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L4[00:21:03] <Me4502> Anyone had this issue before? https://github.com/int128/gradle-ssh-plugin/issues/169
L5[00:21:06] <Me4502> Trying to find a workaround
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L8[00:27:59] <Mitchellbrine> I would say the ssh.run doesn't exist, but it wouldn't throw that exception if so
L9[00:28:43] <Mitchellbrine> ping a FG expert
L10[00:28:48] <Mitchellbrine> in #ForgeGradle
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L13[00:30:51] <olee> hi, I need a little bit of help with loading a dev-jar in my dev-env. the jar in question is MinefactoryReloaded (and the actualy problem seems to originate from CoFH core). It seems they use the access transformer to make many fields accessible. But the dev jar AT config file seems to list the obfuscated names only, making this not work. Is this normal (and something else needs to be done?)
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L15[00:31:01] <olee> or is that a mistake on CoFH's side?
L16[00:32:47] <Mitchellbrine> Does this crash happen on loading a world?
L17[00:33:01] <Mitchellbrine> Nvm
L18[00:33:04] <Mitchellbrine> Just use CCC with it
L19[00:33:08] <Mitchellbrine> That should fix the issues
L20[00:33:17] <Mitchellbrine> (if you have the same issue that I've had before)
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L22[00:38:52] <olee> any1 got an idea with my problem? I'd rather not manually change all the srg names in that config file Oo
L23[00:39:04] <PitchBright> are there any WorldGen wizards in here?
L24[00:40:21] <Mitchellbrine> olee, have you tried using CodeChickenCore?
L25[00:40:44] <McJty> PitchBright, we will not know until you ask your question
L26[00:41:27] <PitchBright> i know a dude that's lookin' around (in futility) for some help with making a custom dimension that is strictly floating islands.
L27[00:41:43] <PitchBright> I told him this is probably THE best place to ask
L28[00:41:50] <PitchBright> xJon_: tell 'em what you're trying to do
L29[00:42:02] <PitchBright> mc 1.8… btw
L30[00:42:03] <McJty> PitchBright, depends on what mod to make it with. I can help with RFTools.
L31[00:42:08] <McJty> ah 1.8
L32[00:42:13] <PitchBright> He's making his own mod, I believe
L33[00:42:38] <McJty> Well not sure how much 1.8 changed worldgen/dimension handling but you can look at how rftools (my mod) does this.
L34[00:42:48] <PitchBright> I think he's become disheartened ;) and I told him you guys know yer stuff.
L35[00:42:48] <McJty> It is for 1.7.10 but I have a worldgen for floating islands
L36[00:43:03] <PitchBright> wicked… I'll get his attention.
L37[00:43:29] <McJty> PitchBright, https://github.com/McJty/RFTools/blob/master/src/main/java/mcjty/rftools/dimension/world/terrain/IslandTerrainGenerator.java
L38[00:43:40] <McJty> That generator was based on the generator for the end
L39[00:43:48] <McJty> And then modified to allow a few variations.
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L41[00:44:50] <PitchBright> xJon_ says he can't reply in here for some reason
L42[00:45:04] <McJty> Is he on webchat?
L43[00:45:08] <tterrag|laptop> pretty sure mibbit is banned
L44[00:45:42] <PitchBright> yeah… he is… he's workin' it out now :) he's pumped to pick your guys brains… bear with for a sec
L45[00:46:20] <tterrag|laptop> use a proper client
L46[00:46:21] <PitchBright> thanks for your help here McJty
L47[00:46:29] <PitchBright> and tterrag|laptop
L48[00:46:52] <olee> Mitchellbrine: Not yet...
L49[00:47:00] <Mitchellbrine> try it
L50[00:47:04] <McJty> tterrag|laptop, sometimes a proper client is not possible. At my work I can't connect with a normal client.
L51[00:47:17] <PitchBright> he's gonna grab a client
L52[00:47:18] <McJty> tterrag|laptop, there is a firewall there and apparently it drops connection every few seconds for whatever reason
L53[00:47:44] <PitchBright> said he's been waitin' 2 weeks for a reply on the forums, and has asked around everywhere…
L54[00:47:53] <PitchBright> so hopefully you guys can get him on the right path
L55[00:49:44] <PitchBright> McJty: he's workin' on gettin' here.. in the meantime… this is what he posted http://www.minecraftforge.net/forum/index.php/topic,33320.0.html
L56[00:50:08] <olee> Mitchellbrine: thing is - shouldn't forge do that remapping of access transformer rules itself? because I even have this in the log: "Remapping AccessTransformer rules..." (though I don't know if that maybe just appeared because I added CCC)
L57[00:50:21] <Mitchellbrine> It probably did
L58[00:50:27] <Mitchellbrine> Is it working now?
L59[00:50:31] <olee> IllegalAccessError: tried to access field net.minecraft.block.Block.unlocalizedName from class powercrystals.minefactoryreloaded.block.fluid.BlockFactoryFluid
L60[00:50:34] <olee> still...
L61[00:50:38] <Mitchellbrine> hmmm
L62[00:50:56] <olee> if I go change it in the AT cfg manually, it works (and errors at the next protected field)
L63[00:51:02] <Mitchellbrine> go ask in #ThermalExpansion
L64[00:51:07] <olee> but there are 30+ fields Oo
L65[00:51:12] <Mitchellbrine> They should know there
L66[00:51:37] <olee> well this is not only a problem with this mod but in general - I mean - more mods use ATs...
L67[00:51:49] <olee> I can't imagine forge can't deal with that...
L68[00:52:05] <Mitchellbrine> :/
L69[00:53:08] <olee> oh wait a sec...
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L72[00:55:05] <xJon> Hello :) I'm the guy who asked help for the world generate
L73[00:55:43] <PitchBright> McJty was the guy that had something for you to reference xJon_
L74[00:55:47] <PitchBright> good luck!
L75[00:55:56] <xJon> McJty: I want to customize the world generation in a custom dimension to floating islands
L76[00:56:20] <olee> downloaded CCC to the wrong location xD - testing again ...
L77[00:56:22] <xJon> I had the chance to check out your source already, I actually tried looking at a lot of Chunk Providers but I couldn't figure out what am I doing wrong.
L78[00:56:36] <olee> hm... where was the location of the MCP conf again that I need? xD
L79[00:56:47] <xJon> First question: is it *only* the chunk provider that makes the world generation act like floating islands?
L80[00:57:58] <olee> ok got it
L81[00:58:04] <olee> thx Mitchellbrine
L82[00:58:12] <olee> gotta love CCC xD
L83[00:58:40] <olee> ok I take that back - it didn't load in the end.... damn AT
L84[00:59:20] <olee> could it be I will need to runn setupDecompWorkspace with the mods as dep?
L85[01:01:04] <Mitchellbrine> Oh yeah, run rerun idea to load the deps
L86[01:01:08] <Mitchellbrine> Always worth it
L87[01:03:14] <olee> Mitchellbrine: eclipse though - and I just want to debug mod interaction actually and not really use these mods as deps... just why does it need to be soo complicated >_<
L88[01:03:49] <Mitchellbrine> Idk, things end up complicated sometimes
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L90[01:04:54] <olee> iirc if I put the mods into a specially named folder in my project, they are automatically found by FG and used as deps right? something like "libs" or "api" was it... can't remember though. anyone?
L91[01:05:30] <Mitchellbrine> libs
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L93[01:07:09] <olee> Mitchellbrine: many thanks (if this works :D)
L94[01:07:42] <Cypher121> Are there any good examples on damaging an item used in a recipe, except for ForgeMultiPart?
L95[01:08:40] <Mitchellbrine> np olee
L96[01:08:47] <Mitchellbrine> (Hope it works)
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L98[01:14:39] <olee> Mitchellbrine: didn't work >_< - the field is still shown as private :-/
L99[01:15:32] <olee> the weird thing - I KNOW I had this working before...
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L101[01:19:54] <olee> oh interesting... this only happens when MfR is added - though the AT is part of CoFH core... I will poke around in their channel - seems to be some other issue maybe... thanks for the help Mitchellbrine
L102[01:21:26] <xJon> McJty: Anything? :P
L103[01:26:08] <McJty> xJon, did you look at the source code link I gave you?
L104[01:26:18] <McJty> https://github.com/McJty/RFTools/blob/master/src/main/java/mcjty/rftools/dimension/world/terrain/IslandTerrainGenerator.java
L105[01:26:38] <olee> (Mitchellbrine: side note - though it loaded without MfR it later crashed when joining a world with a similar error... will give up for now. But I know I was able to load ThermalExpansion like that once before)
L106[01:26:51] <McJty> afk again
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L108[01:27:29] <olee> might also be an issue related to mixin + CoFH core... who knows...
L109[01:30:06] <xJon> McJty: Yes. I am having a hard time figuring out what method\methods there do the floating islands generation, so I don't really understand what do I need to take and modify. I don't know why but I still didn't fully understand the ChunkProvider class.
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L111[02:04:43] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150906 mappings to Forge Maven.
L112[02:04:47] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150906-1.8.zip (mappings = "snapshot_20150906" in build.gradle).
L113[02:04:57] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L137[03:28:45] <Zaggy1024> whee refactoring
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L151[04:07:20] <alex_6611> wow, pale really can't decide where he is :P
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L156[04:19:39] <nevercast> How can I quickly override the max stack size of buckets? Anyone know of a mod that adds this already? Server side only preferable.
L157[04:19:54] <nevercast> If it's not known, I can write one I guess.
L158[04:20:00] <diesieben07> server side only is not possible.
L159[04:20:21] <nevercast> Are stacks not controlled by the server?
L160[04:20:28] <diesieben07> sure they are
L161[04:20:32] <diesieben07> but the client predicts
L162[04:20:38] <diesieben07> try it out, it will cause very weird stuff to happen.
L163[04:20:43] <nevercast> What if this is to get around a bucket recipe in an autocrafter?
L164[04:20:52] <diesieben07> wat
L165[04:21:12] <nevercast> AutoCrafter takes actual items in it's recipe. Meaning anything with a bucket breaks. Because it cannot stack the bucket to achieve a recipe
L166[04:21:34] <diesieben07> how is a bucket not an "actual item"?
L167[04:21:35] <nevercast> (Production table from Steve's Workshop)
L168[04:21:38] <diesieben07> also buckets *are* stackable
L169[04:21:49] <alex_6611> just not filled ones :P
L170[04:21:57] <nevercast> ^ Sorry milk buckets.
L171[04:22:12] <nevercast> Recipe with milk buckets does not work in crafter because the items wont stack.
L172[04:22:15] <alex_6611> cake machine yaaaay
L173[04:22:18] <nevercast> ^
L174[04:22:24] <diesieben07> why do they need to stack? :D
L175[04:22:34] <diesieben07> and this sounds like something that Steve's Workshop has to fix, not you
L176[04:22:39] <nevercast> Because the Production Table auto-craft is coded badly
L177[04:22:42] <alex_6611> yea
L178[04:22:45] <diesieben07> then complain to them
L179[04:23:06] <nevercast> It is something that needs to be fixed. But I would like to have cake immediately. I'm happy to monkey patch while waiting for devs to roll out fixes.
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L181[04:23:35] <alex_6611> make your own autocrafter in your mod, instead of fixing their bad one :P
L182[04:23:49] <diesieben07> the thing is that things will probably behave weirdly if you make filled buckets stackable
L183[04:24:02] <alex_6611> like emptying them, yea
L184[04:24:35] <nevercast> Weighing up the Cost/Benefit. Buggy containers or no cake. I know what option I'd prefer personally.
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L186[04:24:50] <nevercast> I'll make my own crafter, but was trying to not change Vanilla+ too much
L187[04:25:05] <alex_6611> is another autocrafter not an option? like... form another mod?
L188[04:25:10] <Wuppy> it's so awesome that this is just 15 minutes from my home by bike :) https://scontent-ams2-1.xx.fbcdn.net/hphotos-xlf1/v/t1.0-9/11988648_905563159520318_3365124464213506945_n.png?oh=499995dd9f2d870b867154d4460262e6&oe=567C1AC7
L189[04:25:23] <nevercast> alex_6611, Yes, but I don't believe Vanilla+ has any other options.
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L191[04:25:33] <alex_6611> hmm
L192[04:25:44] <nevercast> alex_6611, I do have Progressive Automation added, I think that has a crafter but it's disabled
L193[04:25:55] <nevercast> I can enable but will have to roll out config changes to players
L194[04:26:03] <nevercast> Because new block
L195[04:26:22] <alex_6611> welp, then the modpack creator chose their autocrafter badly :3
L196[04:26:40] <nevercast> Vanilla+ was released recently. I'm sure it's a teething issue.
L197[04:26:40] <Wuppy> I wonder how likely it is that I'm in the pictures/aftermovie of this one
L198[04:26:50] <Wuppy> the camera man was filming me for a minute straigth :P
L199[04:26:55] <alex_6611> :P
L200[04:27:05] <alex_6611> if you are, link pls :D
L201[04:28:18] <Wuppy> would be really awesome :)
L202[04:28:23] <nevercast> I might need to write my own mods for a few things
L203[04:28:37] <Wuppy> I mean I was standing all the way at the front with a shirt of the dj who was playing, who knows :P
L204[04:28:46] <nevercast> There are a few things I don't like about this pack. There needs to be more 'small' mods that add single features or single blocks.
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L215[04:36:58] <patrick96> Is it true that methods with SideOnly(Side.SERVER) only exist on dedicated servers and not the serverside of a local instance?
L216[04:37:32] <alex_6611> can't imagine that being true
L217[04:38:39] <diesieben07> it is
L218[04:38:46] <alex_6611> orly
L219[04:38:49] <diesieben07> that's how @SideOnly works, it's not magic
L220[04:39:00] <diesieben07> it just removes the method/class/field from the respective jar file.
L221[04:39:02] <diesieben07> don't use it.
L222[04:39:25] <patrick96> Alright that explains my crash, thanks :)
L223[04:39:39] <alex_6611> if this method is that dull, ok :P
L224[04:39:46] <alex_6611> annotation*
L225[04:39:59] <diesieben07> what you want is (pretty much) impossible with an annotation
L226[04:40:18] <alex_6611> but it would work with world.isRemote, right?
L227[04:40:23] <SomeGuyInATree> So I've got no internet access on my dev. Pc.. Any way to catch the authunavailexcep. Every start up?
L228[04:40:30] <diesieben07> yes, that is what world.isRemote does
L229[04:40:58] <patrick96> I just used it to make it clear that the method only gets called on the server side, but I'll just use !worldObj.isRemote
L230[04:41:31] <diesieben07> @SideOnly is not made for modders to be used, really. the only place where it's valid is if you override a method and the original already has it.
L231[04:42:50] <alex_6611> well, the client side one can be used for stuff like rendering if you want to keep file size low, but that's kinda it
L232[04:43:00] <patrick96> OK didn't know that, I mostly just use it on the client as a way to say, 'don't use this on the server!'
L233[04:43:04] <SomeGuyInATree> diesieben07: every tutorial I've read in the past week implies otherwise though.. Good to know
L234[04:43:32] <diesieben07> o.O
L235[04:43:39] <diesieben07> burn those tutorial writers with fire.
L236[04:44:00] <diesieben07> alex_6611: nope. your mod jar will still include it. it will be removed when loaded at runtime.
L237[04:44:11] <alex_6611> orly? lol
L238[04:44:11] <patrick96> Yeah when I started modding most of the tutorials used those annotations too
L239[04:44:31] <diesieben07> well how else should it be done? you have ONE mod jar...
L240[04:44:41] <alex_6611> i guess
L241[04:44:49] <heldplayer> Back to the age of different jars for clients and servers!
L242[04:45:00] <alex_6611> revolution!
L243[04:45:03] <diesieben07> people always assume things to be magic without thinking about how it would work...#
L244[04:47:13] <SomeGuyInATree> As I was originally wondering though, any way to catch the auth exceptions thrown when you're playing offline?
L245[04:47:35] <diesieben07> don't try to log inß
L246[04:47:36] <diesieben07> ?#
L247[04:48:21] <SomeGuyInATree> I'm not.. It still throws authunavailexcep
L248[04:48:41] <SomeGuyInATree> Trying to log in fails to even start the game
L249[04:49:27] <diesieben07> hm, why do you care? :D
L250[04:50:30] <SomeGuyInATree> 1.) no idea on catching exceptions thrown elsewhere that I'm not trying. 2.) I didn't pay the net bill and its console spam I don't wanna see for a week dad
L251[04:50:43] <SomeGuyInATree> xD* using mobile for the moment lol
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L254[05:01:27] <sham1> mornin'
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L261[05:35:52] <colossali> Hey guys, I've a very weird problem I can't get my head around; When firing off a projectile entity from one item, it works perfectly, but from another it just bounces off other entities. Anyone come across this before? http://pastebin.com/Z9BEcv44
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L264[05:38:40] <colossali> I should mention, the code worked fine in 1.7.10, this is in 1.8
L265[05:39:36] <Zaggy1024> well, first of all, what are the parameters for the constructor of the EntityBullet?
L266[05:40:28] <Zaggy1024> also, do you have some kind of timer to make sure it doesn't collide with the palyer that fires the projectile?
L267[05:40:37] <Zaggy1024> it could be that the timer is malfunctioning somehow
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L269[05:40:56] <colossali> This is the constructor public EntityBullet(World world, EntityPlayer player, float velocity, float spread, float damage)
L270[05:41:10] <sham1> He didnt ask that
L271[05:41:17] <sham1> He asked what parameters you DID give it
L272[05:41:22] <Zaggy1024> no no
L273[05:41:27] <colossali> This is the timer if (entity1.canBeCollidedWith() && (entity1 != this.owner || this.ticksInAir >= 5)){
L274[05:41:27] <Zaggy1024> that is what I was asking lol
L275[05:41:32] <sham1> Oh
L276[05:41:38] <sham1> It was me misunderstanding
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L278[05:41:41] <sham1> Ïgnore me
L279[05:41:52] <Zaggy1024> Ïgnoring you
L280[05:41:53] <Zaggy1024> :)
L281[05:42:04] <Zaggy1024> jklol
L282[05:42:31] <Zaggy1024> colossali, can you check if the timer is actually running out?
L283[05:42:47] <colossali> Oh good idea, I'll check that
L284[05:43:04] <Zaggy1024> I would just debug the collision code, if possible (conditional breakpoint to skip collision with owner would probably be good)
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L287[05:49:05] <Wuppy> hmm I wonder if parmezan is good on a baguette with salami....
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L293[05:54:23] <Zaggy1024> that doesn't sound so bad
L294[05:56:06] <Zaggy1024> am I mistaken, or does the forge blockstates json's built in perspective aware transforms not work on anything but generated models?
L295[05:56:27] <Zaggy1024> because it sure seems that way to me
L296[05:56:59] <Zaggy1024> and B3Ds, I suppose
L297[05:57:11] <Zaggy1024> but not vanilla json models
L298[05:59:33] <Zaggy1024> danget fry
L299[06:00:56] <colossali> When using a logger class, how do I change the logging level in forge?
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L301[06:01:22] <colossali> My debugging level is "debug" but not showing in the console
L302[06:01:38] <SomeGuyInATree> Yo Zaggy1024, ended up figuring out the items on the ground issue.. It was from moving the players inv. And hotbar from their standard locations.
L303[06:01:45] <colossali> *logging level
L304[06:01:58] <Zaggy1024> colossali, I think there should be methods for each logging level
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L306[06:02:05] <Zaggy1024> warn, error, I think
L307[06:03:50] <colossali> Yeah if I use the method Logger.debug("stuff"); it doesn't show but Logger.error("stuff"); or Logger.warn("stuff"); it shows up
L308[06:04:21] <Zaggy1024> there's probably some way to set it to show those, but I'm not sure how
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L310[06:04:26] <Zaggy1024> maybe some forge config
L311[06:04:44] <diesieben07> log4j.xml
L312[06:04:47] <diesieben07> google it ;)
L313[06:05:58] <colossali> Thanks diesieben07! I thought it was a forge class!
L314[06:07:09] <Zaggy1024> heh I don't really care because I just use println :P
L315[06:07:35] <colossali> Yeah I also did that, it's nice to have a timestamp and some extra stuff
L316[06:07:59] <xJon> Hey, is there anyone here that can help me a bit with world gen for 1.8? :P
L317[06:08:43] <colossali> I've worldgen for blocks working in 1.8 if that's what you're looking for?
L318[06:09:09] <xJon> My goal is to have floating islands generation in a custom dimension I made
L319[06:09:29] <xJon> But I just can't figure out what to do. I found few mods that did it but for 1.7
L320[06:10:16] <colossali> Oh sorry, I've only done block generation =/
L321[06:10:22] <colossali> ore* block
L322[06:10:31] <xJon> Ore generation I managed to do already :)
L323[06:10:47] <xJon> But the islands thing.. I asked so many people but no one could help me for 1.8
L324[06:11:50] <colossali> Zaggy1024: you're right, something is wrong in the collision detection, it's hitting the player Entity Hit:EntityPlayerSP['player291'/166, l='MpServer', x=-42.84, y=75.00, z=18.15]
L325[06:11:52] <xJon> And the 1.7 code just isn't helpful enough
L326[06:12:17] <Zaggy1024> colossali, is it the owner?
L327[06:12:31] <Zaggy1024> gotta be if it's an SP player
L328[06:12:41] <Zaggy1024> so why is it colliding with something it shouldn't?
L329[06:12:49] <Zaggy1024> not setting owner?
L330[06:13:12] <Zaggy1024> heh, sorry, I'm rambling...I'm a bit sleepy :P
L331[06:13:31] <colossali> Yep, hitting owner, I am setting the owner and when debugging it, the owner is set to the player.
L332[06:13:58] <colossali> Could it be something with world.isRemote?
L333[06:14:05] <Zaggy1024> um
L334[06:14:10] <Zaggy1024> are you doing something with isRemote?
L335[06:14:26] <colossali> as in, when spawning the entity I'm not checking it
L336[06:15:39] <Zaggy1024> oh
L337[06:15:57] <Zaggy1024> well, that would certainly cause a problem if it's spawning it on the client because you're not checking that
L338[06:16:10] <Zaggy1024> but it's possible that a method calling your method is checking that for you :P
L339[06:16:17] <Zaggy1024> best find out
L340[06:16:48] <colossali> Yeah true
L341[06:17:08] <colossali> debugging sucks =P
L342[06:17:17] <Zaggy1024> that's easy to figure out
L343[06:17:29] <Zaggy1024> all you gotta do is print world.isRemote and you'll know as soon as you fire the event
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L353[06:31:27] <colossali> I've no idea what's wrong, when firing while world.isRemote it renders and handles collision but doesn't deal damage, when !world.isRemote it fires, hits and deals damage but doesn't render.
L354[06:32:06] <Teamy> rendering is client side, so only running on server side would probably cause that right?
L355[06:32:16] <Teamy> maybe try without either side check
L356[06:32:54] <colossali> Without either side it fires but doesn't deal damage. I'm at a point where coding from scratch will solve this faster =P
L357[06:33:00] <colossali> Thanks for all your help guys
L358[06:33:02] <Teamy> lol
L359[06:33:16] <Teamy> What is it anyways?
L360[06:34:51] <colossali> I'm making a throwable shield
L361[06:35:09] <Teamy> ooh fun
L362[06:35:56] <Teamy> Maybe not relevant but yesterday I was working on an item with an onItemRightClick method and I didnt know that returning true to cancel further processing would also prevent the server from running the code
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L364[06:36:16] <Sannholm> !dcc
L365[06:36:35] <Teamy> nowait it was onItemUseFirst
L366[06:36:39] <colossali> Hmmm
L367[06:36:47] <colossali> Ah no, I'm returning itemStack
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L371[06:40:02] <colossali> Fixed it!
L372[06:40:14] <colossali> that's such a sneaky bug! what an asshole bug
L373[06:40:44] <colossali> I was using a timer to delay the player from throwing the shield until it returned
L374[06:41:12] <diesieben07> you mean that Timer thing that takes a runnable?
L375[06:41:26] <colossali> no, I was just counting ticks
L376[06:41:32] <colossali> in a while loop
L377[06:41:37] <diesieben07> wat
L378[06:41:41] <diesieben07> ina while loop?!
L379[06:42:05] <colossali> while(shield.notInHand){
L380[06:42:06] <colossali> ++shieldCount;
L381[06:42:21] <colossali> when the shield hit something it comes back
L382[06:42:39] <diesieben07> uh yeah thats not how that works
L383[06:43:08] <colossali> haha yeah i realise that now
L384[06:43:45] <colossali> gonna need a refresher on Java
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L390[06:57:19] <nevercast> Are the block ids stored in a GL texture during render?
L391[06:58:06] <diesieben07> wat
L392[06:59:20] <nevercast> During a render pass, is there any block or material information backed in to a GL texture that it sent to the graphics card?
L393[06:59:26] <nevercast> s/backed/packed/
L394[07:01:54] <Teamy> how would I send a chat message to all players?
L395[07:02:00] <diesieben07> i have no idea what you are asking
L396[07:02:07] <diesieben07> Teamy there is a method in ServerConfigurationmanager
L397[07:02:23] <Teamy> cool, thanks
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L409[07:13:17] <Wuppy> has anyone here played mad max?
L410[07:13:29] <GraphicH> Nawh, was seeing people play
L411[07:13:39] <Wuppy> it looks quite amazing, is it
L412[07:13:45] <GraphicH> Dunno
L413[07:14:19] <Wuppy> nobody on my steam list has it, only a lot of people want it :P
L414[07:14:35] <GraphicH> So buy it, what is it like 60
L415[07:14:48] <Wuppy> I purchased The Withcer 3 a week or 2 ago
L416[07:14:52] <Wuppy> so I'll wait a bit :P
L417[07:15:07] <GraphicH> Anyone play Ark?
L418[07:15:11] <Wuppy> I've got way too many games to play atm :(
L419[07:15:16] <Wuppy> not enough time
L420[07:16:22] <Wuppy> holy shite that game is massive
L421[07:16:27] <gigaherz> I have seen gameplay
L422[07:16:30] <GraphicH> ??
L423[07:16:32] <GraphicH> Ark?
L424[07:16:37] <Wuppy> mad max
L425[07:16:39] <GraphicH> Oh
L426[07:16:40] <Wuppy> ark is not my kind of game
L427[07:16:40] <colossali> I got Witcher 3 too, decided to play through the whole trilogy, only halfway through the witcher 2!
L428[07:16:45] <gigaherz> I play ARK
L429[07:16:45] <colossali> thye're such massive games
L430[07:16:52] <gigaherz> single-player, with custom values
L431[07:16:58] <Wuppy> colossali, I played 37 in the withcer 1 and kinda gave up
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L433[07:17:04] <gigaherz> 5x exp, 10x taming speed, longer days, shorter nights
L434[07:17:10] <Wuppy> the story and stuff is incredible, but the gameplay is just so terrible
L435[07:17:17] <Wuppy> although that's because it's so old :P
L436[07:17:21] <colossali> I know, the controls are completely wonky
L437[07:17:27] <Wuppy> how long are you in The Witcher 2?
L438[07:17:31] <gigaherz> I used to have lower food rates, untin I realized less food = longer taming times
L439[07:17:40] <GraphicH> lol ever play Golden Eye on the N64, those controls are bad
L440[07:17:41] <colossali> it's like an illegitimate horror child of point and click and 3rd person
L441[07:17:44] <Wuppy> or in other words, what are you doing atm
L442[07:17:50] <Wuppy> what did you just finish
L443[07:18:02] <colossali> I'm at the war camp, gathering items to remove the battlefield curse
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L445[07:18:17] <Wuppy> I managed to finish the game in 25 hours :(
L446[07:18:35] <colossali> whoa! I'm at 32h
L447[07:18:38] <Wuppy> damn
L448[07:18:44] <colossali> I get distracted easily
L449[07:18:45] <Wuppy> the last part is really short though
L450[07:18:56] <gigaherz> CurseVoice mc launching strategy is interesting
L451[07:19:11] <gigaherz> it just injects some custom folders into the vanilla launcher
L452[07:19:13] <Wuppy> I'm 25 hours into witcher 3 and I'm so far from done xD
L453[07:19:15] <gigaherz> XD
L454[07:19:16] <Wuppy> it's so glorious
L455[07:19:52] <colossali> Haha can't wait! I'm in student accomodation and the wifi here is so terrible, downloading 42gb at 300kb/s
L456[07:20:10] <Wuppy> I'm in a student house as well, my internet is quite nice
L457[07:20:13] <colossali> it'll be done by the time I choose a casket I guess
L458[07:20:25] <Wuppy> http://www.speedtest.net/my-result/4633503593
L459[07:20:32] <colossali> Lucky, do they allow steam?
L460[07:20:40] <Wuppy> they allow everything
L461[07:20:51] <Wuppy> and it's included in my rent which is low by itself
L462[07:20:53] <nevercast> Okay it's done by render type..
L463[07:21:01] <nevercast> diesieben07, Where are the render types?
L464[07:21:13] <diesieben07> are we talking 1.7 or 1.8?
L465[07:21:14] <colossali> It's blocked here, have to use a vpn and they throttle the traffic on those ports
L466[07:21:25] <Wuppy> :C
L467[07:21:28] <Wuppy> why would they do that
L468[07:21:29] <nevercast> Sorry, 1.7.10 :)
L469[07:21:36] <Wuppy> holy hell my internet is good today :O http://www.speedtest.net/my-result/4641259858
L470[07:21:42] <diesieben07> RenderBlocks#renderBlockByRenderType
L471[07:21:53] <colossali> They don't want me to pwn n00bs in CS:GO ;(
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L473[07:22:04] <nevercast> Wuppy, nice! Your upspeed is sweet
L474[07:22:10] <nevercast> diesieben07, Thank you
L475[07:22:20] <Wuppy> is that legal though colossali? paying for internet and then being blocked from using it normally
L476[07:22:32] <Wuppy> the down speed is glorious as well :D
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L478[07:22:44] <nevercast> Wuppy, http://www.speedtest.net/my-result/4641262043
L479[07:22:49] <Wuppy> oh, guess how much I pay for it monthly?
L480[07:22:54] <nevercast> How much
L481[07:23:07] <nevercast> Is it less than $109
L482[07:23:13] <Wuppy> yes
L483[07:23:16] <nevercast> SOB
L484[07:23:23] <Wuppy> significantly
L485[07:23:35] <colossali> It's on college campus, I don't pay for internet
L486[07:23:41] <Wuppy> ah, that's nice
L487[07:23:42] <colossali> so they can do whatever they please
L488[07:23:53] <Wuppy> for me it's included in my rent
L489[07:24:00] <Wuppy> nevercast, 10 euros xD
L490[07:24:09] <nevercast> Wuppy, eughh
L491[07:24:23] <colossali> Oh wow! I lived in a place that gave 120mb/s connection for 30€
L492[07:24:26] <colossali> it was glorious
L493[07:24:34] <nevercast> diesieben07, Is there a list of getRenderType types for Minecraft blocks?
L494[07:24:48] <diesieben07> see the method i said above
L495[07:25:13] <nevercast> Oh yup, method names. Thanks
L496[07:27:28] <Wuppy> I must play this game soon...
L497[07:29:10] <SomeGuyInATree> I pay £45 for 100/40~ can't complain
L498[07:29:42] <colossali> Wow, that's some great tree service
L499[07:29:46] <GraphicH> They just put fiber in my father-in-laws house for free
L500[07:30:19] <GraphicH> Their ISP called was like "were putting fiber in your house" and he was like "no your not" and they were like "its a free service upgrade sir"
L501[07:30:23] <SomeGuyInATree> They rolled out fiber here in Aus for free. The usage plans by most ISPs just suck though.
L502[07:30:49] <GraphicH> This is a small ISP, fucking fantastic service
L503[07:31:00] <GraphicH> to bad they only service bumfuckington
L504[07:31:14] <gigaherz> my isp is supposed to be upgrading people from 100/10 to 300/30
L505[07:31:31] <gigaherz> but we don't have any phone in the line, so chances are they can't confirm that we want it
L506[07:31:32] <gigaherz> XD
L507[07:31:58] <GraphicH> Land lines are for grandmas and lawyers
L508[07:32:56] <SomeGuyInATree> Heh, standard speed with high allowance 12/1 is like $45~aud/mo. 100/40 with low af allowance for $100+ - only seen one isp offer unlimited 100/40 for less than $150~
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L510[07:33:17] <colossali> come to think of landlines, I haven't seen a payphone in years!
L511[07:33:45] <GraphicH> they still have them at airports
L512[07:33:59] <GraphicH> and hospitals
L513[07:34:10] <gigaherz> SomeGuyInATree: 45eur+VAT here for 100/10, or I guess for 300/30 now
L514[07:34:56] *** heldplayer is now known as heldplayer|off
L515[07:35:33] <SomeGuyInATree> Consumers don't really need a fast up though :p why I've got 40up in Aus baffles me.
L516[07:36:05] <GraphicH> Host a small biz out of your house
L517[07:36:42] <SomeGuyInATree> You'll be told to get a business line if you mention business.
L518[07:37:33] <GraphicH> So don't mention business? I'm sure they'll catch you with the open port on 80/443
L519[07:37:40] <GraphicH> though
L520[07:37:57] <GraphicH> Around here they only care if you start getting enough traffic to be noticable
L521[07:38:09] <SomeGuyInATree> I just think my isp did it for competitive reasons and use it for hosting regardless. They're not really worried what traffic it is
L522[07:38:45] <GraphicH> Most of them will ding you if they start seeing a lot of traffic on those ports
L523[07:39:13] <GraphicH> Since then you obviously are hosting a website that gets substantial traffic if you're using 90% of your up pipe
L524[07:39:42] <SomeGuyInATree> They wouldn't give me a static ip though for that reason..
L525[07:39:52] <Wuppy> I should answer my 66 emails....
L526[07:39:57] <GraphicH> dyndns
L527[07:39:57] <Wuppy> some of them are a month old :<
L528[07:40:08] <GraphicH> Ton of free dynamic dns services
L529[07:40:12] <SomeGuyInATree> Duckdns!
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L532[07:40:57] <SomeGuyInATree> My dyn account only ran out in July, cba to pay for it anymore though and duckdns does the job with no overhead
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L535[07:44:54] <nevercast> I have concluded that the issue is with the GLSL Shaders Mod, not the Vertex shaders themselves
L536[07:45:02] <nevercast> That's enough hackery tonight
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L538[07:47:50] ⇨ Joins: ASG_NeoN (webchat@151.32.211.156)
L539[07:50:32] <GraphicH> Are most of you living in the UK?
L540[07:51:35] ⇦ Quits: ASG_NeoN (webchat@151.32.211.156) (Killed (NickServ (GHOST command used by ASG_NeoN-!~a@ppp-156-211.32-151.iol.it)))
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L542[07:53:01] <ASG_NeoN> Hi there, which eclipse should i download? Eclipse IDE EE or Eclipse IDE?
L543[07:53:35] <GraphicH> Neither use IDEA
L544[07:53:58] <boni> you don't need EE, but try IDEA ;P
L545[07:54:26] <ASG_NeoN> IDEA is not on the download list
L546[07:54:28] <ASG_NeoN> ._.
L547[07:54:37] <boni> that's because IDEA is not eclipse
L548[07:54:42] <GraphicH> IDEA is a different IDE
L549[07:54:47] <GraphicH> From Intellij
L550[07:54:54] <Wuppy> hmm, jumping around in mud isn't a good idea for your shoes...
L551[07:54:59] <GraphicH> Google "Intellij IDEA"
L552[07:55:11] <GraphicH> Its better than eclipse
L553[07:55:18] <boni> Wuppy: then you got bad shoes :p
L554[07:55:35] <alex_6611> true that
L555[07:55:41] <Wuppy> boni it literally took me 8 minutes to clean one of them
L556[07:55:50] <Wuppy> and that's after cleaning it a bit yesterday
L557[07:56:06] <ASG_NeoN> Yeah but i'd prefer to use eclipse
L558[07:56:06] <alex_6611> then.... stay away frm mud? :P
L559[07:56:15] <ASG_NeoN> I'm new to coding, so i'll follow the tutorial
L560[07:56:16] <alex_6611> from*
L561[07:56:16] <ASG_NeoN> s
L562[07:56:21] <GraphicH> Then don't get the EE version
L563[07:56:26] <GraphicH> but Eclipse sucks dick
L564[07:56:28] <Wuppy> I purchased festival tickets for about 90 euros so I wasnt going to stay home just because of some rain
L565[07:56:33] <ASG_NeoN> Ok, so only IDE
L566[07:56:49] <alex_6611> just... walk on the less muddy stuff :P
L567[07:57:03] <Wuppy> to be fair, dancing and jumping in an inch of mud is no the best idea
L568[07:57:04] * GraphicH waits for flood of my first mod questions to follow
L569[07:57:05] <alex_6611> do whatever you want anyway :D
L570[07:57:15] <boni> Wuppy: the you were wearing the wrong shoes ;o
L571[07:57:17] <Wuppy> especially if theres planks to stand on a few meters away
L572[07:57:25] <boni> GraphicH: just follow the tutorial then. but you don't need EE, just regular java
L573[07:57:25] <Wuppy> but then I wouldn't have had feest dj ruud :P
L574[07:57:39] <GraphicH> wrong dude
L575[07:58:00] <boni> GraphicH: please tell ASG_NeoN what i said so i don't have to repeat myself!
L576[07:58:10] <GraphicH> I already told him
L577[07:58:24] <boni> thanks o/
L578[07:59:08] <ASG_NeoN> Oh gosh
L579[07:59:14] <ASG_NeoN> They are so many different downloads
L580[07:59:25] <ASG_NeoN> Please be as clear as possible
L581[07:59:42] <GraphicH> No, because that's now how it works, we're not going to hold your hand
L582[07:59:54] <ASG_NeoN> I just asked a download lol
L583[07:59:59] <boni> ASG_NeoN: "Eclipse IDE for Java Developers"
L584[08:00:01] <GraphicH> Just get Eclipse, the "regularist" version and follow the tut
L585[08:00:02] <ASG_NeoN> I'll do the rest by miself
L586[08:00:03] <ASG_NeoN> ty
L587[08:00:03] <gigaherz> ASG_NeoN: if you can't decide on a JDK download
L588[08:00:12] <gigaherz> how can we expect you to move through the jungle that is modding? ;P
L589[08:00:16] <ASG_NeoN> ._.
L590[08:00:17] <GraphicH> haha
L591[08:00:26] <boni> gigaherz: that's not the jdk though
L592[08:00:31] <ASG_NeoN> Ty gigaherz.
L593[08:00:43] <boni> eclipse just tries to force EE down your threat :P
L594[08:01:00] <sham1> Never understood why all resources all the time are always suggesting eclipse for java stuff
L595[08:01:18] <GraphicH> Historic
L596[08:01:19] <GraphicH> reasons
L597[08:01:45] <GraphicH> But yeah anything new should probably emphisize IDEA over eclipse
L598[08:01:50] ⇦ Quits: KevinsCode (webchat@97e23cf8.skybroadband.com) (Quit: Web client closed)
L599[08:02:17] <GraphicH> since I don't think anyone serious uses eclipse anymore
L600[08:02:28] <gigaherz> lots of modders do ;P
L601[08:02:34] <gigaherz> but really
L602[08:02:53] <gigaherz> using IDEA is simple, it's just a different step in setting up the environment
L603[08:03:15] <sham1> Plus adding one extra line to your build.gradle
L604[08:03:19] <sham1> oh the horror
L605[08:03:23] <GraphicH> lol
L606[08:03:27] <Teamy> jesus that one line
L607[08:03:54] <Teamy> if I had a nickel for every time my resources didn't load...
L608[08:04:04] <GraphicH> heh
L609[08:04:19] <GraphicH> I've stopped using the idea run/build stuff anyway
L610[08:04:25] <GraphicH> just gradle dat shit
L611[08:04:26] <sham1> They could include it to the new FG2 by default so it would do that
L612[08:04:44] <gigaherz> it's a one-time thing GraphicH XD
L613[08:04:50] <gigaherz> helps with debugging within the IDE
L614[08:05:09] <GraphicH> Eh
L615[08:05:12] <sham1> Speaking of debugging
L616[08:05:18] <GraphicH> If I needed to step through maybe
L617[08:05:20] <sham1> I very much like the IDEA debugger
L618[08:05:32] <gigaherz> I step through constantly XD
L619[08:05:36] <sham1> It understands closures and stuff
L620[08:05:42] <sham1> which is nice
L621[08:06:03] <GraphicH> I never really need to step, I have one NullExcept I can't figure out Ill probably step
L622[08:06:32] <GraphicH> Dunno what causes it only happens when I like start loading a world but I get dropped back to the menu screen then try to load the same world again
L623[08:06:38] <GraphicH> What causes that btw?
L624[08:06:52] <sham1> Speaking of modding, I propably should get back to working on my mod
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L626[08:07:02] ⇦ Parts: xJon_ (Mibbit@bzq-84-108-181-67.cablep.bezeqint.net) ())
L627[08:07:12] <Wuppy> I havent modded in ages...
L628[08:07:17] <sham1> Have been slacking off for couple weeks
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L630[08:07:32] <Wuppy> I've worked full time for a month during my vacation
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L632[08:07:50] <gigaherz> GraphicH: do you have any static data that you generate at runtime, but forget to discard after the world unloads?
L633[08:08:44] <Teamy> on my item right click method it removes an item from the player's inventory, but sometimes the client doesn't show the change in stack size. Is there a way I can force the client to sync the inventory?
L634[08:08:48] <GraphicH> I know exactly where it happens, I know a work around for it too but I should probably hook into like onDisconnect or something and kill the thing that causes it
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L636[08:09:35] <gigaherz> your "things" should probably be running on a tick handler instead of on their own ;P
L637[08:09:45] <GraphicH> THey are on the tick handler
L638[08:10:07] <sham1> BTW, what GUI class would be the best to extend when the GUI does not need to interract with any containers
L639[08:10:08] <GraphicH> Its thrown out of a call in the onTick
L640[08:10:13] <gigaherz> oh
L641[08:10:30] <gigaherz> you don't reinit the data after disconnection, I guess, then
L642[08:10:58] <gigaherz> when you said "kill" I assumed you meant a thread or similar
L643[08:11:08] <GraphicH> Ah nawh not that crazy
L644[08:11:29] <GraphicH> Might thread it later but right now its pretty decent
L645[08:11:43] <GraphicH> without threading
L646[08:12:16] <GraphicH> It basically scans a 64x16x64 volume around the player and counts block types
L647[08:13:09] <GraphicH> But I use geometry so I only have to scan the whole volume under certain rare conditions otherwise it just scans the area the user moves into and out of to update the counts
L648[08:14:03] <GraphicH> So instead of scanning 16384 blocks evrey tick, I end up under most conditions scanning like 512
L649[08:25:40] ⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Read error: Connection reset by peer)
L650[08:26:03] *** AbrarSyed is now known as Abrar|gone
L651[08:26:18] <SomeGuyInATree> So I've got an issue where my chest won't save its contents.. writeToNBT() never finds items <_<
L652[08:27:49] <diesieben07> show your code.
L653[08:28:23] ⇨ Joins: kmecpp (~kmecpp@pool-108-21-82-75.nycmny.fios.verizon.net)
L654[08:29:36] <SomeGuyInATree> I'm on mobile and of has no internet connection.. Otherwise I'd link GitHub https://usercontent.irccloud-cdn.com/file/mvZK0lO2/1441546146.JPG
L655[08:29:59] <sham1> If you dont have internet connection, how are you talking to us
L656[08:30:08] <GraphicH> lol
L657[08:30:18] <alex_6611> "on mobile"
L658[08:30:28] <sham1> What is joke
L659[08:31:04] <diesieben07> argh name your variables...
L660[08:31:08] <diesieben07> argh learn how to screenshot
L661[08:31:18] <GraphicH> ha so funny
L662[08:31:27] <GraphicH> Tether your fucking laptop
L663[08:31:46] <GraphicH> wtf that code
L664[08:32:28] <SomeGuyInATree> If I had an apple cable that would support data and not just charging, I would, lol.
L665[08:32:36] <gigaherz> SomeGuyInATree: most smartphones have a "wifi sharing" option
L666[08:32:40] <diesieben07> wifi
L667[08:32:43] <diesieben07> bluetooth
L668[08:32:49] <sham1> He did say apple though
L669[08:32:49] ⇨ Joins: iari (~iari@evana.futhark24.org)
L670[08:32:53] <diesieben07> also: why are you using apple. its your own fault really
L671[08:32:54] <SomeGuyInATree> >desktop
L672[08:32:57] <GraphicH> heh
L673[08:32:58] <sham1> That does imply that it is not a smarthphone
L674[08:33:03] <diesieben07> heh
L675[08:33:21] <GraphicH> You're on a desktop with no internet connection and no wifi card
L676[08:33:23] <GraphicH> ok ....
L677[08:33:29] <SomeGuyInATree> Who needs wifi when you've got a LAN connection?.. Someone who doesn't pay their internet bill.
L678[08:33:44] <diesieben07> also pay your bills, its your own fault, really
L679[08:34:02] <SomeGuyInATree> Bank fraud actually
L680[08:34:03] <GraphicH> To sum up "Pay your bills, don't use apple products, name your variables"
L681[08:34:10] <gigaherz> XD
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L683[08:35:37] *** bilde2910|away is now known as bilde2910
L684[08:36:53] <SomeGuyInATree> Gonna need to make better life choices it seems.
L685[08:37:06] <GraphicH> Yeah, well paying your bills is number one
L686[08:37:21] <GraphicH> And not being the victim of bank fraud has been pretty easy for me for 28 years
L687[08:37:22] <sham1> Paying bills and staying alive
L688[08:37:31] <GraphicH> These are basic human things
L689[08:37:32] <SomeGuyInATree> Bank gave me 3-5 weeks before I get my funds back.
L690[08:37:47] <SomeGuyInATree> I lasted 20, then went to Europe and England for 6wk
L691[08:38:44] <GraphicH> Protip: only use credit cards at shops, charge backs take one day.
L692[08:39:14] <SomeGuyInATree> I used a travel card and cash for 95% of purchases.. -.-
L693[08:39:24] <SomeGuyInATree> Like, a prepaid one
L694[08:39:31] <GraphicH> Then fuck howd you get dinged
L695[08:39:39] <GraphicH> Some steal your wallet?
L696[08:40:00] <SomeGuyInATree> No.. Just like, bad luck
L697[08:41:21] <SomeGuyInATree> Now you understand why I'm a guy in a tree.
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L703[08:54:12] <Wuppy> I wanna get back to school.... boredom is kicking in :P
L704[08:55:15] *** Kaiyouko is now known as Kaiyouka
L705[08:55:37] <alex_6611> how dare you say that :P
L706[08:55:50] <Wuppy> my school is nothing but making games
L707[08:56:00] <Wuppy> which is fun
L708[08:56:04] <alex_6611> ok, that's awesome
L709[08:56:13] <alex_6611> me wants too >.>
L710[08:56:59] <Wuppy> we also have some amazing teachers
L711[08:57:20] ⇦ Parts: SomeGuyInATree (uid112166@id-112166.highgate.irccloud.com) ())
L712[08:57:24] <Wuppy> such as people who worked on GTA 2, Tomb Raider 2 & 3 etc.
L713[08:57:50] <alex_6611> STOP MAKING ME JEALOUS
L714[08:57:57] <alex_6611> :D
L715[08:58:10] <Wuppy> it's an international education so it's not impossible for you to do it as well :P
L716[08:58:17] <alex_6611> yea
L717[08:58:27] <alex_6611> where is that?
L718[08:58:33] <Wuppy> Igad, NHTV Breda
L719[08:58:37] <Wuppy> the Neterhladns
L720[08:58:44] <alex_6611> so, not too close to me :D
L721[08:58:58] <Wuppy> not too close for me either
L722[08:59:17] <Wuppy> 2 whole hours
L723[08:59:20] <tmtu> Wuppy: psx best platform
L724[08:59:35] <Wuppy> what tmtu?
L725[09:01:36] <tmtu> playstation 1
L726[09:01:43] <tmtu> <Wuppy> such as people who worked on GTA 2, Tomb Raider 2 & 3 etc.
L727[09:01:46] <Wuppy> pc masterrace
L728[09:02:24] <tmtu> developing for consoles would be fun
L729[09:02:30] <Wuppy> we've also had a guy who worked on magic the gathering 2013 as a producer
L730[09:03:15] <alex_6611> wuppy, it would take me 5h 30 mins to get there by car :P
L731[09:03:20] <Wuppy> tmtu, I've never tried but we've got dev kits for basically all current consoles and tech
L732[09:03:31] <tmtu> :()
L733[09:03:34] * tmtu jelly
L734[09:03:47] <Wuppy> alex_6611, we've got dev kits for PS3, PS4, Xbox, Nintento, Oculus, gloves which aren't even relesed yet
L735[09:03:50] <Wuppy> it's worth the damn drive
L736[09:03:58] <alex_6611> :P
L737[09:04:03] <Wuppy> also, living on your own is awesome :_)
L738[09:04:30] <tmtu> gimme ps4 devkit
L739[09:04:30] <Wuppy> the place the education is in is also incredible
L740[09:04:52] <Wuppy> I literally have _all_ the parties
L741[09:05:12] <Wuppy> all of them
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L743[09:11:26] *** MattOfflineMc is now known as Mata
L744[09:11:38] <Mata> Umm
L745[09:11:40] <Mata> Something broke
L746[09:11:42] <Mata> http://puu.sh/k1Tij/f00d1e8a10.jpg
L747[09:11:44] <Mata> LOL
L748[09:11:46] ⇨ Joins: OrionOnline (~OrionOnli@ip-80-236-245-242.dsl.scarlet.be)
L749[09:12:00] <Wuppy> that's quite a lot of tabs
L750[09:12:03] <alex_6611> uhm 2000?!??!?!?!?
L751[09:12:14] <Wuppy> there are 8 on each page
L752[09:12:20] <Wuppy> which means there are OVER NINE THOUSAND
L753[09:12:25] <alex_6611> yea
L754[09:12:35] <alex_6611> 10 on each page*
L755[09:12:39] <alex_6611> 20000
L756[09:12:47] <Wuppy> it is joke
L757[09:13:01] <alex_6611> the 8 on each page part?
L758[09:13:06] <alex_6611> i get the over 9000, but :D
L759[09:13:23] ⇨ Joins: DeltaWhy (~DeltaWhy@bedrock.miscjunk.net)
L760[09:13:46] <Mata> lol
L761[09:13:57] <Wuppy> how did you get over 9000 tabs?
L762[09:14:06] <Mata> I dont know what happened
L763[09:14:08] <Mata> lol
L764[09:14:12] <Wuppy> for loopage
L765[09:14:22] <Teamy> How would I sync an inventory after removing items from it?
L766[09:14:29] <alex_6611> recursive new CreativeTab() :D
L767[09:14:35] <Wuppy> or that
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L775[09:56:35] <Rallias> What's a good spotify playlist for coding?
L776[09:57:05] <Wuppy> Hardstyle Top 40 [Q-Dance]
L777[09:57:12] *** TehNut|Sleep is now known as TehNut
L778[10:00:48] ⇨ Joins: Nanonymous (~Keynom@190.18.52.8)
L779[10:00:52] <sham1> This is not in spotify
L780[10:01:04] <sham1> But some electro swing collection from youtube
L781[10:01:17] <Wuppy> https://play.spotify.com/user/stollie/playlist/0nRvHqYo6s581iIHUUQkk0
L782[10:01:47] <Nanonymous> Hello, is this channel for mod dev?
L783[10:01:51] <Wuppy> yes
L784[10:02:23] <Nanonymous> I have a question, on how to do something, and I can't find anywhere...
L785[10:02:34] <sham1> Dont ask to ask
L786[10:02:35] <sham1> Just ask
L787[10:02:39] <Wuppy> ^ that
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L789[10:04:04] <Nanonymous> I a have a custom model, which I need to modify in the code, but I don't want to just replace it with another model, because in that case I'd have to create a bunch of models. My question is if there is a way to just add one model to another
L790[10:04:23] <sham1> 1.8?
L791[10:04:27] <Nanonymous> Yup
L792[10:05:10] <williewillus> is this for TE's/entities or blocks/items
L793[10:05:26] <Nanonymous> Tile entity
L794[10:06:15] <Nanonymous> It's like the transfer node of extra utility, that adds a pipe when a neighbour block is placed
L795[10:08:13] <GraphicH> Did you try looking at that mods code to figure out how they did it
L796[10:08:14] <GraphicH> ?
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L798[10:08:45] <sham1> forge blockstate.json would be a good start
L799[10:08:53] <Nanonymous> Yes, but I found something that he uses called TMultiPart, and I couldn't find what that was
L800[10:09:07] <GraphicH> You must dig deeeeeeeper
L801[10:09:25] <sham1> Who is this "he"
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L803[10:09:35] <Nanonymous> Rwtema
L804[10:09:46] <Nanonymous> Extra utilities
L805[10:09:47] <sham1> Does RWTemma have a 1.8 mod?
L806[10:09:57] <sham1> Is extra utilities on 1.8?
L807[10:10:04] <Rallias> To the second question, no.
L808[10:10:20] <sham1> Well that answers it
L809[10:10:32] <GraphicH> Cant use that then
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L811[10:10:37] <sham1> Nope
L812[10:10:40] <Nanonymous> =S
L813[10:10:48] <sham1> You need to code that stuff yourself
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L815[10:11:10] <sham1> Or use minecraftforge's blockstate.json to make your models switchg dynamically
L816[10:11:14] <GraphicH> Cant use that as an example* again
L817[10:11:26] <sham1> Or you can create your own class that extends IBakedModel
L818[10:11:36] <GraphicH> ^
L819[10:11:47] <Nanonymous> IBakedModel? Let me take a look at that
L820[10:12:21] <GraphicH> Who was the other guy in here that needed the onDestroyedByFire block event?
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L822[10:17:42] <Nanonymous> Is there any block in vanilla minecraft that swith dynamically?
L823[10:17:57] <GraphicH> swith?
L824[10:18:12] <Nanonymous> That it modifies it's model
L825[10:18:38] <Nanonymous> That I can think of, there aint any
L826[10:18:53] <GraphicH> Fence
L827[10:19:04] <Nanonymous> =D thanks
L828[10:19:10] <GraphicH> np
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L830[10:20:20] <GraphicH> God that ass really wants to be able to disable the loading screen in code
L831[10:20:32] <Rallias> What're the int's in 1.7.10 Item.onItemUse?
L832[10:21:50] <aaa801> Ive copied the code for blockworkbench + containerworkbench to use with another block that im adding, but when i attempt to open the block i get this, http://pastebin.ubuntu.com/12296144/
L833[10:22:33] <GraphicH> Sounds like you have an uninitialized array
L834[10:22:43] <Rallias> He's using an arraylist.
L835[10:22:47] <Rallias> aaa801, Show code?
L836[10:23:09] <GraphicH> Still probably uninitialized
L837[10:23:35] <aaa801> container, http://pastebin.ubuntu.com/12296155/, block http://pastebin.ubuntu.com/12296161/
L838[10:25:08] <GraphicH> We probably need FutureTask
L839[10:25:16] <GraphicH> since that's whats throwing the except out of the thread
L840[10:25:30] <aaa801> thats vanilla clas..
L841[10:25:33] <aaa801> class*
L842[10:25:35] <diesieben07> *java class
L843[10:25:37] <Rallias> 118
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L845[10:25:49] <aaa801> ^
L846[10:25:51] <diesieben07> open the gui on the server only
L847[10:25:58] <GraphicH> Oh shit your right, derp
L848[10:26:13] <aaa801> diesieben07, already doing that
L849[10:26:51] <Rallias> aaa801, Also, toss the __OBFID
L850[10:26:56] <aaa801> Rallias, yeah already did
L851[10:27:02] <aaa801> noticed it when i pasted
L852[10:27:07] <diesieben07> aaa801: you need to use player.openGui and an IGuiHandler
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L860[10:37:45] <CoolDude9090> Hey! I have a mob that I want to render like the player. Is there any way of doing that?
L861[10:38:28] <sham1> How does player render?
L862[10:38:29] <sham1> Do that
L863[10:38:35] <CoolDude9090> ok
L864[10:39:03] <CoolDude9090> Should I look at EntityPlayer or RenderPlayer?
L865[10:39:13] <sham1> What do you think
L866[10:40:53] <Nanonymous> Is there a way to get a Block from the unlocalizedName, like Block.getBlockById?
L867[10:41:25] <tterrag|laptop> no
L868[10:41:31] <tterrag|laptop> unlocalized names are not unique and may change
L869[10:41:41] <tterrag|laptop> they are in no way tied to a block that uses it
L870[10:42:26] <Nanonymous> Okay, then is there a way to write a block, in NBT?
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L872[10:43:05] <alex_6611> that question is already answered, as blocks get stored in NBT for saving...
L873[10:43:34] <Rallias> Is InventoryPlayer.currentItem safe to use on Side.SERVER?
L874[10:43:35] <alex_6611> idk if there is a method availible to read a whole block from nbt
L875[10:43:51] <alex_6611> never make anything SideOnly to server :P
L876[10:44:15] <Rallias> I'm not making something SideOnly to server.
L877[10:44:36] <tterrag|laptop> Rallias, iirc yes
L878[10:44:41] <alex_6611> then Side.SERVER should be unrelated
L879[10:44:41] <Rallias> Simply asking if InventoryPlayer.currentItem is safe to use on Side.SERVER considering it's modified in a Side.CLIENT function
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L881[10:44:52] <alex_6611> ah
L882[10:45:04] <tterrag|laptop> Nanonymous, stop being vague, what are you trying to do?
L883[10:45:25] <alex_6611> is currentitem the currently selected hotbar slot?
L884[10:45:32] <Rallias> alex_6611, Yeah.
L885[10:45:42] <alex_6611> use EntityPlayer.getHeldItem
L886[10:46:33] <CoolDude9090> I tried following what you said, sham1, but my entity is still a white box.
L887[10:46:42] <GraphicH> What's a good way to test if a resource string is valid
L888[10:46:51] <Rallias> alex_6611, Rather, it's the integer defining which position said item is in.
L889[10:46:55] <alex_6611> ah
L890[10:46:59] <GraphicH> If I have "modid:somefile" and I just want to know if it exists
L891[10:47:55] <tterrag|laptop> GraphicH, there are ways but none are cheap
L892[10:48:05] <tterrag|laptop> you basically have to iterate through every resource and see if that one is in there
L893[10:48:19] <tterrag|laptop> I'd suggest reworking your method
L894[10:48:31] <GraphicH> So nothing out of the resource manager can tell me?
L895[10:48:44] <GraphicH> I don't need to do this all the time either, just during init
L896[10:48:55] <GraphicH> so it's not a big deal if its computationally expensive
L897[10:49:17] <tterrag|laptop> https://github.com/Chisel-Team/Chisel/blob/1.7/dev/src/main/java/com/cricketcraft/chisel/api/rendering/TextureType.java#L394-L402
L898[10:49:18] <Rallias> Ok, so it is safe to use server-side.
L899[10:50:16] <GraphicH> Yeah that'll totally work, I'm gonna throw an expection up to the caller anyway, just wrapping it so that it's more specific
L900[10:50:40] <tterrag|laptop> GraphicH, the exception is thrown any time the resource you passed does not exist
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L902[10:51:37] <GraphicH> Yeah, I figured, its just wrapping it, basically if they specify an invalid sound file I'm going to warn them and ignore the part of my config that defined it
L903[10:51:58] <tterrag|laptop> invalid sound file...?
L904[10:52:02] <tterrag|laptop> what are you doing O.o
L905[10:52:14] <tterrag|laptop> sounds are predefined in the sounds.json
L906[10:52:17] <tterrag|laptop> you can't play sounds from a RL
L907[10:52:27] <GraphicH> Yeah I'm using sounds.json
L908[10:52:45] <tterrag|laptop> then why are you checking for existing resources
L909[10:52:58] <tterrag|laptop> a sounds.json entry that fails to point to a proper sound file will just not play
L910[10:53:04] <tterrag|laptop> and it'll warn in the log
L911[10:53:29] <GraphicH> Because another seperate config specify sounds to play, so hang on let me paste you something
L912[10:53:52] <tterrag|laptop> they should just use a string, no? "mymod:mysound"
L913[10:54:00] <tterrag|laptop> which if incorrect will spew errors into the log as well
L914[10:54:08] <tterrag|laptop> so I'm not sure why you need to intervene
L915[10:54:18] <GraphicH> http://pastebin.com/8iZn5zqb
L916[10:54:43] <GraphicH> I read that in, and basically "Condition" specifies some python code that gets executed to check and see if the sound should play
L917[10:55:08] <CoolDude9090> Ok I'm at a loss here! I can't get my entity to render like a player!
L918[10:55:25] <GraphicH> I expose a bunch of variables to python so you can basically script playing sounds with python code
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L920[10:55:51] <tterrag|laptop> GraphicH, right but the effect is still the same
L921[10:55:59] <tterrag|laptop> if they use an unknown sound resource it will say so in the log
L922[10:56:04] <tterrag|laptop> without you doing any error checking
L923[10:56:05] <Yunus1903> o/
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L925[10:56:39] <GraphicH> Right but I'd rather say "invalid sound file specified" refuse to load the event so I don't waste cycles on it and spam their log
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L927[10:57:18] <GraphicH> The json file I sent you is a "triggered event" every 1500 ticks it evaluates the python code to see if it should play the sound or not
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L929[10:57:40] <GraphicH> Since this is during init I'd rather show the error there then spam the shit out of them
L930[10:58:14] <GraphicH> Also it won't be some "random error" they'll know exactly what file caused the issue so they can go fix it
L931[10:58:50] <GraphicH> Because the other idea is you could have my mod as a dep and define your own "SoundEvents"
L932[10:59:56] <GraphicH> So in stead of spamming "Cant play sound 'modid:whatever'" everytime the event triggers, during load the get an error : "Can't load soundevent ForestBird: invalid sound 'modid:sound'"
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L934[11:00:19] <GraphicH> I like to be user friendly when possible
L935[11:01:35] <GraphicH> So my assumption is that the person modifying this json file or trying to add their own is stupid, and needs to be pointed to exactly where te problem is when possible
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L937[11:05:08] <Nanonymous> tterrag, sorry, I closed the tab accidently, what was that you told I could use? It was called something like GameRegistry.UniqueIdentifier, or something like that
L938[11:07:02] <aaa801> So, now have the new crafting container/gui working , but if i shift click the result slot i get a recursive loop between slotClick and retrySlotClick
L939[11:07:09] <Nanonymous> Nvm, found it
L940[11:08:09] <alex_6611> do they call each other? :P
L941[11:08:14] <GraphicH> lol
L942[11:08:46] <alex_6611> i guess it's going click -> retry -> that literally retries the first method :P
L943[11:14:27] <aaa801> well im basing this code on the vanilla workbench container
L944[11:14:31] <aaa801> which has no issues with shift clicking =/
L945[11:15:43] <aaa801> o what the balls, i just did it again and it worked
L946[11:16:12] <aaa801> and now it crashs
L947[11:17:24] <aaa801> http://pastebin.ubuntu.com/12296749/
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L950[11:30:57] <minecreatr> whats GameRegistry.ItemStackHolder used for?
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L971[12:26:33] <Nanonymous> One question quick question, before I do alot of research, does Tesellators still work in 1.8?
L972[12:27:35] <williewillus> yeah
L973[12:27:41] <diesieben07> tessellator a) has barely anything to do with tessellation and is b) just a thin wrapper around GL
L974[12:27:51] <diesieben07> since 1.8 still uses openGl... yes you can do the same thing
L975[12:27:57] <williewillus> their functions just got moved into something else so instead of tess.addVertex... you do tess.getWorldRenderer().addVertex...
L976[12:28:15] <Nanonymous> Great, thanks!
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L981[12:38:20] <Teamy> How can I remove the delay between placing blocks while holding right click?
L982[12:40:29] <diesieben07> I would guess set Minecraft#rightClickDelayTimer to 0
L983[12:40:37] <Teamy> it says it's private
L984[12:40:42] <diesieben07> well, use reflection
L985[12:41:03] <Teamy> I'm not experienced enough to know what that means
L986[12:41:12] <Teamy> what does that involve?
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L988[12:42:25] <diesieben07> https://docs.oracle.com/javase/tutorial/reflect/
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L990[12:43:57] <GraphicH> I notice logger.debug() messages don't show up, what do you set to get them to show up?
L991[12:44:59] <diesieben07> you need to create a log4j.xml, google it
L992[12:45:10] <GraphicH> ty
L993[12:45:39] <Teamy> thanks diesie
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L1002[13:18:01] <minecreatr> how does object holder know which registered block to assign to which variable, based on the name of the variable?
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L1005[13:20:05] <diesieben07> name of the field, yes
L1006[13:20:21] <diesieben07> or you can override that by specifying it in the annotation
L1007[13:21:08] <Delaxarnyazer> My mod assets aren't being loaded in my dev environment. I use IntelliJ idea 14.1
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L1009[13:25:27] <TehNut> There's a line you need in your build.gradle. Lemme see if I can find it
L1010[13:25:45] <TehNut> Yeah here
L1011[13:25:46] <TehNut> https://github.com/Chisel-Team/Chisel/blob/1.7/dev/build.gradle#L194
L1012[13:26:03] <TehNut> I've never had the issue personally, but that fixes it apparently
L1013[13:26:12] <TehNut> @Delaxarnyazer
L1014[13:33:21] <Delaxarnyazer> I am trying it now one moment
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L1035[14:29:46] <GraphicH> anyone enjoy critizing other peoples work?
L1036[14:30:08] <GraphicH> I've got a "working" version of my mod if someone wants to go tell me everything I did wrong
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L1038[14:30:44] <williewillus> design-wise or code-wise? :p
L1039[14:30:52] <GraphicH> kind of both really
L1040[14:31:02] <williewillus> because I can't design for shit but I'll peek at code :p
L1041[14:31:21] <GraphicH> https://github.com/jimcarreer/ambiotic
L1042[14:31:52] <GraphicH> The registries are the main entry point for anything that needs to handle events
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L1044[14:33:20] <GraphicH> But that's the basic idea, now I just need to add a shit ton of sound content to assets/config assets/sound
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L1046[14:34:42] <Flashfire> I have a problem with a custom giant entity where the bounding box is way too small
L1047[14:34:54] <Flashfire> I tried overriding setSize and changing it but it doesn't seem to work
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L1049[14:38:18] <Vorquel> Why is it that you have to explicitly declare coremods in a dev environment?
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L1051[14:39:02] <Sollux-Captor> o/
L1052[14:39:52] <Sollux-Captor> hello there
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L1054[14:40:48] <Vorquel> That hello isn't directed at me, is it?
L1055[14:40:54] <Sollux-Captor> is there a way to make a texture appear the same no matter what light level?
L1056[14:41:02] <Sollux-Captor> hello to all
L1057[14:43:33] <Vorquel> There are many ways to do that, Sollux-Captor. One way is to render it in an event rather than at the "reguar" time. I wouldn't recomend it, though.
L1058[14:43:56] <Vorquel> There are much better ways, I' sure.
L1059[14:43:58] <Sollux-Captor> im trying to make a block that appears as if it is glowing in the dark
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L1061[14:45:04] <Vorquel> ae2 does that. You can take a look at their code.
L1062[14:45:19] <Sollux-Captor> what mod is ae2 again?
L1063[14:45:32] <Vorquel> applied energistics
L1064[14:45:36] <Sollux-Captor> ye that mod
L1065[14:45:39] <Sollux-Captor> what block?
L1066[14:45:44] <Vorquel> quartz
L1067[14:46:06] <Vorquel> certus quartz, that is.
L1068[14:46:10] <Sollux-Captor> huh ye
L1069[14:46:41] <tmtu> disable lighting?
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L1071[14:48:58] <Sollux-Captor> what if i want only a certain part of the texture to be shown though?
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L1073[14:51:48] <Vorquel> Render in two passes
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L1082[15:12:03] <Vorquel> Yeah, if you look at ae2 textures, there's a png for the stone background and a png for the quartz itself.
L1083[15:12:17] <Vorquel> And here's the renderer code: https://github.com/AppliedEnergistics/Applied-Energistics-2/blob/master/src/main/java/appeng/client/render/blocks/RenderQuartzOre.java#L53-L62
L1084[15:13:21] <Vorquel> Of course he's gone.
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L1092[15:24:49] <FusionLord> is b3d nolonger included in blender?....
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L1094[15:28:40] <Zaggy-zz> I think fry made an exporter himself, didn't he?
L1095[15:29:17] <fry> (expanded on already existsing one; but there's no official blender one, yes)
L1096[15:30:48] <FusionLord> ... download link??
L1097[15:31:23] <fry> https://github.com/RainWarrior/B3DExport
L1098[15:31:55] <GraphicH> mmm sweet sweet 1500 line python scripts
L1099[15:32:00] <FusionLord> tyvm :)
L1100[15:37:06] <FusionLord> Well how do I add it to blender?
L1101[15:38:31] <fry> https://www.google.com/search?q=how+do+I+add+an+export+script+to+blender
L1102[15:39:02] <GraphicH> should shame him with "let me google that for you"
L1103[15:39:51] <fry> I try to be nice :P
L1104[15:40:56] <GraphicH> I think its pizza time
L1105[15:41:01] <GraphicH> Pizza and beer time
L1106[15:41:03] <FusionLord> thing is I followed those instructions and still no option in blender? so no shaming here!!
L1107[15:41:12] * GraphicH shames
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L1109[15:42:29] <FusionLord> also tried through the addon dialog provided in blender :) must not work with this version of blender?
L1110[15:42:29] <fry> http://www.blender.org/manual/extensions/python/add_ons.html#installation-of-a-3rd-party-add-on
L1111[15:42:49] <fry> 2.59+
L1112[15:43:01] <FusionLord> 2.75
L1113[15:44:02] <FusionLord> http://puu.sh/k2h5F/152c9bb25d.png
L1114[15:44:28] <TehNut> did you turn it off then back on again?
L1115[15:44:41] <FusionLord> ^^
L1116[15:45:14] <fry> looks correct
L1117[15:45:25] <fry> did you download the file fully? :P
L1118[15:45:29] <FusionLord> GraphicH, you better take the same back
L1119[15:45:34] <FusionLord> copied it
L1120[15:46:24] * GraphicH takes back shaming
L1121[15:46:43] <fry> you need to also enable it in the user preferences, I think
L1122[15:50:35] <Zaggy-zz> yup
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L1125[15:51:43] <nevercast> Is it possible to change which mods are loaded, and load time? Can I run my own code after FML, before Forge (Is that how it works?) and supply extra mods to be loaded or prohibit the loading of other ones?
L1126[15:51:52] <nevercast> s/and load time/at load time/
L1127[15:51:56] <FusionLord> I did. I restarted again... for a total of 6 times... and it finally showed up, very strange.
L1128[15:54:13] <Zaggy-zz> huh
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L1130[15:54:31] <Zaggy1024> never had that happen to me, although granted I never tried the B3D exporter
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L1132[15:56:17] <Zaggy1024> huh, so in gamemode 3 attempting to open one of my GUIs causes a crash
L1133[15:56:37] <FusionLord> I only use blender to convert, everything else I do in another program...
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L1136[15:58:34] <Zaggy1024> Are GUI handlers defunct?
L1137[15:59:46] <nevercast> Wuppy, can I listen to other mods being loaded and cancel their loading?
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L1139[16:02:47] <shadekiller666> hey fry, have you gotten a chance to look at the update to the PR i made the other day?
L1140[16:03:01] <shadekiller666> nevercast, i doubt it
L1141[16:03:06] <fry> nope
L1142[16:03:17] <MattDahEpic> my 1.8 blockstates are throwing java.lang.IllegalArgumentException: Cannot set property PropertyEnum{name=mob, clazz=class com.mattdahepic.mobdropores.block.EnumMob, values=[BLAZE, CREEPER, ENDERMAN, GHAST, GUARDIAN, SKELETON, SLIME, SPIDER, WITCH, ZOMBIE, WITHER]} as it does not exist in BlockState{block=null, properties=[]}
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L1144[16:03:21] <shadekiller666> do you have time now?
L1145[16:03:51] <shadekiller666> matt, override getBlockState()
L1146[16:04:03] <shadekiller666> and return a new BlockState() with the properties
L1147[16:04:17] <shadekiller666> also make sure you call setDefaultState() in your constructor
L1148[16:04:29] <FusionLord> shade when will we have obj loader, do you have an eta?
L1149[16:04:42] <shadekiller666> fusion, thats up to fry at this point
L1150[16:04:50] <FusionLord> ahh fun
L1151[16:05:08] <FusionLord> i need lunch
L1152[16:05:16] <shadekiller666> he has to let me know if theres anything else that needs to be done, and he is the one who will push the button to pull it in
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L1155[16:09:03] <GraphicH> Forge PR?
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L1158[16:10:23] <MattDahEpic> shadekiller666, not working
L1159[16:11:27] <MattDahEpic> code: https://paste.ee/p/4shtF
L1160[16:13:16] <shadekiller666> sorry, override createBlockState(), and return new BlockState(this, MOB)
L1161[16:13:57] <shadekiller666> you'll also probably want to override getStateFromMeta and getMetaFromState
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L1165[16:21:12] <Zaggy1024> >.<
L1166[16:21:19] <Zaggy1024> I hate you Minecraft
L1167[16:21:29] <Zaggy1024> the way they handle read-only GUIs is crap
L1168[16:22:38] <Zaggy1024> is there any way to make my mod not crash when it tries to show a read-only UI in spectator
L1169[16:22:41] <Zaggy1024> ?
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L1174[16:27:24] <MattDahEpic> Zaggy1024, spectator works by just reverting any changes made
L1175[16:28:04] <Zaggy1024> erm sure, but when I try opening one of my GUIs in spectator it just crashes on the server
L1176[16:28:15] <Zaggy1024> NPE on the openContainer field in EntityPlayer
L1177[16:33:01] <GraphicH> freesounds.org : slowest website on earth
L1178[16:33:53] <Zaggy1024> seems as though it won't allow you to do anything other than opening the vanilla chest container when in spectator mode
L1179[16:33:54] <Zaggy1024> gg
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L1182[16:35:59] <gigaherz> funny, dunno wtf I did, but I managed to walk INTO a chest
L1183[16:36:00] <gigaherz> XD
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L1186[16:40:11] <heldplayer> Zaggy1024: Try to figure out why it is crashing, and if it's something you have to do with your mod. If you can't do anything about it try raising an issue with Forge or make a pull request to fix the problem
L1187[16:40:35] <MattDahEpic> shadekiller666, it wont work since the overridden methods are static
L1188[16:40:44] <Zaggy1024> I did fix the crash
L1189[16:40:45] <heldplayer> The latter is preferred as to spare Lex and cpw time to do other stuff
L1190[16:40:47] <shadekiller666> so i'm trying to figure out how i should implement roller coaster track supports, and in RCT3, supports for steel-type rides can be in any of 9 locations in a single block space
L1191[16:40:56] <Zaggy1024> however, it's still showing the vanilla chest GUI instead of my GUI
L1192[16:41:09] <Zaggy1024> because they did a real cheap way of showing the GUI on the client
L1193[16:41:23] <Zaggy1024> Mojang, I mean
L1194[16:41:24] <shadekiller666> and there can be multiple support poles in the same block space
L1195[16:41:45] <shadekiller666> matt, what?
L1196[16:42:46] <MattDahEpic> the getStateFromMeta and viceversa methods are static, but you cant make an enum static
L1197[16:43:03] <MattDahEpic> to get the blockstates
L1198[16:43:48] <shadekiller666> no they aren't?
L1199[16:44:05] <shadekiller666> public IBlockState getStateFromMeta(int meta)
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L1201[16:44:21] <MattDahEpic> when you @Override it its static
L1202[16:44:21] <shadekiller666> public int getMetaFromState(IBlockState state)
L1203[16:44:27] <Zaggy1024> you can't override a static method 0.o
L1204[16:44:38] <shadekiller666> O.o
L1205[16:44:41] <MattDahEpic> Zaggy1024, you cant override a final method
L1206[16:44:58] <fry> both statements are correct
L1207[16:45:00] <Zaggy1024> wut u talking about
L1208[16:45:08] <Zaggy1024> neither of those methods are final
L1209[16:45:27] <shadekiller666> @Override doesn't do anything with the java code, it is just an ide directive that tells it to highlight it as a syntax error if it doesn't have the right signature
L1210[16:46:19] <GraphicH> And you should always always use it
L1211[16:46:52] <fry> not quite, shade: "compilers are required to generate an error message"
L1212[16:46:55] <tmtu> you should always use @Nullable and @NonNullable as well x_x
L1213[16:47:21] <MattDahEpic> shadekiller666, BlockMobOre: https://paste.ee/p/gltAR EnumMob: https://paste.ee/p/ICSRP
L1214[16:47:47] <fry> https://docs.oracle.com/javase/specs/jls/se6/html/interfaces.html#9.6.1.4
L1215[16:48:19] <MattDahEpic> in blockmobore.getMetaFromState, EnumMob.metaFromMob cant be accessed cause its not static
L1216[16:48:24] <fry> @Nullable and @NonNullable are non-standart :P
L1217[16:48:40] <shadekiller666> matt, i don't see any issues with that, though you should pass "this" instead of "MObDropOres.mob_ore" as the block parameter in createBlockState()
L1218[16:48:46] <tmtu> but good nonetheless!
L1219[16:49:10] <MattDahEpic> shadekiller666, it wont compile though
L1220[16:49:27] <shadekiller666> oh
L1221[16:49:29] <shadekiller666> i see
L1222[16:49:29] <MattDahEpic> Error:(50, 23) java: non-static method metaFromMob(com.mattdahepic.mobdropores.block.EnumMob) cannot be referenced from a static context
L1223[16:50:15] <shadekiller666> is metaFromMob() declared as static in EnumMob?
L1224[16:50:18] <tmtu> make them static?
L1225[16:50:29] <MattDahEpic> enums cant be static
L1226[16:50:37] <shadekiller666> methods in enums can
L1227[16:50:38] <tmtu> methods
L1228[16:50:51] <shadekiller666> enums are just special classes
L1229[16:50:59] <MattDahEpic> but the declaration cant. if you make the maps static, they wont work inside of the declaration
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L1231[16:51:04] <shadekiller666> accessing their methods and fields works the same way
L1232[16:51:20] <shadekiller666> ?
L1233[16:51:27] <shadekiller666> let us see EnumMob
L1234[16:51:28] <tmtu> what declaration
L1235[16:51:54] <MattDahEpic> shadekiller666, its the second link
L1236[16:52:02] <tmtu> the way it is now wont work at all
L1237[16:52:03] <MattDahEpic> https://paste.ee/p/ICSRP
L1238[16:52:09] <tmtu> because each enum variant has its own map
L1239[16:56:29] <shadekiller666> a PropertyBool takes up 1 bit of metadata right?
L1240[16:57:04] <GraphicH> Whats a good free editor for audio, just cutting shit up
L1241[16:58:00] <fry> audacity
L1242[16:58:06] <GraphicH> ty
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L1244[16:59:42] <MattDahEpic> AAAAAAND the game loads
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L1246[17:00:30] <tmtu> shadekiller666: in what context?
L1247[17:01:20] <shadekiller666> tmtu, i'm trying to figure out a good way of implementing roller coaster track support
L1248[17:01:20] <shadekiller666> s
L1249[17:01:36] <tmtu> the propertybool
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L1251[17:02:03] <shadekiller666> in RCT3, steel supports can be in any of 9 locations in a single block space, and multiple locations can have supports
L1252[17:02:08] <shadekiller666> at the same time
L1253[17:02:23] <shadekiller666> i'm thinking i'll have to use a TileEntity
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L1261[17:09:24] <gigaherz> shadekiller666: you'd need 9 bits, and you have 4 in metadata so...
L1262[17:09:54] <shadekiller666> ya, i will have to use a TE :p
L1263[17:09:58] <gigaherz> unless those locations are VERY specific
L1264[17:09:59] <gigaherz> as in
L1265[17:10:25] <gigaherz> maybe you can calculate all possible combinations, and there's no more than 16 ;P
L1266[17:10:37] <gigaherz> or hm
L1267[17:10:38] <gigaherz> actually
L1268[17:10:46] <gigaherz> is it actually 9 locations?
L1269[17:10:51] <shadekiller666> well
L1270[17:10:56] <gigaherz> let me explain
L1271[17:11:06] <shadekiller666> in 1 block space, you have all 4 corners, 4 edges, and the center
L1272[17:11:11] <gigaherz> yeah
L1273[17:11:14] <gigaherz> then it's 4 locations
L1274[17:11:21] <gigaherz> the others are part of the neighbours
L1275[17:11:22] <gigaherz> ;P
L1276[17:11:24] <gigaherz> like
L1277[17:11:28] <shadekiller666> and an arbitrary number of those locations can have a support at any giventime
L1278[17:11:45] <gigaherz> block (x,y) only has the 4 on the top-left side
L1279[17:12:03] <shadekiller666> ?
L1280[17:12:03] <gigaherz> the ones on the right are on either (x,y+1), (x+1.y) or (x+1,y+1)
L1281[17:12:18] <gigaherz> right/bottom
L1282[17:12:18] <shadekiller666> this is all within a single block space
L1283[17:12:30] <gigaherz> but aren't the edge ones shared?
L1284[17:12:30] <shadekiller666> as if the block was divided into 9 smaller blocks
L1285[17:12:34] <shadekiller666> no
L1286[17:12:41] <gigaherz> oh, then I misunderstood
L1287[17:12:41] <shadekiller666> think of a sudoku grid
L1288[17:12:48] <gigaherz> yeah
L1289[17:12:53] <shadekiller666> each section is one block space
L1290[17:12:55] <gigaherz> I was thinking of the two possibilities
L1291[17:12:59] <gigaherz> but when you said corners and edges
L1292[17:13:01] <gigaherz> ;P
L1293[17:13:04] <shadekiller666> lol
L1294[17:13:22] <gigaherz> so it really IS at the centers of each cell in the 3x3 grid
L1295[17:13:23] <shadekiller666> rendering for these is going to be a bitch...
L1296[17:13:28] <gigaherz> then it IS 9 possibilities
L1297[17:13:47] <gigaherz> well 2^9 = lots ;P
L1298[17:14:02] <shadekiller666> 2^9= way more than 4 bits :P
L1299[17:14:15] <shadekiller666> actually, no
L1300[17:14:40] <gigaherz> nah 2^9 is 512
L1301[17:14:41] <gigaherz> XD
L1302[17:14:46] <shadekiller666> rendering for these won't be a bitch... because i added features into the OBJ loader specifically for situations like this :P
L1303[17:15:08] <gigaherz> ewait you sai 4 bits
L1304[17:15:12] <gigaherz> I somehow read 4 billion
L1305[17:15:15] <shadekiller666> lol
L1306[17:15:15] <gigaherz> XD
L1307[17:15:29] <shadekiller666> i know i miss-read things all the time
L1308[17:15:37] <shadekiller666> i swear i'm dislexic...
L1309[17:16:31] <GraphicH> can you put sounds in sub dirs under sounds/
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L1315[17:36:24] <GraphicH> ah you can
L1316[17:36:26] <GraphicH> very good
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L1321[17:42:53] <Teamy> anyone remember how to fix the unable to launch Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/gui/inventory/GuiInventory
L1322[17:43:24] ⇦ Quits: MrComputerGhost (~MrCompute@2602:306:30b9:ac70:499c:fcfd:811a:7be8) (Quit: Leaving)
L1323[17:44:58] <shadekiller666> are there any List implementations that have a set-in-stone limit on the number of possible entries like arrays do?
L1324[17:45:15] <GraphicH> There should be
L1325[17:45:21] <GraphicH> but I cant remember off the top of my head
L1326[17:45:31] <GraphicH> Set in stone on initialization right?
L1327[17:45:48] <Teamy> why not an array
L1328[17:45:58] <minecreatr> shadekiller666: why not use an array
L1329[17:46:29] <minecreatr> The while point of a list is that it's NOT set in stone
L1330[17:47:02] ⇨ Joins: GrandHunterMan (~GrandHunt@d23-16-0-66.bchsia.telus.net)
L1331[17:49:07] <GraphicH> Has anyone gotten that google foobar thing?
L1332[17:49:42] <minecreatr> *whole
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L1334[17:58:51] <SomeGuyInATree> Google foobar?
L1335[17:59:36] <GraphicH> Yeah seems if you ask google enough programming question they drop you into a little nix-like shell and give you programming challenges
L1336[18:01:17] <SomeGuyInATree> Oh, cool.
L1337[18:01:33] <GraphicH> Im not sure what its about, got other shit to do
L1338[18:01:51] <MattDahEpic> its googles hiring proces
L1339[18:02:06] <GraphicH> Eh maybe it is
L1340[18:02:06] <MattDahEpic> if you finish all the google foobar things you get an interview
L1341[18:02:07] <GraphicH> http://www.google.com/foobar/
L1342[18:02:09] <SomeGuyInATree> Though if you're looking for code solutions, most probably not too keen to sit there and solve unrelated problems.
L1343[18:02:55] <GraphicH> I wouldn't want to live in CA
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L1346[18:03:24] <SomeGuyInATree> Living high and dry. :')
L1347[18:03:35] <tmtu> i wouldn't want to live in the US
L1348[18:03:39] <GraphicH> dad joke
L1349[18:03:56] <GraphicH> US is a big country, some parts suck some parts are good
L1350[18:04:17] <MattDahEpic> well youre in a tree
L1351[18:04:17] <SomeGuyInATree> Like Mexico. Good sun
L1352[18:04:47] <SomeGuyInATree> MattDahEpic: it was a bad Cali pun. They got no water
L1353[18:04:48] <GraphicH> Had some in laws over from UK once, thought that flying into the Nashville would be a "short drive" to Louisville, KY and they'd have enough time to go to flordia
L1354[18:04:58] <GraphicH> They had no fucking idea how big the country was
L1355[18:05:09] <MattDahEpic> god no
L1356[18:05:28] <tmtu> GraphicH: not the climate, the quality of life
L1357[18:05:55] <GraphicH> Like I said its a big country, if you think QoL sucks everywhere your pretty fucking ignorant about the country
L1358[18:06:05] <Stygander> GraphicH: they are used to europe where you drive for an hour and your nearing the next countries borders
L1359[18:06:20] <Stygander> most of the us states are nearly equal to the size of countrys
L1360[18:06:22] <SomeGuyInATree> It's like a 12hr 1300km drive to my states capital city.. It's a day trip to get there. When I was in the Netherlands, they were a tad blown away.
L1361[18:06:49] <MattDahEpic> dang now my blockstate blocks all show up as one block
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L1363[18:08:26] <Stygander> http://twentytwowords.com/map-of-u-s-states-transposed-onto-similar-european-countries-to-give-a-sense-of-size/
L1364[18:09:32] <SomeGuyInATree> There isn't a lot to see in Australia on the long drives.. Cities tend to be 4-6 hours apart and small towns are well.. Small
L1365[18:10:02] <SomeGuyInATree> Least the U.S. has better roads and greenery
L1366[18:10:06] <GraphicH> Australia, you mean that desert country where all the animals are designed to kill you?
L1367[18:10:24] <Teamy> anyone know how to fix unable to launch Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/gui/inventory/GuiInventory
L1368[18:10:25] <SomeGuyInATree> Yeah, that one. Why else would I hide in this tree?
L1369[18:11:39] <GraphicH> I know a python dev with dual citizenship in Aus, he says if I want to go diving on the great barrier reef I better do it soon before your government shits all over it
L1370[18:12:58] <Stygander> knew i forgot something
L1371[18:13:10] <GraphicH> ?
L1372[18:15:10] <GraphicH> oh tmtu your from sweden, like the country with the best QoL in the world, no wonder you think US QoL sucks
L1373[18:15:50] <SomeGuyInATree> The were keen to dredge the reef to allow coal ships in. Gf natural wonder
L1374[18:17:00] <romibi> acording to this google result its switzerland ... not sweden with the best QoL ... http://www.numbeo.com/quality-of-life/rankings_by_country.jsp
L1375[18:17:09] <GraphicH> Unfortuently the same social systems that make Sweeden and Norway (countries with roughly 10 million people that have mostly the same cultural/social background) do not work in a country of 300 million spanning a large portion of a continent
L1376[18:17:31] <GraphicH> Norway/Sweden/Switzerland those countries with the sweet ass Nordic hertiage
L1377[18:17:42] <GraphicH> They all have pretty good QoL
L1378[18:17:49] <GraphicH> and they all have pretty good social programs too
L1379[18:17:56] <GraphicH> and they're all small countries relatively speaking
L1380[18:17:59] <romibi> Switzerland Nordic? hm...
L1381[18:18:10] <SomeGuyInATree> And they don't have dangerous animals everywhere.
L1382[18:18:20] <GraphicH> Its cold and they have hot blond ladies, I'm a dumb american /execused
L1383[18:19:23] <romibi> hm... :D
L1384[18:20:17] <GraphicH> The point is their social systems work because they're small. The same kinds of social systems have been shown to work on a state by state basis in the US, but kind of get all fucked up as soon as the Fed try to do them "nationally"
L1385[18:21:22] <SomeGuyInATree> Texans don't mix with Louisiana swamp people. Simply illogical. :D
L1386[18:21:52] <GraphicH> Cause you get ~500 bickering assholes in congress each worried about their state getting "dicked" over in the legistlation so whatever system you try to make because basically just hacked to bits with exceptions / caveats / ear marks / ect
L1387[18:22:09] *** Vigaro|AFK is now known as Vigaro
L1388[18:22:11] <GraphicH> becomes basically*
L1389[18:22:43] <GraphicH> its what happened with the ACA, we should have had single payer, but the way our system is setup means nobody can agree on that
L1390[18:23:37] <GraphicH> And so the only people that have enough sway to get things done are lobbyist and so you end up with the ACA: a massive promotion of the private, comerical, medical insurance system
L1391[18:24:16] * GraphicH ends rant
L1392[18:24:25] <SomeGuyInATree> Isn't a corporate takeover what we as the people want anyway?.. /sarcasm
L1393[18:24:52] <MattDahEpic> y wont my code wurk
L1394[18:25:04] <GraphicH> You devide by 0 to much
L1395[18:25:13] <MattDahEpic> lies
L1396[18:25:17] <SomeGuyInATree> You didn't pay the Java bill.
L1397[18:25:25] <GraphicH> 1000 bits pleaase
L1398[18:25:29] <GraphicH> pay to the order of Oracle
L1399[18:25:48] <GraphicH> On the "for" line of the check, please write "Java"
L1400[18:26:10] ⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Read error: Connection reset by peer)
L1401[18:26:19] <romibi> you didn't install Ask-Toolbar when installing java /sarcasm
L1402[18:26:33] <SomeGuyInATree> Make sure to instance paymentPending during your while (MAILING)
L1403[18:27:08] <GraphicH> Srsly tho guyz, Oracle be the devil
L1404[18:27:20] <GraphicH> You ever admined an old OracleDB?
L1405[18:27:27] <GraphicH> Theres a reason they bought MySQL
L1406[18:27:41] *** Cazzar is now known as Cazzar|Away
L1407[18:27:47] <SomeGuyInATree> I hear they're nice guys.
L1408[18:28:09] <GraphicH> Yeah, until they sue you
L1409[18:28:41] <GraphicH> Oracle right now to Google : "Bitch where my money? I know you're flush with that sweet android cash, gimme a cut bitch!"
L1410[18:29:05] <SomeGuyInATree> They wouldn't get any money. ISP gets it first
L1411[18:29:09] <romibi> they didn't reply when i mailed them to ask why the added the ask toolbar to the installer
L1412[18:29:34] <GraphicH> Did you actually email them about that?
L1413[18:29:42] <SomeGuyInATree> Or mail mail?
L1414[18:29:54] <GraphicH> mail mail is for grandmas and lawyers
L1415[18:30:06] <MattDahEpic> smail mail
L1416[18:30:13] <romibi> email or support contact form ... can't remember
L1417[18:30:16] <SomeGuyInATree> Or maybe romibi?
L1418[18:30:43] <romibi> perhaps i wasn't nice enought
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L1421[18:31:14] <GraphicH> Nawh, you have to play hard ball with oracle
L1422[18:31:26] <SomeGuyInATree> Threaten to sue them?
L1423[18:31:54] <GraphicH> Don't ever ask anything on their community forum, its like a million 55 oracle admins going "lol RTFM newb!"
L1424[18:31:57] *** bilde2910|away is now known as bilde2910
L1425[18:32:02] <SomeGuyInATree> Tell me why you bundled ask toolbar or we'll open a class action on your ass.. Sorta dealio?
L1426[18:32:03] <GraphicH> "community" forum*
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L1430[18:35:41] <romibi> can't remember what I wrote ... something along the lines of "i'm dissapointed in you guys. java is such an important program which everyone who wants to run a java program needs to install and nobody needs ask toolbar and you as such a big company don't need this. now i have to tell everyone who wants to use a java program from me to not forget to disable that checkbox, rant rant rant"
L1431[18:36:05] <GraphicH> thats why nnite
L1432[18:36:16] <GraphicH> https://ninite.com/
L1433[18:40:00] <SomeGuyInATree> +1 approval
L1434[18:40:11] <SomeGuyInATree> It's a godsend.
L1435[18:40:22] <GraphicH> Reinstalled computer? ninite that shit
L1436[18:41:45] <SomeGuyInATree> Room of workstations? Same solution. Lol
L1437[18:42:36] ⇦ Quits: Maxetime (~Thunderbi@modemcable086.219-70-69.static.videotron.ca) (Quit: Maxetime)
L1438[18:43:04] <MattDahEpic> you dont need an entire room for 1 pc...
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L1441[18:44:54] <SomeGuyInATree> My server will tell you otherwise. It sits in a small AC'd room and running over 34C will shut it down. :'(
L1442[18:46:02] ⇨ Joins: Synergiance (synergianc@127.0.0.inaddr.org)
L1443[18:46:59] <romibi> will ninite install my winrar license? :P
L1444[18:47:20] <MattDahEpic> bullshit
L1445[18:47:30] <MattDahEpic> nobody buys winrar
L1446[18:47:41] <romibi> my name isn't nobody
L1447[18:47:53] <GraphicH> And everyone should be using 7zip
L1448[18:47:56] <GraphicH> 7zip master race
L1449[18:47:57] <nevercast> ^
L1450[18:48:00] <nevercast> Well actually
L1451[18:48:00] <nevercast> No
L1452[18:48:13] ⇨ Joins: vsg1990 (~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com)
L1453[18:48:22] <nevercast> WinRAR lets you edit files in place. 7Zip was not doing that last night and it was painful
L1454[18:48:30] <MattDahEpic> if so romibi, wheres your post on this: https://www.reddit.com/r/PaidForWinRAR/
L1455[18:48:31] <nevercast> Though that might have been Minecraft locking files
L1456[18:48:36] <GraphicH> I dont have to edit in place a lot
L1457[18:48:56] <romibi> https://gyazo.com/000d4ef1783b99456a03b5576bfeab0d
L1458[18:49:00] <nevercast> Helps when editing resource packs realtime
L1459[18:49:19] <GraphicH> Resource packs get reloaded if you edit them?
L1460[18:49:23] <MattDahEpic> UBER WINRAR
L1461[18:49:30] <GraphicH> while minecraft runs?
L1462[18:49:46] <nevercast> GraphicH, yes
L1463[18:49:55] <nevercast> Same with shader packs.
L1464[18:50:01] <GraphicH> neat
L1465[18:50:08] <GraphicH> TIL
L1466[18:50:31] <romibi> subreddit didn't exist when I bought winrar
L1467[18:51:18] <nevercast> What if WinRAR was a social experiment on the honesty of the human race, and we all failed?
L1468[18:51:30] <nevercast> Though if greater than 51% failed.. I guess we succeeded
L1469[18:51:36] <SomeGuyInATree> Seriously though, you can edit their .lic files and anyone can have 'purchased' it
L1470[18:51:38] <romibi> was more than 5 years ago
L1471[18:51:50] <MattDahEpic> ive never touched winrar so i win... rar
L1472[18:52:08] <GraphicH> all the dad jokes today
L1473[18:52:33] * nevercast slow clamps for MattDahEpic
L1474[18:52:44] <SomeGuyInATree> You're just jelly you haven't made any. ;)
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L1476[18:52:55] <nevercast> s/clamps/claps
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L1478[18:54:01] <romibi> .lic?
L1479[18:54:34] <MattDahEpic> license
L1480[18:54:45] <SomeGuyInATree> For winrar. It's a license file
L1481[18:55:10] <MattDahEpic> SomeGuyInATree, im more down-to-earth than you
L1482[18:55:27] <romibi> rarreg.key is the file
L1483[18:55:51] <SomeGuyInATree> From memory I thought it was a .lic *shrug*
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L1485[18:57:48] *** Gaz492 is now known as Gaz492|Away
L1486[18:57:51] <SomeGuyInATree> MattDahEpic: down to earth? Im living 4m up a tree :')
L1487[18:58:04] <MattDahEpic> exactly
L1488[18:58:34] <romibi> closest thing to a .lic file i have is DxtoryLicenseFile.dxtorylic
L1489[18:58:51] <MattDahEpic> obs master race
L1490[18:59:22] ⇨ Joins: Cojo (~Cojo@2606:a000:1126:a066:315e:4853:54e9:ad02)
L1491[18:59:59] <romibi> bought when i didn't know OBS and still use it if obs can't capture the game ... and used in combination with obs if i want to stream said game
L1492[19:00:18] <romibi> example game: Scrapland
L1493[19:00:40] <MattDahEpic> ive caught scrapland with obs...
L1494[19:00:50] <romibi> didn't work for me
L1495[19:01:13] <romibi> so you play scrapland?
L1496[19:01:14] <MattDahEpic> cause ur a winrardxtoryscrub
L1497[19:01:55] <romibi> please compete ... it's boring alone: http://www.speedrun.com/scrapland
L1498[19:06:06] <MattDahEpic> right now im 100%ing vvvvvv
L1499[19:07:26] <MattDahEpic> the music is incredible
L1500[19:07:45] <romibi> incl nodeath run? ... haven't tried that yet ... and didn't try to get near 100% when i saw that trophy
L1501[19:08:35] <MattDahEpic> im going for speed atm, some places dying is faster, like in the wierd scrolling levels
L1502[19:08:37] <romibi> i think i'll try it someday
L1503[19:10:45] <romibi> i really should go to bed ... 02:10
L1504[19:11:10] <GraphicH> That's what you get for living in Europe
L1505[19:11:25] <romibi> :)
L1506[19:11:59] <GraphicH> Dirty Europeans
L1507[19:12:04] <GraphicH> Worst Jovian moon
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L1509[19:12:18] * romibi is closing unnecesary programs and searching the bed
L1510[19:15:36] <TTFTCUTS> http://img.pandawhale.com/169904-all-these-worlds-are-yours-exc-3O4m.jpeg
L1511[19:15:52] <GraphicH> Sweet refs
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L1513[19:16:38] *** SonarBeserk was kicked by MineBot (Banned: Fuck off bitching about shit everyone already knows and doesn't care about. (31d)))
L1514[19:17:42] <shadekiller666> Pull the lever
L1515[19:17:51] <shadekiller666> Pull the lever
L1516[19:20:13] <MattDahEpic> why wont my blockstated blocks show up as different blocks in the inventory
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L1518[19:21:33] <shadekiller666> you need to override getSubBlocks() to make each metadata value be its own thing
L1519[19:21:49] <shadekiller666> and in that you can add each one to your mod's creative tab
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L1522[19:33:08] <TTFTCUTS> I don't know if it's still the same in 1.8 but the default itemblock had no sensitivity to different block meta in 1.7, so they'd appear the same unless you had an itemblock capable of taking it into account
L1523[19:33:29] <shadekiller666> 1.8 has getSubItems()
L1524[19:33:55] <shadekiller666> which can return ItemBlocks
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L1530[19:51:13] <MattDahEpic> registering my itemblock throws java.lang.NoSuchMethodException: com.mattdahepic.mobdropores.block.ItemBlockMobOre.<init>(net.minecraft.block.Block)
L1531[19:54:45] <MattDahEpic> crash happens on GameRegistry.registerBlock
L1532[19:56:14] <MattDahEpic> cc shadekiller666
L1533[19:56:56] <shadekiller666> uhh
L1534[19:56:57] <shadekiller666> ok
L1535[19:57:11] <shadekiller666> i don't have your item block cod
L1536[19:57:12] <shadekiller666> code
L1537[19:57:22] <MattDahEpic> lemma push dis to git
L1538[19:58:15] <MattDahEpic> shadekiller666, https://github.com/MattDahEpic/MobDropOres1.9
L1539[20:00:09] <shadekiller666> do you have a copy of the error log
L1540[20:00:46] <MattDahEpic> https://paste.ee/p/PPNPT
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L1543[20:03:42] <MattDahEpic> cc shadekiller666
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L1546[20:05:53] <shadekiller666> set a break point on line 12 of CommonProxy, step through the execution until you figure out what is null or otherwise not present that it is trying to obtain
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L1551[20:08:30] <killjoy> Why would someone PM me on reddit asking for help updating forge on ftb?
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L1554[20:10:43] <MattDahEpic> shadekiller666, apparently the block in my blockstate is null, thats why i was passing ing the block instead of this
L1555[20:11:35] <shadekiller666> ?
L1556[20:11:44] <shadekiller666> thats not the problem
L1557[20:12:00] <MattDahEpic> but should it be null?
L1558[20:12:03] <shadekiller666> the initialization of BlockState is a bit weird
L1559[20:12:19] <shadekiller666> idk
L1560[20:12:26] <shadekiller666> it doesn't break anything
L1561[20:13:24] <MattDahEpic> im not seeing anything out of the normal
L1562[20:14:35] <MattDahEpic> why would it not be finding the init method for my itemblock then...
L1563[20:19:33] <shadekiller666> id
L1564[20:19:34] <shadekiller666> idk
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L1566[20:20:38] <GraphicH> mmmm http://www.freesound.org/people/YleArkisto/sounds/243495/
L1567[20:20:42] <GraphicH> sweet wolf howls
L1568[20:21:00] <GraphicH> Only play on a full moon between 10 and 2 pm
L1569[20:21:00] <tterrag|laptop> GraphicH, make sure it's not the same one I used ;)
L1570[20:21:18] <GraphicH> I'm cutting it up into shorter bytes
L1571[20:21:20] <GraphicH> bites
L1572[20:21:29] <GraphicH> What do you need a wolf howl for?
L1573[20:21:40] *** Cojo|noms is now known as Cojo
L1574[20:21:54] <tterrag|laptop> https://github.com/SleepyTrousers/EnderZoo/blob/master/resources/assets/enderzoo/sounds/direwolf/howl.ogg
L1575[20:22:10] <tterrag|laptop> I've heavily edited it though, so the chance of it sounding exactly the same is pretty slim :P
L1576[20:23:06] <tterrag|laptop> GraphicH, here's the sound in action https://www.youtube.com/watch?v=j8OC6ohE84M
L1577[20:24:02] <GraphicH> Oh that's fantastic
L1578[20:24:22] <GraphicH> howls sound directional
L1579[20:24:24] <gabizou> tterrag|laptop that's amazing
L1580[20:24:27] <tterrag|laptop> they are
L1581[20:24:31] <tterrag|laptop> it's from the dire wolf mob
L1582[20:24:36] <tterrag|laptop> it's not just ambient
L1583[20:24:37] <gabizou> aren't all sounds directional?
L1584[20:24:43] <tterrag|laptop> gabizou, not necessarily
L1585[20:24:47] <gabizou> oh?
L1586[20:25:00] <tterrag|laptop> no, you can play a sound at the player which means it'll always be playing *on* them
L1587[20:25:09] <tterrag|laptop> while technically it has a position it's always at the player
L1588[20:25:09] <GraphicH> Yeah
L1589[20:25:19] <GraphicH> generally for ambience
L1590[20:25:46] <GraphicH> Oh shit I need to be able to specify random sound orgins
L1591[20:25:59] <GraphicH> Right now I just play them on the player
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L1593[20:26:20] <GraphicH> But I could probably write something to pick a random location within certain paramters around them
L1594[20:26:26] <GraphicH> and play the sound at that location
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L1596[20:29:16] <Zaggy1024> rotten stuff is gross
L1597[20:29:30] <GraphicH> You eat garbage recently?
L1598[20:30:39] <GraphicH> @tterrag|laptop do you modify the pitch slightly to give the wolves different voices?
L1599[20:30:48] <tterrag|laptop> GraphicH, of course
L1600[20:30:53] <tterrag|laptop> would be horribly monotonous otherwise
L1601[20:30:55] <GraphicH> Yeah I thought I heard that
L1602[20:31:12] <GraphicH> I do that with bird / bug sounds right now
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L1605[20:34:31] <GraphicH> you should add chocobos
L1606[20:34:36] <GraphicH> and chocobo breeding
L1607[20:34:42] <tterrag|laptop> lol
L1608[20:34:51] <tterrag|laptop> entities are not my thing
L1609[20:34:52] <MattDahEpic> no chocobos
L1610[20:34:58] <MattDahEpic> nocobos
L1611[20:34:59] <tterrag|laptop> besides chocobos are taken :p
L1612[20:35:10] <GraphicH> Somebody did them in a mod?
L1613[20:35:14] <tterrag|laptop> oh yeah
L1614[20:35:15] <tterrag|laptop> forever ago
L1615[20:35:36] <GraphicH> Also obligitory https://www.youtube.com/watch?v=IvnkWNW8x6c
L1616[20:35:36] <tterrag|laptop> http://minecraft.curseforge.com/mc-mods/225280-chococraft
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L1618[20:39:54] <GraphicH> fak I always forget commas in my json files
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L1621[20:50:53] <shadekiller666> graphic, get a json language plugin for your ide
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L1624[20:54:02] <GraphicH> lol yeah
L1625[20:54:15] <GraphicH> I should do that
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L1627[20:54:33] <shadekiller666> if you're on intellij you should have one built in
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L1629[20:54:43] <GraphicH> I am but its not linting the files
L1630[20:54:51] <GraphicH> 13.x or something
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L1632[20:54:57] <GraphicH> maybe to old? should update
L1633[20:55:24] <shadekiller666> ya you prob have to update
L1634[20:55:32] <shadekiller666> i have 14.something and i have it
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L1638[20:56:58] <MattDahEpic> https://www.youtube.com/watch?v=8QavElk6HJI
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L1644[21:10:45] <shadekiller666> why is it that free look controls always use page up and page down to change camera elevation?
L1645[21:11:03] <shadekiller666> they are on the complete opposite end of the keyboard for most users...
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L1655[21:24:51] <SomeGuyInATree> Trying to debug code on a pc without Internet has turned out to be lots of fun <_< at least some problems things have gotten fixed though.
L1656[21:24:54] <shadekiller666> holy crap... these supports are going to be more difficult than i though...
L1657[21:25:04] <FusionLord> Is there something special that needs to be done to register b3d models to an Item?
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L1659[21:25:14] <shadekiller666> fusion, no
L1660[21:25:21] <shadekiller666> works the same way as do blocks
L1661[21:25:33] <shadekiller666> minus the block stuff of course
L1662[21:25:39] <FusionLord> xD
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L1664[21:26:05] <GraphicH> Is there a way in the sound engine to get if a sound by a certain resource name is playing?
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L1667[21:27:27] <shadekiller666> is it possible to use both the normal model rendering system and a TESR?
L1668[21:27:43] <fry> of course
L1669[21:28:02] <shadekiller666> ok
L1670[21:28:37] <shadekiller666> cus there is a dynamic part of the model that i need, but the rest of the model is static
L1671[21:30:52] <gigaherz> shadekiller666: it's not just possible, it's recommended ;p
L1672[21:31:00] <gigaherz> mc does it for the enchanting table
L1673[21:31:11] <shadekiller666> lol
L1674[21:31:17] <gigaherz> the table itself is a json model
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L1676[21:31:19] <gigaherz> the book is a TESR
L1677[21:31:24] <shadekiller666> mhmm
L1678[21:31:36] <gigaherz> when far enough, the TESR will stop drawing
L1679[21:31:40] <gigaherz> but the table itself will still be there
L1680[21:32:06] <shadekiller666> is that because of the view frustum?
L1681[21:32:17] <shadekiller666> or is that something that the TESR controls?
L1682[21:32:32] <gigaherz> no, the client just doens't bother drawing TESRs beyond a certain point
L1683[21:32:34] <gigaherz> it only scans so far
L1684[21:32:44] <shadekiller666> :/
L1685[21:33:30] <gigaherz> they have the same range as actual entities I believe?
L1686[21:34:02] <gigaherz> so like, when animals stop drawing, so will banners, the book in enchanting tables, and anything else that's a TESR
L1687[21:34:02] <shadekiller666> can that be changed?
L1688[21:34:06] <gigaherz> no idea
L1689[21:34:19] <shadekiller666> or a way to tell the game to ignore it
L1690[21:35:00] <gigaherz> what dynamic part would you have?
L1691[21:35:00] <fry> there's TileEntity.getMaxRenderDistanceSquared
L1692[21:35:07] <shadekiller666> ok
L1693[21:35:13] <fry> but I'm not sure if there's a max value
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L1695[21:35:33] <fry> (anything outside of the loaded chunks won't render, I hope :P)
L1696[21:35:48] <shadekiller666> well, it is mojang, who knows
L1697[21:36:23] <gigaherz> hmm default is 4096D?
L1698[21:36:56] <gigaherz> ah 64*64
L1699[21:37:23] <shadekiller666> the part of the support that i need to render with a TESR is the little cross-member that connects the top of the support pole to the track
L1700[21:37:31] <gigaherz> there doesn't seem to be an intrinsic limit
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L1702[21:37:43] <gigaherz> there's the fustrum check
L1703[21:37:46] <gigaherz> and then the distance check
L1704[21:37:55] <gigaherz> frustum*
L1705[21:38:04] <shadekiller666> problem is how exactly to find the two end points of the crossmember
L1706[21:38:54] <gigaherz> how do you decide which poles to place?
L1707[21:39:42] <shadekiller666> haven't thought that far ahead yet
L1708[21:39:43] <gigaherz> you'd probably want to have a list of points in the track where a support is needed?
L1709[21:40:02] <gigaherz> and then scan down, then out, from that location in the world
L1710[21:40:03] <shadekiller666> but it shouldn't be too difficult, i know what blocks the track's model intersects
L1711[21:40:17] <gigaherz> until you find a valid position for it
L1712[21:40:56] <gigaherz> then the snapping position on the track gives you one x,y,z and you use the same y, together with the ground snap point's x,z
L1713[21:43:09] <FusionLord> that moment you realize you put all your asset folder on the same level as the assets folder :P FacePalm
L1714[21:44:28] <shadekiller666> giga, and how would i add those snap points
L1715[21:44:30] <FusionLord> was that even comprehendable?...
L1716[21:45:50] <FusionLord> i'm jst gonna stop typing now. :(
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L1718[21:46:31] <williewillus> what's a good git gui for linux?
L1719[21:46:48] <FusionLord> terminal Kappa
L1720[21:46:49] <williewillus> i would do command line, except I like to see the visual connections between branches :p
L1721[21:47:24] <fry> git log --graph :P
L1722[21:47:58] <FusionLord> williewillus, https://git-scm.com/download/gui/linux
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L1724[21:51:49] <gigaherz> shadekiller666: hmmm once upon a time I used objects in a model with special names
L1725[21:52:01] <gigaherz> they were a single polygon
L1726[21:52:14] <gigaherz> and the centroid of the polygon (the average of the coords) was the snap point)
L1727[21:52:27] <shadekiller666> hmmm
L1728[21:55:40] <shadekiller666> well, it is possible to get the vertex location data out of the model
L1729[21:55:45] <shadekiller666> so thats a posibility
L1730[21:55:58] <fry> what are you doing again? :P
L1731[21:56:12] <shadekiller666> i'm working on a roller coaster mod
L1732[21:56:20] <shadekiller666> think roller coaster tycoon 3 in minecraft
L1733[21:56:31] <shadekiller666> i'm trying to figure out how to implement track supports
L1734[21:56:32] <fry> I get that, what concrete placement problem? :P
L1735[21:57:42] <fry> you mean railroad tie, or something else?
L1736[21:58:06] <shadekiller666> the rendering of the crossmember that connects the top of a track support pole to the bottom of the track piece that it is supporting
L1737[21:59:14] <shadekiller666> so you have a cylindar that is the pole, and at the top you have a rectangular beem that extends out at an arbitrary angle and is of some length that "attaches" the track to the top of the pole
L1738[21:59:46] <fry> what determines the angle of the track?
L1739[22:00:35] <FusionLord> is there an example of using b3d models for items?...
L1740[22:01:02] <gigaherz> I wasn't able to find any when I looked ;p
L1741[22:01:08] <fry> FusionLord: there's one included with forge; for blocks - but every block is also an item :P
L1742[22:01:11] <shadekiller666> hmm
L1743[22:01:28] <gigaherz> fry: but something that is ONLY an item?
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L1745[22:01:29] <shadekiller666> can you be more specific about the "angle" of the track?
L1746[22:01:33] <FusionLord> yeah... this isn't ItemBlock
L1747[22:01:36] <FusionLord> just Item
L1748[22:01:37] <shadekiller666> giga, it works the same way
L1749[22:01:42] <gigaherz> ?
L1750[22:01:52] <FusionLord> you would think.... but that isn't the case
L1751[22:01:52] <shadekiller666> the model system applies models to items first
L1752[22:02:01] <shadekiller666> then goes one step further for blocks
L1753[22:02:09] <shadekiller666> its not that hard :P
L1754[22:02:12] <fry> shadekiller666: "extends out at an arbitrary angle and is of some length that "attaches" the track"
L1755[22:02:41] <shadekiller666> oh, "arbitrary angle" refering to the angle of the crossmember
L1756[22:02:55] <FusionLord> http://puu.sh/k2BiT/051595afe0.png
L1757[22:03:02] <fry> can you change the elevation of the track?
L1758[22:03:15] <shadekiller666> which would be determined by finding the closest point on the track to the pole
L1759[22:04:10] <shadekiller666> yes, but in RCT3, the crossmembers don't change their pitch, they're always flat, and the elevation is handled by the height of the pole
L1760[22:04:39] <shadekiller666> not sure if i want to stick to exactly how RCT does it, or if i want to go with a someone different method for supports
L1761[22:05:06] <FusionLord> s/someone/somewhat ?
L1762[22:05:12] <shadekiller666> fusion
L1763[22:05:20] <shadekiller666> put that in the blockstates/ folder
L1764[22:05:38] <shadekiller666> thats the only place that those get loaded from
L1765[22:05:53] <shadekiller666> i know its confusing but its because we don't have itemstates yet
L1766[22:06:09] <FusionLord> yeah was kinda confused cause mc item models are loaded from models/item
L1767[22:06:16] <fry> shadekiller666: what exactly is the "crossmember" here: http://www.gamersglobal.de/sites/gamersglobal.de/files/news/teaser/3972/RCT3.jpg ? or is this not the right screenshot? :P
L1768[22:07:20] <FusionLord> crash with this "No base model or submodel provided for this MultiModel.Baked."... is that it's way of saying I cannot find the model file?...
L1769[22:07:39] <shadekiller666> fry, on the left side, where the track turns into the left side of the station, on the last support before the station, the "crossmember" is the flat rectangle that spans from the top of the support pole to the bottom of the track
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L1771[22:08:22] <fry> oh, this is kinda ugly
L1772[22:08:51] <shadekiller666> ya and it doesn't look too great up close
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L1774[22:09:11] <fry> so, the game probably just interpolates all the poles with some smooth thingy
L1775[22:09:21] <fry> and the errors show up like this
L1776[22:09:41] <shadekiller666> if you compare the different crossmembers, you can see that the game renders it as a rectangle and stretches/squashes its length depending on distance to the closest track point
L1777[22:10:01] <shadekiller666> fusion, thats an error that means it couldn't find the model for some reason
L1778[22:10:28] <shadekiller666> try making your "model" point to "hardcorenomad:items/slingshot.b3d"
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L1780[22:11:29] <shadekiller666> fry, what do you mean by interpolating with a smooth thingy? is that how it figures out where to put them?
L1781[22:12:14] <shadekiller666> i can handle the 9 locations/block thing with the Group functionality of the obj loader, but that crossmember is going to be a pain
L1782[22:12:32] <shadekiller666> unless we can figure out a better way to do this
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L1784[22:14:31] <FusionLord> it seems that it is dead set on looking in the block dir... adding items/ infront just made it look in block/items/<FILE>.b3d
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L1786[22:15:14] <shadekiller666> O.o
L1787[22:15:30] <shadekiller666> what all are you doing to register the model with the registry
L1788[22:15:47] <FusionLord> the json file... thats it
L1789[22:15:55] <FusionLord> is there more?
L1790[22:15:57] <FusionLord> :P
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L1792[22:16:51] <shadekiller666> ...
L1793[22:17:00] <shadekiller666> can i see your mod code
L1794[22:17:50] <FusionLord> yeah, give me a few minutes, however it is really basic so far.
L1795[22:18:25] <shadekiller666> fry, any ideas?
L1796[22:18:36] <shadekiller666> about the supports
L1797[22:20:35] <FusionLord> shadekiller666, https://github.com/FusionLord/Hardcore-Nomad
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L1800[22:22:42] <shadekiller666> you're not telling the ModelLoader that it needs to load the model for your item
L1801[22:22:52] <shadekiller666> so its just letting vanilla handle it
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L1805[22:25:47] <shadekiller666> in your ClientProxy, or some other location thats client-side only, after your items have been registered, call B3DLoader.instance.addDomain(<modid>); and ModelLoader.setCustomModelResourceLocation(<item>, <meta>, new ModelResourceLocation(<modid> + ":" + <name of blockstate json>, "inventory"));
L1806[22:25:56] <mrkirby153> !gm func_149727_a 1.7.10
L1807[22:26:20] <shadekiller666> fusion, like this: https://github.com/MinecraftForge/MinecraftForge/blob/master/src/test/java/net/minecraftforge/debug/ModelLoaderRegistryDebug.java#L48
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L1809[22:26:36] <shadekiller666> line #48
L1810[22:26:52] <FusionLord> yeah... found it
L1811[22:26:56] <FusionLord> testing now
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L1815[22:33:55] <shadekiller666> fry what do you suggest i should do about the supports?
L1816[22:34:05] <FusionLord> no errors http://puu.sh/k2CML/d9386e02a4.jpg :(
L1817[22:34:59] <shadekiller666> fusion, there should be log outputs in the console saying that the model for something couldn't be found
L1818[22:35:22] <FusionLord> no it found the model
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L1820[22:35:35] <shadekiller666> ...
L1821[22:36:09] <FusionLord> i see it yelling about the other models
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L1823[22:36:47] <FusionLord> thats upsetting ;(
L1824[22:37:30] <killjoy> Has anyone made a mod that generates default block models/blockstates?
L1825[22:38:10] <shadekiller666> idk
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L1827[22:38:30] <shadekiller666> fusion, it works for item-only models, ive done it
L1828[22:38:34] <killjoy> It could be possible with a dynamic resource pack
L1829[22:38:37] <FusionLord> shadekiller666, http://puu.sh/k2D1L/4d36e849f3.txt
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L1831[22:39:04] <FusionLord> killjoy, I have it "working" now... just nothing in game
L1832[22:39:05] <FusionLord> ...
L1833[22:39:20] <killjoy> I have also generated block models, but not ingame
L1834[22:40:00] <shadekiller666> fusion, idk, sorry
L1835[22:40:01] <killjoy> I might start working on something tomorrow.
L1836[22:40:09] <shadekiller666> fry might be able to help you
L1837[22:41:27] <FusionLord> I just don't like botherinig fry as he is a very busy person :P
L1838[22:41:38] <shadekiller666> this is his thing
L1839[22:41:42] <killjoy> I don't think I'd need his help.
L1840[22:42:05] <killjoy> I wouldn't be changing anything from the vanilla models or baking them.
L1841[22:42:26] <shadekiller666> of anyone in here, fry, myself, and maybe Zaggy know the most about the model system
L1842[22:42:29] <killjoy> I'm thinking resource generation similar to class generation
L1843[22:42:54] <fry> why, killjoy, why? do you seriously have nothing better to do? do you think json is that bad?
L1844[22:43:06] <killjoy> Yes, I have nothing better to do.
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L1846[22:43:53] <shadekiller666> fry, can you help fusion get his item model to load, he's getting the missing block model even though there is no log output saying it couldn't be found
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L1848[22:44:43] <killjoy> This would be the kind of thing I do because I can. I've made worse things that I'd never use.
L1849[22:47:07] <FusionLord> Also pushed the code I have now.
L1850[22:47:33] <fry> FusionLord: ModItems.ITEM_SLINGSHOT.getUnlocalizedName()
L1851[22:47:43] <fry> I'm gonna shoot you now
L1852[22:47:53] <FusionLord> thats mean
L1853[22:47:56] <fry> never use unlocalized name
L1854[22:47:56] <FusionLord> :P
L1855[22:48:04] <fry> NEVER EVER
L1856[22:48:07] <FusionLord> why
L1857[22:48:19] <FusionLord> you make no sense. it is for use behind the scenes
L1858[22:48:20] <fry> because it's not what you think it is
L1859[22:48:26] <FusionLord> it is
L1860[22:48:43] <FusionLord> it sin't
L1861[22:48:49] <FusionLord> isn't ** :P
L1862[22:48:57] <FusionLord> fixing now
L1863[22:49:33] <fry> seriously, like 30% of people having troubles are using unlocalized name
L1864[22:49:46] <FusionLord> strange that there was no output saying the model item.slingshot couldn't be found
L1865[22:50:16] <fry> yes, logging isn't ideal
L1866[22:51:05] <fry> that's why you need to be careful and think about what you're doing
L1867[22:51:07] <FusionLord> ok for now i change it to ":item/slingshot" and still shows the missing block
L1868[22:51:34] <shadekiller666> point it to the blockstate...
L1869[22:51:48] <shadekiller666> not to the model
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L1871[22:52:19] <FusionLord> gotcha, documentation wasn't real big in that example :P
L1872[22:52:37] <shadekiller666> documentation isn't ideal either
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L1874[22:53:03] <shadekiller666> the best documentation you can get for the rendering stuff atm is the example mods on the forge github
L1875[22:53:24] <FusionLord> well even still no docs
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L1880[22:54:53] <FusionLord> Ha ha, http://puu.sh/k2DLe/33572b3ee9.jpg
L1881[22:55:00] <FusionLord> now where is that texture :P
L1882[22:56:14] <shadekiller666> fry, how do you apply a texture to a b3d model from within the blockstate json? i'm not familiar with b3d's texture system
L1883[22:56:18] <FusionLord> wait... how do i specify the name of the texture being used in the model
L1884[22:56:44] <shadekiller666> fusion, if you apply it in your modeling program it will be applied automatically
L1885[22:57:15] <FusionLord> http://puu.sh/k2DRw/a6affbe0db.png >.> but no texture in game
L1886[22:57:15] <fry> example uses textures
L1887[22:57:43] <FusionLord> do i need to specify the texture name before exporting?
L1888[22:57:46] <shadekiller666> the other way to do it is via the blockstate json, though idk what the key would need to be if you didn't apply one in the modeling program
L1889[22:58:42] <FusionLord> or the "#<TEXTURE>" is that the same as the mode file name?
L1890[23:00:30] <shadekiller666> the #<texture> is whatever the texture is called in the modeling program
L1891[23:00:55] <shadekiller666> in the case of b3d i think its the name of the brush applying the texture
L1892[23:01:30] <FusionLord> so if the texture is slingshot.png in blender then i need to set it to #slingshot.png
L1893[23:01:40] <shadekiller666> ...
L1894[23:01:40] <FusionLord> or change it in the model
L1895[23:02:03] <FusionLord> http://puu.sh/k2DRw/a6affbe0db.png
L1896[23:02:19] <shadekiller666> in your modeling software, what is the string that points to the texture?
L1897[23:03:11] <FusionLord> http://puu.sh/k2E7y/e096f701cb.png source is the file... guessing above that is the name we are talking about...
L1898[23:03:39] <shadekiller666> what is "D:\\Workspa...lingshot.png"
L1899[23:03:47] <FusionLord> the file
L1900[23:03:49] <shadekiller666> ...
L1901[23:03:54] <FusionLord> that is blender
L1902[23:04:07] <FusionLord> i only use it to convert and uvmap
L1903[23:04:18] <FusionLord> not sure what everything does
L1904[23:04:21] <shadekiller666> is the png itself located in the textures/ folder of your mod directory
L1905[23:04:49] <FusionLord> the path in blender is not
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L1907[23:05:55] <shadekiller666> so D:\\Workspa...lingshot.png points to a texture that is located somewhere else?
L1908[23:06:04] <FusionLord> yes
L1909[23:06:05] <shadekiller666> if so, thats your problem
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L1911[23:06:43] <shadekiller666> point blender to the texture that is in the location that minecraft wants it in
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L1913[23:06:57] <FusionLord> I have a copy of the texture in assets/<MOD>/textures/item/
L1914[23:07:15] <shadekiller666> yes, point blender to that one
L1915[23:07:45] <FusionLord> how does that make a differenceif I set the file in the json?
L1916[23:08:56] <shadekiller666> if you can figure out what the name of the brush is then you can set it via json
L1917[23:09:50] <FusionLord> is there an easier way to reload the json files without restarting mc?
L1918[23:10:03] <shadekiller666> F3+S
L1919[23:10:38] <shadekiller666> you might have to be running in debug mode and run hotswap so that your ide loads the changes
L1920[23:11:12] <FusionLord> always in debug :P
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L1924[23:16:16] <FusionLord> ok now i'm confused i cannot export as b3d any more FacePalm
L1925[23:17:30] <FusionLord> fry, http://puu.sh/k2EOr/266ac7a171.jpg
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L1929[23:24:27] <McJty> What flags do I set to make something breakable with a single click?
L1930[23:24:30] <McJty> A block I mean
L1931[23:24:58] <Darkevilmac> So I'm thinking about trying to do a seperate thread but I'll be setting blocks in a world from the thread, is there any issues I can expect to come across before I start doing this?
L1932[23:25:22] <shadekiller666> dark, all of the issues
L1933[23:25:27] <Darkevilmac> McJty, block.setHardness I think.
L1934[23:25:37] <Darkevilmac> shadekiller666, well that's encouraging.
L1935[23:25:40] <McJty> Hmm I have already set that to 0 and I still can't break it
L1936[23:25:42] <shadekiller666> desync between server and client due to multithreading is a pain in the ass
L1937[23:26:18] <Darkevilmac> Damn, I guess I'll try spreading the process over ticks then.
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L1939[23:28:48] <McJty> I can't even mine my block with a pickaxe
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L1941[23:32:07] <McJty> Nobody knows?
L1942[23:32:15] <McJty> For some reason I can't mine my block
L1943[23:32:58] <Stygander> McJty: what kind of block is it?
L1944[23:33:03] <TehNut> McJty: You could cheat and use onBlockStartBreak :p
L1945[23:33:10] <Stygander> just a standard block?
L1946[23:33:34] <McJty> https://bpaste.net/show/fdcdbd102443
L1947[23:33:39] <McJty> That's the code
L1948[23:33:42] <FusionLord> wow... bad translation... http://puu.sh/k2Fzi/40086a9b49.png
L1949[23:33:56] <TehNut> Look at BlockCrop
L1950[23:33:59] <TehNut> Or BlockBush
L1951[23:34:05] <TehNut> I forget which actually has that code
L1952[23:34:28] <Stygander> McJty: it looks like there are no collision boxes
L1953[23:34:41] <McJty> Stygander, yes. The player has to be able to walk through the block
L1954[23:35:14] <Stygander> i don't know how to then, other than making it a fluid
L1955[23:35:21] <McJty> Well auro nodes can do it.
L1956[23:35:21] <Stygander> but i doubt thall work
L1957[23:35:24] <McJty> From Thaumcraft
L1958[23:35:34] <McJty> You can walk through them and you can break them if you click them
L1959[23:35:43] <Stygander> hmm, im not sure
L1960[23:36:10] <TehNut> McJty: Material.air makes it walk-through-able
L1961[23:36:19] <TehNut> Give it a small collision box to hit
L1962[23:36:53] <McJty> Isn't Material.air also used to detect if something is an air block?
L1963[23:37:01] <McJty> At least the standard isBlockAir() uses that
L1964[23:37:13] <TehNut> I use Material.air without any issue
L1965[23:38:04] <McJty> I will experiment with it but for now I have to go
L1966[23:38:10] <McJty> Thanks
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L1973[23:52:40] <FusionLord> fry, in the example for b3d what defines what #texture is?
L1974[23:52:59] <Zaggy1024> oh, crapola
L1975[23:53:03] <Zaggy1024> come on
L1976[23:53:21] <williewillus> it's probably a texture variable you have to define yourself
L1977[23:53:26] <Zaggy1024> so if I return true from TileEntity.canRenderBreaking() it stops the block model from rendering the breaking texture? :(
L1978[23:53:44] <Zaggy1024> woudl be nice if that was separate, but whatcha gonna do I guess
L1979[23:54:31] <FusionLord> even if it just rendered a normal cube for the break animation it would be better than nothing
L1980[23:55:29] <Zaggy1024> naw I can easily make it render it for each part of the model
L1981[23:55:46] <Zaggy1024> it's just annoying that I have to manually render it for the static block model as well, inside my TESR
L1982[23:55:55] <FusionLord> yeah
L1983[23:58:13] <Zaggy1024> except now I have to figure out how to transform it to be in the TE's position :P
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