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L1[00:00:16] <Lex_> so they are, that makes
it easier as well
L2[00:00:17] <killjoy> I've been wanting a
mod like that for a while.
L3[00:00:23] <killjoy> Except I would've
called it corpse
L4[00:01:21] <killjoy> Found 5g
L5[00:01:28] <killjoy> Found ether
L6[00:02:16] *** Genji
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L7[00:02:40] <Robot|mobile> I am learning to
mod in 1.7.10, you guys think I should continue on it or move to
1.8?
L8[00:02:56] <killjoy> Always code the
latest you can
L9[00:03:04] <killjoy> yes, use 1.8
L10[00:03:10] <Robot|mobile> Mkay
L11[00:03:45] <Robot|mobile> Will then port
my in-progress mod to 1.8 first before learning new stuff
L12[00:04:16] <Robot|mobile> Anyone have a
good guide about the changes? Or should I do a rewrite
L13[00:04:48] <killjoy> If you didn't add
blocks or entities, it should be an easy update (relatively)
L15[00:05:23] <Lex_> no wonder im getting
mapping isuses
L16[00:05:25] <Robot|mobile> If I didnt
have blocks or entities, I almost wouldnt have a mod :P
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L18[00:05:30] <Lex_> SpealSource is
broken!
L19[00:06:14] <Robot|mobile> I am at
renderers and guis, have world gen and TEs, some other entities as
well
L20[00:06:38] <killjoy> Guis haven't
changed much
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L22[00:06:56] <killjoy> at most, some
methods have been moved up.
L23[00:07:07] <Robot|mobile> Ok
L24[00:07:46] <killjoy> Renderers aren't
too bad either. Just the addition of LayerRenderer
L25[00:07:52] <Robot|mobile> I think I will
anyway do a rewrite because I have some noob code in my first
classes :P
L26[00:09:18] <Robot|mobile> Will probably
copypaste many parts if im lazy
L27[00:09:30] <Zaggy1024> the bonemeal
Block methods are kind of badly named :(
L28[00:09:34] <killjoy> Why bother even
deleting it?
L29[00:09:49] <olee> Robot|mobile: About
1.7.10 or 1.8 - it also largely depends on what you want to do. If
you want to work together with practically any technic mod, you
will need to work on 1.710
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L32[00:12:19] <xaero> lex are you still
taking class mappings updates? not a major one, but I think
MobSpawnerBaseLogic.WeightedRandomMinecart should be
MobSpawnerBaseLogic.WeightedRandomEntity
L33[00:12:55] <xaero> reason being that it
seems to support more than just minecarts, and the minecart tag
references you see in that code are due to the "Minecart"
tag being deprecated in favor of newer tags
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L37[00:15:42] <Lex_> I'll see if I remember
that when i get into it.
L38[00:16:07] <Robot|mobile> Stupid mobile
networks...
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L40[00:20:13] <Optimoos> I don't know if
this is the place to ask - I'm trying to figure out how to use the
BlockEvent PlaceEvent, and determine if the block placed is the one
I care about (placedBlock.isEqualTo maybe?) but am pretty amateur
at Forge and haven't found any examples
L41[00:21:11] <xaero> all right
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L45[00:28:46] <shadekiller666> well, you
could use instanceof
L46[00:29:07] <shadekiller666> event.block
instanceof <block you care about>
L47[00:30:18] <Lex_> why instanceof?
L48[00:30:22] <Lex_> just check ==
L49[00:32:56] <Optimoos> Thanks very much.
That feels like something I should have been able to figure out,
sorry.
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L56[00:46:08] <Zaggy1024> is there a world
method to get the ground at a block position for plant
generation?
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L78[02:04:10] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150728 mappings to Forge Maven.
L79[02:04:14] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150728-1.8.zip (mappings
= "snapshot_20150728" in build.gradle).
L80[02:04:24] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L98[02:53:18] <Wuppy> awww yeah
L99[02:53:21] <Wuppy> I can has Utomik
closed beta :D
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L101[02:54:26] <dangranos> what?
L102[02:54:31] <Wuppy> netflix, but for
games
L103[02:55:31] <dangranos> sounds
scaary
L104[02:55:59] <dangranos> inb4 people
spending nights playing everything
L105[02:56:39] <Wuppy> I'm not sure how
much I'm allowed to share, but there are some games on there from
the school I'm on
L106[02:56:48] <Wuppy> as well as Costume
quest, europa universalis 4
L108[02:58:07] <Wuppy> hmmm, that's
annoying, EU4 is not actually on there even though they advertise
it :P
L109[02:58:20] <Wuppy> that was actually
one I really watned to play :<
L110[02:58:31] <tmtu> justbuyit –
nike
L111[02:59:45] <dangranos>
justtorrentit
L112[03:00:35] <tmtu> dontbeadouche
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L116[03:04:23] <Wuppy> dangranos, no
L117[03:04:30] <Wuppy> I'll only torrent
if the devs screw me over
L118[03:04:46] <Wuppy> (so Watch Dogs,
Wolfenstein the new order and a free game from Warner Bross with my
GTX 970)
L119[03:04:54] <Wuppy> don't want to hurt
the industry I'll enter soon
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L130[03:24:38] <Lex_> the regexes are
killing me u.u
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L155[04:08:13] <Lex_> who is
zerotheliger?
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L180[04:53:12] <olee> (Wow it's been
really quiet here the last hours...) Lex: How's progress on 1.8
upgrade? Still working on it? Remember to take a break sometimes
:D
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L182[04:55:52] <Lex_> going to bed
L183[04:55:55] <Lex_> got a lot of shit
done
L184[04:56:11] <Lex_> but FFFix needs to
be cleaned up by anyone who understands regex better then I
do
L185[04:56:27] <Lex_> its gotten to the
point where those regexs take longer to process then fernflower
does -.-
L186[04:56:31] <olee> FFFix?
L187[04:56:40] <Lex_> its part of
mcp
L188[04:56:59] <Lex_> if you know what
you're doing go take a look
L189[04:57:01] <Lex_> sleep time
L190[04:57:25] <olee> good night!
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L197[05:19:49] <Pennyw95> are the
thumbs.db files relevant? Is it risky to delete them? Curse
rejected my mod update because of them
L198[05:20:01] <Pennyw95> Funny because I
didn't edit the textures in any way
L199[05:20:09] <boni> thumbs.db are
windows files.
L200[05:20:15] <boni> for the pictures it
displays.
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L202[05:20:40] <boni> thumbnails
L203[05:20:48] <olee> Pennyw95: Just
thumbnails - ignore or delete them
L204[05:20:51] <Pennyw95> well they made
curse reject my mod...is it safe to delete them?
L206[05:21:00] <Pennyw95> ok then- thanks
:)
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L208[05:22:00] <olee> hm I don't see these
files around any more - at least in Win8 (but I think it maybe was
already in 7) thumbnails are not stored in the image folder any
more, but in a central DB in windows somewhere...
L209[05:22:20] *
dangranos doesn't sees them anymore too
L210[05:22:33] <olee> lol
L211[05:22:37] <dangranos> it maybe be
because of the fact i use linux
L212[05:22:38] <olee> it was actually
since vista already
L213[05:23:17] <olee> "However, when
browsing network shares with write permission, Windows Vista and
Windows 7 store a Thumbs.db file in the remote directory instead of
using the (local) central thumbnail cache."
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L219[05:36:49] <Wuppy> I have a first
world problem, my computer is so fast that I can start chrome
before my pc connects to the internet :<
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L222[05:39:54] <olee> Wuppy: which system?
Linux / Win?
L223[05:40:15] <Wuppy> Win 8.1
L224[05:40:38] <Wuppy> startup time is
aobut 6 seconds from pusing the button
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L228[05:47:21] <covers1624> O-O
L229[05:47:27] <covers1624> rly
Wuppy?
L230[05:47:59] <Laceh> win 8.1 is pretty
fast
L231[05:48:02] <Wuppy> yip, brand new pc +
SSD
L232[05:48:21] <covers1624> i mean, i
thaught my pc was fast but that is unreal
L233[05:51:28] <Wuppy> I have a gtx 970 +
i5 4460 and W8 on my ssd so it has to be fast
L234[05:51:34] <Wuppy> at least, for the
first few months
L235[05:53:44] <covers1624> ^^ yeah i
notice my ssd degrading slowly
L236[05:54:46] <Wuppy> well, pcs also just
get slower if you use them longer
L237[05:55:02] <Wuppy> that's why I
factory reset about once a year
L238[05:55:11] <Wuppy> format, I should
say
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L240[05:57:50] <olee> Wuppy: lol normally
my wifi already connects when I'm on the login screen so there's no
way for that to happen
L241[05:58:13] <olee> but well if you have
auto-login + chrome in autostart, I can imagine this could happen
xD
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L248[06:02:50] <Wuppy> yep, I don't have
to login
L249[06:07:28] <olee> that explains it -
otherwise it wouldn't be possible :D
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L251[06:09:30] <Wuppy> do you need Diablo
3 for Reaper of souls or is it standalone?
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L255[06:13:26] <Wuppy> oh hey, Diablo 3
has a free demo... a thousand points to hufflepuff
L256[06:13:55] <Wuppy> free demos often
convince me to buy a game at full price
L257[06:14:05] <Wuppy> although they have
to be good demos, not "play for 1 hour max"
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L262[06:20:53] <olee> Wuppy: Diablo III is
nice
L263[06:21:03] <olee> if you want to play,
I'd probably join :D
L264[06:21:18] <Wuppy> I'm going to try
the demo as soon as I've finished watching the video
L265[06:21:22] <olee> And I think you need
the base game for Ros
L266[06:21:37] <Wuppy> I enjoyed
Torchlight 1 and 2 so I think it'll be nice for me
L267[06:21:41] <Wuppy> yeah, I think so as
well
L268[06:21:53] <Wuppy> still very annoying
that Diablo 3 isn't on steam
L269[06:22:04] <boni> like.. any other
blizzard game?
L270[06:22:04] <Wuppy> even if it'd just
laucnh through battlenet like with ubi games on uplay
L271[06:22:19] <Wuppy> boni, I know, but
it's annoying
L272[06:22:33] <boni> not really
L273[06:22:52] ***
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L274[06:23:16] <Wuppy> boni, I enjoy using
steam and I'd prefer having all of my games playable through one
single service
L276[06:23:39] <boni> i'm pretty sure you
can just add a shortcut? :I
L277[06:23:50] <olee> yeah just add it to
custom launchers
L278[06:24:32] <olee> but the Battle.NET
launcher is pretty nice and takes care of auth for each game etc.
so imho I don't mind using it
L279[06:24:37] ***
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L280[06:24:53] <boni> yeah, luckily it
unifies the auth >_>
L281[06:26:24] <Wuppy> boni, true, I can
add it in there but it's still "eh" IMO
L282[06:26:41] <boni> welcome to real life
;o
L283[06:27:00] <boni> you'll never have
one universal launcher.
L284[06:27:59] <Wuppy> to be fair though,
how hard would it be for blizzard to add their games to steam
L285[06:28:14] <Wuppy> it's either because
they are greedy or lazy
L286[06:28:34] <boni> it's not about how
hard
L287[06:28:36] <boni> it's about why would
they
L288[06:28:45] <gigaherz> they have no
reason for it
L289[06:28:46] <boni> less control, extra
cost, less data....
L290[06:28:51] <boni> it literally would
only be bad for them
L291[06:29:07] <gigaherz> everything steam
provides, they have.
L292[06:29:27] <boni> gigaherz: they have
more. from the companies standpoint
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L294[06:29:30] <boni> data and
access
L295[06:29:43] <gigaherz> sure
L296[06:29:47] <gigaherz> I mean as far as
features go
L297[06:30:01] <boni> Wuppy: greedy,
really? may i introduce you to the notion of what a company does:
making money
L298[06:30:19] <gigaherz> and even more,
because I don't think steam provides a way to update games on the
fly while they are running
L299[06:30:20] <gigaherz> XD
L300[06:30:45] <gigaherz> yeah a company
is literally a machine that turns things into money
L301[06:31:01] <boni> (the irony to hear
that from a guy who published a book on minecraft modding is not
lost on me)
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L303[06:31:56] <gigaherz> there isn't a
fixed rate, but assume steam takes 30%ish of the revenue
L304[06:32:06] <Wuppy> is it 30? that's
pretty high
L305[06:32:17] <gigaherz> I don't
know
L306[06:32:17] <Wuppy> but it's annoying
that I can't just purchase it through steam because of the fee
steam takes
L307[06:32:25] <gigaherz> but it's 30% on
mobile stores and such
L308[06:32:34] <gigaherz> it's not BECAUSE
of the fee
L309[06:32:40] <gigaherz> the fee is just
one of many factors
L310[06:32:52] <gigaherz> what are their
advantages?
L311[06:33:12] <gigaherz> what do they
gain from adding it to steam?
L312[06:33:36] <gigaherz> as boni
said
L313[06:33:46] <Wuppy> they give
convenience to the user
L314[06:33:53] <gigaherz> publishing
through steam means less control, less information
L315[06:34:08] <gigaherz> it means less
revenue from steam sales
L316[06:34:33] <boni> Wuppy: it doesn't
make any sense.
L317[06:34:35] <gigaherz> it means writing
steam integration code
L318[06:34:41] <boni> quit whining already
and welcome to our corporate world :P
L319[06:34:58] <gigaherz> and really
L321[06:35:23] <gigaherz> nothing prevents
you from adding a shortcut to the game in steam (as an external
app)?
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L331[06:53:10] <olee> gigaherz: actually
steam provides a way to updates running games
L332[06:53:14] <olee> see workshop
L333[06:53:38] <olee> it can load content
for L4D or Garrysmod while it's running
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L348[07:35:29] <halvors> Hi.
L349[07:38:19] <halvors> I have a
TileEntity that should when a specific function is called rotate
the block that it's connected to. I send the updated rotation to
the client.
L350[07:38:49] <halvors> The only problem
that i've been having here is that i seems need to call
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord); on both server
and the client. Is that right?
L351[07:38:59] <McJty> On server
L352[07:39:01] <diesieben07> on the client
should be enough
L353[07:39:12] <diesieben07> to re-render
the block
L354[07:39:13] <halvors> How should i do
it? Could i only call the render function on the client?
L355[07:39:24] <diesieben07> first, are
you using the description packet?
L356[07:39:49] <halvors> diesieben07:
No.
L357[07:40:05] <diesieben07> then calling
markBlockForUpdate in the message handler is enough
L358[07:40:23] <halvors> diesieben07: It
is working now, but only when i call the
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord) on both the
client and the server.
L359[07:40:31] <diesieben07> show your
code then.
L360[07:42:04] <halvors> 2 sec :)
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L364[07:44:47] <diesieben07> why do you
have a separate "clientFacing" field? :O
L365[07:45:18] <halvors> diesieben07: To
check that facing and clientFacing matches. It not re-send the
facing update packet.
L366[07:45:29] <diesieben07> that makes no
sense.
L367[07:45:38] <diesieben07> the client
has a separate TileEntity instance, you can use the same
field
L368[07:45:42] <diesieben07> (and you
*should* use the same field)=
L369[07:46:15] <diesieben07> and your code
of "send to players trackign this TileEntity" is
fauly
L370[07:46:17] <diesieben07> *faulty
L371[07:46:34] <halvors> diesieben07: What
should i do else then?
L372[07:46:39] <diesieben07> and the
request-data message is nto needed
L373[07:47:02] <diesieben07> return your
packet in getDescription packet
L374[07:47:22] <diesieben07> it will then
be sent automatically when the player starts seeing the TE
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L376[07:48:17] <halvors> diesieben07: You
mean returning my custom packet in getDescription() ?
L377[07:48:24] <diesieben07> yes
L378[07:48:29] <halvors> So return new
PacketTileEntity(this);
L379[07:48:49] <diesieben07> yes
L380[07:48:53] <halvors> But how do i then
make the tileentity update the rotation from setFacing()?
L381[07:49:16] <diesieben07> also gawd
that PacketTileEntity is ugly
L382[07:49:29] <diesieben07> you send the
packet to all tracking players by calling markBlockForUpdate
L383[07:49:35] <diesieben07> that will
re-send the description packet
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L386[07:51:26] <halvors> Hmm.
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L389[07:53:25] <halvors> diesieben07: You
know that the PacketTileEntity does not extends import
net.minecraft.network.Packet; right?
L390[07:53:29] <diesieben07> of
course
L391[07:53:35]
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L392[07:53:38] <diesieben07>
SimpleNetworkWrapper has a method to convert from IMessage to
Packet
L393[07:53:46] <halvors> Ah, ok.
L394[07:57:38] <halvors> diesieben07: But
now i have to call worldObj.markBlockForUpdate(xCoord, yCoord,
zCoord) on the server in the setFacing method, right?
L395[07:57:49] <diesieben07> Yes
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L398[08:00:42] <halvors> diesieben07: Ok,
now i have done that, but when only calling
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord) on the server,
the client block is not updated at all.
L399[08:00:59] <diesieben07> you need to
call it in the message handler as well
L400[08:01:25] <halvors> Isn't there a
simple function that only re-renders the block and don't call all
the other stuff?
L401[08:02:09] <PaleoCrafter> That is
markBlockForUpdate ...
L402[08:02:15] <diesieben07> ^^
L403[08:04:00] ***
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L404[08:04:28] <halvors> diesieben07: So
why does it update the entire tileentity then? Not just the
render?
L405[08:04:41] <diesieben07> what do you
mean by that?
L406[08:04:43] <diesieben07> what
updates?
L407[08:04:54] <halvors> Calling
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord) on both the
server and the client seems somewhat redundant.
L408[08:05:25] <diesieben07> if you don't
wnat to call it on the server (which is not strictly necessary) you
need to do some hacky stuff to detect when players start to see
your TE
L409[08:05:31] <diesieben07> it's not
worth it.
L410[08:05:32] <halvors> diesieben07:
Calling that on makes the server send the descriptionpacket not
only re-render the block in the client?
L411[08:05:41] <diesieben07> wat
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L414[08:06:37] <PaleoCrafter> You somehow
need to tell the client to update rendering, and that is through
packets :P
L415[08:07:31] <PaleoCrafter> Whether it's
through some vanilla thing or your description packet doesn't
matter
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L417[08:08:09] <halvors>
worldObj.func_147479_m(xCoord, yCoord, zCoord); it is i think
:)
L418[08:08:44] <halvors> PaleoCrafter:
Yeah, but i don't want to re-send the whole chunk from the client
because of one simple block re-render :)
L419[08:08:58] <diesieben07> halvors, that
doesn't work.
L420[08:09:04] <halvors> That is what
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord) does, as far as
i know.
L421[08:09:05] <diesieben07> if you want
to re-render your block, you must re-render the chunk
L422[08:09:16] <diesieben07> you can't
re-render a single block
L423[08:09:30] <halvors> diesieben07:
Yeah, but re-send from the server as well?
L424[08:09:51] <diesieben07> as i said,
you'd have to do some hacking without the description packet then
(ChunkWatchEvent and stuff)
L425[08:09:53] <diesieben07> its not
pretty
L426[08:10:05] <McJty> halvors,
markBlockForUpdate() doesn't resend the entire chunk. Just that
block.
L427[08:10:13] <McJty> But on the client
the entire chunk will be rerendered.
L428[08:10:19] <halvors> Quote from
minecraftforge.net: By the way, markBlockForRenderUpdate is now
func_147479_m.
L429[08:11:04] <halvors> McJty: So what is
the difference between markBlockForUpdate and
markBlockForRenderUpdate then? :( I'm confused.
L430[08:11:07] <McJty> halvors, that's
just the obfuscated name. Use markBlockForRenderUpdate() to have
readable code :-)
L431[08:11:33] <halvors> McJty: Yeah...
But the mcp mappings for 1.7.10 don't have that.
L432[08:11:41] <McJty> halvors, they have
for me
L433[08:11:59] <PaleoCrafter> If you
change the facing and want to force a rendering update, sending the
new data and doing the render update is just reasonable :P
L434[08:12:07] <halvors> McJty: How would
that be?
L435[08:12:07] <McJty> halvors, anyway
markBlockForUpdate() just sends over whatever is in the description
package to the client. markBlockForRenderUpdate will then also
cause a rerender
L436[08:12:13] <McJty> halvors, how would
what be?
L437[08:12:44] <halvors> McJty: Do i need
to specifiy that i want to use some newer mappings in gradle
somehow?
L438[08:13:54] <McJty> halvors, no clue.
Just works for me :-)
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L440[08:14:22] <PaleoCrafter> Yep,
mappings = 'stable_12' in the minecraft block
L441[08:14:40] <halvors> Ok... Isn't that
there by default?
L442[08:14:53] <PaleoCrafter> Don't think
so
L443[08:14:54] <halvors> How do i find the
different mappings listed?
L444[08:15:10] <halvors> So i know which
is the most recent :)
L446[08:15:28] <PaleoCrafter> I already
told you what is most recent :P
L447[08:15:36] <PaleoCrafter> At least for
1.7
L448[08:15:53] <PaleoCrafter> Mandatory
question: yuno 1.8
L449[08:16:31]
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L450[08:16:32] <halvors> PaleoCrafter:
Thanks, what i meant was for future releases :)
L451[08:20:29] <halvors> McJty: What you
meant is that markBlockForUpdate() and markBlockForRenderUpdate()
is exactly the same?
L452[08:20:39] <McJty> No that's not what
I said
L453[08:20:59] <McJty> halvors,
markBlockForUpdate() just updates the client side of the block
(doesn't have to be visual) from the server packet
L454[08:21:10] <McJty> It doesn't always
have to do with rendering (although usually it does)
L455[08:21:48] <halvors> McJty: Ah ok :)
But basically then, just sending the description packet? Is there
more that does?
L456[08:22:00] <McJty> Is there more
what?
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L459[08:23:09] <halvors> McJty: Is there
more that markBlockForUpdate does? Other than sending description
packet and re-renders block?
L460[08:23:48] <McJty> No idea. Haven't
looked at the source (hint: you can do that too :-)
L461[08:24:22] <PaleoCrafter> Parser
error: Unmatched opening parenthesis
L462[08:24:25] <PaleoCrafter> :P
L463[08:24:47] <McJty> PaleoCrafter, I
preserve space and energy by combining my smiley with the close
bracket :-)
L464[08:26:59] <diesieben07> PaleoCrafter,
no no no, thats not how this works.
L465[08:27:18] <diesieben07> Parser error,
unrecognized emoticon ":-"
L466[08:28:05] <PaleoCrafter> Nah, it
greedily matches the smiley
L467[08:28:16] <diesieben07> nawww
L468[08:28:22] <gigaherz> the usual lexer
would match the )
L469[08:28:39] <gigaherz> just like how
C/Java parsers see "==" as one thing, and not two
consecutive equal tokens
L470[08:28:50] <McJty> I expect everyone
here to use a fuzzy lexer that accepts things like this :-)
L471[08:29:13] <PaleoCrafter> It greedily
matches two equal tokens, gigaherz :P
L472[08:29:20] <gigaherz> yes
L473[08:29:48]
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L475[08:30:44] <gigaherz> [15:24] (McJty):
PaleoCrafter, I preserve space and energy by combining my smiley
with the close bracket :-)
L476[08:30:47] <gigaherz> that's false
also
L477[08:30:59] <gigaherz> becasue
combining them has caused you to type extra ;P
L478[08:31:13] <gigaherz> which means more
effort and space than if you had typed just the extra )
L479[08:31:13] <McJty> Including the
entire discussion that followed then.
L481[08:31:19] <tmtu> meta
L482[08:31:25] <McJty> Instead of
discussing this you should rather all help me fix my gradle
problem! :-)
L483[08:31:56] <gigaherz> I'm a gradle
noob
L484[08:32:01] <PaleoCrafter> That's not
how this channel works :P
L485[08:32:11] <PaleoCrafter> We'll stay
off topic as long as possible
L486[08:32:14] <gigaherz> so I answer what
I know, and ignore what I don't
L487[08:32:15] <gigaherz> XD
L489[08:32:32] <McJty> yes yes. But you
are all experts on smileys and brackets
L490[08:32:58] <gigaherz> tmtu: I don't
need that, I'm perfectly able to generate stupid commit messages on
my own
L491[08:33:12] <gigaherz> McJty: we all
took a class on compilers
L492[08:33:12] <gigaherz> ;P
L493[08:38:07]
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L494[08:38:44] <halvors> Is
getCurrentDurability() equal to getItemDamage()?
L495[08:38:57] <halvors> Seems to have
changed in mcp 1.7.0 mappings stable_12-
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L498[08:45:15] <diesieben07> halvors, in
which class?
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L501[08:49:34] <halvors> diesieben07: Ah
sorry :) ItemStack
L502[08:50:01] <halvors> diesieben07:
Thanks for help with the packet stuff :) Seems to work just fine
now :)
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L504[08:50:16] <diesieben07> dont use
getCurrentDurability
L505[08:50:24] <diesieben07> use
getItemDamage or getMetadata (latest mappings)=
L506[08:50:31] <techbrew> I can't believe
I just read/scrolled back to find the origin of the lexer/parser
discussion ... Only to discover it was all silliness over a McJty
emoticon
L507[08:50:45] <gigaherz> hah XD
L508[08:50:56] <gigaherz> we ARE nerds
;P
L509[08:51:00] <techbrew> :P
L510[08:51:07] <halvors> diesieben07: Ah
oh so it's renamed to getMetadata then :)
L511[08:51:10] <halvors> Thanks :)
L512[08:52:12] <Stygander> okay, is there
any good tutorials someone has handy on using packets on
keypress?
L514[08:53:08] <gigaherz> "using
packets" and "on keypress" are completely unrelated
things
L515[08:53:09] <gigaherz> ;P
L516[08:53:15] <gigaherz> if you know how
to run code on keypress
L517[08:53:19] <gigaherz> and oyu know how
to send a packet
L518[08:53:23] <gigaherz> you can just mix
them ;P
L519[08:53:46] <Stygander> basically, im
trying to get this item to reload properly on pressing the reload
key
L520[08:54:05] <diesieben07> in
ClientTickevent check myKey.isPressed()
L521[08:54:09] <diesieben07> if it is
true, send packet
L522[08:54:21] <Stygander> alright
L523[08:54:21] <diesieben07> then on the
server, check if reloading is currently applicable and if so,
reload
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L526[08:58:18] <Stygander> alright thank
you
L527[08:58:20] <Stygander> (
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L532[09:16:36] <gigaherz> so I managed to
integrate my custom obj loader with the ModelLoaderRegistry
system,
L533[09:17:15] <gigaherz> but I can't
think of any way to get the accepts() method to work for items
other than see if a resource exists with the name ending in .obj,
and handling the FileNotFoundException
L534[09:17:36] <gigaherz> which hurts my
soul deeply ;P
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L537[09:19:50] <gigaherz> still this
brings back the question, anyone has nay idea HOW to use a .b3d
model for an item? I haven't been able to figure that out
either
L539[09:20:45] <laci200270> oh wait this
is for blocks
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L541[09:20:50] <gigaherz> that's for
blocks
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L543[09:20:57] <gigaherz> it has no
indication how it could possibly work for items
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L545[09:21:09] <gigaherz> since items
don't have a blockstates json that can include a reference to a
".obj" model
L546[09:21:12] <gigaherz> eh .b3d*
L547[09:22:28] <gigaherz> the B3D loader
only returns true from accepts if the resource path ends with
".b3d"
L548[09:22:32] <gigaherz> and I have no
idea how to achieve that for items
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L551[09:23:00] <gigaherz> so I guess I'll
just not use the model loader registry for my items
L552[09:23:09] <gigaherz> and I'll use the
existing method I have implemented, that works ;P
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L555[09:27:59] <laci200270> gigaherz, can
you use IModels?
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L558[09:28:38] <laci200270> the problem
not relevant
L559[09:28:49] <laci200270> just look how
he does
L560[09:29:04] <gigaherz> laci200270: the
loading process works, yes
L561[09:29:25] <gigaherz> just so long as
I do a brute-force check
L562[09:29:50] <gigaherz> by appending
".obj" to every resource, and returning false if it
throws an exception
L563[09:30:17] <gigaherz> hmmm
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L566[09:32:41] <gigaherz> laci200270: I
don't see how that IModel would be used afterwards
L567[09:32:42] <gigaherz> ;P
L568[09:32:48] <gigaherz> so I'll just
keep using my own system for items
L569[09:32:51] <laci200270> idk
L570[09:33:09] <laci200270> i think it can
rendered somewhere
L571[09:33:20] <gigaherz> well the IModel
can be converted into a BakedModel
L572[09:33:28] <gigaherz> but that
wouldn't really help ;P
L573[09:33:48] <gigaherz> meh really it
doesn't matter
L574[09:33:54] <gigaherz> I'll keep it the
way it is now
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L584[09:49:06] <Pennyw95> are there some
good tutorials on TESR or rendering in general? I'm getting quite
lost
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L587[09:49:23] <halvors> Hi. Can anyone
explain to me what excactly the @Interface annotation should be
used for?
L588[09:49:23] <halvors> @Interface(iface
= "cofh.api.energy.IEnergyHandler", modid =
"CoFHCore"),
L589[09:50:07] <halvors> Is this really
necessary, the point with Interfaces is that you don't need the
implementation in order to use the functionallity of i.e an
API.
L590[09:50:16]
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L591[09:50:36] <halvors> So what should
this be used for? Is it not recommended to bundle the API
interfaces of other mods with your mod distrobution?
L592[09:52:39] <Pennyw95> Cause when I
place down my TE all the guis get screwed up
L593[09:52:46] <diesieben07> you should
use the fully qualified name (@Optional.Interface), then it makes
more sense
L594[09:53:00] <diesieben07> FML will then
remove the interface you specified when the mod you specfied is not
present
L595[09:53:06] <diesieben07> you can make
a soft-dependency that way
L596[09:53:55] <diesieben07> halvors
^
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L599[10:02:51] <tterrag> halvors: the RF
API can be present without cofhcore
L600[10:03:13] <tterrag> You should
optionalize on CoFHAPI|energy
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L604[10:03:45] <halvors> diesieben07: Ah,
but if i used the buildcraft IToolWrench interface for instance,
wouldn't it be preferable to just bundle that with the mod?
L605[10:04:05] <diesieben07> No, never
ship other people's code.
L606[10:04:18] <tterrag> Never ship APIs
unless absolutely necessary
L607[10:04:52] <halvors> tterrag: I'm
confused, my mod loads just fine even if CoFHCore is not present,
just that you won't be able to use RedstoneFlux, unless you have
another mod that's implementing it. For that i just need
"after:CoFHCore" in the @Mod annotation...
L608[10:05:12] <halvors> diesieben07:
Isn't that kindof what interfaces is for
L609[10:05:13] <halvors> ?
L610[10:05:17] <tterrag> ...
L611[10:05:23] <diesieben07> what?
L612[10:05:29] *
sham1 facepalms
L613[10:05:33] <tterrag> What if I load
with just my mod (enderio) and yours
L614[10:05:36] <tterrag> Nothing will
work
L615[10:05:48] <tterrag> even though eio
contains the energy api
L616[10:06:11] <halvors> tterrag: It
would, but RedstoneFlux would not work, and that's because it's
nothing loaded to implement the RedstoneFlux API...
L617[10:06:32] <tterrag> enderio
implements the RF api
L618[10:06:44] <halvors> Ok. It
does?
L619[10:06:51] <tterrag> of course
L620[10:06:55] <tterrag> Lots of mods
do
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L622[10:07:05] <sham1> If it didnt then
why would you be able to use RF with it
L623[10:07:08] <diesieben07> implements is
the wrong word
L624[10:07:21] <sham1> uses might be
better in this context
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L626[10:07:39] <halvors> tterag: There is
a difference between just implementing the interface and implenting
the actual energy system, i guess that what you meant ;)
L627[10:09:08] <tterrag> halvors: let me
put it this way. EnderIO as a mod could not function without the RF
API, therefore we ship it in the mod as to be able to function
without other mods present
L628[10:09:22] <tterrag> if your mod CAN
function without the RF API, then you should just optionalize it
(as you are doing)
L629[10:09:36] <tterrag> all I'm saying is
that you should optionalize on the API container, not
CoFHCore
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L633[10:18:42] <halvors> tterrag: Yeah, so
like if my mod uses energy (Redstone Flux) i should use the
Optional.Interface annotation?
L634[10:18:57] <tterrag> does it NEED to
use RF to function?
L635[10:19:14] <RobotSquid> o/
L636[10:19:15] <tterrag> is there a point
to the mod without RF?
L637[10:19:21] <halvors> tterrag: Hehe,
define function :) It will run, but will be useless to the
user.
L638[10:19:30] <halvors> tterrag:
No.
L639[10:19:31] <tterrag> then you should
probably ship the energy API
L640[10:19:35] <halvors> Then ship the
api?
L641[10:19:36] <halvors> Yeah.
L642[10:19:38] <tterrag> because...what's
the point otherwise
L643[10:20:02] <halvors> But for
IToolWrench from buildcraft i should use the Optional.Interface
annotation?
L644[10:20:17] <sham1> yes
L645[10:20:22] <gigaherz> probably
L646[10:20:33] <gigaherz> because your
blocks still work even if they aren't wrenchable
L647[10:21:21] <gigaherz> think extra
utilities transfer nodes
L648[10:21:33] <gigaherz> the transfer
pipes can be "wrenched" with a stick
L649[10:21:36] <halvors> gigaherz: Yeah.
But here comes my next question, then i should add the buildcraft
api as a dependency at build time right?
L650[10:21:37] <gigaherz> but they also
support proper wrenches
L651[10:21:49] <gigaherz> yes you'd need
the actual interface at build time
L652[10:21:57] <gigaherz> but with the
Optional.Interface annotation
L653[10:22:02] <halvors> Yeah :)
L654[10:22:28] <halvors> Anyone know if
there is a maven repo that have the CoFH Lib and Buildcraft
API?
L655[10:22:45] <gigaherz> I just embedded
he RF api directly in my code
L656[10:22:55] <HassanS6000> ^ same
L657[10:23:07] <gigaherz>
src/api/java/...
L658[10:23:48] <HassanS6000> wtf this
keeps crashing trying to render this entity..
L662[10:24:25] <HassanS6000> Any
ideas?
L663[10:25:08] <gigaherz> wtf is
XLibRenderer?
L664[10:25:22] <halvors> Hmm. If i use an
interface in my code, but not implements it, then i'll not be able
to use the Optional right?
L665[10:25:36] <halvors> It's just
stripping interfaces and whole methods right?
L666[10:25:39] <gigaherz> uh?
L668[10:25:42] <gigaherz> if no one
implements it
L670[10:26:32] <sham1> diesieb what does
it say
L671[10:26:43] <covers1624> final
class?
L672[10:26:48] <diesieben07> Cannot
resolve method registerMessage
L673[10:27:25] <covers1624> whaaaa
L674[10:27:41] <covers1624> are all the
things overriden
L675[10:27:50] <diesieben07> its all like
you can see in the gist
L676[10:27:55] <RobotSquid> anyon know why
ItemStack.loadItemStackFromNBT(slot) returns null here(
http://pastebin.com/9vR7tu3v)?? i checked, there is
a key in NBT, the stack isnt null when writing, but that method
returns null
L677[10:28:09] <gigaherz> diesieben07: I
haven o idea
L678[10:28:15] <gigaherz> aside of the
final in the handler class
L680[10:28:19] <gigaherz> it looksexactly
like mine
L681[10:28:25] <diesieben07> ikr? dafuq is
this
L682[10:28:30] <covers1624> yeah i stole
tinkers packet system, xD
L683[10:28:42] <diesieben07> (removing the
final doesn't help either)
L684[10:28:55] <diesieben07> normally i
wouldn't use this, but i need this mod done quick so i cant wait
for my library to be done :D
L685[10:29:15] <gigaherz> diesieben07:
well for quick troubleshooting
L686[10:29:20] <gigaherz> try pasting my
class in your environment? ;P
L687[10:30:33] <gigaherz> I did the
opposite, and that works just fine
L688[10:30:36] <gigaherz> I'm on 1.8
though
L689[10:31:02] <diesieben07> fuck my
life
L690[10:31:06] <diesieben07> i forgot the
discriminator
L691[10:31:19] <sham1> :P
L692[10:31:21] <gigaherz> the what?
XD
L693[10:31:27] <diesieben07> packet
id
L694[10:31:49] <sham1> I have a quick
question about discriminators
L695[10:32:11] <sham1> What if I somehow
had more than 256 packets, what do I do
L696[10:32:16] <sham1> Do I register a new
channel or what
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L698[10:32:26] <diesieben07> yes
L699[10:32:33] <diesieben07> or not use
FMLs system
L700[10:32:33] <RobotSquid> any ideas?
maybe i should just add more debug logs again
L701[10:32:39] <RobotSquid> :P
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L703[10:33:23] <gigaherz> robotbrain:
sec
L704[10:33:25] <gigaherz> oops
L705[10:33:30] <gigaherz> RobotSquid:
sec
L706[10:34:45] <gigaherz> hmm
L707[10:34:48] <gigaherz> it would be
null
L708[10:34:52] <gigaherz> if the item
wasn't found
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L710[10:35:05] <gigaherz> did you store it
properly?
L711[10:35:52] <RobotSquid> yeah, i had a
few logs in the write part, the item isnt null, but even if i try
to do ItemStack.loadItemStackFromNBT(slot) there it returns
null
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L713[10:36:50] <RobotSquid> i checked in
the write part for the item being null, the compund having the key
and the loaded itemstack being null
L714[10:37:00] <gigaherz> can you do
tag.toString() on the slot tag?
L715[10:37:03] <gigaherz> and paste
that
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L717[10:37:09] <gigaherz> as in, make it a
debug print ;P
L718[10:37:23] <gigaherz> just to verify
the info is valid
L719[10:37:50] <gigaherz> or better
L720[10:38:01] <gigaherz> toString on the
whole tag you store on writeToNBT
L721[10:38:02] <gigaherz> ;P
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L730[10:52:51] <williewillus> ok so if you
have two git branches, and you make the same change to both of them
at different points in time, when you merge one into the other in
the future that change won't be "doubly-applied" or
conflict right?
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L734[10:52:56] <williewillus> just
curious
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L738[10:55:17] <tterrag> gigaherz: if you
put the RF API in src/api, it will not ship with your mod
L739[10:55:19] <tterrag> which was the
entire point
L740[10:59:05] <gigaherz> it does
though
L741[10:59:07] <gigaherz> I checked the
jar XD
L742[10:59:10] *
RobotSquid waits for 200MB game update to download at
400Kbps
L743[10:59:41] <gigaherz> the contents of
src/api/java/ are included in it XD
L744[10:59:57] <gigaherz> and I'm using
the stock build.gradle and such
L745[11:00:03] <gigaherz> well
L746[11:00:09] <gigaherz> with idea
inheritOutputDirs
L747[11:01:25] <williewillus> anyone know
what this means? 0.o [11:00:05] [Client thread/ERROR]
[NotEnoughItems]: Missing container for projecte
L748[11:04:08] <williewillus> can't for
the life of me figure out why NEI's scrolling thing is desyncing my
container (only doing nit client side instead of on both). Normal
shift clicking works though?
L749[11:06:15] <gigaherz> the scrolling
thing is from nei? I thoughtit was inventory tweaks
L750[11:07:00] <gigaherz> maybe you should
call the container method that updates the contents, while the GUI
is open
L751[11:07:44] <gigaherz> [17:52]
(williewillus): ok so if you have two git branches, and you make
the same change to both of them at different points in time, when
you merge one into the other in the future that change won't be
"doubly-applied" or conflict right?
L752[11:07:45] <williewillus> its nei, I
checked
L753[11:08:15] <gigaherz> the git commit
hash is calculated based on the diff contents, parent ID, and
metadata
L754[11:08:24] <gigaherz> so if you
applied the same changes in different points
L755[11:08:30] <gigaherz> as far as git is
concerned, they are different commits
L756[11:08:44] <williewillus> ok that's
what i thought :p
L757[11:08:51] <gigaherz> still the
conflict resolution may merge the changes
L758[11:09:13] <gigaherz> best practice is
to rebase one branch on top of the other
L759[11:09:23] <gigaherz> and then just
merge whatever changes remain
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L761[11:12:36] <williewillus> okay i just
broke stuff even more .-. "discard all changes"
time
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L767[11:20:52] <RobotSquid> gigaherz,
[18:20:24] [Server thread/INFO] [MoltenCraft]: {}
L768[11:20:54] <Sollux-Captor> in the
MapColor class, is that literally the color that displays on
maps?
L769[11:20:55] <RobotSquid> :(
L770[11:21:09] <williewillus> yes
Sollux
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L772[11:21:15] <tterrag> gigaherz: then
you're screwed up, the point of src/api is NOT to be shipped
L773[11:21:18] <RobotSquid> if i do
LogHelper.info(compound.getTag("ItemLightningInfuser").toString());
L775[11:21:20] <tterrag> that's the entire
reason it exists
L776[11:21:29] <Sollux-Captor> aight, im
just tinkering around with the Material class making sure i
understand it
L777[11:21:32] <williewillus> the ctor for
MapColor is id, 0xRRGGBB
L778[11:21:34] <Sollux-Captor> i get the
gist of it now
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L780[11:22:35] <Sollux-Captor> some of
these break the RRGGBB :o like for instance netherrackColor = new
MapColor(35, 7340544); that is RRGGBBB
L781[11:22:36] <Sollux-Captor> hmm
L782[11:23:02] <williewillus> wat
L783[11:23:43] <Sollux-Captor> well....
the parameters are index, color
L784[11:24:07] <Sollux-Captor> and if it
is in a 0xRRGGBB format?
L785[11:24:30] <williewillus> yeah,
7340544 -> 0x700200 which is a red
L786[11:24:31] <tmtu> both are
integers
L787[11:24:33] <Sollux-Captor> or is that
the first number replaces the 0
L789[11:24:54] <tmtu> that
resolution
L790[11:25:22] <williewillus> duckduckgo
didnt convert 0x700200 to a color so I used IDEA lol
L791[11:25:31] <williewillus> it useually
does hex to color pretty well
L792[11:25:59] <Sollux-Captor> ye
well
L793[11:26:24] <williewillus> anyways
those are all valid hex rgb codes, just in decimal form :p
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L796[11:27:48] <Sollux-Captor> haha i
should just make a conversion method so i can input hex x3
L797[11:28:17] <williewillus> you can just
give it hex?
L798[11:28:27] <Sollux-Captor> idk
L799[11:28:29] <williewillus> new
MapColor(index, 0xwhateveryouwant)
L800[11:28:33] <williewillus> it's still
of type int
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L802[11:33:07] <Sollux-Captor> soo uh..
does the Material class always need a map color then?
L803[11:33:19] <gigaherz> the map color is
the color used while drawing on maps
L804[11:33:23] <gigaherz> each pixel
represents a block
L805[11:33:26] <Sollux-Captor> ye ik that
much
L806[11:33:29] <gigaherz> and the color is
taken from the block's material
L807[11:33:31] <gigaherz> so yes
L808[11:33:36] <gigaherz> the material
needs a map color
L809[11:33:44] <gigaherz> because
otherwise the map wouldn't know what color to draw
L810[11:34:28] <Sollux-Captor> like... im
making a block that draws void holes on the map even though there
is no void showing. I'd assume i could just do that with a null
color?
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L813[11:34:48] <williewillus> no, use
MapColor.airColor
L814[11:34:56] <Sollux-Captor> k
L815[11:35:00] <williewillus> i
think
L816[11:35:06] <williewillus> I'm pretty
sure null would crash it
L817[11:35:12] <Sollux-Captor> i can test
it out
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L819[11:41:30] <speak> Any idea how
something like Optifine was made? It modifies the core classes
directly, right? It works with 1.8.7, and no modding tools out
there seem to support 1.8.7
L820[11:42:10] <Sollux-Captor> i have no
clue how optfine was made
L821[11:42:29] <gigaherz> speak: MCP, the
project that gives decompiled methods proper names, does exist for
1.8.7
L822[11:42:58] <gigaherz> Optifine
modified many classes, but more importantly, REPLACES many
things
L823[11:43:02] <gigaherz> modifies*
L824[11:43:12] <speak> ooh, MCP does work
for 1.8.7?? I saw it supporting "1.8", does that mean
1.8.x, then?
L825[11:43:13] <gigaherz> it has to
actively support new versions of Forge
L826[11:43:33] <gigaherz> well, lex is
doing the forge port to 1.8.8 (he started yesterday)
L827[11:43:43] <gigaherz> and he wouldn't
bother if there weren't name mappings for it
L828[11:43:55] <Sollux-Captor> hmm
L829[11:44:03] <gigaherz> so yes, there
must be name mappings for newer versions than 1.8.0 ;P
L830[11:44:13] <gigaherz> btw
L831[11:44:14] <gigaherz> 1m ago
L832[11:44:15] <gigaherz> We pushed out
Minecraft 1.8.8 to all users now, it's available for download in
your launcher as usual :)
L834[11:44:32] <Sollux-Captor> i hate
upadting forge on my mod because i always forget how to ;-;
L835[11:44:38] <gigaherz> hm?
L836[11:44:42] <gigaherz> you go to the
build.gradle
L837[11:44:49] <gigaherz> update the forge
version string to the current one
L838[11:44:50] <williewillus> gigaherz:
mcp does not exist for 1.8.7 0.o
L839[11:44:55] <williewillus> not unless
lex just updated it
L840[11:44:58] <williewillus> optifine
doesnt use mcp
L841[11:45:00] <gigaherz> then rerun
setupDecompWorkspace
L842[11:45:08] <gigaherz> williewillus:
uh?
L843[11:45:14] <gigaherz> well lex didn't
write the srg mappings himself ;p
L844[11:45:27] <williewillus> he does his
own mappings
L845[11:45:31] <Sollux-Captor> i see.. ye
i remember now xD lel ik how to do it just for some reason it is
one of those things that i always forget
L846[11:45:33] <williewillus> (like how
bukkit used to)
L847[11:45:34] <speak> Ah alright! I'm
sorry I know topic says "No ETA"'s, but does such a thing
take a long time usually (updating forge to a new version)
L848[11:45:47] <speak> Just to get a
general idea of the time scale
L849[11:46:02] <gigaherz> speak: depends
on the size of the changes
L850[11:46:08] <gigaherz> there was a BIG
change between 1.8.0 and latest
L851[11:46:15] <williewillus> not really
lol
L852[11:46:16] <gigaherz> which is that
now some names are not obfuscated anymore
L853[11:46:23] <williewillus> oh the inner
class thing
L854[11:46:24] <Sollux-Captor> how does
optifine make a mod w/o forge or mcp?
L855[11:46:28] <speak> Oh,
interesting
L856[11:46:29] <gigaherz> forge for 1.8.8
will have inner classes AND generics
L857[11:46:35] <williewillus> you can mod
without mcp lol
L858[11:46:38] <williewillus> see:
bukkit
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L860[11:46:41] <williewillus> bukkit uses
their own mappings
L861[11:46:46] <speak> williewillus: How
does it work?
L862[11:46:47] <williewillus> used,
rather
L863[11:46:49] <gigaherz> Sollux-Captor:
you just work with the field_55555_e names
L864[11:46:58] <Sollux-Captor> oh i
see
L865[11:47:03] <Sollux-Captor> that seems
tough
L866[11:47:12] <williewillus> no gigaherz
, you make your own mappings lol
L867[11:47:16] <speak> Where can I get
more information on that sort of modding? I've been having an
impossibly hard time trying to find information how to mod
Minecraft "directly"
L868[11:47:22] <williewillus> ie. in
bukkit names, EntityPlayer was EntityHuman
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L870[11:47:23] <gigaherz> williewillus:
well you haveto get the dictionary from somewhere
L871[11:47:29] <williewillus> no, you make
it yourself lol
L872[11:47:33] <gigaherz> why the fuck
would you do that?
L873[11:47:39] <williewillus> ask
bukkit
L874[11:47:45] <gigaherz> when there are
existing projects actively maintaining them
L875[11:47:45] <speak> But if I can use
MCP with 1.8.7, then that's awesome news!
L876[11:47:45] <williewillus> they have
used their own mappings for years
L877[11:47:47] <williewillus> and
years
L878[11:47:50] <gigaherz> bukkit was a big
project that could handle that
L879[11:47:52] <gigaherz> XD
L880[11:47:54] <Sollux-Captor> i dont see
why optifine would have to do that .-.
L881[11:48:01] <gigaherz> anyhow
L882[11:48:03] *
gigaherz shrugs
L883[11:48:13] <williewillus> he probably
has his whole system privately setup
L884[11:48:42] <williewillus> speak:
"that sort of modding" (assuming you mean editing base
classes without mcp mappings) is very 2011 and not very worth it
lol
L885[11:48:46] <williewillus> its the
reason why forge exists
L886[11:48:49] <williewillus> so you dn't
have to do that
L887[11:49:12] <gigaherz> Sollux-Captor:
optifine doesn't want to rely on others, the author relies on
income from optifine downloads, so he wants to be there asap
L888[11:49:13] <gigaherz> ;P
L889[11:49:16] <speak> Ah okay. Well darn,
I don't mind waiting for a new version of forge for 1.8.8, unless
it's going to take like a month ;(
L890[11:49:28] <williewillus> the updates
are in preogress as we speak so hopefully not long now
L891[11:49:37] <gigaherz> he actively
makes his mod "compatible" with forge in order to reach
the most people
L892[11:50:12] <williewillus>
"compatible" -> fml loads it and then he replaces all
the classes that would normally be replaced by the jarmod anyway
:p
L893[11:50:22] <speak> Wow, well respect
to the Optifine person :)
L894[11:50:22] <gigaherz> speak: the
updates are being done incrementally, to reduce then umber of
conflicts in each iteration
L895[11:50:27] <gigaherz> 1.8.0 to 1.8.1
was done yesterday
L896[11:50:36] <gigaherz> and 1.8.1 to
1.8.2 was started
L897[11:50:37] <williewillus> i thought he
finished .2 too
L898[11:50:40] <speak> Ah, okay. Sounds
like a smart way to do that
L899[11:50:46] <gigaherz> he said he
needed to fix some tools
L900[11:50:57] <gigaherz> I assumed that
meant in order to get .2
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L904[11:51:33] <gigaherz> since 1.8.2 is
the one with the inner classes (and I guess generics?), one of the
bigger hurdles depends on it
L905[11:51:48] <gigaherz> after 1.8.2, or
.3 if that's when generics happened, then the way should be much
smoother
L906[11:51:57] <speak> I really appreciate
all your help gigaherz & williewillus (and any other I may've
missed)
L907[11:52:05] <williewillus> np
L908[11:52:07] <gigaherz> that's why we
are around
L909[11:52:08] <williewillus> 1.8.4 is
generic
L910[11:52:08] <gigaherz> ;P
L911[11:52:17] <williewillus> but the
inner class thing makes me curious
L912[11:52:24] <williewillus> why would
they do that
L913[11:52:43] <Sollux-Captor> class in a
class?
L914[11:53:00] <williewillus> yeah
apparently they stopped obfuscating inner class names? (or was it
both the inner and the outer?)
L915[11:53:11] <diesieben07> not
obfuscating
L916[11:53:19] <Sollux-Captor> i've worked
with nested classes b4 (not in MC)
L917[11:53:19] <diesieben07> but they no
longer remove the information "this class is inside this
class"
L918[11:53:32] <diesieben07> (inner
classes compile to just normal top-level classes)
L919[11:53:39] <Wuppy> 7 minutes
countdown...
L920[11:53:49] <gigaherz> okay lex showed
a screenshot with generics yesterday night
L921[11:53:53] <williewillus> so all the
inner classes we had so far were just guesses at the parent
class?
L922[11:53:55] <williewillus> TIL
L923[11:54:03] <gigaherz> so whatever
version it was that did generics, it seems tobe at least in
progress
L924[11:54:04] <gigaherz> ;P
L926[11:54:14] <speak> Brilllliant!
:)
L927[11:54:33] <williewillus> lol the
picture
L928[11:54:40] <gigaherz> yeah the bottom
half is what matters ;P
L929[11:55:03] <speak> Hahah
L930[11:55:27] <williewillus> Wuppy: 5 min
til what?
L932[11:55:45]
⇨ Joins: psxlover
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L933[11:55:53] <Wuppy> tickets for one of
the more awesome parties of the year
L934[11:57:46] ⇦
Quits: Stygander (~kvirc@50.153.214.9) (Read error: Connection
reset by peer)
L935[12:01:53] <Wuppy> well fuck
L936[12:01:56] <Wuppy> early bird tickets
sold out
L937[12:02:09] <Sollux-Captor> gg :(
L938[12:02:42] <Wuppy> in under 30
seconds
L939[12:03:02] <Sollux-Captor> in other
news :D my jam just turned on ^_^ PBN Razer sharp
L940[12:03:05] <Wuppy> there were only
2000 of them though
L941[12:04:07] <Sollux-Captor> rip
wuppy
L942[12:04:28] <Sollux-Captor> sorry for
ur loss :o
L943[12:04:34]
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L944[12:05:04] <Wuppy> now I had to pay 10
more for each ticket
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and help me take over the world of IRC.)
L948[12:07:58] <DemoXin> I forget, do I
use @EventHandler or @SubscribeEvent for FML events?
L949[12:08:06] <DemoXin> Specifically,
TickEvent.WorldTickEvent
L950[12:09:15] <Sollux-Captor> question
about map colors .-. i noticed there is an array.... does that mean
you can only have that many map colors?
L951[12:09:37] <diesieben07> DemoXin, for
any subclass of Event: @SubscribeEvent
L952[12:09:44] <diesieben07> @eventHandler
is only for the preInit-style events
L953[12:10:09] <DemoXin> Okay, that's what
I thought, just wanted to make sure.
L954[12:11:38] <Sollux-Captor> hmm
=i
L955[12:11:41] <Sollux-Captor> hmm
=I
L956[12:14:43]
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L957[12:16:43] <Sollux-Captor> yes
no?
L958[12:17:09] <olee> Wuppy: So - how was
testing D3? :D
L959[12:17:16] <Sollux-Captor> question
about map colors .-. i noticed there is an array.... does that mean
you can only have that many map colors = to the array index?
L960[12:17:25]
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L961[12:18:02] ⇦
Quits: RobotSquid (~RobotSqui@105.227.57.191) (Quit:
Sleep...)
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Quits: FR^2 (~frquadrat@2001:41d0:2:842d::cafe) (Quit: Connection
reset by peer)
L963[12:23:17] <Wuppy> olee, pretty
good
L964[12:23:23] <Wuppy> not going to buy at
full price though
L965[12:23:48] <olee> check at kinguin for
example - they got nice prices and pretty much good service
L966[12:24:16] <olee> btw who of you old
folks remember / know F-Zero? (I mean the original!)
L967[12:24:58] <Wuppy> kinguin it's 25 or
somethign
L968[12:25:29] <Lex_> <gigaherz>
well, lex is doing the forge port to 1.8.8 (he started
yesterday)
L969[12:25:29] <Lex_> <gigaherz> and
he wouldn't bother if there weren't name mappings for it
L971[12:26:10] <Lex_> No, i'm doing the
1.8.2 port of MCP, so no there are no mappings yet {well there is
im trying to make som regexs more efficient so it cuts down on
setup time}
L972[12:26:19] <Wuppy> those are only high
end games I really want to play
L973[12:26:32] <Wuppy> there are also
about 200 indie games in my library I should give a go
L974[12:26:45] <Wuppy> also, the Witcher 3
is a thing I'll buy eventually
L975[12:26:58] <Lex_> <gigaherz>
well lex didn't write the srg mappings himself ;p Did I not?
L976[12:31:08] <gigaherz> well apparently
I had multiple wrong impressions ;P
L977[12:31:51] <gigaherz> I thought mcp
was a separate project maintained by someone else, and Forge just
built upon it -- including the mappings
L978[12:31:55] <Lex_> but ya setup time is
10 mins on my machine
L979[12:32:00] <Lex_> 6 of which is regex
hell
L980[12:32:02] <Lex_> u.u
L981[12:32:13] <Lex_> mcp is a seperate
project
L982[12:32:31] <Lex_> controled by the mcp
team, Searg_ Feshor, prof, etc...
L983[12:32:36] <Lex_> Myself being on of
them
L984[12:32:38] <Gliby> well in other news,
i got the physics engine to run at 20 ticks per second, and it
still looks like 60.
L985[12:32:56]
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L986[12:33:13] <gigaherz> ah sorry about
that then, I didn't mean to underestimate your work :/
L987[12:33:32] <gigaherz> (which I already
thought was great enough -- this makes it more so)
L988[12:34:05] <Gliby> am I doing good
gigaherz ?
L989[12:34:15] <gigaherz> I guess?
L990[12:34:23] <gigaherz> no idea what you
are doing ;P
L991[12:34:37] <Gliby> making physics
stuffs
L992[12:34:44] <Lex_> Just goes to show
you guys don't understand even half of what I do. I may not be
pushing things publically every day. but thre plenty of backend
shit I do to make the mc community run ;)
L993[12:34:48] <Sollux-Captor> >_<
im confused on if i should make my own Material or not.. like have
my own Material class
L994[12:34:53] <Lex_> anyways any regex
gururs out there?
L995[12:35:18] <gigaherz> ehh I know a bit
of regex, but I exclude myself from the guru category ;P
L996[12:35:48] <gigaherz> Sollux-Captor:
is there any reason why one of the existing materials wouldn't work
for you?
L997[12:36:03] <Sollux-Captor> giga that
is what im trying to figure out :P
L998[12:36:13] <gigaherz> what are the
"properties" of your material?
L999[12:36:43] <gigaherz> can your block
be replaced as part of placing another block in the same
place?
L1000[12:37:09] <gigaherz> is your block
solid? opaque? translucent?
L1001[12:37:22] <Sollux-Captor> i dont
want it to burn, i want it to emit light (is optional in GUI of the
block), opaque, ect
L1002[12:37:36] <gigaherz> so opaque,
non-burning, emits light ... use glowstone?
L1003[12:37:38] <Sollux-Captor> and no i
dont want it to be replaceable
L1004[12:37:55] <gigaherz> eh use
whatever glowstone uses*
L1005[12:38:14] <gigaherz> I think
glowstone uses material glass
L1006[12:38:20] <tterrag> gigaherz: you
don't seem to understand how mappings work, func_xxxxx is a mapped
name, called srg
L1007[12:38:24] <tterrag> the obfuscated
names are different
L1008[12:38:52] <gigaherz> tterrag: I
seem to have many of those today
L1009[12:38:54] <tterrag> so optifine
mods using notch names (truly obfuscated names) which is not a fun
time
L1010[12:39:09] <tterrag> eg ac.d is
someclass.somefield
L1011[12:39:16] <gigaherz> I thought the
deobfuscator was the one generating func_xxx
L1012[12:39:17] <tterrag> !gc World
L1013[12:39:26] <tterrag> !!gc
World
L1014[12:39:26] <MCPBot_Reborn> === MC
1.8: World ===
L1015[12:39:26] <MCPBot_Reborn> Notch :
aqu
L1016[12:39:27] <Sollux-Captor> um i
guess my next block, i want it to be air but it is a
MaterialTransparent when the only atribute i want is the MapColor
so i made my own material?
L1017[12:39:27] <MCPBot_Reborn> Name :
net/minecraft/world/World
L1018[12:39:28] <MCPBot_Reborn>
Interfaces : IBlockAccess
L1019[12:39:29] <MCPBot_Reborn> Extending
: WorldClient WorldServer
L1020[12:39:36] <tterrag> so the
obfuscated name for World in 1.8.0 is aqu
L1021[12:39:43] <tterrag> but in 1.8.1
it'll be something completely different (possibly)
L1022[12:39:46] <gigaherz> and I thought
the mapping translated func_xxx to theFuncName
L1023[12:39:47] <tterrag> that's why we
have srg, as a middleman
L1024[12:39:55] <tterrag> mods build
against srg names
L1025[12:40:07] <tterrag> MCP, between
minor updates, will translate the new obfuscated names to the old
srg names
L1026[12:40:10] <tterrag> so that mods
can continue to work
L1027[12:40:27] <tterrag> gigaherz:
mappings are obf -> srg -> deobf
L1028[12:40:38] <gigaherz> so my
knowledge was partial ;P
L1029[12:40:42] <tterrag> MCP handles the
grunt work of changing all the obf->srg mappings
L1030[12:40:47] <tterrag> because they
get completely shuffled each update
L1031[12:41:06] <tterrag> that's what
"runtime deobf" is and why it's so good for mods
L1032[12:41:19] <tterrag> because now
mods will have little to no work to do to update from 1.8.0 to
1.8.x
L1033[12:41:42] <Lex_> And the reson why
certian projects out there can 'update' without full mapping
updates
L1034[12:41:58] <Lex_> is because they
only map like 10% of Minecraft, the easy 10%
L1035[12:41:59] <tterrag> yep
L1036[12:42:02] <Lex_> MCP does
EVERYTHING
L1037[12:42:09] <tterrag> most mods went
from 1.7.2 to 1.7.10 with no changes
L1038[12:42:15]
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L1039[12:42:20] <tterrag> only a few
specific things ACTUALLY changed, like the AABB pool
L1040[12:42:30] <gigaherz> actually it
does make sense after properly explaining -- I never really
considered the fact that the func_xxxxx names were TOO stable
between versions, if they were autogenerated by the
decompiler
L1041[12:42:37] <Lex_> That wont work in
1.8 -> 1.8.8 to many changes internally combined with new
generic shit...
L1042[12:42:59] <tterrag> yeah, this is a
special case since they'v echanged how obfuscation works
completely...
L1043[12:43:07] <tterrag> but on the
other hand, yay generics!
L1044[12:43:14] <gigaherz> generics
\o/
L1045[12:43:23] <Sollux-Captor> ima just
make my own materials. it seems much easier to do than figure out
what material does what
L1046[12:43:27] <Lex_> I take great pains
to make them as stable as I can, reviewing every line that is
changed between mc versions using a merge tool
L1047[12:43:54] <gigaherz> lex, we REALLY
appreciate your work, even if we sometimes fail to show it properly
;P
L1048[12:48:01] <sham1> I second
that
L1049[12:48:38] ***
Gaz492 is now known as Gaz492|Away
L1050[12:49:03]
⇨ Joins: MageProtocol
(~MageProto@cpc65666-newt34-2-0-cust75.19-3.cable.virginm.net)
L1051[12:49:11]
⇨ Joins: McJty
(~jorrit@94-225-199-185.access.telenet.be)
L1052[12:49:16] <MageProtocol> Hey
everyone!
L1053[12:49:24] <gigaherz> hello o/
L1054[12:50:21] <sham1> hi
L1055[12:50:57] <MageProtocol> How are
you today?
L1056[12:51:28] <gigaherz> hmm for lack
of a better word, fine ;P
L1057[12:51:51] <gigaherz> my mood is
"slightly excited and looking forward to forge for 1.8.8 in
the near future"
L1058[12:51:55] <gigaherz> ;P
L1059[12:52:28] <gigaherz> meanwhile,
watching Xisumavoid play ModSauce 2 on twitch
L1060[12:53:02] <MageProtocol> :D
Sweet!Xisuma is awesome :D
L1061[12:53:47] <Lex_> i need to write a
tool to force mappings for synthetic/bridge methods...
L1062[12:53:56] <Lex_> force them to be
the same names...
L1063[12:54:02]
⇦ Quits: vsg1990
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L1064[13:04:00] ***
Gaz492|Away is now known as Gaz492
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L1074[13:33:51] <Gliby> i just had my
first poptart
L1075[13:33:56] <Gliby> they aren't very
good
L1076[13:34:15] <williewillus>
agreed
L1077[13:34:19] <williewillus> they're
overhyped :p
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L1082[13:45:09] <Skuli> depends on the
poptart
L1083[13:45:28] <Skuli> unfrosted
strawberry poptart, toasted and then with a little butter spread on
them
L1084[13:45:30] <Skuli> are
delicious
L1085[13:48:34] <gigaherz> poptarts look
like crappy processed stuff
L1086[13:48:35] <gigaherz> ;P
L1087[13:48:52] <gigaherz> I have no
intention of ever eating one
L1088[13:48:57] <gigaherz> just in case
they turn out to taste good
L1089[13:48:58] <gigaherz> XD
L1090[13:49:22] <gigaherz> I'll stick to
the sporadic Kit-kat or Kinder Bueno
L1091[13:49:38]
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L1094[13:49:46] <gigaherz> those are
really good ;p
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L1097[13:51:15] <PaleoCrafter> gigaherz,
what do expect, poptarts are 'murican :P
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L1099[13:51:38] <gigaherz> XD
L1100[13:52:15] <PaleoCrafter> my cousin
was au pair in the USA and their guest family sent her "the
best" 'murican sweets for her birthday
L1101[13:52:21] <PaleoCrafter> it was
horrible
L1102[13:53:07] <gigaherz> XD
L1103[13:53:47] <sham1> I've never had
any poptart in my life
L1104[13:53:59] <sham1> What are they
like
L1105[13:54:09] <PaleoCrafter> I never
had one, either :P
L1106[13:54:31] <PaleoCrafter> but by the
looks of it, you'll get diabetes in no time :P
L1107[13:54:55] <gigaherz> like a salty
snack with cum on it
L1109[13:55:01] <Skuli> basically it's a
sort of fruit-filled pastry
L1110[13:55:05] <Skuli>
fruit-like-substance-filled pastry
L1111[13:55:17] <Skuli> the frosted ones
are bad
L1112[13:55:29] <Skuli> and they're
probably .01% fruit
L1113[13:55:54] <gigaherz> meh I make my
own delicious diabetes-inducing things
L1114[13:56:05] <gigaherz> toast with
nutella and strawberry jam
L1115[13:56:24] <Teamy> gigaherz stick to
that
L1116[13:56:27] <Teamy> poptarts arent
that good
L1117[13:57:12] <sham1> For some reason
it is very hard to get any US good to be imported here in
FInland
L1118[13:57:22] <gigaherz> sham1:
"some" is probably "health"
L1119[13:57:22] <gigaherz> ;p
L1120[13:57:39] <williewillus> ugh I hate
many small files a mc install has
L1121[13:57:43] <PaleoCrafter> and I'd
suppose it's getting it out of the US :P
L1122[13:57:47] <sham1> Not all american
food is bad for you
L1123[13:57:51] <williewillus> backing up
before w10 and it's taking forever
L1124[13:58:03] <gigaherz> williewillus:
did you already get the preload?
L1125[13:58:07] <williewillus> yes
L1126[13:58:08] <sham1> And I'd imagine
EU's import regulations have something to do with that
L1127[13:58:25] <gigaherz> note that my
7->10 upgrade on insider preview was flawless
L1128[13:58:29] <williewillus> the
preload folder is 6G ish so I'm guessing I have it all
L1129[13:58:30] <gigaherz> hope you are
just as lucky ;P
L1130[13:58:39] <williewillus> i'm 8.1 to
10 so hopfully so
L1131[13:58:41] <Skuli> If you want
american food that's not bad for you, you must make it
yourself
L1132[13:58:48] <williewillus> I might do
a reset still so I can start fresh
L1133[13:59:10] <gigaherz> Skuli: isn't
"proper" american food mostly just bacon and eggs with
stuff around it? ;P
L1134[13:59:25] <Skuli> You're making me
hungry
L1135[13:59:26] <gigaherz> and cheese,
american processed cheese.
L1136[13:59:36] <gigaherz> in between two
half-buns
L1137[13:59:37] <Skuli> proper american
food involves processed cheese and deep frying anything
L1138[13:59:41] <Skuli> Really, though, I
live in the south
L1139[13:59:41] <Teamy> when I think
american I think hamburger with processsed cheese
L1140[13:59:42] <gigaherz> with
beef
L1141[13:59:49] <Skuli> My perspective
may be colored a little because of that
L1142[13:59:52] <gigaherz> then
deep-fried
L1143[14:00:07] <gigaherz> then deep-fry
the oil
L1144[14:00:15] <gigaherz> then deep-fry
the frying machine
L1145[14:00:23] <williewillus>
basically
L1146[14:00:29] <Skuli> I can't argue
with that
L1147[14:01:20] <gigaherz> the only
"deep-fried" thing I eat are thin-sliced french fries --
to keep them the least amount of time in the oil ;P
L1148[14:01:41] <gigaherz> proper olive
oil, of course, no seed-based crap ;P
L1149[14:01:43] <Skuli> I mean you can
get a "grilled chicken sandwich" which is theoretically
healthy at most fast-food places here, but it inevitably comes
slathere din cheese, bacon, and ranch dressing
L1150[14:02:06] <williewillus> does
terraria on steam auto-backup your saves? or do i have to migrate
them myself
L1151[14:02:33] <gigaherz> have you ever
seen a cloud save prompt while opening/closing terraria?
L1152[14:02:55] <Skuli> As far as I know
terraria doesn't use cloud save
L1153[14:03:12] <Skuli> Or my daughter
wouldn't be pestering me to dig her old character off of her old
hard drive
L1154[14:03:20] <williewillus> k
L1155[14:03:41] <gigaherz> XD
L1156[14:05:10] <shadekiller666> what was
that line that needs to go into the build.gradle for
intellij?
L1157[14:05:15] <williewillus> anytime
you copy a multimc folder -> copy ALL the assets
L1158[14:05:20] <williewillus>
idea.module.inheritOutputDirs=true
L1159[14:05:22] <gigaherz>
idea.module.inheritOutputDirs = true
L1160[14:05:23] <shadekiller666>
idea.module.inheritOutputDirs=true?
L1161[14:05:31] <shadekiller666> thanks
lol
L1162[14:05:47] <gigaherz> although I
like idea{ module.inheritOutputDirs = true } since it gives more
emphasis on the fact that it's idea-specific
L1163[14:06:00] <williewillus> extra
clutter
L1164[14:06:17] <williewillus>
idea.module tells you plenty enough that it's about idea lol
L1165[14:06:35] <gigaherz> nah it's easy
to ignore the meaning while reading it ;P
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L1167[14:07:37] <Laceh> can someone with
a decent pc (capable of running MC shaders) do me a huge
favour?
L1168[14:07:43]
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L1170[14:08:03] <PaleoCrafter> shoot,
Laceh :P
L1171[14:08:08] <Laceh>
awesomesauce
L1172[14:08:11] <Laceh> pm quick?
L1173[14:08:15] <PaleoCrafter> sure
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L1187[14:39:03] <PaleoCrafter> oh, Laceh,
where have you got that awesome screenshot from? :P
L1188[14:39:14] <Laceh> lmfao
L1189[14:39:18] <Laceh> definitely
PaleoCrafter :D
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L1191[14:40:44] <gigaherz> haha
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L1193[14:44:15] <Lex_> humm
L1194[14:44:30] <Lex_> need to think of
magical way to make python loop through nested classes in a text
document...
L1195[14:44:44] <Lex_> including anon
classes
L1196[14:48:42] <gigaherz> no idea about
python so I'll assume any idea I could have from my ignorance is
something you have already considered
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L1214[15:09:13] <Flashfire> How can I
retrieve long values from an NBTTagList given there's no getLong()
method?
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L1218[15:12:26] <Flashfire> Anyone?
L1219[15:13:19] <diesieben07> Flashfire,
(NBTTagLong) list.get(i)
L1220[15:13:28] <Parker8283> Lex, how
exactly do you need the regexs updated?
L1221[15:13:29] <Flashfire> Thanks
:D
L1222[15:13:30] <tterrag> err that's not
it
L1223[15:13:36] <tterrag> isn't it
tagAt(i, type)
L1224[15:13:46] <Kokoro_Neko> Lepidus, I
shown that to my friend a while ago, he used it and loved it as he
doesn't like mouse & keyboard.. but I believe it had lots of
memory leaks back then as it made him lag extremely bad, without it
he was fine..
L1225[15:13:55] <Flashfire> There's no
tagAt method
L1226[15:14:00] <Flashfire> I'm using
1.8
L1227[15:15:20] <Lepidus> Kokoro_Neko, do
you know when that was? As it seems to have grown pretty
dramatically in the last couple months/years (can't remember what
version of Minecraft matches up with what date anymore) and I'm
hoping such issues wouldn't exist anymore.
L1228[15:15:29] <Lepidus> Particularly
because I'm specifically targetting low-end machines.
L1229[15:15:35]
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L1230[15:16:18] <tterrag> Flashfire: yeah
diesieben07 is right
L1231[15:16:22] <tterrag> I was still
using 1.7 code
L1232[15:16:27] <tterrag> call get then
cast to NBTTagLong
L1233[15:17:14] <Kokoro_Neko> Lepidus,
I'd have to check my server logs to see when I set it up, I shown
it to him the same day.. He's got a mid~high end computer so it was
odd
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L1238[15:20:42] <Flashfire> I can't seem
to actual retrieve a long value from the NBTTagLong
L1239[15:21:09] <diesieben07> call
getLong
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L1241[15:21:35] <Flashfire> Nvm, had so
many parentheses I was looking at the wrong ones
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L1243[15:22:25] <Lex_> im rewriting them
all from scratch
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L1245[15:22:57] <Parker8283>
ah...well...nevermind then?
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L1249[15:29:41] <Achielleus> what's an
easy way to generate the javadocs for forge like they used to be
downloadable?
L1250[15:29:51] <Achielleus> i'm using
intellij btw
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L1256[15:39:53] <Flashfire> What would
cause this error: "net.minecraft.nbt.NBTTagEnd cannot be cast
to net.minecraft.nbt.NBTTagLong"? What is NBTTagEnd?
L1257[15:40:04] <williewillus> another
type of nbt tag
L1258[15:40:11] <diesieben07> NBTTagEnd
is at the end of the list
L1259[15:40:18] <diesieben07> only read
up to tagCount
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L1261[15:40:39] <Flashfire> I thought I
did but I must have did something wrong
L1262[15:41:17] <Flashfire> It reads up
to this with less than:
compound.getTagList("specialChoices",
Constants.NBT.TAG_LONG).tagCount()
L1263[15:41:32] <diesieben07> dont call
getTagList in a loop...
L1264[15:41:50] <Flashfire> So assign the
value to a variable?
L1265[15:42:03] <diesieben07> yes
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L1274[16:02:40] <diesieben07> just a
question: would it be a good idea to make
MinecraftServer.saveAllWorlds fire an event for custom mod data to
be saved?
L1275[16:03:33] <diesieben07> another
question: any good ramdisks to recommend?
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L1287[16:20:10] <tmtu> killjoy: how bad
is it :D?
L1288[16:20:35] <Vorquel> Can't be as bad
as mine
L1289[16:20:43] <killjoy> 6.0?
L1290[16:20:47] <Vorquel> vista
L1291[16:21:20] <killjoy> I was talking
about 10 being the version number of windows 10
L1292[16:21:24] <killjoy> 7's was
6.1
L1294[16:21:53] <Vorquel> microsoft makes
so much sense
L1295[16:22:18] <diesieben07> it does
make sense, 7 was not much different from vista
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L1297[16:22:23] <diesieben07> they jsut
fixed all the quirks
L1298[16:22:25] <killjoy> Well, I don't
wanna blame it on 95, but it sure didn't help
L1299[16:23:21] <diesieben07> lol
L1300[16:23:22] <Vorquel> Each choice
makes sense in isolation. Together, it looks like random
noise.
L1301[16:23:44] <diesieben07> sham, eww,
win 95 look
L1302[16:24:05] <killjoy> going from 3.1
to 95...
L1303[16:24:10] <sham1> Less RAM taken by
desktop
L1304[16:24:15] <sham1> I need no Areo
effects
L1305[16:24:17] <killjoy> That's a bigger
jump than 8 -> 10
L1306[16:24:36] <MageProtocol> Is anyone
in here incredibly good with world animations? I need someone as
pro as Vazkii to possibly hep me out :D
L1307[16:24:49] *
diesieben07 throws 12 gigs of RAM at sham1
L1308[16:25:15]
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L1309[16:25:19] <sham1> Yes please
L1310[16:25:23] <sham1> It would double
my RAM
L1312[16:25:34] *
MageProtocol would give there 16gb ram but :D
L1313[16:25:35] <diesieben07> in a i3
laptop without graphics card :P
L1314[16:25:39] <diesieben07> it's pretty
stupid :D
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L1316[16:26:17] <diesieben07> and it
needs a SSD badly
L1317[16:26:46] <sham1> Like my computer
has a beast of an GPU, but that is vershadowed by my terrible CPU
and little RAM
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L1319[16:27:08] <Vorquel> So, the
oppisite of what minecraft needs?
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L1321[16:27:23] <sham1> Also the opposite
what Source games need :/
L1322[16:27:30] <Vorquel> sham
L1323[16:27:30] <killjoy> I built my pc
for minecrasft
L1324[16:27:32] <Vorquel> *shame
L1325[16:27:43] <diesieben07> my next
investment is gonna be a good GPU for my desktop
L1326[16:28:02] <killjoy> amd fm2 and
gt430
L1327[16:28:06] <sham1> I just need to
get enough money for a better CPU and then I'll be fine
L1328[16:28:12] <sham1> RAM can come
somewhat later
L1329[16:28:20] <killjoy> Ram's
cheap
L1330[16:28:23] <diesieben07> yup
L1331[16:28:28] <sham1> Yeh
L1332[16:28:32] <killjoy> Just buy it
now
L1333[16:28:32] <Vorquel> 4 gigs is
enough for anyone /s
L1334[16:28:36] <killjoy> no, 8
L1335[16:28:37] <tmtu> gotta get that
cpu
L1336[16:28:42] <diesieben07> no 12
L1337[16:28:47] <diesieben07> 8 is
sometimes just short :p
L1338[16:28:52] <killjoy> Most of my pc
budget went into my cpu
L1339[16:28:53] <sham1> I only have 6 GB
RAM and I feel sad
L1340[16:29:08] <gigaherz> 8gb is
"enough", 12 is good, 16 is nice but unnecessary
L1341[16:29:08] <diesieben07> i have 6 in
my desktop as well and i'm fine :P
L1342[16:29:10] <killjoy> I think it was
$160
L1343[16:29:10]
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L1344[16:29:14] <Vorquel> I have 4 and
java will only take 1.5
L1345[16:29:22] <killjoy> You need 64
bit
L1346[16:29:23] <diesieben07> Vorquel,
use 64 bits...
L1347[16:29:30] <sham1> 64-bit ftw
L1348[16:29:41] <Vorquel> I can't, my
vista is 32 bit locked
L1349[16:29:45] <killjoy> boo
L1350[16:29:49] <Vorquel> and I have no
money
L1351[16:29:53] <diesieben07> then you
dont have 4 gigs
L1352[16:29:56] <killjoy> Upgrade to
windows 10 tomorrow
L1353[16:30:03] <diesieben07> 32 bits
cant use 4 gigs
L1354[16:30:10] <Vorquel> The cpu is 64
bit though
L1355[16:30:13] <killjoy> It can use
3.5
L1356[16:30:16] <diesieben07> doest
matter
L1357[16:30:20] <diesieben07> the OS
counts
L1358[16:30:25] <killjoy> Limited by
software
L1359[16:30:53] <Vorquel> I know the
problem. The real solution is a new compy. This one is old and
crusty
L1360[16:31:14] <diesieben07> i'll ask
again: would it be a good idea to make
MinecraftServer.saveAllWorlds fire an event for custom mod data to
be saved?
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L1363[16:32:15] <sham1> That would be
nice
L1364[16:33:06] <diesieben07> was that to
me?
L1365[16:33:18] <sham1> ye
L1366[16:33:19] <Vorquel> Seems like a
good idea to me diesieben07, but I am a modding newbie
L1367[16:33:28] <diesieben07> Ok
L1368[16:33:37] <sham1> Also that Laceh's
screen is also nice looking
L1369[16:33:38] <diesieben07> i was just
wondering if there might already be something like it and i am just
looking in the wrong place
L1370[16:33:52] <Laceh> thanks :3
L1371[16:34:20] <Vorquel> What is that,
Laceh?
L1372[16:34:25] *
diesieben07 starts making a PR
L1373[16:34:29] <Laceh> whats it say on
the side? ;3
L1374[16:34:45] <Vorquel> What's the
Cube?
L1375[16:35:17] <Laceh> a minecraft
launcher coming very very soon XD
L1376[16:35:50] <diesieben07> yet another
launcher??
L1377[16:36:29] <Laceh> yeah
L1378[16:36:33] <Laceh> supported by
Qixalite
L1379[16:36:47] <diesieben07> whatever
the heck that is
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L1382[16:40:20] <killjoy> Windows Vista:
It's almost 10.
L1383[16:43:58] <Gliby> the more
launchers the merrier!
L1384[16:44:17] <Gliby> even the pirate
versions of minecraft have their own launchers
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L1387[16:45:00] <diesieben07> and they
are fucking broken beyond belief
L1388[16:45:16] <Gliby> yes they
are
L1389[16:45:21] <Vorquel> For the
best
L1390[16:45:37] <Lex_> seriously dont
understand why you need a 'pirate launcher'
L1391[16:46:04] <Lex_> minecraft has ZERO
let me repeat ZE-FUCKING-RO copy protection. You just run
it..
L1392[16:46:30] <diesieben07> people are
stupid, people don't know that
L1393[16:46:33] <Gliby> the pirate
launchers inject their servers into to the
.minecraft/servers.dat
L1394[16:48:54]
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L1397[16:52:26] <gigaherz> aren't pirate
launchers used as a means to set your username instead of being the
generic "Player"? or has that changed since the days of
early alpha when I got a pirate copy for evaluation purposes?
L1398[16:52:46] <gigaherz> (which lasted
a coueple weeks until I got paid and bought it ;P)
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L1400[16:54:32] <gigaherz> anyone here
knows a decent app that would let me generate an animated .gif from
a video? all I'd need is the ability to choose the start and end
frames and the overall frame rate ;P
L1401[16:55:02]
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L1402[16:56:29] <gigaherz> (and yeah that
means 99% of the online converters are NOT an option)
L1403[17:00:19] <killjoy> Premier will
work
L1404[17:00:35] <killjoy> Maybe
OpenShot
L1405[17:00:53] <gigaherz> ugh I would
really like to avoid downloading a bit software suite just to
encode a little .gif
L1406[17:00:54] <gigaherz> :/
L1407[17:01:16] <killjoy> but gfy
L1408[17:01:45] ***
Morphan1 is now known as MorphFK
L1409[17:02:28] <killjoy> Is adobe media
encode available as a separate download?
L1410[17:03:02] <killjoy> Try vlc?
L1411[17:03:05] <gigaherz> no idea
L1412[17:03:09] <gigaherz> I tried using
photoshop CS6
L1413[17:03:13] <gigaherz> but the
"video frames to layers" doesn't work
L1414[17:03:43] <killjoy> If you know how
to use vlc to convert videos, you can try that.
L1415[17:03:58]
⇦ Quits: mikeprimm
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L1416[17:04:00] <gigaherz> nope
L1417[17:04:03] <gigaherz> I don't even
have vlc atm
L1418[17:04:06] <gigaherz> someone
suggested GIMP
L1419[17:04:11] <gigaherz> so I'm
checking that
L1420[17:04:21] <diesieben07> the real
answer is: why the fuck are you using gif
L1421[17:04:22] <gigaherz> (I hadsome
version installed from who knows when)
L1422[17:04:43] <gigaherz> diesieben07: I
wanted to add an animation to a website
L1423[17:04:51] <killjoy> use
<video>
L1424[17:04:55] <diesieben07> or
svg
L1425[17:04:57] <diesieben07> or..
or...
L1426[17:04:59] <gigaherz> for a download
link? XD
L1427[17:05:05] <diesieben07> pretty much
everything is better than gif
L1428[17:05:22] <diesieben07> even css
has animation support
L1429[17:05:23] <gigaherz> if it was 10
years ago
L1430[17:05:28] <gigaherz> I'd have used
flash
L1431[17:05:29] <gigaherz> ;P
L1432[17:05:31] <diesieben07> o.O
L1433[17:05:32] <killjoy> <a
href="thing"><video>video
thing</video></a>
L1434[17:05:48] <gigaherz> killjoy: yeah
it still seems overkill XD
L1435[17:05:54] <gigaherz> anyhow, I'll
keep looking XD
L1436[17:06:06] <gigaherz> chances are
I'll dump the idea and make it a static image either way
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L1438[17:06:31] <diesieben07> how is
<video> overkill?
L1439[17:06:42] <diesieben07> you can use
highly efficient h264 in there as opposed to your stupid huge
gif
L1440[17:07:44] <gigaherz> hey there's no
"stupid" gif at all yet ;P
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L1442[17:13:29] <shadekiller666> damn
it
L1443[17:14:18] <shadekiller666> why can
i never get git to do what i want
L1444[17:16:11] <shadekiller666> in order
for me to be able to push the changes for the EBS fix the other
day, i had to get the OBJ stuff off of the upstream/master for that
local copy, and that resulted in my origin/master, upstream/master,
and master all being in different places
L1445[17:16:35] <shadekiller666> and no
matter wtf i do i can't get them back together to push the latest
changes for the OBJ stuff...
L1446[17:17:13] <shadekiller666> not even
making a new clone of the MinecraftForge repo seems to have
worked
L1447[17:17:36]
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L1449[17:19:34] <Optimoos> If I want to
make a tileentity for a torch, can I do that if I've extended
blocktorch, or do I need to extend blockcontainer and apply the
torch rendering manually?
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L1451[17:19:59] <diesieben07> Optimoos,
hasTileEntity & createTileEntity is all you need
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L1453[17:20:09] <nupanick> Does anyone
know if there's already a mod floating around that applies the
b1.7.3 bow and arrow mechanics to 1.7.10?
L1454[17:20:10]
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L1455[17:20:17] <Optimoos> Okay, thanks
diesieben07
L1456[17:20:17] <shadekiller666> i'm
tired of fixing 25 conflicts x however many steps git rebase wants
to take, only to find out that where i end up is the same fucking
place i was when i started
L1457[17:20:23] <nupanick> I've been told
I might need to just steal the code from b1.7.3 myself.
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L1461[17:22:02] <smbarbour> What were the
mechanics in b1.7.3?
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L1463[17:23:34] <smbarbour> Oh... where
you don't have to charge up to shoot
L1464[17:24:05] <gigaherz>
shadekiller666: leson here: ALWAYS work in different clean branches
;P
L1465[17:24:15] <gigaherz> also
L1466[17:24:19]
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L1467[17:24:23] <gigaherz> you can export
patch serial
L1468[17:24:26] <gigaherz> and apply
patch serial
L1469[17:24:34] <gigaherz> as a means to
carry over a commit separately
L1470[17:24:39] <gigaherz> this is a
worst-case situation, but it works ;P
L1471[17:24:58] <gigaherz> I used it
earlier to move my nbt serializer to a separate repo ;P
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L1475[17:29:48] <shadekiller666> i tried
that once, it also went no where...
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L1478[17:45:54] <Hancin> Is it possible
to register key presses on the main menu?
L1479[17:46:15] <gigaherz>
"register" no idea, but you can always handle them
manually ;P
L1480[17:46:31] <diesieben07> there is an
event inside GuiScreenEvent iirc
L1481[17:55:53]
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L1483[18:01:10] <Achielleus> where can i
find javadocs of recent forge builds?
L1484[18:03:48] <diesieben07> in the
code
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L1486[18:07:35] ***
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L1487[18:20:26] <Flashfire> Should I only
load data from worldsaveddata on the server side?
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L1489[18:20:57] <diesieben07> Flashfire,
you can make a WSD on the client, but it will not save to NBT
L1490[18:21:43] <Corosus> anyone know the
max size of a packet going from server to packet in 1.8 off the top
of their heads?
L1491[18:21:50] <Corosus> from server to
client *
L1492[18:23:28] <diesieben07> Corosus,
roughly 4 gigs
L1493[18:23:41] <Corosus> O_O
L1494[18:23:54] <diesieben07> client to
server is less
L1495[18:24:00] <Corosus> i thought there
were limitations where max allowed was like 2mb or something
L1496[18:24:02] <Corosus> hmm
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L1498[18:24:11] <Corosus> you mean gigs
right? not megs?
L1499[18:24:23] <diesieben07> yes,
gigs
L1500[18:24:34] <diesieben07> FML splits
big packets into up to 255 parts
L1501[18:24:44] <Corosus> ahhhhh
interesting
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L1503[18:24:58] <Corosus> so theres an
internal multipacketer system that does magic i guess
L1504[18:25:13] <diesieben07> yes, for
server to client
L1505[18:25:16] <diesieben07> not the
other way around
L1506[18:25:18] <Corosus> ah kk
L1507[18:25:31] <Corosus> i guess im in
the clear then to send some zip file data
L1508[18:25:52] <diesieben07> yeah
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L1512[18:29:04] <Sannholm> !dcc
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L1530[18:58:38] <Devoenix> My server's
having problems
L1532[18:59:08] <gigaherz> did you update
anything?
L1533[18:59:40]
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L1535[19:00:43] <Devoenix> someone from
the FTB channel helped me right after is ent it here
>.>
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L1537[19:01:42] <gigaherz> it's ok
;P
L1538[19:02:28]
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L1541[19:10:37] <Gliby> thanks to
AtomicStryker's DynamicLight's mod, physics stuff has light
too!
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L1546[19:28:15] <Devoenix> Fuck
man.
L1547[19:28:22] <Devoenix> Someone almost
deleted my system32 >.>
L1548[19:33:06] <gigaherz> lol
L1549[19:33:09] <gigaherz> how? XD
L1550[19:33:47] <killjoy> Did you almost
run a .bat file someone sent you?
L1551[19:34:11] <Devoenix> ... yes
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L1553[19:34:31] <killjoy> It only
would've worked if you ran it as admin
L1554[19:34:41] <Devoenix> I didn't run
it
L1555[19:34:48] <Devoenix> I edited it
first before i ran it
L1556[19:34:52] <Devoenix> as a safety
procaution
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L1558[19:35:15] <gigaherz> good practice
;p
L1559[19:35:28] <gigaherz> alarmist
headline, though
L1560[19:35:45] <gigaherz> it was more
"someone tried to trick me into deleting my own system32"
;P
L1561[19:35:48] <killjoy> if rand()%6 ==
0 then del C:\Windows\system32
L1562[19:36:22] <gigaherz> "someone
almost deleted my system32" sounded like you were in a
teamviewer session
L1563[19:36:30] <gigaherz> and you caught
them in the "looking for items" phase
L1564[19:36:32] <gigaherz> and canceled
on time
L1565[19:36:33] <gigaherz> ;P
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L1598[20:34:10] ***
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(uid38456@id-38456.tooting.irccloud.com)
L1600[20:34:18] <gigaherz> killjoy:
lol
L1601[20:34:32] <olee> LOL
L1602[20:34:41] <diesieben07> why the
fuck do you want to play the win 10 edition anyways
L1603[20:35:02] <killjoy> Why do I have
to sign into live?
L1604[20:35:12] <olee> dammit I didn't
get the W10 update yet!
L1605[20:35:19] <killjoy> I'm trying it
out
L1606[20:35:32] <killjoy> The achievments
button opens the Xbox app
L1607[20:36:02] <williewillus> i get
super irritated when people are all "win10 edition is going to
replace PC zomg"
L1608[20:36:04] <killjoy> At least you
get to pick your skin
L1609[20:36:06] <williewillus> it's
literally the pocket edition
L1610[20:36:08] <olee> well at least XBox
live is a bit better than GfWL
L1611[20:36:13] <williewillus> with a
different log
L1612[20:36:16] <williewillus>
*logo
L1613[20:36:51] <killjoy> It doesn't
support hd skins. So sad q.q
L1614[20:37:11] <olee> but I will be
really pissed off if Win10 MC requires XBox live gold in ANY
way
L1615[20:37:25] <killjoy> I don't have
gold
L1616[20:37:27] <williewillus> it won't
if you already have the pc version
L1617[20:37:29] <olee> as it is the
biggest piece of crap (live gold)
L1618[20:37:41] <williewillus> you get a
key for it in your mojang account page if you have a paid pc
account
L1619[20:37:50] <killjoy> Realms Coming
Soon!
L1620[20:37:56] <williewillus> killjoy:
when did you get your w10?
L1621[20:38:20]
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closed the connection)
L1622[20:38:25] <killjoy> Months
ago
L1623[20:38:31] <williewillus> oh
lol
L1624[20:38:47]
⇨ Joins: Cisien (~Cisien@myserver.cisien.com)
L1625[20:39:06] <killjoy> The mouse is
awkward to use with it
L1626[20:39:24] <williewillus> my comp
cached all the files already but I don't want to run setup.exe
because there's reports of people getting the download cache
completely cleared when doing so before official release :p
L1627[20:39:26]
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(Read error: Connection reset by peer)
L1628[20:39:35] <williewillus> and not
keen to redownload 6G of stuff
L1629[20:39:46]
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L1630[20:40:21] <gigaherz> [03:34]
(killjoy): Why do I have to sign into live? -- presumably in the
xbox app ;P
L1631[20:40:35] <killjoy> Um... I said
why, not how.
L1632[20:40:44] <killjoy> Pressing play
takes you to it anyway
L1633[20:40:47] <williewillus> you had to
sign into live to download it in the first place??
L1634[20:40:51] <williewillus> from the
windows store
L1635[20:40:55] <killjoy> Windows
store
L1636[20:40:58] <killjoy> Which isn't
live
L1637[20:41:05] <williewillus> same
difference
L1638[20:41:08] <williewillus> MS
account, whatever
L1639[20:41:22] <killjoy> It's
weird
L1640[20:41:39] <shadekiller666> Windows
store can go fuck itself
L1641[20:41:55] <olee> when I have it I
somehoe want to directly try to decompile some shit of Win10
MC
L1642[20:42:01] <olee> I wonder if that
is possible xD
L1643[20:42:02] <williewillus> good
luck
L1644[20:42:09] <killjoy> Isn't that in
c++?
L1645[20:42:12] <williewillus> yeah
L1646[20:42:15] <olee> .NET I think
L1647[20:42:17] <killjoy> Or more likely
c#
L1648[20:42:18] <williewillus> no,
L1649[20:42:22] <williewillus> it's a
straight port of mcpe
L1650[20:42:24] <williewillus> c++
L1651[20:42:29] <olee> rly?
L1652[20:42:31] <williewillus> yes
L1653[20:42:37] <olee> I don't believe
they'd do it in C++
L1654[20:42:39] <williewillus> it's
literally MCPE. there's nothing special about it
L1655[20:42:44] <williewillus> besides a
switched out logo
L1656[20:42:46] <williewillus> and
achievements
L1657[20:43:00] <olee> and MCPE was
C++?
L1658[20:43:08] <williewillus> yes
L1659[20:43:12] <killjoy> Probably was on
ios
L1660[20:43:17] <killjoy> Might've been
java for android
L1661[20:43:21] <williewillus> no
L1662[20:43:23] <williewillus> c++
L1663[20:43:24] <williewillus> lol
L1664[20:43:27] <killjoy> no
opengl?
L1665[20:43:31] <williewillus> openGL
ES
L1666[20:43:36] <williewillus> which you
can use from cpp :p
L1667[20:43:49] <killjoy> Now, does the
windows 10 edition use dx or ogl?
L1668[20:44:02] <williewillus> no
idea
L1669[20:44:05] <williewillus> probably
gl
L1670[20:44:25] <williewillus> dx would
require significant rewrites and it is literally a PE port
L1671[20:44:27] <killjoy> I heard some
folks at Microsoft were in charge of the port.
L1672[20:44:27] <olee> dammit
L1673[20:44:33] <williewillus> and doubt
they want to maintain 3 separate codebases
L1674[20:44:48] <williewillus> *4
L1675[20:44:54] <olee> if it were C#
there would have at least been a realistic chance of modding
....
L1676[20:45:04] <killjoy> I bet they're
glad they're not in charge of consoles
L1677[20:45:11] <williewillus> not
really, people have modded PE more than you think they
could've
L1678[20:45:11] <olee> well like that -
if they don't provide an API it's gonna be crap
L1679[20:45:20] <killjoy> 360, ps3, xb1,
ps4
L1680[20:45:21] <williewillus> people
have reimplemented redstone in PE so
L1681[20:45:29] <olee> wtf
L1682[20:45:39] <williewillus> so not as
impossible as you think, but still not very great either
L1683[20:45:57] <olee> yeah I don't even
want to think how difficult that would be
L1684[20:46:18] <williewillus> anyways,
w10 mc is nothing more than repackaged mcpe and it's annoying when
people treat it otherwise
L1685[20:46:41] <shadekiller666> tomorrow
is going to be a killer of the interwebs... if windows 10 is really
6GB
L1686[20:46:44]
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L1687[20:46:59] <killjoy> mcw10 was
70
L1688[20:47:02] <killjoy> *70Mb
L1689[20:47:13] <williewillus>
shadekiller666: Windows update starts preloading it
L1690[20:47:16] <olee> does any1 here
already get the official download?
L1691[20:47:22] <shadekiller666> ok
L1692[20:47:33] <williewillus> it
preloads everything except the last piece needed which is released
when time comes
L1693[20:47:49] <williewillus> so I have
all 6.1(?) G of it in a temp folder
L1694[20:47:58] <killjoy> I ended up
getting a free version of Windows.
L1695[20:47:58] <williewillus>
C:\~WINDOWS.BT or something like that
L1696[20:47:59] <shadekiller666> so does
that mean its probably already on my pc?
L1697[20:48:05] <killjoy> My copy of 7
wasn't legit
L1698[20:48:08] <williewillus> if you
opted into the reservation thing
L1699[20:49:22] <williewillus> ugh if
only MS Edge had chrome plugin support at launch, then I'd use
it
L1700[20:49:30]
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L1701[20:49:39] <olee> lol cool
L1702[20:49:42] <williewillus> IE11 is
significantly faster for me, and doesn't make my computer sound
like it's about to explode when I'm simply watching youtube
videos
L1703[20:49:54] <olee> thanks for the tip
- just found it in C:\$Windows.~BT on my PC :D
L1704[20:50:58] <olee> williewillus: you
mean IE or Edge?
L1705[20:51:11] <diesieben07> :O it just
downloaded 6 gigs in the background?
L1706[20:51:16] <williewillus>
presumably
L1707[20:51:17] <diesieben07> THATS why
my internet was so shitty the whole day
L1708[20:51:25] <diesieben07> fukin
hell
L1709[20:51:38] <williewillus> my disk
i/o was shit all morning so i chekced taskmgr and the windows
update service was going at it
L1710[20:51:50] <diesieben07> haha
L1711[20:51:53] <diesieben07>
unbelievable
L1713[20:52:26] <diesieben07> and i dont
even want to upgrade, i want to burn an iso...
L1714[20:52:42] <shadekiller666> diesie,
i wonder if that has anything to do with my wifi cutting out every
2 minutes
L1715[20:53:03] <williewillus> i think
there was a way to make na iso from the windows update files
L1716[20:53:04] <diesieben07> hah
L1717[20:53:18] <diesieben07> well
presumably that will just legit be possible
L1719[20:54:09] <diesieben07> also shade
didnt i say i want to go sleep like 2 hours ago...
L1720[20:54:14] <olee> diesieben07: don't
complain!
L1721[20:54:23] <olee> it told you
beforehand it's going to download it for you
L1722[20:54:25] <shadekiller666> uhh
ya
L1723[20:54:34] <diesieben07> meh
L1724[20:54:34] <shadekiller666> at least
an hour ago
L1725[20:54:51] <diesieben07> lol
L1726[20:55:05] <diesieben07> "MVP -
Microsoft Most Valuable Professional"
L1727[20:55:06] <olee> dammit I got the
files but no install request is popping up for me :-/
L1728[20:55:07] <diesieben07> what the
fuck
L1729[20:55:29] <williewillus> oh yeah
that's some sort of IT certification thing from MS
L1730[20:56:01] <diesieben07> the fact
that they call it mvp is hilarious
L1731[20:56:24]
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L1732[20:56:32] <williewillus> and that
it's microsoft most valued professional instead of just Microsoft
Valued Professional :p
L1733[21:04:15]
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(~PieGuy128@MTRLPQ5031W-LP130-01-1279338872.dsl.bell.ca) (Remote
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L1734[21:05:38] <ollieread> You've got
like an hour :P
L1735[21:05:57]
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(~Schwowser@pool-98-115-170-95.phlapa.fios.verizon.net) (Quit:
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L1736[21:07:02] <williewillus> thought it
was 0:00 Eastern
L1737[21:08:42]
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L1739[21:10:15] <ollieread> EST
L1740[21:10:20] <ollieread> Isn't that
like 50 minutes away?
L1741[21:13:27]
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L1742[21:13:56] <williewillus> it's 22:13
EDT right now so 1:50
L1743[21:14:07] <williewillus> EST would
be CDT (where I am), and that's another hour on that
L1744[21:14:12] <williewillus> god i hate
daylight savings
L1745[21:19:20]
⇨ Joins: Carlos (~chatzilla@122.151.174.29)
L1746[21:20:39] <ollieread> Well it's
3:20 here lol
L1747[21:21:40]
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L1749[21:23:30] <Sollux-Captor> hi
everyone :D
L1751[21:24:01] <Sollux-Captor> is that
all latin?
L1752[21:24:04] <williewillus> what is
that?
L1753[21:24:10] <williewillus> that's
lorem ipsum text
L1754[21:24:16] <williewillus> used as a
common filler for developers
L1755[21:24:28] <gigaherz> Sollux-Captor:
yo udon't recognize a lorem ipsum?
L1756[21:24:33] <williewillus> it's a
couple lines from some latin document and then gibberish iirc
L1757[21:24:40] <gigaherz> it's
pseudo-latin, used as placeholder text
L1758[21:24:45] <Laceh> yeah
L1759[21:24:49] <Laceh> thats what it
is
L1760[21:24:51] <williewillus> is that a
launcher or website?
L1761[21:24:56] <Laceh> launcher
L1762[21:25:02] <gigaherz> williewillus:
not even that, they dropped certain words, added others and
such
L1763[21:25:02] <Sollux-Captor> meh never
heard of lorem ipsum
L1764[21:25:08]
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L1765[21:25:13] <gigaherz> in order to
show most of the letters in a uniform way
L1766[21:25:20] <killjoy> in word, type
=lorem() <enter>
L1767[21:25:31] <killjoy> by
<enter> I mean hit enter
L1768[21:25:34] <Laceh> its just there
because Im still working on the backend to retrieve the news
from
L1769[21:25:42] <Laceh> and other
modpacks
L1771[21:25:55] <gigaherz> and ask it for
a number of lines/paragraphs
L1772[21:25:56] <gigaherz> ;P
L1773[21:26:29] <Sollux-Captor>
GODDAMNIT! ;-; i just fell off in skyfactory
L1774[21:26:46] <Sollux-Captor> i had 8
stacks of seard bricks ;-;
L1775[21:26:56] <Sollux-Captor> and my
tool forge
L1776[21:27:00] <Sollux-Captor> rip
iron
L1777[21:27:19] <Zaggy1024> rip your face
>:D
L1778[21:27:35] <Sollux-Captor> im crying
inside
L1779[21:27:42] <gigaherz> that's
ragequit material
L1780[21:27:43] <gigaherz> XD
L1781[21:27:45] <Sollux-Captor> actually
lost a lot of good stuff xD
L1782[21:27:49] <killjoy> I'll rip your
face.. apart
L1783[21:27:53] <gigaherz> for me it
would be a "ok. I'm done."
L1784[21:27:59] <gigaherz> I'd close and
never look back
L1785[21:27:59] <gigaherz> XD
L1786[21:28:08] <Sollux-Captor> i
remember i ragequit when it happened, logged off. forgot i fell
off. loged back on xD
L1787[21:28:09] <gigaherz> I have a low
ragequit threshold
L1788[21:28:10] <gigaherz> XD
L1789[21:28:35] <Drullkus> I ragequit
when I corrupt the game
L1790[21:28:37] <Sollux-Captor> like just
now logged on forgetting i fell off previousl. then i died just now
xD
L1791[21:28:37] <Drullkus> er, map
L1792[21:28:39] <gigaherz> and a very
sticky blacklist
L1793[21:29:17] ***
Magik6k is now known as Magik6k|off
L1796[21:30:51] <gigaherz> no hang
glider?
L1797[21:30:59] <Sollux-Captor> oi not
yet :/
L1798[21:31:13] <gigaherz> I'd never play
a skyblock without some sort of parachute handy and a water stream
already in place
L1799[21:31:15] <gigaherz> XD
L1800[21:31:57] <williewillus> ragequit
-> cheat the world into creative -> recover :p
L1801[21:32:02] <gigaherz> XD
L1802[21:32:07] <gigaherz> or
really
L1803[21:32:09] <gigaherz> let's be
honest
L1804[21:32:13] <gigaherz> gamerule
keepInventory
L1805[21:32:14] <gigaherz> ;P
L1806[21:32:35] <Sollux-Captor> xD
^
L1807[21:33:04] <gigaherz> HQM life
counter is scary enough ;P
L1808[21:33:30] <Sollux-Captor>
skyfactory doesnt have HQM
L1809[21:33:34] <gigaherz> oww
L1810[21:33:35] <gigaherz> ;P
L1811[21:33:49] <gigaherz> I have an
agrarian skies 2 playthrough pending with a couple online
friends
L1812[21:33:55] <gigaherz> we have been
discussing starting one
L1813[21:34:01] <gigaherz> but didn't get
to it yet XD
L1814[21:34:25] ***
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L1815[21:35:12] <Sollux-Captor> i lost
all my tic tools rip
L1816[21:36:28] <Sollux-Captor> luckily i
have macros :D dont have to sit there waiting for things to
finish
L1817[21:36:36] <Sollux-Captor> i can do
other things while it happens ^_^
L1818[21:37:03] <Sollux-Captor> horray
for macros
L1819[21:38:42] ***
Zidane|Away is now known as Zidane
L1820[21:38:59] <Sollux-Captor> only bad
part about macros is that i cant do other things on the comp :( i
have a back up on my phone thoug! YAY LOLPics app!!!
L1821[21:39:11]
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L1833[22:06:10] <Manusoftar> need some
help for a single player command mod... please
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L1846[22:29:26] <Manusoftar> Please, i
need some help here...
L1847[22:29:47]
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L1849[22:35:25] <smbarbour> Making
commands is pretty easy
L1850[22:36:25]
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L1851[22:37:08] ***
Zaggy2048 is now known as Zaggy1024
L1852[22:37:11] <Zaggy1024> stupid
internet
L1853[22:37:33]
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L1854[22:37:40] <Zaggy1024> Manusoftar,
just asking for help for a command isn't going to get any
responses
L1855[22:37:44] <Zaggy1024> explain your
problem
L1856[22:38:08]
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L1857[22:40:44] <smbarbour> In a
nutshell, you need a class that extends
net.minecraft.command.CommandBase and then during your mod's
startup, you register it.
L1858[22:42:17] <smbarbour> (There's an
interface you can implement instead, but then you have to implement
everything manually instead of just using the basic stuff that
CommandBase gives you)
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L1879[23:40:09] <Ri5ux> So I just tricked
my system into updating to Windows 10 a day early.
L1880[23:40:22] <Ri5ux> If you set your
system date to the 29th, it lets you install it.
L1881[23:40:37] <Ri5ux> Currently at 92%
of the upgrade.
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L1883[23:44:22] <Manusoftar> I'll try to
explain what im trying to achieve as short as i can
L1884[23:44:58] <Manusoftar> Im trying to
create a mod that will work through commands (on the chat dialog
staring with / )
L1885[23:45:27] <Manusoftar> The first
function will be to search for mineshafts close to the player
(already have the algorithm)
L1886[23:45:44] <Manusoftar> What im
failing at is to make the game recognize my command.
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