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L29[00:55:13] <Cypher121> o/
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L55[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151020 mappings to Forge Maven.
L56[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151020-1.8.zip (mappings
= "snapshot_20151020" in build.gradle).
L57[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L75[02:38:02] <flappy> Cazzar: 16px
tewi?
L76[02:38:18] <Cazzar> Custom font.
L77[02:38:18] <flappy> tewi has one flaw to
me
L78[02:38:22] <flappy> the M
L79[02:38:36] <flappy> assuming you mean
the bitmap font
L81[02:39:10] <Cazzar> I'm just re-writing
a page :P
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L96[03:33:36] <Wuppy> nice Cazzar :D
L97[03:33:56] <Cypher121> how's
cypher.coffee for domain name?
L98[03:35:06] <sham1> Heh
L99[03:35:11] <sham1> I liek
L100[03:38:49] <sham1> Anyway
L101[03:39:13] <sham1> I propably should
get working on making my machine sides configurable
L102[03:39:32]
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L103[03:39:35] <sham1> Which means using
ISmartModel, wish me luck
L104[03:40:45] <sham1> Because rotatable +
configurable sides = sad sham
L105[03:41:24] <Wuppy> Cypher121, why not
cyph.er
L106[03:41:29] <Cypher121> meh
L107[03:41:46] <Wuppy> everybody is doing
it at this point :P
L108[03:41:47] <sham1> Lol wuppy
L109[03:42:06] <sham1> am.sh
L110[03:42:20] <Wuppy> nucl.ai for example
is a cool new website
L112[03:44:10] <Cypher121> er is not
available
L113[03:44:30] <Wuppy> oh, I hadn't
checked
L114[03:44:39] <Wuppy> but at this point
almost all of them are used :P
L115[03:44:50] <Cypher121> damn
squatters
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L118[03:47:25] <auenfx4> cyp.here
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L120[03:50:33] <sham1> So yeah
L121[03:55:17] <auenfx4> Cypher121, .er
aparently exists in some form...
L122[03:55:23] <Cypher121> it does
L123[03:55:28] <Cypher121> but
registration is locked
L124[03:55:41] <Cypher121> anyway, got my
.coffee already
L125[03:55:42] <auenfx4> yup
L126[03:55:53] <auenfx4> your next option
would be to hope for a .her ;)
L127[03:55:57] <auenfx4> which doesnt
exist atm
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L137[04:44:38] <Subaraki> could anyone
bare with me and explain me the PlayerDropsEvent
L138[04:44:42] <Subaraki> ?
L139[04:44:59] <Subaraki> uhm, diesieben07
:D I choose you ^^
L140[04:45:09] <Subaraki> so i got my
event working from yesterday
L141[04:45:18] <Subaraki> it was another
of my mods that interventioned with it
L142[04:45:35] <Subaraki> so i changed it
to properly hook into the drops event
L143[04:45:49] <sham1> I think it gives
you the drops in a list
L144[04:45:53] <Subaraki> now, when i die,
it does drop it
L145[04:45:54] <sham1> And then you can
add yours in them
L146[04:45:58] <Subaraki> it does ! :) it
does give a list
L147[04:46:03] <Subaraki> and i do add in
mine
L148[04:46:17] <Subaraki> the problem is,
whenever i place a grave in my gravestone mod, and get the items in
there
L149[04:46:21] <Subaraki> its either
vanilla inventory
L150[04:46:27] <Subaraki> OR my personal
inventory
L151[04:46:33] <Subaraki> oddly
enough...
L152[04:47:00] <Subaraki> now, i found a
fix for that, because i used a snipet of TCon's code to add my
inventory's contents to the drops list
L153[04:47:28] <Subaraki> now i'm scared
that my gravestone wont work with tcons code
L154[04:47:31] <Subaraki> see what i mean
?
L155[04:47:35] <Subaraki> lemme show you
how tcon does it
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L158[04:47:59] <Wuppy> so I'm
wondering
L159[04:48:05] <Wuppy> sometimes my pc
suddenly starts acting like shit
L160[04:48:11] <Wuppy> and then I restart
my pc
L161[04:48:23] <Wuppy> and 99.9% of the
time, windows wants to install updates during the restart
L162[04:48:30] <Subaraki> really ?
L163[04:48:31] <Wuppy> does windows do
that on purpose?
L164[04:48:32] <Subaraki> odd ._.
L165[04:48:38] <Subaraki> most
likely
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L168[04:49:34] <sham1> Wow
L169[04:49:38] <sham1> Seriously
L170[04:49:44] <sham1> Stop making so good
looking stuff
L171[04:49:48] <sham1> Makes me feel
bad
L172[04:50:04] <Subaraki> damn son
O.O
L173[04:50:07] <Subaraki> thas pretty
!
L174[04:50:13] <Subaraki> here's the code
i used that does work
L176[04:51:16] <Subaraki> sham1 wouldn't
know what could cause the problem ? :/
L177[04:51:34] <sham1> Let me see
L178[04:53:05] <sham1> I seriously have no
idea
L179[04:53:19] <sham1> Maybe your event
fires before TCon
L180[04:53:39] <sham1> That might actually
be it
L181[04:53:49] <sham1> Put your event
handler into the lowest priority
L182[04:53:54] <sham1> Then try
again
L183[04:54:23] <Subaraki> i tried that
already :/
L184[04:54:59] <sham1> Try it again
L185[04:55:28] <Subaraki> i think it then
only either shows my inventory. and if i put it to highest, only
the custom inventory
L186[04:55:39] <Subaraki> maybe i should
loop it or what ?
L187[04:57:19] <Subaraki> wait, here's the
thing
L188[04:57:39] <Subaraki> if priority is
lowest, the vanilla inventory is gone. and the inventory items get
dropped
L189[04:57:44] <Subaraki> damn this sucks
man :/
L190[04:57:54] <sham1> why nit both
L191[04:58:16] <sham1> have both low and
high
L192[04:58:27] <sham1> You should be able
to get the grave anyway and put it in there
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L203[05:00:55] <sham1> yay
L204[05:01:14] <sham1> at least that was
not terrible netsplit
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L206[05:02:13] <Subaraki> sham1, can you
set priority to both high AND low ? :o
L207[05:02:28] <sham1> 2 different
handlers m8
L208[05:02:46] <Subaraki> ooooooh
L209[05:02:50] <Subaraki> yeah, strak plan
:)
L210[05:03:10] <sham1> so yeah
L211[05:04:01] <sham1> if it works, it is
valid
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L218[05:24:33] <Wuppy> hmm 99% cpu makes
your pc kinda slow :P
L219[05:28:11] <sham1> Yep
L220[05:28:15] <xaero> renice -n 10 -p
`pgrep offending_program`
L221[05:28:23] <xaero> make it play nicely
:P
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L223[05:29:35] <Wuppy> what does that
do?
L224[05:29:39] <Wuppy> cap it at
10%?
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L227[05:30:36] <Wuppy> I still dont
understand why people want more than 8GB ram in their pc
L228[05:30:49] <Wuppy> I'm running an
insane amount of programs and ram isn't even nearly an issue
L229[05:31:50] <xaero> nah make it have
lower priority when considered for CPU timeshare (-20 is highest
priority, 20 is lowest)
L230[05:32:37] <xaero> though there are
programs that limit CPU % if you want that instead
L231[05:33:24] <xaero> re RAM, how many
browser tabs do you have open?
L232[05:34:08] <xaero> I have 4 GB of RAM
and regularly swap 2 GB more... I'd imagine I could fill 8 GB
easy
L233[05:34:37] *
fry easily fills 12GB
L234[05:34:44] <fry> there's never enough
RAM
L235[05:36:39] <sham1> 100GB RAM would be
awesome
L236[05:36:49] <sham1> Assuming IO ports
can handle it
L237[05:36:54] <Wuppy> fry, I've got
perforce, chrome, skype, hexchat, unreal and visual studio
open
L238[05:36:55] <sham1> And your CPU can
make use of it
L239[05:37:01] <Wuppy> under 5GB
L240[05:37:09] <fry> for about a week,
then it'll not enough again :P
L241[05:37:40] <Wuppy> "it will not
enough again" - fry
L242[05:38:06] <sham1> Yay
L244[05:39:04] <Wuppy> dafuq
L245[05:39:32] <sham1> OH NO NOT THE
BEES
L246[05:39:34] <sham1> NOT THE BEES
L247[05:39:48] <fry> OH GOD MY EYES
L248[05:41:48]
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L249[05:45:43] <sham1> God damn it
L250[05:45:50] <sham1> I dont remember how
to find classes in idea
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L252[05:46:33] <sham1> ctrl+n...
L253[05:47:43] <Nitrodev> wow sham
L254[05:47:52] <Nitrodev> and i let you
help me make my mod
L255[05:48:22] <sham1> :P
L256[05:48:30] <sham1> I just didnt
remember the hotkey god damn it
L257[05:48:58] <sham1> Also, I find it
nice that you get worldRenderer in RenderParticle
L258[05:49:07] <sham1> I can render ghost
blocks using that
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L260[05:50:58] *
sham1 has an evil idea
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L265[06:06:33] <TomWolf> About the ram
discussion, I use 16 GB ram and at rare times I find myself in need
of a bit more.
L266[06:10:12] <sham1> :P
L267[06:10:15] <sham1> Lucky you
L268[06:10:26] <sham1> My desktop has 6 GB
and my laptop has 8 GB
L269[06:10:36] <sham1>
#FirstWorldProblems
L270[06:14:30] <Wuppy> hmm I should've
gone witha 500GB SSD
L271[06:14:57] <Wuppy> I don't have much
space left on it anymore
L272[06:15:04] <Wuppy> damn programming
stuff taking up so much romo
L273[06:15:48] <Wuppy> especially Sony and
Epic enjoy eating space
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L275[06:20:24] <masa> yeah everything eats
so much memory it is ridiculous... probablly a result on general
programmer mentality "RAM is cheap and everyone has several
gigs of it, it doesn't matter if we waste some..." ->
nobody has enough memory when retarded programs waste all of
it
L276[06:20:55] <masa> what happened to the
640 kB is enough for everyone?!
L277[06:21:09] <masa> or whatever
L278[06:22:33] <masa> like for example,
Dropbox for me takes around 100 MB on win7 and 198 MB on this
Funtoo atm... wtf it is storing that takes so much frickin' space?
it shouldn't have to store that much junk permanently on RAM
L279[06:23:04] <masa> it should be like 1
MB max
L280[06:23:41] <masa> then again, each
instance of bash is also taking 2.9 MB
L281[06:23:55] <masa> nano is taking 4.4
MB, wtf
L282[06:26:11] <sham1> NANO TAKES
4.4MB
L283[06:26:12] <sham1> Wat
L284[06:27:08] <Wuppy> damn sony
installing 60+ programs on my pc :|
L285[06:28:59] ***
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L286[06:30:51] <masa> sham1: well at least
the gnome system monitor says so...
L287[06:31:34] <masa> now it takes 1.1 MB
when I restarted it to the same file
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L291[06:34:21] <sham1> Umn
L292[06:35:05] <sham1> Also wuppy, why do
you install 60+ Sony programs
L293[06:35:22] <Wuppy> because I'm going
to work with sony's game engine soon
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L296[06:42:26] <sham1> Anyway
L297[06:43:24] <sham1> *yawn* I have a
feeling that me trying to play around with ISmartModel will be
dangerous for my mental stability
L298[06:49:45] <TomWolf> SSD does more for
general performance than RAM does as long as you don't need the ram
for the system to be responsive at all, so SSD > more ram
L299[06:50:08] <masa> yeah
L300[06:50:22] <masa> but the issue still
remains that programs eat RAM... :p
L301[06:50:31] <masa> more than they
should
L302[06:50:37] <Wuppy> agreed
TomWolf
L303[06:50:53] <Wuppy> and that;s true
masa, but I've never run out of 8GB yet
L304[06:51:30] <masa> I've only ran out a
couple of times when memory leaks in (modded) MC happen
L305[06:52:06] <masa> not sure how that is
possible when I have allocated 1 GB or 2 GB or 4 GB to java,
depending on the pack or dev environment
L306[06:52:35] <masa> somehow some leaks
just eat all RAM without any regard to the java memory
allocation
L307[06:52:55] <masa> is that then like a
stack space leak or something?
L308[06:53:05] <masa> was the Xmx/Xmx only
for heap?
L309[06:53:09] <masa> *Xms
L310[06:53:29] <sham1> How the hell does
java have memory leaks
L311[06:53:47] <sham1> I thought that JVM
handles memory allocation and stuff
L312[06:54:08] <masa> well if you forget
references somewhere then those won't get freed
L313[06:54:28] <sham1> True
L314[06:54:45] <sham1> But it is no
problem once the process shutw
L315[06:55:03] <sham1> Because JVM and
finally OS will free it
L316[06:55:33] <fry> and the heat death of
the universe will free everything, yes
L317[06:55:39] <masa> so I guess like some
static stuff or a list somewhere that doesn't get properly
freed
L318[06:56:07] <masa> or a map rather
maybe
L319[06:56:13] <sham1> That propably is
it
L320[06:56:19] <sham1> Also god damn it
fry
L321[06:56:51] <LexManos> fry hows the obj
shit coing?
L322[06:57:52] <fry> need to review it
again
L323[06:58:13] <fry> last time a big issue
came up, was fixed since
L324[06:58:15] <LexManos> please get that
shit done
L325[06:59:16] <LexManos> spent tonight
and fixed some of the non-determinstic shit in ff, gunna go to bed
and work on more tomarrow.
L326[07:00:58] <LexManos> once thats done
its on to updating :)
L327[07:01:23] <TomWolf> first order of
business for anyone who wants to save ram is to stop using adblock
or adblock+ and install ublock instead ;)
L328[07:01:54] <TomWolf> adblock/adblock+
are huge ram hogs
L329[07:01:58] <sham1> Does FF support for
- each loop now?
L330[07:02:08] <sham1> Using Firefox
anyway
L332[07:02:15] <sham1> Won't effect
me
L333[07:02:45] <TomWolf> adblock takes ram
if you use it on FF as well
L334[07:03:16] <LexManos> Lets jsut say
sham, tho there is a lot of work to do still. You'll soon see why I
get annoied at everyone copy/pasting STUPID shit from MC decompiled
code, so much better now:P
L335[07:03:29] <sham1> Nice
L336[07:03:55] <sham1> Sounds promising
:P
L337[07:04:20] <sham1> As long as we can
reduce the stupid, the better
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L353[07:48:01] <TomWolf> What mod has the
best mob spawners? (except spawn crystals)
L354[07:50:14] <sham1> EnderIO
L355[07:50:27] <sham1> Or maybe
Vanilla
L356[07:50:29] <sham1> I dont know
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L359[07:52:11] <TomWolf> Any idea how
Draconic Evolution spawner compare to EnderIO?
L360[07:52:32] <sham1> Never used Draconic
Evolution
L361[07:52:39] <sham1> Not gotten far
enough in Sky Factory
L362[07:54:06] <TomWolf> experiment time
then I guess =) got enderio spawners for my ender pearl farm so
I'll try a draconic for my wither skeleton farm
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L370[08:16:30] <barteks2x> I hate it when
minecraft hangs and I can't debug it because I can't there is no
way to get my mouse back other than kill -9
L371[08:17:15] *
fry simply switches tags in awesome, and gets the cursor back that
way
L372[08:18:16] <Ivorius> wut
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L374[08:18:18] <Ivorius> cmd tab?
L375[08:19:01] <barteks2x> I tried
literally everything. When I had access to second computer I used
remote debugging in this case
L376[08:19:26] <Ivorius> lol, I have
nothing to say to that
L378[08:20:17] <fry> or any other results
from the 1st page of google :P
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L381[08:25:45] <masa> ugh, so how exactly
am I supposed to work with optional interfaces? if I include the
@Optional.Interface annotation, then I don't need to ship the API
myself, right?
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L383[08:26:26] <masa> but then my
build.gradle soesn't actually produce a valid dev environment,
since the API is not present after running it...?
L384[08:26:29] <gigaherz> masa: the idea
is that you implement the interface as usual
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L386[08:26:45] <gigaherz> you include the
api, in the src/api
L387[08:26:52] <gigaherz> so it won't get
put into the jar
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L389[08:26:59] <gigaherz> and @optional
will make it so that
L390[08:27:02] <gigaherz> if the class
doesn't exist
L391[08:27:13] <gigaherz> FML will remove
the "implements Interface" bit
L392[08:27:22] <gigaherz> so, the methods
WILL be still implemented
L393[08:27:37] <gigaherz> just the class
loader won't complain about the interface not found
L394[08:27:43] <masa> ok so the API will
then be in the mod workspace and repository, just not in the built
jar?
L395[08:27:48] <gigaherz> yup
L396[08:27:51] <masa> ah alright
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L399[08:29:06] <masa> and what is the
correct path to put the api in? src/api or src/main/api/ ?
L400[08:29:23] <masa> or is src/main/api
for the API of my mod if it has one?
L401[08:32:23] <barteks2x> I tried to use
jstack.. and linux refused to work after that. I had to
reboot
L402[08:32:23] <gigaherz>
src/api/java/
L403[08:32:24] <gigaherz> for
non-jar-included apis
L404[08:32:24] <gigaherz> and
src/main/java/ for jar-included ones
L405[08:32:42] <masa> ok, thanks
L406[08:33:28] <masa> hmm
L407[08:34:07] <masa> src/main/java for
jar-included ones? what does that mean exactly?
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L409[08:37:34] <masa> also, how should I
go about the IEnergyReceiver API from CoFHLib? CoFHLib itself is
not a mod, right? so what would I give to Opitonal.Interface as the
modid? which mod would actually be responsible for providing the
API?
L410[08:39:06] <gigaherz> you can just
include the api, fml will take care of removing duplicates
L411[08:39:09] <gigaherz> all you have to
ensure
L412[08:39:10] <barteks2x> also, the
stackoverflow answer doesn't really help getting my mouse
back
L413[08:39:22] <gigaherz> is that you
include ALL of the classes in the packages you import
L414[08:41:51] <masa> mmkay, and I can
just have for example the cofh.api.energy package part of the cofh
api? and if I include it, what path would I then place it in?
inside src/main/ somewhere?
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L417[08:48:22] <barteks2x> I somehow got
my mouse back...
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L421[09:02:19] <Wuppy> finally decided to
actually buy Diablo 3... this gun be good :D
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L431[09:17:18] <blood|work> Wuppy: only
took you 4 years...
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L433[09:17:41] <Wuppy> hehe
L434[09:17:46] <Wuppy> I'm catching up
with games atm
L435[09:17:52] <Wuppy> finally have a
really good pc
L436[09:18:03] <Wuppy> and it's not like
it's no longer played/updated
L437[09:18:14] <Wuppy> or that there are
any more recent alternatives
L438[09:18:26] <blood|work> game died when
they removed trading completely
L439[09:18:58] <blood|work> sure people
still play but it is nothing like launch days
L440[09:19:01] <sham1> And made it, you
know, bad
L441[09:19:19] <blood|work> making $200
selling an item i dont consider bad :P
L442[09:19:40] <blood|work> and the game
is carebear city now with loot
L443[09:19:46] <blood|work> i miss the old
loot system =)
L444[09:19:55] <boni> Wuppy: i hope you
also got RoS.
L445[09:20:06] <boni> blood|work: D3 on
release was cancer.
L446[09:20:13] <Wuppy> I'm not rich
:<
L447[09:20:14] <boni> and the cancer was
the AH
L448[09:20:17] <blood|work> loot was
guaranteed to drop with the attributes your character
required
L449[09:20:20] <blood|work> wasnt*
L450[09:20:36] <boni> so? now you only
find potentially useful items for yourself :P
L451[09:20:57] <boni> Wuppy: but then
you'll be missing out of.. basically all the content besides the
4/5 of the campaign
L452[09:21:02] <blood|work> killed the
grind
L453[09:21:13] <blood|work> you can get
all the loot you want easily now
L454[09:21:23] <boni> blood|work: you
obiously haven't played D3 in a long time :P
L455[09:21:46] <Wuppy> meh I was just
looking for a game like Torchlight which I haven't played yet
L456[09:21:47] <blood|work> boni: go try
multiboxing
L457[09:21:52] <Wuppy> because I like thos
games
L458[09:21:54] <boni> no? why would
i
L459[09:21:58] <blood|work> as i said, you
can get all the loot youw ant easily
L460[09:22:11] <blood|work> the game is a
joke
L461[09:22:22] <boni> the game is actually
good now. :D
L462[09:22:46] <boni> if by
"joke" you mean "doesn't require 400h to get an
ancient set"..then yes
L463[09:23:35] <blood|work> PoE is
better
L464[09:23:45] <blood|work> if you want a
better game Wuppy, go play PoE
L465[09:23:52] <Wuppy> POE?
L466[09:24:01] <blood|work> not that
carebear garbage diablo is
L467[09:24:05] <blood|work> Path of
Exile
L468[09:24:09] <Wuppy> meh
L469[09:24:21] <boni> last time i played
PoE it was pretty meh compared to D3
L470[09:24:25] <blood|work> not even
close
L471[09:24:27] <boni> but then again, i'm
not multiboxing :P
L472[09:24:29] <blood|work> look at the
skill system
L473[09:24:37] <blood|work> then go look
at diablo's carebear system
L474[09:24:57] <boni> you mean.. where i
can actually switch things up and have fun?
L475[09:25:05] <boni> and have legendaries
that modify the skills to keep things interesting?
L476[09:25:20] <blood|work> still doesnt
even come close to the amount of combinations you acn do in
PoE
L477[09:25:22] <boni> nothing like going
chicken-farming with manajumas :3
L478[09:25:23] <blood|work> there is no
comparison
L479[09:25:25] <blood|work> none at
all
L480[09:25:35] <boni> complexity !=
depth
L481[09:25:45] <boni> juts because it has
tons of combinations doesn't automatically mean it's
interesting.
L482[09:26:02] <blood|work> requiring you
to think more doesnt make it more complex
L483[09:26:22] <boni> does PoE even have
the ability to reskill your stuff?
L484[09:26:26] <blood|work> of
course
L485[09:28:15] <karlthepagan> path of
exile's final fantasy talent tree? nice gimmick, but this is a bit
offtopic
L486[09:29:33] <blood|work> Fallout 4 will
be epic i hope =)
L488[09:30:23] <karlthepagan> so last
night I was playing with authentication from forge right when the
servers were having problems
L489[09:30:30] <karlthepagan> I thought I
got banned for doing it wrong
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L493[09:33:20] <blood|work> yea the auth
servers decided to go on a break for a bit
L494[09:33:25] <gigaherz> karlthepagan:
lol
L495[09:34:03] <karlthepagan> "hey
this IP is using bad parameters for auth... better firewall block
him"
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L498[09:34:43] <TTFTCUTS> meh, I
accidentally bombarded them with requests more than once, it's
ok
L499[09:35:09] <karlthepagan> well NOW I
know that's fine ;) but my wife works on application firewalls...
and well, that's what they do
L500[09:35:27] <karlthepagan> so it's not
a bank, I guess XD
L501[09:35:44] <gigaherz> yeah
L502[09:36:11] <gigaherz> you don't
normally get ip-banned just for a dozen bad requests
L503[09:36:13] <karlthepagan> the panic
ended after I went to help.mojang.com
L504[09:36:25] <gigaherz> you do get
ip-banned if you send a thousand invalid requests over an
hour
L505[09:36:35] <karlthepagan> good to
know
L506[09:36:37] <gigaherz> it's just a
matter of how much you look like an active attacker
L507[09:36:44] <gigaherz> I mean in
general terms
L508[09:36:46] <karlthepagan> aye
L509[09:36:59] <gigaherz> if you get the
IT guy to notice you or not
L510[09:37:00] <gigaherz> ;P
L511[09:37:14] <gigaherz> no idea how
paranoid Mojang's "it guy" is
L512[09:37:14] <gigaherz> ;p
L513[09:38:03] <TTFTCUTS> aren't most of
their services hosted through amazon?
L514[09:38:28] <TTFTCUTS> so their
capacity for being accidentally hit with stuff is probably
huge
L515[09:38:43] <karlthepagan> wife's
product, and most of the competition works with AWS yeah
L516[09:38:58] <karlthepagan> it's not
about DoS, it's about finding application-level intrusions
L517[09:39:06] <TTFTCUTS> yeah
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L519[09:39:39] <TTFTCUTS> I realised once
I was accidentally spamming requests every tick to the skin
servers, they just deny requests after a little while
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L521[09:40:13] <karlthepagan> hah
L522[09:40:34] <karlthepagan> skin servers
and server status aren't authenticated, but yea... they're not as
paranoid
L523[09:40:41] <TTFTCUTS> yeah
L524[09:40:58] <karlthepagan> probably a
balancing act - lots of kids would get angry if the service seemed
unreliable because they were too cautious
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L533[10:03:40] <TomWolf> Hmm, using item
conduits, is there an easy way to split a stack of items into three
containers?
L534[10:03:54] <sham1> round robin?
L535[10:04:28] <karlthepagan> make a tree
with a virtual container & conduit IMO
L536[10:04:37] <karlthepagan> if you can
balance the split 1/3 & 2/3 that is
L537[10:04:44] <sham1> Or use rationing
pipes
L538[10:04:50] <sham1> From extra
utilities
L539[10:05:47] <sham1> Also, yay for
sunset
L540[10:05:51] <sham1> F.lux will kick
in...
L541[10:06:18] <TomWolf> round robin in
conduits? virtual container?
L542[10:06:44] <sham1> Take notes
L544[10:07:14] <sham1> Especially the user
interface one
L545[10:08:01] <TomWolf> thanks
L546[10:08:19] <sham1> And now to play
with ISmartModel
L547[10:08:22] <sham1> Oh joy
L548[10:08:26] <gigaherz> item conduits
are the enderIO ones, though?
L549[10:08:35] <TomWolf> works the
same
L550[10:08:38] <TomWolf> like a
sharm
L551[10:08:40] <gigaherz> servos are for
itemducts ;P
L552[10:08:42] <sham1> Yes
L553[10:08:43] <TomWolf> thanks
everyone
L554[10:08:48] <sham1> He could switch it
off to itemducts
L555[10:09:08] <sham1> Impulse or
enderduct
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L620[13:00:16] <sham1> \o
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L631[13:39:26] <Wuppy> o/
L632[13:41:31] <Nitrodev> \o
L633[13:43:14] <gigaherz> o\
L634[13:44:25] <sham1> Well that took just
45 mins
L635[13:44:29] <sham1> Nice
L636[13:44:41] <Wuppy> was playing diablo
3 :3
L637[13:48:44] <karlthepagan> anyone want
to review some over-engineered event processing code?
L638[13:49:15] <sham1> Sure
L639[13:49:15] <karlthepagan> if you've
done low-level evented rules or IO systems from the ground up I'd
love to hear from you
L640[13:49:23] <karlthepagan> if not, i'll
still listen :)
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L644[13:50:53] <karlthepagan> there's a
lot of architectural tricks there that i'd be happy to
explain
L645[13:52:56] <karlthepagan> sham1, oops,
forgot to update readme - the eventual goal is to put easy to write
user rules in spyeventbus.yml
L646[13:55:47] <karlthepagan> \o/ just
realized that I can now rely on class hierarchy in my default
rules
L647[14:09:25] <Subaraki> can you change
slot layout when the container is open ?
L648[14:09:47] <diesieben07> sure you
can
L649[14:11:05] <Subaraki> how would i
trigger it ? :P
L650[14:11:08] <Subaraki> P: *
L651[14:11:47] <tterrag> there is an
update method for your GUI
L652[14:11:55] <Subaraki> hmm ?
L653[14:12:09] <Subaraki> in that method,
call the container again ?
L654[14:12:46] <tterrag> no, just move the
slots...
L655[14:12:58] <Subaraki> oh
L656[14:13:02] <Subaraki> oki
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L658[14:15:14] <Wuppy> is anyone here
doing the nucl.ai online course?
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L660[14:25:40] <boni> What're the usual
tools for creating mc models besides techne?
L661[14:26:10] <tterrag> tabula by ichun
is pretty good
L662[14:26:13] <tterrag> better than
techne for sure
L663[14:26:17] <tterrag> otherwise just
use blender or something
L664[14:27:11] <boni> Firedingo: ^
L665[14:27:22] <boni> can tabula export to
code?
L666[14:27:32] <tterrag> yeah, pretty
sure
L667[14:30:34] <boni> anyway, thx tterrag
o/
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L691[15:08:36] <Nitrodev> i should go back
into modding
L692[15:08:46] <Nitrodev> this time i'll
try NOT to delete the code
L693[15:10:23] ***
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L694[15:10:36] <heldplayer> Yeah, that
sounds like a great idea ^^
L695[15:11:32] <Nitrodev> yeah last time i
deleted the code AND everything else related to the mod with
github
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L698[15:17:37] <gigaherz> so I have been
pondering a mod
L699[15:17:46] <gigaherz> to make
oversized chests
L700[15:17:47] <gigaherz> as in
L701[15:17:55] <gigaherz> NxNxN multiblock
structures
L702[15:18:02] <gigaherz> that take on the
look of a standard chest, just bigger
L703[15:18:04] <tterrag> sooo
betterstorage crates?
L704[15:18:14] <gigaherz> nono
L705[15:18:18] <gigaherz> physically
oversized
L706[15:18:19] <gigaherz> XD
L707[15:18:26] <gigaherz> with TESR
animation and all
L708[15:19:08] <gigaherz> just like,
imagine a single chest that's 10x10x10 in size, and has 10x10x10
chests' worth of storage inside
L709[15:20:25] <gigaherz> but still
animates the lid opening when anyone uses it
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L712[15:23:25] <Ordinastie> gigaherz, I
think you should have better things to do with your time :p
L713[15:23:26] <Cypher121> gigaherz: don't
forget to scale up opening sound volume
L714[15:23:58] <gigaherz> Ordinastie: oh I
do
L715[15:24:15] <gigaherz> I'm planning to
release my game within the week
L716[15:24:38] ***
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L717[15:24:48] <gigaherz> I wasn't going
to code that right now
L718[15:25:09] <gigaherz> just been
pondering it -- it's the way I deal with stress, I think of other
stuff that issn't so stressing
L719[15:25:15] <gigaherz> -s
L720[15:25:51] <Ordinastie> I kid you not,
I read "interesting" instead of "stressing"
><
L721[15:26:03] <gigaherz> heh
L722[15:28:44] <minecreatr> what is a call
I can make from a static context to see if the code is running on
the clientside or server side?
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L726[15:30:08] <Cypher121> !!gm
getEffectiveSide
L727[15:30:09] <MCPBot_Reborn> No results
found.
L728[15:30:12] <Cypher121> meh
L729[15:30:25] <tterrag> that's a forge
method
L730[15:30:29] <tterrag> minecreatr: why
do you need to do that
L731[15:30:33] <tterrag> chances are it's
bad design
L732[15:31:16] <tterrag> minecreatr: it's
bad design to need to check the side without world context
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L734[15:31:49] <minecreatr> I need to know
whether to call some client only code in pre init
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L736[15:32:46] <tterrag> minecreatr:
event.getSide()
L737[15:33:08] <unascribed> if this
client-only code includes an import, you'll need to do it in your
proxy
L738[15:33:17] <tterrag> imports don't
exist
L739[15:33:39] <unascribed> imports are an
easy way to tell if the ASM patching hax in Forge will try to load
the class
L740[15:33:51] <tterrag> except not at
all
L741[15:33:57] <minecreatr> I dont have
access to the pre init event tterrag
L742[15:34:03] <tterrag> why
L743[15:34:12] <minecreatr> becuase the
way the code is structured I dont
L744[15:34:18] <minecreatr> and I know
there is a static call
L745[15:34:25] <minecreatr> just forgot
what it is
L746[15:34:35] <tterrag> why not just pass
the event through?
L747[15:34:51] <tterrag> *sigh* if you
must it's FMLCommonHandler.instance().get(Effective)Side()
L748[15:35:01] <Ordinastie>
FMLCommonHandler.instance().getSide()
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L750[15:35:18] <minecreatr> I could pass
it through if I can do the static call
L751[15:35:24] <minecreatr> I only need
the side
L752[15:35:29] <tterrag> the way those
calls work is counterintuitive though, and you're best off not
using them
L753[15:35:33] <minecreatr> and the code
needs to be known in an objects constructor
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L755[15:35:47] <tterrag> again, this
sounds like poor design
L756[15:35:53] <minecreatr> its a bit
wierd to pass in fmpreinitalization event to an object
constructor
L757[15:36:42] <tterrag> needing to know
server/client state in a constructor...why
L758[15:36:45] <Ordinastie> pass the side
directly then
L759[15:37:09] <Ordinastie> but answer
tterrag's question first
L760[15:38:32] <gigaherz> minecreatr: why
not call the proxy instead of a static method? then the proxy
itself "knows" if it's the client or not
L761[15:38:51] <gigaherz> (knows as in,
the right proxy will be loaded so there's no need to know at
all)
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L763[15:39:11] <tterrag> gigaherz: again
that can be counterintuitive
L764[15:39:13] <minecreatr> because the
object needs to be able to have a client and server component
L765[15:39:24] <tterrag> it won't tell you
the thread side, only the jar side
L766[15:39:30] <gigaherz> wait
L767[15:39:33] <gigaherz> before
anything
L768[15:39:56] <gigaherz> minecreatr: the
"side" refers only to wether the mod is being loaded on a
dedicated jar or not
L769[15:40:10] <gigaherz> dedicated
server*
L770[15:40:16] <minecreatr> yeah
L771[15:40:22] <minecreatr> and I need to
call client code
L772[15:40:29] <minecreatr> but if its on
a server it crashes
L773[15:40:29] <gigaherz> yes, that's what
the proxy is for
L774[15:40:32] <minecreatr> so I need to
check
L775[15:40:39] <minecreatr> but I need to
call the code in a constructor of a class
L776[15:40:52] <gigaherz> just have some
Yourmod.proxy.theMethod()
L777[15:41:06] <gigaherz> and implement it
differently on client and server
L778[15:41:09] <tterrag> maybe just post
the code?
L779[15:41:14] <minecreatr> its not like
that....
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L781[15:42:10] <minecreatr> I have a list
of objects within that object
L782[15:42:20] <minecreatr> and there is a
client version and a server version
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L784[15:42:26] <minecreatr> I need to know
which one to initalize
L785[15:42:54] <gigaherz> sure, and oyu
can have proxy.initializeTheThing() which either calls
TheThing.initializeClient() or TheThing.initializeServer()
L786[15:43:50] <tterrag> gigaherz has the
right idea
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L796[16:22:39] <Ivorius> wtf
L797[16:23:18] <Ivorius> Why can't I find
a single sha256 hash that starts with 0x2a, 0x00
L798[16:23:28] <Ivorius> I brute forced
like millions
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L803[16:31:38] <gigaherz> Ivorius: surely
one out of 65536 (on average) would start with that?
L804[16:31:49] <Ivorius> That's what I'm
thinking
L805[16:31:51] <gigaherz> must be a really
unlucky run
L806[16:31:51] <gigaherz> XD
L807[16:32:21] <gigaherz> how big are the
inputs you are trying to hash?
L808[16:32:36] <Ivorius> It doesn't really
matter
L809[16:32:41] <Ivorius> I just need any
string
L810[16:32:53] <Ivorius> Well, under size
0x30
L811[16:32:55] <gigaherz> well it does, if
you only try hashing 2bit components, you'll only ever get one of
the same 4 values ;P
L812[16:33:28] <gigaherz> if you want
uniform distribution of output values, you'd need to hash data with
at least 2^256 permutations
L813[16:33:42] <gigaherz>
combinations*
L814[16:34:02] ***
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L815[16:34:05] <Ivorius> True
L816[16:35:46] <Ivorius> Apparently my
code was shit
L817[16:35:48] <Ivorius> Thanks
gigaherz
L818[16:35:56] <gigaherz> np
L819[16:38:17] <gigaherz> the reason
rainbow tables work, is because they assume that the original hash
did come from a relatively short sequence of symbols from a
relatively small dictionary
L820[16:38:54] <gigaherz> if all you want
is to generate a random collision on binary data, you can't have
that assumption
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L824[16:40:27] <Ivorius> I did look at
downloading rainbow tables
L825[16:40:35] <Ivorius> But my antivirus
thought it was shady
L826[16:41:00] <Ivorius> Besides, 60000
attempts isn't too bad for a brute force, I'm just not really used
to fakin c code
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L869[19:26:13] <gigaherz> hmf, so
L870[19:26:18] <gigaherz> another idea I
have been pondering
L871[19:26:27] <gigaherz> (it's up for
grabs if anyone has the time to code it)
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L873[19:26:49] <gigaherz> suppose a
configurable armor/exoskeleton system
L874[19:26:58] <gigaherz> but on a more
flexible way
L875[19:27:23] <gigaherz> the most basic
tier, would be a harness made out of leather and a bit of iron and
string
L877[19:27:42] <gigaherz> the full harness
would be 4 pieces for the whole armor set
L878[19:27:44] <gigaherz> but in
turn
L879[19:27:48] <gigaherz> it owuld expose
a second tab
L880[19:27:50] <gigaherz> to configure
each piece
L881[19:27:59] <gigaherz> the harness
would support standard armor
L882[19:28:13] <gigaherz> and the ability
to add extras
L883[19:28:23] <gigaherz> such as
chestpiece + jetpack at the same time
L884[19:28:39] <gigaherz> or backpack, or
all 3
L885[19:28:41] <Poppy> I could've sworn
I've similar armor already
L886[19:28:48] <gigaherz> depending on the
upgrades/tier
L887[19:29:07] <gigaherz> -- yeah part of
the reason I explain here, is in case something with the same
function already exists
L888[19:29:41] <Poppy> on the other hand,
I don't think mods that did this exist anymore
L889[19:29:53] <gigaherz> I'm also
imagining things like extra slots for storage
L890[19:30:06] <gigaherz> such as extra
backpacks, battery packs for powering energy-enabled stuff
L892[19:30:50] <gigaherz> Poppy: it has to
return "item"
L893[19:31:05] *
Poppy slaps his forehead
L894[19:31:19] <gigaherz> no idea how you
tell scala about the return type, though
L895[19:31:25] <Poppy> oh that's
easy
L896[19:32:21] <Poppy> jesus I'm a
complete retard, thanks giga
L897[19:33:18] <Poppy> return type in
scala are just def methodName(field: Fieldtype): ReturnType =
{fieldOfReturnType}
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L900[19:40:26] <karlthepagan> TIL you
cannot store a ConcurrentHashMap inside itself
L901[19:40:29] <karlthepagan> (as a
key)
L902[19:40:49] <karlthepagan> the map's
hashCode is composed of the hashCodes of it's keys and values
L903[19:41:30] <karlthepagan> which was
silly of me, just use a dummy constant
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L914[19:58:01] <Cypher121> how the hell
40% of modpack users still use java 7?
L915[19:59:08] <Cypher121> guess I'll have
to use some dirty hack for buttons :(
L916[20:01:58] <gigaherz> what java8
feature did you need?
L917[20:03:05] <Cypher121>
lambdas/functional interfaces
L918[20:03:19] <Cypher121> want to pass a
function that button would call when pressed
L919[20:03:24] <Ivorius> You never 'need'
lambda :P
L920[20:03:40] <Cypher121> NO, I'm not
using reflection for this shit
L921[20:03:47] <Ivorius> ... wat
L922[20:04:03] <Cypher121> I wanted to
keep button code and gui code separate
L923[20:04:43] <Ivorius> lambdas just
translate to anon classes
L924[20:04:53] <Cypher121> now I'll have
to check if button was pressed from gui code and call method from
gui. Button is irrelevant at that point
L925[20:04:54] <Ivorius> (not 1/1, but you
get the idea)
L926[20:05:21] <Cypher121> functional
interfaces allow passing functions as arguments
L927[20:06:06] <Ivorius> No, they
don't
L928[20:06:16] <Ivorius> It's backwards
compatible
L929[20:06:56] <Cypher121>
java.util.function didn't even exist before java 8
L930[20:06:58] <karlthepagan> Cypher121,
you're lucky they have to use java 7 :P
L931[20:07:17] <Cypher121> they're
backwards compatible with stuff like Comparator
L932[20:07:17] <karlthepagan> guava
existed before java 8, function references are nothing but
glorified objects
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L934[20:08:44] <karlthepagan> it's all
synctatical sugar... and if you have any escaping references
lambdas waste more memory than you might immagine
L935[20:08:45] <Cypher121> is guava
shipped with MC + Forge?
L936[20:09:10] <karlthepagan> Cypher121,
yes, guava 17 is used by the mojang authlib
L937[20:09:51] <Cypher121> well, I'll go
with that
L938[20:10:14] <karlthepagan> I actually
highly endorse using the Guava API's, then you'll be nicely
backwards / forwards compatible
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L945[20:20:53] <Poppy> there's a mod which
checks if the user's using java 8, and tells 'em to download it if
they don't
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L947[20:21:00] <Poppy> I think it's a good
policy
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L949[20:22:17] <Poppy> I've added an item
to the oreDict, the damage variants don't stick though
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L952[20:24:28] <WeiseGuy> Hey all
L954[20:26:11] <Poppy> ugh
L955[20:26:33] ***
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L956[20:27:12] <Poppy> anywya, what's the
easy method of making sure the damaged variants of my items are
still oreDictionaried?
L957[20:27:41] <Cypher121> registering
them to oreDict with WILD_CARD?
L958[20:27:52] <Cypher121> or however it's
called
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L962[20:30:19] <Poppy> wild card? Is that
a method? Or do you mean actuall wildcards? Where? The only two
fields is a string a the item, block, or itemstack
L963[20:30:22] <WeiseGuy> In reference to
a crafting table, what is called when you do the "click +
drag" functions such as RightClick + Drag to put 1 of the
itemstack into each slot or LeftClick + Drag to spread them
evenly?
L964[20:30:54] <Cypher121>
OreDictionary.WILDCARD_VALUE
L965[20:31:04] <Cypher121> it's a metadata
value
L966[20:31:14] <Cypher121> so like
L967[20:31:35] <WeiseGuy> It would be
like:
L968[20:31:36] <WeiseGuy> new
ItemStack(Items.iron_pickaxe, 1,
OreDictionary.WILDCARD_VALUE)
L969[20:31:44] <Cypher121> yeah,
this
L971[20:31:59] <karlthepagan> configs in
code right now, soon in yml
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L973[20:33:47] <WeiseGuy> My custom
crafting table works, but onCratMatrixChanged is never fired if you
do a click+drag to add to the slot.
L974[20:33:59] <WeiseGuy> Trying to find
what method that is and what class has it, haha.
L975[20:37:10] <Poppy> let's see if this
works
L976[20:37:40] <Poppy> does too!
L977[20:37:43] <Poppy> thanks guys
L978[20:38:43] <WeiseGuy> cheers
L979[20:41:06] <Poppy> so that's the easy
stuff done
L980[20:41:21] <Poppy> now for the
multies, models and shit
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L982[20:45:12] <Poppy> the way you replace
multiple blocks with a model is that you simply give them an
invisible texture and just replace the one carrying a tileEnt with
the scaled up model, right?
L983[20:46:16] <Poppy> wait, no, that
sounds stupid
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L986[20:49:06] <Cypher121> Poppy:
actually, that's true, iirc
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L988[20:49:58] <Poppy> yeah, but then you
can't make the other blocks interface, so I'm guessing they all
have to be connected to that one tile entity or...
L989[20:50:16] <Cypher121> interface as in
GUI?
L990[20:50:41] <Poppy> or just accepting
items/power/whatever
L991[20:50:50] <tterrag> sure it's
possible
L992[20:50:55] <tterrag> all the blocks
just proxy function to the controlling TE
L993[20:50:55] <Cypher121> anyway, give
each one TE
L994[20:51:05] <Cypher121> and redirect
all needed methods to main TE
L995[20:51:11] <Poppy> oh!
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L997[21:05:37] <Poppy> I should really
stop doing everything on my desktop, or select a username without
diacritics
L998[21:06:21] <Poppy> javac can't fine
file C:\Users\garbledusername\file.whatever
L999[21:06:28] <Poppy> *find
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L1009[21:28:56] <gigaherz> Poppy: yeah
recommendation: use paths WITHOUT spaces or international
characters for development
L1010[21:29:10] <gigaherz> stick to
folders with only english alphanumeric chars
L1011[21:29:18] <gigaherz> that applies
to any development, not just java
L1012[21:29:24] <gigaherz> it avoids
issues ;P
L1013[21:29:39] <gigaherz> another
recommendation: DO use paths with spaces AND international
characters in the testing environments
L1014[21:29:50] <gigaherz> at least in
some of them ;P
L1015[21:31:26] <AbrarSyed> ewwww, spaces
in paths are evil
L1016[21:31:30] <AbrarSyed> :P
L1017[21:34:01] <gigaherz> that's why you
should always test with them sometimes
L1018[21:34:02] <gigaherz> ;P
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L1020[21:37:01] <Cypher121>
whitespaces...
L1021[21:37:10] *
Cypher121 is Bash-depressed
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L1023[21:38:57] <Poppy> I can simply move
my environment to somewhere else, right?
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L1025[21:41:29] <Poppy> still, you'd
think that in todays day and age, decades after UNICODE was
standartised...
L1026[21:44:04] <Poppy> sigh, just
another hurdle for the unsuspecting newb
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L1031[21:57:44] <Poppy> humm, now I've
got issues downloading forebin
L1032[21:57:47] <Poppy> *forgebin
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L1036[22:04:42] <Poppy> the only help I
found online is dated and tells me to --refresh-dependencies but
that tasks no longer exists
L1037[22:05:35] <Poppy> oh
L1038[22:05:49] <Poppy> that's not a
task, it's an argument for Setup
L1039[22:05:50] <Poppy> duh
L1040[22:07:12] *
LexManos facepalsm
L1041[22:08:36] <tterrag> lex I see LVT
commits in #ForgeGradle :D
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L1063[22:44:20] <Poppy> facepalm all you
want, I've tried every friking combination refreshing dependencies
and cleaning that's to be found online, and I'm starting to feel
like a pidgeon doing dances in front of a broken seed dispenser in
hopes the gods find my behaviour satisfactory to bless me with
some
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L1066[22:45:56] <Poppy> wish that instead
of all these monkey see monkey do solutions, someone'd explain why
the fuck this happens
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L1069[22:50:03] <killjoy1> Why doesn't
netflix support non-chrome browsers without silverlight?
L1070[22:56:04] <illyohs> killjoy1:
becuse neflix's drm reqiuerment's, google chrome comes packaged
with them.
L1071[22:56:27] <killjoy1> Silverlight
just sucks so much though
L1072[22:59:09] <illyohs> im just happy
it works with chrome out of the box I no longer have to install
piplight to watch netflix
L1073[23:00:13] <sham1> The downside
being that it is chrome
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L1076[23:01:08] <illyohs> IIRC firefox
should be implimenting the it soon to
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L1079[23:04:31] <killjoy1> I acutally had
to go and update the component manually.
L1080[23:04:35] <illyohs> hmm wait let me
test this
L1081[23:04:43] <killjoy1> At least
netflix told me h ow to do it
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L1099[23:44:15] <Zaggy1024> illyohs,
Netflix works for me in Firefox
L1100[23:44:28] <Zaggy1024> on
windows
L1101[23:44:37] <Zaggy1024> without
silverlight installed, I mean
L1102[23:44:43] <illyohs> im on
linux
L1103[23:44:49] <Zaggy1024> hm
L1104[23:44:55] <Zaggy1024> so adobe is
just being slow?
L1105[23:45:12] <illyohs> maybe
L1106[23:45:16] <sham1> Netflix really
needs html5
L1107[23:45:21] <Zaggy1024> netflix has
html5
L1108[23:45:46] <Zaggy1024> it's up to
Adobe to port the DRM plugin AFAIK
L1109[23:46:06] <Zaggy1024> unless
Firefox has some component to it that also needs to be ported
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L1112[23:48:11] <sham1> Hmm
L1113[23:48:35] <sham1> Priorities of
Reddit
L1115[23:49:42] <illyohs> reddit,
imgur,
L1116[23:49:56] <illyohs> 4chan
etc...
L1117[23:50:21] <killjoy1> 4chan? Oh,
they're much worse
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L1119[23:53:21] <sham1> Also
L1120[23:54:01] <sham1> I found a picture
in reddit where a guy was Google-ing a way to create classes at
runtime
L1121[23:54:11] <sham1> It had something
about AOL about it
L1122[23:54:55] <sham1> Dynamically
created classes. That idea scares me
L1123[23:55:11]
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L1125[23:56:30] <killjoy1> Doesn't forge
do that?
L1126[23:56:37] <killjoy1> For
events?
L1127[23:56:57] ***
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L1128[23:57:53] <sham1> I think yes
L1130[23:58:05] <sham1> It still scares
me
L1131[23:58:32] <tterrag> why hello
sham1
L1132[23:58:40] <sham1> Morning
L1134[23:59:06] <sham1> Oh wow
L1135[23:59:17] <sham1> Didn't even read
the poster's name
L1136[23:59:39] <sham1> 2sneaky4me
L1137[23:59:54] <tterrag> it's a pretty
neat idea really