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L1[14:15:18] ⇨
Joins: Mimiru (Katie@eos.pc-logix.com)
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#RegisterYourNameMoron
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L4[14:18:25] <Mimiru> So, I'm having a bit
of an issue playing a sound in my mod, I have a TE with an
updateEntity method, in it I check a few variables and if they're
met do worldObj.playSoundEffect
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L7[14:19:02] <Mimiru> The issue is if I
leave the playSoundEffect inside the isPlaying &&
shouldStart if the sound never plays, but my System.out.println is
called.
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L9[14:19:22] <Mimiru> moving the soundEffect
call outside of the ifs works, but plays every tick like you'd
expect.
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L11[14:20:21] <shadekiller666> are sound
effects supposed to be played server-side?
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L13[14:20:52] <Mimiru> Supposedly
playSoundEffect works from server side.. I'm not sure honestly but
it works outside of the ifs
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L15[14:22:09] <shadekiller666> i think your
problem lies with the shouldStart, shouldStop, and isPlaying
variables
L16[14:22:43] <Mimiru> line 52 IS called,
once, which means it makes it into that if.
L17[14:22:55] <shadekiller666> once
L18[14:23:09] <Mimiru> Yes, once, and the
sound never plays.
L19[14:23:27] <Mimiru> it's a 3 second
sound.. I'd know if it played
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L21[14:24:23] <shadekiller666> have you
tried putting the if (!this.worldObj.isRemote) above the other
if?
L22[14:24:58] <Mimiru> Doing so now
L23[14:25:11] <shadekiller666> this also
might be an issue of server/client sync
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L26[14:26:55] <Mimiru> I just don't
understand why it works outside of the !isPlaying &&
shouldStart check, but inside it doesn't yet my print works in
there.
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L29[14:27:36] <diesieben07> Mimiru, where
do you set shouldStart to true?
L30[14:27:36] <shadekiller666> have you
tried playing it on the client and not the server?
L31[14:27:39] <Mimiru> log shows the
calls
L32[14:27:46] <diesieben07> shadekiller666,
server is fine
L33[14:27:47] <Mimiru> diesieben07, it's
set to true from my block
L34[14:27:56] <diesieben07> link plz
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L36[14:28:10] <shadekiller666> k
L38[14:28:15] ⇨
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L39[14:28:41] <Mimiru> the calls to
tile.setSHouldStart are right blow it
L40[14:28:48] <Mimiru> below8
L41[14:28:50] <diesieben07> well...
L42[14:28:53] <Mimiru> fgWGI can't
type
L43[14:28:59] <diesieben07> you set it to
start on the CLIENT
L44[14:29:07] <diesieben07> of course the
server will not start the sound then
L45[14:29:25] <diesieben07> put you should
keep the sound on the clientside.
L46[14:29:33] <diesieben07> no need for the
unnecessary packet spam
L47[14:30:01] <Mimiru> I'm mainly just
confused as to why it works outside the first if.
L48[14:30:29] <diesieben07> because that
just means "every tick"
L49[14:30:34] <diesieben07> of course it
will then execute
L50[14:30:42] <diesieben07> the first if
can NEVER be true on the server with your current code
L51[14:30:51] <diesieben07> since you never
set shouldStart to true on the server
L52[14:31:39] <diesieben07> one question,
did you get this from a tutorial?
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L54[14:32:18] <Mimiru> I got it from
another mod so I could learn how it worked. I was going to rewrite
it once I got it into a working state.
L55[14:32:28] <diesieben07> ah
L56[14:32:36] <diesieben07> because that
code is unnecessarily complex
L57[14:32:45] <Mimiru> Ha.. figures.
L58[14:33:02] <Mimiru> I just need a way to
loop a sound from a redstone input.
L59[14:33:16] <Mimiru> after I get that
working I'm adding OC interaction so you can do the same from a
computer.
L60[14:33:34] <diesieben07> the most
efficient way to loop a sound is to make a custom ISound
implementation
L61[14:34:04] <Mimiru> Ah... sounds
custom-ey
L62[14:34:18] <diesieben07> not
really
L63[14:34:24] <diesieben07> Minecarts do
it, guardians do it
L64[14:34:53] <Mimiru> I was wondering how
mods like NuclearControl2 did their alarms that shut off when you
turn their power off and not waiting until the sound
finishes.
L65[14:35:06] <diesieben07> probably
that
L66[14:35:06] <Mimiru> I'm guessing using a
custom ISound
L67[14:35:09] <diesieben07> yeah
L68[14:35:17] <OrionOnline> For some reason
my Debugger is not attaching .....
L69[14:35:17] <diesieben07> you extend
MovingSound
L70[14:35:20] <shadekiller666> anyone in
here good with calculating normals?
L71[14:35:46] <diesieben07> then inside
updateyou check if you should stop
L72[14:35:54] <shadekiller666> i'm getting
NaN for some reason
L73[14:35:59] <diesieben07> if so, set
donePlaying to true
L74[14:36:29] <Mimiru> Hmm, ok thanks
diesieben07 I'll look into it.
L75[14:36:35] <Mimiru> does sound more like
what I need.
L76[14:37:16] <diesieben07> then you can
use that block event thigny you already have in your block to start
it
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L85[15:03:18] <OrionOnline> Can i send
packets when the ClientConnectedToServerEvent is being fired or
only after?
L86[15:03:35] <unascribed> what are you
trying to do?
L87[15:03:36] <OrionOnline> I mean packets
to the Server ofcourse
L88[15:03:41] <diesieben07> you should be
able to
L89[15:03:42] <unascribed> oh,
C->S
L90[15:03:43] <OrionOnline> I am trying to
sync properties
L91[15:03:43] <unascribed> nvm
L92[15:03:51] <diesieben07> what
properties?
L93[15:04:39] <OrionOnline> I need values
that can be set on both client and server side, for example
meltingpoints of metals and costs of certain operations that can be
set in the config, to be overrided with the values set on the
server in case the Player joins a dedicated one.
L94[15:04:52] <OrionOnline> Kinde like EE3
EMC Syncing
L95[15:05:13] <diesieben07>
PlayerLoginEvent?
L96[15:05:20] <diesieben07>
ClientConnectedToServerEvent is client side
L97[15:05:30] <OrionOnline> Yeah the
request starts at the client side
L98[15:05:37] <diesieben07> :o why?
L99[15:05:43] <OrionOnline> Why not?
L100[15:05:52] <unascribed> you should
just send an IMessage in PlayerLoggedInEvent
L101[15:05:53] <diesieben07> -.-
L102[15:05:58] <diesieben07> ^that
L103[15:06:01] <unascribed> that way
there's not a bunch of messy back-and-forth
L104[15:06:15] <OrionOnline> OKe....
L105[15:06:19] <unascribed> set up the
MessageHandler on the client side and then you don't need
anything
L106[15:06:26] <unascribed> when the
server sends the packet, load the values, call it done
L107[15:06:48] <unascribed> you don't need
a handshake for this :P
L108[15:07:10] <unascribed> Forge already
did all the neccessary handshaking to make sure the server and
client understand eachother
L109[15:07:34] <unascribed> this also
gives you a graceful fallback for vanilla servers; no packet? no
config load.
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L112[15:08:42] <OrionOnline> The problem
is that it loads the config already on the client side, wether or
not it should load the data is irrelevant. It then overrides the
values from the server if needed and recalculates all the crafting
processes etc
L113[15:09:07] <unascribed> simple check
for whether you need a handshake
L114[15:09:11] <unascribed> Is the
response optional?
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L116[15:09:35] <unascribed> if no, send a
packet on the server on connect and process it on the client
L117[15:10:08] <unascribed> handler clears
existing maps, loads the data from the packet into the data
structures, recalculates stuff, etc
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L119[15:10:35] <diesieben07> you just need
to remember to reload the client config after a disconnect
L120[15:10:36] <OrionOnline> No the
response is required. It sends its currently stored data to the
server. And the server answers with either the same value, if
something went wrong or he has actually the same value
L121[15:10:44] <unascribed> ...wat
L122[15:10:52] <unascribed> there is *no*
reason for the server to verify the client's config
L123[15:11:00] <unascribed> just send the
server's config, the client can check if it matches
L124[15:11:07] <OrionOnline> I know, but
that was my initial design
L125[15:11:13] <OrionOnline> I am changing
that up now
L126[15:11:16] <unascribed> ...why?
L127[15:11:49] <OrionOnline> No idea why.
Probably cause i am used to client sided programming techniques and
not server sided push techniques
L128[15:12:04] <unascribed> well the
server-sided technique is Better™
L129[15:12:15] <OrionOnline> I will try
the PlayerLoggedInEvent.
L130[15:12:54] <OrionOnline> How do i know
which client is connecting??
L131[15:13:02] <unascribed>
event.entityPlayer
L132[15:13:05] <OrionOnline> From the
event i mean oke
L133[15:13:23] <shadekiller666> ok...
wtf
L134[15:14:01] <shadekiller666> one debug
cycle my faces are missing a vertex, the next (without changing
anything) all of the vertices are present...
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L137[15:19:55] <OrionOnline> Awesome it is
now Working. Is there a event for the Disconnect on the player side
as well?
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L139[15:20:20] <OrionOnline> So i can
reload the client sided configs?
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L141[15:21:06] <jk-5> In the FML event bus
there is something like ClientDisconnectedServerEvent
L142[15:21:27] <OrionOnline> Oke i will
try that then
L143[15:22:05] <jk-5> Wait
L144[15:22:35] <jk-5> Oh yeah it does
exist
L146[15:22:37] <jk-5> that one
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L148[15:24:22] <OrionOnline> Yeay it is
working now, Awesome guys, thanks so much for your help!
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L150[15:29:42] <sham1_> May I just say
that I am loving the sky factory ATM
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L152[15:36:52] <PaleoCrafter> OrionOnline,
if you keep around the initial client config after start, there's
no need for resetting it on disconnect (because there's an internal
server anyway :P)
L153[15:37:21] <OrionOnline> I actually
already made it so it reloads the config
L154[15:37:55] <PaleoCrafter> on
disconnect?
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L156[15:38:41] <Ordinastie> that's the
approach I took : Server reads the stuff from file, Client reads
the stuff from packet received, that way you don't have to do
anything special if it's internal server or not
L157[15:38:50] <PaleoCrafter> ^
L158[15:39:56] <diesieben07> except when
you need the config outside of being connected to a server
L159[15:40:31] <Ordinastie> well, I didn't
need that, but fair enough :)
L160[15:41:00] <Ordinastie> but such need
would be excptionnal at best
L161[15:42:48] <diesieben07> i wonder, how
does that interact with the config GUI?
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L165[15:46:36] <williewillus> is there an
event for when the player equips or unequips armor?
L166[15:47:24] <diesieben07> your own
armor?
L167[15:47:29] <diesieben07> and why do
you need it?
L168[15:47:40] <diesieben07> (direct
answer is no :P)
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L171[15:49:34] <Ordinastie> diesieben07,
what interact?
L172[15:50:00] <Ordinastie> my
client/server "stuff" ?
L173[15:50:02] <diesieben07> yeah
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L175[15:50:21] <shadekiller666> wow, i
didn't think that adding support for negative index numbers would
be so difficult...
L176[15:50:21] <Ordinastie> specific in
game gui
L177[15:50:31] <Ordinastie> with
packets
L178[15:50:35] <diesieben07> ...
L179[15:50:40] <diesieben07> you always
reinvent the wheel
L180[15:51:01] <shadekiller666> ?
L181[15:51:08] <Ordinastie> what would be
the alternative ?
L182[15:51:15] <diesieben07> use the
provided gui? :D
L183[15:51:19] <Ordinastie> the forge
stuff ?
L184[15:51:22] <diesieben07> yes
L185[15:51:33] <Ordinastie> so if you work
with a dedicated server ?
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L187[15:51:42] <diesieben07> you can't
modify the config?
L188[15:52:20] <Ordinastie> if you're op
on the server you're connected on, you can via the GUI
L189[15:52:28] <diesieben07> wut
L190[15:52:29] <diesieben07> you be
crazy
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L192[15:53:01] <Ordinastie> and I got an
awesome GUI system, why would I use anything else? :p
L193[15:53:14] <PaleoCrafter> that's
like... a bad idea, Ordinastie :P
L194[15:53:19] <Ordinastie> (I don't even
know the forge stuff for the config)
L195[15:53:48] <Ordinastie> why bad idea
?
L196[15:54:08] <PaleoCrafter> you
generally don't want to expose the server config like that :P
L197[15:55:18] <Ordinastie> well, not sure
if you can really consider "config", it's the URLs for
MalisisAdverts :p
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L204[16:03:43] *
unascribed wonders if he should go totally overboard and use VBOs
and display lists when he rewrites his GUI system
L205[16:04:09] *
OrionOnline think unascribed should, just because ....
L206[16:04:11] <diesieben07> OrionOnline,
show your packet
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L209[16:04:45] <tmtu> unascribed: wont see
much benefit from it, but go wild :d
L210[16:05:08] <unascribed> then I can say
my GUI system is X% faster than the one built-in to Minceraft when
the FPS cap is removed!
L211[16:05:12] <unascribed> It's
completely worth it!
L212[16:05:17] <OrionOnline> At max it
contains 6 Strings and 2 Floats
L213[16:05:18] <unascribed> Don't mind the
massively increased complexity
L214[16:05:22] *
PaleoCrafter cringes at OrionOnline for the weird variable
names
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L216[16:05:38] *
unascribed cringes at OrionOnline for the capitals in the package
name
L217[16:05:54] *
OrionOnline has used those variable names for ages now and
PaleoCrafter seems to cringe evertime
L219[16:06:02] <KJ4IPS> Anyone know what
version of WAILA should be used to compile Steve's Factory Manager?
(Accidentally posted this in #minecrafthelp, like a fool)
L220[16:06:03] <PaleoCrafter> I will
continue to do so :P
L221[16:06:05] <unascribed> my only
issue
L222[16:06:06] <diesieben07> also, why are
you using Strings for the Type? Use an Enum
L223[16:06:08] <unascribed> is your
Strings
L224[16:06:10] <unascribed> are i*
L225[16:06:10] <OrionOnline> Oh
fail..........
L226[16:06:21] <unascribed> isn't that
supposed to be the type of the field?
L227[16:06:23] <diesieben07> fix your IDE
orion :P
L228[16:06:26] <unascribed> i'm not too
familiar with this naming pattern
L229[16:06:32] <diesieben07> any proper
IDE woudl warn you abotu that.
L230[16:06:38] <tmtu> OrionOnline: what's
with the i?
L231[16:06:44] <tmtu> and t
L232[16:07:24] <OrionOnline> a variable
starting with an i is a Class internal private variable, starting
with a t is a local variable, starting with a p is a parameter of a
function or method
L233[16:07:43] <diesieben07> o.O
L234[16:07:48] <williewillus> sounds very
un-java like
L235[16:08:01] <unascribed> TMK it's very
much a C++ convention
L236[16:08:03] <OrionOnline> Univeristy
tought me it that way, makes it possible to have multiple variables
with the same description in the same scope
L237[16:08:15] <williewillus> thought so,
ancient c++ convention >.>
L238[16:08:17] <diesieben07> you can
already do taht orion
L239[16:08:25] <PaleoCrafter> that's what
you have this. for :P
L240[16:08:25] <diesieben07> prefix fields
with this
L241[16:08:28] <OrionOnline> And once i
got it for C++ and C, i kept it for every language
L242[16:08:45] <OrionOnline> I know that i
have this for that
L243[16:09:19] <OrionOnline> But i learned
it that way, al y projects use that, and i am not changing it
L244[16:09:32] <unascribed> only thing you
really should change is the capitals in the package name
L245[16:09:59] <unascribed> that has the
possibility to confuse release distribution systems and make IDEs
and test frameworks very angry
L246[16:10:07] <unascribed> and it's also
against the conventions.
L247[16:10:33] <unascribed> if you're on
Windoge, changing the capitalization will be quite the
endeavor
L248[16:10:54] *
unascribed mumbles something about case insensitive
filesystems
L249[16:11:18] <PaleoCrafter> you can
enable case sensitivity in Windows
L250[16:11:26] <unascribed> doesn't change
the fact it's Windoge
L251[16:11:31] <PaleoCrafter> just saying
:P
L252[16:11:33] <unascribed> but that's
cool
L253[16:11:42] <unascribed> probably
breaks everything though
L254[16:11:46] <OrionOnline> I have been
using CamelCase for my Packages for 10 years now, with multple
systems, and multiple languages and i have yet to run into a
problem with RDS and IDE/Testing
L255[16:12:02] <unascribed> well it's a
Bad Thing in Java
L256[16:12:09] <unascribed> and being
stubborn will not get you *anywhere*
L257[16:12:25] <unascribed> I found a
secret "away" hotkey
L258[16:12:25] <OrionOnline> Yet following
the hord, will neither get you anywhere :D
L259[16:12:41] <unascribed> conventions
exist for a reason
L260[16:12:44] <unascribed> you'd be wise
to follow them
L261[16:12:55] <PaleoCrafter> "I've
done this for x years" isn't an argument :P
L262[16:13:32] <Ordinastie> it IS an
argument, just a really bad one :p
L263[16:13:36] <OrionOnline> I know i
should change it.....
L264[16:13:45] <diesieben07> "My dog
is yellow" is equally valid.
L265[16:13:48] <unascribed> it should be a
couple clicks away in any decent IDE
L266[16:13:51] <unascribed> so just do
it?
L267[16:14:04] <diesieben07> who in their
right minds uses an IDE with a mouse? :D
L268[16:14:05] <OrionOnline> I am just to
lazy to do it, yet i have IDEA which can do it with one
mouseclick..... Soooooooo
L269[16:14:24] *
PaleoCrafter goes back to macro paradise
L270[16:14:31] *
unascribed goes back to writing SQL queries in Node.js
L271[16:14:44] <OrionOnline> diesieben07,
there is no default shortkey for apply code style in IDEA
L272[16:15:02] <diesieben07> true
L274[16:15:08] *
OrionOnline goes back to working on this nice mod and releasing the
new Config system for mapMakers
L275[16:15:14] <diesieben07> i have it
configured to do it on git commit
L276[16:16:05] <diesieben07> willie, thats
hard to watch if you understand german
L277[16:16:06] <diesieben07> lol
L278[16:16:09] <PaleoCrafter> ^
L279[16:16:15] <PaleoCrafter> always ruins
it for me :P
L280[16:16:48] <OrionOnline> For me
too.
L281[16:17:04]
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L282[16:17:11] <OrionOnline> I understand
too many languages to have fun with that kinda stuff
L283[16:17:15] <williewillus> too many
germans in modding goddammit /s
L284[16:17:32] ⇦
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L285[16:18:04] <PaleoCrafter> don't tell
anyone, but we're the secret overlords of this channel :P
L286[16:19:01] <Ordinastie> well, there
are only you and diesieben07
L287[16:19:06] <Ordinastie> so 1 person
and 1 bo
L288[16:19:08] <Ordinastie> t
L289[16:19:13] <OrionOnline> hey and
me?
L290[16:19:17] <PaleoCrafter> don't forget
Ivorius :P
L291[16:19:20] <OrionOnline> I study in
germany does that count?
L292[16:19:25] <Ordinastie> nah
L293[16:19:27] ⇦
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L294[16:19:38] <diesieben07> there are
much more ;)
L295[16:19:42] <williewillus> i thought
fry is german too
L296[16:19:43] <diesieben07> just not so
active
L297[16:19:46] <OrionOnline> I speak it
fluently, you will here no difference!
L298[16:19:48] <diesieben07> no he is
not
L299[16:20:01] <OrionOnline> fry is from
Great Brittain right?
L300[16:20:06] <PaleoCrafter> he's
Russian
L301[16:20:10] <OrionOnline> hmm oke
L302[16:20:19] <Ordinastie> OrionOnline,
if you're belgian, there is a change you don't even speak french
well anyway :p
L303[16:20:23] <clienthax> PaleoCrafter:
you going minecon ?
L304[16:20:38] <LexManos> Got me at
"bring me a ruby book" ;)
L305[16:21:15] <OrionOnline> :P
L306[16:21:21] <LexManos> Reflection in
C++ would be interesting, the whole 'throw away all human names'
makes that derpy
L307[16:21:22] <PaleoCrafter> clienthax,
nah, I have to go to school :P
L308[16:22:10] <clienthax> aha sucks
man
L309[16:23:15] <sham1_> Name mangling in
C++ is not too hard to figure out
L310[16:23:39] ⇦
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L311[16:23:43] <sham1_> If of course you
are with GCC
L312[16:23:53] <tmtu> the horrors of
c++
L313[16:24:20] <sham1_> C++ is fun
L314[16:24:36] <tmtu> until it's not
L316[16:25:18] ***
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L317[16:25:27] <sham1_> And bloody hell
trying to get trees to grow in Sky factory is tedious early
game
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L324[16:29:57] <OrionOnline> ordinastie:
Officialy i am Dutch, speak fluently Dutch English German And
French. I moved a lot and live now for 16 years close near the
borders of belgium, netherlands and germany
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L326[16:30:48] <LexManos> diesieben07, i
know he wont, but i can still advise it
L327[16:30:58] <diesieben07> yeah, i
know
L328[16:31:18] <Ordinastie> I have a
belgian friend, and I always taunt him about his
septante/octante/nonante, and most of all, his prononciation of
"wagon" :p
L329[16:31:21] <diesieben07> but has he
changed the name of ForgeMultipart? No. How long has it been?
:P
L330[16:32:29] <LexManos> I know
L331[16:32:47] <LexManos> once i get shit
updated
L332[16:33:01] <LexManos> I'm half tempted
to push out a ForgeMultiPart official mod.
L333[16:33:12] <LexManos> Everyons asking
for a official microblock system
L334[16:33:15]
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L335[16:33:31] <Giraffestock> so can i set
a custom dimension music/sound to play throughout the entire
dimension?
L336[16:33:51] <LexManos> Also, it's
purely CB's fault that its not 'official' hes the one who chose to
write it in scala.
L337[16:34:58] <diesieben07> but do you
not realize that it's not possible to do that in the language of
the peasants?
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L339[16:35:14] <LexManos> It's compleetly
possible.
L340[16:35:18] <diesieben07> I am
joking.
L341[16:35:39] <LexManos> But ya, Giraff
its possible, there are events for when mustic plays.
L342[16:35:42] <PaleoCrafter> But you
can't throw around the cool new buzz words if you use Java
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L344[16:36:28] <diesieben07> PaleoCrafter,
you be very quiet.
L345[16:36:37] <PaleoCrafter> :P
L346[16:37:36] <tmtu> PaleoCrafter:
defaults methods!!
L347[16:37:49] <PaleoCrafter> Tsk, higher
kinds!
L348[16:37:56] <tmtu> i hear c++ doesn't
even have interfaces
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L350[16:38:05] <PaleoCrafter> Path
dependent types
L351[16:38:16] <KJ4IPS> C++ has
poly-inheritance, Interfaces are a stopgap for java not having
them
L352[16:38:25] <Giraffestock> thanks
lex
L353[16:38:33] <Giraffestock> MC's sound
system can be a bitch /:
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L359[16:47:02] <shadekiller666> YES! i got
it to load! :D
L360[16:47:32]
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L362[16:49:14] <snowycreeper> i created a
client command and it appears gray instead of white like vanilla
commands is that supposed to happen
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L364[16:51:07] <shadekiller666> fry, i
have a question
L365[16:52:39] <shadekiller666> OBJs have
commands to group faces together under a name, and i am wondering
if that could be used to show/hide certain parts of a model from
the block/item that the model is for
L366[16:53:17] <shadekiller666> maybe
through a property?
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L368[16:54:46] <shadekiller666> i know
thats similar to what you needed to do for the animations in B3D,
how does your loader do it?
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L379[17:11:21] <clienthax> i wish that the
jump method would actually make the freking entity jump without
fucking up
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L382[17:13:58] <williewillus> whats wrong
with it?
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L385[17:15:20] <clienthax> if you call it
once it does nothing
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L389[17:20:06] <Noppes> clienthax I
believe you need to entity.getJumpHelper().setJumping()
L390[17:20:08] <Noppes> should work
L391[17:20:19] <clienthax> Noppes: tried
that
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L396[17:36:50] <Giraffestock> client i
have that one sec
L397[17:36:56] <Giraffestock> if you still
need it @clienthax
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L399[17:37:17] <clienthax> Giraffestock:
got it working, was jump helper, just screwed up something above it
that was giving the data
L400[17:37:26] <Giraffestock> oh well its
kind of silly, im doing entityliving.motionY += 1.0D;
L401[17:40:04] <Giraffestock> whys
PlayBackgroundMusicEvent deprecated?
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L404[17:44:49] <clienthax> @Deprecated //
Remove in 1.8
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L407[17:45:13] <clienthax> its just not
called as far as i can see
L408[17:45:27] <Giraffestock> ah
L409[17:45:49] <Giraffestock> well for
music in a dimension im just using EntityJoinWorldEvent and
checking the world/entity, that should work right?
L410[17:46:21] <Giraffestock> how do I get
the players name? (not UUID)
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L412[17:46:31] <clienthax> Giraffestock:
get command sender
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L414[17:47:50] <Giraffestock> danke
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L417[17:52:16] <shadekiller666> i hope fry
shows up soon
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L419[17:54:30] <Giraffestock> to play
music do I just use playSound?
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L430[17:57:53] <williewillus>
Giraffestock: like a sound effect or actually bgm?
L431[17:57:58] <Giraffestock> bgm
L432[17:58:07] <Giraffestock> on loop for
the entire dimension (its a hum sound)
L433[18:00:46] <tterrag|phone> Just make
sure you declare the sound as stream in your sounds.json
L434[18:00:49] <Giraffestock> it is
L435[18:00:59] <Giraffestock> but id like
it to be considered music by the game
L436[18:01:05] <Giraffestock> so its
controlled by the music slider etc
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L438[18:01:19] <tterrag|phone> declare the
category as music
L439[18:01:24] <tterrag|phone> You can do
that
L440[18:01:43] <Giraffestock> totally
forgot about that lol
L441[18:02:46] <Giraffestock> how can I
make it loop? I dont see a way to tell how far into the sound you
are/anything like that
L442[18:02:58] <tterrag|phone> looping
sounds are different
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L444[18:03:04] <tterrag|phone> You need
your own ISound
L445[18:03:06] <Giraffestock> well its
music, so i'd like it to go on forever
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L449[18:04:05] <tterrag|phone> Though
you'd have to track the player. ..or maybe there's some way to make
it global
L450[18:04:29] <Giraffestock> right now
its in an EntityjoinWorldevent with an instanceof
EntityPlayer
L451[18:04:52] <tterrag|phone> Oh nvm you
just wouldn't extend PositionedSound
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L455[18:06:05] <Giraffestock> any idea
what i would extend then?
L456[18:06:16] <tterrag|phone> whatever is
above that
L457[18:06:25] <tterrag|phone> It just
needs to be an ISounf
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L460[18:06:30] <tterrag|phone>
ISound*
L461[18:07:28] <Giraffestock> wait if i
use PositionedSound can I apply that to a block in the
dimension?
L462[18:07:37] <Giraffestock> or
entity
L463[18:07:50] <KJ4IPS> !gc aya
L464[18:07:53] <tterrag|phone> yup
L465[18:07:56] <tterrag|phone> That's the
idea
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L468[18:09:17] <Mimiru> Ok, now to figure
out why my MovingSound will randomly stop repeating..
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L475[18:14:39] <Giraffestock> tterrrag: in
EnderIO, you (or whoevers it is) uses a resourceloc for the sound,
is that necessary?
L476[18:14:50] ***
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L477[18:15:14] <Giraffestock> derp
nvm
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L480[18:18:28] ***
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L481[18:18:55] <shadekiller666> well, i
got the OBJ loader to load a model again :D
L482[18:19:41] <shadekiller666> now to
figure out how to make the textures work properlly, and how to
utilize the group names
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L484[18:22:11] <Giraffestock> hm, how can
I make the sound not die off?
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L488[18:36:37] <xaero> there's a
"repeat" in the json I believe
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L490[18:37:26] <Giraffestock> xaero: it
repeats, but the sound is bound to an entity
L491[18:37:38] <Giraffestock> (posX, posY,
posZ in onUpdate() )
L492[18:38:00] <Giraffestock> and it dies
off on its own, i think thats hardcoded /:
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L494[18:39:37] <xaero> hrm, dunno
L495[18:40:00] <Giraffestock> oh, i can
use the players position to do it
L496[18:40:22] <Giraffestock> is there a
plain update() entity func? (onUpdate isnt called every tick and id
rather not use an event)
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L498[18:40:37] <clienthax> Giraffestock:
err?
L499[18:41:01] <Giraffestock> for entities
there is onUpdate() yeah?
L500[18:41:05] <Giraffestock> i just want
update() d:
L501[18:41:09] <clienthax> why.?
L502[18:41:17] <Giraffestock> to call the
players pos every tick
L503[18:41:29] <tterrag|phone> Your sound
gets an update
L504[18:41:43] <clienthax> sounds like he
just needs a global sound instead..
L505[18:42:25] <clienthax> or
MovingSound
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L516[18:57:51] <shadekiller666> fry you in
here?
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L520[19:04:03] <Giraffestock> TIL GUI's in
debug mode get trippy
L521[19:04:35] ***
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L522[19:06:23] <Brycey92> hey does the new
forge fluid system break compatibility with mods that have fluids
on the old system?
L523[19:06:38] <Brycey92> or that simply
haven't updated to use the new system?
L524[19:10:37] <gigaherz> [01:18]
(shadekiller666): well, i got the OBJ loader to load a model again
:D
L525[19:10:38] <gigaherz> yay ;P
L526[19:10:48] <shadekiller666> lol
L527[19:11:44] <shadekiller666> trying to
figure out how to use "g" and/or "o" to specify
parts of the model, to allow the mod using the model to show/hide
parts of it
L528[19:13:06] <gigaherz> I'd try to help
but I have no idea how the model system works ;P
L529[19:13:12] <gigaherz> I only know how
mine worked ;P
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L537[19:29:35] <Giraffestock> (buttons
will be moved around and will be circles later)
L538[19:32:41] <gigaherz> a tardis mod?
:O
L539[19:33:09] <gigaherz> "bigger on
the inside" dimension?
L540[19:35:01] <Giraffestock> not just a
tardis mod
L541[19:35:04] <Giraffestock> doctor who
everything
L542[19:35:08] <Giraffestock> but yeah
bigger on the inside is a thing
L544[19:35:54] <Giraffestock> @gigaherz
^
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L547[19:44:01] <Razaekel> wtf
L548[19:44:21] <Razaekel> source?
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L550[19:45:56] <Razaekel> nvm
L551[19:46:54] ***
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L552[19:49:26] <gigaherz> Giraffestock:
OMG that's beyond my expectations ;P I assumed it would be just a
portal ;P
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L554[19:49:59] <gigaherz> how did you
manage to coerce minecraft into rendering that?
L555[19:51:22] <gigaherz> (I know how one
would do that in their own game, but I wouldn't believe minecraft
would be ok with it ;P)
L557[19:51:34] <Razaekel> there's the
mod
L558[19:53:22] <gigaherz> ugh weeping
angels
L559[19:53:31] <gigaherz> I saw those mobs
in some modpack
L560[19:53:40] <gigaherz> closed the
client and deleted the folder XD
L561[19:53:49] <Giraffestock> probs the
old weeping angels mod
L562[19:54:05] <gigaherz> yeah
L563[19:54:06] <Giraffestock> we were
going to use dizzles code but it was a mess
L564[19:54:06] <gigaherz> well not
old
L565[19:54:08] <Giraffestock> back in
1.2.5
L566[19:54:12] <gigaherz> it was a 1.7.10
modpack ;P
L567[19:54:15] <Giraffestock> oh, then
dalek mod? ew
L568[19:54:16] <Giraffestock> fuck those
guys
L569[19:54:28] <Kaiyouka> ?
L570[19:54:38] <Giraffestock> is there
another weeping angels mod now?
L571[19:54:46]
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L572[19:54:47] <gigaherz> letm e look up
the modname
L573[19:55:11] <Giraffestock> huh, someone
continued dizzles mod
L574[19:55:20] <Giraffestock> ill need to
contact them and see if their code is better then the mess we have
lol
L575[19:55:22] <gigaherz> Weeping Angels
by Country_Game
L577[19:55:35] <gigaherz> this one, it
seems
L578[19:55:50] <gigaherz> one of those
killed me, lost an hour's worth of mining materials
L579[19:56:00] <gigaherz> ;P
L580[19:56:03] <Giraffestock> and
gigaharz, on how we got the TARDIS to work bigger on the
inside
L581[19:56:13] <Giraffestock> lots of
stenciling, lots of pain-in-the-ass debugging, and lots of magic i
dont understand
L582[19:56:26] <gigaherz> XD
L583[19:56:26] <Giraffestock> but the
world windows can be any size, of any dimension, etc
L584[19:56:29] <gigaherz> yeah the
stenciling I get
L585[19:56:42] <Giraffestock> and we use a
fake entityzombie as the camera
L586[19:56:46] <gigaherz> I'm just not
sure how you managed to get minecraft to have more than one
dimension loaded in the client, and such
L587[19:56:57] <gigaherz>
rendering-wise
L588[19:57:00] <gigaherz> anyhow
L589[19:57:06] <gigaherz> no need to
explain
L590[19:57:09] <gigaherz> I'd probably get
a headache
L591[19:57:09] <gigaherz> XD
L592[19:57:10] <Kaiyouka> Wibbly wobbly
magicky-wagicky
L593[19:57:13] <Kaiyouka> stuff
L594[19:57:24] <gigaherz> XD
L595[19:57:28] <Giraffestock> gigaherz im
not really sure about it either
L596[19:57:56] <Giraffestock> lets just
say MC wasnt built for it
L597[19:58:14] <gigaherz> yeah that's what
amazes me ;P
L598[19:58:15] ⇦
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L599[19:58:16] <Kaiyouka> heh
L600[19:58:32] <Giraffestock> looking at
angel code, the new 1.7.10 code isnt our own ray tracing or
anything
L601[19:58:33] <gigaherz> would be a nice
addition to the portal guns mod
L602[19:58:34] <gigaherz> ;P
L603[19:58:35] <Giraffestock> its just
canEntityBeSeen /:
L604[19:59:00] <Giraffestock> the issue
with that is it doesnt ignore leaves/transparent blocks
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L607[20:01:39] <Giraffestock> oh and
Kaiyouka if you were questioning why i said fuck the dalek mod guys
its a long story :D
L608[20:01:54] <Kaiyouka> I like long
stories
L609[20:02:04] <Giraffestock> PM?
L610[20:02:42] <Kaiyouka> Or w/e
L611[20:03:24] ⇦
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L613[20:05:01] <shadekiller666> giga, ya,
this is much different from the one you made :p
L614[20:05:23] ***
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L615[20:05:35] <Razaekel> i presume you
had to do some spelunking and hacking in minecraft's code to get
the windows working?
L616[20:07:00] <Giraffestock> kind of
yeah, no base edits anymore
L617[20:07:29] <Razaekel> patches?
L618[20:07:38] <Razaekel> or asm
transforms?
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L629[20:25:39] <williewillus> that's
strange
L630[20:26:02] <Kaiyouka> what's happening
at CommandHandler.java:136 ?
L631[20:26:33] <williewillus> that's in
the mc codespace so the line numbers aren't accurate
L632[20:26:44] <MattDahEpic>
this.commandMap.put(command.getName(), command);
L633[20:27:50] ⇦
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L634[20:28:32] <MattDahEpic> mdecore alone
works, but with other mods it doesnt
L635[20:29:03] <williewillus> what other
mods are with it that makes it do this?
L636[20:29:21] <MattDahEpic> any mod that
uses it as a dependency
L637[20:29:34] <MattDahEpic> i made a
empty mod with it as a dependency and it crashed
L638[20:29:35] ***
Drull|Dinner is now known as Drullkus
L639[20:29:36] <Kaiyouka> ah hell to it,
I'll do some modding too
L640[20:30:41] <MattDahEpic> resource
exchange orb works though (my other mod)
L641[20:31:41] ⇦
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L642[20:31:42] <williewillus> are the load
handlers supposed to be static? :p idk can't think of a possible
cause
L643[20:32:57] <MattDahEpic> how would it
work alone then?
L644[20:34:59] <williewillus> maybe a
recomp/reobf derp but idk how
L645[20:35:44] <unascribed> would it be
possible to make a mod that works on 1.8, 1.7.10, and 1.6.4 from
one codebase? version-specific glue code is fine, as long as the
bulk of the code can be version-agnostic
L646[20:36:09] <Kaiyouka> Seems heavily
unlikely
L647[20:36:47] <unascribed> It will be a
client-only mod that mainly does GUI stuff, which is why I feel
it'd be possible
L648[20:36:48] <shadekiller666> uhh
L649[20:36:52] <unascribed> most of what
I'm doing would be Tesselator and GL calls
L650[20:36:57] <williewillus> unascribed:
that basically means making another abstraction layer on top of
forge lol
L651[20:37:08] <unascribed> if Forge can
even be called an abstraction layer, but yeah
L652[20:37:14] <ollieread> That error
looks like you just haven't overriden an abstract method
L653[20:37:30] <shadekiller666> forge can
be considered an abstraction layer
L654[20:37:36] <williewillus> but compiler
would catch that
L655[20:37:43] <Giraffestock> Razaekel:
sorry about late reply; some transformers but lots of magic to
avoid them if possible
L656[20:37:43] <MattDahEpic> what method
though, because it works in all other use cases execpt this
L657[20:46:42]
⇨ Joins: Galvas (~Galvas@187.66.108.66)
L658[20:48:18] <williewillus> MattDahEpic:
some googling seems to indicate building against different forge
versions? idk
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L661[20:49:25] <MattDahEpic> both mods are
built on 1.8-11.14.1.1319
L662[20:49:40] <MattDahEpic> this doesnt
make sense
L663[20:51:30]
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L665[20:56:39] ***
fry|sleep is now known as fry
L666[20:56:58] <shadekiller666> wb
fry
L667[20:59:31] ***
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L668[21:00:03] <ollieread> What is this
'Unnamed' bullshit
L669[21:00:05] <Giraffestock> basic java
question: can i 'freeze' an equation (a long) that uses
System.currentTimeMillis()?
L670[21:00:10] <ollieread> Why are items
suddenly ignoring my fucking names?
L671[21:00:17] <Giraffestock> they dont
like them ollieread
L672[21:00:22] <Giraffestock> let them be
what they want to be!
L673[21:00:44] <ollieread> Yeah, but as of
last Thursday, every single Item i've created now has Unnamed,
regardless
L674[21:00:48] <ollieread> All the old
ones work
L675[21:01:01] <ollieread> if I delete an
old one, run the game, then add it back in, exactly the same, it's
now Unnamed
L676[21:01:29] <ollieread> It's really
starting to piss me off
L677[21:01:54] ***
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L679[21:04:28] <ollieread> Anyone have any
ideas?
L680[21:05:09] <shadekiller666> no idea
ollie, did you change something on thursday/
L681[21:06:12]
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L682[21:06:29] <ollieread> Nope,
nothing
L683[21:06:53] <Kaiyouka> post code?
:p
L684[21:06:56] <gigaherz> translation
issue?
L685[21:07:26] <ollieread> >
1.7.10-10.13.4.1448 is an invalid version! did you mean
'1.7.10-10.13.4.1448-1.7.10' ?
L686[21:07:42] ⇦
Parts: Darkevilmac|Off (Darkevilma@pi.elitebnc.org)
())
L687[21:07:43] ⇦
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L688[21:07:49] <MattDahEpic> department of
redundency department
L689[21:07:51] <ollieread> Wtf is
this
L690[21:07:51]
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L691[21:08:19] <gigaherz> MattDahEpic:
that'd be a department that studies departments of
redundancy?
L692[21:08:29] <MattDahEpic> no
L693[21:08:36] <gigaherz> (and yes I know
the joke ;P)
L694[21:08:36] <MattDahEpic> that version
name has 2 1.7.10s
L695[21:08:48] <ollieread> Did something
change?
L696[21:09:05] *
Kaiyouka ponders which mob to make more insufferable
now
L697[21:09:07] <MattDahEpic> 1.8 is like
that too
L698[21:09:16] <gigaherz> Kaiyouka: ender
mites?
L699[21:09:18] <MattDahEpic>
1.8-xx.x.x.xxxx-1.8
L700[21:09:22] <ollieread>
1.8-forge-1.8?
L701[21:09:22] <ollieread> Oh
L702[21:09:35] <ollieread> So I need to
update my gradle
L703[21:09:38] <MattDahEpic> yus
L704[21:09:49] <Kaiyouka> gigaherz: Those
aren't even around enough to warrant messing with :p
L705[21:10:10] <gigaherz> not YET they
aren't!
L706[21:10:10] <LexManos> -.-
L707[21:10:11] <killjoy> Well I recently
learned that one of my projects was still using gradle 1.11
L708[21:10:13] <MattDahEpic> wither
skeletons Kaiyouka
L709[21:10:51] <ollieread> Is the two mc
versions an oversight or intentional?
L710[21:10:58] <Kaiyouka> It'll be
difficult to do wither skeletons without first figuring out regular
skeletons
L711[21:11:00] <ollieread> are, not
is
L712[21:11:01] <LexManos>
intentional
L713[21:11:04] <LexManos> its called a
fucking branch
L714[21:11:21] <LexManos> notice how
current 1.8 builds dont have that second 1.8?
L715[21:11:25] <LexManos> thats because
they are on master
L716[21:11:33] <LexManos> and 1.7.10 is on
the 1.7.10 branch
L717[21:11:38] <LexManos> so they get the
extra branch name
L718[21:11:47] <Kaiyouka> Huh... I was
wondering about that.
L719[21:11:54] <ollieread> Ahh right
L720[21:12:32]
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L721[21:12:53] *
Kaiyouka makes explosive pigs
L722[21:12:56] <gigaherz> Kaiyouka: make
bones dropped in the ground reform back into skeletons if enough
time passes ;P
L723[21:13:07] <MattDahEpic> skeleton
aimbot
L724[21:13:15] <MattDahEpic> always
hit
L725[21:13:21] <MattDahEpic> around
trees
L726[21:13:24] <Kaiyouka> gigaherz: I had
pondered that but I'm not sure how to make that not be weird in
scope of Minecraft
L727[21:13:35] <Vigaro> Kaiyouka: Items
are entity
L728[21:13:36] <gigaherz> hmm I believe
there's a despawn event
L729[21:13:38] <Vigaro> Entities*
L730[21:13:48] <gigaherz> so you could
handle the despawn event of bones, and spawn a skeleton
L731[21:13:50] <Vigaro> You can do it on
their update, checking their life time
L732[21:14:15] <Kaiyouka> I wasn't saying
"I don't know how to do it"
L733[21:14:30] <Kaiyouka> I was saying
"I don't know how to make it mesh well with Minecraft as a
game mechanic"
L734[21:14:37] <gigaherz> oh
L735[21:14:42] <Vigaro> Oh²
L736[21:15:30] <MattDahEpic> maybe
skeleton bones metaporphisise into other skeletons, like when you
cut worms in half
L737[21:15:38] <Kaiyouka> lol
L738[21:15:58] <gigaherz> well skeletons
can spawn without any bone around
L739[21:16:02] <gigaherz> so why not from
actual bones? ;P
L740[21:16:12] <gigaherz> and zombie flesh
could reform into zombies
L741[21:16:20] <Kaiyouka> Nah
L742[21:16:25] <gigaherz> then you'd think
twice about keeping things in the ground
L743[21:16:26] <gigaherz> hmm
L744[21:16:27] <killjoy> with
lightning?
L745[21:16:35] <gigaherz> and ender pearls
into ender mites with small chance of endermen
L746[21:16:55] <MattDahEpic> social
skeletons, skeletons summon friends when in danger
L747[21:16:57] <gigaherz> leave a carrot,
and a small chance of spawning a pig
L748[21:17:04] <gigaherz> leave seeds, and
a chicken
L749[21:17:06] <MattDahEpic> like just
before death, they summon another skeleton
L750[21:17:16] <gigaherz> hey if you don't
do that
L751[21:17:17] <gigaherz> I may
L752[21:17:23] <gigaherz> ;P
L753[21:18:06] <Giraffestock> does
ResourceLocation.toString() return it like
"modID:path"?
L754[21:18:41] ⇦
Parts: taelnia|net_derp
(~taelnia@2604:6000:1300:207f:d47e:d4d:1bd:a444) ())
L755[21:18:43] <Vigaro> Giraffestock: You
can check on the class
L756[21:18:51] <Vigaro> If it does, it
will be overriding toString to return it
L757[21:19:06] <MattDahEpic> i cant wait
until the 1.7.10 loading screen gets into 1.8 forges
L758[21:19:08] <Giraffestock> thanks
L759[21:19:12] <gigaherz> or just print a
debug message to check ;P
L760[21:19:14] <Giraffestock> (it
does)
L761[21:19:20] <Giraffestock> yeah im
trying to avoid running the mod if possible rn
L762[21:19:25] <Giraffestock> on
underpowered laptop
L763[21:19:37] <gigaherz> MattDahEpic: oh
it was done in 1.7.10? I assumed it would have been backported from
1.8
L764[21:19:47] <MattDahEpic> bransh was
170ls
L765[21:19:50] <gigaherz> that's how much
I have used forge 1.8 XD
L766[21:20:05] <gigaherz> (sadly, cos I
wish mods would switch to 1.8 already ;P)
L767[21:20:13] <MattDahEpic> mine
are...
L768[21:20:23] <fry> MattDahEpic: it's in
1.8
L769[21:21:01] <MattDahEpic> i just got
11.14.3.1446 and its not fry
L770[21:21:06] <Kaiyouka> I kinda wanna
add the bubbles from Zelda to the game
L771[21:21:08] <fry> gigaherz: initial
version was for 1.8, then it was backported to be tested on a wide
number of users, then forward-ported again, after
improvements
L772[21:21:21] <fry> MattDahEpic: are you
using optifine?
L773[21:21:34] <MattDahEpic> does it turn
it off?
L775[21:21:58] <MattDahEpic> optifine is
so good, but it breaks everything
L776[21:22:05] <Kaiyouka> eugh,
optifine
L777[21:22:17] <MattDahEpic> it gets me a
playable framerate
L778[21:22:34] <LexManos> odd it drops
mine by 80% :/
L779[21:22:37] <Kaiyouka> Maybe if people
would stop trying to play Minecraft on every goddamn conceivable
computing device....
L780[21:23:57] <MattDahEpic> my laptop
doesnt have a dedicated graphics card, optifine drops fps on my
desktop
L781[21:24:26] <gigaherz> optifine helps
me avoid the nvidia opengl crash
L782[21:24:30] ⇦
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L783[21:24:33] <gigaherz> that's the one
reason I use it these days
L784[21:24:50] <gigaherz> in 1.8 I just
enable VBOs but 1.7 doens't have that choice
L785[21:25:03] <Giraffestock> how do i get
a u v (coords in an image) for drawTexturedModalRect in
photoshop?
L786[21:25:10] <MattDahEpic> what does
vbos do?
L787[21:25:23] <gigaherz> Vertex Buffer
Objects
L788[21:25:32] <gigaherz> alternative to
vertex arrays for rendering
L789[21:26:04] *
MattDahEpic knows what 2 words in that sentence mean
L790[21:26:12] <gigaherz> basically
L791[21:26:28] <gigaherz> ancient opengl
worked using glBegin/glVertex/glEnd
L792[21:26:43] <AbrarSyed> its a buffer
(set/array) of vertex's
L793[21:26:50] <gigaherz> to improve
that
L794[21:26:56] <gigaherz> they allowed
sending whole arrays to the gpu
L795[21:26:59] <gigaherz> using
glArrays
L796[21:27:05] <MattDahEpic> beds flicker
now
L797[21:27:05] <gigaherz> instead of each
vertex at once
L798[21:27:24] <MattDahEpic> in fact
everything does now
L799[21:27:48] <gigaherz> VBOs allow the
application/game to preprocess the arrays into gpu-specific
internal formats
L800[21:27:59] <gigaherz> such as keeping
them in the GPU and not needing a local copy
L801[21:28:19] <gigaherz> MattDahEpic:
optifine + VBOs?
L802[21:28:30] <gigaherz> they may be
incompatible ;P
L803[21:28:32] <MattDahEpic> yep
L804[21:28:52] <Kaiyouka> nothing is
compatible with optifuckyourcode
L805[21:29:48] <MattDahEpic> best
statement ever
L806[21:30:36] <LexManos> ya.. optifine
needs to go OS, but its a MAJOR cash cow for him.
L807[21:30:40] <LexManos> So it never
will.
L808[21:30:53] <LexManos> {He has been
offered to sell the code to mojang but refused}
L809[21:31:23] <williewillus> do we know
how much they offered?
L810[21:32:00] <LexManos> not publically
but it was a respectable amount.
L811[21:35:34] <Kaiyouka> what a
shame
L812[21:35:49] <MattDahEpic> is fml out of
version numbers without a major change? its at v8.0.99.99
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L814[21:36:22] <gigaherz> lol
L815[21:36:25] <Kaiyouka> v8.0.100.00 or
v8.0.99.100 is next, probably :p
L816[21:36:44] <gigaherz> what's the
limit? 127? will it overflow to -128? ;P
L817[21:36:51] <Kaiyouka> totally :p
L818[21:37:08] <Kaiyouka> actually, it's
probably unsigned and overflows above 255 :p
L819[21:37:10] <MattDahEpic> getting a
respectable 23fps without optifine and with VBOs
L820[21:37:30] <Kaiyouka> oh god, I
couldn't play MC at 23fps
L821[21:37:52] <MattDahEpic> i dev on the
laptop, play on the dexktop
L822[21:37:59] <gigaherz> heh
L823[21:38:09] <killjoy> It's nearly
impossible for me to do either on my laptop
L824[21:38:17] <killjoy> It only has a
1Ghz cpu
L825[21:38:20] <MattDahEpic> dual sli 980s
on the desktop so...
L826[21:38:20] <gigaherz> I haven't put
minecraft on my laptop lately
L827[21:38:33] <gigaherz> o_O you have
deep pockets
L828[21:38:33] <gigaherz> XD
L829[21:38:47] <MattDahEpic> my friend was
upgrading to titans so i got a deal
L830[21:38:47] <gigaherz> I'll be paying
my single 970 for a couple years ;P
L831[21:38:57] <Kaiyouka> I'm happy with
by 550ti
L832[21:39:13] <gigaherz> I'm
progressively making my desktop more silent
L833[21:39:14] <Kaiyouka> my*
L834[21:39:26] <gigaherz> this 970 turns
off the fans while it's in "2d mode"
L835[21:39:37] <williewillus> vbo's work
again for me \o/ integrated graphics driver update day is the best
right
L836[21:39:44] <gigaherz> heh
L837[21:39:45] <Kaiyouka> I have a 750
something in a box
L838[21:39:57] <Kaiyouka> anybody wanna
buy a 750 for a casual pc ? :p
L839[21:40:16] <killjoy> Wanna trade for
my 430 gt?
L840[21:40:17] <gigaherz> nah I have a 760
in a drawer, next to the 560 no-ti
L841[21:40:27] <MattDahEpic> 560
no-ti
L842[21:40:30] <williewillus> I actually
get decent frames in vanilla depending on what's happening, and
30-40 in modded provided no one is doing stupid things nearby
L843[21:40:30] <gigaherz> yep
L844[21:40:39] <MattDahEpic> as compared
to the 560 yes-ti
L845[21:40:44] <gigaherz> as compared to
the ti
L846[21:40:57] <MattDahEpic> jokes
L847[21:40:59] <gigaherz> the non-ti model
had one extra core disabled ;P
L848[21:41:18] <MattDahEpic> you can
renable that core...
L849[21:41:18] <gigaherz> where
"core" means "group of streams"
L850[21:41:26] <gigaherz> it's two
generations ago
L851[21:41:27] <gigaherz> ;P
L852[21:41:49] <gigaherz> I got barman
arkham city with the 560, arkham origins with the 760, and arkham
knight with the 970
L853[21:42:01] <Kaiyouka> while I'm at it,
anybody need an i7-4790k? :p
L854[21:42:07] <MattDahEpic> until i can
figure out that wierd ass bug, ima finish the witch farm on my
vanilla server
L855[21:42:10] <Kaiyouka> only $300!
L856[21:42:11] <killjoy> I bought them on
sale from steam
L857[21:42:23] *
fry only updated from 450 a couple of weeks ago :P
L858[21:42:26] <MattDahEpic> btw steam
summer sale starts tomorrow
L859[21:42:32] <gigaherz> yeah
L860[21:42:40] <gigaherz> sadly I have
already bought almost all the interesting games XD
L862[21:42:44] <gigaherz> hmm
L863[21:42:47] <gigaherz> although there's
ARK
L864[21:42:55] <gigaherz> if that one gets
to be $10 or less, I'll get it ;P
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L866[21:44:18] <gigaherz> as much as the
game seems interesting, I already spent my game money on Action
Henk ;P
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L870[21:47:46] <MattDahEpic> im looking
forward to the refund policy and its effects on the summer
sale
L871[21:48:05] <Kaiyouka> I wish *I* had
time for video games
L872[21:49:16] <gigaherz> hah the yogscast
Druidz series is morphing into a Regrowth playthrough
L873[21:49:40] <gigaherz> I just got bored
of my save on that pack
L874[21:49:51] <gigaherz> (hence why I'm
here trying to mod again ;P)
L875[21:52:10] <Kaiyouka> I just wish 1.9
would come out so I can figure out where I'm going with mine
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L880[21:54:06] <shadekiller666> hey fry, i
have some questions
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L882[21:54:38] <shadekiller666> i'm having
that issue with the texture not being applied, where the model is a
solid shade of orange all the time
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L885[21:55:48] <shadekiller666> and i was
also wondering if state properties could be used to modify
ItemCameraTransforms
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L887[21:59:00] <shadekiller666> fry
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L896[22:21:36] <fry> shadekiller666: use
IPerspectiveAwareModel, not ItemCameraTransforms
L897[22:21:56] <shadekiller666> ok
L898[22:22:01] <shadekiller666> how does
that work
L899[22:22:16] <fry> like most other smart
models
L900[22:24:09] <shadekiller666> ok, so i
return a matrix from handlePerspective?
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L902[22:24:18] <shadekiller666> with an
IBakedModel?
L904[22:24:41] <shadekiller666> ok
L905[22:25:03] <fry> matrix can be null,
if you only need to change the model itself
L906[22:25:31] <gigaherz> oh would that
allow one to change the model that's seen in the hand to be
different than the inventory item?
L907[22:25:41] <shadekiller666> ok and can
i somehow allow a modder to change the transforms?
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L910[22:26:12] <shadekiller666> also, how
do i fix my texture problem?
L911[22:26:13] <gigaherz> it's one thing
that I was missing back in january when I was working on my magic
mod ;P
L912[22:26:35] <shadekiller666> giga, iirc
when i wrote this the first time there was a way to do that
yes
L913[22:27:12] <gigaherz> well before the
model loaded landed, there wasn't anything, and afterward, I had
given up on that ;P
L914[22:27:19] <gigaherz> loader*
L915[22:27:30] <shadekiller666> lol
L916[22:27:59] <fry> shadekiller666: look
at the new forge blockstate json - it allows you to pass stuff to
the model
L917[22:29:00] <shadekiller666> i don't
have said new blockstate json, as i haven't been able to update due
to not wanting to lose progress again :P
L918[22:29:15] <gigaherz> shadekiller666:
just backup the folder
L919[22:29:38] <gigaherz> if it's
git,
L920[22:29:40] <shadekiller666>
true...
L921[22:29:46] <gigaherz> the proper way
to do that is to work on a branch
L922[22:29:51] <gigaherz> COMMIT before
doing anything else
L923[22:29:53] <shadekiller666> i am
working on a branch
L924[22:30:04] <gigaherz> then fetch the
origin/master or whatever
L925[22:30:09] <gigaherz> and use
"git rebase"
L926[22:30:19] <gigaherz> to apply your
commits on top of the new changes
L927[22:32:11] <shadekiller666> i did save
my files this time :P
L928[22:32:39] <fry> and copy the branch,
just in case :P
L929[22:32:44] <gigaherz> XD
L930[22:33:07] <gigaherz> yeah making a
new temp branch while messing with things you don't fully
understand is a good idea also
L931[22:33:20] <gigaherz> thebiggest thing
to understand about git is that
L932[22:33:30] ⇦
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L933[22:33:35] <gigaherz> it keeps
"lost" commits until the garbage collector runs
L934[22:33:50] <gigaherz> so even if you
DO lose your old data
L935[22:34:05] <gigaherz> you can still
find "dangling" commits and put them back as the HEAD of
a branch
L936[22:34:25] <shadekiller666> how does
one "stage" for a commit?
L937[22:34:47] <gigaherz> add all the
changed files
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⇨ Joins: Elusivehawk (~Elusiveha@4.30.143.226)
L939[22:34:59] <gigaherz> just use a GUI
for it
L940[22:35:08] <gigaherz> on windows I use
TortoiseGit
L941[22:35:14] *
williewillus plugs sourcetree
L942[22:35:16] <gigaherz> on linux I use
COLA Git GUI for commiting
L943[22:35:41] *
fry plugs the CLI
L944[22:35:50] <fry> shadekiller666: git
add
L945[22:35:50] <gigaherz> it's just a
commit window, calls gitk for the log and such
L947[22:36:30] <shadekiller666> i'm
assuming tortoisegit is better than github for windows?
L948[22:36:41] <gigaherz> yes
L949[22:36:43] <Illyohs> almost anything
is better that
L950[22:36:49] <gigaherz> everything is
better than that piece of horrible crap
L951[22:37:17] <gigaherz> however
L952[22:37:25] <gigaherz> tortoisegit does
NOT support partial file staging
L953[22:37:38] <gigaherz> while git
supports staging only part of a diff
L954[22:37:54] <gigaherz> well, it uses
msysgit so the feature is there, just not exposed
L955[22:38:13] <gigaherz> it has no
concept of "staging", you get a window with checkboxes
per file, and then a commit button ;P
L956[22:39:00] <AbrarSyed> neitehr does
github for windows
L957[22:39:05] <AbrarSyed> files are just
there.. no staging
L958[22:39:14] <gigaherz> well I didn't
expect it to
L959[22:39:15] <gigaherz> XD
L960[22:39:23] <gigaherz> I faintly recall
it was based on drag&drop?
L961[22:39:33] <shadekiller666> not
even
L962[22:39:41] <gigaherz> ah no
matter
L963[22:39:47] <gigaherz> I saw one single
screenshot, and put it on the shitlist
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L965[22:40:28] <gigaherz> everything I
have heard about it since then has simply reinforced the belief
that it belongs there
L966[22:41:24] <shadekiller666> its pretty
limited
L967[22:41:50] *
fry plugs the CLI again
L968[22:41:51] <Illyohs> smartgit &
eclipse's git client are pretty nice IMO
L969[22:42:02] <Illyohs> but cli is more
fun
L970[22:42:06] <gigaherz> I never seem to
agree with the git clients integrated in IDEs
L971[22:42:16] <gigaherz> they always seem
to think I don't need files that I require
L972[22:42:20] <shadekiller666> i like
IDEA's
L973[22:42:38] <gigaherz> so I ignore them
and use tgit from the explorer folder window
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L975[22:43:09] <gigaherz> my git workflow
doesn't require anything it can't do
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L977[22:44:12] <Giraffestock> guys
L978[22:44:14] <Giraffestock> i hate git
submodules
L979[22:44:17] <Giraffestock> hate hate
hate them
L980[22:44:26] <gigaherz> I don't
"hate" th em
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L982[22:44:31] <Giraffestock> my mod has 3
and its impossible to keep track of them
L983[22:44:31] <gigaherz> I don't feel
things that strongly
L984[22:44:36] <gigaherz> but I do dislike
them
L985[22:44:39] <Giraffestock> because
they're all being maintained by different people with mutliple
branches and it sucks
L986[22:44:43] <gigaherz> they are too
awkward to use
L987[22:44:52] <shadekiller666> ok, how
does one use tortoisegit
L988[22:45:03] <gigaherz> rightclick ->
Sync
L989[22:45:08] <gigaherz> it will open a
window
L990[22:45:31] <gigaherz> on the button
that that says "Pull", you can use the dropdown side, and
choose Fetch and Rebase instead
L991[22:45:42] <gigaherz> I always prefer
to rebase instead of pulling
L992[22:45:50] <gigaherz> unless the
situation requires a merge
L993[22:45:53] <Giraffestock> im going to
recommend SourceTree > tortoisegit d:
L994[22:46:07] <williewillus> :D
L995[22:46:24] <gigaherz> I spent too many
years using TortoiseSVN not to prefer TortoiseGIT ;P
L996[22:46:36] <shadekiller666> i just
need a git client that isn't complicated and lets me actually
properlly do things without erasing them
L997[22:46:55] <Illyohs> use smartgit very
simple
L998[22:46:58] <gigaherz> that's called
"a decent client" ;P
L999[22:47:05] <gigaherz> so what do you
need to do shadekiller666?
L1000[22:47:37] <gigaherz> here is my
suggestion:
L1001[22:47:40] <shadekiller666> i'm
trying to A: push the new OBJ stuff, and B: update my local forge
repo so it has the new changes
L1002[22:47:47] <shadekiller666> cuz i'm
like 6 months behind
L1003[22:47:50] <gigaherz> okay
L1004[22:47:53] <gigaherz> first of all,
commit
L1005[22:48:01] <gigaherz> rightclick
-> commit
L1006[22:48:08] <gigaherz> always commit
first.
L1007[22:48:17] <gigaherz> with git, it's
better to squash later, rather than avoid commits
L1008[22:48:41] <gigaherz> once it's
commited, rightclick -> git -> push
L1009[22:49:19] <gigaherz> ensure that
the Dropdown dropdown contains YOUR fork as the target
L1010[22:49:25] <gigaherz> eh
L1011[22:49:26] <gigaherz> the
Destination*
L1012[22:49:50] <gigaherz> (I usually
call my fork "origin", and the master repository
"upstream")
L1013[22:50:41] <shadekiller666> gimme a
sec, git is updating
L1014[22:51:33] ***
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L1015[22:51:57] <shadekiller666> so right
click the folder and click "sync"?
L1016[22:52:09] <gigaherz> no need
L1017[22:52:23] <gigaherz> you can just
use the manual thing first
L1018[22:52:34] <shadekiller666> ?
L1019[22:52:42] <gigaherz> the sync
window is for when you have everything set up correctly
L1020[22:52:54] <gigaherz> and you just
access the things with the configured choices
L1021[22:53:00] <gigaherz> so for
now
L1022[22:53:06] <gigaherz> rightclick
-> commit
L1023[22:53:10] <gigaherz> rightclick
-> git -> push
L1025[22:54:02] <gigaherz> the Push
window will let you choose how to perform the pushing, so check
each value carefully ;P
L1026[22:54:34] <gigaherz> Giraffestock:
can the preview use a perspective camera? orthographic gives me
headaches ;P
L1027[22:54:57] <Giraffestock> uh
explain
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L1029[22:55:39] <gigaherz> the preview
box is using an orthographic projection, and it annoys me to see
something rendered in orthographic, and spinning
L1030[22:56:22] <gigaherz> by
"annoy" I mean that I can't avoid noticing that it's
"wrong", which makes me notice it even more
L1031[22:56:45] <shadekiller666> am i
pushing to my local master? or the other branch?
L1032[22:56:45] <fry> some of the new dw
title sequences used the hacky projection, it bugged me a lot
:P
L1033[22:56:50] <gigaherz> what?
L1034[22:57:00] <gigaherz>
shadekiller666: "push" is a remote concept
L1035[22:57:10] <shadekiller666>
...
L1036[22:57:16] <gigaherz> local
actions:
L1037[22:57:32] <gigaherz> branch,
checkout, commit, log, rebase,
L1038[22:57:36] <gigaherz> remote
actions:
L1039[22:57:45] <gigaherz> clone, pull,
fetch, push
L1040[22:57:52] <fry> "push" is
copy your local branch to the remote branch
L1041[22:58:07] <gigaherz> push means
send the commits to another repository
L1042[22:58:22] <gigaherz> pull means
apply the remote commits on top of yours
L1043[22:58:39] <gigaherz> fetch means
obtain the remote commits, but not do anything with them
L1045[22:58:56] <gigaherz> okay let's
begin again
L1046[22:58:59] <gigaherz> what do you
WANT to achieve
L1047[22:59:19] <Giraffestock> gigaherz:
ill add a toggle
L1048[22:59:51] <shadekiller666> i want
to apply my changes to the repo, and pull in new files so i have
the updated forge version
L1049[22:59:58] <gigaherz> which
repo?
L1050[23:00:02] <gigaherz> your local
copy
L1051[23:00:05] <gigaherz> or a fork on
github?
L1052[23:00:07] <shadekiller666>
model-b3d
L1053[23:00:19] <shadekiller666> its a
fork on github i think
L1054[23:00:23]
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L1055[23:00:28] <gigaherz> okay
L1056[23:00:32] <gigaherz> open the Sync
window
L1057[23:00:33] <shadekiller666> its a
fork of fry's fork
L1058[23:00:46] <gigaherz> there's a
button on the right that says "Manage"
L1059[23:00:46] <Mimiru> Yo dawg
L1060[23:01:01] <gigaherz> I assume you
have an entry there called "origin" ?
L1061[23:01:01] <shadekiller666> k
L1062[23:01:24] <shadekiller666>
yep
L1063[23:01:29] <gigaherz> and when you
click on it, the URL: points to YOUR fork
L1064[23:01:39] <gigaherz>
blahblah/shadekiller/something
L1065[23:01:51] <shadekiller666>
"main" is the main Forge repo, "origin" is
fry's repo, and "upstream" is my fork of his repo
L1066[23:02:10] <gigaherz> ugh you named
it completely opposite to the usual XD
L1067[23:02:22] <shadekiller666> i didn't
name it anything
L1068[23:02:37] <shadekiller666> thats
how github named it when i made the fork
L1069[23:02:37] <gigaherz> anyhow
L1070[23:02:41] <gigaherz> eh
L1071[23:02:45] <gigaherz> no those are
local remotes
L1072[23:02:47]
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L1074[23:02:50] <gigaherz> those are
assigned when you use git clone
L1075[23:02:55] <shadekiller666> ok
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L1077[23:03:01] <gigaherz> anyhow
L1078[23:03:06] <shadekiller666> i can
rename them
L1079[23:03:14] <gigaherz> doesn't
matter
L1080[23:03:18] <gigaherz> it will just
complicate things later
L1081[23:03:31] <gigaherz> so you want to
take the commits you have in the folder, and put them into
"upstream"
L1082[23:03:45] <gigaherz> right?
L1083[23:03:54] <shadekiller666> ya
L1084[23:03:56] <gigaherz> if so, Cancel
this dialog
L1085[23:04:02] <gigaherz> and lcick on
"Push" in the sync window
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L1087[23:04:34] <gigaherz> but
first
L1088[23:04:41] <gigaherz> ensure that
Remote url is set to "upstream"
L1089[23:05:08] <gigaherz> otherwise it
will error (I don't believe you have push access to fry's or the
main repo)
L1090[23:06:17] <fry> nope :P
L1091[23:06:23]
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L1092[23:06:25] <LexManos> ?
L1093[23:06:29]
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L1095[23:07:15] <shadekiller666> of
course i forgot my password...
L1096[23:07:23] <gigaherz> that I can't
help with
L1097[23:07:37] <gigaherz> I use SSH for
my git interactions
L1098[23:07:49] <gigaherz> I just point
tgit to my private key and forget ;P
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L1100[23:09:43] <shadekiller666>
wtf
L1101[23:09:51] <shadekiller666> still
can't log in from tortoise
L1102[23:10:23] <shadekiller666> does
having 2 factor authentication on github prevent this from
connecting?
L1103[23:10:49] <gigaherz> no idea
L1104[23:11:38] <gigaherz> (I'm not a fan
of two factor auth, the annoyance bothers me more than the reduced
security)
L1105[23:12:57] <stuntmania> Hey I was
wondering how I can use World.doesBlockHaveSolidTopSurface? First
param is IBlockAccess, but I don't know what that is or how to get
it :/
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L1108[23:15:49] <gigaherz>
shadekiller666: it's 6:15am here, gotta sleep a bit. if you do
manage to push successfully, you'll have to choose the
"main"/"origin" remote, then ensure that the
branch name is the branch you want to obtain, then on the
"Pull" button, use the dropdown and choose "Fetch
and rebase"
L1109[23:16:07] <shadekiller666> ok
L1110[23:16:12] <shadekiller666>
yhsnkd
L1111[23:16:14] <williewillus> you need
to setup an ssh key
L1112[23:16:17] <williewillus> to auth to
github
L1113[23:16:26] <shadekiller666> how do i
do that
L1114[23:16:28] <gigaherz> oh if you do
want to use SSH instead
L1115[23:16:30] <gigaherz> get
PuTTY
L1116[23:16:39] <williewillus> tortoise
doesnt have builtin support?
L1117[23:16:45] <gigaherz> not for
generating keys
L1118[23:16:47] <gigaherz> only for
loading them
L1119[23:16:49] <shadekiller666> already
have putty... it installed with tortoise
L1120[23:16:54] <gigaherz> okay
then
L1121[23:16:57] <gigaherz> open
puttygen.exe
L1122[23:17:10] <Mimiru> Is there
anything I can watch to figure out why my sound played via
MovingSound gets killed randomly? Sometimes it plays for a single
loop (3 seconds) sometimes it plays for a minute plus... My
this.donePlaying; never gets called though ¬_¬
L1123[23:17:15] <shadekiller666> ok
L1124[23:17:26] <williewillus>
stuntmania: an IBlockAccess is a world :p
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L1126[23:17:31] <gigaherz> hmm
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L1128[23:17:35] <gigaherz> you'll have to
find a tutorial for it
L1129[23:17:41] <stuntmania> Thanks I
noticed the moment you told me ^^'
L1130[23:17:43] <gigaherz> I can't
remember which combination of options I had to use for github
XD
L1131[23:17:45] <gigaherz> night!
L1133[23:17:54] <williewillus> just
google setup ssh key github
L1134[23:17:59] <gigaherz> (google
"puttygen github key")
L1135[23:18:02] <LexManos> these always
make me laugh
L1136[23:18:08] <williewillus> 'lol
L1137[23:18:10] <stuntmania> I was
wondering why it accepted a static World context xd
L1138[23:18:30] <williewillus> yeah
random static method there :p
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L1140[23:18:44] <Mimiru> I've even put
System.out.println(this.donePlaying); in my MovingSound's update()
method, and it always prints false
L1141[23:18:50] <williewillus> only
static method in world, looks like even
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L1143[23:19:49] <stuntmania> I'm kind of
new in the video game coding world, is that a usual thing that
happens? A random static method there or there?
L1144[23:20:09] <williewillus> it's
called decompiled deobfuscated community named mojang code :p
L1145[23:20:21]
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L1148[23:22:44] <LexManos> fuck he
bitching about?
L1149[23:24:03] <shadekiller666>
omfg
L1150[23:24:21] <shadekiller666> can't
even get git bash to recognize my keyboard...
L1151[23:24:25] <shadekiller666>
>:(
L1152[23:24:44] <Illy[Zzz]> are you tring
to commit?
L1153[23:25:07] <Illy[Zzz]>
s/tring/trying/
L1154[23:25:16] <shadekiller666> i'm
trying to set up an ssh key so that i can give it to tortoisegit so
i can push
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L1159[23:31:18] <shadekiller666> why does
this have to be so fucking complicated
L1160[23:31:27] <williewillus> its
not
L1161[23:31:40] <williewillus> google
'github ssh key' and its right there
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L1163[23:32:47] <shadekiller666> thats
what i ddi
L1164[23:32:48] <shadekiller666>
did
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L1168[23:33:30] <shadekiller666> i'm on
step 3: add your key to the ssh-agent, and it says "could not
open a connection to your authentication agent."
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L1172[23:37:56] <Giraffestock> run 'eval
$(ssh-agent)'
L1173[23:38:11] <Giraffestock> then
try
L1174[23:38:59] <shadekiller666> thank
you
L1175[23:39:38]
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L1176[23:40:37] <Giraffestock> the magic
of google :D
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L1178[23:43:59] <shadekiller666> ok i
have the ssh setup, now how do i give it to tortoise...
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L1186[23:56:14] <shadekiller666>
omg
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