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L4[00:09:06] <cmcintosh> yea thats not working it causes the block to not be removed from the world right
L5[00:09:24] <cmcintosh> there has to be a way from the onBlockDestroyedByPlayer to get the player entity
L6[00:11:30] <Mitchellbrine> harvestBlock is breaking the block in survival iirc
L7[00:12:19] <Mitchellbrine> if you want it to happen in creative, you need to use breakBlock (much to the displeasure of a lot of modders)
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L12[00:15:12] <cmcintosh> found a function called removedByPlayer
L13[00:15:15] <cmcintosh> maybe i can use that
L14[00:17:01] <tterrag> cmcintosh: thats what you want
L15[00:17:15] <cmcintosh> i think it is testing it now
L16[00:17:24] <cmcintosh> just had to read the Block.class file a bit more
L17[00:17:32] <cmcintosh> wish the params were a bit more descriptive
L18[00:17:42] <cmcintosh> in some places
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L20[00:19:31] <tterrag> cmcintosh: have you tried updating your mappings version
L21[00:19:40] <tterrag> !!gm removedByPlayer
L22[00:19:41] <MCPBot_Reborn> No results found.
L23[00:19:44] <tterrag> ._.
L24[00:19:48] <tterrag> !!gm removedByPlayer 1.7.10
L25[00:19:48] <MCPBot_Reborn> No results found.
L26[00:19:52] <cmcintosh> um no how do i do that?
L27[00:19:52] <tterrag> uwotm9
L28[00:20:00] ⇨ Joins: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de)
L29[00:20:01] <tterrag> !!latest
L30[00:20:01] <MCPBot_Reborn> === Latest Mappings ===
L31[00:20:02] <MCPBot_Reborn> MC Version Forge Gradle Channel
L32[00:20:03] <MCPBot_Reborn> 1.8 snapshot_20150902
L33[00:20:03] <MCPBot_Reborn> 1.8 stable_16
L34[00:20:04] <MCPBot_Reborn> 1.7.10 snapshot_20140925
L35[00:20:05] <MCPBot_Reborn> 1.7.10 stable_12
L36[00:20:12] <tterrag> eh that's not what I wanted
L37[00:20:12] <tterrag> sec
L38[00:20:13] <tterrag> !help
L39[00:20:17] <tterrag> !!exports
L40[00:20:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L41[00:20:19] <tterrag> there
L42[00:20:44] <tterrag> !mh removedByPlayer
L43[00:20:56] <tterrag> seriously wat
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L45[00:21:39] <tterrag> OH duh
L46[00:21:47] <tterrag> that's a forge method cmcintosh
L47[00:21:53] <tterrag> so mappings won't help there :P
L48[00:21:59] <tterrag> but on MC methods it will
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L50[00:22:41] <PaleoCrafter> what the hell is wrong with my bouncer ._.
L51[00:23:55] <cmcintosh> lol
L52[00:24:31] <cmcintosh> ok thanks, ill look into it, im kind of new to java, usually php/javascript are more my arena, but looking at adding some unique functionality to a server/client modpack
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L59[00:35:22] <cmcintosh> sweet got it working
L60[00:35:24] <cmcintosh> >)
L61[00:37:18] <cmcintosh> so another odd question, I have seen some mods use schematic files to build things
L62[00:37:30] <cmcintosh> is there a lib I can lean on to do that within my mod?
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L69[00:48:58] <tterrag> cmcintosh: probably
L70[00:49:00] <tterrag> I don't know it though :P
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L72[01:02:27] <cmcintosh> think i found it
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L83[02:04:41] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150903 mappings to Forge Maven.
L84[02:04:44] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150903-1.8.zip (mappings = "snapshot_20150903" in build.gradle).
L85[02:04:55] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L96[02:31:55] ⇨ Joins: SomeGuyInATree (~SomeGuyIn@220-244-84-25.tpgi.com.au)
L97[02:32:42] <SomeGuyInATree> Heya guys, ran into an issue with my custom furnace TE where while the GUI/Container is open, clicking any item in my inventory will just throw it on the ground instead of picking it up and shift clicking also the same.. Any ideas? Thanks in advance.
L98[02:34:06] <alex_6611> i had such an isuue before, but it sorta fixed itself
L99[02:34:11] <alex_6611> :D
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L103[02:46:58] <SomeGuyInATree> Hmm, always a handy fix :p
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L105[02:54:05] <xaero> no fix is the best fix :p
L106[02:54:08] ⇨ Joins: Benimatic (~Benimatic@cblmdm72-241-106-31.buckeyecom.net)
L107[02:54:54] <SomeGuyInATree> Shuffling my proxy inits() around to see if that helps.. (No real other ideas lol)
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L118[03:17:31] <Cazzar> https://twitter.com/bubusher/status/639124577910702080
L119[03:18:54] ⇨ Joins: Zaggy1024 (~Zaggy1024@174-20-154-120.mpls.qwest.net)
L120[03:19:28] <Tim020> SomeGuyInATree, can I take a look at your code?
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L123[03:21:53] <SomeGuyInATree> Tim020, Sure. Let me throw it up somewhere
L124[03:22:14] <Tim020> Do you not have a GitHub repo? :P
L125[03:23:01] <SomeGuyInATree> Yeah, Though I haven't put anything on it in a while xD
L126[03:23:22] <Tim020> Ah XD
L127[03:23:47] ⇨ Joins: tattyseal (~tattyseal@95.144.48.100)
L128[03:25:30] <tterrag> I just finished grafting 3 completely separate git repo's histories together >:D
L129[03:25:32] <tterrag> https://github.com/Chisel-Team/Chisel/commits/1.7/dev?page=33
L130[03:26:10] <Tim020> Nice :P
L131[03:26:22] <tterrag> it was NOT easy
L132[03:26:33] <tterrag> I even had to contact github because it wouldn't let me push O.o
L133[03:26:44] <Tim020> Sounds fun XD
L134[03:27:01] <SomeGuyInATree> Gw. Downloading the desktop app for git and I'll have my code up shortly.
L135[03:27:51] <Tim020> Awesome :) So it's a container/gui you're having a problem with?
L136[03:27:56] <Cazzar> Heh, http://upload.cazzar.net/u/1441268726
L137[03:28:55] <Tim020> Internet + Cat = Love
L138[03:28:57] <SomeGuyInATree> Yeah, it displays fine, items just end up on the ground when trying to pick them up and insert them into a slot..
L139[03:29:55] <Tim020> Pick them out of the custom inventory or the player's inventory?
L140[03:30:44] <SomeGuyInATree> Players inv.
L141[03:31:00] <Tim020> Huh
L142[03:31:05] <Tim020> That's odd!
L143[03:31:57] <SomeGuyInATree> I can't actually pick them up from my inv. when the GUI is open.. Clicking an item in any way just dumps it infront of the player. lol
L144[03:32:41] <Tim020> inventory like nope, you didn't want these items :P
L145[03:33:15] <SomeGuyInATree> Was just trying to learn2furnace
L146[03:33:36] <Ordinastie> probably desync between client and server
L147[03:34:01] <Tim020> Yea, error could actually be in the GuiHandler thinking about it
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L149[03:34:08] <Tim020> Also hi Ordinastie
L150[03:34:41] <Cazzar> it's probably an error in the hander, or Container.
L151[03:35:44] ⇨ Joins: Rushmead (~Rushmead@93.186.152.117)
L152[03:36:24] <SomeGuyInATree> Anything in particular I should be looking for?.. (Will be up on git in a min anyway)
L153[03:37:17] <Rushmead> Can someone please explain to me what this method/event is doing? https://github.com/dmillerw/MineCamera/blob/master/src/main/java/dmillerw/camera/core/RenderHandler.java#L36
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L155[03:38:00] <Tim020> Nope :P
L156[03:38:11] ⇦ Parts: sham1Mobile (~androirc@85-76-130-111-nat.elisa-mobile.fi) ())
L157[03:39:28] <Ordinastie> Rushmead, it's an event to render additional stuff in world
L158[03:39:44] <Cazzar> Rushmead: in a simple terms, rendering a different location of the world (is the functional contents)
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L160[03:42:38] <PaleoCrafter> wat, Cazzar
L161[03:42:43] <PaleoCrafter> it renders a player head
L162[03:44:25] <Cazzar> PaleoCrafter: I stand corrected
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L164[03:48:31] <Tim020> SomeGuyInATree, we up on git yet?
L165[03:48:48] <SomeGuyInATree> I made the commit but it's not showing.. lol, Git nub
L166[03:49:34] <Tim020> Did you push after comitting? ;)
L167[03:49:50] <Rushmead> Ok, so im going to add some Extra Things to the mod (Its MIT) but i've found that the renderView is being rendered much higher than the head is being rendered, Could i edit that code so that the head doesnt render but the Entity sits where the head would be?
L168[03:49:52] <SomeGuyInATree> lol, did it before..
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L175[04:01:10] <Rushmead> Anyone??
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L178[04:03:44] <Zaggy1024> you can't edit someone else's code
L179[04:03:46] <PaleoCrafter> yes, you could, Rushmead
L180[04:04:01] <Zaggy1024> er
L181[04:04:04] <Rushmead> Zaggy, its Open Source and MIT Licensed
L182[04:04:17] <Zaggy1024> I would think you would want to make an addon
L183[04:04:17] ⇨ Joins: Benimatic (~Benimatic@cblmdm72-241-106-31.buckeyecom.net)
L184[04:04:28] <Zaggy1024> if all you're doing is adding things
L185[04:04:30] <Cazzar> https://tldrlegal.com/license/mit-license
L186[04:04:33] <Zaggy1024> but whatever
L187[04:05:01] <Rushmead> The original developer has abandonded it so i thought i might carry it on
L188[04:05:08] <Zaggy1024> ah
L189[04:05:23] <tterrag> make a fork
L190[04:06:25] <Rushmead> oh ok, seems i cant make a fork...
L191[04:06:37] <tterrag> what?
L192[04:06:38] <tterrag> yes you can
L193[04:06:40] <tterrag> big button
L194[04:06:41] <tterrag> top right
L195[04:07:02] <Rushmead> Big Red Error Top of page :P http://puu.sh/jYlcC/16404a1fb3.png
L196[04:07:20] <Zaggy1024> when?
L197[04:07:20] <tterrag> https://github.com/tterrag1098/MineCamera
L198[04:07:21] <tterrag> works for me
L199[04:07:40] <tterrag> and I just nuked it :P
L200[04:07:42] <tterrag> but it worked
L201[04:09:07] <Rushmead> hmm.. interesting
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L203[04:10:11] <Rushmead> tried it on an orginization aswell, wont let me
L204[04:10:53] <Stygander> having issues with textures loading, i believe they are in the right place, unless im mistaken, as i put them in the same place the last times i was modding
L205[04:11:30] <tterrag> Stygander: log should tell you what textures it couldn't find
L206[04:11:39] <tterrag> compare the path in the log with the path you have
L207[04:11:40] <Stygander> tterrag: cant find any of them
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L209[04:12:02] <tterrag> src/main/resources/assets/[domain]/textures/[blocks/items]
L210[04:12:03] <tterrag> right?
L211[04:12:19] <Stygander> not in blocks/items
L212[04:12:24] <TurnedSlayer> make sure that all the spelling is right too :P
L213[04:12:24] <Stygander> ill try that real quick
L214[04:12:31] <tterrag> what kind of texture is it?
L215[04:12:40] <Stygander> just blocks or items
L216[04:12:46] <tterrag> then yes that's required
L217[04:13:00] <tterrag> the IIconRegister adds the /textures/[blocks/items]
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L220[04:13:35] <Stygander> actually, they are in blocks/items folders
L221[04:14:00] <tterrag> your filepath is all lowercase right?
L222[04:14:16] <Stygander> yes
L223[04:15:04] <tterrag> and the domain you are registering with
L224[04:15:06] <tterrag> also lowercase?
L225[04:15:09] <Stygander> src\main\resources\assets\mechcraft\textures\blocks\AluminiumOre.png <path the texture is at
L226[04:15:20] <tterrag> what IDE?
L227[04:15:28] <Stygander> Idea
L228[04:15:42] <tterrag> you need this: idea { module { inheritOutputDirs = true } }
L229[04:16:01] <tterrag> in your buildscript
L230[04:16:06] <tterrag> some funky idea bug or something
L231[04:16:06] <tterrag> idk
L232[04:16:09] <Stygander> in the build/gradle?
L233[04:16:18] <Stygander> just as like the last line or so?
L234[04:16:39] <tterrag> https://github.com/Chisel-Team/Chisel/blob/1.7/dev/build.gradle#L194
L235[04:16:42] <tterrag> sure
L236[04:18:11] <Rushmead> Oh. Contacted Github Staff, They said Dmillerw is blocking my account
L237[04:18:44] <Stygander> huh, nope
L238[04:19:08] <Stygander> Rushmead: and that means what exactly?
L239[04:19:20] <Rushmead> I cant fork any of respositorys
L240[04:19:23] <Rushmead> his*
L241[04:19:26] <Stygander> ohhh
L242[04:19:40] <tterrag> I'm sure he has a reason?
L243[04:19:52] <Rushmead> I dont know what that reason would be.
L244[04:20:31] <tterrag> sounds like a question for him
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L246[04:20:37] <Rushmead> Twitter :P
L247[04:21:27] <Rushmead> But this is really annoying.... The EntityView is above the Actual Position its ment to be....
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L249[04:22:38] <Stygander> tterrag: still no luck with the textures
L250[04:23:07] <tterrag> Stygander: where do you register the icons?
L251[04:23:32] <Stygander> okay, that might be what im missing
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L253[04:23:46] <tterrag> O_o
L254[04:25:11] <Stygander> well, my current source is posted under my name on github
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L257[04:26:02] <tterrag> Stygander: yeah there's the isse
L258[04:26:05] <tterrag> issue
L259[04:26:12] <tterrag> you use your modid which has uppercase letters
L260[04:26:26] <tterrag> add a DOMAIN field that is ID.toLowerCase(Locale.US)
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L263[04:28:36] <PaleoCrafter> lol, Github only colors static finals blue when they are all uppercase? :D
L264[04:29:32] <Rushmead> How can i stop the achievements appearing on screen?
L265[04:29:45] <tterrag> "the achievements"
L266[04:29:51] <tterrag> what?
L267[04:29:54] <tterrag> where? when?
L268[04:30:06] <Rushmead> You know it pops up in the top right
L269[04:30:19] <tterrag> nope
L270[04:30:23] <tterrag> oh that
L271[04:30:29] <tterrag> uhh probably can't
L272[04:30:32] <tterrag> not easily
L273[04:31:03] <tterrag> eh take it back
L274[04:31:17] <tterrag> there is a public GuiAchievement field in Minecraft.class
L275[04:31:22] <tterrag> just set that to your own which does nothing
L276[04:31:33] <PaleoCrafter> cancelling RenderGameOverlayEvent would work too, I guess
L277[04:31:45] <tterrag> ohgod
L278[04:33:36] <Rushmead> i am
L279[04:33:39] <Rushmead> it doesnt seem to
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L281[04:34:00] <tterrag> because that's not how it works anyways
L282[04:34:03] <tterrag> the achievement thing is its own GUI
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L299[04:58:39] <Rushmead> Whats the default eye height?
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L306[05:06:10] <Tundmatu> 1.82? from the top of my head
L307[05:06:12] <Tundmatu> pun intended
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L327[05:59:20] <GraphicH> Anything I can do to help this PR: https://github.com/MinecraftForge/MinecraftForge/pull/1780 ?
L328[05:59:32] <GraphicH> Looks like it has conflicts
L329[05:59:44] <GraphicH> Really want that feature >.<
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L331[06:12:01] <sham1> Mornin'
L332[06:12:38] <GraphicH> Morning
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L334[06:13:07] <gigaherz> GraphicH: speak with the original author of the PR
L335[06:13:17] <gigaherz> if they can't rebase and resolve conflicts
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L337[06:13:22] <gigaherz> you'll have to fork their branch
L338[06:13:41] <GraphicH> Eh if they cant resolve conflicts, gonna just reimplement
L339[06:13:44] <gigaherz> and fix them yourself, and then make a new PR that replaces this
L340[06:13:44] <sham1> How has everyone been
L341[06:13:54] <GraphicH> I don't need the onDestroyedByFire function just the event
L342[06:14:35] <gigaherz> but cpw is thinking about it
L343[06:14:37] <gigaherz> so be patient
L344[06:14:37] <gigaherz> ;P
L345[06:14:45] <GraphicH> Yeah, his hangout is the func
L346[06:14:55] <GraphicH> Which I understand why the guy added it
L347[06:15:04] <luacs1998> yeah
L348[06:15:11] <luacs1998> i'm interested in the event too
L349[06:15:22] <luacs1998> will speak to cpw to see what he wants to do with it
L350[06:16:00] <GraphicH> Forge have nightly builds I build my mod against?
L351[06:16:10] <GraphicH> Not sure how to specify that in gradle
L352[06:17:18] <gigaherz> no, each commit is built any pur on files.*
L353[06:17:24] <gigaherz> and put*
L354[06:17:42] <gigaherz> if someone merges a PR, you'll see a new build up on there soon after
L355[06:17:56] <gigaherz> you can just use the "latest" from files.minecraftforge.net on your gradle
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L357[06:18:07] <gigaherz> as in, that version number
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L359[06:19:15] <gigaherz> note however
L360[06:19:26] <gigaherz> 1503 marked theswitch to ForgeGeadle2
L361[06:19:48] <gigaherz> so if your current environment is from 1502 or earlier, switching to 1503 may require more work than usual
L362[06:19:59] <gigaherz> (may be best to start over in a new folder, and copy over the source files)
L363[06:20:25] <gigaherz> I haven't attempted upgrading to a fg2 dev env yet, so dunno if it requires any changes to the build.gradle
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L365[06:24:11] <GraphicH> "latest" answers my question really
L366[06:24:51] <GraphicH> What changed in forgegradle2?
L367[06:25:23] <sham1> The build system from FG to FG2
L368[06:25:26] <luacs1998> everything
L369[06:25:28] <luacs1998> /s
L370[06:25:56] <GraphicH> Eh I started my project a year ago, and let it sit, probably on just FG then
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L372[06:26:34] <sham1> Your project should be easily ported over
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L375[06:28:29] <GraphicH> Oh another thing, seems when I run the Minecraft Client target in Intellaj it seems to run my mod in both the server thread and client thread, is there a way to specify its all client side only?
L376[06:29:02] <sham1> You need both threads to play the game
L377[06:29:17] <sham1> Because integrated server
L378[06:29:29] <GraphicH> Right, but the mod is only client side, but I see messages about my mod in the server thread
L379[06:29:42] <gigaherz> GraphicH: just put all the useful code in the client proxy
L380[06:29:42] <gigaherz> ;P
L381[06:29:51] <gigaherz> leave the server proxy as a dummy
L382[06:29:57] <sham1> Pls dont
L383[06:30:15] <gigaherz> why not, assuming it REALLY is client-side-only
L384[06:30:22] <gigaherz> like showing GUI overlays or such
L385[06:30:46] <GraphicH> It really is, all it does is add ambient sound affects based on the player's current environment
L386[06:30:51] <GraphicH> Well that's all I want it to do
L387[06:30:56] <GraphicH> no blocks, not items, nothing
L388[06:31:17] <GraphicH> Basically MAtmos but the guy who maint that stoped =(
L389[06:31:47] <gigaherz> yeah then you would probably already be doing most client-specific things on a client proxy?
L390[06:32:29] <GraphicH> I assume, I mean https://github.com/jimcarreer/ambiotic
L391[06:32:32] <GraphicH> is what I have so far
L392[06:32:53] <GraphicH> I'm not sure how to "do all the things" in the client proxy though
L393[06:34:30] <GraphicH> Specifically though I just have a few classes that hook into the EVENT_BUS right now
L394[06:35:40] <gigaherz> actually
L395[06:35:42] <gigaherz> nevermind that
L396[06:35:53] <GraphicH> ?
L397[06:35:54] <gigaherz> the client proxy is used when the mod runs in the client
L398[06:36:04] <gigaherz> the server proxy runs when the mod runs in the DEDICATED server
L399[06:36:12] <gigaherz> I keep forgetting that you don't have two proxies at thesame time
L400[06:37:03] <GraphicH> Meh I should just build the damn thing and then connect to a remote server to make sure everything works as expected
L401[06:37:18] <GraphicH> I dunno why I didn't try that
L402[06:37:24] <gigaherz> it depends mostly on the events you use
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L404[06:37:39] <GraphicH> BlockBreak/BlockPlace/onLogin
L405[06:37:42] <gigaherz> if those events are sent by the server thread, or are available from the client
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L408[06:39:02] <GraphicH> PlayerEvent.PlayerLoggedInEvent should come up in the client right?
L409[06:39:09] <GraphicH> When a player first joins ??
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L411[06:43:22] <gigaherz> I think that's a server event
L412[06:43:27] <gigaherz> for when a player logs into a server
L413[06:43:36] <gigaherz> but I'm no expert with events
L414[06:43:40] <GraphicH> Ah so I should hook into the client equivalent ?
L415[06:43:44] <gigaherz> i don't really know much about it
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L419[06:46:23] <GraphicH> Also had questions about biomes .....
L420[06:46:50] <GraphicH> The answer is probably "no" but is there anyway to gauge "temperature" and "moisture" for a biome?
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L422[06:53:14] <meXc> had to write myself a script so i don't constantly get redirected on reconnect ^ ^ `
L423[06:54:41] <meXc> some mods add those values, but i don't think there is any predefined lookup table, are you using vanilla or any other biome mod?
L424[06:55:57] <GraphicH> No mods but I'd like to be able to gauge it generically. I may just have to go with biome ids
L425[06:56:17] <GraphicH> And categorize them by hand
L426[06:56:45] <GraphicH> Do biomes have string ids similar to blocks now?
L427[06:56:50] <GraphicH> "minecraft:stone"
L428[06:56:52] <PaleoCrafter> vanilla introduced something like that
L429[06:56:58] <PaleoCrafter> (the temperature thing)
L430[06:57:11] <GraphicH> Yeah I thought it had to do with the color of the grass?
L431[06:57:18] <PaleoCrafter> nah, that's older
L432[06:58:02] <GraphicH> Eh might be easier to just categorize by hand, so are biome ids strings now similar to blocks?
L433[06:58:15] <meXc> checking the api, give me a second
L434[06:58:25] <PaleoCrafter> they aren't
L435[06:58:35] <PaleoCrafter> http://minecraft.gamepedia.com/Biome#Biome_types
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L437[06:59:49] <GraphicH> Meh
L438[06:59:51] <GraphicH> Ok
L439[07:00:19] <PaleoCrafter> https://d1y0oqfyli6x95.cloudfront.net/wp-content/uploads/2013/08/overviewMap.png old biome distribution, https://d1y0oqfyli6x95.cloudfront.net/wp-content/uploads/2013/08/overviewMap_new.png new biome distribution
L440[07:00:57] <GraphicH> I liked big oceans =( people bitching about that was annoying
L441[07:02:14] <meXc> ah right, no api documention (yet?)
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L443[07:05:47] <Quetzi> you could just see how forestry does it ;)
L444[07:06:12] <GraphicH> Yeah I might dig into them and Biomes O Plenty
L445[07:06:19] <GraphicH> is ExtraBiomesXL still maintedd?
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L447[07:13:09] <gigaherz> I'd likea combo of large biomes + amplified
L448[07:13:34] <gigaherz> but that would require better travel options than just horses and minecarts
L449[07:14:21] <gigaherz> also not exactly amplified as it is now, which is ALWAYS amplified, more like a chance for amplifiedterrain to show up around extreme hills biomes
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L451[07:14:47] <gigaherz> I'd also like for MC to have different "base heights" per chunk
L452[07:15:11] <gigaherz> so that there could be extremely large mountains, even though the total chunk height is still only 256
L453[07:15:52] <gigaherz> or maybe a variable chunk height instead, with as many 16-blcok segments as necessary to fit all the construction
L454[07:16:23] <gigaherz> which would save up chunk space on oceans and such
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L456[07:21:11] <Tundmatu> would be fun if mc had more sea content
L457[07:21:30] <gigaherz> well large biomes mode multiplies the biome size by like 16
L458[07:21:38] <gigaherz> so it effectively means oceans are 16x bigger
L459[07:21:54] <gigaherz> or more accurately 16x by 16x = 256x more water
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L480[08:18:52] <FusionLord> How does one handle an IMessage on the client, http://puu.sh/jYutw/660a9fcd7e.txt
L481[08:19:00] <FusionLord> and here is the source: https://github.com/FusionLord/RPGLoot/blob/master/src/main/java/net/fusionlord/rpgloot/RPGLoot.java#L63
L482[08:19:41] <diesieben07> you cannot reference client-only classes from your message handler
L483[08:19:53] <diesieben07> you have to make your ImessageHandler call a method in your proxy and have the actual code in the clientproxy
L484[08:21:36] <FusionLord> Even if the handler is a different class...
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L487[08:22:05] <FusionLord> which I tried... seems strange the the server even needs to see the CLIENT HANDLER....
L488[08:22:06] <diesieben07> yes, the server has to load it
L489[08:22:22] <diesieben07> thats just how FMLs networking system works
L490[08:25:06] <FusionLord> really strange that the handler has to hand off to handle
L491[08:25:58] <diesieben07> not really.
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L501[08:44:50] <PaleoCrafter> lol, google now just suggested using the mic and saying "do a barrel roll"
L502[08:45:43] <diesieben07> "hey look, we made a cool easter egg, please look at it! no? pwwweeease?!"
L503[08:47:32] <PaleoCrafter> Well it's nicer than some lame example sentence
L504[08:48:15] <diesieben07> oh its the introductio
L505[08:48:17] <diesieben07> thats cool
L506[08:48:55] <PaleoCrafter> Sort of
L507[08:49:16] <PaleoCrafter> Comes up when you enter something via the keyboard
L508[08:49:32] <diesieben07> oh :D
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L519[09:15:31] <Ordinastie> !gm func_149650_a 1.7.10
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L538[10:04:05] <GraphicH|away> Ah, I just found BiomeDictionary.java is that in heavy use right now?
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L541[10:09:57] <GraphicH|away> awh, yes it is
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L591[11:55:10] <Flashfire> I'm trying to set up an eclipse workspace on a new computer and nothing is showing up in the workspace
L592[11:55:50] <Flashfire> I used gradlew setupDecompWorkspace--refresh-dependencies and then gradlew eclipse
L593[11:56:14] <Flashfire> Whenever I open it the package explorer has nothing in it
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L597[12:00:33] <Flashfire> Nobody is here so I'll guess I'll just have to do it all over again with a new source folder >.>
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L599[12:02:22] <Flashfire> Well it didn't take nearly as long as I thought to do that and it's working now
L600[12:03:38] <GraphicH|away> lol I love how time between responses from "no working" to "working" is 2 minutes
L601[12:04:06] <Flashfire> I was trying to do it from a folder I copied from my other computer
L602[12:04:30] <Flashfire> I thought it'd have to do the decompWorkspace all over again if I used a new folder so I figured asking here would be faster
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L614[12:55:50] <Achielleus> I have a problem with forge blockstates. This is my current blockstate: http://pastebin.com/APQ6TYL5 I would like to overwrite all the colour models with the powered model if it is false. Only render the colours when the lamp is powered. Otherwise render off model. How can I achieve this?
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L617[12:57:31] <Achielleus> Anyone?
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L621[13:05:50] <GraphicH|away> Peeps mostly be at work dawg
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L630[13:24:53] <Achielleus> Alright got it, i'll ask later
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L634[13:39:06] <Tim020> SomeGuyInATree, you around?
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L640[13:48:03] <Lumien> Why do extended entity properties not automatically get copied over when a player changes dimensions?
L641[13:48:13] <Lumien> But are special cased to do that when he's coming from the end
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L643[13:51:15] <Lumien> nevermind nbt is re-read
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L645[13:51:35] <Lumien> so do they actually persist? I thought you had to copy them over yourself somewhere for players?
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L652[14:15:41] <diesieben07> Lumien: you have to use PlayerEvent.Clone, that is fired whenever the data needs copying
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L664[14:26:12] <Nucleria> Hi.
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L706[15:53:28] <Achielleus> I have a problem with forge blockstates. This is my current blockstate: http://pastebin.com/APQ6TYL5 I would like to overwrite all the colour models with the powered model if it is false. Only render the colours when the lamp is powered. Otherwise render off model. How can I achieve this?
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L708[15:54:30] <gigaherz> Achielleus: your default is already the "off" one
L709[15:54:51] <Achielleus> gigaherz, yes but the colour currently overwrite that
L710[15:54:54] <gigaherz> ohwait I see what you mean
L711[15:55:02] <gigaherz> yo ucan't do that, forge blockstates isn't that flexible
L712[15:55:47] <Achielleus> fixed it this way, but it's not very clean looking :p http://pastebin.com/d0KynEwr
L713[15:56:04] <gigaherz> yeah
L714[15:56:10] <gigaherz> you can have ONE property change the model
L715[15:56:14] <gigaherz> but not two of them ;P
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L717[15:56:46] <gigaherz> basically what forge does
L718[15:57:04] <gigaherz> is scan all the permutations, and aggregate the values from each permutation
L719[15:57:14] <gigaherz> which means the second "model" will override the first
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L721[15:57:54] <gigaherz> Achielleus: have you tried placing "powered" AFTER "colour"?
L722[15:58:19] <Achielleus> ye tried different orders didnt work
L723[15:59:07] <gigaherz> hmmm
L724[15:59:13] <gigaherz> there's another possibility
L725[15:59:47] <gigaherz> you could make the colour override a texture that "off" doesn't have
L726[16:00:04] <gigaherz> then it will only affect the colorful model XD
L727[16:00:13] <gigaherz> as in, a texture "name" in the json
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L748[16:42:23] <infinitefoxes_> Should the client or server proxy ever store data inside of them?
L749[16:42:30] <infinitefoxes_> to me a proxy sounds like it should just provide ways to get to the data
L750[16:42:50] <infinitefoxes_> but I recently had someone refactor all our creative tabs into the proxy class...
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L802[18:51:54] <Nucleria> Hi.
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L804[18:52:18] ⇨ Joins: boschieman (~boschiema@kulnet-nat-2.kulnet.kuleuven.be)
L805[18:52:23] <boschieman> Hi, when I put an itemStack with dammage value in a container (I made myself) and take an other stack of the same item and put that on top of the other one, the stack size becomes zero? Does anyone have a solution for this? Thanx
L806[18:52:50] <Nucleria> That
L807[18:52:56] <Nucleria> ’s an interesting bug...
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L809[18:56:34] <GraphicH> Meh anyone know how to get rid of
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L811[18:56:39] <GraphicH> [19:52:02] [Client thread/WARN] [FML]: =============================================================
L812[18:56:39] <GraphicH> [19:52:02] [Client thread/WARN] [FML]: MOD HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO FML!
L813[18:56:39] <GraphicH> [19:52:02] [Client thread/WARN] [FML]: Offendor: org/python/core/Py.maybeSystemExit(Lorg/python/core/PyException;)V
L814[18:56:39] <GraphicH> [19:52:02] [Client thread/WARN] [FML]: Use FMLCommonHandler.exitJava instead
L815[18:56:41] <GraphicH> [19:52:02] [Client thread/WARN] [FML]: =============================================================
L816[18:56:59] <GraphicH> I'm not in control of the code it is not liking
L817[18:57:36] ⇨ Joins: Me4502 (~Me4502@2604:180::82d9:bd18)
L818[18:57:38] <Nucleria> Well, that makes things harder… I wouldn’t be very helpful anyway, though. Sorry.
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L820[18:58:15] <GraphicH> I suppose I could just ignore it
L821[18:58:20] <GraphicH> But eh
L822[18:58:31] <Nucleria> It’s only a warning…
L823[18:58:59] <GraphicH> Yeah, just a little twtichy about that type of thing
L824[18:59:11] <Nucleria> Eh.
L825[18:59:36] <GraphicH> That's what i get for embedded a pythong interperter in minecraft right?
L826[18:59:53] <SkySom> I like how it's maybeSystemExit
L827[18:59:54] <Nucleria> Yeah… :P
L828[19:00:00] <SkySom> Like maybe I'll just shut this down
L829[19:00:22] <TehNut> GraphicH: I wouldn't worry about it, tbh
L830[19:00:28] <TehNut> Thaumcraft does the same with TrueType
L831[19:00:36] <GraphicH> Ah
L832[19:03:28] <gigaherz> yeah the whole "out of my control" bit is why it reroutes to FML ;P
L833[19:03:59] <gigaherz> if it was a strict "nope not allowed." then it wouldjust refuse to continue loading ;P
L834[19:11:22] <FusionLord> iChun is at it again... https://twitter.com/Vortalos/status/639585699096842241
L835[19:11:39] <Nucleria> ..
L836[19:11:55] <GraphicH> Wolf gun?
L837[19:12:03] <Nucleria> We can only hope.
L838[19:12:21] <FusionLord> check out twitch.tv/ohaiichun
L839[19:12:23] <Ri5ux> AnimalFetishMod+
L840[19:12:37] <boschieman> when I put an itemStack with dammage value in a container (I made myself) and take an other stack of the same item and put that on top of the other one, the stack size becomes zero? Does anyone have a solution for this?
L841[19:12:52] <GraphicH> I do hear theres a significant furry minecraft fan base
L842[19:13:11] *** Gaz492 is now known as Gaz492|Away
L843[19:13:18] <Nucleria> Really?
L844[19:13:50] <GraphicH> There was back in the day
L845[19:13:58] <Nucleria> Oh dear.
L846[19:14:02] <GraphicH> "back in the day"
L847[19:14:18] <Nucleria> You mean, like, 2011-12?
L848[19:14:27] <GraphicH> heh yeah
L849[19:14:48] <Ri5ux> I just about had it with planetnoobcraft. Ive had to redo my post 6 times now in the past 30 minutes because the page keeps reloading itself.
L850[19:14:49] <Nucleria> I started playing in June 2012, so that’s kind of why I asked. Don’t remember that, but I was only 11…
L851[19:15:21] <GraphicH> I'm old
L852[19:15:25] <Nucleria> PlanetMinecraft is only really good for maps, and sometimes skins.
L853[19:15:28] <Nucleria> I’m young.
L854[19:16:27] <Ri5ux> I was like 14 when I got into Minecraft, 17 now... turning 18 in 22 days
L855[19:16:42] <Nucleria> I’m 14 now.
L856[19:16:53] <Nucleria> 15 next May.
L857[19:16:54] <GraphicH> 18 is when your life goes to hell
L858[19:17:02] <GraphicH> =D enjoy!
L859[19:17:05] <Nucleria> :P
L860[19:17:06] <Ri5ux> Actually it was more like 14 when I got into modding, 13 for just playing the game .-.
L861[19:17:21] <Ri5ux> My life went to hell 2 years ago
L862[19:17:25] <Ri5ux> :/
L863[19:17:33] <Nucleria> Uh, why?
L864[19:17:52] <GraphicH> Peeps die?
L865[19:18:07] *** Gaz492|Away is now known as Gaz492
L866[19:18:16] <Ri5ux> Nobody died, but my family has serious problems
L867[19:18:28] <GraphicH> Ah yeah that sucks
L868[19:18:43] <Nucleria> I feel bad for you.
L869[19:18:51] <Ri5ux> I mean, what do you do when your grandpa steals 16k from a church....
L870[19:19:05] <Nucleria> Oh my gosh…
L871[19:19:21] <Nucleria> THAT kind of problems…
L872[19:19:22] <Ri5ux> Not that I'm religious or anything, because Im not... but seriously wtf
L873[19:20:00] <Nucleria> My family’s biggest problem is me. I hope I’m not grandpa-stealing-from-church bad…
L874[19:20:10] <Ri5ux> ._.
L875[19:20:17] <Nucleria> Sorry…
L876[19:20:39] <Ri5ux> No need to be sorry. People have worse problems
L877[19:21:09] <GraphicH> Your not dead, so you got a leg up on the billions of dead people
L878[19:21:44] <Nucleria> Oh, mine probably aren’t nearly as bad as your’s… the most illegal thing I’ve ever done was plotting to blow up my school and fly away with Lego money in second grade… such cringe.
L879[19:22:31] <boschieman> when I put an itemStack with dammage value in a container (I made myself) and take an other stack of the same item and put that on top of the other one, the stack size becomes zero? Does anyone have a solution for this
L880[19:22:56] <Ri5ux> I got expelled freshman year of high school, stole 5 laptops. Appears my entire family has stealing problems
L881[19:22:58] <Nucleria> Someone should really help him. I don’t know enough to and we probably look like jerks.
L882[19:23:32] <Nucleria> Oh dear, RiSux.
L883[19:23:38] <Ri5ux> boschieman, we don't have mind reading technology yet. Code please.
L884[19:23:47] <Nucleria> :P
L885[19:23:48] <Ri5ux> And not in chat!
L886[19:24:02] <Nucleria> People have done that?
L887[19:24:08] <Ri5ux> Lots of people have
L888[19:24:11] <Ri5ux> People still do
L889[19:24:26] <Nucleria> Well.
L890[19:24:35] ⇦ Quits: Carlos (~chatzilla@122.151.174.29) (Quit: So long, and thanks for all the fish.)
L891[19:24:58] <Nucleria> That’s just disrespectful to the rest of ther people here.
L892[19:25:17] <Ri5ux> Most people don't understand that.
L893[19:25:40] <Ri5ux> They see the people that are in chat, not the 200+ that are in the room being quiet
L894[19:25:50] <boschieman> https://gist.github.com/boschieman/13b0ffa6e3ad762b3db9
L895[19:26:00] <Nucleria> Oh.
L896[19:28:19] <boschieman> Ri5ux, that is the code of the TEBms and the ItemBattery
L897[19:30:56] <Torhal> ================02
L898[19:31:00] <Ri5ux> boschieman, all items with damage, or just the battery item?
L899[19:31:40] <boschieman> just the battery
L900[19:32:02] <boschieman> so I think the error is in the battery item
L901[19:33:05] <boschieman> or in both of them
L902[19:35:37] <Ri5ux> Wait, you're trying to stack items that have different damage values?
L903[19:37:13] *** GerbShert|Zzz is now known as GerbShert
L904[19:37:22] <boschieman> yeah, but the thing is the max amount of the item is standard one and the max stackStize in the TE is also 1
L905[19:38:40] <Ri5ux> isItemValidForSlot. I find it strange that you're doing .equals() to compare those.
L906[19:38:57] <Ri5ux> I'd be using == for that situation.
L907[19:39:10] <boschieman> I though about that, but when I alsways say true the same thing happens
L908[19:40:23] <Ri5ux> decrStackSize seems a bit strange to me too. Sec
L909[19:40:38] <Ri5ux> !gm setInventorySlotContents
L910[19:42:19] <boschieman> Ri5ux, what about setInventorySlocContents?
L911[19:42:57] <Ri5ux> It just seems strange that you're setting the slots contents to a null itemstack
L912[19:43:18] <boschieman> why not? when there is no stack?
L913[19:43:45] <Ri5ux> But you're doing it when there *is* a stack there
L914[19:43:51] <Ri5ux> stack != null
L915[19:44:17] <Ri5ux> If the stack isnt null, then there's a stack there
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L917[19:45:18] <boschieman> so i decrease the stack size, but because the max size is 1, I set the slot content to null and return the stack
L918[19:45:25] <boschieman> what is wrong with that?
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L920[19:46:40] <Ri5ux> Agh nvm.. not feeling the best right now.
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L922[19:47:44] <boschieman> np, if you think of something let me know
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L926[19:57:07] <GraphicH> EntityPlayer.playSound takes 3 vars, the first one is a string (I assume the sound name as defined by json) and 2 floats
L927[19:57:16] <GraphicH> anyone know what the floats do?
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L929[19:58:38] <TehNut> One is pitch IIRC
L930[19:58:53] <TehNut> Oh, volume then pitch
L931[19:59:00] <GraphicH> Sweet
L932[19:59:02] <GraphicH> thanks
L933[19:59:05] <TehNut> !!gm EntityPlayer.playSound
L934[19:59:06] <MCPBot_Reborn> === MC 1.8: net/minecraft/entity/player/EntityPlayer.playSound (ahd.a) UNLOCKED ===
L935[19:59:06] <MCPBot_Reborn> Base Class : wv => Entity
L936[19:59:07] <MCPBot_Reborn> Name : a => func_85030_a => playSound
L937[19:59:08] <MCPBot_Reborn> Descriptor : (Ljava/lang/String;FF)V
L938[19:59:08] <MCPBot_Reborn> Comment : None
L939[19:59:09] <MCPBot_Reborn> SRG Params : String p_85030_1_, F p_85030_2_, F p_85030_3_
L940[19:59:10] <MCPBot_Reborn> MCP Params : String name, float volume, float pitch
L941[19:59:10] <MCPBot_Reborn> Last Change: 2012-12-10 06:40:39-05:00 (pig)
L942[19:59:13] <TehNut> Yes
L943[19:59:16] <GraphicH> Magic!
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L945[20:02:51] <GraphicH> fucking electric bill is killing me
L946[20:04:38] <SomeGuyInATree> I don't even get one, the meter isn't hooked up.
L947[20:04:55] <GraphicH> Where do your electrons come from?
L948[20:05:16] <SomeGuyInATree> The power grid. Housemate works for the only power company in the state ^_^
L949[20:05:38] <GraphicH> Most places only have one power company
L950[20:05:41] <GraphicH> ez regulated
L951[20:05:45] <GraphicH> Because Enron
L952[20:05:50] <GraphicH> Fuck those guys
L953[20:05:57] <killjoy> I'm by a border.
L954[20:06:05] <killjoy> Switches from Progress Energy to Duke Energy
L955[20:06:23] <SomeGuyInATree> Australia has 1-2 per state, all different. lol
L956[20:06:29] <GraphicH> Well my bill was fucking 160 this month
L957[20:06:48] <GraphicH> shit needs to be turned off
L958[20:06:59] <GraphicH> Damn wife falling asleep with the tv on
L959[20:07:05] <killjoy> Time to freeze (or cook)
L960[20:07:19] <SomeGuyInATree> I was paying $600aud/qtr before moving.. Damn airconditioning <_<
L961[20:07:42] <killjoy> We should fly south for the winter to save money on heat
L962[20:07:50] <Ri5ux> My mother complains when it's anything above $40..
L963[20:08:03] <GraphicH> Back in CA when Enron was pulling their shit they'd charge like 800/mo
L964[20:08:14] <Ri5ux> My mother wont even allow the air conditioner to be turned on
L965[20:08:20] <Ri5ux> She unplugs everything in the house
L966[20:08:29] <GraphicH> And that children, is why you don't deregulate the power cos
L967[20:08:29] <Ri5ux> Turns the breakers off
L968[20:08:32] <SomeGuyInATree> It's for my server room at home, not for the persons. SuperMicro boards are fussy about temps <_<
L969[20:09:32] <hipsterpig> that reminds me TehNut
L970[20:09:34] <hipsterpig> !gm getBoundingBox
L971[20:09:34] <Ri5ux> Put your servers on the moon
L972[20:09:36] <GraphicH> So I'm reading this tut http://www.minecraftforge.net/forum/index.php?topic=15406.0
L973[20:09:36] <Ri5ux> problem solved
L974[20:09:42] <GraphicH> shit seems whack
L975[20:10:41] <TehNut> hipsterpig: what?
L976[20:10:50] <GraphicH> do I just throw all my sounds and shit in asset with a json file under <modid> ?
L977[20:12:06] <killjoy> I think the json goes in root
L978[20:12:14] <GraphicH> in resources?
L979[20:12:19] <killjoy> yes?
L980[20:12:22] <SkySom> Think that's what EIO does
L981[20:13:25] <GraphicH> Yeah looking at ze source
L982[20:13:28] <GraphicH> that is what they do
L983[20:13:30] <GraphicH> cool beans
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L985[20:14:33] <GraphicH> 3 monitors is not enough
L986[20:14:37] <GraphicH> must upgrade to 6
L987[20:14:58] <GraphicH> Coincidently, I know why my electric bill is so high
L988[20:16:49] <Ri5ux> I have 4 monitors, but I refuse to use two of them because they dont match my other two.
L989[20:17:13] <GraphicH> lol
L990[20:17:21] <Ri5ux> My older two are like 190 watts... my newer ones are 30W
L991[20:17:39] <SomeGuyInATree> Meanwhile I only have enough desk room for 2/4 of mine :(
L992[20:18:44] <GraphicH> need mount, I want to wall mount mine, need to build a custom thing for it though
L993[20:19:28] <GraphicH> so why are sounds lists? does that specify a sound will be chosen at random from the list ?
L994[20:19:31] <Ri5ux> I'd rather use one of my two projectors for "wall mounting"
L995[20:19:35] <GraphicH> https://github.com/SleepyTrousers/EnderIO/blob/master/resources/assets/enderio/sounds.json
L996[20:20:08] <Ri5ux> Oops, i was wrong, my monitors are 28 watts.... 2 watts lower ._.
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L999[20:22:28] <GraphicH> Also I have to ask whats up with the config format in Forge? Why isn't it straight json, looks like some kind of weird yaml/json hybrid
L1000[20:22:47] <Ri5ux> Im gonna have to agree with that
L1001[20:23:29] <GraphicH> Hate yaml, personally and that's from using it with Bukkit
L1002[20:23:45] <TehNut> I actually really like the config format
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L1004[20:23:54] <TehNut> Dislike Yaml, though
L1005[20:23:55] <GraphicH> HARESY
L1006[20:24:11] <GraphicH> I just like consistency
L1007[20:24:44] <GraphicH> So I'd rather they were just straight json
L1008[20:24:51] <GraphicH> not this json with typing biz
L1009[20:26:47] <GraphicH> If I had to guess why its not though I'd imagine its legacy reasons
L1010[20:27:16] <Ri5ux> 2chainz would just say they're different.
L1011[20:27:17] <GraphicH> like thats just the config format there was before Mojang started using JSON for stuff
L1012[20:27:25] <Ri5ux> Old people wouldnt understand ._.
L1013[20:28:46] <GraphicH> You callin' me old, boy?
L1014[20:28:54] <Ri5ux> Haha..
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L1016[20:29:08] <Ri5ux> Only if you dont understand :P
L1017[20:29:18] <GraphicH> 28 is probably very old to you whipper snappers
L1018[20:29:56] <Ri5ux> Only 10 years older than me.. so..
L1019[20:30:14] <GraphicH> 10 years is a long time but it goes by faster than you think
L1020[20:30:30] <GraphicH> I still feel 20 honestly, probably act that way too half the time
L1021[20:30:48] <SkySom> And the other half? Act 10 :D
L1022[20:30:58] <Ri5ux> Actually, I act 5..
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L1024[20:31:02] <GraphicH> I dunno ask my wife, she'd probably say 5
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L1026[20:31:48] <Ri5ux> And then I come in contact with the *other people*... the ones who make you feel like you're a different species when you act that way
L1027[20:32:05] <GraphicH> I work from home, people contact be minimal
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L1031[20:35:14] <SomeGuyInATree> I've only slept on avg. 2-3 hrs a night since 2009.. I feel far older than I actually am -_-
L1032[20:35:44] <GraphicH> Yeah that'll actually kill you faster man
L1033[20:35:46] <GraphicH> sleep more
L1034[20:36:32] <Stygander> GraphicH: it may, sleeping the way we do is technically not healthy for us
L1035[20:36:41] <SomeGuyInATree> Can't. I haven't felt tired since then either, mind you. Not going to munch top strength sleeping pills for some form of sleep effect. Non-perscription stuff does nothing.
L1036[20:36:57] <GraphicH> Try exercising in the morning
L1037[20:37:06] <GraphicH> Run a mile, usually does it for me
L1038[20:37:19] <SomeGuyInATree> >I work in Kilometers :p
L1039[20:37:31] <Stygander> GraphicH: humans werent designed/evolved to sleep for 8 hours
L1040[20:37:33] <GraphicH> Dirty !American
L1041[20:37:57] <GraphicH> @Stygander yeah I've heard that one
L1042[20:38:21] <GraphicH> I mean its got truth to it, but what can you do
L1043[20:39:05] <Stygander> i sleep on 2 hours at a time, up for 6
L1044[20:39:28] <GraphicH> If I didn't have to work with people I'd try something like that
L1045[20:39:47] <GraphicH> There have been times when I've slept for 4 felt great worked for 6 then went back to bed
L1046[20:39:55] <GraphicH> just cant do it much with a 9/5
L1047[20:41:19] <SomeGuyInATree> 6x 20 min sleeps a day work wonders. Have one every 4hr and you can cruise along for weeks :D
L1048[20:42:14] <Stygander> SomeGuyInATree: ahh uberman sleep schedule, those are a pain to get on
L1049[20:43:05] <SomeGuyInATree> But if you need the time to get things done, worth it
L1050[20:43:30] <GraphicH> You just said its prematurely aging you
L1051[20:43:59] <Stygander> GraphicH: it is but it isnt
L1052[20:44:25] <SomeGuyInATree> >Bad back :(
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L1054[20:47:02] <GraphicH> Idea have a hotkey to format all-the-codes ?
L1055[20:47:13] <GraphicH> I always fuck up the formatting just want it to be the same
L1056[20:47:32] <GraphicH> Eh fuck it
L1057[20:47:38] <GraphicH> later folks
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L1059[20:48:17] <Stygander> mehh, time to go back to figuring out my texture issue, i may just have to create an icon registry
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L1064[20:56:25] <Ri5ux> Meanwhile, all my mod's users are entirely prepared to stay on 1.7.10 just to use my mod
L1065[20:56:38] <SomeGuyInATree> I've been trying to figure out a container issue, items just end up on the ground instead of being picked up <_<
L1066[20:56:48] <SomeGuyInATree> What even is 1.8?
L1067[20:58:09] <Mimiru> SomeGuyInATree, I had an issue like that... turns out my GUI was smaller then my texture by half the height of the hotbar slots.. lol
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L1069[21:00:01] <SomeGuyInATree> I literally can't pickup items from the inventory, hotbar or 'furnace machine'.. clicking them just throws them out. Was thinking maybe a sync issue?
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L1106[21:12:49] <SomeGuyInATree> Thinking maybe the items being dropped, could be my transferStackInSlot()? Anyone want to take a look and see if they can spot irregularities? I'll pm you the github link..
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L1109[21:14:37] <Vastatio> !gm AxisAlignedBB.setBounds 1.8
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L1111[21:14:48] <Vastatio> !gm AxisAlignedBB.setBounds 1.8.1
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L1113[21:14:56] <Vastatio> !gm AxisAlignedBB.fromBounds 1.8
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L1118[21:19:21] <Zaggy1024> SomeGuyInATree, it shouldn't spawn any items unless you're doing it yourself, I believe
L1119[21:21:01] <SomeGuyInATree> Tim020 was taking a quick look 12hrs back and It was his first suggestion. Fairly new to forge modding myself :> Happy to link to git if you want to look/build?
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L1139[21:24:00] <Zaggy1024> SomeGuyInATree, yeah, you should link the code
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L1142[21:24:10] <Zaggy1024> if you want help that is :P
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L1144[21:24:29] <SomeGuyInATree> https://github.com/draknyte1/MiscUtils/blob/master/src/Java/miscutil/inventory/ContainerArcaneInfuser.java#L92 ;)
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L1146[21:24:53] <SomeGuyInATree> Any help or suggestions is always appreciated when first starting out.
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L1191[21:34:57] <Zaggy1024> I don't see anything in there after a quick glance that would spawn items
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L1193[21:35:34] <Zaggy1024> also, best not to PM when you're asking for help, you'll get more help if your questions and answers are here for everyone to see :P
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L1195[21:38:30] <SomeGuyInATree> No Worries - Well I have no idea what it could be then.. D:
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L1198[21:40:34] <boschieman> Hi, I have a concurrentException in a TE. How can I acces the Server queue from a TE?
L1199[21:42:33] <boschieman> like you do in packets? there you can access the server via the playerEntity
L1200[21:43:03] <tterrag> what side?
L1201[21:43:08] <tterrag> on the server you cast the world to a WorldServer
L1202[21:43:16] <tterrag> on the client you do Minecraft.getMinecraft()
L1203[21:44:48] <boschieman> tterrag, I will try that, thanx!
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L1215[21:52:45] <boschieman> still have this error:
L1216[21:52:46] <boschieman> java.util.concurrent.ExecutionException: java.lang.NullPointerException
L1217[21:52:46] <boschieman> at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.7.0_71]
L1218[21:52:46] <boschieman> at java.util.concurrent.FutureTask.get(FutureTask.java:188) ~[?:1.7.0_71]
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L1220[21:53:12] <shadekiller666> bosch, that doesn't help at all
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L1222[21:53:25] <shadekiller666> find something that points to one of your classes
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L1224[21:54:39] <boschieman> this is a few lines under the error:
L1225[21:54:41] <boschieman> Caused by: java.lang.NullPointerException
L1226[21:54:41] <boschieman> at electa.lumen.grid.Grid.enableBranch(Grid.java:336) ~[Grid.class:?]
L1227[21:54:41] <boschieman> at electa.lumen.tileentity.TEBms.setInventorySlotContents(TEBms.java:215) ~[TEBms.class:?]
L1228[21:54:41] <boschieman> at net.minecraft.inventory.Slot.putStack(Slot.java:95) ~[Slot.class:?]
L1229[21:55:07] <shadekiller666> seems like a multithreading issue
L1230[21:55:27] <boschieman> the thing is that something is hapening on a stack in a container when I try to take it out of the container
L1231[21:55:28] <shadekiller666> or one of those calls something that is null
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L1234[21:56:27] <SomeGuyInATree> Zaggy1024, I uploaded a quick .gif of what actually happens to save people building it. - http://i.imgur.com/xsox6KV.gifv
L1235[21:56:49] <SomeGuyInATree> I left click a few times, then right click which removes the whole stack..
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L1238[21:57:55] <boschieman> so is there a way to cancel the execution, add it to the queue, ...?
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L1243[22:00:45] <shadekiller666> what does Grid.enableBranch do?
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L1249[22:04:42] <boschieman> shadekiller666, it is an electrical grid, say if a connection is open or closed
L1250[22:04:56] <boschieman> I think grid is gonna be null
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L1252[22:06:13] <boschieman> shadekiller666, but I think it is really on the execution on a stack that isn't anymore in the container/TE
L1253[22:06:15] <tterrag> boschieman: in packet handlers you should always add a runnable to the main thread
L1254[22:06:23] <tterrag> never interact directly with game objects from a packet handler
L1255[22:06:40] <tterrag> http://mcforge.readthedocs.org/en/latest/networking/simpleimpl/#making-packets
L1256[22:07:03] <boschieman> tterrag, but I don't use a packet handler there
L1257[22:07:27] <tterrag> then why did you ask about how to access the server queue?
L1258[22:07:30] <boschieman> I know how to make one, that is not the problem
L1259[22:07:38] <tterrag> and why are you using a FutureTask?
L1260[22:07:46] <boschieman> because it looks like a threading problem to me
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L1262[22:08:07] <boschieman> I don't use a future task, i think minecraft adds those
L1263[22:08:19] <boschieman> I didn't add them in code
L1264[22:08:22] <tterrag> where? what are you calling?
L1265[22:08:27] <tterrag> you are being vague
L1266[22:09:17] <boschieman> so there is a stack in the tileEntity, container (a battery with damage value, for the charging state)
L1267[22:09:38] <boschieman> now the battery is cherging depending on the current that passes to the loader block/TE
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L1269[22:10:01] <boschieman> So in the TE i call an update for the stack to chenge the damage value
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L1271[22:10:30] <boschieman> and I think the problem is there because it is still executing when I try to remove the itemstack
L1272[22:10:44] <tterrag> why are your TEs threaded? they should not be...
L1273[22:11:00] <Ri5ux> Prometheus anyone? http://imgur.com/o6Y3Ex3,S6bYxQa#1
L1274[22:11:15] <boschieman> I don't thing they are
L1275[22:11:20] <boschieman> think *
L1276[22:11:48] <williewillus> you should not need to ever touch threading in mc 0.o
L1277[22:12:03] <williewillus> outside of grabbing stuff from internet or addScheduledTask
L1278[22:12:04] <tterrag> williewillus: untrue, 1.8 threads packets
L1279[22:12:06] <tterrag> but that's really it
L1280[22:12:09] <williewillus> yeah that
L1281[22:12:25] <tterrag> boschieman: then how could you possibly be removing the itemstack while you are acting on it
L1282[22:12:30] <tterrag> if your code is 100% sequential
L1283[22:12:33] <tterrag> that's not how it works
L1284[22:12:49] <williewillus> (mc is a single threaded game)
L1285[22:13:07] <tterrag> no...it's not
L1286[22:13:13] <williewillus> logic-wise
L1287[22:13:16] <tterrag> there is a sound thread, a networking thread
L1288[22:13:18] <williewillus> server thread runs as one
L1289[22:13:20] <boschieman> tterrag, that is indeed the problem, I do not know why he does that
L1290[22:13:24] <tterrag> and in 1.8 they threaded the chunk renders, no?
L1291[22:13:33] <tterrag> boschieman: he?
L1292[22:13:35] <tterrag> who's he?
L1293[22:13:38] <williewillus> I meant the main logic ticks happen on the same thread
L1294[22:13:40] <tterrag> could you please post the code?
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L1296[22:14:05] <Ri5ux> Minecraft needs more threads
L1297[22:14:08] <Ri5ux> Not enoughhhh
L1298[22:14:14] <williewillus> more threads =/= faster lol
L1299[22:14:19] <Ri5ux> My 8 thread processor is hungryyyyy
L1300[22:14:41] <tterrag> it does on higher core CPUs
L1301[22:14:47] <tterrag> which most PCs nowadays have
L1302[22:14:58] <williewillus> I meant in terms of having to go back and account for race conditions everywhere :p
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L1304[22:15:52] <williewillus> though I guess having each dim on its own thread shouldn't be too difficult besides maybe talking to the network thread, or mods' interdimensional things
L1305[22:15:55] <boschieman> tterrag, this is the TE Battery Manager
L1306[22:16:05] <boschieman> https://gist.github.com/boschieman/f2379cebafaf7d5fe917
L1307[22:16:11] <boschieman> and this is the Battery Item
L1308[22:16:17] <boschieman> https://gist.github.com/boschieman/c6ee4e5d9793766e8511
L1309[22:16:52] <tterrag> and the Grid class?
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L1311[22:16:55] <tterrag> since that's where the actual NPE is
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L1317[22:19:15] <boschieman> tterrag, this is grid
L1318[22:19:16] <boschieman> https://gist.github.com/boschieman/edf128d1401eb20caa1b
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L1323[22:23:20] <tterrag> boschieman: seems to me like you have a null entry in branchList
L1324[22:23:32] <tterrag> possibly because you have a public 'addBranch' method which does not validate input
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L1334[22:29:17] <SomeGuyInATree> So I compared my code to the original from the tutorial (Which works fine), didn't notice anything to cause the item dropping behaviour (http://imgur.com/rrm69Xr)
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L1337[22:31:55] <williewillus> SomeGuyInATree: what's your problem, furnaces dropping inventory whe n switching from burning/off?
L1338[22:32:14] <SomeGuyInATree> Just when trying to click on items in my inventory, lol
L1339[22:32:23] <williewillus> wat lol
L1340[22:32:34] <williewillus> like you left click in your inventory and it drops the stack?
L1341[22:32:41] <SomeGuyInATree> Look at the gif :p
L1342[22:32:48] <SomeGuyInATree> No, 1 item left click, stack right click..
L1343[22:33:03] <williewillus> that sounds like a really old lwjgl bug I used to have
L1344[22:33:31] <SomeGuyInATree> Thing is, the tutorial code which all I really did was rename and reskin works fine..
L1345[22:33:36] <Kolatra> Quick question, what did getBlockMetadata get changed to in 1.8?
L1346[22:33:42] <williewillus> Kolatra: it's gone :D
L1347[22:33:45] <williewillus> learn and love states
L1348[22:33:50] <Kolatra> oh god
L1349[22:33:56] <boschieman> tterrag, I checked and I never add a null in the branch method
L1350[22:34:05] <tterrag> (except not really because you still need to convert to and from metadata)
L1351[22:34:21] <williewillus> yeah but your arbitrary meta values stay confined to those two conversion methods :p
L1352[22:34:25] <tterrag> boschieman: not sure what else it could be
L1353[22:34:27] <tterrag> something is null
L1354[22:34:30] <tterrag> the vnode maybe?
L1355[22:34:31] <williewillus> and items bc mojang didn't do itemstates -.-'
L1356[22:36:37] <Kolatra> -.-*
L1357[22:36:47] <williewillus> anyways, I much prefer comparing states instead of throwing ints around everywhere, and hopefully after items get something similar we won't have the weird mishmash between blocks and items currently
L1358[22:37:04] <williewillus> and comparing states will get cleaner next update bc generics are restored
L1359[22:39:18] <SomeGuyInATree> Williewillus, Any clues on my odd issue?
L1360[22:39:46] <williewillus> recheck containers maybe? I've never had it in a mod in-development it was always lwjgl glitching my shift key
L1361[22:40:02] <williewillus> conainers/slots/guis, anything of that sort of interface
L1362[22:40:16] <SomeGuyInATree> It's on github if you wanted to quickly look?
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L1364[22:41:14] <williewillus> repo?
L1365[22:41:24] <SomeGuyInATree> https://github.com/draknyte1/MiscUtils
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L1371[22:57:45] <DarkEvilMac> Hi, I have a relatively quick question that I imagine has a less than quick answer. Is there any system built into Forge/Minecraft for me to make and manage a thread? Or will I have to make my own with Java's system, just don't want to make a custom thread that causes more interference than needed.
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L1379[23:36:38] <Achielleus> is it possible to disable ambientocclusion in the block class or can it only be done in the blockstate?
L1380[23:37:06] <Wuppy> you know you've got a good week when you've had 7 parties by 3PM on a thursday
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L1383[23:40:16] <shadekiller666> achiellus, there should be a method that returns a boolean for that
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L1385[23:43:50] <Zaggy1024> is there, in 1.8?
L1386[23:44:13] <Zaggy1024> I haven't seen any mention of that in the code while I was messing with blockstates, but then again, I wasn't looking for it
L1387[23:44:14] <Wuppy> :o google changed their logo
L1388[23:48:57] <shadekiller666> wuppy, they do that
L1389[23:49:06] <Wuppy> they copied heineken though
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L1391[23:50:27] <DarkEvilMac> huh the chrome download animation is differnt
L1392[23:50:32] <DarkEvilMac> neat I guess
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L1394[23:51:44] <Wuppy> helping at the intro camp of my school is surprisingly even better than being one of the intro students :)
L1395[23:55:04] <Wuppy> this literally got me to cry from laughing instantly: https://www.youtube.com/watch?v=nHc288IPFzk
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