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L1[00:00:16] <Achielleus> shadekiller666, i cant find such a method
L2[00:01:50] <shadekiller666> i might be wrong
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L4[00:02:37] <Achielleus> hmmm
L5[00:03:53] <Achielleus> cus i was trying out your OBJLoader and some faces react really weird to lighting so i wanted to disable it. but when i add it in the forge blockstate the model stops working
L6[00:06:46] <Wuppy> hmm, my school made this happen: https://scontent-ams2-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11900149_851455181574524_8604464516628494926_o.jpg
L7[00:08:32] <shadekiller666> ahh
L8[00:08:49] <shadekiller666> you should have told me that in the first place
L9[00:10:48] <shadekiller666> Achielleus, in your forge blockstate json, on the same scope level as the "variants" tag, add "custom": { "ambient": false }
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L11[00:11:01] <Achielleus> aaah
L12[00:11:08] <shadekiller666> and that should tell the obj loader to turn off ambient occlusion for your model
L13[00:11:21] <shadekiller666> thats one thing i added support for in the "custom" tag
L14[00:11:31] <shadekiller666> the other is gui3d
L15[00:11:49] <Achielleus> what does that do?
L16[00:12:30] <shadekiller666> thats what tells the game that the item version of blocks should render as a cube instead of a 2d sprite
L17[00:12:54] <shadekiller666> so isGui3d() returns true for all ItemBlocks by default
L18[00:12:59] <Achielleus> oh so i dont have to seperatly register the inventory renders in my code?
L19[00:13:10] <shadekiller666> ?
L20[00:13:26] <shadekiller666> uhh no
L21[00:13:40] <FusionLord> what is the 1.7 fix for assets? anyone know off the top of your head?
L22[00:13:42] <shadekiller666> the obj loader should load all versions of the model
L23[00:13:47] <Achielleus> http://puu.sh/jZkcO/b8df57b867.png
L24[00:13:59] <shadekiller666> fusion, idea.module.inheritOutputDirs = true
L25[00:14:13] <FusionLord> that works for 1.7 aswell?
L26[00:14:15] <shadekiller666> Achielleus, that you have to do
L27[00:14:18] <Achielleus> ah ok
L28[00:14:22] <FusionLord> cause I tried and it didn't
L29[00:14:57] <shadekiller666> thats how you tell the ModelLoader to ask the respective loader to load your model, instead of relying on vanilla to handle it
L30[00:15:08] <shadekiller666> fusion, java 1.7 or mc 1.7?
L31[00:15:17] <FusionLord> mc
L32[00:15:22] <FusionLord> doing a back port
L33[00:15:41] <shadekiller666> that fix doesn't care what version of mc it is
L34[00:15:49] <shadekiller666> its an ide directive
L35[00:16:07] <FusionLord> i know but wasn't there a runtime param
L36[00:16:14] <shadekiller666> no?
L37[00:16:35] <Achielleus> i also have weird bug with the models, http://puu.sh/jZkhN/6446d2a5fa.jpg, it's the same face you see just a rotated block
L38[00:16:39] <FusionLord> somthing like --assetstarget:1.7 or something like that
L39[00:18:21] <shadekiller666> achielleus, what exactly is the bug there
L40[00:18:26] <shadekiller666> the shading?
L41[00:18:38] <Achielleus> the shading and the weird random white faces
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L43[00:18:58] <shadekiller666> both of those should be a result of ambient occlusion
L44[00:19:09] <shadekiller666> does that happen if the block is floating in mid air
L45[00:19:12] <shadekiller666> it shouldn't
L46[00:20:02] <shadekiller666> also, how are you doing the model rotation?
L47[00:20:48] <Achielleus> here's my blockstate: http://pastebin.com/CgV7sZDV
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L50[00:21:12] <FusionLord> crazy that porting to a new version takes ages, however a back port can take minutes
L51[00:21:39] <Achielleus> http://puu.sh/jZkxw/56dba613fd.jpg
L52[00:21:46] <shadekiller666> achielleus, does the ambient tag seem to work there? i'm not sure if "custom" needs to be after "variants"
L53[00:21:55] <Achielleus> ah lemme try
L54[00:22:09] <shadekiller666> O.o
L55[00:22:24] <shadekiller666> what modelling program did you use to make that?
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L57[00:22:36] <Achielleus> maya
L58[00:22:39] <shadekiller666> ahh
L59[00:22:43] <Achielleus> but i can open it with blender
L60[00:22:50] <shadekiller666> the not-weird OBJ loader
L61[00:22:51] <shadekiller666> no no
L62[00:22:53] <Achielleus> same if i export it from there
L63[00:23:03] <shadekiller666> blender actually causes more problems it seems sometimes
L64[00:23:14] <shadekiller666> obj exporter*
L65[00:23:32] <shadekiller666> can i see the .obj and .mtl for it?
L66[00:23:38] <Achielleus> sure just a sec
L67[00:23:56] <shadekiller666> minecraft's face highlighting is horrible
L68[00:24:18] <shadekiller666> this weird lighting is likely due to the face normal calculations
L69[00:24:33] <shadekiller666> (the obj loader calculates them properly, minecraft doesn't)
L70[00:25:03] <Achielleus> mtl: http://pastebin.com/ZDWHq6Xi obj: http://pastebin.com/SSjh4KP2
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L72[00:25:49] <shadekiller666> hmmm
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L74[00:26:16] <shadekiller666> ok 1. in the .mtl, you can get rid of illum, Tf, and Ni
L75[00:26:26] <shadekiller666> they aren't recognized by the obj loader
L76[00:26:36] <shadekiller666> which it tells you in the console btw
L77[00:26:38] <Achielleus> yes i noticed :p
L78[00:26:41] <shadekiller666> :P
L79[00:27:07] <shadekiller666> are the .obj and .mtl files in the same folder?
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L81[00:27:32] <Achielleus> uhu
L82[00:27:34] <shadekiller666> if they are then the mtllib line in the .obj only needs to have the <name>.mtl
L83[00:27:42] <shadekiller666> well
L84[00:27:45] <Achielleus> ah ok
L85[00:27:49] <shadekiller666> *should*
L86[00:28:04] <Achielleus> that's easier
L87[00:28:08] <Achielleus> but this also works
L88[00:28:28] <shadekiller666> it should just use the same directory as that of the .obj if the specified name doesn't contain a "/"
L89[00:28:59] <shadekiller666> about the model
L90[00:29:09] <shadekiller666> in the first screenshot you gave me
L91[00:29:23] <shadekiller666> if you noticed, the faces have diagonal lines on them
L92[00:29:34] <Achielleus> ye i triangulated them
L93[00:29:41] <shadekiller666> mhmm
L94[00:29:43] <Achielleus> bec before i had random faces going black
L95[00:29:51] <Achielleus> triangulating solved that
L96[00:30:00] <Achielleus> but then i got the white faces :/
L97[00:30:02] <shadekiller666> so you have tried with a normal quad model?
L98[00:30:20] <shadekiller666> did moving the "custom" tag work btw?
L99[00:30:40] <Achielleus> didnt notice any change
L100[00:30:47] <Achielleus> tried various places
L101[00:30:56] <shadekiller666> hmm
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L103[00:31:44] <Achielleus> ok i found something
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L105[00:31:50] <shadekiller666> if you open this in maya, would it just so happen that the faces are doubled? by that i mean, are there 2 copies of each face?
L106[00:31:51] <Achielleus> adding the visuallyopaque method
L107[00:32:14] <Achielleus> it solved the darker stuff
L108[00:32:21] <Achielleus> still got the lines
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L110[00:32:37] <shadekiller666> iirc sometimes the maya obj exporter puts each face into the obj twice
L111[00:33:01] <shadekiller666> you're going to have the lines, because of how the obj loader handles the lack of the 4th vertex :P
L112[00:33:12] <shadekiller666> (it puts the last one in twice)
L113[00:33:24] <shadekiller666> and that also changes how the normals are calculated
L114[00:33:52] <shadekiller666> you could try again with the quad model now that you're overriding isVisuallyOpaque() or whatever
L115[00:34:12] <Achielleus> kk lemme try
L116[00:35:34] <shadekiller666> i'm glad you're getting use out of the loader though :D
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L118[00:38:29] <Achielleus> http://puu.sh/jZlbG/3bc3f8ad5f.jpg looks better :)
L119[00:38:46] <shadekiller666> much better
L120[00:38:56] <Achielleus> but still some random faces brighter
L121[00:39:17] <shadekiller666> uhh, one more thing i can suggest, in maya, when you go to export, check the box that mentions face normals
L122[00:39:23] <shadekiller666> or just normals
L123[00:39:39] <Achielleus> alright
L124[00:40:05] <shadekiller666> that should make it so that the normal values for each vertex are saved into the file, instead of the obj loader assuming that the vertex locations should be used for normals
L125[00:40:24] <shadekiller666> i can't guarantee that it will fix your problem, but its worth a shot
L126[00:40:24] <Achielleus> ah nice
L127[00:41:13] <shadekiller666> unfortunately to fix that, part of the vanilla render code would need to be rewritten iirc
L128[00:41:28] <Achielleus> oh ye, i also had a very weird bug with replacing textures while using the obj loader
L129[00:41:36] <shadekiller666> ok?
L130[00:41:44] <Achielleus> lemme try reconstructing the file
L131[00:41:54] <shadekiller666> can you explain what it was
L132[00:43:38] <Achielleus> well i had 4 different colour lamps
L133[00:43:58] <shadekiller666> ok
L134[00:44:27] <Achielleus> i used one model and one mtl then tried replacing the texture of the mtl with the right colored texture for each lamp
L135[00:44:40] <Achielleus> the result was that every lamp used the same texture
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L137[00:45:12] <shadekiller666> oh
L138[00:45:14] <Achielleus> and the weirdest part was that when i closed the world and reopenend it, they still used the same texture except another colour
L139[00:45:42] <shadekiller666> by "replace" do you mean via the "defaults": {"textures":{}} or via the OBJModel commands?
L140[00:45:54] <Achielleus> the defaults
L141[00:46:02] <shadekiller666> ahh
L142[00:46:08] <Achielleus> and then in variants colour red ... texture
L143[00:46:21] <shadekiller666> hmm
L144[00:46:40] <Achielleus> lemme try reconstructing it just a sec
L145[00:46:50] <shadekiller666> not sure how to fix that, if you could send me the file that would be cool, or post it as a comment on the github PR
L146[00:47:05] <shadekiller666> but theres a better way to do what you're trying to do
L147[00:47:31] <shadekiller666> that i added specifically for things like this, where you want to change the color of a model on the fly
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L149[00:48:45] <Achielleus> ye i saw the rainbow block :)
L150[00:48:52] <shadekiller666> mhmm
L151[00:49:19] <shadekiller666> that method should work for blocks with a texture defined in the mtl, though it has not been tested
L152[00:49:37] <shadekiller666> i don't really see a reason why it wouldn't though
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L155[00:50:00] <shadekiller666> the rainbow block you want to reference though is the second one, the one with a tile entity
L156[00:50:08] <shadekiller666> i think its CustomModelBlock5
L157[00:50:41] <shadekiller666> that one changes the color of each vertex to black when you right click sequentially
L158[00:50:51] <shadekiller666> and then changes back to the original color
L159[00:51:48] <Achielleus> here is the thing i was talking about, the effect: http://puu.sh/jZlH2/57cbaf0c37.jpg
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L161[00:51:54] <Achielleus> these are 3 different blockstates
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L163[00:52:29] <Achielleus> blockstate: http://pastebin.com/qFBrF8LY
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L165[00:53:05] <Achielleus> mtl: http://pastebin.com/sEUeSjK7
L166[00:53:31] <Achielleus> and obj: http://pastebin.com/EyMchEqy
L167[00:53:32] <shadekiller666> ya that color method in the example should work fine
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L169[00:53:46] <shadekiller666> i need the mtl more than the obj for that
L170[00:53:47] <Achielleus> each time i load the world it's a different colour :p
L171[00:54:43] <shadekiller666> i need the lampcolours.mtl
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L173[00:55:09] <shadekiller666> also, i'm not sure this is a bug on the obj loader side
L174[00:55:25] <shadekiller666> it sounds like something wonky with your blockstate properties
L175[00:55:25] <Achielleus> http://pastebin.com/sEUeSjK7
L176[00:55:47] <Achielleus> ye that's what i was thinking but i got it working using normal jsons
L177[00:55:57] <shadekiller666> strange
L178[00:56:24] <shadekiller666> is the value of the "colour" property changing on world load?
L179[00:56:25] <Achielleus> it's when i reload the game not when i reload a world
L180[00:56:31] <shadekiller666> oh
L181[00:56:43] <Achielleus> ye so it's when baking i guess
L182[00:56:43] <shadekiller666> well does the actual value change or just the texture?
L183[00:56:59] <Achielleus> it doesnt change no
L184[00:57:15] <Achielleus> every lamp has it's own colour
L185[00:57:27] <shadekiller666> so the value of "colour" would be red, but it would use "green" instead?
L186[00:57:49] <Achielleus> it has a blockstate green but it's using the red texture
L187[00:58:52] <shadekiller666> does it cycle through the colors on launch or is it always the same color replacing the same blockstate value?
L188[00:58:59] <Achielleus> no
L189[00:59:02] <shadekiller666> or is the change random?
L190[00:59:04] <Achielleus> it's completely random
L191[00:59:14] <Achielleus> and it's the same colour for all the lamps
L192[01:00:13] <shadekiller666> the reason its the same color for all lamps may be because the way that this works is by changing the location of the texture in the material for the model itself
L193[01:00:27] <shadekiller666> so "colouroff"'s texture location changes
L194[01:00:31] <Achielleus> ah
L195[01:00:48] <shadekiller666> and theres only one IModel instance, ever
L196[01:01:08] <shadekiller666> though it shouldn't be a problem like that...
L197[01:01:10] <Achielleus> so it just uses the last loaded
L198[01:01:28] <shadekiller666> well if it used the last loaded they would all be blue
L199[01:01:34] <shadekiller666> all the time
L200[01:01:49] <shadekiller666> unless the game magically loads the variants in random order
L201[01:02:07] <Achielleus> where would the random factor come from then?
L202[01:02:19] <shadekiller666> ya, actually i don't think that single instance thing would be a problem..
L203[01:02:23] <shadekiller666> not a damn clue
L204[01:02:40] <Achielleus> wouldnt it use something like a hash to load the files, no order in a hash
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L206[01:03:14] <shadekiller666> well, the forge blockstate parser works by combining things
L207[01:04:07] <shadekiller666> so it will take the first entry in "facing", then combine that will all entries in "powered", and each of those with all entries in "colour"
L208[01:04:25] <shadekiller666> making the same things as vanilla's blockstates force you to hardcode
L209[01:04:27] <Achielleus> creating a permutation of all possibilities i see
L210[01:04:36] <shadekiller666> "facing=north,powered=true":...
L211[01:05:17] <shadekiller666> that process should happen in the order specified in the file, unless the order gets mixed up somewhere
L212[01:05:35] <shadekiller666> might be a case of non-ordered set iteration
L213[01:05:48] <shadekiller666> not 100% sure
L214[01:06:14] <shadekiller666> go ahead and try that method in the rainbow block example, and see if it works
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L216[01:08:03] <Achielleus> which number of block was it?
L217[01:08:50] <shadekiller666> they should be labeled with comments in the class
L218[01:08:55] <shadekiller666> on the PR
L219[01:10:15] <Achielleus> brb
L220[01:17:47] <Achielleus> i used a workaround with replacing models instead of textures that got it working, i'm gonna leave the vertex colour stuff for next time i need it. :)
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L222[01:18:34] <shadekiller666> ok
L223[01:18:47] <shadekiller666> well i'm glad you figured out a way to do it
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L226[01:25:51] <Achielleus> yes the objloader works nice thanks for that :)
L227[01:26:04] <shadekiller666> that was the idea :P
L228[01:26:29] <shadekiller666> i wanted to put the 1.7.10 loader to shame (like it didn't have enough) :P
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L243[02:04:41] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150904 mappings to Forge Maven.
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L306[05:15:45] <Wuppy> o/
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L327[05:40:11] <gigaherz_e> LOL
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L329[05:40:25] <gigaherz_e> Dinnerbone on twitter:
L330[05:40:26] <gigaherz_e> Update on the OSX launcher: We ran into a critical bug inside of Java itself, it's reported to Oracle but we can't continue until fixed :(
L331[05:40:32] <gigaherz_e> The bug is literally "If you have a keyboard layout that contains 'PC' in the name, maybe other chars too sometimes, it will segfault". Fun!
L332[05:40:39] <gigaherz_e> We've found some other people who've posted about it, but so far the workarounds they posted are "Downgrade to java 6" or "Change keyboards"
L333[05:42:28] <tmtu> oracle pls
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L377[05:57:28] <Horfius> Just putting it out there, but could we rename the forwarded (+f) channel? Having it be called "#RegisterYourNameMoron" is kind of rude and unproffesional.
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L379[05:58:39] <gigaherz_e> I agree, but I think it's like that on purpose
L380[05:59:09] <gigaherz_e> best option is to setup SASL on your IRC client, so that it logs you in before the client has a chance to autojoin any channels ;P
L381[05:59:27] <gigaherz_e> thne you don't see that channel ever ;P
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L423[07:38:27] <Wuppy> \o/ 3 new bottles of booze
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L425[07:42:03] <Wuppy> does any other country have (ola) rocket icecream?
L426[07:42:22] <GraphicH|away> Wut?
L427[07:42:28] <Wuppy> this https://upload.wikimedia.org/wikipedia/commons/f/f3/Ijsraket.png
L428[07:42:28] <GraphicH|away> Astronaught icecream?
L429[07:42:34] <GraphicH|away> Oh
L430[07:42:38] <GraphicH|away> RocketPops
L431[07:42:53] <GraphicH|away> http://www.filmschoolrejects.com/images/rocket-pops.jpg
L432[07:42:57] <GraphicH|away> 'Murica
L433[07:43:03] <Wuppy> not the same thing
L434[07:43:10] <Wuppy> same shape, different taste
L435[07:43:26] <GraphicH|away> Meh its frozen sugar water, all tastes the same
L436[07:43:38] <tmtu> lol, red white blue
L437[07:43:46] <Wuppy> nope, strawberry sugar tastes different from blueberry sugar
L438[07:43:56] <Wuppy> and I've just purchased a bottle of rocketshot which tastes awesome :)
L439[07:44:12] <GraphicH|away> Have fun with your diabetes
L440[07:44:35] <Wuppy> it;s alcohol for a big part :D
L441[07:46:06] <GraphicH|away> Still: http://tinyurl.com/okfunhg
L442[07:46:32] <Wuppy> hehe
L443[07:46:35] <GraphicH|away> actually sugary acholohic drinks are like kindey disaster
L444[07:46:50] <GraphicH|away> If you drink enough
L445[07:47:01] <Wuppy> what about too much?
L446[07:47:04] <GraphicH|away> that's why girls gain like ... 15 lbs when they go to college and get wild
L447[07:47:18] <Wuppy> I'm fine with that :P
L448[07:47:26] <Wuppy> (not a girl myself)
L449[07:47:42] <GraphicH|away> Drink straight burbon son
L450[07:47:46] <GraphicH|away> The mans way
L451[07:47:51] <Wuppy> that's also kindey killing
L452[07:48:05] <GraphicH|away> more liver, but at least << sugar
L453[07:48:13] <Wuppy> ehh yeah thats what I mean :P
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L455[07:48:31] <Wuppy> I've had 8 parties in 4 days, I'm not the brightest person
L456[07:48:54] <GraphicH|away> Gins really good too though my friends make fun of me because its "an old lady" drink
L457[07:48:54] <Wuppy> and I got free food for doing that \o/
L458[07:50:31] <Wuppy> any drink is a good drink
L459[07:50:37] <Wuppy> as long as it tastes good and you dont drink too much
L460[07:51:33] <GraphicH|away> I guess you don't like coffee then
L461[07:51:58] <Wuppy> not really, but why did you think that?
L462[07:53:14] <GraphicH|away> I dunno, guessing you're about 17-20 without a job that requres coffee
L463[07:53:18] <Stygander> trying to figure out why my block code is not working texture wise
L464[07:54:31] <Wuppy> GraphicH|away, you're right about the first part but wrong about the second
L465[07:54:58] <Stygander> http://pastebin.com/NtHRSrVc
L466[07:55:22] <GraphicH|away> Whats wrong with the texture?
L467[07:56:10] <GraphicH|away> Also, you have git hub with the full source?
L468[07:56:23] <Wuppy> ^ excellent questions
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L471[07:58:13] <Stygander> GraphicH|away: it is not showing up
L472[07:58:22] <Stygander> and yes, i think ido
L473[07:58:23] <GraphicH|away> Right so my very first guess is its something simple
L474[07:58:31] <Wuppy> jsons?
L475[07:58:37] <Stygander> 1.7.10
L476[07:58:40] <GraphicH|away> Like the name of the texture is wrong for some reason
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L479[07:59:40] <Wuppy> check yer folders
L480[07:59:42] <Wuppy> no spaces
L481[07:59:48] <Wuppy> no capital letters in your modid
L482[07:59:57] <Wuppy> and indeed texture name
L483[08:03:13] <Stygander> hmm, reading the log it says its missing a resource manager
L484[08:04:09] <Stygander> https://github.com/Stygander/MechCraft/blob/master/src/main/java/mechcraft/blocks/OreTitanium.java github
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L488[08:05:34] <GraphicH|away> meh, you don't check in the resources folder in GitHub?
L489[08:06:23] <Stygander> GraphicH|away: forgot to add it, im trying to get the mod rebooted since i havent touched it much in 5 months
L490[08:06:45] <GraphicH|away> I'd add that dir and repush so I can look, its almost for sure something to do with that
L491[08:07:08] <GraphicH|away> if you don't want to do that then debug print all the texture related variables youre constucting in that class
L492[08:07:13] <GraphicH|away> and make sure they're right
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L494[08:07:25] <Stygander> C:\mechdev\src\main\resources\assets\mechcraft\textures\blocks\OreTitanium.png < here is the path that i was told to use
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L498[08:09:44] <GraphicH|away> I can't remember off hand, but do textures require definition in a json file?
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L500[08:10:53] <GraphicH|away> Hmm seems they don't
L501[08:10:54] <boni> Stygander: you told it to use a file with the absolute path on your harddisc?
L502[08:11:08] <GraphicH|away> I don't think he means that
L503[08:11:17] <Stygander> boni: no, thats just the path to the file , i forgot to edit it
L504[08:11:32] <GraphicH|away> That's the right place yeah
L505[08:11:54] <GraphicH|away> ModInfo.ID+ ":" + name
L506[08:11:55] <boni> just making sure.
L507[08:12:32] <GraphicH|away> So you're going to get mechcraft:mechcraft_OreTitanium
L508[08:12:43] <GraphicH|away> you want mechcraft:OreTitanium instead
L509[08:12:52] <Stygander> okay that makes sense
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L511[08:13:02] <GraphicH|away> let me know if that works for ya
L512[08:14:43] <Stygander> okay, i think i messed something up installing minecraft forge
L513[08:15:07] <Stygander> cause none of my mods textures are working in any way, my entity i just tested isnt loading model either
L514[08:15:21] <Wuppy> Stygander, folder names
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L517[08:15:33] <GraphicH|away> hmmm well I can't help with that and I need to be doing other things
L518[08:15:35] <Stygander> hmm?
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L526[08:30:37] <Stygander> I may just start from scratch now
L527[08:31:33] <Wuppy> that helps usually :)
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L530[08:32:48] <GraphicH|away> Well just resetup your dev-env
L531[08:32:56] <GraphicH|away> no need to wipe out ze code
L532[08:33:07] <Wuppy> exactly
L533[08:34:48] <PaleoCrafter> Stygander, idea?
L534[08:34:56] <Stygander> yes
L535[08:35:03] <Stygander> and i have inherit modules in place
L536[08:35:08] <Stygander> well had
L537[08:37:57] <GraphicH|away> Its funny you had problems I let a mod I was working on sit for an entire year and was building against an old version of forge. Decided to pick it up again and it was like dirt simple to get going
L538[08:38:13] <GraphicH|away> Of course my mod doesn't do anything complicated
L539[08:38:32] <Stygander> GraphicH|away: my mod eventually will, i had pretty much the bare bones of a mod started
L540[08:39:09] <Stygander> ofcourse ive kinda broke shit in ways that should not happen
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L543[08:40:34] <Stygander> GraphicH|away: i once had broke java to the point where i somehow had java.string not equaling java.string
L544[08:41:00] <GraphicH|away> You kids do the darndest things
L545[08:41:12] <boni> Stygander: or you had two different strings
L546[08:42:17] <Stygander> boni: if i can find the picture ill link it
L547[08:43:06] <Stygander> boni: i.imgur.com/h7IeCv9.png
L548[08:43:42] <GraphicH|away> ha, shits funny
L549[08:44:09] <boni> ah you mean like that
L550[08:44:15] <boni> but the question is if only the IDE said that or the javac too
L551[08:44:30] <boni> i thought you meant instances, not types
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L553[08:45:01] <Stygander> it was also occuring on eclipse since ithought i could fix it that way
L554[08:46:05] <PaleoCrafter> Sure it wasn't due to fucked up context?
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L556[08:46:40] <Stygander> PaleoCrafter: i don't know
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L562[09:07:12] <Rallias> What's the way I'm supposed to use to include parts of an external maven object in my mod's jar?
L563[09:07:42] <boni> ..why'd you include things from external jars in your own jar
L564[09:07:58] <Rallias> boni, Utilizing an external library.
L565[09:08:49] <Rallias> Anyhow, I found it. It's shading.
L566[09:09:32] <GraphicH|away> I actually repackage a maven pulled jar in my mod
L567[09:09:36] <GraphicH|away> if thats what you mean
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L569[09:09:43] <Rallias> Yeah.
L570[09:09:47] <boni> shading is a tad different, but yeah
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L573[09:10:59] <Rallias> Well, shading was what I was thinking of.
L574[09:11:16] <boni> yes. i think FG supports it directly
L575[09:11:43] <GraphicH|away> @Rallias https://github.com/jimcarreer/ambiotic/blob/master/build.gradle
L576[09:11:55] <GraphicH|away> check out my gradle config down at the bottom
L577[09:12:15] <GraphicH|away> specifically jar / configurations / dependencies
L578[09:13:44] <GraphicH|away> I dunno if thats the "right" way but that gradle config re-bundles the jython and json-simple libraries into my mod jar
L579[09:16:08] <boni> you should be able to shade directly with fg
L580[09:16:18] <boni> try dependencies { shade 'mavendep' }
L581[09:17:17] <GraphicH|away> I think I tried shading, did not get desired result but that was a while ago
L582[09:17:24] <GraphicH|away> (a year ago)
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L603[10:15:43] <Stygander> okay, just reloaded the code from my github
L604[10:22:11] <Stygander> textures now working
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L622[10:46:25] <sham1> Morning
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L624[10:51:27] <Wuppy> yo sham1 how're you doing
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L630[10:59:05] <Flenix> Hey, I don't suppose anyone here is good with Lycanites mobs configs / knows if it has a channel?
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L632[11:04:01] <GraphicH|away> @Flenix as far as them having a channel try searching /list
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L645[11:32:43] <Stygander> okay, does anyone know of a good tickhandler tutorial?
L646[11:33:17] <GraphicH|away> ??
L647[11:33:23] <GraphicH|away> You mean you need onTick event?
L648[11:33:52] <Stygander> GraphicH|away: well, im working on getting a few things working for my mod
L649[11:34:53] <GraphicH|away> https://github.com/jimcarreer/ambiotic/blob/master/src/main/java/net/graphich/ambiotic/registries/VariableRegistry.java
L650[11:34:56] <diesieben07> why do you need a "tickhandler"?
L651[11:35:06] <diesieben07> tick handlers are old, they are now events
L652[11:35:16] <GraphicH|away> Yeah you need to use the event
L653[11:35:30] <Stygander> okay
L654[11:36:16] <GraphicH|away> So if you implement a method on an object that has the attribute @SubscribeEvent and takes a single TickEvent arg
L655[11:36:25] <GraphicH|away> then it will be called every tick
L656[11:36:38] <GraphicH|away> you need to register the object with the EVENT_BUS I think
L657[11:36:41] <heldplayer> GraphicH|away: commenting on that file you linked, you could use Guava's HashMultiMap<TickRate, Variable> for mUpdates instead of HashMap<TickRate, List<Variable>>
L658[11:37:20] <GraphicH|away> Im actually gonna get rid of the mUpdate: its stupid
L659[11:37:33] <heldplayer> :D
L660[11:37:38] <heldplayer> Fair enough :P
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L662[11:38:12] <GraphicH|away> All "variables" in the registry need to try and update per tick, their code is super simple so its not a huge perf hit
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L665[11:40:33] <Stygander> GraphicH|away: ive got a few things that will prob be a little more complex, i plan to have multiple vehicles in my mod
L666[11:41:02] <GraphicH|away> try not to abuse ontick
L667[11:41:21] <GraphicH|away> ez only advice
L668[11:41:37] <diesieben07> vehicles sound like entities, which have a builtin tick method anyways
L669[11:41:50] <GraphicH|away> ^
L670[11:42:05] <GraphicH|away> Should probably look at that
L671[11:42:37] <GraphicH|away> Stygander were you the guy asking about fluids the other day?
L672[11:42:54] <Stygander> GraphicH|away: no i dont think i was
L673[11:43:07] <Stygander> unless i came in while i was asleep
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L675[11:43:57] <Szernex> http://bytecrafter.blogspot.co.at/2015/09/how-jetbrains-lost-years-of-customer.html huh
L676[11:44:05] <GraphicH|away> ok, yeah that guy had a lot of "my first mod" problems/questions
L677[11:45:50] <GraphicH|away> Meh, still free version of Idea /don't care
L678[11:45:55] <GraphicH|away> everyones doing SAS
L679[11:45:58] <Szernex> yea
L680[11:47:11] <Stygander> GraphicH|away: i probably have alot of questions that will seem stupid to veterans but i usually try and do research on my own before i ask
L681[11:47:22] <GraphicH|away> Your questions aren't stupid
L682[11:47:45] <GraphicH|away> You know what you're doing it sounds like this guy was like "where 4 r tutorial on making liquid fuels"
L683[11:48:05] <SkySom> Yeah... How do block
L684[11:48:52] <Stygander> okay, i have a slight idea, im just not good at java yet, the book i had was just kinda blehh, i read through it, but it was just so slow paced
L685[11:49:38] <GraphicH|away> Java is Ok I perfer C# but I mean its really splitting hairs
L686[11:49:44] <SkySom> At least you attempted to learn Java first
L687[11:49:46] <GraphicH|away> I hate Oracle as a company though
L688[11:50:17] <SkySom> Better than those who come in asking how to do this or that, that how hello world tutorial would answer
L689[11:50:26] <SkySom> Yeah not a fan of Oracle
L690[11:50:48] <Stygander> SkySom: ill admit to asking where tutorials where when i first started
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L693[11:51:07] <GraphicH|away> You saw what MS did? Oracle is sueing the shit out of Google over the "Java API" and MS was like "we're going to do the opposite of that" and have actively encouraged the Mono community
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L695[11:51:44] <Stygander> java and adobe both need to die eventually
L696[11:52:17] <GraphicH|away> Java still has it's uses, Adobe needs to stick to photo/video editing software and get the fuck out of Webtech
L697[11:52:23] <GraphicH|away> cause they can't do it right
L698[11:52:50] <GraphicH|away> http://codewhitesec.blogspot.com/2015/08/cve-2015-3269-apache-flex-blazeds-xxe.html
L699[11:52:54] <Stygander> GraphicH|away: yea, i had to install their pdf software to sign some documents for a psuedo job i have
L700[11:52:58] <GraphicH|away> BlazeDS : another fine adobe product
L701[11:54:18] <GraphicH|away> Well technically BlazeDS is under Apache, but Adobe has a big part in the dev
L702[11:54:35] <GraphicH|away> Anyway, lunch break over, later guys
L703[11:59:37] ⇦ Quits: tmtu (~tundmatu@h-145-207.a192.priv.bahnhof.se) (Ping timeout: 195 seconds)
L704[12:00:08] *** Tombenpotter is now known as NotTomben
L705[12:02:13] ⇨ Joins: tmtu (~tundmatu@h-145-207.a192.priv.bahnhof.se)
L706[12:02:18] ⇦ Quits: Stygander (~kvirc@c-68-36-105-157.hsd1.mi.comcast.net) (Read error: Connection reset by peer)
L707[12:03:09] ⇨ Joins: RobotSquid (~RobotSqui@105.184.20.24)
L708[12:03:13] <RobotSquid> o/
L709[12:03:23] <RobotSquid> after a month im finally back!!!
L710[12:04:11] * RobotSquid silently curses the people who stole his telephone lines
L711[12:04:25] <Rallias> So by the point I'm running a coremod, is the instance of ModClassLoader obtainable from Loader.instance().getModClassLoader() able to run getURLs for the entirety of the mods/ folder?
L712[12:08:14] <diesieben07> uhm... why?!
L713[12:09:45] <Rallias> So that I can crash if a modified mod is detected.
L714[12:10:27] <jakimfett> ...why would you want to do that.
L715[12:10:34] <diesieben07> ^ that
L716[12:10:34] <sham1> #DMT
L717[12:10:35] <sham1> Dmr*
L718[12:10:37] <diesieben07> and also... you can't.
L719[12:10:59] <diesieben07> if someone wants to run a modified mod, he will just modify your mod as well to allow it.
L720[12:11:23] <Rallias> diesieben07, If someone wants to run a modified mod on purpose, they'll set the configuration option in my mod to disable the signature checks on the mod they modified.
L721[12:11:36] <diesieben07> also FML has signature checking built in
L722[12:11:43] <jakimfett> ...yeah, if you do that, you're an asshat.
L723[12:12:28] <Rallias> jakimfett, I'm not crashing people because I don't like what mod they're using, I'm crashing people who think they downloaded the mod from an official source and it turns out it was unofficial and tampered with.
L724[12:13:24] <Rallias> Well, default would be warn in an in-game chat message, but crashing functionality would be enablible.
L725[12:13:35] <tterrag> You're assuming this person tampering with your mod won't just nuke the signature check
L726[12:14:19] <Rallias> Well yeah, it's not perfect.
L727[12:14:55] <diesieben07> and again, FML has this built in.
L728[12:15:05] <jakimfett> yeah, that's not going to work. If someone is going to the effort of decompiling your mod, adding malware/etc, they're going to test it.
L729[12:16:59] <jakimfett> When you start going down the rabbit hole of checking if your mod has been modified, it only ever ends up harming your reputation and your legitimate users. Because the malicious person just changes the config value default, poof, it stops checking.
L730[12:17:45] <bspkrs> how about you just sign your jar
L731[12:18:20] <bspkrs> yes, I know this was covered
L732[12:19:03] <bspkrs> but at least then you can specifically tell your users that if the jar they are using isn't signed they shouldn't use it
L733[12:19:11] <jakimfett> that
L734[12:19:25] <bspkrs> then it's out of your hands
L735[12:19:55] <jakimfett> and if you're worried about a specific site doing Bad Things (tm), then check if they're rehosting your mod and send them a takedown notice...
L736[12:20:09] <tterrag> a typical user would not know what that means
L737[12:20:09] <tterrag> How does one even check
L738[12:20:45] <diesieben07> while (true) { echo "diesieben07> and again, FML has this built in." }
L739[12:21:33] <jakimfett> that ^
L740[12:22:06] <GraphicH|away> :qw! Wrote 1 line to moron.pl
L741[12:22:26] <Rallias> diesieben07, Lets put it this way. I'm a bullheaded bastard experimenting with a separate mod.
L742[12:22:38] <diesieben07> heh
L743[12:22:58] <diesieben07> rand.nextInt()minecraft.com lists the modified mod as incompatible with yours
L744[12:23:03] *** kimfy is now known as kimfy|f00dz
L745[12:23:06] <diesieben07> moron.exe removes checker mod
L746[12:23:11] <diesieben07> your effors are invalid.
L747[12:23:27] <jakimfett> (I feel like that could describe most of the modding community, myself included...)
L748[12:24:23] <jakimfett> "Hi, I'm jakimfett, and I'm a bullheaded bastard experimenting with a mod"
L749[12:24:23] <jakimfett> "Hi jakimfett, welcome to Modders Anonymous!"
L750[12:24:41] <diesieben07> lol
L751[12:25:02] <tterrag> I just got my 12 hour chip
L752[12:25:06] <tterrag> It's been hard
L753[12:25:17] ⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 195 seconds)
L754[12:25:36] <jakimfett> "It's been almost six days since I last engaged in Twitter drama, and over two hours since I was snarky to someone on IRC"
L755[12:25:36] <jakimfett> "Wow, great job man, you're fighting the good fight!"
L756[12:25:52] ⇨ Joins: McJty (~jorrit@d51A4CA8F.access.telenet.be)
L757[12:25:57] <Rallias> I don't need no steenkin chip.
L758[12:26:07] <Rallias> I do what I want, when the fuck I want.
L759[12:26:27] <Rallias> Screw you and your chip society.
L760[12:26:28] <jakimfett> "It's ok Rallias, the Great Notch loves you anyway"
L761[12:26:44] ⇨ Joins: patrick96 (~Patrick@41.191.105.92.dynamic.wline.res.cust.swisscom.ch)
L762[12:26:49] <jakimfett> (dude, chips are amazing, but screwing them? Seriously poor life choices...)
L763[12:26:54] <Rallias> "Notch is that suicidal guy in brittany stars land, no?"
L764[12:27:14] <Rallias> beverly five oh...
L765[12:27:21] <Rallias> Damn it, why can't i think of the name?
L766[12:28:07] <bspkrs> 90210?
L767[12:28:14] <Rallias> Yeah.
L768[12:28:53] ⇨ Joins: bilde2910|away (bilde2910@51.174.170.178)
L769[12:29:33] <bspkrs> it's, eh, you know, the, eh, zip code... of Beverly Hills
L770[12:29:42] *** bilde2910|away is now known as bilde2910
L771[12:29:44] <Rallias> THATS what it is.
L772[12:29:50] <Rallias> Damn it, why couldn't I think of it?
L773[12:30:27] <jakimfett> Memory goes with old age.
L774[12:30:33] * jakimfett nods sagely
L775[12:30:40] <Rallias> I'm 20.
L776[12:31:41] <jakimfett> It's the first century, really. It's always the hardest.
L777[12:31:55] <Rallias> Second.
L778[12:31:59] <Rallias> I was born last millenium.
L779[12:32:11] <Rallias> And I can't spell millennium.
L780[12:33:08] <jakimfett> ...erm. You're still in your first century.
L781[12:33:20] <Rallias> I was born last century.
L782[12:34:01] <sham1> I was born both last century and last millenium
L783[12:34:17] <sham1> Heh ;)
L784[12:34:36] <jakimfett> yeah..."last century" indicating you're less than a century old...not that you haven't seen an arbitrary date formate number rollover
L785[12:34:53] <jakimfett> err, "first century"
L786[12:36:15] ⇦ Quits: pixlepix (~localmaca@public.mgrhs.org) (Quit: pixlepix)
L787[12:37:15] <jakimfett> Bah. Here, have a funny thing: http://jakimfett.com/list
L788[12:38:58] <Rallias> jakimfett, I have to agree, you're not allowed to ask tech support "why?"
L789[12:43:29] ⇦ Quits: sciguyryan (~sciguyrya@80-254-76-162.dynamic.swissvpn.net) ()
L790[12:44:28] <tterrag> chances of a fully supported java 8 launcher went down today :/
L791[12:44:44] <Rallias> Oh?
L792[12:44:58] <jakimfett> heh. There's a parody video floating around somewhere, of some FBI bringing a small child into an interrogation room, and they repeatedly asked why until the criminal cracked
L793[12:45:02] <jakimfett> yeah I saw that.
L794[12:45:08] <jakimfett> issu with...keyboards?
L795[12:48:25] ⇦ Quits: Rushmead (~Rushmead@host86-131-32-36.range86-131.btcentralplus.com) ()
L796[12:49:36] <jakimfett> Yerp
L797[12:49:37] <jakimfett> https://twitter.com/Dinnerbone/status/639741795103047680
L798[12:54:10] *** kimfy|f00dz is now known as kimfy
L799[12:56:23] <Rallias> http://i.imgur.com/1ho0HCx.png <- Something about this feels slightly right.
L800[12:57:17] <GraphicH|away> Psh
L801[12:57:22] <GraphicH|away> VS for Perl code?
L802[12:57:28] <GraphicH|away> Use SublimeText
L803[12:57:48] <jakimfett> erm...isn't that OSX only?
L804[12:57:53] <GraphicH|away> No
L805[12:57:59] <GraphicH|away> Win/Nix/OSX
L806[12:58:10] <Rallias> GraphicH|away, Paid product.
L807[12:58:21] <GraphicH|away> Free version just as good
L808[12:58:25] <mikebald> VS all the things =)
L809[12:58:29] <GraphicH|away> Also its dirt simple to crack
L810[12:58:39] <GraphicH|away> IDA PROOOOOOOOOO
L811[13:00:05] <GraphicH|away> VS is a good editor I just think its a little heavy weight for scriptin
L812[13:00:17] <GraphicH|away> Whose making you work in perl poor child
L813[13:00:39] <Rallias> Me being a perler is a function of my employer.
L814[13:00:49] <Rallias> It's my native language, so I use it.
L815[13:01:07] <jakimfett> Eh, I use Netbeans for everything from PHP to Java to shell scripting to gradle configs. If it's your environment, it's not overkill, it's just workflow.
L816[13:01:10] <Rallias> I've never really found a code editor for perl that I like tho.
L817[13:01:45] <GraphicH|away> vim
L818[13:01:50] <GraphicH|away> =D
L819[13:01:51] <mikebald> Sublime Text does seem interesting, I'll have to check it out
L820[13:02:03] <Rallias> I don't like sublime text for it's license.
L821[13:02:06] <GraphicH|away> Its really easy to write plugins for Sublime because its python
L822[13:02:09] <Rallias> Vim... vim's special.
L823[13:02:20] <GraphicH|away> Every coder should have worked with vim once
L824[13:02:27] <Rallias> I use vim all the time, especially for C++, just, it doesn't work that well for perl.
L825[13:02:38] <GraphicH|away> so when you get stuck on some odd ball ancient nix and all you have is vi you're not completely dead in the water
L826[13:02:38] <gigaherz_e> I haven't really worked with vim sao much as trying to launch it
L827[13:02:44] <gigaherz_e> and eventually doing a full reset of the machine
L828[13:02:46] <jakimfett> Anyone poked github's editor, Atom?
L829[13:02:52] <gigaherz_e> because I was on text mode and I couldn't figure out how to exit it
L830[13:02:55] <illyohs> alias vi='vim'
L831[13:03:00] <mikebald> I didn't like having to memorize all the different commands to use vim *shrugs*
L832[13:03:03] <Rallias> jakimfett, My friend could marry it.
L833[13:03:09] <Rallias> I don't like it that much.
L834[13:03:11] <gigaherz_e> jakimfett: not atom, but I have tried Visual Studio Code, which is a rebranded Atom
L835[13:03:16] <mikebald> And having to keep up a reference while using an IDE seems like more unneeded work
L836[13:03:17] <Rallias> Uh...
L837[13:03:19] <gigaherz_e> andm like Sublime
L838[13:03:23] <Rallias> gigaherz_e, No it isn't.
L839[13:03:27] <gigaherz_e> I greatly dislike that level of minimalism
L840[13:03:34] <tmtu> jakimfett: too much memory usage for a editor imo
L841[13:03:59] <jakimfett> It looks...interesting, but also kinda intense to get into.
L842[13:04:24] <gigaherz_e> Rallias: it uses the Electron library, which is the same one Atom is built on
L843[13:04:31] <gigaherz_e> only has a custom GUI on top
L844[13:06:00] <gigaherz_e> anyhow semantics aside
L845[13:06:06] <gigaherz_e> I dislike minimalistic code editors
L846[13:06:15] <gigaherz_e> that includes vim, sublime, and atom/vscode
L847[13:06:18] <GraphicH|away> I like code to be mostly whats on the screen when I code
L848[13:06:21] <jakimfett> gedit master race :-P
L849[13:06:33] <tmtu> gigaherz_e: what other editors are left x_x
L850[13:06:34] <Rallias> gigaherz_e, It has intellisense
L851[13:06:39] <illyohs> emacs
L852[13:06:43] <GraphicH|away> ^
L853[13:06:44] <mikebald> Noticing no one has mentioned EMacs =) oh...
L854[13:06:44] <Rallias> *shudders*
L855[13:06:46] <gigaherz_e> tmtu: full blown Visual Studio, and Notepad++, are my choices
L856[13:06:47] <GraphicH|away> Found the devil
L857[13:07:06] <tmtu> now you're going into IDE territory though
L858[13:07:09] <jakimfett> (in all seriousness, I used gedit for six months on a netbook after my main laptop died...it was...hell...)
L859[13:07:10] <mikebald> gigaherz_e, that's my goto on a daily basis...
L860[13:07:13] <Rallias> gigaherz_e, You call sublime minimalistic, but notepad++ isn't?
L861[13:07:19] <jakimfett> that ^
L862[13:07:22] <illyohs> https://xkcd.com/378/
L863[13:07:25] <gigaherz_e> Notepad++ has a menubar and toolbars
L864[13:07:25] <gigaherz_e> ;P
L865[13:07:38] <gigaherz_e> when I say minimalistic, I mean the UI
L866[13:07:48] <gigaherz_e> and so far as I have seen, sublime is only a tabbar and the editor
L867[13:08:05] <jakimfett> all joking aside, have you poked gedit, gigaherz_e?
L868[13:08:16] <tmtu> and file/directory/project view and console
L869[13:08:36] <gigaherz_e> jakimfett: yes but when I find myself using linux, I prefer Kate
L870[13:08:37] <mikebald> I used gedit when I was running linux on my main system, I recall it being quite good. . . but that was ~4 years ago
L871[13:08:57] <jakimfett> http://pics.jakimfett.com/2015-09-04-11:08:25.png is the default, but it has ALL THE PLUGINS if you want to do serious development
L872[13:09:00] <gigaherz_e> gedit is a basic editor
L873[13:09:23] <illyohs> gvim :P
L874[13:09:25] <jakimfett> doesn't have intellisense per se, but has full project word completion, which is close enough if you know the codebase
L875[13:09:27] <gigaherz_e> jakimfett: ah I don't generally mess with plugins
L876[13:09:36] <gigaherz_e> if the defaults don't suit me, I look for something else
L877[13:09:57] <tmtu> pfft
L878[13:09:58] <mikebald> I can understand that mentality...
L879[13:10:01] <tmtu> casual
L880[13:10:10] <Wuppy> has there been any news on mods for mobile MinecrafT?
L881[13:10:11] <gigaherz_e> yes in that sense I'm a casual
L882[13:10:16] <jakimfett> there's a couple I use, like paren complete (when you open a bracket/paren, it'll add the opposing one) highlighting, sorting, indenting, etc...all plugins
L883[13:10:28] <gigaherz_e> I also dislike editors based primarily on keyboard shortcuts
L884[13:10:38] <gigaherz_e> I prefer to have a nice menubar/toolbar/ribbon to resort to
L885[13:10:39] ⇨ Joins: pixlepix (~localmaca@public.mgrhs.org)
L886[13:10:44] <jakimfett> yeesh, you've got some real specific requirements.
L887[13:10:46] <gigaherz_e> and the more common actions I'll learn eventually
L888[13:11:05] <GraphicH|away> Meh menu and tool bars are crutches for people that don't write their own macros and program hotkeys
L889[13:11:20] <gigaherz_e> GraphicH|away: I generally consider hotkeys and macros to be a bother
L890[13:11:21] <gigaherz_e> ;P
L891[13:11:24] <GraphicH|away> "MY WAYS BEST DAMN IT"
L892[13:11:29] <mikebald> =D
L893[13:11:47] <jakimfett> all functionality in the ribbon, but minimalistic, works out of the box how you like it, and functionality in plugins doesn't count...
L894[13:12:11] <gigaherz_e> really I'm just happy with how VS and Notepad++ are ;P
L895[13:12:38] <mikebald> I'd be happier if VS didn't use more ram than Firefox
L896[13:12:40] <gigaherz_e> easy to use editor without obscure key combos, working column editing
L897[13:12:40] <mikebald> =)
L898[13:12:40] <tmtu> masochist!
L899[13:12:48] <gigaherz_e> mikebald: what was the last VS you used? XD
L900[13:13:00] <mikebald> I have VS 2015 open right now
L901[13:13:03] <jakimfett> VS, does that have a linux build?
L902[13:13:09] <gigaherz_e> me too
L903[13:13:13] <gigaherz_e> VS is using 25mb
L904[13:13:14] <tmtu> visual code does
L905[13:13:18] <gigaherz_e> firefox 1.2gb
L906[13:13:35] <gigaherz_e> so I can't possibly agree on what you said ;p
L907[13:13:56] <gigaherz_e> ofcourse this is a tiny project, if I had a thousand files open it may be a different matter ;P
L908[13:14:07] <mikebald> My VS main exe is using 500mb [that's 22 projects in my soltuion], + VSHubServer another 100mb, plus TE.ProcessHost Plus the test suite, plus IE Express stays open...
L909[13:14:22] <jakimfett> y'all know those numbers directly relate to the amount of shit ya got open in each, right?
L910[13:14:31] <mikebald> *ISSExpress I meant
L911[13:14:42] <Lord_Ralex> i've had VS eat nearly 1G of memory on it's own
L912[13:14:56] <mikebald> That's sitting on the blank screen where it shows the solutions... nothing "open"
L913[13:15:02] <gigaherz_e> ahh
L914[13:15:04] <gigaherz_e> webdev
L915[13:15:07] <gigaherz_e> that's always heavy
L916[13:15:07] <mikebald> haha yeah
L917[13:15:16] <gigaherz_e> so many components and runtimes
L918[13:15:22] * RobotSquid finally found out of gradlew genIntellijRuns
L919[13:15:32] <gigaherz_e> I'm doing gamedev
L920[13:15:44] <gigaherz_e> Unity5 + VS Tools for Unity
L921[13:15:44] <GraphicH|away> For your legit job?
L922[13:15:55] <mikebald> Hmm, you'd think that'd be heavy handed with the ram too
L923[13:16:04] <gigaherz_e> yes, if burning savings while trying to jump headfirst into indie gamedev counts as a job
L924[13:16:04] <gigaherz_e> ;P
L925[13:16:06] ⇨ Joins: Greenphlem (uid22276@id-22276.tooting.irccloud.com)
L926[13:16:15] <GraphicH|away> It does not
L927[13:16:19] <mikebald> Close enough for me =)
L928[13:16:32] <gigaherz_e> mikebald: unity runs standalone, the ony thing in VS are two small projects with the script+shaders
L929[13:16:48] <mikebald> gigaherz_e, Ah, I see.. fair enough =)
L930[13:17:11] <gigaherz_e> although, unity is using only 65mb so.... XD
L931[13:17:28] <mikebald> OH, I forgot resharper runs under the devenv process... I bet that adds quite a bit =D
L932[13:17:29] <tmtu> so pretty http://puu.sh/jZQuX/9373365adb.png
L933[13:17:29] ⇦ Quits: DemoXin (~DemoXin@109.sub-70-210-50.myvzw.com) (Remote host closed the connection)
L934[13:17:34] <gigaherz_e> ahh
L935[13:17:41] <gigaherz_e> I removed resharper after updating to vs2015
L936[13:17:54] <gigaherz_e> well, morel ike I formatted
L937[13:17:57] <gigaherz_e> and I didn't add it back
L938[13:18:07] <gigaherz_e> vs2015 has its own quick actions menu ;P
L939[13:18:23] <jakimfett> ...wait...am I the only one here that uses Netbeans for java dev?
L940[13:18:31] <jakimfett> or at all?
L941[13:18:39] <gigaherz_e> I use IDEA
L942[13:18:42] <Lord_Ralex> i use netbeans for java + php
L943[13:18:45] <Lord_Ralex> and c
L944[13:18:46] <gigaherz_e> because I prefer it over Eclipse
L945[13:18:52] <Lord_Ralex> webstorm for nodejs, and VS for c#
L946[13:18:55] <gigaherz_e> and netbeans is not an option for Forge stuff
L947[13:19:06] <jakimfett> gigaherz_e: wait why not?
L948[13:19:09] ⇦ Quits: RobotSquid (~RobotSqui@105.184.20.24) (Quit: Leaving)
L949[13:19:16] <gigaherz_e> dunno, it's not in the tutorials, I mean
L950[13:19:16] <gigaherz_e> XD
L951[13:19:16] <GraphicH|away> IDEA >> Eclipse
L952[13:19:20] <GraphicH|away> god I hate eclipse
L953[13:19:26] <mikebald> I concur
L954[13:19:26] <jakimfett> because I've written all my mods in Netbeans...
L955[13:19:31] <gigaherz_e> can you import and use a Gradle file from netbeans?
L956[13:19:42] <jakimfett> yup
L957[13:19:46] <gigaherz_e> ah nice then
L958[13:19:47] <jakimfett> http://jakimfett.com/netbeans
L959[13:19:49] <gigaherz_e> I guess it IS an option
L960[13:19:49] <gigaherz_e> ;P
L961[13:20:03] <gigaherz_e> it's just not documented as one ;P
L962[13:21:06] <jakimfett> it is if you google it
L963[13:21:08] <jakimfett> :-P
L964[13:21:33] <jakimfett> Oi, Lord_Ralex, I'm starting to poke some nodejs stuff, talk to me about webstorm?
L965[13:21:55] <Lord_Ralex> just idea really, more built for web-stuff
L966[13:22:08] <jakimfett> ah
L967[13:22:22] <Lord_Ralex> given you can make idea do the same stuff, it's 'more natural'
L968[13:22:28] <jakimfett> I'm...not going to touch Jetbrains stuff, now that they're moving towards a subscription model
L969[13:22:49] <gigaherz_e> I'll keep using only what I get for free ;P
L970[13:22:55] <jakimfett> heh
L971[13:22:58] <tmtu> get community edition and student license
L972[13:23:06] <Lord_Ralex> ^ is what i have
L973[13:23:08] <jakimfett> I'm not a student though.
L974[13:23:17] <tmtu> get to studying!
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L976[13:24:03] <jakimfett> I did! But I got better!
L977[13:25:05] <mikebald> making studying sound like a disease... I was studying but then I took some vitamin C and I'm cured
L978[13:25:13] <jakimfett> yerp!
L979[13:25:40] <jakimfett> (school ended for me a couple of years ago...these days I study by learning new programming languages)
L980[13:25:48] <gigaherz_e> studying isn't a disease, but the current education system makes it close to one
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L982[13:26:01] <jakimfett> that ^
L983[13:26:16] <jakimfett> which is why I opted for this rather than going back to uni: http://pics.jakimfett.com/year.png
L984[13:26:22] <tmtu> jakimfett: university?
L985[13:26:27] <tmtu> ah
L986[13:26:27] <jakimfett> ya
L987[13:26:55] <mikebald> Wish I had learned that books such as Patterns of Enterprise Application Architecture even existed when I was in school...
L988[13:27:15] <jakimfett> Pragmatic Programmer was like that for me, mikebald
L989[13:27:42] <tmtu> enterprise is so boring
L990[13:27:53] <GraphicH|away> Only if you don't just like writing good code
L991[13:27:56] <jakimfett> Some of us enjoy it.
L992[13:28:10] <GraphicH|away> I can write <Enterprise> shit all day if I feel its well designed
L993[13:28:19] <mikebald> Considering I comprise the entirety of the programming team... it's not bad =)
L994[13:29:04] <mikebald> jakimfett, that sounds familiar, I'm going to have to take a look at it =)
L995[13:29:17] <jakimfett> it's a fantastic book.
L996[13:29:49] <jakimfett> it explains and analyses a ton of stuff that I find myself nodding and going "oh yeah, I do that thing, didn't realize there was a name for it"
L997[13:30:00] <tmtu> i've never read any book on programming
L998[13:30:30] <GraphicH|away> "oh yeah, I do that thing, didn't realize there was a name for it"
L999[13:30:31] <jakimfett> ...yeesh. Time to get cracking.
L1000[13:30:35] <gigaherz_e> me neither, I have read short bits of books that my teachers made me read, though
L1001[13:30:36] <mikebald> I run into that constantly... too many buzzwords =/
L1002[13:30:37] <GraphicH|away> my whole life >.<
L1003[13:30:44] <gigaherz_e> and ewh, patterns
L1004[13:30:53] <gigaherz_e> not that they aren't useful, they are
L1005[13:30:55] <mikebald> I prefer reading antipatterns
L1006[13:31:08] <gigaherz_e> it just felt like it was giving a name to things that were either obvious, or just details
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L1008[13:31:12] <jakimfett> not buzzwords. It cuts throught the typical programming book bullshit and is...actually really informative and encouraging, mikebald
L1009[13:31:30] <GraphicH|away> Might have to check this book out, whats it called?
L1010[13:31:43] <mikebald> but... years ago if you were doing string concatanation in Javascript array.join was the WAY to do it... now string concat is faster
L1011[13:31:46] <jakimfett> stuff that I'd wish they'd taught year 1 of uni, rather than letting me pick it up in the "real world"
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L1013[13:32:17] <jakimfett> GraphicH|away: https://pragprog.com/the-pragmatic-programmer
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L1015[13:33:24] <jakimfett> and/or http://www.amazon.com/The-Pragmatic-Programmer-Journeyman-Master-ebook/dp/B003GCTQAE/
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L1017[13:35:03] <jakimfett> It's not perfect...but it's a solid blend of wise and funny and practical
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L1020[13:37:02] <mikebald> I usually lean toward books by O'Reilly press... which, as I found out, if you complain about the book they'll offer you a refund
L1021[13:37:37] <mikebald> Grabbed an 80 page book on gradle that should have been a 1 page blog posting somewhere
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L1024[13:43:58] <GraphicH|away> bit off topic
L1025[13:44:08] <GraphicH|away> does anyone know where to get animal sound effects
L1026[13:44:26] <GraphicH|away> obiously I want oggs?
L1027[13:46:00] <jakimfett> I definitely tend towards O'Reilly too, mikebald...the ratio of cruft to valuable information seems to be lower.
L1028[13:50:02] <PaleoCrafter> how are you able to like VS, gigaherz_e? D:
L1029[13:51:27] <tterrag> freesound
L1030[13:51:36] <tterrag> Is where I look first typically
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L1032[13:52:56] <GraphicH|away> ty
L1033[13:53:14] <gigaherz_e> PaleoCrafter: what's wrong with VS, in your opinion?
L1034[13:53:34] <gigaherz_e> GraphicH|away: i use freesound, too, to get any sound effect, animal or otherwise ;P
L1035[13:53:52] <gigaherz_e> encoding mp3 into ogg can be done easily ;P
L1036[13:53:53] <PaleoCrafter> well, its auto formatting never does anything for me, for instance xD
L1037[13:54:13] <PaleoCrafter> and the fact that you have to have ReSharper to be somewhat productive is meh :P
L1038[13:54:17] <gigaherz_e> PaleoCrafter: well in C#, it autoformats on ; and }
L1039[13:54:30] <gigaherz_e> in C++, you may need to manually press ctrl-k,ctrl-f
L1040[13:54:36] <gigaherz_e> (yes the two key combos in a sequence)
L1041[13:54:44] <gigaherz_e> or if you want to format the whole document cKcD
L1042[13:55:01] <PaleoCrafter> if it does any auto formatting (apart from simple indentation and bracket positioning), it's pretty shit :P
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L1044[13:55:29] <jakimfett> Netbeans gives you a key combo, and a toggle for "format on save"
L1045[13:55:34] <gigaherz_e> nah cKcD/cKcF does also spaces around operands, after comma, removes unnecessary spaces
L1046[13:55:46] <gigaherz_e> it won't sort anything, or remove extra newlines
L1047[13:55:53] <PaleoCrafter> I haven't done stuff with VS in quite some time
L1048[13:56:30] <gigaherz_e> I have used VS consistently since around vs2003
L1049[13:56:37] <gigaherz_e> for C++
L1050[13:56:38] <PaleoCrafter> but it didn't format what I had expected (something that resharper *did* format)
L1051[13:56:45] <gigaherz_e> and for C# starting with vs2005
L1052[13:56:57] <gigaherz_e> resharper has a LOT more formatting settings
L1053[13:57:22] <gigaherz_e> the default one just turns a mess into a redable mess
L1054[13:57:36] <gigaherz_e> doesn't attempt to fix the mess itself
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L1056[13:57:50] <PaleoCrafter> yeah, and that's terrible for an IDE, imo :P
L1057[13:59:44] <Wuppy> o/
L1058[14:00:09] <mikebald> One thing I like about resharper is when I open a former developer's web project it shows me the 1000 or so HTML errors
L1059[14:00:14] <Wuppy> PaleoCrafter, visual studio is at least much, much better than mono
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L1061[14:01:05] <gigaherz_e> everything is better than monodevelop XD
L1062[14:01:07] <PaleoCrafter> idc
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L1064[14:01:50] <Wuppy> it certainly is
L1065[14:01:51] <jakimfett> except for the windows command line...that's by far worse than mono...
L1066[14:01:57] <Wuppy> even goddamn notepad
L1067[14:02:04] <Wuppy> no need for the ++ :P
L1068[14:02:04] <GraphicH|away> Oh windows CMD
L1069[14:02:08] <mikebald> Well, MonoDevelop is new compared to VS =) give it time hehe
L1070[14:02:09] <GraphicH|away> a barren waste land
L1071[14:02:11] <gigaherz_e> jakimfett: cmdline isn't an editor though
L1072[14:02:11] <gigaherz_e> XD
L1073[14:02:20] <Wuppy> mikebald, it isn't
L1074[14:02:24] <Wuppy> it's no longer being updated
L1075[14:02:29] <gigaherz_e> and i'm not sure if "echo x > file.txt" isnt' actually better than mono
L1076[14:02:29] <gigaherz_e> ;P
L1077[14:02:33] <Wuppy> there's a new version but unity is too cheap to buy it
L1078[14:02:45] <jakimfett> heh.
L1079[14:02:58] <gigaherz_e> "boy"?
L1080[14:02:59] <mikebald> Just noticed my edit and edlin are gone from the command prompt... nooo!
L1081[14:03:00] <gigaherz_e> buy*
L1082[14:03:06] <gigaherz_e> monodevelop is opensource
L1083[14:03:07] <Wuppy> yeah gigaherz_e
L1084[14:03:16] <gigaherz_e> they could literally just grab the next version and fix their debugging shit
L1085[14:03:17] <gigaherz_e> ;P
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L1087[14:03:25] <Wuppy> there's a differnet piece of software
L1088[14:03:41] <Wuppy> which works with a newer version of c#
L1089[14:03:44] <Wuppy> but yeah.. unitah
L1090[14:04:26] <gigaherz_e> and btw
L1091[14:04:33] <gigaherz_e> https://github.com/mono/monodevelop/releases
L1092[14:04:37] <gigaherz_e> there's an update from 4 days ago
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L1094[14:04:51] <gigaherz_e> so "not being updated" is only Unity's fault ;P
L1095[14:05:33] <Wuppy> oh well, I'll start working with unreal on wednesday
L1096[14:05:35] <Wuppy> and perforce :)
L1097[14:05:43] <gigaherz_e> good luck with that
L1098[14:05:47] <gigaherz_e> hope you do the C++ part
L1099[14:05:52] <gigaherz_e> because the visual language is horrible XD
L1100[14:05:58] <Wuppy> :<
L1101[14:06:18] <Wuppy> oh well, we've got people in the "indie" education
L1102[14:06:21] <Wuppy> they'll just have to
L1103[14:06:46] <gigaherz_e> I was about to choose Unreal for my game
L1104[14:07:10] <gigaherz_e> decided to put up with Unity's fallbacks because of the lack of any sort of integrated scripting
L1105[14:07:16] <gigaherz_e> as in, text-based scripts
L1106[14:07:21] <Wuppy> C++ is far superior though
L1107[14:07:24] <gigaherz_e> sure, you can write modules in C++
L1108[14:07:27] <gigaherz_e> and use them from the editor
L1109[14:08:20] <gigaherz_e> but that's far from ideal for someone like me who's primarily a programmer
L1110[14:08:24] <Wuppy> that's what I've been told as well
L1111[14:08:29] <gigaherz_e> but wants to develop games
L1112[14:08:34] <Wuppy> hmm I'm a programmer who loves design :)
L1113[14:08:52] <gigaherz_e> I have two sides
L1114[14:09:10] <gigaherz_e> I love logic stuff, programming and figuring out how things work, and trying to make new things with my knowledge
L1115[14:09:23] <gigaherz_e> and I have a creative side that loves imagining things
L1116[14:09:45] <gigaherz_e> but I'm not really good enough at any artistic task
L1117[14:09:53] <gigaherz_e> to consider myself an artist
L1118[14:10:15] <Wuppy> I suck at art
L1119[14:10:28] <Wuppy> but I'm decently reasonable at design :P
L1120[14:10:46] <gigaherz_e> I hmmm... let me show you
L1121[14:10:59] * mikebald is still working on matching one color with another... I might understand that one day.
L1122[14:11:37] <gigaherz_e> this is a WIP logo/splash for my game, that I have been creating these past few days
L1123[14:11:38] <gigaherz_e> https://dl.dropboxusercontent.com/u/743491/Logo.png
L1124[14:11:48] <PaleoCrafter> https://color.adobe.com/ you're welcome, mikebald :P
L1125[14:11:50] <Wuppy> that's one big image
L1126[14:11:57] <Wuppy> very fancy lookin
L1127[14:12:03] <gigaherz_e> it was hand-drawn, then hand-traced on Inkscape,
L1128[14:12:08] <Wuppy> PaleoCrafter, did you know they just added a color called Wuppy Love?
L1129[14:12:14] <gigaherz_e> then extruded and rendered, and processed in photoshop
L1130[14:12:20] <PaleoCrafter> wat?
L1131[14:12:28] <Wuppy> not even kidding
L1132[14:12:36] <PaleoCrafter> oh
L1133[14:12:43] <PaleoCrafter> https://color.adobe.com/de/Wuppy-Love-color-theme-6806540/ this one? :P
L1134[14:12:44] <Wuppy> gigaherz_e, my art skills http://img2.wikia.nocookie.net/__cb20100621200604/stickmenfanon/images/0/0e/Stickman.png
L1135[14:12:48] <Wuppy> yip
L1136[14:14:15] <gigaherz_e> nah I'm sure you could do far better if you tried
L1137[14:14:15] <gigaherz_e> ;P
L1138[14:14:20] <mikebald> With almost anything I'm involved in, I nitpick the indivdual elements instead of looking at the whole.
L1139[14:14:33] <Wuppy> gigaherz_e, even though my art skills suck, we';ve got an awesome game: http://www.bombvoyagegame.com/
L1140[14:15:02] <Wuppy> did some level design, game design and a significant part of programming
L1141[14:15:26] <PaleoCrafter> don't get me wrong, Wuppy, but that website doesn't look very consisten, design wise :P
L1142[14:15:26] <gigaherz_e> heh
L1143[14:15:37] <Wuppy> what's wrong with it?
L1144[14:15:41] <gigaherz_e> physics-enabled voxel-based game?
L1145[14:15:50] <Wuppy> cus that's art design Paleo, and art is not my kinda thing
L1146[14:16:10] <PaleoCrafter> the "Play the demo" button doesn't fit the overall flat look, for instance
L1147[14:16:10] <Wuppy> gigaherz_e, it's a combo of Minecraft and angry birds
L1148[14:16:21] <gigaherz_e> ah
L1149[14:16:24] <Wuppy> so pretty close :)
L1150[14:16:38] <PaleoCrafter> the circular reveal is a bit meh on those images
L1151[14:16:38] * mikebald recalls playing the demo a while ago and it was quite fun =).
L1152[14:16:50] <gigaherz_e> so a 3D version of the game that inspired angry birds
L1153[14:16:51] <gigaherz_e> XD
L1154[14:17:11] <Wuppy> mikebald, sadly we haven't really worked on it for ages :(
L1155[14:17:19] <Wuppy> but we prolly get back to it soon
L1156[14:17:19] <gigaherz_e> http://armorgames.com/play/3614/crush-the-castle
L1157[14:17:23] <PaleoCrafter> and the translucent sticky navbar is also meh :P
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L1159[14:17:57] <PaleoCrafter> the text on "About us" and "The Game" doesn't seem to be aligned quite the same as well
L1160[14:18:12] <PaleoCrafter> and the position of the links shouldn't change when the navbar goes sticky
L1161[14:18:17] <Wuppy> I mean, someone who worked at very high positions at both ubiosft and ea told us we could perhaps sell it for 2 million to ubi if we continue working on it
L1162[14:18:19] <Wuppy> so yeah...
L1163[14:20:01] <PaleoCrafter> and the transition between non-sticky and sticky should be a bit smoother
L1164[14:20:46] <PaleoCrafter> and you did that website?
L1165[14:20:50] <Wuppy> nope
L1166[14:20:56] <Wuppy> I did the game
L1167[14:21:15] <PaleoCrafter> forward these suggestions to whomever did, then :P
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L1169[14:21:37] <Wuppy> I'll do that as soon as we get back to dev
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L1179[14:38:03] <Wuppy> welp.. I've had 8 parties by thursday afternoon and tomorrow I've got a big festival
L1180[14:38:06] <Wuppy> this isn't tiring at all :P
L1181[14:42:27] <Zaggy1024> wow
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L1184[14:42:55] <Wuppy> that's what happens when you help on an intro camp
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L1190[15:03:40] <GraphicH|away> When I was your age we had 12 parties a day
L1191[15:03:55] <GraphicH|away> Liver transpants every 2 weeks
L1192[15:03:58] <Wuppy> impossibru
L1193[15:04:05] <mikebald> I went to a party once...
L1194[15:04:11] <Wuppy> also, how old are you now
L1195[15:04:16] <GraphicH|away> 28
L1196[15:04:26] <Wuppy> I usually go to about 3 parties a week
L1197[15:04:32] <Wuppy> this week has just been a tad bit insane
L1198[15:04:37] <Wuppy> for basically the entire city
L1199[15:04:53] <Wuppy> there may have also been a beer bike driving around the city center before it was even afternoon
L1200[15:05:03] <Wuppy> as well as 2 parties at 1 on a tuesday in the park
L1201[15:05:06] <Wuppy> (1PM)
L1202[15:05:20] <Wuppy> and a guy put his suit-pants on his head for hundreds of students
L1203[15:05:23] <Wuppy> so yeah... xD
L1204[15:05:56] <GraphicH|away> I woke up wearing someone elses pants once
L1205[15:06:39] <Wuppy> lol, I've never had that happen
L1206[15:06:45] <GraphicH|away> But we got really drunk and went swimming and it was dark
L1207[15:06:48] <Wuppy> I did wake up with a massive traffic board in my bed though
L1208[15:06:51] <GraphicH|away> and difficult to find correct pants
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L1210[15:08:14] <GraphicH|away> In school I went to a lot of weird parties with my budy Adam
L1211[15:08:24] <GraphicH|away> And we almost got arrested a few times
L1212[15:09:03] <GraphicH|away> Like one time, were down town with a case of Paps and I'm sitting in the car with some little freshman girl while hes wandering around some warehouse rave party looking for a friend
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L1214[15:09:13] <GraphicH|away> and some ass clone from the party whose dancing in the street
L1215[15:09:24] <GraphicH|away> decides that shooting roman candles at a cop car is cool
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L1217[15:10:19] <GraphicH|away> So the cop gets out and starts walking around, being a cop, and this girl doesn't even look close to 21 and Adam is no where
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L1219[15:11:29] <GraphicH|away> He's going by checking cars, is one car behind ours and I'm to drunk to drive away or whatever and hes already cuffed like two people
L1220[15:11:44] <GraphicH|away> Adam shows up before he gets to our car jumps in with his friend and fucking speeds away
L1221[15:11:51] <GraphicH|away> A little tooo fast
L1222[15:12:01] <GraphicH|away> But the cop was by himself so he didn't run us down
L1223[15:12:08] <GraphicH|away> Don't shoot fireworks at pigs children
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L1225[15:14:15] <GraphicH|away> Also don't be the only one >= 21 at the party if you can help it
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L1272[16:29:17] <Horfius|away> gigaherz_e: I understand that the forwarded channel is called that for a reason, but I really think that it should be renamed. It's just rude and looks bad on the community, regardless of who sees it.
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L1281[16:42:08] <gigaherz_e> Horfius: what I meant earlier was that whoever gave it that name probably WANTED to be rude
L1282[16:42:08] <gigaherz_e> ;P
L1283[16:42:28] <gigaherz_e> I do agree with you
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L1288[16:51:40] <GraphicH|away> I hate being forwarded there
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L1308[17:38:08] <GraphicH> Anyone know the easiest way to get an assets file as a FileStream object?
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L1313[17:59:29] <gerbshert> Is there a way to get the amount of a block that is loaded in a world?
L1314[18:00:27] <Ordinastie> number of chunks loaded * 16 * 16
L1315[18:00:35] <Ordinastie> *16
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L1317[18:01:21] <Ordinastie> but if you want the number of position which are not air blocks, no, there is no way
L1318[18:01:38] <gigaherz_e> Ordinastie: "the amound of A block" I assume he means a specific one
L1319[18:01:45] <gigaherz_e> like how many diamonds or so
L1320[18:01:48] <gerbshert> I am looking the number of a certain block
L1321[18:01:51] <gerbshert> yes
L1322[18:01:54] <gerbshert> giga
L1323[18:01:58] <gigaherz_e> I think you'd have to count them manually ;P
L1324[18:02:10] <gigaherz_e> I don't believe mc stores an histogram ;P
L1325[18:03:05] <smbarbour> You'd have to look at every block in the loaded chunks (though you could limit it to those below the upper limit of diamond for diamond ore)
L1326[18:03:22] <gerbshert> :/ I am trying to make a block that slows it's updating when there are to many of them in the world.
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L1328[18:03:49] <Ordinastie> "its updating" you mean the TE ?
L1329[18:03:54] <gerbshert> Trying to not lag servers out
L1330[18:04:25] <gerbshert> It's a liquid
L1331[18:04:26] <smbarbour> Keep a list of them in a global variable.
L1332[18:04:45] <smbarbour> Though if it's a LOT of them... that's not good either
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L1334[18:05:47] <gerbshert> I think I will just make it dissappear after so many ticks then. That might be easier...
L1335[18:07:55] <gigaherz_e> hmm how does your block "appear"?
L1336[18:08:05] <gigaherz_e> is it placed or does it grow on its own?
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L1341[18:10:54] <gerbshert> I need to be placed
L1342[18:11:06] <gerbshert> But it is a liquid so it does spread.
L1343[18:11:36] <Ordinastie> gerbshert, just stick to what water does
L1344[18:13:30] <gerbshert> The liquid is acid and it melts really anything that's why it causes lag.
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L1348[18:14:37] <Ordinastie> if it's not generated in world and is only placed, you shouldn't have that many blocks, so the ticking shouldn't make the server lag
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L1350[18:15:30] <Ordinastie> if it's generated, I assume it's generated in pools where the bottom is not meltable by said acid
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L1353[18:19:39] <gerbshert> I think I fixed it.
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L1365[18:43:08] <jakimfett> gerbshert: you could always use mcedit...
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L1367[18:43:53] <jakimfett> if you just need to count the number of blocks, that is
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L1373[19:09:45] <MattDahEpic> peoples of #minecraftforge: https://strawpoll.me/5402379
L1374[19:10:19] <MattDahEpic> ^ intellij subscription fiasco
L1375[19:10:43] <GraphicH> Not going to chane much
L1376[19:10:46] <TehNut> What subscription fiasco?
L1377[19:10:47] <GraphicH> change*
L1378[19:11:07] <GraphicH> They want to charge a sub fee for Resharper and one other thing I cant remember
L1379[19:11:22] <MattDahEpic> TehNut, intellij pro is no longer a perpetual licence, rather a month/yearly subscription
L1380[19:11:25] <MattDahEpic> like adobe cc
L1381[19:11:48] <TehNut> So... Nothing is changing really
L1382[19:11:52] <TehNut> Just payment plan switch
L1383[19:11:57] <GraphicH> Basically
L1384[19:12:06] <TehNut> who cares then
L1385[19:12:12] <GraphicH> Bunch of nutters
L1386[19:12:21] <GraphicH> Sub fees are easier for small biz to absorb
L1387[19:12:27] <MattDahEpic> my main thing is if you stop paying you lose access to the software
L1388[19:12:39] <GraphicH> /shrug
L1389[19:14:19] <GraphicH> So you buy software, once, and you get updates for it ad forever. No other product really works like that
L1390[19:15:23] <GraphicH> Sub model / SAS is just softwares way of normalizing to what basically all other real products have going for them in terms of revenue stream
L1391[19:15:55] <Stygander> MattDahEpic: alotof things have that now
L1392[19:15:58] <GraphicH> Because updating software represents a real cost, but its just basically expected now
L1393[19:17:12] <GraphicH> MS did it, adobe did it, my company did it
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L1396[19:18:28] <shadekiller666> stupid hexchat
L1397[19:18:37] <vedalken254> gah! i find it odd when my connection decides to be sucky just enough to allow me to see myself ping out
L1398[19:19:24] <vedalken254> of course, i was unfortunately asleep at that time
L1399[19:19:59] <illyohs> shade weechat ftw :P
L1400[19:20:05] <shadekiller666> lol
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L1402[19:20:22] <shadekiller666> for some reason it didn't auto sign me into NickServ...
L1403[19:20:48] <shadekiller666> i had to talk in #ForgeGradle for NickServ to realize that i'm the one that owns my name :P
L1404[19:23:24] <GraphicH> Btw is there a sraight forward way to pull assets from the resource dir as a file stream? I need to read a JSON file out of there
L1405[19:23:33] <GraphicH> EnderIO does it but god damn they like to layer shit on shit
L1406[19:23:47] <shadekiller666> get your mod's resourcepack from the resource manager
L1407[19:24:11] * GraphicH derps
L1408[19:27:02] <GraphicH> Well I mean assets really
L1409[19:27:22] <gigaherz_e> GraphicH: there's a resourcemanager somewhere
L1410[19:27:24] <shadekiller666> ...
L1411[19:27:31] <gigaherz_e> and then you can just gall .getAsset(name).getStream()
L1412[19:27:32] <GraphicH> Yeah I'm looking
L1413[19:27:39] <GraphicH> I only see sun classes though
L1414[19:27:47] <gigaherz_e> something like Minecraft.getMinecraft().getResourceManager()....
L1415[19:27:50] <shadekiller666> or ResourceManager.getResource()
L1416[19:28:05] <gigaherz_e> eh getResource*
L1417[19:28:12] <gigaherz_e> I can't remember the exact chain of calls to reach it ;P
L1418[19:28:26] <GraphicH> You were right my friend!
L1419[19:28:35] <GraphicH> What I was looking for
L1420[19:28:53] <shadekiller666> lol
L1421[19:28:58] <jakimfett> Any artists in here want to make tens of dollars? I need an art thingy for my mod. https://twitter.com/jakimfett/status/639957517821329408
L1422[19:28:59] <GraphicH> Jesus, yeah EnderIO has shit burried deep within managers / abstract classes
L1423[19:29:19] * GraphicH ez bad at arts, why he codes
L1424[19:29:36] * jakimfett is same, is why is paying dollars for arts
L1425[19:29:37] <GraphicH> I did UI work, but everyone thought it was ugly and told me to go back to back end ;_;
L1426[19:29:43] <jakimfett> that ^
L1427[19:29:45] <gigaherz_e> XD
L1428[19:30:06] <jakimfett> "It's clean! It's functional! It works!"
L1429[19:30:06] <jakimfett> "It's shit, stop trying to art jakimfett"
L1430[19:30:45] <GraphicH> "Your art is the prettiest art of all the art" --in sinsere guy
L1431[19:30:48] <shadekiller666> theres a reason that there are degrees in UI/UX design
L1432[19:31:26] <GraphicH> Yeah its because jackholes like me make a shitty HTML5/CSS/JS UI go "BOOTIFUL" only to have artsy kids go "its shit and looks like its from 1998"
L1433[19:31:52] <GraphicH> "Where are your flaming gifs of fire and naked lady dancers Mr. 1998?"
L1434[19:33:00] <GraphicH> But their right, I go back and look at that stuff, and say "Yay, I should go back to writing Clean REST apis for the UI team to use"
L1435[19:33:09] <shadekiller666> you know what the best thing to do when someone tells you you're doing something wrong is?
L1436[19:33:14] <gigaherz_e> animated under construction gifs.
L1437[19:33:21] <shadekiller666> they're*
L1438[19:34:29] <jakimfett> give up, go home, wallow in misery, then change careers?
L1439[19:34:37] <shadekiller666> no
L1440[19:34:40] <GraphicH> I like backend better
L1441[19:34:43] <GraphicH> and it pays better
L1442[19:34:46] <jakimfett> dangit I've been doing it wrong
L1443[19:34:48] <shadekiller666> ask them why its bad and how to fix it
L1444[19:34:54] <shadekiller666> then learn from it
L1445[19:35:16] <GraphicH> @shadekiller666's personal website http://www.oocities.org/area51/1269/main.html
L1446[19:35:32] <jakimfett> yeah, sadly, I've tried that, and I go from my design being "shit" to being "shit with a nice palette"
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L1449[19:37:18] <GraphicH> MOARBOOZE for this guy
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L1459[20:01:17] <masa> personally I don't like the "modern look" that many sites are going for these days
L1460[20:02:11] <masa> some of them just gain unnecessary empty space for the sake of the layout, and they make the layout shit to my liking, most likely so that it is easier for tablets and other crap I don't care about
L1461[20:02:44] <GraphicH> Somebody at work was just talking about that
L1462[20:02:47] <gigaherz_e> it's not jsut the layout, its so the site is easy to use with fat fingers
L1463[20:03:00] <gigaherz_e> which means very spaced out stuff
L1464[20:03:04] <Stygander> masa: yep, but tablets are what ceos and such wanna push cause its easier
L1465[20:03:06] <gigaherz_e> and not many gradients and shit
L1466[20:03:11] <gigaherz_e> because it slows down smartphones
L1467[20:03:27] <Stygander> though i wanna know why the fuck youd want to mod minecraft for the pc on a tablet
L1468[20:03:33] <gigaherz_e> the whole "simplification" of websites is the smartphone's fault
L1469[20:03:33] <gigaherz_e> ;P
L1470[20:03:47] <GraphicH> Is there anything I have to do in my gradle stuff to get resources to go where they should when I run the client?
L1471[20:03:53] <masa> whu the fuck had to invent tablets and smartphones and other crap that is now just destroying everything from us PC users ;_;
L1472[20:03:58] <gigaherz_e> GraphicH: IDEA?
L1473[20:04:02] <GraphicH> yeah
L1474[20:04:18] <masa> *who
L1475[20:04:26] <gigaherz_e> idea { module.inheritOutputDirs = true }
L1476[20:04:32] <Stygander> drop this at the end idea { module { inheritOutputDirs = true } }
L1477[20:04:33] <gigaherz_e> or: idea.module.inheritOutputDirs = true
L1478[20:04:40] <gigaherz_e> or whiecever variant you prefer
L1479[20:05:08] <gigaherz_e> I prefer the medium one because it emphasizes it's idea-specific
L1480[20:05:09] <gigaherz_e> ;P
L1481[20:05:41] <gigaherz_e> you may have to press the blue refresh icon on IDEA's gradle panel after changing this
L1482[20:05:57] <Stygander> mehh, trying to figure out a good way to redo this gun for working right
L1483[20:06:50] <Lymia> <Stygander> though i wanna know why the fuck youd want to mod minecraft for the pc on a tablet
L1484[20:06:59] <Lymia> I'm pretty sure my laptop would techencally be classified as a tablet.
L1485[20:08:00] <Stygander> Lymia: take it is one of those ones that are a convertible?
L1486[20:08:11] <Lymia> Yeah.
L1487[20:08:13] <GraphicH> eh still get an IOException
L1488[20:08:35] <Lymia> And I run Linux without any software meant for tablets installed, lol.
L1489[20:08:50] <Lymia> I've been meaning to find something like that and install it so I can actually use it as a tablet.
L1490[20:09:11] <gigaherz_e> ubuntu unity? ;P
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L1493[20:13:21] <masa> ewwww
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L1497[20:25:02] <GraphicH> Ah yus got it to work
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L1503[20:59:50] <Stygander> now to get shit working on my guns
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L1505[21:00:56] <GraphicH> guns in minecraft is a sin!
L1506[21:01:32] <Stygander> GraphicH: yea, and?
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L1509[21:05:06] <Horfius> Lex_: I've said it a couple times today, could we change the name of the forwarded channel? It's unnecessarily rude and reflects poorly on the community for it to have 'Moron' in it.
L1510[21:06:02] <GraphicH> lol
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L1512[21:10:36] <GraphicH> To get his attention I hear you have to say his full name 3 times
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L1514[21:12:16] <fry> then you'll go back to Kansas. And won't be back here for a while :P
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L1516[21:12:38] <shadekiller666> and your little dog too!
L1517[21:12:57] <shadekiller666> heeheeheehee
L1518[21:13:03] <GraphicH> Was thinking more bettleguise
L1519[21:13:12] <Horfius> I wish I had a little doggie :(
L1520[21:13:23] <tterrag|laptop> Horfius, not happening
L1521[21:13:34] <tterrag|laptop> don't like it then fix your registration
L1522[21:14:14] <Horfius> It's not a personal issue with it, just that its mean.
L1523[21:14:23] * fry was thinking for a second that tterrag wasn't allowing Horfius to have a dog :P
L1524[21:14:34] * shadekiller666 me too
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L1526[21:14:37] <tterrag|laptop> wot
L1527[21:14:55] <GraphicH> word is mean
L1528[21:15:01] <GraphicH> world*
L1529[21:15:12] <fry> word is the bird
L1530[21:15:29] <Horfius> Also, I'm going to defer to what lex says, not you, tterag
L1531[21:15:38] <Horfius> Considering he heads this channel
L1532[21:16:20] <tterrag|laptop> oic
L1533[21:17:56] <tterrag|laptop> Horfius, go ahead, you'll get the same response though
L1534[21:17:58] <tterrag|laptop> you are not the first to ask
L1535[21:18:38] <Horfius> I understand that we want people registered, but seriously, do we have to be assholes about it?
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L1537[21:20:31] <Stygander> Horfius: lex does not have a high tolerance for stupid people, and alot of the time the people who ask the most frequently asked questions or such without reading the forums even slightly or looking around for themselves tend not to register their names
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L1539[21:21:15] <Horfius> I'm not saying we shouldn't have a forward channel. We totally need it, but we don't need to call people morons for it.
L1540[21:21:24] <shadekiller666> they are also the people who are obnoxious the most
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L1542[21:24:35] <masa> well, the quite frequent esper derps and disconnects also me me a frequent moron :p
L1543[21:25:26] <tterrag|laptop> masa, shouldn't
L1544[21:25:28] <masa> s/me me /make me/
L1545[21:25:31] <tterrag|laptop> if you have SASL registration setup
L1546[21:25:45] <Horfius> Not all clients support it
L1547[21:25:46] <masa> what is that then
L1548[21:26:02] <tterrag|laptop> SASL is a way to register before you actually join the server
L1549[21:26:10] <tterrag|laptop> Horfius, then you're using a crap client...
L1550[21:26:13] <fry> not all clients are at all usable :P
L1551[21:26:14] <tterrag|laptop> SASL is pretty common
L1552[21:26:20] <masa> haven't looked into such things... I just know that it disconnects me every now and then and I have to message NickServ again
L1553[21:26:21] <Horfius> Not saying mine doesn't
L1554[21:26:44] <Stygander> mine i think it does, or doesnt im not sure
L1555[21:26:48] <tterrag|laptop> masa, if your client is half decent it has a SASL login field
L1556[21:26:52] <tterrag|laptop> google it
L1557[21:27:20] <Stygander> it does now i think, reading recent changelog
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L1559[21:28:11] <Stygander> yep mine does
L1560[21:28:16] <masa> hmm, seems that there is a plugin for irssi that does sasl
L1561[21:28:35] <Stygander> i use kvirc cause i like it as is
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L1564[21:29:30] <Stygander> though i wanna murder the people who thought this eye melter was a good idea http://dreamterra.net/img/kvirc3.jpg
L1565[21:29:43] <Stygander> that is one of the default setups
L1566[21:31:22] <fry> it's so .. optimistic
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L1568[21:32:53] <Stygander> fry: they made it worse with the new one
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L1570[21:33:33] <Stygander> bright silver/offwhite
L1571[21:33:53] <Stygander> and why in the fuck is the text fucking white in this
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L1573[21:34:23] <Stygander> okay, that is kinda stupid, the color does not change for preexisting text
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L1589[22:08:24] <hasunwoo> how to render bucket with dynamic texture?
L1590[22:08:48] <hasunwoo> i want to change liquid color in liquid dynamically
L1591[22:08:59] <hasunwoo> i want to change liquid color in bucketdynamically
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L1593[22:11:52] <tterrag|laptop> hasunwoo, 2 render passes
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L1596[22:16:34] <Stygander> alright, i feel kinda noobish, does anyone have a tutorial or example of a good raytrace method or something similiar
L1597[22:16:56] <tterrag|laptop> Stygander, MC already has code for that
L1598[22:16:58] <tterrag|laptop> world.doRayTrace
L1599[22:17:18] <Stygander> okay
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L1601[22:20:36] <Stygander> more need it for if im targeting an entity
L1602[22:21:14] <tterrag|laptop> well that info is already stored somewhere
L1603[22:22:06] <tterrag|laptop> Minecraft.getMinecraft().objectMouseOver
L1604[22:22:10] <tterrag|laptop> (client only)
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L1606[22:24:12] <PrinceCat> That only works for things in your reach, doesn't it?
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L1610[22:30:13] <tterrag|laptop> of course
L1611[22:30:21] <tterrag|laptop> but he said it like he just wants the currently targeted entity
L1612[22:30:27] <tterrag|laptop> if you want to do a custom raytrace then just call the method
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L1616[22:35:33] <Stygander> well, im trying to get this gun to work for testing purpose
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L1621[22:52:51] <Zaggy1024> everyone loves programmer art
L1622[22:52:59] <killjoy> Aparently I know a modder (newbie) whos excuse to not use 1.8 is "most FBT packs are still 1.7.10"
L1623[22:53:25] <Zaggy1024> heh.
L1624[22:53:35] <killjoy> He made a charcoal mod
L1625[22:53:57] <PrinceCat> I thought everyone was skipping 1.8 and waiting for 1.9? Isn't that the deali-o?
L1626[22:54:05] <fry> -_-
L1627[22:54:08] <PrinceCat> :P
L1628[22:54:12] <killjoy> Why wait for 1.9? We can use the snapshots right now (without forge)
L1629[22:54:19] <PrinceCat> I missed a Kappa there, clearly.
L1630[22:54:33] <williewillus> I still don't understand that argument
L1631[22:54:48] <williewillus> you still have to convert everything to the new model system, 1.9 isn't gonna get rid of that
L1632[22:54:52] <PrinceCat> *disappears back into the void*
L1633[22:55:10] <Zaggy1024> hey fry, while you're around: https://github.com/MinecraftForge/MinecraftForge/pull/2091
L1634[22:55:12] <Zaggy1024> :)
L1635[22:55:20] <killjoy> Looks like he's added a form of black lung disease to his mod.
L1636[22:55:23] <Zaggy1024> in case you haven't seen it
L1637[22:55:26] <Zaggy1024> wut
L1638[22:55:37] <killjoy> black lung is caused by inhaling coal dust
L1639[22:55:53] <Zaggy1024> so I thought, still, whut?
L1640[22:56:01] <fry> Everything on the forge github comes to my mail, I see everything :P
L1641[22:56:06] <Zaggy1024> ok
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L1643[22:56:14] <killjoy> Aparently you get it when you wear the charcoal armor
L1644[22:56:16] <shadekiller666> lol
L1645[22:56:21] <fry> (didn't sift through all of the issues though, it takes time :P)
L1646[22:56:25] <shadekiller666> i bet that gets annoying :P
L1647[22:56:27] <Zaggy1024> it's just been sitting there for a while, I was worried it had been forgotten about
L1648[22:56:41] <Zaggy1024> charcoal armor? k
L1649[22:56:48] <shadekiller666> zaggy, he actually commented on the OBJ pr finally :P
L1650[22:57:03] <Zaggy1024> he has an excuse :P
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L1652[22:57:11] MineBot sets mode: +o on LexMobile
L1653[22:59:02] <Zaggy1024> time to make a TESR
L1654[22:59:08] <Zaggy1024> whee
L1655[22:59:37] <Zaggy1024> with an even longer name than the other TESR I made lol
L1656[23:00:04] <shadekiller666> do i wanna know?
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L1658[23:01:11] <Zaggy1024> TileEntityStorageBoxRenderer :)
L1659[23:01:46] <shadekiller666> ehh not long enough
L1660[23:01:50] <PrinceCat> Agreed.
L1661[23:02:01] <fry> TileEntityEnchantmentTableRenderer
L1662[23:02:13] <shadekiller666> TileEntityStorageBoxRendererThingyThatRendersThings
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L1665[23:03:58] <tterrag|laptop> williewillus, 1.9 at least has some interesting content coming
L1666[23:04:07] <williewillus> heh yeah
L1667[23:04:17] <tterrag|laptop> 1.8 has nothing I care about...and it seems buggier
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L1669[23:07:48] <Zaggy1024> tterrag we know that, but for someone starting out it's better not to have to relearn a large amount of what you taught yourself on 1.7
L1670[23:11:57] <Zaggy1024> hah I used to have a class named "BlocksAndItemsWithVariantsOfTypes"
L1671[23:12:08] <Zaggy1024> squashed it down to "VariantsOfTypesCombo" :)
L1672[23:13:02] <shadekiller666> its also more of a pain in the ass when things start breaking because of multithreading
L1673[23:13:51] <williewillus> nothing in 1.8 is more multithreaded than 1.7 besides chunk renderer and network....
L1674[23:13:59] <williewillus> neither of which modders need to worry excessively about
L1675[23:14:20] <williewillus> former doesnt matter, latter just wrap everything in addScheduledTask, done
L1676[23:15:14] <Zaggy1024> chunk renderer doesn't matter? how so?
L1677[23:15:25] <Zaggy1024> chunk updates can cause some serious lag if they happen enough
L1678[23:15:43] <williewillus> I mean in the scope of migrating from 1.7 to 1.8
L1679[23:15:56] <williewillus> if what you did before didn't screw shit up it shouldn't after
L1680[23:16:04] <Zaggy1024> ah
L1681[23:16:05] <Zaggy1024> yeah
L1682[23:16:08] <tterrag|laptop> "nothing in 1.8 is more multithreaded except these 2 major things"
L1683[23:16:27] <williewillus> neither of which modders need to worry about or touch, and haven't caused problems
L1684[23:16:29] <tterrag|laptop> williewillus, except it will
L1685[23:16:34] <fry> modders like to ignore abstraction and hack inside things :P
L1686[23:16:36] <tterrag|laptop> because all current packet handlers will likely fail
L1687[23:16:45] <williewillus> you literally just wrap everything...
L1688[23:17:12] <williewillus> unless the mod purposefully screws around with threading if you wrap everything in addScheduledTask it should work fine
L1689[23:17:21] <tterrag|laptop> but point is things DO break
L1690[23:17:25] <tterrag|laptop> you can't say it'll just work
L1691[23:17:38] <williewillus> i didn't say that
L1692[23:17:43] <Zaggy1024> I don't understand why the call to the handler isn't just wrapped and sent to a scheduled task though
L1693[23:17:51] <williewillus> because mojang
L1694[23:17:54] <Zaggy1024> is there somethign that would prevent people from being able to do?
L1695[23:18:24] <tterrag|laptop> Zaggy1024, what would be sent?
L1696[23:18:32] <tterrag|laptop> packet handlers don't return anything (except a response packet)
L1697[23:18:47] <Zaggy1024> that's not what I meant
L1698[23:18:53] <tterrag|laptop> there is no way to just "wrap" a function
L1699[23:19:04] <Zaggy1024> wrap a call to the handler
L1700[23:19:43] <Zaggy1024> it would essentially be the same as us doing the scheduled task, AFAICT
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L1704[23:21:57] <tterrag|laptop> that'd be great but that's up to forge
L1705[23:22:00] <fry> something something monads
L1706[23:22:01] <tterrag|laptop> SimpleImpl is a forge construct
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L1710[23:26:22] <williewillus> curious, when you specify cullface in a model, when is that option actually considered? placed in the world? or anytime the baked model is rendered? etc
L1711[23:26:40] <fry> second
L1712[23:27:01] <Zaggy1024> baked models return faces for each cullface direction :)
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