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L1[00:00:02] <ghz|afk> I had a previous
nickname, from when I was like 13
L2[00:00:06] <Kaiyouka> And here we see the
uninventive but straight to the point Caitlyn :p
L3[00:00:09] <ghz|afk> after a while
L4[00:00:15] <Kaiyouka> j/k
L5[00:00:27] <ghz|afk> I discovered that
some girl was using it, when dudes started PMing me asking for
her
L6[00:00:28] <Caitlyn> I also go by Michiyo
at times.. but that was a name of one of my City of Heroes
characters :P
L7[00:00:29] <Drullkus> Mine has a history
too
L8[00:00:32] <ghz|afk> soyeah I hadto
change.
L9[00:00:39] <Kaiyouka> lol
L10[00:00:45] <ghz|afk> at the time I was
just getting into computers,
L11[00:01:03] <ghz|afk> and the
"gigahertz" was like the future, so it sounded cool
L12[00:01:06] <Kaiyouka> I used to be
Samidare. I was IRCing with a friend and my usual nick was too long
for EFNet so I picked Samidare (after Samidare Sayuri, a character
in one of my stories)
L13[00:01:07] <ghz|afk> but it sounded mroe
cool without the t
L14[00:01:09] <ghz|afk> so yeah
L15[00:01:14] <ghz|afk> gigaherz ;P
L16[00:01:39] <Illyohs> something tells me
your not afk :p
L17[00:01:43] <Drullkus> :p
L18[00:01:44] <Kaiyouka> I don't remember
why I started using Kaiyou but I got accustomed to that. Kaiyouka
was an alt for Kaiyou and I started liking it better so I stuck to
Kaiyouka
L19[00:01:47] ***
Illyohs is now known as Illy|eclipse
L20[00:01:55] <ghz|afk> 10 years later I
discovered herz means heart in german so my nickname implies i'm
really big hearted
L21[00:02:05] <ghz|afk> which is an
exageration but yeah I'm too nice for my own good
L22[00:02:09] <ghz|afk> so I keep it
;P
L23[00:02:09] <Kaiyouka> lol
L24[00:02:43] <Kaiyouka> Kaiyou is also a
character reference. I only ever use references to my own
characters, lol.
L25[00:03:12] <ghz|afk> eh
L26[00:03:14] <ghz|afk> 7am :/
L27[00:03:21] <Kaiyouka> Though sometimes
if IRC or my internet is shitty enough, I'll end up on like my
super last alt nick which is Nono (a character from diebuster and
also part of some branding)
L28[00:03:21] <ghz|afk> where did the night
go :/
L29[00:03:24] <Kaiyouka> lol
L30[00:03:26] <Kaiyouka> 11PM here
L31[00:03:52] <Kaiyouka> I have more alt
names than Chuck Norris has beard hairs
L32[00:04:03] <Drullkus> lol
L33[00:05:28] ***
tterrag|away is now known as tterrag
L34[00:05:37] <Kaiyouka> And none of them
ever correlate between IRC and outside of IRC
L35[00:05:42] ⇦
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Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen und
das T�ten angemessen wirkt. (George Orwell))
L37[00:06:49] <Kaiyouka> tl;dr fry
L38[00:06:50] <Kaiyouka> :p
L39[00:07:02] <fry> Ctrl-F fry :P
L40[00:07:09] <Kaiyouka> heheh yeah
L41[00:07:25] ⇦
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L42[00:07:38] ⇦
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L43[00:08:11] ⇨
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L44[00:10:05] <sww1235> well i just
realized that i haven't eaten since 12pm. Factorio is an addictive
game
L45[00:10:11] <Kaiyouka> oh gosh
L46[00:10:15] *** fry
is now known as fry|afk
L47[00:10:18] ***
sww1235 is now known as sww1235|foods
L48[00:11:40] ⇦
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L49[00:12:35] ***
AbrarSyed is now known as Abrar|gone
L50[00:12:41] <Kaiyouka> Nope, I'm still
confused
L51[00:12:46] <Kaiyouka> maybe I skimmed
the logs a bit too much
L52[00:13:24] ***
matthew|gone is now known as matthewprenger
L53[00:13:39] <Kaiyouka> oh well,
whatever
L54[00:14:03] *
Kaiyouka ponders regenerating into a new nickname to throw
everybody off again
L55[00:17:03] ⇨
Joins: cpup (~cpup@32.218.113.33)
L56[00:18:22] <tterrag> sww1235|foods: y u
no #factorio
L57[00:18:29] ⇦
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L58[00:19:06] <Kaiyouka> Maybe I should
work on some mod code
L59[00:19:09] <Kaiyouka> I have a dimension
to work on
L60[00:21:31] ***
sww1235|foods is now known as sww1235
L61[00:22:14] <sww1235> is that on espernet
tterrag
L62[00:22:22] <tterrag> yep
L63[00:22:39] <sww1235> cool. Im assuming
you whoised me
L64[00:23:07] <tterrag> or just went there
and looked at the userlist :P
L65[00:23:13] <sww1235> ah
L66[00:28:03] <Kaiyouka> Hmm... I wonder if
any of those solar apocalypse mod things are out for 1.8....
L67[00:31:50] <Drullkus> lol
L68[00:32:26] <Kaiyouka> I don't know why I
keep pondering doing an apocalyptic Minecraft series
L69[00:32:32] <Kaiyouka> it's never gonna
happen
L70[00:32:45] <Kaiyouka> same with a modded
one, aside from maybe a developer commentary playthrough of my own
mod stuff
L71[00:34:19] ⇦
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L74[00:38:07] <Kaiyouka> Okay yup, I'm
gonna work on mod stuff
L75[00:38:33] ⇨
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L78[00:41:40] ⇦
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L79[00:42:48] <Kaiyouka> Oh god, GuiIngame
is literally gibberish
L80[00:44:49] ⇨
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L84[00:46:57] <O3Bubbles09> Never mind I
think I see what I did wrong -_- Sorry for waisting your time
L85[00:47:32] <Kaiyouka> You're not really
wasting anybody's time, lol
L86[00:48:00] <O3Bubbles09> Lol
L87[00:52:08] *
Kaiyouka wonders how many more times this song will play before it
gets old
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L93[01:05:29] ***
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L94[01:07:12] ***
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L95[01:12:28] <Kaiyouka> Hmmm
L96[01:12:32] <Kaiyouka> Blue hearts!
L97[01:13:00] <Kaiyouka> Because this
mirrored dimension's health system needs to look different
L98[01:13:30] <Drullkus> ._.
L99[01:14:00] *
Drullkus flips a desk
L100[01:14:16] <Kaiyouka> Drullkus: My mod
adds a mini-game type dimension that, while physically similar to
the overworld, presents an entirely different challenge to the
player
L101[01:14:26] *
Drullkus grumbles about Minecraft Animations
L102[01:14:36] <Drullkus>
Interesting
L103[01:15:05] <Kaiyouka> Similar to the
Silent Realm from Skyward Sword, the player has almost an entirely
separate existence in it.
L104[01:15:48] <Kaiyouka> The player's
base stat is 1 heart. Most anything that exists in the mirrored
plain will kill you on sight
L105[01:16:15] <Drullkus> oooh
L106[01:16:22] <Drullkus> This sounds
fun
L107[01:16:25] <Drullkus> What about
safezones
L108[01:16:40] <Drullkus> or
something
L109[01:16:55] <Kaiyouka> There are none.
However, MP mobs have weaker 'awareness'. If they can't see you,
you don't exist to them.
L110[01:16:58] <Kaiyouka> So, you can very
easily hide
L111[01:17:27] <Kaiyouka> They don't spawn
in high numbers either so you don't have to worry about an
ambush
L112[01:17:36] <Kaiyouka> which is good
because little of your inventory manifests with you when you enter
the dimension
L113[01:18:49] <Drullkus>
Interesting
L114[01:19:04] <Kaiyouka> Your weapons and
armor will not manifest. Nor will blocks or tools.
L115[01:19:13] <Kaiyouka> In fact, you
can't modify the terrain in any fashion, break or place
L116[01:19:20] <Drullkus> You have my
attention :p
L117[01:19:41] <Kaiyouka> You survive on
wits alone. Though, as you progress through the mod's weapon tiers,
you'll find stronger weapons manifest more tangibly into the
dimension
L118[01:19:42] ⇦
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L119[01:20:14] <Kaiyouka> Lower tiered
weapons manifest in a 'sealed' state that can be used to stun the
mobs that hunt you. Higher tiered weapons can manifest fully so you
can fight.
L120[01:20:44] <Kaiyouka> Beyond that, the
only things you can take with you are amulets that consume
inventory slots but, in exchange, boost your stats for that
incursion into the dimension.
L121[01:22:42] <Kaiyouka> Heart Amulets
are the best. You can carry up to nine to add nine additional
hearts. Which is useful because everything is OP and you have no
armor.
L122[01:23:28] <Kaiyouka> your dimension
health doesn't regen either :p
L123[01:23:43] <Kaiyouka> (it won't
refresh until you leave and return)
L124[01:23:44] ⇦
Quits: Captain_Shadows (~Thunderbi@208.92.78.142) (Quit: See
ya)
L125[01:24:33] <Striking> Yall talk to
much :P
L126[01:24:35] ⇦
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())
L127[01:24:38] <Drullkus> lol
L128[01:24:43] <Drullkus> I fancy this
Kaiyouka
L129[01:24:51] <Kaiyouka> lol
L130[01:24:54] <Drullkus> How much of it
is working?
L131[01:25:07] <Kaiyouka> Drullkus:
there's a dimension and part of the health bar
L132[01:25:43] <Kaiyouka> I don't
typically put much time into modding.
L133[01:26:29]
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L134[01:27:01] ***
Morphan1 is now known as MorphFK
L135[01:27:16] <Kaiyouka> The time I spend
modding is either when I feel like it or the monthly patron dev
stream(s).
L136[01:27:53]
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(~neko@i.am.afterlifelochie.net)
L137[01:28:46] <Kaiyouka> It's kinda
sketchy I guess that it's basically a pay-for-dev setup but
w/e
L138[01:30:47] <Kaiyouka> Multi-use
patreon account woo
L139[01:31:27] <allochie> Does anyone
happen to know the "correct" way to request library
dependencies on clients?
L140[01:31:40] <Drullkus> I gotta go
:(
L141[01:31:42] <Drullkus> Bye all
L142[01:31:43] <Drullkus> o/
L143[01:31:51] ⇦
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L148[01:39:11] ***
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L149[01:39:13] ***
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L153[01:43:13] <Lymia> Kaiyouka, how would
you implement that?
L154[01:43:24] <Kaiyouka> Lymia: implement
what, specifically?
L155[01:43:34] <Lymia> A seperate
existence for the player.
L156[01:43:51] <Kaiyouka> Extended entity
properties and very meticulous use of events
L157[01:43:51] <Lymia> Say.... Morph gives
you some neat stuff, and is bound to the player instead of any
inventory items.
L158[01:43:53] ⇦
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L160[01:44:09] <Lymia> And the mod I'm
working on right now, I'm going to be outright binding spells to
the player with no items involved.
L161[01:44:15] <Kaiyouka> neat
L162[01:44:28] <Lymia> It doesn't mix with
your mod design at all though. ^.^;
L163[01:45:29] ***
Devin_Mobile is now known as Devin__
L164[01:45:41] ***
Devin__ is now known as Devin_Mobile
L165[01:46:20] <Kaiyouka> Mod stuff might
leak into my mirrored plain.
L166[01:46:22] <Kaiyouka> It's
inevitable
L167[01:46:32] <Kaiyouka> And I'm not
going to try to stop it
L168[01:46:49] <Lymia> I was actually
wondering about that.
L169[01:47:09] <Lymia> How hard it'd be to
change the player name to something like "Mirror
PlayerName", and reconfiguring internal state to match
that.
L170[01:47:10] ⇦
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(~Administr@cpe-66-67-8-129.rochester.res.rr.com)
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L171[01:47:18] <Lymia> That'd achieve hard
isolation.
L172[01:47:28] <Kaiyouka> I'm not honestly
too worried about mod leakage
L173[01:47:56] ⇦
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L174[01:47:57] <Kaiyouka> People always
get all up in arms about every mod ever playing nicely with each
other but frankly, I don't give a damn.
L175[01:48:09] <Kaiyouka> If somebody
finds a problem, PR a solution on the github :p
L176[01:49:41] <Lymia> "Mod gives you
lots of firepower with no items involved, help!" ^.^;
L177[01:49:50]
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L178[01:50:05] <Lymia> I don't want to
have things be perfect, as far as preventing mod messing each other
up in my mods goes
L179[01:50:09]
⇨ Joins: cpup (~cpup@32.218.113.33)
L180[01:50:13] <Lymia> But I'd rather
design stuff so my design isn't likely to mess anybody else
up
L181[01:50:17] <Lymia> And vice
versa
L182[01:50:33] <Lymia> Minecraft modding
has enough of a problem with mods deciding each other's designs are
bad.
L183[01:50:44] <Lymia> "Oh, IC2 gives
2x ore really early, so, my endgame can't be 2x ore like I
planned."
L184[01:50:49] <Lymia> "5x ore!!
:D"
L185[01:50:53] <Lymia> urgh, no.
L186[01:50:56] <Kaiyouka> hahah,
yeah
L187[01:51:52] <Kaiyouka> I don't think my
mod really has 'endgame'
L188[01:52:04] ⇦
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L189[01:52:20] <Kaiyouka> I mean, once you
hit a top-tier sword or one of the best-tier tomes that I have
planned, I guess that's endgame?
L190[01:53:02] <Kaiyouka> Blade of the
Hero is pretty friggen OP I guess.....
L191[01:53:41]
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L192[01:53:42] <VictiniX888> !gm
p_77659_3_
L193[01:54:09] <Lymia> I don't know if my
mod will turn out to be OP once I get working on it, and
stuff.
L194[01:54:26] <Kaiyouka> iirc from the
old days version of my mod, Blade of the Hero doesn't take damage
if you're at full health and can be charged up to deal extra
damage.
L195[01:54:38] <VictiniX888> !gm
func_150910_a
L196[01:54:48] <Lymia> I want to give some
pretty big movement options, and mostly ranged weapons.
L197[01:54:51] ⇦
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L198[01:55:20] ***
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L199[01:55:28] <Lymia> (I'll probably
balance so that Twilight Forest is around midgame level)
L200[01:56:43]
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L201[01:57:14] <Kaiyouka> Actually, the
most OP sword I have is probably Altria Excelion, which can't
break. It just dulls its own edge when it runs out of durability.
Durability regenerates if given a rest.
L202[01:57:42] <Kaiyouka> Of course, it
has shit durability but w/e
L203[01:57:46] <Lymia> What's the damage
modifier? :P
L204[01:57:49] <Lymia> Thaumcraft has
voidmetal.
L205[01:58:01] <Kaiyouka> I don't remember
how much damage it did. I think maybe 7 hearts?
L206[01:58:15] <Lymia> Yeah, uh, isn't
that diamond sword level :P
L207[01:58:20] <Lymia> Just... voidmetal.
:D
L208[01:58:30] <Kaiyouka> This was like
back in the days of 1.3
L209[01:58:47] <Lymia> Durability isn't
going to make things OP, IMO.
L210[01:59:09]
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L211[01:59:11] <Kaiyouka> vanilla swords
were nerfed in it and it was designed to go with a sister mod that
made mobs have more health and do more damage
L212[02:00:03] <Lymia> I don't think mod
weapon are very bad at all, anyway.
L213[02:00:08] <Lymia> The real trouble is
mod armor. :c
L214[02:00:12] <Kaiyouka> Yeah
L215[02:00:14] <Kaiyouka> I don't even
touch armor
L216[02:00:15] ⇦
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L217[02:00:37] <Lymia> I'm going to make
armor that works entirely different from MC armor or most mod
armo.
L218[02:00:38] <Lymia> armor*
L219[02:00:42] ⇦
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L220[02:00:52] <Kaiyouka> I generally just
go with a concept and suggest it but do little to enforce it so if
players wanna be OP fuckers, they can
L221[02:01:00] <Lymia> Have it add ~20-40
hearts of shield over the player's HP with a decent regeneration
effect, maybe
L222[02:01:00] <Kaiyouka> Case in point
why I split mob buffs into a separate mod.
L223[02:01:29] <Kaiyouka> So players can
either run around with 1H1K weaponry like an OP little shit or
actually try for a difficult experience
L224[02:01:34] <Lymia> The big problem
would be figuring out how to make it not stack with conventional
armor.
L225[02:01:46] ⇦
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L226[02:01:57] <Lymia> Because additional
health and damage reduction together = "you're invisible,
kthx"
L227[02:01:58] <Lymia> :c
L228[02:02:10] ⇦
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L230[02:02:33] <Kaiyouka> Back in the days
of easily overwriting vanilla, I would have just removed the
vanilla armor entirely
L231[02:02:34] <SomeRandomName> I have a
quick question, in case anyone knows offhand before I spend the
time looking through the source myself: I notice that while
handling packets in Forge, each packet is, by default, 255 bytes.
Do the unused bytes get trimmed off at any point, or doe
L232[02:02:55] <SomeRandomName> bleh, or
does it just send bulky?
L233[02:03:05] <Lymia> invincible*
opps.
L234[02:03:16] <Kaiyouka> I doubt it trims
off the excess. Expected byte size and whatnot.
L235[02:03:23] <Lymia> I don't really like
making global changes like that, personally.
L236[02:03:39] <Lymia> I'll provide my own
armor which people can choose. If they want to use vanilla armor,
they can go ahead. :P
L237[02:03:43] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150201 mappings to Forge Maven.
L238[02:03:43] <Kaiyouka> heh
L239[02:03:46] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150201-1.8.zip (mappings
= "snapshot_20150201" in build.gradle).
L240[02:03:49] <Kaiyouka> I've been
pondering shield mechanics
L241[02:03:54] <Kaiyouka> time and
again
L242[02:03:56] <SomeRandomName>
Interesting..that's quite a waste of networking. Thanks for
responding.
L243[02:03:57] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L244[02:04:20] ⇦
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L245[02:04:35] <Kaiyouka> SomeRandomName:
I know nothing of networking or netty, I'm just guessing. I could
be wrong. But it only makes sense that if you're gonna be sending
data, you keep it nice and standard.
L246[02:04:40] <Kaiyouka> Also,
Minecraft
L247[02:04:55] <Lymia> Or, rather, I don't
mind if people go through my content with vanilla-style
armor.
L248[02:05:16] <Kaiyouka> I think I might
try implementing shields again
L249[02:05:18] <Lymia> I'll probably use a
little armor piercing so having diamond vs leather isn't /as/ big
of a difference versus it.
L250[02:05:25] <Giraffestock> after more
than 8 hours, I still cant get instant worldswapping to be as nice
as it was in 1.2 /:
L251[02:05:29]
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L252[02:05:34] <Lymia> But, what I
absolutely don't want is for vanilla style armor to stack with the
shield ones.
L253[02:05:37] <Lymia> Since that's how
you get OP
L254[02:05:59] <Kaiyouka> Wouldn't be
difficult to have a player tick that ejects armor if somebody tries
to mix and match :p
L255[02:06:07] <Kaiyouka> or penalizes
them somehow
L256[02:06:15] ***
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L257[02:06:25] <Kaiyouka> I love when
vanilla and mod conflict, lol
L258[02:06:32] <Kaiyouka> like how my mod
swords can't reasonably be enchanted
L259[02:06:47] <SomeRandomName> I suppose
I'll run some tests of my own anyway. I have a simple packet I need
to send, it only uses 20 bytes of the buffer. All the rest is going
to waste. I can't for the life of me imagine how many other packets
work the same. Need so little, use so mu
L260[02:06:59] <Lymia> The way I'll
probably actually have it works is make the armor
"non-existant" so to speak.
L262[02:07:11] <Kaiyouka> There's only a
single mod-only enchantment that works with my swords :p
L263[02:07:14] <Lymia> It works when your
armor slots are empty (... or, well, something like that)
L264[02:07:18] ⇦
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L265[02:07:28] <Lymia> I don't want the
Goggles of Revealing to not mix with the mod armor.
L266[02:08:16]
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L267[02:10:35] ⇦
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L268[02:10:42] <Kaiyouka> Actually, that
enchantment might not even be in the new version of the
mod....
L269[02:10:47]
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L272[02:13:27] <Lymia> My mod... I don't
know how much it'll actually interact with stuff once I start
working on it.
L273[02:13:33] <Lymia> The current plan is
to eschew items somewhat.
L274[02:13:39] <Kaiyouka> I have more
plans than actually finished content.
L275[02:14:04] <Lymia> The actual
weapons/armor/etc would be bound directly to the player rather than
through items.
L276[02:14:34] <Lymia> (No swords. Ever.
:D)
L277[02:14:53] <Kaiyouka> that's ... very
odd
L278[02:15:20] <Lymia> I'd need to do lots
of playing around after I get the core up
L279[02:15:32] <Lymia> Since I'm not sure
how my design would work with network lag.
L280[02:15:43] <Lymia> And I'm not sure
how a primarily ranged combat focused mod would interact with more
conventional ones
L281[02:17:04] <Kaiyouka> true
L282[02:17:19]
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L284[02:17:48] <Lymia> I'd need to figure
out balancing measures though. :(
L285[02:18:01] <Kaiyouka> that's always
fun :l
L286[02:18:01] ***
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L287[02:18:10] <Lymia> I want to make it
so that if some melee mob gets in range, you are in trouble,
because you should have killed it long long ago.
L288[02:18:12] *
Kaiyouka still wants to add shields to his mod somehow
L289[02:20:35] <Kaiyouka> I dunno if it's
doable anymore in 1.8
L290[02:20:50] <Kaiyouka> unless I missed
the memo of somebody making item rendering not fucky anymore
L291[02:21:11] <Kaiyouka> ... granted, I
think I technically replaced the PLAYER renderer for shields
....
L292[02:21:14] ⇦
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L293[02:21:30] <Kaiyouka> that was LONG
ago
L294[02:21:38] <Kaiyouka> before I
realized the true power of forge
L295[02:22:56] <Lymia> If there's anything
I'm worried about, it's my worldgen, lol.
L296[02:23:05] <Kaiyouka> you know nothing
of worldgen, Lymia :p
L297[02:23:22] <Kaiyouka> I have to gut
out a copy of the overworld generator so I can strip out structures
and add my own :p
L298[02:23:36] <Kaiyouka> not necessarily
a literal copy but there's lots of extending and overriding > _
<
L299[02:23:38] <Lymia> I'd like to
generate every chunk in a structure before trying to generate it
without stupid problems like villages have sometime, and adapt to
the landscape.
L300[02:23:48] <Lymia> If more than, like,
5 mods work like that
L301[02:24:03] <Lymia> Eventually, you're
gonna cross the 50% chunks covered theshhold.
L302[02:24:10] <Lymia> And tires to
generate a whole infinite world at once.
L303[02:24:17] <Lymia> tries*
L304[02:24:42]
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L305[02:26:10] <Kaiyouka> lol
L306[02:26:53] *
Kaiyouka ponders what the stamina bar in the Mirrored Plain should
look like
L307[02:27:10] <Lymia> You need to make it
different? :P
L308[02:27:14] <Kaiyouka> yeah
L309[02:27:17] <Lymia> There's probably
more subtle ways you can approach it.
L310[02:27:20] <Kaiyouka> Stamina works
completely differently in there too
L311[02:27:36] <Lymia> Replace the hunger
symbols with.... some other symbol?
L312[02:27:57] <Lymia> You're getting into
the "big risk of mod incompatibility" territory
now.
L313[02:28:05] <Kaiyouka> Not...
really?
L314[02:28:30] <Kaiyouka> I mean, yeah,
mods that are already pretty invasive probably won't play
nicely
L315[02:28:32] <Kaiyouka> but that's just
life
L316[02:29:01] <Kaiyouka> I have a concept
for the mirrored plain and I'm sticking to it.
L317[02:29:12] <Kaiyouka> And that concept
involves a lot of different everything
L318[02:29:14] <Lymia> Not really invasive
ones.
L319[02:29:23] <Lymia> Stuff like Tinker
Construct's heart containers.
L320[02:29:35] <Lymia> I don't know how
they work, but they already glitch out enough, in the UI.
L321[02:29:38] <Kaiyouka> Won't influence
a damn thing
L322[02:29:48] <Lymia> I don't know how
the heart containers work, mind.
L323[02:29:59] <Lymia> But I can say that
if you remove the items, the effect doesn't quite go away?
L324[02:30:07] <Kaiyouka> Player has an
entirely separate health in this dimension
L325[02:30:19] <Kaiyouka> and the HUD only
displays THAT health
L326[02:30:26] <Kaiyouka> everything else
is canceled
L327[02:30:55] <Lymia> I don't know how
HUD drawing works, so. :)
L328[02:31:01] <Kaiyouka> There are forge
events
L329[02:31:01] <Lymia> If it works like
that, it could work well.
L330[02:31:05] <Lymia> Ah.
L331[02:31:09] <Kaiyouka> you can cancel
part of the hud rendering
L332[02:31:14] <Kaiyouka> and then draw
your own shit
L333[02:31:17] <Lymia> That works.
:)
L334[02:31:39] <Lymia> (Note to self:
Steal Thaumcraft's focus selection UI for spell selection)
L335[02:32:04] <Lymia> (One change only:
Add highlights to the slice of the whell you're selecting for
UX.)
L336[02:32:13] <Kaiyouka> lol
L337[02:33:26] <Lymia> Thaumcraft's
current UI risks you selecting your primal focus when you're
looking for portable hole. :D
L338[02:33:41] <Lymia> "Opps, I just
blew up all my machines"
L339[02:33:59] <Kaiyouka> hahah, Etho's
done that so many times
L340[02:34:29] <Kaiyouka> Hmm....
L341[02:34:34] <Kaiyouka> had a
thought
L342[02:37:46] <Kaiyouka> wait, is there
no render event type for the vignette?
L343[02:37:51] <Kaiyouka> ... that's
interesting
L344[02:38:33] <Lymia> Vignette?
L345[02:39:24] <Kaiyouka> That's like one
of the hardest things to explain
L346[02:40:51] <Kaiyouka> wait, is that
not a thing anymore
L347[02:40:53] <Kaiyouka> wat
L348[02:40:59] <Kaiyouka> ....
L349[02:41:22] <Kaiyouka> hang on
L350[02:42:54] <Kaiyouka> Yeah, it's like
this subtle gradient shadow around the edges of the first person
view
L351[02:43:29] <Kaiyouka> Go into a cave
and toggle F1 repeatedly and you'll notice it
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L353[02:44:05] <Kaiyouka> idk if
GuiIngameForge even renders that
L354[02:44:12] <Lymia> Thaumcraft messes
with it a little, I think
L355[02:44:20] <Lymia> Unnatural Hunger
makes it red
L356[02:45:26] <Kaiyouka> well, I guess
it's not a big deal. I was just pondering tinting the player's view
a bit bluish while in the MP
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L360[02:51:35] <Kaiyouka> ... maybe I can
tint everything else
L361[02:52:47] <Kaiyouka> you can turn off
the tint with f1 lol
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L435[03:44:37] <pig> anyone here
successfully used stencils since forge disabled stencils?
L436[03:45:17] <Genuine> Heh.
L437[03:46:05] <pig> Genuine: ?
L438[03:46:34] <Genuine> Oh nothing
really, I just found that slightly funny.
L439[03:46:43] <pig> why so
L440[03:46:45] <Genuine> I've been seeing
that error, I didn't know if was Forge.
L441[03:46:56] <pig> about stencils?
L442[03:47:02] <Genuine> Every startup it
shows like four of them in a row.
L443[03:47:10] <pig> about
stencils...?
L444[03:47:11] <Genuine> Yeah about the
stencil buffer.
L445[03:47:35] <Genuine> Maybe it's just
me.
L446[03:47:48] <pig> i've not heard/seen
any
L447[03:50:22] <Genuine> [Client
thread/ERROR] [CodeChickenCore]: Unable to do mod description
scrolling due to lack of stencil buffer
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L449[03:50:29] <Lymia> Why
L450[03:50:33] <Lymia> Did Forge disable
stencils
L451[03:50:34] <Genuine> Yeah,
weird.
L452[03:50:46] <Lymia> The stencil buffer
is one of the most useful things for more advanced rendering
L453[03:51:42] <pig> because Lex is a
bitch and didn't want to support it so he ripped it all out without
letting mods add it back in without being incredibly intrusive,
cause it happens to break people who's computers are so old they'd
better be off sticking to solitaire than playing minecraft
L454[03:52:02] <Genuine> lol.
L455[03:52:35] <Lymia> Guess I'll use a
fragment shader instead.
L456[03:52:42] <Lymia> You know...
something more recent than stencils.
L458[03:54:12] <pig> maybe not so much a
bitch then >_>
L459[03:55:11] <pig> Lymia: ^
L460[03:55:34]
⇨ Joins: auenf
(David@171.72.233.220.static.exetel.com.au)
L461[03:57:11] <Kaiyouka> lol
L462[03:57:25] <Kaiyouka> mmm fragment
shaders
L463[03:57:35] ***
bilde2910|away is now known as bilde2910
L464[03:57:46] <Kaiyouka> I hate GLSL
though
L465[03:58:29] <Lymia> I don't mind GLSL.
:P
L466[03:58:39] <fry|afk> I love GLSL
:P
L467[03:59:15] <Wuppy> I dont even know
what GLSL is :P
L468[03:59:19]
⇨ Joins: shadowanti
(webchat@c-24-21-6-134.hsd1.or.comcast.net)
L469[03:59:32] <Lymia> fry|afk, your name
lies.
L470[03:59:32] <Lymia> :(
L471[03:59:40] <Wuppy> xD
L472[03:59:58] <Kaiyouka> Wuppy: GL Shader
Language, what you write your OpenGL shaders in ;)
L473[04:00:04] <fry|afk> Rounding errors,
I'm here for a minute :P
L474[04:00:19] <Wuppy> fancy, I'm mostly
in C++ now so yeah...
L475[04:00:45] <Kaiyouka> Wuppy: You can
OpenGL in C++ :P
L476[04:00:50] <Kaiyouka> and GLSL is
c-esque-ish
L477[04:00:55] <Wuppy> ahah, using SDL
atm
L478[04:01:04] <Kaiyouka> eugh, SDL
L479[04:01:11] <Wuppy> yes
L480[04:01:34] <Kaiyouka> I guess it's
better than Allegro
L481[04:02:49]
⇨ Joins: Davnit31 (~Davnit@71.47.89.196)
L482[04:03:11] *
Lymia sentences Kaiyouka to 30 years of Love2D
L483[04:03:28] <Kaiyouka> No thanks
L484[04:03:34] <Kaiyouka> I prefer my
homebrew engine
L485[04:03:58] <Kaiyouka> Java > Lua
;p
L486[04:04:07] ⇦
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L487[04:04:10] <Wuppy> C++ > Java
L488[04:04:38] <Kaiyouka> Nah
L489[04:04:39] <Wuppy> and IMO Unity ~
C++
L490[04:04:44] <Wuppy> about as good
L491[04:04:46] <fry|afk> Depends on what
you're doing :P
L492[04:04:48] <Kaiyouka> C++ ~= Java ~=
C#
L493[04:04:55] <Kaiyouka> They're all
fucking annoying \o/
L494[04:05:00] <Wuppy> lol
L495[04:05:05] *
Lymia Scala master race. -w-
L496[04:05:08] ⇦
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seconds)
L497[04:05:09] <Kaiyouka> Ew, Scala
L498[04:05:11] *
Kaiyouka hisses
L499[04:05:16] <Lymia> Ew? :<
L500[04:05:23] <Wuppy> C++ is pretty cool
with all the freedom, but Unity is nice that you can start
instantly
L501[04:05:26] <Lymia> We can no longer be
friends.
L502[04:05:34] <Kaiyouka> I don't actually
hate it, I'm just contractually obliged to hiss at Scala in a
Minecraft context, Lymia
L503[04:05:37] <ChJees> Use the right tool
for the job :P
L504[04:05:43] <Kaiyouka> ^
L505[04:06:01] <ChJees> Do not use a
howitzer when a stick of dynamite do the job.
L506[04:06:12] <Kaiyouka> heheh
L507[04:06:13] ***
Sandra is now known as SandraIsDoneWithThisShit
L508[04:06:28] <Kaiyouka> Oh man, friday
at work, I really learned I hated C#
L509[04:06:44] <ChJees> Is it more or less
derp than Java?
L510[04:07:18]
⇨ Joins: wildex999 (wildex999@82.194.218.201)
L511[04:07:23] <Lymia> i'd argue that
Scala is the right tool. :P
L512[04:07:29] <Kaiyouka> because C# can't
anonymously implement interfaces.
L513[04:07:43] <Lymia> Mostly because Java
is never the right tool.
L514[04:07:44] <Lymia> :D
L515[04:07:50] <Kaiyouka> Java is always
the right tool
L516[04:07:53] <Kaiyouka> except for 3d
games
L517[04:07:56] <Ivorius> I like working
with C#
L518[04:08:02] <Ivorius> It has a lot
going for it over Java
L519[04:08:10] <Wuppy> java is very good
for making programs
L520[04:08:19] <Kaiyouka> Ivorius: I don't
mind it but I really could have used an anonymous interface
implementation at work on Friday
L521[04:08:26] <Lymia> Java is very good
for being paid by the line.
L522[04:08:57] <ChJees> From what i has
seen Scala wraps Java.
L523[04:09:13]
⇨ Joins: Shadowanti
(~shadowant@2601:7:200:d8f:855c:7e73:d058:dfd7)
L524[04:09:21] <Ivorius> The fuck
Kaiyouka
L525[04:09:28] <ChJees> Modular Powersuits
is made with it :P
L526[04:09:29] <Ivorius> Why would you
even want that
L527[04:09:34] ⇦
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L528[04:09:46] <Ivorius> Anonymous types
are literally like primitive tuples
L529[04:09:53] <Ivorius> If you want to
implement shit, just use a goddamn class, lol
L530[04:09:54] <Kaiyouka> Ivorius: because
I needed a cheap throwaway instance of IEqualityComparer (or w/e
it's called)
L531[04:10:01] <Wuppy> Lymia, so is
C++
L532[04:10:05] <Ivorius> Then use a
private class, lol
L533[04:10:06] <Lymia> I don't like C++
either.
L534[04:10:16] <Ivorius> As soon as you
make implementations, it's not anonymous
L535[04:10:16] <Lymia> Ivorius, I like
primitive tuples. :(
L536[04:10:18] <Wuppy> C++ is very
effective
L537[04:10:20] <Kaiyouka> Ivorius: I
wasn't in a position to be adding a private nested class to the
file
L538[04:10:26] <Lymia> And anonymous
implementations of interfaces.
L539[04:10:26] <Wuppy> but kinda crappy as
well
L540[04:10:37] <ChJees> I will use C++
when speed is REQUIRED :P.
L541[04:10:41] <ChJees> Otherwise Java
will do.
L542[04:10:42] <Lymia> (Mostly Scala's
Function2[A, B] though >_>)
L543[04:10:52] <Wuppy> I agree
ChJees
L544[04:10:54] <Lymia> I'd use C instead
of C++.
L545[04:10:55] <Lymia> :P
L546[04:11:07] <Wuppy> Java is a great
language for programs, for games C++ is usually a better
language
L547[04:11:19] <Shadowanti> LexManos, I'm
new to IRC, but I've been generally keeping up with the drama and I
think you really need to chill the fuck out and just let NOVA
happen. You're being quite immature about the whole thing and
frankly, something like NOVA would be great for the modding
community overall, as well as being good for other games, and you
killing it off is pretty childish.
L551[04:11:31] <Wuppy> ban
L552[04:11:37] <Wuppy> shut up
Shadowanti
L553[04:11:48] <pig> someone update me on
the recent twitter drama
L554[04:11:51] <pig> i'm out of date
L555[04:12:12] <ChJees> Personal politics
from what i saw.
L556[04:12:18] <ChJees> Seems kinda sorted
now.
L557[04:12:20] <Lymia> ... NOVA?
L558[04:12:24]
⇨ Joins: SanAndreasP (~SanAndrea@89.204.130.48)
L559[04:12:30] <Kodos> Lymia, something
about a cross-voxelbased game modding API
L560[04:12:45] <Lymia> How does
L561[04:12:46] <Lymia> wat
L562[04:12:50] <Kodos> ¯\_(ツ)_/¯
L563[04:12:50]
⇨ Joins: sciguyryan
(~sciguyrya@93-94-245-80.dynamic.swissvpn.net)
L564[04:13:05] <Lymia> I vote let NOVA
happen and let people realize it's a shitty idea.
L565[04:13:14] <pig> what's NOVA
even?
L566[04:13:17] <Kaiyouka> ^
L567[04:13:18] <Kodos> NovaAPI
L568[04:13:22] <Wuppy> basically something
screwing over forge
L569[04:13:25] <Kodos> How?
L570[04:13:28] <Lymia> Unless the game's
very close to a clone of Minecraft, the games will have too much
differences to consider making a reasonable plugin for both.
L571[04:13:28] <Wuppy> iwht*
L572[04:13:29]
⇨ Joins: lexteam
(uid59708@id-59708.highgate.irccloud.com)
L573[04:13:31] <ChJees> Natural
selection.
L574[04:13:32] <Wuppy> with**
L575[04:13:39] <ChJees> If it does well it
will.
L576[04:13:45] <ChJees> Not.. Well, bye
bye.
L577[04:13:54] ⇦
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(~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net) (Ping
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L578[04:14:00] <Kaiyouka> This is
literally bullshit coated bullshit with bullshit filling
L579[04:14:06] <ChJees> May the strongest
idea win.
L580[04:14:08] <Kodos> Kaiyouka, sounds
tasty
L581[04:14:25] <Lymia> I'd like to see
what they come up with.
L582[04:14:28] <Wuppy> competition with
forge would be great (IMO), but an api which messes with forge is
terrible
L583[04:14:37] <Kaiyouka> "NOVA is a
voxel game modding framework designed to allow mods to be run
across different voxel games."
L584[04:14:42] <Prophet> NOVA is something
asie is using to bring more drama to minecraft
L585[04:14:47] <Lymia> ... different voxel
games?
L586[04:14:55] <Prophet> i don't see why
people feed into asie's bs
L587[04:14:55] <Lymia> I'm still not sure
how the eff that would be possible.
L588[04:15:07] <Prophet> they want
attention, pure and simple
L589[04:15:16] <Lymia> You're dealing with
fundamentally different game designs regardless.
L590[04:15:30] <Lymia> You'd be hard
pressed to make a useful API that works for more than those closest
to Minecraft.
L591[04:15:35] <ChJees> Would be awfully
generic implementation unless some magic is done.
L592[04:15:50] <Kaiyouka> Well, all I'm
seeing so far is just a Minecraft modding API, judging by the file
names
L593[04:16:14] <Kaiyouka> or a Minecraft
clone
L594[04:16:17] <Kaiyouka> I can't
tell
L595[04:16:21] <ChJees> You would have to
represent entities and guis in a generic way :s.
L596[04:16:26] <Lymia> If it said
"Minecraft-like games", it'd make sense, at least.
L597[04:16:30] <Prophet> a hackish
way
L598[04:16:36] <Lymia> ChJees, how do you
make a reasonable entity for both...
L599[04:16:40] <Ivorius> What I've seen
from NOVA so far was kind of shitty
L600[04:16:42] <ChJees> Beats me.
L601[04:16:46] <Ivorius> It's like they're
not even trying, lol
L602[04:16:48] <Lymia> Minecraft, and a
thoretical Terraria-in-3D clone.
L603[04:16:50]
⇨ Joins: Upthorn
(~ogmar@108-204-125-173.lightspeed.frokca.sbcglobal.net)
L604[04:16:54] <ChJees> My sleep deprived
brain does not make it easy on me.
L605[04:16:54] <Prophet> now you guys see
why lex was pissed
L606[04:16:56] <Wuppy> for now, I'll just
stick with Forge :P
L607[04:16:57] <Kodos> I'm pretty sure
calclavia got some stuff with NOVA working, but I could be
wrong
L608[04:17:06] <calclavia> Which
part?
L609[04:17:14] <Kodos> Didn't you tweet a
block being rendered?
L610[04:17:15] <Wuppy> Lex may react
extremeley somtimes, but he truly is an amazing guy
L611[04:17:15] <Kodos> Lol
L612[04:17:17] <calclavia> Right now.
Blocks, Items, Network system
L613[04:17:27] ***
Xaw4|Sleep is now known as Xaw4
L614[04:17:35] <Wuppy> you don't see many
people who devote so much of their lives to something like
forge
L615[04:17:43] <Lymia> I'd be happy to see
a competitor or fork of Forge, maybe.
L616[04:17:51] <fry|afk> So, packed depth
+ stencil is GL3.0
L617[04:17:55] <Lymia> But "generic
API for any voxel based game" sounds like a premise that isn't
going to end up well at all
L618[04:18:06] <Prophet> here's the thing
about NOVA and anything else asie has touched, it's all work done
by other people and then asie takes credit
L619[04:18:09] <RX14-chibi> minecraft and
minetest etc. have much in common
L620[04:18:35] <RX14-chibi> Prophet, asie
isn't taking credit, other people give him undue dredit
L621[04:18:44] <Prophet> and he doesn't
correct them
L622[04:18:55] <Prophet> he loves the
drama/attention
L623[04:18:59] <fry|afk> (So, using normal
depth one + fragment shaders is better - 2.0 :P)
L624[04:19:00] <Prophet> makes threats to
quit
L625[04:19:11] <Kaiyouka> Honestly? All I
see NOVA as is some twerp getting butthurt and deciding to
"stick it" to Lex. And some other butthurt people jumped
on board. And it's just butthurt people trying to dethrone a guy
who is probably literally superglued to the throne.
L626[04:19:12] <Prophet> and expects
people to convince him to stay
L627[04:19:12] <Shadowanti> To be fair
Wuppy I'm sure with how big the minecraft modding community is
someone would step up if they could, hopefully someone that isn't
an egocentric dick.
L628[04:19:17] <Wuppy> I dont take credit
for forge just because I write tutorials...
L629[04:19:27] <Prophet> Wuppy, you didn't
create forge? :P
L630[04:19:36] <Wuppy> Shadowanti, who
knows :P
L631[04:19:41] <Wuppy> lol Prophet
L632[04:19:51] <ChJees> Wuppy let nubs
like me understand Forge :P.
L633[04:19:58] <Wuppy> \o/
L634[04:20:10] <Wuppy> 1.8 tuts are hard
underway by the way :D
L635[04:20:11] <Kaiyouka> This really
isn't a new drama. Same thing's STILL going on with Risugami's
Modloader, lol.
L636[04:20:13] <Prophet> wuppy what
excactly is a "forge" ?
L637[04:20:20] <Prophet> :P
L638[04:20:37] <Wuppy> whats going on with
modloader Kaiyouka?
L639[04:20:51] <ChJees> Forge team make
modding for Minecraft easy.
L640[04:20:51] <Lymia> fry|afk, ...
seriously?
L641[04:21:00] <Lymia> Stencil buffers are
later than fragment shaders?
L642[04:21:09] <Kaiyouka> Wuppy: people
are still butthurt over RML's death and even wanting to update it
themselves because they have some sort of vendetta against
Forge
L643[04:21:22] <Wuppy> ugh...
L644[04:21:26] <ChJees> Without asking for
anything in return. They seem to be pretty happy with people just
using it.
L645[04:21:26] <Wuppy> becuase newer is
better
L646[04:21:29] <Wuppy> worse*
L647[04:21:42] <Kaiyouka> I still remember
this one dude who literally complained that Forge was "too
invasive" because it patches hooks into lots of things
L648[04:21:45] <Wuppy> I remember when I
switched from modloader to forge, best day ever :D
L649[04:22:03] <ChJees> "We do the
hard gritty work so you don't have to."
L650[04:22:18] <Kaiyouka> His argument was
that it prevented modders from having the freedom to change what
they need
L651[04:22:32] <Kaiyouka> and I was like
bitch, Forge does it so you don't HAVE to and everybody can play
nicely together
L652[04:22:39] <Kaiyouka> but he just
wouldn't have any of it
L653[04:22:59] <ChJees> What is power if
you can't use it properly :P?
L654[04:23:07] <Kaiyouka> I figured the
core of his problem was his inability to understand that you can
literally PR things into Forge.
L655[04:23:09] <Wuppy> some people are
just plain sutpid...
L656[04:23:39] <Kaiyouka> He probably
assumed Forge only had whatever Lex wanted and if you wanted a
functionality added it was tough shit. I mean, yeah, Forge is what
Lex wants but it's REASONABLE and PRs ARE A thing.
L657[04:23:55] <Kodos> Kaiyouka, to be
fair, not ALL PR's make it in
L658[04:24:12] <Kaiyouka> Yes, but I'm
saying this guy probably thought Forge was ONLY Lex's own
ideas
L659[04:24:29] <Kaiyouka> or he's just
full retard
L660[04:24:30] ***
Quetzi|off is now known as Quetzi
L661[04:24:32] <Kaiyouka> either or
L662[04:24:50] <ChJees> If you add every
little bit without testing it would quickly become a buggy
unmaintainable mess.
L663[04:24:56] <Lymia> I don't
particularly feel like Lex is a problem unless he actually starts
removing features wholesale because of a few dumb idiots, instead
of just talking about it. ^.^;
L664[04:25:21] <Kaiyouka> Lex is never a
problem. He's just pretty equivalent exchange towards people.
L665[04:25:23] <Lymia> Is Forge really
more strict than, oh.. say.
L666[04:25:26] <Lymia> The Linux
kernel?
L667[04:25:33] ⇦
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(Quit: Bye)
L668[04:25:46]
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L669[04:25:59] <Kaiyouka> As far as I
care, anybody who ever complains about Lex being a dick or asshole
or whatever are people who were a dick or asshole or whatever to
him first and he just Hammurabi'd it right back at 'em.
L670[04:26:01] <Shadowanti> Linux effects
more people than forge though.
L671[04:26:19] ⇦
Quits: Strange (uid27214@id-27214.highgate.irccloud.com) (Quit:
Connection closed for inactivity)
L672[04:26:44] <Kaiyouka> or they're just
too blindingly stupid to understand rules and common
courtesies.
L673[04:27:00] <Shadowanti> Theres nothing
wrong with being a dick, but you have to mix that with being a
decent human being sometimes.
L674[04:27:07]
⇨ Joins: spaceemotion
(~spaceemot@f054179064.adsl.alicedsl.de)
L675[04:27:20] <Kaiyouka> Lex IS a decent
human being. Granted, the bar is REALLY low on that one.
L676[04:27:38] <Lymia> I wouldn't go so
far in defending Lex. I don't think he's bad, but... is a little
sensitive.
L677[04:27:51] <Prophet> we all have our
passions in life
L678[04:27:54] <Lymia> But I probably
wouldn't hold up for long if I had the whole Minecraft community
being stupid towards me either.
L679[04:28:16] <Shadowanti> He seems like
the person everyone puts up with because he has the keys to the
gate.
L680[04:28:41]
⇨ Joins: Ipsis__
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L681[04:28:45] <Wuppy> Shadowanti, if you
get the amount of shit lex gets for no reason, you'd be pissed as
well
L682[04:29:30] ⇦
Parts: Luigi370
(Mibbit@cpc24-nrte23-2-0-cust104.8-4.cable.virginm.net)
())
L683[04:31:51] <Shadowanti> Thats the
thing, you may get a lot of shit in your life, but that doesn't
give you the right to act like a dictator.
L684[04:32:03] <Wuppy> he's not a
dictatort
L685[04:32:06] <Kaiyouka> ^
L686[04:32:16]
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L687[04:32:36]
⇨ Joins: KilRoYDK (~KilRoYDK@89.184.156.11)
L688[04:32:44] <Kaiyouka> Strict? Yes.
Unforgiving? Typically. Dictatorial? Hardly. If the big L were a
dictator, Forge would be a LOT worse for wear.
L689[04:32:53] <Shadowanti> Maybe not the
perfect word, but it doesn't excuse being a dick, shit happens and
you have to find a good way to deal with it.
L690[04:33:02] <Stan> A lot of arguments
going back and forth on the forge channel
L691[04:33:26] ***
VictiniX888 is now known as VictiniXAFK
L692[04:34:02]
⇨ Joins: Thog (~Thog@37.187.216.30)
L693[04:34:09] <Prophet> Shadowanti you
will find that in the real world, most people ARE dicks
L694[04:34:24] <Kaiyouka> The guy's only
human. If you think a human can endure all that nerve grating and
still be civil, you're either naive or stupidly optimistic.
L695[04:34:43] <Stan> People can be dicks,
doesn't mean we have to amplify it
L696[04:34:57] <Prophet> if you don't like
someone or something, don't interact with them/it
L697[04:35:01] <Prophet> it's that
simple
L698[04:35:07] <ChJees> I think Lex said
it perfectly: "People are idiots."
L699[04:35:24] <ChJees> Some just show it
more than others.
L700[04:35:28] <Prophet> if i don't like a
movie or an actor, i don't watch them
L702[04:35:42] <Kaiyouka> Ignoring a
person doesn't make them go away. It usually makes them act even
more rambunctious.
L703[04:36:05] <Prophet> if you don't like
lex or forge, go make your own project
L704[04:36:14] <Prophet> it's that simple,
we live in a free world where you cna do that
L705[04:36:32] <Prophet> the rest of us
will be here :P
L706[04:36:41] <Wuppy> you'll become as
strict and unforgiving
L707[04:36:50] <Wuppy> because of exactly
what Lex said
L708[04:37:02] <Kodos> Wouldn't you need
mappings and such to make your own project?
L709[04:37:12] <Shadowanti> Forge is the
only one with proper access to the assets to do what it does, you
can't just "make your own".
L710[04:37:19] <Wuppy> Shadowanti,
no
L711[04:37:25] <Wuppy> Kodos, the mappings
are from MCP
L712[04:37:29] <Kaiyouka> You could
probably bootstrap yourself off MCP
L713[04:37:41] ***
spaceemotion is now known as spaceeaway
L714[04:38:15] <Wuppy> Shadowanti, don't
complain about things you seemingly know nothing about
L715[04:38:23] <Prophet> ^
L716[04:38:23] <Lymia> How is Forge the
only one with the assets?
L717[04:38:34] <Lymia> What non-public
assets do you need?
L718[04:38:35] <Prophet> Lymia it's not.
People are idiots.
L719[04:38:49] <Wuppy> Lymia, time
L720[04:38:56] <Lymia> I can certainly
code up my own modloader right now, linking legacylauncher just
like FML does.
L721[04:38:56] <Wuppy> :P
L722[04:39:00] <Lymia> Wuppy, I'm a
student.
L723[04:39:00] <Lymia> :P
L724[04:39:10] <Wuppy> Lymia, I'm a studen
as well :D
L725[04:39:18] ***
spaceeaway is now known as spaceemotion
L726[04:39:18] <Wuppy> but there are
differnet kinds of students
L727[04:39:18] ⇦
Quits: KilRoYDK (~KilRoYDK@89.184.156.11) (Ping timeout: 378
seconds)
L728[04:39:18] <Lymia> I guess I'm a
better student. :D
L729[04:39:22] <Wuppy> do you have free
time or not?
L730[04:39:25] <Kaiyouka> I'm also a
student
L731[04:39:36] <Kaiyouka> Not that I want
to be anymore
L732[04:39:39] <Prophet> i was a student
once
L733[04:39:43] <Prophet> then i got
old
L734[04:39:45] <Lymia> Plenty of free time
for me. :P
L735[04:39:50] ⇦
Quits: wildex999 (wildex999@82.194.218.201) (Ping timeout: 198
seconds)
L736[04:39:51] <Kaiyouka> but fucking
politics of life mandate I have a bachelor's if I want an actual
fucking job
L737[04:39:59] <Wuppy> most school weeks I
have to work 6 days a week, 6+ hours a day
L738[04:40:01] <Wuppy> lots of work
L739[04:40:10] <Prophet> i've been
disabled the past 4 years
L740[04:40:14] <Prophet> i hav enothing
but free time lol
L741[04:40:22] <Wuppy> what do you study
Lymia
L742[04:40:32] <Wuppy> Kaiyouka, you do Pc
science or something like that right?
L743[04:40:33] ***
Dhs92 is now known as Dhs92|AFK
L744[04:40:41] <Kaiyouka> Wuppy: I'm pure
Computer Science
L745[04:40:53] <Kaiyouka> which basically
means I have to learn everything
L746[04:41:00] <Wuppy> yay I remember
things :P
L747[04:41:05] <Kaiyouka> I've learned
MIPS ASM for crying out loud
L748[04:41:07] <Wuppy> I'm on a games
education
L749[04:41:20] <Ivorius> Kaiyouka: Oh
don't whine
L750[04:41:29] <Ivorius> I'm studying
informatics as well
L751[04:41:34] <Ivorius> And it's actually
pretty fucking useful
L752[04:41:46] <Lymia> Kaiyouka, I learned
MIPS ASM to mess with a DS flashcart's coding.
L753[04:41:47] <Lymia> :P
L754[04:41:50] <Ivorius> Yes, even
assembly
L755[04:41:54] <Kaiyouka> Ivorius: 95% of
the things I have/had to learn for my degree are completely
inapplicable to my future career
L756[04:42:02] <Ivorius> Also, asm !=
assembly
L757[04:42:14] <Ivorius> No they're
not
L758[04:42:17] <Lymia> Wuppy, CS and Arts.
:P
L759[04:42:22] <Ivorius> Are you still in
highschool complaining about this?
L760[04:42:31] <Lymia> Arts takes the most
effort, depending on the class.
L761[04:42:47] <Kaiyouka> Ivorius: yes,
yes they are. Because my future career is at the company I'm
already working for and I already know what I need to do my fucking
job
L762[04:42:58] <Ivorius> Doing your job
isn't binary
L763[04:43:03] <Wuppy> I mostly get game
programming and game design relatecd games :D
L764[04:43:06] <Wuppy> courses
L765[04:43:22] <Prophet> Kaiyouka you may
branch out one day and something mundane you learned might become
crucial
L766[04:43:52] <Wuppy> Prophet, by that
logic, it would also be useful to learn russian as an
american
L767[04:44:10] <Prophet> i never
understood the point of complaining about learning. if you ever
stop learning, you aren't truly living
L768[04:44:22] <Prophet> Wuppy, we should
always challenge ourselves to learn more!
L769[04:44:32] <Kaiyouka> Prophet, Ivorius
: As far as a CS job goes, I'll probably always be working on the
same damn project for years to come.
L770[04:44:33] <Prophet> When the dark
days come, we should be prepared.
L771[04:44:36] <Lymia> I don't know about
Kaiyouka, but.
L772[04:44:52] <Lymia> I like learning
about things because it's fun to mess around with new stuff in my
spare time. :P
L773[04:45:13] <Lymia> I learned about
MIPS processors, and a lot of their low level instructons because I
was playing with the CPU on a DS flashcart.
L774[04:45:18] <Prophet> when i was 12 i
never thought i'd want to kiss a girl, but i learned how. now i
enjoy kissing girls :P
L775[04:45:18] <Lymia> Since nobody else
has really messed with it before.
L776[04:45:29] <Kaiyouka> ew,
kissing
L777[04:45:46] <Prophet> oh god, asie is
going emo on twitter
L778[04:45:51] <Kaiyouka> lol
L779[04:46:06]
⇨ Joins: McJty
(~jorrit@94-225-252-38.access.telenet.be)
L780[04:46:09] <Lymia> Prophet, hey, I
know girls who felt the same way! Not so many boys though.
-w-;
L781[04:46:15] <Prophet> lol lymia
L782[04:46:18] <Ivorius> 'Aspiring Wizard'
in his description
L783[04:46:34] <Ivorius> This is kind of
funny if you know the wizard myth, lol
L784[04:46:41] <Kaiyouka> Lymia: humans
are freakin' weird man
L785[04:46:44] <Prophet> 30 and a
virgin?
L786[04:46:55] <Prophet> or something to
that effect
L787[04:47:14] <Ivorius> Yeah :P
L788[04:47:23] <Kaiyouka> yup. If you hit
30 and are still a virgin, you gain mystical 4chan wizard
powers
L789[04:47:37] <Prophet> triforce and
all?!?!?
L790[04:47:48] <Kaiyouka> Triforce,
fedora, neckbeard, and trench coat
L791[04:47:52] <Ivorius> Reasons I
wouldn't write 'aspiring wizard' as a self description on twitter
:P
L792[04:48:20] <Prophet> necrotic tissue
shell, covering a cold dead heart. - my twitter bio lol
L793[04:48:24] ***
VictiniXAFK is now known as VictiniX888
L794[04:48:40] <Kaiyouka> Ivorius: maybe
some folks find the neckbeard appealing :p
L795[04:49:10] <Prophet> i have a full
bodied beard
L796[04:49:13] <Ivorius> Funny guy
:P
L797[04:49:19] <Lymia> Beards are
gross.
L798[04:49:29] <Prophet> Lymia i'm too
lazy to shave
L799[04:49:35] <Kaiyouka> beards ARE
gross
L800[04:49:37] <Lymia> Then get wax.
L801[04:49:39] <Lymia> :D
L802[04:49:47] <Lymia> It lasts
longer.
L803[04:49:52] <Prophet> i used to get my
eyebrows waxed, my ex was a cosmotologist
L804[04:49:53] <Kaiyouka> I wish my facial
hair could just stop forever
L805[04:50:02] <Prophet> i'd never want my
face waxed
L806[04:50:38] <Kaiyouka> my facial hair
and body hair are not complementary to my behavior and
personality.
L807[04:50:58] <Lymia> Laser hair removal.
:P
L808[04:51:03] <Lymia> It's
permanent.
L809[04:51:05] <Kaiyouka> I ain't made of
money
L810[04:51:14] <Kaiyouka> also, I'm pretty
sure that would scar
L811[04:51:22] <Kaiyouka> knowing the
qualities of my skin
L812[04:51:38] <Lymia> Iunno! Failing
that, electrolysis which is really permanent, and probably won't
scar.
L813[04:51:57] <Kaiyouka> I'll address it
some day, I guess
L814[04:52:06] <Kaiyouka> for now, gotta
shave like a madman
L815[04:52:24] <ChJees> I wish i had
facial hair.
L816[04:52:27] <sww1235> i just want to be
able to turn it off and on. so I could grow a beard at some point
but kill it for now
L817[04:52:36] <ChJees> 26 years old and
barely any.
L818[04:52:52] <Kaiyouka> You can have
mine
L819[04:52:58] <Kaiyouka> I apparently
have the hair genes of a sasquatch
L820[04:53:46] <Kodos> I must have gotten
his hands
L821[04:53:48] <ChJees> I probably lost a
dose of testosterone from my genes.
L822[04:54:03] <ChJees> Would explain my
lack of facial hair :P.
L823[04:55:17] <Kaiyouka> I have too much
testosterone I guess
L824[04:55:18] ⇦
Quits: PrinceCat (~PrinceCat@58-6-138-144.dyn.iinet.net.au)
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L825[04:55:32] <Kaiyouka> again, not
complementary to my personality and behavior
L826[04:56:04] <Prophet> wow anyone read
the ftb reddit?
L827[04:56:25] <Kaiyouka> nope why
L828[04:56:49] ***
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L829[04:56:57] <Prophet> don't it's not
worth it lol
L830[04:57:04] <Kaiyouka> oh
L831[04:57:12] <Kaiyouka> I thought you
were hinting at more drama or something, lol
L832[04:57:14] <Prophet> new batch of i
quit posts
L833[04:57:39] ***
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L834[04:57:52] ***
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L835[04:58:21] <Lymia> Who wants a beard?
:T
L836[04:58:36] <Lymia> I wanna shave boy's
beards off and put them in dresses. :P
L837[04:58:53] *
Kaiyouka volunteers
L838[05:00:04] <Prophet> as tribute?
L839[05:00:49] <Kaiyouka> lol
L840[05:01:01] <Kaiyouka> I ain't into
that hunger games shit
L841[05:01:36]
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L843[05:01:54] <Prophet> i watched them
just to watch them.
L844[05:02:24] ⇦
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())
L845[05:02:26] <Lymia> You... You can
shave and put on a dress yourself!
L846[05:02:34] <Kodos> I watched them just
so I could annoy my friends by telling them how good the movies
were just so I could watch them lose their shit because I've never
read the books and have no basis of comparison to how bad they
actually were
L847[05:03:23] <sww1235> yeah never read
them not into dystopias
L848[05:03:58] <sww1235> anyways need to
get to bed. its 4am here. was hoping to get to bed by midnight.
Lol. Factorio is insanely addictive
L849[05:04:02] <Kaiyouka> Lymia: aw
D:
L850[05:04:35]
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L851[05:04:46] <Lymia> Prophet, "I
quit" posts?
L852[05:04:49] <Lymia> What
happened?
L853[05:05:29] ***
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L854[05:05:42] <Kaiyouka> people are
wussing out
L855[05:05:50] <Ivorius> Lymia: asiekierka
quits because of the NOVA dealio
L856[05:06:41] <Lymia> I know... or well,
knew, I guess, considering the time period involved, asie
personally. They didn't seem quite like the drama making kind.
o.o;
L857[05:07:12] <Quetzi> o_O
L858[05:07:25] <Quetzi> You must know a
different asie
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L860[05:07:53] <Ivorius> Sometimes I feel
like almost everyone in this community must love drama
L861[05:08:04] <Ivorius> I don't get it, I
never really had any
L862[05:08:09] <Kodos> Is 1.7.10 Forge
still in a branch?
L863[05:08:28] <Lymia> It was in a small
RP group's channel, asie seemed like a decent person to me, at
least, but... o.o
L864[05:08:50] <Lymia> asie might have
changed for the worse recently, or more likely, I met them in a
place where there was no drama to cause.
L865[05:08:57] <Ivorius> The most I got
upset was when Lex rejected my PR, but according to diesieben it
was justifiable
L866[05:09:01] <Ivorius> I don't really
agree, but eh.
L867[05:09:04] <Lymia> Fill me in on the
latest drama? :P
L868[05:09:08] <Lymia> Ivorius, which
PR?
L869[05:09:33] <Ivorius> I made a PR that
adds a Pre and Post event surround the renderWorld call
L870[05:09:42] <Ivorius> Which can be used
to apply 3D shaders and post-processing
L871[05:09:47] <acegiak> I've been having
an issue where entityliving.getpersistentid() isn changin for
entities over restart. is that because I haven't called
entityliving.enablepersistence() on them?
L872[05:09:56] <Ivorius> It was
feature-complete, but didn't include a test mod
L873[05:10:13] <Ivorius> Which I thought
was redundant, but apparently it wasn't to Lex :P
L874[05:10:49] <Ivorius> I still want the
PR, but I haven't gotten around to making the test mod. For the
moment it's simpler just to continue using my coremod instead
L875[05:11:12] <Lymia> The test mod seems
like decent engineering in this case.
L876[05:11:13] <Lymia> :P
L877[05:11:25] <Ivorius> Yep :P
L878[05:11:34] <Ivorius> I'd have to
implement a fully fledged shader
L879[05:11:36] ⇦
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L880[05:11:38] <ChJees> A Test Mod would
be a proof of concept, wouldn't it?
L881[05:11:48] <Ivorius> Yes, that's what
was argued :P
L882[05:12:01] <ChJees> Yay for scientific
method!
L883[05:12:09] <Ivorius> I disagreed
because the PR pretty much explains itself imo - you're in post
render, do post render shit
L884[05:12:15] <Ivorius> It's just a
hook
L885[05:12:18] <Ivorius> Not a
feature
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L890[05:13:46] <ChJees> The test mod would
had shown why it should be pulled. A more hands on experience you
could say.
L891[05:14:26] ***
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L892[05:15:18] <Ivorius> Like I said, it
was what was argued
L893[05:15:22] <Ivorius> And I see the
reasoning
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L896[05:16:24] <ChJees> Okai :P
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L926[05:43:39] <kourbou> Hey, little
question: should I use this.setBlockBounds() or Override the
addCollisionBoxesToList method?
L927[05:43:46] <kourbou> for a Block
L928[05:43:48] <kourbou> ofc
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L931[05:44:39] <kourbou> Because I used
setBlockBounds but the hitbox is not centered on the block
L932[05:44:43] <kourbou> its on the
side
L933[05:45:19] <VikeStep> i saw that lex
is planning on a new 1.8 release (according to twitter). Does that
mean its just another regular 1.8 forge update or a change to a
more "stable" forge?
L934[05:48:47] <Kaiyouka> How is the
current one any less stable?
L935[05:49:46] <VikeStep> im talking about
channel wise
L936[05:49:54] <VikeStep> if you open
minecraft with it it does say Forge Beta
L937[05:50:06]
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L938[05:50:18] <VikeStep> so, are we
officially changing to a stable release channel is more my
question
L939[05:58:18] <Ivorius> kourbou: If it's
a static bounding box, use setBlockBounds
L940[05:58:26] <kourbou> it is
L941[05:58:29] <Ivorius> 0, 0, 0, 1, 1, 1
means 'the full block'
L942[05:58:36] <kourbou> But i cant center
it for some reason
L943[05:58:42] ***
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L944[05:58:43] <kourbou> Yeah I know
L945[05:58:47] <Ivorius> 0.25, 0.25, 0.25,
0.75, 0.75, 0.75 would be a block of size 0.5 in the center
L946[05:59:26] <kourbou>
this.setBlockBounds(6F*0.0625F, 0F, 0F, 4F*0.0625F, 2F*0.0625F,
1F);
L947[05:59:32] <kourbou> but that doesnt
center it
L948[05:59:39] <kourbou> its starnge
L949[05:59:45] <Ivorius> Obviously
not
L950[05:59:55] <Ivorius> It's minX, minY,
minZ, maxX, maxY, maxZ
L951[06:00:01] <kourbou> oh
L952[06:00:13] <kourbou> and my minX >
maxX?
L953[06:00:22] <kourbou> is that the
problem?
L954[06:00:26] <Ivorius> Yes, that's one
problem
L955[06:00:29] <kourbou> ok
L956[06:00:49] <Ivorius> Also 4 and 6 are
not in the middle of 16
L957[06:00:59] <Ivorius> You'd have to use
7 and 9
L958[06:01:13] ⇦
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L960[06:02:27]
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(~sww1235@news063183.halls.colostate.edu)
L961[06:03:06] *
Lymia sits on Ivorius' lap.
L962[06:03:10] <Lymia> Today, I'm going to
be silly
L963[06:04:16] <Ivorius> The fuck, where
did you come from, Lymia
L964[06:04:19] <Ivorius> Can you
teleport?
L965[06:04:40] <Lymia> I have ops.
L966[06:04:48] <Lymia> Doh.
L967[06:06:33] <Ivorius> ./give Ivorius
europe:euro 100000
L968[06:06:38] <Ivorius> Run that, Lymia
^
L969[06:07:08] <Lymia> The owner might get
upset. :<
L970[06:07:38] <Lymia> And besides, you
want 1000000 10 cent coins?
L971[06:07:53] <Ivorius> Hell yeah, better
than nothing :P
L972[06:08:16] <Lymia> I hope they don't
have coinstars over in Euorpe.
L973[06:08:40] <Ivorius> Do you have any
idea how awesome it would be to just have a pool of 1000000 10 cent
coins in my room currently
L974[06:08:48] <Ivorius> You could
literally bathe in money
L975[06:08:55] <Ivorius> If you wanted to
be that unhygienic :P
L976[06:09:18] <Lymia> I think 1000000
pieces of metal would probably kill me by crushing.
L977[06:09:45] ***
spaceemotion is now known as spaceeaway
L978[06:10:38] <ChJees> Smelt them down
and turn them into ammunition,.
L979[06:10:52] <Ivorius> I was gonna say
Lymia is being pessimistic
L980[06:10:57] <Ivorius> But damn, you
topped that :P
L981[06:11:09] ⇦
Quits: auenf (David@171.72.233.220.static.exetel.com.au)
()
L982[06:11:15] ⇦
Quits: Six-One-Three (webchat@blk-89-209-224.eastlink.ca) (Ping
timeout: 186 seconds)
L983[06:12:35] <Lymia> You still need the
gunpowder.
L984[06:12:36] ***
Chimaine|off is now known as Chimaine
L985[06:12:38] <Lymia> I suggest swords
instead.
L986[06:13:02] ***
Ordi|Away is now known as Ordinastie
L987[06:13:53] <Ivorius> Why would you
want that many swords
L988[06:13:55] <Ivorius> Or ammo
L989[06:14:16] <Kaiyouka> Did I walk in on
a private moment?
L990[06:14:19] <Ivorius> Even if 10c
coins, it's 100.000€ m8
L991[06:14:39] <Ivorius> Kaiyouka: What,
you're in my apartment now, too
L992[06:14:42] <Lymia> The bank's going to
kill you if you try to turn it into usable money though.
L993[06:14:55] <Ivorius> I thought I
locked the door
L994[06:14:58] <Lymia> "You want us
to count how many coins?"
L995[06:14:59] ***
big_Xplosion is now known as big_Xplo|Off
L996[06:15:09] <Kaiyouka> Ivorius: Sorry,
my portable stargate is malfunctioning
L997[06:15:50] *
Kaiyouka bought a new phone though
L998[06:15:56] <Kaiyouka> So I got that
going for me which is great
L999[06:15:59] ***
spaceeaway is now known as spaceemotion
L1000[06:16:14] <Ivorius> Lymia: It's not
like they're counting by hand these days :P
L1001[06:16:26]
⇨ Joins: Szernex
(~Szernex@188-22-168-56.adsl.highway.telekom.at)
L1002[06:16:39] <Ivorius> But still, I'd
have a problem getting them to the bank
L1003[06:16:58]
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(~covers162@ppp118-210-8-20.lns20.adl2.internode.on.net) (Ping
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L1004[06:17:07] <Lymia> I'd like to see
someone try to dump a few thousand pennies into a coinstar
machine
L1005[06:17:19] <Lymia> To see if they
can handle a physical DoS attack well.
L1006[06:17:20] <Lymia> :P
L1007[06:18:05] <Kaiyouka> lol
L1008[06:18:12] <Ivorius> Well, with just
one command, you can
L1009[06:18:18] <Ivorius> Come on, Lymia,
you know you want it :P
L1010[06:18:35] <Lymia> Hrm.
L1011[06:18:35] <Kaiyouka> phrasing,
Ivorius :p
L1012[06:18:38] <Ivorius> Or are you, by
chance... lying on the internet?!
L1013[06:18:44] <Lymia> Nope! I promise
not!
L1014[06:18:53] <Lymia> (Or, a few
thousand pennies isn't high enough in volume..)
L1015[06:18:58] <Lymia> How about a few
thousand pennies mixed with popcorn)
L1016[06:19:16] <Ivorius> why x)
L1017[06:19:34] <Ivorius> Kaiyouka:
Phrasing? I have no idea what you're talking about :P
L1018[06:19:48] <Kaiyouka>
riiiiight
L1019[06:20:23] <Wuppy> woop 2nd 1.8 vid
online :D
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L1028[06:33:49] ***
Delax|Away is now known as Delaxarnyazer
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L1033[06:46:19] ***
Quetzi|off is now known as Quetzi
L1034[06:49:51]
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(uid59708@id-59708.highgate.irccloud.com)
L1035[06:53:08]
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closed the connection)
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L1038[06:55:26]
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(~Szernex@188-22-168-56.adsl.highway.telekom.at)
L1039[06:57:01] ***
alekso56_off is now known as alekso56
L1040[06:57:42]
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(~Lex@2601:7:180:c900:2c1b:cbd8:5565:f021)
L1043[06:59:56]
MineBot sets mode: +o on Lex__
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⇨ Joins: GenuineSounds
(GenuineSou@71-92-110-206.dhcp.knwc.wa.charter.com)
L1056[07:09:20] ***
bilde2910 is now known as bilde2910|away
L1057[07:09:50]
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L1058[07:10:05]
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(GenuineSou@71-92-110-206.dhcp.knwc.wa.charter.com)
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(~ellipsis@c-76-105-146-89.hsd1.or.comcast.net) (Quit:
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L1067[07:14:57] <Wuppy> booyah, fixed all
blocks and items
L1068[07:15:14] <Wuppy> now to fix one
tree bonemeal problem and my first big mod is updated
L1069[07:16:32] ***
fry|afk is now known as fry
L1070[07:16:45] <Kaiyouka> woot
L1071[07:17:23] *
Kaiyouka ponders the concept of player mic input influencing
Minecraft
L1072[07:18:17] <SnowDapples> Is there a
mod that provides positional voice chat when being inside
Minecraft?
L1073[07:18:39] <Kaiyouka> SnowDapples:
Yes. The Mumble plugin.
L1074[07:19:48] <SnowDapples> @_@
L1075[07:19:53] <SnowDapples> I NEED
that
L1076[07:19:55] <Wuppy> -_____- mic input
influencing Minecraft
L1077[07:19:55] <Wuppy>
<SnowDapples> Is there a mod that provides positional
L1078[07:20:00] <Wuppy> dammit
HexChat..
L1079[07:20:02]
⇦ Quits: sww1235 (~sww1235@news063183.halls.colostate.edu)
(Ping timeout: 198 seconds)
L1080[07:20:07]
⇦ Quits: MattBrox
(~MattBrox@123-2-233-4.static.dsl.dodo.com.au) (Quit:
Leaving)
L1081[07:20:11] <Wuppy> why does it
automatically copy when you accidentally highlight something
L1083[07:20:19] <SnowDapples> doesn't for
me xD
L1084[07:20:35] <Kaiyouka> Wuppy: I'm
imagining being able to shout "SHAZAM!" into a microphone
to give your Minecraft character stat buffs :p
L1085[07:20:39] <Wuppy> ah, disabled it
:D
L1086[07:20:42]
⇨ Joins: maxlowry123
(~IceChat9@pool-71-244-117-34.albyny.fios.verizon.net)
L1087[07:20:51]
⇨ Joins: diphtherial
(~diphtheri@dainsleif.dyndns.org)
L1088[07:20:53] <Wuppy> sounds like fun
Kaiyouka
L1089[07:21:04] <SnowDapples> oh sweet as
hell
L1090[07:21:12]
⇨ Joins: Horfius
(~Horfius@c-50-177-126-199.hsd1.nh.comcast.net)
L1091[07:21:13] <SanAndreasP> looks like
a lavatree... what mod is it?
L1092[07:21:22] <Kaiyouka> I'm not even
going to research into what that would entail or if it's even
doable.
L1093[07:21:24]
⇨ Joins: progwml6
(~progwml6@n2-198-175.resnet.drexel.edu)
L1094[07:21:28] <Kaiyouka> I just really
like Captain Marvel
L1095[07:21:40] <SnowDapples> should be
pretty simple.
L1096[07:21:45] <Wuppy> SanAndreasP, it's
from the peacefulpack
L1097[07:21:54] <Wuppy> and you're pretty
close, it's a blaze tree
L1098[07:21:58]
⇦ Quits: Vasher (~Vasher@c-67-182-53-19.hsd1.ca.comcast.net)
(Ping timeout: 194 seconds)
L1099[07:22:00] <SanAndreasP> ah, I
see
L1100[07:22:16] <Wuppy> now to ensure the
tree spawns properly
L1101[07:22:21] <Wuppy> instead of
sideways like this
L1102[07:22:38] <Wuppy> fixed :D
L1103[07:22:40] <Wuppy> that was
easy
L1104[07:22:52] <Ivorius> SanAndreasP: I
remember Sheep talking about you, what did you do together again?
:P
L1105[07:23:36] <SanAndreasP> Sheep is
such a generic name, so I dunno of whom you're talking about
xD
L1106[07:23:53] <Ivorius> The one with
the 3 heads :P
L1107[07:23:58] <Ivorius>
TripleHeadedSheep
L1108[07:24:03] <Wuppy> lol
L1109[07:24:08] <Wuppy> that's an amazing
name
L1110[07:24:11] <SanAndreasP> oh xD
L1111[07:24:14]
⇦ Quits: maxlowry123
(~IceChat9@pool-71-244-117-34.albyny.fios.verizon.net) (Ping
timeout: 189 seconds)
L1112[07:24:29] <SanAndreasP> I can't
remember anymore, lol, sorry
L1113[07:24:47] <Ivorius> Hmm, perhaps I
remember falsely
L1114[07:24:52] <Prophet> why is there
never anything decent on the tele?
L1115[07:25:04] <Ivorius> And you didn't
actually work together :P
L1116[07:25:45] <kourbou> Ivorius, about
my question earlier. Had to leave in a hurry but I have 6 as the
middle because my block is 4 pixels wide.
L1117[07:25:47] <SanAndreasP> I was in
the Betweenlands dev team, which got canned
L1118[07:26:10] <Ivorius> kourbou: Then
you'd have to use 6 and 10
L1119[07:26:23] <kourbou> 10 being
max
L1120[07:26:25] <kourbou> right?
L1122[07:26:43] <Ivorius> SandGrainOne:
... possible that that had something to do with it
L1123[07:26:45] <Ivorius> Not quite
sure
L1124[07:26:50] <Prophet> nice
SanAndreasP
L1125[07:26:59]
⇨ Joins: maxlowry123
(~IceChat9@pool-71-244-117-34.albyny.fios.verizon.net)
L1126[07:28:46]
⇨ Joins: GenuineSounds
(GenuineSou@71-92-110-206.dhcp.knwc.wa.charter.com)
L1127[07:28:49] <kourbou> Ivorius, you
are a genius, it works
L1128[07:29:11] <kourbou> :)
L1129[07:29:20]
⇦ Quits: [Genuine]
(GenuineSou@71-92-110-206.dhcp.knwc.wa.charter.com) (Ping timeout:
194 seconds)
L1130[07:29:25] <Ivorius> My work here is
done
L1131[07:29:31]
⇦ Parts: Ivorius (~Ivorius@2604:a880:800:10::55b:8001)
(*flies away*))
L1132[07:29:32] <kourbou> xD
L1133[07:29:49] <SanAndreasP> I just need
to replace the jar file of the mod with the downloaded one and all
is set
L1134[07:29:55] <kourbou> Gotta love that
guy :)
L1135[07:30:00]
⇨ Joins: Vasher
(~Vasher@c-67-182-53-19.hsd1.ca.comcast.net)
L1136[07:30:02]
⇨ Joins: Ivorius
(~Ivorius@2604:a880:800:10::55b:8001)
L1137[07:30:08] <Wuppy> o___0 found a
triple canyon
L1138[07:30:09] <Ivorius> Right, that's
enough dedication to one joke :P
L1139[07:30:18] <kourbou> :P
L1140[07:30:35] <Prophet> i once was so
dedicated to a joke, i dated the girl for 3 months
L1141[07:30:52] <Wuppy> wot
L1142[07:30:54] <kourbou> If you had
BSODed (Kernel Panic for Mac (because mac isnt flawless)) ur PC I
wouldve laughed.
L1143[07:31:43] <kourbou> In Minecraft is
the hitbox for fences a bit bigger than the actual block?
L1144[07:31:56] <Prophet> not that i am
aware of
L1145[07:32:10] <kourbou> Apparently not
(just tested)
L1146[07:32:14]
⇨ Joins: Neodark7
(~Neodark7@12.222.88.79.rev.sfr.net)
L1147[07:32:39] <SanAndreasP> hitboxes
can't extend past 1 block
L1148[07:32:40] <kourbou> Its strange
because I remmber having a Block with a larger hitbox.
L1149[07:32:51] <kourbou> No but I mean a
special block SanAndreasP
L1150[07:32:57] <kourbou> Like a
fence
L1151[07:32:58] <Ivorius> kourbou: I
could force a kernel panic reproducably once, using wine
L1152[07:32:58] <Ivorius> lol
L1153[07:33:01] <SanAndreasP> those who
do are most likely multiblock
L1154[07:33:09] <Ivorius> Tried it 3
times until giving up on the task
L1155[07:33:11] <kourbou> lol u dont even
have to Ivorius
L1156[07:33:15] <kourbou> you can call
one
L1158[07:33:44] <SanAndreasP> well,
there's also the collision box, which can extend past 1 block
L1159[07:34:01] <Ivorius> Welp :P
L1160[07:34:21] <Ordinastie> the only way
to have a collision box greater than 1 is upward
L1161[07:34:25] ***
nekosune_Away is now known as nekosune
L1162[07:34:37] <kourbou> ok
L1163[07:34:40] <Ordinastie> if you block
is fence or wall
L1164[07:34:42] <Ivorius> Because
minecraft haxx
L1166[07:38:49]
⇦ Quits: LudziE12 (~LudziE12@91.236.130.129) (Quit:
Wychodzi)
L1167[07:39:23]
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(~DemoXin@adsl-98-84-218-120.gsp.bellsouth.net) (Ping timeout: 198
seconds)
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L1169[07:39:58] <Kaiyouka> Wuppy: looks
perfectly fine to me :p
L1170[07:40:12] <Wuppy> flying trees are
interesting, that's true
L1171[07:40:27] <Prophet> i had a pet
flying tree when i was growing up
L1172[07:40:30] <Prophet> his name was
charlie
L1173[07:40:33] <Kaiyouka> it's 6:40 AM
and now I wanna work on my dimension code stuff
L1174[07:40:35] <Wuppy> now, a short
break and then time to release my mod
L1175[07:40:46] <Wuppy> Kaiyouka, how are
you even awake right now?
L1176[07:41:10] <Kaiyouka> Wuppy: I drank
a mocha frappuccino and a white chocolate double shot.
L1177[07:41:25] <Wuppy> hmm, I drank a
couple of beers and a lot of shots
L1178[07:41:30] <Wuppy> and guinneus
which is really nice
L1179[07:41:43] <Kaiyouka> Caffeinated
Starbucks drinks apparently DO affect me
L1180[07:42:03] <Kaiyouka> That or I'm
being stubborn again
L1181[07:42:18] <Wuppy> oh great, random
pieces of glass in my room
L1182[07:42:44] <Wuppy> prolly from my
shoes, there was so much glass on the ground last night :|
L1183[07:43:26] <Kaiyouka> I love it when
something I posted on Tumblr a year ago gets new activity
/random
L1184[07:43:52] <Wuppy> I almost got in a
fight twice last night :(
L1185[07:44:00] <Kaiyouka> gg, wups
L1186[07:44:35] <Wuppy> 1 guy took my
place in the bar and was surprised I accidentally stepped on his
feet when he did
L1187[07:44:45] <Wuppy> what the hell is
wrong with such people
L1188[07:45:41] <Kaiyouka> People.
Bastard coated bastards with bastard filling.
L1189[07:45:48] <Wuppy> although I guess
it comes down to what we were talking about earlier today
L1190[07:45:57] <Wuppy> Lex's wise words:
people are idiots
L1191[07:46:09] <Kaiyouka> I like my
statement better :p
L1192[07:46:19] <Ivorius> Or Lamp's wise
words: People were Socks.
L1193[07:46:33] <Wuppy> haha
Kaiyouka
L1194[07:46:37] <Ivorius> *wear
L1195[07:46:42] <Wuppy> thats a
reasonable alternative
L1196[07:46:44] <Kaiyouka> Perry Cox is
spot-on as always
L1198[07:48:16] <Ivorius> Dat
recording
L1200[07:49:46] <Lymia> fry, where the
eff can you find a srg->mcp srg file?
L1201[07:50:14] <fry> look in gradle, it
gets it from somewhere :P
L1202[07:50:30] <fry> (Also, which ones
do you have?)
L1203[07:50:50] <Lymia> I've only found
notch->srg
L1204[07:51:02] <Lymia> And seperate conf
files for srg->mcp, it looks like
L1205[07:51:11] <Lymia> I see code in
GradleForge for generating a srg file from... something
L1206[07:51:28] <fry> Ah, from mcpbot
then
L1207[07:51:44] <Lymia> The conf files
are in userdev
L1208[07:51:48]
⇦ Quits: ChJees (ChJees@h211n5-sv-a13.ias.bredband.telia.com)
(Read error: Connection reset by peer)
L1209[07:51:58] <Lymia>
searge,name,side,desc
L1210[07:51:59] <Lymia>
field_70009_b,buffer,1,RCon string buffer for log.
L1211[07:52:06] <Lymia> I think this is
srg->mcp
L1213[07:53:38] <Lymia> irk
L1214[07:53:41] <Kaiyouka> I'm nearly
convinced that I won't ever need central heating because the heater
in the house is off, the rest of the house is freezing, and my room
is just perfectly warm (because PC)
L1215[07:53:43] <Lymia> I'd like to get
something from Forge
L1216[07:53:47] <Lymia> Instead of a
possible moving target
L1217[07:54:00] <Ivorius> I've seen
someone build an auto srg->mcp remapper in his coremod
L1218[07:54:12] <Prophet> Kaiyouka i use
a laptop in bed, so it's around 100 degrees around me at all times
lol
L1219[07:54:24] <Kaiyouka> My desktop's
been running for 140+ days \o/
L1220[07:57:08]
⇨ Joins: Mr-Skript (~quassel@176.27.140.225)
L1221[07:57:20] <Lymia> I see a
MCP_2_SRG_SRG
L1222[07:57:24] <Lymia> But
L1223[07:57:30] <SanAndreasP> What's the
difference of using RandomAccessFile instead of File?
L1224[07:57:31] <Lymia> Don't see where
it's generated
L1225[07:57:40] <Lymia> SanAndreasP,
the're completely different?
L1226[07:57:47] <Lymia> File is a
misnamed class, it represents a path on the disk.
L1227[07:57:56] <Lymia> RandomAccessFile
is an alternative to FileInputStream/FileOutputStream
L1228[07:58:17]
⇦ Quits: Delaxarnyazer (~Delaxarny@ip5653e53d.direct-adsl.nl)
(Ping timeout: 198 seconds)
L1229[07:58:18] <Lymia> It allows
reading, writing, and seeking all at once unlike FileInputStream or
FileOutputStream
L1230[07:58:20] <SanAndreasP> Oh, my bad,
I meant FileIOStream
L1231[07:58:37] <SanAndreasP> I see
L1232[07:59:32]
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(~Delaxarny@ip5653e53d.direct-adsl.nl)
L1233[07:59:45]
⇨ Joins: Hanii (~Hanii@84.93.41.228)
L1234[07:59:55] ***
Delax|Away is now known as Delaxarnyazer
L1235[08:00:01] <Ivorius> Lymia: I think
it's in the gradle caches, methods.csv
L1236[08:00:14] <Ivorius> And likewise,
fields and params
L1237[08:00:20] <Lymia> Ivorius, it is in
the gradle caches.
L1238[08:00:28] <Lymia> I'm building a
sbt plugin. I don't want to touch anything Gradle
L1239[08:00:52] <Lymia> I'm trying to
figure out wtf GradleForge is getting it from
L1240[08:00:54] <Ivorius> If Abrar hears
that... :P
L1241[08:01:01]
⇨ Joins: maya
(~Maya@ppp-seco21th2-46-193-160-173.wb.wifirst.net)
L1242[08:01:36] <Lymia> Ne? :p
L1243[08:01:55] <Lymia> Hey, I'm trying
to do it right. :p
L1245[08:03:23] <Ivorius> :P
L1246[08:03:50] <Lymia> *sigh*
L1247[08:03:53] <Lymia> srg generation it
is
L1248[08:06:36] ***
Techokami|Off is now known as Techokami
L1249[08:07:18]
⇦ Quits: Six-One-Three
(~Six-One-T@blk-89-209-224.eastlink.ca) (Quit:
Leaving)
L1251[08:10:03]
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L1252[08:10:12] <fry> Seriously, FG is
impossible to navigate
L1253[08:10:32] <fry> Everything erased
to typeless strings
L1254[08:11:42]
⇨ Joins: cad435
(~quassel@2a02:6d40:100:fc9:b457:3547:cbaf:5c3d)
L1255[08:13:14] <Ivorius> Well yeah, fry,
I was that far
L1256[08:13:17] <Ivorius> But that's
after the download
L1257[08:13:23] <Ivorius> The question
is, where is the download source :P
L1258[08:13:24]
⇨ Joins: xbony2
(~Adium@cpe-065-184-074-185.ec.res.rr.com)
L1259[08:13:32]
⇦ Quits: KilRoYDK (~KilRoYDK@89.184.156.11) (Ping timeout:
194 seconds)
L1260[08:13:35] *
fry pointed at a bug :P
L1261[08:14:12] <Lymia> It's probably
userdev
L1262[08:14:30]
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L1263[08:15:59] <wildex999> Is the full
list of mods known BEFORE the ASM transformers run? If so, any way
I can access it?
L1264[08:16:09]
⇨ Joins: CoolSquid
(~CoolSquid@ti0011a400-5911.bb.online.no)
L1265[08:16:31] <Cazzar> wildex999, asm
transformers run before class load
L1266[08:16:45] ***
TTFT|Away is now known as TTFTCUTS
L1267[08:16:56] <Cazzar> And all classes
are not guaranteed to load before any stage
L1268[08:17:24] <Cazzar> Ex,
PositionedSoundRecord doesn't load till the sounds start playing
(button click)
L1269[08:17:43] <wildex999> kk, thanks. I
was hoping I could survive multiple versions of my mod being loaded
by detecting and stopping one of them =/
L1270[08:18:10] <PaleoCrafter> if there
are multiple versions, FML should complain :P
L1271[08:18:11] <Cazzar> Well, FML stops
for duplicates.
L1272[08:18:28] <wildex999> It does? ah,
great =D Must be that the different versions use different
modid
L1273[08:18:44] <Cazzar> Keep the same
modid
L1274[08:18:49] <Cazzar> Change the
version.
L1275[08:18:59] <wildex999> Yeah, I
changed it from the first version, I keep the same in the later
ones.
L1276[08:19:23] <wildex999> Forgot to
change it away form "examplemod" in the first version
-_-
L1277[08:19:29] <Cazzar> Heh
L1278[08:19:50] <Prophet> i always cringe
when i add a mod in multimc and it's listed as examplemod
L1279[08:20:08] <Cazzar> Prophet, that's
just the mcmod.info
L1280[08:20:26] <Prophet> i know, but
it's the little details to me that's important
L1281[08:20:33] <Prophet> it shows
dedication to something
L1282[08:21:24] *
Cazzar has a boilerplate mod setup which means he doesn't worry
about it.
L1283[08:21:39] <Cazzar> Then again, I
have done 4 windows reinstalls in the past month.
L1284[08:22:01] <Prophet> problems?
L1285[08:22:15] <Cazzar> Windows 10 does
not like VAC
L1286[08:22:25] <Cazzar> And VAC doesn't
like 10
L1287[08:22:44] <Prophet> i haven't
really looked at win 10 yet
L1288[08:22:53] <Prophet> i'm still on 7
lol
L1289[08:23:20]
⇨ Joins: Vazkii
(~Vazkii@a79-169-161-227.cpe.netcabo.pt)
L1290[08:23:34] <Cazzar> 10 is the speed
of 8 + things 8 should of had
L1291[08:23:52] <Prophet> i had win 8 for
like 2 days
L1292[08:24:00] <Cazzar> My number one
love in w10, windowed modern
L1293[08:24:20] <Prophet> so the
performance is pretty good?
L1294[08:24:29] <Cazzar> Yeah
L1295[08:24:38]
⇨ Joins: EXTER (webchat@66-50-92-252.prtc.net)
L1296[08:24:40] <Cazzar> Oh, also uefi
boots <3
L1297[08:24:47] <Prophet> ooooh
L1298[08:24:50] <Cazzar> 12 second boot
times, its slow.
L1299[08:25:12] <Prophet> that's about
what i get on my laptop lol
L1300[08:25:53] <Cazzar> Yeah, UEFI +
Secure Boot.
L1301[08:26:07] <Lymia> I'm not sure how
to measure my boot time
L1302[08:26:15] <Prophet> stopwatch?
:P
L1303[08:26:19] <Lymia> I have a BIOS
password and full disk encryption
L1304[08:26:19] <Lymia> :P
L1305[08:26:30] <Cazzar> Too long
IMHO
L1306[08:27:04] <Lymia> Arch starts in,
like, 3 seconds after full disk encryption is removed
L1307[08:27:29] <Cazzar> Also, most
cases, when someone has direct access to your PC, any security is
void
L1308[08:27:51] <Cazzar> I proved that to
myself quite well when I lost root access on my arch laptop.
L1309[08:28:57]
⇨ Joins: Shukaro (~Shukaro@130.108.232.44)
L1310[08:29:58] <Lymia> <Cazzar>
Also, most cases, when someone has direct access to your PC, any
security is void
L1311[08:30:12] <Lymia> Full disk
encryption and secure boot don't cover physical access? :P
L1312[08:31:04] <Cazzar> Give me a hard
drive the computing power and if it doesn't self district. I'll
eventually have the data.
L1313[08:31:14] <Lymia> The computing
power, lol
L1314[08:31:23] <Cazzar> Also, how to
fuck up secure boot, unplug the HD
L1315[08:31:23] <Ivorius> Even if it does
self-destruct, you can always get the data :p
L1316[08:31:32] <Lymia> That's
L1317[08:31:39] <Lymia> What the full
disk encryption is for
L1318[08:32:08] <Lymia> There's a second
step there, the use of the computer's TPM, which I don't
have.
L1319[08:32:15] <Lymia> The disk is then
bound to the computer where secure boot is set up on.
L1320[08:32:34] <Lymia> It's not perfect,
but, it'll probably screw over anyone less then the NSA. And
possibly even them.
L1321[08:32:39] ***
diesieben|away is now known as diesieben07
L1322[08:32:58] *
Ivorius hits Lymia with a $5 wrench
L1324[08:33:09] <Cazzar> I don't worry
about the NSA trying to access my hard drives.
L1325[08:33:16] <Cazzar> Since, well
aus
L1326[08:33:40] <Lymia> Ivorius, keep
boot data on your person at all times, and the tools to physically
destroy it. :P
L1327[08:34:09] *
Cazzar moves /boot/ to a usb
L1328[08:34:17] <Ivorius> That's... a bit
excessive, don't you think :P
L1329[08:34:21] <Lymia> With my computer
habits, it's probably actually easiest to just do a cold boot
attack. XD
L1330[08:34:27] <Lymia> Since my computer
never turns off, basically.
L1331[08:34:39] <Ivorius> The most
valuable stuff on my laptop is probably passwords to bank accounts
and my programming
L1332[08:34:56]
⇨ Joins: minercraftsty|
(~AndChat39@2600:100d:b121:2008:0:2d:5328:1801)
L1333[08:34:59] <Lymia> My setup is for
protection against college IT staff and CS students.
L1334[08:35:00] <Lymia> :P
L1335[08:35:41] <Ivorius> Well, my PC is
pretty secure here at home
L1336[08:35:48] <Ivorius> None of those
geeks would know how to break into a house
L1337[08:36:04] <Lymia> Aren't geeks
exactly the kinda person you'd risk being lockpicked by?
L1338[08:36:24] <cad435> i wanna update
the light values with world..updateLightByType(args), but i don't
understand whats the SkyBlock parameter needed for?
L1339[08:36:54]
⇦ Quits: Horfius
(~Horfius@c-50-177-126-199.hsd1.nh.comcast.net) (Quit:
Leaving)
L1340[08:36:54] <Ivorius> I encrypt my
lock, Lymia
L1341[08:36:59]
⇦ Quits: EXTER (webchat@66-50-92-252.prtc.net) (Quit: Web
client closed)
L1342[08:37:20] <Cazzar> Lymia, some CS
students have morals and, well, respect for privacy.
L1343[08:37:38] <Ivorius> > some
L1344[08:37:53]
⇦ Quits: minercraftstyl
(~AndChat39@ip72-216-52-51.pn.at.cox.net) (Ping timeout: 198
seconds)
L1345[08:38:07] <Lymia> Some don't.
L1346[08:38:08] <Lymia> :P
L1347[08:38:13] <Cazzar> Ivorius, I won't
say all because someone will then want to prove me wrong.
L1348[08:38:22] <Lymia> LIke me.
L1349[08:38:24] <Lymia> Like*
L1350[08:38:48] <Cazzar> I caveat my
wording because I, myself do that.
L1351[08:39:03] <Ivorius> Do what
L1352[08:39:47] <Cazzar> Like to prove
people wrong with minor details
L1353[08:39:56] <Cazzar> Like, "but,
one time..."
L1354[08:40:10] <Ivorius> Oh, I thought
try to hack people's computers :P
L1355[08:41:00]
⇨ Joins: DinnerBeef (~minecrack@73.36.115.152)
L1356[08:41:13] <Cazzar> Nah, I'm one
that will do it to mine, if I need to and others if they ask for
pen testing
L1357[08:41:33]
⇦ Parts: DinnerBeef (~minecrack@73.36.115.152)
())
L1358[08:42:07] <Ivorius> I think this is
all a bit excessive
L1359[08:42:29] <Ivorius> The most I have
to fear is some comedian trying to access my macbook with one of
the apple remotes
L1360[08:42:34] <Ivorius> During
lecture
L1361[08:42:38] <Ivorius> And I turned
that off :P
L1362[08:42:58] <Lymia> Roommates.
L1363[08:43:06] <Lymia> Creatures from
literally hell.
L1364[08:43:13] <Ivorius> I can lock my
room :P
L1365[08:43:34] <Lymia> (This is why I
want to request an apartment with people I know aren't
hellspawn
L1366[08:43:59] ***
spaceemotion is now known as spaceeaway
L1367[08:44:53] <Ivorius> I just wish
mine were housebroken
L1368[08:44:56]
⇨ Joins: Schwowsers
(~Schwowser@pool-71-185-169-233.phlapa.fios.verizon.net)
L1369[08:45:52] <Ivorius> I sometimes
wonder how people can go through life not doing some of the most
basic stuff, like, cleaning up
L1370[08:47:58] <Lymia> Wife and/or
husband?
L1371[08:49:07] <Ivorius> You got any in
stock? :P
L1372[08:49:16] <Lymia> Sorry, I'm
taken.
L1373[08:51:55]
⇨ Joins: tattyseal (~tattyseal@2.25.3.4)
L1374[08:52:49] ***
spaceeaway is now known as spaceemotion
L1375[08:55:26] <Ivorius> So, your
roommate, who is your wife and/or husband, is a creature from hell
that will try to hack your computer when you're gone? :P
L1376[08:55:47] <Lymia> Nooo!
L1377[08:56:03] <Lymia> You got it all
wrong. D:
L1378[08:56:48] <Prophet> worst episode
of supernatural ever
L1379[08:56:55] <Prophet> lol
L1380[08:56:56] <Ivorius> :D
L1381[08:57:03] <Ivorius> Or Scooby
Doo
L1382[08:57:29] *
Prophet takes off Lymia's mask and reveals them to be the Harlem
Globetrotters
L1383[08:57:30] <Ivorius> 'The creature
from hell trying to hack your computer... was your wife and/or
husband all along!'
L1384[08:58:07] <Ivorius> All at once?
:P
L1385[08:58:14] *
Lymia is clearly a normal fairy.
L1386[08:58:39] <Lymia> Be careful. Fairy
dust tends to cause bugs in programs.
L1387[08:58:46] <Lymia> You might want to
stay away from me for your own good.
L1388[08:58:46] <Lymia> :o
L1389[08:59:07] <Ivorius> Hey, it wasn't
me who suddenly teleported into your room
L1390[08:59:23] <Ivorius> All bugs I have
are henceforth your fault
L1391[09:00:42]
⇨ Joins: Cojo (~Cojo@wvf6054rh.rh.ncsu.edu)
L1392[09:00:47] <Lymia> Try applying cold
steel to your hard drive?
L1393[09:01:34] ***
spaceemotion is now known as spaceeaway
L1394[09:02:20]
⇦ Quits: pixlepix
(~localmaca@cpe-72-228-15-137.nycap.res.rr.com) (Quit:
pixlepix)
L1395[09:02:35] <Ivorius> I don't have a
hard drive :P
L1396[09:05:31]
⇨ Joins: sww1235
(~sww1235@news063183.halls.colostate.edu)
L1397[09:07:08] <masa> are the line
numbers on the minecraft code always off on crash reports?
(openeye)
L1398[09:07:08]
⇨ Joins: Torins
(~Daniel@89-67-23-76.dynamic.chello.pl)
L1399[09:07:30] <masa> due to obf/deobf I
take it?
L1400[09:07:33] <Ivorius> Normally
they're there
L1401[09:07:59] <masa> I mean they don't
match nowhere near
L1402[09:08:44]
⇦ Quits: sww1235 (~sww1235@news063183.halls.colostate.edu)
(Ping timeout: 189 seconds)
L1403[09:09:01] <Ivorius> Ah
L1404[09:09:18] <Ivorius> Well, it
happens
L1405[09:09:39] <Ivorius> It may have to
do with different Forge versions
L1406[09:09:48] <Ivorius> Or FernFlower,
not sure
L1407[09:10:10] <masa> I thought the
versions too at first, but they are off like with hunderds of lines
in this case
L1408[09:10:35] <masa> well, 80+ lines at
least
L1409[09:12:08] <masa> trying to
understand what can cause a crash in Entity.moveEntity(), which
only takes 3 doubles as arguments
L1410[09:12:29] <Ivorius> NPE?
L1411[09:12:33] <masa> yeah
L1412[09:12:40] <Ivorius> entity == null?
:P
L1413[09:13:04] <masa> nope, I checked
for that, and the NPE is in Entity.java, not my class that calls
it
L1415[09:13:59] <Ivorius> masa: Did you
setSize?
L1416[09:14:50] <masa> umm, no..?
L1417[09:14:56] <Ivorius> There you have
it then :P
L1418[09:15:01] <masa> wut
L1419[09:15:06] <Ivorius> Every entity
must call setSize upon construction
L1420[09:15:36] <masa> well that is for
the player (on client side)
L1421[09:16:01] <Ivorius> Oh, you don't
own it?
L1422[09:16:08] <masa> or is there a more
appropriate way to tell the client to move the player?
L1423[09:17:07] <Ivorius> You literally
call player.moveEntity(x, y, z) and nothing else?
L1424[09:17:09] <masa> or rather, to tell
the player to move on the client side
L1425[09:17:14] <masa> yeah
L1426[09:17:14] <Ivorius> With all values
being primitive doubles?
L1427[09:17:45] <masa> warning: the code
is absolutely horrible (my first mod, which I haven't cleaned up
still):
L1429[09:19:22]
⇦ Quits: Zesty (~Zesty@202.141.176.95) (Ping timeout: 186
seconds)
L1430[09:19:46] ***
Cozza38 is now known as Cozza38|Away
L1431[09:19:58] <masa> and that does work
most of the time just fine, I haven't had that crash myself while
testing
L1432[09:20:23] <masa> so I'm confused
how can that happen to someone else, what am I doing wrong in this
case
L1433[09:20:53] <Ivorius> Perhaps
mc.thePlayer is faulty due to another mod
L1434[09:21:01] <Ivorius> Doesn't own a
world or a bb yet
L1435[09:21:17] <masa> hmm, right, so
nothing I can do then I guess?
L1436[09:21:37] <Ivorius> You can tell
the person to try to figure out if it's an incompatibility
L1437[09:21:40] <Ivorius> And with what
mod
L1438[09:21:42] <masa> except check for
those in every place
L1439[09:22:00]
⇨ Joins: pixlepix
(~localmaca@cpe-72-228-15-137.nycap.res.rr.com)
L1440[09:22:11] <masa> right
L1441[09:31:19]
⇨ Joins: loldudester
(~loldudest@host-92-6-246-126.as43234.net)
L1442[09:31:27]
⇨ Joins: Zesty (~Zesty@do.ustclug.org)
L1443[09:34:00] *
ollieread stretches
L1444[09:37:42] <robotbrain> !gp
p_73863_3_
L1445[09:38:30]
⇦ Quits: SanAndreasP (~SanAndrea@89.204.130.48) (Ping
timeout: 378 seconds)
L1446[09:39:46]
⇨ Joins: Drullkus
(~Drullkus@c-67-161-71-70.hsd1.ca.comcast.net)
L1447[09:41:01] ***
spaceeaway is now known as spaceemotion
L1448[09:42:11] <CoolSquid> Ivorius, I
just wanted to make it clear that I have never included a security
manager in my mods. Testy was a standalone program, and I included
some of the classes in SquidUtils (not the SecurityManager).
L1449[09:43:15] <Ivorius> Okay, good to
know
L1450[09:43:21] <Ivorius> Who are you
again? :P
L1452[09:43:55] <CoolSquid> I have full
control of where my name is mentioned :P
L1453[09:44:01] <Ivorius> Oh, that
:P
L1454[09:44:19] <Ivorius> Okay, noted
:P
L1455[09:44:59] <CoolSquid> So there's no
need for changing my displayname to "Mr. SecurityIdiot"
or something :P
L1456[09:45:04]
⇦ Quits: fuj1n (fuj1n@101.190.57.49) (Quit:
Sleep)
L1457[09:45:09] <ljfa> lol
L1458[09:45:30] <ljfa> I guess there were
some misunderstandings in the past
L1459[09:46:01]
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L1460[09:46:03]
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L1461[09:46:15] <CoolSquid> Yup
L1462[09:46:32] ***
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Quit)
L1466[09:52:46]
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L1467[09:53:06]
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(~bsutter@cpe-107-9-165-182.neo.res.rr.com)
L1468[09:53:16] <MrBojangles>
Hello.
L1469[09:53:21] <CoolSquid> hi
L1470[09:54:00] <MrBojangles> How is
everyone?
L1471[09:54:20] <robotbrain> im fairly
good
L1472[09:54:31] <robotbrain> renderglobal
is being stubborn
L1473[09:55:06] <MrBojangles> Kewl.
L1474[09:55:19] <MrBojangles> I’m
stubborn. :P
L1475[09:57:06] <robotbrain> Im trying to
do oculus stuff
L1476[09:57:16] <robotbrain> but its only
rendering on the right half of the screen
L1477[09:57:31] <MrBojangles> :P
L1478[09:57:41]
⇦ Parts: Drullkus
(~Drullkus@c-67-161-71-70.hsd1.ca.comcast.net) (o/))
L1479[09:57:45] <robotbrain> the overlay
and guis render fine on both
L1480[09:57:57] <robotbrain> but terrain
and entities dont
L1481[09:58:05] <robotbrain> which is...
irritating
L1482[09:58:10] <MrBojangles>
Strange.
L1483[09:58:35]
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L1484[09:59:07]
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L1485[09:59:08]
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L1486[10:01:06] <robotbrain> also the
main menu renders normal but all other guiscreens render
twice
L1487[10:01:28] <robotbrain> and
guiscreens on the right render dark when in game
L1488[10:02:23]
⇨ Joins: parcel31u
(~parcel31u@c-98-250-85-212.hsd1.mi.comcast.net)
L1489[10:02:34] <MrBojangles>
Hello.
L1490[10:02:38]
⇦ Quits: KilRoYDK (~KilRoYDK@89.184.156.11) (Ping timeout:
189 seconds)
L1492[10:02:50] <robotbrain> if anyone
wants to take a look
L1493[10:06:30] ***
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L1494[10:06:38] ***
fry is now known as fry|sleep
L1495[10:09:29] <pixlepix> How do I check
if an EntityPlayer has logged out
L1496[10:09:37] <pixlepix> Would isDead
work?
L1497[10:10:08]
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L1498[10:10:17]
⇦ Quits: Shukaro (~Shukaro@130.108.232.44) ()
L1499[10:10:25] <diesieben07> probably,
yeah
L1500[10:10:26]
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(~Schwowser@pool-71-185-169-233.phlapa.fios.verizon.net) (Quit:
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L1501[10:10:42]
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(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L1502[10:11:55] <ollieread> Doesn't the
EntityPlayer instance get destroyed when they logout>
L1503[10:12:12] <ollieread> "Kendra
Sunderland, a Oregon State University student,19, has been arrested
for ‘public indecency’ after filming a porn video in the university
library."
L1504[10:12:25] <ollieread> Sometimes I
love this world
L1505[10:12:32] <diesieben07> well, MC
stops keeping references to it
L1506[10:12:39] <diesieben07> but if you
do, it won't get GC#d
L1507[10:13:14] <Ivorius> WeakReference
:P
L1508[10:13:42] <diesieben07> yep
L1509[10:13:56] <diesieben07> or... just
listen for the logout event
L1510[10:14:37] <ollieread> Wea..
L1511[10:14:44] <ollieread> Or that
too
L1512[10:15:08]
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(~Thunderbi@208.92.78.142)
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L1521[10:21:49] <ollieread> It appears
that I briefly forgot what is modding is
L1522[10:22:17]
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198 seconds)
L1523[10:22:24] <ollieread> -is
L1524[10:23:26] ***
alekso56_off is now known as alekso56
L1525[10:23:32] <ollieread> While working
through a list of things I need to do "Can't do that, I can't
figure out how that would be done from a players perspective, using
vanilla"
L1526[10:23:45] <ollieread> For a while I
completely forgot that I could just add new things to make it work
aha
L1527[10:26:51] <ollieread> <
CoolSquid> I have full control of where my name is mentioned
:P
L1528[10:26:54] <ollieread> Wut?
L1529[10:27:02] <Ivorius> Try it
yourself
L1530[10:27:14] <Ivorius> Unless I get
his permission I literally can't write 'CoolSquid'
L1531[10:27:43] <ollieread> I'm going to
add a mob called CoolSquid
L1532[10:28:53] <ollieread> Ivorius:
That's a weird thing to tell somebody
L1533[10:28:57] <ollieread> "You
cannot write my name"
L1534[10:29:02]
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L1535[10:30:00]
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L1536[10:30:18] <ollieread> Ivorius: Did
you make any progress with the laravel thing?
L1537[10:30:55] <Ivorius> Nah, been busy
with other things
L1538[10:33:37] <ollieread> ahh
right
L1539[10:34:43]
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L1540[10:35:04] <CoolSquid> I mean that
I'll find it :P
L1541[10:35:23]
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L1544[10:36:41]
⇦ Quits: Hanii (~Hanii@84.93.41.228) (Ping timeout: 198
seconds)
L1545[10:36:41] ***
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L1546[10:37:05] <ollieread> How?
L1547[10:37:33] <ollieread> I just
mentioned your name in a few other IRC channels
L1548[10:37:50] <ollieread> I'll be
awaiting confirmation from yourself, regarding which channels
L1549[10:38:11] *
Lymia sets her captcha generator to use "CoolSquid" every
50 captcha results.
L1550[10:38:30] <CoolSquid> It's a joke,
ollieread
L1551[10:39:57] <ollieread> Oh, it wasn't
very funny
L1552[10:40:06] <ollieread> Especially
since people actually do that
L1553[10:40:20] <ollieread> It's got to
the point where telling the crazies apart is a hard task.
L1554[10:40:43]
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services)))
L1555[10:40:44]
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L1556[10:41:44] ***
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L1557[10:41:46] <Ivorius> Poe's Law?
:P
L1559[10:43:01] <Vazkii> Nope, no joke
here.
L1560[10:43:05] <Vazkii> I'm totally for
real, definitely.
L1561[10:43:10] <Vazkii> Can't you tell
by my straight face.
L1562[10:43:26] <Prophet> :P
L1564[10:43:59] <Ivorius> Poe's Law
again, Prophet? :P
L1565[10:44:26] <Prophet> pretty much
lol
L1566[10:44:40] <Prophet> context is so
hard to decipher at times
L1567[10:45:01] <Drullkus> lol
L1568[10:46:15] <ollieread> I just went
through the rest of the tweets
L1569[10:46:21] <ollieread> Honestly I
can't tell if its serious or not
L1570[10:47:09]
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(~bsutter@cpe-107-9-165-182.neo.res.rr.com) ())
L1571[10:47:10]
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(~Dynious@a82-95-110-61.adsl.xs4all.nl)
L1572[10:47:33] <ollieread> I don't see
enough stupid requests
L1573[10:47:39]
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L1574[10:48:02] <ollieread> "Do what
you want with this mod, though if you use it in something publicly
accessible, my only wish is that you incorporate the word
'flabbidingo' into it"
L1575[10:49:12] ***
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L1576[10:49:46] <Prophet> lol
L1577[10:50:06]
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L1581[10:51:41] <clienthax> Vazkii:
heaaaa im in negative revenue, that means you have to give me money
right :P?
L1582[10:51:53] <Vazkii>
Shiiiiiiiit
L1583[10:51:56] <Vazkii> Foiled
again
L1584[10:53:21] <ollieread> I like that
approach
L1585[10:53:52] <ghz|afk> I have just
given you 30% of all the money I have ever got from my videos,
botania or not
L1586[10:53:59] <ghz|afk> ;P
L1587[10:54:10] <ollieread> "An old
sock and half a tennis ball"
L1588[10:54:20] <ghz|afk> nono that'd be
> 0
L1589[10:54:20] <ghz|afk> ;P
L1590[10:54:27]
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L1591[10:54:39] <ollieread> Woop, got my
gmod server working
L1592[10:54:42] *
ollieread dances
L1593[10:54:50] <Ivorius> Oh man, you
guys just reminded me I have 61€ on my adsense account
L1595[10:54:58] <ghz|afk> this is my
youtube channel ;P
L1596[10:55:05] <ghz|afk>
"channel"
L1597[10:55:14] <Ivorius> Which is super
odd because I don't make adsense money
L1598[10:55:25] <ghz|afk> lol
L1599[10:55:32] <ghz|afk> I had an
adsense account once
L1600[10:55:44] <ghz|afk> they said
they'd only pay if my account ever went > 100
L1601[10:55:47] <ghz|afk> which never
happened
L1602[10:55:48] <Ivorius> Yeah
L1603[10:55:56] <ghz|afk> so I just
stopped caring ;P
L1604[10:56:20] <Ivorius> They'll pay me
out at 70,00
L1605[10:56:35] <Ivorius> But I won't
leave my 61€ for quite some time
L1606[10:57:04] <ghz|afk> XD
L1607[10:57:09] <Ivorius> It's the
weirdest thing.. One day I'm broke on adsense, and the next I have
60€ on my account
L1608[10:57:16] <Ivorius> I tracked the
analytics down to where it came from
L1609[10:57:32] <Ivorius> It was one of
my videos, from sweden I think
L1610[10:57:35] <ollieread> I don't even
have adsense enabled for anything of mine
L1611[10:57:38]
⇦ Quits: sww1235 (~sww1235@news063183.halls.colostate.edu)
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L1612[10:57:38] <ghz|afk> one random
person clicked on a very special ad? ;P
L1613[10:57:51] <Ivorius> On that day I
had like 4 visitors from sweden
L1614[10:57:54]
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L1615[10:57:55] <ghz|afk> XD
L1616[10:58:07] <Ivorius> Yeah, either
some millionair bought a house from an ad in my video
L1617[10:58:12] <Ivorius> Or it's a bug
:P
L1618[10:58:40] <ghz|afk> XD
L1619[11:00:10] ***
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L1620[11:00:20]
⇦ Quits: trab (~trab@28.np.emoserver.com) ()
L1621[11:00:27] <ollieread> Stuck between
a rock and a hard place
L1622[11:00:40] <ollieread> I hate dubbed
anime, but I'm trying to code, and I can't read the subtitles and
code
L1623[11:03:15] <Ivorius> I think even if
I understood japanese that wouldn't work
L1624[11:03:52] <Ivorius> I wouldn't
listen to a thing
L1625[11:04:14] <diesieben07> or not code
a thing
L1626[11:05:20] <ollieread> I'm always
watching something or listening to something
L1627[11:05:24] <ollieread> I can't just
do one thing
L1628[11:05:56] <ollieread> Fuck it, I'll
put the interview on
L1629[11:06:16] <Prophet> i still need to
watch that
L1630[11:06:35] <ollieread> I've watched
8 minutes of it
L1631[11:06:38] <ollieread> Cringey as
shit
L1632[11:06:59] <ollieread> What do you
expect from Seth Rogan though
L1633[11:07:07] <Ivorius> Lately I even
get annoyed by music while coding sometimes
L1634[11:07:18] <Ivorius> It's
weird
L1635[11:07:32] <Prophet> i learned to
listen to video game soundtracks
L1636[11:07:40] <Prophet> as they are
meant to keep you involved
L1637[11:07:43] <Prophet> and
productive
L1638[11:08:00] <ollieread> I get
frustrated when just coding, with no background noise
L1640[11:14:25]
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L1641[11:15:01] ***
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L1657[11:36:40] <ollieread> So, what's
everyone up to?
L1658[11:39:23] <wildex999> "To
patch, or not to patch"... I.e, trying to find as many Forge
hooks as possible that fit my needs =P
L1659[11:39:47] <tterrag> waking up to
all the drama
L1660[11:40:17] ***
prassel|off is now known as prasselpikachu
L1661[11:41:19] <ollieread> wildex999:
There are manyyy
L1662[11:41:23] <ollieread> There was
drama?
L1663[11:41:34] <tterrag> hahaha
L1664[11:41:38] <tterrag> oh were you
serious?
L1665[11:41:40] <tterrag> :p
L1666[11:41:44] <ollieread> Yeah
L1667[11:41:50] <ollieread> What did I
miss?
L1668[11:42:02] <tterrag> go read
reddit
L1669[11:42:07] <tterrag> I'd rather not
talk about it here
L1670[11:42:19] <ollieread> Reddit is a
big place
L1671[11:42:28] <tterrag>
/r/feedthebeast
L1672[11:46:04] ***
Techokami is now known as Techokami|Off
L1673[11:46:05] <ollieread> ahh drama
indeed
L1674[11:46:55] <Soni> does forge support
custom class loaders?
L1675[11:47:16] <clienthax> well im using
one
L1676[11:47:18] <clienthax> so i guess
so
L1677[11:47:28] <Ordinastie> tterrag, you
there ?
L1678[11:47:49] <clienthax> Soni:
^^
L1679[11:48:04]
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L1681[11:50:56] <Soni> clienthax, oh
cool
L1682[11:51:13] <Soni> so I can load
multiple versions of the same lib :D xD
L1683[11:51:22] <clienthax> yeah, i
wouldnt recommend it tho
L1684[11:51:27] <clienthax> it seems to
search from current up
L1685[11:51:30]
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L1687[11:51:43] <clienthax> i had to do
some severe hackery with sk89 to get the dam thing to play nice
with bukkit plugins
L1688[11:51:56] <Soni> yes, that's
perfect, because I wanna use LuaJ
L1689[11:52:01] <clienthax> aha k
L1690[11:52:03] <tterrag> Ordinastie:
yes?
L1691[11:52:26] <Ordinastie> it was you
who wrote a json -> recipe handler, right ?
L1692[11:52:29] <Soni> then I just make
OC use the same classloader trick, and then CC causes crashes
because meh
L1693[11:52:40] <Soni> I don't care about
CC
L1694[11:52:43] <tterrag> Ordinastie:
among others, yes :P
L1696[11:53:05] <Ordinastie> I know, I
already asked, but I can't find it anymore, can I see the code
please ? :p
L1697[11:53:13] <tterrag> read your
mind
L1698[11:53:16] <Ordinastie> :p
L1699[11:53:34] <tterrag> shaped recipes
are a bit...bad atm
L1700[11:53:40] <tterrag> you can't
explicitly define blank spaces
L1701[11:53:51] <tterrag> I'm trying to
figure out an easy fix but it might need rewriting
L1702[11:54:44] <clienthax> wait
wha
L1703[11:55:00] <clienthax> tterrag: why
no use gson
L1704[11:55:01] <clienthax> ;_;
L1705[11:55:08] <tterrag> clienthax: I
do?
L1706[11:55:20] <Ordinastie> do you have
a json example ?
L1707[11:55:22] <clienthax> eah, not
seeing any references in shaped
L1708[11:55:51] <clienthax> yeah you seem
to have your own implkemnentation
L1709[11:55:54] <clienthax> wow thatm
isspell
L1711[11:56:06] <tterrag> the
"null" thing at the bottom technically works
L1712[11:56:15] <tterrag> but since it
adds a null item to the recipe it crashes with some mods
L1713[11:56:43] <clienthax> mmmm
burrito
L1714[11:56:48] <Ordinastie> why can't
you use empty string instead of null ?
L1715[11:56:54] <clienthax> ^^
L1716[11:57:21] <tterrag> Ordinastie: I
suppose you could, but that's not how I coded it :P
L1718[11:57:27] <tterrag> I use gson
extensively
L1719[11:57:40] <clienthax> aha
L1720[11:57:42] <clienthax> im just
blind
L1721[11:57:43] <clienthax> =3
L1722[11:57:54] <tterrag> not really, its
in a different mod :P
L1723[11:59:03] <Ordinastie> if
("null".equals(string)) <= wouldn't be hard to change
:p
L1724[11:59:12] <tterrag> and since it's
iterable you can just use a foreach loop over it
L1725[11:59:16] <tterrag> I like that
class :P
L1726[11:59:28] <clienthax> forge to
worldguard is nice
L1727[11:59:29] <clienthax> =3
L1728[12:01:20] <Ordinastie> tterrag,
parseStringIntoRecipeItem() is what is always used to get the
itemStack for the recipe yes ?
L1729[12:01:30] <tterrag> yep
L1730[12:01:39] <Ordinastie> nvm,
misread
L1732[12:01:52] ***
Lathanael is now known as Lathanael|afk
L1734[12:01:53] <Ordinastie> I thought
you were always querying the oredict
L1735[12:01:54] <clienthax> gson is
nice
L1736[12:01:54] <clienthax> =3
L1737[12:02:30] <tterrag> haha
clienthax
L1739[12:02:46] <clienthax>
SaveUtils.saveAllToFile(configFile, json + "\n");
L1740[12:02:48] <clienthax> why the
newline?
L1741[12:02:51] <clienthax> just turn on
beautify
L1742[12:02:56] <clienthax> private
static Gson gson = new
GsonBuilder().setPrettyPrinting().create();
L1743[12:03:01] <clienthax>
setPrettyPrinting
L1744[12:03:02] <clienthax> lul
L1745[12:03:17]
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L1746[12:06:22] <clienthax> tterrag: how
come you use methods to read the full json instead of just going
straight to class?
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L1750[12:10:50] <Ordinastie> tterrag,
Item.itemRegistry.getObject(info[0]); can that even return a block
?
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L1752[12:10:50] <ljfa> it can return an
ItemBlock
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L1756[12:10:50] <Ordinastie> and that's
not a block
L1757[12:10:50] <ljfa> correct
L1759[12:10:50] <tterrag> clienthax:
because I store an array of objects?
L1760[12:10:50] <tterrag> Ordinastie:
perhaps not
L1761[12:10:50] <Ordinastie> oh, i know,
I look what MC does to get the itemStack from the command
give
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L1764[12:10:50] <Ordinastie> it does use
itemRegistry
L1765[12:10:50] <Ordinastie> which makes
sense actually
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L2018[12:10:51]
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⇦ Quits: Johannes13 (~Johannes@141.70.98.52) (Read error:
Connection reset by peer)
L2020[12:11:42] <Caitlyn> boom
L2021[13:03:07]
⇨ Joins: Caitlyn (Katie@eos.pc-logix.com)
L2022[13:03:08] *** Server sets mode: +CQcnrtf
#RegisterYourNameMoron
L2023[13:03:08] *** Server sets mode: +CQcnrtf
#RegisterYourNameMoron
L2024[13:03:16] <Caitlyn> ¬_¬ stoopid
netsplit... stoopid bouncer
L2025[13:04:02]
⇦ Quits: mallrat208 (~mallrat20@68.204.184.175) (Read error:
Connection reset by peer)
L2026[13:05:37]
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(~Dyonovan@ip-67-213-71-210.fibre.fibrestream.ca)
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(~Vexatos@p200300556E024B34B8C90D5D5F8211A5.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L2028[13:06:57]
⇦ Quits: Z6fans
(~Z6fans@pool-98-114-10-177.phlapa.fios.verizon.net) (Ping timeout:
378 seconds)
L2029[13:07:58] *
clienthax bites Caitlyn
L2030[13:08:06] <Caitlyn> O_O
L2031[13:08:18] <clienthax> if anyone
ever saw the code to get forge to play nice with bukkit plugins
they would murder me
L2032[13:08:19] <clienthax> ;_;
L2033[13:08:33] <clienthax> ofc they
would have a hard job finding me with their eyes bleeding
L2034[13:09:05] <Caitlyn> lol
L2035[13:09:44] <clienthax> it involves a
custom class loader, reflection, and more hackyness then what holds
spout togeather
L2036[13:10:43]
⇨ Joins: Z6fans
(~Z6fans@pool-98-114-10-177.phlapa.fios.verizon.net)
L2037[13:11:06] <Caitlyn> :( Notifico
needs to support gitlab
L2038[13:11:16] <clienthax> O_o
L2039[13:11:23] <Caitlyn> O_o you
too
L2040[13:11:23] <Caitlyn> :P
L2041[13:11:24] <clienthax> gitlab, git
storage for labradoors
L2042[13:11:32] <clienthax> spelt horidly
wrong
L2043[13:11:33] <Ivorius> Caitlyn: Can't
you extend GL to post-send to Notifico
L2044[13:11:34] <Caitlyn> lulz
L2045[13:11:43] <Ivorius> I dunno,
imitate GH or something
L2046[13:11:52] <Caitlyn> Ivorius, no
idea... :/
L2047[13:12:02] <Ivorius> I only worked
with GL once :P
L2048[13:12:14] <Caitlyn> I ended up
hacking a bot up in ruby lol
L2049[13:12:26] <Ivorius> Why not GH
anyway
L2050[13:12:50] <Ivorius> It's not like
java code is sensitive data, or that you don't distribute your mod
:P
L2051[13:12:55] <Caitlyn> Free private
repos, and unlike bitbucket I don't have a limit of 2gb
storage
L2052[13:13:04] <Ivorius> 'Free'
L2053[13:13:10] <Ivorius> Well, you
simply host it yourself :P
L2054[13:13:14] <Caitlyn> Yes free, I pay
nothing for the server :P
L2055[13:13:22] <Caitlyn> Well... time I
suppose
L2056[13:13:34] <Caitlyn> but no cash
exchanges hands for my use of the server.
L2057[13:13:39] <Ivorius> Nothing? Who's
hosting you? :P
L2058[13:14:12] <Caitlyn> I'm running a
VM on a friends dedicated, so it costs me nothing other then the my
time admining the server since he's a Linux nub
L2059[13:14:27] <Caitlyn> s/the
my/my/
L2060[13:15:04] <Caitlyn> anyway, my UE4
game is roughly 4.3 GB ATM, which is too big for BitBucket, and I
can't host UE4 source on a public repo
L2061[13:16:21] <Ivorius> wut
L2062[13:16:30] <Ivorius> Why would he
host a server without knowledge
L2063[13:17:00] <Caitlyn> idfk... He
knows enough to install McMyAdmin and run MC servers....
L2064[13:17:05] <Ivorius> Also, ah, not a
mod
L2065[13:17:06] <clienthax>
mcmyadmin
L2066[13:17:07] <clienthax> ogod
L2067[13:17:20] <Ivorius> How dare you
talk about something other than mods in here :P
L2068[13:17:35] <Caitlyn> Meh?
L2069[13:17:40] <Caitlyn> Meh.
L2070[13:17:43] *
clienthax bites Caitlyn
L2071[13:17:44] <clienthax> MOREM
ODS
L2072[13:17:51] <Caitlyn> I mod.. so
shush :P
L2073[13:18:22] <Caitlyn> LanteaCraft,
OpemLights, OpenPrinter (last 2 are OpenComputers addons)
L2074[13:18:27] <Caitlyn>
OpenLights*
L2075[13:18:28] ***
big_Xplosion is now known as big_Xplo|AFK
L2076[13:18:29] ***
prasselpikachu is now known as prassel|off
L2077[13:18:37] <Ivorius> lol, took me a
few seconds to decypher that, clienthax
L2078[13:18:49] <Ivorius> Like 'what kind
of chant is that supposed to be'
L2079[13:18:52] <clienthax> aha
opencomputers, the mod that took me more than 30 mins to get the pc
to boot
L2080[13:18:52] <Caitlyn> lol
L2081[13:18:53] <clienthax> ;_;
L2082[13:19:02] <Caitlyn> clienthax,
pffft
L2083[13:19:14] <Caitlyn> lemme guess you
were missing the lua bios?
L2084[13:19:30] <clienthax> haha i didnt
even get that far
L2085[13:19:34] <Caitlyn> o_O
L2086[13:19:42] <clienthax> firstly
couldnt figure out how to power the fucking thing
L2087[13:19:47] <clienthax> i was using
the power converter
L2088[13:19:56] <clienthax> which
aparantly doesnt work with the creative power source
L2089[13:19:59] <clienthax> or anything i
tried with it
L2090[13:20:00] <clienthax> @_@
L2091[13:20:06] <clienthax> but yeah,
finally got the dam thing to work
L2092[13:20:10] <Caitlyn> I've never even
used the PowerConverter...
L2093[13:20:12] <clienthax> seems too
complicated for its own good tbh =/
L2094[13:20:32] <Caitlyn> Meh, OC is too
simple for its own good :P
L2095[13:20:32] <clienthax> its like
gregtech ultra mode
L2096[13:20:32] <clienthax> xD
L2097[13:20:34] <Caitlyn> CC*
L2098[13:20:41] <clienthax> cc + open
pre
L2099[13:20:45] <clienthax> + misc
pre
L2100[13:20:47] <clienthax> =3
L2101[13:20:51] <Caitlyn> MiscBugs?
L2102[13:20:53] <Caitlyn> Meh :P
L2103[13:20:57]
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(~zoonie@cpc72513-sgyl32-2-0-cust418.18-2.cable.virginm.net)
L2104[13:21:13] <clienthax> ;_;
L2105[13:21:16] <clienthax> i haz
burrito
L2106[13:21:18] <clienthax> but cannot
eat
L2107[13:21:19] <clienthax> cus too
fall
L2108[13:21:20] <clienthax> D:
L2109[13:21:29] <Caitlyn> Has MiscBugs
even been updated to semi recent CC builds?
L2110[13:22:01] <Caitlyn> I've not
bothered looking at it since RichardG left... again lol
L2111[13:22:21]
⇦ Quits: Drullkus
(~Drullkus@c-67-161-71-70.hsd1.ca.comcast.net) ()
L2112[13:23:36] <clienthax> ;_;
L2113[13:26:32]
⇦ Quits: pixlepix
(~localmaca@cpe-72-228-15-137.nycap.res.rr.com) (Quit:
pixlepix)
L2114[13:27:10] <Prophet> Caitlyn, i
think 1.6 was last release
L2115[13:27:41] <Prophet> 3.4b2
release
L2116[13:27:49]
⇨ Joins: pixlepix
(~localmaca@cpe-72-228-15-137.nycap.res.rr.com)
L2117[13:27:55] <Caitlyn> Yeah.. I
thought so. I still have CC in my 1.6 pack but only because I'm
lazy and not yet ported everything over
L2118[13:28:03]
⇦ Parts: Dyonovan
(~Dyonovan@ip-67-213-71-210.fibre.fibrestream.ca)
(Leaving))
L2119[13:28:39] <Prophet> someone made
open periphrials to replace it i believe
L2120[13:28:57] <Caitlyn> Last I looked
OP is missing lots of what MP had
L2121[13:29:10] <Prophet> i haven't
looked at it in awhile, so i am unsure
L2122[13:29:15] <Caitlyn> Same
really
L2123[13:29:25]
⇦ Quits: pixlepix
(~localmaca@cpe-72-228-15-137.nycap.res.rr.com) (Client
Quit)
L2124[13:29:55] <Prophet> it's for 1.7.10
atleast, so it's getting updates
L2125[13:38:42]
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(~williewil@cpe-24-28-24-13.austin.res.rr.com)
L2126[13:38:51]
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(~Horfius@c-50-177-126-199.hsd1.nh.comcast.net)
L2127[13:43:20]
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(~iPixeli@host86-128-98-216.range86-128.btcentralplus.com)
L2128[13:43:20]
MineBot sets mode: +v on iPixeli
L2129[13:43:32] <ollieread> tterrag: You
around?
L2130[13:45:44] <ollieread> Anyone have
any idea how I'd go about rendering something in the place of
entities that can't be seen?
L2131[13:46:12] <ollieread> Say you're in
a cave, I want to render something when the player looks in the
direction of say a zombie, that's the other side of a wall, or in a
different tunnel or something
L2132[13:47:17] <PaleoCrafter> ollieread,
look at how player name tags are rendered?
L2133[13:47:52] <ollieread> It's less how
you'd see it, and more where I would render it
L2134[13:48:02] <ollieread> As I wouldn't
have control over these entities
L2135[13:48:25] <ollieread>
RenderLivingEvent.Post
L2136[13:48:30] <ollieread> is that even
called if you can't see it?
L2137[13:49:51]
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L2138[13:49:56]
⇨ Joins: tortib (~bitrot@surkit.ninja)
L2139[13:50:25] ***
diesieben|away is now known as diesieben07
L2140[13:50:59] <Prophet> i really
shouldn't follow certain people on twitter
L2141[13:51:17] ***
mumfrey is now known as Mumfrey
L2142[13:51:28] <Prophet> but it's like a
really awful soap opera, and i cannot stand not to see the
trainwreck happen
L2143[13:52:18] <Ivorius> What
trainwreck
L2144[13:52:29] <Ivorius> It's just some
people getting butthurt and being immature
L2145[13:52:54] <Ivorius> Nothing new
really :P
L2146[13:53:00] <Prophet> true
L2147[13:53:05] <ollieread> PaleoCrafter:
Do you know where the name tags are rendered?
L2148[13:53:08] <Prophet> but it's almost
entertaining
L2149[13:53:18] <PaleoCrafter> ollieread,
unfortunately not
L2150[13:53:26] <ollieread> I did know
where it was..
L2151[13:54:02] <diesieben07> probably in
RendererLivingEntity
L2153[13:54:59] <Prophet> that might
help
L2154[13:56:38] <ollieread> I'm just
reading up on these tweets Prophet
L2155[13:57:07] <ollieread> Also, thanks
Prophet
L2156[13:57:13] <Prophet> hope it helps
some
L2157[13:57:22] <Prophet> i've never
dealt with that myself
L2158[13:57:54]
⇦ Quits: Devin_Mobile
(uid44396@id-44396.highgate.irccloud.com) (Quit: Connection closed
for inactivity)
L2159[13:58:37]
⇨ Joins: Corosus (~Corosus@23.233.1.220)
L2160[13:58:55] <ollieread> I actually
have code to render something over someones nametag
L2161[13:58:55]
⇨ Joins: Parker8283
(~Parker828@162-226-224-57.lightspeed.lnngmi.sbcglobal.net)
L2162[13:59:03] <ollieread> When did I
write this..
L2163[13:59:06] <Prophet> haha
L2164[13:59:10] <Prophet> phantom
coding
L2165[13:59:50]
⇨ Joins: Unh0ly_Tigg
(~Robert@c-76-115-95-185.hsd1.wa.comcast.net)
L2166[14:00:31] <ollieread> I've been
reading up on this current drama
L2167[14:00:45] <Parker8283> ew
L2168[14:00:54]
⇨ Joins: cpup (~cpup@32.218.113.33)
L2169[14:00:58] <Prophet> asie is doing a
q and a on twitch right now :P
L2170[14:01:05] <ollieread> From what I
can tell, the vast majority have never written a public api or
publicly distributed system
L2171[14:01:16] <ollieread> Yeah I know,
I turned it off after my ears started bleeding
L2172[14:01:27] <Prophet> rofl
L2173[14:01:31] <Parker8283> look at how
many fucks im giving
L2174[14:01:36] <Parker8283> about asie's
q and a
L2175[14:01:46] <ollieread> The loud high
pitch feedback from his mic is painful
L2176[14:01:56] <PaleoCrafter> link?
:D
L2177[14:02:19] <PaleoCrafter> nvm
L2178[14:02:23] <Prophet> they are just
attention seeking
L2179[14:02:30] <tterrag> ollieread: am
now
L2180[14:02:38]
⇨ Joins: loldudester
(~loldudest@host-92-6-246-126.as43234.net)
L2182[14:02:55] <Ivorius> :P
L2183[14:02:59] <ollieread> tterrag: I
was going to ask about the teleport anchor rendering even when you
can't see it
L2184[14:03:04] <ollieread> but I found a
way to do it
L2185[14:03:12] <tterrag> disable the
depth test :P
L2186[14:03:14] <PaleoCrafter> Ivorius,
isn't that Zelda? :P
L2187[14:03:21] <Parker8283> u.u
L2188[14:03:22] <Mitchellbrine> that's
link
L2189[14:03:25] <Prophet> zelda is the
guy right?
L2190[14:03:27] <Prophet> :P
L2191[14:03:29] <loldudester> love that
zelda dude
L2192[14:03:34] <Ivorius> dat
trolling
L2193[14:03:41] <Ivorius> I feel so
tricked
L2194[14:03:44] <Prophet> haha
L2195[14:04:01] <Parker8283> jeez, I've
never played any Legend of Zelda games, and even I know that that's
link...
L2196[14:04:19] <Ivorius> Haha, asie is
now saying he'll make bugfix releases
L2197[14:04:26] <Ivorius> You can't
escape the modding
L2198[14:04:34] <Parker8283> we always
pull you back
L2199[14:04:39] <Parker8283> into the
dark abyss
L2200[14:04:56]
⇨ Joins: kourbou
(~kourbou@wis38-2-88-180-229-5.fbx.proxad.net)
L2201[14:05:02] <Prophet> guys i just
found out that samus is a girl
L2202[14:05:08] <kourbou> LOL
L2203[14:05:10] <kourbou> Prophet,
L2204[14:05:11] <Prophet> :P
L2205[14:05:12] <ollieread> LOL
L2206[14:05:12] <kourbou> sigh
L2207[14:05:26] <kourbou> You learned it
the hard way. xD
L2208[14:05:35] <Ivorius> Samus is a
ditto
L2209[14:05:41] <Parker8283> lol
L2210[14:05:43] <Ivorius> How the fuck
else does she fit into that morphball
L2211[14:05:47] <kourbou> lol
L2212[14:05:48] <Prophet> solid snake is
neither solid nor snake
L2213[14:05:52] <Prophet> i feel
cheated
L2214[14:06:02] <kourbou> xD
L2215[14:06:03] <Parker8283>
Parker8283.getMind().blow();
L2216[14:06:04] <Ivorius> Prophet: His
snake is always solid
L2217[14:06:06] <Ivorius> That's his
secret
L2218[14:06:09] <Prophet> lol
Ivorius
L2219[14:06:34] <kourbou>
Parker8283.getMind().reset(new Byte[0])
L2220[14:06:47] <Parker8283> you forgot
the ;
L2221[14:06:52] <kourbou> oh wow forgot
the semicolon ur lucky
L2222[14:06:53] ***
sk89q|away is now known as sk89q
L2223[14:07:02] <kourbou> guess it wont
compile
L2224[14:07:10] <Parker8283> so it's
actually kourbou.getMind().reset(new byte[0]); :P
L2225[14:07:10] <Mitchellbrine> We're
blowing minds? Like game cartridges?
L2226[14:07:18] <Mitchellbrine> Like
that'll fix them
L2227[14:07:18]
⇨ Joins: SandGrainOne
(~Terje@cm-84.210.171.146.getinternet.no)
L2228[14:07:21] <Mitchellbrine> :P
L2229[14:07:36] <Parker8283> it always
works. Got to get the one spec of dust out of them :P
L2230[14:07:37] <kourbou> Thread 4: Brain
reset;
L2231[14:07:46] <kourbou> FATAL: No
Data.
L2232[14:08:09] <Parker8283> I'm pretty
sure that should be on TRACE :P
L2233[14:08:18] <Parker8283> or maybe
DEBUG
L2234[14:08:26] <kourbou>
java.lang.NullPointerException
L2235[14:08:39] <Parker8283> it's not
null though, it's just an empty byte array :P
L2236[14:08:47] <kourbou> ok stop
hassling me
L2237[14:08:48] <kourbou> xD
L2238[14:08:55] <ollieread> Can someone
just clear something for me, I thought that the thing was stopping
people using coremods to change fml/forge, is that not the
case?
L2239[14:09:11] <kourbou> the
"thing"
L2240[14:09:20] <kourbou> ?
L2241[14:09:25] <Parker8283> i love that
one thing...you know...
L2242[14:09:29] <kourbou> xD
L2243[14:09:33] <ollieread> Thing being
the centre of what's going on right now
L2244[14:09:40] <Mitchellbrine> I think
so ollieread, but I cannot confirm
L2245[14:09:46] <Mitchellbrine> That's
what I understand
L2246[14:10:00] <killjoy> why not just
invoke
LaunchClassLoader.addTransformerExclusion("net.minecraftforge.*")?
L2247[14:10:05] <Prophet> coremods make
me feel unclean
L2248[14:10:06]
⇨ Joins: Drullkus
(~Drullkus@c-76-102-110-237.hsd1.ca.comcast.net)
L2249[14:10:46] <Parker8283> that would
prevent all the SideOnly and stuff like that
L2250[14:10:56] <diesieben07> and
events
L2251[14:11:00] <Parker8283> ^^
L2252[14:11:12] <kourbou> Alright back to
business: How can I specify a custom UV for each face of a the
ModelRenderer?
L2253[14:11:20]
⇦ Quits: Ipsis_ (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
(Ping timeout: 198 seconds)
L2254[14:11:21]
⇨ Joins: jiggak
(~josh@76-10-181-63.dsl.teksavvy.com)
L2255[14:11:22] <kourbou> If anyone
knows.
L2256[14:11:22] <Parker8283> that's a
very good question. Very good.
L2257[14:11:31] <kourbou> Parker8283, how
do I report you?
L2258[14:11:34] <kourbou> xD
L2259[14:11:39] ***
heldplayer is now known as heldplayer|off
L2260[14:11:56] <Parker8283> I think if
you ping Lex, he'll probably kick me. That, or kick you for pinging
him :P
L2261[14:12:00] ***
big_Xplo|AFK is now known as big_Xplosion
L2262[14:12:02] <kourbou> :P
L2263[14:12:13]
⇦ Quits: Drullkus
(~Drullkus@c-76-102-110-237.hsd1.ca.comcast.net) (Client
Quit)
L2264[14:12:21] <kourbou> So noone
knows?
L2265[14:12:22]
⇨ Joins: Drullkus
(~Drullkus@c-76-102-110-237.hsd1.ca.comcast.net)
L2266[14:13:09] <kourbou> Well, guess
not, or just too lazy to type. (no probs, im the same)
L2267[14:13:10] <tterrag> about
what?
L2268[14:13:11]
⇦ Quits: TheMike (~Mike@2607:5300:60:47bc:1ceb:da::) (Quit:
i'll be back)
L2269[14:13:25] <kourbou> kourbou: How
can I specify a custom UV for each face of a the
ModelRenderer?
L2270[14:13:44] <ollieread> I think asie
was just assassinated
L2271[14:13:59] ***
Techokami|Off is now known as Techokami
L2272[14:14:05] ***
Lathanael|afk is now known as Lathanael
L2273[14:14:10] <kourbou> Who's
assie?
L2274[14:14:18] <ollieread> A
person
L2275[14:14:21] <kourbou> wow
L2276[14:14:25] <Prophet> some 18 year
old emo kid
L2277[14:14:37] <cad435> well, i have a
mindblowing weired too: i have a tile-Entity and i've synced it
with the server (via the "getdescriptionPacket" the
"onDataPacked" in the Tile-Entity and i have
"markBlockForUpdate" for passing it to sthe server)...
so; it works fine and uptades, but ONLY Problem:
L2278[14:14:37] <Prophet> who aspires to
be a wizard
L2279[14:14:58] <cad435> it only works if
i plce the block, log off and log on again
L2280[14:15:04] <kourbou> Prophet, seems
to give more info. Guess I'll have to uninstall the ollieread
dictionary from my PC.
L2281[14:15:10] <diesieben07> cad435:
code.
L2282[14:15:40] <Prophet> kourbou you
don't want anything named ollieread on your pc :P
L2283[14:15:46] <kourbou> heh
L2284[14:16:13] <cad435> diesieben07:
just to say it, this is experimental, so no name conventions, yet:P
(just let me make a pastebin...)
L2285[14:16:21] <kourbou> my Avast
quarantine is full of those: ollieread.exe
L2286[14:16:24]
⇨ Joins: MCPBot_Reborn
(~MCPBot_Re@mcpbot.bspk.rs)
L2287[14:17:10] ***
heldplayer|off is now known as heldplayer
L2288[14:17:12] <Prophet> ollieread is
always trying to penetrate my firewall
L2289[14:17:17] <Prophet> :(
L2290[14:17:38]
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(~bsutter@cpe-107-9-165-182.neo.res.rr.com)
L2291[14:17:41]
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(~parcel31u@c-98-250-85-212.hsd1.mi.comcast.net)
L2292[14:17:48] <kourbou> Hope it's not
the Windows one.
L2293[14:17:49] <MrBojangles>
Hello.
L2294[14:18:12] <MrBojangles> This
community is scaring me currently.
L2295[14:18:15] ***
gratimax is now known as gratimax|away
L2296[14:18:19] ***
gratimax|away is now known as gratimax
L2297[14:18:20] <Prophet> MrBojangles
just recently?
L2298[14:18:29] <Prophet> it's always
scared me
L2299[14:18:31] <MrBojangles> I just
discovered because I’m stupid.
L2300[14:18:38] <MrBojangles> That’s
true,
L2301[14:18:44] <kourbou> BTW a backdoor
on a windows PC should be called a backwindow. Just sayin'.
:P
L2302[14:18:50] <MrBojangles> :P
L2303[14:19:15] <Prophet> kourbou i love
when people think nortons protects their pc
L2304[14:19:20] <kourbou> heh
L2305[14:19:20] <MrBojangles> :P
L2306[14:19:24] <Prophet> it's hard to
not laugh in their face
L2307[14:19:47]
⇨ Joins: TheMike
(~Mike@2607:5300:60:47bc:1ceb:da::)
L2308[14:19:51] <kourbou> Mr.Mcaffee
killed a man so.
L2309[14:20:03] <kourbou> Should I trust
the AV?
L2310[14:20:17] <kourbou> Might kill my
PC (dark humor)
L2311[14:20:54] <Prophet> mcaffee will
kill for you
L2312[14:20:56] <Prophet> worth
L2313[14:21:10] <Mitchellbrine> mcafee
will break your window(s)
L2314[14:21:12] <Mitchellbrine>
badumtiss
L2315[14:21:16] <Mitchellbrine> :P
L2318[14:21:52] <MrBojangles> Toolbars
are the bomb.
L2319[14:22:07] <Prophet> i run internet
explorer and i have like dozens of toolbars
L2320[14:22:13] <kourbou> heh
L2321[14:22:14] <Prophet> it's
awesome
L2322[14:22:17] <Prophet> :P
L2323[14:22:17] <kourbou> Chrome
FTW
L2324[14:22:38] <kourbou> I call 'em...
"plugins"
L2325[14:22:41] <Prophet> haha
L2326[14:22:54] <Drullkus> lol
L2327[14:23:17] <diesieben07> cad435:
first of all, remove line 20 in your TE.
L2328[14:23:18] <kourbou> Although I am
sure certain YouTubers would "plugout" my AdBlock
L2329[14:23:21] <MrBojangles> I’ve seen a
legitimate website about a monument in Israel that recommends
Internet Explorer.
L2330[14:23:31] <diesieben07> and all
those try-catches are awful.
L2331[14:23:41] <MrBojangles> Laughed so
hard.
L2332[14:23:45] <kourbou> heh
L2333[14:23:57]
⇦ Quits: cpup (~cpup@32.218.113.33) (Ping timeout: 378
seconds)
L2334[14:24:17] <Prophet> begun, the
browser wars have.
L2335[14:24:17] <cad435> diesieben07: its
only to debug and not always have a CTD if sth went's
wrong...
L2336[14:24:32] <Prophet> i remember the
original brower wars. netscape ftw
L2337[14:24:41]
⇨ Joins: Raziel
(~Raziel@cpc16-broo8-2-0-cust158.14-2.cable.virginm.net)
L2338[14:24:53] <kourbou> Also I learned
that at a Browser expo Internet Explorer had the best 3D
performance and they said it was WebGL. Later on they found out
they were running the 3D code in Silverlight. :P
L2339[14:24:55] <MrBojangles> I use
Safari and it suits my needs perfectly. Find it kind of strange how
well it works.
L2340[14:24:58]
⇨ Joins: ChJees
(ChJees@h211n5-sv-a13.ias.bredband.telia.com)
L2341[14:25:10] <Prophet> lol
kourbou
L2342[14:25:20] <kourbou> The cheeky
buggers.
L2343[14:25:31] <MrBojangles> :P
L2344[14:25:37] <cad435> diesieben07: ah
yes about the Line 20, i used this before to send data, but i think
i can inly use a "this" instead?
L2345[14:25:57] <diesieben07> basically
don't store a NBTTagCompound in your TE.
L2346[14:26:09] <kourbou> I never lived
to see netscape. Its still on my grandpas Mac OSX Tiger
L2347[14:26:52] <bspkrs> I was cleaning
my basement out recently and found a Netscape Navigator CD
L2348[14:27:05] <Prophet> i have a box
full of aol cd's
L2349[14:27:12] <kourbou> haha AOL
L2350[14:27:12] <Prophet> and some
floppys of it
L2351[14:27:18] <kourbou> the
nostalgia
L2352[14:27:22] <MrBojangles> I never
lived for Netscape either.
L2353[14:27:26] <MrBojangles> :P
L2354[14:27:39] <MrBojangles> Floppys are
my fav.
L2355[14:27:50] <cad435> ok, i'll try to
do it otherwise, but i don't think thats the issue why it behaves
strange, is it?
L2356[14:28:00] <kourbou> Well got to go
revise my History test. Wish me luck. (PS: Punch cards >
floppies)
L2357[14:28:05]
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L2363[14:30:12] <diesieben07> cad435:
most likely yes it is.
L2364[14:31:35] <cad435> hmm, ok i'll do
that and try it... You think the other code will work as intended?
(beside the fact its not rly neat)
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L2366[14:32:04] <diesieben07> i am not
sure.
L2367[14:32:17] <diesieben07> the
"colored light" doesn't sound like its gonna work.
L2368[14:32:35] <cad435> wich class do
you point at?
L2369[14:32:41]
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L2370[14:32:53] <diesieben07> your
block
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L2374[14:33:35] <diesieben07> ah, you are
using that.
L2375[14:33:39] <diesieben07> then
ok.
L2376[14:33:45] <cad435> works as
intended, did ton of static colored blocks^^
L2377[14:33:55] <diesieben07> :D
L2378[14:34:11]
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L2379[14:34:32] <cad435> and i think this
is a really great Mod/API^^ CptRageToaster did a great work
there^^
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L2381[14:35:07] <CptRageToaster> I don't
know enough about TE's... or I'd handle this... sorry :<
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L2384[14:35:46] <cad435> errrm what?
xD
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L2389[14:40:15] <diesieben07> line 5 and
6 are redundant, you need one or the other, not both
L2390[14:40:20] <diesieben07> and 7 is
not needed at all.
L2391[14:40:33]
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L2393[14:42:56] <ollieread> Ivorius: are
you still in this stream?
L2394[14:43:03] <Ivorius> Yeah
L2395[14:43:06] <Ivorius> The guy's funny
:P
L2396[14:43:10] <ollieread> He's a
fucking idiot
L2397[14:43:27] <cad435> diesieben07: ok,
my thougts: first, get a new NBTTagCompund (syncData) and store the
RGB_Value from the TileEntity in it(.setIntArry(somevalues))...
Than, send it with the new Packet...
L2398[14:43:43] <ollieread> I left
L2399[14:44:44]
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L2400[14:45:04] <diesieben07> exactly
cad
L2401[14:45:29] <cad435> so why is line 5
rendundant to 6 than? line 6 saves only the lokal NBT didn't it(ok,
than its redundant to the class itselv, but not to line 5)?
L2402[14:45:42] <cad435> *itself,
sry
L2403[14:46:06] <diesieben07> local
nbt?!
L2404[14:46:36] <cad435> erm what the
game saves on harddrive on a world exit...
L2405[14:46:51] <diesieben07> you do not
control when that happens nor do you need to worry about it at
all.
L2406[14:47:10] <cad435> ok, than i'll
throw this line out...
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L2408[14:48:39] <cad435> oh well, somehow
my blocktexture got lost :D
L2409[14:49:00] <cad435> BUT it works as
intended :D
L2410[14:50:49]
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L2412[14:56:23] <cad435> ah...
diesieben07: my Wavefront, wich i use as custom-model now somehow
is not shown a few ticks after i placed the model... well that has
to do with my TE, but i don't have any idea whats causing
this...
L2413[14:56:48] <diesieben07> uh, don't
ask me about rendering :P
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L2416[14:58:03] <cad435> damn xD i have a
few things to check... this is really weird :D
L2417[14:58:14] <Ivorius> cad435:
TESR
L2418[14:58:24] <cad435> yes
L2419[14:58:29] <Ivorius> On the table,
now, I give you 15 seconds
L2420[14:58:41] <cad435> why? it is
animated...
L2421[14:58:59]
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L2422[14:59:07] <Ivorius> Because no
code, no fix
L2423[14:59:15] <cad435> ISBRH won't work
here...
L2424[14:59:21] <cad435> xDD ok...
L2425[14:59:45] <cad435> (before changing
the TE it works...)
L2426[14:59:56] <Ivorius> Then post
both
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L2428[15:00:45] <cad435> let me just
check out a few things before... such as setting a 100% alpha
unintentional *gg*
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L2431[15:04:31] <cad435> ok, i figured
out WHAT happend, but not why: TESR did rendering as intended, than
something happens (i dunno what) and than the TESR somehow gets
kicked out (eg. debugger don't halt at the marked point)... i'll
make a pastebin
L2432[15:07:01]
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L2441[15:11:33] <heldplayer> Help
L2443[15:11:58] <shobu> what the ?
XD
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L2445[15:12:46] <Ivorius> omfg
cad435
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L2447[15:12:59] <cad435> what is
it?^^
L2448[15:13:03] <Ivorius> Your renderer
is a singleton
L2449[15:13:08] <Ivorius> You can't just
store values in there
L2450[15:13:22] <Ivorius> You should
know, you instantiate it :<
L2451[15:13:57] <PaleoCrafter> dat use of
a Timer there
L2452[15:14:02] <cad435> i know, See the
"TODO"...
L2453[15:14:28] <PaleoCrafter> you
shouldn't even have considered using a timer :P
L2454[15:14:50] <Ivorius> TODO: remove
try/catch?
L2455[15:14:55] <Ivorius> Yes, the timer
bit makes no sense
L2456[15:15:02] <Ivorius> Don't bypass mc
time scheduling
L2457[15:15:12] <Ivorius> Use mc ticks in
every TE to calculate your rotation
L2458[15:15:19]
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(~pugi@dyndsl-178-142-072-069.ewe-ip-backbone.de)
L2459[15:15:35] <cad435> thats what i've
created the Animation event for ;)
L2460[15:15:59]
⇨ Joins: blood_
(~unknown@ool-182e0a55.dyn.optonline.net)
L2461[15:16:00] <PaleoCrafter> also,
you're given the fucking TE instance as a method parameter, use
it
L2462[15:16:23] <cad435> no! the x,y,z
doubles are NOT the block position!
L2463[15:16:37] <PaleoCrafter> look at
the method signature ._.
L2464[15:16:45]
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L2465[15:17:26] <cad435> PaleoCrafter: i
see only a public abstract void with no annotations what the
methods are for...
L2466[15:17:56] <PaleoCrafter> ...
renderTileEntityAt(TileEntity ...)
L2467[15:18:12]
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L2470[15:19:38] ***
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L2471[15:20:02] <kourbouMobile> Got IRC
on Android. :D
L2472[15:20:13]
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(~ljfa@dslb-084-062-102-052.084.062.pools.vodafone-ip.de) (Quit:
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L2473[15:20:22] <PaleoCrafter> amazing,
kourbouMobile :P
L2474[15:20:33] <cad435> PaleoCrafter:
errrm yes you are right, that should definately handled NOT that
way xDD
L2475[15:21:45] <cad435> idk why i'm
doing this, i'll just check out if the right TE is provided by the
method(because i really don't know why i would have been such
stupid xD)
L2476[15:22:44] <cad435> ah yes, it it
is... don't ask me what i've done there :D
L2477[15:22:52] *
cad435 n00bs around
L2478[15:22:53] <PaleoCrafter> cad435,
probably for the same reason your abusing try-catch-blocks
L2479[15:23:28] <Ivorius> PaleoCrafter:
try { array[index] = obj; } catch (ArrayIndexOutOfBoundsException
ex) {}
L2480[15:23:33] <Ivorius> Do your eyes
bleed yet
L2481[15:23:40] <kourbouMobile> Is
abusing try-catch bad?
L2482[15:23:54] <diesieben07> abusing
*anything* is bad.
L2483[15:23:58]
⇨ Joins: minercraftstyl
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L2484[15:24:02] <diesieben07> that's why
it's abusing.
L2485[15:24:14] <kourbouMobile>
diesieben07 true.
L2486[15:24:15] <cad435> guys... i use
this i can debug and don't having a Crash any time sth went
wrong...
L2487[15:24:23] <diesieben07> ...
L2488[15:24:25] <diesieben07> no
L2489[15:24:29] <ollieread> What the hell
does that even say
L2490[15:25:04] <Prophet> no clue
L2491[15:25:10] <kourbouMobile> cad435
please reformulate.
L2492[15:25:25] <Prophet> please don't
use google translate to ask questions :P
L2493[15:25:56] <kourbouMobile> He
probably doesn't.
L2494[15:26:40] <cad435> if sth gives you
an immediate CTD, put it into a try-catch block and set a debugger
entry...
L2495[15:26:56]
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L2496[15:26:58] <diesieben07> CTD?
L2497[15:27:07] <cad435> Crash To
Desktop
L2498[15:27:09] <kourbouMobile> Prophet
If I'm following your logic I should be using Google translate
too.
L2499[15:27:27] <kourbouMobile> What is a
crash to desktop?
L2500[15:27:41] <cad435> And I don't use
Google translate...
L2501[15:27:46] <Prophet> i was
kidding
L2502[15:27:54] <kourbouMobile> See, told
you. :P
L2503[15:28:00] <PaleoCrafter>
"cretin trying development"
L2504[15:28:15] <Prophet> :P
L2505[15:28:39] <kourbouMobile> Who's the
cretin? :P
L2506[15:29:18] <cad435> crash to
desktop: an unexpected close of Minecraft(or any other
game)...
L2507[15:29:24]
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L2508[15:30:08] <ChJees> Moo.
L2509[15:30:08] <PaleoCrafter> cad435,
silently discarding any error is not the way to go :P
L2510[15:30:26] <PaleoCrafter>
Oink.
L2511[15:30:33] <kourbouMobile> Ah ok
didn't know cad435. Now you can choose if you want to answer this
but where are you from? (I like meeting new people. I'm creepy like
that.)
L2512[15:30:40] <cad435> did i say that
PaleoCrafter?
L2514[15:30:56] <PaleoCrafter> cad435,
you implicitly did
L2515[15:31:11] <ChJees> heldplayer, what
are you playing with :P?
L2516[15:31:35] <kourbouMobile> Halos
apparently.
L2517[15:31:44] <kourbouMobile> Looks
nice. :)
L2518[15:31:57] <cad435> i'm from
Germany(bavarian), but i've learned about 6 hours Math this day
(because i'll wrote exams next friday), so apologize grammar
mistakes at this point...
L2519[15:32:00]
⇦ Quits: KilRoYDK (~KilRoYDK@89.184.156.11) (Quit:
(null))
L2520[15:32:17] *
ChJees wish he could math
L2521[15:32:18] <cad435> (and any other
mistakes :P)
L2522[15:32:46] <kourbouMobile> No man,
it's fine. Not everyone speaks fluently and your English is good
tbh.
L2523[15:32:52] <ChJees> Knowing how to
utilize math would make programming a lot easier for me :P.
L2524[15:32:53] <heldplayer> ChJees:
shaders :p
L2525[15:33:05] <ChJees> Formulas scare
me.
L2526[15:33:33] <Kaiyouka> ew math
L2527[15:33:36] <Kaiyouka> :p
L2528[15:33:37] <cad435> well, Math.. xD
I can you tell all about fourier-transformations, but i'm not able
to get that damn TE working^^
L2529[15:33:54] <ChJees> heldplayer, ah i
see.
L2530[15:34:07] <heldplayer> Oh yes, lots
of maths in shaders :p
L2531[15:34:11] <kourbouMobile>
heldplayer Do you make shaders in java or OpenGL lang or whatever
Shaffer's are made in.
L2532[15:34:15] <Kaiyouka> Depends on the
shader, heldplayer :p
L2533[15:34:18] <ChJees> Knowing the ins
and outs of basic 3D mathe helps i guess.
L2534[15:34:25] <heldplayer> GLSL
L2535[15:34:55] <kourbouMobile> Uh yeah
GLSL. I should learn that one day. :\
L2536[15:35:01] <Kaiyouka> I have a
default 2D shader in my homebrew engine that is literally 0
math.
L2537[15:35:07] <Kaiyouka> because fuck
lighting
L2538[15:35:12] <Kaiyouka> :D
L2539[15:35:14]
⇦ Parts: LudziE12 (~LudziE12@91.236.130.129) ())
L2540[15:35:33] <ghz|afk> I know some
glsl. I don't like it.
L2541[15:35:39] <ghz|afk> HLSL/Cg all the
way for me ;P
L2542[15:35:40]
⇨ Joins: LudziE12 (~LudziE12@91.236.130.129)
L2543[15:35:42] <cad435> ChJees: jep...
for rotating thx in a GL matrix definately^^ Knowing what this
transformation does Mathematically really don't is bad^^
L2544[15:35:51] <cad435> *rotating
things
L2545[15:35:54] <kourbouMobile> Kaiyouka
so your game is either ASCII console based or is a dark screen.
:-P
L2546[15:36:00]
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L2547[15:36:29] <Ivorius> kourbouMobile:
I have a shader that makes your game ascii based
L2548[15:36:38] <kourbouMobile> And how
do you manage collisions without math.
L2549[15:36:39] <ghz|afk> kourbouMobile:
nah, outcolor = incolor ;P
L2550[15:36:42] <ghz|afk> no maths
;p
L2551[15:36:53] <ChJees> Ivorius: The
horror. It was scary enough in Saints Row IV
L2552[15:36:56] <ghz|afk> you don't do
collisions in shaders ...
L2553[15:36:59] <PaleoCrafter> ^
L2554[15:37:02] <ghz|afk> also, oyu use a
lib ;P
L2555[15:37:04] <Kaiyouka> kourbouMobile:
Nope. In GL 3.0+, lighting is constant max bright until you
otherwise code it into your shader :p
L2556[15:37:12] <kourbouMobile> ghz|afk
xD. Ivorius sounds cool.
L2557[15:37:17] <Ivorius> ChJees: Heh,
yeah, that part was pretty funny
L2558[15:37:32] <kourbouMobile> Kaiyouka
ah i see.
L2559[15:37:39]
⇦ Parts: shobu (uid57631@id-57631.brockwell.irccloud.com)
())
L2560[15:37:56] <ghz|afk> Ivorius:
texture atlas with the ascii characters and computing UV coords
based on color?
L2561[15:38:01]
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L2562[15:38:05] <Ivorius> Pretty
much
L2563[15:38:08] <Ivorius> But
gradual
L2564[15:38:26] <Kaiyouka> neat
L2565[15:38:31] <kourbouMobile> Let's
break a rule: Minecraft would be better in GLSL. :-P
L2566[15:38:44] *
ghz|afk shudders
L2567[15:38:46] <Kaiyouka> I tried
writing a shader to generate night sky. That was a terrible
idea.
L2568[15:38:46]
⇨ Joins: cpup (~cpup@32.218.113.33)
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L2571[15:38:54] <ghz|afk> that's wrong in
so many levels XD
L2572[15:39:08] <Ivorius> I don't have an
explicit video, but this shows the effect :P
L2573[15:39:20] <kourbouMobile> Ok
subscribing :)
L2574[15:39:24] <Ivorius> People
regularly come to me and report this feature as a bug
L2575[15:39:33] <Ivorius> kourbouMobile,
that's not me, but sure :P
L2576[15:39:48] <kourbouMobile> Lol
Ivorius. Busted. :'(
L2577[15:40:04] <Ivorius> But yeah,
that's pretty much what I intended this to feel like :P
L2578[15:40:13] <Kaiyouka> oh good lord,
Ivorius
L2579[15:40:22] <ollieread> "But
anyway guys, lets take some cocaine"
L2580[15:40:25]
⇨ Joins: SamRaven2
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L2581[15:40:26] <ollieread> was my
favourite bit of that video
L2582[15:40:27] <cad435> is there a event
that fires constantly higher than 20TPS? (so lets say like the
worldTickEvent, but with 40TPS)
L2583[15:40:31] <cad435> *an
L2584[15:40:37] <diesieben07> why?
L2585[15:40:46] <diesieben07> and
no.
L2586[15:41:02] <Kaiyouka> Nothing goes
higher than 20TPS
L2587[15:41:05] <cad435> animate fast
things without tearing
L2588[15:41:14] <diesieben07> partial
ticks
L2589[15:41:36] <Kaiyouka> Also,
Minecraft should totally thread its rendering :p
L2590[15:41:36] <Ivorius> ollieread:
Well, that's what the rest of the mod is about, pretty much
:P
L2591[15:41:51] <kourbouMobile> Ivorius
You should link your bug reports to a printer that prints in a
paper shredder. :P
L2592[15:42:19] <cad435> diesieben07:
partial ticks? is there a WorldTickEvent.pre/post?
L2593[15:42:21] <ghz|afk> cad435: you'd
want to hook the rendering itself
L2594[15:42:32] <Ivorius> I find them
pretty amusing actually
L2595[15:42:33] <diesieben07> no.
L2596[15:42:50] <diesieben07> partial
ticks are basically: how far into the tick you are on the current
*frame*
L2597[15:42:55] <diesieben07> frames
happen more often than ticks
L2598[15:43:02] <cad435> ah ok...
L2599[15:43:03] <diesieben07> then you
can adjust the animation based on that.
L2600[15:43:05] <kourbouMobile> Ivorius
can we have an anonymous example of a bug report?
L2601[15:43:12] <cad435> how can i acess
this?
L2602[15:43:20] <diesieben07> all the
rendering events have it
L2603[15:43:26] <diesieben07> and in your
TESR it's one of the params
L2604[15:43:43] <Ivorius> kourbouMobile:
I have exactly the thing
L2606[15:43:51] <Ivorius> Check the
comment out on this page
L2607[15:43:51] <ghz|afk>
RenderWorldEvent
L2608[15:43:58] <diesieben07> then you
have something like: actualPos = lastPos + (currentPos - lastPos) *
partialticks
L2609[15:43:59] <cad435> diesieben07: ah
yes, youre right...
L2610[15:44:00] <ghz|afk> .Pre/Post
L2611[15:44:14] <Ivorius> It's pretty
much the strongest reaction I got so far, lol
L2612[15:44:14] <diesieben07> with
lastPos being the pos from the last tick
L2613[15:44:20] <cad435> ghz|afk: is that
fired constantly?
L2614[15:44:24] <ghz|afk> yes
L2615[15:44:39] <diesieben07> that's for
something lese
L2616[15:44:40] <kourbouMobile> Haha
Ivorius " At least you should have warned people"
L2617[15:44:47] <Parker8283> so I should
be banned from this IRC...ok...
L2618[15:44:49] <diesieben07> if anything
you want RenderWorldLAstEvent
L2619[15:44:50] ***
GenuineSounds is now known as Genuine
L2620[15:45:01] <diesieben07>
RenderWorldEvent is fro chunks iirc
L2621[15:45:09] <diesieben07> but yeah,
if oyu have a TESR you dont need those events anyways
L2622[15:45:18] <cad435> so it's not
dependent on the Framerate the GPU is rendering? (RenderEvents are
afaik)
L2623[15:45:22] <ghz|afk> or if you do
gui
L2624[15:45:28] <ghz|afk> you have
RenderGameOverlay
L2625[15:45:32] <Ivorius> "Warning:
This mod contains rifts"
L2626[15:45:34] <ghz|afk> so you also get
called constantly
L2627[15:45:43] <ghz|afk> cad435: of
course it is
L2628[15:45:47] <ghz|afk> you only have
two types of events
L2629[15:45:48] <Ivorius> But hey, I do
annotate the mod as being restricted to people of age 18+
L2630[15:45:48] <kourbouMobile> Hehe yeah
people don't read.
L2631[15:45:51] <ghz|afk> one kind
depends on the ticks
L2632[15:45:55] <ghz|afk> the other
depends on the frames
L2633[15:46:02] <Ivorius> Judging by his
response, he wasn't even supposed to download it anyway
L2634[15:46:05] <ghz|afk> ther is nothing
else
L2635[15:46:08] <Ivorius> So I'm all
clear :P
L2636[15:46:08] <ghz|afk> because nothing
else is needed
L2637[15:46:19] <ghz|afk> if you want
something to update VISUALLY faster than ticks
L2638[15:46:21] <ghz|afk> use render
events
L2639[15:46:29] <ghz|afk> if you want
somethingto update at the speed of the world simulation,
L2640[15:46:32] <ghz|afk> then use tick
events
L2641[15:46:34] <cad435> ghz|afk: yes i
know that^^
L2642[15:46:37] <kourbouMobile> ghz|afk
pls type /nick ghz|notsoafk
L2643[15:46:46] <cad435> xD
L2644[15:46:48] ***
ghz|afk is now known as ghz|maynotanswer
L2645[15:46:53] <cad435> :D
L2646[15:46:58] <kourbouMobile>
Haha.
L2647[15:47:23]
⇦ Parts: ghz|maynotanswer
(gigaherz@236.Red-79-152-126.dynamicIP.rima-tde.net)
())
L2648[15:47:24]
⇨ Joins: ghz|maynotanswer
(gigaherz@236.Red-79-152-126.dynamicIP.rima-tde.net)
L2649[15:47:32] <kourbouMobile> Good luck
to people who don't have name completion.
L2650[15:47:48]
⇦ Parts: ghz|maynotanswer
(gigaherz@236.Red-79-152-126.dynamicIP.rima-tde.net)
())
L2651[15:47:54] <Kaiyouka> Bahahah
L2652[15:47:55]
⇨ Joins: gigaherz
(gigaherz@236.Red-79-152-126.dynamicIP.rima-tde.net)
L2653[15:47:58] <gigaherz> wth
L2654[15:48:03] <cad435> diesieben07: the
partialTickTime scaled to the frame is constant, isn't it (i dunno
how to describe it better)
L2655[15:48:08] <gigaherz> why did the
channel insist that i was banned?
L2656[15:48:10] <Kaiyouka> oh god, why am
I so terrible at GUI icon design today?
L2657[15:48:25] <Kaiyouka> gigaherz:
nickname was too long
L2658[15:48:31] <Kaiyouka> I think
L2659[15:48:31] <cad435> Kaiyouka: use GL
quads with colors only and make ModernUI xD
L2660[15:48:31] ***
diesieben07 is now known as diesieben|away
L2661[15:48:35] <gigaherz> really?!
L2662[15:48:45] <Kaiyouka> cad435: oh god
ew ew ew ew
L2663[15:48:50] <cad435> :D :D
L2664[15:49:02] <kourbouMobile> gigaherz
if i got u banned not taking responsibility. :-P
L2665[15:50:17] <kourbouMobile> Okay well
now he is AFK *facepalm*
L2666[15:50:25] <Kaiyouka> hahah
L2667[15:50:31] <gigaherz> as I said, I
may not answer
L2668[15:50:34] <gigaherz> it's not like
I left
L2669[15:50:42] <gigaherz> I'm just doing
other stuff and look sporadically
L2670[15:50:44] <Kaiyouka> I'm trying to
make a 9x9 tear drop. It's not going too well >:/
L2671[15:50:47] <gigaherz> so yeah
L2672[15:50:49] ***
gigaherz is now known as ghz|afk
L2673[15:51:20]
⇦ Quits: cpup (~cpup@32.218.113.33) (Ping timeout: 189
seconds)
L2674[15:51:28] <kourbouMobile> Uuh
Kaiyouka that would spawn a lake?
L2675[15:51:46] <ghz|afk> ... tear
drop?
L2676[15:51:57] <kourbouMobile> Yeah I'm
curious too.
L2677[15:52:04] <Kaiyouka> 9x9
pixels
L2678[15:52:09] <kourbouMobile> Ah
OK.
L2679[15:52:12] <Kaiyouka> it's for a UI
thing
L2680[15:52:19] <ghz|afk> OH
L2681[15:52:27] <kourbouMobile> I thought
it was 9 blocks.
L2682[15:52:29] <Kaiyouka> lol
L2683[15:52:31] <ghz|afk> I assumed a
9x9x9 cube
L2684[15:52:37] <ghz|afk> carved into a
tear drop shape
L2685[15:52:38] <kourbouMobile> Yeah
same.
L2686[15:52:46] <Kaiyouka> When the
player enters my mod's dimension, they get a separate stat system
and UI for it
L2687[15:52:46] <PaleoCrafter> jo
L2688[15:52:49] <PaleoCrafter>
whoops
L2689[15:53:06] <Kaiyouka> I'm testing
tear drop like symbols for the stamina system
L2690[15:53:09]
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(~Kodos@2602:306:ce20:6c30:8d18:8166:1644:ca2b)
(Leaving))
L2691[15:53:11] <kourbouMobile>
PaleoCrafter are you on?
L2692[15:53:18] <PaleoCrafter> I am
L2693[15:53:20] <kourbouMobile> OK*
L2694[15:53:29]
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timeout: 198 seconds)
L2695[15:53:33] <kourbouMobile> I meant
ok. :-$
L2697[15:53:40] <PaleoCrafter> just
focused to the wrong window :P
L2698[15:53:49] <kourbouMobile> Ah.
XD
L2699[15:53:59] <clienthax> cad435: looks
pixelmony
L2700[15:54:11] <cad435> damn... my
English is really not the best today -.-
L2701[15:54:13] <cad435> xD
L2702[15:54:16] <Kaiyouka> cad435: the
hell am I looking at?
L2703[15:54:34] <ChJees> cad435: Looks
like a Megaman robot master intro text :P
L2704[15:54:37] <clienthax> i think the
locals call it a monitor
L2705[15:54:45] <kourbouMobile> cad435
nowadays UIs are simple.
L2706[15:54:51]
⇦ Quits: spaceemotion
(~spaceemot@f054179064.adsl.alicedsl.de) (Quit:
Wahoo!)
L2707[15:54:58] <kourbouMobile> Like 1-2
colors.
L2708[15:55:04] *
Kaiyouka baps clienthax with a halibut
L2709[15:55:11] <ChJees> Gone are the
days of gradients everywhere.
L2710[15:55:12] <kourbouMobile> clienthax
lol
L2711[15:55:20] <clienthax> lol
L2712[15:55:23] <cad435> kourbouMobile:
it shouldnt be a UI... because than i have only render a quad with
color :D
L2713[15:55:24] *
clienthax slaps Kaiyouka around a bit with a large
Morwong
L2714[15:55:33] <ChJees> Remember Windows
98 themes?
L2715[15:55:49] <kourbouMobile> ChJees
nostalgia.
L2717[15:55:59] <cad435> and Kaiyouka
that's a banner that can appear and show sth important
L2718[15:56:00] <ghz|afk> can be improved
;P
L2721[15:56:15] <cad435> and anfer 4
seconds it fades out^^
L2722[15:56:15] <Kaiyouka> ghz|afk: I've
got my own tyvm :p
L2723[15:56:32] <kourbouMobile> ChJees
that is. Wow.
L2724[15:56:35] <ghz|afk> you said
"[22:50] (Kaiyouka): I'm trying to make a 9x9 tear drop. It's
not going too well >:/"
L2725[15:56:37] <ghz|afk> so I helped
;P
L2726[15:57:05] <cad435> ghz|afk: looks
pretty good^^
L2727[15:57:07]
⇦ Quits: zhiayang (~zhiayang@bb42-60-154-134.singnet.com.sg)
(Quit: My MacBook Pro has gone to sleep. ZZZzzz…)
L2728[15:57:07]
⇨ Joins: cpup (~cpup@32.218.113.33)
L2729[15:57:29] <kourbouMobile> ghz|afk I
think my sarcasm detector is broken.
L2730[15:57:32] <ghz|afk> not convinced
about the color of a few of the pixels ;P
L2731[15:58:09] <ghz|afk> kourbouMobile:
my sarcasm emitter is faulty though
L2732[15:58:11] <cad435> ghz|afk: looks
like kind a magic thing^^
L2733[15:58:21] <ghz|afk> I rarely used,
and when I try, it often fails
L2734[15:58:27] <Kaiyouka> ghz|afk: lemme
show you what I've got once I got it in the UI
L2735[15:58:33] <ghz|afk> heh
L2736[15:58:48] <kourbouMobile> ghz|afk
try going to a humor store. They help.
L2737[15:58:52] <ghz|afk> Kaiyouka: I
made it in like 15s, don't worry about ignoring it ;P
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⇨ Joins: minercraftsty|
(~AndChat39@2600:100d:b121:2008:0:2d:5328:1801)
L2739[15:59:49] <kourbouMobile> ghz|afk
not saying you don't have humor. Take no offense. :-P
L2740[16:00:08]
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L2741[16:00:14] <ghz|afk> I don't get
offended that easily ;P
L2742[16:00:34] <ghz|afk> well, not with
opinions
L2743[16:00:46]
⇦ Quits: cad435
(~quassel@2a02:6d40:100:fc9:b457:3547:cbaf:5c3d) (Remote host
closed the connection)
L2744[16:00:50] <ghz|afk> now dishonesty
and pranks, those I don't tolerate ;P
L2745[16:01:28]
⇨ Joins: cad435
(~quassel@2a02:6d40:100:fc9:b4dd:f7e1:3d1e:cc1)
L2746[16:01:44] <clienthax> ghz|afk: go
code weather hooks
L2747[16:01:44] <clienthax> gogogo
L2748[16:01:53] <kourbouMobile> ghz|afk I
know what to do now. >:)
L2749[16:02:41] *
kourbouMobile lost half of ghz|afk trust.
L2750[16:03:18] ***
Techokami is now known as Techokami|Off
L2751[16:03:42] <cad435> ok, just to be
sure: the RenderWorld event get called every time a chunk is drawn
by GPU, not only if the chunk is FIRST drawn, right?
L2752[16:03:45] ***
Tombenpotter is now known as NotTomben
L2754[16:05:01] <kourbouMobile> Looks
nice Kaiyouka. I like it.
L2755[16:05:09] <Kaiyouka> Still needs
work
L2756[16:05:11]
⇦ Quits: cpup (~cpup@32.218.113.33) (Ping timeout: 198
seconds)
L2757[16:07:06] <Kaiyouka> I don't know
if there will be anything equivalent to XP either
L2758[16:07:15] ***
Riking is now known as Riking|away
L2760[16:08:31] <pixlepix> Anyone know
where enchantment table level is calculated?
L2761[16:08:31] <PaleoCrafter> these
icons where actually used in a similar HUD :P
L2762[16:08:50] <Kaiyouka> what sort of
HUD, PaleoCrafter ?
L2763[16:09:08]
⇨ Joins: GuntherDW
(~guntherdw@ks3308665.kimsufi.com)
L2764[16:09:09] <PaleoCrafter> well, I
used it for thirst
L2765[16:09:19] <Kaiyouka> ah
L2766[16:09:26] <PaleoCrafter> I meant
the general positioning ^^
L2767[16:09:34] <Kaiyouka> ah
L2768[16:09:46] <ghz|afk> Kaiyouka:
heh
L2769[16:09:49] <ghz|afk> nice
L2770[16:10:06] <ghz|afk> what's that
supposed to represent though? ;P
L2771[16:10:25] <ghz|afk> oh right you
said stamina
L2772[16:10:28] <Kaiyouka> It's basically
the dimension's version of the hunger bar
L2773[16:10:55]
⇨ Joins: Devin_Mobile
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L2774[16:11:12] <ghz|afk> i'd have used
thunder symbols, like Minicraft
L2775[16:11:24] <Kaiyouka> Doesn't make
sense
L2777[16:12:01] <Kaiyouka> The thing
about this style of tear drop is that it also kind of looks like a
soul and that's more accurate to what stamina in the mirrored plain
even is
L2778[16:12:23] <ghz|afk> also looks a
little bit like a stomach
L2779[16:12:32] <ghz|afk> XD
L2780[16:12:37] <Kaiyouka> You lack a
physical body. So, it's really your spiritual energy that's being
measured.
L2781[16:12:53]
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L2783[16:16:02] <Kaiyouka> I think the
hardest part about this damn dimension is managing inventory
L2784[16:16:15] <Kaiyouka> since not
everything you own can manifest with you but you can pick up things
in this dimension.
L2785[16:16:50] <ghz|afk> so it's like
Witchery's dream?
L2786[16:16:59] <Kaiyouka> Not
quite
L2787[16:17:14] <Kaiyouka> I never
actually even knew that was a thing
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⇨ Joins: Strange
(uid27214@id-27214.highgate.irccloud.com)
L2789[16:17:22] <ghz|afk> you have a
separate inventory, xcept for special magical items
L2790[16:17:26] <Kaiyouka> I'm just
basing much of this off the Silent Realm from Skyward Sword
L2791[16:17:33] <ghz|afk> you can pick
things up and there's special plants and entities
L2792[16:17:47] <ghz|afk> there's a large
chance you end up in nightmare mode
L2793[16:17:53] <ghz|afk> where monsters
follow you endlessly
L2794[16:17:54] <flappy> Kaiyouka:
Witchery's dream dim lets you take a couple ceratin items with you,
otherwise it stays on your OW body
L2795[16:18:03] <ghz|afk> but with the
proper tools allow you to enter dream mode
L2796[16:18:07] <ghz|afk> which is nice
and mob-free
L2797[16:18:31] <Kaiyouka> flappy: I
guess in that sense, yes, they are similar.
L2798[16:18:49]
⇨ Joins: TheMike_
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L2799[16:19:26] <Kaiyouka> If the player
fills up their Mirrored Plain inventory, I guess it'd just spill
out when they return?
L2800[16:19:35] <Kaiyouka> to fit back
their overworld stuff
L2801[16:19:55]
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L2802[16:20:30] <Kaiyouka> Though,
considering the notion of how things manifest or don't manifest,
maybe it would make more sense for things that don't manifest to
still appear, just in some form that's entirely useless
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L2804[16:22:13] <Kaiyouka> Maybe they
manifest as mortuary tablets :p
L2805[16:23:21] <Kaiyouka> That'd be
pretty interesting.
L2806[16:23:51]
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L2809[16:25:43] <ghz|afk> Kaiyouka: turn
them into representations of their "essence"
L2810[16:26:10] <Kaiyouka> I'm going with
mortuary tablets.
L2811[16:26:12] <ghz|afk> weapons could
turn into "death", seeds and such into
"life"
L2812[16:26:39] <Kaiyouka> It's easier
than having a bunch of conditions and hoping everything meets them
properly.
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L2814[16:26:56] <ghz|afk> it's creepy
though ;P
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L2820[16:28:39] <chbachman> Okay, I'm
stumped.
L2822[16:28:50] <Kaiyouka> It's symbolic.
If they can't manifest, they don't have energy. If energy is life,
they're dead :p
L2823[16:29:19] <VikeStep> chbachman, do
you have source code for UpgradeSpeed class?
L2825[16:29:44] <chbachman> Short
class.
L2826[16:30:16] <VikeStep> well the error
occurs when you set the PlayerWalkSpeed
L2827[16:31:40] <VikeStep> you are
calling it server side chbachman
L2828[16:31:46] <chbachman> Ah.
L2829[16:31:46] <VikeStep>
setPlayerWalkSpeed is a client side only method
L2830[16:31:52] <chbachman>
Seriously?
L2831[16:31:55] <VikeStep> yes
L2832[16:31:56] <chbachman> Ugh.
L2833[16:32:00] <chbachman> Thanks.
L2834[16:34:04]
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L2843[16:43:34] <drazisil> Trying to use
the waila api and it keep failing with Could not initialize class
mcp.mobius.waila.api.SpecialChars
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L2846[16:45:32] <drazisil> Any thoughts?
It's the same version that is running fine outside of dev,
Waila-1.5.8a_1.7.10
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L2851[16:48:08] <clienthax> do you have
mobiuscore?
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L2853[16:49:31] <drazisil> I don't...but
I don't see it in my client instance either
L2854[16:49:49] <clienthax> wait? could
not initialize?
L2855[16:49:52] <clienthax> got the full
log?
L2856[16:49:58] <pixlepix> Is there some
documentation on how attribute modifiers work?
L2857[16:50:24] <drazisil> sure, one
sec
L2859[16:51:54] <clienthax> mhm
strange
L2860[16:52:24] <clienthax>
"C:\Program Files\Java\jdk1.6.0_45\bin\java"
L2861[16:52:27] <clienthax> why on
earth.,.?
L2862[16:52:35] <drazisil> Wait,
what?
L2863[16:52:35] <clienthax> go get
jdk8
L2864[16:52:36] <clienthax> xD
L2865[16:52:47] <drazisil> it shoudl be
on 1.7 x.x
L2866[16:53:00] <clienthax> it should be
atleast 1.7 jdk
L2867[16:53:06] <drazisil> right
L2868[16:53:12] <clienthax> try runing
with jdk7 and see if it works
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L2870[16:53:18] <drazisil> *kicks
intelej
L2871[16:53:56] <clienthax> i think its
more of a I/O Error
L2872[16:55:12] <drazisil> I don't know
how that got changed, I could swear I was on 1.7 x.x That was it,
thanks for the catch
L2873[16:55:38]
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L2874[16:55:51] <clienthax> yeah it
should of yelled about a incompatible class ver
L2875[16:55:54] <clienthax> not sure why
it didnt
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L2878[16:58:29] <clienthax> ProfMobius:
^^
L2879[16:58:37] <clienthax> he hides in
here ya know
L2880[16:58:38] <clienthax> ;P
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L2883[17:02:20] <drazisil> Is there a
mantle manuall running around? Since I'm delving into apis...or is
there a nice clean way of not calling things if the mod isn't
installed that I'm not aware of? :)
L2884[17:02:53] <ghz|afk> @Optional on
things you don't want included
L2885[17:02:56] <PrinceCat>
@Optional
L2886[17:02:59] <PrinceCat> Oh, beat me
to it.
L2887[17:03:00] <ghz|afk> and
something.isModLoaded
L2888[17:03:11] <ghz|afk> I can't
remember the something XD
L2889[17:03:12] <chbachman>
Loader.isModLoaded
L2890[17:03:22] <drazisil> Do I just
stick that above the call?
L2891[17:03:42] <ghz|afk> @Optional above
the fields/methods/classes
L2892[17:03:54] <ghz|afk> isModLoaded as
a condition to prevent calling things
L2893[17:04:08] <drazisil> sounds good,
thank you muchly
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L2912[17:25:52] <cad435> yay, got the TE
working! :D :D
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L2936[17:54:18] <drazisil> hrm, not my
callback just isn't getting called
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L2949[18:12:30] <ChJees> Woah
L2950[18:13:07] <MalkContent> why is it
ridepokemonevent
L2951[18:13:11] <MalkContent> when the
rest is pixelmon
L2952[18:13:15] <ChJees> Oversight?
L2953[18:13:53] <MalkContent> kind of
wanted to point that out with this in case it is ;P
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L2955[18:14:07] <ChJees> I wonder how i
should balance firearms in comparison to Tinker's Construct ranged
weapons.
L2956[18:14:11] <MalkContent> plus
curiosity
L2957[18:14:23] <ChJees> Would be silly
if they did more damage solely for using gunpowder.
L2958[18:15:09] <ChJees> A pro is that
firearms are hitscan :P.
L2959[18:15:13] <MalkContent>
*shrugs*
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L2961[18:15:22] <ChJees> Negative more
expensive ammunition i guess.
L2962[18:15:26] <clienthax> not
really
L2963[18:15:30] <clienthax> its on its
own event bus
L2964[18:15:42] <clienthax> + it was a
older event
L2965[18:15:44] <ChJees> Unless i make
plants that allow the player to grow gunpowder ingredients.
L2966[18:15:46] <clienthax> that i cba to
rename cus backwards compat
L2967[18:15:46] <clienthax> xD
L2968[18:16:33] <MalkContent> deprecate
and create new event? :/
L2969[18:16:35]
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L2970[18:17:05] <clienthax> hahaha you
should see the deprecated warnings already
L2971[18:17:29] <clienthax> eah, its not
doing any harm
L2972[18:17:37] <clienthax> prob fix it
in 1.8 port
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L2975[18:18:02] <seriosbrad> Hey guys, is
it possible with a Forge server to change the Restart/Shutdown
messages?
L2976[18:18:37] <ChJees> Welp, ammunition
is pretty cheap. For less than a dollar you can kill a mna.
L2977[18:19:42] <MalkContent> i wouldnt
balance around tinkers if i were you
L2978[18:19:50] <MalkContent> tinkers is
op
L2979[18:19:57] <ChJees> If you let it be
:P.
L2980[18:20:00] ***
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L2981[18:20:13] <MalkContent> ?
L2982[18:20:15] <ChJees> Vanilla Tinker's
is pretty balanced compared to the Iguana Tweaks add-on.
L2983[18:20:38] *
ChJees has been playing Material Energy^4
L2984[18:20:40] <MalkContent> no idea
^^
L2985[18:20:50] *
clienthax bites MalkContent
L2986[18:20:53] <MalkContent> all i hear
is people talking about 60something damage weapons
L2987[18:21:08] <MalkContent> what did i
do?
L2988[18:21:08] <ChJees> Well, i got a
Crossbow that is 20-30 damage away from one shotting a
Wither.
L2989[18:21:14] <clienthax> you look
tasty
L2990[18:21:15] <clienthax> =3
L2991[18:21:19] <clienthax> like
cheeseburgah
L2992[18:21:32] <MalkContent> googled my
name, did ya?
L2993[18:21:39] <MalkContent> im not the
whitehaired dude
L2994[18:21:44] <drazisil> is there a
common reason why waila can't find my class on registration? as far
I can tell the classpath is correct
L2995[18:21:58] <clienthax> you loading
after or before
L2996[18:22:30] <drazisil> using
Loader.isModLoaded so I'd assume after?
L2997[18:22:46] <clienthax> l2
dependenciestag
L2998[18:22:49]
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L3000[18:22:56] <clienthax>
dependencies="after:walalalalala"
L3001[18:22:59] <clienthax> however its
spelt
L3002[18:22:59] <clienthax> xD
L3003[18:23:04] <clienthax> in mod
annotion
L3004[18:23:09] <MBrine|InSpace> NO
L3005[18:23:12] <MalkContent> you need
that to work with waila?
L3006[18:23:13] <MBrine|InSpace> Don't do
that
L3007[18:23:15] <MalkContent> that would
be retarded
L3008[18:23:16] <clienthax>
MBrine|InSpace: ?
L3009[18:23:27] <clienthax> well if the
mod isnt loaded its not going to fucking work is it
L3010[18:23:31] <MBrine|InSpace> WAILA
loads after all mods
L3011[18:23:35] <MalkContent> ^
L3012[18:23:42] <MBrine|InSpace> If you
do that, your mod never loads
L3013[18:23:45] <clienthax>
>_>
L3014[18:23:48] <MBrine|InSpace> Trust
me, I've tried
L3015[18:23:50] <clienthax> eah, debug
time ;P
L3016[18:23:58] *
clienthax hands drazisil a debugger
L3017[18:24:35] <drazisil> *starts
stuffing waypoints in code*
L3018[18:24:40] <clienthax> lol
L3019[18:26:06] <drazisil> mem. looks
like I need source for that to work
L3020[18:26:34] <ChJees> Interesting
stuff about Caliber and Gauge.
L3021[18:27:02] <ChJees> Bigger barrels
allow for bigger ammunition but both get heavier to use and more
expensive to manifacture..
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L3023[18:28:30] <drazisil> Wait, if waila
loads after all mods, how the heck do any mods talk to it? It has
to be loaded to get the register messages...that's makes no
sense.
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L3025[18:28:40] <drazisil> don't make my
head hurt like that
L3026[18:28:54] <ChJees> Messages are
most likely put on a stack for it to read.
L3027[18:29:20] <drazisil> Also,
Loader.isModLoaded("Waila") would fail if that were the
case
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L3029[18:29:59] <MBrine|InSpace>
FMLInterModComms
L3030[18:30:19] <MBrine|InSpace> Look at
open source mods that have WAILA compat
L3031[18:30:47] <MBrine|InSpace> WAILA
uses IMCs
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L3033[18:31:18] <drazisil> Yes, but I'm
only calling the register command if it's loaded, and it's
sending
L3034[18:31:30] <drazisil> ergo, waila
must be loading before my mod
L3035[18:31:38] <MBrine|InSpace> If it's
not loaded, it doesn't matter
L3036[18:31:51] <MBrine|InSpace> Nothing
will happen
L3037[18:32:02]
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L3038[18:32:06] <MBrine|InSpace> If it
is, WAILA will receive your message
L3039[18:32:35] <drazisil> Yes, WAILA
gets me message, and says it can't find my class
L3040[18:32:57] <MBrine|InSpace> Then
your class doesn't exist or you have the spelling wrong
L3041[18:33:08] <MBrine|InSpace> And it's
looking for a method, I believe
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L3043[18:33:59] <drazisil> yes, I have
the callback mething, and the spelling is correct
L3044[18:34:04] <drazisil> method*
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L3046[18:34:39] <MBrine|InSpace> Are you
putting the method or the class in the string value?
L3047[18:35:21] <drazisil> the
class
L3048[18:35:31] <MBrine|InSpace> Do the
method
L3049[18:35:37] <MBrine|InSpace> It
should work
L3050[18:36:59] <clienthax> drazisil: got
the log?
L3051[18:37:10] <drazisil> Sorry, I had
the method. and Of course now it's working *headdesks*
L3052[18:37:21] <clienthax> lol..
L3053[18:37:45] <drazisil> it's not
adding the tooltips, but that should be easy...right? x.x
L3054[18:38:14] <MBrine|InSpace> Yep, it
should be easy
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L3062[18:57:16] <drazisil> If I register
a body providor for a base, will that work, or do I have to
reginster for blocks that extend it as well?
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L3069[19:05:29] <DasUmlaut> greetings,
programs
L3070[19:06:47] <DasUmlaut> Is it true
that there is a way to let items with the same ID, Damage, and
NBTtags stack?
L3071[19:07:03]
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L3072[19:07:09] <MBrine|InSpace> Um
L3073[19:07:10] <DasUmlaut> but have it
so that items with the same ID, Damage, but DIFFERENT NBTtags Don't
stack
L3074[19:07:31] <MBrine|InSpace> Yeah,
that's default vanilla behavior
L3075[19:07:37] <ghz|afk> given that the
NBT tag is on thestack
L3076[19:07:45] <ghz|afk> that sortof
comes by default
L3077[19:07:54] <ghz|afk> as in, you
can't posibly have a stack with different NBT
L3078[19:08:08] <ghz|afk> but on the
other side, you CAN rename item stacks
L3079[19:08:16] <ghz|afk> and the new
name is an NBT tag
L3080[19:08:25] <ghz|afk> so it
definitely IS possible to have items with NBT stack up
L3081[19:08:30] <MBrine|InSpace> written
books
L3082[19:08:32] <MBrine|InSpace> ?
L3083[19:08:35] <MBrine|InSpace> For
instance
L3084[19:09:23] <mrkirby153> So, can I
fire an event lets say every five minutes?
L3085[19:09:25] <ghz|afk> well the item
decides how large the stack can be
L3086[19:09:36] <mrkirby153> Like every
five minutes, run this function?
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L3089[19:11:17] <DasUmlaut> so items with
the same ID, and same Damage will not stack if they don't share the
same NBT Tags, even if they max stack size is > 1
L3090[19:11:18] <DasUmlaut> cool
L3091[19:11:42] <DasUmlaut> for some
reason, I thought NBT Tags will only exist on itemstacks with a
stacklimit of 1
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L3094[19:14:04] <TTFTCUTS> mrkirby153,
you can listen for the server tick event and count up every tick
and check ticks % 6000 == 0
L3095[19:14:25] <mrkirby153> TTFTCUTS, is
that an event?
L3096[19:14:29] <mrkirby153>
ServerTickEvent?
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L3099[19:15:54] <TTFTCUTS> it's the fml
TickEvent.ServerTickEvent
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L3103[19:16:54] <TTFTCUTS> it needs to be
registered on the FML bus though, but that's for 1.7. I have no
idea how it's changed in 1.8 yet
L3104[19:16:55] <TTFTCUTS> :D
L3105[19:18:08] <Otho> I want to create a
custom "craftLevel" for each player. Should I save it on
player nbt or is there a better place to save it?
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L3107[19:19:12] <ghz|afk>
IExtendedEntityProperties
L3108[19:19:23] <ghz|afk> use that to
read/write the player NBT
L3109[19:19:46] <ghz|afk> and yeah given
that it's a player attribute, it belongs there
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L3121[19:24:36] <mrkirby153> TTFTCUTS,
that's fine, I've registered my class as both forge and FML and I'm
using 1.7
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L3136[19:38:36] <TehBeege> hey guys. so
i'm working on a Pixelmon side mod. i'm working with pixelmon
3.3.8, which states to work with forge 10.13.2.1230. however, when
i try to build, pixelmon references an obfuscated method
(BiomeGenBase.func_150565_n()) in minecraft that isn't found. given
that my versions between pixelmon and forge match-up, i'm not sure
why this would be. i have no idea what to look towards next for
troubleshooting. does anyone
L3137[19:38:36] <TehBeege> have
suggestions?
L3138[19:39:03]
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L3140[19:41:31] <xaero_> it's possible
that pixelmon is using an old mappings where func_150565_n is not
yet obfuscated, and your local enviroment is using a newer mappings
than that
L3141[19:41:41] <xaero_> try downgrading
yours, or upgrading theirs
L3142[19:41:56] <xaero_> !gm
150565_n
L3143[19:42:10]
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L3144[19:42:12] <xaero_> !gm 150565
L3145[19:42:25] <TehBeege> !gm
150565_n
L3146[19:42:28] <TehBeege> !gm
150565
L3147[19:42:47] <TehBeege> super slick.
thanks, xaero_. i'll give that shot
L3148[19:42:54] <xaero_> oh wait, is this
1.7.10?
L3149[19:42:58] <TehBeege> yes
L3150[19:43:02] <xaero_> !gm 150565
1.7.10
L3151[19:43:09] <TehBeege> !gm 150565
1.7.10
L3152[19:43:09] <xaero_> same date
L3153[19:43:24] <TehBeege> cool. thank
you!
L3154[19:44:04] <xaero_> but hmm, by this
time, both versions would've picked up the name change
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L3156[19:44:35] <xaero_> wait, are you
using the -dev version of pixelmon?
L3157[19:44:45] <TehBeege> mmm,
double-checking
L3158[19:45:03] <TehBeege> aha, i think
you found it. i'm using universal
L3159[19:45:13] <xaero_> aha :P
L3160[19:45:18] <TehBeege> lemme try
grabbing the dev version and see if that works. thank you!!
:D
L3161[19:45:49] <TehBeege> if i can
figure out where to do so... :/
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L3170[20:00:36] <seriosbrad> Is it
possible with a Forge server to change the Restart/Shutdown
messages?
L3171[20:02:28] <drazisil> You could
probably create a handler for the event, then cancel it
L3172[20:03:03] <drazisil> also, I don't
think restart is actually a thing
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L3176[20:05:29] <VikeStep> seriosbrad,
you mean on the server's GUI? or what the minecraft client sees
when they get disconnected?
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L3178[20:05:54] <terraflops> Can someone
explain to me the purpose of the FMLSecurityManager?
L3179[20:06:33] <terraflops> and tell me
how to remove it?
L3180[20:06:49] <VikeStep> why do you
want to remove it?
L3181[20:06:56] <MBrine|InSpace> ^
L3182[20:06:57] <terraflops> Because I
need to install my own for scripting
L3183[20:07:12] <VikeStep> well, you
cant
L3184[20:07:17] <VikeStep> and
shouldnt
L3185[20:07:21] <terraflops> Even with
reflection?
L3186[20:07:42] <seriosbrad> @VikeStep
the client
L3187[20:07:53] <VikeStep> seriosbrad,
all those strings are set in a lang file
L3188[20:07:56] <mrkirby153> terraflops,
Well, Just a wild guess that the FMLSecurityManager deals with the
intergrety of MCF
L3189[20:07:57] <VikeStep> maybe play
around with that
L3190[20:08:04] <terraflops> nope, all it
does is block System.exit
L3191[20:08:13] <VikeStep> terraflops, it
also blocks other security managers
L3192[20:08:14] <mrkirby153> Isn't that a
good thing?
L3193[20:08:19] <terraflops> yeah
lol
L3194[20:08:34] <terraflops> umm it
enforces the re-routing of that through exitJava, which simply logs
some stuff
L3195[20:08:35] <VikeStep> and thats
because they dont want some mod dev creating incompatibility
because they dont want people to add reflection
L3196[20:08:38] <terraflops> so it
doesn't even really block it
L3197[20:08:45] <terraflops> Reflection
is already enabled.
L3198[20:09:05] <VikeStep> terraflops, im
saying if it was easy to disable the FML Security Manager then
people could disable it
L3199[20:09:26] <mrkirby153> terraflops,
it seems like you also can't replace the Security manager
L3200[20:09:29] <terraflops> I'm asking
is there any way?
L3201[20:09:31] <seriosbrad> Is the Forge
lang file in the jar? I think I checked the server dir's for it
already
L3202[20:09:38] <mrkirby153> terraflops,
Why would you need to do such a thing?
L3203[20:09:39] <terraflops> With
reflection or whatever hack or anything
L3204[20:09:49] <terraflops> because I
need to install another one that's more rigorous for
scripting
L3205[20:09:56] <VikeStep> seriosbrad,
its in the assets/minecraft/lang folder
L3206[20:10:14] <mrkirby153> terraflops,
That probably as a 0% of ever happening
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L3208[20:10:21] <mrkirby153> you could
try injecting it with bytecode
L3209[20:10:23] <VikeStep> terraflops,
technically... yes you can with ASM...
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L3211[20:10:28] <terraflops> There really
isn't any Reflection hack to do it?
L3212[20:10:39] <mrkirby153> terraflops,
Why would there be?
L3213[20:10:43] <terraflops> I tried
using getDeclaredField on System.security but it's blocked
L3214[20:10:47] <seriosbrad> thanks, i
don't supposed there's an option to make that an external
setting?
L3215[20:10:52] <seriosbrad> i don't have
a compiler ready
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L3217[20:11:14] <VikeStep> seriosbrad, if
you add your own lang file and overwrite it you can overwrite it
with your own value
L3218[20:11:22] <terraflops> well because
Reflection violates every access-control thing. I've learned that
you can do much with Reflection. How would I go about it with
ASM?
L3219[20:11:40] <seriosbrad> I'll give it
a go, thank you
L3220[20:12:36] <VikeStep> terraflops,
why cant you just make your own security manager of sorts? not a
java one? like you said it was for a scripting thing. maybe run
through the code with some code analyzer to see if it has the
feature you dont like
L3221[20:12:58] <VikeStep> that means it
wont ruin the chance of incompatibility with other mods and only
affects the scripts
L3222[20:13:50] <terraflops> but then I'd
have to mess with rewriting an interpreter
L3223[20:13:58] <VikeStep> how does the
scripting work?
L3224[20:14:11] <VikeStep> are the
scripts written in java or some variant of javascript like
minetweaker?
L3225[20:14:12] <terraflops> It uses
JSR223 and Jython for Python scripting
L3226[20:14:21] <VikeStep> hmm
L3227[20:15:15] <terraflops> Is there any
way to bypass the Reflection blacklist of the System.security
field?
L3228[20:15:34] <VikeStep> the whole
point of a security manager is so you cant change it
L3229[20:15:43] <VikeStep> otherwise the
security manager has failed
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L3231[20:16:19] <VikeStep> they are
mainly used to stop people "hacking" into various java
programs and if all it takes is just to set your own security
manager by overriding the first one, then its not very secure
L3232[20:16:24] <terraflops> Yeah but it
lets me have Reflection, so I thought there'd be a hack with
it
L3233[20:16:29] <terraflops> Most
security managers disable Reflection
L3234[20:16:37] <terraflops> at least for
private variables
L3235[20:16:50] <VikeStep> yes, well i
think System.security is probably most likely disabled access via
reflection
L3236[20:17:25] <terraflops> Is there a
way to get rid of that access check >D
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L3238[20:17:38] <VikeStep> dont think
so
L3239[20:18:25] <VikeStep> what is it you
wish to disable with your security manager?
L3240[20:18:31] <seriosbrad> It doesn't
look like Forge server has lang settings for the restart/shutdown
messages, it must let Minecraft server handle it
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L3243[20:18:52] <terraflops> disable
scripts from doing anything with the filesystem, network,
System.exit, etc
L3244[20:19:23] <terraflops> nvm, I've
figured it out... just called Class#getDeclaredFields0() using
Reflection and then unset the SecurityMAnager. Thanks
L3245[20:20:28] <VikeStep> i feel like
that shouldnt work
L3246[20:20:34] <terraflops> Well it did
:D
L3247[20:20:56] <terraflops> Apparently
fields were filtered in the getDeclaredFields and not in the native
helper method, which I called
L3248[20:22:02] <VikeStep> is it just me
or does anyone think that java shouldnt allow people to remove a
security manager via reflection if the security manager disables a
new one being set?
L3249[20:22:29] <VikeStep> if its that
easy then there is no point of setting a security manager.
especially if you want people to use reflection still
L3250[20:23:12] <terraflops> Well, I
suppose you could disable the setAccessible part of Reflection and
leave the other, more benign parts alive. So people couldn't bypass
access checking
L3251[20:23:29] <VikeStep> but that is an
intended feature of forge
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L3253[20:23:58] <terraflops> I figure
that it doesn't do much: System.exit calls are remapped before the
game starts anyway
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L3256[20:27:36] <Bugz> reinstalling
intellij after corruption
L3257[20:27:44] <Bugz> friggin hard
drives, man.
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L3263[20:42:49] <Bugz> hmm
L3264[20:43:14] <Bugz> I saw a video
where Notch changes a skeleton's code while the game is
running?
L3265[20:43:20] <Bugz> Is this
possible?
L3266[20:44:26] <furyhunter> not really
without having actual minecraft source
L3267[20:46:15] <simon816> Bugz, did he
make the arrows explosive?
L3268[20:47:30] <VikeStep> i saw the
video, let me find it
L3269[20:47:42] <simon816> I remember
watching something like that years ago
L3271[20:48:49] <xaero_> well, IDEs have
a 'hotswap' feature that interacts with the JVM like that
L3272[20:48:58] <VikeStep> bugz, if you
know how to use it. JRebel allows you to swap classes at
runtime
L3273[20:49:06] <VikeStep>
hot-swap*
L3274[20:49:29] <VikeStep> actually,
maybe intellij can do it. not sure
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L3276[20:49:52] <simon816> eclipse
can
L3277[20:50:06]
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L3278[20:50:27] <simon816> Really useful
just writing a println here and there without needing to reload
anything
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L3282[20:54:17] <Bugz> Hmm
L3283[20:54:22] <Bugz> interesting
L3284[20:55:10] <xaero> good for
'pixel-perfect' work too, like Guis
L3285[20:56:58] <Bugz> nice
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L3287[20:59:32] <Bugz> bbl, or in like, 5
mins
L3288[20:59:38] <Bugz> eh
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L3290[21:12:29] <Kaiyouka> hmmm
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L3292[21:15:20] <Kaiyouka> Are there any
specific event things for when a player dies?
L3293[21:15:35]
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L3295[21:15:47] <mrkirby153> How can I
run something only on the server? I want the server to track
playtime
L3296[21:16:17] <mrkirby153> But not save
the data also on the client. Would @Side work?
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L3298[21:17:02] <Kaiyouka> Don't use
@Side. If you have access to a world object in the context, use
world.isRemote. If you don't, consider using an appropriate
tick
L3299[21:17:27] <mrkirby153> Kaiyouka,
Well, the save data function is being called from the
servertickevent
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L3302[21:17:45] <Kaiyouka> I'm running on
autopilot and my autopilot corrected @Side to @SideOnly
L3303[21:17:53] <Kaiyouka> and I'm
honestly not sure WHAT you're doing
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L3305[21:18:46] <mrkirby153> Kaiyouka, So
basically, I'm adding something to my mod that tracks playtime. It
currently does so via IExtendedEntityProperties but the player has
to be logged in to get that data
L3306[21:18:56] <mrkirby153> and I want
to be able to query playtime for those not online
L3307[21:18:59] <Kaiyouka> Hmm... are
there any events for a player transferring dimension?
L3308[21:19:06] <mrkirby153> so I thought
about saving to a file
L3309[21:19:13] <Kaiyouka> Ah
L3310[21:19:25] <mrkirby153> But I want
the playtime to ONLY exist on the server
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L3313[21:19:35] <mrkirby153> and only if
its not an integratedServer
L3314[21:20:18] <mrkirby153> Kaiyouka,
^
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L3316[21:20:34] <Kaiyouka> That is an
oddly specific thing you want
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L3319[21:20:51] <mrkirby153> Kaiyouka,
its a custom mod I'm writing for my server
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L3321[21:21:14] <mrkirby153> I can
already check if its a single player server or not, but I just want
it to be only called on the server or something
L3322[21:21:51] <ChJees> Server side
mod.
L3323[21:22:10] <ChJees> You could
benefit from using a compact database for that as well.
L3324[21:22:26] <mrkirby153> ChJees, can
I add that as a submod to a universal mod that already
exists?
L3325[21:22:46] <ChJees> Like
Towny?
L3326[21:22:46] <mrkirby153> Or maybe I
just shouldn't do that
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L3328[21:23:35] <mrkirby153> Just have
the player log in
L3329[21:23:55] <mrkirby153> Unless
there's an easier way to get a logged out player's
IExtendedEntityProperties
L3330[21:24:03]
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L3331[21:24:21] <ChJees> You should not
really need to store any data on them :s.
L3332[21:24:48] <mrkirby153> ChJees, then
how would you reccomend I store player play times?
L3333[21:25:21] <Kaiyouka> oh hello
PlayerDropsEvent
L3334[21:25:23] <ChJees> File(s) or a
compact database solution. You can store recently logged in players
in a array.
L3335[21:25:47] <ChJees> File storage
could be as simple as JSON.
L3336[21:26:02] <mrkirby153> ChJees, or
even simplier as <playername>:<playtime>
L3337[21:26:06] <ChJees> Yeah
L3338[21:26:32] <mrkirby153> So how would
I do that for each save?
L3339[21:26:44] <mrkirby153> /minecraft
server
L3340[21:26:51] <mrkirby153> Not just
have it be global
L3341[21:27:01] <ChJees> Store it in the
world save?
L3342[21:27:17] <ChJees> Not messed that
far yet with Minecraft IO.
L3343[21:27:26] <ChJees> ollieread should
probably know.
L3344[21:28:28] <ChJees> I suppose you
could check out the world loading and saving code for
reference.
L3345[21:29:12] <tterrag> mrkirby153:
yeah I'd recommend saving to the world NBT or just your own
file
L3346[21:29:26] <tterrag> player joins
-> read file -> tick number -> player leaves -> save
number
L3347[21:29:38] <mrkirby153> tterrag, How
do I save it with the world nbt?
L3348[21:29:44] <mrkirby153> and what if
the player switches dimensions?
L3349[21:29:53] <tterrag> good
point
L3350[21:29:58] <tterrag> best off using
a custom file then
L3351[21:30:04] <tterrag> I have some
code...
L3352[21:30:14] <mrkirby153> But how do I
get the current server the user is playing on?
L3353[21:30:22] <mrkirby153> like how
MapWriter has data in the saves directory
L3355[21:30:41] <mrkirby153> and I would
kinda like it to only be on the server only
L3357[21:31:04] <tterrag> this is
serverside only
L3358[21:31:20] <tterrag> !world.isRemote
<- done :P
L3359[21:32:03] <Kaiyouka> If you cancel
a PlayerDropsEvent, does that mean the items just cease? Or does it
mean they don't drop?
L3360[21:32:06] <ChJees> mrkirby153:
Check out the savehandler in the World class.
L3361[21:32:10] <Kaiyouka> (and remain in
the inventory)
L3362[21:32:14] <ChJees> Should probably
contain the directory.
L3363[21:32:19] <mrkirby153> tterrag,
Okay, I'll take a look
L3364[21:32:28] <tterrag> ChJees: ^^
check my code :P
L3365[21:32:41] <tterrag>
DimensionManager.getCurrentSaveRootDirectory()
L3366[21:33:06] <ollieread> ChJees:
?
L3367[21:33:08] <ChJees> Works too i
guess :P.
L3368[21:33:15] <ChJees> Cleaner.
L3369[21:33:15] <gv1222> patriots
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L3371[21:34:19] <mrkirby153> tterrag, if
I run the code on a client connected to a server, will anything
break?
L3372[21:34:26] <tterrag> yes,
probably
L3373[21:34:35] <tterrag> as I said just
check !isRemote :P
L3374[21:34:53] <mrkirby153> I don't have
access to the world file
L3375[21:34:58] <mrkirby153>
*instance
L3376[21:35:00] <ollieread> ChJees: I
should know what?
L3377[21:35:03] <tterrag> ...yes you
do
L3378[21:35:11] <tterrag> in a
PlayerLoginEvent? o.O
L3379[21:35:27] <mrkirby153> tterrag, I
was trying to save it periodically in case of crash
L3380[21:35:28] <ChJees> ollieread,
thought you would know about getting the current world\save
directory.
L3381[21:35:29] <mrkirby153> ya
know?
L3382[21:35:35] <tterrag> mrkirby153:
crashes will still trigger events...
L3383[21:35:46] <mrkirby153> They fire
logout events?
L3384[21:35:50] <tterrag> sure
L3385[21:35:54] <tterrag> why wouldn't
they?
L3386[21:36:04] <mrkirby153> Well,
they.... crash
L3387[21:36:10] <mrkirby153> like
forcibly stop the execution of the code
L3388[21:36:21] <mrkirby153> or is that
just what MC does when it finds an exception?
L3389[21:36:21] <tterrag> MC has a giant
trycatch that grabs exceptions, cleans up, then crashes
L3390[21:36:23] <ChJees> For efficency
reasons i guess you could just add the difference between their
login and logout time.
L3391[21:36:36] <mrkirby153> ok
okay
L3392[21:36:37] <mrkirby153> I see
L3393[21:36:39] <tterrag> afaik crashes
will always send events
L3394[21:37:01] <tterrag> you could of
course react to WorldSaveEvent as a precaucion
L3395[21:37:14] <tterrag> as that will
fire somewhat periodically
L3396[21:37:30] <mrkirby153> But for
example, if I'm querying an online player, can I have it write to
the database and then display the result?
L3397[21:37:49] <ChJees> You could have
online players at hand.
L3398[21:37:57] <ChJees> Then read from
the file when you need to.
L3399[21:38:09] <mrkirby153> Well
actually, I'm storing the playtime on the player
L3400[21:38:14] <mrkirby153> so... I
don't need that
L3401[21:38:43] <mrkirby153> But I should
call the save and load of things on the server only?
L3402[21:38:49] <tterrag> when the player
logs in you read the file and set the time on the player to what
you read
L3403[21:38:59] <tterrag> then you should
never have to do IO again until the next login
L3404[21:39:00] <tterrag> ideally
L3405[21:39:01] <ChJees> You can call it
periodically mrkirby153 if any changed occured.
L3406[21:39:15] <mrkirby153> ChJees, on
the server only?
L3407[21:39:18] <ChJees> Mark the data as
"dirty" when a player is on.
L3408[21:39:19] <mrkirby153> Not the
client?
L3409[21:39:26] <ChJees> Yes Server
only.
L3410[21:39:35] <ChJees> Mark your mod as
Server-side only.
L3411[21:40:00] <ChJees> Can make it
react to chat commands.
L3412[21:41:05] <Kaiyouka> Ah great, how
am I gonna handle player death in this dimension >:/
L3413[21:41:19] <mrkirby153> ChJees, its
part of a bigger mod and can't have it be server side only
L3414[21:41:20] <ChJees> Huge
explosions!
L3415[21:41:48] <Kaiyouka> I guess I'll
just leave it be?
L3416[21:41:59] <Kaiyouka> The player
drops their shit and respawns in the overworld
L3417[21:42:33] <ChJees> If it was a
trickery dimension i would randomly spread their drops in chests in
the area :P
L3418[21:42:45] <mrkirby153> So commands
are always executed on the server side only right?
L3419[21:42:55] <ChJees> Not
always.
L3420[21:42:56] <tterrag> no
L3421[21:42:58] <tterrag> not at
all
L3422[21:43:03] <tterrag> there's
separate command managers for client and server
L3423[21:43:29] <mrkirby153> My command
implements ICommand
L3424[21:43:56] <mrkirby153> tterrag,
^
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L3426[21:44:03] <tterrag> ...ok? :p
L3427[21:44:10] <tterrag> why not just
extend CommandBase though?
L3428[21:44:15] <tterrag> (not sure what
this has to do with anything)
L3429[21:44:17] <mrkirby153> and I
believe its registered as a serverCommand
L3430[21:44:26] <tterrag> in that case it
will always run on the server, integrated or not
L3431[21:44:45] <mrkirby153> meaning if I
call my save stuff from that command, it will be on the server
only
L3432[21:44:51] <mrkirby153> I'll just
try it and see if anything blows up
L3433[21:44:57] <tterrag> yes
L3434[21:45:21] <ChJees> How many people
work on Ender IO anyway? Curious about that.
L3435[21:45:22] <mrkirby153> What about
getting an array of all the online players?
L3436[21:45:29] <Kaiyouka> Oooh, here's a
thought.... When the player "dies" in the dimension,
they're ejected from it and inflicted with an effect that kills
them in the overworld instantly :p
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L3438[21:45:50] <tterrag> just me
mostly
L3439[21:45:52] <ChJees> Kaiyouka: What
is the dimension anyway about :P?
L3440[21:45:58] <tterrag> I have some
people that do PRs from time to time
L3441[21:46:15] <tterrag> mrkirby153:
fairly sure each world has a list of player entities
L3442[21:46:26] <matthewprenger> theres a
globlal list too
L3443[21:46:35] <tterrag> ^ what I
meant
L3444[21:46:37] <tterrag> >.>
L3445[21:46:40] <ChJees> Mhmm. Loving the
Dark Steel armor set so far :P.
L3446[21:46:40] <matthewprenger> Either
in MCServer or ServerConfigurationManager
L3447[21:46:42] <matthewprenger> i
forget
L3448[21:46:48] <tterrag> each *server*
has a list of players
L3449[21:46:55] <ChJees> Works pretty
fine with Simply Jetpacks.
L3450[21:47:07] <Kaiyouka> ChJees: it's a
mirrored world that's sort of a mix between the Silent Realm and
Dark World from Zelda. When the player enters, they find that only
their spirit and whatever energies on them manifest in a useful
form. It's something of a mini-game style dimension where the
player can find mod-specific items.
L3451[21:47:26] <ChJees> Aha. So like the
Witchery spirit world?
L3452[21:47:34] <ChJees> Except you
aren't naked.
L3453[21:47:35] <Kaiyouka> Vaguely
similar
L3454[21:48:12] <Kaiyouka> The player has
a separate health and stamina system. They start with a single
heart and can only buff their stats through single-use amulets that
will take up space for the duration of their time in the
dimension.
L3455[21:48:20] <ChJees> I hope Witchery
reduces the grind needed for some things.
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L3457[21:49:13] <Kaiyouka> The mobs in
that dimension, I'm envisioning, don't necessarily "kill"
the player in a traditional sense. Rather, fatal damage to their
spirit causes them to phase out of the dimension and then die
physically.
L3458[21:49:43] <ChJees> Fatal shock to
the body.
L3459[21:49:46] <ChJees> Then they
respawn.
L3460[21:50:08] <Kaiyouka> This
guarantees the player never has to make a second incursion into the
dimension just to retrieve their stuff
L3461[21:51:40] <Kaiyouka> Of course, the
real problem is making 'damage' function niceless since the player
has a separate health bar in this dim
L3462[21:51:44] <Kaiyouka> *nicely
L3463[21:52:21] <Kaiyouka> So it's not
like running out of health is an immediate teleport out of the
dimension
L3464[21:53:00] <Kaiyouka> The player
needs to understand that they "died"
L3465[21:53:28] <ghz|afk> make it so that
instead of health, they have "consciousness" or
something, and the more damaged they get ,the more they fade
away?
L3466[21:54:08] <mrkirby153> Okay, what
about turning a playerName into an EntityPlayer?
L3467[21:54:11] <Kaiyouka> I just mean
that you know how when you die in the game, you know it? The player
just needs something between dying and getting ejected from the
dimension that solidifies the fact that they died.
L3468[21:54:21] <Kaiyouka> or, rather
"died"
L3469[21:54:57] <tterrag> mrkirby153:
world.getPlayerEntityByName iirc
L3470[21:55:08] <ghz|afk> hmm make them
have an out of body experience, where they see their real body from
outside, while in the death screen
L3471[21:55:09] <ghz|afk> XD
L3472[21:55:10] <Kaiyouka> I'm thinking
maybe the screen should tint and they could get Slowness V or
something so they suddenly realize they can't move and then some
moment later, they get ejected and a moment after that they
die
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L3474[21:55:12] <mrkirby153> tterrag,
from a command?
L3475[21:55:21] <mrkirby153> And they
have to be in the same dimension?
L3476[21:55:25] <tterrag> I guess?
L3477[21:55:38] <tterrag> why do you need
to get a player by name if you are doing a command?
L3478[21:55:56] <mrkirby153> Like
/something add PlayerName
L3479[21:56:07] <tterrag> find out how
vanilla does it?
L3480[21:56:11] <tterrag> look up /kick
or /tell
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L3482[21:56:43] <mrkirby153> !gm
CommandBase.getPlayer
L3483[21:56:59] <mrkirby153> Great,
there's no comment in that
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L3497[22:17:00] <mrkirby153> So my
PlayerLoggedOutEvent isn't saving my data tterrag
L3498[22:17:07] <mrkirby153> its not even
being fired
L3499[22:17:16] <tterrag> subscribed?
registered? to the correct bus?
L3500[22:17:48] <mrkirby153> My
EventHandler class has been registered to both
L3502[22:18:01] <mrkirby153> tterrag,
^
L3503[22:18:26] <mrkirby153> PLAYERQUIT
is never called
L3504[22:18:30] <mrkirby153>
*printed
L3505[22:18:39] <mrkirby153> when
clicking save and quit
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L3507[22:19:26] <VikeStep> are you sure
its registered on the server and not the client?
L3508[22:19:42] <VikeStep> oh well, it
can be on the client i guess. but it wont be fired on the
client
L3509[22:19:47] <mrkirby153> VikeStep,
its registered to both
L3510[22:21:13] <tterrag> might only fire
on dedicated servers?
L3511[22:21:17] <tterrag> I really have
no idea, never used it
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L3513[22:21:40] <mrkirby153> That's what
I was thinking
L3514[22:21:54] <mrkirby153> But where is
the list of all the players?
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L3516[22:25:44] <VikeStep>
WorldServer.thePlayerManager might be what you are looking for
mrkirby153
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L3518[22:29:34] <mrkirby153> tterrag,
Apparnetly PlayerLoggedOut isn't called on IntegratedServers
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L3522[22:39:24] <gr8pefish> Anyone know
an easy way to check if your mod works well with SMP? A fake player
spawner or something?
L3523[22:39:50] <pig> launch dedicated
server and connect with local client?
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L3540[22:59:33] <Pivotal> Just wanted to
say thank you to whoever wrote the getting started wiki page,
relatively painless startup makes developers happy
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