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L1[00:00:04] *** TehNut
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L2[00:00:43] ⇦
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L4[00:09:06] <cmcintosh> yea thats not
working it causes the block to not be removed from the world
right
L5[00:09:24] <cmcintosh> there has to be a
way from the onBlockDestroyedByPlayer to get the player
entity
L6[00:11:30] <Mitchellbrine> harvestBlock is
breaking the block in survival iirc
L7[00:12:19] <Mitchellbrine> if you want it
to happen in creative, you need to use breakBlock (much to the
displeasure of a lot of modders)
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L12[00:15:12] <cmcintosh> found a function
called removedByPlayer
L13[00:15:15] <cmcintosh> maybe i can use
that
L14[00:17:01] <tterrag> cmcintosh: thats
what you want
L15[00:17:15] <cmcintosh> i think it is
testing it now
L16[00:17:24] <cmcintosh> just had to read
the Block.class file a bit more
L17[00:17:32] <cmcintosh> wish the params
were a bit more descriptive
L18[00:17:42] <cmcintosh> in some
places
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L20[00:19:31] <tterrag> cmcintosh: have you
tried updating your mappings version
L21[00:19:40] <tterrag> !!gm
removedByPlayer
L22[00:19:41] <MCPBot_Reborn> No results
found.
L23[00:19:44] <tterrag> ._.
L24[00:19:48] <tterrag> !!gm
removedByPlayer 1.7.10
L25[00:19:48] <MCPBot_Reborn> No results
found.
L26[00:19:52] <cmcintosh> um no how do i do
that?
L27[00:19:52] <tterrag> uwotm9
L28[00:20:00] ⇨
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L29[00:20:01] <tterrag> !!latest
L30[00:20:01] <MCPBot_Reborn> === Latest
Mappings ===
L31[00:20:02] <MCPBot_Reborn> MC Version
Forge Gradle Channel
L32[00:20:03] <MCPBot_Reborn> 1.8
snapshot_20150902
L33[00:20:03] <MCPBot_Reborn> 1.8
stable_16
L34[00:20:04] <MCPBot_Reborn> 1.7.10
snapshot_20140925
L35[00:20:05] <MCPBot_Reborn> 1.7.10
stable_12
L36[00:20:12] <tterrag> eh that's not what
I wanted
L37[00:20:12] <tterrag> sec
L38[00:20:13] <tterrag> !help
L39[00:20:17] <tterrag> !!exports
L40[00:20:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L41[00:20:19] <tterrag> there
L42[00:20:44] <tterrag> !mh
removedByPlayer
L43[00:20:56] <tterrag> seriously wat
L44[00:21:19] ⇦
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L45[00:21:39] <tterrag> OH duh
L46[00:21:47] <tterrag> that's a forge
method cmcintosh
L47[00:21:53] <tterrag> so mappings won't
help there :P
L48[00:21:59] <tterrag> but on MC methods
it will
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L50[00:22:41] <PaleoCrafter> what the hell
is wrong with my bouncer ._.
L51[00:23:55] <cmcintosh> lol
L52[00:24:31] <cmcintosh> ok thanks, ill
look into it, im kind of new to java, usually php/javascript are
more my arena, but looking at adding some unique functionality to a
server/client modpack
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L59[00:35:22] <cmcintosh> sweet got it
working
L60[00:35:24] <cmcintosh> >)
L61[00:37:18] <cmcintosh> so another odd
question, I have seen some mods use schematic files to build
things
L62[00:37:30] <cmcintosh> is there a lib I
can lean on to do that within my mod?
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L69[00:48:58] <tterrag> cmcintosh:
probably
L70[00:49:00] <tterrag> I don't know it
though :P
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L72[01:02:27] <cmcintosh> think i found
it
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L83[02:04:41] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150903 mappings to Forge Maven.
L84[02:04:44] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150903-1.8.zip (mappings
= "snapshot_20150903" in build.gradle).
L85[02:04:55] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L96[02:31:55] ⇨
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L97[02:32:42] <SomeGuyInATree> Heya guys,
ran into an issue with my custom furnace TE where while the
GUI/Container is open, clicking any item in my inventory will just
throw it on the ground instead of picking it up and shift clicking
also the same.. Any ideas? Thanks in advance.
L98[02:34:06] <alex_6611> i had such an
isuue before, but it sorta fixed itself
L99[02:34:11] <alex_6611> :D
L100[02:38:31] ⇦
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L102[02:45:17]
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L103[02:46:58] <SomeGuyInATree> Hmm,
always a handy fix :p
L104[02:50:47]
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L105[02:54:05] <xaero> no fix is the best
fix :p
L106[02:54:08]
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L107[02:54:54] <SomeGuyInATree> Shuffling
my proxy inits() around to see if that helps.. (No real other ideas
lol)
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L120[03:19:28] <Tim020> SomeGuyInATree,
can I take a look at your code?
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L123[03:21:53] <SomeGuyInATree> Tim020,
Sure. Let me throw it up somewhere
L124[03:22:14] <Tim020> Do you not have a
GitHub repo? :P
L125[03:23:01] <SomeGuyInATree> Yeah,
Though I haven't put anything on it in a while xD
L126[03:23:22] <Tim020> Ah XD
L127[03:23:47]
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L128[03:25:30] <tterrag> I just finished
grafting 3 completely separate git repo's histories together
>:D
L130[03:26:10] <Tim020> Nice :P
L131[03:26:22] <tterrag> it was NOT
easy
L132[03:26:33] <tterrag> I even had to
contact github because it wouldn't let me push O.o
L133[03:26:44] <Tim020> Sounds fun
XD
L134[03:27:01] <SomeGuyInATree> Gw.
Downloading the desktop app for git and I'll have my code up
shortly.
L135[03:27:51] <Tim020> Awesome :) So it's
a container/gui you're having a problem with?
L137[03:28:55] <Tim020> Internet + Cat =
Love
L138[03:28:57] <SomeGuyInATree> Yeah, it
displays fine, items just end up on the ground when trying to pick
them up and insert them into a slot..
L139[03:29:55] <Tim020> Pick them out of
the custom inventory or the player's inventory?
L140[03:30:44] <SomeGuyInATree> Players
inv.
L141[03:31:00] <Tim020> Huh
L142[03:31:05] <Tim020> That's odd!
L143[03:31:57] <SomeGuyInATree> I can't
actually pick them up from my inv. when the GUI is open.. Clicking
an item in any way just dumps it infront of the player. lol
L144[03:32:41] <Tim020> inventory like
nope, you didn't want these items :P
L145[03:33:15] <SomeGuyInATree> Was just
trying to learn2furnace
L146[03:33:36] <Ordinastie> probably
desync between client and server
L147[03:34:01] <Tim020> Yea, error could
actually be in the GuiHandler thinking about it
L148[03:34:08]
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L149[03:34:08] <Tim020> Also hi
Ordinastie
L150[03:34:41] <Cazzar> it's probably an
error in the hander, or Container.
L151[03:35:44]
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L152[03:36:24] <SomeGuyInATree> Anything
in particular I should be looking for?.. (Will be up on git in a
min anyway)
L154[03:37:45]
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L155[03:38:00] <Tim020> Nope :P
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L157[03:39:28] <Ordinastie> Rushmead, it's
an event to render additional stuff in world
L158[03:39:44] <Cazzar> Rushmead: in a
simple terms, rendering a different location of the world (is the
functional contents)
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L160[03:42:38] <PaleoCrafter> wat,
Cazzar
L161[03:42:43] <PaleoCrafter> it renders a
player head
L162[03:44:25] <Cazzar> PaleoCrafter: I
stand corrected
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L164[03:48:31] <Tim020> SomeGuyInATree, we
up on git yet?
L165[03:48:48] <SomeGuyInATree> I made the
commit but it's not showing.. lol, Git nub
L166[03:49:34] <Tim020> Did you push after
comitting? ;)
L167[03:49:50] <Rushmead> Ok, so im going
to add some Extra Things to the mod (Its MIT) but i've found that
the renderView is being rendered much higher than the head is being
rendered, Could i edit that code so that the head doesnt render but
the Entity sits where the head would be?
L168[03:49:52] <SomeGuyInATree> lol, did
it before..
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L175[04:01:10] <Rushmead> Anyone??
L176[04:01:24]
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L178[04:03:44] <Zaggy1024> you can't edit
someone else's code
L179[04:03:46] <PaleoCrafter> yes, you
could, Rushmead
L180[04:04:01] <Zaggy1024> er
L181[04:04:04] <Rushmead> Zaggy, its Open
Source and MIT Licensed
L182[04:04:17] <Zaggy1024> I would think
you would want to make an addon
L183[04:04:17]
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L184[04:04:28] <Zaggy1024> if all you're
doing is adding things
L186[04:04:33] <Zaggy1024> but
whatever
L187[04:05:01] <Rushmead> The original
developer has abandonded it so i thought i might carry it on
L188[04:05:08] <Zaggy1024> ah
L189[04:05:23] <tterrag> make a fork
L190[04:06:25] <Rushmead> oh ok, seems i
cant make a fork...
L191[04:06:37] <tterrag> what?
L192[04:06:38] <tterrag> yes you can
L193[04:06:40] <tterrag> big button
L194[04:06:41] <tterrag> top right
L196[04:07:20] <Zaggy1024> when?
L198[04:07:21] <tterrag> works for
me
L199[04:07:40] <tterrag> and I just nuked
it :P
L200[04:07:42] <tterrag> but it
worked
L201[04:09:07] <Rushmead> hmm..
interesting
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L203[04:10:11] <Rushmead> tried it on an
orginization aswell, wont let me
L204[04:10:53] <Stygander> having issues
with textures loading, i believe they are in the right place,
unless im mistaken, as i put them in the same place the last times
i was modding
L205[04:11:30] <tterrag> Stygander: log
should tell you what textures it couldn't find
L206[04:11:39] <tterrag> compare the path
in the log with the path you have
L207[04:11:40] <Stygander> tterrag: cant
find any of them
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L209[04:12:02] <tterrag>
src/main/resources/assets/[domain]/textures/[blocks/items]
L210[04:12:03] <tterrag> right?
L211[04:12:19] <Stygander> not in
blocks/items
L212[04:12:24] <TurnedSlayer> make sure
that all the spelling is right too :P
L213[04:12:24] <Stygander> ill try that
real quick
L214[04:12:31] <tterrag> what kind of
texture is it?
L215[04:12:40] <Stygander> just blocks or
items
L216[04:12:46] <tterrag> then yes that's
required
L217[04:13:00] <tterrag> the IIconRegister
adds the /textures/[blocks/items]
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L220[04:13:35] <Stygander> actually, they
are in blocks/items folders
L221[04:14:00] <tterrag> your filepath is
all lowercase right?
L222[04:14:16] <Stygander> yes
L223[04:15:04] <tterrag> and the domain
you are registering with
L224[04:15:06] <tterrag> also
lowercase?
L225[04:15:09] <Stygander>
src\main\resources\assets\mechcraft\textures\blocks\AluminiumOre.png
<path the texture is at
L226[04:15:20] <tterrag> what IDE?
L227[04:15:28] <Stygander> Idea
L228[04:15:42] <tterrag> you need this:
idea { module { inheritOutputDirs = true } }
L229[04:16:01] <tterrag> in your
buildscript
L230[04:16:06] <tterrag> some funky idea
bug or something
L231[04:16:06] <tterrag> idk
L232[04:16:09] <Stygander> in the
build/gradle?
L233[04:16:18] <Stygander> just as like
the last line or so?
L235[04:16:42] <tterrag> sure
L236[04:18:11] <Rushmead> Oh. Contacted
Github Staff, They said Dmillerw is blocking my account
L237[04:18:44] <Stygander> huh, nope
L238[04:19:08] <Stygander> Rushmead: and
that means what exactly?
L239[04:19:20] <Rushmead> I cant fork any
of respositorys
L240[04:19:23] <Rushmead> his*
L241[04:19:26] <Stygander> ohhh
L242[04:19:40] <tterrag> I'm sure he has a
reason?
L243[04:19:52] <Rushmead> I dont know what
that reason would be.
L244[04:20:31] <tterrag> sounds like a
question for him
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L246[04:20:37] <Rushmead> Twitter :P
L247[04:21:27] <Rushmead> But this is
really annoying.... The EntityView is above the Actual Position its
ment to be....
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L249[04:22:38] <Stygander> tterrag: still
no luck with the textures
L250[04:23:07] <tterrag> Stygander: where
do you register the icons?
L251[04:23:32] <Stygander> okay, that
might be what im missing
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L253[04:23:46] <tterrag> O_o
L254[04:25:11] <Stygander> well, my
current source is posted under my name on github
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L257[04:26:02] <tterrag> Stygander: yeah
there's the isse
L258[04:26:05] <tterrag> issue
L259[04:26:12] <tterrag> you use your
modid which has uppercase letters
L260[04:26:26] <tterrag> add a DOMAIN
field that is ID.toLowerCase(Locale.US)
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L263[04:28:36] <PaleoCrafter> lol, Github
only colors static finals blue when they are all uppercase?
:D
L264[04:29:32] <Rushmead> How can i stop
the achievements appearing on screen?
L265[04:29:45] <tterrag> "the
achievements"
L266[04:29:51] <tterrag> what?
L267[04:29:54] <tterrag> where?
when?
L268[04:30:06] <Rushmead> You know it pops
up in the top right
L269[04:30:19] <tterrag> nope
L270[04:30:23] <tterrag> oh that
L271[04:30:29] <tterrag> uhh probably
can't
L272[04:30:32] <tterrag> not easily
L273[04:31:03] <tterrag> eh take it
back
L274[04:31:17] <tterrag> there is a public
GuiAchievement field in Minecraft.class
L275[04:31:22] <tterrag> just set that to
your own which does nothing
L276[04:31:33] <PaleoCrafter> cancelling
RenderGameOverlayEvent would work too, I guess
L277[04:31:45] <tterrag> ohgod
L278[04:33:36] <Rushmead> i am
L279[04:33:39] <Rushmead> it doesnt seem
to
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L281[04:34:00] <tterrag> because that's
not how it works anyways
L282[04:34:03] <tterrag> the achievement
thing is its own GUI
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L299[04:58:39] <Rushmead> Whats the
default eye height?
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L306[05:06:10] <Tundmatu> 1.82? from the
top of my head
L307[05:06:12] <Tundmatu> pun
intended
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L328[05:59:32] <GraphicH> Looks like it
has conflicts
L329[05:59:44] <GraphicH> Really want that
feature >.<
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L331[06:12:01] <sham1> Mornin'
L332[06:12:38] <GraphicH> Morning
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L334[06:13:07] <gigaherz> GraphicH: speak
with the original author of the PR
L335[06:13:17] <gigaherz> if they can't
rebase and resolve conflicts
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L337[06:13:22] <gigaherz> you'll have to
fork their branch
L338[06:13:41] <GraphicH> Eh if they cant
resolve conflicts, gonna just reimplement
L339[06:13:44] <gigaherz> and fix them
yourself, and then make a new PR that replaces this
L340[06:13:44] <sham1> How has everyone
been
L341[06:13:54] <GraphicH> I don't need the
onDestroyedByFire function just the event
L342[06:14:35] <gigaherz> but cpw is
thinking about it
L343[06:14:37] <gigaherz> so be
patient
L344[06:14:37] <gigaherz> ;P
L345[06:14:45] <GraphicH> Yeah, his
hangout is the func
L346[06:14:55] <GraphicH> Which I
understand why the guy added it
L347[06:15:04] <luacs1998> yeah
L348[06:15:11] <luacs1998> i'm interested
in the event too
L349[06:15:22] <luacs1998> will speak to
cpw to see what he wants to do with it
L350[06:16:00] <GraphicH> Forge have
nightly builds I build my mod against?
L351[06:16:10] <GraphicH> Not sure how to
specify that in gradle
L352[06:17:18] <gigaherz> no, each commit
is built any pur on files.*
L353[06:17:24] <gigaherz> and put*
L354[06:17:42] <gigaherz> if someone
merges a PR, you'll see a new build up on there soon after
L355[06:17:56] <gigaherz> you can just use
the "latest" from files.minecraftforge.net on your
gradle
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L357[06:18:07] <gigaherz> as in, that
version number
L358[06:19:03] ⇦
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L359[06:19:15] <gigaherz> note
however
L360[06:19:26] <gigaherz> 1503 marked
theswitch to ForgeGeadle2
L361[06:19:48] <gigaherz> so if your
current environment is from 1502 or earlier, switching to 1503 may
require more work than usual
L362[06:19:59] <gigaherz> (may be best to
start over in a new folder, and copy over the source files)
L363[06:20:25] <gigaherz> I haven't
attempted upgrading to a fg2 dev env yet, so dunno if it requires
any changes to the build.gradle
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L365[06:24:11] <GraphicH>
"latest" answers my question really
L366[06:24:51] <GraphicH> What changed in
forgegradle2?
L367[06:25:23] <sham1> The build system
from FG to FG2
L368[06:25:26] <luacs1998>
everything
L369[06:25:28] <luacs1998> /s
L370[06:25:56] <GraphicH> Eh I started my
project a year ago, and let it sit, probably on just FG then
L371[06:26:05] ⇦
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L372[06:26:34] <sham1> Your project should
be easily ported over
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L375[06:28:29] <GraphicH> Oh another
thing, seems when I run the Minecraft Client target in Intellaj it
seems to run my mod in both the server thread and client thread, is
there a way to specify its all client side only?
L376[06:29:02] <sham1> You need both
threads to play the game
L377[06:29:17] <sham1> Because integrated
server
L378[06:29:29] <GraphicH> Right, but the
mod is only client side, but I see messages about my mod in the
server thread
L379[06:29:42] <gigaherz> GraphicH: just
put all the useful code in the client proxy
L380[06:29:42] <gigaherz> ;P
L381[06:29:51] <gigaherz> leave the server
proxy as a dummy
L382[06:29:57] <sham1> Pls dont
L383[06:30:15] <gigaherz> why not,
assuming it REALLY is client-side-only
L384[06:30:22] <gigaherz> like showing GUI
overlays or such
L385[06:30:46] <GraphicH> It really is,
all it does is add ambient sound affects based on the player's
current environment
L386[06:30:51] <GraphicH> Well that's all
I want it to do
L387[06:30:56] <GraphicH> no blocks, not
items, nothing
L388[06:31:17] <GraphicH> Basically MAtmos
but the guy who maint that stoped =(
L389[06:31:47] <gigaherz> yeah then you
would probably already be doing most client-specific things on a
client proxy?
L391[06:32:32] <GraphicH> is what I have
so far
L392[06:32:53] <GraphicH> I'm not sure how
to "do all the things" in the client proxy though
L393[06:34:30] <GraphicH> Specifically
though I just have a few classes that hook into the EVENT_BUS right
now
L394[06:35:40] <gigaherz> actually
L395[06:35:42] <gigaherz> nevermind
that
L396[06:35:53] <GraphicH> ?
L397[06:35:54] <gigaherz> the client proxy
is used when the mod runs in the client
L398[06:36:04] <gigaherz> the server proxy
runs when the mod runs in the DEDICATED server
L399[06:36:12] <gigaherz> I keep
forgetting that you don't have two proxies at thesame time
L400[06:37:03] <GraphicH> Meh I should
just build the damn thing and then connect to a remote server to
make sure everything works as expected
L401[06:37:18] <GraphicH> I dunno why I
didn't try that
L402[06:37:24] <gigaherz> it depends
mostly on the events you use
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L404[06:37:39] <GraphicH>
BlockBreak/BlockPlace/onLogin
L405[06:37:42] <gigaherz> if those events
are sent by the server thread, or are available from the
client
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L408[06:39:02] <GraphicH>
PlayerEvent.PlayerLoggedInEvent should come up in the client
right?
L409[06:39:09] <GraphicH> When a player
first joins ??
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L411[06:43:22] <gigaherz> I think that's a
server event
L412[06:43:27] <gigaherz> for when a
player logs into a server
L413[06:43:36] <gigaherz> but I'm no
expert with events
L414[06:43:40] <GraphicH> Ah so I should
hook into the client equivalent ?
L415[06:43:44] <gigaherz> i don't really
know much about it
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L419[06:46:23] <GraphicH> Also had
questions about biomes .....
L420[06:46:50] <GraphicH> The answer is
probably "no" but is there anyway to gauge
"temperature" and "moisture" for a biome?
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L422[06:53:14] <meXc> had to write myself
a script so i don't constantly get redirected on reconnect ^ ^
`
L423[06:54:41] <meXc> some mods add those
values, but i don't think there is any predefined lookup table, are
you using vanilla or any other biome mod?
L424[06:55:57] <GraphicH> No mods but I'd
like to be able to gauge it generically. I may just have to go with
biome ids
L425[06:56:17] <GraphicH> And categorize
them by hand
L426[06:56:45] <GraphicH> Do biomes have
string ids similar to blocks now?
L427[06:56:50] <GraphicH>
"minecraft:stone"
L428[06:56:52] <PaleoCrafter> vanilla
introduced something like that
L429[06:56:58] <PaleoCrafter> (the
temperature thing)
L430[06:57:11] <GraphicH> Yeah I thought
it had to do with the color of the grass?
L431[06:57:18] <PaleoCrafter> nah, that's
older
L432[06:58:02] <GraphicH> Eh might be
easier to just categorize by hand, so are biome ids strings now
similar to blocks?
L433[06:58:15] <meXc> checking the api,
give me a second
L434[06:58:25] <PaleoCrafter> they
aren't
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L437[06:59:49] <GraphicH> Meh
L438[06:59:51] <GraphicH> Ok
L440[07:00:57] <GraphicH> I liked big
oceans =( people bitching about that was annoying
L441[07:02:14] <meXc> ah right, no api
documention (yet?)
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L443[07:05:47] <Quetzi> you could just see
how forestry does it ;)
L444[07:06:12] <GraphicH> Yeah I might dig
into them and Biomes O Plenty
L445[07:06:19] <GraphicH> is ExtraBiomesXL
still maintedd?
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L447[07:13:09] <gigaherz> I'd likea combo
of large biomes + amplified
L448[07:13:34] <gigaherz> but that would
require better travel options than just horses and minecarts
L449[07:14:21] <gigaherz> also not exactly
amplified as it is now, which is ALWAYS amplified, more like a
chance for amplifiedterrain to show up around extreme hills
biomes
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L451[07:14:47] <gigaherz> I'd also like
for MC to have different "base heights" per chunk
L452[07:15:11] <gigaherz> so that there
could be extremely large mountains, even though the total chunk
height is still only 256
L453[07:15:52] <gigaherz> or maybe a
variable chunk height instead, with as many 16-blcok segments as
necessary to fit all the construction
L454[07:16:23] <gigaherz> which would save
up chunk space on oceans and such
L455[07:16:30] ***
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L456[07:21:11] <Tundmatu> would be fun if
mc had more sea content
L457[07:21:30] <gigaherz> well large
biomes mode multiplies the biome size by like 16
L458[07:21:38] <gigaherz> so it
effectively means oceans are 16x bigger
L459[07:21:54] <gigaherz> or more
accurately 16x by 16x = 256x more water
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L482[08:19:41] <diesieben07> you cannot
reference client-only classes from your message handler
L483[08:19:53] <diesieben07> you have to
make your ImessageHandler call a method in your proxy and have the
actual code in the clientproxy
L484[08:21:36] <FusionLord> Even if the
handler is a different class...
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L487[08:22:05] <FusionLord> which I
tried... seems strange the the server even needs to see the CLIENT
HANDLER....
L488[08:22:06] <diesieben07> yes, the
server has to load it
L489[08:22:22] <diesieben07> thats just
how FMLs networking system works
L490[08:25:06] <FusionLord> really strange
that the handler has to hand off to handle
L491[08:25:58] <diesieben07> not
really.
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L501[08:44:50] <PaleoCrafter> lol, google
now just suggested using the mic and saying "do a barrel
roll"
L502[08:45:43] <diesieben07> "hey
look, we made a cool easter egg, please look at it! no?
pwwweeease?!"
L503[08:47:32] <PaleoCrafter> Well it's
nicer than some lame example sentence
L504[08:48:15] <diesieben07> oh its the
introductio
L505[08:48:17] <diesieben07> thats
cool
L506[08:48:55] <PaleoCrafter> Sort
of
L507[08:49:16] <PaleoCrafter> Comes up
when you enter something via the keyboard
L508[08:49:32] <diesieben07> oh :D
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L519[09:15:31] <Ordinastie> !gm
func_149650_a 1.7.10
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L538[10:04:05] <GraphicH|away> Ah, I just
found BiomeDictionary.java is that in heavy use right now?
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L541[10:09:57] <GraphicH|away> awh, yes it
is
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L591[11:55:10] <Flashfire> I'm trying to
set up an eclipse workspace on a new computer and nothing is
showing up in the workspace
L592[11:55:50] <Flashfire> I used gradlew
setupDecompWorkspace--refresh-dependencies and then gradlew
eclipse
L593[11:56:14] <Flashfire> Whenever I open
it the package explorer has nothing in it
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L597[12:00:33] <Flashfire> Nobody is here
so I'll guess I'll just have to do it all over again with a new
source folder >.>
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L599[12:02:22] <Flashfire> Well it didn't
take nearly as long as I thought to do that and it's working
now
L600[12:03:38] <GraphicH|away> lol I love
how time between responses from "no working" to
"working" is 2 minutes
L601[12:04:06] <Flashfire> I was trying to
do it from a folder I copied from my other computer
L602[12:04:30] <Flashfire> I thought it'd
have to do the decompWorkspace all over again if I used a new
folder so I figured asking here would be faster
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L614[12:55:50] <Achielleus> I have a
problem with forge blockstates. This is my current blockstate:
http://pastebin.com/APQ6TYL5 I would like to
overwrite all the colour models with the powered model if it is
false. Only render the colours when the lamp is powered. Otherwise
render off model. How can I achieve this?
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L617[12:57:31] <Achielleus> Anyone?
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L621[13:05:50] <GraphicH|away> Peeps
mostly be at work dawg
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L630[13:24:53] <Achielleus> Alright got
it, i'll ask later
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L634[13:39:06] <Tim020> SomeGuyInATree,
you around?
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L640[13:48:03] <Lumien> Why do extended
entity properties not automatically get copied over when a player
changes dimensions?
L641[13:48:13] <Lumien> But are special
cased to do that when he's coming from the end
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L643[13:51:15] <Lumien> nevermind nbt is
re-read
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L645[13:51:35] <Lumien> so do they
actually persist? I thought you had to copy them over yourself
somewhere for players?
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L652[14:15:41] <diesieben07> Lumien: you
have to use PlayerEvent.Clone, that is fired whenever the data
needs copying
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L664[14:26:12] <Nucleria> Hi.
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L706[15:53:28] <Achielleus> I have a
problem with forge blockstates. This is my current blockstate:
http://pastebin.com/APQ6TYL5 I would like to
overwrite all the colour models with the powered model if it is
false. Only render the colours when the lamp is powered. Otherwise
render off model. How can I achieve this?
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L708[15:54:30] <gigaherz> Achielleus: your
default is already the "off" one
L709[15:54:51] <Achielleus> gigaherz, yes
but the colour currently overwrite that
L710[15:54:54] <gigaherz> ohwait I see
what you mean
L711[15:55:02] <gigaherz> yo ucan't do
that, forge blockstates isn't that flexible
L713[15:56:04] <gigaherz> yeah
L714[15:56:10] <gigaherz> you can have ONE
property change the model
L715[15:56:14] <gigaherz> but not two of
them ;P
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L717[15:56:46] <gigaherz> basically what
forge does
L718[15:57:04] <gigaherz> is scan all the
permutations, and aggregate the values from each permutation
L719[15:57:14] <gigaherz> which means the
second "model" will override the first
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L721[15:57:54] <gigaherz> Achielleus: have
you tried placing "powered" AFTER
"colour"?
L722[15:58:19] <Achielleus> ye tried
different orders didnt work
L723[15:59:07] <gigaherz> hmmm
L724[15:59:13] <gigaherz> there's another
possibility
L725[15:59:47] <gigaherz> you could make
the colour override a texture that "off" doesn't
have
L726[16:00:04] <gigaherz> then it will
only affect the colorful model XD
L727[16:00:13] <gigaherz> as in, a texture
"name" in the json
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L748[16:42:23] <infinitefoxes_> Should the
client or server proxy ever store data inside of them?
L749[16:42:30] <infinitefoxes_> to me a
proxy sounds like it should just provide ways to get to the
data
L750[16:42:50] <infinitefoxes_> but I
recently had someone refactor all our creative tabs into the proxy
class...
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L802[18:51:54] <Nucleria> Hi.
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L805[18:52:23] <boschieman> Hi, when I put
an itemStack with dammage value in a container (I made myself) and
take an other stack of the same item and put that on top of the
other one, the stack size becomes zero? Does anyone have a solution
for this? Thanx
L806[18:52:50] <Nucleria> That
L807[18:52:56] <Nucleria> ’s an
interesting bug...
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L809[18:56:34] <GraphicH> Meh anyone know
how to get rid of
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L811[18:56:39] <GraphicH> [19:52:02]
[Client thread/WARN] [FML]:
=============================================================
L812[18:56:39] <GraphicH> [19:52:02]
[Client thread/WARN] [FML]: MOD HAS DIRECT REFERENCE System.exit()
THIS IS NOT ALLOWED REROUTING TO FML!
L813[18:56:39] <GraphicH> [19:52:02]
[Client thread/WARN] [FML]: Offendor:
org/python/core/Py.maybeSystemExit(Lorg/python/core/PyException;)V
L814[18:56:39] <GraphicH> [19:52:02]
[Client thread/WARN] [FML]: Use FMLCommonHandler.exitJava
instead
L815[18:56:41] <GraphicH> [19:52:02]
[Client thread/WARN] [FML]:
=============================================================
L816[18:56:59] <GraphicH> I'm not in
control of the code it is not liking
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L818[18:57:38] <Nucleria> Well, that makes
things harder… I wouldn’t be very helpful anyway, though.
Sorry.
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L820[18:58:15] <GraphicH> I suppose I
could just ignore it
L821[18:58:20] <GraphicH> But eh
L822[18:58:31] <Nucleria> It’s only a
warning…
L823[18:58:59] <GraphicH> Yeah, just a
little twtichy about that type of thing
L824[18:59:11] <Nucleria> Eh.
L825[18:59:36] <GraphicH> That's what i
get for embedded a pythong interperter in minecraft right?
L826[18:59:53] <SkySom> I like how it's
maybeSystemExit
L827[18:59:54] <Nucleria> Yeah… :P
L828[19:00:00] <SkySom> Like maybe I'll
just shut this down
L829[19:00:22] <TehNut> GraphicH: I
wouldn't worry about it, tbh
L830[19:00:28] <TehNut> Thaumcraft does
the same with TrueType
L831[19:00:36] <GraphicH> Ah
L832[19:03:28] <gigaherz> yeah the whole
"out of my control" bit is why it reroutes to FML
;P
L833[19:03:59] <gigaherz> if it was a
strict "nope not allowed." then it wouldjust refuse to
continue loading ;P
L835[19:11:39] <Nucleria> ..
L836[19:11:55] <GraphicH> Wolf gun?
L837[19:12:03] <Nucleria> We can only
hope.
L838[19:12:21] <FusionLord> check out
twitch.tv/ohaiichun
L839[19:12:23] <Ri5ux>
AnimalFetishMod+
L840[19:12:37] <boschieman> when I put an
itemStack with dammage value in a container (I made myself) and
take an other stack of the same item and put that on top of the
other one, the stack size becomes zero? Does anyone have a solution
for this?
L841[19:12:52] <GraphicH> I do hear theres
a significant furry minecraft fan base
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L843[19:13:18] <Nucleria> Really?
L844[19:13:50] <GraphicH> There was back
in the day
L845[19:13:58] <Nucleria> Oh dear.
L846[19:14:02] <GraphicH> "back in
the day"
L847[19:14:18] <Nucleria> You mean, like,
2011-12?
L848[19:14:27] <GraphicH> heh yeah
L849[19:14:48] <Ri5ux> I just about had it
with planetnoobcraft. Ive had to redo my post 6 times now in the
past 30 minutes because the page keeps reloading itself.
L850[19:14:49] <Nucleria> I started
playing in June 2012, so that’s kind of why I asked. Don’t remember
that, but I was only 11…
L851[19:15:21] <GraphicH> I'm old
L852[19:15:25] <Nucleria> PlanetMinecraft
is only really good for maps, and sometimes skins.
L853[19:15:28] <Nucleria> I’m young.
L854[19:16:27] <Ri5ux> I was like 14 when
I got into Minecraft, 17 now... turning 18 in 22 days
L855[19:16:42] <Nucleria> I’m 14
now.
L856[19:16:53] <Nucleria> 15 next
May.
L857[19:16:54] <GraphicH> 18 is when your
life goes to hell
L858[19:17:02] <GraphicH> =D enjoy!
L859[19:17:05] <Nucleria> :P
L860[19:17:06] <Ri5ux> Actually it was
more like 14 when I got into modding, 13 for just playing the game
.-.
L861[19:17:21] <Ri5ux> My life went to
hell 2 years ago
L862[19:17:25] <Ri5ux> :/
L863[19:17:33] <Nucleria> Uh, why?
L864[19:17:52] <GraphicH> Peeps die?
L865[19:18:07] ***
Gaz492|Away is now known as Gaz492
L866[19:18:16] <Ri5ux> Nobody died, but my
family has serious problems
L867[19:18:28] <GraphicH> Ah yeah that
sucks
L868[19:18:43] <Nucleria> I feel bad for
you.
L869[19:18:51] <Ri5ux> I mean, what do you
do when your grandpa steals 16k from a church....
L870[19:19:05] <Nucleria> Oh my
gosh…
L871[19:19:21] <Nucleria> THAT kind of
problems…
L872[19:19:22] <Ri5ux> Not that I'm
religious or anything, because Im not... but seriously wtf
L873[19:20:00] <Nucleria> My family’s
biggest problem is me. I hope I’m not grandpa-stealing-from-church
bad…
L874[19:20:10] <Ri5ux> ._.
L875[19:20:17] <Nucleria> Sorry…
L876[19:20:39] <Ri5ux> No need to be
sorry. People have worse problems
L877[19:21:09] <GraphicH> Your not dead,
so you got a leg up on the billions of dead people
L878[19:21:44] <Nucleria> Oh, mine
probably aren’t nearly as bad as your’s… the most illegal thing
I’ve ever done was plotting to blow up my school and fly away with
Lego money in second grade… such cringe.
L879[19:22:31] <boschieman> when I put an
itemStack with dammage value in a container (I made myself) and
take an other stack of the same item and put that on top of the
other one, the stack size becomes zero? Does anyone have a solution
for this
L880[19:22:56] <Ri5ux> I got expelled
freshman year of high school, stole 5 laptops. Appears my entire
family has stealing problems
L881[19:22:58] <Nucleria> Someone should
really help him. I don’t know enough to and we probably look like
jerks.
L882[19:23:32] <Nucleria> Oh dear,
RiSux.
L883[19:23:38] <Ri5ux> boschieman, we
don't have mind reading technology yet. Code please.
L884[19:23:47] <Nucleria> :P
L885[19:23:48] <Ri5ux> And not in
chat!
L886[19:24:02] <Nucleria> People have done
that?
L887[19:24:08] <Ri5ux> Lots of people
have
L888[19:24:11] <Ri5ux> People still
do
L889[19:24:26] <Nucleria> Well.
L890[19:24:35] ⇦
Quits: Carlos (~chatzilla@122.151.174.29) (Quit: So long, and
thanks for all the fish.)
L891[19:24:58] <Nucleria> That’s just
disrespectful to the rest of ther people here.
L892[19:25:17] <Ri5ux> Most people don't
understand that.
L893[19:25:40] <Ri5ux> They see the people
that are in chat, not the 200+ that are in the room being
quiet
L895[19:26:00] <Nucleria> Oh.
L896[19:28:19] <boschieman> Ri5ux, that is
the code of the TEBms and the ItemBattery
L897[19:30:56] <Torhal>
================02
L898[19:31:00] <Ri5ux> boschieman, all
items with damage, or just the battery item?
L899[19:31:40] <boschieman> just the
battery
L900[19:32:02] <boschieman> so I think the
error is in the battery item
L901[19:33:05] <boschieman> or in both of
them
L902[19:35:37] <Ri5ux> Wait, you're trying
to stack items that have different damage values?
L903[19:37:13] ***
GerbShert|Zzz is now known as GerbShert
L904[19:37:22] <boschieman> yeah, but the
thing is the max amount of the item is standard one and the max
stackStize in the TE is also 1
L905[19:38:40] <Ri5ux> isItemValidForSlot.
I find it strange that you're doing .equals() to compare
those.
L906[19:38:57] <Ri5ux> I'd be using == for
that situation.
L907[19:39:10] <boschieman> I though about
that, but when I alsways say true the same thing happens
L908[19:40:23] <Ri5ux> decrStackSize seems
a bit strange to me too. Sec
L909[19:40:38] <Ri5ux> !gm
setInventorySlotContents
L910[19:42:19] <boschieman> Ri5ux, what
about setInventorySlocContents?
L911[19:42:57] <Ri5ux> It just seems
strange that you're setting the slots contents to a null
itemstack
L912[19:43:18] <boschieman> why not? when
there is no stack?
L913[19:43:45] <Ri5ux> But you're doing it
when there *is* a stack there
L914[19:43:51] <Ri5ux> stack != null
L915[19:44:17] <Ri5ux> If the stack isnt
null, then there's a stack there
L916[19:44:44] ⇦
Quits: Nucleria (~Nucleria@cpe-107-9-165-182.neo.res.rr.com) (Quit:
Nucleria)
L917[19:45:18] <boschieman> so i decrease
the stack size, but because the max size is 1, I set the slot
content to null and return the stack
L918[19:45:25] <boschieman> what is wrong
with that?
L919[19:45:53]
⇨ Joins: pixlepix
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L920[19:46:40] <Ri5ux> Agh nvm.. not
feeling the best right now.
L921[19:47:42] ***
Vigaro|AFK is now known as Vigaro
L922[19:47:44] <boschieman> np, if you
think of something let me know
L923[19:49:45] ⇦
Quits: PBlock96 (PBlock96@res404s-128-61-104-241.res.gatech.edu)
(Ping timeout: 180 seconds)
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(uid15621@id-15621.highgate.irccloud.com)
L925[19:52:59]
MineBot sets mode: +o on LexMobile
L926[19:57:07] <GraphicH>
EntityPlayer.playSound takes 3 vars, the first one is a string (I
assume the sound name as defined by json) and 2 floats
L927[19:57:16] <GraphicH> anyone know what
the floats do?
L928[19:57:41]
⇨ Joins: PBlock96
(PBlock96@res404s-128-61-104-241.res.gatech.edu)
L929[19:58:38] <TehNut> One is pitch
IIRC
L930[19:58:53] <TehNut> Oh, volume then
pitch
L931[19:59:00] <GraphicH> Sweet
L932[19:59:02] <GraphicH> thanks
L933[19:59:05] <TehNut> !!gm
EntityPlayer.playSound
L934[19:59:06] <MCPBot_Reborn> === MC 1.8:
net/minecraft/entity/player/EntityPlayer.playSound (ahd.a) UNLOCKED
===
L935[19:59:06] <MCPBot_Reborn> Base Class
: wv => Entity
L936[19:59:07] <MCPBot_Reborn> Name : a
=> func_85030_a => playSound
L937[19:59:08] <MCPBot_Reborn> Descriptor
: (Ljava/lang/String;FF)V
L938[19:59:08] <MCPBot_Reborn> Comment :
None
L939[19:59:09] <MCPBot_Reborn> SRG Params
: String p_85030_1_, F p_85030_2_, F p_85030_3_
L940[19:59:10] <MCPBot_Reborn> MCP Params
: String name, float volume, float pitch
L941[19:59:10] <MCPBot_Reborn> Last
Change: 2012-12-10 06:40:39-05:00 (pig)
L942[19:59:13] <TehNut> Yes
L943[19:59:16] <GraphicH> Magic!
L944[20:02:47]
⇨ Joins: killjoy
(~killjoy@2606:a000:1118:e124:9c7:e5a9:51d:5c3d)
L945[20:02:51] <GraphicH> fucking electric
bill is killing me
L946[20:04:38] <SomeGuyInATree> I don't
even get one, the meter isn't hooked up.
L947[20:04:55] <GraphicH> Where do your
electrons come from?
L948[20:05:16] <SomeGuyInATree> The power
grid. Housemate works for the only power company in the state
^_^
L949[20:05:38] <GraphicH> Most places only
have one power company
L950[20:05:41] <GraphicH> ez
regulated
L951[20:05:45] <GraphicH> Because
Enron
L952[20:05:50] <GraphicH> Fuck those
guys
L953[20:05:57] <killjoy> I'm by a
border.
L954[20:06:05] <killjoy> Switches from
Progress Energy to Duke Energy
L955[20:06:23] <SomeGuyInATree> Australia
has 1-2 per state, all different. lol
L956[20:06:29] <GraphicH> Well my bill was
fucking 160 this month
L957[20:06:48] <GraphicH> shit needs to be
turned off
L958[20:06:59] <GraphicH> Damn wife
falling asleep with the tv on
L959[20:07:05] <killjoy> Time to freeze
(or cook)
L960[20:07:19] <SomeGuyInATree> I was
paying $600aud/qtr before moving.. Damn airconditioning
<_<
L961[20:07:42] <killjoy> We should fly
south for the winter to save money on heat
L962[20:07:50] <Ri5ux> My mother complains
when it's anything above $40..
L963[20:08:03] <GraphicH> Back in CA when
Enron was pulling their shit they'd charge like 800/mo
L964[20:08:14] <Ri5ux> My mother wont even
allow the air conditioner to be turned on
L965[20:08:20] <Ri5ux> She unplugs
everything in the house
L966[20:08:29] <GraphicH> And that
children, is why you don't deregulate the power cos
L967[20:08:29] <Ri5ux> Turns the breakers
off
L968[20:08:32] <SomeGuyInATree> It's for
my server room at home, not for the persons. SuperMicro boards are
fussy about temps <_<
L969[20:09:32] <hipsterpig> that reminds
me TehNut
L970[20:09:34] <hipsterpig> !gm
getBoundingBox
L971[20:09:34] <Ri5ux> Put your servers on
the moon
L973[20:09:36] <Ri5ux> problem
solved
L974[20:09:42] <GraphicH> shit seems
whack
L975[20:10:41] <TehNut> hipsterpig:
what?
L976[20:10:50] <GraphicH> do I just throw
all my sounds and shit in asset with a json file under
<modid> ?
L977[20:12:06] <killjoy> I think the json
goes in root
L978[20:12:14] <GraphicH> in
resources?
L979[20:12:19] <killjoy> yes?
L980[20:12:22] <SkySom> Think that's what
EIO does
L981[20:13:25] <GraphicH> Yeah looking at
ze source
L982[20:13:28] <GraphicH> that is what
they do
L983[20:13:30] <GraphicH> cool beans
L984[20:14:09] ⇦
Quits: kimfy (~kimfy___@74.141.16.62.customer.cdi.no) (Ping
timeout: 198 seconds)
L985[20:14:33] <GraphicH> 3 monitors is
not enough
L986[20:14:37] <GraphicH> must upgrade to
6
L987[20:14:58] <GraphicH> Coincidently, I
know why my electric bill is so high
L988[20:16:49] <Ri5ux> I have 4 monitors,
but I refuse to use two of them because they dont match my other
two.
L989[20:17:13] <GraphicH> lol
L990[20:17:21] <Ri5ux> My older two are
like 190 watts... my newer ones are 30W
L991[20:17:39] <SomeGuyInATree> Meanwhile
I only have enough desk room for 2/4 of mine :(
L992[20:18:44] <GraphicH> need mount, I
want to wall mount mine, need to build a custom thing for it
though
L993[20:19:28] <GraphicH> so why are
sounds lists? does that specify a sound will be chosen at random
from the list ?
L994[20:19:31] <Ri5ux> I'd rather use one
of my two projectors for "wall mounting"
L996[20:20:08] <Ri5ux> Oops, i was wrong,
my monitors are 28 watts.... 2 watts lower ._.
L997[20:20:14]
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L998[20:22:24] ⇦
Quits: bilde2910 (bilde2910@51.174.170.178) (Read error: Connection
reset by peer)
L999[20:22:28] <GraphicH> Also I have to
ask whats up with the config format in Forge? Why isn't it straight
json, looks like some kind of weird yaml/json hybrid
L1000[20:22:47] <Ri5ux> Im gonna have to
agree with that
L1001[20:23:29] <GraphicH> Hate yaml,
personally and that's from using it with Bukkit
L1002[20:23:45] <TehNut> I actually
really like the config format
L1003[20:23:52]
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L1004[20:23:54] <TehNut> Dislike Yaml,
though
L1005[20:23:55] <GraphicH> HARESY
L1006[20:24:11] <GraphicH> I just like
consistency
L1007[20:24:44] <GraphicH> So I'd rather
they were just straight json
L1008[20:24:51] <GraphicH> not this json
with typing biz
L1009[20:26:47] <GraphicH> If I had to
guess why its not though I'd imagine its legacy reasons
L1010[20:27:16] <Ri5ux> 2chainz would
just say they're different.
L1011[20:27:17] <GraphicH> like thats
just the config format there was before Mojang started using JSON
for stuff
L1012[20:27:25] <Ri5ux> Old people
wouldnt understand ._.
L1013[20:28:46] <GraphicH> You callin' me
old, boy?
L1014[20:28:54] <Ri5ux> Haha..
L1015[20:28:55]
⇦ Quits: Maxetime
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L1016[20:29:08] <Ri5ux> Only if you dont
understand :P
L1017[20:29:18] <GraphicH> 28 is probably
very old to you whipper snappers
L1018[20:29:56] <Ri5ux> Only 10 years
older than me.. so..
L1019[20:30:14] <GraphicH> 10 years is a
long time but it goes by faster than you think
L1020[20:30:30] <GraphicH> I still feel
20 honestly, probably act that way too half the time
L1021[20:30:48] <SkySom> And the other
half? Act 10 :D
L1022[20:30:58] <Ri5ux> Actually, I act
5..
L1023[20:31:00]
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L1024[20:31:02] <GraphicH> I dunno ask my
wife, she'd probably say 5
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⇨ Joins: bilde2910|away
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L1026[20:31:48] <Ri5ux> And then I come
in contact with the *other people*... the ones who make you feel
like you're a different species when you act that way
L1027[20:32:05] <GraphicH> I work from
home, people contact be minimal
L1028[20:32:14] ***
bilde2910|away is now known as bilde2910
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L1031[20:35:14] <SomeGuyInATree> I've
only slept on avg. 2-3 hrs a night since 2009.. I feel far older
than I actually am -_-
L1032[20:35:44] <GraphicH> Yeah that'll
actually kill you faster man
L1033[20:35:46] <GraphicH> sleep
more
L1034[20:36:32] <Stygander> GraphicH: it
may, sleeping the way we do is technically not healthy for us
L1035[20:36:41] <SomeGuyInATree> Can't. I
haven't felt tired since then either, mind you. Not going to munch
top strength sleeping pills for some form of sleep effect.
Non-perscription stuff does nothing.
L1036[20:36:57] <GraphicH> Try exercising
in the morning
L1037[20:37:06] <GraphicH> Run a mile,
usually does it for me
L1038[20:37:19] <SomeGuyInATree> >I
work in Kilometers :p
L1039[20:37:31] <Stygander> GraphicH:
humans werent designed/evolved to sleep for 8 hours
L1040[20:37:33] <GraphicH> Dirty
!American
L1041[20:37:57] <GraphicH> @Stygander
yeah I've heard that one
L1042[20:38:21] <GraphicH> I mean its got
truth to it, but what can you do
L1043[20:39:05] <Stygander> i sleep on 2
hours at a time, up for 6
L1044[20:39:28] <GraphicH> If I didn't
have to work with people I'd try something like that
L1045[20:39:47] <GraphicH> There have
been times when I've slept for 4 felt great worked for 6 then went
back to bed
L1046[20:39:55] <GraphicH> just cant do
it much with a 9/5
L1047[20:41:19] <SomeGuyInATree> 6x 20
min sleeps a day work wonders. Have one every 4hr and you can
cruise along for weeks :D
L1048[20:42:14] <Stygander>
SomeGuyInATree: ahh uberman sleep schedule, those are a pain to get
on
L1049[20:43:05] <SomeGuyInATree> But if
you need the time to get things done, worth it
L1050[20:43:30] <GraphicH> You just said
its prematurely aging you
L1051[20:43:59] <Stygander> GraphicH: it
is but it isnt
L1052[20:44:25] <SomeGuyInATree> >Bad
back :(
L1053[20:46:01]
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L1054[20:47:02] <GraphicH> Idea have a
hotkey to format all-the-codes ?
L1055[20:47:13] <GraphicH> I always fuck
up the formatting just want it to be the same
L1056[20:47:32] <GraphicH> Eh fuck
it
L1057[20:47:38] <GraphicH> later
folks
L1058[20:47:43]
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L1059[20:48:17] <Stygander> mehh, time to
go back to figuring out my texture issue, i may just have to create
an icon registry
L1060[20:50:08]
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L1064[20:56:25] <Ri5ux> Meanwhile, all my
mod's users are entirely prepared to stay on 1.7.10 just to use my
mod
L1065[20:56:38] <SomeGuyInATree> I've
been trying to figure out a container issue, items just end up on
the ground instead of being picked up <_<
L1066[20:56:48] <SomeGuyInATree> What
even is 1.8?
L1067[20:58:09] <Mimiru> SomeGuyInATree,
I had an issue like that... turns out my GUI was smaller then my
texture by half the height of the hotbar slots.. lol
L1068[20:59:54] ***
Clank[Away] is now known as Clank
L1069[21:00:01] <SomeGuyInATree> I
literally can't pickup items from the inventory, hotbar or 'furnace
machine'.. clicking them just throws them out. Was thinking maybe a
sync issue?
L1070[21:01:55]
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L1106[21:12:49] <SomeGuyInATree> Thinking
maybe the items being dropped, could be my transferStackInSlot()?
Anyone want to take a look and see if they can spot irregularities?
I'll pm you the github link..
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L1109[21:14:37] <Vastatio> !gm
AxisAlignedBB.setBounds 1.8
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L1111[21:14:48] <Vastatio> !gm
AxisAlignedBB.setBounds 1.8.1
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L1113[21:14:56] <Vastatio> !gm
AxisAlignedBB.fromBounds 1.8
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L1118[21:19:21] <Zaggy1024>
SomeGuyInATree, it shouldn't spawn any items unless you're doing it
yourself, I believe
L1119[21:21:01] <SomeGuyInATree> Tim020
was taking a quick look 12hrs back and It was his first suggestion.
Fairly new to forge modding myself :> Happy to link to git if
you want to look/build?
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L1139[21:24:00] <Zaggy1024>
SomeGuyInATree, yeah, you should link the code
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L1142[21:24:10] <Zaggy1024> if you want
help that is :P
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L1146[21:24:53] <SomeGuyInATree> Any help
or suggestions is always appreciated when first starting out.
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L1191[21:34:57] <Zaggy1024> I don't see
anything in there after a quick glance that would spawn items
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L1193[21:35:34] <Zaggy1024> also, best
not to PM when you're asking for help, you'll get more help if your
questions and answers are here for everyone to see :P
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L1195[21:38:30] <SomeGuyInATree> No
Worries - Well I have no idea what it could be then.. D:
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L1198[21:40:34] <boschieman> Hi, I have a
concurrentException in a TE. How can I acces the Server queue from
a TE?
L1199[21:42:33] <boschieman> like you do
in packets? there you can access the server via the
playerEntity
L1200[21:43:03] <tterrag> what
side?
L1201[21:43:08] <tterrag> on the server
you cast the world to a WorldServer
L1202[21:43:16] <tterrag> on the client
you do Minecraft.getMinecraft()
L1203[21:44:48] <boschieman> tterrag, I
will try that, thanx!
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L1215[21:52:45] <boschieman> still have
this error:
L1216[21:52:46] <boschieman>
java.util.concurrent.ExecutionException:
java.lang.NullPointerException
L1217[21:52:46] <boschieman> at
java.util.concurrent.FutureTask.report(FutureTask.java:122)
~[?:1.7.0_71]
L1218[21:52:46] <boschieman> at
java.util.concurrent.FutureTask.get(FutureTask.java:188)
~[?:1.7.0_71]
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L1220[21:53:12] <shadekiller666> bosch,
that doesn't help at all
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L1222[21:53:25] <shadekiller666> find
something that points to one of your classes
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L1224[21:54:39] <boschieman> this is a
few lines under the error:
L1225[21:54:41] <boschieman> Caused by:
java.lang.NullPointerException
L1226[21:54:41] <boschieman> at
electa.lumen.grid.Grid.enableBranch(Grid.java:336)
~[Grid.class:?]
L1227[21:54:41] <boschieman> at
electa.lumen.tileentity.TEBms.setInventorySlotContents(TEBms.java:215)
~[TEBms.class:?]
L1228[21:54:41] <boschieman> at
net.minecraft.inventory.Slot.putStack(Slot.java:95)
~[Slot.class:?]
L1229[21:55:07] <shadekiller666> seems
like a multithreading issue
L1230[21:55:27] <boschieman> the thing is
that something is hapening on a stack in a container when I try to
take it out of the container
L1231[21:55:28] <shadekiller666> or one
of those calls something that is null
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L1235[21:56:49] <SomeGuyInATree> I left
click a few times, then right click which removes the whole
stack..
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L1238[21:57:55] <boschieman> so is there
a way to cancel the execution, add it to the queue, ...?
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L1243[22:00:45] <shadekiller666> what
does Grid.enableBranch do?
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L1249[22:04:42] <boschieman>
shadekiller666, it is an electrical grid, say if a connection is
open or closed
L1250[22:04:56] <boschieman> I think grid
is gonna be null
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L1252[22:06:13] <boschieman>
shadekiller666, but I think it is really on the execution on a
stack that isn't anymore in the container/TE
L1253[22:06:15] <tterrag> boschieman: in
packet handlers you should always add a runnable to the main
thread
L1254[22:06:23] <tterrag> never interact
directly with game objects from a packet handler
L1256[22:07:03] <boschieman> tterrag, but
I don't use a packet handler there
L1257[22:07:27] <tterrag> then why did
you ask about how to access the server queue?
L1258[22:07:30] <boschieman> I know how
to make one, that is not the problem
L1259[22:07:38] <tterrag> and why are you
using a FutureTask?
L1260[22:07:46] <boschieman> because it
looks like a threading problem to me
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L1262[22:08:07] <boschieman> I don't use
a future task, i think minecraft adds those
L1263[22:08:19] <boschieman> I didn't add
them in code
L1264[22:08:22] <tterrag> where? what are
you calling?
L1265[22:08:27] <tterrag> you are being
vague
L1266[22:09:17] <boschieman> so there is
a stack in the tileEntity, container (a battery with damage value,
for the charging state)
L1267[22:09:38] <boschieman> now the
battery is cherging depending on the current that passes to the
loader block/TE
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L1269[22:10:01] <boschieman> So in the TE
i call an update for the stack to chenge the damage value
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L1271[22:10:30] <boschieman> and I think
the problem is there because it is still executing when I try to
remove the itemstack
L1272[22:10:44] <tterrag> why are your
TEs threaded? they should not be...
L1274[22:11:15] <boschieman> I don't
thing they are
L1275[22:11:20] <boschieman> think
*
L1276[22:11:48] <williewillus> you should
not need to ever touch threading in mc 0.o
L1277[22:12:03] <williewillus> outside of
grabbing stuff from internet or addScheduledTask
L1278[22:12:04] <tterrag> williewillus:
untrue, 1.8 threads packets
L1279[22:12:06] <tterrag> but that's
really it
L1280[22:12:09] <williewillus> yeah
that
L1281[22:12:25] <tterrag> boschieman:
then how could you possibly be removing the itemstack while you are
acting on it
L1282[22:12:30] <tterrag> if your code is
100% sequential
L1283[22:12:33] <tterrag> that's not how
it works
L1284[22:12:49] <williewillus> (mc is a
single threaded game)
L1285[22:13:07] <tterrag> no...it's
not
L1286[22:13:13] <williewillus>
logic-wise
L1287[22:13:16] <tterrag> there is a
sound thread, a networking thread
L1288[22:13:18] <williewillus> server
thread runs as one
L1289[22:13:20] <boschieman> tterrag,
that is indeed the problem, I do not know why he does that
L1290[22:13:24] <tterrag> and in 1.8 they
threaded the chunk renders, no?
L1291[22:13:33] <tterrag> boschieman:
he?
L1292[22:13:35] <tterrag> who's he?
L1293[22:13:38] <williewillus> I meant
the main logic ticks happen on the same thread
L1294[22:13:40] <tterrag> could you
please post the code?
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L1296[22:14:05] <Ri5ux> Minecraft needs
more threads
L1297[22:14:08] <Ri5ux> Not
enoughhhh
L1298[22:14:14] <williewillus> more
threads =/= faster lol
L1299[22:14:19] <Ri5ux> My 8 thread
processor is hungryyyyy
L1300[22:14:41] <tterrag> it does on
higher core CPUs
L1301[22:14:47] <tterrag> which most PCs
nowadays have
L1302[22:14:58] <williewillus> I meant in
terms of having to go back and account for race conditions
everywhere :p
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L1304[22:15:52] <williewillus> though I
guess having each dim on its own thread shouldn't be too difficult
besides maybe talking to the network thread, or mods'
interdimensional things
L1305[22:15:55] <boschieman> tterrag,
this is the TE Battery Manager
L1307[22:16:11] <boschieman> and this is
the Battery Item
L1309[22:16:52] <tterrag> and the Grid
class?
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L1311[22:16:55] <tterrag> since that's
where the actual NPE is
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L1317[22:19:15] <boschieman> tterrag,
this is grid
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L1323[22:23:20] <tterrag> boschieman:
seems to me like you have a null entry in branchList
L1324[22:23:32] <tterrag> possibly
because you have a public 'addBranch' method which does not
validate input
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L1334[22:29:17] <SomeGuyInATree> So I
compared my code to the original from the tutorial (Which works
fine), didn't notice anything to cause the item dropping behaviour
(
http://imgur.com/rrm69Xr)
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L1337[22:31:55] <williewillus>
SomeGuyInATree: what's your problem, furnaces dropping inventory
whe n switching from burning/off?
L1338[22:32:14] <SomeGuyInATree> Just
when trying to click on items in my inventory, lol
L1339[22:32:23] <williewillus> wat
lol
L1340[22:32:34] <williewillus> like you
left click in your inventory and it drops the stack?
L1341[22:32:41] <SomeGuyInATree> Look at
the gif :p
L1342[22:32:48] <SomeGuyInATree> No, 1
item left click, stack right click..
L1343[22:33:03] <williewillus> that
sounds like a really old lwjgl bug I used to have
L1344[22:33:31] <SomeGuyInATree> Thing
is, the tutorial code which all I really did was rename and reskin
works fine..
L1345[22:33:36] <Kolatra> Quick question,
what did getBlockMetadata get changed to in 1.8?
L1346[22:33:42] <williewillus> Kolatra:
it's gone :D
L1347[22:33:45] <williewillus> learn and
love states
L1348[22:33:50] <Kolatra> oh god
L1349[22:33:56] <boschieman> tterrag, I
checked and I never add a null in the branch method
L1350[22:34:05] <tterrag> (except not
really because you still need to convert to and from
metadata)
L1351[22:34:21] <williewillus> yeah but
your arbitrary meta values stay confined to those two conversion
methods :p
L1352[22:34:25] <tterrag> boschieman: not
sure what else it could be
L1353[22:34:27] <tterrag> something is
null
L1354[22:34:30] <tterrag> the vnode
maybe?
L1355[22:34:31] <williewillus> and items
bc mojang didn't do itemstates -.-'
L1356[22:36:37] <Kolatra> -.-*
L1357[22:36:47] <williewillus> anyways, I
much prefer comparing states instead of throwing ints around
everywhere, and hopefully after items get something similar we
won't have the weird mishmash between blocks and items
currently
L1358[22:37:04] <williewillus> and
comparing states will get cleaner next update bc generics are
restored
L1359[22:39:18] <SomeGuyInATree>
Williewillus, Any clues on my odd issue?
L1360[22:39:46] <williewillus> recheck
containers maybe? I've never had it in a mod in-development it was
always lwjgl glitching my shift key
L1361[22:40:02] <williewillus>
conainers/slots/guis, anything of that sort of interface
L1362[22:40:16] <SomeGuyInATree> It's on
github if you wanted to quickly look?
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L1364[22:41:14] <williewillus>
repo?
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L1371[22:57:45] <DarkEvilMac> Hi, I have
a relatively quick question that I imagine has a less than quick
answer. Is there any system built into Forge/Minecraft for me to
make and manage a thread? Or will I have to make my own with Java's
system, just don't want to make a custom thread that causes more
interference than needed.
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L1379[23:36:38] <Achielleus> is it
possible to disable ambientocclusion in the block class or can it
only be done in the blockstate?
L1380[23:37:06] <Wuppy> you know you've
got a good week when you've had 7 parties by 3PM on a
thursday
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L1383[23:40:16] <shadekiller666>
achiellus, there should be a method that returns a boolean for
that
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L1385[23:43:50] <Zaggy1024> is there, in
1.8?
L1386[23:44:13] <Zaggy1024> I haven't
seen any mention of that in the code while I was messing with
blockstates, but then again, I wasn't looking for it
L1387[23:44:14] <Wuppy> :o google changed
their logo
L1388[23:48:57] <shadekiller666> wuppy,
they do that
L1389[23:49:06] <Wuppy> they copied
heineken though
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L1391[23:50:27] <DarkEvilMac> huh the
chrome download animation is differnt
L1392[23:50:32] <DarkEvilMac> neat I
guess
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L1394[23:51:44] <Wuppy> helping at the
intro camp of my school is surprisingly even better than being one
of the intro students :)
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