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L4[14:18:25] <Mimiru> So, I'm having a bit of an issue playing a sound in my mod, I have a TE with an updateEntity method, in it I check a few variables and if they're met do worldObj.playSoundEffect
L5[14:18:26] <Mimiru> https://github.com/PC-Logix/OpenSecurity/blob/master/src/main/java/pcl/opensecurity/tileentity/AlarmTE.java#L42-L56
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L7[14:19:02] <Mimiru> The issue is if I leave the playSoundEffect inside the isPlaying && shouldStart if the sound never plays, but my System.out.println is called.
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L9[14:19:22] <Mimiru> moving the soundEffect call outside of the ifs works, but plays every tick like you'd expect.
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L11[14:20:21] <shadekiller666> are sound effects supposed to be played server-side?
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L13[14:20:52] <Mimiru> Supposedly playSoundEffect works from server side.. I'm not sure honestly but it works outside of the ifs
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L15[14:22:09] <shadekiller666> i think your problem lies with the shouldStart, shouldStop, and isPlaying variables
L16[14:22:43] <Mimiru> line 52 IS called, once, which means it makes it into that if.
L17[14:22:55] <shadekiller666> once
L18[14:23:09] <Mimiru> Yes, once, and the sound never plays.
L19[14:23:27] <Mimiru> it's a 3 second sound.. I'd know if it played
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L21[14:24:23] <shadekiller666> have you tried putting the if (!this.worldObj.isRemote) above the other if?
L22[14:24:58] <Mimiru> Doing so now
L23[14:25:11] <shadekiller666> this also might be an issue of server/client sync
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L26[14:26:55] <Mimiru> I just don't understand why it works outside of the !isPlaying && shouldStart check, but inside it doesn't yet my print works in there.
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L28[14:27:34] <Mimiru> http://paste.pc-logix.com/view/6353224b
L29[14:27:36] <diesieben07> Mimiru, where do you set shouldStart to true?
L30[14:27:36] <shadekiller666> have you tried playing it on the client and not the server?
L31[14:27:39] <Mimiru> log shows the calls
L32[14:27:46] <diesieben07> shadekiller666, server is fine
L33[14:27:47] <Mimiru> diesieben07, it's set to true from my block
L34[14:27:56] <diesieben07> link plz
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L36[14:28:10] <shadekiller666> k
L37[14:28:14] <Mimiru> https://github.com/PC-Logix/OpenSecurity/blob/master/src/main/java/pcl/opensecurity/blocks/Alarm.java#L32-L41
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L39[14:28:41] <Mimiru> the calls to tile.setSHouldStart are right blow it
L40[14:28:48] <Mimiru> below8
L41[14:28:50] <diesieben07> well...
L42[14:28:53] <Mimiru> fgWGI can't type
L43[14:28:59] <diesieben07> you set it to start on the CLIENT
L44[14:29:07] <diesieben07> of course the server will not start the sound then
L45[14:29:25] <diesieben07> put you should keep the sound on the clientside.
L46[14:29:33] <diesieben07> no need for the unnecessary packet spam
L47[14:30:01] <Mimiru> I'm mainly just confused as to why it works outside the first if.
L48[14:30:29] <diesieben07> because that just means "every tick"
L49[14:30:34] <diesieben07> of course it will then execute
L50[14:30:42] <diesieben07> the first if can NEVER be true on the server with your current code
L51[14:30:51] <diesieben07> since you never set shouldStart to true on the server
L52[14:31:39] <diesieben07> one question, did you get this from a tutorial?
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L54[14:32:18] <Mimiru> I got it from another mod so I could learn how it worked. I was going to rewrite it once I got it into a working state.
L55[14:32:28] <diesieben07> ah
L56[14:32:36] <diesieben07> because that code is unnecessarily complex
L57[14:32:45] <Mimiru> Ha.. figures.
L58[14:33:02] <Mimiru> I just need a way to loop a sound from a redstone input.
L59[14:33:16] <Mimiru> after I get that working I'm adding OC interaction so you can do the same from a computer.
L60[14:33:34] <diesieben07> the most efficient way to loop a sound is to make a custom ISound implementation
L61[14:34:04] <Mimiru> Ah... sounds custom-ey
L62[14:34:18] <diesieben07> not really
L63[14:34:24] <diesieben07> Minecarts do it, guardians do it
L64[14:34:53] <Mimiru> I was wondering how mods like NuclearControl2 did their alarms that shut off when you turn their power off and not waiting until the sound finishes.
L65[14:35:06] <diesieben07> probably that
L66[14:35:06] <Mimiru> I'm guessing using a custom ISound
L67[14:35:09] <diesieben07> yeah
L68[14:35:17] <OrionOnline> For some reason my Debugger is not attaching .....
L69[14:35:17] <diesieben07> you extend MovingSound
L70[14:35:20] <shadekiller666> anyone in here good with calculating normals?
L71[14:35:46] <diesieben07> then inside updateyou check if you should stop
L72[14:35:54] <shadekiller666> i'm getting NaN for some reason
L73[14:35:59] <diesieben07> if so, set donePlaying to true
L74[14:36:29] <Mimiru> Hmm, ok thanks diesieben07 I'll look into it.
L75[14:36:35] <Mimiru> does sound more like what I need.
L76[14:37:16] <diesieben07> then you can use that block event thigny you already have in your block to start it
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L85[15:03:18] <OrionOnline> Can i send packets when the ClientConnectedToServerEvent is being fired or only after?
L86[15:03:35] <unascribed> what are you trying to do?
L87[15:03:36] <OrionOnline> I mean packets to the Server ofcourse
L88[15:03:41] <diesieben07> you should be able to
L89[15:03:42] <unascribed> oh, C->S
L90[15:03:43] <OrionOnline> I am trying to sync properties
L91[15:03:43] <unascribed> nvm
L92[15:03:51] <diesieben07> what properties?
L93[15:04:39] <OrionOnline> I need values that can be set on both client and server side, for example meltingpoints of metals and costs of certain operations that can be set in the config, to be overrided with the values set on the server in case the Player joins a dedicated one.
L94[15:04:52] <OrionOnline> Kinde like EE3 EMC Syncing
L95[15:05:13] <diesieben07> PlayerLoginEvent?
L96[15:05:20] <diesieben07> ClientConnectedToServerEvent is client side
L97[15:05:30] <OrionOnline> Yeah the request starts at the client side
L98[15:05:37] <diesieben07> :o why?
L99[15:05:43] <OrionOnline> Why not?
L100[15:05:52] <unascribed> you should just send an IMessage in PlayerLoggedInEvent
L101[15:05:53] <diesieben07> -.-
L102[15:05:58] <diesieben07> ^that
L103[15:06:01] <unascribed> that way there's not a bunch of messy back-and-forth
L104[15:06:15] <OrionOnline> OKe....
L105[15:06:19] <unascribed> set up the MessageHandler on the client side and then you don't need anything
L106[15:06:26] <unascribed> when the server sends the packet, load the values, call it done
L107[15:06:48] <unascribed> you don't need a handshake for this :P
L108[15:07:10] <unascribed> Forge already did all the neccessary handshaking to make sure the server and client understand eachother
L109[15:07:34] <unascribed> this also gives you a graceful fallback for vanilla servers; no packet? no config load.
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L112[15:08:42] <OrionOnline> The problem is that it loads the config already on the client side, wether or not it should load the data is irrelevant. It then overrides the values from the server if needed and recalculates all the crafting processes etc
L113[15:09:07] <unascribed> simple check for whether you need a handshake
L114[15:09:11] <unascribed> Is the response optional?
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L116[15:09:35] <unascribed> if no, send a packet on the server on connect and process it on the client
L117[15:10:08] <unascribed> handler clears existing maps, loads the data from the packet into the data structures, recalculates stuff, etc
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L119[15:10:35] <diesieben07> you just need to remember to reload the client config after a disconnect
L120[15:10:36] <OrionOnline> No the response is required. It sends its currently stored data to the server. And the server answers with either the same value, if something went wrong or he has actually the same value
L121[15:10:44] <unascribed> ...wat
L122[15:10:52] <unascribed> there is *no* reason for the server to verify the client's config
L123[15:11:00] <unascribed> just send the server's config, the client can check if it matches
L124[15:11:07] <OrionOnline> I know, but that was my initial design
L125[15:11:13] <OrionOnline> I am changing that up now
L126[15:11:16] <unascribed> ...why?
L127[15:11:49] <OrionOnline> No idea why. Probably cause i am used to client sided programming techniques and not server sided push techniques
L128[15:12:04] <unascribed> well the server-sided technique is Better™
L129[15:12:15] <OrionOnline> I will try the PlayerLoggedInEvent.
L130[15:12:54] <OrionOnline> How do i know which client is connecting??
L131[15:13:02] <unascribed> event.entityPlayer
L132[15:13:05] <OrionOnline> From the event i mean oke
L133[15:13:23] <shadekiller666> ok... wtf
L134[15:14:01] <shadekiller666> one debug cycle my faces are missing a vertex, the next (without changing anything) all of the vertices are present...
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L137[15:19:55] <OrionOnline> Awesome it is now Working. Is there a event for the Disconnect on the player side as well?
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L139[15:20:20] <OrionOnline> So i can reload the client sided configs?
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L141[15:21:06] <jk-5> In the FML event bus there is something like ClientDisconnectedServerEvent
L142[15:21:27] <OrionOnline> Oke i will try that then
L143[15:22:05] <jk-5> Wait
L144[15:22:35] <jk-5> Oh yeah it does exist
L145[15:22:36] <jk-5> https://github.com/MinecraftForge/FML/blob/master/src/main/java/net/minecraftforge/fml/common/network/FMLNetworkEvent.java#L74-L79
L146[15:22:37] <jk-5> that one
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L148[15:24:22] <OrionOnline> Yeay it is working now, Awesome guys, thanks so much for your help!
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L150[15:29:42] <sham1_> May I just say that I am loving the sky factory ATM
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L152[15:36:52] <PaleoCrafter> OrionOnline, if you keep around the initial client config after start, there's no need for resetting it on disconnect (because there's an internal server anyway :P)
L153[15:37:21] <OrionOnline> I actually already made it so it reloads the config
L154[15:37:55] <PaleoCrafter> on disconnect?
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L156[15:38:41] <Ordinastie> that's the approach I took : Server reads the stuff from file, Client reads the stuff from packet received, that way you don't have to do anything special if it's internal server or not
L157[15:38:50] <PaleoCrafter> ^
L158[15:39:56] <diesieben07> except when you need the config outside of being connected to a server
L159[15:40:31] <Ordinastie> well, I didn't need that, but fair enough :)
L160[15:41:00] <Ordinastie> but such need would be excptionnal at best
L161[15:42:48] <diesieben07> i wonder, how does that interact with the config GUI?
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L165[15:46:36] <williewillus> is there an event for when the player equips or unequips armor?
L166[15:47:24] <diesieben07> your own armor?
L167[15:47:29] <diesieben07> and why do you need it?
L168[15:47:40] <diesieben07> (direct answer is no :P)
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L171[15:49:34] <Ordinastie> diesieben07, what interact?
L172[15:50:00] <Ordinastie> my client/server "stuff" ?
L173[15:50:02] <diesieben07> yeah
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L175[15:50:21] <shadekiller666> wow, i didn't think that adding support for negative index numbers would be so difficult...
L176[15:50:21] <Ordinastie> specific in game gui
L177[15:50:31] <Ordinastie> with packets
L178[15:50:35] <diesieben07> ...
L179[15:50:40] <diesieben07> you always reinvent the wheel
L180[15:51:01] <shadekiller666> ?
L181[15:51:08] <Ordinastie> what would be the alternative ?
L182[15:51:15] <diesieben07> use the provided gui? :D
L183[15:51:19] <Ordinastie> the forge stuff ?
L184[15:51:22] <diesieben07> yes
L185[15:51:33] <Ordinastie> so if you work with a dedicated server ?
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L187[15:51:42] <diesieben07> you can't modify the config?
L188[15:52:20] <Ordinastie> if you're op on the server you're connected on, you can via the GUI
L189[15:52:28] <diesieben07> wut
L190[15:52:29] <diesieben07> you be crazy
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L192[15:53:01] <Ordinastie> and I got an awesome GUI system, why would I use anything else? :p
L193[15:53:14] <PaleoCrafter> that's like... a bad idea, Ordinastie :P
L194[15:53:19] <Ordinastie> (I don't even know the forge stuff for the config)
L195[15:53:48] <Ordinastie> why bad idea ?
L196[15:54:08] <PaleoCrafter> you generally don't want to expose the server config like that :P
L197[15:55:18] <Ordinastie> well, not sure if you can really consider "config", it's the URLs for MalisisAdverts :p
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L203[16:03:40] <OrionOnline> Am i sending to much data in one packet: https://gist.githubusercontent.com/OrionDevelopment/e4a1cbd8819a5921a11e/raw/Netty%20error ??
L204[16:03:43] * unascribed wonders if he should go totally overboard and use VBOs and display lists when he rewrites his GUI system
L205[16:04:09] * OrionOnline think unascribed should, just because ....
L206[16:04:11] <diesieben07> OrionOnline, show your packet
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L208[16:04:33] <OrionOnline> https://gist.github.com/OrionDevelopment/86a3ddc5a35854ce1991
L209[16:04:45] <tmtu> unascribed: wont see much benefit from it, but go wild :d
L210[16:05:08] <unascribed> then I can say my GUI system is X% faster than the one built-in to Minceraft when the FPS cap is removed!
L211[16:05:12] <unascribed> It's completely worth it!
L212[16:05:17] <OrionOnline> At max it contains 6 Strings and 2 Floats
L213[16:05:18] <unascribed> Don't mind the massively increased complexity
L214[16:05:22] * PaleoCrafter cringes at OrionOnline for the weird variable names
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L216[16:05:38] * unascribed cringes at OrionOnline for the capitals in the package name
L217[16:05:54] * OrionOnline has used those variable names for ages now and PaleoCrafter seems to cringe evertime
L218[16:05:56] <diesieben07> OrionOnline, these if's will never be true: https://goo.gl/ZVkqXq
L219[16:06:02] <KJ4IPS> Anyone know what version of WAILA should be used to compile Steve's Factory Manager? (Accidentally posted this in #minecrafthelp, like a fool)
L220[16:06:03] <PaleoCrafter> I will continue to do so :P
L221[16:06:05] <unascribed> my only issue
L222[16:06:06] <diesieben07> also, why are you using Strings for the Type? Use an Enum
L223[16:06:08] <unascribed> is your Strings
L224[16:06:10] <unascribed> are i*
L225[16:06:10] <OrionOnline> Oh fail..........
L226[16:06:21] <unascribed> isn't that supposed to be the type of the field?
L227[16:06:23] <diesieben07> fix your IDE orion :P
L228[16:06:26] <unascribed> i'm not too familiar with this naming pattern
L229[16:06:32] <diesieben07> any proper IDE woudl warn you abotu that.
L230[16:06:38] <tmtu> OrionOnline: what's with the i?
L231[16:06:44] <tmtu> and t
L232[16:07:24] <OrionOnline> a variable starting with an i is a Class internal private variable, starting with a t is a local variable, starting with a p is a parameter of a function or method
L233[16:07:43] <diesieben07> o.O
L234[16:07:48] <williewillus> sounds very un-java like
L235[16:08:01] <unascribed> TMK it's very much a C++ convention
L236[16:08:03] <OrionOnline> Univeristy tought me it that way, makes it possible to have multiple variables with the same description in the same scope
L237[16:08:15] <williewillus> thought so, ancient c++ convention >.>
L238[16:08:17] <diesieben07> you can already do taht orion
L239[16:08:25] <PaleoCrafter> that's what you have this. for :P
L240[16:08:25] <diesieben07> prefix fields with this
L241[16:08:28] <OrionOnline> And once i got it for C++ and C, i kept it for every language
L242[16:08:45] <OrionOnline> I know that i have this for that
L243[16:09:19] <OrionOnline> But i learned it that way, al y projects use that, and i am not changing it
L244[16:09:32] <unascribed> only thing you really should change is the capitals in the package name
L245[16:09:59] <unascribed> that has the possibility to confuse release distribution systems and make IDEs and test frameworks very angry
L246[16:10:07] <unascribed> and it's also against the conventions.
L247[16:10:33] <unascribed> if you're on Windoge, changing the capitalization will be quite the endeavor
L248[16:10:54] * unascribed mumbles something about case insensitive filesystems
L249[16:11:18] <PaleoCrafter> you can enable case sensitivity in Windows
L250[16:11:26] <unascribed> doesn't change the fact it's Windoge
L251[16:11:31] <PaleoCrafter> just saying :P
L252[16:11:33] <unascribed> but that's cool
L253[16:11:42] <unascribed> probably breaks everything though
L254[16:11:46] <OrionOnline> I have been using CamelCase for my Packages for 10 years now, with multple systems, and multiple languages and i have yet to run into a problem with RDS and IDE/Testing
L255[16:12:02] <unascribed> well it's a Bad Thing in Java
L256[16:12:09] <unascribed> and being stubborn will not get you *anywhere*
L257[16:12:25] <unascribed> I found a secret "away" hotkey
L258[16:12:25] <OrionOnline> Yet following the hord, will neither get you anywhere :D
L259[16:12:41] <unascribed> conventions exist for a reason
L260[16:12:44] <unascribed> you'd be wise to follow them
L261[16:12:55] <PaleoCrafter> "I've done this for x years" isn't an argument :P
L262[16:13:32] <Ordinastie> it IS an argument, just a really bad one :p
L263[16:13:36] <OrionOnline> I know i should change it.....
L264[16:13:45] <diesieben07> "My dog is yellow" is equally valid.
L265[16:13:48] <unascribed> it should be a couple clicks away in any decent IDE
L266[16:13:51] <unascribed> so just do it?
L267[16:14:04] <diesieben07> who in their right minds uses an IDE with a mouse? :D
L268[16:14:05] <OrionOnline> I am just to lazy to do it, yet i have IDEA which can do it with one mouseclick..... Soooooooo
L269[16:14:24] * PaleoCrafter goes back to macro paradise
L270[16:14:31] * unascribed goes back to writing SQL queries in Node.js
L271[16:14:44] <OrionOnline> diesieben07, there is no default shortkey for apply code style in IDEA
L272[16:15:02] <diesieben07> true
L273[16:15:02] <williewillus> https://www.youtube.com/watch?v=ND-TuW0KIgg
L274[16:15:08] * OrionOnline goes back to working on this nice mod and releasing the new Config system for mapMakers
L275[16:15:14] <diesieben07> i have it configured to do it on git commit
L276[16:16:05] <diesieben07> willie, thats hard to watch if you understand german
L277[16:16:06] <diesieben07> lol
L278[16:16:09] <PaleoCrafter> ^
L279[16:16:15] <PaleoCrafter> always ruins it for me :P
L280[16:16:48] <OrionOnline> For me too.
L281[16:17:04] ⇨ Joins: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L282[16:17:11] <OrionOnline> I understand too many languages to have fun with that kinda stuff
L283[16:17:15] <williewillus> too many germans in modding goddammit /s
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L285[16:18:04] <PaleoCrafter> don't tell anyone, but we're the secret overlords of this channel :P
L286[16:19:01] <Ordinastie> well, there are only you and diesieben07
L287[16:19:06] <Ordinastie> so 1 person and 1 bo
L288[16:19:08] <Ordinastie> t
L289[16:19:13] <OrionOnline> hey and me?
L290[16:19:17] <PaleoCrafter> don't forget Ivorius :P
L291[16:19:20] <OrionOnline> I study in germany does that count?
L292[16:19:25] <Ordinastie> nah
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L294[16:19:38] <diesieben07> there are much more ;)
L295[16:19:42] <williewillus> i thought fry is german too
L296[16:19:43] <diesieben07> just not so active
L297[16:19:46] <OrionOnline> I speak it fluently, you will here no difference!
L298[16:19:48] <diesieben07> no he is not
L299[16:20:01] <OrionOnline> fry is from Great Brittain right?
L300[16:20:06] <PaleoCrafter> he's Russian
L301[16:20:10] <OrionOnline> hmm oke
L302[16:20:19] <Ordinastie> OrionOnline, if you're belgian, there is a change you don't even speak french well anyway :p
L303[16:20:23] <clienthax> PaleoCrafter: you going minecon ?
L304[16:20:38] <LexManos> Got me at "bring me a ruby book" ;)
L305[16:21:15] <OrionOnline> :P
L306[16:21:21] <LexManos> Reflection in C++ would be interesting, the whole 'throw away all human names' makes that derpy
L307[16:21:22] <PaleoCrafter> clienthax, nah, I have to go to school :P
L308[16:22:10] <clienthax> aha sucks man
L309[16:23:15] <sham1_> Name mangling in C++ is not too hard to figure out
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L311[16:23:43] <sham1_> If of course you are with GCC
L312[16:23:53] <tmtu> the horrors of c++
L313[16:24:20] <sham1_> C++ is fun
L314[16:24:36] <tmtu> until it's not
L315[16:24:38] <tmtu> :)
L316[16:25:18] *** Riking is now known as Riking|away
L317[16:25:27] <sham1_> And bloody hell trying to get trees to grow in Sky factory is tedious early game
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L324[16:29:57] <OrionOnline> ordinastie: Officialy i am Dutch, speak fluently Dutch English German And French. I moved a lot and live now for 16 years close near the borders of belgium, netherlands and germany
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L326[16:30:48] <LexManos> diesieben07, i know he wont, but i can still advise it
L327[16:30:58] <diesieben07> yeah, i know
L328[16:31:18] <Ordinastie> I have a belgian friend, and I always taunt him about his septante/octante/nonante, and most of all, his prononciation of "wagon" :p
L329[16:31:21] <diesieben07> but has he changed the name of ForgeMultipart? No. How long has it been? :P
L330[16:32:29] <LexManos> I know
L331[16:32:47] <LexManos> once i get shit updated
L332[16:33:01] <LexManos> I'm half tempted to push out a ForgeMultiPart official mod.
L333[16:33:12] <LexManos> Everyons asking for a official microblock system
L334[16:33:15] ⇨ Joins: Giraffestock (uid90791@id-90791.ealing.irccloud.com)
L335[16:33:31] <Giraffestock> so can i set a custom dimension music/sound to play throughout the entire dimension?
L336[16:33:51] <LexManos> Also, it's purely CB's fault that its not 'official' hes the one who chose to write it in scala.
L337[16:34:58] <diesieben07> but do you not realize that it's not possible to do that in the language of the peasants?
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L339[16:35:14] <LexManos> It's compleetly possible.
L340[16:35:18] <diesieben07> I am joking.
L341[16:35:39] <LexManos> But ya, Giraff its possible, there are events for when mustic plays.
L342[16:35:42] <PaleoCrafter> But you can't throw around the cool new buzz words if you use Java
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L344[16:36:28] <diesieben07> PaleoCrafter, you be very quiet.
L345[16:36:37] <PaleoCrafter> :P
L346[16:37:36] <tmtu> PaleoCrafter: defaults methods!!
L347[16:37:49] <PaleoCrafter> Tsk, higher kinds!
L348[16:37:56] <tmtu> i hear c++ doesn't even have interfaces
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L350[16:38:05] <PaleoCrafter> Path dependent types
L351[16:38:16] <KJ4IPS> C++ has poly-inheritance, Interfaces are a stopgap for java not having them
L352[16:38:25] <Giraffestock> thanks lex
L353[16:38:33] <Giraffestock> MC's sound system can be a bitch /:
L354[16:38:54] <tmtu> /s
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L359[16:47:02] <shadekiller666> YES! i got it to load! :D
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L362[16:49:14] <snowycreeper> i created a client command and it appears gray instead of white like vanilla commands is that supposed to happen
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L364[16:51:07] <shadekiller666> fry, i have a question
L365[16:52:39] <shadekiller666> OBJs have commands to group faces together under a name, and i am wondering if that could be used to show/hide certain parts of a model from the block/item that the model is for
L366[16:53:17] <shadekiller666> maybe through a property?
L367[16:54:39] *** Kolatra|Away is now known as Kolatra
L368[16:54:46] <shadekiller666> i know thats similar to what you needed to do for the animations in B3D, how does your loader do it?
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L379[17:11:21] <clienthax> i wish that the jump method would actually make the freking entity jump without fucking up
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L382[17:13:58] <williewillus> whats wrong with it?
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L385[17:15:20] <clienthax> if you call it once it does nothing
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L389[17:20:06] <Noppes> clienthax I believe you need to entity.getJumpHelper().setJumping()
L390[17:20:08] <Noppes> should work
L391[17:20:19] <clienthax> Noppes: tried that
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L396[17:36:50] <Giraffestock> client i have that one sec
L397[17:36:56] <Giraffestock> if you still need it @clienthax
L398[17:37:00] *** chbachgone is now known as chbachman
L399[17:37:17] <clienthax> Giraffestock: got it working, was jump helper, just screwed up something above it that was giving the data
L400[17:37:26] <Giraffestock> oh well its kind of silly, im doing entityliving.motionY += 1.0D;
L401[17:40:04] <Giraffestock> whys PlayBackgroundMusicEvent deprecated?
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L404[17:44:49] <clienthax> @Deprecated // Remove in 1.8
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L407[17:45:13] <clienthax> its just not called as far as i can see
L408[17:45:27] <Giraffestock> ah
L409[17:45:49] <Giraffestock> well for music in a dimension im just using EntityJoinWorldEvent and checking the world/entity, that should work right?
L410[17:46:21] <Giraffestock> how do I get the players name? (not UUID)
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L412[17:46:31] <clienthax> Giraffestock: get command sender
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L414[17:47:50] <Giraffestock> danke
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L417[17:52:16] <shadekiller666> i hope fry shows up soon
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L419[17:54:30] <Giraffestock> to play music do I just use playSound?
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L430[17:57:53] <williewillus> Giraffestock: like a sound effect or actually bgm?
L431[17:57:58] <Giraffestock> bgm
L432[17:58:07] <Giraffestock> on loop for the entire dimension (its a hum sound)
L433[18:00:46] <tterrag|phone> Just make sure you declare the sound as stream in your sounds.json
L434[18:00:49] <Giraffestock> it is
L435[18:00:59] <Giraffestock> but id like it to be considered music by the game
L436[18:01:05] <Giraffestock> so its controlled by the music slider etc
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L438[18:01:19] <tterrag|phone> declare the category as music
L439[18:01:24] <tterrag|phone> You can do that
L440[18:01:43] <Giraffestock> totally forgot about that lol
L441[18:02:46] <Giraffestock> how can I make it loop? I dont see a way to tell how far into the sound you are/anything like that
L442[18:02:58] <tterrag|phone> looping sounds are different
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L444[18:03:04] <tterrag|phone> You need your own ISound
L445[18:03:06] <Giraffestock> well its music, so i'd like it to go on forever
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L448[18:03:45] <tterrag|phone> something like this https://github.com/SleepyTrousers/EnderIO/blob/master/src/main/java/crazypants/enderio/machine/MachineSound.java
L449[18:04:05] <tterrag|phone> Though you'd have to track the player. ..or maybe there's some way to make it global
L450[18:04:29] <Giraffestock> right now its in an EntityjoinWorldevent with an instanceof EntityPlayer
L451[18:04:52] <tterrag|phone> Oh nvm you just wouldn't extend PositionedSound
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L455[18:06:05] <Giraffestock> any idea what i would extend then?
L456[18:06:16] <tterrag|phone> whatever is above that
L457[18:06:25] <tterrag|phone> It just needs to be an ISounf
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L460[18:06:30] <tterrag|phone> ISound*
L461[18:07:28] <Giraffestock> wait if i use PositionedSound can I apply that to a block in the dimension?
L462[18:07:37] <Giraffestock> or entity
L463[18:07:50] <KJ4IPS> !gc aya
L464[18:07:53] <tterrag|phone> yup
L465[18:07:56] <tterrag|phone> That's the idea
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L468[18:09:17] <Mimiru> Ok, now to figure out why my MovingSound will randomly stop repeating..
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L475[18:14:39] <Giraffestock> tterrrag: in EnderIO, you (or whoevers it is) uses a resourceloc for the sound, is that necessary?
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L477[18:15:14] <Giraffestock> derp nvm
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L481[18:18:55] <shadekiller666> well, i got the OBJ loader to load a model again :D
L482[18:19:41] <shadekiller666> now to figure out how to make the textures work properlly, and how to utilize the group names
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L484[18:22:11] <Giraffestock> hm, how can I make the sound not die off?
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L488[18:36:37] <xaero> there's a "repeat" in the json I believe
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L490[18:37:26] <Giraffestock> xaero: it repeats, but the sound is bound to an entity
L491[18:37:38] <Giraffestock> (posX, posY, posZ in onUpdate() )
L492[18:38:00] <Giraffestock> and it dies off on its own, i think thats hardcoded /:
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L494[18:39:37] <xaero> hrm, dunno
L495[18:40:00] <Giraffestock> oh, i can use the players position to do it
L496[18:40:22] <Giraffestock> is there a plain update() entity func? (onUpdate isnt called every tick and id rather not use an event)
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L498[18:40:37] <clienthax> Giraffestock: err?
L499[18:41:01] <Giraffestock> for entities there is onUpdate() yeah?
L500[18:41:05] <Giraffestock> i just want update() d:
L501[18:41:09] <clienthax> why.?
L502[18:41:17] <Giraffestock> to call the players pos every tick
L503[18:41:29] <tterrag|phone> Your sound gets an update
L504[18:41:43] <clienthax> sounds like he just needs a global sound instead..
L505[18:42:25] <clienthax> or MovingSound
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L516[18:57:51] <shadekiller666> fry you in here?
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L519[19:01:41] *** Keridos is now known as Keridos|away
L520[19:04:03] <Giraffestock> TIL GUI's in debug mode get trippy
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L522[19:06:23] <Brycey92> hey does the new forge fluid system break compatibility with mods that have fluids on the old system?
L523[19:06:38] <Brycey92> or that simply haven't updated to use the new system?
L524[19:10:37] <gigaherz> [01:18] (shadekiller666): well, i got the OBJ loader to load a model again :D
L525[19:10:38] <gigaherz> yay ;P
L526[19:10:48] <shadekiller666> lol
L527[19:11:44] <shadekiller666> trying to figure out how to use "g" and/or "o" to specify parts of the model, to allow the mod using the model to show/hide parts of it
L528[19:13:06] <gigaherz> I'd try to help but I have no idea how the model system works ;P
L529[19:13:12] <gigaherz> I only know how mine worked ;P
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L536[19:29:21] <Giraffestock> https://gfycat.com/BaggyFatHoneyeater thoughts?
L537[19:29:35] <Giraffestock> (buttons will be moved around and will be circles later)
L538[19:32:41] <gigaherz> a tardis mod? :O
L539[19:33:09] <gigaherz> "bigger on the inside" dimension?
L540[19:35:01] <Giraffestock> not just a tardis mod
L541[19:35:04] <Giraffestock> doctor who everything
L542[19:35:08] <Giraffestock> but yeah bigger on the inside is a thing
L543[19:35:49] <Giraffestock> http://i.imgur.com/R4yLY6R.png
L544[19:35:54] <Giraffestock> @gigaherz ^
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L547[19:44:01] <Razaekel> wtf
L548[19:44:21] <Razaekel> source?
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L550[19:45:56] <Razaekel> nvm
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L552[19:49:26] <gigaherz> Giraffestock: OMG that's beyond my expectations ;P I assumed it would be just a portal ;P
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L554[19:49:59] <gigaherz> how did you manage to coerce minecraft into rendering that?
L555[19:51:22] <gigaherz> (I know how one would do that in their own game, but I wouldn't believe minecraft would be ok with it ;P)
L556[19:51:29] <Razaekel> http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1439549-doctor-who-client-mod-tardis-bigger-on-the-inside
L557[19:51:34] <Razaekel> there's the mod
L558[19:53:22] <gigaherz> ugh weeping angels
L559[19:53:31] <gigaherz> I saw those mobs in some modpack
L560[19:53:40] <gigaherz> closed the client and deleted the folder XD
L561[19:53:49] <Giraffestock> probs the old weeping angels mod
L562[19:54:05] <gigaherz> yeah
L563[19:54:06] <Giraffestock> we were going to use dizzles code but it was a mess
L564[19:54:06] <gigaherz> well not old
L565[19:54:08] <Giraffestock> back in 1.2.5
L566[19:54:12] <gigaherz> it was a 1.7.10 modpack ;P
L567[19:54:15] <Giraffestock> oh, then dalek mod? ew
L568[19:54:16] <Giraffestock> fuck those guys
L569[19:54:28] <Kaiyouka> ?
L570[19:54:38] <Giraffestock> is there another weeping angels mod now?
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L572[19:54:47] <gigaherz> letm e look up the modname
L573[19:55:11] <Giraffestock> huh, someone continued dizzles mod
L574[19:55:20] <Giraffestock> ill need to contact them and see if their code is better then the mess we have lol
L575[19:55:22] <gigaherz> Weeping Angels by Country_Game
L576[19:55:33] <gigaherz> http://www.curse.com/mc-mods/minecraft/weeping-angels
L577[19:55:35] <gigaherz> this one, it seems
L578[19:55:50] <gigaherz> one of those killed me, lost an hour's worth of mining materials
L579[19:56:00] <gigaherz> ;P
L580[19:56:03] <Giraffestock> and gigaharz, on how we got the TARDIS to work bigger on the inside
L581[19:56:13] <Giraffestock> lots of stenciling, lots of pain-in-the-ass debugging, and lots of magic i dont understand
L582[19:56:26] <gigaherz> XD
L583[19:56:26] <Giraffestock> but the world windows can be any size, of any dimension, etc
L584[19:56:29] <gigaherz> yeah the stenciling I get
L585[19:56:42] <Giraffestock> and we use a fake entityzombie as the camera
L586[19:56:46] <gigaherz> I'm just not sure how you managed to get minecraft to have more than one dimension loaded in the client, and such
L587[19:56:57] <gigaherz> rendering-wise
L588[19:57:00] <gigaherz> anyhow
L589[19:57:06] <gigaherz> no need to explain
L590[19:57:09] <gigaherz> I'd probably get a headache
L591[19:57:09] <gigaherz> XD
L592[19:57:10] <Kaiyouka> Wibbly wobbly magicky-wagicky
L593[19:57:13] <Kaiyouka> stuff
L594[19:57:24] <gigaherz> XD
L595[19:57:28] <Giraffestock> gigaherz im not really sure about it either
L596[19:57:56] <Giraffestock> lets just say MC wasnt built for it
L597[19:58:14] <gigaherz> yeah that's what amazes me ;P
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L599[19:58:16] <Kaiyouka> heh
L600[19:58:32] <Giraffestock> looking at angel code, the new 1.7.10 code isnt our own ray tracing or anything
L601[19:58:33] <gigaherz> would be a nice addition to the portal guns mod
L602[19:58:34] <gigaherz> ;P
L603[19:58:35] <Giraffestock> its just canEntityBeSeen /:
L604[19:59:00] <Giraffestock> the issue with that is it doesnt ignore leaves/transparent blocks
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L607[20:01:39] <Giraffestock> oh and Kaiyouka if you were questioning why i said fuck the dalek mod guys its a long story :D
L608[20:01:54] <Kaiyouka> I like long stories
L609[20:02:04] <Giraffestock> PM?
L610[20:02:42] <Kaiyouka> Or w/e
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L613[20:05:01] <shadekiller666> giga, ya, this is much different from the one you made :p
L614[20:05:23] *** willieaway is now known as williewillus
L615[20:05:35] <Razaekel> i presume you had to do some spelunking and hacking in minecraft's code to get the windows working?
L616[20:07:00] <Giraffestock> kind of yeah, no base edits anymore
L617[20:07:29] <Razaekel> patches?
L618[20:07:38] <Razaekel> or asm transforms?
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L625[20:17:43] <MattDahEpic> im getting a java.lang.AbstractMethodError at https://github.com/MattDahEpic/MDECore1.8/blob/master/src/main/java/com/mattdahepic/mdecore/MDECore.java#L47 anyone know why,? its not giving me anything to bugfix on
L626[20:20:19] <MattDahEpic> full error is: http://paste.ee/p/n14bq
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L629[20:25:39] <williewillus> that's strange
L630[20:26:02] <Kaiyouka> what's happening at CommandHandler.java:136 ?
L631[20:26:33] <williewillus> that's in the mc codespace so the line numbers aren't accurate
L632[20:26:44] <MattDahEpic> this.commandMap.put(command.getName(), command);
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L634[20:28:32] <MattDahEpic> mdecore alone works, but with other mods it doesnt
L635[20:29:03] <williewillus> what other mods are with it that makes it do this?
L636[20:29:21] <MattDahEpic> any mod that uses it as a dependency
L637[20:29:34] <MattDahEpic> i made a empty mod with it as a dependency and it crashed
L638[20:29:35] *** Drull|Dinner is now known as Drullkus
L639[20:29:36] <Kaiyouka> ah hell to it, I'll do some modding too
L640[20:30:41] <MattDahEpic> resource exchange orb works though (my other mod)
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L642[20:31:42] <williewillus> are the load handlers supposed to be static? :p idk can't think of a possible cause
L643[20:32:57] <MattDahEpic> how would it work alone then?
L644[20:34:59] <williewillus> maybe a recomp/reobf derp but idk how
L645[20:35:44] <unascribed> would it be possible to make a mod that works on 1.8, 1.7.10, and 1.6.4 from one codebase? version-specific glue code is fine, as long as the bulk of the code can be version-agnostic
L646[20:36:09] <Kaiyouka> Seems heavily unlikely
L647[20:36:47] <unascribed> It will be a client-only mod that mainly does GUI stuff, which is why I feel it'd be possible
L648[20:36:48] <shadekiller666> uhh
L649[20:36:52] <unascribed> most of what I'm doing would be Tesselator and GL calls
L650[20:36:57] <williewillus> unascribed: that basically means making another abstraction layer on top of forge lol
L651[20:37:08] <unascribed> if Forge can even be called an abstraction layer, but yeah
L652[20:37:14] <ollieread> That error looks like you just haven't overriden an abstract method
L653[20:37:30] <shadekiller666> forge can be considered an abstraction layer
L654[20:37:36] <williewillus> but compiler would catch that
L655[20:37:43] <Giraffestock> Razaekel: sorry about late reply; some transformers but lots of magic to avoid them if possible
L656[20:37:43] <MattDahEpic> what method though, because it works in all other use cases execpt this
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L658[20:48:18] <williewillus> MattDahEpic: some googling seems to indicate building against different forge versions? idk
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L661[20:49:25] <MattDahEpic> both mods are built on 1.8-11.14.1.1319
L662[20:49:40] <MattDahEpic> this doesnt make sense
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L665[20:56:39] *** fry|sleep is now known as fry
L666[20:56:58] <shadekiller666> wb fry
L667[20:59:31] *** Riking is now known as Riking|away
L668[21:00:03] <ollieread> What is this 'Unnamed' bullshit
L669[21:00:05] <Giraffestock> basic java question: can i 'freeze' an equation (a long) that uses System.currentTimeMillis()?
L670[21:00:10] <ollieread> Why are items suddenly ignoring my fucking names?
L671[21:00:17] <Giraffestock> they dont like them ollieread
L672[21:00:22] <Giraffestock> let them be what they want to be!
L673[21:00:44] <ollieread> Yeah, but as of last Thursday, every single Item i've created now has Unnamed, regardless
L674[21:00:48] <ollieread> All the old ones work
L675[21:01:01] <ollieread> if I delete an old one, run the game, then add it back in, exactly the same, it's now Unnamed
L676[21:01:29] <ollieread> It's really starting to piss me off
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L678[21:02:26] *** Vigaro|AFK is now known as Vigaro
L679[21:04:28] <ollieread> Anyone have any ideas?
L680[21:05:09] <shadekiller666> no idea ollie, did you change something on thursday/
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L682[21:06:29] <ollieread> Nope, nothing
L683[21:06:53] <Kaiyouka> post code? :p
L684[21:06:56] <gigaherz> translation issue?
L685[21:07:26] <ollieread> > 1.7.10-10.13.4.1448 is an invalid version! did you mean '1.7.10-10.13.4.1448-1.7.10' ?
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L688[21:07:49] <MattDahEpic> department of redundency department
L689[21:07:51] <ollieread> Wtf is this
L690[21:07:51] ⇨ Joins: Darkevilmac (Darkevilma@pi.elitebnc.org)
L691[21:08:19] <gigaherz> MattDahEpic: that'd be a department that studies departments of redundancy?
L692[21:08:29] <MattDahEpic> no
L693[21:08:36] <gigaherz> (and yes I know the joke ;P)
L694[21:08:36] <MattDahEpic> that version name has 2 1.7.10s
L695[21:08:48] <ollieread> Did something change?
L696[21:09:05] * Kaiyouka ponders which mob to make more insufferable now
L697[21:09:07] <MattDahEpic> 1.8 is like that too
L698[21:09:16] <gigaherz> Kaiyouka: ender mites?
L699[21:09:18] <MattDahEpic> 1.8-xx.x.x.xxxx-1.8
L700[21:09:22] <ollieread> 1.8-forge-1.8?
L701[21:09:22] <ollieread> Oh
L702[21:09:35] <ollieread> So I need to update my gradle
L703[21:09:38] <MattDahEpic> yus
L704[21:09:49] <Kaiyouka> gigaherz: Those aren't even around enough to warrant messing with :p
L705[21:10:10] <gigaherz> not YET they aren't!
L706[21:10:10] <LexManos> -.-
L707[21:10:11] <killjoy> Well I recently learned that one of my projects was still using gradle 1.11
L708[21:10:13] <MattDahEpic> wither skeletons Kaiyouka
L709[21:10:51] <ollieread> Is the two mc versions an oversight or intentional?
L710[21:10:58] <Kaiyouka> It'll be difficult to do wither skeletons without first figuring out regular skeletons
L711[21:11:00] <ollieread> are, not is
L712[21:11:01] <LexManos> intentional
L713[21:11:04] <LexManos> its called a fucking branch
L714[21:11:21] <LexManos> notice how current 1.8 builds dont have that second 1.8?
L715[21:11:25] <LexManos> thats because they are on master
L716[21:11:33] <LexManos> and 1.7.10 is on the 1.7.10 branch
L717[21:11:38] <LexManos> so they get the extra branch name
L718[21:11:47] <Kaiyouka> Huh... I was wondering about that.
L719[21:11:54] <ollieread> Ahh right
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L721[21:12:53] * Kaiyouka makes explosive pigs
L722[21:12:56] <gigaherz> Kaiyouka: make bones dropped in the ground reform back into skeletons if enough time passes ;P
L723[21:13:07] <MattDahEpic> skeleton aimbot
L724[21:13:15] <MattDahEpic> always hit
L725[21:13:21] <MattDahEpic> around trees
L726[21:13:24] <Kaiyouka> gigaherz: I had pondered that but I'm not sure how to make that not be weird in scope of Minecraft
L727[21:13:35] <Vigaro> Kaiyouka: Items are entity
L728[21:13:36] <gigaherz> hmm I believe there's a despawn event
L729[21:13:38] <Vigaro> Entities*
L730[21:13:48] <gigaherz> so you could handle the despawn event of bones, and spawn a skeleton
L731[21:13:50] <Vigaro> You can do it on their update, checking their life time
L732[21:14:15] <Kaiyouka> I wasn't saying "I don't know how to do it"
L733[21:14:30] <Kaiyouka> I was saying "I don't know how to make it mesh well with Minecraft as a game mechanic"
L734[21:14:37] <gigaherz> oh
L735[21:14:42] <Vigaro> Oh²
L736[21:15:30] <MattDahEpic> maybe skeleton bones metaporphisise into other skeletons, like when you cut worms in half
L737[21:15:38] <Kaiyouka> lol
L738[21:15:58] <gigaherz> well skeletons can spawn without any bone around
L739[21:16:02] <gigaherz> so why not from actual bones? ;P
L740[21:16:12] <gigaherz> and zombie flesh could reform into zombies
L741[21:16:20] <Kaiyouka> Nah
L742[21:16:25] <gigaherz> then you'd think twice about keeping things in the ground
L743[21:16:26] <gigaherz> hmm
L744[21:16:27] <killjoy> with lightning?
L745[21:16:35] <gigaherz> and ender pearls into ender mites with small chance of endermen
L746[21:16:55] <MattDahEpic> social skeletons, skeletons summon friends when in danger
L747[21:16:57] <gigaherz> leave a carrot, and a small chance of spawning a pig
L748[21:17:04] <gigaherz> leave seeds, and a chicken
L749[21:17:06] <MattDahEpic> like just before death, they summon another skeleton
L750[21:17:16] <gigaherz> hey if you don't do that
L751[21:17:17] <gigaherz> I may
L752[21:17:23] <gigaherz> ;P
L753[21:18:06] <Giraffestock> does ResourceLocation.toString() return it like "modID:path"?
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L755[21:18:43] <Vigaro> Giraffestock: You can check on the class
L756[21:18:51] <Vigaro> If it does, it will be overriding toString to return it
L757[21:19:06] <MattDahEpic> i cant wait until the 1.7.10 loading screen gets into 1.8 forges
L758[21:19:08] <Giraffestock> thanks
L759[21:19:12] <gigaherz> or just print a debug message to check ;P
L760[21:19:14] <Giraffestock> (it does)
L761[21:19:20] <Giraffestock> yeah im trying to avoid running the mod if possible rn
L762[21:19:25] <Giraffestock> on underpowered laptop
L763[21:19:37] <gigaherz> MattDahEpic: oh it was done in 1.7.10? I assumed it would have been backported from 1.8
L764[21:19:47] <MattDahEpic> bransh was 170ls
L765[21:19:50] <gigaherz> that's how much I have used forge 1.8 XD
L766[21:20:05] <gigaherz> (sadly, cos I wish mods would switch to 1.8 already ;P)
L767[21:20:13] <MattDahEpic> mine are...
L768[21:20:23] <fry> MattDahEpic: it's in 1.8
L769[21:21:01] <MattDahEpic> i just got 11.14.3.1446 and its not fry
L770[21:21:06] <Kaiyouka> I kinda wanna add the bubbles from Zelda to the game
L771[21:21:08] <fry> gigaherz: initial version was for 1.8, then it was backported to be tested on a wide number of users, then forward-ported again, after improvements
L772[21:21:21] <fry> MattDahEpic: are you using optifine?
L773[21:21:34] <MattDahEpic> does it turn it off?
L774[21:21:37] <fry> yup
L775[21:21:58] <MattDahEpic> optifine is so good, but it breaks everything
L776[21:22:05] <Kaiyouka> eugh, optifine
L777[21:22:17] <MattDahEpic> it gets me a playable framerate
L778[21:22:34] <LexManos> odd it drops mine by 80% :/
L779[21:22:37] <Kaiyouka> Maybe if people would stop trying to play Minecraft on every goddamn conceivable computing device....
L780[21:23:57] <MattDahEpic> my laptop doesnt have a dedicated graphics card, optifine drops fps on my desktop
L781[21:24:26] <gigaherz> optifine helps me avoid the nvidia opengl crash
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L783[21:24:33] <gigaherz> that's the one reason I use it these days
L784[21:24:50] <gigaherz> in 1.8 I just enable VBOs but 1.7 doens't have that choice
L785[21:25:03] <Giraffestock> how do i get a u v (coords in an image) for drawTexturedModalRect in photoshop?
L786[21:25:10] <MattDahEpic> what does vbos do?
L787[21:25:23] <gigaherz> Vertex Buffer Objects
L788[21:25:32] <gigaherz> alternative to vertex arrays for rendering
L789[21:26:04] * MattDahEpic knows what 2 words in that sentence mean
L790[21:26:12] <gigaherz> basically
L791[21:26:28] <gigaherz> ancient opengl worked using glBegin/glVertex/glEnd
L792[21:26:43] <AbrarSyed> its a buffer (set/array) of vertex's
L793[21:26:50] <gigaherz> to improve that
L794[21:26:56] <gigaherz> they allowed sending whole arrays to the gpu
L795[21:26:59] <gigaherz> using glArrays
L796[21:27:05] <MattDahEpic> beds flicker now
L797[21:27:05] <gigaherz> instead of each vertex at once
L798[21:27:24] <MattDahEpic> in fact everything does now
L799[21:27:48] <gigaherz> VBOs allow the application/game to preprocess the arrays into gpu-specific internal formats
L800[21:27:59] <gigaherz> such as keeping them in the GPU and not needing a local copy
L801[21:28:19] <gigaherz> MattDahEpic: optifine + VBOs?
L802[21:28:30] <gigaherz> they may be incompatible ;P
L803[21:28:32] <MattDahEpic> yep
L804[21:28:52] <Kaiyouka> nothing is compatible with optifuckyourcode
L805[21:29:48] <MattDahEpic> best statement ever
L806[21:30:36] <LexManos> ya.. optifine needs to go OS, but its a MAJOR cash cow for him.
L807[21:30:40] <LexManos> So it never will.
L808[21:30:53] <LexManos> {He has been offered to sell the code to mojang but refused}
L809[21:31:23] <williewillus> do we know how much they offered?
L810[21:32:00] <LexManos> not publically but it was a respectable amount.
L811[21:35:34] <Kaiyouka> what a shame
L812[21:35:49] <MattDahEpic> is fml out of version numbers without a major change? its at v8.0.99.99
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L814[21:36:22] <gigaherz> lol
L815[21:36:25] <Kaiyouka> v8.0.100.00 or v8.0.99.100 is next, probably :p
L816[21:36:44] <gigaherz> what's the limit? 127? will it overflow to -128? ;P
L817[21:36:51] <Kaiyouka> totally :p
L818[21:37:08] <Kaiyouka> actually, it's probably unsigned and overflows above 255 :p
L819[21:37:10] <MattDahEpic> getting a respectable 23fps without optifine and with VBOs
L820[21:37:30] <Kaiyouka> oh god, I couldn't play MC at 23fps
L821[21:37:52] <MattDahEpic> i dev on the laptop, play on the dexktop
L822[21:37:59] <gigaherz> heh
L823[21:38:09] <killjoy> It's nearly impossible for me to do either on my laptop
L824[21:38:17] <killjoy> It only has a 1Ghz cpu
L825[21:38:20] <MattDahEpic> dual sli 980s on the desktop so...
L826[21:38:20] <gigaherz> I haven't put minecraft on my laptop lately
L827[21:38:33] <gigaherz> o_O you have deep pockets
L828[21:38:33] <gigaherz> XD
L829[21:38:47] <MattDahEpic> my friend was upgrading to titans so i got a deal
L830[21:38:47] <gigaherz> I'll be paying my single 970 for a couple years ;P
L831[21:38:57] <Kaiyouka> I'm happy with by 550ti
L832[21:39:13] <gigaherz> I'm progressively making my desktop more silent
L833[21:39:14] <Kaiyouka> my*
L834[21:39:26] <gigaherz> this 970 turns off the fans while it's in "2d mode"
L835[21:39:37] <williewillus> vbo's work again for me \o/ integrated graphics driver update day is the best right
L836[21:39:44] <gigaherz> heh
L837[21:39:45] <Kaiyouka> I have a 750 something in a box
L838[21:39:57] <Kaiyouka> anybody wanna buy a 750 for a casual pc ? :p
L839[21:40:16] <killjoy> Wanna trade for my 430 gt?
L840[21:40:17] <gigaherz> nah I have a 760 in a drawer, next to the 560 no-ti
L841[21:40:27] <MattDahEpic> 560 no-ti
L842[21:40:30] <williewillus> I actually get decent frames in vanilla depending on what's happening, and 30-40 in modded provided no one is doing stupid things nearby
L843[21:40:30] <gigaherz> yep
L844[21:40:39] <MattDahEpic> as compared to the 560 yes-ti
L845[21:40:44] <gigaherz> as compared to the ti
L846[21:40:57] <MattDahEpic> jokes
L847[21:40:59] <gigaherz> the non-ti model had one extra core disabled ;P
L848[21:41:18] <MattDahEpic> you can renable that core...
L849[21:41:18] <gigaherz> where "core" means "group of streams"
L850[21:41:26] <gigaherz> it's two generations ago
L851[21:41:27] <gigaherz> ;P
L852[21:41:49] <gigaherz> I got barman arkham city with the 560, arkham origins with the 760, and arkham knight with the 970
L853[21:42:01] <Kaiyouka> while I'm at it, anybody need an i7-4790k? :p
L854[21:42:07] <MattDahEpic> until i can figure out that wierd ass bug, ima finish the witch farm on my vanilla server
L855[21:42:10] <Kaiyouka> only $300!
L856[21:42:11] <killjoy> I bought them on sale from steam
L857[21:42:23] * fry only updated from 450 a couple of weeks ago :P
L858[21:42:26] <MattDahEpic> btw steam summer sale starts tomorrow
L859[21:42:32] <gigaherz> yeah
L860[21:42:40] <gigaherz> sadly I have already bought almost all the interesting games XD
L861[21:42:44] <MattDahEpic> https://steamdb.info/sales/
L862[21:42:44] <gigaherz> hmm
L863[21:42:47] <gigaherz> although there's ARK
L864[21:42:55] <gigaherz> if that one gets to be $10 or less, I'll get it ;P
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L866[21:44:18] <gigaherz> as much as the game seems interesting, I already spent my game money on Action Henk ;P
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L870[21:47:46] <MattDahEpic> im looking forward to the refund policy and its effects on the summer sale
L871[21:48:05] <Kaiyouka> I wish *I* had time for video games
L872[21:49:16] <gigaherz> hah the yogscast Druidz series is morphing into a Regrowth playthrough
L873[21:49:40] <gigaherz> I just got bored of my save on that pack
L874[21:49:51] <gigaherz> (hence why I'm here trying to mod again ;P)
L875[21:52:10] <Kaiyouka> I just wish 1.9 would come out so I can figure out where I'm going with mine
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L880[21:54:06] <shadekiller666> hey fry, i have some questions
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L882[21:54:38] <shadekiller666> i'm having that issue with the texture not being applied, where the model is a solid shade of orange all the time
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L885[21:55:48] <shadekiller666> and i was also wondering if state properties could be used to modify ItemCameraTransforms
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L887[21:59:00] <shadekiller666> fry
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L896[22:21:36] <fry> shadekiller666: use IPerspectiveAwareModel, not ItemCameraTransforms
L897[22:21:56] <shadekiller666> ok
L898[22:22:01] <shadekiller666> how does that work
L899[22:22:16] <fry> like most other smart models
L900[22:24:09] <shadekiller666> ok, so i return a matrix from handlePerspective?
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L902[22:24:18] <shadekiller666> with an IBakedModel?
L903[22:24:24] <fry> yup
L904[22:24:41] <shadekiller666> ok
L905[22:25:03] <fry> matrix can be null, if you only need to change the model itself
L906[22:25:31] <gigaherz> oh would that allow one to change the model that's seen in the hand to be different than the inventory item?
L907[22:25:41] <shadekiller666> ok and can i somehow allow a modder to change the transforms?
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L910[22:26:12] <shadekiller666> also, how do i fix my texture problem?
L911[22:26:13] <gigaherz> it's one thing that I was missing back in january when I was working on my magic mod ;P
L912[22:26:35] <shadekiller666> giga, iirc when i wrote this the first time there was a way to do that yes
L913[22:27:12] <gigaherz> well before the model loaded landed, there wasn't anything, and afterward, I had given up on that ;P
L914[22:27:19] <gigaherz> loader*
L915[22:27:30] <shadekiller666> lol
L916[22:27:59] <fry> shadekiller666: look at the new forge blockstate json - it allows you to pass stuff to the model
L917[22:29:00] <shadekiller666> i don't have said new blockstate json, as i haven't been able to update due to not wanting to lose progress again :P
L918[22:29:15] <gigaherz> shadekiller666: just backup the folder
L919[22:29:38] <gigaherz> if it's git,
L920[22:29:40] <shadekiller666> true...
L921[22:29:46] <gigaherz> the proper way to do that is to work on a branch
L922[22:29:51] <gigaherz> COMMIT before doing anything else
L923[22:29:53] <shadekiller666> i am working on a branch
L924[22:30:04] <gigaherz> then fetch the origin/master or whatever
L925[22:30:09] <gigaherz> and use "git rebase"
L926[22:30:19] <gigaherz> to apply your commits on top of the new changes
L927[22:32:11] <shadekiller666> i did save my files this time :P
L928[22:32:39] <fry> and copy the branch, just in case :P
L929[22:32:44] <gigaherz> XD
L930[22:33:07] <gigaherz> yeah making a new temp branch while messing with things you don't fully understand is a good idea also
L931[22:33:20] <gigaherz> thebiggest thing to understand about git is that
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L933[22:33:35] <gigaherz> it keeps "lost" commits until the garbage collector runs
L934[22:33:50] <gigaherz> so even if you DO lose your old data
L935[22:34:05] <gigaherz> you can still find "dangling" commits and put them back as the HEAD of a branch
L936[22:34:25] <shadekiller666> how does one "stage" for a commit?
L937[22:34:47] <gigaherz> add all the changed files
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L939[22:34:59] <gigaherz> just use a GUI for it
L940[22:35:08] <gigaherz> on windows I use TortoiseGit
L941[22:35:14] * williewillus plugs sourcetree
L942[22:35:16] <gigaherz> on linux I use COLA Git GUI for commiting
L943[22:35:41] * fry plugs the CLI
L944[22:35:50] <fry> shadekiller666: git add
L945[22:35:50] <gigaherz> it's just a commit window, calls gitk for the log and such
L946[22:36:23] <gigaherz> https://git-cola.github.io/images/main.png
L947[22:36:30] <shadekiller666> i'm assuming tortoisegit is better than github for windows?
L948[22:36:41] <gigaherz> yes
L949[22:36:43] <Illyohs> almost anything is better that
L950[22:36:49] <gigaherz> everything is better than that piece of horrible crap
L951[22:37:17] <gigaherz> however
L952[22:37:25] <gigaherz> tortoisegit does NOT support partial file staging
L953[22:37:38] <gigaherz> while git supports staging only part of a diff
L954[22:37:54] <gigaherz> well, it uses msysgit so the feature is there, just not exposed
L955[22:38:13] <gigaherz> it has no concept of "staging", you get a window with checkboxes per file, and then a commit button ;P
L956[22:39:00] <AbrarSyed> neitehr does github for windows
L957[22:39:05] <AbrarSyed> files are just there.. no staging
L958[22:39:14] <gigaherz> well I didn't expect it to
L959[22:39:15] <gigaherz> XD
L960[22:39:23] <gigaherz> I faintly recall it was based on drag&drop?
L961[22:39:33] <shadekiller666> not even
L962[22:39:41] <gigaherz> ah no matter
L963[22:39:47] <gigaherz> I saw one single screenshot, and put it on the shitlist
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L965[22:40:28] <gigaherz> everything I have heard about it since then has simply reinforced the belief that it belongs there
L966[22:41:24] <shadekiller666> its pretty limited
L967[22:41:50] * fry plugs the CLI again
L968[22:41:51] <Illyohs> smartgit & eclipse's git client are pretty nice IMO
L969[22:42:02] <Illyohs> but cli is more fun
L970[22:42:06] <gigaherz> I never seem to agree with the git clients integrated in IDEs
L971[22:42:16] <gigaherz> they always seem to think I don't need files that I require
L972[22:42:20] <shadekiller666> i like IDEA's
L973[22:42:38] <gigaherz> so I ignore them and use tgit from the explorer folder window
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L975[22:43:09] <gigaherz> my git workflow doesn't require anything it can't do
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L977[22:44:12] <Giraffestock> guys
L978[22:44:14] <Giraffestock> i hate git submodules
L979[22:44:17] <Giraffestock> hate hate hate them
L980[22:44:26] <gigaherz> I don't "hate" th em
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L982[22:44:31] <Giraffestock> my mod has 3 and its impossible to keep track of them
L983[22:44:31] <gigaherz> I don't feel things that strongly
L984[22:44:36] <gigaherz> but I do dislike them
L985[22:44:39] <Giraffestock> because they're all being maintained by different people with mutliple branches and it sucks
L986[22:44:43] <gigaherz> they are too awkward to use
L987[22:44:52] <shadekiller666> ok, how does one use tortoisegit
L988[22:45:03] <gigaherz> rightclick -> Sync
L989[22:45:08] <gigaherz> it will open a window
L990[22:45:31] <gigaherz> on the button that that says "Pull", you can use the dropdown side, and choose Fetch and Rebase instead
L991[22:45:42] <gigaherz> I always prefer to rebase instead of pulling
L992[22:45:50] <gigaherz> unless the situation requires a merge
L993[22:45:53] <Giraffestock> im going to recommend SourceTree > tortoisegit d:
L994[22:46:07] <williewillus> :D
L995[22:46:24] <gigaherz> I spent too many years using TortoiseSVN not to prefer TortoiseGIT ;P
L996[22:46:36] <shadekiller666> i just need a git client that isn't complicated and lets me actually properlly do things without erasing them
L997[22:46:55] <Illyohs> use smartgit very simple
L998[22:46:58] <gigaherz> that's called "a decent client" ;P
L999[22:47:05] <gigaherz> so what do you need to do shadekiller666?
L1000[22:47:37] <gigaherz> here is my suggestion:
L1001[22:47:40] <shadekiller666> i'm trying to A: push the new OBJ stuff, and B: update my local forge repo so it has the new changes
L1002[22:47:47] <shadekiller666> cuz i'm like 6 months behind
L1003[22:47:50] <gigaherz> okay
L1004[22:47:53] <gigaherz> first of all, commit
L1005[22:48:01] <gigaherz> rightclick -> commit
L1006[22:48:08] <gigaherz> always commit first.
L1007[22:48:17] <gigaherz> with git, it's better to squash later, rather than avoid commits
L1008[22:48:41] <gigaherz> once it's commited, rightclick -> git -> push
L1009[22:49:19] <gigaherz> ensure that the Dropdown dropdown contains YOUR fork as the target
L1010[22:49:25] <gigaherz> eh
L1011[22:49:26] <gigaherz> the Destination*
L1012[22:49:50] <gigaherz> (I usually call my fork "origin", and the master repository "upstream")
L1013[22:50:41] <shadekiller666> gimme a sec, git is updating
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L1015[22:51:57] <shadekiller666> so right click the folder and click "sync"?
L1016[22:52:09] <gigaherz> no need
L1017[22:52:23] <gigaherz> you can just use the manual thing first
L1018[22:52:34] <shadekiller666> ?
L1019[22:52:42] <gigaherz> the sync window is for when you have everything set up correctly
L1020[22:52:54] <gigaherz> and you just access the things with the configured choices
L1021[22:53:00] <gigaherz> so for now
L1022[22:53:06] <gigaherz> rightclick -> commit
L1023[22:53:10] <gigaherz> rightclick -> git -> push
L1024[22:53:23] <Giraffestock> https://gfycat.com/SentimentalCreamyCrustacean any suggestions?
L1025[22:54:02] <gigaherz> the Push window will let you choose how to perform the pushing, so check each value carefully ;P
L1026[22:54:34] <gigaherz> Giraffestock: can the preview use a perspective camera? orthographic gives me headaches ;P
L1027[22:54:57] <Giraffestock> uh explain
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L1029[22:55:39] <gigaherz> the preview box is using an orthographic projection, and it annoys me to see something rendered in orthographic, and spinning
L1030[22:56:22] <gigaherz> by "annoy" I mean that I can't avoid noticing that it's "wrong", which makes me notice it even more
L1031[22:56:45] <shadekiller666> am i pushing to my local master? or the other branch?
L1032[22:56:45] <fry> some of the new dw title sequences used the hacky projection, it bugged me a lot :P
L1033[22:56:50] <gigaherz> what?
L1034[22:57:00] <gigaherz> shadekiller666: "push" is a remote concept
L1035[22:57:10] <shadekiller666> ...
L1036[22:57:16] <gigaherz> local actions:
L1037[22:57:32] <gigaherz> branch, checkout, commit, log, rebase,
L1038[22:57:36] <gigaherz> remote actions:
L1039[22:57:45] <gigaherz> clone, pull, fetch, push
L1040[22:57:52] <fry> "push" is copy your local branch to the remote branch
L1041[22:58:07] <gigaherz> push means send the commits to another repository
L1042[22:58:22] <gigaherz> pull means apply the remote commits on top of yours
L1043[22:58:39] <gigaherz> fetch means obtain the remote commits, but not do anything with them
L1044[22:58:43] <shadekiller666> wtf do i do in this window: http://imgur.com/KklOYGg
L1045[22:58:56] <gigaherz> okay let's begin again
L1046[22:58:59] <gigaherz> what do you WANT to achieve
L1047[22:59:19] <Giraffestock> gigaherz: ill add a toggle
L1048[22:59:51] <shadekiller666> i want to apply my changes to the repo, and pull in new files so i have the updated forge version
L1049[22:59:58] <gigaherz> which repo?
L1050[23:00:02] <gigaherz> your local copy
L1051[23:00:05] <gigaherz> or a fork on github?
L1052[23:00:07] <shadekiller666> model-b3d
L1053[23:00:19] <shadekiller666> its a fork on github i think
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L1055[23:00:28] <gigaherz> okay
L1056[23:00:32] <gigaherz> open the Sync window
L1057[23:00:33] <shadekiller666> its a fork of fry's fork
L1058[23:00:46] <gigaherz> there's a button on the right that says "Manage"
L1059[23:00:46] <Mimiru> Yo dawg
L1060[23:01:01] <gigaherz> I assume you have an entry there called "origin" ?
L1061[23:01:01] <shadekiller666> k
L1062[23:01:24] <shadekiller666> yep
L1063[23:01:29] <gigaherz> and when you click on it, the URL: points to YOUR fork
L1064[23:01:39] <gigaherz> blahblah/shadekiller/something
L1065[23:01:51] <shadekiller666> "main" is the main Forge repo, "origin" is fry's repo, and "upstream" is my fork of his repo
L1066[23:02:10] <gigaherz> ugh you named it completely opposite to the usual XD
L1067[23:02:22] <shadekiller666> i didn't name it anything
L1068[23:02:37] <shadekiller666> thats how github named it when i made the fork
L1069[23:02:37] <gigaherz> anyhow
L1070[23:02:41] <gigaherz> eh
L1071[23:02:45] <gigaherz> no those are local remotes
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L1074[23:02:50] <gigaherz> those are assigned when you use git clone
L1075[23:02:55] <shadekiller666> ok
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L1077[23:03:01] <gigaherz> anyhow
L1078[23:03:06] <shadekiller666> i can rename them
L1079[23:03:14] <gigaherz> doesn't matter
L1080[23:03:18] <gigaherz> it will just complicate things later
L1081[23:03:31] <gigaherz> so you want to take the commits you have in the folder, and put them into "upstream"
L1082[23:03:45] <gigaherz> right?
L1083[23:03:54] <shadekiller666> ya
L1084[23:03:56] <gigaherz> if so, Cancel this dialog
L1085[23:04:02] <gigaherz> and lcick on "Push" in the sync window
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L1087[23:04:34] <gigaherz> but first
L1088[23:04:41] <gigaherz> ensure that Remote url is set to "upstream"
L1089[23:05:08] <gigaherz> otherwise it will error (I don't believe you have push access to fry's or the main repo)
L1090[23:06:17] <fry> nope :P
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L1092[23:06:25] <LexManos> ?
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L1095[23:07:15] <shadekiller666> of course i forgot my password...
L1096[23:07:23] <gigaherz> that I can't help with
L1097[23:07:37] <gigaherz> I use SSH for my git interactions
L1098[23:07:49] <gigaherz> I just point tgit to my private key and forget ;P
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L1100[23:09:43] <shadekiller666> wtf
L1101[23:09:51] <shadekiller666> still can't log in from tortoise
L1102[23:10:23] <shadekiller666> does having 2 factor authentication on github prevent this from connecting?
L1103[23:10:49] <gigaherz> no idea
L1104[23:11:38] <gigaherz> (I'm not a fan of two factor auth, the annoyance bothers me more than the reduced security)
L1105[23:12:57] <stuntmania> Hey I was wondering how I can use World.doesBlockHaveSolidTopSurface? First param is IBlockAccess, but I don't know what that is or how to get it :/
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L1108[23:15:49] <gigaherz> shadekiller666: it's 6:15am here, gotta sleep a bit. if you do manage to push successfully, you'll have to choose the "main"/"origin" remote, then ensure that the branch name is the branch you want to obtain, then on the "Pull" button, use the dropdown and choose "Fetch and rebase"
L1109[23:16:07] <shadekiller666> ok
L1110[23:16:12] <shadekiller666> yhsnkd
L1111[23:16:14] <williewillus> you need to setup an ssh key
L1112[23:16:17] <williewillus> to auth to github
L1113[23:16:26] <shadekiller666> how do i do that
L1114[23:16:28] <gigaherz> oh if you do want to use SSH instead
L1115[23:16:30] <gigaherz> get PuTTY
L1116[23:16:39] <williewillus> tortoise doesnt have builtin support?
L1117[23:16:45] <gigaherz> not for generating keys
L1118[23:16:47] <gigaherz> only for loading them
L1119[23:16:49] <shadekiller666> already have putty... it installed with tortoise
L1120[23:16:54] <gigaherz> okay then
L1121[23:16:57] <gigaherz> open puttygen.exe
L1122[23:17:10] <Mimiru> Is there anything I can watch to figure out why my sound played via MovingSound gets killed randomly? Sometimes it plays for a single loop (3 seconds) sometimes it plays for a minute plus... My this.donePlaying; never gets called though ¬_¬
L1123[23:17:15] <shadekiller666> ok
L1124[23:17:26] <williewillus> stuntmania: an IBlockAccess is a world :p
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L1126[23:17:31] <gigaherz> hmm
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L1128[23:17:35] <gigaherz> you'll have to find a tutorial for it
L1129[23:17:41] <stuntmania> Thanks I noticed the moment you told me ^^'
L1130[23:17:43] <gigaherz> I can't remember which combination of options I had to use for github XD
L1131[23:17:45] <gigaherz> night!
L1132[23:17:54] <LexManos> https://twitter.com/Cities_xl2815/status/608850363949588482
L1133[23:17:54] <williewillus> just google setup ssh key github
L1134[23:17:59] <gigaherz> (google "puttygen github key")
L1135[23:18:02] <LexManos> these always make me laugh
L1136[23:18:08] <williewillus> 'lol
L1137[23:18:10] <stuntmania> I was wondering why it accepted a static World context xd
L1138[23:18:30] <williewillus> yeah random static method there :p
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L1140[23:18:44] <Mimiru> I've even put System.out.println(this.donePlaying); in my MovingSound's update() method, and it always prints false
L1141[23:18:50] <williewillus> only static method in world, looks like even
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L1143[23:19:49] <stuntmania> I'm kind of new in the video game coding world, is that a usual thing that happens? A random static method there or there?
L1144[23:20:09] <williewillus> it's called decompiled deobfuscated community named mojang code :p
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L1148[23:22:44] <LexManos> fuck he bitching about?
L1149[23:24:03] <shadekiller666> omfg
L1150[23:24:21] <shadekiller666> can't even get git bash to recognize my keyboard...
L1151[23:24:25] <shadekiller666> >:(
L1152[23:24:44] <Illy[Zzz]> are you tring to commit?
L1153[23:25:07] <Illy[Zzz]> s/tring/trying/
L1154[23:25:16] <shadekiller666> i'm trying to set up an ssh key so that i can give it to tortoisegit so i can push
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L1157[23:29:21] <killjoy> Well then. http://minecraft.curseforge.com/mc-mods/231471-qrscanner
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L1159[23:31:18] <shadekiller666> why does this have to be so fucking complicated
L1160[23:31:27] <williewillus> its not
L1161[23:31:40] <williewillus> google 'github ssh key' and its right there
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L1163[23:32:47] <shadekiller666> thats what i ddi
L1164[23:32:48] <shadekiller666> did
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L1168[23:33:30] <shadekiller666> i'm on step 3: add your key to the ssh-agent, and it says "could not open a connection to your authentication agent."
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L1172[23:37:56] <Giraffestock> run 'eval $(ssh-agent)'
L1173[23:38:11] <Giraffestock> then try
L1174[23:38:59] <shadekiller666> thank you
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L1176[23:40:37] <Giraffestock> the magic of google :D
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L1178[23:43:59] <shadekiller666> ok i have the ssh setup, now how do i give it to tortoise...
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L1186[23:56:14] <shadekiller666> omg
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