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L1[00:00:52] ***
willieaway is now known as williewillus
L2[00:01:14] <williewillus> error when
importing a fg2 file into idea 0.o: No signature of method:
build_5oupkp49mltq36tjnb7h51guoc$_run_closure1.id() is applicable
for argument types: (java.lang.String) values:
[net.minecraftforge.gradle.forge] Possible solutions:
is(java.lang.Object), is(java.lang.Object), find(), find(),
find(groovy.lang.Closure), find(groovy.lang.Closure)
L3[00:01:21] <williewillus> ouch that was
longer than I thought, sorry
L4[00:02:10] <fry> try #ForgeGradle, might
be more people who can help there
L5[00:03:45] <Drullkus> !gf
func_149711_c
L6[00:03:49] <Drullkus> !gf func_149711_c
1.7.10
L7[00:03:53] <Drullkus> ...
L8[00:04:05] <Drullkus> !gm func_149711_c
1.7.10
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L18[00:20:23] <sham1> Remember kids,
methods in java =/= fields
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L20[00:22:02] <killjoy> ...
L21[00:22:17] <killjoy> functions aren't
variables
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L30[00:46:41] <williewillus> what is
notifyBlockOfNeighborChange in 1.8?
L31[00:47:29] <williewillus> nvm got
it
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L33[00:53:14] ***
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L34[00:54:03] <sham1> Killjoy, they can
be
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L36[01:07:05] ⇨
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L37[01:08:50] <AtomicStryker> question - is
there a tool or script to automatically deobfuscate a mc 1.7.10
java file (or update mappings inside if you want to call it
that)
L38[01:09:07] ⇨
Joins: TehNut (~TehNut@192.99.145.160)
L39[01:09:08] <Ri5ux> I made one.
L40[01:09:31] ⇦
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L41[01:09:34] <AtomicStryker> i should
probably mention its ... searge names not notch names
L42[01:09:35] ⇨
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L43[01:09:42] <Ri5ux> Yes, i made one
L44[01:09:54] <AtomicStryker> well hit me
with it :P
L45[01:09:58] <fry> srg2source is also one
:P
L47[01:10:47] <Ri5ux> I should probably
update all the links and crap... been that way for a long
time
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L50[01:11:22] <AtomicStryker> oh. i also
just noticed i need the same for 164 ... and i dont think i have a
mcp folder for that one
L51[01:11:29] <AtomicStryker> because only
setupDevWorkspace works
L53[01:12:05] *
Ri5ux lost his 1.6.4 mappings a long time ago
L54[01:12:07] ⇦
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L55[01:13:00] <sham1> Clojure seems like an
interesting language
L56[01:13:09] <fry> it is
L58[01:14:21] <AtomicStryker> if you click
on the srg2src icon
L59[01:14:21] <sham1> It would be very much
useful so I could see how the hell do I do stuff while not having
side effects nor mutable state
L60[01:15:02] <Ri5ux> Ah, thanks
AtomicStryker. I'll work on updating all that stuff.
L61[01:15:14] <fry> try Scala for nicer
interop and standard library being shipped with forge :P
L62[01:15:26] <sham1> I already am using
Scala for my mod
L63[01:15:34] <sham1> I just want to do
some experimenting
L64[01:15:37] <sham1> You know
L65[01:15:58] <sham1> Though my Scala is
somewhat sloppy, I am learning
L66[01:16:13] <fry> What features of
clojure intrigue you? :P
L67[01:16:39] <AtomicStryker> Ri5ux you
just saved me so much time thanks brah
L68[01:16:43] <Ri5ux> np :P
L69[01:16:50] <sham1> The fact that it also
is LISP and learning that might be useful for something
L70[01:16:58] <sham1> because you know,
self-modifying code :D
L71[01:17:02] <AtomicStryker> and
thankfully the mappings are there, under gradle/unpacked
L72[01:17:11] <AtomicStryker> gg old
workspaces
L73[01:17:18] <tterrag> why not just use
BON
L74[01:17:25] <sham1> Not even just for
Forging
L75[01:17:28] <sham1> Just in general
L76[01:17:34] <fry> tterrag: code
remapping, not class files
L77[01:17:41] <tterrag> ah
L78[01:17:56] <fry> sham1: learning lisp in
general is a good idea, just to know what it is :P
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L80[01:18:03] <sham1> Yeah
L81[01:18:30] <sham1> And not to be scared
of brackets
L82[01:18:42] ⇨
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L83[01:19:40] <sham1> Like you could do
mods with Forge by using Python if you really wanted to, so
experimenting around is very interesting
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L85[01:21:34] <williewillus> how hard is it
in general to add support for <arbitrary jvm language> in
forge?
L86[01:21:36] *
Ri5ux found his 1.6.4 mappings
L87[01:21:59] <sham1> Language
adapter
L88[01:22:11] <sham1> If you can make that
work then you should be set
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L90[01:22:44] <sham1> Oh, and it would be
good for the JVM language to support java-like classes and
annotations for certain things
L91[01:23:05] <fry> If your 'arbitrary jvm
language' can produce normal java classes with annotations you
don't need to do anything at all to make it work in forge :P
L92[01:23:16] <sham1> Yeah
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L94[01:23:30] <sham1> Like you dont need
language adapter
L95[01:23:44] <sham1> But it can help with
some nicer features of the language
L96[01:24:10] <sham1> Like having the
ability to have your @Mod class be object in scala or
something
L97[01:24:27] <sham1> Because you dont
usually want any more than one of that anyway
L98[01:24:34] <fry> AtomicStryker: Ri5ux's
tool is nothing but a simple 'replaceAll' loop over all the
supplied fields and methods; it'll work only if you're going from
pure SRG names to something else
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L100[01:24:51] <AtomicStryker> that
happens to be exactly what i need
L101[01:24:58] <fry> good then :P
L102[01:25:14] <AtomicStryker> it saved me
28 roundtrips already
L103[01:25:19] <AtomicStryker> to mappings
and back
L104[01:25:43] *
fry would use a simple one-liner for that though :P
L105[01:26:16] <sham1> :D
L106[01:26:27] <sham1> You read the file
in a way that wraps it into an iterator
L107[01:26:45] <sham1> And then you file
map (line => *something to replace stuff*)
L108[01:27:31] <fry> from google: sed
'/./!d;s/\([^ ]*\) *\(.*\)/\\|\1|s||\2|g/' dict.txt | sed -f -
user.txt :P
L109[01:27:39] <sham1> Jesus
L110[01:28:04] <sham1> I don't know if
that is Java-compatible regex but if it is then you can do
that
L111[01:28:28] <Cazzar> That looks a bit
java compat
L112[01:28:40] <Ri5ux> If it works for
him, let him use it. Let me take a bit of pride in something I made
when I was 15....
L113[01:28:42] <fry> that regex simply
constructs the regex from the key-value pair
L114[01:28:52] <Cazzar> though, the second
part (how it replaces) might not be.
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L120[01:36:38] <sham1> I feel like I
should get myself an IDE for clojure before I drive myself crazy
with the parenthesis inside REPL
L121[01:39:02] <McJty> Will it work fine
if I have a TileEntity that returns true/false in canUpdate() based
on some conditions?
L122[01:39:45] <sham1> That is how you
make it so that your TE does not get destroyed if its
metadata/blockstate properties change
L123[01:40:01] <sham1> Only make it
destroy the TE when the block gets replaced
L124[01:40:16] <McJty> sham1, what?
L125[01:40:25] <McJty> What has canUpdate
to do with destroying the TE?
L126[01:40:26] <sham1> wait no
L127[01:40:38] <sham1> I was thinking of
another method x_x
L128[01:40:48] <sham1> I feel like
derp
L129[01:43:31] <McJty> The question is if
it will work fine if canUpdate() result changes at some point
L130[01:43:41] <McJty> It seems that the
MC source only calls this method on certain conditions
L131[01:43:49] <sham1> Well in theory it
could
L132[01:44:03] <sham1> I assume it has to
do with making your TE update
L133[01:44:18] <McJty> Well I have a
shield block which needs to tick only if a certain flag is
set
L134[01:44:30] <McJty> And people often
make huge shields so it is worth the trouble to try to optzimize
this
L135[01:45:26] <sham1> RFTools
shields
L136[01:45:29] <sham1> Those are fun
L137[01:45:36] <sham1> Never understood
why people make them so big
L138[01:45:45] <sham1> More energy wasted
on that
L139[01:45:51] <McJty> Well Vaygrim made
an entire castle with them.
L140[01:45:56] <McJty> So he can turn
on/off the outer walls
L141[01:45:58] <sham1> Jeesus
L142[01:46:06] <AtomicStryker> well, back
to work. thanks for the help again
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L144[01:46:33] <McJty> Also in theory you
could make a full shield perimeter around your base where you can
walk through but nobody else can
L145[01:46:38] <McJty> So there are some
uses for big shields
L146[01:48:20] <sham1> But the RF
cost
L147[01:48:55] <McJty> Well with the crazy
Big Reactors many people are creating that cost is often not an
issue
L148[01:49:13] <McJty> I keep my shields
in my own plays modest. But then I didn't add Big Reactors to my
pack :-)
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L152[01:51:56] <McJty> Hmm it will not be
possible
L153[01:52:04] <McJty> Just tested it and
canUpdate is called even before the TE is loaded
L154[01:52:11] <McJty> worldObj is null
and nothing else is initialized
L155[01:52:16] <sham1> Hmrm
L156[01:52:23] <sham1> Just say true if
worldObj is null
L157[01:52:39] <McJty> Yes but looking at
the code it seems that canUpdate is no longer called after
that
L158[01:52:44] <McJty> It is only called
when creating/adding TE's
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L160[01:53:50] <McJty> I have one solution
and that is to use another TE (a subclass) for shield blocks that
don't have to update.
L162[01:54:37] <tterrag> that's mojang
design for you
L163[01:54:45] <tterrag> "we'll give
you a getter, but it's only called once! HAHAHAH!"
L164[01:56:13] <sham1> Cazzar, wat
L165[01:56:31] <Cazzar> :P
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L167[01:57:15] <sham1> >MIT
license
L168[01:57:18] <sham1> >Microsoft
L169[01:57:19] <sham1> Nope
L170[01:57:25] <fry> it happens
L171[01:57:45] <sham1> Doesn't MIT license
imply that you can see the source
L172[01:58:04] <fry> not really
L173[01:58:08] <sham1> Wait
L174[01:58:11] <sham1> that was GPL
L175[01:58:52] <sham1> I am getting my
bureaucratic stuff mixed up
L177[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151013 mappings to Forge Maven.
L178[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151013-1.8.zip (mappings
= "snapshot_20151013" in build.gradle).
L179[02:00:16] <McJty> fry, but then you
can see the source of that
L180[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L181[02:00:41] <fry> can != implies
L182[02:00:48] <sham1> Yeah
L183[02:00:59] <sham1> I was mixed up by
MIT and GPL licenses
L184[02:01:06] <hitech95> ...
L185[02:01:12] <sham1> GNU Public License
license
L186[02:01:28] <hitech95> not a good idea
mix licenses... bukkit...
L187[02:01:53] <sham1> Bukkit was a good
idea while it lasted
L188[02:02:04] <sham1> But nowadays you
might as well use Forge for everything
L189[02:02:11] <sham1> Unless you really
want to Sponge stuff up
L190[02:05:12] <hitech95> Well... bukkit
was good to develop server side stuff... I prefer it than Forge, it
was easy and quick to use ... Sponge is not so fast...
L191[02:05:23] <sham1> I liked
Bukkit
L192[02:05:27] <sham1> I even did stuff
with it
L193[02:06:10] <hitech95> Me too. I have
worked at a couple of "Big" plugin... BowWafrafare and
SurvivalGames...
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L195[02:06:40] <sham1> I made a simple
world gen
L196[02:06:47] <sham1> With some grassy
hills
L197[02:07:22] <hitech95> Well... that
stuff is too difficult for my mind (Really I have no time to make
world gen stuff)
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L199[02:07:59] <fry> you can always find
time, if you really want to :P
L200[02:09:40] <hitech95> Well: 6hour at
University, 2 for gym, work and sleep.... uhm... oh I have to study
olso for the stupid F# exam...
L201[02:09:54] <hitech95> *also...
L202[02:10:47] <MrKickkiller> Have fun
xD
L203[02:11:33] <sham1> F#
L204[02:11:35]
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L205[02:11:36] <sham1> Oh wow
L206[02:11:53] <sham1> F# is for C# that
Scala is for Java
L207[02:11:55] <sham1> Jeez
L208[02:12:02] <sham1> Good luck
L209[02:13:42] <hitech95> Well for me is
difficult to code "functional"... no for no while no
fucking vars.... :(
L210[02:14:21] <sham1> You can have while
and for
L211[02:14:27] <sham1> Recurse my
friend
L212[02:14:44] <hitech95> Nop, for the
exam I cant use it... only functions :(
L213[02:15:23] <hitech95> My chromebook
don't have enough RAM to run Firefox, Idea and MC at the same
time...
L214[02:15:32] <hitech95> I have to close
all to test my code...
L215[02:15:43] <sham1> Recursion is
functions
L216[02:16:12] <fry> recursion is
recursion
L217[02:16:31] <hitech95> yes yes, but
make whyle and for using recursion is not so
"smart".
L218[02:16:47] <hitech95> while.
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L220[02:17:17] <sham1> Well yes
L221[02:17:18]
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L222[02:17:20] <fry> it's not about
"smart", it's about referential transparency :P
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L225[02:19:25] <Cazzar> sham1: I can
actually see the source of the thing the screenshot linked.
L226[02:19:30] <Cazzar> You will
soon(tm)
L227[02:20:29] <fry> (you can already see
the source of the .net core :P)
L228[02:20:52] <Cazzar> fry: the
screenshot wasn't from .NET core
L229[02:20:54] <Cazzar> >:D
L230[02:21:03] <Cazzar> It's another
project.
L231[02:21:40] <fry> I'm simply pointing
out that MIT stuff from M$ isn't a unicorn :P
L232[02:21:52] <hitech95> LOL
L233[02:21:53] <Cazzar> Yeah, I know
L234[02:22:06] <Cazzar> it's fun to
confuse people with it though
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L238[02:25:28] <hitech95> I have fixed the
waila stuff...not sure why wailaHead is called twice for the same
tile... before .add(...) I have put a .clean().
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L240[02:26:17] <tterrag> hitech95: show
your code
L241[02:26:28] <tterrag> possible you are
registering for two classes which are on the hierarchy for that
TE
L242[02:26:53] <hitech95> ehm...
what?
L243[02:27:08] <tterrag> again, show your
code :P
L244[02:27:18] <hitech95> wait I'm making
a commit. :)
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L249[02:30:11] <hitech95> It happens only
with the subclasses of tile that I linked.
L250[02:30:30] <tterrag> hitech95:
yes...you register it to all 4 classes
L251[02:30:34] ***
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L252[02:30:35] <tterrag> when they extend
each other...
L253[02:30:38] <tterrag> you see the
problem?
L254[02:30:54] <tterrag> not even sure why
you have 4 classes at all..
L255[02:31:16] <Cazzar> the check is more
of an instanceof instead of a strict "Check Class is EXACTLY
this"
L256[02:31:37] <hitech95> ... oh... they
are 4 because there are 4 child block...
L257[02:31:55] <tterrag> seriously those
extension classes are pointless
L258[02:32:09] <hitech95> Ok so I have to
register only the parent class. ok (facepalm)
L260[02:32:27] <tterrag> you know that's
just an infinte recursive call
L261[02:33:12] <hitech95> yea I know... It
is from a old fucking commit... on my desktop is fixed but not on
git... xD
L262[02:33:31] <tterrag> nuke those
classes
L263[02:35:27] <hitech95> nuke? what it
means?
L264[02:35:39] <tterrag> get rid of
L265[02:35:41] <tterrag> delete
L266[02:35:45] <tterrag> destroy
L267[02:36:17] <MrKickkiller> reformat
those sectors (what I think tterrag means)
L268[02:36:28] <hitech95> ... why?
L269[02:36:31] <tterrag> no I mean get rid
of them...they serve zero purpose
L270[02:37:28] <hitech95> in the future
the tiles will be different...
L271[02:40:04] <hitech95> Only if you have
the time and desire ... I still can not rotate the block ...Or at
least it seems that the block does not update the tile seems to
work ...
L272[02:40:29] <PitchBright> anybody know
what mod makes items appear "layered" on shelves?
L273[02:41:24] <tterrag> hitech95: how do
you store rotation?
L274[02:41:32] <tterrag> PitchBright:
shelves...?
L275[02:41:46]
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L276[02:42:13] <Wuppy> oh god, rotational
maths :(
L277[02:42:22] <hitech95> I'm using the
"same" code used on IronChest... the block is updated
only if is connected to fluxduct...
L278[02:42:30] <Wuppy> how do I get the
roll pitch and yaw from a forward vector?
L279[02:42:36] <PitchBright> bibliocraft
shelves
L280[02:43:04] <PitchBright> i coulda
sworn… it'd be a bibliocraft thing… but now i'm not sure
L281[02:43:17] <tterrag> hitech95: they
you are not triggering a block update, which means the chunk is not
re-rendered
L282[02:43:18] <PitchBright> just wondered
if that feature rung a bell for anybody
L283[02:43:22] <tterrag> PitchBright: what
do you mean layered?
L284[02:43:34] <tterrag> placing the
fluxduct triggers the re-render
L285[02:43:50] <PitchBright> a stack of 64
drinks… will look like 4 drink items… behind one another
L286[02:43:54] <PitchBright> instead of
2D
L287[02:44:03] <PitchBright> it gives the
illusion of a bunch of drinks
L288[02:44:58] <hitech95> uhm...
<PitchBright> look at ironchest the crystal chest have a
custom render like that (I think)
L289[02:45:31] <tterrag> ah, that's
probably a feature of bibliocraft then
L290[02:45:57] <tterrag> hitech95: so you
render the items that are in the chest?
L291[02:46:01] <tterrag> same issue, the
data is not being sent to the client
L292[02:46:12] <PitchBright> i don have
iron chest.. but there's basically 2 things in the config… neither
seems remotely related
L293[02:46:12] <tterrag> you must manually
keep the inv in sync
L294[02:46:25] <tterrag> wait wait
L295[02:46:28] <tterrag> mixing
conversations here
L296[02:46:43] <tterrag> PitchBright: I
can tell you with pretty high certainty that this is specific to
bibliocraft
L297[02:46:44] <fry> Wuppy: project
:P
L298[02:46:51] <PitchBright> aight thanks
tterrag
L299[02:46:52] <Wuppy> fry, how?
L300[02:46:52] <tterrag> never seen
rendering like that anywhere else
L301[02:46:59] <PitchBright> I'll screenie
ya
L302[02:47:20] <hitech95> Wait, I start to
not understand anything. :P
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L306[02:49:55] <fry> (why do you need that
though? :P)
L308[02:50:17] <Wuppy> fry, I'm working on
an epic megajam game
L309[02:50:25] <hitech95> <tterrag>
I am not rendering anything. I'm trying to make my block rotatable
with the wrench.
L310[02:50:25] <hitech95> Currently the
tile takes the value of rotation and synchronizes it to the client
(I think) but the block is re-rendered unless a fluixduct attached
to it.
L311[02:50:40] <fry> don't use euler
angles, use quaternions :P
L312[02:50:52] <Wuppy> unreal uses yaw
pitch and roll
L313[02:50:58] <tterrag> once again,
definitely a bibliocraft thing
L314[02:51:18] <tterrag> hitech95: when it
is rotated, you need to call a block update
L315[02:51:26] <tterrag> otherwise the
chunk render is not refreshed and you don't see the change
L316[02:51:27] <fry> then I'm sure there's
a method somewhere in unreal to get them from the vector :P
L317[02:51:34] <tterrag> placing a
fluxduct causes the chunk render to refresh
L319[02:52:12] <Wuppy> I'm working in
blueprint
L321[02:52:57] <tterrag> the heck is
"addBlockEvent"
L323[02:53:52] <Wuppy> hehe
L324[02:53:57] <fry> there's nothing
simpler than quats for rotations
L325[02:54:05] <Wuppy> euler is
easier
L326[02:54:28] <fry> it's not
L327[02:54:57] <fry> you need to handle
edge cases with eulers, you can't interpolate them properly
L328[02:55:08] <Wuppy> that's true
L329[02:55:11] <Wuppy> but quats arent
easy
L330[02:55:16] <fry> they are
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L332[02:55:28] <hitech95> I also managed
the event. I also call markDirty (); and notifyBlockChange
(...);
L333[02:56:02] <tterrag> none of those
trigger a block update
L334[02:56:06] <tterrag> !gm
markBlockForUpdate
L335[02:56:10] <tterrag> that's what you
want
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L338[02:56:37] <hitech95> I have tryed
also that...
L339[02:56:55] <hitech95> but, maybe is
the synk not working...
L340[02:57:12] <tterrag> but then why
would it udpate when you place a duct
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L342[02:58:13] <PitchBright> thanks
tterrag
L343[02:58:26] <hitech95> The most
frustrating thing is that I forgot to do a commit from home.
L344[02:58:28] <PitchBright> i just
figured you wanna see it
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L346[03:01:43] <hitech95> Good luck with
your game! Unreal Engine ... is C ++?
L347[03:02:25] <fry> literally the first
technical thing I learn about unreal is a disappointing design
decision, not a very good sign :P
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L353[03:20:12] <Rallias> fry, Being in c++
is not a bad design decision.
L354[03:20:31] *
fry is talking about hiding/abandoning quaternions
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L356[03:21:38] <fry> C++ is an obvious
good choice for game dev :P
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L360[03:23:36] <sham1> yes
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L374[04:00:30] <sham1> Anyway
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L377[04:18:09] <hitech95> Question, I
would use CoFHLib but I do not know how. If I am not mistaken it is
a JAR and should not be included as a "shadow". So how
can I import it?
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L382[04:29:44] <sham1> As an library
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L384[04:29:54] <sham1> Depends on your
IDE
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L386[04:33:45] <hitech95> I'm using idea.
I should put src/api/java/...
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L388[04:45:15] <diesieben07> hitech95, if
you have java files, put them in src/api/java. if you have a jar
with compiled code (.class files) in it, put that in the
"libs" folder (create it if it doesn't exist)
L389[04:45:25] <diesieben07> in both cases
refresh the gradle plugin in IDEA
L390[04:46:00] <hitech95> ok, but COFHLib
is a gradle project.
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L392[04:47:10] <diesieben07> you want the
"dev" jar file
L393[04:47:27] <diesieben07> and put that
in libs+
L394[04:48:59] <hitech95> ok. Question: I
have to remove the Energy API from my project.
L395[04:49:12] <sham1> In what way
L396[04:49:18] <diesieben07> that is not a
question.
L397[04:49:52] <sham1> Also, that
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L400[04:51:34] <hitech95> ...
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L402[04:55:24] <sham1> Yes, what do you
mean by "I have to remove the Energy API from my
project"
L403[04:55:28] <sham1> What do you mean by
that
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L412[05:17:41] <barteks2x> I just realized
my stupid mistake when setting git tag to be used for my mod
version. I specified minecraft version 1.8.11 (forge builds have
1.8-11.something version)
L413[05:18:13] <sham1> :P
L414[05:18:35] <sham1> 1811 Kelvin fluid
complete
L415[05:19:16] <barteks2x> I need to find
some way to edit existing git tag...
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L421[05:25:05] <barteks2x> it worked.
github didn't even change tag date.
L422[05:27:01] <sham1> :P
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L427[05:35:38] <barteks2x> Does forge have
anything builtin to replace WorldProvider for specific world
type?
L428[05:36:58] <diesieben07> barteks2x,
WorldType only determines the *overworld*, so whatever dimension 0
is, is determined by the WorldType
L429[05:37:56] *
sham1 yawns
L430[05:37:57] <sham1> Meh
L431[05:38:15] <barteks2x> ok, so world
type shuldn't really be used for anything else? Or simply it isn't
used for anything else by default?
L432[05:40:26] <diesieben07> what do you
wish to do :P
L433[05:41:04] <barteks2x> I need to
eighter replace WorldProvider object or modify WorldProvider class
using ASM. Which is better (or less bad) idea?
L434[05:41:37] <diesieben07> no, that is
what you THINK the solution is.
L435[05:41:43] <diesieben07> what is your
*problem*?
L436[05:42:09] <barteks2x> methods like
getAverageTerrainHeight, getActualHeight etc... they need to return
different values
L437[05:42:24] <diesieben07> wait are you
the guy with the cubic chunks?
L438[05:42:28] <barteks2x> yes
L439[05:42:49] <diesieben07> yeah i am not
helping you, you are breaking everything :D
L440[05:43:14] <diesieben07> you probably
are better off dynamically replacing / wrapping all existing
WorldProviders
L441[05:43:29] <diesieben07> so make a
class that delegates ALL methods to an existing WorldProvider
L442[05:43:34] <diesieben07> and only
changes what you need changed
L443[05:45:23] <barteks2x> I will see
where WorldProvider is stored (other than World class). If it's
only world class - I can replace this obect with reflection.
L444[05:45:36] <Mossyblog> You can't
insert a "ghost" set of blocks into the render pipleine
without bringing in a shader can you? as in i want to make some
client-side blocks semi-transparent like ice
L445[05:45:49] <diesieben07> its set in
DImensionManager
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L447[05:49:26] <sham1> Lol, Diesieb
refusing to help :D
L448[05:49:48] <barteks2x> other than
uting reflection hacks to replace elements in internal mappings -
the only way seems to be to wrap the original WorldProvider after
world is created and replace the original one.
L449[05:50:03] <Creysys> Hey guys i think
my jar command is bugged. Each file in the output jar exists twice
lol
L450[05:51:33] <Mossyblog> thx.. curious
to see how schematica does it now
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L452[05:52:11] <sham1> Propably just
renders it by itself
L453[05:59:13] <Creysys> No idea anyone?
Hmm
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L458[06:17:34] <Ordinastie> Creysys, you
messed up your build.gradle
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L461[06:21:09] <Creysys> Ordinastie: oh i
see
L463[06:22:42] <Creysys> Thanks :)
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L473[06:44:30] <Wuppy> ouch, having to
redownload 1825 files for an unreal project :|
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L492[07:44:45] <hitech95> Do you have an
example to make a custom particle effect??? (If it is possible...
not sure)
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L494[07:56:05] <sham1> hitech95, look what
vanilla does
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L515[08:50:14] <cloned> Any interesting
mods for 1.7.10 that has berr/alcohol brewing thats not
growthcraft?
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L519[09:14:52] <Necr0> why is
World.scheduleBlockUpdate empty? isn't it used anymore?
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L522[09:20:18] <diesieben07> Necr0, block
updates only happen on the server
L523[09:23:23] <Necr0> I know but I mean
the method in the World class contains no code "public void
scheduleBlockUpdate(int p_147464_1_, int p_147464_2_, int
p_147464_3_, Block p_147464_4_, int p_147464_5_) {}"
L524[09:23:55] <diesieben07> I know.
L525[09:24:05] <diesieben07> Learn what
overrides are.
L526[09:26:03] <Necr0> oh i didn't realise
the is a WorldServer class. sorry
L527[09:29:00] <diesieben07> learn to use
your IDE ;)
L528[09:31:01] <Necr0> okay now i know why
no block updates were triggered. my block uses material air
^^
L529[09:33:14]
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L530[09:40:36] <gigaherz> ah the stupid
hardcoded "air needs no updates!"
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L537[09:52:02] <sham1> Mojang likes to
inconvenience stuff for modders and do hardcode a lot of
things
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L539[09:58:04] <gigaherz> sham1: I
wouldn't say that they LIKE to do so
L540[09:58:12] <gigaherz> just they see no
reason to spend extra time making it nice for us
L541[09:58:13] <gigaherz> ;p
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L546[10:11:49] <TomWolf> I've just set up
the very basics for a mod and when I try to run it in eclipse it
crashes and I can't seem to figure out why. I'm a newbie at both
Java and minecraft modding so forgive me if I come off as a bit
daft in not figuring this out... Any help would be appreciated:
http://pastebin.com/WqkUh2SM
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L555[10:33:11] <iceman11a> I been updating
my server and client. And I keep getting a crash, here's the
report
L557[10:33:23] <iceman11a> can some one
tell me why it's crashing
L558[10:35:06] ***
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L559[10:35:53] <gigaherz> TomWolf: you
have a @SidedProxy annotation somewhere
L560[10:36:01] <gigaherz> the full name of
the class isn't correctl
L561[10:36:03] <gigaherz> -l
L562[10:36:39] ⇦
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L563[10:36:39] <MrKickkiller> What I
thought ^^
L564[10:36:40] <gigaherz> iceman11a: you
are passing a TileEntity as a param to a function that expects a
EntityPathNavigateDrone
L565[10:37:04] <iceman11a> ?
L566[10:37:19] <iceman11a> Guys, sense I
didn't code any of this
L567[10:37:22] <iceman11a> How can I
L568[10:37:25] <gigaherz> well then
L569[10:37:30] <gigaherz> some mod is
calling something with the wrong arg
L570[10:38:06] <gigaherz> oh wiat it's
pneumaticcraft
L571[10:38:07] <gigaherz> no idea
then
L572[10:38:10] <gigaherz> speak with the
mod's author?
L573[10:38:30] <iceman11a> I don't under
stand why it's heppening now. I been playing most of the day. Until
I was getting ennder io errors and I had to update
L574[10:39:08] <iceman11a> I can't. His
way of helpng people is to ban them
L575[10:40:00] <iceman11a> I'll have to
remove the mod and then reinstall it again
L576[10:40:57] <MrKickkiller> iceman, i
should still be having rights to speak to Minemaarten. Want me to
post the crashlog there?
L577[10:41:17] <iceman11a> Ok, sure if you
want too.
L578[10:41:32] <MrKickkiller> Any more
info on when it happened?
L580[10:42:18] <iceman11a> I was updating
Enderio and some Chick chunk mods when I restarted the server and
that's when it started crashing.
L581[10:42:35] <MrKickkiller> Give mod
versions xd
L582[10:43:05] <iceman11a>
PneumaticCraft-1.7.10-1.11.11-133-
L583[10:43:28] <iceman11a> I wonder if
there's an update foe this
L584[10:43:32] <MrKickkiller> Nvm,
versions can be found in the log
L585[10:45:24] <MrKickkiller> iceman11a,
did it happen on server boot, or when you did something to a
robot?
L586[10:45:53]
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(~Poppy@chello085216146055.chello.sk)
L587[10:47:18] <iceman11a> On server
reboot
L588[10:48:42] <iceman11a> I fount an
update for it all so
L589[10:51:43] <MrKickkiller> "Use
latest version first"
L590[10:52:16] <iceman11a> I am
L591[10:53:02] ⇦
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L592[10:53:20] <Girafi> You're not in the
crashlog iceman11a...
L593[10:53:54] ***
Clank[Away] is now known as Clank
L594[10:53:56] <Girafi> You're using 5
versions behind-
L595[10:54:39] <iceman11a> I know. and I
didn't know until a minute ago. This all ways happens when I update
one mod, I have to update 10 mods
L596[10:55:23] <Girafi> You should always
keep all your mods update to date.. A good way to do that is to
follow all the mods you use on CurseForge, then you get a
notification when a mod updates.
L597[10:56:24] <jadedcat> or if on windows
use CurseVoice for MC, and then it shows a green arrow next to mods
with updates.
L598[10:56:49] ***
Clank is now known as Clank[Away]
L599[10:57:01] <iceman11a> Hmm, Ok, I
didn't know that
L600[10:57:03] <Girafi> Pff, that's too
easy and cheaty! :3
L601[10:57:44] <iceman11a> Ok, I'll have
to check intot that
L602[11:01:38] <sham1> Does Curse have RSS
feed for that?
L604[11:04:58]
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L607[11:22:44] <iceman11a> jadedcat, what
do I have to do to get CurseVoice to watch my mods and let me know
if an udate it needed
L608[11:25:38] <jadedcat> nope, press the
button with 3 dots in the uper right of the mod list next to
"get more content", choose "profile options"
choose "unlock pack" press the refresh button
L609[11:26:09] <jadedcat> then pick
"file release type" alpha, beta, release are your
options
L610[11:27:47] <iceman11a> nope. Don't see
any thing with 3 dots
L611[11:28:12] <jadedcat> any update
available through curseforge will show up with a green arrow, push
the arrow and it will install, click the mod name and you can pick
which version to update to.
L612[11:28:12]
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L613[11:28:42] <iceman11a> Ok, that's
cool. as soon as I figure out how to set it up
L615[11:30:30] <iceman11a> Ok, Your setup
is not from what I have.
L616[11:30:37] <jadedcat> picture?
L617[11:30:40] <iceman11a> Get more
content is missing
L618[11:30:47] ***
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L619[11:30:51] <jadedcat> o.0
L620[11:32:09] ⇦
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L621[11:34:15] ***
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L622[11:34:22] <iceman11a> well I have no
idea why this image is not uploaded.
L623[11:34:55] ***
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L625[11:40:02] <Curle> ohai
L626[11:40:18] <sham1> hello
L627[11:40:21] <Curle> :D
L628[11:40:51] <sham1> yay
L629[11:41:08] <iceman11a> Sorry I had to
reset my password
L631[11:41:11] <Curle> gg
L632[11:41:17] <sham1> tuesday and friday
is a small 2-day vacation for celebrating "autumn"
L633[11:41:23] <sham1> That might as well
be winter
L634[11:41:36] <sham1> Thursday and Friday
rather
L636[11:41:45] <Curle> ye*
L637[11:42:10] <sham1> Sriously, it might
as well be winter here without the snow
L638[11:42:29] <Curle> We haven't had snow
in winter here for about 6 years
L639[11:42:53] <sham1> Where
L640[11:43:08]
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L641[11:43:24] <Curle> Timbuctoo
L642[11:43:34] <Curle> No idea if that's
how it's spelt
L643[11:43:36] <Curle> :P
L644[11:43:43] <Curle> Nah, I'm in
Wales
L645[11:43:48] <sham1> :P
L646[11:43:53] <sham1> You be lucky
L647[11:44:10] <sham1> Because here
winters are long, cold and dark and also depressing
L648[11:44:22] <Curle> Where's
"here"?
L649[11:44:23] <iceman11a> I think this
software runs my Mc all so. This is why I don't have those options.
I'm not using a mod pack, I gave up on them a long time ago.
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L652[11:46:35] <iceman11a> That's why I
didn't have those options. I didn't want to run my game threw this.
Is there another way
L653[11:46:54] <sham1> you follow them by
yourself
L654[11:47:08] <iceman11a> lol, ok
thanks
L655[11:47:26] ***
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L656[11:49:12] <sham1> Also, this IRC has
been very silent today
L657[11:49:27] <sham1> And that annoys
me
L658[11:54:12]
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L661[12:02:44]
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L662[12:02:47] <securitypedant> hey
guys
L664[12:03:05] <securitypedant> at 12:00
PST i'll be presenting the two factor authentication mod you've
been helping me write
L665[12:03:21] <securitypedant> thought
you might wanna watch the livestream, i've a mention to this
channel at the end of the presentation
L666[12:03:34] <securitypedant> just
wanted to say thanks to everyone that has been kind enough to help
this past week
L667[12:03:42] <sham1> Is that Pacific
Standard time?
L668[12:03:45] <securitypedant> yeah
L669[12:03:51] <securitypedant> San
Francisco time
L670[12:04:03] <sham1> context =
null
L671[12:04:28] <sham1> Ah
L672[12:04:31] <sham1> It is in 2
hours
L673[12:04:39] *
securitypedant nods
L674[12:04:50] <securitypedant> thought
i'd give you a heads up
L675[12:06:40] ⇦
Quits: trab (~trab@28.np.emoserver.com) ()
L676[12:07:21] <Poppy> "Type
mysmatch, expected: Random, actual: Random"
L677[12:07:28] <Poppy> fuck my life
L678[12:07:51] <sham1> What lang
L679[12:07:59] <Poppy> you got it in
one
L680[12:08:01] <Poppy> Scala
L681[12:08:15] <SkySom> java.Random vs
scala.Random?
L682[12:08:19] <Poppy> yup
L683[12:08:47] <Poppy> feck this crap, I'm
doing it in java
L684[12:08:48] ***
Girafi is now known as Girafi|Dinner
L685[12:08:55] <sham1> Noooo
L686[12:09:00] <sham1> never give up
L687[12:09:04] <sham1> Never
surrender
L688[12:09:11]
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L690[12:09:37] ⇦
Parts: surferconor425|Away (surfercono@mango.bnc4free.com)
())
L691[12:10:50] <Poppy> I like scala, I
really do, but constants used in anotations can't be stored in a
package object, scala can't access static private java fields,
there's a mismatch between randoms, scala method fields aren't
mutable
L692[12:11:10] <Poppy> and yada yada yada,
I keep running into the most bizzare bullshit
L693[12:11:26] <Poppy> well, okay, the
last one isn't bizzare bullshit
L694[12:12:08] <smbarbour> I'd consider
learning Scala if I ever come across a problem that it would be
suited to.
L695[12:12:45] <Poppy> it's neat, I've
tried it on codingame.com, it's fun
L696[12:13:39] <Poppy> but so far I
haven't been able to levarage any of it's strong points, but
instead keep running into things which make me write more
code
L697[12:13:42] <sham1> Poppy, for package
annotations, you can use package-info.java inside your scala
things
L698[12:13:45] <sham1> In fact
L699[12:13:45] <smbarbour> I code for fun
as well as professionally, but solving problems is where I derive
fun.
L700[12:13:54] <sham1> You can use Java in
the same dir as scala
L701[12:14:08] <Poppy> I know
L702[12:14:21] <Caitlyn> So, who wants to
help me decipher some nested NBT goodness? :P
L703[12:14:32] <sham1> 42
L704[12:14:40] <Poppy> mrs Jenner?
L705[12:14:48] <Caitlyn> ¬_¬
L706[12:14:50] <Poppy> :D
L707[12:15:03] <Caitlyn> Wow, that joke is
SO fresh.
L708[12:15:07] <Caitlyn> How did you EVER
come up with that?
L709[12:15:13] <Poppy> yeah, heard that
one before, eh?
L710[12:15:17] <tterrag|ZZZzzz> Poppy: did
you ever figure out why block drops weren't working?
L711[12:15:19] <tterrag|ZZZzzz> because I
tested nad they worked fo rme
L712[12:15:21] ***
tterrag|ZZZzzz is now known as tterrag
L713[12:15:27] <Poppy> tterrag: yeah, no
clue
L714[12:15:57] <smbarbour> You had it
first, Caitlyn. ;)
L715[12:15:58]
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L716[12:16:11] <Poppy> I could send my
conf your way, you might have better luck
L718[12:16:51] <Caitlyn> which means I
should be able to just getString("line0") right?
L719[12:17:00] <Caitlyn> and thanks
smbarbour I did :p
L720[12:17:10] ⇦
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L721[12:18:22] <TomWolf> I'm new to java
and minecraft modding and trying to set up the basis of a mod but
very early on I get a crash and can't figure out why. I got the
advice earlier that I do something wrong with a SidedProxy but
really can't figure out what. If someone would like to check my
code out and see if I'm just daft I would really appreciate it.
Crash:
http://pastebin.com/WqkUh2SM Code:
L723[12:18:46] <smbarbour> Hmm... Will
getString delve down a layer, or do you need to get the tag first
and then getString on that.
L724[12:19:02] <unascribed> TomWolf:
change your SidedProxy to com.tomwolf, not tomwolf
L725[12:19:33] <Caitlyn> smbarbour, from
my experince getString grabs from the tag (Compound Tag)
L726[12:19:41] <TomWolf> So basically we
can agree that I'm daft.... ;)
L727[12:19:52] <Caitlyn> As I have code
very close to this that works fine just like this
L728[12:19:54] <TomWolf> Many thanks
unascribed!
L729[12:19:57] <unascribed> welcome
L730[12:20:15] <Caitlyn> String output =
stack.stackTagCompound.getString("line"+x); from my other
NBT reader for reading just plain pages
L731[12:20:37] <smbarbour> And you'd do
yourself a world of good on your sanity if you have proper source
folders: i.e. src/main/java/com/tomwolf/trophy
L732[12:20:50] <Caitlyn> ^^^
L733[12:22:08] <Caitlyn> Wait.. I think I
see what my issue is.
L734[12:22:56] <Caitlyn> In the single
page NBT reader I have access to the ItemStack,
stack.stackTagCompound reads the... TagCompound for me.
L735[12:23:16] <Poppy> how do I make a 1
durability item destroy iteself with 1 point of damage?
L736[12:23:38] <Caitlyn>
.getCompoundTag("tag").getString("line0") did
the trick \o/
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L740[12:26:54] <TomWolf> smarbour, I've
sent a pm since I'm not sure what you mean
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L743[12:28:20] <Subaraki> anyone knows of
mods that use baubles inventory ?
L744[12:29:28] <sham1> Mine
L745[12:29:48] <TomWolf> botania,
thaumcraft, adventurer's amulets, fluxed trinkets
L746[12:29:57] <TomWolf> evilcraft
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L751[12:33:14] <TomWolf> In eclipse, is
the following warning something to care about? Java HotSpot(TM)
64-Bit Server VM warning: Using incremental CMS is deprecated and
will likely be removed in a future release
L752[12:35:25] <barteks2x> Aly idea what
may cause weird visual glitches in ProjectFiles tree view?
L753[12:35:30] <barteks2x> (in
intellij)
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L760[12:52:52] <tterrag> Poppy: please
do
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L770[13:13:12] <securitypedant> right,
gonna get ready for the presentation
L771[13:13:22] <securitypedant> thanks
once again to those who've helped!
L773[13:13:30] <securitypedant> be on here
in 45 mins
L774[13:13:33] <securitypedant>
laters
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L786[13:47:00] <sham1> YES
L787[13:47:08]
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L788[13:47:14] <sham1> My smelting bay
works
L789[13:47:24] <sham1> At least in
theory
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L791[13:49:58] <sham1> Also
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L794[13:50:21] <sham1> I realized that
100k RF buffer is kinda large
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L796[13:54:23] <sham1> That took some work
but now it is done
L797[13:54:41] <Curle> Back
L798[13:54:45] <Wuppy> hey
L799[13:54:56] <Curle> I was in town
(Cardiff) and the air was thick with football
L800[13:55:26] <Curle> Soccer if you're
not british
L801[13:55:40] <Wuppy> the dutch soccer
team has a match today
L802[13:55:46] <Wuppy> and a group I know
has a great party
L803[13:55:48] <Wuppy> sadly,
deadlines
L804[13:55:52] <sham1> It is Football
where I come from
L805[13:56:01] <sham1> Not soccer
L806[13:56:16] <sham1> And I'm no
Brit
L807[13:56:49] ***
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L808[13:56:51] <Curle> If you're from the
States then
L809[13:56:52] <Curle> xD
L810[13:57:20] <Curle> Just downloaded
VS2015
L811[13:57:35] <Curle> And good plugins to
use? (Including the modding one, I need that) :P
L812[13:57:49] ***
fry|sleep is now known as fry
L813[13:58:12] <Poppy> sham1: what I've
said about ditching scala. I take it back.
L814[13:58:23] <sham1> :P
L815[13:58:24] <sham1> Yay
L816[13:58:30] <Curle> Too gud 4 u?
L817[13:58:31] <Poppy> traits
L818[13:58:43] <sham1> traits are like the
most awesome stuff ever
L819[13:58:49] <Poppy> I KNOW
L820[13:59:05] <Curle> ...
L821[13:59:08] <Curle> Traits?
L822[13:59:09] <fry> there's a lot more to
scala than traits :P
L823[13:59:12] <Poppy> they're like
sideways multiinheritance
L824[13:59:13] <Curle> I've turned into
Gandalf
L825[13:59:14]
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L826[13:59:14] <sham1> well yeah
L827[13:59:31] <Poppy> teach me master,
what else could I leverage
L828[13:59:34] <Curle> Gandalf the gay -
The eversmiling wizard xD
L829[13:59:35] <sham1> but fry, it is one
of the most notable things in Scala to get someone interested
L830[14:00:24] <sham1> Because for a
newcomer who probably is from imperative background, having Scala
be impure functional language means nothing to them
L831[14:00:39] <sham1> They want to see
all the fancy stuff like traits and the awesome collections and
stuff
L832[14:00:55] <sham1> Or that might have
been me when I first started to learn the language
L833[14:00:57] <Poppy> I'm adding like 4
new types of lighter to the mod I'm making for our new pack as fire
will be important at start
L834[14:01:04] <Poppy> boom, lighter
trair
L835[14:01:07] <Poppy> *trait
L836[14:01:12] <sham1> ILighter
L837[14:01:20] <Poppy> waitwhat
L838[14:01:32] <sham1> That would be a
good name
L839[14:01:42] <fry> eh, depdends :P
L840[14:02:02] <Poppy> it's not an
interface, there's no abstract fields or methods in it
L841[14:02:18] <sham1> I use the
I-notation to tell in my mod's API that this trait is implementable
from java straight without needing an adapter
L842[14:02:18] <Poppy> but it's good
practice I guess
L843[14:02:48] <sham1> Which reminds me, I
should propably then change the name of IFCraftPipe because that
contains instance variables
L844[14:03:15] <fry> CB calls traits
TSomething, for example
L845[14:03:22] *
fry simply uses normal names :P
L846[14:04:01] <sham1> Anyway
L847[14:04:25] <sham1> I feel so amazing
right now getting my first custom crafting block to work
L848[14:04:37] <Poppy> grats
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L850[14:05:17] <sham1> the only thing it
can do at the moment is melt iron ingots to molten iron
L851[14:05:51] <sham1> but it's a
start
L852[14:06:01] <Lumien> Don't really know
much about scala but aren't traits basically java 8
interfaces?
L853[14:06:31] <Poppy> oh, I can mix in
traits upon instatiation?
L854[14:06:38] <sham1> Yes
L855[14:06:41] <Poppy> whoa
L856[14:07:00] <Lumien> oh there's a
difference :P
L857[14:07:34] <sham1> Welcome to scala,
proceed to look around while I grab your dropped jaw off the
floor
L858[14:07:53] <fry> you can have fields
in traits, and more :P
L859[14:08:06] <Poppy> yeah and functions
in fields
L860[14:08:18]
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L861[14:08:29] <sham1> Declare function
inside function
L862[14:08:33] <Poppy> that's another
favorite feature of mine
L863[14:09:13] <Poppy> declare function
inside method call
L864[14:09:26] <sham1> Not only that
L865[14:09:39] <sham1> You can declare
functions inside function bodies
L866[14:09:52] <Poppy> slow down there
alice
L867[14:10:29] <heldplayer> But can you
have traits in functions?
L868[14:10:40] <sham1> Umn
L869[14:10:43] <Poppy> lol
L870[14:10:55] <sham1> I'd actually like
to know the answer
L871[14:10:55] ***
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L872[14:11:00] <sham1> :D
L873[14:11:17] <Poppy> I'll warant a
"no" here
L874[14:11:20] <heldplayer> I mean,
technically a function isn't an object
L875[14:11:27] <Poppy> yup
L876[14:11:51] <MrKickkiller> Uh, yes it
can be
L877[14:11:56] <sham1> In scala it is
easier that it is a function
L878[14:11:56] <fry> yes, you can :P
L879[14:12:09] <sham1> That function is an
object that is
L880[14:12:15] <sham1> Because JVM
L882[14:13:17] <sham1> Like def func (f:
(Int => Unit)
L884[14:13:44] <heldplayer> My god, you
actually can
L885[14:13:55] <sham1> Is syntax sugar for
def func (Function1 [Int, Unit])
L886[14:14:07] <sham1> Yeah thanks
fry
L887[14:14:15] <sham1> Phone and
computer
L888[14:14:27] <sham1> Makes typing a
pain
L889[14:16:28] <sham1> Speaking of scala
functions, I did try to make a system to allow me to use an
anonymous function as an event handler
L890[14:16:37] <sham1> But I could not
sadly make it work
L891[14:18:40] <sham1> Because type
erasure
L892[14:18:41] <Poppy> seaking of event
handlers, I can simply catch left click and cancel it, right?
L893[14:18:48] <Poppy> *speaking
L894[14:21:09] <sham1> I hate it when I
forget to commit textures
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L897[14:25:03] <securitypedant> :D
L898[14:26:38] ⇦
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L901[14:28:06] <Poppy> sham1: How do I
remove the ridiculous signature thingie in idea? You when you
create a new class it goes like: "Created by such and
such" yada yada
L902[14:28:17] <Poppy> *you know
L903[14:29:22] <heldplayer> Settings >
Editor > File and Code Templates > Class/Interface/Enum
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L905[14:29:47] <heldplayer> Or under
includes, make file header empty
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L908[14:32:42] <Poppy> thank you
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L915[14:38:29] <sham1> Hmm
L916[14:38:43] <sham1> Maybe I should make
this molten iron a little bit more orange-y
L917[14:39:35] <sham1> because now it is
bright yellow
L918[14:39:45] <sham1> And while that
might be sorta realistic
L919[14:40:02] <sham1> It is not too nice
to look at
L920[14:43:08] ***
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L928[14:56:26] <securitypedant> zoom to 30
mins, you can see the mod you guys helped me create
L929[14:56:27] <securitypedant>
cheers!
L930[14:57:45] ***
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L941[15:19:54] <Wuppy> WTF is my chrome
doing
L942[15:20:03] <Wuppy> it's opening in a
very weird app-like style
L943[15:21:17] <heldplayer> Win8
mode?
L944[15:21:33] <Wuppy> guess so, but only
sometimes
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L950[15:29:41] ***
bilde2910 is now known as bilde2910|away
L951[15:30:43] <Subaraki> how do i compile
with an exterior jar ?
L952[15:31:32] <diesieben07> put it in
/libs/
L953[15:31:38] <diesieben07> or add it as
a normal gradle dependency
L954[15:32:55] <Subaraki> what libs
?
L955[15:33:06] <Subaraki> make a new
folder called libs in the forge directory P:
L956[15:33:28] <barteks2x> I'm randomly
getting weird glitch in intellij Pacjages/Project files tree
view...
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L958[15:35:09] <diesieben07> yes
Subaraki
L959[15:35:18] <Subaraki> thnx
L960[15:35:23] ⇦
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L961[15:40:47] <Subaraki> this doesnt
work
L962[15:41:04] <Subaraki> my compiler
still throws errors because it can't find the referenced classes
3:
L963[15:41:23] <diesieben07> it is a jar
with compiled .class files in it right?P
L964[15:41:54] <Subaraki> yeah
L965[15:42:40] <diesieben07> define
"your compiler" then
L966[15:42:49] <Subaraki> made a libs
folder where the bin, eclipse, gradle folder are etc
L967[15:42:52] <Subaraki> gradlew
build
L968[15:43:18] <diesieben07> that should
work™
L969[15:44:01] ⇦
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L970[15:44:11] <Subaraki> task execution
failed : compile java
L971[15:44:45] <diesieben07> what
dependency are you trying to use?
L972[15:44:58] <Subaraki> Bookshelf
library
L973[15:45:01] <Subaraki> made by
darkhax
L974[15:45:30] <diesieben07> and it's the
dev version?
L976[15:46:06] <Subaraki> i have the dev
version in my eclipse linked
L977[15:46:10] <Subaraki> directly out of
the github
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L979[15:46:26] <diesieben07> don't link
things directly in eclipse
L980[15:46:37] <diesieben07> you should do
everything through gradle
L981[15:46:45] <diesieben07> also, what
the hell is it with people just using blocks as names?
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L983[15:50:21] <fry> don't use CC licenses
for code
L984[15:50:29] <diesieben07> that
too.
L985[15:51:22] <gigaherz> well CC0 can
work
L986[15:51:45] <gigaherz> although there
are other non-CC licenses that are also "public domain or
closest available"
L987[15:52:36] <fry> exactly; saying
"don't use CC licenses for code" is easier than
"don't use CC licenses for code, except CC0", and the
message is more clear :P
L988[15:53:13] <TomWolf> what license
would you recommend
L989[15:53:22] <fry> depends
L990[15:53:42] <fry> I recommend reading
them, and choosing yourself :P
L991[15:54:16] <TomWolf> well since there
was a 'don't use' I thought there might be a suggested alterantive
as well ;)
L992[15:54:43] <heldplayer> IDEA: "I
have inferred that this is the method contract. Oh, also, you're
breaking the method contract."
L993[15:54:49] <heldplayer> wat
L994[15:55:16] <fry> GPL3+, LGPL3+, BSD,
MIT and public domain are some of the widely used ones
L995[15:55:18] <diesieben07> if the method
expects that there is NO null passed in from the code, and you DO
pass in a null, IDEA will warn you.
L996[15:55:34] <diesieben07> e.g if you
immediately do someParameter.doSomething() and then call tghe
method with someParameter = null
L997[15:55:38] <fry> oh, and Apache
2.0
L999[15:55:57] <gigaherz> TomWolf:
CC-BY-SA -> GPL
L1000[15:56:03] <gigaherz> CC-BY ->
BSD/MIT
L1001[15:56:13] <diesieben07> uhh
wat
L1002[15:56:14] <TomWolf> =) I was
planning on going with MIT
L1003[15:56:18] <diesieben07> yeah i have
never hgad that
L1004[15:56:34] <heldplayer> I'm a little
stumped
L1005[15:57:14] <diesieben07> specify
@Contract yourself?
L1006[15:57:32] <diesieben07> or you can
just disable the inspection
L1007[15:57:52] <gigaherz> TomWolf:
there's other choices, we can't choose for you, but those are the
most common
L1008[15:58:06] <heldplayer> No @Contract
annotation in my classpath
L1009[15:58:10] <gigaherz> GPL will
require that anyone who changes or builds upon your code, including
packaging your code with other stuff
L1010[15:58:15] <gigaherz> be released
under the GPL
L1011[15:58:31] <gigaherz> LGPL allows
"packaging" as long as the original code and changes are
available
L1012[15:58:37] <diesieben07> well then
you are not using it anyways. justr disable the inspection
L1013[15:58:54] <gigaherz> MIT/BSD don't
care about changes so long as you keep the code attribution
L1014[15:59:08] <gigaherz> you can modify
and package using any license you want, so long as the code remains
attributed
L1015[15:59:21] <heldplayer> I'll
probably do that, yeah
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L1017[16:00:31] <TomWolf> So MIT doesn't
require the person using the code to use MIT but GPL does require
them to publish under GPL?
L1018[16:01:20] <diesieben07> yes,
anything that uses a GPL library needs to be GPL as well
L1019[16:02:35] <fry> gigaherz:
"packaging" is not a good term to use - GPL actually
explicitly allows packaging as in shipping together without linking
together
L1020[16:03:01] <gigaherz> yeah
L1021[16:03:20] <gigaherz> I just don't
have a correct word for it
L1022[16:03:21] <Curle> diesieben, I
found the problem (The one that caused the argument)
L1023[16:03:33] <gigaherz> and as I heard
somewhere, "linking" is extremely loose
L1024[16:03:50] <Curle> To cut it short,
i can't use the item. Sorry for the thing, and now I have to go
:P
L1025[16:03:56] <gigaherz> two pieces of
code being loaded into the same address space, sharing
memory,
L1026[16:03:59] <fry> TomWolf: MIT and
BSD are 1-page long, you really should just read them :P
L1027[16:04:11] <gigaherz> have an
extremely high chance of being considered linked
L1028[16:04:28] <gigaherz> but it's not
so clear what happens if they are separate processes using shared
memory
L1029[16:04:56] <gigaherz> or using
serialized interfaces over IPC
L1030[16:05:32] <gigaherz> MIT is two
paragraphs
L1031[16:05:37] <gigaherz> BSD is 3
paragraphs
L1032[16:06:52] <gigaherz> actually
scratch that, MIT is also 3 paragraphs, just one of them is a
single line ;P
L1033[16:07:35]
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L1034[16:07:42] <barteks2x> I was trying
to find out why my code doesn't work and now i discovered that
assertions weren't turned on.
L1035[16:10:22] <barteks2x> I thought
they are enabled by default in dev env.
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L1037[16:12:16] <fry> assertions are a
not widely known and used feature of java :P
L1038[16:13:01] <gigaherz> java has
assertions?
L1039[16:13:16] <fry> see what I mean?
:P
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L1041[16:13:52] <barteks2x> Not widel
used but really useful sometimes
L1042[16:14:49] <barteks2x> I found the
bug. Now I'm wondering why all my ASM transformations with
visitIntInsn instead of visitVarInsn actually worked
L1043[16:15:24] <barteks2x> I had
something like this: super.visitIntInsn(ALOAD, 0); in almost all of
them
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L1045[16:17:26] <gigaherz>
interesting
L1046[16:17:40] <gigaherz> C# does have
an assertion library, but it's just a bunch of static methods
L1047[16:18:04] <gigaherz>
Debug.Assert
L1048[16:21:32] <barteks2x> O.o
/net/minecraft/util/MathHelper seems to be valid class name - I
didn't get invalid class name but NoClassDefFound
L1049[16:22:07] <diesieben07> yes, the
JVM allows (almost) any unicode char
L1050[16:24:09]
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L1054[16:31:26] <Digitalsabre> Does Java
support emoji variable names?
L1055[16:31:54]
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L1056[16:32:36] <fry> if you're not using
ascii only while coding I'll smack you
L1057[16:33:10] <Digitalsabre>
>:D
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L1059[16:34:01] <Digitalsabre> Right not
I'm not coding anyway. I'm working on finishing up my dummy texture
set so I can release it.
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L1063[16:55:01] <barteks2x> it looks like
a lot of laba with randomly placed stone in it isn't good for
memory with OpacityIndex system invented by Cuchaz. I've got packet
with 8 chunks and 8 cubes that was bigger than 1 MB
L1064[16:55:25] <barteks2x> *laba ->
lava
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L1066[16:56:33] <gigaherz> every
algorithm has a worst case
L1067[16:56:55] <gigaherz> many
compression algorithms have a fallback to leave things uncompressed
if they notice the result became larger than the input
L1068[16:57:09] <barteks2x> this system
stores y positions where block opacity changes for each block
column. So this is the worst case.
L1070[16:57:45] <gigaherz> some sorting
algorithms are actually slowest when the input was already
sorted
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L1074[16:59:40] <barteks2x> But for me it
means that if enough cubes are generated it will be impossible to
send even a single chunk to client.
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L1076[17:04:16] <tterrag> hitech95:
markDirty() notifies neighbors of a TE update
L1077[17:04:28] <tterrag> as well as
marking the chunk for saving
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L1083[17:11:44] <hitech95> yea, i used it
to update the status of fuixduct near my block...
L1084[17:12:15] <tterrag> I don't think
you were being clear yesterday
L1085[17:12:26] <tterrag> I get what you
were saying now though...and yes markDirty() is the correct
solutionj
L1086[17:12:38] <hitech95> ok good.
L1087[17:14:46] <hitech95> Yesterday it
was in my code but it does not work and I do not understand why.
Today I have used CoFH lib to handle the IRotableTile
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L1089[17:16:14] <hitech95> How can I
deobfuscate a mod?
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L1093[17:22:30] <tterrag> BON2
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L1104[17:40:13] <hitech95> what?
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L1106[17:40:22] <Chamimnya> Hi, out of
curiosity, is it normal for a forge server to run using 2gb of RAM
with no players on right after starting?
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L1109[17:43:50] <gigaherz> Chamimnya:
depends on the server settings
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L1111[17:45:54] <Chamimnya> gigaherz, I'm
running a 3GB VPS with Multicraft installed. My modpack has just
over 100 mods. I have 512m PermGen and did have 2.5GB allocated to
the server, however linux would end up killing the process because
it ran out of memory so I put it down to 2.25. But what's
interesting is that the server uses 2GB all the time when doing
nothing, on a brand new empty world.
L1112[17:46:00] <Cazzar> And the
mods.
L1113[17:46:20] <Chamimnya> I'm just
wondering if I'm going to run into issues when the ram usage hits
100%, will it start recycling or crash the server?
L1115[17:47:17] <Cazzar> Chamimnya: you
might feel some lag spikes when large GCs hit, if you didn't set
some gc options, though a crash is possible when it runs out of
memory
L1117[17:48:02] <Cazzar> ok, ~100 mods,
could tend to use a fair bit of memory
L1118[17:48:50]
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L1119[17:49:20] <Chamimnya> -Xmx2306M
-Xms512M -XX:MaxPermSize=512m
-Djline.terminal=jline.UnsupportedTerminal -Djava.io.tmpdir=tmp
-jar "{JAR_FILE}" nogui - this is what my arguments look
like right now, should I be doing anything different?
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L1121[17:49:32] <Lex_> "Normal forge
server" "100 mods"
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L1123[17:50:23] <Chamimnya> I previously
had a 160 mod server running on a 2GB shared minecraft host with no
problems... I'm only now running into issues with a vps.
L1124[17:50:59] <Cazzar> One difference
between shared and vps, on a vps you have a hard limit.
L1125[17:51:03] <LexManos> The point is
fuck if we kjnow what resources your mods are taking up, how large
your world is, or any of the plethora of toehr reasons memory would
be used.
L1126[17:51:25] <Chamimnya> Like I said
above, brand new world
L1127[17:51:31] <LexManos> When you're
talking about that many mods we can't help you. Best bet would be
for you to learn about profiling java programs and see where the
memory is going.
L1128[17:52:10] <LexManos> I can say its
not normal for a bare Forge server to take that much at START {it
can easily eat quite a bit with the world loaded}
L1129[17:52:47] <Chamimnya> Alright, I
understand that you can't help my case specifically then, but are
there any recommendations for arguments I can run serverside that
may improve this?
L1130[17:53:33] <karlthepagan> make sure
it's running a 32-bit jvm
L1131[17:53:38] <tterrag> sudo rm -rf
mods/
L1132[17:53:44] <Chamimnya> It's also
worth mentioning that I run a solid 20TPS.
L1133[17:53:49] <Chamimnya> So that's not
an issue
L1134[17:54:07] <LexManos> Sure
-Xmx16G
L1135[17:54:19] <karlthepagan> 64-bit in
that case ;)
L1136[17:54:45] <Chamimnya> 16gb for a
server with an average 2-3 players? Doesn't seem right. :/
L1137[17:55:18] <Cazzar> Player count
isn't the only thing that changes the memory usage
L1138[17:55:39] <Chamimnya> The memory
usage does not seem to reflect negatively on the server
performance, so do I really have anything to worry about?
L1139[17:55:45] <Cazzar> I could make a
modpack that would make most machines struggle memory wise, just by
chucking everything in.
L1140[17:56:09] ***
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L1141[17:56:24] <karlthepagan> Chamimnya,
that's normal for minecraft IMO 2gb is nothing when you're talking
about even a normal workload
L1142[17:57:11] <karlthepagan> give it as
much memory as possible, use -Xms and -Xmx with the same settings
so you are at max memory on startup
L1143[17:57:16] <karlthepagan> and let it
run
L1144[17:57:59] <Chamimnya> Ok, and then
when it hits 100%, it'll start recycling correct?
L1145[17:58:32] <karlthepagan> by
recycling do you mean garbage collecting?
L1146[17:59:00] <tterrag> no, he has the
eco friendly JVM
L1147[17:59:08] <karlthepagan> sweet
mods
L1148[17:59:25] <tterrag> why through out
all those object? just recycle!
L1149[18:00:03] <karlthepagan> object
pools were quite fashionable 10 years ago... maybe they will be
again
L1150[18:00:23] <Cazzar> Chamimnya: the
Garbage Collection is always running, it can just get more
agressive close to the limit from what I have found.
L1151[18:00:27] <hitech95> Oh ok...
L1152[18:00:29] <hitech95> Thx
L1153[18:01:43] <Chamimnya> I just
restarted the server and watched TOP through SSH. Server appears to
start at 900m and then progresses to 1.8 by the time all mods have
initiliazed (none in particular causing a spike) and then settling
at 1.9
L1154[18:02:23] <karlthepagan> as soon as
anyone logs in that's just going to explode
L1155[18:02:24] <Chamimnya> But now it
jumped an extra 4% to 2.0
L1156[18:03:33] <Chamimnya> Cpu usage
sits around 1-2%, I'll see what happens when I log
L1157[18:03:45] <Cazzar> java profilers
are better for paying attention to memory usage for java
L1158[18:04:42]
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L1160[18:05:09] <Chamimnya> Logging on
pushed it up another 4% to 2.1gb
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L1162[18:05:32] <Chamimnya> Cazzar, what
java profiler can I use and how would I use it? Are you talking
like Opis?
L1163[18:06:01] <karlthepagan> Chamimnya,
the JDK on your computer should have jvisualvm.exe
L1164[18:06:17] <karlthepagan> if not
download an official JDK8
L1165[18:06:38] <Chamimnya> karlthepagan,
but does that work for profiling a server? I mean, do I run it
clientside or serverside?
L1166[18:07:03] <karlthepagan> i
recommend running your server locally to try it out
L1167[18:07:24] <karlthepagan> there is a
way to profile on the server but it will be slow, use more memory,
and probably get your VPS killed
L1168[18:07:36] <karlthepagan> and
definitely insecure
L1169[18:07:54] <Cazzar> remote profiling
can be useful, if you can sacrifice it :P
L1170[18:08:02] <karlthepagan> +1
L1171[18:08:13] <Cazzar> also,
karlthepagan an intrinsic way to secure it, ssh local tunnle
L1172[18:08:16] <Cazzar> tunnel*
L1173[18:08:35] <karlthepagan> didn't
want to explain how to do that ;)
L1174[18:08:54] <Cazzar> ssh -D 3309:3309
foo@bar.com
L1175[18:08:58] <Cazzar> >:D
L1176[18:09:02] <karlthepagan> :D
L1177[18:09:13] <Cazzar> Right now I am
running linux on my laptop
L1178[18:09:26] <Cazzar> Soo, yeah,
knowing this stuff is just normal for me.
L1179[18:09:38]
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L1180[18:10:00] <Chamimnya> Not sure if
it matters but the vps is running java 7_51, my PC runs 8_40
L1181[18:10:00] <karlthepagan> haven't
bothered lately, i'm probably missing out
L1182[18:10:16] <karlthepagan> Chamimnya,
you can download 1.7.51
L1183[18:10:21] <Cazzar> Soo... I said I
would probably end up using Linux most of the time, if about 60% of
my steam games got ported to linux
L1184[18:10:32] <Cazzar> Right now it's
46.7%
L1185[18:11:44]
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L1187[18:12:47] <karlthepagan> Chamimnya,
also that thing about 32-bit... probably not univerally good
advice. It won't work the same on windows.
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L1189[18:13:31] <Chamimnya> karlthepagan,
I think the server is running x64 anyway
L1191[18:14:05] <Chamimnya> Also, here's
what's interesting, running the server locally only uses 1.7GB RAM
- but the VPS uses 2.0, that's a 300mb difference
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L1193[18:14:29] <Cazzar> Chamimnya: that
could relate to world gen
L1194[18:15:04] <Chamimnya> What I'll do
is delete the world on both servers and compare again. If not,
perhaps Java 8 is better for performance?
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L1196[18:15:48] <karlthepagan> too many
variables to say
L1197[18:16:54] <karlthepagan> i'll be
honest, this is a gigantic problem that professionals spend a lot
of time on... you might get good advice here, but it's like asking
your mechanic to make your Geo Metro ready for a dragrace
L1198[18:17:05] <Cazzar> Given how much
java 8 reworked interals for the replacement of PermGen
L1199[18:17:18]
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L1200[18:19:29] <Chamimnya> I ran both
servers side by side generating a new world, my desktop went up to
2.1gb and stopped but the vps went up to 2.3gb (100%) and is not
going down
L1201[18:20:12] <karlthepagan> java
doesn't release memory after it's consumed it
L1202[18:20:25] <karlthepagan> it hold on
in case it needs it in the future... what a hoarder
L1203[18:20:58] <Chamimnya> Oh so if it's
saying it's using 100%, it could actually be using like 20% right
now and the rest is just sitting there waiting to be used?
L1204[18:21:28] <karlthepagan> open up
jvisualvm.exe and look for the minecraft process
L1205[18:21:38] <Chamimnya> That would
explain why when the memory consumption goes up it never goes back
down, ever
L1206[18:21:43] <karlthepagan> you'll see
the fraction of that 2.1gb that your desktop is using
L1207[18:21:50] <Chamimnya> Where is that
located?
L1208[18:22:01] <karlthepagan> in the
directory with your java.exe if you have a full JDK
L1209[18:22:12] <Chamimnya> I don't have
jdk, just jre
L1210[18:22:24] <Chamimnya> will dl
L1211[18:22:25] <karlthepagan> --->
java.oracle.com
L1212[18:22:31]
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L1213[18:22:37] <Cazzar> karlthepagan:
this is why I like linux, "oh I need to open jvusualvm, I'll
just run the command"
L1214[18:22:49] <Cazzar> Though, running
with a WM like i3 is... different.
L1215[18:22:53] <Chamimnya> Also
karlthepagan and Cazzar I want to thank you both for sticking
around and helping me out, I really appreciate it
L1216[18:22:53] <karlthepagan> Cazzar,
this is why I like chocolatey.org
L1217[18:22:57] <karlthepagan> :D
L1218[18:23:06] <Cazzar> karlthepagan:
nah, PackageManagement
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L1220[18:23:56] <Cazzar> well
L1222[18:24:01] <Cazzar> ^ that
L1223[18:24:22] <Cazzar> IMO pacman and
the AUR is nicer.
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L1228[18:27:31] <UWagons> Stupid nick
restrictions
L1230[18:30:01] <karlthepagan> Predicate
will be made into a constant right?
L1231[18:30:33] <tterrag> it's an anon
class, it will be compiled into Carving$1.class
L1232[18:30:45] <karlthepagan> and
instantiated on each invocation
L1233[18:31:07] <Chamimnya> karlthepagan,
I'm in the Monitor tab for JVisualVM and it's showing 822mb in the
"used heap" - I assume that's memory it's using right
now?
L1234[18:31:17] <karlthepagan> Chamimnya,
yes!
L1235[18:31:29] <tterrag> yes of
course
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L1237[18:31:45] <Chamimnya> So this time
I've been fretting over an issue that doesn't exist?
L1238[18:31:48] <tterrag> but so what?
it's a tiny garbage object
L1239[18:31:54] <tterrag> java is good at
getting rid of those
L1240[18:32:08] <karlthepagan> tterrag,
usually yes
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L1242[18:32:32] <karlthepagan> if you run
on JDK8 it will be a non-issue
L1243[18:33:07] <karlthepagan> Chamimnya,
not entirely a non-issue, but it sounds like you're going to be
fine
L1244[18:33:47]
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L1245[18:33:55] <Chamimnya> karlthepagan,
I was just under the impression before that it was literally using
all that ram, I didn't realize that just because java was hoarding
it did not mean it was using it all
L1246[18:34:33] <karlthepagan> cool
Chamimnya
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L1248[18:35:49] <karlthepagan> tterrag,
apologies, i see stack is an escaping reference... can't make it
constant
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L1250[18:36:20] <Cazzar> struct Temp {
qword a; } _temp, int main() { for(;;) {_temp t; malloc(t);}
}
L1251[18:36:25] <Cazzar> >:D
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L1253[18:37:01] <fry> syntax error
L1254[18:37:08] <Cazzar> fry: I expected
that.
L1255[18:37:54] <tterrag> karlthepagan:
np
L1256[18:38:00] <tterrag> I've already
gone back to the loop structure
L1257[18:38:45] <karlthepagan> I love the
guava and jdk8 stream stuff, but it's not often more flexible or
faster
L1258[18:39:06] <karlthepagan> when it is
more flexible I just have to argue with people why I used it
L1259[18:39:12] <tterrag> it would be if
I had more than one use case for this particular filter
L1260[18:39:31] <tterrag> and potentially
I could export the itemstack comparison to a util method to make it
cleaner
L1261[18:39:57] <fry> if we're in java8
land lambda makes much more sense
L1262[18:40:10] <tterrag> we are not
:)
L1263[18:40:15] <tterrag> but yeah, I
wish
L1264[18:40:20] <Cazzar> though, fry: int
main() { asm("SUBL $0xFFFFFF, %RAX"); }
L1265[18:40:21] <karlthepagan> IMO write
your APIs using Guava and Java 8 will come to you
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L1267[18:41:58] <Cazzar> fry: that last
one should compile, all it does, is add a lot to your local
variable stack
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L1269[18:43:55] <Arctic_Wolfy> Soo...
Apparently jump boost gives you a feather fall-like effect...
L1270[18:44:58] <Cazzar> wait, no it
doesn't compile, asm("SUB $0xFFFFFF, %RAX") would
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L1275[18:51:59] <Ri5ux> Opinions on a
vehicle entity that moves client side first and then sends to the
server in order to achieve perfect responsiveness and smooth
movement?
L1276[18:52:35] <fry> how would it look
for the other players?
L1277[18:52:50] <Ri5ux> Probably
choppy-ish
L1278[18:52:59] <Ri5ux> But it'd be
easier to control for the user
L1279[18:53:35] <Ri5ux> Or is there a
better way of achieving that?
L1280[18:53:57] <Ri5ux> Because boat
movement disgusts me
L1281[18:56:25] <Caitlyn> Am I just
overlooking the Book GUI stuff, or is it not in
net.minecraft.client.gui?
L1282[18:56:49] <Ri5ux> Caitlyn
GuiScreenBook
L1283[18:57:09] <fry> boats are being
fixed in snapshots, I think :P
L1284[18:57:15] <Caitlyn> ScreenBook ¬_¬
Thanks Ri5ux
L1285[18:57:20] <Ri5ux> :P
L1286[18:58:13] <Caitlyn> oh good, it's
mostly the same thing I'm doing then, I dunno if that's a good
thing or a bad thing though :P
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L1288[19:00:16] <Abs0rbed> I’m trying to
use a b3d model, but when I load my dev world, console spits out
that the default minecraft texture pack is missing my model
texture
L1289[19:00:37] <Abs0rbed> what do I put
in the blender file path for it to export the correct location when
loaded?
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L1291[19:01:57] <fry> assuming you have
"sometexture.png" in blender, put 'textures: {
"sometexture" : "yourmod:yourtexture" }' to the
blockstate json to map it correctly
L1292[19:02:50] <fry> corection:
"#sometexture" : "yourmod:yourtexture"
L1293[19:03:05] <Arctic_Wolfy> How can I
get rid of a client side entity item in game? Forgot to do the side
check and now this ghost item is just going to annoy me.
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L1296[19:18:01] <Abs0rbed> So it doesn’t
throw up the error that it’s missing resources, but I still get the
purple/black texture
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L1301[19:32:44] <Abs0rbed> now the
texture is rendering sidways and using a rotation in blender
doesn’t seem to help
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L1304[19:34:27] <tterrag> Rallias: the
mods menu lists the info in your mcmod.info
L1305[19:34:45] <Rallias> tterrag, I
don't have a mcmod.info file yet.
L1306[19:34:53] <tterrag> um
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L1308[19:34:57] <tterrag> lies? :P
L1309[19:35:03] <tterrag> mod menu would
show no info then
L1310[19:35:11] <tterrag> oh wait, no,
the listing does use the @Mod value I think
L1311[19:35:36] <Rallias> Yeah.
L1313[19:35:51]
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L1315[19:36:07] <Rallias> I'm aware of
the need for mcmod.info, I just haven't gotten around to it
yet.
L1316[19:36:42] <tterrag> Rallias: you
never replace the value in your build.gradle
L1317[19:36:57] <tterrag> also, don't use
${version} that will just complicate things
L1318[19:37:03] <tterrag> use something
like @VERSION@
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L1322[19:39:31] <Rallias> Aight.
L1323[19:42:15] <Rallias> Well, now to
figure out why my textures aren't rendering properly in NEI.
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L1330[20:05:13] <tterrag> is that what it
says in the compiled code?
L1331[20:06:34] <Rallias> Yeah.
L1332[20:06:48] <tterrag> weird
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L1340[20:16:36] <Abs0rbed> if I have
projectorTexture.png as the file name in blender for both my uv map
image and texture image, then what am I doing wrong with my json
file to make the model render purple/black?
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L1343[20:18:32] <Rallias> tterrag, Ok,
for some reason it can't access project.version, but 'replace
"@VERSION", "1.0.5dev10"' works.
L1344[20:18:39] <tterrag> hmm
L1345[20:18:44] <tterrag> that is
odd
L1346[20:19:00] <tterrag> Rallias: try
setting the group?
L1347[20:19:11] <tterrag> group =
"my.base.package"
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L1349[20:23:59] <Rallias> Ok, that
worked.
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L1352[20:30:01] <Abs0rbed> anyone active
who’s familiar with the new modelling system? Or should I just put
it up on the forum?
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L1355[20:34:59] <tterrag> Rallias: what's
the path to your texture, exactly?
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L1357[20:35:39] <Rallias>
src/main/resources/assets/fluxfyre/textures/items/Pan_Off.png and
Pan_On.png
L1358[20:36:01] <Rallias> It works for
the Cast, Bucket, Essence, and FluxFyre items, just not Pan and
Potato
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L1360[20:36:18] <tterrag> what does FML's
missing texture printout look like?
L1361[20:38:36] <HassanS6000> !gm
p_110233_1_
L1362[20:38:59] <Rallias> tterrag, It...
doesn't.
L1364[20:39:40] <tterrag> odd
L1365[20:40:05] <HassanS6000> How would I
check if a player jumped/is jumping?
L1366[20:40:11] <HassanS6000> Or is
holding space down
L1367[20:40:17] <Rallias> I mean, I'm
perfectly happy to blame my code as balls in ass retarded, but I'd
like to fix it.
L1368[20:40:38] <tterrag> HassanS6000: on
the client or server
L1369[20:40:47] <HassanS6000> tterrag,
server
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L1372[20:41:44] <tterrag> protip,
deobfing a 1.7 mod with 1.8 forge doesn't work :D
L1373[20:41:50] <tterrag>
*facepalm*
L1374[20:42:47] <tterrag> Rallias:
nothing in that code looks too bad
L1375[20:43:01] <tterrag> seems pretty
standard
L1376[20:43:09] <tterrag> but a debug
breakpoint in the icon registration method
L1377[20:43:30] <HassanS6000> tterrag,
nvm just tell me how to get the key(s) a player is pressing on
cleint
L1378[20:43:32] <HassanS6000>
*client
L1379[20:43:38] <tterrag>
Keyboard.isKeyDown
L1380[20:43:39] <HassanS6000> or how to
check if they are pressing a specific key
L1381[20:43:55] <HassanS6000> thx tterrag
:D
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L1383[20:44:52] <Rallias> tterrag, Not
going to lie, I don't know how to do that.
L1384[20:45:00] <tterrag> eclipse or
IDEA
L1385[20:45:34] <Rallias> Idea.
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L1387[20:45:48] <tterrag> ¯\(°_o)/¯
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L1389[20:46:21] <Rallias> What would I
need to check? I can put in boilerplate code.
L1390[20:47:36] <tterrag> just to check
if it's being called mostly
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L1401[21:07:04] <Rallias> Yeah, it gets
called from TextureMap.registerIcons 3 times, twice following a
vanilla chain of reference, third time following FML
L1402[21:08:22] <tterrag> that's
right
L1403[21:08:47] <tterrag> Rallias: wati,
I'm blind
L1404[21:08:59] <tterrag> you need to
implement the getIcon(world, x, y, z, side) method
L1405[21:09:05] <tterrag> the one you
implemented is only for the item
L1406[21:09:54] ***
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L1407[21:10:09] <Rallias> tterrag, Yeah,
but that same implementation (effectively) works for
ItemCast.
L1408[21:10:46] <tterrag> but...that's
not a block...
L1409[21:11:11] <Rallias> Neither is
ItemPortableStove
L1410[21:11:48] <tterrag> uhh oh
L1411[21:12:16] ***
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L1412[21:12:47] <tterrag> I'm not sure
getIcon(stack, pass) is the one you want
L1413[21:13:54] <tterrag>
actually...should work
L1414[21:13:56] <tterrag> yeah idk
L1415[21:14:25] <Rallias> Ahh.
L1416[21:14:36] <Rallias> I overrode
getIconIndex(ItemStack) and it worked.
L1417[21:14:44] <tterrag> really?
L1418[21:14:54] <tterrag> ah yeah
L1419[21:14:56] <tterrag> icon methods
are funky
L1420[21:15:15] <tterrag> I had to
implement 3 of them in one of my classes
L1421[21:15:30] <tterrag> ah well,
working now I guess right?
L1422[21:15:42] <Rallias> sed
's/n(..)$/k\1/'
L1423[21:15:47] <Rallias> Yeah.
L1424[21:16:33]
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L1426[21:23:19] <Rallias> Well, now that
I'm able to... awe crap.
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L1441[21:57:09] <Arctic_Wolfy> Is
Minecraft.getSystemTime the computer's time?
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L1443[22:06:43] <Zaggy1024> unless the
method is very badly named, undoubtedly
L1444[22:06:53] <Zaggy1024> you know you
could easily look at the code for that method
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L1447[22:17:11] <Digitalsabre> And there
we go. My dummy texture set is ready for release. Now I just need
to figure out where to advertise this. I don't want to announce it
in the wrong place. :P
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L1449[22:22:32] <Zaggy1024> dummy texture
set?
L1450[22:22:45] <Zaggy1024> you mean
placeholders for people to use or something?
L1451[22:28:17] <Digitalsabre> Yup.
:D
L1453[22:33:44] <sham1> Dummy textures
eh
L1454[22:33:56]
⇦ Parts: DarkEvilMac|Away
(Darkevilma@our.pi.equals-3.14.elitebnc.org) ())
L1455[22:34:45] <Ri5ux> Any
recommendations on removing these entities? They are just standard
Entities, not living, and I have no access to the code on the
server they're on.
http://i.imgur.com/A6geywx.png
L1456[22:34:54] <Ri5ux> It's a 1.7.10
cauldron server.
L1457[22:35:31] <Digitalsabre> Do they
appear if you place blocks underneath them?
L1458[22:36:03] <Ri5ux> They appear if I
place a certian Tile Entity from my mod.
L1459[22:36:07] <Ri5ux> And use worldedit
to delete it
L1460[22:36:36] <Digitalsabre> Are you
able to overwrite them by placing blocks in where they are?
L1461[22:36:45] <Ri5ux> Nope
L1462[22:37:30] <tterrag> MCEdit?
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L1464[22:37:47] <Ri5ux> MCEdit will
delete entities?
L1465[22:37:52] <tterrag> sure why
not?
L1466[22:38:12] <Ri5ux> Are there any
alternatives to do it on a live server?
L1467[22:38:33] <tterrag> not that I know
of
L1468[22:38:39] <tterrag> /cofh killall
only does living entities I think
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L1470[22:39:04] <Ri5ux> The /butcher
command only does living ones as well
L1471[22:39:34] *
Ri5ux looks for a possible Worldedit command
L1472[22:39:42] <Digitalsabre>
Fill?
L1473[22:39:53] <Ri5ux> Blocks dont
affect them
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L1476[22:40:08] <Digitalsabre> So they
remain there even if a block is in the same space?
L1477[22:40:12] <sham1> Can't you have
the entities check under themselves
L1478[22:40:17] <Ri5ux> Yes
Digitalsabre
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L1480[22:40:32] <sham1> And seeing if
your TE/Block is not there
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L1482[22:40:43] <Ri5ux> Tried that,
couldnt get it to work for some odd reason.
L1483[22:40:51] <Ri5ux> Cant remember
why
L1484[22:41:28] <Ri5ux> I believe it was
always finding air or something
L1485[22:41:48] <Ri5ux> Tried adjusting
the coords, and just couldnt find the right spot.
L1486[22:44:44] <Ri5ux> Sounds like a me
problem, I know, but I assure you something wasn't quite
right
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L1499[23:22:07] <karlthepagan> eclipse
mars... isn't bad
L1500[23:22:28] <karlthepagan> don't tell
the intellij master race that I said this
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L1502[23:26:46] <AbrarSyed> i HAVE THE
EVIDENCE! ECLIPSE IS BETTER! I TOLD YOU SO!
L1503[23:29:14] <shadekiller666> opinion
!= evidence
L1504[23:29:52] <AbrarSyed> but but but
HE SAID IT! I HAVE A WITNESS!
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L1506[23:29:58] <AbrarSyed> :P
L1507[23:30:08] <karlthepagan>
"isn't bad" != better
L1508[23:30:24] <shadekiller666> better
is a relativistic term
L1509[23:30:32] <karlthepagan>
precisely
L1510[23:30:45] <AbrarSyed> oh cmon, you
killed the joke now :(
L1511[23:30:58] <karlthepagan> did your
goggles do nothing?
L1512[23:30:59] <shadekiller666> :p
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L1516[23:46:06] <sham1> It is an IDEA-l
situation
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L1521[23:51:21] <Zaggy1024> are you the
only one intellijent enough to see it, sham1?
L1522[23:51:38] <sham1> :P
L1523[23:51:51] <sham1> Let's not let my
bias eclipse my views
L1524[23:52:22] <shadekiller666> the puns
are strong with this one
L1525[23:52:42] <sham1> Hey, better than
git puns
L1526[23:53:58] <sham1> Let's not commit
to this before we've fetched all the info we need
L1527[23:54:26] <sham1> To push something
like this is to blame it on someone else
L1528[23:55:48] <Zaggy1024> all your
rebase are belong to us :)
L1529[23:55:57] <Zaggy1024> I'm good at
making the stupidest puns possible
L1530[23:56:18] <shadekiller666> you guys
are so not punny...
L1531[23:56:51] <sham1> I'd want to see
you do better with bad puns about computing
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L1535[23:58:41] <sham1> But yeah, let's
not do these puns anymore, they propably will go over someone's
^HEAD if we are not carefuk
L1536[23:58:47] <sham1> Careful*
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klingen und das T�ten angemessen wirkt. (George
Orwell))
L1538[23:59:33] <shadekiller666> *careful
when 'using them;'
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L1540[23:59:50] <shadekiller666> ha! C#
pun