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L1[00:03:02] ***
williewillus is now known as willieaway
L2[00:04:51] ⇨
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(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
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Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen und
das T�ten angemessen wirkt. (George Orwell))
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L17[00:38:34] ***
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L18[00:40:13] ***
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L22[00:52:20] <BobAlmighty> Would you guys
say it's normal for Garbage collection to constantly take 20% CPU
usage?
L23[00:52:23] ⇨
Joins: Cypher121
(~Thunderbi@c-24-6-221-21.hsd1.ca.comcast.net)
L24[00:52:47] <BobAlmighty> I'm really
wondering if this isn't a JAVA is terrible at memory and I hate it,
problem?
L25[00:53:34] ⇨
Joins: ElgarL
(~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net)
L26[00:55:07] <Cypher121> Hello. Can I get
a bit of help with FML's missing mappings here?
L27[00:58:39] <Cypher121> I'm trying to
remap several items to one id with different metadata values, but I
don't know how to pass metadata in Item object so remap() accepts
it. Is it even possible?
L28[00:59:06] <BobAlmighty> I really wish I
could help you, but I know nothing about FML :(
L29[01:00:34] ⇦
Quits: Drullkus (~Drullkus@c-73-162-160-76.hsd1.ca.comcast.net)
(Remote host closed the connection)
L30[01:04:13] <infinitefoxes_> BobAlmighty:
GC shouldn't be running _constantly_ unless something is
wrong
L31[01:04:20] <infinitefoxes_> usually GC
runs at intervals when needed
L32[01:04:38] <BobAlmighty> Right...that's
what I was saying.
L33[01:04:55] <infinitefoxes_> oh, missed a
word, haha
L34[01:04:57] <BobAlmighty> Something is
totally jacked up and it's churning the hell out of my disk IO and
memory
L35[01:05:51] ***
williewillus is now known as willieaway
L36[01:06:43] <BobAlmighty> I'm running a
PCIex4 ssd with 2800iops and it's pegged as well as my CPU
something is way messed.
L37[01:06:44] <infinitefoxes_> You could
try WarmRoast
L39[01:06:57] <BobAlmighty> I've spent the
last hour trying to get it working
L40[01:06:57] ⇨
Joins: Neshram
(~Neshram@cpe-71-79-228-188.columbus.res.rr.com)
L41[01:07:03] <BobAlmighty> Warmroast I
mean
L42[01:07:20] <BobAlmighty> I keep getting
no threads to attach it too
L43[01:07:49] <infinitefoxes_> What version
of Minecraft are you running?
L44[01:07:53] <BobAlmighty> I just finished
re-installing my JRE/JDK
L45[01:07:56] <BobAlmighty> 1.7.19
L46[01:07:59] <BobAlmighty> 10*
L47[01:09:37] ⇦
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L50[01:10:33] <infinitefoxes_> have you
tried downloading the MCP mappings, and running WarmRoast on your
server?
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L55[01:30:57] ***
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L63[01:37:09] ***
bilde2910|away is now known as bilde2910
L64[01:39:49] <rfctksSparkle> another of my
favourite things in programming: default values for parameters on
methods. good bye extra overloads just for default values
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L66[01:45:17] <ollieread> rfctksSparkle,
?
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L70[01:51:53] <BobAlmighty> Does anyone
have experience with warmroast? I've got it running and attached to
my server JVM, but I'm getting no results....
L71[01:51:54] ⇦
Quits: Hgrebnednav (~Hgrebnedn@94-225-204-72.access.telenet.be)
(Quit: Leaving)
L72[01:57:00] *** tfox
was kicked by Lex_ (tfox))
L73[01:57:34] ⇨
Joins: tfox (sid47177@id-47177.charlton.irccloud.com)
L74[01:57:39] <tfox> fuck off
L75[01:58:11] <FireBall1725> lol
L76[01:58:22] <tfox> got kicked for nothing
wtf
L77[01:58:32] <tfox> this forge mess is
BS
L78[01:58:34] <FireBall1725> lol
L79[01:58:36] <tfox> im porting it
L80[01:58:48] *
FireBall1725 is laughing so hard right now
L81[01:59:20] <slimshadeey1> lol
L82[01:59:34] <tfox> Who makes Forge?
L83[01:59:57] <FireBall1725> pahimar
L84[01:59:58] <FireBall1725> :p
L85[01:59:59] <ollieread> The person that
you kicked you
L86[02:00:06] <ollieread> I imagine the
incidents are related
L87[02:00:07] <tfox> why did I get
kicked
L88[02:00:31] <ollieread> Well I think
rejoining and instantly saying 'fuck off' tells us all we need to
know about your attitude
L89[02:00:36] <shadekiller666> because lex
felt it neccessary
L90[02:00:37] <FireBall1725> lol
L91[02:00:38] <ollieread> So I would
imagine that you were being a dick somewhere
L92[02:00:47] <FireBall1725> ollieread:
yea... bascially
L93[02:01:09] <ollieread> tfox, Did you
recently post something exceptionally stupid? Something on the
topic of forge?
L94[02:01:14] <tfox> I am not a dick
L95[02:01:29] <FireBall1725> lol
L96[02:01:32] <tfox> I posted bug reports
to twitter
L97[02:01:48] <tfox> and I pinged Lex_ and
he cussed me out
L98[02:01:57] <tfox> some tech support this
is
L99[02:02:02] <shadekiller666> first of
all, never ping lex...
L100[02:02:08] <FireBall1725> $20.00 says
ill see a +b here soon
L101[02:02:12] <slimshadeey1> hes a dev
not tech support
L102[02:02:14] <ollieread> Don't ping him,
he dislikes that
L103[02:02:22] <shadekiller666> second of
all, twitter is not the best place to post bug reports
L104[02:02:22] <tfox> Lex_:
L105[02:02:24] <tfox> Lex_:
L106[02:02:25] <tfox> Lex_:
L107[02:02:25] <tfox> Lex_:
L108[02:02:26] <tfox> Lex_:
L109[02:02:26] <ollieread> Wait sorry,
lets go back
L110[02:02:26] <tfox> Lex_:
L111[02:02:26] <tfox> Lex_:
L112[02:02:26] <tfox> Lex_:
L113[02:02:27] <tfox> Lex_:
L114[02:02:27] <tfox> Lex_:
L115[02:02:28] <tfox> Lex_:
L116[02:02:28] <tfox> Lex_:
L117[02:02:28] <tfox> Lex_:
L118[02:02:30] <ollieread> Bug report to
twitter...
L119[02:02:33] <slimshadeey1> oh dont do
it man
L120[02:02:35] ***
tfox was kicked by MineBot (Banned: DICK (1)))
L121[02:02:37] <ollieread> Too late
L122[02:02:38] <FireBall1725> <3
Lex_
L123[02:02:39] <ollieread> prepare you
anuse
L124[02:02:53] ***
FireBall1725 was kicked by Lex_ (you twat))
L125[02:02:54] <Flamegoat> Oh man. That
guy got so hosed.
L126[02:02:58]
⇨ Joins: FireBall1725
(sid36174@charlton.irccloud.com)
L127[02:03:05] <FireBall1725> aww
L128[02:03:11] <shadekiller666> lol
L129[02:03:12] ***
Flamegoat was kicked by Lex_ (you know what you did!))
L130[02:03:30] <ollieread> Well I don't
know about anyone else, but I feel that he sufficiently proved that
he wasn't a dick
L131[02:03:35] *** MineBot sets mode: -b
tfox!*@*
L132[02:03:46]
⇨ Joins: ashz (~ashzifica@217.78.5.103)
L133[02:03:47] <rfctksSparkle> lol
what
L134[02:03:55]
⇨ Joins: Flamegoat
(sid89996@id-89996.highgate.irccloud.com)
L135[02:03:56] <BobAlmighty> I just heard
the fourth of july of pings....What the heck, ohhhhhh
L136[02:03:58]
⇨ Joins: tfox
(sid47177@id-47177.charlton.irccloud.com)
L137[02:04:00]
⇨ Joins: MoxieGrrl
(~MoxieGrrl@173-23-172-139.client.mchsi.com)
L138[02:04:02]
⇨ Joins: Techno
(~quassel@cpe-66-67-8-129.rochester.res.rr.com)
L139[02:04:03] <FireBall1725> wb tfox
:)
L140[02:04:06] <tfox> haha
L141[02:04:10] <slimshadeey1> You don't
bother programmers.
L142[02:04:15] <tfox> I know lex, just
busting his ass
L143[02:04:17] ***
tfox was kicked by Lex_ (*fondels tfox*))
L144[02:04:18] <FireBall1725> yea
L145[02:04:21] <ashz> lol
L146[02:04:22]
⇨ Joins: tfox
(sid47177@id-47177.charlton.irccloud.com)
L147[02:04:23] <Flamegoat> Lol... :D
L148[02:04:23] <FireBall1725> lmao
L149[02:04:24] <rfctksSparkle> lol
L150[02:04:30] <ollieread> I assumed as
much
L151[02:04:31] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150822 mappings to Forge Maven.
L152[02:04:34] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150822-1.8.zip (mappings
= "snapshot_20150822" in build.gradle).
L153[02:04:45] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L154[02:04:53] <ollieread> You lasted far
too long for that to not be an inside joke or something
L155[02:05:05] <MoxieGrrl> CAH.
L156[02:05:08] <tfox> I am staying with
lex at his house for PAX in 5 days, we are friends
L157[02:05:12] <FireBall1725> yea, we are
all playing cah
L158[02:05:14] <tfox> just wanted to piss
him off
L159[02:05:17] <ollieread> :O
L160[02:05:25] <slimshadeey1> lol
L162[02:05:31] <Techno> xD
L163[02:05:32] <Flamegoat> :D
L164[02:05:34] <ollieread> How often do
you guys play?
L165[02:05:39] <FireBall1725> every so
often
L166[02:05:40] <shadekiller666> because
you won't get to do that enough next week?
L167[02:05:46] <tfox> and we may or may
not be drinking..
L168[02:05:59]
⇨ Joins: Alexandria
(uid41969@id-41969.tooting.irccloud.com)
L169[02:05:59]
MineBot sets mode: +v on Alexandria
L170[02:06:01] <slimshadeey1> ^
L171[02:06:04] <pig> Did I miss a Lex_
ping fest?
L172[02:06:04] <FireBall1725> tfox is
drunk for sure
L173[02:06:06] <ollieread> Ahaha
L174[02:06:11] <tfox> no i am not
drunk
L175[02:06:13] <FireBall1725> hey
pig
L176[02:06:15] <rfctksSparkle> lol
L177[02:06:15] <ashz> It takes the right
people, the right mood and the right time to get it to work
right
L178[02:06:16] <BobAlmighty> So, I'm hip
deep in heapdumps and debuging. Anyone interested in giving me a
hand on locating the issue I'm having with my server?
L179[02:06:17] <Alexandria> I think it's a
lex party
L180[02:06:20] <ollieread> Someone played
the getting banned from #minecraftforge card?
L181[02:06:26] <MoxieGrrl> pig: COME PLAY
WITH US
L182[02:06:28] <slimshadeey1> I am raising
my glass of scotch to both of you right npw
L183[02:06:30] <Flamegoat> Ahem, this is
MY party. Lex just barged in.
L184[02:06:38] <pig> MoxieGrrl: I'm in an
airport
L185[02:06:39] <tfox> yea pig come join,
on the Forgecraft TS
L186[02:06:50] <pig> Airport, tfox
L187[02:06:57] <tfox> ohhh
L188[02:07:00] <tfox> my bad
L189[02:07:03] <tfox> drinks...
L190[02:07:06]
⇨ Joins: OrionOnline
(~OrionOnli@ip-83-134-150-139.dsl.scarlet.be)
L191[02:07:14] ***
tfox is now known as tfox83
L192[02:07:15] <slimshadeey1> Cheers
mate
L193[02:07:17] <BobAlmighty> Drunk support
best support?
L194[02:07:24] <tfox83> you know it
L195[02:07:33] <rfctksSparkle> just a
quick check: each Fluid definition has unique names? Or is it
possible to have 2 Fluids with the same name?
L196[02:07:54] <ollieread> I forget you
guys are American
L197[02:08:07] <ollieread> Wondered why
you were drinking at 8am on a Saturday
L198[02:08:19] <tfox83> lol midnight for
me
L199[02:08:23] <shadekiller666> because
its not 8 am :P
L200[02:08:25] <BobAlmighty> Can anyone
think of a sane reason why Java would be spamming the ever living
fuck out of GC with with virtually no load on the server?
L201[02:08:26] <slimshadeey1> day rage
man
L202[02:08:27] <Flamegoat> A very late 2am
for me
L203[02:08:33] <ashz> 3am here
L204[02:08:41] <slimshadeey1> 12am
L205[02:08:56] <ollieread> Holy shit man,
you guys are living in the past
L206[02:09:03] <ollieread> Get with it
guys
L207[02:09:10] <ollieread> and
girl(s)
L208[02:09:21] <ashz> All problems:
#blamexycraft
L209[02:09:24] <FireBall1725> lol
L210[02:09:25] <shadekiller666> how much
different would the world be if we were all on the exact same
time
L211[02:09:45] <ollieread> ashz, If that
isn't a card in the minecraft drama pack, I'd be very
displeased
L212[02:09:51] *** Lex_ sets mode: -bbbb
*!*@180.200.159.150 *!*@180.200.176.141 *!*@180.200.159.73
*!*@180.200.146.86
L213[02:09:51] *** Lex_ sets mode: -bbbb
*!*@203-97-111-43.cable.telstraclear.net
*!*@cpe-75-176-167-222.sc.res.rr.com *!*@180.200.182.131
*!*@93-138-216-173.adsl.net.t-com.hr
L214[02:09:51] *** Lex_ sets mode: -bbbb
*!*@122-60-248-53.jetstream.xtra.co.nz *!*@180.200.145.48
*!*@125-237-206-17.jetstream.xtra.co.nz *!*@180.200.181.42
L215[02:09:51] *** Lex_ sets mode: -bbbb
*!*@dur-dhcp-1-240.dsl.airstreamcomm.net *!*@104.238.169.30
*!*@180.200.156.194 *!*@176.0.16.140
L216[02:09:53] *** Lex_ sets mode: -bbbb
*!*@id-14726.highgate.irccloud.com *!*@180.200.178.145
*!*@bronyville.me *!*@125-239-83-116.jetstream.xtra.co.nz
L217[02:09:56] *** Lex_ sets mode: -bbbb
*!*@*.026-18-67626714.cust.bredbandsbolaget.se
*!*@id-14726.ealing.irccloud.com
*!*@pool-108-21-82-75.nycmny.fios.verizon.net
*!*@capo.themafia.info
L218[02:09:59] *** Lex_ sets mode: -bbbb
*!*@89-74-12-11.dynamic.chello.pl *!*@71.56.237.82
*!*webchat@c-68-61-236-199.hsd1.mi.comcast.net
*!*@219-88-89-218.jetstream.xtra.co.nz
L219[02:10:01] <slimshadeey1> heyo
L220[02:10:02] *** Lex_ sets mode: -bbbb
*!*SoniEx2@201.74.209.88 *!*@50-10-87-134.gar.clearwire-wmx.net
*!*luacs1998@abrarsyed.me
*!*PWN1109@31-178-68-215.dynamic.chello.pl
L221[02:10:02] <rfctksSparkle> what?
L222[02:10:05] *** Lex_ sets mode: -bbbb
*!*@cpe-74-141-56-150.swo.res.rr.com Wuerfel_21!*@*
TheBigBadWolf2!*@* Arctic_Wolfy!*@*
L223[02:10:07] *** Lex_ sets mode: -bbb
*!*@disconsented.com *!*quassel@disconsented.com
Discovery!~Discovery@*
L224[02:10:08] <FireBall1725>
LMAO!!!!!!
L225[02:10:10] <Flamegoat> THE NEW
EXODUS
L226[02:10:12] <ashz> Peer pressure
L227[02:10:12] <Flamegoat> EVERYONE BACK
IN
L228[02:10:17] <ollieread> Either lex is
really, really drunk and someone made him feel bad with the banning
card
L229[02:10:21] <ollieread> or that was a
misclick
L230[02:10:27] <BobAlmighty> I was
wondering why it was so quiet in here
L231[02:10:29] <tfox83> I HACKED IT
L232[02:10:36]
⇨ Joins: KingLemming|out
(~quassel@2600:3c01::f03c:91ff:fe73:66ff)
L233[02:10:37] <shadekiller666> or he
wants to play whack a mole
L234[02:10:44] <FireBall1725> hey
KingLemming
L235[02:10:45] <ollieread> Ahh
L236[02:10:51] <ollieread> It's the man
with the smooth cowboy voice
L237[02:11:02] <ollieread> or so I've been
lead to believe
L238[02:11:13] <tfox83> KingLemming|out:
is the reason your fluids are broke
L239[02:11:20] <Flamegoat> ^
L240[02:11:20] <ashz> ^ lol
L241[02:11:24] <ollieread> lol
L242[02:11:29] <FireBall1725> ^
L243[02:11:33] <ollieread> He's my sexual
health specialist?
L244[02:11:38] ***
tfox83 was kicked by MineBot (Banned: May penis, your but, next
thursday. (5)))
L245[02:11:39] <BobAlmighty> It's totally
cool if nobody is actually sober/willing enough to give me some
debugging insight here, I'd like a hand if anyone would
though.
L246[02:11:40] <Techno> Just ask
KingLemming how to do liquids
L247[02:12:05] <ollieread> lol
L248[02:12:14] ***
Techno was kicked by MineBot (Banned: FLUIDS not LIQUIDS
(1)))
L249[02:12:30] <rfctksSparkle> I'm just
wondering if fluid names are unique for a Fluid or if its possible
to have to Fluids with the same name
L250[02:12:31] <shadekiller666> lol
L251[02:12:38] <FireBall1725> RF API for
1.8 KingLemming|out :D
L252[02:12:45] <shadekiller666> rfct, i
would assume they would be
L253[02:13:10] <FireBall1725> bye
L254[02:13:14] *** MineBot sets mode: -b
*!*@cpe-66-67-8-129.rochester.res.rr.com
L255[02:13:15] ***
KingLemming|out was kicked by MineBot (Banned: NULL IS FINE!
(1)))
L256[02:13:23] <ollieread> rfctksSparkle,
check the registry
L257[02:13:27] <shadekiller666> haha
L258[02:13:47] ⇦
Quits: Purebe (~Purebe@2601:300:8000:cc62:a024:5df3:eff6:771e)
(Read error: Connection reset by peer)
L259[02:13:49] <shadekiller666> things get
interesting in here when people are drunk
L260[02:13:53] <ollieread> rfctksSparkle,
yes it is
L261[02:14:04] <ollieread>
FluidRegistry#registerFluid
L262[02:14:08]
⇨ Joins: Purebe
(~Purebe@2601:300:8000:cc62:f012:831e:b1:d89f)
L263[02:14:14] *** MineBot sets mode: -b
KingLemming|out!*@*
L264[02:14:31] <ollieread> It calls
uniqueName which prefixes with the modid
L265[02:14:39] <Lex_> not drunk
L266[02:14:43]
⇨ Joins: Techno
(~quassel@cpe-66-67-8-129.rochester.res.rr.com)
L267[02:14:56] <BobAlmighty> I'm going to
take any response to my questions for a not interested or
drunk.
L268[02:14:58] <shadekiller666> not
drunk?
L269[02:15:13] <BobAlmighty> take a lake
off*
L270[02:15:14] ⇦
Quits: psxlover (psxlover@77.49.105.251.dsl.dyn.forthnet.gr) (Read
error: Connection reset by peer)
L272[02:15:24] <shadekiller666> bob whats
your problem
L273[02:15:27] <Lex_> were not responding
cuz your question is stupid
L274[02:15:30] <ashz> It takes a lot to
get lex drunk
L275[02:15:31] <ollieread> lol
L276[02:15:34] <rfctksSparkle> Mainly
because I'm trying to figure out how to pass a Fluid over IMC
L277[02:15:45] <rfctksSparkle> (i'm on the
receiving side)
L278[02:15:57]
⇨ Joins: KingLemming|out
(~quassel@2600:3c01::f03c:91ff:fe73:66ff)
L279[02:16:12] <BobAlmighty> Lex_ okay it
probably is, can you explain to me why, and maybe I can ask a good
question?
L280[02:16:17] <Techno> Just ask
king
L281[02:16:20] <Techno> :>
L282[02:16:25] <ollieread> lol
L283[02:16:37] *** MineBot sets mode: -b
*!*@id-47177.charlton.irccloud.com
L284[02:17:24] <ashz> gg bob
L285[02:17:27] <Lex_> Define
spamming
L286[02:17:50] <rfctksSparkle> huh I guess
that is it, fluids with duplicate names are rejected during
registration huh
L287[02:18:07] <ollieread> rfctksSparkle,
or alternatively
L288[02:18:08]
⇨ Joins: tfox83
(sid47177@id-47177.charlton.irccloud.com)
L289[02:18:11] <ollieread> You could look
at the code
L290[02:18:16] <ollieread> or scroll up
where I answer your question
L291[02:18:16] <tfox83> ill be good now
:)
L292[02:18:19] <rfctksSparkle> I did lol
=P
L293[02:18:23] <rfctksSparkle> I was just
commenting on the fact.
L294[02:18:34] <Alexandria> tfox? good?
roflmao
L295[02:18:38] <ollieread> Fluids with
duplicate names aren't rejected
L296[02:18:50] <Lex_> Bob
L297[02:18:58] <Lex_> let me do a basdic
rundown of this
L298[02:19:03] <Lex_> there are two scopes
of the gc
L299[02:19:03] <tfox83> what did I
miss?
L300[02:19:06] <Lex_> eden
L301[02:19:11] <Lex_> and long
living
L302[02:19:13] <BobAlmighty> A bit of
context. I created a new world, and using the ACT plugin, pregen'd
a 8000x8000 section of chunks. After running that world in my forge
server, I get massive CPU usage, and the java GC is running a
steady 20%
L303[02:19:25] <rfctksSparkle> oh
really?
L304[02:19:26] <rfctksSparkle> if
(fluids.containsKey(fluid.getName()))
L305[02:19:27] <Lex_> eden is specifically
designed to deal with small objects that are quickely dieing
L306[02:19:27] <rfctksSparkle> {
L307[02:19:27] <rfctksSparkle> return
false;
L308[02:19:27] <rfctksSparkle> }
L309[02:19:33] <Lex_> the gc will run
ALWAYS
L310[02:19:38] <rfctksSparkle> isn't this
literally rejecting the fluid registration
L311[02:19:43] <Lex_> the jvm is
specifically designed to do this
L312[02:19:47] <BobAlmighty> Right
L313[02:19:57] <BobAlmighty> gets your
strings and small objects.
L314[02:20:12] <tfox83> um 8k chunks is a
massive world, it will fill up your thread
L315[02:20:37] <ollieread> Interesting
rfctksSparkle
L316[02:20:40] <tfox83> thats 128k
blocks
L317[02:20:50] <BobAlmighty> I bounced
that earlier, and was told that wasn't so crazy. I did crazy check
first.
L318[02:20:55] <BobAlmighty> what's
sane?
L319[02:21:19] <Lex_> okay
L320[02:21:22] <Lex_> your situation
L321[02:21:25] <Lex_> you're doing way to
much
L322[02:21:30] <Lex_> your gc will be
running constantly
L323[02:21:36] <Lex_> thats just the cost
of pregenning chunks
L324[02:21:38] <Lex_> deal with it
L325[02:22:25] <BobAlmighty> I gen'd them.
I ahve a 3.8gb world, I restarted. I load a bunch of ram, yay. I
have 300 chunks active. game timesout.
L326[02:23:07] <BobAlmighty> So I said,
fine, just load 16 million blocks into memory I have the ram.
L327[02:23:11] <Lex_> 300chunks?
L328[02:23:18] <Lex_> whats 15*15?
L329[02:23:51]
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(~Noppes@82-168-212-152.ip.telfort.nl)
L331[02:24:38] <Lex_> 300 chunks is
fucking small
L332[02:24:41] <Lex_> that is ONE
player
L333[02:24:44] <BobAlmighty> Yeah.
L334[02:25:00] <BobAlmighty> And my server
dies with 0 players yet alone ONE
L335[02:25:15] <BobAlmighty> It sits there
with 400 chunks and dies.
L336[02:25:44] <slimshadeey1> What are the
errors? (Log?)
L337[02:26:53] <BobAlmighty> sec
L338[02:27:10] <Techno> less than one
player. Default chunks loaded by a player on default view distance
is 441 if I am not mistaken
L340[02:27:38] <shadekiller666> omg Gold
Bond works very well for sunburns...
L341[02:28:58] <Techno> First thing I have
to ask is what is the server instance running on and what resources
do you have available
L342[02:29:04] <BobAlmighty> Every other
world that I didn't pregen blocks on does absolutely fine. like 10%
cpu make.
L343[02:29:27] <shadekiller666> so don't
pregen
L344[02:30:14] <BobAlmighty> Why would
that matter, it should load any of those chunks that aren't being
active....
L345[02:30:28] <BobAlmighty>
shouldn't*
L346[02:30:29] <Techno> are you sure it is
done pre-genning
L347[02:30:41] <BobAlmighty> it finished
and I restarted the server
L348[02:30:43] <Techno> and are there any
orphaned chunks still loaded into memory
L349[02:30:51] <BobAlmighty> Hmmmmm
L350[02:31:21] <BobAlmighty> okay, I can
see where you're going, but even so, I could load the entire world
into memory.
L351[02:31:36] <BobAlmighty> But I guess
that doesn't mean the GC wouldn't just go berserk.
L352[02:31:49] <Techno> you don't load a
whole world into memory. You load the chunks that a player is
currently viewing into memory
L353[02:31:56] <BobAlmighty> I know
techno.
L354[02:32:18] ⇦
Quits: Cojo (~Cojo@2606:a000:1126:a066:fd40:593f:d3dd:8310) (Quit:
If we wish to explore, if we wish to see what's over the next hill,
wonders unfold before us; all we have to do is want it
enough.)
L355[02:32:20] <BobAlmighty> But if the
blocks were orphaned
L356[02:32:35] <BobAlmighty> It would try
and load them, go, oh, why the hell, drop it. and etc.
L357[02:32:52] <BobAlmighty> Which would
explain the absurd churn of IO and memory
L358[02:34:45] <BobAlmighty> Lex_, this is
a Xeon E3-1231 @ 3.4ghz with 16gb memory and a M.2 PCIex8 ssd
drive
L359[02:34:56] <Techno> could always use
warmroast too see what is using the resources
L360[02:35:04] ⇦
Parts: Alexandria (uid41969@id-41969.tooting.irccloud.com)
())
L361[02:35:19] <BobAlmighty> I did, it's
all reads/writes and waiting.
L362[02:35:41] ***
BobAlmighty was kicked by Lex_ (dont ping me))
L363[02:36:16] <MoxieGrrl> I live off the
tears of people he bans. True story.
L364[02:36:50]
⇨ Joins: BobAlmighty
(~Micah@cpe-76-84-246-67.neb.res.rr.com)
L365[02:36:53] <BobAlmighty> Lol
L366[02:37:33] <ollieread> MoxieGrrl, I
imagine
L367[02:37:58] <BobAlmighty> Sorry lex,
that was techno that asked the question
L368[02:38:51] <BobAlmighty> Stupid test.
1.7.10 and windows 10 x64 wouldn't have anything to do with
this?
L369[02:39:09] <shadekiller666>
probably
L370[02:39:12] <shadekiller666> not
L371[02:39:16] <Techno> xD
L372[02:39:25] <shadekiller666> that was
supposed to be 1 line
L373[02:39:28] <shadekiller666>
stupid
L374[02:39:32] <shadekiller666>
keyboard
L375[02:39:32] <BobAlmighty> Lol
L376[02:39:47] <shadekiller666> :
L377[02:39:48] <shadekiller666> P
L378[02:40:49] ***
Gaz492|Away is now known as Gaz492
L379[02:40:53] <PrinceCat> h3lp I need
support 4 1.6.4
L380[02:41:05] <BobAlmighty> Okay, I'm
going to officially call this a Stupid Chunk Loading error.
Complicated by java having shit GC.
L381[02:41:05] <PrinceCat> This one's for
you Moxie <3
L382[02:41:16] <BobAlmighty> I'm going to
regen the world and do more testing.
L383[02:41:30] <shadekiller666> GC is
generally crappy regardless of language
L384[02:41:37] <BobAlmighty> Truth
L385[02:43:45] ⇦
Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping
timeout: 180 seconds)
L386[02:44:50] <tmtu> java has a great gc
:o
L387[02:45:10] <BobAlmighty> Not
really.
L388[02:45:26] ***
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L389[02:45:38] <tmtu> feel free to find a
better one
L390[02:46:38] <BobAlmighty> Eh, not in
the same bytecode world.
L391[02:46:56] <BobAlmighty> Maybe it's
more of a problem of specificity.
L392[02:48:04] <Techno> I have a world
pregenned out to 12,000 in all directions from spawn
L393[02:48:14] <BobAlmighty> Seems
reasonable.
L394[02:48:38] <ollieread> We have very
differing definitions of reasonable
L395[02:49:04] <Techno> so 24,000 by
24,000 in total area. It is run on my personal server that has a
Xeon 1230v3 and it has 16 GB of ram to work with and lives on a
Samsung Evo.
L396[02:49:30] <BobAlmighty> Sounds damn
similar to my setup Techno
L397[02:49:55] <BobAlmighty> Like scary
same.
L399[02:50:10] <OrionOnline> ?
L400[02:50:33] <Techno> The world is
around 14 GB is size and I max out at around 13 people online at
one time.
L401[02:50:35] <ollieread> Lighting
L402[02:50:44] <OrionOnline> ollieread,
disable or enable?
L403[02:51:03] <ollieread>
RenderHelper.enableGUIStandardItemLighting(); before
L404[02:51:04] <Techno> The logical CPU
core it is running on for the main part is stressed to around 60%
of it's full capability
L405[02:51:07] <ollieread> then disable
after
L406[02:51:34] <OrionOnline> OKe
L407[02:51:41] <OrionOnline> It is wokring
now
L408[02:51:59] <BobAlmighty> Techno, are
you running mods? Cause right now after world gen no chunks pregen
I'm running at 12%
L409[02:52:06] <Techno> the bottleneck for
me is network upload so I don't see anything hardware or setup wise
that would lead to a problem like this other than the whole server
being taxed by other programs, or something running in the
background
L410[02:52:19] <Techno> I run a modpack
that is just under 230 mods when loaded
L411[02:52:45] <Techno> It is the
forgecraft modpack in essence with our own custom mods and others
that we find fun to play with
L412[02:52:47] <BobAlmighty> So it's not
mods. It's got to be a botched world chunk pregen.
L413[02:53:13] <BobAlmighty> You got a
profiler, can you see what the GC is doing?
L414[02:54:10] <Techno> I do not at the
moment as I am moving from a windows instance to a linux
distro
L415[02:54:28] <BobAlmighty> I guess, it
would be interesting to know if you pregened those chunks and how
you did that?
L416[02:54:39] <BobAlmighty> I just
grabbed the first mod I saw which was ACT
L417[02:55:29] <Techno> I have used ACT
for around 6 seperate servers now
L418[02:55:31] <Techno> works like a
charm
L419[02:55:41] <BobAlmighty> Mmm.
L420[02:55:52] <BobAlmighty> Well I'ma run
that again and see what happens
L421[02:56:09] <Techno> I gen around 100
chunks per minute
L422[02:56:12] <BobAlmighty> Can you link
me the mod pack just for ref?
L423[02:56:20] <BobAlmighty> Pretty close
to what I was getting
L424[02:56:28] <Techno> I can't since It's
on my own launcher
L425[02:56:57] <Techno> pulls mods like
curse but I can use mods outside of Curse for our community made
mods and such
L426[02:58:23] <Techno> so just to put
this into perspective, you are looking at around 2 days to generate
a 8,000 block by 8,000 block map
L427[02:58:53] ⇦
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L428[02:59:19] <BobAlmighty> I started the
8kx8k yesterday at about 1am and it was done when i got up at
10am
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L430[03:00:12] ⇦
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L431[03:00:23] <BobAlmighty> I'm
8000chunks in and I started it at 2:58an
L432[03:00:38] <Techno> East coast?
L433[03:00:46] <BobAlmighty> Central
L434[03:00:55] <Techno> gotcha
L435[03:01:07] <Techno> Well That just
seems super quick
L436[03:01:31] <BobAlmighty> Well now the
log just stopped
L437[03:01:32]
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L439[03:02:48] <Techno> Literally the only
thing I can personally think of is that the map is not in fact done
genning and it is genning in the background of the main
server
L440[03:03:19] <Techno> If the server is
stable on a fresh map, than the only difference is the map itself.
So time to test diffrent variables one at a time
L441[03:03:29] <BobAlmighty> Right?
L442[03:03:49] <BobAlmighty> I'm thinking
it's just some totall wreckjob of a map pregen
L443[03:04:25] <Techno> it just sounds
like it
L444[03:04:28] <BobAlmighty> I deleted and
restarted and I'm getting 100 chunks about ever 2-3 seconds.
L445[03:04:34]
⇨ Joins: Naiten (Naiten@77.34.139.75)
L446[03:04:36] <Techno> hmm
L447[03:04:44] <Techno> Let me check mine
real quick
L448[03:04:52] <Techno> That seems
somewhat right to be honest
L449[03:05:00]
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L450[03:05:26] <BobAlmighty> It'll gen
1000 chunks, pause, save the world. and start again.
L451[03:05:47] <Techno> yeah, does that in
case your computer can't handle the task and freezes
L452[03:05:58] ***
pig is now known as pig|vacation
L453[03:06:00] <Techno> would suck to lose
a good portion of pre-gen to a system lock up
L454[03:07:39] <BobAlmighty> I'm only hitt
30-40% cpu load and not hitting my JVM mem cap. IO is only
1.3MB/s
L455[03:07:54] <jA_cOp> If I want a server
command to be operator-only, is ICommand.canCommandSenderUseCommand
the right place to restrict it? How can I check if the given
ICommandSender is a server operator (checking for the server
console is ofc easy)?
L456[03:08:17] <Techno> well your not
going to saturate your CPU since MC is still Single Threaded for
all intensive purposes
L457[03:08:27] <BobAlmighty> True
L458[03:09:47]
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L459[03:10:45] <rfctksSparkle> Somehow I
feel storing a fluid filter using fluidID is not a good idea.
=/
L460[03:12:46] <BobAlmighty> jA_cOp, I
wish I could help you, I have no understanding of mc modding.
L461[03:14:35] <Naiten> A story of
success: achieved perfect and smooth motion of my railway carts @
can't reproduce it after overhaul
L462[03:16:27] ***
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L465[03:23:46] <slimshadeey1> Naiten:
Dealing with the same thing right now accept with submarines
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L470[03:25:58] <Zaggy1024> *yawn*
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L485[04:17:23] <rfctksSparkle> I have a
question, what would cause NEI to show -1 as the item id for a item
when connected to a server?
L486[04:17:29] ⇦
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L487[04:21:22] ⇦
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Window))
L488[04:23:39] <Szernex> anyone know if
forge is planned to jump directly to 1.9 or is 1.8 the next actual
target?
L489[04:25:18] <PaleoCrafter> Wut
L490[04:25:27] <PaleoCrafter> Forge is on
1.8 already
L491[04:25:51] <Szernex> yeah I know, but
like, how active is development for 1.8? I haven't heard much
L492[04:26:03] <tterrag> current work is
on the port to 1.8.9
L493[04:26:04] <Szernex> only that 1.8
broke a lot of stuff again
L494[04:26:08] <Szernex> okay
L495[04:26:18] <tterrag> there's a lot of
grunt work to do with mappings
L496[04:27:27] <PaleoCrafter> And
fernflower still has to be fixed, I think
L497[04:27:31] <boni> there's a shitton of
work for everybody
L498[04:27:34] <boni> simply put
L499[04:27:37] <boni> both forge and
mods
L500[04:27:40] <Szernex> mhm
L501[04:28:04] <boni> 1.8 -> 1.9 will
be easier than 1.7 -> 1.8 code wise, but harder content-wise
because many things change in vanilla
L502[04:28:18] <boni> 1.7 -> 1.8 is
basically a rewrite of half the things in mc from a mods
perspective
L503[04:28:32] <boni> which is why many
don't update (yet)
L504[04:28:50] <PaleoCrafter>
"yet"
L505[04:29:07] <tterrag>
"yet"
L506[04:29:10] <boni> well
L507[04:29:11] <PaleoCrafter> It has been
9 month
L508[04:29:11] <boni> 1.9
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L510[04:29:23] <boni> i was referring to
past 1.7, not 1.8 specifically ;o
L511[04:29:31] <boni> also many things
only got usable in the last few month .
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L513[04:30:52] <PaleoCrafter> To quote
Lex: if you're not happy with something, don't whine about it but
try to fix it :P
L514[04:31:02] <boni> what do you think
i've been doing ;o
L515[04:31:24] <PaleoCrafter> I don't
know, but a lot of people haven't been doing shit
L516[04:31:35] <ssfdre38> there isnt a
1.8.9 or any plans for 1.8.9
L517[04:31:43] <PaleoCrafter> They whined
about the absence of an unknown direction
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L519[04:32:10] <BobAlmighty> To get kicked
by lex, say, I have a question.
L520[04:32:35] <tterrag> I think the
progress on 1.8 is great
L521[04:32:40] <tterrag> but I still don't
want to udpate :P
L523[04:33:16] <boni> PaleoCrafter: that's
a bit of a different topic. so far nobody could explain why it's
needed (why null can't be used instead) iirc
L524[04:33:30] <boni> the problem is if
you add unknown you suddenly also get it in all the vanilla models
as states ;P
L525[04:33:37] <tterrag> ssfdre38: really?
could have sworn. well, whatever, 1.8.8 then
L526[04:33:40] <PaleoCrafter> Stubbornness
is the reason :P
L527[04:33:51] <boni> yes, 1.8.8 is the
latest one
L528[04:34:02] <boni> doesn't mean we wont
get 1.8.9 though
L529[04:34:24] <BobAlmighty> Hey, 1.9 is
going to happen too.
L530[04:34:39] <boni> 1.9 is far from
stable
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L532[04:35:12] <BobAlmighty> Lol I have
nothing invested except trying to get things to work, and I alread
hate 1.9.
L533[04:35:12] <ssfdre38> yea dinnerbone
just release 15w34d to fix the snapshot
L534[04:36:39] <ssfdre38> well im just
trying to work on my launcher and get pack200 to work
L535[04:38:22] <boni> BobAlmighty: i
imagine getting things to work for 1.9 is hard when there's no
forge for 1.9
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L549[05:16:43] <masa> and especially since
there is no 1.9 yet
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L569[05:32:51] <Kruptein> hi
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L572[05:34:55] <Kruptein> for my mod I
depend on the mtj matrix library. When not in a dev setting using
the mod both singleplayer and multiplayer work fine. However if I
run the server config from my ide the server crashes when trying to
load a native lib. singleplayer config does not have this problem.
Anyone got an idea ?
L573[05:35:12] <Kruptein> does GradleStart
and GradleStartServer do something different in regards to paths or
something?
L574[05:36:02] <Kruptein> oh I should ask
that in #forgegradle I suppose
L575[05:36:03] <Kruptein> sorry
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L597[06:25:34] <sham1> glDrawElements is
annoying...
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L634[08:15:55] <OrionOnline> Can somebody
tell me why when i call GuiScreen.drawHoveringText the Lightning
changes?
L635[08:16:03] <OrionOnline>
Lighting*
L636[08:17:08] <OrionOnline> Ah found
it
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L639[08:24:29] <sham1> Psionic, I saw that
the bouncer has crached or something
L640[08:25:05] <ThePsionic> sham1, it
didn't crash, DigitalOcean ran out and I didn't feel like renewing
since the only thing I used the hosting for was the bouncer
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L642[08:25:15] <sham1> Ah
L643[08:25:26] <ThePsionic> Probably
should have told you but because I took the bouncer down you
weren't online at the time :P
L644[08:25:32] <sham1> Ah
L645[08:25:56] <sham1> I was wondering why
it didnt work
L646[08:26:03] <sham1> And now I
understand :P
L647[08:26:13] <ThePsionic> Yeah I put my
site back up on GitHub Pages
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L654[08:42:22] <Mierzen> Hi! Can someone
please help? I want to add a cooldown timer to the player. I
created a handler class and registered it to the LivingUpdateEvent
in my common proxy. But it seems that the event is never called, or
I did it very wrong
L655[08:42:49] <diesieben07> why
LivingUpdateEvent?
L656[08:42:58] <diesieben07>
PlayerTickEvent would be a better idea.
L657[08:43:23] <diesieben07> and a
cooldown timer might not be the best idea either ;)
L658[08:43:48] <Mierzen> I didn't know
which event to use
L659[08:44:03] <diesieben07> well.
L660[08:44:15] <diesieben07> you could
just store the "last time" that whatever you are doing
was done
L661[08:44:23] <diesieben07> and then next
time it's executed check if enough time has passed
L662[08:44:27] <diesieben07> then you
don't need any update events
L663[08:44:33] <Mierzen> Ahh... nice
L664[08:44:53] <Mierzen> Well, I
overcomplicated it a bit... hhha
L665[08:45:28] <Mierzen> thanks
diesie!
L666[08:45:35] <diesieben07> np
L667[08:45:49] <Mierzen> Wonder why I
haven't though of that
L668[08:47:17] <Mierzen> I'm going offline
then. Will be back if I have some questions. Thanks, again!
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L676[08:55:57] <sham1> OpenGl 3.2 is nice
to program on
L677[08:56:14] <sham1> Especially on C++
even though pointers and shit can be kinda annoying
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L711[10:40:17] <diesieben07> untamemadman,
tell OreSpawnMain to stop using global IDs. in the meantime change
their config file
L712[10:42:00] <untamemadman> Its not in
the config, they have BlockID's, BiomeID's, DimentionID's and
ItemID's but no entity :(
L713[10:42:44] <diesieben07> then yell at
the author for being stupid
L714[10:42:57] <untamemadman> Lex has
already done that and they refused
L716[10:43:04] <diesieben07> the stop
using their broken mod.
L717[10:43:27] <auenfx4> theres a warning
on the orespawn mod thread
L718[10:44:16] <untamemadman> And they
recommend removing all your other mods, which isn't what I call a
fix really
L719[10:44:35] <diesieben07> as i said.
your only choice at this point if the author doesn't fix it is to
not use the mod.
L720[10:47:40] <auenfx4> "OreSpawn
uses blockids 2700-3100, itemIDs 9000-9500, dimensionIDs 80-85, and
biomeIDs 120-125.
L721[10:47:40] <auenfx4> You can change
these in OreSpawn.cfg if there is a conflict."
L722[10:47:45] <auenfx4> hmm, they dont
claim to use 67?
L723[10:47:59] <diesieben07> thats
entitys
L724[10:48:05] <untamemadman> Its only
entities
L725[10:48:10] <auenfx4> correct
L726[10:48:13] <diesieben07> they claim
it's forges fault that global entity IDs dont work
L727[10:48:18] <diesieben07> "don't
work"
L728[10:48:20] <auenfx4> they dont claim
they need ID 67 for entities on their page
L729[10:48:25] <diesieben07> yes
L730[10:48:29] <diesieben07> which is
retarded
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L732[10:48:41] <untamemadman> Do you know
if forge/minecraft has changed the cap on entity id's in the latest
version?
L733[10:48:43] <S3> Hey guys
L734[10:48:45] <auenfx4> they claim
entities over 127 are broken
L735[10:48:54] <auenfx4> the sorta were in
1.6 but arent in 1.7+
L736[10:49:01] <S3> does forge 1.8 not
work with 1.8.8?
L737[10:49:01] <diesieben07> untamemadman,
no. but forge has offered an alternative since forever
L738[10:49:08] <auenfx4> so they refuse to
use anything above 127
L739[10:49:19] <diesieben07> auenfx4,
global IDs are broken period.
L740[10:49:23] <auenfx4> if orespawn is
the first mod loaded, does it work?
L741[10:49:42] <diesieben07> most likely
not
L742[10:49:46] <S3> I keep on trying to
use the installer and it just keeps saying that I have to run 1.8
at least once, and yet, it is.
L743[10:49:50] <diesieben07> since they
don't even claim the ID via FMl
L744[10:50:06] <diesieben07> S3, 1.8 is
not 1.8.8
L745[10:50:08] <auenfx4> S3, all 1.8.x
version are compatible server v client
L746[10:50:15] <diesieben07> if it tells
you to run 1.8 you have to run 1.8. not 1.8.8
L747[10:50:45] <auenfx4> if you use 1.8
you can connect to a 1.8.8 server
L748[10:50:48] <S3> well that's kind of
silly
L749[10:51:00] <diesieben07> no it's not
silly at all.
L750[10:51:10] <diesieben07> 1.8.8 is a
totally different story as far as forge is concerned
L751[10:51:25] <diesieben07> thats how
modding works, every version is on its own
L752[10:51:32] <PaleoCrafter> Generics
\o/
L753[10:51:50] <untamemadman> Any way I
can get the source of OreSpawn and change it myself?
L754[10:52:00] <diesieben07> ask the
author.
L755[10:52:09] <diesieben07> but from how
they act it is highly unlikely.
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L757[10:52:37] <S3> here we go
L758[10:55:56] <williewillus> just do it
yourself if it's for private use :p
L759[10:56:10] <williewillus> BON2 and
bytecodeviewer and have at it
L760[10:56:59] <sham1_> glDrawElements can
sometimes be so stressful
L761[10:57:42] ***
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L763[11:02:21] <S3> lol. so it looks like
the inetaller doesn't work for me, as it's not actually loading
forge itself when I boot minecraft using the forge profile. I
wonder how I can make sure it's really truly installed
properly..
L764[11:02:37] <S3> it's funny because I'm
not doing anything different than I always do
L765[11:02:55] <S3> I even have a mods dir
in here....
L766[11:03:47] <diesieben07> do you have
the forge version selected in Edit Profile?
L768[11:04:09] <diesieben07> post
logs.
L769[11:06:00] <S3> any particular
pastebin you guys prefer?
L770[11:06:17] <diesieben07> whatever
works.
L772[11:10:34] <S3> I've been using forge
with 1.7.10 for a while, but now with a required upgrade to 1.8 now
I have this issue heh
L773[11:11:02] <PaleoCrafter> huh, is
pastie using Inconsolata for you guys, too?
L774[11:11:26] <diesieben07> yes
L775[11:11:49] <PaleoCrafter> totally
unreadable with these default settings xD
L776[11:11:51] <PaleoCrafter> at least in
chrome
L777[11:12:02] <S3> I can switch to
hastebin or something if you want
L778[11:12:14] <S3> I just like pastie
when I want wordwrap
L779[11:12:18] <PaleoCrafter> nah, it's
changeable :P
L780[11:12:53] <S3> I wasnt exactly sure
if that part at the top was one giant line so
L782[11:13:03] <S3> would have sucked with
non word wrapping pastebins
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L789[11:23:19] <Mraof> Hello
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L791[11:23:38] <S3> lol. I like the
grammar
L792[11:23:43] <S3> "Not found
coremod data"
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L794[11:24:33] <shadekiller666> bad
grammar is best grammar
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L796[11:28:31] <S3> I don't see anything
fishy myself
L797[11:28:59] <S3> minecraft loads up
fine, no mods button to see what's loaded, etc..
L798[11:29:13] <S3> and when I connected
to a server it was like, you need forge installed.
L799[11:29:26] <S3> but in the logs forge
looks like it's doing something..
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L802[11:31:09] <popinman322> What's the
best place to learn about the forge networking system? I'm trying
to construct a pseudo-forge system for a custom server
implementation.
L803[11:31:50] <popinman322> The wiki
doesn't seem to go into implementation details and the source is
too dense for me to quickly figure out the order of events.
L804[11:31:51] <diesieben07> forge just
sends the 250 custom payload packet, thats all you need to know if
you want to interact with it from outside forge
L805[11:32:00] <diesieben07> or do you
care about the actual handshake packets?
L806[11:32:18] <popinman322> The goal is
to implement custom mod backends
L807[11:32:25] <popinman322> Should I care
about the handshake packets?
L808[11:33:08] <diesieben07> you want
forge clients to connect to your custom server?
L809[11:33:27] <diesieben07> and make them
think your server has forge?
L810[11:33:30] <popinman322> Yes.
L811[11:34:20] <diesieben07> yes, then you
need to implement the forge handshake
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L813[11:34:40] <popinman322> Is there any
documentation outside of the sources?
L814[11:34:55] <diesieben07> i dont think
so
L815[11:34:58] <popinman322> And which
source files would be most pertinent?
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L817[11:35:07] <Ordinastie_> but what is
the point ?
L818[11:35:29] <popinman322> The point is
to simulate forge and emulate the mod backends
L819[11:35:53] <popinman322> Such that the
clients can't tell the difference
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L825[11:39:25] <popinman322> diesieben07,
which side initiates the handshake?
L826[11:39:51] <diesieben07> iirc the
server has a special bit in the initial hello packet and then waits
for the client to say "hey i'm forge"
L827[11:39:58] <diesieben07> if the client
doesn't do that, it assumesvanilla
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L833[11:42:27] <popinman322> Or before the
join packet during the official handshake?
L835[11:43:21] <diesieben07> this
L836[11:45:07] <diesieben07> FML detects
itself by \0FML\0 in the IP field of that
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L845[12:10:24] <Pennyw95> any idea why
putting super.createTileEntity inside CreateTileEntity is a bad
idea?
L846[12:10:59] <diesieben07> because... it
doesn't do anything? :D
L847[12:11:06] <gigaherz> depends on what
"super" is
L848[12:11:16] <sham1_> If we asume basic
block
L849[12:11:16] <Pennyw95> just the block
class
L850[12:11:20] <Pennyw95> so it should do
nothing
L851[12:11:22] <gigaherz> Block returns
null
L852[12:11:25] <sham1_> Then it does
nothing
L853[12:11:25] <PaleoCrafter> gigaherz,
pls
L854[12:11:31] <gigaherz> I believe
L855[12:11:38] <Pennyw95> it caused a
stack overflow error though
L856[12:11:41] <sham1_> I believe I can
fly
L857[12:12:01] <Pennyw95> at least I hope
it was that even if I can't think of a reason
L858[12:12:02] <diesieben07> you should
not call super.
L859[12:12:06] <gigaherz> OH RIGHT
L860[12:12:07] <gigaherz> if
(isTileProvider)
L861[12:12:07] <gigaherz> {
L862[12:12:07] <gigaherz> return
((ITileEntityProvider)this).createNewTileEntity(world,
getMetaFromState(state));
L863[12:12:07] <gigaherz> }
L864[12:12:14] <gigaherz> yeah.
L865[12:12:15] <gigaherz> that's
why.
L866[12:12:24] <gigaherz> if you call
super, super calls you.
L867[12:12:28] <PaleoCrafter> sham1_, I
believe I can touch the sky
L868[12:12:34] <Pennyw95> so it kept
trying to do this shit and --> overflow?
L869[12:12:38] <gigaherz> yup
L870[12:12:40] <sham1_> Yes
L871[12:12:45] <Pennyw95> ok
L872[12:12:46] <sham1_> Because infinite
recursion
L873[12:12:48] <gigaherz> super -> this
-> super -> this -> super -> this
L874[12:12:48] <popinman322> gigaherz,
cyclic call trees are the best
L875[12:12:56] <popinman322> :^)
L876[12:13:09] <gigaherz> Pennyw95: th e
whole point is, don't.
L877[12:13:23] <Pennyw95> got it
L878[12:13:33] <PaleoCrafter> and don't
implement ITileEntityProvider :P
L879[12:13:35] <rfctksSparkle> Which is
why I try my best to avoid recursive calls
L880[12:13:38] <sham1_> Anyway, I am
figuring out OpenGL 3.2 core stuffs
L881[12:13:40] <rfctksSparkle> one misstep
and stack overflows
L882[12:13:41] <rfctksSparkle> lol
L883[12:13:41] <Pennyw95> sometimes the
"monkey see monkey do" occurs
L884[12:14:16] <PaleoCrafter> recursion's
cool though, rfctksSparkle :P
L885[12:14:25] <sham1_> Especially
tail-recursion
L886[12:14:43] <sham1_> heh
L887[12:14:49] <rfctksSparkle> yeah it is
in some cases
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L889[12:15:15] <rfctksSparkle> but
sometimes just one mistake
L890[12:15:23] <rfctksSparkle> and it all
goes to stack overflow hell
L891[12:15:23] <sham1_> Yeh
L892[12:15:29] <sham1_> If you never break
the recursion
L893[12:16:35] <gigaherz> rfctksSparkle:
the trick of recursion, is to make sure that you have a clear exit
condition ;P
L894[12:16:52] <sham1_> And tail-recursion
is fun especially with functional stuffs
L895[12:17:12] <PaleoCrafter> tail
recursion is nothing but an optimisation criterion, sham1_ :P
L896[12:17:13] <shadekiller666> has anyone
seen the taco bell commercials that end with "I'm a breakfast
defector"? WTF DOES THAT MEAN?!?!?!?!?!?!
L897[12:17:30] <Lord_Ralex> they defected
to TB?
L898[12:18:07] <sham1_> I dont know about
Taco Bell because closest tacobell is at Helsinki and that is
painful
L899[12:18:27] <shadekiller666> its not
worth it :P
L900[12:18:37] <Lord_Ralex> really is
not
L901[12:18:44] <shadekiller666> i prefer
Del Taco
L902[12:18:51] <sham1_> Also Paleo, you
can have tail recursion even without having your language optimize
them away
L903[12:18:53] <gigaherz> the closest taco
bell... I think it's in another country
L904[12:18:54] <gigaherz> ;P
L905[12:19:05] <PaleoCrafter> lol,
apparently in Germany, there only are Taco Bells in US military
base
L906[12:19:07] <gigaherz> ah nope
L907[12:19:07] <PaleoCrafter> *bases
L908[12:19:07] <Lord_Ralex> only reason i
would ever go to there is because my brother works there
L909[12:19:12] <sham1_> Or the closest
might be in Sweden, might want to check
L910[12:19:14] <gigaherz> there are some
around here O_O
L911[12:19:20] <gigaherz> I didn't know
there was Taco BEll in spain
L912[12:19:20] <gigaherz> XD
L913[12:19:30] <PaleoCrafter> sham1_, that
doesn't have any benefits though :P
L914[12:19:37] <gigaherz> I have one 45min
in car from me!
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L916[12:19:46] <gigaherz> so too far away
to bother
L917[12:19:47] <gigaherz> ;P
L918[12:20:00] <sham1_> It has no benefits
but it still is a possibility
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L920[12:21:43] <PaleoCrafter> non-tail
recursion gets you closer to the mathematical form though :P
L921[12:22:10] <PaleoCrafter> you don't
generally define fibonacci numbers as fib(n, acc) = ... :P
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L923[12:25:43] <gigaherz> PaleoCrafter:
pff but if oyu can do tail recursion, you can just convert it into
a loop
L924[12:25:56] <PaleoCrafter>
exactly
L925[12:25:59] <gigaherz> te fun recursion
is the one that branches out into multiple branches
L926[12:25:59] <gigaherz> ;p
L927[12:26:01] <gigaherz> the*
L928[12:26:49] <PaleoCrafter> tail
recursion is most common in languages without loops :P
L929[12:27:02] <gigaherz> yeah
L930[12:27:09] <gigaherz> and some
compilers can do tial optimization
L931[12:27:19] <gigaherz> by automatically
turning tail recursion into a "jmp" instead of a
call
L932[12:27:36] <sham1_> Uhu
L933[12:27:37] <PaleoCrafter> those two
sets have a pretty large intersection :P
L934[12:27:37] ⇦
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L935[12:28:19] <PaleoCrafter> because tail
recursion doesn't gain you anything without
elimination/optisation
L936[12:28:25] <sham1_> Is there any
common language where there is no loops that is commonly
used?
L937[12:28:26] <PaleoCrafter>
*optimisation
L938[12:28:43] <gigaherz> assembly?
XD
L939[12:28:48] <sham1_> Meh
L940[12:28:50] <PaleoCrafter> Erlang
:P
L941[12:28:58] <sham1_> The
what-lanfg?
L942[12:29:02] <gigaherz> altjhouigh
assembly doesn't technically compile
L943[12:29:17] <sham1_> Assembly
technically gets assembled :P
L945[12:29:39] <gigaherz> assembly gets
encoded directly into machine instructions mostly 1:1
L946[12:29:56] <gigaherz> I wonder if
anyone has ever written an "optimizing assembler"
L947[12:30:22] <PaleoCrafter> pretty much
every pure functional language doesn't have loops, sham1_
L948[12:30:52] <sham1_> Yay for haskel I
guess?
L949[12:31:18] <gigaherz> that sort of
purism is stupid, though
L950[12:31:21] <PaleoCrafter> Erlang
probably is more commonly used in industry though :P
L951[12:31:52] <gigaherz> the best
languages are mixed-paradigm
L952[12:32:06]
⇨ Joins: Mitchellbrine
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L953[12:32:12] <gigaherz> (and yes i'm
saying that with C# in my head)
L954[12:33:09] <sham1_> My left ear is
enjoying the erlang movie you linked Paleo :P
L955[12:33:15] <PaleoCrafter> hah,
yeh
L956[12:33:36] ⇦
Quits: Wastl2 (~Wastl2@x55b154c0.dyn.telefonica.de) (Quit: Hi, I'm
a quit message virus. Please replace your old line with this one
and help me take over the world of IRC.)
L957[12:34:02] <PaleoCrafter> gigaherz, I
doubt there are any really *pure* languages (i.e. single paradigm)
:P
L958[12:34:14] <sham1_> They could have
put it so that the mono audio gets to you from both speakers
L959[12:34:23] <sham1_> Also would machine
code technically count?
L960[12:34:35] <sham1_> It only really has
one paradigm
L961[12:34:46] <gigaherz> PaleoCrafter: C?
;P
L962[12:34:58] <gigaherz> it's pretty much
imperative ;p
L963[12:35:10] <sham1_> You can do OOP
with pure C
L964[12:35:14] <gigaherz> doesn't touch
functional, logic, or even OOP
L965[12:35:20] <sham1_> Thank you
structs
L966[12:35:23] <gigaherz> no, you can do
object-like constructs
L967[12:35:34] <gigaherz> but it's most
definitely not object-ORIENTED in any way
L968[12:35:35] <gigaherz> ;P
L969[12:35:44] <PaleoCrafter> C has
function pointers, right? :P
L970[12:35:44] <sham1_> Well lets call it
OP
L971[12:35:47] <sham1_> Yes
L972[12:35:47] <gigaherz> specially not in
the sense that the person who coined the term meant
L973[12:36:05] <gigaherz> to him,
object-oriented implied message-passing, not
"instance-method" paradigm
L974[12:36:25] <sham1_> So it could also
be a functional language because you can see function pointers as a
function inside a value
L975[12:36:34] <gigaherz> ObjC is more
object-oriented than even C++ in that sense
L976[12:36:39] <gigaherz> but
message-passing OOP is ugly IMo
L977[12:36:42] <gigaherz> IMO*
L978[12:36:53] <sham1_> But basically no
one uses ObjC
L979[12:36:55] <gigaherz> sham1_: no, one
of the basic features of functional is lazy evaluation
L980[12:37:08] <gigaherz> if you don't
have lazy evaluation, you fail at being functional.
L981[12:37:19] <PaleoCrafter> wut
L982[12:37:36] <sham1_> I thought that a
thing about functional languages is that functions are first-class
citizens
L983[12:37:42] <PaleoCrafter> a functional
language does *not* have to be lazy
L984[12:37:43] <gigaherz> no
L985[12:37:53] <gigaherz> functional has
nothing to do with "functions" per se
L986[12:38:00] <gigaherz> not in the sense
of C
L987[12:39:36] <sham1_> Functional
language's definition is: A functional programming language is a
language that emphasises programming with pure functions and
immutable data"
L989[12:40:02] <boni> a functional
language is a function that treats functions as first-class
citizens.
L990[12:40:17] <gigaherz> no the
first-class thing is a side-effect
L991[12:40:29] <boni> let's call it a
requirement then
L992[12:40:45] <gigaherz> the idea is that
you have a construct, which is represented by a function, which has
some inputs, and some outputs
L993[12:40:56] <boni> and no side
effects
L994[12:41:11] <gigaherz> and there's no
storage of data per se, only passing data into functions, and
returning data from them
L995[12:41:49] <sham1_> You technically
could have a program that literally had no side-effects
L996[12:41:54] ***
MorphFK is now known as Morphan1
L997[12:41:58] <sham1_> But it would not
be very interesting
L998[12:42:12] <gigaherz> not technically,
sham1_, pure functional language ENFORCE it
L999[12:42:17] <gigaherz> langauges*
L1000[12:42:27] <gigaherz> you can't have
side-effects in Haskell, because therei s simply no way to have
them
L1001[12:42:34] <gigaherz> the most yo
ucan achieve, are monads
L1002[12:42:41] <gigaherz> and those
don't technically cause side-effects
L1003[12:42:41] <S3> 1did anyone have any
input on my logs?
L1004[12:42:53] <gigaherz> the concept is
that you receive the "before" context
L1005[12:42:57] <gigaherz> and return the
"after" context
L1006[12:43:12] <gigaherz> and the
difference between before and after, is the I/O
L1007[12:43:28] ***
Mimiru is now known as Mimiru|Off
L1008[12:43:30] <gigaherz> input =
"take the input context, and substract an input element from
it"
L1009[12:43:39] <boni> 19:42:27 <
gigaherz> you can't have side-effects in Haskell, because therei
s simply no way to have them
L1010[12:43:41] <gigaherz> output =
"take the input context, and add an output element to
it"
L1011[12:43:45] <boni> of course you can.
everything that's I/O is :P
L1012[12:43:51] <gigaherz> boni: not
conceptually
L1013[12:43:57] <gigaherz> only in
practice, because the monad is serialized
L1014[12:44:02] <gigaherz> but for the
languagep urposes
L1015[12:44:10] <boni> also because
without it the language would be literally useless >_>
L1016[12:44:10] <gigaherz> it's still
transforming data A into data B
L1017[12:44:15] <gigaherz> andreturning B
from your function
L1018[12:44:22] <gigaherz> and this
transform
L1019[12:44:24] <popinman322> boni, not
really
L1020[12:44:31] <gigaherz> once returned,
is "assigned" into the I/O stream
L1021[12:44:36] <popinman322> Pass
information in, act as a black box, pass information out
L1022[12:44:46] <popinman322> You effect
no changes yourself
L1023[12:44:56] <popinman322> (by
offloading all responsibility to the callee)
L1024[12:45:15] <popinman322>
affect*?
L1025[12:45:33] <gigaherz> for the
purposes of I/O
L1026[12:45:35] <gigaherz> the input is a
list
L1027[12:45:41] <gigaherz> from which you
remove one element
L1028[12:45:49] <gigaherz> and output is
another list, to which you append elements
L1029[12:46:06] <gigaherz> thanks to lazy
evaluation, you don't need to know the valuebeing extracted until
it's used
L1030[12:46:09] <sham1_> That's cute and
all
L1031[12:46:23] <gigaherz> and this value
happens to be assigned on the fly based on the input stream
L1032[12:46:47] <sham1_> But if you have
your output be a list, how does it for instance print out that
list's last appended content to the user
L1033[12:49:45]
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L1036[12:56:12] <Pennyw95> do you guy
usually use the codechicken lib while modding?
L1037[12:56:44] <sham1Mobile_> I have
to
L1038[12:57:05] <TehNut> Best way to test
compat, so yeah
L1039[12:57:14] <sham1Mobile_> Because
the mods I use to test my mod 's RF capabilities have no
deobfuscated jars because 1.8
L1040[12:57:23] <PaleoCrafter> lies,
sham1Mobile_
L1041[12:57:25] <PaleoCrafter> BON2
L1042[12:57:28] <TehNut> ^
L1043[12:57:38] <sham1Mobile_> I don't
want to bother
L1044[12:57:40] <TehNut> Easier to just
toss the mods in the folder though :P
L1045[12:57:47] <sham1Mobile_> Much
rather pug up with CCC
L1046[12:58:23] <sham1Mobile_> Even
though it is CCC...
L1047[12:59:14] <PaleoCrafter> sure, but
it is not a necessity
L1049[13:01:33]
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L1050[13:01:40] <sham1Mobile_> Ze hell is
that?
L1051[13:02:39] <Pennyw95> that's why I'm
asking lol..I'm trying to learn the isbrh and found this
L1052[13:03:28] <Pennyw95> btw it's
possible to render a 2 block tall custom model with isbrh,
right??
L1053[13:03:42] <sham1Mobile_>
Chikenbones *facepalm*
L1054[13:03:48] <PaleoCrafter> yes,
Pennyw95
L1055[13:03:54] <sham1Mobile_> Do
it
L1056[13:03:58] <sham1Mobile_> Just do
it
L1057[13:04:06] <sham1Mobile_> Nothing is
impossible
L1058[13:04:13] <Pennyw95> yeah I want to
cause I feel bad using a tesr for a static model
L1059[13:04:59] <Pennyw95> I was
wondering because all open source mods i've looked into so far use
it for cubed stuff
L1060[13:05:42] <Pennyw95> Also while
digging the forge src I opened the skull renderers and they use
TESR and I was like wtf
L1061[13:05:56] <sham1Mobile_> Because
player skulls
L1062[13:05:58] <PaleoCrafter> ^
L1063[13:06:03] <PaleoCrafter> they need
to bind arbitrary textures
L1064[13:06:19] <Pennyw95> oh right
L1065[13:06:26] <Pennyw95> didn't think
of that
L1066[13:06:55] <PaleoCrafter> and I'm
not sure if Mojang wants to do the rotation calculations themselves
:P
L1067[13:06:55]
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L1070[13:07:37] <sham1Mobile_> Anyway, I
should try to get myself a new bouncer
L1071[13:07:48] <PaleoCrafter> I might
have one for you :P
L1072[13:08:01] <sham1Mobile_> :P
L1073[13:08:10]
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L1075[13:08:16] <sham1Mobile_> Like I
could always use #bnc4free
L1076[13:08:31]
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L1077[13:08:44] <sham1Mobile_> But I like
being in control and having any amount of arbitrary channels
L1078[13:08:54] <PaleoCrafter> just a
moment
L1079[13:09:04] <sham1Mobile_> Oh
nice
L1080[13:09:11] <sham1Mobile_> Much
appreciated
L1081[13:10:23]
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L1091[13:17:57] <S3> oooookay
L1092[13:18:06] <S3> so remember how I
had problems earlier installing forge?
L1093[13:18:25]
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L1094[13:18:27] <Mitchellbrine>
untamemadman: Quite a lot of mods
L1095[13:18:32]
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L1096[13:18:35] <S3> well that was on
FreeBSD. I rebooted and tried doing the same on my windows box and
have the same issue, it's liuke forge isn't installed at
all..
L1097[13:18:37]
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L1098[13:18:42] <S3> I must be doing
-something- wrong
L1099[13:18:52] <Mitchellbrine> Check for
the E at the end of the UC- etc.
L1100[13:18:59] <Mitchellbrine> Whatever
mods had that crashed
L1101[13:19:48] <S3> I wiped my minecraft
dir, install 1.8 MC, download forge 1.8 installer, ran that,
successfull. threw a couple small mods in the mods directory,
opened the mc launcher, chose the forge profile, started it, starts
up fine, forge isn't installed.
L1102[13:20:00] <S3> afaik that's how I
always did it
L1103[13:20:27] <gigaherz> the mods are
for 1.8, right?
L1104[13:20:31] <S3> yeah.
L1105[13:20:36] <gigaherz> msot mods are
still 1.7.10 only ;p
L1106[13:20:38] <gigaherz> okay
L1107[13:20:40] <gigaherz> logs.
L1108[13:20:41] <S3> but even if they
weren't it loads and there should be a mods button I can look
at
L1109[13:20:45] <gigaherz> we need crash
logs ;P
L1110[13:20:52] <gigaherz> also
L1111[13:20:53] <S3> no crashes
L1112[13:20:54] <gigaherz> check the
forge profile
L1113[13:21:05] <gigaherz> make sure it's
pointing to 1.8-forge-whatever
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L1115[13:21:10] <S3> I hgave logs earlier
of what was going on. it's weird. looked like everything was going
fine
L1117[13:24:16]
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L1119[13:24:37] <S3> since I don't have a
working forge install anymore now, where am I supposed to see that?
in JVM args?
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L1121[13:25:39] <gigaherz> uh you'd have
looked at that from the mc launcher
L1122[13:25:57] <S3> so you mean the
profile? the profile is definately the forge one
L1123[13:26:06] <gigaherz> I mean if you
edit the profile
L1124[13:26:10] <gigaherz> the "mc
version" inside it
L1125[13:26:13] <gigaherz> is it the
forge one?
L1126[13:27:55] <S3> it wasn't (even
after a clean install weird) but I changed it and it made no
difference
L1127[13:28:19] <S3> trying to generate
some logs
L1129[13:29:13] <S3> that is fml client
latest
L1130[13:30:12] <S3> logs look absolutely
no different from when Iw as trying to do this on FreeBSD
earlier
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L1132[13:30:45]
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L1135[13:35:25] <sham1> Yay, I finally
have a way to use IRC in a sane way again :D
L1136[13:35:40] <S3> this is driving me
nuts
L1137[13:35:47] <S3> I wonder if there is
a bug or something
L1138[13:35:50] <sham1> Do you like dem
nuts?
L1139[13:37:21] <diesieben07> S3, we
can't say shit without logs
L1140[13:37:31] <killjoy> It's dez
nuts
L1141[13:37:34] <diesieben07> the log
from earlier was about not finding the twitch natives
L1142[13:37:41] <PaleoCrafter>
diesieben07, pls
L1143[13:37:56] <diesieben07>
PaleoCrafter, plz plz
L1144[13:38:14] <PaleoCrafter> speaking
of "pls", where's ThePsionic :D
L1145[13:38:29] <sham1> Somewhere
L1146[13:38:42] <PaleoCrafter> probably
in the Netherlands
L1147[13:38:52] <sham1> A good
assumption
L1148[13:39:33] <S3> diesieben07, I gave
logs lol, more than once :P
L1149[13:39:36] <sham1> Even though
technically he could be at any Schengen country even without having
to do anything except go there
L1151[13:40:39] <diesieben07> its
impossible that that is the full log
L1152[13:40:44] <S3> it is.
L1153[13:40:46] <diesieben07> it just
terminates right in the middle
L1154[13:40:54] <diesieben07> post the
FML log.
L1155[13:40:55] <PaleoCrafter> yeah, it
stops after MC actually gets started xD
L1156[13:41:14] <S3> that was fml client
latest
L1157[13:41:18] <diesieben07> No.
L1158[13:41:22] <diesieben07>
thats...
L1159[13:41:24] <diesieben07> thats
impossible.
L1161[13:41:42] <S3> its the same length
as it was on FreeBSD too
L1162[13:41:45] <gigaherz> and get the
installer package from there?
L1163[13:41:53] <S3> yes I did
L1164[13:42:09] *
gigaherz tries the latest installer to verify it's not bugged
somehow
L1165[13:42:55] <S3> at first I thought
it was just FreeBSD because whacky ways to wrap minecraft with
FreeBSD, but I was like wat when Windows does the same thing
L1166[13:43:37] <sham1> Do I diesieb have
to give you a motivational speach about the fact that nothing is
impossible?
L1167[13:44:05] <PaleoCrafter> did you
only discover the video now, sham1? :P
L1168[13:44:12] <sham1> no
L1169[13:44:17] <gigaherz> oh it
installed into the "forge" profile instead of
"Forge" like before
L1170[13:44:18] <gigaherz> hmm
L1171[13:44:21] <sham1> I've known about
that shit before
L1172[13:44:22] <gigaherz> there IS
something weird it seems
L1173[13:44:30] <sham1> But still
L1174[13:44:30] <S3> anyone who watched
reading rainbow as a kid knows nothing is impossible
L1176[13:44:53] <gigaherz> oaky I CAN
reproduce.
L1177[13:45:25] <gigaherz> 1503 installed
seems bugged
L1178[13:45:28] <gigaherz>
installer*
L1179[13:46:06] *
gigaherz tries 1450 to compare
L1180[13:46:10] <S3> tested before
upload?
L1181[13:47:06] <gigaherz> I have
multiple versions of forge installed into the launcher
L1182[13:47:08] <PaleoCrafter> that build
is a little weird in general (it's the first on FG 2 I
assume)
L1183[13:47:10] <gigaherz> I just tried a
few of them
L1184[13:47:18] <gigaherz> so yeah
S3,
L1185[13:47:20] <gigaherz> get an olde
build
L1186[13:47:25] <PaleoCrafter> the
changelog is empty, for instance :D
L1187[13:47:28] <gigaherz> click on
"all downloads"
L1188[13:47:39] <S3> is recommended old
enough? ok
L1189[13:47:41] <gigaherz> and choose
seomthing around 1490-1500
L1190[13:47:47] <S3> sure.
L1191[13:47:58] <PaleoCrafter> 1502
should be fine :P
L1192[13:48:07] <gigaherz> well then 1502
;P
L1193[13:48:27] <S3> I'm only mad at
Windows for making me reboot into it
L1194[13:48:29] <S3> for nothing
L1195[13:48:36] <gigaherz> it's not
Windows' fault
L1196[13:48:40] <S3> I know lol
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L1198[13:48:44] <Kruptein> hi
L1199[13:48:46] <S3> I just like to blame
windows of everything
L1200[13:49:00]
⇨ Joins: Achielleus
(~Achielleu@222.53-240-81.adsl-dyn.isp.belgacom.be)
L1201[13:49:02] <Kruptein> if I try to
open the changelog of the latest build I just get an empty page,
can someone confirm this ?
L1203[13:49:09] <sham1> I'd like to know
if Hexchat can connect to multiple ZNC networks without having to
add multiple servers
L1204[13:49:10] <gigaherz> latest build
is broken
L1205[13:49:13] <Kruptein> oh ok
L1206[13:49:13] <gigaherz> we were just
discussing that Kruptein
L1207[13:49:18] <Kruptein> kk cool
L1208[13:49:21] <gigaherz> it's the first
test of ForgeGradle2
L1209[13:49:27] <sham1> Thanks Obama, I
mean ForgeGradle 2
L1210[13:49:28] <gigaherz> and it's not
quite working just yet
L1211[13:49:36] <gigaherz> use 1502 or
earlier for now
L1212[13:49:41] <S3> testing 1502
L1213[13:49:49] <PaleoCrafter> when in
doubt, blame Abrar, fry or Soaryn
L1214[13:49:51] <sham1> But 1503 has that
block overlay event
L1215[13:50:02] <sham1> Always blame
Soaryn
L1216[13:50:02] <gigaherz> sham1: it also
has fg2
L1217[13:50:03] <gigaherz> ;P
L1218[13:50:12] <S3> forge is loading on
1502
L1219[13:50:12] <PaleoCrafter> in this
case it's Abrar
L1220[13:50:15] <Kruptein> someone on my
team really wanted it for the objloader
L1221[13:50:17] <S3> works
L1222[13:50:20] <Kruptein> or is that not
for 03 ?
L1223[13:50:22] <gigaherz> :)
L1224[13:50:34] <sham1> Time to try to
add multiple networks to this bouncer
L1225[13:50:36] <gigaherz> obj loader was
merged already?
L1226[13:50:48] <sham1> Heh
L1227[13:50:55] <Kruptein> lol gonna have
a chat with him then :D
L1228[13:51:08]
⇦ Quits: RichardG (richardg86@187.105.65.196) (Ping timeout:
378 seconds)
L1229[13:51:18] <gigaherz> hmmm
L1231[13:51:27] <gigaherz> unless another
PR was merged without closing this, it doesn't look like it
L1232[13:51:32]
⇨ Joins: McJty
(~jorrit@94-224-130-63.access.telenet.be)
L1233[13:52:05] <Kruptein> oh well
L1234[13:52:14] <gigaherz> GAH this is
gonna be so close ...
L1235[13:52:26] *
gigaherz is taming a lvl49 spino in ARK, and he's running out of
narcotics
L1236[13:52:34] <Kruptein> =D
L1237[13:53:05] <sham1> Dagnabit
freenode
L1238[13:53:09] <gigaherz> note: custom
settings, I have taming speed x10 and exp gain x5
L1239[13:53:10] <gigaherz> XD
L1240[13:53:20] <Kruptein> whats up with
freenode
L1241[13:53:25] <gigaherz> ?
L1242[13:53:30] <gigaherz> freenode
wfm
L1243[13:53:54] <sham1> I have hit
certain limitations
L1244[13:54:59] <Kruptein> welp this is
gonna be a fun debug session, there is some obscure crash on
respawns in our mod
L1245[13:55:10] <sham1> ZNC could at the
very least grey out the "add networks"-button if you have
reached the limit
L1246[13:55:12] <sham1> But nope
L1247[13:56:07] <PaleoCrafter> one sec,
I'll get the limit increased :P
L1248[13:56:30] <sham1> Heh
L1249[13:56:37] <ollieread> There's a
limit?
L1250[13:56:40] <sham1> Yes
L1251[13:56:56] <PaleoCrafter> it is
configurable
L1252[13:56:57] <sham1> The ZNC admin can
set a limit for how many IRC networks you are connected to
L1253[13:57:07] <sham1> Also that
L1254[13:57:43] <ollieread> Oh, what's
the default
L1255[13:57:48] <ollieread> I didn't set
anything for mine :/
L1256[13:57:58] <PaleoCrafter> how much
do you need, sham1? :P
L1257[13:58:18] <sham1> I really need one
more for now
L1258[13:58:23] <sham1> two*
L1259[13:58:30] <sham1> I will bug you if
I need more :P
L1260[13:58:47] <sham1> But that should
be enough for my usual connections
L1261[13:58:53] <PaleoCrafter> I'll just
set it to 5
L1262[13:58:58] <sham1> Ok
L1263[13:59:53] <PaleoCrafter> ollieread,
1 is the default, I think, but as admin you can join as many
networks as you want
L1264[14:00:09] <ollieread> Oh
L1265[14:00:35] <ollieread> I also need
to increase the autoaway time
L1266[14:01:21] <sham1> Oh wow, freenode
has a server in Helsinki, but much rather connect to Stockholm
because faster :P
L1267[14:01:51] <ollieread> Finland has
internet access? :O
L1268[14:02:03] <ollieread> That's
new!
L1269[14:02:10] <sham1> Meh
L1270[14:02:39] <sham1> Of course we
d
L1271[14:03:30] <sham1> Our goverment has
had a thing where they said that an internet access of 100 Mb/s is
a right of every citizen here
L1272[14:04:04] <sham1> But there are
areas of this country where you cannot even use a phone, but that
is usually quite north
L1273[14:05:54] <tmtu> we live in fiber
heaven sham1
L1274[14:06:09]
⇨ Joins: Pennyw95
(~Pennyw95@host114-242-dynamic.31-79-r.retail.telecomitalia.it)
L1275[14:06:20] ***
Gaz492 is now known as Gaz492|Away
L1276[14:06:28] <sham1> mm
L1277[14:07:13] <sham1> Here it really
depends on if you live on the three major metropolitan areas
here
L1278[14:07:43] <tmtu> there's fiber in
cities with roughly >50k here
L1279[14:08:05] <PaleoCrafter> I'm glad
that our district council decided to get 95% of the population here
at least 25 Mb/s by 2019 ._.
L1280[14:08:31] <sham1> When you think
about places like Stockholm, you really start to imagine why that
kind of fiber is needed
L1281[14:08:38] <tmtu> PaleoCrafter:
ouch
L1282[14:08:40] ***
Gaz492|Away is now known as Gaz492
L1283[14:08:45] <tmtu> how much does it
cost
L1284[14:09:10] <PaleoCrafter> I don't
know the details, only read a brief newspaper article
L1285[14:09:30] <tmtu> how much does what
you have now cost
L1286[14:09:46] <PaleoCrafter> 16 Mb/s +
phone is 35€ I think
L1287[14:10:23] <PaleoCrafter> in theory
our very household could have 50 MBit/s for the same price, but the
coverage ends just a bit down the road -.-
L1288[14:10:27]
⇨ Joins: minecreatr (~minecreat@12.189.153.253)
L1289[14:10:40] <tmtu> i feel bad for
you
L1290[14:10:50] <PaleoCrafter> thanks
xD
L1291[14:11:06] <PaleoCrafter> this is
annoying the shit out of me
L1292[14:11:08] <tmtu> 100/100 here is
~30€
L1293[14:11:23] <sham1> Me and my family
should technically have 30 Mb/s internet, but TeliaSonera is being
a cheap company and not having the copper cables replaced
L1294[14:11:25] <PaleoCrafter> some 50
people village around here have better internet than we do
._.
L1295[14:11:37] <tmtu> telia sucks ass
sham1
L1296[14:11:43] <sham1> Well yes
L1297[14:11:56] <tmtu> aren't they called
something else in finland?
L1298[14:12:01] <tmtu> they are in
estonia at least..
L1299[14:12:15] <sham1> They use the name
of "Sonera" or "TeliaSonera" here
L1300[14:14:28] <ollieread> I have no
idea what the UKs plans for mobile internet is
L1301[14:14:33] <ollieread> I get
75-100mbps
L1302[14:14:40] <ollieread> Though that
is mostly because of my location
L1303[14:15:44] <sham1> London?
L1304[14:16:04] <ollieread> Yeah, quite
close to the centre
L1305[14:16:29] <ollieread> In fact, I
can see the Gherkin, The Shard and the Cheesegrater out of my
window
L1306[14:17:15] <ollieread> A know a lot
of people who get the same speeds elsewhere, like outside of major
cities, but it's not always as reliable
L1307[14:17:29] <ollieread> My PC is more
likely to crash than it is to lose internet access
L1308[14:17:48] <ollieread> Makes a
bouncer a little pointless actually lol
L1309[14:18:12] <sham1> Multiple clients
under same nick is enough of a reason
L1310[14:18:26]
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(Remote host closed the connection)
L1311[14:18:52] <ollieread> I just have a
VPS that doesn't do much
L1312[14:19:00] <ollieread> and was
getting bored of ssh + irssi
L1313[14:21:23]
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378 seconds)
L1314[14:21:37] <Pennyw95> About
isbrh...what's the main difference from tesr aside needing an
actual render id? can I just call model.render() in
renderWorldblock() like RenderTileEntityAt()?
L1315[14:21:50] <diesieben07> TESR is
rendered every frame
L1316[14:21:55] <Pennyw95> I know how
they work I just
L1317[14:22:05] <diesieben07> isbrh is
called once and then compiled into a display list
L1318[14:22:06] <Pennyw95> want to know
how the code differs
L1319[14:22:23] <sham1> Heh, display
list
L1320[14:22:23] <Pennyw95> yeah I want to
use that for my model for this reason
L1321[14:22:27] <diesieben07> isbrh for
example cannot use any textures but the block textures
L1322[14:22:41] <Pennyw95> so no model
maps?
L1323[14:22:41] <diesieben07> shush
sham1, i have no idea about gl
L1324[14:22:45] <tterrag> Pennyw95: what
kind of model is it?
L1325[14:22:46] <diesieben07> No
L1326[14:22:58] <diesieben07> unless you
can get the texture onto the block texture sheet
L1328[14:23:04] <tterrag> ^^
L1329[14:23:04] <Pennyw95> taht purple
thing
L1330[14:23:06] <sham1> I just chuckle
because someone somewhere actually still uses fixed-function
pipeline
L1331[14:23:10] <Pennyw95> which has its
own texture map
L1332[14:23:11] <tterrag> that's not what
I asked
L1333[14:23:15] <sham1> your answer was
spot-on
L1334[14:23:17] <tterrag> what KIND Of
model is it
L1335[14:23:21] <sham1> probably
L1336[14:23:24] <sham1> I dunno
L1337[14:23:42] <diesieben07> you confuse
me greatly sham1
L1338[14:23:55] <PaleoCrafter> well, in
1.8 you have either display list or VBO
L1339[14:23:57] <sham1> Mission
complete
L1340[14:24:05] <Pennyw95> I don't know
what you're asking...
L1341[14:24:17] <diesieben07> 1.8 doesnt
have isbrh either.
L1342[14:24:20] <PaleoCrafter> is it an
obj, something from Techne/Tabula
L1343[14:24:24] <tterrag> is my question
really that confusing? what type of model is it? obj? code model?
techne?
L1344[14:24:27] <Pennyw95> ah
ok..tabula
L1345[14:24:34] <tterrag> then no, you
can't render that in ISBRH
L1346[14:24:41] <tterrag> at least, it'll
be extremely difficult
L1347[14:25:05] <tterrag> techne/MC
models rely heavily on GL transofmations
L1348[14:25:14] <tterrag>
transformations*
L1349[14:25:22] <sham1>
transformers*
L1350[14:25:27] <tmtu> diesieben07: i can
go all pedantic and shit on you if you want
L1351[14:25:34] <diesieben07> stop
trolling sham :D
L1352[14:25:36] <diesieben07> tmtu,
?
L1353[14:25:49] <Pennyw95> what kind of
models are doable then?
L1354[14:26:07] <tterrag> obj
(WavefrontObject) models are extremely easy to port to ISBRH
L1355[14:26:15] <tterrag> takes about 8
lines of code
L1356[14:26:44] <Pennyw95> And of course
I'd have to redo the model with the other softrware?
L1357[14:26:53]
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L1358[14:26:57]
⇨ Joins: pugi
(~pugi@host-091-097-050-176.ewe-ip-backbone.de)
L1359[14:27:05] <tterrag> I think someone
wrote a techne exporter for obj
L1360[14:27:11] <tterrag> but I have no
idea who
L1361[14:27:26] <Lumien> gl
transformations work fine in display lists though right?
L1362[14:27:33] <PaleoCrafter> Kihira has
an obj exporter for tabula
L1363[14:27:38] <tterrag> ^ that
L1364[14:27:57] <tterrag> Lumien: the
tessellator does not cache anything except translations
L1365[14:28:04] <tterrag> idk the
capabilities of GL, but MC does not allow it
L1366[14:28:14] <Pennyw95> So i could use
the exporter to .tbl --> .obj and then use ISBRH with the
exported .java?
L1367[14:28:23] <PaleoCrafter> if you do
a GL operation in an ISBRH, it will affect the whole chunk
L1368[14:28:33] <tterrag> no, you load
the .obj to a WavefrontObject using the forge loader
L1369[14:28:39] <tterrag> there is no
.java
L1370[14:28:51] <Lumien> Paleo can't you
just translate it back again?
L1371[14:28:55] <Lumien> or rotate or
whatever
L1372[14:29:02] <PaleoCrafter> nope
L1373[14:29:02] <tterrag> Lumien: yes but
it won't hold
L1374[14:29:12] <PaleoCrafter> because
your vertices aren't set to the GPU
L1375[14:29:13] <tterrag> because the
rendering is not done during your ISBRH call
L1376[14:29:21] <PaleoCrafter>
*sent
L1377[14:29:23] <tterrag> all you do in
an ISBRH is cache verts
L1379[14:30:29]
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L1381[14:30:38] <tterrag> shamelessly
taken from fry :P
L1382[14:30:41] <PaleoCrafter> what is
wrong with you, Chrome/HexChat ._.
L1383[14:31:18] <PaleoCrafter> anybody
else with that combination not getting to the referenced anchor
when clicking links?
L1384[14:31:38] <diesieben07> yes
L1385[14:31:58] <PaleoCrafter> you run
Win10 too, right?
L1386[14:32:03] <diesieben07> yes
L1387[14:32:13] <diesieben07> thats
probably it
L1388[14:32:16] <S3> windows 10 has a lot
of problems
L1389[14:32:21] <diesieben07> yes it
does.
L1390[14:32:25] <PaleoCrafter> I wasn't
entirely sure yet
L1391[14:32:29] <S3> I can't even shut it
down
L1393[14:32:32] <PaleoCrafter> Oo
L1394[14:32:34]
⇨ Joins: fry|sleep (~rainwarri@195.91.246.187)
L1395[14:32:34]
MineBot sets mode: +o on fry|sleep
L1396[14:32:59] <S3> it just sits there
for hours saying "These programs are preventing you from
shutting down your computer: these programs are preventing you from
shutting down your computer"
L1397[14:33:03] <diesieben07> ok...
your's is definitely more broken then :D
L1398[14:33:06] <S3> and doesn't let me
click or sdo anything
L1399[14:33:16] <diesieben07> did you do
the in-place upgrade?
L1401[14:33:35] <S3> I upgraded from a
DVD iirc
L1402[14:33:44] <Pennyw95> wonderful
:D
L1403[14:33:47] <diesieben07> i mean if
you reformatted
L1405[14:33:50] <diesieben07> or
upgraded
L1406[14:33:55] <diesieben07> yeah that
might be it then :D
L1407[14:33:57] <S3> I was mad
though
L1408[14:34:00] <diesieben07> in-place
upgrades suck
L1409[14:34:05] <S3> because it
rearranged my damn GPT partitions
L1410[14:34:10] <PaleoCrafter> mind that
you need to do this from a 1.8 copy though :P
L1411[14:34:16] <Pennyw95> no wait is
this 1.8
L1412[14:34:24] <S3> and I had to tell
FreeBSD that root was on /dev/adas17 instead
L1413[14:34:27] <PaleoCrafter> and you
don't actually want the latest tabula but 5.0.0
L1414[14:34:38] <PaleoCrafter> doesn't
matter, the model format hasn't changed, Pennyw95 :P
L1415[14:34:54] <Pennyw95> so my 1.7.10
.tbl should be good to go?
L1416[14:35:03] <PaleoCrafter> yes
L1417[14:35:07]
⇦ Quits: spda (~spda@77.69.131.105) (Quit:
Leaving)
L1418[14:35:14] <PaleoCrafter> unless
pig|vacation has introduced any breaking changes :P
L1419[14:35:17] <Pennyw95> nice
L1420[14:36:35] <Pennyw95> one thing
though..I know ISBRH updates also if the player interacts with it.
My current TESR renders lava when it is present on the TE's tank. A
separate little TESR would be needed for that, right?
L1421[14:36:38] <sham1> One thing I find
funny¨is that in C++ if you have a field as private, a friend-class
can still access it
L1422[14:37:06] <Ordinastie_> Pennyw95,
nope
L1423[14:37:15] <sham1> You can render
multiple things, you can even render lava if you can access that TE
of yours there
L1424[14:37:18] <PaleoCrafter> how is
that funny, sham1? that's the whole purpose of friend classes
:P
L1425[14:37:37] <sham1> But a private
field should be private
L1426[14:37:43] <Ordinastie_> is that a
friend class with benefit if it can see your privates ?
L1427[14:37:56] <PaleoCrafter> only if it
can write to those fields xD
L1428[14:38:02] <sham1> :D
L1429[14:38:02] <Pennyw95> yeah buy when
the TE consumed the lava how does the isbrh update to remove it
from the rendering
L1430[14:38:05] <Pennyw95> but
L1431[14:38:24] <Ordinastie_> munual
update
L1432[14:38:41] <PaleoCrafter> not to be
confused with a manual update
L1433[14:38:47] <sham1> heh
L1434[14:38:50] <diesieben07> Pennyw95,
world.markBlockForUpdate
L1435[14:39:23] <sham1> Or he can also
make a partial update packet
L1436[14:39:34] <diesieben07> wat
L1437[14:39:36] <Pennyw95> oh, of
couse
L1438[14:39:38] <diesieben07> that
doesn't re-render the chunk
L1439[14:39:42] <sham1> True
L1440[14:39:46] <Pennyw95> I have plenty
of them in the TE's code
L1441[14:39:57] <Pennyw95> probasbly
shouldn't
L1442[14:40:56] <Lumien> diesieben re
rendering a block doesn't re render the chunk?
L1443[14:41:13] <diesieben07> yes it
does
L1444[14:41:20] <diesieben07> but a
"partial update packet" doesn#t
L1445[14:41:32] <Lumien> oh misunderstood
it then :)
L1446[14:41:49] <tmtu> sham1:
public/private are social constructs!
L1447[14:41:59] <sham1> Yes
L1448[14:42:00] <diesieben07>
L1449[14:42:08] <sham1> Umn,
diesieb
L1450[14:42:09] <sham1> What
L1451[14:42:27] <diesieben07> ?
L1452[14:42:40] <sham1> But on the
context of a programming language, your friend should not see your
privates
L1453[14:42:40] <PaleoCrafter> you just
send a space :P
L1454[14:42:45] <sham1> sent*
L1455[14:42:54] <diesieben07> uh
wat
L1456[14:42:57] <diesieben07> why did i
do that
L1457[14:42:58] <PaleoCrafter> oh, bugger
off
L1458[14:43:00] <tmtu> sham1: not like it
makes any difference in the compiled code
L1459[14:43:08] <sham1> Well no
L1460[14:43:15] <sham1> I just find it
odd, you know
L1461[14:43:40] <tmtu> in java everyone
can see your private parts with a bit of effort
L1462[14:43:54] <sham1> Not if your
security is top-notch
L1463[14:43:59] <diesieben07> not
true
L1464[14:44:08] <diesieben07> throw
sun.misc.Unsafe at it and you can't do shit
L1465[14:44:21] <sham1> Because you can
deny reflection with SecurityManager
L1466[14:44:24] <sham1> But you can also
allow it
L1467[14:44:34] <PaleoCrafter> gosh,
thanks, Ordinastie_, now I always have to think of your comment
when somebody says stuff like "access a private
something" >.>
L1468[14:44:34] <diesieben07> well,
SecurityManager, yes
L1469[14:44:48] <diesieben07> we are so
mature, aren't we
L1470[14:45:03] <sham1> Of course
L1471[14:45:05] <Ordinastie_> hehe
L1472[14:45:17] <sham1> This is the
internet we are on after all
L1473[14:45:45] <Ordinastie_> shush, I
made a great pun
L1474[14:45:57]
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(~Thunderbi@c-24-6-221-21.hsd1.ca.comcast.net) (Ping timeout: 206
seconds)
L1475[14:46:00] <diesieben07> always
these french people.
L1476[14:46:43] <sham1> The /whois
country might not always be the most accurate thing
L1477[14:47:04] <diesieben07> Ordinastie
is french accurately though.
L1478[14:47:07]
⇦ Quits: Pennyw95
(~Pennyw95@host114-242-dynamic.31-79-r.retail.telecomitalia.it)
(Quit: Leaving)
L1479[14:47:15] <sham1> Well nevermind
then
L1480[14:47:28] <PaleoCrafter> he is so
French, he lives in Paris
L1481[14:47:49] <diesieben07> not sure
how that makes you any more french, but ok.
L1482[14:48:04] <diesieben07> like... are
Bavarian people more german?
L1483[14:48:14] <sham1> I have a feeling
that /whois gets the country from the domain...
L1484[14:48:18] <PaleoCrafter> I don't
consider Bavarians German :P
L1485[14:48:27] <PaleoCrafter> no shit,
sham1
L1486[14:48:35] <diesieben07> lol
L1487[14:49:00] <PaleoCrafter> who with a
tv domain doesn't want to be identified as Tuvaluian? :P
L1488[14:49:46] <diesieben07> also
"Country: Internic Commercial" makes a lot of
sense.
L1489[14:50:00] <PaleoCrafter> funny
enough that I would only be a half-German then, diesieben07
:D
L1490[14:50:16] <diesieben07> You
racist.
L1491[14:50:33] <diesieben07> A racist is
someone who drives racecars, right?
L1492[14:50:57] <PaleoCrafter> hey, I am
the result of an interracial dialogue xD
L1493[14:51:09] <diesieben07> wat
L1494[14:51:38]
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L1495[14:51:55] <PaleoCrafter> nvm
:P
L1496[14:52:20] <Ordinastie_> ^ and that
people, are german jokes
L1497[14:52:33] <diesieben07> I am not
sure I want to know the results of that anyways.
L1498[14:52:48] <PaleoCrafter> a
Franconian :P
L1499[14:55:47] <sham1> Well, at least it
is not Finnish humor
L1500[14:55:59] <sham1> Because my god,
how can you have humorless humor
L1501[14:56:23] <PaleoCrafter> I thought
German humour was the definition of no humour?
L1502[14:57:43] <PaleoCrafter> and how
did I end up watching a lecture on category theory? xD
L1503[14:57:56] <sham1> What
L1504[14:59:32] <diesieben07> no sham,
it's wat. always wat.
L1505[14:59:53] <sham1> Was?
L1506[15:00:07] <PaleoCrafter> Hass
Bass
L1507[15:01:31] <sham1> Meanwhile, f.lux
does not like me doing alt-codes
L1508[15:01:50] <diesieben07>
alt-pageup/down is dimming
L1509[15:02:13] <diesieben07> but other
alt-codes work fine for me
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L1511[15:04:03] <PaleoCrafter> make sure
your numpad is activated, sham1 :P
L1512[15:04:11] <sham1> Ye
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L1515[15:18:54] <Mata> lol
L1516[15:19:00] <Mata> is it acctually
possible to make a itemstack from a tileentity
L1517[15:19:10] <sham1> what
L1518[15:19:14] <Mata> a friend of mine
is making a mod and just did that
L1519[15:19:33] <Mata> he gave in new
ItemStack(TileEntity)
L1520[15:19:37] <Mata> its gonna
crash
L1521[15:19:41] <Mata> i guess
L1522[15:19:50] <sham1> Propably
L1523[15:20:03] <diesieben07> its not
gonna compile.
L1524[15:20:06] <diesieben07> that's
all.
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L1527[15:21:15] <sham1> God damn it, so
used to use Yum on Fedora that I always forget that the new packet
manager is called dnf...
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L1529[15:21:23] <williewillus> when
implementing IStringSerializable on an enum for use in a
propertyenum are there any restrictions on what can be used?
L1530[15:21:27] <williewillus> ie no
underscores, no caps, etc.
L1531[15:21:42] <Vigaro> Mata: You can
store the TE's data on the items NBT data, though
L1532[15:21:44] <Mata> sham1, why are you
using a not finished packet manager
L1533[15:21:46] <Mata> Kappa
L1534[15:22:14] <Mata> lol
L1535[15:22:38] <sham1> yum automatically
tells me that "you should use dnf instead"
L1536[15:22:42] <sham1> It still does
stuff
L1537[15:22:53] <diesieben07>
williewillus, as far as i can see you can do whatever the hell you
want.
L1538[15:23:25] <williewillus> alright I
was mainly wondering about underscores becuase I heard somewhere
that variant names were restricted to alphanumeric
L1539[15:24:08] <PaleoCrafter> from 1.9
onwards, it'll be alphanumeric + underscore only
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L1541[15:24:54] <williewillus> okay so
underscores are fine, good
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L1550[15:41:00] <shadekiller666> oh cool,
the single player world menu has thumbnails of the spawn location
of the world
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L1552[15:41:45] <Mitchellbrine> Wish it
would be the last place logged off, but spawn's the next best
thing
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L1555[15:44:13] <diesieben07> uh, i dont
see them... am I blind?
L1556[15:44:30] <Mitchellbrine> In
1.9
L1557[15:44:36] <sham1> How can we see
anything if our eyes are not real
L1558[15:44:40] <diesieben07> yes, i am
on the latest snapshot
L1559[15:44:45] <diesieben07> oh
weird
L1560[15:44:47] <diesieben07> now it
does
L1561[15:44:55] <shadekiller666>
O.o
L1562[15:45:02] <Mitchellbrine> Does it
give you the missing pack texture first?
L1563[15:45:06] <shadekiller666> it also
seems like they broke the end...
L1564[15:45:07] <diesieben07> yes
L1565[15:45:11] <Mitchellbrine> Then once
you load it, it does
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L1567[15:45:19] <diesieben07> nope
L1568[15:45:21] <shadekiller666> i'm
getting crashes with terain gen
L1569[15:45:22] <diesieben07> had to
place bloocks first
L1570[15:45:49] <diesieben07> also the
launcher now finally creates missing GameDir folders
L1571[15:45:51] <diesieben07> was about
time
L1572[15:46:03] <Mitchellbrine>
huh?
L1573[15:46:15] <diesieben07> it used to
error out if you specify a folder that doesn't exist
L1574[15:46:26] <shadekiller666>
OutOfMemoryError?
L1575[15:46:27] <diesieben07> now it
creates it, which I only noticed cause I had a typo
L1576[15:46:33] <shadekiller666> da
fuq
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L1583[16:01:52] <shadekiller666> holy
crap... make sure to put your render distance to like 12 when
entering the end...
L1584[16:02:46] <sham1> what is it
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L1598[16:43:52] <Masshuu> Is there a mod
that overtime, as you kill hostiles in a dimension or area, natural
spawns drop off or completly stop
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L1602[16:55:46] <Nucleria> Hi,
everyone.
L1603[16:57:49] <Nucleria> Seeing as I
can’t find a better place to ask this, the recently-released MDK
stands for Mod Development Kit, right? Either way, I’m having a
Gradle failure on using setupDevWorkspace. Getting a pastebin
up.
L1604[16:58:38] <diesieben07> yeah afaik
it's still broken.
L1605[16:59:00] <Nucleria> Oh, okay.
Thanks. I’ll use the last version without it.
L1606[16:59:31] <diesieben07> It's based
on ForgeGradle 2 which is new and doesn't work yet :D
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L1608[17:00:27] <shadekiller666> is there
a "proper" way to ensure that the entries in an enum have
been initialized?
L1609[17:00:35] <Deas> soon™
L1610[17:00:46] <Nucleria> Thanks.
L1611[17:01:02] <diesieben07>
shadekiller666, no. anything that relies on static initialization
to occur at a particular time is not "proper"
L1612[17:01:16] <diesieben07> the
cleanest way: Reflection.initialize(MyEnumClass.class)
L1613[17:03:54] <Vastatio> I got some
errors when I tried to run Guide 1.8 with regular minecraft
L1614[17:04:22] <Nucleria> Well, build
1502 works. Thanks.
L1615[17:04:42]
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L1621[17:16:41] <shadekiller666>
O.o
L1622[17:18:07] <shadekiller666> i'm
debugging a crash im having with track blocks, and on line 89 of
BlockState, they set an iterator to the iterator of a list of
possible state combinations, then they start iterating over that
list
L1623[17:18:39]
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L1624[17:19:03] <shadekiller666> from the
information in the variables, the StateImplementation instances in
the list have a value of null for propertyValueTable, as
expected
L1625[17:20:40] <shadekiller666> but
inside the for loop for the iterator, on line 93, they make a new
instance of StateImplementation by casting iterator.next(), whats
strange is that this new instance of StateImplementation now has a
value for propertyValueTable, so the next line causes a crash
because propertyValueTable is no longer null
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L1627[17:24:26] <shadekiller666> i have
no idea where the hell the propertyValueTable is being set
from...
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L1630[17:35:04] <Lex_> <Kruptein>
if I try to open the changelog of the latest build I just get an
empty page, can someone confirm this ?
L1631[17:35:08] <Lex_> Oh for fucks sake
AbrarSyed !
L1632[17:35:40] <Lex_> <gigaherz>
latest build is broken
L1633[17:35:43] <Lex_> What is
broken?
L1634[17:38:05] <diesieben07> i think
it's something with the twitch natives
L1635[17:39:02] <MattDahEpic> has anyone
updated rigusumi's biosphere world generator to newer
versions?
L1636[17:39:29]
⇨ Joins: Vorquel (~Vorquel@65.129.164.47)
L1637[17:39:39] <Lex_> dies be a bit more
specific if shit broken i need to know about it so it can be
fixed.
L1638[17:39:53] <Lex_> We're almost done
getting the fucking FG2 uptake done
L1639[17:39:57] <MattDahEpic> where's
shitsbrokenyo>
L1640[17:39:58] <Lex_> and builds can
commence
L1641[17:39:59] <diesieben07> i am
testing one sec
L1642[17:40:20] <gigaherz> lex, installer
doesn't actually install forge into mc
L1643[17:40:23] <gigaherz> boots
vanilla
L1644[17:40:30] <diesieben07> no it
doesn't boot vanilla
L1645[17:40:34] <diesieben07> it does
*something*
L1646[17:40:36] <diesieben07> there is an
FML log
L1647[17:40:37] <Lex_> ...
L1648[17:40:41] <diesieben07> there is
FML stuff in the launcher
L1649[17:40:43] <Lex_> for fucks sake
abrar!
L1650[17:40:45] <gigaherz> well, the main
menu is vanilla-like
L1651[17:40:48] <diesieben07> but main
menu is vanilla
L1652[17:40:51] <gigaherz> no
"mods" button and such
L1653[17:40:53] <diesieben07> and FMl log
cuts off somewhere in the middle
L1655[17:41:31] <diesieben07> yep,
nothing else. but the game launches then into vanilla.
L1656[17:41:50] <MattDahEpic> is Lex_
going to fire somebody?
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L1658[17:41:58] ***
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L1659[17:41:58] <gigaherz> don't
"tab" lex's name ;P
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L1662[17:42:16] <MattDahEpic> i guess im
fired
L1663[17:42:21] <Vorquel> Fired Matt
right out of the channel
L1664[17:42:37] <gigaherz> rocket-powered
kick in the arse
L1665[17:45:34] <shadekiller666> oh
wow
L1666[17:46:17] <shadekiller666>
apparently the Watches in Intellij actually affect what they're
watching
L1667[17:46:38] <shadekiller666> calling
iterator.next() in a watch will actually increment the
iterator...
L1668[17:46:53] <Lex_> it'll do that in
any ide
L1669[17:47:03] <Lex_> there is not
really a way to tell it to not run it
L1670[17:47:10] <gigaherz> well, it has
to CALL next in order to get the value?
L1671[17:47:56] <Vorquel> unless you want
to snapshot and rewind the memory
L1672[17:48:01] <shadekiller666>
shouldn't it keep the state of the actual code execution separate
from that of the debugging tools
L1673[17:48:41] <diesieben07> it
can't...
L1674[17:48:46] <diesieben07> debuggers
aren't magic.
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L1676[17:49:04] <Lex_> !gm
L1677[17:49:04] <Lex_> <gigaherz>
latest build is broken
L1678[17:49:09] <Lex_> fucking
paste
L1679[17:49:19] <Lex_> !gm
func_71011_bu
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L1681[17:49:24] <Vorquel> Clearly the
technology isn't suffiently advanced
L1682[17:49:54] <Lex_> !gm func_71011_bu
1.7.10
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L1686[18:10:28] <gigaherz>
shadekiller666: debuggers just really tellthe VM (or CPU) the list
of addresses for each breakpoint, and when you "break",
they just look up the state of the machine, stack/registers,
memory, etc -- all I knows, is that variable A is a location X, and
function B is at location Z
L1687[18:11:03] <shadekiller666> ok
L1688[18:11:33] <gigaherz> all IT* knows,
is AT* location
L1689[18:11:35] <gigaherz> can't
type
L1690[18:11:35] <gigaherz> XD
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L1692[18:14:05] <diesieben07> also what
the JVM gives you is actually pretty much nothing at all
L1693[18:14:30] <diesieben07> to get a
debugger that can evaluate expressions you have to actually write
an interpreter that interprets java code.
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L1697[18:18:40] <killjoy> Does anyone
have a properties file of dumped items and ids?
L1698[18:19:45] <Vigaro> killjoy: You can
easily loop through the registry and create one
L1699[18:19:57] <killjoy> But that
requires me to open my dev env
L1700[18:21:07] <Lex_> oh looks like
abrar fucked up the binpatch generation no wonder it looks like
vanilla
L1701[18:21:15] <Lex_> its loading forge
with NO CHANGES TO VANILLA
L1702[18:21:23] <diesieben07> heh
L1704[18:22:01]
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L1705[18:22:21] <killjoy> Yes, but the
other way around
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L1707[18:22:33] <killjoy>
minecraft:air=0\nminecraft:stone=1
L1708[18:22:40] <masa> well if you have a
decent text editor that should be a piece ofcake
L1709[18:23:10] <killjoy> thank you
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L1712[18:24:52] <diesieben07> why in the
world do you care about IDs
L1713[18:24:52] <killjoy> That colon's
gonna mess things up.
L1714[18:24:58] <masa> that only includes
up to 1.7 btw
L1715[18:25:11]
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L1716[18:25:12] <killjoy> I'm doing
bukkit and it's the only way I can get to the vanilla ids
L1717[18:25:19] <killjoy> I wish it was
sponge
L1718[18:25:40] <masa> so you need the
"minecraft:" removed?
L1719[18:25:43] <masa> or what
format?
L1720[18:25:46] <killjoy> Just did
it
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L1723[18:31:31] <killjoy> masa, are those
the items from 1.7?
L1724[18:32:10] <killjoy> Because I'm
missing 1.8 items.
L1725[18:32:17] <killjoy> I'll just do it
myself..
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L1727[18:37:14] <masa> 02:24:58 <
masa> that only includes up to 1.7 btw
L1728[18:37:32] <masa> becase the point
of that program was to convert 1.7 stats to 1.8 format
L1729[18:37:43] <killjoy> Makes
sense
L1730[18:37:47] <masa> so it only
includes stuff up to 1.7
L1731[18:39:40] <killjoy> Why is google
giving me so much malware today?
L1732[18:39:54] <killjoy> I'm just gonna
stop opening pdf links
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L1759[19:49:12] <shadekiller666> when a
resource pack is added, does it get its own resource domain?
L1760[19:51:04] <tterrag|away> no?
L1761[19:51:20] ***
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L1762[19:53:17] <gigaherz>
shadekiller666: yo ugot it completely backward
L1763[19:53:31] <gigaherz> resource
domains are virtual things that translate into assets/something/
folders
L1764[19:54:12] <shadekiller666> ya i
realised that after i asked
L1765[19:54:26] <shadekiller666> resource
packs CONTAIN "resource domains"
L1766[19:54:27] <gigaherz> each resource
pack simply replaces things from lower resource packs, or adds new
ones
L1767[19:55:04] <gigaherz> I don't know
if mc aggregates all the resources during load, or it will search
through the resource pack "list" every time you request a
resource
L1768[19:56:04] <gigaherz> but either
way, that's how it behaves in practice: if a reousrce pack has a
resource, it will override any resources with the same name that
are below it in the list
L1769[19:57:02] <gigaherz> which is why
you can have things like connected glass addons, or 3d model
addons
L1770[19:57:25] <Lex_> THERE
L1771[19:57:35] <Lex_> I think i fixed
all of the shit with fg2
L1772[19:57:38] <gigaherz> :)
L1773[19:57:42] <Lex_> tested everything
locally and it works
L1774[19:57:51] <Lex_> nuked build 1503
and rebuilding it
L1775[19:59:59]
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L1776[20:02:50] <Lex_> Alright 1503 is
uploaded, someone go test it out for me
L1777[20:03:06] <gigaherz> on it
L1778[20:03:29] <gigaherz> changelog
shows up, good sign ;P
L1779[20:04:26] <gigaherz> loading
...
L1780[20:04:40] <gigaherz> progress bar
shows, so forge is loading
L1781[20:04:47] <gigaherz> and yes,
forge-enhanced main menu is up
L1782[20:05:11] <gigaherz> forge loaded
some mods
L1783[20:05:44] <gigaherz> yup all seems
in working order
L1784[20:06:52] <Lex_> do some running
around int he world
L1785[20:06:57] <Lex_> but it should all
be good
L1786[20:07:12] <Lex_> Just some really
stupid mistakes Abrar did which I dont understand
L1787[20:07:20] <Lex_> However, it works
so im happy means I can do real work now
L1788[20:07:23] <gigaherz> I did, placed
some mod machines andsuch
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L1793[20:16:06] <JasonIEC> Hey, I am
having a problem with my entire computer freezing when I use forge
on Debian. Anyone have any idea how to fix it?
L1794[20:16:22] <gigaherz>
mid-game?
L1795[20:16:45] <gigaherz> or during
launch?
L1796[20:16:48] <JasonIEC> Upon launch,
during texture phase
L1797[20:17:03] <gigaherz> try to disable
the splash progressbar, see if that changes anything
L1798[20:17:09] <JasonIEC> How?
L1799[20:17:10] <gigaherz>
(splash.properties, set enabled to false)
L1800[20:17:17] <JasonIEC> Ok
L1801[20:17:23] <gigaherz> but it sounds
like a gpu driver issue
L1802[20:17:59] <JasonIEC> Where is
splash.properties?
L1803[20:18:06] <gigaherz> hmm should be
in your mc folder
L1804[20:18:18] <JasonIEC>
.minecraft?
L1805[20:18:18] <gigaherz> unless you use
an older version
L1806[20:18:21] <gigaherz> yeah
L1807[20:18:55] <JasonIEC> Not seeing it,
using 1492, 1.7.10
L1808[20:18:55] <gigaherz> ah no
L1809[20:18:57] <gigaherz> inside
config
L1810[20:19:10] <gigaherz>
.minecraft/config/splash.properties
L1811[20:19:14] <JasonIEC> Not there
either
L1812[20:19:24] <gigaherz> weird, 1492
has the progressbar
L1813[20:19:37]
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L1814[20:19:42] <JasonIEC> Yeah...
L1815[20:20:23] <gigaherz> did you change
the location of the profile data for the forge profile?
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L1817[20:20:40] <JasonIEC> No.
L1818[20:20:40] <Lex_> make the config
folder
L1819[20:20:43] <Lex_> and then
rerun
L1820[20:20:47] <Lex_> it'll make the
config file
L1821[20:20:57] <JasonIEC> There is a
config folder already
L1822[20:21:04] *
gigaherz scratches head
L1823[20:21:29] <gigaherz> I don't have
much knowledge about linux minecraft so not sure if there's
anywhere else to look
L1824[20:21:45] <gigaherz> may be worth
doing a search on the whole tree
L1825[20:21:45] <gigaherz> ;P
L1826[20:21:53] <gigaherz> and paste logs
meanwhile
L1827[20:22:00] <JasonIEC> One
sec...
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L1829[20:24:00] <JasonIEC> The
fml-client-latest ends at OpenAL starting...
L1830[20:24:10] <gigaherz> hmmm
L1831[20:24:25] <gigaherz> well, that
could either mean it was openAL, or it didn't have time to write
the next message
L1832[20:24:37] <JasonIEC> Probably the
latter
L1833[20:24:55] <Lex_> No idea some
dirvers are derpy
L1834[20:25:01] <Lex_> just fucking make
a file called 'splash.properties'
L1835[20:25:06] <Lex_> and put
'enabled=false' in it
L1837[20:25:32] ***
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L1838[20:25:58] <gigaherz> it's all
default, so I presume the values will be written with defaults if
they are missing
L1839[20:27:18] <Lex_> yup
L1840[20:27:39] <JasonIEC> Wow.
L1841[20:27:47] <JasonIEC> Thay was
easy.
L1842[20:27:56] <JasonIEC> It is fixed.
Thanks :-)
L1843[20:28:27] <gigaherz> you'll have to
live without the splash screen, but hey, better than nothing
;p
L1844[20:29:00] <gigaherz> (without the
progressbar, I mean)
L1845[20:30:37] <JasonIEC> Yeah...
L1846[20:30:55] <JasonIEC> It is fine :P
i just needed to test my mod :D
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L1850[20:37:24] <gigaherz> oh WOW
L1851[20:37:31] <gigaherz> I jsut dragged
a wiondow to the side in win10
L1852[20:37:31] <JasonIEC> What?
L1853[20:37:48] <JasonIEC> Oh u found the
4 windows thig?
L1854[20:38:04] <gigaherz> wait,
screenshotting ;P
L1855[20:38:32] <gigaherz> slow because
I'm doing a large build ;P
L1856[20:38:37] <JasonIEC> Ah
L1857[20:38:40] <gigaherz> (as in,
compilation)
L1858[20:38:51] <JasonIEC> Yeah xD
L1859[20:39:28] <Cypher121> Hi. What
annotation should I use for method handling the
FMLMissingMappingsEvent in 1.7.10? I tried SubscribeEvent and got
IllegalArgumentException
L1860[20:40:12] <diesieben07>
@EventHandler
L1861[20:40:18] <diesieben07> like for
preInit
L1863[20:40:57] <gigaherz> the rest of
thewindows became like that ;P
L1864[20:41:04] <gigaherz> I didn't know
it was a thing
L1865[20:41:29] <JasonIEC> Oh yeah
L1866[20:41:35] <JasonIEC> :P
L1867[20:42:12] <shadekiller666> giga, if
you click one of those thumbnails, it will dock the one clicked on
that side
L1868[20:43:03] <shadekiller666> and i'm
so glad that windows 10 can dock on the boarder of multi-screen
setups
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L1870[20:44:50] <gigaherz> yeah
L1871[20:44:55] <gigaherz> although you
could do that in 7
L1872[20:44:58] <gigaherz> just, with the
kb
L1873[20:45:01] <gigaherz>
winkey-right
L1874[20:45:07] <gigaherz> woiuld move it
right-ward
L1875[20:45:10] <gigaherz> so like
L1876[20:45:20] <shadekiller666> so you
could kind of do that
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L1878[20:45:32] <shadekiller666> you just
had to nudge the stupid window over?
L1879[20:45:43] <gigaherz> winkey-right
on the main screen would dock to the right of the main screen, not
on the second one
L1880[20:45:44] <gigaherz> XD
L1881[20:46:19] <gigaherz> this was
exactly like how it works in 10
L1882[20:46:27] <gigaherz> start with the
left screen with a window docked on the left
L1883[20:46:28] <gigaherz> and it
does
L1884[20:46:41] <shadekiller666> oh
L1885[20:46:45] <gigaherz> left-left,
left-undocked, left-right, right-lect, right-undocked,
right-right
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L1888[20:47:26] <gigaherz> window
improves that by allowing mouse to also dock in those
positions
L1889[20:47:26] <gigaherz> ;p
L1890[20:47:30] <gigaherz> win10
L1891[20:48:17] <gigaherz> (I typed
"window" because I read numbers in Catalan in my head,
and 10 is "deu" ;P)
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L1896[20:57:50] <gigaherz> heh
L1897[21:01:08] <JasonIEC> Another
question: is there a way to give mobs a potion effect when hit by a
certain sword?
L1898[21:01:51] <Mitchellbrine>
yeah
L1899[21:01:54] <Mitchellbrine> many
ways
L1900[21:02:06] <Mitchellbrine> If it's a
custom mob, you can do it on damage
L1901[21:02:17] <Mitchellbrine> you can
hook into the entity damage event
L1902[21:02:31] <Mitchellbrine> if it's a
custom sword, you can override the left click entity method
L1903[21:02:42] <JasonIEC> How would i do
that
L1904[21:02:59] <Mitchellbrine> Okay, is
it a custom sword?
L1905[21:03:03] <JasonIEC> Yes.
L1906[21:03:20] <Mitchellbrine> In the
item class, there is a leftClickEntity method
L1907[21:03:30] <JasonIEC> Okay...
L1908[21:03:37] <Mitchellbrine> I'm
opening my ide
L1909[21:03:39] <Mitchellbrine> one
second
L1910[21:03:44] <JasonIEC> K
L1911[21:03:45]
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L1913[21:05:32] <Mitchellbrine> public
boolean onLeftClickEntity(ItemStack stack, EntityPlayer player,
Entity entity)
L1914[21:05:48] <Mitchellbrine> override
that boolean in your custom sword's class
L1915[21:05:55] <JasonIEC> Ok :D
L1916[21:06:14] <Mitchellbrine> (in 1.8,
it's named hitEntity)
L1917[21:06:21] <Mitchellbrine> actually,
sorry
L1918[21:06:23] <Mitchellbrine> are you
in 1.8?
L1919[21:06:28] <JasonIEC> No
L1920[21:07:28] <Mitchellbrine> okay, use
(another boolean) hitEntity(ItemStack stack, EntityLivingBase
hitter, EntityLivingBase entity)
L1921[21:07:45] <Mitchellbrine> override
that method (instead of leftClickEntity, as the sword uses
hitEntity)
L1922[21:07:55] <Mitchellbrine> and call
your super
L1923[21:08:02] <Mitchellbrine> and apply
potion effects and other effects at will
L1924[21:08:11] <JasonIEC> Ok thanks sir
:D
L1925[21:08:21] <Mitchellbrine> np
:D
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L1927[21:12:40] <Cypher121> event
handlers should be registered during init, right?
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L1930[21:20:19] <luacs1998> !gf
commandSet 1.7.10
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L1933[21:25:36] <shadekiller666> if i
want a block to be invisible based on a PropertyBool, how would i
do so?
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L1937[21:29:03] <Mitchellbrine> you'd
have to set/get the property bool before pre-init or before
registering blocks
L1938[21:29:23] <shadekiller666> well
thats not usefull...
L1939[21:29:53] <Mitchellbrine> and then
you'd go through everything you'd need for a transparent block
except make it transparent if the boolean is true (or false, your
choice)
L1940[21:30:06] <Mitchellbrine> else
don't override anything to make it invisible
L1941[21:30:16] <Cypher121> I can't make
my event handler to work :(
L1942[21:30:16] <Cypher121> I registered
it during init with FMLCommonHandler.instance().bus().register(new
RemapHandler())
L1944[21:30:27] <Cypher121> that's
1.7.10
L1945[21:30:31] <Mitchellbrine>
@SubscribeEvent
L1946[21:31:03] <Cypher121> instead of
eventhandler?
L1947[21:31:06] <Mitchellbrine> Afaik,
event handler works with @Mod files
L1948[21:31:17] <Mitchellbrine> You're
subscribing to the FML bus
L1949[21:31:26] <Mitchellbrine> so, it'd
be a @SubscribeEvent
L1950[21:31:29] <Cypher121> oh,
okay
L1951[21:31:30] <Mitchellbrine> not
@Mod.EventHandler
L1952[21:31:33] <Mitchellbrine> yep
L1953[21:32:14] <Cypher121> I was told to
use EventHandler 3 minutes ago >_<
L1954[21:32:23] <Cypher121> thanks, I'll
try that now
L1955[21:32:34] <Mitchellbrine> if that
doesn't work, put it in your main mod file
L1956[21:32:37] <Mitchellbrine> and use
@EventHandler
L1957[21:32:46] <pig|vacation> Lex_:
:(
L1958[21:32:47] <Mitchellbrine> Idk if
it's an event to actually be registered on a bus
L1959[21:33:01] <tterrag> Cypher121:
FMLMIssingMappingEVent is an @EventHandler event
L1960[21:33:05] <tterrag> and it can only
be in your @Mod file
L1961[21:33:09] <Mitchellbrine> ^
L1962[21:33:14] <tterrag> lifetime events
are NOT game events
L1963[21:33:18] <Mitchellbrine> ^
L1964[21:33:36] <Cypher121> oh, ok
L1965[21:35:23] <Cypher121> how can I
tell them apart?
L1966[21:37:01] <BobAlmighty> I oops'd a
0 and tried to generate 2billion chunks....18 hours and 25% late I
learned to count.
L1967[21:37:05] <tterrag> all the
lifecycle events extend FMLEvent
L1968[21:37:10] <tterrag> NOT Event
L1969[21:37:27] <Mitchellbrine> that and
packages event VS. gameevent
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L1973[21:44:22] <Cypher121> thanks, it's
working now, but I've got another problem it seems
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L1976[21:50:21] <Cypher121> what I'm
trying to do is remap several items to different metadata values of
one item. Is that possible?
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L1985[22:23:19] <PrinceCat> I don't think
you're meant to tamper with the map..
L1986[22:24:36] <Cypher121> me?
L1987[22:25:05] <PrinceCat> Indeed.
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L1989[22:27:03] <PrinceCat> Without
editing the original Item class I don't believe there's a way to
remap items to different damage/metadata values of the same
one.
L1990[22:27:48] <Cypher121> what do you
mean by original Item class?
L1991[22:28:16] <PrinceCat> As in, the
one from the mod you're trying to combine them into.
L1992[22:29:13] <tterrag> Cypher121: no,
meta is not considered during the remapping stage
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L1994[22:29:36] <tterrag> honestly, I'd
just make it part of the (old) item's onUpdate to covert
itself
L1995[22:29:47] <tterrag> leave the
deprecated items in for a version or two, then remove it
L1996[22:31:00] <Cypher121> well, I guess
I'll do it that way then
L1997[22:31:03] <Cypher121> thanks
L1999[22:31:14] <williewillus> the first
one delegates to the second
L2000[22:31:17] <williewillus> but the
third is different
L2001[22:32:15] <williewillus> nvm, seems
like vanilla likes the first the most so I'll use that
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L2013[23:11:20] <BobAlmighty> ACT is
poison in 1.7.10. It seriously jacks up chunks
L2014[23:12:46] <williewillus> hmm
L2015[23:13:08] <williewillus> if I have
a property that can take any of the four cardinal enumfacings
(NSEW) and "none", which should I use?
L2016[23:13:13] <williewillus> a property
bool for each side?
L2017[23:13:22] <williewillus> Only one
side should be true at any time
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L2019[23:13:50] <BobAlmighty> Wouldn't an
enum be enough?
L2020[23:14:11] <williewillus> ah yeah,
custom enum
L2021[23:14:24] <williewillus> that would
work, i was thinking enumfacing for some reason, derp
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L2023[23:14:49] <rfctksSparkle> scala
dislikes the getSubItems method that takes a untyped list
>.<
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L2025[23:17:22] <williewillus> and
operates purely on side effects lol
L2026[23:18:24] <MoxieGrrl> I would like
to extend an invitation to the God of Forge to come play Cards
Against Humanity with us peasants.
L2027[23:19:20] <BobAlmighty> DOes anyone
know a way to see how many chunks a world has generated?
L2028[23:20:14] <rfctksSparkle> it is
impossible to have only functional programming in minecraft which
entirely runs on side effects =P
L2029[23:24:31] <williewillus> okay side
effects are inevitable unless functional people want their
processors in super cooled quantum state blah blah so their code
doesn't sideeffect their cpus lol
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L2031[23:25:16] <rfctksSparkle> LOL
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L2035[23:43:38] <Zaggy2048> williewillus,
don't use a custom enum
L2036[23:43:46] <Zaggy2048> use
EnumFacingDirection.HORIZ or whatever it is
L2037[23:44:07] <Zaggy2048> er...I guess
I missed the "none" part, sorry
L2038[23:44:49] <Zaggy2048> it's not
axes, like the logs have, right?
L2039[23:45:03] <Zaggy2048> logs have
none, but I suppose axes instead of facing isn't what you
need
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L2043[23:51:30] <williewillus> nah i need
every direction, so a custom enum is fine
L2044[23:53:32] <Zaggy2048> yup
cool
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L2046[23:54:04] <Zaggy4096> oops
L2047[23:54:16] <Zaggy4096> was on my
phone's hotspot while watching YouTube lol
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L2050[23:58:33] <ollieread> MoxieGrrl,
:O
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