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L1[00:00:43] <sham1> Do you know why java
devs hate .NET? Because they cannot C#
L3[00:01:35] <sham1> Yay for
meta-humor
L4[00:05:51] ⇨
Joins: alex_6611
(~alex_6611@p5DE780A2.dip0.t-ipconnect.de)
L5[00:06:07] <sham1> C and C++ walked into a
fancy restaurant, but C was not allowed in.
L6[00:06:16] <sham1> Do you wanna know
why?
L7[00:06:34] <shadekiller666> cuz he wasn't
# enough?
L9[00:06:52] <sham1> Because C has no
class
L10[00:07:11] <shadekiller666> but it has
structs
L11[00:07:17] <shadekiller666> which are
almost the same thing :P
L12[00:07:30] ⇦
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L13[00:07:45] <sham1> He still does not
have class
L14[00:07:53] <sham1> as in the
keyword
L15[00:08:21] <shadekiller666> so? he
con-struct-ed the place
L16[00:08:26] <shadekiller666> ba dum
tish
L17[00:08:39] <sham1> Do you want to hear
another joke? COBOL
L18[00:09:28] ⇦
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L24[00:30:09] <glasspelican> Who wants to
mod MC on COBOL? :P
L25[00:30:44] <Ri5ux> Who wants to program
a waffle in binary
L26[00:31:02] *
shadekiller666 opens the syrup
L27[00:32:26] ⇨
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L30[00:40:18] <Ordinastie> what's the way
to get a mod from its modid again ?
L31[00:42:19] ⇨
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L32[00:44:08] ***
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L34[00:46:16] <tterrag> Ordinastie:
Loader.indexedModList or some such
L35[00:46:56] <Ordinastie> ah thanks,
missed it
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L40[01:10:21] <Ordinastie> what does
TransformType.HEAD correspond to ?
L41[01:11:30] <shadekiller666> the
transforms applied to the item when its worn on your head
L42[01:11:40] <Ordinastie> ah
L43[01:11:45] <Ordinastie> makes sense
><
L44[01:11:49] <shadekiller666> lol
L45[01:12:17] <Ordinastie> though it's
quite odd that it's there
L46[01:12:26] <shadekiller666> why?
L47[01:12:45] <Ordinastie> one would assume
that I would be grouped with wearable stuff and not global for
items
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L49[01:13:24] <shadekiller666> it has to be
with the globals for items cuz they're able to be defined within
the jsons
L50[01:13:48] <shadekiller666> though they
never are because mojang bypasses their systems more than they use
them
L51[01:14:26] <Ordinastie> I can understand
that
L52[01:14:29] <Ordinastie> that's all I
do
L53[01:14:34] <Ordinastie> bypassing their
fucking system :x
L54[01:14:58] <shadekiller666> lol
L55[01:15:14] <shadekiller666> thats why
the obj loader is a thing
L56[01:15:40] <shadekiller666> fry, you
need to check that out again btw, i made the changes you asked
for
L57[01:15:43] <Ordinastie> not really waht
I mean
L58[01:15:55] <Ordinastie> I don't even use
any JSON at all
L59[01:16:00] <fry> I will, soon :P
L60[01:16:09] <shadekiller666> lol
L61[01:16:29] <shadekiller666> hopefully
there isn't anything else you find :P
L62[01:16:32] <tterrag> any block can be
put on the head
L63[01:16:38] <tterrag> not just
armor
L64[01:16:47] ⇨
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L65[01:16:56] <fry> hopefully there isn't
anything else you bugged :P
L66[01:17:11] <shadekiller666> lol
L67[01:17:28] <shadekiller666> the test
classes still work so
L68[01:17:53] <fry> test classes don't
cover everything
L69[01:17:59] <shadekiller666> ya i
know
L70[01:18:19] <fry> also, can you name them
something else than GenericName15? :P
L71[01:18:27] <shadekiller666> lol
L72[01:18:41] <shadekiller666> ya that
would probably be helpful huh?
L73[01:19:06] <shadekiller666> thats long
enough now to be super confusing
L74[01:19:55] ⇨
Joins: patrick96 (~patrick96@194.230.159.154)
L75[01:20:10] <Ordinastie> thats so
annoying to have to add suppress warning every time you need to use
transform type :x
L76[01:20:30] <shadekiller666> use
TRSRTransformation
L77[01:20:43] <shadekiller666> theres a
reason TransformType is deprecated :P
L78[01:20:55] <Ordinastie> not a good
one
L79[01:21:30] <shadekiller666> so a more
useful and robust transformation system is not a good reason?
L80[01:21:34] <Ordinastie> but yeah, that's
the worst, I still need to go through TRSRT too :/
L81[01:23:13] <Ordinastie> and using TRSRT
doesn't prevent the use of TransformType in any way
L82[01:23:39] <shadekiller666> yes it
does/
L83[01:23:44] <shadekiller666> wtf are you
doing
L84[01:24:35] <Ordinastie> if you use
IPerspectiveAwareModel the method use TransformType
L85[01:24:58] <Ordinastie> TransformType is
not deprecated, but it's container class is
L86[01:25:08] <Ordinastie> and that still
triggers warnings
L87[01:25:24] <shadekiller666> talk to fry
about that, he's the one responsible :P
L88[01:25:31] *** cpw
is now known as cpw|out
L89[01:25:44] <Ordinastie> already did I
didn't like what he did
L90[01:26:03] <Ordinastie> over
convoluted
L91[01:26:07] <shadekiller666>
well...
L92[01:26:17] <shadekiller666> thats the
state of the situation then
L93[01:26:30] <Ordinastie> there is a
reason why nobody is able to use it
L94[01:26:41] <shadekiller666> ...
L95[01:26:43] <fry> you != nobody :P
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L97[01:31:37] <Ordinastie> if you think
that...
L98[01:31:56] <fry> you == nobody? :P
L99[01:32:09] <sham1> Yes
L100[01:32:16] <sham1> He == nobody
L101[01:33:12] ⇦
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L102[01:34:04] <pakos> hey ppl
L103[01:34:31] ⇦
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L104[01:34:39] <pakos> why so important
tool as jas dont have own channel on esper?
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L106[01:35:47] <tterrag> idk what jas
is
L107[01:35:51] <tterrag> must not be that
important
L108[01:36:16] <sham1> The hell is
JAS
L109[01:37:03] <Ordinastie> it's so
important that nobody knows it
L110[01:37:21] <Ordinastie> even if me !=
nobody
L111[01:38:03] <sham1>
Ordi.equals(Person.NOBODY) == true
L113[01:38:26] <sham1> Or is ordi a case
class
L114[01:39:08] <Ordinastie> that moment
you receive a mail and you're not sure if it's a really good
attempt at phishing or just a send error :s
L115[01:39:25] <pakos> its mc mod
L116[01:39:30] <pakos> not programm
code
L117[01:40:08] <sham1> MC code == program
code
L118[01:40:13] <pakos> no
L119[01:40:29] <pakos> mc its game
L120[01:40:47] <sham1> Today I learned
that MC is not made in a programming language
L121[01:41:22] <patrick96> pakos:
#minecraftspawning?
L122[01:42:24] <pakos> sham1 its only
tool
L123[01:42:50] <pakos> patrick96 thx
L124[01:43:14] <patrick96> always try to
check the mcf page first ;)
L125[01:43:30] <pakos> hmm no
L126[01:44:16] <pakos> i try find
"just.."
L127[01:44:23] <pakos> firstly
L128[01:46:44] ***
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L130[01:50:08] <shadekiller666> k fry,
just pushed a new commit that makes the block classes a bit more
readible
L131[01:50:17] <fry> thanks :P
L132[01:50:40] <shadekiller666> lol
L133[01:51:32] <pakos> patrick hmm channel
doesnt exist
L134[01:52:08] ⇦
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L137[01:53:06] <patrick96> you would have
to talk to the author for that
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L142[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151014 mappings to Forge Maven.
L143[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151014-1.8.zip (mappings
= "snapshot_20151014" in build.gradle).
L144[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L145[02:07:31]
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L146[02:08:08]
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L147[02:14:31] <sham1> Hmm
L148[02:15:25] ⇦
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L149[02:19:58] <hitech95> Hello, yesterday
I asked how de-obscure a mod, well I had not specified that it is
1.6.4. What should I use? Gradle not exist in 1.6
L150[02:20:39] <sham1> Bearded-octo
nemesis
L151[02:22:20] <tterrag> gradle does exist
in 1.6
L152[02:22:50] <hitech95> So version 1?
Ok, but I have to download mcp and all that crazy stuff... :)
L153[02:30:26] ⇦
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L154[02:32:06] ***
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L155[02:33:00] <tterrag> no
L156[02:33:01] <tterrag> you don't
L157[02:33:03] <tterrag> it has FG
L158[02:33:44] <hitech95> ? I have just
downlaoded Forge SRC for 1.6.2 but I get an error when I run
./install.sh
L159[02:34:24] ⇦
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L161[02:35:01] <tterrag> >1.6.2
L162[02:35:03] <tterrag> wat
L163[02:35:49] <tterrag> UWagons: do you
have the new DLC yet? :P
L164[02:36:55] <sham1> hitech95, why
L165[02:37:00] <sham1> why are you doing
1.6
L166[02:37:29] <tterrag> worse still
L167[02:37:31] <tterrag> 1.6.2
L168[02:37:33] <tterrag> why?!?
L169[02:37:35] <hitech95> I must decompile
a mod... I wanna learn how they have made some stuff...
ChargePads
L170[02:37:57] <sham1> You do not must do
anything
L171[02:38:02] <hitech95> ?
L172[02:38:38] <sham1> There is nothing
you have to do
L173[02:38:40] <tterrag> hitech95: answer
my question
L174[02:38:43] <tterrag> WHY 1.6.2
L175[02:38:47] <tterrag> 1.6.4 has
gradle
L176[02:38:49] <tterrag> use that
L177[02:38:53] <tterrag> if you must
L178[02:39:34] <hitech95> Why the mod is
updated only up to 1.6.2, and i have to de-ofuscate it. so I think
that i have to download the 1.6.2 forge...
L179[02:39:54] <sham1> Why not just
recreate the functionality by yourself
L180[02:39:56] ⇦
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L181[02:40:02] <sham1> We are here to help
if you need any
L182[02:40:25] <tterrag> it doesn't
matter
L183[02:40:28] <tterrag> that's the point
of srg names
L184[02:40:31] <tterrag> 1.6.4 will work
fine
L186[02:46:03] <tterrag> USE BON2
L187[02:47:10] <hitech95> ... yes but
bone2 use the gradle stuff to find forge sources...
L188[02:47:20] <tterrag> and for the 20th
time
L189[02:47:21] <sham1> "bone
2"
L190[02:47:22] <tterrag> and I won't say
it again
L191[02:47:24] <tterrag> 1.6.4 HAS
GRADLE
L192[02:47:32] <Drullkus> XD
L193[02:47:37]
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L194[02:47:41] <sham1> Attention
L195[02:47:53] <sham1> This IRC has a lot
of stupid shite going on right now
L196[02:48:00]
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L197[02:48:02] <sham1> I suggest everyone
to evacuate immediedly
L198[02:49:26] <hitech95> Forgive me but I
can not find the gradle version, I believe it was removed because
it was not working.
L199[02:50:57] <sham1> Also, hitech, what
about EntityFX confuses you
L200[02:53:46] <hitech95> All, not sure
how work the calls to OpenGL, I want to do something as simple as
the blue pixels that move. If you have the documentation to learn
it would be appreciated.
L201[02:54:15] <tterrag> it was working
fine
L202[02:54:18] <tterrag> forge 964
L203[02:54:27] <tterrag> blue pixels that
move?
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L205[02:56:33] <hitech95> yes like the
"redstone Fx" but blue... nothing too difficult... but no
idea on how make it...
L206[02:57:32] <sham1> Render a simple
quad with a textue
L207[02:57:48] <tterrag> the vanilla
particle takes a color...
L208[02:58:11] <sham1> or use both
L209[02:59:10] <hitech95> "Render a
simple quad with a textue" You make it easy ...
L210[02:59:35] <sham1> glStart
(GL_QUAD)
L211[02:59:55] <sham1> glVertex3f 4 times
that specify the corners
L212[02:59:57] <tterrag> the redstone
particle TAKES A COLOR
L213[03:00:09] <sham1> And?
L214[03:00:11] <tterrag> I feel like I
have to scream at my monitor for you to hear me...
L215[03:00:15] <tterrag> he just wants a
blue redstone particle
L216[03:00:31] <sham1> He said he wants
something like
L217[03:00:33] <tterrag> new
EntityReddustFX(..., 0, 0, 1)
L218[03:00:37] <tterrag> and it's blue!
grats
L219[03:01:11] <sham1> Hmrm
L220[03:01:14] <hitech95> Yes, it was an
example... I wanna learn and I want to start from that
example...
L221[03:01:18] <sham1> He could also do
that
L222[03:01:36] <tterrag> vanilla has
plenty of particle rendering examples
L223[03:01:53] <tterrag> idk why you need
to deobf this random outdated mod to figure it out
L224[03:01:55] <sham1> He does not
understand
L225[03:02:16] <sham1> What vanilla
does
L226[03:02:27] ⇦
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L227[03:02:36] <tterrag> what...how is
this mod going to be any different?
L228[03:02:36] <tterrag> you look at the
code in renderParticle
L229[03:02:36] <hitech95> I will try in
both cases, indeed certainly will use both methods ;)
L230[03:02:45] <tterrag> that tells you
how it's rendered
L231[03:03:14]
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L233[03:05:42] <hitech95> I have never
worked on 3D stuff, rendering ecc... only Swing, Android and dummy
cmd software.
L234[03:05:42] <hitech95> For me it is
hard to see what they do with OpenGL. I just want to learn, I love
minecraft because since I know it as I always used it to develop,
just as I did with the MTA.
L235[03:07:05] <sham1> Google a site
called NeHe
L236[03:07:22] <sham1> They have plenty
info about OpenGL
L237[03:07:38] <tterrag> OpenGL is a
beast, you won't learn it in a night
L238[03:07:49] <tterrag> but particles are
pretty simple, most of the GL is already done, you just tell it
what to draw
L239[03:08:07] <tterrag> and even then you
have the tessellator
L240[03:08:15] <tterrag> which abstracts
it to just drawing vertexes
L241[03:08:19] <tterrag> anyways, I need
to head ot bed
L242[03:08:23] ***
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L243[03:12:57] <hitech95> I am sorry he
was so angry.
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L245[03:16:19] <sham1> Umn, pardon?
L246[03:18:02]
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L248[03:19:15] <hitech95> I'm sorry that
"tterrag" got mad. It my english sucks..
L249[03:19:33] <hitech95> I'm sorry that
"tterrag" got mad. Yes my english sucks..
L250[03:19:44] <sham1> I think he was
tired
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L257[03:34:55] <hitech95> Ok, I'm back my
kernel crashed... OOM... I only have 2GB of RAM on my laptop
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L265[04:13:18] <hitech95> I do not
understand how to do the particles vanilla to work. There aren't
making any OpenGL calls, in the particles (I have looked on the
RedstoneDustFX).
L266[04:13:55] <shadekiller666> particles
are Entities
L267[04:14:19] <shadekiller666> and
everything that renders in minecraft makes GL calls at some
point
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L274[04:24:37] <hitech95> yes, but i'm
looking on the particle class, and I'm trying to understand how
make ParticleFX
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L276[04:24:37] <diesieben07> hitech95,
func_180434_a in EntityFX
L277[04:24:37] <sham1> !gm
func_180434_a
L278[04:24:37] <sham1> Heh
L279[04:24:37] <hitech95> !gm
func_180434_a
L280[04:24:37] <diesieben07> yeah my 1.8
mappings are outdated
L281[04:24:38]
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L282[04:24:38] <sham1> I dont know what
those floats mean
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L284[04:24:38] <diesieben07> probably
coords
L285[04:24:38] <gigaherz> update them?
;P
L286[04:24:38] <sham1> And that leaves me
to wonder why they didnt just have the floats read x, y, z and
stuff
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L288[04:24:38] <diesieben07> in the
process :P
L289[04:24:38] <sham1> But that's
fine
L290[04:24:38] <gigaherz> mappings are
only used in dev
L291[04:24:38] <diesieben07> sham because
nobody named them yet?!
L292[04:24:45] <diesieben07> i know
giga...?
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L294[04:24:58] <gigaherz> I mean they
don't change backward compat so n oreason not to
L295[04:25:03] <gigaherz> ;P
L296[04:25:11] <sham1> No one has named
them
L297[04:25:27] <gigaherz> sham1: wasn't
there some place you could contribute names?
L298[04:25:30] <diesieben07> its in that
workspace where i dont code anyways :D
L299[04:25:35] <diesieben07> its just for
looking up stuff
L300[04:25:46] <sham1> I dont know what
the args mean though
L301[04:25:48] <diesieben07> also, WHY THE
FUCK does everyone think they need to make a cloud storage
service?!
L302[04:25:51] <sham1> I could look at
them
L303[04:25:55] <sham1> Also wat
L304[04:26:01] <diesieben07> dropbox,
google, microsoft, now adobe
L305[04:26:09] <diesieben07> get the fuck
away from me, i only want adobe reader
L306[04:26:14] <gigaherz> diesieben07: you
have a bunch of servers, you have spare capacity, you think "I
may be able to rent this capacity"
L307[04:26:25] <diesieben07> but they
don't rent it...
L308[04:26:27] <diesieben07> they do it
for FREE!
L309[04:26:29] <gigaherz> oh adobe
L310[04:26:39] <gigaherz> nah, dropbox,
drive, onedrive
L311[04:26:42] <gigaherz> they all have
premium solutions
L312[04:26:45] <gigaherz> for commercial
use
L313[04:26:57] <gigaherz> the free
versions are ads for the premium services
L314[04:26:57] <diesieben07> well
yeah
L315[04:27:02] <diesieben07> meh
L316[04:27:14] <diesieben07> especially
with google drive, who the hell needs mroe than 15 gigs
L317[04:27:43] <hitech95> Well i'm using
Owncloud on my server.... and nothing: ("free" and with
infinite space and also for commercial use...)
L318[04:28:03] <gigaherz> well google may
be more interested in your google account than premium drive
space
L319[04:28:04] <diesieben07> your server
isn't free though i bet ;)
L320[04:28:20] <diesieben07> not sure i
understand what you mean.
L321[04:28:24] <hitech95> Well.... only
electrycity and DSL connection... mainly free...
L322[04:28:31] <gigaherz> I mean that
having google drive implies you have a google account
L323[04:28:32] <diesieben07> oh you have
it in your house
L324[04:28:32] <diesieben07> lol
L325[04:28:38] <gigaherz> you are probably
logged into google when you search
L326[04:28:43] <gigaherz> they keep you
active
L327[04:28:48] <diesieben07> also, running
a server 24/7 uses more elecricity than you think
L328[04:28:51] <gigaherz> and active users
are a target for ads
L329[04:28:54] <diesieben07> oh yeah i use
googel for everything
L330[04:29:03] <diesieben07> but i block
their ads :P
L331[04:29:09] <sham1> Adblock
L332[04:29:10] <gigaherz> same
L333[04:29:21] <gigaherz> I'm a shameless
adblocker
L334[04:29:26] <sham1> Same
L335[04:29:27] <diesieben07> meh
Adblock
L336[04:29:32] <diesieben07> was sold now,
too
L337[04:29:43] <gigaherz> ?
L338[04:29:44] <sham1> I only turn it off
if I watch someone's twitch that I like
L339[04:29:46] <sham1> Also, wat
L340[04:29:59] <diesieben07> adblock plus
made acceptable ads
L341[04:30:02] <Digitalsabre> So, is there
a repository of links to resources for Forge mod developers?
Because I now have a resource to share. :)
L342[04:30:04] <gigaherz> oh
L343[04:30:05] <gigaherz> yeah
L344[04:30:05] <diesieben07> now adblock
was sold and they add that, too
L345[04:30:06] <hitech95> It is a
Microserver made by HP, HDD are in sleep mode when not used.... so
40W are like a lightbulb in my house.
L346[04:30:09] <gigaherz> that's when
adblock edge
L347[04:30:15] <gigaherz> was
created
L348[04:30:23] <gigaherz> uses the same
blocking lists but no acceptable ads
L349[04:30:26] <diesieben07> uBlock origin
is what i used atm.
L350[04:30:26] <sham1> Adblock shows only
adds that do not disturb you though
L351[04:30:32] <gigaherz> also adblock
plus can disable acceptable ads
L352[04:30:38] <sham1> Ye
L353[04:30:39] <gigaherz> sham1: not
exactly
L354[04:30:46] <gigaherz> they add ads
when people pay
L355[04:30:46] <gigaherz> ;P
L356[04:30:55] <diesieben07> the concept
of acceptable ads is broken
L357[04:30:57] <diesieben07> because that
^
L358[04:31:04] <gigaherz> although
L359[04:31:06] <gigaherz> adblock
plus
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L361[04:31:10] <gigaherz> set up an
independent group
L362[04:31:12] <hitech95> yup, now google
pay to show theyr ads...
L363[04:31:14] <gigaherz> to validate
acceptable ads
L364[04:31:18] <gigaherz> before
selling
L365[04:31:27] <gigaherz> so even if
people pay
L366[04:31:36] <gigaherz> onlt actually
acceptable ads would get added to the exceptions
L367[04:31:37] <sham1> As long as the ad
is nothing obnoxious, I will gladly have iit
L368[04:31:46] <gigaherz> I have been
considering turning it back on
L369[04:31:54] <diesieben07> i do have ads
on on youtube though
L370[04:32:02] <gigaherz> I do not
L371[04:32:07] <sham1> Nöpe
L372[04:32:07] <Digitalsabre> Talking
about "acceptable ads" is a political debate. :P
L373[04:32:10] <gigaherz> I wouldn't mind
ads at the END of a video
L374[04:32:13] <hitech95> My solutions for
ADS: NET filter on the router! Simple, and Free again!
L375[04:32:21] <diesieben07> then nobody
would watch them.
L376[04:32:23] <gigaherz> but having to
wait for my amusement is too annoying
L377[04:32:24] <gigaherz> XD
L378[04:32:48] <diesieben07> there are
people making a living off of this, and I am more than happy to
wait 10 seconds if they can then continue to entertain me
L379[04:33:04] <sham1> I dont if I am
watching an playist
L380[04:33:12] <diesieben07> meh
L381[04:33:19] <sham1> I really like to be
able to flow between videos in that case
L382[04:33:24] <gigaherz> I had
unskippable 30s ads way too many times
L383[04:33:26] <diesieben07> i have been
looking into disablign it only for my subscriptions
L384[04:33:31] <diesieben07> but i don't
know...
L385[04:33:32] <gigaherz> set up adblock
,didn't look back
L386[04:33:59] <diesieben07> whatever,
this is a matter of taste :P I don't judge you.
L387[04:34:05] <sham1> BUT I WILL
L388[04:34:05] <Digitalsabre> I'm with
diesieben07 on this. I feel that content creators the people who
distribute those ads should get paid. But I don't think ad revenue
is the best way to do that.
L389[04:34:06] <gigaherz> if ads weren't
loud and annoying, I may not mind so much
L390[04:34:11] *
sham1 laughs like a maniac
L391[04:34:20] <gigaherz> here's how it
goes for me:
L392[04:34:30] <gigaherz> if I can ignore
the ad, I don't mind it, but the ad is useless
L393[04:34:33] <gigaherz> if I can't
ignore it
L394[04:34:36] <gigaherz> then I just
refuse it
L395[04:34:39] <diesieben07> that is true
digital, but i am a poor student and i dont have the money to pay
for peopel on patreon :D
L396[04:34:41] <gigaherz> so in practice,
it's also useless
L397[04:34:47] <diesieben07> otherwise i
would and leave adblock on
L398[04:34:48] <Digitalsabre> Sorry,
correction: The people who distribute the content. Not the
ads.
L399[04:34:51] <sham1> Wait wat
L400[04:34:56] <sham1> You're a student
diesieb
L401[04:35:03] <diesieben07> i study
computer science, yes
L402[04:35:05] <gigaherz> I'm an indie
gamedev
L403[04:35:11] <sham1> hmrm
L404[04:35:12] <gigaherz> I don't even
know if I'll be able to pay next month's rent
L405[04:35:13] <gigaherz> XD
L406[04:35:18] <hitech95> I'm also a
student....
L407[04:35:35] <sham1> Dont know if I can
classify myself as an student
L408[04:35:41] <hitech95> ? why?
L409[04:35:43] <diesieben07> i dont know
if student is the right word
L410[04:35:46] <diesieben07> I go to
university :D
L411[04:36:07] <gigaherz> you attend
classes or study groups?
L412[04:36:09] <gigaherz> ;P
L413[04:36:12] <sham1> :P
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L415[04:36:24] <diesieben07> well, student
has this "middle school" sound for me
L416[04:36:27] <gigaherz> if so, you are a
student, if you go to uni, but mop the floors, then you are not a
student XD
L417[04:36:33] <diesieben07> haha
L418[04:36:38] <diesieben07> no i do not
mop the floors
L419[04:36:43] <hitech95> ah ah ah
L420[04:36:43] <diesieben07> nto even at
home.
L421[04:36:47] <gigaherz> so yeah
L422[04:36:53] <gigaherz> student is one
who learns
L423[04:37:01] <diesieben07> ok then
L424[04:37:15] <sham1> Like I am called
student because I study at upper-secondary, but calling that a
student just feels wrong to me
L425[04:37:17] <gigaherz> student
L426[04:37:17] <gigaherz>
ˈstjuːd(ə)nt/
L427[04:37:17] <gigaherz> noun
L428[04:37:17] <gigaherz> noun: student;
plural noun: students
L429[04:37:17] <gigaherz> a person who is
studying at a university or other place of higher education.
L430[04:37:19] <hitech95> so... also my
dog is a student?
L431[04:37:30] <gigaherz> heck the
definition refers specifically to universities and higher education
XD
L432[04:37:31] <sham1> Like that
L433[04:37:40] <diesieben07> ok then
:D
L434[04:37:46] <hitech95> ah ah ah
L435[04:38:00] <hitech95> Ok, we are
students...
L436[04:39:08] <diesieben07> anyways, time
to go, i gotta catch a train
L437[04:39:27] <hitech95> I block all ads
but I endure content creators with patreon... so yes it is a
compromise.
L438[04:39:31] <hitech95> bye
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L440[04:40:03] <sham1> See you soon
diesieb
L441[04:40:37] <gigaherz> I wish I had
money to spare
L442[04:40:49] <gigaherz> I'd be a patron
to like two dozen places
L443[04:40:49] <gigaherz> XD
L444[04:41:37] <sham1> :P
L445[04:41:40] <hitech95> Ah ah
ah...
L446[04:42:45] <hitech95> ok, time to try
my ParticleFX....
L447[04:42:54] <hitech95> *try to
make
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L515[08:35:26] <gigaherz> new snapshot out
:D
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L517[08:35:53] <gigaherz> “Mending”
enchant allows items to stay durable, at a cost.
L518[08:36:01] <gigaherz> hmmm
L519[08:36:19] <gigaherz> well, whatever
the cost, auto-repair :D
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L521[08:36:24]
MineBot sets mode: +v on RichardG
L522[08:36:40] <gigaherz> Improved speed
& handling of boats. :D
L523[08:36:59] <sham1> nonsense
L524[08:37:07] <sham1> Boars cannot have
good handling
L525[08:37:12] <gigaherz> well the new
boats were SLOW
L526[08:37:18] <gigaherz> sham1: have you
seen the new boats?
L527[08:37:23] <sham1> no
L528[08:37:30] <gigaherz> you use A to
turn the left oar
L529[08:37:33] <gigaherz> and D to turn
the right one
L530[08:37:38] <sham1> oh wait
L531[08:37:50] <sham1> Is it that BS from
pocket edition/win10 version
L532[08:37:54] <gigaherz> yes
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L534[08:38:05] <gigaherz> it made it into
vanilla
L535[08:38:08] <sham1> eugh
L536[08:38:10] <sham1> EUGH
L537[08:38:18] <gigaherz> 1.9 will have
those boats
L538[08:38:32] <sham1> If it were not for
itemstates and wings
L539[08:38:37] <gigaherz> they also hold a
second entity
L540[08:38:40] <gigaherz> mobs &
players
L541[08:38:41] <sham1> I would call this
one of the worst updates
L542[08:38:46] <sham1> Oh
L543[08:38:48] <gigaherz> so you can carry
your pet pig
L544[08:38:51] <gigaherz> ;P
L545[08:38:55] <sham1> pig
L546[08:39:02] <gigaherz> it's a reference
to the story mode game
L547[08:39:34] <sham1> Oh that with the
"nudity" tag on steam
L548[08:39:35] <gigaherz> it can even
carry slimes
L549[08:39:40] <gigaherz> nidty....?
L550[08:39:47] <gigaherz> nudity*
L551[08:40:08] <sham1> Wait
L552[08:40:17] <sham1> Memes is actually a
Steam game tag!?
L553[08:40:18] <sham1> NOPE
L554[08:40:20] <sham1> DOES NOT
COMPUTE
L555[08:40:27] <gigaherz> steam tags are
user-createe
L556[08:40:28] <gigaherz> d
L557[08:40:35] <gigaherz> they are a
community feature
L558[08:40:46] <sham1> oh
L559[08:42:14] <sham1> umn
L560[08:42:20] <sham1> I watched the
trailer
L561[08:42:32] <sham1> And I dont know how
to feel about the Storymode
L562[08:43:09] <sham1> THIS is not what MC
is about :/
L563[08:44:49] <sham1> Also
L564[08:44:56] <sham1> It looks like a
cash grab
L565[08:45:04] <gigaherz> it's
telltale
L566[08:45:13] <gigaherz> it's an episodic
point&click adventure with quick-time events
L567[08:45:17] <gigaherz> like every other
telltales game.
L568[08:45:40] <sham1> Well
L569[08:45:51] <sham1> It has a lot of
negative reviews on steam
L570[08:46:54] <Quetzi> what were you
expecting it to be? O_o
L571[08:47:03] <sham1> I dont know
L572[08:47:16] <sham1> Like I didnt even
know that this was a thing
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L574[08:48:05] <sham1> You just ca
L575[08:48:23] <sham1> Cant build a linear
storyline of a concept like MC
L576[08:48:31] <sham1> Not even if you are
TellTale
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L582[08:52:47] <Unh0ly_Tigg> So, has
anyone here that uses eclipse tried out the mars update 1 release
yet? it includes gradle support built in... I am loving it.
L583[08:54:12] <sham1> Wait
L584[08:54:17] <sham1> I have Eclipse
Mars
L585[08:54:23] <sham1> But it has Gradle
support!?
L586[08:54:26] <sham1> Awesome
L587[08:54:43] <Unh0ly_Tigg> Mars.1 it
came out within the past few days iirc.
L588[08:54:57] <sham1> As long as they
include a good night theme and Scala plugin, I could actually
switch from IDEA
L589[08:56:23] <Unh0ly_Tigg> well, there's
the dark theme, though I don't know if that was from a plugin or
not, but starting the new update with a workspace from luna seems
to have the theme set...
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L591[08:58:04] <Unh0ly_Tigg> also, not
having to have the buildscript block at the top of my build.gradle
file is soo nice. (I haven't touched my forge projects in a
while)
L592[08:58:41] <sham1> I've tried the dark
theme of eclipse
L593[08:58:49] <sham1> And I could not see
anything
L594[08:59:29] <Unh0ly_Tigg> eh, I can see
why you'd say that, it works for me though. to each their
own.
L595[08:59:47] <Unh0ly_Tigg> of course,
you could set the dark theme, then tweak settings.
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L610[10:08:59] <karlthepagan> i'm grabbing
FMLClientHandler.getClient() in order to manipulate inventory, is
this a bad idea?
L611[10:09:13] <sham1> No
L612[10:09:20] <karlthepagan> caveat: I
know that there's transaction id's and probably servers will detect
automation
L613[10:09:24] <karlthepagan> sham1,
cool
L614[10:09:26] <sham1> Because you need to
do the changes in server
L615[10:10:34] <karlthepagan> almost
thought about registering a nethandler to fake it myself
L616[10:10:37] <karlthepagan> but this is
easier
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L619[10:17:56] <sham1> wait no
L620[10:18:00] <sham1> I read wrong
L621[10:18:13] <sham1> It is a bad idea to
use FMLClientHandler.getClient to modify inventory
L622[10:18:16] <sham1> Very very bad
L623[10:18:24] <sham1> @karlthepagan
L624[10:18:34] <karlthepagan> thanks, you
found doc?
L625[10:18:49] <karlthepagan> current plan
is to send window clicks
L626[10:19:03] <sham1> What are you trying
to do
L627[10:19:26] <karlthepagan> when an item
in my hotbar breaks, i will cascade items in my inventory down into
that slot
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L630[10:20:33] <sham1> And you cannot do
this on server because?
L631[10:21:06] <karlthepagan> because I
want this to be a client-side mod >:D
L632[10:21:19] <karlthepagan> so, if it's
very bad for security reasons I'm listening
L633[10:21:27] <karlthepagan> if it's just
"going to break when MC updates" i get that
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L635[10:21:39] <diesieben07> this sounds
like a inv-tweaks style mod
L636[10:21:43] <karlthepagan> yes
L637[10:21:54] <diesieben07> it is totally
acceptable to do this on the client if you do it propery
L638[10:21:54] <diesieben07> neither of
those are true
L639[10:21:58] <diesieben07> and sending
the window click packets sounds fine, too
L640[10:22:05] <sham1> hmrm
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L642[10:24:17] <gigaherz> oooh
L643[10:24:25] <gigaherz> the Mending
enchant removes the enchant cost growth over time
L644[10:24:29] <gigaherz> but you still
haveto use an anvil
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L646[10:24:37] <karlthepagan> re
L647[10:24:41] <sham1> fair enough
L649[10:25:03] <karlthepagan> sorry i
probably missed something after <sham1> hmrm
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L651[10:25:08] <gigaherz> AH it uses up XP
to repair also!
L652[10:25:12] <gigaherz> it does both!
:O
L653[10:25:25] <sham1> You missed Gigaherz
talking about the new snapshot
L654[10:25:30] <karlthepagan> ah
L655[10:25:41] <sham1> And the new
echantement
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L657[10:26:39] <gigaherz> there'stwo new
enchants
L658[10:26:51] <gigaherz>
Frostwalker
L659[10:26:55] <gigaherz> which turns
water to ice when you step on it
L660[10:26:58] <gigaherz> and
Mending
L661[10:27:14] <sham1> I think there was a
mod for making ice bridges when you walk on water
L662[10:27:17] <gigaherz> which uses up
the xp orbs you collect to repair items, and removes the cost
multiplier per repair
L663[10:27:25] <sham1> At least you'd
think so
L664[10:27:25] <gigaherz> both of them are
NOt craftable
L665[10:27:27] <gigaherz> you need to find
them
L666[10:28:49] <gigaherz> it's not
permanent, though, it seems
L667[10:28:53] <gigaherz> but it does
generate water sources
L668[10:28:57] <gigaherz> which seems
grief-y
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L670[10:30:36] <sham1> You can finally be
like jesus
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L704[11:44:20] <oitsjustjose> So,
I"ve gotta run to class, but can anyone help me figure out why
this isn't working / come up with a better way of doing this? I'm
trying to dynamically scan through the ore dictionary for all
entries of logWood and plankWood, use it to find the log's
corresponding plank, then add it to my WoodChipper's recipe base.
This code here isn't even adding Oak planks and Oak logs
together,
L705[11:44:21] <oitsjustjose> even though
the .contains("") evaluates to true... making me think
maybe the ArrayList<ItemStack> isn't putting what I think it
is into it? Anyways, here's my code:
http://pastebin.com/QL9EQv1q - any help / better
ways of doing this would be appreciated as always!! :D
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L716[12:10:17] <Mraof> How would a mod go
about adding music for a specific dimension?
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L719[12:10:30] <Mraof> A dimension added
by the mod, I mean
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L721[12:12:02] <smbarbour> Maybe see how
vanilla handles the nether-specific music?
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L723[12:12:13] <sham1> It has music?
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L726[12:13:10] <smbarbour> Yeah, it's the
slider most people immediately set to 0%
L727[12:14:00] <smbarbour> But yeah, with
the new music added during the 1.7.x cycle, the nether (and end
IIRC) got specific music.
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L729[12:15:33] <Abs0rbed> anyone here
familiar with the new b3d modeling system? Can’t seem to figure out
how to configure my model texture and my json to get the texture on
properly
L730[12:15:50] <Ivorius> 'new'
L731[12:16:10] <Abs0rbed> newer* if we’re
being specific I guess
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L733[12:16:20] <Abs0rbed> It’s new to me
at least xD
L735[12:17:10] <Ivorius> All that you need
is in here
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L737[12:17:29] <Abs0rbed> I have the model
made just fine, and I have my mod id loaded into the
B3DLoader
L738[12:17:49] <Abs0rbed> in blender,
what’s the link between the texture I use in my UV map and what I
put in my json file?
L739[12:18:09] <Abs0rbed> Since the
example uses the chest model from minecraft it’s been a bit
tough
L740[12:19:01] <Ivorius> What json
file
L741[12:19:04] <Ivorius> There is no json
file
L742[12:19:10] <Abs0rbed> the one in the
blockstates file
L743[12:19:41] <Ivorius> The texture is
loaded automatically
L744[12:19:48] <Ivorius> The filename in
Blender = the filename in mc
L745[12:20:07] <Ivorius>
modid/textures/blocks/texture
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L747[12:20:42] <Abs0rbed> so in blender, I
shouldn’t point it to an actual file when I’m ready to export, but
to the file path that I want it to be when I put it into the
game?
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L749[12:21:44] <Ivorius> The path is
ignored
L750[12:21:46] <Ivorius> Just the
filename
L751[12:22:27] <Abs0rbed> huh, I’ll go try
it, thanks
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L759[12:38:49] <Abs0rbed> hmm, Ivorius now
it’s trying to tell me that the default minecraft texture pack is
missing a texture other than the one I just set it to
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L767[12:47:16] <Dan_Yeomans> does anyone
here use something other than hexchat
L768[12:47:25] <Dan_Yeomans> this is
getting ridiculously frustrating
L769[12:47:35] ***
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L770[12:51:25] <Caitlyn> Is it possible to
rotate text written to a GUI?
L771[12:55:17]
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L774[12:57:38] <Ordinastie> Caitlyn,
glRotate
L775[12:58:03] <Caitlyn> So I have to use
something other than drawText to use that?
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L777[12:58:18] <Unh0ly_Tigg> you call
glRotate before you call drawText
L778[12:58:29] <Ordinastie> ^
L779[12:58:31] <sham1> remember to rotate
back after you've drawn the text
L780[12:58:31] <Caitlyn> Oh... that's
it?
L781[12:58:41] <Caitlyn> heh, yeah
:P
L782[12:59:11] <Unh0ly_Tigg> or push a
matrix before calling glrotate, and pop it after calling
drawtext
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L786[13:01:27] <Caitlyn> k, thanks guys.
I'll see what I can work out
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L790[13:09:37] <Caitlyn> ¬_¬ as soon as I
glRotate it my text disappears
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L793[13:10:53] <Ordinastie> depends on how
you rotate it
L794[13:11:54] <Caitlyn> well I did 90F
for the angle, and I've tried 1f for x y and z
L795[13:12:30] <karlthepagan>
radians?
L796[13:12:37] <Dan_Yeomans> you need to
use radians
L797[13:12:59] <karlthepagan> 90f *
3.14159 * 2
L798[13:13:13] <Caitlyn> o_O I've never
had to for other glRotate stuff...
L799[13:13:14] <karlthepagan> oops no 90f
* 3.14159 / 180
L800[13:13:29] <karlthepagan> no no ...
i'm too tired for geometry
L801[13:13:35] <karlthepagan> trig, w/e
back to the debugger
L802[13:13:41] *
karlthepagan fails at gfx
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L804[13:14:05] <Caitlyn> I rotate my model
with GL11.glRotatef(dir * 90F, 0F, 1F, 0F);
L805[13:14:10] <Caitlyn> with dir being
the meta
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L815[13:25:48] <shadekiller666> does
anyone know of a way of answering phone calls from an Android via
windows 10?
L816[13:26:23] <shadekiller666> it would
be nice if i could just talk through my headset instead of having
to pick up my phone :P
L817[13:27:56] <SkySom> Use a google voice
number?
L818[13:30:57]
⇨ Joins: Curle
(~Curle@host86-168-197-221.range86-168.btcentralplus.com)
L819[13:31:41] <Curle> Just started using
visual studio for coding (Modding + private thing) and it's crashed
3 times already
L820[13:33:27] <Rallias> shadekiller666,
Connect via bluetooth.
L821[13:33:54] <Curle> And I can't delete
files either
L822[13:33:55] <Rallias> I don't know
about 10, but 8.1 it worked.
L823[13:33:58] <Curle> gg
L824[13:34:28] <Rallias> Curle, Entirely
serious.
L825[13:34:33] <Curle> Hmm?
L826[13:34:37] <Rallias> WHY THE FUCK ARE
YOU USING VISUAL STUDIO FOR MINECRAFT MODDING?
L827[13:34:52] <Rallias> There's like...
one guy who says that's a good idea.
L828[13:35:16] <Curle> Woah, geez. One, I
have it open almost all the time for a thing I'm doing. 2, it works
on Eclipse backend
L829[13:35:24] <Rallias> And his mod is
the most screwed up mess outside of Nuclear Control 2.
L830[13:36:12] <Curle> 3. The files thing,
seriously though
L831[13:36:16] <Curle> What the shit
L832[13:36:32] <Rallias> Entirely
serious.
L833[13:36:37] <Rallias> Use Eclipse or
Idea.
L834[13:36:48] <Rallias> Visual Studio is
not a Java programming environment.
L835[13:37:12] <Curle> It uses Eclipse
:P
L836[13:37:17] <Rallias> That's not the
same.
L837[13:37:25] <Rallias> That's not even
same universe.
L838[13:37:27] <Curle> Also, like I've
said, I need it open a lot for a private thing
L839[13:37:43] <Rallias> Yeah? So keep it
open for $private['thing'].
L840[13:37:57] <Curle> And modding comes
adjuce with that with the pseudo-magic of the addon that enables
modding
L841[13:38:11] <Curle> keyword =
pseudo
L842[13:38:16] <Rallias> Yeah.
L843[13:38:22] <Rallias> That only one guy
praises.
L844[13:38:26] <Curle> Yea
L845[13:38:36] <Curle> And that I've had
trouble with in the first 5 minutes of using
L846[13:38:36] <Curle> :P
L847[13:38:40] <tterrag|phone> Best part
about real Java IDEs is that you don't need magic for it to
work
L848[13:38:46] <Curle> Too true
L849[13:38:50] <Curle> Wait, IRC on
phones?
L850[13:38:55] <Curle> I'm way too far
behind
L851[13:39:07] <tterrag|phone> But of
course
L852[13:39:08] *
AbrarSyed inserts comment bashing VS
L853[13:39:14]
⇨ Joins: mbl
(~chatzilla@CPE-58-172-148-203.cqzg1.ken.bigpond.net.au)
L854[13:39:14] <karlthepagan> ssh on
phones too
L855[13:39:17] <Rallias> Hell, I don't
know enough about Eclipse to form an opinion, but with Idea, you
can run Eclipse right from the same window you use to code.
L856[13:39:17] <tterrag|phone> What else
am I supposed to distract myself with in class
L857[13:39:30] <sham1> tterrag|phone,
sudy?
L858[13:39:30] <Curle> Hey, if it works
with f#, I'm using it
L859[13:39:31] <Curle> :P
L860[13:39:32] <AbrarSyed> wait what? run
eclipse from idea?
L861[13:39:38] <Rallias> Er...
L862[13:39:39] <karlthepagan> Rallias, use
VS because when Microsoft is done... C# (MUAHAHAHAHA)
L863[13:39:41] <Rallias> Gradle, not
Eclipse
L864[13:39:48] <AbrarSyed> you can do that
with gradle too :)
L865[13:39:52] <AbrarSyed> err, eclipse
too
L866[13:39:59] <tterrag|phone> sham1:
pfffft
L867[13:40:05] <AbrarSyed> hell im pretty
sure netbeans can do that
L868[13:40:11] <Rallias> Yeah, like I
said, I don't know enough about Eclipse to form a proper
opinion.
L869[13:40:18] <Rallias> I tried it, I
couldn't figure it out.
L870[13:40:32] <Curle> All I know about
Eclipse is that the github thing in it is incredibly broken
L871[13:40:39] <AbrarSyed> I have givn
intellij a good 3 months of usage.. and I can say that eclipse is
better. Granted I did thi stesting ~ 2/3 years ago
L872[13:40:41] <tterrag|phone> It
is?
L873[13:40:43] <Curle> Apart from that I
used it all the time
L874[13:40:45] <tterrag|phone> News to
me
L875[13:40:52] <tterrag|phone> I use it
for everything
L876[13:40:55] <tterrag|phone> Works
great
L877[13:40:59] <AbrarSyed> git? from
anything other than a command line?? BLASPHEMY!
L878[13:41:15] <Curle> Yea, there's a GUI
from actual Git
L879[13:41:17] <tterrag|phone> Don't get
me wrong I drop into cmd all the time
L880[13:41:23] <Curle> And the eclipse
thing is broken (Again)
L881[13:41:26] <Rallias> Well, at least
using Git from Idea I get a window to enter my GnuPG password
L882[13:41:31] <Rallias> passphrase*
L883[13:41:33] <karlthepagan> I've used:
CodeWarrior, JBuilder, NetBeans, Eclipse, IntelliJ and of all these
I like IJ the best
L884[13:41:34] <tterrag|phone> But for
simple commit/push eclipse works perfectly
L885[13:41:38] <AbrarSyed> sign your
commits?
L886[13:41:45] <Rallias> Yeaup.
L887[13:41:47] <tterrag|phone> How is it
"broken"?
L888[13:41:48] <hitech95> Hello tterrag!
I'm sorry that you got mad before.
L889[13:41:56] <AbrarSyed> fyi, its
pointless to sign every single commit..
L890[13:41:57] ⇦
Quits: UWagons (~quassel@76-10-152-121.dsl.teksavvy.com) (Ping
timeout: 206 seconds)
L891[13:41:57] <Rallias> AbrarSyed, I'm a
paranoid motherfucker.
L892[13:42:11] <Rallias> And no, it
isn't.
L893[13:42:14] <tterrag|phone> hitech95:
no, I'm sorry. I was tired. I know your English isn't good
L894[13:42:18] <AbrarSyed> also.. its not
like it encrypts it or anything.. just says "hey I did
this"
L895[13:42:29] <sham1> See hitech95, I
told you he was tired
L896[13:42:34] <Rallias> Yes, protection
against modification.
L897[13:42:35] <hitech95> Yea... thx
L898[13:42:40] *
AbrarSyed thinks its a much better idea to sign tags
L899[13:42:54] <Rallias> Yeah, great
idea.
L900[13:42:56] <hitech95> And sorry for my
english... :(
L901[13:43:00] <Rallias> Except for the
fact that I forget to tag each release.
L902[13:43:01] ⇦
Quits: TomWolf (TomWolf@213-64-135-25-no12.tbcn.telia.com)
()
L903[13:43:08] <Curle> tterrag, I tried
making a new project, adding a file structure, with src folders and
packages, and committed a single class to it. It uploaded the
structure as one big lump of side-by-side folders and the class was
nowhere to be seen.
L904[13:43:12] <AbrarSyed> ah.. fair
enough
L905[13:43:17] <AbrarSyed> you on
keybase?
L906[13:43:17] <Rallias> It's just much
easier to get the CI build number, subtract the magic number, and
push that as the minor version.
L907[13:43:32] <Rallias> I am but I
scarsely use it.
L908[13:43:33] <tterrag|phone> wat
L909[13:43:41] <tterrag|phone> idk what
you mean by that really
L911[13:43:53] <Rallias> tterrag|phone,
version = "1.0." + (System.getenv('BUILD_NUMBER') == null
? "xDev" :
Integer.toString(Integer.parseInt(System.env.CI_BUILD_ID) -
33))
L912[13:43:54]
⇨ Joins: SoundLogic (~SoundLogi@208.73.88.26)
L913[13:44:04] <tterrag|phone> Not
you...
L914[13:44:52] <tterrag|phone> but
L915[13:45:05] <tterrag|phone>
Integer.toString is pointless there
L916[13:45:11] <tterrag|phone> + calls
toString
L917[13:45:27] <Rallias> It took some
futzing around to get it to work.
L919[13:45:49] <sham1> nice
L920[13:46:02] <tterrag|phone> neato
L921[13:46:19] <Curle> If only...
L922[13:46:47] ⇦
Quits: karlthepagan
(~karl@c-66-235-7-92.sea.wa.customer.broadstripe.net) (Ping
timeout: 206 seconds)
L923[13:46:56] <Curle> My school just took
my RasPi off me and asked if they could use it in my next lesson,
and I want to show off the minecraft version with python
integration (I know, moving off Java, sorry :P)
L924[13:46:58] <AbrarSyed> Curle,
wat?
L925[13:47:12] <AbrarSyed> err, about the
filat file tree thing
L926[13:47:17] <Curle> wat
L927[13:47:17] <sham1> Curle, umn
L928[13:47:20] <Curle> xD
L929[13:47:24] <sham1> Jython?
L930[13:47:27] <AbrarSyed> *flat file
tree
L931[13:47:29] <sham1> REALLY!?
L932[13:47:31] <Rallias> AbrarSyed,
Done.
L933[13:47:43] <Curle> I did say sorry
:P
L934[13:47:51] <Curle> ""
L935[13:48:02] <Curle> Carry on,
Abrar
L936[13:48:26] <AbrarSyed> what broke git
so much that it put up a flat file tree? were you ina fuse or
something?
L937[13:48:37]
⇨ Joins: karlthepagan
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L938[13:48:43] <Curle> Nope, just the
eclipse plugin I can only hoper
L939[13:48:46] <Curle> hope*
L941[13:49:06] <Rallias> AbrarSyed, Yeah,
I fucked up the software I was learning, haven't gotten around to
repairing it.
L942[13:49:18] <Curle> gg
L943[13:49:26] <Rallias> Well no...
L944[13:49:30] <Rallias> I didn't fuck it
up.
L945[13:49:36] <Curle> No gg?
L946[13:49:43] <Curle> You disappoint
me
L947[13:49:43] <Rallias> I found a bug,
but I haven't been able to re-produce it on company
infrastructure.
L948[13:49:45] <Rallias> So I
reinstalled.
L949[13:50:03] <Curle> gg-gg-g?
L950[13:50:04] <AbrarSyed> wiping is best
:)
L951[13:50:13] <Rallias> Yeah,
basically.
L952[13:50:36] <AbrarSyed> hmm.. need to
find a good GTK theme that goes with my apprentice coloe
scheme
L953[13:50:41] <Curle> Also, how do you
get Jython from Python (SORRY XD)
L954[13:50:52] <Rallias> Uhm...
L955[13:51:01] <AbrarSyed> Curle, Jython
is the java implementation of python.. allows running python code
on the JVM
L956[13:51:09] ⇦
Quits: Hassan (~Hassan@pool-173-79-220-242.washdc.fios.verizon.net)
(Quit: There is no spoon. Don't try to bend the spoon. Only you
bend.)
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L958[13:51:24] <Rallias> AbrarSyed, I use
minty for my decorations.
L959[13:51:30] <Curle> Riiight.
L960[13:51:39] <Curle> I'll shut up for a
bit now :P
L961[13:51:53] ⇦
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(~tambre@2357-f895-f6d4-5c92-4301-8a22-07d0-2001.dyn.estpak.ee)
(Ping timeout: 378 seconds)
L962[13:51:55] <Rallias> Er no.
L963[13:51:59] <Rallias> Minty for I don't
know what the fuck.
L964[13:52:07] <Rallias> Albatross for
Window borders and controls.
L965[13:53:53] <Rallias> Honestly, if I
didn't work for the company, I probably wouldn't use the
software.
L966[13:54:32] ⇦
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timeout: 192 seconds)
L967[13:54:45] <Curle> Anyone managed to
add a fluid to 1.7.10?
L968[13:54:48]
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L969[13:56:23] <AbrarSyed> hmm, thats
pretty nice'
L970[13:56:33] <Rallias> su ajp -s
/usr/local/cpanel/bin/jailshell
L971[13:57:25] <AbrarSyed> using
bsd?
L972[13:57:39] <Rallias> No?
L973[13:57:45] <AbrarSyed> what
distro?
L974[13:57:55] <AbrarSyed> bsd and its
jails.. they jail everything
L975[13:58:03] <Rallias> AbrarSyed, Google
the path.
L976[13:58:10] <Curle> They'll jail you in
a minute
L977[13:58:11] <Curle> :D
L978[13:58:38] <AbrarSyed> I know what
cpanel is.. I imagien the jailshell is the jailed shell they put
people in from the webui
L979[13:58:53] <Rallias> That's... one way
to describe it.
L980[13:59:28] <Rallias> AbrarSyed, CentOS
7 FYI
L981[14:00:48]
⇨ Joins: modmuss50
(uid42264@id-42264.highgate.irccloud.com)
L982[14:01:00] <AbrarSyed> oh server...
not a desktop user?
L983[14:01:13] <Rallias> Yeah.
L984[14:01:54] ⇦
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L985[14:02:07] <Rallias> And it's a pain
in the balls to install a rubygem.
L986[14:02:18] <AbrarSyed> those are two
ecosystems that ar ea PITAS...
L987[14:02:25] <AbrarSyed> ruby and
python..
L988[14:02:26]
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L989[14:02:26] ⇦
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L990[14:02:40] <Rallias> Well,
unfortunately, Jekyll doesn't run Perl.
L991[14:02:42]
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L994[14:03:02] <AbrarSyed> the gems and
eggs never work right, and then you have issues with overlapping
versions and libraries and global vs local scopes for thee
dependencies.. and general pain...
L995[14:03:10] <AbrarSyed> why cant
everything be like java or nodejs..
L996[14:05:40] <Rallias> And java or
nodejs isn't equally as pain in the ass.
L997[14:05:42] ***
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L998[14:05:46] <Rallias> I tell you what,
you are a good comedian.
L999[14:06:59] <AbrarSyed> no their
ecosystems are far cleaner
L1000[14:07:07] <Rallias> Again, funny
guy.
L1001[14:07:11] <AbrarSyed> with java,
everything is localized ot the project folder.
L1002[14:07:24] <AbrarSyed> you never
have to worry about installing stuff externally excep tthe JDK
itself
L1003[14:07:32]
⇦ Parts: Gliby (Gliby@85.254.75.143) ())
L1004[14:07:55] ***
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L1005[14:08:02] <AbrarSyed> nodejS is
almost the same way. All of its dependencies are stored in the
project folder, with the option to globally install with npm -g so
that its accessible for all projects, and thats still localized per
user
L1006[14:08:15] <Rallias> Fine, I'll give
you java is cleaner.
L1007[14:08:25] <Rallias> So long as you
take java security clusterfuck up the ass.
L1008[14:08:49] <AbrarSyed> python and
ruby? for them you can either install the package from the package
manager, or use pip, and they cant overlap, and if you use the OS
package manager you have to run it as root, but that makes it so it
cant read yourt pip packages..
L1009[14:08:52] <AbrarSyed> overall
general pain
L1010[14:09:00]
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L1011[14:09:09] <AbrarSyed> I havent even
looked at ruby yet... but i imagine its similar...
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L1013[14:09:29] <illyohs> Rallias:
Security is a cluster fuck in general :P
L1014[14:09:44] <Rallias> illyohs, Only
because retards are retarded.
L1015[14:09:51] <AbrarSyed> but from the
depenceny management standpoint.. java and nodejS, nad hell even C
is cleaner.. atleast in C you ALLWAYS use the OS packages.. instead
of a seperate package manager like pip
L1016[14:10:33] <AbrarSyed> whats wrong
with java security? why cant you secure it on a linux system like
you secure everything else.. with user-level permissions?
L1017[14:10:45] <Rallias> Entirely
serious, if people stuck to coding standards and were aware of
OWASP's top 10, CVE wouldn't need more than 2 digits east of the
hyphen.
L1018[14:13:05] <AbrarSyed> til... OWASPs
top 10
L1019[14:14:39] <AbrarSyed>
interresting...
L1020[14:22:23] <Dan_Yeomans> if you want
to update the version of forge you're building with, you change the
version number in build.gradle and then execute what command?
L1021[14:23:26] <TheClaus> I want to make
a plant grow upside down. I have my blockCrop working just fine as
far as growing properly, can stay on custom soil, etc, however
since it's growing upside down I need to rotate the blockPlant 180*
when its placed by my "seed" item and can't seem to get
it working. I am trying to override onBlockAdded so when its added
by the seed's onItemUse it rotates, and I'm failing with what I
assume is the axis parameter. http
L1022[14:23:58] <Rallias> AbrarSyed,
Anyhow, site's back in working condition.
L1023[14:24:15] <AbrarSyed> Dan_Yeomans,
the setup
L1024[14:24:26] <AbrarSyed> gradle tasks
<< that will give you your bearings
L1025[14:24:26] <Dan_Yeomans> thanks
AbarSyed
L1026[14:24:37] <Rallias> Ugly as dick is
to a straight man, that's low on the todo totem.
L1027[14:24:48]
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L1030[14:26:05] <Unh0ly_Tigg> for these:
[config, achievements, enchantments, network, bootstrap (blocks,
items, etc), rendering, and handlers] what mod initialization
stages are generally accepted as the correct places to do
them?
L1031[14:27:42]
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L1032[14:27:47] <diesieben07> do
everything in preInit, unless you can't, which is the case with
renderers in 1.8.
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L1037[14:29:55] <smbarbour> I would argue
that registering recipes should not occur during preInit unless you
have absolutely no dependencies (either hard or soft)
L1038[14:30:03] <fry> model-related
rendering stuffs are still in preinint
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L1040[14:32:34] <diesieben07> why not
smbarbour?
L1041[14:33:19] <TheClaus> I want to make
a plant grow upside down. I have my blockCrop working as far as
growing properly on custom soil etc... however since it is growing
upside down I need to rotate the blockPlant 180 degrees when it is
placed by my "seed" item. I am trying to override
onBlockAdded so when it is added by the seed's onItemUse it
rotates. Here is my override code.
http://pastebin.com/PijrLeHJ Am I on the right track
or completely off?
L1042[14:33:20] <smbarbour> If you have
anything that uses blocks or items from other mods (even via the
ore dictionary), if they do not yet exist, they do not validate in
the recipe.
L1043[14:33:52] <smbarbour> So if you
register your recipes before some other mod has registered items,
it fails.
L1044[14:33:53] <diesieben07>
OreDictionary is not true
L1045[14:34:00] <diesieben07> but for
other mods items, yes of course you can onyl do that in init
L1046[14:34:44] <TheClaus> using 1.7.10
if that helps
L1047[14:36:11] <smbarbour> In any case,
it would be best practice to be in the habit of not doing things
that could break.
L1048[14:36:28] <diesieben07> recipes in
preInit are not things that "could break"
L1049[14:36:33] <diesieben07> using other
mods items is.
L1050[14:36:35] <diesieben07> in recipes
or not.
L1051[14:36:36]
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L1053[14:37:03] <smbarbour> Yes, but if
you do it in init instead of preInit, you won't have that
issue.
L1054[14:37:21] <smbarbour> There is no
real advantage to doing it in preInit.
L1055[14:38:50] <diesieben07> in the end
it does nto matter, taht is true.
L1056[14:38:58] <diesieben07> i would nto
call it an issue though...
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L1058[14:41:06] <smbarbour> I've seen it
several times though... Items from X aren't working in recipes from
Y, and the reason has been that Y was registering recipes during
preInit.
L1059[14:42:23] <diesieben07> uhh taht
makes no sense
L1060[14:42:34] <diesieben07> if you are
passing an item that does nto exist into the recipe creation, it
crashes with a NPE
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L1063[14:44:06] <smbarbour> No, I mean
things like ore dicted stuff.
L1064[14:44:20] <smbarbour> and fluid
dictionary stuff
L1065[14:45:04] <diesieben07>
ShapedOreRecipe just stores the oredict entry
L1066[14:45:37] <diesieben07> actually no
it doesn't
L1067[14:45:42] <diesieben07> well, that
is news to me
L1068[14:45:48] *
diesieben07 shuts up
L1069[14:46:06] <diesieben07> i woudl
consider that a bug in the ordict recipe though, but thats just
me
L1070[14:46:45] ***
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L1072[14:47:29] <Caitlyn> Wo.. who wants
to help me figure out the math required to make a
glRotate/glTranslate'd GUI text to stay where it's supposed to?
:D
L1073[14:47:33] <Caitlyn> So*
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L1075[14:48:07] <SkySom> Yep and I had
issues with not having valid recipes due to registering my recipes
before Minechem.
L1076[14:48:22] <sham1> >Math
L1077[14:48:29] <sham1> Nope nope nope
nope
L1078[14:48:36] <Caitlyn> sham1, right?
¬_¬
L1079[14:49:09] <Caitlyn> It looks great
on my 2nd monitor, but not on my main.. cause different
resolutions
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L1085[14:51:51] <Curle> Anyone managed to
figure out fluids on 1.7.10
L1086[14:52:00] <Curle> Can't find
implementations in JAVA
L1087[14:52:13] <Curle> Mostly Scala or
1.8
L1088[14:52:46] <sham1> Umn what do you
mean
L1089[14:53:01] <sham1> You register your
fluid
L1090[14:53:37] <sham1> You can create a
fluid simply by getting a new instance of one and registering
it
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L1093[14:59:13] <smbarbour> IIRC, it's
pretty straightforward. You give it a texture and set some standard
properties (temperature, viscosity, etc.)
L1094[15:00:06] <sham1> Yeh
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L1096[15:00:23] <sham1> Most of those
fields like temperature are not used
L1097[15:00:34] <sham1> So you can have
your mod use them
L1099[15:01:49] <HassanS6000> Halp
L1100[15:01:54] <HassanS6000>
world.spawnEntityInWorld
L1101[15:01:56] <HassanS6000> Returns
false?
L1103[15:05:12]
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L1104[15:05:49] <diesieben07> set
location before spawning
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L1107[15:11:23] <HassanS6000> thanks
diesieben07
L1109[15:13:10] <diesieben07> entities
must have a constructor that takes a single World argument
L1111[15:13:34] <HassanS6000> Oh,
okay
L1112[15:16:03] *
Caitlyn stabs her OpenGL code
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L1115[15:18:43] <Caitlyn> Ok.. I'm
stumped. I've got my gui text rotated, but I can't get it to stay
where it is supposed to be across different reolutions I'm drawing
the text at 0,0, rotating it 90 deg, then translating it to where
it needs to be
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L1119[15:21:33] <heldplayer>
glTranslated(this.width / 2 + 92, this.width / 2 - 265, 0);
L1120[15:21:39] <heldplayer> Notice how
you're using width twice
L1121[15:21:40] <tterrag> Caitlyn: you
aren't using the relative coordinates
L1122[15:21:46] <tterrag> also
that...
L1123[15:22:19] <Caitlyn> Yeah.. that was
a typo this iteration
L1124[15:22:27] <Caitlyn> I've been at it
for awhile, and this is becoming mind numbing.
L1125[15:22:35] <Caitlyn> the migraine
and 2 hours of sleep don't help any
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L1127[15:23:29] <Caitlyn>
GL11.glTranslated(this.width / 2 + 92, this.height / 2 - 100, 0);
is of course still broken.
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L1129[15:24:14] <Caitlyn> o_O
L1130[15:24:16] <Caitlyn> Or.. not
L1131[15:24:20] <Caitlyn> I JUST had this
code.
L1132[15:24:21] <Caitlyn> wut
L1133[15:24:47] <Caitlyn> How the hell is
it, I can be stumped for hours, come here, ask and then it
works?
L1134[15:26:02] <heldplayer> Welcome to
programming :P
L1135[15:26:23] <Caitlyn> It might have
helped when I started rendering my text at 0,0 instead of where I
had it before too... makes the rotation/translation make
sense.
L1136[15:26:48] <Caitlyn> heldplayer,
been programming for years, I know this is how it always works
:P
L1137[15:27:16] <heldplayer> You seemed
confused about it working out like that ;)
L1138[15:27:28] <smbarbour> Sometimes the
programming deity smiles... sometimes she doesn't. :P
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L1140[15:32:42] <Curle> ALL PRAISE THE
LORD AND SAVIOUR LOVELACE
L1141[15:32:44] <TheClaus> I want to make
a plant grow upside down. I have my blockCrop working as far as
growing properly on custom soil etc... however since it is growing
upside down I need to rotate the blockPlant 180 degrees when it is
placed by my "seed" item. I am trying to override
onBlockAdded so when it is added by the seed's onItemUse it
rotates. Here is my override code.
http://pastebin.com/PijrLeHJ Am I on the right track
or completely off?
L1142[15:32:50] <Curle> (For programming,
ofc.)
L1143[15:33:13] <Curle> TheClaus, can you
not just rotate the texture/model?
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L1147[15:38:02] <Curle> Tried making a
new plant model, that has the bounding box at the top
section?
L1148[15:38:11] <Curle> I think I've done
that before
L1149[15:38:46] <Curle> pos, pos, neg,
pos in the bounding box field thing
L1150[15:41:03] <TheClaus> I haven't
tried making my own render for the plant because I didn't think it
was necessary. I felt it would be similar to block rotation of
using a wrench to rotate, but can't figure the method out to
use.
L1151[15:41:49] <TheClaus> I know I can
play with AABB, but again, isn't there some way to rotate like
wrenches do?
L1152[15:42:16] <Curle> I think they
change the metadata of a custom tile entity
L1153[15:46:27] <TheClaus> I can set a
default metadata to be associated with "facing down" but
I'm not wanting it to rotate when clicking the plant, just when its
first planted to be flipped upside down, hence the thought of using
onBlockAdded. I don't see why I would need to modify metadata if
its always going to have one value.
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L1158[15:58:26] <tterrag> You
wouldnt
L1159[15:58:31] <tterrag> What exactly
are you asking?
L1160[15:58:51] <tterrag> oh
L1161[15:59:01] <tterrag> override
getSelectedBoundingBox
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L1164[16:02:08] <TheClaus> Hmm, okay I
will look into that. Override it to place at the top instead? So to
be clear, there isn't a way to rotate a block 180 degrees over the
X axis? People just change the texture and bound box?
L1165[16:02:29] <tterrag> You just
described how to rotate something
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L1175[16:35:21] <Abs0rbed> If I have a
block named “blockProjector”, a model named blockProjector.b3d
(with UV map image/texture image named blockProjector.png) and a
blockstate.json file named blockProjector.png with
“textures”:{“#blockProjector”: “modid:blockProjector”}, why won’t
the image actually apply itself to my model ingame?
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L1180[16:49:10] <hitech95> I think I
forgot something:
L1182[16:49:22]
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L1187[16:58:33] <karlthepagan> anyone
know of a good tool to filter and watch event activity on the
client?
L1188[16:59:25] <karlthepagan> just about
to write one...
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L1193[17:14:21] <Abs0rbed> anyone active
in here who knows about the b3d system?
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L1195[17:18:42] <xaero> karlthepagan:
what kind of events?
L1196[17:19:13] <karlthepagan> first
step: client-side available events
L1197[17:19:35] <xaero> yes, that's in
the name :P what kind of events?
L1198[17:19:58] <karlthepagan> all of
them, getting to know the engine better
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L1200[17:20:27] <karlthepagan> but mostly
at runtime if that's what you mean
L1201[17:20:36] <karlthepagan> not
handshaking, ui, worldgen
L1202[17:21:36] ***
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L1203[17:22:00] <karlthepagan> also...
gson > jackson in this community? :/
L1204[17:22:07] <xaero> so like all the
FML/Forge Events? there's a mostly-complete list
L1206[17:22:23]
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L1207[17:22:43] <karlthepagan> xaero,
more like the contents, watching how things change but that does
help start the idea
L1208[17:24:24] <xaero> ok, sort of like
a watchdog/monitor
L1209[17:24:38] <xaero> that'd be cool as
a debug tool
L1210[17:24:56] <karlthepagan> exactly
the idea, so far I just use an immutable list with probabilities to
dump events into the log
L1211[17:25:08] <karlthepagan> like 0.05f
will log 5% of the events
L1212[17:25:27] <karlthepagan> nothing
like that exists? then it shall be made :)
L1213[17:26:57] <xaero> there might be a
verbose/debug flag on FML, but I haven't personally heard of a
mod
L1214[17:27:13] <xaero> generally modders
log only the events they care abou and not *everything*
L1215[17:27:31] <karlthepagan> yes, this
will be explicitly for development
L1216[17:27:37] <karlthepagan> logging
too much is bad ;)
L1217[17:28:19] <karlthepagan> think of
this as a conditional breakpoint tool for events
L1218[17:30:08] <Abs0rbed> karlthepagan
or xaero, do either of you use the b3d models?
L1219[17:30:22] <karlthepagan> nope, i'm
terrible at 3d
L1220[17:31:13] <Subaraki> so, i've got a
block that sets animals in love mode when they touch it. so a check
is made, if !animal.isInlove
L1221[17:31:17] <Abs0rbed> same, but I
have some models from a friend and I’m having a heck of a time
actually getting the textures to render… fry seems to be afk,
hoping I could catch him
L1222[17:31:38] <Subaraki> but once they
bred, and he touches it again, it seems to completely omit that
check and drains the block empty of the food source
L1223[17:31:51] <Subaraki> why is my
question ?
L1224[17:32:29] <karlthepagan> sounds
like there's a cooldown to breeding but not to love - the player
can keep wasting food on animals
L1225[17:32:51] <Subaraki> hmm
L1226[17:33:03] <Subaraki> so, i should
check on breeding too ?
L1227[17:33:14] <karlthepagan> just a
guess
L1228[17:33:24] <karlthepagan> i've never
looked
L1229[17:33:39] <karlthepagan> but the
use-case for a player is different from yours
L1230[17:34:20] <Subaraki> indeed
L1231[17:34:35] <Subaraki> btw, the
method that requiers to set inlove mode needs a player
argument
L1232[17:34:36] <Subaraki> why ?
L1233[17:34:51] <Subaraki> it sets the
player field in entity animal, but why would it need that ?
L1234[17:35:06] <Abs0rbed> I’d imagine
it’s for wolves
L1235[17:35:12] <karlthepagan> good
theory
L1236[17:35:26] <Abs0rbed> subclass of
EntityAnimal, needs an owner to protect on breeding?
L1237[17:35:46] <Subaraki> triggers
achievemnt for cows
L1238[17:36:00] <Abs0rbed> ah, that makes
sense too
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L1241[17:38:21] <Subaraki> there's this
part of code too
L1242[17:38:22] <Subaraki>
this.worldObj.setEntityState(this, (byte)18);
L1243[17:38:34] <Subaraki> its used to
update the entity to tracked players
L1244[17:38:43] <Subaraki> and i think it
works one way, but not the other
L1245[17:38:59] <Subaraki> thing is, what
byte do i need to change it too ? 17 ? 19 ?
L1246[17:39:32] <Subaraki> so the entity
gets updated on the fact that it's supposed to be not breading ? or
at least be set in love again !
L1247[17:42:48] <Subaraki>
world.setEntityState(ea, (byte)18);
L1248[17:42:48] <Subaraki> adding this to
it definitly sets the hearts to go wild and make it feed of the
block every tick
L1249[17:42:53] <Subaraki> i need to be
able to disable that P:
L1250[17:45:09] <Subaraki> but how
?????
L1251[17:46:43] <karlthepagan> you can
give it a fake player
L1252[17:47:33] <karlthepagan> like if
you want to fake the execution of this function but don't want it
to crash just implement or extend the interface/class and have it
do nothing during the callback
L1253[17:49:02] <Subaraki> you don't need
a player
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L1255[17:49:11] <karlthepagan> sorry i
misunderstood
L1256[17:49:36] <Subaraki> i just noticed
even by giving the entity food by hand, pushing it onto the block
will make it drain the food that is stored because it feeds on
tick
L1257[17:49:44] <karlthepagan> hm
L1258[17:49:48] <Subaraki> i check for
!isInLove and !isChild
L1259[17:50:34] <Subaraki> apperantly,
when it runs on the block after having mate, the isInLove returns
false every tick, and isn't being set by the
ea.func_146082_f(null); method (which is supposed to set them in
love)
L1260[17:53:06] <Subaraki> i think i
found it ...
L1261[17:53:09] <Subaraki> getGrowing
age
L1262[17:53:15] <Subaraki> -24000 is set
for babies
L1263[17:53:48] <Subaraki> and 6000 for
adults after mating
L1264[17:54:28] <Subaraki> it works
:D
L1265[17:55:07] <karlthepagan> nice
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L1270[18:00:15] <xaero> Abs0rbed: sorry
late reply, but no
L1271[18:01:24] <Abs0rbed> aight then xD
just hoping someone pops in who does. bit fed up with models
atm
L1272[18:03:15] <Subaraki> how does world
time work ?
L1273[18:03:20] <Subaraki> it just keeps
counting right ?
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L1275[18:03:31] <Subaraki> so worldtime
%24000 == 0 should be morning ?
L1276[18:05:29] <Abs0rbed> yep, as far as
I know
L1277[18:06:04] <Abs0rbed> assuming that
the worldtime is provided to you in ticks, I don’t use it
much
L1278[18:06:10] <Subaraki> k sweet
thanks
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L1285[18:18:43] <tterrag> Why not just
use world time == 0
L1286[18:18:50] <tterrag> It is a looping
counter
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L1288[18:19:30] <Abs0rbed> whoops, didn’t
know that :P think he’s afk now though
L1289[18:20:12] <Abs0rbed> tterrag: do
you use b3d models at all?
L1290[18:20:20] <tterrag> no
L1291[18:20:24] <TehNut> He doesn't use
1.8 :p
L1292[18:20:29] <tterrag> lies
L1293[18:20:33] <TehNut> oh right
L1294[18:20:37] <TehNut> sekrit thang is
1.8
L1295[18:20:55] <tterrag> Not really
secret
L1296[18:20:56] <tterrag> Also
chisel
L1297[18:21:12] <TehNut> Thought you left
Chisel 1.8 to mine?
L1298[18:21:13] <Abs0rbed> I wasn’t aware
chisel used b3ds
L1299[18:21:20] <TehNut> It doesn't
L1300[18:21:41] <Abs0rbed> I actually
looked through the repo the other day trying to find out more about
the new(ish) model rendering xD
L1301[18:21:46] <Abs0rbed> nuthin
L1302[18:22:43] <tterrag> It uses custom
smart models
L1303[18:22:53] <tterrag> and for the
most part yes I do
L1304[18:23:02] <tterrag> But I have made
some changes
L1305[18:24:06] <Abs0rbed> A bit
frustrating though, I can’t find much documentation on the
system…other than the single debug file that Forge has do you know
where I could find some resources for making sure the texture is
rendered onto the model ingame?
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L1315[18:40:57] <Abs0rbed> anyone good
with the b3d system? Or am I better off just checking back
later?
L1316[18:41:03] <TehNut> What's the
ItemStack in EntityPlayer#canPlayerEdit()?
L1317[18:41:15] <TehNut> The held
stack?
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L1320[18:46:39] <shadekiller666>
Abs0rbed, what do you need help with?
L1321[18:47:17] <Abs0rbed> If I have a
block named “blockProjector”, a model named blockProjector.b3d
(with UV map image/texture image named blockProjector.png) and a
blockstate.json file named blockProjector.png with
“textures”:{“#blockProjector”: “modid:blockProjector”}, why won’t
the image actually apply itself to my model ingame?
L1322[18:47:23] <karlthepagan> a little
too tempted to use Jackson (~2MB of jars) just because of the
features I'm missing in Gson :(
L1323[18:47:47] <Abs0rbed> Right now my
only reference is the forge debug example, and a few pieces of
threads from the forums. There doesn’t seem to be a lot on it
L1324[18:49:24] <shadekiller666>
Abs0rbed, and fry correct me if i'm wrong, the key for the texture
path ("#blockProjector") should be the same as the name
of the brush that is applied to the model
L1325[18:49:29] <karlthepagan> maybe I'll
do it all manually with gson.TypeAdapter
L1327[18:49:44] <shadekiller666> and the
# shouldn't be needed anymore
L1328[18:50:02] <Abs0rbed> ohhh maybe
that’s it. last night fry told me I should use the #
L1329[18:50:23] <shadekiller666>
uhhh
L1330[18:50:38] <shadekiller666> Blender
is a bit wonky
L1331[18:50:58] <fry> use # in the json;
also, try renaming everything lowercase - mc has issues with that
:P
L1332[18:51:10] <shadekiller666> try
removing the .png portion of the name in the Image field in
blender
L1333[18:51:37] <Caitlyn> ¬_¬ Why is my
item texture borked in inventory
L1334[18:51:39] <shadekiller666> either
that or replace the string in the Source field
L1335[18:52:15] <shadekiller666> fry,
hast thou looked at the pr yet?
L1336[18:52:17] <Caitlyn> and why is
Wuppy's website ded...
L1337[18:52:35] <Abs0rbed> so it doesn’t
matter that blender doesn’t know where to find it, just that it
gets encoded into the .b3d?
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L1339[18:52:58] <shadekiller666>
correct
L1340[18:53:35] <Abs0rbed> then I’ll be
right back i guess xD
L1341[18:53:38] <shadekiller666> the
Image assignment in blender just provides a way to label the brush
name
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L1371[19:03:14] <Abs0rbed> just a quick
check, for the texture do I need modid:texture or
modid:blocks/texture?
L1372[19:04:44] <shadekiller666>
uhh
L1373[19:05:30] <shadekiller666> depends
on if fry made the loader smart enough to prepend the blocks/ part
or not
L1374[19:05:48] <Abs0rbed> neither work,
and I tried removing the .png from the portion of the texture
editor
L1375[19:05:49] <shadekiller666> try it
one way, if it doesn't work, try it the other way
L1376[19:06:01] <Abs0rbed> gonna try
editing the source block now too
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L1378[19:11:31] <Abs0rbed> on a side-note
shade, why is your pull request still pending?! xD
L1379[19:11:43] <shadekiller666> ask
fry
L1380[19:12:05] <fry> reviewing code is
hard
L1381[19:12:12] <shadekiller666> :P
L1382[19:12:27] <Abs0rbed> lol to be
fair, shade wrote just a bit of it, a mere few lines
L1383[19:13:56] <shadekiller666> ya, it
still has to be checked before getting pulled in, thays how we
avoid breaking every installation of forge
L1384[19:14:32] <Abs0rbed> I know, making
a joke about just how much you wrote for the .obj loader
L1385[19:15:30] <gigaherz> fry: meh, just
pull, and if anything goes wrong, yell at shadekiller666 ;p
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L1387[19:16:36] <fry> if anything goes
wrong, people yell at Lex; Lex yells at me; and now you want me to
yell too? too much yelling :P
L1388[19:16:51] <gigaherz> true I forgot
people yell at Lex by default
L1389[19:17:16] <Abs0rbed> and then lex
announces in forums that he has to yell at fry :P
L1390[19:17:26] <shadekiller666> or on
twitter
L1391[19:17:47] <shadekiller666> fry,
what is your primary method for reviewing said obj loader
code?
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L1393[19:18:03] <fry> reading it with my
eyes
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L1397[19:21:55] *
AbrarSyed pulls out his yell mirror
L1399[19:22:53] <Abs0rbed> after I have
to reload a texture pack becuase the loading screen doesn’t like os
x
L1400[19:23:01] <fry> lowercase
everything
L1401[19:24:13] <Abs0rbed> whoops, wrong
blender screenshot. it’s lowercased in blender. Should I change the
unlocalizedname too?
L1402[19:24:46] <fry> unlocalized name
isn't used anywhere
L1403[19:25:30] <Abs0rbed> I’m importing
a .obj, unwrapping the uvs, adding the material and texture and
then exporting as b3d if it helps
L1404[19:26:23] <fry> make sure the
texture name is lowercase everywhere - in the blender, in the file
name, and in jsons
L1405[19:26:33] <Abs0rbed> I’ll check
again
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L1407[19:28:52] <Caitlyn> Any idea why my
item has a texture in hand, but not in inventory? or on the
ground?
L1410[19:30:49] <shadekiller666>
abs0rbed, or you know, you could just copy OBJLoader and OBJModel
off of the PR and register OBJLoader.instance with
ModelLoader.registerLoader() and just use the .obj that you're
importing into blender...
L1411[19:31:06] <fry> that won't solve
the texture issue, shade :P
L1412[19:31:15] <shadekiller666> ya it
will
L1413[19:31:23] <Abs0rbed> both
true
L1414[19:31:28] <fry> heh
L1415[19:31:34] <Rockerjman222> hey, i'm
just glad that my model isn't the issue :P
L1416[19:31:39] <Abs0rbed> it’s kind of
my final option I’m saving, I’m determined to make it work
L1417[19:31:43] <Rockerjman222> i did the
modeling :P
L1418[19:31:52] <shadekiller666> unlike
b3ds, the obj loader doesn't need a key in the "textures"
block to find the texture :P
L1419[19:32:10] <Abs0rbed> which is
lovely by the way.
L1420[19:32:14] <Abs0rbed> why isn’t this
being funded
L1421[19:32:47] <shadekiller666> fry,
that wonkiness with naming the brush, is that something specific to
blender?
L1422[19:33:18] <shadekiller666> and i'm
surprised that you manage to understand the loader enough to find
things that are wrong with it :P
L1423[19:33:21] <fry> texture missing is
unrelated to the way you specify it though
L1424[19:33:44] <fry> what
wonkiness?
L1425[19:34:27] <shadekiller666> exactly
what text field in blender you have to put the brush name in to get
it to export such that the B3DLoader knows what it means
L1426[19:34:37] <Abs0rbed> ok so I made
it a global texture and a material texture, neither seems to work
even with all of it lowercased
L1427[19:34:43] <fry> and that's why it's
taking so long - I won't pull it until I understant it enough to
see that there's no more major issues like texture remapping
:P
L1428[19:34:55] <shadekiller666>
lol
L1429[19:35:16] <shadekiller666> well, i
fixed the "other" major issue, the one with Group
visibilities
L1430[19:35:33] <shadekiller666> if you
need help understanding it let me know :P
L1431[19:35:54] <shadekiller666> which
would you say is easier to understand though?
L1432[19:35:57] <fry> Abs0rbed: open the
b3d in the text editor - there'll be a lot of mess, but also the
name of the texture in plain text
L1433[19:36:18] <fry> which what?
:P
L1434[19:36:28] <Abs0rbed> huh, never
thought to look. I always steer clear becuase of the mess :P
L1435[19:36:51] <shadekiller666> which of
the loaders?
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L1438[19:37:15] <fry> well, I wrote one,
so I understand it completely and am biased :P
L1439[19:37:21] <shadekiller666>
lol
L1440[19:38:00] <shadekiller666> and i'm
biased on the other side :P your loader made moderate sense when i
first started, but now its more confusing :P
L1441[19:38:24] <shadekiller666> also,
the thing about text editors, thats one nice thing about .obj, its
ascii based
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L1443[19:38:35] <shadekiller666> though
that ends up taking up more space...
L1444[19:39:12] <Abs0rbed> hmm, I
actually can’t find my texture name when I load it
L1445[19:39:20] *
fry should probably write something to dump parsed b3d in
human-readable form
L1446[19:39:32] <shadekiller666>
lol
L1447[19:39:43] <fry> Abs0rbed: is there
anything ending with .png there at all?
L1448[19:40:14] <shadekiller666> or maybe
a pop up window in the blender exporter that lets you name the
brush correctly :P
L1449[19:40:16] <Abs0rbed> nope, shade
suggested I remove .png because that might’ve been an issue with it
loading
L1450[19:40:50] <shadekiller666> also,
fry, why can't the b3d loader just up and load the texture without
the need for the json mapping?
L1451[19:41:02] <fry> it can
L1452[19:41:03] <shadekiller666>
*will
L1453[19:41:10] <shadekiller666> *will be
an issue
L1454[19:41:22] <fry> but you can't name
the file "yourmod:texture.png" in windows
L1455[19:41:28] <Abs0rbed> hang on,
should it be a material texture or a global texture?
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L1457[19:41:52] <shadekiller666> you can
type that into the blender field
L1458[19:42:08] <Abs0rbed> when I learned
blender it suggested a material one for uv maps, but is this
different?
L1460[19:44:45] <fry> joy of dynamic
typing - I have no idea what's going on :P
L1461[19:47:05] <fry> look for
"<uv" in the blender console log
L1462[19:47:39] <shadekiller666> is
python the only scripting language blender supports?
L1463[19:47:56]
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L1465[19:51:33] <fry> looks that
way
L1466[19:51:58] <Caitlyn> Oh.. is getIcon
only called when I'm holding the item?
L1467[19:52:36] <Caitlyn> Yeah...
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L1470[20:01:09] <Caitlyn> K, so I had to
enable renderpasses.
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L1473[20:05:43] <Abs0rbed> what better
time for a computer to run out of battery than right in the middle
of trying to remodel something…
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L1476[20:08:48] <Abs0rbed> fry: does it
matter if I have ‘textured solid’ checked in blender?
L1477[20:09:05] <fry> not sure
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L1484[20:24:00] <Abs0rbed> fry: I
couldn’t find <uv in the output for exporting, it said it was
exporting faces with ‘brush -1’
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L1538[20:42:13] <tterrag> lolwut
L1539[20:42:15] <tterrag> Bound mismatch:
The generic method getData(String) of type IChunkDataRegistry is
not applicable for the arguments (String). The inferred type
IChunkData<? extends IOffsetData> is not a valid substitute
for the bounded parameter <T extends
IChunkData<T>>
L1540[20:42:17] <tterrag> I freakin hate
generics
L1541[20:42:42] <shadekiller666>
O.o
L1542[20:42:43] <fry> you just don't know
how to cook them :P
L1543[20:42:50] <tterrag> fry: explain
that error then
L1544[20:44:06] <Abs0rbed>
shadekiller666: I got fed up xD
L1545[20:44:12] <fry> show
IChunkDataRegistry, IChunkData and IOffsetData :P
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L1547[20:44:20] <tterrag> maybe I should
just get rid of the generic return on that method and force people
to cast -.-
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L1550[20:44:39] <Abs0rbed>
shadekiller666: texturing the model in maya and using your loader
for now :P
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L1555[20:44:53] <tterrag> IOffsetData is
irrelevant
L1556[20:44:57] <tterrag> that could be
any class
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L1567[20:46:04] <fry> and where's the
error popping up?
L1568[20:46:13] <shadekiller666> lol
abs0rbed
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L1570[20:46:35] <Abs0rbed> I fought, and
it beat me…
L1571[20:46:49] <tterrag> fry:
IChunkData<? extends IOffsetData> data =
offsetRegistry.<IChunkData<? extends
IOffsetData>>getData(OFFSET_DATA_KEY);
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L1575[20:48:15] <fry> well, here's your
problem - there's no guarantee that that existential will conform
to <T extends IChunkData<T>>
L1576[20:48:50] <fry> does IOffsetData
extend IChunkData<IOffsetData>?
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L1578[20:49:06] <tterrag> no...erg
L1579[20:49:07] <tterrag> I see
L1580[20:49:14] <tterrag> I don't want T
in that second param
L1581[20:50:21] <fry> yup
L1582[20:50:21] <tterrag> I guess it
should just be IChunkData<?>
L1583[20:51:57] <fry> for example
:P
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L1586[20:53:11] <tterrag> well I have
nothing to infer the type from
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L1591[20:58:37] <tterrag> just in case
you wanted context :P
L1592[20:58:45] <Zaggy1024> fry, while
you're around, have you still not gotten around to looking at
shade's PR?
L1594[20:58:55] <fry>
"still"
L1595[20:59:03] <Zaggy1024> er...
L1596[20:59:08] *
shadekiller666 only updated it yesterday :P
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L1598[20:59:19] <shadekiller666> or the
day before
L1599[20:59:27] <fry> ah, that one
L1600[20:59:29] <Zaggy1024> I don't see
any cmoments or updates on it so I assumed it hadn't been talked
about
L1601[20:59:48] <shadekiller666> oh the
item model thing
L1602[20:59:49] <shadekiller666>
nvm
L1603[21:00:01] <Zaggy1024> it causes
some pretty annoying weird stuff to happen some cases
L1604[21:00:26] <Zaggy1024> I had it
cause an error when something wasn't loading properly, in a
different situation from what happened to shade
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L1606[21:00:36] <Zaggy1024> can't
remember what caused it on my end tho
L1607[21:00:44] <shadekiller666> oh good,
so it is actually an issue :P
L1608[21:00:49] <Zaggy1024> of
course
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L1610[21:00:54] <Zaggy1024> it's not
cleaning up after itself in all cases
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L1612[21:04:38] <shadekiller666> and it
hasn't been talked about zaggy
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(~SoundLogi@172-8-201-53.lightspeed.mdsnwi.sbcglobal.net)
L1622[21:33:29] ***
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(~killjoy@2606:a000:1118:e101:d88d:1780:cec:6c59) (Read error:
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(~portablej@2001:4830:1200:8083:9936:797a:fd20:3b82) (Quit:
Konversation terminated!)
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go!)
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L1639[22:38:43] <Rallias> roundUsed -=
(divisor * ((IEnergyHandler)
neighbour).receiveEnergy(side.getOpposite(), (Math.min(10000 -
roundUsed, energyStored) * multiplier / divisor), false) /
multiplier);
L1640[22:38:48] <Rallias> I always hate
long complicated lines.
L1641[22:39:00]
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(Quit: If we wish to explore, if we wish to see what's over the
next hill, wonders unfold before us; all we have to do is want it
enough.)
L1644[22:46:28] <Zaggy2048> make
variables
L1645[22:51:01]
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(Quit: Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr
klingen und das T�ten angemessen wirkt. (George
Orwell))
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()
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L1668[23:37:54] ***
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(Killed (NickServ (GHOST command used by
SnowDapples_!~powered@pD9588909.dip0.t-ipconnect.de)))
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mikeprimm)
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