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L8[00:29:36] <Drullkus> https://dl.dropboxusercontent.com/s/xqe677ayjgixg1n/TapeDrive.gif
L9[00:29:48] <Drullkus> This damn animation keeps pausing on the wrong frames.
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L20[01:00:36] <Manusoftar> masa: thank you very much, those examples are definately gonna be worth to take in consideration...!!
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L26[01:14:09] MineBot sets mode: +o on fry|S_I_S_
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L34[01:25:12] <Optimoos> I'm not sure what defines an "Entity" - Am I able to use getEntitiesWithinAABB to find torches?
L35[01:26:23] <tterrag> no
L36[01:26:25] <tterrag> torches are blocks
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L38[01:27:43] <Optimoos> Okay thank you
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L51[02:04:11] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150729 mappings to Forge Maven.
L52[02:04:14] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150729-1.8.zip (mappings = "snapshot_20150729" in build.gradle).
L53[02:04:25] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L79[03:05:15] <Me4502> Hey, is there any reason why a mod containing a coremod, or declaring a tweaker, wouldn't initialize the normal mod?
L80[03:05:24] <Me4502> It's as if Forge doesn't even realize it exists
L81[03:05:34] <Me4502> It worked without the tweaker
L82[03:06:06] <Me4502> The only difference before and after, is this line in the build.gradle,
L83[03:06:06] <Me4502> attributes 'TweakClass': 'org.spongepowered.asm.launch.MixinTweaker'
L84[03:07:07] <xaero> I think you need FMLCorePluginContainsFMLMod in the manifest too
L85[03:07:23] <Kobata> ^ FML doesn't search coremods unless you tell it to
L86[03:07:25] <Ivorius> Looks like someone didn't read http://www.minecraftforge.net/wiki/Coremod#Release :p
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L92[03:25:07] <Me4502> I already have that, FMLCorePluginContainsFMLMod
L93[03:25:12] <Me4502> It works fine with just the core mod
L94[03:25:17] <Me4502> It's when I add the tweaker to the mix
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L103[03:45:44] <laci200270> 1.9 snapshoot arrives today :D https://twitter.com/Dinnerbone/status/626291569004552192
L104[03:46:07] <laci200270> i hope MCP can handle it :D
L105[03:46:44] ⇨ Joins: tobylane (~Nightly@89-168-134-48.dynamic.dsl.as9105.com)
L106[03:47:13] <tobylane> I get the gl error 1282 when installing karyonix shaders according to instructions on OSX
L107[03:47:43] <tobylane> I searched in that topic for solutions but none were related to mac
L108[03:47:57] <ghz|afk> tobylane: apparently that obscure code simply means "invalid operation"
L109[03:48:00] <ghz|afk> gl with that ;P
L110[03:48:14] <tobylane> And the buttons are whited out
L111[03:48:24] <tobylane> Which is a difficult term to google
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L113[03:49:00] <ghz|afk> opengl error reporting has never been great
L114[03:49:17] <ghz|afk> you'd haveto speak with the shader creator directly
L115[03:49:40] <tobylane> Are there any shader support channels on this network
L116[03:49:53] <ghz|afk> or possibly someone who knows the limitations of ogl on mac, which are many
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L119[03:51:42] <tmtu> ´_`
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L121[03:52:32] <tmtu> blame the author
L122[03:52:42] <tmtu> actually, is it open source?
L123[03:52:43] <tobylane> I know, but that doesn't get me any closer
L124[03:52:52] <tobylane> Plus he doesn't have a mac
L125[03:53:07] <ghz|afk> yeah it's just we can't tell anything beyond "something iswrong"
L126[03:53:13] <ghz|afk> which you already know XD
L127[03:53:38] <tobylane> Thanks
L128[03:55:13] <tmtu> bleh, no source
L129[03:55:18] <tmtu> twats, all of them!
L130[03:55:37] <tobylane> Yes
L131[03:56:27] <tobylane> I remember this used to be easier. There was even one place that collected all the links to topics and key details, like platform and dependancies. Now you have to hop around looking
L132[03:57:12] <ghz|afk> hopefully will become easier again i/once Mojang finish moving over to shader-based rendering instead of fixed pipeline
L133[03:57:15] <ghz|afk> if*
L134[03:58:06] <tmtu> we'll see more bugs in mods!
L135[03:58:20] <laci200270> why?
L136[03:58:58] <tmtu> 1) people not understanding how opengl compatibility works 2) most people can't write shaders 3) nvidia likes shaders that doesn't work
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L139[03:59:41] <tobylane> There's only two active shader mods it seems
L140[03:59:44] <ghz|afk> laci200270:
L141[03:59:59] <ghz|afk> when you do a bunch of glEnable/glParam/whatever calls
L142[04:00:05] <ghz|afk> it's the driver's responsibility to configure the gpu right
L143[04:00:11] <ghz|afk> when you use shader-based rendering
L144[04:00:14] <ghz|afk> it's your own ;P
L145[04:00:33] <ghz|afk> basically the driver itself provides the underlying shaders
L146[04:00:36] <tmtu> glEnable stuff doesn't go away
L147[04:00:40] <tmtu> glBegin does
L148[04:00:50] <tmtu> well, not really, but kind of
L149[04:01:18] <ghz|afk> well the specific way the driveri mplements fixed-function state tracking is undefined
L150[04:01:18] <ghz|afk> XD
L151[04:01:31] <ghz|afk> but generally with modern unified programming gpus
L152[04:01:45] <ghz|afk> chances are most of it are driver-embedded shaders
L153[04:01:45] <ghz|afk> ;P
L154[04:02:00] <ghz|afk> I mean things like glEnable(GL_LIGHTING)
L155[04:02:17] <tobylane> Oh, there's just one shader mod currently developed
L156[04:02:22] <ghz|afk> the glPushMatrix/glRotate/...
L157[04:02:24] <tmtu> pretty much every driver out in the wild does deferred state changes
L158[04:02:39] <ghz|afk> they just aggregate the new info
L159[04:02:41] <ghz|afk> and when you draw
L160[04:02:50] <ghz|afk> they apply the right shaders + shader parameters
L161[04:03:51] <ghz|afk> and well, as for glBegin/glEnd
L162[04:04:19] <ghz|afk> those have been deprecated for a LONG LONG TIME
L163[04:04:20] <ghz|afk> XD
L164[04:04:38] <ghz|afk> glDrawArrays was created way before shaders became a thing, IIRC
L165[04:05:17] <tmtu> yus
L166[04:05:33] <tmtu> see: glNormalPointer, glColorPointer etc.
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L168[04:07:10] <ghz|afk> and well
L169[04:07:24] <ghz|afk> at least 1.8 supports VBOs, even if it's not perfect
L170[04:08:03] <ghz|afk> but really anyone using glBegin/glEnd should have just used glDrawArrays to begin with
L171[04:08:13] <ghz|afk> just becasue mojang used glBegin, doesn't mean you have to XD
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L173[04:10:38] <sham1> but but but
L174[04:10:40] <sham1> Vanilla
L175[04:11:35] <Unh0ly_Tigg> hmm, even though gwx is installed, I'm not getting the little icon in the system tray anymore, is that normal?
L176[04:11:59] <ghz|afk> no idea
L177[04:12:05] <ghz|afk> mine hasn't started downloading yet
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L184[04:15:40] <Chompzki> Is there a good way to insert items into a players craftinggrid(server side)...?
L185[04:16:38] <Unh0ly_Tigg> afaik, the vanilla crafting gui is entirely clientside (sans crafting recipe updates)
L186[04:16:50] <Unh0ly_Tigg> that may have changed though
L187[04:16:59] <Chompzki> But the workbench container is server sided
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L190[04:17:55] <Chompzki> I have got it working in "debug MC"... but when running after build it won't work.
L191[04:18:14] <Unh0ly_Tigg> is is a field/method/class doesn't exist sort of error?
L192[04:18:38] <Chompzki> Dosn't get any error.
L193[04:19:56] <Chompzki> Everything looks fine... and i from what i can see the correct inventory and correct slots. But when insserting something in the inventory it dosn't show up on the client after "release build".
L194[04:20:17] <ghz|afk> do you use reflection?
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L196[04:20:35] <Chompzki> Yes and i use searching also... so i search up the correct field
L197[04:20:54] <Chompzki> Or what should be the correct field...
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L199[04:22:07] <Chompzki> http://pastebin.com/Xwh5ZdNF
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L204[04:24:48] <Chompzki> Code works fine when running debug in eclipse. But not in the release build.
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L208[04:29:09] <Arkhangelsk> Newbie question but, what are the properties of MaterialLogic.java/class?
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L210[04:32:08] <Unh0ly_Tigg> it's the Material subclass used for logic blocks (repeaters, comparitors, etc)
L211[04:33:31] <Arkhangelsk> I see, thank you. I've just gone past understanding proxies and trying to learn how to do basic operations before I try anything crazy.
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L213[04:35:55] <Unh0ly_Tigg> if you're using eclipse, you can place the cursor on the name of a method, field, or constructor, and press Ctrl+Alt+H and it will show you where it's used/referred to.
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L215[04:36:34] <MageProtocol> Morning everyone!
L216[04:36:39] <Unh0ly_Tigg> o/
L217[04:37:53] <Arkhangelsk> That's ace, danke
L218[04:38:24] <MageProtocol> I have a small question, I am in the GUI class of a block and I have the var tileEntity = world.getTileEntity etc. I want to be able to use the methods in another tileEntity class, I have another TE for another block and I need to use those methods.
L219[04:38:32] <MageProtocol> But casting the 2 together doesn't work.
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L238[05:11:28] <Wuppy> what's going on with gmail....
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L240[05:11:31] <Wuppy> it's been shit all day
L241[05:11:43] <McJty> No issues for me on my two accounts
L242[05:12:39] <Ivorius> Ditto
L243[05:13:21] <Ivorius> Although...
L244[05:13:28] <Ivorius> Do you have G Gold, Wuppy?
L245[05:14:05] <Wuppy> what?
L246[05:14:58] <Arkhangelsk> Hmm, is it better to have items and blocks coded in a Main file or to init one in a separate package from the Main file?
L247[05:15:28] <Ivorius> Main file?
L248[05:16:02] <Ivorius> I outsource as much as makes sense from my @Mod class
L249[05:16:08] <McJty> I have a separate 'Setup' class for every part of my mod
L250[05:16:12] <Arkhangelsk> I called the .java where I've put public void preInit(FMLPreInitializationEvent e) { and all the rest including MODID
L251[05:16:13] <Ivorius> But i still collect all the calls in another one
L252[05:16:17] <McJty> i.e. a DimensionSetup, TeleporationSetup, ...
L253[05:16:21] <Ivorius> Yeah ^
L254[05:16:27] <McJty> These are responsible for setting up blocks/items/crafting for that submodule
L255[05:16:51] <Arkhangelsk> I see. Been following Crayfish's tut and he's doing it all in one file which seems like it'd cause issues on the long run
L256[05:17:00] <McJty> I started like that too
L257[05:17:04] <McJty> For about two days :-)
L258[05:17:08] <Arkhangelsk> :P
L259[05:17:41] <Arkhangelsk> So I take it CreativeTabs should also be called on preInit like the items and blocks I have so far?
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L261[05:18:31] <PaleoCrafter> the only good trend that Pahi supported/started: ModBlocks, ModItems etc. :P
L262[05:19:39] <Arkhangelsk> Good to know I'm on the right track!
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L264[05:21:31] <Alt_> How do you set the icon for a creative tab to the model of a block, rather than an item texture?
L265[05:22:39] <sham1> FCraftBlocks, FCraftItems, FCraft*insert stuff here*
L266[05:22:47] <sham1> My init classes
L267[05:22:51] <PaleoCrafter> so long D:
L268[05:23:17] <sham1> I haz IDE for that
L269[05:24:02] <PaleoCrafter> "I use an IDE" isn't the excuse for *everything* :P
L270[05:24:09] <sham1> Yes it is
L271[05:24:28] <PaleoCrafter> So Enterprise Java naming is okay just because of IDEs?
L272[05:24:53] <sham1> If you can remember them
L273[05:25:03] <sham1> At least parts of them
L274[05:25:32] *** ghz|afk is now known as gigaherz
L275[05:25:33] <sham1> I could propably J2EE my names as well
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L277[05:29:05] ⇨ Joins: Zaggy1024 (~Zaggy1024@75-168-47-224.mpls.qwest.net)
L278[05:29:16] <Zaggy1024> so who's downloading Windows 10?
L279[05:29:26] <sham1> nöt me
L280[05:30:03] <tmtu> nåt me
L281[05:30:07] <Alt_> Could I get some help?
L282[05:30:18] <PaleoCrafter> my laptop is downloading it atm, Zaggy1024 :P
L283[05:30:19] <sham1> Dont ask to ask, just ask
L284[05:30:24] <Zaggy1024> alt, no
L285[05:30:26] <Zaggy1024> no help here
L286[05:30:29] <Zaggy1024> jk
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L288[05:30:36] <Zaggy1024> what sham said
L289[05:30:40] <Alt_> Asked earlier and no responses so I just kinda asked to ask. Please understand.
L290[05:30:48] <Alt_> Anyway, how do you set the icon for a creative tab to the model of a block, rather than an item texture?
L291[05:31:05] ⇨ Joins: fuj1n (~fuj1n@101.190.36.193)
L292[05:31:05] <sham1> Same way as you get Block's item
L293[05:31:15] <Alt_> Elaborate.
L294[05:31:17] <sham1> Item.getItemFromBlock
L295[05:32:16] <Alt_> Ah, thank you.
L296[05:33:27] <Zaggy1024> well
L297[05:33:35] <Zaggy1024> I think I broke my Windows 10 download somehow
L298[05:34:24] <PaleoCrafter> lol
L299[05:34:32] <Zaggy1024> reboot time
L300[05:34:33] <PaleoCrafter> still waiting for it on my main PC :/
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L302[05:34:42] <PaleoCrafter> and apparently my father didn't get to reserve at all
L303[05:34:54] <gigaherz> same, I still haven't even got the $WINDOWS thingy on my C: either ,p
L304[05:35:06] <gigaherz> PaleoCrafter: wasn't that just bs? XD
L305[05:35:13] <PaleoCrafter> hm?
L306[05:35:27] <gigaherz> Microsoft said it would be free to upgrade for one year, IIRC?
L307[05:35:32] <PaleoCrafter> yeah
L308[05:35:44] ⇨ Joins: Zaggy1024 (~Zaggy1024@75-168-47-224.mpls.qwest.net)
L309[05:35:47] <PaleoCrafter> but although he has the update that brings the notification thing, my father didn't get it :P
L310[05:35:55] <Zaggy1024> dat fast reboot
L311[05:36:15] <gigaherz> ohyou mean GWX didn't show up at all
L312[05:36:18] <gigaherz> hmm
L313[05:36:22] <Zaggy1024> by the way venturebeat.com/2015/07/28/how-to-force-windows-to-start-downloading-the-windows-10-update-files/
L314[05:36:23] <gigaherz> that's weird
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L316[05:36:28] <Zaggy1024> it may break stuff though
L317[05:36:28] <gigaherz> unless he has a specific incompatibility
L318[05:36:39] <gigaherz> Zaggy1024: really you don't NEED it RIGHT NOW
L319[05:36:43] <gigaherz> you can just wait a day or two ;P
L320[05:36:45] <Zaggy1024> lol
L321[05:36:55] <Zaggy1024> it gives me something to do :P
L322[05:37:05] <PaleoCrafter> I've run the compatibility checking tool manually, it didn't show any errors
L323[05:38:07] <Zaggy1024> huh, it may have actually finished downloading
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L325[05:38:13] <Zaggy1024> not sure why it didn't try to install
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L327[05:40:03] <olee> My Win10 setup just won't launch >_< .... the files seem to be there, but it does not show a notification to start popup...
L328[05:40:38] <olee> I'm wondering if the files are not complete yet (though my traffic is close to 0 so it's not downloading right now) or if it just does not want to start...
L329[05:42:11] <sham1> I am sad that I cannot have Win10 for my desktop
L330[05:42:19] <sham1> Because Win7 Enterprise...
L331[05:42:34] <Zaggy1024> I thought enterprise coud updgrade
L332[05:42:43] <gigaherz> how come your desktop has an enterprise license?
L333[05:42:43] <Zaggy1024> lol my fumbly fingers
L334[05:42:50] <gigaherz> Zaggy1024: yes, through the enterprise program
L335[05:43:00] <gigaherz> which is exclusive to companies who are paying for support
L336[05:43:01] <gigaherz> ;P
L337[05:43:05] <Zaggy1024> heh
L338[05:43:15] <gigaherz> the thing is, a home desktop should NOT have an enterprise license AT ALL
L339[05:43:16] <sham1> gigaherz, I got it from my father when he was working for Turku University
L340[05:43:42] <sham1> Like Win1
L341[05:43:43] <gigaherz> sham1: yo ucould try to turn it into ultimate using a "pirate" loader
L342[05:43:48] <Arkhangelsk> Isn't that a breach of license agreement, technically?
L343[05:43:54] <gigaherz> yes
L344[05:43:54] <sham1> Meh
L345[05:44:12] <gigaherz> hence why I suggest using "Windows 7 Loader by DAZ" to embed a non-enterprise key
L346[05:44:12] <sham1> Like I could abuse a loophole because I have a Win8.1 laptop, but meh
L347[05:44:18] <Arkhangelsk> Not that I care, people run pirate copies all the time :p
L348[05:44:30] <gigaherz> my laptop technically came with win7 home
L349[05:44:35] <gigaherz> but I had it activated with a pro key
L350[05:44:40] <gigaherz> I do own a copy of win8 pro
L351[05:44:53] <gigaherz> which I'm not using outside a testing VM
L352[05:45:00] <sham1> Like You can update from Win7 Enterprise, but it is not free for obvious reasons
L353[05:45:09] <Arkhangelsk> Is Windows 10 really worth the hassle though?
L354[05:45:23] <gigaherz> if you have 8/8.1, most definitely
L355[05:45:23] <sham1> It is new and shiny
L356[05:45:27] <gigaherz> if you have 7
L357[05:45:28] <sham1> Also that
L358[05:45:30] <gigaherz> it's just new
L359[05:45:39] <gigaherz> the UI still have some annoyances
L360[05:45:50] <gigaherz> some things you may be used to configuring are now hardcoded
L361[05:45:55] <Arkhangelsk> I'm from that crowd that stuck with xp until 7 came out. Vista was horrifying to me.
L362[05:46:04] <Arkhangelsk> So I'm wary 10 might be another 8.
L363[05:46:06] <gigaherz> I'm someone who couldn't wait to get rid of XP
L364[05:46:08] <gigaherz> I never liked it
L365[05:46:17] <gigaherz> I upgraded to Vista SP1
L366[05:46:20] <sham1> Was I the only one who actually liked Vista
L367[05:46:22] <gigaherz> but only after I got new hardware
L368[05:46:25] <PaleoCrafter> Arkhangelsk, I think most people stuck to XP until 7 :P
L369[05:46:27] <gigaherz> my older PC was unfit
L370[05:46:32] <Kobata> 10's basically to 8 what 7 was to vista
L371[05:46:33] <Arkhangelsk> Heheh
L372[05:46:39] <gigaherz> so I got new pc + vista x64 sp1
L373[05:46:44] <gigaherz> and I had 0 issues with it
L374[05:46:52] <gigaherz> it was nice, it was smooth, and it was shiny
L375[05:46:56] <gigaherz> and then 7 was released
L376[05:46:59] <Arkhangelsk> Kobata if that's the case, then my theory holds true
L377[05:47:00] <gigaherz> and I didn't wait to upgrade
L378[05:47:02] <gigaherz> litereally
L379[05:47:11] <gigaherz> I got the RTM and upgraded the same day the RTM was released
L380[05:47:12] <gigaherz> XD
L381[05:47:31] <gigaherz> not becasue Vista was bad
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L383[05:47:40] <Kobata> (Neither 8 nor vista were as horrible as people said practically, and they mostly fixed the few actual issues in the next major version)
L384[05:47:43] <gigaherz> because for me it worked really well and I never had any BSOD
L385[05:47:54] <gigaherz> really what people tend to forget
L386[05:47:59] <gigaherz> is XP before sp1 was WORSE than vista
L387[05:48:13] <gigaherz> both XP and Vista played out around the same, with one big different
L388[05:48:18] <Laceh> http://i.imgur.com/OD5ouqE.png :D
L389[05:48:20] <gigaherz> XP remained around to get sp2, then sp3
L390[05:48:25] <gigaherz> vista was replaced by win7 "on time"
L391[05:48:30] <Arkhangelsk> I admit my overstatement, though Vista was more annoying to use and hogged more of my poor laptop's system ressources than 7 ever did.
L392[05:48:46] <gigaherz> that is true, Vista did require a lot of resources to run
L393[05:48:46] <Kobata> Vista's issues were like 75% crappy initial drivers and 25% MS letting themselves be pressued into lowering the hardware requrements below the actual acceptable level
L394[05:48:51] <gigaherz> it was optimized with higher standards
L395[05:49:03] <sham1> One thing I liked about Vista was just how it looked
L396[05:49:05] <PaleoCrafter> cool, Laceh, the font's still a problem though :P
L397[05:49:05] <gigaherz> but that was also true for XP back in the day
L398[05:49:14] <Laceh> get me a better font :P
L399[05:49:29] <gigaherz> around the time XP got released, the "average" computer had 128mb at most
L400[05:49:34] <gigaherz> and 128mb was barely enough to boot XP
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L402[05:49:39] <gigaherz> not enough to run any large app
L403[05:49:50] <sham1> Also, I liked Widgets
L404[05:49:55] <gigaherz> UGH
L405[05:50:02] <gigaherz> vista widgets were the #1 cause of crashes and BSODs
L406[05:50:11] <gigaherz> right next to Creative audio drivers
L407[05:50:12] <gigaherz> XD
L408[05:50:20] <Kobata> I thought that #1 cause of vista crashes was nVidia :P
L409[05:50:22] <sham1> Never had a problem with them
L410[05:50:36] <PaleoCrafter> https://www.google.com/fonts/specimen/Droid+Sans there you go, Laceh :P
L411[05:50:40] <gigaherz> Kobata: i never had any issue with nvidia ;P
L412[05:51:22] <PaleoCrafter> oh, lol, they use the metamorphosis as example text :D
L413[05:51:25] <Kobata> http://www.engadget.com/2008/03/27/nvidia-drivers-responsible-for-nearly-30-of-vista-crashes-in-20/
L414[05:51:28] <Arkhangelsk> nvidia runs like a charm for me, been 6 years of using this old overclocked boomtube.
L415[05:51:49] <gigaherz> I... keep myself updated
L416[05:51:49] <gigaherz> XD
L417[05:51:55] <Arkhangelsk> On my old HP laptop though, first thing that melted in only 9 months of use.
L418[05:51:59] <gigaherz> although that's in part because of the Batman games
L419[05:51:59] <gigaherz> XD
L420[05:52:13] <Arkhangelsk> Ha, I've got minecraft for games :P
L421[05:52:33] <gigaherz> Atkham city got me to upgrade to a gtx560
L422[05:52:40] <gigaherz> Arkham Origins to a gtx760
L423[05:52:47] <gigaherz> Arkham Knight to a gtx970
L424[05:52:58] <gigaherz> I got all 3 bundled with the respective games
L425[05:52:59] <gigaherz> ;P
L426[05:53:21] <gigaherz> "bundled" as in, I got the code from the store, that I used in the nvidia website, that got me the steam key
L427[05:53:22] <Arkhangelsk> Now if only those came with a big fat Wayne Industries logo.
L428[05:53:40] <Arkhangelsk> And batfans.
L429[05:53:59] <gigaherz> ugh imagine the gpu fans going "na na na na na na" when they spin
L430[05:54:00] <gigaherz> XD
L431[05:54:01] <Kobata> I can only imagine how horribly loud a batfan would be
L432[05:54:15] <gigaherz> http://neoslashott.deviantart.com/art/Bat-Cat-257852702
L433[05:54:16] <gigaherz> like that
L434[05:54:18] <gigaherz> all the time
L435[05:54:18] <gigaherz> XD
L436[05:54:20] <Arkhangelsk> Waiting for the hardware nerds to make one for the tubes
L437[05:54:31] <Arkhangelsk> It's like cosplay but for computers!
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L440[06:00:55] <Zaggy1024> there got the update downloading again
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L442[06:05:59] <Laceh> PaleoCrafter: http://i.imgur.com/nZSDfVq.png hows this?
L443[06:06:20] <PaleoCrafter> 'News' still looks shit :P
L444[06:08:18] <Laceh> http://i.imgur.com/M6tkKCg.png wasnt antialiasing
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L450[06:10:27] <PaleoCrafter> definitely better
L451[06:10:54] <PaleoCrafter> also all texts seem to be a bit off center now :P
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L453[06:11:15] *** manmaed|AFK is now known as manmaed
L454[06:13:07] <Laceh> where?
L455[06:13:34] <PaleoCrafter> the 'links' on the top don't look 100% centered
L456[06:13:39] ⇨ Joins: vsg1990 (~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com)
L457[06:13:56] <PaleoCrafter> and 'the Cube' also is a bit too close to the right edge
L458[06:14:01] <Laceh> what "links"
L459[06:14:07] <PaleoCrafter> "Add User" etc :P
L460[06:16:39] <Laceh> http://i.imgur.com/C5Sl391.png how does that look?
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L462[06:17:36] <PaleoCrafter> yep, now it's good again
L463[06:17:49] <PaleoCrafter> 'Launch' could go a little further up, too
L464[06:18:02] <Laceh> how many pixels/
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L466[06:18:58] <Laceh> http://i.imgur.com/JQe3zmc.png
L467[06:18:59] <Laceh> that good?
L468[06:19:04] <PaleoCrafter> yep
L469[06:19:08] <PaleoCrafter> beautiful :P
L470[06:19:11] <Laceh> good XD
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L475[06:31:24] <Zaggy1024> gosh sham, get a GPS
L476[06:32:32] <tmtu> so much github drama
L477[06:33:08] <sham1|LOST> No
L478[06:33:25] <sham1|LOST> Also, what kind of dram
L479[06:34:13] <sham1|LOST> Me being lost means that I am not at my computer, but that I can still chat
L480[06:34:28] <laci200270> so you are on phone :D
L481[06:34:30] <sham1|LOST> So I am not away per say
L482[06:34:34] <sham1|LOST> Yeh
L483[06:34:39] <Zaggy1024> :(
L484[06:34:48] <tmtu> sham1|LOST: https://news.ycombinator.com/item?id=9966118
L485[06:34:49] <Zaggy1024> it was a joke, jeez :P
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L489[06:42:33] <Osimon> Is anyone here familiar with Fluids?
L490[06:42:45] * Wuppy prays for a good framerate with Wticher 2 Super Sampling on...
L491[06:43:48] <laci200270> Osimon, what you need?
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L493[06:44:12] <sham1|LOST> I am
L494[06:44:14] <Wuppy> dang, 40 fps
L495[06:44:25] <dangranos> is that bad?
L496[06:44:52] <Osimon> Trying to render a fluid's texture in a TileEntitySpecialRenderer.
L497[06:45:12] <sham1|LOST> I've spent a unhealthy amount of time with the Fluid API
L498[06:45:20] <sham1|LOST> Ok
L499[06:45:28] <Osimon> I had it going fine, but the functions I was using are now deprecated.
L500[06:45:40] <sham1|LOST> What would the problem be about that
L501[06:46:00] <sham1|LOST> 1.8?
L502[06:46:14] <Osimon> Yeah, 1.8.
L503[06:46:24] <Wuppy> \o/ only have to turn off super sampling and it's solid 60 time :D
L504[06:47:49] <sham1|LOST> You can get TextureAtlasSprite from resourcelocation
L505[06:50:08] <sham1|LOST> Osimon, use this as an example https://github.com/sham1/FluidCraft/blob/master/src/main/scala/com/github/sham1/fcraft/transport/tileentity/render/FCraftPipeRenderer.scala
L506[06:50:47] <Osimon> Thank you! Exactly what I was after!
L507[06:51:06] <PaleoCrafter> jesus christ
L508[06:51:37] <sham1|LOST> As I said, I've spent a lot of time with those
L509[06:52:01] <PaleoCrafter> put that cube code into a function, please, sham1|LOST
L510[06:52:14] <sham1|LOST> Also, paleo pls
L511[06:52:28] <sham1|LOST> Meh
L512[06:52:36] <sham1|LOST> I prolly will
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L519[07:08:51] <Boreeas> So, I'm having issues with writing a gaussian blur shader. http://pastebin.com/QNUV4cYz is my rendering code, and http://pastebin.com/udjQPVfs my shader
L520[07:09:03] <Boreeas> The sphere shows up in the correct position, but isn't blurred at all
L521[07:09:17] <Laceh> PaleoCrafter: http://i.imgur.com/ShXIioI.png
L522[07:09:19] <Laceh> hows that look?
L523[07:09:55] <PaleoCrafter> apart from the quality of the images, the title of each pack should go further right
L524[07:10:32] <Laceh> they arent the correct size
L525[07:10:39] <Laceh> I just ripped some icons from ftb
L526[07:10:41] <Laceh> just to test
L527[07:10:47] <PaleoCrafter> guessed that much :P
L528[07:10:58] <Laceh> further right?
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L530[07:12:02] <PaleoCrafter> well, the left edge of the images and that of the title should align :P
L531[07:13:07] <Laceh> oh I made it offset from the images on purpose I thought you meant further back
L532[07:13:23] <tmtu> Boreeas: lots of hidden stuff :-(
L533[07:13:47] <sham1|LOST> Pixelated/10
L534[07:16:17] <Boreeas> tmtu: Sorry, here's the helper methods in the code http://pastebin.com/9Y2kEuzb
L535[07:16:48] <tmtu> any errors?
L536[07:17:16] <Boreeas> nothing in the gl compile log, and no runtime errors displayed as well
L537[07:17:52] <tmtu> you're setting the "tex" uniform to bufferA.framebufferTexture?
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L539[07:18:33] <tmtu> it points to the GL_ACTIVE_TEXTURE, not the texture object
L540[07:18:38] <tmtu> so set it to 0
L541[07:19:54] <Boreeas> huh. so what am I rendering then? the sphere shows up, so /something/ seems to go through
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L543[07:21:26] <Boreeas> also, how am I going to bind the texture object then? even frameBuffer.bindBufferTexture calls glBindTexture(framebufferTexture)
L544[07:21:55] <tmtu> i don't know what anything in the Framebuffer class does
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L546[07:22:48] <tmtu> glUniform1i(texloc, 0); glActiveTexture(GL_TEXTURE0); glBindTexture(frameBuffer.frameBufferTexture);
L547[07:23:09] <tmtu> again, the sampler uniform points to the bound texture *in* the active texture slot
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L551[07:37:33] <Flan> Does anyone know of a good way to get old IItemRenderers to work with 1.8? I'm using https://github.com/Thog/ISBRH at the moment, but it is really hacky and replaces the RenderItem object, and so conflicts with loads of other mods
L552[07:38:03] <diesieben07> Flan, the answer is: you don't.
L553[07:38:06] <Flan> Also, I have over 200 item models with a ton of animation, so I can't use jsoons
L554[07:38:20] <diesieben07> you dont need to use json
L555[07:38:33] <Flan> How do I get it to work then?
L556[07:38:34] <diesieben07> json is *one* way to make models, if you want you can make your models entirely in code
L557[07:38:45] <diesieben07> by implementing one of the model classes
L558[07:38:49] <Flan> Even for item renders in hand? I couldn't find a hook for it
L559[07:39:29] <diesieben07> define "hook"
L560[07:39:55] <diesieben07> the "hook" you have there is making your model implement ISmartItemModel
L561[07:40:51] <Flan> Cannot be resolved? Is this a recently added thing?
L562[07:41:00] <diesieben07> not that recent
L563[07:41:05] <diesieben07> if you don't have it... you are CRAZY outdated
L564[07:41:13] <Flan> I'm on 1474
L565[07:41:38] <diesieben07> that should have it
L566[07:42:03] <Flan> Okay, my bad. Eclipse said it didn't exist for a while, but then changed its mind
L567[07:43:17] <Flan> Looks like I need to return an IBakedModel to render. Is there a tutorial for using this somewhere?
L568[07:44:13] <diesieben07> not that i know of, but TGG probably has some info
L569[07:45:10] <Flan> Just wondering how to convert a Render and Model file pair into baked models
L570[07:45:29] <diesieben07> there is no easy way >:P
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L572[07:46:28] <Flan> Ideally, I want it to take in the existing Model files and output relevant baked models
L573[07:46:38] <Boreeas> tmtu: okay, i modified the rendering code (http://pastebin.com/kxZiBa3L, lines 29ff) - there's still nothing blurred
L574[07:46:40] <diesieben07> what format are the model files?
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L577[07:47:51] <Flan> Java code
L578[07:48:08] <Flan> ModelMP44 extends ModelGun extends ModelBase for example
L579[07:48:09] <diesieben07> then... no there is no way to "just convert" that
L580[07:48:16] <Flan> See that's a problem
L581[07:48:16] <diesieben07> generated by techne i assume
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L583[07:48:34] <Flan> I personally have over 200 models, hand-written models that can't just be re-exported
L584[07:48:40] <diesieben07> hand-written
L585[07:48:43] <diesieben07> glhf
L586[07:48:57] <diesieben07> sorry to say man, but... its kinda your own fault
L587[07:49:08] <diesieben07> if you have 200 models... use a proper model format, seriously
L588[07:49:33] <tmtu> Boreeas: can't see you doing anything with projection matrix or the buffer with the fullscreen quad
L589[07:49:40] <Flan> I kinda just went with how MC did it, and now they've fixed their stuff, I'm left with a pile of broken stuff
L590[07:49:48] <tmtu> run it through a debugger
L591[07:50:29] <Boreeas> tmtu: Right, I added modelViewProjectionMatrix to the shader too, and try to load the active texture in the vertex shader http://pastebin.com/Jg6tgJgv
L592[07:50:41] <Boreeas> (As described here http://wiki.lwjgl.org/wiki/Multi-Texturing_with_GLSL)
L593[07:51:30] <Flan> Well anyway, suppose I do convert some models. How do I do smooth animations with them? I can't exactly do a BakedModel for every float between 0 and 1 for my reload animation.
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L595[07:52:08] <tmtu> Boreeas: you're not using immediate mode for the fullscreen quad though..
L596[07:52:14] <Boreeas> tmtu: I run it in a debugger already, because hot code reload is wonderful for modifying rendering code
L597[07:52:23] <tmtu> a graphics debugger
L598[07:52:31] <tmtu> well, opengl debugger
L599[07:52:43] <diesieben07> Flan, you'd do that via camera transforms or something i assume but i am not really in my expertise here D:
L600[07:52:48] <Boreeas> tmtu: Immediate mode? Isn't that just disabling the shaders and using fixed-function gl?
L601[07:53:09] <tmtu> gl_MultiTexCoord0 corresponds to `glTexCoord` calls
L602[07:53:09] <Flan> Multiple render passes and different transforms? Guh
L603[07:53:16] <tmtu> you're trying to use it with vbos too
L604[07:53:25] <tmtu> so bleh, hard to read and understand
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L606[07:54:08] <Boreeas> tmtu: Sorry. never worked with opengl before
L607[07:57:05] <Boreeas> tmtu: So, what would be the idiomatic way to write it?
L608[07:57:25] <tmtu> maybe try using immediate mode for everything?
L609[07:57:46] <Boreeas> But I need VBOs for the shaders, right?
L610[07:58:05] <tmtu> no
L611[07:58:09] <Boreeas> Since I need two passes
L612[07:58:19] <tmtu> nothing to do with vbos
L613[07:58:29] <Boreeas> Any other way to render to texture?
L614[07:58:44] <tmtu> bind fbo, draw it with immediate mode
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L618[08:04:29] <Boreeas> tmtu: So basically, replace glDrawArrays with <something>?
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L620[08:06:58] <Boreeas> How /do/ I render a fullscreen quad anyway? loadIdentity() and upload vertices?
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L625[08:09:54] <olee> damn yeah - finally got Win10 starting to download the missing file.... if any1 else is stuck with Win10 almost downloaded, but the setup just does not start, there's this tip http://venturebeat.com/2015/07/28/how-to-force-windows-to-start-downloading-the-windows-10-update-files/
L626[08:10:12] <olee> just FYI because I got crazy waiting for it to install even though it's already nearly 30th xD
L627[08:10:35] <Termin8or> I've been running it for over a week now :p
L628[08:11:26] <Termin8or> Already been digging around in Minecraft Windows 10 editions app folder, found references to ruby ore, in the Lang which is intriguing
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L655[08:39:18] <gigaherz> haha lol at the twitter feed
L656[08:39:39] <gigaherz> https://twitter.com/Dinnerbone/status/626385308129587200
L657[08:39:41] ⇨ Joins: mbl (~chatzilla@CPE-58-172-37-177.mnqi2.cht.bigpond.net.au)
L658[08:39:53] <gigaherz> lol at Mumbo's reply
L659[08:39:53] <gigaherz> XD
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L662[08:41:54] <laci200270> SnapshootTooLateException
L663[08:42:05] <laci200270> *snapshot
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L665[08:45:16] <gigaherz> https://twitter.com/Dinnerbone/status/626387774820757504
L666[08:45:19] <gigaherz> IT'S HERE!
L667[08:45:25] <gigaherz> EVERYONE! RUN TO YOUR LAUNCHERS!
L668[08:45:34] <gigaherz> LET'S DDOS MOJANG'S SNAPSHOT SERVERS!
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L670[08:45:40] <gigaherz> (from downloading too much ;P)
L671[08:45:53] <VikeStep> bilde is seeing if he can make the first 1.9 mod
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L673[08:46:15] <olee> COOL
L674[08:46:25] <gigaherz> place your bets everyone!
L675[08:46:29] <gigaherz> howmany hours until the first hotfix?
L676[08:46:29] <gigaherz> XD
L677[08:46:43] <gigaherz> well
L678[08:46:48] <gigaherz> it's a snapshot
L679[08:46:54] <gigaherz> so that wouldn't really make sense
L680[08:46:54] <olee> I just hope the custom renderers come back - I mean that stuff that held back mods like AE2, Thermal, etc...
L681[08:47:01] <PaleoCrafter> ...
L682[08:47:16] <gigaherz> olee: the only thing that holds them back is developer lazyness
L683[08:47:22] <gigaherz> the new system is much more efficient and stable ;P
L684[08:47:36] <PaleoCrafter> the stuff that held back CoFH was them nitpicking over the lack of EnumFacing.UNKNOWN
L685[08:47:49] <VikeStep> redstone helper... is already done lol
L686[08:48:10] <gigaherz> what how?
L687[08:48:11] <gigaherz> XD
L688[08:48:27] <VikeStep> https://www.reddit.com/r/Minecraft/comments/3f102e/snapshot_15w31a/ctk8amb
L689[08:48:55] <VikeStep> that dude is a machine
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L691[08:49:15] <gigaherz> wait what?
L692[08:49:18] <PaleoCrafter> u so funny
L693[08:49:25] <gigaherz> is that a pirate download of thesnapshot?
L694[08:49:35] <gigaherz> I thought "redstone helper" was a mod xD
L695[08:49:43] <PaleoCrafter> nah
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L697[08:49:49] <VikeStep> no, he's the guy who posts summaries on /r/minecraft
L698[08:49:50] <VikeStep> of updates
L699[08:49:53] <gigaherz> Ah
L700[08:50:03] * gigaherz launches snapshot
L701[08:50:22] <gigaherz> VikeStep: I see
L702[08:50:23] <gigaherz> but since
L703[08:50:28] <gigaherz> [15:45] (VikeStep): bilde is seeing if he can make the first 1.9 mod
L704[08:50:31] <gigaherz> [15:47] (VikeStep): redstone helper... is already done lol
L705[08:50:36] <VikeStep> oh, xD
L706[08:50:36] <gigaherz> can't blame me for misinterpreting
L707[08:50:37] <gigaherz> XD
L708[08:50:45] <VikeStep> nah he's updating ChatLog apparently
L709[08:50:55] <gigaherz> I was like how the FUCK do you mod a new codebase in under 2 minutes?
L710[08:50:55] <gigaherz> XD
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L721[08:59:14] <ThePsionic> Ladies and gentlepersons, I have fallen in love with Windows 10
L722[08:59:23] <gigaherz> XD
L723[08:59:27] <PaleoCrafter> lucky bastard, ThePsionic
L724[08:59:28] <gigaherz> I still didn't get the upgrade
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L726[08:59:36] <gigaherz> PaleoCrafter: yo ucan get the setup manually, you know? XD
L727[08:59:39] <ThePsionic> Yep
L728[08:59:42] <gigaherz> https://www.microsoft.com/en-us/software-download/windows10
L729[08:59:45] <PaleoCrafter> meh
L730[08:59:46] <gigaherz> just get the installation program
L731[08:59:48] <gigaherz> and run it
L732[08:59:49] <ThePsionic> Not even
L733[08:59:55] <ThePsionic> It's a single cmd command
L734[08:59:55] <gigaherz> it will do the SAME as the upgrade from GWX
L735[08:59:57] <PaleoCrafter> MS all the sudden decided to not deem my PC worthy, lol
L736[09:00:01] <gigaherz> just manually initiated
L737[09:00:13] <gigaherz> ThePsionic: oh?
L738[09:00:16] <ThePsionic> yeah
L739[09:00:19] <gigaherz> btw
L740[09:00:22] <ThePsionic> cd to system32 and type wuauclt.exe /updatenow
L741[09:00:22] <gigaherz> get java8 in there
L742[09:00:26] <gigaherz> and try the snapshot in win10
L743[09:00:27] <gigaherz> ;P
L744[09:00:29] <PaleoCrafter> yeah, no, ThePsionic :P
L745[09:00:32] <gigaherz> it wasreleased 5 min aho
L746[09:00:33] <gigaherz> ago*
L747[09:00:33] <ThePsionic> It'll start downloading and updating Win10
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L749[09:00:47] <PaleoCrafter> didn't do it for me :P
L750[09:01:06] <ThePsionic> If you open Windows Update, does it not show updating to Win10
L751[09:01:22] <PaleoCrafter> it *said* "Installing Windows 10", I restarted and nothing happened \o/
L752[09:01:35] <ThePsionic> You shouldn't manually restart
L753[09:01:44] <PaleoCrafter> well, it prompted me to :P
L754[09:01:44] <ThePsionic> It gives a prompt to install the updates
L755[09:01:48] <ThePsionic> Ah ok
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L758[09:02:08] <PaleoCrafter> but let me try it again ;)
L759[09:02:17] <gigaherz> OMFG I LOVE having a stack of torches on my offhand slot
L760[09:02:17] <gigaherz> :D
L761[09:02:20] <ThePsionic> lel
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L765[09:02:29] <gigaherz> I'm the CAVEMASTER!
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L768[09:02:32] <ThePsionic> Oh yeah 1.9 is gonna come out soon right
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L770[09:02:37] <gigaherz> mine torch mine torch mine torch!
L771[09:02:47] <gigaherz> ThePsionic: snapshot out 5 min ago
L772[09:02:51] <ThePsionic> Ah
L773[09:02:54] <gigaherz> sorry 15min
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L776[09:03:00] <gigaherz> time passes quick while testing the snapshot
L777[09:03:01] <gigaherz> XD
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L782[09:03:56] <ThePsionic> I love how sleek Win10 looks
L783[09:03:58] <gigaherz> cheaty enchanted diamond pick, check
L784[09:04:03] <gigaherz> stack of torches, check
L785[09:04:05] <PaleoCrafter> why is it downloading the files again ._.
L786[09:04:06] <gigaherz> left-handed setting, check
L787[09:04:15] <gigaherz> :D
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L802[09:04:50] <gigaherz> meh cna't place torches while using a sword
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L807[09:05:42] <gigaherz> hah I tried placing a bow on offhand
L808[09:05:47] <gigaherz> and it plays a buggy animation
L809[09:05:48] <gigaherz> XD
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L869[09:07:34] <PaleoCrafter> shit, totally forgot I have to catch my train in 20 minutes ._.
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L871[09:07:41] <gigaherz> lol cya ;P
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L880[09:07:48] <PaleoCrafter> I still have time :P
L881[09:08:00] <PaleoCrafter> but I've started the downloads for both PCs ._.
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L886[09:09:32] <PaleoCrafter> Die Bahn should really fix their prediction for not being able to get to the connection, 1 minute late is nothing xD
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L896[09:11:08] <PaleoCrafter> thanks though, ThePsionic, it seems to work now, lol
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L900[09:12:11] <ThePsionic> np
L901[09:12:35] <laci200270> the new snaphot doesn't add so much
L902[09:12:38] <laci200270> :/
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L905[09:13:04] <PaleoCrafter> they've said that right from the start :P
L906[09:13:11] <PaleoCrafter> most of 1.9 still is fairly experimental
L907[09:13:33] <laci200270> mcp supports snaphots?
L908[09:13:49] <PaleoCrafter> not usually, no
L909[09:13:57] <laci200270> i really want to look thorught of the code :D
L910[09:14:10] <PaleoCrafter> you know that the mappings would have to be updated semi-manually first anyway?
L911[09:14:16] <gigaherz> laci200270; mcp was stuck on 1.8.0
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L913[09:14:24] <gigaherz> lex is currently doing the bulk of the work updating mcp
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L915[09:14:28] <gigaherz> so that he can apply forge on top of it
L916[09:15:04] <gigaherz> even though game-wise nothing much changed
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L918[09:15:16] <gigaherz> the inclusion of inner class information,
L919[09:15:17] <PaleoCrafter> dem generics do
L920[09:15:20] <gigaherz> and the inclusion of generic information
L921[09:15:34] <gigaherz> are making the mcp update quite a lot more involved than just fixing up the obfuscated->srg mappings
L922[09:15:36] <laci200270> so mcp can't auto generate names such func_xy?
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L924[09:15:50] <PaleoCrafter> it can
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L926[09:16:17] <gigaherz> laci200270: it does its best
L927[09:16:19] <PaleoCrafter> but there's no guarantee that they match between versions
L928[09:16:25] <Sollux-Captor> can some one help me with a win10 issue please .-. i am having the hardest time of my life
L929[09:16:26] <laci200270> ok
L930[09:16:29] <laci200270> i'll try
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L932[09:16:37] <gigaherz> but when every new version has vastly different names already
L933[09:16:37] <PaleoCrafter> Sollux-Captor, don't ask to ask :P
L934[09:16:42] <PaleoCrafter> although this is a MC channel :P
L935[09:16:47] <gigaherz> and the 1.8.x updates have a second level of complexityu
L936[09:16:49] <gigaherz> -u
L937[09:16:57] <gigaherz> well it gets MORE involved, as I said
L938[09:17:08] <gigaherz> Sollux-Captor: shoot?
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L950[09:17:15] <gigaherz> although #windows? ;P
L951[09:17:27] <PaleoCrafter> dem net splits
L952[09:17:31] <gigaherz> is EsperNet updating to win10 or something?
L953[09:17:32] <Sollux-Captor> problem... http://prntscr.com/7yes7i i unistalled that because i couldnt find the drivers. i've been at this for hours'
L954[09:17:53] <Quetzi> or you could just bug Heph on twitter, he has a hard-on for W10 right now and is doing tech support :p
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L964[09:17:59] <Sollux-Captor> the broadcom website is shit and calling didnt help either
L965[09:18:03] <gigaherz> Sollux-Captor: well not much you can do about it, do you NEED this virtual adapter?
L966[09:18:12] <Sollux-Captor> not really gigaherz
L967[09:18:20] *** PaleoCrafter is now known as PaleOff
L968[09:18:30] <gigaherz> Sollux-Captor: just initiate the setup manually and ignore that?
L969[09:18:41] <Sollux-Captor> how do i initiate it manually
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L971[09:19:16] <Sollux-Captor> http://prntscr.com/7yet3t it isnt even in there
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L974[09:20:19] <gigaherz> I can't find the line
L975[09:20:21] <gigaherz> but iirc it was
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L977[09:20:23] <gigaherz> from a cmd window
L978[09:20:39] <gigaherz> wuactlsomething /updatenow
L979[09:21:02] <gigaherz> wuauctl.exe /updatenow
L980[09:21:08] <gigaherz> or someone said to use that
L981[09:21:43] <Sollux-Captor> where is wuauctl.exe?
L982[09:21:52] <olee> in the system path
L983[09:21:53] <gigaherz> system32
L984[09:21:56] <olee> so it doesn't matter
L985[09:22:05] <gigaherz> but yeah,
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L987[09:22:10] <gigaherz> just type that ;P
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L989[09:23:06] <gigaherz> I'm starting to think they did dual-wield wrong.
L990[09:23:15] <gigaherz> the extra slot should be for the weapon
L991[09:23:18] <Sollux-Captor> http://prntscr.com/7yev26
L992[09:23:20] <Sollux-Captor> :/
L993[09:23:20] <gigaherz> and the off-hand slot on the hotbar
L994[09:23:30] <gigaherz> Sollux-Captor: ON A CMD WINDOW
L995[09:23:40] <Sollux-Captor> oh
L996[09:23:40] <masa> everything I have read about win10 so far just makes me want to avoid it like a plague... unfortunately most games still work better on windows, and support for win7 isn't going to last forver...
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L998[09:24:15] <Sollux-Captor> http://prntscr.com/7yevj3
L999[09:24:18] <gigaherz> masa: I have only found one single point against win10
L1000[09:24:22] <gigaherz> that really makes sense
L1001[09:24:30] <gigaherz> and it is that you can't choose NOT to install certain updates
L1002[09:24:39] <gigaherz> it installs every update as soon as it finds it
L1003[09:24:48] <gigaherz> and at most, prompts you to choose when to reboot
L1004[09:25:04] <masa> I don't really like the fact that they snoop EVERYTHING and store that to their servers
L1005[09:25:19] <gigaherz> keep an offline account?
L1006[09:25:20] <Sollux-Captor> the wuauctl.exe does not work in cmd
L1007[09:25:25] <gigaherz> Sollux-Captor: what?
L1008[09:25:26] <masa> which means that when they inevitably get hacked, all my data and passwords are who knows where
L1009[09:25:27] <Sollux-Captor> http://prntscr.com/7yevj3
L1010[09:25:37] <gigaherz> really
L1011[09:25:39] <gigaherz> did you READ
L1012[09:25:44] <gigaherz> type
L1013[09:25:44] <gigaherz> wuauctl.exe /updatenow
L1014[09:25:46] <gigaherz> the whole thing
L1015[09:25:47] <masa> well, I guess they sell that stuff to anyone anyway so...
L1016[09:25:47] <gigaherz> at once
L1017[09:25:49] <gigaherz> and then pressenter
L1018[09:25:58] *** Firedingo is now known as Firedingo|Web
L1019[09:26:03] <Sollux-Captor> ohhh i thought u ment 2 different things
L1020[09:26:12] <gigaherz> but
L1021[09:26:16] <gigaherz> wait
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L1023[09:26:19] <Sollux-Captor> it still doesnt work
L1024[09:26:21] <gigaherz> if it doesn't find the exe at all
L1025[09:26:22] <gigaherz> wtf
L1026[09:26:25] <gigaherz> do you not have windows update?
L1027[09:26:36] <Sollux-Captor> which windows update :/
L1028[09:26:36] <gigaherz> do you use some sort of pirated copy without updates? XD
L1029[09:26:51] <Sollux-Captor> no, i have a legit version that updates
L1030[09:27:03] <gigaherz> then how the heck do you NOT have wuauctl.exe inside system32?
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L1042[09:27:11] *** nova.esper.net sets mode: +ov fry|S_I_S_ bspkrs
L1043[09:27:12] <Sollux-Captor> I DONT KNOW ;-;
L1044[09:27:14] <gigaherz> cd \windows\system32
L1045[09:27:18] <gigaherz> and try again
L1046[09:27:50] <Sollux-Captor> still not recognized ;-;
L1047[09:27:54] <gigaherz> https://www.microsoft.com/en-us/software-download/windows10
L1048[09:27:57] <gigaherz> try getting this program
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L1050[09:29:14] *** heldplayer is now known as heldplayer^
L1051[09:29:27] <gigaherz> Sollux-Captor: AH
L1052[09:29:29] <gigaherz> I know why
L1053[09:29:31] <gigaherz> it's CLT
L1054[09:29:33] <gigaherz> not CTL
L1055[09:29:35] <gigaherz> I typoed
L1056[09:29:36] <gigaherz> XD
L1057[09:29:48] <Sollux-Captor> shit how do i cancle this tool
L1058[09:29:48] *** heldplayer^ is now known as heldplayer
L1059[09:30:09] <gigaherz> don't worry
L1060[09:30:14] <gigaherz> the tool should work ;P
L1061[09:30:38] <Sollux-Captor> i did the cmd thing and it "worked"
L1062[09:30:51] <Sollux-Captor> http://prntscr.com/7yeyln ?
L1063[09:31:04] <gigaherz> Sollux-Captor: ignore that tool
L1064[09:31:13] <gigaherz> is the one you downloaded from microsoft doing its job? ;P
L1065[09:31:25] <Sollux-Captor> I cancled it to do the cmd
L1066[09:31:34] <Sollux-Captor> i need to restart the other
L1067[09:31:45] <gigaherz> geh ;P
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L1070[09:33:57] <Sollux-Captor> so is this tool just the same as if it were to update normally? like is it the same launcher?
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L1072[09:35:31] <gigaherz> if you tell it to upgrade, yes
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L1082[09:48:40] <laci200270> mcp now decompiles the snaphoot
L1083[09:48:58] <laci200270> i hope it will work
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L1086[09:53:13] <ThePsionic> snaphoot
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L1088[09:53:43] <laci200270> yes
L1089[09:55:59] <beepbeat> !sendeplan
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L1091[09:57:15] <laci200270> mcp says modified jar detected :D
L1092[09:58:25] <laci200270> what applying specialsource means?
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L1108[10:06:56] <ThePsionic> btw you can use https://www.microsoft.com/en-us/software-download/windows10 to upgrade
L1109[10:07:30] <dangranos> lololo they dont define background in their css
L1110[10:07:40] * dangranos uses gray background as default for sites
L1111[10:07:44] <Flan> Bit confused as to how these Blockstates work. Minecraft has no blockstate for "log", but instead has them for "oak_log" etc. Struggling to find where they connect the 2
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L1113[10:08:44] <gigaherz> Flan: let's see
L1114[10:08:49] <gigaherz> a block has states
L1115[10:08:56] <gigaherz> by default, there is one single state "normal"
L1116[10:09:14] <gigaherz> the process in Minecraft to look for a block model looks a bit like
L1117[10:09:23] <gigaherz> 1. get resource location for block
L1118[10:09:34] <gigaherz> 2. get blockstates json from resource location
L1119[10:09:56] <gigaherz> 3. query blockstates json for each possible combination of properties (each possible state)
L1120[10:10:08] <gigaherz> 4. build model from result
L1121[10:10:14] <Flan> Yeah, that makes sense
L1122[10:10:24] <gigaherz> 4. is foreach state
L1123[10:10:25] <gigaherz> ;P
L1124[10:10:31] <gigaherz> so
L1125[10:10:33] <Flan> But with the log, I was expecting a log.json that points to oak_log etc
L1126[10:10:38] <gigaherz> nope
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L1128[10:10:52] <gigaherz> well
L1129[10:11:02] <gigaherz> blockstates/ should have log and log2
L1130[10:11:03] <gigaherz> XD
L1131[10:11:12] <Flan> It doesn't
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L1133[10:11:27] * gigaherz checks
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L1135[10:12:21] <Sava> Are armors in minecraft forge forced to use ItemArmor or is there a way to define a regular item as armor
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L1137[10:12:38] <gigaherz> Sava: armor slots only allow armor items
L1138[10:12:47] <gigaherz> the exception is the head, which can allow special items
L1139[10:12:59] <diesieben07> not true
L1140[10:13:02] <diesieben07> isValidArmor in your Item
L1141[10:13:03] <Sava> So only ItemArmor?
L1142[10:13:03] <NPException> i was summoned.
L1143[10:13:06] <Sava> ah
L1144[10:13:08] <gigaherz> diesieben07: hm?
L1145[10:13:12] <gigaherz> first time I hear about that XD
L1146[10:13:21] <diesieben07> it was a recent PR (by me, ahem)
L1147[10:13:31] <Sava> Just a basic overide for isValidArmor return true does it?
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L1149[10:13:51] <diesieben07> just return true would mean it can go into any armor slot
L1150[10:13:59] <Sava> I want that
L1151[10:14:03] <NPException> (I just like to get pinge
L1152[10:14:14] <NPException> *get pinged on "exception")
L1153[10:14:34] <gigaherz> NPException: really? why would you do that to yourself? XD
L1154[10:15:01] <NPException> it happens not as often as one might think :)
L1155[10:15:20] <NPException> also I like to have the feeling that someone needs me :D
L1156[10:16:24] <gigaherz> Flan: I have absolutely no idea how Minecraft references the log models :/
L1157[10:19:03] <diesieben07> haha, powered dragon head
L1158[10:19:06] <gigaherz> I can't find anywhere in the code where acacia_log, _log, or just log
L1159[10:19:13] <gigaherz> is referenced
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L1161[10:19:59] <diesieben07> RenderItem.registerItems
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L1164[10:31:28] <Flan> That's okay. I was just looking for examples, but I found another one
L1165[10:33:17] <gigaherz> really the best example is the fence ;P
L1166[10:33:25] <Laceh> https://twitter.com/Asyncronous100/status/626414139477499904 :D
L1167[10:33:32] <gigaherz> it practically shows everything the minecraft json system can do
L1168[10:33:32] <gigaherz> XD
L1169[10:33:44] <Flan> Okay I'll look there
L1170[10:33:45] <Flan> Thanks :D
L1171[10:34:16] <gigaherz> note that due to the json system limitations
L1172[10:34:20] <gigaherz> forge has its own extended versions
L1173[10:34:33] <gigaherz> recognizable by the "forge_marker":1, line
L1174[10:34:51] <Flan> I'm not sure I'll need it. I just have a lot of simple stuff to add, until I get to guns
L1175[10:35:11] <Flan> Then I need to figure out how to do actual smooth animations with different parts
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L1178[10:36:32] <gigaherz> HAHA
L1179[10:36:36] <gigaherz> there will be a hotfix!
L1180[10:36:36] <gigaherz> We'll release an updated snapshot tomorrow, until then signs and books will destroy the world after a while. Don't use or have them.
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L1182[10:36:52] <gigaherz> I was right in my wrongness!
L1183[10:36:53] <gigaherz> https://twitter.com/SeargeDP/status/626414559100829696
L1184[10:37:29] <gigaherz> [15:46] (gigaherz): place your bets everyone!
L1185[10:37:30] <gigaherz> [15:46] (gigaherz): howmany hours until the first hotfix?
L1186[10:37:36] <gigaherz> looks like the answer will be "around 24" ;P
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L1189[10:39:22] <Horfius> What is the blockstate file for the vanilla chest?
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L1191[10:40:27] <gigaherz> Horfius: it's a TESR
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L1193[10:40:44] <Horfius> Should still have a blockstate file, no?
L1194[10:40:47] <gigaherz> nope
L1195[10:40:54] <Horfius> Hm, interesting
L1196[10:41:11] <gigaherz> Minecraft hardcodes many things
L1197[10:41:22] <gigaherz> including not needing a blockstates for things it knows are not going to have one
L1198[10:41:22] <gigaherz> ;P
L1199[10:41:46] <Horfius> But you could do chests with blockstates, no?
L1200[10:42:02] <gigaherz> Minecraft's json system doesn't allow rotating parts
L1201[10:42:04] <Horfius> Well, animating them would be a pain
L1202[10:42:06] <gigaherz> or doing animations
L1203[10:42:17] <Horfius> Hmmm
L1204[10:42:20] <gigaherz> it simply doesn't have the concept of "rotated" things
L1205[10:42:23] <gigaherz> for blocks
L1206[10:42:36] <Horfius> That's rather frustrating
L1207[10:42:38] <gigaherz> anything that requires more than a fixed model, is hardcoded to draw using a special renderer
L1208[10:43:08] <gigaherz> feel free to heck the heck out of the chests and replace the TESR with a .b3d animated model ;P
L1209[10:43:21] <gigaherz> but live with the consequences ;P
L1210[10:44:40] <gigaherz> funny thing:
L1211[10:44:43] <gigaherz> the enchanting table
L1212[10:44:46] <gigaherz> DOES have a model
L1213[10:44:52] <gigaherz> but the book is drawn on top of it
L1214[10:44:52] <gigaherz> XD
L1215[10:45:11] <Horfius> Hmmm, what modeling programs can create b3d files?
L1216[10:45:20] <Horfius> besides 3ds max
L1217[10:45:20] <gigaherz> Blender with a b3d export plugin
L1218[10:45:25] <Horfius> Makes sense
L1219[10:45:30] <gigaherz> https://github.com/RainWarrior/B3DExport
L1220[10:45:37] <gigaherz> this is fry's official Forge B3D exporter
L1221[10:45:37] <gigaherz> ;P
L1222[10:46:05] <gigaherz> for blender
L1223[10:46:11] <Horfius> Mhm
L1224[10:46:15] <gigaherz> this is the main supported way to export b3d
L1225[10:46:17] <gigaherz> anything else "may" work
L1226[10:46:19] <gigaherz> ;P
L1227[10:46:43] <Horfius> I will have to learn this :P
L1228[10:46:51] <gigaherz> all you do it put it into blender
L1229[10:46:55] <gigaherz> and enable it in the settings
L1230[10:47:03] <Horfius> I meant modeling XD
L1231[10:47:23] <Horfius> Only ever done very simple things before
L1232[10:47:50] <Horfius> Are there any settings that all models made in blender for minecraft should have?
L1233[10:48:41] <diesieben07> I'm sure this is a great idea: http://i.imgur.com/9BYcXcw.jpg
L1234[10:49:08] <gigaherz> Horfius: nah, but if you are making block models
L1235[10:49:16] <gigaherz> the block fits in the 1x1x1 square
L1236[10:49:20] <gigaherz> from 0 to 1 in each direction
L1237[10:49:23] <gigaherz> so scale it correctly
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L1239[10:49:33] <Horfius> What do you mean?
L1240[10:49:35] <sham1> Erm, why did my bouncer disconnect. Was there a nets plot?
L1241[10:49:44] <gigaherz> yes
L1242[10:49:46] <gigaherz> many in a row
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L1244[10:50:00] <gigaherz> my guess is EsperNet was updating to Windows 10, but I could be wrong
L1245[10:50:00] <gigaherz> ;P
L1246[10:50:30] <sham1|LOST> :(
L1247[10:50:45] <sham1|LOST> Anyway, still lost
L1248[10:54:11] <Flan> Argh, getting [16:45:07] [Client thread/ERROR] [FML]: Model definition for location flansmod:flansWorkbench#inventory not found
L1249[10:54:13] <Horfius> giga, the model -> minecraft render scale is 1:16, correct?
L1250[10:54:34] <Flan> But I have assets\flansmod\models\item\flansWorkbench.json
L1251[10:55:46] <gigaherz> Horfius: for entities, yes
L1252[10:55:54] <Horfius> What about blocks?
L1253[10:55:57] <gigaherz> but IIRC, obj/b3d models are 1:1
L1254[10:56:04] <gigaherz> json may be different
L1255[10:56:15] <Horfius> Okay
L1256[10:56:22] <Horfius> If not it's easy to scale stuff
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L1258[10:56:35] <gigaherz> it's easy
L1259[10:56:42] <gigaherz> really just put everything in a 1x1x1 box
L1260[10:56:45] <gigaherz> ;P
L1261[10:56:48] <Horfius> Mhm
L1262[10:56:53] <gigaherz> worst case, you can scale up if necessary
L1263[10:57:58] <Horfius> Mhm
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L1273[11:08:43] <Flan> gigaherz : It looks like any block that renders differently in inventory based on metadata has strange filename jumps just like log to oak_log
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L1285[11:18:08] <Pennyw95> is there a complete tutorial on custom rendering that it's not outdated?
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L1297[11:25:16] <Flenix> Just updated my server to Forge 1448 (from 1420) and all my config files got reset. Is that a normal thing to happen? I mean I had backups, but it's still kinda annoying...
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L1316[11:49:40] <shadekiller666> windows 10 is weird!
L1317[11:49:46] <shadekiller666> everything is square!
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L1321[11:51:05] <Pennyw95> no formatting required?
L1322[11:52:01] <shadekiller666> ?
L1323[11:52:39] <diesieben07> no it installs through windows update if you have win 7 and want to do it that way
L1324[11:52:57] <shadekiller666> and its a very smooth process
L1325[11:53:22] <diesieben07> i will still reformat
L1326[11:53:37] <shadekiller666> it pre-loads most of the OS, you then just press 2 buttons and give it a few minutes and it updates
L1327[11:53:47] <Pennyw95> i booked the update like 2 months ago but it's till not ready :(
L1328[11:53:52] <shadekiller666> and it is possible to revert if you don't like it
L1329[11:54:03] <shadekiller666> they're releasing it based on your system hardware
L1330[11:54:15] <dangranos> ugh
L1331[11:54:26] * dangranos now dislikes concept of versioned OS
L1332[11:54:31] <shadekiller666> so windows 7 will look at the hardware in your system, report it to MS, and thats how they decide when you get the update
L1333[11:54:40] <Pennyw95> are you saying my pc sucks
L1334[11:54:42] <Pennyw95> lol
L1335[11:54:52] <shadekiller666> so that they can guarantee that drivers exist for your hardware
L1336[11:54:53] <dangranos> speaking of updates, time to "pacman -Syu"
L1337[11:54:59] <Flenix> Trying to connect to a server is crashing the client. Single player works fine, client is printing out logs and it always has this line, with a different fluid each time: "java.lang.IllegalArgumentException: value already present: ooze" Any idea why?
L1338[11:55:01] <Pennyw95> ah ok xD
L1339[11:55:03] <dangranos> oh, hi kernel update
L1340[11:55:24] <diesieben07> Flenix, one of your mods that adds fluids is broken.
L1341[11:55:26] <shadekiller666> and it auto-installs all of the drivers too which is awesome
L1342[11:55:46] <shadekiller666> and theres native multi-screen support! :D
L1343[11:55:59] <Flenix> Alright, any way for me to hunt down which it might be? None of the stacks reference any mods
L1344[11:56:37] <Pennyw95> Okay now you made me want it so bad... I hate win8
L1345[11:57:14] <shadekiller666> and you still can't snap to the inside corners of multi-screens :(
L1346[11:57:49] <Tim020> Pennyw95, you can get it here https://www.microsoft.com/en-us/software-download/windows10
L1347[11:58:15] <shadekiller666> theres some weird mouse acceleration it seems...
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L1349[11:58:49] <Pennyw95> @Tim020 will this update the drivers too?
L1350[11:58:55] <shadekiller666> holy shit! the file explorer finally scrolls based on what you're mousing over instead of making you click!!!
L1351[11:59:49] <shadekiller666> tbh this is the best first day launch of an OS i've seen
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L1353[12:00:15] <Tim020> Pennyw95, I believe it will do what it can... But not guaranteed seen as that's the point of the staged rollout
L1354[12:00:40] <Pennyw95> Ok..thanks anyway :)
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L1356[12:02:03] <MattDahEpic> Download in progress, Windows 10 is downloading in the background. i wanna see progress doe
L1357[12:02:24] <shadekiller666> oh, and to update via windows update, right click the windows 10 icon and hit the Get windows 10 or whatever, if its ready to go then it will open up another window with a button to activate
L1358[12:03:19] <MattDahEpic> is windows 10 worth?
L1359[12:03:24] <shadekiller666> ?
L1360[12:03:41] <MattDahEpic> should i get it now or wait a few days
L1361[12:04:00] <shadekiller666> from the hour i've spent on it its pretty nice, i'm not banging my head against the OS from switching from windows 7
L1362[12:04:12] <MattDahEpic> hows the start menu?
L1363[12:04:28] <shadekiller666> its fine
L1364[12:04:33] <shadekiller666> its kinda a hybrid thingy
L1365[12:04:44] <MattDahEpic> is it like win7?
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L1367[12:04:53] <shadekiller666> so on the left most side you have your standard list, then the right side is some tiled stuff
L1368[12:04:55] <Pennyw95> it's more like win7 than windows phone right?
L1369[12:05:02] <shadekiller666> but you can remove the tiles and what not
L1370[12:05:05] <shadekiller666> mhmm
L1371[12:05:05] <diesieben07> if you remove all the tiles its pretty much like win 7
L1372[12:05:27] <shadekiller666> but pinning programs to the start menu makes them into tiles instead of pinning them on the list
L1373[12:05:33] <shadekiller666> which is kinda strange
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L1376[12:12:38] <laci200270> how can I force mcp to generate func_xy names for the snaphot?
L1377[12:13:20] <MattDahEpic> not yet laci200270
L1378[12:13:39] <MattDahEpic> theres no mappings yet
L1379[12:13:43] <laci200270> someone said mcp can generate these
L1380[12:13:52] <MattDahEpic> it can, just not for the snapshot yet
L1381[12:14:06] <MattDahEpic> nobody found out what they were for the first tiem yet
L1382[12:14:29] <diesieben07> laci you are meaning the "guess mappings" stuff that is used to update MCP? thats not public
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L1386[12:14:42] <laci200270> oh
L1387[12:16:16] <laci200270> so mcp can't generate itself a mapping?
L1388[12:16:41] <laci200270> also updatenames.bat what does?
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L1390[12:17:54] <laci200270> also mcp says this: http://imgur.com/sa8oDfb
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L1398[12:22:29] <Optimoos> What's the appropriate way to determine whether a block is a certain block? block.equals, .isEqualTo, .toString == "Block Name" ? Something else?
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L1401[12:23:13] <MattDahEpic> stupid ghost command
L1402[12:23:14] <diesieben07> Optimoos, block == someBlock
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L1405[12:23:36] <Optimoos> diesieben07, answering all my noob questions, thanks so much
L1406[12:23:39] <MattDahEpic> block equalsequals someBlock
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L1408[12:25:20] <Optimoos> also thanks Matt
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L1410[12:28:54] <shadekiller666> in the 1.9 snapshot, if you put a map in your off hand it kinda acts like a minimap
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L1412[12:30:38] <williewillus> okay screw everything else, this is worth updating to w10 alone http://i.gyazo.com/0893f48543257308f0d3c8445915035d.png
L1413[12:30:41] <williewillus> took them long enough
L1414[12:30:49] <laci200270> shadekiller666, thats a good feature
L1415[12:31:07] <laci200270> also how MC renders the maps?
L1416[12:31:21] <laci200270> IITemRender?
L1417[12:31:27] <shadekiller666> they're hard-coded
L1418[12:31:49] <laci200270> for every possible state?
L1419[12:31:52] <diesieben07> willie what does that do?
L1420[12:32:04] <diesieben07> laci200270, they are hardcoded to render directly, not using the models
L1421[12:32:31] <MattDahEpic> diesieben07, have mc active, move mouse to chrome in other monitor without clicking of mc, can still scroll webpages
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L1423[12:32:49] <diesieben07> :OOO
L1424[12:32:52] <diesieben07> <3
L1425[12:32:53] <laci200270> so like IItemRenders
L1426[12:32:57] <diesieben07> bascially
L1427[12:33:05] <williewillus> it's linux/mac(?) thing that they finally added
L1428[12:34:32] <laci200270> in the snaphoot there is no itemstates
L1429[12:34:36] <laci200270> *snapshot
L1430[12:35:22] <laci200270> but there is an 'endcity' folder in the assets
L1431[12:35:29] <laci200270> full with nbt files
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L1433[12:35:55] <diesieben07> probably struct data
L1434[12:35:59] <williewillus> new structure generation mechanisms
L1435[12:36:00] <laci200270> soyes
L1436[12:36:03] <laci200270> *yes
L1437[12:36:05] <diesieben07> yay
L1438[12:36:09] <Manusoftar> guys im trying to make a singleplayer command mod but every time i intend to do a registerServerCommand at the serverLoad event it crashes with a NullPointerError...
L1439[12:36:21] <Manusoftar> Im pretty sure the object is being initialized...
L1440[12:36:28] <diesieben07> show code
L1441[12:36:29] <williewillus> log and/or code?
L1442[12:36:32] <Manusoftar> Im using 1.8
L1443[12:36:33] <diesieben07> also "singleplayer mod" makes no sense
L1444[12:36:41] <Manusoftar> why not?
L1445[12:36:45] <laci200270> but if the structures will stored in resourcepacks
L1446[12:36:49] <diesieben07> singleplayer is multiplayer with one player on it
L1447[12:36:56] <Manusoftar> oh...
L1448[12:36:59] <laci200270> how they will generate on server?
L1449[12:37:10] <williewillus> no idea why they're in assets 0.o
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L1451[12:37:41] <laci200270> maybe resource packs in servers?
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L1458[12:38:40] <laci200270> Manusoftar, read this: http://greyminecraftcoder.blogspot.hu/2013/11/how-forge-starts-up-your-code.html
L1459[12:38:49] <Manusoftar> Here is what i have so far -> http://pastebin.com/3URsHimk and http://pastebin.com/jYBgsN7c
L1460[12:39:09] <laci200270> there are no singleplayer and multiplayer mods since 1.5
L1461[12:39:15] <Manusoftar> On the first link the error is on the line 51
L1462[12:39:51] <laci200270> Manusoftar, use debugger
L1463[12:39:56] <laci200270> check what is null
L1464[12:41:38] <Horfius> Or set a breakpoint and use the debug analyzer
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L1466[12:42:09] <laci200270> yes
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L1470[12:44:26] <shadekiller666> hey you can actually throw things in creative in the 1.9 snapshot
L1471[12:45:11] <gigaherz> and I'm still in win7
L1472[12:45:16] <gigaherz> the win10 upgrade process failed
L1473[12:45:19] <laci200270> so am I
L1474[12:45:22] <gigaherz> and couldn't recover
L1475[12:45:26] <gigaherz> and restored the previous installation
L1476[12:45:27] <laci200270> win7 is the best
L1477[12:45:39] <gigaherz> laci200270: I wantedto upgrade
L1478[12:45:40] <gigaherz> XD
L1479[12:45:43] <gigaherz> that's the difference XD
L1480[12:45:45] <laci200270> oh
L1481[12:45:57] <shadekiller666> failed?
L1482[12:46:08] <gigaherz> it *tried*, then BSOD, then recovery, then restoring previous install
L1483[12:46:15] <gigaherz> shadekiller666: BSOD during sedond boot
L1484[12:46:33] <laci200270> gigaherz, do you have enough space?
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L1486[12:47:01] <laci200270> shadekiller666, also your obj loader is supports animations?
L1487[12:47:07] <gigaherz> laci200270: the installer seemed to think so
L1488[12:47:19] <Manusoftar> laci200270 i did that but i couldn't find anything not initialized thats why im a little confused...
L1489[12:47:19] <gigaherz> laci200270: .obj file format doesn't know anything about animations
L1490[12:47:51] <laci200270> Manusoftar, the event initalized?
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L1492[12:48:24] <Manusoftar> uhm....
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L1494[12:48:43] <shadekiller666> laci, not natively, obj isn't an animation format
L1495[12:48:47] <MattDahEpic> hey 1.9 shapshot people, power a dragon head real quick, i wanna see what hapens
L1496[12:48:57] <williewillus> probably nothing lol
L1497[12:49:03] <killjoy> It opens its mouth
L1498[12:49:06] <laci200270> but if the obj format doesn't know anything from the animations why some 1.7 mods using animated obj models?
L1499[12:49:06] <MattDahEpic> theres womething
L1500[12:49:19] <shadekiller666> they're done with TESRs
L1501[12:49:29] <shadekiller666> same way you'd do animations with OBJs in 1.8
L1502[12:49:46] <MattDahEpic> they changed iron par/glass pane models
L1503[12:49:59] <laci200270> so I can animate obj models in 1.8?
L1504[12:50:03] <laci200270> thats good
L1505[12:50:09] <williewillus> you use the obj for the static part
L1506[12:50:28] <laci200270> or use two objs
L1507[12:50:38] <williewillus> they just said you can't animate objs :p
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L1509[12:53:03] <shadekiller666> oh, btw, the OBJ changes have a new PR, and should be good to go to be pulled in
L1510[12:53:10] <shadekiller666> everything works pretty well
L1511[12:53:34] <shadekiller666> theres not much support for "custom" data atm but everything else is in
L1512[12:54:26] <Manusoftar> laci200270 it initializes, but cannot register my command...
L1513[12:54:47] <MattDahEpic> windows 10 preparing fro installation
L1514[12:55:08] <Manusoftar> it even access to the command.getName which returns the propper command name but still crashes with a nullpointerexception
L1515[12:55:12] <gigaherz> MattDahEpic: wish you luck
L1516[12:55:16] <gigaherz> I just wasted 1h 45min
L1517[12:55:17] <gigaherz> ;P
L1518[12:55:48] <MattDahEpic> thx gigaherz i have a second computer which im running irc on
L1519[12:56:04] <gigaherz> I have the laptop I was watching youtube videos
L1520[12:56:09] <MattDahEpic> ah
L1521[12:56:11] <gigaherz> but still I could have been doing literally anything else
L1522[12:56:12] <gigaherz> XD
L1523[12:56:34] <gigaherz> win10 was unable to boot, installer couldn't recover, so it reverted to previous
L1524[12:56:36] <gigaherz> and here I am
L1525[12:56:41] <gigaherz> 1h45min later, still on Win7 ;P
L1526[12:57:06] <shadekiller666> did you go through the windows update install process?
L1527[12:57:13] <shadekiller666> there is a manual way to do it
L1528[12:57:13] <MattDahEpic> yes
L1529[12:57:55] <shadekiller666> giga, i'm sure a google search could help you figure out what the problem is
L1530[12:57:56] <Manusoftar> just in case this is the console output i got -> http://pastebin.com/PPKLegMj
L1531[12:58:14] <laci200270> gigaherz, what was the BSOD message?
L1532[12:59:25] <gigaherz> I couldn't take a pic of it
L1533[12:59:28] <gigaherz> it dumped too fast
L1534[12:59:28] <gigaherz> XD
L1535[12:59:52] <williewillus> mine failed to do the upgrade (or even reset properly) bc something was wrong with my recovery partition
L1536[13:00:04] <williewillus> ended up doing a 8.1 wipe, then in place upgrade
L1537[13:00:05] <shadekiller666> giga, did you start the upgrade through the windows update window, or manually?
L1538[13:00:16] <gigaherz> manually through the media creation tool
L1539[13:00:23] <shadekiller666> that might be your problem
L1540[13:00:31] <gigaherz> nah it runs the same exact thing ;P
L1541[13:00:41] <gigaherz> it's gotts be some random driver that I don't know I have
L1542[13:00:44] <shadekiller666> they're rolling out the windows update method upgrade as drivers for hardware become available
L1543[13:00:44] <gigaherz> gotta*
L1544[13:01:01] <gigaherz> if it was an incompatible driver, it would have told me ;P
L1545[13:01:15] <shadekiller666> so if your windows update thing doesn't allow you to update to windows 10 it means theres drivers missing
L1546[13:01:25] <gigaherz> anyhow
L1547[13:01:37] <gigaherz> the plan now is to wait for the windows update prompt
L1548[13:01:42] <gigaherz> try again
L1549[13:01:49] <gigaherz> and THEN if it fails, I'll be annoyed ;p
L1550[13:01:51] <shadekiller666> right click the windows 10 icon
L1551[13:01:57] <gigaherz> it's gone
L1552[13:02:02] <shadekiller666> O.o
L1553[13:02:07] <shadekiller666> thats strange
L1554[13:02:07] <gigaherz> didn't come back after it restored win7
L1555[13:02:11] <gigaherz> ;P
L1556[13:03:06] <shadekiller666> maybe your restore point was before the update that added it?
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L1558[13:03:35] <gigaherz> nah
L1559[13:03:46] <gigaherz> windows 10 upgrade creates a windows.old folder and such
L1560[13:03:53] <gigaherz> it lireally just puts things back where they were
L1561[13:03:53] <gigaherz> XD
L1562[13:04:04] <Pennyw95> Could someone point me a tutorial on model rendering (TESR) for 1.7.10? Everything is either for 1.6.4 or 1.8 :(
L1563[13:04:44] <shadekiller666> oh
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L1565[13:08:54] <gigaherz> Pennyw95: the 1.6.x ones should work with 1.7?
L1566[13:09:14] <gigaherz> worst case some function may have changed name, and that's easy to figure out
L1567[13:09:17] <williewillus> the tesr "format" hasn't changed in years lol
L1568[13:10:18] <Pennyw95> well I'm finding it most confusing xD
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L1571[13:11:31] <Pennyw95> The thing is, every tutorial or open source mod does it in a different way
L1572[13:11:37] <Pennyw95> That's way I'm so lost
L1573[13:11:54] <Pennyw95> why
L1574[13:12:21] <gigaherz> all a TESR does
L1575[13:12:24] <gigaherz> it let you draw things
L1576[13:12:28] <Zaggy1024> that's because people can use whatever they want to to render stuff
L1577[13:12:32] <Zaggy1024> in TESR
L1578[13:12:36] <gigaherz> HOW you use it is up to you
L1579[13:12:57] <gigaherz> so are given a chance to draw, and you can do whatever you want in there
L1580[13:13:01] <gigaherz> there are good practices
L1581[13:13:03] <gigaherz> and less good practices
L1582[13:13:21] <Manusoftar> guys, should i put my @EventHandlers on my proxy class or on my main class??
L1583[13:13:21] <gigaherz> but overall, it's all "whatever you want to draw, now is your chance"
L1584[13:13:45] <gigaherz> Mod class
L1585[13:13:55] <Pennyw95> Do you think this can be consided good practice? http://www.minecraftforge.net/wiki/Tile_entity_special_renderer
L1586[13:14:03] <gigaherz> FML only looks for @EventHandler inside the mod class
L1587[13:14:12] <gigaherz> or forge
L1588[13:14:17] <Pennyw95> Cause this is the only place I've seen tessellator.addVertexWithUV
L1589[13:14:22] <gigaherz> nah it's fml
L1590[13:14:22] <gigaherz> XD
L1591[13:14:30] <Manusoftar> thats what i was afraid of... there is where it crashes :S
L1592[13:14:43] <gigaherz> then you should fix the crash
L1593[13:14:46] <gigaherz> not try to work around it
L1594[13:14:51] <gigaherz> can you paste a crash log?
L1595[13:15:05] <Manusoftar> http://pastebin.com/PPKLegMj
L1596[13:15:19] <diesieben07> post your command calss
L1597[13:16:01] <Manusoftar> http://pastebin.com/r1vht8KY
L1598[13:16:46] <Manusoftar> once again i want to make clear im running version 1.8
L1599[13:16:58] <diesieben07> sec gotta boot my ide
L1600[13:17:10] <Manusoftar> ok thnx
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L1602[13:17:48] <Manusoftar> take in consideration that even though i have experience in Java programming this is my first time on modding for Minecraft...
L1603[13:18:02] <Manusoftar> Im using Eclipse
L1604[13:21:25] <diesieben07> sorry, this is taking ages i am copying files atm and my hdd is busy
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L1608[13:23:53] <diesieben07> why the heck does the windows file copy dialog not have a "pause" button...
L1609[13:24:15] <gigaherz> because most people want it to end ASAP, not"later" -- try TeraCopy instead ;P
L1610[13:24:21] <Manusoftar> diesieben07 as long as you may give me a clue of what the heck im doing wrong i dont care if i have to wait
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L1612[13:26:43] <MattDahEpic> diesieben07, the win8 and win10 one does...
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L1614[13:27:15] <smbarbour> I haven't done a command in 1.8, but if you are registering the command in the right place... I suspect that the NullPointerException is due to the addTabCompletionOptions method returning null.
L1615[13:27:42] <smbarbour> I'd suggest a simple "return new List();"
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L1617[13:28:54] <smbarbour> That could also be the case with getAliases()
L1618[13:30:42] <Manusoftar> i tried that and it told me it couldnt instantiate List as an object, i guess it is an abstract class, i wonder if any of it child classes would work, like linkedlist... ???
L1619[13:30:49] <diesieben07> Manusoftar, getCommandAliases must not return null.
L1620[13:31:53] <smbarbour> I'm going to guess that getAliases would actually be a List<String>. so "return new ArrayList<String>();" should work.
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L1622[13:33:25] <Manusoftar> ok it isn't crashing anymore, but now it says i have no permission to run the command...
L1623[13:34:11] <Manusoftar> i guess i'll have to override the canCommandSenderUse to allow myself to run my command.
L1624[13:34:26] <MattDahEpic> yep
L1625[13:35:29] <Manusoftar> upps already have it but it was returning false (forcefully) =P
L1626[13:35:49] <williewillus> dammit
L1627[13:36:16] <williewillus> thought I got everything from my w8.1 before i updated but forgot to copy my ssh keys
L1628[13:36:18] <williewillus> oh well
L1629[13:39:17] <Ivorius> And this is why I hate updating Windows
L1630[13:39:36] <Ivorius> 'Please keep my files, they are important to me'
L1631[13:39:40] <Ivorius> 'no'
L1632[13:40:18] <williewillus> no i purposefully did a clean wipe
L1633[13:40:24] <williewillus> but I thought I copied everything I needed :p
L1634[13:40:44] <Ivorius> It likes wiping many of my files no matter what I tell it
L1635[13:40:45] <Ivorius> So
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L1637[13:40:59] <MattDahEpic> Ivorius, C:/Windows.old
L1638[13:41:06] <MattDahEpic> they're all there
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L1640[13:41:20] <MattDahEpic> it just scoots them there to have a clean slate to update on
L1641[13:41:39] <Ivorius> Is that new in the Windows 10 update?
L1642[13:41:45] <MattDahEpic> no, every update
L1643[13:41:50] <MattDahEpic> 8->8.1 did it
L1644[13:41:57] <Ivorius> Pretty sure there is no such directory on my computer
L1645[13:42:01] <MattDahEpic> xp->7 did it
L1646[13:42:05] <MattDahEpic> 7->vista did it
L1647[13:42:21] <williewillus> lol 7->vista
L1648[13:42:22] <williewillus> what
L1649[13:42:33] <Termin8or> One of my windows 10 installs is failing to activate, well done Microsoft
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L1651[13:43:04] <Ivorius> Apparently it does exist
L1652[13:43:11] <Ivorius> That's a new one, thanks
L1653[13:43:22] <Ivorius> Although it doesn't contain everything, it's reassuring
L1654[13:44:17] <williewillus> wtf
L1655[13:44:34] <williewillus> the music player is ignoring all my tags
L1656[13:44:39] <williewillus> goddammit
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L1663[13:49:28] <Optimoos> Do blocks not hold their own location?
L1664[13:49:53] <smbarbour> The Block class does not, no
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L1667[13:50:25] <Optimoos> Hmm okay, thanks
L1668[13:50:39] <smbarbour> The World keeps track of where blocks are
L1669[13:50:40] <gigaherz> Block isn't per-block
L1670[13:50:47] <gigaherz> there's one that manages all blocks
L1671[13:51:01] <gigaherz> all relevant functions have a x,y,z or blockPos parameter
L1672[13:51:31] <gigaherz> it woudl be too expensive to have one instance of Block for each instance of the block in the world
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L1686[14:20:12] <Pennyw95> turns out that while using a TESR the standard metadata facing is broken lol...do I have to use metadata in GL11.glRotatef instead?
L1687[14:20:42] <diesieben07> what is "the standard metadata facing"?
L1688[14:22:40] <Pennyw95> the system the furnace block uses to make the front face always be in front of who placed it
L1689[14:22:49] <Pennyw95> you know, the setblockmetadatawithnotify thing
L1690[14:22:58] <Pennyw95> with the switch(meta)
L1691[14:23:49] <diesieben07> well, just setting the metadata will not magically rotate anything
L1692[14:23:57] <diesieben07> the furnace rotates, because the getIcon method checks for the metadata
L1693[14:24:05] <williewillus> that's because a tesr doesnt care about metadata, if you want it to rotate, you have to read the meta yourself
L1694[14:24:08] <williewillus> in the tesr
L1695[14:24:14] <diesieben07> if you do not use that method (which your TESR probably doesn't) you have to use the metadata otherwise
L1696[14:25:55] <Pennyw95> this is what I have so far http://pastebin.com/HJtcbyDu
L1697[14:26:03] <gigaherz> there's no "standard" way to store facing on metadata anyhow
L1698[14:26:04] <gigaherz> XD
L1699[14:26:23] <gigaherz> standing signs use ALL of the 4 bits to store one of 16 directions
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L1701[14:26:36] <gigaherz> while wall signs only support 4 directions
L1702[14:26:43] <gigaherz> not even up/down!
L1703[14:26:53] <gigaherz> which is a shame, really
L1704[14:27:09] <gigaherz> placing signs on the ground would be great for doing doot mats and such
L1705[14:27:12] <gigaherz> door*
L1706[14:27:43] <smbarbour> Good thing there's a mod that does just that
L1707[14:27:45] <gigaherz> furnaces? 4 side facings, hoppers? all but up, droppers? all 6 facings
L1708[14:28:22] <gigaherz> levers keep the 6 possible facing values in the low 3 bits, and the "powered" in the top bit
L1709[14:28:56] <gigaherz> I made my own custom sign too
L1710[14:28:57] <gigaherz> https://github.com/gigaherz/signbutton
L1711[14:29:01] <gigaherz> used it once ;P
L1712[14:29:12] <gigaherz> I took parts of the Sign code, and parts of the Button code
L1713[14:29:13] <gigaherz> and merged them
L1714[14:29:27] <gigaherz> while also adding support for up and down facing ;P
L1715[14:29:36] <gigaherz> but only in one direction, which is annoying
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L1717[14:29:56] <gigaherz> a floorsign/ceilingsign would probably have to be its own block
L1718[14:30:13] <gigaherz> with one of the 4 facings to mean where the "top" is in relation to theworld
L1719[14:30:19] <Pennyw95> anyway for my tesr, is the code in the pastebin done properly?
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L1721[14:31:24] <williewillus> besides the fact that you have 2 unusewd private methods, sure
L1722[14:31:26] <williewillus> :p
L1723[14:31:31] <Pennyw95> there are 2 extra method i pasted from a tutorial
L1724[14:31:34] <Pennyw95> lol
L1725[14:32:01] <williewillus> why are you pushing two matrices to render? 0.o
L1726[14:32:14] <Pennyw95> the top one, should it be used before or after the other glrotatef? To my understanding the latter makes the model not upside down
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L1728[14:32:22] <smbarbour> Yep. http://minecraft.curseforge.com/mc-mods/59856-flatsigns has a separate block for floor/ceiling signs, but still uses the standard sign item
L1729[14:32:31] <Pennyw95> Tutorial says it's safer..
L1730[14:32:36] <gigaherz> smbarbour: ...how? XD
L1731[14:33:14] <gigaherz> anyhow
L1732[14:33:37] <williewillus> well first of all in the top method remove the push/pop matrix
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L1734[14:34:19] <williewillus> you're basically giving opengl a blank slate, saying "rotate based on meta", then discarding said slate
L1735[14:34:20] <smbarbour> By handling PlayerInteractEvent and checking if the held item is a sign.
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L1737[14:35:27] <Pennyw95> hm
L1738[14:35:58] <Pennyw95> so how about I put that metadata based rotatef right before the other one? the one that flips it upside down
L1739[14:36:12] <williewillus> try it
L1740[14:36:29] <williewillus> use hotswap so you don't have restart every time you make a change
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L1742[14:38:06] <Pennyw95> how do i do that?
L1743[14:38:29] <williewillus> er eclipse or idea
L1744[14:38:40] <williewillus> i have no clue how it works in eclipse :p
L1745[14:38:50] <Pennyw95> ah ok
L1746[14:38:54] <diesieben07> in eclipse you just launch in debug mode
L1747[14:38:54] <diesieben07> done.
L1748[14:39:02] <diesieben07> it will magically update the code as you change it
L1749[14:39:08] <diesieben07> (not really magic but oh well)
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L1756[14:47:20] <Pennyw95> what's the best way to get the World var inside rendertileentityat?
L1757[14:47:33] <Pennyw95> minecraft.getminecraft() doesn't have a method for this..
L1758[14:47:49] <gigaherz> it should
L1759[14:47:51] <gigaherz> check again
L1760[14:47:52] <gigaherz> XD
L1761[14:48:30] <diesieben07> te.getWorld...
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L1764[14:54:42] <Pennyw95> it gives worldObj instead..oh well
L1765[14:56:56] <Flan> Having trouble with jsons. Got a block appearing textured in my hand, but appearing as a block with transparent textures in the world. http://pastebin.com/6R90C92W
L1766[14:58:18] <Optimoos> Before I do the math myself, is there a method to calculate distance between to blocks given their x,y,z?
L1767[14:58:24] <gigaherz> first of all, does your model actually have transparencies?
L1768[14:58:36] <gigaherz> Optimoos: Vector3.distance?
L1769[14:58:36] <Flan> No
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L1771[14:59:57] <diesieben07> Optimoos, pythagoras to the rescue: sqrt((x1 - x2)² + (y1 - y2)² + (z1 - z2)²)
L1772[15:00:16] <diesieben07> and if you just want to check if it's e.g. lower than a certain amount leave out the sqrt
L1773[15:00:25] <Optimoos> Yeah diesieben07, that was what I meant by doing the math myself :P
L1774[15:00:30] <diesieben07> oh.
L1775[15:00:37] <Optimoos> Thanks though :D
L1776[15:00:41] <diesieben07> are you on 1.8?
L1777[15:00:46] <Optimoos> 1.7
L1778[15:00:50] <diesieben07> then no :P
L1779[15:00:53] <diesieben07> and why not :D
L1780[15:01:04] <diesieben07> in 1.8 you would have BlockPos and that has distanceTo
L1781[15:01:12] <Optimoos> Fancy
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L1791[15:14:32] <MattDahEpic> Optimoos, https://github.com/MattDahEpic/MDECore1.8/blob/master/src/main/java/com/mattdahepic/mdecore/helpers/PlayerHelper.java#L51
L1792[15:15:34] <diesieben07> matt... player.getDistance? :D
L1793[15:16:03] <MattDahEpic> diesieben07, that was a upport for mods that still use it
L1794[15:16:16] <diesieben07> still use what?
L1795[15:16:20] <MattDahEpic> that method
L1796[15:16:25] <MattDahEpic> just in case
L1797[15:16:33] <diesieben07> i have no idea what you mean
L1798[15:16:39] <williewillus> doesn't world have a bunch of methods for thees already :p
L1799[15:16:40] <MattDahEpic> i dont either
L1800[15:16:59] <diesieben07> i am saying the method you linked there is not needed
L1801[15:17:04] <diesieben07> Entity already has a method called getDistance
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L1803[15:19:25] <MattDahEpic> dang my snapshot is disconnecting clients with Internal Exception: io.netty.handler.codecDecoderException: com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Use JsonReader.setLenient(true) to accept malformed JSON at line 1 column 2 and im not sure why
L1804[15:19:58] <Gliby> you could also use entity's getPlayerVec or something
L1805[15:20:06] <Gliby> notch's Vec3 has very nice stuff
L1806[15:20:12] <Gliby> distance as well
L1807[15:20:42] <williewillus> but....entity.distanceTo(entity) already works lol
L1808[15:20:50] <williewillus> MattDahEpic: yeah they're doing a B snap tomorrow to fix it
L1809[15:21:00] <MattDahEpic> i want to play today doe
L1810[15:21:31] <diesieben07> that method is ages old
L1811[15:21:32] <MattDahEpic> also i want to know what is being malformed
L1812[15:21:52] <williewillus> well look at the stacktrace :D
L1813[15:21:58] <diesieben07> or post it
L1814[15:22:01] <MattDahEpic> it doesnt give me one
L1815[15:22:09] <diesieben07> read the log
L1816[15:22:14] <MattDahEpic> this is 1.9snap diesieben07
L1817[15:22:16] <williewillus> (obfuscated names though :p)
L1818[15:22:37] <MattDahEpic> it does not crash, only disconnect
L1819[15:22:48] <diesieben07> it will still list the full exception in the log
L1820[15:22:50] <williewillus> it should still spit out a stacktrace somewhere though
L1821[15:23:06] <MattDahEpic> not on the client
L1822[15:23:35] <diesieben07> of course not on the cleint
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L1824[15:25:05] <Lex__> ?
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L1827[15:26:28] <MattDahEpic> diesieben07, console says my uuid, loggedin at location, chat msg, lost connection translatable, chat left. thats all i get in console
L1828[15:26:33] <MattDahEpic> no trace
L1829[15:27:19] <Lex__> whats going on?
L1830[15:27:22] <diesieben07> meh, stupid vanilla
L1831[15:27:33] <MattDahEpic> Lex__, https://bugs.mojang.com/browse/MC-83269
L1832[15:28:10] <MattDahEpic> 1.9 snapshots
L1833[15:28:27] <Lex__> ah
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L1835[15:30:16] <williewillus> how's rewriting large chunks of the mcp tools going :p
L1836[15:30:25] <Lex__> u.u
L1837[15:30:44] <MattDahEpic> question is if we're doing mcp snapshot shapshots though
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L1839[15:31:00] <Lex__> 0.o
L1840[15:31:09] <williewillus> mcp hasn't done snapshot releases in years lol
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L1842[15:31:25] <MattDahEpic> the did for 1.8 snapshots
L1843[15:31:51] <MattDahEpic> there were hacking clients for snapshots and unless then decomped themselves...
L1844[15:31:51] <Lex__> no we didnt iirc..
L1845[15:32:04] <Lex__> its not hard to do that
L1846[15:32:19] <williewillus> are you talking about spigot's protocol hack?
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L1848[15:32:23] <williewillus> that has nothing to do with mcp :p
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L1850[15:32:34] <MattDahEpic> no, nodus had a 1.8-snapshot version
L1851[15:32:48] <williewillus> they probably don't use mcp then
L1852[15:32:55] <Lex__> 'hacked clients' are simple
L1853[15:32:58] <diesieben07> there were MCP releases for snapshots for a *very* short time iirc
L1854[15:33:02] <diesieben07> but it was quickly dropped
L1855[15:33:37] <MattDahEpic> i asked searge once and he said they were dropped because the work != the use
L1856[15:34:28] <Lex__> once 1.8 is done i may do snapshots
L1857[15:34:54] <Lex__> but for now
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L1859[15:35:11] <Lex__> need to write something that'll fix some mappings for synthetics
L1860[15:35:33] <MattDahEpic> but right now im making myself one of there: http://fallout.wikia.com/wiki/Sonic_emitter_(weapon)
L1861[15:36:50] <williewillus> lol snapshot issues are the weirdest: http://gfycat.com/AcademicBlackandwhiteFritillarybutterfly entityotherplayermps' arm swinging makes the main client player's arm swing as well
L1862[15:36:56] <williewillus> or twitch
L1863[15:37:45] <MattDahEpic> this vid is better explaining that: https://www.youtube.com/watch?v=42h4pi5q7o4
L1864[15:38:18] <williewillus> heh
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L1872[15:44:09] <MattDahEpic> my windows 10 install is stalling
L1873[15:45:11] <MattDahEpic> and its ready to restart, here we go
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L1875[15:47:42] <masa> it puzzlez me why people are so quick to update the the next level of spying by big corporations :p
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L1877[15:48:47] <MattDahEpic> it has nonactive window scrolling
L1878[15:49:08] <masa> :D
L1879[15:49:25] <MattDahEpic> diesieben07, about the file transfer pause button from earlier, this is windows 8.1: https://i.imgur.com/IGfpSHI.png
L1880[15:49:33] <masa> that isn't really enough of a reason why I want all my data and passwords to be stored by MS
L1881[15:49:40] <diesieben07> ohhh
L1882[15:49:41] <diesieben07> pretty
L1883[15:49:59] <HassanS6000> How do I make an entity interactable??
L1884[15:50:10] <HassanS6000> Wait a sec.
L1885[15:50:37] <MattDahEpic> masa, you dont have to use a microsoft account to login
L1886[15:50:43] <MattDahEpic> i have a local user
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L1888[15:51:08] <masa> they will still spy on everything
L1889[15:51:09] <gigaherz> microsoft account is only required for specific features
L1890[15:51:21] <gigaherz> such as the Feedback app from the Insider program
L1891[15:51:21] <gigaherz> ;P
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L1893[15:52:03] <HassanS6000> Uhh nvm that didn't work lol
L1894[15:52:19] <HassanS6000> This is what I have
L1895[15:52:20] <HassanS6000> http://pastebin.com/aJk4VEEG
L1896[15:52:25] <HassanS6000> interactFirst isn't getting called
L1897[15:52:49] <MattDahEpic> blastdoors can probably be blocks afaik
L1898[15:53:09] <HassanS6000> I did make it as a multiblock
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L1900[15:53:11] <HassanS6000> But this dude
L1901[15:53:15] <HassanS6000> Doesn't want it to be that..
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L1903[15:55:29] <MattDahEpic> what i wanna see is the code for the spectral arrows
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L1905[15:55:51] <Ivorius> float highlight = 0;
L1906[15:56:02] <Ivorius> onHit { highlight = 300 }
L1907[15:56:11] <williewillus> rendering wise though
L1908[15:56:13] <Ivorius> update { highlight -= 1 }
L1909[15:56:15] <williewillus> the logic is easy
L1910[15:56:15] <MattDahEpic> no, how the higlight works
L1911[15:56:48] <MattDahEpic> Ivorius, its not that easy, its a potion effect
L1912[15:56:51] <williewillus> you could decompile it, find the spectral arrrow entity class, and try to muck around to get to the renderer class that controls it :p
L1913[15:57:02] <williewillus> that *shows it
L1914[15:57:13] <Ivorius> The rendering is easy too
L1915[15:58:03] <Ivorius> Draw monster onto stencil buffer
L1916[15:58:09] <Ivorius> Set draw mode to non-stencil only
L1917[15:58:14] <Ivorius> Draw mob as thick wireframe
L1918[15:58:25] <Ivorius> Disable stencil draw
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L1920[15:58:28] <Ivorius> Done
L1921[15:58:43] <williewillus> it actually probably just uses the spectator mode highlight thing in 1.8
L1922[15:58:47] <williewillus> so however that works
L1923[15:59:35] <Ivorius> Alternatively, draw mob onto temporary texture, potentially apply effects to it, and then merge texture into front buffer by redrawing the mob as normal with a merge shader
L1924[15:59:55] <Ivorius> Although they probably do the former :P
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L1929[16:07:28] <MattDahEpic> i like this radial progress bar for the win10 upgrade
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L1932[16:11:41] <Flenix> Is there a method to get the oreDict name for an ItemStack?
L1933[16:11:50] <diesieben07> there is no "the ore dict name"
L1934[16:11:57] <MattDahEpic> i made a whole mod about that
L1935[16:12:01] <diesieben07> a stack can be part of multiple entries
L1936[16:12:28] <MattDahEpic> https://github.com/MattDahEpic/AutoOreDictConvert1.7
L1937[16:12:41] <MattDahEpic> specifically the commands will help
L1938[16:16:27] <HassanS6000> How come my entity doesn't print out anything or do anything when I right click it? http://pastebin.com/1k1P7JMB
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L1940[16:19:05] <diesieben07> HassanS6000, if canBeCollidedWith is false you cant interact with it
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L1942[16:26:52] <williewillus> http://i.gyazo.com/9a12f2026597c8375d4f75ce7e33dc1c.png at least it isn't hardcoded now right
L1943[16:27:37] <HassanS6000> diesieben07, is there a way to make an entity non-collidable AND interactable?
L1944[16:27:55] <diesieben07> entities do not collide by default
L1945[16:28:15] <diesieben07> canBeCollidedWith has nothing to do with collision
L1946[16:28:56] <HassanS6000> oh. what has to do with collision?
L1947[16:28:56] <masa> intuitive naming then :p
L1948[16:29:26] <HassanS6000> what would I do to change the collision
L1949[16:29:51] <diesieben07> i dont think you can make entities collidable
L1950[16:29:56] <HassanS6000> ?
L1951[16:29:58] <diesieben07> but not sure
L1952[16:30:02] <HassanS6000> Yeah you can..
L1953[16:30:09] <HassanS6000> You set canBeCollidedWith to return true
L1954[16:30:14] <HassanS6000> you can't walk through it
L1955[16:30:17] <HassanS6000> you set it to false
L1956[16:30:20] <HassanS6000> walk through it
L1957[16:30:27] <HassanS6000> but you can't interact with it then..
L1958[16:30:45] <diesieben07> thats... impossible
L1959[16:30:56] <diesieben07> canBeCollidedWith is checked nowhere in the collision code
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L1961[16:31:47] <HassanS6000> umm my results differ..
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L1963[16:32:26] <diesieben07> just look at the code man
L1964[16:32:28] <diesieben07> its not canBeCollidedWith
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L1984[17:16:36] <killjoy> What's a way to check if the player is flying?
L1985[17:16:55] <williewillus> player.capabilities.isFlying
L1986[17:17:07] <killjoy> thanks
L1987[17:18:12] <killjoy> Does that work if someone is using a flymod?
L1988[17:18:39] <tterrag|phone> Should, setting that to true means creative flight
L1989[17:19:22] <killjoy> So as long as the flymod respects that, it should?
L1990[17:19:38] <williewillus> yeah
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L1992[17:20:57] <killjoy> I need the server I play on to update so I can actually test my mods fully.
L1993[17:21:07] <tterrag|phone> Is it gonna rewrite creative flight?
L1994[17:21:10] <tterrag|phone> Probably not
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L1996[17:21:33] <killjoy> Some flymods rewrite it
L1997[17:21:43] <killjoy> Make is so you don't slide
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L1999[17:22:40] <tterrag|phone> Well hopefully they just modify it
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L2008[17:29:25] <MattDahEpic> windows 10 at 92%
L2009[17:31:15] <williewillus> i like it so far
L2010[17:31:34] <williewillus> faster, looks nicer than 8, and I can finally run all 1 of the windows store apps I use in windowed mode
L2011[17:31:47] <Zaggy1024> hm, I don't know if I like the look
L2012[17:31:57] <Zaggy1024> I like having inner borders on window decorations
L2013[17:32:09] <williewillus> yeah it's a little weird
L2014[17:32:12] <williewillus> but better than gnome 3
L2015[17:32:30] <Zaggy1024> plus it seems like they've made it way more grey
L2016[17:32:38] <Zaggy1024> although I don't kno wbecause I haven't installed it yet
L2017[17:32:41] <Zaggy1024> but that's what I've heard
L2018[17:33:01] <Zaggy1024> gotta start the install soon
L2019[17:33:15] <Zaggy1024> http://i.imgur.com/HtzCnAa.png
L2020[17:33:16] <Zaggy1024> :O
L2021[17:33:33] <Lex__> humm
L2022[17:33:43] <Lex__> so, how to determine the correct name for a method...
L2023[17:33:48] *** Lex__ is now known as LexManos
L2024[17:34:00] <LexManos> when multiple bouncers exist targeting that method..
L2025[17:34:36] <Zaggy1024> well, here goes something
L2026[17:34:40] <Zaggy1024> starting the install, cya guys later
L2027[17:34:45] <Zaggy1024> on the other side
L2028[17:35:15] <diesieben07> how is that different from just one bouncer?
L2029[17:35:44] <LexManos> with just one bouncer I can be like 'well just use the name of the bouncer'
L2030[17:35:51] <LexManos> but with two.. which name do I use?
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L2032[17:36:18] <diesieben07> you are talking about the obfuscated names? or srg?
L2033[17:36:41] <LexManos> http://puu.sh/ji1BD/41e01360ee.png
L2034[17:36:55] <LexManos> working on a tool to fix mapped names for synthetics
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L2036[17:37:27] <Manusoftar> is there a way to force the player name when running the game through eclipse for debugging??
L2037[17:37:38] <williewillus> --username <name>
L2038[17:37:43] <diesieben07> well, why not use the name of the target method for the target and all the bouncers?
L2039[17:37:44] <Manusoftar> right now it gives me a random name each time i restart the game...
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L2041[17:37:47] <williewillus> program arguments in the run config
L2042[17:37:54] <Manusoftar> ok thanks
L2043[17:38:09] <LexManos> because the name of the target method is not the correct name
L2044[17:38:21] <LexManos> because it'd be func_123_a instead of 'call'
L2045[17:38:27] <LexManos> and java needs 'call'
L2046[17:38:41] <diesieben07> ahh, yes i get you now
L2047[17:38:57] <LexManos> To do it properly i'd have to do some form of inheratance mapping and fine the most generic form of the function
L2048[17:39:13] <LexManos> but I dont have that data and it would be horribly complicated to add that in
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L2050[17:39:58] <diesieben07> why do the methods even need to be there? cant you just strip the bridges from the decompilation?
L2051[17:40:09] <diesieben07> now that we have generics the code would still compile
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L2053[17:40:42] <LexManos> yes
L2054[17:40:51] <LexManos> but the non-synthetic ones STILL need the proper name
L2055[17:41:06] <LexManos> else we get a 'class needs to implement abstract method'
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L2057[17:44:10] <diesieben07> hmm yeah you cant know which one to use without some sort of inheritance data
L2058[17:44:37] <diesieben07> unless there is a way to know "this method is obfuscated" vs. "this method is actualyl called this", but i doubt there is
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L2060[17:45:28] <Flashfire> Is it possible to transfer enchantments when crafting a weapon/tool into another?
L2061[17:45:48] <diesieben07> sure, just copy over the nbt tag thats responsible for that
L2062[17:45:59] <gigaherz_o> you'll need your own recipe handler
L2063[17:46:13] <gigaherz_o> check something like the banner recipes
L2064[17:46:18] <Flashfire> Ok
L2065[17:46:39] <gigaherz_o> or map
L2066[17:46:42] <gigaherz_o> which was in 1.7 ;p
L2067[17:46:51] <diesieben07> anything implementing IRecipe :P
L2068[17:47:09] <gigaherz_o> yeah I was thinking something that actually carries over nbt ;P
L2069[17:47:31] <gigaherz_o> liek oredict recipes have a different purpose XD
L2070[17:47:34] <gigaherz_o> like*
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L2083[18:03:10] <gigaherz_o> hmmm
L2084[18:03:22] <gigaherz_o> I was just looking through my mod codebase, doing some cleanups
L2085[18:03:39] <gigaherz_o> and I thought "hey wouldn't these static method calls from postInit happen twice?"
L2086[18:03:45] <gigaherz_o> but they don't seem to?
L2087[18:03:55] <diesieben07> what? :D
L2088[18:04:06] <gigaherz_o> I'm sorta confused now, because I thought there were two instances of the Mod class
L2089[18:04:14] <diesieben07> why would there be? :O
L2090[18:04:14] <gigaherz_o> one for server and one for client
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L2092[18:04:18] <diesieben07> no...
L2093[18:04:26] <diesieben07> at that point there isn't even a server
L2094[18:04:32] <gigaherz_o> but
L2095[18:04:34] <diesieben07> unless you are on the dedicated server
L2096[18:04:35] <gigaherz_o> hmm
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L2098[18:04:51] <diesieben07> the integrated server is only started when you join a world
L2099[18:05:03] <gigaherz_o> actually nevermind, the proxy class is a static field
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L2101[18:05:12] <gigaherz_o> so it wouldn't make sense to havetow of it
L2102[18:05:12] <gigaherz_o> XD
L2103[18:05:29] <diesieben07> even if, thats not how proxies work
L2104[18:05:38] <diesieben07> integrated server uses client proxy, not server proxy
L2105[18:06:01] <gigaherz_o> yeah that means my code has been working out of sheer "luck" that I never considered having server-specific code
L2106[18:06:31] <diesieben07> lol
L2107[18:06:32] <gigaherz_o> because I was convinced, against reason and logic, that there were two coexisting Mod instances and hence two coexisting proxy instances, one for each side
L2108[18:06:53] <gigaherz_o> and in hindsight, I have no idea why I would ever get that impression, given that it's a STATIC
L2109[18:06:54] <gigaherz_o> XD
L2110[18:07:02] <shadekiller666> lex, the OBJ stuff is now on a new PR, and should be ready to be pulled in, everything is working as intended as far as my testing goes
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L2112[18:09:01] <gigaherz_o> gah I need to cleanup a lot of things now that I enabled java8 source compatibility
L2113[18:09:01] <gigaherz_o> XD
L2114[18:09:16] <gigaherz_o> there's a lot of redundant generic parameters in new Something<>
L2115[18:09:44] <diesieben07> thats java 7 :P
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L2117[18:09:59] <gigaherz_o> maybe so, but my code was java6 all this time
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L2119[18:10:00] <gigaherz_o> ;P
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L2121[18:14:24] <LexManos> http://puu.sh/ji4re/ae434f2760.png need to figre out hwo to map those last 9 functions
L2122[18:15:09] <shadekiller666> wow, cortana is not actually too bad at voice recognition
L2123[18:15:19] <gigaherz_o> shadekiller666: you didn't know?
L2124[18:15:28] <shadekiller666> lol
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L2126[18:15:49] <gigaherz_o> cortana's voice recognition isquite good in many aspects
L2127[18:15:58] <gigaherz_o> I don't have any recent info, but i recall reading
L2128[18:16:12] <gigaherz_o> it had more better than worse
L2129[18:16:18] <gigaherz_o> comparedto siri and okgoogle
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L2132[18:17:52] <shadekiller666> siri is the worst
L2133[18:18:04] <gigaherz_o> I'd try to help, lex, but I have no idea what I'm looking at, so chances are my input wouldn't be helpful
L2134[18:18:05] <shadekiller666> cortana feels on par with google
L2135[18:18:30] <shadekiller666> Amazon has a pretty good voice recognition system
L2136[18:18:39] <diesieben07> lex... i dont see which 9 mehtods you are talking abtou there. and also, those stupid "u"s are messing with my ability to read.
L2137[18:19:23] <LexManos> the 9 methods are the ones in the screen shots
L2138[18:19:31] <LexManos> 1st line is the 'target' method
L2139[18:19:36] <LexManos> next is the methods that bounce to it
L2140[18:20:11] <diesieben07> then your screen shows 6 method pairs
L2141[18:20:24] <diesieben07> and yes, i got that much...
L2142[18:21:07] <LexManos> http://puu.sh/ji4Vt/1d3eaad47f.png easier to read version
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L2144[18:21:36] <diesieben07> thanks thats better :D
L2145[18:22:15] <LexManos> The last one is a good example
L2146[18:22:29] <LexManos> {except its named correctly}
L2147[18:23:01] <LexManos> basically the generic is something along the lines of T extends Object implements Collection
L2148[18:23:05] <diesieben07> yeah there its obvious that the one that returns object is the "top most" one
L2149[18:23:12] <LexManos> so it gets two bouncer methods one for object, one for collection
L2150[18:23:31] <LexManos> that ones obvious cuz object
L2151[18:23:34] <LexManos> but the others are not
L2152[18:23:56] <Laceh> https://i.imgur.com/8HnQhVH.png :D
L2153[18:23:59] <diesieben07> no it gets two bouncers because there are two superclasses in the chain
L2154[18:24:15] <diesieben07> and one lowers the bounds on the generic but is then overridden again
L2155[18:24:17] <diesieben07> somethign like htat
L2156[18:24:27] <LexManos> lets take a look
L2157[18:24:42] <diesieben07> anyways, as you already said, you need inheritance information otherwise you have no clue at all
L2158[18:24:52] <LexManos> net/minecraft/util/JsonSerializableSet/delegate
L2159[18:25:52] <diesieben07> yeah that extends ForwardingSet
L2160[18:25:58] <diesieben07> which extends ForwardingCollection
L2161[18:26:10] <diesieben07> ForwardingCollection.delegate returns colection, ForwardingSet returns Set
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L2163[18:26:17] <diesieben07> this has nothing to do wiht generics actually
L2164[18:26:26] <diesieben07> its because for the jVM return types matter, but in java they dont
L2165[18:26:44] <diesieben07> so you can change the return type in an override, but if you do, you need a bridge method otherwise the jvm doesnt know you are overriding
L2166[18:26:51] <LexManos> public class JsonSerializableSet extends ForwardingSet<String> implements IJsonSerializable
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L2168[18:27:31] <LexManos> you can change the return type in a override?
L2169[18:27:38] <diesieben07> as long as its a subtype of the superclass, yes
L2170[18:27:42] <LexManos> but ya, thats one of the things that needs to be detected
L2171[18:28:01] <diesieben07> but in my 1.8 code JSonSerializuableSet only has ONE delegate method
L2172[18:28:06] <diesieben07> so there is some detection for this already there
L2173[18:28:15] <LexManos> no thats cuz the names dont get obfusicated
L2174[18:28:25] <diesieben07> so for non obfuscated it works
L2175[18:28:36] <LexManos> not sure why but that part isnt obfed
L2176[18:28:42] <LexManos> the otehrs tho
L2177[18:28:56] <diesieben07> it isnt obfed because the method that it is overriding is in guava
L2178[18:28:59] <diesieben07> so it cant obfuscate it
L2179[18:29:02] <LexManos> bih/b (Lun;)Z
L2180[18:29:07] <LexManos> net/minecraft/client/renderer/entity/ArmorStandRenderer/func_177099_b (Lnet/minecraft/entity/item/EntityArmorStand;)Z
L2181[18:29:31] <diesieben07> yeah tahts the Render stuff thats the ugly generics
L2182[18:29:48] <diesieben07> Render is Render<T extends Entity> then RenderLiving is T extends RenderLiving so THAT gneerates a bouncer
L2183[18:29:54] <diesieben07> and any subclasses of that genearte another one
L2184[18:29:59] <LexManos> (Lnet/minecraft/entity/Entity;)Z
L2185[18:30:20] <LexManos> (Lnet/minecraft/entity/EntityLivingBase;)Z
L2186[18:30:30] <LexManos> those are the two methods that point to that
L2187[18:31:00] <LexManos> the thing is.. which name do I use?
L2188[18:31:16] <diesieben07> yeah. you have to look upwards the inheritnace chain for each of those methods and the one that you can still find in the highest class thats the one you want
L2189[18:31:20] <LexManos> func_110813_b or func_177070_b
L2190[18:31:29] <diesieben07> in this case its the one that takes Entity because you can still find hta tin Render but not in RenderlIVING
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L2192[18:32:12] <gigaherz_o> in this case, in 1.8, the base function taking Entity is called "canRenderName"?
L2193[18:32:16] <williewillus> this sounds fun 0.o :p
L2194[18:32:49] <Manusoftar> quick question, once i get a block by world.getBlockState(new BlockPos(x,y,z)).getBlock() for a give position, how do i check if that block is air??
L2195[18:33:02] <williewillus> world.isAir(pos)
L2196[18:33:04] <Manusoftar> the isAir method need 2 args...
L2197[18:33:11] <Manusoftar> on 1.8??
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L2199[18:33:34] <gigaherz_o> getBlock() == Blocks.air ?
L2200[18:33:36] <williewillus> are you calling the world isAir or block isAir? use the world one
L2201[18:33:48] <williewillus> gigaherz_o: it;s better to use isAir to account for mods' fake air blocks
L2202[18:33:52] <gigaherz_o> although it you want to know if the block behaves like air, that's different xD
L2203[18:33:57] <gigaherz_o> hmm
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L2205[18:34:31] <Manusoftar> What i actually intend is to find the ground level at a given position
L2206[18:34:43] <gigaherz> uh there's a function for that
L2207[18:34:54] <gigaherz> it uses an internal heightmap, which is cached
L2208[18:34:57] <williewillus> isnt that like the lc value or something
L2209[18:34:59] <gigaherz> (IIRC)
L2210[18:35:51] <Manusoftar> so i thought, if at the current player height on the given position (a different that the player's) the block isn't air, then i found the ground, otherwise i should check up or down till i found a block that is anything but air...
L2211[18:36:25] <williewillus> so you want the highest non-air block?
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L2214[18:38:02] <Manusoftar> The thing is that i will teleport the user to that give position but i dont want to end teleporting the user inside the ground or to high on the sky
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L2216[18:38:34] <Manusoftar> so i guessed the better chance would be to find out the ground level at that position and teleport the player to that height
L2217[18:40:02] <Manusoftar> perhaps the world.getGroundAbobeSeaLevel(pos) may work ????
L2218[18:40:05] <williewillus> you can't reliably find "ground level" what if there's multiple open air spots at different y levels at a given xz coordinate?
L2219[18:40:12] <williewillus> yeah maybe if it fits your purposes
L2220[18:40:48] <Manusoftar> its just to avoid teleporting the user inside the ground
L2221[18:41:03] <Manusoftar> i mean, right inside a ground block
L2222[18:41:13] <Manusoftar> cause that would stuck the user...
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L2230[18:59:15] <infinitefoxes_> Is there a way to prevent a player from sneaking on a specific block?
L2231[19:00:45] <DemoXin> EntityPlayer.setSneaking(false) ?
L2232[19:01:17] <infinitefoxes_> tried that, doesn't seem to do anything
L2233[19:01:27] <infinitefoxes_> (it's getting called on both the server and client)
L2234[19:01:39] <gigaherz> cheances it's set back to true next tick
L2235[19:01:42] <DemoXin> ^^
L2236[19:02:43] <gigaherz> if you can't find a better way
L2237[19:02:54] <gigaherz> I have a class in my mod that intercepts key bindings
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L2239[19:03:19] <gigaherz> i use it to replace the action of the hotbar keys while my magic wands are being used
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L2241[19:04:01] <infinitefoxes_> well, I was asking because the block is a literal quicksand (you slip on it)
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L2243[19:04:17] <infinitefoxes_> but I don't want players to be able to hold shift and prevent themselves from falling off the block
L2244[19:04:25] <DemoXin> The better way (assuming that you have a full block and thus Block.onEntityCollidedWithBlock() wouldn't work) would be to use and entity tick event and check the block below them.
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L2247[19:05:05] <infinitefoxes_> That's what I'm currently using, but it doesn't seem to work too well.
L2248[19:05:07] <gigaherz> problem is I'm not aware of the game having any sort of "can sneak" mechanic
L2249[19:05:36] <infinitefoxes_> The player can sneak on the very edge of the block since it the player's position is no longer on top of the block
L2250[19:06:13] <infinitefoxes_> that sentence is a trainwreck
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L2253[19:06:29] <DemoXin> Yeah, I was hoping you'd clear it up before we had to ask. :P
L2254[19:06:30] <gigaherz> wait you want to prevent the player from "walking slowly"
L2255[19:06:42] <gigaherz> or just prevent the player from sticking to the block when they walk off the edge?
L2256[19:06:49] <infinitefoxes_> preventing them from sticking to the block, yeah.
L2257[19:06:57] <gigaherz> ahh whole different matter then!
L2258[19:07:01] <infinitefoxes_> haha, sorry
L2259[19:07:18] <gigaherz> still no idea though ;p
L2260[19:08:04] <williewillus> the thing is, I'm pretty sure sneaking just slows you down and disallows your bounding box from leaving the edge. if you sneak and press up to a ledge then unsneak, a sliver of your bounding box is still on the ledge so you don't fall
L2261[19:08:09] <williewillus> idk how youd prevent that
L2262[19:08:51] <gigaherz> well first step would be to find the code that sticks you to the edge
L2263[19:08:57] <gigaherz> and seeing if it can be overriden somehow
L2264[19:10:16] <infinitefoxes_> my workspace is still decompiling, just clean-installed Win10 this morning and haven't gotten around to it
L2265[19:10:21] <infinitefoxes_> I'll take a look in a moment
L2266[19:11:43] <williewillus> Entity.moveEntity is where it happens
L2267[19:11:52] <williewillus> and there don't seem to be any hooks nearby
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L2279[19:29:37] <Gliby> windows 10 + java so good
L2280[19:29:37] <Gliby> http://i.imgur.com/qlkETnu.png
L2281[19:30:25] <gigaherz> and that's a perfect example of why I hate minimalistic themes
L2282[19:30:25] <Girafi> Soo what's the diffrence ? :3
L2283[19:30:43] <xaero> as good as w8+java? or are you just happy to see mc work in w10?
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L2285[19:30:46] <Girafi> Ohh the theme. Didn't even notice :p
L2286[19:30:47] <williewillus> i think it looks good lol
L2287[19:31:02] <williewillus> I hate window borders, but the w10 could use slightly more shading/contrast
L2288[19:31:17] <gigaherz> it's differentiation
L2289[19:31:18] <Girafi> I guess i'm used to the theme, I have been running Windows 10 on my laptop for months. (The insider program)
L2290[19:31:30] <gigaherz> there's absolutely no indication where the content starts
L2291[19:31:41] <gigaherz> it's a trend I strongly dislike
L2292[19:31:43] <williewillus> it starts at the edge of the window lol
L2293[19:31:50] <gigaherz> williewillus: not from the top!
L2294[19:32:07] <gigaherz> that's also a thing I dislike
L2295[19:32:12] <gigaherz> not enough edges around the sides
L2296[19:32:33] <gigaherz> I like my win7 using border padding = 2
L2297[19:32:41] <gigaherz> not the default 4, that's way too thick, but 2 is nice
L2298[19:32:57] <gigaherz> win10's window frames are too minimalistic for my tastes
L2299[19:33:05] <gigaherz> I'm almost glad the upgrade didn't work out
L2300[19:33:11] <williewillus> well they're still there, so I bet you cna hack it back :p
L2301[19:33:18] <gigaherz> so I can wait for some uxtheme patcher I can use to put a better theme in place
L2302[19:33:22] <gigaherz> even if I have to design the theme myself
L2303[19:33:23] <gigaherz> XD
L2304[19:33:28] <infinitefoxes_> Total time: 34 mins 4.059 secs
L2305[19:33:31] <infinitefoxes_> geez setupdecompworkspace takes a bit
L2306[19:33:36] <williewillus> if default w8 was border padding 4, then w10 ones are like 0.5 :p
L2307[19:33:45] <williewillus> but theyre still there = probably hackable
L2308[19:33:47] <gigaherz> i'ts exactly 1px
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L2311[19:33:58] <gigaherz> no inner edge
L2312[19:34:02] <gigaherz> only the outer line
L2313[19:34:20] <williewillus> yeah maybe 1 or 2 pixels thicker would be nice for me
L2314[19:34:31] <williewillus> not by much, I like how it is mostly
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L2316[19:39:30] <gigaherz> https://skinpacks.com/auto-uxtheme-patcher-5-0-for-win10-released/
L2317[19:39:34] <gigaherz> gotta test that in my laptop
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L2329[20:06:36] <gigaherz> I'm on the 10th attempt to trick me into installing a crapware
L2330[20:06:45] <gigaherz> that skinpacks thing is NOT proper software
L2331[20:07:17] <gigaherz> it may do its job
L2332[20:07:46] <gigaherz> but anything that's bundled by 10 different crapwares is a bad sign
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L2334[20:08:35] <gigaherz> and in the end, it's just a downloader fo "uxstyle 5.0"
L2335[20:08:36] <gigaherz> ;P
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L2337[20:09:13] <gigaherz> which I can't find any info about
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L2339[20:11:23] <infinitefoxes_> reminds me of Softpedia's installers
L2340[20:11:48] <infinitefoxes_> 20 pages of adware/crapware, only to have it download the actual 400kb exe to your desktop
L2341[20:12:00] <gigaherz> ah if the final exe was good, that'd be "ok"
L2342[20:12:07] <gigaherz> problem is, uxstyle 5.0 does not exist per se
L2343[20:12:26] <gigaherz> this is the release that supports windows 10 tech preview: https://github.com/riverar/uxstyle/releases
L2344[20:13:41] <gigaherz> checking if that oldish UXStyle works in 10240
L2345[20:13:43] <gigaherz> ;P
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L2347[20:15:38] <infinitefoxes_> I forgot to backup IntelliJ's color scheme settings
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L2349[20:15:41] <infinitefoxes_> no idea what theme I was using
L2350[20:16:07] <gigaherz> I use the "Dracula" one
L2351[20:16:10] <gigaherz> but it's too bright
L2352[20:16:14] <gigaherz> I'd prefer something even darker XD
L2353[20:16:17] <gigaherz> for the UI, that is
L2354[20:16:25] <gigaherz> the text editor is ok
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L2356[20:23:00] <gigaherz> HAH
L2357[20:23:03] <gigaherz> that was funny
L2358[20:23:17] <gigaherz> windows 10 comes with an "aerolite.msstyles"
L2359[20:23:21] <gigaherz> I modified a theme to reference it
L2360[20:23:28] <gigaherz> and I suddenly got thick edges
L2361[20:23:30] <gigaherz> and blue color XD
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L2363[20:23:37] <gigaherz> this is promising XD
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L2365[20:25:29] <gigaherz> oh wait
L2366[20:25:32] <gigaherz> it's just High Contrast
L2367[20:25:34] <gigaherz> meh ;P
L2368[20:25:54] <gigaherz> well still shows that msstyles CAN be used
L2369[20:27:41] <infinitefoxes_> iirc, there was a Win10 theme port for Win8 (or at least some bits of it from the tech preview)
L2370[20:27:57] <infinitefoxes_> so it's got to still be there in some way
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L2373[20:29:09] <gigaherz> infinitefoxes_: I want to give win10 a different them ;P
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L2375[20:29:59] <infinitefoxes_> did Win10 change something with font rendering?
L2376[20:30:03] <infinitefoxes_> IntelliJ's italics look...
L2377[20:30:04] <infinitefoxes_> weird
L2378[20:30:11] <infinitefoxes_> way more antialiased than usual
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L2380[20:31:57] <gigaherz> Oww
L2381[20:32:03] <gigaherz> win7 aero.msstyles doesn't work
L2382[20:32:09] <gigaherz> maybe with an uxtheme patcher... XD
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L2385[20:37:29] <shadekiller666> wtf
L2386[20:38:13] <shadekiller666> all of a sudden i can't fucking login to youtube on my computer because google thinks that my main google account is controlled by my college...
L2387[20:38:37] <shadekiller666> it was fine before i added them to the windows 10 mail thing...
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L2390[20:39:57] <gigaherz> ah the uxstyle program DOES work!
L2391[20:40:02] <gigaherz> but the win7 msstyles doesn't
L2392[20:40:07] <gigaherz> which makes sense
L2393[20:40:23] <gigaherz> ugh no start menu icon lol
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L2395[20:41:56] <gigaherz> http://link6155.deviantart.com/art/Silk-for-Windows-10-Technical-Preview-487071428
L2396[20:41:58] <gigaherz> this is almost nice
L2397[20:42:05] <gigaherz> if it only had an actual start button icon XD
L2398[20:45:40] <gigaherz> (the missing start button icon is because whatever it uses to draw the icon changed between tech preview and now)
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L2405[21:01:06] <Flashfire> How can I render a custom skull item in inventory when it gets its texture from an entity head?
L2406[21:02:47] <Flashfire> Can I just point it to the entity texture or will that not work?
L2407[21:03:24] <MattDahEpic> first impressions with windows 10 are... meh
L2408[21:04:31] <MattDahEpic> the recycle bin icon changed to a high res windows 3.1 recycle bin
L2409[21:05:02] <MattDahEpic> at least they have solitare
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L2411[21:05:51] <infinitefoxes_> I quite like Win10
L2412[21:06:12] <infinitefoxes_> It feels way more fluid and responsive that Win8, but that might just be psuedo
L2413[21:06:25] <infinitefoxes_> + a clean install may be more responsible for it
L2414[21:06:31] <MattDahEpic> ^
L2415[21:06:45] <MattDahEpic> its a slight bit faster on my upgrade partition
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L2417[21:08:05] <williewillus> i quite like the styling of the taskbar though
L2418[21:09:16] <Flashfire> Anyone know how I can get the texture to work?
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L2422[21:12:38] <Thutmose> anyone tried using a dev environment on windows 10 yet?
L2423[21:12:52] <williewillus> me
L2424[21:13:07] <williewillus> everythings working as it was before i clean-installed
L2425[21:13:48] <Thutmose> hmm I guess I will try to re-install my dev stuff then, mine is giving an error with lwjgl
L2426[21:14:55] <williewillus> trying to launch or trying to setup?
L2427[21:15:01] <Thutmose> rather odd as well is the fact that it has this under system details: "Operating System: Windows 8.1 (x86) version 6.3", yet computer has 64 bit windows 10
L2428[21:15:07] <Thutmose> trying to launch game
L2429[21:15:30] <Thutmose> it works out of the dev environment
L2430[21:15:57] <Thutmose> but when I launch in eclipse, I get this: http://pastebin.com/n3tL2a7Y
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L2435[21:18:07] <Thutmose> it compiles fine
L2436[21:18:39] <Thutmose> and the compiled product runs fine
L2437[21:19:43] <Kobata> Thutmose: Most programs will say 6.3/Win 8.1 because it lies to anything not explicitly saying it knows about 10
L2438[21:20:41] <williewillus> "Pixel format not accelerated" that means it can't start opengl...recheck your graphics drivers maybe?
L2439[21:21:00] <Thutmose> it runs just fine when compiled though, so not sure where to look
L2440[21:21:02] <williewillus> no idea it only breaks in dev though
L2441[21:21:08] <Thutmose> I re-installed the graphics drivers earlier
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L2443[21:22:43] <tterrag|phone> maybe lwjgl natives?
L2444[21:22:45] <tterrag|phone> that used to be an issue...isn't with GradleStart (that I've experienced)
L2445[21:24:40] <Thutmose> I wonder if it is the graphics drivers somehow, they do seem to have a slight issue, the nvidia control panel doesn't seem to work, I'll wait a few days to see if the next version does anthing, in the mean time, it only takes 30s or so to compile, so I can just do that for testing
L2446[21:28:05] <williewillus> !gm func_149851_a 1.7.10
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L2449[21:29:52] <williewillus> !gm func_149852_a 1.7.10
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L2459[21:56:37] <Manusoftar> People, i have this algorithm that is supossed to eval a chunk in order to check if it has a mineshaft entrance -> http://pastebin.com/mtstH2pi my idea is to get the player position and a radius (given by the player) and scan each chunk from the player's position in every direction as far as the given radius to check for a mineshaft, i tried to do so but it is giving my many false
L2460[21:56:38] <Manusoftar> positives.
L2461[21:56:52] <Manusoftar> Should i do the looping with a step of 16 perhaps??
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L2465[22:01:48] <williewillus> why are you doing that?
L2466[22:01:53] <williewillus> you can just use the structure data i thought
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L2468[22:02:08] <williewillus> unless the mineshafts aren't true "structures" like nether forts are
L2469[22:03:12] <Flashfire> I'm still trying to figure out how to get the inventory texture to show up for my custom skull item
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L2471[22:03:31] <Flashfire> The texture appears as a vanilla chest
L2472[22:03:57] <MattDahEpic> williewillus, they arent\
L2473[22:05:49] <williewillus> Flashfire: the default heads are hardcoded by mojang to use their forcefully use tesr in inventory
L2474[22:05:52] <williewillus> we can't
L2475[22:07:15] <Manusoftar> which structure data are you talking about?
L2476[22:08:27] <williewillus> im pretty sure mineshaft structure daata are stored to chunk nbt now..
L2477[22:09:00] <Flashfire> So does that mean I have to create a custom texture with just the head?
L2478[22:09:12] <williewillus> probably
L2479[22:09:27] <williewillus> or just have a generic itemblock or something
L2480[22:10:58] <Manusoftar> are chuncks continuos?? i mean, for a given chunck with location (x,z) is it correct to say that one of the adjacent chunck should be at (x+1,z) ???
L2481[22:12:37] <tterrag|phone> yes, of course
L2482[22:12:43] <tterrag|phone> that's how coordinate systems work? o.O
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L2486[22:18:23] <Manusoftar> Thats what i thought but since i've being getting a lot of false positives i began thinking that perhaps it was not right that way...
L2487[22:20:36] <williewillus> how were you finding them?
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L2489[22:24:55] <Me4502> Is this message normal in a dev environment for running forge? FML appears to be missing any signature data. This is not a good thing
L2490[22:25:05] <MattDahEpic> read the next line
L2491[22:25:25] <williewillus> yeah mineshafts are definitely saved to disk
L2492[22:25:48] <williewillus> so there has to be a way of getting whether one is nearby, but all the relevant classes havent really gotten good mcp names :p
L2493[22:26:42] <MattDahEpic> williewillus, use mcpbot, the names should exist
L2494[22:26:51] <williewillus> nope
L2495[22:26:56] <williewillus> no one's named them
L2496[22:27:28] <williewillus> *methods I mean
L2497[22:27:33] <williewillus> classes are all obviously named
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L2499[22:31:27] <williewillus> looks like you can use MapGenStructure.structureMap
L2500[22:31:46] <williewillus> which is a Map<Long, StructureStart>, a map from serialized chunkcoordintpair to structure start points
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L2504[22:39:09] <Optimoos> Can someone help me wrap my brain around this - if I've got two x,y,z coordinates, what can I do to determine a line between them?
L2505[22:39:17] <Optimoos> I feel like it's determining the longest axis and then dividing the shorter axes into appropriate segments based on that length
L2506[22:39:34] <tterrag|phone> determine a line in what way?
L2507[22:39:51] <tterrag|phone> I mean, the definition of a line is what is drawn between two points, so by HAVING two points, you kinda already defined a line :P
L2508[22:40:05] <MattDahEpic> pythag theorm, get the hypothesis
L2509[22:40:26] <tterrag|phone> >hypothesis
L2510[22:41:15] <MattDahEpic> you just posted the same spelling
L2511[22:41:23] <williewillus> he was pointing out your mistake
L2512[22:41:36] <tterrag|phone> I know :p
L2513[22:41:41] <Optimoos> haha right, I guess what I mean is if I've got two points, and I wanted to place some effects on blocks on a line between them, how do I pick reasonable blocks to put those effects on
L2514[22:41:41] <tterrag|phone> > = quote
L2515[22:41:58] <tterrag|phone> eh? just render a line/quad with GL
L2516[22:42:03] <MattDahEpic> average it
L2517[22:42:05] <tterrag|phone> unless you want your line to be orthagonal
L2518[22:43:20] <williewillus> Manusoftar: look at MapGenMineshaft.structureMap, it's a map from chunkcoordintpair to loaded StructureStart objects (which define the start of the structure). And from that structurestart object you can access the bounding box of the whole damn mineshaft :p
L2519[22:43:37] <williewillus> just a guess from reading the source but I'm pretty sure that's what it does
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L2523[22:49:00] <DemoXin> !gm 177088_c
L2524[22:49:09] <DemoXin> !gm func_177088_c
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L2531[23:00:21] <HassanS6000> Just got Windows 10. Goodnight.
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L2534[23:03:57] <MattDahEpic> !gm aw.c
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L2547[23:28:37] <Manusoftar> willieaway: is MapGenMineshaft.structureMap native to Minecraft or does it belong to a mod??
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