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L6[00:07:04] <PrinceCat> It was right under
my nose this whole time..
L7[00:07:30] <PrinceCat> I went searching
everywhere for where items breaking was rendered when it was in
EntityPlayer the whole time, oh man..
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L10[00:09:56] <PrinceCat> Nope, it's under
EntityLivingBase, whoops.
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L21[00:49:25] <MinecraftForgeBot>
rainwarrior: ModelBakeEvent now has ModelLoader as an argument
instead of ModelBakery; Added various static hooks to ModelLoader
to allow registering model-related information before it's needed
(prevents file-not-found errors on first baking pass); ModelLoader
waits until ModelBakeEvent is done before showing any missing model
exceptions; It's now possible to define models completely in-code
(as illustrated by ModelBakeEventD
L22[00:56:43] <LexManos> GOD DAMMET
FRY
L23[00:57:00] <LexManos> Almost a good
change but ya done fucked it up
L26[00:57:35] <LexManos> Binary
compatibility change
L27[00:57:41] <LexManos> Cant do that
except for in MC version changes
L29[00:58:17] <LexManos> I can see the
stream of '
L30[00:58:25] <LexManos>
FieldNotFoundException's now
L31[00:58:37] <fry> I knew I never
should've used public fields :P
L32[00:58:42] <fry> Lemme revert that
:P
L33[00:58:49] <LexManos> Dont revery just
fix
L34[00:59:00] <fry> Yeah, won't revert the
whole thing :P
L35[00:59:04] <LexManos> remember
everything gets published
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L37[00:59:20] <LexManos> ALWAYS ALWAYS
ALWAYS keep binary compatibility
L38[00:59:33] <LexManos> mark deprecated
things you want to remove with a note of which MC version
L39[00:59:40] <LexManos> and when the time
comes it'll be removed
L40[00:59:53] <fry> Hmm, I can probably add
a new field and keep an old one
L41[01:00:00] <LexManos> yup
L42[01:00:16] <LexManos> same goes for the
constructor
L43[01:00:25] <fry> yup yup
L44[01:01:15] <LexManos> Anyways I szee you
eating the FNF error, and deleted the test jsons
L45[01:01:30] <LexManos> it default now or
what?
L46[01:01:44] <fry> Not quite eating -
postponing :P
L47[01:02:00] <fry> If ModelBakeEvent adds
that model it won't complain
L49[01:02:10] <LexManos> \eating
L50[01:02:33] <fry> It's handler upper in
the stack :P
L51[01:02:42] <fry> *handled
L52[01:02:54] <LexManos> eating it like
that wont throw it up the stack...
L53[01:02:57] <LexManos> you need to
re-throw
L54[01:03:16] <fry> It's handled not by
using exceptions
L55[01:03:36] <fry> but by not finding
required variants
L56[01:03:41] <LexManos> as long as it
still bitches that models arnt found
L57[01:03:52] <fry> It does :P
L58[01:04:43] <LexManos> Defining models
complete in code is a problem IMO
L59[01:04:55] <LexManos> should always
trust the assets so that resource makers can override
L60[01:05:01] <LexManos> how does that
work?
L61[01:05:58] <fry> remember that 3x3x3
blockstate example?
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L63[01:06:33] <LexManos> mm
L64[01:06:36] <fry> Doesn't make any sense
to define it in model files
L65[01:06:49] <LexManos> actually it
does
L66[01:06:55] <fry> (And if you want to
define parts of it in model files - you can still do that :P)
L67[01:07:00] <LexManos> just a lot of
named sections
L68[01:07:15] <LexManos> which the json
doesnt support but meh
L69[01:07:50] <fry> But those named
sections don't correspond directly to the
blockstate/"inventory", which is what normal loading
process expects
L71[01:07:55] <MinecraftForgeBot>
rainwarrior: Restore binary backwards compatibility
L72[01:08:07] <fry> This simply allows more
flexibility at that point :P
L73[01:08:17] <fry> Does it look good
now?
L74[01:09:01] <LexManos> as long as bakery
is a subclass of loader, then yes
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L76[01:09:10] <fry> other way around
L78[01:09:32] <LexManos> then no its
bad
L79[01:09:39] <LexManos> you cast down,
instead of up
L80[01:10:05] <fry> Why would somebody use
event constructor?
L81[01:10:16] <LexManos> cuz modders do
stupid things.
L82[01:10:54] <fry> It really should be
private(net.minecraftforge), but can't do that in java
L83[01:11:10] <LexManos> i know
L84[01:11:25] <LexManos> but ya, it may be
possible to get away with this
L85[01:11:28] <LexManos> do :/ ya
L86[01:11:37] <fry> I'm fine with breaking
those mods that use that constructor :P
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L97[01:38:03] <Unh0ly_Tigg> So, I think I
just figured out my cape rendering issue, in the model, the cape's
box is given a texture size of [64,32], but it's a 10x16x1 box, so
the texture coordinates are getting messed up there...
L98[01:38:26] <Unh0ly_Tigg> wait
L99[01:38:28] <Unh0ly_Tigg> no
L100[01:39:05] <Unh0ly_Tigg> it's
expecting a 64x32 file, and pulling only a small part of it, but my
cape texture is only the cape, there's no extra area
L101[01:40:09] <fry> Making of custom
capes is discouraged. Be creative, make some other clothing item
:P
L102[01:40:43] <Unh0ly_Tigg> it'll only
appear on my player while my mod is installed...
L103[01:40:59] <fry> Still :P
L104[01:41:18] <Unh0ly_Tigg> and even
after changing the image size, there's no change...
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L107[01:46:32] <Unh0ly_Tigg>
>.<
L108[01:47:09] <Unh0ly_Tigg> hit F5 on the
project in eclipse, causing it to copy the file from the
src/main/resources subfolder to the bin subfolder...
L109[01:47:14] <Unh0ly_Tigg> and cape
fixed
L110[01:47:39] <Unh0ly_Tigg> but now the
skin server's were not responding just as I loaded into the
game...
L111[01:48:33] <Unh0ly_Tigg> though, I do
find it interesting that F3+T to reload texture data doesn't update
textures involving players, like skins and capes...
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L114[01:49:35] <Unh0ly_Tigg> just curious,
but reason? it wasn't included in the kick. was it the talk about
making a custom cape?
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L117[01:49:59] <Unh0ly_Tigg>
>.>
L118[01:50:13] <Unh0ly_Tigg> Ok, I'm done
talking about it
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L121[02:02:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150204 mappings to Forge Maven.
L122[02:02:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150204-1.8.zip (mappings
= "snapshot_20150204" in build.gradle).
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L124[02:02:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L169[04:17:55] <Ivorius> Quick! Grab all
teh usernames!
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L182[05:08:27] <Naiten> Is anybody good at
blender here?
L183[05:10:03] <Ivorius> Sure
L184[05:10:07] <Ivorius> A bit anyway
:P
L185[05:10:36] <Trangar> I am, I make
amazing smoothies
L186[05:11:49] <Naiten> Can it
automatically unwrap UV map for me?
L187[05:12:15] <Naiten> I mean some kind
of "smart" unwrap
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L189[05:16:38] <McJty> Does anyone here
know if you can add your own issue labels to github?
L190[05:16:47] <fry> Ivorius: btw, update
to latest forge - all the model noise can be done in preinit now
:P
L191[05:17:08] <Ivorius> Okay, cool
:D
L192[05:18:42] <Ivorius> McJty: Issues
-> Labels -> Add Label
L193[05:18:47] <Ivorius> * New Label
L194[05:19:15] <McJty> Aha missed that
tab. Thanks!
L195[05:20:15] <Naiten> Ivorius, I've
found "Smart unwrap project" option in blender, but it
makes the UV map fill the whole texture. Can it be set so that 1
metre = 16 pixels somehow?
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L197[05:21:35] <Ivorius> Naiten: You can
select all UVs and scale them :P
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L199[05:25:51] <Naiten> Ivorius, seems I
can't set a precise scale factor when scaling UVs or am I
wrong?
L200[05:26:06] <Ivorius> Sure you
can
L201[05:26:12] <Ivorius> Press s and then
enter the number
L202[05:26:20] <Ivorius> Or scale and then
find the UI on the left
L203[05:26:24] <fry> Snapping to the grid
is useful too
L204[05:26:31] <Ivorius> shift s ^
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L206[05:27:52] <Naiten> I know about
snapping... And when I press S or "scale" button, it
opens options panel, but that panel will resize the object instead
of UVs...
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L208[05:28:31] <Naiten> However, if I
scale using the mouse, it scales UVs, not object
L209[05:29:02] <Naiten> Ah, nevermind. Got
clear with that
L210[05:30:29] <ollieread> Is everyone
just using fry to teach them how to use blender?
L211[05:31:11] <Naiten> ollieread, Ivory
too :p
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L213[05:31:46] <Naiten> But I've learned
to model mahself! Google tutorials. I only got stuck at texturing
the stuff...
L214[05:32:17] <ollieread> I think for
now, I'll just do something fun with ISBR
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L217[05:43:41] <ollieread> erm
L218[05:43:46] <ollieread> CoFH and
containers
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L220[05:45:21] <ollieread> All of a
sudden, the code that I have for CoFHLib is full of errors
L221[05:45:32] <ollieread> though it
wasn't last night, and I've done nothing that should affect
that
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L223[05:45:40] <ollieread> It's accessing
a private field in Container for some reason
L224[05:46:16] ⇦
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L225[05:47:00] <ollieread> Any ideas why
two eclipse projects, with identical forge, mc and CoFH versions
would work differently
L226[05:47:05] <ollieread> One has no
errors, the other does
L227[05:47:27] <fry> different set of ATs
during setup
L228[05:48:17] <ollieread> Both times, I
literally just download from github and copied into
src/api/java
L229[05:49:08] <ollieread> I've done
nothing differently, so I don't get it
L230[05:50:06] <ollieread> I'll try
running setupDecompWorkspace again
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L239[06:05:58] <ghz|afk> \o/ minecraft
name change went live and I managed to get "gigaherz" for
me :3
L240[06:06:06] <ghz|afk> no more 01
appended to the end
L241[06:07:50] <Ivorius> The only name I
wanted is taken
L242[06:07:51] <Ivorius> So yah :P
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L246[06:08:11] <ghz|afk> ms made the
"VM" opensource
L247[06:08:27] <ghz|afk> not that it
really matters here, but it's nice news ^_^
L248[06:08:30]
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L250[06:13:02] <clienthax> Anyone know if
theres a helper method in cauldron to get a bukkit world from a
forge world
L251[06:13:43] <Ivorius> #cauldron?
:P
L252[06:13:55] <clienthax> eah, cauldron
channel is dead atm ;_;
L253[06:14:15] <Ivorius> O woe is
you
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L259[06:29:25] <ollieread> Wow, CoreCLR
uses almost every C language there is lol
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L264[06:31:25] <Toofifty> Could anyone
tell me how block containers / tile entities are rendered in
1.8?
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L267[06:33:51] <fry> same as 1.7
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L269[06:34:16] <Toofifty> I mean with the
blockstates and json crap from 1.8
L270[06:35:15] <Mraof> clienthax, maybe
use the dimension id?
L271[06:35:20] <fry> tileentities and
TESRs are exactly the same as in 1.7
L272[06:35:28] <Mraof> Or there's probably
something to do with the world name
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L274[06:37:22] <clienthax> Mraof: im
fucking retarded, you can directly cast forge world to
bukkitworld
L275[06:37:31] <clienthax> q_q
L276[06:37:33] <Mraof> Hahaha
L277[06:37:46] <clienthax> if in
doubt
L278[06:37:49] <clienthax> //USE
REFLECTION TO ACCESS THIS OR EVERYTHING WILL EXPLODE
L279[06:37:49] <clienthax>
eventListenerWithPluginAccess =
loader.loadClass("uk.co.haxyshideout.noflyzone.events.EventListener").newInstance();
L280[06:37:56] <clienthax> :P
L281[06:38:19] <Mraof> Look at those tab
characters
L282[06:38:27] <clienthax> mmm tabs
L283[06:38:30]
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L284[06:38:31] <clienthax> fuck yo
spacing
L285[06:38:32] <clienthax> =3
L286[06:38:43] <Mraof> I think the hardest
thing I've done with cauldron is interfacing with vault for the
economy
L287[06:38:55] <Mraof> Well on my IRC
client they just show up as inverted I
L288[06:38:58] <ghz|afk> I should port my
bukkit plugin to a recent version of mc
L289[06:39:00] <clienthax> xD
L290[06:39:07] <ghz|afk> maybe
L291[06:39:08] <ghz|afk> ...
L292[06:39:10] <Mraof> So they don't even
look like tabs
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L294[06:39:18] <clienthax> i have to use
reflection and another class loader to get access to plugins from
forge
L295[06:39:28] <Mraof> Yeah
L296[06:39:53] <clienthax> its like.. jam
this class into this plugins path.., then reflect against that
instance
L297[06:39:59] <clienthax> otherwise forge
will try and load to current clsaspath
L299[06:40:01] <clienthax> and bad
things
L300[06:40:02] <ghz|afk> XD
L301[06:40:05] ***
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L303[06:40:22] <clienthax> aaaaaarrrrrrr
bukkit
L304[06:40:29] <Mraof> This is how I did
it
L305[06:40:45] <Prophet> yay i no longer
have a horrid minecraft name
L306[06:40:52] <ghz|afk> gz ;P
L308[06:40:58] <ghz|afk> I got mine
too
L309[06:40:59] <clienthax> Mraof: ^^
L310[06:41:01] ***
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L311[06:41:18] <ChJees> No longer horrid
Minecraft name?
L312[06:41:26] <Prophet> minecraft name
changes are live
L313[06:41:34] <gigaherz> mojang allows
name changes now
L314[06:41:40] <ChJees> Was yours like
coolkid564 or something?
L315[06:41:44] <ChJees> ;)
L316[06:41:45] <Prophet>
AbusivePerson
L317[06:41:45] <gigaherz> mine was
gigaherz01
L318[06:41:47] <gigaherz> ;P
L319[06:41:48] <Prophet> was my old
one
L320[06:41:54] <GrygrFlzr> wow
L321[06:41:56]
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L322[06:42:11] <gigaherz> Prophet: you
didn't realize that was a bad name at the time? ;P
L323[06:42:23] <Prophet> gigaherz i
thought i was being ironic
L324[06:42:26] <Prophet> but
L325[06:42:30] <ChJees> My nick is
old'ish.
L326[06:43:08] <Prophet> my new name is
based on one of the greatest, although he went a bit mental,
prophets of all time
L327[06:43:28] <GrygrFlzr> also we will
see what mods are still using usernames instead of UUIDs
L328[06:43:31] <ChJees> When i see the
name Prophet all i can think of is the dude from Crysis
franchise.
L329[06:43:34]
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L330[06:43:43] <Prophet> good
series!
L331[06:43:44] <GrygrFlzr> apparently
people are losing their optifine capes. lol.
L332[06:43:47] <Prophet> yeah
L333[06:43:56] <Prophet> uuid's op
:P
L334[06:44:05] <gigaherz> XD
L335[06:44:27] <Mraof> clienthax: I think
I prefer the way I did it for my code
L336[06:45:17] <ChJees> Lemme guess, UUIDs
are hashes of the original names.
L337[06:45:19] <Mraof> My username is
mraof and it annoys me
L338[06:45:38] <Mraof> I am going to
change it to Mraof
L339[06:45:41] <ChJees> At least it is not
Mr Oaf.
L340[06:45:48] <ollieread> My username is
ollieread
L341[06:45:49] <ollieread> lol
L342[06:45:50] <Mraof> Yeah
L343[06:46:01] <ollieread> and a few
others
L344[06:46:02] <Mraof> Then people would
really not realize it's a one syllable word
L345[06:46:08] <clienthax> Success! Your
Minecraft name has been changed. Make sure to fully log out of
Minecraft and log back in again in order to see the change.
L346[06:46:21] <clienthax> i like having
multiple accs
L347[06:46:44] ⇦
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L348[06:46:57] <clienthax> im honestly
suprised it let me take this one
L349[06:46:58] <clienthax> xD
L350[06:47:14]
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L351[06:47:29] <ChJees> Im joo client and
stealing all your diamundz!1
L352[06:47:52] <Mraof> I'll change my name
to Java 8
L353[06:48:05] <clienthax> noo, youl crash
macs
L354[06:48:05] <clienthax> xD
L355[06:48:19] <ollieread> Maybe I should
change one of my other mc accounts
L356[06:48:30] <clienthax> my 2nd acc is
now called _Notch
L357[06:48:30] <Mraof> That seriously
crashes macs?
L358[06:48:54] <clienthax> well, mac users
are stupid, and dont update java
L359[06:48:54] <clienthax> :D
L361[06:48:58]
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L362[06:49:04] <ollieread> Change your
account to deadm00se
L363[06:49:11] <ollieread> and have the
player model add antlers
L364[06:49:16] <Mraof> Then it should
update java for them
L365[06:49:24] <Mraof> Who let an
inebriated baboon make an operating system
L366[06:49:33] <ChJees> lol
L367[06:49:53] <ollieread> No operating
system updates java for them
L368[06:50:11] <Mraof> pacman -Syu
L369[06:50:26] <ollieread> The Java update
manager updates java if _YOU_ install it and _YOU_ configure it to
automatically install.
L370[06:50:49] <Mraof> Well people aren't
going to do that
L371[06:50:55] <Mraof> And it's going to
cause problems
L372[06:51:16] <ollieread> Yes, but that
has nothing to do with macs
L373[06:51:37] <ollieread> Shit I just
thought
L374[06:51:46] <ollieread> How many people
just fucked up their server data by change their username
L375[06:52:12] <gigaherz> ollieread: isn't
java on mac managed by apple by default?
L376[06:52:13] <GrygrFlzr> Minecraft
itself should be fine. Mod-related data, maybe not
L377[06:52:24] <clienthax> pixelmon will
be fine, its all uuid based
L378[06:52:25] <ollieread> That's what I
meant GrygrFlzr
L379[06:52:30] <clienthax> ;P
L380[06:52:33] <gigaherz> although you can
install your own Iguess
L381[06:52:37] <ollieread> gigaherz: It
comes with a default installation of Java
L382[06:53:09] ⇦
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L384[06:53:23] <clienthax> Mraof: the way
i do it gives me a class that has access to full bukkitplugin +
forge
L385[06:53:25] <clienthax> so its pretty
nice
L387[06:53:47] <GrygrFlzr> Mojang will
have (well, it already exists, but not finalized) an API for name
change history, so that can be used for recovery if it comes to
that
L388[06:53:47] <Mraof> Okay
L389[06:53:59] <Mraof> The way I do it I
don't need to include bukkit as a build dependency
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L391[06:54:29] <clienthax> bukkit is on
mvn repo, not a issue tbh
L392[06:54:58] <gigaherz> [13:51]
(ollieread): How many people just fucked up their server data by
change their username
L393[06:55:07] <gigaherz> the server I
play on detected the name change just fine
L394[06:55:08] <gigaherz> ;P
L395[06:55:39] <clienthax> but yeah, i do
something similar for perms
L396[06:55:41] <clienthax> Mraof:
L398[06:55:48] <clienthax> wtf is with
pastes lately
L399[06:56:04] <ChJees> Pretty tiny.
L400[06:56:41] ***
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L401[06:56:49] <clienthax> yeah, irccloud
borked something
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L404[07:09:42] <ChJees> lol, i had a bug
in Eclipse where it hid a few rows until i did something the
intellisense did not like.
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L421[08:10:03] <ollieread> Does the
breakBlock event get fired on a block that is being broken, broken
in the sense of destroying rather than harvesting?
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L436[08:41:33] <MindWorX> Is there a
simple guide to custom terrain gen somewhere?
L437[08:41:48] <Ivorius> What kind?
L438[08:41:55] <Ivorius> Biomes? Whole
dimensions? Structures?
L439[08:42:21] <MindWorX> Well, I just
need to generate infinite Wasteland biome from Biomes O' Plenty.
I'm currently using Mystcraft to this effect, but I was thinking I
could make a small mod that does the same.
L440[08:42:38] <Szernex> hmm
L441[08:42:52] <Szernex> why can Idea
suddenly not download the javadoc for java8
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L445[08:48:00] <Ivorius> MindWorX: Look at
their source code, and copy the biome
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L448[08:48:48] <Ivorius> And then either
register a new dimension and let yours generate their everywhere,
similar to how the nether work
L449[08:48:50] <Ivorius> *works
L450[08:49:03] <Ivorius> Or remove all
default biomes from the world gen and register yours
(BiomeManager)
L451[08:49:27] <McJty> MindWorX, with
rftools you could also do that. It is similar to Mystcraft but then
more technological.
L452[08:49:34] <McJty> MindWorX, i.e.
dimensions need RF to run
L453[08:49:40] <MindWorX>
Interesting
L454[08:49:46] <McJty> (which you can
disable in the config if you want, 'whimpy' mode :-)
L455[08:50:12] <MindWorX> Well, it's for a
challenge map, so it'd need to run without any intervention
:)
L456[08:50:21] <McJty> yes, that's why I
added the 'no power' option
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L458[08:51:17] <MindWorX> I'll keep
RFTools in mind.
L459[08:51:31] <McJty> ok
L460[08:51:42] <MindWorX> It looks really
cool.
L461[08:51:57] <MindWorX> Might add it to
the pack me and my friends play :P
L462[08:52:13] <McJty> That's fine. Let me
know if you come up with any issues.
L463[08:52:24] <MindWorX> Careful what you
wish for :P
L464[08:52:29] <McJty> The mod is
currently already in a few packs (like RR3 and soon the FTB
Kitchensink pack)
L465[08:52:35] <MindWorX> I've been
bombarding Sangar from OpenComputers lately :P
L466[08:52:48] <McJty> RFTools also
supports OC btw.
L467[08:52:54] <MindWorX> Tjat
L468[08:52:55] <McJty> but it just
started. Need to add support for more blocks still
L469[08:52:57] <MindWorX> That's a
plus*
L470[08:54:03] <MindWorX> Hm. Is there a
way to sort of control what people can find and do with dimensions?
Right now I can't very well let people use Mystcraft, since it'd
screw over the scarce resource challenge.
L471[08:54:11] <MindWorX> In RFTools I
mean.
L472[08:54:27] <MindWorX> You know what,
I'll install it and have a look :P
L473[08:54:43] <McJty> Well you can
disable the normal dimension builder so it can't be crafted.
L474[08:54:51] <McJty> And then as an
admin you can obviously use it.
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L476[08:55:05] <McJty> So that would limit
it (provided I understood you right)
L478[08:55:31] <McJty> Although there are
also two in-game manuals.
L479[08:55:37] <McJty> But the wiki has a
bit more information.
L480[08:55:40] ***
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L481[08:56:26] <MindWorX> Btw, thanks
Ivorius. :P
L482[08:57:16] <Ivorius> I may have
answered your question, but with some luck McJty has given you what
you wanted :P
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L484[08:57:49] <MindWorX> Hehe, aye. :P
Need to see what I like the most.
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L499[09:28:17] <McJty> Time to go
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L510[09:58:18] <Naiten> fry, wanna take a
look at model I just made?
L511[09:58:27] <fry> Sure :P
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L514[10:00:50] <Naiten> Lemme google how
to save that rendered image...
L515[10:01:09] <Ivorius> Image ->
Save
L516[10:01:19] <Ivorius> At the bottom of
the blender render screen :P
L517[10:03:21] <Naiten> Thanks :3
L519[10:03:45] <Naiten> Now I only have to
learn making HQ textures...
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L526[10:12:22] <Naiten> fry?
L527[10:12:31] <fry> Looks nice :P
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L532[10:16:47] <Naiten> fry, I made a
camera mod once and even managed to write data into map-like items,
but could not finish it...
L533[10:17:10] <Ivorius> diesieben did,
too :P
L534[10:17:16] <Ivorius> He made
CameraCraft iirc
L535[10:18:38] <Naiten> But he had no
fancy plate cameras!
L536[10:18:50] <Ivorius> :P
L537[10:19:30] ***
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L538[10:20:37] <diphtherial> hey, i
realize this is more a vanilla question, but can someone explain to
me the difference between damage and metadata on items?
L540[10:21:24] <Ivorius> diphtherial:
There is only damage
L541[10:21:28] <Ivorius> Items don't have
'metadata'
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L543[10:21:40] <diphtherial> and nbt data
is set of key/value pairs that's associated with each
item/entity/tile entity and has nothing to do with either,
correct?
L544[10:21:44] <diphtherial> Ivorius: ah,
thanks
L545[10:21:49] <Ivorius> Some items use it
as literal damage (tools), some use it to differentiate items
(wool)
L546[10:21:52] <diphtherial> that's what i
suspected, but i was never quite clear on it
L547[10:22:12] <Ivorius> You're right
about NBT
L548[10:22:15] <tterrag|phone> Ivorius on
items it is still called metadata now
L549[10:22:18] <diphtherial> how large is
the damage field?
L550[10:22:24] <tterrag|phone> All the
names have been changed
L551[10:22:34] <Ivorius> diphtherial: 4096
I think
L552[10:22:43] <Ivorius> It stores as
shorts
L553[10:23:08] <diphtherial> aha; out of
curiosity, what happens if you give wool a damage value outside of
0-16?
L554[10:23:23] <diphtherial> i'm assuming
it's unsigned
L555[10:23:28] <Ivorius> Yes
L556[10:23:36] <Ivorius> Nothing special,
I'm assuming it modulos back down
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L560[10:29:49] <diphtherial> ah, i was
kind of hoping for hyperwool
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L562[10:31:21] <MindWorX> Ivorius, Coming
back to your suggestion. Could I make a mod that simply clears the
BiomeManager and the adds the single one I want?
L563[10:31:59] <Ivorius> It won't be that
simple
L564[10:32:03] <MindWorX> It must
be!
L565[10:32:05] <Ivorius> The GenLayers
have a bit more of a say
L566[10:32:23] <Ivorius> You could replace
all normal biomes
L567[10:32:30] <Ivorius> But I think
oceans would still occur, for example
L568[10:32:54] <MindWorX> Hm
L569[10:33:16] <Ivorius> Not sure if you
can completely replace all biomes without a coremod, and there it
gets complicated :P
L570[10:33:28] <MindWorX> Dang it
L571[10:33:39] <MindWorX> I need something
simple!
L572[10:33:48] <Ivorius> It's probably
easier to make a completely new dimension
L573[10:33:52] <MindWorX> I see these
modpacks with custom terrain and think there has to be something
I'm missing :P
L574[10:34:05] <Ivorius> Because there you
could just use the nether biome provider with your biome
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L576[10:34:27] <MindWorX> BlastOff and
CrashLanding from FeedTheBeast. Though I suspect CrashLanding is
just a flat world with a few modifications.
L577[10:34:58] <Ivorius> Those are premade
maps, right? :P
L578[10:35:03] <Ivorius> Not dynamic
L579[10:35:07] <MindWorX> I don't think
BlastOff is
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L582[10:36:25] <MindWorX> Might be
L583[10:37:17] <MindWorX> I've been
looking at the mod Terrain Control.
L584[10:37:24] <MindWorX> Might be the
only option outside of creating a mod
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L587[10:39:43] <tterrag|phone> They aren't
ivorious
L588[10:39:54] <tterrag|phone> Its just a
flatland preseg
L589[10:39:58] <tterrag|phone>
Preset*
L590[10:39:58] <Ivorius> Ah
L591[10:40:01] <Ivorius> How boring
:P
L592[10:40:18] <tterrag|phone> Well crash
landing added world gen features
L593[10:40:34] <tterrag|phone> But other
than that just dust forever
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L643[12:21:51] <jakimfett> Anybody know if
Lex is around?
L644[12:22:06] <Ivorius> Lex probably
knows
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L647[12:23:35] <jakimfett> call me
paranoid, but I'd rather not ping him without having a "good
reason", and I'm not sure this constitutes a "good
reason"
L648[12:24:35] <Ivorius> No, that would
probably be unsolocited from his side :P
L649[12:24:53] <Ivorius> Wait until he
complains about something to fry
L650[12:25:00] <jakimfett> heh
L651[12:25:01] <Ivorius> And then you can
catch him :P
L652[12:25:17] <jakimfett> you wouldn't
happen to know if he's a gamer outside of minecraft, would
you?
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L654[12:26:12] <Ivorius> No idea
L655[12:26:12] <fry> Maybe, maybe not, why
does it matter? :P
L656[12:26:15] <clienthax> so, whos going
to minecons ?
L657[12:26:44] <Ivorius> From my judgement
he wouldn't be a mlg pro gamer, but also wouldn't mind a game here
or there
L658[12:26:48] <Ivorius> If it's worth
anything :P
L659[12:26:48] <jakimfett> @fry because I
live 30ish minutes from him, and wanted to invite him to a LAN
party if he's interested.
L660[12:27:04] <clienthax> your
funeral
L661[12:27:05] <clienthax> :P
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L664[12:29:18] <jakimfett> Anybody else
live here live within spitting distance of Portland, Oregon, and
are interested in an RTS/FPS/etc LAN party?
L665[12:29:57] <Ivorius> I may be the
world's spitting champion :P
L666[12:30:08] <jakimfett> s/live here
live/live/
L667[12:30:16] ***
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L668[12:30:17] <Ivorius> Or an
astronaut
L669[12:30:23] <jakimfett> because
apparently I can't grammar
L670[12:30:47] <jakimfett> technically,
saliva would evaporate before it actually hit.
L671[12:30:53] <jakimfett> if ejected in
orbit
L672[12:31:44] <Ivorius> True
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L686[12:58:48] <Lymia> fry, does Minecraft
have its server and client jars obfusicated identically now?
L687[12:59:13] <fry> Had since 1.3 at
least
L688[12:59:45] <gigaherz> IIRC they made
the effort to get them to obfuscate the same
L689[13:00:53] <Lymia> ... also
L690[13:01:00] <Lymia> Why does it pack200
patch files
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L692[13:02:06] <Wuppy> important question:
do you guys think that building things in Minecraft etc. can really
give you easily transferable useful skills in life?
L693[13:02:10]
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L694[13:02:33] <Lymia> Depends on what you
do.
L695[13:02:34] <Lymia> :P
L696[13:02:48] <Wuppy> true
L697[13:02:53] <Ordinastie> if your job is
to stack boxes...
L698[13:03:53] <Wuppy> MinecraftEdu is
there for a reason though
L699[13:04:48] <Lymia> uh
L700[13:05:07] <mallrat208> directly...
no... critically thinking about something without immediately
saying this is dumb yes.
L701[13:05:26] <Lymia> fry, how does
Minecraft's patching work anyway
L702[13:05:30] <Naiten> I've got an error
parsing .obj f 91/105 92/106 81/107 82/101 93/104 94/108 87/109
88/110 line... Guess I have double-sided face somewhere, but how do
I find it?
L703[13:05:38] <fry> It's not minecraft's
it's forge's :P
L704[13:05:45] <Lymia> Because
L705[13:05:59]
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L706[13:05:59] <Lymia> Uh, oh.
L707[13:06:00] <Lymia> What
L708[13:06:08] <Lymia> The binpatches have
srg names for the class names
L709[13:06:14] <Lymia> But
L710[13:06:18] <Lymia> They patch the
original files?
L711[13:06:20] <Lymia> @.@??
L712[13:06:22] <Naiten> Wuppy, I've built
redstone calc and that helped me to pass digital electronics
L713[13:06:35] <Wuppy> that's pretty
impressive :P
L714[13:06:39] <Naiten> * at college
L715[13:06:42] <Lymia> @.@ @.@ @.@
L716[13:06:50] <Wuppy> that's really quite
impressive :D
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L718[13:07:16] <tterrag> Lymia I assume it
has something to do with runtime deobf
L719[13:07:26] <fry> If they have srg
names, then they mush be running after the deobf transformer
L720[13:07:37] <tterrag> ^
L721[13:07:46] <Lymia> fry, but.
L722[13:07:50] <Lymia> Looking in the
.patch files
L723[13:07:54] <Lymia> They reference
unobfusicated names
L724[13:08:01] <Lymia> Er
L725[13:08:02] <Lymia> Obfusicated**
L726[13:08:15] <fry> .patch files use srg
names
L727[13:08:24] <tterrag> Yep ^
L728[13:08:41] <fry> I have no idea what
binary patches use, may be anything :P
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L730[13:10:25] <Naiten> What is encoded
after f sumbol in the .obj line?
L731[13:10:31] <Naiten> UVs?
L732[13:10:41] <fry> face
information
L733[13:11:06] <Ordinastie> vertex
number/texture number iirc
L734[13:11:06] <fry> that particular face
has 8 vertices, which isn't supported in 1.7 obj loader
L735[13:11:50] <Naiten> fry, I know -_- I
don't know how to find that face to make it single-sided
L736[13:12:11] <fry> look at 95th vertex
from the start of the file
L737[13:12:27] <fry> or 92th, or 81th, ...
:P
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L740[13:13:23] <Ordinastie> Naiten, maybe
comment that face in the file and see the hole in the model when
rendered ?
L741[13:13:50] <Ordinastie> or use a
renderer that handles polygon models
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L745[13:21:07] <Ivorius> Wuppy: Yes, tons
of things :P
L746[13:21:18] <Ivorius> MineCraft is a
very simulat-y sandbox
L747[13:21:23] <Wuppy> yeah
L748[13:21:36] <Ivorius> You can emulate
tons of shit there, to train you in various tasks
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L750[13:21:51] <Ivorius> (just the game,
redstone aside)
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L752[13:22:24] <fry> Or fool around and
acomplish nothing :P
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L758[13:26:22] <Naiten> fry, that won't be
fooling around if you write the stuff down
L759[13:26:44] *
fry understands that reference
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L761[13:27:38] <Ivorius> Dear Diary, today
I fooled around
L762[13:27:40] <Ivorius> OR DID I
NOW
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L764[13:29:13] <Naiten> fry, there's an
older reference though
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L767[13:31:44] <Naiten> Oh. I forgot that
only quads are supported... My bad.
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L771[13:39:32] <LexManos> 1299 is set as
RB.
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L774[13:40:18] <Ivorius> jakimfett: Quick!
Jump!
L775[13:40:18] <Ivorius> :P
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L779[13:44:12] <fry> Hmm, NPE at that
point rings a bell of the sprite being null, Hmm
L780[13:44:34] <LexManos> its either the
sprite or the face. tracking through the code.
L781[13:45:45] <fry> Forge version + full
mod for reproducing would be quite helpful though :P
L782[13:46:11] <Lymia> oof
L783[13:46:13] <Ivorius> Yeah, what's with
people cutting out everything but the stacktrace
L784[13:46:19] <Ivorius> I get that a lot
too
L785[13:46:44] <Lymia> When I was planning
on making my own game engine at one point
L786[13:46:55] <Lymia> I'd have made it
dump crash logs... but Minecraft does too, doesn't it.
L787[13:47:00] <Lymia> welp.
L788[13:48:57] <ollieread> fry: If you
were to publicly say things like "Forge version and,
stacktrace and mod information are not even remotely helpful",
you'd be more likel to get those things
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L790[13:53:16] <Naiten> Argh. How do I fix
those edge gaps for TESR? I don't wanna add extra lines and pixels
to texture...
L791[13:53:30] <ollieread> Edge
gaps?
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L795[13:55:32] <fry> Sign. Texture
resolution in 1.8 is horribly painful to troubleshoot
L796[13:55:53] <Naiten> fry, i'm on 1.7.10
still D:
L797[13:56:12] <fry> Naiten: probably the
same icon scale stuff as before
L798[13:56:28] *
fry was talking about that forum link btw :P
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L800[13:57:47] <Naiten> But I use TESR
now.
L801[13:58:16] <Naiten> No way to affect
UV coords from the code...
L802[13:59:29] <ollieread> Wow you really
can see through it
L803[13:59:31] <ollieread> That's
weird
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L808[14:01:59] <Naiten> ollieread, I've
just checked the model in Blender, and all UVs are perfectly
snapped to pixel grid...
L809[14:02:23] <ollieread> I have no idea,
I'm not very good with rendering
L810[14:02:27] <ollieread> fry: is the
king of that
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L812[14:04:34] <Ivorius> Naiten: What
about the texture
L813[14:04:39] <Ivorius> Are your coords
snapped
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L815[14:05:04] <Naiten> Ivorius, omg.
^
L816[14:05:28] <Ivorius> ?
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L818[14:05:43] <Ivorius> Oh, you did say
UVs
L819[14:05:48] <Ivorius> What about the
vertices then :P
L820[14:06:58] <Naiten> If I see no gaps
in Blender viewport, I assume all vertices are placed as they
should be...
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L828[14:19:14] <fry> Simple test block
works with both block/cake_slice3 and block/cake_slice4. So, fluff
around it is probably relevant :P
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L831[14:21:09] <MinecraftForgeBot> *
LexManos: Fixed InitMapGenEvent's fire order so values are used.
And added OCEAN_MONUMENT type. Closes #1681
L832[14:21:09] <MinecraftForgeBot> *
LexManos: Fixed BlockBush and BlockCrops not respecting custom
soils. Closes #1683
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L837[14:29:58] <LexManos> !gm
func_152358_ax
L838[14:30:09] <LexManos> !gm
func_152655_a
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L845[14:38:18] <gr8pefish> WHat is the
best way to save just a little bit of data to a player that can
persist through death? Basically I want to save a item when someone
dies, and when they spawn give it back to them. Is it fine to add
directly on to the player's NBT or should I implement an
IExtendedEntityProperties class (seems like overkill for my case,
but I could be mistaken, as I only need the data to be stored in
the time that the player
L846[14:38:18] <gr8pefish> is dead and has
not yet spawned again).
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L850[14:41:29] <diesieben07> gr8pefish:
getEntityData should work fine for that. Use the sub-key
EntityPlayer.PERSISTED_NBT_TAG
L851[14:44:05] <gr8pefish> diesieben:
Thanks. Is the proper convention just to add my data onto that
tag?
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L859[14:54:20] <diesieben07> gr8pefish:
well, a sub-tab of that tag, otherwise you risk clashes with other
mods
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L862[14:55:12] <gr8pefish> diesieben07:
Yeah that is what I meant. Thanks!
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L870[15:13:22] <ollieread> Only one steak
:(
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L878[15:21:16] <diesieben07> gr8pefish: if
the tag doesn't exist, getTagCompound returns a new NBTTagCompound,
but doesn't store it.
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L883[15:30:19] <gr8pefish> diesiebn07:
Thanks for the tip! I got it to work.
L884[15:30:37] <gr8pefish> * diesieben07
^
L885[15:34:12] <cmb_> Hello, I have a
question, hope this is a good place to ask?
L886[15:35:05] <diesieben07> depends on
the question ;)
L887[15:35:17] ***
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L888[15:35:31] <Ivorius> If the question
is about the effects of literature on the asian society, no
L889[15:35:48] <cmb_> I'm somewhere
between a beginner and an intermediate coder, having lots of
experience with Processing (which is java made easier) and want to
attempt to create a mod for minecraft but don't know how to
proceed
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L891[15:36:28] <killjoy> I suggest
google
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L893[15:36:57] <cmb_> i have forge running
in IntelliJ and got a small mod to work following a tutorial but
I'm not used to working with such a big project and am getting
lost, especially because there are little to none tutorials for
1.8
L894[15:37:24] <killjoy> 1.7 tutorials
will work fine
L895[15:37:27] <cmb_> the idea is to add
leap motion support to minecraft
L896[15:37:53] <cmb_> true, but not for
adding blocks , or more specifically, textures
L897[15:38:13] <killjoy> Put textures in
/assets/modid/
L898[15:38:24] <cmb_> meaning .png
files?
L899[15:38:27] <killjoy> Then create a
resourcelocation using modid, path
L900[15:38:29] <killjoy> Yes
L901[15:38:56] <killjoy> stone's texture
is new ResourceLocation("minecraft",
"textures/blocks/stone.png")
L902[15:39:19] <Ivorius> That's not enough
for 1.8, killjoy :P
L903[15:39:30] <Ivorius> cmb_: What does
leap motion have to do with textures
L904[15:39:32] <Ivorius> GUI?
L905[15:39:49] <cmb_> ah, indeed nothing,
just trying to figure out how to create mods
L906[15:39:56] <killjoy> I was just
answering the textures bit
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L908[15:40:01] <cmb_> I could just skip
creating blocks
L910[15:40:17] <Ivorius> This mod is
almost fully updated
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L912[15:40:34] <Ivorius> Well, it is, but
I need to re-add some features still :P
L913[15:40:53] <Ivorius> I doubt you'll
need blocks or any of the sort though
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L915[15:42:09] <Ivorius> In terms of
general code, 1.8 is like 1.7 in many regards
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L919[15:42:23] <Drullkus> Except how
models are handled.
L920[15:42:34] <Ivorius> The biggest
changes are 1) block states, which you have nothing to do with, and
2) models, which you have nothing to do with
L921[15:42:36] <cmb_> Ivorius: thanks a
lot, examples are always great to learn from
L922[15:42:45] <Drullkus> I assume we have
a work around for that now
L923[15:42:48] <Drullkus> Do we?
L924[15:42:51] <Drullkus> Or no :S
L925[15:42:56] <Ivorius> For what Drullkus
:P
L926[15:43:05] <Drullkus> How block models
are handled
L927[15:43:14] <Ivorius> We have json
models, and b3d models
L928[15:43:24] <Ivorius> Not sure what
work around you're looking for :P
L929[15:43:26] <cmb_> meaning that tool
that generates json files?
L930[15:43:28] <Ivorius> And TESRs still
work
L931[15:43:31] <Drullkus> The problem is
dynamic models
L932[15:43:34] <Drullkus> Ah
L933[15:43:40] <Ivorius> cmb_: Mojang
creates the jsons by hand
L934[15:43:44] <Drullkus> For example,
pipes
L935[15:43:46] <Ivorius> They're not
complicated
L936[15:44:08] <cmb_> no doesn't look like
it, the tool looks more for somebody who has a lot of blocks to
convert
L937[15:45:16] <killjoy> Often in
minecraft, the best examples are in vanilla.
L938[15:45:23] <Ivorius> Not really
:P
L939[15:45:28] <Ivorius> Deobfuscated code
stinks sometimes
L940[15:45:29]
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L941[15:45:31] <killjoy> Aside from
models
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L943[15:45:56] <cmb_> I can't even figure
out where the vanilla models/textures/jsons are saved :P
L944[15:46:00] <killjoy> It's how I
learned to create items with meta. I looked at ItemCoal
L945[15:46:12] <killjoy> Try actually
looking in the jar
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L947[15:46:23] <killjoy> Explore the
assets folder
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L949[15:46:41] <Ivorius> cmb_: Sent you
the wrong branch, lol
L950[15:46:44] <Ivorius> Anyway
L952[15:47:05] <Ivorius> Models and
similar are saved in assets/<modid>/models/something
L953[15:47:11] <cmb_> I was exploring the
git anyway ;)
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L955[15:47:27] <cmb_> ok that's a lie,
that should be I'm going to explore :P
L956[15:47:31] <Ivorius> Well, wrong
branch = wrong classe :P
L957[15:47:36] <Ivorius> *classes
L959[15:47:42] <Ivorius> Here's why I
register my models
L960[15:47:52] <Ivorius> *where
L961[15:48:03] <Ivorius> 'why', lol
L962[15:48:19] <cmb_> I'm such a derp, I
had no clue the assets folder is inside the jar now
L963[15:48:21] <Ivorius> "And here's
my essay on why registering structures is important to my modding
endeavours: "
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L966[15:50:10] <BlackDragon> hey guys. I
have a question. How many people use JetBrains Intellij IDEA
Community 14
L967[15:50:16] <Pivotal> I do
L968[15:50:28] <diphtherial> i do as
well
L969[15:50:33] <BlackDragon> do you, by
any chance know how to get NEI working in Intellij
L970[15:50:37] <Ivorius> BlackDragon:
Maybe about half in here
L971[15:50:43] <SkySom> Enterprise
version!
L972[15:50:53] <diphtherial> afaik it's
just a jar dependency
L973[15:50:57] <Pivotal> I've been
considering buying the better version for a bit now.
L974[15:50:59] <diphtherial> you should be
able to configure that in the project settings
L975[15:51:05] <cmb_> since I'm such a
beginner, I'm probably not going to really get the answer, but how
would one modify the player's behaviour, for example by sending
variables from a leap motion controller to it?
L976[15:51:05] <BlackDragon> i see all
these tutorials for getting it in Eclipse, but none for
Intellij
L977[15:51:07] <cmb_> and I do
L978[15:51:09] <BlackDragon> so do u need
the core?
L979[15:51:13] <diphtherial> there's a
free educational version if you have a .edu email address
L980[15:51:21] <diphtherial> (of all of
jetbrains' tools, in fact)
L981[15:51:27] <Ivorius> cmb_: There's
multiple approaches
L982[15:51:38] <Ivorius> Look at
EntityPlayerSP to see how vanilla handles input
L983[15:52:09] <Ivorius> You will probably
either go with player update events, and if that doesn't work
you'll have to coremod
L984[15:52:10] <cmb_> is that just
EntityPlayer? I only see EntityPlayerMP
L985[15:52:13] <Ivorius> Which isn't
exactly fun :P
L986[15:52:24] <Ivorius> 'you only
see'?
L987[15:52:26] <cmb_> they warned me
against coremods :P
L988[15:52:48] <Ivorius> Are you not using
an IDE
L989[15:52:54] <cmb_> I see EntityPlayer,
EntityPlayerMP and a couple others but not EntityPlayerSP
L990[15:53:09] <Ivorius> I see it quite
clearly
L991[15:53:14] <cmb_> sorry for not being
clear
L992[15:53:46] <BlackDragon> It is giving
me the exit code 1
L993[15:53:50] <BlackDragon> idk what that
means
L994[15:53:57] <cmb_> oh it's somewhere
else
L995[15:54:45] <Ivorius> cmb_: Are you
seriously looking by hand
L996[15:54:50] <Ivorius> What IDE are you
using?
L997[15:54:55] <cmb_> Ivorius: no, I'm in
IntelliJ
L998[15:55:00] <Ivorius> Then press ctrl
n
L999[15:55:04] <cmb_> just did that
L1000[15:55:05] <Ivorius> And enter
EntityPlayerSP
L1001[15:55:15] <cmb_> found it!
L1002[15:55:29] <BlackDragon>
diphtherial: so it is giving me the "exit code 1"
L1003[15:55:39] <gr8pefish> Ivorius: Are
there any tutorials on coremodding? Ex: for changing a lot of
custom player properties
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L1005[15:56:17] <Ivorius> gr8pefish: One
or two, but they are shit :P
L1007[15:56:39] <Ivorius> But it's
documentation more than a tutorial
L1008[15:56:50] <Ivorius> What do you
mean by 'changing properties'
L1009[15:57:32]
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L1011[15:59:04] <gr8pefish> Ivorius: I
have this idea for a mod where your health/fitness is actually a
factor, so you mine a lot and you can mine longer/faster, but if
you fly around in a jetpack all the time your legs will be weak and
you can't run fast. So properties along those lines.
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L1013[15:59:48] <Ivorius> gr8pefish: That
doesn't need a coremod
L1014[15:59:59] <Ivorius> Just use
IExtendedEntityProperties to store your values
L1015[16:00:07] <Ivorius> And
PlayerUpdateEvents to update them
L1016[16:00:23] <gr8pefish> Oh wow, duh,
I should have thought of that
L1017[16:00:35] <gr8pefish> I haven't
thought about that mod much yet ;P
L1018[16:00:53] <gr8pefish> Ivorius:
Thanks for that insight thought :D
L1019[16:01:04] <Ivorius> np
L1020[16:01:16] <Ivorius> The less
coremods, the less Lex will bitch about having too many bad
coremods :P
L1021[16:01:30] <gr8pefish> Yeah,
definitely only a last resort :)
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L1023[16:05:19] <gr8pefish> Anyone know
if there is a drawStackInSlot method anywhere?
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L1026[16:05:49] <Ivorius> What for
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L1028[16:05:54] <Ivorius> Drawing your
own item=
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L1030[16:06:00] <Ivorius> :`*
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L1032[16:07:02] <gr8pefish> No, drawing a
normal item, but having the stacks be saved only by NBT data so
that I can loop through 18 slots while only having 9 appear on the
screen. Sorry if it is confusing.
L1033[16:07:39] <gr8pefish> And I would
like to reference the index of the slot i need to draw, get the
stack form the saved NBT and draw said stack in the slot
L1034[16:07:52] <gr8pefish> Oh wait
nevermind
L1035[16:07:58] <gr8pefish> I'm an
idiot
L1036[16:08:04] <gr8pefish> I cna just
put the stack in the slot
L1037[16:08:11] <gr8pefish> sorry
:/
L1038[16:10:33] <JoyJoy> Anyone changed
their names?
L1039[16:10:43]
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L1041[16:11:17] <diphtherial>
BlackDragon: wish i could tell you :\ i've never attempted to
include NEI
L1042[16:11:30] <diphtherial> i'm not
even really a modder...i've used intellij for java projects in the
past, though...
L1043[16:12:18] <gr8pefish> BlackDragon:
Are you just trying to test it with NEI? Or usign the API? or
somethign else?
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L1045[16:13:11] <Ivorius> BlackDragon is
gone, guys
L1046[16:13:15] <Ivorius> Are you blind
:P
L1047[16:13:53] <gr8pefish> Apparently so
:P
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L1069[16:49:54] <MinecraftForgeBot>
Yippie, build fixed!
L1071[16:50:43] <LexManos> stupid network
derp
L1072[16:50:48] <LexManos> also bumped
the 1.7.10 RB
L1073[16:51:52] <diphtherial> Ivorius: i
am in fact blind, but in my defense that first reply was started
before he left
L1074[16:51:59] <diphtherial> (i'm not
actually blind)
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L1089[17:08:05] <ollieread> Does anyone
else tag git when there's a build?
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L1097[17:11:59] <Unh0ly_Tigg> only 32
more builds to go till the magic number... /s
L1098[17:14:26] <gigaherz> build
current+32 will fail with a silly typo
L1099[17:14:27] <gigaherz> ;P
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L1102[17:16:57] <Drullkus> gg
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L1104[17:25:55] <cmb_> where's all the
English tutorial videos for 1.8 at?
L1105[17:26:10] <cmb_> I just found some
great German ones that are about three months old!
L1106[17:26:45] <cmb_> finally all those
hours of torture in high school will pay off :P
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L1111[17:36:09] <ollieread> You were
tortured by Germans in high school?
L1112[17:36:34] <Ivorius> That's what
they told him anyway
L1113[17:36:42] <ollieread> Were you in
high school in the early 40s?
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L1116[17:37:25] <Ivorius> Somesing
somesing vorld var too johkes ahr not funny
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L1119[17:38:13] <ollieread> lol
L1120[17:38:34] <Ivorius> Don't mention
the war
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L1122[17:40:26] <ollieread> You started
it
L1123[17:40:58] <Ivorius> As if you
didn't imply it :P
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L1125[17:41:10] <ollieread> Did you not
see that episode of Fawlty towers?
L1126[17:41:12] <Ivorius> It was also
kind of a setup
L1127[17:41:22] <Ivorius> No, what's
fawlty towers :P
L1128[17:41:29] <ollieread> ...
L1129[17:41:42] <ollieread> Like, the
most famous use of "Don't mention the war"
L1130[17:41:56] <ollieread> German guests
at a hotel ran by John Cleese
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L1132[17:42:06] <Ivorius> Oh, no, I only
know the joke :P
L1133[17:42:13] <ollieread> He has
concussion so says stupid things
L1134[17:42:26] <Ivorius> Seen a few
scenes
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L1136[17:42:32] <ollieread> "Stop
mentioning the war" "Well you started it" "No
we didn't" "Yes you did, you invaded Poland"
L1137[17:42:42] <Ivorius> Oh yeah, that
:P
L1138[17:42:59] <cmb_> coincidentally the
only Fawlty Towers episode I saw...
L1139[17:43:00] <Ivorius> Been a
while
L1140[17:44:09] <MiningMark48> i am
getting a java.lang.reflect.InvocationTargetException when I try to
launch my devv environment
L1141[17:44:22] <Katielyn> Any wonderful
person no why gradle is telling me "You must specify at least
one directory for a flat directory repository." After i
specified "${rootProject.projectDir}/libs"
L1142[17:44:56] <AbrarSyed> Katielyn,
wat? what are you even doing?
L1143[17:45:07] <diesieben07>
MiningMark48: full log.
L1144[17:45:20] <AbrarSyed> the libs
folder is automatically searched for dependencies, you need to do
nothing.
L1145[17:45:21] <Katielyn> Trying to add
a jar based dependency to gradle
L1146[17:45:57] <Katielyn> So
./Project/libs is searched for them oh good.
L1149[17:49:20] <diesieben07>
MiningMark48: use GradleStart as your main class.
L1150[17:49:40] <MiningMark48> ok
L1151[17:49:40] <diesieben07> or rather:
delete all run configs, exit idea, run gradlew
genIntellijRuns
L1152[17:49:47] <killjoy> Or edit your
lwjgl jar's natives
L1153[17:49:53] <diesieben07> no...
L1154[17:49:56] <AbrarSyed> Ordinastie,
where you at?
L1155[17:51:39] <killjoy> God! the css
didn't load properly and all the code was rendered in Arial
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L1158[17:55:00] *
AbrarSyed pokes Ordinastie
L1159[17:55:40] <AbrarSyed> oh.. lol
whoops,... nvm..
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L1167[18:03:29] <Katielyn> Is it just me
or is there not a method Block block block.getLocation() or
something similar
L1168[18:04:17]
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L1169[18:04:35] <Ivorius> Katielyn:
Ehwat
L1170[18:04:38] <Ivorius> Blocks are
singletons
L1171[18:04:52] <Ivorius> A block doesn't
have a location, a location has a block
L1172[18:05:21] <Katielyn> Well im
provided Block, World world so i got to figure something out.
L1173[18:05:31] <Ordinastie> AbrarSyed,
mmmh?
L1174[18:05:59] <AbrarSyed> you ever
deploy that version with a fixed manifest of malisis core?
L1175[18:05:59] <Ivorius> Katielyn:
Where?
L1176[18:06:20]
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L1177[18:06:39] <Katielyn> I'm compiling
a class for witchery im trying to fire a block break event before
it actually breaks a block.
L1178[18:06:48] <Ordinastie> totally
forgot ><
L1179[18:07:02] <AbrarSyed> yeah... id
like that plz..
L1180[18:07:10] <AbrarSyed> or should I
just grab the 1.4 snapshots
L1181[18:07:11] <Ivorius> Katielyn: If
you're not provided a location, you can't get it
L1182[18:07:15] <Ivorius> It's
impossible
L1183[18:07:19] <Ordinastie> but it's so
a PITA to make realeases
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L1185[18:07:24] <Ordinastie> or you can
do that yes
L1186[18:07:25] <Katielyn> One of the
methods does send the location.
L1187[18:07:32] <AbrarSyed> what versinop
exactly? 1.4-SNSPAHSOT?
L1188[18:07:42] <Katielyn> public static
boolean canBreak(final Block block, final World world) {
L1189[18:07:42] <Katielyn> return
canBreak(block, world, true);
L1190[18:07:42] <Katielyn> }
L1191[18:07:45] <Katielyn> That method
does not.
L1192[18:07:49] <Ordinastie> 0.10.5
should be it
L1193[18:08:02] <Ivorius> Then,
impossible :P
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L1198[18:10:53] <Ordinastie> AbrarSyed,
question, the manifest fix, does fix the ATs too right ?
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L1200[18:11:11] <Katielyn>
world.setBlock(posX, posY, posZ, Blocks.fire); Bad setblock
NO
L1201[18:11:27] <Ordinastie> hum, no, it
shouldn't actually :/
L1202[18:12:04] <Katielyn> Why can't they
just make it so it fires an event
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L1207[18:18:06] <Razaekel> Ivorious,
singleton or immutable?
L1208[18:19:12] <Ordinastie>
singleton
L1209[18:19:50] <Razaekel> huh
L1210[18:20:16] <Razaekel> so there's
really only one block instance, even though there may be thousands
of that block in the world?
L1211[18:20:24] <Ordinastie> yes
L1212[18:20:34] <Razaekel> huh
L1213[18:20:56] <Ivorius> That's what
differs them from TileEntities
L1214[18:21:03] <Ordinastie> the world is
just an array of location tied to one block reference
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L1219[18:23:22] <diesieben07> basically
the world is a huge int[]
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L1221[18:23:33] <diesieben07> or short[]
rather
L1222[18:24:02] <Razaekel> and in C, it
would be an array of pointers to a block
L1223[18:24:18] <Player> no it's a bunch
of byte[] :P
L1224[18:24:19] <diesieben07> well,
probably not
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L1226[18:24:37] <diesieben07> i dont know
much C, so i dont knwo how performant pointers are
L1227[18:24:49] <diesieben07> and yes,
player, i know. but there is one short per location
L1228[18:24:57] <diesieben07> (12 bits
ID, 4 bits data)
L1229[18:25:24] <Razaekel> actually, it's
char[] now
L1230[18:25:31] <Player> those are also
byte[16^3] and byte[16^3/2] ;)
L1231[18:25:40] <Player> hmm unless
mojang changed it
L1232[18:25:48] <Razaekel> 1.8
L1233[18:26:03] <Razaekel> this.data =
new char[4096];
L1234[18:26:15] <diesieben07> yeah
L1235[18:26:20] <Player> ah, i guess
that's an improvement
L1236[18:26:35] <diesieben07> they now
have a IBlockState => char mapping
L1237[18:26:43] <diesieben07> and that
char is ID + data
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L1239[18:27:34] <Razaekel>
>.>
L1240[18:27:40] <Razaekel> char is 16
bits
L1241[18:27:43] <Razaekel> why not use a
short
L1242[18:27:45] <Razaekel> sheesh
L1243[18:27:56] <diesieben07> short is
signed, maybe because of that
L1244[18:27:58] <diesieben07> idk
L1245[18:28:11] <Ordinastie> I always
wondered why they didn't make the data variable in length,
depending on the block
L1246[18:28:21] <diesieben07> because...
hard work? :D
L1247[18:28:27] <diesieben07> and they
dont need it
L1248[18:28:28] <diesieben07> so...
L1249[18:28:44] <Razaekel> it's just
state now
L1250[18:28:47] <Ordinastie> but it would
save size though, I think
L1251[18:29:04] <diesieben07> no not
really
L1252[18:29:09] <diesieben07> variable
size always has memory overhead
L1253[18:29:14] <diesieben07> because you
now have to store the size
L1254[18:29:24] <Razaekel> what
L1255[18:29:27] <Razaekel> what
L1256[18:29:28] <diesieben07> and you
loose random access
L1257[18:29:41] <Razaekel> they cast from
a int to char when they store the block
L1258[18:29:54] <diesieben07> what
method?
L1259[18:30:17] <Razaekel>
ObjectIntIdentityMap.get(Object key)
L1260[18:30:30] <Razaekel> public
int
L1261[18:30:40] <Razaekel>
(char)Block.BLOCK_STATE_IDS.get(state);
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L1263[18:30:58] <diesieben07> uhm i dont
have that
L1264[18:31:07] <Razaekel> MC 1.8?
L1265[18:31:10] <diesieben07> yes.
L1266[18:31:27] <Razaekel> my mappings
are from like 2 days ago
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L1268[18:31:57] <diesieben07> oh...
L1269[18:32:04] <diesieben07> thats not
the method you are IN
L1270[18:32:10] <Razaekel> ohhhh
L1271[18:32:16] <Razaekel> you want THAT
method
L1272[18:32:24] <Razaekel>
ExtendedBlockStorage.get
L1273[18:32:25] <diesieben07> found it
already :)
L1274[18:32:29] <Razaekel> er, .set
L1275[18:32:33] <diesieben07> well,
yes
L1276[18:32:42] <diesieben07> they use
char for storage, char is unsigned 16 bit int
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L1278[18:32:57] <diesieben07> those 16
bits are 12 bits id, 4 bits data
L1279[18:33:03] <Razaekel> they could use
short
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L1281[18:33:07] <diesieben07> short is
signed
L1282[18:33:33] <diesieben07> (int)
(short) 0xFFFF != 0xFFFF
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L1284[18:33:48] <diesieben07> but: (int)
(char) 0xFFFF == 0xFFFF
L1285[18:33:50] <Razaekel> signed short
becomes signed int?
L1286[18:34:04] <Ivorius> java should
have a unsafe coerce function :P
L1287[18:34:08] <Razaekel> or signed
short becomes unsigned int?
L1288[18:34:20] <diesieben07> the sign
bit of the short would be extended
L1289[18:34:30] <Razaekel> so signed
-> signed, ok
L1290[18:34:47] <diesieben07> you'd have
to do someInt = someShort & 0xFFFF;
L1291[18:34:53] <diesieben07> you save on
that by using char
L1292[18:35:11] <Razaekel> hmm
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L1294[18:36:34] <Razaekel> where are you
getting the 12bits id, 4 bits data from?
L1295[18:37:02] <diesieben07> 4096
blockIDs => 12 bits. 16 metadata values => 4 bits
L1296[18:37:11] <Razaekel> metadata's
gone, though
L1297[18:37:20] <diesieben07> no.
L1298[18:37:27] <diesieben07> IBlockState
is just a wrapper
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L1300[18:37:48] <Ivorius> Can't
IBlockState cover more than 16 cases?
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L1302[18:38:05] <diesieben07> yes, but
not store them in metadata
L1303[18:38:17] <Ivorius> ... wut
L1304[18:38:21] <diesieben07> you have to
obtain those cases otherwise (e.g. by checking surrounding
blocks)
L1305[18:38:24] <diesieben07> like the
fence does.
L1306[18:38:31] <Ivorius> Eh
L1307[18:38:33] <Ivorius> That's not a
state
L1308[18:38:36] <diesieben07> yes.
L1309[18:38:37] <diesieben07> that's what
getActualState does
L1310[18:38:47] <diesieben07> fence has
the connections in its state
L1311[18:38:57] <Ivorius> I see
L1312[18:39:08] <Ivorius> I'm willing to
bet the door uses it, too :P
L1313[18:39:14] <Ivorius> To combine teh
metadatas
L1314[18:39:17] <diesieben07> yes.
L1315[18:39:26] <Ivorius> Clever
L1316[18:39:38] <Ivorius> But practically
it means I won't have to update my structure save format
L1317[18:39:43] <Ivorius> Which is
awesome
L1318[18:39:44] <Ivorius> :P
L1319[18:39:50] <diesieben07> :D
L1320[18:39:53]
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L1321[18:39:57] <Razaekel> ohhhhh
L1322[18:39:59] <Razaekel> i see it
L1323[18:40:01] <diesieben07> well, they
did not change the save format either
L1324[18:40:07] <Razaekel> int var23 =
blockRegistry.getIDForObject(var14) << 4 |
var14.getMetaFromState(var22);
L1325[18:40:09] <diesieben07> its all
just wrapping the old system
L1326[18:40:16] <Ivorius> Yeah,
cool
L1327[18:40:18] <Ivorius> I like it
L1328[18:40:41] <Razaekel> *chucks old
system, installs a DB*
L1329[18:40:56] <Razaekel> nah not
really
L1330[18:40:59] <diesieben07> lol
L1331[18:41:17] <Razaekel> well, there IS
a DB backing Tall Worlds, though
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L1334[18:49:54] <Razaekel> huh
L1335[18:50:02] <Razaekel> whaddya
know
L1336[18:50:24] <Razaekel> Minecraft just
makes a map of all the possible blockID/state combinations
L1337[18:50:40] <Razaekel> hmmm
L1338[18:52:05] <diesieben07> yep
L1339[18:52:12] <diesieben07>
IBlockStates are pre-computed and cached :D
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L1341[18:53:00] <Razaekel> that means
that if you have a lot of blocks and a lot of potential
states
L1342[18:53:06] <Razaekel> you could eat
a lot of memory
L1343[18:53:39] <diesieben07> yup.
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L1345[18:54:27] <Kaiyouka> ew
L1346[18:54:48] <Razaekel> and
considering that it stores it as a int
L1347[18:54:59] <Razaekel> even though
it's only really using half of that
L1348[18:55:06] <Zaggy1024> I suppose
there's no way to get the blockstate of a neighboring block in a
custom model renderer as it is now?
L1349[18:55:18] <AbrarSyed> Ordinastie,
probably.. maybe.. dunno.. depends how you set it up
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L1352[18:55:37] <diesieben07> Razaekel:
?
L1353[18:55:45] <diesieben07> how do you
mean... it uses a char
L1354[18:55:48] <Zaggy1024> (without
using getActualState to turn all the properties of surrounding
blocks into an IBlockState...which would be a pain)
L1355[18:56:09] <Ordinastie> AbrarSyed,
via plugin, but it will fix the running dev, but not the actual
deving
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L1357[18:56:16] <Ordinastie> (if that
makes sense)
L1358[18:56:17] <diesieben07> doesnt seem
like it zaggy
L1359[18:56:35] <Razaekel> diesieben07,
the map uses integers
L1360[18:56:35] <AbrarSyed> oh.. yeah,
youl have to extract the AT and put it in src/api/resources or
something
L1361[18:56:40] <AbrarSyed> thats not a
thing in FG yet.
L1362[18:56:47] <Razaekel> storage uses
chars
L1363[18:56:53] <diesieben07> oh that
map
L1364[18:56:57] <diesieben07> probably
doesnt matter
L1365[18:57:02] <Razaekel> *shrug* it's
more of a memory consumption thing
L1366[18:57:03] *
AbrarSyed says use trove
L1367[18:57:09] <diesieben07> they
do.
L1368[18:57:39] <Lymia> oof
L1369[18:57:49] <Lymia> Google isn't
helping me figure out
L1370[18:57:55] <Lymia> How to make a sbt
run a conditional on a task
L1371[18:58:06] <Lymia> So it only runs
if some condition is met (... for example, in the case of expensive
subtasks)
L1372[18:58:31] <AbrarSyed> Ordinastie,
malisis doors depends on malisis core 0.10.5 which IIRC doesnt have
the manifets thing in its dev jar
L1373[18:58:32] <diesieben07> Zaggy1024:
use getExtendedState and IExtendedBlockState maybe...
L1374[18:58:47] <Ordinastie> yes
L1375[18:59:00] *
AbrarSyed would like a version with the fixed manifest
L1376[18:59:12] <AbrarSyed> which
0.10.6-SNAPSHOT ?
L1377[19:00:30] <Ordinastie> which
snashot what ?
L1378[19:01:04] <Ordinastie> there is
only one snapshot available I think
L1379[19:01:15] <AbrarSyed> I need a
version of MalisisCore that has the fixed manifest insdie the dev
jar. As far as I can tell, 0.10.5 does not have this.
L1380[19:01:36] <AbrarSyed> thus... I
will use 0.10.6-SNAPSHOT sound fine?
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L1382[19:01:43] <Ordinastie> should be
fine yes
L1383[19:01:49] <AbrarSyed> great
:)
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L1385[19:02:39] <Ordinastie> or maybe not
I don't know ><
L1386[19:03:04] <Ordinastie> it
should
L1387[19:03:17] <AbrarSyed> except..
there is no 0.10.6 snapshot...
L1388[19:03:24] <AbrarSyed> :(
L1389[19:03:32] <Ordinastie> yes there
is
L1391[19:03:51] <AbrarSyed> right.. have
to add the snapshot repo..
L1392[19:03:58] <AbrarSyed> I think il
just download and put in the mods folder..
L1393[19:04:08] <Ordinastie> the repo
should be the same I think
L1394[19:04:15] <Ordinastie> I don't
know, that's so complicated ><
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L1400[19:13:18] <cmb_> where does fml
expect the json files to be exactly? I have an amethyst.json in the
folder src\main\resources\assets\testmod\models\item but I get a
java.io.FileNotFoundException:
testmod:models/item/amethyst.json
L1401[19:14:33] <Giraffestock> testmod is
your modid?
L1402[19:14:37] <cmb_> yup
L1403[19:15:28] <Razaekel> that reminds
me, why does forge use patches to edit the minecraft jar instead of
using ASM?
L1404[19:15:43] <AbrarSyed> Razaekel,
they DO use ASM.
L1405[19:15:55] <AbrarSyed> just tis
soooo many darn changes.. that manually managing the ASM is way too
annoying
L1406[19:16:12] <Lymia> AbrarSyed, do I
need anything from the forge-...-universal.jar to get a dev
environment up?
L1407[19:16:15] <Razaekel> so it's more a
convenience thing?
L1408[19:16:34] <AbrarSyed> so they patch
the MC source, and have a system to generate binary patches of
thier changes which they then apply with ASM
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L1410[19:16:44] <killjoy> If it used
traditional asm, it would make contributing that much harder.
L1411[19:16:49] <Lymia> I see
binaries.jar and src/main/resources/... but not
binpatches.pack.lzma
L1412[19:16:54] <AbrarSyed> Lymia, uh..
absolutely nothing. ForgeGradle works with the UserDev
package
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L1414[19:17:17] <Lymia> Does ForgeGradle
use the binary patches?
L1415[19:17:29] <Razaekel> ah, thanks
Abrar
L1416[19:17:43] <killjoy> FG uses source
patches
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L1419[19:17:58] <AbrarSyed> Lymia, yes we
do. For the setupCIWorkspace. but its special binay patches.. amde
a against a merged jar..
L1420[19:18:01] <killjoy> But it does use
the binary patches if you do setupDevWorkspace
L1421[19:18:15] <AbrarSyed> CI and Dev
workspaces... Decomp decompiles..
L1422[19:19:33] <Lymia>
devbinpatches.jar? Since the obfuscation is constant now, do you
just merge by combining all the methods and fields, unlike fry's
AsmTools which looks for the SideOnly annotations and so
forth?
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L1424[19:20:22] <killjoy> SideOnly is
added during mergeJars
L1425[19:20:23] <Lymia> Source diving
time again, I guess.
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L1429[19:21:19] *
AbrarSyed just copy-pasta'd cpws old merge script
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L1431[19:21:45] <Lymia> How do you both
merge jars first, and use binary patches? @.2
L1432[19:21:45] <AbrarSyed> Giraffestock,
they dont glow. just have wrong brightness
L1433[19:21:47] <Lymia> @.@*
L1434[19:22:03] <AbrarSyed> Lymia, first
run the merge jars task. then run the binary patch application
task. thats all.
L1435[19:22:05] <Giraffestock> re-phrase,
anyone know why my ISBRHs aren't calculating their lighting?
d:
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L1437[19:22:09] <Giraffestock> Do I need
to do it manually? I did before
L1438[19:22:13] <Giraffestock> same thing
though
L1439[19:22:20] *
AbrarSyed knows little of renderring
L1440[19:22:26] <Lymia> AbrarSyed, if my
jar merging task works slightly different, the bin patches are
gonna fail.
L1441[19:22:42] <AbrarSyed>
possibly
L1442[19:22:46] <Ordinastie>
block.getMixedBrightnessForBlock() or something
L1443[19:22:55] <Ordinastie>
Giraffestock, ^
L1445[19:23:31] <Giraffestock> have it
for setLightmapTextureCoords
L1446[19:23:31] <AbrarSyed> Lymia, I cant
change the way of merging jars until I get a new FG version..
because itl break FG for all the binary patches generated by older
versions of forge.
L1447[19:23:48] <AbrarSyed> so if you get
a nicer way to do it in JAVA, then I will use it. especially if its
more efficient
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L1449[19:24:47] <Lymia> I was going to
try and use the binpatches in the universal jar which patches the
client and server seperately and merges after.
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L1451[19:24:59] <Lymia> But that involves
a second jar which I need literally one file from.
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L1454[19:25:12] <MinecraftForgeBot>
LexManos: Added ability for language files to opt-in to loading
using normal Java properties format.
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L1460[19:31:27] <Giraffestock>
@Ordinastie: remember my video-stuttering?
L1461[19:31:45] <Giraffestock> I know
what's causing it, my game stutters "Warning: Clientside chunk
ticking took 101 ms"
L1462[19:31:48] <Ordinastie> forever
burnt into my retina
L1463[19:31:51] <Giraffestock> Now to
find out whats causing that
L1464[19:32:09] <Ordinastie> you computer
is not strong enough
L1465[19:32:29]
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L1467[19:32:56] <Giraffestock> but it
should be?
L1468[19:32:59] <Giraffestock> It's a
nice pc
L1469[19:33:07] <Giraffestock> 16gb ram,
gtx 780, intel 4690k
L1470[19:33:10] <Giraffestock> Pretty
sure its this mod
L1471[19:33:12] <Giraffestock> or
something in the mod
L1472[19:33:26] <Ordinastie> try to
record vanilla, see if there is a diff
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L1474[19:33:51] <Giraffestock> If i
comment out the mod annotation will forge load it?
L1475[19:34:49] <LexManos> comments dont
exist in compiled classes, so no... dua...
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L1477[19:35:51] <Giraffestock> I mean, is
that the only thing forge checks for when loading a mod?
L1478[19:36:08] <LexManos> yes thats what
defines what a mod is
L1479[19:36:17] <Giraffestock>
thanks
L1480[19:37:40] <Giraffestock> still
getting the chunk ticking, but less frequently
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L1482[19:37:44] <Giraffestock> now to
download actual vanilla
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L1487[19:41:36] <Giraffestock> weird, its
still stuttering
L1488[19:41:41] <Giraffestock> didnt
happened a few weeks ago
L1489[19:42:12] <Katielyn> I really wish
i could recompile witchery :/
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L1491[19:44:19] <Giraffestock> Its fine
in 1.8
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L1501[19:49:01] <AbrarSyed> darn it
Ordinastie... why you compile for java 7
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L1505[19:49:42] <Ordinastie> string
switches, diamond operators
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L1548[19:51:18] <killjoy> I'm with
Ordinastie. diamond operators are a godsend once you get to doing
generics of generics.
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L1551[19:51:45] <killjoy> It's the only
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L1598[19:57:50] <Andrey96> Hi all. Is
somebody here who knows ASM?
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L1602[20:03:49] <killjoy> Andrey96, do
you mean bytecode or making a coremod?
L1603[20:05:25] <Andrey96> killjoy:
making coremod. Wondering how to add new field to class. Must I use
ClassWriter.newField() or ClassNode.fields.add() or
ClassNode.visitField().
L1604[20:05:39] <killjoy>
visitField
L1605[20:05:53] <gigaherz> do you REALLY
need a new field, though?
L1606[20:05:59] <Andrey96> It gives me
java.lang.NegativeArraySizeException when applied
L1607[20:06:04] <killjoy> If you can do
it without asm, you should
L1608[20:06:05] <Andrey96> yep, REALLY
need)
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L1610[20:06:19] <gigaherz> can we know
what is it for? ;P
L1611[20:06:20] <LexManos> Andrey96, The
fuck you making a coremod for?
L1612[20:07:45] <gigaherz> the only
reason I can think of to add a new field would be something like
adding more data to entities, but we have IExtendedEntityProperties
for that
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L1614[20:08:06] <Andrey96> LexManos: Oh,
don't worry, It's not public. Just a thing that helps me make mods
more friendly with terrain protection on server.
L1615[20:08:31] <LexManos> -.-
L1616[20:08:33] <tterrag> um...hey lex.
why was I banned? who is the dr? I was seriously confused .-.
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L1618[20:09:02] <LexManos> You were
banned cuz you started bullshit on reddit
L1619[20:09:07] <LexManos> And who the
fuck is dr?
L1620[20:09:08] <tterrag> what??
L1621[20:09:12] <tterrag> you said in
your ban msg
L1622[20:09:49] <Ordinastie> dr(ama)
?
L1623[20:09:51] <LexManos> Andrey: I
still dont think u need a moremod, public or private.
L1624[20:10:05] <killjoy> didn't read
(ask me anything)?
L1625[20:10:09] <reshi> a moremod :o is
like a mod but... more? Kappa
L1626[20:10:15] <LexManos> shush
L1627[20:11:42] <tterrag> idk what you
think I started on reddit but I don't know of anything
L1628[20:11:45]
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L1629[20:11:58] <tterrag> "Banned:
Seriously dont fucking call me names and be a dick because you
think it wont get back to me. I dont like the dr"
L1630[20:12:02] <gigaherz> Andrey96:
given that only mods aware of your system would ever access that
field, wouldn't it just make more sense to store the info
separately through some manager/interface?
L1631[20:12:03] <LexManos> Its was in the
thread about asie and me, you talked shit.
L1632[20:12:06] <LexManos> Leave it at
that
L1633[20:12:11] <tterrag> >the
dr
L1634[20:12:13] <tterrag> is that a
typo?
L1635[20:12:14] ***
mikeprimm_ is now known as mikeprimm
L1636[20:12:14] <Andrey96> LexManos: I'm
tired of recompiling tons of mods every time they updated to fit
into my regions system. And coremod is helping me very much. Things
I can do without coremod are already done without it.
L1637[20:12:48] ***
Andrey96 was kicked by LexManos (Rules, and define your 'region
system'))
L1638[20:13:07] <LexManos> no its fucking
irc not sending the full message. Now DROP IT OR BE BANNED
AGAIn
L1639[20:14:58]
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L1641[20:15:16] <AbrarSyed> Andrey96, see
the topic plz
L1642[20:16:38]
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L1644[20:17:17] <Andrey96> I can see
topic, and I understood my mistake, ty)
L1645[20:17:51] <killjoy> It's like
volemort. He who shall not be named.
L1646[20:18:07] <AbrarSyed> yean can name
him l;ex all you want
L1647[20:18:24] <AbrarSyed> just.... hes
here. dont ping someone when theya re right here able to see your
message... its generally annoying
L1648[20:20:19] <killjoy> Does anyone
understand the intellij project specification? (.iml files)
L1649[20:22:01] <gigaherz> what do you
need of it? it seems rather self-explanatory
L1650[20:22:11]
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L1651[20:22:30] <killjoy> I want to know
what I would need to change to enable annotation processing
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L1653[20:23:33] <gigaherz> note that the
iml file is more of a hints file, the actual project data is in the
.idea folder
L1654[20:23:54] <killjoy> still..
L1655[20:24:02] <AbrarSyed> killjoy,
simple. get an intellij project. copy the all the
configurations
L1656[20:24:05] <AbrarSyed> use the UI to
make the change
L1657[20:24:09] <AbrarSyed> and then diff
the 2 sets of files
L1659[20:24:18] <killjoy> Yes, but that
would require me downloading and installing it.
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L1662[20:29:45] <AbrarSyed> killjoy, do
it.
L1663[20:29:51] <AbrarSyed> stop bieng a
baby :)
L1664[20:30:52] <killjoy> Ugh, it's an
exe
L1665[20:31:09] <gigaherz> how's that
bad?
L1666[20:31:13] <killjoy> Installer
L1667[20:31:26] <gigaherz> that's
unrelatedto it being an exe after installation ;P
L1668[20:31:41] <killjoy> Also 20 min
download :( Boo TWC
L1669[20:31:41]
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Orwell))
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L1673[20:34:05] <killjoy> TheMogMiner's
new twitter avatar is creepy
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L1682[20:59:18] <Andrey96> Oh, like
always! Problem was in other little thing and I tried to find it in
other place for hour.
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L1685[21:02:50] <cmb_> Andrey96, see the
topic plz
L1686[21:03:00] <cmb_> but it just says
Do not say Lex's full nick unless nessasary
L1687[21:03:15] <cmb_> shouldn't that be
sass*?
L1688[21:03:52]
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L1689[21:04:43] <cmb_> I'll just let
myself out, o/
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L1693[21:11:22] <ollieread> hmm
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L1715[21:44:44] <DemoXin> Java 6/7 are
still the preferred ones for mod dev, yes? We haven't moved to 8
for 1.8?
L1716[21:45:34] <tterrag> 6 and only 6
:p
L1717[21:45:51] <tterrag> MC has 6
targed, as does forge/fml, so you should too
L1718[21:46:02] <DemoXin> Redoing my dev
environment on my new machine. :3
L1719[21:46:38] <Razaekel> MC is moving
to 1.8
L1720[21:46:43] <Razaekel> er
L1721[21:46:46] <Razaekel> moving to
8
L1722[21:47:02] <DemoXin> 7 is apparently
EOL in April
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L1726[21:49:48] <Drullkus> DemoXin: 1.7,
yeah
L1727[21:49:57] <Drullkus> Java 7?
Nah
L1728[21:50:20]
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L1729[21:50:57] <matthewprenger>
Drullkus, yeah april is EOL for java 7
L1730[21:51:09] <Drullkus> Oh?
L1732[21:51:11] <Drullkus> :|
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L1735[21:51:17] <Drullkus> Oh yeah
L1736[21:51:19] <Drullkus> That's
right
L1737[21:51:26] <Drullkus> I thought you
mean minecraft
L1738[21:51:35] <Drullkus> But yeah
L1739[21:51:42] <Drullkus> I've known
about the oracle thing
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L1748[22:08:34] <AbrarSyed> # Internal
Error (sharedRuntime.cpp:519), pid=16702, tid=140277594973952
L1749[22:08:34] <AbrarSyed> # Error:
ShouldNotReachHere()
L1750[22:08:35] <AbrarSyed> wat
L1751[22:09:12] <killjoy> fml go
home
L1752[22:09:56] <AbrarSyed> whats wrose
is that I can reliably reproduce...
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L1762[22:22:50] <AbrarSyed> hmm.. anyone
tried to do pickBlock based on side?
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L1768[22:33:59] <Katielyn> And your
closed source garbage.
L1769[22:35:36]
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(Naiten@86-102-43-177.xdsl.primorye.ru)
L1770[22:37:42] <Drullkus> lol
L1771[22:38:12] <Drullkus> Heh
Katielyn
L1772[22:38:32] <Katielyn> Hi..
L1774[22:38:48] <Drullkus> xD
L1775[22:38:48] <Katielyn> Do i have
something to be mad at you about?
L1776[22:39:00] *
Drullkus is not a Witchery dev
L1777[22:39:13] <Katielyn> Good so i wont
have to track you down and kill you
L1778[22:39:16] <Drullkus>
._."
L1779[22:39:23] <Katielyn> slowly
L1780[22:39:27] *
Drullkus goes back to working on Chisel
L1781[22:39:28] <PrinceCat> *takes knives
away from Katielyn*
L1783[22:39:44] <killjoy> So what did
Witchery do?
L1784[22:39:48] <Katielyn> No knives i
was planning on a minigun with explosive ammo.
L1785[22:40:00] <PrinceCat> Oh.. well in
that case..
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L1787[22:40:08] <tterrag> witchery dev is
very open to conversation in #witchery
L1788[22:40:09] <PrinceCat> Looks really
good Drullkus.
L1789[22:40:13] <tterrag> you could try
that :L
L1790[22:40:14] <Drullkus> Thanks
:D
L1791[22:40:15] <Katielyn> It doesn't
fire breakblock events
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L1793[22:40:19] <PrinceCat> I follow you
on Twitter, so I saw the thing earlier. :P
L1794[22:40:22] <Katielyn>
#witchery
L1795[22:40:25] <Drullkus> Ah :p
L1797[22:42:52] <DemoXin> IMO, we should
crucify all the devs who fail to post proper events.
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L1799[22:43:06] <DemoXin> I went on a
crusade like 6ish months ago over HarvestDropsEvent
L1800[22:43:33] <Drullkus> haha
L1801[22:44:15] <PrinceCat> Should I get
the torches and pitchforks again?
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L1803[22:44:44] <DemoXin> Holy Hand
Grenades.
L1804[22:44:57] <PrinceCat> I shall fetch
Brother Maynard.
L1805[22:45:29] <Illy> maybe I should
move away from post it notes on the my monitor to a better doc...
Damn it cat
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L1807[22:48:38] <Drullkus> lol
L1808[22:49:39] <DemoXin> Crusade on Post
Its!
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L1811[22:50:16] <DemoXin> Actually no,
that joke isn't funny. It takes away from the legitimacy of crusade
on mods not posting events.
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L1814[22:55:37] <Katielyn> !gm
func_150512_a
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L1818[23:08:09] <minecreatr> whats
worldObj.onBlockEvent() used for?
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L1828[23:32:20] <Zaggy1024> minecreatr,
find references and find out
L1829[23:32:29] <Zaggy1024> oh, good
timing :P
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L1831[23:40:57] <DemoXin> Quickly, things
I should install with eclipse for modding!
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L1833[23:42:19] <ChJees> Music.
L1834[23:42:22]
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L1836[23:42:25] <ChJees> Programming
music.
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L1840[23:45:51] <AbrarSyed> err.. ChJees
^
L1841[23:46:32] <Naiten> Can somebody
help me out with rendering map-like item? I've taken vanilla code
but the result is not what I've expected
http://i.imgur.com/68Gh01I.png
L1842[23:47:09] <ChJees> Mhmm. #SLOMO on
Soundscloud got good music.
L1843[23:47:16] <ChJees>
Soundcloud*
L1844[23:48:08] <ChJees> Kirkwood West
:D.
L1845[23:48:38] <Zaggy1024> What's the
purpose in converting ShapedRecipes into ShapedOreRecipes
(including the bow recipe)?
L1846[23:48:58] <DemoXin> So that vanilla
recipes work with OreDictionary
L1847[23:49:18] <ChJees> So she actually
plays violin, neat.
L1848[23:49:27] <Zaggy1024> But...the bow
recipe?
L1849[23:49:29] <DemoXin> Naiten: You
need to have 2 different bits of code for rendering the item in the
hand vs the item being held
L1850[23:49:34] <DemoXin> Zaggy1024:
Sticks.
L1851[23:50:19] <Naiten> DemoXin, I'm
trying to render it in first person currently...
L1852[23:51:04] <Naiten> This is third
person view, because the map can't be seen from first person.
However, I managed to make it look like...
L1853[23:51:06] <DemoXin> I don't have
any code on my PC currently, hold on.
L1855[23:53:29] <DemoXin> Naiten:
IItemRenderer.renderItem()'s first argument is an ItemRenderType
which tells you where the item is being rendered.
L1856[23:53:37] <DemoXin>
parameter*
L1857[23:54:17] <DemoXin>
ItemRenderType.EQUIPPED_FIRST_PERSON is when you should be
rendering the arms.
L1858[23:54:18] <Naiten> DemoXin, I'm not
facing trouble detecting in which case to render item.
L1859[23:54:48] <DemoXin> Then why are
you rendering arms when the item isn't in first person?
L1860[23:55:03] <Naiten> >>This is
third person view, because the map can't be seen from first
person.
L1861[23:55:15] <Naiten> Because it's
located in wrong place
L1862[23:55:51] <Naiten> And I try to
locate it in proper place, but can't do that -.-
L1863[23:56:12] <DemoXin> Are you
inheriting ItemMap?
L1864[23:56:18] <Naiten> No.
L1865[23:58:24]
⇦ Quits: cpup (~cpup@32.218.117.216) (Ping timeout: 378
seconds)
L1866[23:59:30] <Naiten> DemoXin, should
I?