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L1[00:00:52] *** willieaway is now known as williewillus
L2[00:01:14] <williewillus> error when importing a fg2 file into idea 0.o: No signature of method: build_5oupkp49mltq36tjnb7h51guoc$_run_closure1.id() is applicable for argument types: (java.lang.String) values: [net.minecraftforge.gradle.forge] Possible solutions: is(java.lang.Object), is(java.lang.Object), find(), find(), find(groovy.lang.Closure), find(groovy.lang.Closure)
L3[00:01:21] <williewillus> ouch that was longer than I thought, sorry
L4[00:02:10] <fry> try #ForgeGradle, might be more people who can help there
L5[00:03:45] <Drullkus> !gf func_149711_c
L6[00:03:49] <Drullkus> !gf func_149711_c 1.7.10
L7[00:03:53] <Drullkus> ...
L8[00:04:05] <Drullkus> !gm func_149711_c 1.7.10
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L18[00:20:23] <sham1> Remember kids, methods in java =/= fields
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L20[00:22:02] <killjoy> ...
L21[00:22:17] <killjoy> functions aren't variables
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L30[00:46:41] <williewillus> what is notifyBlockOfNeighborChange in 1.8?
L31[00:47:29] <williewillus> nvm got it
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L33[00:53:14] *** Abrar|gone is now known as AbrarSyed
L34[00:54:03] <sham1> Killjoy, they can be
L35[00:57:51] *** AbrarSyed is now known as Abrar|gone
L36[01:07:05] ⇨ Joins: AtomicStryker (~AtomicStr@p4FC5210D.dip0.t-ipconnect.de)
L37[01:08:50] <AtomicStryker> question - is there a tool or script to automatically deobfuscate a mc 1.7.10 java file (or update mappings inside if you want to call it that)
L38[01:09:07] ⇨ Joins: TehNut (~TehNut@192.99.145.160)
L39[01:09:08] <Ri5ux> I made one.
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L41[01:09:34] <AtomicStryker> i should probably mention its ... searge names not notch names
L42[01:09:35] ⇨ Joins: chbachman (~chbachman@192.99.145.160)
L43[01:09:42] <Ri5ux> Yes, i made one
L44[01:09:54] <AtomicStryker> well hit me with it :P
L45[01:09:58] <fry> srg2source is also one :P
L46[01:10:05] <Ri5ux> http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1265895-mod-updater-repair-srgsrc-tool
L47[01:10:47] <Ri5ux> I should probably update all the links and crap... been that way for a long time
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L50[01:11:22] <AtomicStryker> oh. i also just noticed i need the same for 164 ... and i dont think i have a mcp folder for that one
L51[01:11:29] <AtomicStryker> because only setupDevWorkspace works
L52[01:11:44] <Ri5ux> If the latest version of that tool has problems, use this version, as I know it works fine: http://arisux.x10.mx/files/software/srgsrc/SRGSRC-1.1.1.jar
L53[01:12:05] * Ri5ux lost his 1.6.4 mappings a long time ago
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L55[01:13:00] <sham1> Clojure seems like an interesting language
L56[01:13:09] <fry> it is
L57[01:14:12] <AtomicStryker> Ri5ux you have an invalid link on your page: http://arisux.x10.mx/page/mods/tools/srgsrc/index.html
L58[01:14:21] <AtomicStryker> if you click on the srg2src icon
L59[01:14:21] <sham1> It would be very much useful so I could see how the hell do I do stuff while not having side effects nor mutable state
L60[01:15:02] <Ri5ux> Ah, thanks AtomicStryker. I'll work on updating all that stuff.
L61[01:15:14] <fry> try Scala for nicer interop and standard library being shipped with forge :P
L62[01:15:26] <sham1> I already am using Scala for my mod
L63[01:15:34] <sham1> I just want to do some experimenting
L64[01:15:37] <sham1> You know
L65[01:15:58] <sham1> Though my Scala is somewhat sloppy, I am learning
L66[01:16:13] <fry> What features of clojure intrigue you? :P
L67[01:16:39] <AtomicStryker> Ri5ux you just saved me so much time thanks brah
L68[01:16:43] <Ri5ux> np :P
L69[01:16:50] <sham1> The fact that it also is LISP and learning that might be useful for something
L70[01:16:58] <sham1> because you know, self-modifying code :D
L71[01:17:02] <AtomicStryker> and thankfully the mappings are there, under gradle/unpacked
L72[01:17:11] <AtomicStryker> gg old workspaces
L73[01:17:18] <tterrag> why not just use BON
L74[01:17:25] <sham1> Not even just for Forging
L75[01:17:28] <sham1> Just in general
L76[01:17:34] <fry> tterrag: code remapping, not class files
L77[01:17:41] <tterrag> ah
L78[01:17:56] <fry> sham1: learning lisp in general is a good idea, just to know what it is :P
L79[01:18:02] ⇨ Joins: smbarbour (~smbarbour@c-73-211-171-154.hsd1.il.comcast.net)
L80[01:18:03] <sham1> Yeah
L81[01:18:30] <sham1> And not to be scared of brackets
L82[01:18:42] ⇨ Joins: McJty (~McJty@bluecoat2.uzleuven.be)
L83[01:19:40] <sham1> Like you could do mods with Forge by using Python if you really wanted to, so experimenting around is very interesting
L84[01:19:48] *** Subaraki is now known as Sub_away
L85[01:21:34] <williewillus> how hard is it in general to add support for <arbitrary jvm language> in forge?
L86[01:21:36] * Ri5ux found his 1.6.4 mappings
L87[01:21:59] <sham1> Language adapter
L88[01:22:11] <sham1> If you can make that work then you should be set
L89[01:22:20] *** TehNut is now known as TehNut|Sleep
L90[01:22:44] <sham1> Oh, and it would be good for the JVM language to support java-like classes and annotations for certain things
L91[01:23:05] <fry> If your 'arbitrary jvm language' can produce normal java classes with annotations you don't need to do anything at all to make it work in forge :P
L92[01:23:16] <sham1> Yeah
L93[01:23:24] *** Abrar|gone is now known as AbrarSyed
L94[01:23:30] <sham1> Like you dont need language adapter
L95[01:23:44] <sham1> But it can help with some nicer features of the language
L96[01:24:10] <sham1> Like having the ability to have your @Mod class be object in scala or something
L97[01:24:27] <sham1> Because you dont usually want any more than one of that anyway
L98[01:24:34] <fry> AtomicStryker: Ri5ux's tool is nothing but a simple 'replaceAll' loop over all the supplied fields and methods; it'll work only if you're going from pure SRG names to something else
L99[01:24:51] *** AbrarSyed is now known as Abrar|gone
L100[01:24:51] <AtomicStryker> that happens to be exactly what i need
L101[01:24:58] <fry> good then :P
L102[01:25:14] <AtomicStryker> it saved me 28 roundtrips already
L103[01:25:19] <AtomicStryker> to mappings and back
L104[01:25:43] * fry would use a simple one-liner for that though :P
L105[01:26:16] <sham1> :D
L106[01:26:27] <sham1> You read the file in a way that wraps it into an iterator
L107[01:26:45] <sham1> And then you file map (line => *something to replace stuff*)
L108[01:27:31] <fry> from google: sed '/./!d;s/\([^ ]*\) *\(.*\)/\\|\1|s||\2|g/' dict.txt | sed -f - user.txt :P
L109[01:27:39] <sham1> Jesus
L110[01:28:04] <sham1> I don't know if that is Java-compatible regex but if it is then you can do that
L111[01:28:28] <Cazzar> That looks a bit java compat
L112[01:28:40] <Ri5ux> If it works for him, let him use it. Let me take a bit of pride in something I made when I was 15....
L113[01:28:42] <fry> that regex simply constructs the regex from the key-value pair
L114[01:28:52] <Cazzar> though, the second part (how it replaces) might not be.
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L119[01:34:41] *** MrKick|Away is now known as MrKickkiller
L120[01:36:38] <sham1> I feel like I should get myself an IDE for clojure before I drive myself crazy with the parenthesis inside REPL
L121[01:39:02] <McJty> Will it work fine if I have a TileEntity that returns true/false in canUpdate() based on some conditions?
L122[01:39:45] <sham1> That is how you make it so that your TE does not get destroyed if its metadata/blockstate properties change
L123[01:40:01] <sham1> Only make it destroy the TE when the block gets replaced
L124[01:40:16] <McJty> sham1, what?
L125[01:40:25] <McJty> What has canUpdate to do with destroying the TE?
L126[01:40:26] <sham1> wait no
L127[01:40:38] <sham1> I was thinking of another method x_x
L128[01:40:48] <sham1> I feel like derp
L129[01:43:31] <McJty> The question is if it will work fine if canUpdate() result changes at some point
L130[01:43:41] <McJty> It seems that the MC source only calls this method on certain conditions
L131[01:43:49] <sham1> Well in theory it could
L132[01:44:03] <sham1> I assume it has to do with making your TE update
L133[01:44:18] <McJty> Well I have a shield block which needs to tick only if a certain flag is set
L134[01:44:30] <McJty> And people often make huge shields so it is worth the trouble to try to optzimize this
L135[01:45:26] <sham1> RFTools shields
L136[01:45:29] <sham1> Those are fun
L137[01:45:36] <sham1> Never understood why people make them so big
L138[01:45:45] <sham1> More energy wasted on that
L139[01:45:51] <McJty> Well Vaygrim made an entire castle with them.
L140[01:45:56] <McJty> So he can turn on/off the outer walls
L141[01:45:58] <sham1> Jeesus
L142[01:46:06] <AtomicStryker> well, back to work. thanks for the help again
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L144[01:46:33] <McJty> Also in theory you could make a full shield perimeter around your base where you can walk through but nobody else can
L145[01:46:38] <McJty> So there are some uses for big shields
L146[01:48:20] <sham1> But the RF cost
L147[01:48:55] <McJty> Well with the crazy Big Reactors many people are creating that cost is often not an issue
L148[01:49:13] <McJty> I keep my shields in my own plays modest. But then I didn't add Big Reactors to my pack :-)
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L152[01:51:56] <McJty> Hmm it will not be possible
L153[01:52:04] <McJty> Just tested it and canUpdate is called even before the TE is loaded
L154[01:52:11] <McJty> worldObj is null and nothing else is initialized
L155[01:52:16] <sham1> Hmrm
L156[01:52:23] <sham1> Just say true if worldObj is null
L157[01:52:39] <McJty> Yes but looking at the code it seems that canUpdate is no longer called after that
L158[01:52:44] <McJty> It is only called when creating/adding TE's
L159[01:53:26] ⇨ Joins: hitech95 (~hitech95@157.138.163.80)
L160[01:53:50] <McJty> I have one solution and that is to use another TE (a subclass) for shield blocks that don't have to update.
L161[01:54:20] <Cazzar> Well then... http://upload.cazzar.net/u/1444719252
L162[01:54:37] <tterrag> that's mojang design for you
L163[01:54:45] <tterrag> "we'll give you a getter, but it's only called once! HAHAHAH!"
L164[01:56:13] <sham1> Cazzar, wat
L165[01:56:31] <Cazzar> :P
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L167[01:57:15] <sham1> >MIT license
L168[01:57:18] <sham1> >Microsoft
L169[01:57:19] <sham1> Nope
L170[01:57:25] <fry> it happens
L171[01:57:45] <sham1> Doesn't MIT license imply that you can see the source
L172[01:58:04] <fry> not really
L173[01:58:08] <sham1> Wait
L174[01:58:11] <sham1> that was GPL
L175[01:58:52] <sham1> I am getting my bureaucratic stuff mixed up
L176[01:59:15] <fry> dotnet core is MIT: https://github.com/dotnet/corefx/blob/master/LICENSE
L177[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151013 mappings to Forge Maven.
L178[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151013-1.8.zip (mappings = "snapshot_20151013" in build.gradle).
L179[02:00:16] <McJty> fry, but then you can see the source of that
L180[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L181[02:00:41] <fry> can != implies
L182[02:00:48] <sham1> Yeah
L183[02:00:59] <sham1> I was mixed up by MIT and GPL licenses
L184[02:01:06] <hitech95> ...
L185[02:01:12] <sham1> GNU Public License license
L186[02:01:28] <hitech95> not a good idea mix licenses... bukkit...
L187[02:01:53] <sham1> Bukkit was a good idea while it lasted
L188[02:02:04] <sham1> But nowadays you might as well use Forge for everything
L189[02:02:11] <sham1> Unless you really want to Sponge stuff up
L190[02:05:12] <hitech95> Well... bukkit was good to develop server side stuff... I prefer it than Forge, it was easy and quick to use ... Sponge is not so fast...
L191[02:05:23] <sham1> I liked Bukkit
L192[02:05:27] <sham1> I even did stuff with it
L193[02:06:10] <hitech95> Me too. I have worked at a couple of "Big" plugin... BowWafrafare and SurvivalGames...
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L195[02:06:40] <sham1> I made a simple world gen
L196[02:06:47] <sham1> With some grassy hills
L197[02:07:22] <hitech95> Well... that stuff is too difficult for my mind (Really I have no time to make world gen stuff)
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L199[02:07:59] <fry> you can always find time, if you really want to :P
L200[02:09:40] <hitech95> Well: 6hour at University, 2 for gym, work and sleep.... uhm... oh I have to study olso for the stupid F# exam...
L201[02:09:54] <hitech95> *also...
L202[02:10:47] <MrKickkiller> Have fun xD
L203[02:11:33] <sham1> F#
L204[02:11:35] ⇨ Joins: Emris (~Miranda@195.234.58.25)
L205[02:11:36] <sham1> Oh wow
L206[02:11:53] <sham1> F# is for C# that Scala is for Java
L207[02:11:55] <sham1> Jeez
L208[02:12:02] <sham1> Good luck
L209[02:13:42] <hitech95> Well for me is difficult to code "functional"... no for no while no fucking vars.... :(
L210[02:14:21] <sham1> You can have while and for
L211[02:14:27] <sham1> Recurse my friend
L212[02:14:44] <hitech95> Nop, for the exam I cant use it... only functions :(
L213[02:15:23] <hitech95> My chromebook don't have enough RAM to run Firefox, Idea and MC at the same time...
L214[02:15:32] <hitech95> I have to close all to test my code...
L215[02:15:43] <sham1> Recursion is functions
L216[02:16:12] <fry> recursion is recursion
L217[02:16:31] <hitech95> yes yes, but make whyle and for using recursion is not so "smart".
L218[02:16:47] <hitech95> while.
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L220[02:17:17] <sham1> Well yes
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L222[02:17:20] <fry> it's not about "smart", it's about referential transparency :P
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L225[02:19:25] <Cazzar> sham1: I can actually see the source of the thing the screenshot linked.
L226[02:19:30] <Cazzar> You will soon(tm)
L227[02:20:29] <fry> (you can already see the source of the .net core :P)
L228[02:20:52] <Cazzar> fry: the screenshot wasn't from .NET core
L229[02:20:54] <Cazzar> >:D
L230[02:21:03] <Cazzar> It's another project.
L231[02:21:40] <fry> I'm simply pointing out that MIT stuff from M$ isn't a unicorn :P
L232[02:21:52] <hitech95> LOL
L233[02:21:53] <Cazzar> Yeah, I know
L234[02:22:06] <Cazzar> it's fun to confuse people with it though
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L238[02:25:28] <hitech95> I have fixed the waila stuff...not sure why wailaHead is called twice for the same tile... before .add(...) I have put a .clean().
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L240[02:26:17] <tterrag> hitech95: show your code
L241[02:26:28] <tterrag> possible you are registering for two classes which are on the hierarchy for that TE
L242[02:26:53] <hitech95> ehm... what?
L243[02:27:08] <tterrag> again, show your code :P
L244[02:27:18] <hitech95> wait I'm making a commit. :)
L245[02:28:22] ⇦ Quits: McJty (~McJty@bluecoat2.uzleuven.be) (Quit: Poof)
L246[02:29:35] <hitech95> https://github.com/hitech95/Smart-CCraft/blob/master/src/main/java/it/kytech/smartccraft/handler/WailaHandler.java https://github.com/hitech95/Smart-CCraft/blob/master/src/main/java/it/kytech/smartccraft/util/IWailaDataDisplay.java https://github.com/hitech95/Smart-CCraft/blob/master/src/main/java/it/kytech/smartccraft/tileentity/TileChargeStation.java
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L248[02:29:51] <Cazzar> ok then Valve: http://upload.cazzar.net/u/1444721383
L249[02:30:11] <hitech95> It happens only with the subclasses of tile that I linked.
L250[02:30:30] <tterrag> hitech95: yes...you register it to all 4 classes
L251[02:30:34] *** Ashlee is now known as Ash|Work
L252[02:30:35] <tterrag> when they extend each other...
L253[02:30:38] <tterrag> you see the problem?
L254[02:30:54] <tterrag> not even sure why you have 4 classes at all..
L255[02:31:16] <Cazzar> the check is more of an instanceof instead of a strict "Check Class is EXACTLY this"
L256[02:31:37] <hitech95> ... oh... they are 4 because there are 4 child block...
L257[02:31:55] <tterrag> seriously those extension classes are pointless
L258[02:32:09] <hitech95> Ok so I have to register only the parent class. ok (facepalm)
L259[02:32:22] <tterrag> and what the heck?? https://github.com/hitech95/Smart-CCraft/blob/master/src/main/java/it/kytech/smartccraft/tileentity/TileChargeStationMK4.java#L34
L260[02:32:27] <tterrag> you know that's just an infinte recursive call
L261[02:33:12] <hitech95> yea I know... It is from a old fucking commit... on my desktop is fixed but not on git... xD
L262[02:33:31] <tterrag> nuke those classes
L263[02:35:27] <hitech95> nuke? what it means?
L264[02:35:39] <tterrag> get rid of
L265[02:35:41] <tterrag> delete
L266[02:35:45] <tterrag> destroy
L267[02:36:17] <MrKickkiller> reformat those sectors (what I think tterrag means)
L268[02:36:28] <hitech95> ... why?
L269[02:36:31] <tterrag> no I mean get rid of them...they serve zero purpose
L270[02:37:28] <hitech95> in the future the tiles will be different...
L271[02:40:04] <hitech95> Only if you have the time and desire ... I still can not rotate the block ...Or at least it seems that the block does not update the tile seems to work ...
L272[02:40:29] <PitchBright> anybody know what mod makes items appear "layered" on shelves?
L273[02:41:24] <tterrag> hitech95: how do you store rotation?
L274[02:41:32] <tterrag> PitchBright: shelves...?
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L276[02:42:13] <Wuppy> oh god, rotational maths :(
L277[02:42:22] <hitech95> I'm using the "same" code used on IronChest... the block is updated only if is connected to fluxduct...
L278[02:42:30] <Wuppy> how do I get the roll pitch and yaw from a forward vector?
L279[02:42:36] <PitchBright> bibliocraft shelves
L280[02:43:04] <PitchBright> i coulda sworn… it'd be a bibliocraft thing… but now i'm not sure
L281[02:43:17] <tterrag> hitech95: they you are not triggering a block update, which means the chunk is not re-rendered
L282[02:43:18] <PitchBright> just wondered if that feature rung a bell for anybody
L283[02:43:22] <tterrag> PitchBright: what do you mean layered?
L284[02:43:34] <tterrag> placing the fluxduct triggers the re-render
L285[02:43:50] <PitchBright> a stack of 64 drinks… will look like 4 drink items… behind one another
L286[02:43:54] <PitchBright> instead of 2D
L287[02:44:03] <PitchBright> it gives the illusion of a bunch of drinks
L288[02:44:58] <hitech95> uhm... <PitchBright> look at ironchest the crystal chest have a custom render like that (I think)
L289[02:45:31] <tterrag> ah, that's probably a feature of bibliocraft then
L290[02:45:57] <tterrag> hitech95: so you render the items that are in the chest?
L291[02:46:01] <tterrag> same issue, the data is not being sent to the client
L292[02:46:12] <PitchBright> i don have iron chest.. but there's basically 2 things in the config… neither seems remotely related
L293[02:46:12] <tterrag> you must manually keep the inv in sync
L294[02:46:25] <tterrag> wait wait
L295[02:46:28] <tterrag> mixing conversations here
L296[02:46:43] <tterrag> PitchBright: I can tell you with pretty high certainty that this is specific to bibliocraft
L297[02:46:44] <fry> Wuppy: project :P
L298[02:46:51] <PitchBright> aight thanks tterrag
L299[02:46:52] <Wuppy> fry, how?
L300[02:46:52] <tterrag> never seen rendering like that anywhere else
L301[02:46:59] <PitchBright> I'll screenie ya
L302[02:47:20] <hitech95> Wait, I start to not understand anything. :P
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L305[02:49:35] <fry> Wuppy: for example: http://www.jldoty.com/code/DirectX/YPRfromUF/YPRfromUF.html
L306[02:49:55] <fry> (why do you need that though? :P)
L307[02:50:01] <PitchBright> tterrag: http://imgur.com/lgbNGNR
L308[02:50:17] <Wuppy> fry, I'm working on an epic megajam game
L309[02:50:25] <hitech95> <tterrag> I am not rendering anything. I'm trying to make my block rotatable with the wrench.
L310[02:50:25] <hitech95> Currently the tile takes the value of rotation and synchronizes it to the client (I think) but the block is re-rendered unless a fluixduct attached to it.
L311[02:50:40] <fry> don't use euler angles, use quaternions :P
L312[02:50:52] <Wuppy> unreal uses yaw pitch and roll
L313[02:50:58] <tterrag> once again, definitely a bibliocraft thing
L314[02:51:18] <tterrag> hitech95: when it is rotated, you need to call a block update
L315[02:51:26] <tterrag> otherwise the chunk render is not refreshed and you don't see the change
L316[02:51:27] <fry> then I'm sure there's a method somewhere in unreal to get them from the vector :P
L317[02:51:34] <tterrag> placing a fluxduct causes the chunk render to refresh
L318[02:51:58] <fry> Wuppy: also: https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Math/FQuat/index.html :P
L319[02:52:12] <Wuppy> I'm working in blueprint
L320[02:52:28] <hitech95> Done but is not working, my code is the "same":https://github.com/progwml6/ironchest/blob/1.7.10/src/main/java/cpw/mods/ironchest/TileEntityIronChest.java#L503
L321[02:52:57] <tterrag> the heck is "addBlockEvent"
L322[02:53:18] <fry> https://forums.unrealengine.com/showthread.php?9078-Quaternion-in-blueprint "we have tried to hide quaternions from Blueprints to try and reduce complexity, and they are not much fun to work with element-by-element."
L323[02:53:52] <Wuppy> hehe
L324[02:53:57] <fry> there's nothing simpler than quats for rotations
L325[02:54:05] <Wuppy> euler is easier
L326[02:54:28] <fry> it's not
L327[02:54:57] <fry> you need to handle edge cases with eulers, you can't interpolate them properly
L328[02:55:08] <Wuppy> that's true
L329[02:55:11] <Wuppy> but quats arent easy
L330[02:55:16] <fry> they are
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L332[02:55:28] <hitech95> I also managed the event. I also call markDirty (); and notifyBlockChange (...);
L333[02:56:02] <tterrag> none of those trigger a block update
L334[02:56:06] <tterrag> !gm markBlockForUpdate
L335[02:56:10] <tterrag> that's what you want
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L338[02:56:37] <hitech95> I have tryed also that...
L339[02:56:55] <hitech95> but, maybe is the synk not working...
L340[02:57:12] <tterrag> but then why would it udpate when you place a duct
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L342[02:58:13] <PitchBright> thanks tterrag
L343[02:58:26] <hitech95> The most frustrating thing is that I forgot to do a commit from home.
L344[02:58:28] <PitchBright> i just figured you wanna see it
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L346[03:01:43] <hitech95> Good luck with your game! Unreal Engine ... is C ++?
L347[03:02:25] <fry> literally the first technical thing I learn about unreal is a disappointing design decision, not a very good sign :P
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L353[03:20:12] <Rallias> fry, Being in c++ is not a bad design decision.
L354[03:20:31] * fry is talking about hiding/abandoning quaternions
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L356[03:21:38] <fry> C++ is an obvious good choice for game dev :P
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L360[03:23:36] <sham1> yes
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L374[04:00:30] <sham1> Anyway
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L377[04:18:09] <hitech95> Question, I would use CoFHLib but I do not know how. If I am not mistaken it is a JAR and should not be included as a "shadow". So how can I import it?
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L382[04:29:44] <sham1> As an library
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L384[04:29:54] <sham1> Depends on your IDE
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L386[04:33:45] <hitech95> I'm using idea. I should put src/api/java/...
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L388[04:45:15] <diesieben07> hitech95, if you have java files, put them in src/api/java. if you have a jar with compiled code (.class files) in it, put that in the "libs" folder (create it if it doesn't exist)
L389[04:45:25] <diesieben07> in both cases refresh the gradle plugin in IDEA
L390[04:46:00] <hitech95> ok, but COFHLib is a gradle project.
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L392[04:47:10] <diesieben07> you want the "dev" jar file
L393[04:47:27] <diesieben07> and put that in libs+
L394[04:48:59] <hitech95> ok. Question: I have to remove the Energy API from my project.
L395[04:49:12] <sham1> In what way
L396[04:49:18] <diesieben07> that is not a question.
L397[04:49:52] <sham1> Also, that
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L400[04:51:34] <hitech95> ...
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L402[04:55:24] <sham1> Yes, what do you mean by "I have to remove the Energy API from my project"
L403[04:55:28] <sham1> What do you mean by that
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L412[05:17:41] <barteks2x> I just realized my stupid mistake when setting git tag to be used for my mod version. I specified minecraft version 1.8.11 (forge builds have 1.8-11.something version)
L413[05:18:13] <sham1> :P
L414[05:18:35] <sham1> 1811 Kelvin fluid complete
L415[05:19:16] <barteks2x> I need to find some way to edit existing git tag...
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L417[05:20:53] <sham1> http://stackoverflow.com/questions/1028649/how-do-you-rename-a-git-tag
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L421[05:25:05] <barteks2x> it worked. github didn't even change tag date.
L422[05:27:01] <sham1> :P
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L427[05:35:38] <barteks2x> Does forge have anything builtin to replace WorldProvider for specific world type?
L428[05:36:58] <diesieben07> barteks2x, WorldType only determines the *overworld*, so whatever dimension 0 is, is determined by the WorldType
L429[05:37:56] * sham1 yawns
L430[05:37:57] <sham1> Meh
L431[05:38:15] <barteks2x> ok, so world type shuldn't really be used for anything else? Or simply it isn't used for anything else by default?
L432[05:40:26] <diesieben07> what do you wish to do :P
L433[05:41:04] <barteks2x> I need to eighter replace WorldProvider object or modify WorldProvider class using ASM. Which is better (or less bad) idea?
L434[05:41:37] <diesieben07> no, that is what you THINK the solution is.
L435[05:41:43] <diesieben07> what is your *problem*?
L436[05:42:09] <barteks2x> methods like getAverageTerrainHeight, getActualHeight etc... they need to return different values
L437[05:42:24] <diesieben07> wait are you the guy with the cubic chunks?
L438[05:42:28] <barteks2x> yes
L439[05:42:49] <diesieben07> yeah i am not helping you, you are breaking everything :D
L440[05:43:14] <diesieben07> you probably are better off dynamically replacing / wrapping all existing WorldProviders
L441[05:43:29] <diesieben07> so make a class that delegates ALL methods to an existing WorldProvider
L442[05:43:34] <diesieben07> and only changes what you need changed
L443[05:45:23] <barteks2x> I will see where WorldProvider is stored (other than World class). If it's only world class - I can replace this obect with reflection.
L444[05:45:36] <Mossyblog> You can't insert a "ghost" set of blocks into the render pipleine without bringing in a shader can you? as in i want to make some client-side blocks semi-transparent like ice
L445[05:45:49] <diesieben07> its set in DImensionManager
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L447[05:49:26] <sham1> Lol, Diesieb refusing to help :D
L448[05:49:48] <barteks2x> other than uting reflection hacks to replace elements in internal mappings - the only way seems to be to wrap the original WorldProvider after world is created and replace the original one.
L449[05:50:03] <Creysys> Hey guys i think my jar command is bugged. Each file in the output jar exists twice lol
L450[05:51:33] <Mossyblog> thx.. curious to see how schematica does it now
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L452[05:52:11] <sham1> Propably just renders it by itself
L453[05:59:13] <Creysys> No idea anyone? Hmm
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L458[06:17:34] <Ordinastie> Creysys, you messed up your build.gradle
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L461[06:21:09] <Creysys> Ordinastie: oh i see
L462[06:22:37] <Creysys> I dont remember writing this additional from though http://pastebin.com/vhap4Jra
L463[06:22:42] <Creysys> Thanks :)
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L473[06:44:30] <Wuppy> ouch, having to redownload 1825 files for an unreal project :|
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L492[07:44:45] <hitech95> Do you have an example to make a custom particle effect??? (If it is possible... not sure)
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L494[07:56:05] <sham1> hitech95, look what vanilla does
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L496[07:58:01] <hitech95> Yes I saw. I mean if someone had the documentation to understand the OpenGL calls: I do not understand this stuff: https://github.com/Draco18s/Artifacts/blob/master/main/java/com/draco18s/artifacts/client/RadarParticle.java
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L515[08:50:14] <cloned> Any interesting mods for 1.7.10 that has berr/alcohol brewing thats not growthcraft?
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L519[09:14:52] <Necr0> why is World.scheduleBlockUpdate empty? isn't it used anymore?
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L522[09:20:18] <diesieben07> Necr0, block updates only happen on the server
L523[09:23:23] <Necr0> I know but I mean the method in the World class contains no code "public void scheduleBlockUpdate(int p_147464_1_, int p_147464_2_, int p_147464_3_, Block p_147464_4_, int p_147464_5_) {}"
L524[09:23:55] <diesieben07> I know.
L525[09:24:05] <diesieben07> Learn what overrides are.
L526[09:26:03] <Necr0> oh i didn't realise the is a WorldServer class. sorry
L527[09:29:00] <diesieben07> learn to use your IDE ;)
L528[09:31:01] <Necr0> okay now i know why no block updates were triggered. my block uses material air ^^
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L530[09:40:36] <gigaherz> ah the stupid hardcoded "air needs no updates!"
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L537[09:52:02] <sham1> Mojang likes to inconvenience stuff for modders and do hardcode a lot of things
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L539[09:58:04] <gigaherz> sham1: I wouldn't say that they LIKE to do so
L540[09:58:12] <gigaherz> just they see no reason to spend extra time making it nice for us
L541[09:58:13] <gigaherz> ;p
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L546[10:11:49] <TomWolf> I've just set up the very basics for a mod and when I try to run it in eclipse it crashes and I can't seem to figure out why. I'm a newbie at both Java and minecraft modding so forgive me if I come off as a bit daft in not figuring this out... Any help would be appreciated: http://pastebin.com/WqkUh2SM
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L555[10:33:11] <iceman11a> I been updating my server and client. And I keep getting a crash, here's the report
L556[10:33:12] <iceman11a> http://pastebin.com/zNxqLapG
L557[10:33:23] <iceman11a> can some one tell me why it's crashing
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L559[10:35:53] <gigaherz> TomWolf: you have a @SidedProxy annotation somewhere
L560[10:36:01] <gigaherz> the full name of the class isn't correctl
L561[10:36:03] <gigaherz> -l
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L563[10:36:39] <MrKickkiller> What I thought ^^
L564[10:36:40] <gigaherz> iceman11a: you are passing a TileEntity as a param to a function that expects a EntityPathNavigateDrone
L565[10:37:04] <iceman11a> ?
L566[10:37:19] <iceman11a> Guys, sense I didn't code any of this
L567[10:37:22] <iceman11a> How can I
L568[10:37:25] <gigaherz> well then
L569[10:37:30] <gigaherz> some mod is calling something with the wrong arg
L570[10:38:06] <gigaherz> oh wiat it's pneumaticcraft
L571[10:38:07] <gigaherz> no idea then
L572[10:38:10] <gigaherz> speak with the mod's author?
L573[10:38:30] <iceman11a> I don't under stand why it's heppening now. I been playing most of the day. Until I was getting ennder io errors and I had to update
L574[10:39:08] <iceman11a> I can't. His way of helpng people is to ban them
L575[10:40:00] <iceman11a> I'll have to remove the mod and then reinstall it again
L576[10:40:57] <MrKickkiller> iceman, i should still be having rights to speak to Minemaarten. Want me to post the crashlog there?
L577[10:41:17] <iceman11a> Ok, sure if you want too.
L578[10:41:32] <MrKickkiller> Any more info on when it happened?
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L580[10:42:18] <iceman11a> I was updating Enderio and some Chick chunk mods when I restarted the server and that's when it started crashing.
L581[10:42:35] <MrKickkiller> Give mod versions xd
L582[10:43:05] <iceman11a> PneumaticCraft-1.7.10-1.11.11-133-
L583[10:43:28] <iceman11a> I wonder if there's an update foe this
L584[10:43:32] <MrKickkiller> Nvm, versions can be found in the log
L585[10:45:24] <MrKickkiller> iceman11a, did it happen on server boot, or when you did something to a robot?
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L587[10:47:18] <iceman11a> On server reboot
L588[10:48:42] <iceman11a> I fount an update for it all so
L589[10:51:43] <MrKickkiller> "Use latest version first"
L590[10:52:16] <iceman11a> I am
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L592[10:53:20] <Girafi> You're not in the crashlog iceman11a...
L593[10:53:54] *** Clank[Away] is now known as Clank
L594[10:53:56] <Girafi> You're using 5 versions behind-
L595[10:54:39] <iceman11a> I know. and I didn't know until a minute ago. This all ways happens when I update one mod, I have to update 10 mods
L596[10:55:23] <Girafi> You should always keep all your mods update to date.. A good way to do that is to follow all the mods you use on CurseForge, then you get a notification when a mod updates.
L597[10:56:24] <jadedcat> or if on windows use CurseVoice for MC, and then it shows a green arrow next to mods with updates.
L598[10:56:49] *** Clank is now known as Clank[Away]
L599[10:57:01] <iceman11a> Hmm, Ok, I didn't know that
L600[10:57:03] <Girafi> Pff, that's too easy and cheaty! :3
L601[10:57:44] <iceman11a> Ok, I'll have to check intot that
L602[11:01:38] <sham1> Does Curse have RSS feed for that?
L603[11:02:44] <jadedcat> https://dl.dropboxusercontent.com/u/101137403/updates.png
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L607[11:22:44] <iceman11a> jadedcat, what do I have to do to get CurseVoice to watch my mods and let me know if an udate it needed
L608[11:25:38] <jadedcat> nope, press the button with 3 dots in the uper right of the mod list next to "get more content", choose "profile options" choose "unlock pack" press the refresh button
L609[11:26:09] <jadedcat> then pick "file release type" alpha, beta, release are your options
L610[11:27:47] <iceman11a> nope. Don't see any thing with 3 dots
L611[11:28:12] <jadedcat> any update available through curseforge will show up with a green arrow, push the arrow and it will install, click the mod name and you can pick which version to update to.
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L613[11:28:42] <iceman11a> Ok, that's cool. as soon as I figure out how to set it up
L614[11:29:30] <jadedcat> https://dl.dropboxusercontent.com/u/101137403/button.png
L615[11:30:30] <iceman11a> Ok, Your setup is not from what I have.
L616[11:30:37] <jadedcat> picture?
L617[11:30:40] <iceman11a> Get more content is missing
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L619[11:30:51] <jadedcat> o.0
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L622[11:34:22] <iceman11a> well I have no idea why this image is not uploaded.
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L625[11:40:02] <Curle> ohai
L626[11:40:18] <sham1> hello
L627[11:40:21] <Curle> :D
L628[11:40:51] <sham1> yay
L629[11:41:08] <iceman11a> Sorry I had to reset my password
L630[11:41:10] <iceman11a> https://www.flickr.com/photos/126613374@N08/22140272155/in/dateposted-public/
L631[11:41:11] <Curle> gg
L632[11:41:17] <sham1> tuesday and friday is a small 2-day vacation for celebrating "autumn"
L633[11:41:23] <sham1> That might as well be winter
L634[11:41:36] <sham1> Thursday and Friday rather
L635[11:41:43] <Curle> e
L636[11:41:45] <Curle> ye*
L637[11:42:10] <sham1> Sriously, it might as well be winter here without the snow
L638[11:42:29] <Curle> We haven't had snow in winter here for about 6 years
L639[11:42:53] <sham1> Where
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L641[11:43:24] <Curle> Timbuctoo
L642[11:43:34] <Curle> No idea if that's how it's spelt
L643[11:43:36] <Curle> :P
L644[11:43:43] <Curle> Nah, I'm in Wales
L645[11:43:48] <sham1> :P
L646[11:43:53] <sham1> You be lucky
L647[11:44:10] <sham1> Because here winters are long, cold and dark and also depressing
L648[11:44:22] <Curle> Where's "here"?
L649[11:44:23] <iceman11a> I think this software runs my Mc all so. This is why I don't have those options. I'm not using a mod pack, I gave up on them a long time ago.
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L652[11:46:35] <iceman11a> That's why I didn't have those options. I didn't want to run my game threw this. Is there another way
L653[11:46:54] <sham1> you follow them by yourself
L654[11:47:08] <iceman11a> lol, ok thanks
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L656[11:49:12] <sham1> Also, this IRC has been very silent today
L657[11:49:27] <sham1> And that annoys me
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L661[12:02:44] ⇨ Joins: securitypedant (~securityp@71.4.138.3.ptr.us.xo.net)
L662[12:02:47] <securitypedant> hey guys
L663[12:02:48] <securitypedant> http://www.twitch.tv/gamesbeat
L664[12:03:05] <securitypedant> at 12:00 PST i'll be presenting the two factor authentication mod you've been helping me write
L665[12:03:21] <securitypedant> thought you might wanna watch the livestream, i've a mention to this channel at the end of the presentation
L666[12:03:34] <securitypedant> just wanted to say thanks to everyone that has been kind enough to help this past week
L667[12:03:42] <sham1> Is that Pacific Standard time?
L668[12:03:45] <securitypedant> yeah
L669[12:03:51] <securitypedant> San Francisco time
L670[12:04:03] <sham1> context = null
L671[12:04:28] <sham1> Ah
L672[12:04:31] <sham1> It is in 2 hours
L673[12:04:39] * securitypedant nods
L674[12:04:50] <securitypedant> thought i'd give you a heads up
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L676[12:07:21] <Poppy> "Type mysmatch, expected: Random, actual: Random"
L677[12:07:28] <Poppy> fuck my life
L678[12:07:51] <sham1> What lang
L679[12:07:59] <Poppy> you got it in one
L680[12:08:01] <Poppy> Scala
L681[12:08:15] <SkySom> java.Random vs scala.Random?
L682[12:08:19] <Poppy> yup
L683[12:08:47] <Poppy> feck this crap, I'm doing it in java
L684[12:08:48] *** Girafi is now known as Girafi|Dinner
L685[12:08:55] <sham1> Noooo
L686[12:09:00] <sham1> never give up
L687[12:09:04] <sham1> Never surrender
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L690[12:09:37] ⇦ Parts: surferconor425|Away (surfercono@mango.bnc4free.com) ())
L691[12:10:50] <Poppy> I like scala, I really do, but constants used in anotations can't be stored in a package object, scala can't access static private java fields, there's a mismatch between randoms, scala method fields aren't mutable
L692[12:11:10] <Poppy> and yada yada yada, I keep running into the most bizzare bullshit
L693[12:11:26] <Poppy> well, okay, the last one isn't bizzare bullshit
L694[12:12:08] <smbarbour> I'd consider learning Scala if I ever come across a problem that it would be suited to.
L695[12:12:45] <Poppy> it's neat, I've tried it on codingame.com, it's fun
L696[12:13:39] <Poppy> but so far I haven't been able to levarage any of it's strong points, but instead keep running into things which make me write more code
L697[12:13:42] <sham1> Poppy, for package annotations, you can use package-info.java inside your scala things
L698[12:13:45] <sham1> In fact
L699[12:13:45] <smbarbour> I code for fun as well as professionally, but solving problems is where I derive fun.
L700[12:13:54] <sham1> You can use Java in the same dir as scala
L701[12:14:08] <Poppy> I know
L702[12:14:21] <Caitlyn> So, who wants to help me decipher some nested NBT goodness? :P
L703[12:14:32] <sham1> 42
L704[12:14:40] <Poppy> mrs Jenner?
L705[12:14:48] <Caitlyn> ¬_¬
L706[12:14:50] <Poppy> :D
L707[12:15:03] <Caitlyn> Wow, that joke is SO fresh.
L708[12:15:07] <Caitlyn> How did you EVER come up with that?
L709[12:15:13] <Poppy> yeah, heard that one before, eh?
L710[12:15:17] <tterrag|ZZZzzz> Poppy: did you ever figure out why block drops weren't working?
L711[12:15:19] <tterrag|ZZZzzz> because I tested nad they worked fo rme
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L713[12:15:27] <Poppy> tterrag: yeah, no clue
L714[12:15:57] <smbarbour> You had it first, Caitlyn. ;)
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L716[12:16:11] <Poppy> I could send my conf your way, you might have better luck
L717[12:16:38] <Caitlyn> Anyway, http://michi.pc-logix.com/Minecraft_1.7.10_2015-10-13_12-14-39.png I'm trying to access line0 in my item's NBT. If I toString() my current NBT reading code I get {id:4100s,Damage:0s,Count:1b,tag:{line1:"Test2∞0∞left",line0:"Test∞0∞left",version:2.0d,},Slot:0,}
L718[12:16:51] <Caitlyn> which means I should be able to just getString("line0") right?
L719[12:17:00] <Caitlyn> and thanks smbarbour I did :p
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L721[12:18:22] <TomWolf> I'm new to java and minecraft modding and trying to set up the basis of a mod but very early on I get a crash and can't figure out why. I got the advice earlier that I do something wrong with a SidedProxy but really can't figure out what. If someone would like to check my code out and see if I'm just daft I would really appreciate it. Crash: http://pastebin.com/WqkUh2SM Code:
L722[12:18:22] <TomWolf> https://github.com/mrtomwolf/Trophy
L723[12:18:46] <smbarbour> Hmm... Will getString delve down a layer, or do you need to get the tag first and then getString on that.
L724[12:19:02] <unascribed> TomWolf: change your SidedProxy to com.tomwolf, not tomwolf
L725[12:19:33] <Caitlyn> smbarbour, from my experince getString grabs from the tag (Compound Tag)
L726[12:19:41] <TomWolf> So basically we can agree that I'm daft.... ;)
L727[12:19:52] <Caitlyn> As I have code very close to this that works fine just like this
L728[12:19:54] <TomWolf> Many thanks unascribed!
L729[12:19:57] <unascribed> welcome
L730[12:20:15] <Caitlyn> String output = stack.stackTagCompound.getString("line"+x); from my other NBT reader for reading just plain pages
L731[12:20:37] <smbarbour> And you'd do yourself a world of good on your sanity if you have proper source folders: i.e. src/main/java/com/tomwolf/trophy
L732[12:20:50] <Caitlyn> ^^^
L733[12:22:08] <Caitlyn> Wait.. I think I see what my issue is.
L734[12:22:56] <Caitlyn> In the single page NBT reader I have access to the ItemStack, stack.stackTagCompound reads the... TagCompound for me.
L735[12:23:16] <Poppy> how do I make a 1 durability item destroy iteself with 1 point of damage?
L736[12:23:38] <Caitlyn> .getCompoundTag("tag").getString("line0") did the trick \o/
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L740[12:26:54] <TomWolf> smarbour, I've sent a pm since I'm not sure what you mean
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L743[12:28:20] <Subaraki> anyone knows of mods that use baubles inventory ?
L744[12:29:28] <sham1> Mine
L745[12:29:48] <TomWolf> botania, thaumcraft, adventurer's amulets, fluxed trinkets
L746[12:29:57] <TomWolf> evilcraft
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L751[12:33:14] <TomWolf> In eclipse, is the following warning something to care about? Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
L752[12:35:25] <barteks2x> Aly idea what may cause weird visual glitches in ProjectFiles tree view?
L753[12:35:30] <barteks2x> (in intellij)
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L760[12:52:52] <tterrag> Poppy: please do
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L770[13:13:12] <securitypedant> right, gonna get ready for the presentation
L771[13:13:22] <securitypedant> thanks once again to those who've helped!
L772[13:13:23] <securitypedant> http://www.twitch.tv/gamesbeat
L773[13:13:30] <securitypedant> be on here in 45 mins
L774[13:13:33] <securitypedant> laters
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L786[13:47:00] <sham1> YES
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L788[13:47:14] <sham1> My smelting bay works
L789[13:47:24] <sham1> At least in theory
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L791[13:49:58] <sham1> Also
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L794[13:50:21] <sham1> I realized that 100k RF buffer is kinda large
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L796[13:54:23] <sham1> That took some work but now it is done
L797[13:54:41] <Curle> Back
L798[13:54:45] <Wuppy> hey
L799[13:54:56] <Curle> I was in town (Cardiff) and the air was thick with football
L800[13:55:26] <Curle> Soccer if you're not british
L801[13:55:40] <Wuppy> the dutch soccer team has a match today
L802[13:55:46] <Wuppy> and a group I know has a great party
L803[13:55:48] <Wuppy> sadly, deadlines
L804[13:55:52] <sham1> It is Football where I come from
L805[13:56:01] <sham1> Not soccer
L806[13:56:16] <sham1> And I'm no Brit
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L808[13:56:51] <Curle> If you're from the States then
L809[13:56:52] <Curle> xD
L810[13:57:20] <Curle> Just downloaded VS2015
L811[13:57:35] <Curle> And good plugins to use? (Including the modding one, I need that) :P
L812[13:57:49] *** fry|sleep is now known as fry
L813[13:58:12] <Poppy> sham1: what I've said about ditching scala. I take it back.
L814[13:58:23] <sham1> :P
L815[13:58:24] <sham1> Yay
L816[13:58:30] <Curle> Too gud 4 u?
L817[13:58:31] <Poppy> traits
L818[13:58:43] <sham1> traits are like the most awesome stuff ever
L819[13:58:49] <Poppy> I KNOW
L820[13:59:05] <Curle> ...
L821[13:59:08] <Curle> Traits?
L822[13:59:09] <fry> there's a lot more to scala than traits :P
L823[13:59:12] <Poppy> they're like sideways multiinheritance
L824[13:59:13] <Curle> I've turned into Gandalf
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L826[13:59:14] <sham1> well yeah
L827[13:59:31] <Poppy> teach me master, what else could I leverage
L828[13:59:34] <Curle> Gandalf the gay - The eversmiling wizard xD
L829[13:59:35] <sham1> but fry, it is one of the most notable things in Scala to get someone interested
L830[14:00:24] <sham1> Because for a newcomer who probably is from imperative background, having Scala be impure functional language means nothing to them
L831[14:00:39] <sham1> They want to see all the fancy stuff like traits and the awesome collections and stuff
L832[14:00:55] <sham1> Or that might have been me when I first started to learn the language
L833[14:00:57] <Poppy> I'm adding like 4 new types of lighter to the mod I'm making for our new pack as fire will be important at start
L834[14:01:04] <Poppy> boom, lighter trair
L835[14:01:07] <Poppy> *trait
L836[14:01:12] <sham1> ILighter
L837[14:01:20] <Poppy> waitwhat
L838[14:01:32] <sham1> That would be a good name
L839[14:01:42] <fry> eh, depdends :P
L840[14:02:02] <Poppy> it's not an interface, there's no abstract fields or methods in it
L841[14:02:18] <sham1> I use the I-notation to tell in my mod's API that this trait is implementable from java straight without needing an adapter
L842[14:02:18] <Poppy> but it's good practice I guess
L843[14:02:48] <sham1> Which reminds me, I should propably then change the name of IFCraftPipe because that contains instance variables
L844[14:03:15] <fry> CB calls traits TSomething, for example
L845[14:03:22] * fry simply uses normal names :P
L846[14:04:01] <sham1> Anyway
L847[14:04:25] <sham1> I feel so amazing right now getting my first custom crafting block to work
L848[14:04:37] <Poppy> grats
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L850[14:05:17] <sham1> the only thing it can do at the moment is melt iron ingots to molten iron
L851[14:05:51] <sham1> but it's a start
L852[14:06:01] <Lumien> Don't really know much about scala but aren't traits basically java 8 interfaces?
L853[14:06:31] <Poppy> oh, I can mix in traits upon instatiation?
L854[14:06:38] <sham1> Yes
L855[14:06:41] <Poppy> whoa
L856[14:07:00] <Lumien> oh there's a difference :P
L857[14:07:34] <sham1> Welcome to scala, proceed to look around while I grab your dropped jaw off the floor
L858[14:07:53] <fry> you can have fields in traits, and more :P
L859[14:08:06] <Poppy> yeah and functions in fields
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L861[14:08:29] <sham1> Declare function inside function
L862[14:08:33] <Poppy> that's another favorite feature of mine
L863[14:09:13] <Poppy> declare function inside method call
L864[14:09:26] <sham1> Not only that
L865[14:09:39] <sham1> You can declare functions inside function bodies
L866[14:09:52] <Poppy> slow down there alice
L867[14:10:29] <heldplayer> But can you have traits in functions?
L868[14:10:40] <sham1> Umn
L869[14:10:43] <Poppy> lol
L870[14:10:55] <sham1> I'd actually like to know the answer
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L872[14:11:00] <sham1> :D
L873[14:11:17] <Poppy> I'll warant a "no" here
L874[14:11:20] <heldplayer> I mean, technically a function isn't an object
L875[14:11:27] <Poppy> yup
L876[14:11:51] <MrKickkiller> Uh, yes it can be
L877[14:11:56] <sham1> In scala it is easier that it is a function
L878[14:11:56] <fry> yes, you can :P
L879[14:12:09] <sham1> That function is an object that is
L880[14:12:15] <sham1> Because JVM
L881[14:13:14] <Poppy> http://www.scala-lang.org/old/node/465.html
L882[14:13:17] <sham1> Like def func (f: (Int => Unit)
L883[14:13:34] <fry> )
L884[14:13:44] <heldplayer> My god, you actually can
L885[14:13:55] <sham1> Is syntax sugar for def func (Function1 [Int, Unit])
L886[14:14:07] <sham1> Yeah thanks fry
L887[14:14:15] <sham1> Phone and computer
L888[14:14:27] <sham1> Makes typing a pain
L889[14:16:28] <sham1> Speaking of scala functions, I did try to make a system to allow me to use an anonymous function as an event handler
L890[14:16:37] <sham1> But I could not sadly make it work
L891[14:18:40] <sham1> Because type erasure
L892[14:18:41] <Poppy> seaking of event handlers, I can simply catch left click and cancel it, right?
L893[14:18:48] <Poppy> *speaking
L894[14:21:09] <sham1> I hate it when I forget to commit textures
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L897[14:25:03] <securitypedant> :D
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L901[14:28:06] <Poppy> sham1: How do I remove the ridiculous signature thingie in idea? You when you create a new class it goes like: "Created by such and such" yada yada
L902[14:28:17] <Poppy> *you know
L903[14:29:22] <heldplayer> Settings > Editor > File and Code Templates > Class/Interface/Enum
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L905[14:29:47] <heldplayer> Or under includes, make file header empty
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L908[14:32:42] <Poppy> thank you
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L915[14:38:29] <sham1> Hmm
L916[14:38:43] <sham1> Maybe I should make this molten iron a little bit more orange-y
L917[14:39:35] <sham1> because now it is bright yellow
L918[14:39:45] <sham1> And while that might be sorta realistic
L919[14:40:02] <sham1> It is not too nice to look at
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L927[14:56:15] <securitypedant> http://www.twitch.tv/gamesbeat/v/20534277
L928[14:56:26] <securitypedant> zoom to 30 mins, you can see the mod you guys helped me create
L929[14:56:27] <securitypedant> cheers!
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L941[15:19:54] <Wuppy> WTF is my chrome doing
L942[15:20:03] <Wuppy> it's opening in a very weird app-like style
L943[15:21:17] <heldplayer> Win8 mode?
L944[15:21:33] <Wuppy> guess so, but only sometimes
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L951[15:30:43] <Subaraki> how do i compile with an exterior jar ?
L952[15:31:32] <diesieben07> put it in /libs/
L953[15:31:38] <diesieben07> or add it as a normal gradle dependency
L954[15:32:55] <Subaraki> what libs ?
L955[15:33:06] <Subaraki> make a new folder called libs in the forge directory P:
L956[15:33:28] <barteks2x> I'm randomly getting weird glitch in intellij Pacjages/Project files tree view...
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L958[15:35:09] <diesieben07> yes Subaraki
L959[15:35:18] <Subaraki> thnx
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L961[15:40:47] <Subaraki> this doesnt work
L962[15:41:04] <Subaraki> my compiler still throws errors because it can't find the referenced classes 3:
L963[15:41:23] <diesieben07> it is a jar with compiled .class files in it right?P
L964[15:41:54] <Subaraki> yeah
L965[15:42:40] <diesieben07> define "your compiler" then
L966[15:42:49] <Subaraki> made a libs folder where the bin, eclipse, gradle folder are etc
L967[15:42:52] <Subaraki> gradlew build
L968[15:43:18] <diesieben07> that should work™
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L970[15:44:11] <Subaraki> task execution failed : compile java
L971[15:44:45] <diesieben07> what dependency are you trying to use?
L972[15:44:58] <Subaraki> Bookshelf library
L973[15:45:01] <Subaraki> made by darkhax
L974[15:45:30] <diesieben07> and it's the dev version?
L975[15:45:42] <Subaraki> http://minecraft.curseforge.com/projects/bookshelf
L976[15:46:06] <Subaraki> i have the dev version in my eclipse linked
L977[15:46:10] <Subaraki> directly out of the github
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L979[15:46:26] <diesieben07> don't link things directly in eclipse
L980[15:46:37] <diesieben07> you should do everything through gradle
L981[15:46:45] <diesieben07> also, what the hell is it with people just using blocks as names?
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L983[15:50:21] <fry> don't use CC licenses for code
L984[15:50:29] <diesieben07> that too.
L985[15:51:22] <gigaherz> well CC0 can work
L986[15:51:45] <gigaherz> although there are other non-CC licenses that are also "public domain or closest available"
L987[15:52:36] <fry> exactly; saying "don't use CC licenses for code" is easier than "don't use CC licenses for code, except CC0", and the message is more clear :P
L988[15:53:13] <TomWolf> what license would you recommend
L989[15:53:22] <fry> depends
L990[15:53:42] <fry> I recommend reading them, and choosing yourself :P
L991[15:54:16] <TomWolf> well since there was a 'don't use' I thought there might be a suggested alterantive as well ;)
L992[15:54:43] <heldplayer> IDEA: "I have inferred that this is the method contract. Oh, also, you're breaking the method contract."
L993[15:54:49] <heldplayer> wat
L994[15:55:16] <fry> GPL3+, LGPL3+, BSD, MIT and public domain are some of the widely used ones
L995[15:55:18] <diesieben07> if the method expects that there is NO null passed in from the code, and you DO pass in a null, IDEA will warn you.
L996[15:55:34] <diesieben07> e.g if you immediately do someParameter.doSomething() and then call tghe method with someParameter = null
L997[15:55:38] <fry> oh, and Apache 2.0
L998[15:55:45] <heldplayer> diesieben07: http://puu.sh/kJbv4.png http://puu.sh/kJbuF.png
L999[15:55:57] <gigaherz> TomWolf: CC-BY-SA -> GPL
L1000[15:56:03] <gigaherz> CC-BY -> BSD/MIT
L1001[15:56:13] <diesieben07> uhh wat
L1002[15:56:14] <TomWolf> =) I was planning on going with MIT
L1003[15:56:18] <diesieben07> yeah i have never hgad that
L1004[15:56:34] <heldplayer> I'm a little stumped
L1005[15:57:14] <diesieben07> specify @Contract yourself?
L1006[15:57:32] <diesieben07> or you can just disable the inspection
L1007[15:57:52] <gigaherz> TomWolf: there's other choices, we can't choose for you, but those are the most common
L1008[15:58:06] <heldplayer> No @Contract annotation in my classpath
L1009[15:58:10] <gigaherz> GPL will require that anyone who changes or builds upon your code, including packaging your code with other stuff
L1010[15:58:15] <gigaherz> be released under the GPL
L1011[15:58:31] <gigaherz> LGPL allows "packaging" as long as the original code and changes are available
L1012[15:58:37] <diesieben07> well then you are not using it anyways. justr disable the inspection
L1013[15:58:54] <gigaherz> MIT/BSD don't care about changes so long as you keep the code attribution
L1014[15:59:08] <gigaherz> you can modify and package using any license you want, so long as the code remains attributed
L1015[15:59:21] <heldplayer> I'll probably do that, yeah
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L1017[16:00:31] <TomWolf> So MIT doesn't require the person using the code to use MIT but GPL does require them to publish under GPL?
L1018[16:01:20] <diesieben07> yes, anything that uses a GPL library needs to be GPL as well
L1019[16:02:35] <fry> gigaherz: "packaging" is not a good term to use - GPL actually explicitly allows packaging as in shipping together without linking together
L1020[16:03:01] <gigaherz> yeah
L1021[16:03:20] <gigaherz> I just don't have a correct word for it
L1022[16:03:21] <Curle> diesieben, I found the problem (The one that caused the argument)
L1023[16:03:33] <gigaherz> and as I heard somewhere, "linking" is extremely loose
L1024[16:03:50] <Curle> To cut it short, i can't use the item. Sorry for the thing, and now I have to go :P
L1025[16:03:56] <gigaherz> two pieces of code being loaded into the same address space, sharing memory,
L1026[16:03:59] <fry> TomWolf: MIT and BSD are 1-page long, you really should just read them :P
L1027[16:04:11] <gigaherz> have an extremely high chance of being considered linked
L1028[16:04:28] <gigaherz> but it's not so clear what happens if they are separate processes using shared memory
L1029[16:04:56] <gigaherz> or using serialized interfaces over IPC
L1030[16:05:32] <gigaherz> MIT is two paragraphs
L1031[16:05:37] <gigaherz> BSD is 3 paragraphs
L1032[16:06:52] <gigaherz> actually scratch that, MIT is also 3 paragraphs, just one of them is a single line ;P
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L1034[16:07:42] <barteks2x> I was trying to find out why my code doesn't work and now i discovered that assertions weren't turned on.
L1035[16:10:22] <barteks2x> I thought they are enabled by default in dev env.
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L1037[16:12:16] <fry> assertions are a not widely known and used feature of java :P
L1038[16:13:01] <gigaherz> java has assertions?
L1039[16:13:16] <fry> see what I mean? :P
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L1041[16:13:52] <barteks2x> Not widel used but really useful sometimes
L1042[16:14:49] <barteks2x> I found the bug. Now I'm wondering why all my ASM transformations with visitIntInsn instead of visitVarInsn actually worked
L1043[16:15:24] <barteks2x> I had something like this: super.visitIntInsn(ALOAD, 0); in almost all of them
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L1045[16:17:26] <gigaherz> interesting
L1046[16:17:40] <gigaherz> C# does have an assertion library, but it's just a bunch of static methods
L1047[16:18:04] <gigaherz> Debug.Assert
L1048[16:21:32] <barteks2x> O.o /net/minecraft/util/MathHelper seems to be valid class name - I didn't get invalid class name but NoClassDefFound
L1049[16:22:07] <diesieben07> yes, the JVM allows (almost) any unicode char
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L1054[16:31:26] <Digitalsabre> Does Java support emoji variable names?
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L1056[16:32:36] <fry> if you're not using ascii only while coding I'll smack you
L1057[16:33:10] <Digitalsabre> >:D
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L1059[16:34:01] <Digitalsabre> Right not I'm not coding anyway. I'm working on finishing up my dummy texture set so I can release it.
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L1063[16:55:01] <barteks2x> it looks like a lot of laba with randomly placed stone in it isn't good for memory with OpacityIndex system invented by Cuchaz. I've got packet with 8 chunks and 8 cubes that was bigger than 1 MB
L1064[16:55:25] <barteks2x> *laba -> lava
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L1066[16:56:33] <gigaherz> every algorithm has a worst case
L1067[16:56:55] <gigaherz> many compression algorithms have a fallback to leave things uncompressed if they notice the result became larger than the input
L1068[16:57:09] <barteks2x> this system stores y positions where block opacity changes for each block column. So this is the worst case.
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L1070[16:57:45] <gigaherz> some sorting algorithms are actually slowest when the input was already sorted
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L1073[16:59:07] <hitech95> I'm not sure if it is the best way but I have solved all rotations problems but iìm not sure if it is the best way: https://github.com/hitech95/Smart-CCraft/blob/master/src/main/java/it/kytech/smartccraft/tileentity/TileChargeStation.java#L375
L1074[16:59:40] <barteks2x> But for me it means that if enough cubes are generated it will be impossible to send even a single chunk to client.
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L1076[17:04:16] <tterrag> hitech95: markDirty() notifies neighbors of a TE update
L1077[17:04:28] <tterrag> as well as marking the chunk for saving
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L1083[17:11:44] <hitech95> yea, i used it to update the status of fuixduct near my block...
L1084[17:12:15] <tterrag> I don't think you were being clear yesterday
L1085[17:12:26] <tterrag> I get what you were saying now though...and yes markDirty() is the correct solutionj
L1086[17:12:38] <hitech95> ok good.
L1087[17:14:46] <hitech95> Yesterday it was in my code but it does not work and I do not understand why. Today I have used CoFH lib to handle the IRotableTile
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L1089[17:16:14] <hitech95> How can I deobfuscate a mod?
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L1093[17:22:30] <tterrag> BON2
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L1104[17:40:13] <hitech95> what?
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L1106[17:40:22] <Chamimnya> Hi, out of curiosity, is it normal for a forge server to run using 2gb of RAM with no players on right after starting?
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L1109[17:43:50] <gigaherz> Chamimnya: depends on the server settings
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L1111[17:45:54] <Chamimnya> gigaherz, I'm running a 3GB VPS with Multicraft installed. My modpack has just over 100 mods. I have 512m PermGen and did have 2.5GB allocated to the server, however linux would end up killing the process because it ran out of memory so I put it down to 2.25. But what's interesting is that the server uses 2GB all the time when doing nothing, on a brand new empty world.
L1112[17:46:00] <Cazzar> And the mods.
L1113[17:46:20] <Chamimnya> I'm just wondering if I'm going to run into issues when the ram usage hits 100%, will it start recycling or crash the server?
L1114[17:47:08] <Chamimnya> Here is a list of my mods: https://docs.google.com/spreadsheets/d/1Xe_w_r1yDulRYMm9eOd9RDJ98CRkL7NDNmS3Eeluri4/edit#gid=0
L1115[17:47:17] <Cazzar> Chamimnya: you might feel some lag spikes when large GCs hit, if you didn't set some gc options, though a crash is possible when it runs out of memory
L1116[17:47:27] <shadowfacts> hitech95: https://github.com/Parker8283/BON2 can deobf mods
L1117[17:48:02] <Cazzar> ok, ~100 mods, could tend to use a fair bit of memory
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L1119[17:49:20] <Chamimnya> -Xmx2306M -Xms512M -XX:MaxPermSize=512m -Djline.terminal=jline.UnsupportedTerminal -Djava.io.tmpdir=tmp -jar "{JAR_FILE}" nogui - this is what my arguments look like right now, should I be doing anything different?
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L1121[17:49:32] <Lex_> "Normal forge server" "100 mods"
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L1123[17:50:23] <Chamimnya> I previously had a 160 mod server running on a 2GB shared minecraft host with no problems... I'm only now running into issues with a vps.
L1124[17:50:59] <Cazzar> One difference between shared and vps, on a vps you have a hard limit.
L1125[17:51:03] <LexManos> The point is fuck if we kjnow what resources your mods are taking up, how large your world is, or any of the plethora of toehr reasons memory would be used.
L1126[17:51:25] <Chamimnya> Like I said above, brand new world
L1127[17:51:31] <LexManos> When you're talking about that many mods we can't help you. Best bet would be for you to learn about profiling java programs and see where the memory is going.
L1128[17:52:10] <LexManos> I can say its not normal for a bare Forge server to take that much at START {it can easily eat quite a bit with the world loaded}
L1129[17:52:47] <Chamimnya> Alright, I understand that you can't help my case specifically then, but are there any recommendations for arguments I can run serverside that may improve this?
L1130[17:53:33] <karlthepagan> make sure it's running a 32-bit jvm
L1131[17:53:38] <tterrag> sudo rm -rf mods/
L1132[17:53:44] <Chamimnya> It's also worth mentioning that I run a solid 20TPS.
L1133[17:53:49] <Chamimnya> So that's not an issue
L1134[17:54:07] <LexManos> Sure -Xmx16G
L1135[17:54:19] <karlthepagan> 64-bit in that case ;)
L1136[17:54:45] <Chamimnya> 16gb for a server with an average 2-3 players? Doesn't seem right. :/
L1137[17:55:18] <Cazzar> Player count isn't the only thing that changes the memory usage
L1138[17:55:39] <Chamimnya> The memory usage does not seem to reflect negatively on the server performance, so do I really have anything to worry about?
L1139[17:55:45] <Cazzar> I could make a modpack that would make most machines struggle memory wise, just by chucking everything in.
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L1141[17:56:24] <karlthepagan> Chamimnya, that's normal for minecraft IMO 2gb is nothing when you're talking about even a normal workload
L1142[17:57:11] <karlthepagan> give it as much memory as possible, use -Xms and -Xmx with the same settings so you are at max memory on startup
L1143[17:57:16] <karlthepagan> and let it run
L1144[17:57:59] <Chamimnya> Ok, and then when it hits 100%, it'll start recycling correct?
L1145[17:58:32] <karlthepagan> by recycling do you mean garbage collecting?
L1146[17:59:00] <tterrag> no, he has the eco friendly JVM
L1147[17:59:08] <karlthepagan> sweet mods
L1148[17:59:25] <tterrag> why through out all those object? just recycle!
L1149[18:00:03] <karlthepagan> object pools were quite fashionable 10 years ago... maybe they will be again
L1150[18:00:23] <Cazzar> Chamimnya: the Garbage Collection is always running, it can just get more agressive close to the limit from what I have found.
L1151[18:00:27] <hitech95> Oh ok...
L1152[18:00:29] <hitech95> Thx
L1153[18:01:43] <Chamimnya> I just restarted the server and watched TOP through SSH. Server appears to start at 900m and then progresses to 1.8 by the time all mods have initiliazed (none in particular causing a spike) and then settling at 1.9
L1154[18:02:23] <karlthepagan> as soon as anyone logs in that's just going to explode
L1155[18:02:24] <Chamimnya> But now it jumped an extra 4% to 2.0
L1156[18:03:33] <Chamimnya> Cpu usage sits around 1-2%, I'll see what happens when I log
L1157[18:03:45] <Cazzar> java profilers are better for paying attention to memory usage for java
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L1160[18:05:09] <Chamimnya> Logging on pushed it up another 4% to 2.1gb
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L1162[18:05:32] <Chamimnya> Cazzar, what java profiler can I use and how would I use it? Are you talking like Opis?
L1163[18:06:01] <karlthepagan> Chamimnya, the JDK on your computer should have jvisualvm.exe
L1164[18:06:17] <karlthepagan> if not download an official JDK8
L1165[18:06:38] <Chamimnya> karlthepagan, but does that work for profiling a server? I mean, do I run it clientside or serverside?
L1166[18:07:03] <karlthepagan> i recommend running your server locally to try it out
L1167[18:07:24] <karlthepagan> there is a way to profile on the server but it will be slow, use more memory, and probably get your VPS killed
L1168[18:07:36] <karlthepagan> and definitely insecure
L1169[18:07:54] <Cazzar> remote profiling can be useful, if you can sacrifice it :P
L1170[18:08:02] <karlthepagan> +1
L1171[18:08:13] <Cazzar> also, karlthepagan an intrinsic way to secure it, ssh local tunnle
L1172[18:08:16] <Cazzar> tunnel*
L1173[18:08:35] <karlthepagan> didn't want to explain how to do that ;)
L1174[18:08:54] <Cazzar> ssh -D 3309:3309 foo@bar.com
L1175[18:08:58] <Cazzar> >:D
L1176[18:09:02] <karlthepagan> :D
L1177[18:09:13] <Cazzar> Right now I am running linux on my laptop
L1178[18:09:26] <Cazzar> Soo, yeah, knowing this stuff is just normal for me.
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L1180[18:10:00] <Chamimnya> Not sure if it matters but the vps is running java 7_51, my PC runs 8_40
L1181[18:10:00] <karlthepagan> haven't bothered lately, i'm probably missing out
L1182[18:10:16] <karlthepagan> Chamimnya, you can download 1.7.51
L1183[18:10:21] <Cazzar> Soo... I said I would probably end up using Linux most of the time, if about 60% of my steam games got ported to linux
L1184[18:10:32] <Cazzar> Right now it's 46.7%
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L1187[18:12:47] <karlthepagan> Chamimnya, also that thing about 32-bit... probably not univerally good advice. It won't work the same on windows.
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L1189[18:13:31] <Chamimnya> karlthepagan, I think the server is running x64 anyway
L1190[18:13:43] <karlthepagan> ok in that case: http://javarevisited.blogspot.com/2012/06/what-is-xxusecompressedoops-in-64-bit.html
L1191[18:14:05] <Chamimnya> Also, here's what's interesting, running the server locally only uses 1.7GB RAM - but the VPS uses 2.0, that's a 300mb difference
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L1193[18:14:29] <Cazzar> Chamimnya: that could relate to world gen
L1194[18:15:04] <Chamimnya> What I'll do is delete the world on both servers and compare again. If not, perhaps Java 8 is better for performance?
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L1196[18:15:48] <karlthepagan> too many variables to say
L1197[18:16:54] <karlthepagan> i'll be honest, this is a gigantic problem that professionals spend a lot of time on... you might get good advice here, but it's like asking your mechanic to make your Geo Metro ready for a dragrace
L1198[18:17:05] <Cazzar> Given how much java 8 reworked interals for the replacement of PermGen
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L1200[18:19:29] <Chamimnya> I ran both servers side by side generating a new world, my desktop went up to 2.1gb and stopped but the vps went up to 2.3gb (100%) and is not going down
L1201[18:20:12] <karlthepagan> java doesn't release memory after it's consumed it
L1202[18:20:25] <karlthepagan> it hold on in case it needs it in the future... what a hoarder
L1203[18:20:58] <Chamimnya> Oh so if it's saying it's using 100%, it could actually be using like 20% right now and the rest is just sitting there waiting to be used?
L1204[18:21:28] <karlthepagan> open up jvisualvm.exe and look for the minecraft process
L1205[18:21:38] <Chamimnya> That would explain why when the memory consumption goes up it never goes back down, ever
L1206[18:21:43] <karlthepagan> you'll see the fraction of that 2.1gb that your desktop is using
L1207[18:21:50] <Chamimnya> Where is that located?
L1208[18:22:01] <karlthepagan> in the directory with your java.exe if you have a full JDK
L1209[18:22:12] <Chamimnya> I don't have jdk, just jre
L1210[18:22:24] <Chamimnya> will dl
L1211[18:22:25] <karlthepagan> ---> java.oracle.com
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L1213[18:22:37] <Cazzar> karlthepagan: this is why I like linux, "oh I need to open jvusualvm, I'll just run the command"
L1214[18:22:49] <Cazzar> Though, running with a WM like i3 is... different.
L1215[18:22:53] <Chamimnya> Also karlthepagan and Cazzar I want to thank you both for sticking around and helping me out, I really appreciate it
L1216[18:22:53] <karlthepagan> Cazzar, this is why I like chocolatey.org
L1217[18:22:57] <karlthepagan> :D
L1218[18:23:06] <Cazzar> karlthepagan: nah, PackageManagement
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L1220[18:23:56] <Cazzar> well
L1221[18:23:58] <Cazzar> https://github.com/OneGet/oneget
L1222[18:24:01] <Cazzar> ^ that
L1223[18:24:22] <Cazzar> IMO pacman and the AUR is nicer.
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L1228[18:27:31] <UWagons> Stupid nick restrictions
L1229[18:28:06] <tterrag> hm...for some reason I thought this would look cleaner... http://puu.sh/kJlJE.txt
L1230[18:30:01] <karlthepagan> Predicate will be made into a constant right?
L1231[18:30:33] <tterrag> it's an anon class, it will be compiled into Carving$1.class
L1232[18:30:45] <karlthepagan> and instantiated on each invocation
L1233[18:31:07] <Chamimnya> karlthepagan, I'm in the Monitor tab for JVisualVM and it's showing 822mb in the "used heap" - I assume that's memory it's using right now?
L1234[18:31:17] <karlthepagan> Chamimnya, yes!
L1235[18:31:29] <tterrag> yes of course
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L1237[18:31:45] <Chamimnya> So this time I've been fretting over an issue that doesn't exist?
L1238[18:31:48] <tterrag> but so what? it's a tiny garbage object
L1239[18:31:54] <tterrag> java is good at getting rid of those
L1240[18:32:08] <karlthepagan> tterrag, usually yes
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L1242[18:32:32] <karlthepagan> if you run on JDK8 it will be a non-issue
L1243[18:33:07] <karlthepagan> Chamimnya, not entirely a non-issue, but it sounds like you're going to be fine
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L1245[18:33:55] <Chamimnya> karlthepagan, I was just under the impression before that it was literally using all that ram, I didn't realize that just because java was hoarding it did not mean it was using it all
L1246[18:34:33] <karlthepagan> cool Chamimnya
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L1248[18:35:49] <karlthepagan> tterrag, apologies, i see stack is an escaping reference... can't make it constant
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L1250[18:36:20] <Cazzar> struct Temp { qword a; } _temp, int main() { for(;;) {_temp t; malloc(t);} }
L1251[18:36:25] <Cazzar> >:D
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L1253[18:37:01] <fry> syntax error
L1254[18:37:08] <Cazzar> fry: I expected that.
L1255[18:37:54] <tterrag> karlthepagan: np
L1256[18:38:00] <tterrag> I've already gone back to the loop structure
L1257[18:38:45] <karlthepagan> I love the guava and jdk8 stream stuff, but it's not often more flexible or faster
L1258[18:39:06] <karlthepagan> when it is more flexible I just have to argue with people why I used it
L1259[18:39:12] <tterrag> it would be if I had more than one use case for this particular filter
L1260[18:39:31] <tterrag> and potentially I could export the itemstack comparison to a util method to make it cleaner
L1261[18:39:57] <fry> if we're in java8 land lambda makes much more sense
L1262[18:40:10] <tterrag> we are not :)
L1263[18:40:15] <tterrag> but yeah, I wish
L1264[18:40:20] <Cazzar> though, fry: int main() { asm("SUBL $0xFFFFFF, %RAX"); }
L1265[18:40:21] <karlthepagan> IMO write your APIs using Guava and Java 8 will come to you
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L1267[18:41:58] <Cazzar> fry: that last one should compile, all it does, is add a lot to your local variable stack
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L1269[18:43:55] <Arctic_Wolfy> Soo... Apparently jump boost gives you a feather fall-like effect...
L1270[18:44:58] <Cazzar> wait, no it doesn't compile, asm("SUB $0xFFFFFF, %RAX") would
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L1275[18:51:59] <Ri5ux> Opinions on a vehicle entity that moves client side first and then sends to the server in order to achieve perfect responsiveness and smooth movement?
L1276[18:52:35] <fry> how would it look for the other players?
L1277[18:52:50] <Ri5ux> Probably choppy-ish
L1278[18:52:59] <Ri5ux> But it'd be easier to control for the user
L1279[18:53:35] <Ri5ux> Or is there a better way of achieving that?
L1280[18:53:57] <Ri5ux> Because boat movement disgusts me
L1281[18:56:25] <Caitlyn> Am I just overlooking the Book GUI stuff, or is it not in net.minecraft.client.gui?
L1282[18:56:49] <Ri5ux> Caitlyn GuiScreenBook
L1283[18:57:09] <fry> boats are being fixed in snapshots, I think :P
L1284[18:57:15] <Caitlyn> ScreenBook ¬_¬ Thanks Ri5ux
L1285[18:57:20] <Ri5ux> :P
L1286[18:58:13] <Caitlyn> oh good, it's mostly the same thing I'm doing then, I dunno if that's a good thing or a bad thing though :P
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L1288[19:00:16] <Abs0rbed> I’m trying to use a b3d model, but when I load my dev world, console spits out that the default minecraft texture pack is missing my model texture
L1289[19:00:37] <Abs0rbed> what do I put in the blender file path for it to export the correct location when loaded?
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L1291[19:01:57] <fry> assuming you have "sometexture.png" in blender, put 'textures: { "sometexture" : "yourmod:yourtexture" }' to the blockstate json to map it correctly
L1292[19:02:50] <fry> corection: "#sometexture" : "yourmod:yourtexture"
L1293[19:03:05] <Arctic_Wolfy> How can I get rid of a client side entity item in game? Forgot to do the side check and now this ghost item is just going to annoy me.
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L1296[19:18:01] <Abs0rbed> So it doesn’t throw up the error that it’s missing resources, but I still get the purple/black texture
L1297[19:18:05] <Abs0rbed> this is my json file: https://github.com/drewhoener/CosmicMagic/blob/master/src/main/resources/assets/cosmicmagic/blockstates/blockProjector.json
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L1301[19:32:44] <Abs0rbed> now the texture is rendering sidways and using a rotation in blender doesn’t seem to help
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L1303[19:33:12] <Rallias> http://pastebin.com/Jni6nTRD http://pastebin.com/Xa7ic3xp <- What am I doing wrong such that the Mods menu in minecraft advertises my version as ${version} rather than 1.0.5dev6?
L1304[19:34:27] <tterrag> Rallias: the mods menu lists the info in your mcmod.info
L1305[19:34:45] <Rallias> tterrag, I don't have a mcmod.info file yet.
L1306[19:34:53] <tterrag> um
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L1308[19:34:57] <tterrag> lies? :P
L1309[19:35:03] <tterrag> mod menu would show no info then
L1310[19:35:11] <tterrag> oh wait, no, the listing does use the @Mod value I think
L1311[19:35:36] <Rallias> Yeah.
L1312[19:35:43] <Rallias> http://i.imgur.com/Hbyn0gN.png
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L1315[19:36:07] <Rallias> I'm aware of the need for mcmod.info, I just haven't gotten around to it yet.
L1316[19:36:42] <tterrag> Rallias: you never replace the value in your build.gradle
L1317[19:36:57] <tterrag> also, don't use ${version} that will just complicate things
L1318[19:37:03] <tterrag> use something like @VERSION@
L1319[19:37:13] <tterrag> https://github.com/Chisel-Team/Chisel/blob/1.7/dev/build.gradle#L49-L50
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L1321[19:39:25] <Abs0rbed> https://imgur.com/p2s3Ddy Here’s how my model ends up xD
L1322[19:39:31] <Rallias> Aight.
L1323[19:42:15] <Rallias> Well, now to figure out why my textures aren't rendering properly in NEI.
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L1328[19:58:37] <Rallias> http://pastebin.com/71rntXPj http://pastebin.com/REDemc54 <- Now I get version of "unspecified"
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L1330[20:05:13] <tterrag> is that what it says in the compiled code?
L1331[20:06:34] <Rallias> Yeah.
L1332[20:06:48] <tterrag> weird
L1333[20:07:58] <Rallias> http://pastebin.com/wVfY1i9m
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L1340[20:16:36] <Abs0rbed> if I have projectorTexture.png as the file name in blender for both my uv map image and texture image, then what am I doing wrong with my json file to make the model render purple/black?
L1341[20:16:37] <Abs0rbed> https://github.com/drewhoener/CosmicMagic/blob/master/src/main/resources/assets/cosmicmagic/blockstates/blockProjector.json
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L1343[20:18:32] <Rallias> tterrag, Ok, for some reason it can't access project.version, but 'replace "@VERSION", "1.0.5dev10"' works.
L1344[20:18:39] <tterrag> hmm
L1345[20:18:44] <tterrag> that is odd
L1346[20:19:00] <tterrag> Rallias: try setting the group?
L1347[20:19:11] <tterrag> group = "my.base.package"
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L1349[20:23:59] <Rallias> Ok, that worked.
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L1352[20:30:01] <Abs0rbed> anyone active who’s familiar with the new modelling system? Or should I just put it up on the forum?
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L1354[20:34:17] <Rallias> http://pastebin.com/kG1umSXL <- What am I doing wrong that I'm getting the missingno texture?
L1355[20:34:59] <tterrag> Rallias: what's the path to your texture, exactly?
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L1357[20:35:39] <Rallias> src/main/resources/assets/fluxfyre/textures/items/Pan_Off.png and Pan_On.png
L1358[20:36:01] <Rallias> It works for the Cast, Bucket, Essence, and FluxFyre items, just not Pan and Potato
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L1360[20:36:18] <tterrag> what does FML's missing texture printout look like?
L1361[20:38:36] <HassanS6000> !gm p_110233_1_
L1362[20:38:59] <Rallias> tterrag, It... doesn't.
L1363[20:39:00] <Rallias> http://pastebin.com/A6buLWrZ
L1364[20:39:40] <tterrag> odd
L1365[20:40:05] <HassanS6000> How would I check if a player jumped/is jumping?
L1366[20:40:11] <HassanS6000> Or is holding space down
L1367[20:40:17] <Rallias> I mean, I'm perfectly happy to blame my code as balls in ass retarded, but I'd like to fix it.
L1368[20:40:38] <tterrag> HassanS6000: on the client or server
L1369[20:40:47] <HassanS6000> tterrag, server
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L1372[20:41:44] <tterrag> protip, deobfing a 1.7 mod with 1.8 forge doesn't work :D
L1373[20:41:50] <tterrag> *facepalm*
L1374[20:42:47] <tterrag> Rallias: nothing in that code looks too bad
L1375[20:43:01] <tterrag> seems pretty standard
L1376[20:43:09] <tterrag> but a debug breakpoint in the icon registration method
L1377[20:43:30] <HassanS6000> tterrag, nvm just tell me how to get the key(s) a player is pressing on cleint
L1378[20:43:32] <HassanS6000> *client
L1379[20:43:38] <tterrag> Keyboard.isKeyDown
L1380[20:43:39] <HassanS6000> or how to check if they are pressing a specific key
L1381[20:43:55] <HassanS6000> thx tterrag :D
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L1383[20:44:52] <Rallias> tterrag, Not going to lie, I don't know how to do that.
L1384[20:45:00] <tterrag> eclipse or IDEA
L1385[20:45:34] <Rallias> Idea.
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L1387[20:45:48] <tterrag> ¯\(°_o)/¯
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L1389[20:46:21] <Rallias> What would I need to check? I can put in boilerplate code.
L1390[20:47:36] <tterrag> just to check if it's being called mostly
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L1401[21:07:04] <Rallias> Yeah, it gets called from TextureMap.registerIcons 3 times, twice following a vanilla chain of reference, third time following FML
L1402[21:08:22] <tterrag> that's right
L1403[21:08:47] <tterrag> Rallias: wati, I'm blind
L1404[21:08:59] <tterrag> you need to implement the getIcon(world, x, y, z, side) method
L1405[21:09:05] <tterrag> the one you implemented is only for the item
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L1407[21:10:09] <Rallias> tterrag, Yeah, but that same implementation (effectively) works for ItemCast.
L1408[21:10:46] <tterrag> but...that's not a block...
L1409[21:11:11] <Rallias> Neither is ItemPortableStove
L1410[21:11:48] <tterrag> uhh oh
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L1412[21:12:47] <tterrag> I'm not sure getIcon(stack, pass) is the one you want
L1413[21:13:54] <tterrag> actually...should work
L1414[21:13:56] <tterrag> yeah idk
L1415[21:14:25] <Rallias> Ahh.
L1416[21:14:36] <Rallias> I overrode getIconIndex(ItemStack) and it worked.
L1417[21:14:44] <tterrag> really?
L1418[21:14:54] <tterrag> ah yeah
L1419[21:14:56] <tterrag> icon methods are funky
L1420[21:15:15] <tterrag> I had to implement 3 of them in one of my classes
L1421[21:15:30] <tterrag> ah well, working now I guess right?
L1422[21:15:42] <Rallias> sed 's/n(..)$/k\1/'
L1423[21:15:47] <Rallias> Yeah.
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L1426[21:23:19] <Rallias> Well, now that I'm able to... awe crap.
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L1441[21:57:09] <Arctic_Wolfy> Is Minecraft.getSystemTime the computer's time?
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L1443[22:06:43] <Zaggy1024> unless the method is very badly named, undoubtedly
L1444[22:06:53] <Zaggy1024> you know you could easily look at the code for that method
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L1447[22:17:11] <Digitalsabre> And there we go. My dummy texture set is ready for release. Now I just need to figure out where to advertise this. I don't want to announce it in the wrong place. :P
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L1449[22:22:32] <Zaggy1024> dummy texture set?
L1450[22:22:45] <Zaggy1024> you mean placeholders for people to use or something?
L1451[22:28:17] <Digitalsabre> Yup. :D
L1452[22:29:49] <Digitalsabre> Here's the link, if anyone's interested: https://github.com/Digitalsabre/dummy_texture_set
L1453[22:33:44] <sham1> Dummy textures eh
L1454[22:33:56] ⇦ Parts: DarkEvilMac|Away (Darkevilma@our.pi.equals-3.14.elitebnc.org) ())
L1455[22:34:45] <Ri5ux> Any recommendations on removing these entities? They are just standard Entities, not living, and I have no access to the code on the server they're on. http://i.imgur.com/A6geywx.png
L1456[22:34:54] <Ri5ux> It's a 1.7.10 cauldron server.
L1457[22:35:31] <Digitalsabre> Do they appear if you place blocks underneath them?
L1458[22:36:03] <Ri5ux> They appear if I place a certian Tile Entity from my mod.
L1459[22:36:07] <Ri5ux> And use worldedit to delete it
L1460[22:36:36] <Digitalsabre> Are you able to overwrite them by placing blocks in where they are?
L1461[22:36:45] <Ri5ux> Nope
L1462[22:37:30] <tterrag> MCEdit?
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L1464[22:37:47] <Ri5ux> MCEdit will delete entities?
L1465[22:37:52] <tterrag> sure why not?
L1466[22:38:12] <Ri5ux> Are there any alternatives to do it on a live server?
L1467[22:38:33] <tterrag> not that I know of
L1468[22:38:39] <tterrag> /cofh killall only does living entities I think
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L1470[22:39:04] <Ri5ux> The /butcher command only does living ones as well
L1471[22:39:34] * Ri5ux looks for a possible Worldedit command
L1472[22:39:42] <Digitalsabre> Fill?
L1473[22:39:53] <Ri5ux> Blocks dont affect them
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L1476[22:40:08] <Digitalsabre> So they remain there even if a block is in the same space?
L1477[22:40:12] <sham1> Can't you have the entities check under themselves
L1478[22:40:17] <Ri5ux> Yes Digitalsabre
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L1480[22:40:32] <sham1> And seeing if your TE/Block is not there
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L1482[22:40:43] <Ri5ux> Tried that, couldnt get it to work for some odd reason.
L1483[22:40:51] <Ri5ux> Cant remember why
L1484[22:41:28] <Ri5ux> I believe it was always finding air or something
L1485[22:41:48] <Ri5ux> Tried adjusting the coords, and just couldnt find the right spot.
L1486[22:44:44] <Ri5ux> Sounds like a me problem, I know, but I assure you something wasn't quite right
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L1499[23:22:07] <karlthepagan> eclipse mars... isn't bad
L1500[23:22:28] <karlthepagan> don't tell the intellij master race that I said this
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L1502[23:26:46] <AbrarSyed> i HAVE THE EVIDENCE! ECLIPSE IS BETTER! I TOLD YOU SO!
L1503[23:29:14] <shadekiller666> opinion != evidence
L1504[23:29:52] <AbrarSyed> but but but HE SAID IT! I HAVE A WITNESS!
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L1506[23:29:58] <AbrarSyed> :P
L1507[23:30:08] <karlthepagan> "isn't bad" != better
L1508[23:30:24] <shadekiller666> better is a relativistic term
L1509[23:30:32] <karlthepagan> precisely
L1510[23:30:45] <AbrarSyed> oh cmon, you killed the joke now :(
L1511[23:30:58] <karlthepagan> did your goggles do nothing?
L1512[23:30:59] <shadekiller666> :p
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L1516[23:46:06] <sham1> It is an IDEA-l situation
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L1521[23:51:21] <Zaggy1024> are you the only one intellijent enough to see it, sham1?
L1522[23:51:38] <sham1> :P
L1523[23:51:51] <sham1> Let's not let my bias eclipse my views
L1524[23:52:22] <shadekiller666> the puns are strong with this one
L1525[23:52:42] <sham1> Hey, better than git puns
L1526[23:53:58] <sham1> Let's not commit to this before we've fetched all the info we need
L1527[23:54:26] <sham1> To push something like this is to blame it on someone else
L1528[23:55:48] <Zaggy1024> all your rebase are belong to us :)
L1529[23:55:57] <Zaggy1024> I'm good at making the stupidest puns possible
L1530[23:56:18] <shadekiller666> you guys are so not punny...
L1531[23:56:51] <sham1> I'd want to see you do better with bad puns about computing
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L1535[23:58:41] <sham1> But yeah, let's not do these puns anymore, they propably will go over someone's ^HEAD if we are not carefuk
L1536[23:58:47] <sham1> Careful*
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L1538[23:59:33] <shadekiller666> *careful when 'using them;'
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L1540[23:59:50] <shadekiller666> ha! C# pun
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