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L2[00:04:16] <Zaggy1024> Nvm, I finally
looked in Block and realized that there's getActualState
L3[00:04:18] <Zaggy1024> :)
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L39[01:09:09] <Wuppy> hey
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L54[01:43:33] <fry> It's complicated
:P
L55[01:43:48] <VikeStep> i mean, minecraft
doesnt include the entire code
L56[01:43:51] <VikeStep> forge*
L57[01:44:03] <VikeStep> but, it does have
maybe 5% so the patches know where to patch
L59[01:44:14] <MinecraftForgeBot>
rainwarrior: Fixed tracking of UV locking state. Closes #1679
L60[01:44:43] <fry> When you download
binary forge release (to play), you get binary patches - which
don't contain any context, iirc
L61[01:45:31] <fry> When you're setting up
non-decompile mod dev workspace, you're only using those too, from
my understanding
L62[01:45:49] <VikeStep> yeah, gradle
downloads the minecraft files from the minecraft repos
L63[01:45:53] <VikeStep> if i understand
correctly
L65[01:46:24] <VikeStep> he does say in
another tweet taht "forge isn't legal". He's wrong there
too right?
L66[01:47:00] <VikeStep> might have to send
him a friendly PM if not. thankfully he follows me so I can DM him
on twitter
L67[01:47:21] <Zaggy1024> He's wrong as far
as I know
L68[01:48:03] ***
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L69[01:48:10] *
Zaggy1024 goes to read the Minecraft EULA
L70[01:48:39] <fry> Last time I've checked
EULA, forge was legal enough :P
L71[01:48:55] <fry> (But IANAL)
L72[01:49:07] <Zaggy1024> Unless MCP is
illegal, Forge is legal :P
L73[01:50:08] <Zaggy1024> IIRC, the EULA
says that if you share vanilla code without obfuscation in a
relatively complete form, then that's illegal
L74[01:50:15] ***
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L75[01:50:17] <Zaggy1024> But since Forge
downloads it, it shouldn't apply
L76[01:50:31] <Zaggy1024> *downloads it
from Mojang's servers
L77[01:51:11] ⇨
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L78[01:52:12] <LexManos> ?
L79[01:52:19] <Zaggy1024> eh?
L80[01:52:19] <LexManos> whats going
on?
L81[01:52:25] <LexManos> fry you broke some
things :P
L82[01:52:51] <VikeStep> wyld tweeted that
forge was illegal
L83[01:52:55] <VikeStep> but i thought it
was just patches
L84[01:53:03] <VikeStep> because it
distributes minecraft code
L85[01:53:06] <fry> Lex, just fixed them
:P
L86[01:53:07] <LexManos> oh looks like you
fixed it
L87[01:54:18] <Zaggy1024> VikeStep, I'm
guessing that's been said before, but I'm sure it isn't a problem
at this point
L88[01:57:09] <LexManos> Forge is illegal,
sorta.
L89[01:57:31] <VikeStep> is it because it
distributes vanilla content? or some other clause in EULA?
L90[01:57:35] <LexManos> Its in a very gray
zone that has to do with copyrights, and weither TOSs are valid
legal documents.
L91[01:57:36] <VikeStep> Not attacking,
just generally interested
L92[01:57:54] <LexManos> However, this is
not the time of place to rehash the same discussion thats happened
a thousand times before.
L93[01:58:14] <VikeStep> ok, yeah i wont
force it on you. I'll just accept that
L94[01:58:44] <sww1235> needless to say,
mojang/microsoft is not suing you guys, so you have that going for
you which is nice
L95[01:59:04] <Zaggy1024> Yeah...I don't
think they'd dare, considering its popularity
L96[01:59:05] <VikeStep> i think suing
forge would be one of the worst mistakes mojang could make :P
L97[01:59:10] <sww1235> ^^
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L100[02:01:54] <LexManos> Just to be clear
almost NO vanilla code is downloaded by Forge.
L101[02:02:02] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150203 mappings to Forge Maven.
L102[02:02:05] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150203-1.8.zip (mappings
= "snapshot_20150203" in build.gradle).
L103[02:02:13] <LexManos> The ONLY parts
that are are the context needed to make .patch files
function.
L104[02:02:16] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L105[02:02:28] <LexManos> {which is the
code we remove/change + 3 lines context on either side}
L106[02:03:04] <LexManos> ALL MC code you
see in your workspace is GENERATED, but decompiling the
client/server binaries. This is why setting up a workspace takes
forever
L107[02:04:08] ***
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L108[02:04:28] <VikeStep> yeah, thats what
I thought. thanks for clarifying
L109[02:04:51] <sww1235> does anyone know
if chicken bones has a IRC channel? need to ask a question about
NEI
L110[02:04:52] <Zaggy1024> I didn't
realize you didn't understand that :(
L111[02:04:52] <Zaggy1024>
"age=0,top=false": { "model":
"genesis:calamites_base" },
L112[02:04:52] <Zaggy1024>
"age=1,top=false": { "model":
"genesis:calamites_base" },
L113[02:04:52] <Zaggy1024>
"age=2,top=false": { "model":
"genesis:calamites_base" },
L114[02:04:52] <Zaggy1024>
"age=3,top=false": { "model":
"genesis:calamites_base" },
L115[02:04:52] <Zaggy1024>
"age=4,top=false": { "model":
"genesis:calamites_base" },
L116[02:04:53] <Zaggy1024>
"age=5,top=false": { "model":
"genesis:calamites_base" },
L117[02:04:53] <Zaggy1024>
"age=6,top=false": { "model":
"genesis:calamites_base" },
L118[02:04:54] <Zaggy1024>
"age=7,top=false": { "model":
"genesis:calamites_base" },
L119[02:04:54] <Zaggy1024>
"age=8,top=false": { "model":
"genesis:calamites_base" },
L120[02:04:58] <Zaggy1024> Whoops.
L121[02:05:01] <mallrat208> Woah
there
L122[02:05:06] <McJty> sww1235, he
has
L123[02:05:09] <Zaggy1024> Pressed
Shift-insert instead of Shift-home
L124[02:05:11] <McJty> sww1235, you can
find it in the list of channels.
L125[02:05:11] <Zaggy1024> Sorry
L126[02:05:30] <sww1235> is it
#chickenbones or #NEI
L127[02:05:42] <VikeStep> its
#ChickenBones
L128[02:05:47] <sww1235> sorry to be a
bother
L129[02:05:49] <sww1235> thanks
L130[02:05:54] <McJty> sww1235, list of
channels is easy way to find it
L131[02:06:06] <sww1235> ./list is way to
long and I don't know how to filter it
L132[02:06:07] ***
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L133[02:06:11] <ollieread> McJty: Unless
of course you're on an IRC network like I don't know, esper
L134[02:06:22] <fuj1n> It is
#ChickenBones, but he is away right now
L135[02:06:25] <McJty> Well works for me.
My chat client has an easy search on that
L136[02:06:31] <McJty> A filter
system
L137[02:06:32] <VikeStep> or you can just
/whois VikeStep and see about 45 official minecraft channels
L138[02:06:43]
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L139[02:06:43] <sww1235> lol, i might just
do that
L140[02:06:45] <VikeStep> i try to be in
as many channels as I can in case i need to be there for some
reason
L141[02:07:00] <ollieread> That's a lot of
fucking channels
L142[02:07:00] <VikeStep> however esper
has a cap of 50 :(
L143[02:07:15] <ollieread> Shit London is
cold
L144[02:07:15] <sww1235> yeah i am slowly
adding to my auto connect list
L145[02:07:23] <ollieread> Went outside
for like 5 minutes and now my glasses are constantly steamed
up
L147[02:09:20] <fry> s/list/just
L148[02:09:56] <VikeStep> now i understand
when people post the s/thing/thingo. thought you were sending a
command to some sort of bot
L149[02:10:09] <VikeStep> man i feel dumb
now
L150[02:10:31] <fry> Well, most
general-purpose bots apply it :P
L151[02:10:50]
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L152[02:11:25] <fry> s is an old ed
command :P
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L154[02:17:16] <ollieread> EE2 has
returned
L155[02:17:18] <ollieread>
Interesting
L156[02:17:24] <sww1235> ?
L157[02:17:35] <ollieread> ProjectE
L158[02:18:00] <sww1235> oh that, I
thought you meant xeno was bringing it out of hibernation
L159[02:20:03] ***
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L160[02:21:20] <TomeWyrm> That's actually
reasonably old news
L161[02:21:51]
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L162[02:21:55] <asie> oh. huh.
L164[02:22:21] <TomeWyrm> All the way back
in august, hehe
L165[02:23:36] <ollieread> I don't pay a
huge amount of attention.
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L168[02:28:07] <TomeWyrm> I always, always
read Botania's changelog, and so I heard about it there on the 16th
(or maybe 17th) of October
L169[02:28:08] ***
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L171[02:29:15] <LexManos> Time for bed I
think...
L172[02:29:20] <asie> yes, rest well
L173[02:29:59] <ollieread> fry: It
doesn't, but it is..it's snowing
L175[02:30:35] <LexManos> Wait, not trying
to start this but we did discuss this.
L176[02:30:46] <LexManos> Who unbanned
you, and son_i for that matter.
L177[02:31:15] <asie> Nobody did unban me,
I was just never banned
L178[02:31:22] <asie> I never joined after
the drama happened so I guess nobody banned me
L179[02:31:28] *
fry never touched the ban list here :P
L180[02:31:33] <LexManos> Thought I
did...
L181[02:31:40] <asie> you didn't, i
checked
L182[02:31:45] <TomeWyrm> Nah, you just
told someone to
L183[02:31:50] <asie> yeah, that
L184[02:31:53] <asie> fry, to be
exact
L185[02:32:00]
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L186[02:32:09] <LexManos> Oh you probably
wernt in the channel at the time so I didnt have your
hostmask
L187[02:32:13] <asie> i didn't
L188[02:32:17] <asie> i wasn't in the
channel for a few days before that, too
L189[02:32:18] <LexManos> eah oh well,
just dont start shit, please u.u
L190[02:32:23] <asie> i will try my best
not to start shit
L191[02:32:40] <asie> but... eh. the
community is still going somewhat wild
L192[02:32:42] ***
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L193[02:32:55] <LexManos> They always
are
L194[02:32:56] <sww1235> it was always
wild
L195[02:33:05] <TomeWyrm> Pretty much,
yep
L196[02:33:07] <sww1235> nice to see you
two being nice
L197[02:33:22] <sww1235> anyways I really
need to get to bed now. night all
L198[02:33:32] <LexManos> Tome:
GameRegistry.addRecipe(new ItemStack(dRod1), new
Object[]{"DDD", "DSD", "DDD", 'D',
covalence, 'S', Items.stick});
L199[02:33:48] <LexManos> Just a note, you
don't need that new Object[] crap, param arrays dude, use
them!
L200[02:34:36]
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L201[02:34:36] <fry> While we're all being
nice here: Lex, what do you want to do with that blaming thingy?
:P
L202[02:34:39] <TomeWyrm> I assume you're
NOT talking to me... because most of that was unintelligible
gibberish to me
L203[02:34:48] <asie> I think the Blaming
thingy should be added, if only because it finally lists loaded
coremods
L204[02:34:52] <asie> which will greatly
help debugging
L205[02:35:01] <LexManos> TomeWyrm, Yes I
was talking to you, what you dont understand, google
L206[02:35:02] <asie> tterrag spent a few
hours debugging Chisel once because CoFHCore was kind enough to
break Container behaviour
L207[02:35:03] <asie> to fix a bug they
had
L208[02:35:25] <matthewprenger> well FML
lists the coremods at startup
L209[02:35:37] <asie> of course, but not
in a crash report
L210[02:35:43] <LexManos> Ya, Blame should
be added, listing coremods has been on my to-do but I always forget
about it {bad mental todos}
L211[02:35:43] <matthewprenger> ahh
right
L212[02:35:54] <ollieread> Lex, post-it
notes
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VikeStepFTB!~VikeStep@CPE-1-120-181-241.qcl9.cha.bigpond.net.au)))
L214[02:36:11] <Zaggy1024> TomeWyrm, I
believe he means something this: "GameRegistry.addRecipe(new
ItemStack(dRod1), "DDD", "DSD",
"DDD", 'D', covalence, 'S', Items.stick);"
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L216[02:36:29] <fry> Should I throw away
coremod wrapper for now, as it's using reflection?
L217[02:36:42] <LexManos> But it needs to
be done in such a way that doesn't reflect into LaunchWrapper,
don't know how long that'll last.
L218[02:37:00] <matthewprenger> And I
guess legacylauncher has a debug option for printing who changes
what class
L219[02:37:04] <sww1235> I have to say
asie, it was a little disorienting to have just been reading all
the rants and then seeing you and lex talking calmly and you not
banned. anyways got to dash
L220[02:37:17] <asie> sww1235: Because
mature people can agree to disagree.
L221[02:37:22] <LexManos> Best bet would
be the class generation like you had before.
L222[02:37:31] <sww1235> well good
L223[02:37:53] <fry> Still needs
reflection
L224[02:38:09] *
LexManos still thinks writing anything forcing J8 on mc versions
where Mojang has not forced J8 is a horrible idea, but im sick of
the drama.
L225[02:38:15] <LexManos> Shouldn't need
reflection...
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L227[02:38:30] <sww1235> yep
L228[02:38:39] <asie> 55% of users are
already using Java 8, according to Dinnerbone
L229[02:38:42] <asie> and just last week
it was only 30-40
L230[02:38:48] <LexManos> We control the
.registerTransformer call, just .registerTransformer(transformer +
"_wrapper")
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L232[02:38:53] <fry> (LaunchClassLoader
calls loadClass on this, there's no way to make it see a class
geenrated with other classloader, afaik)
L233[02:39:01] <sww1235> I had to manually
change my MC java version from 1.6 to 1.8
L234[02:39:12] <asie> I'd say it is a
matter of time before people who don't use Java 8 are in a massive
minority, just like people not using Java 7 are now
L235[02:39:14] <McJty> I develop my mod on
Java 6 on one computer and Java 8 on another.
L236[02:39:18] <McJty> So on average I'm
ok :-)
L237[02:39:26] <sww1235> MC is still
defaulted to 1.6 parentally
L238[02:39:36] <asie> yes, and many mods
already depend on 1.7 because it has no JVM changes
L239[02:39:43] <sww1235>
s/parently/apparently
L240[02:39:52] <LexManos> Not denying that
J8 is getting up there especially with the new wrapper, however,
doesn't deny the other 40% that dont use the wrapper + the ~20% who
don't send snoop data.
L241[02:39:56] <fry> I'd like to have
GL2.0 much more than I'd like to have java8 :P
L242[02:40:08] <LexManos> However, this is
not a debate we should get into because we disagree and it'll just
cause drama.
L243[02:40:13] <matthewprenger> The only
valid usecase for Java8 I can think of is a private server-side
mod. as players would never need to worry about it
L244[02:40:25] <asie> Lex: If you ever
want to debate with me, I think doing it in private might be a good
idea
L245[02:40:32] <asie> That way even if we
get angry we don't cause drama
L246[02:40:37] <LexManos> maybe
L247[02:40:40] <asie> maybe, yeah
L248[02:40:42] <LexManos> But i'd rather
just drop it.
L249[02:40:55] <asie> I was speaking more
about the future. You never know what the future will bring.
L250[02:41:01] <asie> And having ways to
deal with the future would be great
L251[02:41:05] <asie> to prevent this kind
of thing from happening again
L252[02:41:05] ⇦
Quits: sww1235 (~sww1235@news063183.halls.colostate.edu) (Quit:
What is the sound of one quit message clapping)
L253[02:42:00] <LexManos> Just curious and
don't bite my head off, but what happened to hanging up the
hat?
L254[02:42:28] <asie> I am quitting
Minecraft development, apart from helping NOVA port to 1.8
L255[02:42:30] <LexManos> and fry, you can
get the correct classloader to define the new wrapper in
easily...
L256[02:42:35] <asie> because I think I'm
one of the few people who have ported a big mod to 1.8
L257[02:42:50] <fry> I'd like to know how,
Lex :P
L258[02:42:58] <asie> I will still assist
in work on the NOVA API and manage the project from behind, but I
don't have the motivation to do it anymore.
L259[02:43:00] <VikeStep> asie, well BoP
was the biggest mod I know that went to 1.8
L260[02:43:02] <LexManos>
this.getClass().getClassLoader()
L261[02:43:07] <asie> VikeStep: BuildCraft
has. We just never finished the new pipe renderer.
L262[02:43:12] <asie> That's literally the
only reason BC is not out yet for 1.8
L263[02:43:21] <asie> (also, that the
1.7.10 codebase has about 5000 lines of code changed since we
ported BC)
L264[02:43:21] <VikeStep> oh, man i only
thought you just changed the import statements
L265[02:43:24] <fry> And how do I define a
new class with it? :P
L266[02:43:29] <Zaggy1024> Does
World.getBlockState not automatically call
Block.getActualState?
L267[02:43:40] <LexManos> Im assuming
you're using the model system and not the hacked in ISBRH
right....
L268[02:43:45] <asie> Yes.
L269[02:43:54] <LexManos> Zaggy1024, No,
getActualState is for rendering only
L270[02:43:56] <asie> And so will
NOVA
L271[02:44:02] <Zaggy1024> ah, right
L272[02:44:04] <Zaggy1024> Thanks
L273[02:44:06] <TomeWyrm> Ah, yeah now I
get it. Blame Moz_intel for that commit. I don't work on ProjectE,
someone just mentioned it in a "whoa that's new" kind of
way and I was linking the "first release" commit to show
that it's actually kinda old
L274[02:44:10] <asie> We designed the NOVA
rendering system so that it works with 1.8 while behaving in a
similar way to the old Tessellator/GL call systems
L275[02:44:15] <asie> that is, it
translates them to BakedQuads
L276[02:44:30] <Zaggy1024> Does that mean
getActualState will at some point be client-side only?
L277[02:44:33]
⇨ Joins: KilRoYDK (~KilRoYDK@89.184.156.11)
L278[02:44:39] <asie> It is only used on
the client side, Zaggy1024
L279[02:44:58] <Zaggy1024> yes, but for
the sake of collision based on getActualState's output...
L280[02:45:06] <matthewprenger> say if the
server doesn't touch it, ittl be client only
L281[02:45:07] <asie> collision? hmm
L282[02:45:29] <Zaggy1024> I mean, it's
easy to just call getActualState from the collision method
L283[02:45:30] <LexManos> Letting the API
control the actual GL/tesselator calls is the idea, and moving the
mod side to more abstract models/quads.
L284[02:45:46] <Zaggy1024> But a more
elegant solution may be desirable
L285[02:45:55] <asie> Yes, that's a good
thing. My only issue with it was that that meant we had to write
our own quad translation/rotation library
L286[02:45:58] <asie> but we solved that
with NOVA, so...
L287[02:47:08] <fry> You might want to
look at what I've added to forge at some point
L288[02:47:20] ⇦
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L289[02:47:40] <LexManos> If you have any
rendering complaints bit at him ---^
L290[02:47:46] <LexManos> bitch*
L291[02:48:01] <LexManos> God, so tired I
can't even cus right u.u
L292[02:48:03]
⇨ Joins: DemoXin
(~DemoXin@adsl-98-84-205-79.gsp.bellsouth.net)
L293[02:48:03] <asie> Bitch is a bad word.
Complain, perhaps.
L294[02:48:14] ⇦
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seconds)
L296[02:48:54] <TomeWyrm> <-- is not a
modder
L297[02:49:29] <fry> Lex: So, how do I add
an asm-generated class to this.getClass().getClassLoader()?
reflecting into defineClass? Or is current classloader in FML
somehow special?
L298[02:49:58] <Zaggy1024> TomeWyrm,
apparently it's fine...I'm not sure what that was about then
:P
L299[02:50:27] <TomeWyrm> Oh and as for
the j8 thing? Oracle themselves are forcing it pretty hard here
shortly. The auto-update is installing 8, and I think the final
public build is in... March?
L300[02:51:18] ⇦
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seconds)
L301[02:51:23] ⇦
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seconds)
L302[02:51:28] <matthewprenger> fuckin
hell google scares me. I just downloaded the "archive of all
your data". Theres a 1.3 million line json file of my location
history ._.
L303[02:52:13] <TomeWyrm> Holy crap...
that's... a lot of info
L304[02:52:52] <LexManos> No need for
reflection
L306[02:53:16] <LexManos> Just create a
sub-classloader that tosses to the parent and you're golden. Yay
for bypassing access levels!
L307[02:53:16] *
fry looked at that
L308[02:53:47] <fry> Here you're using
defined Class<?> directly, not a String with the name
L309[02:54:03] <TomeWyrm> Lex, you've said
it's bedtime like three times now. HOLY CRAP IT'S ONE AM?! Um,
right *I* am going to bed
L310[02:54:07] ⇦
Parts: TomeWyrm (TomeWyrm@cpe-76-178-140-112.natnow.res.rr.com)
())
L311[02:54:17] <fry> with String it didn't
work for me
L312[02:54:29] <LexManos> TomeWyrm, Dont
care, what Oracle is doing, only care about what the end userbase
is. IF J7 drops to ~1% before Mojang forces things. Then I wont
care about forcing things in older MC versions. But we are not
there and it doesn't look like we will be anytime soon.
L313[02:54:58] <LexManos> you define the
class and then next time getClass is called it gets the thing you
just defined...
L314[02:54:59] <asie> J6 still didn't drop
to ~1% and most modpacks don't even work with J6 anymore
L315[02:55:20] <LexManos> Forge isn't most
mod packs.
L316[02:55:32] <LexManos> Forge is a
slightly altered vanilla, as such we need to support vanilla.
L317[02:55:36] <asie> oh, I see, you're
talking about Forge
L318[02:55:38] <asie> not mods
L319[02:55:46] ***
Riking is now known as Riking|away
L320[02:56:07] <LexManos> Already get
enough issues with J6 users, and they are only like ~8% of the
userbase.
L321[02:56:23] <asie> Yeah. I remember
when Minecraft worked on J5...
L322[02:56:47] ⇦
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L323[02:57:07] <LexManos> So do I that was
literally 1% of the userbase acording to mojangs own snapshots.
Which is why Forge never cared for it.
L324[02:57:21] ⇦
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L325[02:57:39] <asie> most J6 users are
Mac OS X users stuck on 1.6 due to Apple/Oracle's "great"
policies
L326[02:57:53]
⇨ Joins: cpup (~cpup@32.218.113.33)
L327[02:57:53] <LexManos> Which is being
addressed
L328[02:57:56] <asie> great
L329[02:58:01] <Ivorius> That would be
great, yeah
L330[02:58:02] <asie> same for J5, in
fact, heh
L331[02:58:09] <ollieread> Also, it's not
_too_ hard to upgrade Java on OS X
L332[02:58:14] <LexManos> J5 are old PPC
users, aint nothing can be done for them u.u
L333[02:58:16] <Ivorius> I can't work on
Java 6, I need the FileSystem API >.>
L334[02:58:23] <ollieread> PPCs,
jesus
L335[02:58:32] <asie> well, they can
compile OpenJDK with macports/homebrew
L336[02:58:42] <fry> I can't work on
GL1.5, I need shaders :P
L337[02:58:50] <asie> there's even a Java
7 build for PPCs
L338[02:58:52] <Ivorius> fry: GL11 has
shaders
L339[02:58:53] <ollieread> Or
alternatively they could go and download 1.7 for os x :P
L340[02:58:53] *
LexManos mutters about the good ol says where he had to work in
machine code for win/osx/ppc/nix ugh
L341[02:58:55] <LexManos> hate doing
that
L342[02:58:57] <ollieread> From the link
on the apple website
L343[02:59:22] <ollieread> I'm pretty sure
my mac has 1.7
L344[02:59:28] <ollieread> Though I'm not
sure where it is
L345[02:59:36] <Ivorius> I'm on 1.7
default now
L346[02:59:40] <Ivorius> But it was not
pretty to switch
L347[02:59:43] <asie> yay, NOVA is getting
Techne support
L348[02:59:52] <ollieread> Ivorius: You're
on OS X?
L349[02:59:55] <Ivorius> Yeah
L350[03:00:02] <LexManos> Techne still
updated?
L351[03:00:05] <fry> Ivorius:
ARB_vertex_program is for GL1.3. And I want GLSL :P
L352[03:00:08] <asie> no, it's dead for 2
years now
L353[03:00:11] <asie> but many modders
still use it
L354[03:00:16] <LexManos> u.u
L355[03:00:25] <ollieread> Tabula is a
good alternative
L356[03:00:37] <matthewprenger> Lex, do
you know anything about mojang changing the proguard settings? I
know grum tweeted about it
L357[03:00:40] *
LexManos leaves that up to fry to decide what model loaders he
wants to write.
L358[03:01:03] <fry> asie: which is in no
way lifted directly from 1.7 forge, no :P
L359[03:01:04] <Ivorius> I could almost
use a tcn loader, man
L360[03:01:04] <LexManos> matt: We'll see
next MC version. We've been bugging them to do it for quite some
time.
L361[03:01:10] <Ivorius> My artist made
all his models in Techne
L362[03:01:21] <Ivorius> For some reason I
couldn't get him to switch
L363[03:01:22] <asie> fry: indeed, it
isn't
L364[03:01:25] <Ivorius> And now in 1.8
I'm fucked, lol
L365[03:01:34] <Naiten> FMCModeler is
better than Techne in terms of boxy models.
L366[03:01:49] <Naiten> But it's even more
old and abandoned...
L367[03:02:15] ⇦
Quits: cpup (~cpup@32.218.113.33) (Client Quit)
L368[03:03:00] *
LexManos mutters something about having a angel block in dev would
be a good idea as he pillers to 200
L370[03:03:29] <Ivorius> Btw., how does
the mob spawner render itself in 1.8?
L371[03:03:34]
⇨ Joins: cpup (~cpup@32.218.113.33)
L372[03:03:35] <Ivorius> That can hardly
be a static model :P
L373[03:03:49] <fry> Ivorius: TESR, as
always :P
L374[03:04:01] <Ivorius> I thought TESRs
where gone
L375[03:04:16] <Ivorius> That's great to
hear then :P
L376[03:04:21] <fry> Did you even look at
1.8?
L377[03:04:27] <asie> fry: oh? huh.
L378[03:04:28] <ollieread> ahaha
L379[03:05:53] <Naiten> But wait. I
remember Techne being rewriteen recently. Let me check
that...
L380[03:06:37] <ollieread> Yeah, Techne
2
L381[03:06:57] ⇦
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L382[03:08:02] ⇦
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L383[03:08:15]
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L384[03:09:22] <fry> If you want a
sane-ish general-purpose model format with animation support - use
B3D
L385[03:09:33] <fry> If has the benefit of
having a loader in forge :P
L386[03:09:40] <Naiten> Looks like Techne
2 wasn't updated for half a year. "Recently"... Wtf,
brain?
L387[03:10:10] <fry> (And it's exportable
from general-purpose model editors, such as Blender :P)
L388[03:10:22]
⇨ Joins: Lex_
(~Lex@2601:7:180:c900:2c1b:cbd8:5565:f021)
L389[03:10:22]
MineBot sets mode: +o on Lex_
L390[03:10:33] <ollieread> I should learn
to use Blender
L391[03:10:34] <Naiten> fry, my Blender
has no b3d export D:
L393[03:11:06] ***
kroeser|away is now known as kroeser
L394[03:11:23] <fry> (There are different
versions of this script on the internet - this one works :P)
L395[03:11:38] <ollieread> Shit, I have a
meeting at 3 and I can't find a coffee shop near their office
:/
L396[03:11:42]
⇨ Joins: Kamran
(~kamranm12@d66-222-225-164.abhsia.telus.net)
L397[03:12:05] ⇦
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timeout: 198 seconds)
L398[03:12:26] ***
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L399[03:12:37] ⇦
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())
L400[03:13:25] <Ivorius> fry: I can't even
begin to express half of my models statically
L401[03:13:33] <Ivorius> Some,
partially
L402[03:14:00] <Ivorius> Well, TESRs. The
models of course, but not the rendering behind it :P
L403[03:14:36] <Naiten> fry, I can't get
it, is there .obj or .b3d loader in Forge already?
L404[03:14:43] <Ivorius> b3d, no obj
L405[03:14:49] <fry> b3d loader is in
forge
L406[03:15:26] ⇦
Quits: cpup (~cpup@32.218.113.33) (Ping timeout: 189
seconds)
L407[03:16:25] <Naiten> I somehow managed
to miss that when exploring 1.8...
L408[03:16:26] <ollieread> Ivorius: That's
what fry is for
L409[03:16:49] <ollieread> fry:
Hypothetically, if you were to write the rendering code for my
particles, what would the code be?
L410[03:17:04] <fry> What are "your
particles"? :P
L411[03:17:09] <Naiten> And what's used to
render b3d? I mean, TESR or something like good old ISBRH?
L412[03:17:20] <Zaggy1024> Why must I
check if a collision box I'm adding in addCollisionBoxesToList
intersectsWith(mask) to keep weird stuff from happening?
L413[03:17:26] <ollieread> I have grand
ideas for particle effects
L414[03:17:34] <ollieread> Though no clue
how to do it
L415[03:17:36] <fry> Naiten: animation
state can be baked to IBakedModel, and used anywhere
L416[03:17:42] <ollieread> Working in 3
dimensions is still beyond me
L417[03:17:45] <Ivorius> Where do I have
to register my item in 1.8?
L418[03:17:58] <Ivorius> It doesn't seem
to load my ItemBlock with my Block
L419[03:18:16] <fry> GameRegistry works
the same
L420[03:18:44] <fry> Ivorius: look at
wuppy's tutorials for a quick summary of the stuff you need to do
to make simple json rendering work :P
L421[03:18:48] <Ivorius> Let me test
again
L422[03:19:09] <Ivorius> I did
L423[03:19:21]
⇨ Joins: cpup (~cpup@32.218.113.33)
L424[03:19:30] <Ivorius> Wasn't really
helpful, I figured that much out from the error messages though
:P
L425[03:19:58] <Naiten> fry, what is
"anywhere"? Can it be rendered statically? I mean,
there's no rendering class i can override since blockstates were
introduced... Or am I wrong?
L426[03:20:57] <fry> Look at the example
included with forge
L427[03:21:12] <fry> It uses B3D model for
static block rendering
L428[03:21:59] ⇦
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L429[03:22:04] <Naiten> was there an
example? .-.
L430[03:22:42] <Naiten> omg, i just
deleted it after installing workspace .___.
L431[03:23:15] <ollieread> Ivorius: Are
you using laravel 4.2 or 5 btw?
L432[03:23:30] <Ivorius> 4, is 5 out
already?
L433[03:23:35] <Ivorius> I think 4,
anyway
L434[03:23:42] <ollieread> Sometime in the
next 24-48 hours
L435[03:23:52] <ollieread> Unless you
specified the dev branch, you're on 4.2
L436[03:24:09] <ollieread> Depending on
the amount of time it's going to be in development, may be worth
using 5
L437[03:24:09] <Ivorius> Ah
L438[03:24:27] <Ivorius> clone is already
on his toes wanting to update
L439[03:24:28] <ollieread> There are some
significant changes that make upgrading realtively impossible
L440[03:24:58] <ollieread> Which reminds
me, if you wany any help with or code written etc, let me
know
L441[03:25:10] <Ivorius> Well, I can
always back up all my files and then set up from scratch
L442[03:25:13] <Ivorius> May be worth it
indeed
L443[03:25:32] <ollieread> I'm always
looking for interesting projects to contribute to :)
L444[03:25:44] <Ivorius> I'll probably not
work on it until after the exams though
L445[03:25:55] <Ivorius> Technically I'm
wasting too much time not learning already x9
L446[03:26:02] <ollieread> Ahaha
L447[03:27:24] <ollieread> L5 has github
oauth support by default
L448[03:27:26] <ollieread>
Interesting
L449[03:28:57]
⇨ Joins: Kins
(~Kins@kin.is.super.awesome.remuria.net)
L450[03:32:14] <Kins> I'm trying to setup
a development environment for an existing mod and I'm getting this
(
http://bit.ly/1zOREjt) error upon running the
client. I've found a few references to it, but no explanations.
Anyone have any advice on what might be wrong?
L451[03:32:46] <Ivorius> Ohhhh ItemSkull
is not an ItemBlock
L452[03:32:49] <Ivorius> Well, that
explains a lot
L453[03:32:50] <Ivorius> lol
L454[03:33:25] <ollieread>
ClassNotFoundException:
net.minecraft.client.gui.inventory.GuiInventory
L455[03:34:25] <ollieread> Imagine
that
L456[03:34:37] <ollieread> a coremod that
for some reason transforms half of vanilla, has fucked it up
L457[03:35:05] <ollieread> Kins: The
problem is NEI
L458[03:35:52] <Kins> ollieread, not my
problem then? This is AE2 src I'm trying to run, so I can test a
PR.
L459[03:36:26]
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L461[03:39:03] <ollieread> I don't know
what the problem is, but from what I can tell there, it's the NEI
coremod trying to asm
L462[03:39:29] <ollieread> Kins: What
version is the codebase for?
L463[03:39:42] <ollieread> I see you're
running 1.7.10, but what version is the AE2 code for?
L464[03:40:18] <McJty> AE2 only exists on
1.7.10
L465[03:40:36] <Kins> 1.7.10, its the main
branch
L466[03:40:54] <Kins> The NEI jar is
NotEnoughItems-1.7.10-1.0.4.83-dev.jar
L467[03:41:21] ⇦
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seconds)
L468[03:42:41] ***
BIT[Away] is now known as theoriginalbit
L469[03:42:51] <ollieread> Try updating
NEI and then codechickenlib if that doesn't work
L470[03:43:43] ***
theoriginalbit is now known as BIT[Away]
L471[03:44:00] <Zaggy1024> Are all
programmers nocturnal?
L472[03:44:09] <ollieread> ?
L473[03:44:10] <McJty> I'm not.
L474[03:44:14] <ollieread> Not if they
have jobs
L475[03:44:23] <McJty> I'm a morning
person. I'm usually up at 5 am
L476[03:44:28] <McJty> And that's my most
productive time of the day
L477[03:44:30] ***
Quetzi|off is now known as Quetzi
L478[03:44:34] <ollieread> I woke up at
6am today
L479[03:44:37] <Kins> I have a job. I'm
currently not very good at it though, since I'm always so sleep
deprived.
L480[03:44:47] <ollieread> Though I went
to bed at about 2-3am lol
L481[03:44:58] <ollieread> Afternoon
naps++
L482[03:45:23]
⇨ Joins: trab (~trab@28.np.emoserver.com)
L483[03:46:44] <Zaggy1024> It's currently
3:46 for me...so I guess I assumed you guys were staying up as late
as me :P
L484[03:46:58] <Zaggy1024> Of course,
there are such things as time zones
L485[03:47:10] <McJty> I can't do anything
productive after 22PM
L486[03:47:13]
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L487[03:47:17] <McJty> So that's usually
when my day ends
L488[03:47:34] <Zaggy1024> I wish I was
like that
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L490[03:47:54] <Zaggy1024> I start making
mistakes in my programming if I stay up this late...but my
motivation goes up nonetheless
L491[03:48:02] <ollieread> it's 9:47am
herelol
L492[03:48:34] <Kins> I have no idea how
gradle gets the NEI version. I think its getting the most recent
one?
L493[03:49:38] <Kins> Nevermind! Config
file, who would have thought.
L494[03:49:38] <Zaggy1024> I don't think
it's right that I'm making this block have so many steps to its
collision
L495[03:49:44] <Zaggy1024> it's kind of
anti-Minecraft
L497[03:49:59] <Zaggy1024> Time to trash
some pointless code
L498[03:50:20] <Kins> Thanks ollieread, I
realized that after checking every other gradle related file.
L499[03:51:19] <Zaggy1024> I'm glad the
game doesn't explode if I put 50 bounding boxes on my block
:)
L500[03:53:28] <Zaggy1024> heh
L501[03:53:41] <Zaggy1024> At about 40,000
AABBs, it starts to choke
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L504[03:59:00] <LarsTheDevil> hi there -
there are some files missing / that can't be downloaded to start
the MC launcher
L508[04:00:13] <LarsTheDevil> I am using
10.13.2.1291
L509[04:00:58] <ollieread> Zaggy1024: why
the fuck?
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L514[04:03:27] <LarsTheDevil> I patched MC
with Forge 1291 and tried to run the patched version and the
Launcher Log shows these 3 missing files and no Minecraft
starts
L515[04:03:59] <LarsTheDevil> Server
responded with 404
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L518[04:06:01] <Zaggy1024> ollieread, for
fun :)
L519[04:06:13] <Zaggy1024> why not?
:P
L520[04:06:39] <ollieread> :/
L521[04:07:05] <Zaggy1024> It's not like
I'm going to leave 40,000 collision boxes in a block in my mod
:P
L522[04:07:24] <ollieread> Wouldn't be the
weirdest thing I'd seen
L523[04:07:52] <Zaggy1024> I guess I just
don't pay attention to mods like that
L524[04:08:16] <Zaggy1024> LarsTheDevil,
that's odd...
L525[04:08:36] <Zaggy1024> I do get the
same 404, but I don't know what you can do about it
L526[04:08:49] <LarsTheDevil> jepp
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L528[04:09:22] <LarsTheDevil> I can
re-re-retry a new installation
L529[04:09:43] <Zaggy1024> Did you try
1297?
L530[04:09:51] <Zaggy1024> or whatever the
newest is
L531[04:09:56] <LarsTheDevil> fresh new
one?
L532[04:10:01] <Zaggy1024> That's what my
dev environment is on
L533[04:10:02] <Zaggy1024> Yeah
L534[04:10:05] <LarsTheDevil> 1291
L535[04:10:18] <Zaggy1024> 1299 is newest,
apparently
L536[04:10:40] <LarsTheDevil> I want to
run 1.7.10
L537[04:10:46] <Zaggy1024> oh
L538[04:10:48] <Zaggy1024> Heh
L539[04:10:55] <Zaggy1024> right
L540[04:11:08] <LarsTheDevil> and for
1.7.10 1291 is the latest
L541[04:11:25] <Zaggy1024> Yeah, I was
thinking you were trying 1.8
L542[04:11:54] <LarsTheDevil> no to
bleeding edge - I only play and do not code
L543[04:11:58] <Zaggy1024> I would try
1230, the recommended release
L544[04:12:00] <LarsTheDevil> any more
;-)
L545[04:12:24] <Zaggy1024> Most likely
that's what the mods for 1.7 are based on anyway
L546[04:12:26] ***
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L547[04:12:36] <LarsTheDevil> some guys
told me yesterday to try 1291 because of new EnderIO and other
stuff
L548[04:13:11] <Zaggy1024> Does it only
work with 1291?
L549[04:13:43] <LarsTheDevil> WAILA is
making HUGE!!!! problems
L550[04:14:57] *
Zaggy1024 doesn't know what to do if the recommended release
doesn't work
L551[04:14:58] <LarsTheDevil> had only
NEI, WAILA and ChickenCore (3 mods only) and it crashed when
opening an inventory
L552[04:15:12] <Zaggy1024> with what
error?
L553[04:15:31] <Kins> How can I downgrade
a dependency? It seems to work when I set a higher version number,
but not in reverse.
L554[04:15:35] <LarsTheDevil> chatted with
ProfMoebius (WAILA) and he could not pin it down
L555[04:15:42] <LarsTheDevil> he told me
to try 1291
L556[04:16:01] <Zaggy1024> uh...
L557[04:16:17] <Zaggy1024> Ask him what
version he developed the mod on
L558[04:16:30] <Zaggy1024> (Forge version,
not MC version)
L559[04:16:45] <LarsTheDevil> 2030 if from
october and a lot of mods did some releases in 11/12/01
L560[04:17:11] <LarsTheDevil> Yes will ask
him later today
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L562[04:18:09] <ollieread> 1230 is the
common one being used for 1.7.10 mods afaik
L563[04:18:37] <LarsTheDevil> maybe I do
an other reinstall of 1230 again
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L575[04:46:06] <Ivorius> Hmmm
L576[04:46:10] <Ivorius> Now my block has
a working item model
L577[04:46:14] <Ivorius> But no block
model
L578[04:47:09] <Ivorius> And it's not
complaining about not finding the block model, plus destroying the
block shows the right particles
L579[04:47:17] <Ivorius> But the block is
invisible... wat
L580[04:48:03] <Kins> ollieread, well, I
tried just about every combination of NEI and CodeChickenLib I
could find =/
L581[04:49:22] <Ivorius> Oh
L582[04:49:25] <Ivorius> I found it,
lol
L583[04:49:38] <Ivorius> getRenderType
returns -1 by default for BlockContainers
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L586[04:55:22] <Ivorius> fry: Do you have
some sample code on how to use your model loader?
L587[04:55:34] <Ivorius> I suppose it
works for entities and blocks + items likewise?
L588[04:56:07] <fry> Example mod included
with forge
L589[04:56:20]
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L590[04:56:39] <Ivorius> hmm, okay
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L592[05:02:36] <Kins> ollieread, the
problem was a broken AE2 build script that no one had bothered to
fix -_-; Multiple copies of jars.
L593[05:02:49] *
Zaggy1024 is going to hate himself for staying up this late when he
wakes up
L594[05:02:57] <Zaggy1024> Time to force
myself to sleep
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L622[05:53:05] <Ivorius> fry: With your
sample code I keep getting java.io.FileNotFoundException:
pandorasbox:models/block/pandorasBox.b3d.json
L623[05:53:18] <Ivorius> Aka it appends
.json to my model path, apparently
L624[05:54:09] <fry> .json is tried last,
if nothing else works
L625[05:54:30] <fry> and .json is only
appended at that point
L626[05:54:39] <Ivorius> Ah, so I
misplaced the file
L627[05:54:39] <fry> Check that the model
file is there :P
L628[05:56:30] <Ivorius> Hmm, seems to be
in the same path as yours
L629[05:56:37] <Ivorius>
block/pandorasBox.b3d
L630[05:56:45] <Ivorius>
*models/block/pandorasBox.b3d
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L632[05:57:54] <fry> and the
resourcelocation?
L633[05:58:22] <Ivorius> new
ModelResourceLocation(PandorasBox.basePath +
"pandorasBox.b3d", "inventory")
L634[05:58:30] <Ivorius> basePath =
"pandorasbox:"
L635[05:58:56] <Ivorius> Works for neither
the block nor the imte
L636[05:58:58] <Ivorius> *item
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L646[06:04:28] <Ivorius> fry: It doesn't
look like it tries anything other than .json :P
L647[06:04:37] <Ivorius> It goes into
ModelBakery.loadModel
L648[06:04:46] <Ivorius> The passed
resource location is still correct
L649[06:04:51] <Ivorius> Skips over the
builtin check
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L651[06:05:25] <Ivorius> Calls
getResource(getModelLocation)
L652[06:05:31] <Ivorius> And
getModelLocation appends the json
L653[06:05:44] <fry> how did it get inside
ModelBakery?
L654[06:05:52] <fry> What forge version
are you on?
L656[06:06:33] <Ivorius>
1.8-11.14.0.1295-1.8
L657[06:07:03] <Ivorius> That was the
latest on the 1.8 branch
L658[06:07:34] <fry> 1.8 moved to master
recently
L659[06:07:43] <fry> (But it still should
work)
L660[06:08:50] <Ivorius> Well, like I
said
L661[06:08:54] <Ivorius> It doesn't even
try anything else
L662[06:08:59] <Ivorius> Goes straight to
trying the json
L663[06:09:13] <fry> Ivorius: did you do
B3DLoader.instance.addDomain(MODID.toLowerCase()); ?
L664[06:10:40] <Ivorius> I did not
indeed
L665[06:11:18] <Ivorius> God, how I can be
so lazy not to read one out of the 1 lines that are there,
lol
L666[06:11:47] <Ivorius> Same error
though
L667[06:14:18] <fry> show full code
:P
L668[06:14:50] <Ordinastie> Ivorius, don't
you feel a bit like a noob now? ^^
L669[06:14:50] <Ivorius> Okay, sec
L670[06:15:45] <Ivorius> If I change the
variant name to
ModelBakery.addVariantName(Item.getItemFromBlock(PBBlocks.pandorasBox),
PandorasBox.basePath + "block/pandorasBox.b3d");
L671[06:15:54] ⇦
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L672[06:15:58] <Ivorius> It complains
about [13:14:38] [Client thread/ERROR]: Exception loading model
pandorasbox:models/pandorasBox.b3d with B3D loader, skipping
L673[06:16:07] <Ivorius> With
java.io.FileNotFoundException:
pandorasbox:models/pandorasBox.b3d
L674[06:16:39] <Ivorius> I'll try to move
the model file
L675[06:17:02] ***
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L676[06:17:15] <Ivorius> Ordinastie: It's
like all my knowledge is useless, lol
L677[06:17:31] <Ordinastie> :p
L678[06:17:38] <fry> Ivorius: don't do
that. Do what example mod does\
L679[06:17:53] <Ivorius> But... different
errors :P
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L681[06:18:12] <fry> There are 6 errors
with different paths in the log you've posted
L682[06:18:20] <fry> it's perfectly normal
:P
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L684[06:18:41] <Ivorius> Okay, I'll commit
then
L685[06:19:06] <fry> for model
"a.b3d" path should be
"assets/modid/models/block/a.b3d" or
"assets/modid/models/item/a.b3d"
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L687[06:19:16] <fry> Also, try
all-lower-case model name :P
L689[06:21:05] <Ivorius> Trying lowercase
now
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L691[06:21:24] <Ordinastie> I know all
lowercase is safer, but I don't think it should be
required/enforced
L692[06:21:59] <Ivorius> I like camel
case
L693[06:22:07] <Ivorius> It doesn't look
retarded with multiple words :P
L694[06:22:49] <fry> vanilla uses
words_with_underscores
L695[06:23:02] <Ivorius> Lowercase looks
like
L696[06:23:02] <Ivorius> [13:22:16]
[Client thread/ERROR]: Exception loading model
pandorasbox:models/block/pandorasbox.b3d with vanilla loader,
skipping
L697[06:23:02] <Ivorius>
java.io.FileNotFoundException:
pandorasbox:models/block/pandorasbox.b3d.json
L698[06:23:39] <Ivorius> Well, multiple
FNFEs again
L699[06:23:54] <fry> and is model file
lowercase? :P
L700[06:24:01] <Ivorius> Yes :P
L701[06:24:18] <fry> and blockstate
references? :P
L702[06:24:18] <Ivorius>
src/main/resources/assets/pandorasbox/models/block/pandorasbox.b3d
L703[06:24:27] <Ivorius>
"facing=north": { "model":
"pandorasbox:pandorasbox.b3d" },
L704[06:25:28] <fry> are you in an
IDE?
L705[06:25:38] <Ivorius> IDEA
L706[06:25:45] <Ivorius> My block ID is
not lowercase
L707[06:25:47] <Ivorius> Is that
important
L708[06:26:05] <fry> maybe :P
L709[06:26:18] <fry> But it gets to the
model location, so not right now :P
L710[06:26:46] <fry> Add a breakpoint at
B3DLoader.loadModel
L711[06:27:09] <fry> And tell me the
argument and the computed file :P
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L713[06:28:28] <Ivorius> modelLocation =
pandorasbox:models/block/pandorasbox.b3d
L714[06:28:40] <Ivorius> file =
pandorasbox:models/block/pandorasbox.b3d
L715[06:29:05] <fry> Step to
B3DModel.Parser line :P
L716[06:29:16] <fry> And see if it finds
it
L717[06:29:52] <Ivorius> No problems
L718[06:30:21] <Ivorius> Oh?
L719[06:30:22] <Ivorius>
FMLLog.severe("No root mesh in model %s and no mesh name in
location, skipping", modelLocation);
L720[06:30:54] <fry> Did that get
printed?
L721[06:30:59] <Ivorius> Yeah
L722[06:31:06] <Ivorius> Went into the
if(!(model.getRoot().getKind() instanceof Mesh)) branch
L723[06:31:21] <fry> Well, do you have a
root mesh? :P
L724[06:31:37] <Ivorius> lol
L725[06:31:45] <Ivorius> I have my
object
L726[06:31:49] <fry> (There's nothing
about root mesh error in the log you posted)
L727[06:32:00] <fry> did you export from
blender with my script?
L728[06:32:05] <Ivorius> I'll compile a
new one
L729[06:32:09] <Ivorius> Yeah
L730[06:32:14] *
Lymia rolls on the ground -w-
L731[06:32:20] <fry> Then make sure you
only have 1 object
L732[06:32:33] <Ivorius> But I have
multiple meshes :P
L733[06:32:34] <Lymia> fry, how many LOC
can I implement my own SRG remapper with?
L734[06:32:48] ⇦
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L735[06:32:50] <ollieread> Anyone near
London that wants to attend a meeting for me?
L736[06:32:51] <fry> Lines Of Code?
L737[06:32:54] <Lymia> Yeah
L738[06:32:59]
⇨ Joins: copygirl (~copygirl@copy.mcft.net)
L739[06:33:00] <fry> What's wrong with
mine? :P
L740[06:33:01] <Lymia> Estimated SLOC to
make an acceptable one.
L741[06:33:01] <Ivorius> The export script
is by Diego 'GaNDaLDF' and some other people, is that correct
fry?
L742[06:33:05] <Ivorius> I don't see you
in the list :P
L743[06:33:12] <copygirl> Hey guys
o/
L744[06:33:15] <Ivorius> Yo
L745[06:33:18] <Lymia> Nothing :P
L746[06:33:35] <Lymia> But if it's simple
enough, I could just ditch the external git submodule
entirely.
L747[06:33:41] <Lymia> I can't pull it in
as a proper dependency
L749[06:33:53] <Ivorius> Yeah, I imported
that
L750[06:34:33] <fry> Lymia: I won't say
it's trivial. About 70% of ASMStuff repo, I'd say
L752[06:34:38] <Ivorius> New error
L753[06:34:43] <Ivorius> This one
complains about the root mesh
L754[06:35:07] <Ivorius> But fry, I have
multiple meshes in my objects
L755[06:35:10] <fry> Ivorius: use
B3DLoader.B3DMeshLocation
L756[06:35:11] <Ivorius> Because, you
know, animations :P
L757[06:35:42] <fry> (you don't need
multiple meshes for animations)
L758[06:35:45] <copygirl> Relatively
simple question, I hope. There's an issue with my code which open a
GUI/container for players when they access an entity. It crashes
for fake players. What's the best way to check if a player is an
actual player/if a GUI can be opened for that player? (I guess it
has something to do with sending a packet to that fake player
actually.)
L759[06:35:49] <fry> Because, you know,
bones :P
L760[06:35:56] <Ivorius> fry: in the
getItemModelMesher call?
L761[06:36:11] ⇦
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L762[06:36:21] <fry> Ivorius: everywhere
you specify a model location
L763[06:36:33] <McJty> copygirl, can't you
do instanceof FakePlayer?
L764[06:36:49] <fry> (probably won't work
for blockstate json though, not sure how to work around that)
L765[06:36:59] <Ivorius> fry:
addVariantName wants a string
L766[06:37:06] <copygirl> What about
custom fake players that are not based on that class?
L767[06:37:09] <Ivorius>
getItemModelMesher wants a ModelResourceLocation
L768[06:37:10] ⇦
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L769[06:37:13] <Ivorius> I can't pass your
thing anywhere :P
L770[06:37:20] <McJty> copygirl, ok good
point
L771[06:37:25] <Ivorius> And bones make no
sense for my object
L772[06:37:32] <Ivorius> I just want to
rotate an object :P
L773[06:38:05] <fry> Why do you need
multiple meshes then?
L774[06:38:15] <copygirl> Additionally I
don't want to check entity.getClass() == EntityPlayerMP.class
because I believe there's actually some custom player entity
classes around..? (That space travel mod, not sure what it's called
atm?)
L775[06:38:24] <Ivorius> fry, because you
can't animate vertices?
L776[06:38:29] <Ivorius> Other than with
bones
L777[06:38:34] <Soni> copygirl, instanceof
EntityPlayerMP?
L778[06:38:35] <McJty> copygirl, yes
indeed. Galacticraft.
L779[06:38:36] <fry> Why not bones then?
:P
L780[06:38:45] <copygirl> McJty: Yup, that
one.
L781[06:38:45] <McJty> Soni, no.
Galacticraft breaks that.
L782[06:38:50] <Ivorius> Because that's
far too complicated for what I want to do x)
L783[06:38:53] <Soni> on the server, a
player has to be an instance of EntityPlayerMP
L784[06:38:55] *
fry should post his test model .blend somewhere
L785[06:39:01] <McJty> Soni, not with
galacticraft.
L786[06:39:06] <McJty> Soni, that mod
replaces the standard player class.
L787[06:39:06] <Soni> McJty, what?!
L788[06:39:12] <copygirl> Oh, Soni is
here. I still have him on ignore. So this might be confusing.
L789[06:39:12] <Ivorius> Simple objects
don't have bones
L790[06:39:14] <ChJees> Galacticraft
certainly is... Unique.
L791[06:39:16] <Ivorius> They just rotate
their parts
L792[06:39:23] <Soni> McJty, well then
how're you supposed to open GUIs with that thing?
L793[06:39:29] <fry> How is 1 armature + 1
mesh more complicated than 2 armatures and 2 meshes? :P
L794[06:39:37] <McJty> Soni, well they
have implemeneted all that for their version
L795[06:39:40] <Ivorius> No armatures, 2
meshes, you mean? :P
L796[06:39:40] <fry> Ivorius: encode your
parts as bones :P
L797[06:40:04] <fry> I'm not sure exporter
will work at all without an armature :P
L798[06:40:08] <Soni> meh
L799[06:40:14] <fry> (or, rather, export
animation)
L800[06:40:22] <Ivorius> My model importer
supports plain object animations :P
L801[06:40:22] <Soni> tell copygirl to try
{ } catch the exception and ignore it
L802[06:40:27]
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L803[06:40:33] <copygirl> Actually I
suppose what I could do is check if the player has a packet handler
or whatever is crashing this in the first place.
L804[06:40:36] <ChJees> I saw some footage
of someone who made a Collada importer for Minecraft. 1-2 years
ago
L805[06:40:43] <ChJees> It had animation
and stuff.
L806[06:40:57] <copygirl> Netty is
confusing though, I wouldn't know *where* to check.
L807[06:40:59] <Ivorius> fry: How do I
specify a root object in blender anyway
L808[06:41:04] ⇦
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L809[06:41:06] <fry> have 1 object
L810[06:41:08] <Ivorius> lol
L811[06:41:11] <Soni> it's not good
practice, and it's pretty bad, but w/e, blame galacticraft
L812[06:41:31] <McJty> Soni, they
apparently do it to simulate the no-gravity in some of its
dimensions.
L813[06:41:39] <McJty> Soni, I was looking
at it because I would like to have no gravity too in my mod
L814[06:41:45] <McJty> But I'm not going
to do it like they do :-)
L815[06:41:50] <McJty> That's just waaay
too complicated.
L816[06:41:55]
⇨ Joins: jiraiyah_ (~jiraiyah@188.245.195.99)
L817[06:42:01] <Soni> couldn't they just
@override a method and stuff?
L819[06:42:09] <McJty> Soni, I haven't
found a way to do it otherwise yet.
L820[06:42:29] <copygirl> Apply motion on
pre-player-tick?
L821[06:42:37] <Ivorius> fry: Where is
Blender's 'encode to single mesh' feature :P
L822[06:42:38] <Soni> don't call super.*,
copy the whole code?
L823[06:43:07] <copygirl> Perhaps look at
that mod that changes gravity to any of the 6 directions? (Probably
not open source?)
L824[06:43:11] <McJty> Soni, yes, but what
method to override?
L825[06:43:13] <Soni> or add an
EntityGravityEvent to Forge?
L826[06:43:21] <copygirl> GravityCraft
it's probably called.
L828[06:43:35] <ollieread> The star core
mod?
L829[06:43:38] <Ivorius> I know that mod,
copygirl :P
L830[06:43:39]
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L831[06:44:06] <Ivorius> McJty: I still
have the source code
L832[06:44:12] <McJty> Ivorius, of
what?
L833[06:44:15] <Ivorius> GravityCraft
:P
L834[06:44:19] <Ivorius> But it's all base
class edits
L835[06:44:26] ⇦
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L836[06:44:30] <McJty> yes that's the
problem.
L837[06:44:38] <McJty> It doesn't seem to
be possible easily without doing some hairy stuff.
L838[06:45:01] <Ivorius> Oh cool, Blender
actually does have a 'merge meshes' option
L839[06:45:47] <Ivorius> McJty: I'm pretty
sure you can do lower gravity somehow
L840[06:45:51] <Ivorius> Without base
class edits
L841[06:45:53] <Ivorius> These days
anyway
L842[06:45:55]
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L843[06:46:05] <Ivorius> Gravity
Directions, not so much, but gravity strength should be possible
:P
L844[06:46:09] <McJty> Ivorius, well if
you can find where it would be really nice.
L845[06:46:12] <Ivorius> It was the
samllest part of the mod
L846[06:46:17] ⇦
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L847[06:46:19] <ChJees> Negate a little of
the intertia?
L848[06:46:21] <McJty> I have looked but
haven't found anything
L849[06:46:27] <copygirl> > Apply
motion on pre-player-tick?
L850[06:46:31] <ChJees> inertia*
L851[06:47:00] <McJty> copygirl, how do I
know how much motion to apply?
L852[06:47:29] <copygirl> Either trial and
error or just look up where gravity is applied?
L854[06:47:42] <McJty> I did that.
L855[06:47:50] <McJty> And I have found no
place where I can hook in.
L856[06:47:54] <McJty> but I may have
overlooked something.
L857[06:48:21] <copygirl> I mean just look
up what the gravity is, and apply motion relative to that
value?
L858[06:48:28] <Soni> override the method
that does the gravity thing, change Y speed, THEN call super
L859[06:48:44] <Soni> anyway g2g o/
L860[06:48:47] <McJty> copygirl, well I
only want to do that when the player was actually falling.
Otherwise he would go up if he is on the floor
L861[06:48:47] <copygirl> Like if you want
50% gravity, do - motionPerTickAppliedByGravity * 0.5
L862[06:48:58] <McJty> Soni, what method?
I haven't found any method that I can override.
L863[06:49:08] <copygirl> But he's gonna
fall back down right away due to gravity.
L864[06:49:13] <copygirl> Which is why I
said pre-tick.
L865[06:49:30] <ollieread> player.onGround
= true
L866[06:49:47] <McJty> Anyway, I also have
to do this for all other entities as well.
L867[06:49:58] <copygirl> The player tick
code's gonna do that anyway, I'd guess.
L868[06:50:29] <copygirl> Even better, I
guess. Just have to be careful with entities that don't have
regular fall speed.
L869[06:51:05] <McJty> Well the problem is
that only EntityPlayer has a pre-tick
L870[06:51:12] <copygirl> Which you could
do by testing how fast entities will fall programmatically, by
spawning them, simulation tick code and seeing how fast they
fall.
L871[06:51:25] <copygirl> Or how far,
rather.
L872[06:51:44] <copygirl> You could do
pre-world tick and iterate all entities.
L873[06:51:52] <copygirl> (I think that
exists, right?)
L874[06:52:28] <ChJees> Global
anti-gravity or in areas?
L875[06:52:34] <McJty> In a
dimension
L876[06:52:47] <Ivorius>
anti-gravity?
L877[06:52:48] <Ivorius> Oh boy
L878[06:53:01] <Ivorius> I'd recommend
only going for lower or higher gravity
L879[06:53:05] <Ivorius> But don't go over
the 0 value
L880[06:53:12] <Ivorius> You're gonna get
lots of problems :P
L881[06:53:12] <copygirl> You know how
Morph checks if you can fly as a morphed entity?
L882[06:53:18] <McJty> Ivorius, it is one
of the optional features I'd like to add to RFTools
dimensions.
L883[06:54:01] <Ivorius> fry: It seems to
load the model now for the item
L884[06:54:04] <Ivorius> But not for the
block :P
L885[06:54:24]
⇨ Joins: Trangar (~Trangar3@46.144.110.37)
L886[06:54:29] <fry> are you using root
mesh?
L887[06:54:32] <ChJees> Is there a event
that triggers every dimension tick?
L888[06:54:36] <Ivorius> Yeah
L889[06:54:56] <fry> are there any
errors?
L891[06:55:18]
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L892[06:55:28] ⇦
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L893[06:55:47] <Sirious> Hi
L894[06:56:01] <Sirious> how do I insert
waiting time between actions?
L895[06:56:10] <Ivorius> Sirious: You
don't
L896[06:56:23] <Ivorius> You'd halt the
whole game
L897[06:56:29] <Sirious> Hmm
L898[06:56:34] <McJty> Sirious, what kind
of actions?
L899[06:56:47] <Sirious> I made a tool
that breaks items in sequence
L900[06:56:53] <Sirious> I want to tick
between the breaks
L901[06:56:54]
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L902[06:57:03] <McJty> You have to do this
event based.
L903[06:57:11] <McJty> With a tick counter
that counts down every tick for example.
L904[06:57:22] <McJty> And gives out a
signal/event/packet whatever when the count reaches zero
L905[06:57:40] <Sirious> So, it goes on in
the background
L906[06:57:44] <Sirious> hmm
interesting
L907[06:57:57] <McJty> Well everything in
minecraft goes on in the 'background'
L908[06:58:02] <McJty> As everything
basically is event driven.
L909[06:58:08] <McJty> That doesn't mean
it runs in a thread though
L910[06:58:11] <McJty> That's something
else entirely.
L911[06:58:20] <Sirious> Yeah, i got
it
L912[06:58:23] <Sirious> See,
L913[06:58:26] <Sirious> another
question
L914[06:58:37]
⇨ Joins: tattyseal (~tattyseal@2.25.7.111)
L915[06:58:45] <Sirious> I disabled a
vanilla recipe
L916[06:58:53] ***
Cozza38|Away is now known as Cozza38
L917[06:59:00] <Sirious> but I know it is
used in other mods recipes and I dont want them disabled
L918[06:59:04] <fry> Ivorius: well, show
code again :P
L919[06:59:18] <Sirious> can I make my own
item and register it in forge dictionary?
L920[06:59:37] <McJty> Sirious, disabling
the recipe doesn't remove the item.
L922[06:59:55] <Ivorius> Pretty much the
same as before
L923[06:59:56] <McJty> Sirious, so adding
another item will not help as the other recipes will still use that
item.
L924[07:00:16] <Sirious> Like: there are
several types of copper
L925[07:00:17] <McJty> Sirious, you have
to add another recipe for that item then.
L926[07:00:42] <McJty> Sirious, well for
copper there is already the ore dictionary. So that should be no
problem.
L927[07:00:42] <Sirious> But each copper
is its copper, altough it is a forge dictionary registered
copper
L928[07:01:01] <Sirious> Cant I create new
registry?
L929[07:01:11] <McJty> registry?
L930[07:01:15] <McJty> You mean
recipe?
L931[07:01:23] <Sirious> Forget, let me
explain further
L932[07:01:34] <fry> Ivorius: file is
still pandorasBox.b3d
L933[07:01:42] <Sirious> I'm trying to
create a mod that removes magical stuff from minecraft
completely
L934[07:01:50] <ollieread> :|
L935[07:01:55] <ollieread> Why?
L936[07:01:56] <ChJees> So no potions,
Nether and The End?
L937[07:02:02] <Ivorius> fry: lol,
apparently it didn't push the file
L938[07:02:05] <Sirious> Yeah, why
not?
L939[07:02:06] <Ivorius> But it's renamed
on my computer
L940[07:02:15] <ollieread> Or do you mean
you're making it more realistic?
L941[07:02:27] <Sirious> But I dont want
to mess with some mods like chunkloader
L942[07:02:28] <McJty> Sirious, you're
going to have a really hard time making sure other mods work with
this.
L943[07:02:31] <McJty> Sirious, a really
hard time.
L944[07:02:39] ⇦
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L945[07:02:56] <Sirious> It is for my
channel. If someone wants to play, it will be free
L946[07:03:03] <Sirious> I dont want to be
made famous for it
L947[07:03:13] <McJty> Sirious, this kind
of thing is better done with a modpack. Not a mod.
L948[07:03:25] <McJty> Sirious, in a
modpack you can use minetweaker and configure all recipes from all
mods that are in the pack.
L949[07:03:30] <McJty> Sirious, so you
have full control.
L950[07:03:40] ⇦
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L951[07:03:40] <Sirious> Hmm
L952[07:03:42] <Sirious> thats a nice
exit
L953[07:03:46]
⇨ Joins: jiraiyah_ (~jiraiyah@91.99.49.103)
L954[07:03:55] <McJty> Still a lot of work
though.
L955[07:03:55] <Sirious> Its intended to
be used in a Modpack
L956[07:03:55] <ChJees> Minetweaker is not
hard to use :P.
L957[07:03:57] <McJty> But it is
doable.
L958[07:04:32] <Sirious> And I would like
suggestions on how to get enemies that are not zombies or
skelletons
L959[07:04:49] <ollieread> You're going to
be severely limited by the mods you add to the modpack
L960[07:04:54] <McJty> Sirious, plenty of
mods around that adds new mobs
L961[07:04:54] <ChJees> Well. Would make
the nights not dangerous.
L962[07:04:58] <Sirious> Not that much
olli
L963[07:05:09] <ollieread> Yes
L964[07:05:16] <Sirious> I have a pack
already set to tech
L965[07:05:18] <ChJees> Would have to add
hungry wolves and coyotes or similar to replace dangers.
L966[07:05:35] <ChJees> Instead of
skeletons have pouncing enemies for ranged threat.
L967[07:05:37] <ollieread> Unless you
write your mod to work with every mod, you're going to end up
stuck
L968[07:05:41] <ollieread> Portals for
one
L969[07:05:47] <McJty> You can have Mo
Creatures and disable werewolves and so on :-)
L970[07:05:54] <Sirious> Hmm
L971[07:05:56] <Sirious> nice
L972[07:05:56] <McJty> It adds some wild
animals
L973[07:06:28] <Sirious> Is it possible to
disable monster spawning?
L974[07:06:32] <Sirious> in vanilla
L975[07:06:35] <ollieread> Yes
L976[07:06:36] <McJty> Play Peaceful
:-)
L977[07:06:41] <McJty> That's pretty
effective
L978[07:06:42] <ollieread> With a
mod
L979[07:06:43] <Sirious> Creepers and
Giant spiders could stay
L980[07:06:57] <ollieread> Giant spiders
aren't Vanilla
L981[07:06:58] <ChJees> Would say they are
fairly fantastical :P
L982[07:07:20]
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L983[07:07:21] <ChJees> Walking exploding
plant matter.
L984[07:07:23] <Sirious> But not
magical
L985[07:07:23] <McJty> There is a mod
(forgot the name) that gives you very good spawning control over
all mobs in MC
L986[07:07:46] <ollieread> You can use
events to disable mod spawns
L987[07:07:59] <McJty> JAS
L988[07:08:05] <McJty> Sirious, look up
Just Another Spawner
L989[07:08:12] <ollieread>
LivingSpawnEvent.CheckSpawn()
L990[07:08:14] <McJty> It is very
configurable.
L991[07:08:30]
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L992[07:08:34] <ollieread> Sirious: Do you
have ThermalExpansion?
L993[07:08:48] <ChJees> No access to Ender
Pearls would break a lot of mods, lol
L994[07:08:51] <ollieread> ^
L995[07:09:06] <McJty> Sirious, yes, lack
of ender pearls is going to be really complicated.
L996[07:09:09] <ChJees> Unless you have a
way to manifacture them.
L997[07:09:17] <ollieread> But even then,
they're still magical
L998[07:09:31] <ChJees> manufacture*
L999[07:09:56] <ChJees> Well, you can make
them with Minechem. But it requires Einsteinum which you can find
in Nether.
L1000[07:10:18] <McJty> You'd also have
to remove them from chests.
L1001[07:10:19]
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L1002[07:10:22] <fry> Ivorius: you need
to do some stuff in preInit
L1003[07:10:22] <ollieread> Yeah, there
will be no nether, no end
L1004[07:10:32]
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L1005[07:10:41] <ollieread> no
Enchantments
L1006[07:10:43] <ollieread> No
portals
L1007[07:10:49] <ollieread> You'd make
the game super easy and super boring
L1008[07:10:54] <Lymia> You could
probably make a infusion crafting recipe for Thaumcraft?
L1009[07:11:03] <Lymia> Or some Botania
mana pool shenigans.
L1010[07:11:08] <ollieread> They're
removing everything magical
L1011[07:11:10] <McJty> Lymia, thaumcraft
is on the magical side however.
L1012[07:11:15] <ollieread> So I doubt
Thaumcraft is in there
L1013[07:11:16] <Lymia> Ah.
L1015[07:11:34] <ollieread> There'd be
lots of stuff from Tinkers Construct not available
L1016[07:11:35] <Lymia> Bees?
L1017[07:11:47] <Prophet> not the
bees!
L1018[07:11:47] <ollieread> The point is,
if enderpearls exist
L1019[07:11:50] <ollieread> They're
magical
L1020[07:12:12] <ollieread> To replace
them, you'd either need a hugely complicated line of technology, to
try to explain why they work for teleporting
L1021[07:12:19] <ollieread> Otherwise
you're just replacing them with another magical item
L1022[07:12:27] <Ivorius> fry: I have
that in ClientProx
L1023[07:12:56] <ollieread> Any pipes or
conduits that work as voidpipes would need to go
L1024[07:13:08] <Ivorius> Oh, I see
L1025[07:13:10] <Ivorius> Okay, I'll
try
L1026[07:13:12] <ollieread> iron golems
would need to go
L1027[07:13:19] <fry> you call
registerRenderers in init, yup
L1028[07:13:19] <ollieread> Golden
apples
L1029[07:13:39] <ollieread> You'd have no
bonemeal lol
L1030[07:13:40] <Prophet> someone doesn't
like magic. they must've not gotten a letter from hogwarts.
:(
L1031[07:13:56] <ollieread> At this point
it'd be easier to make a newg ame
L1032[07:13:58]
⇦ Quits: chbachman
(~chbachman@c-73-45-124-6.hsd1.il.comcast.net) ()
L1033[07:14:00] <ollieread> s/newg
ame/new game
L1034[07:14:09] ***
diesieben|away is now known as diesieben07
L1035[07:15:03] <ollieread> The game is
inherently magical
L1036[07:15:26] <McJty> I think we scared
away Sirious :-)
L1037[07:15:30] <ChJees> Hehe, going a
long way to explain why Minecraft without any magic is boring
:P.
L1038[07:15:45] <ollieread> Sometimes you
need to explain things
L1039[07:15:55] <ollieread> Though more
often than not, no amount of explaining works
L1040[07:16:02] <Prophet> we can break
trees/stone with our bare hands
L1041[07:16:08] <ollieread> Yeah
L1042[07:16:11] <ollieread> and
instacraft
L1043[07:16:13] <ChJees> Even GregTech
got some magic in it.
L1044[07:16:22] <McJty> Water keeps on
flowing from a single bucket placed source
L1045[07:16:22] <ollieread> That's not an
issue though, no one plays it
L1046[07:16:32] ***
Cozza38 is now known as Cozza38|Away
L1047[07:16:34] *
McJty will
L1048[07:16:40] <ollieread> lava stays
fluid and does not melt everything around it
L1049[07:16:41] <McJty> ollieread, 1.7.10
gregtech is apparently not very bad.
L1050[07:16:51] <Prophet> yeah, it's not
too bad
L1051[07:16:52] <ollieread> I doubt it
lol
L1052[07:17:02] <ollieread> Does it still
change a huge amount of other things?
L1053[07:17:06] <ChJees> Looks pretty
nice from what i has seen from BevolJ on YouTube.
L1054[07:17:07] <Prophet> yes lol
L1055[07:17:07] <McJty> it does
yes.
L1056[07:17:18] <McJty> Which is why I'm
looking forward to trying it.
L1057[07:17:22] <Sirious> sorry
L1058[07:17:22] <ollieread> That's the
issue I have with GregTech lol
L1059[07:17:23] <ChJees> Start was
somewhat easy with flint tools when i played :P.
L1060[07:17:25] <Sirious> was at the
phone
L1061[07:17:52] <McJty> ollieread, well
it is nice to have variety and change the game a lot from time to
time. Otherwise it is just repeating the same thing over and
over.
L1062[07:18:05] <ChJees> I will conquer
GregTech one day...
L1063[07:20:19] <Sirious> Well, about
minecraft physics
L1064[07:20:31] <Sirious> they are
just... simple physics
L1065[07:20:41] <Sirious> We wont be able
to replicate most things
L1066[07:20:45] <Sirious> its a game, not
real life
L1067[07:20:57] <ChJees> Thanks for that
:P
L1068[07:20:57] <Sirious> Voiding is not
something magical
L1069[07:21:07] <Sirious> think about
black holes :P
L1070[07:21:23] <McJty> Sirious, still
this is a huge challenge.
L1071[07:21:26] <Sirious> ender pearls
are something more complex
L1072[07:21:41] <McJty> And I wonder for
what purpose actually. Seems like doing a lot of work to remove so
many fun things
L1074[07:22:36] <Sirious> Well
L1075[07:22:42] <Sirious> let me be
plain:
L1076[07:22:59] <Sirious> Leviticus 19:
26 “‘You must eat nothing containing blood.+
L1077[07:22:59] <Sirious> “‘You must not
look for omens or practice magic.+
L1078[07:23:11]
⇦ Quits: cpup (~cpup@32.218.117.216) (Ping timeout: 198
seconds)
L1079[07:23:22] <Sirious> thats one of
the passages
L1080[07:23:24]
⇦ Quits: VictiniX888 (~VictiniX8@183.171.168.108) (Quit:
>.<)
L1081[07:24:05] <Ivorius> fry: I'll give
up for the day... The texture needs to have a 1/1 aspect ratio too,
and that means I'll have to redo all my UVs... :|
L1082[07:24:14] <Ivorius> Besides, I'm
hungry as all shit and need to learn for my exam
L1083[07:24:27] <McJty> Sirious, what
does that explain exactly?
L1084[07:24:27] <Ivorius> But this is
really not all that fun
L1085[07:25:08] <ChJees> Do not
starve
L1087[07:25:32] <Sirious> My reasons
McJty
L1088[07:25:37] <McJty> Sirious, I don't
get it
L1089[07:25:59] <ChJees> Looks like a
religious passage.
L1090[07:26:01] <ollieread> Sirious:
Scientifically speaking, a void pipe would not be possible
L1091[07:26:10] <ollieread> Unless of
course you made the recipe hugely complicated
L1092[07:26:17] <ollieread> and
multitiered
L1093[07:26:35] <ChJees> Redstone would
have to go :I
L1094[07:26:54] <Sirious> Well, it is a
religious passage
L1095[07:26:56] <ollieread> Yeah
L1096[07:27:05] <Sirious> And I see
redstone as a material
L1097[07:27:07] <ollieread> trust me on
this, I'm writing a mod that tries to explain everything
scientifically
L1098[07:27:13] <ollieread> and give
technological reasons for things
L1099[07:27:16] <ollieread> It's not very
easy
L1100[07:27:24]
⇨ Joins: Horfius
(~Horfius@c-50-177-126-199.hsd1.nh.comcast.net)
L1101[07:27:28] <Sirious> Well, there is
fiction
L1102[07:27:30] <Sirious> and there is
magic
L1103[07:27:33] <Sirious> they are
different
L1104[07:27:38] <ChJees> In Minechem
Redstone is made out Copper and Iron Oxide.
L1105[07:27:40] <Sirious> Sometimes they
trespass limits
L1106[07:27:41] <McJty> Magic is also
fiction
L1107[07:28:04] <Sirious> Unfortunatelly
I think not
L1108[07:28:08] <Sirious> but not in the
good sense
L1109[07:28:10] <ollieread> "Any
sufficiently advanced technology is indistinguishable from
magic."
L1110[07:28:46]
⇨ Joins: cpup (~cpup@32.218.117.216)
L1111[07:28:46] <Sirious> Well, one
interestint thing is the nature of quantum particles
L1112[07:28:51] <ChJees> Cu(FeO3)
L1113[07:29:34] <Sirious> Did you guys
know that recent scientific explanations can point even more towars
the existence of God?
L1114[07:29:46] <McJty> Oh no
L1115[07:29:53] <ChJees> Everything can
be interpreted differently.
L1116[07:30:05] <Sirious> If you are a
ceptic, yes.
L1117[07:30:33] <Sirious> But lets start
from a basic principle. Something is not if you can prove it.
L1118[07:30:47] *
ChJees is not very philosophical
L1119[07:31:28] <ghz|afk> people, this
channel is about forge development
L1120[07:31:39] <ghz|afk> god is
inconsequential to forge
L1121[07:31:43] <Sirious> Oh, sorry
L1122[07:32:05] ***
ghz|afk is now known as gigaherz
L1123[07:32:06] <Sirious> See, I made a
dust vaccum
L1124[07:32:07] <ChJees> Umm, IRC
channels are not always on topic :P.
L1125[07:32:17] <Sirious> that sucks sand
and such
L1126[07:32:28] <Sirious> top down!
L1127[07:33:18]
⇨ Joins: pixlepix (~localmaca@public.mgrhs.org)
L1128[07:33:43] <Sirious> Guys
L1129[07:33:49] <Sirious> thanks for the
hints and the discussion
L1130[07:34:24] <ChJees> I think the
tl;dr of what ollieread and i was saying is to go all or nothing
with no magic :P.
L1131[07:35:03] <gigaherz> [14:26]
(ollieread): Sirious: Scientifically speaking, a void pipe would
not be possible
L1132[07:35:21] <gigaherz> void pipe is
one that destroys whatever comes in?
L1133[07:35:30] <ChJees> Lava destroys
everything :P
L1134[07:35:39] <gigaherz> lava melts
everything
L1135[07:36:09] <Sirious> ChJees thats
right
L1136[07:36:12] <gigaherz> it cools down
slightly, but it's negligible compared to the amount of heat in the
lava itself
L1137[07:36:12] <gigaherz> ;P
L1138[07:36:16] <Sirious> I'll have to
consider
L1139[07:36:23] <gigaherz> so the
simulation just ignores it ;P
L1140[07:37:20] <Sirious> g2g
L1141[07:37:26] <Sirious> Bye bye
L1142[07:37:29] <Sirious> thanks
again
L1144[07:38:44] <McJty> Personally, being
so religious that even fictional things like magic are forbidden
for you bothers me...
L1145[07:39:13] <gigaherz> yeah
L1146[07:39:29] <gigaherz> the whole
point of fiction is that you can do things you would notmally not
be ableto do in real life
L1147[07:39:40] <gigaherz> be it magic,
or illegal
L1148[07:40:19]
⇨ Joins: Shukaro (~Shukaro@130.108.232.44)
L1149[07:42:48] <ollieread> Well at least
if he's going the religious route he can add in women and
homosexuals as aggressive mobs
L1150[07:42:56] <ChJees> lol :P
L1151[07:42:58] <ChJees> Bandits!
L1152[07:43:09] <ollieread> and children
as passive mobs that you tame and abuse
L1153[07:43:15]
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(~Brokkoli@e177137122.adsl.alicedsl.de)
L1154[07:43:22] <ChJees> I wonder, is
there a mod that add bandit camps?
L1155[07:43:22] <ollieread> ChJees: Yeah,
instead of a nether star, you get "Rights"
L1156[07:43:26] <McJty> ollieread, I have
a feeling that he wouldn't much appreciate that either.
L1157[07:43:29] <McJty> Just a
feeling
L1158[07:43:30] <ollieread> and the women
and homosexuals try to take these rights
L1159[07:43:59] <ollieread> McJty:
Religious people rarely like facts
L1160[07:45:09] <ChJees> Sounds like a
certain breed of hipsters.
L1161[07:45:41] <ChJees> Meh, VIDEO
GAMES.
L1162[07:46:02]
⇦ Quits: cpup (~cpup@32.218.117.216) (Ping timeout: 189
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L1163[07:46:33] <MalkContent> is there a
simple way to render a texture in grayscale?
L1164[07:47:12] <ollieread> ChJees:
Hipsters can fuck off too
L1165[07:47:28] <MalkContent>
"simple" meaning by using some opengl thing i don't know
yet
L1166[07:47:44] <ChJees> ollieread: San
Francisco ones especially.
L1167[07:48:31] ***
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L1168[07:49:03] ***
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L1170[07:49:41]
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L1172[07:50:40] <ChJees> Oh hai
L1173[07:54:22]
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L1178[07:58:00] <Mindavi> Hai
L1179[07:59:10]
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L1184[08:10:23] <ChJees> (That song is
free to download on his site.)
L1185[08:10:56] ***
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L1186[08:11:13]
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L1188[08:15:31] <Mindavi> Thats some nice
music
L1189[08:16:00]
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L1190[08:16:02] <ChJees> I like the
entire K12 "radio station" on Saints Row 4 :P.
L1192[08:18:00]
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L1193[08:18:07] <ChJees> The Google Play
version sounds... Off.
L1194[08:18:32] <Mindavi> That one is a
song I knew already, for a long time. It gets me so hyped, it's
amazing
L1195[08:18:33]
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L1196[08:18:47] <Mindavi> The feeling
that goes through my body listening to that
L1197[08:19:02] <Mindavi> Hmm I never
used google play music
L1198[08:19:06]
⇨ Joins: cpup (~cpup@32.218.117.216)
L1199[08:19:07] <Lymia> I don't think I
share a very similar taste in music. :(
L1200[08:19:16] <ChJees> I used it to buy
Weird Al Yankovic's latest album,
L1201[08:19:32] <ChJees> Support that
crazy for once :P.
L1202[08:19:51] <ChJees> Mandatory
Fun.
L1203[08:20:02] <Mindavi> Some people
deserve it to be supported
L1204[08:20:13] <Mindavi> But the music
industry is going way too far
L1205[08:20:27] <Mindavi> What do you
like then Lymia?
L1206[08:20:30] <ChJees> Yeah, it is
going crazy with the internet being popular.
L1207[08:20:41] <ChJees> They got
competition for once :P.
L1208[08:20:42] <diesieben07> well,
youtube is not better
L1209[08:20:45] <Lymia> Different stuff.
:p
L1210[08:20:50] <diesieben07> have you
heard that joe keating thing?
L1211[08:20:54]
⇨ Joins: jiraiyah__ (~jiraiyah@188.245.250.214)
L1212[08:20:55] <ChJees> Noope
L1213[08:21:02] <diesieben07> i cant
type
L1215[08:21:35] <diesieben07> Youtube is
being a bitch once more
L1216[08:21:41]
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L1219[08:22:17] <Mindavi> Hehe don't like
to share lymia?
L1220[08:22:27]
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(~Benimatic@cblmdm72-241-106-31.buckeyecom.net)
L1221[08:22:46] <Lymia> -w-
L1222[08:22:47] <Mindavi> Yeah internet
is more popular than ever, also popcorn time is a threat for
netflix
L1223[08:22:49] <Prophet> lymia and i
ordered a pizza, and they ate it all
L1224[08:22:55] <Prophet> lymia doesn't
share :(
L1225[08:23:02]
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L1226[08:23:03] <Lymia> I don't like
pizza.
L1227[08:23:03] <Lymia> :<
L1228[08:23:10] <Prophet> what?!?!
L1229[08:23:14] <Prophet> lol
L1230[08:23:23] <Mindavi> Pizza is
awesome :)
L1231[08:23:24] <Lymia> I like the cheese
on pizzas though.
L1232[08:23:40] <Mindavi> Hehe thats
something atleast
L1233[08:25:11]
⇨ Joins: kourbou
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L1234[08:25:29] <ChJees> Pizza and music,
it is mod making related :D.
L1237[08:27:07] <Mindavi> Thanks! Going
to listen
L1238[08:28:38] <ChJees> Ah, so Play had
the GOOD version of Promises.
L1239[08:28:41] <ChJees> A single
though.
L1240[08:29:06]
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L1242[08:31:54] <Mindavi> Gotta love
it
L1243[08:32:06] <Lymia> What's this?
:P
L1244[08:33:50]
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L1245[08:34:15] <Mindavi> Infected
mushroom, arabic lyrics
L1246[08:34:34] <Ivorius> Oh, the guys
are arabic?
L1247[08:34:34]
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L1250[08:35:32] <Mindavi> Not sure but
the lyrics are
L1251[08:35:34] <Ivorius> Been trying to
guess the language once or twice :P
L1252[08:35:36]
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L1254[08:35:58] <Mindavi> They are
isrealic
L1255[08:37:04] <Mindavi> Hebrew is
it
L1257[08:37:28] <Ivorius> ah
L1258[08:38:02] <Ivorius> The vocaloid
was nice.. Maybe not my favourite because the singing seemed a
little off, but good nonetheless :P
L1259[08:38:06] <Prophet> israelic?
:P
L1260[08:39:22] <Mindavi> Israeli?
L1261[08:39:29] ***
Zidane|Away is now known as Zidane
L1262[08:39:33] <Lymia> Israeli is
correct. :O
L1263[08:39:35] <Lymia> :P*
L1264[08:39:47]
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L1265[08:40:01] <Mindavi> Well I'm Dutch,
it felt better to say Israelic to me lol
L1266[08:40:22] <Trangar> I'm dutch too,
I feel your pain
L1267[08:40:44] <Mindavi> Still, I just
saw it when I searched on the english wikipedia
L1268[08:41:13] <Mindavi> The Netherlands
is not so bad, a lot of good things here
L1269[08:41:44] <Trangar> Like rain, and
wind, and the dutch language :P
L1270[08:42:23]
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L1271[08:42:34] <Mindavi> Well still not
so bad
L1272[08:42:36] <McJty> The Netherlands
is reasonable. They at least have good neighbours at the southern
border :-)
L1273[08:42:44] <Mindavi> But indeed the
rain is a shame
L1274[08:42:57] <Mindavi> Good for the
farmers
L1275[08:44:02] <Trangar> I'll be glad
when I can finally move to california
L1276[08:44:24] <Ivorius>
Californiaa
L1277[08:44:25] <Ivorius>
Californiaaaaa
L1278[08:44:29] <Ivorius> Here he
cooooooomes
L1279[08:44:29] <Ivorius> :P
L1280[08:44:43] <Ivorius> God, I haven't
heard that song in years
L1281[08:44:45] <Ivorius> Probably for
the best
L1282[08:47:38]
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L1283[08:47:51] ***
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L1291[09:11:15] <Lymia> Ne, fry. :P
L1292[09:11:27] <Lymia> Couldn't I use a
brute force approach to making sure deobf/reobf doesn't cause
problems?
L1293[09:11:35] <fry> No :P
L1294[09:11:38] <Lymia> Every time I
rename something.
L1295[09:11:55] <Lymia> Leave behind a
small helper function, with the old name.
L1296[09:11:55] <Lymia> :P
L1297[09:12:02] <Lymia> (terrible
idea)
L1298[09:13:35] <Lymia> fry, how do you
trace the superclass chain?
L1299[09:13:38] <Lymia> Only real
question I have
L1300[09:14:01] <fry> 2 passes
L1301[09:14:26]
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L1302[09:14:31] <diesieben07>
ClassUtils.hierarchy
L1303[09:14:37] <diesieben07> gives you
an Iterable
L1304[09:15:10]
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L1307[09:15:25] <fry> triggering
classloading isn't a good idea :P
L1308[09:15:44] <diesieben07> oh... in
asm :D
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L1312[09:19:55] <diesieben07> that
doesn't include all superclasses does it
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L1314[09:20:50] <Lymia> fry, what do ou
do in this situation:
L1315[09:21:08] <Lymia> interface Foo {
def namedTheSameAsAForgeFunction() }
L1316[09:22:08] <fry> In what way is this
bad? :P
L1317[09:23:05] <Lymia> class OhNo
extends ForgeInterface with Foo
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L1319[09:23:47] <fry> is ForgeInterface
actually ObfuscatingVanillaInterface?
L1320[09:24:14] <Lymia> Yeah
L1321[09:24:27] <fry> Then Foo will remap
accordingly
L1322[09:24:36] <fry> (and OnHo too
obviously)
L1323[09:24:39] <Lymia> You rename the
interface in Foo too?
L1324[09:24:46] <fry> method, yes
L1325[09:24:53] <Lymia> abstract
method*
L1326[09:24:54] <Lymia> Opps.
L1327[09:25:09] <Lymia> Even though Foo
has no direct relationship to ObfuscatingVanillaInterface?
L1328[09:25:14] <fry> Yup :P
L1329[09:25:15] <Lymia> Except going
through OhNo?
L1330[09:25:23] <fry> Neat, ha? :P
L1331[09:25:26] <Lymia> Would you do it
if OhNo didn't exist?
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L1333[09:26:00] <fry> (You have to feed
the full class set that might affect the remapping to it, though,
obviously)
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L1335[09:26:07] <Lymia> I was thinking of
doing this:
L1336[09:26:12] <fry> Then Foo won't
change
L1337[09:26:13] <Lymia> Translating
L1338[09:26:33] <Lymia> def
wouldObfusciate() { ... } to def wouldObfuscate() {
obfusicatedName() } def obfusicatedName() { ... }
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L1340[09:27:23] <fry> doesn't solve
anything, adds a lot of noise :P
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L1343[09:28:57] <fry> (breaks everything
not obfuscating this way, unless you use java8 with default
interface methods)
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L1346[09:30:38] <Lymia> What's
GradleForge do?
L1347[09:30:57] <fry> for what?
L1348[09:31:11] <fry> this Foo
interface?
L1349[09:31:30] <fry> Simply never remaps
it :P
L1350[09:31:45] <McJty> Have to go
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L1352[09:32:32] <Lymia> So it causes
NotImpelementedErrors?
L1353[09:32:38] <fry> Yup
L1354[09:32:46] <Lymia> In which
case.
L1355[09:32:52] <fry> Why do you think I
wrote my obfuscator? :P
L1356[09:32:56] <Lymia> I'm pretty sure
neither breaks any compatibility with GradleForge.
L1357[09:32:56] <Lymia> :P
L1358[09:33:11] <Lymia> I don't want to
rename anything in interfaces, in fear of breaking public
APIs.
L1359[09:33:37] <fry> situations like Foo
arise much more commonly with Scala
L1360[09:34:55] <Lymia> That's why I'm
worrying about it
L1361[09:34:58] <Lymia> Traits,
right
L1362[09:35:20] <Lymia> The identical
names are identical.
L1363[09:35:21] <Lymia> Er
L1364[09:35:25] <Lymia>
intentional*
L1365[09:35:43] <fry> And in what way
possibly breaking public API is better than NoSuchMethodError?
:P
L1367[09:36:56] <fry> (If you're
conflating obfuscating method with public API method, you either
want it to obfuscate, or doing something very wrong :P)
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L1369[09:46:15] <Lymia> (Also)
L1370[09:46:21] <Lymia> (I don't like
global transforms. >_>)
L1371[09:46:33]
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L1372[09:46:54] <fry> You can't avoid it
for this particular problem.
L1373[09:47:01] <gigaherz> make puppy
eyes and ask mojang to stop obfuscating ;P
L1374[09:47:29] <Ivorius> Buy Mojang and
order them to
L1375[09:47:46] <gigaherz> I wonder if
someone at microsoft wanted to mod minecraft... XD
L1376[09:47:48] <Ivorius> Oh, so that's
why M$ bought them
L1377[09:48:03] <Lymia> I can avoid it
:P
L1378[09:48:08] <fry> No you need to by
M$ :P
L1379[09:48:28] <Lymia> Rename in cases
of direct inheritance only
L1380[09:48:29] <Ivorius> Hmmm
L1381[09:48:33] <Lymia> Hrm.
L1382[09:48:37] <Ivorius> For that I need
the wealth of literally bill gates
L1383[09:48:38] <Lymia> But that
introduces other problems.
L1384[09:48:45] <Ivorius> Anyone know if
his daughter is still single?
L1385[09:48:49] <fry> Lymia: won't fix
everything :P
L1386[09:49:41] <Lymia> How does this
work:
L1387[09:49:48] <Lymia> class A { var a:
SuperClass }
L1388[09:49:57] <Lymia> class B extends A
{ var a: SubClass }
L1389[09:50:05] <Lymia> AFAIK that was
legal, and I don't know how it's represented in bytecode
L1390[09:50:23]
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L1391[09:50:39] <gigaherz> Lymia: to the
bytecode, it's "just" objects
L1392[09:50:43] <gigaherz> Object
fields
L1393[09:50:47] <fry> should be illegal -
setter is contravariant
L1394[09:50:57] <fry> (if we're talking
Scala)
L1395[09:51:01] <gigaherz> no idea if
it's lefal or not
L1396[09:51:05] <gigaherz> legal*
L1397[09:51:10] <gigaherz> but all the
bytecode does
L1398[09:51:18] <Lymia> Java too.
L1399[09:51:21] <gigaherz> is "call
the 5th method in the pointer"
L1400[09:51:31] <Lymia> AFAIK you could
do something like that?
L1401[09:51:42] <Lymia> I might be
mistaken
L1402[09:51:51] <fry> in java you won't
override anything - fields are not overriden, simply shaded
L1403[09:52:09] <Lymia> Even if both are
public?
L1404[09:52:34] <fry> (or it might be
illegal to have the same name, I don't quite remember :P)
L1405[09:52:36] <gigaherz> class A {
String a = "A"; }
L1406[09:52:46] <Lymia> What happens if
you try to shade a public method with a private one?
L1407[09:52:46] <gigaherz> class B
extends A { String a = "B"; }
L1408[09:52:48] <Lymia> That's an error,
right?
L1409[09:52:53] <gigaherz> A c = new
B();
L1410[09:53:03] <gigaherz>
System.out.println(c.a);
L1411[09:53:04] <gigaherz> run that
L1412[09:53:06] <gigaherz> see what it
returns
L1413[09:53:07] <gigaherz> ;P
L1414[09:53:11] <Ivorius> In java? 'Can't
decrease accessibility of method blah'
L1415[09:53:28] <gigaherz> Lymia: yes
that must be an error
L1416[09:53:44] <gigaherz> it's an
essential rule of OOP
L1417[09:54:01] <gigaherz> you must never
be able to decrease visibility of public interfaces
L1418[09:54:29] <gigaherz> (as in, the
list of methods and such, not an actual interface{})
L1419[09:54:30] <Lymia> If you write that
in on the JVM level?
L1420[09:54:31] <Lymia> Bytecode.
L1421[09:54:39] <gigaherz> the class
loader would complain
L1422[09:54:41] <gigaherz> or
should.
L1423[09:55:01]
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L1424[09:55:12] <diesieben07> shading
doesn't exist in bytecode
L1425[09:55:26] <fry> "If the class
declares a field with a certain name, then the declaration of that
field is said to hide any and all accessible declarations of fields
with the same name in superclasses, and superinterfaces of the
class."
L1426[09:55:30] <gigaherz> if it's
inherited.
L1427[09:55:32] <diesieben07> field
access always has a class associated with it
L1428[09:55:36] <Lymia> Having a private
method with the same name and signature as one in the superclass,
except private does.
L1429[09:55:37] <gigaherz> if it's just
shadowed then the rules don't apply anymore
L1430[09:55:56] <Lymia> i.e. trying to
override a public method with a private one.
L1431[09:56:03] <gigaherz> you cna't
override a method
L1432[09:56:12] <gigaherz> you may be
able to replace it
L1433[09:56:18] <gigaherz>
(shading/shadowing)
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L1435[09:56:30] <gigaherz> but then when
you use a reference to A instead of B
L1436[09:56:34] <gigaherz> you'll STILL
be using the original
L1437[09:56:37] <fry> "If a field
declaration hides the declaration of another field, the two fields
need not have the same type."
L1438[09:56:55] <gigaherz> so java
doesn't even support explicit shading of methods?
L1439[09:56:55] <fry> read the JLS, it's
all there :P
L1440[09:57:01] <gigaherz> funny
L1441[09:57:07] <gigaherz> C# has
override and new
L1442[09:57:20] <gigaherz> you can skip
overriding by using the "new" keyword
L1443[09:57:29] <gigaherz> public new
void Method() {}
L1444[09:57:52] <gigaherz> using it is
discouraged though, for obvious reasons ;P
L1445[09:58:08] <gigaherz> but sometimes
you need to implement an interface that conflicts, and thne you
have no alternative
L1446[09:58:47] <gigaherz> although since
C# support explicit interface implementations...
L1447[09:58:51] <gigaherz> does JAva have
anything similar?
L1448[09:58:57] <gigaherz> in C#you can
do
L1449[09:59:13] <gigaherz> void
Interface.Method() { implementation }
L1450[09:59:18] <gigaherz> without making
the method public at all
L1451[09:59:22] <gigaherz> it becomes
only bound to the interface
L1452[09:59:33] <gigaherz> so you can
only call it through a cast to the interface
L1453[09:59:45] <diesieben07> that's a
static extension method
L1454[09:59:51] <diesieben07> it's
resolved statically
L1455[09:59:54] <diesieben07> (i
think)
L1456[10:00:04]
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L1457[10:00:08] <Lymia> fry, does it
specify what happens if A extends B, and...
L1458[10:00:31] <Lymia> You have a
private A/foo (I)V and a public B/foo (I)V
L1459[10:00:45]
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L1460[10:00:51] <fry> compile-time error,
iirc
L1461[10:01:07] <Lymia> Compile-time
error isn't an answer when you can generate that bytecode
regardless.
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L1463[10:02:25] <gigaherz> if the
compiler woudl error, you shouldn't really be generating the
bytecode for it yourself
L1464[10:02:42] <gigaherz> unless you
really, REALLY, need to work around language limitations
L1465[10:02:46] <Lymia> Then scalac
wouldn't exist. :D
L1466[10:02:49] <gigaherz> (such as the
Mixin system)
L1467[10:03:49] <Lymia> fry, so.
L1468[10:03:50]
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L1469[10:03:53] <Lymia> For really tough
problems.
L1470[10:04:39] <Lymia> trait A { def
foo(); /* obfusicates to a */ } trait B { def foo(); /* obfusicates
to b */ } trait OhGodNo { def foo(); /* user code */ } class
HaveFun extends OhGodNo with A with B
L1471[10:06:03] <fry> Lymia: it'll tell
you that you have mapping problems, and will show A.foo and B.foo
:P
L1472[10:07:56]
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L1478[10:13:25] <Lymia> fry,
because
L1479[10:13:30] <Lymia> asmstuff gives me
all kinds of errors..
L1480[10:13:31] <Lymia> :D
L1481[10:13:46] <fry> Show them then
:P
L1482[10:13:53] <Lymia> [error]
/home/lymia/data/projects/sbt/sbt-forge/src/main/scala/AsmStuff/obfuscator.scala:56:
not found: value Read
L1483[10:13:53] <Lymia> [error] implicit
val pathRead: Read[Path] = Read.reads { Paths.get(_) }
L1484[10:14:15] <Lymia> [error]
/home/lymia/data/projects/sbt/sbt-forge/src/main/scala/AsmStuff/Merger.scala:80:
type mismatch;
L1485[10:14:15] <Lymia> [error] found :
org.objectweb.asm.tree.AnnotationNode
L1486[10:14:15] <Lymia> [error] required:
?0 where type ?0
L1487[10:14:44] <Lymia> And weird stuff
like that
L1488[10:14:59]
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L1489[10:15:23] <fry> import scopt.{
Read, OptionDef, OptionParser } on line 26
L1490[10:15:32]
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L1491[10:16:10] <fry> So, if it doesn't
scream about missing imports, then probaly something else imports
Read, possibly scalaz
L1492[10:16:33] <Lymia> Still weird
generics errors.
L1493[10:16:42] <Lymia> WIth scopt taken
care of
L1494[10:17:02] <fry> what asm are you
linking against?
L1495[10:17:19] <fry> There was some
weird version with generics stripped somewhere
L1497[10:17:33] <Lymia> asm-all
5.03
L1498[10:17:35] <Lymia> 5.0.3*
L1499[10:18:04] <Lymia> Don't tell me
someone is dumb enough to split into debug and release builds by
stripping generics in Java
L1500[10:19:17] <fry> try
asm-debug-all
L1501[10:19:24] <Lymia> I did.
L1502[10:19:26] <Lymia> Fuck the asm
team.
L1503[10:19:29]
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L1504[10:19:42] <Lymia> What version of
scalaz are you using?
L1505[10:19:51]
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L1506[10:19:59] <fry> It is a bit stupid,
but ASM aims at the best possible speed
L1507[10:20:05] <fry> look at build.sbt
:P
L1508[10:20:24] <fry> Wait, is it not in
the repo? 0_o
L1509[10:20:51] <fry> 7.1.0-M3
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L1511[10:21:24] <Lymia> There is no
build.sbt in the repo. :P
L1512[10:21:31] <Lymia> This is why I
just submoduled it in
L1513[10:21:48] *
fry should really tidy it up at some point
L1514[10:22:45] <Lymia> Asmstuff compiles
under 7.1.0-M3 but not 7.1.0
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L1518[10:26:12] <fry> try simply removing
Tags.FirstVal( ) from line 309 of util.scala
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L1520[10:26:49] <fry> Ah, it won't be a
monoid then
L1521[10:26:52]
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L1524[10:27:21] <Lymia> I suspect
something weird changed in Scalaz, anyway
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L1527[10:27:55] <Lymia> lossless tags: @@
is not a subtype of the corresponding raw type any longer (#693,
fixes #676 and #747)
L1528[10:27:55] <Lymia> Migration
strategy: Tag.unwrap converts from a tagged to the untagged
variant
L1529[10:27:57] <Lymia> urrgh
L1530[10:28:13] <fry> Lemme fix it real
quick :P
L1531[10:28:51]
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L1532[10:30:31] <Lymia> I'm gonna shower
real quick.
L1533[10:32:41]
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L1535[10:40:11] <Rapthera> err, hello I
have a little question here. Do I have to reload the client
everytime I make a change to my code or is there a automagical way
I have not heard of yet?
L1536[10:40:34] <Ivorius> Debug
Mode
L1537[10:40:50] <Rapthera> looks like
there is, cheers.
L1538[10:40:51] <Ivorius> As long as it's
small changes, you can reload the classes without restarting the
game
L1539[10:41:08] <Rapthera> Ah.
L1540[10:41:11] <Rapthera> alright.
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L1543[10:44:08] <cad435> Ivorius: do you
know if Intellij supports this too? I always get sth like
"Class-Swap not supported by this VM"
L1544[10:44:23] <Ivorius> It does,
yeah
L1545[10:44:49] <cad435> hmm, well i'll
search for that later... thx anyway^^
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L1576[11:17:42] <ollieread> Why do people
keep calling minecraft chickens, ducks?
L1577[11:18:07] <ollieread> They don't
even look like fucking ducks
L1578[11:18:09] <fry> They swim :P
L1579[11:18:21] <Prophet> if it quacks
like a chicken it must be a duck
L1581[11:18:37]
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L1582[11:18:40] <ollieread> If it looks
like a duck, walks like a duck and sounds like a duck
L1583[11:18:43] <ollieread> It's a very
intelligent bear
L1584[11:19:06] <ollieread> Yeah,
chickens in mc don't swim
L1585[11:19:07] <ollieread> They
float
L1586[11:19:18] <ollieread> Also ducks
can fly
L1588[11:19:48] <Prophet> we need
turduckens in minecraft
L1589[11:19:53]
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L1591[11:20:26] <ollieread> Oh they're
called ducks on pocket
L1592[11:20:27]
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L1593[11:21:41] <ollieread> I hate
writing quotes
L1594[11:21:55] <ollieread> "I'll do
stuff, once I have done stuff, I'll decide on money, then you pay
me money"
L1595[11:22:08] <Mraof> "I hate
writing quotes" - ollieread
L1596[11:22:18] <ollieread> Wrong kind of
quotes
L1597[11:22:26] <ollieread> Quotes for
work :P
L1598[11:22:38] <kourbou> aha close
enogh
L1599[11:22:43] <kourbou> enough*
L1600[11:23:03] <ollieread> I need to
hire someone to do this shit for me
L1601[11:23:06] <ollieread> Write
quotes
L1602[11:23:08] <ollieread> and send
invoices
L1603[11:23:11] <ollieread> Otherwise I
just forget
L1604[11:23:55] <Prophet> i volunteer as
tribute
L1605[11:24:01] <Prophet> -katniss
everdeen
L1606[11:24:10] <Prophet> is this a paid
job? :P
L1607[11:24:20] <ollieread> Well of
course
L1608[11:24:20] <Unh0ly_Tigg> you should
get a quote on how much it would cost to get someone to do quotes
for you... (yo dawg)
L1609[11:24:33] <ollieread> I lost 8-9k
in 2014
L1610[11:24:36] <ollieread> by forgetting
to invoice
L1611[11:24:41] <ollieread> or just not
charging for work
L1612[11:24:56] <Prophet> ouch
L1613[11:25:05] <ollieread> which is
12-13.5k for any of you that are yanks
L1614[11:26:02] ***
Jake_Away is now known as Jake_Evans
L1615[11:26:13] <kourbou> Finally bought
Torchlight II. :D
L1616[11:26:44] <kourbou> Don't know why,
I like explaining my life to random people. :P
L1617[11:27:06] <ollieread> I read
fleshlight
L1618[11:27:19] <kourbou> Fleshlight?
heh
L1619[11:27:32] <kourbou> Oh
L1620[11:27:35] <kourbou> I googled
it
L1621[11:27:38]
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L1622[11:27:42] <kourbou> Bad
decision
L1623[11:27:56] <ollieread> Where would
be a good place to find people who would like to make models using
something more sophisticated than Techne?
L1625[11:28:51] <kourbou> Is a good
attempt
L1626[11:28:54]
⇨ Joins: loldudester
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L1627[11:28:54] <Ivorius> People
L1628[11:28:59] <ollieread> Which is
based on techne
L1629[11:28:59] <Ivorius> Not programs
:P
L1630[11:29:02] ***
diesieben|away is now known as diesieben07
L1631[11:29:04] <kourbou> Oh
L1632[11:29:05] <kourbou> xD
L1633[11:29:08] <kourbou> Same
thing
L1634[11:29:10] <kourbou> just get an
AI
L1635[11:29:31] <ollieread> I have
tabula, just the models I would like are hard to do
L1636[11:29:37]
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L1637[11:29:44] <kourbou> ollieread,
Minecraft Tesselator
L1638[11:29:48] <Ivorius> ollieread: I
met most of the modeling people I know through common
projects
L1639[11:29:50] <kourbou> or
ModelRenderer
L1640[11:30:08] <ollieread> Problem with
tabula is the tiny fucking texture window where it's practically
impossible to see where you're mapping things
L1641[11:30:11] <Ivorius> Otherwise, no
clue :P
L1642[11:30:16] <ollieread> :(
L1643[11:30:23] <fry> Make models in
Blender :P
L1644[11:30:37] <ollieread> I guess I can
just stick to basics for now, and put up that if anyone would like
to submit models, they can
L1645[11:30:40] <ollieread> I can't use
Blender
L1646[11:30:41] <Ivorius> Yeah, then you
can effortlessly import them into 1.8 :P
L1647[11:30:55] <fry> Why not? :P
L1648[11:30:56] <ollieread> Didn't it
take you like 3 hours?
L1649[11:31:05] <ollieread> Because it
doesn't make any sense to me
L1650[11:31:07] <ollieread> I'm not used
to 3d
L1651[11:31:10] <Ivorius> I'm not done
yet ollieread
L1652[11:31:11] <Ivorius> lol
L1653[11:31:12] <fry> lol
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L1655[11:31:25] <fry> "Too hard, I
give up" :P
L1656[11:31:25] <Ivorius> \o\
L1657[11:31:27] <Ivorius> lol
L1658[11:31:29] <Ivorius> /o/
L1659[11:31:33] <fry> -o-
L1660[11:31:40] <ollieread> If I gave up
when something was too hard, I wouldn't be writing a mod
L1661[11:32:08] <fry> Then use Blender
:P
L1662[11:32:14] <Ivorius> ollieread: You
could individually seek out people who have submitted to, like,
techne online
L1663[11:32:23] <Ivorius> But that's the
hard route
L1664[11:32:29] <kourbou> OH OH OH
L1665[11:32:31] <kourbou> I know!
L1666[11:32:35] <kourbou> Wings3D
L1667[11:32:39] <kourbou> pretty easy to
use
L1668[11:32:42] <kourbou> export as
OHJ
L1669[11:32:45] <fry> Ivorius: also,
how's your code going? fixed that issue? :P
L1670[11:32:45] <kourbou> OBJ*
L1671[11:32:56]
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L1672[11:33:01] <kourbou> ollieread,
no?
L1673[11:33:04] <ollieread> Blender
requires that I dedicate loads of time to learn the concepts
L1674[11:33:16] <ollieread> Which
wouldn't be an issue
L1676[11:33:21] <ollieread> Though it
doesn't interest me lol
L1677[11:33:27] <kourbou> Wings3D is
yourr friend. 20x easier
L1678[11:33:33] <kourbou> Also its time
well invested
L1679[11:33:35] <Ivorius> I still need to
learn for analysis, which is what I'm currently doing
L1680[11:33:37] <kourbou> for
Blender
L1681[11:33:37] <Ivorius>
Theoretically
L1682[11:33:44] <fry> underscore now?
:P
L1683[11:34:17] <Ivorius> Yeah
L1684[11:34:35] <Ivorius> git/IDEA craps
up if you change capitalization of a file only
L1685[11:34:53] <Ivorius> Which is why it
didn't commit my changed pandorasBox.b3d ->
pandorasbox.b3d
L1686[11:34:54]
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L1687[11:35:02] <fry> you mean windows
does? :P
L1688[11:35:07] <ollieread> No
L1689[11:35:09] <Ivorius> I'm on OS
X
L1690[11:35:10] <ollieread> he hasn't
configured git properly
L1691[11:35:24] <ollieread> :P
L1692[11:35:32] <fry> (Also, Wings3D
doesn't do animation)
L1693[11:35:47] <Ivorius> Then I just
said fuck it and changed it to underscore anyway, lol
L1694[11:35:55] <Ivorius> I had that
issue before, it's not pretty
L1695[11:36:07] <ollieread> Also, OS X
can be configured to not be case sensitive
L1696[11:36:22] <kourbou> Can I... Steal
a texture from RedPower but leave credit?
L1697[11:36:25] <Ivorius> Meh
L1698[11:36:28] <ollieread> Also
L1699[11:36:29] <ollieread> git config
core.ignorecase false
L1700[11:36:47] <Ivorius> cool
L1701[11:36:51] <fry> kourbou: most
likely no
L1702[11:36:53] <kourbou> heh
L1703[11:37:00] <Ivorius> Thanks, I hope
that fixes it once and for all x)
L1704[11:37:01] <kourbou> I suck at Pixel
art
L1705[11:37:13] <ollieread> Pixel art is
hard
L1706[11:37:16] <ollieread> and it should
Ivorius
L1707[11:37:22] <ollieread> if not, you
need to reformat your drive :P
L1708[11:37:27] <kourbou> is it like no
(go to jail) or no (but we dont care)
L1709[11:38:09] <kourbou> ?
L1710[11:38:11] <ollieread> Base on the
fact that she tried to send a DMCA or w/e to someone who replicated
functionality, I'd imagine it's the first
L1711[11:38:34] <kourbou> ah
L1712[11:38:35] <kourbou> :/
L1713[11:38:44] <ollieread> or rather
neither
L1714[11:38:47] <ollieread> and you'll
get in trouble
L1715[11:38:49] <kourbou> Well
L1716[11:38:54] <ollieread> What sort of
texture do you want?
L1717[11:38:58] <kourbou> anyone good at
making textures?
L1718[11:39:04] <kourbou> Need a redstone
cable.
L1719[11:39:19] <kourbou> Honestly I
could use one color
L1720[11:39:22] <kourbou> and frget about
it
L1721[11:39:28] <Ivorius> render ->
fog
L1722[11:39:31] <ollieread> Yeah that's
just a single colour block
L1723[11:39:33] <Ivorius> :P
L1725[11:40:00] <kourbou> And its a bit
more complex
L1726[11:40:02] <kourbou> :/
L1727[11:40:26] <ollieread> wtf is
that
L1728[11:40:38] <kourbou> Its a
cable
L1729[11:40:45] <kourbou> no?
L1730[11:40:49] <ollieread> If you say
so
L1731[11:40:53] <kourbou> heh
L1732[11:40:57] <kourbou> I dont even
know
L1733[11:41:02]
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L1734[11:41:11] <kourbou> I just
realized
L1735[11:41:17] <kourbou> I can just use
the burn tool
L1736[11:41:21] <kourbou> and do that
myself
L1737[11:41:35] <kourbou> Its probably
much easier than I thought
L1738[11:41:51] <ollieread> I opted for
32 x 32 textures lol
L1739[11:42:15] ***
Quetzi|off is now known as Quetzi
L1740[11:42:20] <Caitlyn> I still get
yelled at daily for using 32x textures..
L1742[11:42:34] <ollieread> You can add
more detail though
L1743[11:42:45] <Caitlyn> we have 16, 32,
64 and 128, defaulting to 32.. but the config is currently broken
so you only get 32 lol
L1744[11:43:52] <kourbou> lol
L1745[11:44:57] <Ivorius> ollieread: Even
with a simple 1/2 nearest pixel scale your textures look pretty
good
L1746[11:45:06] <Ivorius> I don't see why
you need to go 32x32 still :P
L1747[11:45:25] <kourbou> Ivorius,
detail?
L1748[11:45:42] <ollieread> Those are
32
L1749[11:45:56] <ollieread> I guess I
could make them as 32 and then scale down
L1750[11:46:28] <kourbou> Can I not bind
texture in a TESR?
L1751[11:46:38] <Lymia> Why does
everyone
L1752[11:46:42] <Lymia> Do a resolution
higher than MC's
L1753[11:46:57] <kourbou> ^
L1754[11:47:06] <Ivorius> I don't, any my
artist didn't either
L1755[11:47:22] ***
tterrag|ZZZzzz is now known as tterrag
L1756[11:47:39] <Lymia> I am my artist,
so, not my problem.
L1757[11:47:39] <Lymia> :P
L1758[11:47:49] <Lymia> (artists not
listening)
L1759[11:48:27]
⇨ Joins: cpup (~cpup@32.218.117.216)
L1760[11:48:30] <Ivorius> He hated
breaking the art style
L1761[11:48:34] <Ivorius> Understandably
imo :P
L1762[11:49:02] <Caitlyn> Theres a reason
we offer 16x via config, when it's not broken lol
L1763[11:49:08] <fry> Ivorius: first of
all, you're only registering the item with metadata 0 with
ItemModelMesher
L1764[11:49:11] <kourbou> Forget what I
said by not binding a texture xD
L1765[11:49:15] ***
heldplayer is now known as heldplayer|off
L1766[11:49:21] <Ivorius> fry: The item
works :P
L1767[11:49:24] <kourbou> I have the
minecraft texture.png on my block now
L1768[11:49:27] <Ivorius> And the item
doesn't have metadata != 0
L1769[11:50:07] <Lymia> Ivorius, I
think
L1770[11:50:12] <fry> Also,
SwitchEnumFacing, really?
L1771[11:50:14] <Lymia> Most artists
would hate breking the art style. :(
L1772[11:50:16] <Lymia> I hope
L1773[11:50:29] <Lymia> 32x textures tend
to look a little bad when out of the inventory
L1774[11:50:30] <Ivorius> fry: I haven't
looked at what it does
L1775[11:50:34] <Lymia> And in hands, and
so forth
L1776[11:50:39] <Ivorius> I copied it
from BlockSkull for the time being :P
L1777[11:50:48] <fry> Ivorius:
decompilation artifact of switching on enums
L1778[11:50:56] <fry> don't copy it
:P
L1779[11:50:58] <Ivorius> Really?
L1780[11:51:04] <Ivorius> Well, I was
gonna remove it anyway
L1781[11:51:10] <Ivorius> But for the
moment I want shit to work :P
L1782[11:51:10] <fry> (Never copy
anything from vanilla)
L1783[11:52:21] <Ivorius> Obviously
L1784[11:52:33] <Ivorius> But also
Getting it to work > Getting it to work well
L1785[11:52:51] <Ivorius> Don't worry, I
clean my code up always when I'm done
L1786[11:52:58] ***
Jake_Evans is now known as Jake_Away
L1787[11:53:02] <Ivorius> But you need a
frame of reference to play with :P
L1788[11:53:24] <Ivorius> But block still
doesn't work, so won't touch it until it does :P
L1789[11:53:35] *
fry always writes everything from scratch
L1791[11:53:45] <Ivorius> I usually do
too
L1792[11:53:53] <Ivorius> But not if it's
a new mechanic I don't understand yet :P
L1793[11:54:15] <kourbou> white*
L1794[11:58:01] <Ordinastie> jadedcat, is
there a way to change infos on uploaded files ?
L1795[11:58:29] <Ivorius> Ordinastie:
cursefurge/files/click file/edit
L1796[11:58:39] <Ivorius> urmuhgurd
cursefurge
L1797[11:59:02]
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L1798[11:59:08] <fry> Ivorius: any errors
in latest.log?
L1799[11:59:09] <Ordinastie> oh, I
thought the link was a download link
L1800[11:59:10] <kourbou> Thank god I
have f.lux otherwise my eyes xould bleed.
L1801[11:59:12] <Ordinastie> thank
L1802[11:59:24] <Ivorius> no probl
L1803[11:59:29]
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L1804[11:59:42] <Ivorius> fry: That was
the latest log, remember? :P
L1805[11:59:48]
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L1806[12:01:00] <fry> not "latest
log", file named latest.log in logs directory
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L1809[12:02:34] <jadedcat> If you end up
with any questions not answered there, let me know so I can plan an
article
L1810[12:03:05] <Ordinastie> well, on
that case, it was just me being dumb, please don't make an article
about that :p
L1811[12:03:10] <jadedcat> :(
L1812[12:03:14] <jadedcat> I need more
articles
L1813[12:04:12] <Ivorius> jadedcat:
the/a/an
L1814[12:04:18] <Ivorius> Here, take
these for dire times
L1815[12:04:28] <jadedcat> lol
L1816[12:04:33] <jadedcat> I like
you
L1817[12:04:38]
⇨ Joins: cpup (~cpup@32.218.117.216)
L1818[12:04:40] <jadedcat> proper word
nerd punny
L1819[12:04:58] <Ordinastie> jadedcat,
Related Projects: <= you should be more specific, are we
supposed to put another curseforge project link ?
L1820[12:05:05] <jadedcat> yes
L1821[12:05:09]
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L1822[12:05:15] <jadedcat> I will edit
that
L1823[12:05:27] <Ivorius> fry: The
latest.log doesn't really tell me anything else, I don't
think
L1824[12:05:34]
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L1829[12:08:10] <ollieread> Ivorius: At
16 x 16 those icons look horrid
L1830[12:08:22] <Ivorius> With nearest
scale
L1831[12:08:23] <Ivorius> ?
L1833[12:08:32] <ollieread> Yeah
L1834[12:08:40] <Ordinastie> jadedcat,
also, you mention "Additional Files" but I see nowhere to
upload those
L1835[12:08:56]
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L1836[12:09:35] <Ivorius> Apart from
being a bit fragmented, which is fixable, they look pretty okay imo
:P
L1837[12:10:06] <ollieread> Not as nice
as the normals lol
L1838[12:10:12] <ollieread> Plus my
staff/tool items are 64 x 64 ;)
L1839[12:11:44]
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L1840[12:11:46] <jadedcat> the Additional
files thing shows in the picture directly above that line
L1841[12:11:52] <Ivorius> fry: Funny
thing
L1842[12:12:27] <Ivorius> In
loadAnyModel, model.getDependencies on
'pandorasbox:block/pandorasBox' apparently returns
pandorasbox:pandoras_box.b3d
L1843[12:12:35] <Ivorius> From
model.getDependencies
L1844[12:14:49]
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L1845[12:14:59] <Ordinastie> jadedcat, I
see no picture either ><
L1846[12:15:12] <jadedcat> can you link
to the article?
L1848[12:15:39]
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L1849[12:15:50] <jadedcat> aha different
article
L1850[12:16:21] <Ordinastie> oh ok, so,
it's only when you edit
L1851[12:16:24] <Ivorius> fry: Apparently
it tries to read my model jsons too
L1852[12:16:27]
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L1853[12:16:38] <Ivorius> Should I delete
them? (Since you don't have any in your test mod thing)
L1854[12:16:58] <fry> try that :P
L1855[12:17:46] <Lex_> people ar eso
dumb.. someone sent me a email PR in form of a Old.java New.java
trying to get me to patch a feature into the game that already
exists in the game...
L1856[12:18:06] <Caitlyn> I.. wut
L1857[12:18:07]
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L1860[12:18:46] <Illyohs> heh forge
hacking through mailinglists
L1862[12:19:46] <Lex_> great way to start
the morning u.u
L1863[12:19:48]
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L1864[12:19:56] <Caitlyn> owww my
brain
L1865[12:20:07] <Ivorius> fry: Now it
wants its json back :P
L1866[12:20:07] <Ivorius> v
L1867[12:20:09] <Ivorius> *[19:18:06]
[Client thread/ERROR]: Exception loading model
pandorasbox:models/block/pandorasBox with vanilla loader,
skipping
L1868[12:20:09] <Ivorius>
java.io.FileNotFoundException:
pandorasbox:models/block/pandorasBox.json
L1869[12:21:05]
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L1871[12:21:29] <Lex_> And now hes
invited me to his server -.-
L1872[12:21:33] <ollieread> I don't think
that guy understands how slabs work
L1873[12:21:33] <Ivorius> lol
L1874[12:21:46] <Lex_> should I go on and
blow his mind about how you can place top slabs without haxs?
L1875[12:21:55]
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L1876[12:22:03] <ollieread> Do it and
tell him you just logged into his server and changed the code on
the fly
L1877[12:22:12] <bl4ckscor3> lol
L1879[12:22:25]
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L1882[12:22:47] <ChJees> lol
L1883[12:23:10] <ChJees> Worse than
Direwolf20 at vanilla mechanics?
L1884[12:23:15] <ChJees>
Impossibru.
L1885[12:23:40] <bl4ckscor3> at least
Direwolf20 know how to place down slabs
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L1887[12:24:43] <ollieread> have you ever
seen him do that?
L1888[12:24:56] <ChJees> Mobgrinders
:P
L1889[12:25:06] <ChJees> Think he did it
in Agrarian Skies.
L1890[12:26:05] <Lex_> Holy shit the
colors, i hate servers like these...
L1891[12:26:56] <Ivorius> inb4 he modded
his server to troll Lex
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L1897[12:31:04] <Ivorius> fry: It seems
to want to auto-load models/block/myBlock.json depending on the
block id
L1898[12:31:19] <Ivorius> I just changed
it to something else and then it complained about not finding the
file
L1899[12:31:25] <Ivorius> Despite not
being referenced anywhere
L1900[12:31:41] <fry> Hmm, so you do need
IStateMapper call
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L1902[12:33:18] <Ivorius>
IStateMapper?
L1903[12:34:12] <fry>
BlockModelShapes.registerBlockWithStateMapper(block, new
IStateMapper(){...})
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L1905[12:35:04] <fry> it's the thing that
generates ModelResourceLocation stuff for each block state
L1906[12:35:38] <Ivorius> So, what do I
do now? :P
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L1908[12:36:22] <Lex_> Wow this guy is
even more of a moron, he knows how to place top clabs
L1909[12:36:26] <Lex_> but hes to lazy to
do it
L1910[12:36:32] <Lex_> why I hate people
-^
L1911[12:38:05]
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L1912[12:39:53] <fry>
renderItem.getItemModelMesher().getModelManager().getBlockModelShapes.registerBlockWithStateMapper(block,
new StateMapperBase(){ protected ModelResourceLocation
getModelResourceLocation(IBlockState state) { return something; }
})
L1913[12:40:26] <fry> Ivorius: look
inside BlockModelShapes.registerAllBlocks() for vanilla
examples
L1914[12:41:31]
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L1915[12:41:38] <Ivorius> !gm
registerBlockWithStateMapper
L1916[12:43:31] <Parker8283> sounds like
a fun start to the day, Lex :P
L1917[12:44:16] <fry> Ivorius: jesus, are
you on default mappings? Update right now
L1918[12:44:35] <Ivorius> I'm on the
latest version
L1919[12:44:38] <Ivorius> It's lacking at
places :P
L1920[12:44:44] <Ivorius> Well, not
exactly latest as it seems
L1921[12:44:54] <Ivorius> latest from 1.8
branch
L1922[12:45:09] <fry> there's no
"mappings = 20140203" in your build.gradle :P
L1923[12:45:32] <AbrarSyed> its actually
mappings= "snapshot_2014....." not just the number
L1924[12:45:37] <Ivorius> mappings =
whonow? :P
L1925[12:45:46] <AbrarSyed> exactly. not
latest mappings.
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L1927[12:47:13] <Ivorius> fry:
getBlockModelShapes returns null in preInit, I think
L1928[12:47:15] <Ivorius> I get an
NPE
L1929[12:47:38] <fry> Yup, gotta do that
later
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L1934[12:52:52] <Ivorius> Oh boy
L1935[12:52:58] <Ivorius> fry: You want
about 30 more errors?
L1936[12:53:18] <fry> why not :P
L1938[12:54:32] <Ivorius> Tons of
fun
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L1940[12:55:58] <fry> clarification:
returned ModelResourceLocation should point to blockstate
json
L1941[12:56:26] <fry> with
"variant" being the property-key thingy
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L1943[12:57:03] <Ivorius> To a...
blockstate json?
L1944[12:57:13] <Ivorius> Why would it be
called ModelResourceLocation then
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L1946[12:58:10] <fry> because people
making names didn't fully understand the system :P
L1947[12:58:37] <Ivorius> I thought
Searge named the classes :P
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L1949[12:59:15] <fry> (And it's still a
better name than IUpdatePlayerListBox)
L1950[12:59:45] <Ivorius> lol
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L1952[13:00:29] <Ivorius> Okay, 'tis a
lot cleaner now, just 2 errors
L1953[13:00:32] <Ivorius> One of which is
the texture
L1954[13:00:41] <fry> fix that already
:P
L1955[13:01:13] <Ivorius> I don't have my
PC booted up currently
L1956[13:01:15] <Ivorius> It has the
model
L1957[13:01:24]
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L1958[13:01:27] <Ivorius> But it still
wants my pandorasBox.json model file
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L1961[13:04:14] <Ivorius> If I remove the
block json file it only has two texture aspect ratio and one
filenotfound for my pandorasBox.json model file
L1962[13:04:15] <Ivorius> BUT
L1963[13:04:25] <Ivorius> Both the item
and the block use the model now, lol
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L1965[13:06:49] <fry> what block json
file?
L1966[13:07:54] <Ivorius>
resources/assets/pandorasbox/models/block/pandorasBox.json
L1967[13:08:14] <Ivorius> The one that's
being auto-loaded without me asking for it
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L1969[13:08:40] <fry> "parent":
"pandorasbox:block/pandoras_box.b3d" - yeah, that won't
work
L1970[13:08:47] <Ivorius> Well yeah
L1971[13:08:55] <Ivorius> But
theoretically it shouldn't even load the file, no? :P
L1972[13:09:04] <Ivorius> Like I said, I
just have it here because it's complaining otherwise
L1973[13:09:15] <fry> show the file not
found error
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L1975[13:10:06] <Wuppy> hey fry quick
question, does: "mcversion": "${mcversion}" in
the mcmod.info file work?
L1976[13:10:15] <Wuppy> or is mcversion
not a thing?
L1977[13:10:20] <fry> no idea :P
L1978[13:10:29] <Ivorius> It works for
me, I think
L1980[13:12:18] <fry> Ah, so it happens
only 1 time
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L1983[13:14:22] <Ivorius> Ah, fry: Most
importantly, it happens before FMLInitializationEvent
L1984[13:14:33] <Ivorius> In other words,
before I even register my StateMapperBase
L1985[13:14:33] *
fry shall make an event for statemap collection, seems like a good
idea
L1986[13:14:43] <fry> Yup, that's the
issue
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L1992[13:19:52] <Ivorius> I'm looking
forward to the squashing, where it looks like I did this all in one
go
L1993[13:19:53] <Ivorius> lol
L1994[13:20:28] <killjoy> I find the
simplest way is to do a soft reset, then recommit.
L1995[13:20:29]
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L1998[13:20:49] <Ivorius> squash isn't
that hard either
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L2000[13:20:57] <Ivorius> git squash,
push --force
L2001[13:21:02] <Ivorius> Or push to
another branch
L2002[13:22:43] <Ivorius> Wohoo, texture
works
L2003[13:22:49] <tterrag> Its a bit
harder if you've already pushed commits you need to squash :p
L2004[13:22:51] <Ivorius> The lighting
looks a little fucked
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L2013[13:28:11] <Ivorius> fry, how do I
set the scale?
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L2015[13:28:16] <Ivorius> It seems to
normalize the mesh
L2016[13:28:51] <fry> what scale? what
normalized the mesh?
L2017[13:29:09] <Ivorius> The model is
too large
L2018[13:29:35] <Ivorius> But in Blender
it's like half a measurement unit big
L2019[13:30:19] <fry> you want to know
how to scale stuff in blender? :P
L2020[13:30:25] <Ivorius> No, in the
game
L2021[13:30:34] <Ivorius> Or does your
loader not normalize the model size?
L2022[13:30:42] <fry> why would it?
L2023[13:30:52] <Ivorius> I can't tell
you the causality
L2024[13:31:03] <Ivorius> But I can tell
you symptoms of how I got to that conclusion :P
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L2026[13:31:43] <fry> 0-1 in blender
corresponds to 0-1 in block coords
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L2030[13:34:05] <Ivorius> Perhaps I
mislooked
L2031[13:34:22] <Ivorius> It looks like
it anyway :P
L2032[13:35:20] <Ivorius> We should
probably all that we learned today down somewhere
L2033[13:35:23] <Ivorius> As
documentation
L2034[13:35:35] <Ivorius> Do not have
more than one mesh
L2035[13:35:43] <Ivorius> Do not
initialize after preInit
L2037[13:35:49] <AbrarSyed> #linux master
race
L2038[13:35:52] <Ivorius> Do not prepend
block/
L2039[13:35:55] <Ivorius> etc :P
L2040[13:36:16] *
fry needs to fix multiple mesh thing :P
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L2042[13:36:44] <Ivorius> AbrarSyed: This
will probably work for OS X too :P
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L2044[13:37:34] <AbrarSyed> it does. but
not on winblows, nor on cygwin
L2045[13:39:09] <Ivorius> fry: I know why
it was too large, now
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L2047[13:39:27] <Ivorius> Your model
loader also scraps the mesh's global scale :P
L2048[13:39:34] <Ivorius> And pos
etc.
L2049[13:39:39] <killjoy> git-scm
ftw
L2050[13:40:07] <fry> Ivorius: how is
that global scale represented in blender? :P
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L2052[13:40:23] <Ivorius>
object.scale
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L2054[13:40:44] <Ivorius>
bpy.data.objects["Box"].scale
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L2062[13:45:05] <Ivorius> Welp, model
loads now
L2063[13:45:14] <Ivorius> Even if the
model in hand is now cyborg armor
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L2066[13:47:24] <fry> \o/
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L2069[13:50:03] <Ivorius> So now I gotta
attach this to my entity, get the animation in and make it render
correctly in the player hand
L2070[13:50:25] <Ivorius> Oh, and also
make it rotate correctly on ground
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L2074[13:54:27] <Lumien> !gm
func_147564_a
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L2076[13:54:34] <Lumien> !gm
func_147564_a 1.7.10
L2077[13:54:40]
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(~localmaca@cpe-72-228-15-137.nycap.res.rr.com)
L2078[13:56:43]
⇨ Joins: Lymia
(~moe@magical.girl.lyrical.lymia.moe)
L2079[13:56:49] *
Lymia nya
L2080[13:57:32]
⇨ Joins: asie
(~asie@078088168214.elblag.vectranet.pl)
L2081[13:57:35] <Lymia> fry, why do you
use string interpolation. :P
L2082[13:57:42] ***
Jake_Away is now known as Jake_Evans
L2083[13:57:49] <fry> Becuase it's
awesome? :P
L2084[14:00:39] <Ivorius> Oh what the
fuck
L2085[14:00:48] <Ivorius> I changed
nothing, and now the block is missing a model again
L2086[14:00:52] <Ivorius> Trying to load
the json twice
L2087[14:01:15] <Ivorius> I'm half
convinced it's chance
L2088[14:01:23] <Ivorius> Gonna try again
3 more times for good measure
L2089[14:01:31] ***
prassel|off is now known as prasselpikachu
L2090[14:02:33] <Ivorius> And woe betide
whoever cites the definition of insanity
L2091[14:04:08]
⇦ Quits: Zesty (~Zesty@do.ustclug.org) (Ping timeout: 206
seconds)
L2092[14:04:11] <Ivorius> Or at least
that nonsense which the general public consented to in that regard,
I never thought that made sense anyway
L2093[14:05:04] <ollieread> Well that was
a refreshing nights sleep ¬_¬
L2094[14:05:13] <kourbou> ollieread,
wut?
L2095[14:05:20]
⇨ Joins: Qolovaas
(~mooregame@c-98-192-23-142.hsd1.ga.comcast.net)
L2096[14:05:35] ***
big_Xplo|AFK is now known as big_Xplosion
L2097[14:05:50] <ollieread> I went to
have a nap for a few hours
L2098[14:05:57] <ollieread> Slept for
like an hour and a half
L2099[14:06:16] <ollieread> My girlfriend
apparently got bored after like 45 minutes of being home and
proceeded to kick EVERYTHING and slam EVERYTHING
L2100[14:06:27] <Qolovaas> hello...quick
question. Where would be the best place to find individual textures
for items so I can re-work them? or would I just have to decompile
the resource pack manually?
L2101[14:06:31] <Ivorius> Sounds very
normal, ollieread
L2102[14:06:47] <ollieread> Sounds very
brave to me
L2103[14:07:31] <ollieread> Qolovaas: The
source
L2104[14:07:35] <Ivorius> Man this code
reacts more randomly than my god damn box itself
L2105[14:07:35] <Ivorius> lol
L2106[14:07:37] <ollieread> or
extract
L2107[14:08:04] <Qolovaas> ollieread:
fair enough, thanks!
L2108[14:08:38]
⇦ Quits: Brokkoli (~Brokkoli@e177137122.adsl.alicedsl.de)
(Ping timeout: 198 seconds)
L2109[14:09:26] ***
fry is now known as fry|sleep
L2110[14:09:26] <kourbou> ollieread, does
your gf often kick things randomly?
L2111[14:09:32]
⇨ Joins: Tim020
(~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net)
L2112[14:09:51]
⇦ Parts: Necr0 (~PRIVAT@p4FE056FE.dip0.t-ipconnect.de)
(Leaving))
L2113[14:10:05] <Tim020> Quick question,
is it possible to set a blocks bounds based upon its meta
data?
L2114[14:10:16] <ollieread> She wasn't
actually kicking stuff
L2115[14:10:26] <ollieread> It was
supposed to imply that she was being really fucking loud
L2116[14:10:40] <ollieread> But it's fine
now, I killed her
L2117[14:10:57]
⇨ Joins: esKaayY (~esKaayY@67.70.66.154)
L2118[14:11:14] <ollieread> Well I will
do, but I sent her to the shop for doritos, cheese and salsa
L2119[14:13:18]
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seconds)
L2120[14:14:29]
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(~Brokkoli@e177137122.adsl.alicedsl.de)
L2121[14:16:03]
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L2122[14:18:48]
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L2123[14:19:26]
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L2124[14:23:12]
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seconds)
L2125[14:23:42]
⇦ Quits: Emris
(~Miranda@chello062178245147.2.12.vie.surfer.at) (Read error:
Connection reset by peer)
L2126[14:24:01] <kourbou> Hey, I wanted
to migrate to IDEA because everyone was telling me to (sigh) so I
did a gradle cleanEclipse and a gradle idea but when I add the root
folder as a project to IDEA it doesn't seem to recognize it as a
project. Anyone know if I need to setup Gradle somehow?
L2127[14:24:12]
⇨ Joins: tattyseal (~tattyseal@2.24.240.21)
L2128[14:24:18]
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L2129[14:24:21]
⇨ Joins: cpup (~cpup@32.218.117.216)
L2130[14:25:47] <AbrarSyed> kourbou,
import the build.gradle as the project
L2131[14:25:58] <kourbou> ah
L2132[14:26:00] <kourbou> sigh
L2133[14:26:06] <Ivorius> kourbou: You
just have to double click the ipr file
L2134[14:26:08] <Ivorius> No root folder
setting
L2135[14:26:09] <kourbou> I knew Gradle
was gonna be annoying
L2136[14:26:19] <Ivorius> Not sure what
abrar is about :P
L2137[14:26:22] <kourbou> Ivorius, so
AbrarSyed is wrong?
L2138[14:26:33] <AbrarSyed> they are both
right
L2139[14:26:36] <kourbou> xD
L2140[14:26:43] <AbrarSyed> there is like
4 ways of getting it into idea...
L2141[14:26:51] *
kourbou thinks AbrarSyed is trying to catch up.
L2142[14:27:00] <kourbou> :P
L2143[14:27:04] <kourbou> just kidding
ty.
L2144[14:27:05]
⇦ Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
(Ping timeout: 198 seconds)
L2145[14:27:05] <Lymia> (For some
reason)
L2146[14:27:16] <Lymia> (My college has a
Cisco lab in the Health Sciences building. Where people learn
doctery stuff.)
L2147[14:27:28] <kourbou> Uh.
Cisco?
L2148[14:27:32] <AbrarSyed> il never
understand why Lymia and fry write stuff in ()....
L2149[14:27:39] <Lymia> Networking
equipment brand.
L2150[14:27:47] <kourbou> I know what it
is
L2151[14:27:48] *
Lymia sits in AbrarSyed's lap -w-
L2152[14:27:51] <Lymia> I don't have to
explain.
L2153[14:27:58] <kourbou> But why would
they use IPSec?
L2155[14:28:22] <AbrarSyed> knowing
universities and big business.. its likely some favor to someone
that they funded
L2156[14:28:50] <Lymia> I'm not so
surprised they have one.
L2157[14:28:54] <Lymia> I'm surprised at
where they put it physically.
L2158[14:29:01] <kourbou> Heh.
L2159[14:29:08] <kourbou> If you need to
cook some cells
L2160[14:29:10] <kourbou> Never
know
L2161[14:29:19]
⇦ Quits: r4wk-work
(~r4wk@mtprnf0110w-142166253246.dhcp-dynamic.FibreOP.nl.bellaliant.net)
(Quit: home time o/)
L2162[14:29:23]
⇨ Joins: Delax|Away
(~Delaxarny@ip5653e53d.direct-adsl.nl)
L2163[14:29:41] <kourbou> I mean if you
are trying to do a hydrodistillation a server is probably hot
enough.
L2164[14:29:51] ***
Delax|Away is now known as Delaxarnyazer
L2165[14:30:22] <Lymia> Turn off the
AC
L2166[14:30:25] <Lymia> And the whole
room will be hot enough
L2167[14:30:29] <kourbou> wow
L2168[14:30:45] <kourbou> Also Lymia what
motivates you to sit on every one's lap?
L2169[14:30:51] <Lymia> I like sitting on
laps.
L2170[14:30:52] <Prophet> lonliness
L2171[14:30:57] <kourbou> hah
Prophet
L2172[14:31:34]
⇦ Quits: esKaayY (~esKaayY@67.70.66.154) (Quit:
kbai)
L2173[14:31:37] <AbrarSyed> guess laps
are just comfortable...
L2174[14:31:38] *
AbrarSyed shrugs
L2175[14:31:51]
⇨ Joins: tterrag (~tterrag@tterrag.com)
L2176[14:32:02]
⇨ Joins: esKaayY
(~esKaayY@2607:5300:100:200::3fc)
L2177[14:32:07] <kourbou> And how would
you sit on several people's laps across the internet?
L2178[14:32:19] <AbrarSyed> you cant sit
on more than 1 lap
L2179[14:32:26] <kourbou> You can sit on
2.
L2180[14:32:30] <kourbou> Maybe 3
L2181[14:32:34] <AbrarSyed> you can lay
accross laps I guess..
L2182[14:32:36] <Ivorius> Maybe she's
longcat
L2183[14:32:37] <Lymia> You can totally
sit on lots of laps.
L2184[14:32:38] <kourbou> hah
L2185[14:32:43] <Lymia> The person on the
bottom gets squashed though.
L2186[14:32:54] <kourbou>
Lymia.getLapCount();
L2187[14:33:18] <AbrarSyed> oh god..
stacking laps?? ouch
L2188[14:33:28] <kourbou> or is it
.getLapStack(); now you said you wanted to sit on people
L2189[14:33:46] <Ivorius> What the fuck
is wrong with you people
L2190[14:33:53] <Ivorius> Also my model
doesn't rotate, I blame fry
L2191[14:33:59] <AbrarSyed> lol
L2192[14:34:02] <Lymia> res0: Seq[Candy]
=> Int: <function1>
L2193[14:34:15] <Ivorius> Fuck this I'm
gonna work out
L2194[14:34:28] <AbrarSyed> :O
L2195[14:34:28] <kourbou> Candy returns a
NullException
L2196[14:34:35] <AbrarSyed> what kind of
eprson wpuld rather work out than code...
L2197[14:34:41] <kourbou> hahaaha
AbrarSyed
L2198[14:34:43] <kourbou> so true
L2199[14:35:21] <kourbou> I mean Linus
Torvalds codes while walking
L2200[14:35:21] *
AbrarSyed whistles "we are giants"
L2201[14:35:27] <fry|sleep> Work out
what's causing that error, amirite? :P
L2202[14:35:35] <AbrarSyed> he actually
doesnt code.. justr eads and replies to emaisl all day
L2203[14:35:42] <AbrarSyed> like lex.. no
coding, just emrging PRs :P
L2204[14:36:10] <diphtherial>
interestingly high rate of paired letter swapping there
L2205[14:36:30] <diphtherial> er,
adjacent letter swapping
L2206[14:36:45] <kourbou> fry|sleep, what
do you have to say in your defense for breaking Ivorius'
code?
L2207[14:37:04] <AbrarSyed> my excuse is
as follows: my braisn moves faster than my fingers, thus sometimes
my fingers arrive at the keyboard in the wrong order
L2208[14:37:19] <Lymia> Iunno.
L2209[14:37:26] <AbrarSyed> and sometimes
words go in the wrong order.. and I miss entire phrases.. tis
weird..
L2210[14:37:26] ***
Parker|away is now known as Parker8283
L2211[14:37:31] <Lymia> Even when I'm not
looking at the screen, I can notice when I've transposed letters
and backspace them.
L2212[14:37:35] <kourbou> My excuse: I
type messages with my face. Called it a "faceroll".
L2213[14:37:36] <AbrarSyed> or.. the easy
explanation si that I cant type :)
L2214[14:37:46] *
AbrarSyed looks at his keyboard
L2215[14:37:51] *
AbrarSyed also types iwht 4 fingers
L2216[14:38:01] <Lymia> Hunt and
pecker!
L2217[14:38:03] <AbrarSyed> ^^
L2218[14:38:04] *
kourbou looks at keyboard.
L2219[14:38:04] <Lymia> How disgraceful
for a programmer.
L2220[14:38:10] <AbrarSyed> meh
L2221[14:38:18] *
kourbou cries. Its a Microsoft branded keyboard.
L2222[14:38:18] <AbrarSyed> il wait till
dvoraK gets popular
L2223[14:38:26] *
Lymia has a laptop
L2224[14:39:00] <kourbou> lol I just
realised my mouse is Microsoft too
L2225[14:39:05] <kourbou>
IntelliMouse
L2226[14:39:06] *
AbrarSyed has a laptop
L2227[14:39:31] <AbrarSyed> but..
external all the things.. except external monitor.. need one of
those
L2228[14:39:39] *
kourbou has a gaming PC.
L2229[14:40:11] *
diphtherial has a gaming laptop
L2230[14:40:20] <diphtherial> i know
that's a contradiction, but it runs minecraft well enough
L2231[14:40:29] <diphtherial> it's also
like 12 pounds :<
L2232[14:40:42] <Lymia> Why would you use
external anything.
L2233[14:40:52] *
kourbou is sad because his screen is 16:10 screen. He wanted
16:9.
L2234[14:40:54] <Lymia> I'm fine with my
laptop keyboard, trackpad, touchscreen, and digitizer built into
the screen.
L2235[14:41:28] <kourbou> What's a
digitizer?
L2236[14:42:11] <Lymia> Thing that
graphics tablets have in them.
L2237[14:42:22] <AbrarSyed> pen
thingy?
L2238[14:42:24] <kourbou> Ah.
L2239[14:42:27] <AbrarSyed> aka:
touchscreen?
L2240[14:42:30] <Lymia> It lets you use a
graphics pen that is pressure/angle sensitive.
L2241[14:42:38] <kourbou> I have a wacom.
Never use it.
L2242[14:42:56]
⇦ Quits: cpup (~cpup@32.218.117.216) (Ping timeout: 189
seconds)
L2243[14:43:08] <Lymia> AbrarSyed, it's
two seperate devices in the screen.
L2244[14:43:14] <Lymia> A touchscreen
layer on top, and a digitizer for the pen.
L2245[14:43:21] <AbrarSyed>
interresting
L2246[14:43:22] <kourbou> Ah I see.
L2247[14:43:27] <kourbou> Its like 2
layers.
L2248[14:43:34] <kourbou> Thats
cool.
L2249[14:43:38] <Lymia> The pen is
pressure sensitive, and requires a pen with electronics in
it.
L2250[14:43:43] <Lymia> The touch screen
just needs fingers.
L2251[14:43:43]
⇦ Quits: kourbou
(~kourbou@wis38-2-88-180-229-5.fbx.proxad.net) (Quit:
Leaving)
L2252[14:44:01] <Lymia> It's for drawing,
where being able to change stroke width or whatever by changing how
much pressure you put on the pen is really useful.
L2253[14:44:05] <Lymia> Not really so
useful for day to day use.
L2254[14:44:21] <Lymia> Like, with the
pen, you can hover your pen over the screen, and the cursor
moves.
L2255[14:44:29] <Lymia> And it only
actually clicks down when the pen contacts the screen.
L2256[14:44:39] <Lymia> So, two HID
devices, unrelated.
L2257[14:44:40] <Lymia> :P
L2258[14:44:55]
⇨ Joins: kourbou
(~kourbou@wis38-2-88-180-229-5.fbx.proxad.net)
L2259[14:45:32] <kourbou> Did you know:
iPhone was going to have a pen until they decided it would make the
price waaaaay too high.
L2260[14:45:44] <kourbou> So they ditched
the idea.
L2261[14:45:59] <kourbou> Now they want a
Joystick inside the home button. lol
L2262[14:46:23] <Lymia> iPhone and not
iPad?
L2263[14:46:28] <Lymia> I'd understand it
well in the iPad
L2264[14:46:28]
⇨ Joins: cpup (~cpup@32.218.117.216)
L2265[14:46:28] <Lymia> But
L2266[14:46:31] <Lymia> The iPhone is
tiny
L2267[14:46:44] <kourbou> Nope
L2268[14:46:48] <kourbou> was
iPhone
L2269[14:46:53]
⇦ Quits: tattyseal (~tattyseal@2.24.240.21) (Ping timeout:
198 seconds)
L2270[14:47:41] <Lymia> why
L2271[14:47:45] <Lymia> What would the
graphics pen be useful for
L2272[14:47:51] <kourbou> Idk.
L2273[14:48:01] <Lymia> You don't need
pressure sensitivity and fancy stuff like that to take notes with a
passive stylus.
L2274[14:48:08] <kourbou> Guess its a bit
like the Galaxy Note concept
L2275[14:48:11] <Lymia> You only really
need it for drawing
L2278[14:48:47] <AbrarSyed> lol
L2279[14:48:56] <kourbou> hah
L2280[14:49:25]
⇦ Quits: SamRaven2
(~SamRaven2@cpe-174-111-244-046.triad.res.rr.com) (Quit:
Leaving)
L2281[14:49:29] <Lymia>
Interesting.
L2282[14:49:48] <Lymia> why would you
even
L2283[14:50:04] <Lymia> i have oil paint.
It's a pain to work with. I don't want digital oil paint.
L2284[14:50:18] <kourbou> hehe
L2285[14:50:19] <kourbou> yeah
L2286[14:50:23] <kourbou> I can
imagine
L2288[14:51:04] <kourbou> Whats that
Lex?
L2289[14:51:30] <Ivorius> Oh god I can't
feel my everything
L2290[14:51:54] <kourbou> Oh I see.
L2291[14:52:02] <kourbou> :/
L2292[14:52:23]
⇦ Quits: cad435 (~quassel@178.15.148.253) (Read error:
Connection reset by peer)
L2293[14:52:59] <Ivorius> Fuck it, I'll
do one more circuit
L2294[14:53:04] <Ivorius> I haven't moved
the whole day
L2295[14:54:31] <kourbou> Ivorius, are
you on your phone?
L2296[14:54:33]
⇦ Quits: cpup (~cpup@32.218.117.216) (Ping timeout: 378
seconds)
L2297[14:55:40]
⇨ Joins: SirWilli (~SirWilli@95.90.192.33)
L2298[14:56:35] <kourbou> Did you know:
Apple wanted to patent the "electronic page turn"? Yes,
thats right, turning a page on a device.
L2299[14:56:51] <Ivorius> kourbou: No, I
have everything I need at home
L2300[14:56:52] ***
Aaron1011 is now known as Aaron1011|Away
L2301[14:57:13] <Ivorius> I don't want to
waste time and money going to a studio :P
L2302[14:57:15] <AbrarSyed> so i tried
using intellj just now.. and man everything I didnt like about ti
came to the forefront immediately..
L2303[14:57:16] <kourbou> Heh
L2304[14:57:27] <kourbou> AbrarSyed,
see?
L2305[14:57:30] <clienthax> AbrarSyed:
intellij is godly
L2306[14:57:33] <kourbou> The interface
is so weird
L2307[14:57:36] <clienthax> your just too
non holy to use it
L2308[14:57:36] <kourbou> I agree.
L2309[14:57:36] <clienthax> =3
L2310[14:57:42] <kourbou> clienthax,
xD
L2311[14:57:44] <clienthax> alt+1
L2312[14:57:45] <clienthax> gogoog
L2313[14:58:00] <kourbou> uh
L2314[14:58:02] <kourbou> Ok
L2315[14:58:08] <AbrarSyed> clienthax, I
have it a 3 months. I lvoed it for the first and sdecond months
(wuith eclips ekeybindings).. and then I noticed a lot of annoying
things that were a PITA, and came back to eclipse.
L2316[14:58:08] <kourbou> That closes the
project tab
L2318[14:58:17] <clienthax> AbrarSyed:
^^
L2319[14:58:18] <clienthax> =3
L2320[14:58:18] *
AbrarSyed can enumerate them all if you wish
L2321[14:58:37] <kourbou> hah
clienthax
L2322[14:58:39] <diphtherial> i like
intellij; it's much cleaner than eclipse imho
L2323[14:58:41] <AbrarSyed> clienthax,
dont make issues. make PRs.
L2324[14:58:44] ***
Player is now known as Player|off
L2325[14:58:50] <diphtherial> sure, there
are weird things about it, but you get used to them
eventually
L2326[14:58:51] <kourbou> diphtherial, I
have to disagree :/
L2327[14:59:05] <AbrarSyed> if I could
get the intellij UI, with eclips everything else? I would be
happy.
L2328[14:59:06] <diphtherial> you have
disagreed with my humble opinion, which is fine
L2329[14:59:15] <kourbou> Also about IDEA
anyone know how to setup the Run configs for forge?
L2330[14:59:28] <AbrarSyed> kourbou, main
class is GradleSTart and GradleStartServer
L2331[14:59:31] <AbrarSyed> thats all you
need to know
L2332[14:59:34] <kourbou> ah
L2333[14:59:35] <kourbou> ok
L2334[14:59:35] <Ivorius> Right
L2335[14:59:39]
⇨ Joins: cpup (~cpup@32.218.117.216)
L2336[14:59:40] <kourbou> +1
AbrarSyed
L2337[14:59:40] <Ivorius> And now I'm
mostly hungry as fuck
L2338[14:59:43] <kourbou> heh
L2339[14:59:43] <Ivorius> As always
L2340[14:59:47] <Ivorius> Why am I always
hungry
L2341[14:59:49] <kourbou> Granola
bar?
L2342[14:59:55] <kourbou> Ivorius, you
are not alone.
L2344[15:00:30] <kourbou> !Lindsey
Sterling fan warning!
L2345[15:00:40] <Lymia> AbrarSyed, I
still don't know what those magic classes do
L2346[15:00:53] ***
big_Xplosion is now known as big_Xplo|Off
L2347[15:00:59] <AbrarSyed> Lymia, pick a
teamspeak, and il explain it all line by line.
L2348[15:01:14] <kourbou> Lymia, how do
you debug your code?
L2349[15:01:20] <kourbou> if you dont run
it?
L2350[15:01:21] <Lymia> kourbou,
printf.
L2351[15:01:24] <AbrarSyed> but mainly
all it does is boucne to FML for launching.. + the default
argumetns, logins, and soem hacks to get coremods loaded
L2352[15:01:38] <kourbou> And Lymia how
do you run it?
L2353[15:01:41]
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home)
L2354[15:01:41] <Lymia> As I understand
it, GradleStart does authentication, and GradleTweaker deals with
mods on the classpath instead of in the mods directory?
L2355[15:01:46] <Ivorius> kourbou: The
good thing is that I can eat as much as I like
L2356[15:01:56] <Lymia> kourbou, once I
get sbt building again, "sbt run"
L2357[15:01:58] <Ivorius> I can enjoy
pretty much any food to full extent, just because I burn so much
fat
L2358[15:01:59] <AbrarSyed> Lymia,
COREmods. fml does normal mods itself.
L2359[15:02:04] <kourbou> Ivorius, pretty
much the same
L2360[15:02:05] <Ivorius> But it's also
annoying to have to eat so damn often :p
L2361[15:02:19] <AbrarSyed> Lymia,
also... gradle runClient debugCLient runServer and debugServer are
all options
L2362[15:02:29] <tterrag> FML just won't
discover coremods that run from source by itself
L2363[15:02:36] <Ivorius> Also why is it
so hot in here, lol
L2364[15:02:37] <kourbou> Also do not
want to start a war but I am confused. NovaAPI is wha we call a
"coremod" right?
L2365[15:02:46] <clienthax> AbrarSyed: if
i had time to put up with my pr being riped to shit by lex i would,
but eah,
L2366[15:02:47] <Lymia> How do runClient
and debugClient differ? :P
L2367[15:02:52] <tterrag>
Um...yeah....but bad example
L2368[15:03:00] <Lymia> I think coremod
is a Forge specific thing.
L2369[15:03:05] <kourbou> Lymia, you can
change code and it will update ingale
L2370[15:03:07] <Lymia> NovaAPI isn't a
coremod because it doesn't involve Forge.
L2371[15:03:10] <Ivorius> My phone says
it's like 4 degrees in this room... I beg to differ
L2372[15:03:15] <kourbou> Okay xD
L2373[15:03:18] <AbrarSyed> Lymia, well,
one actually debugs.. you can use it with netbeans or other IDEs to
debug with.. breakpoints and everything..
L2374[15:03:27] <Lymia> AbrarSyed,
ah.
L2375[15:03:40] <clienthax> Message from
pixelmon, So we're starting on 1.8 soon. It'd be good to start
talking to your plugin authors about sponge ports. If you have any
issues with a plugin let me know. Probably won't answer, but I'll
see if something can be done about it.
L2376[15:03:40] <kourbou> Lymia, also you
can change code and it appears ingame. :D
L2377[15:03:48] <clienthax>
funtimes..
L2378[15:03:55] <diphtherial> somewhat
off-topic, but was "FML" a consciously chosen
abbreviation? :3
L2379[15:04:00] <Lymia> Or, well.
L2380[15:04:04] <kourbou> haha
diphtherial
L2381[15:04:16] <Ivorius> Lymia: You have
never debugged with breakpoints?!?
L2382[15:04:17]
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L2383[15:04:17] <kourbou> I thought about
that.
L2384[15:04:18] <Lymia> I think coremods
are FML, so, if NovaAPI uses FML instead of its own mod loader, it
might be a coremod.
L2385[15:04:34] <kourbou> Lymia, ok now I
kinda get it lol
L2386[15:04:38] <asie> NOVA runs on top
of Forge
L2387[15:04:44] <asie> it is a coremod
but it does not use ASM transformers as of right now
L2388[15:04:53] <asie> the only reason we
use a coremod is so we can run code prior to
PreInitialization
L2389[15:04:57] <asie> as we have to do
some early setup
L2390[15:05:28] <Lymia> Ivorius, I
usually don't run code through my IDE at all.
L2391[15:05:29] <Lymia> SO.
L2392[15:05:29] <AbrarSyed> diphtherial,
ForgeModLoader. also the OTHER one.. that shall not be
spoken...
L2393[15:05:31] <Lymia> So.*
L2394[15:05:38] <Ivorius> You're missing
out, holy shit
L2395[15:05:40]
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L2396[15:05:46] <Ivorius> My IDE does
like half of my work for me
L2397[15:05:54] <ChJees> Think i found a
favorite genre for coding. Slomo Techno \o/
L2398[15:06:02] <kourbou> asie do you
happen to have anything with NOVA hilighted? :P
L2399[15:06:05] <AbrarSyed> reminds me of
skyboy... uses eclipse to dev, uses and to build, and has it copy
to a multimc instance and runs it there...
L2400[15:06:06] <asie> kourbou: no
L2401[15:06:14] *
Lymia sits in asie's lap instead -w-
L2402[15:06:14] <asie> i just happen to
have a natural highlight in the way my eyes work
L2403[15:06:15] <AbrarSyed> *uses ant to
build
L2404[15:06:28] <kourbou> hah asie
L2406[15:06:39] <Lymia> My eyes can't
help me highlight anything when I'm tabbed into another
channel.
L2407[15:06:40] <Lymia> :P
L2408[15:06:47] <asie> Lymia: I swap
channels very often
L2409[15:06:48] <Lymia> Or watching Smash
videos.
L2410[15:07:14] <ChJees> Is having 10
channels open at the same time normal?
L2411[15:07:17] <AbrarSyed> Unh0ly_Tigg,
because gradle has this bad habbit if spitting log messages on the
same line where it says ":taskname"
L2412[15:07:29]
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L2413[15:08:54] <Lymia> ChJees, no.
L2414[15:08:56] <Lymia> I have....
L2415[15:09:01] <Lymia> About 35
open
L2416[15:09:15] <Ivorius> Same
L2417[15:09:21] <Ivorius> Although
normally it's less :P
L2418[15:09:42] <ChJees> welp
L2419[15:09:46] <Lymia> Ivorius,
anyway.
L2420[15:09:57] <Lymia> I don't really
like using breakpoints, unless you can set them to log.
L2421[15:10:00] <Lymia> Because,
well...
L2422[15:10:01] <Lymia> They break.
L2423[15:10:03] <kourbou> AbrarSyed,
turns out gradle gIR is easier to setup
L2424[15:10:07] <Ivorius> Lymia: You can
:P
L2425[15:10:11] *
Unh0ly_Tigg has 39 channels open on esper...
L2426[15:10:11] <ChJees> Lap hopping
champion Lymia is a master at keeping track of channels :P.
L2427[15:10:16]
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L2428[15:10:28] <Lymia> I'm only really
active on, like 15 of those channels though.
L2429[15:10:28] <Lymia> :P
L2430[15:10:32] <Unh0ly_Tigg> and all of
them are auto-join...
L2431[15:10:41] <Ivorius> Oh, channels,
not tabs
L2432[15:10:42] <AbrarSyed> kourbou, that
just edits the intellij XML files and adds the run configs.. but
they are really smalla nd simple anyways
L2433[15:10:48] <Ivorius> Yeah I have
like 25 of which I use maybe 4 :P
L2435[15:10:51] <kourbou> Ok
L2436[15:10:52] <kourbou> :D
L2437[15:10:56] <Ivorius> This is what
IDEA supports :P
L2438[15:11:02] *
AbrarSyed lurks in lots of dead channels
L2439[15:11:10] <Ivorius> But suspend can
be super useful too
L2440[15:11:11] ***
Player|off is now known as Player
L2441[15:11:16] <Ivorius> For quality
debugging, rather than quantity
L2442[15:11:23] <Ivorius> Logging isn't
the be all, end all
L2443[15:11:46] <AbrarSyed> Ivorius, but
does it have eclipse expressions?
L2444[15:11:49]
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L2445[15:11:57] <Ivorius> AbrarSyed:
What's that
L2446[15:12:01] <Lymia> Until I have
magic
L2447[15:12:01] <Unh0ly_Tigg> there's at
least 1 channel that I'm connected to, that won't show up on anyone
else's client when doing a whois on me.
L2448[15:12:02] <AbrarSyed> you can write
up any expression to be evaluated when stopped at a
breakpoint
L2449[15:12:07] <Lymia> Where I can set
up a breakpoint
L2450[15:12:11] <Lymia> And drop into a
scala console in that context
L2451[15:12:21] <Lymia> I won't be
satisfied
L2452[15:12:24] <AbrarSyed> set a
breakpoint? just click the area next to the linenumber in your
ide
L2453[15:12:29] <Ivorius> AbrarSyed: Did
you even look at the screenshot? :P
L2454[15:12:34] <Ivorius> 'log evaluated
expression'
L2455[15:12:42] <Ivorius> You can also
influence the code at suspension
L2456[15:12:46] <Ivorius> By running more
code
L2457[15:12:56] <Ivorius> Although I
think Eclipse can now do that, too
L2458[15:12:58] <AbrarSyed> Ivorius,
yeah, but thats logging. not expressions.
L2459[15:13:03] <Lymia> Anyway
L2460[15:13:06] <AbrarSyed> and eclipse
could do that since freaking Helios..
L2461[15:13:10] <Lymia> printf debugging
is more than enough for me. :P
L2462[15:13:18] <Ivorius> AbrarSyed: What
about 'log evaluated expression' doesn't say expression to
you
L2463[15:13:19] <Ivorius> lol
L2464[15:13:38] ***
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L2466[15:13:45] <Lymia> Ivorius, can you
make a breakpoint
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L2468[15:13:50] <Lymia> And run a REPL in
that context?
L2469[15:13:52] <Lymia> :P
L2470[15:13:52] <Ivorius> AbrarSyed: I
also used Helios, yes
L2471[15:13:55] <Ivorius> :P
L2472[15:14:04] <Ivorius> Lymia:
REPL?
L2473[15:14:11] <Lymia> Read evaluate
print loop.
L2474[15:14:15] <tterrag> so
does...anyone know exactly why I was banned yesterday? name
calling? the dr? I have no idea what he was talking about...
L2475[15:14:17] <Lymia> Like the Python
console.
L2476[15:14:43] <AbrarSyed> oh their
checkboxes.. here I thaught theyw ere radio buttons for some
reason..
L2477[15:14:46] <Ivorius> Lymia: Uh,
yeah, that's what Abrar and I were talking about :P
L2478[15:15:19] *
AbrarSyed would get a screenshot of eclipse.. but isnt debugging
atm
L2480[15:15:39] <Lymia> REPL :P
L2481[15:15:45] <Lymia> You type in code
in some language
L2482[15:15:47]
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L2483[15:15:48] <Lymia> And the REPL
evaluates them.
L2484[15:16:09] <Ivorius> Yes yes
:P
L2486[15:16:29]
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L2487[15:16:29] <ChJees> Yay for mockups
:v
L2488[15:16:31] <Ivorius> IDEs are a gift
of god
L2489[15:16:35] <Ivorius> Some like
Eclipse
L2490[15:16:38] <Ivorius> Some like
IDEA
L2491[15:16:44] <Ivorius> And only half
of those people are wrong :P
L2492[15:16:52] <Ivorius>
<trollface>
L2493[15:17:03] <AbrarSyed> you forget
those netbeans heathens
L2494[15:17:13] <Ivorius> (That was part
of the troll)
L2495[15:17:46]
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L2496[15:17:59] <tterrag> ChJees: that is
a really 2D 3D
L2497[15:18:01] <ChJees> Have yet to
decide what stuff i should even put in the Gunsmithing Table :P.
Guess i would really only need 2 or 3 slots in it and a
assembl\disassemble button.
L2498[15:18:02] <tterrag> :>
L2499[15:18:23] <AbrarSyed> hmm random
question guys..
L2500[15:18:35] <Treyzania> Eclipse
FTW!
L2501[15:18:35] <ChJees> Asking if you
can ask a question?
L2502[15:18:41] <AbrarSyed> I have a
thread reading a concurrentQueue of lines to go through a socket to
an IRC server..
L2503[15:19:00] <tterrag> I have had
almost no issues with eclipse...then yesterday on just *one* of my
classes, it refuses to autocomplete anything
L2504[15:19:01] <ChJees> Im a scrub who
use Eclipse. It is easy and let me work on the actual
implementation :P.
L2505[15:19:02] <AbrarSyed> I have a
whileLive loop.. but how much should I rad out of the queue before
flushing...
L2506[15:19:03] <tterrag> I have no idea
why
L2507[15:19:12] <Lymia> Ivorius, I might
be a be a little too traditional for my own good in terms of
programming tools. :P
L2508[15:19:17]
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L2509[15:19:45] <Ivorius> Lymia: My
answer to that question is a simple 'yes' :P
L2510[15:19:55] <Ivorius> I see a good
number of people using command-line based tools
L2511[15:19:58] <Lymia> My preferred
debugging tool is probably actually a REPL instead of any sort of
debugger though. :P
L2512[15:20:04] <Ivorius> Or, heavens
forbid, emacs
L2513[15:20:08] <AbrarSyed> lol
L2514[15:20:10] <Lymia> If an object is
misbehaving, I can directly go poke at it to see where it's going
wrong.
L2515[15:20:12] <Ivorius> And it looks
impressive and all
L2516[15:20:17] <AbrarSyed> good luck
using repl for something like C++ hah
L2517[15:20:18] <Ivorius> But it's still
slow as shit compared to an IDE :P
L2518[15:20:24] <Lymia> AbrarSyed, oh
dear. :(
L2519[15:20:32] <Lymia> That would not
work well.
L2520[15:20:32] <Lymia> :P
L2521[15:20:35] *
AbrarSyed actually uses eclipse for C++ and likes it
L2522[15:21:02] <AbrarSyed> im actually a
huge eclipse fanboy.. pythion php C++ java,. ALL eclipse
L2523[15:21:05] *
ChJees hates how C++ libraries punish Windows users.
L2524[15:21:18] <ChJees> Effin
Boost.
L2525[15:21:29] <AbrarSyed>
#linuxmasterrace
L2526[15:21:47] <Ivorius> Obj-C XCode
(although I'd consider switching to AppCode), Java IDEA, Webdev
PHPStorm, C# ReSharper
L2527[15:21:52] <ChJees> wxWidgets is
equally compliacted.
L2528[15:21:57] <ChJees>
complicated*
L2529[15:22:02] <AbrarSyed> anyways.. my
qeustion.. howe many lines should Is end before flushing? I really
dont wanna empty the queue.. it could get pretty massive..
L2530[15:22:03] <Ivorius> I've begun to
just love JetBrains man
L2531[15:22:04] <Lymia> Ivorius, my
significant other uses emacs and vim. :(
L2532[15:22:22] <Ivorius> Lymia: What did
you use again? :P
L2533[15:22:30] <Lymia> Scala/Java IDEA,
Haskell.... uh
L2534[15:22:34] <Lymia> Does Haskell even
have an IDE?
L2535[15:22:41] <Ivorius> Oh, you just
don't know the features
L2536[15:22:43] <Ivorius> Okai x)
L2537[15:22:55] ***
Techokami|Off is now known as Techokami
L2538[15:23:24] <Ivorius> Lymia: Haskell,
I used the IDEA plugin :P
L2539[15:23:33] <Lymia> Is it any
good?
L2540[15:23:39] <Ivorius> It can be a
little slow
L2541[15:23:44] <Ivorius> But the
realtime compilation helps
L2542[15:23:53] <Ivorius> Also has
minimal navigation features
L2543[15:23:54] <Lymia> The Scala Eclipse
plugin used to run type inference on the GUI thread.
L2544[15:24:04] <Lymia> It's not worse
than that, right?
L2545[15:24:04] <Ivorius> Oh, and this
thingy integration
L2546[15:24:06] <Ivorius> What was its
name
L2547[15:24:15] <Ivorius> The Haskell
dependency manager
L2548[15:24:20] ***
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L2549[15:24:20] <Lymia> Cabal?
L2550[15:24:30] <Ivorius> Ah yeah
L2551[15:24:38] <Ivorius> The plugin has
integration for that
L2552[15:24:45] <Ivorius> Which is
nice
L2553[15:24:54] <Ivorius> Can't ghci from
the IDE though
L2554[15:25:08]
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L2555[15:27:13] <Ivorius> Actually
L2556[15:27:19] <Ivorius> Apparently
cabal is not a package manager
L2557[15:27:21] <Ivorius> > First of
all, there is the common misconception that Cabal provides the
command line tool cabal.
L2558[15:27:21] <Ivorius> wat
L2559[15:28:06] <Ivorius> Oh well, who
cares x)
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L2571[15:53:40] <ollieread> The cabal are
the rhino people from Destiny
L2572[15:55:22]
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L2574[15:58:23] <ollieread> Also,
PHPStorm is excellent
L2575[15:59:49] <Lymia> I see PHP and
excellent in the same sentence
L2576[15:59:54] <Lymia> Am I
dreaming?
L2577[16:00:29]
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L2578[16:00:45] <diesieben07> PHPStorm is
basically a dream, yes.
L2579[16:00:53] <diesieben07> Except...
you can download it.
L2580[16:01:06] <Lymia> But.
L2581[16:01:08] <Lymia> PHP.
L2582[16:01:23] <Ivorius> Lymia: There's
2 things that can make PHP not suck
L2583[16:01:27] <Ivorius> 1) Downloading
PHPStorm
L2584[16:01:31] <Ivorius> And 2) Using
Laravel
L2585[16:01:38] <Ivorius> And damn is it
good
L2586[16:02:11] <Lymia> PHP not
sucking
L2587[16:02:14] <Lymia> Is like water not
being wet.
L2588[16:02:20] <Ivorius> Trust me
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L2613[16:42:21] <diesieben07> noticed
what exactly?
L2614[16:42:34] <Parker8283> This is
decompiled MC source
L2615[16:42:37] <Parker8283> 1.8.2
L2616[16:42:40] <diesieben07> Yes... i
know.
L2617[16:42:41] <Parker8283> with
generics
L2618[16:42:51] <clienthax> yeah
L2619[16:42:54] <clienthax> they disabled
striping
L2621[16:43:27] <clienthax> ^^
L2622[16:43:28] <diesieben07> So yeah, we
know. :P
L2623[16:43:36] <clienthax> see
Parker8283
L2624[16:43:41] <clienthax> this is what
happens when u never speak to me ;(
L2625[16:43:48] <Parker8283> I
didn't...so yay!
L2626[16:43:56] <Parker8283> hi
clienthax
L2627[16:44:32] <clienthax> Parker8283:
you on ts?
L2628[16:44:37] <Parker8283> nah
brah
L2629[16:44:39]
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(~localmaca@cpe-72-228-15-137.nycap.res.rr.com)
L2630[16:44:58] <Lymia> Thta's
L2631[16:45:00] <Lymia> That's*
L2632[16:45:03] <Lymia> A lot of
KeepAttributes
L2633[16:45:15] <Lymia> SourceFile is
interesting
L2634[16:45:18] <Lymia> This could be...
interesting
L2635[16:45:29] <Lymia> When Notch names
are revealed, and they turn out completely different from MCP class
names.
L2636[16:45:35] <Lymia> That's one
refactor I do not want to attempt.
L2637[16:45:49] <diesieben07> they
aren't... as you can see in parker's screenshot
L2638[16:45:59] <clienthax> yeah they can
only leave soo much in
L2639[16:45:59] <Parker8283> i got
pinged! :P
L2640[16:46:02] <clienthax> before they
arnt trying
L2641[16:46:02] <clienthax> :P
L2642[16:46:05] <diesieben07> and the
local vars are all named snowman
L2643[16:46:09] <AbrarSyed> the MCP guys
get the retroguard logs.. so...
L2644[16:46:10] <clienthax> XD
L2645[16:46:23] <diesieben07> wat!
L2646[16:46:27] <diesieben07> this
is...
L2647[16:46:30] <diesieben07>
conspiracy!
L2648[16:47:01] <clienthax> lol
L2649[16:47:05] <clienthax> diesieben07:
buy me a kebab <3
L2650[16:47:11] <AbrarSyed> thats ncie
though... we can drop some of the hacks we do...
L2651[16:47:15] <diesieben07> yeah
L2652[16:47:22] <diesieben07> and hush
mr. hax, i am hungry
L2653[16:47:38] <AbrarSyed> shawarma's
are where its at
L2654[16:47:40] <AbrarSyed> kebabs are
lame
L2655[16:48:17]
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L2657[16:49:29] <Razaekel> would they be
providing the retroguard logs to anybody besides the MCP
guys?
L2658[16:50:03]
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seconds)
L2659[16:50:22] <Parker8283> who else
needs it?
L2660[16:50:30] <Parker8283> MCP guys get
us SRG names
L2661[16:50:35] <Parker8283> and we do
the MCP names
L2662[16:50:51] <Razaekel> M3L could use
it
L2663[16:51:00] <Razaekel> sorry, no,
Enigma
L2664[16:51:02]
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L2665[16:51:25] <diesieben07>
enigma?
L2666[16:51:30] <Parker8283> well, it
helps mcp's case considering its founder works for Mojang
L2667[16:51:30] <Parker8283> :P
L2668[16:51:37] <Parker8283> it's a deobf
utiltiy thinger
L2669[16:51:50] <diesieben07> ah
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(~mikeprimm@2001:4870:600a:317:5115:e6e9:feac:5334) (Quit:
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L2672[16:52:48] <Jeaves> Hello.
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L2679[16:59:18] *
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L2680[16:59:27] <Jeaves> Why?
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L2684[17:00:03] <Jeaves> What are you
prodding me for?
L2685[17:00:08] *
Lymia mew
L2686[17:00:18] <clienthax> because why
not :P?
L2687[17:00:26] *
Jeaves eats clienthax’s head
L2688[17:00:29] <Jeaves> :P
L2689[17:00:30] <clienthax> OW
L2690[17:00:46] *
clienthax goes to get a kebab
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L2692[17:02:28] *
pixlepix Bites back
L2693[17:02:36] <pixlepix> Hey clienthax,
You ever get a server running?
L2694[17:03:15] <ChJees> That sure is a
darn lot of biting here.
L2695[17:03:40] <ChJees> Did this turn
into a dog daycare?
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L2712[17:14:53] <Ordinastie> for those
who missed it, there is currently a nice Star Wars Humble
Bundle
L2713[17:15:01] <Geforce> Hey, I used
some MIT-licensed code in my mod, and the MIT license states that I
need to include the license of the library I used somewhere in my
project. Where do I put it? In a comment in my code? In the
"LICENSE" file in my GitHub repo?
L2714[17:15:06] <Caitlyn> I know... the
IRS needs to hurry up lol
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L2728[17:22:30] <clienthax> pixlepix:
soon
L2729[17:23:24] <clienthax> Geforce: root
of project Projectname.license
L2730[17:23:29] <clienthax> or
libname.license
L2731[17:23:35] <clienthax> github
repo&
L2732[17:23:39] <clienthax> **
L2733[17:24:25] <Geforce> Ah, nice,
thanks.
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L2761[17:57:20] <Giraffestock>
Ordinastie: you here?
L2762[17:57:33] <Ordinastie> yep
L2763[17:58:02] <Giraffestock> I remember
you were kinda curious about my tardis dimension thing, never did
get it to be smooth /:
L2765[17:59:09] <Giraffestock> woops,
those are the same video
L2767[18:00:23]
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L2769[18:00:52] <Ordinastie> first one is
unwatchable ^^
L2770[18:01:04] <Giraffestock> yeah, dont
ask me why :D
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L2772[18:01:18] <Giraffestock> the doors
cause lag, but my game framerate was fine
L2773[18:01:23] <Giraffestock> OBS
decided to be silly
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L2775[18:02:06] <Ordinastie> yeah, but to
compare "smoothness", it kinda defeats the purpose
:p
L2776[18:02:17] <Giraffestock> aye, but
you can see the chunks loading
L2777[18:02:25] <Giraffestock> the player
TP's fast enough, the main issue is initial lag
L2778[18:02:40] <Giraffestock> I didnt
have the FBO in the second video though, so thats a bad point
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L2782[18:07:04] <killjoy> I've created a
gradle plugin that enables apt in eclipse
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L2784[18:07:20] <killjoy> I should do it
for intellij now
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L2807[18:34:13] <Ordinastie> you're
joking right ?
L2808[18:34:35] <Giraffestock> kinda? I
dont know at this point
L2809[18:34:38] <Giraffestock> it worked
fine initially
L2810[18:34:46] <Giraffestock> reloaded
and it got slow again
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L2812[18:35:11] <Ordinastie> the video
freezes for 1s every 2 or 3 seconds, you don't see that ?
L2813[18:35:16] <Giraffestock> Now i
do
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L2816[18:39:21] ***
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L2817[18:40:26] <Unh0ly_Tigg> what event
gets fired when an entity player gets loaded on the client (in
singleplayer and multiplayer)?
L2818[18:41:01] <diesieben07> could use
EntityJoinWorldEvent
L2819[18:41:05] <diesieben07> depends on
what you want to do
L2820[18:42:02] <Unh0ly_Tigg> use
reflection to set a private value of a class related to the player
if it's me... >.>
L2821[18:42:42] <diesieben07> lol WAT
:D
L2822[18:43:51]
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L2823[18:43:59] <Unh0ly_Tigg> I want to
use my mod to add a special cape just for me when my mod is
installed...
L2824[18:44:03] <Unh0ly_Tigg>
>.>
L2825[18:44:54] <diesieben07> read the
eula.
L2826[18:45:09] <diesieben07> i think it
says something specifically about cape
L2827[18:46:06] <Caitlyn> it says don't
do capes for donations and crap
L2828[18:46:11]
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L2829[18:46:20] <killjoy> Hats seem
fine
L2830[18:47:01] <mrkirby153> How do I use
the Restone Flux API?
L2831[18:47:37]
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L2832[18:48:31] <killjoy> Should
generated sources be commited?
L2833[18:49:10]
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L2834[18:49:22] <mrkirby153> killjoy, To
git? and from what?
L2835[18:49:41] <killjoy> annotation
processors are able to generate source files.
L2836[18:50:01] <killjoy> They're created
at build time
L2837[18:50:27] <mrkirby153> If I can't
clone your repository, run gradle build and get your mod in a
working form it should be commited
L2838[18:50:31] <mrkirby153> I don't
think you need to
L2839[18:50:33] <mrkirby153> in your
case
L2840[18:50:58] <killjoy> It's not for
me. I'm just thinking of people who don't know how to
gitignore
L2841[18:51:28] <tterrag> Generate a
gitignore too >:D
L2842[18:51:38] <killjoy> That *is* an
option
L2843[18:51:51] <killjoy> Like like FG
does in /build
L2844[18:51:57] ***
Jared is now known as Jared|IsNotHere
L2845[18:52:17] <killjoy> Meh. Most of
the time it's going to be an empty directory.
L2846[18:52:30] <ollieread> mrkirby153:
Define "How do I use the RF api"
L2847[18:52:39]
⇨ Joins: cpup (~cpup@32.218.117.216)
L2848[18:53:17] <ChJees> So hasTileEntity
is deprecated...
L2849[18:53:24] <ChJees> What is the
replacement?
L2850[18:53:41] <Unh0ly_Tigg> int ->
IBlockState iirc
L2851[18:54:10] <diesieben07> yeah there
is two versions
L2852[18:54:14] <diesieben07> the one
without args is deprecated
L2853[18:54:33] <ChJees> Ohh, it was as a
comment.
L2854[18:54:43] <Unh0ly_Tigg> and
ITileEntityProvider still uses int, instead of IBlockState...
L2855[18:54:50] <ChJees> Not a /** */
documented comment :P
L2856[18:56:12] <ChJees> Guess it is very
useful for multiblocks.
L2857[18:56:40] <diesieben07>
ITileEntityProvider is not useful
L2858[18:56:42] <ChJees> They can simply
provide a metadata for the brain block when the structure is
formed.
L2859[18:57:26] <ollieread>
ITileEntityProvider is wonderful
L2860[18:57:27] <ollieread> shush
L2861[18:57:50] <Unh0ly_Tigg>
diesieben07, tell that to BlockContainer, as it implements
ITileEntityProvider, but doesn't implement the function, forcing
child classes to implement it
L2862[18:58:05] <diesieben07>
BlockContainer is even more stupid than ITEP
L2863[18:58:13] <ollieread> :(
L2864[18:58:15] <ollieread> So much
anger
L2865[18:58:19] <diesieben07>
hasTileEntity + createTileEntity
L2866[18:58:20] <diesieben07> done.
L2867[18:58:31] <ChJees> Yay, it
recognized my block as a Tile Entity now.
L2868[18:58:34] <ollieread> While we're
at it, change the name from TileEntity
L2869[18:58:37] <ChJees> Yay for
relearning modding again.
L2870[18:58:45] <diesieben07> ollieread:
they have.
L2871[18:58:53] <Unh0ly_Tigg>
diesieben07, ?!
L2872[18:58:57] <ollieread> In 1.8?
L2873[18:59:00] <diesieben07> in mojang
code it's BlockEntity
L2874[18:59:07] <Unh0ly_Tigg>
>.>
L2875[18:59:10] <diesieben07> not in MCP
of course, because modders are stupid and modders freak out
L2876[18:59:15] <ollieread> The problem
with the name was the entity bit lol
L2877[18:59:19] <diesieben07> if you
change it
L2878[18:59:31] <ollieread>
BlockLogic
L2879[18:59:33] <ollieread> or just
Logic
L2880[18:59:35] <ollieread> would have
done
L2881[19:00:01] <Unh0ly_Tigg> ollieread,
because a tile entity may just be there for more data, and not for
more logic...
L2882[19:00:16] <diesieben07> this
discussion is ages old. i never heard an actually good alternative
:D
L2883[19:00:16] <ollieread> It makes more
sense than it being an entity
L2884[19:00:36] <ollieread> Heh, I just
call them Tiles
L2885[19:01:20]
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L2886[19:03:14] <Geforce> Hey, would
anyone use an "API" that auto-updates their mods whenever
Minecraft is launched? Sorta like the auto-updater Gravity made for
Bukkit, but for mods?
http://t.co/sVFf61J9Lp
L2887[19:03:15] ***
nekosune_Away is now known as nekosune
L2888[19:03:43] <Tahg> no, that's a
terrible idea
L2889[19:04:05] <AbrarSyed> Geforce,
insecure. how can you trust 1) your mod 2) the download sources 3)
from man-in-middle attacks
L2890[19:04:48] <Tahg> we're trying to
get modders to move *away* from dep downloading, this would just be
that way worse
L2892[19:06:42] <AbrarSyed> pm to
lex
L2893[19:07:43] <AbrarSyed> also killjoy,
finding the preocessors shouldnt be a task
L2894[19:07:50] <AbrarSyed> but an
evaluation step
L2895[19:08:00] <AbrarSyed> but doesnt
matter./. tis a POC
L2896[19:08:38] <ollieread> Using
ItemStack as a key in a Map is a bad idea right?
L2897[19:08:41] <Unh0ly_Tigg> ok, about
my event question, let me refine it down to: on the client, when
the player joins the 'server' (whether it be integraded or
dedicated).
L2898[19:08:46] <Geforce> Well, it's
completely open-source, and requires you to copy-paste it into your
mod, and the download sources that it uses is CurseForge.
L2899[19:09:25]
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L2900[19:09:33] <Unh0ly_Tigg> ollieread,
it's mutable, so, I'd say not
L2901[19:09:39] <killjoy> I just realized
I added 0 comments. oops
L2902[19:09:49] *
killjoy hits self
L2903[19:09:51]
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L2904[19:10:04] <Unh0ly_Tigg> and iirc,
it doesn't implement the equals method from Object, so..
L2905[19:10:13] <ollieread> No it
doesn't
L2906[19:10:14] <diesieben07> yes, ollie.
you could use a custom trove map with hashCode and equals
implementations, but thats often not of much use.
L2907[19:10:37] <ollieread> hmm
L2908[19:10:38]
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L2910[19:11:21] <AbrarSyed> ollieread,
you would have to make a wrapper with the custom equals and
haschode yeah...
L2911[19:11:26] <AbrarSyed> or use a
trove map..
L2912[19:11:34] <ollieread> I was just
thinking that, the wrapper
L2913[19:11:52] <ollieread> As the more I
think about it, my usecase is more than a key => value
L2914[19:11:53] <diesieben07> look at
guava's Equivalence class for that maybe
L2915[19:11:55] <mrkirby153> !gm
func_146097_a
L2916[19:12:13] <ollieread> So rather
than a wrapper, just a List<MyInterface>
L2917[19:12:45]
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L2918[19:12:46] <ollieread> Though I do
have a ItemHelper.containsKey() method
L2919[19:12:50]
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L2920[19:13:36] <AbrarSyed> Geforce,
seems interresting. dont know how much support youl get
though.
L2921[19:15:12]
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L2922[19:15:33] <diesieben07> Geforce: i
would use it, does it do dependency management (e.g. modB depends
on a specific version of you mod, does it check for that?)
L2923[19:16:29] <ollieread> Geforce: I
would remove the 'auto' part from it
L2924[19:17:00] <SkySom> I'd love to see
something like it.
L2925[19:17:06] <SkySom> But it'd need ot
work well.
L2926[19:17:24] <killjoy> Is shading
suggested?
L2927[19:17:35] <ollieread> wut?
L2928[19:17:36]
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do.)
L2929[19:17:42] <diesieben07> shading
sucks balls if you ask me
L2930[19:17:48] <Geforce> ben07, not yet,
I've just made it two or three days ago, but i'll try to get
something like that working.
L2931[19:17:49] *
ollieread blinks
L2932[19:18:03]
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L2933[19:18:20] <diesieben07> that would
be great.
L2934[19:18:23] <diesieben07> plus a nice
Gui :D
L2935[19:18:25] <Geforce> ollie, I'll be
sure to add a config for players to be able to disable it if they
want to.
L2936[19:18:34] <Scott_DTA> hey Sky
L2937[19:18:41] <diesieben07> the
"auto" part does indeed sound dangerous
L2938[19:18:52] <diesieben07> what
versions does it update to? stable? beta? etc.
L2939[19:18:56] <ollieread> That and the
choice as to update, should be with the user
L2940[19:19:08] <ollieread> Some people
don't want to update because the newer version nerfs something, or
removes something
L2941[19:19:09] <SkySom> Indeed. But a
nice "Hey this needs an update" Control panel type thing
would be amazing.
L2942[19:19:22] <SkySom> Sup Scott
L2943[19:19:34] <diesieben07> i actually
had a semi-nice gui for that, so if you want assistance, I'd be
willing to help
L2944[19:19:35] <Scott_DTA> not much,
just getting back to modding again
L2945[19:19:50] <ollieread> Someone
should add a Log.UPDATE
L2946[19:19:59] <ollieread> So mods can
just post version update messages to that
L2947[19:20:01] <SkySom> Heh. You see the
crap I've been doing on and off for what seems to be months
now.
L2948[19:20:01] <ollieread> rather than
chat
L2949[19:20:03] <diesieben07> lol
L2950[19:20:10] <SkySom> Also figured out
the dependencies stuff.
L2951[19:20:23] <Geforce> Well, as of
now, it just updates it to the latest version of the mod that the
updater is running on.
L2952[19:20:40] <diesieben07> that sounds
like a bad idea, latest sounds "unstable" :D
L2953[19:20:51] <SkySom> I'd also allow
for optional stuff. Maybe like "Hey this can work with
<blank>, do you want to download that too?"
L2954[19:20:59] *
Unh0ly_Tigg looks at the VersionChecker mod...
L2955[19:21:03] <ollieread> ^
L2956[19:21:07] <Scott_DTA> yea, I was
looking at it last night
L2957[19:21:08] <diesieben07> basically
this is a huge topic
L2958[19:21:14] <Scott_DTA> while I was
setting up a 1.8 workspace
L2959[19:21:29] <diesieben07> "modA
has an update, but that is incompatible with your curretn version
of ModB; but tehre is an update for modB that fixes
that"
L2960[19:21:36] <diesieben07> you need to
deal with all that crap properly
L2961[19:21:41] <diesieben07> and in a
way that is transparent to the user
L2962[19:21:54] <SkySom> Oh goodness
1.8?
L2963[19:22:21] <Scott_DTA> just to take
a look at what has changed
L2964[19:22:31] <Scott_DTA> not planning
to port yet
L2965[19:22:40] <SkySom> Heh. Have
fun
L2967[19:23:05]
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L2968[19:23:06]
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L2969[19:23:26] <diesieben07>
mod_Beacon?
L2970[19:23:28] <diesieben07>
srsly?
L2971[19:23:48] <killjoy> Heh. I used to
have a jsoup dep
L2972[19:24:06] <SkySom> Branches?
L2973[19:24:09] <killjoy> I was using it
just to read the title of a webpage.
L2974[19:24:16] <SkySom> Scott_DTA, oh
thank god you had me worried.
L2975[19:24:24] <Geforce> That's not
going to be in the code, that's just a temp @Mod class, so I can
test the updater.
L2976[19:24:41] <Geforce> (* the
mod_Beacon class)
L2977[19:25:21] <Geforce> And you can
ignore anything outside of the "1.7.10 in-dev" folder,
that's for a older version of the code.
L2978[19:26:25] <Scott_DTA> need to get
my work on drum's done
L2979[19:26:43] <diesieben07> Geforce:
you should really maybe use the curseforge api instead of parsing
their HTML
L2980[19:26:50] <diesieben07> (i think
they have an API, don't they?)
L2981[19:26:57] ***
esKaayY|away is now known as esKaayY
L2982[19:26:59] <Geforce> Uh...
L2984[19:27:49] <diesieben07> thats so
incomplete :(
L2985[19:28:03] <Geforce> ^
L2986[19:28:23]
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L2987[19:28:34] <killjoy> If only there
was code. Someone could fork and finish it.
L2988[19:28:46] <diesieben07> well, that
woudln't help
L2989[19:28:53] <diesieben07> they have
to have it on their servers...
L2990[19:29:00]
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L2991[19:29:03] <killjoy> Anyway, that's
some nice use of a github repo right there
L2992[19:30:27] <Lymia> My C# teacher
refuses to use regex for some reason in the class library he
wrote.
L2993[19:30:32] <Lymia> He would probably
do well to use regex.
L2994[19:30:49] <killjoy> My class just
learned about regex yesterday.
L2995[19:30:55] <killjoy> about.
L2996[19:31:47]
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in maybe 2 hours or more)
L2997[19:32:26] <Lymia> Teacher's a bit
of a specialist, I think.
L2998[19:32:32] <Geforce> lol, I forgot
to take out a test line of code that prints "hello" to
the main menu before I pushed it to github. xD
L2999[19:32:50] <Lymia> So, his teaching
is... well...
L3000[19:33:24]
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L3001[19:33:41] <Ordinastie> not regular
?
L3002[19:34:12] ***
Katielyn is now known as Katielyn|away
L3003[19:34:16] <AbrarSyed> professors
are genberally quirky.
L3004[19:34:36] <CptRageToaster> *always
quirky
L3005[19:35:50] ***
Ordinastie is now known as Ordi|Away
L3006[19:35:54] <Genuine> Is there a
public map from mod id to ModContainer or any decent way of getting
the mod name from a mod id?
L3007[19:36:01] <AbrarSyed> anyone here
decent at APIs?
L3008[19:36:16] <AbrarSyed> Genuine, yes.
see the Loader class
L3009[19:36:18] <AbrarSyed> in fml
L3010[19:36:27] <Genuine> Thanks
Abrar.
L3011[19:36:40] <CptRageToaster>
AbrarSyed: What do you mean "decent at API's"
L3012[19:36:54] <CptRageToaster> like...
good at making them, and considering the implications of what it
means to provide an API?
L3013[19:37:08] <AbrarSyed> il take this
to pm to avoid spam
L3014[19:37:10] <CptRageToaster> np
L3015[19:37:59] <Lymia> He doesn't seem
to be as proficient at google as me. Or maybe it's part of his
pedogogy style, IDK.
L3016[19:38:49] ***
diesieben07 is now known as diesieben|away
L3017[19:38:50] <Lymia> I don't know if
it's intentionally made simpler than it could be, but, I could cut
down the library he wrote a lot by not forgetting regex
exists.
L3018[19:39:15] <Lymia> (And then I
crashed his program by exploiting a problem in his manual input
validation. opps)
L3019[19:39:20] <Geforce> Hey
diesieben07, i'll be glad to take that gui you talked about off
your hands if you still have the code. You can either just PM it to
me in a .zip or pastebin, or submit a PR to the github repo,
whichever is easier for you.
L3020[19:40:18] <Lymia> Plus, it seems
weird to me that he validates at all, instead of just trying to
parse the input and catching the exception when it doesn't
work.
L3021[19:40:27] <Lymia> I gotta get home
for now though.
L3022[19:44:53]
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seconds)
L3023[19:45:01] <mrkirby153> !gf
Entity.invulnerable
L3024[19:45:17] <Geforce> That moment
when Jadedcat tells you that they won't allow an auto-updater on
mods in CurseForge...
L3025[19:45:37] <tterrag> huh?
L3026[19:45:40] <tterrag> oh
L3027[19:45:43] <progwml6|L> auto
updaters wreak havoc on servers
L3028[19:45:45] <tterrag> yeah remote
downloading content is a nono
L3029[19:45:55] <tterrag> you could put
any file in there
L3030[19:46:08]
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L3031[19:46:12] <progwml6|L> if its not
text don't download it in a mod
L3032[19:46:36] <tterrag> good because I
download text :P
L3033[19:46:38]
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L3034[19:46:40] <tterrag> oh and a
png
L3035[19:46:43] <tterrag> that's it
though :P
L3036[19:47:40] <mrkirby153> so, if I
want to get a field of a class that another class extends, how
would I do that?
L3037[19:47:44] <mrkirby153> Through
refleciton
L3038[19:48:27] <progwml6|L> forgot about
png's
L3039[19:48:56] <tterrag> mrkirby153:
getField() iirc will get super fields
L3040[19:49:01] <tterrag> might be wrong
though...
L3041[19:49:12] <mrkirby153> I don't
think it does
L3042[19:49:53] <tterrag> use
.getSuperclass() to loop upwards
L3043[19:50:38]
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L3044[19:51:29] <Geforce> I guess I could
make a mod, and upload it to mediafire for people to
download.
L3045[19:53:57] <mrkirby153> tterrag, so
apparently setting an item to invulnerable works
L3046[19:54:09] <tterrag> lol
L3047[19:54:11] <tterrag> for what
purpose?
L3048[19:54:19] <mrkirby153> Making it
not be destroyed by lava
L3049[19:54:25] <mrkirby153> I wanted to
see if it works and it does
L3050[19:54:29] <Geforce> I asked them
about this same thing for a older version of beacon. I think she
said it being some sort of "third-party
downloader/launcher", they can't have it on their site.
L3051[19:54:33] <mrkirby153> it just
plays them "hiss" sound a bajillion times
L3052[19:54:49] <mrkirby153> tterrag,
^
L3053[19:54:57] <tterrag> ahaha
L3054[19:55:02] <mrkirby153> Or unless
you have a better idea on how to prevent an item from falling in
lava
L3055[19:55:04] <tterrag> I should have
thought of that lol
L3056[19:55:09] <tterrag> oh I made a
custom entity item
L3057[19:55:18] ***
Techokami is now known as Techokami|Off
L3058[19:55:22] <mrkirby153> and did
what?
L3060[19:55:39]
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L3061[19:55:50] <mrkirby153> I may
consider using that
L3064[19:57:54] <killjoy> if (this ==
love) { needs.setFullfilled(true); }
L3065[19:57:59] <mrkirby153> Can't I just
do new IndestructableITem()?
L3066[19:58:04] <tterrag> mrkirby153:
yes
L3067[19:58:13] <tterrag> but all of my
items require extra functionality :P
L3068[19:58:16] <mrkirby153> Mine
don't
L3069[19:58:30] <mrkirby153> I'm adding a
prank command that drops items
L3070[19:58:48] <mrkirby153> all the
items in your inventory and want to be nice and prevent them from
dying in lava
L3071[20:00:05]
⇨ Joins: Bugs
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L3072[20:00:12] <mrkirby153> Is there an
entity tick I can listen for to have it "float" in
liquids?
L3073[20:00:37] <Bugs> gradle being
gradle
L3074[20:00:41] <Bugs> reinstalling
forge.
L3075[20:00:41] <mrkirby153> tterrag,
^
L3077[20:01:36] <AbrarSyed> mrkirby153,
living tick event?
L3078[20:01:50] <tterrag> AbrarSyed:
items aren't alive
L3079[20:01:56]
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L3080[20:01:58] <tterrag> so I'd say
no
L3081[20:02:01] <tterrag> make your own
entity item
L3082[20:02:05] <AbrarSyed> oh.. items..
nvm
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L3084[20:02:14] <mrkirby153> I have an
entity item class extending entityItem
L3085[20:02:42] <mrkirby153> tterrag,
^
L3086[20:02:47] <mrkirby153> Now I just
need it to "float"
L3087[20:03:08] <tterrag> override
onupdate, do your thing?
L3088[20:03:43] ***
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L3089[20:03:55] <mrkirby153> oh, there's
an on update? derp
L3090[20:04:22] <mrkirby153> should I
ever call super.onUpdate()? or do it at the end of my stuff
L3091[20:04:31] <tterrag> yes
absolutely
L3092[20:04:37] <tterrag> if you don't
everything will break
L3093[20:04:41] <tterrag> it's up to you
when, I'd do it first
L3094[20:04:42] <mrkirby153> so do my
things, then call onUpdate
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L3096[20:06:30] <Bugs> Can anyone point
me in the direction of a good nbt guide?
L3097[20:06:42] <mrkirby153> Erm block
coords, world.getBlock requires ints but the current position is in
a double. Should I floor the double?
L3098[20:07:46] <tterrag> yep
L3100[20:08:56] <tterrag> fairly sure
there's a world method for checking if the entity is inside
water
L3101[20:08:57] <Bugs> 'ello?
L3102[20:09:00] <tterrag> btw
L3103[20:09:05]
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L3104[20:09:09] <tterrag> Bugs: if no one
answers that typically means 'no'
L3105[20:09:15] <tterrag> wait for
someone who might know to come along
L3106[20:09:15] <Bugs> Okay.
L3107[20:09:22] <Bugs> Thanks,
guys.
L3108[20:09:33] ***
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L3109[20:09:35] <ChJees> Didn't Pahimar
make a NBT helper class?
L3110[20:09:38] <Bugs> I'm just mucking
about in some food stuff
L3111[20:09:49] <mrkirby153> tterrag,
water and lava are both considered "water" right?
L3112[20:09:55] <ChJees> Liquids
L3113[20:10:08] <tterrag> perhaps
L3114[20:10:14] <mrkirby153> And is there
a MC method to check if in liquids?
L3115[20:10:19] <tterrag> though I know
you can't drown in lava, so maybe not
L3116[20:10:23] <Bugs> applying potion
effects and whatever. I just want them to trigger only if the food
has a specific tag attached to it.
L3117[20:10:33] <mrkirby153> Well,
there's inWater
L3118[20:10:38] <ChJees> Well, you
pobably die long before you drown :P.
L3119[20:10:51] <tterrag> Bugs: if
(stack.stackTagCompound.getBoolean("mytag")) { do thing
}
L3120[20:10:53] <mrkirby153> ChJees,
that's not the point of what I'm trying to do
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L3122[20:10:58] <tterrag> ChJees: fire
resist?
L3123[20:11:09] <ChJees> You got a
point.
L3124[20:11:12] <Bugs> The thing is, I
have no idea what to do with tags... and so I
L3125[20:11:16] <mrkirby153> lets try
this shall we?
L3126[20:11:19] <mrkirby153> THings may
blow up :D
L3127[20:11:25] <Bugs> 'm looking for
internet guides as to what to do with them.
L3128[20:11:34] <Bugs> also looking at
the deobfuscated jar a bit
L3129[20:11:50] <ChJees> You know how NBT
data works?
L3130[20:12:05] <tterrag> Bugs: with an
NBT tag you can set tags and get tags
L3131[20:12:14] <tterrag> tags can be any
primitive, a string, or another tag
L3132[20:12:29] <tterrag> NBT is
basically a map of String->Object that can be nested
easily
L3133[20:12:38] <tterrag> so you put
something in nbt with setXXX("name", object)
L3134[20:12:43] <tterrag> and get it back
with getXXX("name")
L3135[20:12:49] <tterrag> there's your
basic guide to NBT
L3136[20:12:49] <tterrag> gl hf
L3137[20:12:51] <Bugs> okay.
L3138[20:12:55] <Bugs> Thanks!
L3139[20:13:04] <ChJees> Also NBT on
itemstacks tend to start out null :P
L3140[20:13:09] <tterrag> protip: items
don't have tags by default,
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L3142[20:13:12] <tterrag> yeah
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L3144[20:14:34] <ChJees> Since i love TNT
so much i should make sticky shaped TNT charges in my mod :P.
L3145[20:14:35] <PrinceCat> Anyone know
what packet/particles/method is called to play the item in hand
breaking animation?
L3146[20:14:40] <Unh0ly_Tigg> just
curious, but why is the javadoc on
NetHandlerPlayClient.playerInfoMap say "GuiPlayerInfo"
instead of "NetworkPlayerInfo"?
L3147[20:15:07]
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L3148[20:15:39] <ChJees> Drill Module +
High-explosive TNT Charge = Big horizontal hole
L3149[20:16:29] <mrkirby153> tterrag, I
get wierd glitchy stuff where the items bounce
L3150[20:16:33]
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L3152[20:16:49] <tterrag> mrkirby153:
desync probably
L3153[20:16:56] <mrkirby153> Is that an
issue?
L3154[20:17:23] <mrkirby153> Rather, I
would like it to float right on top of the block
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L3156[20:18:05] <mrkirby153> also the
items dissapear when you save and quit
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L3158[20:19:48] <Bugs> can tags be set in
a TileEntity?
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L3160[20:19:56] <ChJees> Yes
L3161[20:20:03] <Bugs> Alright!
L3162[20:20:07] <Bugs> :D
L3163[20:20:31] <ChJees> You only set
them at load and save times.
L3164[20:21:15] <Bugs> elaborate?
L3165[20:21:20] <ChJees> readFromNBT
& writeToNBT
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L3167[20:21:53] <ChJees> It reads NBT
data when the chunk loads and save it when it is unloaded.
L3168[20:22:13] <ChJees> So basically you
store how much progress was done in the generator and such.
L3170[20:23:31] <ChJees> So in this i
would store what items was stored in the table.
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L3173[20:26:09] <Bugs> so, it can only do
things with the tags once the chunks are loaded, correct?
L3174[20:26:40] <ChJees> That is the gist
of it.
L3175[20:26:55] <Bugs> Okay.
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L3181[20:31:21] <PrinceCat> Okay, so I
found out how to call an item breaking in the player's hand. Does
anyone know where the actual rendering code for that is?
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L3183[20:31:59] <PrinceCat> I've looked
in RenderPlayer, ItemRenderer, etc. the usual suspects but I can't
seem to find it.
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L3185[20:32:29] <mrkirby153>
tterrag?
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L3187[20:40:17] <tterrag> mrkirby153:
sounds like client/server desync
L3188[20:40:48] <mrkirby153> How do I fix
this?
L3189[20:41:42] <mrkirby153> tterrag,
^
L3190[20:41:58] ***
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L3191[20:41:59] <Bugs> okay
L3192[20:42:11] <Bugs> I've done some
mucking about in gradle and it's fixed now
L3193[20:42:28] <tterrag> idk :P
L3194[20:43:26] <mrkirby153> I posted on
the forge forums. Lets go see if someone can help
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L3197[20:47:50] <killjoy> Looks zoomed
in.
L3198[20:48:02] <Bugs> I think
L3199[20:48:12] <Bugs> it needs to be a
quarter of the resolution
L3200[20:48:19] <Bugs> but then
again
L3201[20:48:30] <Bugs> who am I to tell
you how capes work 0.0
L3202[20:48:33] <killjoy> Are you just
setting the resource?
L3203[20:48:38] <Unh0ly_Tigg> yes
L3204[20:48:57] <Unh0ly_Tigg> do I need
to do something else too?
L3205[20:52:43] <killjoy> What's the
other side look like?
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L3207[20:52:43] <Unh0ly_Tigg> also,
apparently, if I set the resource directly while in the
EntityJoinWorldEvent, the game freaks out, but if I delay it by a
second with a Timer and TimerTask, it sets it just fine...
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L3211[20:52:43] <Unh0ly_Tigg> it appears
to be part of the rest of the back side of the cape (the part that
normally faces out
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L3245[21:44:48] ***
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L3248[21:48:01] <MinecraftForgeBot>
LexManos: Bump version to 11.14.1 for next development cycle.
L3249[21:50:33] <bspkrs> gah
L3250[21:50:34] <bspkrs> *****
L3251[21:50:34] <bspkrs> Thank You
L3252[21:50:34] <bspkrs> -Given: 1
L3253[21:50:34] <bspkrs> -Receive:
666
L3254[21:50:45] <bspkrs> he's the beast!
everybody hide!
L3255[21:51:12] <Illyohs> kek
L3256[22:07:33] <gigaherz> yay 1.8
officially released :3
L3257[22:07:42]
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L3258[22:09:24] <Zaggy1024> Hurray and
stuff.
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L3261[22:11:25] <McJty> Hi
L3262[22:11:35] <McJty> Is there an event
that is fired on the client when it disconnects from a
server?
L3263[22:12:01] <chbachman> Look in
PlayerEvent. I think there might be.
L3264[22:12:32] <McJty> Well there isa
PlayerLogoutEvent. But that looks to be server side only.
L3265[22:12:35] <McJty> Not 100% sure
though
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L3267[22:13:29] <chbachman> Send a packet
over.
L3268[22:14:29] <Zaggy1024> The client
won't receive a packet if it's disconnected, I would think
L3269[22:15:13]
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L3271[22:15:43] <gigaherz> hey Lex, I
just the forum post title says 10.14, but you mention version 11.14
inside the post and in the file itself, so I believe the title has
a typo
L3272[22:15:46] <gigaherz> that said,
installing ;P
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L3281[22:29:38] <McJty> Hmm. I could use
WorldEvent.Unload but it is a bit complicated as I on only want to
do this when the last world is actually unloaded.
L3282[22:29:50] <McJty> Is it right that
a client on a server always only has one world loaded?
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L3285[22:32:22] <gigaherz> yes
McJty
L3286[22:32:33] <McJty> Ok, then I can
use that. Thanks
L3287[22:32:36] <gigaherz> the client
only ever has one world at once
L3288[22:32:51] <gigaherz> unless it's in
the stard menu then it's 0 worlds ;P
L3289[22:33:01] <gigaherz> main
menu*
L3290[22:33:24] <gigaherz> I should be
sleeping XD
L3291[22:33:31] <Zaggy1024> That event
might be triggered when changing dimensions, might it not?
L3292[22:33:47] <Zaggy1024> I would check
that in case you make something weird happen
L3293[22:34:49] <McJty> hmm good
point
L3294[22:35:05] <McJty> Bah, why is this
so complicated.
L3295[22:35:17] <gigaherz> isn't there
some "disconnect" event?
L3296[22:35:21] <Zaggy1024> I'm sure
there is
L3297[22:35:22] <McJty> Just want to find
a good single spot where I can cleanup my stuff if the client
either exits SSP or else disconnects from server
L3298[22:35:27] <McJty> Yes, but server
side only.
L3299[22:35:35] <McJty> As far as I
know
L3300[22:35:50] <Zaggy1024> There's gotta
be something for the client
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L3303[22:36:36] <McJty> Alternatively I
would also be happy with an event that triggers when the client
enters the game. Either single player or on server.
L3304[22:36:41] <McJty> Then I can do the
cleanup there.
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L3306[22:38:00] <Zaggy1024>
ClientDisconnectionFromServerEvent
L3307[22:38:01] <Zaggy1024> boom
L3308[22:38:13] <McJty> Aah thanks!
L3309[22:38:18] <McJty> That's exactly
what I need
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L3317[22:48:20] <McJty> Hmm seems that
event is not working (and a search on google reveils that
too)
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L3319[22:49:50] <McJty>
@EventHandler
L3320[22:49:50] <McJty> public void
onDisconnectedFromServerEvent(FMLNetworkEvent.ClientDisconnectionFromServerEvent
event) { ... }
L3321[22:49:53] <McJty> Is that how I
should use this?
L3322[22:50:10] <Zaggy1024> uh...
L3323[22:50:12] <Zaggy1024> Maybe
L3324[22:50:22] <Zaggy1024> I really
don't remember how to use the events, it's been quite a while
L3325[22:50:30] <Zaggy1024> It looks
right, though
L3326[22:50:35] <Zaggy1024> Try it
L3327[22:50:53] <McJty> I did. It isn't
working
L3328[22:51:17] <Zaggy1024> hm...
L3329[22:51:24]
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L3330[22:51:54] <Zaggy1024>
@ForgeSubscribe?
L3331[22:52:01] <Zaggy1024> or is that
not a thing anymore?
L3332[22:52:15] <Zaggy1024> oh,
wait
L3334[22:52:26] <Zaggy1024> See if this
helps :P
L3335[22:52:29] <AbrarSyed>
@SubscribeEvent
L3336[22:52:53] <Zaggy1024> the
heck?
L3337[22:52:58] <McJty> Hmm. events in
forge/fml are confusing. I never know what to use :-)
L3338[22:53:01] <Zaggy1024> how many
names did that thing have?
L3339[22:53:03] <McJty> Let me try
this
L3340[22:53:15] <McJty> However I am
using @EventHandler with success for other things.
L3341[22:53:16] <Zaggy1024> Or are those
different things?
L3342[22:53:19] <McJty> In the same
class
L3343[22:53:34] <bspkrs> the forge and
fml event busses use the same annotation in 1.7.10
L3344[22:53:47]
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L3346[22:54:03] <McJty> I'm trying to get
ClientDisconnectionFromServerEvent to work
L3347[22:54:07] <McJty> With
@EventHandler it didn't.
L3348[22:54:11] <McJty> Unless I need to
do something else.
L3349[22:54:16] <McJty> Will test
@SubscribeEvent now
L3350[22:54:33] <bspkrs> @SubscribeEvent
is what is used for most events now
L3351[22:55:24] <bspkrs> I don't know
what @EventHandler is used for
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L3354[22:56:47] <matthewprenger>
@EventHandler is for the FMLState events
L3355[22:56:57] <bspkrs> ah
L3356[22:57:22] <bspkrs> yeah, they are
not quite the same as the other events
L3357[22:57:25] <matthewprenger> cause
I'm pretty sure the state events run on a google eventbus
L3358[22:58:40] <McJty> Still not
working
L3359[22:58:43] <McJty> I can't get that
event to fire
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L3362[23:00:08] <matthewprenger> McJty,
you registering an instance of the class with the FML bus?
L3363[23:00:24] <McJty> Ah. Well this is
my main mod class. Not sure if that qualifies?
L3364[23:00:50] <matthewprenger> yeah
those kind of events are different
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L3369[23:08:23] <McJty> matthewprenger,
MinecraftForge.EVENT_BUS. Is that the one I should register this
too?
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L3371[23:08:47] <McJty> Or is there one
for FML
L3372[23:09:00] <matthewprenger>
FMLCommonHandler.instance().bus().register()
L3373[23:09:04] <McJty> aha thanks
L3374[23:09:42]
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L3375[23:10:06] <Unh0ly_Tigg> I have an
@AutoSubscribe annotation that I can put on fields, allows me to
effectively write little self contained modules to do stuff, if I
want to disable that module, I just comment out the annotation
line, and the class never loads...
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L3377[23:11:21] <AbrarSyed> so... a
module loader...
L3378[23:11:42] <AbrarSyed>
ForgeEssentials hadsa thing that makes it nearly identical to FMLs
loading scheme..
L3379[23:11:58] <matthewprenger> tterrag
has something in ttCore for autosubscribing i think
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L3381[23:12:46] <tterrag> yep
L3382[23:12:47] <tterrag> @Handler
L3384[23:15:45] <Unh0ly_Tigg>
org.unh0lytigg.core.asm.ASMInfo.table is an ASMDataTable loaded
before any annotation handlers.
L3385[23:15:56] <McJty> matthewprenger,
thanks, it's working now
L3386[23:16:11] <Unh0ly_Tigg> though,
this code does use java 8 (streams api + lambdas)
L3387[23:18:33] <Pivotal> I must have
done something wrong when setting this up IntelliJ is skipping my
Scala files during compilation because the Scala SDK is not in
modules Forge, what obvious thing did I totally miss?
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L3389[23:24:40] <tterrag> Unh0ly_Tigg:
mine works on j6 :p
L3391[23:25:08] <tterrag> read at your
own risk
L3392[23:25:16] <bspkrs> mine works in
java 1.2 and it also wipes my ass
L3393[23:25:30] <Illyohs> 0.o
L3394[23:25:54] <Unh0ly_Tigg> tterrag,
mine works with the terraingen and oregen forge busses, and custom
busses...
L3395[23:26:02] <tterrag> that could
easily be coded in
L3396[23:26:10] <tterrag> I just haven't
seen any use case for that yet
L3397[23:26:14] <Unh0ly_Tigg> and can do
registration via preinit, init, or postinit
L3398[23:26:26] <tterrag> why does that
matter? o.O
L3399[23:26:52] <Unh0ly_Tigg>
registration is the wrong word
L3400[23:27:01] <Unh0ly_Tigg> wait
L3401[23:27:05] <Unh0ly_Tigg> no, that's
right
L3402[23:27:25] <tterrag> what would be
the purpose of that though?
L3403[23:27:32] <matthewprenger> when you
register on the evenbusses doesn't matter though
L3404[23:27:37] <tterrag> I can't think
of any use for registering a handler earlier or later
L3405[23:27:39] <tterrag> ^^
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L3407[23:28:03] <Unh0ly_Tigg> in case I
decide to do something that requires some order in mods being
called?
L3408[23:28:06] <tterrag> as for the
other event busses thing, I've considered adding it but no one has
every provided me a use case for it
L3409[23:28:07] <Unh0ly_Tigg> there are
defaults
L3410[23:28:22] <tterrag> once someone
does, I'll add it
L3411[23:28:25] <tterrag> it'll take 2
minutes
L3412[23:29:40] <Unh0ly_Tigg> it defaults
to registering in post init, though the default can be changed via
1 line, and each use of it can choose.
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L3414[23:30:06] <Unh0ly_Tigg> Also, with
the use of the ASContainer class in that gist, I can put multiple
@AutoSubscribe annotations on a field
L3415[23:31:43] <Unh0ly_Tigg> also, I'm
not limiting my stuff to an 'INSTANCE' field or instance()
method...
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L3417[23:34:25] <tterrag> Unh0ly_Tigg:
how is that limiting? lol
L3418[23:35:19] <Unh0ly_Tigg> I can use
any name for the target of the annotation?
L3419[23:35:26] <tterrag> ?
L3420[23:35:32] <tterrag> well yeah, you
are doing yours on fields
L3421[23:36:23] <Unh0ly_Tigg> yeah, and
it wouldn't be that hard to do it on methods too, but I've got the
automatic bus registering detecting which busses via searching
methods.
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L3423[23:37:51] <Unh0ly_Tigg> what sucks
though, is that Class.getDeclaredMethods() returns an array, and
not a List or Collection, meaning it's not easy to use the stream
api...
L3424[23:38:19] <CptRageToaster> what's
the magic to get IDEA to notice resources?
L3425[23:38:37] <CptRageToaster> I think
there's some sort of workaround that needs to happen in the
build.gradle
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L3427[23:41:39] <fry> sourceSets { main {
output.resourcesDir = output.classesDir } }
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L3430[23:46:25] <CptRageToaster> fry:
java.lang.IllegalArgumentException: Multiple entries with same
key:
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