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L5[00:21:06] <Me4502> Trying to find a
workaround
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L8[00:27:59] <Mitchellbrine> I would say the
ssh.run doesn't exist, but it wouldn't throw that exception if
so
L9[00:28:43] <Mitchellbrine> ping a FG
expert
L10[00:28:48] <Mitchellbrine> in
#ForgeGradle
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()
L13[00:30:51] <olee> hi, I need a little
bit of help with loading a dev-jar in my dev-env. the jar in
question is MinefactoryReloaded (and the actualy problem seems to
originate from CoFH core). It seems they use the access transformer
to make many fields accessible. But the dev jar AT config file
seems to list the obfuscated names only, making this not work. Is
this normal (and something else needs to be done?)
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L15[00:31:01] <olee> or is that a mistake
on CoFH's side?
L16[00:32:47] <Mitchellbrine> Does this
crash happen on loading a world?
L17[00:33:01] <Mitchellbrine> Nvm
L18[00:33:04] <Mitchellbrine> Just use CCC
with it
L19[00:33:08] <Mitchellbrine> That should
fix the issues
L20[00:33:17] <Mitchellbrine> (if you have
the same issue that I've had before)
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L22[00:38:52] <olee> any1 got an idea with
my problem? I'd rather not manually change all the srg names in
that config file Oo
L23[00:39:04] <PitchBright> are there any
WorldGen wizards in here?
L24[00:40:21] <Mitchellbrine> olee, have
you tried using CodeChickenCore?
L25[00:40:44] <McJty> PitchBright, we will
not know until you ask your question
L26[00:41:27] <PitchBright> i know a dude
that's lookin' around (in futility) for some help with making a
custom dimension that is strictly floating islands.
L27[00:41:43] <PitchBright> I told him this
is probably THE best place to ask
L28[00:41:50] <PitchBright> xJon_: tell 'em
what you're trying to do
L29[00:42:02] <PitchBright> mc 1.8…
btw
L30[00:42:03] <McJty> PitchBright, depends
on what mod to make it with. I can help with RFTools.
L31[00:42:08] <McJty> ah 1.8
L32[00:42:13] <PitchBright> He's making his
own mod, I believe
L33[00:42:38] <McJty> Well not sure how
much 1.8 changed worldgen/dimension handling but you can look at
how rftools (my mod) does this.
L34[00:42:48] <PitchBright> I think he's
become disheartened ;) and I told him you guys know yer
stuff.
L35[00:42:48] <McJty> It is for 1.7.10 but
I have a worldgen for floating islands
L36[00:43:03] <PitchBright> wicked… I'll
get his attention.
L38[00:43:40] <McJty> That generator was
based on the generator for the end
L39[00:43:48] <McJty> And then modified to
allow a few variations.
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L41[00:44:50] <PitchBright> xJon_ says he
can't reply in here for some reason
L42[00:45:04] <McJty> Is he on
webchat?
L43[00:45:08] <tterrag|laptop> pretty sure
mibbit is banned
L44[00:45:42] <PitchBright> yeah… he is…
he's workin' it out now :) he's pumped to pick your guys brains…
bear with for a sec
L45[00:46:20] <tterrag|laptop> use a proper
client
L46[00:46:21] <PitchBright> thanks for your
help here McJty
L47[00:46:29] <PitchBright> and
tterrag|laptop
L48[00:46:52] <olee> Mitchellbrine: Not
yet...
L49[00:47:00] <Mitchellbrine> try it
L50[00:47:04] <McJty> tterrag|laptop,
sometimes a proper client is not possible. At my work I can't
connect with a normal client.
L51[00:47:17] <PitchBright> he's gonna grab
a client
L52[00:47:18] <McJty> tterrag|laptop, there
is a firewall there and apparently it drops connection every few
seconds for whatever reason
L53[00:47:44] <PitchBright> said he's been
waitin' 2 weeks for a reply on the forums, and has asked around
everywhere…
L54[00:47:53] <PitchBright> so hopefully
you guys can get him on the right path
L56[00:50:08] <olee> Mitchellbrine: thing
is - shouldn't forge do that remapping of access transformer rules
itself? because I even have this in the log: "Remapping
AccessTransformer rules..." (though I don't know if that maybe
just appeared because I added CCC)
L57[00:50:21] <Mitchellbrine> It probably
did
L58[00:50:27] <Mitchellbrine> Is it working
now?
L59[00:50:31] <olee> IllegalAccessError:
tried to access field net.minecraft.block.Block.unlocalizedName
from class
powercrystals.minefactoryreloaded.block.fluid.BlockFactoryFluid
L60[00:50:34] <olee> still...
L61[00:50:38] <Mitchellbrine> hmmm
L62[00:50:56] <olee> if I go change it in
the AT cfg manually, it works (and errors at the next protected
field)
L63[00:51:02] <Mitchellbrine> go ask in
#ThermalExpansion
L64[00:51:07] <olee> but there are 30+
fields Oo
L65[00:51:12] <Mitchellbrine> They should
know there
L66[00:51:37] <olee> well this is not only
a problem with this mod but in general - I mean - more mods use
ATs...
L67[00:51:49] <olee> I can't imagine forge
can't deal with that...
L68[00:52:05] <Mitchellbrine> :/
L69[00:53:08] <olee> oh wait a sec...
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L72[00:55:05] <xJon> Hello :) I'm the guy
who asked help for the world generate
L73[00:55:43] <PitchBright> McJty was the
guy that had something for you to reference xJon_
L74[00:55:47] <PitchBright> good
luck!
L75[00:55:56] <xJon> McJty: I want to
customize the world generation in a custom dimension to floating
islands
L76[00:56:20] <olee> downloaded CCC to the
wrong location xD - testing again ...
L77[00:56:22] <xJon> I had the chance to
check out your source already, I actually tried looking at a lot of
Chunk Providers but I couldn't figure out what am I doing
wrong.
L78[00:56:36] <olee> hm... where was the
location of the MCP conf again that I need? xD
L79[00:56:47] <xJon> First question: is it
*only* the chunk provider that makes the world generation act like
floating islands?
L80[00:57:58] <olee> ok got it
L81[00:58:04] <olee> thx
Mitchellbrine
L82[00:58:12] <olee> gotta love CCC
xD
L83[00:58:40] <olee> ok I take that back -
it didn't load in the end.... damn AT
L84[00:59:20] <olee> could it be I will
need to runn setupDecompWorkspace with the mods as dep?
L85[01:01:04] <Mitchellbrine> Oh yeah, run
rerun idea to load the deps
L86[01:01:08] <Mitchellbrine> Always worth
it
L87[01:03:14] <olee> Mitchellbrine: eclipse
though - and I just want to debug mod interaction actually and not
really use these mods as deps... just why does it need to be soo
complicated >_<
L88[01:03:49] <Mitchellbrine> Idk, things
end up complicated sometimes
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L90[01:04:54] <olee> iirc if I put the mods
into a specially named folder in my project, they are automatically
found by FG and used as deps right? something like "libs"
or "api" was it... can't remember though. anyone?
L91[01:05:30] <Mitchellbrine> libs
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L93[01:07:09] <olee> Mitchellbrine: many
thanks (if this works :D)
L94[01:07:42] <Cypher121> Are there any
good examples on damaging an item used in a recipe, except for
ForgeMultiPart?
L95[01:08:40] <Mitchellbrine> np olee
L96[01:08:47] <Mitchellbrine> (Hope it
works)
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L98[01:14:39] <olee> Mitchellbrine: didn't
work >_< - the field is still shown as private :-/
L99[01:15:32] <olee> the weird thing - I
KNOW I had this working before...
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L101[01:19:54] <olee> oh interesting...
this only happens when MfR is added - though the AT is part of CoFH
core... I will poke around in their channel - seems to be some
other issue maybe... thanks for the help Mitchellbrine
L102[01:21:26] <xJon> McJty: Anything?
:P
L103[01:26:08] <McJty> xJon, did you look
at the source code link I gave you?
L105[01:26:38] <olee> (Mitchellbrine: side
note - though it loaded without MfR it later crashed when joining a
world with a similar error... will give up for now. But I know I
was able to load ThermalExpansion like that once before)
L106[01:26:51] <McJty> afk again
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L108[01:27:29] <olee> might also be an
issue related to mixin + CoFH core... who knows...
L109[01:30:06] <xJon> McJty: Yes. I am
having a hard time figuring out what method\methods there do the
floating islands generation, so I don't really understand what do I
need to take and modify. I don't know why but I still didn't fully
understand the ChunkProvider class.
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L111[02:04:43] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150906 mappings to Forge Maven.
L112[02:04:47] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150906-1.8.zip (mappings
= "snapshot_20150906" in build.gradle).
L113[02:04:57] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L137[03:28:45] <Zaggy1024> whee
refactoring
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L151[04:07:20] <alex_6611> wow, pale
really can't decide where he is :P
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L156[04:19:39] <nevercast> How can I
quickly override the max stack size of buckets? Anyone know of a
mod that adds this already? Server side only preferable.
L157[04:19:54] <nevercast> If it's not
known, I can write one I guess.
L158[04:20:00] <diesieben07> server side
only is not possible.
L159[04:20:21] <nevercast> Are stacks not
controlled by the server?
L160[04:20:28] <diesieben07> sure they
are
L161[04:20:32] <diesieben07> but the
client predicts
L162[04:20:38] <diesieben07> try it out,
it will cause very weird stuff to happen.
L163[04:20:43] <nevercast> What if this is
to get around a bucket recipe in an autocrafter?
L164[04:20:52] <diesieben07> wat
L165[04:21:12] <nevercast> AutoCrafter
takes actual items in it's recipe. Meaning anything with a bucket
breaks. Because it cannot stack the bucket to achieve a
recipe
L166[04:21:34] <diesieben07> how is a
bucket not an "actual item"?
L167[04:21:35] <nevercast> (Production
table from Steve's Workshop)
L168[04:21:38] <diesieben07> also buckets
*are* stackable
L169[04:21:49] <alex_6611> just not filled
ones :P
L170[04:21:57] <nevercast> ^ Sorry milk
buckets.
L171[04:22:12] <nevercast> Recipe with
milk buckets does not work in crafter because the items wont
stack.
L172[04:22:15] <alex_6611> cake machine
yaaaay
L173[04:22:18] <nevercast> ^
L174[04:22:24] <diesieben07> why do they
need to stack? :D
L175[04:22:34] <diesieben07> and this
sounds like something that Steve's Workshop has to fix, not
you
L176[04:22:39] <nevercast> Because the
Production Table auto-craft is coded badly
L177[04:22:42] <alex_6611> yea
L178[04:22:45] <diesieben07> then complain
to them
L179[04:23:06] <nevercast> It is something
that needs to be fixed. But I would like to have cake immediately.
I'm happy to monkey patch while waiting for devs to roll out
fixes.
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L181[04:23:35] <alex_6611> make your own
autocrafter in your mod, instead of fixing their bad one :P
L182[04:23:49] <diesieben07> the thing is
that things will probably behave weirdly if you make filled buckets
stackable
L183[04:24:02] <alex_6611> like emptying
them, yea
L184[04:24:35] <nevercast> Weighing up the
Cost/Benefit. Buggy containers or no cake. I know what option I'd
prefer personally.
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L186[04:24:50] <nevercast> I'll make my
own crafter, but was trying to not change Vanilla+ too much
L187[04:25:05] <alex_6611> is another
autocrafter not an option? like... form another mod?
L189[04:25:23] <nevercast> alex_6611, Yes,
but I don't believe Vanilla+ has any other options.
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L191[04:25:33] <alex_6611> hmm
L192[04:25:44] <nevercast> alex_6611, I do
have Progressive Automation added, I think that has a crafter but
it's disabled
L193[04:25:55] <nevercast> I can enable
but will have to roll out config changes to players
L194[04:26:03] <nevercast> Because new
block
L195[04:26:22] <alex_6611> welp, then the
modpack creator chose their autocrafter badly :3
L196[04:26:40] <nevercast> Vanilla+ was
released recently. I'm sure it's a teething issue.
L197[04:26:40] <Wuppy> I wonder how likely
it is that I'm in the pictures/aftermovie of this one
L198[04:26:50] <Wuppy> the camera man was
filming me for a minute straigth :P
L199[04:26:55] <alex_6611> :P
L200[04:27:05] <alex_6611> if you are,
link pls :D
L201[04:28:18] <Wuppy> would be really
awesome :)
L202[04:28:23] <nevercast> I might need to
write my own mods for a few things
L203[04:28:37] <Wuppy> I mean I was
standing all the way at the front with a shirt of the dj who was
playing, who knows :P
L204[04:28:46] <nevercast> There are a few
things I don't like about this pack. There needs to be more 'small'
mods that add single features or single blocks.
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L215[04:36:58] <patrick96> Is it true that
methods with SideOnly(Side.SERVER) only exist on dedicated servers
and not the serverside of a local instance?
L216[04:37:32] <alex_6611> can't imagine
that being true
L217[04:38:39] <diesieben07> it is
L218[04:38:46] <alex_6611> orly
L219[04:38:49] <diesieben07> that's how
@SideOnly works, it's not magic
L220[04:39:00] <diesieben07> it just
removes the method/class/field from the respective jar file.
L221[04:39:02] <diesieben07> don't use
it.
L222[04:39:25] <patrick96> Alright that
explains my crash, thanks :)
L223[04:39:39] <alex_6611> if this method
is that dull, ok :P
L224[04:39:46] <alex_6611>
annotation*
L225[04:39:59] <diesieben07> what you want
is (pretty much) impossible with an annotation
L226[04:40:18] <alex_6611> but it would
work with world.isRemote, right?
L227[04:40:23] <SomeGuyInATree> So I've
got no internet access on my dev. Pc.. Any way to catch the
authunavailexcep. Every start up?
L228[04:40:30] <diesieben07> yes, that is
what world.isRemote does
L229[04:40:58] <patrick96> I just used it
to make it clear that the method only gets called on the server
side, but I'll just use !worldObj.isRemote
L230[04:41:31] <diesieben07> @SideOnly is
not made for modders to be used, really. the only place where it's
valid is if you override a method and the original already has
it.
L231[04:42:50] <alex_6611> well, the
client side one can be used for stuff like rendering if you want to
keep file size low, but that's kinda it
L232[04:43:00] <patrick96> OK didn't know
that, I mostly just use it on the client as a way to say, 'don't
use this on the server!'
L233[04:43:04] <SomeGuyInATree>
diesieben07: every tutorial I've read in the past week implies
otherwise though.. Good to know
L234[04:43:32] <diesieben07> o.O
L235[04:43:39] <diesieben07> burn those
tutorial writers with fire.
L236[04:44:00] <diesieben07> alex_6611:
nope. your mod jar will still include it. it will be removed when
loaded at runtime.
L237[04:44:11] <alex_6611> orly? lol
L238[04:44:11] <patrick96> Yeah when I
started modding most of the tutorials used those annotations
too
L239[04:44:31] <diesieben07> well how else
should it be done? you have ONE mod jar...
L240[04:44:41] <alex_6611> i guess
L241[04:44:49] <heldplayer> Back to the
age of different jars for clients and servers!
L242[04:45:00] <alex_6611>
revolution!
L243[04:45:03] <diesieben07> people always
assume things to be magic without thinking about how it would
work...#
L244[04:47:13] <SomeGuyInATree> As I was
originally wondering though, any way to catch the auth exceptions
thrown when you're playing offline?
L245[04:47:35] <diesieben07> don't try to
log inß
L246[04:47:36] <diesieben07> ?#
L247[04:48:21] <SomeGuyInATree> I'm not..
It still throws authunavailexcep
L248[04:48:41] <SomeGuyInATree> Trying to
log in fails to even start the game
L249[04:49:27] <diesieben07> hm, why do
you care? :D
L250[04:50:30] <SomeGuyInATree> 1.) no
idea on catching exceptions thrown elsewhere that I'm not trying.
2.) I didn't pay the net bill and its console spam I don't wanna
see for a week dad
L251[04:50:43] <SomeGuyInATree> xD* using
mobile for the moment lol
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L254[05:01:27] <sham1> mornin'
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L261[05:35:52] <colossali> Hey guys, I've
a very weird problem I can't get my head around; When firing off a
projectile entity from one item, it works perfectly, but from
another it just bounces off other entities. Anyone come across this
before?
http://pastebin.com/Z9BEcv44
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L264[05:38:40] <colossali> I should
mention, the code worked fine in 1.7.10, this is in 1.8
L265[05:39:36] <Zaggy1024> well, first of
all, what are the parameters for the constructor of the
EntityBullet?
L266[05:40:28] <Zaggy1024> also, do you
have some kind of timer to make sure it doesn't collide with the
palyer that fires the projectile?
L267[05:40:37] <Zaggy1024> it could be
that the timer is malfunctioning somehow
L268[05:40:55]
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L269[05:40:56] <colossali> This is the
constructor public EntityBullet(World world, EntityPlayer player,
float velocity, float spread, float damage)
L270[05:41:10] <sham1> He didnt ask
that
L271[05:41:17] <sham1> He asked what
parameters you DID give it
L272[05:41:22] <Zaggy1024> no no
L273[05:41:27] <colossali> This is the
timer if (entity1.canBeCollidedWith() && (entity1 !=
this.owner || this.ticksInAir >= 5)){
L274[05:41:27] <Zaggy1024> that is what I
was asking lol
L275[05:41:32] <sham1> Oh
L276[05:41:38] <sham1> It was me
misunderstanding
L277[05:41:41] ***
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L278[05:41:41] <sham1> Ïgnore me
L279[05:41:52] <Zaggy1024> Ïgnoring
you
L280[05:41:53] <Zaggy1024> :)
L281[05:42:04] <Zaggy1024> jklol
L282[05:42:31] <Zaggy1024> colossali, can
you check if the timer is actually running out?
L283[05:42:47] <colossali> Oh good idea,
I'll check that
L284[05:43:04] <Zaggy1024> I would just
debug the collision code, if possible (conditional breakpoint to
skip collision with owner would probably be good)
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L287[05:49:05] <Wuppy> hmm I wonder if
parmezan is good on a baguette with salami....
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L293[05:54:23] <Zaggy1024> that doesn't
sound so bad
L294[05:56:06] <Zaggy1024> am I mistaken,
or does the forge blockstates json's built in perspective aware
transforms not work on anything but generated models?
L295[05:56:27] <Zaggy1024> because it sure
seems that way to me
L296[05:56:59] <Zaggy1024> and B3Ds, I
suppose
L297[05:57:11] <Zaggy1024> but not vanilla
json models
L298[05:59:33] <Zaggy1024> danget
fry
L299[06:00:56] <colossali> When using a
logger class, how do I change the logging level in forge?
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L301[06:01:22] <colossali> My debugging
level is "debug" but not showing in the console
L302[06:01:38] <SomeGuyInATree> Yo
Zaggy1024, ended up figuring out the items on the ground issue.. It
was from moving the players inv. And hotbar from their standard
locations.
L303[06:01:45] <colossali> *logging
level
L304[06:01:58] <Zaggy1024> colossali, I
think there should be methods for each logging level
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L306[06:02:05] <Zaggy1024> warn, error, I
think
L307[06:03:50] <colossali> Yeah if I use
the method Logger.debug("stuff"); it doesn't show but
Logger.error("stuff"); or Logger.warn("stuff");
it shows up
L308[06:04:21] <Zaggy1024> there's
probably some way to set it to show those, but I'm not sure
how
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L310[06:04:26] <Zaggy1024> maybe some
forge config
L311[06:04:44] <diesieben07>
log4j.xml
L312[06:04:47] <diesieben07> google it
;)
L313[06:05:58] <colossali> Thanks
diesieben07! I thought it was a forge class!
L314[06:07:09] <Zaggy1024> heh I don't
really care because I just use println :P
L315[06:07:35] <colossali> Yeah I also did
that, it's nice to have a timestamp and some extra stuff
L316[06:07:59] <xJon> Hey, is there anyone
here that can help me a bit with world gen for 1.8? :P
L317[06:08:43] <colossali> I've worldgen
for blocks working in 1.8 if that's what you're looking for?
L318[06:09:09] <xJon> My goal is to have
floating islands generation in a custom dimension I made
L319[06:09:29] <xJon> But I just can't
figure out what to do. I found few mods that did it but for
1.7
L320[06:10:16] <colossali> Oh sorry, I've
only done block generation =/
L321[06:10:22] <colossali> ore*
block
L322[06:10:31] <xJon> Ore generation I
managed to do already :)
L323[06:10:47] <xJon> But the islands
thing.. I asked so many people but no one could help me for
1.8
L324[06:11:50] <colossali> Zaggy1024:
you're right, something is wrong in the collision detection, it's
hitting the player Entity Hit:EntityPlayerSP['player291'/166,
l='MpServer', x=-42.84, y=75.00, z=18.15]
L325[06:11:52] <xJon> And the 1.7 code
just isn't helpful enough
L326[06:12:17] <Zaggy1024> colossali, is
it the owner?
L327[06:12:31] <Zaggy1024> gotta be if
it's an SP player
L328[06:12:41] <Zaggy1024> so why is it
colliding with something it shouldn't?
L329[06:12:49] <Zaggy1024> not setting
owner?
L330[06:13:12] <Zaggy1024> heh, sorry, I'm
rambling...I'm a bit sleepy :P
L331[06:13:31] <colossali> Yep, hitting
owner, I am setting the owner and when debugging it, the owner is
set to the player.
L332[06:13:58] <colossali> Could it be
something with world.isRemote?
L333[06:14:05] <Zaggy1024> um
L334[06:14:10] <Zaggy1024> are you doing
something with isRemote?
L335[06:14:26] <colossali> as in, when
spawning the entity I'm not checking it
L336[06:15:39] <Zaggy1024> oh
L337[06:15:57] <Zaggy1024> well, that
would certainly cause a problem if it's spawning it on the client
because you're not checking that
L338[06:16:10] <Zaggy1024> but it's
possible that a method calling your method is checking that for you
:P
L339[06:16:17] <Zaggy1024> best find
out
L340[06:16:48] <colossali> Yeah true
L341[06:17:08] <colossali> debugging sucks
=P
L342[06:17:17] <Zaggy1024> that's easy to
figure out
L343[06:17:29] <Zaggy1024> all you gotta
do is print world.isRemote and you'll know as soon as you fire the
event
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L353[06:31:27] <colossali> I've no idea
what's wrong, when firing while world.isRemote it renders and
handles collision but doesn't deal damage, when !world.isRemote it
fires, hits and deals damage but doesn't render.
L354[06:32:06] <Teamy> rendering is client
side, so only running on server side would probably cause that
right?
L355[06:32:16] <Teamy> maybe try without
either side check
L356[06:32:54] <colossali> Without either
side it fires but doesn't deal damage. I'm at a point where coding
from scratch will solve this faster =P
L357[06:33:00] <colossali> Thanks for all
your help guys
L358[06:33:02] <Teamy> lol
L359[06:33:16] <Teamy> What is it
anyways?
L360[06:34:51] <colossali> I'm making a
throwable shield
L361[06:35:09] <Teamy> ooh fun
L362[06:35:56] <Teamy> Maybe not relevant
but yesterday I was working on an item with an onItemRightClick
method and I didnt know that returning true to cancel further
processing would also prevent the server from running the
code
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L364[06:36:16] <Sannholm> !dcc
L365[06:36:35] <Teamy> nowait it was
onItemUseFirst
L366[06:36:39] <colossali> Hmmm
L367[06:36:47] <colossali> Ah no, I'm
returning itemStack
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L371[06:40:02] <colossali> Fixed it!
L372[06:40:14] <colossali> that's such a
sneaky bug! what an asshole bug
L373[06:40:44] <colossali> I was using a
timer to delay the player from throwing the shield until it
returned
L374[06:41:12] <diesieben07> you mean that
Timer thing that takes a runnable?
L375[06:41:26] <colossali> no, I was just
counting ticks
L376[06:41:32] <colossali> in a while
loop
L377[06:41:37] <diesieben07> wat
L378[06:41:41] <diesieben07> ina while
loop?!
L379[06:42:05] <colossali>
while(shield.notInHand){
L380[06:42:06] <colossali>
++shieldCount;
L381[06:42:21] <colossali> when the shield
hit something it comes back
L382[06:42:39] <diesieben07> uh yeah thats
not how that works
L383[06:43:08] <colossali> haha yeah i
realise that now
L384[06:43:45] <colossali> gonna need a
refresher on Java
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L390[06:57:19] <nevercast> Are the block
ids stored in a GL texture during render?
L391[06:58:06] <diesieben07> wat
L392[06:59:20] <nevercast> During a render
pass, is there any block or material information backed in to a GL
texture that it sent to the graphics card?
L393[06:59:26] <nevercast>
s/backed/packed/
L394[07:01:54] <Teamy> how would I send a
chat message to all players?
L395[07:02:00] <diesieben07> i have no
idea what you are asking
L396[07:02:07] <diesieben07> Teamy there
is a method in ServerConfigurationmanager
L397[07:02:23] <Teamy> cool, thanks
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L409[07:13:17] <Wuppy> has anyone here
played mad max?
L410[07:13:29] <GraphicH> Nawh, was seeing
people play
L411[07:13:39] <Wuppy> it looks quite
amazing, is it
L412[07:13:45] <GraphicH> Dunno
L413[07:14:19] <Wuppy> nobody on my steam
list has it, only a lot of people want it :P
L414[07:14:35] <GraphicH> So buy it, what
is it like 60
L415[07:14:48] <Wuppy> I purchased The
Withcer 3 a week or 2 ago
L416[07:14:52] <Wuppy> so I'll wait a bit
:P
L417[07:15:07] <GraphicH> Anyone play
Ark?
L418[07:15:11] <Wuppy> I've got way too
many games to play atm :(
L419[07:15:16] <Wuppy> not enough
time
L420[07:16:22] <Wuppy> holy shite that
game is massive
L421[07:16:27] <gigaherz> I have seen
gameplay
L422[07:16:30] <GraphicH> ??
L423[07:16:32] <GraphicH> Ark?
L424[07:16:37] <Wuppy> mad max
L425[07:16:39] <GraphicH> Oh
L426[07:16:40] <Wuppy> ark is not my kind
of game
L427[07:16:40] <colossali> I got Witcher 3
too, decided to play through the whole trilogy, only halfway
through the witcher 2!
L428[07:16:45] <gigaherz> I play ARK
L429[07:16:45] <colossali> thye're such
massive games
L430[07:16:52] <gigaherz> single-player,
with custom values
L431[07:16:58] <Wuppy> colossali, I played
37 in the withcer 1 and kinda gave up
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L433[07:17:04] <gigaherz> 5x exp, 10x
taming speed, longer days, shorter nights
L434[07:17:10] <Wuppy> the story and stuff
is incredible, but the gameplay is just so terrible
L435[07:17:17] <Wuppy> although that's
because it's so old :P
L436[07:17:21] <colossali> I know, the
controls are completely wonky
L437[07:17:27] <Wuppy> how long are you in
The Witcher 2?
L438[07:17:31] <gigaherz> I used to have
lower food rates, untin I realized less food = longer taming
times
L439[07:17:40] <GraphicH> lol ever play
Golden Eye on the N64, those controls are bad
L440[07:17:41] <colossali> it's like an
illegitimate horror child of point and click and 3rd person
L441[07:17:44] <Wuppy> or in other words,
what are you doing atm
L442[07:17:50] <Wuppy> what did you just
finish
L443[07:18:02] <colossali> I'm at the war
camp, gathering items to remove the battlefield curse
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L445[07:18:17] <Wuppy> I managed to finish
the game in 25 hours :(
L446[07:18:35] <colossali> whoa! I'm at
32h
L447[07:18:38] <Wuppy> damn
L448[07:18:44] <colossali> I get
distracted easily
L449[07:18:45] <Wuppy> the last part is
really short though
L450[07:18:56] <gigaherz> CurseVoice mc
launching strategy is interesting
L451[07:19:11] <gigaherz> it just injects
some custom folders into the vanilla launcher
L452[07:19:13] <Wuppy> I'm 25 hours into
witcher 3 and I'm so far from done xD
L453[07:19:15] <gigaherz> XD
L454[07:19:16] <Wuppy> it's so
glorious
L455[07:19:52] <colossali> Haha can't
wait! I'm in student accomodation and the wifi here is so terrible,
downloading 42gb at 300kb/s
L456[07:20:10] <Wuppy> I'm in a student
house as well, my internet is quite nice
L457[07:20:13] <colossali> it'll be done
by the time I choose a casket I guess
L459[07:20:32] <colossali> Lucky, do they
allow steam?
L460[07:20:40] <Wuppy> they allow
everything
L461[07:20:51] <Wuppy> and it's included
in my rent which is low by itself
L462[07:20:53] <nevercast> Okay it's done
by render type..
L463[07:21:01] <nevercast> diesieben07,
Where are the render types?
L464[07:21:13] <diesieben07> are we
talking 1.7 or 1.8?
L465[07:21:14] <colossali> It's blocked
here, have to use a vpn and they throttle the traffic on those
ports
L466[07:21:25] <Wuppy> :C
L467[07:21:28] <Wuppy> why would they do
that
L468[07:21:29] <nevercast> Sorry, 1.7.10
:)
L470[07:21:42] <diesieben07>
RenderBlocks#renderBlockByRenderType
L471[07:21:53] <colossali> They don't want
me to pwn n00bs in CS:GO ;(
L472[07:22:03] ***
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L473[07:22:04] <nevercast> Wuppy, nice!
Your upspeed is sweet
L474[07:22:10] <nevercast> diesieben07,
Thank you
L475[07:22:20] <Wuppy> is that legal
though colossali? paying for internet and then being blocked from
using it normally
L476[07:22:32] <Wuppy> the down speed is
glorious as well :D
L477[07:22:44] ⇦
Quits: VikeStep (~VikeStep@101.184.168.47) (Ping timeout: 198
seconds)
L479[07:22:49] <Wuppy> oh, guess how much
I pay for it monthly?
L480[07:22:54] <nevercast> How much
L481[07:23:07] <nevercast> Is it less than
$109
L482[07:23:13] <Wuppy> yes
L483[07:23:16] <nevercast> SOB
L484[07:23:23] <Wuppy> significantly
L485[07:23:35] <colossali> It's on college
campus, I don't pay for internet
L486[07:23:41] <Wuppy> ah, that's
nice
L487[07:23:42] <colossali> so they can do
whatever they please
L488[07:23:53] <Wuppy> for me it's
included in my rent
L489[07:24:00] <Wuppy> nevercast, 10 euros
xD
L490[07:24:09] <nevercast> Wuppy,
eughh
L491[07:24:23] <colossali> Oh wow! I lived
in a place that gave 120mb/s connection for 30€
L492[07:24:26] <colossali> it was
glorious
L493[07:24:34] <nevercast> diesieben07, Is
there a list of getRenderType types for Minecraft blocks?
L494[07:24:48] <diesieben07> see the
method i said above
L495[07:25:13] <nevercast> Oh yup, method
names. Thanks
L496[07:27:28] <Wuppy> I must play this
game soon...
L497[07:29:10] <SomeGuyInATree> I pay £45
for 100/40~ can't complain
L498[07:29:42] <colossali> Wow, that's
some great tree service
L499[07:29:46] <GraphicH> They just put
fiber in my father-in-laws house for free
L500[07:30:19] <GraphicH> Their ISP called
was like "were putting fiber in your house" and he was
like "no your not" and they were like "its a free
service upgrade sir"
L501[07:30:23] <SomeGuyInATree> They
rolled out fiber here in Aus for free. The usage plans by most ISPs
just suck though.
L502[07:30:49] <GraphicH> This is a small
ISP, fucking fantastic service
L503[07:31:00] <GraphicH> to bad they only
service bumfuckington
L504[07:31:14] <gigaherz> my isp is
supposed to be upgrading people from 100/10 to 300/30
L505[07:31:31] <gigaherz> but we don't
have any phone in the line, so chances are they can't confirm that
we want it
L506[07:31:32] <gigaherz> XD
L507[07:31:58] <GraphicH> Land lines are
for grandmas and lawyers
L508[07:32:56] <SomeGuyInATree> Heh,
standard speed with high allowance 12/1 is like $45~aud/mo. 100/40
with low af allowance for $100+ - only seen one isp offer unlimited
100/40 for less than $150~
L509[07:33:00]
⇨ Joins: Benimatic
(~Benimatic@cblmdm72-241-106-31.buckeyecom.net)
L510[07:33:17] <colossali> come to think
of landlines, I haven't seen a payphone in years!
L511[07:33:45] <GraphicH> they still have
them at airports
L512[07:33:59] <GraphicH> and
hospitals
L513[07:34:10] <gigaherz> SomeGuyInATree:
45eur+VAT here for 100/10, or I guess for 300/30 now
L514[07:34:56] ***
heldplayer is now known as heldplayer|off
L515[07:35:33] <SomeGuyInATree> Consumers
don't really need a fast up though :p why I've got 40up in Aus
baffles me.
L516[07:36:05] <GraphicH> Host a small biz
out of your house
L517[07:36:42] <SomeGuyInATree> You'll be
told to get a business line if you mention business.
L518[07:37:33] <GraphicH> So don't mention
business? I'm sure they'll catch you with the open port on
80/443
L519[07:37:40] <GraphicH> though
L520[07:37:57] <GraphicH> Around here they
only care if you start getting enough traffic to be noticable
L521[07:38:09] <SomeGuyInATree> I just
think my isp did it for competitive reasons and use it for hosting
regardless. They're not really worried what traffic it is
L522[07:38:45] <GraphicH> Most of them
will ding you if they start seeing a lot of traffic on those
ports
L523[07:39:13] <GraphicH> Since then you
obviously are hosting a website that gets substantial traffic if
you're using 90% of your up pipe
L524[07:39:42] <SomeGuyInATree> They
wouldn't give me a static ip though for that reason..
L525[07:39:52] <Wuppy> I should answer my
66 emails....
L526[07:39:57] <GraphicH> dyndns
L527[07:39:57] <Wuppy> some of them are a
month old :<
L528[07:40:08] <GraphicH> Ton of free
dynamic dns services
L529[07:40:12] <SomeGuyInATree>
Duckdns!
L530[07:40:38]
⇨ Joins: OrionOnline
(~OrionOnli@ip-83-134-233-23.dsl.scarlet.be)
L531[07:40:42] ⇦
Quits: OrionOnline (~OrionOnli@ip-83-134-233-23.dsl.scarlet.be)
(Remote host closed the connection)
L532[07:40:57] <SomeGuyInATree> My dyn
account only ran out in July, cba to pay for it anymore though and
duckdns does the job with no overhead
L533[07:41:34]
⇨ Joins: mr208
(~mallrat20@142-197-84-231.res.bhn.net)
L534[07:42:59] ⇦
Quits: mallrat208 (~mallrat20@142-197-84-231.res.bhn.net) (Ping
timeout: 198 seconds)
L535[07:44:54] <nevercast> I have
concluded that the issue is with the GLSL Shaders Mod, not the
Vertex shaders themselves
L536[07:45:02] <nevercast> That's enough
hackery tonight
L537[07:45:24] ⇦
Quits: nevercast (~Josh@173.143.69.111.dynamic.snap.net.nz) (Read
error: Connection reset by peer)
L538[07:47:50]
⇨ Joins: ASG_NeoN (webchat@151.32.211.156)
L539[07:50:32] <GraphicH> Are most of you
living in the UK?
L540[07:51:35] ⇦
Quits: ASG_NeoN (webchat@151.32.211.156) (Killed (NickServ (GHOST
command used by
ASG_NeoN-!~a@ppp-156-211.32-151.iol.it)))
L541[07:52:15]
⇨ Joins: ASG_NeoN (~a@ppp-156-211.32-151.iol.it)
L542[07:53:01] <ASG_NeoN> Hi there, which
eclipse should i download? Eclipse IDE EE or Eclipse IDE?
L543[07:53:35] <GraphicH> Neither use
IDEA
L544[07:53:58] <boni> you don't need EE,
but try IDEA ;P
L545[07:54:26] <ASG_NeoN> IDEA is not on
the download list
L546[07:54:28] <ASG_NeoN> ._.
L547[07:54:37] <boni> that's because IDEA
is not eclipse
L548[07:54:42] <GraphicH> IDEA is a
different IDE
L549[07:54:47] <GraphicH> From
Intellij
L550[07:54:54] <Wuppy> hmm, jumping around
in mud isn't a good idea for your shoes...
L551[07:54:59] <GraphicH> Google
"Intellij IDEA"
L552[07:55:11] <GraphicH> Its better than
eclipse
L553[07:55:18] <boni> Wuppy: then you got
bad shoes :p
L554[07:55:35] <alex_6611> true that
L555[07:55:41] <Wuppy> boni it literally
took me 8 minutes to clean one of them
L556[07:55:50] <Wuppy> and that's after
cleaning it a bit yesterday
L557[07:56:06] <ASG_NeoN> Yeah but i'd
prefer to use eclipse
L558[07:56:06] <alex_6611> then.... stay
away frm mud? :P
L559[07:56:15] <ASG_NeoN> I'm new to
coding, so i'll follow the tutorial
L560[07:56:16] <alex_6611> from*
L561[07:56:16] <ASG_NeoN> s
L562[07:56:21] <GraphicH> Then don't get
the EE version
L563[07:56:26] <GraphicH> but Eclipse
sucks dick
L564[07:56:28] <Wuppy> I purchased
festival tickets for about 90 euros so I wasnt going to stay home
just because of some rain
L565[07:56:33] <ASG_NeoN> Ok, so only
IDE
L566[07:56:49] <alex_6611> just... walk on
the less muddy stuff :P
L567[07:57:03] <Wuppy> to be fair, dancing
and jumping in an inch of mud is no the best idea
L568[07:57:04] *
GraphicH waits for flood of my first mod questions to
follow
L569[07:57:05] <alex_6611> do whatever you
want anyway :D
L570[07:57:15] <boni> Wuppy: the you were
wearing the wrong shoes ;o
L571[07:57:17] <Wuppy> especially if
theres planks to stand on a few meters away
L572[07:57:25] <boni> GraphicH: just
follow the tutorial then. but you don't need EE, just regular
java
L573[07:57:25] <Wuppy> but then I wouldn't
have had feest dj ruud :P
L574[07:57:39] <GraphicH> wrong dude
L575[07:58:00] <boni> GraphicH: please
tell ASG_NeoN what i said so i don't have to repeat myself!
L576[07:58:10] <GraphicH> I already told
him
L577[07:58:24] <boni> thanks o/
L578[07:59:08] <ASG_NeoN> Oh gosh
L579[07:59:14] <ASG_NeoN> They are so many
different downloads
L580[07:59:25] <ASG_NeoN> Please be as
clear as possible
L581[07:59:42] <GraphicH> No, because
that's now how it works, we're not going to hold your hand
L582[07:59:54] <ASG_NeoN> I just asked a
download lol
L583[07:59:59] <boni> ASG_NeoN:
"Eclipse IDE for Java Developers"
L584[08:00:01] <GraphicH> Just get
Eclipse, the "regularist" version and follow the
tut
L585[08:00:02] <ASG_NeoN> I'll do the rest
by miself
L586[08:00:03] <ASG_NeoN> ty
L587[08:00:03] <gigaherz> ASG_NeoN: if you
can't decide on a JDK download
L588[08:00:12] <gigaherz> how can we
expect you to move through the jungle that is modding? ;P
L589[08:00:16] <ASG_NeoN> ._.
L590[08:00:17] <GraphicH> haha
L591[08:00:26] <boni> gigaherz: that's not
the jdk though
L592[08:00:31] <ASG_NeoN> Ty
gigaherz.
L593[08:00:43] <boni> eclipse just tries
to force EE down your threat :P
L594[08:01:00] <sham1> Never understood
why all resources all the time are always suggesting eclipse for
java stuff
L595[08:01:18] <GraphicH> Historic
L596[08:01:19] <GraphicH> reasons
L597[08:01:45] <GraphicH> But yeah
anything new should probably emphisize IDEA over eclipse
L598[08:01:50] ⇦
Quits: KevinsCode (webchat@97e23cf8.skybroadband.com) (Quit: Web
client closed)
L599[08:02:17] <GraphicH> since I don't
think anyone serious uses eclipse anymore
L600[08:02:28] <gigaherz> lots of modders
do ;P
L601[08:02:34] <gigaherz> but really
L602[08:02:53] <gigaherz> using IDEA is
simple, it's just a different step in setting up the
environment
L603[08:03:15] <sham1> Plus adding one
extra line to your build.gradle
L604[08:03:19] <sham1> oh the horror
L605[08:03:23] <GraphicH> lol
L606[08:03:27] <Teamy> jesus that one
line
L607[08:03:54] <Teamy> if I had a nickel
for every time my resources didn't load...
L608[08:04:04] <GraphicH> heh
L609[08:04:19] <GraphicH> I've stopped
using the idea run/build stuff anyway
L610[08:04:25] <GraphicH> just gradle dat
shit
L611[08:04:26] <sham1> They could include
it to the new FG2 by default so it would do that
L612[08:04:44] <gigaherz> it's a one-time
thing GraphicH XD
L613[08:04:50] <gigaherz> helps with
debugging within the IDE
L614[08:05:09] <GraphicH> Eh
L615[08:05:12] <sham1> Speaking of
debugging
L616[08:05:18] <GraphicH> If I needed to
step through maybe
L617[08:05:20] <sham1> I very much like
the IDEA debugger
L618[08:05:32] <gigaherz> I step through
constantly XD
L619[08:05:36] <sham1> It understands
closures and stuff
L620[08:05:42] <sham1> which is nice
L621[08:06:03] <GraphicH> I never really
need to step, I have one NullExcept I can't figure out Ill probably
step
L622[08:06:32] <GraphicH> Dunno what
causes it only happens when I like start loading a world but I get
dropped back to the menu screen then try to load the same world
again
L623[08:06:38] <GraphicH> What causes that
btw?
L624[08:06:52] <sham1> Speaking of
modding, I propably should get back to working on my mod
L625[08:06:52] ⇦
Quits: xJon (~xJon_@bzq-84-108-181-67.cablep.bezeqint.net) (Quit:
Leaving)
L626[08:07:02] ⇦
Parts: xJon_ (Mibbit@bzq-84-108-181-67.cablep.bezeqint.net)
())
L627[08:07:12] <Wuppy> I havent modded in
ages...
L628[08:07:17] <sham1> Have been slacking
off for couple weeks
L629[08:07:20] ⇦
Quits: ASG_NeoN (~a@ppp-156-211.32-151.iol.it) (Quit: HydraIRC
-> http://www.hydrairc.com <- Nine out of ten l33t
h4x0rz prefer it)
L630[08:07:32] <Wuppy> I've worked full
time for a month during my vacation
L631[08:07:33]
⇨ Joins: mallrat208
(~mallrat20@142-197-84-231.res.bhn.net)
L632[08:07:50] <gigaherz> GraphicH: do you
have any static data that you generate at runtime, but forget to
discard after the world unloads?
L633[08:08:44] <Teamy> on my item right
click method it removes an item from the player's inventory, but
sometimes the client doesn't show the change in stack size. Is
there a way I can force the client to sync the inventory?
L634[08:08:48] <GraphicH> I know exactly
where it happens, I know a work around for it too but I should
probably hook into like onDisconnect or something and kill the
thing that causes it
L635[08:09:07] ⇦
Quits: mr208 (~mallrat20@142-197-84-231.res.bhn.net) (Ping timeout:
195 seconds)
L636[08:09:35] <gigaherz> your
"things" should probably be running on a tick handler
instead of on their own ;P
L637[08:09:45] <GraphicH> THey are on the
tick handler
L638[08:10:07] <sham1> BTW, what GUI class
would be the best to extend when the GUI does not need to interract
with any containers
L639[08:10:08] <GraphicH> Its thrown out
of a call in the onTick
L640[08:10:13] <gigaherz> oh
L641[08:10:30] <gigaherz> you don't reinit
the data after disconnection, I guess, then
L642[08:10:58] <gigaherz> when you said
"kill" I assumed you meant a thread or similar
L643[08:11:08] <GraphicH> Ah nawh not that
crazy
L644[08:11:29] <GraphicH> Might thread it
later but right now its pretty decent
L645[08:11:43] <GraphicH> without
threading
L646[08:12:16] <GraphicH> It basically
scans a 64x16x64 volume around the player and counts block
types
L647[08:13:09] <GraphicH> But I use
geometry so I only have to scan the whole volume under certain rare
conditions otherwise it just scans the area the user moves into and
out of to update the counts
L648[08:14:03] <GraphicH> So instead of
scanning 16384 blocks evrey tick, I end up under most conditions
scanning like 512
L649[08:25:40] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Read error: Connection
reset by peer)
L650[08:26:03] ***
AbrarSyed is now known as Abrar|gone
L651[08:26:18] <SomeGuyInATree> So I've
got an issue where my chest won't save its contents.. writeToNBT()
never finds items <_<
L652[08:27:49] <diesieben07> show your
code.
L653[08:28:23]
⇨ Joins: kmecpp
(~kmecpp@pool-108-21-82-75.nycmny.fios.verizon.net)
L655[08:29:59] <sham1> If you dont have
internet connection, how are you talking to us
L656[08:30:08] <GraphicH> lol
L657[08:30:18] <alex_6611> "on
mobile"
L658[08:30:28] <sham1> What is joke
L659[08:31:04] <diesieben07> argh name
your variables...
L660[08:31:08] <diesieben07> argh learn
how to screenshot
L661[08:31:18] <GraphicH> ha so
funny
L662[08:31:27] <GraphicH> Tether your
fucking laptop
L663[08:31:46] <GraphicH> wtf that
code
L664[08:32:28] <SomeGuyInATree> If I had
an apple cable that would support data and not just charging, I
would, lol.
L665[08:32:36] <gigaherz> SomeGuyInATree:
most smartphones have a "wifi sharing" option
L666[08:32:40] <diesieben07> wifi
L667[08:32:43] <diesieben07>
bluetooth
L668[08:32:49] <sham1> He did say apple
though
L669[08:32:49]
⇨ Joins: iari (~iari@evana.futhark24.org)
L670[08:32:53] <diesieben07> also: why are
you using apple. its your own fault really
L671[08:32:54] <SomeGuyInATree>
>desktop
L672[08:32:57] <GraphicH> heh
L673[08:32:58] <sham1> That does imply
that it is not a smarthphone
L674[08:33:03] <diesieben07> heh
L675[08:33:21] <GraphicH> You're on a
desktop with no internet connection and no wifi card
L676[08:33:23] <GraphicH> ok ....
L677[08:33:29] <SomeGuyInATree> Who needs
wifi when you've got a LAN connection?.. Someone who doesn't pay
their internet bill.
L678[08:33:44] <diesieben07> also pay your
bills, its your own fault, really
L679[08:34:02] <SomeGuyInATree> Bank fraud
actually
L680[08:34:03] <GraphicH> To sum up
"Pay your bills, don't use apple products, name your
variables"
L681[08:34:10] <gigaherz> XD
L682[08:34:48]
⇨ Joins: bilde2910|away
(bilde2910@51.174.170.178)
L683[08:35:37] ***
bilde2910|away is now known as bilde2910
L684[08:36:53] <SomeGuyInATree> Gonna need
to make better life choices it seems.
L685[08:37:06] <GraphicH> Yeah, well
paying your bills is number one
L686[08:37:21] <GraphicH> And not being
the victim of bank fraud has been pretty easy for me for 28
years
L687[08:37:22] <sham1> Paying bills and
staying alive
L688[08:37:31] <GraphicH> These are basic
human things
L689[08:37:32] <SomeGuyInATree> Bank gave
me 3-5 weeks before I get my funds back.
L690[08:37:47] <SomeGuyInATree> I lasted
20, then went to Europe and England for 6wk
L691[08:38:44] <GraphicH> Protip: only use
credit cards at shops, charge backs take one day.
L692[08:39:14] <SomeGuyInATree> I used a
travel card and cash for 95% of purchases.. -.-
L693[08:39:24] <SomeGuyInATree> Like, a
prepaid one
L694[08:39:31] <GraphicH> Then fuck howd
you get dinged
L695[08:39:39] <GraphicH> Some steal your
wallet?
L696[08:40:00] <SomeGuyInATree> No.. Just
like, bad luck
L697[08:41:21] <SomeGuyInATree> Now you
understand why I'm a guy in a tree.
L698[08:45:48] ⇦
Quits: sinkillerj (~sinkiller@nc-71-49-180-12.dhcp.embarqhsd.net)
(Quit: Leaving)
L699[08:51:42] ⇦
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L700[08:52:03] ***
TTFT|Away is now known as TTFTCUTS
L701[08:52:52]
⇨ Joins: tmtu
(~tundmatu@h-145-207.a192.priv.bahnhof.se)
L702[08:53:43]
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(~kimfy___@74.141.16.62.customer.cdi.no)
L703[08:54:12] <Wuppy> I wanna get back to
school.... boredom is kicking in :P
L704[08:55:15] ***
Kaiyouko is now known as Kaiyouka
L705[08:55:37] <alex_6611> how dare you
say that :P
L706[08:55:50] <Wuppy> my school is
nothing but making games
L707[08:56:00] <Wuppy> which is fun
L708[08:56:04] <alex_6611> ok, that's
awesome
L709[08:56:13] <alex_6611> me wants too
>.>
L710[08:56:59] <Wuppy> we also have some
amazing teachers
L711[08:57:20] ⇦
Parts: SomeGuyInATree (uid112166@id-112166.highgate.irccloud.com)
())
L712[08:57:24] <Wuppy> such as people who
worked on GTA 2, Tomb Raider 2 & 3 etc.
L713[08:57:50] <alex_6611> STOP MAKING ME
JEALOUS
L714[08:57:57] <alex_6611> :D
L715[08:58:10] <Wuppy> it's an
international education so it's not impossible for you to do it as
well :P
L716[08:58:17] <alex_6611> yea
L717[08:58:27] <alex_6611> where is
that?
L718[08:58:33] <Wuppy> Igad, NHTV
Breda
L719[08:58:37] <Wuppy> the
Neterhladns
L720[08:58:44] <alex_6611> so, not too
close to me :D
L721[08:58:58] <Wuppy> not too close for
me either
L722[08:59:17] <Wuppy> 2 whole hours
L723[08:59:20] <tmtu> Wuppy: psx best
platform
L724[08:59:35] <Wuppy> what tmtu?
L725[09:01:36] <tmtu> playstation 1
L726[09:01:43] <tmtu> <Wuppy> such
as people who worked on GTA 2, Tomb Raider 2 & 3 etc.
L727[09:01:46] <Wuppy> pc masterrace
L728[09:02:24] <tmtu> developing for
consoles would be fun
L729[09:02:30] <Wuppy> we've also had a
guy who worked on magic the gathering 2013 as a producer
L730[09:03:15] <alex_6611> wuppy, it would
take me 5h 30 mins to get there by car :P
L731[09:03:20] <Wuppy> tmtu, I've never
tried but we've got dev kits for basically all current consoles and
tech
L732[09:03:31] <tmtu> :()
L733[09:03:34] *
tmtu jelly
L734[09:03:47] <Wuppy> alex_6611, we've
got dev kits for PS3, PS4, Xbox, Nintento, Oculus, gloves which
aren't even relesed yet
L735[09:03:50] <Wuppy> it's worth the damn
drive
L736[09:03:58] <alex_6611> :P
L737[09:04:03] <Wuppy> also, living on
your own is awesome :_)
L738[09:04:30] <tmtu> gimme ps4
devkit
L739[09:04:30] <Wuppy> the place the
education is in is also incredible
L740[09:04:52] <Wuppy> I literally have
_all_ the parties
L741[09:05:12] <Wuppy> all of them
L742[09:09:14] ⇦
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L743[09:11:26] ***
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L744[09:11:38] <Mata> Umm
L745[09:11:40] <Mata> Something
broke
L747[09:11:44] <Mata> LOL
L748[09:11:46]
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L749[09:12:00] <Wuppy> that's quite a lot
of tabs
L750[09:12:03] <alex_6611> uhm
2000?!??!?!?!?
L751[09:12:14] <Wuppy> there are 8 on each
page
L752[09:12:20] <Wuppy> which means there
are OVER NINE THOUSAND
L753[09:12:25] <alex_6611> yea
L754[09:12:35] <alex_6611> 10 on each
page*
L755[09:12:39] <alex_6611> 20000
L756[09:12:47] <Wuppy> it is joke
L757[09:13:01] <alex_6611> the 8 on each
page part?
L758[09:13:06] <alex_6611> i get the over
9000, but :D
L759[09:13:23]
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L760[09:13:46] <Mata> lol
L761[09:13:57] <Wuppy> how did you get
over 9000 tabs?
L762[09:14:06] <Mata> I dont know what
happened
L763[09:14:08] <Mata> lol
L764[09:14:12] <Wuppy> for loopage
L765[09:14:22] <Teamy> How would I sync an
inventory after removing items from it?
L766[09:14:29] <alex_6611> recursive new
CreativeTab() :D
L767[09:14:35] <Wuppy> or that
L768[09:16:58]
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L775[09:56:35] <Rallias> What's a good
spotify playlist for coding?
L776[09:57:05] <Wuppy> Hardstyle Top 40
[Q-Dance]
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L779[10:00:52] <sham1> This is not in
spotify
L780[10:01:04] <sham1> But some electro
swing collection from youtube
L782[10:01:47] <Nanonymous> Hello, is this
channel for mod dev?
L783[10:01:51] <Wuppy> yes
L784[10:02:23] <Nanonymous> I have a
question, on how to do something, and I can't find
anywhere...
L785[10:02:34] <sham1> Dont ask to
ask
L786[10:02:35] <sham1> Just ask
L787[10:02:39] <Wuppy> ^ that
L788[10:03:38] ***
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L789[10:04:04] <Nanonymous> I a have a
custom model, which I need to modify in the code, but I don't want
to just replace it with another model, because in that case I'd
have to create a bunch of models. My question is if there is a way
to just add one model to another
L790[10:04:23] <sham1> 1.8?
L791[10:04:27] <Nanonymous> Yup
L792[10:05:10] <williewillus> is this for
TE's/entities or blocks/items
L793[10:05:26] <Nanonymous> Tile
entity
L794[10:06:15] <Nanonymous> It's like the
transfer node of extra utility, that adds a pipe when a neighbour
block is placed
L795[10:08:13] <GraphicH> Did you try
looking at that mods code to figure out how they did it
L796[10:08:14] <GraphicH> ?
L797[10:08:23] ⇦
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L798[10:08:45] <sham1> forge
blockstate.json would be a good start
L799[10:08:53] <Nanonymous> Yes, but I
found something that he uses called TMultiPart, and I couldn't find
what that was
L800[10:09:07] <GraphicH> You must dig
deeeeeeeper
L801[10:09:25] <sham1> Who is this
"he"
L802[10:09:29] ⇦
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L803[10:09:35] <Nanonymous> Rwtema
L804[10:09:46] <Nanonymous> Extra
utilities
L805[10:09:47] <sham1> Does RWTemma have a
1.8 mod?
L806[10:09:57] <sham1> Is extra utilities
on 1.8?
L807[10:10:04] <Rallias> To the second
question, no.
L808[10:10:20] <sham1> Well that answers
it
L809[10:10:32] <GraphicH> Cant use that
then
L810[10:10:36]
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L811[10:10:37] <sham1> Nope
L812[10:10:40] <Nanonymous> =S
L813[10:10:48] <sham1> You need to code
that stuff yourself
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L815[10:11:10] <sham1> Or use
minecraftforge's blockstate.json to make your models switchg
dynamically
L816[10:11:14] <GraphicH> Cant use that as
an example* again
L817[10:11:26] <sham1> Or you can create
your own class that extends IBakedModel
L818[10:11:36] <GraphicH> ^
L819[10:11:47] <Nanonymous> IBakedModel?
Let me take a look at that
L820[10:12:21] <GraphicH> Who was the
other guy in here that needed the onDestroyedByFire block
event?
L821[10:14:05]
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L822[10:17:42] <Nanonymous> Is there any
block in vanilla minecraft that swith dynamically?
L823[10:17:57] <GraphicH> swith?
L824[10:18:12] <Nanonymous> That it
modifies it's model
L825[10:18:38] <Nanonymous> That I can
think of, there aint any
L826[10:18:53] <GraphicH> Fence
L827[10:19:04] <Nanonymous> =D
thanks
L828[10:19:10] <GraphicH> np
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L830[10:20:20] <GraphicH> God that ass
really wants to be able to disable the loading screen in code
L831[10:20:32] <Rallias> What're the int's
in 1.7.10 Item.onItemUse?
L832[10:21:50] <aaa801> Ive copied the
code for blockworkbench + containerworkbench to use with another
block that im adding, but when i attempt to open the block i get
this,
http://pastebin.ubuntu.com/12296144/
L833[10:22:33] <GraphicH> Sounds like you
have an uninitialized array
L834[10:22:43] <Rallias> He's using an
arraylist.
L835[10:22:47] <Rallias> aaa801, Show
code?
L836[10:23:09] <GraphicH> Still probably
uninitialized
L838[10:25:08] <GraphicH> We probably need
FutureTask
L839[10:25:16] <GraphicH> since that's
whats throwing the except out of the thread
L840[10:25:30] <aaa801> thats vanilla
clas..
L841[10:25:33] <aaa801> class*
L842[10:25:35] <diesieben07> *java
class
L843[10:25:37] <Rallias> 118
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L845[10:25:49] <aaa801> ^
L846[10:25:51] <diesieben07> open the gui
on the server only
L847[10:25:58] <GraphicH> Oh shit your
right, derp
L848[10:26:13] <aaa801> diesieben07,
already doing that
L849[10:26:51] <Rallias> aaa801, Also,
toss the __OBFID
L850[10:26:56] <aaa801> Rallias, yeah
already did
L851[10:27:02] <aaa801> noticed it when i
pasted
L852[10:27:07] <diesieben07> aaa801: you
need to use player.openGui and an IGuiHandler
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L860[10:37:45] <CoolDude9090> Hey! I have
a mob that I want to render like the player. Is there any way of
doing that?
L861[10:38:28] <sham1> How does player
render?
L862[10:38:29] <sham1> Do that
L863[10:38:35] <CoolDude9090> ok
L864[10:39:03] <CoolDude9090> Should I
look at EntityPlayer or RenderPlayer?
L865[10:39:13] <sham1> What do you
think
L866[10:40:53] <Nanonymous> Is there a way
to get a Block from the unlocalizedName, like
Block.getBlockById?
L867[10:41:25] <tterrag|laptop> no
L868[10:41:31] <tterrag|laptop>
unlocalized names are not unique and may change
L869[10:41:41] <tterrag|laptop> they are
in no way tied to a block that uses it
L870[10:42:26] <Nanonymous> Okay, then is
there a way to write a block, in NBT?
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L872[10:43:05] <alex_6611> that question
is already answered, as blocks get stored in NBT for
saving...
L873[10:43:34] <Rallias> Is
InventoryPlayer.currentItem safe to use on Side.SERVER?
L874[10:43:35] <alex_6611> idk if there is
a method availible to read a whole block from nbt
L875[10:43:51] <alex_6611> never make
anything SideOnly to server :P
L876[10:44:15] <Rallias> I'm not making
something SideOnly to server.
L877[10:44:36] <tterrag|laptop> Rallias,
iirc yes
L878[10:44:41] <alex_6611> then
Side.SERVER should be unrelated
L879[10:44:41] <Rallias> Simply asking if
InventoryPlayer.currentItem is safe to use on Side.SERVER
considering it's modified in a Side.CLIENT function
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L881[10:44:52] <alex_6611> ah
L882[10:45:04] <tterrag|laptop>
Nanonymous, stop being vague, what are you trying to do?
L883[10:45:25] <alex_6611> is currentitem
the currently selected hotbar slot?
L884[10:45:32] <Rallias> alex_6611,
Yeah.
L885[10:45:42] <alex_6611> use
EntityPlayer.getHeldItem
L886[10:46:33] <CoolDude9090> I tried
following what you said, sham1, but my entity is still a white
box.
L887[10:46:42] <GraphicH> What's a good
way to test if a resource string is valid
L888[10:46:51] <Rallias> alex_6611,
Rather, it's the integer defining which position said item is
in.
L889[10:46:55] <alex_6611> ah
L890[10:46:59] <GraphicH> If I have
"modid:somefile" and I just want to know if it
exists
L891[10:47:55] <tterrag|laptop> GraphicH,
there are ways but none are cheap
L892[10:48:05] <tterrag|laptop> you
basically have to iterate through every resource and see if that
one is in there
L893[10:48:19] <tterrag|laptop> I'd
suggest reworking your method
L894[10:48:31] <GraphicH> So nothing out
of the resource manager can tell me?
L895[10:48:44] <GraphicH> I don't need to
do this all the time either, just during init
L896[10:48:55] <GraphicH> so it's not a
big deal if its computationally expensive
L898[10:49:18] <Rallias> Ok, so it is safe
to use server-side.
L899[10:50:16] <GraphicH> Yeah that'll
totally work, I'm gonna throw an expection up to the caller anyway,
just wrapping it so that it's more specific
L900[10:50:40] <tterrag|laptop> GraphicH,
the exception is thrown any time the resource you passed does not
exist
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L902[10:51:37] <GraphicH> Yeah, I figured,
its just wrapping it, basically if they specify an invalid sound
file I'm going to warn them and ignore the part of my config that
defined it
L903[10:51:58] <tterrag|laptop> invalid
sound file...?
L904[10:52:02] <tterrag|laptop> what are
you doing O.o
L905[10:52:14] <tterrag|laptop> sounds are
predefined in the sounds.json
L906[10:52:17] <tterrag|laptop> you can't
play sounds from a RL
L907[10:52:27] <GraphicH> Yeah I'm using
sounds.json
L908[10:52:45] <tterrag|laptop> then why
are you checking for existing resources
L909[10:52:58] <tterrag|laptop> a
sounds.json entry that fails to point to a proper sound file will
just not play
L910[10:53:04] <tterrag|laptop> and it'll
warn in the log
L911[10:53:29] <GraphicH> Because another
seperate config specify sounds to play, so hang on let me paste you
something
L912[10:53:52] <tterrag|laptop> they
should just use a string, no? "mymod:mysound"
L913[10:54:00] <tterrag|laptop> which if
incorrect will spew errors into the log as well
L914[10:54:08] <tterrag|laptop> so I'm not
sure why you need to intervene
L916[10:54:43] <GraphicH> I read that in,
and basically "Condition" specifies some python code that
gets executed to check and see if the sound should play
L917[10:55:08] <CoolDude9090> Ok I'm at a
loss here! I can't get my entity to render like a player!
L918[10:55:25] <GraphicH> I expose a bunch
of variables to python so you can basically script playing sounds
with python code
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L920[10:55:51] <tterrag|laptop> GraphicH,
right but the effect is still the same
L921[10:55:59] <tterrag|laptop> if they
use an unknown sound resource it will say so in the log
L922[10:56:04] <tterrag|laptop> without
you doing any error checking
L923[10:56:05] <Yunus1903> o/
L924[10:56:08]
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L925[10:56:39] <GraphicH> Right but I'd
rather say "invalid sound file specified" refuse to load
the event so I don't waste cycles on it and spam their log
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L927[10:57:18] <GraphicH> The json file I
sent you is a "triggered event" every 1500 ticks it
evaluates the python code to see if it should play the sound or
not
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L929[10:57:40] <GraphicH> Since this is
during init I'd rather show the error there then spam the shit out
of them
L930[10:58:14] <GraphicH> Also it won't be
some "random error" they'll know exactly what file caused
the issue so they can go fix it
L931[10:58:50] <GraphicH> Because the
other idea is you could have my mod as a dep and define your own
"SoundEvents"
L932[10:59:56] <GraphicH> So in stead of
spamming "Cant play sound 'modid:whatever'" everytime the
event triggers, during load the get an error : "Can't load
soundevent ForestBird: invalid sound 'modid:sound'"
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L934[11:00:19] <GraphicH> I like to be
user friendly when possible
L935[11:01:35] <GraphicH> So my assumption
is that the person modifying this json file or trying to add their
own is stupid, and needs to be pointed to exactly where te problem
is when possible
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L937[11:05:08] <Nanonymous> tterrag,
sorry, I closed the tab accidently, what was that you told I could
use? It was called something like GameRegistry.UniqueIdentifier, or
something like that
L938[11:07:02] <aaa801> So, now have the
new crafting container/gui working , but if i shift click the
result slot i get a recursive loop between slotClick and
retrySlotClick
L939[11:07:09] <Nanonymous> Nvm, found
it
L940[11:08:09] <alex_6611> do they call
each other? :P
L941[11:08:14] <GraphicH> lol
L942[11:08:46] <alex_6611> i guess it's
going click -> retry -> that literally retries the first
method :P
L943[11:14:27] <aaa801> well im basing
this code on the vanilla workbench container
L944[11:14:31] <aaa801> which has no
issues with shift clicking =/
L945[11:15:43] <aaa801> o what the balls,
i just did it again and it worked
L946[11:16:12] <aaa801> and now it
crashs
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L950[11:30:57] <minecreatr> whats
GameRegistry.ItemStackHolder used for?
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L971[12:26:33] <Nanonymous> One question
quick question, before I do alot of research, does Tesellators
still work in 1.8?
L972[12:27:35] <williewillus> yeah
L973[12:27:41] <diesieben07> tessellator
a) has barely anything to do with tessellation and is b) just a
thin wrapper around GL
L974[12:27:51] <diesieben07> since 1.8
still uses openGl... yes you can do the same thing
L975[12:27:57] <williewillus> their
functions just got moved into something else so instead of
tess.addVertex... you do tess.getWorldRenderer().addVertex...
L976[12:28:15] <Nanonymous> Great,
thanks!
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L981[12:38:20] <Teamy> How can I remove
the delay between placing blocks while holding right click?
L982[12:40:29] <diesieben07> I would guess
set Minecraft#rightClickDelayTimer to 0
L983[12:40:37] <Teamy> it says it's
private
L984[12:40:42] <diesieben07> well, use
reflection
L985[12:41:03] <Teamy> I'm not experienced
enough to know what that means
L986[12:41:12] <Teamy> what does that
involve?
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L990[12:43:57] <GraphicH> I notice
logger.debug() messages don't show up, what do you set to get them
to show up?
L991[12:44:59] <diesieben07> you need to
create a log4j.xml, google it
L992[12:45:10] <GraphicH> ty
L993[12:45:39] <Teamy> thanks diesie
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L1002[13:18:01] <minecreatr> how does
object holder know which registered block to assign to which
variable, based on the name of the variable?
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L1005[13:20:05] <diesieben07> name of the
field, yes
L1006[13:20:21] <diesieben07> or you can
override that by specifying it in the annotation
L1007[13:21:08] <Delaxarnyazer> My mod
assets aren't being loaded in my dev environment. I use IntelliJ
idea 14.1
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L1009[13:25:27] <TehNut> There's a line
you need in your build.gradle. Lemme see if I can find it
L1010[13:25:45] <TehNut> Yeah here
L1012[13:26:03] <TehNut> I've never had
the issue personally, but that fixes it apparently
L1013[13:26:12] <TehNut>
@Delaxarnyazer
L1014[13:33:21] <Delaxarnyazer> I am
trying it now one moment
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L1035[14:29:46] <GraphicH> anyone enjoy
critizing other peoples work?
L1036[14:30:08] <GraphicH> I've got a
"working" version of my mod if someone wants to go tell
me everything I did wrong
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L1038[14:30:44] <williewillus>
design-wise or code-wise? :p
L1039[14:30:52] <GraphicH> kind of both
really
L1040[14:31:02] <williewillus> because I
can't design for shit but I'll peek at code :p
L1042[14:31:52] <GraphicH> The registries
are the main entry point for anything that needs to handle
events
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L1044[14:33:20] <GraphicH> But that's the
basic idea, now I just need to add a shit ton of sound content to
assets/config assets/sound
L1045[14:34:11]
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L1046[14:34:42] <Flashfire> I have a
problem with a custom giant entity where the bounding box is way
too small
L1047[14:34:54] <Flashfire> I tried
overriding setSize and changing it but it doesn't seem to
work
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L1049[14:38:18] <Vorquel> Why is it that
you have to explicitly declare coremods in a dev environment?
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L1051[14:39:02] <Sollux-Captor> o/
L1052[14:39:52] <Sollux-Captor> hello
there
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L1054[14:40:48] <Vorquel> That hello
isn't directed at me, is it?
L1055[14:40:54] <Sollux-Captor> is there
a way to make a texture appear the same no matter what light
level?
L1056[14:41:02] <Sollux-Captor> hello to
all
L1057[14:43:33] <Vorquel> There are many
ways to do that, Sollux-Captor. One way is to render it in an event
rather than at the "reguar" time. I wouldn't recomend it,
though.
L1058[14:43:56] <Vorquel> There are much
better ways, I' sure.
L1059[14:43:58] <Sollux-Captor> im trying
to make a block that appears as if it is glowing in the dark
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L1061[14:45:04] <Vorquel> ae2 does that.
You can take a look at their code.
L1062[14:45:19] <Sollux-Captor> what mod
is ae2 again?
L1063[14:45:32] <Vorquel> applied
energistics
L1064[14:45:36] <Sollux-Captor> ye that
mod
L1065[14:45:39] <Sollux-Captor> what
block?
L1066[14:45:44] <Vorquel> quartz
L1067[14:46:06] <Vorquel> certus quartz,
that is.
L1068[14:46:10] <Sollux-Captor> huh
ye
L1069[14:46:41] <tmtu> disable
lighting?
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L1071[14:48:58] <Sollux-Captor> what if i
want only a certain part of the texture to be shown though?
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L1073[14:51:48] <Vorquel> Render in two
passes
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L1082[15:12:03] <Vorquel> Yeah, if you
look at ae2 textures, there's a png for the stone background and a
png for the quartz itself.
L1084[15:13:21] <Vorquel> Of course he's
gone.
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L1092[15:24:49] <FusionLord> is b3d
nolonger included in blender?....
L1093[15:28:26]
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L1094[15:28:40] <Zaggy-zz> I think fry
made an exporter himself, didn't he?
L1095[15:29:17] <fry> (expanded on
already existsing one; but there's no official blender one,
yes)
L1096[15:30:48] <FusionLord> ... download
link??
L1098[15:31:55] <GraphicH> mmm sweet
sweet 1500 line python scripts
L1099[15:32:00] <FusionLord> tyvm
:)
L1100[15:37:06] <FusionLord> Well how do
I add it to blender?
L1102[15:39:02] <GraphicH> should shame
him with "let me google that for you"
L1103[15:39:51] <fry> I try to be nice
:P
L1104[15:40:56] <GraphicH> I think its
pizza time
L1105[15:41:01] <GraphicH> Pizza and beer
time
L1106[15:41:03] <FusionLord> thing is I
followed those instructions and still no option in blender? so no
shaming here!!
L1107[15:41:12] *
GraphicH shames
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L1109[15:42:29] <FusionLord> also tried
through the addon dialog provided in blender :) must not work with
this version of blender?
L1111[15:42:49] <fry> 2.59+
L1112[15:43:01] <FusionLord> 2.75
L1114[15:44:28] <TehNut> did you turn it
off then back on again?
L1115[15:44:41] <FusionLord> ^^
L1116[15:45:14] <fry> looks correct
L1117[15:45:25] <fry> did you download
the file fully? :P
L1118[15:45:29] <FusionLord> GraphicH,
you better take the same back
L1119[15:45:34] <FusionLord> copied
it
L1120[15:46:24] *
GraphicH takes back shaming
L1121[15:46:43] <fry> you need to also
enable it in the user preferences, I think
L1122[15:50:35] <Zaggy-zz> yup
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L1125[15:51:43] <nevercast> Is it
possible to change which mods are loaded, and load time? Can I run
my own code after FML, before Forge (Is that how it works?) and
supply extra mods to be loaded or prohibit the loading of other
ones?
L1126[15:51:52] <nevercast> s/and load
time/at load time/
L1127[15:51:56] <FusionLord> I did. I
restarted again... for a total of 6 times... and it finally showed
up, very strange.
L1128[15:54:13] <Zaggy-zz> huh
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L1130[15:54:31] <Zaggy1024> never had
that happen to me, although granted I never tried the B3D
exporter
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L1132[15:56:17] <Zaggy1024> huh, so in
gamemode 3 attempting to open one of my GUIs causes a crash
L1133[15:56:37] <FusionLord> I only use
blender to convert, everything else I do in another
program...
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L1136[15:58:34] <Zaggy1024> Are GUI
handlers defunct?
L1137[15:59:46] <nevercast> Wuppy, can I
listen to other mods being loaded and cancel their loading?
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L1139[16:02:47] <shadekiller666> hey fry,
have you gotten a chance to look at the update to the PR i made the
other day?
L1140[16:03:01] <shadekiller666>
nevercast, i doubt it
L1141[16:03:06] <fry> nope
L1142[16:03:17] <MattDahEpic> my 1.8
blockstates are throwing java.lang.IllegalArgumentException: Cannot
set property PropertyEnum{name=mob, clazz=class
com.mattdahepic.mobdropores.block.EnumMob, values=[BLAZE, CREEPER,
ENDERMAN, GHAST, GUARDIAN, SKELETON, SLIME, SPIDER, WITCH, ZOMBIE,
WITHER]} as it does not exist in BlockState{block=null,
properties=[]}
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L1144[16:03:21] <shadekiller666> do you
have time now?
L1145[16:03:51] <shadekiller666> matt,
override getBlockState()
L1146[16:04:03] <shadekiller666> and
return a new BlockState() with the properties
L1147[16:04:17] <shadekiller666> also
make sure you call setDefaultState() in your constructor
L1148[16:04:29] <FusionLord> shade when
will we have obj loader, do you have an eta?
L1149[16:04:42] <shadekiller666> fusion,
thats up to fry at this point
L1150[16:04:50] <FusionLord> ahh
fun
L1151[16:05:08] <FusionLord> i need
lunch
L1152[16:05:16] <shadekiller666> he has
to let me know if theres anything else that needs to be done, and
he is the one who will push the button to pull it in
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L1155[16:09:03] <GraphicH> Forge
PR?
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L1158[16:10:23] <MattDahEpic>
shadekiller666, not working
L1160[16:13:16] <shadekiller666> sorry,
override createBlockState(), and return new BlockState(this,
MOB)
L1161[16:13:57] <shadekiller666> you'll
also probably want to override getStateFromMeta and
getMetaFromState
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L1165[16:21:12] <Zaggy1024>
>.<
L1166[16:21:19] <Zaggy1024> I hate you
Minecraft
L1167[16:21:29] <Zaggy1024> the way they
handle read-only GUIs is crap
L1168[16:22:38] <Zaggy1024> is there any
way to make my mod not crash when it tries to show a read-only UI
in spectator
L1169[16:22:41] <Zaggy1024> ?
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L1174[16:27:24] <MattDahEpic> Zaggy1024,
spectator works by just reverting any changes made
L1175[16:28:04] <Zaggy1024> erm sure, but
when I try opening one of my GUIs in spectator it just crashes on
the server
L1176[16:28:15] <Zaggy1024> NPE on the
openContainer field in EntityPlayer
L1177[16:33:01] <GraphicH> freesounds.org
: slowest website on earth
L1178[16:33:53] <Zaggy1024> seems as
though it won't allow you to do anything other than opening the
vanilla chest container when in spectator mode
L1179[16:33:54] <Zaggy1024> gg
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L1182[16:35:59] <gigaherz> funny, dunno
wtf I did, but I managed to walk INTO a chest
L1183[16:36:00] <gigaherz> XD
L1184[16:36:16] ***
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L1186[16:40:11] <heldplayer> Zaggy1024:
Try to figure out why it is crashing, and if it's something you
have to do with your mod. If you can't do anything about it try
raising an issue with Forge or make a pull request to fix the
problem
L1187[16:40:35] <MattDahEpic>
shadekiller666, it wont work since the overridden methods are
static
L1188[16:40:44] <Zaggy1024> I did fix the
crash
L1189[16:40:45] <heldplayer> The latter
is preferred as to spare Lex and cpw time to do other stuff
L1190[16:40:47] <shadekiller666> so i'm
trying to figure out how i should implement roller coaster track
supports, and in RCT3, supports for steel-type rides can be in any
of 9 locations in a single block space
L1191[16:40:56] <Zaggy1024> however, it's
still showing the vanilla chest GUI instead of my GUI
L1192[16:41:09] <Zaggy1024> because they
did a real cheap way of showing the GUI on the client
L1193[16:41:23] <Zaggy1024> Mojang, I
mean
L1194[16:41:24] <shadekiller666> and
there can be multiple support poles in the same block space
L1195[16:41:45] <shadekiller666> matt,
what?
L1196[16:42:46] <MattDahEpic> the
getStateFromMeta and viceversa methods are static, but you cant
make an enum static
L1197[16:43:03] <MattDahEpic> to get the
blockstates
L1198[16:43:48] <shadekiller666> no they
aren't?
L1199[16:44:05] <shadekiller666> public
IBlockState getStateFromMeta(int meta)
L1200[16:44:05] ***
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L1201[16:44:21] <MattDahEpic> when you
@Override it its static
L1202[16:44:21] <shadekiller666> public
int getMetaFromState(IBlockState state)
L1203[16:44:27] <Zaggy1024> you can't
override a static method 0.o
L1204[16:44:38] <shadekiller666>
O.o
L1205[16:44:41] <MattDahEpic> Zaggy1024,
you cant override a final method
L1206[16:44:58] <fry> both statements are
correct
L1207[16:45:00] <Zaggy1024> wut u talking
about
L1208[16:45:08] <Zaggy1024> neither of
those methods are final
L1209[16:45:27] <shadekiller666>
@Override doesn't do anything with the java code, it is just an ide
directive that tells it to highlight it as a syntax error if it
doesn't have the right signature
L1210[16:46:19] <GraphicH> And you should
always always use it
L1211[16:46:52] <fry> not quite, shade:
"compilers are required to generate an error
message"
L1212[16:46:55] <tmtu> you should always
use @Nullable and @NonNullable as well x_x
L1215[16:48:19] <MattDahEpic> in
blockmobore.getMetaFromState, EnumMob.metaFromMob cant be accessed
cause its not static
L1216[16:48:24] <fry> @Nullable and
@NonNullable are non-standart :P
L1217[16:48:40] <shadekiller666> matt, i
don't see any issues with that, though you should pass
"this" instead of "MObDropOres.mob_ore" as the
block parameter in createBlockState()
L1218[16:48:46] <tmtu> but good
nonetheless!
L1219[16:49:10] <MattDahEpic>
shadekiller666, it wont compile though
L1220[16:49:27] <shadekiller666> oh
L1221[16:49:29] <shadekiller666> i
see
L1222[16:49:29] <MattDahEpic> Error:(50,
23) java: non-static method
metaFromMob(com.mattdahepic.mobdropores.block.EnumMob) cannot be
referenced from a static context
L1223[16:50:15] <shadekiller666> is
metaFromMob() declared as static in EnumMob?
L1224[16:50:18] <tmtu> make them
static?
L1225[16:50:29] <MattDahEpic> enums cant
be static
L1226[16:50:37] <shadekiller666> methods
in enums can
L1227[16:50:38] <tmtu> methods
L1228[16:50:51] <shadekiller666> enums
are just special classes
L1229[16:50:59] <MattDahEpic> but the
declaration cant. if you make the maps static, they wont work
inside of the declaration
L1230[16:51:02] ***
Ashlee is now known as Ash|ZZZ
L1231[16:51:04] <shadekiller666>
accessing their methods and fields works the same way
L1232[16:51:20] <shadekiller666> ?
L1233[16:51:27] <shadekiller666> let us
see EnumMob
L1234[16:51:28] <tmtu> what
declaration
L1235[16:51:54] <MattDahEpic>
shadekiller666, its the second link
L1236[16:52:02] <tmtu> the way it is now
wont work at all
L1238[16:52:09] <tmtu> because each enum
variant has its own map
L1239[16:56:29] <shadekiller666> a
PropertyBool takes up 1 bit of metadata right?
L1240[16:57:04] <GraphicH> Whats a good
free editor for audio, just cutting shit up
L1241[16:58:00] <fry> audacity
L1242[16:58:06] <GraphicH> ty
L1243[16:59:37] ***
Vigaro is now known as Vigaro|AFK
L1244[16:59:42] <MattDahEpic> AAAAAAND
the game loads
L1245[16:59:47] ***
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L1246[17:00:30] <tmtu> shadekiller666: in
what context?
L1247[17:01:20] <shadekiller666> tmtu,
i'm trying to figure out a good way of implementing roller coaster
track support
L1248[17:01:20] <shadekiller666> s
L1249[17:01:36] <tmtu> the
propertybool
L1250[17:01:40] ***
Gaz492|Away is now known as Gaz492
L1251[17:02:03] <shadekiller666> in RCT3,
steel supports can be in any of 9 locations in a single block
space, and multiple locations can have supports
L1252[17:02:08] <shadekiller666> at the
same time
L1253[17:02:23] <shadekiller666> i'm
thinking i'll have to use a TileEntity
L1254[17:04:58]
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L1256[17:06:31] ***
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L1257[17:07:43]
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L1261[17:09:24] <gigaherz>
shadekiller666: you'd need 9 bits, and you have 4 in metadata
so...
L1262[17:09:54] <shadekiller666> ya, i
will have to use a TE :p
L1263[17:09:58] <gigaherz> unless those
locations are VERY specific
L1264[17:09:59] <gigaherz> as in
L1265[17:10:25] <gigaherz> maybe you can
calculate all possible combinations, and there's no more than 16
;P
L1266[17:10:37] <gigaherz> or hm
L1267[17:10:38] <gigaherz> actually
L1268[17:10:46] <gigaherz> is it actually
9 locations?
L1269[17:10:51] <shadekiller666>
well
L1270[17:10:56] <gigaherz> let me
explain
L1271[17:11:06] <shadekiller666> in 1
block space, you have all 4 corners, 4 edges, and the center
L1272[17:11:11] <gigaherz> yeah
L1273[17:11:14] <gigaherz> then it's 4
locations
L1274[17:11:21] <gigaherz> the others are
part of the neighbours
L1275[17:11:22] <gigaherz> ;P
L1276[17:11:24] <gigaherz> like
L1277[17:11:28] <shadekiller666> and an
arbitrary number of those locations can have a support at any
giventime
L1278[17:11:45] <gigaherz> block (x,y)
only has the 4 on the top-left side
L1279[17:12:03] <shadekiller666> ?
L1280[17:12:03] <gigaherz> the ones on
the right are on either (x,y+1), (x+1.y) or (x+1,y+1)
L1281[17:12:18] <gigaherz>
right/bottom
L1282[17:12:18] <shadekiller666> this is
all within a single block space
L1283[17:12:30] <gigaherz> but aren't the
edge ones shared?
L1284[17:12:30] <shadekiller666> as if
the block was divided into 9 smaller blocks
L1285[17:12:34] <shadekiller666> no
L1286[17:12:41] <gigaherz> oh, then I
misunderstood
L1287[17:12:41] <shadekiller666> think of
a sudoku grid
L1288[17:12:48] <gigaherz> yeah
L1289[17:12:53] <shadekiller666> each
section is one block space
L1290[17:12:55] <gigaherz> I was thinking
of the two possibilities
L1291[17:12:59] <gigaherz> but when you
said corners and edges
L1292[17:13:01] <gigaherz> ;P
L1293[17:13:04] <shadekiller666>
lol
L1294[17:13:22] <gigaherz> so it really
IS at the centers of each cell in the 3x3 grid
L1295[17:13:23] <shadekiller666>
rendering for these is going to be a bitch...
L1296[17:13:28] <gigaherz> then it IS 9
possibilities
L1297[17:13:47] <gigaherz> well 2^9 =
lots ;P
L1298[17:14:02] <shadekiller666> 2^9= way
more than 4 bits :P
L1299[17:14:15] <shadekiller666>
actually, no
L1300[17:14:40] <gigaherz> nah 2^9 is
512
L1301[17:14:41] <gigaherz> XD
L1302[17:14:46] <shadekiller666>
rendering for these won't be a bitch... because i added features
into the OBJ loader specifically for situations like this :P
L1303[17:15:08] <gigaherz> ewait you sai
4 bits
L1304[17:15:12] <gigaherz> I somehow read
4 billion
L1305[17:15:15] <shadekiller666>
lol
L1306[17:15:15] <gigaherz> XD
L1307[17:15:29] <shadekiller666> i know i
miss-read things all the time
L1308[17:15:37] <shadekiller666> i swear
i'm dislexic...
L1309[17:16:31] <GraphicH> can you put
sounds in sub dirs under sounds/
L1310[17:17:33]
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())
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L1314[17:35:23] ***
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L1315[17:36:24] <GraphicH> ah you
can
L1316[17:36:26] <GraphicH> very
good
L1317[17:37:45]
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L1318[17:41:53]
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L1321[17:42:53] <Teamy> anyone remember
how to fix the unable to launch Caused by:
java.lang.NoClassDefFoundError:
net/minecraft/client/gui/inventory/GuiInventory
L1322[17:43:24]
⇦ Quits: MrComputerGhost
(~MrCompute@2602:306:30b9:ac70:499c:fcfd:811a:7be8) (Quit:
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L1323[17:44:58] <shadekiller666> are
there any List implementations that have a set-in-stone limit on
the number of possible entries like arrays do?
L1324[17:45:15] <GraphicH> There should
be
L1325[17:45:21] <GraphicH> but I cant
remember off the top of my head
L1326[17:45:31] <GraphicH> Set in stone
on initialization right?
L1327[17:45:48] <Teamy> why not an
array
L1328[17:45:58] <minecreatr>
shadekiller666: why not use an array
L1329[17:46:29] <minecreatr> The while
point of a list is that it's NOT set in stone
L1330[17:47:02]
⇨ Joins: GrandHunterMan
(~GrandHunt@d23-16-0-66.bchsia.telus.net)
L1331[17:49:07] <GraphicH> Has anyone
gotten that google foobar thing?
L1332[17:49:42] <minecreatr> *whole
L1333[17:54:50]
⇨ Joins: PieGuy128
(~PieGuy128@bas11-montreal02-1128535918.dsl.bell.ca)
L1334[17:58:51] <SomeGuyInATree> Google
foobar?
L1335[17:59:36] <GraphicH> Yeah seems if
you ask google enough programming question they drop you into a
little nix-like shell and give you programming challenges
L1336[18:01:17] <SomeGuyInATree> Oh,
cool.
L1337[18:01:33] <GraphicH> Im not sure
what its about, got other shit to do
L1338[18:01:51] <MattDahEpic> its googles
hiring proces
L1339[18:02:06] <GraphicH> Eh maybe it
is
L1340[18:02:06] <MattDahEpic> if you
finish all the google foobar things you get an interview
L1342[18:02:09] <SomeGuyInATree> Though
if you're looking for code solutions, most probably not too keen to
sit there and solve unrelated problems.
L1343[18:02:55] <GraphicH> I wouldn't
want to live in CA
L1344[18:03:12]
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closed the connection)
L1345[18:03:21]
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L1346[18:03:24] <SomeGuyInATree> Living
high and dry. :')
L1347[18:03:35] <tmtu> i wouldn't want to
live in the US
L1348[18:03:39] <GraphicH> dad joke
L1349[18:03:56] <GraphicH> US is a big
country, some parts suck some parts are good
L1350[18:04:17] <MattDahEpic> well youre
in a tree
L1351[18:04:17] <SomeGuyInATree> Like
Mexico. Good sun
L1352[18:04:47] <SomeGuyInATree>
MattDahEpic: it was a bad Cali pun. They got no water
L1353[18:04:48] <GraphicH> Had some in
laws over from UK once, thought that flying into the Nashville
would be a "short drive" to Louisville, KY and they'd
have enough time to go to flordia
L1354[18:04:58] <GraphicH> They had no
fucking idea how big the country was
L1355[18:05:09] <MattDahEpic> god
no
L1356[18:05:28] <tmtu> GraphicH: not the
climate, the quality of life
L1357[18:05:55] <GraphicH> Like I said
its a big country, if you think QoL sucks everywhere your pretty
fucking ignorant about the country
L1358[18:06:05] <Stygander> GraphicH:
they are used to europe where you drive for an hour and your
nearing the next countries borders
L1359[18:06:20] <Stygander> most of the
us states are nearly equal to the size of countrys
L1360[18:06:22] <SomeGuyInATree> It's
like a 12hr 1300km drive to my states capital city.. It's a day
trip to get there. When I was in the Netherlands, they were a tad
blown away.
L1361[18:06:49] <MattDahEpic> dang now my
blockstate blocks all show up as one block
L1362[18:08:17]
⇦ Quits: iari (~iari@evana.futhark24.org) (Quit:
Verlassend)
L1364[18:09:32] <SomeGuyInATree> There
isn't a lot to see in Australia on the long drives.. Cities tend to
be 4-6 hours apart and small towns are well.. Small
L1365[18:10:02] <SomeGuyInATree> Least
the U.S. has better roads and greenery
L1366[18:10:06] <GraphicH> Australia, you
mean that desert country where all the animals are designed to kill
you?
L1367[18:10:24] <Teamy> anyone know how
to fix unable to launch Caused by: java.lang.NoClassDefFoundError:
net/minecraft/client/gui/inventory/GuiInventory
L1368[18:10:25] <SomeGuyInATree> Yeah,
that one. Why else would I hide in this tree?
L1369[18:11:39] <GraphicH> I know a
python dev with dual citizenship in Aus, he says if I want to go
diving on the great barrier reef I better do it soon before your
government shits all over it
L1370[18:12:58] <Stygander> knew i forgot
something
L1371[18:13:10] <GraphicH> ?
L1372[18:15:10] <GraphicH> oh tmtu your
from sweden, like the country with the best QoL in the world, no
wonder you think US QoL sucks
L1373[18:15:50] <SomeGuyInATree> The were
keen to dredge the reef to allow coal ships in. Gf natural
wonder
L1375[18:17:09] <GraphicH> Unfortuently
the same social systems that make Sweeden and Norway (countries
with roughly 10 million people that have mostly the same
cultural/social background) do not work in a country of 300 million
spanning a large portion of a continent
L1376[18:17:31] <GraphicH>
Norway/Sweden/Switzerland those countries with the sweet ass Nordic
hertiage
L1377[18:17:42] <GraphicH> They all have
pretty good QoL
L1378[18:17:49] <GraphicH> and they all
have pretty good social programs too
L1379[18:17:56] <GraphicH> and they're
all small countries relatively speaking
L1380[18:17:59] <romibi> Switzerland
Nordic? hm...
L1381[18:18:10] <SomeGuyInATree> And they
don't have dangerous animals everywhere.
L1382[18:18:20] <GraphicH> Its cold and
they have hot blond ladies, I'm a dumb american /execused
L1383[18:19:23] <romibi> hm... :D
L1384[18:20:17] <GraphicH> The point is
their social systems work because they're small. The same kinds of
social systems have been shown to work on a state by state basis in
the US, but kind of get all fucked up as soon as the Fed try to do
them "nationally"
L1385[18:21:22] <SomeGuyInATree> Texans
don't mix with Louisiana swamp people. Simply illogical. :D
L1386[18:21:52] <GraphicH> Cause you get
~500 bickering assholes in congress each worried about their state
getting "dicked" over in the legistlation so whatever
system you try to make because basically just hacked to bits with
exceptions / caveats / ear marks / ect
L1387[18:22:09] ***
Vigaro|AFK is now known as Vigaro
L1388[18:22:11] <GraphicH> becomes
basically*
L1389[18:22:43] <GraphicH> its what
happened with the ACA, we should have had single payer, but the way
our system is setup means nobody can agree on that
L1390[18:23:37] <GraphicH> And so the
only people that have enough sway to get things done are lobbyist
and so you end up with the ACA: a massive promotion of the private,
comerical, medical insurance system
L1391[18:24:16] *
GraphicH ends rant
L1392[18:24:25] <SomeGuyInATree> Isn't a
corporate takeover what we as the people want anyway?..
/sarcasm
L1393[18:24:52] <MattDahEpic> y wont my
code wurk
L1394[18:25:04] <GraphicH> You devide by
0 to much
L1395[18:25:13] <MattDahEpic> lies
L1396[18:25:17] <SomeGuyInATree> You
didn't pay the Java bill.
L1397[18:25:25] <GraphicH> 1000 bits
pleaase
L1398[18:25:29] <GraphicH> pay to the
order of Oracle
L1399[18:25:48] <GraphicH> On the
"for" line of the check, please write
"Java"
L1400[18:26:10]
⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Read error:
Connection reset by peer)
L1401[18:26:19] <romibi> you didn't
install Ask-Toolbar when installing java /sarcasm
L1402[18:26:33] <SomeGuyInATree> Make
sure to instance paymentPending during your while (MAILING)
L1403[18:27:08] <GraphicH> Srsly tho
guyz, Oracle be the devil
L1404[18:27:20] <GraphicH> You ever
admined an old OracleDB?
L1405[18:27:27] <GraphicH> Theres a
reason they bought MySQL
L1406[18:27:41] ***
Cazzar is now known as Cazzar|Away
L1407[18:27:47] <SomeGuyInATree> I hear
they're nice guys.
L1408[18:28:09] <GraphicH> Yeah, until
they sue you
L1409[18:28:41] <GraphicH> Oracle right
now to Google : "Bitch where my money? I know you're flush
with that sweet android cash, gimme a cut bitch!"
L1410[18:29:05] <SomeGuyInATree> They
wouldn't get any money. ISP gets it first
L1411[18:29:09] <romibi> they didn't
reply when i mailed them to ask why the added the ask toolbar to
the installer
L1412[18:29:34] <GraphicH> Did you
actually email them about that?
L1413[18:29:42] <SomeGuyInATree> Or mail
mail?
L1414[18:29:54] <GraphicH> mail mail is
for grandmas and lawyers
L1415[18:30:06] <MattDahEpic> smail
mail
L1416[18:30:13] <romibi> email or support
contact form ... can't remember
L1417[18:30:16] <SomeGuyInATree> Or maybe
romibi?
L1418[18:30:43] <romibi> perhaps i wasn't
nice enought
L1419[18:31:07]
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L1421[18:31:14] <GraphicH> Nawh, you have
to play hard ball with oracle
L1422[18:31:26] <SomeGuyInATree> Threaten
to sue them?
L1423[18:31:54] <GraphicH> Don't ever ask
anything on their community forum, its like a million 55 oracle
admins going "lol RTFM newb!"
L1424[18:31:57] ***
bilde2910|away is now known as bilde2910
L1425[18:32:02] <SomeGuyInATree> Tell me
why you bundled ask toolbar or we'll open a class action on your
ass.. Sorta dealio?
L1426[18:32:03] <GraphicH>
"community" forum*
L1427[18:34:07]
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L1430[18:35:41] <romibi> can't remember
what I wrote ... something along the lines of "i'm
dissapointed in you guys. java is such an important program which
everyone who wants to run a java program needs to install and
nobody needs ask toolbar and you as such a big company don't need
this. now i have to tell everyone who wants to use a java program
from me to not forget to disable that checkbox, rant rant
rant"
L1431[18:36:05] <GraphicH> thats why
nnite
L1433[18:40:00] <SomeGuyInATree> +1
approval
L1434[18:40:11] <SomeGuyInATree> It's a
godsend.
L1435[18:40:22] <GraphicH> Reinstalled
computer? ninite that shit
L1436[18:41:45] <SomeGuyInATree> Room of
workstations? Same solution. Lol
L1437[18:42:36]
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L1438[18:43:04] <MattDahEpic> you dont
need an entire room for 1 pc...
L1439[18:43:45]
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L1441[18:44:54] <SomeGuyInATree> My
server will tell you otherwise. It sits in a small AC'd room and
running over 34C will shut it down. :'(
L1442[18:46:02]
⇨ Joins: Synergiance
(synergianc@127.0.0.inaddr.org)
L1443[18:46:59] <romibi> will ninite
install my winrar license? :P
L1444[18:47:20] <MattDahEpic>
bullshit
L1445[18:47:30] <MattDahEpic> nobody buys
winrar
L1446[18:47:41] <romibi> my name isn't
nobody
L1447[18:47:53] <GraphicH> And everyone
should be using 7zip
L1448[18:47:56] <GraphicH> 7zip master
race
L1449[18:47:57] <nevercast> ^
L1450[18:48:00] <nevercast> Well
actually
L1451[18:48:00] <nevercast> No
L1452[18:48:13]
⇨ Joins: vsg1990
(~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com)
L1453[18:48:22] <nevercast> WinRAR lets
you edit files in place. 7Zip was not doing that last night and it
was painful
L1455[18:48:31] <nevercast> Though that
might have been Minecraft locking files
L1456[18:48:36] <GraphicH> I dont have to
edit in place a lot
L1458[18:49:00] <nevercast> Helps when
editing resource packs realtime
L1459[18:49:19] <GraphicH> Resource packs
get reloaded if you edit them?
L1460[18:49:23] <MattDahEpic> UBER
WINRAR
L1461[18:49:30] <GraphicH> while
minecraft runs?
L1462[18:49:46] <nevercast> GraphicH,
yes
L1463[18:49:55] <nevercast> Same with
shader packs.
L1464[18:50:01] <GraphicH> neat
L1465[18:50:08] <GraphicH> TIL
L1466[18:50:31] <romibi> subreddit didn't
exist when I bought winrar
L1467[18:51:18] <nevercast> What if
WinRAR was a social experiment on the honesty of the human race,
and we all failed?
L1468[18:51:30] <nevercast> Though if
greater than 51% failed.. I guess we succeeded
L1469[18:51:36] <SomeGuyInATree>
Seriously though, you can edit their .lic files and anyone can have
'purchased' it
L1470[18:51:38] <romibi> was more than 5
years ago
L1471[18:51:50] <MattDahEpic> ive never
touched winrar so i win... rar
L1472[18:52:08] <GraphicH> all the dad
jokes today
L1473[18:52:33] *
nevercast slow clamps for MattDahEpic
L1474[18:52:44] <SomeGuyInATree> You're
just jelly you haven't made any. ;)
L1475[18:52:47]
⇦ Quits: PieGuy128
(~PieGuy128@bas11-montreal02-1128535918.dsl.bell.ca) (Quit:
Leaving)
L1476[18:52:55] <nevercast>
s/clamps/claps
L1477[18:53:55]
⇦ Quits: nevercast (~Josh@173.143.69.111.dynamic.snap.net.nz)
(Read error: Connection reset by peer)
L1478[18:54:01] <romibi> .lic?
L1479[18:54:34] <MattDahEpic>
license
L1480[18:54:45] <SomeGuyInATree> For
winrar. It's a license file
L1481[18:55:10] <MattDahEpic>
SomeGuyInATree, im more down-to-earth than you
L1482[18:55:27] <romibi> rarreg.key is
the file
L1483[18:55:51] <SomeGuyInATree> From
memory I thought it was a .lic *shrug*
L1484[18:57:38]
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L1485[18:57:48] ***
Gaz492 is now known as Gaz492|Away
L1486[18:57:51] <SomeGuyInATree>
MattDahEpic: down to earth? Im living 4m up a tree :')
L1487[18:58:04] <MattDahEpic>
exactly
L1488[18:58:34] <romibi> closest thing to
a .lic file i have is DxtoryLicenseFile.dxtorylic
L1489[18:58:51] <MattDahEpic> obs master
race
L1490[18:59:22]
⇨ Joins: Cojo
(~Cojo@2606:a000:1126:a066:315e:4853:54e9:ad02)
L1491[18:59:59] <romibi> bought when i
didn't know OBS and still use it if obs can't capture the game ...
and used in combination with obs if i want to stream said
game
L1492[19:00:18] <romibi> example game:
Scrapland
L1493[19:00:40] <MattDahEpic> ive caught
scrapland with obs...
L1494[19:00:50] <romibi> didn't work for
me
L1495[19:01:13] <romibi> so you play
scrapland?
L1496[19:01:14] <MattDahEpic> cause ur a
winrardxtoryscrub
L1498[19:06:06] <MattDahEpic> right now
im 100%ing vvvvvv
L1499[19:07:26] <MattDahEpic> the music
is incredible
L1500[19:07:45] <romibi> incl nodeath
run? ... haven't tried that yet ... and didn't try to get near 100%
when i saw that trophy
L1501[19:08:35] <MattDahEpic> im going
for speed atm, some places dying is faster, like in the wierd
scrolling levels
L1502[19:08:37] <romibi> i think i'll try
it someday
L1503[19:10:45] <romibi> i really should
go to bed ... 02:10
L1504[19:11:10] <GraphicH> That's what
you get for living in Europe
L1505[19:11:25] <romibi> :)
L1506[19:11:59] <GraphicH> Dirty
Europeans
L1507[19:12:04] <GraphicH> Worst Jovian
moon
L1508[19:12:10]
⇨ Joins: PrinceCat
(~PrinceCat@106-69-95-104.dyn.iinet.net.au)
L1509[19:12:18] *
romibi is closing unnecesary programs and searching the
bed
L1511[19:15:52] <GraphicH> Sweet
refs
L1512[19:16:38]
⇨ Joins: SonarBeserk
(uid112330@id-112330.brockwell.irccloud.com)
L1513[19:16:38] ***
SonarBeserk was kicked by MineBot (Banned: Fuck off bitching about
shit everyone already knows and doesn't care about.
(31d)))
L1514[19:17:42] <shadekiller666> Pull the
lever
L1515[19:17:51] <shadekiller666> Pull the
lever
L1516[19:20:13] <MattDahEpic> why wont my
blockstated blocks show up as different blocks in the
inventory
L1517[19:21:08]
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L1518[19:21:33] <shadekiller666> you need
to override getSubBlocks() to make each metadata value be its own
thing
L1519[19:21:49] <shadekiller666> and in
that you can add each one to your mod's creative tab
L1520[19:21:50]
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L1521[19:28:44] ***
willieaway is now known as williewillus
L1522[19:33:08] <TTFTCUTS> I don't know
if it's still the same in 1.8 but the default itemblock had no
sensitivity to different block meta in 1.7, so they'd appear the
same unless you had an itemblock capable of taking it into
account
L1523[19:33:29] <shadekiller666> 1.8 has
getSubItems()
L1524[19:33:55] <shadekiller666> which
can return ItemBlocks
L1525[19:43:15]
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L1530[19:51:13] <MattDahEpic> registering
my itemblock throws java.lang.NoSuchMethodException:
com.mattdahepic.mobdropores.block.ItemBlockMobOre.<init>(net.minecraft.block.Block)
L1531[19:54:45] <MattDahEpic> crash
happens on GameRegistry.registerBlock
L1532[19:56:14] <MattDahEpic> cc
shadekiller666
L1533[19:56:56] <shadekiller666>
uhh
L1534[19:56:57] <shadekiller666> ok
L1535[19:57:11] <shadekiller666> i don't
have your item block cod
L1536[19:57:12] <shadekiller666>
code
L1537[19:57:22] <MattDahEpic> lemma push
dis to git
L1539[20:00:09] <shadekiller666> do you
have a copy of the error log
L1541[20:03:07]
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L1542[20:03:16] ***
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L1543[20:03:42] <MattDahEpic> cc
shadekiller666
L1544[20:04:38]
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L1546[20:05:53] <shadekiller666> set a
break point on line 12 of CommonProxy, step through the execution
until you figure out what is null or otherwise not present that it
is trying to obtain
L1547[20:05:53]
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L1551[20:08:30] <killjoy> Why would
someone PM me on reddit asking for help updating forge on
ftb?
L1552[20:10:37]
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L1554[20:10:43] <MattDahEpic>
shadekiller666, apparently the block in my blockstate is null,
thats why i was passing ing the block instead of this
L1555[20:11:35] <shadekiller666> ?
L1556[20:11:44] <shadekiller666> thats
not the problem
L1557[20:12:00] <MattDahEpic> but should
it be null?
L1558[20:12:03] <shadekiller666> the
initialization of BlockState is a bit weird
L1559[20:12:19] <shadekiller666>
idk
L1560[20:12:26] <shadekiller666> it
doesn't break anything
L1561[20:13:24] <MattDahEpic> im not
seeing anything out of the normal
L1562[20:14:35] <MattDahEpic> why would
it not be finding the init method for my itemblock then...
L1563[20:19:33] <shadekiller666> id
L1564[20:19:34] <shadekiller666>
idk
L1565[20:19:48]
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L1567[20:20:42] <GraphicH> sweet wolf
howls
L1568[20:21:00] <GraphicH> Only play on a
full moon between 10 and 2 pm
L1569[20:21:00] <tterrag|laptop>
GraphicH, make sure it's not the same one I used ;)
L1570[20:21:18] <GraphicH> I'm cutting it
up into shorter bytes
L1571[20:21:20] <GraphicH> bites
L1572[20:21:29] <GraphicH> What do you
need a wolf howl for?
L1573[20:21:40] ***
Cojo|noms is now known as Cojo
L1575[20:22:10] <tterrag|laptop> I've
heavily edited it though, so the chance of it sounding exactly the
same is pretty slim :P
L1577[20:24:02] <GraphicH> Oh that's
fantastic
L1578[20:24:22] <GraphicH> howls sound
directional
L1579[20:24:24] <gabizou> tterrag|laptop
that's amazing
L1580[20:24:27] <tterrag|laptop> they
are
L1581[20:24:31] <tterrag|laptop> it's
from the dire wolf mob
L1582[20:24:36] <tterrag|laptop> it's not
just ambient
L1583[20:24:37] <gabizou> aren't all
sounds directional?
L1584[20:24:43] <tterrag|laptop> gabizou,
not necessarily
L1585[20:24:47] <gabizou> oh?
L1586[20:25:00] <tterrag|laptop> no, you
can play a sound at the player which means it'll always be playing
*on* them
L1587[20:25:09] <tterrag|laptop> while
technically it has a position it's always at the player
L1588[20:25:09] <GraphicH> Yeah
L1589[20:25:19] <GraphicH> generally for
ambience
L1590[20:25:46] <GraphicH> Oh shit I need
to be able to specify random sound orgins
L1591[20:25:59] <GraphicH> Right now I
just play them on the player
L1592[20:26:19]
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L1593[20:26:20] <GraphicH> But I could
probably write something to pick a random location within certain
paramters around them
L1594[20:26:26] <GraphicH> and play the
sound at that location
L1595[20:29:13] ***
williewillus is now known as willieaway
L1596[20:29:16] <Zaggy1024> rotten stuff
is gross
L1597[20:29:30] <GraphicH> You eat
garbage recently?
L1598[20:30:39] <GraphicH>
@tterrag|laptop do you modify the pitch slightly to give the wolves
different voices?
L1599[20:30:48] <tterrag|laptop>
GraphicH, of course
L1600[20:30:53] <tterrag|laptop> would be
horribly monotonous otherwise
L1601[20:30:55] <GraphicH> Yeah I thought
I heard that
L1602[20:31:12] <GraphicH> I do that with
bird / bug sounds right now
L1603[20:32:48]
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L1605[20:34:31] <GraphicH> you should add
chocobos
L1606[20:34:36] <GraphicH> and chocobo
breeding
L1607[20:34:42] <tterrag|laptop>
lol
L1608[20:34:51] <tterrag|laptop> entities
are not my thing
L1609[20:34:52] <MattDahEpic> no
chocobos
L1610[20:34:58] <MattDahEpic>
nocobos
L1611[20:34:59] <tterrag|laptop> besides
chocobos are taken :p
L1612[20:35:10] <GraphicH> Somebody did
them in a mod?
L1613[20:35:14] <tterrag|laptop> oh
yeah
L1614[20:35:15] <tterrag|laptop> forever
ago
L1617[20:38:38]
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L1618[20:39:54] <GraphicH> fak I always
forget commas in my json files
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Zidane|Away is now known as Zidane
L1621[20:50:53] <shadekiller666> graphic,
get a json language plugin for your ide
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L1624[20:54:02] <GraphicH> lol yeah
L1625[20:54:15] <GraphicH> I should do
that
L1626[20:54:19]
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L1627[20:54:33] <shadekiller666> if
you're on intellij you should have one built in
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(~Benimatic@cblmdm72-241-106-31.buckeyecom.net)
L1629[20:54:43] <GraphicH> I am but its
not linting the files
L1630[20:54:51] <GraphicH> 13.x or
something
L1631[20:54:56] ***
Zidane|Away is now known as Zidane
L1632[20:54:57] <GraphicH> maybe to old?
should update
L1633[20:55:24] <shadekiller666> ya you
prob have to update
L1634[20:55:32] <shadekiller666> i have
14.something and i have it
L1635[20:56:28]
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TheJulianJES_!~TJJ@p5DC8C5CA.dip0.t-ipconnect.de)))
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L1644[21:10:45] <shadekiller666> why is
it that free look controls always use page up and page down to
change camera elevation?
L1645[21:11:03] <shadekiller666> they are
on the complete opposite end of the keyboard for most
users...
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L1655[21:24:51] <SomeGuyInATree> Trying
to debug code on a pc without Internet has turned out to be lots of
fun <_< at least some problems things have gotten fixed
though.
L1656[21:24:54] <shadekiller666> holy
crap... these supports are going to be more difficult than i
though...
L1657[21:25:04] <FusionLord> Is there
something special that needs to be done to register b3d models to
an Item?
L1658[21:25:08]
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L1659[21:25:14] <shadekiller666> fusion,
no
L1660[21:25:21] <shadekiller666> works
the same way as do blocks
L1661[21:25:33] <shadekiller666> minus
the block stuff of course
L1662[21:25:39] <FusionLord> xD
L1663[21:25:43] ***
Cazzar|Away is now known as Cazzar
L1664[21:26:05] <GraphicH> Is there a way
in the sound engine to get if a sound by a certain resource name is
playing?
L1665[21:26:59]
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(~Slikrick9@c-50-189-48-85.hsd1.ma.comcast.net) (Quit:
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L1666[21:27:06] ***
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L1667[21:27:27] <shadekiller666> is it
possible to use both the normal model rendering system and a
TESR?
L1668[21:27:43] <fry> of course
L1669[21:28:02] <shadekiller666> ok
L1670[21:28:37] <shadekiller666> cus
there is a dynamic part of the model that i need, but the rest of
the model is static
L1671[21:30:52] <gigaherz>
shadekiller666: it's not just possible, it's recommended ;p
L1672[21:31:00] <gigaherz> mc does it for
the enchanting table
L1673[21:31:11] <shadekiller666>
lol
L1674[21:31:17] <gigaherz> the table
itself is a json model
L1675[21:31:19]
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L1676[21:31:19] <gigaherz> the book is a
TESR
L1677[21:31:24] <shadekiller666>
mhmm
L1678[21:31:36] <gigaherz> when far
enough, the TESR will stop drawing
L1679[21:31:40] <gigaherz> but the table
itself will still be there
L1680[21:32:06] <shadekiller666> is that
because of the view frustum?
L1681[21:32:17] <shadekiller666> or is
that something that the TESR controls?
L1682[21:32:32] <gigaherz> no, the client
just doens't bother drawing TESRs beyond a certain point
L1683[21:32:34] <gigaherz> it only scans
so far
L1684[21:32:44] <shadekiller666> :/
L1685[21:33:30] <gigaherz> they have the
same range as actual entities I believe?
L1686[21:34:02] <gigaherz> so like, when
animals stop drawing, so will banners, the book in enchanting
tables, and anything else that's a TESR
L1687[21:34:02] <shadekiller666> can that
be changed?
L1688[21:34:06] <gigaherz> no idea
L1689[21:34:19] <shadekiller666> or a way
to tell the game to ignore it
L1690[21:35:00] <gigaherz> what dynamic
part would you have?
L1691[21:35:00] <fry> there's
TileEntity.getMaxRenderDistanceSquared
L1692[21:35:07] <shadekiller666> ok
L1693[21:35:13] <fry> but I'm not sure if
there's a max value
L1694[21:35:23] ***
Vigaro is now known as Vigaro|AFK
L1695[21:35:33] <fry> (anything outside
of the loaded chunks won't render, I hope :P)
L1696[21:35:48] <shadekiller666> well, it
is mojang, who knows
L1697[21:36:23] <gigaherz> hmm default is
4096D?
L1698[21:36:56] <gigaherz> ah 64*64
L1699[21:37:23] <shadekiller666> the part
of the support that i need to render with a TESR is the little
cross-member that connects the top of the support pole to the
track
L1700[21:37:31] <gigaherz> there doesn't
seem to be an intrinsic limit
L1701[21:37:36] ***
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L1702[21:37:43] <gigaherz> there's the
fustrum check
L1703[21:37:46] <gigaherz> and then the
distance check
L1704[21:37:55] <gigaherz> frustum*
L1705[21:38:04] <shadekiller666> problem
is how exactly to find the two end points of the crossmember
L1706[21:38:54] <gigaherz> how do you
decide which poles to place?
L1707[21:39:42] <shadekiller666> haven't
thought that far ahead yet
L1708[21:39:43] <gigaherz> you'd probably
want to have a list of points in the track where a support is
needed?
L1709[21:40:02] <gigaherz> and then scan
down, then out, from that location in the world
L1710[21:40:03] <shadekiller666> but it
shouldn't be too difficult, i know what blocks the track's model
intersects
L1711[21:40:17] <gigaherz> until you find
a valid position for it
L1712[21:40:56] <gigaherz> then the
snapping position on the track gives you one x,y,z and you use the
same y, together with the ground snap point's x,z
L1713[21:43:09] <FusionLord> that moment
you realize you put all your asset folder on the same level as the
assets folder :P FacePalm
L1714[21:44:28] <shadekiller666> giga,
and how would i add those snap points
L1715[21:44:30] <FusionLord> was that
even comprehendable?...
L1716[21:45:50] <FusionLord> i'm jst
gonna stop typing now. :(
L1717[21:46:05]
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L1718[21:46:31] <williewillus> what's a
good git gui for linux?
L1719[21:46:48] <FusionLord> terminal
Kappa
L1720[21:46:49] <williewillus> i would do
command line, except I like to see the visual connections between
branches :p
L1721[21:47:24] <fry> git log --graph
:P
L1723[21:49:22]
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L1724[21:51:49] <gigaherz>
shadekiller666: hmmm once upon a time I used objects in a model
with special names
L1725[21:52:01] <gigaherz> they were a
single polygon
L1726[21:52:14] <gigaherz> and the
centroid of the polygon (the average of the coords) was the snap
point)
L1727[21:52:27] <shadekiller666>
hmmm
L1728[21:55:40] <shadekiller666> well, it
is possible to get the vertex location data out of the model
L1729[21:55:45] <shadekiller666> so thats
a posibility
L1730[21:55:58] <fry> what are you doing
again? :P
L1731[21:56:12] <shadekiller666> i'm
working on a roller coaster mod
L1732[21:56:20] <shadekiller666> think
roller coaster tycoon 3 in minecraft
L1733[21:56:31] <shadekiller666> i'm
trying to figure out how to implement track supports
L1734[21:56:32] <fry> I get that, what
concrete placement problem? :P
L1735[21:57:42] <fry> you mean railroad
tie, or something else?
L1736[21:58:06] <shadekiller666> the
rendering of the crossmember that connects the top of a track
support pole to the bottom of the track piece that it is
supporting
L1737[21:59:14] <shadekiller666> so you
have a cylindar that is the pole, and at the top you have a
rectangular beem that extends out at an arbitrary angle and is of
some length that "attaches" the track to the top of the
pole
L1738[21:59:46] <fry> what determines the
angle of the track?
L1739[22:00:35] <FusionLord> is there an
example of using b3d models for items?...
L1740[22:01:02] <gigaherz> I wasn't able
to find any when I looked ;p
L1741[22:01:08] <fry> FusionLord: there's
one included with forge; for blocks - but every block is also an
item :P
L1742[22:01:11] <shadekiller666>
hmm
L1743[22:01:28] <gigaherz> fry: but
something that is ONLY an item?
L1744[22:01:28]
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L1745[22:01:29] <shadekiller666> can you
be more specific about the "angle" of the track?
L1746[22:01:33] <FusionLord> yeah... this
isn't ItemBlock
L1747[22:01:36] <FusionLord> just
Item
L1748[22:01:37] <shadekiller666> giga, it
works the same way
L1749[22:01:42] <gigaherz> ?
L1750[22:01:52] <FusionLord> you would
think.... but that isn't the case
L1751[22:01:52] <shadekiller666> the
model system applies models to items first
L1752[22:02:01] <shadekiller666> then
goes one step further for blocks
L1753[22:02:09] <shadekiller666> its not
that hard :P
L1754[22:02:12] <fry> shadekiller666:
"extends out at an arbitrary angle and is of some length that
"attaches" the track"
L1755[22:02:41] <shadekiller666> oh,
"arbitrary angle" refering to the angle of the
crossmember
L1757[22:03:02] <fry> can you change the
elevation of the track?
L1758[22:03:15] <shadekiller666> which
would be determined by finding the closest point on the track to
the pole
L1759[22:04:10] <shadekiller666> yes, but
in RCT3, the crossmembers don't change their pitch, they're always
flat, and the elevation is handled by the height of the pole
L1760[22:04:39] <shadekiller666> not sure
if i want to stick to exactly how RCT does it, or if i want to go
with a someone different method for supports
L1761[22:05:06] <FusionLord>
s/someone/somewhat ?
L1762[22:05:12] <shadekiller666>
fusion
L1763[22:05:20] <shadekiller666> put that
in the blockstates/ folder
L1764[22:05:38] <shadekiller666> thats
the only place that those get loaded from
L1765[22:05:53] <shadekiller666> i know
its confusing but its because we don't have itemstates yet
L1766[22:06:09] <FusionLord> yeah was
kinda confused cause mc item models are loaded from
models/item
L1768[22:07:20] <FusionLord> crash with
this "No base model or submodel provided for this
MultiModel.Baked."... is that it's way of saying I cannot find
the model file?...
L1769[22:07:39] <shadekiller666> fry, on
the left side, where the track turns into the left side of the
station, on the last support before the station, the
"crossmember" is the flat rectangle that spans from the
top of the support pole to the bottom of the track
L1771[22:08:22] <fry> oh, this is kinda
ugly
L1772[22:08:51] <shadekiller666> ya and
it doesn't look too great up close
L1773[22:09:02]
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L1774[22:09:11] <fry> so, the game
probably just interpolates all the poles with some smooth
thingy
L1775[22:09:21] <fry> and the errors show
up like this
L1776[22:09:41] <shadekiller666> if you
compare the different crossmembers, you can see that the game
renders it as a rectangle and stretches/squashes its length
depending on distance to the closest track point
L1777[22:10:01] <shadekiller666> fusion,
thats an error that means it couldn't find the model for some
reason
L1778[22:10:28] <shadekiller666> try
making your "model" point to
"hardcorenomad:items/slingshot.b3d"
L1779[22:10:53]
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L1780[22:11:29] <shadekiller666> fry,
what do you mean by interpolating with a smooth thingy? is that how
it figures out where to put them?
L1781[22:12:14] <shadekiller666> i can
handle the 9 locations/block thing with the Group functionality of
the obj loader, but that crossmember is going to be a pain
L1782[22:12:32] <shadekiller666> unless
we can figure out a better way to do this
L1783[22:14:15]
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L1784[22:14:31] <FusionLord> it seems
that it is dead set on looking in the block dir... adding items/
infront just made it look in block/items/<FILE>.b3d
L1785[22:14:39]
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L1786[22:15:14] <shadekiller666>
O.o
L1787[22:15:30] <shadekiller666> what all
are you doing to register the model with the registry
L1788[22:15:47] <FusionLord> the json
file... thats it
L1789[22:15:55] <FusionLord> is there
more?
L1790[22:15:57] <FusionLord> :P
L1791[22:16:08]
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L1792[22:16:51] <shadekiller666>
...
L1793[22:17:00] <shadekiller666> can i
see your mod code
L1794[22:17:50] <FusionLord> yeah, give
me a few minutes, however it is really basic so far.
L1795[22:18:25] <shadekiller666> fry, any
ideas?
L1796[22:18:36] <shadekiller666> about
the supports
L1798[22:21:08]
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L1800[22:22:42] <shadekiller666> you're
not telling the ModelLoader that it needs to load the model for
your item
L1801[22:22:52] <shadekiller666> so its
just letting vanilla handle it
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L1805[22:25:47] <shadekiller666> in your
ClientProxy, or some other location thats client-side only, after
your items have been registered, call
B3DLoader.instance.addDomain(<modid>); and
ModelLoader.setCustomModelResourceLocation(<item>,
<meta>, new ModelResourceLocation(<modid> +
":" + <name of blockstate json>,
"inventory"));
L1806[22:25:56] <mrkirby153> !gm
func_149727_a 1.7.10
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L1809[22:26:36] <shadekiller666> line
#48
L1810[22:26:52] <FusionLord> yeah...
found it
L1811[22:26:56] <FusionLord> testing
now
L1812[22:29:46]
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L1815[22:33:55] <shadekiller666> fry what
do you suggest i should do about the supports?
L1817[22:34:59] <shadekiller666> fusion,
there should be log outputs in the console saying that the model
for something couldn't be found
L1818[22:35:22] <FusionLord> no it found
the model
L1819[22:35:29]
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L1820[22:35:35] <shadekiller666>
...
L1821[22:36:09] <FusionLord> i see it
yelling about the other models
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L1823[22:36:47] <FusionLord> thats
upsetting ;(
L1824[22:37:30] <killjoy> Has anyone made
a mod that generates default block models/blockstates?
L1825[22:38:10] <shadekiller666>
idk
L1826[22:38:19]
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L1827[22:38:30] <shadekiller666> fusion,
it works for item-only models, ive done it
L1828[22:38:34] <killjoy> It could be
possible with a dynamic resource pack
L1830[22:38:43]
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L1831[22:39:04] <FusionLord> killjoy, I
have it "working" now... just nothing in game
L1832[22:39:05] <FusionLord> ...
L1833[22:39:20] <killjoy> I have also
generated block models, but not ingame
L1834[22:40:00] <shadekiller666> fusion,
idk, sorry
L1835[22:40:01] <killjoy> I might start
working on something tomorrow.
L1836[22:40:09] <shadekiller666> fry
might be able to help you
L1837[22:41:27] <FusionLord> I just don't
like botherinig fry as he is a very busy person :P
L1838[22:41:38] <shadekiller666> this is
his thing
L1839[22:41:42] <killjoy> I don't think
I'd need his help.
L1840[22:42:05] <killjoy> I wouldn't be
changing anything from the vanilla models or baking them.
L1841[22:42:26] <shadekiller666> of
anyone in here, fry, myself, and maybe Zaggy know the most about
the model system
L1842[22:42:29] <killjoy> I'm thinking
resource generation similar to class generation
L1843[22:42:54] <fry> why, killjoy, why?
do you seriously have nothing better to do? do you think json is
that bad?
L1844[22:43:06] <killjoy> Yes, I have
nothing better to do.
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L1846[22:43:53] <shadekiller666> fry, can
you help fusion get his item model to load, he's getting the
missing block model even though there is no log output saying it
couldn't be found
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L1848[22:44:43] <killjoy> This would be
the kind of thing I do because I can. I've made worse things that
I'd never use.
L1849[22:47:07] <FusionLord> Also pushed
the code I have now.
L1850[22:47:33] <fry> FusionLord:
ModItems.ITEM_SLINGSHOT.getUnlocalizedName()
L1851[22:47:43] <fry> I'm gonna shoot you
now
L1852[22:47:53] <FusionLord> thats
mean
L1853[22:47:56] <fry> never use
unlocalized name
L1854[22:47:56] <FusionLord> :P
L1855[22:48:04] <fry> NEVER EVER
L1856[22:48:07] <FusionLord> why
L1857[22:48:19] <FusionLord> you make no
sense. it is for use behind the scenes
L1858[22:48:20] <fry> because it's not
what you think it is
L1859[22:48:26] <FusionLord> it is
L1860[22:48:43] <FusionLord> it
sin't
L1861[22:48:49] <FusionLord> isn't **
:P
L1862[22:48:57] <FusionLord> fixing
now
L1863[22:49:33] <fry> seriously, like 30%
of people having troubles are using unlocalized name
L1864[22:49:46] <FusionLord> strange that
there was no output saying the model item.slingshot couldn't be
found
L1865[22:50:16] <fry> yes, logging isn't
ideal
L1866[22:51:05] <fry> that's why you need
to be careful and think about what you're doing
L1867[22:51:07] <FusionLord> ok for now i
change it to ":item/slingshot" and still shows the
missing block
L1868[22:51:34] <shadekiller666> point it
to the blockstate...
L1869[22:51:48] <shadekiller666> not to
the model
L1870[22:52:05]
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L1871[22:52:19] <FusionLord> gotcha,
documentation wasn't real big in that example :P
L1872[22:52:37] <shadekiller666>
documentation isn't ideal either
L1873[22:53:02]
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L1874[22:53:03] <shadekiller666> the best
documentation you can get for the rendering stuff atm is the
example mods on the forge github
L1875[22:53:24] <FusionLord> well even
still no docs
L1876[22:54:05]
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L1881[22:55:00] <FusionLord> now where is
that texture :P
L1882[22:56:14] <shadekiller666> fry, how
do you apply a texture to a b3d model from within the blockstate
json? i'm not familiar with b3d's texture system
L1883[22:56:18] <FusionLord> wait... how
do i specify the name of the texture being used in the model
L1884[22:56:44] <shadekiller666> fusion,
if you apply it in your modeling program it will be applied
automatically
L1886[22:57:15] <fry> example uses
textures
L1887[22:57:43] <FusionLord> do i need to
specify the texture name before exporting?
L1888[22:57:46] <shadekiller666> the
other way to do it is via the blockstate json, though idk what the
key would need to be if you didn't apply one in the modeling
program
L1889[22:58:42] <FusionLord> or the
"#<TEXTURE>" is that the same as the mode file
name?
L1890[23:00:30] <shadekiller666> the
#<texture> is whatever the texture is called in the modeling
program
L1891[23:00:55] <shadekiller666> in the
case of b3d i think its the name of the brush applying the
texture
L1892[23:01:30] <FusionLord> so if the
texture is slingshot.png in blender then i need to set it to
#slingshot.png
L1893[23:01:40] <shadekiller666>
...
L1894[23:01:40] <FusionLord> or change it
in the model
L1896[23:02:19] <shadekiller666> in your
modeling software, what is the string that points to the
texture?
L1898[23:03:39] <shadekiller666> what is
"D:\\Workspa...lingshot.png"
L1899[23:03:47] <FusionLord> the
file
L1900[23:03:49] <shadekiller666>
...
L1901[23:03:54] <FusionLord> that is
blender
L1902[23:04:07] <FusionLord> i only use
it to convert and uvmap
L1903[23:04:18] <FusionLord> not sure
what everything does
L1904[23:04:21] <shadekiller666> is the
png itself located in the textures/ folder of your mod
directory
L1905[23:04:49] <FusionLord> the path in
blender is not
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L1907[23:05:55] <shadekiller666> so
D:\\Workspa...lingshot.png points to a texture that is located
somewhere else?
L1908[23:06:04] <FusionLord> yes
L1909[23:06:05] <shadekiller666> if so,
thats your problem
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L1911[23:06:43] <shadekiller666> point
blender to the texture that is in the location that minecraft wants
it in
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L1913[23:06:57] <FusionLord> I have a
copy of the texture in assets/<MOD>/textures/item/
L1914[23:07:15] <shadekiller666> yes,
point blender to that one
L1915[23:07:45] <FusionLord> how does
that make a differenceif I set the file in the json?
L1916[23:08:56] <shadekiller666> if you
can figure out what the name of the brush is then you can set it
via json
L1917[23:09:50] <FusionLord> is there an
easier way to reload the json files without restarting mc?
L1918[23:10:03] <shadekiller666>
F3+S
L1919[23:10:38] <shadekiller666> you
might have to be running in debug mode and run hotswap so that your
ide loads the changes
L1920[23:11:12] <FusionLord> always in
debug :P
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L1924[23:16:16] <FusionLord> ok now i'm
confused i cannot export as b3d any more FacePalm
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L1929[23:24:27] <McJty> What flags do I
set to make something breakable with a single click?
L1930[23:24:30] <McJty> A block I
mean
L1931[23:24:58] <Darkevilmac> So I'm
thinking about trying to do a seperate thread but I'll be setting
blocks in a world from the thread, is there any issues I can expect
to come across before I start doing this?
L1932[23:25:22] <shadekiller666> dark,
all of the issues
L1933[23:25:27] <Darkevilmac> McJty,
block.setHardness I think.
L1934[23:25:37] <Darkevilmac>
shadekiller666, well that's encouraging.
L1935[23:25:40] <McJty> Hmm I have
already set that to 0 and I still can't break it
L1936[23:25:42] <shadekiller666> desync
between server and client due to multithreading is a pain in the
ass
L1937[23:26:18] <Darkevilmac> Damn, I
guess I'll try spreading the process over ticks then.
L1938[23:27:23] *** MineBot sets mode: -b
*!*@id-112330.brockwell.irccloud.com
L1939[23:28:48] <McJty> I can't even mine
my block with a pickaxe
L1940[23:28:53]
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L1941[23:32:07] <McJty> Nobody
knows?
L1942[23:32:15] <McJty> For some reason I
can't mine my block
L1943[23:32:58] <Stygander> McJty: what
kind of block is it?
L1944[23:33:03] <TehNut> McJty: You could
cheat and use onBlockStartBreak :p
L1945[23:33:10] <Stygander> just a
standard block?
L1947[23:33:39] <McJty> That's the
code
L1949[23:33:56] <TehNut> Look at
BlockCrop
L1950[23:33:59] <TehNut> Or
BlockBush
L1951[23:34:05] <TehNut> I forget which
actually has that code
L1952[23:34:28] <Stygander> McJty: it
looks like there are no collision boxes
L1953[23:34:41] <McJty> Stygander, yes.
The player has to be able to walk through the block
L1954[23:35:14] <Stygander> i don't know
how to then, other than making it a fluid
L1955[23:35:21] <McJty> Well auro nodes
can do it.
L1956[23:35:21] <Stygander> but i doubt
thall work
L1957[23:35:24] <McJty> From
Thaumcraft
L1958[23:35:34] <McJty> You can walk
through them and you can break them if you click them
L1959[23:35:43] <Stygander> hmm, im not
sure
L1960[23:36:10] <TehNut> McJty:
Material.air makes it walk-through-able
L1961[23:36:19] <TehNut> Give it a small
collision box to hit
L1962[23:36:53] <McJty> Isn't
Material.air also used to detect if something is an air
block?
L1963[23:37:01] <McJty> At least the
standard isBlockAir() uses that
L1964[23:37:13] <TehNut> I use
Material.air without any issue
L1965[23:38:04] <McJty> I will experiment
with it but for now I have to go
L1966[23:38:10] <McJty> Thanks
L1967[23:38:15]
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Leaving)
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L1971[23:50:07] ***
Vigaro is now known as Vigaro|AFK
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klingen und das T�ten angemessen wirkt. (George
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L1973[23:52:40] <FusionLord> fry, in the
example for b3d what defines what #texture is?
L1974[23:52:59] <Zaggy1024> oh,
crapola
L1975[23:53:03] <Zaggy1024> come on
L1976[23:53:21] <williewillus> it's
probably a texture variable you have to define yourself
L1977[23:53:26] <Zaggy1024> so if I
return true from TileEntity.canRenderBreaking() it stops the block
model from rendering the breaking texture? :(
L1978[23:53:44] <Zaggy1024> woudl be nice
if that was separate, but whatcha gonna do I guess
L1979[23:54:31] <FusionLord> even if it
just rendered a normal cube for the break animation it would be
better than nothing
L1980[23:55:29] <Zaggy1024> naw I can
easily make it render it for each part of the model
L1981[23:55:46] <Zaggy1024> it's just
annoying that I have to manually render it for the static block
model as well, inside my TESR
L1982[23:55:55] <FusionLord> yeah
L1983[23:58:13] <Zaggy1024> except now I
have to figure out how to transform it to be in the TE's position
:P
L1984[23:59:05]
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