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L10[00:26:27] <shadekiller666> anyone else in here glad that Konami isn't going to be in the games industry anymore?
L11[00:28:05] <xaero> THe only think I know of Konami is their code: up up down down left right left right b a ; I don't even know which game it's from
L12[00:28:20] <shadekiller666> Tempest i think?
L13[00:28:53] <shadekiller666> let me fill you in on Konami's recent track record
L14[00:28:55] <xaero> probably; either way, I'm indifferent
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L16[00:29:28] <shadekiller666> about a year ago, PT popped up on the playstation store
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L18[00:30:21] <shadekiller666> after one streamer accidentally finished the short game, word spread that it was a Playable Teaser for Silent Hills
L19[00:30:36] <shadekiller666> a long overdue critcally acclaimed series
L20[00:32:00] <xaero> so far so good...
L21[00:32:09] <shadekiller666> and this one had quite the dev team... Hideo Kojima, Guillermo Del Toro, and Norman Reedus (the walking dead)
L22[00:32:17] <shadekiller666> think about that for a second
L23[00:32:27] <shadekiller666> Kojima, and Del Toro...
L24[00:33:01] <shadekiller666> well, a few months ago Hideo Kojima and Konami had a falling out
L25[00:33:32] <shadekiller666> as part of the fallout
L26[00:33:40] <shadekiller666> Silent Hills was canceled
L27[00:33:45] <shadekiller666> strike 1
L28[00:34:26] <shadekiller666> about a month ago i think, adds started playing for a Castlevania Patchinko machine
L29[00:34:34] <shadekiller666> a fucking patchinko machine...
L30[00:34:43] <shadekiller666> PULL THE LEVER
L31[00:35:13] <shadekiller666> oh, and guess whats going to be the next release in the Silent Hills series? a patchinko machine
L32[00:35:17] <shadekiller666> strike 2
L33[00:36:23] <shadekiller666> last week we saw the release of MGS5, quite literally the most anticipated game of the last 2 years
L34[00:36:31] <shadekiller666> guaranteed to make money
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L36[00:36:46] <shadekiller666> 1. Konami added microtransactions
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L40[00:37:25] <shadekiller666> 2. they cut out a significant piece of the game for god knows what reason
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L42[00:38:15] <shadekiller666> add those 3 up, along with the growing hatred for microtransactions/bollucks like this
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L44[00:38:43] <shadekiller666> and congratulations, you're know the most hated company amongst the gaming community
L45[00:39:14] *** bilde2910|away is now known as bilde2910
L46[00:39:35] *** Ash|Away is now known as Ash|Work
L47[00:44:13] <xaero> sounds like quite the downfall, maybe upper management changed the culture from the top
L48[00:44:26] <shadekiller666> thats exactly what they did
L49[00:44:58] <shadekiller666> full on corporate restructuring from a games publisher to a gambling machine manufacturer
L50[00:45:21] <shadekiller666> and normally "restructuring" comes with laying off hundreds of employees
L51[00:45:24] <shadekiller666> but no
L52[00:45:54] <shadekiller666> all of those games developers and artists and the like are now making patchinko machines
L53[00:46:16] <shadekiller666> because Konami is at the top of the list of worst companies to work for
L54[00:47:24] <shadekiller666> https://www.youtube.com/watch?t=19&v=uphcEJW-MDA
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L69[01:18:30] <Wuppy> o/
L70[01:19:34] <Kaiyouka> wuppup!
L71[01:19:45] <Wuppy> sup Kaiyouka
L72[01:20:19] <Kaiyouka> Not much. Apparently my poorness kicked in further and I don't have to pay a cent in college tuition
L73[01:20:34] <Wuppy> not sure if good or bad
L74[01:20:51] <Kaiyouka> eeeyup
L75[01:21:18] <Kaiyouka> But on a decidedly brighter note, I got a comic page done today and am relaxing with some Minecraft :p
L76[01:21:23] <Kaiyouka> sup in wupville?
L77[01:21:32] <Wuppy> hungover :P
L78[01:21:53] <Kaiyouka> Shocking
L79[01:21:59] <Wuppy> and my jacket got stolen :(
L80[01:22:11] <Kaiyouka> oh no D:
L81[01:22:35] <Wuppy> second time as well :<
L82[01:22:47] <Wuppy> I go out here _once_ aaaaand it's gone
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L84[01:23:44] <Kaiyouka> jeeze :/
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L89[01:35:04] <Kaiyouka> damn, my kingdom for a Zombie Cleric
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L92[01:37:04] <Wuppy> hrmm?
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L94[01:40:02] <Kaiyouka> I'm playing Minecraft with mostly random world settings
L95[01:40:12] <Kaiyouka> and one of my "challenges" imposed by that is that there's no Lapis ore
L96[01:40:36] <Kaiyouka> so I need a cleric who hopefully sells lapis
L97[01:40:45] <Wuppy> heh
L98[01:41:12] <Kaiyouka> I found a Zombie blacksmith
L99[01:41:21] <Kaiyouka> and I'm purifying him for the sake of free armor and tools
L100[01:41:36] <Kaiyouka> because a self-imposed limitation is that I can't personally craft armor
L101[01:41:44] <Wuppy> damn
L102[01:41:55] <Wuppy> you're torturing yourself
L103[01:41:59] <shadekiller666> why don't you just play with GT
L104[01:42:05] <Kaiyouka> GT?
L105[01:42:09] <Kaiyouka> Also, I have a shield so
L106[01:42:11] <shadekiller666> GregTech
L107[01:42:22] <Kaiyouka> shields are useful enough in keeping me alive
L108[01:42:31] <shadekiller666> oh, 1.9?
L109[01:42:35] <Kaiyouka> yup
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L112[01:45:10] <Kaiyouka> I have 42 experience levels, lol
L113[01:45:23] <Kaiyouka> I had more but I anvil'd a power II bow together out of skellie drops
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L117[01:56:46] <Wuppy> damn I was close to missing my first day of school though :P
L118[01:58:26] <Kaiyouka> lol
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L120[01:59:34] <Wuppy> almost did not sleep at my place ;)
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L122[01:59:40] <Kaiyouka> lol? :p
L123[02:00:54] <Wuppy> females are fun bruh
L124[02:02:07] <Kaiyouka> If you say so
L125[02:02:37] *** zz_SnowShock35 is now known as SnowShock35
L126[02:04:46] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150909 mappings to Forge Maven.
L127[02:04:49] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150909-1.8.zip (mappings = "snapshot_20150909" in build.gradle).
L128[02:05:00] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L131[02:07:37] <Kaiyouka> ... for serious
L132[02:07:39] <Kaiyouka> ONE use
L133[02:07:42] <Kaiyouka> and my anvil is cracked
L134[02:07:45] <Kaiyouka> okay, two uses
L135[02:07:48] <Wuppy> rekt
L136[02:07:51] <alex_6611> :P
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L139[02:08:58] MineBot sets mode: +v on CovertJaguar
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L153[02:44:53] <Kaiyouka> fricken' witches
L154[02:45:30] <xaero> burn her!
L155[02:46:09] <xaero> I should watch that again
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L157[02:47:16] <shadekiller666> what else floats in water
L158[02:47:26] <shadekiller666> very small rocks
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L160[02:50:43] <Kaiyouka> dammit, I found diamond but my inventory's full
L161[02:51:24] <Zaggy1024> craft crap!
L162[02:51:29] <Zaggy1024> literal crap.
L163[02:51:32] <Kaiyouka> lol
L164[02:51:38] <Kaiyouka> I forgot I could craft coal blocks
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L168[02:59:38] <Kaiyouka> Oh god
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L170[02:59:56] <Kaiyouka> this villager I cured is selling a diamond chest plate with Unbreaking II Blast Protection II for 16 emeralds
L171[03:00:22] <shadekiller666> what a rip off :P
L172[03:00:28] <Kaiyouka> not for me, it isn't
L173[03:00:30] <Kaiyouka> that's a steal
L174[03:04:04] <Kaiyouka> RIP, died to skellies
L175[03:05:29] <Kaiyouka> at least I got to use my emergency armorer
L176[03:05:43] <Kaiyouka> or I guess armer in this case
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L183[03:17:29] <Kaiyouka> frick yes, some diamond armor
L184[03:17:34] <Kaiyouka> FINALLY
L185[03:17:38] <Kaiyouka> I won't die so easily
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L189[03:20:21] <FusionLord> sorry for spreading ignorance: https://www.youtube.com/watch?v=zXYONon3KHo XD LOL
L190[03:22:19] <Kaiyouka> I'd watch that
L191[03:22:20] <Kaiyouka> but
L192[03:22:27] <Kaiyouka> I like having my brain cells
L193[03:22:59] <FusionLord> Good for you :) I was "forced" to watch it.
L194[03:23:15] *** MrKick|Away is now known as MrKickkiller
L195[03:23:21] <shadekiller666> by whom
L196[03:23:33] <FusionLord> My wife xD
L197[03:23:45] <Kaiyouka> tsk
L198[03:23:50] <shadekiller666> what did you do to deserve that?
L199[03:23:57] <FusionLord> still not sure
L200[03:24:01] <shadekiller666> lol
L201[03:24:07] <Kaiyouka> Probably left a toilet seat up somewhere :p
L202[03:25:37] <FusionLord> well with 3 bathrooms who knows
L203[03:25:59] <shadekiller666> thats only 3 toilets... you can keep track i hope
L204[03:26:11] <Kaiyouka> lol
L205[03:26:20] <FusionLord> I thought I was well trained tho xD
L206[03:26:59] <Kaiyouka> I never really understood why some ladies fuss about that, lol
L207[03:27:10] <Kaiyouka> just put the fricken seat down, it takes like half a calorie of energy
L208[03:27:27] <FusionLord> like i said
L209[03:27:30] <FusionLord> "I thought I was well trained tho xD"
L210[03:29:11] <Kaiyouka> I mean they can just do it. :p
L211[03:29:46] <FusionLord> spring loaded toilet seats :P
L212[03:33:47] <Kaiyouka> lol
L213[03:34:15] <shadekiller666> wait
L214[03:34:25] <shadekiller666> spring loaded going up or down?
L215[03:34:34] <shadekiller666> thats an important detail to specify
L216[03:38:21] <Kaiyouka> ^
L217[03:38:52] <shadekiller666> one is make your wife happy, the other is...
L218[03:44:22] <Kaiyouka> lol
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L229[04:30:09] <vedalken254> oh god
L230[04:30:18] <vedalken254> FusionLord: imma have to murder you now
L231[04:31:33] <vedalken254> because i can't very well (in good conscience) murder your wife (even though it's her fault for making you watch it)... plus she didn't tell you to share it here so kinda hard to justify that anyways.
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L238[04:55:13] <Delaxarnyazer> I want to do an if statement for if someone is in a certain radius of a block but I can't find out how to do it.
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L243[05:01:08] <diesieben07> does your Block have TE?
L244[05:02:43] <Delaxarnyazer> Yes it has an Tile Entity.
L245[05:03:37] <diesieben07> ok that makes it easier :D
L246[05:03:59] <diesieben07> when do you need to check? every tick?
L247[05:04:20] <diesieben07> also what is the radius?
L248[05:04:55] <Delaxarnyazer> I already have an if for detecting if it is a player. The block needs to disable falldamage in the radius and has 8 tiers each resulting in a bigger range.
L249[05:05:27] <diesieben07> You want to use LivingFallEvent then
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L252[05:06:07] <diesieben07> make an IExtendedEntityProperties taht stores whether players (or possibly all lviing entities) are affected
L253[05:06:19] <diesieben07> then make your TE update that state in the IEEP similar to a vanilla beacon
L254[05:07:35] <Delaxarnyazer> now it is getting hard for me :P but I am going to try it :)
L255[05:11:38] <Delaxarnyazer> So do I need to implement IEEP in the Tile Entity class or a different class ?
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L265[05:24:23] <diesieben07> Delaxarnyazer: different class of course
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L268[05:32:27] <Delaxarnyazer> Ok now I have it implemented in a class. But I don't know how to go on: https://github.com/EacMods/Eac/tree/Softfaller/src/main/java/Eac/block/Other here are the Files and the ExtendedEntityProvider is in Eac\entity.
L269[05:33:03] <Delaxarnyazer> ExtendedEntityProperties*
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L273[05:37:20] <diesieben07> Delaxarnyazer: now in that IEEP file you add a boolean field that stores whether the entity is under effect
L274[05:37:55] <diesieben07> also you need to subscribe to EntityEvent.EntityConstructing and register a new instance of your IEEP there if the entity being constructed can potentially be affected by the effect
L275[05:38:04] <diesieben07> (e.g. it is a player, or a living, or whatever)
L276[05:38:34] <diesieben07> then in your TE you get all players/entities/whatever in range, get the IEEP instance from them and set the boolean to true if appropriate
L277[05:39:11] <diesieben07> actually, thinking about it now, that won't work... you need a long field in there and store the world time there
L278[05:39:29] <diesieben07> then when checking if they are under the effect, check if the world time since they have been affected is not too long (give it a few ticks)
L279[05:39:47] <diesieben07> that way you do not need extra checks for the effect wearing off
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L286[05:54:13] <Ordinastie> jadedcat, do you have knowledge about the W-8BEN form?
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L288[05:55:37] <Ordinastie> or if anyone else has ever filled and submitted it ?
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L290[06:02:14] <Delaxarnyazer> Is this right for the boolean field diesieben07: http://paste.ubuntu.com/12320083/ ?
L291[06:07:31] <diesieben07> wat... no
L292[06:07:41] <diesieben07> you need to have a field in your IEEP
L293[06:07:45] <diesieben07> and as I said, boolean is not enough
L294[06:07:49] <diesieben07> Delaxarnyazer ^
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L296[06:10:49] <diesieben07> also... LivingEvent? You have no idea what you are doing, do you?
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L299[06:18:37] <Delaxarnyazer> A little bit yeah.
L300[06:19:34] <diesieben07> So, what do you have now?
L301[06:19:42] <diesieben07> The IEEP class. What else?
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L303[06:20:29] <Delaxarnyazer> The boolean which I won't need?
L304[06:20:43] <diesieben07> Ok, remove the boolean field
L305[06:20:55] <diesieben07> add a field "lastEffectTime" of type long to the IEEP
L306[06:21:08] <diesieben07> Tell me when you did that.
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L308[06:21:13] <Delaxarnyazer> Ok.
L309[06:21:43] <diesieben07> (this should not take more than 10 seconds...)
L310[06:24:09] <Delaxarnyazer> When I type Field there are so many imports available... So I get confused.
L311[06:24:36] <diesieben07> do you not know what a field is in java?!
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L313[06:24:51] <GraphicH> lol
L314[06:27:02] <Ordinastie> and that's why you learn how to code before making a mod
L315[06:27:13] <GraphicH> "How do I java?"
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L317[06:29:41] <GraphicH> "Instructions unclear, Field in fan"
L318[06:30:29] <Delaxarnyazer> long lastEffectTime; <-- would that be it :P
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L320[06:31:29] <GraphicH> @diesieben07
L321[06:33:13] <Delaxarnyazer> I just didn't know the name for it and does it need to be public private or protected or is long enough?
L322[06:34:41] <GraphicH> long is like the longest number you can have so I guess it better be
L323[06:37:05] <Ordinastie> Delaxarnyazer, please go learn more about programming before you make a mod
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L325[06:37:37] <diesieben07> Delaxarnyazer: make it public. also what ordi said.
L326[06:37:44] <diesieben07> actually, no, make it private.
L327[06:37:54] <diesieben07> did you add the event handler for EntityConstructing yet?
L328[06:38:01] <Ordinastie> otherwise, you'll spend most of your time here, wasting other people's time asking for every single line of code you need to write
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L330[06:38:36] <GraphicH> @Delaxarnyazer http://lmgtfy.com/?q=Hello+world+Java
L331[06:38:44] <Yunus1903> lol
L332[06:39:03] <Delaxarnyazer> Ok it is now Private.
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L334[06:39:23] <diesieben07> And my other question?
L335[06:39:39] <Delaxarnyazer> And no I haven't.
L336[06:39:59] <diesieben07> Do that then
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L338[06:41:00] <Ordinastie> who installed the CareBears module into diesiebot?
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L340[06:41:15] <diesieben07> I am on holidays and bored :D
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L346[06:50:55] <Keridos> when i want to store some data in a block I need to make it a tile entity?
L347[06:51:21] <diesieben07> if the data is more than 4 bits, then yes
L348[06:51:45] <Keridos> ok, I can set the tilentity to not update though, so having a few thousand of them will not impact performance much?
L349[06:52:27] <Keridos> I noticed that for having my floodlights having a more sane method for doing the lighting i might need to make the actual lights tile entities, since i need to store the source(s) that are illumating that block
L350[06:52:39] <diesieben07> yes
L351[06:52:49] <diesieben07> on 1.8 TEs do not update by default
L352[06:52:53] <Keridos> ok thanks
L353[06:52:58] <diesieben07> in 1.7 you have to override canUpdate
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L355[07:02:47] <Keridos> hm, how can I properly save/load a list of intarrays in nbt
L356[07:03:09] <diesieben07> NBTTagList can contain any type of nbt tag
L357[07:03:11] <Keridos> can I somehow tell my readfromnbt function to read as long as there are still more tags in the nbttaglist?
L358[07:03:23] <diesieben07> and there is a NBTagIntArray
L359[07:03:31] <diesieben07> NBTTagList has a size method
L360[07:03:36] <diesieben07> i think it's tagCount()
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L362[07:07:03] <Keridos> like this: https://gist.github.com/Keridos/7c126eab0a70a8551586
L363[07:07:06] <Keridos> ?
L364[07:07:48] <diesieben07> No
L365[07:07:57] <diesieben07> the list should contain the int arrays
L366[07:08:00] <diesieben07> not compounds
L367[07:08:35] <diesieben07> you need to use func_150306_c instead of getcompoundtagat
L368[07:09:57] <Keridos> updated the gist, correct that way?
L369[07:10:21] <diesieben07> looks correct, yes
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L371[07:10:32] <Keridos> now i just need to figure out how to write that^^
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L373[07:11:00] <diesieben07> you make a new NBTtagList
L374[07:11:13] <diesieben07> and add new NBTTagIntArrays
L375[07:12:31] <Keridos> ah ok
L376[07:14:05] <Delaxarnyazer> I will return to this issue once I learn more, I just found a bug I need to fix first, so I clearly need to learn java and I will log this chat so I maybe won't have to ask it by then but for now I want to say thanks.
L377[07:14:47] <GraphicH|away> If you want to learn java and write a mod at the same time you might start modding someone elses mod first
L378[07:14:59] <GraphicH|away> It can be boring writing "my first java" programs
L379[07:15:29] <Delaxarnyazer> Yeah especially when I have done this much work.
L380[07:16:01] <Delaxarnyazer> On my own mod.
L381[07:16:08] <GraphicH|away> You have any programming experience?
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L383[07:17:19] <Delaxarnyazer> Yeah I have done HTML, CSS and a bit of Java.
L384[07:17:52] <GraphicH|away> HTML+CSS != coding really
L385[07:18:29] <Delaxarnyazer> Yeah I know.
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L387[07:19:24] <GraphicH|away> and by a bit of Java do you mean Javascript?
L388[07:19:43] <Delaxarnyazer> No unfortunately not.
L389[07:20:13] <Delaxarnyazer> I wanted to start with Java as it seemed very simple but when you want something like negating fall damage when near a block it get's really hard.
L390[07:21:10] <GraphicH|away> Java as a language is simple, implementation is hard
L391[07:21:15] <GraphicH|away> Implementation is always hard
L392[07:22:20] <Delaxarnyazer> Ok, but I do know java but not so much, let's just try to make a calculator first with Java :P
L393[07:23:01] <GraphicH|away> Yeah try that, get comfortable with objects, then go take someone elses mod apart to start
L394[07:23:02] <diesieben07> yes that is always a good start
L395[07:23:07] <GraphicH|away> there are plenty on github
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L397[07:23:47] <Delaxarnyazer> Well I will return once I'm more advanced :P
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L399[07:30:37] <Keridos> does the breakBLock function also called when my block implements isAir() and is replaced?
L400[07:33:00] <diesieben07> yes keri
L401[07:33:15] <Keridos> ok thanks
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L404[07:41:46] <Keridos> mh, if i want my floodlights to react to world changes properly i would need to check for block place and break events
L405[07:42:12] <Keridos> and then check if either the block replaced was one of my invisible lights or in the case of a blockbreak if one of the neighbouring blocks is a light
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L423[08:29:09] <Keridos> hm what event can I get when a block is broken by something in the world?
L424[08:29:22] <Keridos> BreakEvent only gives me the player, not the destroyed block
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L426[08:33:59] <GraphicH|away> Wut?
L427[08:34:01] <GraphicH|away> thats not right
L428[08:34:23] <GraphicH|away> https://gist.github.com/jimcarreer/298f3e8b3b47985f3f17
L429[08:34:27] <GraphicH|away> I have that, and it works fine
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L432[08:36:09] <Keridos> hm ok thanks GraphicH|away
L433[08:36:35] <GraphicH|away> Do you mean you want to location?
L434[08:37:15] <GraphicH|away> the* rather
L435[08:37:37] <GraphicH|away> depending on the version block should have an X/Y/Z or blockPos
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L437[08:40:55] <Keridos> nah got it already
L438[08:41:01] <Keridos> i just derped when looking through the fields
L439[08:41:12] <GraphicH|away> we all do it
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L460[09:30:15] <Keridos> mmh yay my floodlights are way more responsive now
L461[09:30:21] <Keridos> and no more lagspikes randomly
L462[09:30:42] <Keridos> only when you place blocks or remove them in front of the lights or when you turn a lot of them on at the same time
L463[09:33:24] <gigaherz> doesi t place invisible lights in a line in front of it?
L464[09:33:36] <gigaherz> or just scans forward?
L465[09:34:45] <Keridos> currently it places invisible lights
L466[09:34:55] <Keridos> the lights are tile entities and store all the sources that light them
L467[09:35:20] <Keridos> then whenever the lights turn off they scan through all the lights in front of them and remove themselves from their source list
L468[09:35:37] <Keridos> the lights are setup that when they have no more sources they automatically turn themselves to air blocks
L469[09:35:57] <alex_6611> hmmmm soo many ticking tile entities though :D
L470[09:36:15] <Keridos> now just catch the events for block place and break and I can dynamically scan for the according tileentities and and set my lights to "update" their tileentiteis
L471[09:36:19] <Keridos> alex_6611: the lights do not tick
L472[09:36:26] <gigaherz> they could be like leaves
L473[09:36:28] <alex_6611> oh wait, they don't have to tick, dummy me :;D
L474[09:38:36] <Keridos> I not a hundred percent happy with that as this will currently make lag when the lights start to flicker
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L476[09:38:55] <Keridos> guess I will implement a timeout on turning them on and off like only once every 2 seconds or so
L477[09:40:08] <gigaherz> leaves have a "needs update" flag
L478[09:40:16] <gigaherz> which is only set to on on neighbour changes
L479[09:40:33] <gigaherz> and then they use random ticks to rescan
L480[09:40:39] <gigaherz> although I guess you want a more immediate removal
L481[09:41:29] <Keridos> mmh now it is buggy again
L482[09:41:30] <Keridos> weird
L483[09:44:33] <Keridos> technically the only event i need to listed for is the blockbreak though
L484[09:44:54] <Keridos> since replacing the lights can be detected in the breakBLock function for its block
L485[09:47:08] <gigaherz> well you may want to detect also when a block at the end of the line is removed?
L486[09:47:21] <gigaherz> hence why I mentioned onNeighborBlockChange
L487[09:47:35] <gigaherz> if each invisible light knows which direction the source comes from
L488[09:47:51] <gigaherz> then it can say "oh the neighbour on the west is gone, I can't see the source anymore", and remove itself
L489[09:48:00] <gigaherz> and the block change will spread ?
L490[09:48:27] <Keridos> well i just check if one of the neighbouring blocks including corners is one of the lights
L491[09:48:39] <Keridos> and then update all the floodlights in their sources list
L492[09:48:41] <Keridos> works fine
L493[09:48:46] <gigaherz> ah
L494[09:48:48] <gigaherz> your block ;P
L495[09:49:04] <luacs1998> !gm tryCatchFire 1.7.10
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L501[09:58:59] <alex_6611> phew he's not in coma anymore
L502[09:59:05] <alex_6611> :P
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L505[10:10:58] <shadekiller666> why is it so hard to find drop/water resistant smart phones?
L506[10:11:22] <shadekiller666> and ones that have replacable batteries and microSD card support...
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L508[10:11:46] <gigaherz> Xperia Z[n] Compact?
L509[10:11:59] <shadekiller666> Galaxy S5 Active was the last one from Samsung to have those
L510[10:12:26] <shadekiller666> then the S6 Active came out with out the battery and microSD support
L511[10:12:38] <gigaherz> the Zn series are the only ones I know about that are sortof water-resistant
L512[10:13:16] <gigaherz> but no idea if they have microSD or if the battery canbe replaced
L513[10:13:19] <diesieben07> Z1 compact is nice
L514[10:13:27] <gigaherz> Z3 Compact looks nice too
L515[10:13:29] <diesieben07> they have microSD but i dont know about the battery
L516[10:13:37] <gigaherz> and the Z5 Compact seems like it will be interesting
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L518[10:14:02] <diesieben07> i dont really like big phones and the z1 compact is just amazing
L519[10:14:08] <gigaherz> http://www.pocket-lint.com/news/135220-sony-xperia-z5-compact-vs-sony-xperia-z3-compact-what-s-the-difference
L520[10:14:10] <gigaherz> yeah
L521[10:14:12] <diesieben07> especially the battery life. this thing always lasts a day
L522[10:14:13] <shadekiller666> i'm not so much concerned with the battery NEEDing to be replaced, i'm concerned with being able to rip out the battery if the phone freezes
L523[10:14:25] <shadekiller666> had to do that a few times with my S4 Active
L524[10:14:26] <gigaherz> the Compact series is the only thing that seems interesting to me
L525[10:14:34] <gigaherz> Icurrently have a Nokia Lumia 710
L526[10:14:34] <romibi> perhaps because the part that enables battery access/sdcard is the weakpoint of beeing waterproof?
L527[10:14:41] <gigaherz> winphone 7.5-based
L528[10:14:51] <gigaherz> with a custom firmware in it
L529[10:15:07] <shadekiller666> romibi, its not that hard to put in a gasket :P
L530[10:15:26] <gigaherz> I'm waiting to see Win10 phones
L531[10:15:34] <gigaherz> if there's anything win10 and decent sized
L532[10:15:34] <shadekiller666> 1280x720
L533[10:15:36] <shadekiller666> ?
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L535[10:15:56] <gigaherz> I may get a w10 phone, otherwise I'll probably get a Z3/Z5 Compact
L536[10:16:02] <romibi> don't know ... was just a guess ... i dont go swimm often and i'm happy with my nokia 1020
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L538[10:16:27] <diesieben07> i honestly dont get the obsession with huge phones
L539[10:16:29] <shadekiller666> aparently the Xperias have PS4 remote play support?
L540[10:16:42] <romibi> but the last time i tried win10 alarm clock was not working ... so i'm back to wp8.1
L541[10:16:57] <shadekiller666> i don't really care for >5 inches, i just want at least a 1080p screen
L542[10:18:56] <gigaherz> diesieben07: wel lsome people have actual reasons
L543[10:19:10] <gigaherz> older people see the text better
L544[10:19:18] <gigaherz> women just "like it big"
L545[10:19:22] <diesieben07> LOL
L546[10:19:23] <alex_6611> idc about size as long as it fits in my pocket and doesn't fall out :P
L547[10:19:41] <gigaherz> meanwhile, younger men prefer small phones because it's easier to use th em one-handed
L548[10:19:49] <diesieben07> not only that
L549[10:19:51] <diesieben07> it is a PHONE
L550[10:19:55] <diesieben07> i take it everywhere.
L551[10:20:01] <diesieben07> it has to be compact or it gets in the way of everything
L552[10:20:36] <romibi> i (nearly) always have my backpack with me ... so that isn't a problem for me
L553[10:20:43] <alex_6611> ^^
L554[10:21:08] <diesieben07> you put your phone in your backpack :o
L555[10:21:12] <romibi> and if i don't have a backpack with me i don't need a phone
L556[10:21:52] <diesieben07> you have a very different life from mine.
L557[10:21:55] <shadekiller666> is the xperia line only water resistant?
L558[10:21:56] <romibi> if my pockets are full with ipod and wallet? yes
L559[10:22:42] <diesieben07> water and dust shade
L560[10:22:47] <shadekiller666> i don't want a smart phone that i have to hold like a baby
L561[10:22:55] <diesieben07> why do you have an ipod with you if you have a phone o.O
L562[10:23:11] <romibi> and no i don't use my phone for music ... doesn't fit my complete library and ipod classic does
L563[10:23:24] <diesieben07> why does your phone not have an SD slot
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L565[10:23:34] <shadekiller666> why are there almost 0 high-end drop/shock resistant smartphones
L566[10:23:50] <shadekiller666> romibi, i do the same thing
L567[10:23:58] <diesieben07> because that is very hard to manufacture shade ;)
L568[10:24:13] <shadekiller666> ya because noone fucking makes them
L569[10:24:53] <alex_6611> well, they cost quite a bit more to manufacturae, andeveryone will be lik "why should i spend much more just for shock resist"
L570[10:25:10] <shadekiller666> if apple got a wild hair up their asses and decided to make the next iPhone shock resistant, every smart phone out that year would have it, and for the same price as non-shock resistant ones that are out this yea
L571[10:25:12] <shadekiller666> r
L572[10:25:16] <alex_6611> so it basically wouldn't sell well, because most people have no idea :D
L573[10:25:44] <shadekiller666> yet they all complain when they sit on their precious iPhone and the screen cracks
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L575[10:26:15] <alex_6611> iphione screens are really easy to break :P
L576[10:26:22] <shadekiller666> if i'm paying you $400 for a mobile computer... i don't want to have to come back to you to fix the screen every 3 months
L577[10:26:45] <Ordinastie> then maybe you should take more care about your stuff
L578[10:26:57] <shadekiller666> the reason shock resistant phones are more expensive to make is because they aren't being mass-produced
L579[10:27:13] <shadekiller666> i'm sorry for not fucking gluing my phone to my hand
L580[10:27:21] <shadekiller666> life happens, phones fall
L581[10:27:32] <shadekiller666> why is that such a shocker
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L584[10:30:10] <shadekiller666> also are physical buttons so hard to have as well?
L585[10:30:17] <smbarbour> Supposedly, they're working on the manufacturing process to create sapphire glass large enough for phones.
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L587[10:36:47] <diesieben07> and also yes, shade, physical buttons are hard
L588[10:36:55] <diesieben07> every moving part is a killer
L589[10:38:01] <Quetzi> i've used glass screened phones for probably the last 7 years and not once have i broken one due to dropping it
L590[10:38:07] <Quetzi> i suspect you are doing it wrong shade
L591[10:38:14] <shadekiller666> ...
L592[10:38:20] ⇨ Joins: bilde2910|away (bilde2910@51.174.170.178)
L593[10:38:43] <shadekiller666> i've never broken a smartphone screen because the only smartphone i've had is the S4 Active
L594[10:39:11] *** bilde2910|away is now known as bilde2910
L595[10:41:30] <Nathan_Leadill> Can anyone help me, my model renders with a texture in minecraft but editing my JSON wont scale or rotate... https://gist.github.com/EasyCompany2020/32cfef3a988f66675fe7
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L599[10:47:10] <shadekiller666> thats a link to your build.gradle...
L600[10:48:18] <Nathan_Leadill> Oh Yeah Sorry
L601[10:48:28] <Nathan_Leadill> https://gist.github.com/EasyCompany2020/972b24ced6a1008ddd67
L602[10:48:33] <Nathan_Leadill> Theres the right one lol
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L607[10:55:05] <Nathan_Leadill> Shade do you see anything wrong with it?
L608[10:56:07] <shadekiller666> not immediately no
L609[10:57:16] <Nathan_Leadill> And It appears in game just fine.
L610[10:57:42] <Nathan_Leadill> Except WAY too large and wrong rotation
L611[11:01:03] <Wuppy> I wish it was still last night...
L612[11:01:15] <Nathan_Leadill> Fgs I just want it to be smaller :(
L613[11:01:27] *** tterrag|ZZZzzz is now known as tterrag|phone
L614[11:02:21] <Nathan_Leadill> Wuppy do you have any idea?
L615[11:02:31] <Cazzar> Wuppy more parties!
L616[11:02:49] <Wuppy> Nathan_Leadill, no clue, my brain is a tad bit dead
L617[11:03:00] <Wuppy> Cazzar, I had the awesomest of parties last night :D
L618[11:03:15] <Nathan_Leadill> "Cries"
L619[11:03:33] <Wuppy> use /me
L620[11:03:37] <Wuppy> :P
L621[11:04:22] <Cazzar> Wuppy I had one friend come up to me before my interview today(ish) saying I have to be free on the 19th
L622[11:04:45] <Cazzar> she may or may not be planning a birthday party xP
L623[11:04:59] <Wuppy> cool :)
L624[11:05:41] <Cazzar> hopefully I'll get this job.
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L627[11:09:03] <Wuppy> hopefully I'll get more nights like yesterday
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L629[11:10:03] <Cazzar> Wuppy at least you can afford them xP
L630[11:10:18] <Wuppy> I spend about 10 euros
L631[11:10:26] <Wuppy> not really expensive at all
L632[11:10:45] <Cazzar> I have next to nothing
L633[11:11:02] <Wuppy> they were giving away free booze everywhere
L634[11:11:13] * Nathan_Leadill cries
L635[11:11:57] <sham1> why
L636[11:12:10] <Wuppy> why the free booze or the crying?
L637[11:12:21] <sham1> how about both
L638[11:12:41] <Wuppy> free booze because I joined a pub crawl
L639[11:13:05] <Wuppy> crying idk
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L641[11:16:20] <sham1> Nathan_Leadill, why did you cry
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L643[11:19:37] <shadekiller666> to quote W92Baj, "Oh, Bollucks"
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L648[11:22:20] <Nathan_Leadill> sham1 because my model won't listen to what im telling it in the JSON file
L649[11:23:23] <Nathan_Leadill> If anyone can help https://gist.github.com/EasyCompany2020/972b24ced6a1008ddd67 pleaseeeee
L650[11:24:10] <shadekiller666> ITS A TRAP!
L651[11:24:10] <sham1> A "model" like that cannot "listen" to you because your model cannot "hear" you
L652[11:24:36] <alex_6611> OOOOOH rekt
L653[11:24:51] <sham1> Please dont say that
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L655[11:25:12] <alex_6611> i'm ot usually like that, sorry :P
L656[11:25:28] <sham1> Well stop that
L657[11:25:32] <alex_6611> :P
L658[11:25:47] ⇨ Joins: Alaura (Alaura@ip98-178-174-150.tu.ok.cox.net)
L659[11:25:59] <Nathan_Leadill> Sham what do you mean?
L660[11:26:26] <alex_6611> i mean, gotta go with the internet memes at least a little bit
L661[11:27:05] <shadekiller666> i wonder if there are any plans to make cortana capable of controlling your computer based entirely on voice commands
L662[11:27:29] <shadekiller666> like "switch to hexchat", "send message: blah blah blah"
L663[11:29:19] <alex_6611> yea
L664[11:29:38] <romibi> isn't that already possible without cortana?
L665[11:29:49] <shadekiller666> is it?
L666[11:29:59] <shadekiller666> on windows 10 natively?
L667[11:30:31] <Nathan_Leadill> Can someone please help me?
L668[11:31:00] <romibi> if it doesn't find the button/textbox whatever you can quite precisely say in which sub-sub-sub-etc part of the screen it should klick
L669[11:31:12] <romibi> on windows >=7
L670[11:31:16] <shadekiller666> ?
L671[11:31:20] <shadekiller666> what?
L672[11:31:33] <sham1> AFAIK cortana only works on certain languages
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L674[11:31:51] <Nathan_Leadill> Please?
L675[11:31:55] <shadekiller666> thats fine, i only speak engrish
L676[11:32:04] <sham1> Like if I were to use it I would have to use it in English, because AFAIK it does not understand Finnish
L677[11:32:05] <shadekiller666> nathan, no one knows, sorry
L678[11:32:10] <romibi> it doesn't need cortana ... http://windows.microsoft.com/en-us/windows/common-speech-recognition-commands#1TC=windows-7
L679[11:32:25] <romibi> works in german ... (not cortana)
L680[11:34:14] <romibi> just ... keyboard & mouse is quicker
L681[11:34:35] <shadekiller666> ya lol
L682[11:34:48] <shadekiller666> it would be cool if they integrated that into Cortana though
L683[11:35:54] <romibi> pretty sure they wont remove it so it will work together with cortana :D
L684[11:36:35] ⇨ Joins: ollieread (~ollieread@2a01:7e00::f03c:91ff:feae:5b6)
L685[11:47:49] <smbarbour> Windows has had pretty good speech recognition for quite a bit longer than Halo has even existed.
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L687[11:47:59] ⇨ Joins: R9000 (~R9000@2.31.4.204)
L688[11:48:45] <R9000> Hi all :)
L689[11:50:38] <R9000> Is anyone here able to help me with the event bus?
L690[11:51:30] <Rallias> If I'm using ITileEntityProvider.createNewTileEntity, do I need to keep track of the worldObj in the Tile Entity's creation process or is that provided for me elsewhere?
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L693[11:52:32] <tterrag|phone> rallias you do not
L694[11:52:51] <Rallias> kay
L695[11:55:44] <R9000> Perhaps I should ask more specifically: I'm trying to replace vanilla logs and leaves with my own 'charred' variant when they're destroyed by fire. Does anyone know of a way to do this? I assumed the event bus would help, but I can't seem to find an appropriate event.
L696[11:56:52] <gigaherz> hmm for your own blocks, it would be easy
L697[11:56:55] <gigaherz> forthe vanilla ones, not sure
L698[11:56:58] <R9000> Indeed
L699[11:57:03] <R9000> Also, hi again giga
L700[11:57:04] <gigaherz> hmm
L701[11:57:26] <Nathan_Leadill> I hate this new system :(
L702[11:57:27] <gigaherz> there may be some "block destroyed by fire" event
L703[11:57:57] <gigaherz> wait
L704[11:58:02] <gigaherz> wasn't that a PR on the forge repo?
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L706[11:58:11] <R9000> Obviously I can't overwrite the base class, so the only other way I could see of doing it would be to change the vanilla trees to my own at world gen
L707[11:58:20] <R9000> I don't know, was it?
L708[11:58:27] ⇨ Joins: pixlepix (~localmaca@public.mgrhs.org)
L709[11:59:14] <gigaherz> https://github.com/MinecraftForge/MinecraftForge/pull/1780
L710[11:59:16] <gigaherz> yeah it was a PR
L711[11:59:17] <R9000> Looking at http://www.minecraftforge.net/wiki/Event_Reference I can't see any events that would work.
L712[11:59:26] <tterrag|phone> For what
L713[11:59:27] <gigaherz> well, it is
L714[11:59:27] <tterrag|phone> Being destroyed by fire?
L715[11:59:30] <gigaherz> yeah
L716[11:59:41] <tterrag|phone> There might not be one
L717[11:59:48] <gigaherz> there's a forge PR for it
L718[11:59:52] <gigaherz> so it's not "there" yet ;p
L719[12:00:00] <R9000> I see
L720[12:00:09] <gigaherz> feel free to subscribe to that PR
L721[12:00:19] <R9000> Ah well, it's not super important to how my mod works
L722[12:00:20] <gigaherz> to get notified when it's merged or rejected (whichever the case)
L723[12:00:31] <R9000> But yeah, I'll keep my eye on it.
L724[12:01:18] <Nathan_Leadill> At least yours works :D :D :D
L725[12:01:20] <gigaherz> i wish mc itself would have a "reason" enum param for "breakBlock"
L726[12:01:41] <gigaherz> would be so much simpler ;P
L727[12:01:46] <R9000> Yeah.
L728[12:02:00] <R9000> But there again, I wish for no more jsons
L729[12:02:02] <gigaherz> Reason.PlayerBreak, Reason.PlayerHarvest, Reason.Explosion, Reason.Enderman
L730[12:02:04] <R9000> But alas
L731[12:02:18] <gigaherz> but yeah
L732[12:02:19] * gigaherz shrugs
L733[12:02:32] <Nathan_Leadill> No more JSON's my guns will actually be the right size lol
L734[12:02:44] <smbarbour> I'm just thankful we have events for that kind of thing now. We went a long time without them.
L735[12:03:10] <R9000> Yeah now at least we can make grass drop whatever we want.
L736[12:03:25] <R9000> :P
L737[12:04:01] <gigaherz> hmm I wonder
L738[12:04:11] <gigaherz> if fire removes blocks before removing itself
L739[12:04:26] <R9000> Perhaps...
L740[12:04:28] <gigaherz> then you could handle a generic block break event, and see if a neighbour is fire
L741[12:04:32] <R9000> That would be annoying
L742[12:04:39] <R9000> Good point
L743[12:04:43] <tterrag|phone> It also would not be reliable
L744[12:05:06] <tterrag|phone> In any way
L745[12:05:11] <R9000> You mean because of lag?
L746[12:05:11] <gigaherz> I know
L747[12:05:17] <tterrag|phone> no
L748[12:05:24] <gigaherz> nah the fire isn't necessarily what caused the leaves to break
L749[12:05:30] <gigaherz> they could be despawning naturally at the time
L750[12:05:35] <R9000> Oh yes
L751[12:05:39] <R9000> Of course
L752[12:05:52] <tterrag|phone> Fire can be adjacent to a block without that block being on fire
L753[12:06:19] <R9000> There must be a way to check which block is on fire though.
L754[12:06:31] <R9000> Like, which way the fire's facing.
L755[12:06:31] <gigaherz> R9000: you said it wouldn't be a way, but areyou sure replacing the vanilla leaves class wouldn't be the best choice here? ;P
L756[12:06:32] <tterrag|phone> Not really
L757[12:06:53] <gigaherz> no R9000, the fire faces itself based on what's burnable
L758[12:06:58] <tterrag|phone> If you really need this just put a small asm hook into BlockFire
L759[12:07:01] <tterrag|phone> You don't have any other options
L760[12:07:08] <R9000> It could be, giga. But surely that would make mine a coremod :/
L761[12:07:15] <gigaherz> wait nevermind, there's no destroyedbyfire event yet
L762[12:07:15] <gigaherz> XD
L763[12:07:20] <gigaherz> so yeah
L764[12:07:25] <gigaherz> asm coremod hooking fire.
L765[12:07:37] <R9000> Ech
L766[12:07:59] <R9000> No, I ain't doing that for an only semi-important feature
L767[12:08:02] <gigaherz> XD
L768[12:08:10] <R9000> Risking incompatibility
L769[12:08:11] <Nathan_Leadill> Could it be an error with my model file thats causing the issue
L770[12:08:20] <gigaherz> then wait for a resolution on the PR
L771[12:08:27] <R9000> That I will
L772[12:08:27] <gigaherz> and delay that feature for now
L773[12:08:44] <gigaherz> also
L774[12:09:14] <gigaherz> there's also the option to find some 3rdparty coremod/lib that implements this hook
L775[12:09:16] <gigaherz> and depend on it
L776[12:09:36] <R9000> That's true
L777[12:09:55] <R9000> But really all it is is turning trees into charcoal
L778[12:10:08] <gigaherz> yeah
L779[12:10:08] <R9000> It's not worth it
L780[12:10:21] <R9000> Not when I have a damn charcoal biome anyway.
L781[12:10:27] <R9000> With charcoal slimes :/
L782[12:10:29] <gigaherz> XD
L783[12:10:29] <tterrag|phone> a hook like that would have nearly 0 compatibility issues
L784[12:11:02] <R9000> I realize
L785[12:11:22] <R9000> But still not worth it just for that
L786[12:13:00] <R9000> Nathan, did you have a problem?
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L788[12:19:15] <LexManos> Abrar|gone, you're on pre-generics, so no... the class should never have Comparable<SomeClass>
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L790[12:21:26] <Nathan_Leadill> R9000 Yeah
L791[12:21:37] <Nathan_Leadill> https://gyazo.com/ddfafbec9d1e7832c77dc8d4c0244790 My Model is this big
L792[12:21:44] <Nathan_Leadill> No matter what I change the JSON values to
L793[12:21:50] <Nathan_Leadill> It's not affected in-game
L794[12:23:10] <R9000> Wowsers
L795[12:23:19] <R9000> Kudos for the model though
L796[12:23:45] <R9000> Are they both the same item?
L797[12:23:48] <Nathan_Leadill> Ya
L798[12:24:05] <Nathan_Leadill> Otherwise the model woundn't load :P
L799[12:24:40] <R9000> I mean, like, why are there two models being rendred?
L800[12:24:57] <Nathan_Leadill> No, Ones the Item in the hotbar
L801[12:25:00] <Nathan_Leadill> It's that big
L802[12:25:19] <R9000> Mother of notch
L803[12:25:24] <Nathan_Leadill> Yah
L804[12:26:17] <Nathan_Leadill> I've been trying to fix it for 2 days now
L805[12:26:48] <R9000> So the model file is just a vanilla json, right?
L806[12:26:52] <Nathan_Leadill> Yah
L807[12:27:09] <R9000> And scale does nothing?
L808[12:27:20] <Nathan_Leadill> Nope
L809[12:27:22] <Nathan_Leadill> But the thing it
L810[12:27:34] <Nathan_Leadill> It works for someone else
L811[12:27:46] <Nathan_Leadill> It works for FusionLord
L812[12:27:49] <Nathan_Leadill> On His PC
L813[12:27:51] <R9000> Will they not show you their code?
L814[12:28:01] <Nathan_Leadill> I sent them my code
L815[12:28:06] <FusionLord> R9000, i send him my code
L816[12:28:08] <Nathan_Leadill> They sent me back the files they're using
L817[12:28:09] <R9000> Oh, you mean your mod works on their PC?
L818[12:28:11] <FusionLord> sent*
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L820[12:28:15] <Nathan_Leadill> Ya
L821[12:28:17] <R9000> Huh
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L823[12:29:01] <FusionLord> we eveen switched his idea to match... to no avail
L824[12:29:12] <Nathan_Leadill> IDE*
L825[12:29:18] <FusionLord> w/e
L826[12:29:21] <R9000> Honestly, I'm still out of my depth when it comes to complex json models. You probably know more than I do.
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L828[12:30:10] <Nathan_Leadill> I blame Fry
L829[12:30:14] <FusionLord> it just strangs that it is reading the json, that is how it gets the texture and model, however it will not apply the transformations
L830[12:30:25] <R9000> Yeah, you're right
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L832[12:30:42] <FusionLord> why can i not type today
L833[12:30:46] <FusionLord> :P
L834[12:30:55] <R9000> So just so I can get this straight: The same code is working on one PC, but not on the other?
L835[12:31:05] <FusionLord> right
L836[12:31:06] <Nathan_Leadill> Yeah
L837[12:31:12] <FusionLord> it is exactly the same
L838[12:31:13] <Nathan_Leadill> Fusion What Forge Version are you using
L839[12:31:17] <Nathan_Leadill> I'll try match it
L840[12:31:19] <R9000> Are java versionsa the same?
L841[12:31:28] <Nathan_Leadill> Im Using Java 8
L842[12:31:44] <Nathan_Leadill> That shouldn't matter though right?
L843[12:31:48] <FusionLord> bi
L844[12:31:51] <FusionLord> no
L845[12:31:52] <sham1> java 8 =/= Forge version
L846[12:31:59] <FusionLord> ffs fingers work with me
L847[12:32:08] <Nathan_Leadill> Fusion Whats your Forge version
L848[12:32:27] <FusionLord> 1512
L849[12:32:27] <R9000> But rendering differently depending on PC must be a pretty weird problem.
L850[12:33:14] <Nathan_Leadill> Mhm
L851[12:33:55] <R9000> Brb, getting dinner
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L865[12:48:56] <R9000> Any prograss, Nathan?
L866[12:49:04] <R9000> *progress
L867[12:52:16] <Nathan_Leadill> Nope
L868[12:52:21] <Nathan_Leadill> Imma Update to the lastest Forge
L869[12:52:29] <R9000> Alright
L870[12:53:22] <R9000> Y'all wanna see the ugliest biome ever?
L871[12:53:42] <alex_6611> yea
L872[12:53:52] <R9000> Ok, 1 secong
L873[12:53:55] <R9000> *second
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L875[12:55:48] <R9000> Alright, here it is. Ladies and gentlemed, I present to you: The Charcoal Wastelands: http://imgur.com/hIA4FMd
L876[12:56:06] <alex_6611> oh that's.... dark :D
L877[12:56:33] <alex_6611> AND very op i feel haha
L878[12:56:40] <R9000> Those ground blocks are literally blocks of charcoal
L879[12:56:43] <R9000> So yeah xD
L880[12:56:47] <alex_6611> exactly
L881[12:57:14] <R9000> It's kinda a joke mod - one of my friends is absolutely obsessed with charcoal
L882[12:57:23] <alex_6611> ah ok
L883[12:57:28] <R9000> So I made a mod extending its uses
L884[12:57:52] <R9000> But it's also a great way for me to practice for my main mod.
L885[12:58:02] <alex_6611> currently i only see a mod givinig you millions of stacks of it _D
L886[12:58:21] <R9000> Well there's armor and other blocks
L887[12:58:34] <R9000> Those slimes aren't actually vaniulla slimes
L888[12:58:39] ⇨ Joins: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L889[12:59:18] <R9000> Because of the vanilla slime's annoying getCanSpawnHere(), I ended up extending them for my own 'CharcaolSlime'
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L891[12:59:33] <R9000> And I wish I could spell today.
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L893[13:00:06] *** Tombenpotter is now known as Tomben|Food
L894[13:01:11] <OrionOnline> Is there a way i can disable the scrol into slot ability for some slots of my container? (Inparticular those that are in a scrollable inventory?
L895[13:02:05] <R9000> Did you make your own custom slots?
L896[13:03:05] <R9000> That is, extending the Slot class
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L898[13:05:54] <OrionOnline> Yes in this case i did
L899[13:06:29] <OrionOnline> I also have a special container client side with only a select set of slots
L900[13:06:54] <R9000> Can you not override the scroll function? Or are you talking about disabling in-game?
L901[13:07:21] <diesieben07> what are you even talking about with the "scroll function"?
L902[13:07:51] <shadekiller666> oh
L903[13:08:07] <shadekiller666> he's talking about the click-drag split stack functionality
L904[13:08:13] <OrionOnline> exactly
L905[13:08:20] <R9000> Oh I see now
L906[13:08:44] <shadekiller666> like for crafting furnaces if you hold right click and drag in a circle it puts 1 cobble into any slot you drag over
L907[13:09:01] <shadekiller666> why would you want to disable that?
L908[13:09:08] <OrionOnline> I need to override it for a set of slots so that the scroll is passed to the scrollableinventory GUI component, instead it is now captured by the Container and causes the SOF
L909[13:09:08] <R9000> Yeah - surely there's a way to override that though.
L910[13:09:28] <shadekiller666> SOF?
L911[13:09:48] <OrionOnline> Which i do not understand as i have a implementation for that in my base container....
L912[13:10:47] <OrionOnline> shadekiller666, StackOverFlow exception
L913[13:11:05] <shadekiller666> oh, because theres no actual slots in the container?
L914[13:11:32] <shadekiller666> does this block act like a crafting bench, where you can put stuff in the slots as long as the gui is open?
L915[13:12:04] <OrionOnline> no there are actually slots in the Container
L916[13:12:29] <OrionOnline> And no, te TE that is backing the container is an IInventory
L917[13:12:50] <shadekiller666> what exactly are you trying to do with this inventory
L918[13:13:00] <shadekiller666> block, whatever you want to call it
L919[13:13:25] <OrionOnline> It is a book binder
L920[13:13:35] <shadekiller666> ok
L921[13:13:38] <OrionOnline> ONce you place a special book in there
L922[13:13:52] <shadekiller666> like a book of books?
L923[13:14:00] <OrionOnline> you can add as many blueprints as you want in to the book
L924[13:14:15] <shadekiller666> oh, ok
L925[13:14:35] <OrionOnline> So for that the system triggers a regen of all slots when a cap is reached and adds or removes a set of slots
L926[13:14:46] <R9000> So we'r elooking at a kind of expandable inventory, I take it.
L927[13:14:52] <shadekiller666> so its a block that takes a special book item, and other items that are to be "inserted" into that special book?
L928[13:15:04] <OrionOnline> you can scroll up and down in that inventory to see all the blueprint
L929[13:15:09] <OrionOnline> shadekiller666, x
L930[13:15:12] <OrionOnline> x = yes
L931[13:15:57] <shadekiller666> so similar to the mystcraft teleport book creator block thingy
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L933[13:16:26] <OrionOnline> Yes, except with slots
L934[13:16:42] <OrionOnline> It is more like AE2
L935[13:16:46] <shadekiller666> so you would put the special book into this container, which would then have slots added to it
L936[13:17:15] <shadekiller666> depending on the number of pages present
L937[13:17:15] <OrionOnline> yes
L938[13:17:19] <shadekiller666> hmm
L939[13:17:24] <OrionOnline> I will be right back, we have dinner
L940[13:17:37] <shadekiller666> i'm not sure why the dragging functionality would cause issues there
L941[13:18:49] <R9000> Me neither, unless somewhere if that functionality, it requires you to specify the number or position of the slots
L942[13:19:17] <R9000> *in that
L943[13:19:57] <shadekiller666> the dragging stuff is handled in slotClick() in Container
L944[13:20:30] <shadekiller666> O.o
L945[13:20:36] <shadekiller666> thats interesting
L946[13:21:12] <R9000> So perhaps a custom container class?
L947[13:21:24] <shadekiller666> when you press one of the slot interaction buttons in a gui, ie. 1 to send the hovered-over stack to hotbar slot 1, or q to drop the stack on the ground, those get sent to slotClick()
L948[13:21:42] <shadekiller666> idk yet
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L950[13:28:11] <OrionOnline> I am back
L951[13:28:23] <OrionOnline> Yeah that is what raised my supicion
L952[13:28:46] <OrionOnline> i thought i had functions implemented that prevented that, and that allowed shift clicking
L953[13:30:28] <shadekiller666> when does the exception occur?
L954[13:30:53] <shadekiller666> !gm func_180610_a
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L956[13:33:26] <shadekiller666> what it sounds like is happening is when you go to drag the items into your expanding container, it updates, and adds more slots, and doesn't stop adding them for some reason
L957[13:33:35] <shadekiller666> until the stack overflows
L958[13:35:35] <OrionOnline> Na i have it outputting stuff when it adds slots
L959[13:36:00] <OrionOnline> It seems to get stuck in a onSlotClick -> retrySlotClick -> onSlotClick loop
L960[13:36:26] <OrionOnline> i think my mergeItemStacks function is not capable of handling the expanding inventory as it expects the mod slots first
L961[13:36:45] <shadekiller666> hmm
L962[13:36:58] <OrionOnline> yet they are last to make them expand into infinity
L963[13:37:13] <shadekiller666> the only place retrySlotClick() gets called from in Container is slotClick()
L964[13:38:51] <OrionOnline> yeah
L965[13:39:09] <OrionOnline> but i know that i had to implement the mergeItemStacks function in the Container to fix it
L966[13:39:21] <OrionOnline> But i did not think of expanding inventories then
L967[13:39:23] <shadekiller666> does the crash happen whenever you try to drag across any slot or just slots that already have items in them?
L968[13:39:32] <OrionOnline> I might be able to change the oreder around
L969[13:39:57] <OrionOnline> i have no idea as the Item that you can put in there has a max stack size of 1
L970[13:39:59] <shadekiller666> and only slots in the expanding container
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L972[13:40:53] <OrionOnline> i donnot understand that question?
L973[13:42:08] <shadekiller666> ok, only talking about slots that are in your expanding container, if you drag the item over any slot, either already containing an item, or an empty one, does the crash occur? or just for slots that already contain items?
L974[13:43:03] <OrionOnline> it does not matter if there is already an item in that slot or not
L975[13:43:08] <OrionOnline> it seems to happen regardless
L976[13:43:12] <shadekiller666> ok
L977[13:43:26] <OrionOnline> give me 10 minutes i think i now how to fix this
L978[13:44:45] <Wuppy> I think our game team name is one of the best out there
L979[13:45:06] <Wuppy> we're called: Metalstache
L980[13:45:52] <shadekiller666> is your theme song Hell Bent for Leather from Judas Priest?
L981[13:46:22] <Wuppy> nop
L982[13:46:31] <Wuppy> we dont have a theme song
L983[13:48:18] <shadekiller666> why not?
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L986[13:51:05] <Wuppy> because there are tons of more important things to do first
L987[13:51:16] <Wuppy> such as get a design which we can actually make
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L989[13:57:12] <Nathan_Leadill> In the Blockstates.json can we create our own variants
L990[13:58:34] <OrionOnline> shadekiller666, i fixed it
L991[13:59:17] <shadekiller666> nice
L992[13:59:25] <shadekiller666> nathan, yes
L993[13:59:35] <minecreatr> should my tile send all its data in getDescriptionPacket via a S35PacketUpdateTileEntity, or should I have a custom packet and JUST send the data that is needed by the client?
L994[13:59:36] <shadekiller666> you'll have to register them with the ModelLoader
L995[13:59:41] <OrionOnline> I missed the custom implementation for transferStackInSlot, for some reason the other guy working on this project who did the special shift click stuff forgot to wrote it down that you need that function as a bridge between mergeItemStacks and onSlotClick
L996[13:59:47] <shadekiller666> i think
L997[14:00:13] <shadekiller666> oh
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L999[14:00:35] <shadekiller666> ya... transferStackInSlot is like the 1 required override :P
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L1001[14:04:00] <R9000> Nice job, Orion! Good to hear you fixed it.
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L1021[14:56:23] <Starhero> http://www.mediafire.com/download/c5gfc1oxyti3usq/fml-client-latest%282%29.log Can anyone help?
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L1029[15:04:51] <CorruptedHelix> .
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L1031[15:05:47] <CorruptedHelix> I remember that back in the 1.2.5/1.3/1.4 days, there was a mod that only allowed you to build/destroy on one specific Y axis, so I could, say, limit it so I could only break blocks on the Y plane of 50 or something like that.
L1032[15:05:51] <CorruptedHelix> Is there still a mod like this?
L1033[15:06:23] <alex_6611> if not, it would be really easy to writ
L1034[15:06:26] <alex_6611> e
L1035[15:06:38] <CorruptedHelix> I unfortunately don't know Java, so consider it a request, I suppose
L1036[15:07:12] <CorruptedHelix> If you want to try to find the old mod, which I'm looking for atm, it actually worked by pressing configurable keys to move the plane or disable it, and showed a 3D grid similar to WECUI
L1037[15:08:05] <alex_6611> i don't know too much about rendering stuff like that, but it shouldn't be too hard, and the hotkeys are doable as well
L1038[15:08:31] <alex_6611> but... i currently don't have the time to make mods, so i'm not fulfilling the request :P
L1039[15:08:46] <CorruptedHelix> Thanks anyhow, not an issue
L1040[15:08:52] <CorruptedHelix> Just seeing if that mod was still out there
L1041[15:10:16] <CorruptedHelix> Found it, if anyone is interested in looking at it
L1042[15:10:17] <CorruptedHelix> http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286349-1-4-5-buildregion-prevent-annoying-misclicks
L1043[15:12:17] <CorruptedHelix> http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2189861-buildregion Looks like there's a 1.7.10 continuation, trying it out...
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L1045[15:24:30] <killjoy> Has the new mac launcher been released yet?
L1046[15:30:16] <PaleoCrafter> well, I know they wanted people to test it, killjoy
L1047[15:30:25] <killjoy> I found the reddit post.
L1048[15:36:47] <killjoy> Now that the mac launcher is "released," I'm going to switch to java 8 soon.
L1049[15:37:00] <killjoy> Probably when it's official
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L1052[15:38:17] <PaleoCrafter> you have faith in linux users? :P
L1053[15:40:27] <killjoy> Why would someone use java 6 if they had a choice?
L1054[15:40:31] <killjoy> mac users had none.
L1055[15:40:43] <PaleoCrafter> mac users do have a choice :P
L1056[15:40:59] <killjoy> They have the illusion of totalitarian
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L1059[15:44:47] <killjoy> Double click Minecraft.app -> This app requires java 6
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L1124[17:43:04] <Vastatio> Guess what?
L1125[17:43:24] <Vastatio> For my Book GUI, when I'm using JSON, it's still giving me that error when I try to find the file with getResourceAsStream()!
L1126[17:43:27] <Vastatio> TT
L1127[17:44:21] <PaleoCrafter> is your path absolute?
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L1129[17:45:46] <Vastatio> well, I know that the getResourceAsStream() is correct
L1130[17:45:53] <Vastatio> it works in a normal workspace
L1131[17:46:17] <Vastatio> is my path
L1132[17:47:03] <PaleoCrafter> if it doesn't work everywhere, the getResourceAsStream call is probably wrong :P
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L1134[17:47:24] <Vastatio> i
L1135[17:47:25] <Vastatio> cant
L1136[17:47:28] <Vastatio> type it out
L1137[17:47:29] <Vastatio> for some reason
L1138[17:47:34] <PaleoCrafter> lol
L1139[17:47:36] <GraphicH|away> @Vastatio I knew it would do that, I wanted you to use json though
L1140[17:47:44] <TehNut> LOL
L1141[17:47:53] <Vastatio> AH
L1142[17:47:55] <Vastatio> https://github.com/SolarCactus/ARKCraft-Code/blob/master/src/main/java/com/arkcraft/mod/core/book/BookData.java#L10
L1143[17:48:05] <GraphicH|away> you need to specify your ResourceLocation with "modid:path/to/file/thing.json"
L1144[17:48:15] <Vastatio> its not a resource location thought
L1145[17:48:17] <Vastatio> though*
L1146[17:48:43] <Vastatio> heres DossierParser.java : https://github.com/SolarCactus/ARKCraft-Code/blob/afcd98dec192246ba1f8495e8e043e9c5dc54dd7/src/main/java/com/arkcraft/mod/core/book/DossierParser.java
L1147[17:49:12] <PaleoCrafter> is this only every done on the client?
L1148[17:49:25] <GraphicH|away> (I assume so)
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L1150[17:49:42] <Vastatio> yes
L1151[17:49:45] <Vastatio> since its a book
L1152[17:49:49] <Vastatio> it doesn't have a container
L1153[17:49:57] <PaleoCrafter> doesn't mean the server doesn't read the data as well :P
L1154[17:50:06] <Vastatio> So i should remove @SideOnly?
L1155[17:50:09] <PaleoCrafter> but in that case, use the MC resource stuff
L1156[17:50:19] <Vastatio> the mc resource stuff for?
L1157[17:50:22] <GraphicH|away> Vastatio
L1158[17:50:23] <GraphicH|away> https://gist.github.com/jimcarreer/3f23e8bdf363ec015f16
L1159[17:50:29] <PaleoCrafter> ^
L1160[17:50:30] <GraphicH|away> That's how I get resources
L1161[17:50:33] <Vastatio> ah ok
L1162[17:50:39] <Vastatio> I'll try that
L1163[17:50:43] <PaleoCrafter> although that catch(Exception e) is quite horrible
L1164[17:50:52] <GraphicH|away> Yeah I don't do that anymore
L1165[17:50:55] <GraphicH|away> thats old code
L1166[17:51:31] <GraphicH|away> but that's a "basic" way of getting his json files
L1167[17:52:07] <GraphicH|away> @Vastatio config is located in resouces/assets/ambiotic/config
L1168[17:52:11] <TehNut> I don't trycatch anything anymore. <3 Lombok
L1169[17:52:17] <GraphicH|away> where "ambiotic" is Ambiotic.MODID
L1170[17:52:21] <Vastatio> Ik
L1171[17:52:31] <Vastatio> i already did it
L1172[17:52:32] <Vastatio> testing it now
L1173[17:53:08] <GraphicH|away> I only try catch for recoverable errors
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L1175[17:53:24] <GraphicH|away> which I thought was the whole point of try/catch?
L1176[17:53:57] <PaleoCrafter> so you just go out of your way of handling errors, TehNut? :P
L1177[17:54:09] <TehNut> too much effort
L1178[17:54:16] <TehNut> :p
L1179[17:54:22] <GraphicH|away> Remind me not to install any of your mods
L1180[17:54:31] <TehNut> *shrug*
L1181[17:54:34] <TehNut> They work just fine.
L1182[17:54:41] <TehNut> @SneakyThrows catches for me
L1183[17:54:41] <GraphicH|away> Except when they dont
L1184[17:54:49] <GraphicH|away> WHat
L1185[17:54:57] <TehNut> Lombok
L1186[17:55:01] <GraphicH|away> you just catch everything and siliently swallow them?
L1187[17:55:11] <TehNut> Not everything
L1188[17:56:13] <Vastatio> I'm still getting the same error, but I'm putting in some Log lines to help me deduce what exactly is null
L1189[17:56:16] <PaleoCrafter> SneakyThrow rethrows exceptions
L1190[17:56:37] <Vastatio> the call to getBookDocument() seems to be throwing the exception, which means that the reader (when i try to retrieve the file) is null.
L1191[17:57:00] <GraphicH|away> hmmm
L1192[17:57:06] <Vastatio> code i use to parse it now:
L1193[17:57:07] <Vastatio> https://gist.github.com/anonymous/0434fabd9b0f3826e5cb
L1194[17:57:46] <PaleoCrafter> the reader *can't* be null
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L1196[17:58:22] <Vastatio> but the doc it's returning is null apparently
L1197[17:58:40] <GraphicH|away> paste how rloc is initialized
L1198[17:58:45] <Vastatio> sure
L1199[17:58:54] <PaleoCrafter> try reading the file manually line by line
L1200[17:59:04] <Vastatio> https://gist.github.com/anonymous/06cad6b5a26ffc10d74c
L1201[17:59:17] <Vastatio> ah wait
L1202[17:59:20] <Vastatio> i see the problem
L1203[17:59:26] <Vastatio> it's because of my location
L1204[17:59:26] <GraphicH|away> its your rloc isn't it
L1205[17:59:29] <Vastatio> forgot to change it
L1206[17:59:29] <GraphicH|away> yeah
L1207[17:59:50] <Vastatio> do i still need the front slash?
L1208[17:59:58] <Vastatio> dossier/
L1209[18:00:01] <GraphicH|away> whats the path again?
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L1212[18:00:21] <Vastatio> assets/arkcraft/dossier/en_US/dossier.json
L1213[18:00:26] <Vastatio> so, i change it to
L1214[18:00:31] <Vastatio> dossier/en_US/dossier.json
L1215[18:00:38] <PaleoCrafter> yep
L1216[18:00:39] <GraphicH|away> Yeah that's it
L1217[18:00:40] <Vastatio> but do I put a slash on the front
L1218[18:00:41] <Vastatio> ok
L1219[18:00:47] <GraphicH|away> no slass
L1220[18:00:51] <Vastatio> k
L1221[18:00:52] <GraphicH|away> its going to be come
L1222[18:00:56] <GraphicH|away> arkcraft:dossier/en_US/dossier.json
L1223[18:01:06] <GraphicH|away> Modid is your "name space"
L1224[18:01:07] <Vastatio> k
L1225[18:01:48] <GraphicH|away> ublic BookDocument doc = DossierParser.parseJSON(new GsonBuilder(), "dossier/en_US/dossier.json");
L1226[18:01:50] <GraphicH|away> is what you want
L1227[18:02:49] <GraphicH|away> Isn't there a dino mod for MC out there?
L1228[18:03:12] <PaleoCrafter> there are multiple
L1229[18:03:27] <GraphicH|away> Yeah I figured that had to be like #1 thing to be added
L1230[18:03:31] <GraphicH|away> that and moar dragons
L1231[18:03:56] <PaleoCrafter> in fact, my first modding project was dinosaurs :P
L1232[18:04:24] <GraphicH|away> Yeah your name kind of gives it away
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L1234[18:04:45] <PaleoCrafter> I'm very creative, you know :P
L1235[18:05:04] <Graphich> I knew your name before comming here =P so I suppose
L1236[18:05:28] <Vastatio> Basically, the essence of every dino mod is just dinos
L1237[18:05:28] <PaleoCrafter> really?
L1238[18:05:32] <Vastatio> but I'm not doing a dino mod
L1239[18:05:38] <Vastatio> im doing the remake of ARK: Survival
L1240[18:05:40] <Graphich> Yeah your doing Ark clone
L1241[18:05:43] <Vastatio> basically
L1242[18:05:46] <Vastatio> :)
L1243[18:05:55] <Graphich> A big undertaking for Mod#1
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L1245[18:06:20] <Graphich> @PaleoCrafter I think because your name is your mods name =P
L1246[18:06:33] <PaleoCrafter> oh, I'm not affiliated with *that* PaleoCraft in any way
L1247[18:06:48] <Graphich> THen that's a strange conincidence
L1248[18:06:52] <PaleoCrafter> it is indeed
L1249[18:07:18] <PaleoCrafter> my mod was called PaleoCraft as well, and a few days later, I saw this other one on the MC forums
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L1251[18:07:54] <PaleoCrafter> and they had quite a few more things done than I had, so I said "fuck it" xD
L1252[18:08:03] <Graphich> ah
L1253[18:08:22] <Vastatio> Still giving me null at the same place T.T
L1254[18:08:53] <PaleoCrafter> like I said, try reading the file line by line first, to check whether the stream is correct
L1255[18:09:58] <Vastatio> wait nvm
L1256[18:10:06] <Vastatio> that was an old log for some reason
L1257[18:10:59] <Graphich> "Derp old log" always sucks
L1258[18:11:03] <Graphich> or "Derp old build"
L1259[18:11:17] <Vastatio> the reason its null is because of the getPageClass() method
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L1273[18:26:35] <Vastatio> getting an instantation exception when i try to create a new instance of an entity class from a string
L1274[18:26:38] <Vastatio> https://gist.github.com/anonymous/13a9f2af7e3d336e51bb
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L1283[18:31:59] <killjoy> Vastatio, are you using the correct instructor?
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L1297[18:40:35] <Vastatio> @killjoy, the correct intructor?
L1298[18:40:39] <Vastatio> instructor*
L1299[18:40:50] <killjoy> *constructor
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L1301[18:41:30] <Vastatio> the constructor just takes a World
L1302[18:41:34] <Vastatio> World w
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L1304[18:41:45] <Vastatio> but i can't specify constructor from a class correct?
L1305[18:41:50] <Vastatio> so i do setWorld()
L1306[18:42:21] <killjoy> class.getConstructor(World.class)
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L1310[18:46:36] <Vastatio> ah ty
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L1319[18:57:32] <Vastatio> when i do World.class in the getConstructor() is throwing a nosuchmethodexception
L1320[18:57:43] <Vastatio> even when my constructor is EntityRaptor(World world)
L1321[18:57:57] <Vastatio> [16:52:52] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: Caused by: java.lang.NoSuchMethodException: com.arkcraft.mod.core.entity.aggressive.EntityRaptor.<init>()
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L1323[19:00:43] <Vastatio> I changed it to Minecraft.getMinecraft().theWorld.getClass(), and now its just giving me an instantation exception now
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L1325[19:00:52] <Vastatio> the nosuchmethod goes away
L1326[19:01:18] <Vastatio> https://gist.github.com/anonymous/9b3ba93f9b08182ca708
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L1331[19:11:40] <Ordinastie> Vastatio, you should read more about reflection
L1332[19:13:10] <Vastatio> reflection?
L1333[19:13:12] <Vastatio> Sure
L1334[19:13:24] <Vastatio> I have no idea what reflection in java is
L1335[19:14:11] <Vastatio> ah, so getting class methods, constructors, etc. without knowing the class name, just having an object of the class
L1336[19:14:15] <shadekiller666> what is it that you're trying to do exactly
L1337[19:14:24] <Vastatio> from text
L1338[19:14:29] <Vastatio> i want to return a EntityLivingBase
L1339[19:14:31] <Vastatio> and then draw that
L1340[19:14:44] <shadekiller666> return it from what
L1341[19:14:49] <Vastatio> So, i created a method in PageData which returns a class to the corresponding text
L1342[19:15:15] <Vastatio> then, in the page class, I want to get an EntityLivingBase from the class that extends EntityLivingBase
L1343[19:15:37] <Vastatio> Class<? extends EntityLivingBase> clazz => EntityLivingBase base;
L1344[19:16:05] <shadekiller666> ok, so you want to make a new instance of EnitityLivingBAse
L1345[19:16:06] <gigaherz> so you want to create a new instance?
L1346[19:16:12] <Vastatio> yes, from clazz
L1347[19:16:17] <gigaherz> so clazz.newInstance()?
L1348[19:16:25] <gigaherz> oryou need constructor parameters?
L1349[19:16:32] <Vastatio> ya, but thats throwing an instantationexception.
L1350[19:16:45] <gigaherz> that means there's no public parameterless constructor
L1351[19:16:47] <shadekiller666> holy crap... gradlew setupDecompWorkspace is horendously slow today...
L1352[19:16:49] <Vastatio> I do require params in the constructor of the EntityLivingBase
L1353[19:16:52] <gigaherz> if you need to send constructor parameters,
L1354[19:16:53] <Vastatio> World world
L1355[19:17:03] <gigaherz> not the EntityLivingBase, the actual subclass
L1356[19:17:05] <Vastatio> I tried clazz.getConstructor(World.class)
L1357[19:17:06] <Ordinastie> Vastatio, at least, read the doc of the methods you use
L1358[19:17:09] <Kolatra> I had to disable my antivirus to setupDecompWorkspace today >.<
L1359[19:17:12] <Vastatio> sure
L1360[19:17:15] <gigaherz> all that matters is the subclass
L1361[19:17:26] <gigaherz> and does the subclass have such a constructor?
L1362[19:17:30] <gigaherz> constructors are NOT inherited
L1363[19:17:36] <shadekiller666> disable your antivirus?
L1364[19:17:44] <Vastatio> yes, EntityLivingBase needs a World parameter
L1365[19:17:45] <Kolatra> shadekiller666, yeah. It blocked all of the Maven sites.
L1366[19:17:54] <Vastatio> so, i ask for World world in the Entity
L1367[19:17:55] <shadekiller666> ...
L1368[19:17:57] <Vastatio> Constructor
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L1370[19:18:07] <gigaherz> Vastatio: I know that, I mean if your subclass hjas a PUBLIC constructor with a single parameter of type World
L1371[19:18:09] <shadekiller666> why is Maven getting flagged by antivirus software?
L1372[19:18:10] <Ordinastie> Vastatio, that doesn't mean the child has that constructor
L1373[19:18:16] <gigaherz> -j
L1374[19:18:34] <Vastatio> yes
L1375[19:18:44] <Vastatio> it does have a constructor with a single parameter of type World
L1376[19:18:48] <gigaherz> and it's public?
L1377[19:19:02] <Vastatio> yes
L1378[19:19:07] <gigaherz> okay then
L1379[19:19:08] <gigaherz> paste logs
L1380[19:19:12] <Ordinastie> then read carefully both the methods you use
L1381[19:19:18] <gigaherz> that instantiationexception could have been caused by an exception in the constructor
L1382[19:19:18] <Ordinastie> gigaherz, no need for logs
L1383[19:19:36] <Vastatio> no log?
L1384[19:19:51] <Ordinastie> the last gist speaks for itself
L1385[19:19:51] <Vastatio> http://pastebin.com/PYHgZiYq
L1386[19:20:02] <gigaherz> oh I didn't see the gist
L1387[19:20:29] <Ordinastie> Vastatio, as I said, read the docs for both methods you used
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L1389[19:20:56] <Vastatio> getConstructor and getClass?
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L1392[19:21:10] <Ordinastie> newInstance() and getConstructor()
L1393[19:21:13] <Vastatio> sure
L1394[19:21:13] <gigaherz> oh wow, no wonder it fails
L1395[19:21:18] <gigaherz> Vastatio: read it out loud
L1396[19:21:19] <Ordinastie> read what they do, and read what you get in return
L1397[19:21:20] <gigaherz> what it does
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L1399[19:21:43] <Vastatio> getConstructor returns a Constructor
L1400[19:21:52] <Vastatio> ah
L1401[19:22:03] <gigaherz> yeah.
L1402[19:22:04] <Vastatio> its because i create a model before I specify the constructor correct?
L1403[19:22:21] <gigaherz> the call to newInstance tried to construct a class using a public PARAMETERLESS constructor
L1404[19:22:25] <shadekiller666> i'm really curious, why is the forge Maven getting blocked by Windows Defender?
L1405[19:22:36] <Vastatio> so, i need to fill that parameter before I create the instance
L1406[19:22:38] <Vastatio> I'm stupid
L1407[19:22:39] <Vastatio> thanks
L1408[19:22:45] <gigaherz> Vastatio: if you look at Constructor
L1409[19:22:51] <gigaherz> you'll notice it has its own newInstance() method
L1410[19:22:54] <Ordinastie> Vastatio, and now read about newInstance()
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L1412[19:23:05] <Ordinastie> anyway, gtg
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L1414[19:24:07] <Vastatio> returns a T
L1415[19:24:35] <Vastatio> I should first construct it with getConstructor to fill the paramameter
L1416[19:24:42] <Vastatio> then I should do newInstance()
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L1418[19:24:58] <Vastatio> and it will construct it with the parameter that getConstructor was provided with
L1419[19:25:38] * gigaherz claps ;P
L1420[19:26:07] <Vastatio> getConstructor is now throwing a nullpointer
L1421[19:26:12] <gigaherz> ???
L1422[19:26:19] <Vastatio> I should do World.class right
L1423[19:26:25] <gigaherz> yes?
L1424[19:26:37] <gigaherz> getConstructor(World.clasS).newInstance(theWorld)
L1425[19:26:58] <shadekiller666> and now setupDecompWorkspace is stuck at 56%...
L1426[19:27:09] <shadekiller666> what is up with FG2 today
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L1428[19:28:55] <Vastatio> java.lang.IllegalArgumentException: wrong number of arguments - for newInstance() on the getConstructor(World.class)
L1429[19:30:27] <gigaherz> o_O
L1430[19:30:31] <gigaherz> how did you manage that? XD
L1431[19:30:48] <Vastatio> ????
L1432[19:30:52] <gigaherz> did you actually pass the world to newInstance?
L1433[19:31:06] <gigaherz> you should be calling it like
L1434[19:31:07] <gigaherz> [02:26] (gigaherz): getConstructor(World.clasS).newInstance(theWorld)
L1435[19:31:11] <Vastatio> ah
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L1438[19:32:31] <shadekiller666> god damn it...
L1439[19:33:02] <shadekiller666> setupDecompWorkspace finished, i reload intellij, and launch the game, and its still in the previous mc version...
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L1442[19:34:58] <shadekiller666> ahh, a refresh seems to have fixed it
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L1446[19:41:04] <Vastatio> my Deserializer is now saying that my IPage instance is null. my IPage class has no constructor, so newInstance() should work correct?
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L1448[19:41:27] <Vastatio> https://github.com/SolarCactus/ARKCraft-Code/blob/master/src/main/java/com/arkcraft/mod/core/book/PageDeserializer.java#L20
L1449[19:41:34] <Vastatio> https://github.com/SolarCactus/ARKCraft-Code/blob/master/src/main/java/com/arkcraft/mod/core/book/DClient.java#L29-L30
L1450[19:41:47] <Vastatio> https://github.com/SolarCactus/ARKCraft-Code/blob/master/src/main/java/com/arkcraft/mod/core/book/PageData.java#L12-L13
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L1452[19:42:03] <dangranos> >arkcraft
L1453[19:42:09] <dangranos> hmmmm..
L1454[19:42:34] <dangranos> yup, it's what i think it is
L1455[19:43:19] <Vastatio> what is it?
L1456[19:43:25] <shadekiller666> wtf
L1457[19:43:26] <shadekiller666> why does intellij keep breaking on the first line of World.setBlockState...
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L1459[19:45:04] <shadekiller666> i guess i had a break point there...
L1460[19:45:08] <shadekiller666> not sure why
L1461[19:45:09] <shadekiller666> but ok
L1462[19:45:44] <Vastatio> dangranos: what is it? can't seem to find it
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L1464[19:46:11] <dangranos> i was just guessing if it's related to that ARK game or not
L1465[19:46:15] <dangranos> that's all
L1466[19:47:04] <Vastatio> ah
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L1468[19:49:55] <Vastatio> the page class is null
L1469[19:50:02] <Vastatio> not the newInstance() call
L1470[19:50:10] <Vastatio> but i register the class in the hashmap
L1471[19:50:44] <Vastatio> heres my json: https://github.com/SolarCactus/ARKCraft-Code/blob/master/src/main/resources/assets/arkcraft/dossier/en_US/dossier.json
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L1473[19:51:43] <shadekiller666> wait
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L1475[19:52:19] <shadekiller666> are tile entities not automatically told to write to nbt when the server shuts down?
L1476[19:52:35] <shadekiller666> or when the player exits the world in singleplayer?
L1477[19:53:40] <AbrarSyed> umm, they are.. usually..
L1478[19:54:23] <shadekiller666> cuz i have breakpoints on my tile entity's writeToNBT and it didn't trigger...
L1479[19:54:46] <AbrarSyed> have an @Override?
L1480[19:54:52] <AbrarSyed> did you register said TE?
L1481[19:54:53] <shadekiller666> mhmm
L1482[19:55:01] <shadekiller666> mhmm
L1483[19:55:09] <AbrarSyed> is said T placed somewhere?
L1484[19:55:15] <shadekiller666> yes
L1485[19:55:29] <shadekiller666> quite a few of them actually
L1486[19:55:59] <shadekiller666> and i know that because i was changing settings in those TEs with a command just before i quit the game
L1487[19:57:10] <shadekiller666> apparently its getting called when i enter the world again?
L1488[19:57:12] <shadekiller666> da fuck
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L1513[20:55:10] <shadekiller666> damn it
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L1515[20:55:51] <shadekiller666> this mod has its own network handler/packet system
L1516[20:55:55] <shadekiller666> for whatever reason
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L1518[20:56:40] <shadekiller666> and the decode() method calls IPacket pkt = clazz.newInstance()
L1519[20:57:04] <tterrag> shadekiller666: and? that's what netty does
L1520[20:57:42] <shadekiller666> which then throws an instantiation exception because none of the IPacket classes have default constructors...
L1521[20:57:46] <shadekiller666> its a netty wrapper
L1522[20:58:07] <shadekiller666> that extends MessageToMessageCodec
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L1524[20:58:25] <tterrag> that's an implementation fault, not the APIs fault
L1525[20:58:32] <shadekiller666> i know
L1526[20:58:34] <tterrag> almost any packet system is going to require default constructors
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L1528[21:00:13] <Vastatio> so, anyone know whats wrong?
L1529[21:00:16] <Vastatio> why is my IPage null?
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L1531[21:00:56] <tterrag> Vastatio: huh?
L1532[21:01:03] <Vastatio> look up there
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L1534[21:01:14] <Vastatio> let me re-paste it
L1535[21:01:17] <Vastatio> it will be formatted bad
L1536[21:01:17] <Vastatio> <Vastatio> my Deserializer is now saying that my IPage instance is null. my IPage class has no constructor, so newInstance() should work correct?
L1537[21:01:17] <Vastatio> * useless2764 (useless@meerkat.danmackay.com) has joined
L1538[21:01:17] <Vastatio> <Vastatio> https://github.com/SolarCactus/ARKCraft-Code/blob/master/src/main/java/com/arkcraft/mod/core/book/PageDeserializer.java#L20
L1539[21:01:18] <Vastatio> <Vastatio> https://github.com/SolarCactus/ARKCraft-Code/blob/master/src/main/java/com/arkcraft/mod/core/book/DClient.java#L29-L30
L1540[21:01:21] <Vastatio> <Vastatio> https://github.com/SolarCactus/ARKCraft-Code/blob/master/src/main/java/com/arkcraft/mod/core/book/PageData.java#L12-L13
L1541[21:02:09] <Vastatio> And also, I'm confused on why my page deserializer is getting called two times
L1542[21:02:14] <Vastatio> even when i only register it once
L1543[21:03:05] <Vastatio> also, the line that it is directing me to seems to execute after, even after the crash
L1544[21:03:09] <Vastatio> it looks like this
L1545[21:03:12] <tterrag> Vastatio: what's the full log?
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L1547[21:03:27] <Vastatio> let me give it
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L1550[21:03:51] <Vastatio> http://pastebin.com/5ZzA1C2j
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L1553[21:04:13] <tterrag> progwml6: wat r u doin
L1554[21:04:23] <progwml6> moving all my stuff up to a new vps
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L1556[21:04:42] <progwml6> as my school screwed up there nat settings and i have no patience for it anymore
L1557[21:04:56] <tterrag> Vastatio: ah, you are telling gson to deserialize into "IPage" which is an interface
L1558[21:05:14] <progwml6> instead of the box have here for them
L1559[21:05:16] <Vastatio> ok
L1560[21:05:21] <Vastatio> so I should actually make an abstract class
L1561[21:05:22] <tterrag> odd though
L1562[21:05:22] <Vastatio> for this
L1563[21:05:24] <tterrag> nah
L1564[21:05:25] <Vastatio> ???
L1565[21:05:31] <tterrag> what you have should work...
L1566[21:05:41] <Vastatio> ik right
L1567[21:05:46] <Vastatio> confused why it's doing it weird
L1568[21:05:51] <Vastatio> If you want you can look at the whole code
L1569[21:05:55] <Vastatio> its basically all in the package book
L1570[21:06:02] <Vastatio> except the GuiHandler is in 'handler'
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L1572[21:06:27] <Vastatio> I confused myself trying to merge JSON and the way Tinkerer's Construct draws stuff
L1573[21:06:44] <Vastatio> IDK if there is a simpler way
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L1575[21:06:57] <Vastatio> heres my json btw:
L1576[21:07:05] <Vastatio> https://github.com/SolarCactus/ARKCraft-Code/blob/master/src/main/resources/assets/arkcraft/dossier/en_US/dossier.json#L4
L1577[21:07:32] <tterrag> there is a second error
L1578[21:07:34] <tterrag> [18:43:59] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: java.lang.NullPointerException
L1579[21:07:34] <tterrag> [18:43:59] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at com.arkcraft.mod.core.book.PageDeserializer.deserialize(PageDeserializer.java:23)
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L1581[21:09:19] <Vastatio> so its directing to IPage
L1582[21:09:25] <Vastatio> but I don't know why it's calling it twitce
L1583[21:09:27] <Vastatio> twice*
L1584[21:09:31] <tterrag> mmh
L1585[21:11:00] <tterrag> I'm not really sure
L1586[21:11:04] <tterrag> I'd have to dig around your code a bit more
L1587[21:11:10] <tterrag> I'd set some debug points to see what's what
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L1669[21:27:16] <Vastatio> everyone is quitting
L1670[21:29:21] <Vastatio> also, apparently, my JSON file is not loading
L1671[21:29:21] <Vastatio> [18:43:59] [Client thread/INFO] [arkcraft]: Trying to read in JSON File....
L1672[21:29:21] <Vastatio> [18:43:59] [Client thread/INFO] [arkcraft]: Stream is not null.
L1673[21:29:21] <Vastatio> [18:43:59] [Client thread/INFO] [arkcraft]: Failed to read JSON file!
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L1675[21:33:22] <tterrag> it's a netsplit
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L1677[21:43:53] <Keridos> is it possible that when I have a block that provides a tile entity, that the block can exist without being a tile entity?
L1678[21:43:58] <vedalken254> netsplit in all its glory!
L1679[21:44:46] <Keridos> or rather: does setBlock create the tile entity that the block has correctly?
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L1758[21:48:51] <killjoy> So much netsplit, I no longer have chat in my buffer.
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L1760[21:51:16] <mrkirby153> Call me stupid but CLASSNAME.class.getDecalaredMethod("Y") will get static method Y in CLASSNAME?
L1761[21:51:34] <killjoy> doesn't have to be static
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L1763[21:52:05] <mrkirby153> Because it can't find a method that exists
L1764[21:52:26] <killjoy> that will get private void Y(){}
L1765[21:52:45] <mrkirby153> nvm
L1766[21:52:49] <mrkirby153> Forgot to add my parameter types
L1767[21:52:50] <mrkirby153> derp
L1768[21:53:02] <killjoy> That's what I figured
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L1770[21:53:19] <mrkirby153> you could've said that :p
L1771[21:53:29] <tterrag> Keridos: with metadata yes
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L1774[21:54:09] <tterrag> createTileEntity can return null iirc
L1775[21:54:59] <Vastatio> anyways, I am still getting the errors, I set some debug points already
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L1777[21:55:12] <Vastatio> But i just don't know why IPage is coming up null, and why it is being called two times
L1778[21:55:25] <Vastatio> I only do the things once and its being called twice T.T
L1779[21:56:36] <Vastatio> the failed to load JSON threw this:
L1780[21:56:36] <Vastatio> [19:55:48] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: java.lang.RuntimeException: Unable to invoke no-args constructor for interface com.arkcraft.mod.core.book.IPage. Register an InstanceCreator with Gson for this type may fix this problem.
L1781[21:56:45] <Vastatio> which I guess means that one part doesn't have a registerType()
L1782[21:57:01] <Vastatio> but I already do it inside the DClient
L1783[21:57:08] <Vastatio> then I init ManualInfo, which then grabs a bookdata
L1784[21:57:24] <Vastatio> then, the bookdata calls the DossierParser which then loads it again
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L1787[22:05:36] <Otho> How to make a block like door and bed? That you use one item and it creates "2" blocks
L1788[22:06:19] <mrkirby153> What kind of INstructionNode is a RETURN node?
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L1790[22:09:52] <mrkirby153> What the heck did I break? http://pastebin.com/Sb1dBG6E
L1791[22:09:57] <mrkirby153> I've seen a similar error before
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L1793[22:11:32] <tterrag> mrkirby153: looks like bad ASM
L1794[22:11:39] <tterrag> Caused by: java.lang.ClassFormatError: Illegal class name "me.mrkirby153.AntiChatSpam.regex.ChatHandler" in class file net/minecraft/client/entity/EntityPlayerSP
L1795[22:11:49] <mrkirby153> I thought it was that
L1796[22:11:51] <tterrag> shouldn't that be with slashes?
L1797[22:12:14] <mrkirby153> tterrag, http://pastebin.com/FUL0kvRs that's my ASM
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L1799[22:12:27] <mrkirby153> Wait, I think I see what I did wrong
L1800[22:12:38] <tterrag> getClassName() isn't the bytecode name
L1801[22:12:45] <mrkirby153> That's exactly wat I saw
L1802[22:14:07] <mrkirby153> Well, the game doesn't crash now
L1803[22:14:13] <mrkirby153> I'm also not sure if it works either
L1804[22:14:44] <mrkirby153> Now, how do I make sure to send a message on the client?
L1805[22:14:56] <tterrag> huh
L1806[22:16:09] <mrkirby153> Since I'm modifying EntityPlayerSP, I need a way to test my modifications
L1807[22:16:17] <mrkirby153> I need to call EntityPlayerSP#addChatComponenText()
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L1809[22:17:15] <mrkirby153> tterrag, ^
L1810[22:17:21] <tterrag> so...do that?
L1811[22:17:22] <tterrag> I'm confused
L1812[22:17:37] <mrkirby153> Are there any events fired on the client?
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L1814[22:17:53] <tterrag> what? just use a tick event or something
L1815[22:17:59] <mrkirby153> oh
L1816[22:18:07] <tterrag> any event is fired both sides unless it wouldn't make senes to do that
L1817[22:18:46] <mrkirby153> Also, what are the different phases of a TickEvent?
L1818[22:20:06] <tterrag> pre and post...
L1819[22:20:54] <mrkirby153> And the difference is?
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L1821[22:22:53] <tterrag> before and after.....
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L1824[22:26:11] <mrkirby153> tterrag, so my bytecode sorta works, it always returns
L1825[22:26:29] <mrkirby153> the actual stuff that I didn't modify isn't ran
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L1827[22:28:56] <minecreatr> I noticed how FluidTank needs a tileentity, but there is no way to give it to it?
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L1836[22:41:07] <minecreatr> does the IIcon class exist on the server?
L1837[22:43:48] <tterrag> yes
L1838[22:43:51] <tterrag> but none of the methods do
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L1865[23:36:07] <Vastatio> I'm still stuck on the nullpointer that it's giving me on IPage
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L1870[23:53:25] <Vastatio> so, i fixed my page class being null, but now the newInstance() is null
L1871[23:53:26] <Vastatio> IPage page = pageClass.newInstance();
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