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L1[00:02:27] <tmtu> shadekiller666: 2 weeks
here
L2[00:05:17] <shadekiller666> nice
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L9[00:11:29] <tterrag> jakimfett: yes it
is
L10[00:11:35] <tterrag> they added locked
stuff in 1.8
L11[00:11:45] <jakimfett> ah.
L12[00:11:53] <jakimfett> Also, I figured
out my problem from before...
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L14[00:12:44] <jakimfett> was getting
FMLClientHandler.instance().getClient().theWorld on the client
side, and
FMLCommonHandler.instance().getMinecraftServerInstance().getEntityWorld()
on the serverside
L15[00:12:59] <jakimfett> instead of
tile.getWorldObj()
L16[00:13:16] <jakimfett> for some reason,
that resulted in the inventory being null on both client and
server
L17[00:13:39] <jakimfett> now I'm trying to
figure out how to move a slot after it's instantiated
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L21[00:50:16] <Zaggy1024> jakimfett, I'm
bored, need help with some UI stuff?
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L23[00:52:07] <jakimfett> ...mebbe
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L25[00:52:22] <jakimfett> I've made a mess,
and I need an adult >_>
L26[00:53:01] <Zaggy1024> haha
L27[00:53:26] <jakimfett> I'm trying to
mess about with container slots
L28[00:53:38] <jakimfett> I've got them
binding properly
L29[00:54:04] <jakimfett> hmm....just had
an ide
L30[00:54:09] <jakimfett> I can use a
map...
L31[00:54:21] <jakimfett>
RelativeDirection, int
L32[00:54:29] <jakimfett> to store the slot
IDs
L33[00:54:32] <jakimfett> ...
L34[00:54:36] <jakimfett> and then do
something with them
L35[00:54:38] <Zaggy1024> er..I still don't
know what the problem is :P
L36[00:54:43] <jakimfett> then ???
L37[00:54:43] <jakimfett> then profit
L38[00:54:58] <jakimfett> heh...lemme
un-tangle it slightly, and I'll check it in and explain it
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L40[00:58:59] <Zaggy1024> ping me when
you're done, I'll be looking at other stuffs
L41[01:00:08] <jakimfett> kk
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L45[01:05:43] <jakimfett> Ugh. I just
realized that it's almost midnight. Going to have to take a rain
check on that help, Zaggy1024.
L46[01:05:47] <jakimfett> Thanks for
offering though.
L47[01:05:59] <Zaggy1024> ok
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L62[02:04:30] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150821 mappings to Forge Maven.
L63[02:04:33] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150821-1.8.zip (mappings
= "snapshot_20150821" in build.gradle).
L64[02:04:44] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L107[04:38:20] <Zaggy1024> what the
frak
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L109[04:38:39] <Zaggy1024> my game keeps
crashing with weird LWJGL errors
L110[04:38:46] <Zaggy1024>
org.lwjgl.LWJGLException: Failed to set display mode (-5).
L111[04:39:00] <Zaggy1024> last time I got
something about it not creating a Keyboard instance or something
liek that
L112[04:40:20] <Zaggy1024> all these
errors are when trying to enter fullscreen
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L114[04:44:43] <Zaggy1024> with F11 or the
option in the menu too
L115[04:45:14] <PaleoCrafter> When did
this start to happen?
L116[04:46:51] <Zaggy1024> a few days
ago
L117[04:47:00] <Zaggy1024> it's
inconsistent, but right now it happens every time
L118[04:47:15] <Zaggy1024> I managed to
make it fullscreen like 10-15 minutes ago
L119[04:48:14] <PaleoCrafter> Did you
update forge recently?
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L121[04:48:37] <Zaggy1024> not really
recently, but then I don't go fullscreen very often so I don't know
exactly when this started :|
L122[04:48:46] <Zaggy1024> was there a
Forge release that broke fullscreen?
L123[04:49:41] <PaleoCrafter> No, but
there might have been other changes that broke this :P
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L128[05:16:33] <spda> Hello
L129[05:18:47] <spda> I'm trying to catch
the message that the player tries to send to the server, modify it
then let it go to the server. It works if I use ServerChatEvent and
the mod is on the server, but I want it to work the other way
around, where the mod is only in the client... any ideas ?
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L145[06:08:20] <Korhaka> o/ is the
universal.jar what you would put into the minecraft.jar?
L146[06:08:27] <Korhaka> if doing it
manually
L147[06:08:45] <Korhaka> or for technic,
just rename it to modpack.jar if thats all thats being used
L148[06:10:19] <diesieben07> no
L149[06:10:25] <diesieben07> the
universal.jar is for servers
L150[06:10:31] <diesieben07> you don't
touch the original jars at all
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L153[06:13:59] <Korhaka> trying to run a
server and getting invalid file (bad magic number): Exec format
error
L154[06:15:55] <diesieben07> how exactly
did you set up the server?
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L156[06:16:41] <Korhaka> i downloaded
forge installer, selected server, tried to run the forge file
L157[06:16:53] <diesieben07> that should
work fine...
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L159[06:18:33] <Korhaka> should...
L160[06:18:54] <diesieben07> how are you
running the forge jar?
L161[06:18:54] <Korhaka> Error: Could not
find or load main class
.home.korhaka.Downloads.Server.forge.jar
L162[06:18:58] <Korhaka> in terminal
L163[06:19:03] <diesieben07> post the
command
L164[06:19:16] <Korhaka>
korhaka@korhaka-Z97X-SLI ~/Downloads/Server $ java
'/home/korhaka/Downloads/Server/forge.jar'
L165[06:19:23] <diesieben07> ah
L166[06:19:26] <diesieben07> you forgot
-jar
L167[06:19:29] <Korhaka> that gives the
second error
L168[06:19:30] <diesieben07> java -jar
<jar file>
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L170[06:19:47] <Korhaka> ahh
L171[06:20:21] <Korhaka> i just remembered
that getting it to run then it gives you the command to run it so i
can copy that to a .sh file
L172[06:21:05] <Korhaka> java -Xmx1024M
-Xms1024M -jar minecraft_server.jar nogui -- just got it from
minecraft.net instead..
L173[06:21:22] <Korhaka> except i may use
a little more RAM than that, and rename it to forge.jar
L174[06:22:40] <spda> Is there an event
that detects sending a chat message to the server? ServerChatEvent
only works when its on the server
L175[06:23:03] <diesieben07> i dont think
so.
L176[06:23:30] <spda> I guedd we can
create events, right?
L177[06:23:37] <spda> guess@
L178[06:23:48] <diesieben07> yes, but
adding this one is not trivial
L179[06:23:57] <diesieben07> you could
hack around and listen for the packet using netty
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L181[06:24:04] <diesieben07> but as i
said, thats hacky
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L183[06:26:06] <spda> mhmm, I guess I'll
look online for more information about those
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L202[07:07:25] <Wuppy> oh god... time to
merge 2 immergable brances
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L207[07:24:41] <Wuppy> how do I undo all
the changes to the main branch, go to the top of a side branch and
turn that into the main?
L208[07:25:46] <gigaherz> git, I
suppose?
L209[07:26:18] <Wuppy> yeh....
L210[07:26:19] <Wuppy> no shit
L211[07:26:22] <Wuppy> but hao
L212[07:26:48] <gigaherz> and you want to
discard absolutely everything that is currently in the main
branch?
L213[07:27:07] <gigaherz> or you want to
keep that in a separate branch?
L214[07:27:32] <gigaherz> if you want to
discard everything currently in master, and apply another branch's
content, just do
L215[07:27:41] <gigaherz> git checkout
master
L216[07:27:47] <gigaherz> git reset --hard
branch2
L217[07:28:25] <gigaherz> you may need a
force-push afterward
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L219[07:28:39] <gigaherz> (if you had
pushed these changes to a remote repository)
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L223[07:32:18] <Wuppy> I should really
fully learn git one day....
L224[07:32:36] <Wuppy> for now I'll just
take the lazy approach and copy the new branch from the other
computer and paste it here :P
L225[07:32:51] <Wuppy> I'm the only one
working on this project anyway
L226[07:33:41] <boni> "git
push"
L227[07:33:54] <spda> I just use it for
tracking the changes and having an online copy
L228[07:36:19] <spda> Just making sure
once again, there's no event for sending a chat message from the
client to the server,right?
L229[07:37:22] <spda> I can manipulate the
messages I recieve, still trying to figure out how to do that for
the messages I send
L230[07:37:54] <diesieben07> there is no
such event
L231[07:39:06] <spda> I tried looking
online for tutorials about "creating events", couldn't
find any
L232[07:39:27] <diesieben07> because
creating events is not trivial
L233[07:39:52] <spda> Do you have another
idea on how to modify a chat message?
L234[07:40:02] <spda> a sent one from
client to server
L235[07:40:11] <diesieben07> why does it
have to be clientside?
L236[07:41:08] <spda> The mod is
clientside, the message is edited before being sent to the
server
L237[07:41:43] <diesieben07> that doesnt
answer my question but ok
L238[07:42:07] <spda> The functionality of
the mod requires that, If i understood what you mean
L239[07:42:33] <diesieben07> there is no
straightforward way as i siad
L240[07:42:37] <diesieben07> you can hack
something in
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L242[07:46:52] <diesieben07> jesus christ
the windows 10 multi desktops are buggy as hell
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L259[08:29:06] <gigaherz> so new
snapshot
L260[08:29:07] <gigaherz> XD
L261[08:29:44] <diesieben07>
twitch.tv/Sethbling
L262[08:29:45] <diesieben07> ;)
L263[08:30:39] <gigaherz> heh
L264[08:34:34] <rfctksSparkle> is there
any benefit to having a API method
L265[08:34:46] <PaleoCrafter> Wut
L266[08:34:52] <rfctksSparkle> that takes
a <Class<? Extends Fluid>
L267[08:35:03] <rfctksSparkle> *
Class<? extends Fluid>
L268[08:35:06] <rfctksSparkle> over a
regular Fluid
L269[08:35:21] <PaleoCrafter> Depends on
the method?
L270[08:35:26] <rfctksSparkle> they both
do the same hting
L271[08:35:29] <rfctksSparkle> which is
adding a fluid to a blacklist
L272[08:35:44] <diesieben07> do both then?
:D
L273[08:35:47] <PaleoCrafter> Yeah
L274[08:35:54] <diesieben07> or just take
a Predicate<Fluid> in the first place
L275[08:36:03] <PaleoCrafter> ^
L276[08:36:23] <rfctksSparkle> I'm going
through the EC2 API's as part of my rewrite branch
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L278[08:36:58] <PaleoCrafter> What is EC2?
:P
L279[08:37:05] <rfctksSparkle> ExtraCells
2
L280[08:37:15] <PaleoCrafter> Oh,
heh
L281[08:37:41] <PaleoCrafter> I've
actually contributed a fair bit to the that mod, like way
back
L282[08:37:55] <rfctksSparkle> how far way
back =P
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L284[08:38:18] <PaleoCrafter> Must've been
two years by now
L285[08:38:41] <rfctksSparkle> Now..
L286[08:38:48] <rfctksSparkle> im trying
to figure out how to use Predicate lol
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L288[08:39:34] <diesieben07> predicate is
just an interface with one method
L289[08:39:41] <diesieben07> this method
is boolean apply(T)
L290[08:39:48] <diesieben07> so its like a
filter
L291[08:40:01] <rfctksSparkle> huh
L292[08:40:30] <rfctksSparkle> but if I'm
taking it as a parameter, wouldn't anyone who uses it have to pass
in a predicate?
L293[08:40:39] <rfctksSparkle> instead of
a normal fluid
L294[08:40:41] <diesieben07> yes
L295[08:40:49] <diesieben07> but you could
make an overload that takes a fluid
L296[08:40:53] <diesieben07> and converts
that to predicate
L297[08:40:59] <diesieben07> for
convenience
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L299[08:41:10] <diesieben07> for that you
might want to look at Predicates.equalTo
L300[08:41:22] <rfctksSparkle> Is there
any benefits to using a predicate though?
L301[08:41:29] <Zaggy1024> turns out that
crash I was getting going into fullscreen happens in vanilla
Minecraft with no Forge as well
L302[08:41:34] <Zaggy1024> what the frak
is wrong with my computer
L303[08:41:37] <diesieben07> well you
would have a more flexible API
L304[08:41:43] <diesieben07> people could
pass in whatever behavior they want
L305[08:41:53] <diesieben07> and YOU on
the backend have to deal with ONE thing. predicate.
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L307[08:42:09] <diesieben07> and then for
Class<? extends Fluid> you'd use Predicates.instanceOf
L308[08:42:53] <rfctksSparkle> All i'm
doing is just making a List of Fluids
L309[08:43:03] <rfctksSparkle> that
shouldn't be stored
L310[08:43:12] <diesieben07> well
L311[08:43:19] <diesieben07> you asked if
you should take fluid or class
L312[08:43:23] <rfctksSparkle> yeah i
mean
L313[08:43:25] <diesieben07> with my
solution you could do both
L314[08:43:50] <rfctksSparkle> Is there
any difference for taking a fluid or a Class<? extends Fluid>
for simple filtering
L315[08:43:59] <diesieben07> yes
L316[08:44:10] <diesieben07> most fluids
just use the basic Fluid class
L317[08:44:11] <diesieben07> not a custom
one
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L319[08:45:56] <rfctksSparkle> i guess ill
just mark the class one as deprecated
L320[08:46:01] <rfctksSparkle> and keep
the fluid one
L321[08:46:22] <rfctksSparkle> pretty sure
even if they are using custom fluid classes, they can easily cast
to base fluid class to pass in =/
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L323[08:47:10] <PaleoCrafter> Wat
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L326[08:48:45] <PaleoCrafter> You want to
allow blacklisting fluids, and with a predicate you give the API
user as much freedom as possible
L327[08:49:06] <PaleoCrafter> They could
blacklist all fluids with a certain viscosity, for instance
L328[08:49:10] <rfctksSparkle> hmm
L329[08:49:14] <rfctksSparkle> so
what
L330[08:49:25] <rfctksSparkle> to check
the list
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L332[08:49:31] <rfctksSparkle> it goes
through the entire predicate list
L333[08:49:34] <rfctksSparkle> and calls
apply on all of them?
L334[08:49:36] <diesieben07> yes
L335[08:49:44] <diesieben07> and if one
returns true you say "ok blacklisted"
L336[08:50:19] <rfctksSparkle> meh why
not.
L337[08:50:35] <PaleoCrafter> lol
L338[08:50:56] <rfctksSparkle> but
predicate doesn't accept 2 parameters right?
L339[08:51:07] <diesieben07> of course
not
L340[08:51:18] <diesieben07> but it doesnt
need to for your usecase
L341[08:52:17] <rfctksSparkle> well, it
could be blacklist from showing in terminal, blacklist from storing
in cells, or blacklist from both
L342[08:52:29] <rfctksSparkle> or maybe
some other usecase for the filter I haven't thought up yet
L343[08:52:40] <rfctksSparkle> maybe ill
just add helper interface and be done with it
L344[08:52:43] <diesieben07> well you
could make up your own interface
L345[08:52:44] <diesieben07> yeah
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L347[08:53:03] <rfctksSparkle> damn i wish
i could just take a tuple instead =P
L348[08:53:37] <PaleoCrafter> A tuple
would be 1000x worse
L349[08:53:37] <diesieben07> you can
;)
L350[08:53:42] <diesieben07> but
yeah
L351[08:55:21] <rfctksSparkle> ah screw
it, since i'm rewriting EC anyway I'll just shift the API around a
bit too, and add some actual javadoc to it while at it.
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L358[09:03:31] <PaleoCrafter> Is M3gaFr3ak
still working on it, rfctksSparkle?
L359[09:03:49] <rfctksSparkle> not for a
long time?
L360[09:03:59] <PaleoCrafter> Was just
wondering :D
L361[09:04:06] <rfctksSparkle> DrummerMC
was working on it, and then after trying to fix the multitude of
bugs in it.
L362[09:04:11] <rfctksSparkle> I just got
fed up with the code.
L363[09:04:45] <rfctksSparkle> funny, you
cant import a class with the same name of the current class
LOL
L364[09:05:00] <gigaherz> ofc
L365[09:05:15] <gigaherz> you couldn't
possibly distinguish which one you are referring to, when calling
it by name
L366[09:05:24] <gigaherz> you can use its
full name (incl package) though
L367[09:05:29] <gigaherz> without explicit
imports
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L396[10:51:33] <gigaherz> Minecraft
snapshot 15w34d has been released to fix a big performance
issue.
L398[10:52:00] <gigaherz> Blame
grum.
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L410[11:23:27] <shadekiller666> and a big
performance issue it was
L411[11:24:14] <shadekiller666> i was just
playing 15w34c and the game was jumping from 100+ fps to 10
L412[11:25:05] <gigaherz> XD
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L416[11:39:35] <williewillus> snap
performance is horrible for me
L417[11:39:44] <williewillus> 15w34b
improvied it a little
L418[11:39:51] <jakimfett> snap?
L419[11:40:00] <williewillus> but it's
running as bad as my 1.7 modpack
L420[11:40:02] <williewillus>
snapshot
L421[11:40:04] <jakimfett> ah
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L433[12:16:43] <rfctksSparkle> I quite
love for comprehensions
L434[12:16:59] <rfctksSparkle> i can stick
a if in the for \o/
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L436[12:17:54] <diesieben07> dont tell
that to the functional people
L437[12:18:00] <diesieben07> they will
murder you
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L439[12:18:37] <rfctksSparkle> well isn't
that what it was used for anyway?
L440[12:18:37] <rfctksSparkle> putting a
if to filter a iterable or something
L441[12:19:06] <diesieben07> they will
throw things like monads at you
L442[12:19:07]
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L443[12:19:19] <diesieben07> which are
really fucking simple but nobody can explain them
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L447[12:20:55] <rfctksSparkle> lol?
L448[12:21:04] <rfctksSparkle> Meh their
exclusively functional approach
L449[12:21:14] <rfctksSparkle> goes out
the window when you have to work with java compat =P
L450[12:21:43] <diesieben07> true
L451[12:21:58] <rfctksSparkle> I
personally don't really care if its functional or imperative,
whatever gets the job done in the least amount of code works for
me.
L452[12:22:58] <rfctksSparkle> and besides
this for (filter <- fluidFilters if
!filter.isAllowed(filterTypes, fluid)) reads a lot easier then if
you nested another if in it XD
L453[12:24:19] <diesieben07> meh
L454[12:24:38] <diesieben07> i am nto a
fan of for comprehensions
L455[12:24:44] <diesieben07> i liek the
unsugared version most of the time
L456[12:25:25] <rfctksSparkle> to each his
own i guess =P
L457[12:27:45] <diesieben07>
stuff.map(...).filter(...).foreach() is much nicer imho :D
L458[12:29:18] ***
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L459[12:39:45] <killjoy> I was searching
for a thing on google and I found an mcp (1.5) mod repo that has no
.gitignore
L460[12:42:42] <rfctksSparkle> now scala
doesn't have static fields, but it has companion objects....
L461[12:43:01] <rfctksSparkle> how do I
use reflection to get the field of a companion object ..
L462[12:43:16] <shadekiller666> diesie,
how does stuff.map().fileter().forEach() differ from
stuff.map().stream().filter()?
L463[12:43:41] <diesieben07> rfct, i think
the companion object gets a special name, i think MyClass$ or
something
L464[12:43:45] <diesieben07> look at the
bytecode ;)
L465[12:43:48] <diesieben07>
shadekiller666, ??!
L466[12:43:58] <Wuppy> can someone who
played the withcer 3 please tell me where I can see the contracts
I've icked up?
L467[12:44:06] <Wuppy> because I've gotten
like 3 already and I can't find htem anywhere
L468[12:44:36] <Wuppy> what the...
L469[12:44:38] <shadekiller666> nvm
L470[12:44:44] <Wuppy> I picked up a
fourth and this one does show up
L471[12:44:46] <Wuppy> where are the other
3?
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L473[12:45:51] <killjoy> I feel like
making a sponge plugin called SpongeItems, or SPIT for short.
L474[12:47:10] <gigaherz> lol
L475[12:48:47] <killjoy> Or maybe just
it
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L477[12:56:42] <rfctksSparkle> huh i
see.
L478[12:56:58] <rfctksSparkle> it adds
static methods to the main class to access fields in the companion
object
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L483[13:16:47] <zerofall> does anybody
know how to force NBT sync for an ItemStack?
L484[13:17:21] <gigaherz> mark the
inventory it's in as dirty?
L485[13:17:33] <diesieben07> are you
changint the NBT on server or client?
L486[13:18:29] <zerofall> server
only
L487[13:18:37] <diesieben07> its in the
players inventory, right?
L488[13:18:38] <gigaherz> also, don't just
edit the stack, call setInventorySlotContents with a new (or the
same modified) stack
L489[13:18:46] <diesieben07> automatically
sync
L490[13:18:53] <diesieben07> then it
should ^
L491[13:18:55] <diesieben07> i cant type
-.-
L493[13:19:19] <killjoy> Is it possible to
make a many to one bimap?
L494[13:19:41] <diesieben07> of course not
that breaks the concept of a bimap :D
L495[13:19:58] <killjoy> I give it object
and it would give me a list of values
L496[13:20:02] <killjoy> Maybe I want a
multimap
L497[13:20:06] <zerofall> let me try using
setInventorySlotContents...
L498[13:20:32] <killjoy> Currently, I have
a Map<Item, Set<String>>
L499[13:20:49] <diesieben07> yes, thats a
Multimap
L500[13:20:57] <diesieben07> specifically
a SetMultimap
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L502[13:22:13] <killjoy> How do I use the
builder?
L503[13:22:47] <diesieben07> you dont need
a builder? unless you want it immutable
L504[13:23:56] <zerofall>
setInventorySlotContents didn't help, same problem :/
L505[13:24:06] <killjoy> Ok, what I was
looking for was HashMultimap.create()
L506[13:24:22] <zerofall> dieseiben07, do
you see anything wrong with the code in the link i posted?
L507[13:25:38] <diesieben07> i already
looked at it a few times... its messy and i have no idea what you
are trying to achieve
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L509[13:28:14] <shortybsd> hey guys you
know of any other server software besides forge itself that will
work for Forge 1488, ex. cauldron/spigot/bukkit?
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L511[13:28:41] <killjoy> sponge
L512[13:29:05] <shortybsd> is it for
1.7.10 ? i should have specified that
L513[13:29:12] <killjoy> No.
L514[13:31:59] <shadekiller666> is it
possible to prevent a folder in a mod's assets folder from being
overriden by a resource pack?
L515[13:34:33] <shadekiller666> like i
have a "defaults" folder in my mod's assets folder, and
it contains, well, default assets that could break things if
overriden
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L517[13:35:50] <spda> diesieben07, I
figured a workaround for detecting the user's chat input, I could
either make my own custom chat GUI, or at least a GuiTextField.
:)
L518[13:36:17] <diesieben07> and that
works as long as only *you* do it ;)
L519[13:37:33] <gigaherz> spda: oh hey,
i'll also make a mod that captures user input by replacing the gui
with my own -- oops now yours doesn't work
L520[13:37:33] <gigaherz> ;P
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L522[13:38:54] <shadekiller666> if a
resource pack doesn't have all of the files/folders that are
defined in the main resource pack, the ones in the main resource
pack still exist right?
L523[13:39:21] <shadekiller666> wait of
course they do
L524[13:39:23] <shadekiller666> derp
L525[13:39:27] <zerofall> diesieben07, i
have an item that should refill snowballs when thrown. I'm using
NBT for the snowball count. Do I seem to be doing it wrong?
L526[13:39:27] <gigaherz> yes
L527[13:39:33] <gigaherz> upper resource
packs replace the lower ones
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L529[13:40:01] <diesieben07> no that
should be fine... but why are you using EntityJoinWorldEvent=
L530[13:40:04] <diesieben07> ?
L531[13:40:52] <zerofall> Thats the event
that fires when a Snowball is thrown. Is there a different way I
can hook into that?
L532[13:41:14] <diesieben07> no that is
the event that fires when a snowball *spawns*
L533[13:41:21] <diesieben07> you want
PlayerInteractEvent or something
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L535[13:42:07] <zerofall> ok, i'll try
that
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L537[13:47:19] <shadekiller666> what would
be the best way to compare the contents of 2 maps?
L538[13:48:00] <diesieben07>
mapA.equals(mapB)
L539[13:48:22] <shadekiller666> this is
for a compareTo method
L540[13:49:15] <shadekiller666> so 0 would
mean that they are equal, and i guess 1 or -1 would be determined
by the map size?
L541[13:49:47] <zerofall> diesieben07,
that fixed it! Works perfectly with the PlayerInteractEvent.
Thanks!
L542[13:50:02] <diesieben07> it depends on
what you wnat to do
L543[13:50:07] <diesieben07> compareTo is
not well defined
L544[13:50:15] <diesieben07> for ints you
can make it lowest to highest
L545[13:50:25] <diesieben07> for strings
you can make it case insensitive, or case sensitive
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L563[14:49:24] <killjoy> Is it possible to
make a @Mod enum?
L564[14:49:53] <killjoy> @Mod enum MyMod
{INSTANCE;}
L565[14:50:24] <diesieben07> No
L566[14:50:32] <diesieben07> FML tries to
construct your mod and that would fail
L567[14:50:48] <killjoy> I guess if I want
to do that, I'll need to use a scala object
L568[14:50:52] <diesieben07> although i
guess you could make a custom ILangugeAdapter
L569[14:51:04] <PaleoCrafter> And why
would you even? :P @Instance is a thing
L570[14:51:36] <killjoy> Just thinking
outloud
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L575[15:02:24] <spda> Can we launch
multiple GUIs one after another and use them both simultaniously or
I have to merge them into a single one?
L576[15:03:11] <spda> Like, have vanilla
chat launched, then launch a gui with a button at the same
time
L577[15:03:36] <PaleoCrafter> Well, not
with Vanilla's system as is
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L579[15:04:30] <spda> So I cant have a
button alongside vanilla chat? minecraft only supports one GUI at a
time?
L580[15:04:53] <PaleoCrafter> If you only
need a button, you could probably go that
L581[15:05:02] <PaleoCrafter> With forge
events
L582[15:05:41] <williewillus> yeah only
one gui at a time, the chat is just a text bar and the text
box
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L589[15:24:03] <sham1Mobile_> Evening
gentlemen
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L592[15:29:17] <mind> is there a way to
remove th recipe of flour to bread for any kind of oven ?
mineTweaker does not list any oven recipes
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L594[15:32:05] <spda> I thought
GuiOpenEvent was supposed to Fire when a GUI is about to be opened,
but for me it fires when a GUI is closed...
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L596[15:39:06] <spda> nvm, had a faulty if
statement xD
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L629[17:08:08] <MattDahEpic> is
teleportation broken in the latest snapshots? whenever i tp i have
to rejoin the world to see chunks
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L635[17:37:40] <shortybsd> Does anyone
know of any other server software besides forge itself and Sponge
that will work for Forge 1488 with MC v1.7.10, ex.
cauldron/spigot/bukkit?
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L638[17:38:45] <MattDahEpic> there was
mcpc for a while but i havent seen much of that lately, i think it
got replaced by cauldron then stuff happened and it
dissappeared
L639[17:39:39] <shortybsd> there is a
cauldron unofficial but is for 1403 which should work for 1488 but
with many of the mods it crashes out.
L640[17:40:04] <shortybsd> reason for
running something other than forge is I want a home system and a
better world save feature that actually works without corrupting
the world.
L641[17:40:53] <shortybsd> forge's
default, if you lose power you are screwed. Corrupt chunks every
time. I run an auto save and disable (save-off) that way if power
or something crazy happens nothing is butchered.
L642[17:40:54] <MattDahEpic> use
forgeessentials, it adds /home and stuff
L643[17:41:06] <shortybsd> it is very
limited and code seems ancient.
L644[17:41:34] <MattDahEpic> and forge's
default is minecraft's save system, forge doesnt change it
much
L645[17:42:00] <shortybsd> I run a set
list of plugins/mods. PermissionsEx, LWC and GriefPrevention.
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L647[17:42:13] <MattDahEpic> eeew
pex
L648[17:42:32] <shortybsd> pex has never
failed me.
L649[17:43:21] <shortybsd> you should try
the default permission system with OpenComputers lol have fun with
the drones and robots not being able to interact as in break, place
and so forth.
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L662[18:05:56] <minecreatr> can asm
transformers transform librarys the mc uses?
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L666[18:09:52] <shadekiller666> O.o
L667[18:10:09] <shadekiller666> my
graphics driver update is 217 MB
L668[18:10:28] <gigaherz> nvidia? or did
AMD catch up to nvidia in driver sizes?
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L670[18:12:26] <shadekiller666> AMD Radeon
7870
L671[18:12:27] <Szernex> sounds like
nvidia
L672[18:12:29] <Szernex> well
L673[18:12:31] <Szernex> nevermind
L674[18:13:08] <shadekiller666> ive found
that AMD is definitely quicker at getting the updates out than
nvidia is
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L676[18:15:08] <MattDahEpic> nvidia
already put out win10 compat driver
L677[18:15:45] <MattDahEpic> v355.60
L678[18:16:49] ***
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L679[18:17:01] <shadekiller666> was the
windows 7/8 compat driver not compatible?
L680[18:17:10] <shadekiller666> my windows
7 driver worked just fine
L681[18:19:18] <MattDahEpic> they added
extra stuff for the win10 game bar like shadowplay, and dx12
support
L682[18:20:13] <gigaherz> shadekiller666:
the win7/8 driver is WDDM1.x, win10 prefers wddm2.0
L683[18:20:29] <shadekiller666> oh well
excuse me
L684[18:20:29] <gigaherz> you can BOOT in
win10 wit hthe old one
L685[18:20:39] <shadekiller666> i don't
even know what that means
L686[18:20:49] <gigaherz> Windows Display
Driver Model
L687[18:20:55] <gigaherz> WDDM1.0 was
DX10
L688[18:20:58] <gigaherz> WDDM1.1 was
dx11
L689[18:21:01] <gigaherz> WDDM1.2 was
dx11.1
L690[18:21:03] <shadekiller666> oh
L691[18:21:09] <gigaherz> WDDM2.0 is
DX12
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L693[18:21:25] <gigaherz> the old one
works, but not always and not everywhere
L694[18:21:35] <gigaherz> so it's best to
update to the new WDDM2.0 drivers asap
L695[18:21:45] <gigaherz> and it's best to
update to official ones
L696[18:21:49] <gigaherz> instead of the
ones from windows update
L697[18:22:07] <MattDahEpic> ^
L698[18:22:34] <minecreatr> does asm allow
you to transform classes that are part of a lib?
L699[18:24:26] <Zaggy1024> probably
not
L700[18:24:31] <Zaggy1024> not sure
L701[18:24:59] <MattDahEpic> asm isnt just
mc, if you can find the names, you can fuck anyones shit up with
asm
L702[18:25:26] <gigaherz> ASM is just a
bytecode manipulation library ;P
L703[18:26:28] <gigaherz> I have no idea
how it works, though, so I wouldn't know the answer
L704[18:26:29] <gigaherz> ;p
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L706[18:32:21] <minecreatr> well no, I
mean will mc give an IClassTransformer access to it?
L707[18:33:22] <Laceh> minecreatr: it
should
L708[18:33:35] <Laceh> IClassTransformer
is literally just a poor mans instrument
L709[18:34:10] <minecreatr> well I am
loading it with an IFMLLoadingPlugin, and I want to be able to
transform a class that is in a jar that mc uses as a lib
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L711[18:34:43] <Laceh> long as you supply
the fully qualified name, you should be goo
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L713[18:35:57] <minecreatr> because it
dosn't apear to be being put into the class transformer
L714[18:36:08] <minecreatr> it dosn't ever
get the class that it wants
L715[18:37:14] <shadekiller666> to add
buttons to the main menu, do you just extend GuiMainMenu or
something?
L716[18:37:29] <Mraof> For some reason
streaming my coding helps me focus
L717[18:40:08] <williewillus>
shadekiller666: use the guievents
L718[18:40:16] <williewillus> some people
add butotns others just override it with another gui
L719[18:40:24] <shadekiller666> ok
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L726[19:04:21] <Vorquel> Today I learned
how to rebase in git.
L727[19:04:28] *
MattDahEpic claps
L728[19:05:19] <Vorquel> And now my pull
request for forge is up to date, and I can repeat as necessary.
:D
L729[19:05:30] <LexManos> minecreatr, No
we try and dissallow people editing non-mc code because the only
reason we need that hack is because MC is closed source.
L730[19:05:38] <LexManos> Libraries are
not and are properly controled and reviewed
L731[19:05:44] <LexManos> why are you
wanting to edit something?
L732[19:06:25] <minecreatr> well, I want
to edit the realms library so that it always returns true for the
version, but only for personal use
L733[19:06:35] <minecreatr> so that I can
join a realms server with mods
L734[19:06:46] <MattDahEpic> i want that
to be a mod
L735[19:06:58] <LexManos> you cant do
that
L736[19:07:23] <LexManos> its also not
controlled by the realms library
L737[19:07:45] <minecreatr> well the api
call is made by the RealmsClient class in the realms library
L738[19:09:36] <LexManos> yes, but mc is
the one who tells realms what version mc is
L739[19:10:55] <minecreatr> I guess, I was
trying to make the client not think its outdated by making
RealmsClient.clientOutdated() always return false
L740[19:12:13] <LexManos> why?
L741[19:12:24] <LexManos> seems
stupid
L742[19:12:46] <LexManos> you could make
shit work so much better without hacks but im not gunna get into
that.
L743[19:12:59] <LexManos> just wait until
I get shit done and we're back in 1.8.9
L744[19:13:32] <minecreatr> ok, I can
wait
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L749[19:23:40] <Me4502> Forge JSON is
dead
L751[19:24:16] <gigaherz> wfm
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L753[19:24:20] <gigaherz> well
L754[19:24:26] <gigaherz> I didn't try
maven
L755[19:24:29] <gigaherz> but I get a
reply
L756[19:24:29] <MattDahEpic> jay son
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L768[19:42:22] <iceman11a> Does any one
know of a mod that is like Railcraft.
L769[19:42:57] <gigaherz> in what
sense?
L770[19:43:08] <gigaherz> adding custom
minecart tracks?
L771[19:43:12] <iceman11a> well like
RC.
L772[19:43:17] <gigaherz> adding new
energy production andmachinery?
L773[19:43:28] <gigaherz> adding tanks and
other fluid storage?
L774[19:43:31] <MattDahEpic> thermal
expansion, ic2
L775[19:43:35] <MattDahEpic> all the
mods
L776[19:43:39] <iceman11a> well like I
said. some thing that will replace RC
L777[19:43:41] <gigaherz> for the first
one, Steve's carts
L778[19:43:52] <gigaherz> for the second
one, thermal Expansion / mekanism
L779[19:43:54] <MattDahEpic> railcraft's
the only one to do rails afaik
L780[19:43:59] <gigaherz> for the third,
just plain old Openblocks tanks
L781[19:44:11] <gigaherz> yeah but steve's
carts can do morewith the existing rails
L782[19:44:12] <gigaherz> ;p
L783[19:44:19] ⇦
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L785[19:44:39] <iceman11a> Ah, no. I mean
some thing to replace Railcraft. The trains and tanks and every
thing, or some thing close.
L786[19:44:42] <gigaherz> oh it does add
somerails
L787[19:44:54] <gigaherz> there isn't a
drop-in replacement
L788[19:44:58] <gigaherz> not like EE2
-> ProjectE
L789[19:45:01] <gigaherz> that does not
exist
L790[19:45:10] <gigaherz> i'm giving you
conceptual alternatives
L791[19:45:20] <gigaherz> steve's carts
can achieve similar things with the carts and rails
L792[19:45:36] <gigaherz> thermal
expansion and mekanism have machines that can process materials and
fluids
L793[19:45:56] <iceman11a> I have that mod
and it's not what I wanted. Some of that mod is usefull. Not all of
it.
L794[19:45:58] <gigaherz> openblocks and
other mods have tanks that can store large amounts of fluids
L795[19:46:07] <gigaherz> then you are
stuck with railcraft.
L796[19:46:21] <iceman11a> Yes, I need
some thing to haul them.
L797[19:46:34] <iceman11a> transport them
from one place to another
L798[19:46:44] <iceman11a> ok
L799[19:46:53] <gigaherz> doesn't
steve'scarts have tank modules for carts?
L800[19:47:02] <iceman11a> with the bugs
in RC I'm having I don't know
L801[19:47:02] <gigaherz> I know it can do
items
L802[19:47:16] ⇦
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L803[19:48:04] <MattDahEpic> iceman11a,
CJ-Railcraft can hear you
L804[19:48:23] <iceman11a> So.
L805[19:48:36] <MattDahEpic> he'd want to
know about the bugs, id guess
L806[19:48:48] <gigaherz> yeah
L807[19:48:57] <gigaherz> if you don't
want to use railcraft due to bugs and incompatibilities
L808[19:49:06] <gigaherz> the best thing
is to first tell the author about those bugs and
incompatibilities
L809[19:49:08] <iceman11a> I told him
abuut the bugs and he's too busy working on RC for MC 1.8
L810[19:49:13]
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L811[19:49:20] <gigaherz> aha
L812[19:49:51] <masa> prett strange that
people go "this mod is buggy, I need an identical
replacement" rather than report the issues to the author so
that they could be fixed...
L813[19:50:13] <gigaherz> well apparently
he did report
L814[19:50:13] <gigaherz> ;P
L815[19:50:32] <gigaherz> iceman11a: what
blocks/items are bugged?
L816[19:50:33] <iceman11a> I'm getting the
same bugs I had when I was running cauldron. I'm running forge
1490. and I have 2 problems. The trains run out of water when I log
in and 2nd
L817[19:50:34] <MattDahEpic> prett strange
indeed, prett strange
L818[19:50:34] <masa> well even so this
certainly isn't the only such case
L819[19:50:41] <gigaherz> becauseyou can
always find replacements for specific sub-features
L820[19:50:48] <iceman11a> I'm getting
receiver box failers
L821[19:51:34] <iceman11a> That is
strange, From what every one is saying. That I'm the only one
having these bugs
L822[19:51:36] <gigaherz> what about forge
1448?
L823[19:51:36] <masa> MattDahEpic: yeah,
you have fun with that one typo... you should see some of the other
sentences I manage to produce... :p
L824[19:51:45] <MattDahEpic> a lot of mods
have cauldron as an imcompat since it changes things
L825[19:51:45] <gigaherz>
(recommended)
L826[19:52:03] <gigaherz> do you have some
mod that requires 1490?
L827[19:52:19] <gigaherz> almost always
newer = better, but there are exceptions
L828[19:52:20] <gigaherz> ;P
L829[19:52:30] <iceman11a> well asie and
Player talked me into running Forge and getting a way from
cauldron.
L830[19:52:39] <gigaherz> well yeah
L831[19:52:44] <gigaherz> that's another
thing
L832[19:52:53] <masa> yeah, because every
bug is introduced at some point in time...
L833[19:53:06] <iceman11a> Ah, no. I just
updated from 1448 to 1490 to see if this would fix any thing and it
didn't
L834[19:53:12] <gigaherz> Oh
L835[19:53:25] <gigaherz> can you
reproduce the same issues in a new world
L836[19:53:31] <iceman11a> yes
L837[19:53:41] <gigaherz> and if you use
only forge+railcraft alone?
L838[19:53:45]
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L839[19:53:51] <shitsbrokenyo>
<--
L840[19:53:59] <gigaherz> to confirm it's
not some other mod causing the issue
L841[19:54:03] <iceman11a> I setup a
server on a localhost and I started playing on this server and I
still have the same problems
L842[19:54:28] <gigaherz> tbh, I have
never used the carts in railcraft
L843[19:54:55] <gigaherz> I have always
limited myself to tanks, rolling machines, coke production and
steel production
L844[19:55:02] <gigaherz> for use in other
mods
L845[19:55:09] <iceman11a> well there's
player on the RC irc that tell me they run 200 plus mods and RC and
never have any problems
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L847[19:55:17] <gigaherz> (like TC doesn't
know how to create steel, even though it has recipes for steel
parts)
L848[19:55:31] <gigaherz> sure
L849[19:55:43] <gigaherz> but modpack
authors often spend hours tweaking settings
L850[19:55:49] <gigaherz> disabling
certain blocks/items and such
L851[19:56:07] <gigaherz> dropping a bunch
of mods into a folder and starting a server doesn't always work
as-is
L852[19:56:09] <iceman11a> I was running a
mod pack, Not any more.
L853[19:56:22] <gigaherz> so dunno
L854[19:56:57] <gigaherz> unless someone
else has some idea, all I can do I guide you through
troubleshooting
L855[19:57:25] <gigaherz> and offer the
best alternatives I know of
L856[19:57:26] <iceman11a> I won't know
where to start.
L857[19:57:31] <gigaherz> told you:
L858[19:57:40] <iceman11a> The only one
that can even do any thing is CJ
L859[19:57:41] <gigaherz> make a new
server with ONLY forge and rc
L860[19:57:48] <gigaherz> see if it still
happens
L861[19:58:11] <iceman11a> Oh, ok
L862[19:58:20] <gigaherz> if it happens,
then it's not an incompatibility, it's a bug in rc
L863[19:58:27] <gigaherz> if it doesn't
happen, then you can add mods one by one
L864[19:58:39] <gigaherz> if, at the end
of the process, you still can't reproduce, then rejoice
L865[19:58:53] <iceman11a> Hmm, ok
L866[19:58:55] <gigaherz> and make a
backup of the config folder ASAP ;P
L867[19:58:56] <gigaherz> ;P
L868[19:59:03] <gigaherz> otherwise
L869[19:59:09] <gigaherz> you'll know
which mod is causing the issues
L870[19:59:16] <gigaherz> and when you
know "if I add X, it fails"
L871[19:59:25] <gigaherz> then you can
look into why that's happening
L872[19:59:30] <gigaherz> if there's
something you can tweak or disable
L873[20:00:20]
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L874[20:00:28] ***
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L875[20:00:36] <iceman11a> well adding one
mod in at a time will take a long time to figure out what's causing
the problem.
L876[20:00:50] <gigaherz> yes of
course
L877[20:00:55] <gigaherz> you can do it in
batches
L878[20:01:00] <gigaherz> add 3-4
L879[20:01:06] <gigaherz> take note which
ones
L880[20:01:13] <gigaherz> so you can
remove some of them if it starts failing
L881[20:01:17] <gigaherz> until you
pinpoint
L882[20:01:23] <iceman11a> ok
L883[20:01:54] <infinitefoxes_> huh
L884[20:01:55] <infinitefoxes_>
"BiomeEvent is fired whenever an event involving biomes
occurs."
L885[20:02:05] <infinitefoxes_> oops wrong
quote
L886[20:02:21] <infinitefoxes_> "All
children of this event are fired on the TERRAIN_GEN_BUS"
L887[20:02:32] <infinitefoxes_> None of
the BiomeEvents are called on the terrain bus
L888[20:02:41] <infinitefoxes_> took me
way too long to figure out why my events weren't working
L889[20:03:38]
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L890[20:03:38]
MineBot sets mode: +o on Lex_
L891[20:04:23] <shitsbrokenyo> lex, whats
up with the build system
L892[20:04:34] <shitsbrokenyo> the json it
requests seems to be missing branchs
L893[20:04:50] <shitsbrokenyo> all empty
apart from the artifact / name and webpath
L894[20:05:00] <MattDahEpic> jay san
L895[20:05:25] ⇦
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L896[20:05:26] <williewillus>
infinitefoxes_: file bug report?
L897[20:05:35] ⇦
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L900[20:08:34] <shitsbrokenyo> Lex_
^
L901[20:09:07] <Lex_> working on it
L902[20:09:12] <Lex_> blame
AbrarSyed
L903[20:09:50] <shitsbrokenyo> mhmk
L904[20:09:52] <shitsbrokenyo> any
eta?
L905[20:10:00]
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L906[20:10:07] <Lex_> sometime in the
future
L907[20:10:12] <Lex_> either way
L908[20:10:16] <Lex_> this shouldnt
fucking break gradle
L909[20:10:25] <Lex_> im gunna fucking
stab abrar for making such a shitty system,
L910[20:10:27] <shitsbrokenyo> breaks 1.2
and 2.0 fg
L911[20:10:30] <shitsbrokenyo> :P
L912[20:10:31] <Lex_> it shouldnt
L913[20:10:34] <iceman11a> gigaherz: when
you run forge in a folder shouldn't it download all the files
needed to run forge
L914[20:10:48] <shitsbrokenyo> yeah it
shouldn't, but it does
L915[20:10:53] <shitsbrokenyo> joys of
programming
L916[20:10:56] <Lex_> either way im
fucking working on it
L917[20:10:59] <Lex_> seriously tho
L918[20:11:04] <Lex_> abrar shouldnt iof
created such shit
L919[20:11:23] <gigaherz> iceman11a: well,
you should probably use the installer option to install
server
L920[20:11:38] <gigaherz> in that case,
yes, it should contain all the files needed
L921[20:12:38] ***
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L923[20:20:00] <infinitefoxes_>
williewillus: oh duh, completely forgot there was a issue
tracker
L924[20:20:55] <iceman11a> igaherz: I got
the server up and running and when I log in. with only one mod. RC.
There's nothing list in the inventory. RC items and blocks are
missing. Any ideas
L925[20:21:09] <gigaherz> check the
logs
L926[20:21:15] <gigaherz> railcraft may
have a dependency that you aren't meeting
L927[20:21:22] <gigaherz> you'll need any
libs rc requires
L928[20:21:25] <gigaherz> not JUST rc
;P
L929[20:21:48] <gigaherz> like, NEI
requires CodeChickenCore, so adding NEI without CCC wouldn't make
sense ;P
L930[20:21:50] <iceman11a> as far as I
know. I don't think it requires one. I'll look
L931[20:25:00] <iceman11a> I fount
nothing
L932[20:25:07] <iceman11a> So I have no
idea what to do
L933[20:25:07] ⇦
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L934[20:25:53] <gigaherz> and there are no
rc items in the creative menu?
L935[20:26:05] <iceman11a> Yes
L936[20:26:11] <gigaherz> weird
L937[20:28:06] <iceman11a> The tab for
railcraft has nothing in it. and the railcraft other blocks are
missing from the transportaion tab
L938[20:28:29] <gigaherz> no idea then
:/
L939[20:28:40] <gigaherz> maybe someone
else can help you
L940[20:28:43] <Lex_> there json
fixed
L941[20:28:45] <gigaherz> it's 3:30am here
;P
L942[20:28:58] <iceman11a> ok
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L944[20:31:42] <ollieread> iceman11a, that
sounds like an amazing feature
L945[20:34:21] <infinitefoxes_> I'm using
the BiomeColor.GetGrassColor event to change the color of vanilla
grass.
L946[20:34:38] <infinitefoxes_> I noticed
the only time it updates the grass color is when the chunk is
updated
L947[20:35:09] <infinitefoxes_> is there a
way to "update" every chunk loaded on the client so the
new color takes affect?
L948[20:37:01] <tterrag> shouldn't that
happen on initial chunk load?
L949[20:40:56] <infinitefoxes_> yes, but
I'd like to be able to change the color after the world has loaded
:p
L950[20:42:51] ⇦
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L951[20:45:01] <tterrag> Well that's a bad
idea
L952[20:48:24] ⇦
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L954[20:48:39] <infinitefoxes_> errhm, how
should I approach it then?
L955[20:48:54] <infinitefoxes_> I'd like
to be able to change the foliage and grass color as my mod
progresses through "seasons"
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L957[20:52:20] <tterrag> That's gonna be
pretty tough, but It may be possible to do a massive chunk re
render
L958[20:52:25] <tterrag> dunno
really
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L960[20:52:38] <williewillus> that might
impact performance though
L961[20:53:17] <tterrag> of course It
will
L962[20:53:42] <williewillus> did twitch
finally enable their html5 player? good god finally
L963[20:53:53] <shadekiller666> wtf
L964[20:54:11] <shadekiller666> for some
reason my block's default state is null...
L965[20:55:15] <infinitefoxes_> did you
not call .setDefaultState()?
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L967[20:55:25] <shadekiller666> i am
calling setDefaultState()
L968[20:55:50] <shadekiller666> but one of
the withProperty() calls returns a null...
L969[20:57:00] <Zaggy1024> sounds like
that problem I told you about :P
L970[20:58:03] <shadekiller666> which
one
L971[20:58:20]
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L972[20:58:29] <Zaggy1024> well is your
property value implementing .equals?
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L974[20:58:47] <shadekiller666> mhmm
L975[20:59:31] <Zaggy1024> like I said
before, when you implement .equals, withProperty(property,
statesValueForThatProperty), it returns null
L976[20:59:43] <Zaggy1024> I explained it
in depth in our conversations :P
L977[20:59:52] ⇦
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L979[21:00:02] *
shadekiller666 forgot about that part
L980[21:00:22] ⇦
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L981[21:00:23] <Zaggy1024> well, it isn't
when the value is exaclty the same as in the state, it's when it's
a different instance that .equals the other
L982[21:00:49] <Zaggy1024> I need to
discuss this with fry again, I still think there's a disparity that
should be fixed
L983[21:01:24] <Zaggy1024> because the map
that the StateImplementations use isn't an identity map so it uses
hashCode and equals to look up the other StateImplementation in
withProperty
L984[21:01:50] <Zaggy1024> and yet the
check for whether to return the same block state uses ==
L985[21:04:58] ⇦
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L986[21:09:40] <williewillus> is
ChunkCoordinates now ChunkCoordIntPair in 1.8?
L987[21:11:14] <infinitefoxes_> Am I not
supposed to use BlockRendererDispatcher to get a model from a
blockstate?
L988[21:11:31] <infinitefoxes_> apparently
it returns the deprecated "IBakedModel"
L989[21:11:43] <infinitefoxes_> which says
to use the Forge one instead
L990[21:12:27] <infinitefoxes_> though,
BlockRendererDispatcher's getModelFromBlockState(IBlockState,
IBlockAccess, BlockPos) returns the deprecated one
L991[21:12:45] <infinitefoxes_> unless
it's safe to cast it?
L992[21:14:44] <williewillus> no just use
IBakedModel
L993[21:14:51] <williewillus> the vanilla
ones won't be forge ones
L994[21:14:57] <williewillus> so if you
cast it'll crash
L995[21:15:05] <williewillus> the
@Deprecated just means "don't make more of these"
L996[21:15:55] <infinitefoxes_> ah
L997[21:16:03]
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L998[21:16:09] <infinitefoxes_> I'll just
mark the method with the ignore deprecation flag or something so
IntelliJ stops complaining
L999[21:21:10]
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L1003[21:23:50] <Mraof> It's weird coming
back to one of my projects that someone else has been working on
instead of me for several months
L1004[21:23:55] <Mraof> Since they
changed a bunch of stuff
L1005[21:24:01] <Mraof> (And I don't like
some of the changes)
L1006[21:24:24] <Vastatio> What
project?
L1007[21:25:30] <Lex_> @Deprecated is
used to mark a lot of things in vanilla as '
L1008[21:25:33] <Lex_> DO NOT USE'
L1009[21:25:43] <Lex_> we cant remove it,
cuz vanilla, but you as a modder shouldnt touch it
L1010[21:25:53] <Vastatio> Ok
L1011[21:26:08] <Mraof> Minestuck
L1012[21:26:23] <Ordinastie_> except
sometimes you don't really have a choice when it's something
returned by vanilla
L1013[21:26:34] <Vastatio> Stuff that
comes from HomeStuck right
L1014[21:26:38] <Mraof> Yeah
L1015[21:26:44] <Vastatio> cool
L1016[21:26:50] <killjoy> The only thing
I do with vanilla is @SuppressWarnings("unchecked")
L1017[21:26:59] <shadekiller666>
infinite, IBlockState shouldn't be deprecated, but it was marked
that way when the model loader registry system was first
implemented
L1018[21:27:12] <Vastatio> I do
@SuppressWarnings("all") at the top of the class
usually
L1019[21:27:21] <Mraof> That's not a good
idea
L1020[21:27:41] <Vastatio> Well, The only
warnings I get are unchecked and raw type
L1021[21:28:03] <killjoy> Easy fix for
raw types <?>
L1022[21:28:13] <Mraof> Yeah, but if
you're surpressing them all you won't know if you're getting more
warnings
L1023[21:28:22] <Vastatio> Some vanilla
methods don't give me the choice to fix them
L1024[21:28:27] <Vastatio> And yes i know
this
L1025[21:28:33] <VikeStep> ooh, i can
redeem steam gift cards from curseforge now
L1026[21:31:29] <infinitefoxes_> I
wouldn't supress all warnings :p
L1027[21:31:50] <Mraof> I try to surpress
as few warnings as possible
L1028[21:31:57] <Vastatio> Ok, well, I
guess I'll just go ahead and suppress individual warnings
L1029[21:32:02] <Vastatio> I only have
like 2 classes anyways
L1030[21:33:03] <Unh0ly_Tigg> method
local fields can't have annotations, right?
L1031[21:33:24] <infinitefoxes_> they
can
L1032[21:33:27] <Vastatio> yup
L1033[21:33:35] <Vastatio> they can
L1034[21:33:49] <Unh0ly_Tigg> then how do
you access the annotations for them?
L1035[21:34:06] <Vastatio> well, depends
on what annotation you want to use
L1036[21:34:49] <Unh0ly_Tigg> something
that stores values, like @Mod or something else.
L1038[21:35:21] <Vastatio> theres an
example w/ @SuppressWarnings
L1039[21:35:53] <Vastatio> @Mod value
should go to the top of your class
L1040[21:36:17] <Unh0ly_Tigg> I was using
@Mod as an example for an annotation that stores values.
L1041[21:36:25] <Vastatio> ah
L1042[21:36:52] <Vastatio> I think that
annotations that do assign a value need to be static right
L1043[21:36:57] <Vastatio> Let me
check
L1044[21:38:15] <Vastatio> tried it w/
@SidedProxy
L1045[21:38:23] <Vastatio> @SidedProxy is
disallowed in local text
L1046[21:38:35] <Unh0ly_Tigg> "Local
variable annotations are not retained in class files (or at
runtime) regardless of the retention policy set on the annotation
type." from a stackoverflow answer
L1047[21:38:37] <Vastatio> And I know
that the value that @SidedProxy assigns has to be static
L1048[21:38:57] <Vastatio> that means
that it doesn't work
L1049[21:39:12] <Vastatio> Variables that
are local are not retained in class files
L1050[21:39:28] <Vastatio> regardless of
the type of annotation
L1051[21:39:39] <Unh0ly_Tigg> it's
probably only useful for annotation processing
L1052[21:41:02]
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L1053[21:41:34] <Vastatio> Anyone know of
any Custom Book (stuff like Tinkerer's construct or OpenBlocks) API
for 1.8
L1054[21:42:28] <tterrag> Vastatio: I
think Guide API has a 1.8 version
L1055[21:42:29] <tterrag> bug
TehNut
L1056[21:42:37] <TehNut> Um
L1057[21:42:48] <TehNut> It can have
one
L1058[21:42:50] <TehNut> I guess
L1059[21:42:58]
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L1060[21:43:00] <TehNut> Just need to
touchup the 1.8 branch a bit for release
L1061[21:43:02] <Vastatio> Cool
L1063[21:44:03] <Vastatio> So, is the
Guide API for 1.8 yet?
L1064[21:44:06]
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L1065[21:44:12] <Vastatio> Do you have a
git?
L1066[21:44:13] <TehNut> <TehNut>
Just need to touchup the 1.8 branch a bit for release
L1067[21:44:17] <Vastatio> ah
L1068[21:44:18] <Vastatio> ok
L1069[21:44:21] <TehNut> That link has
everything :p
L1070[21:44:34] <shadekiller666>
zaggy
L1071[21:45:16] <shadekiller666> i
removed the equals() and hashcode() and now its crashing because
withProperty tries to apply the value to a block of null...
L1072[21:46:37] <Vastatio> TehNut: in the
images, all I see is one page at a time, is it possible for two
pages to be done?
L1073[21:46:59] <TehNut> No
L1074[21:47:37] <Vastatio> If I want two
pages to be done, what else can I use?
L1075[21:47:48] <TehNut> Your own code
:p
L1076[21:47:51] <Vastatio> Ok
L1077[21:48:17] <Vastatio> thanks
L1078[21:48:26] <infinitefoxes_>
"Invalid rotation -25.0 found, only -45/-22.5/0/22.5/45
allowed
L1079[21:48:26] <infinitefoxes_>
"
L1080[21:48:33] <infinitefoxes_>
seriously?
L1081[21:48:49] <infinitefoxes_> why can
JSON models not have custom rotations?
L1082[21:50:19] <Vastatio> in 1.7 did
block models allow custom rotations?
L1083[21:50:23] <Vastatio> just
wondering
L1084[21:50:56] <infinitefoxes_> well,
there weren't block models in 1.7
L1085[21:51:04] <infinitefoxes_> if
you're talking about custom renderers, yes
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L1093[22:01:12] <infinitefoxes_> My mouse
loses focus in Minecraft randomly for no reason
L1094[22:01:13] <infinitefoxes_>
argh
L1095[22:02:47] <Zaggy1024> weird
L1096[22:02:54] <Zaggy1024> you're
running it in fullscreen?
L1097[22:04:00] <shadekiller666> ive had
that happen with a lot of programs
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L1099[22:05:16] <williewillus> !gc
GuiSliderButton
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L1101[22:09:35] <infinitefoxes_>
Zaggy1024: no, in windowed
L1102[22:09:48] <Zaggy1024> oh
L1103[22:09:50] <infinitefoxes_>
restarting IntelliJ fixed it, but no idea why it was
happening
L1104[22:09:56] <Zaggy1024> oh,
good
L1105[22:10:07] <Zaggy1024> I was gonna
ask if the cursor was being allowed to leave the window
L1106[22:14:10] <infinitefoxes_> nah, I'd
just be sprinting around, and my cursor would randomly appear,
followed by the pause screen a second later
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L1108[22:19:41] <shadekiller666> i've
found that sometimes windows lose focus sometimes for some
reason
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L1111[22:24:21] <BobAlmighty> Hello! I'm
having some issues with my forge mc server. Its running super slow
and is pegging the CPU. I pregenerated 8000x8000 chunks using ACT.
Only 300 chunks or so are loaded though. Was that going to far? Are
there any tools that can help me figure out what exactly is
demanding all that CPU?
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L1113[22:25:13] <gigaherz> BobAlmighty:
is it JUST forge, or do you happen to have a thousand mods
also?
L1114[22:25:24] <BobAlmighty> I have 12
mods
L1115[22:25:32] <shadekiller666> which
12?
L1116[22:25:45] <gigaherz> the cofh lib
mod thing
L1117[22:25:50] <gigaherz> has a /cofh
tps
L1118[22:25:59] <gigaherz> command that
can point you at which dimension is taking the longest
L1119[22:26:10] <gigaherz> but if it's
just one dimension, that won't help
L1120[22:26:20]
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L1122[22:26:42] <BobAlmighty> Forestry,
Thaumcraft 4, Twighlight Forest and their dependancies
mainly.
L1123[22:26:53] <BobAlmighty> Also, magic
bees, and chikenchunks
L1124[22:27:00] <shadekiller666>
uhh
L1125[22:27:09] <gigaherz> did you
restart the server after pregenerating? XD
L1126[22:27:14] <BobAlmighty> Yes
L1127[22:27:19] <shadekiller666> could
possibly be twilight forest
L1128[22:27:34] <gigaherz> never had any
such issue, though
L1129[22:27:47] <gigaherz> if it's TF, a
/cofh tps or similar would tell you
L1130[22:27:53] <gigaherz> but you may
want another kind of profiler
L1131[22:28:05] <BobAlmighty> I don't
think I have COFH installed
L1132[22:28:17] <gigaherz> maybe try
using Opis?
L1134[22:28:46] <infinitefoxes_>
BobAlmighty: I had someone come to me for a mod I made saying their
server performance sucked
L1135[22:28:50] <gigaherz> I think it's
basicallyt the best server lag troubleshooting tool
L1136[22:28:50] <infinitefoxes_> they had
a view-distance of 32
L1137[22:28:55] <infinitefoxes_> make
sure your view distance isn't insanely high...
L1138[22:29:10] <BobAlmighty> whatever
the default is
L1139[22:29:34] <gigaherz> nah that's
< 12 chunks
L1140[22:30:00] <BobAlmighty> Do I
install opis on both the client and server?
L1141[22:30:01] <gigaherz> 12 chunks view
distance are approximately 450ish chunks on sight
L1142[22:30:16] <gigaherz> not sure
L1143[22:30:19] <gigaherz> check their
info
L1144[22:30:47] <gigaherz> try both
L1145[22:30:53] <gigaherz> if it doesn't
launch, remove it from client
L1146[22:30:54] <gigaherz> ;P
L1147[22:33:22] <shadekiller666> you know
what would be really evil... blast resistant creepers
L1148[22:33:34] <gigaherz> lol
L1149[22:33:51] <gigaherz> make them
become more powerful the more explosions they absorb
L1150[22:33:57] <shadekiller666>
lol
L1151[22:34:56] <shadekiller666> i was
thinking more of creepers that explode more than once
L1152[22:35:49]
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L1153[22:36:57] <gigaherz> hmmmm
L1154[22:37:19] <gigaherz> there were
some mushroom-shaped mobs in some game
L1155[22:37:44] ***
cpw is now known as cpw|out
L1156[22:37:54] <gigaherz> that would
grow and "explode", releasing spore clouds, sometimes
even with like flame element or such
L1157[22:38:27] <gigaherz> after 1.9
releases, which will make "heavy" particle effects
doable
L1158[22:38:38] <gigaherz> it may be an
interesting mob to implement
L1159[22:38:39] <gigaherz> XD
L1160[22:39:01] <gigaherz> something that
looksl ike a fancy mushroom, and when you get close, it grows, and
then poof
L1161[22:39:14] <Vastatio> TehNut: Can I
use custom GUI's with the Guide-API?
L1162[22:39:29]
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L1163[22:39:49] <TehNut> You'd
essentially end up writing your own everything
L1164[22:39:59] <TehNut> May as well just
make your own book code at that point
L1165[22:40:57]
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bend.)
L1166[22:41:51] <gigaherz> would be nice
to have something that does the page flip animations and such, and
then gives you a ready-to-use transform matrix to draw on top of
the blank page background
L1167[22:43:10] <shadekiller666> mojang
doing that math? ha
L1168[22:43:31] <gigaherz> no I
wastalking about a "booklib" mod/api ;P
L1169[22:43:40] <shadekiller666> oh
L1170[22:44:20] <gigaherz> but not flat
GUI like the usual books, but actually showing the 3D book in the
hand a bit like the map
L1171[22:44:35] <BobAlmighty> So,
everything in opis is sub 80 microseconds.....
L1172[22:44:36] <gigaherz> so that when
you look down, it becomes more "in front", but still
3D
L1173[22:44:50] <BobAlmighty> about 500
chunks and maybe 100 entities
L1174[22:45:03] <gigaherz> so whatever
lag you have, is not server-side
L1175[22:45:06] <gigaherz> either
network, or client
L1176[22:45:11] <BobAlmighty> No it's
server side.
L1177[22:45:15]
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L1178[22:45:26] <BobAlmighty> I'm lookin
at my computer, and the server CPU is literally PEGGED at
100%
L1179[22:45:42] <gigaherz> ah
L1180[22:45:58] <gigaherz> check some
actual java profiler
L1181[22:46:12] <BobAlmighty> And I keep
getting "Cant keep up!, skipped 100 ticks" etc.
L1182[22:46:14] <gigaherz> that can tell
you exactly which thread, class and method is taking that cpu
L1183[22:46:27] <BobAlmighty> Welp
profiler it is
L1184[22:46:44] ***
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L1185[22:49:58]
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L1186[22:52:15] <BobAlmighty> Lol it's
kinda impressive how much CPU this is eating. I have an 8 core Xeon
and it crushed the 8000/8000 pregen in like 45 minnutes
L1187[22:52:27] <tterrag> how can I
convert an object to a JsonObject?
L1188[22:52:37] <tterrag> Gson has toJson
which gives me a string
L1189[22:52:46] <BobAlmighty> Json is a
string.
L1190[22:52:49] <gigaherz> what lib is
"JsonObject" from?
L1191[22:52:55] <tterrag> bah, nvm
L1192[22:52:56] <shadekiller666>
JsonUtils?
L1193[22:52:57] <gigaherz> json as a
language is purely a string
L1194[22:52:59] <tterrag> gigaherz:
gson....
L1195[22:53:14] <BobAlmighty> But usually
unless your object has a toJson implemented then you're going to
have to use an adaptor.
L1196[22:53:28] <BobAlmighty> Or just
just gives you toString()
L1197[22:53:37]
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L1198[22:53:43] <gigaherz> oh you'd have
to "parse" instead of deserializing
L1199[22:54:13] <BobAlmighty> THere are
lots of classes out there that can use reflection to build your
json of arbitrator objects.
L1200[22:54:20] <BobAlmighty> I would
recommend that route.
L1201[22:54:46] <gigaherz>
toJsonTree()
L1202[22:54:59] <gigaherz> returns a
JsonElement which may be a JsonObject
L1203[22:55:00]
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L1204[22:55:05] <tterrag> yes I said nvm
:P
L1205[22:55:08] <tterrag> I found
that
L1206[22:55:28] <gigaherz> heh
L1207[22:56:46] <gigaherz> BobAlmighty:
minecraft makes use of google's Gson, you just do
Gson.toJson(object) and it figures it out ;P
L1208[22:56:56] <BobAlmighty> Nice
L1209[22:57:10] <BobAlmighty> I've never
done anything with minecraft moding before
L1210[22:57:38]
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L1211[22:57:48] <gigaherz> if you stick
to the simple stuff, it's not too hard
L1212[22:58:09] <gigaherz> but then, most
mods don't just want to add a bunch of blocks, items, and recipes
to create them
L1213[22:58:14]
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L1214[22:58:20] <Laceh> if you want an
extremely fast and lightweight json lib for java check out my
rapidjson-java
L1215[22:58:21] <gigaherz> and it's when
you wnat your mod to do something special, when the fun
starts
L1216[22:58:50] <BobAlmighty> Yeah, in
getting this server running I learned some thigns about
modding
L1218[22:59:04] <gigaherz> XD
L1219[22:59:19]
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L1220[22:59:36] <BobAlmighty> Lol I got
most of the way through setting up everything for 1.8 and found out
like no mods are working with it :(
L1222[22:59:54] <gigaherz> that's not
true
L1223[22:59:54]
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L1225[22:59:57] <gigaherz> some mods are
working
L1226[23:00:05] <gigaherz> and many are
being ported as we speak ;P
L1227[23:00:08] <BobAlmighty> Just not
most of the big thigns
L1228[23:00:19] <gigaherz> no, those take
MORE work to port
L1229[23:00:23] <infinitefoxes_> that
shouldn't be a reason to stay behind
L1230[23:00:25] <gigaherz> and the ball
started rolling very recently
L1231[23:00:36] <gigaherz> back in
january
L1232[23:00:44] <gigaherz> almost one was
even considering the port
L1233[23:00:54] <BobAlmighty> Yeah, only
been 6 months. And it's not like most of the modders get payed
:P
L1234[23:00:54] <gigaherz> most big
modders were like "nope, not gonna happen, I'm not touching
1.8 ever"
L1235[23:01:09] <gigaherz> many of them
are now porting their mods to 1.8 ;P
L1236[23:01:12] <BobAlmighty> And
apparently, 1.9 is going to be differenter too?
L1237[23:01:19] <gigaherz> 1.9 is going
to be interesting
L1238[23:01:28] <gigaherz> we'll see how
that affects modding when 1.9 gets released
L1239[23:01:29] <gigaherz> ;P
L1240[23:01:32] <infinitefoxes_> from
what I can see, 1.9 is going to piss everyone off the same way 1.8
did
L1241[23:01:39] <infinitefoxes_> but
people will come back to their senses after a week or two
L1242[23:01:56] <gigaherz> or 6
months
L1243[23:01:58] <gigaherz> whichever the
case ;P
L1244[23:02:10] <shadekiller666> i have a
feeling 1.9's itemstates are going to be at least as much of a pain
in the ass as 1.8's blockstates have been
L1245[23:02:10] <gigaherz> I'm liking the
snapshot stuff
L1246[23:02:22] <gigaherz> are itemstates
going to be in 1.9 at all?
L1247[23:02:37] <infinitefoxes_> 1.8 only
feels half finished
L1248[23:02:39] <shadekiller666> i want
to see how they're doing all of the new command block stuff
L1249[23:02:43] <shadekiller666> yes
giga
L1250[23:02:43] <infinitefoxes_>
truthfully wished they waited a bit more to push out the new
stuff
L1251[23:02:55] <infinitefoxes_> (until
everything was more polished at least)
L1252[23:02:56] <gigaherz>
infinitefoxes_: nah people woudl get bored
L1253[23:02:57] <shadekiller666> the
compass and clock are both now defined in jsons
L1254[23:03:01] <gigaherz> they have to
release MORE often, not less
L1255[23:03:11] <gigaherz> they took too
long between 1.8 and the snapshots
L1256[23:03:13] <gigaherz> WAY too
long
L1257[23:03:14] <shadekiller666> 64 jsons
for clock, 32 for compass now...
L1258[23:03:40] <infinitefoxes_>
64?
L1259[23:03:48] <infinitefoxes_> is this
another case of the fire and fence JSONs?
L1260[23:03:49] <gigaherz> it has been
almost a year since 1.8 release
L1261[23:04:04] <shadekiller666> its
worse
L1262[23:04:08] <gigaherz>
shadekiller666: o_O
L1263[23:04:22] <shadekiller666> what
they could have done in like 5 lines of a json they did in 64
L1264[23:04:28] <shadekiller666> 64
files*
L1265[23:04:37] <gigaherz> they could
have done it in 1 line
L1266[23:04:40] <shadekiller666> willie,
you in here
L1267[23:04:53] <gigaherz> just allow
dynamic properties on the json, that point to NBT tags ;P
L1268[23:05:01] <shadekiller666>
lol
L1269[23:05:06] <infinitefoxes_> that's
not the Mojang style, though gigaherz
L1270[23:05:07] <MattDahEpic> jay
sohn
L1271[23:05:37] <BobAlmighty> This
doesn't make anysense....
L1272[23:05:39] *
gigaherz hand-chops MattDahEpic
L1273[23:05:58] <MattDahEpic> lel
L1274[23:06:11] <BobAlmighty> 99.5% of
the process is swing.timerDoPostEvent.run()
L1275[23:06:15] <BobAlmighty> .....
L1276[23:06:25] <gigaherz> lol
L1277[23:06:28] <infinitefoxes_> perhaps
you need to delve deeper?
L1278[23:06:37] <gigaherz> unless that
timer is running minecraft's main loop....
L1279[23:06:49] <gigaherz> so check what
gets called from that?
L1280[23:07:22] <BobAlmighty> It can't
tell me......urg, I have never used VisualVM before.
L1281[23:07:49] <gigaherz> it sucks then,
any decent profiler should be able to tell you a call hierarchy
;P
L1282[23:08:09] <MattDahEpic>
infinitefoxes_, amount of foxes per square fox
L1283[23:08:18] <BobAlmighty> I'm sure it
can, I just need to dickaround with it till i figure out how
L1284[23:08:35] <infinitefoxes_>
MattDahEpic: β
L1285[23:08:37] <shadekiller666> giga:
http://pastebin.com/C4zTeXkY thats the main
"itemstate" json for the clock, even though its contained
in the models/ directory
L1286[23:08:49] <gigaherz> nah the main
loop is Minecraft.run(), it's not swing
L1287[23:08:54] <infinitefoxes_>
wtf
L1288[23:09:13] <gigaherz> lol
L1289[23:09:17] <shadekiller666> all of
those "clock_XX" lines are actual jsons...
L1290[23:09:25] <infinitefoxes_> I was
skeptical when you mentioned 64 JSON files
L1291[23:09:28] <infinitefoxes_> but now
I'm just dissapointed
L1292[23:09:37] <infinitefoxes_> holy
fuck Mojang >.>
L1293[23:10:14] <shadekiller666> omg...
and there are 64 textures for it too
L1294[23:10:28] <gigaherz> of
course
L1295[23:10:29] <gigaherz> XD
L1296[23:10:33] <gigaherz> that's why
they used 64 models
L1297[23:10:38] <infinitefoxes_> > so
many optimizations
L1298[23:10:40] <gigaherz> because they
wanted to use 64 textures for each rotation
L1299[23:10:41] <gigaherz> XD
L1300[23:10:44] <MattDahEpic> who thought
that would *ever* be a good idea?
L1301[23:10:49] <gigaherz>
infinitefoxes_: it's not that bad really
L1302[23:10:51] <gigaherz> the current
way
L1303[23:10:57] <shadekiller666> they
bragged about how many blockstate jsons they got rid of in 1.9...
it seems that they've exceeded that number with the clock and
compass alone
L1304[23:11:00] <gigaherz> is to modify
and reupload the atlas
L1305[23:11:02] <gigaherz> EVERY
TICK
L1306[23:11:09] <gigaherz> (iirc)
L1307[23:11:16] <infinitefoxes_> I'm
aware
L1308[23:11:30] <gigaherz> having 64
sprites more seems like a decent idea ;P
L1309[23:11:34] <infinitefoxes_> the JSON
way is... hardly better
L1310[23:11:36] <gigaherz> not optimal,
not by far
L1311[23:11:49] <shadekiller666> the
proper way to do it would to have 2 textures
L1312[23:11:59] <gigaherz> yeah
L1313[23:12:02] <gigaherz> BUT
L1314[23:12:11] <shadekiller666> and json
parameters that denote how much of a rotation to do per time
interval
L1315[23:12:19] <shadekiller666> then
just ROTATE the damn thing...
L1316[23:12:21] <gigaherz> if you have a
"daynight" texture, and you rotate it, then it wouldn't
have the "pixel" effect
L1317[23:12:32] <infinitefoxes_> do
nearest neighbor interpolation?
L1318[23:12:47] <gigaherz> not unlessyou
draw it into another texture, like they do in 1.8 and older
L1319[23:12:55] <gigaherz> that's exactly
what they are doing now
L1320[23:13:09] <gigaherz> they take theo
riginaltexture, and nearest-copy-rotate it into the atlas over and
over
L1321[23:13:22] <shadekiller666> not in
1.9
L1322[23:13:31] <gigaherz> as I said, in
1.8 and older.
L1323[23:13:58] <shadekiller666> were the
clock and compass dynamic textures then?
L1324[23:14:21] <gigaherz> the compass,
yes, the clock, I believe so
L1325[23:14:27] <ollieread> How do you
get the light level for a particular coordinate in 1.7 again?
L1326[23:14:54] <gigaherz>
world.getBlockLightValue?
L1327[23:14:54] <shadekiller666> i swear
they must have some sort of json generator
L1328[23:15:12] <ollieread> gigaherz,
Doesn't that give you the light level given by the block
L1329[23:15:12] <infinitefoxes_> what
would be the best way for me to create my own custom furnace?
L1330[23:15:17] <infinitefoxes_> without
copying the whole TE
L1331[23:15:40] <ollieread> Not the
ambient life level, as in, there's a torch 2 blocks away, so the
light level should be like 10 I think
L1332[23:15:51] <gigaherz> hmmm
L1333[23:15:55] <gigaherz> it's either
getBlockLightValue
L1334[23:15:59] <gigaherz> or
getFullBlockLightValue
L1335[23:16:05]
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L1336[23:16:09] <gigaherz> i can't
remember XD
L1337[23:17:34] <gigaherz> ah,
getBlockLightValue_do -- check the comment on that one
L1338[23:18:01]
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L1339[23:18:02] <gigaherz> that may be
the one you want
L1340[23:18:54]
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L1341[23:19:15] <ollieread> Yeah was just
looking at that thanks
L1342[23:20:05] ***
KJ4IPS is now known as KJ4IPS|Gone
L1343[23:21:58] <gigaherz> mc's lighting
system is so clunky
L1344[23:22:24] <gigaherz> specially
regarding non-full blocks
L1345[23:23:21] <gigaherz> it would be as
simple as canLightTransfer(meta,sideFrom,sideTo)
L1346[23:23:50] <gigaherz> a half-slab
would return "true" if the from/to is not its solid
side
L1347[23:24:08] <gigaherz> instead of
trying to "copy" from neighbours
L1348[23:24:55] <shadekiller666> there
was a 1.8 snapshot that fix lighting, but it caused so much lag
that they reverted it
L1349[23:25:18] <gigaherz> also, I'd have
made light be per-vertex, instead of per block (with the light
value used by all the blocks with a vertex in that location, that
is)
L1350[23:25:22] ***
TTFTCUTS is now known as TTFT|Away
L1351[23:25:27] <infinitefoxes_> wasn't
there a snapshot (before 1.7-ish?) that Mojang tried re-writing the
lighting engine?
L1352[23:25:29] <gigaherz> then, the
"lag" caused by chunk creation
L1353[23:25:38] <gigaherz> light has been
"rewritten" many times
L1354[23:25:40] <gigaherz> every single
time
L1355[23:25:48] <gigaherz> they
couldn'tfigure out how to NOT make it laggy
L1356[23:25:56] <gigaherz> that's why we
still have the block-boundary light glitches
L1357[23:26:01] <infinitefoxes_> surely
it's not complex?
L1358[23:26:12] <shadekiller666> well for
one thing don't make it a massive dynamic texture
L1359[23:26:24]
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L1360[23:27:14] <williewillus> what is
world.notifyBlockChange in 1.8?
L1361[23:27:43] <gigaherz> i'm not sure
that there's one
L1362[23:28:01] <gigaherz> 1.8 assumes
that a block that "changes" will change blockstates
L1363[23:28:36] <gigaherz> there's
notifyNeighboursOfStateChange
L1364[23:28:51] <gigaherz> there's
notifyNeighborsOfStateChange**
L1365[23:29:04] <shadekiller666> stupid
us
L1366[23:29:06] <williewillus> there's
also notifyBlockOfStateChange so idk
L1367[23:29:06] <shadekiller666>
u's
L1368[23:29:15] <gigaherz> yes but
notifyBlock notifies ONE
L1369[23:29:23] <gigaherz> neighbors
notifies the neighbors
L1370[23:29:23] <gigaherz> Xd
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L1372[23:29:44] <gigaherz> basically
notifyNeighbors calls notifyBlockOfStateChange
L1373[23:29:45] <gigaherz> XD
L1374[23:29:51] <williewillus> oh it's
just a direct delegate to notifyblocksofneighborchange
L1375[23:30:31] <gigaherz> well,
sleeptime
L1376[23:30:33] <gigaherz> night
L1377[23:42:35] <williewillus> what is
the difference between ChunkCoordinates and ChunkPosition in
1.7?
L1378[23:42:39] <williewillus> (porting
something to 1.8)
L1379[23:43:08] <killjoy> Is there a
better way of writing x ? y : !y?
L1380[23:43:15] <killjoy> I'm thinking x
== y
L1381[23:43:55] <williewillus> as a
statement or an expression?
L1382[23:44:06] <killjoy> I'm trying to
return it.
L1384[23:45:49]
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L1385[23:46:08] <killjoy> Trying to
implement a blacklist
L1386[23:46:16] <killjoy> Which can also
be a whitelist
L1387[23:46:36] <BobAlmighty> not such a
good idea use primatives like that
L1388[23:47:41] <BobAlmighty> I don't
think you're guarenteed to return a boolean in that usage
L1389[23:48:09] <killjoy> The boolean
isn't a generic
L1390[23:48:58] <killjoy> items is a
Set<Item> and metadata is a SetMultimap<Item,
Integer>
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