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L1[00:00:43] <sham1> Do you know why java devs hate .NET? Because they cannot C#
L2[00:00:47] <sham1> :3
L3[00:01:35] <sham1> Yay for meta-humor
L4[00:05:51] ⇨ Joins: alex_6611 (~alex_6611@p5DE780A2.dip0.t-ipconnect.de)
L5[00:06:07] <sham1> C and C++ walked into a fancy restaurant, but C was not allowed in.
L6[00:06:16] <sham1> Do you wanna know why?
L7[00:06:34] <shadekiller666> cuz he wasn't # enough?
L8[00:06:41] <sham1> No
L9[00:06:52] <sham1> Because C has no class
L10[00:07:11] <shadekiller666> but it has structs
L11[00:07:17] <shadekiller666> which are almost the same thing :P
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L13[00:07:45] <sham1> He still does not have class
L14[00:07:53] <sham1> as in the keyword
L15[00:08:21] <shadekiller666> so? he con-struct-ed the place
L16[00:08:26] <shadekiller666> ba dum tish
L17[00:08:39] <sham1> Do you want to hear another joke? COBOL
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L23[00:25:02] * Ri5ux is making his mod update notifier more modern: http://i.imgur.com/dXtSgka.png
L24[00:30:09] <glasspelican> Who wants to mod MC on COBOL? :P
L25[00:30:44] <Ri5ux> Who wants to program a waffle in binary
L26[00:31:02] * shadekiller666 opens the syrup
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L30[00:40:18] <Ordinastie> what's the way to get a mod from its modid again ?
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L32[00:44:08] *** Ashlee is now known as Ash|Work
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L34[00:46:16] <tterrag> Ordinastie: Loader.indexedModList or some such
L35[00:46:56] <Ordinastie> ah thanks, missed it
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L40[01:10:21] <Ordinastie> what does TransformType.HEAD correspond to ?
L41[01:11:30] <shadekiller666> the transforms applied to the item when its worn on your head
L42[01:11:40] <Ordinastie> ah
L43[01:11:45] <Ordinastie> makes sense ><
L44[01:11:49] <shadekiller666> lol
L45[01:12:17] <Ordinastie> though it's quite odd that it's there
L46[01:12:26] <shadekiller666> why?
L47[01:12:45] <Ordinastie> one would assume that I would be grouped with wearable stuff and not global for items
L48[01:13:11] ⇦ Quits: Zyferus (Zyferus@172-3-154-217.lightspeed.mssnks.sbcglobal.net) (Ping timeout: 202 seconds)
L49[01:13:24] <shadekiller666> it has to be with the globals for items cuz they're able to be defined within the jsons
L50[01:13:48] <shadekiller666> though they never are because mojang bypasses their systems more than they use them
L51[01:14:26] <Ordinastie> I can understand that
L52[01:14:29] <Ordinastie> that's all I do
L53[01:14:34] <Ordinastie> bypassing their fucking system :x
L54[01:14:58] <shadekiller666> lol
L55[01:15:14] <shadekiller666> thats why the obj loader is a thing
L56[01:15:40] <shadekiller666> fry, you need to check that out again btw, i made the changes you asked for
L57[01:15:43] <Ordinastie> not really waht I mean
L58[01:15:55] <Ordinastie> I don't even use any JSON at all
L59[01:16:00] <fry> I will, soon :P
L60[01:16:09] <shadekiller666> lol
L61[01:16:29] <shadekiller666> hopefully there isn't anything else you find :P
L62[01:16:32] <tterrag> any block can be put on the head
L63[01:16:38] <tterrag> not just armor
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L65[01:16:56] <fry> hopefully there isn't anything else you bugged :P
L66[01:17:11] <shadekiller666> lol
L67[01:17:28] <shadekiller666> the test classes still work so
L68[01:17:53] <fry> test classes don't cover everything
L69[01:17:59] <shadekiller666> ya i know
L70[01:18:19] <fry> also, can you name them something else than GenericName15? :P
L71[01:18:27] <shadekiller666> lol
L72[01:18:41] <shadekiller666> ya that would probably be helpful huh?
L73[01:19:06] <shadekiller666> thats long enough now to be super confusing
L74[01:19:55] ⇨ Joins: patrick96 (~patrick96@194.230.159.154)
L75[01:20:10] <Ordinastie> thats so annoying to have to add suppress warning every time you need to use transform type :x
L76[01:20:30] <shadekiller666> use TRSRTransformation
L77[01:20:43] <shadekiller666> theres a reason TransformType is deprecated :P
L78[01:20:55] <Ordinastie> not a good one
L79[01:21:30] <shadekiller666> so a more useful and robust transformation system is not a good reason?
L80[01:21:34] <Ordinastie> but yeah, that's the worst, I still need to go through TRSRT too :/
L81[01:23:13] <Ordinastie> and using TRSRT doesn't prevent the use of TransformType in any way
L82[01:23:39] <shadekiller666> yes it does/
L83[01:23:44] <shadekiller666> wtf are you doing
L84[01:24:35] <Ordinastie> if you use IPerspectiveAwareModel the method use TransformType
L85[01:24:58] <Ordinastie> TransformType is not deprecated, but it's container class is
L86[01:25:08] <Ordinastie> and that still triggers warnings
L87[01:25:24] <shadekiller666> talk to fry about that, he's the one responsible :P
L88[01:25:31] *** cpw is now known as cpw|out
L89[01:25:44] <Ordinastie> already did I didn't like what he did
L90[01:26:03] <Ordinastie> over convoluted
L91[01:26:07] <shadekiller666> well...
L92[01:26:17] <shadekiller666> thats the state of the situation then
L93[01:26:30] <Ordinastie> there is a reason why nobody is able to use it
L94[01:26:41] <shadekiller666> ...
L95[01:26:43] <fry> you != nobody :P
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L97[01:31:37] <Ordinastie> if you think that...
L98[01:31:56] <fry> you == nobody? :P
L99[01:32:09] <sham1> Yes
L100[01:32:16] <sham1> He == nobody
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L102[01:34:04] <pakos> hey ppl
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L104[01:34:39] <pakos> why so important tool as jas dont have own channel on esper?
L105[01:34:56] ⇨ Joins: Upthorn (~ogmar@108-85-88-195.lightspeed.frokca.sbcglobal.net)
L106[01:35:47] <tterrag> idk what jas is
L107[01:35:51] <tterrag> must not be that important
L108[01:36:16] <sham1> The hell is JAS
L109[01:37:03] <Ordinastie> it's so important that nobody knows it
L110[01:37:21] <Ordinastie> even if me != nobody
L111[01:38:03] <sham1> Ordi.equals(Person.NOBODY) == true
L112[01:38:09] <sham1> ?
L113[01:38:26] <sham1> Or is ordi a case class
L114[01:39:08] <Ordinastie> that moment you receive a mail and you're not sure if it's a really good attempt at phishing or just a send error :s
L115[01:39:25] <pakos> its mc mod
L116[01:39:30] <pakos> not programm code
L117[01:40:08] <sham1> MC code == program code
L118[01:40:13] <pakos> no
L119[01:40:29] <pakos> mc its game
L120[01:40:47] <sham1> Today I learned that MC is not made in a programming language
L121[01:41:22] <patrick96> pakos: #minecraftspawning?
L122[01:42:24] <pakos> sham1 its only tool
L123[01:42:50] <pakos> patrick96 thx
L124[01:43:14] <patrick96> always try to check the mcf page first ;)
L125[01:43:30] <pakos> hmm no
L126[01:44:16] <pakos> i try find "just.."
L127[01:44:23] <pakos> firstly
L128[01:46:44] *** TehNut is now known as TehNut|Sleep
L129[01:49:09] <patrick96> http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288431-just-another-spawner-jas-v0-14
L130[01:50:08] <shadekiller666> k fry, just pushed a new commit that makes the block classes a bit more readible
L131[01:50:17] <fry> thanks :P
L132[01:50:40] <shadekiller666> lol
L133[01:51:32] <pakos> patrick hmm channel doesnt exist
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L137[01:53:06] <patrick96> you would have to talk to the author for that
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L142[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151014 mappings to Forge Maven.
L143[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151014-1.8.zip (mappings = "snapshot_20151014" in build.gradle).
L144[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L146[02:08:08] ⇨ Joins: hitech95 (~hitech95@157.138.184.45)
L147[02:14:31] <sham1> Hmm
L148[02:15:25] ⇦ Quits: Chamimnya (~Chamimnya@d64-180-229-216.bchsia.telus.net) (Quit: Leaving)
L149[02:19:58] <hitech95> Hello, yesterday I asked how de-obscure a mod, well I had not specified that it is 1.6.4. What should I use? Gradle not exist in 1.6
L150[02:20:39] <sham1> Bearded-octo nemesis
L151[02:22:20] <tterrag> gradle does exist in 1.6
L152[02:22:50] <hitech95> So version 1? Ok, but I have to download mcp and all that crazy stuff... :)
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L155[02:33:00] <tterrag> no
L156[02:33:01] <tterrag> you don't
L157[02:33:03] <tterrag> it has FG
L158[02:33:44] <hitech95> ? I have just downlaoded Forge SRC for 1.6.2 but I get an error when I run ./install.sh
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L160[02:34:30] <hitech95> http://pastebin.com/TJLaEtu1
L161[02:35:01] <tterrag> >1.6.2
L162[02:35:03] <tterrag> wat
L163[02:35:49] <tterrag> UWagons: do you have the new DLC yet? :P
L164[02:36:55] <sham1> hitech95, why
L165[02:37:00] <sham1> why are you doing 1.6
L166[02:37:29] <tterrag> worse still
L167[02:37:31] <tterrag> 1.6.2
L168[02:37:33] <tterrag> why?!?
L169[02:37:35] <hitech95> I must decompile a mod... I wanna learn how they have made some stuff... ChargePads
L170[02:37:57] <sham1> You do not must do anything
L171[02:38:02] <hitech95> ?
L172[02:38:38] <sham1> There is nothing you have to do
L173[02:38:40] <tterrag> hitech95: answer my question
L174[02:38:43] <tterrag> WHY 1.6.2
L175[02:38:47] <tterrag> 1.6.4 has gradle
L176[02:38:49] <tterrag> use that
L177[02:38:53] <tterrag> if you must
L178[02:39:34] <hitech95> Why the mod is updated only up to 1.6.2, and i have to de-ofuscate it. so I think that i have to download the 1.6.2 forge...
L179[02:39:54] <sham1> Why not just recreate the functionality by yourself
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L181[02:40:02] <sham1> We are here to help if you need any
L182[02:40:25] <tterrag> it doesn't matter
L183[02:40:28] <tterrag> that's the point of srg names
L184[02:40:31] <tterrag> 1.6.4 will work fine
L185[02:43:44] <hitech95> ... I wanna learn how make Particles... like those from ChargePad ... but it is unintelligible: http://pastebin.com/ZjswN1vU
L186[02:46:03] <tterrag> USE BON2
L187[02:47:10] <hitech95> ... yes but bone2 use the gradle stuff to find forge sources...
L188[02:47:20] <tterrag> and for the 20th time
L189[02:47:21] <sham1> "bone 2"
L190[02:47:22] <tterrag> and I won't say it again
L191[02:47:24] <tterrag> 1.6.4 HAS GRADLE
L192[02:47:32] <Drullkus> XD
L193[02:47:37] ⇨ Joins: Jezza (~Jezza@92.206.13.233)
L194[02:47:41] <sham1> Attention
L195[02:47:53] <sham1> This IRC has a lot of stupid shite going on right now
L196[02:48:00] ⇨ Joins: FR^2 (~frquadrat@2001:41d0:1:f924::1)
L197[02:48:02] <sham1> I suggest everyone to evacuate immediedly
L198[02:49:26] <hitech95> Forgive me but I can not find the gradle version, I believe it was removed because it was not working.
L199[02:50:57] <sham1> Also, hitech, what about EntityFX confuses you
L200[02:53:46] <hitech95> All, not sure how work the calls to OpenGL, I want to do something as simple as the blue pixels that move. If you have the documentation to learn it would be appreciated.
L201[02:54:15] <tterrag> it was working fine
L202[02:54:18] <tterrag> forge 964
L203[02:54:27] <tterrag> blue pixels that move?
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L205[02:56:33] <hitech95> yes like the "redstone Fx" but blue... nothing too difficult... but no idea on how make it...
L206[02:57:32] <sham1> Render a simple quad with a textue
L207[02:57:48] <tterrag> the vanilla particle takes a color...
L208[02:58:11] <sham1> or use both
L209[02:59:10] <hitech95> "Render a simple quad with a textue" You make it easy ...
L210[02:59:35] <sham1> glStart (GL_QUAD)
L211[02:59:55] <sham1> glVertex3f 4 times that specify the corners
L212[02:59:57] <tterrag> the redstone particle TAKES A COLOR
L213[03:00:09] <sham1> And?
L214[03:00:11] <tterrag> I feel like I have to scream at my monitor for you to hear me...
L215[03:00:15] <tterrag> he just wants a blue redstone particle
L216[03:00:31] <sham1> He said he wants something like
L217[03:00:33] <tterrag> new EntityReddustFX(..., 0, 0, 1)
L218[03:00:37] <tterrag> and it's blue! grats
L219[03:01:11] <sham1> Hmrm
L220[03:01:14] <hitech95> Yes, it was an example... I wanna learn and I want to start from that example...
L221[03:01:18] <sham1> He could also do that
L222[03:01:36] <tterrag> vanilla has plenty of particle rendering examples
L223[03:01:53] <tterrag> idk why you need to deobf this random outdated mod to figure it out
L224[03:01:55] <sham1> He does not understand
L225[03:02:16] <sham1> What vanilla does
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L227[03:02:36] <tterrag> what...how is this mod going to be any different?
L228[03:02:36] <tterrag> you look at the code in renderParticle
L229[03:02:36] <hitech95> I will try in both cases, indeed certainly will use both methods ;)
L230[03:02:45] <tterrag> that tells you how it's rendered
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L233[03:05:42] <hitech95> I have never worked on 3D stuff, rendering ecc... only Swing, Android and dummy cmd software.
L234[03:05:42] <hitech95> For me it is hard to see what they do with OpenGL. I just want to learn, I love minecraft because since I know it as I always used it to develop, just as I did with the MTA.
L235[03:07:05] <sham1> Google a site called NeHe
L236[03:07:22] <sham1> They have plenty info about OpenGL
L237[03:07:38] <tterrag> OpenGL is a beast, you won't learn it in a night
L238[03:07:49] <tterrag> but particles are pretty simple, most of the GL is already done, you just tell it what to draw
L239[03:08:07] <tterrag> and even then you have the tessellator
L240[03:08:15] <tterrag> which abstracts it to just drawing vertexes
L241[03:08:19] <tterrag> anyways, I need to head ot bed
L242[03:08:23] *** tterrag is now known as tterrag|ZZZzzz
L243[03:12:57] <hitech95> I am sorry he was so angry.
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L245[03:16:19] <sham1> Umn, pardon?
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L248[03:19:15] <hitech95> I'm sorry that "tterrag" got mad. It my english sucks..
L249[03:19:33] <hitech95> I'm sorry that "tterrag" got mad. Yes my english sucks..
L250[03:19:44] <sham1> I think he was tired
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L257[03:34:55] <hitech95> Ok, I'm back my kernel crashed... OOM... I only have 2GB of RAM on my laptop
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L265[04:13:18] <hitech95> I do not understand how to do the particles vanilla to work. There aren't making any OpenGL calls, in the particles (I have looked on the RedstoneDustFX).
L266[04:13:55] <shadekiller666> particles are Entities
L267[04:14:19] <shadekiller666> and everything that renders in minecraft makes GL calls at some point
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L274[04:24:37] <hitech95> yes, but i'm looking on the particle class, and I'm trying to understand how make ParticleFX
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L276[04:24:37] <diesieben07> hitech95, func_180434_a in EntityFX
L277[04:24:37] <sham1> !gm func_180434_a
L278[04:24:37] <sham1> Heh
L279[04:24:37] <hitech95> !gm func_180434_a
L280[04:24:37] <diesieben07> yeah my 1.8 mappings are outdated
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L282[04:24:38] <sham1> I dont know what those floats mean
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L284[04:24:38] <diesieben07> probably coords
L285[04:24:38] <gigaherz> update them? ;P
L286[04:24:38] <sham1> And that leaves me to wonder why they didnt just have the floats read x, y, z and stuff
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L288[04:24:38] <diesieben07> in the process :P
L289[04:24:38] <sham1> But that's fine
L290[04:24:38] <gigaherz> mappings are only used in dev
L291[04:24:38] <diesieben07> sham because nobody named them yet?!
L292[04:24:45] <diesieben07> i know giga...?
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L294[04:24:58] <gigaherz> I mean they don't change backward compat so n oreason not to
L295[04:25:03] <gigaherz> ;P
L296[04:25:11] <sham1> No one has named them
L297[04:25:27] <gigaherz> sham1: wasn't there some place you could contribute names?
L298[04:25:30] <diesieben07> its in that workspace where i dont code anyways :D
L299[04:25:35] <diesieben07> its just for looking up stuff
L300[04:25:46] <sham1> I dont know what the args mean though
L301[04:25:48] <diesieben07> also, WHY THE FUCK does everyone think they need to make a cloud storage service?!
L302[04:25:51] <sham1> I could look at them
L303[04:25:55] <sham1> Also wat
L304[04:26:01] <diesieben07> dropbox, google, microsoft, now adobe
L305[04:26:09] <diesieben07> get the fuck away from me, i only want adobe reader
L306[04:26:14] <gigaherz> diesieben07: you have a bunch of servers, you have spare capacity, you think "I may be able to rent this capacity"
L307[04:26:25] <diesieben07> but they don't rent it...
L308[04:26:27] <diesieben07> they do it for FREE!
L309[04:26:29] <gigaherz> oh adobe
L310[04:26:39] <gigaherz> nah, dropbox, drive, onedrive
L311[04:26:42] <gigaherz> they all have premium solutions
L312[04:26:45] <gigaherz> for commercial use
L313[04:26:57] <gigaherz> the free versions are ads for the premium services
L314[04:26:57] <diesieben07> well yeah
L315[04:27:02] <diesieben07> meh
L316[04:27:14] <diesieben07> especially with google drive, who the hell needs mroe than 15 gigs
L317[04:27:43] <hitech95> Well i'm using Owncloud on my server.... and nothing: ("free" and with infinite space and also for commercial use...)
L318[04:28:03] <gigaherz> well google may be more interested in your google account than premium drive space
L319[04:28:04] <diesieben07> your server isn't free though i bet ;)
L320[04:28:20] <diesieben07> not sure i understand what you mean.
L321[04:28:24] <hitech95> Well.... only electrycity and DSL connection... mainly free...
L322[04:28:31] <gigaherz> I mean that having google drive implies you have a google account
L323[04:28:32] <diesieben07> oh you have it in your house
L324[04:28:32] <diesieben07> lol
L325[04:28:38] <gigaherz> you are probably logged into google when you search
L326[04:28:43] <gigaherz> they keep you active
L327[04:28:48] <diesieben07> also, running a server 24/7 uses more elecricity than you think
L328[04:28:51] <gigaherz> and active users are a target for ads
L329[04:28:54] <diesieben07> oh yeah i use googel for everything
L330[04:29:03] <diesieben07> but i block their ads :P
L331[04:29:09] <sham1> Adblock
L332[04:29:10] <gigaherz> same
L333[04:29:21] <gigaherz> I'm a shameless adblocker
L334[04:29:26] <sham1> Same
L335[04:29:27] <diesieben07> meh Adblock
L336[04:29:32] <diesieben07> was sold now, too
L337[04:29:43] <gigaherz> ?
L338[04:29:44] <sham1> I only turn it off if I watch someone's twitch that I like
L339[04:29:46] <sham1> Also, wat
L340[04:29:59] <diesieben07> adblock plus made acceptable ads
L341[04:30:02] <Digitalsabre> So, is there a repository of links to resources for Forge mod developers? Because I now have a resource to share. :)
L342[04:30:04] <gigaherz> oh
L343[04:30:05] <gigaherz> yeah
L344[04:30:05] <diesieben07> now adblock was sold and they add that, too
L345[04:30:06] <hitech95> It is a Microserver made by HP, HDD are in sleep mode when not used.... so 40W are like a lightbulb in my house.
L346[04:30:09] <gigaherz> that's when adblock edge
L347[04:30:15] <gigaherz> was created
L348[04:30:23] <gigaherz> uses the same blocking lists but no acceptable ads
L349[04:30:26] <diesieben07> uBlock origin is what i used atm.
L350[04:30:26] <sham1> Adblock shows only adds that do not disturb you though
L351[04:30:32] <gigaherz> also adblock plus can disable acceptable ads
L352[04:30:38] <sham1> Ye
L353[04:30:39] <gigaherz> sham1: not exactly
L354[04:30:46] <gigaherz> they add ads when people pay
L355[04:30:46] <gigaherz> ;P
L356[04:30:55] <diesieben07> the concept of acceptable ads is broken
L357[04:30:57] <diesieben07> because that ^
L358[04:31:04] <gigaherz> although
L359[04:31:06] <gigaherz> adblock plus
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L361[04:31:10] <gigaherz> set up an independent group
L362[04:31:12] <hitech95> yup, now google pay to show theyr ads...
L363[04:31:14] <gigaherz> to validate acceptable ads
L364[04:31:18] <gigaherz> before selling
L365[04:31:27] <gigaherz> so even if people pay
L366[04:31:36] <gigaherz> onlt actually acceptable ads would get added to the exceptions
L367[04:31:37] <sham1> As long as the ad is nothing obnoxious, I will gladly have iit
L368[04:31:46] <gigaherz> I have been considering turning it back on
L369[04:31:54] <diesieben07> i do have ads on on youtube though
L370[04:32:02] <gigaherz> I do not
L371[04:32:07] <sham1> Nöpe
L372[04:32:07] <Digitalsabre> Talking about "acceptable ads" is a political debate. :P
L373[04:32:10] <gigaherz> I wouldn't mind ads at the END of a video
L374[04:32:13] <hitech95> My solutions for ADS: NET filter on the router! Simple, and Free again!
L375[04:32:21] <diesieben07> then nobody would watch them.
L376[04:32:23] <gigaherz> but having to wait for my amusement is too annoying
L377[04:32:24] <gigaherz> XD
L378[04:32:48] <diesieben07> there are people making a living off of this, and I am more than happy to wait 10 seconds if they can then continue to entertain me
L379[04:33:04] <sham1> I dont if I am watching an playist
L380[04:33:12] <diesieben07> meh
L381[04:33:19] <sham1> I really like to be able to flow between videos in that case
L382[04:33:24] <gigaherz> I had unskippable 30s ads way too many times
L383[04:33:26] <diesieben07> i have been looking into disablign it only for my subscriptions
L384[04:33:31] <diesieben07> but i don't know...
L385[04:33:32] <gigaherz> set up adblock ,didn't look back
L386[04:33:59] <diesieben07> whatever, this is a matter of taste :P I don't judge you.
L387[04:34:05] <sham1> BUT I WILL
L388[04:34:05] <Digitalsabre> I'm with diesieben07 on this. I feel that content creators the people who distribute those ads should get paid. But I don't think ad revenue is the best way to do that.
L389[04:34:06] <gigaherz> if ads weren't loud and annoying, I may not mind so much
L390[04:34:11] * sham1 laughs like a maniac
L391[04:34:20] <gigaherz> here's how it goes for me:
L392[04:34:30] <gigaherz> if I can ignore the ad, I don't mind it, but the ad is useless
L393[04:34:33] <gigaherz> if I can't ignore it
L394[04:34:36] <gigaherz> then I just refuse it
L395[04:34:39] <diesieben07> that is true digital, but i am a poor student and i dont have the money to pay for peopel on patreon :D
L396[04:34:41] <gigaherz> so in practice, it's also useless
L397[04:34:47] <diesieben07> otherwise i would and leave adblock on
L398[04:34:48] <Digitalsabre> Sorry, correction: The people who distribute the content. Not the ads.
L399[04:34:51] <sham1> Wait wat
L400[04:34:56] <sham1> You're a student diesieb
L401[04:35:03] <diesieben07> i study computer science, yes
L402[04:35:05] <gigaherz> I'm an indie gamedev
L403[04:35:11] <sham1> hmrm
L404[04:35:12] <gigaherz> I don't even know if I'll be able to pay next month's rent
L405[04:35:13] <gigaherz> XD
L406[04:35:18] <hitech95> I'm also a student....
L407[04:35:35] <sham1> Dont know if I can classify myself as an student
L408[04:35:41] <hitech95> ? why?
L409[04:35:43] <diesieben07> i dont know if student is the right word
L410[04:35:46] <diesieben07> I go to university :D
L411[04:36:07] <gigaherz> you attend classes or study groups?
L412[04:36:09] <gigaherz> ;P
L413[04:36:12] <sham1> :P
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L415[04:36:24] <diesieben07> well, student has this "middle school" sound for me
L416[04:36:27] <gigaherz> if so, you are a student, if you go to uni, but mop the floors, then you are not a student XD
L417[04:36:33] <diesieben07> haha
L418[04:36:38] <diesieben07> no i do not mop the floors
L419[04:36:43] <hitech95> ah ah ah
L420[04:36:43] <diesieben07> nto even at home.
L421[04:36:47] <gigaherz> so yeah
L422[04:36:53] <gigaherz> student is one who learns
L423[04:37:01] <diesieben07> ok then
L424[04:37:15] <sham1> Like I am called student because I study at upper-secondary, but calling that a student just feels wrong to me
L425[04:37:17] <gigaherz> student
L426[04:37:17] <gigaherz> ˈstjuːd(ə)nt/
L427[04:37:17] <gigaherz> noun
L428[04:37:17] <gigaherz> noun: student; plural noun: students
L429[04:37:17] <gigaherz> a person who is studying at a university or other place of higher education.
L430[04:37:19] <hitech95> so... also my dog is a student?
L431[04:37:30] <gigaherz> heck the definition refers specifically to universities and higher education XD
L432[04:37:31] <sham1> Like that
L433[04:37:40] <diesieben07> ok then :D
L434[04:37:46] <hitech95> ah ah ah
L435[04:38:00] <hitech95> Ok, we are students...
L436[04:39:08] <diesieben07> anyways, time to go, i gotta catch a train
L437[04:39:27] <hitech95> I block all ads but I endure content creators with patreon... so yes it is a compromise.
L438[04:39:31] <hitech95> bye
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L440[04:40:03] <sham1> See you soon diesieb
L441[04:40:37] <gigaherz> I wish I had money to spare
L442[04:40:49] <gigaherz> I'd be a patron to like two dozen places
L443[04:40:49] <gigaherz> XD
L444[04:41:37] <sham1> :P
L445[04:41:40] <hitech95> Ah ah ah...
L446[04:42:45] <hitech95> ok, time to try my ParticleFX....
L447[04:42:54] <hitech95> *try to make
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L514[08:35:23] <gigaherz> https://twitter.com/Dinnerbone/status/654288057756200962
L515[08:35:26] <gigaherz> new snapshot out :D
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L517[08:35:53] <gigaherz> “Mending” enchant allows items to stay durable, at a cost.
L518[08:36:01] <gigaherz> hmmm
L519[08:36:19] <gigaherz> well, whatever the cost, auto-repair :D
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L522[08:36:40] <gigaherz> Improved speed & handling of boats. :D
L523[08:36:59] <sham1> nonsense
L524[08:37:07] <sham1> Boars cannot have good handling
L525[08:37:12] <gigaherz> well the new boats were SLOW
L526[08:37:18] <gigaherz> sham1: have you seen the new boats?
L527[08:37:23] <sham1> no
L528[08:37:30] <gigaherz> you use A to turn the left oar
L529[08:37:33] <gigaherz> and D to turn the right one
L530[08:37:38] <sham1> oh wait
L531[08:37:50] <sham1> Is it that BS from pocket edition/win10 version
L532[08:37:54] <gigaherz> yes
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L534[08:38:05] <gigaherz> it made it into vanilla
L535[08:38:08] <sham1> eugh
L536[08:38:10] <sham1> EUGH
L537[08:38:18] <gigaherz> 1.9 will have those boats
L538[08:38:32] <sham1> If it were not for itemstates and wings
L539[08:38:37] <gigaherz> they also hold a second entity
L540[08:38:40] <gigaherz> mobs & players
L541[08:38:41] <sham1> I would call this one of the worst updates
L542[08:38:46] <sham1> Oh
L543[08:38:48] <gigaherz> so you can carry your pet pig
L544[08:38:51] <gigaherz> ;P
L545[08:38:55] <sham1> pig
L546[08:39:02] <gigaherz> it's a reference to the story mode game
L547[08:39:34] <sham1> Oh that with the "nudity" tag on steam
L548[08:39:35] <gigaherz> it can even carry slimes
L549[08:39:40] <gigaherz> nidty....?
L550[08:39:47] <gigaherz> nudity*
L551[08:40:08] <sham1> Wait
L552[08:40:17] <sham1> Memes is actually a Steam game tag!?
L553[08:40:18] <sham1> NOPE
L554[08:40:20] <sham1> DOES NOT COMPUTE
L555[08:40:27] <gigaherz> steam tags are user-createe
L556[08:40:28] <gigaherz> d
L557[08:40:35] <gigaherz> they are a community feature
L558[08:40:46] <sham1> oh
L559[08:42:14] <sham1> umn
L560[08:42:20] <sham1> I watched the trailer
L561[08:42:32] <sham1> And I dont know how to feel about the Storymode
L562[08:43:09] <sham1> THIS is not what MC is about :/
L563[08:44:49] <sham1> Also
L564[08:44:56] <sham1> It looks like a cash grab
L565[08:45:04] <gigaherz> it's telltale
L566[08:45:13] <gigaherz> it's an episodic point&click adventure with quick-time events
L567[08:45:17] <gigaherz> like every other telltales game.
L568[08:45:40] <sham1> Well
L569[08:45:51] <sham1> It has a lot of negative reviews on steam
L570[08:46:54] <Quetzi> what were you expecting it to be? O_o
L571[08:47:03] <sham1> I dont know
L572[08:47:16] <sham1> Like I didnt even know that this was a thing
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L574[08:48:05] <sham1> You just ca
L575[08:48:23] <sham1> Cant build a linear storyline of a concept like MC
L576[08:48:31] <sham1> Not even if you are TellTale
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L578[08:50:45] <sham1> Also, who thought THIS was a good idea http://store.steampowered.com/app/403740/
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L582[08:52:47] <Unh0ly_Tigg> So, has anyone here that uses eclipse tried out the mars update 1 release yet? it includes gradle support built in... I am loving it.
L583[08:54:12] <sham1> Wait
L584[08:54:17] <sham1> I have Eclipse Mars
L585[08:54:23] <sham1> But it has Gradle support!?
L586[08:54:26] <sham1> Awesome
L587[08:54:43] <Unh0ly_Tigg> Mars.1 it came out within the past few days iirc.
L588[08:54:57] <sham1> As long as they include a good night theme and Scala plugin, I could actually switch from IDEA
L589[08:56:23] <Unh0ly_Tigg> well, there's the dark theme, though I don't know if that was from a plugin or not, but starting the new update with a workspace from luna seems to have the theme set...
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L591[08:58:04] <Unh0ly_Tigg> also, not having to have the buildscript block at the top of my build.gradle file is soo nice. (I haven't touched my forge projects in a while)
L592[08:58:41] <sham1> I've tried the dark theme of eclipse
L593[08:58:49] <sham1> And I could not see anything
L594[08:59:29] <Unh0ly_Tigg> eh, I can see why you'd say that, it works for me though. to each their own.
L595[08:59:47] <Unh0ly_Tigg> of course, you could set the dark theme, then tweak settings.
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L610[10:08:59] <karlthepagan> i'm grabbing FMLClientHandler.getClient() in order to manipulate inventory, is this a bad idea?
L611[10:09:13] <sham1> No
L612[10:09:20] <karlthepagan> caveat: I know that there's transaction id's and probably servers will detect automation
L613[10:09:24] <karlthepagan> sham1, cool
L614[10:09:26] <sham1> Because you need to do the changes in server
L615[10:10:34] <karlthepagan> almost thought about registering a nethandler to fake it myself
L616[10:10:37] <karlthepagan> but this is easier
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L619[10:17:56] <sham1> wait no
L620[10:18:00] <sham1> I read wrong
L621[10:18:13] <sham1> It is a bad idea to use FMLClientHandler.getClient to modify inventory
L622[10:18:16] <sham1> Very very bad
L623[10:18:24] <sham1> @karlthepagan
L624[10:18:34] <karlthepagan> thanks, you found doc?
L625[10:18:49] <karlthepagan> current plan is to send window clicks
L626[10:19:03] <sham1> What are you trying to do
L627[10:19:26] <karlthepagan> when an item in my hotbar breaks, i will cascade items in my inventory down into that slot
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L630[10:20:33] <sham1> And you cannot do this on server because?
L631[10:21:06] <karlthepagan> because I want this to be a client-side mod >:D
L632[10:21:19] <karlthepagan> so, if it's very bad for security reasons I'm listening
L633[10:21:27] <karlthepagan> if it's just "going to break when MC updates" i get that
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L635[10:21:39] <diesieben07> this sounds like a inv-tweaks style mod
L636[10:21:43] <karlthepagan> yes
L637[10:21:54] <diesieben07> it is totally acceptable to do this on the client if you do it propery
L638[10:21:54] <diesieben07> neither of those are true
L639[10:21:58] <diesieben07> and sending the window click packets sounds fine, too
L640[10:22:05] <sham1> hmrm
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L642[10:24:17] <gigaherz> oooh
L643[10:24:25] <gigaherz> the Mending enchant removes the enchant cost growth over time
L644[10:24:29] <gigaherz> but you still haveto use an anvil
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L646[10:24:37] <karlthepagan> re
L647[10:24:41] <sham1> fair enough
L648[10:24:43] <karlthepagan> i saw inv-tweaks before - http://www.curse.com/mc-mods/minecraft/223094-inventory-tweaks hey it's 1.8 compat now
L649[10:25:03] <karlthepagan> sorry i probably missed something after <sham1> hmrm
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L651[10:25:08] <gigaherz> AH it uses up XP to repair also!
L652[10:25:12] <gigaherz> it does both! :O
L653[10:25:25] <sham1> You missed Gigaherz talking about the new snapshot
L654[10:25:30] <karlthepagan> ah
L655[10:25:41] <sham1> And the new echantement
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L657[10:26:39] <gigaherz> there'stwo new enchants
L658[10:26:51] <gigaherz> Frostwalker
L659[10:26:55] <gigaherz> which turns water to ice when you step on it
L660[10:26:58] <gigaherz> and Mending
L661[10:27:14] <sham1> I think there was a mod for making ice bridges when you walk on water
L662[10:27:17] <gigaherz> which uses up the xp orbs you collect to repair items, and removes the cost multiplier per repair
L663[10:27:25] <sham1> At least you'd think so
L664[10:27:25] <gigaherz> both of them are NOt craftable
L665[10:27:27] <gigaherz> you need to find them
L666[10:28:49] <gigaherz> it's not permanent, though, it seems
L667[10:28:53] <gigaherz> but it does generate water sources
L668[10:28:57] <gigaherz> which seems grief-y
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L670[10:30:36] <sham1> You can finally be like jesus
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L704[11:44:20] <oitsjustjose> So, I"ve gotta run to class, but can anyone help me figure out why this isn't working / come up with a better way of doing this? I'm trying to dynamically scan through the ore dictionary for all entries of logWood and plankWood, use it to find the log's corresponding plank, then add it to my WoodChipper's recipe base. This code here isn't even adding Oak planks and Oak logs together,
L705[11:44:21] <oitsjustjose> even though the .contains("") evaluates to true... making me think maybe the ArrayList<ItemStack> isn't putting what I think it is into it? Anyways, here's my code: http://pastebin.com/QL9EQv1q - any help / better ways of doing this would be appreciated as always!! :D
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L716[12:10:17] <Mraof> How would a mod go about adding music for a specific dimension?
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L719[12:10:30] <Mraof> A dimension added by the mod, I mean
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L721[12:12:02] <smbarbour> Maybe see how vanilla handles the nether-specific music?
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L723[12:12:13] <sham1> It has music?
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L726[12:13:10] <smbarbour> Yeah, it's the slider most people immediately set to 0%
L727[12:14:00] <smbarbour> But yeah, with the new music added during the 1.7.x cycle, the nether (and end IIRC) got specific music.
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L729[12:15:33] <Abs0rbed> anyone here familiar with the new b3d modeling system? Can’t seem to figure out how to configure my model texture and my json to get the texture on properly
L730[12:15:50] <Ivorius> 'new'
L731[12:16:10] <Abs0rbed> newer* if we’re being specific I guess
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L733[12:16:20] <Abs0rbed> It’s new to me at least xD
L734[12:17:04] <Ivorius> https://github.com/MinecraftForge/MinecraftForge/blob/master/src/test/java/net/minecraftforge/debug/ModelLoaderRegistryDebug.java
L735[12:17:10] <Ivorius> All that you need is in here
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L737[12:17:29] <Abs0rbed> I have the model made just fine, and I have my mod id loaded into the B3DLoader
L738[12:17:49] <Abs0rbed> in blender, what’s the link between the texture I use in my UV map and what I put in my json file?
L739[12:18:09] <Abs0rbed> Since the example uses the chest model from minecraft it’s been a bit tough
L740[12:19:01] <Ivorius> What json file
L741[12:19:04] <Ivorius> There is no json file
L742[12:19:10] <Abs0rbed> the one in the blockstates file
L743[12:19:41] <Ivorius> The texture is loaded automatically
L744[12:19:48] <Ivorius> The filename in Blender = the filename in mc
L745[12:20:07] <Ivorius> modid/textures/blocks/texture
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L747[12:20:42] <Abs0rbed> so in blender, I shouldn’t point it to an actual file when I’m ready to export, but to the file path that I want it to be when I put it into the game?
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L749[12:21:44] <Ivorius> The path is ignored
L750[12:21:46] <Ivorius> Just the filename
L751[12:22:27] <Abs0rbed> huh, I’ll go try it, thanks
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L759[12:38:49] <Abs0rbed> hmm, Ivorius now it’s trying to tell me that the default minecraft texture pack is missing a texture other than the one I just set it to
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L763[12:42:30] <hitech95> Hi, I have done my dummy particles... well not so easy but. I need nore time to learn... http://imgur.com/HAnFWnE
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L767[12:47:16] <Dan_Yeomans> does anyone here use something other than hexchat
L768[12:47:25] <Dan_Yeomans> this is getting ridiculously frustrating
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L770[12:51:25] <Caitlyn> Is it possible to rotate text written to a GUI?
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L774[12:57:38] <Ordinastie> Caitlyn, glRotate
L775[12:58:03] <Caitlyn> So I have to use something other than drawText to use that?
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L777[12:58:18] <Unh0ly_Tigg> you call glRotate before you call drawText
L778[12:58:29] <Ordinastie> ^
L779[12:58:31] <sham1> remember to rotate back after you've drawn the text
L780[12:58:31] <Caitlyn> Oh... that's it?
L781[12:58:41] <Caitlyn> heh, yeah :P
L782[12:59:11] <Unh0ly_Tigg> or push a matrix before calling glrotate, and pop it after calling drawtext
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L786[13:01:27] <Caitlyn> k, thanks guys. I'll see what I can work out
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L790[13:09:37] <Caitlyn> ¬_¬ as soon as I glRotate it my text disappears
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L793[13:10:53] <Ordinastie> depends on how you rotate it
L794[13:11:54] <Caitlyn> well I did 90F for the angle, and I've tried 1f for x y and z
L795[13:12:30] <karlthepagan> radians?
L796[13:12:37] <Dan_Yeomans> you need to use radians
L797[13:12:59] <karlthepagan> 90f * 3.14159 * 2
L798[13:13:13] <Caitlyn> o_O I've never had to for other glRotate stuff...
L799[13:13:14] <karlthepagan> oops no 90f * 3.14159 / 180
L800[13:13:29] <karlthepagan> no no ... i'm too tired for geometry
L801[13:13:35] <karlthepagan> trig, w/e back to the debugger
L802[13:13:41] * karlthepagan fails at gfx
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L804[13:14:05] <Caitlyn> I rotate my model with GL11.glRotatef(dir * 90F, 0F, 1F, 0F);
L805[13:14:10] <Caitlyn> with dir being the meta
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L815[13:25:48] <shadekiller666> does anyone know of a way of answering phone calls from an Android via windows 10?
L816[13:26:23] <shadekiller666> it would be nice if i could just talk through my headset instead of having to pick up my phone :P
L817[13:27:56] <SkySom> Use a google voice number?
L818[13:30:57] ⇨ Joins: Curle (~Curle@host86-168-197-221.range86-168.btcentralplus.com)
L819[13:31:41] <Curle> Just started using visual studio for coding (Modding + private thing) and it's crashed 3 times already
L820[13:33:27] <Rallias> shadekiller666, Connect via bluetooth.
L821[13:33:54] <Curle> And I can't delete files either
L822[13:33:55] <Rallias> I don't know about 10, but 8.1 it worked.
L823[13:33:58] <Curle> gg
L824[13:34:28] <Rallias> Curle, Entirely serious.
L825[13:34:33] <Curle> Hmm?
L826[13:34:37] <Rallias> WHY THE FUCK ARE YOU USING VISUAL STUDIO FOR MINECRAFT MODDING?
L827[13:34:52] <Rallias> There's like... one guy who says that's a good idea.
L828[13:35:16] <Curle> Woah, geez. One, I have it open almost all the time for a thing I'm doing. 2, it works on Eclipse backend
L829[13:35:24] <Rallias> And his mod is the most screwed up mess outside of Nuclear Control 2.
L830[13:36:12] <Curle> 3. The files thing, seriously though
L831[13:36:16] <Curle> What the shit
L832[13:36:32] <Rallias> Entirely serious.
L833[13:36:37] <Rallias> Use Eclipse or Idea.
L834[13:36:48] <Rallias> Visual Studio is not a Java programming environment.
L835[13:37:12] <Curle> It uses Eclipse :P
L836[13:37:17] <Rallias> That's not the same.
L837[13:37:25] <Rallias> That's not even same universe.
L838[13:37:27] <Curle> Also, like I've said, I need it open a lot for a private thing
L839[13:37:43] <Rallias> Yeah? So keep it open for $private['thing'].
L840[13:37:57] <Curle> And modding comes adjuce with that with the pseudo-magic of the addon that enables modding
L841[13:38:11] <Curle> keyword = pseudo
L842[13:38:16] <Rallias> Yeah.
L843[13:38:22] <Rallias> That only one guy praises.
L844[13:38:26] <Curle> Yea
L845[13:38:36] <Curle> And that I've had trouble with in the first 5 minutes of using
L846[13:38:36] <Curle> :P
L847[13:38:40] <tterrag|phone> Best part about real Java IDEs is that you don't need magic for it to work
L848[13:38:46] <Curle> Too true
L849[13:38:50] <Curle> Wait, IRC on phones?
L850[13:38:55] <Curle> I'm way too far behind
L851[13:39:07] <tterrag|phone> But of course
L852[13:39:08] * AbrarSyed inserts comment bashing VS
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L854[13:39:14] <karlthepagan> ssh on phones too
L855[13:39:17] <Rallias> Hell, I don't know enough about Eclipse to form an opinion, but with Idea, you can run Eclipse right from the same window you use to code.
L856[13:39:17] <tterrag|phone> What else am I supposed to distract myself with in class
L857[13:39:30] <sham1> tterrag|phone, sudy?
L858[13:39:30] <Curle> Hey, if it works with f#, I'm using it
L859[13:39:31] <Curle> :P
L860[13:39:32] <AbrarSyed> wait what? run eclipse from idea?
L861[13:39:38] <Rallias> Er...
L862[13:39:39] <karlthepagan> Rallias, use VS because when Microsoft is done... C# (MUAHAHAHAHA)
L863[13:39:41] <Rallias> Gradle, not Eclipse
L864[13:39:48] <AbrarSyed> you can do that with gradle too :)
L865[13:39:52] <AbrarSyed> err, eclipse too
L866[13:39:59] <tterrag|phone> sham1: pfffft
L867[13:40:05] <AbrarSyed> hell im pretty sure netbeans can do that
L868[13:40:11] <Rallias> Yeah, like I said, I don't know enough about Eclipse to form a proper opinion.
L869[13:40:18] <Rallias> I tried it, I couldn't figure it out.
L870[13:40:32] <Curle> All I know about Eclipse is that the github thing in it is incredibly broken
L871[13:40:39] <AbrarSyed> I have givn intellij a good 3 months of usage.. and I can say that eclipse is better. Granted I did thi stesting ~ 2/3 years ago
L872[13:40:41] <tterrag|phone> It is?
L873[13:40:43] <Curle> Apart from that I used it all the time
L874[13:40:45] <tterrag|phone> News to me
L875[13:40:52] <tterrag|phone> I use it for everything
L876[13:40:55] <tterrag|phone> Works great
L877[13:40:59] <AbrarSyed> git? from anything other than a command line?? BLASPHEMY!
L878[13:41:15] <Curle> Yea, there's a GUI from actual Git
L879[13:41:17] <tterrag|phone> Don't get me wrong I drop into cmd all the time
L880[13:41:23] <Curle> And the eclipse thing is broken (Again)
L881[13:41:26] <Rallias> Well, at least using Git from Idea I get a window to enter my GnuPG password
L882[13:41:31] <Rallias> passphrase*
L883[13:41:33] <karlthepagan> I've used: CodeWarrior, JBuilder, NetBeans, Eclipse, IntelliJ and of all these I like IJ the best
L884[13:41:34] <tterrag|phone> But for simple commit/push eclipse works perfectly
L885[13:41:38] <AbrarSyed> sign your commits?
L886[13:41:45] <Rallias> Yeaup.
L887[13:41:47] <tterrag|phone> How is it "broken"?
L888[13:41:48] <hitech95> Hello tterrag! I'm sorry that you got mad before.
L889[13:41:56] <AbrarSyed> fyi, its pointless to sign every single commit..
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L891[13:41:57] <Rallias> AbrarSyed, I'm a paranoid motherfucker.
L892[13:42:11] <Rallias> And no, it isn't.
L893[13:42:14] <tterrag|phone> hitech95: no, I'm sorry. I was tired. I know your English isn't good
L894[13:42:18] <AbrarSyed> also.. its not like it encrypts it or anything.. just says "hey I did this"
L895[13:42:29] <sham1> See hitech95, I told you he was tired
L896[13:42:34] <Rallias> Yes, protection against modification.
L897[13:42:35] <hitech95> Yea... thx
L898[13:42:40] * AbrarSyed thinks its a much better idea to sign tags
L899[13:42:54] <Rallias> Yeah, great idea.
L900[13:42:56] <hitech95> And sorry for my english... :(
L901[13:43:00] <Rallias> Except for the fact that I forget to tag each release.
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L903[13:43:08] <Curle> tterrag, I tried making a new project, adding a file structure, with src folders and packages, and committed a single class to it. It uploaded the structure as one big lump of side-by-side folders and the class was nowhere to be seen.
L904[13:43:12] <AbrarSyed> ah.. fair enough
L905[13:43:17] <AbrarSyed> you on keybase?
L906[13:43:17] <Rallias> It's just much easier to get the CI build number, subtract the magic number, and push that as the minor version.
L907[13:43:32] <Rallias> I am but I scarsely use it.
L908[13:43:33] <tterrag|phone> wat
L909[13:43:41] <tterrag|phone> idk what you mean by that really
L910[13:43:45] <AbrarSyed> https://keybase.io/AbrarSyed << track me folks :)
L911[13:43:53] <Rallias> tterrag|phone, version = "1.0." + (System.getenv('BUILD_NUMBER') == null ? "xDev" : Integer.toString(Integer.parseInt(System.env.CI_BUILD_ID) - 33))
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L913[13:44:04] <tterrag|phone> Not you...
L914[13:44:52] <tterrag|phone> but
L915[13:45:05] <tterrag|phone> Integer.toString is pointless there
L916[13:45:11] <tterrag|phone> + calls toString
L917[13:45:27] <Rallias> It took some futzing around to get it to work.
L918[13:45:37] <hitech95> sham1, tterrag: What I have made today: http://i.imgur.com/HAnFWnE.png Thanks again for the help! I need to learn more OpenGL!
L919[13:45:49] <sham1> nice
L920[13:46:02] <tterrag|phone> neato
L921[13:46:19] <Curle> If only...
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L923[13:46:56] <Curle> My school just took my RasPi off me and asked if they could use it in my next lesson, and I want to show off the minecraft version with python integration (I know, moving off Java, sorry :P)
L924[13:46:58] <AbrarSyed> Curle, wat?
L925[13:47:12] <AbrarSyed> err, about the filat file tree thing
L926[13:47:17] <Curle> wat
L927[13:47:17] <sham1> Curle, umn
L928[13:47:20] <Curle> xD
L929[13:47:24] <sham1> Jython?
L930[13:47:27] <AbrarSyed> *flat file tree
L931[13:47:29] <sham1> REALLY!?
L932[13:47:31] <Rallias> AbrarSyed, Done.
L933[13:47:43] <Curle> I did say sorry :P
L934[13:47:51] <Curle> ""
L935[13:48:02] <Curle> Carry on, Abrar
L936[13:48:26] <AbrarSyed> what broke git so much that it put up a flat file tree? were you ina fuse or something?
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L938[13:48:43] <Curle> Nope, just the eclipse plugin I can only hoper
L939[13:48:46] <Curle> hope*
L940[13:48:49] <AbrarSyed> Rallias, you own http://ajp.xyz/ ? its broke.. apperantly..
L941[13:49:06] <Rallias> AbrarSyed, Yeah, I fucked up the software I was learning, haven't gotten around to repairing it.
L942[13:49:18] <Curle> gg
L943[13:49:26] <Rallias> Well no...
L944[13:49:30] <Rallias> I didn't fuck it up.
L945[13:49:36] <Curle> No gg?
L946[13:49:43] <Curle> You disappoint me
L947[13:49:43] <Rallias> I found a bug, but I haven't been able to re-produce it on company infrastructure.
L948[13:49:45] <Rallias> So I reinstalled.
L949[13:50:03] <Curle> gg-gg-g?
L950[13:50:04] <AbrarSyed> wiping is best :)
L951[13:50:13] <Rallias> Yeah, basically.
L952[13:50:36] <AbrarSyed> hmm.. need to find a good GTK theme that goes with my apprentice coloe scheme
L953[13:50:41] <Curle> Also, how do you get Jython from Python (SORRY XD)
L954[13:50:52] <Rallias> Uhm...
L955[13:51:01] <AbrarSyed> Curle, Jython is the java implementation of python.. allows running python code on the JVM
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L958[13:51:24] <Rallias> AbrarSyed, I use minty for my decorations.
L959[13:51:30] <Curle> Riiight.
L960[13:51:39] <Curle> I'll shut up for a bit now :P
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L962[13:51:55] <Rallias> Er no.
L963[13:51:59] <Rallias> Minty for I don't know what the fuck.
L964[13:52:07] <Rallias> Albatross for Window borders and controls.
L965[13:53:53] <Rallias> Honestly, if I didn't work for the company, I probably wouldn't use the software.
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L967[13:54:45] <Curle> Anyone managed to add a fluid to 1.7.10?
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L969[13:56:23] <AbrarSyed> hmm, thats pretty nice'
L970[13:56:33] <Rallias> su ajp -s /usr/local/cpanel/bin/jailshell
L971[13:57:25] <AbrarSyed> using bsd?
L972[13:57:39] <Rallias> No?
L973[13:57:45] <AbrarSyed> what distro?
L974[13:57:55] <AbrarSyed> bsd and its jails.. they jail everything
L975[13:58:03] <Rallias> AbrarSyed, Google the path.
L976[13:58:10] <Curle> They'll jail you in a minute
L977[13:58:11] <Curle> :D
L978[13:58:38] <AbrarSyed> I know what cpanel is.. I imagien the jailshell is the jailed shell they put people in from the webui
L979[13:58:53] <Rallias> That's... one way to describe it.
L980[13:59:28] <Rallias> AbrarSyed, CentOS 7 FYI
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L982[14:01:00] <AbrarSyed> oh server... not a desktop user?
L983[14:01:13] <Rallias> Yeah.
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L985[14:02:07] <Rallias> And it's a pain in the balls to install a rubygem.
L986[14:02:18] <AbrarSyed> those are two ecosystems that ar ea PITAS...
L987[14:02:25] <AbrarSyed> ruby and python..
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L990[14:02:40] <Rallias> Well, unfortunately, Jekyll doesn't run Perl.
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L993[14:03:01] <Gliby> snowman + physics + attachment tool = http://i.imgur.com/R3kjR7N.png
L994[14:03:02] <AbrarSyed> the gems and eggs never work right, and then you have issues with overlapping versions and libraries and global vs local scopes for thee dependencies.. and general pain...
L995[14:03:10] <AbrarSyed> why cant everything be like java or nodejs..
L996[14:05:40] <Rallias> And java or nodejs isn't equally as pain in the ass.
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L998[14:05:46] <Rallias> I tell you what, you are a good comedian.
L999[14:06:59] <AbrarSyed> no their ecosystems are far cleaner
L1000[14:07:07] <Rallias> Again, funny guy.
L1001[14:07:11] <AbrarSyed> with java, everything is localized ot the project folder.
L1002[14:07:24] <AbrarSyed> you never have to worry about installing stuff externally excep tthe JDK itself
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L1005[14:08:02] <AbrarSyed> nodejS is almost the same way. All of its dependencies are stored in the project folder, with the option to globally install with npm -g so that its accessible for all projects, and thats still localized per user
L1006[14:08:15] <Rallias> Fine, I'll give you java is cleaner.
L1007[14:08:25] <Rallias> So long as you take java security clusterfuck up the ass.
L1008[14:08:49] <AbrarSyed> python and ruby? for them you can either install the package from the package manager, or use pip, and they cant overlap, and if you use the OS package manager you have to run it as root, but that makes it so it cant read yourt pip packages..
L1009[14:08:52] <AbrarSyed> overall general pain
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L1011[14:09:09] <AbrarSyed> I havent even looked at ruby yet... but i imagine its similar...
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L1013[14:09:29] <illyohs> Rallias: Security is a cluster fuck in general :P
L1014[14:09:44] <Rallias> illyohs, Only because retards are retarded.
L1015[14:09:51] <AbrarSyed> but from the depenceny management standpoint.. java and nodejS, nad hell even C is cleaner.. atleast in C you ALLWAYS use the OS packages.. instead of a seperate package manager like pip
L1016[14:10:33] <AbrarSyed> whats wrong with java security? why cant you secure it on a linux system like you secure everything else.. with user-level permissions?
L1017[14:10:45] <Rallias> Entirely serious, if people stuck to coding standards and were aware of OWASP's top 10, CVE wouldn't need more than 2 digits east of the hyphen.
L1018[14:13:05] <AbrarSyed> til... OWASPs top 10
L1019[14:14:39] <AbrarSyed> interresting...
L1020[14:22:23] <Dan_Yeomans> if you want to update the version of forge you're building with, you change the version number in build.gradle and then execute what command?
L1021[14:23:26] <TheClaus> I want to make a plant grow upside down. I have my blockCrop working just fine as far as growing properly, can stay on custom soil, etc, however since it's growing upside down I need to rotate the blockPlant 180* when its placed by my "seed" item and can't seem to get it working. I am trying to override onBlockAdded so when its added by the seed's onItemUse it rotates, and I'm failing with what I assume is the axis parameter. http
L1022[14:23:58] <Rallias> AbrarSyed, Anyhow, site's back in working condition.
L1023[14:24:15] <AbrarSyed> Dan_Yeomans, the setup
L1024[14:24:26] <AbrarSyed> gradle tasks << that will give you your bearings
L1025[14:24:26] <Dan_Yeomans> thanks AbarSyed
L1026[14:24:37] <Rallias> Ugly as dick is to a straight man, that's low on the todo totem.
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L1030[14:26:05] <Unh0ly_Tigg> for these: [config, achievements, enchantments, network, bootstrap (blocks, items, etc), rendering, and handlers] what mod initialization stages are generally accepted as the correct places to do them?
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L1032[14:27:47] <diesieben07> do everything in preInit, unless you can't, which is the case with renderers in 1.8.
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L1037[14:29:55] <smbarbour> I would argue that registering recipes should not occur during preInit unless you have absolutely no dependencies (either hard or soft)
L1038[14:30:03] <fry> model-related rendering stuffs are still in preinint
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L1040[14:32:34] <diesieben07> why not smbarbour?
L1041[14:33:19] <TheClaus> I want to make a plant grow upside down. I have my blockCrop working as far as growing properly on custom soil etc... however since it is growing upside down I need to rotate the blockPlant 180 degrees when it is placed by my "seed" item. I am trying to override onBlockAdded so when it is added by the seed's onItemUse it rotates. Here is my override code. http://pastebin.com/PijrLeHJ Am I on the right track or completely off?
L1042[14:33:20] <smbarbour> If you have anything that uses blocks or items from other mods (even via the ore dictionary), if they do not yet exist, they do not validate in the recipe.
L1043[14:33:52] <smbarbour> So if you register your recipes before some other mod has registered items, it fails.
L1044[14:33:53] <diesieben07> OreDictionary is not true
L1045[14:34:00] <diesieben07> but for other mods items, yes of course you can onyl do that in init
L1046[14:34:44] <TheClaus> using 1.7.10 if that helps
L1047[14:36:11] <smbarbour> In any case, it would be best practice to be in the habit of not doing things that could break.
L1048[14:36:28] <diesieben07> recipes in preInit are not things that "could break"
L1049[14:36:33] <diesieben07> using other mods items is.
L1050[14:36:35] <diesieben07> in recipes or not.
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L1053[14:37:03] <smbarbour> Yes, but if you do it in init instead of preInit, you won't have that issue.
L1054[14:37:21] <smbarbour> There is no real advantage to doing it in preInit.
L1055[14:38:50] <diesieben07> in the end it does nto matter, taht is true.
L1056[14:38:58] <diesieben07> i would nto call it an issue though...
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L1058[14:41:06] <smbarbour> I've seen it several times though... Items from X aren't working in recipes from Y, and the reason has been that Y was registering recipes during preInit.
L1059[14:42:23] <diesieben07> uhh taht makes no sense
L1060[14:42:34] <diesieben07> if you are passing an item that does nto exist into the recipe creation, it crashes with a NPE
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L1063[14:44:06] <smbarbour> No, I mean things like ore dicted stuff.
L1064[14:44:20] <smbarbour> and fluid dictionary stuff
L1065[14:45:04] <diesieben07> ShapedOreRecipe just stores the oredict entry
L1066[14:45:37] <diesieben07> actually no it doesn't
L1067[14:45:42] <diesieben07> well, that is news to me
L1068[14:45:48] * diesieben07 shuts up
L1069[14:46:06] <diesieben07> i woudl consider that a bug in the ordict recipe though, but thats just me
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L1071[14:46:56] <smbarbour> Like this issue: https://github.com/CovertJaguar/Railcraft/issues/662
L1072[14:47:29] <Caitlyn> Wo.. who wants to help me figure out the math required to make a glRotate/glTranslate'd GUI text to stay where it's supposed to? :D
L1073[14:47:33] <Caitlyn> So*
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L1075[14:48:07] <SkySom> Yep and I had issues with not having valid recipes due to registering my recipes before Minechem.
L1076[14:48:22] <sham1> >Math
L1077[14:48:29] <sham1> Nope nope nope nope
L1078[14:48:36] <Caitlyn> sham1, right? ¬_¬
L1079[14:49:09] <Caitlyn> It looks great on my 2nd monitor, but not on my main.. cause different resolutions
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L1085[14:51:51] <Curle> Anyone managed to figure out fluids on 1.7.10
L1086[14:52:00] <Curle> Can't find implementations in JAVA
L1087[14:52:13] <Curle> Mostly Scala or 1.8
L1088[14:52:46] <sham1> Umn what do you mean
L1089[14:53:01] <sham1> You register your fluid
L1090[14:53:37] <sham1> You can create a fluid simply by getting a new instance of one and registering it
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L1093[14:59:13] <smbarbour> IIRC, it's pretty straightforward. You give it a texture and set some standard properties (temperature, viscosity, etc.)
L1094[15:00:06] <sham1> Yeh
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L1096[15:00:23] <sham1> Most of those fields like temperature are not used
L1097[15:00:34] <sham1> So you can have your mod use them
L1098[15:01:48] <HassanS6000> http://pastebin.com/Sw6e8htZ
L1099[15:01:49] <HassanS6000> Halp
L1100[15:01:54] <HassanS6000> world.spawnEntityInWorld
L1101[15:01:56] <HassanS6000> Returns false?
L1102[15:04:26] <HassanS6000> http://pastebin.com/qGmNfWeW
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L1104[15:05:49] <diesieben07> set location before spawning
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L1107[15:11:23] <HassanS6000> thanks diesieben07
L1108[15:12:38] <HassanS6000> diesieben07, http://pastebin.com/46Qk1gUA
L1109[15:13:10] <diesieben07> entities must have a constructor that takes a single World argument
L1110[15:13:28] <HassanS6000> http://pastebin.com/K1KFeeia
L1111[15:13:34] <HassanS6000> Oh, okay
L1112[15:16:03] * Caitlyn stabs her OpenGL code
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L1115[15:18:43] <Caitlyn> Ok.. I'm stumped. I've got my gui text rotated, but I can't get it to stay where it is supposed to be across different reolutions I'm drawing the text at 0,0, rotating it 90 deg, then translating it to where it needs to be
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L1117[15:20:20] <Caitlyn> I currently have it partially hard coded, cause I can't figure out the math for it but http://paste.pc-logix.com/view/526c57c9
L1118[15:20:44] <Caitlyn> works fine at this res http://michi.pc-logix.com/Minecraft_1.7.10_2015-10-14_15-20-26.png But not at http://michi.pc-logix.com/Minecraft_1.7.10_2015-10-14_15-20-41.png
L1119[15:21:33] <heldplayer> glTranslated(this.width / 2 + 92, this.width / 2 - 265, 0);
L1120[15:21:39] <heldplayer> Notice how you're using width twice
L1121[15:21:40] <tterrag> Caitlyn: you aren't using the relative coordinates
L1122[15:21:46] <tterrag> also that...
L1123[15:22:19] <Caitlyn> Yeah.. that was a typo this iteration
L1124[15:22:27] <Caitlyn> I've been at it for awhile, and this is becoming mind numbing.
L1125[15:22:35] <Caitlyn> the migraine and 2 hours of sleep don't help any
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L1127[15:23:29] <Caitlyn> GL11.glTranslated(this.width / 2 + 92, this.height / 2 - 100, 0); is of course still broken.
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L1129[15:24:14] <Caitlyn> o_O
L1130[15:24:16] <Caitlyn> Or.. not
L1131[15:24:20] <Caitlyn> I JUST had this code.
L1132[15:24:21] <Caitlyn> wut
L1133[15:24:47] <Caitlyn> How the hell is it, I can be stumped for hours, come here, ask and then it works?
L1134[15:26:02] <heldplayer> Welcome to programming :P
L1135[15:26:23] <Caitlyn> It might have helped when I started rendering my text at 0,0 instead of where I had it before too... makes the rotation/translation make sense.
L1136[15:26:48] <Caitlyn> heldplayer, been programming for years, I know this is how it always works :P
L1137[15:27:16] <heldplayer> You seemed confused about it working out like that ;)
L1138[15:27:28] <smbarbour> Sometimes the programming deity smiles... sometimes she doesn't. :P
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L1140[15:32:42] <Curle> ALL PRAISE THE LORD AND SAVIOUR LOVELACE
L1141[15:32:44] <TheClaus> I want to make a plant grow upside down. I have my blockCrop working as far as growing properly on custom soil etc... however since it is growing upside down I need to rotate the blockPlant 180 degrees when it is placed by my "seed" item. I am trying to override onBlockAdded so when it is added by the seed's onItemUse it rotates. Here is my override code. http://pastebin.com/PijrLeHJ Am I on the right track or completely off?
L1142[15:32:50] <Curle> (For programming, ofc.)
L1143[15:33:13] <Curle> TheClaus, can you not just rotate the texture/model?
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L1146[15:37:17] <TheClaus> Curle, I rotated the texture but the bounding box is at the bottom like this. http://i.imgur.com/sbQd4Do.png
L1147[15:38:02] <Curle> Tried making a new plant model, that has the bounding box at the top section?
L1148[15:38:11] <Curle> I think I've done that before
L1149[15:38:46] <Curle> pos, pos, neg, pos in the bounding box field thing
L1150[15:41:03] <TheClaus> I haven't tried making my own render for the plant because I didn't think it was necessary. I felt it would be similar to block rotation of using a wrench to rotate, but can't figure the method out to use.
L1151[15:41:49] <TheClaus> I know I can play with AABB, but again, isn't there some way to rotate like wrenches do?
L1152[15:42:16] <Curle> I think they change the metadata of a custom tile entity
L1153[15:46:27] <TheClaus> I can set a default metadata to be associated with "facing down" but I'm not wanting it to rotate when clicking the plant, just when its first planted to be flipped upside down, hence the thought of using onBlockAdded. I don't see why I would need to modify metadata if its always going to have one value.
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L1158[15:58:26] <tterrag> You wouldnt
L1159[15:58:31] <tterrag> What exactly are you asking?
L1160[15:58:51] <tterrag> oh
L1161[15:59:01] <tterrag> override getSelectedBoundingBox
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L1164[16:02:08] <TheClaus> Hmm, okay I will look into that. Override it to place at the top instead? So to be clear, there isn't a way to rotate a block 180 degrees over the X axis? People just change the texture and bound box?
L1165[16:02:29] <tterrag> You just described how to rotate something
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L1175[16:35:21] <Abs0rbed> If I have a block named “blockProjector”, a model named blockProjector.b3d (with UV map image/texture image named blockProjector.png) and a blockstate.json file named blockProjector.png with “textures”:{“#blockProjector”: “modid:blockProjector”}, why won’t the image actually apply itself to my model ingame?
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L1180[16:49:10] <hitech95> I think I forgot something:
L1181[16:49:10] <hitech95> http://i.imgur.com/tDdlThj.png
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L1187[16:58:33] <karlthepagan> anyone know of a good tool to filter and watch event activity on the client?
L1188[16:59:25] <karlthepagan> just about to write one...
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L1193[17:14:21] <Abs0rbed> anyone active in here who knows about the b3d system?
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L1195[17:18:42] <xaero> karlthepagan: what kind of events?
L1196[17:19:13] <karlthepagan> first step: client-side available events
L1197[17:19:35] <xaero> yes, that's in the name :P what kind of events?
L1198[17:19:58] <karlthepagan> all of them, getting to know the engine better
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L1200[17:20:27] <karlthepagan> but mostly at runtime if that's what you mean
L1201[17:20:36] <karlthepagan> not handshaking, ui, worldgen
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L1203[17:22:00] <karlthepagan> also... gson > jackson in this community? :/
L1204[17:22:07] <xaero> so like all the FML/Forge Events? there's a mostly-complete list
L1205[17:22:12] <xaero> https://dl.dropboxusercontent.com/s/h777x7ugherqs0w/forgeevents.html
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L1207[17:22:43] <karlthepagan> xaero, more like the contents, watching how things change but that does help start the idea
L1208[17:24:24] <xaero> ok, sort of like a watchdog/monitor
L1209[17:24:38] <xaero> that'd be cool as a debug tool
L1210[17:24:56] <karlthepagan> exactly the idea, so far I just use an immutable list with probabilities to dump events into the log
L1211[17:25:08] <karlthepagan> like 0.05f will log 5% of the events
L1212[17:25:27] <karlthepagan> nothing like that exists? then it shall be made :)
L1213[17:26:57] <xaero> there might be a verbose/debug flag on FML, but I haven't personally heard of a mod
L1214[17:27:13] <xaero> generally modders log only the events they care abou and not *everything*
L1215[17:27:31] <karlthepagan> yes, this will be explicitly for development
L1216[17:27:37] <karlthepagan> logging too much is bad ;)
L1217[17:28:19] <karlthepagan> think of this as a conditional breakpoint tool for events
L1218[17:30:08] <Abs0rbed> karlthepagan or xaero, do either of you use the b3d models?
L1219[17:30:22] <karlthepagan> nope, i'm terrible at 3d
L1220[17:31:13] <Subaraki> so, i've got a block that sets animals in love mode when they touch it. so a check is made, if !animal.isInlove
L1221[17:31:17] <Abs0rbed> same, but I have some models from a friend and I’m having a heck of a time actually getting the textures to render… fry seems to be afk, hoping I could catch him
L1222[17:31:38] <Subaraki> but once they bred, and he touches it again, it seems to completely omit that check and drains the block empty of the food source
L1223[17:31:51] <Subaraki> why is my question ?
L1224[17:32:29] <karlthepagan> sounds like there's a cooldown to breeding but not to love - the player can keep wasting food on animals
L1225[17:32:51] <Subaraki> hmm
L1226[17:33:03] <Subaraki> so, i should check on breeding too ?
L1227[17:33:14] <karlthepagan> just a guess
L1228[17:33:24] <karlthepagan> i've never looked
L1229[17:33:39] <karlthepagan> but the use-case for a player is different from yours
L1230[17:34:20] <Subaraki> indeed
L1231[17:34:35] <Subaraki> btw, the method that requiers to set inlove mode needs a player argument
L1232[17:34:36] <Subaraki> why ?
L1233[17:34:51] <Subaraki> it sets the player field in entity animal, but why would it need that ?
L1234[17:35:06] <Abs0rbed> I’d imagine it’s for wolves
L1235[17:35:12] <karlthepagan> good theory
L1236[17:35:26] <Abs0rbed> subclass of EntityAnimal, needs an owner to protect on breeding?
L1237[17:35:46] <Subaraki> triggers achievemnt for cows
L1238[17:36:00] <Abs0rbed> ah, that makes sense too
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L1241[17:38:21] <Subaraki> there's this part of code too
L1242[17:38:22] <Subaraki> this.worldObj.setEntityState(this, (byte)18);
L1243[17:38:34] <Subaraki> its used to update the entity to tracked players
L1244[17:38:43] <Subaraki> and i think it works one way, but not the other
L1245[17:38:59] <Subaraki> thing is, what byte do i need to change it too ? 17 ? 19 ?
L1246[17:39:32] <Subaraki> so the entity gets updated on the fact that it's supposed to be not breading ? or at least be set in love again !
L1247[17:42:48] <Subaraki> world.setEntityState(ea, (byte)18);
L1248[17:42:48] <Subaraki> adding this to it definitly sets the hearts to go wild and make it feed of the block every tick
L1249[17:42:53] <Subaraki> i need to be able to disable that P:
L1250[17:45:09] <Subaraki> but how ?????
L1251[17:46:43] <karlthepagan> you can give it a fake player
L1252[17:47:33] <karlthepagan> like if you want to fake the execution of this function but don't want it to crash just implement or extend the interface/class and have it do nothing during the callback
L1253[17:49:02] <Subaraki> you don't need a player
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L1255[17:49:11] <karlthepagan> sorry i misunderstood
L1256[17:49:36] <Subaraki> i just noticed even by giving the entity food by hand, pushing it onto the block will make it drain the food that is stored because it feeds on tick
L1257[17:49:44] <karlthepagan> hm
L1258[17:49:48] <Subaraki> i check for !isInLove and !isChild
L1259[17:50:34] <Subaraki> apperantly, when it runs on the block after having mate, the isInLove returns false every tick, and isn't being set by the ea.func_146082_f(null); method (which is supposed to set them in love)
L1260[17:53:06] <Subaraki> i think i found it ...
L1261[17:53:09] <Subaraki> getGrowing age
L1262[17:53:15] <Subaraki> -24000 is set for babies
L1263[17:53:48] <Subaraki> and 6000 for adults after mating
L1264[17:54:28] <Subaraki> it works :D
L1265[17:55:07] <karlthepagan> nice
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L1270[18:00:15] <xaero> Abs0rbed: sorry late reply, but no
L1271[18:01:24] <Abs0rbed> aight then xD just hoping someone pops in who does. bit fed up with models atm
L1272[18:03:15] <Subaraki> how does world time work ?
L1273[18:03:20] <Subaraki> it just keeps counting right ?
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L1275[18:03:31] <Subaraki> so worldtime %24000 == 0 should be morning ?
L1276[18:05:29] <Abs0rbed> yep, as far as I know
L1277[18:06:04] <Abs0rbed> assuming that the worldtime is provided to you in ticks, I don’t use it much
L1278[18:06:10] <Subaraki> k sweet thanks
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L1285[18:18:43] <tterrag> Why not just use world time == 0
L1286[18:18:50] <tterrag> It is a looping counter
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L1288[18:19:30] <Abs0rbed> whoops, didn’t know that :P think he’s afk now though
L1289[18:20:12] <Abs0rbed> tterrag: do you use b3d models at all?
L1290[18:20:20] <tterrag> no
L1291[18:20:24] <TehNut> He doesn't use 1.8 :p
L1292[18:20:29] <tterrag> lies
L1293[18:20:33] <TehNut> oh right
L1294[18:20:37] <TehNut> sekrit thang is 1.8
L1295[18:20:55] <tterrag> Not really secret
L1296[18:20:56] <tterrag> Also chisel
L1297[18:21:12] <TehNut> Thought you left Chisel 1.8 to mine?
L1298[18:21:13] <Abs0rbed> I wasn’t aware chisel used b3ds
L1299[18:21:20] <TehNut> It doesn't
L1300[18:21:41] <Abs0rbed> I actually looked through the repo the other day trying to find out more about the new(ish) model rendering xD
L1301[18:21:46] <Abs0rbed> nuthin
L1302[18:22:43] <tterrag> It uses custom smart models
L1303[18:22:53] <tterrag> and for the most part yes I do
L1304[18:23:02] <tterrag> But I have made some changes
L1305[18:24:06] <Abs0rbed> A bit frustrating though, I can’t find much documentation on the system…other than the single debug file that Forge has do you know where I could find some resources for making sure the texture is rendered onto the model ingame?
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L1315[18:40:57] <Abs0rbed> anyone good with the b3d system? Or am I better off just checking back later?
L1316[18:41:03] <TehNut> What's the ItemStack in EntityPlayer#canPlayerEdit()?
L1317[18:41:15] <TehNut> The held stack?
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L1320[18:46:39] <shadekiller666> Abs0rbed, what do you need help with?
L1321[18:47:17] <Abs0rbed> If I have a block named “blockProjector”, a model named blockProjector.b3d (with UV map image/texture image named blockProjector.png) and a blockstate.json file named blockProjector.png with “textures”:{“#blockProjector”: “modid:blockProjector”}, why won’t the image actually apply itself to my model ingame?
L1322[18:47:23] <karlthepagan> a little too tempted to use Jackson (~2MB of jars) just because of the features I'm missing in Gson :(
L1323[18:47:47] <Abs0rbed> Right now my only reference is the forge debug example, and a few pieces of threads from the forums. There doesn’t seem to be a lot on it
L1324[18:49:24] <shadekiller666> Abs0rbed, and fry correct me if i'm wrong, the key for the texture path ("#blockProjector") should be the same as the name of the brush that is applied to the model
L1325[18:49:29] <karlthepagan> maybe I'll do it all manually with gson.TypeAdapter
L1326[18:49:34] <Abs0rbed> https://imgur.com/a/8XfGz
L1327[18:49:44] <shadekiller666> and the # shouldn't be needed anymore
L1328[18:50:02] <Abs0rbed> ohhh maybe that’s it. last night fry told me I should use the #
L1329[18:50:23] <shadekiller666> uhhh
L1330[18:50:38] <shadekiller666> Blender is a bit wonky
L1331[18:50:58] <fry> use # in the json; also, try renaming everything lowercase - mc has issues with that :P
L1332[18:51:10] <shadekiller666> try removing the .png portion of the name in the Image field in blender
L1333[18:51:37] <Caitlyn> ¬_¬ Why is my item texture borked in inventory
L1334[18:51:39] <shadekiller666> either that or replace the string in the Source field
L1335[18:52:15] <shadekiller666> fry, hast thou looked at the pr yet?
L1336[18:52:17] <Caitlyn> and why is Wuppy's website ded...
L1337[18:52:35] <Abs0rbed> so it doesn’t matter that blender doesn’t know where to find it, just that it gets encoded into the .b3d?
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L1339[18:52:58] <shadekiller666> correct
L1340[18:53:35] <Abs0rbed> then I’ll be right back i guess xD
L1341[18:53:38] <shadekiller666> the Image assignment in blender just provides a way to label the brush name
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L1371[19:03:14] <Abs0rbed> just a quick check, for the texture do I need modid:texture or modid:blocks/texture?
L1372[19:04:44] <shadekiller666> uhh
L1373[19:05:30] <shadekiller666> depends on if fry made the loader smart enough to prepend the blocks/ part or not
L1374[19:05:48] <Abs0rbed> neither work, and I tried removing the .png from the portion of the texture editor
L1375[19:05:49] <shadekiller666> try it one way, if it doesn't work, try it the other way
L1376[19:06:01] <Abs0rbed> gonna try editing the source block now too
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L1378[19:11:31] <Abs0rbed> on a side-note shade, why is your pull request still pending?! xD
L1379[19:11:43] <shadekiller666> ask fry
L1380[19:12:05] <fry> reviewing code is hard
L1381[19:12:12] <shadekiller666> :P
L1382[19:12:27] <Abs0rbed> lol to be fair, shade wrote just a bit of it, a mere few lines
L1383[19:13:56] <shadekiller666> ya, it still has to be checked before getting pulled in, thays how we avoid breaking every installation of forge
L1384[19:14:32] <Abs0rbed> I know, making a joke about just how much you wrote for the .obj loader
L1385[19:15:30] <gigaherz> fry: meh, just pull, and if anything goes wrong, yell at shadekiller666 ;p
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L1387[19:16:36] <fry> if anything goes wrong, people yell at Lex; Lex yells at me; and now you want me to yell too? too much yelling :P
L1388[19:16:51] <gigaherz> true I forgot people yell at Lex by default
L1389[19:17:16] <Abs0rbed> and then lex announces in forums that he has to yell at fry :P
L1390[19:17:26] <shadekiller666> or on twitter
L1391[19:17:47] <shadekiller666> fry, what is your primary method for reviewing said obj loader code?
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L1393[19:18:03] <fry> reading it with my eyes
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L1398[19:22:37] <Abs0rbed> https://imgur.com/a/wVyjV shadekiller666 fry this is where I’m at now, still get the purple/black texture
L1399[19:22:53] <Abs0rbed> after I have to reload a texture pack becuase the loading screen doesn’t like os x
L1400[19:23:01] <fry> lowercase everything
L1401[19:24:13] <Abs0rbed> whoops, wrong blender screenshot. it’s lowercased in blender. Should I change the unlocalizedname too?
L1402[19:24:46] <fry> unlocalized name isn't used anywhere
L1403[19:25:30] <Abs0rbed> I’m importing a .obj, unwrapping the uvs, adding the material and texture and then exporting as b3d if it helps
L1404[19:26:23] <fry> make sure the texture name is lowercase everywhere - in the blender, in the file name, and in jsons
L1405[19:26:33] <Abs0rbed> I’ll check again
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L1407[19:28:52] <Caitlyn> Any idea why my item has a texture in hand, but not in inventory? or on the ground?
L1408[19:28:52] <Caitlyn> http://michi.pc-logix.com/Minecraft_1.7.10_2015-10-14_19-28-31.png
L1409[19:29:12] <Caitlyn> http://paste.pc-logix.com/view/7c7fe256
L1410[19:30:49] <shadekiller666> abs0rbed, or you know, you could just copy OBJLoader and OBJModel off of the PR and register OBJLoader.instance with ModelLoader.registerLoader() and just use the .obj that you're importing into blender...
L1411[19:31:06] <fry> that won't solve the texture issue, shade :P
L1412[19:31:15] <shadekiller666> ya it will
L1413[19:31:23] <Abs0rbed> both true
L1414[19:31:28] <fry> heh
L1415[19:31:34] <Rockerjman222> hey, i'm just glad that my model isn't the issue :P
L1416[19:31:39] <Abs0rbed> it’s kind of my final option I’m saving, I’m determined to make it work
L1417[19:31:43] <Rockerjman222> i did the modeling :P
L1418[19:31:52] <shadekiller666> unlike b3ds, the obj loader doesn't need a key in the "textures" block to find the texture :P
L1419[19:32:10] <Abs0rbed> which is lovely by the way.
L1420[19:32:14] <Abs0rbed> why isn’t this being funded
L1421[19:32:47] <shadekiller666> fry, that wonkiness with naming the brush, is that something specific to blender?
L1422[19:33:18] <shadekiller666> and i'm surprised that you manage to understand the loader enough to find things that are wrong with it :P
L1423[19:33:21] <fry> texture missing is unrelated to the way you specify it though
L1424[19:33:44] <fry> what wonkiness?
L1425[19:34:27] <shadekiller666> exactly what text field in blender you have to put the brush name in to get it to export such that the B3DLoader knows what it means
L1426[19:34:37] <Abs0rbed> ok so I made it a global texture and a material texture, neither seems to work even with all of it lowercased
L1427[19:34:43] <fry> and that's why it's taking so long - I won't pull it until I understant it enough to see that there's no more major issues like texture remapping :P
L1428[19:34:55] <shadekiller666> lol
L1429[19:35:16] <shadekiller666> well, i fixed the "other" major issue, the one with Group visibilities
L1430[19:35:33] <shadekiller666> if you need help understanding it let me know :P
L1431[19:35:54] <shadekiller666> which would you say is easier to understand though?
L1432[19:35:57] <fry> Abs0rbed: open the b3d in the text editor - there'll be a lot of mess, but also the name of the texture in plain text
L1433[19:36:18] <fry> which what? :P
L1434[19:36:28] <Abs0rbed> huh, never thought to look. I always steer clear becuase of the mess :P
L1435[19:36:51] <shadekiller666> which of the loaders?
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L1438[19:37:15] <fry> well, I wrote one, so I understand it completely and am biased :P
L1439[19:37:21] <shadekiller666> lol
L1440[19:38:00] <shadekiller666> and i'm biased on the other side :P your loader made moderate sense when i first started, but now its more confusing :P
L1441[19:38:24] <shadekiller666> also, the thing about text editors, thats one nice thing about .obj, its ascii based
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L1443[19:38:35] <shadekiller666> though that ends up taking up more space...
L1444[19:39:12] <Abs0rbed> hmm, I actually can’t find my texture name when I load it
L1445[19:39:20] * fry should probably write something to dump parsed b3d in human-readable form
L1446[19:39:32] <shadekiller666> lol
L1447[19:39:43] <fry> Abs0rbed: is there anything ending with .png there at all?
L1448[19:40:14] <shadekiller666> or maybe a pop up window in the blender exporter that lets you name the brush correctly :P
L1449[19:40:16] <Abs0rbed> nope, shade suggested I remove .png because that might’ve been an issue with it loading
L1450[19:40:50] <shadekiller666> also, fry, why can't the b3d loader just up and load the texture without the need for the json mapping?
L1451[19:41:02] <fry> it can
L1452[19:41:03] <shadekiller666> *will
L1453[19:41:10] <shadekiller666> *will be an issue
L1454[19:41:22] <fry> but you can't name the file "yourmod:texture.png" in windows
L1455[19:41:28] <Abs0rbed> hang on, should it be a material texture or a global texture?
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L1457[19:41:52] <shadekiller666> you can type that into the blender field
L1458[19:42:08] <Abs0rbed> when I learned blender it suggested a material one for uv maps, but is this different?
L1459[19:44:07] <fry> https://github.com/RainWarrior/B3DExport/blob/master/B3DExport.py#L387-L418
L1460[19:44:45] <fry> joy of dynamic typing - I have no idea what's going on :P
L1461[19:47:05] <fry> look for "<uv" in the blender console log
L1462[19:47:39] <shadekiller666> is python the only scripting language blender supports?
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L1465[19:51:33] <fry> looks that way
L1466[19:51:58] <Caitlyn> Oh.. is getIcon only called when I'm holding the item?
L1467[19:52:36] <Caitlyn> Yeah...
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L1470[20:01:09] <Caitlyn> K, so I had to enable renderpasses.
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L1473[20:05:43] <Abs0rbed> what better time for a computer to run out of battery than right in the middle of trying to remodel something…
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L1476[20:08:48] <Abs0rbed> fry: does it matter if I have ‘textured solid’ checked in blender?
L1477[20:09:05] <fry> not sure
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L1484[20:24:00] <Abs0rbed> fry: I couldn’t find <uv in the output for exporting, it said it was exporting faces with ‘brush -1’
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L1538[20:42:13] <tterrag> lolwut
L1539[20:42:15] <tterrag> Bound mismatch: The generic method getData(String) of type IChunkDataRegistry is not applicable for the arguments (String). The inferred type IChunkData<? extends IOffsetData> is not a valid substitute for the bounded parameter <T extends IChunkData<T>>
L1540[20:42:17] <tterrag> I freakin hate generics
L1541[20:42:42] <shadekiller666> O.o
L1542[20:42:43] <fry> you just don't know how to cook them :P
L1543[20:42:50] <tterrag> fry: explain that error then
L1544[20:44:06] <Abs0rbed> shadekiller666: I got fed up xD
L1545[20:44:12] <fry> show IChunkDataRegistry, IChunkData and IOffsetData :P
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L1547[20:44:20] <tterrag> maybe I should just get rid of the generic return on that method and force people to cast -.-
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L1549[20:44:29] <tterrag> fry: its dead simple http://puu.sh/kKF4p.txt
L1550[20:44:39] <Abs0rbed> shadekiller666: texturing the model in maya and using your loader for now :P
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L1555[20:44:53] <tterrag> IOffsetData is irrelevant
L1556[20:44:57] <tterrag> that could be any class
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L1558[20:45:00] <tterrag> http://puu.sh/kKF5w.txt
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L1567[20:46:04] <fry> and where's the error popping up?
L1568[20:46:13] <shadekiller666> lol abs0rbed
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L1570[20:46:35] <Abs0rbed> I fought, and it beat me…
L1571[20:46:49] <tterrag> fry: IChunkData<? extends IOffsetData> data = offsetRegistry.<IChunkData<? extends IOffsetData>>getData(OFFSET_DATA_KEY);
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L1575[20:48:15] <fry> well, here's your problem - there's no guarantee that that existential will conform to <T extends IChunkData<T>>
L1576[20:48:50] <fry> does IOffsetData extend IChunkData<IOffsetData>?
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L1578[20:49:06] <tterrag> no...erg
L1579[20:49:07] <tterrag> I see
L1580[20:49:14] <tterrag> I don't want T in that second param
L1581[20:50:21] <fry> yup
L1582[20:50:21] <tterrag> I guess it should just be IChunkData<?>
L1583[20:51:57] <fry> for example :P
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L1586[20:53:11] <tterrag> well I have nothing to infer the type from
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L1590[20:58:34] <tterrag> fry: https://github.com/Chisel-Team/Chisel/commit/ef2421179e83d1316b2058fb88efb05892269517
L1591[20:58:37] <tterrag> just in case you wanted context :P
L1592[20:58:45] <Zaggy1024> fry, while you're around, have you still not gotten around to looking at shade's PR?
L1593[20:58:45] <Zaggy1024> https://github.com/MinecraftForge/MinecraftForge/pull/2091
L1594[20:58:55] <fry> "still"
L1595[20:59:03] <Zaggy1024> er...
L1596[20:59:08] * shadekiller666 only updated it yesterday :P
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L1598[20:59:19] <shadekiller666> or the day before
L1599[20:59:27] <fry> ah, that one
L1600[20:59:29] <Zaggy1024> I don't see any cmoments or updates on it so I assumed it hadn't been talked about
L1601[20:59:48] <shadekiller666> oh the item model thing
L1602[20:59:49] <shadekiller666> nvm
L1603[21:00:01] <Zaggy1024> it causes some pretty annoying weird stuff to happen some cases
L1604[21:00:26] <Zaggy1024> I had it cause an error when something wasn't loading properly, in a different situation from what happened to shade
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L1606[21:00:36] <Zaggy1024> can't remember what caused it on my end tho
L1607[21:00:44] <shadekiller666> oh good, so it is actually an issue :P
L1608[21:00:49] <Zaggy1024> of course
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L1610[21:00:54] <Zaggy1024> it's not cleaning up after itself in all cases
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L1612[21:04:38] <shadekiller666> and it hasn't been talked about zaggy
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L1639[22:38:43] <Rallias> roundUsed -= (divisor * ((IEnergyHandler) neighbour).receiveEnergy(side.getOpposite(), (Math.min(10000 - roundUsed, energyStored) * multiplier / divisor), false) / multiplier);
L1640[22:38:48] <Rallias> I always hate long complicated lines.
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L1644[22:46:28] <Zaggy2048> make variables
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