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L1[00:02:38] <shadekiller666> fuck it...
i'll do it later
L2[00:02:49] <shadekiller666> god forbid
this shit be easy...
L3[00:03:18] ⇨
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L4[00:04:51] <xaero> heh I sometimes feel
similar "these are the specs, the rest are annoying
implemenation details... ooh shiny over there!"
L5[00:05:27] <shadekiller666> i do all these
things that are supposed to fix problems, and they never do
anything
L6[00:05:36] <shadekiller666> the problem
still fucking exists
L7[00:07:29] <shadekiller666> happens mostly
with fucking github
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L12[00:15:57] <xaero> ah, I thought it was
a code/algorithm problem - git/github issues have been solvable
with some googling usually
L13[00:16:25] <shadekiller666> aparently
not the ones i come accross
L14[00:16:26] <xaero> though I haven't
tried to chain github to anything yet
L15[00:17:10] <shadekiller666> i do 8
fucking different things and nothing ever works, then i end up
erasing my code because i do shit out of order or something
L16[00:17:54] <shadekiller666> god forbid
it be easy to have a decent ui system that can ACTUALLY CONNECT TO
MY GITHUB and allow me to push...
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L22[00:34:28] <Giraffestock> shadekiller:
try bitbucket
L23[00:34:38] <Giraffestock> honestly there
shouldnt be this big of an issue, its -probably- something on your
end
L24[00:35:05] <Giraffestock> try
SourceTree***
L25[00:36:05] ***
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L26[00:37:11] <shadekiller666> i have to
use github in this case... as i'm trying to develop something for
forge itself
L27[00:38:15] <shadekiller666> it is
probably something on my end
L28[00:38:22] <shadekiller666> but i have
no idea what that thing is
L29[00:38:23] ***
tterrag|phone is now known as tterrag
L30[00:38:27] <Mimiru> Anyone? I have a
class implementing MovingSound, for a looping sound in my TE, the
sound loops for a random time before stopping, though my stop
method is never called
L31[00:38:36] <shadekiller666> and nothing
i can find is helping me to discover it
L32[00:40:00] <tterrag> Mimiru: why are you
using MovingSound for a stationary object?
L33[00:40:17] <Mimiru> Because I was told
to use that for looping a sound.
L34[00:40:23] <tterrag>
PositionedSound
L36[00:41:18] <Mimiru> Ahh and just
implement ITickableSound myself..
L37[00:41:23] <Mimiru> I'll give it a shot,
thanks
L38[00:42:32] <tterrag> that class has
worked for me...never had that issue you are describing
L39[00:42:59] <Mimiru> Yeah it's crazy,
sometimes it'll play for 3 seconds (the length of the sound) and
sometimes for a minute plus
L40[00:43:50] <Mimiru> Crap and this time
it played for like 20 seconds.. heh
L41[00:45:59] <Giraffestock> shadekiller:
sourcetree works with github
L42[00:46:16] <Giraffestock> tterrag: can I
bind MovingSound to the player?
L43[00:46:36] <Giraffestock> in an event
handler or something?
L44[00:47:11] <tterrag> correction
L45[00:47:13] <tterrag> sourcetree works
with git, period :P
L46[00:47:18] <tterrag> where it's hosted
matters not
L47[00:47:20] <tterrag> Giraffestock:
eh?
L48[00:47:22] <tterrag> I mean maybe, but
I'm pretty sure there are ways to make global sounds
L49[00:47:34] <Giraffestock> i cant find
them :D
L50[00:47:41] <Giraffestock> (the ways to
make global sounds)
L51[00:47:45] <Giraffestock> (specific to a
dim)
L52[00:48:09] <tterrag> never done it
myself
L53[00:48:12] <tterrag> bug chylex
L54[00:48:13] <tterrag> wherever he
is
L55[00:48:19] <tterrag> (author of
HEE)
L56[00:48:28] <Giraffestock> HEE?
L57[00:48:39] <tterrag> hardcore ender
expansion :P
L58[00:48:41] <Giraffestock> thanks
L59[00:48:43] <tterrag> trust me, he would
know
L60[00:48:44] <Giraffestock> havent played
mc in a year or two
L61[00:49:04] <Giraffestock> does he have
it in the mod? its openosouce
L62[00:49:18] <tterrag> yeah
L63[00:49:21] <tterrag> but it's a huge
mod
L64[00:49:29] <tterrag> it plays music
while you're fighting the dragon
L65[00:49:41] <Giraffestock>
complicated
L66[00:49:45] <Giraffestock> he has a music
manager
L67[00:49:50] <Giraffestock> now to see the
license d:
L68[00:50:07] <Mimiru> ¬_¬ Sound in MC is
evil. lol
L69[00:50:42] <Giraffestock> it is.
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L71[00:57:48] <Giraffestock> tterrag: any
idea if he uses reflection? the mc.mcMusicTicker field isnt visible
in 1.7.10
L72[00:57:56] <tterrag> AT probably
L73[00:58:01] <tterrag> though he should
have just reflected it :P
L74[00:58:17] <Mimiru> q_q it still
eventually stops
L75[00:58:32] <tterrag> something else is
wrong then
L76[01:00:04] <Mimiru> I just wish I knew
what, heh
L77[01:01:49] <tterrag> if it were that
easy everyone would do it
L78[01:03:02] <Mimiru> What is also strange
is that I seem to have to reverse my isRemote checks from
everything else I see for the sound to play... if I check
if(worldObj.isRemote) { it doesn't play if I do !worldObj.isRemote
it plays
L79[01:03:52] <Giraffestock> yeah he used
AT
L80[01:03:56] <tterrag> how are you playing
it?
L81[01:04:16] <Giraffestock> uh, i just run
gradle clean/setupDecompWorkspace to apply an AT rigth?
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L84[01:05:16] *
Mimiru slaps her IDE and it's wonderful tabing.
L85[01:05:21] <tterrag> seems fine
L86[01:05:57] <Mimiru> Yeah I thought so
too, but unless I ! the isRemote it never plays
L87[01:06:08] <Mimiru> I wonder if I'm
doing something wrong in the block..
L89[01:07:13] <tterrag> what?
L90[01:07:17] <tterrag> that code won't
even run on the server
L91[01:07:56] <Mimiru> I've tested it on a
dedicated server, and it does toggle the alarm?
L92[01:08:07] <Mimiru> well, when I invert
the isRemote anyway
L94[01:08:20] <tterrag> world.isRemote will
never be false
L95[01:08:29] <tterrag> well
L96[01:08:35] <tterrag> it will run in SSP,
but you have @SideOnly
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L98[01:10:03] ***
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L99[01:10:42] <Giraffestock> i have a
custom gradle.build file in a child dir of the main force stuff; do
I just run 'gradlew -b <path-to-mine> <command>?
L100[01:11:20] <tterrag> no clue
L101[01:11:57] <Mimiru> I'm sticking with
sound is evil.. rendering was a snap..
L102[01:12:01] <Mimiru> sound, not so
much.
L103[01:13:08] <LexManos> Giraff: 'mane
force stuff'?
L104[01:13:29]
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L105[01:14:50] <Giraffestock> uhh what
lex?
L106[01:14:58] <shadekiller666> yay, it
worked
L107[01:15:10] <shadekiller666> should i
pull request yet?
L108[01:15:25] <Giraffestock> main forge
stuff*? the parent directory to everything is what i meant
L109[01:15:54] <LexManos> why do you have
a parent directory?
L111[01:16:00] <LexManos> That is your
mod
L112[01:16:15] <LexManos> there is no
'Forge' directory anymore
L113[01:16:27] <Giraffestock> I have
forge-1.7.10-whatever/eclipse, /gradle, /src etc
L114[01:16:52] <LexManos> you should have
MyMode/eclipse, /gradle, /src etc
L115[01:16:59] <Giraffestock> well we set
it up so we have our mod directory, which has the mod stuff
(submodules, etc) then i wrote a python script to add it all to
eclipses classpath
L116[01:17:11] <LexManos> ya no thats
retarded
L117[01:17:15] <LexManos> just use gradle
directly
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L119[01:17:46] <tterrag> lol
L120[01:17:49] <tterrag> gradle does that
all for you...
L121[01:17:52] <tterrag> that's the entire
point
L122[01:17:59] <LexManos> Seriously I dont
get why people have to complicate their setups
L124[01:18:34] <shadekiller666> ok, i just
pull requested the push for the OBJ model loader
L125[01:19:08] <Giraffestock> we do 'use
gradle directly'
L126[01:19:22] <LexManos> no you
dont
L127[01:19:35] <LexManos> all of that can
be simplified with following the directions for forge
L128[01:19:42] <tterrag> holy crap
lol
L129[01:20:06] <tterrag> all of that can
literally be "clone project, run gradlew setupDecompWorkspace
eclipse, import as project"
L130[01:20:09] <tterrag> done,
everything
L131[01:20:17] <Giraffestock> not VM args
d:
L132[01:20:20] <LexManos> nope
L133[01:20:22] <tterrag> so?
L134[01:20:23] <LexManos> nothing needs to
be done
L135[01:20:25] <tterrag> that's one more
thing
L136[01:20:28] <Giraffestock> just
pointing that out
L137[01:20:42] <Giraffestock> so
everything cant 'literally' be that, it can 'figuratively' be that
:p
L138[01:20:49] <LexManos> you can also
setup gradle to add those vm args
L139[01:20:56] <Giraffestock> so how do i
go about moving everything around?
L140[01:20:57] <LexManos> but you shouldnt
cuz its dumb and probably break crap
L141[01:21:10] <LexManos> your project if
it requires it should enable it itself without neeidng hte env
var
L142[01:21:25]
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L143[01:21:28] <Giraffestock> stenciling
isnt required, just helpful
L144[01:21:31] <LexManos> i'd tell you if
your code was public but all i see is the issue tracker
L145[01:21:35] <Giraffestock> i wrote a
non-stenciled version of what needs it
L146[01:21:44] <Giraffestock> yeah we cant
go opensource
L147[01:21:50] <Giraffestock> a certain
mod would use all of our code :D
L148[01:21:58] <LexManos> Who cares?
L149[01:22:01] <Giraffestock> we do
L150[01:22:03] <tterrag> public source !=
open source
L151[01:22:13] <Giraffestock> if they
could see our code theyd use it
L152[01:22:19] <LexManos> let the
community hound those who try and steal shit
L153[01:22:35] <Giraffestock> ive tried
going opensource
L154[01:22:38] <Giraffestock> the other
dev agrees with me
L155[01:22:45]
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L156[01:22:46] <Giraffestock> but the guy
who 'owns' the mod isnt a fan of it because hes not a dev
L157[01:22:49] <Giraffestock> so for now
its closed
L158[01:23:02] <LexManos> then tell the
'owner' to fuck off.
L159[01:23:04] <LexManos> anyways
L160[01:23:13] <LexManos> simple as just
mimic the fucking src setup
L161[01:23:21] <LexManos> and read the god
damn readme/build.gradle
L162[01:23:36] <Giraffestock> what about
submodules?
L163[01:23:48] <shadekiller666> omg
wtf
L164[01:23:51] <Giraffestock> right now
there in ourMod/lib
L165[01:23:55] <LexManos> are they
seperate projects or just extra code?
L166[01:24:23] <Giraffestock> seperate
projects
L167[01:24:26] <LexManos> gradle has this
nifty ability, of allowing projects to depend on eachother
L168[01:24:31] <LexManos> and build with
eachother
L169[01:24:46] <Giraffestock> ones our
library and another is our chat/multiplayer system
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L171[01:25:01] <LexManos> google gradle
multiproject build
L172[01:25:04] <LexManos> or some shit
like that
L173[01:25:29] <LexManos> its just a
matter of telling your build.gradle to use another gradle project
as a dependancy
L174[01:26:15] <Giraffestock> maybe ill
just keep the lib file like it is
L175[01:26:23] <Giraffestock> and rewrite
the eclipse setup python file
L176[01:26:25] <Giraffestock> lib
folder*
L177[01:26:36] <LexManos> remove the
python
L178[01:26:39] <LexManos> its
unneeded
L179[01:27:06] <LexManos> anything python
can do gradle can do ITS FREAKING JAVA {well groovy but you can
write java for it}
L180[01:27:30] <Jezza> And groovy can do
it better.
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L183[01:27:51] <Jezza> Oh god...
L184[01:28:27] <LexManos> oh god thats
nasty
L185[01:28:34] <Cheeseum> it's almost like
the old mcp scripts
L186[01:28:39] <LexManos> wanna know how
to do that in gradle?
L187[01:28:49] <Giraffestock> to be clear,
most of this shit is from like 1.2.5
L188[01:28:58] <Giraffestock> before forge
had fancy gradle crap
L189[01:29:01] <LexManos> sourcesets {
main {'dwcm/lib/archangel/Java'}}
L190[01:29:02] <LexManos> done
L191[01:29:26] <LexManos> you need to
update with the times it'll make your life A LOT easier
L192[01:29:35] <LexManos> thats the entire
fucking point of gradle.
L193[01:29:36] <Giraffestock> ik i just
miss the past d:
L194[01:29:59] <Giraffestock> okay so ive
got a clean forge setup; ill just make a new repo i guess
L196[01:31:23] <Giraffestock> so when do i
push the code to the repo? before or after
setupDecompWorkspace?
L197[01:31:37] <LexManos> doesnt
matter.
L198[01:31:50] <Giraffestock> I see theres
already an empty git repo, do i just modify the origin and
etC?
L199[01:31:52] <LexManos> but you should
oonly push the src, and gradle folders.
L200[01:31:59] <Giraffestock> derp, wrong
folder
L201[01:32:08] <LexManos> oh and
build.gradle
L202[01:32:14] <Giraffestock> so not the
readmes and shit because forge generates all that?
L203[01:32:38] <LexManos> those are
targeted for you to read
L204[01:32:44] <LexManos> and arnt part of
your project
L205[01:33:06] <shadekiller666> Giraffe,
thanks for the SourceTree suggestion
L206[01:34:40] <Giraffestock> do I push
.gradle
L207[01:34:59] <LexManos> no
L208[01:35:11] <fry> shadekiller666: you
made your PR to my repo, not main forge repo :P
L209[01:35:40] <shadekiller666> cuz mine
is branched off of yours
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L212[01:37:31] <LexManos>
gradle.properties is a personal choice those values can just be
cooked into the build.gradle.
L213[01:37:40] <shadekiller666> fry, don't
think i can PR to the main forge repo
L214[01:37:43] <LexManos> but ya thats
fairly basic
L215[01:38:40] <tterrag> yeah
but...eh
L216[01:38:43] <tterrag> it's good
organization :P
L217[01:38:45] <tterrag> easier to change
later
L218[01:39:05] <tterrag> but no, not
strictly necessary
L219[01:39:15] <tterrag> but people try to
use build.properties still >.>
L220[01:39:18] <LexManos> could always
just use variables in the build.gradle if you're down for that, but
as i said, that is a personal choice.
L222[01:39:58] <shadekiller666> there, i
PRed to the main repo
L223[01:40:00] <tterrag> git pull upstream
master
L224[01:40:02] <tterrag> :P
L225[01:40:18] <fry> shadekiller666: now
fix the merge conflicts :P
L226[01:40:56] <fry> (hint: all the stuff
that's in my commits is already there)
L227[01:42:02] <shadekiller666> where do i
do that?
L228[01:42:11] <shadekiller666> can't seem
to find the merge conflicts
L229[01:42:40] <tterrag> shadekiller666:
you are committing existing commits
L230[01:42:43] <tterrag> you need to merge
in upstream
L231[01:42:49] <Giraffestock> Lex: if i
want to keep submodules, do I make a new folder (lib) and pull them
into that, then do the gradle sourcesets
L232[01:42:57] <Giraffestock> ?
L233[01:43:32] <shadekiller666> tterrag, i
thought i did...
L234[01:43:42] <tterrag> evidently
not
L235[01:43:56] <tterrag> otherwise there
would be no conflicts :P
L236[01:44:05] <LexManos> you could put
them in src/api
L237[01:44:06] <shadekiller666> the
updates are reflected on my branch
L238[01:44:16] <tterrag> shadekiller666:
look at the PR...
L239[01:44:18] <LexManos> you could make
subfolders named 'MyLibrary'
L240[01:44:20] <LexManos> and
whatever
L241[01:44:30] <LexManos> google gradle
multiproject build
L242[01:44:36] <LexManos> abrar IIRC has a
tutorial on it
L243[01:44:55] <unascribed> would it
theoretically be possible to set up a gradle build where src/main
is version-agnostic code that only compiles against src/1.6.4,
src/1.7.10, and src/1.8, where those folders compile against forge
of the given version?
L244[01:45:09] <tterrag> maybe? but what
would be the point?
L245[01:45:10] <unascribed> I'm
(eventually) going to rewrite my client-only GUI library, and that
seems like a good approach
L246[01:45:11] <tterrag> just use
branches
L247[01:45:22] <tterrag> then you can
actually use git for what it was designed for
L248[01:45:23] <shadekiller666> i'm so
confused...
L249[01:45:23] <LexManos> theoretically,
but that would be extreamly bass ackward retarded
L250[01:45:44] <unascribed> rather than
having to maintain the GUI code seperately for every version, just
have it interface with an abstraction layer written in
version-specific code
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L252[01:45:47] <shadekiller666> ahh found
them
L253[01:46:12] <tterrag> unascribed:
that's fine, but don't keep different version-specific code in the
same repo
L254[01:46:15] <LexManos> unascribed, why
are you developing so many different versions?
L255[01:46:17] <tterrag> have the
abstraction separate and then require it
L256[01:46:19] <tterrag> also ^^
L257[01:46:28] <unascribed> it's just a
gui library, so i wanted there to be backports for the two other
still-used versions
L258[01:46:45] <LexManos> you're part of
the problem
L259[01:46:51] <LexManos> especially that
1.6.4 crap
L260[01:47:01] <tterrag> 1.6 is
awful
L261[01:47:01] <shadekiller666> what
should i keep for the patch files...
L262[01:47:02] <LexManos> If nobody
updates, nobody else will.
L263[01:47:10] <tterrag> is there any
advantage to it?
L264[01:47:26] <unascribed> 1.6 could
probably be dropped, it's an example
L265[01:47:33] <tterrag> 1.7.2/1.7.10 are
not different
L266[01:47:34] <unascribed> the existing
library i'm rewriting is only 1.7 and 1.8
L267[01:47:35] <tterrag> not for GUIs
anyways
L268[01:47:46] <tterrag> ok
L269[01:47:56] <tterrag> 1.7 and 1.8
concurrently is fine...imo, but lex might disagree
L270[01:48:04] <tterrag> not sure it
deserves its own abstraction layer though
L271[01:48:07] <LexManos> I dont like it
but i can understand it.
L272[01:48:09] <tterrag> *shrug* your
choice
L273[01:48:11] <LexManos> as long as 1.8
is your MAIN
L274[01:48:15] <unascribed> of course
:P
L275[01:48:22] <LexManos> and 1.7 is 'bug
fixes only' type deal
L276[01:48:40] <LexManos> however, if you
want to do that do it like forge does.
L277[01:48:43] <LexManos> Different
branches
L278[01:48:53] <unascribed> that's why i
wanted it a abstracted, so it's one commit to fix both versions,
and branches has always seemed like a huge hassle
L279[01:48:58] <unascribed> maybe i'm
wrong though
L280[01:49:07] <LexManos> that abstraction
is more of a hassle
L281[01:49:11] <unascribed> eh, good
point
L282[01:49:23] <tterrag> branches are
pretty much the best part of git...
L283[01:49:23] <shadekiller666> fry
L284[01:49:30] <shadekiller666> idk how to
fix these...
L285[01:49:32] <tterrag> developing
different code bases simultaneously
L286[01:49:41] <LexManos> git deep clones
are the best part of git ;)
L287[01:49:50] <unascribed> i tend to come
up with overcomplicated and dumb solutions to simple problems and
then once i start implementing them i realize why they're
dumb
L288[01:49:59]
⇨ Joins: McJty (~McJty@bluecoat2.uzleuven.be)
L289[01:50:03] <LexManos> ya, just make
two branches
L290[01:50:06] <unascribed> i wasn't
planning on starting implementation for a couple weeks, so i
figured i'd ask :P
L291[01:50:13] <tterrag> the simplest
solution is pick a version :P
L292[01:50:13] <LexManos> and as i said,
make sure your 1.7 is 'bug fixes only'
L293[01:50:24] <LexManos> if you're JUST
starting
L294[01:50:26] <LexManos> then JUST do
1.8
L295[01:50:44] <unascribed> well, one of
the main uses of the library is my own project which is client-only
enhancements
L296[01:50:52] <unascribed> due to popular
demand, i have a 1.7.10 backport of it
L297[01:50:56] <unascribed> i'd also need
the gui library to keep it
L298[01:51:08] <LexManos> tell them they
are SOL and should update.
L299[01:51:21] <tterrag> or...don't
L300[01:51:29] <fry> shadekiller666:
rebase onto master
L301[01:51:32] <unascribed> that's not
really an option when half of your favorite mods are still 1.7,
even if they are updating to 1.8 at this very moment
L302[01:51:41] <tterrag> unascribed:
except they aren't :P
L303[01:51:44] <unascribed> shh
L304[01:51:44] <LexManos> it is a
open.
L305[01:51:57] <shadekiller666> ok
L306[01:52:03] <LexManos> and people who
develop for older versions, like you, are the problem.
L307[01:52:06] <unascribed> it's an option
if you're okay with losing a couple months of progress due to 50%
of your items and blocks vanishing since you had to remove the
mod
L308[01:52:07] ***
Ordi|Away is now known as Ordinastie
L309[01:52:23] <LexManos> Thats not
nessasarily the case.
L310[01:52:25] <fry> unascribed: by the
time you're done they'll be updated too
L311[01:52:38] <tterrag> fry: except they
won't, most mods haven't even started...
L312[01:52:45] <tterrag> big mods
anyways
L313[01:52:51] <fry> tterrag: you aren't
"most mods"
L314[01:52:58] <tterrag> I'm not who I'm
talking about
L315[01:53:07] <LexManos> Doesnt
matter
L316[01:53:09] <tterrag> yikes I'm not
THAT self centered .-.
L317[01:53:14] <LexManos> the only stance
that is allowed in this channel
L318[01:53:16] <LexManos> is to
update
L319[01:53:21] <unascribed> eh, anyway i
need to get to sleep before it turns 0500 again
L320[01:53:32] <unascribed> and I can
confirm EnderIO is one of the main mods holding us back on updating
to 1.8 :P
L321[01:53:32] <Giraffestock> hm, my
submodule is apparently on a nonexistant commit
L322[01:53:33] <LexManos> because not
doing so is detramental to everything else.
L323[01:53:37] <shadekiller666> fry, and
thats rebase onto the master for my branch or your branch/
L324[01:53:40] <tterrag> why lex?
L325[01:53:44] <LexManos> then update
enderIO
L326[01:53:45] <Giraffestock> "now at
<id> 'Merge branch...'"
L327[01:54:25] *
unascribed waves his magic wand and updates EnderIO, which isn't
even his own mod
L328[01:54:27] <fry> shadekiller666: onto
the main MinecraftForge/master
L329[01:54:32] <tterrag> it's public
domain
L330[01:54:35] <tterrag> anyone can do
it
L331[01:54:37] <tterrag> doesn't have to
be me
L332[01:54:47] <shadekiller666> k
L333[01:54:50] <unascribed> doesn't change
the fact it's a massive codebase i'm wholly unfamiliar with
L334[01:54:51] <LexManos> then yell at
whoever the fucking maintainer of the mod is.
L335[01:54:58] *
tterrag yells back
L336[01:55:00] <unascribed> tterrag is,
that's the joke
L337[01:55:09] <unascribed> anyway i'm
logging off, it's almost 0300 as is
L338[01:55:11] <LexManos> oh its
garett?
L339[01:55:14] <unascribed> cya
L340[01:55:21]
⇨ Joins: Noppes
(~Noppes@82-168-212-152.ip.telfort.nl)
L341[01:55:24] ***
tterrag was kicked by MineBot (Banned: Here take 24 hours and
update EnderIO (1d)))
L342[01:55:30] <unascribed> lol
L343[01:55:51] <LexManos> I dont like his
advocation of laziness.
L344[01:56:38] <Giraffestock> lex, this
isnt really forge related, but any idea why a submodule is at a
non-existant commit? it says its up to date, and its on the right
branch
L345[01:57:43] <LexManos> i am not that
good with git, so dunno.
L346[01:58:47]
⇨ Joins: OrionOnline
(~OrionOnli@ip-83-134-233-124.dsl.scarlet.be)
L347[01:59:19] <Thog> This is dirty but
"git submodule foreach git pull origin master" will
probably work
L348[02:00:06] <Giraffestock> thog ive
tried it
L349[02:00:22] <Giraffestock> idk why git
doesnt have a git submodule rm or anything lol, you need to
manually do it
L350[02:01:05] <Thog> Giraffestock, git
submodule deinit
L351[02:01:12] <Giraffestock> always fucks
shit up
L353[02:03:34] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150611 mappings to Forge Maven.
L354[02:03:37] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150611-1.8.zip (mappings
= "snapshot_20150611" in build.gradle).
L355[02:03:47] *** MineBot sets mode: -b
*!*@tterrag.com
L356[02:03:48] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L357[02:04:27] <LexManos> There we go
:)
L358[02:04:29] <fry> shadekiller666: your
repo should be clean before you attempt to rebase
L359[02:04:41] <fry> Lex: did he update
already? :P
L360[02:04:49] <LexManos> >chanserv<
AKICK #minecraftforge ADD tterrag !T 7d You say it would take a
week of work, so have a week. (7d)
L361[02:05:09] <shadekiller666> fry, how
do i "clean" it?
L362[02:05:11] <fry> Ah :P
L363[02:05:57] <LexManos> I dont like
garrett because he tells people to do stupid shit. And I am not
friendly to people who advocate being lazy/holding back the
community.
L364[02:05:59] <fry> shadekiller666: git
reset --hard your-branch (warning, will remove everything
untracked)
L365[02:06:10] <LexManos> 1.8 has been out
for 6~ months, FUCKING UPDATE.
L366[02:06:47] <Ordinastie> still that
seems harsh
L367[02:07:14] <Thog> That remind me that
I have some mods to port to it...
L368[02:07:41] <fry> Ordinastie: he asked
for it, repeatedly
L369[02:08:30] <shadekiller666> still not
working
L370[02:08:32] <Ordinastie> I don't really
agree, but meh
L371[02:08:45] <LexManos> yes he did
L372[02:08:57] <LexManos> and harsh?
denying him access to a irc channel on a random irc server?
L373[02:09:02] <LexManos> how the fuck is
that harsh?
L374[02:13:32] <Giraffestock> Lex I cant
find abrars guide on gradle multi-build setups, is it forge-related
or general?
L375[02:13:46]
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L376[02:13:50] <LexManos> forge
related.
L377[02:14:10] <Thog> Lex: What is the
version of 1.8 mappings in use on Forge?
L378[02:14:19] <Thog>
stable_nodoc_16,
L380[02:14:47] ⇦
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L381[02:15:08] <LexManos> dependencies
{
L382[02:15:08] <LexManos> compile
project(':CoreMod')
L383[02:15:08] <LexManos> }
L384[02:15:21] <LexManos> simple enough it
looks like
L385[02:16:16] <LexManos> and its whatever
mapping is defined in the build.gradle for forge its quite old but
i dont care.
L388[02:17:22] <Giraffestock> "the
folder inside which forge source has been extracted"
L389[02:18:34] <LexManos> the forge src
zip
L390[02:19:15] ***
Ordinastie is now known as Ordi|Away
L391[02:19:58] <LexManos> humm its a odd
tutorial {i dont police those}
L392[02:20:08] <LexManos> should be simple
enough to just do what I said there
L393[02:20:17] ***
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L394[02:21:31]
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L395[02:22:29] <shadekiller666> fry, what
do i do about the conflicts that are popping up for the .patch
files?
L396[02:22:37] <shadekiller666> do i just
skip those in the rebase/
L397[02:22:41] <fry> fix them :P
L398[02:23:01] <shadekiller666> also, how
do i fix the conflict that flagged fml...
L399[02:23:32]
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L400[02:23:56] <shadekiller666> i'll do
this later
L401[02:23:59] <shadekiller666>
goodnight
L402[02:24:03] ⇦
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L408[02:39:24] <LexManos> compile
files('lib/vlc.zip')
L409[02:39:29] <LexManos> that should be a
project not a zip
L410[02:39:33] <LexManos> unelss you just
want a zip
L411[02:39:34] <LexManos> i dunno
L412[02:39:46] <Giraffestock> uh forgot to
remove it
L413[02:39:56] <Giraffestock> check below
it; i have it as a gradle repo
L414[02:39:59] <Giraffestock> if its
called a gradle repo
L415[02:40:05] <Giraffestock> (i think
thats how gradle dependencies work d:
L416[02:40:22] <LexManos> but ya this
would just add the source sets.
L417[02:40:39] <Giraffestock> so what else
is required?
L418[02:40:51] <LexManos> it'd work fine
it just wouldnt build the libaries
L419[02:41:10] <LexManos> actually sienc
eoyu force it into main it would nvm
L420[02:41:12] <Giraffestock> that doesnt
matter for now, the people using the mod for the next few months
will be using a custom launcher which does that all
L421[02:41:13] <LexManos> it'd bundle
things in
L422[02:42:16]
⇨ Joins: halvors (~hstrandvo@195.254.172.59)
L423[02:42:22] <LexManos> cool thing is
with gradle you dont have to make things complciated for the end
user because you can shade dependancies in and have them packaged
in one jar.
L424[02:42:27] <halvors> Where did the
"RenderingRegistry.registerBlockHandler(block);" go in
1.8?
L425[02:42:33] <LexManos> but ya at the
very rudementary level that'd work.
L426[02:42:53] <Giraffestock> Cannot nest
'Minecraft/src/main/java' inside 'Minecraft/src'. To enable the
nesting exclude 'main/' from 'Minecraft/src' Minecraft
L427[02:43:27] <LexManos> actually
L428[02:43:31] <LexManos> if you ahve
everyhting in api
L429[02:43:37] <LexManos> then you dont
ened custom source sets
L430[02:43:43] <LexManos> as it default
adds src/
L431[02:43:47] <Giraffestock> sigh this is
annoying lol
L432[02:43:55] <LexManos> Just need to
learn it ;)
L433[02:43:59] <Giraffestock> idek what
sourceSets is doing
L434[02:44:15] <Jezza> sourceSets is
exactly what is says on the tin
L435[02:44:18] <Jezza> It's a set of
sources
L436[02:44:46] <Giraffestock> why dont i
need sourcesets if its in api then? i dont get it haha
L437[02:45:11] <Jezza> Because as lex was
saying, it does that by default
L438[02:45:12] <LexManos> because by
default
L439[02:45:26] <LexManos> gradle uses the
src/api and src/main folders
L440[02:45:29] <Giraffestock> does what by
default though?
L441[02:45:32] <Giraffestock> ohh
L442[02:46:35] ⇦
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L444[02:50:20] <Giraffestock> how do I fix
the cannot nest issue?
L445[02:52:20] <Ordinastie> remove
"src"
L446[02:52:44] <Ordinastie> because
src/main/java is already automatically applied
L447[02:54:38] <Giraffestock> how can i
stop that from happening? i dont specify it in my
gradle.build
L448[02:54:58] <Ordinastie> from your link
: srcDirs = ["src",
"src/api/modDivisionCore/Java",
"src/api/archangel/Java"]
L449[02:55:24] <Giraffestock> oh, I was in
the old dir lol
L450[02:55:32] <Giraffestock> i removed
that in the new build, thx
L451[03:00:34] <Giraffestock> It works!
:D
L452[03:00:37] <Giraffestock>
~thanks
L453[03:00:48] <Giraffestock> hm, now im
tempted to make the main mod a submodule too
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L455[03:02:45] ***
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L461[03:18:03] <Mimiru> ran for a minute
and 15 seconds, then stopped. Is there something I can hook to
figure out what is stopping my sound?
L462[03:20:13] ***
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L468[03:28:54] ***
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L469[03:30:24] <PaleoCrafter> Hm, somebody
should write an article on multi project builds for the rtd
L470[03:31:07] <Ordinastie> in eclipse
it's easy
L471[03:31:21] ⇦
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L472[03:31:28] <Ordinastie> import the
projects as gradle project, select the right option and done
L473[03:31:44] <PaleoCrafter> Nothing to
do with IDEs :P
L474[03:31:53] ⇦
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L475[03:32:00] <PaleoCrafter> I'm talking
gradle
L476[03:32:07] <Ordinastie> well, they're
nothing special in gradle either
L477[03:32:12]
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L478[03:32:25] <Ordinastie> *there is
><
L479[03:32:29] <PaleoCrafter> Sure, but
people are stupid :P
L480[03:32:43] <Ordinastie> welcome in the
real world :p
L481[03:33:54] <PaleoCrafter> I started
writing a general guide on dependency management, but time's rare
when you have too much fun with Scala :P
L482[03:34:26] <Ordinastie> sounds like
you're using heroin or something
L483[03:34:46] <PaleoCrafter> lol
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L486[03:36:06] <PaleoCrafter> I couldn't
be any farther away from taking drugs :P
L487[03:37:07] <Mimiru> I thought maybe my
TE was being replaced for some reason, so I added a print to the
constructor but that wasn't it, none of my stop methods are called
as those all have prints. Yet something randomly stops my looping
sound.
L488[03:37:19] <halvors> Is
func_111238_b() in MCSlot in 1.7.10 equal to canBeHovered() in
1.8?
L489[03:37:20] ***
bilde2910|away is now known as bilde2910
L490[03:38:09] <PaleoCrafter> Yes,
halvors
L491[03:38:23] <PaleoCrafter> Might want
to update your mappings
L492[03:39:35] <halvors> PaleoCrafter:
Thanks ;)
L493[03:40:16] <PaleoCrafter> For future
reference: /msg MCPBot_Reborn help
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L495[03:44:03] <Giraffestock> IM
DONE
L496[03:44:07] <Giraffestock> my workspace
is complete :D
L497[03:44:22] <PaleoCrafter>
Amazing
L498[03:44:29] <Giraffestock> the big
issue with it is all the damn times you have to enter your ssh pass
phrase because of the submodules
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L504[03:55:06] <halvors> Before
fontrenderer.drawString() took a shadow boolean argument. Is that
removed in 1.8? Is there any equiliant way to do this?
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L506[03:59:27] <Giraffestock> halvors
check for something like drawStringWithShadow
L507[04:01:05] <Giraffestock> i havent
used 1.8 but thats a guess
L508[04:02:12] <halvors> Hmm. Cannot find
that.
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L511[04:11:47] <ThePsionic>
FontRenderer.drawStringWithShadow
L512[04:12:18] <ThePsionic> @ halvors
^
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L523[04:46:06] <halvors> ThePsionic: It's
not present in 1.8
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L525[04:51:22] <ThePsionic> I am using 1.8
and it sure as hell is there
L526[04:51:34] <ThePsionic> !gm
FontRenderer.drawStringWithShadow
L527[04:51:52] <ThePsionic> Even MCPBot
agrees with me
L528[04:52:05] <halvors> hmm.
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L530[04:52:32] <halvors> Also:
net.minecraft.client.gui.FontRenderer?
L531[04:52:43] <ThePsionic> yes
L532[04:54:10] <ThePsionic> func_175063_a
if your mapping is very old
L533[04:54:25] <Szernex> can anyone point
me to a guide on how to properly set up a fresh new project,
preferably using IDEA
L534[04:56:00] <ThePsionic> Szernex: one
second
L535[04:56:11] <Szernex> kay
L536[04:56:56] <halvors> ThePsionic:
Thanks, that worked :)
L538[04:57:12] <ThePsionic> halvors: np
:)
L539[04:57:22] <Szernex> thanks
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L547[05:05:05] <Szernex> so when my server
runs forge 1408 should I write my mods targetting that version or
can I use a later one?
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L552[05:35:07] <Saturn812> Szernex, if you
gonna use features from new version, it won't run on the old
version
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L554[05:35:38] <Szernex> okay
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L582[06:38:43] <halvors> Hi! Anyone knows
if it's possible to get the a 1.6.4 version of forge with
ForgeGralde 1.2?
L583[06:38:50] <halvors>
ForgeGradle*
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L585[06:40:19] <luacs1998> FG 1.2 is not
compatible with 1.6.4
L586[06:40:22] <luacs1998> use 1.0
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L588[06:45:03] ***
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L589[06:45:36] <PaleoCrafter> why are you
messing with 1.6, halvors?
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L592[06:50:47] <halvors> PaleoCrafter: It
is for making a 1.6.4 mod for a project that i'm working on
:)
L593[06:50:56] <PaleoCrafter> stahp
L594[06:51:09] <Parthon> y u do
this!?
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L597[06:51:29] <halvors> But it is
possible to do so?
L598[06:53:49] <Parthon> herm, what a
weird bug
L600[06:53:59] <Parthon> I have a block
that has a texture as an item, but not as a block
L601[06:54:10] <Parthon> and all the
references appear to be working
L602[06:55:50] <PaleoCrafter> 1.8?
L603[06:56:04] <Parthon> yeah, I missed
the blockstates json
L604[06:56:32] <Parthon> 5 files per block
.. efficiency! :D
L605[06:57:19] <PaleoCrafter> what's the
5th one?
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L607[06:57:53] <Parthon> oops, 4
L608[06:57:55] <Parthon> I
miscounted
L609[06:58:00] <PaleoCrafter> :P
L610[06:58:03] <Parthon> but then 2 more
edited for registering :P
L611[06:58:25] <Parthon> I know there's
ways to combine blocks and cut that number down and even do it
using arrays and functions, but I'm just getting the core of the
mod in place before
L612[06:58:27] <PaleoCrafter> true
L613[06:59:35] <Parthon> this mod is a
little ambitious :P
L614[07:00:29] <PaleoCrafter> how
so?
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L616[07:00:45] <Parthon> modular
multiblock thingos
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L618[07:01:22] <PaleoCrafter> um, wat?
:P
L619[07:01:43] <Parthon> you are familiar
with multiblock entities yeah?
L620[07:01:53] <PaleoCrafter> I am
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L622[07:02:03] <Parthon> actually, it's a
lot like TiC ..
L623[07:02:23] <Parthon> where you can
have multiple drains how you want by replacing certain blocks, like
that
L624[07:03:13] <Parthon> so you can
upgrade it by making it taller, add more components to make it
better
L625[07:03:35] <Parthon> TiC does it
already, also railcraft boilers and forestry alvearies
L626[07:03:40] <PaleoCrafter> well, I also
get the modular part, the "wat" was aiming at
"thingos" :P
L627[07:03:50] <Parthon> oh lol
L628[07:03:53] <Parthon> modular
everything
L629[07:04:19] <Parthon> modular ore
crushers, modular furnaces, modular mining drills
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L631[07:07:04] <ollieread> Ahh modular
multiblocks, fun
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L633[07:09:45] <SnowDapples> I love
modular :D
L634[07:09:52] <SnowDapples> moar!
L635[07:09:59] <Parthon> cause I've been
watching immersive engineering .. and while it looks awesome
L636[07:10:01] <ollieread> Try dynamic
modular multiblocks
L637[07:10:17] <Parthon> my brain was like
"why don't we take immersive engineering, and make it
modular?"
L638[07:10:26] <Parthon> what makes them
dynamic?
L639[07:10:44] <ollieread> I have like 12
multiblock structures, all made of the same blocks
L640[07:10:49] <ollieread> They're
modular
L641[07:11:01] <ollieread> But the pattern
dictates the type of multiblock
L642[07:11:08] <Parthon> aah cool :D
L643[07:11:12] <Parthon> multipurpose
:D
L644[07:11:17] <ollieread> Though tbh, you
do need a construct pattern item to get it working
L645[07:11:18] <ollieread> But yeah
L646[07:11:49] <Parthon> yeah, I'm looking
at requiring all machines to have foundation blocks underneath
them
L648[07:12:00] <ollieread> Dynamic height
too
L649[07:12:13] <ollieread> In that one at
least
L650[07:12:29] <ollieread> Well the things
you want to make, is there any benefit to making them
multiblocks?
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L652[07:12:35] <ollieread> Why not a
single block with components?
L653[07:13:01] <Parthon> just the general
feel of putting together a machine block by block that's many times
the size that you are
L654[07:13:37] <ollieread> I have a
resource processors which takes components
L655[07:13:47] <ollieread> The component
dictates what it does
L656[07:14:15] <ollieread> It can be an
ore grinder, a wood cutter, a furnace or an ingot roller
L657[07:14:58] <Parthon> single block
though?
L658[07:15:04] <ollieread> Yeah
L659[07:15:25] <ollieread> My multiblocks
are reserved for the larger things, teleport networks, region
controllers, time distortion etc
L660[07:15:34] <Parthon> the core reason
I'm not doing single block is that there's heaps of single block
mods already
L661[07:16:22] <SnowDapples> what
the
L662[07:16:23] <SnowDapples> what's
that
L663[07:16:33] <SnowDapples> that looks
awesome!
L664[07:17:11] <Parthon> ollieread: whoa,
yeah! :D
L665[07:17:26] <ollieread> That's a
monolithic power bank
L666[07:17:39] <Parthon> so SnowDapples's
response is why I want to use multiblock everything :P
L667[07:18:19] <SnowDapples> I mean,
Minecraft has been blocks for the last few years
L668[07:18:23] <SnowDapples> but blocks
are so outdated
L669[07:18:37] <calclavia> When does
handleBlockState in ISmartBlockModel get called?
L670[07:18:41] <ollieread> That thing
stores 2500000 per column level, with a max of 16 levels
L671[07:19:15] <ollieread> Though with
that one, the only modular things are the height, and the bits in
the middle can be casing or input/output blocks
L672[07:19:34] <SnowDapples> does the
display use actual values?
L673[07:19:38] <Parthon> ollieread: custom
rendering?
L674[07:19:58] <ollieread> Originally,
though now it's just custom textures
L675[07:20:01] <ollieread> It's 1.7
btw
L676[07:20:10] <PaleoCrafter> look at the
call hierarchy, calclavia :P
L678[07:20:23] <calclavia> right, forgot
that...
L679[07:20:27] <halvors> Quetzi: Hmm. I'm
not able to decompile on 1.6.4 getting an error when forge i
applying patches.
L680[07:20:42] <PaleoCrafter> again,
stahp
L681[07:20:59] <halvors> :P
L682[07:21:11] <Parthon> ollieread: right
left = up down?
L683[07:21:12] <halvors> It's just a
little experiment.
L684[07:21:38] <PaleoCrafter> it's almost
2 years old, just let it die :P
L685[07:21:55] <halvors> So's 1.7.10
:P
L686[07:22:14] <halvors> Almost.
L687[07:22:24] <ollieread> Parthon: rotate
around up and down
L688[07:22:27] <PaleoCrafter> 1.7.x must
die, too :P
L689[07:22:35] <halvors> Yeah, every mc
must die :P
L690[07:22:39] <Parthon> ollieread: aah of
course! :D
L691[07:22:43] <halvors> But still a lot
of mods on 1.6.4
L692[07:22:47] <halvors> And 1.7.10
L693[07:23:08] <Parthon> how come not many
1.8 mods?
L694[07:23:18] <PaleoCrafter> people are
stupid
L695[07:23:30] <halvors> Or 1.8 is kinda
stupid :P
L696[07:23:33] <PaleoCrafter> and bitch
about things without looking closely at them or trying to improve
them
L697[07:23:34] <Parthon> the only reasons
I've heard are "it's haaaaaard"
L698[07:23:35] <ollieread> Though I
hotswap the TEs for the multiblocks, because...I don't have a good
reason
L699[07:23:36] <halvors> With the json
thingy :(
L700[07:24:02] <Parthon> copy pasta for
days
L701[07:24:35] <Parthon> ollieread: your
code really helped me understand how multi blocks work, thanks!
:D
L702[07:24:51] <ollieread> Np
L703[07:24:58] <ollieread> For the most
part you'd do most of those checks in the TE
L704[07:25:15] <Parthon> oh, the only part
I'm not sure of, changing textures on multiblocks
L705[07:25:15] <ollieread> I just have
items that contain/reference a ConstructPattern, when added to the
controller it can do those checks
L707[07:26:24] <ollieread> That's the
Block
L708[07:27:17] <PaleoCrafter> ollieread,
can't you abstract that thing a bit more? like, make the
ConstructPattern actually describe the pattern, not how to check it
:P
L709[07:27:54] <ollieread> PaleoCrafter: I
did actually think of that, I just couldn't figure out a way to do
it
L710[07:27:57] <PaleoCrafter> gives a lot
of room for nice regex style DSLs :P
L711[07:28:06] <calclavia> Hmm.. in 1.8,
how do you change/set the block's domain?
L712[07:28:12] <calclavia>
modname:blockname
L713[07:28:13] <ollieread> Regex should be
avoided though, if it can be helped
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L716[07:28:37] <Parthon> the last thing I
was unsure of .. I was making a pipe system and I asked how to cut
down on TEs .. and someone said "just use one TE per
pipe" .. are TEs really that inexpensive?
L717[07:29:34] <ollieread> PaleoCrafter:
It would have to describe the width and height, including support
for variable height, as well as where it should start from based on
the core
L718[07:29:50] <ollieread> Then a complex
list of references that include the different types of
blocks/different metadata
L719[07:29:56] <PaleoCrafter> I'm sure you
can pull it of :P
L720[07:29:59] <ollieread> Was all way to
over the top, this is simpler lol
L721[07:30:17] <ollieread> Though my main
concern was getting it working
L722[07:30:24] <ollieread> I may look at
abstracting it out further
L723[07:30:59] <ollieread> Define
multiblocks using xml, but how I'd display it in code I do not
know
L724[07:31:57] <PaleoCrafter> calclavia,
it's determined by the mod registering the block
L725[07:32:03] <calclavia> Ah ok
L726[07:32:32] <calclavia> PaleoCrafter:
I'm writing some wrapper, trying to automatically register block
model definitions without JSON files
L728[07:32:41] <calclavia> Not sure if
this is right ^
L729[07:32:47] <calclavia> using the
ModelBakeEvent
L730[07:33:05] *
calclavia just started porting 1.8 rendering
L731[07:33:08] <PaleoCrafter> looks right
to me
L732[07:33:26] <calclavia> PaleoCrafter:
Note. I don't have a blockstates file nor a model file. I'm trying
to do it all in code without JSONS
L733[07:33:34] <PaleoCrafter> I don't
fully comprehend 1.8 rendering myself yet :P
L734[07:33:38] <calclavia> [FML]: Model
definition for location nova:moduleSpeed#inventory not found
L735[07:33:39] <calclavia> Ah ok
L736[07:33:50] <ollieread> Hmm I need to
write my own iterator hmm
L737[07:34:57] <PaleoCrafter> you might be
able to pull it off with a custom IStateMapper
L738[07:35:45] <ollieread> If I can figure
out how to do the dynamic height element PaleoCrafter, I could do
it, but until then, this will do :P
L739[07:36:45] <ollieread> and dynamic
width for that
L740[07:37:42] <ThePsionic> Hrm
L741[07:37:47] <ThePsionic> Sir Cristopher
Lee died
L742[07:37:56] <ollieread> He did
indeed
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L747[07:53:32] <Parthon> fun with breaking
jsons
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L768[08:24:55] <Naiten> I'm using
world.setBlock with 3 flag but for some reason, client does not get
an update. What can it be?
L769[08:25:44] <ThePsionic> wat
L770[08:26:01] <ThePsionic> RIP
tterrag
L771[08:28:51] <Parthon> oooh, what he
doooo?
L772[08:31:25] <ThePsionic>
¯\_(ツ)_/¯
L773[08:31:28] <Parthon> lol
L774[08:32:10] <Ordinastie> nothing
L775[08:32:51] <Parthon>
world.setBlock?
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L778[08:37:34] <Naiten> ugh?
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L781[08:41:43] <Parthon> Naiten: I'm
modding for 1.8 and the World class doesn't have a setBlock
method
L782[08:41:58] <Naiten> I'm on
1.7.10
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L784[08:42:55] <Parthon> aaah okay, that's
probably why
L785[08:43:07] <PaleoCrafter> it's
setBlockState in 1.8
L786[08:43:28] <Parthon> gotcha!
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L789[08:48:00] <Parthon> I read it ..
can't help I'm afraid :P
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L802[09:22:46] <Parthon> >_<
L803[09:22:58] <Parthon> half way through
programming and the tutorial site I was using goes offline
L804[09:24:30] <Ieuan> calclavia: is the
latest resonant engine supposed to not work with the latest 1.7.10
forge and Thaumcraft installed?
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L807[09:31:01] <Parthon> hmmm, is it
possible to have different textures without different models?
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L813[09:39:23] <SnowDapples> ollieread:
that powerbank thing you posted a while ago, where does it belong
to?
L814[09:43:22] <Parthon> that was from his
own mod I think
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L818[09:54:47] <ThePsionic> Is it possible
to add a custom breaking animation to a texture pack
L819[09:55:22] <ThePsionic> (1.8)
L820[09:57:32] <PaleoCrafter> ThePsionic,
sure
L821[09:57:39] <ThePsionic> PaleoCrafter:
*how*
L822[09:58:13] <PaleoCrafter>
textures/blocks/destroy_stage_0-9.png :P
L823[09:58:23] <PaleoCrafter> use google,
my dear friend :P
L824[09:58:27] <ThePsionic> lol
L825[09:58:28] <ThePsionic> ty
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L827[10:22:24] <Parthon> I have my border
blocks working nicely with each other :D
L828[10:22:43] <Parthon> but when i break
them, they stay the same, is there a post-break method?
L829[10:25:28] <diesieben07> border
blocks?
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L831[10:25:50] <diesieben07> i think you
should be fine with onNeighbourBlockChanged
L832[10:25:58] <Parthon> oooh okay!
L833[10:27:39] <Parthon> I've been piecing
stuff together from google searches and reading the base files ..
it's not the best method :P
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L835[10:28:22] <Parthon> yup, that worked
perfectly
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L838[10:29:32] <diesieben07> question
though, why do you need to know when it changes? what changes about
the neighbors=
L839[10:29:34] <diesieben07> ?
L840[10:30:05] <Parthon> just the
texture
L841[10:30:23] <Parthon> I'm probably
doing it wrong :P
L842[10:30:39] <diesieben07> just override
getIcon which has the world and coordinates
L843[10:30:41] <Parthon> I'm changing the
metadata base on number of valid neighbors
L844[10:30:42] <diesieben07> then check
the neighbours there
L845[10:30:49] <diesieben07> no need for
metadata
L846[10:33:36] <Parthon> in 1.8?
L847[10:34:27] <diesieben07> you could do
what the fences do. override getActualState and have a property in
your IBlockState for the number of neighbours
L848[10:34:33] <diesieben07> then fill in
that property in getActualState
L849[10:34:50] <diesieben07> then you do
not need to store it in metadata
L850[10:35:16] <Parthon> aaah, I tried
that, but the game complained horrible about not being able to
store the property data
L851[10:35:37] <diesieben07> what
L852[10:36:05] <diesieben07> you did have
getMetaFromState and getStatfromMeta though, right?
L853[10:36:15] <Parthon> yeah
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L855[10:36:26] <diesieben07> then that
should work
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L859[10:38:26] <Parthon> so if I'm not
using metadata for properties, but I still need those functions, do
I just return 0 and stat respectively?
L860[10:39:23] <diesieben07> yes
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L866[10:42:38] <diesieben07> Lumien, stop
using BlockContainer. Override hasTIleEntity and
createTileEntity
L867[10:43:11] <Lumien> why?
L868[10:43:52] <diesieben07> well, firstly
you don't need your extra BlockContainerBase crap then.
L869[10:44:06] <Parthon> diesieben07:
thanks! looking at the fence code helped heaps! :D
L870[10:44:16] <Lumien> that class doesn't
do anything te related :P
L871[10:44:38] <diesieben07> it extends
BlockContainer...
L872[10:44:43] <diesieben07> which is not
need at all.
L873[10:45:20] <Lumien> yeah but what is
the issue with that?
L874[10:45:49] <Parthon> BlockContainer is
for TEs
L875[10:45:58] <diesieben07> i have a
feeling it might be your issue.
L876[10:46:04] <diesieben07>
BlockContainer is legacy crap.
L877[10:46:10] <diesieben07> you don't
need it.
L878[10:46:19] <Parthon> oooh okay
L879[10:46:21] <Parthon> damn
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L881[10:46:35] <Parthon> need better
tutorials :P
L882[10:47:05] <Parthon> we should
implement ITileEntityProvider instead?
L883[10:47:15] <diesieben07> No.
L884[10:47:19] <diesieben07> just override
hasTileEntity
L885[10:49:11] <Parthon> but then it
breaks createNewTileEntity
L886[10:49:12] <Lumien> BlockContainer is
vanilla though right? Why would that cause this issue?
L887[10:50:19] <diesieben07> Parthon,
define "break". nobody should call that method. and
nobody does.
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L889[10:50:43] <diesieben07> Lumien, yes,
it is vanilla. but forge patches the TE creationn process.
BlockContainer is the fallback
L890[10:50:44] <Parthon> aah, so it's all
legacy?
L891[10:50:52] <diesieben07> yes
L892[10:52:13] <Parthon> so how do TEs get
created now?
L893[10:52:57] <diesieben07> hasTileEntity
is called. if that returns true, createTileEntity is called
L894[10:53:09] <diesieben07> and the
default implementations of those implement the fallback for
ITileEntityProvider
L895[10:53:36] <Parthon> aaah
L896[10:54:05] <Parthon> I was gunna be
like "but you said not to have a create function" but
it's a different function
L897[10:55:38] <Parthon> aaah, I see what
it does, man that's a pain :D
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L899[10:55:59] <Parthon> I mean the new
way is heaps better, but all the tutes still use the old way
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L901[10:56:46] <Parthon> hmm, why is there
the change from interfaces to overrides?
L902[10:57:42] <diesieben07> first there
was only BlockContainer, from vanilla. which meant either your
ENTIRE block has TE, or it doesn't. then forge introduced
hasTileEntity and createTileEntity to help with that (you can
decide on per-metadata basis if you want a TE or not and you don't
need to extend BlockContainer)
L903[10:57:53] <diesieben07> then vanilla
introduced ITileEntityProvider and forge's hooks are still
there.
L904[10:58:15] <ollieread> SnowDapples:
?
L905[10:58:21] <ollieread> What do you
mean, where does it belong to?
L906[10:58:26] <ollieread> Which
mod?
L907[10:58:43] <Parthon> diesieben07: aah
awesome, thanks for the explanation :D
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L909[11:01:37] <Parthon> I'm finding the
lack of tutes and documentation to be hindering, but I'm
progressing which is good
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L914[11:07:36] <ollieread> If I can stop
running around for one second, I'll get around to finishing the
site I was building for tutorials
L915[11:08:40] <Parthon> haha, sweet
:D
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L917[11:08:50] <Parthon> also, with the
changes to TEs, my mod doesn't work now :(
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L919[11:10:34] <Ellpeck> Hello! Is there a
way to see if a TileEntity is loaded (in loaded chunks) or not?
:O
L920[11:13:35] <Parthon> haha, damn,
inifnite loops
L921[11:13:56] <Lumien>
World.isBlockLoaded
L922[11:14:24] <Lumien> also i'm not sure
why you would have an instance of an te that is not in a loaded
chunk
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L924[11:15:22] <Parthon> I think he means
from outside the TE
L925[11:15:42] <Ellpeck> Are you talking
about 1.8? Cause I can't find isBlockLoaded in World :O
L926[11:18:42] <Lumien> is there an
isChunkLoaded?
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L928[11:20:12] <Ellpeck> Oh, yea, that
there is :D Thanks
L929[11:23:26] <williewillus> i think its
blockExists() in 1.8
L930[11:23:32] <williewillus> something
with exist in the name
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L935[11:28:21] <Ellpeck> But does
blockExists() also return false if the chunk is just not
loaded?
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L938[11:29:46] <williewillus> yeah
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L941[11:30:59] <williewillus> oh it
actually is World.isBlockLoaded
L942[11:31:06] <Parthon> hmm, I think
using setBlockState inside onNeighborChange causes an infinite
event loop
L943[11:31:06] <williewillus> nvm about my
exists thing that was the 1.7 name, derp
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L946[11:36:31] <williewillus> use the
setblockstate that doesnt cause a block update
L947[11:37:14] <Parthon> ooooh!
okay!
L948[11:38:07] <williewillus> (pass 0 to
the third int parameter)
L949[11:38:13] <Parthon> man, properties
are great. they allow you to do so much without TEs
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L951[11:39:47] <Ordinastie> if you don't
need to store the data, yes
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L954[11:40:54] <Giraffestock> how can I
get an entities target?
L955[11:41:09] <williewillus> target as in
aggro?
L956[11:41:12] <Giraffestock> yes
L957[11:41:15] <Giraffestock>
this.getAttackTarget/
L958[11:41:30] <Giraffestock> updating my
1.2.5 code, and i used to have to make a list of entities d:
L959[11:41:58] <williewillus>
EntityLivingBase.getAITarget() in 1.8
L960[11:42:11] <Giraffestock> 1.7.10
L961[11:42:15] <williewillus> idk
then
L962[11:42:23] <williewillus> 1.7 half the
mobs use the new system and half don't
L963[11:42:27] <williewillus> in 1.8 they
all use the same thing
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L965[11:43:27] <Parthon> williewillus:
thanks! That worked
L966[11:43:36] <Parthon> is there a guide
on those flags?
L967[11:43:59] <williewillus> it used to
be in the comments of the method in 1.7 but i guess that mapping
didnt transfer in 1.8, lemme see
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L969[11:45:04] <williewillus> "Flag 1
will
L970[11:45:04] <williewillus> cause a
block update. Flag 2 will send the change to clients (you almost
always want this). Flag 4 prevents the
L971[11:45:05] <williewillus> block from
being re-rendered, if this is a client world. Flags can be added
together."
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L973[11:45:09] <williewillus> oops sorry
multiline
L974[11:45:29] <williewillus> the default
setBlockState with no third parameter has the flag 3
L975[11:46:13] <Parthon> aah cool!
:D
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L978[11:48:57] <Parthon> thanks very much
for your help
L979[11:49:01] <Parthon> I'll be back
tomorrow :D
L980[11:50:35] <williewillus> np
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L990[12:02:11] <ThePsionic>
@@@@@@@@@@@@@@@@@@@@
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L994[12:03:28] <ThePsionic> gg
L995[12:03:51] <Vigaro> lol
L996[12:04:23] <ThePsionic> It's been 3
damn minutes
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L1011[12:23:03] <ThePsionic> I love being
unable to do anything on Steam right now
L1012[12:23:08] <ThePsionic> Truly
wonderful
L1013[12:25:44]
⇨ Joins: Hgrebnednav
(~Hgrebnedn@d51a4f637.access.telenet.be)
L1014[12:25:57] <Giraffestock> ah shit,
forgot how much entities changed
L1015[12:26:04] <Giraffestock> trying to
update my smart entity system and its being a bitch :(
L1016[12:27:24] <ollieread> 3 minutes to
take it down lol
L1017[12:31:37] <Wuppy> these steam
salse
L1018[12:31:39] <Wuppy> are
legendary
L1019[12:31:48] <ThePsionic> -25% GTA5
gogogo
L1020[12:31:52] <ollieread> Some are 175%
off
L1021[12:31:57] <ThePsionic> wot
L1022[12:32:08] <ollieread> Yeah
L1023[12:32:09] <ollieread> FUCK
L1024[12:32:15] <ollieread> "The
Steam Store is experiencing some heavy load right now. Please try
again later."
L1025[12:32:26] <ollieread> I was trying
to buy all the ones that were a - price lol
L1026[12:32:27] <Wuppy> as always
:P
L1027[12:32:35] <Wuppy> does that
work?
L1028[12:32:38] <ThePsionic> ^
L1029[12:33:10] <ollieread> Depends how
smart their system is
L1030[12:33:27] <ollieread> The game was
-5.99, which would be satisfied by 0
L1031[12:33:52] <ThePsionic> Hmm, a game
for -3,25
L1032[12:34:23] <ollieread> I'm getting a
page of £ prices, $ prices and €
L1033[12:34:37] <ThePsionic> Steam
decides to randomly log me out
L1034[12:36:44] <ollieread> Yeah, you're
not logged out, their authentication is down
L1035[12:38:05] <Wuppy> heh
L1036[12:38:08] <ThePsionic> I
figured
L1037[12:38:10] <Wuppy> steam has
literally exploded xD
L1038[12:38:20] <Wuppy> I dont think it
has ever been this bad during sales, has it?
L1039[12:38:38] <ThePsionic> Last year
wasn't a lot better
L1040[12:38:45] <ollieread> Perhaps they
weren't aware how popular the summer sale always is?
L1041[12:39:04] <ThePsionic> Doubt
that
L1042[12:39:17]
⇦ Quits: Ellpeck
(~Ellpeck@p2003006F8B0D83365CE4CCDD6D87B459.dip0.t-ipconnect.de)
(Quit: Leaving)
L1043[12:39:18] <ollieread> ThePsionic:
I'm English
L1044[12:39:18] <ThePsionic> At least I
got into the minigame
L1045[12:39:24] <Wuppy> important
question
L1046[12:39:30] <Wuppy> if you install
Minecraft on a pc without java
L1047[12:39:35] <Wuppy> it automaticlaly
installs java right?>
L1048[12:39:44] <ThePsionic> I'm not
saying the minigame *works&
L1049[12:39:49] <ThePsionic> but at least
I got in
L1050[12:39:50] <williewillus> if you use
mojang's new launcher
L1051[12:39:55] <williewillus> it has
bundled java
L1052[12:40:03] <Wuppy> awesome,
thanks
L1053[12:40:10] <Wuppy> I thought so
already but wanted to make sure
L1054[12:40:19] <Wuppy> mojang's new
launcher is pretty old already though right?
L1056[12:41:02] <ThePsionic> Not a single
piece of UI works
L1057[12:41:12] <Wuppy> broken ui
L1058[12:41:14] <Wuppy> makes me
cry
L1059[12:41:23] <Wuppy> I have worked 3
full days (8 hours a day) on fixing UI
L1060[12:41:27] <Wuppy> which is
terrible
L1061[12:42:01] <ThePsionic> I'd love to
see this working tbh :P
L1062[12:43:12] <Wuppy> this way we'll
never be able to unlock new sales
L1063[12:43:24] <ThePsionic> Ooh, Don't
Starve is 75% off
L1064[12:43:38]
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L1065[12:43:46] <Wuppy> meh
L1066[12:44:02] <Giraffestock> GTA5 is
25~75% off
L1067[12:44:03] <Giraffestock> how does
that work
L1068[12:44:07] <williewillus> the new
new mojang launcher from a couple months ago
L1069[12:44:27] <Wuppy> Giraffestock,
it's the intere franchise
L1070[12:44:31] <Wuppy> 5 itself is 25%
off
L1071[12:44:32] <ThePsionic>
Giraffestock: The GTA franchise is between 25% and 75%
L1072[12:44:38] <Wuppy> yep, that
L1073[12:44:52] <Giraffestock> ohhh
k
L1074[12:45:17] <Wuppy> holy crap
L1075[12:45:23] <Wuppy> 5 eur for Metro
Redux
L1076[12:45:25] <Wuppy> worth
L1077[12:45:27] <ThePsionic> mhm
L1078[12:45:33] <ThePsionic> Not a big
fan but yeah
L1079[12:46:01] <Wuppy> it's an amazing
looking game, havne't played it
L1080[12:46:08] <Wuppy> but just for the
visuals it's worth taht prcie
L1081[12:46:13] <Mimiru> Ok, it seems a
bit more active then last night :p I have a TE looping a sound via
PositionedSound, the looping works perfectly for between 3 seconds,
and 2 minutes, but it randomly stops. None of my stop methods are
being called though Any ideas?
L1082[12:46:18] <Wuppy> think of it this
way, it's about the same as 2 beers on a night out
L1083[12:46:35] <ollieread> Metro Redux,
is that the 2033 or Last Light remake Wuppy ?
L1084[12:46:42] <Wuppy> both
L1085[12:46:48] <ollieread> Get it
L1086[12:46:49] <ollieread> Amazing
story
L1087[12:46:52] <ollieread> terrifying
game play
L1088[12:46:54] <Wuppy> well, you've got
the 2033 redux, last light redux or both
L1089[12:46:56] ***
Riking is now known as Riking|away
L1090[12:47:00] <ollieread> Resource
intensive as a mother fucker though
L1091[12:47:03] <Wuppy> I already have em
:P
L1092[12:47:04] <Ordinastie> does anyone
know if Zombie Army Trilogy includes the first 2 episodes ?
L1093[12:47:10] <Wuppy> well, the normal
version, not the redux
L1094[12:47:12] <Wuppy> but it's good
enough
L1095[12:47:20]
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L1096[12:47:21] <ollieread> I've been
trying to find an English version of the Metro books
L1097[12:47:25] <ollieread> But didn't
have much look
L1098[12:47:27]
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L1099[12:47:28] <Wuppy> my current pc
prolly can't even run the default
L1100[12:47:36]
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L1101[12:47:38] <ollieread> I guess I'll
just have to get fry to skype me and read them to me every
night
L1103[12:49:57] ***
chbachgone is now known as chbachman
L1104[12:50:54] <ollieread> Sorry Mimiru,
this channel has become #steamsale
L1105[12:51:40] <Wuppy> hehe, pretty
much
L1106[12:51:41] <Wuppy> HYPE
L1107[12:51:51] <Wuppy> oh god, my
internet exploded
L1108[12:51:57] <Wuppy> doesn't enjoy
downloading 10MB/s too much
L1109[12:52:08] <williewillus> you can't
regen health in the minigame without the medic potion? :p
L1110[12:52:16] <ThePsionic> nope
L1111[12:53:56] <ollieread> I can't see
the fucking steam homepage
L1112[12:54:01] <ThePsionic> The second
game for tomorrow has also been unlocked
L1113[12:54:01] <ollieread> Fuck medic
potions
L1114[12:54:20] <ThePsionic> Outcast
1.1
L1115[12:54:35] <ThePsionic> Which is a
remaster of a 1999 game
L1117[12:57:32] <ThePsionic> LMAO
L1118[12:57:52] <ThePsionic> They fixed
the timer until next flash sale, and everything until now has been
wiped
L1119[12:58:02] <ThePsionic> So Crysis 2
and Outcast 1.1 will not be going on sale
L1120[12:58:26] <Wuppy> dang, 4 euros for
outlast
L1121[12:58:32] <Wuppy> if you like
horror, get that
L1122[12:58:38] <Wuppy> I hate horror
personally but yeah
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L1125[12:59:56] <ThePsionic> I like how
the overlays for "In library" and "On wishlist"
are not even loading in the store
L1126[13:00:05] <Wuppy> I wonder if
that's on purpose
L1127[13:00:07] <Wuppy> or broken
L1128[13:00:10] <Wuppy> I hope
broken
L1129[13:00:11] <ThePsionic> lol
L1130[13:00:28]
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Leaving)
L1131[13:00:32] <ThePsionic> Somehow the
Steam Controller is in the top sellers
L1132[13:00:36] <Wuppy> lol
L1133[13:02:41] <ThePsionic> There's a
point-and-click game that's 150% off, except there is no buy
button
L1134[13:03:02] <fry> lol ollie
L1135[13:04:13] <ThePsionic> So I guess
there's your answer, ollieread
L1136[13:04:16] <ollieread> I'm assuming
you know that they're Russian books :P
L1137[13:04:20] <ThePsionic> If the price
is negative, the buy button disappears
L1138[13:04:34]
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L1139[13:04:38] <Mimiru> For the record,
anyone who runs into this issue in the future.... make sure you
don't have streaming: true in your sounds.json
L1140[13:04:39]
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L1141[13:04:55] <ThePsionic> omg
L1142[13:05:03] <ThePsionic> Defy Gravity
Extended is 15 cents
L1143[13:05:04] <williewillus> Mimiru:
what issue?
L1144[13:05:04] <ThePsionic>
gogogog
L1145[13:05:27] <Mimiru> williewillus, my
looping sound would randomly stop anywhere between 3 seconds and a
minute in
L1146[13:05:39] <Mimiru> it's a 3 second
klaxon, and I had streaming enabled for it.
L1147[13:05:51]
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L1150[13:07:47] *
fry read the 1st one, it was ok
L1151[13:08:01] <ThePsionic> Kind of
thinking whether or not to buy Darkest Dungeon
L1152[13:08:22] <ThePsionic> Ooh
L1153[13:08:29] <ThePsionic> XCOM: Enemy
Unknown 5 bucks
L1154[13:08:53] <SnowDapples> ollieread:
yea, which mod. Sorry, had to do something xD
L1155[13:10:22] <ThePsionic> Bought
XCOM:EU + 3 DLC for 6 bucks
L1156[13:10:28] <ThePsionic> The sale has
truly begun
L1157[13:10:47] <Ivorius> I am just
honest with myself
L1158[13:10:52] <Ivorius> I have too many
games already
L1159[13:10:59]
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L1160[13:11:03] ***
ThuGie|off is now known as ThuGie
L1161[13:11:07] <ThePsionic> So do
I
L1162[13:11:13] <ThePsionic> Doesn't stop
me from spending money
L1163[13:11:21] <SnowDapples> oh
noez
L1164[13:11:24] <Ivorius> I'll only
consider the truly crazy deals at all
L1165[13:11:25] <SnowDapples> my wallet
is doomed
L1166[13:12:37] <Ivorius> Dat cookie
clicker steam game
L1167[13:12:52] <Wuppy> its cookie
clicker?
L1168[13:13:39] <Ivorius> sorta
L1169[13:13:39] <Ivorius> laggy as shit
doe
L1170[13:13:54] <ThePsionic> The servers
are very very slowly recovering
L1171[13:14:11] <Giraffestock> oh clicker
heroes?
L1172[13:14:12] <Giraffestock> super
fun
L1173[13:14:16] <ThePsionic> No the
minigame
L1174[13:14:57]
⇨ Joins: killjoy
(~killjoy@cpe-24-74-204-200.ec.res.rr.com)
L1175[13:15:03] <Wuppy> clicker heroes is
a good game?
L1176[13:15:20] <Ivorius> ^
L1177[13:15:22] <Ivorius> Clicker heroes
was even less creative than cookie clicker
L1178[13:15:40] <Wuppy> dang, there are
even several games on my wishlist which aren't on a special sale
atm which are worth buying
L1179[13:15:43] <Ivorius> Although it had
good art
L1180[13:16:18] <Giraffestock> nah
clicker heroes is legit
L1181[13:16:25] <Giraffestock> im
serious, ive played it for like 8 months online
L1182[13:16:32] <Giraffestock> ive
ascended too many times to count
L1183[13:16:53] <Ivorius> I think my team
lost
L1184[13:16:54] <Ivorius> But it's too
laggy to be sure
L1185[13:16:54] <Ivorius> lol
L1186[13:17:11] <Ivorius> I get about 1
update / 5 minutes
L1187[13:17:15] <Ivorius> 8 months
L1188[13:17:17] <Ivorius> You fucking
srs
L1189[13:17:22] <Ivorius> I stopped after
the first cycle
L1190[13:17:25] <Ivorius> There was
nothing to be had
L1191[13:18:44]
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(Quit: Leaving)
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(~Davnit@71-47-89-196.res.bhn.net)
L1193[13:19:33] <ThePsionic> I already
bought 2 games
L1194[13:19:34] <ThePsionic> Help
me
L1195[13:19:47] <SnowDapples> nothing
really interesting for me.
L1196[13:19:54] <ThePsionic> Well as long
as I don't fuck it up as badly as I did last year
L1197[13:20:03] <ThePsionic> Spent around
200 euros in 11 days then
L1198[13:20:14] <Giraffestock>
jesus
L1199[13:20:15] <Giraffestock> lol
L1200[13:20:25] <Wuppy> holy shite
L1201[13:20:31] <Wuppy> that;s bad
L1202[13:20:32] <ThePsionic> Yeah
L1203[13:20:37] <ThePsionic> Not
something I'd like to repeat
L1204[13:20:53] <Giraffestock> i just
wish i cashed in my CSGO betting items /:
L1205[13:21:06] <Wuppy> welp, steam
worked for 20 minutes
L1206[13:21:08] <Wuppy> down again
though
L1207[13:21:27] <ThePsionic> All is
dying
L1208[13:21:28] <Giraffestock> I have
like $400 in csgo skins for betting and was gonna cash them in
today or tomorrow, didnt expect the sale to be so soon
L1209[13:21:34] <Wuppy> why
L1210[13:21:35] <Wuppy> just why
L1211[13:21:48] <Wuppy> Giraffestock, it
has been announced everywhere the last couple of weeks
L1212[13:21:54] <Giraffestock> yeah
ik
L1213[13:21:59]
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L1214[13:22:01] <Giraffestock> i could
sell them know, would still make profit
L1215[13:22:06] <Giraffestock> not as
much though
L1216[13:22:57] <Ivorius> Giraffestock:
... how
L1217[13:23:03] <Ivorius> ThePsionic: ...
why
L1218[13:23:07] <Giraffestock>
betting/trading :)
L1219[13:23:14] <ThePsionic> Don't
ask
L1220[13:23:15] <ThePsionic> Also
L1221[13:23:18] <Wuppy> Giraffestock, why
do you have so much money in skins
L1222[13:23:20] <ThePsionic> Store is
back up
L1223[13:23:24] <ThePsionic> Community is
down tho
L1224[13:23:25] <Giraffestock> Wuppy: I
spent like $50
L1225[13:23:37] <Giraffestock> 400 is
nothing lol
L1226[13:23:40] <Giraffestock> people
have thousands easilyt
L1227[13:23:43] <Ivorius> I had no idea
there was money in steam
L1228[13:23:43] <Ivorius> lol
L1229[13:23:44] <Giraffestock> one skin
can be ~4000
L1230[13:23:47] <Wuppy> I have like 10
cents
L1231[13:24:00] <Wuppy> but that's
because 1 cent skins arne't worth selling
L1232[13:24:07] <ThePsionic> I like how
the platform that is supposed to run the minigame is dead
L1233[13:24:08] <Giraffestock> tradeup
contracts
L1234[13:24:12] <Ivorius> $4000??
L1235[13:24:17] <Giraffestock> AWP Dragon
Lore
L1236[13:24:17] <Ivorius> wat
L1237[13:24:24] <ThePsionic> Ivorius:
People are crazy like that
L1238[13:24:26] <unascribed> my wishlist
won't load :(
L1239[13:24:29] <Giraffestock> super
rare, only available in one case that was available for a short
time
L1240[13:24:38] <ThePsionic> unascribed:
Steam Community is down entirely
L1241[13:24:44] <ThePsionic> That's
probably why
L1242[13:24:44] <unascribed> RIP
steam
L1243[13:24:46] <unascribed>
2015-2015
L1244[13:24:50] <ThePsionic> l
L1245[13:25:07] <Wuppy> it's there for me
now
L1246[13:25:18] ***
bilde2910|away is now known as bilde2910
L1247[13:25:21] <Wuppy> nvm
L1248[13:25:28] <Wuppy> it's borked even
worse now
L1250[13:25:53] <ThePsionic> Try that
instead of drilling F5
L1251[13:27:01] <ThePsionic> Crap I
already have a card twice
L1252[13:27:05] <ThePsionic> Someone help
me out here
L1253[13:27:07] <Wuppy> lol
L1254[13:27:09]
⇨ Joins: Genuine (~GenuineSo@71.85.23.220)
L1255[13:27:11] <Wuppy> csgo has
crashed?
L1256[13:27:15] <Giraffestock> seems like
it lol
L1257[13:27:16] <ThePsionic> MM is down
ye
L1258[13:27:19] <Giraffestock> wuppy you
play?
L1259[13:27:27] <Giraffestock> oh its
back now
L1260[13:27:33] <Wuppy> heh
L1261[13:27:34] <Wuppy> I did
L1262[13:27:38] <Giraffestock> what
rank?
L1263[13:27:47] <Wuppy> nothing
L1264[13:27:53] <Giraffestock> \:
L1265[13:27:59] <Giraffestock> but thats
what makes csgo fun; the competitive
L1266[13:27:59] <Wuppy> I prefer playing
casual
L1267[13:28:03] <Giraffestock> :O
L1268[13:28:05] <Giraffestock> gtfo
rn
L1269[13:29:51]
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L1272[13:32:04] <Ivorius> It's half
working for me now
L1273[13:32:11] <ThePsionic> Very
choppy
L1274[13:32:19] <Ivorius> What an amazing
game! lol
L1275[13:32:56] <Giraffestock> what game
ivor?
L1276[13:33:00] <Giraffestock> just
bought duck game, super fun
L1277[13:33:13] <Giraffestock> turns out
a friend of mine is working on a modding framework for it too so
hype :D
L1278[13:33:16] <Ivorius> The Steam
game
L1279[13:33:20] <Ivorius> This sale's
gimmick
L1280[13:44:08]
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L1281[13:44:48] <ollieread> SnowDapples:
It's my mod, Technomagi
L1282[13:45:02] <SnowDapples> Ah,
sweet
L1283[13:45:17] <SnowDapples> Another
game to add to my "I need to play this"-list xD
L1284[13:47:51]
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L1295[14:05:31] <shadekiller666> la dee
da dee da
L1296[14:06:47]
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L1297[14:06:50] <williewillus> steam
cookie clicker minigame is still a lagfest :(
L1298[14:07:30] <unascribed> wait, it's
an idle game!?
L1299[14:08:42] ***
olee is now known as olee|off
L1300[14:13:52] <unascribed> I'm testing
my clicking skills on the "Play Now!" button
L1301[14:15:45] <shadekiller666> !gm
func_175142_cm
L1302[14:16:25] <shadekiller666> !gm
func_146097_a
L1303[14:16:43] <shadekiller666> !gm
func_175149_v
L1304[14:17:05] <shadekiller666> !gm
func_178782_a
L1305[14:18:57]
⇦ Quits: airbreather
(~airbreath@d149-67-99-43.nap.wideopenwest.com) (Remote host closed
the connection)
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(~Horf@c-50-177-126-199.hsd1.nh.comcast.net)
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L1309[14:26:26] <Vigaro> shadekiller666:
You can pm the bot
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(~TehKittyC@h168.49.117.75.dynamic.ip.windstream.net)
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⇦ Parts: Gerbshert (~GerbShert@66.228.19.199)
())
L1313[14:29:04] <shadekiller666> !pm
minebot
L1314[14:29:15] <shadekiller666> how does
one do that
L1315[14:29:40] <diesieben07> you want
MCP Bot
L1316[14:29:45] <PaleoCrafter> /msg
MCPBot_Reborn :P
L1317[14:35:19]
⇨ Joins: mr208
(~mallrat20@142-197-84-231.res.bhn.net)
L1318[14:35:36] <Ivorius> I'm level 2 ice
already \o/
L1319[14:35:36] <Ivorius> To ice dudes I
deal 200 idle and active damage
L1320[14:35:40] <Ivorius> So worth
it
L1321[14:36:42] ***
sk89q|away is now known as sk89q
L1322[14:37:35]
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(Ping timeout: 186 seconds)
L1323[14:37:40] <PaleoCrafter> there's
ice, Ivorius? Oo
L1324[14:37:48]
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(Quit: Ex-Chat)
L1325[14:38:10] <Ordinastie> nope
:p
L1326[14:38:13] <Ivorius> Uh, wind
L1327[14:38:17] <Ivorius> It looks like
ice
L1328[14:38:34] <PaleoCrafter> it
definitely doesn't look like wind, but ice?
L1329[14:38:49] <Ivorius> air
L1330[14:39:09] <Ivorius> ¯\(º_o)/¯
L1331[14:39:09] <Ivorius> I like ice in
games
L1332[14:39:46] <Wuppy> what a glorius
life the student life i\
L1333[14:39:48] <Wuppy> is*
L1334[14:40:35] <Mimiru> Anyone have any
pointers on working with IResourcePack?
L1335[14:40:37] <Ivorius> Watching
lectures in 1.6x speed
L1336[14:40:42] <Ivorius> Trying
desperately to focus
L1337[14:40:58] <Mimiru> Trying to load
sounds from outside my jar
L1338[14:41:06]
⇨ Joins: Horfius
(~Horfius@c-50-177-126-199.hsd1.nh.comcast.net)
L1339[14:41:06] <Ivorius> I swear he
sounds normal at this speed
L1340[14:41:56] <ollieread> Fire, ice,
palm tree, endothermic fire
L1341[14:42:03]
⇨ Joins: SullyPlayer
(webchat@104-184-56-125.lightspeed.cicril.sbcglobal.net)
L1342[14:42:05] <Ivorius> ^
L1343[14:42:19] <ollieread> Palm trees
are more of a weapon than an element
L1344[14:43:09] ***
mr208 is now known as mallrat208
L1345[14:43:39] <ollieread> Like the guy
on Captain Planet that got heart
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(~spaceemot@f054016159.adsl.alicedsl.de)
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(~r4wk@mtprnf0117w-142167020188.dhcp-dynamic.FibreOp.nl.bellaliant.net)
(Quit: home time o/;)
L1350[14:53:37] ***
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L1351[14:54:39] <Ivorius> Is there some
level we have to reach? My team is level 4 already
L1352[14:54:59] <Ivorius> I mean, it did
say there are rewards
L1353[14:55:17] <Ivorius> But apparently
I wasn't too diligent in reading about them, lol
L1354[14:55:26] <Ordinastie> there is a
boss at lvl 10
L1355[14:55:45] <Ordinastie> 134M pv
><
L1356[14:56:23] <Ivorius> You are level
10 already?
L1357[14:56:33] <Ordinastie> yep
L1358[14:56:56] <Ivorius> Dang
L1359[14:56:59] <Ivorius> I pretty much
can't do anything
L1360[14:57:09] <PaleoCrafter> even I'm
level 6, duh :P
L1361[14:57:11] <Ivorius> Even upgrades
need 10 takes
L1362[14:57:21] <PaleoCrafter> but yeah,
the lag is horrendous
L1363[14:57:24] <shadekiller666> i really
hope i'm resolving these patch files properlly
L1364[14:57:31] <Ivorius> Maybe my team
is shit, lol
L1365[14:58:15]
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(~kimfy___@74.141.16.62.customer.cdi.no)
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(~Claycorp@74-47-43-89.dr01.jrdn.mn.frontiernet.net)
L1367[14:59:24] <Ivorius> It's the same
every sale
L1368[14:59:32] <Ivorius> Doesn't steam
have like billions of moneyz
L1369[15:00:24] <Ivorius> Surely it
doesn't pay off if people can't even buy games because of lag
L1370[15:00:31]
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(~Drullkus@2601:9:4e00:9df:cd32:675f:107d:1804)
L1372[15:03:28]
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(Ping timeout: 202 seconds)
L1373[15:04:31]
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L1374[15:05:22] <Ivorius> > being a
level 2 pleb
L1375[15:05:43] <Ivorius> But yeah,
that's pretty much how my screen looks
L1376[15:05:51] <Ivorius> Including it
not moving at all
L1377[15:05:58] <LexManos> yup
L1378[15:06:27] <LexManos> ive given up
on the laggy stuff, havent been able to actually see any evidence
that the clicks actually do anything.
L1379[15:06:44] <Ivorius> Oh, I did see
it
L1380[15:06:47] <Ivorius> Sometimes it
does move
L1381[15:06:53] <Ivorius> But when I
start clicking it freezes
L1382[15:07:18] <Ivorius> Those numbers
are lag points
L1383[15:07:38] ***
helinus is now known as helinus|off
L1384[15:09:07] <Ivorius> Holy shit I'm
live
L1385[15:10:15]
⇨ Joins: Haggle1996 (~Haggle199@76.8.202.198)
L1386[15:10:44] <LexManos> bah gog is
nice and all but it seem their 'already in library' is
failing...
L1387[15:11:46] <PaleoCrafter> level 7
\o/
L1388[15:12:46] <Ivorius> Somehow killing
monsters always kills my connection
L1389[15:13:00] <Ivorius> There must be
bugs in the code, and not too few
L1390[15:16:58]
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(~turmfalke@p54A68544.dip0.t-ipconnect.de)
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(~spaceemot@f054016159.adsl.alicedsl.de) (Quit:
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L1394[15:21:50] <killjoy>
Arrays.binarySearch doesn't like me because I'm trying to use an
object that isn't comparable
L1395[15:22:12] <williewillus> so give it
a comparator?
L1396[15:22:22] <killjoy> Nah.
L1397[15:22:37] <diesieben07> how did you
even sort your array then?
L1398[15:22:54] <Ordinastie> random
:p
L1399[15:22:57] <killjoy> I already have
it as an iterator, so I'm going to use Iterators.indexOf
L1400[15:23:02] <killjoy> I didn't sort
it
L1401[15:23:08] ***
Illyohs is now known as AFK
L1402[15:23:09] <diesieben07> then you
cannot use binary search
L1403[15:23:13] ***
AFK is now known as Illy|AFK
L1404[15:23:13] <killjoy> I created it in
the order I want it to be in
L1405[15:23:25] <Ivorius> Binary search
only makes sense with sorted arrays
L1406[15:24:04] <killjoy> All these
sorting/searching terms
L1407[15:24:09] <Ivorius> It's not a
'find by iteration'
L1408[15:24:17]
⇨ Joins: Xilandro
(~Kodos@2602:306:ce20:6c30:e9a1:c94b:5545:eec2)
L1409[15:24:18] <Ivorius> [which java
could use too though]
L1410[15:24:47] <killjoy> All I want to
do is find the current index of an iterator.
L1411[15:25:16] <Ivorius> Iterators don't
always have indices
L1412[15:25:21] <Ivorius> Some iterators
don't know anything but the next element in the list
L1413[15:25:33] <killjoy> I'm using a
ListIterator
L1414[15:25:41] <Ivorius> Then
don't.
L1415[15:25:49] <Ivorius> Iterators are
not for indices
L1416[15:25:54] <Ivorius> Lists are for
indices.
L1417[15:26:51] <Ivorius> If you iterate
through a list by indices, just use fori, man
L1418[15:27:09] <killjoy> I'm just going
to convert it to a list and use indexOf
L1419[15:27:18] <diesieben07> :o
L1420[15:27:18] <Ivorius> lol
L1421[15:27:20] <diesieben07> why
convert?!
L1422[15:27:21] <williewillus> ll
L1423[15:27:32] <killjoy> One line
L1424[15:27:38] <williewillus> *lol
L1425[15:27:38] <nekosune> Anyone got any
experience withNEI's PositionedStacks, as the X and Y it asks for
dont appear to be X and Y into the texture
L1426[15:27:42] <williewillus> what are
you searching for?
L1427[15:27:48] <Ivorius> System.exit is
just one line
L1428[15:27:54] <Ivorius> You shouldn't
call it though :P
L1429[15:28:16] <williewillus> hey
now
L1430[15:28:21] <williewillus> always use
FMLCommonHandler.exitJava()
L1431[15:28:24] <williewillus> come
on
L1432[15:28:29] <williewillus> :p
L1434[15:29:38] <Ivorius> You're trying
to implement NEI compat?
L1435[15:29:39]
⇦ Quits: Kodos
(~Kodos@2602:306:ce20:6c30:e9a1:c94b:5545:eec2) (Ping timeout: 378
seconds)
L1436[15:29:41] <Ivorius> Well good luck
to you, lol
L1437[15:30:00] <nekosune> Ivorius: yeah
But PositionedStacks's X and Y dont appear to be the X and Y into
the texture
L1438[15:30:20] <Ivorius> Obviously
not
L1439[15:30:20] <Ivorius> The texture is
an arbitrary rendering thing
L1440[15:30:39] <Ivorius> Usually it's
the position in the GUI, by scale from center
L1441[15:30:43] <PaleoCrafter> just play
around with the value, it's a constant offset :P
L1442[15:30:57] <Ivorius> No idea what
nonsense NEI would be up to with this though
L1443[15:30:57] <Ivorius> :P
L1444[15:31:25] <nekosune> How can it be
constant if the window is enlarged, a box could be further down on
Y to stay center o.0
L1445[15:31:56] <williewillus> minecraft
handles it all
L1446[15:31:58] <nekosune> I thought it
would honestly behave like a container, where you set X and Y of
the texture, and it scales it
L1447[15:32:04] <PaleoCrafter> well,
can't really see that from a screenshot :P
L1448[15:32:13] <williewillus> i thought
at least :p
L1449[15:32:26] <PaleoCrafter> it's CB,
williewillus :P
L1450[15:32:32] <williewillus> oh
lol
L1451[15:32:46] <Ivorius> nekosune:
You're getting it wrong
L1452[15:33:04] <Ivorius> Containers do
exactly that
L1453[15:33:04] <Ivorius> It has nothing
to do with the texture still
L1454[15:33:20]
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(Ping timeout: 202 seconds)
L1455[15:33:31] <Ivorius> But yes, it
should center it and give you enough space depending on what your
GUIScreen size is
L1456[15:33:38] <nekosune> I know, it
technically dosnt look at the texture :p but you can go, oh the box
on the texture is at 62,17 and then do new Slot(0,62,17
L1457[15:33:45] <nekosune> with a
container
L1458[15:33:55] <Ivorius> Yes, that's
what it was designed around :)
L1459[15:34:08] <nekosune> yeah I thought
PositionedStack would be the same
L1460[15:34:21] <Ivorius> It should have
been
L1461[15:34:33] <Ivorius> But NEI... I
haven't seen good things about the API, let's just say that
:P
L1462[15:34:48] <nekosune> now I am just
trying to find out what it DOES use :S
L1463[15:34:54] <Ivorius> I'm scared of
wasting a week implementing it, so I haven't yet started
L1464[15:35:07]
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(webchat@104-184-56-125.lightspeed.cicril.sbcglobal.net)
())
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⇨ Joins: SullyPlayer
(webchat@104-184-56-125.lightspeed.cicril.sbcglobal.net)
L1466[15:35:51] <nekosune> thing is I
have tried looking at vanilla textures, and what ei uses itself,
but I get some rediculous offsets
L1467[15:35:59]
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L1468[15:36:22]
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(~killjoy@cpe-24-74-204-200.ec.res.rr.com)
L1469[15:36:26] ***
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L1470[15:36:44] <nekosune> Vanilla
brewing stand's input box is at 199,39 ..... it's positionedStack
is at 51,35
L1471[15:37:44]
⇦ Parts: SullyPlayer
(webchat@104-184-56-125.lightspeed.cicril.sbcglobal.net)
())
L1472[15:38:13] <nekosune> I should ask
in the appropriate place for this if no one here knows anyway
:)
L1473[15:41:16]
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Leaving)
L1476[15:44:55] <nekosune> The offset was
x-5 y-11
L1477[15:48:08] <Ivorius> ooo there's
more stats
L1478[15:48:11] <Ivorius> I just unlocked
Lucky Shot apparently
L1479[15:48:38] <Ordinastie> the boss
finally died : 20k or :p
L1480[15:49:15] <Ordinastie> *gold
L1481[15:49:16] <PaleoCrafter> I've just
arrived at level 10 :P
L1482[15:50:34] <Ordinastie> if they
don't focus the boss and keep farming the other lane, you'll stay
on this level for a while :p
L1483[15:50:53] <PaleoCrafter> we
probably will
L1484[15:51:03] <PaleoCrafter> farming
the other lanes for a bit of gold :P
L1485[15:51:04] <Ordinastie> ffs, it
keeps respawning
L1486[15:51:52] <Ivorius> > we
L1487[15:51:53] <Ivorius> As if I have
any say with my 90 DPS
L1488[15:52:01]
⇨ Joins: Galvas (~Galvas@179.235.7.66)
L1489[15:52:03] <Ivorius> Or maybe 300 if
I click
L1490[15:52:05]
⇦ Quits: Galvas (~Galvas@179.235.7.66) (Remote host closed
the connection)
L1491[15:52:06] <PaleoCrafter> nub
L1492[15:52:17]
⇨ Joins: KilRoYDK
(~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L1493[15:52:52] <Ivorius> lel 100k to
upgrade 'boss loot' by 1%
L1494[15:52:53] <Ivorius> 1
L1495[15:52:53] <Ivorius> fucking
L1496[15:52:58] <Ivorius> percent
L1497[15:53:58]
⇦ Quits: Hea3veN (~Hea3veN@190.244.255.190) (Quit:
leaving)
L1498[15:54:24] <williewillus> lol
L1499[15:54:32] <Ordinastie> but what is
critical hit anyway
L1500[15:54:35] <Ordinastie> I don't see
any diff
L1501[15:54:45] <PaleoCrafter> I wondered
too
L1502[15:54:54] <Ivorius> Maybe it
doesn't show if there's lag
L1503[15:55:35]
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timeout: 186 seconds)
L1504[15:55:42] <williewillus> does the
crit chance spell really cost 1mil or is that supposed to be 1000
not 1000K :p
L1505[15:55:53] <Ordinastie> I think it's
1M
L1506[15:57:17] <Ordinastie> I'm not sure
you can reach lvl 11
L1507[15:58:20] <PaleoCrafter> I'd assume
if everybody focus on one of the monsters on every lane, you could
bring them all down
L1508[15:58:22] <Ivorius> No, I think you
have to beat level 10 to get the daily bonus
L1509[15:58:26] <Ivorius> And beating it
more often gets you chance for steam deals
L1510[15:58:36]
⇦ Quits: Loetkolben
(~Loetkolbe@ipb2197f94.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L1511[15:58:50] ***
MorphFK is now known as Morphan1
L1512[15:59:43] <Ordinastie> Lol,
Tactical Nuke :p
L1513[16:00:01] <Ordinastie> I got a
loot! :p
L1514[16:01:15] <killjoy> Dumb unreliable
ListIterator
L1515[16:01:36] <Ivorius> The connection
is slowly getting ground
L1516[16:01:39] <Ivorius> I even see
abilities being used now
L1517[16:01:44] ***
Vigaro is now known as Vigaro|AFK
L1518[16:01:47] <killjoy> doing next()
then previous() yields the same value
L1519[16:01:50] <williewillus> i still
get lag spikes every 15 seconds :p
L1520[16:02:00] <killjoy> You have to do
previous twice to actually go backwards
L1521[16:02:05] <Ordinastie> wow, either
it's a bug, or maybe a cheater but wth
L1522[16:02:16]
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(Ping timeout: 202 seconds)
L1523[16:02:30] <diesieben07> killjoy,
that is not unreliable. that's how it works.
L1524[16:02:30] <williewillus> why are
you listiterating anyway? :p
L1525[16:02:36] <diesieben07> and that
^
L1526[16:03:15] <killjoy>
s/unreliable/misleading
L1527[16:03:15] <PaleoCrafter> it's
pretty instant for me right now
L1528[16:03:37] <williewillus> from
javadocs "(Note that alternating calls to next and previous
will return the same element repeatedly.)"
L1529[16:03:42] <williewillus> not
misleading :p
L1530[16:03:51] *
killjoy didn't read the javadocs
L1531[16:03:57] <Ordinastie> we spent
1h45 on level 10
L1532[16:04:08] <diesieben07> well, there
is your issue :P
L1533[16:04:15] <Ordinastie> and then we
did 4 level in 5mins
L1534[16:04:33] <Ivorius> 'this method
doesn't do what I arbitrarily decided it should do'
L1535[16:04:33] <Ivorius> 'Java
sucks'
L1536[16:04:35] ***
big_Xplosion is now known as big_Xplo|Off
L1537[16:04:40] <Ivorius> .-.
L1538[16:04:44]
⇨ Joins: orthoplex64
(~orthoplex@cpe-66-69-96-209.satx.res.rr.com)
L1539[16:04:45] <PaleoCrafter>
Ordinastie, only 16mins in, already got the boss down to 3/4
L1540[16:05:02] <williewillus> just
advanced to lvl 9 in mine
L1541[16:05:02]
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L1542[16:05:04] <williewillus> :p
L1543[16:05:12] <diesieben07> what stupid
game are you guys playing anyways? :D
L1544[16:05:20] <williewillus> the steam
cookie clicker clone thing :p
L1545[16:05:33] <diesieben07> jesus
christ thats so 2010
L1546[16:06:04] <Ordinastie> I think it's
because every body are using their loot
L1547[16:06:05] <Ivorius> 'that's so
<year>' is so 2004
L1548[16:06:08] <Ivorius> Also cookie
clicker was never good :P
L1549[16:06:13] <tmtu> meta
L1550[16:06:22] <Ivorius> But idle games
have been around for a long time
L1551[16:06:35] <Ivorius> Cookie Clicker
was by no means the first
L1552[16:07:24] <Ordinastie> mobs get OS
><
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L1557[16:16:22] <williewillus> woohoo
level 10
L1558[16:21:07] <Ordinastie> woohoo level
20 :p
L1559[16:21:35] <PaleoCrafter>
Ordinastie, level 10 only took us 30 minutes Oo
L1560[16:21:35] <Mimiru> o_O why is this
null
L1561[16:21:47] <Ordinastie> because they
focused the boss
L1562[16:21:53] <PaleoCrafter> not
really
L1563[16:22:13] <Ordinastie> I mean, the
first 30min, he only lost like 2M
L1565[16:23:23]
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wonders unfold before us; all we have to do is want it
enough.)
L1566[16:24:02] <diesieben07> unless
someone calls the OC method that will not be null.
L1567[16:24:27] <Mimiru> but it is, I
don't have a computer hooked to it atm.
L1568[16:24:42] <Mimiru> it'
L1569[16:24:47] <diesieben07> impossible
:P
L1570[16:24:50] <Mimiru> it's null on
world load
L1571[16:24:55] <Mimiru> tell that to my
code.
L1572[16:24:57] <diesieben07> define
world load
L1573[16:25:07] <Mimiru> Loading the
world fro mthe SP menu
L1574[16:25:19] <PaleoCrafter> shouldn't
a TE have a no-args constructor?
L1575[16:25:22] <diesieben07> where do
you check is my question
L1576[16:25:26] <diesieben07> and that
^
L1577[16:25:35]
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L1578[16:25:58] <diesieben07> (and *only*
a no-arg constructor)
L1579[16:26:36] <Ordinastie> only?
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L1581[16:26:51] <diesieben07> Yes
L1582[16:26:55] <diesieben07> everything
else is just way confusing
L1583[16:26:58] <Ordinastie> why?
L1584[16:27:22] <diesieben07> because you
have to keep track in your head which one is called when and make
sure that stuff still works properly in both cases...
L1585[16:27:28] <diesieben07> and most
importantly, you really dont need it
L1586[16:27:43]
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L1587[16:28:41] <Mimiru> ok, it's not
null anymore (changed to a argless constructor.
L1588[16:28:45] <Mimiru> still crashes me
though ¬_¬ lol
L1589[16:28:55] <diesieben07> show the
crash
L1590[16:28:59]
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L1591[16:29:04] <Mimiru> I'm working on
it :P
L1593[16:29:55] <PaleoCrafter>
Ordinastie, how did you manage to kill of the monsters in level
10?
L1594[16:30:45] <Ordinastie> I guess with
luck that the damage is spread, and new pop don't have too much
health
L1595[16:31:12] <Ordinastie> which will
be harder for level 20 because they can have like 60M
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L1597[16:32:51] <diesieben07> Mimiru,
well, your base machine TE creates the ResourceLocation ONCE. but
your subclass' getSound method only works later
L1598[16:33:02] <diesieben07> later being
after the constructor
L1599[16:37:46] <Ordinastie> I guess we
will be stuck on this level for a while ><
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L1601[16:38:18] <MindWorX> Anyone fluent
in world generation? I'm trying to make a very flat world with only
a 3-4 block different in height but very frequent.
L1602[16:38:18] <Mimiru> Right.. I need
to get a new ResourceLocation when I switch sounds..
L1603[16:38:35] <MindWorX> I tried
cloning the code for desert and then set variance to 0, but it
still has a pretty big variance.
L1604[16:39:39]
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L1605[16:39:46] <Ivorius> :O level
10
L1606[16:40:56] <Ivorius> Was your boss
an excavator too?
L1607[16:41:21] <PaleoCrafter> yeah
L1608[16:42:21] <Ivorius> Ohhhh
L1609[16:42:26] <Ivorius> The abilities
cost only once
L1610[16:42:29] <shadekiller666> ok,
conflicts fixed
L1611[16:42:31] <shadekiller666> i
think
L1612[16:42:40] <Ivorius> And then you
can use them forever??
L1613[16:42:40] <Ivorius> That makes them
so much more useful
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L1627[17:01:27] <pixlepix> Mojang code:
p_149646_5_ == 0 && this.minY > 0.0D ? true :
(p_149646_5_ == 1 && this.maxY < 1.0D ? true :
(p_149646_5_ == 2 && this.minZ > 0.0D ? true :
(p_149646_5_ == 3 && this.maxZ < 1.0D ? true :
(p_149646_5_ == 4 && this.minX > 0.0D ? true :
(p_149646_5_ == 5 && this.maxX < 1.0D ? true :
!p_149646_1_.getBlock(p_149646_2_, p_149646_3_,
p_149646_4_).isOpaqueCube())))));
L1628[17:01:27] <pixlepix>
L1629[17:02:09] <diesieben07> i can
pretty much guarantee you that the original code looks nothing like
that.
L1630[17:03:59] <pixlepix> Hopefully
:P
L1631[17:04:04] <PaleoCrafter> But he has
the proof right there, diesieben07 D:
L1632[17:04:07] <pixlepix> I guess
decompilers *really* like ternary operators
L1633[17:04:11] *
PaleoCrafter runs
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L1635[17:04:51] <diesieben07> the
bytecode for: return bla == 0 && bla == 1 and return bla ==
0 ? true : bla == 1 ? true : false
L1636[17:04:59] <diesieben07> is
completely indistinguishable.
L1637[17:05:21] <Ivorius> Not quite
true
L1638[17:05:21] <Ivorius> You have the
line indicators
L1639[17:05:21] <Ivorius> For debug
L1640[17:05:40] <Ivorius> I think the
decompiler makes use of them, no?
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L1642[17:05:55] <diesieben07> if both are
on one line...?
L1643[17:06:53] <Ivorius> Oh, I thought
you compared if and ? :
L1644[17:06:58] <diesieben07> no
L1645[17:07:01] <Ivorius> Sorry, quite
tired :P
L1646[17:07:08] <diesieben07> and even
then, mojang code has no line numbers
L1647[17:07:17] <PaleoCrafter> Well,
fuck, can't access my website oO
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L1649[17:07:44] <MindWorX> I thought MC
was obfuscated
L1650[17:07:50] <diesieben07> it is
L1651[17:07:57] <MindWorX> Wouldn't that
strip away everything related to debugging?
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L1654[17:08:58] <diesieben07>
indeed
L1655[17:09:04] <MindWorX> Is there any
documentation on how NoiseGeneratorOctaves and NoiseGeneratorPerlin
works? I'm basically trying to make a very basic height map, with
no caves, etc. Just the heightmap.
L1656[17:09:37] <shadekiller666> damn
it... the pull request still says there are merge
conflicts...
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L1678[17:54:34] <killjoy> I'm trying to
do website matching. How would I match
"http://*.deviantart.com/*#/d*" in regex?
L1679[17:55:31] <unascribed>
http(?:s)?://.*?\.deviantart\.com/(.*)#/d(.*)
L1680[17:55:47] <killjoy> The thing is, I
think that's pseudo-regex
L1681[17:55:56] <unascribed> I've been
writing PCRE recently, so it might not work in Java
L1683[17:58:11] <unascribed> hm, doesn't
include the test results
L1685[17:58:12] <unascribed> hold
on
L1687[18:01:44]
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L1688[18:02:18] <unascribed>
(http(?:s)?://((?:.*\.)?deviantart\.com/art/|fav\.me/|sta\.sh/|(?:.*\.)?deviantart.com/(.*)#/d)/(.*)
L1689[18:02:31] ***
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L1690[18:02:56] <unascribed> still
working on the regex; do you have some example urls?
L1691[18:04:28] <unascribed> killjoy:
example urls?
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L1693[18:04:58] <killjoy> I'm able to
create the regex and don't need help with that.
L1694[18:05:10] <unascribed> okay, so
what are you asking for then
L1695[18:05:15] <killjoy> I guesss what I
need is an example of the last one
L1696[18:05:28] <killjoy> Which is what
I'm trying to figure out
L1697[18:05:48] <unascribed>
http(?:s)?://(?:.*\.)deviantart.com/(.*)#/d(.*)
L1698[18:05:58] <unascribed> remove
parens around the .*s if you don't need capture groups
L1699[18:06:14] <unascribed> (?:s)? is
optional but allows you to match https links as well
L1700[18:06:24] <unascribed> err
L1701[18:06:28] <unascribed>
http(?:s)?://(?:.*\.)?deviantart.com/(.*)#/d(.*)
L1702[18:06:29] <unascribed> fixed
L1703[18:08:46]
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L1706[18:09:54] <unascribed> (?:.*\.)? is
a non-capturing group containing ".*\." which matches
anything followed by a dot, the ? at the end makes it
optional
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L1716[18:32:34] <shadekiller666>
fry
L1717[18:32:40] <shadekiller666> you
awake?
L1718[18:43:08] <shadekiller666> so...
many... conflicts...
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L1725[19:04:21] <Mimiru> Ok... I have no
idea what I'm doing wrong here...
http://git.io/vIQ4q inside this
method none of my changes seem to take effect.
L1726[19:04:59] <Mimiru> I destroy my
MachineSound instance when the sound stops, yet when I make a new
instance it keeps referencing the old values.
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L1731[19:08:41] <williewillus> well
hasSound() is always false :p
L1732[19:08:52] <williewillus>
getSoundName() is just "return null;"
L1733[19:09:23]
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L1734[19:09:41] <williewillus> oh
nvm
L1735[19:09:45] <williewillus>
superclass, derp
L1736[19:09:53] <Mimiru> :P
L1737[19:10:02] <Mimiru> Yeah I'm
overriding that
L1738[19:10:42] <Mimiru> It's a bit of a
mess ATM, lots of debug code hanging around cause I'm trying to
figure out why it's holding on to the old sound.
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L1740[19:19:09] <mrdeadlocked> Keep
getting a set of error download 1448, does anyone have a mirror for
it/
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L1745[19:33:13] <Mimiru> I just don't
understand why it's holding a reference... I removed the set from
the TE constructor, and tried calling it later which resulted in
the sound being null
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L1747[19:36:16] <williewillus>
system.out.println everywhere
L1748[19:36:19] <williewillus> ^ how I
debug :p
L1749[19:36:36] <shadekiller666> ^
L1750[19:36:42] <shadekiller666> or a
chathandler :P
L1751[19:37:04] <williewillus> when I
feel like it I use all the fancy breakpoint/variable inspection
shit but normally its just log all the things
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L1754[19:42:34] <williewillus> you can
suspend and do an eval in the intellij debugger?
L1755[19:42:35] <williewillus> thats
cool
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L1761[19:50:32] <Kenai> Serious question
- why should I use blockstates for known block variations? It's a
lot easier to just declare multiple blocks with the same .java file
and an enum in the constructor..
L1762[19:51:27] <bob_twinkles> assuming
I'm interpreting what you're saying correctly, you end up using way
more blockids that way
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L1765[19:51:59] <bob_twinkles> which
while the number available has greatly increased from earlier
versions, is still finite
L1766[19:52:24] <shadekiller666> and you
don't need aditional fancy stuff
L1767[19:52:46] <shadekiller666>
vanilla's system will -theoretically- handle everything with the
blockstates
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L1769[19:53:58] <bob_twinkles> and a lot
of the gaps/annoying things have been filled in by Forge courtesy
of Zaggy1024 =D
L1770[19:54:09] <shadekiller666>
yep
L1771[19:54:24] <bob_twinkles> (and
others I'm sure)
L1772[19:54:27] <Zaggy1024> lolhi
L1773[19:54:33] <Zaggy1024> Lex started
that work
L1774[19:54:36] <Zaggy1024> thank him too
:P
L1775[19:54:53] <shadekiller666> i wish i
didn't have to fix 450 merge conflicts for the github repo... so
that i could take a look at that new blockstate system
L1776[19:55:04] <bob_twinkles> I think
Lex gets an implicit thanks every time someone mentions Forge
=D
L1777[19:55:15] <shadekiller666> ^
L1778[19:55:16] <Zaggy1024> lol
true
L1779[19:55:38] <Kenai> Well, those *are*
fair points
L1780[19:55:38] <Zaggy1024> still, I
probably wouldn't have wanted to do it if he hadn't started the
work first
L1781[19:55:43] <Zaggy1024> so :)
L1782[19:56:09] <shadekiller666> but, if
anyone is wondering, the OBJ loader is working
L1783[19:56:39] <shadekiller666> textures
need to be fixed (have to talk to fry about that), and i want to
add some more command support
L1784[19:56:55] <Zaggy1024> cool
L1785[19:57:03] <Zaggy1024> what commands
do you mean though?
L1786[19:57:32] <Kenai> another question,
then - with the new blockstate system, am I restricted to 16
variations?
L1787[19:57:35] <shadekiller666> and i
want to look into a way for a modder to change the camera
transforms from within the block/item class
L1788[19:58:16] <Zaggy1024> I don't think
Lex and fry will like doing it that way
L1789[19:58:32] <shadekiller666> zag,
OBJs have "g" and "o" commands, which tie a
group of faces to one or more names, and i want to use that to
allow for controlling what parts of a model are shown/hidden
L1790[19:58:40] <Zaggy1024> I certainly
don't like the idea of taking that control away from the resource
packs...unless it can be overridden I guess
L1791[19:58:50] <Zaggy1024> ah
L1792[19:59:04] <Zaggy1024> what do g and
o mean?
L1793[19:59:22] <shadekiller666>
"group(s)" and "object" i think
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L1795[19:59:31] <Zaggy1024> okay, cool
:)
L1796[20:00:01] <shadekiller666> so
"g left top bottom" would mean that the following faces
are to be shown with any of the 3 groups named
L1797[20:00:22] <shadekiller666> and
there isn't much of a way to handle camera transforms through
jsons
L1798[20:01:12] <Zaggy1024> in item
models it can
L1799[20:01:16] <shadekiller666> the
method i'm thinking of is using Properties
L1800[20:01:20] <Zaggy1024> you mean
there isn't a way in obj?
L1801[20:01:26] <shadekiller666> not with
the model loader system
L1802[20:01:34] <shadekiller666> and not
through objs, no
L1803[20:02:05] <shadekiller666> when a
custom model loader loads, it bypasses all but the blockstate
json
L1804[20:02:26] <shadekiller666> so the
json you would normally use for camera transforms doesn't get
seen
L1805[20:02:29] <Zaggy1024> oh
L1806[20:02:46] <Zaggy1024> yeah, I don't
really like how it bypasses the model jsons
L1807[20:02:57] <shadekiller666> and to
change that kind of thing in the obj file you would have to change
all of the vertex coordinates and such
L1808[20:03:00] <Zaggy1024> I wish it
could point to models that use custom models as parents or
something
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L1811[20:03:45] <shadekiller666> so with
the new blockstate thing, can people define their own commands in
it?
L1812[20:04:02] <shadekiller666> could we
hook into that for things like this?
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L1815[20:06:23] <williewillus> still
trying to find examples of the new forge jsons being used :p or any
of the advanced model manipulation beyond static blocks with one or
two properties :p
L1816[20:06:54] <shadekiller666> willie,
fry's example for b3ds shows the animation support
L1817[20:07:00] <shadekiller666> for
b3ds*
L1818[20:07:11] <shadekiller666> objs
don't have animation support
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L1821[20:09:18] <Zaggy1024> shade, yeah,
fry put in some code to handle custom data in the blockstates
json
L1822[20:09:30] <shadekiller666>
ahh
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L1824[20:09:52] <Zaggy1024> er, not
handle, I guess
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L1826[20:10:00] <shadekiller666> if thats
his plan that will make things a lot easier
L1827[20:10:01] <Zaggy1024> just store
for use by anything that needs it
L1828[20:10:25] <shadekiller666> so if i
wanted to use the new blockstate system for camera transforms i
could?
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L1830[20:10:38] <Zaggy1024> well
L1831[20:10:48] <Zaggy1024> nothing's in
the code for custom camera transforms
L1832[20:10:58] <shadekiller666> assuming
i got through all the merge conflicts i have
L1833[20:11:05] <Zaggy1024> but you could
probably make something to turn custom data into camera
transforms
L1834[20:11:23] <shadekiller666> well,
there is the vanilla code for camera transforms...
L1835[20:11:36] <Zaggy1024> but that's
not in blockstates
L1836[20:11:42] <Zaggy1024> it's only in
item models
L1837[20:12:15] <shadekiller666> and i
was planning on using an IUnlistedProperty for camera transforms
already, and porting vanilla's camera transform system into
something that can shove data into model loaders seems easier
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L1840[20:15:32] <Zaphodious> Reflection
question (I think) - how would I go about changing all the
references that the villager classes make to emeralds, to my own
item?
L1841[20:15:53] <Zaggy1024> don't
L1842[20:16:03] <Zaggy1024> substitute
vanilla item for yours
L1843[20:16:32] <shadekiller666> isn't
there a hook for villager trading already?
L1844[20:16:48] <Zaggy1024> I doubt such
a thing would support changing the currency though
L1845[20:17:18] <Zaggy1024> and unless he
wants to keep the vanilla emeralds usable (dunno why he would),
then substitution is the best option
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L1847[20:17:35] <shadekiller666> you
might be able to do that with a custom trading class that overrides
the vanilla one
L1848[20:18:06] <Zaphodious> I'm not
against the emeralds so much (especially because other mods do fun
things with them), but I want to make villagers use my custom
currency for flavor reasons
L1849[20:19:30] <Zaphodious> I'll
probably just make a custom villager that trades obols for
emeralds, in that case
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L1852[20:21:03] <Zaggy1024> oh, so you
want to make it a second possibly currency people can use?
L1853[20:21:09] <Zaphodious> yeah, pretty
much
L1854[20:21:13] <Zaggy1024> hm
L1855[20:21:18] <Zaggy1024> interesting
problem
L1856[20:21:42] <Zaphodious> My mod is,
basically, a fan re-creation of a bunch of stuff from a popular
RPG. In it, Jade is a magical material, and is used for currency in
the form of Obols
L1857[20:21:44] <Zaggy1024> I guess
taking a look at the custom trading would be good, I don't know
anything about it
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L1859[20:24:43] <Zaphodious> I'll take a
look at it. I know for a fact that a similar thing has been done
before, but afaik that mod isn't open-source.
L1860[20:25:05] <Zaphodious> it was also
for 1.6, so I don't know how well that would translate
L1861[20:26:44] <Zaphodious> Funny story,
though- this guy set up a shop on this server I was playing on at
the time, asking for this custom currency in exchange for cool and
high-value items. He didn't realize that there was a coin-mind
block that came along with it.
L1862[20:27:03] <Zaphodious> mint, not
mind*
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L1865[20:30:46] <Zaphodious> Zaggy1024:
Is there any hope, considering this issue?
L1866[20:31:55] <Zaggy1024> hmm, I
dunno
L1867[20:32:25] <Zaggy1024> sadly, like I
said, I don'tk now much about that system
L1868[20:32:39] <Zaphodious> T.T
L1869[20:32:44] <Zaphodious> Thanks for
taking a look
L1870[20:35:33] <Zaphodious> So... about
switching variables from one object to another - can this be done
before the class is initiated? I've found the location where
villager recipes are added, and I've identifies the variable that's
pointing to emerald and is subsiquently being passed into the
recipe registry that the villagers use
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L1876[20:44:10] <Sully> Finally, I got
this IRC thing working. So, I was looking at somebody elses
minecraft mod since I wanted to learn how to mod, and I found this
method:func_149711_c(15.0F) Why was it named that?
L1877[20:44:29] <Zaggy1024> because it's
obfuscated
L1878[20:44:35] <Zaggy1024> how did you
look at this mod?
L1879[20:44:39] <Sully> I decompiled
it.
L1880[20:44:52] <Zaggy1024> yeah, that's
your problem, you need to deobfuscate it too
L1881[20:44:59] <Sully> How do you do
that?
L1882[20:45:01] <Zaggy1024> I recommend
you look at open source mods anyway
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L1884[20:45:08] <Zaggy1024> because
decompiling a mod will show you crap code
L1885[20:45:14] <Sully> Oh
L1886[20:45:16] <Zaggy1024> or use a
tutorial
L1887[20:45:22]
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L1888[20:45:27] <Sully> I went through
Pahimar's Let's Mod Reboot series
L1889[20:45:53] <Sully> But, I wanted to
know more.
L1890[20:45:57] <williewillus> this is
kinda OT, but you can use MCPBot_Reborn to look up names
L1891[20:46:08] <Zaggy1024> shouldn't
need to though :P
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L1893[20:46:22] <Sully> Wait, what is
MCPBot_Reborn?
L1894[20:46:41] <williewillus> a bot that
tracks the mappings of notch/srg/mcp names
L1895[20:46:41] <Zaggy1024> it's what
people submit mappings for obfuscated names with
L1896[20:46:47] <Zaggy1024> and
that
L1897[20:47:01] <williewillus> for
example, do '!gm func_149611_c <version of minecraft
here>'
L1898[20:47:04] <Zaggy1024> but really,
you shouldn't need to use MCPBot
L1899[20:47:17] <williewillus>
*149711
L1900[20:47:29] <williewillus> but yeah
point is look at open source :D
L1901[20:50:28] <Sully> !gm
func_149711_c
L1902[20:51:27] <Sully> So, why are
things like that obfuscated?
L1903[20:51:52] <Zaggy1024>
because...copyright
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L1905[20:52:20] <Zaggy1024> I don't
really see the point, but I'm sure lawyers do :P
L1906[20:52:22] <Sully> If it's open
source, it's just as copiable?
L1907[20:52:42] <Zaggy1024> Minecraft
isn't open souce
L1908[20:52:44] <Zaggy1024> *source
L1909[20:52:54] <Sully> I know, but I'm
looking at a mod
L1910[20:53:01] <Zaggy1024> yeah?
L1911[20:53:11] <Zaggy1024> mods have to
be reobfuscated to match obfuscated Minecraft
L1912[20:53:19] <Sully> Oh
L1913[20:53:30] <Sully> Where do people
find all this stuff out?
L1914[20:53:43] <williewillus> someone in
the past did it all for us
L1915[20:53:49] <williewillus> the
original mcp team
L1916[20:53:59] <williewillus> we have it
really easy, comparatively :p
L1917[20:54:06] <Zaggy1024> <3
L1918[20:54:46] <williewillus> when we
open the minecraft jar all you see is weird arcane names like
azd.q() or fsd.h. They had to step through everything and basically
guess what parts did what
L1919[20:54:53] <Zaggy1024> how early on
was MCP crowdsourced?
L1920[20:55:05] <williewillus> I know it
was around 1.2-3
L1921[20:55:11] <williewillus> but idk
how long before that
L1922[20:55:34] <Sully> So, if I wanted
to see all the code in an IDE, how would I get that?
L1923[20:55:40] <Sully> Without it being
obfuscated.
L1924[20:55:45] <williewillus> pahi's
series should've covered that
L1925[20:55:50] <Zaggy1024> you mean the
mod?
L1926[20:55:51] <williewillus> for MC
code at least
L1927[20:55:55] <Sully> Yes, the
mod
L1928[20:56:00] <williewillus> for the
mod you have to deobfuscate with bon2 or something
L1929[20:56:07] <Sully> Oh
L1930[20:56:07] <Corosus> once forge is
setup you can just look at the jar file
L1931[20:56:11] <Zaggy1024> why do you
need to look at a closed source mod so badly?
L1932[20:56:17] <Corosus> o
L1933[20:56:19] <williewillus> but just
look at an open source mod :p
L1934[20:56:28] <williewillus> tons of
good examples
L1935[20:56:29] <Sully> Willie, I want to
see it in an IDE
L1936[20:56:38] <williewillus> so clone
their repo?
L1937[20:56:41] <Sully> Oh
L1938[20:56:44]
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L1939[20:56:51] <Sully> Sorry, I'm really
new to this stuff.
L1940[20:56:53] <Zaggy1024> what mod, and
why?
L1941[20:56:55] <Sully> Didn't know you
could do that.
L1942[20:56:57] <williewillus> it's okay
:p
L1943[20:57:06] <Sully> Any mod. I just
want to read them to kinda learn some.
L1944[20:57:19] <williewillus> well, what
are your favorites when you're playing modded?
L1945[20:57:21] <Mimiru>
http://git.io/vI9li Am I overlooking a reason for
line 114 to keep referencing old data even though I'm calling
setSound() to set it to a new sound?
L1946[20:57:28] <Sully> Thermal
Expansion.
L1948[20:57:55] <williewillus> why is
bukkitforge still on there :p
L1949[20:57:55] <Sully> Nice,
thanks!
L1950[20:57:58] <williewillus> so
2012
L1951[20:58:38] <Sully> Oh, thermal
expansion isn't open source? :/
L1953[20:59:08] <williewillus> no, but
its dependencies are and some of its partner mods are
L1954[20:59:14] <Giraffestock> does the
category in a sounds.json change anything file-structure
wise?
L1955[20:59:20] <Mimiru> That's all of
their OS stuff
L1956[20:59:27] <Sully> Alright
L1957[20:59:28] <Giraffestock> (like if
its category: music does it need to be in a music folder?
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L1959[20:59:37] <shadekiller666> is there
a way to resolve multiple conflicts for a file when trying to
rebase?
L1960[20:59:39] <shadekiller666> i have
405 patches to apply and copy pasting is getting tedious...
L1961[21:00:15] <williewillus> copy
pasting?
L1962[21:00:19] <dmillerw> How did you
even pull that off?
L1963[21:00:31] <Illyohs> vbad at
git
L1964[21:00:41] <shadekiller666> by not
working on it for 5 months
L1965[21:00:42] <Illyohs> :P
L1966[21:00:44] <williewillus> what
exactly are you copy pasting :p
L1967[21:00:49] *
shadekiller666 was finishing college
L1968[21:01:10] <Giraffestock> tempted to
PR some dimension music hooks
L1969[21:01:21] <williewillus> there's
music events already?
L1970[21:01:35] <Giraffestock> yeah but
applying them to a dimension is tedious
L1971[21:01:38] <Sully> Any suggestions
for a mod to look at for a person who's new at modding? (something
basic)
L1972[21:01:40] <Giraffestock> like
custom music/themes
L1973[21:01:43] <shadekiller666> the
versions of the files from the github into my local copy, then
adding the file to git
L1974[21:01:48] <Giraffestock> sully:
play with a little of everything
L1975[21:01:56] <Giraffestock> add a mob,
add a GUI, add a packet
L1976[21:01:58] <Sully> Alight
L1977[21:02:03] <Giraffestock> i dont
recommend trying to release it
L1978[21:02:04] <williewillus> add
something you think is missing from vanilla
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L1980[21:02:05] <Giraffestock> just get a
feel for it
L1981[21:02:09] ***
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L1982[21:02:18] <Giraffestock> too many
people release there first mods
L1983[21:02:23] <williewillus> (or you be
me and make an asm bug fix mod for your first mod)
L1984[21:02:27] <williewillus> ^DONT DO
THAT
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L1986[21:02:40] <Giraffestock> TIL
minecraft cant load in music > x minutes
L1987[21:02:47] <Giraffestock> wait it
can
L1988[21:02:49] <Giraffestock> just takes
forever
L1989[21:02:52] <calclavia> How would you
do custom item rendering in 1.8? Not sure which ModelLocation to
define
L1990[21:02:55] <Giraffestock> oh, theres
a thing for that...
L1991[21:03:15] <calclavia>
ModelResourceLocation itemLocation = new
ModelResourceLocation(itemRL, "inventory");
L1992[21:05:19] <shadekiller666> anyone
have a suggestion?
L1993[21:08:16] <Giraffestock> sorry
shade, i dont
L1994[21:08:22] <Giraffestock> could redo
it all
L1995[21:08:50] <williewillus> howd you
manage to have 405 merge conflicts?
L1996[21:09:08] <shadekiller666> my
branch is 5 months behind
L1997[21:09:17] <shadekiller666> i
started this in december
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L1999[21:09:34] <dmillerw> I would just
dump your changes and clone a fresh copy of the repo
L2000[21:09:57]
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L2001[21:10:03] <shadekiller666> i'm
trying to resolve conflicts for the PR to the main forge
branch
L2002[21:10:27] <dmillerw> Then
DEFINITELY start over. Much easier that way
L2003[21:10:40] <dmillerw> There's been
so much in the past 5 months
L2004[21:10:43] <Illyohs> Just make a new
branch from master and dump your changes in there
L2005[21:10:47] ***
shadowfacts is now known as shadow|zzz
L2006[21:11:14] <shadekiller666> ok, so
make a new branch then dump to that and PR that instead?
L2007[21:11:41] <dmillerw> Make a new
branch that pulls from master
L2008[21:11:42] <dmillerw> But yes
L2009[21:12:03] <Illyohs> yes but make a
branch from master not from your borked branch
L2010[21:12:11] <williewillus> basically
manually 'rebase'/just clone the latest master and rewrite in all
your changes :p
L2011[21:12:15] <williewillus> 5 months
is a long time
L2012[21:12:33] <Giraffestock> aw man
this soundtrack is awesome
L2013[21:13:01]
⇦ Quits: Galvas (~Galvas@187.66.108.66) (Client
Quit)
L2014[21:13:07] <williewillus> for
what?
L2015[21:13:32] <Giraffestock> my mods
halloween planet
L2016[21:13:37] <shadekiller666> should i
then delete the borked branch?
L2017[21:13:43] <Giraffestock> probably
shade
L2019[21:14:17] <Illyohs> Do you have a
copy of your old changes?
L2020[21:14:32] <shadekiller666> i have
copies of the files yes
L2021[21:14:44] <shadekiller666> i was
actually smart this time and made backups...
L2022[21:15:12] ***
MorphFK is now known as Morphan1
L2023[21:17:59]
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timeout: 186 seconds)
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(~KilRoYDK@5F9A1C39.rev.sefiber.dk)
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⇦ Quits: hr49_pi
(~matthew@108-203-5-240.lightspeed.rlghnc.sbcglobal.net) (Quit:
quitting)
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(~matthew@108-203-5-240.lightspeed.rlghnc.sbcglobal.net)
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timeout: 186 seconds)
L2028[21:22:48] <Sully> So is there a
TileEntity class in vanilla minecraft?
L2029[21:22:59] <bob_twinkles> yep
L2030[21:23:15] <Sully> So if you were
making tile entities, you would want to extend that class?
L2031[21:23:19] <bob_twinkles>
surprisingly enough, it's called TileEntity =P (at least in the
deobf sources)
L2032[21:23:52] <killjoy> In the official
sources, it might be called BlockWithData
L2033[21:24:03] <killjoy> But it's not
likely
L2034[21:24:15]
⇨ Joins: HewloThere
(~HewloTher@ppp-51-151.grapevine.net.au)
L2035[21:24:20] <Sully> So you'd extend
it to make your own TileEntity?
L2036[21:24:57] <bob_twinkles> there's a
few other things you need to wire up to get it to actually *work*
but that's a decent start
L2037[21:24:57]
⇦ Quits: Shukaro (~Shukaro@cpe-65-29-204-95.cinci.res.rr.com)
()
L2038[21:25:19] <Sully> Also, who's this
"Lex" guy that it says not to say his full
nickname?
L2039[21:25:32] <Sully> Is he famous for
something?
L2040[21:25:35] <killjoy> He's in
charge
L2041[21:25:40] <bob_twinkles> ^ he's the
lead maintainer of Forge
L2042[21:25:41] <shadekiller666> he's the
boss of Forge
L2043[21:25:44] <Sully> Oh
L2044[21:25:46] <Sully> Dang
L2045[21:25:50] <shadekiller666> without
him we wouldn't be here
L2046[21:26:06] <Sully> I thought cpw
was.
L2047[21:26:08] ***
Darkhax is now known as Darkhax_AFK
L2048[21:26:13] <shadekiller666>
was
L2049[21:26:20] <shadekiller666> a long
time ago
L2050[21:26:37] <Sully> Everything is
like minecraft.cpw.something
L2051[21:26:48]
⇦ Quits: pixlepix
(~localmaca@cpe-67-252-38-34.nycap.res.rr.com) (Quit:
pixlepix)
L2052[21:26:50] <Drepic26> Didn't that
change in 1.8?
L2053[21:26:56] <Sully> I have no
idea.
L2054[21:27:36] <Sully>
cpw.mods.fml.etc
L2055[21:27:48] <Sully> That kinda
stuff
L2056[21:27:50] <shadekiller666> no
L2057[21:28:00] <shadekiller666> now its
net.minecraftforge.blah
L2058[21:28:05] <Drepic26> "Here are
some of the biggest changes for 1.8:Imports should change from
cpw.mods to net.minecraftforge...."
L2059[21:28:07] <bob_twinkles> it did,
yeah. From what I understand FML (which was owned by cpw) got moved
under the Forge umbrella and moved to net.minecraftforge
L2060[21:28:15] <Sully> Oh
L2061[21:28:22] <shadekiller666>
yep
L2062[21:28:34] <shadekiller666> cpw left
with the microsoft anouncement
L2063[21:28:42] <Sully> Wow!
L2064[21:28:47] <bob_twinkles> I think
it's still mostly his baby
L2065[21:28:47] <Sully> Why?
L2066[21:28:58] <Illyohs> and then came
back
L2067[21:29:34] <Sully> Was it because he
thought microsoft would remove the ability to do this by changing
it to C++?
L2068[21:29:38] <bob_twinkles> and then
came back because he loves us <3
L2069[21:30:04] <bob_twinkles> no, he
just doesn't like MS (for which I don't blame him, they're not
always nice people)
L2070[21:30:17] <Sully> Oh.
L2072[21:30:53] <shadekiller666> i'm
kinda worried about whats going to happen after everyone is on
Windows 10
L2073[21:30:58] <williewillus> another
artifact of the 1.3 merge, what's new :p
L2074[21:31:01] <Drepic26> Some say that
cpw is just biding his time, preparing for the eventual google
takeover of the internet at large.
L2075[21:31:07] ***
big_Xplo|Off is now known as big_Xplosion
L2076[21:31:24] <shadekiller666> drep,
haven't they already done that
L2077[21:31:28] <Sully> Dang, how does
one become as good at coding as cpw?
L2078[21:31:31] <shadekiller666> google
ads are everywhere
L2079[21:31:35] <williewillus>
experience
L2080[21:31:46] <williewillus> education
:p
L2081[21:32:02] <Sully> Hmm. Does he know
other languages besides Java?
L2082[21:32:33] <shadekiller666>
dunno
L2083[21:32:36] <williewillus>
probably
L2084[21:32:48] *
shadekiller666 has a bit of c++ experience
L2085[21:33:16] <Sully> If you know c++,
can you make a computer at a school just blue screen?
L2086[21:33:29] <Sully> Or can that be
done with java?
L2087[21:33:33] <williewillus> er
no
L2088[21:33:35] <bob_twinkles> probably
not, windows isn't anywhere near as unstable as it used to be
L2089[21:33:43] <shadekiller666> you can
make any computer blue screen with any language if you are stupid
enough
L2090[21:33:51] <williewillus> not
really
L2091[21:33:51] <bob_twinkles> you'd need
admin access and load a bad kernel module or something
L2092[21:33:58] <Illyohs> C and a small
bit of python
L2093[21:33:58] <williewillus> you'd need
to find a bug in the OS
L2094[21:34:03] <shadekiller666> or
memory leak the fuck out of it
L2095[21:34:10] <williewillus> that
wouldn't blue screen
L2096[21:34:27] <williewillus> the OS
would just kill you or offer to the user to kill you or just
lag
L2097[21:34:44] <Sully> How do you make a
blue screen occur then?
L2098[21:34:52] <Sully> Assuming you want
it to happen
L2099[21:34:58] <bob_twinkles> or just
not do anything, because virtual memory/paging is magic =D
L2100[21:34:59] <williewillus> you find a
bug in the os that's critical enough to make that happen
L2101[21:35:08] <Sully> That's the only
way?
L2102[21:35:18] <williewillus> lol
yes
L2103[21:35:21] <Sully> Could you upload
it a virus from an external storage devic?
L2104[21:35:23] <bob_twinkles> sully:
load a kernel module (driver) that just starts writing 0 to
important pieces of the OS
L2105[21:35:23] <shadekiller666> why do
you want to make things blue screen
L2106[21:35:23] <Sully> device*
L2107[21:35:30] <williewillus> ^
L2108[21:35:38] <williewillus> also,
autoplaying external devices is 2005
L2109[21:36:20] <killjoy> Well it's about
time. Minecraft Forums finally got mobile support
L2110[21:36:35] <williewillus> they
haven't had it this whole time?!
L2111[21:36:46] <Drepic26> Nah. I love it
when I plug in my USB and am promptly assulted by sixteen different
video files playing at once
L2112[21:36:46] <shadekiller666> did you
guys hear Christopher Lee died today
L2113[21:36:50] <killjoy> Today i
think.
L2114[21:36:56] <Sully> Who's Christopher
Lee?
L2115[21:37:13] <shadekiller666> Sauron
from the Lord of the Rings
L2116[21:37:21] <shadekiller666> many
other roles
L2117[21:37:24] <Sully> Oh, never seen
that movie/read that book
L2118[21:37:51] <Mimiru> Count Dooku as
well
L2119[21:38:06] <Sully> Dang, I was
trying to get onto this channel for a while, using #forgecraft.
Little did I know, it was #minecraftforge
L2120[21:38:07] <Mimiru> Star Wars
prequels
L2121[21:38:21] <shadekiller666> mimiru,
which don't exist
L2122[21:38:25] <Mimiru> ¬_¬
L2123[21:38:40] <Sully> What's the new
star wars going to be? 7?
L2124[21:38:44] <Mimiru> Yeah
L2125[21:39:01] <williewillus> I have
never seen star wars
L2126[21:39:04] *
williewillus ducks
L2127[21:39:17] <williewillus> why do
people like to pretend the prequels dont exist? :p
L2128[21:39:17] <Sully> So, it's better
to have x64 than x86 right? And what do those numbers refer
to?
L2129[21:39:26] <williewillus> that's the
architecture of the cpu
L2130[21:39:34] <Sully> Which
means?
L2131[21:39:46] <shadekiller666> willie,
because they broke continuity
L2132[21:39:55] <williewillus> see
wikipedia - 64 bit computing
L2133[21:40:06] <bob_twinkles> x86 is 32
bit, x64 is 64 bit and has more registers and goodies and
stuff
L2134[21:40:09] ***
big_Xplosion is now known as big_Xplo|Off
L2135[21:40:10] <Sully> 64 bit and 32
bit, I know. but why is that one 86?
L2136[21:40:15] <Sully> Oh
L2137[21:40:17] <Sully> \OH
L2138[21:40:27] <Giraffestock> sully, bit
= binary digit (1 or 0)
L2139[21:40:29] <Sully> the 86 is 32 bit.
got it.
L2140[21:40:36] <Giraffestock> more bits
= more numbers = more information
L2141[21:40:38] <shadekiller666> x86 is
named for the Intel 86 processor
L2142[21:40:41] <bob_twinkles> 80x86 was
the first gen processors in the x86 family (though they were... 8
bit procs?)
L2143[21:40:54] <Giraffestock> CPU
architecture is silly
L2144[21:41:01] <Giraffestock> actually
most things about CPU's are in terms of names/units/etc
L2145[21:41:03] <bob_twinkles>
s/silly/magic
L2146[21:41:04] <Giraffestock> like
clockspeed
L2147[21:41:21] <Sully> Would 3.4 Ghz be
defined as good or ok?
L2148[21:41:26] <Sully> Assuming a quad
core
L2149[21:41:30] <Giraffestock> depends,
AMD or Intel?
L2150[21:41:34] <Sully> Intel
L2151[21:41:35] <shadekiller666> fairly
decent
L2152[21:41:35] <bob_twinkles> depends on
the generation of the processor as well
L2153[21:41:41] <Giraffestock> ghz isnt
everything
L2154[21:41:46] <Sully> What does the
generation affect?
L2155[21:41:50] <bob_twinkles> you can
get pentiums up to like 4GHz but thay're still slow
L2156[21:41:51] <Giraffestock> more
recent
L2157[21:41:53] <Giraffestock> better
tech
L2158[21:42:03] <Sully> What's a
pentium?
L2159[21:42:05] <Giraffestock> Like intel
i7's hyperthread
L2160[21:42:07] <bob_twinkles> better
branch prediction, fatter caches, that sort of thing
L2161[21:42:09] <shadekiller666>
technology doubles in power every 2 years
L2162[21:42:14] <Giraffestock> pentium is
an intel processor family thats relatively weak
L2163[21:42:19] <bob_twinkles> and
old
L2164[21:42:19] <Giraffestock>
transistors per square meter***
L2165[21:42:21] <LexManos> x86 was 16 to
begin with then expanded to 32, x80 was 8. 64 is 'x86-64' or
'AMD64'
L2166[21:42:23] <Giraffestock> -not-
technology
L2167[21:42:23] <Sully> Oh
L2168[21:42:27] <williewillus> pentium
brand is 25 years old
L2169[21:42:28] <Giraffestock> Moores
law
L2170[21:42:29] <LexManos> Everything is
a expansion on the previous.
L2171[21:42:33] <Giraffestock> and at
this point its more like 48 months
L2172[21:42:33] <williewillus> *22
L2173[21:42:49] <LexManos> One of the
best examples of the importance of backwards compatibility
L2174[21:42:49] <Giraffestock> The intel
4004 was the first commercial cpu iirc, 8bit
L2175[21:42:53] <Sully> So is pentium a
material then?
L2176[21:42:56] <williewillus> no
L2177[21:42:59] <Giraffestock> no its a
name they chose
L2178[21:43:01] <williewillus> processor
brand name
L2179[21:43:02] <Sully> Oh
L2180[21:43:03] <Giraffestock> just like
i5 and i7
L2181[21:43:07] <Sully> OH
L2182[21:43:19] <Sully> i7 only gains
hyper-threading over i5, right?
L2183[21:43:20] <Giraffestock> i5, i7,
Pentium, Xeon, all are just brand names
L2184[21:43:21] <Giraffestock> yes
L2185[21:43:24] <Giraffestock> thats the
core difference
L2186[21:43:32] <Giraffestock> Xeons are
i7s that cant be overclocked (i think)
L2187[21:43:33] <williewillus> i5 cant
hyperthread?
L2188[21:43:36] <Sully> Hyper-threading
isn't usually that useful though.
L2189[21:43:38] <shadekiller666> just
like the AMD Vishera
L2190[21:43:38] <williewillus> til
L2191[21:43:43] <Giraffestock> i think it
can be willie, just not efficiently
L2192[21:43:59] <Giraffestock> but thats
the main difference, hence why a lot of rendering builds use
i7's
L2193[21:44:06] <Giraffestock> (or an
equivalent)
L2194[21:44:39] <Sully> Hyper threading
is one core working on 2 or more threads at once, right?
L2195[21:44:49] <Giraffestock> (I wrote a
15 page report on processors a few years back, didnt think itd be
useful :D )
L2196[21:44:49] <shadekiller666> uhh
sure
L2197[21:44:55] <shadekiller666> it makes
things operate faster
L2198[21:45:18] <Sully> Giraffestock,
what kind of class was that?
L2199[21:45:34] <williewillus>
hyperthreading is working with physical cores you don't have
(<-gross oversimplification go look at wikipedia for more)
L2200[21:45:39] <Giraffestock>
Computation structures @sully
L2201[21:45:50] <Giraffestock> but the
project was very broad; choose something and tell me about it,
basically
L2202[21:45:50] <Sully> Good class, bad
class?
L2203[21:46:10] ***
williewillus is now known as willieaway
L2204[21:46:17] <Giraffestock> depends on
the school, prof, etc sully
L2205[21:46:28] <shadekiller666> whats
the command to setup run configs for the forge dev repo?
L2206[21:46:42] <Sully> Hmm. I'm only in
high-school right now, so I have yet to take any good computer
classes
L2207[21:46:50] <Giraffestock> AP
computer science if youre in the US
L2208[21:46:58] <Sully> I took that this
year.
L2209[21:47:09] <Giraffestock> uh, do you
have a data structures class?
L2210[21:47:21] <Giraffestock> could do
what i did and take an independent. study
L2211[21:47:38] <Sully> I feel as though
learning outside of class is a bit more difficult
L2212[21:47:48] <Sully> As it's usually
explained in complicated ways.
L2213[21:47:49] <Giraffestock> take it at
school, if theyll allow it
L2214[21:47:56] <Giraffestock> talk to
whoever leads the CS department
L2215[21:47:58] <Sully> It's not a class
unfortunatley
L2216[21:48:09] ***
willieaway is now known as williewillus
L2217[21:48:12] <Giraffestock> and say
you wanna be challenged and all that shit
L2218[21:48:26] <williewillus> just
graduated from HS and hoping I don't die in the fall
L2219[21:48:35] <Giraffestock> glhf
willie
L2220[21:48:39] <williewillus> :p
L2221[21:48:39] <Giraffestock> RIP
williewillus, 2015
L2222[21:48:48] <Sully> Ha, I'm in Summer
school right now b/c US History is a requirement.
L2223[21:48:57] <Sully> And I have no
room in my schedule otherwise.
L2224[21:48:59] <Giraffestock> fucking
hated us history
L2225[21:49:02] <shadekiller666> college
is actually pretty cool
L2226[21:49:05] <Giraffestock> took apush
too, for whatever reason
L2227[21:49:13] <Giraffestock> its cool
shade, but too many freshman crash and burn :P
L2228[21:49:15] <Sully> I've heard APUSH
is horrible.
L2229[21:49:17] <Giraffestock> i did for
a while
L2230[21:49:24] <Giraffestock> well it
was the hardest class ive ever taken, but the most fun too
L2231[21:49:27] <williewillus> lol I did
community college us history
L2232[21:49:28] <shadekiller666> its the
same as high school
L2233[21:49:29] <Giraffestock> but thats
because of the teacher
L2234[21:49:30] <williewillus> easiest.
prof. ever.
L2235[21:49:35] <shadekiller666> i didn't
have a problem
L2236[21:49:42] <killjoy> My USH teacher
was awesome
L2237[21:49:47] <killjoy> I also had him
for civics
L2238[21:49:50] <williewillus> no
homework. no reading. no ANYTHING. just lecture notes and really
really easy tests
L2239[21:49:52] <Giraffestock> shade: did
you go to a private college? (which i regret while looking at my
student loans...)
L2240[21:49:53] <williewillus> loved the
class
L2241[21:50:37] <codahq> hey, lex. that
issue 1908 that you can't reproduce. there has to be something
different in our environments. what OS and version of java were you
using with the 15 clients and server? all the same or mixed? what
was in the mix?
L2242[21:50:51] <Sully> So, are there
different types or RAM besides 2 GB, 4GB, 8 GB etc?
L2243[21:51:12] <bob_twinkles> that's
capacity, not type
L2244[21:51:23] <Sully> Are there
different types?
L2245[21:51:28] <bob_twinkles> type would
be DDR2, DDR3, etc.
L2246[21:51:31] <Giraffestock> yeah,
DDR
L2247[21:51:35] <Sully> What's the
fastest?
L2248[21:51:38] <shadekiller666> i think
8GB is the largest single card size?
L2249[21:51:38] <Giraffestock> DDR4
L2250[21:51:43] <codahq> 5
L2251[21:51:47] <Giraffestock> shade
theres probably bigger ones not commercially available
L2252[21:51:48] <bob_twinkles> well, DDR5
but that's like on-board GPU VRAM
L2253[21:51:52] <Giraffestock> theres
ddr5? til
L2254[21:51:54] <bob_twinkles> can't wire
it up to a CPU (yet =P
L2255[21:51:55] <bob_twinkles> )
L2256[21:51:59] <shadekiller666> well,
DDR5, but thats currently only used by GPUs
L2257[21:52:07] <Sully> Dang
L2258[21:52:15] <Giraffestock> I
accidently got 32GB of RAM
L2259[21:52:17] <williewillus> my old
dediserver is still on ddr2, rip
L2260[21:52:18] <Giraffestock> 4GB
ramdisk <3
L2261[21:52:26] <Mimiru> shadekiller666,
I can get 32 GB sticks in Server class
L2262[21:52:29] <Sully> How do you find
out what your RAM is?
L2263[21:52:30] <Drepic26> I have 16GB,
in order to make browsing reddit and watching youtube videos as
smooth as possible.
L2264[21:52:33] <Drepic26> Plus, It's
enough to run itunes in the background.
L2265[21:52:38] <williewillus> system
properties, sully
L2266[21:52:38] <codahq> cpu-z
L2267[21:52:41] <williewillus> or
that
L2268[21:52:50] <shadekiller666> lol
drepic
L2269[21:52:52] <LexManos> codahq, J6-8,
Windows, all same versions of mc
L2270[21:53:02] <codahq> hm...
L2271[21:53:10] <LexManos> if you can
figure it out then send a pr
L2272[21:53:10] <shadekiller666> i built
my pc for rendering, and it just so happens that gaming comes along
with that too
L2274[21:53:23] <LexManos> but there is
no reason aside from memory corruption that i can see that this
would have issues
L2275[21:53:39] <Sully> System
properites? Where do I find that?
L2276[21:53:43] <Sully> Control
panel?
L2277[21:54:01] <Sully> It only says 8GB,
it's not specific.
L2278[21:55:56] <codahq> it's not memory
corruption. there's legitimately something going on but i'm not
motivated enough to look at it again yet. i was hoping you would
find it honestly. maybe TGG will find it for me.
L2279[21:55:58] <Drepic26> try running
"wmic MEMORTCHIT get" in cmd or something
L2280[21:56:07] <Drepic26>
*MEMORYCHIP
L2281[21:56:29] <LexManos> i cant
reproduce it and the only logical thing that could cause it was
fixed.
L2282[21:56:38]
⇨ Joins: Wastl2
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L2283[21:56:56] <LexManos> so make sure
you are on the currect version of forge where it was fixed {for the
server, as its a server side issue} and get logs
L2284[21:57:00] <LexManos> stacks, all
that good shit
L2285[21:57:01]
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L2286[22:00:03] <Sully> So DDR3 is pretty
decent, right?
L2287[22:00:10] <codahq> it's
mainstream.
L2288[22:00:15] <Sully> Cool
L2289[22:00:24] <codahq> DDR4 is just
starting to come into mainstream
L2290[22:00:32] <codahq> on consumer
boards anyway
L2291[22:00:45] <Sully> is it
significantly faster?
L2292[22:00:46] <codahq> it's sort of
already already mainstream on server boards
L2293[22:00:49] <codahq> not really
L2294[22:00:54] <codahq> throughput is
higher
L2295[22:00:59] <codahq> latency is
slightly slower.
L2296[22:01:11] <shadekiller666> for
now
L2297[22:01:22] <Sully> Stupid question:
what do you define as throughput?
L2298[22:01:45] <codahq> how big the pipe
is compared to how fast things move through the pipe
L2299[22:01:50] <Sully> Oh
L2300[22:01:53] <codahq> both determine
volume
L2301[22:01:59] <Sully> Ah
L2302[22:02:02] <bob_twinkles> memory
latency has been an increasing performance problem for like
decades: CPUs have been getting faster way faster than memory has
been getting faster
L2303[22:02:40] <codahq> latency is such
an issue that in a lot of cases it's better to run lower
frequencies and higher latencies
L2304[22:02:48] <Sully> Dang, the amount
of info I've gotten is insane
L2305[22:02:52] <Sully> It's
awesome
L2306[22:02:56] <dangranos> hi
L2307[22:02:57] <Sully> on IRC
L2308[22:03:14] *
Mimiru stabs dangranos
L2309[22:03:46] <Zaggy1024> out of
nowhere :O
L2310[22:03:46] <codahq> s/higher
latencies/lower latencies
L2311[22:05:28] <williewillus> Sully:
howd you feel about the ap cs test this year?
L2312[22:05:36] <Zaggy1024> I didn't
realize it was a tradeoff between latency and frequency
L2313[22:06:43] <Sully> Oh
L2314[22:06:47] <Sully> Sorry
L2315[22:06:49] <Sully> afked a
moment
L2316[22:06:51] <Sully> Uh
L2317[22:06:57] <Sully> I actually might
have the score back
L2318[22:07:00] <Sully> I'll check
L2319[22:07:32] <Sully> Actually, where
do I find that info?
L2320[22:07:41] <williewillus> scores
dont come out til july
L2321[22:07:44] <Sully> Oh
L2322[22:07:47] <williewillus> but howd
you feel overall?
L2323[22:07:50] <Sully> Well, I felt like
I didn't get a 5
L2324[22:07:51]
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L2325[22:07:54] <Sully> But I don't think
I got a 2
L2326[22:07:57] <Sully> So I think 3 or
4
L2327[22:08:00] <Sully> Hopefully 4
L2328[22:08:15] <bob_twinkles> I heard
they turned it in to basically just a Java syntax test =(
L2329[22:08:25] <bob_twinkles> without
any of the cool bits of java syntax
L2330[22:08:28] <williewillus> it's a
joke tbh :p
L2331[22:08:50] <bob_twinkles> always has
been, but that doesn't mean they had to make it more of a joke
>_>
L2332[22:08:54] <Sully> There was a short
answer with a sparse array, which nearly through me
L2333[22:09:00] <Sully> I had no idea
what it was
L2334[22:09:09] <Sully> But, after
reading it 100 times, I finally got it
L2335[22:09:16] <williewillus> i did the
FRQ's for fun :p
L2336[22:09:17] <Sully> Obviously not
100, but a bunch
L2337[22:09:54] <williewillus> there's
some logic thinking, but the test writers seem to think
implementing an interface is as hard as it gets lol
L2338[22:10:21] <Sully> yeah
L2339[22:10:21] <bob_twinkles> at least
with GridWorld you had to read some documentation
L2340[22:10:29] <williewillus> lol
gridworld
L2341[22:10:34] <Sully> There was one
short answer with making and using an interface
L2342[22:10:34] <williewillus> fuck
gridworld
L2343[22:10:37] <Sully> Was really
easy
L2344[22:10:57] <Sully> There was one
with 2d arrays
L2345[22:11:11] <Sully> And one with a
mystery game, using your String knowledge.
L2347[22:11:28] <Sully> Of course,
they're like "Don't tell anybody about this test", but
who really cares?
L2348[22:11:29]
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L2349[22:11:40] <Sully> Dang
L2350[22:11:52] <bob_twinkles> yeah they
actually publish the FRQs so you can talk about those
L2351[22:12:01] <bob_twinkles> the MC
questions are the hard ones to write, so they don't like losing
them
L2352[22:12:04] <Sully> THAT'S IT
L2353[22:12:08] <Sully> WOW
L2354[22:12:15] <Sully> Literally the
test
L2355[22:12:25] <Sully> I didn't know
they did that
L2356[22:12:30] <williewillus> only
FR's
L2357[22:12:37] <Sully> Oh
L2358[22:12:41] <bob_twinkles> I thought
that was part of the spiel at the beginning of the test?
L2359[22:12:48]
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L2360[22:12:50] <williewillus> they were
all super easy, the only one that slightly amused me was
isDiverse()
L2361[22:12:53] <williewillus> used a
Set<> for that
L2362[22:13:29] <Sully> The only thing I
screwed up on in the FR was removing an element from the sparse
array and sliding everything over. I used a method that didn't
exhist due to running out of time.
L2363[22:13:38] <Sully> exist*
L2364[22:13:39]
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L2365[22:13:47] <Sully> What?
L2366[22:13:52] <Sully> Oh
L2367[22:13:56] <Sully> That's me
L2368[22:13:58] <Sully> wow
L2369[22:14:00] <Sully> SullyPlaye
L2370[22:14:02] <Sully> r
L2371[22:14:24] <williewillus> how'd you
do that removal one?
L2372[22:14:39] <Sully> Uh
L2373[22:14:53] <Sully> I took it out of
the ArrayList
L2374[22:15:00] <Sully> with the .remove
method
L2375[22:15:18] <Sully> I think
anyway
L2376[22:15:45] <Sully> I really should
go to bed. Summer school tomorrow, so bye!
L2377[22:15:54] <williewillus> cya
L2378[22:15:57] <bob_twinkles> 'night
Sully
L2379[22:15:59]
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L2380[22:16:15] <shadekiller666> oh...
running the game in the forge dev now has sound
L2381[22:17:31] <williewillus> its always
been that way I thought
L2382[22:18:38] <shadekiller666> it
wasn't in the 5 month version i was running in :P
L2383[22:18:51]
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L2384[22:19:10] <codahq> hey, lex... that
patch did actually fix it. i reinstalled forge just now even though
i had updated previously. at some point i failed in keeping my
various workspaces straight.
L2385[22:19:29] <codahq> but i'm running
it now without any problems.
L2386[22:23:29] <LexManos> haha
noob
L2387[22:23:38] <codahq> i know...
:P
L2388[22:23:44] <LexManos> always make
sure you're on the right version before saying shits borked
;)
L2389[22:23:49] ***
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L2390[22:23:56] <tmtu> börked
L2391[22:24:25] <calclavia> In 1.8, is
there a way to render an itemstack as the default way MC would
render it?
L2392[22:24:42] <LexManos> but ya it was
a misunderstanding of how FMLProxyPackets were split up for sending
to the client. Instead of creating one packet for each packet being
sent, its one packet per target.
L2393[22:24:46] <LexManos> Which makes
sense, but meh
L2394[22:24:46] <calclavia> Let's say
I've a static block renderer that wants to render an item on
it
L2395[22:31:02]
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L2402[22:46:24] <Giraffestock> so whats
the point in using getClientGuiElement/getServerblah compared to
openGui(new GUI)?
L2403[22:47:18] <Lex_> guiscreen doesnt
exist on the server...
L2404[22:47:29] <williewillus> the latter
is for client only guis
L2405[22:47:50] <Giraffestock> so i dont
need to use those for client guis? cool
L2406[22:47:56] <Giraffestock> means i
dont need to convert everything
L2407[22:49:02] <Giraffestock> and
containers are for the server-side stuff correct?
L2408[22:52:53] <Lex_> yes, or anything
that you do server side but yes
L2409[22:53:29] <Giraffestock> So do I
still put Gui's in getclientgui if they dont have a
container?
L2410[22:53:29] <Giraffestock> should i
*
L2411[22:53:38] <Lex_> yes
L2412[22:53:59] <Giraffestock> last thing
d: getClientGui and getServerGui cases don't need to 'match'
correct?
L2413[22:54:06] <Giraffestock> like case
1 in serverGui doesnt need to be related to case 1 in
clientGui
L2414[22:54:10] <Giraffestock> because it
seems like a lot of mods do that
L2415[22:54:30] <Lex_> yes they do
L2416[22:54:41] <Lex_> thats the id you
send in player.openGUI
L2417[22:55:00] <Giraffestock> but what
if the guis dont have a container?
L2418[22:55:06] <Giraffestock> i can't
'match' them then, can i?
L2419[22:55:45] <Lex_> doesnt
matter
L2420[22:55:52] <Lex_> just return
nothing in the server one
L2421[22:56:00] <Lex_> it'll still be
called and ask you for one
L2422[22:56:00] <Giraffestock> return
null? k
L2423[22:56:02] <Giraffestock> thanks
:)
L2424[22:59:14]
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L2426[23:02:28] <Giraffestock> are the x
y z params of openGui for on-screen location?
L2427[23:02:47]
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L2428[23:03:31] <Lex_> No
L2429[23:03:44] <Lex_> they are ints used
to tell you whatever information you want them to be
L2430[23:03:50] <Lex_> typically the tile
entites positions
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L2432[23:05:08] <Giraffestock> uh, so if
i want it to be a keybind just 0 0 0?
L2433[23:05:27] <Giraffestock>
displayGuiScreen(mc.thePlayer, new GuiConsole()) is much easier
then this haha
L2434[23:05:36]
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L2435[23:05:51] <Lex_> yes but
typically
L2436[23:05:59] <Lex_> client side guis
are based by server side shit.
L2437[23:06:03] <Lex_> hence why its in
place.
L2439[23:06:24] <Lex_> this also is a
safe guard against servers having hard references to client side
classes which would be bad
L2440[23:06:34] <williewillus> usually
theyre unused but most people just stick the player coords in
there
L2441[23:06:41] <Giraffestock> can i not
use mc.thePlayer in this context?
L2442[23:06:54] <Lex_> -.-
L2443[23:07:00] <Lex_> if you are jsut
doing client side shit
L2444[23:07:06] <Lex_> just open the gui
directly
L2445[23:07:19] <Lex_> especially if you
cant get the concept of not hard referencing client classes
L2446[23:07:32] <Lex_> this is a stupid
simple system shouldnt need this much explaining
L2447[23:07:36] <Giraffestock> so i can
leave it like it is? *whew*
L2448[23:07:47] <Lex_> i dotn know what
the fuck you are doing so i cant say
L2449[23:07:48]
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L2450[23:08:11] <killjoy> Does the gui
send anything to the server?
L2451[23:08:20] <Giraffestock> Im trying
to update my mod to be more 'forge friendly'
L2452[23:08:21] <Vorquel> Try it. If
stuff breaks, try something else
L2453[23:08:29] <Giraffestock> not that
one, but i assumed all GUI's had to be registered there
L2454[23:08:36] <killjoy> Or does the
server send things to the gui?
L2455[23:08:39] <Giraffestock> it should
be titled NetworkGuiHandler d:
L2456[23:08:54] <Lex_> no
L2457[23:08:58] <Lex_> its named
correctly
L2458[23:09:04] <Giraffestock> that was
more of a bad joke then anything
L2459[23:09:25] <Giraffestock> is a gui
that interacts with an entities AI considered server?
L2460[23:09:29] <williewillus> basically
if its in a place the serverside might touch you can't use client
only classes bc itll bomb dedicatedserver
L2461[23:09:44] <Giraffestock> k
thanks
L2462[23:10:05] <Lex_> yes entities are
server side
L2463[23:10:20] <Lex_> so yes guis would
need to send that information to the server somehow
L2464[23:11:11]
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L2465[23:11:57] <Giraffestock> okay and
one more thing d:
L2466[23:12:14] <Giraffestock> if you
remember from yesterday i setup the mod on the proper gradle
setup
L2467[23:12:20] <Giraffestock> (that
makes no sense, im tired)
L2468[23:12:22]
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L2469[23:12:29] <williewillus> cant you
use regex in nei search?
L2470[23:12:45] <Giraffestock> I set up
the three parts that need to be compiled, but gradlew build doesn't
seem to see two of them, and i was told i didnt need to add them as
sourcesets
L2471[23:12:55] <Giraffestock> do i need
to add them as sourcesets so gradle sees them when building?
L2472[23:13:24]
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L2473[23:13:34] <Lex_> building does not
ship anything in the api folder
L2474[23:13:38] <Lex_> because that would
be dumb
L2475[23:13:56] <Giraffestock> i dont
need it to ship them
L2476[23:14:15] <killjoy> I'll admit that
I misunderstood the purpose of the api sourceset
L2477[23:14:18] <Giraffestock> but when i
run gradlew build it spits out a bunch of errors because
<package/file> does not exist
L2478[23:14:36] <killjoy> don't reference
main in api
L2479[23:14:41] <Lex_> logs and setup
would be better.
L2480[23:14:47] <Giraffestock> its
vice-versa killjoy
L2481[23:14:49] <Giraffestock> i
reference api in main
L2482[23:15:01] <killjoy>
"don't"
L2483[23:15:04] <Lex_> api will be
referenced in the build process
L2485[23:16:12] <williewillus> how do i
search for "anything that doesn't have this string" in
NEI?
L2486[23:16:29] <killjoy> your gradle.log
would be better than a screenshot, Giraffestock
L2487[23:16:56] <Giraffestock> where is
gradle.log?
L2488[23:16:57] <Giraffestock> nvm foun
it
L2489[23:17:08] <williewillus> nvm regex
derp
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L2493[23:20:13] <killjoy> Are all of
these missing classes in the api sourceset?
L2494[23:20:51] <Giraffestock> yes
L2495[23:20:54] <Giraffestock> all part
of the modDivisionCore folder
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L2498[23:22:31] <killjoy>
sourceSets{main{compileClasspath += api.compileCl}}
L2499[23:22:33] <killjoy> try that
L2500[23:22:40] <killjoy> Oops.
L2501[23:22:43] <killjoy>
sourceSets{main{compileClasspath += api.compileClasspath}}
L2502[23:23:01] <Giraffestock>
where?
L2503[23:23:02] <Giraffestock> want to be
sure
L2504[23:23:07] <Lex_> shouldnt be
needed, but all his crap is private so cant really look at it
L2505[23:23:17] <Giraffestock> sadly
/:
L2506[23:23:25] <Giraffestock> wait, so
the modDivisionCore folder is broken into Java and Non-Java
L2507[23:23:27] <killjoy> Yes, it
shouldn't but it seems like it's not being done
L2508[23:23:30] <Giraffestock> so the
packages arent the only thing htere
L2509[23:23:34] <Giraffestock> java
packages*
L2510[23:24:34] <killjoy> so all of your
classes aren't in src/api/java?
L2512[23:25:33] <williewillus>
src/api/java/ then the package name
L2513[23:25:49] <williewillus> got it
switched around
L2514[23:25:59] <Lex_> ls -l -r
L2515[23:26:00] <killjoy> You might be
better off doing submodules instead of sourcesets
L2516[23:26:01] <Lex_> seriously
L2517[23:26:10] <Giraffestock> they are
submodules killjoy
L2518[23:26:11] <Giraffestock> er, git
submodules
L2519[23:26:16] <Giraffestock> idk if you
mean some kind of gradle submodule
L2520[23:26:21] <killjoy> as gradle
subprojects
L2521[23:26:33] <Lex_> i told him to do
that
L2522[23:26:36] <Lex_> but he didnt want
to listen
L2523[23:26:44] <Giraffestock> idk
how
L2524[23:26:46] <Giraffestock> and google
wasnt nice
L2525[23:26:54] <Lex_> i told you!
L2526[23:26:57] <killjoy> checkout into a
folder in root
L2527[23:27:09] <killjoy> put include
'projectName' in settings.gradle
L2528[23:27:09] <Lex_>
dependancies{compile{project(":ProjectName")}}
L2529[23:27:52] <Giraffestock> uh i have
includeFlat rn
L2530[23:27:57]
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L2531[23:28:02] <Giraffestock> change
that/
L2532[23:28:26] <killjoy> Including a
pre-built jar might be easier
L2533[23:28:54] <Lex_> it might be
L2534[23:29:04] <Lex_> but including the
project allows you to easily develop all of them together
L2535[23:29:09] <Lex_> and have them int
he same ide workspace
L2536[23:29:10] <Giraffestock> im so lost
haha
L2537[23:29:15] <Lex_> and have them all
build off one command
L2538[23:29:21] <Lex_> seriously just
fucking do what i told you to do
L2539[23:29:30] <Lex_> each project that
should ship a jar as its own gradle project
L2540[23:29:30] <Giraffestock> im not
sure what exactly you told me
L2541[23:29:34] <Lex_> once thats
done
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L2544[23:29:41] <Lex_> its as simple as
cloning it into a sub-folder
L2545[23:29:43] <Giraffestock> where do i
add the thing you pasted
L2546[23:29:47] <Lex_> and adding the
line i stated above
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L2548[23:29:54] <Lex_> thwere the
ProjectName is the subfolder name
L2549[23:30:08] <Lex_> where the fuck do
you think?
L2550[23:30:14] <Lex_> its in the
dependancies folder
L2551[23:30:21] <Lex_> section*
L2552[23:30:46] <Giraffestock> okay i
thnk thats it
L2553[23:30:47] <Giraffestock>
thanks
L2554[23:33:05]
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L2555[23:34:11] <Giraffestock> with the
project(:Name:) how do i represent children dirs?
L2556[23:34:18] <Giraffestock>
:folder/folder/folder?
L2557[23:34:27] <Lex_> you dont
L2558[23:34:42] <Lex_> have it as a
single level down
L2559[23:34:43] <Giraffestock> then how
does gradle know where to find it?
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L2561[23:34:49] <Giraffestock> (im
following the tutorial rn)
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L2564[23:39:31] <calclavia> How would you
find the obfuscated name of a field easily?
L2565[23:39:38] <williewillus>
mcpbot?
L2566[23:39:44] <calclavia> williewillus:
What command is that?
L2567[23:39:52] <Giraffestock> try asking
it for help
L2568[23:39:58] <Giraffestock> msg
mcpbot_reborn help
L2569[23:40:07] <calclavia> thanks
L2570[23:40:44] <williewillus> in general
it's "gf <classname>.fieldname
<version>"
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