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L10[00:26:27] <shadekiller666> anyone else
in here glad that Konami isn't going to be in the games industry
anymore?
L11[00:28:05] <xaero> THe only think I know
of Konami is their code: up up down down left right left right b a
; I don't even know which game it's from
L12[00:28:20] <shadekiller666> Tempest i
think?
L13[00:28:53] <shadekiller666> let me fill
you in on Konami's recent track record
L14[00:28:55] <xaero> probably; either way,
I'm indifferent
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L16[00:29:28] <shadekiller666> about a year
ago, PT popped up on the playstation store
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L18[00:30:21] <shadekiller666> after one
streamer accidentally finished the short game, word spread that it
was a Playable Teaser for Silent Hills
L19[00:30:36] <shadekiller666> a long
overdue critcally acclaimed series
L20[00:32:00] <xaero> so far so
good...
L21[00:32:09] <shadekiller666> and this one
had quite the dev team... Hideo Kojima, Guillermo Del Toro, and
Norman Reedus (the walking dead)
L22[00:32:17] <shadekiller666> think about
that for a second
L23[00:32:27] <shadekiller666> Kojima, and
Del Toro...
L24[00:33:01] <shadekiller666> well, a few
months ago Hideo Kojima and Konami had a falling out
L25[00:33:32] <shadekiller666> as part of
the fallout
L26[00:33:40] <shadekiller666> Silent Hills
was canceled
L27[00:33:45] <shadekiller666> strike
1
L28[00:34:26] <shadekiller666> about a
month ago i think, adds started playing for a Castlevania Patchinko
machine
L29[00:34:34] <shadekiller666> a fucking
patchinko machine...
L30[00:34:43] <shadekiller666> PULL THE
LEVER
L31[00:35:13] <shadekiller666> oh, and
guess whats going to be the next release in the Silent Hills
series? a patchinko machine
L32[00:35:17] <shadekiller666> strike
2
L33[00:36:23] <shadekiller666> last week we
saw the release of MGS5, quite literally the most anticipated game
of the last 2 years
L34[00:36:31] <shadekiller666> guaranteed
to make money
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L36[00:36:46] <shadekiller666> 1. Konami
added microtransactions
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L40[00:37:25] <shadekiller666> 2. they cut
out a significant piece of the game for god knows what reason
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L42[00:38:15] <shadekiller666> add those 3
up, along with the growing hatred for microtransactions/bollucks
like this
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L44[00:38:43] <shadekiller666> and
congratulations, you're know the most hated company amongst the
gaming community
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L47[00:44:13] <xaero> sounds like quite the
downfall, maybe upper management changed the culture from the
top
L48[00:44:26] <shadekiller666> thats
exactly what they did
L49[00:44:58] <shadekiller666> full on
corporate restructuring from a games publisher to a gambling
machine manufacturer
L50[00:45:21] <shadekiller666> and normally
"restructuring" comes with laying off hundreds of
employees
L51[00:45:24] <shadekiller666> but no
L52[00:45:54] <shadekiller666> all of those
games developers and artists and the like are now making patchinko
machines
L53[00:46:16] <shadekiller666> because
Konami is at the top of the list of worst companies to work
for
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L70[01:19:34] <Kaiyouka> wuppup!
L71[01:19:45] <Wuppy> sup Kaiyouka
L72[01:20:19] <Kaiyouka> Not much.
Apparently my poorness kicked in further and I don't have to pay a
cent in college tuition
L73[01:20:34] <Wuppy> not sure if good or
bad
L74[01:20:51] <Kaiyouka> eeeyup
L75[01:21:18] <Kaiyouka> But on a decidedly
brighter note, I got a comic page done today and am relaxing with
some Minecraft :p
L76[01:21:23] <Kaiyouka> sup in
wupville?
L77[01:21:32] <Wuppy> hungover :P
L78[01:21:53] <Kaiyouka> Shocking
L79[01:21:59] <Wuppy> and my jacket got
stolen :(
L80[01:22:11] <Kaiyouka> oh no D:
L81[01:22:35] <Wuppy> second time as well
:<
L82[01:22:47] <Wuppy> I go out here _once_
aaaaand it's gone
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L84[01:23:44] <Kaiyouka> jeeze :/
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L89[01:35:04] <Kaiyouka> damn, my kingdom
for a Zombie Cleric
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L92[01:37:04] <Wuppy> hrmm?
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L94[01:40:02] <Kaiyouka> I'm playing
Minecraft with mostly random world settings
L95[01:40:12] <Kaiyouka> and one of my
"challenges" imposed by that is that there's no Lapis
ore
L96[01:40:36] <Kaiyouka> so I need a cleric
who hopefully sells lapis
L97[01:40:45] <Wuppy> heh
L98[01:41:12] <Kaiyouka> I found a Zombie
blacksmith
L99[01:41:21] <Kaiyouka> and I'm purifying
him for the sake of free armor and tools
L100[01:41:36] <Kaiyouka> because a
self-imposed limitation is that I can't personally craft
armor
L101[01:41:44] <Wuppy> damn
L102[01:41:55] <Wuppy> you're torturing
yourself
L103[01:41:59] <shadekiller666> why don't
you just play with GT
L104[01:42:05] <Kaiyouka> GT?
L105[01:42:09] <Kaiyouka> Also, I have a
shield so
L106[01:42:11] <shadekiller666>
GregTech
L107[01:42:22] <Kaiyouka> shields are
useful enough in keeping me alive
L108[01:42:31] <shadekiller666> oh,
1.9?
L109[01:42:35] <Kaiyouka> yup
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L112[01:45:10] <Kaiyouka> I have 42
experience levels, lol
L113[01:45:23] <Kaiyouka> I had more but I
anvil'd a power II bow together out of skellie drops
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L117[01:56:46] <Wuppy> damn I was close to
missing my first day of school though :P
L118[01:58:26] <Kaiyouka> lol
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L120[01:59:34] <Wuppy> almost did not
sleep at my place ;)
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L122[01:59:40] <Kaiyouka> lol? :p
L123[02:00:54] <Wuppy> females are fun
bruh
L124[02:02:07] <Kaiyouka> If you say
so
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L126[02:04:46] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150909 mappings to Forge Maven.
L127[02:04:49] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150909-1.8.zip (mappings
= "snapshot_20150909" in build.gradle).
L128[02:05:00] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L131[02:07:37] <Kaiyouka> ... for
serious
L132[02:07:39] <Kaiyouka> ONE use
L133[02:07:42] <Kaiyouka> and my anvil is
cracked
L134[02:07:45] <Kaiyouka> okay, two
uses
L135[02:07:48] <Wuppy> rekt
L136[02:07:51] <alex_6611> :P
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L153[02:44:53] <Kaiyouka> fricken'
witches
L154[02:45:30] <xaero> burn her!
L155[02:46:09] <xaero> I should watch that
again
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L157[02:47:16] <shadekiller666> what else
floats in water
L158[02:47:26] <shadekiller666> very small
rocks
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L160[02:50:43] <Kaiyouka> dammit, I found
diamond but my inventory's full
L161[02:51:24] <Zaggy1024> craft
crap!
L162[02:51:29] <Zaggy1024> literal
crap.
L163[02:51:32] <Kaiyouka> lol
L164[02:51:38] <Kaiyouka> I forgot I could
craft coal blocks
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L168[02:59:38] <Kaiyouka> Oh god
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L170[02:59:56] <Kaiyouka> this villager I
cured is selling a diamond chest plate with Unbreaking II Blast
Protection II for 16 emeralds
L171[03:00:22] <shadekiller666> what a rip
off :P
L172[03:00:28] <Kaiyouka> not for me, it
isn't
L173[03:00:30] <Kaiyouka> that's a
steal
L174[03:04:04] <Kaiyouka> RIP, died to
skellies
L175[03:05:29] <Kaiyouka> at least I got
to use my emergency armorer
L176[03:05:43] <Kaiyouka> or I guess armer
in this case
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L183[03:17:29] <Kaiyouka> frick yes, some
diamond armor
L184[03:17:34] <Kaiyouka> FINALLY
L185[03:17:38] <Kaiyouka> I won't die so
easily
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L190[03:22:19] <Kaiyouka> I'd watch
that
L191[03:22:20] <Kaiyouka> but
L192[03:22:27] <Kaiyouka> I like having my
brain cells
L193[03:22:59] <FusionLord> Good for you
:) I was "forced" to watch it.
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L195[03:23:21] <shadekiller666> by
whom
L196[03:23:33] <FusionLord> My wife
xD
L197[03:23:45] <Kaiyouka> tsk
L198[03:23:50] <shadekiller666> what did
you do to deserve that?
L199[03:23:57] <FusionLord> still not
sure
L200[03:24:01] <shadekiller666> lol
L201[03:24:07] <Kaiyouka> Probably left a
toilet seat up somewhere :p
L202[03:25:37] <FusionLord> well with 3
bathrooms who knows
L203[03:25:59] <shadekiller666> thats only
3 toilets... you can keep track i hope
L204[03:26:11] <Kaiyouka> lol
L205[03:26:20] <FusionLord> I thought I
was well trained tho xD
L206[03:26:59] <Kaiyouka> I never really
understood why some ladies fuss about that, lol
L207[03:27:10] <Kaiyouka> just put the
fricken seat down, it takes like half a calorie of energy
L208[03:27:27] <FusionLord> like i
said
L209[03:27:30] <FusionLord> "I
thought I was well trained tho xD"
L210[03:29:11] <Kaiyouka> I mean they can
just do it. :p
L211[03:29:46] <FusionLord> spring loaded
toilet seats :P
L212[03:33:47] <Kaiyouka> lol
L213[03:34:15] <shadekiller666> wait
L214[03:34:25] <shadekiller666> spring
loaded going up or down?
L215[03:34:34] <shadekiller666> thats an
important detail to specify
L216[03:38:21] <Kaiyouka> ^
L217[03:38:52] <shadekiller666> one is
make your wife happy, the other is...
L218[03:44:22] <Kaiyouka> lol
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L229[04:30:09] <vedalken254> oh god
L230[04:30:18] <vedalken254> FusionLord:
imma have to murder you now
L231[04:31:33] <vedalken254> because i
can't very well (in good conscience) murder your wife (even though
it's her fault for making you watch it)... plus she didn't tell you
to share it here so kinda hard to justify that anyways.
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L238[04:55:13] <Delaxarnyazer> I want to
do an if statement for if someone is in a certain radius of a block
but I can't find out how to do it.
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L243[05:01:08] <diesieben07> does your
Block have TE?
L244[05:02:43] <Delaxarnyazer> Yes it has
an Tile Entity.
L245[05:03:37] <diesieben07> ok that makes
it easier :D
L246[05:03:59] <diesieben07> when do you
need to check? every tick?
L247[05:04:20] <diesieben07> also what is
the radius?
L248[05:04:55] <Delaxarnyazer> I already
have an if for detecting if it is a player. The block needs to
disable falldamage in the radius and has 8 tiers each resulting in
a bigger range.
L249[05:05:27] <diesieben07> You want to
use LivingFallEvent then
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L252[05:06:07] <diesieben07> make an
IExtendedEntityProperties taht stores whether players (or possibly
all lviing entities) are affected
L253[05:06:19] <diesieben07> then make
your TE update that state in the IEEP similar to a vanilla
beacon
L254[05:07:35] <Delaxarnyazer> now it is
getting hard for me :P but I am going to try it :)
L255[05:11:38] <Delaxarnyazer> So do I
need to implement IEEP in the Tile Entity class or a different
class ?
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L265[05:24:23] <diesieben07>
Delaxarnyazer: different class of course
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L269[05:33:03] <Delaxarnyazer>
ExtendedEntityProperties*
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L273[05:37:20] <diesieben07>
Delaxarnyazer: now in that IEEP file you add a boolean field that
stores whether the entity is under effect
L274[05:37:55] <diesieben07> also you need
to subscribe to EntityEvent.EntityConstructing and register a new
instance of your IEEP there if the entity being constructed can
potentially be affected by the effect
L275[05:38:04] <diesieben07> (e.g. it is a
player, or a living, or whatever)
L276[05:38:34] <diesieben07> then in your
TE you get all players/entities/whatever in range, get the IEEP
instance from them and set the boolean to true if appropriate
L277[05:39:11] <diesieben07> actually,
thinking about it now, that won't work... you need a long field in
there and store the world time there
L278[05:39:29] <diesieben07> then when
checking if they are under the effect, check if the world time
since they have been affected is not too long (give it a few
ticks)
L279[05:39:47] <diesieben07> that way you
do not need extra checks for the effect wearing off
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L286[05:54:13] <Ordinastie> jadedcat, do
you have knowledge about the W-8BEN form?
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L288[05:55:37] <Ordinastie> or if anyone
else has ever filled and submitted it ?
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L291[06:07:31] <diesieben07> wat...
no
L292[06:07:41] <diesieben07> you need to
have a field in your IEEP
L293[06:07:45] <diesieben07> and as I
said, boolean is not enough
L294[06:07:49] <diesieben07> Delaxarnyazer
^
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L296[06:10:49] <diesieben07> also...
LivingEvent? You have no idea what you are doing, do you?
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L299[06:18:37] <Delaxarnyazer> A little
bit yeah.
L300[06:19:34] <diesieben07> So, what do
you have now?
L301[06:19:42] <diesieben07> The IEEP
class. What else?
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L303[06:20:29] <Delaxarnyazer> The boolean
which I won't need?
L304[06:20:43] <diesieben07> Ok, remove
the boolean field
L305[06:20:55] <diesieben07> add a field
"lastEffectTime" of type long to the IEEP
L306[06:21:08] <diesieben07> Tell me when
you did that.
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L308[06:21:13] <Delaxarnyazer> Ok.
L309[06:21:43] <diesieben07> (this should
not take more than 10 seconds...)
L310[06:24:09] <Delaxarnyazer> When I type
Field there are so many imports available... So I get
confused.
L311[06:24:36] <diesieben07> do you not
know what a field is in java?!
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L313[06:24:51] <GraphicH> lol
L314[06:27:02] <Ordinastie> and that's why
you learn how to code before making a mod
L315[06:27:13] <GraphicH> "How do I
java?"
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L317[06:29:41] <GraphicH>
"Instructions unclear, Field in fan"
L318[06:30:29] <Delaxarnyazer> long
lastEffectTime; <-- would that be it :P
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L320[06:31:29] <GraphicH>
@diesieben07
L321[06:33:13] <Delaxarnyazer> I just
didn't know the name for it and does it need to be public private
or protected or is long enough?
L322[06:34:41] <GraphicH> long is like the
longest number you can have so I guess it better be
L323[06:37:05] <Ordinastie> Delaxarnyazer,
please go learn more about programming before you make a mod
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L325[06:37:37] <diesieben07>
Delaxarnyazer: make it public. also what ordi said.
L326[06:37:44] <diesieben07> actually, no,
make it private.
L327[06:37:54] <diesieben07> did you add
the event handler for EntityConstructing yet?
L328[06:38:01] <Ordinastie> otherwise,
you'll spend most of your time here, wasting other people's time
asking for every single line of code you need to write
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L331[06:38:44] <Yunus1903> lol
L332[06:39:03] <Delaxarnyazer> Ok it is
now Private.
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L334[06:39:23] <diesieben07> And my other
question?
L335[06:39:39] <Delaxarnyazer> And no I
haven't.
L336[06:39:59] <diesieben07> Do that
then
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L338[06:41:00] <Ordinastie> who installed
the CareBears module into diesiebot?
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L340[06:41:15] <diesieben07> I am on
holidays and bored :D
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L346[06:50:55] <Keridos> when i want to
store some data in a block I need to make it a tile entity?
L347[06:51:21] <diesieben07> if the data
is more than 4 bits, then yes
L348[06:51:45] <Keridos> ok, I can set the
tilentity to not update though, so having a few thousand of them
will not impact performance much?
L349[06:52:27] <Keridos> I noticed that
for having my floodlights having a more sane method for doing the
lighting i might need to make the actual lights tile entities,
since i need to store the source(s) that are illumating that
block
L350[06:52:39] <diesieben07> yes
L351[06:52:49] <diesieben07> on 1.8 TEs do
not update by default
L352[06:52:53] <Keridos> ok thanks
L353[06:52:58] <diesieben07> in 1.7 you
have to override canUpdate
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L355[07:02:47] <Keridos> hm, how can I
properly save/load a list of intarrays in nbt
L356[07:03:09] <diesieben07> NBTTagList
can contain any type of nbt tag
L357[07:03:11] <Keridos> can I somehow
tell my readfromnbt function to read as long as there are still
more tags in the nbttaglist?
L358[07:03:23] <diesieben07> and there is
a NBTagIntArray
L359[07:03:31] <diesieben07> NBTTagList
has a size method
L360[07:03:36] <diesieben07> i think it's
tagCount()
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L363[07:07:06] <Keridos> ?
L364[07:07:48] <diesieben07> No
L365[07:07:57] <diesieben07> the list
should contain the int arrays
L366[07:08:00] <diesieben07> not
compounds
L367[07:08:35] <diesieben07> you need to
use func_150306_c instead of getcompoundtagat
L368[07:09:57] <Keridos> updated the gist,
correct that way?
L369[07:10:21] <diesieben07> looks
correct, yes
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L371[07:10:32] <Keridos> now i just need
to figure out how to write that^^
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L373[07:11:00] <diesieben07> you make a
new NBTtagList
L374[07:11:13] <diesieben07> and add new
NBTTagIntArrays
L375[07:12:31] <Keridos> ah ok
L376[07:14:05] <Delaxarnyazer> I will
return to this issue once I learn more, I just found a bug I need
to fix first, so I clearly need to learn java and I will log this
chat so I maybe won't have to ask it by then but for now I want to
say thanks.
L377[07:14:47] <GraphicH|away> If you want
to learn java and write a mod at the same time you might start
modding someone elses mod first
L378[07:14:59] <GraphicH|away> It can be
boring writing "my first java" programs
L379[07:15:29] <Delaxarnyazer> Yeah
especially when I have done this much work.
L380[07:16:01] <Delaxarnyazer> On my own
mod.
L381[07:16:08] <GraphicH|away> You have
any programming experience?
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L383[07:17:19] <Delaxarnyazer> Yeah I have
done HTML, CSS and a bit of Java.
L384[07:17:52] <GraphicH|away> HTML+CSS !=
coding really
L385[07:18:29] <Delaxarnyazer> Yeah I
know.
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L387[07:19:24] <GraphicH|away> and by a
bit of Java do you mean Javascript?
L388[07:19:43] <Delaxarnyazer> No
unfortunately not.
L389[07:20:13] <Delaxarnyazer> I wanted to
start with Java as it seemed very simple but when you want
something like negating fall damage when near a block it get's
really hard.
L390[07:21:10] <GraphicH|away> Java as a
language is simple, implementation is hard
L391[07:21:15] <GraphicH|away>
Implementation is always hard
L392[07:22:20] <Delaxarnyazer> Ok, but I
do know java but not so much, let's just try to make a calculator
first with Java :P
L393[07:23:01] <GraphicH|away> Yeah try
that, get comfortable with objects, then go take someone elses mod
apart to start
L394[07:23:02] <diesieben07> yes that is
always a good start
L395[07:23:07] <GraphicH|away> there are
plenty on github
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L397[07:23:47] <Delaxarnyazer> Well I will
return once I'm more advanced :P
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L399[07:30:37] <Keridos> does the
breakBLock function also called when my block implements isAir()
and is replaced?
L400[07:33:00] <diesieben07> yes
keri
L401[07:33:15] <Keridos> ok thanks
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L404[07:41:46] <Keridos> mh, if i want my
floodlights to react to world changes properly i would need to
check for block place and break events
L405[07:42:12] <Keridos> and then check if
either the block replaced was one of my invisible lights or in the
case of a blockbreak if one of the neighbouring blocks is a
light
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L423[08:29:09] <Keridos> hm what event can
I get when a block is broken by something in the world?
L424[08:29:22] <Keridos> BreakEvent only
gives me the player, not the destroyed block
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L426[08:33:59] <GraphicH|away> Wut?
L427[08:34:01] <GraphicH|away> thats not
right
L429[08:34:27] <GraphicH|away> I have
that, and it works fine
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L432[08:36:09] <Keridos> hm ok thanks
GraphicH|away
L433[08:36:35] <GraphicH|away> Do you mean
you want to location?
L434[08:37:15] <GraphicH|away> the*
rather
L435[08:37:37] <GraphicH|away> depending
on the version block should have an X/Y/Z or blockPos
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L437[08:40:55] <Keridos> nah got it
already
L438[08:41:01] <Keridos> i just derped
when looking through the fields
L439[08:41:12] <GraphicH|away> we all do
it
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L460[09:30:15] <Keridos> mmh yay my
floodlights are way more responsive now
L461[09:30:21] <Keridos> and no more
lagspikes randomly
L462[09:30:42] <Keridos> only when you
place blocks or remove them in front of the lights or when you turn
a lot of them on at the same time
L463[09:33:24] <gigaherz> doesi t place
invisible lights in a line in front of it?
L464[09:33:36] <gigaherz> or just scans
forward?
L465[09:34:45] <Keridos> currently it
places invisible lights
L466[09:34:55] <Keridos> the lights are
tile entities and store all the sources that light them
L467[09:35:20] <Keridos> then whenever the
lights turn off they scan through all the lights in front of them
and remove themselves from their source list
L468[09:35:37] <Keridos> the lights are
setup that when they have no more sources they automatically turn
themselves to air blocks
L469[09:35:57] <alex_6611> hmmmm soo many
ticking tile entities though :D
L470[09:36:15] <Keridos> now just catch
the events for block place and break and I can dynamically scan for
the according tileentities and and set my lights to
"update" their tileentiteis
L471[09:36:19] <Keridos> alex_6611: the
lights do not tick
L472[09:36:26] <gigaherz> they could be
like leaves
L473[09:36:28] <alex_6611> oh wait, they
don't have to tick, dummy me :;D
L474[09:38:36] <Keridos> I not a hundred
percent happy with that as this will currently make lag when the
lights start to flicker
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L476[09:38:55] <Keridos> guess I will
implement a timeout on turning them on and off like only once every
2 seconds or so
L477[09:40:08] <gigaherz> leaves have a
"needs update" flag
L478[09:40:16] <gigaherz> which is only
set to on on neighbour changes
L479[09:40:33] <gigaherz> and then they
use random ticks to rescan
L480[09:40:39] <gigaherz> although I guess
you want a more immediate removal
L481[09:41:29] <Keridos> mmh now it is
buggy again
L482[09:41:30] <Keridos> weird
L483[09:44:33] <Keridos> technically the
only event i need to listed for is the blockbreak though
L484[09:44:54] <Keridos> since replacing
the lights can be detected in the breakBLock function for its
block
L485[09:47:08] <gigaherz> well you may
want to detect also when a block at the end of the line is
removed?
L486[09:47:21] <gigaherz> hence why I
mentioned onNeighborBlockChange
L487[09:47:35] <gigaherz> if each
invisible light knows which direction the source comes from
L488[09:47:51] <gigaherz> then it can say
"oh the neighbour on the west is gone, I can't see the source
anymore", and remove itself
L489[09:48:00] <gigaherz> and the block
change will spread ?
L490[09:48:27] <Keridos> well i just check
if one of the neighbouring blocks including corners is one of the
lights
L491[09:48:39] <Keridos> and then update
all the floodlights in their sources list
L492[09:48:41] <Keridos> works fine
L493[09:48:46] <gigaherz> ah
L494[09:48:48] <gigaherz> your block
;P
L495[09:49:04] <luacs1998> !gm
tryCatchFire 1.7.10
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L501[09:58:59] <alex_6611> phew he's not
in coma anymore
L502[09:59:05] <alex_6611> :P
L503[09:59:27] ***
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L505[10:10:58] <shadekiller666> why is it
so hard to find drop/water resistant smart phones?
L506[10:11:22] <shadekiller666> and ones
that have replacable batteries and microSD card support...
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L508[10:11:46] <gigaherz> Xperia Z[n]
Compact?
L509[10:11:59] <shadekiller666> Galaxy S5
Active was the last one from Samsung to have those
L510[10:12:26] <shadekiller666> then the
S6 Active came out with out the battery and microSD support
L511[10:12:38] <gigaherz> the Zn series
are the only ones I know about that are sortof
water-resistant
L512[10:13:16] <gigaherz> but no idea if
they have microSD or if the battery canbe replaced
L513[10:13:19] <diesieben07> Z1 compact is
nice
L514[10:13:27] <gigaherz> Z3 Compact looks
nice too
L515[10:13:29] <diesieben07> they have
microSD but i dont know about the battery
L516[10:13:37] <gigaherz> and the Z5
Compact seems like it will be interesting
L518[10:14:02] <diesieben07> i dont really
like big phones and the z1 compact is just amazing
L520[10:14:10] <gigaherz> yeah
L521[10:14:12] <diesieben07> especially
the battery life. this thing always lasts a day
L522[10:14:13] <shadekiller666> i'm not so
much concerned with the battery NEEDing to be replaced, i'm
concerned with being able to rip out the battery if the phone
freezes
L523[10:14:25] <shadekiller666> had to do
that a few times with my S4 Active
L524[10:14:26] <gigaherz> the Compact
series is the only thing that seems interesting to me
L525[10:14:34] <gigaherz> Icurrently have
a Nokia Lumia 710
L526[10:14:34] <romibi> perhaps because
the part that enables battery access/sdcard is the weakpoint of
beeing waterproof?
L527[10:14:41] <gigaherz> winphone
7.5-based
L528[10:14:51] <gigaherz> with a custom
firmware in it
L529[10:15:07] <shadekiller666> romibi,
its not that hard to put in a gasket :P
L530[10:15:26] <gigaherz> I'm waiting to
see Win10 phones
L531[10:15:34] <gigaherz> if there's
anything win10 and decent sized
L532[10:15:34] <shadekiller666>
1280x720
L533[10:15:36] <shadekiller666> ?
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L535[10:15:56] <gigaherz> I may get a w10
phone, otherwise I'll probably get a Z3/Z5 Compact
L536[10:16:02] <romibi> don't know ... was
just a guess ... i dont go swimm often and i'm happy with my nokia
1020
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L538[10:16:27] <diesieben07> i honestly
dont get the obsession with huge phones
L539[10:16:29] <shadekiller666> aparently
the Xperias have PS4 remote play support?
L540[10:16:42] <romibi> but the last time
i tried win10 alarm clock was not working ... so i'm back to
wp8.1
L541[10:16:57] <shadekiller666> i don't
really care for >5 inches, i just want at least a 1080p
screen
L542[10:18:56] <gigaherz> diesieben07: wel
lsome people have actual reasons
L543[10:19:10] <gigaherz> older people see
the text better
L544[10:19:18] <gigaherz> women just
"like it big"
L545[10:19:22] <diesieben07> LOL
L546[10:19:23] <alex_6611> idc about size
as long as it fits in my pocket and doesn't fall out :P
L547[10:19:41] <gigaherz> meanwhile,
younger men prefer small phones because it's easier to use th em
one-handed
L548[10:19:49] <diesieben07> not only
that
L549[10:19:51] <diesieben07> it is a
PHONE
L550[10:19:55] <diesieben07> i take it
everywhere.
L551[10:20:01] <diesieben07> it has to be
compact or it gets in the way of everything
L552[10:20:36] <romibi> i (nearly) always
have my backpack with me ... so that isn't a problem for me
L553[10:20:43] <alex_6611> ^^
L554[10:21:08] <diesieben07> you put your
phone in your backpack :o
L555[10:21:12] <romibi> and if i don't
have a backpack with me i don't need a phone
L556[10:21:52] <diesieben07> you have a
very different life from mine.
L557[10:21:55] <shadekiller666> is the
xperia line only water resistant?
L558[10:21:56] <romibi> if my pockets are
full with ipod and wallet? yes
L559[10:22:42] <diesieben07> water and
dust shade
L560[10:22:47] <shadekiller666> i don't
want a smart phone that i have to hold like a baby
L561[10:22:55] <diesieben07> why do you
have an ipod with you if you have a phone o.O
L562[10:23:11] <romibi> and no i don't use
my phone for music ... doesn't fit my complete library and ipod
classic does
L563[10:23:24] <diesieben07> why does your
phone not have an SD slot
L564[10:23:34] ***
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L565[10:23:34] <shadekiller666> why are
there almost 0 high-end drop/shock resistant smartphones
L566[10:23:50] <shadekiller666> romibi, i
do the same thing
L567[10:23:58] <diesieben07> because that
is very hard to manufacture shade ;)
L568[10:24:13] <shadekiller666> ya because
noone fucking makes them
L569[10:24:53] <alex_6611> well, they cost
quite a bit more to manufacturae, andeveryone will be lik "why
should i spend much more just for shock resist"
L570[10:25:10] <shadekiller666> if apple
got a wild hair up their asses and decided to make the next iPhone
shock resistant, every smart phone out that year would have it, and
for the same price as non-shock resistant ones that are out this
yea
L571[10:25:12] <shadekiller666> r
L572[10:25:16] <alex_6611> so it basically
wouldn't sell well, because most people have no idea :D
L573[10:25:44] <shadekiller666> yet they
all complain when they sit on their precious iPhone and the screen
cracks
L574[10:26:14] ⇦
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L575[10:26:15] <alex_6611> iphione screens
are really easy to break :P
L576[10:26:22] <shadekiller666> if i'm
paying you $400 for a mobile computer... i don't want to have to
come back to you to fix the screen every 3 months
L577[10:26:45] <Ordinastie> then maybe you
should take more care about your stuff
L578[10:26:57] <shadekiller666> the reason
shock resistant phones are more expensive to make is because they
aren't being mass-produced
L579[10:27:13] <shadekiller666> i'm sorry
for not fucking gluing my phone to my hand
L580[10:27:21] <shadekiller666> life
happens, phones fall
L581[10:27:32] <shadekiller666> why is
that such a shocker
L582[10:29:33] ⇦
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L583[10:30:08] ***
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L584[10:30:10] <shadekiller666> also are
physical buttons so hard to have as well?
L585[10:30:17] <smbarbour> Supposedly,
they're working on the manufacturing process to create sapphire
glass large enough for phones.
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L587[10:36:47] <diesieben07> and also yes,
shade, physical buttons are hard
L588[10:36:55] <diesieben07> every moving
part is a killer
L589[10:38:01] <Quetzi> i've used glass
screened phones for probably the last 7 years and not once have i
broken one due to dropping it
L590[10:38:07] <Quetzi> i suspect you are
doing it wrong shade
L591[10:38:14] <shadekiller666> ...
L592[10:38:20]
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L593[10:38:43] <shadekiller666> i've never
broken a smartphone screen because the only smartphone i've had is
the S4 Active
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enough.)
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L599[10:47:10] <shadekiller666> thats a
link to your build.gradle...
L600[10:48:18] <Nathan_Leadill> Oh Yeah
Sorry
L602[10:48:33] <Nathan_Leadill> Theres the
right one lol
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L607[10:55:05] <Nathan_Leadill> Shade do
you see anything wrong with it?
L608[10:56:07] <shadekiller666> not
immediately no
L609[10:57:16] <Nathan_Leadill> And It
appears in game just fine.
L610[10:57:42] <Nathan_Leadill> Except WAY
too large and wrong rotation
L611[11:01:03] <Wuppy> I wish it was still
last night...
L612[11:01:15] <Nathan_Leadill> Fgs I just
want it to be smaller :(
L613[11:01:27] ***
tterrag|ZZZzzz is now known as tterrag|phone
L614[11:02:21] <Nathan_Leadill> Wuppy do
you have any idea?
L615[11:02:31] <Cazzar> Wuppy more
parties!
L616[11:02:49] <Wuppy> Nathan_Leadill, no
clue, my brain is a tad bit dead
L617[11:03:00] <Wuppy> Cazzar, I had the
awesomest of parties last night :D
L618[11:03:15] <Nathan_Leadill>
"Cries"
L619[11:03:33] <Wuppy> use /me
L620[11:03:37] <Wuppy> :P
L621[11:04:22] <Cazzar> Wuppy I had one
friend come up to me before my interview today(ish) saying I have
to be free on the 19th
L622[11:04:45] <Cazzar> she may or may not
be planning a birthday party xP
L623[11:04:59] <Wuppy> cool :)
L624[11:05:41] <Cazzar> hopefully I'll get
this job.
L625[11:07:43] ***
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L627[11:09:03] <Wuppy> hopefully I'll get
more nights like yesterday
L628[11:09:51]
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L629[11:10:03] <Cazzar> Wuppy at least you
can afford them xP
L630[11:10:18] <Wuppy> I spend about 10
euros
L631[11:10:26] <Wuppy> not really
expensive at all
L632[11:10:45] <Cazzar> I have next to
nothing
L633[11:11:02] <Wuppy> they were giving
away free booze everywhere
L634[11:11:13] *
Nathan_Leadill cries
L635[11:11:57] <sham1> why
L636[11:12:10] <Wuppy> why the free booze
or the crying?
L637[11:12:21] <sham1> how about
both
L638[11:12:41] <Wuppy> free booze because
I joined a pub crawl
L639[11:13:05] <Wuppy> crying idk
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L641[11:16:20] <sham1> Nathan_Leadill, why
did you cry
L642[11:17:50] ⇦
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L643[11:19:37] <shadekiller666> to quote
W92Baj, "Oh, Bollucks"
L644[11:21:35]
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L648[11:22:20] <Nathan_Leadill> sham1
because my model won't listen to what im telling it in the JSON
file
L650[11:24:10] <shadekiller666> ITS A
TRAP!
L651[11:24:10] <sham1> A "model"
like that cannot "listen" to you because your model
cannot "hear" you
L652[11:24:36] <alex_6611> OOOOOH
rekt
L653[11:24:51] <sham1> Please dont say
that
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L655[11:25:12] <alex_6611> i'm ot usually
like that, sorry :P
L656[11:25:28] <sham1> Well stop
that
L657[11:25:32] <alex_6611> :P
L658[11:25:47]
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(Alaura@ip98-178-174-150.tu.ok.cox.net)
L659[11:25:59] <Nathan_Leadill> Sham what
do you mean?
L660[11:26:26] <alex_6611> i mean, gotta
go with the internet memes at least a little bit
L661[11:27:05] <shadekiller666> i wonder
if there are any plans to make cortana capable of controlling your
computer based entirely on voice commands
L662[11:27:29] <shadekiller666> like
"switch to hexchat", "send message: blah blah
blah"
L663[11:29:19] <alex_6611> yea
L664[11:29:38] <romibi> isn't that already
possible without cortana?
L665[11:29:49] <shadekiller666> is
it?
L666[11:29:59] <shadekiller666> on windows
10 natively?
L667[11:30:31] <Nathan_Leadill> Can
someone please help me?
L668[11:31:00] <romibi> if it doesn't find
the button/textbox whatever you can quite precisely say in which
sub-sub-sub-etc part of the screen it should klick
L669[11:31:12] <romibi> on windows
>=7
L670[11:31:16] <shadekiller666> ?
L671[11:31:20] <shadekiller666>
what?
L672[11:31:33] <sham1> AFAIK cortana only
works on certain languages
L673[11:31:42] ⇦
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L674[11:31:51] <Nathan_Leadill>
Please?
L675[11:31:55] <shadekiller666> thats
fine, i only speak engrish
L676[11:32:04] <sham1> Like if I were to
use it I would have to use it in English, because AFAIK it does not
understand Finnish
L677[11:32:05] <shadekiller666> nathan, no
one knows, sorry
L679[11:32:25] <romibi> works in german
... (not cortana)
L680[11:34:14] <romibi> just ... keyboard
& mouse is quicker
L681[11:34:35] <shadekiller666> ya
lol
L682[11:34:48] <shadekiller666> it would
be cool if they integrated that into Cortana though
L683[11:35:54] <romibi> pretty sure they
wont remove it so it will work together with cortana :D
L684[11:36:35]
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L685[11:47:49] <smbarbour> Windows has had
pretty good speech recognition for quite a bit longer than Halo has
even existed.
L686[11:47:49]
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L687[11:47:59]
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L688[11:48:45] <R9000> Hi all :)
L689[11:50:38] <R9000> Is anyone here able
to help me with the event bus?
L690[11:51:30] <Rallias> If I'm using
ITileEntityProvider.createNewTileEntity, do I need to keep track of
the worldObj in the Tile Entity's creation process or is that
provided for me elsewhere?
L692[11:52:23] ⇦
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L693[11:52:32] <tterrag|phone> rallias you
do not
L694[11:52:51] <Rallias> kay
L695[11:55:44] <R9000> Perhaps I should
ask more specifically: I'm trying to replace vanilla logs and
leaves with my own 'charred' variant when they're destroyed by
fire. Does anyone know of a way to do this? I assumed the event bus
would help, but I can't seem to find an appropriate event.
L696[11:56:52] <gigaherz> hmm for your own
blocks, it would be easy
L697[11:56:55] <gigaherz> forthe vanilla
ones, not sure
L698[11:56:58] <R9000> Indeed
L699[11:57:03] <R9000> Also, hi again
giga
L700[11:57:04] <gigaherz> hmm
L701[11:57:26] <Nathan_Leadill> I hate
this new system :(
L702[11:57:27] <gigaherz> there may be
some "block destroyed by fire" event
L703[11:57:57] <gigaherz> wait
L704[11:58:02] <gigaherz> wasn't that a PR
on the forge repo?
L705[11:58:03] ***
MrKick|Away is now known as MrKickkiller
L706[11:58:11] <R9000> Obviously I can't
overwrite the base class, so the only other way I could see of
doing it would be to change the vanilla trees to my own at world
gen
L707[11:58:20] <R9000> I don't know, was
it?
L708[11:58:27]
⇨ Joins: pixlepix (~localmaca@public.mgrhs.org)
L710[11:59:16] <gigaherz> yeah it was a
PR
L712[11:59:26] <tterrag|phone> For
what
L713[11:59:27] <gigaherz> well, it
is
L714[11:59:27] <tterrag|phone> Being
destroyed by fire?
L715[11:59:30] <gigaherz> yeah
L716[11:59:41] <tterrag|phone> There might
not be one
L717[11:59:48] <gigaherz> there's a forge
PR for it
L718[11:59:52] <gigaherz> so it's not
"there" yet ;p
L719[12:00:00] <R9000> I see
L720[12:00:09] <gigaherz> feel free to
subscribe to that PR
L721[12:00:19] <R9000> Ah well, it's not
super important to how my mod works
L722[12:00:20] <gigaherz> to get notified
when it's merged or rejected (whichever the case)
L723[12:00:31] <R9000> But yeah, I'll keep
my eye on it.
L724[12:01:18] <Nathan_Leadill> At least
yours works :D :D :D
L725[12:01:20] <gigaherz> i wish mc itself
would have a "reason" enum param for
"breakBlock"
L726[12:01:41] <gigaherz> would be so much
simpler ;P
L727[12:01:46] <R9000> Yeah.
L728[12:02:00] <R9000> But there again, I
wish for no more jsons
L729[12:02:02] <gigaherz>
Reason.PlayerBreak, Reason.PlayerHarvest, Reason.Explosion,
Reason.Enderman
L730[12:02:04] <R9000> But alas
L731[12:02:18] <gigaherz> but yeah
L732[12:02:19] *
gigaherz shrugs
L733[12:02:32] <Nathan_Leadill> No more
JSON's my guns will actually be the right size lol
L734[12:02:44] <smbarbour> I'm just
thankful we have events for that kind of thing now. We went a long
time without them.
L735[12:03:10] <R9000> Yeah now at least
we can make grass drop whatever we want.
L736[12:03:25] <R9000> :P
L737[12:04:01] <gigaherz> hmm I
wonder
L738[12:04:11] <gigaherz> if fire removes
blocks before removing itself
L739[12:04:26] <R9000> Perhaps...
L740[12:04:28] <gigaherz> then you could
handle a generic block break event, and see if a neighbour is
fire
L741[12:04:32] <R9000> That would be
annoying
L742[12:04:39] <R9000> Good point
L743[12:04:43] <tterrag|phone> It also
would not be reliable
L744[12:05:06] <tterrag|phone> In any
way
L745[12:05:11] <R9000> You mean because of
lag?
L746[12:05:11] <gigaherz> I know
L747[12:05:17] <tterrag|phone> no
L748[12:05:24] <gigaherz> nah the fire
isn't necessarily what caused the leaves to break
L749[12:05:30] <gigaherz> they could be
despawning naturally at the time
L750[12:05:35] <R9000> Oh yes
L751[12:05:39] <R9000> Of course
L752[12:05:52] <tterrag|phone> Fire can be
adjacent to a block without that block being on fire
L753[12:06:19] <R9000> There must be a way
to check which block is on fire though.
L754[12:06:31] <R9000> Like, which way the
fire's facing.
L755[12:06:31] <gigaherz> R9000: you said
it wouldn't be a way, but areyou sure replacing the vanilla leaves
class wouldn't be the best choice here? ;P
L756[12:06:32] <tterrag|phone> Not
really
L757[12:06:53] <gigaherz> no R9000, the
fire faces itself based on what's burnable
L758[12:06:58] <tterrag|phone> If you
really need this just put a small asm hook into BlockFire
L759[12:07:01] <tterrag|phone> You don't
have any other options
L760[12:07:08] <R9000> It could be, giga.
But surely that would make mine a coremod :/
L761[12:07:15] <gigaherz> wait nevermind,
there's no destroyedbyfire event yet
L762[12:07:15] <gigaherz> XD
L763[12:07:20] <gigaherz> so yeah
L764[12:07:25] <gigaherz> asm coremod
hooking fire.
L765[12:07:37] <R9000> Ech
L766[12:07:59] <R9000> No, I ain't doing
that for an only semi-important feature
L767[12:08:02] <gigaherz> XD
L768[12:08:10] <R9000> Risking
incompatibility
L769[12:08:11] <Nathan_Leadill> Could it
be an error with my model file thats causing the issue
L770[12:08:20] <gigaherz> then wait for a
resolution on the PR
L771[12:08:27] <R9000> That I will
L772[12:08:27] <gigaherz> and delay that
feature for now
L773[12:08:44] <gigaherz> also
L774[12:09:14] <gigaherz> there's also the
option to find some 3rdparty coremod/lib that implements this
hook
L775[12:09:16] <gigaherz> and depend on
it
L776[12:09:36] <R9000> That's true
L777[12:09:55] <R9000> But really all it
is is turning trees into charcoal
L778[12:10:08] <gigaherz> yeah
L779[12:10:08] <R9000> It's not worth
it
L780[12:10:21] <R9000> Not when I have a
damn charcoal biome anyway.
L781[12:10:27] <R9000> With charcoal
slimes :/
L782[12:10:29] <gigaherz> XD
L783[12:10:29] <tterrag|phone> a hook like
that would have nearly 0 compatibility issues
L784[12:11:02] <R9000> I realize
L785[12:11:22] <R9000> But still not worth
it just for that
L786[12:13:00] <R9000> Nathan, did you
have a problem?
L787[12:17:39]
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L788[12:19:15] <LexManos> Abrar|gone,
you're on pre-generics, so no... the class should never have
Comparable<SomeClass>
L789[12:19:31] ⇦
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L790[12:21:26] <Nathan_Leadill> R9000
Yeah
L792[12:21:44] <Nathan_Leadill> No matter
what I change the JSON values to
L793[12:21:50] <Nathan_Leadill> It's not
affected in-game
L794[12:23:10] <R9000> Wowsers
L795[12:23:19] <R9000> Kudos for the model
though
L796[12:23:45] <R9000> Are they both the
same item?
L797[12:23:48] <Nathan_Leadill> Ya
L798[12:24:05] <Nathan_Leadill> Otherwise
the model woundn't load :P
L799[12:24:40] <R9000> I mean, like, why
are there two models being rendred?
L800[12:24:57] <Nathan_Leadill> No, Ones
the Item in the hotbar
L801[12:25:00] <Nathan_Leadill> It's that
big
L802[12:25:19] <R9000> Mother of
notch
L803[12:25:24] <Nathan_Leadill> Yah
L804[12:26:17] <Nathan_Leadill> I've been
trying to fix it for 2 days now
L805[12:26:48] <R9000> So the model file
is just a vanilla json, right?
L806[12:26:52] <Nathan_Leadill> Yah
L807[12:27:09] <R9000> And scale does
nothing?
L808[12:27:20] <Nathan_Leadill> Nope
L809[12:27:22] <Nathan_Leadill> But the
thing it
L810[12:27:34] <Nathan_Leadill> It works
for someone else
L811[12:27:46] <Nathan_Leadill> It works
for FusionLord
L812[12:27:49] <Nathan_Leadill> On His
PC
L813[12:27:51] <R9000> Will they not show
you their code?
L814[12:28:01] <Nathan_Leadill> I sent
them my code
L815[12:28:06] <FusionLord> R9000, i send
him my code
L816[12:28:08] <Nathan_Leadill> They sent
me back the files they're using
L817[12:28:09] <R9000> Oh, you mean your
mod works on their PC?
L818[12:28:11] <FusionLord> sent*
L819[12:28:15]
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L820[12:28:15] <Nathan_Leadill> Ya
L821[12:28:17] <R9000> Huh
L822[12:28:34]
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L823[12:29:01] <FusionLord> we eveen
switched his idea to match... to no avail
L824[12:29:12] <Nathan_Leadill> IDE*
L825[12:29:18] <FusionLord> w/e
L826[12:29:21] <R9000> Honestly, I'm still
out of my depth when it comes to complex json models. You probably
know more than I do.
L827[12:29:39] ⇦
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L828[12:30:10] <Nathan_Leadill> I blame
Fry
L829[12:30:14] <FusionLord> it just
strangs that it is reading the json, that is how it gets the
texture and model, however it will not apply the
transformations
L830[12:30:25] <R9000> Yeah, you're
right
L831[12:30:37] ⇦
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L832[12:30:42] <FusionLord> why can i not
type today
L833[12:30:46] <FusionLord> :P
L834[12:30:55] <R9000> So just so I can
get this straight: The same code is working on one PC, but not on
the other?
L835[12:31:05] <FusionLord> right
L836[12:31:06] <Nathan_Leadill> Yeah
L837[12:31:12] <FusionLord> it is exactly
the same
L838[12:31:13] <Nathan_Leadill> Fusion
What Forge Version are you using
L839[12:31:17] <Nathan_Leadill> I'll try
match it
L840[12:31:19] <R9000> Are java versionsa
the same?
L841[12:31:28] <Nathan_Leadill> Im Using
Java 8
L842[12:31:44] <Nathan_Leadill> That
shouldn't matter though right?
L843[12:31:48] <FusionLord> bi
L844[12:31:51] <FusionLord> no
L845[12:31:52] <sham1> java 8 =/= Forge
version
L846[12:31:59] <FusionLord> ffs fingers
work with me
L847[12:32:08] <Nathan_Leadill> Fusion
Whats your Forge version
L848[12:32:27] <FusionLord> 1512
L849[12:32:27] <R9000> But rendering
differently depending on PC must be a pretty weird problem.
L850[12:33:14] <Nathan_Leadill> Mhm
L851[12:33:55] <R9000> Brb, getting
dinner
L852[12:33:56] ⇦
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L865[12:48:56] <R9000> Any prograss,
Nathan?
L866[12:49:04] <R9000> *progress
L867[12:52:16] <Nathan_Leadill> Nope
L868[12:52:21] <Nathan_Leadill> Imma
Update to the lastest Forge
L869[12:52:29] <R9000> Alright
L870[12:53:22] <R9000> Y'all wanna see the
ugliest biome ever?
L871[12:53:42] <alex_6611> yea
L872[12:53:52] <R9000> Ok, 1 secong
L873[12:53:55] <R9000> *second
L874[12:54:58]
⇨ Joins: iceman11a
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L876[12:56:06] <alex_6611> oh that's....
dark :D
L877[12:56:33] <alex_6611> AND very op i
feel haha
L878[12:56:40] <R9000> Those ground blocks
are literally blocks of charcoal
L879[12:56:43] <R9000> So yeah xD
L880[12:56:47] <alex_6611> exactly
L881[12:57:14] <R9000> It's kinda a joke
mod - one of my friends is absolutely obsessed with charcoal
L882[12:57:23] <alex_6611> ah ok
L883[12:57:28] <R9000> So I made a mod
extending its uses
L884[12:57:52] <R9000> But it's also a
great way for me to practice for my main mod.
L885[12:58:02] <alex_6611> currently i
only see a mod givinig you millions of stacks of it _D
L886[12:58:21] <R9000> Well there's armor
and other blocks
L887[12:58:34] <R9000> Those slimes aren't
actually vaniulla slimes
L888[12:58:39]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L889[12:59:18] <R9000> Because of the
vanilla slime's annoying getCanSpawnHere(), I ended up extending
them for my own 'CharcaolSlime'
L890[12:59:21] ⇦
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L891[12:59:33] <R9000> And I wish I could
spell today.
L892[12:59:42]
⇨ Joins: RawringNymNym
(~maria@bas1-brampton37-2925340197.dsl.bell.ca)
L893[13:00:06] ***
Tombenpotter is now known as Tomben|Food
L894[13:01:11] <OrionOnline> Is there a
way i can disable the scrol into slot ability for some slots of my
container? (Inparticular those that are in a scrollable
inventory?
L895[13:02:05] <R9000> Did you make your
own custom slots?
L896[13:03:05] <R9000> That is, extending
the Slot class
L897[13:04:06]
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L898[13:05:54] <OrionOnline> Yes in this
case i did
L899[13:06:29] <OrionOnline> I also have a
special container client side with only a select set of slots
L900[13:06:54] <R9000> Can you not
override the scroll function? Or are you talking about disabling
in-game?
L901[13:07:21] <diesieben07> what are you
even talking about with the "scroll function"?
L902[13:07:51] <shadekiller666> oh
L903[13:08:07] <shadekiller666> he's
talking about the click-drag split stack functionality
L904[13:08:13] <OrionOnline> exactly
L905[13:08:20] <R9000> Oh I see now
L906[13:08:44] <shadekiller666> like for
crafting furnaces if you hold right click and drag in a circle it
puts 1 cobble into any slot you drag over
L907[13:09:01] <shadekiller666> why would
you want to disable that?
L908[13:09:08] <OrionOnline> I need to
override it for a set of slots so that the scroll is passed to the
scrollableinventory GUI component, instead it is now captured by
the Container and causes the SOF
L909[13:09:08] <R9000> Yeah - surely
there's a way to override that though.
L910[13:09:28] <shadekiller666> SOF?
L911[13:09:48] <OrionOnline> Which i do
not understand as i have a implementation for that in my base
container....
L912[13:10:47] <OrionOnline>
shadekiller666, StackOverFlow exception
L913[13:11:05] <shadekiller666> oh,
because theres no actual slots in the container?
L914[13:11:32] <shadekiller666> does this
block act like a crafting bench, where you can put stuff in the
slots as long as the gui is open?
L915[13:12:04] <OrionOnline> no there are
actually slots in the Container
L916[13:12:29] <OrionOnline> And no, te TE
that is backing the container is an IInventory
L917[13:12:50] <shadekiller666> what
exactly are you trying to do with this inventory
L918[13:13:00] <shadekiller666> block,
whatever you want to call it
L919[13:13:25] <OrionOnline> It is a book
binder
L920[13:13:35] <shadekiller666> ok
L921[13:13:38] <OrionOnline> ONce you
place a special book in there
L922[13:13:52] <shadekiller666> like a
book of books?
L923[13:14:00] <OrionOnline> you can add
as many blueprints as you want in to the book
L924[13:14:15] <shadekiller666> oh,
ok
L925[13:14:35] <OrionOnline> So for that
the system triggers a regen of all slots when a cap is reached and
adds or removes a set of slots
L926[13:14:46] <R9000> So we'r elooking at
a kind of expandable inventory, I take it.
L927[13:14:52] <shadekiller666> so its a
block that takes a special book item, and other items that are to
be "inserted" into that special book?
L928[13:15:04] <OrionOnline> you can
scroll up and down in that inventory to see all the blueprint
L929[13:15:09] <OrionOnline>
shadekiller666, x
L930[13:15:12] <OrionOnline> x = yes
L931[13:15:57] <shadekiller666> so similar
to the mystcraft teleport book creator block thingy
L932[13:16:21]
⇨ Joins: Vazkii
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L933[13:16:26] <OrionOnline> Yes, except
with slots
L934[13:16:42] <OrionOnline> It is more
like AE2
L935[13:16:46] <shadekiller666> so you
would put the special book into this container, which would then
have slots added to it
L936[13:17:15] <shadekiller666> depending
on the number of pages present
L937[13:17:15] <OrionOnline> yes
L938[13:17:19] <shadekiller666> hmm
L939[13:17:24] <OrionOnline> I will be
right back, we have dinner
L940[13:17:37] <shadekiller666> i'm not
sure why the dragging functionality would cause issues there
L941[13:18:49] <R9000> Me neither, unless
somewhere if that functionality, it requires you to specify the
number or position of the slots
L942[13:19:17] <R9000> *in that
L943[13:19:57] <shadekiller666> the
dragging stuff is handled in slotClick() in Container
L944[13:20:30] <shadekiller666> O.o
L945[13:20:36] <shadekiller666> thats
interesting
L946[13:21:12] <R9000> So perhaps a custom
container class?
L947[13:21:24] <shadekiller666> when you
press one of the slot interaction buttons in a gui, ie. 1 to send
the hovered-over stack to hotbar slot 1, or q to drop the stack on
the ground, those get sent to slotClick()
L948[13:21:42] <shadekiller666> idk
yet
L949[13:24:09] ⇦
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L950[13:28:11] <OrionOnline> I am
back
L951[13:28:23] <OrionOnline> Yeah that is
what raised my supicion
L952[13:28:46] <OrionOnline> i thought i
had functions implemented that prevented that, and that allowed
shift clicking
L953[13:30:28] <shadekiller666> when does
the exception occur?
L954[13:30:53] <shadekiller666> !gm
func_180610_a
L955[13:32:57] ⇦
Quits: TheJulianJES (~TheJulian@p5DC8D56C.dip0.t-ipconnect.de)
(Killed (NickServ (GHOST command used by
TheJulianJES_!~TheJulian@p4FEDE601.dip0.t-ipconnect.de)))
L956[13:33:26] <shadekiller666> what it
sounds like is happening is when you go to drag the items into your
expanding container, it updates, and adds more slots, and doesn't
stop adding them for some reason
L957[13:33:35] <shadekiller666> until the
stack overflows
L958[13:35:35] <OrionOnline> Na i have it
outputting stuff when it adds slots
L959[13:36:00] <OrionOnline> It seems to
get stuck in a onSlotClick -> retrySlotClick -> onSlotClick
loop
L960[13:36:26] <OrionOnline> i think my
mergeItemStacks function is not capable of handling the expanding
inventory as it expects the mod slots first
L961[13:36:45] <shadekiller666> hmm
L962[13:36:58] <OrionOnline> yet they are
last to make them expand into infinity
L963[13:37:13] <shadekiller666> the only
place retrySlotClick() gets called from in Container is
slotClick()
L964[13:38:51] <OrionOnline> yeah
L965[13:39:09] <OrionOnline> but i know
that i had to implement the mergeItemStacks function in the
Container to fix it
L966[13:39:21] <OrionOnline> But i did not
think of expanding inventories then
L967[13:39:23] <shadekiller666> does the
crash happen whenever you try to drag across any slot or just slots
that already have items in them?
L968[13:39:32] <OrionOnline> I might be
able to change the oreder around
L969[13:39:57] <OrionOnline> i have no
idea as the Item that you can put in there has a max stack size of
1
L970[13:39:59] <shadekiller666> and only
slots in the expanding container
L971[13:40:21]
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L972[13:40:53] <OrionOnline> i donnot
understand that question?
L973[13:42:08] <shadekiller666> ok, only
talking about slots that are in your expanding container, if you
drag the item over any slot, either already containing an item, or
an empty one, does the crash occur? or just for slots that already
contain items?
L974[13:43:03] <OrionOnline> it does not
matter if there is already an item in that slot or not
L975[13:43:08] <OrionOnline> it seems to
happen regardless
L976[13:43:12] <shadekiller666> ok
L977[13:43:26] <OrionOnline> give me 10
minutes i think i now how to fix this
L978[13:44:45] <Wuppy> I think our game
team name is one of the best out there
L979[13:45:06] <Wuppy> we're called:
Metalstache
L980[13:45:52] <shadekiller666> is your
theme song Hell Bent for Leather from Judas Priest?
L981[13:46:22] <Wuppy> nop
L982[13:46:31] <Wuppy> we dont have a
theme song
L983[13:48:18] <shadekiller666> why
not?
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L986[13:51:05] <Wuppy> because there are
tons of more important things to do first
L987[13:51:16] <Wuppy> such as get a
design which we can actually make
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L989[13:57:12] <Nathan_Leadill> In the
Blockstates.json can we create our own variants
L990[13:58:34] <OrionOnline>
shadekiller666, i fixed it
L991[13:59:17] <shadekiller666> nice
L992[13:59:25] <shadekiller666> nathan,
yes
L993[13:59:35] <minecreatr> should my tile
send all its data in getDescriptionPacket via a
S35PacketUpdateTileEntity, or should I have a custom packet and
JUST send the data that is needed by the client?
L994[13:59:36] <shadekiller666> you'll
have to register them with the ModelLoader
L995[13:59:41] <OrionOnline> I missed the
custom implementation for transferStackInSlot, for some reason the
other guy working on this project who did the special shift click
stuff forgot to wrote it down that you need that function as a
bridge between mergeItemStacks and onSlotClick
L996[13:59:47] <shadekiller666> i
think
L997[14:00:13] <shadekiller666> oh
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L999[14:00:35] <shadekiller666> ya...
transferStackInSlot is like the 1 required override :P
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L1001[14:04:00] <R9000> Nice job, Orion!
Good to hear you fixed it.
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L1016[14:52:01] <Nathan_Leadill> What to
do if my gradle cache folder is broken
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L1029[15:04:51] <CorruptedHelix> .
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L1031[15:05:47] <CorruptedHelix> I
remember that back in the 1.2.5/1.3/1.4 days, there was a mod that
only allowed you to build/destroy on one specific Y axis, so I
could, say, limit it so I could only break blocks on the Y plane of
50 or something like that.
L1032[15:05:51] <CorruptedHelix> Is there
still a mod like this?
L1033[15:06:23] <alex_6611> if not, it
would be really easy to writ
L1034[15:06:26] <alex_6611> e
L1035[15:06:38] <CorruptedHelix> I
unfortunately don't know Java, so consider it a request, I
suppose
L1036[15:07:12] <CorruptedHelix> If you
want to try to find the old mod, which I'm looking for atm, it
actually worked by pressing configurable keys to move the plane or
disable it, and showed a 3D grid similar to WECUI
L1037[15:08:05] <alex_6611> i don't know
too much about rendering stuff like that, but it shouldn't be too
hard, and the hotkeys are doable as well
L1038[15:08:31] <alex_6611> but... i
currently don't have the time to make mods, so i'm not fulfilling
the request :P
L1039[15:08:46] <CorruptedHelix> Thanks
anyhow, not an issue
L1040[15:08:52] <CorruptedHelix> Just
seeing if that mod was still out there
L1041[15:10:16] <CorruptedHelix> Found
it, if anyone is interested in looking at it
L1045[15:24:30] <killjoy> Has the new mac
launcher been released yet?
L1046[15:30:16] <PaleoCrafter> well, I
know they wanted people to test it, killjoy
L1047[15:30:25] <killjoy> I found the
reddit post.
L1048[15:36:47] <killjoy> Now that the
mac launcher is "released," I'm going to switch to java 8
soon.
L1049[15:37:00] <killjoy> Probably when
it's official
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L1052[15:38:17] <PaleoCrafter> you have
faith in linux users? :P
L1053[15:40:27] <killjoy> Why would
someone use java 6 if they had a choice?
L1054[15:40:31] <killjoy> mac users had
none.
L1055[15:40:43] <PaleoCrafter> mac users
do have a choice :P
L1056[15:40:59] <killjoy> They have the
illusion of totalitarian
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L1059[15:44:47] <killjoy> Double click
Minecraft.app -> This app requires java 6
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L1124[17:43:04] <Vastatio> Guess
what?
L1125[17:43:24] <Vastatio> For my Book
GUI, when I'm using JSON, it's still giving me that error when I
try to find the file with getResourceAsStream()!
L1126[17:43:27] <Vastatio> TT
L1127[17:44:21] <PaleoCrafter> is your
path absolute?
L1128[17:45:07]
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L1129[17:45:46] <Vastatio> well, I know
that the getResourceAsStream() is correct
L1130[17:45:53] <Vastatio> it works in a
normal workspace
L1131[17:46:17] <Vastatio> is my
path
L1132[17:47:03] <PaleoCrafter> if it
doesn't work everywhere, the getResourceAsStream call is probably
wrong :P
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L1134[17:47:24] <Vastatio> i
L1135[17:47:25] <Vastatio> cant
L1136[17:47:28] <Vastatio> type it
out
L1137[17:47:29] <Vastatio> for some
reason
L1138[17:47:34] <PaleoCrafter> lol
L1139[17:47:36] <GraphicH|away> @Vastatio
I knew it would do that, I wanted you to use json though
L1140[17:47:44] <TehNut> LOL
L1141[17:47:53] <Vastatio> AH
L1143[17:48:05] <GraphicH|away> you need
to specify your ResourceLocation with
"modid:path/to/file/thing.json"
L1144[17:48:15] <Vastatio> its not a
resource location thought
L1145[17:48:17] <Vastatio> though*
L1147[17:49:12] <PaleoCrafter> is this
only every done on the client?
L1148[17:49:25] <GraphicH|away> (I assume
so)
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L1150[17:49:42] <Vastatio> yes
L1151[17:49:45] <Vastatio> since its a
book
L1152[17:49:49] <Vastatio> it doesn't
have a container
L1153[17:49:57] <PaleoCrafter> doesn't
mean the server doesn't read the data as well :P
L1154[17:50:06] <Vastatio> So i should
remove @SideOnly?
L1155[17:50:09] <PaleoCrafter> but in
that case, use the MC resource stuff
L1156[17:50:19] <Vastatio> the mc
resource stuff for?
L1157[17:50:22] <GraphicH|away>
Vastatio
L1159[17:50:29] <PaleoCrafter> ^
L1160[17:50:30] <GraphicH|away> That's
how I get resources
L1161[17:50:33] <Vastatio> ah ok
L1162[17:50:39] <Vastatio> I'll try
that
L1163[17:50:43] <PaleoCrafter> although
that catch(Exception e) is quite horrible
L1164[17:50:52] <GraphicH|away> Yeah I
don't do that anymore
L1165[17:50:55] <GraphicH|away> thats old
code
L1166[17:51:31] <GraphicH|away> but
that's a "basic" way of getting his json files
L1167[17:52:07] <GraphicH|away> @Vastatio
config is located in resouces/assets/ambiotic/config
L1168[17:52:11] <TehNut> I don't trycatch
anything anymore. <3 Lombok
L1169[17:52:17] <GraphicH|away> where
"ambiotic" is Ambiotic.MODID
L1170[17:52:21] <Vastatio> Ik
L1171[17:52:31] <Vastatio> i already did
it
L1172[17:52:32] <Vastatio> testing it
now
L1173[17:53:08] <GraphicH|away> I only
try catch for recoverable errors
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L1175[17:53:24] <GraphicH|away> which I
thought was the whole point of try/catch?
L1176[17:53:57] <PaleoCrafter> so you
just go out of your way of handling errors, TehNut? :P
L1177[17:54:09] <TehNut> too much
effort
L1178[17:54:16] <TehNut> :p
L1179[17:54:22] <GraphicH|away> Remind me
not to install any of your mods
L1180[17:54:31] <TehNut> *shrug*
L1181[17:54:34] <TehNut> They work just
fine.
L1182[17:54:41] <TehNut> @SneakyThrows
catches for me
L1183[17:54:41] <GraphicH|away> Except
when they dont
L1184[17:54:49] <GraphicH|away>
WHat
L1185[17:54:57] <TehNut> Lombok
L1186[17:55:01] <GraphicH|away> you just
catch everything and siliently swallow them?
L1187[17:55:11] <TehNut> Not
everything
L1188[17:56:13] <Vastatio> I'm still
getting the same error, but I'm putting in some Log lines to help
me deduce what exactly is null
L1189[17:56:16] <PaleoCrafter>
SneakyThrow rethrows exceptions
L1190[17:56:37] <Vastatio> the call to
getBookDocument() seems to be throwing the exception, which means
that the reader (when i try to retrieve the file) is null.
L1191[17:57:00] <GraphicH|away>
hmmm
L1192[17:57:06] <Vastatio> code i use to
parse it now:
L1194[17:57:46] <PaleoCrafter> the reader
*can't* be null
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L1196[17:58:22] <Vastatio> but the doc
it's returning is null apparently
L1197[17:58:40] <GraphicH|away> paste how
rloc is initialized
L1198[17:58:45] <Vastatio> sure
L1199[17:58:54] <PaleoCrafter> try
reading the file manually line by line
L1201[17:59:17] <Vastatio> ah wait
L1202[17:59:20] <Vastatio> i see the
problem
L1203[17:59:26] <Vastatio> it's because
of my location
L1204[17:59:26] <GraphicH|away> its your
rloc isn't it
L1205[17:59:29] <Vastatio> forgot to
change it
L1206[17:59:29] <GraphicH|away>
yeah
L1207[17:59:50] <Vastatio> do i still
need the front slash?
L1208[17:59:58] <Vastatio> dossier/
L1209[18:00:01] <GraphicH|away> whats the
path again?
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L1212[18:00:21] <Vastatio>
assets/arkcraft/dossier/en_US/dossier.json
L1213[18:00:26] <Vastatio> so, i change
it to
L1214[18:00:31] <Vastatio>
dossier/en_US/dossier.json
L1215[18:00:38] <PaleoCrafter> yep
L1216[18:00:39] <GraphicH|away> Yeah
that's it
L1217[18:00:40] <Vastatio> but do I put a
slash on the front
L1218[18:00:41] <Vastatio> ok
L1219[18:00:47] <GraphicH|away> no
slass
L1220[18:00:51] <Vastatio> k
L1221[18:00:52] <GraphicH|away> its going
to be come
L1222[18:00:56] <GraphicH|away>
arkcraft:dossier/en_US/dossier.json
L1223[18:01:06] <GraphicH|away> Modid is
your "name space"
L1224[18:01:07] <Vastatio> k
L1225[18:01:48] <GraphicH|away> ublic
BookDocument doc = DossierParser.parseJSON(new GsonBuilder(),
"dossier/en_US/dossier.json");
L1226[18:01:50] <GraphicH|away> is what
you want
L1227[18:02:49] <GraphicH|away> Isn't
there a dino mod for MC out there?
L1228[18:03:12] <PaleoCrafter> there are
multiple
L1229[18:03:27] <GraphicH|away> Yeah I
figured that had to be like #1 thing to be added
L1230[18:03:31] <GraphicH|away> that and
moar dragons
L1231[18:03:56] <PaleoCrafter> in fact,
my first modding project was dinosaurs :P
L1232[18:04:24] <GraphicH|away> Yeah your
name kind of gives it away
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L1234[18:04:45] <PaleoCrafter> I'm very
creative, you know :P
L1235[18:05:04] <Graphich> I knew your
name before comming here =P so I suppose
L1236[18:05:28] <Vastatio> Basically, the
essence of every dino mod is just dinos
L1237[18:05:28] <PaleoCrafter>
really?
L1238[18:05:32] <Vastatio> but I'm not
doing a dino mod
L1239[18:05:38] <Vastatio> im doing the
remake of ARK: Survival
L1240[18:05:40] <Graphich> Yeah your
doing Ark clone
L1241[18:05:43] <Vastatio>
basically
L1242[18:05:46] <Vastatio> :)
L1243[18:05:55] <Graphich> A big
undertaking for Mod#1
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L1245[18:06:20] <Graphich> @PaleoCrafter
I think because your name is your mods name =P
L1246[18:06:33] <PaleoCrafter> oh, I'm
not affiliated with *that* PaleoCraft in any way
L1247[18:06:48] <Graphich> THen that's a
strange conincidence
L1248[18:06:52] <PaleoCrafter> it is
indeed
L1249[18:07:18] <PaleoCrafter> my mod was
called PaleoCraft as well, and a few days later, I saw this other
one on the MC forums
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L1251[18:07:54] <PaleoCrafter> and they
had quite a few more things done than I had, so I said "fuck
it" xD
L1252[18:08:03] <Graphich> ah
L1253[18:08:22] <Vastatio> Still giving
me null at the same place T.T
L1254[18:08:53] <PaleoCrafter> like I
said, try reading the file line by line first, to check whether the
stream is correct
L1255[18:09:58] <Vastatio> wait nvm
L1256[18:10:06] <Vastatio> that was an
old log for some reason
L1257[18:10:59] <Graphich> "Derp old
log" always sucks
L1258[18:11:03] <Graphich> or "Derp
old build"
L1259[18:11:17] <Vastatio> the reason its
null is because of the getPageClass() method
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L1273[18:26:35] <Vastatio> getting an
instantation exception when i try to create a new instance of an
entity class from a string
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L1283[18:31:59] <killjoy> Vastatio, are
you using the correct instructor?
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L1297[18:40:35] <Vastatio> @killjoy, the
correct intructor?
L1298[18:40:39] <Vastatio>
instructor*
L1299[18:40:50] <killjoy>
*constructor
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L1301[18:41:30] <Vastatio> the
constructor just takes a World
L1302[18:41:34] <Vastatio> World w
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L1304[18:41:45] <Vastatio> but i can't
specify constructor from a class correct?
L1305[18:41:50] <Vastatio> so i do
setWorld()
L1306[18:42:21] <killjoy>
class.getConstructor(World.class)
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L1310[18:46:36] <Vastatio> ah ty
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L1319[18:57:32] <Vastatio> when i do
World.class in the getConstructor() is throwing a
nosuchmethodexception
L1320[18:57:43] <Vastatio> even when my
constructor is EntityRaptor(World world)
L1321[18:57:57] <Vastatio> [16:52:52]
[Client thread/INFO] [STDERR]:
[java.lang.Throwable$WrappedPrintStream:println:-1]: Caused by:
java.lang.NoSuchMethodException:
com.arkcraft.mod.core.entity.aggressive.EntityRaptor.<init>()
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L1323[19:00:43] <Vastatio> I changed it
to Minecraft.getMinecraft().theWorld.getClass(), and now its just
giving me an instantation exception now
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L1325[19:00:52] <Vastatio> the
nosuchmethod goes away
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L1331[19:11:40] <Ordinastie> Vastatio,
you should read more about reflection
L1332[19:13:10] <Vastatio>
reflection?
L1333[19:13:12] <Vastatio> Sure
L1334[19:13:24] <Vastatio> I have no idea
what reflection in java is
L1335[19:14:11] <Vastatio> ah, so getting
class methods, constructors, etc. without knowing the class name,
just having an object of the class
L1336[19:14:15] <shadekiller666> what is
it that you're trying to do exactly
L1337[19:14:24] <Vastatio> from
text
L1338[19:14:29] <Vastatio> i want to
return a EntityLivingBase
L1339[19:14:31] <Vastatio> and then draw
that
L1340[19:14:44] <shadekiller666> return
it from what
L1341[19:14:49] <Vastatio> So, i created
a method in PageData which returns a class to the corresponding
text
L1342[19:15:15] <Vastatio> then, in the
page class, I want to get an EntityLivingBase from the class that
extends EntityLivingBase
L1343[19:15:37] <Vastatio> Class<?
extends EntityLivingBase> clazz => EntityLivingBase
base;
L1344[19:16:05] <shadekiller666> ok, so
you want to make a new instance of EnitityLivingBAse
L1345[19:16:06] <gigaherz> so you want to
create a new instance?
L1346[19:16:12] <Vastatio> yes, from
clazz
L1347[19:16:17] <gigaherz> so
clazz.newInstance()?
L1348[19:16:25] <gigaherz> oryou need
constructor parameters?
L1349[19:16:32] <Vastatio> ya, but thats
throwing an instantationexception.
L1350[19:16:45] <gigaherz> that means
there's no public parameterless constructor
L1351[19:16:47] <shadekiller666> holy
crap... gradlew setupDecompWorkspace is horendously slow
today...
L1352[19:16:49] <Vastatio> I do require
params in the constructor of the EntityLivingBase
L1353[19:16:52] <gigaherz> if you need to
send constructor parameters,
L1354[19:16:53] <Vastatio> World
world
L1355[19:17:03] <gigaherz> not the
EntityLivingBase, the actual subclass
L1356[19:17:05] <Vastatio> I tried
clazz.getConstructor(World.class)
L1357[19:17:06] <Ordinastie> Vastatio, at
least, read the doc of the methods you use
L1358[19:17:09] <Kolatra> I had to
disable my antivirus to setupDecompWorkspace today >.<
L1359[19:17:12] <Vastatio> sure
L1360[19:17:15] <gigaherz> all that
matters is the subclass
L1361[19:17:26] <gigaherz> and does the
subclass have such a constructor?
L1362[19:17:30] <gigaherz> constructors
are NOT inherited
L1363[19:17:36] <shadekiller666> disable
your antivirus?
L1364[19:17:44] <Vastatio> yes,
EntityLivingBase needs a World parameter
L1365[19:17:45] <Kolatra> shadekiller666,
yeah. It blocked all of the Maven sites.
L1366[19:17:54] <Vastatio> so, i ask for
World world in the Entity
L1367[19:17:55] <shadekiller666>
...
L1368[19:17:57] <Vastatio>
Constructor
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L1370[19:18:07] <gigaherz> Vastatio: I
know that, I mean if your subclass hjas a PUBLIC constructor with a
single parameter of type World
L1371[19:18:09] <shadekiller666> why is
Maven getting flagged by antivirus software?
L1372[19:18:10] <Ordinastie> Vastatio,
that doesn't mean the child has that constructor
L1373[19:18:16] <gigaherz> -j
L1374[19:18:34] <Vastatio> yes
L1375[19:18:44] <Vastatio> it does have a
constructor with a single parameter of type World
L1376[19:18:48] <gigaherz> and it's
public?
L1377[19:19:02] <Vastatio> yes
L1378[19:19:07] <gigaherz> okay
then
L1379[19:19:08] <gigaherz> paste
logs
L1380[19:19:12] <Ordinastie> then read
carefully both the methods you use
L1381[19:19:18] <gigaherz> that
instantiationexception could have been caused by an exception in
the constructor
L1382[19:19:18] <Ordinastie> gigaherz, no
need for logs
L1383[19:19:36] <Vastatio> no log?
L1384[19:19:51] <Ordinastie> the last
gist speaks for itself
L1386[19:20:02] <gigaherz> oh I didn't
see the gist
L1387[19:20:29] <Ordinastie> Vastatio, as
I said, read the docs for both methods you used
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L1389[19:20:56] <Vastatio> getConstructor
and getClass?
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L1392[19:21:10] <Ordinastie>
newInstance() and getConstructor()
L1393[19:21:13] <Vastatio> sure
L1394[19:21:13] <gigaherz> oh wow, no
wonder it fails
L1395[19:21:18] <gigaherz> Vastatio: read
it out loud
L1396[19:21:19] <Ordinastie> read what
they do, and read what you get in return
L1397[19:21:20] <gigaherz> what it
does
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L1399[19:21:43] <Vastatio> getConstructor
returns a Constructor
L1400[19:21:52] <Vastatio> ah
L1401[19:22:03] <gigaherz> yeah.
L1402[19:22:04] <Vastatio> its because i
create a model before I specify the constructor correct?
L1403[19:22:21] <gigaherz> the call to
newInstance tried to construct a class using a public PARAMETERLESS
constructor
L1404[19:22:25] <shadekiller666> i'm
really curious, why is the forge Maven getting blocked by Windows
Defender?
L1405[19:22:36] <Vastatio> so, i need to
fill that parameter before I create the instance
L1406[19:22:38] <Vastatio> I'm
stupid
L1407[19:22:39] <Vastatio> thanks
L1408[19:22:45] <gigaherz> Vastatio: if
you look at Constructor
L1409[19:22:51] <gigaherz> you'll notice
it has its own newInstance() method
L1410[19:22:54] <Ordinastie> Vastatio,
and now read about newInstance()
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L1412[19:23:05] <Ordinastie> anyway,
gtg
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L1414[19:24:07] <Vastatio> returns a
T
L1415[19:24:35] <Vastatio> I should first
construct it with getConstructor to fill the paramameter
L1416[19:24:42] <Vastatio> then I should
do newInstance()
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L1418[19:24:58] <Vastatio> and it will
construct it with the parameter that getConstructor was provided
with
L1419[19:25:38] *
gigaherz claps ;P
L1420[19:26:07] <Vastatio> getConstructor
is now throwing a nullpointer
L1421[19:26:12] <gigaherz> ???
L1422[19:26:19] <Vastatio> I should do
World.class right
L1423[19:26:25] <gigaherz> yes?
L1424[19:26:37] <gigaherz>
getConstructor(World.clasS).newInstance(theWorld)
L1425[19:26:58] <shadekiller666> and now
setupDecompWorkspace is stuck at 56%...
L1426[19:27:09] <shadekiller666> what is
up with FG2 today
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L1428[19:28:55] <Vastatio>
java.lang.IllegalArgumentException: wrong number of arguments - for
newInstance() on the getConstructor(World.class)
L1429[19:30:27] <gigaherz> o_O
L1430[19:30:31] <gigaherz> how did you
manage that? XD
L1431[19:30:48] <Vastatio> ????
L1432[19:30:52] <gigaherz> did you
actually pass the world to newInstance?
L1433[19:31:06] <gigaherz> you should be
calling it like
L1434[19:31:07] <gigaherz> [02:26]
(gigaherz): getConstructor(World.clasS).newInstance(theWorld)
L1435[19:31:11] <Vastatio> ah
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L1438[19:32:31] <shadekiller666> god damn
it...
L1439[19:33:02] <shadekiller666>
setupDecompWorkspace finished, i reload intellij, and launch the
game, and its still in the previous mc version...
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L1442[19:34:58] <shadekiller666> ahh, a
refresh seems to have fixed it
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L1446[19:41:04] <Vastatio> my
Deserializer is now saying that my IPage instance is null. my IPage
class has no constructor, so newInstance() should work
correct?
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L1452[19:42:03] <dangranos>
>arkcraft
L1453[19:42:09] <dangranos> hmmmm..
L1454[19:42:34] <dangranos> yup, it's
what i think it is
L1455[19:43:19] <Vastatio> what is
it?
L1456[19:43:25] <shadekiller666>
wtf
L1457[19:43:26] <shadekiller666> why does
intellij keep breaking on the first line of
World.setBlockState...
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L1459[19:45:04] <shadekiller666> i guess
i had a break point there...
L1460[19:45:08] <shadekiller666> not sure
why
L1461[19:45:09] <shadekiller666> but
ok
L1462[19:45:44] <Vastatio> dangranos:
what is it? can't seem to find it
L1463[19:45:57]
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L1464[19:46:11] <dangranos> i was just
guessing if it's related to that ARK game or not
L1465[19:46:15] <dangranos> that's
all
L1466[19:47:04] <Vastatio> ah
L1467[19:48:31]
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L1468[19:49:55] <Vastatio> the page class
is null
L1469[19:50:02] <Vastatio> not the
newInstance() call
L1470[19:50:10] <Vastatio> but i register
the class in the hashmap
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L1473[19:51:43] <shadekiller666>
wait
L1474[19:52:07]
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L1475[19:52:19] <shadekiller666> are tile
entities not automatically told to write to nbt when the server
shuts down?
L1476[19:52:35] <shadekiller666> or when
the player exits the world in singleplayer?
L1477[19:53:40] <AbrarSyed> umm, they
are.. usually..
L1478[19:54:23] <shadekiller666> cuz i
have breakpoints on my tile entity's writeToNBT and it didn't
trigger...
L1479[19:54:46] <AbrarSyed> have an
@Override?
L1480[19:54:52] <AbrarSyed> did you
register said TE?
L1481[19:54:53] <shadekiller666>
mhmm
L1482[19:55:01] <shadekiller666>
mhmm
L1483[19:55:09] <AbrarSyed> is said T
placed somewhere?
L1484[19:55:15] <shadekiller666>
yes
L1485[19:55:29] <shadekiller666> quite a
few of them actually
L1486[19:55:59] <shadekiller666> and i
know that because i was changing settings in those TEs with a
command just before i quit the game
L1487[19:57:10] <shadekiller666>
apparently its getting called when i enter the world again?
L1488[19:57:12] <shadekiller666> da
fuck
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L1513[20:55:10] <shadekiller666> damn
it
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L1515[20:55:51] <shadekiller666> this mod
has its own network handler/packet system
L1516[20:55:55] <shadekiller666> for
whatever reason
L1517[20:56:04] ***
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L1518[20:56:40] <shadekiller666> and the
decode() method calls IPacket pkt = clazz.newInstance()
L1519[20:57:04] <tterrag> shadekiller666:
and? that's what netty does
L1520[20:57:42] <shadekiller666> which
then throws an instantiation exception because none of the IPacket
classes have default constructors...
L1521[20:57:46] <shadekiller666> its a
netty wrapper
L1522[20:58:07] <shadekiller666> that
extends MessageToMessageCodec
L1523[20:58:16]
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L1524[20:58:25] <tterrag> that's an
implementation fault, not the APIs fault
L1525[20:58:32] <shadekiller666> i
know
L1526[20:58:34] <tterrag> almost any
packet system is going to require default constructors
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L1528[21:00:13] <Vastatio> so, anyone
know whats wrong?
L1529[21:00:16] <Vastatio> why is my
IPage null?
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L1531[21:00:56] <tterrag> Vastatio:
huh?
L1532[21:01:03] <Vastatio> look up
there
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L1534[21:01:14] <Vastatio> let me
re-paste it
L1535[21:01:17] <Vastatio> it will be
formatted bad
L1536[21:01:17] <Vastatio>
<Vastatio> my Deserializer is now saying that my IPage
instance is null. my IPage class has no constructor, so
newInstance() should work correct?
L1537[21:01:17] <Vastatio> * useless2764
(useless@meerkat.danmackay.com) has joined
L1541[21:02:09] <Vastatio> And also, I'm
confused on why my page deserializer is getting called two
times
L1542[21:02:14] <Vastatio> even when i
only register it once
L1543[21:03:05] <Vastatio> also, the line
that it is directing me to seems to execute after, even after the
crash
L1544[21:03:09] <Vastatio> it looks like
this
L1545[21:03:12] <tterrag> Vastatio:
what's the full log?
L1546[21:03:23]
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L1547[21:03:27] <Vastatio> let me give
it
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L1553[21:04:13] <tterrag> progwml6: wat r
u doin
L1554[21:04:23] <progwml6> moving all my
stuff up to a new vps
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L1556[21:04:42] <progwml6> as my school
screwed up there nat settings and i have no patience for it
anymore
L1557[21:04:56] <tterrag> Vastatio: ah,
you are telling gson to deserialize into "IPage" which is
an interface
L1558[21:05:14] <progwml6> instead of the
box have here for them
L1559[21:05:16] <Vastatio> ok
L1560[21:05:21] <Vastatio> so I should
actually make an abstract class
L1561[21:05:22] <tterrag> odd
though
L1562[21:05:22] <Vastatio> for this
L1563[21:05:24] <tterrag> nah
L1564[21:05:25] <Vastatio> ???
L1565[21:05:31] <tterrag> what you have
should work...
L1566[21:05:41] <Vastatio> ik right
L1567[21:05:46] <Vastatio> confused why
it's doing it weird
L1568[21:05:51] <Vastatio> If you want
you can look at the whole code
L1569[21:05:55] <Vastatio> its basically
all in the package book
L1570[21:06:02] <Vastatio> except the
GuiHandler is in 'handler'
L1572[21:06:27] <Vastatio> I confused
myself trying to merge JSON and the way Tinkerer's Construct draws
stuff
L1573[21:06:44] <Vastatio> IDK if there
is a simpler way
L1574[21:06:55]
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L1575[21:06:57] <Vastatio> heres my json
btw:
L1577[21:07:32] <tterrag> there is a
second error
L1578[21:07:34] <tterrag> [18:43:59]
[Client thread/INFO] [STDERR]:
[java.lang.Throwable$WrappedPrintStream:println:-1]:
java.lang.NullPointerException
L1579[21:07:34] <tterrag> [18:43:59]
[Client thread/INFO] [STDERR]:
[java.lang.Throwable$WrappedPrintStream:println:-1]: at
com.arkcraft.mod.core.book.PageDeserializer.deserialize(PageDeserializer.java:23)
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L1581[21:09:19] <Vastatio> so its
directing to IPage
L1582[21:09:25] <Vastatio> but I don't
know why it's calling it twitce
L1583[21:09:27] <Vastatio> twice*
L1584[21:09:31] <tterrag> mmh
L1585[21:11:00] <tterrag> I'm not really
sure
L1586[21:11:04] <tterrag> I'd have to dig
around your code a bit more
L1587[21:11:10] <tterrag> I'd set some
debug points to see what's what
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L1669[21:27:16] <Vastatio> everyone is
quitting
L1670[21:29:21] <Vastatio> also,
apparently, my JSON file is not loading
L1671[21:29:21] <Vastatio> [18:43:59]
[Client thread/INFO] [arkcraft]: Trying to read in JSON
File....
L1672[21:29:21] <Vastatio> [18:43:59]
[Client thread/INFO] [arkcraft]: Stream is not null.
L1673[21:29:21] <Vastatio> [18:43:59]
[Client thread/INFO] [arkcraft]: Failed to read JSON file!
L1674[21:31:10]
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L1675[21:33:22] <tterrag> it's a
netsplit
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L1677[21:43:53] <Keridos> is it possible
that when I have a block that provides a tile entity, that the
block can exist without being a tile entity?
L1678[21:43:58] <vedalken254> netsplit in
all its glory!
L1679[21:44:46] <Keridos> or rather: does
setBlock create the tile entity that the block has correctly?
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L1758[21:48:51] <killjoy> So much
netsplit, I no longer have chat in my buffer.
L1759[21:49:22]
⇦ Quits: r4wk (uid48318@2604:8300:100:200b:6667:4:0:bcbe)
(Quit: Connection closed for inactivity)
L1760[21:51:16] <mrkirby153> Call me
stupid but CLASSNAME.class.getDecalaredMethod("Y") will
get static method Y in CLASSNAME?
L1761[21:51:34] <killjoy> doesn't have to
be static
L1762[21:51:34]
⇦ Quits: SnowDapples (~powered@pD958883B.dip0.t-ipconnect.de)
(Read error: Connection reset by peer)
L1763[21:52:05] <mrkirby153> Because it
can't find a method that exists
L1764[21:52:26] <killjoy> that will get
private void Y(){}
L1765[21:52:45] <mrkirby153> nvm
L1766[21:52:49] <mrkirby153> Forgot to
add my parameter types
L1767[21:52:50] <mrkirby153> derp
L1768[21:53:02] <killjoy> That's what I
figured
L1769[21:53:18]
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L1770[21:53:19] <mrkirby153> you could've
said that :p
L1771[21:53:29] <tterrag> Keridos: with
metadata yes
L1772[21:53:41]
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L1774[21:54:09] <tterrag>
createTileEntity can return null iirc
L1775[21:54:59] <Vastatio> anyways, I am
still getting the errors, I set some debug points already
L1776[21:54:59]
⇦ Quits: psxlover
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L1777[21:55:12] <Vastatio> But i just
don't know why IPage is coming up null, and why it is being called
two times
L1778[21:55:25] <Vastatio> I only do the
things once and its being called twice T.T
L1779[21:56:36] <Vastatio> the failed to
load JSON threw this:
L1780[21:56:36] <Vastatio> [19:55:48]
[Client thread/INFO] [STDERR]:
[java.lang.Throwable$WrappedPrintStream:println:-1]:
java.lang.RuntimeException: Unable to invoke no-args constructor
for interface com.arkcraft.mod.core.book.IPage. Register an
InstanceCreator with Gson for this type may fix this problem.
L1781[21:56:45] <Vastatio> which I guess
means that one part doesn't have a registerType()
L1782[21:57:01] <Vastatio> but I already
do it inside the DClient
L1783[21:57:08] <Vastatio> then I init
ManualInfo, which then grabs a bookdata
L1784[21:57:24] <Vastatio> then, the
bookdata calls the DossierParser which then loads it again
L1785[22:00:48] ***
Gaz492|Away is now known as Gaz492
L1786[22:01:15]
⇦ Quits: Shukaro (~Shukaro@130.108.232.236) ()
L1787[22:05:36] <Otho> How to make a
block like door and bed? That you use one item and it creates
"2" blocks
L1788[22:06:19] <mrkirby153> What kind of
INstructionNode is a RETURN node?
L1789[22:06:32]
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L1791[22:09:57] <mrkirby153> I've seen a
similar error before
L1792[22:10:16] ***
Gaz492 is now known as Gaz492|Away
L1793[22:11:32] <tterrag> mrkirby153:
looks like bad ASM
L1794[22:11:39] <tterrag> Caused by:
java.lang.ClassFormatError: Illegal class name
"me.mrkirby153.AntiChatSpam.regex.ChatHandler" in class
file net/minecraft/client/entity/EntityPlayerSP
L1795[22:11:49] <mrkirby153> I thought it
was that
L1796[22:11:51] <tterrag> shouldn't that
be with slashes?
L1798[22:12:16]
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L1799[22:12:27] <mrkirby153> Wait, I
think I see what I did wrong
L1800[22:12:38] <tterrag> getClassName()
isn't the bytecode name
L1801[22:12:45] <mrkirby153> That's
exactly wat I saw
L1802[22:14:07] <mrkirby153> Well, the
game doesn't crash now
L1803[22:14:13] <mrkirby153> I'm also not
sure if it works either
L1804[22:14:44] <mrkirby153> Now, how do
I make sure to send a message on the client?
L1805[22:14:56] <tterrag> huh
L1806[22:16:09] <mrkirby153> Since I'm
modifying EntityPlayerSP, I need a way to test my
modifications
L1807[22:16:17] <mrkirby153> I need to
call EntityPlayerSP#addChatComponenText()
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L1809[22:17:15] <mrkirby153> tterrag,
^
L1810[22:17:21] <tterrag> so...do
that?
L1811[22:17:22] <tterrag> I'm
confused
L1812[22:17:37] <mrkirby153> Are there
any events fired on the client?
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L1814[22:17:53] <tterrag> what? just use
a tick event or something
L1815[22:17:59] <mrkirby153> oh
L1816[22:18:07] <tterrag> any event is
fired both sides unless it wouldn't make senes to do that
L1817[22:18:46] <mrkirby153> Also, what
are the different phases of a TickEvent?
L1818[22:20:06] <tterrag> pre and
post...
L1819[22:20:54] <mrkirby153> And the
difference is?
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L1821[22:22:53] <tterrag> before and
after.....
L1822[22:23:32] ***
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L1823[22:24:08]
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L1824[22:26:11] <mrkirby153> tterrag, so
my bytecode sorta works, it always returns
L1825[22:26:29] <mrkirby153> the actual
stuff that I didn't modify isn't ran
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L1827[22:28:56] <minecreatr> I noticed
how FluidTank needs a tileentity, but there is no way to give it to
it?
L1828[22:30:20]
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L1835[22:40:21] ***
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L1836[22:41:07] <minecreatr> does the
IIcon class exist on the server?
L1837[22:43:48] <tterrag> yes
L1838[22:43:51] <tterrag> but none of the
methods do
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L1848[23:08:02] ***
TTFTCUTS is now known as TTFT|Away
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L1865[23:36:07] <Vastatio> I'm still
stuck on the nullpointer that it's giving me on IPage
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L1870[23:53:25] <Vastatio> so, i fixed my
page class being null, but now the newInstance() is null
L1871[23:53:26] <Vastatio> IPage page =
pageClass.newInstance();
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