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L9[00:29:48] <Drullkus> This damn animation
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L20[01:00:36] <Manusoftar> masa: thank you
very much, those examples are definately gonna be worth to take in
consideration...!!
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L34[01:25:12] <Optimoos> I'm not sure what
defines an "Entity" - Am I able to use
getEntitiesWithinAABB to find torches?
L35[01:26:23] <tterrag> no
L36[01:26:25] <tterrag> torches are
blocks
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L38[01:27:43] <Optimoos> Okay thank
you
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L51[02:04:11] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150729 mappings to Forge Maven.
L52[02:04:14] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150729-1.8.zip (mappings
= "snapshot_20150729" in build.gradle).
L53[02:04:25] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L79[03:05:15] <Me4502> Hey, is there any
reason why a mod containing a coremod, or declaring a tweaker,
wouldn't initialize the normal mod?
L80[03:05:24] <Me4502> It's as if Forge
doesn't even realize it exists
L81[03:05:34] <Me4502> It worked without
the tweaker
L82[03:06:06] <Me4502> The only difference
before and after, is this line in the build.gradle,
L83[03:06:06] <Me4502> attributes
'TweakClass': 'org.spongepowered.asm.launch.MixinTweaker'
L84[03:07:07] <xaero> I think you need
FMLCorePluginContainsFMLMod in the manifest too
L85[03:07:23] <Kobata> ^ FML doesn't search
coremods unless you tell it to
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L92[03:25:07] <Me4502> I already have that,
FMLCorePluginContainsFMLMod
L93[03:25:12] <Me4502> It works fine with
just the core mod
L94[03:25:17] <Me4502> It's when I add the
tweaker to the mix
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L104[03:46:07] <laci200270> i hope MCP can
handle it :D
L105[03:46:44]
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L106[03:47:13] <tobylane> I get the gl
error 1282 when installing karyonix shaders according to
instructions on OSX
L107[03:47:43] <tobylane> I searched in
that topic for solutions but none were related to mac
L108[03:47:57] <ghz|afk> tobylane:
apparently that obscure code simply means "invalid
operation"
L109[03:48:00] <ghz|afk> gl with that
;P
L110[03:48:14] <tobylane> And the buttons
are whited out
L111[03:48:24] <tobylane> Which is a
difficult term to google
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L113[03:49:00] <ghz|afk> opengl error
reporting has never been great
L114[03:49:17] <ghz|afk> you'd haveto
speak with the shader creator directly
L115[03:49:40] <tobylane> Are there any
shader support channels on this network
L116[03:49:53] <ghz|afk> or possibly
someone who knows the limitations of ogl on mac, which are
many
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L119[03:51:42] <tmtu> ´_`
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L121[03:52:32] <tmtu> blame the
author
L122[03:52:42] <tmtu> actually, is it open
source?
L123[03:52:43] <tobylane> I know, but that
doesn't get me any closer
L124[03:52:52] <tobylane> Plus he doesn't
have a mac
L125[03:53:07] <ghz|afk> yeah it's just we
can't tell anything beyond "something iswrong"
L126[03:53:13] <ghz|afk> which you already
know XD
L127[03:53:38] <tobylane> Thanks
L128[03:55:13] <tmtu> bleh, no
source
L129[03:55:18] <tmtu> twats, all of
them!
L130[03:55:37] <tobylane> Yes
L131[03:56:27] <tobylane> I remember this
used to be easier. There was even one place that collected all the
links to topics and key details, like platform and dependancies.
Now you have to hop around looking
L132[03:57:12] <ghz|afk> hopefully will
become easier again i/once Mojang finish moving over to
shader-based rendering instead of fixed pipeline
L133[03:57:15] <ghz|afk> if*
L134[03:58:06] <tmtu> we'll see more bugs
in mods!
L135[03:58:20] <laci200270> why?
L136[03:58:58] <tmtu> 1) people not
understanding how opengl compatibility works 2) most people can't
write shaders 3) nvidia likes shaders that doesn't work
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L139[03:59:41] <tobylane> There's only two
active shader mods it seems
L140[03:59:44] <ghz|afk> laci200270:
L141[03:59:59] <ghz|afk> when you do a
bunch of glEnable/glParam/whatever calls
L142[04:00:05] <ghz|afk> it's the driver's
responsibility to configure the gpu right
L143[04:00:11] <ghz|afk> when you use
shader-based rendering
L144[04:00:14] <ghz|afk> it's your own
;P
L145[04:00:33] <ghz|afk> basically the
driver itself provides the underlying shaders
L146[04:00:36] <tmtu> glEnable stuff
doesn't go away
L147[04:00:40] <tmtu> glBegin does
L148[04:00:50] <tmtu> well, not really,
but kind of
L149[04:01:18] <ghz|afk> well the specific
way the driveri mplements fixed-function state tracking is
undefined
L150[04:01:18] <ghz|afk> XD
L151[04:01:31] <ghz|afk> but generally
with modern unified programming gpus
L152[04:01:45] <ghz|afk> chances are most
of it are driver-embedded shaders
L153[04:01:45] <ghz|afk> ;P
L154[04:02:00] <ghz|afk> I mean things
like glEnable(GL_LIGHTING)
L155[04:02:17] <tobylane> Oh, there's just
one shader mod currently developed
L156[04:02:22] <ghz|afk> the
glPushMatrix/glRotate/...
L157[04:02:24] <tmtu> pretty much every
driver out in the wild does deferred state changes
L158[04:02:39] <ghz|afk> they just
aggregate the new info
L159[04:02:41] <ghz|afk> and when you
draw
L160[04:02:50] <ghz|afk> they apply the
right shaders + shader parameters
L161[04:03:51] <ghz|afk> and well, as for
glBegin/glEnd
L162[04:04:19] <ghz|afk> those have been
deprecated for a LONG LONG TIME
L163[04:04:20] <ghz|afk> XD
L164[04:04:38] <ghz|afk> glDrawArrays was
created way before shaders became a thing, IIRC
L165[04:05:17] <tmtu> yus
L166[04:05:33] <tmtu> see:
glNormalPointer, glColorPointer etc.
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L168[04:07:10] <ghz|afk> and well
L169[04:07:24] <ghz|afk> at least 1.8
supports VBOs, even if it's not perfect
L170[04:08:03] <ghz|afk> but really anyone
using glBegin/glEnd should have just used glDrawArrays to begin
with
L171[04:08:13] <ghz|afk> just becasue
mojang used glBegin, doesn't mean you have to XD
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L173[04:10:38] <sham1> but but but
L174[04:10:40] <sham1> Vanilla
L175[04:11:35] <Unh0ly_Tigg> hmm, even
though gwx is installed, I'm not getting the little icon in the
system tray anymore, is that normal?
L176[04:11:59] <ghz|afk> no idea
L177[04:12:05] <ghz|afk> mine hasn't
started downloading yet
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L184[04:15:40] <Chompzki> Is there a good
way to insert items into a players craftinggrid(server
side)...?
L185[04:16:38] <Unh0ly_Tigg> afaik, the
vanilla crafting gui is entirely clientside (sans crafting recipe
updates)
L186[04:16:50] <Unh0ly_Tigg> that may have
changed though
L187[04:16:59] <Chompzki> But the
workbench container is server sided
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L190[04:17:55] <Chompzki> I have got it
working in "debug MC"... but when running after build it
won't work.
L191[04:18:14] <Unh0ly_Tigg> is is a
field/method/class doesn't exist sort of error?
L192[04:18:38] <Chompzki> Dosn't get any
error.
L193[04:19:56] <Chompzki> Everything looks
fine... and i from what i can see the correct inventory and correct
slots. But when insserting something in the inventory it dosn't
show up on the client after "release build".
L194[04:20:17] <ghz|afk> do you use
reflection?
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L196[04:20:35] <Chompzki> Yes and i use
searching also... so i search up the correct field
L197[04:20:54] <Chompzki> Or what should
be the correct field...
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L204[04:24:48] <Chompzki> Code works fine
when running debug in eclipse. But not in the release build.
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L208[04:29:09] <Arkhangelsk> Newbie
question but, what are the properties of
MaterialLogic.java/class?
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L210[04:32:08] <Unh0ly_Tigg> it's the
Material subclass used for logic blocks (repeaters, comparitors,
etc)
L211[04:33:31] <Arkhangelsk> I see, thank
you. I've just gone past understanding proxies and trying to learn
how to do basic operations before I try anything crazy.
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L213[04:35:55] <Unh0ly_Tigg> if you're
using eclipse, you can place the cursor on the name of a method,
field, or constructor, and press Ctrl+Alt+H and it will show you
where it's used/referred to.
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L215[04:36:34] <MageProtocol> Morning
everyone!
L216[04:36:39] <Unh0ly_Tigg> o/
L217[04:37:53] <Arkhangelsk> That's ace,
danke
L218[04:38:24] <MageProtocol> I have a
small question, I am in the GUI class of a block and I have the var
tileEntity = world.getTileEntity etc. I want to be able to use the
methods in another tileEntity class, I have another TE for another
block and I need to use those methods.
L219[04:38:32] <MageProtocol> But casting
the 2 together doesn't work.
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L238[05:11:28] <Wuppy> what's going on
with gmail....
L239[05:11:30]
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L240[05:11:31] <Wuppy> it's been shit all
day
L241[05:11:43] <McJty> No issues for me on
my two accounts
L242[05:12:39] <Ivorius> Ditto
L243[05:13:21] <Ivorius> Although...
L244[05:13:28] <Ivorius> Do you have G
Gold, Wuppy?
L245[05:14:05] <Wuppy> what?
L246[05:14:58] <Arkhangelsk> Hmm, is it
better to have items and blocks coded in a Main file or to init one
in a separate package from the Main file?
L247[05:15:28] <Ivorius> Main file?
L248[05:16:02] <Ivorius> I outsource as
much as makes sense from my @Mod class
L249[05:16:08] <McJty> I have a separate
'Setup' class for every part of my mod
L250[05:16:12] <Arkhangelsk> I called the
.java where I've put public void preInit(FMLPreInitializationEvent
e) { and all the rest including MODID
L251[05:16:13] <Ivorius> But i still
collect all the calls in another one
L252[05:16:17] <McJty> i.e. a
DimensionSetup, TeleporationSetup, ...
L253[05:16:21] <Ivorius> Yeah ^
L254[05:16:27] <McJty> These are
responsible for setting up blocks/items/crafting for that
submodule
L255[05:16:51] <Arkhangelsk> I see. Been
following Crayfish's tut and he's doing it all in one file which
seems like it'd cause issues on the long run
L256[05:17:00] <McJty> I started like that
too
L257[05:17:04] <McJty> For about two days
:-)
L258[05:17:08] <Arkhangelsk> :P
L259[05:17:41] <Arkhangelsk> So I take it
CreativeTabs should also be called on preInit like the items and
blocks I have so far?
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L261[05:18:31] <PaleoCrafter> the only
good trend that Pahi supported/started: ModBlocks, ModItems etc.
:P
L262[05:19:39] <Arkhangelsk> Good to know
I'm on the right track!
L263[05:21:10]
⇨ Joins: Alt_
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L264[05:21:31] <Alt_> How do you set the
icon for a creative tab to the model of a block, rather than an
item texture?
L265[05:22:39] <sham1> FCraftBlocks,
FCraftItems, FCraft*insert stuff here*
L266[05:22:47] <sham1> My init
classes
L267[05:22:51] <PaleoCrafter> so long
D:
L268[05:23:17] <sham1> I haz IDE for
that
L269[05:24:02] <PaleoCrafter> "I use
an IDE" isn't the excuse for *everything* :P
L270[05:24:09] <sham1> Yes it is
L271[05:24:28] <PaleoCrafter> So
Enterprise Java naming is okay just because of IDEs?
L272[05:24:53] <sham1> If you can remember
them
L273[05:25:03] <sham1> At least parts of
them
L274[05:25:32] ***
ghz|afk is now known as gigaherz
L275[05:25:33] <sham1> I could propably
J2EE my names as well
L276[05:28:27]
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L277[05:29:05]
⇨ Joins: Zaggy1024
(~Zaggy1024@75-168-47-224.mpls.qwest.net)
L278[05:29:16] <Zaggy1024> so who's
downloading Windows 10?
L279[05:29:26] <sham1> nöt me
L280[05:30:03] <tmtu> nåt me
L281[05:30:07] <Alt_> Could I get some
help?
L282[05:30:18] <PaleoCrafter> my laptop is
downloading it atm, Zaggy1024 :P
L283[05:30:19] <sham1> Dont ask to ask,
just ask
L284[05:30:24] <Zaggy1024> alt, no
L285[05:30:26] <Zaggy1024> no help
here
L286[05:30:29] <Zaggy1024> jk
L287[05:30:36] ⇦
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L288[05:30:36] <Zaggy1024> what sham
said
L289[05:30:40] <Alt_> Asked earlier and no
responses so I just kinda asked to ask. Please understand.
L290[05:30:48] <Alt_> Anyway, how do you
set the icon for a creative tab to the model of a block, rather
than an item texture?
L291[05:31:05]
⇨ Joins: fuj1n (~fuj1n@101.190.36.193)
L292[05:31:05] <sham1> Same way as you get
Block's item
L293[05:31:15] <Alt_> Elaborate.
L294[05:31:17] <sham1>
Item.getItemFromBlock
L295[05:32:16] <Alt_> Ah, thank you.
L296[05:33:27] <Zaggy1024> well
L297[05:33:35] <Zaggy1024> I think I broke
my Windows 10 download somehow
L298[05:34:24] <PaleoCrafter> lol
L299[05:34:32] <Zaggy1024> reboot
time
L300[05:34:33] <PaleoCrafter> still
waiting for it on my main PC :/
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L302[05:34:42] <PaleoCrafter> and
apparently my father didn't get to reserve at all
L303[05:34:54] <gigaherz> same, I still
haven't even got the $WINDOWS thingy on my C: either ,p
L304[05:35:06] <gigaherz> PaleoCrafter:
wasn't that just bs? XD
L305[05:35:13] <PaleoCrafter> hm?
L306[05:35:27] <gigaherz> Microsoft said
it would be free to upgrade for one year, IIRC?
L307[05:35:32] <PaleoCrafter> yeah
L308[05:35:44]
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L309[05:35:47] <PaleoCrafter> but although
he has the update that brings the notification thing, my father
didn't get it :P
L310[05:35:55] <Zaggy1024> dat fast
reboot
L311[05:36:15] <gigaherz> ohyou mean GWX
didn't show up at all
L312[05:36:18] <gigaherz> hmm
L313[05:36:22] <Zaggy1024> by the way
venturebeat.com/2015/07/28/how-to-force-windows-to-start-downloading-the-windows-10-update-files/
L314[05:36:23] <gigaherz> that's
weird
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L316[05:36:28] <Zaggy1024> it may break
stuff though
L317[05:36:28] <gigaherz> unless he has a
specific incompatibility
L318[05:36:39] <gigaherz> Zaggy1024:
really you don't NEED it RIGHT NOW
L319[05:36:43] <gigaherz> you can just
wait a day or two ;P
L320[05:36:45] <Zaggy1024> lol
L321[05:36:55] <Zaggy1024> it gives me
something to do :P
L322[05:37:05] <PaleoCrafter> I've run the
compatibility checking tool manually, it didn't show any
errors
L323[05:38:07] <Zaggy1024> huh, it may
have actually finished downloading
L324[05:38:10] ⇦
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L325[05:38:13] <Zaggy1024> not sure why it
didn't try to install
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L327[05:40:03] <olee> My Win10 setup just
won't launch >_< .... the files seem to be there, but it does
not show a notification to start popup...
L328[05:40:38] <olee> I'm wondering if the
files are not complete yet (though my traffic is close to 0 so it's
not downloading right now) or if it just does not want to
start...
L329[05:42:11] <sham1> I am sad that I
cannot have Win10 for my desktop
L330[05:42:19] <sham1> Because Win7
Enterprise...
L331[05:42:34] <Zaggy1024> I thought
enterprise coud updgrade
L332[05:42:43] <gigaherz> how come your
desktop has an enterprise license?
L333[05:42:43] <Zaggy1024> lol my fumbly
fingers
L334[05:42:50] <gigaherz> Zaggy1024: yes,
through the enterprise program
L335[05:43:00] <gigaherz> which is
exclusive to companies who are paying for support
L336[05:43:01] <gigaherz> ;P
L337[05:43:05] <Zaggy1024> heh
L338[05:43:15] <gigaherz> the thing is, a
home desktop should NOT have an enterprise license AT ALL
L339[05:43:16] <sham1> gigaherz, I got it
from my father when he was working for Turku University
L340[05:43:42] <sham1> Like Win1
L341[05:43:43] <gigaherz> sham1: yo ucould
try to turn it into ultimate using a "pirate"
loader
L342[05:43:48] <Arkhangelsk> Isn't that a
breach of license agreement, technically?
L343[05:43:54] <gigaherz> yes
L344[05:43:54] <sham1> Meh
L345[05:44:12] <gigaherz> hence why I
suggest using "Windows 7 Loader by DAZ" to embed a
non-enterprise key
L346[05:44:12] <sham1> Like I could abuse
a loophole because I have a Win8.1 laptop, but meh
L347[05:44:18] <Arkhangelsk> Not that I
care, people run pirate copies all the time :p
L348[05:44:30] <gigaherz> my laptop
technically came with win7 home
L349[05:44:35] <gigaherz> but I had it
activated with a pro key
L350[05:44:40] <gigaherz> I do own a copy
of win8 pro
L351[05:44:53] <gigaherz> which I'm not
using outside a testing VM
L352[05:45:00] <sham1> Like You can update
from Win7 Enterprise, but it is not free for obvious reasons
L353[05:45:09] <Arkhangelsk> Is Windows 10
really worth the hassle though?
L354[05:45:23] <gigaherz> if you have
8/8.1, most definitely
L355[05:45:23] <sham1> It is new and
shiny
L356[05:45:27] <gigaherz> if you have
7
L357[05:45:28] <sham1> Also that
L358[05:45:30] <gigaherz> it's just
new
L359[05:45:39] <gigaherz> the UI still
have some annoyances
L360[05:45:50] <gigaherz> some things you
may be used to configuring are now hardcoded
L361[05:45:55] <Arkhangelsk> I'm from that
crowd that stuck with xp until 7 came out. Vista was horrifying to
me.
L362[05:46:04] <Arkhangelsk> So I'm wary
10 might be another 8.
L363[05:46:06] <gigaherz> I'm someone who
couldn't wait to get rid of XP
L364[05:46:08] <gigaherz> I never liked
it
L365[05:46:17] <gigaherz> I upgraded to
Vista SP1
L366[05:46:20] <sham1> Was I the only one
who actually liked Vista
L367[05:46:22] <gigaherz> but only after I
got new hardware
L368[05:46:25] <PaleoCrafter> Arkhangelsk,
I think most people stuck to XP until 7 :P
L369[05:46:27] <gigaherz> my older PC was
unfit
L370[05:46:32] <Kobata> 10's basically to
8 what 7 was to vista
L371[05:46:33] <Arkhangelsk> Heheh
L372[05:46:39] <gigaherz> so I got new pc
+ vista x64 sp1
L373[05:46:44] <gigaherz> and I had 0
issues with it
L374[05:46:52] <gigaherz> it was nice, it
was smooth, and it was shiny
L375[05:46:56] <gigaherz> and then 7 was
released
L376[05:46:59] <Arkhangelsk> Kobata if
that's the case, then my theory holds true
L377[05:47:00] <gigaherz> and I didn't
wait to upgrade
L378[05:47:02] <gigaherz> litereally
L379[05:47:11] <gigaherz> I got the RTM
and upgraded the same day the RTM was released
L380[05:47:12] <gigaherz> XD
L381[05:47:31] <gigaherz> not becasue
Vista was bad
L382[05:47:34]
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L383[05:47:40] <Kobata> (Neither 8 nor
vista were as horrible as people said practically, and they mostly
fixed the few actual issues in the next major version)
L384[05:47:43] <gigaherz> because for me
it worked really well and I never had any BSOD
L385[05:47:54] <gigaherz> really what
people tend to forget
L386[05:47:59] <gigaherz> is XP before sp1
was WORSE than vista
L387[05:48:13] <gigaherz> both XP and
Vista played out around the same, with one big different
L389[05:48:20] <gigaherz> XP remained
around to get sp2, then sp3
L390[05:48:25] <gigaherz> vista was
replaced by win7 "on time"
L391[05:48:30] <Arkhangelsk> I admit my
overstatement, though Vista was more annoying to use and hogged
more of my poor laptop's system ressources than 7 ever did.
L392[05:48:46] <gigaherz> that is true,
Vista did require a lot of resources to run
L393[05:48:46] <Kobata> Vista's issues
were like 75% crappy initial drivers and 25% MS letting themselves
be pressued into lowering the hardware requrements below the actual
acceptable level
L394[05:48:51] <gigaherz> it was optimized
with higher standards
L395[05:49:03] <sham1> One thing I liked
about Vista was just how it looked
L396[05:49:05] <PaleoCrafter> cool, Laceh,
the font's still a problem though :P
L397[05:49:05] <gigaherz> but that was
also true for XP back in the day
L398[05:49:14] <Laceh> get me a better
font :P
L399[05:49:29] <gigaherz> around the time
XP got released, the "average" computer had 128mb at
most
L400[05:49:34] <gigaherz> and 128mb was
barely enough to boot XP
L401[05:49:39] ⇦
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L402[05:49:39] <gigaherz> not enough to
run any large app
L403[05:49:50] <sham1> Also, I liked
Widgets
L404[05:49:55] <gigaherz> UGH
L405[05:50:02] <gigaherz> vista widgets
were the #1 cause of crashes and BSODs
L406[05:50:11] <gigaherz> right next to
Creative audio drivers
L407[05:50:12] <gigaherz> XD
L408[05:50:20] <Kobata> I thought that #1
cause of vista crashes was nVidia :P
L409[05:50:22] <sham1> Never had a problem
with them
L411[05:50:40] <gigaherz> Kobata: i never
had any issue with nvidia ;P
L412[05:51:22] <PaleoCrafter> oh, lol,
they use the metamorphosis as example text :D
L414[05:51:28] <Arkhangelsk> nvidia runs
like a charm for me, been 6 years of using this old overclocked
boomtube.
L415[05:51:49] <gigaherz> I... keep myself
updated
L416[05:51:49] <gigaherz> XD
L417[05:51:55] <Arkhangelsk> On my old HP
laptop though, first thing that melted in only 9 months of
use.
L418[05:51:59] <gigaherz> although that's
in part because of the Batman games
L419[05:51:59] <gigaherz> XD
L420[05:52:13] <Arkhangelsk> Ha, I've got
minecraft for games :P
L421[05:52:33] <gigaherz> Atkham city got
me to upgrade to a gtx560
L422[05:52:40] <gigaherz> Arkham Origins
to a gtx760
L423[05:52:47] <gigaherz> Arkham Knight to
a gtx970
L424[05:52:58] <gigaherz> I got all 3
bundled with the respective games
L425[05:52:59] <gigaherz> ;P
L426[05:53:21] <gigaherz>
"bundled" as in, I got the code from the store, that I
used in the nvidia website, that got me the steam key
L427[05:53:22] <Arkhangelsk> Now if only
those came with a big fat Wayne Industries logo.
L428[05:53:40] <Arkhangelsk> And
batfans.
L429[05:53:59] <gigaherz> ugh imagine the
gpu fans going "na na na na na na" when they spin
L430[05:54:00] <gigaherz> XD
L431[05:54:01] <Kobata> I can only imagine
how horribly loud a batfan would be
L433[05:54:16] <gigaherz> like that
L434[05:54:18] <gigaherz> all the
time
L435[05:54:18] <gigaherz> XD
L436[05:54:20] <Arkhangelsk> Waiting for
the hardware nerds to make one for the tubes
L437[05:54:31] <Arkhangelsk> It's like
cosplay but for computers!
L438[05:55:51]
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L440[06:00:55] <Zaggy1024> there got the
update downloading again
L441[06:04:55] ⇦
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L443[06:06:20] <PaleoCrafter> 'News' still
looks shit :P
L445[06:08:57]
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L450[06:10:27] <PaleoCrafter> definitely
better
L451[06:10:54] <PaleoCrafter> also all
texts seem to be a bit off center now :P
L452[06:10:56] ⇦
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L453[06:11:15] ***
manmaed|AFK is now known as manmaed
L454[06:13:07] <Laceh> where?
L455[06:13:34] <PaleoCrafter> the 'links'
on the top don't look 100% centered
L456[06:13:39]
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L457[06:13:56] <PaleoCrafter> and 'the
Cube' also is a bit too close to the right edge
L458[06:14:01] <Laceh> what
"links"
L459[06:14:07] <PaleoCrafter> "Add
User" etc :P
L461[06:17:26] ⇦
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L462[06:17:36] <PaleoCrafter> yep, now
it's good again
L463[06:17:49] <PaleoCrafter> 'Launch'
could go a little further up, too
L464[06:18:02] <Laceh> how many
pixels/
L465[06:18:54] ⇦
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L467[06:18:59] <Laceh> that good?
L468[06:19:04] <PaleoCrafter> yep
L469[06:19:08] <PaleoCrafter> beautiful
:P
L470[06:19:11] <Laceh> good XD
L471[06:19:17]
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L475[06:31:24] <Zaggy1024> gosh sham, get
a GPS
L476[06:32:32] <tmtu> so much github
drama
L477[06:33:08] <sham1|LOST> No
L478[06:33:25] <sham1|LOST> Also, what
kind of dram
L479[06:34:13] <sham1|LOST> Me being lost
means that I am not at my computer, but that I can still chat
L480[06:34:28] <laci200270> so you are on
phone :D
L481[06:34:30] <sham1|LOST> So I am not
away per say
L482[06:34:34] <sham1|LOST> Yeh
L483[06:34:39] <Zaggy1024> :(
L485[06:34:49] <Zaggy1024> it was a joke,
jeez :P
L486[06:37:37]
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L489[06:42:33] <Osimon> Is anyone here
familiar with Fluids?
L490[06:42:45] *
Wuppy prays for a good framerate with Wticher 2 Super Sampling
on...
L491[06:43:48] <laci200270> Osimon, what
you need?
L492[06:44:01] ***
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L493[06:44:12] <sham1|LOST> I am
L494[06:44:14] <Wuppy> dang, 40 fps
L495[06:44:25] <dangranos> is that
bad?
L496[06:44:52] <Osimon> Trying to render a
fluid's texture in a TileEntitySpecialRenderer.
L497[06:45:12] <sham1|LOST> I've spent a
unhealthy amount of time with the Fluid API
L498[06:45:20] <sham1|LOST> Ok
L499[06:45:28] <Osimon> I had it going
fine, but the functions I was using are now deprecated.
L500[06:45:40] <sham1|LOST> What would the
problem be about that
L501[06:46:00] <sham1|LOST> 1.8?
L502[06:46:14] <Osimon> Yeah, 1.8.
L503[06:46:24] <Wuppy> \o/ only have to
turn off super sampling and it's solid 60 time :D
L504[06:47:49] <sham1|LOST> You can get
TextureAtlasSprite from resourcelocation
L506[06:50:47] <Osimon> Thank you! Exactly
what I was after!
L507[06:51:06] <PaleoCrafter> jesus
christ
L508[06:51:37] <sham1|LOST> As I said,
I've spent a lot of time with those
L509[06:52:01] <PaleoCrafter> put that
cube code into a function, please, sham1|LOST
L510[06:52:14] <sham1|LOST> Also, paleo
pls
L511[06:52:28] <sham1|LOST> Meh
L512[06:52:36] <sham1|LOST> I prolly
will
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L520[07:09:03] <Boreeas> The sphere shows
up in the correct position, but isn't blurred at all
L522[07:09:19] <Laceh> hows that
look?
L523[07:09:55] <PaleoCrafter> apart from
the quality of the images, the title of each pack should go further
right
L524[07:10:32] <Laceh> they arent the
correct size
L525[07:10:39] <Laceh> I just ripped some
icons from ftb
L526[07:10:41] <Laceh> just to test
L527[07:10:47] <PaleoCrafter> guessed that
much :P
L528[07:10:58] <Laceh> further
right?
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L530[07:12:02] <PaleoCrafter> well, the
left edge of the images and that of the title should align :P
L531[07:13:07] <Laceh> oh I made it offset
from the images on purpose I thought you meant further back
L532[07:13:23] <tmtu> Boreeas: lots of
hidden stuff :-(
L533[07:13:47] <sham1|LOST>
Pixelated/10
L535[07:16:48] <tmtu> any errors?
L536[07:17:16] <Boreeas> nothing in the gl
compile log, and no runtime errors displayed as well
L537[07:17:52] <tmtu> you're setting the
"tex" uniform to bufferA.framebufferTexture?
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L539[07:18:33] <tmtu> it points to the
GL_ACTIVE_TEXTURE, not the texture object
L540[07:18:38] <tmtu> so set it to 0
L541[07:19:54] <Boreeas> huh. so what am I
rendering then? the sphere shows up, so /something/ seems to go
through
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L543[07:21:26] <Boreeas> also, how am I
going to bind the texture object then? even
frameBuffer.bindBufferTexture calls
glBindTexture(framebufferTexture)
L544[07:21:55] <tmtu> i don't know what
anything in the Framebuffer class does
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L546[07:22:48] <tmtu> glUniform1i(texloc,
0); glActiveTexture(GL_TEXTURE0);
glBindTexture(frameBuffer.frameBufferTexture);
L547[07:23:09] <tmtu> again, the sampler
uniform points to the bound texture *in* the active texture
slot
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L550[07:36:48]
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L551[07:37:33] <Flan> Does anyone know of
a good way to get old IItemRenderers to work with 1.8? I'm using
https://github.com/Thog/ISBRH at the moment, but it
is really hacky and replaces the RenderItem object, and so
conflicts with loads of other mods
L552[07:38:03] <diesieben07> Flan, the
answer is: you don't.
L553[07:38:06] <Flan> Also, I have over
200 item models with a ton of animation, so I can't use
jsoons
L554[07:38:20] <diesieben07> you dont need
to use json
L555[07:38:33] <Flan> How do I get it to
work then?
L556[07:38:34] <diesieben07> json is *one*
way to make models, if you want you can make your models entirely
in code
L557[07:38:45] <diesieben07> by
implementing one of the model classes
L558[07:38:49] <Flan> Even for item
renders in hand? I couldn't find a hook for it
L559[07:39:29] <diesieben07> define
"hook"
L560[07:39:55] <diesieben07> the
"hook" you have there is making your model implement
ISmartItemModel
L561[07:40:51] <Flan> Cannot be resolved?
Is this a recently added thing?
L562[07:41:00] <diesieben07> not that
recent
L563[07:41:05] <diesieben07> if you don't
have it... you are CRAZY outdated
L564[07:41:13] <Flan> I'm on 1474
L565[07:41:38] <diesieben07> that should
have it
L566[07:42:03] <Flan> Okay, my bad.
Eclipse said it didn't exist for a while, but then changed its
mind
L567[07:43:17] <Flan> Looks like I need to
return an IBakedModel to render. Is there a tutorial for using this
somewhere?
L568[07:44:13] <diesieben07> not that i
know of, but TGG probably has some info
L569[07:45:10] <Flan> Just wondering how
to convert a Render and Model file pair into baked models
L570[07:45:29] <diesieben07> there is no
easy way >:P
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L572[07:46:28] <Flan> Ideally, I want it
to take in the existing Model files and output relevant baked
models
L574[07:46:40] <diesieben07> what format
are the model files?
L575[07:46:56]
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L577[07:47:51] <Flan> Java code
L578[07:48:08] <Flan> ModelMP44 extends
ModelGun extends ModelBase for example
L579[07:48:09] <diesieben07> then... no
there is no way to "just convert" that
L580[07:48:16] <Flan> See that's a
problem
L581[07:48:16] <diesieben07> generated by
techne i assume
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L583[07:48:34] <Flan> I personally have
over 200 models, hand-written models that can't just be
re-exported
L584[07:48:40] <diesieben07>
hand-written
L585[07:48:43] <diesieben07> glhf
L586[07:48:57] <diesieben07> sorry to say
man, but... its kinda your own fault
L587[07:49:08] <diesieben07> if you have
200 models... use a proper model format, seriously
L588[07:49:33] <tmtu> Boreeas: can't see
you doing anything with projection matrix or the buffer with the
fullscreen quad
L589[07:49:40] <Flan> I kinda just went
with how MC did it, and now they've fixed their stuff, I'm left
with a pile of broken stuff
L590[07:49:48] <tmtu> run it through a
debugger
L591[07:50:29] <Boreeas> tmtu: Right, I
added modelViewProjectionMatrix to the shader too, and try to load
the active texture in the vertex shader
http://pastebin.com/Jg6tgJgv
L593[07:51:30] <Flan> Well anyway, suppose
I do convert some models. How do I do smooth animations with them?
I can't exactly do a BakedModel for every float between 0 and 1 for
my reload animation.
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L595[07:52:08] <tmtu> Boreeas: you're not
using immediate mode for the fullscreen quad though..
L596[07:52:14] <Boreeas> tmtu: I run it in
a debugger already, because hot code reload is wonderful for
modifying rendering code
L597[07:52:23] <tmtu> a graphics
debugger
L598[07:52:31] <tmtu> well, opengl
debugger
L599[07:52:43] <diesieben07> Flan, you'd
do that via camera transforms or something i assume but i am not
really in my expertise here D:
L600[07:52:48] <Boreeas> tmtu: Immediate
mode? Isn't that just disabling the shaders and using
fixed-function gl?
L601[07:53:09] <tmtu> gl_MultiTexCoord0
corresponds to `glTexCoord` calls
L602[07:53:09] <Flan> Multiple render
passes and different transforms? Guh
L603[07:53:16] <tmtu> you're trying to use
it with vbos too
L604[07:53:25] <tmtu> so bleh, hard to
read and understand
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L606[07:54:08] <Boreeas> tmtu: Sorry.
never worked with opengl before
L607[07:57:05] <Boreeas> tmtu: So, what
would be the idiomatic way to write it?
L608[07:57:25] <tmtu> maybe try using
immediate mode for everything?
L609[07:57:46] <Boreeas> But I need VBOs
for the shaders, right?
L611[07:58:09] <Boreeas> Since I need two
passes
L612[07:58:19] <tmtu> nothing to do with
vbos
L613[07:58:29] <Boreeas> Any other way to
render to texture?
L614[07:58:44] <tmtu> bind fbo, draw it
with immediate mode
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L618[08:04:29] <Boreeas> tmtu: So
basically, replace glDrawArrays with <something>?
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L620[08:06:58] <Boreeas> How /do/ I render
a fullscreen quad anyway? loadIdentity() and upload vertices?
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L626[08:10:12] <olee> just FYI because I
got crazy waiting for it to install even though it's already nearly
30th xD
L627[08:10:35] <Termin8or> I've been
running it for over a week now :p
L628[08:11:26] <Termin8or> Already been
digging around in Minecraft Windows 10 editions app folder, found
references to ruby ore, in the Lang which is intriguing
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L655[08:39:18] <gigaherz> haha lol at the
twitter feed
L657[08:39:41]
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L658[08:39:53] <gigaherz> lol at Mumbo's
reply
L659[08:39:53] <gigaherz> XD
L660[08:40:04]
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L662[08:41:54] <laci200270>
SnapshootTooLateException
L663[08:42:05] <laci200270>
*snapshot
L664[08:43:20] ⇦
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L666[08:45:19] <gigaherz> IT'S HERE!
L667[08:45:25] <gigaherz> EVERYONE! RUN TO
YOUR LAUNCHERS!
L668[08:45:34] <gigaherz> LET'S DDOS
MOJANG'S SNAPSHOT SERVERS!
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L670[08:45:40] <gigaherz> (from
downloading too much ;P)
L671[08:45:53] <VikeStep> bilde is seeing
if he can make the first 1.9 mod
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L673[08:46:15] <olee> COOL
L674[08:46:25] <gigaherz> place your bets
everyone!
L675[08:46:29] <gigaherz> howmany hours
until the first hotfix?
L676[08:46:29] <gigaherz> XD
L677[08:46:43] <gigaherz> well
L678[08:46:48] <gigaherz> it's a
snapshot
L679[08:46:54] <gigaherz> so that wouldn't
really make sense
L680[08:46:54] <olee> I just hope the
custom renderers come back - I mean that stuff that held back mods
like AE2, Thermal, etc...
L681[08:47:01] <PaleoCrafter> ...
L682[08:47:16] <gigaherz> olee: the only
thing that holds them back is developer lazyness
L683[08:47:22] <gigaherz> the new system
is much more efficient and stable ;P
L684[08:47:36] <PaleoCrafter> the stuff
that held back CoFH was them nitpicking over the lack of
EnumFacing.UNKNOWN
L685[08:47:49] <VikeStep> redstone
helper... is already done lol
L686[08:48:10] <gigaherz> what how?
L687[08:48:11] <gigaherz> XD
L689[08:48:55] <VikeStep> that dude is a
machine
L690[08:49:12]
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L691[08:49:15] <gigaherz> wait what?
L692[08:49:18] <PaleoCrafter> u so
funny
L693[08:49:25] <gigaherz> is that a pirate
download of thesnapshot?
L694[08:49:35] <gigaherz> I thought
"redstone helper" was a mod xD
L695[08:49:43] <PaleoCrafter> nah
L696[08:49:44] ⇦
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())
L697[08:49:49] <VikeStep> no, he's the guy
who posts summaries on /r/minecraft
L698[08:49:50] <VikeStep> of updates
L699[08:49:53] <gigaherz> Ah
L700[08:50:03] *
gigaherz launches snapshot
L701[08:50:22] <gigaherz> VikeStep: I
see
L702[08:50:23] <gigaherz> but since
L703[08:50:28] <gigaherz> [15:45]
(VikeStep): bilde is seeing if he can make the first 1.9 mod
L704[08:50:31] <gigaherz> [15:47]
(VikeStep): redstone helper... is already done lol
L705[08:50:36] <VikeStep> oh, xD
L706[08:50:36] <gigaherz> can't blame me
for misinterpreting
L707[08:50:37] <gigaherz> XD
L708[08:50:45] <VikeStep> nah he's
updating ChatLog apparently
L709[08:50:55] <gigaherz> I was like how
the FUCK do you mod a new codebase in under 2 minutes?
L710[08:50:55] <gigaherz> XD
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L719[08:58:34] ***
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L721[08:59:14] <ThePsionic> Ladies and
gentlepersons, I have fallen in love with Windows 10
L722[08:59:23] <gigaherz> XD
L723[08:59:27] <PaleoCrafter> lucky
bastard, ThePsionic
L724[08:59:28] <gigaherz> I still didn't
get the upgrade
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L726[08:59:36] <gigaherz> PaleoCrafter: yo
ucan get the setup manually, you know? XD
L727[08:59:39] <ThePsionic> Yep
L729[08:59:45] <PaleoCrafter> meh
L730[08:59:46] <gigaherz> just get the
installation program
L731[08:59:48] <gigaherz> and run it
L732[08:59:49] <ThePsionic> Not even
L733[08:59:55] <ThePsionic> It's a single
cmd command
L734[08:59:55] <gigaherz> it will do the
SAME as the upgrade from GWX
L735[08:59:57] <PaleoCrafter> MS all the
sudden decided to not deem my PC worthy, lol
L736[09:00:01] <gigaherz> just manually
initiated
L737[09:00:13] <gigaherz> ThePsionic:
oh?
L738[09:00:16] <ThePsionic> yeah
L739[09:00:19] <gigaherz> btw
L740[09:00:22] <ThePsionic> cd to system32
and type wuauclt.exe /updatenow
L741[09:00:22] <gigaherz> get java8 in
there
L742[09:00:26] <gigaherz> and try the
snapshot in win10
L743[09:00:27] <gigaherz> ;P
L744[09:00:29] <PaleoCrafter> yeah, no,
ThePsionic :P
L745[09:00:32] <gigaherz> it wasreleased 5
min aho
L746[09:00:33] <gigaherz> ago*
L747[09:00:33] <ThePsionic> It'll start
downloading and updating Win10
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L749[09:00:47] <PaleoCrafter> didn't do it
for me :P
L750[09:01:06] <ThePsionic> If you open
Windows Update, does it not show updating to Win10
L751[09:01:22] <PaleoCrafter> it *said*
"Installing Windows 10", I restarted and nothing happened
\o/
L752[09:01:35] <ThePsionic> You shouldn't
manually restart
L753[09:01:44] <PaleoCrafter> well, it
prompted me to :P
L754[09:01:44] <ThePsionic> It gives a
prompt to install the updates
L755[09:01:48] <ThePsionic> Ah ok
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L758[09:02:08] <PaleoCrafter> but let me
try it again ;)
L759[09:02:17] <gigaherz> OMFG I LOVE
having a stack of torches on my offhand slot
L760[09:02:17] <gigaherz> :D
L761[09:02:20] <ThePsionic> lel
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L765[09:02:29] <gigaherz> I'm the
CAVEMASTER!
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L768[09:02:32] <ThePsionic> Oh yeah 1.9 is
gonna come out soon right
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L770[09:02:37] <gigaherz> mine torch mine
torch mine torch!
L771[09:02:47] <gigaherz> ThePsionic:
snapshot out 5 min ago
L772[09:02:51] <ThePsionic> Ah
L773[09:02:54] <gigaherz> sorry
15min
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L776[09:03:00] <gigaherz> time passes
quick while testing the snapshot
L777[09:03:01] <gigaherz> XD
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L782[09:03:56] <ThePsionic> I love how
sleek Win10 looks
L783[09:03:58] <gigaherz> cheaty enchanted
diamond pick, check
L784[09:04:03] <gigaherz> stack of
torches, check
L785[09:04:05] <PaleoCrafter> why is it
downloading the files again ._.
L786[09:04:06] <gigaherz> left-handed
setting, check
L787[09:04:15] <gigaherz> :D
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L802[09:04:50] <gigaherz> meh cna't place
torches while using a sword
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L807[09:05:42] <gigaherz> hah I tried
placing a bow on offhand
L808[09:05:47] <gigaherz> and it plays a
buggy animation
L809[09:05:48] <gigaherz> XD
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L869[09:07:34] <PaleoCrafter> shit,
totally forgot I have to catch my train in 20 minutes ._.
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L871[09:07:41] <gigaherz> lol cya ;P
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L880[09:07:48] <PaleoCrafter> I still have
time :P
L881[09:08:00] <PaleoCrafter> but I've
started the downloads for both PCs ._.
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L886[09:09:32] <PaleoCrafter> Die Bahn
should really fix their prediction for not being able to get to the
connection, 1 minute late is nothing xD
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L896[09:11:08] <PaleoCrafter> thanks
though, ThePsionic, it seems to work now, lol
L897[09:11:09] ***
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L900[09:12:11] <ThePsionic> np
L901[09:12:35] <laci200270> the new
snaphot doesn't add so much
L902[09:12:38] <laci200270> :/
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L905[09:13:04] <PaleoCrafter> they've said
that right from the start :P
L906[09:13:11] <PaleoCrafter> most of 1.9
still is fairly experimental
L907[09:13:33] <laci200270> mcp supports
snaphots?
L908[09:13:49] <PaleoCrafter> not usually,
no
L909[09:13:57] <laci200270> i really want
to look thorught of the code :D
L910[09:14:10] <PaleoCrafter> you know
that the mappings would have to be updated semi-manually first
anyway?
L911[09:14:16] <gigaherz> laci200270; mcp
was stuck on 1.8.0
L912[09:14:24]
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L913[09:14:24] <gigaherz> lex is currently
doing the bulk of the work updating mcp
L914[09:14:28]
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L915[09:14:28] <gigaherz> so that he can
apply forge on top of it
L916[09:15:04] <gigaherz> even though
game-wise nothing much changed
L917[09:15:13]
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L918[09:15:16] <gigaherz> the inclusion of
inner class information,
L919[09:15:17] <PaleoCrafter> dem generics
do
L920[09:15:20] <gigaherz> and the
inclusion of generic information
L921[09:15:34] <gigaherz> are making the
mcp update quite a lot more involved than just fixing up the
obfuscated->srg mappings
L922[09:15:36] <laci200270> so mcp can't
auto generate names such func_xy?
L923[09:15:38] ⇦
Quits: Lain|log (~Aphrael@baka.khobbits.co.uk) (Remote host closed
the connection)
L924[09:15:50] <PaleoCrafter> it can
L925[09:16:10]
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L926[09:16:17] <gigaherz> laci200270: it
does its best
L927[09:16:19] <PaleoCrafter> but there's
no guarantee that they match between versions
L928[09:16:25] <Sollux-Captor> can some
one help me with a win10 issue please .-. i am having the hardest
time of my life
L929[09:16:26] <laci200270> ok
L930[09:16:29] <laci200270> i'll try
L931[09:16:30] ***
ElgarL|Asleep is now known as ElgarL
L932[09:16:37] <gigaherz> but when every
new version has vastly different names already
L933[09:16:37] <PaleoCrafter>
Sollux-Captor, don't ask to ask :P
L934[09:16:42] <PaleoCrafter> although
this is a MC channel :P
L935[09:16:47] <gigaherz> and the 1.8.x
updates have a second level of complexityu
L936[09:16:49] <gigaherz> -u
L937[09:16:57] <gigaherz> well it gets
MORE involved, as I said
L938[09:17:08] <gigaherz> Sollux-Captor:
shoot?
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L950[09:17:15] <gigaherz> although
#windows? ;P
L951[09:17:27] <PaleoCrafter> dem net
splits
L952[09:17:31] <gigaherz> is EsperNet
updating to win10 or something?
L953[09:17:32] <Sollux-Captor> problem...
http://prntscr.com/7yes7i i unistalled that because
i couldnt find the drivers. i've been at this for hours'
L954[09:17:53] <Quetzi> or you could just
bug Heph on twitter, he has a hard-on for W10 right now and is
doing tech support :p
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L964[09:17:59] <Sollux-Captor> the
broadcom website is shit and calling didnt help either
L965[09:18:03] <gigaherz> Sollux-Captor:
well not much you can do about it, do you NEED this virtual
adapter?
L966[09:18:12] <Sollux-Captor> not really
gigaherz
L967[09:18:20] ***
PaleoCrafter is now known as PaleOff
L968[09:18:30] <gigaherz> Sollux-Captor:
just initiate the setup manually and ignore that?
L969[09:18:41] <Sollux-Captor> how do i
initiate it manually
L970[09:18:56] ⇦
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L974[09:20:19] <gigaherz> I can't find the
line
L975[09:20:21] <gigaherz> but iirc it
was
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⇨ Joins: psxlover
(psxlover@188.4.24.67.dsl.dyn.forthnet.gr)
L977[09:20:23] <gigaherz> from a cmd
window
L978[09:20:39] <gigaherz> wuactlsomething
/updatenow
L979[09:21:02] <gigaherz> wuauctl.exe
/updatenow
L980[09:21:08] <gigaherz> or someone said
to use that
L981[09:21:43] <Sollux-Captor> where is
wuauctl.exe?
L982[09:21:52] <olee> in the system
path
L983[09:21:53] <gigaherz> system32
L984[09:21:56] <olee> so it doesn't
matter
L985[09:22:05] <gigaherz> but yeah,
L986[09:22:10]
⇨ Joins: esKaayY
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L987[09:22:10] <gigaherz> just type that
;P
L988[09:22:14]
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(~Techcable@2607:5300:100:200::1290)
L989[09:23:06] <gigaherz> I'm starting to
think they did dual-wield wrong.
L990[09:23:15] <gigaherz> the extra slot
should be for the weapon
L992[09:23:20] <Sollux-Captor> :/
L993[09:23:20] <gigaherz> and the off-hand
slot on the hotbar
L994[09:23:30] <gigaherz> Sollux-Captor:
ON A CMD WINDOW
L995[09:23:40] <Sollux-Captor> oh
L996[09:23:40] <masa> everything I have
read about win10 so far just makes me want to avoid it like a
plague... unfortunately most games still work better on windows,
and support for win7 isn't going to last forver...
L997[09:24:01]
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(~Firedingo@CPE-58-167-67-224.lnse5.ken.bigpond.net.au)
L999[09:24:18] <gigaherz> masa: I have
only found one single point against win10
L1000[09:24:22] <gigaherz> that really
makes sense
L1001[09:24:30] <gigaherz> and it is that
you can't choose NOT to install certain updates
L1002[09:24:39] <gigaherz> it installs
every update as soon as it finds it
L1003[09:24:48] <gigaherz> and at most,
prompts you to choose when to reboot
L1004[09:25:04] <masa> I don't really
like the fact that they snoop EVERYTHING and store that to their
servers
L1005[09:25:19] <gigaherz> keep an
offline account?
L1006[09:25:20] <Sollux-Captor> the
wuauctl.exe does not work in cmd
L1007[09:25:25] <gigaherz> Sollux-Captor:
what?
L1008[09:25:26] <masa> which means that
when they inevitably get hacked, all my data and passwords are who
knows where
L1010[09:25:37] <gigaherz> really
L1011[09:25:39] <gigaherz> did you
READ
L1012[09:25:44] <gigaherz> type
L1013[09:25:44] <gigaherz> wuauctl.exe
/updatenow
L1014[09:25:46] <gigaherz> the whole
thing
L1015[09:25:47] <masa> well, I guess they
sell that stuff to anyone anyway so...
L1016[09:25:47] <gigaherz> at once
L1017[09:25:49] <gigaherz> and then
pressenter
L1018[09:25:58] ***
Firedingo is now known as Firedingo|Web
L1019[09:26:03] <Sollux-Captor> ohhh i
thought u ment 2 different things
L1020[09:26:12] <gigaherz> but
L1021[09:26:16] <gigaherz> wait
L1022[09:26:16] ***
Firedingo|Web is now known as Firedingo
L1023[09:26:19] <Sollux-Captor> it still
doesnt work
L1024[09:26:21] <gigaherz> if it doesn't
find the exe at all
L1025[09:26:22] <gigaherz> wtf
L1026[09:26:25] <gigaherz> do you not
have windows update?
L1027[09:26:36] <Sollux-Captor> which
windows update :/
L1028[09:26:36] <gigaherz> do you use
some sort of pirated copy without updates? XD
L1029[09:26:51] <Sollux-Captor> no, i
have a legit version that updates
L1030[09:27:03] <gigaherz> then how the
heck do you NOT have wuauctl.exe inside system32?
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L1042[09:27:11] *** nova.esper.net sets mode:
+ov fry|S_I_S_ bspkrs
L1043[09:27:12] <Sollux-Captor> I DONT
KNOW ;-;
L1044[09:27:14] <gigaherz> cd
\windows\system32
L1045[09:27:18] <gigaherz> and try
again
L1046[09:27:50] <Sollux-Captor> still not
recognized ;-;
L1048[09:27:57] <gigaherz> try getting
this program
L1049[09:28:46]
⇨ Joins: heldplayer
(heldplayer@mrwhite.specialattack.net)
L1050[09:29:14] ***
heldplayer is now known as heldplayer^
L1051[09:29:27] <gigaherz> Sollux-Captor:
AH
L1052[09:29:29] <gigaherz> I know
why
L1053[09:29:31] <gigaherz> it's CLT
L1054[09:29:33] <gigaherz> not CTL
L1055[09:29:35] <gigaherz> I typoed
L1056[09:29:36] <gigaherz> XD
L1057[09:29:48] <Sollux-Captor> shit how
do i cancle this tool
L1058[09:29:48] ***
heldplayer^ is now known as heldplayer
L1059[09:30:09] <gigaherz> don't
worry
L1060[09:30:14] <gigaherz> the tool
should work ;P
L1061[09:30:38] <Sollux-Captor> i did the
cmd thing and it "worked"
L1063[09:31:04] <gigaherz> Sollux-Captor:
ignore that tool
L1064[09:31:13] <gigaherz> is the one you
downloaded from microsoft doing its job? ;P
L1065[09:31:25] <Sollux-Captor> I cancled
it to do the cmd
L1066[09:31:34] <Sollux-Captor> i need to
restart the other
L1067[09:31:45] <gigaherz> geh ;P
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L1070[09:33:57] <Sollux-Captor> so is
this tool just the same as if it were to update normally? like is
it the same launcher?
L1071[09:35:20]
⇦ Quits: Sollux-Captor
(~Sollux-Ca@2601:547:c201:9871:143c:bf0:3748:5e38) (Quit:
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L1072[09:35:31] <gigaherz> if you tell it
to upgrade, yes
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L1082[09:48:40] <laci200270> mcp now
decompiles the snaphoot
L1083[09:48:58] <laci200270> i hope it
will work
L1084[09:50:46]
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L1086[09:53:13] <ThePsionic>
snaphoot
L1087[09:53:34]
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L1088[09:53:43] <laci200270> yes
L1089[09:55:59] <beepbeat>
!sendeplan
L1090[09:56:12]
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(Leaving))
L1091[09:57:15] <laci200270> mcp says
modified jar detected :D
L1092[09:58:25] <laci200270> what
applying specialsource means?
L1093[09:58:53]
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L1105[10:02:30] ***
sonargnad is now known as dangranos
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⇦ Quits: Saturn812 (~Saturn812@87.76.14.52) (Quit:
Leaving)
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L1109[10:07:30] <dangranos> lololo they
dont define background in their css
L1110[10:07:40] *
dangranos uses gray background as default for sites
L1111[10:07:44] <Flan> Bit confused as to
how these Blockstates work. Minecraft has no blockstate for
"log", but instead has them for "oak_log" etc.
Struggling to find where they connect the 2
L1112[10:08:40]
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(~Brokkoli@x55b0365e.dyn.telefonica.de)
L1113[10:08:44] <gigaherz> Flan: let's
see
L1114[10:08:49] <gigaherz> a block has
states
L1115[10:08:56] <gigaherz> by default,
there is one single state "normal"
L1116[10:09:14] <gigaherz> the process in
Minecraft to look for a block model looks a bit like
L1117[10:09:23] <gigaherz> 1. get
resource location for block
L1118[10:09:34] <gigaherz> 2. get
blockstates json from resource location
L1119[10:09:56] <gigaherz> 3. query
blockstates json for each possible combination of properties (each
possible state)
L1120[10:10:08] <gigaherz> 4. build model
from result
L1121[10:10:14] <Flan> Yeah, that makes
sense
L1122[10:10:24] <gigaherz> 4. is foreach
state
L1123[10:10:25] <gigaherz> ;P
L1124[10:10:31] <gigaherz> so
L1125[10:10:33] <Flan> But with the log,
I was expecting a log.json that points to oak_log etc
L1126[10:10:38] <gigaherz> nope
L1127[10:10:45]
⇨ Joins: bilde2910 (bilde2910@51.174.170.178)
L1128[10:10:52] <gigaherz> well
L1129[10:11:02] <gigaherz> blockstates/
should have log and log2
L1130[10:11:03] <gigaherz> XD
L1131[10:11:12] <Flan> It doesn't
L1132[10:11:17]
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L1133[10:11:27] *
gigaherz checks
L1134[10:12:14]
⇦ Quits: halvors
(~hstrandvo@cm-84.212.204.173.getinternet.no) (Quit:
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L1135[10:12:21] <Sava> Are armors in
minecraft forge forced to use ItemArmor or is there a way to define
a regular item as armor
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L1137[10:12:38] <gigaherz> Sava: armor
slots only allow armor items
L1138[10:12:47] <gigaherz> the exception
is the head, which can allow special items
L1139[10:12:59] <diesieben07> not
true
L1140[10:13:02] <diesieben07>
isValidArmor in your Item
L1141[10:13:03] <Sava> So only
ItemArmor?
L1142[10:13:03] <NPException> i was
summoned.
L1143[10:13:06] <Sava> ah
L1144[10:13:08] <gigaherz> diesieben07:
hm?
L1145[10:13:12] <gigaherz> first time I
hear about that XD
L1146[10:13:21] <diesieben07> it was a
recent PR (by me, ahem)
L1147[10:13:31] <Sava> Just a basic
overide for isValidArmor return true does it?
L1148[10:13:39]
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L1149[10:13:51] <diesieben07> just return
true would mean it can go into any armor slot
L1150[10:13:59] <Sava> I want that
L1151[10:14:03] <NPException> (I just
like to get pinge
L1152[10:14:14] <NPException> *get pinged
on "exception")
L1153[10:14:34] <gigaherz> NPException:
really? why would you do that to yourself? XD
L1154[10:15:01] <NPException> it happens
not as often as one might think :)
L1155[10:15:20] <NPException> also I like
to have the feeling that someone needs me :D
L1156[10:16:24] <gigaherz> Flan: I have
absolutely no idea how Minecraft references the log models :/
L1157[10:19:03] <diesieben07> haha,
powered dragon head
L1158[10:19:06] <gigaherz> I can't find
anywhere in the code where acacia_log, _log, or just log
L1159[10:19:13] <gigaherz> is
referenced
L1160[10:19:58]
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L1161[10:19:59] <diesieben07>
RenderItem.registerItems
L1162[10:23:38]
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L1164[10:31:28] <Flan> That's okay. I was
just looking for examples, but I found another one
L1165[10:33:17] <gigaherz> really the
best example is the fence ;P
L1167[10:33:32] <gigaherz> it practically
shows everything the minecraft json system can do
L1168[10:33:32] <gigaherz> XD
L1169[10:33:44] <Flan> Okay I'll look
there
L1170[10:33:45] <Flan> Thanks :D
L1171[10:34:16] <gigaherz> note that due
to the json system limitations
L1172[10:34:20] <gigaherz> forge has its
own extended versions
L1173[10:34:33] <gigaherz> recognizable
by the "forge_marker":1, line
L1174[10:34:51] <Flan> I'm not sure I'll
need it. I just have a lot of simple stuff to add, until I get to
guns
L1175[10:35:11] <Flan> Then I need to
figure out how to do actual smooth animations with different
parts
L1176[10:35:48]
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L1177[10:36:24]
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L1178[10:36:32] <gigaherz> HAHA
L1179[10:36:36] <gigaherz> there will be
a hotfix!
L1180[10:36:36] <gigaherz> We'll release
an updated snapshot tomorrow, until then signs and books will
destroy the world after a while. Don't use or have them.
L1181[10:36:41]
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L1182[10:36:52] <gigaherz> I was right in
my wrongness!
L1184[10:37:29] <gigaherz> [15:46]
(gigaherz): place your bets everyone!
L1185[10:37:30] <gigaherz> [15:46]
(gigaherz): howmany hours until the first hotfix?
L1186[10:37:36] <gigaherz> looks like the
answer will be "around 24" ;P
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L1189[10:39:22] <Horfius> What is the
blockstate file for the vanilla chest?
L1190[10:39:31]
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L1191[10:40:27] <gigaherz> Horfius: it's
a TESR
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L1193[10:40:44] <Horfius> Should still
have a blockstate file, no?
L1194[10:40:47] <gigaherz> nope
L1195[10:40:54] <Horfius> Hm,
interesting
L1196[10:41:11] <gigaherz> Minecraft
hardcodes many things
L1197[10:41:22] <gigaherz> including not
needing a blockstates for things it knows are not going to have
one
L1198[10:41:22] <gigaherz> ;P
L1199[10:41:46] <Horfius> But you could
do chests with blockstates, no?
L1200[10:42:02] <gigaherz> Minecraft's
json system doesn't allow rotating parts
L1201[10:42:04] <Horfius> Well, animating
them would be a pain
L1202[10:42:06] <gigaherz> or doing
animations
L1203[10:42:17] <Horfius> Hmmm
L1204[10:42:20] <gigaherz> it simply
doesn't have the concept of "rotated" things
L1205[10:42:23] <gigaherz> for
blocks
L1206[10:42:36] <Horfius> That's rather
frustrating
L1207[10:42:38] <gigaherz> anything that
requires more than a fixed model, is hardcoded to draw using a
special renderer
L1208[10:43:08] <gigaherz> feel free to
heck the heck out of the chests and replace the TESR with a .b3d
animated model ;P
L1209[10:43:21] <gigaherz> but live with
the consequences ;P
L1210[10:44:40] <gigaherz> funny
thing:
L1211[10:44:43] <gigaherz> the enchanting
table
L1212[10:44:46] <gigaherz> DOES have a
model
L1213[10:44:52] <gigaherz> but the book
is drawn on top of it
L1214[10:44:52] <gigaherz> XD
L1215[10:45:11] <Horfius> Hmmm, what
modeling programs can create b3d files?
L1216[10:45:20] <Horfius> besides 3ds
max
L1217[10:45:20] <gigaherz> Blender with a
b3d export plugin
L1218[10:45:25] <Horfius> Makes
sense
L1220[10:45:37] <gigaherz> this is fry's
official Forge B3D exporter
L1221[10:45:37] <gigaherz> ;P
L1222[10:46:05] <gigaherz> for
blender
L1223[10:46:11] <Horfius> Mhm
L1224[10:46:15] <gigaherz> this is the
main supported way to export b3d
L1225[10:46:17] <gigaherz> anything else
"may" work
L1226[10:46:19] <gigaherz> ;P
L1227[10:46:43] <Horfius> I will have to
learn this :P
L1228[10:46:51] <gigaherz> all you do it
put it into blender
L1229[10:46:55] <gigaherz> and enable it
in the settings
L1230[10:47:03] <Horfius> I meant
modeling XD
L1231[10:47:23] <Horfius> Only ever done
very simple things before
L1232[10:47:50] <Horfius> Are there any
settings that all models made in blender for minecraft should
have?
L1234[10:49:08] <gigaherz> Horfius: nah,
but if you are making block models
L1235[10:49:16] <gigaherz> the block fits
in the 1x1x1 square
L1236[10:49:20] <gigaherz> from 0 to 1 in
each direction
L1237[10:49:23] <gigaherz> so scale it
correctly
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L1239[10:49:33] <Horfius> What do you
mean?
L1240[10:49:35] <sham1> Erm, why did my
bouncer disconnect. Was there a nets plot?
L1241[10:49:44] <gigaherz> yes
L1242[10:49:46] <gigaherz> many in a
row
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L1244[10:50:00] <gigaherz> my guess is
EsperNet was updating to Windows 10, but I could be wrong
L1245[10:50:00] <gigaherz> ;P
L1246[10:50:30] <sham1|LOST> :(
L1247[10:50:45] <sham1|LOST> Anyway,
still lost
L1248[10:54:11] <Flan> Argh, getting
[16:45:07] [Client thread/ERROR] [FML]: Model definition for
location flansmod:flansWorkbench#inventory not found
L1249[10:54:13] <Horfius> giga, the model
-> minecraft render scale is 1:16, correct?
L1250[10:54:34] <Flan> But I have
assets\flansmod\models\item\flansWorkbench.json
L1251[10:55:46] <gigaherz> Horfius: for
entities, yes
L1252[10:55:54] <Horfius> What about
blocks?
L1253[10:55:57] <gigaherz> but IIRC,
obj/b3d models are 1:1
L1254[10:56:04] <gigaherz> json may be
different
L1255[10:56:15] <Horfius> Okay
L1256[10:56:22] <Horfius> If not it's
easy to scale stuff
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L1258[10:56:35] <gigaherz> it's
easy
L1259[10:56:42] <gigaherz> really just
put everything in a 1x1x1 box
L1260[10:56:45] <gigaherz> ;P
L1261[10:56:48] <Horfius> Mhm
L1262[10:56:53] <gigaherz> worst case,
you can scale up if necessary
L1263[10:57:58] <Horfius> Mhm
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L1273[11:08:43] <Flan> gigaherz : It
looks like any block that renders differently in inventory based on
metadata has strange filename jumps just like log to oak_log
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L1285[11:18:08] <Pennyw95> is there a
complete tutorial on custom rendering that it's not outdated?
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L1297[11:25:16] <Flenix> Just updated my
server to Forge 1448 (from 1420) and all my config files got reset.
Is that a normal thing to happen? I mean I had backups, but it's
still kinda annoying...
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L1316[11:49:40] <shadekiller666> windows
10 is weird!
L1317[11:49:46] <shadekiller666>
everything is square!
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L1321[11:51:05] <Pennyw95> no formatting
required?
L1322[11:52:01] <shadekiller666> ?
L1323[11:52:39] <diesieben07> no it
installs through windows update if you have win 7 and want to do it
that way
L1324[11:52:57] <shadekiller666> and its
a very smooth process
L1325[11:53:22] <diesieben07> i will
still reformat
L1326[11:53:37] <shadekiller666> it
pre-loads most of the OS, you then just press 2 buttons and give it
a few minutes and it updates
L1327[11:53:47] <Pennyw95> i booked the
update like 2 months ago but it's till not ready :(
L1328[11:53:52] <shadekiller666> and it
is possible to revert if you don't like it
L1329[11:54:03] <shadekiller666> they're
releasing it based on your system hardware
L1330[11:54:15] <dangranos> ugh
L1331[11:54:26] *
dangranos now dislikes concept of versioned OS
L1332[11:54:31] <shadekiller666> so
windows 7 will look at the hardware in your system, report it to
MS, and thats how they decide when you get the update
L1333[11:54:40] <Pennyw95> are you saying
my pc sucks
L1334[11:54:42] <Pennyw95> lol
L1335[11:54:52] <shadekiller666> so that
they can guarantee that drivers exist for your hardware
L1336[11:54:53] <dangranos> speaking of
updates, time to "pacman -Syu"
L1337[11:54:59] <Flenix> Trying to
connect to a server is crashing the client. Single player works
fine, client is printing out logs and it always has this line, with
a different fluid each time:
"java.lang.IllegalArgumentException: value already present:
ooze" Any idea why?
L1338[11:55:01] <Pennyw95> ah ok xD
L1339[11:55:03] <dangranos> oh, hi kernel
update
L1340[11:55:24] <diesieben07> Flenix, one
of your mods that adds fluids is broken.
L1341[11:55:26] <shadekiller666> and it
auto-installs all of the drivers too which is awesome
L1342[11:55:46] <shadekiller666> and
theres native multi-screen support! :D
L1343[11:55:59] <Flenix> Alright, any way
for me to hunt down which it might be? None of the stacks reference
any mods
L1344[11:56:37] <Pennyw95> Okay now you
made me want it so bad... I hate win8
L1345[11:57:14] <shadekiller666> and you
still can't snap to the inside corners of multi-screens :(
L1347[11:58:15] <shadekiller666> theres
some weird mouse acceleration it seems...
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L1349[11:58:49] <Pennyw95> @Tim020 will
this update the drivers too?
L1350[11:58:55] <shadekiller666> holy
shit! the file explorer finally scrolls based on what you're
mousing over instead of making you click!!!
L1351[11:59:49] <shadekiller666> tbh this
is the best first day launch of an OS i've seen
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L1353[12:00:15] <Tim020> Pennyw95, I
believe it will do what it can... But not guaranteed seen as that's
the point of the staged rollout
L1354[12:00:40] <Pennyw95> Ok..thanks
anyway :)
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L1356[12:02:03] <MattDahEpic> Download in
progress, Windows 10 is downloading in the background. i wanna see
progress doe
L1357[12:02:24] <shadekiller666> oh, and
to update via windows update, right click the windows 10 icon and
hit the Get windows 10 or whatever, if its ready to go then it will
open up another window with a button to activate
L1358[12:03:19] <MattDahEpic> is windows
10 worth?
L1359[12:03:24] <shadekiller666> ?
L1360[12:03:41] <MattDahEpic> should i
get it now or wait a few days
L1361[12:04:00] <shadekiller666> from the
hour i've spent on it its pretty nice, i'm not banging my head
against the OS from switching from windows 7
L1362[12:04:12] <MattDahEpic> hows the
start menu?
L1363[12:04:28] <shadekiller666> its
fine
L1364[12:04:33] <shadekiller666> its
kinda a hybrid thingy
L1365[12:04:44] <MattDahEpic> is it like
win7?
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L1367[12:04:53] <shadekiller666> so on
the left most side you have your standard list, then the right side
is some tiled stuff
L1368[12:04:55] <Pennyw95> it's more like
win7 than windows phone right?
L1369[12:05:02] <shadekiller666> but you
can remove the tiles and what not
L1370[12:05:05] <shadekiller666>
mhmm
L1371[12:05:05] <diesieben07> if you
remove all the tiles its pretty much like win 7
L1372[12:05:27] <shadekiller666> but
pinning programs to the start menu makes them into tiles instead of
pinning them on the list
L1373[12:05:33] <shadekiller666> which is
kinda strange
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L1376[12:12:38] <laci200270> how can I
force mcp to generate func_xy names for the snaphot?
L1377[12:13:20] <MattDahEpic> not yet
laci200270
L1378[12:13:39] <MattDahEpic> theres no
mappings yet
L1379[12:13:43] <laci200270> someone said
mcp can generate these
L1380[12:13:52] <MattDahEpic> it can,
just not for the snapshot yet
L1381[12:14:06] <MattDahEpic> nobody
found out what they were for the first tiem yet
L1382[12:14:29] <diesieben07> laci you
are meaning the "guess mappings" stuff that is used to
update MCP? thats not public
L1383[12:14:31]
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L1386[12:14:42] <laci200270> oh
L1387[12:16:16] <laci200270> so mcp can't
generate itself a mapping?
L1388[12:16:41] <laci200270> also
updatenames.bat what does?
L1389[12:16:46]
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L1398[12:22:29] <Optimoos> What's the
appropriate way to determine whether a block is a certain block?
block.equals, .isEqualTo, .toString == "Block Name" ?
Something else?
L1399[12:22:43]
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L1401[12:23:13] <MattDahEpic> stupid
ghost command
L1402[12:23:14] <diesieben07> Optimoos,
block == someBlock
L1404[12:23:30] ***
willieaway is now known as williewillus
L1405[12:23:36] <Optimoos> diesieben07,
answering all my noob questions, thanks so much
L1406[12:23:39] <MattDahEpic> block
equalsequals someBlock
L1407[12:23:54]
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L1408[12:25:20] <Optimoos> also thanks
Matt
L1409[12:27:53]
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L1410[12:28:54] <shadekiller666> in the
1.9 snapshot, if you put a map in your off hand it kinda acts like
a minimap
L1411[12:30:22]
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L1413[12:30:41] <williewillus> took them
long enough
L1414[12:30:49] <laci200270>
shadekiller666, thats a good feature
L1415[12:31:07] <laci200270> also how MC
renders the maps?
L1416[12:31:21] <laci200270>
IITemRender?
L1417[12:31:27] <shadekiller666> they're
hard-coded
L1418[12:31:49] <laci200270> for every
possible state?
L1419[12:31:52] <diesieben07> willie what
does that do?
L1420[12:32:04] <diesieben07> laci200270,
they are hardcoded to render directly, not using the models
L1421[12:32:31] <MattDahEpic>
diesieben07, have mc active, move mouse to chrome in other monitor
without clicking of mc, can still scroll webpages
L1422[12:32:46]
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L1423[12:32:49] <diesieben07> :OOO
L1424[12:32:52] <diesieben07> <3
L1425[12:32:53] <laci200270> so like
IItemRenders
L1426[12:32:57] <diesieben07>
bascially
L1427[12:33:05] <williewillus> it's
linux/mac(?) thing that they finally added
L1428[12:34:32] <laci200270> in the
snaphoot there is no itemstates
L1429[12:34:36] <laci200270>
*snapshot
L1430[12:35:22] <laci200270> but there is
an 'endcity' folder in the assets
L1431[12:35:29] <laci200270> full with
nbt files
L1432[12:35:38]
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L1433[12:35:55] <diesieben07> probably
struct data
L1434[12:35:59] <williewillus> new
structure generation mechanisms
L1435[12:36:00] <laci200270> soyes
L1436[12:36:03] <laci200270> *yes
L1437[12:36:05] <diesieben07> yay
L1438[12:36:09] <Manusoftar> guys im
trying to make a singleplayer command mod but every time i intend
to do a registerServerCommand at the serverLoad event it crashes
with a NullPointerError...
L1439[12:36:21] <Manusoftar> Im pretty
sure the object is being initialized...
L1440[12:36:28] <diesieben07> show
code
L1441[12:36:29] <williewillus> log and/or
code?
L1442[12:36:32] <Manusoftar> Im using
1.8
L1443[12:36:33] <diesieben07> also
"singleplayer mod" makes no sense
L1444[12:36:41] <Manusoftar> why
not?
L1445[12:36:45] <laci200270> but if the
structures will stored in resourcepacks
L1446[12:36:49] <diesieben07>
singleplayer is multiplayer with one player on it
L1447[12:36:56] <Manusoftar> oh...
L1448[12:36:59] <laci200270> how they
will generate on server?
L1449[12:37:10] <williewillus> no idea
why they're in assets 0.o
L1450[12:37:37]
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L1451[12:37:41] <laci200270> maybe
resource packs in servers?
L1452[12:37:50]
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L1460[12:39:09] <laci200270> there are no
singleplayer and multiplayer mods since 1.5
L1461[12:39:15] <Manusoftar> On the first
link the error is on the line 51
L1462[12:39:51] <laci200270> Manusoftar,
use debugger
L1463[12:39:56] <laci200270> check what
is null
L1464[12:41:38] <Horfius> Or set a
breakpoint and use the debug analyzer
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L1466[12:42:09] <laci200270> yes
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L1470[12:44:26] <shadekiller666> hey you
can actually throw things in creative in the 1.9 snapshot
L1471[12:45:11] <gigaherz> and I'm still
in win7
L1472[12:45:16] <gigaherz> the win10
upgrade process failed
L1473[12:45:19] <laci200270> so am
I
L1474[12:45:22] <gigaherz> and couldn't
recover
L1475[12:45:26] <gigaherz> and restored
the previous installation
L1476[12:45:27] <laci200270> win7 is the
best
L1477[12:45:39] <gigaherz> laci200270: I
wantedto upgrade
L1478[12:45:40] <gigaherz> XD
L1479[12:45:43] <gigaherz> that's the
difference XD
L1480[12:45:45] <laci200270> oh
L1481[12:45:57] <shadekiller666>
failed?
L1482[12:46:08] <gigaherz> it *tried*,
then BSOD, then recovery, then restoring previous install
L1483[12:46:15] <gigaherz>
shadekiller666: BSOD during sedond boot
L1484[12:46:33] <laci200270> gigaherz, do
you have enough space?
L1485[12:46:36]
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L1486[12:47:01] <laci200270>
shadekiller666, also your obj loader is supports animations?
L1487[12:47:07] <gigaherz> laci200270:
the installer seemed to think so
L1488[12:47:19] <Manusoftar> laci200270 i
did that but i couldn't find anything not initialized thats why im
a little confused...
L1489[12:47:19] <gigaherz> laci200270:
.obj file format doesn't know anything about animations
L1490[12:47:51] <laci200270> Manusoftar,
the event initalized?
L1491[12:48:21] ***
Dhs92|AFK is now known as Dhs92
L1492[12:48:24] <Manusoftar>
uhm....
L1493[12:48:28]
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L1494[12:48:43] <shadekiller666> laci,
not natively, obj isn't an animation format
L1495[12:48:47] <MattDahEpic> hey 1.9
shapshot people, power a dragon head real quick, i wanna see what
hapens
L1496[12:48:57] <williewillus> probably
nothing lol
L1497[12:49:03] <killjoy> It opens its
mouth
L1498[12:49:06] <laci200270> but if the
obj format doesn't know anything from the animations why some 1.7
mods using animated obj models?
L1499[12:49:06] <MattDahEpic> theres
womething
L1500[12:49:19] <shadekiller666> they're
done with TESRs
L1501[12:49:29] <shadekiller666> same way
you'd do animations with OBJs in 1.8
L1502[12:49:46] <MattDahEpic> they
changed iron par/glass pane models
L1503[12:49:59] <laci200270> so I can
animate obj models in 1.8?
L1504[12:50:03] <laci200270> thats
good
L1505[12:50:09] <williewillus> you use
the obj for the static part
L1506[12:50:28] <laci200270> or use two
objs
L1507[12:50:38] <williewillus> they just
said you can't animate objs :p
L1508[12:51:06]
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L1509[12:53:03] <shadekiller666> oh, btw,
the OBJ changes have a new PR, and should be good to go to be
pulled in
L1510[12:53:10] <shadekiller666>
everything works pretty well
L1511[12:53:34] <shadekiller666> theres
not much support for "custom" data atm but everything
else is in
L1512[12:54:26] <Manusoftar> laci200270
it initializes, but cannot register my command...
L1513[12:54:47] <MattDahEpic> windows 10
preparing fro installation
L1514[12:55:08] <Manusoftar> it even
access to the command.getName which returns the propper command
name but still crashes with a nullpointerexception
L1515[12:55:12] <gigaherz> MattDahEpic:
wish you luck
L1516[12:55:16] <gigaherz> I just wasted
1h 45min
L1517[12:55:17] <gigaherz> ;P
L1518[12:55:48] <MattDahEpic> thx
gigaherz i have a second computer which im running irc on
L1519[12:56:04] <gigaherz> I have the
laptop I was watching youtube videos
L1520[12:56:09] <MattDahEpic> ah
L1521[12:56:11] <gigaherz> but still I
could have been doing literally anything else
L1522[12:56:12] <gigaherz> XD
L1523[12:56:34] <gigaherz> win10 was
unable to boot, installer couldn't recover, so it reverted to
previous
L1524[12:56:36] <gigaherz> and here I
am
L1525[12:56:41] <gigaherz> 1h45min later,
still on Win7 ;P
L1526[12:57:06] <shadekiller666> did you
go through the windows update install process?
L1527[12:57:13] <shadekiller666> there is
a manual way to do it
L1528[12:57:13] <MattDahEpic> yes
L1529[12:57:55] <shadekiller666> giga,
i'm sure a google search could help you figure out what the problem
is
L1531[12:58:14] <laci200270> gigaherz,
what was the BSOD message?
L1532[12:59:25] <gigaherz> I couldn't
take a pic of it
L1533[12:59:28] <gigaherz> it dumped too
fast
L1534[12:59:28] <gigaherz> XD
L1535[12:59:52] <williewillus> mine
failed to do the upgrade (or even reset properly) bc something was
wrong with my recovery partition
L1536[13:00:04] <williewillus> ended up
doing a 8.1 wipe, then in place upgrade
L1537[13:00:05] <shadekiller666> giga,
did you start the upgrade through the windows update window, or
manually?
L1538[13:00:16] <gigaherz> manually
through the media creation tool
L1539[13:00:23] <shadekiller666> that
might be your problem
L1540[13:00:31] <gigaherz> nah it runs
the same exact thing ;P
L1541[13:00:41] <gigaherz> it's gotts be
some random driver that I don't know I have
L1542[13:00:44] <shadekiller666> they're
rolling out the windows update method upgrade as drivers for
hardware become available
L1543[13:00:44] <gigaherz> gotta*
L1544[13:01:01] <gigaherz> if it was an
incompatible driver, it would have told me ;P
L1545[13:01:15] <shadekiller666> so if
your windows update thing doesn't allow you to update to windows 10
it means theres drivers missing
L1546[13:01:25] <gigaherz> anyhow
L1547[13:01:37] <gigaherz> the plan now
is to wait for the windows update prompt
L1548[13:01:42] <gigaherz> try
again
L1549[13:01:49] <gigaherz> and THEN if it
fails, I'll be annoyed ;p
L1550[13:01:51] <shadekiller666> right
click the windows 10 icon
L1551[13:01:57] <gigaherz> it's
gone
L1552[13:02:02] <shadekiller666>
O.o
L1553[13:02:07] <shadekiller666> thats
strange
L1554[13:02:07] <gigaherz> didn't come
back after it restored win7
L1555[13:02:11] <gigaherz> ;P
L1556[13:03:06] <shadekiller666> maybe
your restore point was before the update that added it?
L1557[13:03:20]
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L1558[13:03:35] <gigaherz> nah
L1559[13:03:46] <gigaherz> windows 10
upgrade creates a windows.old folder and such
L1560[13:03:53] <gigaherz> it lireally
just puts things back where they were
L1561[13:03:53] <gigaherz> XD
L1562[13:04:04] <Pennyw95> Could someone
point me a tutorial on model rendering (TESR) for 1.7.10?
Everything is either for 1.6.4 or 1.8 :(
L1563[13:04:44] <shadekiller666> oh
L1564[13:04:47]
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L1565[13:08:54] <gigaherz> Pennyw95: the
1.6.x ones should work with 1.7?
L1566[13:09:14] <gigaherz> worst case
some function may have changed name, and that's easy to figure
out
L1567[13:09:17] <williewillus> the tesr
"format" hasn't changed in years lol
L1568[13:10:18] <Pennyw95> well I'm
finding it most confusing xD
L1569[13:10:24]
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L1571[13:11:31] <Pennyw95> The thing is,
every tutorial or open source mod does it in a different way
L1572[13:11:37] <Pennyw95> That's way I'm
so lost
L1573[13:11:54] <Pennyw95> why
L1574[13:12:21] <gigaherz> all a TESR
does
L1575[13:12:24] <gigaherz> it let you
draw things
L1576[13:12:28] <Zaggy1024> that's
because people can use whatever they want to to render stuff
L1577[13:12:32] <Zaggy1024> in TESR
L1578[13:12:36] <gigaherz> HOW you use it
is up to you
L1579[13:12:57] <gigaherz> so are given a
chance to draw, and you can do whatever you want in there
L1580[13:13:01] <gigaherz> there are good
practices
L1581[13:13:03] <gigaherz> and less good
practices
L1582[13:13:21] <Manusoftar> guys, should
i put my @EventHandlers on my proxy class or on my main
class??
L1583[13:13:21] <gigaherz> but overall,
it's all "whatever you want to draw, now is your
chance"
L1584[13:13:45] <gigaherz> Mod
class
L1586[13:14:03] <gigaherz> FML only looks
for @EventHandler inside the mod class
L1587[13:14:12] <gigaherz> or forge
L1588[13:14:17] <Pennyw95> Cause this is
the only place I've seen tessellator.addVertexWithUV
L1589[13:14:22] <gigaherz> nah it's
fml
L1590[13:14:22] <gigaherz> XD
L1591[13:14:30] <Manusoftar> thats what i
was afraid of... there is where it crashes :S
L1592[13:14:43] <gigaherz> then you
should fix the crash
L1593[13:14:46] <gigaherz> not try to
work around it
L1594[13:14:51] <gigaherz> can you paste
a crash log?
L1596[13:15:19] <diesieben07> post your
command calss
L1598[13:16:46] <Manusoftar> once again i
want to make clear im running version 1.8
L1599[13:16:58] <diesieben07> sec gotta
boot my ide
L1600[13:17:10] <Manusoftar> ok
thnx
L1601[13:17:21]
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L1602[13:17:48] <Manusoftar> take in
consideration that even though i have experience in Java
programming this is my first time on modding for Minecraft...
L1603[13:18:02] <Manusoftar> Im using
Eclipse
L1604[13:21:25] <diesieben07> sorry, this
is taking ages i am copying files atm and my hdd is busy
L1605[13:21:50]
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L1608[13:23:53] <diesieben07> why the
heck does the windows file copy dialog not have a "pause"
button...
L1609[13:24:15] <gigaherz> because most
people want it to end ASAP, not"later" -- try TeraCopy
instead ;P
L1610[13:24:21] <Manusoftar> diesieben07
as long as you may give me a clue of what the heck im doing wrong i
dont care if i have to wait
L1611[13:26:22]
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L1612[13:26:43] <MattDahEpic>
diesieben07, the win8 and win10 one does...
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L1614[13:27:15] <smbarbour> I haven't
done a command in 1.8, but if you are registering the command in
the right place... I suspect that the NullPointerException is due
to the addTabCompletionOptions method returning null.
L1615[13:27:42] <smbarbour> I'd suggest a
simple "return new List();"
L1616[13:28:17]
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L1617[13:28:54] <smbarbour> That could
also be the case with getAliases()
L1618[13:30:42] <Manusoftar> i tried that
and it told me it couldnt instantiate List as an object, i guess it
is an abstract class, i wonder if any of it child classes would
work, like linkedlist... ???
L1619[13:30:49] <diesieben07> Manusoftar,
getCommandAliases must not return null.
L1620[13:31:53] <smbarbour> I'm going to
guess that getAliases would actually be a List<String>. so
"return new ArrayList<String>();" should
work.
L1621[13:31:59] ***
tterrag|ZZZzzz is now known as tterrag|phone
L1622[13:33:25] <Manusoftar> ok it isn't
crashing anymore, but now it says i have no permission to run the
command...
L1623[13:34:11] <Manusoftar> i guess i'll
have to override the canCommandSenderUse to allow myself to run my
command.
L1624[13:34:26] <MattDahEpic> yep
L1625[13:35:29] <Manusoftar> upps already
have it but it was returning false (forcefully) =P
L1626[13:35:49] <williewillus>
dammit
L1627[13:36:16] <williewillus> thought I
got everything from my w8.1 before i updated but forgot to copy my
ssh keys
L1628[13:36:18] <williewillus> oh
well
L1629[13:39:17] <Ivorius> And this is why
I hate updating Windows
L1630[13:39:36] <Ivorius> 'Please keep my
files, they are important to me'
L1631[13:39:40] <Ivorius> 'no'
L1632[13:40:18] <williewillus> no i
purposefully did a clean wipe
L1633[13:40:24] <williewillus> but I
thought I copied everything I needed :p
L1634[13:40:44] <Ivorius> It likes wiping
many of my files no matter what I tell it
L1635[13:40:45] <Ivorius> So
L1636[13:40:50]
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L1637[13:40:59] <MattDahEpic> Ivorius,
C:/Windows.old
L1638[13:41:06] <MattDahEpic> they're all
there
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L1640[13:41:20] <MattDahEpic> it just
scoots them there to have a clean slate to update on
L1641[13:41:39] <Ivorius> Is that new in
the Windows 10 update?
L1642[13:41:45] <MattDahEpic> no, every
update
L1643[13:41:50] <MattDahEpic> 8->8.1
did it
L1644[13:41:57] <Ivorius> Pretty sure
there is no such directory on my computer
L1645[13:42:01] <MattDahEpic> xp->7
did it
L1646[13:42:05] <MattDahEpic> 7->vista
did it
L1647[13:42:21] <williewillus> lol
7->vista
L1648[13:42:22] <williewillus> what
L1649[13:42:33] <Termin8or> One of my
windows 10 installs is failing to activate, well done
Microsoft
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L1651[13:43:04] <Ivorius> Apparently it
does exist
L1652[13:43:11] <Ivorius> That's a new
one, thanks
L1653[13:43:22] <Ivorius> Although it
doesn't contain everything, it's reassuring
L1654[13:44:17] <williewillus> wtf
L1655[13:44:34] <williewillus> the music
player is ignoring all my tags
L1656[13:44:39] <williewillus>
goddammit
L1657[13:45:17]
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L1663[13:49:28] <Optimoos> Do blocks not
hold their own location?
L1664[13:49:53] <smbarbour> The Block
class does not, no
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L1667[13:50:25] <Optimoos> Hmm okay,
thanks
L1668[13:50:39] <smbarbour> The World
keeps track of where blocks are
L1669[13:50:40] <gigaherz> Block isn't
per-block
L1670[13:50:47] <gigaherz> there's one
that manages all blocks
L1671[13:51:01] <gigaherz> all relevant
functions have a x,y,z or blockPos parameter
L1672[13:51:31] <gigaherz> it woudl be
too expensive to have one instance of Block for each instance of
the block in the world
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L1686[14:20:12] <Pennyw95> turns out that
while using a TESR the standard metadata facing is broken lol...do
I have to use metadata in GL11.glRotatef instead?
L1687[14:20:42] <diesieben07> what is
"the standard metadata facing"?
L1688[14:22:40] <Pennyw95> the system the
furnace block uses to make the front face always be in front of who
placed it
L1689[14:22:49] <Pennyw95> you know, the
setblockmetadatawithnotify thing
L1690[14:22:58] <Pennyw95> with the
switch(meta)
L1691[14:23:49] <diesieben07> well, just
setting the metadata will not magically rotate anything
L1692[14:23:57] <diesieben07> the furnace
rotates, because the getIcon method checks for the metadata
L1693[14:24:05] <williewillus> that's
because a tesr doesnt care about metadata, if you want it to
rotate, you have to read the meta yourself
L1694[14:24:08] <williewillus> in the
tesr
L1695[14:24:14] <diesieben07> if you do
not use that method (which your TESR probably doesn't) you have to
use the metadata otherwise
L1697[14:26:03] <gigaherz> there's no
"standard" way to store facing on metadata anyhow
L1698[14:26:04] <gigaherz> XD
L1699[14:26:23] <gigaherz> standing signs
use ALL of the 4 bits to store one of 16 directions
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L1701[14:26:36] <gigaherz> while wall
signs only support 4 directions
L1702[14:26:43] <gigaherz> not even
up/down!
L1703[14:26:53] <gigaherz> which is a
shame, really
L1704[14:27:09] <gigaherz> placing signs
on the ground would be great for doing doot mats and such
L1705[14:27:12] <gigaherz> door*
L1706[14:27:43] <smbarbour> Good thing
there's a mod that does just that
L1707[14:27:45] <gigaherz> furnaces? 4
side facings, hoppers? all but up, droppers? all 6 facings
L1708[14:28:22] <gigaherz> levers keep
the 6 possible facing values in the low 3 bits, and the
"powered" in the top bit
L1709[14:28:56] <gigaherz> I made my own
custom sign too
L1711[14:29:01] <gigaherz> used it once
;P
L1712[14:29:12] <gigaherz> I took parts
of the Sign code, and parts of the Button code
L1713[14:29:13] <gigaherz> and merged
them
L1714[14:29:27] <gigaherz> while also
adding support for up and down facing ;P
L1715[14:29:36] <gigaherz> but only in
one direction, which is annoying
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L1717[14:29:56] <gigaherz> a
floorsign/ceilingsign would probably have to be its own block
L1718[14:30:13] <gigaherz> with one of
the 4 facings to mean where the "top" is in relation to
theworld
L1719[14:30:19] <Pennyw95> anyway for my
tesr, is the code in the pastebin done properly?
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L1721[14:31:24] <williewillus> besides
the fact that you have 2 unusewd private methods, sure
L1722[14:31:26] <williewillus> :p
L1723[14:31:31] <Pennyw95> there are 2
extra method i pasted from a tutorial
L1724[14:31:34] <Pennyw95> lol
L1725[14:32:01] <williewillus> why are
you pushing two matrices to render? 0.o
L1726[14:32:14] <Pennyw95> the top one,
should it be used before or after the other glrotatef? To my
understanding the latter makes the model not upside down
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L1729[14:32:31] <Pennyw95> Tutorial says
it's safer..
L1730[14:32:36] <gigaherz> smbarbour:
...how? XD
L1731[14:33:14] <gigaherz> anyhow
L1732[14:33:37] <williewillus> well first
of all in the top method remove the push/pop matrix
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L1734[14:34:19] <williewillus> you're
basically giving opengl a blank slate, saying "rotate based on
meta", then discarding said slate
L1735[14:34:20] <smbarbour> By handling
PlayerInteractEvent and checking if the held item is a sign.
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L1737[14:35:27] <Pennyw95> hm
L1738[14:35:58] <Pennyw95> so how about I
put that metadata based rotatef right before the other one? the one
that flips it upside down
L1739[14:36:12] <williewillus> try
it
L1740[14:36:29] <williewillus> use
hotswap so you don't have restart every time you make a
change
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L1742[14:38:06] <Pennyw95> how do i do
that?
L1743[14:38:29] <williewillus> er eclipse
or idea
L1744[14:38:40] <williewillus> i have no
clue how it works in eclipse :p
L1745[14:38:50] <Pennyw95> ah ok
L1746[14:38:54] <diesieben07> in eclipse
you just launch in debug mode
L1747[14:38:54] <diesieben07> done.
L1748[14:39:02] <diesieben07> it will
magically update the code as you change it
L1749[14:39:08] <diesieben07> (not really
magic but oh well)
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L1756[14:47:20] <Pennyw95> what's the
best way to get the World var inside rendertileentityat?
L1757[14:47:33] <Pennyw95>
minecraft.getminecraft() doesn't have a method for this..
L1758[14:47:49] <gigaherz> it
should
L1759[14:47:51] <gigaherz> check
again
L1760[14:47:52] <gigaherz> XD
L1761[14:48:30] <diesieben07>
te.getWorld...
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L1764[14:54:42] <Pennyw95> it gives
worldObj instead..oh well
L1765[14:56:56] <Flan> Having trouble
with jsons. Got a block appearing textured in my hand, but
appearing as a block with transparent textures in the world.
http://pastebin.com/6R90C92W
L1766[14:58:18] <Optimoos> Before I do
the math myself, is there a method to calculate distance between to
blocks given their x,y,z?
L1767[14:58:24] <gigaherz> first of all,
does your model actually have transparencies?
L1768[14:58:36] <gigaherz> Optimoos:
Vector3.distance?
L1769[14:58:36] <Flan> No
L1770[14:58:41]
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L1771[14:59:57] <diesieben07> Optimoos,
pythagoras to the rescue: sqrt((x1 - x2)² + (y1 - y2)² + (z1 -
z2)²)
L1772[15:00:16] <diesieben07> and if you
just want to check if it's e.g. lower than a certain amount leave
out the sqrt
L1773[15:00:25] <Optimoos> Yeah
diesieben07, that was what I meant by doing the math myself
:P
L1774[15:00:30] <diesieben07> oh.
L1775[15:00:37] <Optimoos> Thanks though
:D
L1776[15:00:41] <diesieben07> are you on
1.8?
L1777[15:00:46] <Optimoos> 1.7
L1778[15:00:50] <diesieben07> then no
:P
L1779[15:00:53] <diesieben07> and why not
:D
L1780[15:01:04] <diesieben07> in 1.8 you
would have BlockPos and that has distanceTo
L1781[15:01:12] <Optimoos> Fancy
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L1792[15:15:34] <diesieben07> matt...
player.getDistance? :D
L1793[15:16:03] <MattDahEpic>
diesieben07, that was a upport for mods that still use it
L1794[15:16:16] <diesieben07> still use
what?
L1795[15:16:20] <MattDahEpic> that
method
L1796[15:16:25] <MattDahEpic> just in
case
L1797[15:16:33] <diesieben07> i have no
idea what you mean
L1798[15:16:39] <williewillus> doesn't
world have a bunch of methods for thees already :p
L1799[15:16:40] <MattDahEpic> i dont
either
L1800[15:16:59] <diesieben07> i am saying
the method you linked there is not needed
L1801[15:17:04] <diesieben07> Entity
already has a method called getDistance
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L1803[15:19:25] <MattDahEpic> dang my
snapshot is disconnecting clients with Internal Exception:
io.netty.handler.codecDecoderException:
com.google.gson.JsonSyntaxException:
com.google.gson.stream.MalformedJsonException: Use
JsonReader.setLenient(true) to accept malformed JSON at line 1
column 2 and im not sure why
L1804[15:19:58] <Gliby> you could also
use entity's getPlayerVec or something
L1805[15:20:06] <Gliby> notch's Vec3 has
very nice stuff
L1806[15:20:12] <Gliby> distance as
well
L1807[15:20:42] <williewillus>
but....entity.distanceTo(entity) already works lol
L1808[15:20:50] <williewillus>
MattDahEpic: yeah they're doing a B snap tomorrow to fix it
L1809[15:21:00] <MattDahEpic> i want to
play today doe
L1810[15:21:31] <diesieben07> that method
is ages old
L1811[15:21:32] <MattDahEpic> also i want
to know what is being malformed
L1812[15:21:52] <williewillus> well look
at the stacktrace :D
L1813[15:21:58] <diesieben07> or post
it
L1814[15:22:01] <MattDahEpic> it doesnt
give me one
L1815[15:22:09] <diesieben07> read the
log
L1816[15:22:14] <MattDahEpic> this is
1.9snap diesieben07
L1817[15:22:16] <williewillus>
(obfuscated names though :p)
L1818[15:22:37] <MattDahEpic> it does not
crash, only disconnect
L1819[15:22:48] <diesieben07> it will
still list the full exception in the log
L1820[15:22:50] <williewillus> it should
still spit out a stacktrace somewhere though
L1821[15:23:06] <MattDahEpic> not on the
client
L1822[15:23:35] <diesieben07> of course
not on the cleint
L1823[15:24:17]
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L1824[15:25:05] <Lex__> ?
L1825[15:25:35]
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L1827[15:26:28] <MattDahEpic>
diesieben07, console says my uuid, loggedin at location, chat msg,
lost connection translatable, chat left. thats all i get in
console
L1828[15:26:33] <MattDahEpic> no
trace
L1829[15:27:19] <Lex__> whats going
on?
L1830[15:27:22] <diesieben07> meh, stupid
vanilla
L1832[15:28:10] <MattDahEpic> 1.9
snapshots
L1833[15:28:27] <Lex__> ah
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L1835[15:30:16] <williewillus> how's
rewriting large chunks of the mcp tools going :p
L1836[15:30:25] <Lex__> u.u
L1837[15:30:44] <MattDahEpic> question is
if we're doing mcp snapshot shapshots though
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L1839[15:31:00] <Lex__> 0.o
L1840[15:31:09] <williewillus> mcp hasn't
done snapshot releases in years lol
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L1842[15:31:25] <MattDahEpic> the did for
1.8 snapshots
L1843[15:31:51] <MattDahEpic> there were
hacking clients for snapshots and unless then decomped
themselves...
L1844[15:31:51] <Lex__> no we didnt
iirc..
L1845[15:32:04] <Lex__> its not hard to
do that
L1846[15:32:19] <williewillus> are you
talking about spigot's protocol hack?
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L1848[15:32:23] <williewillus> that has
nothing to do with mcp :p
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L1850[15:32:34] <MattDahEpic> no, nodus
had a 1.8-snapshot version
L1851[15:32:48] <williewillus> they
probably don't use mcp then
L1852[15:32:55] <Lex__> 'hacked clients'
are simple
L1853[15:32:58] <diesieben07> there were
MCP releases for snapshots for a *very* short time iirc
L1854[15:33:02] <diesieben07> but it was
quickly dropped
L1855[15:33:37] <MattDahEpic> i asked
searge once and he said they were dropped because the work != the
use
L1856[15:34:28] <Lex__> once 1.8 is done
i may do snapshots
L1857[15:34:54] <Lex__> but for now
L1858[15:35:10]
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L1859[15:35:11] <Lex__> need to write
something that'll fix some mappings for synthetics
L1862[15:36:56] <williewillus> or
twitch
L1864[15:38:18] <williewillus> heh
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L1872[15:44:09] <MattDahEpic> my windows
10 install is stalling
L1873[15:45:11] <MattDahEpic> and its
ready to restart, here we go
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L1875[15:47:42] <masa> it puzzlez me why
people are so quick to update the the next level of spying by big
corporations :p
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L1877[15:48:47] <MattDahEpic> it has
nonactive window scrolling
L1878[15:49:08] <masa> :D
L1880[15:49:33] <masa> that isn't really
enough of a reason why I want all my data and passwords to be
stored by MS
L1881[15:49:40] <diesieben07> ohhh
L1882[15:49:41] <diesieben07>
pretty
L1883[15:49:59] <HassanS6000> How do I
make an entity interactable??
L1884[15:50:10] <HassanS6000> Wait a
sec.
L1885[15:50:37] <MattDahEpic> masa, you
dont have to use a microsoft account to login
L1886[15:50:43] <MattDahEpic> i have a
local user
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L1888[15:51:08] <masa> they will still
spy on everything
L1889[15:51:09] <gigaherz> microsoft
account is only required for specific features
L1890[15:51:21] <gigaherz> such as the
Feedback app from the Insider program
L1891[15:51:21] <gigaherz> ;P
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L1893[15:52:03] <HassanS6000> Uhh nvm
that didn't work lol
L1894[15:52:19] <HassanS6000> This is
what I have
L1896[15:52:25] <HassanS6000>
interactFirst isn't getting called
L1897[15:52:49] <MattDahEpic> blastdoors
can probably be blocks afaik
L1898[15:53:09] <HassanS6000> I did make
it as a multiblock
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L1900[15:53:11] <HassanS6000> But this
dude
L1901[15:53:15] <HassanS6000> Doesn't
want it to be that..
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L1903[15:55:29] <MattDahEpic> what i
wanna see is the code for the spectral arrows
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L1905[15:55:51] <Ivorius> float highlight
= 0;
L1906[15:56:02] <Ivorius> onHit {
highlight = 300 }
L1907[15:56:11] <williewillus> rendering
wise though
L1908[15:56:13] <Ivorius> update {
highlight -= 1 }
L1909[15:56:15] <williewillus> the logic
is easy
L1910[15:56:15] <MattDahEpic> no, how the
higlight works
L1911[15:56:48] <MattDahEpic> Ivorius,
its not that easy, its a potion effect
L1912[15:56:51] <williewillus> you could
decompile it, find the spectral arrrow entity class, and try to
muck around to get to the renderer class that controls it :p
L1913[15:57:02] <williewillus> that
*shows it
L1914[15:57:13] <Ivorius> The rendering
is easy too
L1915[15:58:03] <Ivorius> Draw monster
onto stencil buffer
L1916[15:58:09] <Ivorius> Set draw mode
to non-stencil only
L1917[15:58:14] <Ivorius> Draw mob as
thick wireframe
L1918[15:58:25] <Ivorius> Disable stencil
draw
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L1920[15:58:28] <Ivorius> Done
L1921[15:58:43] <williewillus> it
actually probably just uses the spectator mode highlight thing in
1.8
L1922[15:58:47] <williewillus> so however
that works
L1923[15:59:35] <Ivorius> Alternatively,
draw mob onto temporary texture, potentially apply effects to it,
and then merge texture into front buffer by redrawing the mob as
normal with a merge shader
L1924[15:59:55] <Ivorius> Although they
probably do the former :P
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L1929[16:07:28] <MattDahEpic> i like this
radial progress bar for the win10 upgrade
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L1932[16:11:41] <Flenix> Is there a
method to get the oreDict name for an ItemStack?
L1933[16:11:50] <diesieben07> there is no
"the ore dict name"
L1934[16:11:57] <MattDahEpic> i made a
whole mod about that
L1935[16:12:01] <diesieben07> a stack can
be part of multiple entries
L1937[16:12:41] <MattDahEpic>
specifically the commands will help
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L1940[16:19:05] <diesieben07>
HassanS6000, if canBeCollidedWith is false you cant interact with
it
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L1943[16:27:37] <HassanS6000>
diesieben07, is there a way to make an entity non-collidable AND
interactable?
L1944[16:27:55] <diesieben07> entities do
not collide by default
L1945[16:28:15] <diesieben07>
canBeCollidedWith has nothing to do with collision
L1946[16:28:56] <HassanS6000> oh. what
has to do with collision?
L1947[16:28:56] <masa> intuitive naming
then :p
L1948[16:29:26] <HassanS6000> what would
I do to change the collision
L1949[16:29:51] <diesieben07> i dont
think you can make entities collidable
L1950[16:29:56] <HassanS6000> ?
L1951[16:29:58] <diesieben07> but not
sure
L1952[16:30:02] <HassanS6000> Yeah you
can..
L1953[16:30:09] <HassanS6000> You set
canBeCollidedWith to return true
L1954[16:30:14] <HassanS6000> you can't
walk through it
L1955[16:30:17] <HassanS6000> you set it
to false
L1956[16:30:20] <HassanS6000> walk
through it
L1957[16:30:27] <HassanS6000> but you
can't interact with it then..
L1958[16:30:45] <diesieben07> thats...
impossible
L1959[16:30:56] <diesieben07>
canBeCollidedWith is checked nowhere in the collision code
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L1961[16:31:47] <HassanS6000> umm my
results differ..
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L1963[16:32:26] <diesieben07> just look
at the code man
L1964[16:32:28] <diesieben07> its not
canBeCollidedWith
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L1984[17:16:36] <killjoy> What's a way to
check if the player is flying?
L1985[17:16:55] <williewillus>
player.capabilities.isFlying
L1986[17:17:07] <killjoy> thanks
L1987[17:18:12] <killjoy> Does that work
if someone is using a flymod?
L1988[17:18:39] <tterrag|phone> Should,
setting that to true means creative flight
L1989[17:19:22] <killjoy> So as long as
the flymod respects that, it should?
L1990[17:19:38] <williewillus> yeah
L1991[17:20:32]
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L1992[17:20:57] <killjoy> I need the
server I play on to update so I can actually test my mods
fully.
L1993[17:21:07] <tterrag|phone> Is it
gonna rewrite creative flight?
L1994[17:21:10] <tterrag|phone> Probably
not
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L1996[17:21:33] <killjoy> Some flymods
rewrite it
L1997[17:21:43] <killjoy> Make is so you
don't slide
L1999[17:22:40] <tterrag|phone> Well
hopefully they just modify it
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L2008[17:29:25] <MattDahEpic> windows 10
at 92%
L2009[17:31:15] <williewillus> i like it
so far
L2010[17:31:34] <williewillus> faster,
looks nicer than 8, and I can finally run all 1 of the windows
store apps I use in windowed mode
L2011[17:31:47] <Zaggy1024> hm, I don't
know if I like the look
L2012[17:31:57] <Zaggy1024> I like having
inner borders on window decorations
L2013[17:32:09] <williewillus> yeah it's
a little weird
L2014[17:32:12] <williewillus> but better
than gnome 3
L2015[17:32:30] <Zaggy1024> plus it seems
like they've made it way more grey
L2016[17:32:38] <Zaggy1024> although I
don't kno wbecause I haven't installed it yet
L2017[17:32:41] <Zaggy1024> but that's
what I've heard
L2018[17:33:01] <Zaggy1024> gotta start
the install soon
L2020[17:33:16] <Zaggy1024> :O
L2021[17:33:33] <Lex__> humm
L2022[17:33:43] <Lex__> so, how to
determine the correct name for a method...
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L2024[17:34:00] <LexManos> when multiple
bouncers exist targeting that method..
L2025[17:34:36] <Zaggy1024> well, here
goes something
L2026[17:34:40] <Zaggy1024> starting the
install, cya guys later
L2027[17:34:45] <Zaggy1024> on the other
side
L2028[17:35:15] <diesieben07> how is that
different from just one bouncer?
L2029[17:35:44] <LexManos> with just one
bouncer I can be like 'well just use the name of the bouncer'
L2030[17:35:51] <LexManos> but with two..
which name do I use?
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L2032[17:36:18] <diesieben07> you are
talking about the obfuscated names? or srg?
L2034[17:36:55] <LexManos> working on a
tool to fix mapped names for synthetics
L2035[17:37:06] ***
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L2036[17:37:27] <Manusoftar> is there a
way to force the player name when running the game through eclipse
for debugging??
L2037[17:37:38] <williewillus> --username
<name>
L2038[17:37:43] <diesieben07> well, why
not use the name of the target method for the target and all the
bouncers?
L2039[17:37:44] <Manusoftar> right now it
gives me a random name each time i restart the game...
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L2041[17:37:47] <williewillus> program
arguments in the run config
L2042[17:37:54] <Manusoftar> ok
thanks
L2043[17:38:09] <LexManos> because the
name of the target method is not the correct name
L2044[17:38:21] <LexManos> because it'd
be func_123_a instead of 'call'
L2045[17:38:27] <LexManos> and java needs
'call'
L2046[17:38:41] <diesieben07> ahh, yes i
get you now
L2047[17:38:57] <LexManos> To do it
properly i'd have to do some form of inheratance mapping and fine
the most generic form of the function
L2048[17:39:13] <LexManos> but I dont
have that data and it would be horribly complicated to add that
in
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L2050[17:39:58] <diesieben07> why do the
methods even need to be there? cant you just strip the bridges from
the decompilation?
L2051[17:40:09] <diesieben07> now that we
have generics the code would still compile
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L2053[17:40:42] <LexManos> yes
L2054[17:40:51] <LexManos> but the
non-synthetic ones STILL need the proper name
L2055[17:41:06] <LexManos> else we get a
'class needs to implement abstract method'
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L2057[17:44:10] <diesieben07> hmm yeah
you cant know which one to use without some sort of inheritance
data
L2058[17:44:37] <diesieben07> unless
there is a way to know "this method is obfuscated" vs.
"this method is actualyl called this", but i doubt there
is
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L2060[17:45:28] <Flashfire> Is it
possible to transfer enchantments when crafting a weapon/tool into
another?
L2061[17:45:48] <diesieben07> sure, just
copy over the nbt tag thats responsible for that
L2062[17:45:59] <gigaherz_o> you'll need
your own recipe handler
L2063[17:46:13] <gigaherz_o> check
something like the banner recipes
L2064[17:46:18] <Flashfire> Ok
L2065[17:46:39] <gigaherz_o> or map
L2066[17:46:42] <gigaherz_o> which was in
1.7 ;p
L2067[17:46:51] <diesieben07> anything
implementing IRecipe :P
L2068[17:47:09] <gigaherz_o> yeah I was
thinking something that actually carries over nbt ;P
L2069[17:47:31] <gigaherz_o> liek oredict
recipes have a different purpose XD
L2070[17:47:34] <gigaherz_o> like*
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L2083[18:03:10] <gigaherz_o> hmmm
L2084[18:03:22] <gigaherz_o> I was just
looking through my mod codebase, doing some cleanups
L2085[18:03:39] <gigaherz_o> and I
thought "hey wouldn't these static method calls from postInit
happen twice?"
L2086[18:03:45] <gigaherz_o> but they
don't seem to?
L2087[18:03:55] <diesieben07> what?
:D
L2088[18:04:06] <gigaherz_o> I'm sorta
confused now, because I thought there were two instances of the Mod
class
L2089[18:04:14] <diesieben07> why would
there be? :O
L2090[18:04:14] <gigaherz_o> one for
server and one for client
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L2092[18:04:18] <diesieben07> no...
L2093[18:04:26] <diesieben07> at that
point there isn't even a server
L2094[18:04:32] <gigaherz_o> but
L2095[18:04:34] <diesieben07> unless you
are on the dedicated server
L2096[18:04:35] <gigaherz_o> hmm
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L2098[18:04:51] <diesieben07> the
integrated server is only started when you join a world
L2099[18:05:03] <gigaherz_o> actually
nevermind, the proxy class is a static field
L2101[18:05:12] <gigaherz_o> so it
wouldn't make sense to havetow of it
L2102[18:05:12] <gigaherz_o> XD
L2103[18:05:29] <diesieben07> even if,
thats not how proxies work
L2104[18:05:38] <diesieben07> integrated
server uses client proxy, not server proxy
L2105[18:06:01] <gigaherz_o> yeah that
means my code has been working out of sheer "luck" that I
never considered having server-specific code
L2106[18:06:31] <diesieben07> lol
L2107[18:06:32] <gigaherz_o> because I
was convinced, against reason and logic, that there were two
coexisting Mod instances and hence two coexisting proxy instances,
one for each side
L2108[18:06:53] <gigaherz_o> and in
hindsight, I have no idea why I would ever get that impression,
given that it's a STATIC
L2109[18:06:54] <gigaherz_o> XD
L2110[18:07:02] <shadekiller666> lex, the
OBJ stuff is now on a new PR, and should be ready to be pulled in,
everything is working as intended as far as my testing goes
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L2112[18:09:01] <gigaherz_o> gah I need
to cleanup a lot of things now that I enabled java8 source
compatibility
L2113[18:09:01] <gigaherz_o> XD
L2114[18:09:16] <gigaherz_o> there's a
lot of redundant generic parameters in new Something<>
L2115[18:09:44] <diesieben07> thats java
7 :P
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L2117[18:09:59] <gigaherz_o> maybe so,
but my code was java6 all this time
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L2119[18:10:00] <gigaherz_o> ;P
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L2122[18:15:09] <shadekiller666> wow,
cortana is not actually too bad at voice recognition
L2123[18:15:19] <gigaherz_o>
shadekiller666: you didn't know?
L2124[18:15:28] <shadekiller666>
lol
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L2126[18:15:49] <gigaherz_o> cortana's
voice recognition isquite good in many aspects
L2127[18:15:58] <gigaherz_o> I don't have
any recent info, but i recall reading
L2128[18:16:12] <gigaherz_o> it had more
better than worse
L2129[18:16:18] <gigaherz_o> comparedto
siri and okgoogle
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L2132[18:17:52] <shadekiller666> siri is
the worst
L2133[18:18:04] <gigaherz_o> I'd try to
help, lex, but I have no idea what I'm looking at, so chances are
my input wouldn't be helpful
L2134[18:18:05] <shadekiller666> cortana
feels on par with google
L2135[18:18:30] <shadekiller666> Amazon
has a pretty good voice recognition system
L2136[18:18:39] <diesieben07> lex... i
dont see which 9 mehtods you are talking abtou there. and also,
those stupid "u"s are messing with my ability to
read.
L2137[18:19:23] <LexManos> the 9 methods
are the ones in the screen shots
L2138[18:19:31] <LexManos> 1st line is
the 'target' method
L2139[18:19:36] <LexManos> next is the
methods that bounce to it
L2140[18:20:11] <diesieben07> then your
screen shows 6 method pairs
L2141[18:20:24] <diesieben07> and yes, i
got that much...
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L2144[18:21:36] <diesieben07> thanks
thats better :D
L2145[18:22:15] <LexManos> The last one
is a good example
L2146[18:22:29] <LexManos> {except its
named correctly}
L2147[18:23:01] <LexManos> basically the
generic is something along the lines of T extends Object implements
Collection
L2148[18:23:05] <diesieben07> yeah there
its obvious that the one that returns object is the "top
most" one
L2149[18:23:12] <LexManos> so it gets two
bouncer methods one for object, one for collection
L2150[18:23:31] <LexManos> that ones
obvious cuz object
L2151[18:23:34] <LexManos> but the others
are not
L2153[18:23:59] <diesieben07> no it gets
two bouncers because there are two superclasses in the chain
L2154[18:24:15] <diesieben07> and one
lowers the bounds on the generic but is then overridden again
L2155[18:24:17] <diesieben07> somethign
like htat
L2156[18:24:27] <LexManos> lets take a
look
L2157[18:24:42] <diesieben07> anyways, as
you already said, you need inheritance information otherwise you
have no clue at all
L2158[18:24:52] <LexManos>
net/minecraft/util/JsonSerializableSet/delegate
L2159[18:25:52] <diesieben07> yeah that
extends ForwardingSet
L2160[18:25:58] <diesieben07> which
extends ForwardingCollection
L2161[18:26:10] <diesieben07>
ForwardingCollection.delegate returns colection, ForwardingSet
returns Set
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L2163[18:26:17] <diesieben07> this has
nothing to do wiht generics actually
L2164[18:26:26] <diesieben07> its because
for the jVM return types matter, but in java they dont
L2165[18:26:44] <diesieben07> so you can
change the return type in an override, but if you do, you need a
bridge method otherwise the jvm doesnt know you are
overriding
L2166[18:26:51] <LexManos> public class
JsonSerializableSet extends ForwardingSet<String> implements
IJsonSerializable
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L2168[18:27:31] <LexManos> you can change
the return type in a override?
L2169[18:27:38] <diesieben07> as long as
its a subtype of the superclass, yes
L2170[18:27:42] <LexManos> but ya, thats
one of the things that needs to be detected
L2171[18:28:01] <diesieben07> but in my
1.8 code JSonSerializuableSet only has ONE delegate method
L2172[18:28:06] <diesieben07> so there is
some detection for this already there
L2173[18:28:15] <LexManos> no thats cuz
the names dont get obfusicated
L2174[18:28:25] <diesieben07> so for non
obfuscated it works
L2175[18:28:36] <LexManos> not sure why
but that part isnt obfed
L2176[18:28:42] <LexManos> the otehrs
tho
L2177[18:28:56] <diesieben07> it isnt
obfed because the method that it is overriding is in guava
L2178[18:28:59] <diesieben07> so it cant
obfuscate it
L2179[18:29:02] <LexManos> bih/b
(Lun;)Z
L2180[18:29:07] <LexManos>
net/minecraft/client/renderer/entity/ArmorStandRenderer/func_177099_b
(Lnet/minecraft/entity/item/EntityArmorStand;)Z
L2181[18:29:31] <diesieben07> yeah tahts
the Render stuff thats the ugly generics
L2182[18:29:48] <diesieben07> Render is
Render<T extends Entity> then RenderLiving is T extends
RenderLiving so THAT gneerates a bouncer
L2183[18:29:54] <diesieben07> and any
subclasses of that genearte another one
L2184[18:29:59] <LexManos>
(Lnet/minecraft/entity/Entity;)Z
L2185[18:30:20] <LexManos>
(Lnet/minecraft/entity/EntityLivingBase;)Z
L2186[18:30:30] <LexManos> those are the
two methods that point to that
L2187[18:31:00] <LexManos> the thing is..
which name do I use?
L2188[18:31:16] <diesieben07> yeah. you
have to look upwards the inheritnace chain for each of those
methods and the one that you can still find in the highest class
thats the one you want
L2189[18:31:20] <LexManos> func_110813_b
or func_177070_b
L2190[18:31:29] <diesieben07> in this
case its the one that takes Entity because you can still find hta
tin Render but not in RenderlIVING
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L2192[18:32:12] <gigaherz_o> in this
case, in 1.8, the base function taking Entity is called
"canRenderName"?
L2193[18:32:16] <williewillus> this
sounds fun 0.o :p
L2194[18:32:49] <Manusoftar> quick
question, once i get a block by world.getBlockState(new
BlockPos(x,y,z)).getBlock() for a give position, how do i check if
that block is air??
L2195[18:33:02] <williewillus>
world.isAir(pos)
L2196[18:33:04] <Manusoftar> the isAir
method need 2 args...
L2197[18:33:11] <Manusoftar> on
1.8??
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L2199[18:33:34] <gigaherz_o> getBlock()
== Blocks.air ?
L2200[18:33:36] <williewillus> are you
calling the world isAir or block isAir? use the world one
L2201[18:33:48] <williewillus>
gigaherz_o: it;s better to use isAir to account for mods' fake air
blocks
L2202[18:33:52] <gigaherz_o> although it
you want to know if the block behaves like air, that's different
xD
L2203[18:33:57] <gigaherz_o> hmm
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L2205[18:34:31] <Manusoftar> What i
actually intend is to find the ground level at a given
position
L2206[18:34:43] <gigaherz> uh there's a
function for that
L2207[18:34:54] <gigaherz> it uses an
internal heightmap, which is cached
L2208[18:34:57] <williewillus> isnt that
like the lc value or something
L2209[18:34:59] <gigaherz> (IIRC)
L2210[18:35:51] <Manusoftar> so i
thought, if at the current player height on the given position (a
different that the player's) the block isn't air, then i found the
ground, otherwise i should check up or down till i found a block
that is anything but air...
L2211[18:36:25] <williewillus> so you
want the highest non-air block?
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L2214[18:38:02] <Manusoftar> The thing is
that i will teleport the user to that give position but i dont want
to end teleporting the user inside the ground or to high on the
sky
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L2216[18:38:34] <Manusoftar> so i guessed
the better chance would be to find out the ground level at that
position and teleport the player to that height
L2217[18:40:02] <Manusoftar> perhaps the
world.getGroundAbobeSeaLevel(pos) may work ????
L2218[18:40:05] <williewillus> you can't
reliably find "ground level" what if there's multiple
open air spots at different y levels at a given xz
coordinate?
L2219[18:40:12] <williewillus> yeah maybe
if it fits your purposes
L2220[18:40:48] <Manusoftar> its just to
avoid teleporting the user inside the ground
L2221[18:41:03] <Manusoftar> i mean,
right inside a ground block
L2222[18:41:13] <Manusoftar> cause that
would stuck the user...
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L2230[18:59:15] <infinitefoxes_> Is there
a way to prevent a player from sneaking on a specific block?
L2231[19:00:45] <DemoXin>
EntityPlayer.setSneaking(false) ?
L2232[19:01:17] <infinitefoxes_> tried
that, doesn't seem to do anything
L2233[19:01:27] <infinitefoxes_> (it's
getting called on both the server and client)
L2234[19:01:39] <gigaherz> cheances it's
set back to true next tick
L2235[19:01:42] <DemoXin> ^^
L2236[19:02:43] <gigaherz> if you can't
find a better way
L2237[19:02:54] <gigaherz> I have a class
in my mod that intercepts key bindings
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L2239[19:03:19] <gigaherz> i use it to
replace the action of the hotbar keys while my magic wands are
being used
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L2241[19:04:01] <infinitefoxes_> well, I
was asking because the block is a literal quicksand (you slip on
it)
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L2243[19:04:17] <infinitefoxes_> but I
don't want players to be able to hold shift and prevent themselves
from falling off the block
L2244[19:04:25] <DemoXin> The better way
(assuming that you have a full block and thus
Block.onEntityCollidedWithBlock() wouldn't work) would be to use
and entity tick event and check the block below them.
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L2247[19:05:05] <infinitefoxes_> That's
what I'm currently using, but it doesn't seem to work too
well.
L2248[19:05:07] <gigaherz> problem is I'm
not aware of the game having any sort of "can sneak"
mechanic
L2249[19:05:36] <infinitefoxes_> The
player can sneak on the very edge of the block since it the
player's position is no longer on top of the block
L2250[19:06:13] <infinitefoxes_> that
sentence is a trainwreck
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L2253[19:06:29] <DemoXin> Yeah, I was
hoping you'd clear it up before we had to ask. :P
L2254[19:06:30] <gigaherz> wait you want
to prevent the player from "walking slowly"
L2255[19:06:42] <gigaherz> or just
prevent the player from sticking to the block when they walk off
the edge?
L2256[19:06:49] <infinitefoxes_>
preventing them from sticking to the block, yeah.
L2257[19:06:57] <gigaherz> ahh whole
different matter then!
L2258[19:07:01] <infinitefoxes_> haha,
sorry
L2259[19:07:18] <gigaherz> still no idea
though ;p
L2260[19:08:04] <williewillus> the thing
is, I'm pretty sure sneaking just slows you down and disallows your
bounding box from leaving the edge. if you sneak and press up to a
ledge then unsneak, a sliver of your bounding box is still on the
ledge so you don't fall
L2261[19:08:09] <williewillus> idk how
youd prevent that
L2262[19:08:51] <gigaherz> well first
step would be to find the code that sticks you to the edge
L2263[19:08:57] <gigaherz> and seeing if
it can be overriden somehow
L2264[19:10:16] <infinitefoxes_> my
workspace is still decompiling, just clean-installed Win10 this
morning and haven't gotten around to it
L2265[19:10:21] <infinitefoxes_> I'll
take a look in a moment
L2266[19:11:43] <williewillus>
Entity.moveEntity is where it happens
L2267[19:11:52] <williewillus> and there
don't seem to be any hooks nearby
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L2279[19:29:37] <Gliby> windows 10 + java
so good
L2281[19:30:25] <gigaherz> and that's a
perfect example of why I hate minimalistic themes
L2282[19:30:25] <Girafi> Soo what's the
diffrence ? :3
L2283[19:30:43] <xaero> as good as
w8+java? or are you just happy to see mc work in w10?
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L2285[19:30:46] <Girafi> Ohh the theme.
Didn't even notice :p
L2286[19:30:47] <williewillus> i think it
looks good lol
L2287[19:31:02] <williewillus> I hate
window borders, but the w10 could use slightly more
shading/contrast
L2288[19:31:17] <gigaherz> it's
differentiation
L2289[19:31:18] <Girafi> I guess i'm used
to the theme, I have been running Windows 10 on my laptop for
months. (The insider program)
L2290[19:31:30] <gigaherz> there's
absolutely no indication where the content starts
L2291[19:31:41] <gigaherz> it's a trend I
strongly dislike
L2292[19:31:43] <williewillus> it starts
at the edge of the window lol
L2293[19:31:50] <gigaherz> williewillus:
not from the top!
L2294[19:32:07] <gigaherz> that's also a
thing I dislike
L2295[19:32:12] <gigaherz> not enough
edges around the sides
L2296[19:32:33] <gigaherz> I like my win7
using border padding = 2
L2297[19:32:41] <gigaherz> not the
default 4, that's way too thick, but 2 is nice
L2298[19:32:57] <gigaherz> win10's window
frames are too minimalistic for my tastes
L2299[19:33:05] <gigaherz> I'm almost
glad the upgrade didn't work out
L2300[19:33:11] <williewillus> well
they're still there, so I bet you cna hack it back :p
L2301[19:33:18] <gigaherz> so I can wait
for some uxtheme patcher I can use to put a better theme in
place
L2302[19:33:22] <gigaherz> even if I have
to design the theme myself
L2303[19:33:23] <gigaherz> XD
L2304[19:33:28] <infinitefoxes_> Total
time: 34 mins 4.059 secs
L2305[19:33:31] <infinitefoxes_> geez
setupdecompworkspace takes a bit
L2306[19:33:36] <williewillus> if default
w8 was border padding 4, then w10 ones are like 0.5 :p
L2307[19:33:45] <williewillus> but theyre
still there = probably hackable
L2308[19:33:47] <gigaherz> i'ts exactly
1px
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L2311[19:33:58] <gigaherz> no inner
edge
L2312[19:34:02] <gigaherz> only the outer
line
L2313[19:34:20] <williewillus> yeah maybe
1 or 2 pixels thicker would be nice for me
L2314[19:34:31] <williewillus> not by
much, I like how it is mostly
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L2317[19:39:34] <gigaherz> gotta test
that in my laptop
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L2329[20:06:36] <gigaherz> I'm on the
10th attempt to trick me into installing a crapware
L2330[20:06:45] <gigaherz> that skinpacks
thing is NOT proper software
L2331[20:07:17] <gigaherz> it may do its
job
L2332[20:07:46] <gigaherz> but anything
that's bundled by 10 different crapwares is a bad sign
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L2334[20:08:35] <gigaherz> and in the
end, it's just a downloader fo "uxstyle 5.0"
L2335[20:08:36] <gigaherz> ;P
L2336[20:09:05]
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L2337[20:09:13] <gigaherz> which I can't
find any info about
L2338[20:09:38]
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L2339[20:11:23] <infinitefoxes_> reminds
me of Softpedia's installers
L2340[20:11:48] <infinitefoxes_> 20 pages
of adware/crapware, only to have it download the actual 400kb exe
to your desktop
L2341[20:12:00] <gigaherz> ah if the
final exe was good, that'd be "ok"
L2342[20:12:07] <gigaherz> problem is,
uxstyle 5.0 does not exist per se
L2344[20:13:41] <gigaherz> checking if
that oldish UXStyle works in 10240
L2345[20:13:43] <gigaherz> ;P
L2346[20:15:25] ***
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L2347[20:15:38] <infinitefoxes_> I forgot
to backup IntelliJ's color scheme settings
L2348[20:15:41] ***
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L2349[20:15:41] <infinitefoxes_> no idea
what theme I was using
L2350[20:16:07] <gigaherz> I use the
"Dracula" one
L2351[20:16:10] <gigaherz> but it's too
bright
L2352[20:16:14] <gigaherz> I'd prefer
something even darker XD
L2353[20:16:17] <gigaherz> for the UI,
that is
L2354[20:16:25] <gigaherz> the text
editor is ok
L2356[20:23:00] <gigaherz> HAH
L2357[20:23:03] <gigaherz> that was
funny
L2358[20:23:17] <gigaherz> windows 10
comes with an "aerolite.msstyles"
L2359[20:23:21] <gigaherz> I modified a
theme to reference it
L2360[20:23:28] <gigaherz> and I suddenly
got thick edges
L2361[20:23:30] <gigaherz> and blue color
XD
L2362[20:23:34]
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L2363[20:23:37] <gigaherz> this is
promising XD
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L2365[20:25:29] <gigaherz> oh wait
L2366[20:25:32] <gigaherz> it's just High
Contrast
L2367[20:25:34] <gigaherz> meh ;P
L2368[20:25:54] <gigaherz> well still
shows that msstyles CAN be used
L2369[20:27:41] <infinitefoxes_> iirc,
there was a Win10 theme port for Win8 (or at least some bits of it
from the tech preview)
L2370[20:27:57] <infinitefoxes_> so it's
got to still be there in some way
L2371[20:28:56]
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L2372[20:29:01]
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L2373[20:29:09] <gigaherz>
infinitefoxes_: I want to give win10 a different them ;P
L2374[20:29:35]
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L2375[20:29:59] <infinitefoxes_> did
Win10 change something with font rendering?
L2376[20:30:03] <infinitefoxes_>
IntelliJ's italics look...
L2377[20:30:04] <infinitefoxes_>
weird
L2378[20:30:11] <infinitefoxes_> way more
antialiased than usual
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L2380[20:31:57] <gigaherz> Oww
L2381[20:32:03] <gigaherz> win7
aero.msstyles doesn't work
L2382[20:32:09] <gigaherz> maybe with an
uxtheme patcher... XD
L2383[20:33:56]
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L2385[20:37:29] <shadekiller666>
wtf
L2386[20:38:13] <shadekiller666> all of a
sudden i can't fucking login to youtube on my computer because
google thinks that my main google account is controlled by my
college...
L2387[20:38:37] <shadekiller666> it was
fine before i added them to the windows 10 mail thing...
L2388[20:39:08]
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L2390[20:39:57] <gigaherz> ah the uxstyle
program DOES work!
L2391[20:40:02] <gigaherz> but the win7
msstyles doesn't
L2392[20:40:07] <gigaherz> which makes
sense
L2393[20:40:23] <gigaherz> ugh no start
menu icon lol
L2394[20:40:26]
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L2396[20:41:58] <gigaherz> this is almost
nice
L2397[20:42:05] <gigaherz> if it only had
an actual start button icon XD
L2398[20:45:40] <gigaherz> (the missing
start button icon is because whatever it uses to draw the icon
changed between tech preview and now)
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L2405[21:01:06] <Flashfire> How can I
render a custom skull item in inventory when it gets its texture
from an entity head?
L2406[21:02:47] <Flashfire> Can I just
point it to the entity texture or will that not work?
L2407[21:03:24] <MattDahEpic> first
impressions with windows 10 are... meh
L2408[21:04:31] <MattDahEpic> the recycle
bin icon changed to a high res windows 3.1 recycle bin
L2409[21:05:02] <MattDahEpic> at least
they have solitare
L2410[21:05:40]
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L2411[21:05:51] <infinitefoxes_> I quite
like Win10
L2412[21:06:12] <infinitefoxes_> It feels
way more fluid and responsive that Win8, but that might just be
psuedo
L2413[21:06:25] <infinitefoxes_> + a
clean install may be more responsible for it
L2414[21:06:31] <MattDahEpic> ^
L2415[21:06:45] <MattDahEpic> its a
slight bit faster on my upgrade partition
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L2417[21:08:05] <williewillus> i quite
like the styling of the taskbar though
L2418[21:09:16] <Flashfire> Anyone know
how I can get the texture to work?
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L2422[21:12:38] <Thutmose> anyone tried
using a dev environment on windows 10 yet?
L2423[21:12:52] <williewillus> me
L2424[21:13:07] <williewillus>
everythings working as it was before i clean-installed
L2425[21:13:48] <Thutmose> hmm I guess I
will try to re-install my dev stuff then, mine is giving an error
with lwjgl
L2426[21:14:55] <williewillus> trying to
launch or trying to setup?
L2427[21:15:01] <Thutmose> rather odd as
well is the fact that it has this under system details:
"Operating System: Windows 8.1 (x86) version 6.3", yet
computer has 64 bit windows 10
L2428[21:15:07] <Thutmose> trying to
launch game
L2429[21:15:30] <Thutmose> it works out
of the dev environment
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L2435[21:18:07] <Thutmose> it compiles
fine
L2436[21:18:39] <Thutmose> and the
compiled product runs fine
L2437[21:19:43] <Kobata> Thutmose: Most
programs will say 6.3/Win 8.1 because it lies to anything not
explicitly saying it knows about 10
L2438[21:20:41] <williewillus>
"Pixel format not accelerated" that means it can't start
opengl...recheck your graphics drivers maybe?
L2439[21:21:00] <Thutmose> it runs just
fine when compiled though, so not sure where to look
L2440[21:21:02] <williewillus> no idea it
only breaks in dev though
L2441[21:21:08] <Thutmose> I re-installed
the graphics drivers earlier
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L2443[21:22:43] <tterrag|phone> maybe
lwjgl natives?
L2444[21:22:45] <tterrag|phone> that used
to be an issue...isn't with GradleStart (that I've
experienced)
L2445[21:24:40] <Thutmose> I wonder if it
is the graphics drivers somehow, they do seem to have a slight
issue, the nvidia control panel doesn't seem to work, I'll wait a
few days to see if the next version does anthing, in the mean time,
it only takes 30s or so to compile, so I can just do that for
testing
L2446[21:28:05] <williewillus> !gm
func_149851_a 1.7.10
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L2449[21:29:52] <williewillus> !gm
func_149852_a 1.7.10
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L2459[21:56:37] <Manusoftar> People, i
have this algorithm that is supossed to eval a chunk in order to
check if it has a mineshaft entrance ->
http://pastebin.com/mtstH2pi my idea is to get the
player position and a radius (given by the player) and scan each
chunk from the player's position in every direction as far as the
given radius to check for a mineshaft, i tried to do so but it is
giving my many false
L2460[21:56:38] <Manusoftar>
positives.
L2461[21:56:52] <Manusoftar> Should i do
the looping with a step of 16 perhaps??
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L2465[22:01:48] <williewillus> why are
you doing that?
L2466[22:01:53] <williewillus> you can
just use the structure data i thought
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L2468[22:02:08] <williewillus> unless the
mineshafts aren't true "structures" like nether forts
are
L2469[22:03:12] <Flashfire> I'm still
trying to figure out how to get the inventory texture to show up
for my custom skull item
L2470[22:03:20]
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(~waterpick@waterpicker-pc-144-167-110-174.ddns.ualr.edu)
L2471[22:03:31] <Flashfire> The texture
appears as a vanilla chest
L2472[22:03:57] <MattDahEpic>
williewillus, they arent\
L2473[22:05:49] <williewillus> Flashfire:
the default heads are hardcoded by mojang to use their forcefully
use tesr in inventory
L2474[22:05:52] <williewillus> we
can't
L2475[22:07:15] <Manusoftar> which
structure data are you talking about?
L2476[22:08:27] <williewillus> im pretty
sure mineshaft structure daata are stored to chunk nbt now..
L2477[22:09:00] <Flashfire> So does that
mean I have to create a custom texture with just the head?
L2478[22:09:12] <williewillus>
probably
L2479[22:09:27] <williewillus> or just
have a generic itemblock or something
L2480[22:10:58] <Manusoftar> are chuncks
continuos?? i mean, for a given chunck with location (x,z) is it
correct to say that one of the adjacent chunck should be at (x+1,z)
???
L2481[22:12:37] <tterrag|phone> yes, of
course
L2482[22:12:43] <tterrag|phone> that's
how coordinate systems work? o.O
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L2486[22:18:23] <Manusoftar> Thats what i
thought but since i've being getting a lot of false positives i
began thinking that perhaps it was not right that way...
L2487[22:20:36] <williewillus> how were
you finding them?
L2488[22:21:11]
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L2489[22:24:55] <Me4502> Is this message
normal in a dev environment for running forge? FML appears to be
missing any signature data. This is not a good thing
L2490[22:25:05] <MattDahEpic> read the
next line
L2491[22:25:25] <williewillus> yeah
mineshafts are definitely saved to disk
L2492[22:25:48] <williewillus> so there
has to be a way of getting whether one is nearby, but all the
relevant classes havent really gotten good mcp names :p
L2493[22:26:42] <MattDahEpic>
williewillus, use mcpbot, the names should exist
L2494[22:26:51] <williewillus> nope
L2495[22:26:56] <williewillus> no one's
named them
L2496[22:27:28] <williewillus> *methods I
mean
L2497[22:27:33] <williewillus> classes
are all obviously named
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L2499[22:31:27] <williewillus> looks like
you can use MapGenStructure.structureMap
L2500[22:31:46] <williewillus> which is a
Map<Long, StructureStart>, a map from serialized
chunkcoordintpair to structure start points
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L2504[22:39:09] <Optimoos> Can someone
help me wrap my brain around this - if I've got two x,y,z
coordinates, what can I do to determine a line between them?
L2505[22:39:17] <Optimoos> I feel like
it's determining the longest axis and then dividing the shorter
axes into appropriate segments based on that length
L2506[22:39:34] <tterrag|phone> determine
a line in what way?
L2507[22:39:51] <tterrag|phone> I mean,
the definition of a line is what is drawn between two points, so by
HAVING two points, you kinda already defined a line :P
L2508[22:40:05] <MattDahEpic> pythag
theorm, get the hypothesis
L2509[22:40:26] <tterrag|phone>
>hypothesis
L2510[22:41:15] <MattDahEpic> you just
posted the same spelling
L2511[22:41:23] <williewillus> he was
pointing out your mistake
L2512[22:41:36] <tterrag|phone> I know
:p
L2513[22:41:41] <Optimoos> haha right, I
guess what I mean is if I've got two points, and I wanted to place
some effects on blocks on a line between them, how do I pick
reasonable blocks to put those effects on
L2514[22:41:41] <tterrag|phone> > =
quote
L2515[22:41:58] <tterrag|phone> eh? just
render a line/quad with GL
L2516[22:42:03] <MattDahEpic> average
it
L2517[22:42:05] <tterrag|phone> unless
you want your line to be orthagonal
L2518[22:43:20] <williewillus>
Manusoftar: look at MapGenMineshaft.structureMap, it's a map from
chunkcoordintpair to loaded StructureStart objects (which define
the start of the structure). And from that structurestart object
you can access the bounding box of the whole damn mineshaft
:p
L2519[22:43:37] <williewillus> just a
guess from reading the source but I'm pretty sure that's what it
does
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L2523[22:49:00] <DemoXin> !gm
177088_c
L2524[22:49:09] <DemoXin> !gm
func_177088_c
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L2531[23:00:21] <HassanS6000> Just got
Windows 10. Goodnight.
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L2534[23:03:57] <MattDahEpic> !gm
aw.c
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L2547[23:28:37] <Manusoftar> willieaway:
is MapGenMineshaft.structureMap native to Minecraft or does it
belong to a mod??
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