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L1[00:04:30] ⇨
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L3[00:07:16] <shadekiller666> good god Apple
needs to fire everyone on the UI team for iTunes...
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L9[00:33:18] <trab> itunes has always been a
pile of crap, I wont touch it
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L11[00:34:25] <shadekiller666>
unfortunately its the easiest way of putting shit onto an iPod
classic...
L12[00:34:46] <shadekiller666> they've had
it for so long you'd think they'd figure out how to do UI
properly
L13[00:35:07] <shadekiller666> they are
program developers after all...
L14[00:37:16] <xaero> developers doing ui..
I think you don't know what that means :P
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L18[00:44:00] <shadekiller666> ...
L19[00:44:24] <shadekiller666> they have
artists
L20[00:44:39] <shadekiller666> thats how
all of the rest of iOS gets its UI
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L22[00:50:46] <xaero> ah whoops, I assumed
you were implying something else
L23[00:51:53] <xaero> (ofc, not all
developers suck at UI, but it's generally a good idea to have a
separate person/team design those specs)
L24[00:52:29] <xaero> (developer creativity
is then not split between "what do I implement" and
"how do I implement this")
L25[00:52:37] <shadekiller666> i know
lol
L26[00:52:47] <shadekiller666> everyone on
the iTunes UI is fired though
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L37[01:36:34] <alex_6611> o/
L38[01:36:54] <alex_6611> oop sorry wrong
channel :3
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L44[01:45:57] <Wuppy> \o/ festival time
soon :)
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L46[01:53:14] <Kaiyouka> Festival,
Wuppy?
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L49[01:57:42] <Wuppy> yip yip, a
dance/hardstyle festival about 10 minuts from my house called Dream
Village
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L51[01:58:05] <Kaiyouka> interesting
L52[01:58:24] <Wuppy> on thrusday afternoon
I already had 8 parties though so I'm a tad bit tired :P
L53[01:58:31] <Kaiyouka> goddamn
L54[01:58:51] <Kaiyouka> Ease up a bit on
the throttle, Wup
L55[01:58:53] <Wuppy> those parties were my
work though xD
L56[01:58:58] <Kaiyouka> You'll blow a
gasket :p
L58[01:59:17] <Wuppy> I got free food for a
few days so it was worth it
L59[01:59:38] <Kaiyouka> ah, nice
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L61[02:00:32] <Wuppy> the festival is
starting really early though so we'll have to start drinking in an
hour (10AM) :o
L62[02:01:01] <Kaiyouka> > _ <
L63[02:01:18] <Kaiyouka> "It's 5pm
somewhere in the world" must be y'all's mantra
L64[02:01:45] <Wuppy> nope, the reason is
that we're students and we dont have the money to buy it at the
festival
L65[02:02:38] <Kaiyouka> Maybe I'm just
old-fashioned
L66[02:02:51] <Kaiyouka> but I feel like
it's possible to have a good time at a party WITHOUT le
booze.
L67[02:03:19] <Kaiyouka>
s/party/festival
L68[02:04:20] <Wuppy> it is, but it's more
fun with it
L69[02:04:28] <Wuppy> it's also easier to
talk to girls then
L70[02:04:42] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150905 mappings to Forge Maven.
L71[02:04:46] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150905-1.8.zip (mappings
= "snapshot_20150905" in build.gradle).
L72[02:04:56] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L73[02:06:02] <Wuppy> but I'll promise to
_only_ have 3 parties next week :P
L74[02:06:07] <Kaiyouka> > _ <
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L76[02:08:00] <Wuppy> student times, good
timews
L77[02:08:37] <Kaiyouka> I should ship you
my bottle of bourbon, then :p
L78[02:08:48] <Wuppy> if you'd want
:P
L79[02:09:06] <fry> Wuppy: not for everyone
:P
L80[02:09:15] <Wuppy> I do have about 15 or
16 bottles of booze, 2 big bottles of beer, 7 special beers and 2
crates of beer here though :P
L81[02:09:25] <Wuppy> fry, you;re a live
:)
L82[02:09:29] <Wuppy> how're you doing
dude
L83[02:09:44] <fry> well, I'm alive
:P
L84[02:10:03] <Kaiyouka> ...
nevermind
L85[02:10:08] <Kaiyouka> I'm keeping the
Maker's 46
L86[02:10:19] <Kaiyouka> for a poor student
you sure have a fricktonne of booze
L87[02:10:36] <Wuppy> that'\s why I'm poor
:P
L88[02:10:41] <Kaiyouka> > _ <
L89[02:10:44] *
Kaiyouka sighs
L90[02:10:57] <Wuppy> nah just kidding,
thanks to me writing a book I can buy stuff liek that
L91[02:11:11] <Wuppy> it's also shared with
a bunch of my friends (we always drink at my place)
L92[02:11:14] <Kaiyouka> Actually, I
suppose I ought be taking a shot since I did kind of sort of say I
would when I reach Patreon milestones.
L93[02:11:17] <Wuppy> and it's the cheapest
stuff you can get
L94[02:11:22] <Kaiyouka> lol
L95[02:12:04] <Wuppy> 35 dollars for
asingle bottle... I paid that for 3 yesterday
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L97[02:13:57] <Kaiyouka> sheesh
L98[02:14:01] <Kaiyouka> Money Bags
:p
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L101[02:16:43] <Wuppy> hmmm?
L102[02:16:54] <Kaiyouka> I'm calling you
rich :p
L103[02:17:15] <Wuppy> I cant say I'm poor
atm, but I'll not have any income for the next 3 years and I llive
on my own
L104[02:17:16] <Wuppy> so yeah....
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L107[02:19:00] <Kaiyouka> Okay, I might
sound a bit snippy in saying this
L108[02:19:16] <Kaiyouka> But if you know
you're not going to have income for the next 3 years, maybe you
shouldn't be spending money on booze.
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L110[02:20:17] <Wuppy> I'm not spending
too much money
L111[02:20:32] <Wuppy> and I can borrow
free money from the government
L112[02:20:36] <Wuppy> athoug hI wont need
that
L113[02:21:13] <Wuppy> I've calculated how
much I spend and how much I have and I wont go over that
L114[02:22:53] <tmtu> "borrow free
money"
L115[02:22:54] <tmtu> wot
L116[02:23:29] <Kaiyouka> ^
L117[02:23:41] <Kaiyouka> I wish I could
get free money from the government.
L118[02:23:59] <Kaiyouka> I mean uh... I'm
now poor enough that I'm getting basically free college these last
two years
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L120[02:24:08] <Kaiyouka> but I'd like
actual free money
L121[02:24:11] <Kaiyouka> that I can spend
on things
L122[02:25:08] <Wuppy> oh and pre drinking
is about 5-10 times as cheap as ubying it at the place you go
L123[02:25:12] <Wuppy> so you're saving
money :P
L124[02:25:36] <Kaiyouka> > _
<
L125[02:25:38] <tmtu> you're saving money
if you don't drink at all :)
L126[02:25:41] <Kaiyouka> ^
L127[02:25:50] <Wuppy> tmtu, in the
Netherlands students can borrow about 700 euros a month from the
government for about 0.1% of interest
L128[02:25:55] <Wuppy> I know tmtu
:P
L129[02:25:59] <Kaiyouka> You spend on one
bottle of booze what I spend for about a month's worth of
groceries
L130[02:26:22] <tmtu> Wuppy: i do 800
yuros a month with 0% interest and i get 200 for free
L131[02:26:53] <Wuppy> I get 300 free and
up to 700 in loans which I dont use
L132[02:27:09] <Wuppy> but they assume I
get money from my parents (which I do, a bit)
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L134[02:27:18] <Wuppy> if you've got poor
or no parents you get like 600
L135[02:27:35] <Wuppy> actually, skip that
"a bit" :)
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L137[02:29:54] <Kaiyouka> Wanna give me
some of that free money? :p
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L139[02:30:38] <Wuppy> by the time I've
paid rent and insurances, that money is gone
L140[02:30:45] <Kaiyouka> D:
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L142[02:32:00] <Kaiyouka> I'm fortunate in
that I have family paying for rent and internet while I finish
college but everything else is me.
L143[02:32:11] <Wuppy> that's my situation
as well :)
L144[02:32:12] <Kaiyouka> Subsisting on
ramen and cheap cans of green beans gets old = n =
L145[02:32:30] <Wuppy> work in weekends
and stuff
L146[02:32:37] <Kaiyouka> though I guess I
can't really complain much
L147[02:32:45] <Kaiyouka> It's the grace
of others that I even CAN buy my food, lol
L148[02:32:47] <tmtu> i get 0 dosh from my
parents
L149[02:32:55] <Wuppy> because of
weekend/vacation/evening work I can buy proper food
L150[02:33:07] *
Kaiyouka earns food money drawing comics \o/
L151[02:33:30] <Wuppy> I wish I could
draw
L152[02:33:50] <tmtu> Kaiyouka: how much
is your rent
L153[02:33:53] <Kaiyouka> I suck at
drawing but somehow people like the shit I do so ¯\_(ツ)_/¯
L154[02:34:03] <Kaiyouka> tmtu: $485/mo,
about
L155[02:34:13] <Wuppy> jesus christ
L156[02:34:21] <Wuppy> how big is your
room is square meters?
L157[02:34:35] <Wuppy> and with how many
people do you livfe
L158[02:35:11] <tmtu> Wuppy: i got 41m^2
to myself and ~400 in rent
L159[02:35:26] <Wuppy> I've got 14 and a
shared kitchen and stuff for ~300
L160[02:35:41] <Kaiyouka> No clue, lemme
try to measure
L161[02:35:53] <Kaiyouka> but it's a room
in a shared house with no extra payment for utilities
L162[02:35:56] <Kaiyouka> in the middle of
the city
L163[02:36:01] <Kaiyouka> so it's
basically cheap
L164[02:36:02] <Wuppy> same here
L165[02:36:20] <tmtu> but.. do you have
the ocean nearby?!?
L166[02:36:27] <Wuppy> nope, why?
L167[02:36:32] <tmtu> swim swam
L168[02:36:51] <Wuppy> I have a park with
a filthy lake, does that count?
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L170[02:37:05] <tmtu> it'll do
L172[02:37:19] <tmtu> sweet glorious
sea
L174[02:37:41] <Wuppy> that looks like a
very pretty place to live tmtu
L175[02:37:44] <Wuppy> although also very
cold
L176[02:37:51] <Kaiyouka> My room's about
3.3^2 m / 11 square meters
L177[02:37:57] <tmtu> yup
L178[02:38:13] <tmtu> cold? lol no
L179[02:38:29] <Kaiyouka> And when I move
in two years, I'm probably going to end up in a tiny ass apartment
that's marginally bigger and twice as expensive.
L180[02:38:34] *
Kaiyouka sighs
L181[02:38:43] <Wuppy> holy crap Kaiyouka
how's it so expenisve :(
L183[02:39:05] <Kaiyouka> Wuppy: welcome
to America
L184[02:39:19] <tmtu> nice
L185[02:39:22] <Wuppy> well, I've gotta
go, have a nice day :)
L186[02:40:00] <Kaiyouka> I need to invest
money into turning some kind of large vehicle into a mobile living
space (that's not shit like an actual mobile home)
L187[02:40:06] <Kaiyouka> and just live in
that
L188[02:40:14] <Kaiyouka> > _
>
L189[02:40:42] <Kaiyouka> inb4 that's
somehow illegal in the United States
L190[02:40:51] ***
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L191[02:41:12] <SomeGuyInATree> Hi All -
Still Have not been able to figure out why it does this when
left/right clicking items.. -
http://imgur.com/rrm69Xr
L192[02:41:39] <tmtu> Kaiyouka: pfft, it's
the land of the free right?
L193[02:42:04] <Kaiyouka> It's the Land of
Fuck You Go Die In a Fire \o/
L194[02:42:15] <Kaiyouka> Everything in
America is fucked up
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L200[03:11:39] <SomeGuyInATree> Any
downsides to enabling the vanilla enderchest whilst using
Enderstorage?
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L202[03:16:00] <alex_6611> shouldn't
be
L203[03:16:11] <alex_6611> they act
completely different, so ...
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L208[03:26:18] <Kaiyouka> ^
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L218[03:50:01] <sham1> good morning
L219[03:52:33] <Kaiyouka> o/
L220[03:52:44] <sham1> \o
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L224[04:12:06] <Kaiyouka> So, what's
everybody up to?
L225[04:13:29] <sham1> Nothing
special
L226[04:14:06] <Kaiyouka> lol
L227[04:15:06] <heldplayer> Waking up I
suppose :p
L228[04:15:15] <Kaiyouka> pssh, who needs
to do that? :p
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L252[05:20:00] <Kaiyouka> Man, I did not
realize 3x3 piston doors were so complex
L253[05:20:33] <alex_6611> they are if you
worry about size :P
L254[05:20:41] <Kaiyouka> well
L255[05:20:48] <Kaiyouka> considering I
have about 10 redstone to my name
L256[05:20:56] <Kaiyouka> these are
complex AND expensive
L257[05:21:01] <alex_6611> :P
L258[05:21:26] <Kaiyouka> spent all my
redstone wiring my yard
L259[05:21:35] <alex_6611> i'm not that
much of a piston guy, i enjoy command blocks much more :P
L260[05:21:51] <alex_6611> that excludes
survival unfortunately, but...
L261[05:22:05] <Kaiyouka> lol
L262[05:22:17] <Kaiyouka> I'm rebuilding
an old base of mine (with improvements)
L263[05:22:29] <Kaiyouka> but the world
settings I randomized to preclude enchanting for the most
part
L264[05:22:33] <Kaiyouka> so this is gonna
be.... fun
L265[05:23:47] <Kaiyouka> daylight sensors
are a bitch to use > _ <
L266[05:24:21] <alex_6611> hmm, analog
redstone can be compacted down a lot if used correctly
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L268[05:25:23] <Kaiyouka> If there's a way
to compactly get a daylight sensor to power my yard only at
"night" (dark enough to sleep minimum)
L269[05:25:30] <Kaiyouka> I'd be
happy
L270[05:25:33] <alex_6611> there is
L271[05:25:48] <alex_6611> i don't know
what light level it has to be for sleep though
L272[05:26:19] <alex_6611> like, it
outputs a redstone signal = to the sky light level
L273[05:26:45] <Kaiyouka> hmm
L274[05:27:00] <alex_6611> lemme build an
example real quick
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L276[05:29:35] <alex_6611> ok, beds can be
used between times 12541 and 23458 :P
L277[05:30:33] <Kaiyouka> that's not
really useful to me
L278[05:30:43] <alex_6611> 1 sec
L280[05:33:02] <alex_6611> dropper has 2
stacks of any item in it
L281[05:33:29] <alex_6611> redstone on
right is off in the night, so just invert it
L282[05:33:37] <alex_6611> and that's
youroutput
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L284[05:34:28] <Kaiyouka> Hm, I'll try
it
L285[05:34:57] <Kaiyouka> if I can afford
another effin' comparator
L286[05:35:05] <alex_6611> :P
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L289[05:40:33] <Kaiyouka> Oooh, works like
a charm
L290[05:40:52] <Kaiyouka> Though, given
that I'm stretching out a signal over forever, it was probably a
moot change
L291[05:41:23] <alex_6611> stretching
out...?
L292[05:42:07] <Kaiyouka> At the moment, I
have one central light censor and the ultimate signal output is
getting sent to whatever outdoor lights and contraptions need
it
L293[05:42:10] <Kaiyouka> ...
L294[05:42:11] <Kaiyouka> sensor*
L295[05:42:23] <alex_6611> yea
L296[05:43:46] <Kaiyouka> GET OUT OF MY
HOUSE, ENDERFRICKS
L297[05:45:48] <Kaiyouka> Ah the joys of
having a huge mansion. Endermen TP inside during rain
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L299[05:49:20] <Kaiyouka> If you get mad
at Endermen and Endermen are functionally racist stereotypes, does
that make you racist?
L300[05:50:40] <alex_6611> wat
L301[05:50:42] <alex_6611> :P
L302[05:51:22] <alex_6611> ask direwolf20,
he has a lot of experience with endermen
L303[05:51:40] <Kaiyouka> lol
L304[05:51:51] <Kaiyouka> if you think
about it, Minecraft has some racial stereotypes in it :p
L305[05:52:04] <alex_6611> doesn't
everything ever created?
L306[05:52:09] <Kaiyouka> true
L307[05:52:17] <Kaiyouka> but the
Minecraft ones are blatantly not very subtle :p
L308[05:52:41] <nxsupert> Like?
L309[05:53:27] <Kaiyouka> Endermen are
tall, get aggressive if you look at them funny, and steal blocks.
You could wager that as in-line with stereotypes of black people
(tall, aggressive, thieving)
L310[05:53:57] <Kaiyouka> Villagers are,
ostensibly, greedy and have big noses. Similar to anti-semitic
Jewish stereotypes.
L311[05:54:13] <nxsupert> huh. true.
L312[05:56:26] <Kaiyouka> Facetiously
speaking
L313[05:56:28] <Stygander> skeletons are
jumpy white gun owners
L314[05:56:39] <Kaiyouka> if Villagers are
Jews and Zombies go after villagers
L315[05:56:44] <Kaiyouka> then are Zombies
undead Nazis?
L316[05:56:47] <alex_6611> ooooh
shii
L317[05:57:08] <alex_6611> this reminds me
of some game...
L318[05:57:15] <alex_6611> nazi
zombies
L319[05:57:31] <alex_6611> don't remember
it's name :P
L320[05:58:54] <Kaiyouka> lol
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L326[06:19:58] <masa> well if you go
looking for stereotypes and shit, you will probably find them
anywhere you want
L327[06:20:49] <masa> or weird
associations etc
L329[06:21:22] <masa> *how
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L339[06:36:06] <gr8pefish> Hi all. What is
the best way to get the mod an itemStack is from?
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L341[06:36:36] <Lumien>
GameRegistry.findUniqueIdentifierFor probably
L342[06:36:40] <olee> gr8pefish: just grab
the mod prefix
L343[06:37:22] <olee> something like
Lumien said (though I think you will need a slightly different
method )
L344[06:37:51] <gr8pefish> I will serach
through game registry for the method I need then, thanks
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L355[07:05:46] <Teamy> Why is my
onItemUseFirst method only firing client sided?
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L390[09:10:02] <colossali> Hey guys, I'm
updating my mods to 1.8. My set-up is eclipse with one workspace
but separate projects for each mod. Most of them have a dependency
on a core mod, which I build with gradle and move to the /lib
directory for those mods. In eclipse there are no errors in the
source code, but when I try to run the client, I get "Caught
exception from dg_shc java.lang.NoSuchFieldError:
field_151573_f"
http://pastebin.com/u6xn1Q5N
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L392[09:10:57] <colossali> I've tried
looking up what's causing it, apparently the build isn't
reobfuscating but the class files in the build folder are
obfuscated. The core mod works fine in minecraft on its own
L393[09:11:37] <colossali> Anyone come
accross this before?
L394[09:11:38] <diesieben07> if you want
to run mods in the dev-environment you have to have a
non-obfuscated version of them
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L396[09:12:35] <gigaherz_e> colossali: the
dev environment works with deobf names, it won't reobf unless you
use the "gradlew build" task
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L398[09:13:09] <gigaherz> otherwise it
would be hellish to use the debugger while developing
L400[09:14:12] <colossali> That makes a
load of sense! Thanks, I'll try it now!
L402[09:14:37] <gigaherz> I added these
lines to my gradle
L403[09:14:46] <gigaherz> so it generates
both deobf and src jars automatically on build
L404[09:14:46] <gigaherz> ;P
L405[09:15:16] <gigaherz> on top of the
main reobf one, that is
L407[09:15:29] <diesieben07> :)
L408[09:15:48] <gigaherz> yeah I copied
that from someone else
L409[09:15:51] <gigaherz> may have been
yours
L410[09:15:51] <gigaherz> XD
L411[09:15:57] <diesieben07> :D
L412[09:16:06] <diesieben07> it looks
familiar ;)
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L417[09:26:33] <colossali> You legends,
works perfectly now!
L418[09:27:41] <gigaherz> lol diesieben07
maybe, I'm just sortof a smartish noob
L419[09:27:41] <gigaherz> ;p
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L421[09:36:21] <colossali> I've been away
from the modding for a long time, are most players still on
1.7.10?
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L424[09:38:47] <Ordinastie> colossali, do
you know that if you make your mod depend on the "core"
project, you don't need to rebuild it everytime your debug your mod
?
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L426[09:43:27] <colossali> I'm not sure,
the way it works is I've my core mod, which I build once. The other
mods have "dependencies = "required-after:" +
Main.CORE_MOD," in the main class
L427[09:43:46] <colossali> so I'm not
rebuilding the core mod every time I think?
L428[09:44:03] <diesieben07> if you change
the coremod you have to run gradlew build there
L429[09:44:33] <diesieben07> you could use
gradle to make that step obsolete
L430[09:46:22] <colossali> Yeah I was
wondering how to do that actually, I'm scared off by the official
gradle tutorials =P gonna have to learn it though
L431[09:49:07] <colossali> Gradle is such
a great step from the old days of modding, setup is so much
easier
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L433[09:57:39] <MattDahEpic> is the jump
from 1.8 to 1.9 going to be harder than the jump from 1.7 to
1.8?
L434[09:57:49] <diesieben07> probably
not
L435[09:59:26] <gigaherz> depends on what
your mod touches
L436[09:59:32] <gigaherz> model-wise, it's
probably going to be similar
L437[09:59:48] <MattDahEpic> im talking
blockstates vs meta kinda changes
L438[10:00:10] <gigaherz> we'll see when
1.9 is out ;P
L439[10:00:15] <MattDahEpic> i still dont
get blockstates
L440[10:00:41] <gigaherz> they aren't too
complex
L441[10:00:47] <gigaherz> the idea is
simple: you have a bunch of properties
L442[10:00:53] <gigaherz> each property
has a set of valid values
L443[10:00:55] <gigaherz> a finite
set
L444[10:01:05] <gigaherz> MC permutates
all possible combinations of values
L445[10:01:11] <gigaherz> and creates an
IBlockState instance for each
L446[10:01:26] <gigaherz> and puts those
permutations in a map
L447[10:01:58] <gigaherz> that links each
permutation with an ID/meta for save purposes
L448[10:02:12] <gigaherz> (and maybe
networking)
L449[10:02:51] <gigaherz> but really in
the end it just creates all possible combinations, and gets a
client-side model for each
L450[10:03:38] <colossali> Oh that's
pretty cool!
L451[10:04:11] <colossali> Lots more
possibilities with blocks
L452[10:04:21] <gigaherz> xcept you still
have only 4 bits metadata
L453[10:04:43] <gigaherz> so you can't
really store more than 16 combinations unless you use a TE as
backing storage
L454[10:05:20] <colossali> ugh yeah
L455[10:05:39] <colossali> is the 4 bits
limitation to save memory?
L456[10:05:51] <MattDahEpic> 4bits because
mojang
L457[10:06:04] <diesieben07> 4 bits
because thats what notch needed
L458[10:07:27] <gigaherz> 12bit block id +
4bit meta, fits nicely in 16bit units in the savefule
L459[10:07:29] <gigaherz> file*
L460[10:07:49] <diesieben07> except that
when meta was introduced blocks were 8 bits
L461[10:07:55] <gigaherz> although I
believe in the past it used to be 8bit block id + 4bit meta + 4bit
light
L462[10:08:03] <gigaherz> which also fit
nicely in 16bit
L463[10:08:04] <gigaherz> XD
L464[10:08:11] <diesieben07> well, they
still have light now right
L465[10:09:35] <colossali> haha so Mojang
+ OCD = 4 bits
L466[10:10:07] <MattDahEpic> mocd
L467[10:10:13] <gigaherz> yeah but no idea
how it's stored now XD
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L469[10:12:53] <tterrag|laptop> light is 8
bits no? block light and sunlight
L470[10:13:19] <alex_6611> sunlight
doesn't really need to save though, as it's global
L471[10:13:25] <gigaherz> i nthe
save?
L472[10:13:34] <tterrag|laptop> it doesn't
cache it at all?
L473[10:13:41] <gigaherz> minecraft is
crazy enough, but I'd assume it to be a runtime value
L474[10:14:00] <alex_6611> idk really, but
i imagine sl is not saved
L475[10:14:17] <Ordinastie> it is
saved
L476[10:14:22] <alex_6611> orly
L477[10:14:26] <gigaherz> ewh ;P
L478[10:14:33] <diesieben07> it saves the
SL that a block receives
L479[10:14:36] <Ordinastie> as one int
containing both block and sky value
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L481[10:14:40] <gigaherz> OH
L482[10:14:42] <diesieben07> but the
amount of sunlight is calculated at runtime
L483[10:14:47] <diesieben07> by just
changing a texture
L484[10:14:53] <diesieben07> and it
updates it all at once
L485[10:14:56] <gigaherz> right the
sunlight extends beyond the block that sees the sky
L486[10:14:57] <gigaherz> sideways
L487[10:17:09] <PaleoCrafter> eh,
according to the MC wiki, it has two separate lists for block and
sky light, Ordinastie :P
L488[10:17:40] <Ordinastie> ah maybe it's
not saved the same way it's used then
L489[10:18:00] <Ordinastie> maybe the int
it just for GL
L491[10:18:26] <tterrag|laptop> told you
:D
L492[10:19:56] <PaleoCrafter> and you
don't want to recalculate sunlight for every block, just like
blocklight
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L494[10:26:49] <masa> in java, how does
accessing a field directly vs. using a getter method compare in
performance?
L495[10:26:56] <diesieben07> exactly the
sam
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L497[10:27:19] <diesieben07> the jvm
inlines pretty much all getters and the overhead just goes
away
L498[10:27:51] <PaleoCrafter> and even if
it didn't, the overhead would be minimal, I'd say xD
L499[10:27:53] <masa> for example in
inventory stuff, should I be using ItemStack.getTagCompound() or
stack.stackTagCompound? oh, so just use the getter?
L500[10:28:07] <diesieben07> yes it doesnt
matter
L502[10:28:29] <diesieben07> paleo, only
if you have other optimizations (inline cache for example)
L503[10:28:44] <diesieben07> if you really
did a true virtual dispatch every time, it would be notable for
sure
L504[10:28:59] <PaleoCrafter> true
L505[10:30:28] <masa> so does that then
also mean that at least criticcal code paths whould rather use
larger monolithic methods rather than divide the stuff into smaller
methods?
L506[10:30:39] <masa> *should
L507[10:30:41] <diesieben07> the
opposite
L508[10:30:48] <masa> uh what
L509[10:30:52] <diesieben07> smaller
methods = the jvm can inline = other optimizations take place
L511[10:31:23] <masa> hurrdurr everything
I thought I knew is false!
L512[10:31:28] <diesieben07> there are
documented cases where splitting large methods up into small ones
makes the code actually run faster
L513[10:31:50] <diesieben07> as always:
premature optimization is the root of all evil.
L514[10:31:57] <diesieben07> write good
code, the JVM knows how to deal with it.
L515[10:32:10] <masa> define good code for
me too ;p
L516[10:32:28] <diesieben07> read a book
:P
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L518[10:32:52] <masa> you don't learn by
reading books! right?
L519[10:33:08] <diesieben07> well, dont
just read it :P
L520[10:33:22] <diesieben07> anyways. time
for the pool.
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L525[10:39:29] <TehNut> The max
enchantment ID is 256 right? Or am I thinking of something
else
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L528[10:43:52] <masa> the array seems to
be 256 long, so I'd guess 255 is the max
L529[10:44:16] <masa> and they seems to be
saved to NBT as shorts
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L533[10:46:10] <TehNut> Right 256 with 0
inclusive
L534[10:46:27] <TehNut> err, 256 ID's
total
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L547[11:21:49] <aaa801> Anyone know whats
going on when i try and register this recipe?
L548[11:21:51] <aaa801>
CraftingManager.getInstance().addRecipe(new ItemStack(tallowCandle,
2), " ", " A ", " B ", 'A',
plantFibers, 'B', tallow);
L549[11:22:11] <aaa801>
java.lang.StringIndexOutOfBoundsException: String index out of
range: 8
L550[11:22:54] <shadekiller666> your first
" " only has 2 spaces
L551[11:23:03] <shadekiller666> whilst the
others are 3 characters long
L552[11:23:15] <aaa801> Doh,
L553[11:23:17] <aaa801> thanks
L554[11:23:23] <shadekiller666> mhmm
L555[11:23:37] <shadekiller666> one of the
few times where string length is crucial
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L560[11:43:51] <Blubberbub> Just a theory:
how much stuff would break if i were to replace the EventHandler
that dispatches the pre/post/init events with an AsyncEventHandler
for faster loading times?
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L562[11:45:05] <diesieben07> A lot.
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L565[11:46:32] <Blubberbub> maybe one can
add an opt-in for that and use the mod-dependency graph to execute
at least some of them async
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L568[11:48:14] <diesieben07> except that
breaks because everyrhing in minecraft is non-async
L569[11:48:17] <diesieben07> item registry
etc
L570[11:48:22] <diesieben07> all the
registries in fact
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L572[11:49:27] <Blubberbub> they don't
even have thread-safe insertion? :(
L573[11:49:36] <diesieben07> of course
not
L574[11:49:39] <diesieben07> why would
they
L575[11:50:18] <Blubberbub> hoped that
some java containers have that implicit
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L577[11:50:47] <diesieben07> yes, but the
registries are not just simple java collections
L578[11:50:55] <diesieben07> they have
remap logic attached to them and whatnot
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L580[11:53:57] <Blubberbub> oh right
:(
L581[11:54:45] <diesieben07> and that is
just the first thing that breaks
L582[11:55:29] <aaa801> yeh. mc's
remapping is terrible on a good day
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L592[12:22:56] <Andrey96> Is anyone
managed to create eclipse project for a new ForgeGradle (from
MinecraftForge github project)?
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L599[12:49:32] <MattDahEpic> anyone have a
good tutorial on how to use blockstates in 1.8?
L600[12:49:51] <williewillus> I'm allowed
to shamelessly ripoff the forge submodel example for my own fences
right? lol
L601[12:50:17] <williewillus> MattDahEpic:
read examples on git is your best bet really. what aspect of them?
the logic side or the rendering side
L602[12:50:38] <MattDahEpic> im looking
for the logic side atm, rendering is later
L603[12:50:45] <tterrag|away>
williewillus, docs are MIT so yes :P
L604[12:51:09] <shadekiller666> matt, look
at vanilla stuff is the best thing i can suggest
L605[12:51:28] <MattDahEpic> wool would
probably be the best place to start im guessing?
L606[12:51:40] <shadekiller666> depends on
what you want to do
L607[12:52:18] <MattDahEpic> im making an
ore block that has 6 subtypes, each for a diffrent resource
L608[12:52:19] <shadekiller666> what
features do you want in your block? is it directional? does it have
a boolean state like a furnace?
L609[12:52:27] <shadekiller666> yes, then
you would look at wool
L610[12:52:43] <shadekiller666> which is
not so much blockstate stuff as it is subblocks
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L612[12:56:22] <shadekiller666> wow gradle
clean takes forever...
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L616[13:01:39] <shadekiller666> is there a
way to cancel a gradle operation in progress?
L617[13:01:46] <diesieben07> ctrl-c
:)
L618[13:02:00] <shadekiller666> ahh
L619[13:02:01] <MattDahEpic> if youre
using the wrapper, no
L620[13:02:11] <diesieben07> for me it
works with the wrapper as well iirc
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L622[13:02:28] <MattDahEpic> diesieben07,
im talkign abotu *clean* stop
L623[13:02:33] <MattDahEpic> not KILL IT
stop
L624[13:03:03] <diesieben07> ctrl-c is
kill it? :D
L625[13:03:15] <MattDahEpic> in linux,
yes
L626[13:03:31] <shadekiller666> well,
ctrl-c stopped gradle clean
L627[13:03:47] <shadekiller666> no idea if
it stopped it cleanly though
L628[13:04:09] <diesieben07> ctrl-c is
SIGINT according to wikipedia
L629[13:04:21] <diesieben07> no idea what
it sends it to when using the wrapper though
L630[13:05:03] <shadekiller666> is a
wrapper basically just an executable version of an actual gradle
install?
L631[13:05:24] <diesieben07> it is a small
jar file which can download gradle and then run it
L632[13:05:43] <shadekiller666> ahh
L633[13:05:58] <shadekiller666> and then
deletes it afterwards?
L634[13:06:09] <shadekiller666> or stores
it in the project dir or whatever
L635[13:06:20] <diesieben07> it stores it
somewhere in the cache
L636[13:06:22] <diesieben07>
.gradle/wrapper
L637[13:07:03] <shadekiller666> it would
be cool if there was a command to install gradle from the
wrapper
L638[13:07:22] <diesieben07> uhm...
what
L639[13:07:32] <PaleoCrafter> That's what
it basically does
L640[13:07:48] <diesieben07> yep, you only
downlad every version once
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L642[13:08:25] <shadekiller666> whoa... my
eclipse font is different...
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L644[13:13:51] <williewillus> do custom
statemappers and the forge blockstate format work together? like if
I specify a property to ignore in a statemapper will the forge json
not need it accordingly?
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L648[13:20:02] <williewillus> actually
going to just rip 1.9's fence submodels and use them
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L657[13:37:24] <shadekiller666> hey fry, i
adressed your comments on the PR
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L660[13:50:18] <shadekiller666> here's a
question, if i wanted to add a way for a mod to turn off the log
outputs from the OBJ loader, but only for the models added by it,
what would be a good way to do that?
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L662[13:53:30] <Zaggy1024> could maybe do
it by resource domain
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L664[13:56:38] <tterrag|laptop>
shadekiller666, sys prop
L665[13:56:40] <tterrag|laptop> like fml
has fml.debugOptional etc
L666[13:56:42] <tterrag|laptop> set with
-D[arg]=[value] in the VM args
L667[13:57:42] <shadekiller666> erm,
ok...
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L669[13:58:17] <tterrag|laptop>
shadekiller666, FML uses that everywhere, you can find an
example
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L674[14:27:13] <colossali> Am I right in
assuming that it's possible to create entity models through json in
minecraft 1.8?
L675[14:27:25] <TehNut> no
L676[14:30:42] <TurnedSlayer> anyone using
the forge essentials mod?
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L679[14:38:48] <killjoy> How do I prevent
log4j from creating a log file during a test?
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L682[14:52:04] <PaleoCrafter> I'm sure
there's a system property you can define, killjoy
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L684[14:52:35] <killjoy> Ehh, I'll just
add log files to my .gitignore like I should have long ago
L685[14:53:17] <PaleoCrafter> lol
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L704[15:29:42] <killjoy> What's that mod
that's starting to replace mystcraft?
L705[15:30:20] <Blubberbub> rftools
L706[15:30:25] <killjoy> that's the
one.
L707[15:30:26] <killjoy> tnx
L708[15:30:51] <MattDahEpic> why do some
things get a BlockState and others get an IBlockState
L709[15:31:19] <diesieben07> Blockstate is
the object that keeps track of all the IBlockState's
L710[15:31:28] <diesieben07> each block
has ONE BlockState but many IBlockState
L711[15:31:34] <diesieben07> Blockstate is
a stupid name
L712[15:31:47] <killjoy> Rename it to
StateManager
L713[15:32:00] <killjoy> or
BlockAmerica
L714[15:32:08] <diesieben07> lol
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L716[15:34:49] <MattDahEpic>
BlockMURICA
L717[15:34:57] <MattDahEpic> ship it
L718[15:34:59] <Zaggy1024> BlockState is
an IBlockState though, isn't it?
L719[15:35:06] <diesieben07> no
L720[15:35:12] <Zaggy1024> mm
L721[15:35:14] <diesieben07> exactly that
it is NOT.
L722[15:35:24] <diesieben07>
BlockState.StateImplementation is though
L723[15:35:28] <diesieben07> or something
like that
L724[15:35:47] <Zaggy1024> yeah
L725[15:36:45] <Zaggy1024> is there a way
to make Eclipse Mars's tabs not act so weird?
L726[15:37:05] <diesieben07> Use
intellij.
L727[15:37:09] *
diesieben07 runs
L728[15:37:11] <Zaggy1024> -.-
L729[15:37:17] *
MattDahEpic slaps diesieben07
L730[15:37:27] <Zaggy1024> like when I use
the dropdown to select a tab that isn't visible, it just moves it
to the visible range of tabs instead of moving the visible range to
the tab
L731[15:37:33] <Zaggy1024> it's really
screwy
L732[15:38:00] <diesieben07> its eclipse
:D
L733[15:38:07] <diesieben07> ok i will
stop now.
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L736[15:40:53] <Zaggy1024> nobody
knows?
L737[15:41:25] <MattDahEpic> Zaggy1024,
everyone whos active now uses intellij
L738[15:41:43] <Zaggy1024> if you say
so
L739[15:41:47] <Lumien> wot
L740[15:41:48] <Zaggy1024> just making
sure nobody knows :P
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L742[15:41:57] <Zaggy1024> I'm getting
quite annoyed with it
L743[15:42:30] <Lumien> Why?
L744[15:42:57] <Zaggy1024> because I can't
manage my tabs when I can't move to a range of them easily
L745[15:43:31] <Zaggy1024> I was going to
close a whole bunch of them but I could only select one at a time
outside the "range" I'm viewing
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L753[15:51:00] <Zaggy1024> found it
L754[15:51:02] <Zaggy1024> phew
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L772[16:18:19] <GraphicH> Can I add
onLogin(PlayerEvent.PlayerLoggedInEvent event) with @EventHandler
to my main mod class do I have have to register the mod instance
with the event buses?
L773[16:18:30] <GraphicH> Can ->
If
L774[16:19:34] <Lumien> Pretty sure you
would have to register it
L775[16:19:42] <GraphicH> Yeah thought
so
L776[16:20:35] <GraphicH> Since my mod
only does shit when the player's logged in, it makes the most sense
to do all the bus registration for various classes that need to
listen
L777[16:20:53] <GraphicH> on that
event
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L779[16:22:02] <diesieben07> no that does
not make any sense
L780[16:22:08] <diesieben07> register your
event handlers in preInit
L781[16:23:15] <GraphicH> The problem is I
need a player object for a lot of them. Just trying to avoid onTick
shit firing when players aren't around yet
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L783[16:24:09] <GraphicH> Because I have
classes that track a player, and do something based on them per
tick, obviously no player null exception fun
L784[16:24:26] <GraphicH> unless I want to
do if(this.player != null) in fucking everything
L785[16:24:32] <GraphicH> So yes, it does
make sense
L786[16:25:17] <Lumien> ehhhh
L787[16:25:32] <GraphicH> What would you
suggest otherwise?
L788[16:25:33] <Lumien> All these events
have player objects
L789[16:25:39] <GraphicH> Tick
doesnt
L790[16:25:50] <Lumien> There is
LivingUpdateEvent or something
L791[16:26:15] <GraphicH> Is that fired
per tick? And I only want player entities and only a specific
one
L792[16:26:35] <GraphicH> Not a server
side mod
L793[16:27:22] <Lumien> Per tick per
entity yes
L794[16:28:02] <Lumien> Actually there's
PlayerTickEvent
L795[16:28:07] <Lumien> Why aren't you
just using that?
L796[16:28:14] *
GraphicH shrug
L797[16:28:17] <GraphicH> didn't know
about it
L798[16:28:41] <GraphicH> I assume on the
client side its only ever for exactly 1 player right?
L799[16:29:25] <Lumien> If you are client
side you always have access to the player instance
L800[16:29:40] <Lumien>
Minecraft.getMinecraft().thePlayer
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L802[16:30:02] <GraphicH> Then I might
switch to that and that event
L803[16:30:26] <GraphicH> Right now shit
works so I don't really care, and it doesn't seem to care if I
register shit after init* calls
L804[16:31:05] <GraphicH> I'm sure there
are plenty of "right" ways to do things, to bad their
pretty ambigious
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L811[16:38:18] <williewillus> how do I zip
two lists into a map using guava or java8?
L812[16:38:56] <williewillus> i.e. two
lists of strings, want to zip it into a map<string, string>
with the former list as keys,second as values
L813[16:39:20] <MattDahEpic> foreach
it
L814[16:40:32] <williewillus> that doesnt
tell me anything lol
L815[16:40:53] <williewillus> I don't have
a function that converts one to the other, I just have two
completely separated lists of the same llength and want to zip it
into a map
L816[16:41:25] <romibi> if you don't have
a function: make the function :D
L817[16:41:36] <gigaherz> just... use a
plain old indexed for? XD
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L819[16:42:01] <gigaherz>
for(i=0;i<size();i++) map.put(a.get(i),b.get(i);
L820[16:42:07] <gigaherz> really there's
no need to overengineer ;P
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L822[16:42:28] <williewillus> I mean, if
it's already been done in a lib I don't see why not
L823[16:42:34] <williewillus> but fine
util method it is
L824[16:42:55] <williewillus> zipping two
lists together is such a trivial functional thing though i don't
know why streams doesn't apparently have it then
L825[16:43:29] <MattDahEpic> cause lists
arent always the same size and shit breaks when you put a null key
or value in a map
L826[16:43:51] <MattDahEpic> they have no
way to check that they're the same length
L827[16:44:00] <gigaherz> williewillus:
zipping two lists into another list is a more common case for such
things
L828[16:44:01] <heldplayer> Uhm, has
anybody ever had FMLNetworkEvent.ServerDisconnectionFromClientEvent
successfully work?
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L830[16:44:16] <gigaherz> zipping two
lists taking one as keyts and one as values is a different thing
altogether
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L833[16:45:04] <heldplayer> Because all my
tests so far are pointing me to believe the event never gets called
at all, even though there is code that should call it
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L835[16:46:35] <MattDahEpic> try putting a
println in your local distro to see if it ever gets called
L836[16:48:00] <heldplayer> I've put
breakpoints, much more effective
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L838[16:48:50] <Ordinastie> heldplayer,
good boy :p
L840[16:50:15] <heldplayer>
tcher.java#L446-L474
L841[16:50:46] <heldplayer> My conclusion,
close and/or disconnect never actually gets called on the
server
L842[16:51:50] <heldplayer> Correction, it
never gets called if the connection closes normally, it seems a
timeout actually calls the close method on the server
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L852[17:14:47] <aaa801> heldplayer, why
are you using that event anyway
L853[17:15:15] <heldplayer> aaa801: well
to see when a client disconnects of course
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L855[17:17:39] <Ordinastie> heldplayer,
maybe look at what triggers the quit message
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L859[17:23:34] <aaa801> heldplayer, you
know theres a playerevent.logout
L860[17:23:37] <aaa801> for the
server
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L862[17:24:53] <heldplayer> Well that
actually is a lot more helpful than the stuff I've been using so
far, cheers ^^
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L884[18:17:29] <GraphicH> williewillus:
why would a stream object concern itself with something like
that?
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L886[18:17:59] <GraphicH> Oh hes not
here
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L889[18:28:46] <MattDahEpic> !gm
Entity.dropFewItems 1.8
L890[18:28:59] <MattDahEpic> !gm
EntityBlaze.dropFewItems 1.8
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L894[18:34:07] <GraphicH> Is
Minecraft.getMinecraft().thePlayer null if the player hasn't joined
a server yet?
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L899[18:36:42] <Vastatio> I've been
looking at the Tinkerer's Construct source code, and I can't seem
to find the part where they read in the .xml files and draw them
onto the book GUI, anyone know where it is?
L900[18:37:04] <GraphicH> You looking on
github?
L901[18:37:41] <GraphicH> I'd suggest
pulling their repo and doing
L902[18:37:53] <GraphicH> git grep
"parse" or git grep "xml"
L903[18:38:02] <GraphicH> probably use the
SAXParser
L904[18:38:41] <Vastatio> Yes, i've been
looking on github
L905[18:38:53] <GraphicH> Hard to search
on there
L906[18:39:00] <Vastatio> So, i should
clone their repo and run the command git grep
"xml"?
L907[18:39:03] <GraphicH> just clone their
repo locally and use git grep
L908[18:39:06] <GraphicH> Yeah
L909[18:39:07] <Vastatio> ah ok
L910[18:39:44] <GraphicH> If you're on
linux you could just use regular grep, its hard to find shit on git
hub, git grep will do a full text search on their repo for whatever
you put in ""
L911[18:40:14] <GraphicH> Thats how I find
stuff I don't want to load up in the IDE
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L913[18:41:42] <Vastatio> It basically
yielded the same results as if I searched on github
L914[18:41:47] <Vastatio> just all the xml
files
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L917[18:42:48] <Vastatio> yea,
thanks
L918[18:42:52] <Vastatio> didn't see
that
L919[18:43:05] <Vastatio> I only found
readFromXML() which returned a document
L920[18:43:16] <Vastatio> do you know
where all the book drawing happens?
L921[18:43:51] <Vastatio> ah
L922[18:43:55] <Vastatio>
renderContentLayer
L923[18:43:56] <Vastatio> im blind
L924[18:44:04] <romibi> :D
L925[18:44:17] <GraphicH> Ah sometimes
just need a second look we all do it
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L927[18:45:50] <Vastatio> does having
multiple proxies to register certain items work better than using a
single proxy?
L928[18:45:57] <Vastatio> or is that just
for organization purposes
L929[18:46:48] <GraphicH> not 100% sure
but it sounds organizational
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L931[18:58:03] <MattDahEpic> the amount of
items that witches drop is stupid
L932[18:58:15] <GraphicH> To bad I've
never seen one
L933[18:58:35] <MattDahEpic> Vastatio, its
organization
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L942[19:20:04] <Jasox32> Im trying to
collaborate on a mod using git, but I'm running into some problems.
The class paths were conflicting, so I tried a whole bunch of
things, but I can't figure it out.
L943[19:20:52] <GraphicH> Hmmm, IDEA or
Eclipse?
L944[19:20:59] <Jasox32> Eclipse
L945[19:21:01] <GraphicH> Also what
specifically is the error(s)
L946[19:21:35] <Jasox32> Well, nothing
from forge can be resolved to a type
L947[19:22:10] <GraphicH> Ah, did you
setup your decomp workspace with gradle?
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L949[19:23:01] <Jasox32> Yeah, when I was
creating the project
L950[19:23:09] <GraphicH> Hmmmmmmm
L951[19:23:26] <MattDahEpic> NEVER MERGE
ALWAYS REBASE
L952[19:23:33] ***
Gaz492 is now known as Gaz492|Away
L953[19:23:44] <Jasox32> Gradle should
take care of dependencies, no?
L954[19:24:13] <GraphicH> @MattDahEpic is
this related or are you in general raging?
L956[19:28:32] <Jasox32> Do I have to do
anything special after importing the project from git?
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L958[19:29:26] <MattDahEpic> merging
breaks things, rebasing doesnt
L959[19:30:47] <Jasox32> I know very
little about how git works, so I'm not entirely sure what that
means
L960[19:31:00] <GraphicH> I think he's
just ranting
L961[19:31:21] <Jasox32> Probably XD
L962[19:31:21] <GraphicH> Cause it sounds
like you aren't at a merge/rebase point yet
L963[19:31:26] <MattDahEpic> merge/rebase
is gits way to resolve conflicts
L964[19:31:44] <Jasox32> I know what merge
is, just not debase
L965[19:33:07] <GraphicH> Right but I mean
it sounds like you just cloned the repo / set up your gradle stuff
and now can't compile shit in Eclipse
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L967[19:33:39] <Jasox32> Yeah, basically
XD
L968[19:34:10] <GraphicH> So it sounds
like something went wrong building your work space with
gradle
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L970[19:35:31] <Jasox32> Does my
collaborator have to setup gradle too?
L971[19:36:05] <GraphicH> Yes
L972[19:36:14] <GraphicH> Did you setup a
tutorial?
L973[19:36:21] <GraphicH> Did you use
*
L974[19:37:12] <Jasox32> I used one for
setting up gradle on my side, but couldn't find one for
collaborations, only help threads
L975[19:37:47] <Jasox32> Do you know of a
tutorial?
L976[19:38:22] <GraphicH> I can't remember
the good one, I mean as far as collaberation goes they just setup
with gradle similar to what you did
L977[19:38:58] <Jasox32> But then how do
they get my code?
L978[19:39:20] <GraphicH> ... from git
?
L979[19:39:31] <GraphicH> git hub*
L980[19:39:43] <Jasox32> Yeah, but they
already have the project set up at that point
L981[19:40:54] <GraphicH> To get your code
you push your changes to your fork of the repo on git hub, then
open a pull request on their repo, then they choose to merge it
into their repo
L982[19:40:59] <Jasox32> Im probably
missing something crucial XD
L983[19:41:05] <GraphicH> Sounds like you
have more than 1 problem
L984[19:42:13] <Jasox32> So I need 2
repos?
L985[19:42:29] <GraphicH> Not necessarily
that's just the "common" way
L986[19:42:57] <GraphicH> If you guys are
working out of the same repo you could just push your branch up and
merge it with the master and tell them to repull master
L987[19:43:34] <Jasox32> Okay. I've worked
with git and bukkit before and it was not this complicated XD
L988[19:43:54] <shadekiller666> its not
that hard to set up a github repo for a forge mod
L989[19:44:04] <GraphicH> ^
L990[19:44:21] <shadekiller666> you just
need to make sure that you include the gradle wrapper and the
build.gradle files in the repo
L991[19:45:03] <shadekiller666> and then
all that anyone else needs is the src folder
L992[19:45:23] <shadekiller666> you would
then clone the repo to your computer, and run gradlew
setupDecompWorkspace
L993[19:45:32] <shadekiller666> then viola
you're set up
L994[19:45:50] <shadekiller666> to update
the repo you would commit your changes, then push
L995[19:46:05] <shadekiller666> to get
updates, you just pull
L996[19:46:46] <GraphicH> It sounds like
he's not familiar with the "untrusted" way of doing
things, he probably wants him and his body to both work out of the
same repo
L997[19:46:58] <GraphicH> budy*
L998[19:47:05] <MattDahEpic> buddy*
L999[19:47:09] <shadekiller666>
untrusted?
L1000[19:47:27] <MattDahEpic>
shadekiller666, collaborator status on github
L1001[19:47:32] <shadekiller666> oh
L1002[19:47:43] <shadekiller666> start a
group or whatever
L1003[19:47:48] <shadekiller666> add him
to said group
L1004[19:48:04] <shadekiller666> make the
repo available to all in the group
L1005[19:48:54] <Jasox32> I tried cloning
the repo and running gradlew setupDecompWorkspace, but then he
didn't get any of my changes
L1006[19:49:09] <shadekiller666> ?
L1007[19:49:18] <shadekiller666> he needs
to do that
L1008[19:49:54] <GraphicH> Jasonx32, do
you expect running gradlew to commit your changes for you or
something?
L1009[19:50:24] <Jasox32> No, I clicked
commit and push
L1010[19:50:41] <GraphicH> Right, did he
repull?
L1011[19:50:44] <Jasox32> Then he pulled,
and his project didn't update
L1012[19:50:46] <MattDahEpic> Jasox32,
are you running on a fork
L1013[19:50:47] <shadekiller666> assuming
your changes have been pushed to the repo, his process would be:
git pull, open ide
L1014[19:51:24] <Jasox32> No, I'm not
running a fork
L1015[19:51:31] <GraphicH> Is it
branched?
L1016[19:51:44] <GraphicH> Actuall what
github repo are you pushing too, just link it here
L1017[19:51:54] <shadekiller666> also
what git client do you use?
L1018[19:52:18] <Jasox32> Im using
whit
L1019[19:52:21] <Jasox32> Egit*
L1020[19:52:46] <GraphicH> cmdline master
race
L1022[19:53:25] <shadekiller666> oh good
god...
L1023[19:53:33] <Jasox32> ?
L1024[19:53:34] <GraphicH> heh
L1025[19:53:37] <shadekiller666> you have
a lot more to do than what we're suggesting...
L1026[19:53:45] <Jasox32> Why?
L1027[19:54:03] <shadekiller666> 1. all
of your files are in MDKExample
L1028[19:54:10] <MattDahEpic> ur
fked
L1029[19:54:21] <GraphicH> look at all
the files _
L1030[19:55:05] <Jasox32> I'll add some
stuff to my gitignore. I was planning to do that anyway, but I'm
trying to get this working first
L1031[19:55:37] <shadekiller666> 2. all
you need are: gradlew, gradlew.bat, build.gradle, the gradle
folder, and the src folder
L1032[19:55:54] <Jasox32> Okay
L1033[19:56:12] <GraphicH> dafuq is up
with all the ._ files
L1034[19:56:13] <shadekiller666> (if i
missed one someone tell me please)
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L1037[19:59:59] <Jasox32> Okay
L1038[20:00:38] <Jasox32> Once I clean it
up though, then what?
L1039[20:00:52] <GraphicH> Is this your
guys first mod?
L1040[20:01:35] <Jasox32> His, yes. Mine
too to an extent. I've created prototypes and stuff in the past,
but haven't completed anything
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L1047[20:11:17] ***
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L1056[20:27:51] <GraphicH> How bad is
going from 1.7.10 -> 1.8 ?
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L1060[20:31:50] <gigaherz> GraphicH: the
hardest part is porting over the models
L1061[20:32:01] <GraphicH> Oh, well I
have none
L1062[20:32:03] <gigaherz> ISBRH is gone,
replaced by json models
L1063[20:32:22] <gigaherz> thne it will
be just a couple function names
L1064[20:32:27] <gigaherz> and changing
x,y,z args to BlockPos
L1065[20:32:33] ***
bilde2910|away is now known as bilde2910
L1066[20:32:38] <GraphicH> ew
blockpos
L1067[20:32:44] <williewillus> ...
L1068[20:32:46] <gigaherz> nah it's one
of the best additions
L1069[20:32:49] <gigaherz>
bp.left(2)
L1070[20:32:51] <gigaherz> :3
L1071[20:32:53] <williewillus> blockpos
is litereally the easiest transition
L1072[20:32:55] <gigaherz> .west**
L1073[20:32:56] <GraphicH> Oh that is
nice
L1074[20:32:57] <williewillus> and also
^
L1075[20:34:53] <GraphicH> *
L1076[20:34:53] <GraphicH>
!.gitignore
L1077[20:34:53] <GraphicH> !src
L1078[20:34:57] <GraphicH> whoops
L1079[20:35:03] <GraphicH> wrong
paste
L1080[20:40:22] <gigaherz> GraphicH:
duringthe upgrade, it's best if you have ALL the overrides marked
as @Override, then you'll be able to tell which ones are in need to
fixing ;P
L1081[20:40:51] <GraphicH> Eh nobody
seems to be in a big hury to go to 1.8
L1082[20:41:01] <GraphicH> My favorite
mods at least don't care to
L1083[20:41:10] <TehNut> I dev everything
for 1.7.10 then port to 1.8 afterwards
L1084[20:41:29] <gigaherz> GraphicH: most
of the big mod authors are either porting to 1.8 these days
L1085[20:41:34] <GraphicH> You have to
maintain two branches I guess right?
L1086[20:41:36] <TehNut> Usually only
takes 2-3 hours to do
L1087[20:41:37] <TehNut> Yes
L1088[20:41:37] <gigaherz> or have sayd
that they will never ever d oso
L1089[20:41:39] <williewillus> yes
L1090[20:42:00] <williewillus> PE
maintains two branches, the dev all happens on main branch
(1.7.10), and I'm repsonsible for merging stuff into 1.8 every
release
L1091[20:42:01] <GraphicH> Boo, MystCraft
is my favorite mod ;_;
L1092[20:42:03] <GraphicH> I hope he
ports it
L1093[20:42:04] <williewillus> it's
usually not that hard
L1094[20:42:19] <gigaherz> I ported an
1.4.7 mod directly to 1.8
L1095[20:42:22] <gigaherz> mostly
translated well
L1096[20:42:23] <gigaherz> ;P
L1097[20:42:28] <williewillus> hey I did
too ;D
L1098[20:42:34] <TehNut> BM has an alpha
for 1.8 already
L1099[20:42:40] <williewillus> well a
port of a 1.4 mod
L1100[20:42:42] <TehNut> TCon is in
progress
L1101[20:42:44] <williewillus> so I guess
that doesn't really count
L1103[20:42:55] <gigaherz> TehNut:
thaumcraft too
L1104[20:43:00] <gigaherz> (in
progress)
L1105[20:43:01] <TehNut> TC's is
closed
L1106[20:43:15] <TehNut> But yeah, I've
had a dev build of that for ~6 months
L1107[20:43:49] <gigaherz> jurasicraft
went 1.8 I believe they were saying?
L1108[20:43:58] <williewillus> was he
havin technical issues on updating or just wanting to hold off for
new content?
L1109[20:44:11] <TehNut> who
L1110[20:44:15] <williewillus>
thaumcraft
L1111[20:44:23] <TehNut> Oh, no he's
revamping a lot of it
L1112[20:44:30] <TehNut> Nodes are
entities now
L1113[20:44:39] <gigaherz> thaumcraft's
author asked me for permission to make use of my .obj code
L1114[20:44:50] <gigaherz> back in feb or
so
L1115[20:44:52] <GraphicH> .obj
code?
L1116[20:45:02] <gigaherz> I wrote a .obj
model loader back in january
L1117[20:45:07] <GraphicH> neat
L1118[20:45:08] <gigaherz> for my magic
mod (WIP)
L1119[20:45:21] <gigaherz> some weeks
before fry finished the official one that is now in forge
L1120[20:45:21] <gigaherz> ;P
L1121[20:45:49] <GraphicH> I wish XComp
would opensource MystCraft
L1122[20:45:54] <fry> 1) it's not yet in
2) I'm not the author of the obj loader :P
L1123[20:45:58] <GraphicH> Though looking
glass is prety damn neat
L1124[20:49:01] <gigaherz> ehhh
L1125[20:49:11] <gigaherz> yeah brainfart
there
L1126[20:49:17] <gigaherz> I meant weeks
before fry's b3d* loader
L1127[20:49:18] <gigaherz> XD
L1128[20:50:36] <gigaherz> shade's obj
loader was also initially based on mine, but none of that code
remains anymore ;P
L1129[20:50:53] <gigaherz> in fact even
my own loader has changed drastically since back then
L1130[20:52:16] <shadekiller666> fry, did
you take a look at the PR update
L1131[20:52:50] <shadekiller666> ya,
pretty much 0 of giga's code remains, but it gave me a good
starting point
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L1137[21:05:40] <GraphicH> Do you guys
set a static logger on the main mod class then just
MainModClass.logger().log() or is that considered an
anti-pattern
L1138[21:05:59] <gigaherz>
mymod.logger.whatever
L1139[21:06:02] <gigaherz> not even a
getter ;P
L1140[21:06:14] <GraphicH> haha, I
protect dat shitz
L1141[21:06:41] <GraphicH> Crazy assholes
be trying to set it!
L1142[21:07:50] <gigaherz> you can do it
either way with reflection so ;P
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L1145[21:07:59] <williewillus>
sun.misc.Unsafe
L1146[21:08:02] <williewillus> lol
L1147[21:08:24] <GraphicH> Does anyone
use reflection to load classes from json / xml ? maybe with
attributes?
L1148[21:08:26] <williewillus> I'll just
overwrite your entire object's memory with random junk (and
probably crash the vm in the process)
L1149[21:08:32] <GraphicH> Or know a good
lib for that?
L1150[21:08:43] <williewillus> that
sounds like enterprise java :p
L1151[21:08:49] <Vastatio> !!gm
Tesselator.addVertex
L1152[21:08:50] <MCPBot_Reborn> No
results found.
L1153[21:09:11] <williewillus> Vastatio:
if you're looking for addVertex in 1.8 it moved to
tessellator.getWorldRenderer().addVertex
L1154[21:09:43] <Vastatio> ah thank
you
L1155[21:10:00] <GraphicH> I helped a
buddy write an ORM once where we used attributes to craw classes
that implemented a base class to build SQL for them automagically,
figured you could do the same thing for json/xml
serialization
L1156[21:10:17] <GraphicH> to mark and
crawl*
L1157[21:10:46] <GraphicH>
@SerailizeThisMember
L1158[21:15:43]
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L1161[21:20:23] <tterrag|laptop>
GraphicH, you just described gson
L1162[21:20:29] <tterrag|laptop> which is
what MC uses
L1163[21:20:34] <GraphicH> derp
L1164[21:20:44] <Vastatio> So, another
quick question about Tinkerer's construct source
L1165[21:20:45] <GraphicH> Meh i must be
using it wrong then
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L1168[21:21:07] <Vastatio> why does it
assign to item 0 in the nodes?
L1169[21:21:29] <tterrag|laptop>
GraphicH, how so?
L1170[21:21:33] <Vastatio> is it because
there is always only one text value in the whole list?
L1171[21:22:09] <GraphicH> I do a lot of
JsonObject. calls, I'm not using attributes to serailze /
deserialize my objects
L1172[21:22:20] <GraphicH> I might have
to look into that
L1173[21:22:37] <Vastatio> there are
attributes in json?
L1174[21:22:54] <tterrag|laptop>
GraphicH, gson literally crawls for fields like you are
describing
L1175[21:23:02] <tterrag|laptop> you can
just use Gson#toJson and Gson#fromJson
L1176[21:23:15] <williewillus> it's
almost magical
L1177[21:23:18] <williewillus> :p
L1178[21:28:05] <GraphicH> Ah yeah I need
to use dat shit
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L1180[21:29:19] <tterrag|laptop>
GraphicH, I'm a known json abuser so if you have questions feel
free to ask
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L1183[21:34:10] <GraphicH> tterrag|laptop
cool, yeah I'm looking at some general examples now, looks like
exactly what I need
L1184[21:36:04] <GraphicH> lol what
happens when you try to play a sound file every tick?
L1185[21:36:10] <GraphicH> concurrent
modification crash
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L1188[21:54:16] <GraphicH> Ah fuck yeah
it works
L1189[21:54:56] <GraphicH> I can now use
python code evaluate the evironment around the player and play
sounds based on it
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L1192[22:03:42] <williewillus> where can
I look up what the openGL constants are?
L1193[22:03:51] <GraphicH> gewd
question
L1194[22:04:10] <williewillus> decompiled
an ancient mod to update it and there's things like
glEnable(32826)
L1196[22:04:55] <tterrag|laptop> oh you
mean like that
L1197[22:05:03] <tterrag|laptop> I
typically go into GL11.class and hover over the constants
L1198[22:05:07] <tterrag|laptop> they are
in numerical order so it's not too bad
L1199[22:05:28] <GraphicH> are there
32000+ of them?
L1200[22:05:43] <williewillus> no, it's
the decimal form of a hex code
L1201[22:05:53] <GraphicH> ah yeah that
makes sense
L1202[22:05:59] <williewillus> though
apparnetly it's 803A which isn't there
L1203[22:06:54] <tterrag|laptop>
williewillus, 32826 is far too big to be one constant... O.o
L1204[22:07:16] <williewillus> maybe two
of them or-ed together, if that's possible
L1205[22:07:25] <GraphicH> yeah
probably
L1206[22:08:15] <GraphicH> Cprogrammers
love OPTS = (OPT1_MASK | OPT2_MASK | OPT3_MASK)
L1208[22:08:44] <PrinceCat> 32826 is
GL_RESCALE_NORMAL
L1209[22:08:57] <williewillus> ah nice,
thanks
L1210[22:09:54] <tterrag|laptop> oh
nvm
L1211[22:09:54] <tterrag|laptop> but yeah
that doesn't seem to exist O.o
L1212[22:10:01] <tterrag|laptop>
williewillus, it could be something not from GL11
L1213[22:10:02] <tterrag|laptop> which is
naughty of that mod but possible
L1214[22:10:03] <tterrag|laptop>
indeed
L1215[22:10:05] <tterrag|laptop> it's
GL_RESCALE_NORMAL
L1216[22:10:31] <GraphicH> what mod you
working on?
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L1220[22:12:42] <tterrag|laptop>
williewillus, I think GL_RESCALE_NORMAL is actually something
vanilla uses
L1221[22:12:46] <tterrag|laptop> it's in
GL12
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L1229[22:17:58] <GraphicH> seems he found
it
L1230[22:18:00] <williewillus>
thanks!
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L1232[22:18:38] <williewillus> vanilla
still hasn't fixed the duplicate bgm bug -.-'
L1233[22:18:45] <williewillus> the same
song is playing twice rn
L1234[22:19:02] <tterrag|laptop> that's a
thing?
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L1236[22:19:04] <tterrag|laptop> never
happened to me
L1237[22:19:07] <williewillus> since
1.7
L1238[22:19:27] <williewillus> first time
it's happened to me in 1.8 rn, it happens to me quite a bit in
1.7
L1239[22:22:46] <williewillus> hmm all
the entity renderers are crashing for some reason, even one that
uses a normal rendersnowball
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L1245[22:34:06] <MattDahEpic> how do you
do rendering for 1.8 blocks with states
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L1249[22:41:23] <masa> well you either
use models or a TESR, with models obviously being the preferred
method
L1250[22:42:04] <masa> then you either
use the vanilla json stuff, or the forge blockstates stuff, or
ISmartBlockModel and whatnot
L1251[22:43:11] <masa> I'm not that
familiar with the system, I just managed to get my initial port
working back in March, but it has some warnings and messy code and
crap in it still
L1252[22:43:45] <masa> haven't touched
the 1.8 branch since March really, except just a few days ago I
fixed one of my mobs
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