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If we wish to explore, if we wish to see what's over the next hill,
wonders unfold before us; all we have to do is want it
enough.)
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L27[00:45:57] <Wuppy> dammit, I'm sick and
there's an awesome party today
L28[00:46:23] <Wuppy> to go or not to
go
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L30[00:48:56] ⇨
Joins: halvors (~hstrandvo@195.254.172.59)
L31[00:49:42] <Ivorius> Wuppy: How
sick
L32[00:49:58] <Ivorius> Are they litterally
throwing dirt on top of your body in this moment
L33[00:50:09] <Wuppy> pretty bad cold
:c
L34[00:50:51] <Ivorius> Well, I guess I
can't talk shit then... I skipped a party last thursday due to a
cold myself
L35[00:51:04] <Ivorius> But I went on the
next on saturday in return :P
L36[00:51:19] <Wuppy> I've had 10 parties
last week and another last tuesday
L37[00:52:10] <Ivorius> That might be a tad
excessive
L38[00:52:37] ⇦
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L39[00:52:42] <Wuppy> that it sure is
L40[00:52:54] <Wuppy> although the party on
tuesday was incredible
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L42[00:54:41] <Ivorius> I'm actually hyping
up myself
L43[00:54:50] <Ivorius> Tomorrow and next
week are gonna be fucking amazing
L44[00:55:01] <Wuppy> what're you going to
do?
L45[00:55:08] <Ivorius> Tomorrow, Len
Faki
L46[00:55:13] <Ivorius> Next week, Boris
Brejcha
L47[00:55:27] <Wuppy> what?
L48[00:55:50] <Wuppy> ah, german djs
L49[00:56:03] <Ivorius> Yup
L50[00:57:06] <Wuppy> I've got two parties
as well next week :)
L51[00:57:14] <Vastatio> can JSON
Deserialize Interfaces or does it always have to be a class
L52[00:57:15] <Wuppy> oh no, 3
L53[00:57:27] <Ivorius> Vastatio: You mean
gson?
L54[00:57:32] <Vastatio> yes, gson*
L55[00:57:35] <Ivorius> lol
L56[00:57:40] <Ivorius> You have to pass it
a class of course
L57[00:57:43] <Vastatio> ok
L58[00:57:45] <Vastatio> thanks for
that
L59[00:57:51] ⇦
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L60[00:58:12] <Ivorius> Wuppy, parties or
acts?
L61[00:58:25] <Wuppy> 2 parties, 1 festival
with a lot of amazing djs
L62[00:58:30] <Ivorius> Which one
L64[00:59:16] <Ivorius> I know wildstylez,
he was literally just here too P:
L65[00:59:25] <Ivorius> + Code Black
L66[00:59:26] <Wuppy> did you go?
L67[01:01:08] <Ivorius> Nah, I learned
about it too late... The one I went to instead was pretty good too
either way
L68[01:01:19] <Ivorius> Otherwise, no
dice... So many dutch DJs
L69[01:01:19] <Ivorius> Haha
L70[01:01:32] <Wuppy> yep, but there are so
many good ones
L71[01:01:57] <Wuppy> especially
feestdjruud, partysquad & ran-d
L72[01:02:31] <Ivorius> I'll try to
remember if they ever come here :P
L73[01:02:57] <Wuppy> the first 2
wont
L74[01:02:59] <Wuppy> they're very
dutch
L75[01:03:00] <Ivorius> Apparently a guy I
know likes Partysquad
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L78[01:03:07] <Wuppy> is he dutch
L79[01:03:34] <Ivorius> Well, some of our
DJs come to you guys too
L80[01:03:58] <Wuppy> yeah I mean almost
all djs on there are dutch
L81[01:04:05] <Wuppy> but those 2 are
specifically dutch
L82[01:04:10] <Ivorius> lol
L83[01:04:23] <Ivorius> Doesn't stop my
friend from having seen him apparently :P
L84[01:04:41] <Wuppy> a lot of the songs
area ctually in dutch
L85[01:05:25] <Ivorius> 'in dutch'
L86[01:05:29] <Ivorius> You mean dutch
voice samples? lol
L87[01:06:02] <Wuppy> true
L88[01:07:38] <rfctksSparkle> Quick
question: How is the X/Y for Slots determined?
L89[01:08:47] <alex_6611> i thought they
only had a number?
L90[01:09:20] ⇨
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L91[01:09:51] <rfctksSparkle> i mean
L92[01:09:54] <rfctksSparkle> to construct
a slot instance
L93[01:10:12] <rfctksSparkle> it apparently
takes a X and Y coordinate that appears to be related to the
display position
L94[01:10:59] <alex_6611> uhm
L95[01:11:02] <alex_6611> experiment
:P
L96[01:11:24] <rfctksSparkle> lol
L97[01:11:41] <tterrag> rfctksSparkle: it's
relative from the guiLeft and guiTop
L98[01:11:50] <tterrag> so x=10 is more
like guiLeft+10
L99[01:11:57] <tterrag> and that's the
leftmost side of the slot
L100[01:12:05]
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L101[01:12:10] <rfctksSparkle> What unit
=/
L102[01:12:12] <rfctksSparkle> px?
L103[01:12:24] <tterrag> scaled
pixels
L104[01:12:28] <tterrag> not screen
pixels
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L106[01:13:37] <rfctksSparkle> so the
container GUI background is also scaled with it yes?
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L108[01:20:51] <tterrag> yea
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L117[02:04:47] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150910 mappings to Forge Maven.
L118[02:04:50] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150910-1.8.zip (mappings
= "snapshot_20150910" in build.gradle).
L119[02:05:01] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L306[03:15:10] <Wuppy> heh, everybody at
our school got send home because of a power outage
L307[03:15:51] <Wuppy> 40 minutes of power
outage to be exact :P
L308[03:17:46] <PitchBright> xD
L309[03:17:53] <PitchBright> not a bad
deal
L310[03:18:13] <Wuppy> nope, not at
all
L311[03:18:21] <Wuppy> I live close enough
to school that I'd probably be powerless as well
L312[03:18:26] <Wuppy> but my pc works so
yay
L313[03:18:35] <PitchBright> hey are you
the Wuppy that did those moddin' vids?
L314[03:18:39] <Wuppy> yes
L315[03:18:40] <PitchBright> the
tutorials
L316[03:18:41] <PitchBright> right
on
L317[03:18:45] <PitchBright> thanks for
doing those man
L318[03:19:00] <PitchBright> I learned a
lot from those a couple years ago
L319[03:19:05] <PitchBright> I appreciate
your work there
L320[03:19:40] <Wuppy> no problem :)
L321[03:20:43] <PitchBright> how you
keepin' busy these days?
L322[03:20:43] <Cazzar> Wuppy's usually
around here :P
L323[03:21:08] <Wuppy> I'm on a game
development school, hang out here and I have a lot of parties
L324[03:21:10] <Wuppy> 10 last week
L325[03:21:22] <PitchBright> enjoyin' life
:)
L326[03:21:44] <Wuppy> I may actually have
to skip an amazing party today though
L327[03:21:46] <Wuppy> pretty damn
sick
L328[03:21:55] ***
heldplayer|off is now known as heldplayer
L329[03:21:58] <PitchBright> rest up for
the next one ;)
L330[03:22:05] ⇦
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(~SoundLogi@172-8-201-53.lightspeed.mdsnwi.sbcglobal.net) (Read
error: Connection reset by peer)
L331[03:22:27] <Wuppy> but today is one of
the best of the year
L332[03:22:33] <PitchBright> oh then you
gotta go
L333[03:22:36] <Wuppy> impossible that
it'll be better than tuesday, but oh well
L334[03:22:39] <PitchBright> no rest for
the wicked
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L346[04:24:07] <Wuppy> has anyone here
worked with unreal?
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L410[08:50:07] <PaleoCrafter> I know it's
a bit late, but my brother has, Wuppy :P
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L426[09:59:01] <gigaherz> new
snapshot
L427[09:59:15] <alex_6611> \o/
L428[10:00:03] <alex_6611> oooh i like the
hardcore change
L429[10:00:35] <shadekiller666> well that
link is broken
L430[10:00:51] <alex_6611> remove the ` at
the end
L431[10:01:04] ***
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L432[10:01:45] <shadekiller666> cuddling
increases happiness by 35%
L433[10:01:51] <alex_6611> yep
L434[10:04:52]
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L436[10:06:06] <diesieben07> can you not
fucking delete an account on android?
L437[10:06:09] <diesieben07> how stupid is
this
L438[10:06:29] <gigaherz> android has
accounts?
L439[10:06:30] <shadekiller666> its tied
to google
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L441[10:06:42] <shadekiller666> you have
to delete the google account
L443[10:07:25] <gigaherz> you can removeit
from the phone
L444[10:07:36] <gigaherz> but to delete
the account itself, you have to go through google
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L446[10:13:46] <diesieben07> i have spent
10 minutes in the settings app
L447[10:13:50] <diesieben07> i cant figure
it out
L448[10:14:05] <Cazzar> diesieben07 what
specifically are you trying to delete?
L449[10:14:34] <diesieben07> there are 2
google accounts on the device
L450[10:14:37] <diesieben07> i want to
delete one of them
L451[10:14:53] <gigaherz> the link I
pasted where it says how to do so didn't work?
L452[10:15:11] <diesieben07> No
L453[10:15:17] <diesieben07> there ius no
"remove account" option
L454[10:15:25] <diesieben07> wait
L455[10:15:26] <diesieben07> i am
stupid
L456[10:15:31] <diesieben07> including
this phone.
L457[10:15:37] <diesieben07> i hate
hardware buttons
L458[10:15:56] <gigaherz> I hate not
having them ;P
L459[10:17:40] <diesieben07> well, my
phone does not have a hardware "menu" button
L460[10:17:46] <diesieben07> this other
one i tried to do it one, does
L461[10:17:51] <diesieben07> so i did not
even CONSIDER pressing it
L462[10:18:40] <gigaherz> heh
L463[10:18:47] <Cazzar> My plans for
tomorrow: finish assignment; disassemble RAT; play KF2
L464[10:20:09] ***
NotTomben is now known as Tombenpotter
L465[10:20:23] <alex_6611> why disassemble
rat? :P
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L467[10:21:19] <Cazzar> alex_6611
imtalking RAT as in the hacking tool Remote Administration
Tool
L468[10:21:30] <alex_6611> hah
L469[10:22:01] <Cazzar> And why? Someone
got one on a Linux machine that was locking up the CPU, I managed
to kill it
L470[10:23:04] <Cazzar> You'd think it'd
be more subtle
L471[10:23:23] <Cazzar> And not... Well
use 100% of 2 cores
L472[10:23:30] <alex_6611> wow haha
L473[10:23:55] <Cazzar> It was just
attempting massive IOPS
L474[10:24:22] <alex_6611> that's another
type of DDoS you could say
L475[10:25:14] <Cazzar> What 1000
connections to localhost:443?
L476[10:26:22] <Cazzar> It was more so
failing :P
L477[10:29:36] <GraphicH|away> Host a
website on that box?
L478[10:29:57] <GraphicH|away> Id be
looking for the hole
L479[10:30:03] <GraphicH|away> not
disassembling the malware
L480[10:30:58] ⇦
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L481[10:31:58] <blood|work> anyone
familiar with mojang's Block properties?
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L483[10:32:04] <Cazzar> GraphicH|away
sometimes they self replicate.
L484[10:32:19] <blood|work> working on API
for it and want to make sure i support mods at the same time
L485[10:33:02] <GraphicH|away> I mean they
almost always do that, if you remove the bot it might just try and
re-exploit if it the wrangler sees the host is still up
L486[10:33:19] <GraphicH|away> but the bot
is reporting in
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L488[10:34:00] <GraphicH|away> is not*
reporting
L489[10:34:16] <alex_6611> basically,
repair the cage before you put the tiger back in?
L490[10:34:57] <GraphicH|away> more like
repair the shark cage before you go back into shark infested
waters
L491[10:35:17] <alex_6611> yea, i mean
you're still ocking stuff away :P
L492[10:35:21] <alex_6611> locking*
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L494[10:36:46] <GraphicH|away> whatever
anology you want, its probably easier looking at logs to find the
way it go in over trying to disassemble the thing depending on how
obfuscated it is
L495[10:36:54] ***
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L496[10:37:23] <GraphicH|away> And if
you're hosting a website, with word press, that's #1 where I'd
look
L497[10:37:28] <Cazzar> I have a feeling
of be digging through logs for a whole.
L498[10:37:31] <GraphicH|away> second
would be /var/log/secure depending on OS
L499[10:37:36] <Cazzar> While*
L500[10:37:48] <GraphicH|away> grep be
your friend
L501[10:39:01] <Cazzar> I just have the
feeling it might be long gone at the log level, though preventative
measures have been taken
L502[10:43:22] <GraphicH|away> Well, was
it running as root, or the webserver user, or some other
user?
L503[10:43:39] <Cazzar> Webserver
user.
L504[10:43:41] <GraphicH|away> because the
user the pid belonged to matters a lot as to if the log files will
show something
L505[10:44:21] <GraphicH|away> Ok, yeah I
bet you then it's in the logs, and I'm almost sure its file upload
plus directory traversal
L506[10:45:08] <Cazzar> But the reason I
say that is because I have no clue on the age of the thing, I will
be reccomending to the owner to verify on the logs anything
suspicious.
L507[10:46:17] <GraphicH|away> Oh
yeah
L508[10:46:21] <GraphicH|away> if its been
there for years+
L509[10:46:26] <GraphicH|away> fuck who
knows then
L510[10:46:50] <alex_6611> then there's a
good chance of it not being able to re-exploit
L511[10:46:51] <GraphicH|away> half these
shitty bot scripts get in with bad configs on file uploads
L512[10:47:02] <GraphicH|away> Uh no
L513[10:47:34] <alex_6611> well, if it's
been there for years and the exploit it used to get in is very old
as well, it will probably not work
L514[10:48:20] <GraphicH|away> You assume
that server admins are in the habbit of A) patching frequently and
B) staying up to date on sec
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L516[10:48:24] <GraphicH|away> they are
not
L517[10:48:34] <alex_6611> well that's
their issue then
L518[10:48:35] <alex_6611> :P
L519[10:49:22] <Cazzar> The machine has
been updated recently, as of what the httpd is hosting? No
clue.
L520[10:49:32] <GraphicH|away> And
finally, it could be a problem in the webapp
L521[10:49:40] <GraphicH|away> which I'm
assuming is some janky php thing
L522[10:49:42] <GraphicH|away> they
usually are
L523[10:52:22] ***
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L524[10:55:23] <GraphicH|away> Favorite
sec story: web app allows user uploads, web app doesn't sanitize
names, attacker uploads .htaccess file to uploads dir with rules
allowing execution of png files as php scripts, attacker uploads
php shell script as "8392gun.png"
L525[10:55:42] <HassanS6000> lol
L526[10:57:01] <Cazzar> One time I had a
php Shell uploaded via IP.board
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L549[12:02:35] <Nathan_Leadill> How do I
go about creating a custom "varient" in the JSON file
then change to that varient
L550[12:02:56] <GraphicH|away>
#nocontext
L551[12:03:25] <gigaherz> Nathan_Leadill:
the variant strings are generated from the blockstates
L552[12:04:01] <gigaherz> if you have a
property called "facing", then the variant list will have
"facing=west", "facing=north", etc
L553[12:04:18] <gigaherz> if you have also
"powered", then you'll see
"facing=west,powered=false", etc
L554[12:04:28] <gigaherz> so read up a
tutorial on blockstates
L555[12:04:29] <Nathan_Leadill> I meant
like this
L556[12:04:43] <Nathan_Leadill>
"variants": {
L557[12:04:43] <Nathan_Leadill>
"inventory": [{
L558[12:04:44] <Nathan_Leadill>
"transform": {
L559[12:05:02] <gigaherz>
"inventory" is the one and single variant that exists for
items in the inventory
L560[12:05:05] <gigaherz> there's no
"item states" yet
L561[12:05:25] <gigaherz> the closest you
can get to that is to use subitems
L562[12:05:29] <gigaherz> register
different models for each subitem
L563[12:05:37] <gigaherz> and then make a
different json file for each subitem
L564[12:05:40] <Nathan_Leadill> I want to
translate the B3D model when a user left clicks
L565[12:05:57] <gigaherz> I'm not sure
that's possible with items
L566[12:06:14] <gigaherz> (by which I mean
I believe it isn't possible)
L567[12:07:18] <Nathan_Leadill> How would
i render another model when leftclicking then?
L568[12:07:50] <gigaherz> you could do it
using ISmartItemModel, maybe
L569[12:07:53] <gigaherz> dunno
L570[12:12:21] <diesieben07>
Nathan_Leadill: when left clicked, change the damage of the
itemStack
L571[12:12:27] <diesieben07> no need for
anything fancy there
L572[12:12:45] <Nathan_Leadill> And then
onDamage do what?
L573[12:13:19] <diesieben07> just register
different models for the different damage values
L574[12:13:28] <diesieben07> vanilla has
examples for that
L575[12:13:29] <Nathan_Leadill> Is there
an example anywhere?
L576[12:13:32] <Nathan_Leadill> Oh
:P
L577[12:13:48] <Nathan_Leadill> Wait
Really?
L578[12:17:25] <diesieben07> really
what?
L579[12:18:00] <Nathan_Leadill> What
classes?
L580[12:18:50] <diesieben07> idk, but
vanilla uses damage values for different models
L581[12:19:44] <diesieben07>
ItemModelMesher.register takes metadata
L582[12:27:52] ***
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L586[12:31:32] <alex_6611> is there a way
to get a BlockState from block and meta?
L587[12:32:39] <alex_6611> nvm, no
need
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L592[12:40:56] <Ordinastie> alex_6611,
getStateFromMeta ?
L593[12:41:07] ***
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L594[12:41:21] <alex_6611> didn't find
that :P but anyway, i don't need it anymore
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L596[12:46:57] <Nathan_Leadill> No root
mesh in model zombiesurvival:models/block/barret.b3d and no mesh
name in location, skipping How to fix zis error?
L597[12:53:31] <MrKickkiller> Try
exporting as an .obj (Wavefront model)
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L599[12:55:31] <Nathan_Leadill> Then
Reimporting ?
L600[12:55:40] <Nathan_Leadill> And then
Explort as a B3D?
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L624[13:34:03] <Stygander> woo, got the
reload to work
L625[13:34:42] <Stygander> well it to
reload the gun, just not it to remove the needed items from my
inventory
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L652[13:53:19] <Gliby> I'm not
adding/remove entities in threads or anything.
L653[13:53:44] <Gliby> I'm not
adding/removing* entities in threads or anything.
L654[13:54:10] <diesieben07> are you using
custom packets?
L655[13:54:18] <diesieben07> and are you
on 1.8?
L656[13:55:21] <Gliby> Yes to both.
L657[13:56:07] <Gliby> I am using the
scheduled stuff in packets.
L658[13:57:27] <diesieben07> what are you
doing in the custom packets?
L659[13:57:31] <diesieben07> do you use
custom entities?
L660[13:57:40] <Gliby> Yes
L661[13:57:43] <diesieben07> do you have
any entity-related event handlers?
L662[13:57:51] <Gliby> I suppose.
L663[13:57:57] <Gliby> I'll check every
one of them now,
L664[13:57:59] <diesieben07> show all of
that ;)
L665[13:58:13] <Gliby> There's a ton, I'll
compile a nice gist.
L666[14:03:13] <Gliby> I think I solved
the issue, not sure though.
L667[14:03:25] ⇦
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If we wish to explore, if we wish to see what's over the next hill,
wonders unfold before us; all we have to do is want it
enough.)
L669[14:12:03] <PaleoCrafter> isn't that
the thing not to say with a ConcurrentModificationException?
xD
L670[14:16:05] ⇦
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L672[14:17:23] <tterrag|away> "this
probably won't happen again"
L674[14:18:29] <alex_6611> hah
L675[14:19:40] <masa> like the occasional
crash reports I'm getting via OpenEye in the Sky Factory 2 mod
pack, that happen when my mod calls
FurnaceRecipes.smelting().getSmeltingResult() in my furnace code...
>_>
L676[14:19:51] <masa> CMEs that is
L677[14:22:28] <diesieben07> haha that zio
guy is amazuing
L678[14:22:42] <diesieben07> he posted his
"solution" (editing a base file in 1.5.2) in 3 dead
threads...
L679[14:25:01] <Stygander> jeesus, i wanna
know wy in the fuck he is wanting to use such an outdated
version
L680[14:31:11] ⇦
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L681[14:33:19]
⇨ Joins: chamunks (chamunks@entityreborn.com)
L682[14:35:05] <chamunks> If I wan't to
throw together some mods in a really easy to install fashion for
some friends / players what would be the most idiot proof way to do
this.
L683[14:35:23] <diesieben07> a zip file of
jars :D
L684[14:35:26] <chamunks> Say something as
simple as a one click installer to throw all of the correct mods
into the correct directories.
L685[14:35:36] <Tomben|Food> Don't forget
the configs!
L686[14:35:39]
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L688[14:35:45] <diesieben07> just extract
that into /mods and you're good
L689[14:35:58] <chamunks> Client mods not
server mods.
L690[14:35:58]
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L691[14:36:13] <chamunks> We're gluing
together some creative server mods.
L692[14:36:20] <diesieben07> how is that
different?
L693[14:36:41] <chamunks> I suppose I
don't really mod often I was just asking for a friend whose doing
that bit.
L694[14:36:48] ***
bilde2910|away is now known as bilde2910
L695[14:36:57] <diesieben07> installing a
mod is as simple as putting a jar into a mods folder nowadays
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L697[14:37:02] <chamunks> Our players have
been asking for an official modpack that we would give out.
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L699[14:37:33] <chamunks> Oh thank
goodness I remember the days where you'd have to drag and drop
files into the main MC jar and hope that you did it in the correct
order. It was always such a swine.
L700[14:37:41] <diesieben07> there are
several isntallers, FTB or others
L701[14:37:59] <diesieben07>
*launchers
L702[14:38:01] <diesieben07> not
installers
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L704[14:43:13] <chamunks> Basically what
you're saying is that no one really has sourcecode or anything like
that which will let us make a simple modpack installer.
L705[14:43:27] <chamunks> But there are
public ones with a bunch of other modpacks that can be chosen
from.
L706[14:43:28] <diesieben07> modpack
installer = a zip file with jars in it
L707[14:44:22] <Stygander> multimc by
peterix is a good one, if you can explain a basic process
L708[14:44:35] <diesieben07> you dont even
need multimc...
L709[14:44:45] <chamunks> We can explain
whatever I'm just trying to make it literally idiot proof.
L710[14:44:58] <Stygander> chamunks: that
is nearly impossible
L711[14:45:04] <chamunks> Basically if it
takes more than a download and a double click.
L712[14:45:09] <diesieben07> if
"unzip this file" is too much to ask, the ned user needs
to stop using a computer
L714[14:45:16] <PaleoCrafter> curse voice
supports exporting packs
L715[14:45:29] <chamunks> diesieben07 yeah
thats the wrong way to think.
L716[14:45:36] <diesieben07> No.
L717[14:45:39] <chamunks> Yep.
L718[14:45:40] <diesieben07> :P
L719[14:45:42] <chamunks> Look at
android.
L720[14:45:57] <diesieben07> if the basic
task of "copy this file there" is too much, they can go
fuck themselves.
L721[14:46:00] <chamunks> Its been adopted
much more rapidly than PC/Mac because its one click installs.
L722[14:46:09] <diesieben07> ...
L723[14:46:21] <diesieben07> that is not a
valid argument
L724[14:46:31] <chamunks> Your users may
be able to go fuck themselves but I want mine to not have to think
I just want them to enjoy I don't really think thats a bad thing to
ask for.
L725[14:46:38] <chamunks> Optifine has a
download double click.
L726[14:46:48] <chamunks> Or at least it
did.
L727[14:46:55] <diesieben07> if you want
to isntall optifine on forge you ptu the file in the mods
foler
L728[14:46:58] <diesieben07> that is how
mods are installed
L729[14:47:01] <gigaherz> [21:37]
(chamunks): Oh thank goodness I remember the days where you'd have
to drag and drop files into the main MC jar and hope that you did
it in the correct order. It was always such a swine.
L730[14:47:03] <diesieben07> if you want
to play modded, get used to that.
L731[14:47:09] <gigaherz> I actively
decided not to use mods until I discovered magic launcher ;P
L732[14:47:17] <diesieben07> eww magic
launcher
L733[14:47:21] <chamunks> gigaherz yea I
agree.
L734[14:47:27] <gigaherz> yeah but it was
WAY WAY better than dragging shit into a jar
L735[14:47:27] <gigaherz> ;P
L736[14:47:32] <diesieben07> MultiMC
;)
L737[14:47:37] <gigaherz> that came
later.
L738[14:47:40] <chamunks> and diesieben07
you're thinking incorrectly you must be one of those devs from the
old internet.
L739[14:47:45] <diesieben07> really?
L740[14:47:47] ⇦
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L741[14:47:49] <diesieben07> i am 21 years
old
L742[14:47:49] <gigaherz> at least for
me.
L743[14:47:50] <diesieben07> so no.
L744[14:48:02] <gigaherz> I'm 31 ;P
L745[14:48:04] ⇦
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L746[14:48:11] <chamunks> gigaherz so
you've seen how painful computers can be :P
L747[14:48:15] <chamunks> and have no
patience for it :P
L748[14:48:19] <chamunks> Me
neither...
L749[14:48:19] <PaleoCrafter> chamunks,
android hasn't been adopted that rapidly because of one-click
installation :P
L750[14:48:29] <chamunks> I've lived
through dialup, get on my level.
L751[14:48:34] <gigaherz> I played games
at school on their 286 and 386 computers
L752[14:48:40] <chamunks> PaleoCrafter its
been adopted because its simple.
L753[14:48:49] <gigaherz> the first
mach9ine I had at home was an already-old Amstrad CPC464
L754[14:48:51] <PaleoCrafter> it has been
adopted because it has a massive company behind it
L755[14:48:52] <diesieben07> i am not
argueing this fight
L756[14:48:57] <gigaherz> and the first
computer I had for myself was a Pentium 200 MMX
L757[14:49:03] <diesieben07> if you need
an installer for mods you are stupid.
L758[14:49:07] <gigaherz> I learned to
code before I had a real computer ;p
L759[14:49:14] <chamunks> PaleoCrafter by
that logic you probably think the same about windows phones?
L760[14:49:37] <PaleoCrafter> the market
was already saturated with android and iOS when Windows Phone came
about :P
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L762[14:49:43] <chamunks> diesieben07 at
this point you're just angry because people want things to be
easy.
L763[14:49:46] <gigaherz> yeah Microsoft
was late
L764[14:49:49] <gigaherz> also
L765[14:49:51] <gigaherz> for some weird
reason
L766[14:49:57] <diesieben07> "copy
files into the folder" IS easy.
L767[14:49:57] <gigaherz> when MS does
something, people laugh
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L769[14:50:02] <gigaherz> then apple does
it 15 years later
L770[14:50:02] <diesieben07> it cannot get
easier than that.
L771[14:50:10] <PaleoCrafter> and there
are a bunch more mobile OSes which have maybe 1 percent of the
adoption of WP :P
L772[14:50:10] <gigaherz> and everyone is
like "oooh!"
L773[14:50:12] <gigaherz> ;P
L774[14:50:18] <chamunks> gigaherz its
because people are kind of tired of M$oft reinventing the entire UI
every 4 years.
L775[14:50:22] <diesieben07>
whatever
L776[14:50:26] <diesieben07> i dont care
what the fuck you do.
L777[14:50:31] <PaleoCrafter> gigaherz,
hey, Apple is that great, they've invented videos
L778[14:50:37] <chamunks> Yea I don't know
why you care that much diesieben07
L779[14:50:48] <gigaherz> the only good
invention I attribute to apple is USB
L780[14:50:52] <chamunks> I just asked if
there was a solution then you got really upset for me wanting
simplicity for the kids.
L781[14:51:01] <gigaherz> and it's not
even really only apple
L782[14:51:09] <gigaherz> it was a
consortium including apple
L783[14:51:42] <PaleoCrafter> it's quite
amusing that you can't watch Apple Streams from Chrome but from MS
Edge xd
L784[14:52:02] <chamunks> I'm not buying a
macbook if I need USB-C instead of my magsafe connectors.
L785[14:52:18] <chamunks> Why would anyone
backpedal like that Tim Cook is an idiot.
L786[14:52:26]
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L787[14:55:03] <gigaherz> PaleoCrafter: I
saw pic earlier
L788[14:55:22] <gigaherz> "Edge: the
one browser where you can not only watch apple streams, but you can
ALSO paint on top of their faces"
L789[14:55:29] <smbarbour> Why would you
attribute USB to Apple? USB was around for several years before
Apple made a device that supported it.
L790[14:55:46] <gigaherz> smbarbour: apple
was a big member of the group that designed the standard
L791[14:56:09] <gigaherz> or at least I
was always told so ;P
L792[14:58:00] <smbarbour> The companies
that developed USB were Compaq, DEC, IBM, Intel, Microsoft, NEC,
and Nortel
L793[14:58:16] <chamunks> I think he meant
usb-c
L794[14:58:28] <gigaherz> no
L795[14:58:41] <gigaherz> I was really
under the impression USB1.0 was made by apple
L796[14:58:41] <gigaherz> ;P
L797[14:58:53] <gigaherz> someone lied to
me ;P
L798[14:58:59] <gigaherz> probably an
apple fan.
L799[14:59:22] <smbarbour> Apple pushed
Firewire hard until the early to mid 2000's
L800[14:59:50] <smbarbour> Even the iPod
when it first came out was a Firewire device, not USB
L801[15:00:00] <chamunks> Thunderbolt is
pretty fast and versatile but its lame because its a proprietary
standard and thats an oxymoronic concept.
L802[15:00:07] <masa> chamunks: if you
want an easy solution for your users, I'd suggest looking into
getting your pack as a third party pack to the FTB launcher, or to
the AT Launcher or the new Curse Client/launcher
L803[15:00:30] <chamunks> masa thanks for
the suggestions I'll look into those.
L804[15:00:42] <PaleoCrafter> everything
Apple is proprietary xD
L805[15:00:44] <masa> I think Curse client
might be easiest for the pak author, not exactly sure though since
I haven't done any packs on either of those myself
L806[15:00:49] <smbarbour> MCUpdater is
designed for (semi)private modpacks
L807[15:00:58] <smbarbour> (Which I'm the
author of)
L808[15:01:02] <tmtu> PaleoCrafter:
everything corporate is proprietary x_x
L809[15:01:35] <masa> chamunks: personally
I just put my modpack together in MultiMC and then zipped the
instance and gave that to a couple of friends that played on my
server
L810[15:01:40] <PaleoCrafter> tmtu,
nah
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L812[15:01:59] <chamunks> smbarbour seems
like almost exactly what we would want.
L813[15:02:10] <masa> but if your server
has more users than a couple of friends, then I'd go with an actual
launcher
L814[15:03:41] <smbarbour> MCUpdater is an
actual launcher. It's just not a centralized modpack distribution
platform
L815[15:03:50] <chamunks> masa eh its
between like 10-60 players.
L816[15:04:09] <chamunks> Its a hardcore
creative server.
L817[15:04:22] <masa> smbarbour: alright,
sorry I'm just not familiar with it :)
L818[15:04:42] <flappy> chamunks: last I
recall Thunderbolt is just "displayport WITH PCI-E
x16"
L819[15:05:08] <chamunks> flappy it does
network video and data
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L822[15:06:37] <flappy> chamunks: All of
which are covered by what I just said.
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L824[15:06:51] <chamunks> oh I get it
yea
L825[15:06:52] <Nathan_Leadill> Would
there be a way to change the default player model to aB3D
model?
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L827[15:09:43] <masa> ugh, why?
L828[15:10:02] <Nathan_Leadill> Well Imma
load a OBJ Model as the player model
L829[15:10:10] <Nathan_Leadill> Then I can
Make him look awesomeeeeeeeeeeeeeeeeee
L830[15:10:52] <masa> well why would you
change the default model? can't you just camcel rendering the
player entity and render it yourself?
L831[15:10:59] <masa> *cancel
L832[15:11:13] <Nathan_Leadill> Sure But I
don't know how :PPP
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L834[15:12:53] <masa> cancel
RenderPlayerEvent.Pre and then do your own rendering
L835[15:13:24] ***
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L836[15:13:28] <Nathan_Leadill> How do you
cancel an event :DDDDD
L837[15:14:21] <Nathan_Leadill> Just with
another RenderPlayerPre Right?
L838[15:14:23] <Nathan_Leadill>
Class
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L840[15:14:44] <masa> hmm actually I'm not
sure if you could do it with the
RenderPlayerEvent.SetArmorModel
L842[15:15:31] <masa> you create an event
handler, you subsribe to the event bus and when the event fires,
you can check if some conditions meet your needs and then cancel
the event
L844[15:18:23] <masa> in the event handler
you can name your class and method whatever you want, the important
parts are the @SubscribeEvent annotation and the argument your
method takes must match the event you want to subscribe to
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L849[15:27:36] <Nathan_Leadill> Thanks
masa
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L858[15:53:54] <Nathan_Leadill> is there a
way to only make an event fired when the right mouse is clicked not
fire when it is being held down aswell?
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L862[15:57:22] <GraphicH|away> I don't do
gui work
L863[15:57:34] <GraphicH|away> but Nathan
isn't there a mouse release event that fires?
L864[15:57:37] <GraphicH|away> when they
let go
L865[15:57:55] <GraphicH|away> You'd
probably want to listen to both
L866[15:57:58] <Nathan_Leadill> Yeah But
it fires when the mouse is held down
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L868[15:58:04] <Nathan_Leadill> I only
want it to fire once per click
L869[15:58:15] <PaleoCrafter> it fires
repeatedly?
L870[15:59:24] <Nathan_Leadill> Yeah
L871[15:59:37] <Nathan_Leadill> Like if i
hold the mouse button down
L872[15:59:42] <Nathan_Leadill> It keeps
firing
L873[16:00:07] <PaleoCrafter> what event
are you using?
L874[16:00:12] <GraphicH|away> ^
L875[16:00:48] <Nathan_Leadill> public
ItemStack onItemRightClick(ItemStack par1ItemStack, World
par2World,EntityPlayer par3EntityPlayer)
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L887[16:14:32] <killjoy> I'm currently
searching for fullsize keyboards on amazon.
L888[16:14:39] <killjoy> I don't think it
means what they think it means.
L889[16:14:50] <killjoy> I require a
numpad
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L893[16:18:49] <masa> Nathan_Leadill: uhh
what? that is not an event, it is a method in the Item class. And
it does not fire repeatedly afaik.
L894[16:19:18] <Nathan_Leadill> It does
for me?
L895[16:19:30] <masa> are you changing the
item NBT in it or something?
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L900[16:27:54] <masa> well even then it
shouldn't
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L951[18:28:47] <R9000> Hi. Could anyone
help me with me with a projectile I'm trying to make? It's behaving
strangely on the server side.
L953[18:30:26] <R9000> Although it's
called FX, it's not a particle any more.
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L955[18:32:36] <R9000> Basically my
problem is that I'm spawning it on both the server and client side
so the animation is smooth, but for some reason it seems to spawn a
second particle about a block beneath the first(assumingly the
client-side one)
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L965[18:54:51] <MiningMark48> How would I
spawn an entity at a specific coordinate?
L966[18:55:20] <R9000>
world.spawnEntityInWorld(entity)
L967[18:55:38] <R9000> But before that,
you need to create your entity, and tell it the coords
L968[18:56:32] <R9000> for example, have a
constructor like CustomEntity(World world, double x, double y,
double z);
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L970[18:57:19] <R9000> Then have it do
posX = x, posY = y, posZ = z
L971[18:57:35] <R9000> Then when you spawn
it in, it'll be at x, y, z.
L972[18:57:44] <MiningMark48> ah, ok
thanks
L973[18:57:50] <R9000> No problem :)
L974[18:59:44] <R9000> Tell me if it
works, k?
L975[19:01:29] <MiningMark48> ok
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L977[19:04:01] <Zaggy1024> you should use
the setposition method (whichever one sets the prevPos and pos at
once), all entities have that
L978[19:04:37] <R9000> Yeah, there's that
too, depends if you want your own way or not.
L979[19:05:30] <Zaggy1024> well...even a
constructor should use that, I believe
L980[19:05:30] <Zaggy1024> not really sure
though
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L982[19:07:56] <MiningMark48> about to
test and see if that worked or not :P
L983[19:08:22] <MiningMark48> making a
"Summoner" block that summons mobs based on the block
above it
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L985[19:09:13] <R9000> Cool
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L993[19:20:57] <MiningMark48> well,
testing it again, the first time it crashed the local server but
not my entire game
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L997[19:28:15] <R9000> What error did you
get?
L998[19:29:16] <R9000> Was it a
noSuchMethod?
L999[19:33:03] <MiningMark48> i didn't
look, forgot to :P got it working by using setPosition()
though
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L1003[19:36:24] <R9000> Awesome!
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L1010[20:01:59] <MiningMark48> yeah,
going pretty well :P
L1011[20:02:29] <R9000> Cool. I'm trying
to figure out projectiles. Turns out it's pretty difficult, at
least I find it difficult.
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L1014[20:11:26] <MiningMark48> Yea, I
added custom bow and arrow, but i didnt want to deal with
projectiles so the bow uses the regular arrow entity and comes with
infinity (since arrows shot by infinity cant be picked up)
L1015[20:11:28] <MiningMark48> :P
L1016[20:11:41] <MiningMark48> made the
bow pretty cool though ;)
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L1018[20:14:25] <R9000> I think I found
my mistake :D
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L1020[20:19:35] <R9000> Yup. I wasn't
sending velocity updates, and my update frequency was too
slow
L1021[20:19:42] <R9000> The darned thing
works now!
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L1038[20:45:44] <Vastatio> So, I changed
all my IPage interface things to an abstract class named
"Page"
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L1040[20:49:05] <Vastatio> still throwing
a null poiinter
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L1047[21:09:46] <mrkirby153> Huh, I
wonder why my forum post on ASM was deleted
L1048[21:11:52]
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L1050[21:14:50] <MattDahEpic> cause asm
isnt forge
L1051[21:15:23] <mrkirby153> MattDahEpic,
then where would be the best place for help on that?
L1052[21:15:36] <MattDahEpic> probably
the asm forum
L1053[21:15:51] <MattDahEpic> asm is just
a bytecode manupliation lib, not only for mc
L1054[21:16:00] <MattDahEpic> aaaand
thats how you spell it
L1055[21:16:24] <mrkirby153> I
guess
L1056[21:16:50] <mrkirby153> Also, any
experience on how intellij handles classes w/ modified bytecode
when you're debugging?
L1057[21:23:23] ***
Clank is now known as Clank[Away]
L1058[21:23:43] <MattDahEpic> mrkirby153,
it reloads them
L1059[21:23:58] <mrkirby153> it does?
That's kewl
L1060[21:24:00] <MattDahEpic> as long as
they're not actively being used
L1061[21:24:08] <MattDahEpic> it wont
break things
L1062[21:24:27] <mrkirby153> So I can
debug my ASM modified class as if it was not modified at
runtime?
L1063[21:24:39] ***
Hink_ is now known as Hink
L1064[21:25:08] <MattDahEpic> it wont
reload because it was asm'd, but yes
L1065[21:25:14]
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L1066[21:26:01] <mrkirby153> what?
L1067[21:26:15] <mrkirby153> Will the
code I add show up or will I just get nothing?
L1068[21:26:21] <MattDahEpic> asm holds
an instance so it wont get reloaded at all
L1069[21:26:40] <MattDahEpic> you have to
relaunch
L1070[21:26:46] <MattDahEpic> to update
asm'd stuffs
L1071[21:26:48] <mrkirby153> Then what is
the best approach to debugging ASM?
L1072[21:27:51] <MattDahEpic> i dont use
asm that much, so idk. i think you'd use the regular debugger
because it shows whats in the memory, but it wont reflect your
changes
L1073[21:28:50] <mrkirby153> But you
mentioned something about relaunching?
L1074[21:29:14] <MattDahEpic> relaunch
means quit and restart the game
L1075[21:29:21] <MattDahEpic> or kill the
process
L1076[21:29:32] <mrkirby153> And then
intellij will show the modified code?
L1077[21:31:39] <MattDahEpic> the
debugger will update loaded bytecode that you edit whenever the
game is not active in the screen. it wont do that with asm'd code
doe. its good for tweaking render values or whatever because it
updates instantly without having to relaunch the game. asm happens
on startup so no matter what you do it wont update until you
restart the game
L1078[21:32:01] <mrkirby153> oh I
see
L1079[21:32:12] <mrkirby153> you can do
code -> game but not game -> code right?
L1080[21:32:41] <MattDahEpic> yes
L1081[21:33:05] <mrkirby153> damn
L1082[21:33:19] <mrkirby153> So how do I
test if my modified class is working as intended?
L1083[21:33:26] <MattDahEpic> restart the
game
L1084[21:33:33] ***
Abrar|gone is now known as AbrarSyed
L1085[21:33:33] <mrkirby153> But I can't
do it runtime?
L1086[21:33:44] <MattDahEpic> not when
you're asming it
L1087[21:33:47] <mrkirby153> Because I
have a return statement that looks like it's always being
called
L1088[21:34:01] <MattDahEpic> put a
breakpoint then
L1089[21:34:07] <MattDahEpic> that works
no matter what
L1090[21:34:15] <mrkirby153> MattDahEpic,
on my modified class?
L1091[21:34:35] <MattDahEpic> as long as
its being called, yes
L1092[21:34:49] <MattDahEpic> it just
wont reflect changes you make to the code until you restart the
game
L1093[21:36:13] <mrkirby153> I see what
you mean now
L1094[21:36:31] <mrkirby153> I really
wish there was a bytecode -> java runtime generator
L1095[21:37:31] <MattDahEpic> someone
made a decompilier that worked like a compilier that has bytecode
as an input and java as the output
L1096[21:37:52] <MattDahEpic> but its not
runtime
L1097[21:38:15] <MattDahEpic> intellij
throws compilied classes in a classes folder though so you could
poke that
L1098[21:38:38] <mrkirby153> But that
won't help with determining if my ASM is correct
L1099[21:38:53] <MattDahEpic> yea
L1100[21:38:58] <mrkirby153> I think my
flaw is that I don't understand the concept of labels very
well
L1102[21:39:48] <Hink> Java's runtime is
weird and awesome.
L1103[21:39:53]
⇨ Joins: turmfalke_
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L1104[21:40:04] <Hink> It's a compiler,
interpreter and something else all at the same time.
L1105[21:40:21] <mrkirby153> I thought
the JDK was the compiler
L1106[21:40:24] *
MattDahEpic says hi and honks at Hink
L1107[21:40:49] <Hink> The JDK is the
development kit.
L1108[21:41:13] <MattDahEpic> mrkirby153,
it kinda is (javac), but with java code as input and bytecode as
output
L1109[21:41:21] <Hink> The javac.exe and
simlar executables in the JDK are what you can consider as the
compiler.
L1110[21:41:26] <MattDahEpic> whereas
that decomp does the opposite
L1111[21:41:26] <mrkirby153> I see
L1112[21:41:34] <MattDahEpic> he
sees
L1113[21:41:43] *
mrkirby153 doens't see why his code won't work
L1114[21:41:50] <Vastatio> "my eyes
are open"
L1115[21:42:11] <mrkirby153> Please tell
me that was a hearthsone reference
L1116[21:43:02] <MattDahEpic> who
L1117[21:43:22] <mrkirby153>
Vastatio,
L1118[21:44:44] <MattDahEpic> 60gb
torrent, y u so slow
L1119[21:45:13] <mrkirby153> 60GB
torrent. That's whgy
L1120[21:45:19] <Vastatio> yes
L1121[21:45:23] <Vastatio> it was a
hearthstone reference
L1122[21:45:50] <Vastatio>
mrkirby153
L1123[21:45:57] <mrkirby153> Thought
so
L1124[21:46:17] <MattDahEpic> only 6 days
left on that
L1126[21:46:36] <mrkirby153> Because
that's what I'm injecting and it's not being called
supposedly
L1127[21:47:13] <Vastatio> Logger says
that my object is not null
L1128[21:47:20] <MattDahEpic> im not that
good at asm, ive only done vanilla mobs dropping mod items and
thats all
L1129[21:47:22] <Vastatio> the
WrappedPrintstream from the Catch does
L1130[21:47:25] <Vastatio> ??????
L1132[21:47:53] <mrkirby153> WTF? This
code is being called
L1133[21:47:57] <mrkirby153> But it's not
displaying the chat
L1134[21:48:35] <MattDahEpic> is your
json valid
L1135[21:48:41] <MattDahEpic> sorry, jay
son
L1136[21:48:50] <mrkirby153> Huh
L1137[21:48:50] <Hink> <_<
L1138[21:49:01] <mrkirby153> My method is
being called, it's just not processing the output
L1139[21:49:20] <mrkirby153> Like my
injected method is being called because I'm getting console output
(Thats what the method does for now)
L1140[21:49:26] <mrkirby153> But the
result.....
L1141[21:49:33] <mrkirby153> It's
supposed to return true and skip over everything
L1142[21:49:40] <MattDahEpic> are you
trying to asm your own mod?
L1143[21:49:48] <mrkirby153> MattDahEpic,
nope
L1144[21:49:52] <mrkirby153>
EntityPlayerSP
L1145[21:50:02]
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L1146[21:50:04] <MattDahEpic> and whats
the page format that youre trying to deserialize
L1147[21:50:26] <mrkirby153> I'm
modifying EntityPlayerSP#addChatComponentMessage
L1148[21:50:32] <mrkirby153> adding some
hooks
L1149[21:50:32] <Hink> MC Forge
documentation, oh neat.
L1150[21:51:11] <MattDahEpic> mrkirby153,
are you feeding it an end result it likes?
L1151[21:51:16] <Hink> Is there a Forge
Javadoc?
L1152[21:51:17] <MattDahEpic> it likes
some wierd json format
L1153[21:51:25] <MattDahEpic> Hink, for
some releases yes
L1154[21:51:30] <mrkirby153> MattDahEpic,
I'm literally adding a if(SomeMethod) return
L1156[21:51:41] <Hink> Some.
L1157[21:51:42] <Vastatio> you can see
how I have a "type" object
L1158[21:52:31] <mrkirby153> MattDahEpic,
but the method is apparently *always* returning
L1159[21:52:43] <mrkirby153> or it's not
returning b/c the breakpoint I set on the class is being
fired
L1160[21:52:49] <MattDahEpic> is there
another return before yours
L1161[21:53:07] <mrkirby153> I don't
think so
L1162[21:53:19] <mrkirby153> I'm
inserting it right before the first ALOAD opcode
L1163[21:53:27] <MattDahEpic> try setting
a breakpoint on the asm'd method and your class to see if its
calling your code
L1164[21:53:27] <mrkirby153> Which is
right at the top of the class
L1165[21:53:47] <mrkirby153> So the
method I'm injecting? It's being called
L1166[21:53:57] <MattDahEpic> k just
making sure
L1167[21:54:10] <mrkirby153> It outputs
"Ding" to the console whenever its being called and I'm
getting ding in my console
L1168[21:55:31] <mrkirby153> Maybe I
should say fsk compatability and just remove that method
L1169[21:55:36] <mrkirby153> *line in the
method
L1170[21:56:44] <Vastatio> if the json
wasn't valid, wouldn't the code say it would be null?
L1171[21:57:18] <mrkirby153> This is
making no sense whatsoever
L1172[21:57:24] <MattDahEpic> what are
you checkign for, the file ore the json being parsable
L1173[21:57:49] <MattDahEpic> god its
late, my spelling skills are decreasing
L1174[21:59:22] <Vastatio> I check for if
the Page is an instanceof a certain subclass
L1175[21:59:33] <Vastatio> then i do
unique deserialization code for each case
L1176[21:59:50] <Vastatio> so e.x.
TextPage will only have the attribute text, ImagePage will have
image and text, etc.
L1177[22:00:11] ***
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L1179[22:00:32] <Vastatio> nullpointers
going to ln23
L1180[22:00:55] <mrkirby153> MattDahEpic,
any idea what node type the RETURN opcode is?
L1181[22:00:56]
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L1182[22:01:06] <Vastatio> it scans the
string from the "type" object and returns a class object
that extends Page
L1183[22:01:36] <Vastatio> then, i create
an instance of it (Page doesn't have any constructor parameters)
and then check if it is an instance of DinoPage or TextPage
L1184[22:01:44] <Vastatio> then i do the
deserialization code
L1185[22:02:00] <Vastatio>
PageData.getPageFromClass is just returning a class object from the
string
L1186[22:02:09] <Vastatio> and its not
null (as in the log)
L1187[22:02:26] <Vastatio>
getPageClass*
L1188[22:04:28]
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L1189[22:04:53] <Cazzar> Well, given the
NPE is on 23 jObject could be null or .get("type") could
return null.
L1190[22:05:27] <mrkirby153> Apparently I
do not understand bytecode labels
L1191[22:05:45] <Cazzar> Bytecode is
fun~
L1192[22:05:53] <Cazzar> Though labels
are simple!
L1193[22:07:22] <Vastatio> jObject could
be null?
L1194[22:07:33] <Vastatio> if jObject was
null, wouldn't everything else also throw a nullpointer?
L1195[22:07:55] <Vastatio> I'll check
right now'
L1196[22:08:08] <Cazzar> The NPE is being
thrown at 23
L1197[22:08:23] <Cazzar> That is the
first use of jObject, correct?
L1198[22:08:30] <Vastatio> ah ,i
see
L1199[22:08:37] <Vastatio> hm
L1200[22:08:47] <Vastatio> how could
jObject be null though
L1201[22:09:08] <Cazzar> I'm just stating
its a possibility.
L1202[22:09:19] <Cazzar> I've had nulls
manage to slip through null checks.
L1203[22:09:38] <Vastatio> JObject is not
null
L1204[22:09:42] <Vastatio> checked and
tried
L1205[22:09:42]
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L1206[22:09:56] <Cazzar> What about
jObject.get("type")
L1207[22:09:57]
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L1208[22:10:47] <Vastatio> nope
L1209[22:11:09]
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L1210[22:11:17] <Cazzar> Right now I'm on
my phone so, I don't have a lot of ease of checking some
things.
L1211[22:11:44] <Vastatio> i've also
checked page class, but for some reason it is printing out that it
is not null
L1212[22:11:51] <Vastatio> and throwing a
WrappedPrintstream there
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L1214[22:12:28] <Vastatio> I'll show you
guys the crash when I get when I open the book, but its most likely
that, since the BookDocument is coming up null.
L1216[22:14:11] <Vastatio> heres ln 39 of
GuiDossier
L1218[22:14:59] <Vastatio> Think it's
that because the deserializer crashes and doesn't read in the
objects
L1219[22:15:04] <Vastatio> so
BookDocument comes up null
L1220[22:16:53]
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L1222[22:19:08] <Cazzar> There'd be an
inner exception then
L1223[22:19:15]
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L1224[22:19:57] <Cazzar> As with that
there, the only way that can NPE is data being null
L1225[22:20:59] <williewillus> !gm
getIsKeyPressed 1.7.10
L1226[22:21:09] <williewillus> !gm
func_151470_d 1.8
L1227[22:23:09] ***
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L1228[22:24:09] <Vastatio> BookData being
null?
L1229[22:31:36]
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L1231[22:33:10] <Fendirain> Can anyone
here help me understand how Intellij IDEA Branches work? I seem to
be missing something (Most likely obvious).
L1232[22:33:31] <Cazzar> Fendirain: git
backed project?
L1233[22:33:40] <Fendirain> I have a mod
for 1.7.10, and am porting it to 1.8 in a diffrent project
currently (As I was putting off figuring this out)
L1234[22:33:55] <Fendirain> Cazzar,
Yep.
L1236[22:34:23] <Fendirain> Thanks.
L1237[22:34:24] <Cazzar> No seriously,
it's just a wrapper for git branch.
L1238[22:35:29] <williewillus> are you
wanting to maintain the mod for both vers at once?
L1239[22:35:53] <williewillus> I just use
two branches, and every week or so I merge the 1.7 into the 1.8
one, which brings all of the changes that have happened since
over
L1240[22:35:58] <Fendirain> Pretty much,
Yes. Will mainly be develeloping for 1.7.10, and porting it over
from time to time.
L1241[22:36:11] <Cazzar> williewillus:
I'll usually keep the old version for a little while the transition
happens
L1242[22:36:23] <Cazzar> If I actually
did minecraft modding for the time being
L1243[22:36:30]
⇨ Joins: Matthew (~matthew@matthewprenger.com)
L1244[22:36:35] <williewillus> yeah, you
basically just develop as usual and every so often just checkout
1.8, and git merge your 1.7 branch in
L1245[22:36:42] <williewillus> and then
fix all the little small errors that pop up
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L1248[22:37:30] <williewillus> speaking
of atlassian, no sourcetree for linux makes me T-T
L1249[22:37:32] ***
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L1250[22:37:35] <williewillus> though git
cola is pretty good
L1251[22:37:40] <williewillus> smartgit
is too cluttered
L1252[22:37:45] *
Cazzar just uses git command line
L1253[22:38:41]
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L1255[22:40:19] <williewillus> but graphs
of the branches though :p
L1256[22:40:26] <williewillus> and not
having to use github's crappy feature for that
L1257[22:40:44] <Fendirain> I may just be
misunderstanding. So, I "Checkout as new branch", name it
as 1.8, Switch to the 1.8 branch. Make a change to the branch, then
checkout back to master. No?
L1258[22:41:03] <Fendirain> (To go back
to the old, unchanged branch)
L1260[22:41:27] <Cazzar> Fendirain: you
can just create a branch if you want to make it and not
change,.
L1261[22:42:11]
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L1263[22:43:05] <Fendirain> It just seems
that whenever I checkout to a diffrent brach, The change stays. Am
I missing a step?
L1264[22:43:26] <Fendirain> branch*
L1265[22:44:17] <Cazzar> you would want
to stash your changes
L1266[22:44:21] <Vastatio> EYYYY
L1267[22:44:24] <Vastatio> NO NPE
L1268[22:44:31] <Vastatio> but lol the
book looks so deformed
L1269[22:44:42] <Fendirain> Ah, So yes, I
am being stupid.
L1270[22:44:44] <Vastatio> and of course,
the JSON isn't reading in so it isn't drawing anything
L1271[22:45:20] <Vastatio> looks like
this in fullscreen
L1273[22:45:48] <Cazzar> I love it when I
manage to get a server's load averages from 5+ to <1
L1274[22:48:29] <williewillus> you have
to commit to apply your changes or else they kinda just stick
around wherever you go unless you stash them
L1275[22:48:45] <Cazzar> Wow, so Valve
are going to push a CS:S DoD:S and HL2:DM update next week...
L1276[22:49:04] <Fendirain> Ah, I see.
That is what was screwing me up.
L1277[22:49:43]
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L1278[22:50:06] <Fendirain> Thanks.
L1279[22:50:54] <Cazzar> Yeah, when you
change branches it only changes the history, (and usually contents
of the files) of what git knows.
L1280[22:51:05] <Cazzar> It can be fickle
with untracked changes.
L1281[22:51:10] <tterrag> if the file
differs on the branch it won't let you checkout, however
L1282[22:51:21] <Cazzar> ^
L1283[22:52:52] <Fendirain> Ah, Thats
good to know. Now to actually get started on moving the project
over then.
L1284[22:54:42] ***
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L1288[23:18:59] <Stygander> alright, i
feel stupid as hell, can anyone point me to a guide for settingup a
server
L1289[23:20:38] ***
mr208 is now known as mallrat208
L1290[23:22:22] <TehNut> Stygander:
Download the installer from the downloads link in the topic
L1291[23:22:32] <TehNut> Run it and it'll
ask if you want to install the client or server
L1292[23:23:15] <Stygander> gonna redo it
real quick
L1293[23:27:41]
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L1297[23:34:09] <Stygander> okay got it
working
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L1300[23:40:52] <RomanticJo> To test a
mod in development along along with other released mods, (using the
forge eclipse setup from the gradlew install), I should just add
the mod to the ./eclipse/mods folder?
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L1302[23:41:21] <Cazzar> you would add a
development version (aka un-obfusticated) to it
L1303[23:43:45] <tterrag> or just add CCC
then it doesn't matter
L1304[23:43:47] <tterrag> but generally,
that
L1305[23:45:03] <RomanticJo> I dropped
the other mods in the /mods folder but I'm getting some
NoSuchMethods errors when running the client
L1306[23:45:19] <RomanticJo> What is
CCC?
L1307[23:45:19] <killjoy> Outdated
api?
L1308[23:45:33] <RomanticJo> I'll
check
L1309[23:45:49] <killjoy> What method is
not existing?
L1310[23:46:06] <RomanticJo>
java.lang.NoSuchMethodError:
karob.bigtrees.BlockBTSapling.func_149711_c(F)Lnet/minecraft/block/Block;
L1311[23:46:16] <RomanticJo> that's
coming of the said mod I want to test along with.
L1312[23:46:41] <killjoy> You have code
chicken core?
L1313[23:46:54] <RomanticJo> that CCC? I
do not.
L1314[23:46:55] <Cazzar> You'd be using a
obfusticated version so, adding CodeChickenCore, or an unobf
version would be the solution
L1315[23:47:03] <RomanticJo> got it
L1316[23:47:32] <killjoy> You'll need to
know your mcp conf dir
L1317[23:48:37] ***
olee is now known as olee|afk
L1318[23:49:00] <killjoy> Should be
~/.gradle/caches/minecraft/net/minecraftforge/<version>/unpacked/conf
L1319[23:52:06] <tterrag> !gm
func_149711_c
L1320[23:52:22] <tterrag> are you sure
you're not using a 1.7 mod?
L1321[23:52:24] <tterrag> !gm
func_149711_c 1.7.10
L1322[23:52:29] <tterrag> hm nvm
L1323[23:52:32] <tterrag> it's the same
on both
L1324[23:53:05] <trab> Does anyone know
what could cause clients to not download chunks from the server
upon respawn? Have a rather large pack so pinning it down would be
hard
L1325[23:54:09] <trab> Basically the
client desyncs on respawn, only reconnecting fixes it
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