SkySom> And would this cause desync wiht the client
L721[10:50:44] <Soni> as long as I don't trigger incompatible behaviour it'll be fine
L722[10:51:03] <Subaraki> i'll start making cookies for when you come back sad :) (or to party when you actually did it ! :D)
L723[10:51:15] <Subaraki> the problem is, how do you not trigger it ?
L724[10:51:21] <Subaraki> changing anything basicly will trigger it
L725[10:52:46] <tterrag> Soni: any playAuxSFX is sent to the server
L726[10:52:49] <tterrag> sorry, client
L727[10:53:00] <tterrag> there are plenty of server mods that do particles and sounds (see bukkit)
L728[10:53:07] <Soni> see fastcraft, it replaces a bunch of methods without causing desync
L729[10:53:45] <tterrag> but when it boils down you just send a S28PacketEffect
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L743[11:13:34] <Wuppy> o/
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L753[11:33:52] <Soni> TileEntityNote#triggerNote is only called on the server (integrated or dedicated), according to the code
L754[11:33:55] <Soni> so it should work just fine
L755[11:35:35] <Soni> that is ofc assuming my coremod doesn't crash, which it does
L756[11:35:39] <Soni> >.<
L757[11:36:26] <Soni> oh hey at least it's not the class transformer that's crashing :D
L758[11:37:56] <Soni> hmm
L759[11:38:19] <Soni> how do I tell java to look for an inner class? "com.github.soniex2.notebetter.NoteBetterCore.NoteBetterCoreModContainer" isn't working
L760[11:39:22] <Soni> more specifically it throws ClassNotFoundException
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L763[11:41:39] <tterrag> $ not .
L764[11:42:14] <Soni> thank you
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L770[11:53:27] <TomWolf> Anyone know what 'fiery enderman' alternatively warded, infested and some more variants? Have no idea what mod keeps telling me they are dying every 5-25 min or so. (probably in my enderman farm)
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L774[12:01:50] <unascribed> probably Thaumcraft, it spawns more difficult variants of naturally spawning mobs
L775[12:02:01] <unascribed> I think you may be able to disable that in the config
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L787[12:14:46] <TomWolf> Thanks unascribed, I'll look in to that.
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L789[12:18:04] <tterrag> TomWolf: it's CoFHCore that does the named mob death messages though
L790[12:18:07] <tterrag> not Thaumcraft's fault
L791[12:18:12] <tterrag> you can disable it in their config
L792[12:20:51] <Soni> so how do I make a DummyModContainer not crash the game?
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L798[12:28:06] <Lumien> Soni why do you want one?
L799[12:28:45] <Soni> Lumien, coremod
L800[12:28:53] <Lumien> Yes but you don't need one
L801[12:29:03] <Soni> the coremod works, the ModContainer doesn't
L802[12:29:10] <Soni> yeah but it looks nicer if I do
L803[12:29:17] <Lumien> You can just put a normal @Mod in your jar
L804[12:29:25] <Soni> already have that
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L806[12:29:42] <Lumien> Oh so you want 2 "mods" to show up?
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L809[12:34:56] <Soni> I want it like OpenComputers, with OpenComputers and OpenComputers|Core
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L816[12:39:18] <TomWolf> Thanks tterrag =)
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L821[12:45:47] <Gliby> i put kryonet in minecraft
L822[12:46:06] <Gliby> just sayin
L823[12:46:33] <Gliby> and kind of canceled the metadata packet and sent it through udp
L824[12:47:20] <Gliby> https://github.com/Gliby/NetworkAddition
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L826[12:49:46] <sham1> Fancier!
L827[12:50:08] <Gliby> i'm still wanting for someone to say stop using udp dummy
L828[12:50:23] <Gliby> waiting****
L829[12:50:45] <sham1> stop using UDP dummy :P
L830[12:50:58] <Gliby> even for voice chat?
L831[12:51:11] <sham1> n that case no
L832[12:51:21] <Gliby> ok thanks for approval, screenshotted
L833[12:52:25] <sham1> it does not matter for voice chat to have the packets in right order or have them come through reliably
L834[12:52:48] <sham1> Usually using TCP for that is kinda overkill
L835[12:52:53] <Gliby> right?
L836[12:52:57] <Gliby> like omg
L837[12:53:15] <Gliby> anyways i'm going to try and send most of minecrafts packets through udp and see what happens
L838[12:53:16] <Cypher121> o/
L839[12:53:18] <Gliby> for science
L840[12:53:21] <Gliby> \o
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L842[12:54:17] <Gliby> https://github.com/Gliby/NetworkAddition/blob/master/src/main/java/net/gliby/minecraft/udp/PacketInterceptEvent.java
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L844[12:55:10] <thecodewarrior> This doesn't sound good. But it sounds like a lot of fun!
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L846[12:55:17] <Gliby> sure does
L847[12:55:34] <Gliby> i can't wait to break minecraft
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L849[12:56:15] <thecodewarrior> Break all the things! That's why I love the number infinity, it just breaks everything in very interesting ways.
L850[12:56:47] <sham1> 1/0
L851[12:56:50] <sham1> Or -1/0
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L858[13:18:59] <unascribed> or Double.POSITIVE_INFINITY
L859[13:21:01] ⇦ Quits: pixlepix (~localmaca@public.mgrhs.org) (Quit: pixlepix)
L860[13:21:05] <sham1> So 1.0/0.0
L861[13:21:16] <unascribed> doesn't that result in NaN, not Infinity?
L862[13:21:30] <unascribed> no, it throws an exception
L863[13:21:46] <gigaherz> depends on the language
L864[13:21:47] <sham1> https://gyazo.com/6f5dec233267d1b9638fa12621454fc8
L865[13:21:50] <sham1> Yes
L866[13:22:00] <gigaherz> more often than not, it will throw a divide-by-zero
L867[13:22:02] <sham1> It still is in the Double class
L868[13:22:05] <gigaherz> a nan would be 0/0 or inf/inf
L869[13:22:11] <unascribed> oh, I guess in Groovy it throws an exception
L870[13:22:19] <unascribed> I used groovysh to test it but I guess it's valid in Java
L871[13:22:21] <sham1> So in Java and Scala
L872[13:22:29] <gigaherz> but if you use plain C/C++
L873[13:22:34] <gigaherz> !!calc 1/0
L874[13:22:35] <gigaherz> gigaherz: Result(s): POSITIVE INFINITY
L875[13:22:38] <gigaherz> !!calc 0/0
L876[13:22:38] <gigaherz> gigaherz: Result(s): NOT A NUMBER
L877[13:22:41] <sham1> Umn
L878[13:22:42] <sham1> What
L879[13:22:53] <gigaherz> I have a calc script in my mirc client
L880[13:22:59] <sham1> Hmm
L881[13:23:13] <sham1> !!calc 1/0
L882[13:23:14] <gigaherz> sham1: Result(s): POSITIVE INFINITY
L883[13:23:16] <sham1> Yay
L884[13:23:18] <unascribed> inb4 you get +b for having a bot in the channel even though onl-
L885[13:23:20] <unascribed> oh, not only you can use it
L886[13:23:26] <unascribed> um
L887[13:23:30] <gigaherz> don't abuse the double!!
L888[13:23:34] <sham1> Yeah
L889[13:23:44] <sham1> single-'!'
L890[13:23:47] <gigaherz> single ! will use a notice to the player
L891[13:23:49] <gigaherz> but
L892[13:23:54] <gigaherz> other bots in this channel will also complain
L893[13:23:55] <sham1> "player"
L894[13:23:59] <gigaherz> client*^
L895[13:24:02] <sham1> Pls
L896[13:24:07] <gigaherz> so yeah
L897[13:24:14] <gigaherz> if youreally need a claculator over irc
L898[13:24:15] <gigaherz> use a PM
L899[13:24:16] <gigaherz> ;P
L900[13:24:20] <gigaherz> calculator*
L901[13:24:24] <sham1> Meh
L902[13:24:28] <gigaherz> it also answers to !c/!calc
L903[13:24:32] <unascribed> caulkulater
L904[13:24:35] <sham1> I use my Scala REPL or ghci for that
L905[13:24:58] <gigaherz> the script exists for nerdy conversations
L906[13:24:59] <tterrag> in java, 1/0 is invalid, but 1/0.0 is not
L907[13:24:59] <tterrag> iirc
L908[13:25:00] <gigaherz> that involve numbers
L909[13:25:10] <gigaherz> like the one above.
L910[13:25:17] <tterrag> int math != double math
L911[13:25:19] <gigaherz> it supports per-user variables
L912[13:25:27] <gigaherz> !!c a=pi; a*3
L913[13:25:27] <gigaherz> gigaherz: Result(s): 3.141592654; 9.424777961
L914[13:25:48] <sham1> ghci because I love haskell with the fact that integers and stuff are the "you can fill as much of a number as you please in your RAM"
L915[13:26:11] <sham1> So basically a BigInt
L916[13:26:15] <gigaherz> yeah
L917[13:26:25] <gigaherz> I wrote a bigint class in C# many years ago
L918[13:26:28] <gigaherz> but I lost it :(
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L920[13:26:34] <gigaherz> it did per-digit operations
L921[13:26:42] <sham1> :D
L922[13:26:54] <gigaherz> I had basic +-*/ operators
L923[13:26:57] <gigaherz> some standard functions
L924[13:27:11] <sham1> sqrt?
L925[13:27:13] <sham1> pow?
L926[13:27:15] <gigaherz> I can't remember
L927[13:27:21] <gigaherz> it was floating-point
L928[13:27:21] <unascribed> doesn't the C# standard library have an arbitrary-precision integer?
L929[13:27:22] <gigaherz> so maybe
L930[13:27:27] <gigaherz> unascribed: maybe
L931[13:27:32] <gigaherz> but it didn't back inthe .net1.1 days
L932[13:27:36] <unascribed> oh, okay
L933[13:28:48] <sham1> Yay
L934[13:29:01] <sham1> Time to dwelf into the world of OpenGL shaders and loading files in c++...
L935[13:29:03] <tterrag> gigaherz: what's it written in?
L936[13:29:16] <tterrag> sham1: bug TTFTCUTS about that *runs*
L937[13:29:26] <TTFTCUTS> nuuuuu
L938[13:29:30] <sham1> :D
L939[13:29:31] <gigaherz> the script? C/C++
L940[13:29:32] <sham1> Nah
L941[13:29:41] <gigaherz> with mirc bindings
L942[13:29:53] <tterrag> interesting it sees 1/0 as ininity
L943[13:29:54] <gigaherz> expressions.dll, with the syntax written using gold parser
L944[13:29:56] <tterrag> infinity*
L945[13:30:08] <gigaherz> floating point exceptions are disabled
L946[13:30:47] <sham1> The reason why x/0 is not even defined as infinity is because the limits are different assuming you approach from negatives and positives
L947[13:31:03] <sham1> For negatives it is minus inf, and for positive it is inf
L948[13:31:13] <sham1> And I think that is facinating
L949[13:31:14] <gigaherz> yeah
L950[13:31:17] <gigaherz> !!c -1/0
L951[13:31:17] <gigaherz> gigaherz: Result(s): NEGATIVE INFINITY
L952[13:31:25] <gigaherz> !!c 1/-0
L953[13:31:25] <gigaherz> gigaherz: Result(s): NEGATIVE INFINITY
L954[13:31:34] <gigaherz> funny thing in floats
L955[13:31:34] <sham1> I totally didn't have lims in my math class today
L956[13:31:36] <sham1> Totally not
L957[13:31:37] <gigaherz> there's two zeroes ;P
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L959[13:32:17] <sham1> Derivate course needs to teach lims before we can get to the meat of the course itself
L960[13:32:24] <sham1> And some other stuff
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L962[13:33:12] <sham1> So yeah
L963[13:33:26] <sham1> Generic day on #minecraftforge
L964[13:33:29] <sham1> We talk about math
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L966[13:33:46] <thecodewarrior> Math = awesome && a pain
L967[13:33:49] <Wuppy> math is actually a very normal subject for #minecraftforge
L968[13:34:12] <Wuppy> as in, normal compared to other subjects here sometimes :P
L969[13:35:37] <sham1> Yeah
L970[13:35:50] <sham1> Sometimes we start to talk about something like Haskell or LISP here
L971[13:36:00] <sham1> And compared to those, math is really normal topic
L972[13:36:07] <unascribed> moncoft wuld be beter in haskelisp
L973[13:36:29] <sham1> :P
L974[13:36:33] <Wuppy> even programming is decently tame for this place :P
L975[13:36:59] <sham1> Well we are an IRC group about programming (for minecraft yes)
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L977[13:38:16] <Wuppy> at least 50% of the time this channel is completley unrelated to programming thouhg
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L979[13:39:09] <sham1> And this conversation is very meta
L980[13:39:42] <Wuppy> aw naww they delayed the first week for nucl.ai I think
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L983[13:42:24] <uTired2> ls -l
L984[13:42:27] <uTired2> oops
L985[13:42:42] <thecodewarrior> I think you meant sudo rm -rf /
L986[13:42:50] <sham1> And now it shall return a list of all the user's here
L987[13:42:50] <unascribed> --no-preserve-root
L988[13:43:05] <thecodewarrior> That's a thing?
L989[13:43:16] <unascribed> yes, sudo rm -rf / causes an error
L990[13:43:22] <Gliby> holy shit, udp + minecraft = works the same.
L991[13:43:22] <Gliby> http://i.imgur.com/2Bszwcv.png
L992[13:43:25] <tterrag> it is since they added the protection error to rm -rf /
L993[13:43:25] <thecodewarrior> smart.
L994[13:43:36] <sham1> And autocomplete added an apostrophe to a word that was prular
L995[13:43:40] <sham1> Nice...
L996[13:43:53] <tterrag> Gliby: your code font...
L997[13:43:55] <tterrag> no...
L998[13:43:56] <tterrag> pls...
L999[13:43:59] <Gliby> it's tahoma
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L1001[13:44:12] <tterrag> it's not monospace ;_;
L1002[13:44:12] <unascribed> it's a PROPORTIONAL FONT
L1003[13:44:30] <Gliby> could you please not?
L1004[13:44:58] <sham1> At least make it comic sans so we can actually laugh at it
L1005[13:45:02] <thecodewarrior> Oh god. it isn't monospace. HOW DO YOU ALIGN STUFF!
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L1007[13:45:42] <Gliby> if you want me to use a different font. I want you recommend me one, so I can politely tell you to screw off
L1008[13:45:55] <thecodewarrior> Any monospace font.
L1009[13:46:03] <Gliby> go screw urself
L1010[13:46:23] <thecodewarrior> Meanie.
L1011[13:46:24] <sham1> Times new roman
L1012[13:46:36] <sham1> Act as if you are writing something to your english class
L1013[13:46:44] <Gliby> let's see how far I can take this UDP thing
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L1015[13:53:09] <Gliby> should be interesting: http://i.imgur.com/L4H2wLb.png
L1016[13:54:38] <tterrag> Gliby: it makes my eyes bleed
L1017[13:54:42] <Ordinastie> not sure you will get any side effect on a local server
L1018[13:54:51] <tterrag> also ^
L1019[13:54:54] <tterrag> test on a high ping server :p
L1020[13:55:01] <sham1> "transplants"
L1021[13:55:52] <unascribed> >rawtypes
L1022[13:55:55] <unascribed> >proportional font
L1023[13:56:53] <tterrag> thanks, satan
L1024[13:57:29] <sham1> Something about my eyes
L1025[13:57:40] <sham1> And the bees
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L1034[14:17:20] <Creysys> Curse is being very funny they keep rejecting a new version on my modpack due to third party mods but all i did was changing configs :S
L1035[14:20:00] <tterrag> go ask them
L1036[14:20:02] <tterrag> #curseforge
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L1038[14:20:36] <Creysys> wow i didnt see a channel thanks :)
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L1041[14:23:09] <sham1> Jesus how much BS it is to read a file in C++ into const char**
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L1046[14:26:18] <sham1> And before anyone asks, OpenGL demands it
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L1049[14:28:26] <Wuppy> heh, someone I know won Gear VR from the Epic Megajam
L1050[14:30:09] <Gliby> well everything works pretty much the same on udp
L1051[14:30:12] <Gliby> which is good i guess
L1052[14:31:13] <Gliby> but S21PacketChunkData causes a buffer overflow
L1053[14:32:16] <Gliby> which is not that good, I guess
L1054[14:33:06] <Gliby> has anyone done like a packet recording mod?
L1055[14:33:09] <Soni> so my coremod works fine in develop
L1056[14:33:12] <Gliby> which can playback packets and stuff.
L1057[14:33:16] <Soni> but how do I make it work in production?
L1058[14:33:33] <Soni> I think I'm doing the obfuscated environment mappings thing wrong
L1059[14:35:02] <sham1> I have a feeling my loader function will not work
L1060[14:35:02] <sham1> https://gyazo.com/935510fa837ad2d48dea0a4c3c3eadbc
L1061[14:35:42] <sham1> And that is only because the vector holding the const GLchar** data will be destructed after this returns
L1062[14:35:56] <Lumien> Soni you put this key in your manifest: https://github.com/lumien231/Random-Things/blob/master/build.gradle#L36-L40
L1063[14:36:00] <Lumien> The FMLCorePlugin
L1064[14:36:34] <Soni> I already did that
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L1066[14:37:15] <Soni> Lumien, <Soni> I think I'm doing the obfuscated environment mappings thing wrong
L1067[14:38:07] <Lumien> Post your code then
L1068[14:38:59] <Soni> maps.put("te_mdesc", "(Lnet/minecraft/world/World;Lnet/minecraft/util/BlockPos;)V");
L1069[14:39:16] <Soni> I need to change that
L1070[14:40:24] <tterrag> yes, you need to use srg names
L1071[14:41:20] <Lumien> That looks fine
L1072[14:41:25] <Lumien> What error are you actually getting?
L1073[14:41:43] <tterrag> Lumien: except no, because it's using mcp names...
L1074[14:41:44] <Soni> I'm not getting an error
L1075[14:41:50] <Soni> but it's not transforming my thing
L1076[14:41:57] <Lumien> You don't have to use mcp names in method descriptions
L1077[14:41:58] <Soni> well, not /my/ thing, /the/ thing
L1078[14:42:22] <tterrag> not for classes no
L1079[14:42:40] <Lumien> What he posted are classes right?
L1080[14:42:41] <tterrag> assuming your sorting index is >=1000
L1081[14:42:43] <tterrag> yes
L1082[14:42:49] <tterrag> but you need to remember sorting index
L1083[14:42:53] <tterrag> else you will get notch names
L1084[14:42:57] <Soni> uhh
L1085[14:43:01] <Soni> how do I use that?
L1086[14:43:08] <Lumien> https://github.com/lumien231/Random-Things/blob/master/src/main/java/lumien/randomthings/asm/LoadingPlugin.java#L7
L1087[14:43:22] <tterrag> @SortingIndex
L1088[14:44:44] <Soni> thank you
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L1140[17:22:48] <Kotoro[LAB]> what might cause ticking screen crashes on client?
L1141[17:22:55] <Kotoro[LAB]> i'm not seeing mod code referenced in the stack trace
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L1143[17:28:28] <thecodewarrior> Well. I probably can't help. but I know almost nobody can help without a crash log.
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L1152[17:49:03] <Poppy> I want to expand BlockRedstoneTorch for my own item, however, there's a couple of functions in there which reffere specifically to redstone torches. Is there a simple way to change this?
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L1154[17:50:33] <tterrag> Poppy: override and rewrite
L1155[17:51:05] <Poppy> yeah, but there's a shitton of private fields these functions use. I'd have to make my own and then also override the functions that populate them
L1156[17:51:12] <tterrag> yep :D
L1157[17:51:13] <Poppy> in effect It'd be a complete rewrite
L1158[17:51:21] <Poppy> might as well copy'n'paste the whole class
L1159[17:51:33] <tterrag> and by "shitton" do you mean....1 ?
L1160[17:51:39] <Poppy> .... yes
L1161[17:51:43] <Poppy> the map
L1162[17:51:48] <tterrag> the map
L1163[17:51:52] <Poppy> the fucking toggles map
L1164[17:51:57] <tterrag> either use reflection or an AT
L1165[17:52:03] <tterrag> (reflection probably)
L1166[17:52:14] <Poppy> ah, voodoo
L1167[17:52:17] <tterrag> but really is there any reaosn you can't define your own map?
L1168[17:53:37] <Poppy> well, except for having to also override the functions that populate it? No, not really
L1169[17:53:45] <gigaherz> not "voodoo", it's being Neo
L1170[17:53:49] <gigaherz> you "edit the matrix" ;D
L1171[17:53:55] <Poppy> :D
L1172[17:53:55] <tterrag> there are two methods taht touch the map
L1173[17:54:11] <gigaherz> Reflection lets all of us be "chosen ones"
L1174[17:54:23] <tterrag> unfortunately yes updateTick references the private method
L1175[17:54:30] <tterrag> so you'll have to recreate both updateTick and the private method
L1176[17:54:38] <tterrag> only way to go, unfortunately
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L1178[17:54:47] <Poppy> so about that reflection...
L1179[17:55:11] <thecodewarrior> It isn't voodoo, it's voodoo witchcraft.
L1180[17:55:23] <gigaherz> Class c = BlockRedstoneTorch.class;
L1181[17:55:34] <tterrag> ReflectionHelper.findField(BlockRedstoneTorch.class, "field_150112_b")
L1182[17:55:38] <tterrag> then use Field.set/get
L1183[17:55:40] <tterrag> easy
L1184[17:55:43] <Poppy> neat
L1185[17:55:45] <Poppy> <3
L1186[17:55:49] <gigaherz> ReflectionHelper.findField(c, ".. .what tterrag says
L1187[17:55:55] <tterrag> gigaherz: rawtypes, pls no
L1188[17:56:10] <gigaherz> ?
L1189[17:56:24] <thecodewarrior> What even are these rawtypes people talk about? are they XXX.class?
L1190[17:56:30] <gigaherz> oh the "Class" instead of "Class<whatever>"
L1191[17:57:09] <gigaherz> thecodewarrior: nah that's just the class type information
L1192[17:57:36] <tterrag> XXX.class is a Class<XXX> object
L1193[17:57:38] <gigaherz> for some reason I'm not yet sure of, java's reflection uses generics
L1194[17:57:44] <tterrag> he declared his class as Class (no type)
L1195[17:57:57] <Poppy> dayumn, if reflections and asm are voodoo black magic witchery, then chickenbones is the lych king. And then along comes my mate I'm doing the mod for / pack with and he's like: NEI is MIT now, plz fix
L1196[17:57:57] <tterrag> gigaherz: it doesn't use generics, but it's bad form to declare a generic type as raw
L1197[17:57:58] <thecodewarrior> Like all the infuriating minecraft functions that return List. (I know why, I'm not complaining. Except I kind of am. how do I put this.)
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L1199[17:58:13] <tterrag> thecodewarrior: that will be fixed
L1200[17:58:16] <tterrag> once 1.8.8 comes out
L1201[17:58:26] <tterrag> mojang stopped stripping the LVT
L1202[17:58:28] <thecodewarrior> YAY!
L1203[17:58:33] <gigaherz> yeah
L1204[17:58:39] <tterrag> this has been known forever, but forge is taking the chance to make some other FF fixes
L1205[17:58:46] <gigaherz> tterrag: any idea what's keeping 1.8.8 forge back these days?
L1206[17:58:46] <tterrag> like fixing switch statements, etc
L1207[17:58:49] <tterrag> gigaherz: FF
L1208[17:58:54] <tterrag> which is mostly done now afaik
L1209[17:59:06] <gigaherz> FF was..? XD
L1210[17:59:15] <tterrag> FernFlower
L1211[17:59:18] <tterrag> decompiler
L1212[17:59:19] <gigaherz> oh right
L1213[18:00:15] <thecodewarrior> Just wondering, does anyone here always (kind of compulsively) make your code very extensible? I do. Always use instanceof. It annoys me when vanilla uses == because it means I can't just extend and have it work.
L1214[18:00:42] <Poppy> I'm trying to
L1215[18:00:48] <tterrag> using instanceof doesn't automatically mean extensible
L1216[18:00:53] <tterrag> it's also more expensive (marginally)
L1217[18:00:59] <thecodewarrior> It's more so.
L1218[18:01:20] <tterrag> no not necessarily
L1219[18:01:26] <tterrag> direct class checking is the better option in some cases
L1220[18:01:34] <tterrag> using instanceof in java code is generally frowned upon really
L1221[18:01:44] <tterrag> (not that class checks are any better)
L1222[18:01:59] <thecodewarrior> I don't get it. why would instanceof be bad?
L1223[18:02:49] <tterrag> because it means you aren't using strict typing where it's needed
L1224[18:03:28] <thecodewarrior> Foreign words! Learn mode activate! Strict typing?
L1225[18:03:51] <tterrag> hang on, finding a more eloquent source than myself
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L1227[18:05:12] <tterrag> this is pretty basic but it gets the point across http://www.javapractices.com/topic/TopicAction.do?Id=31
L1228[18:05:17] <tterrag> though I disagree with what it says about equals()
L1229[18:05:21] <tterrag> instanceof is just as bad there...
L1230[18:05:44] <tterrag> class checks are much better
L1231[18:07:42] <thecodewarrior> So by class checks do you mean xxx.getClass() == SomeClass.class?
L1232[18:08:32] <thecodewarrior> And I agree in the example they did, because it abstracts the movement away from the caller.
L1233[18:09:15] <tterrag> precisely
L1234[18:09:30] <tterrag> any time you use an instanceof check you are forgoing actual implementation on the object's side
L1235[18:10:42] <tterrag> sometimes in the context of MC there is no way around it
L1236[18:10:56] <tterrag> in fact most people will say that the only time it's acceptable is when working with poorly written libraries *cough*
L1237[18:11:28] <thecodewarrior> Yes. But sometimes using an instanceof is nice. I agree in retrospect that often instanceof is just the quick n dirty way to do it.
L1238[18:12:15] <shadowfacts> FFS virtual box needs to go die in hell
L1239[18:12:35] <shadowfacts> I can't allocate more than 128MB of vram even though I have 3 GB
L1240[18:12:40] <tterrag> something that is "nice" isn't always the best design
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L1242[18:12:57] <shadowfacts> making ubuntu a pain to use
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L1245[18:14:24] <thecodewarrior> Yeah. Abstraction is always better.
L1246[18:14:46] <tterrag> also, this is totally most modders http://www.commitstrip.com/en/2015/07/30/coders-weaknesses-1-the-trycatch/
L1247[18:17:44] <thecodewarrior> Yep. I always feel sad after I do it.
L1248[18:18:15] <LexManos> empty exception handlers are fine
L1249[18:18:23] <LexManos> because you know the exception will never happen!
L1250[18:18:27] <LexManos> Just makes the thing compile!
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L1252[18:19:22] <thecodewarrior> I have minecraft open, and somehow two songs were playing at the same time.
L1253[18:20:25] <shadowfacts> I've done that only twice
L1254[18:21:13] <killjoy> I know google discourages empty catch blocks without comments
L1255[18:21:36] <killjoy> I've seen that in fml. catch...{//noop}
L1256[18:21:44] <shadowfacts> hehe
L1257[18:22:11] <Lunatrius> Sometimes it's fine. Pretty much depends on the context
L1258[18:22:18] <shadowfacts> yea
L1259[18:22:41] <shadowfacts> also, having to use @SuppressWarnings every time I access a vanilla list makes me die a little bit inside
L1260[18:23:11] <tterrag> lex: heh, indeed, but for that I typically use @SneakyThrows (lombok magics) :P
L1261[18:23:18] <tterrag> when I can
L1262[18:23:23] <LexManos> What the hell do you think I have been working on for the last few months?
L1263[18:23:24] <tterrag> don't use lombok on all my projects
L1264[18:23:39] <LexManos> I usually use throwables
L1265[18:23:47] <tterrag> Throwables.propegate() is my #2 :D
L1266[18:23:47] <LexManos> Because I dont like 'lombok magic'
L1267[18:23:53] <tterrag> it's not really magic
L1268[18:23:56] <tterrag> it's pretty simple if you look into it
L1269[18:24:05] <tterrag> they just upcast it then trick the compiler into thinking it's not checked
L1270[18:24:11] <LexManos> its code generation/C style macros in java
L1271[18:24:12] <LexManos> its magic
L1272[18:24:16] <tterrag> well THAT part yeah
L1273[18:24:21] <Poppy> thrown weapons vs magic. We all know who wins here
L1274[18:24:25] <thecodewarrior> One thing that I find annoying, but am sure is there for a reason, is incomplete switch statement warnings.
L1275[18:24:33] <tterrag> but the generated code is just try { // } catch (Throwable t) { Lombok.sneakyThrow(t); }
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L1277[18:24:48] <LexManos> I know I can understand the benifits of code generation
L1278[18:24:55] <LexManos> but its bad... very bad..
L1279[18:25:00] <tterrag> I'm not arguing for/against the generation
L1280[18:25:05] <tterrag> I could write it myself without the annotation :P
L1281[18:25:13] <LexManos> It would be another thing if the language/ides universally supported it
L1282[18:25:20] <LexManos> but lombok does uber hacks to get what it wants
L1283[18:25:33] <tterrag> some hacks more uber than others :D
L1284[18:25:42] <tterrag> val is up there :P
L1285[18:25:52] <LexManos> All reasons why we will never support lombok in Forge directly
L1286[18:25:58] <LexManos> I wish I could but its to many hacks
L1287[18:26:01] <tterrag> cpw proposed it though :P
L1288[18:26:12] <LexManos> i know, it will never happen tho
L1289[18:26:28] <tterrag> noooo
L1290[18:26:32] <tterrag> not like I ever expected it lol
L1291[18:26:36] <LexManos> whelp time to let minecraft decompile another 100 times to see if I fixed the variants
L1292[18:26:38] <tterrag> I wouldn't even really see the value in that
L1293[18:26:48] <tterrag> since it's compile time only, forge using it would have no effect on devs
L1294[18:27:03] <tterrag> the source jar could be delomboked and we would never know (except for the generated annotations...)
L1295[18:27:11] <tterrag> @Generated that is
L1296[18:27:17] <LexManos> A lot of the lobok magic {getters, setters, default constructors} would all kinda fubar on the reobf world
L1297[18:27:22] <tterrag> ye
L1298[18:27:30] <tterrag> you got to be careful, only use it on classes that are your own
L1299[18:27:40] <tterrag> though I think the annotation processing is prior to reobf
L1300[18:27:44] <LexManos> -0.
L1301[18:27:44] <LexManos> if (_new) saveVariants(variants);
L1302[18:27:51] <tterrag> because I've used @Delegate before and it works fine with reobf
L1303[18:27:52] <shadowfacts> I only use lombok for getters setters and default constructors
L1304[18:27:59] <killjoy> processing happens during compileJava
L1305[18:28:16] <tterrag> https://github.com/Chisel-Team/CTMLib/blob/dev/src/main/java/team/chisel/ctmlib/TextureSubmap.java#L30-L31
L1306[18:28:17] <tterrag> this compiles fine
L1307[18:28:22] <tterrag> (and reobfs fine)
L1308[18:28:30] <LexManos> it reobfs fine for your shit
L1309[18:28:34] <LexManos> but for example
L1310[18:28:42] <LexManos> having a @Getter on field_1234_a
L1311[18:28:51] <killjoy> Why would you do that?
L1312[18:29:06] <LexManos> because we're forge and we edit obfusicated code.
L1313[18:29:16] <LexManos> We would never do it, but modders would want us to
L1314[18:29:18] <tterrag> would that break?
L1315[18:29:22] <tterrag> oh right
L1316[18:29:29] <LexManos> and the number of PRs with "Added @Getter to X"
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L1318[18:29:30] <tterrag> because it would generate return field_1234_a
L1319[18:29:37] <tterrag> no?
L1320[18:29:47] <LexManos> yes it'd break because the getter name is based off the field name
L1321[18:29:52] <tterrag> ah that too
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L1323[18:29:57] <tterrag> so it's a chicken-egg problem
L1324[18:29:59] <LexManos> so in my env it may be getWorld in yours it may be getWorldObj
L1325[18:30:02] <tterrag> some things need to be before reobf, some after
L1326[18:30:24] <tterrag> yeah I would never have assumed it would be used on MC code
L1327[18:30:27] <tterrag> only forge code, if that
L1328[18:30:29] <LexManos> we'd have to hook an entire framework to dynamically reobf those.
L1329[18:30:32] <killjoy> It'd be better to use an interface with it.
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L1331[18:30:41] <LexManos> not to menthion the MAJOR ISSUE
L1332[18:30:51] <LexManos> of it fucking crashing eclipse hard when installed beside gradle
L1333[18:30:59] <LexManos> Also the fact that it needs to be installed seperatly at all
L1334[18:31:00] <tterrag> lombok?
L1335[18:31:07] <tterrag> crashes with gradle?
L1336[18:31:07] <LexManos> All things that lead to it never going to be used
L1337[18:31:10] <LexManos> yup
L1338[18:31:12] <tterrag> hm, good thing I don't use gradle plugin
L1339[18:31:13] <tterrag> :P
L1340[18:31:22] <tterrag> also, I semi solved the manual installation problem
L1341[18:31:31] <tterrag> at least for eclipse
L1342[18:31:38] <tterrag> https://github.com/SleepyTrousers/EnderCore/blob/master/build.gradle#L62
L1343[18:31:41] <LexManos> thats not solved then ;)
L1344[18:31:45] <tterrag> automatically pops the install window
L1345[18:31:48] <tterrag> yeah, better than nothing though
L1346[18:33:38] <LexManos> While this decompile tests run I have a REALLY important decision to make...
L1347[18:33:45] <LexManos> Pizza or Mexican...
L1348[18:34:12] <cpw> tterrag, you really think a 4 way tie between NO HELL NO and anything is a MANDATE?
L1349[18:34:17] <cpw> WTF planet are you from?
L1350[18:34:23] <tterrag> wot
L1351[18:34:26] <tterrag> what are you referring to?
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L1353[18:34:38] <tterrag> oh the poll? I was mostly joking lol
L1354[18:34:39] <cpw> you just said "I proposed lombok"
L1355[18:34:49] <cpw> yeah, problem is people take shit like that seriously
L1356[18:35:00] <tterrag> though it was funny that it got top position :P
L1357[18:35:18] <tterrag> like I said, even if it did happen, I wouldn't think that it would need to be enforced on devs at all
L1358[18:35:26] <tterrag> so it's kind of a moot point
L1359[18:35:57] <cpw> every item on that list HAS to be installed by any modder who wished to use a forge containing it
L1360[18:36:03] <tterrag> why?
L1361[18:36:06] <cpw> no ifs ands or buts
L1362[18:36:06] <tterrag> lombok does not
L1363[18:36:13] <cpw> because it wouldn't run?
L1364[18:36:18] <tterrag> ...lombok is compile time only
L1365[18:36:25] <LexManos> ?
L1366[18:36:28] <LexManos> poll?
L1367[18:36:33] <tterrag> compile code has *zero* references to lombok
L1368[18:36:35] <tterrag> compiled*
L1369[18:36:41] <LexManos> we know that
L1370[18:36:51] <cpw> it'd be a fine IDE experience for anyone using "setupDecompWorkspace" and finding they couldn't run forge because they needed to install lombok, or aspectj or whatever
L1371[18:36:53] <LexManos> and you're failing to understand our user base is PRE COMPILE
L1372[18:37:01] <tterrag> not for forge...
L1373[18:37:10] <tterrag> my forge lib is a compiled jar with a source attachment
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L1375[18:37:19] <tterrag> developing FOR forge, yes
L1376[18:37:20] <cpw> tterrag, you can't debug it
L1377[18:37:21] <tterrag> they'd need lombok
L1378[18:37:24] <LexManos> no
L1379[18:37:27] <LexManos> you're not understanding
L1380[18:37:29] <cpw> because it would be fucked
L1381[18:37:30] <tterrag> cpw: wat?
L1382[18:37:33] <tterrag> not if you delombok
L1383[18:37:35] <LexManos> your forge libe is compiled BY YOU
L1384[18:37:38] <LexManos> on your computer
L1385[18:37:38] <cpw> you'd be missing shit
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L1387[18:37:44] <cpw> and not JUST LOMBOK
L1388[18:37:50] <cpw> there might be a "delombok"
L1389[18:37:56] <cpw> there's certainly NOT a "deaspectj"
L1390[18:38:00] <tterrag> lex: lombok compilation doesn't require an IDE plugin
L1391[18:38:01] <LexManos> also, the variances between the source for limbok and the copmpile dclasses is a PITA
L1392[18:38:02] <cpw> sorry
L1393[18:38:04] <tterrag> I'm talking specifically about lombok
L1394[18:38:15] <cpw> tterrag, i was talking about the whole fucking lot
L1395[18:38:22] <cpw> lombok was a last minute addition
L1396[18:38:27] <LexManos> anyways
L1397[18:38:29] <minecreatr> was taht poll a joke?
L1398[18:38:29] <cpw> my main care was aspectj
L1399[18:38:31] <tterrag> I was always talking justa bout lombok :P
L1400[18:38:35] <cpw> fuck lombok
L1401[18:38:40] <cpw> i was NEVER putting lombok in
L1402[18:38:42] <LexManos> The answer is no, because intergration with end modders environments is non-trivial.
L1403[18:38:44] <LexManos> Simple as that.
L1404[18:38:46] <blood_> lombok? did md_5 join forge?
L1405[18:38:48] <cpw> even if it got 99.99999999999% of the votes
L1406[18:38:49] <blood_> :P
L1407[18:39:06] <tterrag> once again, I say that lombok, if used by forge, would not need to be integrated into mod dev environments
L1408[18:39:06] <cpw> i wanted to scope out feeling for having such complex things IN THE IDE
L1409[18:39:12] <tterrag> not that it ever will be, or should be
L1410[18:39:13] <cpw> and ASPECTJ was the REASON
L1411[18:39:13] <tterrag> but if
L1412[18:39:18] <cpw> fuck LOMBOK
L1413[18:39:19] <cpw> fuck LOMBOK
L1414[18:39:19] <cpw> fuck LOMBOK
L1415[18:39:19] <cpw> fuck LOMBOK
L1416[18:39:20] <cpw> fuck LOMBOK
L1417[18:39:20] <minecreatr> was lombok in there as a joke?
L1418[18:39:20] <cpw> fuck LOMBOK
L1419[18:39:22] <cpw> fuck LOMBOK
L1420[18:39:24] <cpw> fuck LOMBOK
L1421[18:39:26] <tterrag> I think I hit a nerve
L1422[18:39:28] <cpw> fuck LOMBOK
L1423[18:39:29] <LexManos> calm down cpw ;)
L1424[18:39:30] <cpw> fuck LOMBOK
L1425[18:39:32] <cpw> fuck LOMBOK
L1426[18:39:34] <cpw> fuck LOMBOK
L1427[18:39:35] <LexManos> There is a much better way to handle this
L1428[18:39:36] <cpw> fuck LOMBOK
L1429[18:39:38] <cpw> fuck LOMBOK
L1430[18:39:39] <killjoy> What do you want lombok for? @Getter?
L1431[18:39:40] <cpw> fuck LOMBOK
L1432[18:39:42] <tterrag> here we go
L1433[18:39:42] <cpw> fuck LOMBOK
L1434[18:39:44] *** tterrag was kicked by MineBot (Banned: Fuck LOMBOK (2h)))
L1435[18:39:44] <cpw> fuck LOMBOK
L1436[18:39:46] <cpw> fuck LOMBOK
L1437[18:39:48] <cpw> fuck LOMBOK
L1438[18:39:48] *** cpw was kicked by LexManos (Shutup))
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L1440[18:39:59] MineBot sets mode: +o on cpw
L1441[18:40:00] <cpw> fuck LOMBOK
L1442[18:40:02] <cpw> fuck off
L1443[18:40:04] <cpw> lombok was a fucking example
L1444[18:40:06] <cpw> of the SHIT
L1445[18:40:08] <cpw> NOTHING
L1446[18:40:10] <LexManos> I banned him
L1447[18:40:14] <LexManos> shush
L1448[18:40:22] <killjoy> Someone go recreate lombok in the form of a transformer
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L1450[18:40:44] <LexManos> I've tried, the issue is IDE integration
L1451[18:40:57] <cpw> it is indeed
L1452[18:41:00] <cpw> that was why i had the poll
L1453[18:41:06] <LexManos> there is no pre-compile-standard-fuckwithshit level.
L1454[18:41:10] <cpw> to see what general feeling was for complex ide dependent tools
L1455[18:41:27] <cpw> specifically, i wanted to know if anyone was interested in aspectj
L1456[18:41:30] <LexManos> if it was as simple as 'Add this pre-processor as a dependancy and it works in EVERY IDE' then we'd do it.
L1457[18:41:32] <LexManos> But it's not
L1458[18:41:35] <cpw> but reception was frankly fucking cold
L1459[18:41:44] <cpw> yup no it's not
L1460[18:41:48] <cpw> the only way we could do it
L1461[18:41:54] <cpw> is to make a custom eclipse feature
L1462[18:42:02] <cpw> and that would be ignoring all the IDEA weenies
L1463[18:42:12] <cpw> never gonna happen
L1464[18:42:34] <LexManos> If the holey day comes where we can write something that doesnt specifically target a IDE yet works with all ides
L1465[18:42:42] ⇦ Parts: minecreatr (~minecreat@tterrag.com) ())
L1466[18:42:43] <LexManos> Then we'll readdress it. Until then, end of discussion.
L1467[18:43:27] <cpw> yup
L1468[18:43:29] <cpw> shame
L1469[18:43:34] <cpw> cos we can't do aspects either
L1470[18:43:37] <cpw> fucking annoying that is
L1471[18:43:50] <cpw> THAT is what upsets me :(
L1472[18:44:34] <cpw> anyway
L1473[18:44:37] <cpw> i'm past it now
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L1476[18:48:21] <Vorquel> @cpw need a hug?
L1477[18:48:56] <cpw> hehe vorquel
L1478[18:48:57] <cpw> i'm fine
L1479[18:49:05] <cpw> tterrage was just being a prat about lombok
L1480[18:49:44] <Vorquel> I saw
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L1482[18:55:29] <Poppy> yeah, what a prat, horrible man, dissenting opinion, oh my, better send him to the uranium mines. Could you unban him now please?
L1483[18:56:12] <Poppy> oh, 2hours
L1484[18:56:22] <Poppy> xD
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L1486[19:00:02] <masa> oh okay, some "discussion" happened... :D
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L1488[19:07:06] <Poppy> can I use reflection to simply replace a refference?
L1489[19:07:50] <gigaherz> it's a field
L1490[19:07:55] <gigaherz> so you can call .set on the Field
L1491[19:08:14] <gigaherz> f = ReflectionHelper.findField(class, "name") -> f.set(instance, value)
L1492[19:14:36] <Lunatrius> Wait... chat is limited to 100 characters...?
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L1494[19:22:29] <shadowfacts> is there a way to get the version number from the mcmod.info of a mod?
L1495[19:31:04] <gigaherz> I tell gradle to replace a string for me
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L1497[19:31:39] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/build.gradle#L33
L1498[19:31:59] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/ElementsOfPower.java#L42
L1499[19:32:05] <shadowfacts> nvm
L1500[19:32:09] <gigaherz> then the version "magically" gets into the right place :D
L1501[19:32:44] <Cypher121> gigaherz: actually it does not
L1502[19:32:53] <Cypher121> take a closer look at both strings
L1503[19:32:58] <Cypher121> especially last letter
L1504[19:33:30] <shadowfacts> lol
L1505[19:33:32] <TehNut> LOL
L1506[19:33:49] <shadowfacts> @VERSIOM@
L1507[19:33:50] <shadowfacts> gg
L1508[19:36:04] <gigaherz> oops
L1509[19:36:14] <gigaherz> you can tell that I never actually released that mod ;P
L1510[19:36:19] <gigaherz> it was ok on the other one ;P
L1511[19:37:00] <gigaherz> actually it's also wrong -- it's missing the ending @ wtf XD
L1512[19:37:03] * gigaherz shrug
L1513[19:37:09] <gigaherz> the method works! ;P
L1514[19:37:13] <gigaherz> if you don't typo
L1515[19:39:03] <Cypher121> I get that feeling that I'm trying to overcomplicate everything
L1516[19:39:29] <Cypher121> trying to make a gui button
L1517[19:40:09] <gigaherz> I decided not to even try
L1518[19:40:10] <gigaherz> XD
L1519[19:40:25] <gigaherz> if I ever release the magic mod
L1520[19:40:27] <Cypher121> first I wanted it to take a method from constructor and call it on being clicked
L1521[19:40:29] <gigaherz> I'll use in-world crafting
L1522[19:40:36] <gigaherz> for custom magic stuffs
L1523[19:41:11] <gigaherz> "drop items on top of altar and hit altar with wand" type things
L1524[19:42:07] <Cypher121> then I realized that it has to change texture based on whether it's "on" or "off" and now I wonder if all this even makes sense, or if I should've just made another class for this specific button of this specific GUI
L1525[19:42:39] <gigaherz> a nice way to do ingame buttons (generic, not mc-specific)
L1526[19:42:46] <gigaherz> is to have 4 color tints
L1527[19:43:10] <gigaherz> gray, white, darker gray, semi-transparent gray
L1528[19:43:26] <gigaherz> for: normal, hover, down, disabled
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L1530[19:45:15] <Cypher121> I think I'm trying to make a single Button class that I'll then use for everything, from redstone control state to OK button
L1531[19:45:22] <Cypher121> probably a bad idea
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L1535[20:00:00] <unascribed> that sounds like a pretty normal use case for a button really
L1536[20:00:08] <unascribed> you have a base class that supports hover, disabled, etcd
L1537[20:00:09] <unascribed> etc*
L1538[20:00:19] <unascribed> then subclasses for buttons that have text, images, or other content
L1539[20:00:42] <unascribed> Swing and JavaFX are probably good examples here
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L1580[21:55:06] <Cazzar> Holy crap
L1581[21:55:18] <Cazzar> I just scrolled up in my buffer and... wow
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L1583[22:07:07] <tterrag> Cypher121: problem with buttons?
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L1585[22:18:57] <killjoy> assassin's creed syndicate: You can't shoot the chickens
L1586[22:19:33] <AbrarSyed> they dont want the bring about the chicken appocalypse...
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L1608[23:19:20] <Cypher121> tterrag: not as much a button problem than design problem. What to include in base class, what to put into child classes, etc.
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