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L18[01:01:00] <codahq> is there a method to get an entity by the string id?
L19[01:01:09] <Darkevilmac> Quick question, is there any way built into minecraft I can use to convert a blockstate to and from a string?
L20[01:01:17] <codahq> rather... to get the numeric id from the string id
L21[01:01:28] <Darkevilmac> Just for use in configs and stuff instead of metadata.
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L34[01:52:40] <Vorquel> Now I see why lex always seems so salty. It's really freaking annoying when people repeatedly don't get the point.
L35[01:58:22] <Kaiyouka> heh
L36[02:03:34] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150612 mappings to Forge Maven.
L37[02:03:38] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150612-1.8.zip (mappings = "snapshot_20150612" in build.gradle).
L38[02:03:48] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L39[02:04:38] <Kaiyouka> codahq: get the entity class with the string, instantiate it, and get the ID with the entity? idk, lol
L40[02:05:20] <codahq> there was a method on EntityList to do everything basically.
L41[02:05:28] <codahq> i just had to find EntityList.
L42[02:05:34] <Kaiyouka> pretty much, lol
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L45[02:16:41] <Giraffestock> how would i go about disabling firespread in a certain dimension? right now i check if its loaded, then set the game rule, but i feel like theres a better way
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L48[02:27:34] <Kaiyouka> That is a terrible methodology
L49[02:27:40] <Kaiyouka> and would make SMP bonkers
L50[02:29:10] <Giraffestock> ik
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L52[02:29:13] <Giraffestock> that was for testing
L53[02:29:17] <Giraffestock> but i cant find a flag or anything
L54[02:32:05] <VikeStep> Is there a way to iterate over all the MapGenBases?
L55[02:32:13] <VikeStep> they seem to be spread out among the ChunkProviders
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L58[02:37:00] <VikeStep> and given a dimension ID, how can I get a list of BiomeGenBases which can be in that dimension?
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L61[02:44:16] <Kaiyouka> Giraffestock: I'm not sure what you're trying to do is even possible
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L63[02:46:27] <Giraffestock> damn
L64[02:46:40] <Giraffestock> well second question: is there an easy way to set a custom sky color?
L65[02:46:42] <Giraffestock> there used to be
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L67[02:47:22] <Kaiyouka> WorldProvider#getSkyColor ?
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L70[02:49:51] <Kaiyouka> That's what I use anyway
L71[02:50:52] <Giraffestock> I can get it, I cant set it
L72[02:51:00] <Giraffestock> setting it doesnt change anything
L73[02:51:02] <Giraffestock> have an example/
L74[02:51:23] <Kaiyouka> wait, is this your own dimension or an existing one
L75[02:51:42] <Giraffestock> own
L76[02:52:00] <Giraffestock> now in the process of making a custom SkyRender
L77[02:52:08] <Giraffestock> i flipped the world, reversed controls, and made it all upside down
L78[02:52:08] <Giraffestock> http://i.imgur.com/JX6gAjN.jpg
L79[02:52:11] <Kaiyouka> Well then in your WorldProvider class, overriding getSkyColor to return a vec3 of the color you want SHOULD work???
L80[02:52:15] <Giraffestock> and changed some rendering
L81[02:52:20] <Giraffestock> then im doing something wrong
L82[02:52:53] <Kaiyouka> post code?
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L84[02:54:00] <Giraffestock> one sec
L85[02:55:12] <Giraffestock> that worked
L86[02:55:19] <Giraffestock> returned Vec3.createVectorHelper
L87[02:56:17] <Kaiyouka> were you using the wrong values before? :p
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L89[02:58:04] <Giraffestock> yep
L90[02:58:12] <Giraffestock> but im unsure how i got the above effect to happened :D
L91[02:58:31] <Kaiyouka> It's the Ghost of Mog Miner's doing :p
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L93[03:01:42] <Giraffestock> Kaiyouka: now its not working
L94[03:01:43] <Giraffestock> http://pastebin.com/ApzqssL9
L95[03:02:09] <Kaiyouka> Um...
L96[03:02:34] <Kaiyouka> is that java.awt.Color or LWJGL color?
L97[03:02:40] <Giraffestock> java
L98[03:03:28] <Kaiyouka> Maybe instead of doing that mumbo jumbo you just do double d = 178D/255D; etc?
L99[03:03:53] <Giraffestock> either way
L100[03:03:55] <Kaiyouka> I don't THINK that awkward bit of using java.awt.Color should be affecting anything
L101[03:03:56] <Giraffestock> should work
L102[03:04:04] <Kaiyouka> nor that awkward double up-cast :p
L103[03:04:09] <Giraffestock> its old code i just skimmed it down
L104[03:04:14] <Giraffestock> thats why its all weird; it had a purpose before
L105[03:04:15] <Kaiyouka> but simplicity is law :p
L106[03:06:28] <Giraffestock> changed it to make sense
L107[03:06:30] <Giraffestock> still no work
L108[03:06:32] <Giraffestock> i give up moving on
L109[03:06:36] <Giraffestock> been up for 24 hours haha
L110[03:07:10] <Kaiyouka> wow
L111[03:07:22] <Kaiyouka> I've been up for just a piddly 12 :p
L112[03:07:25] <Giraffestock> now to finish my entity pathfinding system
L113[03:07:26] <Giraffestock> A* <3
L114[03:07:48] <Kaiyouka> beyond me
L115[03:08:00] <Kaiyouka> I still don't know if I passed Algorithms class. Never bothered to check
L116[03:08:07] <Kaiyouka> that's how bad I am at algorithms
L117[03:08:17] <Kaiyouka> So bad I don't even want to know how bad
L118[03:09:20] <Giraffestock> A* is simple enough
L119[03:09:25] <Giraffestock> ah damn i wiped my js implementation ofit
L120[03:09:39] <Wuppy> JS..... :c
L121[03:09:49] <Giraffestock> http://theory.stanford.edu/~amitp/GameProgramming/AStarComparison.html
L122[03:09:53] <Giraffestock> you against js wuppy? :(
L123[03:09:58] <Wuppy> yes
L124[03:10:00] <Wuppy> very much
L125[03:10:05] <Giraffestock> gtfo
L126[03:10:06] <Giraffestock> :P
L127[03:10:10] <Giraffestock> fucking love it to death
L128[03:10:23] <Giraffestock> i may be bias though, its what i do for a living
L129[03:10:24] <Wuppy> there are good programming languages, pretty good programming languages and shitty ones
L130[03:10:29] <Giraffestock> js is good now
L131[03:10:30] <Wuppy> C++ is good, Java/C# is pretty good
L132[03:10:34] <Wuppy> JS is just shit
L133[03:10:38] <Giraffestock> nah its cool trust me
L134[03:10:38] <Giraffestock> :
L135[03:10:41] <Giraffestock> :P *
L136[03:10:47] <Giraffestock> ES6 looks promising
L137[03:10:51] <Giraffestock> (get it, because promises?)
L138[03:10:58] <Wuppy> Giraffestock, are you keeping up to date with the steam sales?
L139[03:10:59] <Kaiyouka> Giraffestock: I'll bookmark this for later if I ever need to code pathfinding into my game engine
L140[03:11:18] <Giraffestock> and not right now, no, wuppy
L141[03:11:19] <Giraffestock> why?
L142[03:11:25] <Wuppy> new 12 hour sales
L143[03:11:31] <Wuppy> with a game from one of my teahcers :P
L144[03:12:02] <tmtu> ES6 will make it even more unreadable
L145[03:12:34] <Giraffestock> very cool
L146[03:12:37] <Giraffestock> you guy say whatyou want
L147[03:12:41] <Giraffestock> im in love with angular and node
L148[03:12:42] <Wuppy> if it gets even more unreadable
L149[03:12:45] <Wuppy> that'd be damn impressive
L150[03:12:52] <Giraffestock> http://i.imgur.com/Ez4hAtX.jpg progress... (making pathfinding work with AI and worldgen :) )
L151[03:12:55] <tmtu> Wuppy: non-constant default arguments
L152[03:13:08] <Wuppy> also, quick suggestion, sell your steam summer trading cards now
L153[03:13:19] <Wuppy> they are worth 15 cents atm and will go down a lot later :P
L154[03:13:31] <Wuppy> can buy some free games with it
L155[03:13:45] <Kaiyouka> only 15 cents?
L156[03:13:56] <Wuppy> yep, they drop quickly
L157[03:14:04] <Giraffestock> sold one of my csgo skins today
L158[03:14:06] <Wuppy> but I already got 3 on the first day without buying anything
L159[03:14:08] <Giraffestock> RIP awp asiimov 2015
L160[03:14:12] <Wuppy> the game gives you a ton of cards
L161[03:14:18] * Kaiyouka looks at own trading cards
L162[03:14:23] <tmtu> Giraffestock: i sold mine for 200 yuros
L163[03:14:41] <ThePsionic> !gp p_i45790_3_
L164[03:14:46] <Kaiyouka> Oh hey, this one card has a starting price of $1.92 in the market
L165[03:14:48] <Giraffestock> your Asiimov? O.o
L166[03:14:52] <Wuppy> Kaiyouka, how
L167[03:14:54] <Wuppy> foil?
L168[03:14:56] <Giraffestock> there like ~$70 usually
L169[03:14:56] <tmtu> got it in a case, yeah
L170[03:15:00] <tmtu> stattrack factory
L171[03:15:01] <Kaiyouka> yeah
L172[03:15:09] <Wuppy> summer foil or random game?
L173[03:15:17] <Giraffestock> oh shit
L174[03:15:19] <Giraffestock> thats awesome tmtu
L175[03:15:23] <Kaiyouka> I haven't done anything on steam in forever
L176[03:15:27] <tmtu> this was like 6 months ago
L177[03:15:28] <Kaiyouka> so just a random foil from playing games
L178[03:15:31] <Giraffestock> my nicest skin was a stat bayo slaughter
L179[03:15:35] <Giraffestock> traded up t it
L180[03:15:37] <Wuppy> Kaiyouka, start the game
L181[03:15:42] <Wuppy> you will literally get free money for playing it
L182[03:15:43] <Giraffestock> traded it for betting weaponsm
L183[03:15:55] <Giraffestock> my nicest equipped skin is a stat awp redline haha
L184[03:15:59] <Kaiyouka> Wuppy: I don't really care
L185[03:16:07] <Wuppy> you dont want money?
L186[03:16:16] <ThePsionic> >steam wallet funds
L187[03:16:20] <ThePsionic> >money
L188[03:16:21] <ThePsionic> lolno
L189[03:16:25] <Wuppy> = free games
L190[03:16:30] <ThePsionic> ¯\_(ツ)_/¯
L191[03:16:33] <Kaiyouka> Wuppy: I don't fucking have TIME for games
L192[03:16:36] <Wuppy> I'd rather pay fake money than real money for games
L193[03:18:11] <VikeStep> Since my question got lost in comments, is there a way to iterate over all the MapGenBases?
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L196[03:21:03] <boboch3> Hello guys. WHere can I found the list of forge mathod name to rename methods like func_149930_e to an understandable thing? I used a website but it closed....
L197[03:21:47] <Lex_> you can pick whatever snapshot you want
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L199[03:21:47] <VikeStep> If you have a forge dev instance set up, then download this: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1265548-mcp-mapping-viewer
L200[03:22:13] <Lex_> <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150612 mappings to Forge Maven.
L201[03:22:13] <Lex_> <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150612-1.8.zip (mappings = "snapshot_20150612" in build.gradle).
L202[03:22:14] <Lex_> <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L203[03:22:38] <boboch3> thanks VikeStep
L204[03:23:07] <VikeStep> never mind boboch3 i misinterpreted what you said
L205[03:23:27] <VikeStep> you should use the snapshots that was just linked
L206[03:23:45] <boboch3> ok
L207[03:25:11] <Giraffestock> how should i get the players name/uuid before a world loads? (in main menu)
L208[03:25:19] <Giraffestock> getCommandSenderName isnt a thing in that context
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L210[03:28:05] <Wuppy> oh god... this episode of South park "Jared has aides"
L211[03:28:18] <Kaiyouka> A classic
L212[03:28:27] <Wuppy> yep xD
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L214[03:28:39] <Wuppy> although there are much better ones
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L216[03:29:51] <Wuppy> the shity wok part is pretty nice
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L378[04:02:37] <halvors> Why did all quit?
L379[04:02:48] <halvors> Is the U.S down or something? :O
L380[04:03:18] <Mimiru> Gotta love netsplits.
L381[04:04:05] <halvors> Ah :)
L382[04:05:33] ⇦ Quits: kane_hart (~Kane_Hart@CPE50455d826d7c-CMbc1401df1010.cpe.net.cable.rogers.com) ()
L383[04:09:11] ⇦ Quits: progwml6 (~progwml6@n2-198-175.resnet.drexel.edu) (Ping timeout: 186 seconds)
L384[04:19:50] ⇦ Quits: Morphan1 (~Morphan1@mc.mcmonkey.org) (Quit: ZNC - http://znc.in)
L385[04:23:00] <Mimiru> Any idea why I get this "Etag download for http://export.mcpbot.bspk.rs/versions.json failed with code 403" in my jenkins output on my server, but I can request that file fine from my computer?
L386[04:24:36] ⇦ Quits: Searge|mojang (~Searge@h-85-24-130-18.na.cust.bahnhof.se) (Ping timeout: 378 seconds)
L387[04:24:53] <Cazzar> etag != file
L388[04:26:02] <Mimiru> It doesn't change the fact that I can hit that in my browser with no 403...
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L541[04:44:04] <Wuppy> wasn't there a way to check when a page was last edited in chrome/
L542[04:45:26] *** 2RRAACWP2 is now known as Lucy
L543[04:46:25] <Kaiyouka> Wuppy: https://productforums.google.com/forum/#!topic/chrome/FCdMwM7mgPU
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L545[04:47:32] <Wuppy> thanks
L546[04:47:38] <Wuppy> is there also a way to figure out when it was created?
L547[04:48:04] <Kaiyouka> seems unlikely
L548[04:48:08] <Wuppy> dang, too bad
L549[04:48:13] <Kaiyouka> why
L550[04:48:26] <Wuppy> need it for an essay
L551[04:49:20] <Kaiyouka> O_o
L552[04:49:35] <Kaiyouka> wut
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L555[04:52:28] <Parthon> o/
L556[04:53:28] <Wuppy> \o
L557[04:53:35] <Wuppy> needed some information from a website
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L559[04:53:41] <Wuppy> with APA referencing
L560[04:53:43] <Wuppy> so I needed the date
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L562[04:54:53] <Kaiyouka> since when does APA require the last modified date?
L563[04:55:01] <Kaiyouka> Could have sworn it only requires the date YOU accessed it
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L565[04:57:58] <Wuppy> hmm I'm not completely sure
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L608[05:52:57] <CoolSquid> APA has required it for a few years afaik
L609[05:55:41] <Kaiyouka> APA a shit
L610[05:55:45] <Kaiyouka> but less a shit than IEEE
L611[05:55:54] <Kaiyouka> Fuck IEEE
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L613[05:56:04] <Kaiyouka> Fuck it with a cactus coated in the powder of a ghost pepper
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L629[06:32:56] <ThePsionic> !dcc
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L631[06:51:27] <ThePsionic> Hrm
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L636[07:08:30] <calclavia> In 1.8, are description packets sent before the block is set on client??
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L640[07:12:03] <diesieben07> shouldn't be, that would break a lot of shit
L641[07:13:00] <OrionOnline> Hmm i need example mods and tutorials on 1.8 stuff. anyone know for good places to look?
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L643[07:14:41] <diesieben07> define "1.8 stuff"
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L645[07:15:00] <dangranos> all of it?
L646[07:15:01] <OrionOnline> Generally Items and Item Rendering
L647[07:15:10] <OrionOnline> Blocks donnot really matter for me
L648[07:15:46] <calclavia> Heh. I'm trying to fix some packets issue on NOVA 1.8...
L649[07:15:51] <diesieben07> well, there can't be a generic tutorial on rendering, really...
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L651[07:16:06] <diesieben07> calclavia, note that packets are not handled on the main thread by default.
L652[07:16:09] <diesieben07> (as of 1.8)
L653[07:16:10] <calclavia> diesieben07: It does seem like tile desc packet gets called before client receives block?
L654[07:16:12] <calclavia> So it's async
L655[07:16:35] <diesieben07> no, vanilla enqueues all packets on the main thread
L656[07:16:38] <calclavia> Huh... so we'll have to wait for the block to exist, and then put it in
L657[07:16:38] <dangranos> what's nova?
L658[07:16:41] <diesieben07> except mod packets
L659[07:16:47] * dangranos havent checked calclavia's mods for a while
L660[07:16:48] <calclavia> dangranos: novaapi.net
L661[07:17:00] <diesieben07> put what in? what exactly are you doing?
L662[07:17:09] <OrionOnline> I know, that is why i was looking for example mods with items (Those in forge are for blocks ... which is not really what i need)
L663[07:17:14] <calclavia> diesieben07: I'm just trying to send a description packet to client side for my block
L664[07:17:18] <calclavia> Very simple thing that works in 1.7
L665[07:17:26] <diesieben07> that should work the same in 1.8
L666[07:17:30] <calclavia> After 1.8 update, it breaks. Client side can't find the block (block isn't sent yet)
L667[07:17:37] <diesieben07> what do you use to handle the packet?
L668[07:17:41] <calclavia> Discriminator
L669[07:17:43] <calclavia> Netty
L670[07:17:47] <diesieben07> :(
L671[07:17:52] <diesieben07> so it's not the vanilla packet?
L672[07:17:58] <calclavia> No. It's custom
L673[07:18:16] <calclavia> The packets work fine during the gameplay, but it fails when world loads
L674[07:18:19] <diesieben07> use IThreadListener to enqueue a task
L675[07:18:22] <cpw> you using getDescriptionPacket to send it?
L676[07:18:24] <diesieben07> no they don#t.
L677[07:18:32] <calclavia> cpw: Yes.
L678[07:18:35] <calclavia> Is that bad?
L679[07:18:39] * dangranos hides
L680[07:18:42] <cpw> it shouldn't be
L681[07:18:43] <dangranos> so many devs
L682[07:18:46] <cpw> sounds like a bug
L683[07:18:47] <diesieben07> On the client Minecraft.getMinecraft implements it. On the server it is the WorldServer
L684[07:18:52] <diesieben07> no, it's not a bug.
L685[07:18:58] <diesieben07> he is doing stuff on the netty thread.
L686[07:19:12] <calclavia> cpw: i'm sending in a custom packet though,
L687[07:19:16] <cpw> err, TileEntity.getDescriptionPacket was always the way to do it in the past
L688[07:19:21] <cpw> custom packet doesn't matter
L689[07:19:32] <diesieben07> custom packets are still async in 1.8
L690[07:19:33] <calclavia> via Unpooled.buffer
L691[07:19:39] * cpw has barely looked at 1.8
L692[07:19:40] <diesieben07> if you don't account for that shit breaks.
L693[07:19:42] <cpw> huh diesieben07
L694[07:19:46] <cpw> that's nonsense
L695[07:19:50] <diesieben07> no, its not.
L696[07:19:52] <calclavia> I hope I don't have to make a Future<> and wait for main thread to work...
L697[07:20:00] <diesieben07> pretty much all mods out there that use IMessage are pretty much broken
L698[07:20:01] <cpw> custom packets are built by the thread that calls them
L699[07:20:03] <diesieben07> a timebomb
L700[07:20:07] <cpw> the HANDLER is in a different thread
L701[07:20:15] <diesieben07> try it out
L702[07:20:27] <cpw> the handler is probably the problem
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L704[07:20:40] <cpw> calclavia, is your handler directly inline @ 1.8?
L705[07:20:49] <cpw> for the recieving side of the packet?
L706[07:21:03] <cpw> diesieben07, it's not about getDescriptionPacket
L707[07:21:07] <cpw> it's about the handler on the remote side
L708[07:21:10] <diesieben07> i know...
L709[07:21:11] <cpw> being in the netty thread
L710[07:21:15] <diesieben07> thats what i have been saying the whole time.
L711[07:21:20] <cpw> well you just said the exact opposite dude ;)
L712[07:21:27] <cpw> but nevermind
L713[07:21:32] <diesieben07> no, i didn't :)
L714[07:21:35] <calclavia> cpw: What do you mean inline with @1.8?
L715[07:21:53] <cpw> ok
L716[07:21:56] <cpw> calclavia, the handler
L717[07:22:05] <cpw> handling your custom packet @ client
L718[07:22:07] <calclavia> Hold on, let me link you to the source
L719[07:22:33] <calclavia> cpw: https://github.com/NOVA-Team/NOVA-Wrapper-MC/tree/master/1.8/src/main/java/nova/wrapper/mc18/network/netty
L720[07:22:40] <calclavia> All the netty stuff, the MCPakcetHandler is there
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L722[07:23:10] <diesieben07> yes, that code is NOT executed on the main thread
L723[07:23:15] <diesieben07> you cannot interact with the world.
L724[07:23:40] <diesieben07> if you do need to, enqueue it on the main thread using IThreadListener (Minecraft.getMinecraft on the clinet, WorldServer on the server)
L725[07:23:50] <calclavia> diesieben07: Or a Forge ticker?
L726[07:23:58] <diesieben07> no need for that.
L727[07:24:10] <diesieben07> vanilla already has the stuff in place, use it.
L728[07:24:13] <calclavia> I'll try that. See if it works.
L729[07:24:43] <Ordinastie> diesieben07, not really followed, but you mean in 1.8 right?
L730[07:24:47] <diesieben07> yes.
L731[07:25:05] <diesieben07> most mods out there that updated to 1.8 still have this bug in them and will randomly blow up.
L732[07:25:07] <Ordinastie> k, I'll worry when I get then then :pm
L733[07:25:18] <calclavia> diesieben07: What's the method for enquing to main thread??
L734[07:25:28] <diesieben07> addScheduledTask
L735[07:26:24] <calclavia> Ok. Testing
L736[07:26:38] <calclavia> diesieben07: Will this task be added after MC's internal set block task?
L737[07:26:49] <calclavia> since MC will need to send the block set packet, or whatever they do
L738[07:27:05] <diesieben07> it should
L739[07:29:46] <calclavia> diesieben07: Fixed. Thank you!
L740[07:29:55] <diesieben07> np
L741[07:29:57] <calclavia> cpw: If anyone asks, that solution resolves the problem
L742[07:30:00] <calclavia> ^
L743[07:30:51] <calclavia> https://github.com/NOVA-Team/NOVA-Wrapper-MC/commit/37a1b2bb255763fa2310a7ec9fcf581c27db4e48
L744[07:31:44] <diesieben07> you should use the World on the server, if you want to be future proof ;) Worlds might get their own thread in the future
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L748[07:36:14] <cpw> calclavia, yes, you need to schedule your response on the main thread
L749[07:36:43] <cpw> i'll look at adding that for simpleimple
L750[07:36:56] <cpw> so you can make the handler work on the main thread instead of the netty thread
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L752[07:40:16] <PaleoCrafter> lol, we've reached level 91 :D
L753[07:40:36] <Ordinastie> 138 :p
L754[07:41:25] <PaleoCrafter> the lag hasn't improved at all though :/
L755[07:48:44] <Ordinastie> 63 billion of HP, lasted 48s ><
L756[07:49:28] <Ordinastie> level 140 lasted like 1m40s
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L771[08:22:53] <ThePsionic> Hey guys, did you hear about the internet breaking
L772[08:23:14] <Parthon> nups, because the internet broke so I couldn't use it
L773[08:23:25] <ThePsionic> pls
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L775[08:23:57] <Parthon> fo reals?
L776[08:24:46] <ThePsionic> yeh
L777[08:24:50] <ThePsionic> lemme find the thing
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L779[08:25:11] <ThePsionic> Parthon: http://www.twitlonger.com/show/n_1smktfs
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L782[08:32:57] <ThePsionic> Or a bit more technical http://www.bgpmon.net/massive-route-leak-cause-internet-slowdown/
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L784[08:39:52] <Parthon> aah right, the same thing happened a few years ago with a different country
L785[08:40:11] <Parthon> so they had to disconnect the entire country from the internet until they fixed it
L786[08:41:01] <Ivorius> ohh
L787[08:41:16] <Ivorius> Well, that explains why all our internet has been so shitty the last day
L788[08:42:08] <fry> that explains why I was so productive the last day :P
L789[08:42:11] <Parthon> lol
L790[08:42:27] <Parthon> but only international traffic involving the asia-pacific region
L791[08:42:44] <Parthon> the routing tables inside the US were still stable
L792[08:43:16] <Ivorius> Germany here
L793[08:43:26] <Parthon> yah, australia here
L794[08:43:38] <Parthon> I'm just lucky that our internet goes through sydney and not asia
L795[08:43:38] <dangranos> Hm?
L796[08:43:59] <dangranos> which part of asia?
L797[08:44:07] <dangranos> it's big, you know?
L798[08:44:19] <Parthon> O_o
L799[08:44:34] <Parthon> the part of asia that is served by the Level 3 router, which is most of it
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L801[08:45:27] * dangranos is idiot when it comes to real networking
L802[08:45:46] <dangranos> *infrastructure
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L804[08:46:13] <Parthon> oh damn, nopes, I'm wrong
L805[08:46:17] <dangranos> anything you would recommend to read/learn?
L806[08:46:19] <Parthon> it affected most international traffic
L807[08:47:44] <Parthon> umm, I dunno
L808[08:47:55] <Parthon> I picked up what I know as required while doing network programming :P
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L810[08:52:30] <Wuppy> it's so warm here...
L811[08:52:32] <Wuppy> it's crazy
L812[08:52:55] <tmtu> i graduated yday
L813[08:53:00] <Ivorius> Pff, this is nothing
L814[08:53:03] <tmtu> sweated so much it was crazy
L815[08:53:09] <Ivorius> Try staying in rome for 5 days :P
L816[08:53:13] <Wuppy> you graduated today tmtu?
L817[08:53:19] <tmtu> yesterday
L818[08:53:24] <Wuppy> congrats dude!
L819[08:53:53] <Ivorius> I drank like 6 liters of water a day without ever peeing
L820[08:54:20] <Wuppy> dang
L821[08:54:28] <Wuppy> it's very humid here so yeah..
L822[08:54:55] <tmtu> Wuppy: https://dl.dropboxusercontent.com/u/4447230/VID_20150611_165011.mp4 alcohol + deafening music = fun
L823[08:55:07] <Wuppy> tell me aboutit
L824[08:55:10] <ThePsionic> I am right now starting a project that has to be handed in before monday
L825[08:55:19] <ThePsionic> It is quite a big project
L826[08:55:33] <Wuppy> Im in such a situation at least 3 times a week
L827[08:55:59] <ThePsionic> Added bonus: I have no idea how to do any of this
L828[08:56:11] <Wuppy> tmtu, you finished high school?
L829[08:56:19] <tmtu> yeah
L830[08:56:41] <Wuppy> when you're a student, you have that all the time :D
L831[08:57:16] <Ivorius> 'music'
L832[08:57:23] <Ivorius> God damnit tmtu
L833[08:57:49] <Wuppy> dance music is cool :)
L834[08:58:01] <tmtu> yeah my phone didn't catch the music, only the bass
L835[08:58:17] <fry> cool - yes, good - no :P
L836[08:58:32] <Wuppy> it's pretty good
L837[08:58:36] <Wuppy> hardstyle is better though
L838[08:59:03] <tmtu> only reason it was fun was because of copious amounts of alcohol
L839[08:59:06] <tmtu> anything works
L840[08:59:13] <Ivorius> It really depends on your viewpoint
L841[08:59:30] <Wuppy> I like hardstyle even when I wake up :P
L842[08:59:35] <Ivorius> You listen to different things at different times
L843[08:59:43] <Ivorius> Hardly comparable
L844[09:00:05] <Ivorius> Now that's manic
L845[09:00:22] <ThePsionic> http://tumblr.thepsionic.com/post/121350121660 pls watch
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L869[09:58:09] <killjoy> What's the point of Entity.getBoundingBox() if it just returns null?
L870[09:58:21] <killjoy> Most of the time, it just redirects to getEntityBoundingBox()
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L877[10:05:16] <Parthon> killjoy: aren't you meant to override it when you subclass so you can supply bounding box?
L878[10:05:46] <killjoy> Boat does that and redirects to getEntityBoundingBox()
L879[10:05:47] <Parthon> there's a lot of stuff in forge that falls back to minecraft ways, because it's meant to be overriden
L880[10:05:58] <killjoy> But most entities don't override it
L881[10:06:25] <Parthon> are you talking forge entities or minecraft entities?
L882[10:06:52] <Parthon> because minecraft entities do things the minecraft way
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L884[10:07:19] <Parthon> I only learnt this yesterday trying to make a tile entity :P
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L886[10:09:41] <killjoy> I'm talking about minecraft entities
L887[10:09:58] <Parthon> with forge you are meant to override hasTileEntity, but minecraft uses isTileProvider .. so forge's hasTileEntity returns minecraft's isTileProvider
L888[10:10:22] <Parthon> but when you extend with your mod, you are meant to use hasTileEntity
L889[10:11:01] <killjoy> I'm not making an entity. Just dealing with them.
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L891[10:11:27] <killjoy> I was surprised that getBoundingBox(), supposedly the getter for boundingBox, returned null.
L892[10:11:53] <PaleoCrafter> actually, Parthon, hasTileEntity is vanilla :P
L893[10:11:58] <Wuppy> killjoy, not all entities have a bounding box
L894[10:12:04] <Wuppy> such as particles
L895[10:12:11] <Wuppy> and thunder
L896[10:12:33] <Parthon> PaleoCrafter: but .. it just returns isTileProvider
L897[10:12:47] <PaleoCrafter> which is forge-added :P
L898[10:13:06] <sham1> Because many tile-entity blocks afaik in vanilla implement the ITileProvider
L899[10:13:12] <PaleoCrafter> all of them do
L900[10:13:22] <sham1> afaik
L901[10:13:36] <Wuppy> woop woop, more sales in 2 hours
L902[10:14:17] <Parthon> PaleoCrafter: but I was told not to use ITileEntityProvider in my forge mod
L903[10:14:24] <PaleoCrafter> yeah, you don't need it
L904[10:14:31] <PaleoCrafter> the ITileEntityProvider is vanilla
L905[10:14:36] <Wuppy> all monster game discounts have been unlocked by the way
L906[10:14:36] <Ordinastie> you should use it though, it's cleaner
L907[10:14:44] <PaleoCrafter> nah
L908[10:15:04] ⇨ Joins: Stiforr (~Stiforr@ip72-216-47-79.pn.at.cox.net)
L909[10:15:08] <Parthon> so forge added it, but we don't need it? :P
L910[10:15:13] <PaleoCrafter> ...
L911[10:15:21] <PaleoCrafter> ITileEntityProvider is vanilla
L912[10:15:24] <PaleoCrafter> (the interface)
L913[10:15:27] <Parthon> oh right, oops, sorry
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L915[10:16:01] *** Vigaro is now known as Vigaro|AFK
L916[10:16:11] <Parthon> I've only been modding for 2 days, still wrapping my head around everything
L917[10:17:14] *** Chimaine is now known as Chimaine|off
L918[10:17:14] * Wuppy finds a way to casually link to my tutorials and book
L919[10:17:15] <Wuppy> :P
L920[10:17:35] <Parthon> pm me! :D
L921[10:17:56] <Parthon> I've been following the bedrockminer tutorials
L922[10:18:00] *** Jake_Away is now known as Jake_Evans
L923[10:18:14] <Wuppy> here are my tutorials: http://www.wuppy29.com/minecraft/modding-tutorials/forge-modding/
L924[10:18:22] <Parthon> thanks!
L925[10:18:24] <Wuppy> and here is my book on modding: http://www.amazon.com/Minecraft-Development-Hours-Teach-Yourself/dp/0672337193
L926[10:19:04] *** Vigaro|AFK is now known as Vigaro
L927[10:19:31] <Parthon> holy crap, there's an actual book!
L928[10:19:38] <Wuppy> yep
L929[10:19:43] *** willieaway is now known as williewillus
L930[10:20:13] <williewillus> dediserver is bombing on one of my client-bound packets for touching client code even though other packets do as well :/
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L933[10:22:49] <OrionOnline> Huys is there a way in 1.8 to make Items have multilayered texture so that you not have to configure your JSON file with every possibility?
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L935[10:23:14] <ThePsionic> OrionOnline: see spawn egg
L936[10:23:45] <OrionOnline> oke taking a look at it now
L937[10:24:49] <Parthon> how do I open the minecraft jsons?
L938[10:25:20] <IoP> how?
L939[10:25:32] <IoP> I usually use vim.
L940[10:25:39] <Parthon> oh, I get an error
L941[10:25:48] <williewillus> why does "TransmutationProps.getDataFor(FMLClientHandler.instance().getClientPlayerEntity()).readPacket(nbt)" bomb the dedicated server but "Minecraft.getMinecraft().thePlayer.swingArm()" doesn't :/
L942[10:26:00] <williewillus> this is in a client-bound packet's handler
L943[10:26:10] <Parthon> problem opening editor for egg, system can only open file base resources
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L946[10:28:12] <PaleoCrafter> use your ide, Parthon
L947[10:28:56] <Parthon> that was my ide
L948[10:29:03] <Parthon> eclipse is giving me that error
L949[10:29:14] <OrionOnline> ThePsionic, looking at the ItemClass and the Egg.json file i donnot see anything specisl
L950[10:29:36] <ThePsionic> OrionOnline: Now try *spawn* eggs
L951[10:30:25] <OrionOnline> Ah dang, egg is the chicken ergg probably right?
L952[10:30:33] <OrionOnline> What am i stupid .......
L953[10:31:00] <ThePsionic> Yeah
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L955[10:31:03] <ThePsionic> ( ͡° ͜ʖ ͡°)
L956[10:31:05] <ThePsionic> Anyway
L957[10:31:09] <williewillus> anyone have idea for my prob? :(
L958[10:31:30] <ThePsionic> In the model .json you can, under textures, define layers
L959[10:31:52] <ThePsionic> layer 0 would be the base, layer 1 would be drawn on top of it, layer 2 would be drawn on top of that, etc.
L960[10:32:34] <ThePsionic> Then it's just a matter of overriding Item.getColorFromItemStack
L961[10:33:41] <Parthon> ThePsionic: thanks! got it working
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L963[10:34:22] <PaleoCrafter> williewillus, we need more context
L964[10:34:30] <PaleoCrafter> i.e. code
L965[10:35:47] <williewillus> on load, this: http://pastebin.com/sKkEYmxr crashes the dedicated server with a noclassdeffounderror for EntityClientPlayerMP. it's a client bound packet. my other packets, such as one that directly calls Minecraft.getMinecraft().thePlayer.swingItem(), doesn't crash
L966[10:36:30] <williewillus> this doesn't crash: http://pastebin.com/6dhreieV
L967[10:36:55] <PaleoCrafter> hm
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L970[10:37:58] <afroraydude> hello
L971[10:39:12] <Parthon> hiiiiiiii
L972[10:39:31] <afroraydude> hi Parthon
L973[10:40:34] <williewillus> using FMLClientHandler doesnt seem to help either
L974[10:41:58] <sham1Mobile> Has anyone here worked with custom baked models
L975[10:42:51] <sham1Mobile> Coz I am apparently blind for the problems with my custom model code
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L977[10:43:49] <Parthon> le baguette?
L978[10:44:13] <sham1Mobile> Pardon
L979[10:44:23] <Parthon> non
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L981[10:45:26] <williewillus> splitting off the handler doesnt work either
L982[10:45:33] <williewillus> just trying things randomly now lol
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L984[10:46:11] <PaleoCrafter> try passing null to your method
L985[10:46:23] <williewillus> which method?
L986[10:46:33] <Lumien> try to split the client stuff into another method and call that in onMessage
L987[10:46:42] <PaleoCrafter> that TransmutationProps.getDataFor
L988[10:47:12] <williewillus> i don't think that's the problem, it's not an NPE because the class can't even load lol
L989[10:47:22] <PaleoCrafter> try it :P
L990[10:47:33] <PaleoCrafter> I'm interested in the edge cases for class loading :P
L991[10:48:32] <williewillus> no crash when doing that
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L994[10:48:48] <PaleoCrafter> hah, have to tell that diesieben07
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L997[10:50:55] <williewillus> just very confused why this specific usage of client classes crashes when something like Minecraft.getMinecraft().thePlayer.swingItem() doesn't (directly references Minecraft, a field in it, EntityClientPlayerMP, a method only in ECPMP, etc.)
L998[10:51:18] <PaleoCrafter> look at the bytecode
L999[10:51:40] <Parthon> race conditions, class load order, static vs dynamic variables
L1000[10:51:46] <Parthon> there's a lot of factors involved
L1001[10:52:16] <williewillus> but I thought all clientside messagehandlers are safe to use client classes :p
L1002[10:52:22] <williewillus> thats kinda their point
L1003[10:52:32] ⇨ Joins: Kenai (~zaphodak4@179.211.236.118)
L1004[10:52:57] <Parthon> after the client classes are fully loaded, yes
L1005[10:54:05] ⇨ Joins: pixlepix (~localmaca@public.mgrhs.org)
L1006[10:54:15] <williewillus> but that non crashing swingItem packet is registered before this one and it doesnt crash :p
L1007[10:54:31] <Kenai> Question - is ICraftingHandler called something else in 1.8? Eclipse can't find it when I try to fix imports.
L1008[10:54:33] <PaleoCrafter> as I said, look at the bytecode and see what's different
L1009[10:54:35] <PaleoCrafter> I'm interested
L1010[10:54:42] <PaleoCrafter> Kenai, doesn't exist anymore
L1011[10:54:54] <PaleoCrafter> what do you want to do? different outcome based on NBT or something?
L1012[10:55:15] <Kenai> PaleoCrafter - how do I go about making custom crafting table stuff?
L1013[10:55:27] ⇨ Joins: Hgrebnednav (~Hgrebnedn@d51A4F637.access.telenet.be)
L1014[10:55:27] <PaleoCrafter> implement IRecipe
L1015[10:55:59] <Kenai> Sweet, thanks
L1016[10:56:08] <williewillus> same thing, INVOKESTATIC for getMinecraft(), GETFIELD for thePlayer. the swing item packet then invokevirtuals the method and stops, while the crash packet passes it to another static method
L1017[10:56:31] <PaleoCrafter> http://www.minecraftforge.net/forum/index.php/topic,23133.0.html
L1018[10:56:53] <williewillus> okay so ((TransmutationProps) Minecraft.getMinecraft().thePlayer.getExtendedProperties("ProjectETransmutation")).readFromPacket(message.nbt); doesn't crash, so must be my getDataFor method?
L1019[10:56:56] <PaleoCrafter> ^ Kenai
L1020[10:57:12] <PaleoCrafter> williewillus, oh, that's very interesting
L1021[10:57:44] <williewillus> but my getDataFor method is static and nonsided, takes EntityPlayer returns TransmutationProps
L1022[10:57:45] <williewillus> so weird
L1023[10:57:45] <PaleoCrafter> the JVM probably tries to inline the call
L1024[10:58:40] <PaleoCrafter> really have to tell that diesieben
L1025[10:59:11] ⇦ Parts: afroraydude (~afroraydu@pool-96-228-62-234.rcmdva.fios.verizon.net) ())
L1026[10:59:58] <Kenai> Thanks, PaleoCrafter!
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L1028[11:00:57] <PaleoCrafter> wat
L1029[11:01:40] <williewillus> okay it seems all static method calls involving ECPMP crash
L1030[11:02:05] <williewillus> another call to a static (EntityPlayer)V method in another packet is crashing
L1031[11:03:52] <williewillus> gonna try making those static methods a singleton instance just to see if it crashes
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L1033[11:04:05] <williewillus> because static field access doesnt crash
L1034[11:04:25] <ThePsionic> Hurrah, set up a noreply e-mail address
L1035[11:04:48] <Parthon> so you can be like "I HATE YOU! no replies!"
L1036[11:05:05] *** Cazzar is now known as Cazzar|Away
L1037[11:05:06] <ThePsionic> Basically
L1038[11:05:16] <ThePsionic> Mainly for registration on my wiki though
L1039[11:05:29] <Parthon> "I HATE YOU! please register!"
L1040[11:05:33] <ThePsionic> lol
L1041[11:05:44] <Parthon> "I don't know why registrations are low"
L1042[11:06:21] <Parthon> I have a question:
L1043[11:06:50] <ThePsionic> Yes, Parthon, you can register if you want
L1044[11:06:57] <ThePsionic> And no, it will not contain unsolicited hate
L1045[11:06:59] <Parthon> lol!
L1046[11:07:36] ⇦ Quits: pixlepix (~localmaca@public.mgrhs.org) (Quit: pixlepix)
L1047[11:07:55] <Parthon> nah, the question was, can you add and remove tile entities from a block
L1048[11:08:05] *** Illyohs is now known as Illy[CLASS]
L1049[11:08:30] <Parthon> I'm making a multipart block, and I'm thinking on efficiency by only creating the tile entity when the whole device is completed
L1050[11:08:41] <Parthon> but then deleting it when the device gets broken
L1051[11:08:59] <Parthon> is this good practice or bad practice? :D
L1052[11:09:03] <williewillus> looks to be all static method calls
L1053[11:09:05] <williewillus> insteresting
L1054[11:09:25] <williewillus> idk why Minecraft.getMinecraft() doesnt crash then but oh well found a way that works :p
L1055[11:09:47] <OrionOnline> ThePsionic, i understand that concept, the problem is that my layers can have different textures, and i cannot say for sure which texture that is, unless i examine the NBTTag of it
L1056[11:10:15] <OrionOnline> So the way the spawnegg works is only half the solution i am looking for
L1057[11:10:23] <ThePsionic> Ah
L1058[11:10:24] <ThePsionic> hm
L1059[11:11:13] <ThePsionic> I've not yet used NBT so can't really help you out there
L1060[11:11:33] <OrionOnline> oke
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L1062[11:13:48] <williewillus> nevermind doesnt work lol
L1063[11:14:08] <Parthon> what are you trying to do?
L1064[11:14:58] <williewillus> me?
L1065[11:15:42] <Parthon> yeah
L1066[11:16:17] <williewillus> figuring out why some things crash the classloader and some don't
L1067[11:17:01] <williewillus> on dediserver
L1068[11:17:14] <Parthon> no,I mean what are you trying to do that ends up with the crash in the first placE?
L1069[11:18:14] <Parthon> I find that when I have a bug I can't fix, it's not because there's something wrong with the system, it's because I'm using the system wrong
L1070[11:18:15] <williewillus> something a very normal client packet would do - set clientside data
L1071[11:19:19] <williewillus> doing TransmutationProps.getDataFor(FMLClientHandler.instance().getClientPlayerEntity()).readFromPacket(message.nbt); crashes the classloader on this packethandler
L1072[11:19:35] <williewillus> but if I "inline" it (copy getDataFor's body into the packethandler) it doesn't
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L1074[11:21:17] <Parthon> and getdatafor is just that one line?
L1075[11:22:16] <Parthon> can you pastabin the getDataFor? :D
L1076[11:22:35] <williewillus> return ((TransmutationProps) player.getExtendedProperties(PROP_NAME));
L1077[11:23:01] <williewillus> if I just grab the extendedproperties from the clientplayer directly and skip this static wrapper method then it doesnt crash
L1078[11:23:38] <Parthon> I need the function header
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L1081[11:24:25] <williewillus> static (EntityPlayer)TransmutationProps
L1082[11:25:26] <Parthon> the header, the declaration, the bit that tells the javas what variables and what types will be passed and returned from the method
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L1084[11:25:57] <williewillus> that tells you everything you know lol
L1085[11:26:04] <williewillus> static method, takes a player, returns a transmutation props
L1086[11:26:12] <williewillus> body is one line sent above
L1087[11:27:05] <PaleoCrafter> Parthon, that won't tell you much :P As I said, the JVM properly tries to do some inline style stuff itself and obviously fails
L1088[11:28:43] <Parthon> well, he could need to use EntityPlayerSP and not EntityPlayer, but I can't see that without the header
L1089[11:29:08] <PaleoCrafter> it's nothing wrong with the function he calls+
L1090[11:29:31] <williewillus> I just gave you the "header"
L1091[11:29:33] <williewillus> lol
L1092[11:29:55] <Parthon> williewillus: all I got was <williewillus> static (EntityPlayer)TransmutationProps
L1093[11:30:06] <williewillus> that was a simplified method signature :p
L1094[11:30:14] <williewillus> (paramatertypes)returntype
L1095[11:30:22] <williewillus> bc I'm lazy
L1096[11:30:26] <Parthon> oh right lol!
L1097[11:30:26] <Parthon> sorry
L1098[11:30:35] <williewillus> np lol
L1099[11:30:38] <diesieben07> willie, your issue is FMLClientHanlder. do not use that thing in common code. period. Use a method in your proxy.
L1100[11:30:43] <Parthon> it looked like the first half of the header :P
L1101[11:30:57] <PaleoCrafter> diesieben07, found a case where it doesn't work :D
L1102[11:31:06] <williewillus> diesieben07: how come Minecraft.getMinecraft() doesnt crash in another packet then?
L1103[11:31:18] <diesieben07> 100% sure it does willie ;)
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L1105[11:32:10] <diesieben07> and paleo: what?
L1106[11:32:14] <Parthon> I'm wondering if it's because Minecraft.getMinecraft().thePlayer is of type EntityPlayerSP, and the exception is because you are using EntityPlayer
L1107[11:32:46] <diesieben07> The exception is because Minecraft the class does not exist on a server.
L1108[11:33:03] <williewillus> this doesnt crash though http://gyazo.com/fb2794e1bf8923870c6ecb56165dd4ec
L1109[11:33:07] <Parthon> or it's trying to do something client specific
L1110[11:33:19] <PaleoCrafter> I told you once that I've never had problems with calling client side stuff from common code without actively running it, this seems to be an edge case of the JVM :P
L1111[11:33:34] <diesieben07> first of all, do not implement IMessage and IMessageHanlder on the same class.
L1112[11:33:37] <Parthon> williewillus: yeah, because you aren't passing thePlayer anywhere, you are calling from it directly
L1113[11:33:46] <diesieben07> moreover, yes, that will crash.
L1114[11:34:33] <williewillus> but, it doesn't :p I've run the dediserver run config probably 50 times the last hour and that specific one hasn't crashed :p
L1115[11:34:50] <diesieben07> impossiburu
L1116[11:35:05] <diesieben07> did you run it on an *actual* dedicated server?
L1117[11:35:42] <PaleoCrafter> the JVM probably runs over the bytecode without loading any classes and if it finds nested static stuff, it tries to improve on it, or something
L1118[11:35:58] <williewillus> well, assuming its been in production for months, before I even joined their team, and people's servers can still start means it works haha
L1119[11:36:16] <williewillus> but, I'll move things to proxy and see if that works
L1120[11:36:19] <diesieben07> i call shenanigans
L1121[11:36:34] <diesieben07> PaleoCrafter, that would violate the spec.
L1122[11:36:53] <PaleoCrafter> well, I dunno
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L1124[11:37:00] <PaleoCrafter> It does *something* special :P
L1125[11:38:54] <OrionOnline> PaleoCrafter, you experienced with the Item Model and rendering system in 1.8
L1126[11:39:03] <PaleoCrafter> not really
L1127[11:39:03] <Parthon> well, classes aren't loaded until they are required, so in the case of static stuff it's on first use
L1128[11:39:20] <Parthon> that's why A shouldn't reference B static at the same time as B references A static
L1129[11:39:33] <PaleoCrafter> I know there's almost no way around verbosity for items (if you want to allow resource packs to modify things)
L1130[11:39:41] <williewillus> yah just gonna move stuff to proxy, this is so strange :p
L1131[11:39:48] <diesieben07> Parthon, that last part is not right... the JVM knows how to deal with that.
L1132[11:39:58] <Parthon> oh, that's cool!
L1133[11:40:04] <PaleoCrafter> that'd be like...
L1134[11:40:09] <Parthon> it didn't used it, but that was back in 2005 :P
L1135[11:40:16] <OrionOnline> The problem is that i want to create multilayered items, but the texture of each layer is different
L1136[11:40:29] <Parthon> it's still really bad to do in C++
L1137[11:40:51] <diesieben07> it's still not a good idea in java either
L1138[11:40:54] <OrionOnline> And which texture is on which layer is determined by the NBT Tag
L1139[11:40:55] <Parthon> OrionOnline: different how?
L1140[11:40:56] <diesieben07> it works, but you get weird behavior
L1141[11:41:05] <diesieben07> because one of the classes will be half-initialized
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L1143[11:41:11] <OrionOnline> Not related at all
L1144[11:41:38] <OrionOnline> Parthon, they are the armor equivalent of tinkers construct materials
L1145[11:41:42] <PaleoCrafter> OrionOnline, won't get around creating different JSONs for each combination and selecting them with a custom ItemMeshDefiniton
L1146[11:41:54] <diesieben07> thats nto true Paleo...
L1147[11:41:59] <PaleoCrafter> well, could do it in code
L1148[11:42:01] <diesieben07> you can use ISmartItemModel to do a lot of shit
L1149[11:42:11] <PaleoCrafter> but dem resource packs :P
L1150[11:42:21] <Parthon> OrionOnline: oh, so like different armour colours based on components?
L1151[11:42:43] <PaleoCrafter> but I guess you could default to generated shit and load the JSONs if they exist
L1152[11:43:22] <OrionOnline> I will take a look at the ISmartItemModel class
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L1154[11:44:59] <OrionOnline> diesieben07, Say i had a JSON file for each layer (not for each combination, just for each layer) would it be possible load the models from those file and return a IBakedModel from the combined one?
L1155[11:45:38] <diesieben07> You would have to wrap the JSON models using a custom model
L1156[11:46:18] <OrionOnline> a CustomModel that implements IBakedModel i gues then
L1157[11:47:55] <diesieben07> yes
L1158[11:48:00] <diesieben07> you'd also need an IModel
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L1160[11:49:07] <Parthon> aaah, bad programmer, no cookie!
L1161[11:49:39] <Parthon> OrionOnline: umm, so are all the textures the same just with different colours, or are they different textures?
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L1163[11:51:39] <sham1Mobile> Oh diesieben, you are here. Good. Listen, I have a problem with my custom baked model in a way that it does not render. I have looked at my code but I think I am blind coz I cant find anything.
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L1166[11:53:20] <diesieben07> You can show your code, but I am not very good with rendering.
L1167[11:54:09] <sham1Mobile> I will send links, but because phone technology...
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L1169[11:57:01] <sham1Mobile> The model codes and the model loader code: https://github.com/sham1/FluidCraft/tree/master/src/main/scala/com/github/sham1/fluidcraft/transport/block/model the block itself https://github.com/sham1/FluidCraft/blob/master/src/main/scala/com/github/sham1/fluidcraft/transport/block/FCraftBasicFluidPipeBlock.scala the main mod-file just in case https://github.com/sham1/FluidCraft/blob/master/src/main/scala/com/github/sham1/fluid
L1170[11:57:33] <sham1Mobile> And if you need the JSONs, just ask
L1171[11:57:37] <diesieben07> why are you even using a model loader?
L1172[11:58:14] <diesieben07> and that last link is a 404
L1173[11:58:46] <sham1Mobile> Huh, weird
L1174[11:59:11] <sham1Mobile> Works for me. Also, should I not use modwl loader
L1175[11:59:18] <diesieben07> do you have a custom model format?
L1176[11:59:30] <sham1Mobile> No
L1177[11:59:45] <diesieben07> then you don't need a model loader.
L1178[11:59:55] <sham1Mobile> Do I use the baking events or what
L1179[12:00:11] <diesieben07> Yes, I would do that.
L1180[12:00:21] <sham1Mobile> Ok
L1181[12:00:39] <PaleoCrafter> I feel like what you're doing is a lot easier with the new forge blockstates json, sham1Mobile
L1182[12:00:51] <PaleoCrafter> oh, nvm, you need to render the fluids
L1183[12:01:12] <sham1Mobile> That and render the connections
L1184[12:01:30] <PaleoCrafter> the connections are easy with the new forge stuff :P
L1185[12:01:46] <Parthon> yah!
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L1187[12:02:02] <sham1Mobile> I will not go around defining every possibility by-hand
L1188[12:02:17] <PaleoCrafter> but you really have to let the functional style flow through you, my friend
L1189[12:02:39] <PaleoCrafter> the *new* *forge* stuff changes that
L1190[12:02:50] <sham1Mobile> Wait
L1191[12:02:54] <sham1Mobile> Wot
L1192[12:02:55] <Parthon> I did it all by hand, until PaleoCrafter showed me the light!
L1193[12:03:04] <PaleoCrafter> :P
L1194[12:03:17] <sham1Mobile> So I dont need like 36 or some different propert states?
L1195[12:03:20] <PaleoCrafter> you can display different "submodels" based on variants
L1196[12:04:00] <Parthon> you can be like "if west connection show west model"
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L1198[12:04:15] <PaleoCrafter> https://github.com/MinecraftForge/MinecraftForge/blob/master/src/test/resources/assets/forgeblockstatesloader/blockstates/cobblestone_wall.json
L1199[12:04:16] <sham1Mobile> OMG YES
L1200[12:04:36] <Parthon> I think you just made sham1Mobile very happy
L1201[12:04:58] <sham1Mobile> Very
L1202[12:05:19] <Parthon> too bad there's no such thing as subtextures! :D
L1203[12:05:23] <PaleoCrafter> thank Lex, Zaggy1024 and fry :P
L1204[12:05:56] <sham1Mobile> I have a feeling I cant mix vanilla blockstates and these new fancysmanzy
L1205[12:06:09] <MindWorX> How would I go about making a slab where the texture on the sides extended beyond the model of the slab? I'm trying to make a broken tree log top of sorts.
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L1207[12:06:11] <sham1Mobile> Or do they mix
L1208[12:06:17] <MindWorX> You can take a look here at what I want to achieve: http://vignette2.wikia.nocookie.net/banjokazooie/images/c/c3/YellowFlibbits.jpg/revision/20130911211835
L1209[12:06:19] <PaleoCrafter> not in one file
L1210[12:06:22] <ThePsionic> In the meantime I should work on my custom crafting table thing but meh
L1211[12:06:38] <MindWorX> You see the sides or the "bark" continues up beyond the body of the tree itself
L1212[12:06:43] <Parthon> how heavy are tile entities? because doing multiblock machines, is one TE for 27 blocks too much?
L1213[12:06:54] <Parthon> I mean one TE per block
L1214[12:07:03] <PaleoCrafter> if they don't tick (which they don't by default in 1.8), you should be fine
L1215[12:07:07] <diesieben07> Parthon, try generating a world of furnaces. Minecraft even handles that very well
L1216[12:07:12] <diesieben07> not very. kindy.
L1217[12:07:14] <diesieben07> kinda
L1218[12:07:17] <ThePsionic> kindy
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L1220[12:07:34] <Parthon> yeah, but that would be like, thousands of TEs :P
L1221[12:07:38] <Parthon> I only want hundreds :P
L1222[12:07:40] <PaleoCrafter> MindWorX, just make the model like that :P
L1223[12:07:41] <sham1Mobile> Well, the reason I need that is so I can have different colored centers on my pipes when they are insulated pipes
L1224[12:07:50] <Parthon> MindWorX: umm, no :D
L1225[12:07:58] <sham1Mobile> To differentiate them
L1226[12:07:58] <MindWorX> "make the model" :P Like I know how to make a model
L1227[12:08:14] <PaleoCrafter> 1.8?
L1228[12:08:15] <Parthon> what you would do is have one model for the base, and then a second model on top of the first that has transparent textures that only cover part of it
L1229[12:08:16] <ThePsionic> MindWorX: MrCrayfish model maker for easy and fast JSON models
L1230[12:08:17] <MindWorX> I was thinking something like how grass were done, two sided planes and then place them around the edge of the texture slab.
L1231[12:08:35] <Parthon> yeah, that is what you do
L1232[12:08:45] <Parthon> look up how grass were done! :D
L1233[12:08:47] <MindWorX> Alright, so I'm on the right track. I'll give it a try, thanks.
L1234[12:09:02] <Parthon> with json, you can make cubes
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L1236[12:09:09] <Parthon> well, boxes
L1237[12:09:12] <Parthon> really easily
L1238[12:09:13] <PaleoCrafter> and faces :P
L1239[12:09:55] <ThePsionic> PaleoCrafter: I'll make your face in JSON
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L1241[12:10:11] <PaleoCrafter> ThePsionic, good luck, it's pretty round :P
L1242[12:10:18] <ThePsionic> l
L1243[12:10:19] <Parthon> lol
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L1245[12:14:06] <Parthon> to sleep or to keep coding?
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L1248[12:16:03] <sham1Mobile> Code while sleaping
L1249[12:16:10] <Parthon> I do that :P
L1250[12:16:10] <sham1Mobile> Dream.in.code
L1251[12:16:21] <Parthon> the problem is, when I wake up I can't take the dream computer with me
L1252[12:17:34] <ThePsionic> Parthon: Make a program that makes programs and leave it running while you sleep
L1253[12:17:56] <sham1Mobile> Terminator
L1254[12:18:23] <ThePsionic> pls
L1255[12:18:58] <tmtu> what sane person dreams in code
L1256[12:19:05] <Parthon> if i could do that, I would be so rich
L1257[12:19:10] <Parthon> what sane person codes?
L1258[12:19:18] <MindWorX> What sane person
L1259[12:19:21] <Parthon> where?
L1260[12:19:40] <sham1Mobile> What is sane person
L1261[12:19:44] <sham1Mobile> Is it food?
L1262[12:19:56] <Parthon> looking through the code .. it looks like I can add/remove TEs when block state changes
L1263[12:20:19] <Parthon> ie: if someone breaks multipart .. expel the contents and delete the TEs
L1264[12:20:31] <sham1Mobile> Make two blockstates
L1265[12:20:41] <sham1Mobile> Master and slave
L1266[12:21:19] <tmtu> django drama, anyone?
L1267[12:21:45] <Parthon> this one time, I was making a game for a week solid, like 80 hours .. and I caught myself wondering how I would instantiate new skills on real people
L1268[12:21:58] <Parthon> it took a couple of minutes before I realised that real people aren't class objects
L1269[12:23:42] <ThePsionic> lol
L1270[12:23:49] <ThePsionic> you need more sleep
L1271[12:23:50] <Parthon> I took a break after that
L1272[12:26:20] <Parthon> sham1Mobile: that's what all the tutorials suggest
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L1274[12:31:25] <OrionOnline> Any one know a good example of an IModel implementation for a Item?
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L1278[12:33:41] <McJty> How can one prevent the player from removing the item from the hotbar when the player has that item opened.
L1279[12:33:46] <McJty> i.e. let's say it is a backpack
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L1281[12:33:48] <McJty> And the player opened it.
L1282[12:33:58] <McJty> I want to prevent the player putting the backpack in itself :-)
L1283[12:34:08] <diesieben07> McJty, custom Slot implementation
L1284[12:34:13] <OrionOnline> Would it be possible for me to create a MultiModel for my armors?
L1285[12:34:31] <sham1Mobile> Backpack inside itself
L1286[12:34:31] <sham1Mobile> Hmm
L1287[12:34:52] <McJty> diesieben07, ok so a custom slot implementation for that specific slot where the backpack is which prevents taking out.
L1288[12:34:58] <diesieben07> Yes
L1289[12:35:09] <McJty> ok, I'll try that
L1290[12:35:15] <diesieben07> that does not blokc people from using the number keys though
L1291[12:35:19] <diesieben07> which you cannot avoid.
L1292[12:35:29] <McJty> hmm
L1293[12:35:38] <McJty> How do backpack mods solve that problem then?
L1294[12:35:44] <diesieben07> i have no idea
L1295[12:36:11] <OrionOnline> diesieben07, Would a MultiModel implementation not be enough to make it possible for my Item to have mulitple layers with each their own model?
L1296[12:36:24] <diesieben07> what is a "MultiModel"?
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L1298[12:36:37] <Parthon> it's a class
L1299[12:37:34] <OrionOnline> net.minecraftforge.Model.MultiModel
L1300[12:38:07] <diesieben07> i dont know
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L1302[12:40:10] <OrionOnline> Oke lets try to make an Item that does exactly nothing but Makes the rendering possible!
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L1304[12:42:41] <ThePsionic> time to hax
L1305[12:42:43] <OrionOnline> AnyBody have a good implementation of ISmartItemModel????
L1306[12:42:50] <Parthon> blah, this is annoying
L1307[12:43:52] <OrionOnline> Parthon, what is annoying??
L1308[12:44:11] <Parthon> I had an infinite loop where neighbor changes would cause loop block updates
L1309[12:44:26] <Parthon> so I used the flag to stop it, but now it's not updating state at all
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L1311[12:45:28] <OrionOnline> Dang.....
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L1313[12:47:17] <OrionOnline> diesieben07, These other functions from ISmartItemModel, are they used by anything or does it just call ISmartItemModel.handleItemState to get the model??
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L1316[12:48:02] <diesieben07> I do not know.
L1317[12:48:07] <diesieben07> i think so.
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L1319[12:49:26] <McJty> Ok custom slot works for preventing pickup of the backpack but not with the digit keys. That's really annoying
L1320[12:49:42] <diesieben07> yeah
L1321[12:49:45] <diesieben07> you need asm to fix that.
L1322[12:49:50] <diesieben07> or make a PR
L1323[12:50:33] <OrionOnline> Hmm you know of someone who uses the ISmartItemModel??
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L1325[12:52:30] <McJty> Actually
L1326[12:52:38] <McJty> I may be able to fix it without asm. Let me try something
L1327[12:52:51] <Parthon> argh, this is pain :(
L1328[12:52:56] <diesieben07> If you do, let me know
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L1330[12:53:53] <McJty> It is just a hunch. Trying it now to see if it can help
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L1333[12:56:20] <McJty> yes I fixed it!
L1334[12:56:26] <McJty> It is actually really stupid and simple :-)
L1335[12:56:33] <ThePsionic> just like me :D
L1336[12:56:40] <McJty> I just override keyTyped() in my gui
L1337[12:56:47] <McJty> And just ignore the keypress if it is my protected slot
L1338[12:56:51] <McJty> Nothing happens :-)
L1339[12:57:02] <diesieben07> yeah, that works
L1340[12:57:09] <OrionOnline> Is there a way the get the current IModelState??
L1341[12:57:26] <Parthon> I'm literally going "Set state to 2; what's the state now?" and getting 15 as a result
L1342[12:57:58] <diesieben07> Parthon, show your code.
L1343[12:58:37] <Parthon> state = state.withProperty(STYLE, 2); worldIn.setBlockState(pos, state, 2);
L1344[12:58:52] <diesieben07> show the whole block class.
L1345[12:59:35] <OrionOnline> What is IModelState actually used for
L1346[12:59:37] <OrionOnline> ??
L1347[13:00:19] <Parthon> http://pastebin.com/gnDa608S
L1348[13:00:39] <Parthon> lines 80-90
L1349[13:00:47] <Parthon> 80-94*
L1350[13:01:57] <diesieben07> properties are not saved unless you store them into metadata using getMetaFromState and getStateFromMeta
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L1353[13:03:25] <Parthon> well that would be it
L1354[13:03:33] <Parthon> someone said that I didn't need to use metadata
L1355[13:03:50] <diesieben07> you don't need to
L1356[13:04:05] <diesieben07> but if you don't, your states are only implicitly applied through getActualState
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L1359[13:04:31] <Giraffestock> o/
L1360[13:05:07] <Parthon> aah, but without being able to say specific block info, getActualState has to generate the state on the fly yeah?
L1361[13:05:12] <Parthon> save*
L1362[13:05:28] <diesieben07> yes
L1363[13:05:40] <diesieben07> the fence for example uses it to get the connections into the block state
L1364[13:06:21] <diesieben07> still puzzles me why mojang made all fences their own block id instead of using metadata
L1365[13:07:34] <Ordinastie> are the metadata used for the connection or are they just unused ?
L1366[13:07:57] <diesieben07> unused
L1367[13:08:00] <Parthon> unused, it calculates connections on state checking
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L1369[13:10:56] <Parthon> diesieben07: thanks, that whole system makes a lot more sense now
L1370[13:11:16] <diesieben07> np :)
L1371[13:11:46] <Parthon> I thought properties were persistant, I didn't realise they only existed in blockstate :P
L1372[13:12:04] <diesieben07> its just an abstraction layer on top of the old metadata, really
L1373[13:12:44] <Parthon> yeah, I'm finding minecraft's game architecture is not like what I'm used to
L1374[13:12:57] <Parthon> and then forge has to try and fix it, so it's another layer on top :P
L1375[13:13:01] <diesieben07> :D
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L1377[13:13:08] <Parthon> like all the tutorials still use BlockContainer
L1378[13:14:57] <Parthon> and like you set properties, but that just passes the blockstate back into the conversion functions for metadata
L1379[13:15:11] <Parthon> but I didn't know that, but I do now :D
L1380[13:15:15] <diesieben07> exactly :)
L1381[13:16:12] <Parthon> time for sleep, and in the morning, tile entities!
L1382[13:16:29] <MindWorX> "in the morning" - every procrastinator ever
L1383[13:16:42] <Parthon> haha
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L1385[13:16:46] <Parthon> so true
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L1387[13:16:59] <Parthon> but this time I got a lot done tonight, but it's 2am and I'm falling asleep in my chair
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L1389[13:17:38] <MindWorX> :P
L1390[13:17:44] <MindWorX> I'm always most productive in the night
L1391[13:18:07] <Parthon> between midnight and 6am is my sweet spot for production too :D
L1392[13:18:12] <Parthon> problem is, I work full time :(
L1393[13:18:29] <MindWorX> Full time work I can deal with. School takes away every ounce of energy I have.
L1394[13:18:45] <Parthon> if I made money from making games, I would sleep like 8am to 4pm :P
L1395[13:19:00] <Parthon> go out in the evening, work all night, sleep all day
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L1397[13:20:37] <Parthon> ciao!
L1398[13:20:39] <Parthon> o/
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L1410[13:49:13] <PaleoCrafter> isn't a stack overflow refreshing?
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L1422[14:24:41] <Galvas> can anyone help me figure out this crash? http://paste.ubuntu.com/11703844/
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L1425[14:26:49] <mikebald> Looks like the curse launcher doesn't properly download scala libraries...
L1426[14:27:59] <mikebald> you can download this: https://www.dropbox.com/s/6w7wb7ky8i5vu9j/scala-lang.zip?dl=0 and put it in this folder: C:\Users\Admin\Documents\Curse\Minecraft\Install\libraries\org
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L1430[14:35:21] <snowycreeper> setOrCreateGameRule("commandBlockOutput", "true");
L1431[14:35:29] <snowycreeper> that would change the gamerule right
L1432[14:35:38] <diesieben07> should
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L1434[14:36:07] <snowycreeper> i got it from mc.theplayer.getEntityWorld().getGamerules()
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L1437[14:42:24] <PaleoCrafter> snowycreeper, that's on the client
L1438[14:42:27] <PaleoCrafter> the client doesn't control shit
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L1441[14:52:42] <Galvas> thanks mikebald
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L1449[15:14:49] <snowycreeper> i dont need to be on the server
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L1453[15:25:54] <snowycreeper> how do i change the server gamerule if this isnt working
L1454[15:26:55] <diesieben07> use the server world.
L1455[15:27:26] <snowycreeper> so instead of the entityworld
L1456[15:27:49] <diesieben07> what the heck is "the entityworld"
L1457[15:28:41] <snowycreeper> getEntityWorld() nvm
L1458[15:28:44] <heldplayer> It's the world where all entities go to when they die
L1459[15:28:48] <diesieben07> lol
L1460[15:29:33] <snowycreeper> whats the difference between getEntityWorld() and worldObj
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L1462[15:29:48] <diesieben07> none.
L1463[15:29:58] <snowycreeper> oh
L1464[15:30:01] <diesieben07> assuming you mean the getEntityWorld in the Entity class
L1465[15:30:18] <PaleoCrafter> well, one could in theory be overridden by subclasses :P
L1466[15:32:16] <snowycreeper> all i see is the client world how do i use the server world
L1467[15:32:26] <PaleoCrafter> what context do you have?
L1468[15:32:28] <diesieben07> What is your context?
L1469[15:32:34] <diesieben07> like when do you want the gamerule to change?
L1470[15:33:53] <snowycreeper> yes
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L1472[15:34:10] <diesieben07> o.O.o
L1473[15:34:16] <diesieben07> "Where do you live?" - "Yes."
L1474[15:34:16] <PaleoCrafter> "do you want your coffee black or with milk" - "yes"
L1475[15:34:42] <mikebald> PaleoCrafter, well... logically.... nvm =)
L1476[15:34:52] <snowycreeper> you asked if it was the gamerule and i said yes
L1477[15:34:57] <snowycreeper> i found this tho getIntegratedServer().getServer().getEntityWorld().getGameRules()
L1478[15:35:16] <diesieben07> no, i asked: "like when do you want the gamerule to change?"
L1479[15:35:24] <sham1Mobile_> Get integrated server works on single player afaik
L1480[15:35:24] <diesieben07> what is the thing that triggers the gamerule change
L1481[15:35:30] <snowycreeper> oh now i see the "do"
L1482[15:35:49] <snowycreeper> oh its a guibutton
L1483[15:35:52] <PaleoCrafter> mikebald, true :D
L1484[15:36:09] <diesieben07> snowycreeper, you need packets.
L1485[15:36:18] <diesieben07> does the player have to be OP?
L1486[15:36:48] <snowycreeper> idk its singleplayer but probably...
L1487[15:36:58] * mikebald lols.
L1488[15:37:10] <diesieben07> singleplayer doe snot exist
L1489[15:37:15] <diesieben07> singleplayer is multiplayer with one player.
L1490[15:37:26] <sham1Mobile_> It's all lie
L1491[15:37:39] <snowycreeper> true thats why its called smp
L1492[15:37:40] <diesieben07> so should it work with only cheats enabled is the question then.
L1493[15:37:46] <snowycreeper> yeah
L1494[15:37:46] <diesieben07> ...
L1495[15:37:58] <diesieben07> then you can just sent a chat packet with the command.
L1496[15:38:00] <diesieben07> one second.#
L1497[15:38:05] <sham1Mobile_> So you should be op
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L1499[15:38:14] <sham1Mobile_> Nvm
L1500[15:38:59] <diesieben07> snowycreeper, Minecraft.getMinecraft().getNetHandler().addToSendQueue(new C01PacketChatMessage("/gamerule ..."));
L1501[15:39:10] <PaleoCrafter> snowycreeper, it's called SMP because it's Survival Multiplayer, the alternative is SSP, Survival Singleplayer
L1502[15:39:13] <PaleoCrafter> :P
L1503[15:39:45] <snowycreeper> does the packet run the command based off the player or
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L1505[15:39:50] <diesieben07> yes.
L1506[15:39:57] <snowycreeper> like /execute ok thats cool
L1507[15:39:58] <PaleoCrafter> dem mad hax
L1508[15:40:02] <diesieben07> no, not like execute
L1509[15:40:07] <diesieben07> liek you had typed it in chat.
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L1511[15:40:25] <snowycreeper> well basic principle :P
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L1516[15:56:19] <RawringNymNym> Okay I'm feeling sort of dumb right now o.0 how do you make a block get washed away by fluids? cant find it
L1517[15:56:47] <mikebald> RawringNymNym, you mean like how a torch interacts with water?
L1518[15:56:55] <RawringNymNym> yup
L1519[15:57:03] <diesieben07> Material.blocksMovement
L1520[15:57:15] <diesieben07> if that is true, it won't be washed away
L1521[15:58:20] <RawringNymNym> ah, thanks, I've been looking in Block lol
L1522[16:00:39] <RawringNymNym> yup, thanks a lot :) probably would have taken me forever to find that xD
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L1531[16:20:06] <nupaneko> Does anyone know if Classic Carts is out for 1.7.10?
L1532[16:20:06] <nupaneko> I can't find it anywhere
L1533[16:20:06] <nupaneko> asie said it was an immibis mod but it's not on his usual site
L1534[16:20:06] <nupaneko> Does anyone know if Classic Carts is out for 1.7.10?
L1535[16:20:20] <nupaneko> (apologies for doublepost)
L1536[16:20:36] <nupaneko> (having wifi issues)
L1537[16:24:01] <diesieben07> this seems to be all there is of it: http://forum.feed-the-beast.com/threads/classic-carts.84687/
L1538[16:24:08] <diesieben07> no informatino whatsoever
L1539[16:25:13] <FluffyCloud> >
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L1547[16:43:02] <williewillus> um wat
L1548[16:43:16] <williewillus> I just got back home. and now the mod throws instantionexception
L1549[16:44:29] <williewillus> nvm intellij was being too smart and marked something abstract
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L1551[16:48:32] <sham1> anyone have a link to an example of the MC Forge's own blockstate JSON thingy
L1552[16:48:41] <sham1> That can render submodules
L1553[16:49:03] <sham1> depending on the state
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L1568[17:17:56] <snowycreeper> when the parameters need (Color int) what code is the color in exactly
L1569[17:18:21] <snowycreeper> err sorry (int Color)
L1570[17:18:28] <diesieben07> 0xRRGGBB
L1571[17:18:42] <diesieben07> with RR/GG/BB being hexadecimal numbers from 0-FF (0-255)
L1572[17:18:43] <snowycreeper> oh ok its the rbg thing
L1573[17:18:50] <diesieben07> or could be 0xAARRGGBB
L1574[17:18:53] <diesieben07> then AA is alpha
L1575[17:19:04] <snowycreeper> why the 0x
L1576[17:19:08] <diesieben07> hexadecimal
L1577[17:19:57] <sham1> Hexadecimal is awesome BTW
L1578[17:21:57] <stuntmania> Wait 0xRRGGBB is a thing?
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L1580[17:22:33] <Unh0ly_Tigg> the Rs, Gs, and Bs in that format just tell you what bits correspond to what colors in the format
L1581[17:22:43] <diesieben07> indeed
L1582[17:22:54] <diesieben07> it's 0xFE076B for example
L1583[17:23:14] <killjoy> It's also 0xAARRGGBB
L1584[17:23:49] <killjoy> fontrenderer will default AA to ff, but Gui defaults to 00
L1585[17:24:15] <stuntmania> Yeah I understand, but never heard of that. Is this a format generally supported in say.. Swing or game libraries?
L1586[17:24:31] <killjoy> html
L1587[17:24:35] <diesieben07> it's a java feature.
L1588[17:24:40] <diesieben07> 0x in front of a number means hexadecimal
L1589[17:24:47] <sham1> And AFAIK can be used with Swing
L1590[17:24:58] <killjoy> prepending just 0 will make it octal
L1591[17:25:10] <killjoy> Or use _ as commas
L1592[17:25:10] <diesieben07> which is the stupidest feature btw
L1593[17:25:13] <killjoy> 1_000
L1594[17:25:29] <sham1> 0b0111011
L1595[17:25:47] <sham1> I think that is how you get binary
L1596[17:25:54] <diesieben07> yeah
L1597[17:26:03] <sham1> Even though I myself would just use hex
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L1599[17:26:33] <killjoy> I kind of wish that java 6 had the unsigned arithmetic.
L1600[17:26:37] <diesieben07> sometimes binary makes more sense
L1601[17:26:59] <sham1> I wish that Java had the unsigned arithmetic*
L1602[17:27:00] <stuntmania> well the more you know :o
L1603[17:27:02] <killjoy> binary would be for flags
L1604[17:27:05] <sham1> Yeah
L1605[17:27:15] <killjoy> java 8 has unsigned mat
L1606[17:27:16] <killjoy> *math
L1607[17:27:22] <sham1> Very limited
L1608[17:27:28] <killjoy> https://blogs.oracle.com/darcy/entry/unsigned_api
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L1610[17:27:39] <sham1> And it is not like you cant just do bit-switching
L1611[17:27:58] <diesieben07> killjoy, guava UnsingedInts class ;)
L1612[17:28:40] <sham1> Guava..
L1613[17:28:55] <diesieben07> nobody should make a java project wihtout guava
L1614[17:28:55] <sham1> They should have been in there in the first place
L1615[17:29:10] <killjoy> But it's so large
L1616[17:29:13] <sham1> I like to torture myself
L1617[17:29:16] <killjoy> :
L1618[17:29:17] <killjoy> :p
L1619[17:29:18] <sham1> Also that's what she said
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L1621[17:29:33] <diesieben07> i bet you can make your build process optimize that if you really need to
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L1623[17:30:31] <killjoy> There's actually a section on the guava docs about optimizing with proguard
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L1625[17:30:46] <sham1> Thank you based Lex and fry for the Forge JSON format that allows submodules. Finally not so verbose code
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L1628[17:31:59] <sham1> No need to bake an custom model at least for the connections, only thing is that I still have to use that for the fluid render in-pipes but whatever
L1629[17:32:20] <sham1> That propably can be handeled smoothly
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L1633[17:35:32] <williewillus> sham1: what documentation did you read for that?
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L1635[17:36:01] <sham1> Used this pull as an example
L1636[17:36:02] <sham1> https://github.com/MinecraftForge/MinecraftForge/pull/1885/files
L1637[17:36:52] <sham1> There is alot you can learn just by looking at code
L1638[17:37:48] <sham1> Well
L1639[17:37:58] <sham1> 6 booleans stored in 4 bits
L1640[17:38:02] <sham1> metadata
L1641[17:38:06] <sham1> I think not
L1642[17:38:47] <sham1> Like I can use numbers up to 16
L1643[17:38:51] <sham1> But still
L1644[17:38:59] <sham1> Rather use getActualState for that
L1645[17:39:10] <diesieben07> 6 booleans dont fit in 4 bits :P
L1646[17:39:15] <sham1> That's why
L1647[17:39:23] <diesieben07> well you said "rather"
L1648[17:39:28] <diesieben07> its not like you have a choice
L1649[17:39:32] <sham1> meh
L1650[17:40:06] <sham1> Well I dont think I need getStateFromMeta and getMetaFromState with this kind of thing anyway
L1651[17:40:25] <sham1> Like BlockWall uses it only with the material types
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L1653[17:41:17] <sham1> But my thing is only one material, transparent
L1654[17:41:30] <sham1> At least without insulation
L1655[17:42:37] <sham1> Yay, I get to Boolean.box again
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L1657[17:43:28] <sham1> Huzzah for explicit conversions
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L1665[17:50:12] <killjoy> Isn't it just called auto boxing?
L1666[17:51:19] <williewillus> he said explicit, not implicit, so I think he meant more like "manual boxing" :p
L1667[17:51:25] <sham1> I've tried to have it implisitly box my Scala Booleans into java.lang.Booleans but it just isnt happening
L1668[17:51:37] <sham1> it just complains
L1669[17:52:06] <sham1> Like it matters, it is not that long anyway
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L1672[17:53:12] <williewillus> i thought scala handles that seamlessly
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L1676[17:54:26] <sham1> I thought so too until I got greeted by an error saying that my parameter is not an child class of Comparable[_]
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L1687[18:13:11] <Ri5ux> I spy with my little eye... a typo in the topic!
L1688[18:13:48] ⇨ Joins: stuntmania (~stuntmani@modemcable035.208-82-70.mc.videotron.ca)
L1689[18:13:59] <Vigaro> Ri5ux: I see two
L1690[18:14:07] <Ivorius> I see at least 3, so what :P
L1691[18:14:30] * Ri5ux was just bored.
L1692[18:14:33] ⇨ Joins: vsg1990 (~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com)
L1693[18:16:17] <Ri5ux> So i made this for someone today... http://i.imgur.com/zdnpRHo.png
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L1695[18:17:41] <sham1> Is that Windows 10 I spy
L1696[18:17:56] <sham1> Also agrians skies 2 ^^
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L1698[18:18:23] <Ri5ux> It is Windows 10 :P
L1699[18:18:27] <sham1> Noice
L1700[18:18:38] <sham1> Still using Win 7 ultimate
L1701[18:18:47] <sham1> So reliable
L1702[18:19:11] <Ri5ux> When 10 comes out on July 29th, Im gonna install 7, activate it with one of my stickers, and then get a free 10 upgrade :P
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L1704[18:19:30] <MrUnReal> does anyone know how to change the forge loading screen with the Resource Loader mod?
L1705[18:20:39] <killjoy> What's that?
L1706[18:21:30] <sham1> ^
L1707[18:21:48] <MrUnReal> this mod http://minecraft.curseforge.com/mc-mods/226447-resource-loader
L1708[18:22:11] <MrUnReal> cause i cant get it to work
L1709[18:22:12] <killjoy> Well, that's probably a bug that the resource pack can't change the logo
L1710[18:22:52] <MrUnReal> i will try a normal resource pack then go from there
L1711[18:23:02] <killjoy> It doesn't work.
L1712[18:23:13] <killjoy> It *is* a bug
L1713[18:23:44] <Ivorius> Pretty sure it's a lot easier than having a whole mod to add more resources
L1714[18:23:58] <killjoy> They're config based resources
L1715[18:24:23] <sham1> time to see if the Forge JSONs work
L1716[18:24:25] <killjoy> I think the mod that changes the menu backgrounds to random blocks uses it.
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L1718[18:24:34] <jadedcat> MrUnReal in the config folder in the file spash.properties change resourcePackPath=resources
L1719[18:24:45] <jadedcat> then set forgeTexture=fml\:textures/gui/forge.gif
L1720[18:24:45] <jadedcat> fontTexture=textures/font/ascii.png
L1721[18:25:09] <jadedcat> you just need to point that file at the right folder
L1722[18:25:19] <MrUnReal> ok
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L1724[18:25:31] <shadekiller666> if someone wanted to report some dodgy things with regards to a mod distributing pornographic images, and code written to download additional images, where would one do so?
L1725[18:26:00] <killjoy> The host
L1726[18:26:14] <killjoy> planetminecraft, curse, mcf
L1727[18:26:43] <pig|vacation> I'd... like to know this mod you speak of..
L1728[18:26:47] <jadedcat> if its on Curse, let me know
L1729[18:26:48] <pig|vacation> for uh... reasons.
L1730[18:26:59] <Kodos> I too would like to know
L1731[18:27:06] <killjoy> I would never download something like that :/
L1732[18:27:09] <pig|vacation> shadekiller666
L1733[18:27:11] <Kodos> So I can avoid the developer
L1734[18:27:11] <sham1> Don't know how to convert "custom block with states" back into data
L1735[18:27:19] <sham1> Well damn
L1736[18:27:29] <pig|vacation> i want the mod to uh.... experiment
L1737[18:27:35] <jadedcat> bad pig
L1738[18:27:35] <shadekiller666> jaded, its on Minecraft Forums
L1739[18:27:36] <sham1> Just because no getMetaFromState
L1740[18:27:42] <shadekiller666> and planet minecraft
L1741[18:27:45] <killjoy> There's a report button.
L1742[18:27:49] <sham1> Bloody hell booleans
L1743[18:27:50] <pig|vacation> shadekiller666: link pleeeease
L1744[18:27:56] <shadekiller666> pig...
L1745[18:27:58] <jadedcat> well for planet minecraft you'll need to report it to planet minecraft
L1746[18:28:14] <shadekiller666> i know
L1747[18:28:31] <pig|vacation> jadedcat: i'm going to spend the rest of my life exploring the human body like a machine
L1748[18:28:33] <jadedcat> for mcf, pm me a link, I'll hand it to the moderator types
L1749[18:28:40] <pig|vacation> might as well enjoy porno while I still can
L1750[18:28:54] <sham1> I cant store 6 booleans into an metadata because 4 bits...
L1751[18:28:56] <sham1> Bloody hell
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L1753[18:28:57] <shadekiller666> will do
L1754[18:29:24] <pig|vacation> shadekiller666: pls ;~;
L1755[18:29:25] <killjoy> pig, ಠ_ಠ
L1756[18:29:26] <jadedcat> umm pig , medical school did not effect my abiliity to enjoy the human body
L1757[18:29:46] <pig|vacation> jadedcat: i know it won't. I'm making excuses
L1758[18:29:47] <sham1> pig pls
L1759[18:30:01] <shadekiller666> pig, there are many ways to get porn, minecraft is not, and will not be one of them
L1760[18:30:02] <jadedcat> ahh ... got it
L1761[18:30:06] <jadedcat> nevermind then
L1762[18:30:27] <pig|vacation> i am though, legitimately curious about the mod
L1763[18:30:31] <jadedcat> still going to hand it to moderators for ... whatever the moderators do
L1764[18:30:33] <pig|vacation> so i actually would like to see it
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L1766[18:35:03] <sham1> I need some halp
L1767[18:35:16] <pig|vacation> i dced
L1768[18:35:22] <pig|vacation> any link posted? >_>
L1769[18:35:38] <sham1> With blockstates and the fact that they cannot be converted back into metadata because more than 4 different booleans
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L1771[18:36:11] <stuntmania> no pig ^^'
L1772[18:36:34] <pig|vacation> :(
L1773[18:37:22] <stuntmania> I don't think such mods exist, you'd have to distribute it on your own platform, and couldn't advertise on forums or curse :c
L1774[18:39:39] <shadekiller666> jaded, i sent links to the questionable content
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L1776[18:40:30] <jadedcat> sent your report to the people that can investigate it
L1777[18:40:58] <shadekiller666> thank you
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L1804[19:49:54] <Lex_> Wish my damn irc bot was back
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L1814[20:28:32] <Cazzar> omg, steam summer sale minigame, level 796
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L1819[20:47:39] <williewillus> my game has a bunch of op people in it :p
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L1824[20:55:30] <Parthon> did you solve your problem? :D
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L1831[21:23:33] <Parthon> hmm, tricky question
L1832[21:23:42] <Parthon> can you move a TE from one block to another, without deleting it?
L1833[21:23:50] <Parthon> aaaand I just realised that I can do it another way :P
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L1835[21:25:30] <MindWorX> How are @Mod dependencies supposed to be formatted?
L1836[21:26:41] <Parthon> says the google: @Mod(modid="YourMod", name="YourMod", version="0.0.0",dependencies = "required-after:ParentMod;required-after:ParentMod2;required-before:ChildMod")
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L1838[21:26:50] <MindWorX> required-after:AgriCraft
L1839[21:26:58] <MindWorX> Just found the same Parthon. :P Thanks though!
L1840[21:27:02] <Parthon> haha :D
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L1842[21:27:30] <Parthon> well, I can only go as fast as the speed of google :P
L1843[21:27:32] <MindWorX> Right now my potato/carrot seeds aren't dropping. I'm guessing it's because the items aren't registerred when my mod loads
L1844[21:27:54] <Parthon> I thought that would throw an error
L1845[21:28:16] <Parthon> aaaah, seeds
L1846[21:28:28] <Parthon> I was thinking actually potatoes and carrots, makes sense now
L1847[21:28:38] <MindWorX> It returns null, but my system handles null as "no drops".
L1848[21:28:40] <MindWorX> Hehe
L1849[21:28:46] <Parthon> nice :D
L1850[21:28:59] <Parthon> you could have a system for fall backs
L1851[21:29:05] <Parthon> can't drop seed, drop potato
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L1854[21:31:03] <MindWorX> It works!
L1855[21:31:15] <MindWorX> I could, but that would just be silly :P This has to work
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L1857[21:36:47] <williewillus> ew null
L1858[21:37:33] <williewillus> I'd just return an empty list or something like that
L1859[21:38:06] <MindWorX> Not really my decision what GameRegistry.findItem returns :)
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L1869[21:56:16] <calclavia> Does 1.8 vertex to int use RGBA or ARGB?
L1870[21:56:35] <Parthon> should be RGBA
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L1874[22:10:48] <VikeStep> how do I get the WorldServer from an entity?
L1875[22:16:14] <williewillus> cast worldobj? :p
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L1877[22:20:47] <Parthon> noob question: if I want to access the TileEntity of a block, I call getTileEntity through the world object yeah?
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L1880[22:24:23] <shadekiller666> ya
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L1882[22:26:49] <Parthon> cool
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L1885[22:30:05] <Parthon> hmm, notify neighbors uses the old block type .. why's that?
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L1904[23:34:14] <Parthon> null pointer exception :(
L1905[23:41:28] <williewillus> is there something that i can listen to to know when the client world unloads? (player logs out clientside)
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L1909[23:42:38] MineBot sets mode: +v on Tahg
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L1911[23:45:45] *** williewillus is now known as willieaway
L1912[23:46:44] <stuntmania> williewillus yeah you could listen to some Eminem
L1913[23:46:50] <stuntmania> omg I'm so funny
L1914[23:48:22] <Parthon> -_-
L1915[23:49:20] <Parthon> hmm
L1916[23:49:52] <Parthon> on the world load, my multiblock crashes because there's a TE missing from one of the blocks .. does update get called during load?
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L1920[23:54:57] <shadekiller666> i think so
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L1924[23:58:26] *** Kolatra is now known as Kolatra|Away
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