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L1[00:00:16] <Achielleus> shadekiller666, i
cant find such a method
L2[00:01:50] <shadekiller666> i might be
wrong
L3[00:01:50] ⇦
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L4[00:02:37] <Achielleus> hmmm
L5[00:03:53] <Achielleus> cus i was trying
out your OBJLoader and some faces react really weird to lighting so
i wanted to disable it. but when i add it in the forge blockstate
the model stops working
L7[00:08:32] <shadekiller666> ahh
L8[00:08:49] <shadekiller666> you should
have told me that in the first place
L9[00:10:48] <shadekiller666> Achielleus, in
your forge blockstate json, on the same scope level as the
"variants" tag, add "custom": {
"ambient": false }
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L11[00:11:01] <Achielleus> aaah
L12[00:11:08] <shadekiller666> and that
should tell the obj loader to turn off ambient occlusion for your
model
L13[00:11:21] <shadekiller666> thats one
thing i added support for in the "custom" tag
L14[00:11:31] <shadekiller666> the other is
gui3d
L15[00:11:49] <Achielleus> what does that
do?
L16[00:12:30] <shadekiller666> thats what
tells the game that the item version of blocks should render as a
cube instead of a 2d sprite
L17[00:12:54] <shadekiller666> so isGui3d()
returns true for all ItemBlocks by default
L18[00:12:59] <Achielleus> oh so i dont
have to seperatly register the inventory renders in my code?
L19[00:13:10] <shadekiller666> ?
L20[00:13:26] <shadekiller666> uhh no
L21[00:13:40] <FusionLord> what is the 1.7
fix for assets? anyone know off the top of your head?
L22[00:13:42] <shadekiller666> the obj
loader should load all versions of the model
L24[00:13:59] <shadekiller666> fusion,
idea.module.inheritOutputDirs = true
L25[00:14:13] <FusionLord> that works for
1.7 aswell?
L26[00:14:15] <shadekiller666> Achielleus,
that you have to do
L27[00:14:18] <Achielleus> ah ok
L28[00:14:22] <FusionLord> cause I tried
and it didn't
L29[00:14:57] <shadekiller666> thats how
you tell the ModelLoader to ask the respective loader to load your
model, instead of relying on vanilla to handle it
L30[00:15:08] <shadekiller666> fusion, java
1.7 or mc 1.7?
L31[00:15:17] <FusionLord> mc
L32[00:15:22] <FusionLord> doing a back
port
L33[00:15:41] <shadekiller666> that fix
doesn't care what version of mc it is
L34[00:15:49] <shadekiller666> its an ide
directive
L35[00:16:07] <FusionLord> i know but
wasn't there a runtime param
L36[00:16:14] <shadekiller666> no?
L38[00:16:39] <FusionLord> somthing like
--assetstarget:1.7 or something like that
L39[00:18:21] <shadekiller666> achielleus,
what exactly is the bug there
L40[00:18:26] <shadekiller666> the
shading?
L41[00:18:38] <Achielleus> the shading and
the weird random white faces
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L43[00:18:58] <shadekiller666> both of
those should be a result of ambient occlusion
L44[00:19:09] <shadekiller666> does that
happen if the block is floating in mid air
L45[00:19:12] <shadekiller666> it
shouldn't
L46[00:20:02] <shadekiller666> also, how
are you doing the model rotation?
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L50[00:21:12] <FusionLord> crazy that
porting to a new version takes ages, however a back port can take
minutes
L52[00:21:46] <shadekiller666> achielleus,
does the ambient tag seem to work there? i'm not sure if
"custom" needs to be after "variants"
L53[00:21:55] <Achielleus> ah lemme
try
L54[00:22:09] <shadekiller666> O.o
L55[00:22:24] <shadekiller666> what
modelling program did you use to make that?
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L57[00:22:36] <Achielleus> maya
L58[00:22:39] <shadekiller666> ahh
L59[00:22:43] <Achielleus> but i can open
it with blender
L60[00:22:50] <shadekiller666> the
not-weird OBJ loader
L61[00:22:51] <shadekiller666> no no
L62[00:22:53] <Achielleus> same if i export
it from there
L63[00:23:03] <shadekiller666> blender
actually causes more problems it seems sometimes
L64[00:23:14] <shadekiller666> obj
exporter*
L65[00:23:32] <shadekiller666> can i see
the .obj and .mtl for it?
L66[00:23:38] <Achielleus> sure just a
sec
L67[00:23:56] <shadekiller666> minecraft's
face highlighting is horrible
L68[00:24:18] <shadekiller666> this weird
lighting is likely due to the face normal calculations
L69[00:24:33] <shadekiller666> (the obj
loader calculates them properly, minecraft doesn't)
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L72[00:25:49] <shadekiller666> hmmm
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L74[00:26:16] <shadekiller666> ok 1. in the
.mtl, you can get rid of illum, Tf, and Ni
L75[00:26:26] <shadekiller666> they aren't
recognized by the obj loader
L76[00:26:36] <shadekiller666> which it
tells you in the console btw
L77[00:26:38] <Achielleus> yes i noticed
:p
L78[00:26:41] <shadekiller666> :P
L79[00:27:07] <shadekiller666> are the .obj
and .mtl files in the same folder?
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L81[00:27:32] <Achielleus> uhu
L82[00:27:34] <shadekiller666> if they are
then the mtllib line in the .obj only needs to have the
<name>.mtl
L83[00:27:42] <shadekiller666> well
L84[00:27:45] <Achielleus> ah ok
L85[00:27:49] <shadekiller666>
*should*
L86[00:28:04] <Achielleus> that's
easier
L87[00:28:08] <Achielleus> but this also
works
L88[00:28:28] <shadekiller666> it should
just use the same directory as that of the .obj if the specified
name doesn't contain a "/"
L89[00:28:59] <shadekiller666> about the
model
L90[00:29:09] <shadekiller666> in the first
screenshot you gave me
L91[00:29:23] <shadekiller666> if you
noticed, the faces have diagonal lines on them
L92[00:29:34] <Achielleus> ye i
triangulated them
L93[00:29:41] <shadekiller666> mhmm
L94[00:29:43] <Achielleus> bec before i had
random faces going black
L95[00:29:51] <Achielleus> triangulating
solved that
L96[00:30:00] <Achielleus> but then i got
the white faces :/
L97[00:30:02] <shadekiller666> so you have
tried with a normal quad model?
L98[00:30:20] <shadekiller666> did moving
the "custom" tag work btw?
L99[00:30:40] <Achielleus> didnt notice any
change
L100[00:30:47] <Achielleus> tried various
places
L101[00:30:56] <shadekiller666> hmm
L102[00:31:39]
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L103[00:31:44] <Achielleus> ok i found
something
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L105[00:31:50] <shadekiller666> if you
open this in maya, would it just so happen that the faces are
doubled? by that i mean, are there 2 copies of each face?
L106[00:31:51] <Achielleus> adding the
visuallyopaque method
L107[00:32:14] <Achielleus> it solved the
darker stuff
L108[00:32:21] <Achielleus> still got the
lines
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L110[00:32:37] <shadekiller666> iirc
sometimes the maya obj exporter puts each face into the obj
twice
L111[00:33:01] <shadekiller666> you're
going to have the lines, because of how the obj loader handles the
lack of the 4th vertex :P
L112[00:33:12] <shadekiller666> (it puts
the last one in twice)
L113[00:33:24] <shadekiller666> and that
also changes how the normals are calculated
L114[00:33:52] <shadekiller666> you could
try again with the quad model now that you're overriding
isVisuallyOpaque() or whatever
L115[00:34:12] <Achielleus> kk lemme
try
L116[00:35:34] <shadekiller666> i'm glad
you're getting use out of the loader though :D
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L119[00:38:46] <shadekiller666> much
better
L120[00:38:56] <Achielleus> but still some
random faces brighter
L121[00:39:17] <shadekiller666> uhh, one
more thing i can suggest, in maya, when you go to export, check the
box that mentions face normals
L122[00:39:23] <shadekiller666> or just
normals
L123[00:39:39] <Achielleus> alright
L124[00:40:05] <shadekiller666> that
should make it so that the normal values for each vertex are saved
into the file, instead of the obj loader assuming that the vertex
locations should be used for normals
L125[00:40:24] <shadekiller666> i can't
guarantee that it will fix your problem, but its worth a shot
L126[00:40:24] <Achielleus> ah nice
L127[00:41:13] <shadekiller666>
unfortunately to fix that, part of the vanilla render code would
need to be rewritten iirc
L128[00:41:28] <Achielleus> oh ye, i also
had a very weird bug with replacing textures while using the obj
loader
L129[00:41:36] <shadekiller666> ok?
L130[00:41:44] <Achielleus> lemme try
reconstructing the file
L131[00:41:54] <shadekiller666> can you
explain what it was
L132[00:43:38] <Achielleus> well i had 4
different colour lamps
L133[00:43:58] <shadekiller666> ok
L134[00:44:27] <Achielleus> i used one
model and one mtl then tried replacing the texture of the mtl with
the right colored texture for each lamp
L135[00:44:40] <Achielleus> the result was
that every lamp used the same texture
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L137[00:45:12] <shadekiller666> oh
L138[00:45:14] <Achielleus> and the
weirdest part was that when i closed the world and reopenend it,
they still used the same texture except another colour
L139[00:45:42] <shadekiller666> by
"replace" do you mean via the "defaults":
{"textures":{}} or via the OBJModel commands?
L140[00:45:54] <Achielleus> the
defaults
L141[00:46:02] <shadekiller666> ahh
L142[00:46:08] <Achielleus> and then in
variants colour red ... texture
L143[00:46:21] <shadekiller666> hmm
L144[00:46:40] <Achielleus> lemme try
reconstructing it just a sec
L145[00:46:50] <shadekiller666> not sure
how to fix that, if you could send me the file that would be cool,
or post it as a comment on the github PR
L146[00:47:05] <shadekiller666> but theres
a better way to do what you're trying to do
L147[00:47:31] <shadekiller666> that i
added specifically for things like this, where you want to change
the color of a model on the fly
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L149[00:48:45] <Achielleus> ye i saw the
rainbow block :)
L150[00:48:52] <shadekiller666> mhmm
L151[00:49:19] <shadekiller666> that
method should work for blocks with a texture defined in the mtl,
though it has not been tested
L152[00:49:37] <shadekiller666> i don't
really see a reason why it wouldn't though
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L155[00:50:00] <shadekiller666> the
rainbow block you want to reference though is the second one, the
one with a tile entity
L156[00:50:08] <shadekiller666> i think
its CustomModelBlock5
L157[00:50:41] <shadekiller666> that one
changes the color of each vertex to black when you right click
sequentially
L158[00:50:51] <shadekiller666> and then
changes back to the original color
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L161[00:51:54] <Achielleus> these are 3
different blockstates
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L167[00:53:32] <shadekiller666> ya that
color method in the example should work fine
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L169[00:53:46] <shadekiller666> i need the
mtl more than the obj for that
L170[00:53:47] <Achielleus> each time i
load the world it's a different colour :p
L171[00:54:43] <shadekiller666> i need the
lampcolours.mtl
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L173[00:55:09] <shadekiller666> also, i'm
not sure this is a bug on the obj loader side
L174[00:55:25] <shadekiller666> it sounds
like something wonky with your blockstate properties
L176[00:55:47] <Achielleus> ye that's what
i was thinking but i got it working using normal jsons
L177[00:55:57] <shadekiller666>
strange
L178[00:56:24] <shadekiller666> is the
value of the "colour" property changing on world
load?
L179[00:56:25] <Achielleus> it's when i
reload the game not when i reload a world
L180[00:56:31] <shadekiller666> oh
L181[00:56:43] <Achielleus> ye so it's
when baking i guess
L182[00:56:43] <shadekiller666> well does
the actual value change or just the texture?
L183[00:56:59] <Achielleus> it doesnt
change no
L184[00:57:15] <Achielleus> every lamp has
it's own colour
L185[00:57:27] <shadekiller666> so the
value of "colour" would be red, but it would use
"green" instead?
L186[00:57:49] <Achielleus> it has a
blockstate green but it's using the red texture
L187[00:58:52] <shadekiller666> does it
cycle through the colors on launch or is it always the same color
replacing the same blockstate value?
L188[00:58:59] <Achielleus> no
L189[00:59:02] <shadekiller666> or is the
change random?
L190[00:59:04] <Achielleus> it's
completely random
L191[00:59:14] <Achielleus> and it's the
same colour for all the lamps
L192[01:00:13] <shadekiller666> the reason
its the same color for all lamps may be because the way that this
works is by changing the location of the texture in the material
for the model itself
L193[01:00:27] <shadekiller666> so
"colouroff"'s texture location changes
L194[01:00:31] <Achielleus> ah
L195[01:00:48] <shadekiller666> and theres
only one IModel instance, ever
L196[01:01:08] <shadekiller666> though it
shouldn't be a problem like that...
L197[01:01:10] <Achielleus> so it just
uses the last loaded
L198[01:01:28] <shadekiller666> well if it
used the last loaded they would all be blue
L199[01:01:34] <shadekiller666> all the
time
L200[01:01:49] <shadekiller666> unless the
game magically loads the variants in random order
L201[01:02:07] <Achielleus> where would
the random factor come from then?
L202[01:02:19] <shadekiller666> ya,
actually i don't think that single instance thing would be a
problem..
L203[01:02:23] <shadekiller666> not a damn
clue
L204[01:02:40] <Achielleus> wouldnt it use
something like a hash to load the files, no order in a hash
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L206[01:03:14] <shadekiller666> well, the
forge blockstate parser works by combining things
L207[01:04:07] <shadekiller666> so it will
take the first entry in "facing", then combine that will
all entries in "powered", and each of those with all
entries in "colour"
L208[01:04:25] <shadekiller666> making the
same things as vanilla's blockstates force you to hardcode
L209[01:04:27] <Achielleus> creating a
permutation of all possibilities i see
L210[01:04:36] <shadekiller666>
"facing=north,powered=true":...
L211[01:05:17] <shadekiller666> that
process should happen in the order specified in the file, unless
the order gets mixed up somewhere
L212[01:05:35] <shadekiller666> might be a
case of non-ordered set iteration
L213[01:05:48] <shadekiller666> not 100%
sure
L214[01:06:14] <shadekiller666> go ahead
and try that method in the rainbow block example, and see if it
works
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L216[01:08:03] <Achielleus> which number
of block was it?
L217[01:08:50] <shadekiller666> they
should be labeled with comments in the class
L218[01:08:55] <shadekiller666> on the
PR
L219[01:10:15] <Achielleus> brb
L220[01:17:47] <Achielleus> i used a
workaround with replacing models instead of textures that got it
working, i'm gonna leave the vertex colour stuff for next time i
need it. :)
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L222[01:18:34] <shadekiller666> ok
L223[01:18:47] <shadekiller666> well i'm
glad you figured out a way to do it
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L226[01:25:51] <Achielleus> yes the
objloader works nice thanks for that :)
L227[01:26:04] <shadekiller666> that was
the idea :P
L228[01:26:29] <shadekiller666> i wanted
to put the 1.7.10 loader to shame (like it didn't have enough)
:P
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L243[02:04:41] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150904 mappings to Forge Maven.
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Maven upload successful for mcp_snapshot-20150904-1.8.zip (mappings
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L245[02:04:55] <MCPBot_Reborn> Semi-live
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MCPBot mapping exports can be found here:
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それでは、また。)
L306[05:15:45] <Wuppy> o/
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L327[05:40:11] <gigaherz_e> LOL
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L329[05:40:25] <gigaherz_e> Dinnerbone on
twitter:
L330[05:40:26] <gigaherz_e> Update on the
OSX launcher: We ran into a critical bug inside of Java itself,
it's reported to Oracle but we can't continue until fixed :(
L331[05:40:32] <gigaherz_e> The bug is
literally "If you have a keyboard layout that contains 'PC' in
the name, maybe other chars too sometimes, it will segfault".
Fun!
L332[05:40:39] <gigaherz_e> We've found
some other people who've posted about it, but so far the
workarounds they posted are "Downgrade to java 6" or
"Change keyboards"
L333[05:42:28] <tmtu> oracle pls
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L377[05:57:28] <Horfius> Just putting it
out there, but could we rename the forwarded (+f) channel? Having
it be called "#RegisterYourNameMoron" is kind of rude and
unproffesional.
L378[05:58:04] ***
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L379[05:58:39] <gigaherz_e> I agree, but I
think it's like that on purpose
L380[05:59:09] <gigaherz_e> best option is
to setup SASL on your IRC client, so that it logs you in before the
client has a chance to autojoin any channels ;P
L381[05:59:27] <gigaherz_e> thne you don't
see that channel ever ;P
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L423[07:38:27] <Wuppy> \o/ 3 new bottles
of booze
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L425[07:42:03] <Wuppy> does any other
country have (ola) rocket icecream?
L426[07:42:22] <GraphicH|away> Wut?
L428[07:42:28] <GraphicH|away> Astronaught
icecream?
L429[07:42:34] <GraphicH|away> Oh
L430[07:42:38] <GraphicH|away>
RocketPops
L432[07:42:57] <GraphicH|away>
'Murica
L433[07:43:03] <Wuppy> not the same
thing
L434[07:43:10] <Wuppy> same shape,
different taste
L435[07:43:26] <GraphicH|away> Meh its
frozen sugar water, all tastes the same
L436[07:43:38] <tmtu> lol, red white
blue
L437[07:43:46] <Wuppy> nope, strawberry
sugar tastes different from blueberry sugar
L438[07:43:56] <Wuppy> and I've just
purchased a bottle of rocketshot which tastes awesome :)
L439[07:44:12] <GraphicH|away> Have fun
with your diabetes
L440[07:44:35] <Wuppy> it;s alcohol for a
big part :D
L442[07:46:32] <Wuppy> hehe
L443[07:46:35] <GraphicH|away> actually
sugary acholohic drinks are like kindey disaster
L444[07:46:50] <GraphicH|away> If you
drink enough
L445[07:47:01] <Wuppy> what about too
much?
L446[07:47:04] <GraphicH|away> that's why
girls gain like ... 15 lbs when they go to college and get
wild
L447[07:47:18] <Wuppy> I'm fine with that
:P
L448[07:47:26] <Wuppy> (not a girl
myself)
L449[07:47:42] <GraphicH|away> Drink
straight burbon son
L450[07:47:46] <GraphicH|away> The mans
way
L451[07:47:51] <Wuppy> that's also kindey
killing
L452[07:48:05] <GraphicH|away> more liver,
but at least << sugar
L453[07:48:13] <Wuppy> ehh yeah thats what
I mean :P
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L455[07:48:31] <Wuppy> I've had 8 parties
in 4 days, I'm not the brightest person
L456[07:48:54] <GraphicH|away> Gins really
good too though my friends make fun of me because its "an old
lady" drink
L457[07:48:54] <Wuppy> and I got free food
for doing that \o/
L458[07:50:31] <Wuppy> any drink is a good
drink
L459[07:50:37] <Wuppy> as long as it
tastes good and you dont drink too much
L460[07:51:33] <GraphicH|away> I guess you
don't like coffee then
L461[07:51:58] <Wuppy> not really, but why
did you think that?
L462[07:53:14] <GraphicH|away> I dunno,
guessing you're about 17-20 without a job that requres coffee
L463[07:53:18] <Stygander> trying to
figure out why my block code is not working texture wise
L464[07:54:31] <Wuppy> GraphicH|away,
you're right about the first part but wrong about the second
L466[07:55:22] <GraphicH|away> Whats wrong
with the texture?
L467[07:56:10] <GraphicH|away> Also, you
have git hub with the full source?
L468[07:56:23] <Wuppy> ^ excellent
questions
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L471[07:58:13] <Stygander> GraphicH|away:
it is not showing up
L472[07:58:22] <Stygander> and yes, i
think ido
L473[07:58:23] <GraphicH|away> Right so my
very first guess is its something simple
L474[07:58:31] <Wuppy> jsons?
L475[07:58:37] <Stygander> 1.7.10
L476[07:58:40] <GraphicH|away> Like the
name of the texture is wrong for some reason
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L479[07:59:40] <Wuppy> check yer
folders
L480[07:59:42] <Wuppy> no spaces
L481[07:59:48] <Wuppy> no capital letters
in your modid
L482[07:59:57] <Wuppy> and indeed texture
name
L483[08:03:13] <Stygander> hmm, reading
the log it says its missing a resource manager
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L488[08:05:34] <GraphicH|away> meh, you
don't check in the resources folder in GitHub?
L489[08:06:23] <Stygander> GraphicH|away:
forgot to add it, im trying to get the mod rebooted since i havent
touched it much in 5 months
L490[08:06:45] <GraphicH|away> I'd add
that dir and repush so I can look, its almost for sure something to
do with that
L491[08:07:08] <GraphicH|away> if you
don't want to do that then debug print all the texture related
variables youre constucting in that class
L492[08:07:13] <GraphicH|away> and make
sure they're right
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L494[08:07:25] <Stygander>
C:\mechdev\src\main\resources\assets\mechcraft\textures\blocks\OreTitanium.png
< here is the path that i was told to use
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L498[08:09:44] <GraphicH|away> I can't
remember off hand, but do textures require definition in a json
file?
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L500[08:10:53] <GraphicH|away> Hmm seems
they don't
L501[08:10:54] <boni> Stygander: you told
it to use a file with the absolute path on your harddisc?
L502[08:11:08] <GraphicH|away> I don't
think he means that
L503[08:11:17] <Stygander> boni: no, thats
just the path to the file , i forgot to edit it
L504[08:11:32] <GraphicH|away> That's the
right place yeah
L505[08:11:54] <GraphicH|away> ModInfo.ID+
":" + name
L506[08:11:55] <boni> just making
sure.
L507[08:12:32] <GraphicH|away> So you're
going to get mechcraft:mechcraft_OreTitanium
L508[08:12:43] <GraphicH|away> you want
mechcraft:OreTitanium instead
L509[08:12:52] <Stygander> okay that makes
sense
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L511[08:13:02] <GraphicH|away> let me know
if that works for ya
L512[08:14:43] <Stygander> okay, i think i
messed something up installing minecraft forge
L513[08:15:07] <Stygander> cause none of
my mods textures are working in any way, my entity i just tested
isnt loading model either
L514[08:15:21] <Wuppy> Stygander, folder
names
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L517[08:15:33] <GraphicH|away> hmmm well I
can't help with that and I need to be doing other things
L518[08:15:35] <Stygander> hmm?
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L526[08:30:37] <Stygander> I may just
start from scratch now
L527[08:31:33] <Wuppy> that helps usually
:)
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L530[08:32:48] <GraphicH|away> Well just
resetup your dev-env
L531[08:32:56] <GraphicH|away> no need to
wipe out ze code
L532[08:33:07] <Wuppy> exactly
L533[08:34:48] <PaleoCrafter> Stygander,
idea?
L534[08:34:56] <Stygander> yes
L535[08:35:03] <Stygander> and i have
inherit modules in place
L536[08:35:08] <Stygander> well had
L537[08:37:57] <GraphicH|away> Its funny
you had problems I let a mod I was working on sit for an entire
year and was building against an old version of forge. Decided to
pick it up again and it was like dirt simple to get going
L538[08:38:13] <GraphicH|away> Of course
my mod doesn't do anything complicated
L539[08:38:32] <Stygander> GraphicH|away:
my mod eventually will, i had pretty much the bare bones of a mod
started
L540[08:39:09] <Stygander> ofcourse ive
kinda broke shit in ways that should not happen
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L543[08:40:34] <Stygander> GraphicH|away:
i once had broke java to the point where i somehow had java.string
not equaling java.string
L544[08:41:00] <GraphicH|away> You kids do
the darndest things
L545[08:41:12] <boni> Stygander: or you
had two different strings
L546[08:42:17] <Stygander> boni: if i can
find the picture ill link it
L547[08:43:06] <Stygander> boni:
i.imgur.com/h7IeCv9.png
L548[08:43:42] <GraphicH|away> ha, shits
funny
L549[08:44:09] <boni> ah you mean like
that
L550[08:44:15] <boni> but the question is
if only the IDE said that or the javac too
L551[08:44:30] <boni> i thought you meant
instances, not types
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L553[08:45:01] <Stygander> it was also
occuring on eclipse since ithought i could fix it that way
L554[08:46:05] <PaleoCrafter> Sure it
wasn't due to fucked up context?
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L556[08:46:40] <Stygander> PaleoCrafter: i
don't know
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L562[09:07:12] <Rallias> What's the way
I'm supposed to use to include parts of an external maven object in
my mod's jar?
L563[09:07:42] <boni> ..why'd you include
things from external jars in your own jar
L564[09:07:58] <Rallias> boni, Utilizing
an external library.
L565[09:08:49] <Rallias> Anyhow, I found
it. It's shading.
L566[09:09:32] <GraphicH|away> I actually
repackage a maven pulled jar in my mod
L567[09:09:36] <GraphicH|away> if thats
what you mean
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L569[09:09:43] <Rallias> Yeah.
L570[09:09:47] <boni> shading is a tad
different, but yeah
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L573[09:10:59] <Rallias> Well, shading was
what I was thinking of.
L574[09:11:16] <boni> yes. i think FG
supports it directly
L576[09:11:55] <GraphicH|away> check out
my gradle config down at the bottom
L577[09:12:15] <GraphicH|away>
specifically jar / configurations / dependencies
L578[09:13:44] <GraphicH|away> I dunno if
thats the "right" way but that gradle config re-bundles
the jython and json-simple libraries into my mod jar
L579[09:16:08] <boni> you should be able
to shade directly with fg
L580[09:16:18] <boni> try dependencies {
shade 'mavendep' }
L581[09:17:17] <GraphicH|away> I think I
tried shading, did not get desired result but that was a while
ago
L582[09:17:24] <GraphicH|away> (a year
ago)
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L603[10:15:43] <Stygander> okay, just
reloaded the code from my github
L604[10:22:11] <Stygander> textures now
working
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L622[10:46:25] <sham1> Morning
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L624[10:51:27] <Wuppy> yo sham1 how're you
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L630[10:59:05] <Flenix> Hey, I don't
suppose anyone here is good with Lycanites mobs configs / knows if
it has a channel?
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L632[11:04:01] <GraphicH|away> @Flenix as
far as them having a channel try searching /list
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L645[11:32:43] <Stygander> okay, does
anyone know of a good tickhandler tutorial?
L646[11:33:17] <GraphicH|away> ??
L647[11:33:23] <GraphicH|away> You mean
you need onTick event?
L648[11:33:52] <Stygander> GraphicH|away:
well, im working on getting a few things working for my mod
L650[11:34:56] <diesieben07> why do you
need a "tickhandler"?
L651[11:35:06] <diesieben07> tick handlers
are old, they are now events
L652[11:35:16] <GraphicH|away> Yeah you
need to use the event
L653[11:35:30] <Stygander> okay
L654[11:36:16] <GraphicH|away> So if you
implement a method on an object that has the attribute
@SubscribeEvent and takes a single TickEvent arg
L655[11:36:25] <GraphicH|away> then it
will be called every tick
L656[11:36:38] <GraphicH|away> you need to
register the object with the EVENT_BUS I think
L657[11:36:41] <heldplayer> GraphicH|away:
commenting on that file you linked, you could use Guava's
HashMultiMap<TickRate, Variable> for mUpdates instead of
HashMap<TickRate, List<Variable>>
L658[11:37:20] <GraphicH|away> Im actually
gonna get rid of the mUpdate: its stupid
L659[11:37:33] <heldplayer> :D
L660[11:37:38] <heldplayer> Fair enough
:P
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L662[11:38:12] <GraphicH|away> All
"variables" in the registry need to try and update per
tick, their code is super simple so its not a huge perf hit
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L665[11:40:33] <Stygander> GraphicH|away:
ive got a few things that will prob be a little more complex, i
plan to have multiple vehicles in my mod
L666[11:41:02] <GraphicH|away> try not to
abuse ontick
L667[11:41:21] <GraphicH|away> ez only
advice
L668[11:41:37] <diesieben07> vehicles
sound like entities, which have a builtin tick method anyways
L669[11:41:50] <GraphicH|away> ^
L670[11:42:05] <GraphicH|away> Should
probably look at that
L671[11:42:37] <GraphicH|away> Stygander
were you the guy asking about fluids the other day?
L672[11:42:54] <Stygander> GraphicH|away:
no i dont think i was
L673[11:43:07] <Stygander> unless i came
in while i was asleep
L674[11:43:21] ***
Mumfrey is now known as mumfrey
L676[11:44:05] <GraphicH|away> ok, yeah
that guy had a lot of "my first mod"
problems/questions
L677[11:45:50] <GraphicH|away> Meh, still
free version of Idea /don't care
L678[11:45:55] <GraphicH|away> everyones
doing SAS
L679[11:45:58] <Szernex> yea
L680[11:47:11] <Stygander> GraphicH|away:
i probably have alot of questions that will seem stupid to veterans
but i usually try and do research on my own before i ask
L681[11:47:22] <GraphicH|away> Your
questions aren't stupid
L682[11:47:45] <GraphicH|away> You know
what you're doing it sounds like this guy was like "where 4 r
tutorial on making liquid fuels"
L683[11:48:05] <SkySom> Yeah... How do
block
L684[11:48:52] <Stygander> okay, i have a
slight idea, im just not good at java yet, the book i had was just
kinda blehh, i read through it, but it was just so slow paced
L685[11:49:38] <GraphicH|away> Java is Ok
I perfer C# but I mean its really splitting hairs
L686[11:49:44] <SkySom> At least you
attempted to learn Java first
L687[11:49:46] <GraphicH|away> I hate
Oracle as a company though
L688[11:50:17] <SkySom> Better than those
who come in asking how to do this or that, that how hello world
tutorial would answer
L689[11:50:26] <SkySom> Yeah not a fan of
Oracle
L690[11:50:48] <Stygander> SkySom: ill
admit to asking where tutorials where when i first started
L691[11:50:51]
⇨ Joins: ElgarL
(~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net)
L692[11:50:55]
⇨ Joins: pixlepix (~localmaca@public.mgrhs.org)
L693[11:51:07] <GraphicH|away> You saw
what MS did? Oracle is sueing the shit out of Google over the
"Java API" and MS was like "we're going to do the
opposite of that" and have actively encouraged the Mono
community
L694[11:51:24]
⇨ Joins: kimfy
(~kimfy___@74.141.16.62.customer.cdi.no)
L695[11:51:44] <Stygander> java and adobe
both need to die eventually
L696[11:52:17] <GraphicH|away> Java still
has it's uses, Adobe needs to stick to photo/video editing software
and get the fuck out of Webtech
L697[11:52:23] <GraphicH|away> cause they
can't do it right
L699[11:52:54] <Stygander> GraphicH|away:
yea, i had to install their pdf software to sign some documents for
a psuedo job i have
L700[11:52:58] <GraphicH|away> BlazeDS :
another fine adobe product
L701[11:54:18] <GraphicH|away> Well
technically BlazeDS is under Apache, but Adobe has a big part in
the dev
L702[11:54:35] <GraphicH|away> Anyway,
lunch break over, later guys
L703[11:59:37] ⇦
Quits: tmtu (~tundmatu@h-145-207.a192.priv.bahnhof.se) (Ping
timeout: 195 seconds)
L704[12:00:08] ***
Tombenpotter is now known as NotTomben
L705[12:02:13]
⇨ Joins: tmtu
(~tundmatu@h-145-207.a192.priv.bahnhof.se)
L706[12:02:18] ⇦
Quits: Stygander (~kvirc@c-68-36-105-157.hsd1.mi.comcast.net) (Read
error: Connection reset by peer)
L707[12:03:09]
⇨ Joins: RobotSquid (~RobotSqui@105.184.20.24)
L708[12:03:13] <RobotSquid> o/
L709[12:03:23] <RobotSquid> after a month
im finally back!!!
L710[12:04:11] *
RobotSquid silently curses the people who stole his telephone
lines
L711[12:04:25] <Rallias> So by the point
I'm running a coremod, is the instance of ModClassLoader obtainable
from Loader.instance().getModClassLoader() able to run getURLs for
the entirety of the mods/ folder?
L712[12:08:14] <diesieben07> uhm...
why?!
L713[12:09:45] <Rallias> So that I can
crash if a modified mod is detected.
L714[12:10:27] <jakimfett> ...why would
you want to do that.
L715[12:10:34] <diesieben07> ^ that
L716[12:10:34] <sham1> #DMT
L717[12:10:35] <sham1> Dmr*
L718[12:10:37] <diesieben07> and also...
you can't.
L719[12:10:59] <diesieben07> if someone
wants to run a modified mod, he will just modify your mod as well
to allow it.
L720[12:11:23] <Rallias> diesieben07, If
someone wants to run a modified mod on purpose, they'll set the
configuration option in my mod to disable the signature checks on
the mod they modified.
L721[12:11:36] <diesieben07> also FML has
signature checking built in
L722[12:11:43] <jakimfett> ...yeah, if you
do that, you're an asshat.
L723[12:12:28] <Rallias> jakimfett, I'm
not crashing people because I don't like what mod they're using,
I'm crashing people who think they downloaded the mod from an
official source and it turns out it was unofficial and tampered
with.
L724[12:13:24] <Rallias> Well, default
would be warn in an in-game chat message, but crashing
functionality would be enablible.
L725[12:13:35] <tterrag> You're assuming
this person tampering with your mod won't just nuke the signature
check
L726[12:14:19] <Rallias> Well yeah, it's
not perfect.
L727[12:14:55] <diesieben07> and again,
FML has this built in.
L728[12:15:05] <jakimfett> yeah, that's
not going to work. If someone is going to the effort of decompiling
your mod, adding malware/etc, they're going to test it.
L729[12:16:59] <jakimfett> When you start
going down the rabbit hole of checking if your mod has been
modified, it only ever ends up harming your reputation and your
legitimate users. Because the malicious person just changes the
config value default, poof, it stops checking.
L730[12:17:45] <bspkrs> how about you just
sign your jar
L731[12:18:20] <bspkrs> yes, I know this
was covered
L732[12:19:03] <bspkrs> but at least then
you can specifically tell your users that if the jar they are using
isn't signed they shouldn't use it
L733[12:19:11] <jakimfett> that
L734[12:19:25] <bspkrs> then it's out of
your hands
L735[12:19:55] <jakimfett> and if you're
worried about a specific site doing Bad Things (tm), then check if
they're rehosting your mod and send them a takedown notice...
L736[12:20:09] <tterrag> a typical user
would not know what that means
L737[12:20:09] <tterrag> How does one even
check
L738[12:20:45] <diesieben07> while (true)
{ echo "diesieben07> and again, FML has this built
in." }
L739[12:21:33] <jakimfett> that ^
L740[12:22:06] <GraphicH|away> :qw! Wrote
1 line to moron.pl
L741[12:22:26] <Rallias> diesieben07, Lets
put it this way. I'm a bullheaded bastard experimenting with a
separate mod.
L742[12:22:38] <diesieben07> heh
L743[12:22:58] <diesieben07>
rand.nextInt()minecraft.com lists the modified mod as incompatible
with yours
L744[12:23:03] ***
kimfy is now known as kimfy|f00dz
L745[12:23:06] <diesieben07> moron.exe
removes checker mod
L746[12:23:11] <diesieben07> your effors
are invalid.
L747[12:23:27] <jakimfett> (I feel like
that could describe most of the modding community, myself
included...)
L748[12:24:23] <jakimfett> "Hi, I'm
jakimfett, and I'm a bullheaded bastard experimenting with a
mod"
L749[12:24:23] <jakimfett> "Hi
jakimfett, welcome to Modders Anonymous!"
L750[12:24:41] <diesieben07> lol
L751[12:25:02] <tterrag> I just got my 12
hour chip
L752[12:25:06] <tterrag> It's been
hard
L753[12:25:17] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195
seconds)
L754[12:25:36] <jakimfett> "It's been
almost six days since I last engaged in Twitter drama, and over two
hours since I was snarky to someone on IRC"
L755[12:25:36] <jakimfett> "Wow,
great job man, you're fighting the good fight!"
L756[12:25:52]
⇨ Joins: McJty
(~jorrit@d51A4CA8F.access.telenet.be)
L757[12:25:57] <Rallias> I don't need no
steenkin chip.
L758[12:26:07] <Rallias> I do what I want,
when the fuck I want.
L759[12:26:27] <Rallias> Screw you and
your chip society.
L760[12:26:28] <jakimfett> "It's ok
Rallias, the Great Notch loves you anyway"
L761[12:26:44]
⇨ Joins: patrick96
(~Patrick@41.191.105.92.dynamic.wline.res.cust.swisscom.ch)
L762[12:26:49] <jakimfett> (dude, chips
are amazing, but screwing them? Seriously poor life
choices...)
L763[12:26:54] <Rallias> "Notch is
that suicidal guy in brittany stars land, no?"
L764[12:27:14] <Rallias> beverly five
oh...
L765[12:27:21] <Rallias> Damn it, why
can't i think of the name?
L766[12:28:07] <bspkrs> 90210?
L767[12:28:14] <Rallias> Yeah.
L768[12:28:53]
⇨ Joins: bilde2910|away
(bilde2910@51.174.170.178)
L769[12:29:33] <bspkrs> it's, eh, you
know, the, eh, zip code... of Beverly Hills
L770[12:29:42] ***
bilde2910|away is now known as bilde2910
L771[12:29:44] <Rallias> THATS what it
is.
L772[12:29:50] <Rallias> Damn it, why
couldn't I think of it?
L773[12:30:27] <jakimfett> Memory goes
with old age.
L774[12:30:33] *
jakimfett nods sagely
L775[12:30:40] <Rallias> I'm 20.
L776[12:31:41] <jakimfett> It's the first
century, really. It's always the hardest.
L777[12:31:55] <Rallias> Second.
L778[12:31:59] <Rallias> I was born last
millenium.
L779[12:32:11] <Rallias> And I can't spell
millennium.
L780[12:33:08] <jakimfett> ...erm. You're
still in your first century.
L781[12:33:20] <Rallias> I was born last
century.
L782[12:34:01] <sham1> I was born both
last century and last millenium
L783[12:34:17] <sham1> Heh ;)
L784[12:34:36] <jakimfett>
yeah..."last century" indicating you're less than a
century old...not that you haven't seen an arbitrary date formate
number rollover
L785[12:34:53] <jakimfett> err,
"first century"
L786[12:36:15] ⇦
Quits: pixlepix (~localmaca@public.mgrhs.org) (Quit:
pixlepix)
L788[12:38:58] <Rallias> jakimfett, I have
to agree, you're not allowed to ask tech support
"why?"
L789[12:43:29] ⇦
Quits: sciguyryan (~sciguyrya@80-254-76-162.dynamic.swissvpn.net)
()
L790[12:44:28] <tterrag> chances of a
fully supported java 8 launcher went down today :/
L791[12:44:44] <Rallias> Oh?
L792[12:44:58] <jakimfett> heh. There's a
parody video floating around somewhere, of some FBI bringing a
small child into an interrogation room, and they repeatedly asked
why until the criminal cracked
L793[12:45:02] <jakimfett> yeah I saw
that.
L794[12:45:08] <jakimfett> issu
with...keyboards?
L795[12:48:25] ⇦
Quits: Rushmead
(~Rushmead@host86-131-32-36.range86-131.btcentralplus.com)
()
L796[12:49:36] <jakimfett> Yerp
L798[12:54:10] ***
kimfy|f00dz is now known as kimfy
L800[12:57:17] <GraphicH|away> Psh
L801[12:57:22] <GraphicH|away> VS for Perl
code?
L802[12:57:28] <GraphicH|away> Use
SublimeText
L803[12:57:48] <jakimfett> erm...isn't
that OSX only?
L804[12:57:53] <GraphicH|away> No
L805[12:57:59] <GraphicH|away>
Win/Nix/OSX
L806[12:58:10] <Rallias> GraphicH|away,
Paid product.
L807[12:58:21] <GraphicH|away> Free
version just as good
L808[12:58:25] <mikebald> VS all the
things =)
L809[12:58:29] <GraphicH|away> Also its
dirt simple to crack
L810[12:58:39] <GraphicH|away> IDA
PROOOOOOOOOO
L811[13:00:05] <GraphicH|away> VS is a
good editor I just think its a little heavy weight for
scriptin
L812[13:00:17] <GraphicH|away> Whose
making you work in perl poor child
L813[13:00:39] <Rallias> Me being a perler
is a function of my employer.
L814[13:00:49] <Rallias> It's my native
language, so I use it.
L815[13:01:07] <jakimfett> Eh, I use
Netbeans for everything from PHP to Java to shell scripting to
gradle configs. If it's your environment, it's not overkill, it's
just workflow.
L816[13:01:10] <Rallias> I've never really
found a code editor for perl that I like tho.
L817[13:01:45] <GraphicH|away> vim
L818[13:01:50] <GraphicH|away> =D
L819[13:01:51] <mikebald> Sublime Text
does seem interesting, I'll have to check it out
L820[13:02:03] <Rallias> I don't like
sublime text for it's license.
L821[13:02:06] <GraphicH|away> Its really
easy to write plugins for Sublime because its python
L822[13:02:09] <Rallias> Vim... vim's
special.
L823[13:02:20] <GraphicH|away> Every coder
should have worked with vim once
L824[13:02:27] <Rallias> I use vim all the
time, especially for C++, just, it doesn't work that well for
perl.
L825[13:02:38] <GraphicH|away> so when you
get stuck on some odd ball ancient nix and all you have is vi
you're not completely dead in the water
L826[13:02:38] <gigaherz_e> I haven't
really worked with vim sao much as trying to launch it
L827[13:02:44] <gigaherz_e> and eventually
doing a full reset of the machine
L828[13:02:46] <jakimfett> Anyone poked
github's editor, Atom?
L829[13:02:52] <gigaherz_e> because I was
on text mode and I couldn't figure out how to exit it
L830[13:02:55] <illyohs> alias
vi='vim'
L831[13:03:00] <mikebald> I didn't like
having to memorize all the different commands to use vim
*shrugs*
L832[13:03:03] <Rallias> jakimfett, My
friend could marry it.
L833[13:03:09] <Rallias> I don't like it
that much.
L834[13:03:11] <gigaherz_e> jakimfett: not
atom, but I have tried Visual Studio Code, which is a rebranded
Atom
L835[13:03:16] <mikebald> And having to
keep up a reference while using an IDE seems like more unneeded
work
L836[13:03:17] <Rallias> Uh...
L837[13:03:19] <gigaherz_e> andm like
Sublime
L838[13:03:23] <Rallias> gigaherz_e, No it
isn't.
L839[13:03:27] <gigaherz_e> I greatly
dislike that level of minimalism
L840[13:03:34] <tmtu> jakimfett: too much
memory usage for a editor imo
L841[13:03:59] <jakimfett> It
looks...interesting, but also kinda intense to get into.
L842[13:04:24] <gigaherz_e> Rallias: it
uses the Electron library, which is the same one Atom is built
on
L843[13:04:31] <gigaherz_e> only has a
custom GUI on top
L844[13:06:00] <gigaherz_e> anyhow
semantics aside
L845[13:06:06] <gigaherz_e> I dislike
minimalistic code editors
L846[13:06:15] <gigaherz_e> that includes
vim, sublime, and atom/vscode
L847[13:06:18] <GraphicH|away> I like code
to be mostly whats on the screen when I code
L848[13:06:21] <jakimfett> gedit master
race :-P
L849[13:06:33] <tmtu> gigaherz_e: what
other editors are left x_x
L850[13:06:34] <Rallias> gigaherz_e, It
has intellisense
L851[13:06:39] <illyohs> emacs
L852[13:06:43] <GraphicH|away> ^
L853[13:06:44] <mikebald> Noticing no one
has mentioned EMacs =) oh...
L854[13:06:44] <Rallias> *shudders*
L855[13:06:46] <gigaherz_e> tmtu: full
blown Visual Studio, and Notepad++, are my choices
L856[13:06:47] <GraphicH|away> Found the
devil
L857[13:07:06] <tmtu> now you're going
into IDE territory though
L858[13:07:09] <jakimfett> (in all
seriousness, I used gedit for six months on a netbook after my main
laptop died...it was...hell...)
L859[13:07:10] <mikebald> gigaherz_e,
that's my goto on a daily basis...
L860[13:07:13] <Rallias> gigaherz_e, You
call sublime minimalistic, but notepad++ isn't?
L861[13:07:19] <jakimfett> that ^
L863[13:07:25] <gigaherz_e> Notepad++ has
a menubar and toolbars
L864[13:07:25] <gigaherz_e> ;P
L865[13:07:38] <gigaherz_e> when I say
minimalistic, I mean the UI
L866[13:07:48] <gigaherz_e> and so far as
I have seen, sublime is only a tabbar and the editor
L867[13:08:05] <jakimfett> all joking
aside, have you poked gedit, gigaherz_e?
L868[13:08:16] <tmtu> and
file/directory/project view and console
L869[13:08:36] <gigaherz_e> jakimfett: yes
but when I find myself using linux, I prefer Kate
L870[13:08:37] <mikebald> I used gedit
when I was running linux on my main system, I recall it being quite
good. . . but that was ~4 years ago
L872[13:09:00] <gigaherz_e> gedit is a
basic editor
L873[13:09:23] <illyohs> gvim :P
L874[13:09:25] <jakimfett> doesn't have
intellisense per se, but has full project word completion, which is
close enough if you know the codebase
L875[13:09:27] <gigaherz_e> jakimfett: ah
I don't generally mess with plugins
L876[13:09:36] <gigaherz_e> if the
defaults don't suit me, I look for something else
L877[13:09:57] <tmtu> pfft
L878[13:09:58] <mikebald> I can understand
that mentality...
L879[13:10:01] <tmtu> casual
L880[13:10:10] <Wuppy> has there been any
news on mods for mobile MinecrafT?
L881[13:10:11] <gigaherz_e> yes in that
sense I'm a casual
L882[13:10:16] <jakimfett> there's a
couple I use, like paren complete (when you open a bracket/paren,
it'll add the opposing one) highlighting, sorting, indenting,
etc...all plugins
L883[13:10:28] <gigaherz_e> I also dislike
editors based primarily on keyboard shortcuts
L884[13:10:38] <gigaherz_e> I prefer to
have a nice menubar/toolbar/ribbon to resort to
L885[13:10:39]
⇨ Joins: pixlepix (~localmaca@public.mgrhs.org)
L886[13:10:44] <jakimfett> yeesh, you've
got some real specific requirements.
L887[13:10:46] <gigaherz_e> and the more
common actions I'll learn eventually
L888[13:11:05] <GraphicH|away> Meh menu
and tool bars are crutches for people that don't write their own
macros and program hotkeys
L889[13:11:20] <gigaherz_e> GraphicH|away:
I generally consider hotkeys and macros to be a bother
L890[13:11:21] <gigaherz_e> ;P
L891[13:11:24] <GraphicH|away> "MY
WAYS BEST DAMN IT"
L892[13:11:29] <mikebald> =D
L893[13:11:47] <jakimfett> all
functionality in the ribbon, but minimalistic, works out of the box
how you like it, and functionality in plugins doesn't
count...
L894[13:12:11] <gigaherz_e> really I'm
just happy with how VS and Notepad++ are ;P
L895[13:12:38] <mikebald> I'd be happier
if VS didn't use more ram than Firefox
L896[13:12:40] <gigaherz_e> easy to use
editor without obscure key combos, working column editing
L897[13:12:40] <mikebald> =)
L898[13:12:40] <tmtu> masochist!
L899[13:12:48] <gigaherz_e> mikebald: what
was the last VS you used? XD
L900[13:13:00] <mikebald> I have VS 2015
open right now
L901[13:13:03] <jakimfett> VS, does that
have a linux build?
L902[13:13:09] <gigaherz_e> me too
L903[13:13:13] <gigaherz_e> VS is using
25mb
L904[13:13:14] <tmtu> visual code
does
L905[13:13:18] <gigaherz_e> firefox
1.2gb
L906[13:13:35] <gigaherz_e> so I can't
possibly agree on what you said ;p
L907[13:13:56] <gigaherz_e> ofcourse this
is a tiny project, if I had a thousand files open it may be a
different matter ;P
L908[13:14:07] <mikebald> My VS main exe
is using 500mb [that's 22 projects in my soltuion], + VSHubServer
another 100mb, plus TE.ProcessHost Plus the test suite, plus IE
Express stays open...
L909[13:14:22] <jakimfett> y'all know
those numbers directly relate to the amount of shit ya got open in
each, right?
L910[13:14:31] <mikebald> *ISSExpress I
meant
L911[13:14:42] <Lord_Ralex> i've had VS
eat nearly 1G of memory on it's own
L912[13:14:56] <mikebald> That's sitting
on the blank screen where it shows the solutions... nothing
"open"
L913[13:15:02] <gigaherz_e> ahh
L914[13:15:04] <gigaherz_e> webdev
L915[13:15:07] <gigaherz_e> that's always
heavy
L916[13:15:07] <mikebald> haha yeah
L917[13:15:16] <gigaherz_e> so many
components and runtimes
L918[13:15:22] *
RobotSquid finally found out of gradlew
genIntellijRuns
L919[13:15:32] <gigaherz_e> I'm doing
gamedev
L920[13:15:44] <gigaherz_e> Unity5 + VS
Tools for Unity
L921[13:15:44] <GraphicH|away> For your
legit job?
L922[13:15:55] <mikebald> Hmm, you'd think
that'd be heavy handed with the ram too
L923[13:16:04] <gigaherz_e> yes, if
burning savings while trying to jump headfirst into indie gamedev
counts as a job
L924[13:16:04] <gigaherz_e> ;P
L925[13:16:06]
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L926[13:16:15] <GraphicH|away> It does
not
L927[13:16:19] <mikebald> Close enough for
me =)
L928[13:16:32] <gigaherz_e> mikebald:
unity runs standalone, the ony thing in VS are two small projects
with the script+shaders
L929[13:16:48] <mikebald> gigaherz_e, Ah,
I see.. fair enough =)
L930[13:17:11] <gigaherz_e> although,
unity is using only 65mb so.... XD
L931[13:17:28] <mikebald> OH, I forgot
resharper runs under the devenv process... I bet that adds quite a
bit =D
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L934[13:17:34] <gigaherz_e> ahh
L935[13:17:41] <gigaherz_e> I removed
resharper after updating to vs2015
L936[13:17:54] <gigaherz_e> well, morel
ike I formatted
L937[13:17:57] <gigaherz_e> and I didn't
add it back
L938[13:18:07] <gigaherz_e> vs2015 has its
own quick actions menu ;P
L939[13:18:23] <jakimfett> ...wait...am I
the only one here that uses Netbeans for java dev?
L940[13:18:31] <jakimfett> or at
all?
L941[13:18:39] <gigaherz_e> I use
IDEA
L942[13:18:42] <Lord_Ralex> i use netbeans
for java + php
L943[13:18:45] <Lord_Ralex> and c
L944[13:18:46] <gigaherz_e> because I
prefer it over Eclipse
L945[13:18:52] <Lord_Ralex> webstorm for
nodejs, and VS for c#
L946[13:18:55] <gigaherz_e> and netbeans
is not an option for Forge stuff
L947[13:19:06] <jakimfett> gigaherz_e:
wait why not?
L948[13:19:09] ⇦
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L949[13:19:16] <gigaherz_e> dunno, it's
not in the tutorials, I mean
L950[13:19:16] <gigaherz_e> XD
L951[13:19:16] <GraphicH|away> IDEA
>> Eclipse
L952[13:19:20] <GraphicH|away> god I hate
eclipse
L953[13:19:26] <mikebald> I concur
L954[13:19:26] <jakimfett> because I've
written all my mods in Netbeans...
L955[13:19:31] <gigaherz_e> can you import
and use a Gradle file from netbeans?
L956[13:19:42] <jakimfett> yup
L957[13:19:46] <gigaherz_e> ah nice
then
L959[13:19:49] <gigaherz_e> I guess it IS
an option
L960[13:19:49] <gigaherz_e> ;P
L961[13:20:03] <gigaherz_e> it's just not
documented as one ;P
L962[13:21:06] <jakimfett> it is if you
google it
L963[13:21:08] <jakimfett> :-P
L964[13:21:33] <jakimfett> Oi, Lord_Ralex,
I'm starting to poke some nodejs stuff, talk to me about
webstorm?
L965[13:21:55] <Lord_Ralex> just idea
really, more built for web-stuff
L966[13:22:08] <jakimfett> ah
L967[13:22:22] <Lord_Ralex> given you can
make idea do the same stuff, it's 'more natural'
L968[13:22:28] <jakimfett> I'm...not going
to touch Jetbrains stuff, now that they're moving towards a
subscription model
L969[13:22:49] <gigaherz_e> I'll keep
using only what I get for free ;P
L970[13:22:55] <jakimfett> heh
L971[13:22:58] <tmtu> get community
edition and student license
L972[13:23:06] <Lord_Ralex> ^ is what i
have
L973[13:23:08] <jakimfett> I'm not a
student though.
L974[13:23:17] <tmtu> get to
studying!
L975[13:23:59] ⇦
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pixlepix)
L976[13:24:03] <jakimfett> I did! But I
got better!
L977[13:25:05] <mikebald> making studying
sound like a disease... I was studying but then I took some vitamin
C and I'm cured
L978[13:25:13] <jakimfett> yerp!
L979[13:25:40] <jakimfett> (school ended
for me a couple of years ago...these days I study by learning new
programming languages)
L980[13:25:48] <gigaherz_e> studying isn't
a disease, but the current education system makes it close to
one
L981[13:25:57] ⇦
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L982[13:26:01] <jakimfett> that ^
L984[13:26:22] <tmtu> jakimfett:
university?
L986[13:26:27] <jakimfett> ya
L987[13:26:55] <mikebald> Wish I had
learned that books such as Patterns of Enterprise Application
Architecture even existed when I was in school...
L988[13:27:15] <jakimfett> Pragmatic
Programmer was like that for me, mikebald
L989[13:27:42] <tmtu> enterprise is so
boring
L990[13:27:53] <GraphicH|away> Only if you
don't just like writing good code
L991[13:27:56] <jakimfett> Some of us
enjoy it.
L992[13:28:10] <GraphicH|away> I can write
<Enterprise> shit all day if I feel its well designed
L993[13:28:19] <mikebald> Considering I
comprise the entirety of the programming team... it's not bad
=)
L994[13:29:04] <mikebald> jakimfett, that
sounds familiar, I'm going to have to take a look at it =)
L995[13:29:17] <jakimfett> it's a
fantastic book.
L996[13:29:49] <jakimfett> it explains and
analyses a ton of stuff that I find myself nodding and going
"oh yeah, I do that thing, didn't realize there was a name for
it"
L997[13:30:00] <tmtu> i've never read any
book on programming
L998[13:30:30] <GraphicH|away> "oh
yeah, I do that thing, didn't realize there was a name for
it"
L999[13:30:31] <jakimfett> ...yeesh. Time
to get cracking.
L1000[13:30:35] <gigaherz_e> me neither,
I have read short bits of books that my teachers made me read,
though
L1001[13:30:36] <mikebald> I run into
that constantly... too many buzzwords =/
L1002[13:30:37] <GraphicH|away> my whole
life >.<
L1003[13:30:44] <gigaherz_e> and ewh,
patterns
L1004[13:30:53] <gigaherz_e> not that
they aren't useful, they are
L1005[13:30:55] <mikebald> I prefer
reading antipatterns
L1006[13:31:08] <gigaherz_e> it just felt
like it was giving a name to things that were either obvious, or
just details
L1007[13:31:11] ***
Vigaro|AFK is now known as Vigaro
L1008[13:31:12] <jakimfett> not
buzzwords. It cuts throught the typical programming book bullshit
and is...actually really informative and encouraging,
mikebald
L1009[13:31:30] <GraphicH|away> Might
have to check this book out, whats it called?
L1010[13:31:43] <mikebald> but... years
ago if you were doing string concatanation in Javascript array.join
was the WAY to do it... now string concat is faster
L1011[13:31:46] <jakimfett> stuff that
I'd wish they'd taught year 1 of uni, rather than letting me pick
it up in the "real world"
L1012[13:31:51]
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L1017[13:35:03] <jakimfett> It's not
perfect...but it's a solid blend of wise and funny and
practical
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L1020[13:37:02] <mikebald> I usually lean
toward books by O'Reilly press... which, as I found out, if you
complain about the book they'll offer you a refund
L1021[13:37:37] <mikebald> Grabbed an 80
page book on gradle that should have been a 1 page blog posting
somewhere
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L1024[13:43:58] <GraphicH|away> bit off
topic
L1025[13:44:08] <GraphicH|away> does
anyone know where to get animal sound effects
L1026[13:44:26] <GraphicH|away> obiously
I want oggs?
L1027[13:46:00] <jakimfett> I definitely
tend towards O'Reilly too, mikebald...the ratio of cruft to
valuable information seems to be lower.
L1028[13:50:02] <PaleoCrafter> how are
you able to like VS, gigaherz_e? D:
L1029[13:51:27] <tterrag> freesound
L1030[13:51:36] <tterrag> Is where I look
first typically
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L1032[13:52:56] <GraphicH|away> ty
L1033[13:53:14] <gigaherz_e>
PaleoCrafter: what's wrong with VS, in your opinion?
L1034[13:53:34] <gigaherz_e>
GraphicH|away: i use freesound, too, to get any sound effect,
animal or otherwise ;P
L1035[13:53:52] <gigaherz_e> encoding mp3
into ogg can be done easily ;P
L1036[13:53:53] <PaleoCrafter> well, its
auto formatting never does anything for me, for instance xD
L1037[13:54:13] <PaleoCrafter> and the
fact that you have to have ReSharper to be somewhat productive is
meh :P
L1038[13:54:17] <gigaherz_e>
PaleoCrafter: well in C#, it autoformats on ; and }
L1039[13:54:30] <gigaherz_e> in C++, you
may need to manually press ctrl-k,ctrl-f
L1040[13:54:36] <gigaherz_e> (yes the two
key combos in a sequence)
L1041[13:54:44] <gigaherz_e> or if you
want to format the whole document cKcD
L1042[13:55:01] <PaleoCrafter> if it does
any auto formatting (apart from simple indentation and bracket
positioning), it's pretty shit :P
L1043[13:55:25] ***
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L1044[13:55:29] <jakimfett> Netbeans
gives you a key combo, and a toggle for "format on
save"
L1045[13:55:34] <gigaherz_e> nah
cKcD/cKcF does also spaces around operands, after comma, removes
unnecessary spaces
L1046[13:55:46] <gigaherz_e> it won't
sort anything, or remove extra newlines
L1047[13:55:53] <PaleoCrafter> I haven't
done stuff with VS in quite some time
L1048[13:56:30] <gigaherz_e> I have used
VS consistently since around vs2003
L1049[13:56:37] <gigaherz_e> for
C++
L1050[13:56:38] <PaleoCrafter> but it
didn't format what I had expected (something that resharper *did*
format)
L1051[13:56:45] <gigaherz_e> and for C#
starting with vs2005
L1052[13:56:57] <gigaherz_e> resharper
has a LOT more formatting settings
L1053[13:57:22] <gigaherz_e> the default
one just turns a mess into a redable mess
L1054[13:57:36] <gigaherz_e> doesn't
attempt to fix the mess itself
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L1056[13:57:50] <PaleoCrafter> yeah, and
that's terrible for an IDE, imo :P
L1057[13:59:44] <Wuppy> o/
L1058[14:00:09] <mikebald> One thing I
like about resharper is when I open a former developer's web
project it shows me the 1000 or so HTML errors
L1059[14:00:14] <Wuppy> PaleoCrafter,
visual studio is at least much, much better than mono
L1060[14:00:38] ***
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L1061[14:01:05] <gigaherz_e> everything
is better than monodevelop XD
L1062[14:01:07] <PaleoCrafter> idc
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L1064[14:01:50] <Wuppy> it certainly
is
L1065[14:01:51] <jakimfett> except for
the windows command line...that's by far worse than mono...
L1066[14:01:57] <Wuppy> even goddamn
notepad
L1067[14:02:04] <Wuppy> no need for the
++ :P
L1068[14:02:04] <GraphicH|away> Oh
windows CMD
L1069[14:02:08] <mikebald> Well,
MonoDevelop is new compared to VS =) give it time hehe
L1070[14:02:09] <GraphicH|away> a barren
waste land
L1071[14:02:11] <gigaherz_e> jakimfett:
cmdline isn't an editor though
L1072[14:02:11] <gigaherz_e> XD
L1073[14:02:20] <Wuppy> mikebald, it
isn't
L1074[14:02:24] <Wuppy> it's no longer
being updated
L1075[14:02:29] <gigaherz_e> and i'm not
sure if "echo x > file.txt" isnt' actually better than
mono
L1076[14:02:29] <gigaherz_e> ;P
L1077[14:02:33] <Wuppy> there's a new
version but unity is too cheap to buy it
L1078[14:02:45] <jakimfett> heh.
L1079[14:02:58] <gigaherz_e>
"boy"?
L1080[14:02:59] <mikebald> Just noticed
my edit and edlin are gone from the command prompt... nooo!
L1081[14:03:00] <gigaherz_e> buy*
L1082[14:03:06] <gigaherz_e> monodevelop
is opensource
L1083[14:03:07] <Wuppy> yeah
gigaherz_e
L1084[14:03:16] <gigaherz_e> they could
literally just grab the next version and fix their debugging
shit
L1085[14:03:17] <gigaherz_e> ;P
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L1087[14:03:25] <Wuppy> there's a
differnet piece of software
L1088[14:03:41] <Wuppy> which works with
a newer version of c#
L1089[14:03:44] <Wuppy> but yeah..
unitah
L1090[14:04:26] <gigaherz_e> and
btw
L1092[14:04:37] <gigaherz_e> there's an
update from 4 days ago
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L1094[14:04:51] <gigaherz_e> so "not
being updated" is only Unity's fault ;P
L1095[14:05:33] <Wuppy> oh well, I'll
start working with unreal on wednesday
L1096[14:05:35] <Wuppy> and perforce
:)
L1097[14:05:43] <gigaherz_e> good luck
with that
L1098[14:05:47] <gigaherz_e> hope you do
the C++ part
L1099[14:05:52] <gigaherz_e> because the
visual language is horrible XD
L1100[14:05:58] <Wuppy> :<
L1101[14:06:18] <Wuppy> oh well, we've
got people in the "indie" education
L1102[14:06:21] <Wuppy> they'll just have
to
L1103[14:06:46] <gigaherz_e> I was about
to choose Unreal for my game
L1104[14:07:10] <gigaherz_e> decided to
put up with Unity's fallbacks because of the lack of any sort of
integrated scripting
L1105[14:07:16] <gigaherz_e> as in,
text-based scripts
L1106[14:07:21] <Wuppy> C++ is far
superior though
L1107[14:07:24] <gigaherz_e> sure, you
can write modules in C++
L1108[14:07:27] <gigaherz_e> and use them
from the editor
L1109[14:08:20] <gigaherz_e> but that's
far from ideal for someone like me who's primarily a
programmer
L1110[14:08:24] <Wuppy> that's what I've
been told as well
L1111[14:08:29] <gigaherz_e> but wants to
develop games
L1112[14:08:34] <Wuppy> hmm I'm a
programmer who loves design :)
L1113[14:08:52] <gigaherz_e> I have two
sides
L1114[14:09:10] <gigaherz_e> I love logic
stuff, programming and figuring out how things work, and trying to
make new things with my knowledge
L1115[14:09:23] <gigaherz_e> and I have a
creative side that loves imagining things
L1116[14:09:45] <gigaherz_e> but I'm not
really good enough at any artistic task
L1117[14:09:53] <gigaherz_e> to consider
myself an artist
L1118[14:10:15] <Wuppy> I suck at
art
L1119[14:10:28] <Wuppy> but I'm decently
reasonable at design :P
L1120[14:10:46] <gigaherz_e> I hmmm...
let me show you
L1121[14:10:59] *
mikebald is still working on matching one color with another... I
might understand that one day.
L1122[14:11:37] <gigaherz_e> this is a
WIP logo/splash for my game, that I have been creating these past
few days
L1125[14:11:50] <Wuppy> that's one big
image
L1126[14:11:57] <Wuppy> very fancy
lookin
L1127[14:12:03] <gigaherz_e> it was
hand-drawn, then hand-traced on Inkscape,
L1128[14:12:08] <Wuppy> PaleoCrafter, did
you know they just added a color called Wuppy Love?
L1129[14:12:14] <gigaherz_e> then
extruded and rendered, and processed in photoshop
L1130[14:12:20] <PaleoCrafter> wat?
L1131[14:12:28] <Wuppy> not even
kidding
L1132[14:12:36] <PaleoCrafter> oh
L1135[14:12:48] <Wuppy> yip
L1136[14:14:15] <gigaherz_e> nah I'm sure
you could do far better if you tried
L1137[14:14:15] <gigaherz_e> ;P
L1138[14:14:20] <mikebald> With almost
anything I'm involved in, I nitpick the indivdual elements instead
of looking at the whole.
L1140[14:15:02] <Wuppy> did some level
design, game design and a significant part of programming
L1141[14:15:26] <PaleoCrafter> don't get
me wrong, Wuppy, but that website doesn't look very consisten,
design wise :P
L1142[14:15:26] <gigaherz_e> heh
L1143[14:15:37] <Wuppy> what's wrong with
it?
L1144[14:15:41] <gigaherz_e>
physics-enabled voxel-based game?
L1145[14:15:50] <Wuppy> cus that's art
design Paleo, and art is not my kinda thing
L1146[14:16:10] <PaleoCrafter> the
"Play the demo" button doesn't fit the overall flat look,
for instance
L1147[14:16:10] <Wuppy> gigaherz_e, it's
a combo of Minecraft and angry birds
L1148[14:16:21] <gigaherz_e> ah
L1149[14:16:24] <Wuppy> so pretty close
:)
L1150[14:16:38] <PaleoCrafter> the
circular reveal is a bit meh on those images
L1151[14:16:38] *
mikebald recalls playing the demo a while ago and it was quite fun
=).
L1152[14:16:50] <gigaherz_e> so a 3D
version of the game that inspired angry birds
L1153[14:16:51] <gigaherz_e> XD
L1154[14:17:11] <Wuppy> mikebald, sadly
we haven't really worked on it for ages :(
L1155[14:17:19] <Wuppy> but we prolly get
back to it soon
L1157[14:17:23] <PaleoCrafter> and the
translucent sticky navbar is also meh :P
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L1159[14:17:57] <PaleoCrafter> the text
on "About us" and "The Game" doesn't seem to be
aligned quite the same as well
L1160[14:18:12] <PaleoCrafter> and the
position of the links shouldn't change when the navbar goes
sticky
L1161[14:18:17] <Wuppy> I mean, someone
who worked at very high positions at both ubiosft and ea told us we
could perhaps sell it for 2 million to ubi if we continue working
on it
L1162[14:18:19] <Wuppy> so yeah...
L1163[14:20:01] <PaleoCrafter> and the
transition between non-sticky and sticky should be a bit
smoother
L1164[14:20:46] <PaleoCrafter> and you
did that website?
L1165[14:20:50] <Wuppy> nope
L1166[14:20:56] <Wuppy> I did the
game
L1167[14:21:15] <PaleoCrafter> forward
these suggestions to whomever did, then :P
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L1169[14:21:37] <Wuppy> I'll do that as
soon as we get back to dev
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L1179[14:38:03] <Wuppy> welp.. I've had 8
parties by thursday afternoon and tomorrow I've got a big
festival
L1180[14:38:06] <Wuppy> this isn't tiring
at all :P
L1181[14:42:27] <Zaggy1024> wow
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L1184[14:42:55] <Wuppy> that's what
happens when you help on an intro camp
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L1190[15:03:40] <GraphicH|away> When I
was your age we had 12 parties a day
L1191[15:03:55] <GraphicH|away> Liver
transpants every 2 weeks
L1192[15:03:58] <Wuppy> impossibru
L1193[15:04:05] <mikebald> I went to a
party once...
L1194[15:04:11] <Wuppy> also, how old are
you now
L1195[15:04:16] <GraphicH|away> 28
L1196[15:04:26] <Wuppy> I usually go to
about 3 parties a week
L1197[15:04:32] <Wuppy> this week has
just been a tad bit insane
L1198[15:04:37] <Wuppy> for basically the
entire city
L1199[15:04:53] <Wuppy> there may have
also been a beer bike driving around the city center before it was
even afternoon
L1200[15:05:03] <Wuppy> as well as 2
parties at 1 on a tuesday in the park
L1201[15:05:06] <Wuppy> (1PM)
L1202[15:05:20] <Wuppy> and a guy put his
suit-pants on his head for hundreds of students
L1203[15:05:23] <Wuppy> so yeah...
xD
L1204[15:05:56] <GraphicH|away> I woke up
wearing someone elses pants once
L1205[15:06:39] <Wuppy> lol, I've never
had that happen
L1206[15:06:45] <GraphicH|away> But we
got really drunk and went swimming and it was dark
L1207[15:06:48] <Wuppy> I did wake up
with a massive traffic board in my bed though
L1208[15:06:51] <GraphicH|away> and
difficult to find correct pants
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L1210[15:08:14] <GraphicH|away> In school
I went to a lot of weird parties with my budy Adam
L1211[15:08:24] <GraphicH|away> And we
almost got arrested a few times
L1212[15:09:03] <GraphicH|away> Like one
time, were down town with a case of Paps and I'm sitting in the car
with some little freshman girl while hes wandering around some
warehouse rave party looking for a friend
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L1214[15:09:13] <GraphicH|away> and some
ass clone from the party whose dancing in the street
L1215[15:09:24] <GraphicH|away> decides
that shooting roman candles at a cop car is cool
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L1217[15:10:19] <GraphicH|away> So the
cop gets out and starts walking around, being a cop, and this girl
doesn't even look close to 21 and Adam is no where
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L1219[15:11:29] <GraphicH|away> He's
going by checking cars, is one car behind ours and I'm to drunk to
drive away or whatever and hes already cuffed like two people
L1220[15:11:44] <GraphicH|away> Adam
shows up before he gets to our car jumps in with his friend and
fucking speeds away
L1221[15:11:51] <GraphicH|away> A little
tooo fast
L1222[15:12:01] <GraphicH|away> But the
cop was by himself so he didn't run us down
L1223[15:12:08] <GraphicH|away> Don't
shoot fireworks at pigs children
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L1225[15:14:15] <GraphicH|away> Also
don't be the only one >= 21 at the party if you can help
it
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L1272[16:29:17] <Horfius|away>
gigaherz_e: I understand that the forwarded channel is called that
for a reason, but I really think that it should be renamed. It's
just rude and looks bad on the community, regardless of who sees
it.
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L1281[16:42:08] <gigaherz_e> Horfius:
what I meant earlier was that whoever gave it that name probably
WANTED to be rude
L1282[16:42:08] <gigaherz_e> ;P
L1283[16:42:28] <gigaherz_e> I do agree
with you
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L1288[16:51:40] <GraphicH|away> I hate
being forwarded there
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L1308[17:38:08] <GraphicH> Anyone know
the easiest way to get an assets file as a FileStream object?
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L1313[17:59:29] <gerbshert> Is there a
way to get the amount of a block that is loaded in a world?
L1314[18:00:27] <Ordinastie> number of
chunks loaded * 16 * 16
L1315[18:00:35] <Ordinastie> *16
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L1317[18:01:21] <Ordinastie> but if you
want the number of position which are not air blocks, no, there is
no way
L1318[18:01:38] <gigaherz_e> Ordinastie:
"the amound of A block" I assume he means a specific
one
L1319[18:01:45] <gigaherz_e> like how
many diamonds or so
L1320[18:01:48] <gerbshert> I am looking
the number of a certain block
L1321[18:01:51] <gerbshert> yes
L1322[18:01:54] <gerbshert> giga
L1323[18:01:58] <gigaherz_e> I think
you'd have to count them manually ;P
L1324[18:02:10] <gigaherz_e> I don't
believe mc stores an histogram ;P
L1325[18:03:05] <smbarbour> You'd have to
look at every block in the loaded chunks (though you could limit it
to those below the upper limit of diamond for diamond ore)
L1326[18:03:22] <gerbshert> :/ I am
trying to make a block that slows it's updating when there are to
many of them in the world.
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L1328[18:03:49] <Ordinastie> "its
updating" you mean the TE ?
L1329[18:03:54] <gerbshert> Trying to not
lag servers out
L1330[18:04:25] <gerbshert> It's a
liquid
L1331[18:04:26] <smbarbour> Keep a list
of them in a global variable.
L1332[18:04:45] <smbarbour> Though if
it's a LOT of them... that's not good either
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L1334[18:05:47] <gerbshert> I think I
will just make it dissappear after so many ticks then. That might
be easier...
L1335[18:07:55] <gigaherz_e> hmm how does
your block "appear"?
L1336[18:08:05] <gigaherz_e> is it placed
or does it grow on its own?
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L1341[18:10:54] <gerbshert> I need to be
placed
L1342[18:11:06] <gerbshert> But it is a
liquid so it does spread.
L1343[18:11:36] <Ordinastie> gerbshert,
just stick to what water does
L1344[18:13:30] <gerbshert> The liquid is
acid and it melts really anything that's why it causes lag.
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L1348[18:14:37] <Ordinastie> if it's not
generated in world and is only placed, you shouldn't have that many
blocks, so the ticking shouldn't make the server lag
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L1350[18:15:30] <Ordinastie> if it's
generated, I assume it's generated in pools where the bottom is not
meltable by said acid
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L1353[18:19:39] <gerbshert> I think I
fixed it.
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L1365[18:43:08] <jakimfett> gerbshert:
you could always use mcedit...
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L1367[18:43:53] <jakimfett> if you just
need to count the number of blocks, that is
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L1374[19:10:19] <MattDahEpic> ^ intellij
subscription fiasco
L1375[19:10:43] <GraphicH> Not going to
chane much
L1376[19:10:46] <TehNut> What
subscription fiasco?
L1377[19:10:47] <GraphicH> change*
L1378[19:11:07] <GraphicH> They want to
charge a sub fee for Resharper and one other thing I cant
remember
L1379[19:11:22] <MattDahEpic> TehNut,
intellij pro is no longer a perpetual licence, rather a
month/yearly subscription
L1380[19:11:25] <MattDahEpic> like adobe
cc
L1381[19:11:48] <TehNut> So... Nothing is
changing really
L1382[19:11:52] <TehNut> Just payment
plan switch
L1383[19:11:57] <GraphicH>
Basically
L1384[19:12:06] <TehNut> who cares
then
L1385[19:12:12] <GraphicH> Bunch of
nutters
L1386[19:12:21] <GraphicH> Sub fees are
easier for small biz to absorb
L1387[19:12:27] <MattDahEpic> my main
thing is if you stop paying you lose access to the software
L1388[19:12:39] <GraphicH> /shrug
L1389[19:14:19] <GraphicH> So you buy
software, once, and you get updates for it ad forever. No other
product really works like that
L1390[19:15:23] <GraphicH> Sub model /
SAS is just softwares way of normalizing to what basically all
other real products have going for them in terms of revenue
stream
L1391[19:15:55] <Stygander> MattDahEpic:
alotof things have that now
L1392[19:15:58] <GraphicH> Because
updating software represents a real cost, but its just basically
expected now
L1393[19:17:12] <GraphicH> MS did it,
adobe did it, my company did it
L1394[19:17:40]
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L1396[19:18:28] <shadekiller666> stupid
hexchat
L1397[19:18:37] <vedalken254> gah! i find
it odd when my connection decides to be sucky just enough to allow
me to see myself ping out
L1398[19:19:24] <vedalken254> of course,
i was unfortunately asleep at that time
L1399[19:19:59] <illyohs> shade weechat
ftw :P
L1400[19:20:05] <shadekiller666>
lol
L1401[19:20:07]
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L1402[19:20:22] <shadekiller666> for some
reason it didn't auto sign me into NickServ...
L1403[19:20:48] <shadekiller666> i had to
talk in #ForgeGradle for NickServ to realize that i'm the one that
owns my name :P
L1404[19:23:24] <GraphicH> Btw is there a
sraight forward way to pull assets from the resource dir as a file
stream? I need to read a JSON file out of there
L1405[19:23:33] <GraphicH> EnderIO does
it but god damn they like to layer shit on shit
L1406[19:23:47] <shadekiller666> get your
mod's resourcepack from the resource manager
L1407[19:24:11] *
GraphicH derps
L1408[19:27:02] <GraphicH> Well I mean
assets really
L1409[19:27:22] <gigaherz_e> GraphicH:
there's a resourcemanager somewhere
L1410[19:27:24] <shadekiller666>
...
L1411[19:27:31] <gigaherz_e> and then you
can just gall .getAsset(name).getStream()
L1412[19:27:32] <GraphicH> Yeah I'm
looking
L1413[19:27:39] <GraphicH> I only see sun
classes though
L1414[19:27:47] <gigaherz_e> something
like Minecraft.getMinecraft().getResourceManager()....
L1415[19:27:50] <shadekiller666> or
ResourceManager.getResource()
L1416[19:28:05] <gigaherz_e> eh
getResource*
L1417[19:28:12] <gigaherz_e> I can't
remember the exact chain of calls to reach it ;P
L1418[19:28:26] <GraphicH> You were right
my friend!
L1419[19:28:35] <GraphicH> What I was
looking for
L1420[19:28:53] <shadekiller666>
lol
L1422[19:28:59] <GraphicH> Jesus, yeah
EnderIO has shit burried deep within managers / abstract
classes
L1423[19:29:19] *
GraphicH ez bad at arts, why he codes
L1424[19:29:36] *
jakimfett is same, is why is paying dollars for arts
L1425[19:29:37] <GraphicH> I did UI work,
but everyone thought it was ugly and told me to go back to back end
;_;
L1426[19:29:43] <jakimfett> that ^
L1427[19:29:45] <gigaherz_e> XD
L1428[19:30:06] <jakimfett> "It's
clean! It's functional! It works!"
L1429[19:30:06] <jakimfett> "It's
shit, stop trying to art jakimfett"
L1430[19:30:45] <GraphicH> "Your art
is the prettiest art of all the art" --in sinsere guy
L1431[19:30:48] <shadekiller666> theres a
reason that there are degrees in UI/UX design
L1432[19:31:26] <GraphicH> Yeah its
because jackholes like me make a shitty HTML5/CSS/JS UI go
"BOOTIFUL" only to have artsy kids go "its shit and
looks like its from 1998"
L1433[19:31:52] <GraphicH> "Where
are your flaming gifs of fire and naked lady dancers Mr.
1998?"
L1434[19:33:00] <GraphicH> But their
right, I go back and look at that stuff, and say "Yay, I
should go back to writing Clean REST apis for the UI team to
use"
L1435[19:33:09] <shadekiller666> you know
what the best thing to do when someone tells you you're doing
something wrong is?
L1436[19:33:14] <gigaherz_e> animated
under construction gifs.
L1437[19:33:21] <shadekiller666>
they're*
L1438[19:34:29] <jakimfett> give up, go
home, wallow in misery, then change careers?
L1439[19:34:37] <shadekiller666> no
L1440[19:34:40] <GraphicH> I like backend
better
L1441[19:34:43] <GraphicH> and it pays
better
L1442[19:34:46] <jakimfett> dangit I've
been doing it wrong
L1443[19:34:48] <shadekiller666> ask them
why its bad and how to fix it
L1444[19:34:54] <shadekiller666> then
learn from it
L1446[19:35:32] <jakimfett> yeah, sadly,
I've tried that, and I go from my design being "shit" to
being "shit with a nice palette"
L1447[19:36:34] ***
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Abrar|gone is now known as AbrarSyed
L1449[19:37:18] <GraphicH> MOARBOOZE for
this guy
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L1458[20:00:27] ***
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L1459[20:01:17] <masa> personally I don't
like the "modern look" that many sites are going for
these days
L1460[20:02:11] <masa> some of them just
gain unnecessary empty space for the sake of the layout, and they
make the layout shit to my liking, most likely so that it is easier
for tablets and other crap I don't care about
L1461[20:02:44] <GraphicH> Somebody at
work was just talking about that
L1462[20:02:47] <gigaherz_e> it's not
jsut the layout, its so the site is easy to use with fat
fingers
L1463[20:03:00] <gigaherz_e> which means
very spaced out stuff
L1464[20:03:04] <Stygander> masa: yep,
but tablets are what ceos and such wanna push cause its
easier
L1465[20:03:06] <gigaherz_e> and not many
gradients and shit
L1466[20:03:11] <gigaherz_e> because it
slows down smartphones
L1467[20:03:27] <Stygander> though i
wanna know why the fuck youd want to mod minecraft for the pc on a
tablet
L1468[20:03:33] <gigaherz_e> the whole
"simplification" of websites is the smartphone's
fault
L1469[20:03:33] <gigaherz_e> ;P
L1470[20:03:47] <GraphicH> Is there
anything I have to do in my gradle stuff to get resources to go
where they should when I run the client?
L1471[20:03:53] <masa> whu the fuck had
to invent tablets and smartphones and other crap that is now just
destroying everything from us PC users ;_;
L1472[20:03:58] <gigaherz_e> GraphicH:
IDEA?
L1473[20:04:02] <GraphicH> yeah
L1474[20:04:18] <masa> *who
L1475[20:04:26] <gigaherz_e> idea {
module.inheritOutputDirs = true }
L1476[20:04:32] <Stygander> drop this at
the end idea { module { inheritOutputDirs = true } }
L1477[20:04:33] <gigaherz_e> or:
idea.module.inheritOutputDirs = true
L1478[20:04:40] <gigaherz_e> or whiecever
variant you prefer
L1479[20:05:08] <gigaherz_e> I prefer the
medium one because it emphasizes it's idea-specific
L1480[20:05:09] <gigaherz_e> ;P
L1481[20:05:41] <gigaherz_e> you may have
to press the blue refresh icon on IDEA's gradle panel after
changing this
L1482[20:05:57] <Stygander> mehh, trying
to figure out a good way to redo this gun for working right
L1483[20:06:50] <Lymia> <Stygander>
though i wanna know why the fuck youd want to mod minecraft for the
pc on a tablet
L1484[20:06:59] <Lymia> I'm pretty sure
my laptop would techencally be classified as a tablet.
L1485[20:08:00] <Stygander> Lymia: take
it is one of those ones that are a convertible?
L1486[20:08:11] <Lymia> Yeah.
L1487[20:08:13] <GraphicH> eh still get
an IOException
L1488[20:08:35] <Lymia> And I run Linux
without any software meant for tablets installed, lol.
L1489[20:08:50] <Lymia> I've been meaning
to find something like that and install it so I can actually use it
as a tablet.
L1490[20:09:11] <gigaherz_e> ubuntu
unity? ;P
L1491[20:11:44]
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(Killed (NickServ (GHOST command used by
TheJulianJES_!~TJJ@p5DC8CFFE.dip0.t-ipconnect.de)))
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L1493[20:13:21] <masa> ewwww
L1494[20:20:33] ***
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L1497[20:25:02] <GraphicH> Ah yus got it
to work
L1498[20:25:11] ***
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L1500[20:29:24] ***
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L1501[20:38:29]
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L1503[20:59:50] <Stygander> now to get
shit working on my guns
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L1505[21:00:56] <GraphicH> guns in
minecraft is a sin!
L1506[21:01:32] <Stygander> GraphicH:
yea, and?
L1507[21:03:49]
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L1508[21:04:05]
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L1509[21:05:06] <Horfius> Lex_: I've said
it a couple times today, could we change the name of the forwarded
channel? It's unnecessarily rude and reflects poorly on the
community for it to have 'Moron' in it.
L1510[21:06:02] <GraphicH> lol
L1511[21:06:16]
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L1512[21:10:36] <GraphicH> To get his
attention I hear you have to say his full name 3 times
L1513[21:11:43]
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L1514[21:12:16] <fry> then you'll go back
to Kansas. And won't be back here for a while :P
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L1516[21:12:38] <shadekiller666> and your
little dog too!
L1517[21:12:57] <shadekiller666>
heeheeheehee
L1518[21:13:03] <GraphicH> Was thinking
more bettleguise
L1519[21:13:12] <Horfius> I wish I had a
little doggie :(
L1520[21:13:23] <tterrag|laptop> Horfius,
not happening
L1521[21:13:34] <tterrag|laptop> don't
like it then fix your registration
L1522[21:14:14] <Horfius> It's not a
personal issue with it, just that its mean.
L1523[21:14:23] *
fry was thinking for a second that tterrag wasn't allowing Horfius
to have a dog :P
L1524[21:14:34] *
shadekiller666 me too
L1525[21:14:36]
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L1526[21:14:37] <tterrag|laptop>
wot
L1527[21:14:55] <GraphicH> word is
mean
L1528[21:15:01] <GraphicH> world*
L1529[21:15:12] <fry> word is the
bird
L1530[21:15:29] <Horfius> Also, I'm going
to defer to what lex says, not you, tterag
L1531[21:15:38] <Horfius> Considering he
heads this channel
L1532[21:16:20] <tterrag|laptop>
oic
L1533[21:17:56] <tterrag|laptop> Horfius,
go ahead, you'll get the same response though
L1534[21:17:58] <tterrag|laptop> you are
not the first to ask
L1535[21:18:38] <Horfius> I understand
that we want people registered, but seriously, do we have to be
assholes about it?
L1536[21:18:57] ***
Morphan1 is now known as MorphFK
L1537[21:20:31] <Stygander> Horfius: lex
does not have a high tolerance for stupid people, and alot of the
time the people who ask the most frequently asked questions or such
without reading the forums even slightly or looking around for
themselves tend not to register their names
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L1539[21:21:15] <Horfius> I'm not saying
we shouldn't have a forward channel. We totally need it, but we
don't need to call people morons for it.
L1540[21:21:24] <shadekiller666> they are
also the people who are obnoxious the most
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L1542[21:24:35] <masa> well, the quite
frequent esper derps and disconnects also me me a frequent moron
:p
L1543[21:25:26] <tterrag|laptop> masa,
shouldn't
L1544[21:25:28] <masa> s/me me /make
me/
L1545[21:25:31] <tterrag|laptop> if you
have SASL registration setup
L1546[21:25:45] <Horfius> Not all clients
support it
L1547[21:25:46] <masa> what is that
then
L1548[21:26:02] <tterrag|laptop> SASL is
a way to register before you actually join the server
L1549[21:26:10] <tterrag|laptop> Horfius,
then you're using a crap client...
L1550[21:26:13] <fry> not all clients are
at all usable :P
L1551[21:26:14] <tterrag|laptop> SASL is
pretty common
L1552[21:26:20] <masa> haven't looked
into such things... I just know that it disconnects me every now
and then and I have to message NickServ again
L1553[21:26:21] <Horfius> Not saying mine
doesn't
L1554[21:26:44] <Stygander> mine i think
it does, or doesnt im not sure
L1555[21:26:48] <tterrag|laptop> masa, if
your client is half decent it has a SASL login field
L1556[21:26:52] <tterrag|laptop> google
it
L1557[21:27:20] <Stygander> it does now i
think, reading recent changelog
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L1559[21:28:11] <Stygander> yep mine
does
L1560[21:28:16] <masa> hmm, seems that
there is a plugin for irssi that does sasl
L1561[21:28:35] <Stygander> i use kvirc
cause i like it as is
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L1565[21:29:43] <Stygander> that is one
of the default setups
L1566[21:31:22] <fry> it's so ..
optimistic
L1567[21:31:30]
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L1568[21:32:53] <Stygander> fry: they
made it worse with the new one
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L1570[21:33:33] <Stygander> bright
silver/offwhite
L1571[21:33:53] <Stygander> and why in
the fuck is the text fucking white in this
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L1573[21:34:23] <Stygander> okay, that is
kinda stupid, the color does not change for preexisting text
L1574[21:34:39] ***
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L1582[21:50:41] ***
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L1589[22:08:24] <hasunwoo> how to render
bucket with dynamic texture?
L1590[22:08:48] <hasunwoo> i want to
change liquid color in liquid dynamically
L1591[22:08:59] <hasunwoo> i want to
change liquid color in bucketdynamically
L1592[22:10:15] ***
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L1593[22:11:52] <tterrag|laptop>
hasunwoo, 2 render passes
L1594[22:14:18]
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L1596[22:16:34] <Stygander> alright, i
feel kinda noobish, does anyone have a tutorial or example of a
good raytrace method or something similiar
L1597[22:16:56] <tterrag|laptop>
Stygander, MC already has code for that
L1598[22:16:58] <tterrag|laptop>
world.doRayTrace
L1599[22:17:18] <Stygander> okay
L1600[22:18:49]
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L1601[22:20:36] <Stygander> more need it
for if im targeting an entity
L1602[22:21:14] <tterrag|laptop> well
that info is already stored somewhere
L1603[22:22:06] <tterrag|laptop>
Minecraft.getMinecraft().objectMouseOver
L1604[22:22:10] <tterrag|laptop> (client
only)
L1605[22:23:24]
⇦ Quits: Shukaro (~Shukaro@130.108.232.236) ()
L1606[22:24:12] <PrinceCat> That only
works for things in your reach, doesn't it?
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L1610[22:30:13] <tterrag|laptop> of
course
L1611[22:30:21] <tterrag|laptop> but he
said it like he just wants the currently targeted entity
L1612[22:30:27] <tterrag|laptop> if you
want to do a custom raytrace then just call the method
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L1616[22:35:33] <Stygander> well, im
trying to get this gun to work for testing purpose
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L1621[22:52:51] <Zaggy1024> everyone
loves programmer art
L1622[22:52:59] <killjoy> Aparently I
know a modder (newbie) whos excuse to not use 1.8 is "most FBT
packs are still 1.7.10"
L1623[22:53:25] <Zaggy1024> heh.
L1624[22:53:35] <killjoy> He made a
charcoal mod
L1625[22:53:57] <PrinceCat> I thought
everyone was skipping 1.8 and waiting for 1.9? Isn't that the
deali-o?
L1626[22:54:05] <fry> -_-
L1627[22:54:08] <PrinceCat> :P
L1628[22:54:12] <killjoy> Why wait for
1.9? We can use the snapshots right now (without forge)
L1629[22:54:19] <PrinceCat> I missed a
Kappa there, clearly.
L1630[22:54:33] <williewillus> I still
don't understand that argument
L1631[22:54:48] <williewillus> you still
have to convert everything to the new model system, 1.9 isn't gonna
get rid of that
L1632[22:54:52] <PrinceCat> *disappears
back into the void*
L1634[22:55:12] <Zaggy1024> :)
L1635[22:55:20] <killjoy> Looks like he's
added a form of black lung disease to his mod.
L1636[22:55:23] <Zaggy1024> in case you
haven't seen it
L1637[22:55:26] <Zaggy1024> wut
L1638[22:55:37] <killjoy> black lung is
caused by inhaling coal dust
L1639[22:55:53] <Zaggy1024> so I thought,
still, whut?
L1640[22:56:01] <fry> Everything on the
forge github comes to my mail, I see everything :P
L1641[22:56:06] <Zaggy1024> ok
L1642[22:56:07]
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L1643[22:56:14] <killjoy> Aparently you
get it when you wear the charcoal armor
L1644[22:56:16] <shadekiller666>
lol
L1645[22:56:21] <fry> (didn't sift
through all of the issues though, it takes time :P)
L1646[22:56:25] <shadekiller666> i bet
that gets annoying :P
L1647[22:56:27] <Zaggy1024> it's just
been sitting there for a while, I was worried it had been forgotten
about
L1648[22:56:41] <Zaggy1024> charcoal
armor? k
L1649[22:56:48] <shadekiller666> zaggy,
he actually commented on the OBJ pr finally :P
L1650[22:57:03] <Zaggy1024> he has an
excuse :P
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L1653[22:59:02] <Zaggy1024> time to make
a TESR
L1654[22:59:08] <Zaggy1024> whee
L1655[22:59:37] <Zaggy1024> with an even
longer name than the other TESR I made lol
L1656[23:00:04] <shadekiller666> do i
wanna know?
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L1658[23:01:11] <Zaggy1024>
TileEntityStorageBoxRenderer :)
L1659[23:01:46] <shadekiller666> ehh not
long enough
L1660[23:01:50] <PrinceCat> Agreed.
L1661[23:02:01] <fry>
TileEntityEnchantmentTableRenderer
L1662[23:02:13] <shadekiller666>
TileEntityStorageBoxRendererThingyThatRendersThings
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L1665[23:03:58] <tterrag|laptop>
williewillus, 1.9 at least has some interesting content
coming
L1666[23:04:07] <williewillus> heh
yeah
L1667[23:04:17] <tterrag|laptop> 1.8 has
nothing I care about...and it seems buggier
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L1669[23:07:48] <Zaggy1024> tterrag we
know that, but for someone starting out it's better not to have to
relearn a large amount of what you taught yourself on 1.7
L1670[23:11:57] <Zaggy1024> hah I used to
have a class named
"BlocksAndItemsWithVariantsOfTypes"
L1671[23:12:08] <Zaggy1024> squashed it
down to "VariantsOfTypesCombo" :)
L1672[23:13:02] <shadekiller666> its also
more of a pain in the ass when things start breaking because of
multithreading
L1673[23:13:51] <williewillus> nothing in
1.8 is more multithreaded than 1.7 besides chunk renderer and
network....
L1674[23:13:59] <williewillus> neither of
which modders need to worry excessively about
L1675[23:14:20] <williewillus> former
doesnt matter, latter just wrap everything in addScheduledTask,
done
L1676[23:15:14] <Zaggy1024> chunk
renderer doesn't matter? how so?
L1677[23:15:25] <Zaggy1024> chunk updates
can cause some serious lag if they happen enough
L1678[23:15:43] <williewillus> I mean in
the scope of migrating from 1.7 to 1.8
L1679[23:15:56] <williewillus> if what
you did before didn't screw shit up it shouldn't after
L1680[23:16:04] <Zaggy1024> ah
L1681[23:16:05] <Zaggy1024> yeah
L1682[23:16:08] <tterrag|laptop>
"nothing in 1.8 is more multithreaded except these 2 major
things"
L1683[23:16:27] <williewillus> neither of
which modders need to worry about or touch, and haven't caused
problems
L1684[23:16:29] <tterrag|laptop>
williewillus, except it will
L1685[23:16:34] <fry> modders like to
ignore abstraction and hack inside things :P
L1686[23:16:36] <tterrag|laptop> because
all current packet handlers will likely fail
L1687[23:16:45] <williewillus> you
literally just wrap everything...
L1688[23:17:12] <williewillus> unless the
mod purposefully screws around with threading if you wrap
everything in addScheduledTask it should work fine
L1689[23:17:21] <tterrag|laptop> but
point is things DO break
L1690[23:17:25] <tterrag|laptop> you
can't say it'll just work
L1691[23:17:38] <williewillus> i didn't
say that
L1692[23:17:43] <Zaggy1024> I don't
understand why the call to the handler isn't just wrapped and sent
to a scheduled task though
L1693[23:17:51] <williewillus> because
mojang
L1694[23:17:54] <Zaggy1024> is there
somethign that would prevent people from being able to do?
L1695[23:18:24] <tterrag|laptop>
Zaggy1024, what would be sent?
L1696[23:18:32] <tterrag|laptop> packet
handlers don't return anything (except a response packet)
L1697[23:18:47] <Zaggy1024> that's not
what I meant
L1698[23:18:53] <tterrag|laptop> there is
no way to just "wrap" a function
L1699[23:19:04] <Zaggy1024> wrap a call
to the handler
L1700[23:19:43] <Zaggy1024> it would
essentially be the same as us doing the scheduled task,
AFAICT
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L1704[23:21:57] <tterrag|laptop> that'd
be great but that's up to forge
L1705[23:22:00] <fry> something something
monads
L1706[23:22:01] <tterrag|laptop>
SimpleImpl is a forge construct
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L1710[23:26:22] <williewillus> curious,
when you specify cullface in a model, when is that option actually
considered? placed in the world? or anytime the baked model is
rendered? etc
L1711[23:26:40] <fry> second
L1712[23:27:01] <Zaggy1024> baked models
return faces for each cullface direction :)
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