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L1[00:00:02] <tterrag> orders of magnitude
faster than reflection
L2[00:00:10] ⇦
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L3[00:00:19] <sham1> It also involves
asm
L4[00:00:24] <tterrag> and?
L5[00:00:29] <tterrag> there's nothing
innately evil about ASM
L6[00:00:32] <sham1> MINEBOT, NOOO
L7[00:00:39] <tterrag> oh good services is
down
L8[00:00:41] <tterrag> *sigh*
L9[00:00:49] ⇦
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L10[00:00:58] <sham1> The evil thing about
asm is that it is so easy to mess up and break stuff
L11[00:01:08] <tterrag> maybe, but in this
case the generated code is pretty simple
L12[00:02:11] <tterrag> and won't be
changing any time soon
L13[00:02:11] <sham1> I was actually trying
to create a class whose only instance would be a wrapper around a
Method I passed
L14[00:02:50] <sham1> Because I feel lazy
and making dumb ways to avoid creating classes is my way to
go
L15[00:02:50] <tterrag> blech :P
L17[00:03:25] <tterrag> heh
L18[00:03:36] <tterrag> I'd say someone
should rewrite the event handler to use that, but it'll just break
something
L19[00:03:50] <sham1> I propably could make
a core-lib that allowed me to pass a Method to someone and have it
create an event handler for me
L20[00:04:01] <killjoy1> Are lifetime
events that abundant?
L21[00:04:12] <killjoy1> I don't think it
would benefit
L22[00:04:29] <tterrag> killjoy1:
ASMEventHandler is used for all events
L23[00:04:43] <sham1> Because I feel lazy
and for a simple event handler I feel like not writing a class
whose method would be a one-liner
L24[00:04:54] <killjoy1> Not just Subscribe
Events?
L25[00:06:22] <shadekiller666> wait, fry,
is that code that injects methods to get the parent class and core
mod out of any class?
L27[00:06:49] <sham1> Have a method whose
argument is a Method1<T extends Event, void>
L28[00:07:04] <fry> it's a wrapper around
class transformers that catches exceptions
L29[00:07:53] <sham1> Or Function1
rather
L30[00:08:48] <fry> why do you need to wrap
that in another class? :P
L31[00:08:48] <sham1> And have the event
handler constructed from that
L32[00:09:07] <sham1> Because
@SubscribeEvent needs it AFAIK
L33[00:09:16] <sham1> Or rather is
needed
L34[00:10:09] <fry> when are you creating
that Function1 instance?
L35[00:10:18] <sham1> In the scala
code
L36[00:10:38] <sham1> At when I want to
register the 3vent
L38[00:12:34] <sham1> Just takes long to
fire up
L39[00:12:59] <killjoy1> Must be using
eclipse
L40[00:13:04] <killjoy1> With tons of
plugins
L41[00:13:17] <killjoy1> Minecraft does the
same with 100 mods
L42[00:13:23] <tterrag> what is the point
that comic is making?
L43[00:13:28] <tterrag> some IDEs are slow?
I bet VS is slow
L44[00:13:31] <killjoy1> java
L45[00:13:36] <killjoy1> the ides are
written in java
L46[00:13:41] <tterrag> and that
means...what?
L47[00:13:48] <fry> bus.register(new
(MagicEvent => ()) { @SubscribeEvent def apply(MagicEvent e) {}
}) should work, although it isn't exactly nice looking :P
L48[00:13:51] <killjoy1> the joke is
irony
L49[00:13:51] <tterrag> there are lots of
slow programs written in a lot of languages
L50[00:14:08] <shadekiller666> VS takes for
ever to open
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L52[00:14:23] <shadekiller666> because most
microsoft programs take forever to open
L54[00:16:57] <shadekiller666> it takes
even longer when you use it as the default unity IDE
L55[00:17:20] <illyohs> I remembere whole
class being dedicates for VS to open... then again the comps are
crap
L56[00:17:41] <illyohs> dedicated*
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L65[00:28:59] <Cypher121> know what's slow?
Netbeans. Took on average 10 minutes to load without any
plugins
L66[00:29:19] <fry> know what's fast? vim
:P
L67[00:29:25] <Drullkus> X
L68[00:29:26] <Drullkus> XD
L69[00:29:43] <Drullkus> Shameless beg for
argument of emacs vs vim
L70[00:29:48] *
Drullkus knows nothing of either
L71[00:29:48] <Cypher121> and if you count
loading time + coding time?
L72[00:30:07] * fry
codes very fast in vim
L73[00:30:27] <Cypher121> yeah
L74[00:30:35] <Cypher121> but does that
code work?
L75[00:30:42] <LordSkittles>
setHarvestLevel(String toolClass, int level); can someone tell me
what the possible parameters for toolClass is?
L76[00:30:43] <fry> yes :P
L77[00:31:40] <Cypher121> Perl 6?
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L79[00:33:13] <fry> what? no, that one I
don't know :P
L80[00:33:40] <shadekiller666> fry, gotten
any chance to look at the obj loader?
L81[00:33:48] <Cypher121> perl 6 doesn't
exist
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L83[00:34:21] <Cypher121> but I think one
of ideas is that any garbage is valid perl 6 code
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L89[00:39:37] <Cypher121> this is about
enough
L90[00:40:12] <Cypher121> aside from the
fact that core info about the language is available from a series
of Apocalypses
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L96[00:54:50] <shadekiller666> it would be
really nice to know when the time comes to code the "riding
the track" portion of my roller coaster mod :P
L97[00:55:56] <shadekiller666> i'd open it
up in an editor to take a peak, but i can't even find the download
link... the page is in Japanese :P
L98[00:56:24] <tterrag> look at sync I'd
say
L99[00:56:29] <tterrag> ichun nails the
camera stuff pretty well
L100[00:56:57] <shadekiller666> is that
open source?
L101[00:57:44] <shadekiller666> and do you
mean morph? last i checked there isn't much camera stuff in
sync
L102[00:57:50] <shadekiller666> and i
guess it is open source
L103[00:57:57] <LordSkittles> could
someone please tell me what the possible strings for toolClass in
setHarvestLevel are?
L104[00:58:23] <tterrag> in sync when you
die as a clone the camera flies into the air and back into your
body
L106[01:00:22] <tterrag> whether you can
stand yogscast or not it's a decent demo
L107[01:01:13] <shadekiller666> thats only
rotation on 2 axis though :/
L108[01:01:50] <shadekiller666> its the
rotation on the z thats the problem
L109[01:02:02] <tterrag> ah...oh
L110[01:02:07] <tterrag> *shrug*
L111[01:02:07] <tterrag> hf
L112[01:03:25] <tterrag> I mean /maybe/
you can just capture the pre world render and rotate....
L113[01:03:33] <Wuppy> o/
L114[01:03:49] <shadekiller666> notch
didn't think to allow rotation on the z-axis for the camera when
making his game :P
L115[01:03:55] <shadekiller666> o/
L116[01:04:06] <tterrag> except...it
happens
L117[01:04:07] <shadekiller666> capture
pre-world render huh
L118[01:04:11] <tterrag> try getting hit
by a mob
L119[01:04:14] <tterrag> the camera
"tilts"
L120[01:04:27] <fry> it's not like all you
need is 1 gl call at some place :P
L121[01:04:46] <tterrag> heh ^
exactly
L122[01:05:29] <shadekiller666> at *what*
place?
L123[01:05:54] <fry> at the start of the
rendering
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L125[01:07:28] <shadekiller666>
TickEvent.RenderTickEvent?
L126[01:07:59] <shadekiller666> thats what
ichun uses to move the camera for that zoom
L127[01:08:00] <tterrag> I'd assume
WorldRenderEvent.Pre
L128[01:08:04] <tterrag> oh, maybe
then
L129[01:08:09] <tterrag> ?tias
L130[01:08:11] <tterrag> need that
command
L131[01:09:01] <masa> LordSkittles: I
believe "pickaxe", "axe", "shovel",
"hoe", but you might want to check the vanilla
ItemPickaxe etc classes
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L133[01:09:17] <tterrag> it can be
anything, mods may add their own tool tipe
L134[01:09:27] <tterrag> but the vanilla
ones are what you'd expect
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L143[01:34:25] <sham1> Did someone mention
Vim vs Emacs
L144[01:35:59] <shadekiller666> fuck me...
i leave my Roller Coaster mod dev workspace alone for a couple
months, and come back and the game won't launch cuz everything is
suddenly broken
L145[01:38:44] <sham1> :D
L146[01:40:14] <shadekiller666> fuck
L147[01:40:33] <shadekiller666> its my
elaborate json parser system too...
L148[01:40:37] <shadekiller666>
>:(
L149[01:40:55] <shadekiller666> just
wanted to test the tick events...
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L151[01:46:00] <sham1> :D
L152[01:46:07] <tterrag> :D :D :D
L153[01:47:15] <sham1> :D :D :D :D :D :D
D:
L154[01:47:28] <tterrag> you kiss your
mother with that mouth
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L156[01:48:21] <shadekiller666> i
do?
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L159[01:51:54] <xaero> shade: did you git
it versioned controlled? that should catch stray corruptions
L160[01:52:22] <shadekiller666> its on
github, but i was the last to touch the repo
L161[01:52:36] <tterrag> xaero: he means
that forge changes broke it
L162[01:53:01] <shadekiller666> and i
haven't updated forge in the last few months
L163[01:53:13] <sham1>
#Blame{Contibutor}
L164[01:53:58] <shadekiller666> most of
the NPEs are coming from one of my Enums...
L165[01:54:30] <shadekiller666> turns out
Enums + Multithreading + initialization is a fuckin bitch to get
working reliably
L166[01:54:49] <sham1> MC is not thread
safe
L167[01:54:57] <shadekiller666> no
shit
L168[01:55:31] <tterrag> enums *are*
threadsafe though
L169[01:55:45] <sham1> Which means that
concurrent computation in world is impossible => Some stuff like
custom path finding can get really laggy
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L171[01:56:25] <shadekiller666> the way
this system works is, on launch, in preInit() the mod loads data
from a bunch of json files that contain info needed to register one
of my blocks
L172[01:56:28] <fry> concurrent doesn't
imply multithreaded :P
L173[01:56:55] <shadekiller666> and there
is an enum that is used for one of the data entries in the
json
L174[01:57:19] <sham1> Well true
L175[01:58:09] <sham1> But if I use a
Future to get my calculation done, I need to use ExcecutionContext,
that may spawn another thread
L176[01:58:15] <shadekiller666> and
because the json parser runs very early on, the enum doesn't get
initialized i guess (which i thought i fixed...) so when the
FileManager goes to read from one of the static maps in the enum...
its still null
L177[01:58:25] <sham1> Which may cause
some ConcurrentModificationErrors
L178[01:58:35] <sham1> Even if I just read
from World and get TEs
L179[01:58:56] <fry> there are
ExcecutionContexts that don't use threads :P
L180[01:59:12] <tterrag> uhhh no
L181[01:59:15] <tterrag> enums are
threadsafe
L182[01:59:21] <tterrag> initialization
will block other threads accessing it
L183[01:59:26] <sham1> Oh
L184[01:59:34] <tterrag> the problem is
that static fields in an enum are processed AFTER enum entries
themselves
L185[01:59:37] <sham1> But how does it
work then
L186[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151021 mappings to Forge Maven.
L187[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151021-1.8.zip (mappings
= "snapshot_20151021" in build.gradle).
L188[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L189[02:00:56] <tterrag> so if I have
public enum MyEnum { MY_CONSTANT(MY_FIELD); public static Object
MY_FIELD = new Object(); } that would pass null
L190[02:01:23] <shadekiller666> the static
variable in question is Map<
L191[02:01:36] <shadekiller666>
Map<String, CategoryEnum>
L192[02:01:51] <shadekiller666> its a
name->enum map to make parsing easier...
L193[02:02:19] <shadekiller666> but if for
some reason CategoryEnum isn't initialized when the FileManager
goes through...
L194[02:02:20] <tterrag> when do you add
the values to that map?
L195[02:02:31] <shadekiller666> in the
constructor for the enum
L196[02:02:39] <tterrag> bingo
L197[02:02:44] <tterrag> the map field is
null at that point
L198[02:02:45] <shadekiller666> mhmm
L199[02:02:52] <shadekiller666> well
L200[02:02:55] <tterrag> because the enum
constructor is run in the static initializer
L201[02:03:03] <tterrag> which is BEFORE
other static fields
L202[02:03:06] <shadekiller666> the map
field is declared and assigned on one line
L203[02:03:11] <tterrag> doesn't
matter
L204[02:03:16] <tterrag> that compiles to
being done in the static init
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L206[02:03:46] <shadekiller666> stupid
java
L207[02:04:17] <tterrag> private MyEnum()
{ if (map == null) { map = Maps.newHashMap(); } // do other stuff
}
L208[02:04:18] <shadekiller666> like i
said, before today, this was working
L209[02:04:20] <tterrag> annoying yes, but
would work
L210[02:04:25] <tterrag> that code would
never have worked
L211[02:04:43] <shadekiller666> i promise
you this worked
L212[02:04:43] <shadekiller666> lol
L213[02:04:49] <tterrag> then something
changed after you tested
L214[02:04:59] <shadekiller666> apparently
so
L215[02:05:52] <shadekiller666> also, i
bet you've never seen an enum store an IProperty instance for a
block :P
L216[02:05:59] <shadekiller666> getting
that to work was interesting
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L218[02:07:05] <tterrag> no because that
sounds horrible
L219[02:07:08] <tterrag> it should be the
other way around...
L220[02:07:20] <shadekiller666> not for
how this works
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L223[02:09:12] <shadekiller666> because
the data is loaded from the jsons and stored in CategoryEnum, each
entry needed its own instance of the PropertyHelper
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L226[02:09:54] <tterrag> still seems
backwards
L227[02:10:02] <shadekiller666> it
is
L228[02:10:04] <tterrag> could you not
make a property that holds CategoryEnum
L229[02:10:10] <tterrag> that would be the
intuitive way to handle it
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L231[02:10:45] <shadekiller666> well, the
property only has 1 entry field, its "parent"
L232[02:11:04] <shadekiller666> then a
list of pieces that are also parsed from json
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L234[02:11:35] <shadekiller666> and idk,
minecraft doesn't exactly like this level of dynamic block
allocation
L235[02:12:07] <tterrag> works fine in 1.7
¯\_(ツ)_/¯
L236[02:12:33] <shadekiller666> ya, but
blockstates are more picky than metadata :P
L237[02:12:48] <tterrag> except not
really, because in the end it's still just metadata
L238[02:12:54] <tterrag> you just need a
lot more crap to make it work ._.
L239[02:13:02] <shadekiller666> the
IProperties have to be in the blockstate before initialization, and
can't be added or removed afterwards
L240[02:13:24] <shadekiller666> right, but
the abstraction between the two makes it more picky
L241[02:30:17] <LexManos> ...
L242[02:30:20] <LexManos> morons
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L249[02:41:49] <Ordinastie>
shadekiller666, why don't you just store your data in the TE and be
done with it ?
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L254[02:47:45] <shadekiller666> ordin,
because the point is to allow people who want to add more track
styles to do so
L255[02:48:27] <shadekiller666> by
defining a name, a list of available pieces, and a list of valid
train cars
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L257[02:56:09] <shadekiller666> super
mario world is a very interesting game... you can actually glitch
the game such that it lets you write code into the game memory to
play the end credits in under 2 minutes
L258[02:56:19] <tterrag> and you need a
block for that why?
L259[02:56:27] <tterrag>
<shadekiller666> ordin, because the point is to allow people
who want to add more track styles to do so <- this could be done
with TE data
L260[02:57:11] <shadekiller666> how
so?
L261[02:57:31] <tterrag> states can be TE
based
L262[02:57:55] <shadekiller666> and not
really if i need the data the data to register the block in the
first place
L263[02:58:13] <tterrag> ...???
L264[02:58:19] <tterrag> you would have
*one* block
L265[02:58:21] <tterrag> period
L266[02:59:44] <shadekiller666> the reason
i have the json system is because i need the data from them to
register the block, as that runs the block constructor, which also
runs the constructor for BlockState
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L273[03:26:05] <Ordinastie>
shadekiller666, no you don't need that
L274[03:26:26] <Ordinastie> make
everything depends on TE instead of BlockState
L275[03:27:32] <shadekiller666> not sure
that i can... i need a custom state mapper to swap out the block
models...
L276[03:28:17] <shadekiller666> ya i could
use a TESR but that means i'd have to draw the damn thing myself,
and it would likely be more laggy than letting the game render
them
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L278[03:31:06] <Ordinastie> ah right,
you're stuck with that awesome model system
L279[03:31:18] <shadekiller666> it is
pretty awesome
L280[03:31:30] <Ordinastie> no it's
not
L281[03:31:34] <fry> yes, it is
L282[03:31:48] <shadekiller666> its just
annoying that its intertwined so deeply with the blockstate
system
L283[03:32:03] <shadekiller666> it is a
much nicer system overall than 1.7's tbh
L284[03:33:51] <tterrag> in 1.7 it could
be a one liner with a tiny amount of backing code
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L303[04:45:39] <Poppy> okay, I recently
had to move my project from my desktop because of international
characters in my username, but forgebin doesn't download now. I've
tried gradle setupdevworkspace --refresh dependencies,
idea/refresh; clean, setup/refresh, cleanIdea, idea; clean,
setup/refresh, cleanIdea, idea/refresh and all other ridiculous
combinations thereof, but forgebin still doesn't download, does
anyone else have a different solution I could try?
L304[04:50:24] <sham1> what does it say
when you use verbose mode
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L308[05:03:47] <Poppy> ...
L309[05:04:22] <sham1> Why elipses
L310[05:04:24] <Poppy> sham1: I ran setup
and idea with --debug to grab the info for you. Guess what
L311[05:04:39] <sham1> Qué?
L312[05:04:57] <sham1> what did it
say
L313[05:05:03] <Poppy> it works
L314[05:05:06] <sham1> :D
L315[05:05:24] <Poppy> fucking
voodoo
L316[05:05:33] <sham1> :D
L317[05:05:42] <Poppy> my texture don't
load now though
L318[05:05:55] <Poppy> *textures
L319[05:06:29] <sham1> IDEA?
L320[05:06:41] <Poppy> yeah, but that's
probably because I moved the project
L321[05:07:26] <sham1> Ah
L322[05:07:33] <sham1> You propably want
to re-set it up
L323[05:08:36] <Poppy> ...
L324[05:09:06] <sham1> Stop doing
that
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L327[05:14:56] <MageProtocol> Does anyone
here know how you would go about getting all of the items which
need to be used to be able to craft a certain item. I need to find
the recipe from an item which I already have.
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L340[06:05:10] <BubbleTrouble> Hello, has
someone ever made a new methoed or used one to detect if u
leftclick, I know you an use onentityswing, but i think it would be
better if u would add a whole new one.
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L342[06:07:48] <sham1> Umn
L343[06:07:58] <sham1> There's an event
for checking for left-click
L344[06:09:14] <BubbleTrouble> on
leftclickentity
L345[06:09:18] <BubbleTrouble> i think its
called
L346[06:16:00] <sham1> No
L347[06:16:09] <sham1> You can make an
event handler for that stuff
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L350[06:18:11] <sham1> Ah here we go
L351[06:18:15] <sham1> MouseEvent
L352[06:18:20] <sham1> Fires at client
side
L353[06:18:25] <sham1> Tells you about
stuff
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L355[06:19:18] <sham1> At least, that is
one thing to use
L356[06:20:46] <diesieben07> also what is
wrong with onEntitySwing?
L358[06:27:11] <BubbleTrouble> ok
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L369[07:21:42] <sham1> Meh, trying to get
a chromebook to boot from a USB stick...
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L376[07:36:27] <sham1> I find it sad when
there are people in Modder Support, who ask for help, yet have
neither reading comprehension nor programming skills
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L378[07:38:24] <Poppy> gotta start
somewhere
L379[07:39:02] <sham1> At least learning
to read and learning to understand what they read should be
required
L380[07:39:27] <sham1> Seriously
L381[07:40:24] <Poppy> man, reading is
hard. Just ask me mom. "What's on the screen mum, what does it
say?" "Press next to coninue. What do I click
now?"
L382[07:40:32] <sham1> Sometimes I feel
like some of them don't genuinely don't know how to read
L383[07:40:51] <sham1> And I fail at
thping
L384[07:40:56] <sham1> Awesome
L385[07:40:59] <Poppy> :D
L386[07:41:09] <sham1> Karma
L387[07:41:13] <nekosune> I honestly
prefer them asking, then assuming they know it when they dont, I
have had one person manage to uninstall windows because they
assumed that next should be pressed
L388[07:41:15] <Poppy> Karma
L389[07:41:35] <Poppy> nekosune:
*than
L390[07:41:40] <sham1> Yeah, I want them
to ask
L391[07:42:03] <sham1> The problem is that
they don't have any knowledge at all about what they are
doing
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L393[07:42:39] <Poppy> now we're just
getting back to "gotta start somewhere"
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L395[07:43:13] <sham1> They should at
least learn to basic java
L396[07:43:37] <sham1> So it won't become
a "how do I java" from their part
L397[07:43:51] <sham1> Again
L398[07:43:58] <sham1> Nothing against
asking guestions
L399[07:44:16] <nekosune> yah
L400[07:44:22] <Poppy> I guess, honestly,
I mostly have trouble with the IDE, gradle and the gazilion
different libraries
L401[07:44:38] <sham1> Well those need
some getting used to
L402[07:44:45] <Poppy> there's fucktons of
stuff to learn besides just java. Or whatever language you're
using.
L403[07:45:40] <sham1> But at least you
know the difference between class and field for instance
L404[07:45:42] <Poppy> and honestly, many
of the people that give you advice make literally no distinction
between the language, and all the meta stuff behind it. And
sometimes they say something and you're left to guess what that
thing is.
L405[07:45:44] <Poppy> oh
L406[07:45:56] <Poppy> yeah, class and
field...... yeah
L407[07:47:27] <sham1> And those people
who answer usually assume you know at least a little bit about what
you are doing
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L410[07:52:39] <Poppy> speaking of basic
issues people shouldn't have problems with... So yeah, I've wiped
the folder, reainstalled, forge, setup dev, idea, copied src and
gradle.build. It was resisting grabbing forge for a little but it
eventually caved. Anyway, my gradle.build has the whole idea {
module { inheritOutputDirs = true } } shebbang, but it still ain't
loadin' my textures
L411[07:53:16] <sham1> Did you try to turn
it off and on again
L412[07:55:59] <sham1> Gib git repo
L413[08:00:29] <Poppy> just short moment,
it's still starting up again
L414[08:00:47] <Poppy> h-uh
L415[08:00:49] <Poppy> imagine that
L416[08:01:05] <Poppy> are you god?
L417[08:01:20] <Poppy> now let's see if it
finally builds
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L419[08:03:12] <Poppy> mmmnope
L420[08:04:16] <sham1> Does the build
error or does it not just load the assets
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L422[08:05:11] <kimfy> &auto
L423[08:05:14] <kimfy> woops
L424[08:05:52] <sham1> Umn
L425[08:06:51] <Poppy> after I knocked out
idea { module { inheritOutputDirs = true } }, saved and reloaded
the gradle.build, re-added the module, saved and reloaded, it
started to once again reckognize my resource folder
L426[08:07:40] <Poppy> then I tried
building, without success, luckilly the class it was complaining
about was the one jawa class I was using, which became superfluous
after TT fixed his @handler anotation to work with objects
L427[08:07:57] <sham1> Why u object
L428[08:08:02] <Poppy> so I knocked that
out, and woila, it has built
L429[08:08:13] <Poppy> dunno, singletoons
are like.. cool man
L430[08:08:29] <Poppy> it's not like I
need several instances of that class
L431[08:08:50] <Poppy> it's a fucking even
handler, I only need one, ever
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L433[08:10:36] <Poppy> uh
L434[08:10:44] <Poppy> where does the jar
end up?
L435[08:11:10] <Poppy> wait, no, don't
tell me
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L437[08:20:58] <sham1>
Build/production
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L440[08:29:08] <sham1> Build/libs
rather
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L463[09:55:19] <shadekiller666> happy Back
to the Future day
L464[09:55:47] <Nitrodev> you too
L466[09:56:44] <Cazzar> Just look
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L484[10:54:29] <gigaherz> ooh it seems a
snapshot with the loot table thingies is coming
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L487[10:56:53] <Ordinastie> challenge : is
it possible to pass data to the TE regarding the hit position on
the block (hitX/Y/Z accessible from onBlockPlaced) when all
metadata is used, without using a custom ItemBlock ?
L488[10:57:01] <Ordinastie> (1.8)
L489[10:57:44] ⇦
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L490[10:58:29] ***
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L491[10:58:39] <Minecraft> meh.
L492[10:58:48] ***
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L493[11:00:54] <sham1> meh
L494[11:01:32] <Lumien> Ordinastie save
them in onBlockPlaced and set them in onBlockPlacedBy?
L495[11:01:34] <Lumien> Maybe
L497[11:03:12] <Ordinastie> Lumien, that
kinda sounds bad :p
L498[11:03:45] <Lumien> Yeah but it will
work :P
L499[11:04:21]
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L500[11:04:38] <fry> why don't you want to
use custom ItemBlock? :P
L501[11:05:36] ⇦
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Leaving)
L502[11:07:07] <Ordinastie> if I can avoid
a custom itemBlock just for adding getTe().setStuff(), I'd rather
do
L504[11:08:07] <gigaherz> it's out
L505[11:08:08] <gigaherz> :D
L507[11:08:42] <gigaherz>
"yet"....
L508[11:08:55] <gigaherz> if they make
block drops into json files it will be annoying
L509[11:08:56] <gigaherz> XD
L510[11:09:27]
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L512[11:09:46] <sham1> umn
L513[11:10:01] <sham1> That would be just
way too stupid even for them
L514[11:10:33] <shadekiller666> i wouldn't
put it past them :P
L515[11:10:54] <sham1> To be fair
L516[11:11:05] <sham1> Model JSONs were
made resource pack makers in mind ;)
L517[11:11:15] <shadekiller666> lol
L518[11:11:32] <shadekiller666> well, the
sanity of those resource pack makers wasn't
L519[11:11:41] <sham1> Yeah
L520[11:12:10] <gigaherz> sham1: and json
drops are made with adventure packs in mind
L521[11:12:22] <gigaherz> so yeah..
;P
L522[11:12:33] <sham1> :D
L523[11:12:46] ***
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L524[11:12:47] <gigaherz> hopefully it's
just overrides and not ALL the drops in json files
L525[11:12:57] <sham1> I smell a forge
hook for that
L526[11:13:04] <sham1> So it would not be
a big deal
L527[11:13:25] ⇦
Parts: Darkhoax (webchat@d205-206-158-128.abhsia.telus.net)
())
L528[11:13:59] <smbarbour> I would be okay
with the data being stored as JSON as long as there are methods to
programatically add entries without manually editing the JSON
directly.
L530[11:14:20] <sham1> Nice
L531[11:17:37] <gigaherz> smbarbour: xcept
the jsons are read-only by virtue of being in a .jar file
L532[11:17:37] <gigaherz> ;P
L533[11:17:50] <gigaherz> I'd be ok with
like
L534[11:18:00] <gigaherz>
if(!hasJsonLootTables)
L535[11:18:10] <gigaherz>
block.addLoot(table)
L536[11:29:33] <unascribed> am I the only
one who thinks that JSONing all the things is a good thing?
L537[11:29:39] <shadekiller666> fry,
:DDDDD!!!
L538[11:29:47] <shadekiller666> what did
you have to do to get that to work
L539[11:29:51] <unascribed> this is what
IDE plugins and helper generator programs are for
L540[11:30:21] <shadekiller666> and can
you check that the eyeball model has its lighting fixed? place it
directly above a block
L542[11:30:38] <fry> not merged yet
L543[11:30:43] <sham1> unascribed, it is
good
L544[11:30:52] <sham1> But when it is done
in some really obnoxious places
L545[11:30:55] <sham1> Then it is a
problem
L546[11:31:25] <shadekiller666> fry, i
suggest you still test the obj stuff
L547[11:31:25] <sham1> I have no problem
defining stuff like textures through it
L548[11:31:31] <sham1> Nor
Blockstates
L549[11:31:40] <shadekiller666> i mean you
are all about not merging things until their tested... :P
L550[11:32:12] <gigaherz> unascribed: well
it's not like if there's an official "Minecraft Resourcepack
Creation Kit"
L551[11:32:24] <unascribed> why does it
need to be official? :P
L552[11:32:25] <gigaherz> if there was, we
wouldn't have so much reason to complain ;P
L553[11:32:33] <shadekiller666> also, does
this mean i have to update the OBJLoader as well?
L554[11:32:40] <fry> not really
L555[11:32:43] <shadekiller666> i see you
have changes made to B3DLoader
L556[11:32:55] <fry> some things are
easier now, but everything old still works
L557[11:32:56] <unascribed> if I had the
time, I'd make a set of JavaFX apps to design resource packs and
mods
L558[11:33:31] <shadekiller666> fry, but
does everything old still look correct?
L559[11:33:38] <shadekiller666> instead of
having the stupid shadows?
L561[11:34:16] <fry> you can test the obj
loader too you know, just merge these 2 branches locally :P
L562[11:34:35] <fry> (your PR branch and
this branch I've linked)
L563[11:34:38] <shadekiller666> there are
a lot of things in this patch :P
L564[11:34:47] <shadekiller666> erm
L565[11:35:00] <shadekiller666> not sure
how i would do so without breaking the PR
L566[11:35:06] <fry> will give you more
experience with git :P
L567[11:35:11] <shadekiller666> lol
L568[11:35:19] <fry> copy everything to a
new folder first
L569[11:35:35] <sham1> Yay, git
L570[11:35:59] ⇦
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L571[11:36:36] <fry> git remote add fry
git@github.com:RainWarrior/MinecraftForge.git; git fetch fry; git
merge fry/model-pipeline
L572[11:36:39] <fry> or smth like
that
L573[11:36:57]
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L574[11:37:10]
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L575[11:37:34] <shadekiller666> that
branch you linked is just a fork of the main forge repo i would
assume?
L576[11:37:42] <gigaherz> ofc
L578[11:38:42] <shadekiller666> then all i
need to do is clone it, copy OBJLoader and OBJModel over, as well
as ModelLoaderRegistryDebug, add the 1 line of code to register
OBJLoader and it should be fine
L579[11:38:54] <fry> yup yup
L580[11:39:13] <fry> bit git is very
useful :P
L581[11:39:20] <sham1> And then test if it
works
L582[11:39:38] <gigaherz> shadekiller666:
or you can merge branches
L583[11:39:39] <gigaherz> XD
L584[11:40:01] *
fry actually has everything in 1 repo locally now
L585[11:40:57] <sham1> yay for multiple
branches
L586[11:41:03] <fry> in the FML submodule
days it was quite awkward, not it's easy :P
L587[11:42:30] <gigaherz> not?
L588[11:42:33] <gigaherz> ;P
L589[11:43:16]
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L592[11:57:07] <shadekiller666> works
better if i 'gradle setupForge' before trying to open it in
eclipse... xD
L593[12:00:23] ⇦
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reset by peer)
L594[12:01:23] <shadekiller666> O.o why is
gradle stuck at 3.57 MB/13.04 MB downloade?
L595[12:05:22] ***
SnowShock35 is now known as zz_SnowShock35
L596[12:13:29] <fry> did it finish, shade?
:P
L597[12:14:44]
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L598[12:15:16] <shadekiller666> nope,
still at 3.57
L599[12:15:22] <fry> restart it :P
L600[12:15:36] <shadekiller666> ya
L601[12:15:42] ***
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L602[12:16:23] <sham1> God this tea is
hot
L603[12:23:34] <shadekiller666> hey it
finished that time
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L605[12:24:23] <shadekiller666> wait
what
L606[12:24:31] <shadekiller666> why is
there nothing in the eclipse folder?
L607[12:24:45] <fry> FG2.0
L608[12:25:03] <shadekiller666> whats the
proper thing to point eclipse at then?
L609[12:25:20] <shadekiller666>
projects?
L610[12:25:23] <fry> now you need to
import the clean and forge projects to an existing workspace from
the projects/ folder
L611[12:25:32] <shadekiller666> O.o
L612[12:25:43] <shadekiller666> intellij
proj file?! :D
L613[12:26:09] <shadekiller666> lets see
if that works properly
L614[12:26:30] <fry> it should
L615[12:26:46]
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L616[12:26:59] <diesieben07> it did not
for me
L617[12:27:21] <fry> yell at Abrar
:P
L618[12:29:29] <sham1> Wait
L619[12:29:40] <sham1> did Abrar make
Forge modifiable with IDEA?
L620[12:29:43] <sham1> YES
L621[12:30:05] <shadekiller666> can't
register given path of type 'SOURCE' because it is out of content
root?
L622[12:30:34] <shadekiller666> how does
one add it to the content root
L623[12:33:11] ***
Abrar|gone is now known as AbrarSyed
L624[12:35:30] <shadekiller666>
Abrar
L625[12:35:42] <sham1> The yellening
L626[12:35:49] <shadekiller666> trying to
open Forge dev env in intellij
L627[12:36:24] <shadekiller666> importing
build.gradle from the projects/ folder complains that the src files
are outside of the project root
L628[12:36:39] <shadekiller666> any work
around for this?
L629[12:37:12] <shadekiller666> could i
alternatively import the build.gradle files from Clean/ and Forge/
individually?
L630[12:37:40] <AbrarSyed> yeah it doesnt
work.... I tried.. but its a pain to make intellij work ebcuase of
that content root problem
L631[12:37:51] <AbrarSyed> its possible,
but it takes some work on the users side to fix the content
roots
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L633[12:38:27] <shadekiller666> from the
quick google search, its caused by Intellij itself, they prevent
that so that the gradle settings can be applied to themselves
L634[12:39:04] <shadekiller666> apparently
theres a fix on the gradle side of things that tells it to not
complain when imported into intellij
L636[12:39:57] <shadekiller666> though
that makes error message when importing from that project or
something
L637[12:39:59] <shadekiller666> not
sure
L638[12:40:42] <shadekiller666> abrar,
what would be the side affects of moving src/ into projects/?
L639[12:41:36] <AbrarSyed> src has ot stay
where it is bcause its stored by git.. I could copy it.. but then
you would have to copy it back out for git to see the changes
L640[12:41:50] <shadekiller666> ahh
right
L641[12:42:03] <shadekiller666> and
telling git to look elsewhere for it is not exactly easy :P
L642[12:42:24] <shadekiller666> could
gradle copy things over on build or something?
L643[12:42:24]
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L644[12:43:38] <AbrarSyed> yeah but..
thats a big change, and the potential for loosing work is high.. id
prefer not to do that..
L645[12:43:41]
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L646[12:44:00] <shadekiller666> :/
L647[12:44:02] <AbrarSyed> what I have to
do.. is correctly hack the intellij XML files and setup the content
roots and run configs...
L648[12:44:07] <AbrarSyed> but thats a
pain...
L649[12:44:28] <shadekiller666> you'll get
it there eventually :P
L650[12:45:45]
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L652[12:45:56] <shadekiller666> Abrar, how
does one generate the run configs for the eclipse proj then?
L653[12:46:04] <shadekiller666> i've
imported Clean and Forge
L654[12:46:44]
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L656[12:47:56] <shadekiller666> fry, how
did you get your run configs set up?
L657[12:50:10] <shadekiller666> ahhh
fak
L658[12:50:32] <shadekiller666> fry,
remember that change i made to TRSRTransformation with the
EnumFacing constructor
L659[12:50:57] <fry> and that's why I
suggested using git :P
L660[12:51:13] <fry> (I don't thing I've
changed TRSR, so you can copy that over too)
L661[12:51:56] ***
zz_SnowShock35 is now known as SnowShock35
L662[12:54:20] <fry> as for launch configs
- I think I had them leftover from the previous workspace; main
class for client is GradleStart
L663[12:54:34] <fry> Abrar should know
more :P
L664[12:55:36] <shadekiller666> i got it,
seems it figured out how to find the Forge Client config
L665[12:57:13] <fry> soooo, does it work?
:P
L666[12:58:09] <shadekiller666> well, it
launched
L667[12:59:47] <AbrarSyed> see the eclipse
.launch files
L668[12:59:55] <AbrarSyed> they are in the
project folder
L669[13:02:10] <Wuppy> woop woop, new
qwertee sale :D
L670[13:02:38] <shadekiller666> fry,
nope
L671[13:02:47] <shadekiller666> even the
b3d chest is still wonky
L672[13:03:03] <fry> are you sure you've
checked out the correct ranch? :P
L673[13:03:06] <fry> *branch
L674[13:04:34] <shadekiller666> no
L675[13:04:45] <fry> do you have anything
in net.minecraftforge.client.model.pipeline? :P
L676[13:05:08] <shadekiller666> nope
:P
L677[13:05:25] <shadekiller666> thats not
even a folder that exists
L678[13:05:40] <fry> then you're not on
the correct branch :P
L679[13:07:41]
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L680[13:08:23] <shadekiller666> there we
go
L681[13:08:41] <shadekiller666> managed to
get SourceTree to track model-pipeline
L682[13:09:55]
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L683[13:10:27] <shadekiller666> fry,
ForgeBlockModelRenderer and UnpackedBakedQuad are complaining that
BakedQuad.pipe() is not a thing
L684[13:10:50] <fry> did you run
setupForge again?
L685[13:10:54] ***
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L686[13:11:28] <shadekiller666> oh... cuz
thats a .patch to BakedQuad...
L688[13:11:45] <fry> and to
BlockRendererDispatcher
L689[13:12:04] <shadekiller666> how long
did it take you to get this working btw?
L690[13:12:13]
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L691[13:12:15] <fry> get what
working?
L692[13:12:22] <shadekiller666> the
lighting fix
L693[13:12:40] <fry> about 4 days of
non-stop coding
L694[13:12:48] <shadekiller666> ahh
L695[13:13:04] <shadekiller666> is that
why you haven't gotten to look at the most recent OBJ loader
changes?
L696[13:13:19] <fry> partially
L697[13:13:48] ⇦
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L698[13:14:13] <shadekiller666> tterrag,
that thing i was talking about yesterday with the static map in my
enum, i think the sudden "everything is now broken" was
caused by the java update that was released yesterday
L699[13:14:40] <shadekiller666> fry,
hmm
L700[13:14:55] <shadekiller666> re-ran
gradle setupForge and refreshed things in eclipse
L701[13:15:00] <shadekiller666> still not
working
L702[13:15:01] ⇦
Quits: Cypher121 (~Thunderbi@153.18.72.36) (Ping timeout: 190
seconds)
L703[13:15:19] <AbrarSyed> hey guys, whats
a good antivirus for stupid users?
L704[13:15:43] <diesieben07> No computer?
:D
L705[13:15:56] <shadekiller666>
malwarebytes
L706[13:16:00] <illy[Zzz]> no
internet
L707[13:16:09] <illy[Zzz]> :P
L708[13:16:15] <shadekiller666> and
Microsoft Security Essentials, which is now Windows Defender in
W10
L709[13:16:15] ***
illy[Zzz] is now known as illyohs
L710[13:16:35] <fry> shadekiller666: does
it work for chest?
L711[13:16:55] <diesieben07>
shadekiller666, no, M$ themselves say to not do that.
L712[13:17:00] <shadekiller666> nope, i
still see the diagonal lines on the chest
L713[13:17:11] <diesieben07> it used to be
good it is no more.
L714[13:17:12]
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L715[13:17:12] <fry> open
BlockRendererDispatcher
L716[13:17:13] <shadekiller666> do what
diesie?
L717[13:17:25] <fry> do you have private
final BlockModelRenderer blockModelRenderer = new
net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer();
?
L718[13:17:45] <shadekiller666> yep
L719[13:18:02] <diesieben07> shade: use
windows defender.
L720[13:18:16] <shadekiller666> diesie, in
windows 10 its the same thing
L721[13:18:29] <fry> try rebuilding the
project, idk :P
L722[13:18:31] <diesieben07> Yes...
L723[13:18:32] <shadekiller666> MSE became
windows defender for W10
L724[13:18:37] <shadekiller666> oh
L725[13:18:39] <shadekiller666> derp
L726[13:18:40] <shadekiller666> lol
L727[13:18:57]
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L730[13:20:40] <gigaherz> MSE/WD is just a
basic protection service
L731[13:20:46] <diesieben07>
exactly.
L732[13:20:49] <gigaherz> it was never
meant to be THE protection
L733[13:20:54] <gigaherz> but for most
people, it's enough
L734[13:21:03] <gigaherz> it's just not
the kind of AV that replaces common sense
L735[13:21:07] <shadekiller666> lol
L736[13:21:16] <shadekiller666>
*un-common* sense
L737[13:21:18] <gigaherz> if you want
someone else to have common sense n your behalf, then pay a
subscription AV
L738[13:22:35] ⇦
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(Ping timeout: 378 seconds)
L739[13:22:47] <AbrarSyed> internet says
avira... is the best
L740[13:22:58] <karlthepagan>
"internet" ?
L741[13:23:15] <Wuppy> avast is also
considered very good but it's annoying as shit
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L743[13:24:34] <karlthepagan> there was a
recent bypass of some AV product, i forget which one tho
L744[13:24:47] <karlthepagan> antivirus is
usually dumb... fix your os :P
L745[13:24:53] <karlthepagan> ot rant
over
L746[13:25:10] <AbrarSyed> lol, its not
for me..
L747[13:25:22] <AbrarSyed> its for other
people.. who I know for sure have a worm on their network..
L748[13:25:42] <karlthepagan> you can
either 1) scann all the files, network, and data you touch for
known exploits and vulnerabilities... or 2) fix your exploits
L749[13:26:05] <Ivorius> Then use boot a
full AV suite from disc or something :P
L750[13:26:17] <karlthepagan> oh and I
guess 2b) don't abuse your system level privileges
L751[13:27:01] <illyohs> aww thats the
funn part whats the use of having power if you vant abuse it
:P
L753[13:27:11] <illyohs> cant*
L754[13:27:23] <shadekiller666> the item
models for the eyes are still wonky though
L755[13:27:33] <sham1> Eyes
L756[13:27:36] <sham1> Just...
L757[13:27:37] <sham1> What the hell
L758[13:27:44] <fry> great, it works
:P
L759[13:27:53] <shadekiller666> i wanted
to see if the obj loader could load spheres
L760[13:27:59] <shadekiller666> spoiler:
it can
L761[13:28:00] <shadekiller666> :P
L762[13:28:08] <shadekiller666> and the
one on the left follows you
L763[13:28:14] <fry> how do the item
models look?
L764[13:28:30] <shadekiller666> which was
an additional test to see how TESRs would render
L766[13:29:19] <sham1> Also, I see a
hypercube
L767[13:29:55] <fry> Hmm, normals might
not be filled correctly
L769[13:30:46] <fry> anyway, good enough,
will look at it more tomorrow :P
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L771[13:31:04] <sham1> I's just 9 in the
evening
L772[13:31:19] <fry|sleep> 9:30 :P
L774[13:31:41] <shadekiller666> the block
next to me is what that item is supposed to look like
L775[13:31:58] <fry|sleep> did it work
correctly before?
L776[13:32:02] <shadekiller666> nope
L777[13:32:05] <AbrarSyed> karlthepagan,
im not their sysadmin or anything.. But I am trying to virus-proof
my moms laptop before she goes there...
L778[13:32:21] <fry|sleep> will look at
that too :P
L779[13:32:25] <shadekiller666> k
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L781[13:33:55] <karlthepagan> AbrarSyed,
give her a non-admin account on windows 8 or better
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L783[13:34:14] <karlthepagan> if she runs
as non-admin she'll be safe from everything including cryptolocker
(which bypasses most AVs)
L784[13:35:20] <sham1> I think I did
something smart by moving a hard dependency API to the main-foldier
instead of the api-foldier
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L789[13:39:27] <AbrarSyed> karlthepagan,
hmm, will do
L790[13:41:32] <karlthepagan> AbrarSyed,
if she does get crypto-locker... then call a security expert to
restore from volume shadow copy
L791[13:44:27] <AbrarSyed> wouldnt the
price of a security expert be nearly the same as the payout for the
virus?
L792[13:44:37] <AbrarSyed> or
comparable
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L802[14:03:42] <Subaraki> how does one
draw an iicon in a guii ?
L803[14:03:44] <Subaraki> gui *
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L806[14:12:32] <Ivorius> gui has a method
for it
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L811[14:39:38] <Wuppy> oh no the new
Overlord game sucks appernatly :<
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L814[14:49:48] <Poppy> !gf
p_i45423_1_
L815[14:50:17] <Poppy> !gf
field_150113_a
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L823[15:12:31] <Ivorius> Wuppy: No it's
actually pretty amazing
L824[15:12:45] <Ivorius> People just see
the word minions and automatically rate 1 star
L825[15:12:55] <Ivorius> :P
L826[15:13:24] <Wuppy> it's hardly 30 fps,
looks like something students could make in 7 weeks (although
performing better), there are no fun puzzles like in the original
and it's just a less fun version of diablo
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L831[15:14:49] <Ivorius> That doesn't
sound very good indeed
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L833[15:16:48] <shadekiller666> when do
enum entries get initialized?
L834[15:16:56] <shadekiller666> the first
time they're accessed?
L835[15:17:02] <Ivorius> On class
load
L836[15:17:13] <Wuppy> I mean honestly, I
can make something better with a team of 7 others in 2 months
:P
L837[15:17:34] <Wuppy> maybe not as long,
but certainly as good/better
L838[15:17:36] <shadekiller666> when does
Class load happen for enums?
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L871[16:15:33] <Soni> the lack of docs on
ConfigGuiType doesn't help much... how do I make a custom config
type? (say, JSONConfig)
L872[16:18:53] <Soni> or should I just
ditch the config GUI and require direct .json editing?
L873[16:20:10] <tterrag|ZZZzzz> Soni:
afaik that type is only for the individual buttons
L874[16:20:17] <tterrag|ZZZzzz> you can
lay them out however you like
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L877[16:21:02] <Soni> is there a tutorial
on config GUIs?
L878[16:21:15] <tterrag> not that I know
of
L879[16:21:25] <tterrag> but FML/forge
have examples, and other mods have done it
L880[16:21:57] <tterrag> I wasn't aware
that anything was animated but the latern
L881[16:21:59] <tterrag> lantern
L882[16:22:04] <tterrag> err wrong
channel
L884[16:23:57] <iceman11a> any one have
any ideas why these blocks are missing. Just vanished
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L892[16:29:39] <Soni> I think I'll do
trial and error
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L908[16:49:06] <shadekiller666> whats the
best way to write a list of blocks to nbt?
L909[16:50:03] <gigaherz> "list of
blocks"?
L910[16:50:09] <gigaherz> as in a
List<Block>
L911[16:50:16] <Soni> so do I return null
from the IConfigElement.getType()?
L912[16:50:28] <gigaherz> or
List<BlockIDAndMeta>
L913[16:50:46] <gigaherz> or
List<BlockPos>?
L914[16:54:32] <shadekiller666>
List<Block>
L915[16:55:14] <shadekiller666> do i grab
the UniqueIdentifier from the GameRegistry and write the name and
modid to a compound tag?
L916[16:57:16] <diesieben07> you can just
write both as one
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L918[16:57:26] <diesieben07>
"<modID>:<blockName>"
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L928[17:29:43] <shadowfacts> hmm, the
event reference really needs to be ported to the new docs
L929[17:29:52] <shadowfacts> might try and
start this weekend
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L934[17:38:32] <smbarbour> The answer to
the question about people failing to perform these basic steps:
They don't have the first clue about programming.
L935[17:40:07] <smbarbour> Sadly, I don't
know the percentage of people that are so clueless since the ones
that aren't completely clueless don't ask the stupid
questions.
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L938[17:43:16] <diesieben07> :D
L939[17:44:09] <diesieben07> just had a
very scary moment. the touchpad on my new laptop started behaving
VERY weirdly, not registering everything, sometimes registering
false touches
L940[17:44:15] <diesieben07> rebooting did
not fix it...
L941[17:44:27] <diesieben07> then i
remembered stupid windows 10 does not actually shut down when you
tell it to :/
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L943[17:47:28] <shadowfacts> o_O
L944[17:47:55] <diesieben07> yup
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L946[17:48:11] <diesieben07> its fixed
now, had to actually shut it down and take out the battery
L947[17:48:23] *
smbarbour keeps comments about not running Windows to
himself.
L948[17:48:50] <diesieben07> you know i
actually DID try to run linux on this thing
L949[17:49:00] <diesieben07> it broke the
first one i had, this is the 2nd one already.
L950[17:49:38] <smbarbour> It broke the
laptop?
L951[17:49:42] <diesieben07> yes
L952[17:49:44] <smbarbour> That's
crazy
L953[17:49:51] <diesieben07> it was
partially my fault but still
L954[17:49:58] <diesieben07> i ran the
detect thing from lm-sensors
L955[17:50:00] ***
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L956[17:50:29] <diesieben07> which probes
all sorts of buses, one of which happened to be the monitor, which
has a faulty chip in this model which interprets "read"
as "write" and it reprogrammed the firmware
L957[17:51:45] <smbarbour> Well then...
apparently there ARE actual programmers who don't have the first
clue about programming as well
L958[17:52:25] <smbarbour> "read...
write... who can tell the difference anyway?"
L959[17:52:32] <diesieben07> yup :D
L960[17:52:51] *
shadowfacts facepalms
L961[17:52:55] <shadowfacts> that's
just...
L962[17:52:56] <diesieben07> got a new
model, tried linux again. even the proprietary nvidia drivers have
screen tearing like FUCK
L963[17:53:08] <diesieben07> try 2-3
solutions, no fix. i give up and go back to windows.
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L965[17:54:02] <smbarbour> "Read...
that means I should read whatever I'm told and write it to the
firmware right?"
L966[17:54:13] <shadowfacts> read/write,
1/0, 10/100, they're all the same thing
L967[17:54:30] <diesieben07> there is ONE
thread about this on the interwebs :D
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L970[17:55:04] <diesieben07> and no, the
fix in there did not work here.
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L972[17:58:40] <shadowfacts> lol
L973[17:59:49] <smbarbour> It's funny...
some people have issues when running Linux and my own experience
has been that Linux works with hardware that Windows says "WTF
is this?!"
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L975[18:00:42] <diesieben07> yeah
L976[18:00:49] <diesieben07> but the other
way around is also true.
L977[18:01:15] <diesieben07> especially
when you have "crazy" gpu setups like in this thing,
where it has a low-power intel graphics AND an nvidia chip
L978[18:03:03] <smbarbour> That's not to
say that I don't have my own minor issues. For instance, I have to
modprobe all of the sound modules whenever I reboot since
installing some audio workspace stuff.
L979[18:03:45] <smbarbour> A nuisance, but
not critical
L980[18:03:58] <illyohs> i remember that
my old laptop couldn't find the nic when running with windows but
with linux worked out of the box... maybe im just bad at installing
drivers
L981[18:04:20] <diesieben07> as i have
said before, i really want to love linux. but...
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L983[18:04:31] <smbarbour> Or the version
of Windows didn't have drivers for the NIC.
L984[18:07:13] <illyohs> I have no real
issues with windows(aside from MS) I really cant justify spending
money on it
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L986[18:07:31] <killjoy1> I never bought a
copy of windows
L987[18:07:42] <killjoy1> I got it off
dreamspark
L988[18:08:26] <diesieben07> never bought
it either, except last week for my dad because he had it pirated
until now... windows 7 is 20€ by now though so... yeah
L989[18:08:56] <illyohs> forgot about
dreamspark oh well im happy where I am
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L1007[19:42:45] <Nucleria> Hi,
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L1019[20:25:56] <shadowfacts> what's the
launch blackboard token for checking if the env is obfuscated
L1020[20:27:34] <shadowfacts> nvm
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L1025[20:48:40] <shadekiller666>
O.O
L1026[20:48:52] <shadekiller666> when the
hell did EntityViewRenderEvent become a thing?
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L1030[21:00:42] <netz> shadekiller666:
dunno, check the git logs :P
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L1040[21:15:14] <Soni> so do I use GSON
to parse JSONs?
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L1050[21:30:48] <shadekiller666> soni,
ya
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L1067[22:06:23] <shadekiller666>
hmmm
L1068[22:09:46] <Cazzar> TIL: Despatched
is actually a word
L1069[22:11:44] <gigaherz>
"alternative spelling that was common in the 19th
century"
L1070[22:12:04] <Cypher121> yeah
L1071[22:12:15] <gigaherz> Despatch has
mostly disappeared from the language—except in the U.K., where it
appears in place of dispatch about a third of the time—and dispatch
is the preferred spelling for all senses of the word.
L1072[22:13:43] <Cazzar> Australia Post
use it
L1073[22:14:22] <Cypher121> Old English
is just... wrong
L1074[22:16:30] <Cazzar> And to me,
american english's spelling is just fucked.
L1075[22:18:01] <gigaherz> both of them
were mostly made up at the same time, but using different arbitrary
rules
L1076[22:18:14] <gigaherz> based on waht
I read, no one really cared about spelling before then
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L1078[22:18:47] <gigaherz> the american
dictionary was made to be more phonetic-like, while the british one
was well... weirder?
L1079[22:19:29] <Cazzar> I was just
making a point, of we all have our own opinions
L1080[22:19:31] <gigaherz> (or it would
be more accurate to say that people did care, just no one bothered
to make an official dictionary before then)
L1082[22:20:37] <gigaherz> lol
L1083[22:20:48] <Cazzar> Satire account
mind you
L1084[22:21:04] <gigaherz> ofc
L1085[22:21:15]
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L1087[22:25:08] <gigaherz> yeah someone I
follow on twitter retweets stuff from there
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L1089[22:36:39] <netz> I love oglaf
♥
L1090[22:36:45] <sham1> Wat
L1091[22:36:53]
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L1094[22:41:55] <netz> sham1: oglaf.com,
funny ass, wrong ass, ass-comic
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L1098[22:53:14] <Arctic_Wolfy> Any one
know what the power of the max int is?
L1099[22:58:16] <gigaherz> what?
L1100[22:58:35] <gigaherz> you mean like?
2^31-1?
L1101[22:58:53] <Arctic_Wolfy> I
guess.
L1102[22:58:59] <gigaherz> Java's int is
-2^31 to 2^31-1
L1103[22:59:49] <Arctic_Wolfy> Weird...
Why do 2^13 give me trouble then?
L1104[22:59:58] <gigaherz> what are you
trying to do?
L1105[23:00:29] <gigaherz> there's things
in minecraft that use int as a variable type, but are stored using
byte
L1106[23:01:16] <Arctic_Wolfy> Generate
images with increasing size to see where I can no longer tell the
difference between pixels.
L1107[23:01:29] <gigaherz> oh
L1108[23:01:31] <gigaherz> that's a gpu
limitation
L1109[23:01:37] <gigaherz> or file format
limitation
L1110[23:01:40] <Arctic_Wolfy> Oh?
L1111[23:01:41] <gigaherz> 2^13 is
8192
L1112[23:01:50] <gigaherz> I
believe?
L1113[23:02:01] <Arctic_Wolfy> Kay.
L1114[23:02:27] <gigaherz> most modern
gpus do support 8192x8192
L1115[23:02:37] <gigaherz> and most image
formats support at LEAST 32768x32768
L1116[23:03:03] <gigaherz> but what are
you doing that for?
L1117[23:03:23] <gigaherz> how do you
display those images?
L1118[23:03:24] <shadekiller666> turns
out its really hard to make the third person camera remain centered
on the player's head when you rotate the player model...
L1119[23:03:36] <shadekiller666> because
of the GL heirarchy :/
L1120[23:03:47] <gigaherz>
shadekiller666: not when you have a proper skeleton ;P
L1121[23:03:48] <Arctic_Wolfy> With an
Image editor
L1122[23:03:59] <shadekiller666>
what?
L1123[23:03:59] <gigaherz> but
L1124[23:04:11] <gigaherz> Arctic_Wolfy:
your screen surely isn't of infinite resolution
L1125[23:04:20] <gigaherz> so anything
beyond like 1920x1080 or whatever your screen it
L1126[23:04:27] <gigaherz> you can't
possibly distinguish?
L1127[23:04:39] <gigaherz>
shadekiller666: it's not the case for minecraft,
L1128[23:04:49] <gigaherz> but when your
character models are driven by a skeleton
L1129[23:04:51] <shadekiller666> i know
:P
L1130[23:04:53] <Arctic_Wolfy> Hmm...
didn't take that in to account...
L1131[23:04:55] <gigaherz> which is
common in any modern games
L1132[23:05:08] <gigaherz> you can just
attach the camera to the location of the "head" node in
the skeleton
L1133[23:05:28] <shadekiller666> the
problem is that the player model and the camera have no attachment
other than rotationYaw and rotationPitch
L1134[23:05:37] <gigaherz> and then the
game's own transformation system would do the job for you
L1135[23:05:46] <sham1> Yay for
matrices
L1136[23:05:58] <gigaherz> but MC wasn't
designed around a proper engine whatsoever
L1137[23:05:59] <gigaherz> XD
L1138[23:06:01] <shadekiller666> even
their GL render matrices are separate :P
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L1140[23:06:17] <shadekiller666>
hmmm
L1141[23:06:29] <gigaherz> yeah -- modern
games don't really make use of the gl matrix stuff
L1142[23:06:53] <gigaherz> too often you
need the numbers on the entity layer, so you just end up computing
the modelview matrices per object
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L1144[23:07:06] <Arctic_Wolfy> Wait,
what? Did saome one say we're in the matrix?
L1145[23:07:12] <sham1> Modern games just
use their own matrix stuff
L1146[23:07:16] <gigaherz> and pass them
over to the rendering layer as needed
L1147[23:07:56] <gigaherz> Arctic_Wolfy:
there's no way to disprove it
L1148[23:07:57] <gigaherz> ;P
L1149[23:07:57] <sham1> And no
arctic
L1150[23:08:02] <gigaherz> but that
wasn't the topic
L1151[23:08:03] <shadekiller666> maybe if
i math the shit out of this i can figure out how to at least
*roughly* keep the camera centered on the head
L1152[23:08:04] <sham1> Yeah
L1153[23:08:19] <Arctic_Wolfy> :o
L1154[23:08:31] <sham1> Mathematics and
this stuff go hand in hand
L1155[23:08:46] <gigaherz>
shadekiller666: well if you know the location of the feet, the
roll/pitch/yaw of the player
L1156[23:08:53] <gigaherz> and the height
of the player
L1157[23:09:00] <gigaherz> you can
"easily" calculate the final point
L1158[23:09:00] <gigaherz> ;P
L1159[23:09:12] <fry> ^ :P
L1160[23:09:25] <sham1> Fry
approves
L1161[23:09:59] <netz> approves with a
unicorn horn
L1162[23:10:10] <sham1> What
L1163[23:10:17] <gigaherz> it's 6am so
I'll leave the trigonometry to you ;p
L1164[23:10:37] <shadekiller666> i know
all of that stuff, but another problem is that the camera
manipulation happens in 1 event, and the rotation of the player
model in another
L1165[23:10:46] <shadekiller666>
lol
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L1167[23:10:56] <sham1> IEEP :D
L1168[23:11:03] <sham1> You can store the
maths
L1169[23:11:16] <fry> store all the
maths
L1170[23:11:34] <Horus> Just a quick
question, has anyone ever got a java.lang.SecurityException:
Invalid signature file digest for Manifest main attributes when
making a Coremod?
L1171[23:11:55] <sham1> Can't tell, never
done a core mod
L1172[23:12:08] <sham1> Maybe I should do
one for practice
L1174[23:12:42] <fry> wat
L1175[23:12:48] <sham1>
Multiplication
L1176[23:12:59] <sham1> Is a fancy way of
adding
L1177[23:13:10] <fry> you need to think
with 2 dimentions
L1178[23:13:16] <killjoy> don't that
teacher know of the communative property?
L1179[23:13:17] <gigaherz> killjoy:
lolwhat?
L1180[23:13:20] <sham1> A sum - function
if you will for a set whit all same numbers
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L1182[23:13:32] <gigaherz> someone needs
a new teacher ;P
L1183[23:13:52] <Horus> Like this
sham1
L1185[23:14:00] <gigaherz> reminds me of
one day a long time ago
L1186[23:14:21] <gigaherz> a teacher
asked us to draw a triangle of area N (can't remember the
number)
L1187[23:14:42] <gigaherz> ofc we had
been taught that the area of a triangle is base*height/2
L1188[23:15:03] <gigaherz> so I did one
like /\, which fit the specifications
L1189[23:15:30] <gigaherz> but the
teacher wanted a right angle
L1190[23:15:36] <gigaherz> and for some
stupid reason
L1191[23:15:38] <gigaherz> said that mine
was wrong
L1192[23:16:41] <sham1> Why does it
matter what triangle it is
L1193[23:16:55] <gigaherz> I don't know
if she thought the area=base*height/2 thing only worked for
triangles with a right angle
L1194[23:17:04] <gigaherz> but she was
convinced that I was wrong
L1195[23:17:13]
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L1196[23:17:33] <gigaherz> I guess I gave
up
L1197[23:17:34] <sham1> Ignorance ==
bliss and something something
L1198[23:17:42] <killjoy> true
L1199[23:17:43] <gigaherz> but I could
have no respect for her anymore
L1200[23:21:43] <killjoy> I'm reading the
comments about a kid with no wrong answers who got a D
L1201[23:21:58] ***
TTFTCUTS is now known as TTFT|Away
L1202[23:22:35] <sham1> Umn
L1203[23:22:38] <sham1> Wyat
L1204[23:22:48] <killjoy> Because he did
it "wrong"
L1205[23:24:11] <killjoy> This is one of
the reasons I don't want to have kids
L1206[23:24:17] <killjoy> Don't expose
them to this crap
L1207[23:24:32] <sham1> How did he do it
"wrong"
L1208[23:24:39] <killjoy> idk
L1209[23:24:43] <killjoy> it was just
mentioned
L1210[23:24:56] <sham1> Where did this
happen
L1211[23:25:01] <killjoy> idk
L1212[23:25:03] <Lord_Ralex> that would
not really surprise me
L1213[23:25:06] <killjoy> on reddit
L1214[23:26:17] ***
mrkirby153 is now known as kirby|gone
L1215[23:30:30] <shadekiller666> giga,
another problem that i'm finding is that, even if i roll the
camera, the mouse inputs for yaw/pitch still get applied as they do
normally
L1216[23:32:11] <Cypher121>
>uxacatigol.avrasm
L1217[23:32:23] <Cypher121> random name
generation has gone too far
L1218[23:33:08] <gigaherz> avrasm? doing
some embedded development?
L1219[23:33:42] <Cypher121> that's from
url horus posted earlier
L1220[23:34:00] <Horus> From hastebin,
yes
L1221[23:34:07] <gigaherz> Oh
L1222[23:34:09] <gigaherz> funny.
then
L1223[23:34:24]
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(~killjoy@2606:a000:1118:e194:a190:21d4:f1a8:8e86) (Quit:
Leaving)
L1225[23:34:45] <gigaherz> lol
L1226[23:37:45]
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(Killed (NickServ (GHOST command used by
SnowDapples_!~powered@p5794CE20.dip0.t-ipconnect.de)))
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(~powered@p5794CE20.dip0.t-ipconnect.de)
L1228[23:38:08] <sham1> What does it
read
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