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L38[01:13:07] <ollieread> Do you ever get
the impression that people are taking simple concepts and
overcomplicating them?
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L45[01:18:12] <gratimax> ollieread: that
happens all the time
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L47[01:18:38] <ollieread> The newest
version of laravel is going to be released in the next few days,
and it introduces 'contracts'
L48[01:18:46] <ollieread> I just spent ages
reading up about them and what they do
L49[01:18:50] <fry> Taking complex concepts
and oversimplifying them happens all the time too though :P
L50[01:18:52] <ollieread> Then I went and
looked at the code
L51[01:18:56] <ollieread> They're fucking
interfaces
L52[01:19:31] <ollieread> It's explained
like it's a revolutionary new thing, it's not
L53[01:19:34] <ollieread> It's just
interfaces
L54[01:20:10] <ollieread> fry: Typically
though, complex concepts are just concepts you don't fully
understand
L55[01:20:14] <ollieread> Complexity is
relative
L56[01:21:41] <fry> you're oversimplifying
the definition of complexity :P
L57[01:22:37] <ollieread> Well I'm willing
to wager that there are things you find easy, and don't view as
complex, but I would
L58[01:23:00] <ollieread> Some things are
inheriantly complex, but people are too easy to assume that
something is too complex, and beyond them
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L62[01:35:05] <VikeStep> I find myself
making abstracting many things in case i add something to my code
later but then realise that my original code doesn't support this
new feature I want and need to tweak it a bit. I could probably
code a lot faster if I focussed on what I needed to do instead of
what I might do in a few months time
L63[01:35:21] <VikeStep> especially since
either way i'll be reimplementing things when I get there
L64[01:36:13] <ollieread> VikeStep: That's
an easy hole to fall in
L65[01:36:26] <ollieread> Abstraction hell
is a messy messy place
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L67[01:36:58] <ollieread> It's along the
same line of people who write an interface for everything, even
though they have a single implementation, no plans to implement
another, and it's not a system others would use.
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L69[01:38:24] <VikeStep> like, I'm making
my configs mod and i decided that i want to have clientside use
serverside config options so I made a Setting class which was
dynamic and let me hold any type of data for both the serverside
and the clientside but in the end it became more of a hassle than a
benefit so I just scrapped it and made each of my config settings a
2 value array. Wish i did that earlier
L70[01:39:02] <VikeStep> also because of
the frustration between primitives not being objects made it a lot
more hassle
L71[01:41:37] <ollieread> Yeah I can
imagine that's frustrating
L72[01:41:51] <ollieread> This is where
magic methods would be awesome :p
L73[01:42:23] <ollieread> public void
__set(name, value) { this.data.add(name, value); }
L74[01:42:37] <ollieread> public Object
__get(name) { return this.data.get(name); }
L75[01:44:08] <fry> magic methods won't
help with the lack of the root type / primitive generics
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L78[01:45:10] <ollieread> Don't all
primitives have object equivelants?
L79[01:47:28] <fry> They do
L80[01:47:48] <fry> But autoboxing doesn't
always work :P
L81[01:48:03] <ollieread> Heh, my primary
language is non typed :P
L82[01:48:31] <fry> I'm so sorry
L83[01:49:39] <ollieread> It's not that
bad
L84[01:49:53] <ollieread> I've neglected it
in favour of Java for the last month or so anyway
L85[01:49:58] <ollieread> So going to take
a stab back at it today
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L91[02:02:01] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150202 mappings to Forge Maven.
L92[02:02:05] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150202-1.8.zip (mappings
= "snapshot_20150202" in build.gradle).
L93[02:02:15] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L109[02:42:30] <drazisil> mrkirby153, are
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L111[02:45:03] <McJty> Hi
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L137[03:26:21] <xaero> xaleb: see topic;
webchats are muted
L138[03:29:51] <pig> fry: grats on getting
your model system pulled
L139[03:30:06] <ChJees> ?
L140[03:30:09] <fry> Thanks. Now use it
:P
L141[03:30:17] <pig> if i knew how
>_>
L142[03:30:23] <fry> Ask :P
L143[03:30:25] <ChJees> Model
system?
L144[03:30:30] <ChJees> I am
intrigued.
L145[03:30:31] <pig> i'm still
intentionally not touching items/blocks yet
L146[03:30:48] <fry> (And look at commit
message/scarse javadocs)
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L148[03:31:18] <pig> so what are you
handling in Forge anyways now?
L149[03:31:21] <pig> now that the model is
doen
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L151[03:32:57] <fry> There's a lot of
stuff I still need to add to it :P
L154[03:33:51] <fry> (And I should be the
one fixing all the bugs it surely has)
L155[03:33:58] <pig> LexManos has not
followed up on it as far as i can see
L156[03:34:06] <pig> and it seems pretty
game-breaking
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L160[03:35:21] <fry> Github issue
moderation is another thing I'm half-planning-working to improve a
bit :P
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L164[03:37:31] <xaleb> am i on?
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L166[03:38:10] <xaleb> hello anyone?
L167[03:38:50] <fry> Yes, you are :P
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L169[03:40:59] <xaleb> well, I mainly
struggled to get here. via a stupid client
L170[03:41:03] <xaleb> I'm new to
irc
L171[03:41:14] <xaleb> anyway, I
L172[03:41:44] <xaleb> was working with a
forge server and wondered if this was the chat to maybe get some
support on.
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L175[03:46:30] <VikeStep> yes it is
xaleb
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L177[03:47:47] <xaleb> well the problem is
I'm starting a server with forge, but do I need to install it to a
client on the same computer?
L178[03:47:53] <xaleb> It
L179[03:48:17] <VikeStep> you mean, do you
need to install forge on the client?
L180[03:48:51] <xaleb> it isn't starting
and I haven't done anything dramatic I can't do with LAN
L181[03:49:10] <VikeStep> im not quite
sure on what you were asking
L182[03:49:31] <xaleb> I started a world
on LAN with mods, and I wanted to covert it into a server. and when
i use it on the server with all the settings specified it doesnt
work
L183[03:49:32] <VikeStep> what do you mean
by "install it to a client on the same computer"
L184[03:49:50] <xaleb> well, i mean do i
have to install the server mods to the minecraft directory
L185[03:50:00] <xaleb> as well.
L186[03:50:09] <xaleb> i dont plan on
using this computer to play
L187[03:50:19] <VikeStep> both the client
and the server need the mods
L188[03:50:56] <xaleb> okay, so even if I
don't use the client on the server it will need mods too?
L189[03:51:09] <ollieread> What?
L190[03:51:09] <xaleb> or just the clienti
play with
L191[03:51:14] <VikeStep> yes
L192[03:51:15] <ollieread> Just the client
you play with
L193[03:51:21] <ollieread> Or the clients
that need to connect to the server
L194[03:51:21] <VikeStep> the server will
need the mods to run the world with mods
L195[03:51:25] <ollieread> ^
L196[03:51:50] <ollieread> Why would a
client that you wouldn't use to connect to the server, require the
mods?
L197[03:51:51] <xaleb> okay that makes
sense then. Well i guess its about damn time for a log huh?
L198[03:52:02] <VikeStep> yes, that would
be helpful
L199[03:52:09] <Prophet> ollieread don't
use logic here :P
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L201[03:52:31] <ollieread> fry: I'll
moderate your github issues
L202[03:52:35] <ollieread> They'll be
closed superfast
L203[03:52:39] <VikeStep> ollieread, he
was asking whether the server still needed the mods if there was no
client connected. if i understand correctly
L204[03:53:32] <ollieread> Though that
could be a good test
L205[03:53:40] <ollieread> "Explain
it so that I can understand"
L206[03:53:44] <fry> actual moderation
isn't the problem, ollieread - it's giving access to it without
gicing access to pushing stuff
L207[03:53:57] <ollieread> You can do
that
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L209[03:55:21] <ollieread> Wait, no you
can't
L210[03:55:21] <ollieread> wtf
L211[03:56:08] <VikeStep> you can trust
the moderation team not to push anything and if they breach it
revert the change and remove them
L212[03:56:18] <VikeStep> im sure thats
enough incentive not to touch what you shouldnt
L213[03:56:27] <xaleb> so any mod should
be usable as a server mod right? as long as the server and the
users have it?
L214[03:56:38] <ollieread> fry: Github
suggests using a separate repo :/
L215[03:56:39] <VikeStep> xaleb, some mods
dont work on the server
L216[03:56:48] <VikeStep> but, if you give
us a log we can tell you
L217[03:56:51] <xaleb> this was working on
LAN, with port forwarding
L218[03:57:07] <pig> <xaleb> so any
mod should be usable as a server mod right? as long as the server
and the users have it?
L219[03:57:09] <xaleb> with online
players
L220[03:57:09] <pig> in general, yes
L221[03:57:20] <ollieread> VikeStep: I'd
have thought the risk of enraging lex would be deterant
enough
L222[03:57:33] <Prophet> ^
L223[03:57:47] <ollieread> Unless that was
the goal, though I imagine people with that goal wouldn't make it
to the moderation team
L224[03:57:57] <VikeStep> if you havent
done anything wrong you shouldnt need to fear that anyways
L226[03:58:21] <Prophet> i think that's
pretty much the only way =/
L227[03:58:55] *
fry is slowly working on another way
L228[03:59:03] <fry> moderation bot
:P
L229[03:59:15] <Prophet> :D
L230[03:59:16] <xaleb> how shall i share a
really long log
L231[03:59:21] <VikeStep> xaleb,
pastebin
L233[03:59:42] <VikeStep> or that ^
L234[04:00:08] <pig> i like gist.github
best
L235[04:00:13] <pig> mainly cause i have a
github account
L236[04:00:15] <fry> (And if you're using
hexchat or some other client with stupid default settings - disable
the slow line-by-line multiline pasting)
L238[04:00:41] <fry> (for the case when
you fail to copy the resulting pase link and paste the whole text
here)
L239[04:00:42] ⇦
Quits: cpup (~cpup@32.218.113.33) (Ping timeout: 378
seconds)
L240[04:01:05] <xaleb> using linux
mint
L241[04:01:51] <xaero> zyin hud is
client-side
L242[04:01:58] <xaleb> ok
L243[04:02:08] <xaleb> so just remove
it?
L244[04:02:37] <VikeStep> remove it from
server
L245[04:02:40] <VikeStep> you can keep it
on client
L246[04:02:40] <ollieread> That is a lot
of debug output shit
L247[04:02:44] <ollieread> Does forge
always do that?
L248[04:02:59] <xaleb> i tried running it
about 3 times..
L250[04:03:05] <xaleb> it may not have
wiped the log
L251[04:03:32] <VikeStep> ollie, most of
it is logging the classes being patched
L252[04:03:51] <xaero> damageindicators
and simpleflight may be client-side too
L253[04:04:18] <VikeStep> some mods will
not run if on server, but wont crash
L254[04:04:26]
⇨ Joins: cpup (~cpup@32.218.113.33)
L255[04:04:39] <xaleb> so u think this is
just client sides?
L256[04:04:44] <VikeStep> yeah
L257[04:04:46] <xaleb> and if i take them
out it will adjust it?
L258[04:04:53] <VikeStep> adjust
L259[04:04:58] <VikeStep> adjust?*
L260[04:04:59] <ollieread> fry: I've found
a github automation bot
L261[04:05:02] <ollieread> Though it's js
:(
L262[04:05:13] <xaleb> well, read all the
classes around it
L263[04:05:21] <xaleb> ignoring it
L264[04:05:27] <xaleb> thus it wont
crash
L265[04:05:29] <ollieread> VikeStep: Why
are they being patched though?
L266[04:05:46] <VikeStep> ollie, i think
its just logging the classes that are being sent to class
transformers maybe
L267[04:05:50] <xaleb> in other words if i
remove it, it wont error out?
L268[04:05:56] <ollieread> Yeah, there's a
lot of shit
L269[04:06:08] <VikeStep> doesnt mean that
the class transformers are using the classes though
L270[04:06:13] <ollieread> Personally, I'd
get rid of whatever mod is transforming/patching EVERYTHING
L271[04:06:32] <VikeStep> ollieread, i
dont think something is actually patching all those classes. every
class gets sent to every class transformer
L272[04:06:42] <VikeStep> if the user
wishes they can modify it otherwise they return it
L273[04:06:46] <ollieread> I've not seen
logs that verbose before
L274[04:06:58] <VikeStep> oh wait, it says
found 1 patch
L275[04:07:09] <ollieread> It's outputting
every vanilla item/block that's being registered
L276[04:07:10] <VikeStep> maybe its forge
patching it?
L277[04:07:13] <ollieread> as well as
every lang file injected
L278[04:07:34] <ollieread> Ahh
L279[04:07:38] <ollieread> Server
Thread/DEBUG
L280[04:07:52] <ollieread> The ever
elusive debug setting
L281[04:07:54] ⇦
Quits: Devin_Mobile|ZZZ (uid44396@id-44396.highgate.irccloud.com)
(Quit: Connection closed for inactivity)
L282[04:08:05] <VikeStep> lycanites mobs
sure has a lot of lang files
L283[04:08:16] <ollieread> Right, need to
go phone a client and tell him why I'm awesome
L284[04:08:22] <ollieread> Though I
suspect he already knows
L285[04:08:52] <Prophet> so you are going
to lie? :P
L286[04:09:00] <xaero> well, the first
sign of FMLStoppedEvent is at 04:56:00] [Server thread/WARN]
[FML/ether]: Can't revert to frozen GameData state without freezing
first.
L287[04:09:10] <ollieread> Well I fixed
something
L288[04:09:18] <xaero> fore sure remove
optifine
L289[04:09:22] <ollieread> So he no longer
has a nigerian political party breathing down his neck
L290[04:09:23] <ollieread> lol
L291[04:09:31] <Prophet> ollieread wtf?
lol
L292[04:09:48] <Prophet> did he piss off
one of those nigerian princes that want to give me millions?
L294[04:10:21] <ollieread> We built a
mobile app for the presidents re-ellection campaign
L295[04:10:32] <xaleb> i removed the
client side
L296[04:10:34] <Prophet> did you include
an option for voter fraud?
L297[04:10:34] <ollieread> re-election?
reelection?
L298[04:10:43] <ollieread> You don't vote
in it lol
L299[04:10:47] <ollieread> It's just a
companion app
L300[04:10:53] <ollieread> I wrote the API
that the mobile app talks to
L301[04:10:58] <xaero> xaleb: is 'ether'
the shader mod?
L302[04:11:21] <Prophet> ollieread why are
you smarter than me :(
L303[04:11:34] <xaleb> that didnt seemed
to do it
L304[04:11:38]
⇨ Joins: VictiniX888_
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L305[04:11:39] <ollieread> Wut?
L306[04:11:45] <xaleb> there is a mod
called biomes o plenty
L307[04:11:51] <xaleb> it adds
biomes
L308[04:11:53] <ollieread> Probably
because I've been doing it for almost 8 years lol
L309[04:11:56] ⇦
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L310[04:11:56] <xaleb> sometimes its a bit
iffy
L311[04:12:05] <ollieread> Well 12 if you
count the hobby years
L312[04:12:11] ***
VictiniX888_ is now known as VictiniX888
L313[04:12:29] <xaleb> but i generated it
with it
L314[04:12:32] <xaleb> so...
L315[04:12:35] <xaleb> it should work
fine
L316[04:13:00] <ollieread> I don't think
anyone in here doesn't know what BoP is
L317[04:13:09] <xaleb> lol
L318[04:13:33] <xaleb> shall i post the
new log?
L319[04:13:43] <ollieread> Is it more
helpful?
L320[04:13:45] <xaleb> or no need
L321[04:13:52] <xaleb> well, i guess it
wouldnt matter
L322[04:13:58] <xaleb> if the client sides
didnt crash it
L323[04:14:16]
⇨ Joins: KilRoYDK (~KilRoYDK@89.184.156.11)
L324[04:14:20] <ollieread> Basically, you
need to go through all the mods and remove any clientside only,
from the server
L325[04:14:33] <xaleb> already did
L326[04:15:12] <ollieread> and the server
is still crashing?
L327[04:15:23] <xaleb> yup
L328[04:15:38] <ollieread> Is it crashing,
or just shutting itself down?
L329[04:16:03] <VikeStep> xaleb, did you
accept the eula.txt?
L330[04:16:11] <xaleb> havent the
slightest..it opens and then closes
L331[04:16:16] <xaleb> after doing
things
L332[04:16:37] <Quetzi> i don't know how
anyone can hope to help without a log
L333[04:16:45] <xaleb> i gave one
L334[04:16:48] <ollieread> Intuition
L335[04:16:48] <xaleb> i can give
another
L336[04:17:41] ⇦
Quits: KilRoYDK (~KilRoYDK@89.184.156.11) (Ping timeout: 189
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L337[04:17:54] <ollieread> I don't think
not accepting the EULA would even get this far
L338[04:18:16] <VikeStep> doesnt he have
to type /fml confirm or something?
L339[04:18:41] <Quetzi> i'm not sure that
is even the right log
L340[04:19:13] ***
alekso56_off is now known as alekso56
L341[04:19:17] <ollieread> Wait, FML eula
or MC eula?
L342[04:19:26] <ollieread> Pretty sure MC
just turns itself off almost instantly without the eula
L343[04:19:33] <xaleb> is there a fml
eula?
L344[04:19:36] <xaleb> lol
L345[04:20:03] <xaleb> where do i find
it
L346[04:20:08] <VikeStep> no there
isnt
L347[04:20:13] <xaleb> ok lol
L348[04:20:15] <ollieread> "Don't
coremod forge, don't piss of lex"
L349[04:20:24] <ollieread> s/of/off
L350[04:20:42] <VikeStep> but there is a
thing where you need to type /fml confirm into the console to
confirm it however that doesnt happen if it autoconfirms in the
.bat file
L351[04:20:49] <VikeStep> which i remember
is not included by default in mcmyadmin
L352[04:20:50] <pig> there's a minecraft
EULA
L353[04:20:56] <pig> it's the eula.txt in
the server folder
L354[04:21:14] <xaleb> yeah..
L355[04:21:18] <xaleb> i do use
mcmyadmin
L356[04:21:21] <VikeStep> i think ollie is
right that it would've not made it that far without being
accepted
L357[04:21:28] <xaleb> and i dont use a
bat file
L358[04:21:32] <VikeStep> xaleb, do you
have access to the server window?
L359[04:21:33] <xaleb> i use linux
L360[04:21:44] <VikeStep> console*
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L363[04:22:15] <VikeStep> if so, try
typing in /fml confirm. it may work
L364[04:22:17] ⇦
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L365[04:22:34] <xaleb> okay
L366[04:23:05]
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L367[04:23:11] <ollieread> So we managed
to help him fix a problem that wasn't even the problem?
L368[04:23:15] ⇦
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L369[04:23:22] <xaleb> dont know yet
L370[04:23:28] <xaleb> i have to wait for
it to shut up
L371[04:23:39] <xaleb> its trying to boot
over and over
L372[04:23:44] <VikeStep> i think its
because he is using mcmyadmin
L373[04:25:08] <ollieread> First rule of
mcmyadmin, mcmyadmin is shit
L374[04:25:49] <VikeStep> yeah, not the
best with forge
L375[04:25:57] <VikeStep> is ok with
vanilla since that was what it was made for
L376[04:26:02] <xaleb> how do i make a fml
confirm boot file with linux LOL
L377[04:26:13] <VikeStep> can you add JVMs
xaleb?
L378[04:26:19] <xaleb> jvm?
L379[04:26:29] <reshi> java virtual
machine ?
L380[04:26:35] <VikeStep> JVM
options
L381[04:26:43] <VikeStep> JVM Arguments*
derp
L382[04:26:47]
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L383[04:26:55] <xaleb> yes.
L384[04:27:04] <xaleb> i dont know
how
L385[04:27:04] <ollieread> vi
boot.sh
L386[04:27:08] <ollieread> Then write
stuffs in there
L387[04:27:09] <xaleb> but i should be
able to
L388[04:27:14] <VikeStep> add this
-Dfml.queryResult=confirm
L389[04:27:25] <VikeStep> that jvm
argument will auto confirm
L390[04:27:46] <ollieread> Is it a
personal collection or a modpack?
L391[04:27:54] <xaleb> personal
collection
L392[04:27:59] <VikeStep> apparently its
in McMyAdmin.conf under Java.CustomOpts
L393[04:27:59] <ollieread> ahh
L394[04:28:11] <xaleb> all mods run on LAN
with portforwards
L395[04:28:17] <ollieread> Minetek uses
mcmyadmin
L396[04:28:23] <ollieread> They force me
to use it :(
L397[04:28:29] <xaleb> sp i can do it in
mcmyadmin?
L398[04:28:37] <xaleb> so*
L399[04:28:47] <xaleb> cuz im not sure how
to make aboot file in linux
L400[04:28:47] <VikeStep> yes xaleb, i
just googled how to add jvms and thats what it says
L401[04:29:42] <ollieread> A boot file
would just be a shell script that runs commands
L402[04:29:47] <xaleb> so under
customopts?
L403[04:29:51] ⇦
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L404[04:29:59] <VikeStep> yes
L405[04:30:03] <xaleb> yes, but im not
sure how to do that..in linux
L406[04:30:05] <xaleb> :p
L407[04:30:28]
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L410[04:32:49] <xaleb> its not being
nice
L411[04:33:08] <xaleb> is there anything
in biomesoplenty i have to do to the server properties other than
level type?
L412[04:33:16] <xaleb> like level
generator?
L413[04:33:46] <xaleb> all of these mods
appear to be online friendly
L414[04:34:12] <xaleb> im not using the
default server port...that shouldnt effect it though
L415[04:34:27] <xaleb> or does it
L416[04:34:48] <VikeStep> it doesnt
L417[04:35:21] <xaero> what makes you
think it's BoP? new log pls?
L418[04:35:35] <xaleb> ok
L419[04:35:47]
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L420[04:35:51] <xaleb> u want mcmyadmin
log?
L421[04:36:19]
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L422[04:37:05] <xaero> I guess both, if
they're relevant
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L425[04:38:59] <xaleb> the reason i think
its biomes o plenty is because i generated this world before hand
and attempted to play it without the other mods..and it failed..but
that could mean anything.
L426[04:39:26] <xaleb> i think im not
doing something right in the generator tab
L427[04:39:29] <xaleb> or something
L428[04:40:37] <xaleb> ill open up the
.dat file tomorrow and mess with it then. copying all the info i
can get into the server properties word for word
L429[04:41:34] <xaero> well, there's a
recurrent crash there (aom) that is implying either they didn't
code it to be server-aware, or it's client-side only
L430[04:42:01] <xaleb> but it will work
with a LAN server..
L431[04:42:05] <xaleb> is that it?
L432[04:42:06] <xaero> but which mod is
aom :P
L433[04:42:07] <xaleb> lol
L434[04:42:13] <xaleb> aom?
L435[04:42:24] <xaleb> hm..
L436[04:44:38] ⇦
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L437[04:44:39] <xaero> well on a LAN
server, that Render class is present for that one client (I
believe)
L438[04:45:32] <xaero> you have linux
right? I'd search insie the jars for aom, e.g. unzip -l mods/* |
grep -ir "aom"
L439[04:45:46] <xaero> and find the
containing jar
L440[04:46:54] <xaleb> lets do this with
no mods in it
L441[04:46:55] <xaleb> at all
L442[04:47:44] <Wastl2> I don't think
unzip works on multiple archives at once.
L443[04:48:39] <xaero> oh, you're probably
right; need a loop then :P
L444[04:48:51] <xaero> my bash-fu is rusty
though
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L447[04:50:04] <xaleb> and its letting me
start it
L448[04:50:10] <xaleb> but hell no
L449[04:50:26] <xaleb> i didnt install a
modded server to play vanilla
L450[04:50:29] <Quetzi> age of
minecraft?
L451[04:50:39] <xaleb> how would it even
deal with my biomes o plenty
L452[04:50:52] <xaleb> just regenerate
chunks?
L453[04:51:38]
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L454[04:53:03] <xaleb> ima head to
bed
L455[04:53:08] <xaleb> i may be back
later
L456[04:53:08] <xaero> don't load the
world with BoP obviously
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L459[04:54:00] <xaero> someone tell him
when he gets back to add the mods one-by-one until it crashes
L460[04:54:06] <xaero> :P
L461[04:56:55] <Quetzi> or tell him to
remove ether-1.7.10-0.7.13.jar
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L574[08:47:21] <Ordinastie> inside my own
JsonDeserializer, is there a way possible to call the default
deserialize process ?
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L609[09:24:35] <Sannholm> !gcc
L610[09:24:41] <Sannholm> !ggc
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L643[10:07:10] <Ordinastie> tterrag, I
assume you tested everything with you recipe stuff ? :)
L644[10:07:34] <tterrag> Uh, yeah?
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L647[10:07:59] <Ordinastie> so it doesn't
bug if the recipe is something like "ABA" ?
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L650[10:08:50] <Ordinastie> because I
can't see where you match a char to an item
L651[10:09:50] <tterrag> Its a bit
inefficient in that regard
L652[10:09:59] <tterrag> It will just map
a and c to the same thing
L653[10:10:15] <Ordinastie> oh
L654[10:11:00] <Ordinastie> that's what I
understood from the code, I didn't know MC could handle that
:p
L655[10:12:52] <McJty> Time to go
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L659[10:15:48] <tterrag> How does that
support predict?
L660[10:15:53] <tterrag> Oredict*
L661[10:16:00] <tterrag> Or damaged
stacks?
L662[10:16:02] <Ordinastie> that doesn't
yet
L663[10:16:37] <Ordinastie> but it's a
matter of 1 or 2 more ifs, you get the general idea
L664[10:16:45] <Ordinastie> (if it works
><)
L665[10:17:53] <diesieben07> when in
doubt, add more ifs
L666[10:18:02] <Ordinastie> I should make
them in postInit right ?
L667[10:18:19] <Ivorius> I make my recipes
in load()
L668[10:18:55] <tterrag> Ordinastie to be
safe, probably
L669[10:18:57] <Ordinastie> FMLLoadEvent
?
L670[10:19:13] <Ivorius>
FMLInitializationEvent
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L674[10:19:31] <TTFTCUTS> the later you
put the recipes, the less useful it is for other people
L675[10:19:36] <Ivorius> Yeah
L676[10:19:39] <Ivorius> Post Load is too
late
L677[10:19:48] <Ivorius> It's post load.
Recipes are part of load :P
L678[10:20:05] <TTFTCUTS> like, if you put
recipes in postinit, and you load after the mod I'm working on, it
won't detect any picks you might have, and subsequently won't
auto-generate tools to match
L679[10:20:21] <TTFTCUTS> that sort of
thing
L680[10:20:49] <Ordinastie> FMLInit it is
then
L681[10:21:12] <ljfa> some mods do it in
pre-initialization
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L683[10:21:26] <TTFTCUTS> last I checked,
the cofh stuff is a pain because it registers recipes in a stage
*after* postinit
L684[10:21:28] <Ordinastie> yeah, for
MalisisDoors, I put them in preInit
L685[10:21:29] <TTFTCUTS> so I have no
chance
L686[10:21:36] <tterrag> Unfortunately
some mods put off oredict stuff until init
L687[10:21:37] <ljfa> lol ttftcuts
L688[10:21:53] <tterrag> So if you search
the oredict in init you can get screwed
L689[10:21:55] <Ordinastie> but here, I
need all blocks to be loaded because I don't know what the recipes
will use
L690[10:22:30] ⇦
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L691[10:22:33] <Ivorius> TTFTCUTS: Load
your picks on destruct()
L692[10:22:37] <Ivorius> Guaranteed to be
called last :P
L693[10:22:51] <TTFTCUTS> hehe
L694[10:23:18] <TTFTCUTS> it's not
necessary to catch them all, but it's nice to say, oh, there's an
invar pick so there should be an invar trowel too
L695[10:23:20] <TTFTCUTS> but nooooo
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L698[10:23:36] <Corosus> some pokemon
trainer you are
L699[10:23:40] <TTFTCUTS> hah
L700[10:23:54] <Ivorius> I wanna be the
very last
L701[10:23:58] <Corosus> lol
L702[10:24:02] <TTFTCUTS> best one was
accidentally getting a vitreous trowel made of glass from
botania
L703[10:24:07] <TTFTCUTS> totally
unexpected item
L704[10:24:10] <ljfa> lol
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L708[10:25:32] <tterrag> How are you
generating those icons?
L709[10:25:51] <TTFTCUTS> ah, I see you
noticed they aren't just multiplied with a tint ;D
L710[10:26:24] <TTFTCUTS> (it's really
convoluted and nasty)
L711[10:26:51] <tterrag> Stenciling?
L712[10:26:55] <ljfa> for just a bit nicer
looking icon? lol
L713[10:27:00] <Ivorius> Does it involve
not working if I animate my icons? :P
L714[10:27:03] <TTFTCUTS> drawing the
material items to framebuffers, extracing them as bufferedImages,
analysing the colours and using those colours on like, 9 render
passes
L715[10:27:14] ⇦
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L716[10:27:16] <TTFTCUTS> nah, it'd still
work because it's still tints
L717[10:27:20] <TTFTCUTS> just a LOT of
tints
L718[10:27:27] <TTFTCUTS> :D
L719[10:27:46] ⇦
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L720[10:28:00] <tterrag> What about 32x
icons?
L722[10:28:15] <TTFTCUTS> oh, you mean the
sampling?
L723[10:28:20] <TTFTCUTS> it'd just do the
first frame
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L725[10:28:22] <TTFTCUTS> size is
irrelevant
L726[10:28:40] <Ivorius> Size is
GL_NEAREST :P
L727[10:28:52] <Ivorius> Or LINEAR
L728[10:29:09] <TTFTCUTS> dunno tbh
:D
L729[10:29:14] <TTFTCUTS> but it still
comes out fine so far
L730[10:29:14] <Ivorius> Default OGL
L731[10:29:18] <Ordinastie> and if the
icon is tinted ?
L732[10:29:39] <TTFTCUTS> it'd get the
final colour because it draws the complete item icon to sample it,
as it would appear in an inventory slot
L733[10:29:46] <Ivorius> What if I use
custom IItemRenderers :P
L734[10:29:50] <TTFTCUTS> ^
L735[10:30:11] <Ivorius> Ah, you draw it
natively
L736[10:30:13] <Ivorius> hmhm
L737[10:30:19] <Ordinastie> damn, that's a
lot of work for trowels :p
L738[10:30:29] <TTFTCUTS> and anything
else I want to get the colour range for
L739[10:30:37] <TTFTCUTS> like dynamically
generated artifacts, for example...
L740[10:30:53] <TTFTCUTS> so it's not
*just* trowels
L742[10:32:03] <TTFTCUTS> though that's
just gradients between two colours
L743[10:32:30] <TTFTCUTS> (question marks
are because the properties don't have icons assigned yet :P)
L744[10:34:25] <Ordinastie> ok, moment of
truth
L745[10:35:43] <Ordinastie> well, NPE,
that was expected :]
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L751[10:41:14] <pixlepix> Looking at the
GuiContainerCreative code, it seems to update the searched items to
only take effect client-side
L752[10:41:22] <pixlepix> I can’t find a
place where it passes to the server
L753[10:41:26] <pixlepix> Does the server
have to be updated?
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L755[10:44:36] <Kobata> IIRC almost the
entirety of creative is client-only
L756[10:44:54] <Kobata> The server just
allows people in creative to spawn items out of thin air for their
'main' inventory
L757[10:46:13] <tterrag> I mean, they are
in creative, so what does it matter :p
L758[10:47:19] <Ordinastie> w00t \o/ it
works :p
L759[10:47:59]
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L761[10:48:57] <pixlepix> Is there no way
to get a localized name server-side?
L762[10:49:15] <pixlepix> StatCollector
doesn’t seem to have a @SideOnly, but I would think it just
wouldn’t work
L763[10:49:23] <Ordinastie> it does
L764[10:49:38] <Ordinastie> but it will be
english automatically I think
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L766[10:51:37] <tterrag> ^
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L771[10:58:44] <Lumien> oh noes
EntityItem.getAge is client only :(
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L775[11:00:40] <Ordinastie> that sounds
weird
L776[11:01:08] <TTFTCUTS> yeah... if it's
client only then how would the server decide when to despawn?
L777[11:01:17] <TTFTCUTS> must be some
other way
L778[11:01:30] <Ordinastie> I don't even
have a getAge() method ><
L779[11:01:47] <Lumien> well it doesn't
need the getter IN the item obviously
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L781[11:02:00] <Lumien> and the getter is
only required for the rendering
L782[11:02:11] <Ordinastie> but age field
is public
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L784[11:02:24] <Lumien> it doesn't seem to
be in 1.8
L785[11:02:26] <Ordinastie> in 1.7 at
least
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L793[11:08:47] <Ordinastie> for recipe,
inputs stack size is always 1, right ?
L794[11:12:59] <Ordinastie> also, should
minecraft:planks be equal to minecraft:planks@0 or
minecraft:planks@* ?
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L796[11:13:36] <diesieben07> in vanilla
minecraft:planks is minecraft:plangs@0
L797[11:13:44] <diesieben07> it has a
special value for *
L798[11:16:13] <Ordinastie> but if you
write planks for a recipe, don't you expect to work for any planks
?
L799[11:16:30] <diesieben07> yes.
L800[11:16:42] <diesieben07> but not if
you e.g. write "sand"
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L804[11:16:54] <diesieben07> people don't
think of sand and red sand as the same thign (at least i
dont)
L805[11:17:07] <Ordinastie> true, but I
can't make the difference is code
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L807[11:17:17] <TBotV63> neither do I...
but they technically are.
L808[11:17:27] <Ordinastie> *in
L809[11:17:45] <Ordinastie> so I have to
settle for one that makes most sense
L810[11:18:26] <diesieben07> i say don't
do too much magic
L811[11:18:37] <diesieben07>
"minecraft:planks@*" sounds like a valid syntax to
me
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L815[11:24:54] <pixlepix> Is it possible
to get the container open by a player server-side?
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L817[11:25:30] <diesieben07>
player.openContainer
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L819[11:25:46] <Ordinastie> it should be
done server side
L820[11:26:18] <Geforce> Hey, if a piece
of code is licensed under the MIT license, it's okay to copy-paste
the code into my projects, so long I include his license as well,
right?
L821[11:26:22] <Ordinastie> hum, where do
you activate advanced tooltips in MC ? can't find it anywhere
L822[11:26:47] <diesieben07> F3+H
iirc
L823[11:26:59] <Ordinastie> bingo
L824[11:27:09] <Ordinastie> I thought
there was an options for it in the menus
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L829[11:28:20] <Geforce> Nice,
thanks.
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L840[11:38:54] <Ordinastie> is there two
vanilla items for the same oredict name ?
L841[11:39:32] <diesieben07> yeah,
logs
L842[11:39:49] <Ordinastie> ah, yes
L843[11:39:53] <Ordinastie> woodLog
?
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L845[11:40:05] <Ordinastie> or
logWood
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L847[11:40:07] <diesieben07> idk
L848[11:40:09] <ljfa> I think it's
logWood
L849[11:40:10] <Ivorius> And leaves
:P
L850[11:40:19] <Ivorius> logWood
L851[11:40:21] <ljfa> shapeMaterial
L852[11:40:27] <Ivorius> treeLeaves
L853[11:40:36] <Ivorius> Records,
glass
L854[11:40:39] <Ivorius> There's a bunch
:P
L855[11:40:42] <Ordinastie> stairs
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L868[11:52:25] <Ordinastie> if I want
oredicted item inside a recipe I need to leave the string name
inside the recipe ?
L869[11:53:11] <diesieben07> You'll need
to use ShapedOreRecipe, then yes.
L870[11:53:27] <Ordinastie> erf, that
ruins everything :'(
L871[11:53:33] <diesieben07> why
that
L872[11:53:48] <Ivorius> B:blockID
L873[11:53:51] <Ivorius> I:itemID
L874[11:53:54] <Ivorius> O:oredictID
L875[11:53:59] <Ivorius> There's your
string Ordinastie :P
L876[11:54:05] <Ivorius> Or use a
different delimiter
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L878[11:54:59] <Ordinastie> Ivorius, not
the issue
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L880[11:55:19] <Ordinastie> but nvm, I
think I just need to handle objets instead of itemStacks
L881[11:56:22] <Ordinastie> yep \o/
L882[11:56:32] <Ordinastie> I guess, there
was no need to panic ^^
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L889[12:06:40] <Ordinastie> my shapeless
recipe doesn't work :(
L890[12:07:26] <diesieben07> Ordinastie,
are you reinventing everything again? :D
L891[12:07:41] <Ordinastie> nah, not this
time :p
L892[12:08:03] <Ordinastie> just need
recipes handling for the JSON for DDB
L893[12:08:03] <Mraof> A shaped recipe
that actually involves drawing a shape
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L896[12:13:56] <Ordinastie> yeah, works
again :p
L897[12:14:25] <Ordinastie> too bad people
won't use this mod ><
L898[12:14:42] <Ivorius> Make it a
required dependency for MalsisDoors :P
L899[12:14:58] <Ivorius> Go full Google!
:P
L900[12:15:31] ⇦
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L901[12:15:38] <Ordinastie> yeah, i'd
rather have some good artist making packs to promote the mod
L902[12:15:52] <Ordinastie> but I don't
know any
L903[12:17:06] <Ivorius> I know a bunch,
but most quit modding :P
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L935[13:20:50] <ollieread> A good
artist?
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L938[13:21:13] <Brycey92> hey does anyone
on here know if, when using NetworkRegistry, a message has to be
registered on both client and server, or only on the receiving
side?
L939[13:22:01] <Ivorius> Only on the
receiving end
L940[13:22:07] <Brycey92> hmmm
L941[13:22:17] <Ivorius> Technically you
don't register the message
L942[13:22:21] <Ivorius> But the handler
:P
L943[13:22:24] <Brycey92> right
L944[13:22:28] <ollieread> You mean which
side you specify the handler on?
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L947[13:22:50] <Brycey92> im making a
futile attempt to fix emasher's mess of network code
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L949[13:23:11] <ollieread> Surely it needs
to be registered on both sides
L950[13:23:14] <ollieread> But only linked
with one
L951[13:23:18] <Brycey92> that's what i
thought
L952[13:23:32] <SkySom> OH good someone is
continuing on emasher's
L953[13:23:44] <Brycey92> no no no i
barely know what im doing
L954[13:23:59] <ollieread> Is emashers the
one that adds really weird ore?
L955[13:24:07] <Brycey92> im primarily
using google, random guesswork, and bothering people on IRC
L956[13:24:13] <ollieread> The one where
the texture vanishes when you start mining?
L957[13:24:15] <Brycey92> a lot of mods
add really weird ore
L958[13:24:19] <Brycey92> uhhh
L959[13:24:23] <Brycey92> not sure about
that part
L961[13:25:28] <Brycey92> fixing it, in
particular
L962[13:25:35] <ollieread> I tell you one
thing
L963[13:25:39] <ollieread> The tab
indenting needs sorting out
L964[13:25:54] <Brycey92> lol
L965[13:26:13] <Brycey92> it's pastebin,
where things wrap automatically
L966[13:26:21] <ollieread> I meant the
Emashers
L967[13:26:24] <Brycey92> oh
L968[13:26:31] <Brycey92> well that's a
job for someone else
L970[13:27:07] <ollieread> Put your packet
registry code there
L971[13:27:21] <ollieread> (It's better
than PB)
L974[13:27:37] <Brycey92> it's already on
his github
L975[13:27:45] ⇦
Quits: cpup (~cpup@32.218.113.33) (Ping timeout: 378
seconds)
L977[13:30:03] ***
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L978[13:30:05]
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L980[13:30:41] <ollieread> Ivorius: Surely
the packet needs to be registered on both sides?
L981[13:30:51] <terraflops> How can I find
out the ping time of a server? I want the difference between a
client's action execution (such as a player position packet) and
the server's action
L982[13:30:51]
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L983[13:30:59] <Ivorius> No, on the
sending end Forge will just call toBytes
L984[13:31:09] <Ivorius> The packet
instance to be sent can handle that itself :P
L985[13:31:32]
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L986[13:31:42] <ollieread> Oh
L987[13:32:04] <ollieread> So if I'm
sending a packet to the client from the server, the packet could be
registered in clientproxy?
L988[13:33:02] <Brycey92> i added a bunch
of debug console printing to his mod before each packet is sent,
but it sends like 12 messages before a huge amount of errors roll
in
L989[13:33:17] <Brycey92> so i cant narrow
it down to one thing
L990[13:34:07] <Ivorius> ollieread: Just
pass the client/server boolean
L991[13:34:19] <Ivorius> You don't need it
to be registered only on one side :P
L992[13:34:45] <Ivorius> Oh right, you
might need it to be called on both sides actually
L993[13:34:48] <Ivorius> Not for both
ends
L994[13:34:57] <Ivorius> But because of
the packet id int
L995[13:35:08] <ollieread> Yeah that's
what I mean
L996[13:35:11] <Ivorius> Ah
L997[13:35:22] <ollieread> Otherwise
you'll get errors like the one that Brycey92 is having
L998[13:35:28] <Brycey92> wha
L999[13:35:48] <Ivorius> I thought you
meant calling it twice for both client/server
L1000[13:36:00] <Ivorius> With the Side
instance
L1001[13:36:28] <ollieread> Oh no, I
meant just simply registration, it'd need to be registered on both
client and server
L1002[13:36:31] <ollieread> In the way
blocks are
L1003[13:37:00] <ollieread> Brycey92:
Packet 0 is a client packet, that's registered only on the client.
Being that when the server wants to send it to the client, it
doesn't really know what it's doing
L1004[13:37:31]
⇨ Joins: cpup (~cpup@32.218.113.33)
L1005[13:37:52] <Brycey92> are you
talking about emasher's packet 0 or MC's packet 0
L1006[13:38:04] ***
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L1007[13:38:30] <ollieread> Well I assume
that's emashers
L1009[13:38:37] <ollieread> It's not
pretty
L1010[13:38:55] <Brycey92> nothing here
is a mess
L1011[13:39:00] <Brycey92> prettuy*
L1012[13:39:02] <ollieread> But trying
uncommenting that, and then commenting out all the registrations
for packets in ClientProxy/CommonProxy#registerMessages
L1013[13:39:04] <Brycey92> how do
typing?!?!
L1014[13:39:09] <SnoFox> Magic
L1015[13:39:10] <SnoFox> Mostly
L1016[13:39:12] <Brycey92> nothing here
is pretty; everything is a mess***
L1017[13:39:20] <Brycey92> ok will
do
L1018[13:39:23]
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L1019[13:39:23] <ollieread> Though this
mod is in src/main/scale
L1020[13:39:26] <ollieread>
s/scale/scala
L1021[13:39:30] <ollieread> But most of
it is Java
L1022[13:39:35] <Brycey92> yeah idk
why
L1023[13:39:47] ***
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L1024[13:40:02] <Brycey92> the IDE doesnt
like when i move the other mods' apis to src/api/java
L1025[13:40:17] <ollieread> Is Emashers
discontinued?
L1026[13:40:33] <Brycey92> probably
L1027[13:41:43]
⇨ Joins: Zaggy1024
(webchat@67-6-56-50.mpls.qwest.net)
L1028[13:41:55] <tterrag|away> Brycey
make sure src/api/java is on your xlasalath
L1029[13:41:59] <tterrag|away> Wow
L1030[13:42:04] <tterrag|away>
Classpath
L1031[13:42:11] <Brycey92> where? in
eclipse?
L1032[13:42:15] <tterrag|away> Yes
L1033[13:42:22] <tterrag|away> Make it a
source folder
L1034[13:42:23] <ollieread>
Xlasalath
L1035[13:42:28] <ollieread> Didn't know
you spoke Klingon
L1036[13:42:29]
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L1037[13:42:31] <Brycey92> lol
L1038[13:42:34] <tterrag|away> Phone
keyboards man ..
L1039[13:42:59] <ollieread> tterrag|away:
You'd be a fool to not sneak that into EnderIO somewhere
L1040[13:43:27] <ollieread> Spelling
mistakes in IRC channels are actually a pretty good source for
naming weird things
L1041[13:43:40] <Brycey92> lol
L1042[13:44:04]
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L1043[13:44:11]
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(Client Quit)
L1045[13:44:28] <Brycey92> that's what
happened launching the server with those changes
L1046[13:45:31] <ollieread> In the body
of the message there needs to be a check, to see which side it's
running on, before calls to things like WorldClient are made
L1047[13:46:06] <ollieread> Though surely
he should just expect it as World
L1048[13:46:14] <Brycey92> body of the
message?
L1049[13:46:24] <Brycey92> as in, before
every message is used
L1050[13:46:24]
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error'))
L1051[13:46:30] <Brycey92> or in the
message class itself
L1052[13:47:15] <ollieread> In the
message class
L1053[13:47:35] <ollieread> though for
simplicity, I have things like getClientWorld() in my client
ClientProxy and in CommonProxy, the same method returns null
L1054[13:47:46]
⇨ Joins: Zaggy1024
(~Zaggy1024@67-6-56-50.mpls.qwest.net)
L1055[13:47:46] <ollieread> World world =
TechnoMagi.proxy.getClientWorld(); if(world != null) {
L1056[13:47:50] <ollieread> usualy saves
me from a shitstorm
L1057[13:48:09] <Brycey92> why am i
trying to fix this mod? you should be fixing this mod lol
L1058[13:48:16] <Zaggy1024> Is there any
example/test mod I could use as a reference for making custom block
models?
L1059[13:49:16] <ollieread> Brycey92: Of
all the active people right now, I probably know the least
L1060[13:49:27] <ollieread> I just have a
good memory, and I've fucked every part of MC modding up in the
past months
L1061[13:49:30] <ollieread> So I remember
why aha
L1062[13:49:41] <Brycey92> but you're
here and you're helping
L1064[13:49:47] <Brycey92> most other
people are afk
L1065[13:49:52] <Prophet> that might be
what you are looking for
L1066[13:50:10] <Zaggy1024> oh,
sorry
L1067[13:50:13] <Zaggy1024> That's not
what I meant
L1069[13:50:32] <Zaggy1024> The custom
model registry in 1.8
L1070[13:50:42] <Prophet> ahh
gotcha
L1071[13:50:52] <Prophet> i haven't dealt
with 1.8 much lol
L1072[13:51:30] <Zaggy1024> I've only
been writing a mod for a week or so in 1.8
L1073[13:52:07] <kourbou> Yay, the
Prophet is here. :D
L1074[13:52:30]
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L1075[13:52:40] <Prophet> i'm a no-lifer
:P
L1076[13:52:50]
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L1077[13:53:38] <Brycey92> ollieread, i
cant find worldclient in any of the message classes
L1078[13:54:05]
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L1079[13:54:14] <kourbou> Dw you still
have IRC friends. ;P
L1080[13:55:13] <kourbou> I know I am
annoying with this question but honestly does anyone know how a
ModelRenderer manage UVs? I cant map my thing correctly. :/
L1081[13:55:24] <kourbou> manages*
L1082[13:55:31]
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L1083[13:56:05] <kourbou> diesieben07,
time to bother you :P Do you have any idea how the ModelRenderer
class works?
L1084[13:56:11] <Zaggy1024> Brycey, to
get the world on the client, couldn't you just do
Minecraft.getMinecraft().theWorld?
L1086[13:56:33] <terraflops> okay, can
someone tell me how to get an event such as when a certain packet
arrives at the client?
L1087[13:56:40] <diesieben07> kourbou:
short answer... no.
L1088[13:56:45] <kourbou> heh
L1089[13:56:53] <diesieben07> terraflops:
your own packet? or any?
L1090[13:56:55] <Brycey92> i suppose so,
but i'm trying to fix a problem in emasher's mod and the code is a
huge mess i cant begin to understand
L1091[13:56:57] <terraflops> any
packet
L1092[13:56:59] <kourbou> The man who
knows all has been cheated.
L1093[13:57:03] <Zaggy1024> Are you
trying to make a custom block model, kourbou?
L1094[13:57:06] <ollieread> Brycey92:
That link is the problem
L1095[13:57:07] <kourbou> yes
L1096[13:57:10] <Zaggy1024> I could use
some help on that as well :P
L1097[13:57:13] <kourbou> Heh
L1098[13:57:15] <diesieben07> terraflops:
you have to insert a ChannelHandler into vanilla's netty
pipeline
L1099[13:57:33] <Zaggy1024> Have you
gotten to the point of your model actually rendering for a
block?
L1100[13:58:00] <kourbou> yes
L1101[13:58:09] <kourbou> Want my
GitHub?
L1102[13:58:09] <Brycey92> what link? the
one to WorldClient?
L1103[13:58:16] <Zaggy1024> Yeah, that
would be great :)
L1105[13:58:27] <terraflops> diesieben07,
erm can you explain further? Would I tamper with a NetworkManager,
a NetHandlerPlayClient or something?
L1106[13:58:34] <ollieread> Above that
line, add if(ctx.side.equals(Side.SERVER)) return;
L1107[13:58:48] <ollieread> erm retun
null that is
L1109[13:59:19] <kourbou> sry for being
slow
L1110[13:59:31] <Zaggy1024> it's
fine
L1111[13:59:38] <Zaggy1024> Thanks
L1112[13:59:41] <kourbou> This cool guy
just made a French PR for me even though I am french xD
L1113[13:59:42] <Brycey92> i do hope
something catches that null
L1114[13:59:57] <kourbou> Zaggy1024, do
you have a repo where I can help you?
L1115[14:00:05] <terraflops> All I want
to do is measure server response time D:
L1116[14:00:19] <diesieben07> terraflops:
Check out FML's NetworkDispatcher#insertIntoChannel
L1117[14:00:31] <kourbou> heh terraflops
you thought it was easy. Welcome to Forge.
L1118[14:00:42] <Zaggy1024> kourbou,
there's a repo, but I haven't pushed any custom block code
yet
L1119[14:00:49] <Zaggy1024> I still need
to get it to render something
L1120[14:00:54] <kourbou> well
L1121[14:00:57] <kourbou> uuh
L1122[14:00:58] ***
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L1123[14:01:03] <Zaggy1024> (It's a
project with other people, so I like to commit working code
:P)
L1124[14:01:15] <kourbou> ah
L1125[14:01:17] <kourbou> of course
L1126[14:01:23]
⇨ Joins: bilde2910
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L1127[14:01:32] <kourbou> I say you could
Fork it?
L1128[14:01:41] <kourbou> and then delete
the fork?
L1129[14:02:00] ***
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L1130[14:02:06]
⇨ Joins: cpup (~cpup@32.218.113.33)
L1131[14:02:31] <Brycey92> how do i
display line numbers?
L1132[14:02:39]
⇦ Quits: KilRoYDK (~KilRoYDK@89.184.156.11) (Quit:
(null))
L1133[14:02:41] <kourbou> Brycey92, in
what?
L1134[14:02:47] <Brycey92> eclipse
L1135[14:02:50] <kourbou> oh
L1136[14:02:53] <kourbou> no idea
L1137[14:02:54] <kourbou> heh
L1138[14:03:03] <kourbou> I have them by
default
L1139[14:03:06] <diesieben07> Window >
Preferences > General > Editors > Text Editors >
Display Line Numbers
L1140[14:03:09] <diesieben07> or
somethign liek that
L1141[14:03:12]
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L1143[14:03:26] <ollieread> You need a
goat, a virgin and a full moon
L1144[14:03:28] <kourbou> Prophet, is the
new google/
L1145[14:03:33] <Brycey92> thanks
diesieben07
L1146[14:03:43] <Prophet> i am!
L1147[14:03:45] <kourbou> heh
L1148[14:03:51] <ollieread> kourbou: You
mean, you have already enabled them
L1149[14:03:51] <Prophet> i'm somewhere
between bing and google
L1150[14:03:56] <kourbou> hah bing
L1151[14:03:57] <ollieread> eclipse
doesn't have them enabled by default
L1152[14:04:06] <kourbou> ollieread,
really?
L1153[14:04:07] <Prophet> not quite as
good as duckduckgo yet though
L1154[14:04:08]
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L1155[14:04:20] <ollieread> Yes
L1156[14:04:21] <kourbou> Prophet, at
least better than Yahoo
L1157[14:04:27] <ollieread> Otherwise
he'd have them enabled :P
L1159[14:04:31] <kourbou> ollieread, dont
remember then.
L1160[14:04:42] <Brycey92> ollieread, i
put that line of code in, but it still throws the same error
L1161[14:05:00] <Brycey92> it should be
noted that this error happens during registering the message
L1162[14:05:01] ***
Jake_Evans is now known as Jake_Away
L1164[14:05:14] <kourbou> yay Zaggy1024
ur the best
L1165[14:05:19] <kourbou> Now what did
you need to create?
L1166[14:05:28] <ollieread> Oh yeah, it's
still going to include it
L1167[14:05:29] <Zaggy1024> hopefully my
code isn't offensive to you :P
L1168[14:05:29] <ollieread> hmm
L1169[14:05:43] <Brycey92> i could throw
it into the proxy
L1170[14:05:45] <kourbou> oh lol
Zaggy1024 I am a newb at Java
L1171[14:05:55] <kourbou> So no way you
will shock le
L1172[14:05:56] <kourbou> xD
L1173[14:05:57] <Zaggy1024> uh...I'm
trying to add a relatively simple custom block renderer for a block
like the cactus/sugar cane
L1174[14:06:18] <Zaggy1024> the renderer
will hopefully allow me to make the top block look different from
the rest
L1175[14:06:25] <kourbou> I suggest
strating by looking at the sugar cane code
L1176[14:06:42] <kourbou> But If you want
a custom block you have 2 ways
L1178[14:07:20] <kourbou> either TESR or
ISBRH
L1179[14:07:24] <ollieread> Only the
client returns something, the server just returns null
L1180[14:07:32] <kourbou> You are going
to have to choose one of both
L1181[14:07:34] <Zaggy1024> What do those
stand for?
L1182[14:07:34]
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L1183[14:07:40] <Zaggy1024> oh,
wait
L1184[14:07:41] <Zaggy1024> right
L1185[14:07:47] <kourbou> TESR =
TileEntitySpecialRenderer
L1186[14:07:57] ***
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L1187[14:08:07] <Zaggy1024> ISBRH
though?
L1188[14:08:09] <kourbou> ISBRH =
ISimpleBlockRenderet
L1189[14:08:17] <kourbou> +Handler
L1190[14:08:18] <kourbou> xD
L1191[14:08:25] <kourbou> forgot the
"Handler"
L1192[14:08:27] <Zaggy1024> That's from
1.6.4
L1193[14:08:36] <Zaggy1024> They removed
it from 1.8
L1194[14:08:40] <Zaggy1024> AFAIK
L1195[14:08:42] <kourbou> Well that is
what diesieben07 taught me lol
L1196[14:08:53] <kourbou> Once again cant
confirm that.
L1197[14:09:01] <kourbou> But do you have
a working TESR?
L1198[14:09:20] <Zaggy1024> Making a tile
entity for such a common block is kind of crazy though
L1199[14:09:22]
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L1200[14:09:26] <kourbou> well
L1201[14:09:26] <kourbou> xD
L1202[14:09:34] <kourbou> I have no other
way I know of
L1203[14:09:35]
⇦ Quits: SuPeRMiNoR2 (~SuPeR@adam.superminor2.net) (Remote
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L1204[14:09:37] <Zaggy1024> They'll be 10
blocks tall :P
L1205[14:09:48]
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())
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L1207[14:09:54] <Zaggy1024> you don't
know about this?
L1209[14:09:59] <kourbou> Basically you
are making a pillar?
L1210[14:10:08] <Zaggy1024> A plant
L1211[14:10:15] <Zaggy1024> Like
cattails, but really tall
L1212[14:10:46] <Zaggy1024> er,
horsetails
L1213[14:10:46] <kourbou> ah ok
L1214[14:11:07] <kourbou> Its
strange
L1216[14:11:13] <MinecraftForgeBot>
LexManos: Reset S->C CustomPayload data after Write, allowing
the same packet to be written multiple times. Closes #588
L1217[14:11:45]
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L1218[14:11:49] <kourbou> 2 sec
L1219[14:12:01] <Zaggy1024> oh, I
see
L1220[14:12:05] <Zaggy1024> I didn't
realize you were using a TESR
L1221[14:12:10] <kourbou> Did you make
the block class?
L1222[14:12:25] <Zaggy1024> You mean for
the calamites?
L1223[14:12:26] <kourbou> BlockPlant,
right?
L1224[14:12:31] <Zaggy1024> it's
BlockGrowingPlant
L1225[14:12:40] <Zaggy1024> (the file is
quite long, beware)
L1226[14:12:53] <kourbou> heh
L1227[14:13:02] <Zaggy1024> Well,
actually, it's BlockCalamites
L1228[14:13:05] <kourbou> I see
L1229[14:13:08] <Zaggy1024> But the meat
of it is in BlockGrowingPlant
L1230[14:13:36] <Zaggy1024> But I do
register the custom model from BlockCalamites
L1231[14:13:40] <kourbou> Okay first of I
think you should move your models to a model package
L1232[14:13:45] <kourbou> but thats your
choice
L1233[14:13:53]
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L1235[14:13:59] <Zaggy1024> Maybe once I
figure out how to make the thing use the model :P
L1236[14:14:24] <kourbou> So what I do is
I have a TESR who renders a IModel every frame
L1237[14:14:38] <Zaggy1024> yeah...
L1238[14:14:39] <kourbou> Do you have a
client proxy?
L1239[14:14:42] <Zaggy1024> yeah
L1240[14:14:52] <Zaggy1024> But rendering
it each frame is really wasteful
L1241[14:15:02] <Zaggy1024> for something
as simple as a plant, at least
L1242[14:15:19] <ollieread> Well that
class doesn't exist Brycey92 :P
L1243[14:15:24] <ollieread> Some errors
are self explanatory
L1244[14:15:49] <kourbou> Zaggy1024, If
you skip the rendering the block wont actually appear
L1245[14:15:51] <kourbou> :P
L1246[14:16:08] <Brycey92> wait then why
is this error only surfacing now
L1247[14:16:11] <Zaggy1024> Block
rendering is done each time a chunk changes
L1248[14:16:19] <Zaggy1024> Tile entity
rendering is done each frame
L1249[14:16:28]
⇨ Joins: Hea3veN (~Hea3veN@190.247.24.126)
L1250[14:16:34] <kourbou> Well clearly
you are better at Forge
L1251[14:16:38] <kourbou> than i am
:P
L1252[14:16:43] <Brycey92> actually the
class does exist
L1253[14:16:47] ***
Katielyn|away is now known as Katielyn
L1254[14:16:57] <kourbou> diesieben07,
can Zaggy1024 render his IModel without a TESR?
L1255[14:17:13] <diesieben07> is it
animated? no. is it static? yes.
L1256[14:17:15] <Zaggy1024> (well,
technically, the blocks are also rendered each frame, but they're
baked to a vertex buffer when the chunk changes)
L1257[14:17:30] <kourbou> diesieben07 is
better at this :P
L1258[14:17:31] <diesieben07> do I know
how to do either? no.
L1259[14:17:33] <Zaggy1024> (so it
doesn't have to redo all the transforms and finding vertex
positoins)
L1260[14:17:35] <diesieben07> No, I am
not.
L1261[14:17:35] <kourbou> heh
L1262[14:17:40] <diesieben07> i suck at
rendering.
L1263[14:17:47] ***
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L1264[14:17:48] <Zaggy1024> :(
L1265[14:17:50] <kourbou> Thats not
true
L1266[14:17:54] <diesieben07> hah
L1267[14:17:56] <kourbou> you pointed me
in the right direction
L1268[14:18:31] <kourbou> Okay 2 sec
Zaggy1024
L1269[14:19:20] <Zaggy1024> But surely
there's a test mod that the author of the custom model registry
used to test it
L1270[14:19:23] <LexManos> fry|sleep, ya
done broke shit
L1271[14:19:27]
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L1272[14:19:51] <kourbou> huh Zaggy1024
didnt get that.
L1273[14:20:01] <Zaggy1024> Get
what?
L1274[14:20:02]
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L1275[14:20:52] <Brycey92> ollieread, i
have to go to class but i'll be back later to continue my random
code changes and annoying questions
L1276[14:21:00] <kourbou> WHat you said
:P
L1277[14:21:02]
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L1278[14:21:21] <ollieread> Brycey92: no
worries
L1279[14:21:31] <Zaggy1024> kourbou, I
feel like I'm missing something >.>
L1280[14:21:52] <kourbou> So in
BlockCactus they use getRenderType() and return 13
L1281[14:22:00] ***
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L1282[14:22:02] <kourbou> In a TESR I use
-1
L1283[14:22:06] ***
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L1284[14:22:17] <diesieben07> that's all
pre-1.8
L1285[14:22:23] <kourbou> oh
L1286[14:22:25] <kourbou> of course
L1287[14:22:27] <kourbou> Im 1.7
L1288[14:22:33] <kourbou> *sigh*
L1289[14:22:47] <kourbou> Zaggy1024,
honestly idk what to say heh
L1290[14:23:12] <kourbou> if you find
info about how to render a simple block in 1.8 then please tell
me
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L1292[14:23:39] <Zaggy1024> well, I know
how to do a custom block renderer in 1.6
L1293[14:23:45] <Zaggy1024> and I expect
it's mostly the same in 1.7
L1294[14:24:23]
⇨ Joins: terraflops
(~terraflop@ip98-163-102-66.dc.dc.cox.net)
L1295[14:24:51] <terraflops> Does anyone
know how to make the player fly, as in make them unaffected by
gravity but with only a client mod/
L1296[14:24:53] <terraflops> ?
L1297[14:25:35] <Zaggy1024> uh...
L1298[14:25:42] <Zaggy1024> a hacks
mod?
L1299[14:25:43] <Zaggy1024> :P
L1300[14:25:56] <SkySom> Yeah if you try
that with a server, it's gonna tell you to f off
L1301[14:26:01] <tterrag> >client
only
L1302[14:26:01] <tterrag> >fly
L1303[14:26:03] <tterrag> not
happening
L1304[14:26:11] <diesieben07> you can
move the camera
L1305[14:26:16] <tterrag> lol ^
L1306[14:26:17] <diesieben07> but you
cannot move the player.
L1307[14:26:19] <tterrag> yep :D
L1309[14:26:24] <terraflops> umm sorta...
but why not?
L1310[14:26:34] <diesieben07> the server
will kick you for flying.
L1311[14:26:37] <tterrag> because if that
was possible...don't you think it would have been done?
L1312[14:26:43] <terraflops> just
temporary: like 4 seconds
L1313[14:26:48] <terraflops> or even
two
L1314[14:26:49] <Zaggy1024> kourbou,
that's for tile entities too :(
L1315[14:26:53] <kourbou> yes
L1316[14:27:02] <tterrag> Zaggy1024: what
are you doing?
L1317[14:27:04] <kourbou> but i searched
and I found no other option
L1318[14:27:05] <terraflops> I'm not
exactly concerned with being kicked from the server
L1319[14:27:15] <kourbou> seeing as 1.8
removed ISBRH
L1320[14:27:21] <diesieben07> terraflops:
set allowFlying to true
L1321[14:27:23] <Zaggy1024> terraflops,
it kicks you if you go too high above the ground
L1322[14:27:27] <Zaggy1024> I think it's
like 3 blocks
L1323[14:27:30] <diesieben07> server will
kick you basically... immediately.
L1324[14:27:42] <terraflops> hmm...
immediate kick will do
L1325[14:28:05] <Zaggy1024> I'm
confused
L1326[14:28:10] <Zaggy1024> What are you
trying to do exactly?
L1327[14:28:11] <terraflops> I'm making a
server auditing thingy
L1328[14:28:24] <Zaggy1024> so...you want
it to kick you?
L1329[14:28:25] <terraflops> ping,
location, anti-cheat plugins...
L1330[14:28:29] <terraflops> I'm fine
with it kicking
L1331[14:28:40] <kourbou> Well thats
networking
L1332[14:28:46] <kourbou> clearly
L1333[14:29:11] <Zaggy1024> terraflops,
just decompile a hacks mod
L1334[14:29:26] <Zaggy1024> and then, if
you care about compatibility with other mods, make a coremod
L1335[14:29:58] <Zaggy1024> (unless
there's a way to make the player fly without hooks, which would be
interesting)
L1336[14:30:00] ***
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L1337[14:31:10] <terraflops> Another
question: is there an http API anywhere for translation?
L1338[14:31:49] <Ivorius> laravel can
handle translated content
L1339[14:32:38]
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L1341[14:34:17] <Zaggy1024> terraflops,
actually, you might be able to use a world ticking hook to make
your player teleport into the sky repeatedly...which might cause a
kick for flying, I don't know
L1342[14:35:13] <terraflops> eh I'll just
decompile something like Nodus
L1343[14:35:28] <terraflops> I want an
API that returns a string given a string and a language code or
something
L1344[14:35:49] ***
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L1346[14:36:49] <Zaggy1024> crap
L1347[14:36:58] ***
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L1348[14:37:13] <Zaggy1024> I guess
List<String>.contains(String) doesn't compare them like
String.equals
L1349[14:37:15] <Zaggy1024> oh well
L1350[14:37:17] ***
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L1351[14:38:02] <Zaggy1024> Oh, hang on,
supposedly it does
L1352[14:38:09] <Zaggy1024> that's odd,
it's not acting like it does
L1353[14:38:53] <clienthax> Teche models
scareh
L1354[14:38:58] <Zaggy1024> Of course, it
could just be a crappy typo
L1355[14:39:10] <clienthax> Smd models
niceeee =3
L1356[14:39:18]
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L1357[14:39:19] <Zaggy1024> clienthax,
ok
L1358[14:39:46] <Zaggy1024> Whoa, I think
my custom renderer is actually working :O
L1359[14:39:54] <Zaggy1024> guess I was
right about how it works after all
L1360[14:40:05] <Zaggy1024> Now I gotta
figure out how to draw a face
L1361[14:42:10] <clienthax> Mhm should
prob upgrade to dmx at some poont
L1362[14:42:12] <clienthax> Point
L1363[14:45:11] <kourbou> Zaggy1024, how
did you do it?
L1364[14:45:13]
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L1365[14:47:34] ***
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0x0A l33t h4x0rz prefer it :))
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L1371[14:51:28] ***
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L1372[14:51:30] <kourbou> Hey, does
anyone know how Minecraft uses OpenGL to take a black and white
.png texture and then color it in gale?
L1373[14:51:38] <kourbou> gma*
L1374[14:51:41] <kourbou> game*
L1375[14:51:47] <Zaggy1024> Uh..
L1376[14:51:54] <kourbou> I know Notch
used this technique in Minicraft.
L1377[14:52:00] <Zaggy1024>
GL11.glColor3f or something like that
L1378[14:52:18] <Zaggy1024> I haven't
touched GL in a while, so that may not be the exact method
L1379[14:52:21] <kourbou> Yeah, probably
something like that but I don't If that works
L1380[14:52:26] <Zaggy1024> it
works
L1381[14:52:27] <kourbou> Guess its time
to experiment :D
L1382[14:52:33] <Zaggy1024> I mean
L1383[14:52:44] <Zaggy1024> Actually,
Minecraft now has that GLStateManager thing
L1384[14:52:46] <kourbou> lemme try 2
sec
L1385[14:52:51] <kourbou> oh
L1386[14:52:54] <Zaggy1024> so you should
check that for a method like that first
L1387[14:52:57] <Zaggy1024> I gotta go,
though
L1388[14:53:01] <kourbou> Bye :)
L1389[14:53:17] <Zaggy1024> be back in
about an hour
L1390[14:53:24] ***
Zaggy1024 is now known as Zaggy|away
L1391[14:57:30]
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L1392[14:58:13] <tterrag> kourbou: items
have built in methods for colorization
L1393[14:58:24] <kourbou> yeah but this
is a block
L1394[14:58:34] <tterrag> ah
L1395[14:58:36] <kourbou> but I use a
TESR so its fine
L1396[14:58:49] <tterrag>
Tessellator.instance.getWorldRenderer().setColorOpaque_F()
L1397[14:58:54] <tterrag> I believe
that's the 1.8 code
L1398[14:59:24]
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L1399[14:59:44] <kourbou> Im on 1.7
L1400[14:59:48] <kourbou> I should
update
L1401[14:59:50] <kourbou> sigh
L1402[15:00:21] <Prophet> stop being
lazy
L1403[15:00:24] <Prophet> and update
:P
L1404[15:01:40]
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L1409[15:05:39] <robotbrain> I need to
make a 7x7 cubic multiblock
L1410[15:07:10]
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L1411[15:07:15] <Ivorius> !gm
func_175677_d
L1412[15:09:24] <Ivorius> Man, updating
to 1.8 is not all that fun x)
L1413[15:09:30]
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L1414[15:09:31] <Ivorius> So much
BlockPos
L1415[15:10:07]
⇨ Joins: parcel31u
(~parcel31u@c-98-250-85-212.hsd1.mi.comcast.net)
L1416[15:10:36] <Ordinastie> that's the
easy part ><
L1418[15:10:50] <MinecraftForgeBot> *
LexManos: Fixed ItemFrames not having a model. Closes #1678
L1419[15:10:51] <MinecraftForgeBot> *
LexManos: Updated FML:
MinecraftForge/FML@22c9656196dbbea8ed983663d536c3ca272d7282 Reset
S->C CustomPayload data after Write, allowing the same packet to
be written multiple times.
L1420[15:11:18] <Ivorius> Ordinastie: For
this mod, no :P
L1421[15:11:26]
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L1422[15:12:21] <Ivorius> For the block
state randomization I'll just be lazy for now and use tons of
getStateFromMeta
L1423[15:13:44]
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L1431[15:23:10] <Ivorius> Man, hail IDEA
though
L1432[15:23:26] <Ivorius> Can't imagine
what kind of work it would be to do this without smart code
completion
L1433[15:23:35] <kourbou> No. Eclipse
ftw.
L1434[15:23:40] <kourbou> :-P
L1435[15:24:08] <Ivorius> Eclipse doesn't
have the same level of code completion
L1436[15:24:46] <kourbou> True. But i
don't know. I think the interface was a bit cheesy on IDEA
L1437[15:24:54]
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L1438[15:25:35] <kourbou> Like I don't
like the way things are laid out. You probably get used to it
though.
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L1441[15:26:11] ***
tterrag was kicked by MineBot (Banned: Seriously dont fucking call
me names and be a dick because you think it wont get back to me. I
dont like the dr))
L1442[15:28:24] <LexManos> Fucking drama,
annoying as crap
L1443[15:28:34]
⇨ Joins: cpup (~cpup@32.218.113.33)
L1444[15:28:40] <LexManos> he can come
back in 6 hours when im gone.
L1445[15:29:04] <Prophet> if only they
would learn =/
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(~Szernex@91-115-9-52.adsl.highway.telekom.at)
L1447[15:31:08] <kourbou> Prophet wait
what happened?
L1448[15:31:27] <Prophet> drama as usual
it seems
L1449[15:31:39] <LexManos> Its gotten to
the point where people sit in this channel just to catch me
bitching. THis used to be my channel where i could vent and people
not take it personally. But now everything I do and say is
scrutinized and used to further other people's own bullshit.
L1450[15:31:46]
⇨ Joins: chbachman
(~chbachman@c-73-45-124-6.hsd1.il.comcast.net)
L1451[15:32:09] <kourbou> He got banned
because he was trash talking?
L1452[15:32:18] <LexManos> on reddit ya
-.-
L1453[15:32:34] <Prophet> lex warned
everyone to keep the drama away
L1454[15:32:40] <Prophet> they don't
listen
L1455[15:32:55] <parcel31u> awww
L1456[15:33:00] <kourbou> Oh. Sigh. Lex
you do a great job and we all appreciate it so don't let his like
him get to you. ;-)
L1457[15:33:25] <Prophet> honestly, it's
a vocal minority that are causing the drama
L1458[15:33:25] <kourbou> A guy like
him*
L1459[15:33:37] <Prophet> people like
asie
L1460[15:33:52] <LexManos> Problem is,
the vocal minority are VOCAL
L1461[15:33:56] <LexManos> And I have to
deal with it.
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L1463[15:34:25] <kourbou> I'm surprised
they even do that. Like what's the point? you offer a free
service.
L1464[15:34:29] <LexManos> People keep
saying 'just ignore it', thats not how my brain works, once its in
there, it's in there.
L1465[15:34:31]
⇦ Quits: TooLmaN (~TooLmaN@mx1.thomsonplastics.com) (Quit:
Off to save the world!)
L1466[15:34:50] <Prophet> i;m the same
way lex. things just fester in my head until it gets the best of
me
L1467[15:35:10] <blood|laptop> people
need to realize how much stress lex has to deal with day by
day
L1468[15:35:11] <LexManos> 90% of the
time, I think it's just them trying to take cheapshots so they can
tear me/forge down and conviently they are the heads of the
compition 0.o
L1469[15:35:31] <chbachman> Well, the
solution would be to not give them any (more) ammo.
L1470[15:35:37] <LexManos> Now admitadly,
I did say stupid shit. As I tend to do quite often.
L1471[15:35:57] <kourbou> Because this
isn't the first time tterrad trash talks?
L1472[15:36:00] <blood|laptop> i applaud
lex for the amount of work he has done with Forge. It is only human
to get mad at things from time to time
L1473[15:36:03] <LexManos> Such as the
'anyone related to BC' thing. But they expand that to anyone even
previously related and spout off names like cpw/cj/etc...
L1474[15:36:17] <LexManos> Those guys are
not close to BC anymore, and if they were, this issue would never
of came up.
L1475[15:36:34] <LexManos> And admitadly,
I was more directed twards the novaapi, but was pissed and coulent
think of the name,.
L1476[15:36:41] <LexManos> *couldnt
L1477[15:36:56] <Prophet> novaapi will
die before anything comes of it
L1478[15:37:10] <LexManos> I really wish
Sponge would fucking finish and start getting a userbase
L1479[15:37:13] <chbachman> The community
would totally calm down if you just, either posted this log
somewhere public, or just said that you are sorry.
L1480[15:37:24] <Prophet> lex there is
now opensponge too lol
L1481[15:37:24] <LexManos> That way this
termoial over who is gunna provide the next abstraction layer will
stop
L1482[15:37:30] <blood|laptop> we almost
there
L1483[15:37:50] <kourbou> Am I the only
here who understands half of what is going on?
L1484[15:37:57] <Ivorius> Gonna print
that on a cup, blood
L1485[15:38:00] <LexManos> I'm not sorry
about banning Asie, hes a drama whore who brings this drama on
purpose. As confirmed by no less then a dozen sources.
L1486[15:38:09] <blood|laptop> Ivorius:
sounds good =)
L1487[15:38:19] <Prophet> asie is trying
to stir up drama with sponge too
L1488[15:38:33] <LexManos> I am sorry
that I have a temper and that I say things without percision of
meaning. Which allows people to twist them into bullshit.
L1489[15:38:36] <kourbou> Who is
asie?
L1490[15:38:48] <chbachman> Main dev of
buildcraft now.
L1491[15:38:54] <kourbou> Ah.
L1492[15:38:56] <Prophet> lol asie is
pming me now
L1493[15:38:57] <LexManos> Seriously ive
worked most of my life to control the temper. Forge/Dramalamas are
not helping.
L1494[15:39:03] <Prophet> so i am
guessing they have a spy here
L1495[15:39:06] <blood|laptop> who was
the previous dev again?
L1496[15:39:08]
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timeout: 189 seconds)
L1497[15:39:11] <Ivorius> 'spy' holy shit
hahaha
L1498[15:39:21] <Prophet> spacetoad
L1499[15:39:21] <RX14-chibi> who says i
can't idle in a channel
L1500[15:39:24] <blood|laptop> ah
yes
L1501[15:39:30] <kourbou> Uh I'm guessing
this is pretty bad.
L1502[15:39:38] *
LexManos used to actually be violent as he got bullied on a daily
bases {2 guesses why -.-} and on more then one occasion put a kid
in the hospital while defending himself.
L1503[15:39:55]
⇨ Joins: killjoy
(~killjoy@aolclient-66-26-10-51.aol.ec.res.rr.com)
L1504[15:40:14] <LexManos> In real life
ive gotten over that as the people i interact with have grown up
and matured, but in Minecraft-verse... its bad..
L1505[15:40:45] <kourbou> Prophet can you
just TL; DR what is going on and why people are mad?
L1506[15:41:05] <Ivorius> Please don't
^
L1507[15:41:14] <kourbou> Heh why
not?
L1508[15:41:21] <Ivorius> Because it's
idiotic
L1509[15:41:24] <Ivorius> Everything
about this is
L1510[15:41:26] <kourbou> I'm so confused
atm.
L1511[15:41:30] <Ivorius> Just ignore
it.
L1512[15:41:32]
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L1513[15:41:57]
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L1514[15:42:51] <tattyseal> hello
L1515[15:42:57] <Ivorius> All this
'drama' 'happens' because people create it for themselves
L1516[15:43:05] <kourbou> Ivorius it's
hard to when Lex talks about his last life.
L1517[15:43:14] <LexManos> TLDR: asie and
crew wanted to force J8 in 1.7, I said no and explained why, They
ASMed FML to do it, I got pissed, Said shit I shouldn't, things
exploded.
L1518[15:43:38] <Chimaine> Prophet,
there's no spy here. logs for this channel are publicly
available
L1519[15:43:44] <flappyy> ^
L1520[15:43:52] <LexManos> mm those who
are banned probably are scraping them
L1521[15:43:57] <Chimaine> ofc
L1522[15:43:58] <flappyy> have been for a
loong time
L1523[15:43:59] <LexManos> Nothing I can
do.
L1524[15:44:06]
⇨ Joins: necrogami (~necrogami@199.193.248.29)
L1525[15:44:10] <LexManos> For those who
are listening Let me make this clear!
L1526[15:44:10]
⇨ Joins: Gyro
(webchat@c-75-68-187-30.hsd1.me.comcast.net)
L1527[15:44:26] <Chimaine> if you were
banned from a channel, you would want to know what's going on in
there too ;)
L1528[15:44:38] <flappyy> Chimaine:
depends
L1529[15:46:06]
⇨ Joins: zoonie
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L1530[15:46:29] <LexManos> Coremods: I
fucking hate them, but they are a nessasary evil. Forge will NEVER
nativly support sush things as the Rift. As such Coremods to add
cool new features are great. However I hate how they are used by
some people in the community to screw things up. So, do i wish I
could moderate them so that only those who have a good reason to do
them use them? Yes. Can I, or will I ever do anything that prevents
people from making
L1531[15:46:29] <LexManos> Coremods? No
Will I take steps to protect FML from coremodding? Possibly, I have
not decided yet, but if I do it will ONLY be FML/Forge as there are
proper channels to go through if you want changes made to
them.
L1532[15:46:50]
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L1533[15:46:59]
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L1534[15:47:12]
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(~localmaca@cpe-72-228-15-137.nycap.res.rr.com)
L1535[15:47:41] <LexManos> BuildCraft:
Its a good mod, I was, and still am friends with most of the
original members and deal with them on a daily bases. I have a
personal issue with Asie because he loves to poke drama out of me.
Sadly this last instance I dropped BC's name when I mean Asie/Nova
specifically.
L1536[15:48:07]
⇨ Joins: cpup (~cpup@32.218.113.33)
L1537[15:48:23] <Prophet> i miss the good
ole days :(
L1538[15:48:39] <Prophet> buildcraft and
ic were my favorites
L1539[15:48:57] <kourbou> Prophet /time
set 0?
L1540[15:49:04] <Chimaine> heh
L1541[15:49:06] <Prophet> haha
L1542[15:49:14] <Prophet> i'm getting
nostalgic in my old age
L1543[15:49:20] <kourbou> Lol.
L1544[15:49:25] <Prophet> turning 35 this
year, starting to feel it
L1545[15:49:27]
⇦ Quits: Z6fans
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L1546[15:49:37] <flappyy> Prophet: MF/IR
were great
L1547[15:49:52] <flappyy> oh the days
when MF shipped allocator
L1548[15:49:58] <Prophet> i think the
community was nicer then too
L1549[15:50:16] <Prophet> i mean there
were bad apples then too, but they weren't quite so vocal
L1550[15:50:20] <flappyy> Prophet: more
people means more diverging views, so quite possible
L1551[15:50:28] <Prophet> i blame
seananners
L1552[15:50:32] <kourbou> Turning 16
(explains why I'm immature). What should I do before I'm 35?
L1553[15:50:36] <Prophet> bringing in the
9 year olds to the game
L1554[15:50:58] <kourbou> Oh. Yeah the
community was older in the Beta days.
L1555[15:51:06]
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L1557[15:51:19] <RX14-chibi> i don't
think it's the 9 year olds casing the issues
L1558[15:51:23] <SkySom> OI. Watch it.
Seananners is what brought me in...
L1559[15:51:29] <Prophet> lol
SkySom
L1560[15:51:33] <Ivorius> lol, you guys
have no idea
L1561[15:51:41]
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(~ellipsis@c-76-105-146-89.hsd1.or.comcast.net)
L1562[15:51:42] <kourbou> RX14-chibi
probably not those.
L1563[15:51:43] <Ivorius> The community
was fucking weird when MC started
L1564[15:51:45]
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(Quit: Leaving)
L1565[15:51:46] <Ivorius> And it's
fucking weird now
L1566[15:51:54] <flappyy> Friend that got
it way early in alpha got me in
L1567[15:52:00] <Ivorius> If only it was
more extreme in the classic days
L1568[15:52:05] <kourbou> Ivorius it went
from sonnets to children?
L1569[15:52:06]
⇨ Joins: Kashike
(~kashike@im.tired.of.this.black.and.blue.kitteh.club)
L1570[15:52:14] <Ivorius> *If
anything
L1571[15:52:15] <flappyy> Ivorius: More
extreme maybe
L1572[15:52:18] <Prophet> Ivorius maybe
it's like how some of us reflect on world of warcraft. we hated
vanilla but now we claim how awesome it was
L1573[15:52:22] <flappyy> But a whole lot
smaller
L1574[15:52:24] <SkySom> My cousin
couldn't explain MC at all.
L1575[15:52:37] <LexManos> Ya Asie is
reading this, talking to him now.
L1576[15:52:38] <kourbou> It went from
stoners to children*
L1577[15:52:41] <Ivorius> Prophet:
s/Maybe/As always, /
L1578[15:53:13] <Prophet> i think i
started playing right after beta started
L1579[15:53:17] <Prophet> like around 1.2
ish
L1580[15:53:27] <Chimaine> good lex :)
hopefully you two can work out at least some things
L1581[15:53:31] <Ivorius> I only know 3
people who played the game before me
L1582[15:53:31] <SkySom> Beta 1.3
here.
L1583[15:53:34] <kourbou> Lol I was
1.7.1
L1584[15:53:36] <Ivorius> Miclee,
citricsquid and Notch
L1585[15:53:38] <Ivorius> lol
L1586[15:53:45] <SkySom> Well I actually
bought Beta 1.5
L1587[15:53:46] <SkySom> But close
enough.
L1588[15:54:08] <kourbou> When were
pistons in da game?
L1589[15:54:13] <chbachman> Beta 1.6
here.
L1590[15:54:36] <kourbou> Like beta
1.8?
L1591[15:54:52] <SkySom> No pistons were
before the adventure update
L1592[15:54:53]
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L1593[15:55:03] <SkySom> I remember when
they added wolves.
L1594[15:55:09]
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L1595[15:55:11] <Caitlyn> I started
*just* before 1.0 like 2 days before lol
L1596[15:55:19] <Prophet> pistons were
added beta 1.7
L1597[15:55:31] <kourbou> Ty
Prophet
L1598[15:55:52] <SkySom> Back in my day,
pistons were a mod.
L1599[15:55:53] <flappyy> I started
around beta-ish
L1600[15:55:56]
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L1601[15:55:59] <SkySom> lol
L1602[15:56:10] <flappyy> but way back
then i had my dirt house on a hill
L1603[15:56:12] <kourbou> Minecraft
history. Yay.
L1604[15:56:16] <Soni> hi
L1605[15:56:18] <flappyy> man that was
fucking marvelous
L1606[15:56:25] <kourbou> Hi soni
L1607[15:56:27] <flappyy> i loved that
little shack
L1608[15:56:40] <Prophet> up until a few
months ago, i had my first world still
L1609[15:56:48] <Prophet> harddrive died
and lost it
L1610[15:56:55]
⇨ Joins: Zaggy1024 (~androirc@72.21.225.66)
L1611[15:56:58] <flappyy> i hate how the
feeling ends up being lost
L1612[15:57:16] <Prophet> yeah, i start a
world now, and am ususally bored within a day or two
L1613[15:57:22] <flappyy> that "oh
shit this is great" feel
L1614[15:57:37] <kourbou> Prophet That
moment when losing your Minecraft world is worse than your family
photos. :P
L1615[15:57:45]
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(~ariscop@icookc.lnk.telstra.net)
L1616[15:57:50]
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L1618[15:58:02] <Prophet> lol
L1619[15:58:44]
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and Out!)
L1620[15:58:57]
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L1621[16:01:07] <ollieread> Lex, did you
just randomly talk in here to get there attention? aha
L1622[16:01:22] <ollieread> That's like
phoning someone and discussing blowing something up, to get in
contact with the NSA
L1623[16:01:44] <RX14-chibi> ollieread,
WTF?
L1624[16:01:47] <Prophet> haha
L1625[16:02:03] <kourbou> Lol.
L1626[16:02:03] <Chimaine> well it
worked
L1627[16:02:09] <Chimaine> so... success?
:P
L1628[16:02:15] <Ivorius> NOVA is worse
than the NSA
L1629[16:02:19] <kourbou> Victory!
L1630[16:02:20] <ollieread> Also, this
channel is now monitored by the NSA
L1631[16:02:26] <kourbou> Oh.
L1632[16:02:33] <flappyy> ollieread: old
newws
L1633[16:02:34] <kourbou> Hi NSA!
L1634[16:02:36] <Ivorius> Eyes and Ears
in more places than everywhere
L1635[16:02:39] <RX14-chibi> nice to know
that Lex and asie have reconsiled
L1636[16:02:42] <Ivorius> inb4 private
message by NSA
L1637[16:02:47] <Chimaine> maybe Prophet
can request a backup of his old MC world from them?
L1638[16:02:49] ***
Riking is now known as Riking|away
L1639[16:02:55] <ollieread> Ahaha
L1640[16:03:05] <flappyy> don't you know,
we even have old Stasi officers monitoring it
L1641[16:03:14] <Ivorius> 'old'
L1642[16:03:22] <ollieread> Stasi?
L1643[16:03:24] <Prophet> Chimaine i
relaly don't want to know what they have stored from me... i have
weird search histories....
L1644[16:03:34] <Prophet> german secret
police
L1645[16:03:37] <flappyy> ollieread: the
former GDR's police
L1646[16:03:45] <flappyy> or secret
police moreso
L1647[16:03:47] <ollieread> GDR?
L1648[16:03:53] <Chimaine> east
germany
L1649[16:03:55] <flappyy> East
germany
L1650[16:03:56] <ollieread> oh
L1651[16:04:15] <ollieread> I'm English,
we left you guys to it once the Russians built a wall
L1652[16:04:17] <Chimaine> the Stati was
what the NSA tries to become
L1653[16:04:23] <Chimaine> everyone was
watched
L1654[16:04:24] <flappyy> Chimaine:
nah
L1655[16:04:28] <Chimaine> anyone could
be a spy
L1656[16:04:29] <kourbou> I love how the
lizardsquad thought they were safe in Finland.
L1657[16:04:38] <flappyy> there's a big
diff
L1658[16:04:41] <Chimaine> abducting ppl
if they dont like them
L1659[16:04:44] <Prophet> lizardsquad are
a bunch of kids with access to a botnet
L1660[16:04:51] <flappyy> Stasi aimed for
people knowing it existed
L1661[16:04:58] <flappyy> and control
with fear
L1662[16:05:11] <kourbou> Prophet we call
them script kiddies.
L1663[16:05:17] <flappyy> NSA prefers to
be unknown from what i know
L1664[16:05:26] <ollieread> How's that
working out for them?
L1665[16:05:31] <Chimaine> ^
L1666[16:05:36] <Prophet> what's the nsa?
:P
L1667[16:05:39] <kourbou> Haha
ollieread
L1668[16:05:39] <flappyy> also they have
severely superior data collection shit
L1669[16:05:43] <ollieread> Mi5 >
*
L1670[16:05:48] <kourbou> Lol.
L1671[16:06:02] <Chimaine> the statis
didnt have to use "superior data collection shit"
L1672[16:06:11] <Chimaine> because
computers werent used yet
L1673[16:06:11] <ollieread> What's the
first thing you think of, when you think of British intelligence
services?
L1674[16:06:17] <flappyy> Chimaine:
actually false
L1675[16:06:17] <Prophet> james
bond
L1676[16:06:21] <ollieread> Exactly
L1677[16:06:22] <ollieread> We win
L1678[16:06:32] <Chimaine> by the general
public?
L1679[16:06:37] <flappyy> Stasi had
"robotrons" doing a part of the job
L1680[16:06:41] <Chimaine> in
1980s?
L1681[16:06:55] <flappyy> which were
room-size things
L1682[16:07:03] <Chimaine> just
undermines my point. the statis had everything they needed
L1683[16:07:10] <Chimaine> they had even
more information then the NSA
L1684[16:07:14] <flappyy> haha no
L1685[16:07:24] <flappyy> that's a large
falsehood
L1686[16:07:31] <flappyy> maybe more
specific
L1687[16:07:33] <Prophet> they relied
more on people and less on technology
L1688[16:07:38] <Chimaine> did you live
in east germany?
L1689[16:07:38] <Prophet> old fashioned
spygames
L1690[16:07:57]
⇨ Joins: Hea3veN (~Hea3veN@181.165.169.102)
L1691[16:08:14] <flappyy> but the volume
of data the NSA gathers pretty much outnumbers stasi's files every
day iirc
L1692[16:08:16] <Chimaine> or have you
ever read a stati record?
L1693[16:08:20] <Chimaine> *stasi
L1694[16:08:21]
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L1695[16:08:42] <flappyy> Chimaine: I'm
not saying they didn't have more specific data
L1696[16:09:07] <Chimaine> its about what
they gathered... not the volume...
L1697[16:09:14] <flappyy> i'm just saying
it's several other ballparks between its amount of data and the
NSA's
L1698[16:09:30] <flappyy> also
L1699[16:10:02]
⇦ Parts: acomputerdog
(~acomputer@50-42-227-100.drr01.stbo.ga.frontiernet.net)
(Leaving))
L1700[16:10:05] <flappyy> i love how we
got into german secret police from a project started by a
pole
L1701[16:10:08] <kourbou> flappyy their
project is called PRISM.
L1702[16:10:14] <ollieread> Yeah
L1703[16:10:15] <Chimaine> heh :P
L1704[16:10:21] <ollieread> Perhaps
talking about Germans isn't the best approach :P
L1705[16:10:29] <flappyy> the magic and
the mystery of IRC
L1706[16:11:12] <Prophet> so i just heard
that acxis is shutting down tomorrow....
L1707[16:11:29] <flappyy> at first you
have something relevant-ish, and in the end you get to something
way off topic
L1708[16:11:47] <kourbou> Most people
think IRC is only hackers. So AFAIK i have as much backdoors on my
PC as the users in this chat.
L1709[16:12:24] <Prophet> back in the
day, irc or bbs was the only real way to chat with people around
the world
L1710[16:12:36] <Prophet> bbs was more
80s though
L1711[16:12:40] <kourbou> Yeah. I wasn't
there.
L1712[16:12:56] <Prophet> irc was early
90s , i think 92 it came to be
L1713[16:13:07] ***
big_Xplosion is now known as big_Xplo|Off
L1714[16:13:08] <Soni> is it ok to use
classloaders to isolate libs? (e.g. LuaJ)
L1715[16:13:23] <kourbou> Apparently
declined in 2002. (Wikipedia)
L1716[16:16:10] <Ivorius> Shit, you guys
talked so much, now I can't find my !gm
L1717[16:16:26] <Ivorius> !dcc
L1719[16:17:07]
⇨ Joins: cpup (~cpup@32.218.113.33)
L1720[16:17:11] <Prophet> gm
func_175677_d
L1721[16:17:15] <Prophet> i think is what
you had
L1722[16:17:44] <Ivorius> Yeah, thanks,
lol
L1723[16:17:44] <RX14-chibi> LexManos,
thank you personally for making peace and letting us develop NOVA
without causing unneccesary drama.
L1724[16:17:53]
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L1725[16:18:08] <LexManos> Dont ping
me
L1726[16:18:32] <LexManos> As stated in
the log, proceed correctly, and don't ASM FML/Forge and we should
be good.
L1727[16:18:45]
⇨ Joins: HagiZ (~hagiz@2a00:1a28:1167:f::1009)
L1728[16:20:04] ***
Abrar|gone is now known as AbrarSyed
L1729[16:20:19] <LexManos> AbrarSyed, Job
for you.
L1730[16:20:48] <AbrarSyed> hm?
L1732[16:21:11] <LexManos> Take a look at
that and see how it would be implemented in a dev/modder
environment.
L1733[16:21:22] <LexManos> I wanna make
sure that its easy for the end modders to use and see docs.
L1734[16:21:22]
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L1736[16:21:59] <AbrarSyed> ah, I helped
mumfrey with the FG part of that
L1737[16:21:59]
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Connection reset by peer)
L1738[16:22:24] <LexManos> I figured,
just wanted to pass along that task, show me some POC's!
L1739[16:22:54] <Chimaine> that mixin
system really is something
L1740[16:23:22] <AbrarSyed> quite
simple... make a class, annotate the class you want to mix into, as
well as the methods and fields that are stubs of the originals in
the classes. An annotation processor comes arround at compile time
and generates some SRG lines, and at reobf time your stub fields
are remapped to the names of the class to be mixed into. The
runtime ASM for the actual mixing
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L1742[16:24:21] <AbrarSyed> like im
mixing into TileEntity... I need the worldObj field in my mixin for
reference... I make a new field in my mixin named worldObj, and
annotate it with @Mixed or something
L1743[16:24:32] <AbrarSyed> anotProc and
runtime ASM handle the rest
L1744[16:25:11] <LexManos> mm the reobf
aparently is working fine
L1745[16:25:13] <LexManos> thats not the
issue
L1746[16:25:23] <LexManos> basically I
wanna make sure modders DONT see the mixins
L1747[16:25:33] <LexManos> yet still get
a nice javadocs/source
L1748[16:25:40] <Ivorius> AbrarSyed: Now
that you're here, is there any way to download mcp<->srg
mappings without using your gradle system
L1749[16:25:44] <Ivorius> Someone in here
wanted to do that
L1750[16:25:56] <Ivorius> But FG was a
bit too cryptic in terms of string constants, lol
L1751[16:25:59]
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L1752[16:26:34] <LexManos> No, we are
only allowed to ship them in FG/FML
L1753[16:26:44] <LexManos> If you wish to
get them otherwise, use MCP
L1754[16:27:08] <Ivorius> What about the
various bots that use them
L1755[16:27:10] <Ivorius> And
websites
L1756[16:27:35] <LexManos> Depends, most
are done by bspkrs himself
L1757[16:27:36]
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L1758[16:27:45] <LexManos> oh wait
L1759[16:27:45] <Ivorius> Ah
L1760[16:27:51] <AbrarSyed> Ivorius,
download? no. I generate them from the the original notch->srg
srg file and the CSV files of MCP mappings
L1761[16:27:52] <LexManos> are you
referring to the csvs?
L1762[16:28:18] <Ivorius> Yah
L1763[16:28:30] <LexManos> umm
L1764[16:28:35] <LexManos> wait till
about midnight :P
L1765[16:28:39] <LexManos> the bot posts
snapshot info
L1766[16:28:44] <AbrarSyed>
!exports
L1767[16:28:49] <LexManos> dont have the
webpage link off hand
L1768[16:29:03] <AbrarSyed> ^ bot export
info
L1769[16:29:05] <Ivorius> Oh, cool
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L1771[16:29:53] <Ivorius> Yeah, thanks, I
don't personally need it but I was kind of interested after I
didn't find it
L1772[16:30:00] <Ivorius> I think Lymia
wanted those
L1773[16:30:07] <LexManos>
!!exports
L1774[16:30:08] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L1775[16:30:21]
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L1776[16:30:23] <Lymia> I found it in
forge's userdev thing. :P
L1777[16:30:33] <Lymia> I was looking
through GradleForge to see where it got srgs from
L1778[16:30:44] <AbrarSyed> yeah, right
now I still grab the SRGs from forge
L1779[16:31:01] <AbrarSyed> but the next
itteration (1.3 or 2.0) will be grabbing it directly from bspkrs
place
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L1781[16:31:34] <Ivorius> Fancy website
though
L1782[16:32:04] <Ivorius> Of course, it's
a bootstrap template, haha
L1783[16:33:26] <AbrarSyed> yeah
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L1787[16:36:44] <Soni> I wish I could fav
IRC messages like I can Tweets
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L1789[16:37:12] <Soni> hmm
L1790[16:37:18] <Soni> how can I add
javadocs to forge?
L1791[16:37:48] <Ivorius> 'Add', as in,
contribute?
L1792[16:37:59] <Ivorius> do /msg
MCPBot_Reborn help
L1793[16:38:03] <parcel31u>
javacados
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L1796[16:39:00] <Waterpicker> Rawr
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L1801[16:43:17] <Soni> bspkrs, nice bot
(it was you who made it, right?)
L1802[16:43:31] <bspkrs> I wrote a lot of
it, yes
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L1804[16:44:19] <bspkrs> bbl
L1805[16:44:23] <Soni> much better than
the old one
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L1808[16:47:11] <Brycey92> ollieread, i'm
back
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L1828[17:17:25] <AbrarSyed>
<@LexManos> basically I wanna make sure modders DONT see the
mixins
L1829[17:17:25] <AbrarSyed>
<@LexManos> yet still get a nice javadocs/source
L1830[17:17:29] <AbrarSyed> dont think
thats possible..
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L1832[17:17:50] <AbrarSyed> making
patches source patches out of them is hard, if not impossible
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L1834[17:18:28] <AbrarSyed> actually I
take that back.. possible.. but a pain...
L1835[17:18:36] <AbrarSyed> what did you
want me to doe xactly
L1836[17:18:37] <AbrarSyed> ?
L1837[17:18:41] <matthewprenger> couldn't
you just decompile the bytecode after the mixin AT has processed
the classes?
L1838[17:19:00] <Brycey92> AbrarSyed, are
you still maintaining secretroomsmod?
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L1841[17:20:44] <AbrarSyed> Brycey92,
yeah why?
L1842[17:21:04] <Brycey92> waila
integration has gone out the window with the latest waila
update
L1843[17:21:10] <Brycey92> or i broke
something
L1844[17:21:15] <Brycey92> probably waila
though
L1845[17:21:51] <AbrarSyed>
matthewprenger, well.. its possible to make patches.. somehow.. you
can parse out added fields and overriden non-stub methods
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L1847[17:22:25] <AbrarSyed> and simply
inject them at the end of the file under a "// mixin:
mixin.java " or something..
L1848[17:22:37] <AbrarSyed> its
possible..
L1849[17:22:46] <matthewprenger>
hmm
L1850[17:22:52] <AbrarSyed> now the
question is why.. if lex plans on doing that for forge.. thats be
kinda cool..
L1851[17:23:21] <matthewprenger> yeah he
said hes interested in using mixins for forge MC1.9+
L1852[17:23:34] <AbrarSyed> however I
think that its less efficient than the patches atm, harder to
realize issues at compile time, and more code in general
L1853[17:24:03] <AbrarSyed> its also a
pain when dealing with non-public symbols that arnt accessible to
the mixin
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L1855[17:24:53] <Samistine> d
L1856[17:25:14] <AbrarSyed> Brycey92,
probably waila.. il look into it
L1857[17:27:02] <AbrarSyed> LexManos, ^
this is likely the end of the mixin discussion. 2 pings,m one at
the top and one at the bottom :)
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L1878[17:51:04] <Ivorius> !gm
func_174811_aO
L1879[17:51:36] <Ivorius> Why are there
so many mappings that are not yet in my Forge decomp x)
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L1882[17:52:24] <AbrarSyed> Ivorius, use
the snapshots :)
L1883[17:53:00] <Ivorius> ...perhaps that
would be worth it
L1884[17:53:50] <AbrarSyed>
!exports
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L1887[17:55:59] <Ivorius> I also wonder
why BlockSkull doesn't have a blockstates json
L1888[17:56:10] <Ivorius> It's a
mystery
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L1890[17:58:29] <TTFTCUTS> anyone know a
way of detecting if a texture is the missing texture...
texture?
L1891[17:58:43] <TTFTCUTS> specifically
if an IIcon is going to show the missing texture
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L1893[17:59:44] <diesieben07> TTFTCUTS:
registerIcon("missingno") :P
L1894[17:59:48] <Ivorius> TTFTCUTS: The
icon is the missing texture icon constant then
L1895[17:59:56] <Ivorius> It's a ==
:P
L1896[18:00:00] <diesieben07> yep.
L1897[18:00:09] <diesieben07> it's
private though
L1898[18:00:12] <TTFTCUTS> yeah
L1899[18:00:21] <diesieben07>
registerIcon("missingno") would give it to you
though
L1900[18:00:49] <TTFTCUTS> also, are you
sure about that though, because it says the icon name is the
missing one that I put in
L1901[18:01:05] <TTFTCUTS> or is the
equals overridden to check just the location on the sheet, or
what?
L1902[18:01:26] <diesieben07> it is
important that you use missingno
L1903[18:01:34] <diesieben07> thats what
vanilla uses
L1904[18:01:38] <diesieben07> (i think
that should work)
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L1906[18:01:53] <TTFTCUTS> I mean the one
I want to check is showing as the requested name rather than
missingno
L1907[18:02:09] <TTFTCUTS> so it's not
the same object
L1908[18:02:22] <diesieben07> idk
then...
L1909[18:02:28] <diesieben07> why do you
want to know in the first place?
L1910[18:03:40] <TTFTCUTS> it's for a
sub-icon on one of my items and I already have a little question
mark icon which appears when the thing it represents is missing,
but if the icon that it presents is the missing one it still shows
as the missing texture
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L1913[18:04:07] <diesieben07> why would
it ever be missing?
L1914[18:04:46] <TTFTCUTS> I suppose it
shouldn't matter since they should be fixed by anyone adding
something through the API anyway
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L1916[18:05:30] <Soni> why's it that most
methods don't have javadoc/comment even when mcpbot supports
it?
L1917[18:05:45] <ollieread> Because it's
a _HUGE_ codebase
L1918[18:08:45] <AbrarSyed> feel free to
add stuff to the bot :)
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L1922[18:10:04] <flappyy> Soni:
simple
L1923[18:10:14] <flappyy> because they
don't have them
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L1925[18:10:28] <Soni> e.g. what's the
difference between hardness and resistance?
L1926[18:10:43] <flappyy> as said,
there's nothing like documenting stuff to help
L1927[18:10:54] <Ordinastie> resistance
is for explosions
L1928[18:10:55] <flappyy> mining/blasts,
iirc
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L1930[18:11:41] <Soni> also hmm they do
have comments but MCP doesn't seem to generate javadocs for
them?
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L1934[18:12:58] <Soni> am I missing
something?
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L1942[18:16:31] <Unh0ly_Tigg> does anyone
know where monsters do checks to see if they can spawn in a certain
location?
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L1945[18:21:41] <Ivorius> Anyone
experience something like this before?
L1946[18:21:42] <Ivorius>
java.lang.IllegalArgumentException: Cannot get property
PropertyDirection{name=facing, clazz=class
net.minecraft.util.EnumFacing, values=[down, up, north, south,
west, east]} as it does not exist in
BlockState{block=minecraft:air, properties=[]}
L1947[18:21:44] <Ivorius> This is
1.8
L1948[18:22:45] <Unh0ly_Tigg> where is is
being thrown?
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L1950[18:23:11] <Ivorius> at
net.minecraft.world.World.canBlockBePlaced(World.java:3342)
~[World.class:?]
L1951[18:23:19] <Ivorius> I'm tryint to
place my block
L1952[18:23:40] <Ivorius> I pretty much
copied behavior from BlockSkull
L1953[18:23:45] <Ivorius> Since my block
looks very similar
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L1956[18:24:25] <Unh0ly_Tigg> can you
pastebin the stacktrace?
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L1958[18:24:59] <Ivorius> Sure, sec
L1959[18:25:18] <Ivorius> I mean, the
crash makes sense, but the skull doesn't crash with the code,
lol
L1962[18:27:06] <Ivorius> Yeah, when I
place it on tallgrass it complains the same about that block
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L1966[18:28:03] <Unh0ly_Tigg> your block
doesn't exist yet when that line gets called
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L1968[18:28:46] <Ivorius> Yes, I
know
L1969[18:28:53] <Ivorius> But I figured
it out
L1970[18:29:05] <Ivorius> They overwrite
canBlockBePlaced in ItemSkull
L1971[18:29:06] <Ivorius> More or
less
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L1975[18:31:30] <Jeaves> Hello.
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L1978[18:37:04] <Brycey92> just checking,
would anyone in here be willing to fix a network related error in
emasher's mods?
L1979[18:37:22] <Brycey92> or possibly
take up maintenance of emasher's mods altogether?
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L2013[19:16:57] <killjoy> Does anyone
still want the source to my annotation processor?
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L2049[20:00:05] ***
blood__ is now known as blood_
L2050[20:01:16] <Brycey92> hey what would
happen if i took the forge item/block id mapping NBT data from one
world and stuck it in an old tekkit world, then tried to load said
world in my modpack?
L2051[20:01:33] <Brycey92> would things
explode?
L2052[20:01:55] <Brycey92> or only catch
flame
L2053[20:02:32] <Prophet> the mark of the
beast would appear in your crash logs
L2054[20:02:42] <Brycey92> lol
L2055[20:04:10] <Brycey92> im gonna try
it and see if my server grows arms and legs and comes to hit me
over the head, or if lex himself comes to my house and takes my
computer
L2056[20:04:20] <Brycey92> maybe both
will happen
L2057[20:05:03] <Soni> make
backups!
L2058[20:05:18] <Soni> and don't ping The
Guy™
L2059[20:05:27] <Brycey92> lol
L2060[20:05:37] <Brycey92> doesnt he have
99 lives?
L2061[20:05:39] <Zaggy|away> does saying
the first half ping him?
L2062[20:05:49]
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L2063[20:05:50] <Soni> no idea
L2064[20:05:59] <Soni> but just to be
safe
L2065[20:06:05] <Zaggy|away> yeah
:)
L2066[20:06:12] ***
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L2068[20:06:17] <Brycey92> The Guy
L2069[20:06:26]
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L2070[20:06:34] <Soni> wrong guy
L2072[20:07:40] <Prophet> spy kids?
L2073[20:07:47] <Brycey92> of
course
L2074[20:08:19] <Soni> lol still wrong
guy
L2075[20:08:25] <Zaggy1024> :|
L2076[20:08:56]
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L2077[20:09:01] <Soni> anyway, make
backups
L2079[20:09:43] <Prophet> this guy?
L2080[20:10:37] <Soni> before The Chosen
One™ comes here and smacks you (yes I'm coming up with silly
nicknames for The Boss™)
L2081[20:10:59] <Soni> meh, ran out of
nicknames, have fun o/
L2082[20:11:05] <Prophet> the big
kahuna
L2083[20:12:53]
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L2089[20:16:16] <chbachman> How slow is
reflection?
L2090[20:16:18]
⇨ Joins: megamit (megamit@94.1.84.91)
L2091[20:16:25] <Soni> Forge should add
(World, x, y, z, meta)-sensitive versions of the vanilla Block
methods (null, 0, 0, 0, <anything> = no world, use
meta)
L2092[20:16:30]
⇨ Joins: Kramer (kramer@aperture.esper.net)
L2093[20:16:40] <chbachman> Could I use
it when updating one feature on a gui?
L2094[20:16:44] <Soni> or I guess
IBlockAccess, not World...
L2095[20:17:00] <Soni> that might be a
pain to do tho...
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L2097[20:17:40] <Soni> chbachman, do you
need reflection?
L2098[20:17:57] <chbachman> Its either
that, or a lot of hardcoding and hard to use API's.
L2099[20:17:57] <Soni> if so, why?
L2100[20:18:14] <chbachman> I am letting
the user adjust an instance field.
L2101[20:18:21] *
Soni slaps face
L2102[20:18:41] <chbachman> And I want to
be able to register the instance field, and have the gui auto
created.
L2103[20:18:47] *
chbachman says ow
L2104[20:18:52] <AbrarSyed> chbachman,
not that slow. just comapratively slow. You know what a Map
is?
L2105[20:18:57] <AbrarSyed> in java.. a
java map?
L2106[20:19:01] <chbachman> Yes.
L2107[20:19:18] <AbrarSyed> then its the
cost of a map lookup, as oppsed to simply executing the enxt
line.
L2108[20:19:28] <chbachman> So,
o(n)?
L2109[20:19:36] <AbrarSyed> the only
extra cost is to find the thing by name. if you have a Method
instance, or a Field instance, then there is no real cost.
L2110[20:19:40] <chbachman> With n being
the amount of instance fields in the classes.
L2111[20:19:49] <chbachman> OK, that's
not very bad.
L2112[20:19:51] <Soni> public interface
IMyStuffHandler { public Whatever doShit(MyGuiElement whatever);
}?
L2113[20:19:53] <AbrarSyed> getting a
class by name has its own cost.. that could be even mopre
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L2115[20:20:07] <AbrarSyed> but anyways..
yeah, its not bad
L2116[20:20:10] <chbachman> I didn't know
how they were implemented.
L2117[20:20:11] <chbachman> Thanks.
L2118[20:20:15] <AbrarSyed> but its slow
enough to not be doing every render tick
L2119[20:20:26] <chbachman> Well, its
when a user is adjusting a slider
L2120[20:20:31] <chbachman> In a
gui.
L2121[20:20:35] *
AbrarSyed doesnt actually know how its implemented either, and is
just pulling stuff out of hte common knowledge pool
L2122[20:20:36] <Soni> yeah don't do
that
L2123[20:21:04] <AbrarSyed> chbachman,
what you should do is either use an access transformer, or cache
the field instance and use that repetedly
L2124[20:21:08] <gigaherz> [03:16]
(chbachman): How slow is reflection?
L2125[20:21:11] <Soni> you should try to
find a way to do it with interfaces
L2126[20:21:32] <gigaherz> where
accessing a field is a handful of operations, reflection involves a
few hundred or so
L2127[20:21:32] <chbachman> That's what I
meant with hard/tedious to use API.
L2128[20:21:34] <Soni> maybe make it
modular?
L2129[20:22:00] <chbachman> I would have
to have a set method, a get method, and it would just be
tedious.
L2130[20:22:04] <gigaherz> something like
100:1 compared using an AccessTransformer, times the number of uses
(if it's once per frame, it's negligible)
L2131[20:22:12]
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L2132[20:22:16] <Soni> so like
configs?
L2133[20:22:29] <chbachman> What do you
mean, like configs?
L2134[20:22:37] <Soni> like forge's
config stuff
L2135[20:22:43] <Soni> (or FML's,
w/e)
L2136[20:22:46] <chbachman> Its a modular
armour system.
L2137[20:23:02] <chbachman> The modules
can have instance fields changed, letting the user customize.
L2138[20:23:30] <chbachman> My first
instinct was to hook up the slider thingy in the gui to a
reflection to change the instance field.
L2139[20:23:33] <gigaherz> think of it
this way
L2140[20:23:49] <gigaherz> if you do it a
handful of times per frame/tick, it won't be noticeable
L2141[20:23:58] <gigaherz> if you do it
once per block, for all the loaded chunks, it will.
L2142[20:24:02] <Soni> use wrapper
objects
L2143[20:24:18] <Player> just use
callbacks to apply the value -_-
L2144[20:24:22] <chbachman> Yeah, why I
was considering it, because it is only when a gui is open, and a
certain part of the gui is clicked.
L2145[20:24:33] <chbachman> That's why I
don't think it is worth it to make the API harder to use.
L2146[20:24:39] <Soni>
IWrapperObject<?>, IntWrapperObject, LongWrapperObject,
<other basic types>
L2147[20:24:58] <LexManos> killjoy, you
there?
L2148[20:25:04] <killjoy> Yes.
L2149[20:25:07] <Soni> then
IntWrapperObject myThing = new
IntWrapperObject(defaultValue);
L2150[20:25:08] <chbachman> I think the
user can handle a few drops in frame rate during a drag of a
slider.
L2151[20:25:19] <LexManos> Your KAPPA
what does it require for eclipse/idea integration.
L2152[20:25:23] <gigaherz> chbachman: if
it's a modular system
L2153[20:25:32] <gigaherz> you probably
have a way to enumerate the available attributes right?
L2154[20:25:33] <killjoy> That you enable
apt
L2155[20:25:39] <chbachman> Nope.
L2156[20:25:47] <gigaherz> so how does
the user "get" the sliders?
L2157[20:25:50] <LexManos> what does that
require end user wise?
L2158[20:25:51] <Soni> then the mod
passes the myThing in, and you use the .set method to change the
config
L2159[20:26:03] <chbachman> It's what I
am working on.
L2160[20:26:09] <LexManos> I want an
annotation processor, but having to require modders to enable it in
there IDE is a no-go
L2161[20:26:09] <killjoy> Nothing really.
Just make it a dependency
L2162[20:26:12] <Soni> and the mod uses
myThing.get() instead of just myThing
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L2164[20:26:20] <gigaherz> the way I see
it,
L2165[20:26:28] <killjoy> javac will
detect it automatically
L2166[20:26:30] <chbachman> I was
considering having one method to pull all of the fields to be able
to be changed.
L2167[20:26:35] <LexManos> javac is
fine
L2168[20:26:38] <LexManos> im talking
IDEs
L2169[20:26:40] <gigaherz> the most sane
way would be to have an IModuleProperty
L2170[20:27:10] <gigaherz> with getLabel,
getMin, getMax, and setValue
L2171[20:27:25] <chbachman> And to what
soni was talking about, basically?
L2172[20:27:27] <gigaherz> then you
return a list of IModulePropertys
L2173[20:27:36] <chbachman> Sorry for the
ping, didn't realize.
L2174[20:27:43] <Soni> yeah, you provide
the basics
L2175[20:27:46] <gigaherz> and you forget
about messing with reflection for no reason
L2176[20:27:53] <killjoy> For eclipse,
it's just a file at .settings/org.eclipse.jdt.apt.core.prefs
L2177[20:28:00] <gigaherz> just have a
simple generic IModuleProperty[] getProperties()
L2178[20:28:04] <Soni> if the mod needs
anything fancy they can do it on their own
L2179[20:28:11] <gigaherz> that's filled
in statically
L2180[20:28:17] <killjoy> Also a file
".factorypath"
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L2183[20:28:28] <killjoy> They could be
generated by a gradle plugin
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L2186[20:30:28] <Soni> it might be a bit
more flexible to use IWrapperObject<?>, altho I guess then
you wouldn't know how to set()... meh idk
L2187[20:30:35] <gigaherz> final
IModuleProperties[] myProps = new[] { new IModuleProperties() {
implement getLabel, getMin, getMax, setValue here }, another
property } ;
L2188[20:30:51] <LexManos> AbrarSyed, can
we do whatever kj needs in .settings?
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L2191[20:31:38] <chbachman> Yeah, I just
thought that it would be a PITA to implement on the module
side
L2192[20:31:42] <Ri5ux> Any of you guys
got a good example of an ISBRH for rendering the inventory?
L2193[20:32:00] <gigaherz> chbachman:
well
L2194[20:32:11] <gigaherz> if you want to
avoid defining them manaully
L2195[20:32:17] <gigaherz> you can define
a ModuleBase class
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L2197[20:32:31] <gigaherz> that knows how
to parse @ModuleProperty("Label", min, max)
L2198[20:32:39] <gigaherz> and creates a
special IModuleProperty with reflection
L2199[20:32:41] <AbrarSyed> LexManos,
yeah we can set it in the gradle, or at worst hit it in the XML.
possible.
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L2201[20:32:56] <gigaherz> I mean a
special IModuleProperty that's implemented to use reflection
L2202[20:32:58] <AbrarSyed> but remember,
annotation prcoessors dont report errors to the errors log section
in eclipse..
L2203[20:33:06] <AbrarSyed> there is some
other place it goes
L2204[20:33:08] <LexManos> if you can
figure it out
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L2206[20:33:28] <LexManos> so that IDEA
and Eclipse work
L2207[20:33:31] <LexManos> then that'd be
good
L2208[20:33:34] <gigaherz> but Ibelieve
that will be complex and probably not really worth the
trouble
L2209[20:33:35] <gigaherz> ;P
L2210[20:33:45] <gigaherz> (still
speaking to chbachman)
L2211[20:33:56] <chbachman> Anything is
worth the trouble to save (mostly myself) the time when creating
upgrades.
L2212[20:34:03] <gigaherz> your
choice
L2213[20:34:14] <gigaherz> I gave you a
flexible, extensible system
L2214[20:34:21] <gigaherz> that gives you
both options in one ;P
L2215[20:34:27] <chbachman> I like that.
Thanks.
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L2217[20:35:16] <AbrarSyed> what kappa
thing?
L2218[20:35:43] <LexManos> AbrarSyed
<-> killjoy Go!
L2219[20:35:58] <chbachman> One last
question. Is all of player.capabilities client side, or just the
set methods?
L2220[20:36:11] <chbachman> Crap,
unintentional ping. Sorry.
L2221[20:36:11] <killjoy> It's an
annotation processor I made over the weekend
L2222[20:36:19] <killjoy> I added a class
for forge's annotations
L2223[20:36:30] <gigaherz> chbachman:
dont' worry so much about pings
L2224[20:36:46] <gigaherz> jsut as long
as you don't mention THE name ;P
L2226[20:36:54] <chbachman> But important
people get annoyed when I ping them.
L2227[20:37:27] <gigaherz> yes but if
someone has a nickname that gets pinged when typing normal english
language
L2228[20:37:30] <gigaherz> it's not your
fault ;P
L2229[20:37:37] <AbrarSyed> killjoy, so
its just basic validation?
L2230[20:37:43] <killjoy> Yup.
L2231[20:37:59] <killjoy> But the
SidedProxy will do type checking
L2232[20:38:09] <AbrarSyed> LexManos,
just wanna be sure.. you realize that this WILL NOT result in
squigly red lines under the annotations right?
L2233[20:38:17] <matthewprenger> Not sure
about eclipse, but Idea has a project setting you can turn on and
ittl find all the annotation processors on the classpath
automatically
L2234[20:38:18] <killjoy> They will
L2235[20:38:20]
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L2236[20:38:24] <AbrarSyed> and yet will
prevent Gradle from buidling if there are errors
L2237[20:38:41] <LexManos> No it will
result in squigly red lines and errors and information and
generated code and awesome features
L2238[20:38:50] <AbrarSyed> we tried this
already
L2239[20:38:58] <CptRageToaster> IDE
specific?
L2241[20:39:04] <AbrarSyed> atleast in
eclipse
L2242[20:39:10] <LexManos> if we can get
it working without requiring end modders interaction
L2243[20:39:12] <AbrarSyed> ^ is my
little testing project i made ages ago
L2244[20:39:17] <LexManos> i know
L2246[20:39:31] <LexManos> gradle side
worked, IDE side didnt
L2247[20:40:03] <AbrarSyed> killjoy, you
said the setting was in project/.settings ?
L2248[20:40:13] <AbrarSyed> for eclipse
atleast?
L2249[20:40:14] <killjoy> Yes. That's to
enable it.
L2250[20:40:21] <AbrarSyed> and not in
.metadata/...
L2251[20:40:25] <LexManos> For example,
hooking into things like @Getter/Setter <3
L2252[20:40:36] <matthewprenger> <3
Lombok
L2253[20:40:37] <killjoy> The actual file
that defines the processor jars is project/.factorypath
L2254[20:40:43] <killjoy> that's an xml
file
L2255[20:41:15] <matthewprenger> Lex,
didn't you talk about adding lombok as a forge dep at one
time?
L2256[20:41:19] <killjoy>
<factorypath>
L2257[20:41:20] <killjoy>
<factorypathentry kind="WKSPJAR"
id="/Kappa/build/libs/KAPPA-1.0.jar"
enabled="true"
runInBatchMode="false"/>
L2258[20:41:20] <killjoy>
</factorypath>
L2259[20:41:25] <AbrarSyed> lombok does
crazy compiler hacks though...
L2260[20:41:41] <LexManos> lombok would
be nice it doesnt work well with gradle and it requires end user
intreaction
L2261[20:41:48] <LexManos> the idea is to
NOT require end user interaction
L2262[20:41:59] <LexManos> if we can make
it without that, that'd be awesome
L2263[20:42:00] <AbrarSyed> gradle worked
fine.. just eclipse and intellij need custom plugins..
L2264[20:42:13] <matthewprenger> ahh yeah
the major problem with that is the required plugin
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L2286[21:01:42] <Pivotal> Does anyone
know of a current mod done in Scala? I'm curious and want to rut
around in some source code
L2287[21:01:52] <killjoy> Multipart
L2288[21:02:10] <Pivotal> Why didn't I
know that
L2289[21:02:11] <Pivotal> ....
L2290[21:02:12] <Pivotal> thanks
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L2292[21:08:53] <chbachman> If that is
too complicated, MMPS is also.
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L2310[21:23:03] <Pivotal> I get what
multipart is doing, but its not exactly a "normal" mod
:P
L2311[21:23:19] <chbachman> Use Machine
Muse's Powersuits
L2312[21:23:28] <chbachman> Its pretty
simple, and in Scala.
L2313[21:23:35] <Pivotal> Awesome,
thanks
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L2324[21:37:21] <mrkirby153> How do I
properly use Log4J for my plugin?
L2325[21:37:23] <mrkirby153> *mod
L2326[21:37:31] <AbrarSyed> Pivotal, a
better example is fry's truss mod
L2327[21:37:37] <AbrarSyed> he goes by
RainWarrior on github
L2328[21:38:12] <AbrarSyed> mrkirby153,
LogManager.getLogger() and then use that logger instance for
whatever
L2329[21:38:34] <mrkirby153> AbrarSyed,
do I need an arg in LogManager.getLogger()?
L2330[21:38:41] <AbrarSyed> no
L2331[21:38:43] <killjoy> It's
optional.
L2332[21:38:50] <killjoy> You can give it
a name
L2333[21:38:50] <AbrarSyed> if you dont
pass a name, the name of the current class is used
L2334[21:38:57] <AbrarSyed> otherwise you
can specify a name..
L2335[21:39:01] <mrkirby153> Okay
thanks
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L2346[21:56:12] <mrkirby153> !gm
func_152612_a
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L2376[22:45:43] <Mitchellbrine> you know
how reflection is a necessary evil?
L2377[22:45:48] <Mitchellbrine> it's
still an evil
L2378[22:45:56] <Mitchellbrine> I've
figured out how to make false = true
L2379[22:47:01] <Kaiyouka> lol
L2380[22:47:06] <Mitchellbrine> it's
true
L2381[22:47:08] <Mitchellbrine> i mean,
false
L2382[22:47:09] <Mitchellbrine> I
mean
L2383[22:47:15] <Mitchellbrine> truth
doesn't exist anymore
L2384[22:47:16] <killjoy> Now make 2 + 2
= fish
L2385[22:47:30] <Kaiyouka> That one's
easy
L2386[22:47:32] ***
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L2387[22:47:45] <mallrat208> int fish = 2
+ 2 ?
L2388[22:47:51] <Mitchellbrine> ooh
L2389[22:48:06] <killjoy> No, that makes
fish = 2 + 2, not the other way around
L2390[22:48:14] <Mitchellbrine> um
yeah
L2391[22:48:30] <Mitchellbrine> in math,
the = sign doesn't need to be on the left
L2392[22:48:35] <Mitchellbrine> I mean,
the right
L2393[22:48:41] <Mitchellbrine> it can be
on either side
L2394[22:49:08] <Mitchellbrine> int
fish:
L2395[22:49:10] <killjoy> But this is
programming
L2396[22:49:12] <Mitchellbrine> darn
it
L2397[22:49:17] <Mitchellbrine> int
fish;
L2398[22:49:21] <Mitchellbrine> 2 + 2 =
fish
L2399[22:49:26] <Mitchellbrine> :D
L2400[22:49:34] <Unh0ly_Tigg> it's also
possible to completely bypass the fml security manager...
L2401[22:49:47]
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L2402[22:49:48] *
killjoy is wish granting fairy. Make wish
L2403[22:49:51]
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L2404[22:50:00] <Mitchellbrine> take my 2
2's and make them a fish
L2405[22:50:05] <Mitchellbrine> Mmmm,
fish
L2406[22:50:06] <killjoy> done
L2407[22:50:10] <Mitchellbrine> oh
btw
L2408[22:50:13] <Mitchellbrine> it's
actually
L2409[22:50:16] <Mitchellbrine> int fish
= null;
L2410[22:50:19] *
killjoy slaps Mitchellbrine with hot fish
L2411[22:50:21] <Mitchellbrine> 2 + 2 =
fish
L2412[22:50:53] <Kaiyouka> nullable
primitives! For the int that knows it's an int but isn't quite sure
WHICH int.
L2413[22:51:28] <Mitchellbrine> oh
wait
L2414[22:51:49] <Mitchellbrine> Integer
fish = null;
L2415[22:51:53] <Mitchellbrine> 2 + 2 =
fish;
L2416[22:51:55] <Mitchellbrine> that
should be error free
L2417[22:52:13] <Mitchellbrine>
nope
L2418[22:52:15] <Mitchellbrine> it can't
be done
L2419[22:52:19] <killjoy> String
_2_plus_2 = "Fish"
L2420[22:52:27] <Mitchellbrine>
uh-huh
L2421[22:52:36]
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L2422[22:53:09] <CptRageToaster> There
were some old Java exploits that could alter the values of the java
constants...
L2423[22:53:30] <CptRageToaster> Opcode
representing 4 could be redefined to another value
L2424[22:53:33] <CptRageToaster> it was
hilarious
L2425[22:53:52] <killjoy> Make Math.PI =
3
L2426[22:54:04] <tterrag> watch the world
burn :P
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L2429[22:54:56] <CptRageToaster> well...
PI isn't an opcode...
L2430[22:55:07] <Mitchellbrine> hey
L2431[22:55:13] <Mitchellbrine> you can
change Boolean.FALSE equal true
L2432[22:55:17] <tterrag> it's also a
primitive, and thus gets inlined
L2433[22:55:31] <tterrag> so you cannot
edit Math.PI, no matter how hard you try :P
L2434[22:56:03] <TomeWyrm> Wouldn't that
make fish = 4?
L2435[22:56:09] <Mitchellbrine> yes
L2436[22:56:15] <Mitchellbrine> and then
make Math.PI = fish
L2437[22:56:17] <Mitchellbrine> :D
L2438[22:56:32] <killjoy> What about
Math.E?
L2439[22:56:39] <Mitchellbrine>
hmmm
L2440[22:56:48] <CptRageToaster> you can
just override values... but that's too obvious
L2442[22:57:39] <Mitchellbrine>
Reflection for evil purposes
L2443[22:57:56] <TomeWyrm> well...
1.9999(repeating) equals 2 in "real" math so...
L2444[22:58:11] <tterrag> there is no
real math in programming :P
L2445[22:58:15] <tterrag> it's all
approximations
L2446[22:59:26] <TomeWyrm> Well half the
math we actually do is just approximations IRL anyway, so they're
not THAT different
L2447[23:00:13] <tterrag> yes but we as
humans can see that (1/3)*3 is 1, a computer will tell you
0.999999999999999999
L2448[23:00:21] <TomeWyrm> I mean when's
the last time you used a value more precise than 3.14159 for pi
that wasn't a pre-defined function on your calculator, program, or
in the lanugage?
L2449[23:00:43] <killjoy> To a computer,
1.0 - 0.1 - 0.1 - 0.1 - 0.1 - 0.1 = 0.500000000001
L2451[23:01:07] <tterrag> enjoy
L2452[23:02:51] <TomeWyrm> Actually you
can prove that 1/3 * 3 = 0.99999(etc) because 0.33333(etc)... times
3 is really 0.99999(etc). Because 1/3rd can't be represented
properly in decimal notation and all sorts of other really REALLY
odd things that don't make any sense
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L2454[23:03:34] <tterrag> 0.9 infinitely
repeating =1 though
L2455[23:03:36] <tterrag> so it works out
:P
L2456[23:03:52] <TomeWyrm> Like the
reason x/0 is undefined. It's really simple and short... and
something that I can never remember because it's all "division
isn't actually real" and stuff
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L2459[23:04:33] <TomeWyrm> Layman's
version is, you can't make anything uniquely multiply into 0, so
you can't divide by it
L2460[23:04:48] <TomeWyrm> But the actual
proof is like... *shudder*
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L2467[23:15:15] <mrkirby153> !dcc
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L2478[23:37:47] <ollieread> Does
Item.getItemUseAction() ever get called on the server?
L2479[23:38:11]
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L2482[23:39:18] <Zaggy1024> I wouldn't
think so
L2483[23:39:46] <Zaggy1024> But a simple
context -> References -> Project would give you a definite
answer
L2484[23:39:56] <Zaggy1024> Unless
there's some crappy reflection going on :P
L2485[23:40:57] <ollieread> Yes, it
does
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L2493[23:49:34] <Zaggy1024> Does anyone
know if one can store extra properties in an IBlockState without
ever storing them in metadata?
L2494[23:49:38] <Zaggy1024> or is that
not supported?
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L2496[23:50:27] <Zaggy1024> (so I can
have a "top" property that isn't stored in a metadata
bit)
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