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L1[00:00:02] <ghz|afk> I had a previous nickname, from when I was like 13
L2[00:00:06] <Kaiyouka> And here we see the uninventive but straight to the point Caitlyn :p
L3[00:00:09] <ghz|afk> after a while
L4[00:00:15] <Kaiyouka> j/k
L5[00:00:27] <ghz|afk> I discovered that some girl was using it, when dudes started PMing me asking for her
L6[00:00:28] <Caitlyn> I also go by Michiyo at times.. but that was a name of one of my City of Heroes characters :P
L7[00:00:29] <Drullkus> Mine has a history too
L8[00:00:32] <ghz|afk> soyeah I hadto change.
L9[00:00:39] <Kaiyouka> lol
L10[00:00:45] <ghz|afk> at the time I was just getting into computers,
L11[00:01:03] <ghz|afk> and the "gigahertz" was like the future, so it sounded cool
L12[00:01:06] <Kaiyouka> I used to be Samidare. I was IRCing with a friend and my usual nick was too long for EFNet so I picked Samidare (after Samidare Sayuri, a character in one of my stories)
L13[00:01:07] <ghz|afk> but it sounded mroe cool without the t
L14[00:01:09] <ghz|afk> so yeah
L15[00:01:14] <ghz|afk> gigaherz ;P
L16[00:01:39] <Illyohs> something tells me your not afk :p
L17[00:01:43] <Drullkus> :p
L18[00:01:44] <Kaiyouka> I don't remember why I started using Kaiyou but I got accustomed to that. Kaiyouka was an alt for Kaiyou and I started liking it better so I stuck to Kaiyouka
L19[00:01:47] *** Illyohs is now known as Illy|eclipse
L20[00:01:55] <ghz|afk> 10 years later I discovered herz means heart in german so my nickname implies i'm really big hearted
L21[00:02:05] <ghz|afk> which is an exageration but yeah I'm too nice for my own good
L22[00:02:09] <ghz|afk> so I keep it ;P
L23[00:02:09] <Kaiyouka> lol
L24[00:02:43] <Kaiyouka> Kaiyou is also a character reference. I only ever use references to my own characters, lol.
L25[00:03:12] <ghz|afk> eh
L26[00:03:14] <ghz|afk> 7am :/
L27[00:03:21] <Kaiyouka> Though sometimes if IRC or my internet is shitty enough, I'll end up on like my super last alt nick which is Nono (a character from diebuster and also part of some branding)
L28[00:03:21] <ghz|afk> where did the night go :/
L29[00:03:24] <Kaiyouka> lol
L30[00:03:26] <Kaiyouka> 11PM here
L31[00:03:52] <Kaiyouka> I have more alt names than Chuck Norris has beard hairs
L32[00:04:03] <Drullkus> lol
L33[00:05:28] *** tterrag|away is now known as tterrag
L34[00:05:37] <Kaiyouka> And none of them ever correlate between IRC and outside of IRC
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L36[00:06:29] <fry> story of my nick: http://sbnc.khobbits.co.uk/log/logs/old/minecraftforge_%5B2013-02-17%5D.htm :P
L37[00:06:49] <Kaiyouka> tl;dr fry
L38[00:06:50] <Kaiyouka> :p
L39[00:07:02] <fry> Ctrl-F fry :P
L40[00:07:09] <Kaiyouka> heheh yeah
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L44[00:10:05] <sww1235> well i just realized that i haven't eaten since 12pm. Factorio is an addictive game
L45[00:10:11] <Kaiyouka> oh gosh
L46[00:10:15] *** fry is now known as fry|afk
L47[00:10:18] *** sww1235 is now known as sww1235|foods
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L49[00:12:35] *** AbrarSyed is now known as Abrar|gone
L50[00:12:41] <Kaiyouka> Nope, I'm still confused
L51[00:12:46] <Kaiyouka> maybe I skimmed the logs a bit too much
L52[00:13:24] *** matthew|gone is now known as matthewprenger
L53[00:13:39] <Kaiyouka> oh well, whatever
L54[00:14:03] * Kaiyouka ponders regenerating into a new nickname to throw everybody off again
L55[00:17:03] ⇨ Joins: cpup (~cpup@32.218.113.33)
L56[00:18:22] <tterrag> sww1235|foods: y u no #factorio
L57[00:18:29] ⇦ Quits: MalkContent (MalkConten@p5B02DD1F.dip0.t-ipconnect.de) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
L58[00:19:06] <Kaiyouka> Maybe I should work on some mod code
L59[00:19:09] <Kaiyouka> I have a dimension to work on
L60[00:21:31] *** sww1235|foods is now known as sww1235
L61[00:22:14] <sww1235> is that on espernet tterrag
L62[00:22:22] <tterrag> yep
L63[00:22:39] <sww1235> cool. Im assuming you whoised me
L64[00:23:07] <tterrag> or just went there and looked at the userlist :P
L65[00:23:13] <sww1235> ah
L66[00:28:03] <Kaiyouka> Hmm... I wonder if any of those solar apocalypse mod things are out for 1.8....
L67[00:31:50] <Drullkus> lol
L68[00:32:26] <Kaiyouka> I don't know why I keep pondering doing an apocalyptic Minecraft series
L69[00:32:32] <Kaiyouka> it's never gonna happen
L70[00:32:45] <Kaiyouka> same with a modded one, aside from maybe a developer commentary playthrough of my own mod stuff
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L74[00:38:07] <Kaiyouka> Okay yup, I'm gonna work on mod stuff
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L78[00:41:40] ⇦ Parts: dethfrog (webchat@104.138.131.1) ())
L79[00:42:48] <Kaiyouka> Oh god, GuiIngame is literally gibberish
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L81[00:44:53] <O3Bubbles09> Can anyone see were I did something wrong? Error: http://pastebin.com/nUgRXzwS Code: https://github.com/Robert09/TeleportMod
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L84[00:46:57] <O3Bubbles09> Never mind I think I see what I did wrong -_- Sorry for waisting your time
L85[00:47:32] <Kaiyouka> You're not really wasting anybody's time, lol
L86[00:48:00] <O3Bubbles09> Lol
L87[00:52:08] * Kaiyouka wonders how many more times this song will play before it gets old
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L93[01:05:29] *** dmillerw[OFF] is now known as dmillerw
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L95[01:12:28] <Kaiyouka> Hmmm
L96[01:12:32] <Kaiyouka> Blue hearts!
L97[01:13:00] <Kaiyouka> Because this mirrored dimension's health system needs to look different
L98[01:13:30] <Drullkus> ._.
L99[01:14:00] * Drullkus flips a desk
L100[01:14:16] <Kaiyouka> Drullkus: My mod adds a mini-game type dimension that, while physically similar to the overworld, presents an entirely different challenge to the player
L101[01:14:26] * Drullkus grumbles about Minecraft Animations
L102[01:14:36] <Drullkus> Interesting
L103[01:15:05] <Kaiyouka> Similar to the Silent Realm from Skyward Sword, the player has almost an entirely separate existence in it.
L104[01:15:48] <Kaiyouka> The player's base stat is 1 heart. Most anything that exists in the mirrored plain will kill you on sight
L105[01:16:15] <Drullkus> oooh
L106[01:16:22] <Drullkus> This sounds fun
L107[01:16:25] <Drullkus> What about safezones
L108[01:16:40] <Drullkus> or something
L109[01:16:55] <Kaiyouka> There are none. However, MP mobs have weaker 'awareness'. If they can't see you, you don't exist to them.
L110[01:16:58] <Kaiyouka> So, you can very easily hide
L111[01:17:27] <Kaiyouka> They don't spawn in high numbers either so you don't have to worry about an ambush
L112[01:17:36] <Kaiyouka> which is good because little of your inventory manifests with you when you enter the dimension
L113[01:18:49] <Drullkus> Interesting
L114[01:19:04] <Kaiyouka> Your weapons and armor will not manifest. Nor will blocks or tools.
L115[01:19:13] <Kaiyouka> In fact, you can't modify the terrain in any fashion, break or place
L116[01:19:20] <Drullkus> You have my attention :p
L117[01:19:41] <Kaiyouka> You survive on wits alone. Though, as you progress through the mod's weapon tiers, you'll find stronger weapons manifest more tangibly into the dimension
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L119[01:20:14] <Kaiyouka> Lower tiered weapons manifest in a 'sealed' state that can be used to stun the mobs that hunt you. Higher tiered weapons can manifest fully so you can fight.
L120[01:20:44] <Kaiyouka> Beyond that, the only things you can take with you are amulets that consume inventory slots but, in exchange, boost your stats for that incursion into the dimension.
L121[01:22:42] <Kaiyouka> Heart Amulets are the best. You can carry up to nine to add nine additional hearts. Which is useful because everything is OP and you have no armor.
L122[01:23:28] <Kaiyouka> your dimension health doesn't regen either :p
L123[01:23:43] <Kaiyouka> (it won't refresh until you leave and return)
L124[01:23:44] ⇦ Quits: Captain_Shadows (~Thunderbi@208.92.78.142) (Quit: See ya)
L125[01:24:33] <Striking> Yall talk to much :P
L126[01:24:35] ⇦ Parts: Striking (~strikingw@2601:b:2700:de5:a40d:d0eb:290e:e6f3) ())
L127[01:24:38] <Drullkus> lol
L128[01:24:43] <Drullkus> I fancy this Kaiyouka
L129[01:24:51] <Kaiyouka> lol
L130[01:24:54] <Drullkus> How much of it is working?
L131[01:25:07] <Kaiyouka> Drullkus: there's a dimension and part of the health bar
L132[01:25:43] <Kaiyouka> I don't typically put much time into modding.
L133[01:26:29] ⇨ Joins: cpup (~cpup@32.218.113.33)
L134[01:27:01] *** Morphan1 is now known as MorphFK
L135[01:27:16] <Kaiyouka> The time I spend modding is either when I feel like it or the monthly patron dev stream(s).
L136[01:27:53] ⇨ Joins: allochie (~neko@i.am.afterlifelochie.net)
L137[01:28:46] <Kaiyouka> It's kinda sketchy I guess that it's basically a pay-for-dev setup but w/e
L138[01:30:47] <Kaiyouka> Multi-use patreon account woo
L139[01:31:27] <allochie> Does anyone happen to know the "correct" way to request library dependencies on clients?
L140[01:31:40] <Drullkus> I gotta go :(
L141[01:31:42] <Drullkus> Bye all
L142[01:31:43] <Drullkus> o/
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L153[01:43:13] <Lymia> Kaiyouka, how would you implement that?
L154[01:43:24] <Kaiyouka> Lymia: implement what, specifically?
L155[01:43:34] <Lymia> A seperate existence for the player.
L156[01:43:51] <Kaiyouka> Extended entity properties and very meticulous use of events
L157[01:43:51] <Lymia> Say.... Morph gives you some neat stuff, and is bound to the player instead of any inventory items.
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L160[01:44:09] <Lymia> And the mod I'm working on right now, I'm going to be outright binding spells to the player with no items involved.
L161[01:44:15] <Kaiyouka> neat
L162[01:44:28] <Lymia> It doesn't mix with your mod design at all though. ^.^;
L163[01:45:29] *** Devin_Mobile is now known as Devin__
L164[01:45:41] *** Devin__ is now known as Devin_Mobile
L165[01:46:20] <Kaiyouka> Mod stuff might leak into my mirrored plain.
L166[01:46:22] <Kaiyouka> It's inevitable
L167[01:46:32] <Kaiyouka> And I'm not going to try to stop it
L168[01:46:49] <Lymia> I was actually wondering about that.
L169[01:47:09] <Lymia> How hard it'd be to change the player name to something like "Mirror PlayerName", and reconfiguring internal state to match that.
L170[01:47:10] ⇦ Parts: Technostar98 (~Administr@cpe-66-67-8-129.rochester.res.rr.com) (Leaving))
L171[01:47:18] <Lymia> That'd achieve hard isolation.
L172[01:47:28] <Kaiyouka> I'm not honestly too worried about mod leakage
L173[01:47:56] ⇦ Quits: Ipsis__ (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping timeout: 198 seconds)
L174[01:47:57] <Kaiyouka> People always get all up in arms about every mod ever playing nicely with each other but frankly, I don't give a damn.
L175[01:48:09] <Kaiyouka> If somebody finds a problem, PR a solution on the github :p
L176[01:49:41] <Lymia> "Mod gives you lots of firepower with no items involved, help!" ^.^;
L177[01:49:50] ⇨ Joins: SomeRandomName (webchat@72.35.135.57)
L178[01:50:05] <Lymia> I don't want to have things be perfect, as far as preventing mod messing each other up in my mods goes
L179[01:50:09] ⇨ Joins: cpup (~cpup@32.218.113.33)
L180[01:50:13] <Lymia> But I'd rather design stuff so my design isn't likely to mess anybody else up
L181[01:50:17] <Lymia> And vice versa
L182[01:50:33] <Lymia> Minecraft modding has enough of a problem with mods deciding each other's designs are bad.
L183[01:50:44] <Lymia> "Oh, IC2 gives 2x ore really early, so, my endgame can't be 2x ore like I planned."
L184[01:50:49] <Lymia> "5x ore!! :D"
L185[01:50:53] <Lymia> urgh, no.
L186[01:50:56] <Kaiyouka> hahah, yeah
L187[01:51:52] <Kaiyouka> I don't think my mod really has 'endgame'
L188[01:52:04] ⇦ Quits: Mitchellbrine (uid38456@id-38456.uxbridge.irccloud.com) (Quit: Connection closed for inactivity)
L189[01:52:20] <Kaiyouka> I mean, once you hit a top-tier sword or one of the best-tier tomes that I have planned, I guess that's endgame?
L190[01:53:02] <Kaiyouka> Blade of the Hero is pretty friggen OP I guess.....
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L192[01:53:42] <VictiniX888> !gm p_77659_3_
L193[01:54:09] <Lymia> I don't know if my mod will turn out to be OP once I get working on it, and stuff.
L194[01:54:26] <Kaiyouka> iirc from the old days version of my mod, Blade of the Hero doesn't take damage if you're at full health and can be charged up to deal extra damage.
L195[01:54:38] <VictiniX888> !gm func_150910_a
L196[01:54:48] <Lymia> I want to give some pretty big movement options, and mostly ranged weapons.
L197[01:54:51] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 378 seconds)
L198[01:55:20] *** OndraSter|off is now known as OndraSter
L199[01:55:28] <Lymia> (I'll probably balance so that Twilight Forest is around midgame level)
L200[01:56:43] ⇨ Joins: spaceemotion (~spaceemot@f054179064.adsl.alicedsl.de)
L201[01:57:14] <Kaiyouka> Actually, the most OP sword I have is probably Altria Excelion, which can't break. It just dulls its own edge when it runs out of durability. Durability regenerates if given a rest.
L202[01:57:42] <Kaiyouka> Of course, it has shit durability but w/e
L203[01:57:46] <Lymia> What's the damage modifier? :P
L204[01:57:49] <Lymia> Thaumcraft has voidmetal.
L205[01:58:01] <Kaiyouka> I don't remember how much damage it did. I think maybe 7 hearts?
L206[01:58:15] <Lymia> Yeah, uh, isn't that diamond sword level :P
L207[01:58:20] <Lymia> Just... voidmetal. :D
L208[01:58:30] <Kaiyouka> This was like back in the days of 1.3
L209[01:58:47] <Lymia> Durability isn't going to make things OP, IMO.
L210[01:59:09] ⇨ Joins: LatvianModder (uid50299@id-50299.brockwell.irccloud.com)
L211[01:59:11] <Kaiyouka> vanilla swords were nerfed in it and it was designed to go with a sister mod that made mobs have more health and do more damage
L212[02:00:03] <Lymia> I don't think mod weapon are very bad at all, anyway.
L213[02:00:08] <Lymia> The real trouble is mod armor. :c
L214[02:00:12] <Kaiyouka> Yeah
L215[02:00:14] <Kaiyouka> I don't even touch armor
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L217[02:00:37] <Lymia> I'm going to make armor that works entirely different from MC armor or most mod armo.
L218[02:00:38] <Lymia> armor*
L219[02:00:42] ⇦ Quits: spaceemotion (~spaceemot@f054179064.adsl.alicedsl.de) (Ping timeout: 200 seconds)
L220[02:00:52] <Kaiyouka> I generally just go with a concept and suggest it but do little to enforce it so if players wanna be OP fuckers, they can
L221[02:01:00] <Lymia> Have it add ~20-40 hearts of shield over the player's HP with a decent regeneration effect, maybe
L222[02:01:00] <Kaiyouka> Case in point why I split mob buffs into a separate mod.
L223[02:01:29] <Kaiyouka> So players can either run around with 1H1K weaponry like an OP little shit or actually try for a difficult experience
L224[02:01:34] <Lymia> The big problem would be figuring out how to make it not stack with conventional armor.
L225[02:01:46] ⇦ Quits: SomeRandomName (webchat@72.35.135.57) ()
L226[02:01:57] <Lymia> Because additional health and damage reduction together = "you're invisible, kthx"
L227[02:01:58] <Lymia> :c
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L229[02:02:26] ⇨ Joins: SomeRandomName (~user@72.35.135.57)
L230[02:02:33] <Kaiyouka> Back in the days of easily overwriting vanilla, I would have just removed the vanilla armor entirely
L231[02:02:34] <SomeRandomName> I have a quick question, in case anyone knows offhand before I spend the time looking through the source myself: I notice that while handling packets in Forge, each packet is, by default, 255 bytes. Do the unused bytes get trimmed off at any point, or doe
L232[02:02:55] <SomeRandomName> bleh, or does it just send bulky?
L233[02:03:05] <Lymia> invincible* opps.
L234[02:03:16] <Kaiyouka> I doubt it trims off the excess. Expected byte size and whatnot.
L235[02:03:23] <Lymia> I don't really like making global changes like that, personally.
L236[02:03:39] <Lymia> I'll provide my own armor which people can choose. If they want to use vanilla armor, they can go ahead. :P
L237[02:03:43] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150201 mappings to Forge Maven.
L238[02:03:43] <Kaiyouka> heh
L239[02:03:46] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150201-1.8.zip (mappings = "snapshot_20150201" in build.gradle).
L240[02:03:49] <Kaiyouka> I've been pondering shield mechanics
L241[02:03:54] <Kaiyouka> time and again
L242[02:03:56] <SomeRandomName> Interesting..that's quite a waste of networking. Thanks for responding.
L243[02:03:57] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L244[02:04:20] ⇦ Quits: cpup (~cpup@32.218.113.33) (Ping timeout: 194 seconds)
L245[02:04:35] <Kaiyouka> SomeRandomName: I know nothing of networking or netty, I'm just guessing. I could be wrong. But it only makes sense that if you're gonna be sending data, you keep it nice and standard.
L246[02:04:40] <Kaiyouka> Also, Minecraft
L247[02:04:55] <Lymia> Or, rather, I don't mind if people go through my content with vanilla-style armor.
L248[02:05:16] <Kaiyouka> I think I might try implementing shields again
L249[02:05:18] <Lymia> I'll probably use a little armor piercing so having diamond vs leather isn't /as/ big of a difference versus it.
L250[02:05:25] <Giraffestock> after more than 8 hours, I still cant get instant worldswapping to be as nice as it was in 1.2 /:
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L252[02:05:34] <Lymia> But, what I absolutely don't want is for vanilla style armor to stack with the shield ones.
L253[02:05:37] <Lymia> Since that's how you get OP
L254[02:05:59] <Kaiyouka> Wouldn't be difficult to have a player tick that ejects armor if somebody tries to mix and match :p
L255[02:06:07] <Kaiyouka> or penalizes them somehow
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L257[02:06:25] <Kaiyouka> I love when vanilla and mod conflict, lol
L258[02:06:32] <Kaiyouka> like how my mod swords can't reasonably be enchanted
L259[02:06:47] <SomeRandomName> I suppose I'll run some tests of my own anyway. I have a simple packet I need to send, it only uses 20 bytes of the buffer. All the rest is going to waste. I can't for the life of me imagine how many other packets work the same. Need so little, use so mu
L260[02:06:59] <Lymia> The way I'll probably actually have it works is make the armor "non-existant" so to speak.
L261[02:07:02] <Giraffestock> https://www.youtube.com/watch?v=8seu7Zy8i5w compared to https://www.youtube.com/watch?v=xDICjGxFOeo /: (second is still buffering)
L262[02:07:11] <Kaiyouka> There's only a single mod-only enchantment that works with my swords :p
L263[02:07:14] <Lymia> It works when your armor slots are empty (... or, well, something like that)
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L265[02:07:28] <Lymia> I don't want the Goggles of Revealing to not mix with the mod armor.
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L268[02:10:42] <Kaiyouka> Actually, that enchantment might not even be in the new version of the mod....
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L272[02:13:27] <Lymia> My mod... I don't know how much it'll actually interact with stuff once I start working on it.
L273[02:13:33] <Lymia> The current plan is to eschew items somewhat.
L274[02:13:39] <Kaiyouka> I have more plans than actually finished content.
L275[02:14:04] <Lymia> The actual weapons/armor/etc would be bound directly to the player rather than through items.
L276[02:14:34] <Lymia> (No swords. Ever. :D)
L277[02:14:53] <Kaiyouka> that's ... very odd
L278[02:15:20] <Lymia> I'd need to do lots of playing around after I get the core up
L279[02:15:32] <Lymia> Since I'm not sure how my design would work with network lag.
L280[02:15:43] <Lymia> And I'm not sure how a primarily ranged combat focused mod would interact with more conventional ones
L281[02:17:04] <Kaiyouka> true
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L284[02:17:48] <Lymia> I'd need to figure out balancing measures though. :(
L285[02:18:01] <Kaiyouka> that's always fun :l
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L287[02:18:10] <Lymia> I want to make it so that if some melee mob gets in range, you are in trouble, because you should have killed it long long ago.
L288[02:18:12] * Kaiyouka still wants to add shields to his mod somehow
L289[02:20:35] <Kaiyouka> I dunno if it's doable anymore in 1.8
L290[02:20:50] <Kaiyouka> unless I missed the memo of somebody making item rendering not fucky anymore
L291[02:21:11] <Kaiyouka> ... granted, I think I technically replaced the PLAYER renderer for shields ....
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L293[02:21:30] <Kaiyouka> that was LONG ago
L294[02:21:38] <Kaiyouka> before I realized the true power of forge
L295[02:22:56] <Lymia> If there's anything I'm worried about, it's my worldgen, lol.
L296[02:23:05] <Kaiyouka> you know nothing of worldgen, Lymia :p
L297[02:23:22] <Kaiyouka> I have to gut out a copy of the overworld generator so I can strip out structures and add my own :p
L298[02:23:36] <Kaiyouka> not necessarily a literal copy but there's lots of extending and overriding > _ <
L299[02:23:38] <Lymia> I'd like to generate every chunk in a structure before trying to generate it without stupid problems like villages have sometime, and adapt to the landscape.
L300[02:23:48] <Lymia> If more than, like, 5 mods work like that
L301[02:24:03] <Lymia> Eventually, you're gonna cross the 50% chunks covered theshhold.
L302[02:24:10] <Lymia> And tires to generate a whole infinite world at once.
L303[02:24:17] <Lymia> tries*
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L305[02:26:10] <Kaiyouka> lol
L306[02:26:53] * Kaiyouka ponders what the stamina bar in the Mirrored Plain should look like
L307[02:27:10] <Lymia> You need to make it different? :P
L308[02:27:14] <Kaiyouka> yeah
L309[02:27:17] <Lymia> There's probably more subtle ways you can approach it.
L310[02:27:20] <Kaiyouka> Stamina works completely differently in there too
L311[02:27:36] <Lymia> Replace the hunger symbols with.... some other symbol?
L312[02:27:57] <Lymia> You're getting into the "big risk of mod incompatibility" territory now.
L313[02:28:05] <Kaiyouka> Not... really?
L314[02:28:30] <Kaiyouka> I mean, yeah, mods that are already pretty invasive probably won't play nicely
L315[02:28:32] <Kaiyouka> but that's just life
L316[02:29:01] <Kaiyouka> I have a concept for the mirrored plain and I'm sticking to it.
L317[02:29:12] <Kaiyouka> And that concept involves a lot of different everything
L318[02:29:14] <Lymia> Not really invasive ones.
L319[02:29:23] <Lymia> Stuff like Tinker Construct's heart containers.
L320[02:29:35] <Lymia> I don't know how they work, but they already glitch out enough, in the UI.
L321[02:29:38] <Kaiyouka> Won't influence a damn thing
L322[02:29:48] <Lymia> I don't know how the heart containers work, mind.
L323[02:29:59] <Lymia> But I can say that if you remove the items, the effect doesn't quite go away?
L324[02:30:07] <Kaiyouka> Player has an entirely separate health in this dimension
L325[02:30:19] <Kaiyouka> and the HUD only displays THAT health
L326[02:30:26] <Kaiyouka> everything else is canceled
L327[02:30:55] <Lymia> I don't know how HUD drawing works, so. :)
L328[02:31:01] <Kaiyouka> There are forge events
L329[02:31:01] <Lymia> If it works like that, it could work well.
L330[02:31:05] <Lymia> Ah.
L331[02:31:09] <Kaiyouka> you can cancel part of the hud rendering
L332[02:31:14] <Kaiyouka> and then draw your own shit
L333[02:31:17] <Lymia> That works. :)
L334[02:31:39] <Lymia> (Note to self: Steal Thaumcraft's focus selection UI for spell selection)
L335[02:32:04] <Lymia> (One change only: Add highlights to the slice of the whell you're selecting for UX.)
L336[02:32:13] <Kaiyouka> lol
L337[02:33:26] <Lymia> Thaumcraft's current UI risks you selecting your primal focus when you're looking for portable hole. :D
L338[02:33:41] <Lymia> "Opps, I just blew up all my machines"
L339[02:33:59] <Kaiyouka> hahah, Etho's done that so many times
L340[02:34:29] <Kaiyouka> Hmm....
L341[02:34:34] <Kaiyouka> had a thought
L342[02:37:46] <Kaiyouka> wait, is there no render event type for the vignette?
L343[02:37:51] <Kaiyouka> ... that's interesting
L344[02:38:33] <Lymia> Vignette?
L345[02:39:24] <Kaiyouka> That's like one of the hardest things to explain
L346[02:40:51] <Kaiyouka> wait, is that not a thing anymore
L347[02:40:53] <Kaiyouka> wat
L348[02:40:59] <Kaiyouka> ....
L349[02:41:22] <Kaiyouka> hang on
L350[02:42:54] <Kaiyouka> Yeah, it's like this subtle gradient shadow around the edges of the first person view
L351[02:43:29] <Kaiyouka> Go into a cave and toggle F1 repeatedly and you'll notice it
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L353[02:44:05] <Kaiyouka> idk if GuiIngameForge even renders that
L354[02:44:12] <Lymia> Thaumcraft messes with it a little, I think
L355[02:44:20] <Lymia> Unnatural Hunger makes it red
L356[02:45:26] <Kaiyouka> well, I guess it's not a big deal. I was just pondering tinting the player's view a bit bluish while in the MP
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L360[02:51:35] <Kaiyouka> ... maybe I can tint everything else
L361[02:52:47] <Kaiyouka> you can turn off the tint with f1 lol
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L435[03:44:37] <pig> anyone here successfully used stencils since forge disabled stencils?
L436[03:45:17] <Genuine> Heh.
L437[03:46:05] <pig> Genuine: ?
L438[03:46:34] <Genuine> Oh nothing really, I just found that slightly funny.
L439[03:46:43] <pig> why so
L440[03:46:45] <Genuine> I've been seeing that error, I didn't know if was Forge.
L441[03:46:56] <pig> about stencils?
L442[03:47:02] <Genuine> Every startup it shows like four of them in a row.
L443[03:47:10] <pig> about stencils...?
L444[03:47:11] <Genuine> Yeah about the stencil buffer.
L445[03:47:35] <Genuine> Maybe it's just me.
L446[03:47:48] <pig> i've not heard/seen any
L447[03:50:22] <Genuine> [Client thread/ERROR] [CodeChickenCore]: Unable to do mod description scrolling due to lack of stencil buffer
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L449[03:50:29] <Lymia> Why
L450[03:50:33] <Lymia> Did Forge disable stencils
L451[03:50:34] <Genuine> Yeah, weird.
L452[03:50:46] <Lymia> The stencil buffer is one of the most useful things for more advanced rendering
L453[03:51:42] <pig> because Lex is a bitch and didn't want to support it so he ripped it all out without letting mods add it back in without being incredibly intrusive, cause it happens to break people who's computers are so old they'd better be off sticking to solitaire than playing minecraft
L454[03:52:02] <Genuine> lol.
L455[03:52:35] <Lymia> Guess I'll use a fragment shader instead.
L456[03:52:42] <Lymia> You know... something more recent than stencils.
L457[03:54:04] <pig> huh, i guess THIS exists. https://github.com/MinecraftForge/MinecraftForge/blob/072aca43505001650e18169346590edc072af1d3/patches/minecraft/net/minecraft/client/shader/Framebuffer.java.patch#L26
L458[03:54:12] <pig> maybe not so much a bitch then >_>
L459[03:55:11] <pig> Lymia: ^
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L461[03:57:11] <Kaiyouka> lol
L462[03:57:25] <Kaiyouka> mmm fragment shaders
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L464[03:57:46] <Kaiyouka> I hate GLSL though
L465[03:58:29] <Lymia> I don't mind GLSL. :P
L466[03:58:39] <fry|afk> I love GLSL :P
L467[03:59:15] <Wuppy> I dont even know what GLSL is :P
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L469[03:59:32] <Lymia> fry|afk, your name lies.
L470[03:59:32] <Lymia> :(
L471[03:59:40] <Wuppy> xD
L472[03:59:58] <Kaiyouka> Wuppy: GL Shader Language, what you write your OpenGL shaders in ;)
L473[04:00:04] <fry|afk> Rounding errors, I'm here for a minute :P
L474[04:00:19] <Wuppy> fancy, I'm mostly in C++ now so yeah...
L475[04:00:45] <Kaiyouka> Wuppy: You can OpenGL in C++ :P
L476[04:00:50] <Kaiyouka> and GLSL is c-esque-ish
L477[04:00:55] <Wuppy> ahah, using SDL atm
L478[04:01:04] <Kaiyouka> eugh, SDL
L479[04:01:11] <Wuppy> yes
L480[04:01:34] <Kaiyouka> I guess it's better than Allegro
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L482[04:03:11] * Lymia sentences Kaiyouka to 30 years of Love2D
L483[04:03:28] <Kaiyouka> No thanks
L484[04:03:34] <Kaiyouka> I prefer my homebrew engine
L485[04:03:58] <Kaiyouka> Java > Lua ;p
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L487[04:04:10] <Wuppy> C++ > Java
L488[04:04:38] <Kaiyouka> Nah
L489[04:04:39] <Wuppy> and IMO Unity ~ C++
L490[04:04:44] <Wuppy> about as good
L491[04:04:46] <fry|afk> Depends on what you're doing :P
L492[04:04:48] <Kaiyouka> C++ ~= Java ~= C#
L493[04:04:55] <Kaiyouka> They're all fucking annoying \o/
L494[04:05:00] <Wuppy> lol
L495[04:05:05] * Lymia Scala master race. -w-
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L497[04:05:09] <Kaiyouka> Ew, Scala
L498[04:05:11] * Kaiyouka hisses
L499[04:05:16] <Lymia> Ew? :<
L500[04:05:23] <Wuppy> C++ is pretty cool with all the freedom, but Unity is nice that you can start instantly
L501[04:05:26] <Lymia> We can no longer be friends.
L502[04:05:34] <Kaiyouka> I don't actually hate it, I'm just contractually obliged to hiss at Scala in a Minecraft context, Lymia
L503[04:05:37] <ChJees> Use the right tool for the job :P
L504[04:05:43] <Kaiyouka> ^
L505[04:06:01] <ChJees> Do not use a howitzer when a stick of dynamite do the job.
L506[04:06:12] <Kaiyouka> heheh
L507[04:06:13] *** Sandra is now known as SandraIsDoneWithThisShit
L508[04:06:28] <Kaiyouka> Oh man, friday at work, I really learned I hated C#
L509[04:06:44] <ChJees> Is it more or less derp than Java?
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L511[04:07:23] <Lymia> i'd argue that Scala is the right tool. :P
L512[04:07:29] <Kaiyouka> because C# can't anonymously implement interfaces.
L513[04:07:43] <Lymia> Mostly because Java is never the right tool.
L514[04:07:44] <Lymia> :D
L515[04:07:50] <Kaiyouka> Java is always the right tool
L516[04:07:53] <Kaiyouka> except for 3d games
L517[04:07:56] <Ivorius> I like working with C#
L518[04:08:02] <Ivorius> It has a lot going for it over Java
L519[04:08:10] <Wuppy> java is very good for making programs
L520[04:08:19] <Kaiyouka> Ivorius: I don't mind it but I really could have used an anonymous interface implementation at work on Friday
L521[04:08:26] <Lymia> Java is very good for being paid by the line.
L522[04:08:57] <ChJees> From what i has seen Scala wraps Java.
L523[04:09:13] ⇨ Joins: Shadowanti (~shadowant@2601:7:200:d8f:855c:7e73:d058:dfd7)
L524[04:09:21] <Ivorius> The fuck Kaiyouka
L525[04:09:28] <ChJees> Modular Powersuits is made with it :P
L526[04:09:29] <Ivorius> Why would you even want that
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L528[04:09:46] <Ivorius> Anonymous types are literally like primitive tuples
L529[04:09:53] <Ivorius> If you want to implement shit, just use a goddamn class, lol
L530[04:09:54] <Kaiyouka> Ivorius: because I needed a cheap throwaway instance of IEqualityComparer (or w/e it's called)
L531[04:10:01] <Wuppy> Lymia, so is C++
L532[04:10:05] <Ivorius> Then use a private class, lol
L533[04:10:06] <Lymia> I don't like C++ either.
L534[04:10:16] <Ivorius> As soon as you make implementations, it's not anonymous
L535[04:10:16] <Lymia> Ivorius, I like primitive tuples. :(
L536[04:10:18] <Wuppy> C++ is very effective
L537[04:10:20] <Kaiyouka> Ivorius: I wasn't in a position to be adding a private nested class to the file
L538[04:10:26] <Lymia> And anonymous implementations of interfaces.
L539[04:10:26] <Wuppy> but kinda crappy as well
L540[04:10:37] <ChJees> I will use C++ when speed is REQUIRED :P.
L541[04:10:41] <ChJees> Otherwise Java will do.
L542[04:10:42] <Lymia> (Mostly Scala's Function2[A, B] though >_>)
L543[04:10:52] <Wuppy> I agree ChJees
L544[04:10:54] <Lymia> I'd use C instead of C++.
L545[04:10:55] <Lymia> :P
L546[04:11:07] <Wuppy> Java is a great language for programs, for games C++ is usually a better language
L547[04:11:19] <Shadowanti> LexManos, I'm new to IRC, but I've been generally keeping up with the drama and I think you really need to chill the fuck out and just let NOVA happen. You're being quite immature about the whole thing and frankly, something like NOVA would be great for the modding community overall, as well as being good for other games, and you killing it off is pretty childish.
L548[04:11:29] <Wuppy> 3
L549[04:11:29] <Wuppy> 2
L550[04:11:30] <Wuppy> 1
L551[04:11:31] <Wuppy> ban
L552[04:11:37] <Wuppy> shut up Shadowanti
L553[04:11:48] <pig> someone update me on the recent twitter drama
L554[04:11:51] <pig> i'm out of date
L555[04:12:12] <ChJees> Personal politics from what i saw.
L556[04:12:18] <ChJees> Seems kinda sorted now.
L557[04:12:20] <Lymia> ... NOVA?
L558[04:12:24] ⇨ Joins: SanAndreasP (~SanAndrea@89.204.130.48)
L559[04:12:30] <Kodos> Lymia, something about a cross-voxelbased game modding API
L560[04:12:45] <Lymia> How does
L561[04:12:46] <Lymia> wat
L562[04:12:50] <Kodos> ¯\_(ツ)_/¯
L563[04:12:50] ⇨ Joins: sciguyryan (~sciguyrya@93-94-245-80.dynamic.swissvpn.net)
L564[04:13:05] <Lymia> I vote let NOVA happen and let people realize it's a shitty idea.
L565[04:13:14] <pig> what's NOVA even?
L566[04:13:17] <Kaiyouka> ^
L567[04:13:18] <Kodos> NovaAPI
L568[04:13:22] <Wuppy> basically something screwing over forge
L569[04:13:25] <Kodos> How?
L570[04:13:28] <Lymia> Unless the game's very close to a clone of Minecraft, the games will have too much differences to consider making a reasonable plugin for both.
L571[04:13:28] <Wuppy> iwht*
L572[04:13:29] ⇨ Joins: lexteam (uid59708@id-59708.highgate.irccloud.com)
L573[04:13:31] <ChJees> Natural selection.
L574[04:13:32] <Wuppy> with**
L575[04:13:39] <ChJees> If it does well it will.
L576[04:13:45] <ChJees> Not.. Well, bye bye.
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L578[04:14:00] <Kaiyouka> This is literally bullshit coated bullshit with bullshit filling
L579[04:14:06] <ChJees> May the strongest idea win.
L580[04:14:08] <Kodos> Kaiyouka, sounds tasty
L581[04:14:25] <Lymia> I'd like to see what they come up with.
L582[04:14:28] <Wuppy> competition with forge would be great (IMO), but an api which messes with forge is terrible
L583[04:14:37] <Kaiyouka> "NOVA is a voxel game modding framework designed to allow mods to be run across different voxel games."
L584[04:14:42] <Prophet> NOVA is something asie is using to bring more drama to minecraft
L585[04:14:47] <Lymia> ... different voxel games?
L586[04:14:55] <Prophet> i don't see why people feed into asie's bs
L587[04:14:55] <Lymia> I'm still not sure how the eff that would be possible.
L588[04:15:07] <Prophet> they want attention, pure and simple
L589[04:15:16] <Lymia> You're dealing with fundamentally different game designs regardless.
L590[04:15:30] <Lymia> You'd be hard pressed to make a useful API that works for more than those closest to Minecraft.
L591[04:15:35] <ChJees> Would be awfully generic implementation unless some magic is done.
L592[04:15:50] <Kaiyouka> Well, all I'm seeing so far is just a Minecraft modding API, judging by the file names
L593[04:16:14] <Kaiyouka> or a Minecraft clone
L594[04:16:17] <Kaiyouka> I can't tell
L595[04:16:21] <ChJees> You would have to represent entities and guis in a generic way :s.
L596[04:16:26] <Lymia> If it said "Minecraft-like games", it'd make sense, at least.
L597[04:16:30] <Prophet> a hackish way
L598[04:16:36] <Lymia> ChJees, how do you make a reasonable entity for both...
L599[04:16:40] <Ivorius> What I've seen from NOVA so far was kind of shitty
L600[04:16:42] <ChJees> Beats me.
L601[04:16:46] <Ivorius> It's like they're not even trying, lol
L602[04:16:48] <Lymia> Minecraft, and a thoretical Terraria-in-3D clone.
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L604[04:16:54] <ChJees> My sleep deprived brain does not make it easy on me.
L605[04:16:54] <Prophet> now you guys see why lex was pissed
L606[04:16:56] <Wuppy> for now, I'll just stick with Forge :P
L607[04:16:57] <Kodos> I'm pretty sure calclavia got some stuff with NOVA working, but I could be wrong
L608[04:17:06] <calclavia> Which part?
L609[04:17:14] <Kodos> Didn't you tweet a block being rendered?
L610[04:17:15] <Wuppy> Lex may react extremeley somtimes, but he truly is an amazing guy
L611[04:17:15] <Kodos> Lol
L612[04:17:17] <calclavia> Right now. Blocks, Items, Network system
L613[04:17:27] *** Xaw4|Sleep is now known as Xaw4
L614[04:17:35] <Wuppy> you don't see many people who devote so much of their lives to something like forge
L615[04:17:43] <Lymia> I'd be happy to see a competitor or fork of Forge, maybe.
L616[04:17:51] <fry|afk> So, packed depth + stencil is GL3.0
L617[04:17:55] <Lymia> But "generic API for any voxel based game" sounds like a premise that isn't going to end up well at all
L618[04:18:06] <Prophet> here's the thing about NOVA and anything else asie has touched, it's all work done by other people and then asie takes credit
L619[04:18:09] <RX14-chibi> minecraft and minetest etc. have much in common
L620[04:18:35] <RX14-chibi> Prophet, asie isn't taking credit, other people give him undue dredit
L621[04:18:44] <Prophet> and he doesn't correct them
L622[04:18:55] <Prophet> he loves the drama/attention
L623[04:18:59] <fry|afk> (So, using normal depth one + fragment shaders is better - 2.0 :P)
L624[04:19:00] <Prophet> makes threats to quit
L625[04:19:11] <Kaiyouka> Honestly? All I see NOVA as is some twerp getting butthurt and deciding to "stick it" to Lex. And some other butthurt people jumped on board. And it's just butthurt people trying to dethrone a guy who is probably literally superglued to the throne.
L626[04:19:12] <Prophet> and expects people to convince him to stay
L627[04:19:12] <Shadowanti> To be fair Wuppy I'm sure with how big the minecraft modding community is someone would step up if they could, hopefully someone that isn't an egocentric dick.
L628[04:19:17] <Wuppy> I dont take credit for forge just because I write tutorials...
L629[04:19:27] <Prophet> Wuppy, you didn't create forge? :P
L630[04:19:36] <Wuppy> Shadowanti, who knows :P
L631[04:19:41] <Wuppy> lol Prophet
L632[04:19:51] <ChJees> Wuppy let nubs like me understand Forge :P.
L633[04:19:58] <Wuppy> \o/
L634[04:20:10] <Wuppy> 1.8 tuts are hard underway by the way :D
L635[04:20:11] <Kaiyouka> This really isn't a new drama. Same thing's STILL going on with Risugami's Modloader, lol.
L636[04:20:13] <Prophet> wuppy what excactly is a "forge" ?
L637[04:20:20] <Prophet> :P
L638[04:20:37] <Wuppy> whats going on with modloader Kaiyouka?
L639[04:20:51] <ChJees> Forge team make modding for Minecraft easy.
L640[04:20:51] <Lymia> fry|afk, ... seriously?
L641[04:21:00] <Lymia> Stencil buffers are later than fragment shaders?
L642[04:21:09] <Kaiyouka> Wuppy: people are still butthurt over RML's death and even wanting to update it themselves because they have some sort of vendetta against Forge
L643[04:21:22] <Wuppy> ugh...
L644[04:21:26] <ChJees> Without asking for anything in return. They seem to be pretty happy with people just using it.
L645[04:21:26] <Wuppy> becuase newer is better
L646[04:21:29] <Wuppy> worse*
L647[04:21:42] <Kaiyouka> I still remember this one dude who literally complained that Forge was "too invasive" because it patches hooks into lots of things
L648[04:21:45] <Wuppy> I remember when I switched from modloader to forge, best day ever :D
L649[04:22:03] <ChJees> "We do the hard gritty work so you don't have to."
L650[04:22:18] <Kaiyouka> His argument was that it prevented modders from having the freedom to change what they need
L651[04:22:32] <Kaiyouka> and I was like bitch, Forge does it so you don't HAVE to and everybody can play nicely together
L652[04:22:39] <Kaiyouka> but he just wouldn't have any of it
L653[04:22:59] <ChJees> What is power if you can't use it properly :P?
L654[04:23:07] <Kaiyouka> I figured the core of his problem was his inability to understand that you can literally PR things into Forge.
L655[04:23:09] <Wuppy> some people are just plain sutpid...
L656[04:23:39] <Kaiyouka> He probably assumed Forge only had whatever Lex wanted and if you wanted a functionality added it was tough shit. I mean, yeah, Forge is what Lex wants but it's REASONABLE and PRs ARE A thing.
L657[04:23:55] <Kodos> Kaiyouka, to be fair, not ALL PR's make it in
L658[04:24:12] <Kaiyouka> Yes, but I'm saying this guy probably thought Forge was ONLY Lex's own ideas
L659[04:24:29] <Kaiyouka> or he's just full retard
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L661[04:24:32] <Kaiyouka> either or
L662[04:24:50] <ChJees> If you add every little bit without testing it would quickly become a buggy unmaintainable mess.
L663[04:24:56] <Lymia> I don't particularly feel like Lex is a problem unless he actually starts removing features wholesale because of a few dumb idiots, instead of just talking about it. ^.^;
L664[04:25:21] <Kaiyouka> Lex is never a problem. He's just pretty equivalent exchange towards people.
L665[04:25:23] <Lymia> Is Forge really more strict than, oh.. say.
L666[04:25:26] <Lymia> The Linux kernel?
L667[04:25:33] ⇦ Quits: minercraftstyl (~AndChat39@ip72-216-52-51.pn.at.cox.net) (Quit: Bye)
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L669[04:25:59] <Kaiyouka> As far as I care, anybody who ever complains about Lex being a dick or asshole or whatever are people who were a dick or asshole or whatever to him first and he just Hammurabi'd it right back at 'em.
L670[04:26:01] <Shadowanti> Linux effects more people than forge though.
L671[04:26:19] ⇦ Quits: Strange (uid27214@id-27214.highgate.irccloud.com) (Quit: Connection closed for inactivity)
L672[04:26:44] <Kaiyouka> or they're just too blindingly stupid to understand rules and common courtesies.
L673[04:27:00] <Shadowanti> Theres nothing wrong with being a dick, but you have to mix that with being a decent human being sometimes.
L674[04:27:07] ⇨ Joins: spaceemotion (~spaceemot@f054179064.adsl.alicedsl.de)
L675[04:27:20] <Kaiyouka> Lex IS a decent human being. Granted, the bar is REALLY low on that one.
L676[04:27:38] <Lymia> I wouldn't go so far in defending Lex. I don't think he's bad, but... is a little sensitive.
L677[04:27:51] <Prophet> we all have our passions in life
L678[04:27:54] <Lymia> But I probably wouldn't hold up for long if I had the whole Minecraft community being stupid towards me either.
L679[04:28:16] <Shadowanti> He seems like the person everyone puts up with because he has the keys to the gate.
L680[04:28:41] ⇨ Joins: Ipsis__ (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L681[04:28:45] <Wuppy> Shadowanti, if you get the amount of shit lex gets for no reason, you'd be pissed as well
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L683[04:31:51] <Shadowanti> Thats the thing, you may get a lot of shit in your life, but that doesn't give you the right to act like a dictator.
L684[04:32:03] <Wuppy> he's not a dictatort
L685[04:32:06] <Kaiyouka> ^
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L688[04:32:44] <Kaiyouka> Strict? Yes. Unforgiving? Typically. Dictatorial? Hardly. If the big L were a dictator, Forge would be a LOT worse for wear.
L689[04:32:53] <Shadowanti> Maybe not the perfect word, but it doesn't excuse being a dick, shit happens and you have to find a good way to deal with it.
L690[04:33:02] <Stan> A lot of arguments going back and forth on the forge channel
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L693[04:34:09] <Prophet> Shadowanti you will find that in the real world, most people ARE dicks
L694[04:34:24] <Kaiyouka> The guy's only human. If you think a human can endure all that nerve grating and still be civil, you're either naive or stupidly optimistic.
L695[04:34:43] <Stan> People can be dicks, doesn't mean we have to amplify it
L696[04:34:57] <Prophet> if you don't like someone or something, don't interact with them/it
L697[04:35:01] <Prophet> it's that simple
L698[04:35:07] <ChJees> I think Lex said it perfectly: "People are idiots."
L699[04:35:24] <ChJees> Some just show it more than others.
L700[04:35:28] <Prophet> if i don't like a movie or an actor, i don't watch them
L701[04:35:30] <Wuppy> ^
L702[04:35:42] <Kaiyouka> Ignoring a person doesn't make them go away. It usually makes them act even more rambunctious.
L703[04:36:05] <Prophet> if you don't like lex or forge, go make your own project
L704[04:36:14] <Prophet> it's that simple, we live in a free world where you cna do that
L705[04:36:32] <Prophet> the rest of us will be here :P
L706[04:36:41] <Wuppy> you'll become as strict and unforgiving
L707[04:36:50] <Wuppy> because of exactly what Lex said
L708[04:37:02] <Kodos> Wouldn't you need mappings and such to make your own project?
L709[04:37:12] <Shadowanti> Forge is the only one with proper access to the assets to do what it does, you can't just "make your own".
L710[04:37:19] <Wuppy> Shadowanti, no
L711[04:37:25] <Wuppy> Kodos, the mappings are from MCP
L712[04:37:29] <Kaiyouka> You could probably bootstrap yourself off MCP
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L714[04:38:15] <Wuppy> Shadowanti, don't complain about things you seemingly know nothing about
L715[04:38:23] <Prophet> ^
L716[04:38:23] <Lymia> How is Forge the only one with the assets?
L717[04:38:34] <Lymia> What non-public assets do you need?
L718[04:38:35] <Prophet> Lymia it's not. People are idiots.
L719[04:38:49] <Wuppy> Lymia, time
L720[04:38:56] <Lymia> I can certainly code up my own modloader right now, linking legacylauncher just like FML does.
L721[04:38:56] <Wuppy> :P
L722[04:39:00] <Lymia> Wuppy, I'm a student.
L723[04:39:00] <Lymia> :P
L724[04:39:10] <Wuppy> Lymia, I'm a studen as well :D
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L726[04:39:18] <Wuppy> but there are differnet kinds of students
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L728[04:39:18] <Lymia> I guess I'm a better student. :D
L729[04:39:22] <Wuppy> do you have free time or not?
L730[04:39:25] <Kaiyouka> I'm also a student
L731[04:39:36] <Kaiyouka> Not that I want to be anymore
L732[04:39:39] <Prophet> i was a student once
L733[04:39:43] <Prophet> then i got old
L734[04:39:45] <Lymia> Plenty of free time for me. :P
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L736[04:39:51] <Kaiyouka> but fucking politics of life mandate I have a bachelor's if I want an actual fucking job
L737[04:39:59] <Wuppy> most school weeks I have to work 6 days a week, 6+ hours a day
L738[04:40:01] <Wuppy> lots of work
L739[04:40:10] <Prophet> i've been disabled the past 4 years
L740[04:40:14] <Prophet> i hav enothing but free time lol
L741[04:40:22] <Wuppy> what do you study Lymia
L742[04:40:32] <Wuppy> Kaiyouka, you do Pc science or something like that right?
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L744[04:40:41] <Kaiyouka> Wuppy: I'm pure Computer Science
L745[04:40:53] <Kaiyouka> which basically means I have to learn everything
L746[04:41:00] <Wuppy> yay I remember things :P
L747[04:41:05] <Kaiyouka> I've learned MIPS ASM for crying out loud
L748[04:41:07] <Wuppy> I'm on a games education
L749[04:41:20] <Ivorius> Kaiyouka: Oh don't whine
L750[04:41:29] <Ivorius> I'm studying informatics as well
L751[04:41:34] <Ivorius> And it's actually pretty fucking useful
L752[04:41:46] <Lymia> Kaiyouka, I learned MIPS ASM to mess with a DS flashcart's coding.
L753[04:41:47] <Lymia> :P
L754[04:41:50] <Ivorius> Yes, even assembly
L755[04:41:54] <Kaiyouka> Ivorius: 95% of the things I have/had to learn for my degree are completely inapplicable to my future career
L756[04:42:02] <Ivorius> Also, asm != assembly
L757[04:42:14] <Ivorius> No they're not
L758[04:42:17] <Lymia> Wuppy, CS and Arts. :P
L759[04:42:22] <Ivorius> Are you still in highschool complaining about this?
L760[04:42:31] <Lymia> Arts takes the most effort, depending on the class.
L761[04:42:47] <Kaiyouka> Ivorius: yes, yes they are. Because my future career is at the company I'm already working for and I already know what I need to do my fucking job
L762[04:42:58] <Ivorius> Doing your job isn't binary
L763[04:43:03] <Wuppy> I mostly get game programming and game design relatecd games :D
L764[04:43:06] <Wuppy> courses
L765[04:43:22] <Prophet> Kaiyouka you may branch out one day and something mundane you learned might become crucial
L766[04:43:52] <Wuppy> Prophet, by that logic, it would also be useful to learn russian as an american
L767[04:44:10] <Prophet> i never understood the point of complaining about learning. if you ever stop learning, you aren't truly living
L768[04:44:22] <Prophet> Wuppy, we should always challenge ourselves to learn more!
L769[04:44:32] <Kaiyouka> Prophet, Ivorius : As far as a CS job goes, I'll probably always be working on the same damn project for years to come.
L770[04:44:33] <Prophet> When the dark days come, we should be prepared.
L771[04:44:36] <Lymia> I don't know about Kaiyouka, but.
L772[04:44:52] <Lymia> I like learning about things because it's fun to mess around with new stuff in my spare time. :P
L773[04:45:13] <Lymia> I learned about MIPS processors, and a lot of their low level instructons because I was playing with the CPU on a DS flashcart.
L774[04:45:18] <Prophet> when i was 12 i never thought i'd want to kiss a girl, but i learned how. now i enjoy kissing girls :P
L775[04:45:18] <Lymia> Since nobody else has really messed with it before.
L776[04:45:29] <Kaiyouka> ew, kissing
L777[04:45:46] <Prophet> oh god, asie is going emo on twitter
L778[04:45:51] <Kaiyouka> lol
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L780[04:46:09] <Lymia> Prophet, hey, I know girls who felt the same way! Not so many boys though. -w-;
L781[04:46:15] <Prophet> lol lymia
L782[04:46:18] <Ivorius> 'Aspiring Wizard' in his description
L783[04:46:34] <Ivorius> This is kind of funny if you know the wizard myth, lol
L784[04:46:41] <Kaiyouka> Lymia: humans are freakin' weird man
L785[04:46:44] <Prophet> 30 and a virgin?
L786[04:46:55] <Prophet> or something to that effect
L787[04:47:14] <Ivorius> Yeah :P
L788[04:47:23] <Kaiyouka> yup. If you hit 30 and are still a virgin, you gain mystical 4chan wizard powers
L789[04:47:37] <Prophet> triforce and all?!?!?
L790[04:47:48] <Kaiyouka> Triforce, fedora, neckbeard, and trench coat
L791[04:47:52] <Ivorius> Reasons I wouldn't write 'aspiring wizard' as a self description on twitter :P
L792[04:48:20] <Prophet> necrotic tissue shell, covering a cold dead heart. - my twitter bio lol
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L794[04:48:40] <Kaiyouka> Ivorius: maybe some folks find the neckbeard appealing :p
L795[04:49:10] <Prophet> i have a full bodied beard
L796[04:49:13] <Ivorius> Funny guy :P
L797[04:49:19] <Lymia> Beards are gross.
L798[04:49:29] <Prophet> Lymia i'm too lazy to shave
L799[04:49:35] <Kaiyouka> beards ARE gross
L800[04:49:37] <Lymia> Then get wax.
L801[04:49:39] <Lymia> :D
L802[04:49:47] <Lymia> It lasts longer.
L803[04:49:52] <Prophet> i used to get my eyebrows waxed, my ex was a cosmotologist
L804[04:49:53] <Kaiyouka> I wish my facial hair could just stop forever
L805[04:50:02] <Prophet> i'd never want my face waxed
L806[04:50:38] <Kaiyouka> my facial hair and body hair are not complementary to my behavior and personality.
L807[04:50:58] <Lymia> Laser hair removal. :P
L808[04:51:03] <Lymia> It's permanent.
L809[04:51:05] <Kaiyouka> I ain't made of money
L810[04:51:14] <Kaiyouka> also, I'm pretty sure that would scar
L811[04:51:22] <Kaiyouka> knowing the qualities of my skin
L812[04:51:38] <Lymia> Iunno! Failing that, electrolysis which is really permanent, and probably won't scar.
L813[04:51:57] <Kaiyouka> I'll address it some day, I guess
L814[04:52:06] <Kaiyouka> for now, gotta shave like a madman
L815[04:52:24] <ChJees> I wish i had facial hair.
L816[04:52:27] <sww1235> i just want to be able to turn it off and on. so I could grow a beard at some point but kill it for now
L817[04:52:36] <ChJees> 26 years old and barely any.
L818[04:52:52] <Kaiyouka> You can have mine
L819[04:52:58] <Kaiyouka> I apparently have the hair genes of a sasquatch
L820[04:53:46] <Kodos> I must have gotten his hands
L821[04:53:48] <ChJees> I probably lost a dose of testosterone from my genes.
L822[04:54:03] <ChJees> Would explain my lack of facial hair :P.
L823[04:55:17] <Kaiyouka> I have too much testosterone I guess
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L825[04:55:32] <Kaiyouka> again, not complementary to my personality and behavior
L826[04:56:04] <Prophet> wow anyone read the ftb reddit?
L827[04:56:25] <Kaiyouka> nope why
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L829[04:56:57] <Prophet> don't it's not worth it lol
L830[04:57:04] <Kaiyouka> oh
L831[04:57:12] <Kaiyouka> I thought you were hinting at more drama or something, lol
L832[04:57:14] <Prophet> new batch of i quit posts
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L835[04:58:21] <Lymia> Who wants a beard? :T
L836[04:58:36] <Lymia> I wanna shave boy's beards off and put them in dresses. :P
L837[04:58:53] * Kaiyouka volunteers
L838[05:00:04] <Prophet> as tribute?
L839[05:00:49] <Kaiyouka> lol
L840[05:01:01] <Kaiyouka> I ain't into that hunger games shit
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L843[05:01:54] <Prophet> i watched them just to watch them.
L844[05:02:24] ⇦ Parts: SandraIsDoneWithThisShit (gjgfuj@theender.net) ())
L845[05:02:26] <Lymia> You... You can shave and put on a dress yourself!
L846[05:02:34] <Kodos> I watched them just so I could annoy my friends by telling them how good the movies were just so I could watch them lose their shit because I've never read the books and have no basis of comparison to how bad they actually were
L847[05:03:23] <sww1235> yeah never read them not into dystopias
L848[05:03:58] <sww1235> anyways need to get to bed. its 4am here. was hoping to get to bed by midnight. Lol. Factorio is insanely addictive
L849[05:04:02] <Kaiyouka> Lymia: aw D:
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L851[05:04:46] <Lymia> Prophet, "I quit" posts?
L852[05:04:49] <Lymia> What happened?
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L854[05:05:42] <Kaiyouka> people are wussing out
L855[05:05:50] <Ivorius> Lymia: asiekierka quits because of the NOVA dealio
L856[05:06:41] <Lymia> I know... or well, knew, I guess, considering the time period involved, asie personally. They didn't seem quite like the drama making kind. o.o;
L857[05:07:12] <Quetzi> o_O
L858[05:07:25] <Quetzi> You must know a different asie
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L860[05:07:53] <Ivorius> Sometimes I feel like almost everyone in this community must love drama
L861[05:08:04] <Ivorius> I don't get it, I never really had any
L862[05:08:09] <Kodos> Is 1.7.10 Forge still in a branch?
L863[05:08:28] <Lymia> It was in a small RP group's channel, asie seemed like a decent person to me, at least, but... o.o
L864[05:08:50] <Lymia> asie might have changed for the worse recently, or more likely, I met them in a place where there was no drama to cause.
L865[05:08:57] <Ivorius> The most I got upset was when Lex rejected my PR, but according to diesieben it was justifiable
L866[05:09:01] <Ivorius> I don't really agree, but eh.
L867[05:09:04] <Lymia> Fill me in on the latest drama? :P
L868[05:09:08] <Lymia> Ivorius, which PR?
L869[05:09:33] <Ivorius> I made a PR that adds a Pre and Post event surround the renderWorld call
L870[05:09:42] <Ivorius> Which can be used to apply 3D shaders and post-processing
L871[05:09:47] <acegiak> I've been having an issue where entityliving.getpersistentid() isn changin for entities over restart. is that because I haven't called entityliving.enablepersistence() on them?
L872[05:09:56] <Ivorius> It was feature-complete, but didn't include a test mod
L873[05:10:13] <Ivorius> Which I thought was redundant, but apparently it wasn't to Lex :P
L874[05:10:49] <Ivorius> I still want the PR, but I haven't gotten around to making the test mod. For the moment it's simpler just to continue using my coremod instead
L875[05:11:12] <Lymia> The test mod seems like decent engineering in this case.
L876[05:11:13] <Lymia> :P
L877[05:11:25] <Ivorius> Yep :P
L878[05:11:34] <Ivorius> I'd have to implement a fully fledged shader
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L880[05:11:38] <ChJees> A Test Mod would be a proof of concept, wouldn't it?
L881[05:11:48] <Ivorius> Yes, that's what was argued :P
L882[05:12:01] <ChJees> Yay for scientific method!
L883[05:12:09] <Ivorius> I disagreed because the PR pretty much explains itself imo - you're in post render, do post render shit
L884[05:12:15] <Ivorius> It's just a hook
L885[05:12:18] <Ivorius> Not a feature
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L890[05:13:46] <ChJees> The test mod would had shown why it should be pulled. A more hands on experience you could say.
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L892[05:15:18] <Ivorius> Like I said, it was what was argued
L893[05:15:22] <Ivorius> And I see the reasoning
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L896[05:16:24] <ChJees> Okai :P
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L926[05:43:39] <kourbou> Hey, little question: should I use this.setBlockBounds() or Override the addCollisionBoxesToList method?
L927[05:43:46] <kourbou> for a Block
L928[05:43:48] <kourbou> ofc
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L931[05:44:39] <kourbou> Because I used setBlockBounds but the hitbox is not centered on the block
L932[05:44:43] <kourbou> its on the side
L933[05:45:19] <VikeStep> i saw that lex is planning on a new 1.8 release (according to twitter). Does that mean its just another regular 1.8 forge update or a change to a more "stable" forge?
L934[05:48:47] <Kaiyouka> How is the current one any less stable?
L935[05:49:46] <VikeStep> im talking about channel wise
L936[05:49:54] <VikeStep> if you open minecraft with it it does say Forge Beta
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L938[05:50:18] <VikeStep> so, are we officially changing to a stable release channel is more my question
L939[05:58:18] <Ivorius> kourbou: If it's a static bounding box, use setBlockBounds
L940[05:58:26] <kourbou> it is
L941[05:58:29] <Ivorius> 0, 0, 0, 1, 1, 1 means 'the full block'
L942[05:58:36] <kourbou> But i cant center it for some reason
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L944[05:58:43] <kourbou> Yeah I know
L945[05:58:47] <Ivorius> 0.25, 0.25, 0.25, 0.75, 0.75, 0.75 would be a block of size 0.5 in the center
L946[05:59:26] <kourbou> this.setBlockBounds(6F*0.0625F, 0F, 0F, 4F*0.0625F, 2F*0.0625F, 1F);
L947[05:59:32] <kourbou> but that doesnt center it
L948[05:59:39] <kourbou> its starnge
L949[05:59:45] <Ivorius> Obviously not
L950[05:59:55] <Ivorius> It's minX, minY, minZ, maxX, maxY, maxZ
L951[06:00:01] <kourbou> oh
L952[06:00:13] <kourbou> and my minX > maxX?
L953[06:00:22] <kourbou> is that the problem?
L954[06:00:26] <Ivorius> Yes, that's one problem
L955[06:00:29] <kourbou> ok
L956[06:00:49] <Ivorius> Also 4 and 6 are not in the middle of 16
L957[06:00:59] <Ivorius> You'd have to use 7 and 9
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L961[06:03:06] * Lymia sits on Ivorius' lap.
L962[06:03:10] <Lymia> Today, I'm going to be silly
L963[06:04:16] <Ivorius> The fuck, where did you come from, Lymia
L964[06:04:19] <Ivorius> Can you teleport?
L965[06:04:40] <Lymia> I have ops.
L966[06:04:48] <Lymia> Doh.
L967[06:06:33] <Ivorius> ./give Ivorius europe:euro 100000
L968[06:06:38] <Ivorius> Run that, Lymia ^
L969[06:07:08] <Lymia> The owner might get upset. :<
L970[06:07:38] <Lymia> And besides, you want 1000000 10 cent coins?
L971[06:07:53] <Ivorius> Hell yeah, better than nothing :P
L972[06:08:16] <Lymia> I hope they don't have coinstars over in Euorpe.
L973[06:08:40] <Ivorius> Do you have any idea how awesome it would be to just have a pool of 1000000 10 cent coins in my room currently
L974[06:08:48] <Ivorius> You could literally bathe in money
L975[06:08:55] <Ivorius> If you wanted to be that unhygienic :P
L976[06:09:18] <Lymia> I think 1000000 pieces of metal would probably kill me by crushing.
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L978[06:10:38] <ChJees> Smelt them down and turn them into ammunition,.
L979[06:10:52] <Ivorius> I was gonna say Lymia is being pessimistic
L980[06:10:57] <Ivorius> But damn, you topped that :P
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L983[06:12:35] <Lymia> You still need the gunpowder.
L984[06:12:36] *** Chimaine|off is now known as Chimaine
L985[06:12:38] <Lymia> I suggest swords instead.
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L987[06:13:53] <Ivorius> Why would you want that many swords
L988[06:13:55] <Ivorius> Or ammo
L989[06:14:16] <Kaiyouka> Did I walk in on a private moment?
L990[06:14:19] <Ivorius> Even if 10c coins, it's 100.000€ m8
L991[06:14:39] <Ivorius> Kaiyouka: What, you're in my apartment now, too
L992[06:14:42] <Lymia> The bank's going to kill you if you try to turn it into usable money though.
L993[06:14:55] <Ivorius> I thought I locked the door
L994[06:14:58] <Lymia> "You want us to count how many coins?"
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L996[06:15:09] <Kaiyouka> Ivorius: Sorry, my portable stargate is malfunctioning
L997[06:15:50] * Kaiyouka bought a new phone though
L998[06:15:56] <Kaiyouka> So I got that going for me which is great
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L1000[06:16:14] <Ivorius> Lymia: It's not like they're counting by hand these days :P
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L1002[06:16:39] <Ivorius> But still, I'd have a problem getting them to the bank
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L1004[06:17:07] <Lymia> I'd like to see someone try to dump a few thousand pennies into a coinstar machine
L1005[06:17:19] <Lymia> To see if they can handle a physical DoS attack well.
L1006[06:17:20] <Lymia> :P
L1007[06:18:05] <Kaiyouka> lol
L1008[06:18:12] <Ivorius> Well, with just one command, you can
L1009[06:18:18] <Ivorius> Come on, Lymia, you know you want it :P
L1010[06:18:35] <Lymia> Hrm.
L1011[06:18:35] <Kaiyouka> phrasing, Ivorius :p
L1012[06:18:38] <Ivorius> Or are you, by chance... lying on the internet?!
L1013[06:18:44] <Lymia> Nope! I promise not!
L1014[06:18:53] <Lymia> (Or, a few thousand pennies isn't high enough in volume..)
L1015[06:18:58] <Lymia> How about a few thousand pennies mixed with popcorn)
L1016[06:19:16] <Ivorius> why x)
L1017[06:19:34] <Ivorius> Kaiyouka: Phrasing? I have no idea what you're talking about :P
L1018[06:19:48] <Kaiyouka> riiiiight
L1019[06:20:23] <Wuppy> woop 2nd 1.8 vid online :D
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L1067[07:14:57] <Wuppy> booyah, fixed all blocks and items
L1068[07:15:14] <Wuppy> now to fix one tree bonemeal problem and my first big mod is updated
L1069[07:16:32] *** fry|afk is now known as fry
L1070[07:16:45] <Kaiyouka> woot
L1071[07:17:23] * Kaiyouka ponders the concept of player mic input influencing Minecraft
L1072[07:18:17] <SnowDapples> Is there a mod that provides positional voice chat when being inside Minecraft?
L1073[07:18:39] <Kaiyouka> SnowDapples: Yes. The Mumble plugin.
L1074[07:19:48] <SnowDapples> @_@
L1075[07:19:53] <SnowDapples> I NEED that
L1076[07:19:55] <Wuppy> -_____- mic input influencing Minecraft
L1077[07:19:55] <Wuppy> <SnowDapples> Is there a mod that provides positional
L1078[07:20:00] <Wuppy> dammit HexChat..
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L1081[07:20:11] <Wuppy> why does it automatically copy when you accidentally highlight something
L1082[07:20:18] <Wuppy> anway: -____- http://puu.sh/fk91n/761463d3d1.png
L1083[07:20:19] <SnowDapples> doesn't for me xD
L1084[07:20:35] <Kaiyouka> Wuppy: I'm imagining being able to shout "SHAZAM!" into a microphone to give your Minecraft character stat buffs :p
L1085[07:20:39] <Wuppy> ah, disabled it :D
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L1088[07:20:53] <Wuppy> sounds like fun Kaiyouka
L1089[07:21:04] <SnowDapples> oh sweet as hell
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L1091[07:21:13] <SanAndreasP> looks like a lavatree... what mod is it?
L1092[07:21:22] <Kaiyouka> I'm not even going to research into what that would entail or if it's even doable.
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L1094[07:21:28] <Kaiyouka> I just really like Captain Marvel
L1095[07:21:40] <SnowDapples> should be pretty simple.
L1096[07:21:45] <Wuppy> SanAndreasP, it's from the peacefulpack
L1097[07:21:54] <Wuppy> and you're pretty close, it's a blaze tree
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L1099[07:22:00] <SanAndreasP> ah, I see
L1100[07:22:16] <Wuppy> now to ensure the tree spawns properly
L1101[07:22:21] <Wuppy> instead of sideways like this
L1102[07:22:38] <Wuppy> fixed :D
L1103[07:22:40] <Wuppy> that was easy
L1104[07:22:52] <Ivorius> SanAndreasP: I remember Sheep talking about you, what did you do together again? :P
L1105[07:23:36] <SanAndreasP> Sheep is such a generic name, so I dunno of whom you're talking about xD
L1106[07:23:53] <Ivorius> The one with the 3 heads :P
L1107[07:23:58] <Ivorius> TripleHeadedSheep
L1108[07:24:03] <Wuppy> lol
L1109[07:24:08] <Wuppy> that's an amazing name
L1110[07:24:11] <SanAndreasP> oh xD
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L1112[07:24:29] <SanAndreasP> I can't remember anymore, lol, sorry
L1113[07:24:47] <Ivorius> Hmm, perhaps I remember falsely
L1114[07:24:52] <Prophet> why is there never anything decent on the tele?
L1115[07:25:04] <Ivorius> And you didn't actually work together :P
L1116[07:25:45] <kourbou> Ivorius, about my question earlier. Had to leave in a hurry but I have 6 as the middle because my block is 4 pixels wide.
L1117[07:25:47] <SanAndreasP> I was in the Betweenlands dev team, which got canned
L1118[07:26:10] <Ivorius> kourbou: Then you'd have to use 6 and 10
L1119[07:26:23] <kourbou> 10 being max
L1120[07:26:25] <kourbou> right?
L1121[07:26:30] <SanAndreasP> by the way, I nearly finished upgrading my updater: https://twitter.com/SanAndreasP/status/561874875187732480 What'cha thinking?
L1122[07:26:43] <Ivorius> SandGrainOne: ... possible that that had something to do with it
L1123[07:26:45] <Ivorius> Not quite sure
L1124[07:26:50] <Prophet> nice SanAndreasP
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L1127[07:28:49] <kourbou> Ivorius, you are a genius, it works
L1128[07:29:11] <kourbou> :)
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L1130[07:29:25] <Ivorius> My work here is done
L1131[07:29:31] ⇦ Parts: Ivorius (~Ivorius@2604:a880:800:10::55b:8001) (*flies away*))
L1132[07:29:32] <kourbou> xD
L1133[07:29:49] <SanAndreasP> I just need to replace the jar file of the mod with the downloaded one and all is set
L1134[07:29:55] <kourbou> Gotta love that guy :)
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L1137[07:30:08] <Wuppy> o___0 found a triple canyon
L1138[07:30:09] <Ivorius> Right, that's enough dedication to one joke :P
L1139[07:30:18] <kourbou> :P
L1140[07:30:35] <Prophet> i once was so dedicated to a joke, i dated the girl for 3 months
L1141[07:30:52] <Wuppy> wot
L1142[07:30:54] <kourbou> If you had BSODed (Kernel Panic for Mac (because mac isnt flawless)) ur PC I wouldve laughed.
L1143[07:31:43] <kourbou> In Minecraft is the hitbox for fences a bit bigger than the actual block?
L1144[07:31:56] <Prophet> not that i am aware of
L1145[07:32:10] <kourbou> Apparently not (just tested)
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L1147[07:32:39] <SanAndreasP> hitboxes can't extend past 1 block
L1148[07:32:40] <kourbou> Its strange because I remmber having a Block with a larger hitbox.
L1149[07:32:51] <kourbou> No but I mean a special block SanAndreasP
L1150[07:32:57] <kourbou> Like a fence
L1151[07:32:58] <Ivorius> kourbou: I could force a kernel panic reproducably once, using wine
L1152[07:32:58] <Ivorius> lol
L1153[07:33:01] <SanAndreasP> those who do are most likely multiblock
L1154[07:33:09] <Ivorius> Tried it 3 times until giving up on the task
L1155[07:33:11] <kourbou> lol u dont even have to Ivorius
L1156[07:33:15] <kourbou> you can call one
L1157[07:33:39] <kourbou> http://stackoverflow.com/questions/8828329/invoke-mac-kernel-panic
L1158[07:33:44] <SanAndreasP> well, there's also the collision box, which can extend past 1 block
L1159[07:34:01] <Ivorius> Welp :P
L1160[07:34:21] <Ordinastie> the only way to have a collision box greater than 1 is upward
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L1162[07:34:37] <kourbou> ok
L1163[07:34:40] <Ordinastie> if you block is fence or wall
L1164[07:34:42] <Ivorius> Because minecraft haxx
L1165[07:34:43] <Wuppy> so yeah.... http://puu.sh/fkayp/f8fb4dd84c.jpg
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L1169[07:39:58] <Kaiyouka> Wuppy: looks perfectly fine to me :p
L1170[07:40:12] <Wuppy> flying trees are interesting, that's true
L1171[07:40:27] <Prophet> i had a pet flying tree when i was growing up
L1172[07:40:30] <Prophet> his name was charlie
L1173[07:40:33] <Kaiyouka> it's 6:40 AM and now I wanna work on my dimension code stuff
L1174[07:40:35] <Wuppy> now, a short break and then time to release my mod
L1175[07:40:46] <Wuppy> Kaiyouka, how are you even awake right now?
L1176[07:41:10] <Kaiyouka> Wuppy: I drank a mocha frappuccino and a white chocolate double shot.
L1177[07:41:25] <Wuppy> hmm, I drank a couple of beers and a lot of shots
L1178[07:41:30] <Wuppy> and guinneus which is really nice
L1179[07:41:43] <Kaiyouka> Caffeinated Starbucks drinks apparently DO affect me
L1180[07:42:03] <Kaiyouka> That or I'm being stubborn again
L1181[07:42:18] <Wuppy> oh great, random pieces of glass in my room
L1182[07:42:44] <Wuppy> prolly from my shoes, there was so much glass on the ground last night :|
L1183[07:43:26] <Kaiyouka> I love it when something I posted on Tumblr a year ago gets new activity /random
L1184[07:43:52] <Wuppy> I almost got in a fight twice last night :(
L1185[07:44:00] <Kaiyouka> gg, wups
L1186[07:44:35] <Wuppy> 1 guy took my place in the bar and was surprised I accidentally stepped on his feet when he did
L1187[07:44:45] <Wuppy> what the hell is wrong with such people
L1188[07:45:41] <Kaiyouka> People. Bastard coated bastards with bastard filling.
L1189[07:45:48] <Wuppy> although I guess it comes down to what we were talking about earlier today
L1190[07:45:57] <Wuppy> Lex's wise words: people are idiots
L1191[07:46:09] <Kaiyouka> I like my statement better :p
L1192[07:46:19] <Ivorius> Or Lamp's wise words: People were Socks.
L1193[07:46:33] <Wuppy> haha Kaiyouka
L1194[07:46:37] <Ivorius> *wear
L1195[07:46:42] <Wuppy> thats a reasonable alternative
L1196[07:46:44] <Kaiyouka> Perry Cox is spot-on as always
L1197[07:48:03] <fry> http://www.youtube.com/watch?v=I_cfsZ9O6QA
L1198[07:48:16] <Ivorius> Dat recording
L1199[07:48:29] <Kaiyouka> https://www.youtube.com/watch?v=ds4nEz59oRw
L1200[07:49:46] <Lymia> fry, where the eff can you find a srg->mcp srg file?
L1201[07:50:14] <fry> look in gradle, it gets it from somewhere :P
L1202[07:50:30] <fry> (Also, which ones do you have?)
L1203[07:50:50] <Lymia> I've only found notch->srg
L1204[07:51:02] <Lymia> And seperate conf files for srg->mcp, it looks like
L1205[07:51:11] <Lymia> I see code in GradleForge for generating a srg file from... something
L1206[07:51:28] <fry> Ah, from mcpbot then
L1207[07:51:44] <Lymia> The conf files are in userdev
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L1209[07:51:58] <Lymia> searge,name,side,desc
L1210[07:51:59] <Lymia> field_70009_b,buffer,1,RCon string buffer for log.
L1211[07:52:06] <Lymia> I think this is srg->mcp
L1212[07:53:13] <fry> http://export.mcpbot.bspk.rs/
L1213[07:53:38] <Lymia> irk
L1214[07:53:41] <Kaiyouka> I'm nearly convinced that I won't ever need central heating because the heater in the house is off, the rest of the house is freezing, and my room is just perfectly warm (because PC)
L1215[07:53:43] <Lymia> I'd like to get something from Forge
L1216[07:53:47] <Lymia> Instead of a possible moving target
L1217[07:54:00] <Ivorius> I've seen someone build an auto srg->mcp remapper in his coremod
L1218[07:54:12] <Prophet> Kaiyouka i use a laptop in bed, so it's around 100 degrees around me at all times lol
L1219[07:54:24] <Kaiyouka> My desktop's been running for 140+ days \o/
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L1221[07:57:20] <Lymia> I see a MCP_2_SRG_SRG
L1222[07:57:24] <Lymia> But
L1223[07:57:30] <SanAndreasP> What's the difference of using RandomAccessFile instead of File?
L1224[07:57:31] <Lymia> Don't see where it's generated
L1225[07:57:40] <Lymia> SanAndreasP, the're completely different?
L1226[07:57:47] <Lymia> File is a misnamed class, it represents a path on the disk.
L1227[07:57:56] <Lymia> RandomAccessFile is an alternative to FileInputStream/FileOutputStream
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L1229[07:58:18] <Lymia> It allows reading, writing, and seeking all at once unlike FileInputStream or FileOutputStream
L1230[07:58:20] <SanAndreasP> Oh, my bad, I meant FileIOStream
L1231[07:58:37] <SanAndreasP> I see
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L1235[08:00:01] <Ivorius> Lymia: I think it's in the gradle caches, methods.csv
L1236[08:00:14] <Ivorius> And likewise, fields and params
L1237[08:00:20] <Lymia> Ivorius, it is in the gradle caches.
L1238[08:00:28] <Lymia> I'm building a sbt plugin. I don't want to touch anything Gradle
L1239[08:00:52] <Lymia> I'm trying to figure out wtf GradleForge is getting it from
L1240[08:00:54] <Ivorius> If Abrar hears that... :P
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L1242[08:01:36] <Lymia> Ne? :p
L1243[08:01:55] <Lymia> Hey, I'm trying to do it right. :p
L1244[08:03:23] <Ivorius> Lymia: https://github.com/MinecraftForge/ForgeGradle/blob/0d92430999f337b47be695f1c148d93c44d19324/src/main/java/net/minecraftforge/gradle/dev/DevConstants.java#L36
L1245[08:03:23] <Ivorius> :P
L1246[08:03:50] <Lymia> *sigh*
L1247[08:03:53] <Lymia> srg generation it is
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L1250[08:09:56] <fry> HA https://github.com/MinecraftForge/ForgeGradle/blob/0d92430999f337b47be695f1c148d93c44d19324/src/main/java/net/minecraftforge/gradle/user/UserBasePlugin.java#L621-L622
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L1252[08:10:12] <fry> Seriously, FG is impossible to navigate
L1253[08:10:32] <fry> Everything erased to typeless strings
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L1255[08:13:14] <Ivorius> Well yeah, fry, I was that far
L1256[08:13:17] <Ivorius> But that's after the download
L1257[08:13:23] <Ivorius> The question is, where is the download source :P
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L1260[08:13:35] * fry pointed at a bug :P
L1261[08:14:12] <Lymia> It's probably userdev
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L1263[08:15:59] <wildex999> Is the full list of mods known BEFORE the ASM transformers run? If so, any way I can access it?
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L1265[08:16:31] <Cazzar> wildex999, asm transformers run before class load
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L1267[08:16:56] <Cazzar> And all classes are not guaranteed to load before any stage
L1268[08:17:24] <Cazzar> Ex, PositionedSoundRecord doesn't load till the sounds start playing (button click)
L1269[08:17:43] <wildex999> kk, thanks. I was hoping I could survive multiple versions of my mod being loaded by detecting and stopping one of them =/
L1270[08:18:10] <PaleoCrafter> if there are multiple versions, FML should complain :P
L1271[08:18:11] <Cazzar> Well, FML stops for duplicates.
L1272[08:18:28] <wildex999> It does? ah, great =D Must be that the different versions use different modid
L1273[08:18:44] <Cazzar> Keep the same modid
L1274[08:18:49] <Cazzar> Change the version.
L1275[08:18:59] <wildex999> Yeah, I changed it from the first version, I keep the same in the later ones.
L1276[08:19:23] <wildex999> Forgot to change it away form "examplemod" in the first version -_-
L1277[08:19:29] <Cazzar> Heh
L1278[08:19:50] <Prophet> i always cringe when i add a mod in multimc and it's listed as examplemod
L1279[08:20:08] <Cazzar> Prophet, that's just the mcmod.info
L1280[08:20:26] <Prophet> i know, but it's the little details to me that's important
L1281[08:20:33] <Prophet> it shows dedication to something
L1282[08:21:24] * Cazzar has a boilerplate mod setup which means he doesn't worry about it.
L1283[08:21:39] <Cazzar> Then again, I have done 4 windows reinstalls in the past month.
L1284[08:22:01] <Prophet> problems?
L1285[08:22:15] <Cazzar> Windows 10 does not like VAC
L1286[08:22:25] <Cazzar> And VAC doesn't like 10
L1287[08:22:44] <Prophet> i haven't really looked at win 10 yet
L1288[08:22:53] <Prophet> i'm still on 7 lol
L1289[08:23:20] ⇨ Joins: Vazkii (~Vazkii@a79-169-161-227.cpe.netcabo.pt)
L1290[08:23:34] <Cazzar> 10 is the speed of 8 + things 8 should of had
L1291[08:23:52] <Prophet> i had win 8 for like 2 days
L1292[08:24:00] <Cazzar> My number one love in w10, windowed modern
L1293[08:24:20] <Prophet> so the performance is pretty good?
L1294[08:24:29] <Cazzar> Yeah
L1295[08:24:38] ⇨ Joins: EXTER (webchat@66-50-92-252.prtc.net)
L1296[08:24:40] <Cazzar> Oh, also uefi boots <3
L1297[08:24:47] <Prophet> ooooh
L1298[08:24:50] <Cazzar> 12 second boot times, its slow.
L1299[08:25:12] <Prophet> that's about what i get on my laptop lol
L1300[08:25:53] <Cazzar> Yeah, UEFI + Secure Boot.
L1301[08:26:07] <Lymia> I'm not sure how to measure my boot time
L1302[08:26:15] <Prophet> stopwatch? :P
L1303[08:26:19] <Lymia> I have a BIOS password and full disk encryption
L1304[08:26:19] <Lymia> :P
L1305[08:26:30] <Cazzar> Too long IMHO
L1306[08:27:04] <Lymia> Arch starts in, like, 3 seconds after full disk encryption is removed
L1307[08:27:29] <Cazzar> Also, most cases, when someone has direct access to your PC, any security is void
L1308[08:27:51] <Cazzar> I proved that to myself quite well when I lost root access on my arch laptop.
L1309[08:28:57] ⇨ Joins: Shukaro (~Shukaro@130.108.232.44)
L1310[08:29:58] <Lymia> <Cazzar> Also, most cases, when someone has direct access to your PC, any security is void
L1311[08:30:12] <Lymia> Full disk encryption and secure boot don't cover physical access? :P
L1312[08:31:04] <Cazzar> Give me a hard drive the computing power and if it doesn't self district. I'll eventually have the data.
L1313[08:31:14] <Lymia> The computing power, lol
L1314[08:31:23] <Cazzar> Also, how to fuck up secure boot, unplug the HD
L1315[08:31:23] <Ivorius> Even if it does self-destruct, you can always get the data :p
L1316[08:31:32] <Lymia> That's
L1317[08:31:39] <Lymia> What the full disk encryption is for
L1318[08:32:08] <Lymia> There's a second step there, the use of the computer's TPM, which I don't have.
L1319[08:32:15] <Lymia> The disk is then bound to the computer where secure boot is set up on.
L1320[08:32:34] <Lymia> It's not perfect, but, it'll probably screw over anyone less then the NSA. And possibly even them.
L1321[08:32:39] *** diesieben|away is now known as diesieben07
L1322[08:32:58] * Ivorius hits Lymia with a $5 wrench
L1323[08:33:06] <Ivorius> > http://xkcd.com/538/
L1324[08:33:09] <Cazzar> I don't worry about the NSA trying to access my hard drives.
L1325[08:33:16] <Cazzar> Since, well aus
L1326[08:33:40] <Lymia> Ivorius, keep boot data on your person at all times, and the tools to physically destroy it. :P
L1327[08:34:09] * Cazzar moves /boot/ to a usb
L1328[08:34:17] <Ivorius> That's... a bit excessive, don't you think :P
L1329[08:34:21] <Lymia> With my computer habits, it's probably actually easiest to just do a cold boot attack. XD
L1330[08:34:27] <Lymia> Since my computer never turns off, basically.
L1331[08:34:39] <Ivorius> The most valuable stuff on my laptop is probably passwords to bank accounts and my programming
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L1333[08:34:59] <Lymia> My setup is for protection against college IT staff and CS students.
L1334[08:35:00] <Lymia> :P
L1335[08:35:41] <Ivorius> Well, my PC is pretty secure here at home
L1336[08:35:48] <Ivorius> None of those geeks would know how to break into a house
L1337[08:36:04] <Lymia> Aren't geeks exactly the kinda person you'd risk being lockpicked by?
L1338[08:36:24] <cad435> i wanna update the light values with world..updateLightByType(args), but i don't understand whats the SkyBlock parameter needed for?
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L1340[08:36:54] <Ivorius> I encrypt my lock, Lymia
L1341[08:36:59] ⇦ Quits: EXTER (webchat@66-50-92-252.prtc.net) (Quit: Web client closed)
L1342[08:37:20] <Cazzar> Lymia, some CS students have morals and, well, respect for privacy.
L1343[08:37:38] <Ivorius> > some
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L1345[08:38:07] <Lymia> Some don't.
L1346[08:38:08] <Lymia> :P
L1347[08:38:13] <Cazzar> Ivorius, I won't say all because someone will then want to prove me wrong.
L1348[08:38:22] <Lymia> LIke me.
L1349[08:38:24] <Lymia> Like*
L1350[08:38:48] <Cazzar> I caveat my wording because I, myself do that.
L1351[08:39:03] <Ivorius> Do what
L1352[08:39:47] <Cazzar> Like to prove people wrong with minor details
L1353[08:39:56] <Cazzar> Like, "but, one time..."
L1354[08:40:10] <Ivorius> Oh, I thought try to hack people's computers :P
L1355[08:41:00] ⇨ Joins: DinnerBeef (~minecrack@73.36.115.152)
L1356[08:41:13] <Cazzar> Nah, I'm one that will do it to mine, if I need to and others if they ask for pen testing
L1357[08:41:33] ⇦ Parts: DinnerBeef (~minecrack@73.36.115.152) ())
L1358[08:42:07] <Ivorius> I think this is all a bit excessive
L1359[08:42:29] <Ivorius> The most I have to fear is some comedian trying to access my macbook with one of the apple remotes
L1360[08:42:34] <Ivorius> During lecture
L1361[08:42:38] <Ivorius> And I turned that off :P
L1362[08:42:58] <Lymia> Roommates.
L1363[08:43:06] <Lymia> Creatures from literally hell.
L1364[08:43:13] <Ivorius> I can lock my room :P
L1365[08:43:34] <Lymia> (This is why I want to request an apartment with people I know aren't hellspawn
L1366[08:43:59] *** spaceemotion is now known as spaceeaway
L1367[08:44:53] <Ivorius> I just wish mine were housebroken
L1368[08:44:56] ⇨ Joins: Schwowsers (~Schwowser@pool-71-185-169-233.phlapa.fios.verizon.net)
L1369[08:45:52] <Ivorius> I sometimes wonder how people can go through life not doing some of the most basic stuff, like, cleaning up
L1370[08:47:58] <Lymia> Wife and/or husband?
L1371[08:49:07] <Ivorius> You got any in stock? :P
L1372[08:49:16] <Lymia> Sorry, I'm taken.
L1373[08:51:55] ⇨ Joins: tattyseal (~tattyseal@2.25.3.4)
L1374[08:52:49] *** spaceeaway is now known as spaceemotion
L1375[08:55:26] <Ivorius> So, your roommate, who is your wife and/or husband, is a creature from hell that will try to hack your computer when you're gone? :P
L1376[08:55:47] <Lymia> Nooo!
L1377[08:56:03] <Lymia> You got it all wrong. D:
L1378[08:56:48] <Prophet> worst episode of supernatural ever
L1379[08:56:55] <Prophet> lol
L1380[08:56:56] <Ivorius> :D
L1381[08:57:03] <Ivorius> Or Scooby Doo
L1382[08:57:29] * Prophet takes off Lymia's mask and reveals them to be the Harlem Globetrotters
L1383[08:57:30] <Ivorius> 'The creature from hell trying to hack your computer... was your wife and/or husband all along!'
L1384[08:58:07] <Ivorius> All at once? :P
L1385[08:58:14] * Lymia is clearly a normal fairy.
L1386[08:58:39] <Lymia> Be careful. Fairy dust tends to cause bugs in programs.
L1387[08:58:46] <Lymia> You might want to stay away from me for your own good.
L1388[08:58:46] <Lymia> :o
L1389[08:59:07] <Ivorius> Hey, it wasn't me who suddenly teleported into your room
L1390[08:59:23] <Ivorius> All bugs I have are henceforth your fault
L1391[09:00:42] ⇨ Joins: Cojo (~Cojo@wvf6054rh.rh.ncsu.edu)
L1392[09:00:47] <Lymia> Try applying cold steel to your hard drive?
L1393[09:01:34] *** spaceemotion is now known as spaceeaway
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L1395[09:02:35] <Ivorius> I don't have a hard drive :P
L1396[09:05:31] ⇨ Joins: sww1235 (~sww1235@news063183.halls.colostate.edu)
L1397[09:07:08] <masa> are the line numbers on the minecraft code always off on crash reports? (openeye)
L1398[09:07:08] ⇨ Joins: Torins (~Daniel@89-67-23-76.dynamic.chello.pl)
L1399[09:07:30] <masa> due to obf/deobf I take it?
L1400[09:07:33] <Ivorius> Normally they're there
L1401[09:07:59] <masa> I mean they don't match nowhere near
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L1403[09:09:01] <Ivorius> Ah
L1404[09:09:18] <Ivorius> Well, it happens
L1405[09:09:39] <Ivorius> It may have to do with different Forge versions
L1406[09:09:48] <Ivorius> Or FernFlower, not sure
L1407[09:10:10] <masa> I thought the versions too at first, but they are off like with hunderds of lines in this case
L1408[09:10:35] <masa> well, 80+ lines at least
L1409[09:12:08] <masa> trying to understand what can cause a crash in Entity.moveEntity(), which only takes 3 doubles as arguments
L1410[09:12:29] <Ivorius> NPE?
L1411[09:12:33] <masa> yeah
L1412[09:12:40] <Ivorius> entity == null? :P
L1413[09:13:04] <masa> nope, I checked for that, and the NPE is in Entity.java, not my class that calls it
L1414[09:13:16] <masa> http://openeye.openmods.info/crashes/c335032f2ef79817826ff048e7aa0ade
L1415[09:13:59] <Ivorius> masa: Did you setSize?
L1416[09:14:50] <masa> umm, no..?
L1417[09:14:56] <Ivorius> There you have it then :P
L1418[09:15:01] <masa> wut
L1419[09:15:06] <Ivorius> Every entity must call setSize upon construction
L1420[09:15:36] <masa> well that is for the player (on client side)
L1421[09:16:01] <Ivorius> Oh, you don't own it?
L1422[09:16:08] <masa> or is there a more appropriate way to tell the client to move the player?
L1423[09:17:07] <Ivorius> You literally call player.moveEntity(x, y, z) and nothing else?
L1424[09:17:09] <masa> or rather, to tell the player to move on the client side
L1425[09:17:14] <masa> yeah
L1426[09:17:14] <Ivorius> With all values being primitive doubles?
L1427[09:17:45] <masa> warning: the code is absolutely horrible (my first mod, which I haven't cleaned up still):
L1428[09:17:48] <masa> https://github.com/maruohon/multishot/blob/a15044f68ac728194d7f53a0551fe7a6b1cad328/src/main/java/fi/dy/masa/minecraft/mods/multishot/motion/MsMotion.java#L1221
L1429[09:19:22] ⇦ Quits: Zesty (~Zesty@202.141.176.95) (Ping timeout: 186 seconds)
L1430[09:19:46] *** Cozza38 is now known as Cozza38|Away
L1431[09:19:58] <masa> and that does work most of the time just fine, I haven't had that crash myself while testing
L1432[09:20:23] <masa> so I'm confused how can that happen to someone else, what am I doing wrong in this case
L1433[09:20:53] <Ivorius> Perhaps mc.thePlayer is faulty due to another mod
L1434[09:21:01] <Ivorius> Doesn't own a world or a bb yet
L1435[09:21:17] <masa> hmm, right, so nothing I can do then I guess?
L1436[09:21:37] <Ivorius> You can tell the person to try to figure out if it's an incompatibility
L1437[09:21:40] <Ivorius> And with what mod
L1438[09:21:42] <masa> except check for those in every place
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L1440[09:22:11] <masa> right
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L1443[09:34:00] * ollieread stretches
L1444[09:37:42] <robotbrain> !gp p_73863_3_
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L1448[09:42:11] <CoolSquid> Ivorius, I just wanted to make it clear that I have never included a security manager in my mods. Testy was a standalone program, and I included some of the classes in SquidUtils (not the SecurityManager).
L1449[09:43:15] <Ivorius> Okay, good to know
L1450[09:43:21] <Ivorius> Who are you again? :P
L1451[09:43:28] <CoolSquid> http://pastebin.com/VsEzr7AH
L1452[09:43:55] <CoolSquid> I have full control of where my name is mentioned :P
L1453[09:44:01] <Ivorius> Oh, that :P
L1454[09:44:19] <Ivorius> Okay, noted :P
L1455[09:44:59] <CoolSquid> So there's no need for changing my displayname to "Mr. SecurityIdiot" or something :P
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L1457[09:45:09] <ljfa> lol
L1458[09:45:30] <ljfa> I guess there were some misunderstandings in the past
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L1460[09:46:03] ⇨ Joins: LordIllyohs (~LordIllyo@76.243.46.93)
L1461[09:46:15] <CoolSquid> Yup
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L1468[09:53:16] <MrBojangles> Hello.
L1469[09:53:21] <CoolSquid> hi
L1470[09:54:00] <MrBojangles> How is everyone?
L1471[09:54:20] <robotbrain> im fairly good
L1472[09:54:31] <robotbrain> renderglobal is being stubborn
L1473[09:55:06] <MrBojangles> Kewl.
L1474[09:55:19] <MrBojangles> I’m stubborn. :P
L1475[09:57:06] <robotbrain> Im trying to do oculus stuff
L1476[09:57:16] <robotbrain> but its only rendering on the right half of the screen
L1477[09:57:31] <MrBojangles> :P
L1478[09:57:41] ⇦ Parts: Drullkus (~Drullkus@c-67-161-71-70.hsd1.ca.comcast.net) (o/))
L1479[09:57:45] <robotbrain> the overlay and guis render fine on both
L1480[09:57:57] <robotbrain> but terrain and entities dont
L1481[09:58:05] <robotbrain> which is... irritating
L1482[09:58:10] <MrBojangles> Strange.
L1483[09:58:35] ⇨ Joins: darkdiplomat (Diplomat@irc.visualillusionsent.net)
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L1486[10:01:06] <robotbrain> also the main menu renders normal but all other guiscreens render twice
L1487[10:01:28] <robotbrain> and guiscreens on the right render dark when in game
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L1489[10:02:34] <MrBojangles> Hello.
L1490[10:02:38] ⇦ Quits: KilRoYDK (~KilRoYDK@89.184.156.11) (Ping timeout: 189 seconds)
L1491[10:02:42] <robotbrain> https://github.com/robotbrain/robovr
L1492[10:02:50] <robotbrain> if anyone wants to take a look
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L1495[10:09:29] <pixlepix> How do I check if an EntityPlayer has logged out
L1496[10:09:37] <pixlepix> Would isDead work?
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L1498[10:10:17] ⇦ Quits: Shukaro (~Shukaro@130.108.232.44) ()
L1499[10:10:25] <diesieben07> probably, yeah
L1500[10:10:26] ⇦ Quits: Schwowsers (~Schwowser@pool-71-185-169-233.phlapa.fios.verizon.net) (Quit: Leaving)
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L1502[10:11:55] <ollieread> Doesn't the EntityPlayer instance get destroyed when they logout>
L1503[10:12:12] <ollieread> "Kendra Sunderland, a Oregon State University student,19, has been arrested for ‘public indecency’ after filming a porn video in the university library."
L1504[10:12:25] <ollieread> Sometimes I love this world
L1505[10:12:32] <diesieben07> well, MC stops keeping references to it
L1506[10:12:39] <diesieben07> but if you do, it won't get GC#d
L1507[10:13:14] <Ivorius> WeakReference :P
L1508[10:13:42] <diesieben07> yep
L1509[10:13:56] <diesieben07> or... just listen for the logout event
L1510[10:14:37] <ollieread> Wea..
L1511[10:14:44] <ollieread> Or that too
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L1521[10:21:49] <ollieread> It appears that I briefly forgot what is modding is
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L1523[10:22:24] <ollieread> -is
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L1525[10:23:32] <ollieread> While working through a list of things I need to do "Can't do that, I can't figure out how that would be done from a players perspective, using vanilla"
L1526[10:23:45] <ollieread> For a while I completely forgot that I could just add new things to make it work aha
L1527[10:26:51] <ollieread> < CoolSquid> I have full control of where my name is mentioned :P
L1528[10:26:54] <ollieread> Wut?
L1529[10:27:02] <Ivorius> Try it yourself
L1530[10:27:14] <Ivorius> Unless I get his permission I literally can't write 'CoolSquid'
L1531[10:27:43] <ollieread> I'm going to add a mob called CoolSquid
L1532[10:28:53] <ollieread> Ivorius: That's a weird thing to tell somebody
L1533[10:28:57] <ollieread> "You cannot write my name"
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L1536[10:30:18] <ollieread> Ivorius: Did you make any progress with the laravel thing?
L1537[10:30:55] <Ivorius> Nah, been busy with other things
L1538[10:33:37] <ollieread> ahh right
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L1540[10:35:04] <CoolSquid> I mean that I'll find it :P
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L1546[10:37:05] <ollieread> How?
L1547[10:37:33] <ollieread> I just mentioned your name in a few other IRC channels
L1548[10:37:50] <ollieread> I'll be awaiting confirmation from yourself, regarding which channels
L1549[10:38:11] * Lymia sets her captcha generator to use "CoolSquid" every 50 captcha results.
L1550[10:38:30] <CoolSquid> It's a joke, ollieread
L1551[10:39:57] <ollieread> Oh, it wasn't very funny
L1552[10:40:06] <ollieread> Especially since people actually do that
L1553[10:40:20] <ollieread> It's got to the point where telling the crazies apart is a hard task.
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L1557[10:41:46] <Ivorius> Poe's Law? :P
L1558[10:42:48] <Prophet> https://twitter.com/Vazkii/status/561927132855947264 i wonder if this is a joke....
L1559[10:43:01] <Vazkii> Nope, no joke here.
L1560[10:43:05] <Vazkii> I'm totally for real, definitely.
L1561[10:43:10] <Vazkii> Can't you tell by my straight face.
L1562[10:43:26] <Prophet> :P
L1563[10:43:57] <ollieread> Ahaha http://s.ollieread.com/ZZjI
L1564[10:43:59] <Ivorius> Poe's Law again, Prophet? :P
L1565[10:44:26] <Prophet> pretty much lol
L1566[10:44:40] <Prophet> context is so hard to decipher at times
L1567[10:45:01] <Drullkus> lol
L1568[10:46:15] <ollieread> I just went through the rest of the tweets
L1569[10:46:21] <ollieread> Honestly I can't tell if its serious or not
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L1572[10:47:33] <ollieread> I don't see enough stupid requests
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L1574[10:48:02] <ollieread> "Do what you want with this mod, though if you use it in something publicly accessible, my only wish is that you incorporate the word 'flabbidingo' into it"
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L1576[10:49:46] <Prophet> lol
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L1581[10:51:41] <clienthax> Vazkii: heaaaa im in negative revenue, that means you have to give me money right :P?
L1582[10:51:53] <Vazkii> Shiiiiiiiit
L1583[10:51:56] <Vazkii> Foiled again
L1584[10:53:21] <ollieread> I like that approach
L1585[10:53:52] <ghz|afk> I have just given you 30% of all the money I have ever got from my videos, botania or not
L1586[10:53:59] <ghz|afk> ;P
L1587[10:54:10] <ollieread> "An old sock and half a tennis ball"
L1588[10:54:20] <ghz|afk> nono that'd be > 0
L1589[10:54:20] <ghz|afk> ;P
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L1591[10:54:39] <ollieread> Woop, got my gmod server working
L1592[10:54:42] * ollieread dances
L1593[10:54:50] <Ivorius> Oh man, you guys just reminded me I have 61€ on my adsense account
L1594[10:54:54] <ghz|afk> https://www.youtube.com/user/gigaherz1/videos
L1595[10:54:58] <ghz|afk> this is my youtube channel ;P
L1596[10:55:05] <ghz|afk> "channel"
L1597[10:55:14] <Ivorius> Which is super odd because I don't make adsense money
L1598[10:55:25] <ghz|afk> lol
L1599[10:55:32] <ghz|afk> I had an adsense account once
L1600[10:55:44] <ghz|afk> they said they'd only pay if my account ever went > 100
L1601[10:55:47] <ghz|afk> which never happened
L1602[10:55:48] <Ivorius> Yeah
L1603[10:55:56] <ghz|afk> so I just stopped caring ;P
L1604[10:56:20] <Ivorius> They'll pay me out at 70,00
L1605[10:56:35] <Ivorius> But I won't leave my 61€ for quite some time
L1606[10:57:04] <ghz|afk> XD
L1607[10:57:09] <Ivorius> It's the weirdest thing.. One day I'm broke on adsense, and the next I have 60€ on my account
L1608[10:57:16] <Ivorius> I tracked the analytics down to where it came from
L1609[10:57:32] <Ivorius> It was one of my videos, from sweden I think
L1610[10:57:35] <ollieread> I don't even have adsense enabled for anything of mine
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L1612[10:57:38] <ghz|afk> one random person clicked on a very special ad? ;P
L1613[10:57:51] <Ivorius> On that day I had like 4 visitors from sweden
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L1615[10:57:55] <ghz|afk> XD
L1616[10:58:07] <Ivorius> Yeah, either some millionair bought a house from an ad in my video
L1617[10:58:12] <Ivorius> Or it's a bug :P
L1618[10:58:40] <ghz|afk> XD
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L1621[11:00:27] <ollieread> Stuck between a rock and a hard place
L1622[11:00:40] <ollieread> I hate dubbed anime, but I'm trying to code, and I can't read the subtitles and code
L1623[11:03:15] <Ivorius> I think even if I understood japanese that wouldn't work
L1624[11:03:52] <Ivorius> I wouldn't listen to a thing
L1625[11:04:14] <diesieben07> or not code a thing
L1626[11:05:20] <ollieread> I'm always watching something or listening to something
L1627[11:05:24] <ollieread> I can't just do one thing
L1628[11:05:56] <ollieread> Fuck it, I'll put the interview on
L1629[11:06:16] <Prophet> i still need to watch that
L1630[11:06:35] <ollieread> I've watched 8 minutes of it
L1631[11:06:38] <ollieread> Cringey as shit
L1632[11:06:59] <ollieread> What do you expect from Seth Rogan though
L1633[11:07:07] <Ivorius> Lately I even get annoyed by music while coding sometimes
L1634[11:07:18] <Ivorius> It's weird
L1635[11:07:32] <Prophet> i learned to listen to video game soundtracks
L1636[11:07:40] <Prophet> as they are meant to keep you involved
L1637[11:07:43] <Prophet> and productive
L1638[11:08:00] <ollieread> I get frustrated when just coding, with no background noise
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L1657[11:36:40] <ollieread> So, what's everyone up to?
L1658[11:39:23] <wildex999> "To patch, or not to patch"... I.e, trying to find as many Forge hooks as possible that fit my needs =P
L1659[11:39:47] <tterrag> waking up to all the drama
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L1661[11:41:19] <ollieread> wildex999: There are manyyy
L1662[11:41:23] <ollieread> There was drama?
L1663[11:41:34] <tterrag> hahaha
L1664[11:41:38] <tterrag> oh were you serious?
L1665[11:41:40] <tterrag> :p
L1666[11:41:44] <ollieread> Yeah
L1667[11:41:50] <ollieread> What did I miss?
L1668[11:42:02] <tterrag> go read reddit
L1669[11:42:07] <tterrag> I'd rather not talk about it here
L1670[11:42:19] <ollieread> Reddit is a big place
L1671[11:42:28] <tterrag> /r/feedthebeast
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L1673[11:46:05] <ollieread> ahh drama indeed
L1674[11:46:55] <Soni> does forge support custom class loaders?
L1675[11:47:16] <clienthax> well im using one
L1676[11:47:18] <clienthax> so i guess so
L1677[11:47:28] <Ordinastie> tterrag, you there ?
L1678[11:47:49] <clienthax> Soni: ^^
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L1681[11:50:56] <Soni> clienthax, oh cool
L1682[11:51:13] <Soni> so I can load multiple versions of the same lib :D xD
L1683[11:51:22] <clienthax> yeah, i wouldnt recommend it tho
L1684[11:51:27] <clienthax> it seems to search from current up
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L1687[11:51:43] <clienthax> i had to do some severe hackery with sk89 to get the dam thing to play nice with bukkit plugins
L1688[11:51:56] <Soni> yes, that's perfect, because I wanna use LuaJ
L1689[11:52:01] <clienthax> aha k
L1690[11:52:03] <tterrag> Ordinastie: yes?
L1691[11:52:26] <Ordinastie> it was you who wrote a json -> recipe handler, right ?
L1692[11:52:29] <Soni> then I just make OC use the same classloader trick, and then CC causes crashes because meh
L1693[11:52:40] <Soni> I don't care about CC
L1694[11:52:43] <tterrag> Ordinastie: among others, yes :P
L1695[11:53:05] <tterrag> Ordinastie: https://github.com/tterrag1098/CustomThings/tree/master/src/main/java/tterrag/customthings/common/config/json/crafting
L1696[11:53:05] <Ordinastie> I know, I already asked, but I can't find it anymore, can I see the code please ? :p
L1697[11:53:13] <tterrag> read your mind
L1698[11:53:16] <Ordinastie> :p
L1699[11:53:34] <tterrag> shaped recipes are a bit...bad atm
L1700[11:53:40] <tterrag> you can't explicitly define blank spaces
L1701[11:53:51] <tterrag> I'm trying to figure out an easy fix but it might need rewriting
L1702[11:54:44] <clienthax> wait wha
L1703[11:55:00] <clienthax> tterrag: why no use gson
L1704[11:55:01] <clienthax> ;_;
L1705[11:55:08] <tterrag> clienthax: I do?
L1706[11:55:20] <Ordinastie> do you have a json example ?
L1707[11:55:22] <clienthax> eah, not seeing any references in shaped
L1708[11:55:51] <clienthax> yeah you seem to have your own implkemnentation
L1709[11:55:54] <clienthax> wow thatm isspell
L1710[11:55:57] <tterrag> Ordinastie: https://github.com/tterrag1098/CustomThings/wiki/Custom-Shaped-Recipes
L1711[11:56:06] <tterrag> the "null" thing at the bottom technically works
L1712[11:56:15] <tterrag> but since it adds a null item to the recipe it crashes with some mods
L1713[11:56:43] <clienthax> mmmm burrito
L1714[11:56:48] <Ordinastie> why can't you use empty string instead of null ?
L1715[11:56:54] <clienthax> ^^
L1716[11:57:21] <tterrag> Ordinastie: I suppose you could, but that's not how I coded it :P
L1717[11:57:23] <tterrag> clienthax: https://github.com/tterrag1098/ttCore/blob/master/src/main/java/tterrag/core/common/config/JsonConfigReader.java#L12
L1718[11:57:27] <tterrag> I use gson extensively
L1719[11:57:40] <clienthax> aha
L1720[11:57:42] <clienthax> im just blind
L1721[11:57:43] <clienthax> =3
L1722[11:57:54] <tterrag> not really, its in a different mod :P
L1723[11:59:03] <Ordinastie> if ("null".equals(string)) <= wouldn't be hard to change :p
L1724[11:59:12] <tterrag> and since it's iterable you can just use a foreach loop over it
L1725[11:59:16] <tterrag> I like that class :P
L1726[11:59:28] <clienthax> forge to worldguard is nice
L1727[11:59:29] <clienthax> =3
L1728[12:01:20] <Ordinastie> tterrag, parseStringIntoRecipeItem() is what is always used to get the itemStack for the recipe yes ?
L1729[12:01:30] <tterrag> yep
L1730[12:01:39] <Ordinastie> nvm, misread
L1731[12:01:42] <tterrag> https://github.com/tterrag1098/ttCore/blob/master/src/main/java/tterrag/core/common/json/JsonUtils.java
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L1733[12:01:52] <clienthax> https://github.com/clienthax/HaxyBot/blob/master/src/uk/co/haxyshideout/haxybot/config/Config.java
L1734[12:01:53] <Ordinastie> I thought you were always querying the oredict
L1735[12:01:54] <clienthax> gson is nice
L1736[12:01:54] <clienthax> =3
L1737[12:02:30] <tterrag> haha clienthax
L1738[12:02:33] <tterrag> that's creepy https://github.com/TPPIDev/TPPIBot/blob/master/src/main/java/tterrag/tppibot/config/Config.java
L1739[12:02:46] <clienthax> SaveUtils.saveAllToFile(configFile, json + "\n");
L1740[12:02:48] <clienthax> why the newline?
L1741[12:02:51] <clienthax> just turn on beautify
L1742[12:02:56] <clienthax> private static Gson gson = new GsonBuilder().setPrettyPrinting().create();
L1743[12:03:01] <clienthax> setPrettyPrinting
L1744[12:03:02] <clienthax> lul
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L1746[12:06:22] <clienthax> tterrag: how come you use methods to read the full json instead of just going straight to class?
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L1750[12:10:50] <Ordinastie> tterrag, Item.itemRegistry.getObject(info[0]); can that even return a block ?
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L1752[12:10:50] <ljfa> it can return an ItemBlock
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L1756[12:10:50] <Ordinastie> and that's not a block
L1757[12:10:50] <ljfa> correct
L1758[12:10:50] <Ordinastie> https://github.com/tterrag1098/ttCore/blob/master/src/main/java/tterrag/core/common/json/JsonUtils.java#L44
L1759[12:10:50] <tterrag> clienthax: because I store an array of objects?
L1760[12:10:50] <tterrag> Ordinastie: perhaps not
L1761[12:10:50] <Ordinastie> oh, i know, I look what MC does to get the itemStack from the command give
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L1764[12:10:50] <Ordinastie> it does use itemRegistry
L1765[12:10:50] <Ordinastie> which makes sense actually
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L2020[12:11:42] <Caitlyn> boom
L2021[13:03:07] ⇨ Joins: Caitlyn (Katie@eos.pc-logix.com)
L2022[13:03:08] *** Server sets mode: +CQcnrtf #RegisterYourNameMoron
L2023[13:03:08] *** Server sets mode: +CQcnrtf #RegisterYourNameMoron
L2024[13:03:16] <Caitlyn> ¬_¬ stoopid netsplit... stoopid bouncer
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L2029[13:07:58] * clienthax bites Caitlyn
L2030[13:08:06] <Caitlyn> O_O
L2031[13:08:18] <clienthax> if anyone ever saw the code to get forge to play nice with bukkit plugins they would murder me
L2032[13:08:19] <clienthax> ;_;
L2033[13:08:33] <clienthax> ofc they would have a hard job finding me with their eyes bleeding
L2034[13:09:05] <Caitlyn> lol
L2035[13:09:44] <clienthax> it involves a custom class loader, reflection, and more hackyness then what holds spout togeather
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L2037[13:11:06] <Caitlyn> :( Notifico needs to support gitlab
L2038[13:11:16] <clienthax> O_o
L2039[13:11:23] <Caitlyn> O_o you too
L2040[13:11:23] <Caitlyn> :P
L2041[13:11:24] <clienthax> gitlab, git storage for labradoors
L2042[13:11:32] <clienthax> spelt horidly wrong
L2043[13:11:33] <Ivorius> Caitlyn: Can't you extend GL to post-send to Notifico
L2044[13:11:34] <Caitlyn> lulz
L2045[13:11:43] <Ivorius> I dunno, imitate GH or something
L2046[13:11:52] <Caitlyn> Ivorius, no idea... :/
L2047[13:12:02] <Ivorius> I only worked with GL once :P
L2048[13:12:14] <Caitlyn> I ended up hacking a bot up in ruby lol
L2049[13:12:26] <Ivorius> Why not GH anyway
L2050[13:12:50] <Ivorius> It's not like java code is sensitive data, or that you don't distribute your mod :P
L2051[13:12:55] <Caitlyn> Free private repos, and unlike bitbucket I don't have a limit of 2gb storage
L2052[13:13:04] <Ivorius> 'Free'
L2053[13:13:10] <Ivorius> Well, you simply host it yourself :P
L2054[13:13:14] <Caitlyn> Yes free, I pay nothing for the server :P
L2055[13:13:22] <Caitlyn> Well... time I suppose
L2056[13:13:34] <Caitlyn> but no cash exchanges hands for my use of the server.
L2057[13:13:39] <Ivorius> Nothing? Who's hosting you? :P
L2058[13:14:12] <Caitlyn> I'm running a VM on a friends dedicated, so it costs me nothing other then the my time admining the server since he's a Linux nub
L2059[13:14:27] <Caitlyn> s/the my/my/
L2060[13:15:04] <Caitlyn> anyway, my UE4 game is roughly 4.3 GB ATM, which is too big for BitBucket, and I can't host UE4 source on a public repo
L2061[13:16:21] <Ivorius> wut
L2062[13:16:30] <Ivorius> Why would he host a server without knowledge
L2063[13:17:00] <Caitlyn> idfk... He knows enough to install McMyAdmin and run MC servers....
L2064[13:17:05] <Ivorius> Also, ah, not a mod
L2065[13:17:06] <clienthax> mcmyadmin
L2066[13:17:07] <clienthax> ogod
L2067[13:17:20] <Ivorius> How dare you talk about something other than mods in here :P
L2068[13:17:35] <Caitlyn> Meh?
L2069[13:17:40] <Caitlyn> Meh.
L2070[13:17:43] * clienthax bites Caitlyn
L2071[13:17:44] <clienthax> MOREM ODS
L2072[13:17:51] <Caitlyn> I mod.. so shush :P
L2073[13:18:22] <Caitlyn> LanteaCraft, OpemLights, OpenPrinter (last 2 are OpenComputers addons)
L2074[13:18:27] <Caitlyn> OpenLights*
L2075[13:18:28] *** big_Xplosion is now known as big_Xplo|AFK
L2076[13:18:29] *** prasselpikachu is now known as prassel|off
L2077[13:18:37] <Ivorius> lol, took me a few seconds to decypher that, clienthax
L2078[13:18:49] <Ivorius> Like 'what kind of chant is that supposed to be'
L2079[13:18:52] <clienthax> aha opencomputers, the mod that took me more than 30 mins to get the pc to boot
L2080[13:18:52] <Caitlyn> lol
L2081[13:18:53] <clienthax> ;_;
L2082[13:19:02] <Caitlyn> clienthax, pffft
L2083[13:19:14] <Caitlyn> lemme guess you were missing the lua bios?
L2084[13:19:30] <clienthax> haha i didnt even get that far
L2085[13:19:34] <Caitlyn> o_O
L2086[13:19:42] <clienthax> firstly couldnt figure out how to power the fucking thing
L2087[13:19:47] <clienthax> i was using the power converter
L2088[13:19:56] <clienthax> which aparantly doesnt work with the creative power source
L2089[13:19:59] <clienthax> or anything i tried with it
L2090[13:20:00] <clienthax> @_@
L2091[13:20:06] <clienthax> but yeah, finally got the dam thing to work
L2092[13:20:10] <Caitlyn> I've never even used the PowerConverter...
L2093[13:20:12] <clienthax> seems too complicated for its own good tbh =/
L2094[13:20:32] <Caitlyn> Meh, OC is too simple for its own good :P
L2095[13:20:32] <clienthax> its like gregtech ultra mode
L2096[13:20:32] <clienthax> xD
L2097[13:20:34] <Caitlyn> CC*
L2098[13:20:41] <clienthax> cc + open pre
L2099[13:20:45] <clienthax> + misc pre
L2100[13:20:47] <clienthax> =3
L2101[13:20:51] <Caitlyn> MiscBugs?
L2102[13:20:53] <Caitlyn> Meh :P
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L2104[13:21:13] <clienthax> ;_;
L2105[13:21:16] <clienthax> i haz burrito
L2106[13:21:18] <clienthax> but cannot eat
L2107[13:21:19] <clienthax> cus too fall
L2108[13:21:20] <clienthax> D:
L2109[13:21:29] <Caitlyn> Has MiscBugs even been updated to semi recent CC builds?
L2110[13:22:01] <Caitlyn> I've not bothered looking at it since RichardG left... again lol
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L2112[13:23:36] <clienthax> ;_;
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L2114[13:27:10] <Prophet> Caitlyn, i think 1.6 was last release
L2115[13:27:41] <Prophet> 3.4b2 release
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L2117[13:27:55] <Caitlyn> Yeah.. I thought so. I still have CC in my 1.6 pack but only because I'm lazy and not yet ported everything over
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L2119[13:28:39] <Prophet> someone made open periphrials to replace it i believe
L2120[13:28:57] <Caitlyn> Last I looked OP is missing lots of what MP had
L2121[13:29:10] <Prophet> i haven't looked at it in awhile, so i am unsure
L2122[13:29:15] <Caitlyn> Same really
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L2124[13:29:55] <Prophet> it's for 1.7.10 atleast, so it's getting updates
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L2128[13:43:20] MineBot sets mode: +v on iPixeli
L2129[13:43:32] <ollieread> tterrag: You around?
L2130[13:45:44] <ollieread> Anyone have any idea how I'd go about rendering something in the place of entities that can't be seen?
L2131[13:46:12] <ollieread> Say you're in a cave, I want to render something when the player looks in the direction of say a zombie, that's the other side of a wall, or in a different tunnel or something
L2132[13:47:17] <PaleoCrafter> ollieread, look at how player name tags are rendered?
L2133[13:47:52] <ollieread> It's less how you'd see it, and more where I would render it
L2134[13:48:02] <ollieread> As I wouldn't have control over these entities
L2135[13:48:25] <ollieread> RenderLivingEvent.Post
L2136[13:48:30] <ollieread> is that even called if you can't see it?
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L2139[13:50:25] *** diesieben|away is now known as diesieben07
L2140[13:50:59] <Prophet> i really shouldn't follow certain people on twitter
L2141[13:51:17] *** mumfrey is now known as Mumfrey
L2142[13:51:28] <Prophet> but it's like a really awful soap opera, and i cannot stand not to see the trainwreck happen
L2143[13:52:18] <Ivorius> What trainwreck
L2144[13:52:29] <Ivorius> It's just some people getting butthurt and being immature
L2145[13:52:54] <Ivorius> Nothing new really :P
L2146[13:53:00] <Prophet> true
L2147[13:53:05] <ollieread> PaleoCrafter: Do you know where the name tags are rendered?
L2148[13:53:08] <Prophet> but it's almost entertaining
L2149[13:53:18] <PaleoCrafter> ollieread, unfortunately not
L2150[13:53:26] <ollieread> I did know where it was..
L2151[13:54:02] <diesieben07> probably in RendererLivingEntity
L2152[13:54:55] <Prophet> http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/modification-development/2320569-how-to-render-text-over-entity
L2153[13:54:59] <Prophet> that might help
L2154[13:56:38] <ollieread> I'm just reading up on these tweets Prophet
L2155[13:57:07] <ollieread> Also, thanks Prophet
L2156[13:57:13] <Prophet> hope it helps some
L2157[13:57:22] <Prophet> i've never dealt with that myself
L2158[13:57:54] ⇦ Quits: Devin_Mobile (uid44396@id-44396.highgate.irccloud.com) (Quit: Connection closed for inactivity)
L2159[13:58:37] ⇨ Joins: Corosus (~Corosus@23.233.1.220)
L2160[13:58:55] <ollieread> I actually have code to render something over someones nametag
L2161[13:58:55] ⇨ Joins: Parker8283 (~Parker828@162-226-224-57.lightspeed.lnngmi.sbcglobal.net)
L2162[13:59:03] <ollieread> When did I write this..
L2163[13:59:06] <Prophet> haha
L2164[13:59:10] <Prophet> phantom coding
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L2166[14:00:31] <ollieread> I've been reading up on this current drama
L2167[14:00:45] <Parker8283> ew
L2168[14:00:54] ⇨ Joins: cpup (~cpup@32.218.113.33)
L2169[14:00:58] <Prophet> asie is doing a q and a on twitch right now :P
L2170[14:01:05] <ollieread> From what I can tell, the vast majority have never written a public api or publicly distributed system
L2171[14:01:16] <ollieread> Yeah I know, I turned it off after my ears started bleeding
L2172[14:01:27] <Prophet> rofl
L2173[14:01:31] <Parker8283> look at how many fucks im giving
L2174[14:01:36] <Parker8283> about asie's q and a
L2175[14:01:46] <ollieread> The loud high pitch feedback from his mic is painful
L2176[14:01:56] <PaleoCrafter> link? :D
L2177[14:02:19] <PaleoCrafter> nvm
L2178[14:02:23] <Prophet> they are just attention seeking
L2179[14:02:30] <tterrag> ollieread: am now
L2180[14:02:38] ⇨ Joins: loldudester (~loldudest@host-92-6-246-126.as43234.net)
L2181[14:02:54] <Ivorius> PaleoCrafter: http://img2.wikia.nocookie.net/__cb20140402212124/superspy-luigi/images/6/66/Link-Man.gif
L2182[14:02:55] <Ivorius> :P
L2183[14:02:59] <ollieread> tterrag: I was going to ask about the teleport anchor rendering even when you can't see it
L2184[14:03:04] <ollieread> but I found a way to do it
L2185[14:03:12] <tterrag> disable the depth test :P
L2186[14:03:14] <PaleoCrafter> Ivorius, isn't that Zelda? :P
L2187[14:03:21] <Parker8283> u.u
L2188[14:03:22] <Mitchellbrine> that's link
L2189[14:03:25] <Prophet> zelda is the guy right?
L2190[14:03:27] <Prophet> :P
L2191[14:03:29] <loldudester> love that zelda dude
L2192[14:03:34] <Ivorius> dat trolling
L2193[14:03:41] <Ivorius> I feel so tricked
L2194[14:03:44] <Prophet> haha
L2195[14:04:01] <Parker8283> jeez, I've never played any Legend of Zelda games, and even I know that that's link...
L2196[14:04:19] <Ivorius> Haha, asie is now saying he'll make bugfix releases
L2197[14:04:26] <Ivorius> You can't escape the modding
L2198[14:04:34] <Parker8283> we always pull you back
L2199[14:04:39] <Parker8283> into the dark abyss
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L2201[14:05:02] <Prophet> guys i just found out that samus is a girl
L2202[14:05:08] <kourbou> LOL
L2203[14:05:10] <kourbou> Prophet,
L2204[14:05:11] <Prophet> :P
L2205[14:05:12] <ollieread> LOL
L2206[14:05:12] <kourbou> sigh
L2207[14:05:26] <kourbou> You learned it the hard way. xD
L2208[14:05:35] <Ivorius> Samus is a ditto
L2209[14:05:41] <Parker8283> lol
L2210[14:05:43] <Ivorius> How the fuck else does she fit into that morphball
L2211[14:05:47] <kourbou> lol
L2212[14:05:48] <Prophet> solid snake is neither solid nor snake
L2213[14:05:52] <Prophet> i feel cheated
L2214[14:06:02] <kourbou> xD
L2215[14:06:03] <Parker8283> Parker8283.getMind().blow();
L2216[14:06:04] <Ivorius> Prophet: His snake is always solid
L2217[14:06:06] <Ivorius> That's his secret
L2218[14:06:09] <Prophet> lol Ivorius
L2219[14:06:34] <kourbou> Parker8283.getMind().reset(new Byte[0])
L2220[14:06:47] <Parker8283> you forgot the ;
L2221[14:06:52] <kourbou> oh wow forgot the semicolon ur lucky
L2222[14:06:53] *** sk89q|away is now known as sk89q
L2223[14:07:02] <kourbou> guess it wont compile
L2224[14:07:10] <Parker8283> so it's actually kourbou.getMind().reset(new byte[0]); :P
L2225[14:07:10] <Mitchellbrine> We're blowing minds? Like game cartridges?
L2226[14:07:18] <Mitchellbrine> Like that'll fix them
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L2228[14:07:21] <Mitchellbrine> :P
L2229[14:07:36] <Parker8283> it always works. Got to get the one spec of dust out of them :P
L2230[14:07:37] <kourbou> Thread 4: Brain reset;
L2231[14:07:46] <kourbou> FATAL: No Data.
L2232[14:08:09] <Parker8283> I'm pretty sure that should be on TRACE :P
L2233[14:08:18] <Parker8283> or maybe DEBUG
L2234[14:08:26] <kourbou> java.lang.NullPointerException
L2235[14:08:39] <Parker8283> it's not null though, it's just an empty byte array :P
L2236[14:08:47] <kourbou> ok stop hassling me
L2237[14:08:48] <kourbou> xD
L2238[14:08:55] <ollieread> Can someone just clear something for me, I thought that the thing was stopping people using coremods to change fml/forge, is that not the case?
L2239[14:09:11] <kourbou> the "thing"
L2240[14:09:20] <kourbou> ?
L2241[14:09:25] <Parker8283> i love that one thing...you know...
L2242[14:09:29] <kourbou> xD
L2243[14:09:33] <ollieread> Thing being the centre of what's going on right now
L2244[14:09:40] <Mitchellbrine> I think so ollieread, but I cannot confirm
L2245[14:09:46] <Mitchellbrine> That's what I understand
L2246[14:10:00] <killjoy> why not just invoke LaunchClassLoader.addTransformerExclusion("net.minecraftforge.*")?
L2247[14:10:05] <Prophet> coremods make me feel unclean
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L2249[14:10:46] <Parker8283> that would prevent all the SideOnly and stuff like that
L2250[14:10:56] <diesieben07> and events
L2251[14:11:00] <Parker8283> ^^
L2252[14:11:12] <kourbou> Alright back to business: How can I specify a custom UV for each face of a the ModelRenderer?
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L2255[14:11:22] <kourbou> If anyone knows.
L2256[14:11:22] <Parker8283> that's a very good question. Very good.
L2257[14:11:31] <kourbou> Parker8283, how do I report you?
L2258[14:11:34] <kourbou> xD
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L2260[14:11:56] <Parker8283> I think if you ping Lex, he'll probably kick me. That, or kick you for pinging him :P
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L2262[14:12:02] <kourbou> :P
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L2264[14:12:21] <kourbou> So noone knows?
L2265[14:12:22] ⇨ Joins: Drullkus (~Drullkus@c-76-102-110-237.hsd1.ca.comcast.net)
L2266[14:13:09] <kourbou> Well, guess not, or just too lazy to type. (no probs, im the same)
L2267[14:13:10] <tterrag> about what?
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L2269[14:13:25] <kourbou> kourbou: How can I specify a custom UV for each face of a the ModelRenderer?
L2270[14:13:44] <ollieread> I think asie was just assassinated
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L2273[14:14:10] <kourbou> Who's assie?
L2274[14:14:18] <ollieread> A person
L2275[14:14:21] <kourbou> wow
L2276[14:14:25] <Prophet> some 18 year old emo kid
L2277[14:14:37] <cad435> well, i have a mindblowing weired too: i have a tile-Entity and i've synced it with the server (via the "getdescriptionPacket" the "onDataPacked" in the Tile-Entity and i have "markBlockForUpdate" for passing it to sthe server)... so; it works fine and uptades, but ONLY Problem:
L2278[14:14:37] <Prophet> who aspires to be a wizard
L2279[14:14:58] <cad435> it only works if i plce the block, log off and log on again
L2280[14:15:04] <kourbou> Prophet, seems to give more info. Guess I'll have to uninstall the ollieread dictionary from my PC.
L2281[14:15:10] <diesieben07> cad435: code.
L2282[14:15:40] <Prophet> kourbou you don't want anything named ollieread on your pc :P
L2283[14:15:46] <kourbou> heh
L2284[14:16:13] <cad435> diesieben07: just to say it, this is experimental, so no name conventions, yet:P (just let me make a pastebin...)
L2285[14:16:21] <kourbou> my Avast quarantine is full of those: ollieread.exe
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L2288[14:17:12] <Prophet> ollieread is always trying to penetrate my firewall
L2289[14:17:17] <Prophet> :(
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L2292[14:17:48] <kourbou> Hope it's not the Windows one.
L2293[14:17:49] <MrBojangles> Hello.
L2294[14:18:12] <MrBojangles> This community is scaring me currently.
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L2297[14:18:20] <Prophet> MrBojangles just recently?
L2298[14:18:29] <Prophet> it's always scared me
L2299[14:18:31] <MrBojangles> I just discovered because I’m stupid.
L2300[14:18:38] <MrBojangles> That’s true,
L2301[14:18:44] <kourbou> BTW a backdoor on a windows PC should be called a backwindow. Just sayin'. :P
L2302[14:18:50] <MrBojangles> :P
L2303[14:19:15] <Prophet> kourbou i love when people think nortons protects their pc
L2304[14:19:20] <kourbou> heh
L2305[14:19:20] <MrBojangles> :P
L2306[14:19:24] <Prophet> it's hard to not laugh in their face
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L2308[14:19:51] <kourbou> Mr.Mcaffee killed a man so.
L2309[14:20:03] <kourbou> Should I trust the AV?
L2310[14:20:17] <kourbou> Might kill my PC (dark humor)
L2311[14:20:54] <Prophet> mcaffee will kill for you
L2312[14:20:56] <Prophet> worth
L2313[14:21:10] <Mitchellbrine> mcafee will break your window(s)
L2314[14:21:12] <Mitchellbrine> badumtiss
L2315[14:21:16] <Mitchellbrine> :P
L2316[14:21:16] <kourbou> And AVG is FREE https://www.sevecek.com/Jokes/avg-antivirus-free.jpg
L2317[14:21:26] <cad435> diesieben07: I hope i get all needed data..: TE:http://pastebin.com/pnL7eHg9 Command:http://pastebin.com/3CgHR7yx BlockClass:http://pastebin.com/V0JBYPqC
L2318[14:21:52] <MrBojangles> Toolbars are the bomb.
L2319[14:22:07] <Prophet> i run internet explorer and i have like dozens of toolbars
L2320[14:22:13] <kourbou> heh
L2321[14:22:14] <Prophet> it's awesome
L2322[14:22:17] <Prophet> :P
L2323[14:22:17] <kourbou> Chrome FTW
L2324[14:22:38] <kourbou> I call 'em... "plugins"
L2325[14:22:41] <Prophet> haha
L2326[14:22:54] <Drullkus> lol
L2327[14:23:17] <diesieben07> cad435: first of all, remove line 20 in your TE.
L2328[14:23:18] <kourbou> Although I am sure certain YouTubers would "plugout" my AdBlock
L2329[14:23:21] <MrBojangles> I’ve seen a legitimate website about a monument in Israel that recommends Internet Explorer.
L2330[14:23:31] <diesieben07> and all those try-catches are awful.
L2331[14:23:41] <MrBojangles> Laughed so hard.
L2332[14:23:45] <kourbou> heh
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L2334[14:24:17] <Prophet> begun, the browser wars have.
L2335[14:24:17] <cad435> diesieben07: its only to debug and not always have a CTD if sth went's wrong...
L2336[14:24:32] <Prophet> i remember the original brower wars. netscape ftw
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L2338[14:24:53] <kourbou> Also I learned that at a Browser expo Internet Explorer had the best 3D performance and they said it was WebGL. Later on they found out they were running the 3D code in Silverlight. :P
L2339[14:24:55] <MrBojangles> I use Safari and it suits my needs perfectly. Find it kind of strange how well it works.
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L2341[14:25:10] <Prophet> lol kourbou
L2342[14:25:20] <kourbou> The cheeky buggers.
L2343[14:25:31] <MrBojangles> :P
L2344[14:25:37] <cad435> diesieben07: ah yes about the Line 20, i used this before to send data, but i think i can inly use a "this" instead?
L2345[14:25:57] <diesieben07> basically don't store a NBTTagCompound in your TE.
L2346[14:26:09] <kourbou> I never lived to see netscape. Its still on my grandpas Mac OSX Tiger
L2347[14:26:52] <bspkrs> I was cleaning my basement out recently and found a Netscape Navigator CD
L2348[14:27:05] <Prophet> i have a box full of aol cd's
L2349[14:27:12] <kourbou> haha AOL
L2350[14:27:12] <Prophet> and some floppys of it
L2351[14:27:18] <kourbou> the nostalgia
L2352[14:27:22] <MrBojangles> I never lived for Netscape either.
L2353[14:27:26] <MrBojangles> :P
L2354[14:27:39] <MrBojangles> Floppys are my fav.
L2355[14:27:50] <cad435> ok, i'll try to do it otherwise, but i don't think thats the issue why it behaves strange, is it?
L2356[14:28:00] <kourbou> Well got to go revise my History test. Wish me luck. (PS: Punch cards > floppies)
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L2363[14:30:12] <diesieben07> cad435: most likely yes it is.
L2364[14:31:35] <cad435> hmm, ok i'll do that and try it... You think the other code will work as intended? (beside the fact its not rly neat)
L2365[14:31:53] ⇨ Joins: cpup (~cpup@32.218.113.33)
L2366[14:32:04] <diesieben07> i am not sure.
L2367[14:32:17] <diesieben07> the "colored light" doesn't sound like its gonna work.
L2368[14:32:35] <cad435> wich class do you point at?
L2369[14:32:41] ⇨ Joins: GUIpsp (~GUIpsp@c-66-41-216-194.hsd1.mn.comcast.net)
L2370[14:32:53] <diesieben07> your block
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L2372[14:33:27] <cad435> diesieben07: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445251-1-7-10-beta-wip-colored-light-progress-and
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L2374[14:33:35] <diesieben07> ah, you are using that.
L2375[14:33:39] <diesieben07> then ok.
L2376[14:33:45] <cad435> works as intended, did ton of static colored blocks^^
L2377[14:33:55] <diesieben07> :D
L2378[14:34:11] ⇨ Joins: GUIpsp (~GUIpsp@c-66-41-216-194.hsd1.mn.comcast.net)
L2379[14:34:32] <cad435> and i think this is a really great Mod/API^^ CptRageToaster did a great work there^^
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L2381[14:35:07] <CptRageToaster> I don't know enough about TE's... or I'd handle this... sorry :<
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L2384[14:35:46] <cad435> errrm what? xD
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L2388[14:39:06] <cad435> diesieben07: http://pastebin.com/HcF8bsXU would that work? i'm not sure, but i looked up the NBTTagCompound and this makes sense to me...
L2389[14:40:15] <diesieben07> line 5 and 6 are redundant, you need one or the other, not both
L2390[14:40:20] <diesieben07> and 7 is not needed at all.
L2391[14:40:33] ⇦ Parts: MrBojangles (~bsutter@cpe-107-9-165-182.neo.res.rr.com) ())
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L2393[14:42:56] <ollieread> Ivorius: are you still in this stream?
L2394[14:43:03] <Ivorius> Yeah
L2395[14:43:06] <Ivorius> The guy's funny :P
L2396[14:43:10] <ollieread> He's a fucking idiot
L2397[14:43:27] <cad435> diesieben07: ok, my thougts: first, get a new NBTTagCompund (syncData) and store the RGB_Value from the TileEntity in it(.setIntArry(somevalues))... Than, send it with the new Packet...
L2398[14:43:43] <ollieread> I left
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L2400[14:45:04] <diesieben07> exactly cad
L2401[14:45:29] <cad435> so why is line 5 rendundant to 6 than? line 6 saves only the lokal NBT didn't it(ok, than its redundant to the class itselv, but not to line 5)?
L2402[14:45:42] <cad435> *itself, sry
L2403[14:46:06] <diesieben07> local nbt?!
L2404[14:46:36] <cad435> erm what the game saves on harddrive on a world exit...
L2405[14:46:51] <diesieben07> you do not control when that happens nor do you need to worry about it at all.
L2406[14:47:10] <cad435> ok, than i'll throw this line out...
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L2408[14:48:39] <cad435> oh well, somehow my blocktexture got lost :D
L2409[14:49:00] <cad435> BUT it works as intended :D
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L2412[14:56:23] <cad435> ah... diesieben07: my Wavefront, wich i use as custom-model now somehow is not shown a few ticks after i placed the model... well that has to do with my TE, but i don't have any idea whats causing this...
L2413[14:56:48] <diesieben07> uh, don't ask me about rendering :P
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L2416[14:58:03] <cad435> damn xD i have a few things to check... this is really weird :D
L2417[14:58:14] <Ivorius> cad435: TESR
L2418[14:58:24] <cad435> yes
L2419[14:58:29] <Ivorius> On the table, now, I give you 15 seconds
L2420[14:58:41] <cad435> why? it is animated...
L2421[14:58:59] ⇨ Joins: cpup (~cpup@32.218.113.33)
L2422[14:59:07] <Ivorius> Because no code, no fix
L2423[14:59:15] <cad435> ISBRH won't work here...
L2424[14:59:21] <cad435> xDD ok...
L2425[14:59:45] <cad435> (before changing the TE it works...)
L2426[14:59:56] <Ivorius> Then post both
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L2428[15:00:45] <cad435> let me just check out a few things before... such as setting a 100% alpha unintentional *gg*
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L2431[15:04:31] <cad435> ok, i figured out WHAT happend, but not why: TESR did rendering as intended, than something happens (i dunno what) and than the TESR somehow gets kicked out (eg. debugger don't halt at the marked point)... i'll make a pastebin
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L2437[15:09:26] <cad435> ok, Here's the renderer: http://pastebin.com/P3jyAVpZ
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L2440[15:11:03] <cad435> and here's the TE: http://pastebin.com/ZwcAS5ri @Ivorius
L2441[15:11:33] <heldplayer> Help
L2442[15:11:36] <heldplayer> I feel watched http://puu.sh/flfof.jpg
L2443[15:11:58] <shobu> what the ? XD
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L2445[15:12:46] <Ivorius> omfg cad435
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L2447[15:12:59] <cad435> what is it?^^
L2448[15:13:03] <Ivorius> Your renderer is a singleton
L2449[15:13:08] <Ivorius> You can't just store values in there
L2450[15:13:22] <Ivorius> You should know, you instantiate it :<
L2451[15:13:57] <PaleoCrafter> dat use of a Timer there
L2452[15:14:02] <cad435> i know, See the "TODO"...
L2453[15:14:28] <PaleoCrafter> you shouldn't even have considered using a timer :P
L2454[15:14:50] <Ivorius> TODO: remove try/catch?
L2455[15:14:55] <Ivorius> Yes, the timer bit makes no sense
L2456[15:15:02] <Ivorius> Don't bypass mc time scheduling
L2457[15:15:12] <Ivorius> Use mc ticks in every TE to calculate your rotation
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L2459[15:15:35] <cad435> thats what i've created the Animation event for ;)
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L2461[15:16:00] <PaleoCrafter> also, you're given the fucking TE instance as a method parameter, use it
L2462[15:16:23] <cad435> no! the x,y,z doubles are NOT the block position!
L2463[15:16:37] <PaleoCrafter> look at the method signature ._.
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L2465[15:17:26] <cad435> PaleoCrafter: i see only a public abstract void with no annotations what the methods are for...
L2466[15:17:56] <PaleoCrafter> ... renderTileEntityAt(TileEntity ...)
L2467[15:18:12] ⇦ Quits: Encryptic (~Encryptic@c-50-169-124-232.hsd1.ma.comcast.net) (Quit: Quit)
L2468[15:18:18] ⇨ Joins: kourbou (~androirc@wis38-2-88-180-229-5.fbx.proxad.net)
L2469[15:18:53] ⇨ Joins: cpup (~cpup@32.218.113.33)
L2470[15:19:38] *** kourbou is now known as kourbouMobile
L2471[15:20:02] <kourbouMobile> Got IRC on Android. :D
L2472[15:20:13] ⇦ Quits: ljfa (~ljfa@dslb-084-062-102-052.084.062.pools.vodafone-ip.de) (Quit: Leaving)
L2473[15:20:22] <PaleoCrafter> amazing, kourbouMobile :P
L2474[15:20:33] <cad435> PaleoCrafter: errrm yes you are right, that should definately handled NOT that way xDD
L2475[15:21:45] <cad435> idk why i'm doing this, i'll just check out if the right TE is provided by the method(because i really don't know why i would have been such stupid xD)
L2476[15:22:44] <cad435> ah yes, it it is... don't ask me what i've done there :D
L2477[15:22:52] * cad435 n00bs around
L2478[15:22:53] <PaleoCrafter> cad435, probably for the same reason your abusing try-catch-blocks
L2479[15:23:28] <Ivorius> PaleoCrafter: try { array[index] = obj; } catch (ArrayIndexOutOfBoundsException ex) {}
L2480[15:23:33] <Ivorius> Do your eyes bleed yet
L2481[15:23:40] <kourbouMobile> Is abusing try-catch bad?
L2482[15:23:54] <diesieben07> abusing *anything* is bad.
L2483[15:23:58] ⇨ Joins: minercraftstyl (~AndChat39@ip72-216-52-51.pn.at.cox.net)
L2484[15:24:02] <diesieben07> that's why it's abusing.
L2485[15:24:14] <kourbouMobile> diesieben07 true.
L2486[15:24:15] <cad435> guys... i use this i can debug and don't having a Crash any time sth went wrong...
L2487[15:24:23] <diesieben07> ...
L2488[15:24:25] <diesieben07> no
L2489[15:24:29] <ollieread> What the hell does that even say
L2490[15:25:04] <Prophet> no clue
L2491[15:25:10] <kourbouMobile> cad435 please reformulate.
L2492[15:25:25] <Prophet> please don't use google translate to ask questions :P
L2493[15:25:56] <kourbouMobile> He probably doesn't.
L2494[15:26:40] <cad435> if sth gives you an immediate CTD, put it into a try-catch block and set a debugger entry...
L2495[15:26:56] ⇦ Quits: minercraftsty| (~AndChat39@2600:100d:b121:2008:0:2d:5328:1801) (Ping timeout: 198 seconds)
L2496[15:26:58] <diesieben07> CTD?
L2497[15:27:07] <cad435> Crash To Desktop
L2498[15:27:09] <kourbouMobile> Prophet If I'm following your logic I should be using Google translate too.
L2499[15:27:27] <kourbouMobile> What is a crash to desktop?
L2500[15:27:41] <cad435> And I don't use Google translate...
L2501[15:27:46] <Prophet> i was kidding
L2502[15:27:54] <kourbouMobile> See, told you. :P
L2503[15:28:00] <PaleoCrafter> "cretin trying development"
L2504[15:28:15] <Prophet> :P
L2505[15:28:39] <kourbouMobile> Who's the cretin? :P
L2506[15:29:18] <cad435> crash to desktop: an unexpected close of Minecraft(or any other game)...
L2507[15:29:24] ⇦ Quits: ariscop (~ariscop@ppp118-209-190-109.lns20.mel8.internode.on.net) (Ping timeout: 378 seconds)
L2508[15:30:08] <ChJees> Moo.
L2509[15:30:08] <PaleoCrafter> cad435, silently discarding any error is not the way to go :P
L2510[15:30:26] <PaleoCrafter> Oink.
L2511[15:30:33] <kourbouMobile> Ah ok didn't know cad435. Now you can choose if you want to answer this but where are you from? (I like meeting new people. I'm creepy like that.)
L2512[15:30:40] <cad435> did i say that PaleoCrafter?
L2513[15:30:46] <heldplayer> Fanceh http://puu.sh/fliUX.jpg
L2514[15:30:56] <PaleoCrafter> cad435, you implicitly did
L2515[15:31:11] <ChJees> heldplayer, what are you playing with :P?
L2516[15:31:35] <kourbouMobile> Halos apparently.
L2517[15:31:44] <kourbouMobile> Looks nice. :)
L2518[15:31:57] <cad435> i'm from Germany(bavarian), but i've learned about 6 hours Math this day (because i'll wrote exams next friday), so apologize grammar mistakes at this point...
L2519[15:32:00] ⇦ Quits: KilRoYDK (~KilRoYDK@89.184.156.11) (Quit: (null))
L2520[15:32:17] * ChJees wish he could math
L2521[15:32:18] <cad435> (and any other mistakes :P)
L2522[15:32:46] <kourbouMobile> No man, it's fine. Not everyone speaks fluently and your English is good tbh.
L2523[15:32:52] <ChJees> Knowing how to utilize math would make programming a lot easier for me :P.
L2524[15:32:53] <heldplayer> ChJees: shaders :p
L2525[15:33:05] <ChJees> Formulas scare me.
L2526[15:33:33] <Kaiyouka> ew math
L2527[15:33:36] <Kaiyouka> :p
L2528[15:33:37] <cad435> well, Math.. xD I can you tell all about fourier-transformations, but i'm not able to get that damn TE working^^
L2529[15:33:54] <ChJees> heldplayer, ah i see.
L2530[15:34:07] <heldplayer> Oh yes, lots of maths in shaders :p
L2531[15:34:11] <kourbouMobile> heldplayer Do you make shaders in java or OpenGL lang or whatever Shaffer's are made in.
L2532[15:34:15] <Kaiyouka> Depends on the shader, heldplayer :p
L2533[15:34:18] <ChJees> Knowing the ins and outs of basic 3D mathe helps i guess.
L2534[15:34:25] <heldplayer> GLSL
L2535[15:34:55] <kourbouMobile> Uh yeah GLSL. I should learn that one day. :\
L2536[15:35:01] <Kaiyouka> I have a default 2D shader in my homebrew engine that is literally 0 math.
L2537[15:35:07] <Kaiyouka> because fuck lighting
L2538[15:35:12] <Kaiyouka> :D
L2539[15:35:14] ⇦ Parts: LudziE12 (~LudziE12@91.236.130.129) ())
L2540[15:35:33] <ghz|afk> I know some glsl. I don't like it.
L2541[15:35:39] <ghz|afk> HLSL/Cg all the way for me ;P
L2542[15:35:40] ⇨ Joins: LudziE12 (~LudziE12@91.236.130.129)
L2543[15:35:42] <cad435> ChJees: jep... for rotating thx in a GL matrix definately^^ Knowing what this transformation does Mathematically really don't is bad^^
L2544[15:35:51] <cad435> *rotating things
L2545[15:35:54] <kourbouMobile> Kaiyouka so your game is either ASCII console based or is a dark screen. :-P
L2546[15:36:00] ⇦ Quits: cpup (~cpup@32.218.113.33) (Ping timeout: 378 seconds)
L2547[15:36:29] <Ivorius> kourbouMobile: I have a shader that makes your game ascii based
L2548[15:36:38] <kourbouMobile> And how do you manage collisions without math.
L2549[15:36:39] <ghz|afk> kourbouMobile: nah, outcolor = incolor ;P
L2550[15:36:42] <ghz|afk> no maths ;p
L2551[15:36:53] <ChJees> Ivorius: The horror. It was scary enough in Saints Row IV
L2552[15:36:56] <ghz|afk> you don't do collisions in shaders ...
L2553[15:36:59] <PaleoCrafter> ^
L2554[15:37:02] <ghz|afk> also, oyu use a lib ;P
L2555[15:37:04] <Kaiyouka> kourbouMobile: Nope. In GL 3.0+, lighting is constant max bright until you otherwise code it into your shader :p
L2556[15:37:12] <kourbouMobile> ghz|afk xD. Ivorius sounds cool.
L2557[15:37:17] <Ivorius> ChJees: Heh, yeah, that part was pretty funny
L2558[15:37:32] <kourbouMobile> Kaiyouka ah i see.
L2559[15:37:39] ⇦ Parts: shobu (uid57631@id-57631.brockwell.irccloud.com) ())
L2560[15:37:56] <ghz|afk> Ivorius: texture atlas with the ascii characters and computing UV coords based on color?
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L2562[15:38:05] <Ivorius> Pretty much
L2563[15:38:08] <Ivorius> But gradual
L2564[15:38:26] <Kaiyouka> neat
L2565[15:38:31] <kourbouMobile> Let's break a rule: Minecraft would be better in GLSL. :-P
L2566[15:38:44] * ghz|afk shudders
L2567[15:38:46] <Kaiyouka> I tried writing a shader to generate night sky. That was a terrible idea.
L2568[15:38:46] ⇨ Joins: cpup (~cpup@32.218.113.33)
L2569[15:38:47] *** sk89q is now known as sk89q|away
L2570[15:38:49] <Ivorius> http://youtu.be/C1m1Hvh4nvg?t=9m10s
L2571[15:38:54] <ghz|afk> that's wrong in so many levels XD
L2572[15:39:08] <Ivorius> I don't have an explicit video, but this shows the effect :P
L2573[15:39:20] <kourbouMobile> Ok subscribing :)
L2574[15:39:24] <Ivorius> People regularly come to me and report this feature as a bug
L2575[15:39:33] <Ivorius> kourbouMobile, that's not me, but sure :P
L2576[15:39:48] <kourbouMobile> Lol Ivorius. Busted. :'(
L2577[15:40:04] <Ivorius> But yeah, that's pretty much what I intended this to feel like :P
L2578[15:40:13] <Kaiyouka> oh good lord, Ivorius
L2579[15:40:22] <ollieread> "But anyway guys, lets take some cocaine"
L2580[15:40:25] ⇨ Joins: SamRaven2 (~SamRaven2@cpe-174-111-244-046.triad.res.rr.com)
L2581[15:40:26] <ollieread> was my favourite bit of that video
L2582[15:40:27] <cad435> is there a event that fires constantly higher than 20TPS? (so lets say like the worldTickEvent, but with 40TPS)
L2583[15:40:31] <cad435> *an
L2584[15:40:37] <diesieben07> why?
L2585[15:40:46] <diesieben07> and no.
L2586[15:41:02] <Kaiyouka> Nothing goes higher than 20TPS
L2587[15:41:05] <cad435> animate fast things without tearing
L2588[15:41:14] <diesieben07> partial ticks
L2589[15:41:36] <Kaiyouka> Also, Minecraft should totally thread its rendering :p
L2590[15:41:36] <Ivorius> ollieread: Well, that's what the rest of the mod is about, pretty much :P
L2591[15:41:51] <kourbouMobile> Ivorius You should link your bug reports to a printer that prints in a paper shredder. :P
L2592[15:42:19] <cad435> diesieben07: partial ticks? is there a WorldTickEvent.pre/post?
L2593[15:42:21] <ghz|afk> cad435: you'd want to hook the rendering itself
L2594[15:42:32] <Ivorius> I find them pretty amusing actually
L2595[15:42:33] <diesieben07> no.
L2596[15:42:50] <diesieben07> partial ticks are basically: how far into the tick you are on the current *frame*
L2597[15:42:55] <diesieben07> frames happen more often than ticks
L2598[15:43:02] <cad435> ah ok...
L2599[15:43:03] <diesieben07> then you can adjust the animation based on that.
L2600[15:43:05] <kourbouMobile> Ivorius can we have an anonymous example of a bug report?
L2601[15:43:12] <cad435> how can i acess this?
L2602[15:43:20] <diesieben07> all the rendering events have it
L2603[15:43:26] <diesieben07> and in your TESR it's one of the params
L2604[15:43:43] <Ivorius> kourbouMobile: I have exactly the thing
L2605[15:43:44] <Ivorius> http://minecraft-psychedelicraft.wikia.com/wiki/Rift
L2606[15:43:51] <Ivorius> Check the comment out on this page
L2607[15:43:51] <ghz|afk> RenderWorldEvent
L2608[15:43:58] <diesieben07> then you have something like: actualPos = lastPos + (currentPos - lastPos) * partialticks
L2609[15:43:59] <cad435> diesieben07: ah yes, youre right...
L2610[15:44:00] <ghz|afk> .Pre/Post
L2611[15:44:14] <Ivorius> It's pretty much the strongest reaction I got so far, lol
L2612[15:44:14] <diesieben07> with lastPos being the pos from the last tick
L2613[15:44:20] <cad435> ghz|afk: is that fired constantly?
L2614[15:44:24] <ghz|afk> yes
L2615[15:44:39] <diesieben07> that's for something lese
L2616[15:44:40] <kourbouMobile> Haha Ivorius " At least you should have warned people"
L2617[15:44:47] <Parker8283> so I should be banned from this IRC...ok...
L2618[15:44:49] <diesieben07> if anything you want RenderWorldLAstEvent
L2619[15:44:50] *** GenuineSounds is now known as Genuine
L2620[15:45:01] <diesieben07> RenderWorldEvent is fro chunks iirc
L2621[15:45:09] <diesieben07> but yeah, if oyu have a TESR you dont need those events anyways
L2622[15:45:18] <cad435> so it's not dependent on the Framerate the GPU is rendering? (RenderEvents are afaik)
L2623[15:45:22] <ghz|afk> or if you do gui
L2624[15:45:28] <ghz|afk> you have RenderGameOverlay
L2625[15:45:32] <Ivorius> "Warning: This mod contains rifts"
L2626[15:45:34] <ghz|afk> so you also get called constantly
L2627[15:45:43] <ghz|afk> cad435: of course it is
L2628[15:45:47] <ghz|afk> you only have two types of events
L2629[15:45:48] <Ivorius> But hey, I do annotate the mod as being restricted to people of age 18+
L2630[15:45:48] <kourbouMobile> Hehe yeah people don't read.
L2631[15:45:51] <ghz|afk> one kind depends on the ticks
L2632[15:45:55] <ghz|afk> the other depends on the frames
L2633[15:46:02] <Ivorius> Judging by his response, he wasn't even supposed to download it anyway
L2634[15:46:05] <ghz|afk> ther is nothing else
L2635[15:46:08] <Ivorius> So I'm all clear :P
L2636[15:46:08] <ghz|afk> because nothing else is needed
L2637[15:46:19] <ghz|afk> if you want something to update VISUALLY faster than ticks
L2638[15:46:21] <ghz|afk> use render events
L2639[15:46:29] <ghz|afk> if you want somethingto update at the speed of the world simulation,
L2640[15:46:32] <ghz|afk> then use tick events
L2641[15:46:34] <cad435> ghz|afk: yes i know that^^
L2642[15:46:37] <kourbouMobile> ghz|afk pls type /nick ghz|notsoafk
L2643[15:46:46] <cad435> xD
L2644[15:46:48] *** ghz|afk is now known as ghz|maynotanswer
L2645[15:46:53] <cad435> :D
L2646[15:46:58] <kourbouMobile> Haha.
L2647[15:47:23] ⇦ Parts: ghz|maynotanswer (gigaherz@236.Red-79-152-126.dynamicIP.rima-tde.net) ())
L2648[15:47:24] ⇨ Joins: ghz|maynotanswer (gigaherz@236.Red-79-152-126.dynamicIP.rima-tde.net)
L2649[15:47:32] <kourbouMobile> Good luck to people who don't have name completion.
L2650[15:47:48] ⇦ Parts: ghz|maynotanswer (gigaherz@236.Red-79-152-126.dynamicIP.rima-tde.net) ())
L2651[15:47:54] <Kaiyouka> Bahahah
L2652[15:47:55] ⇨ Joins: gigaherz (gigaherz@236.Red-79-152-126.dynamicIP.rima-tde.net)
L2653[15:47:58] <gigaherz> wth
L2654[15:48:03] <cad435> diesieben07: the partialTickTime scaled to the frame is constant, isn't it (i dunno how to describe it better)
L2655[15:48:08] <gigaherz> why did the channel insist that i was banned?
L2656[15:48:10] <Kaiyouka> oh god, why am I so terrible at GUI icon design today?
L2657[15:48:25] <Kaiyouka> gigaherz: nickname was too long
L2658[15:48:31] <Kaiyouka> I think
L2659[15:48:31] <cad435> Kaiyouka: use GL quads with colors only and make ModernUI xD
L2660[15:48:31] *** diesieben07 is now known as diesieben|away
L2661[15:48:35] <gigaherz> really?!
L2662[15:48:45] <Kaiyouka> cad435: oh god ew ew ew ew
L2663[15:48:50] <cad435> :D :D
L2664[15:49:02] <kourbouMobile> gigaherz if i got u banned not taking responsibility. :-P
L2665[15:50:17] <kourbouMobile> Okay well now he is AFK *facepalm*
L2666[15:50:25] <Kaiyouka> hahah
L2667[15:50:31] <gigaherz> as I said, I may not answer
L2668[15:50:34] <gigaherz> it's not like I left
L2669[15:50:42] <gigaherz> I'm just doing other stuff and look sporadically
L2670[15:50:44] <Kaiyouka> I'm trying to make a 9x9 tear drop. It's not going too well >:/
L2671[15:50:47] <gigaherz> so yeah
L2672[15:50:49] *** gigaherz is now known as ghz|afk
L2673[15:51:20] ⇦ Quits: cpup (~cpup@32.218.113.33) (Ping timeout: 189 seconds)
L2674[15:51:28] <kourbouMobile> Uuh Kaiyouka that would spawn a lake?
L2675[15:51:46] <ghz|afk> ... tear drop?
L2676[15:51:57] <kourbouMobile> Yeah I'm curious too.
L2677[15:52:04] <Kaiyouka> 9x9 pixels
L2678[15:52:09] <kourbouMobile> Ah OK.
L2679[15:52:12] <Kaiyouka> it's for a UI thing
L2680[15:52:19] <ghz|afk> OH
L2681[15:52:27] <kourbouMobile> I thought it was 9 blocks.
L2682[15:52:29] <Kaiyouka> lol
L2683[15:52:31] <ghz|afk> I assumed a 9x9x9 cube
L2684[15:52:37] <ghz|afk> carved into a tear drop shape
L2685[15:52:38] <kourbouMobile> Yeah same.
L2686[15:52:46] <Kaiyouka> When the player enters my mod's dimension, they get a separate stat system and UI for it
L2687[15:52:46] <PaleoCrafter> jo
L2688[15:52:49] <PaleoCrafter> whoops
L2689[15:53:06] <Kaiyouka> I'm testing tear drop like symbols for the stamina system
L2690[15:53:09] ⇦ Parts: Kodos (~Kodos@2602:306:ce20:6c30:8d18:8166:1644:ca2b) (Leaving))
L2691[15:53:11] <kourbouMobile> PaleoCrafter are you on?
L2692[15:53:18] <PaleoCrafter> I am
L2693[15:53:20] <kourbouMobile> OK*
L2694[15:53:29] ⇦ Quits: Maxetime (~Thunderbi@modemcable086.219-70-69.static.videotron.ca) (Ping timeout: 198 seconds)
L2695[15:53:33] <kourbouMobile> I meant ok. :-$
L2696[15:53:38] <cad435> Kaiyouka: Its good i've found someone that don't like modern UI, what du you think about that(to Modern or is it OK?): https://www.dropbox.com/s/aksyj0gya1o8sei/2015-02-01_22.51.27.png?dl=0
L2697[15:53:40] <PaleoCrafter> just focused to the wrong window :P
L2698[15:53:49] <kourbouMobile> Ah. XD
L2699[15:53:59] <clienthax> cad435: looks pixelmony
L2700[15:54:11] <cad435> damn... my English is really not the best today -.-
L2701[15:54:13] <cad435> xD
L2702[15:54:16] <Kaiyouka> cad435: the hell am I looking at?
L2703[15:54:34] <ChJees> cad435: Looks like a Megaman robot master intro text :P
L2704[15:54:37] <clienthax> i think the locals call it a monitor
L2705[15:54:45] <kourbouMobile> cad435 nowadays UIs are simple.
L2706[15:54:51] ⇦ Quits: spaceemotion (~spaceemot@f054179064.adsl.alicedsl.de) (Quit: Wahoo!)
L2707[15:54:58] <kourbouMobile> Like 1-2 colors.
L2708[15:55:04] * Kaiyouka baps clienthax with a halibut
L2709[15:55:11] <ChJees> Gone are the days of gradients everywhere.
L2710[15:55:12] <kourbouMobile> clienthax lol
L2711[15:55:20] <clienthax> lol
L2712[15:55:23] <cad435> kourbouMobile: it shouldnt be a UI... because than i have only render a quad with color :D
L2713[15:55:24] * clienthax slaps Kaiyouka around a bit with a large Morwong
L2714[15:55:33] <ChJees> Remember Windows 98 themes?
L2715[15:55:49] <kourbouMobile> ChJees nostalgia.
L2716[15:55:50] <ghz|afk> Kaiyouka: https://dl.dropboxusercontent.com/u/743491/drop.png
L2717[15:55:59] <cad435> and Kaiyouka that's a banner that can appear and show sth important
L2718[15:56:00] <ghz|afk> can be improved ;P
L2719[15:56:06] <ChJees> http://th00.deviantart.net/fs70/PRE/i/2010/052/0/c/Plus98_For_Windows_7_by_AnsonSterling.png
L2720[15:56:14] <ChJees> http://i.imgur.com/CY6WBLC.png
L2721[15:56:15] <cad435> and anfer 4 seconds it fades out^^
L2722[15:56:15] <Kaiyouka> ghz|afk: I've got my own tyvm :p
L2723[15:56:32] <kourbouMobile> ChJees that is. Wow.
L2724[15:56:35] <ghz|afk> you said "[22:50] (Kaiyouka): I'm trying to make a 9x9 tear drop. It's not going too well >:/"
L2725[15:56:37] <ghz|afk> so I helped ;P
L2726[15:57:05] <cad435> ghz|afk: looks pretty good^^
L2727[15:57:07] ⇦ Quits: zhiayang (~zhiayang@bb42-60-154-134.singnet.com.sg) (Quit: My MacBook Pro has gone to sleep. ZZZzzz…)
L2728[15:57:07] ⇨ Joins: cpup (~cpup@32.218.113.33)
L2729[15:57:29] <kourbouMobile> ghz|afk I think my sarcasm detector is broken.
L2730[15:57:32] <ghz|afk> not convinced about the color of a few of the pixels ;P
L2731[15:58:09] <ghz|afk> kourbouMobile: my sarcasm emitter is faulty though
L2732[15:58:11] <cad435> ghz|afk: looks like kind a magic thing^^
L2733[15:58:21] <ghz|afk> I rarely used, and when I try, it often fails
L2734[15:58:27] <Kaiyouka> ghz|afk: lemme show you what I've got once I got it in the UI
L2735[15:58:33] <ghz|afk> heh
L2736[15:58:48] <kourbouMobile> ghz|afk try going to a humor store. They help.
L2737[15:58:52] <ghz|afk> Kaiyouka: I made it in like 15s, don't worry about ignoring it ;P
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L2739[15:59:49] <kourbouMobile> ghz|afk not saying you don't have humor. Take no offense. :-P
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L2741[16:00:14] <ghz|afk> I don't get offended that easily ;P
L2742[16:00:34] <ghz|afk> well, not with opinions
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L2744[16:00:50] <ghz|afk> now dishonesty and pranks, those I don't tolerate ;P
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L2746[16:01:44] <clienthax> ghz|afk: go code weather hooks
L2747[16:01:44] <clienthax> gogogo
L2748[16:01:53] <kourbouMobile> ghz|afk I know what to do now. >:)
L2749[16:02:41] * kourbouMobile lost half of ghz|afk trust.
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L2751[16:03:42] <cad435> ok, just to be sure: the RenderWorld event get called every time a chunk is drawn by GPU, not only if the chunk is FIRST drawn, right?
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L2753[16:04:08] <Kaiyouka> ghz|afk: http://i.imgur.com/2Ib8uHf.png
L2754[16:05:01] <kourbouMobile> Looks nice Kaiyouka. I like it.
L2755[16:05:09] <Kaiyouka> Still needs work
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L2757[16:07:06] <Kaiyouka> I don't know if there will be anything equivalent to XP either
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L2759[16:08:17] <PaleoCrafter> http://puu.sh/flpHr/7eed9e53e1.png Kaiyouka
L2760[16:08:31] <pixlepix> Anyone know where enchantment table level is calculated?
L2761[16:08:31] <PaleoCrafter> these icons where actually used in a similar HUD :P
L2762[16:08:50] <Kaiyouka> what sort of HUD, PaleoCrafter ?
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L2764[16:09:09] <PaleoCrafter> well, I used it for thirst
L2765[16:09:19] <Kaiyouka> ah
L2766[16:09:26] <PaleoCrafter> I meant the general positioning ^^
L2767[16:09:34] <Kaiyouka> ah
L2768[16:09:46] <ghz|afk> Kaiyouka: heh
L2769[16:09:49] <ghz|afk> nice
L2770[16:10:06] <ghz|afk> what's that supposed to represent though? ;P
L2771[16:10:25] <ghz|afk> oh right you said stamina
L2772[16:10:28] <Kaiyouka> It's basically the dimension's version of the hunger bar
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L2774[16:11:12] <ghz|afk> i'd have used thunder symbols, like Minicraft
L2775[16:11:24] <Kaiyouka> Doesn't make sense
L2776[16:11:30] <ghz|afk> http://cdn3.vox-cdn.com/entry_photo_images/2493351/Minicraft_large_verge_medium_landscape.png
L2777[16:12:01] <Kaiyouka> The thing about this style of tear drop is that it also kind of looks like a soul and that's more accurate to what stamina in the mirrored plain even is
L2778[16:12:23] <ghz|afk> also looks a little bit like a stomach
L2779[16:12:32] <ghz|afk> XD
L2780[16:12:37] <Kaiyouka> You lack a physical body. So, it's really your spiritual energy that's being measured.
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L2783[16:16:02] <Kaiyouka> I think the hardest part about this damn dimension is managing inventory
L2784[16:16:15] <Kaiyouka> since not everything you own can manifest with you but you can pick up things in this dimension.
L2785[16:16:50] <ghz|afk> so it's like Witchery's dream?
L2786[16:16:59] <Kaiyouka> Not quite
L2787[16:17:14] <Kaiyouka> I never actually even knew that was a thing
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L2789[16:17:22] <ghz|afk> you have a separate inventory, xcept for special magical items
L2790[16:17:26] <Kaiyouka> I'm just basing much of this off the Silent Realm from Skyward Sword
L2791[16:17:33] <ghz|afk> you can pick things up and there's special plants and entities
L2792[16:17:47] <ghz|afk> there's a large chance you end up in nightmare mode
L2793[16:17:53] <ghz|afk> where monsters follow you endlessly
L2794[16:17:54] <flappy> Kaiyouka: Witchery's dream dim lets you take a couple ceratin items with you, otherwise it stays on your OW body
L2795[16:18:03] <ghz|afk> but with the proper tools allow you to enter dream mode
L2796[16:18:07] <ghz|afk> which is nice and mob-free
L2797[16:18:31] <Kaiyouka> flappy: I guess in that sense, yes, they are similar.
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L2799[16:19:26] <Kaiyouka> If the player fills up their Mirrored Plain inventory, I guess it'd just spill out when they return?
L2800[16:19:35] <Kaiyouka> to fit back their overworld stuff
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L2802[16:20:30] <Kaiyouka> Though, considering the notion of how things manifest or don't manifest, maybe it would make more sense for things that don't manifest to still appear, just in some form that's entirely useless
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L2804[16:22:13] <Kaiyouka> Maybe they manifest as mortuary tablets :p
L2805[16:23:21] <Kaiyouka> That'd be pretty interesting.
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L2809[16:25:43] <ghz|afk> Kaiyouka: turn them into representations of their "essence"
L2810[16:26:10] <Kaiyouka> I'm going with mortuary tablets.
L2811[16:26:12] <ghz|afk> weapons could turn into "death", seeds and such into "life"
L2812[16:26:39] <Kaiyouka> It's easier than having a bunch of conditions and hoping everything meets them properly.
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L2814[16:26:56] <ghz|afk> it's creepy though ;P
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L2820[16:28:39] <chbachman> Okay, I'm stumped.
L2821[16:28:49] <chbachman> How does this: http://pastebin.com/KSGrkedL happen?
L2822[16:28:50] <Kaiyouka> It's symbolic. If they can't manifest, they don't have energy. If energy is life, they're dead :p
L2823[16:29:19] <VikeStep> chbachman, do you have source code for UpgradeSpeed class?
L2824[16:29:41] <chbachman> https://github.com/TGMP/ModularArmour/blob/master/src/main/java/chbachman/armour/upgrade/upgradeList/UpgradeSpeed.java
L2825[16:29:44] <chbachman> Short class.
L2826[16:30:16] <VikeStep> well the error occurs when you set the PlayerWalkSpeed
L2827[16:31:40] <VikeStep> you are calling it server side chbachman
L2828[16:31:46] <chbachman> Ah.
L2829[16:31:46] <VikeStep> setPlayerWalkSpeed is a client side only method
L2830[16:31:52] <chbachman> Seriously?
L2831[16:31:55] <VikeStep> yes
L2832[16:31:56] <chbachman> Ugh.
L2833[16:32:00] <chbachman> Thanks.
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L2843[16:43:34] <drazisil> Trying to use the waila api and it keep failing with Could not initialize class mcp.mobius.waila.api.SpecialChars
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L2846[16:45:32] <drazisil> Any thoughts? It's the same version that is running fine outside of dev, Waila-1.5.8a_1.7.10
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L2851[16:48:08] <clienthax> do you have mobiuscore?
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L2853[16:49:31] <drazisil> I don't...but I don't see it in my client instance either
L2854[16:49:49] <clienthax> wait? could not initialize?
L2855[16:49:52] <clienthax> got the full log?
L2856[16:49:58] <pixlepix> Is there some documentation on how attribute modifiers work?
L2857[16:50:24] <drazisil> sure, one sec
L2858[16:50:59] <drazisil> https://gist.github.com/drazisil/a7872d55ed1d0cd37acb
L2859[16:51:54] <clienthax> mhm strange
L2860[16:52:24] <clienthax> "C:\Program Files\Java\jdk1.6.0_45\bin\java"
L2861[16:52:27] <clienthax> why on earth.,.?
L2862[16:52:35] <drazisil> Wait, what?
L2863[16:52:35] <clienthax> go get jdk8
L2864[16:52:36] <clienthax> xD
L2865[16:52:47] <drazisil> it shoudl be on 1.7 x.x
L2866[16:53:00] <clienthax> it should be atleast 1.7 jdk
L2867[16:53:06] <drazisil> right
L2868[16:53:12] <clienthax> try runing with jdk7 and see if it works
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L2870[16:53:18] <drazisil> *kicks intelej
L2871[16:53:56] <clienthax> i think its more of a I/O Error
L2872[16:55:12] <drazisil> I don't know how that got changed, I could swear I was on 1.7 x.x That was it, thanks for the catch
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L2874[16:55:51] <clienthax> yeah it should of yelled about a incompatible class ver
L2875[16:55:54] <clienthax> not sure why it didnt
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L2877[16:57:09] <drazisil> now I can get started. Is http://mcpold.ocean-labs.de/index.php/Waila_API still valid, seems a tad old.
L2878[16:58:29] <clienthax> ProfMobius: ^^
L2879[16:58:37] <clienthax> he hides in here ya know
L2880[16:58:38] <clienthax> ;P
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L2883[17:02:20] <drazisil> Is there a mantle manuall running around? Since I'm delving into apis...or is there a nice clean way of not calling things if the mod isn't installed that I'm not aware of? :)
L2884[17:02:53] <ghz|afk> @Optional on things you don't want included
L2885[17:02:56] <PrinceCat> @Optional
L2886[17:02:59] <PrinceCat> Oh, beat me to it.
L2887[17:03:00] <ghz|afk> and something.isModLoaded
L2888[17:03:11] <ghz|afk> I can't remember the something XD
L2889[17:03:12] <chbachman> Loader.isModLoaded
L2890[17:03:22] <drazisil> Do I just stick that above the call?
L2891[17:03:42] <ghz|afk> @Optional above the fields/methods/classes
L2892[17:03:54] <ghz|afk> isModLoaded as a condition to prevent calling things
L2893[17:04:08] <drazisil> sounds good, thank you muchly
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L2912[17:25:52] <cad435> yay, got the TE working! :D :D
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L2936[17:54:18] <drazisil> hrm, not my callback just isn't getting called
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L2948[18:12:12] <clienthax> so many events ;_; http://prntscr.com/5zz32z
L2949[18:12:30] <ChJees> Woah
L2950[18:13:07] <MalkContent> why is it ridepokemonevent
L2951[18:13:11] <MalkContent> when the rest is pixelmon
L2952[18:13:15] <ChJees> Oversight?
L2953[18:13:53] <MalkContent> kind of wanted to point that out with this in case it is ;P
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L2955[18:14:07] <ChJees> I wonder how i should balance firearms in comparison to Tinker's Construct ranged weapons.
L2956[18:14:11] <MalkContent> plus curiosity
L2957[18:14:23] <ChJees> Would be silly if they did more damage solely for using gunpowder.
L2958[18:15:09] <ChJees> A pro is that firearms are hitscan :P.
L2959[18:15:13] <MalkContent> *shrugs*
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L2961[18:15:22] <ChJees> Negative more expensive ammunition i guess.
L2962[18:15:26] <clienthax> not really
L2963[18:15:30] <clienthax> its on its own event bus
L2964[18:15:42] <clienthax> + it was a older event
L2965[18:15:44] <ChJees> Unless i make plants that allow the player to grow gunpowder ingredients.
L2966[18:15:46] <clienthax> that i cba to rename cus backwards compat
L2967[18:15:46] <clienthax> xD
L2968[18:16:33] <MalkContent> deprecate and create new event? :/
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L2970[18:17:05] <clienthax> hahaha you should see the deprecated warnings already
L2971[18:17:29] <clienthax> eah, its not doing any harm
L2972[18:17:37] <clienthax> prob fix it in 1.8 port
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L2975[18:18:02] <seriosbrad> Hey guys, is it possible with a Forge server to change the Restart/Shutdown messages?
L2976[18:18:37] <ChJees> Welp, ammunition is pretty cheap. For less than a dollar you can kill a mna.
L2977[18:19:42] <MalkContent> i wouldnt balance around tinkers if i were you
L2978[18:19:50] <MalkContent> tinkers is op
L2979[18:19:57] <ChJees> If you let it be :P.
L2980[18:20:00] *** heldplayer is now known as heldplayer|off
L2981[18:20:13] <MalkContent> ?
L2982[18:20:15] <ChJees> Vanilla Tinker's is pretty balanced compared to the Iguana Tweaks add-on.
L2983[18:20:38] * ChJees has been playing Material Energy^4
L2984[18:20:40] <MalkContent> no idea ^^
L2985[18:20:50] * clienthax bites MalkContent
L2986[18:20:53] <MalkContent> all i hear is people talking about 60something damage weapons
L2987[18:21:08] <MalkContent> what did i do?
L2988[18:21:08] <ChJees> Well, i got a Crossbow that is 20-30 damage away from one shotting a Wither.
L2989[18:21:14] <clienthax> you look tasty
L2990[18:21:15] <clienthax> =3
L2991[18:21:19] <clienthax> like cheeseburgah
L2992[18:21:32] <MalkContent> googled my name, did ya?
L2993[18:21:39] <MalkContent> im not the whitehaired dude
L2994[18:21:44] <drazisil> is there a common reason why waila can't find my class on registration? as far I can tell the classpath is correct
L2995[18:21:58] <clienthax> you loading after or before
L2996[18:22:30] <drazisil> using Loader.isModLoaded so I'd assume after?
L2997[18:22:46] <clienthax> l2 dependenciestag
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L3000[18:22:56] <clienthax> dependencies="after:walalalalala"
L3001[18:22:59] <clienthax> however its spelt
L3002[18:22:59] <clienthax> xD
L3003[18:23:04] <clienthax> in mod annotion
L3004[18:23:09] <MBrine|InSpace> NO
L3005[18:23:12] <MalkContent> you need that to work with waila?
L3006[18:23:13] <MBrine|InSpace> Don't do that
L3007[18:23:15] <MalkContent> that would be retarded
L3008[18:23:16] <clienthax> MBrine|InSpace: ?
L3009[18:23:27] <clienthax> well if the mod isnt loaded its not going to fucking work is it
L3010[18:23:31] <MBrine|InSpace> WAILA loads after all mods
L3011[18:23:35] <MalkContent> ^
L3012[18:23:42] <MBrine|InSpace> If you do that, your mod never loads
L3013[18:23:45] <clienthax> >_>
L3014[18:23:48] <MBrine|InSpace> Trust me, I've tried
L3015[18:23:50] <clienthax> eah, debug time ;P
L3016[18:23:58] * clienthax hands drazisil a debugger
L3017[18:24:35] <drazisil> *starts stuffing waypoints in code*
L3018[18:24:40] <clienthax> lol
L3019[18:26:06] <drazisil> mem. looks like I need source for that to work
L3020[18:26:34] <ChJees> Interesting stuff about Caliber and Gauge.
L3021[18:27:02] <ChJees> Bigger barrels allow for bigger ammunition but both get heavier to use and more expensive to manifacture..
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L3023[18:28:30] <drazisil> Wait, if waila loads after all mods, how the heck do any mods talk to it? It has to be loaded to get the register messages...that's makes no sense.
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L3025[18:28:40] <drazisil> don't make my head hurt like that
L3026[18:28:54] <ChJees> Messages are most likely put on a stack for it to read.
L3027[18:29:20] <drazisil> Also, Loader.isModLoaded("Waila") would fail if that were the case
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L3029[18:29:59] <MBrine|InSpace> FMLInterModComms
L3030[18:30:19] <MBrine|InSpace> Look at open source mods that have WAILA compat
L3031[18:30:47] <MBrine|InSpace> WAILA uses IMCs
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L3033[18:31:18] <drazisil> Yes, but I'm only calling the register command if it's loaded, and it's sending
L3034[18:31:30] <drazisil> ergo, waila must be loading before my mod
L3035[18:31:38] <MBrine|InSpace> If it's not loaded, it doesn't matter
L3036[18:31:51] <MBrine|InSpace> Nothing will happen
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L3038[18:32:06] <MBrine|InSpace> If it is, WAILA will receive your message
L3039[18:32:35] <drazisil> Yes, WAILA gets me message, and says it can't find my class
L3040[18:32:57] <MBrine|InSpace> Then your class doesn't exist or you have the spelling wrong
L3041[18:33:08] <MBrine|InSpace> And it's looking for a method, I believe
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L3043[18:33:59] <drazisil> yes, I have the callback mething, and the spelling is correct
L3044[18:34:04] <drazisil> method*
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L3046[18:34:39] <MBrine|InSpace> Are you putting the method or the class in the string value?
L3047[18:35:21] <drazisil> the class
L3048[18:35:31] <MBrine|InSpace> Do the method
L3049[18:35:37] <MBrine|InSpace> It should work
L3050[18:36:59] <clienthax> drazisil: got the log?
L3051[18:37:10] <drazisil> Sorry, I had the method. and Of course now it's working *headdesks*
L3052[18:37:21] <clienthax> lol..
L3053[18:37:45] <drazisil> it's not adding the tooltips, but that should be easy...right? x.x
L3054[18:38:14] <MBrine|InSpace> Yep, it should be easy
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L3062[18:57:16] <drazisil> If I register a body providor for a base, will that work, or do I have to reginster for blocks that extend it as well?
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L3069[19:05:29] <DasUmlaut> greetings, programs
L3070[19:06:47] <DasUmlaut> Is it true that there is a way to let items with the same ID, Damage, and NBTtags stack?
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L3072[19:07:09] <MBrine|InSpace> Um
L3073[19:07:10] <DasUmlaut> but have it so that items with the same ID, Damage, but DIFFERENT NBTtags Don't stack
L3074[19:07:31] <MBrine|InSpace> Yeah, that's default vanilla behavior
L3075[19:07:37] <ghz|afk> given that the NBT tag is on thestack
L3076[19:07:45] <ghz|afk> that sortof comes by default
L3077[19:07:54] <ghz|afk> as in, you can't posibly have a stack with different NBT
L3078[19:08:08] <ghz|afk> but on the other side, you CAN rename item stacks
L3079[19:08:16] <ghz|afk> and the new name is an NBT tag
L3080[19:08:25] <ghz|afk> so it definitely IS possible to have items with NBT stack up
L3081[19:08:30] <MBrine|InSpace> written books
L3082[19:08:32] <MBrine|InSpace> ?
L3083[19:08:35] <MBrine|InSpace> For instance
L3084[19:09:23] <mrkirby153> So, can I fire an event lets say every five minutes?
L3085[19:09:25] <ghz|afk> well the item decides how large the stack can be
L3086[19:09:36] <mrkirby153> Like every five minutes, run this function?
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L3089[19:11:17] <DasUmlaut> so items with the same ID, and same Damage will not stack if they don't share the same NBT Tags, even if they max stack size is > 1
L3090[19:11:18] <DasUmlaut> cool
L3091[19:11:42] <DasUmlaut> for some reason, I thought NBT Tags will only exist on itemstacks with a stacklimit of 1
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L3094[19:14:04] <TTFTCUTS> mrkirby153, you can listen for the server tick event and count up every tick and check ticks % 6000 == 0
L3095[19:14:25] <mrkirby153> TTFTCUTS, is that an event?
L3096[19:14:29] <mrkirby153> ServerTickEvent?
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L3099[19:15:54] <TTFTCUTS> it's the fml TickEvent.ServerTickEvent
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L3103[19:16:54] <TTFTCUTS> it needs to be registered on the FML bus though, but that's for 1.7. I have no idea how it's changed in 1.8 yet
L3104[19:16:55] <TTFTCUTS> :D
L3105[19:18:08] <Otho> I want to create a custom "craftLevel" for each player. Should I save it on player nbt or is there a better place to save it?
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L3107[19:19:12] <ghz|afk> IExtendedEntityProperties
L3108[19:19:23] <ghz|afk> use that to read/write the player NBT
L3109[19:19:46] <ghz|afk> and yeah given that it's a player attribute, it belongs there
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L3121[19:24:36] <mrkirby153> TTFTCUTS, that's fine, I've registered my class as both forge and FML and I'm using 1.7
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L3136[19:38:36] <TehBeege> hey guys. so i'm working on a Pixelmon side mod. i'm working with pixelmon 3.3.8, which states to work with forge 10.13.2.1230. however, when i try to build, pixelmon references an obfuscated method (BiomeGenBase.func_150565_n()) in minecraft that isn't found. given that my versions between pixelmon and forge match-up, i'm not sure why this would be. i have no idea what to look towards next for troubleshooting. does anyone
L3137[19:38:36] <TehBeege> have suggestions?
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L3139[19:41:07] *** alekso56 is now known as alekso56_off
L3140[19:41:31] <xaero_> it's possible that pixelmon is using an old mappings where func_150565_n is not yet obfuscated, and your local enviroment is using a newer mappings than that
L3141[19:41:41] <xaero_> try downgrading yours, or upgrading theirs
L3142[19:41:56] <xaero_> !gm 150565_n
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L3144[19:42:12] <xaero_> !gm 150565
L3145[19:42:25] <TehBeege> !gm 150565_n
L3146[19:42:28] <TehBeege> !gm 150565
L3147[19:42:47] <TehBeege> super slick. thanks, xaero_. i'll give that shot
L3148[19:42:54] <xaero_> oh wait, is this 1.7.10?
L3149[19:42:58] <TehBeege> yes
L3150[19:43:02] <xaero_> !gm 150565 1.7.10
L3151[19:43:09] <TehBeege> !gm 150565 1.7.10
L3152[19:43:09] <xaero_> same date
L3153[19:43:24] <TehBeege> cool. thank you!
L3154[19:44:04] <xaero_> but hmm, by this time, both versions would've picked up the name change
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L3156[19:44:35] <xaero_> wait, are you using the -dev version of pixelmon?
L3157[19:44:45] <TehBeege> mmm, double-checking
L3158[19:45:03] <TehBeege> aha, i think you found it. i'm using universal
L3159[19:45:13] <xaero_> aha :P
L3160[19:45:18] <TehBeege> lemme try grabbing the dev version and see if that works. thank you!! :D
L3161[19:45:49] <TehBeege> if i can figure out where to do so... :/
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L3170[20:00:36] <seriosbrad> Is it possible with a Forge server to change the Restart/Shutdown messages?
L3171[20:02:28] <drazisil> You could probably create a handler for the event, then cancel it
L3172[20:03:03] <drazisil> also, I don't think restart is actually a thing
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L3176[20:05:29] <VikeStep> seriosbrad, you mean on the server's GUI? or what the minecraft client sees when they get disconnected?
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L3178[20:05:54] <terraflops> Can someone explain to me the purpose of the FMLSecurityManager?
L3179[20:06:33] <terraflops> and tell me how to remove it?
L3180[20:06:49] <VikeStep> why do you want to remove it?
L3181[20:06:56] <MBrine|InSpace> ^
L3182[20:06:57] <terraflops> Because I need to install my own for scripting
L3183[20:07:12] <VikeStep> well, you cant
L3184[20:07:17] <VikeStep> and shouldnt
L3185[20:07:21] <terraflops> Even with reflection?
L3186[20:07:42] <seriosbrad> @VikeStep the client
L3187[20:07:53] <VikeStep> seriosbrad, all those strings are set in a lang file
L3188[20:07:56] <mrkirby153> terraflops, Well, Just a wild guess that the FMLSecurityManager deals with the intergrety of MCF
L3189[20:07:57] <VikeStep> maybe play around with that
L3190[20:08:04] <terraflops> nope, all it does is block System.exit
L3191[20:08:13] <VikeStep> terraflops, it also blocks other security managers
L3192[20:08:14] <mrkirby153> Isn't that a good thing?
L3193[20:08:19] <terraflops> yeah lol
L3194[20:08:34] <terraflops> umm it enforces the re-routing of that through exitJava, which simply logs some stuff
L3195[20:08:35] <VikeStep> and thats because they dont want some mod dev creating incompatibility because they dont want people to add reflection
L3196[20:08:38] <terraflops> so it doesn't even really block it
L3197[20:08:45] <terraflops> Reflection is already enabled.
L3198[20:09:05] <VikeStep> terraflops, im saying if it was easy to disable the FML Security Manager then people could disable it
L3199[20:09:26] <mrkirby153> terraflops, it seems like you also can't replace the Security manager
L3200[20:09:29] <terraflops> I'm asking is there any way?
L3201[20:09:31] <seriosbrad> Is the Forge lang file in the jar? I think I checked the server dir's for it already
L3202[20:09:38] <mrkirby153> terraflops, Why would you need to do such a thing?
L3203[20:09:39] <terraflops> With reflection or whatever hack or anything
L3204[20:09:49] <terraflops> because I need to install another one that's more rigorous for scripting
L3205[20:09:56] <VikeStep> seriosbrad, its in the assets/minecraft/lang folder
L3206[20:10:14] <mrkirby153> terraflops, That probably as a 0% of ever happening
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L3208[20:10:21] <mrkirby153> you could try injecting it with bytecode
L3209[20:10:23] <VikeStep> terraflops, technically... yes you can with ASM...
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L3211[20:10:28] <terraflops> There really isn't any Reflection hack to do it?
L3212[20:10:39] <mrkirby153> terraflops, Why would there be?
L3213[20:10:43] <terraflops> I tried using getDeclaredField on System.security but it's blocked
L3214[20:10:47] <seriosbrad> thanks, i don't supposed there's an option to make that an external setting?
L3215[20:10:52] <seriosbrad> i don't have a compiler ready
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L3217[20:11:14] <VikeStep> seriosbrad, if you add your own lang file and overwrite it you can overwrite it with your own value
L3218[20:11:22] <terraflops> well because Reflection violates every access-control thing. I've learned that you can do much with Reflection. How would I go about it with ASM?
L3219[20:11:40] <seriosbrad> I'll give it a go, thank you
L3220[20:12:36] <VikeStep> terraflops, why cant you just make your own security manager of sorts? not a java one? like you said it was for a scripting thing. maybe run through the code with some code analyzer to see if it has the feature you dont like
L3221[20:12:58] <VikeStep> that means it wont ruin the chance of incompatibility with other mods and only affects the scripts
L3222[20:13:50] <terraflops> but then I'd have to mess with rewriting an interpreter
L3223[20:13:58] <VikeStep> how does the scripting work?
L3224[20:14:11] <VikeStep> are the scripts written in java or some variant of javascript like minetweaker?
L3225[20:14:12] <terraflops> It uses JSR223 and Jython for Python scripting
L3226[20:14:21] <VikeStep> hmm
L3227[20:15:15] <terraflops> Is there any way to bypass the Reflection blacklist of the System.security field?
L3228[20:15:34] <VikeStep> the whole point of a security manager is so you cant change it
L3229[20:15:43] <VikeStep> otherwise the security manager has failed
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L3231[20:16:19] <VikeStep> they are mainly used to stop people "hacking" into various java programs and if all it takes is just to set your own security manager by overriding the first one, then its not very secure
L3232[20:16:24] <terraflops> Yeah but it lets me have Reflection, so I thought there'd be a hack with it
L3233[20:16:29] <terraflops> Most security managers disable Reflection
L3234[20:16:37] <terraflops> at least for private variables
L3235[20:16:50] <VikeStep> yes, well i think System.security is probably most likely disabled access via reflection
L3236[20:17:25] <terraflops> Is there a way to get rid of that access check >D
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L3238[20:17:38] <VikeStep> dont think so
L3239[20:18:25] <VikeStep> what is it you wish to disable with your security manager?
L3240[20:18:31] <seriosbrad> It doesn't look like Forge server has lang settings for the restart/shutdown messages, it must let Minecraft server handle it
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L3243[20:18:52] <terraflops> disable scripts from doing anything with the filesystem, network, System.exit, etc
L3244[20:19:23] <terraflops> nvm, I've figured it out... just called Class#getDeclaredFields0() using Reflection and then unset the SecurityMAnager. Thanks
L3245[20:20:28] <VikeStep> i feel like that shouldnt work
L3246[20:20:34] <terraflops> Well it did :D
L3247[20:20:56] <terraflops> Apparently fields were filtered in the getDeclaredFields and not in the native helper method, which I called
L3248[20:22:02] <VikeStep> is it just me or does anyone think that java shouldnt allow people to remove a security manager via reflection if the security manager disables a new one being set?
L3249[20:22:29] <VikeStep> if its that easy then there is no point of setting a security manager. especially if you want people to use reflection still
L3250[20:23:12] <terraflops> Well, I suppose you could disable the setAccessible part of Reflection and leave the other, more benign parts alive. So people couldn't bypass access checking
L3251[20:23:29] <VikeStep> but that is an intended feature of forge
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L3253[20:23:58] <terraflops> I figure that it doesn't do much: System.exit calls are remapped before the game starts anyway
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L3256[20:27:36] <Bugz> reinstalling intellij after corruption
L3257[20:27:44] <Bugz> friggin hard drives, man.
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L3263[20:42:49] <Bugz> hmm
L3264[20:43:14] <Bugz> I saw a video where Notch changes a skeleton's code while the game is running?
L3265[20:43:20] <Bugz> Is this possible?
L3266[20:44:26] <furyhunter> not really without having actual minecraft source
L3267[20:46:15] <simon816> Bugz, did he make the arrows explosive?
L3268[20:47:30] <VikeStep> i saw the video, let me find it
L3269[20:47:42] <simon816> I remember watching something like that years ago
L3270[20:47:44] <VikeStep> https://www.youtube.com/watch?v=BES9EKK4Aw4
L3271[20:48:49] <xaero_> well, IDEs have a 'hotswap' feature that interacts with the JVM like that
L3272[20:48:58] <VikeStep> bugz, if you know how to use it. JRebel allows you to swap classes at runtime
L3273[20:49:06] <VikeStep> hot-swap*
L3274[20:49:29] <VikeStep> actually, maybe intellij can do it. not sure
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L3276[20:49:52] <simon816> eclipse can
L3277[20:50:06] ⇨ Joins: cpup (~cpup@32.218.113.33)
L3278[20:50:27] <simon816> Really useful just writing a println here and there without needing to reload anything
L3279[20:50:28] <VikeStep> https://www.jetbrains.com/idea/help/debugger-hotswap.html
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L3282[20:54:17] <Bugz> Hmm
L3283[20:54:22] <Bugz> interesting
L3284[20:55:10] <xaero> good for 'pixel-perfect' work too, like Guis
L3285[20:56:58] <Bugz> nice
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L3287[20:59:32] <Bugz> bbl, or in like, 5 mins
L3288[20:59:38] <Bugz> eh
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L3290[21:12:29] <Kaiyouka> hmmm
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L3292[21:15:20] <Kaiyouka> Are there any specific event things for when a player dies?
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L3295[21:15:47] <mrkirby153> How can I run something only on the server? I want the server to track playtime
L3296[21:16:17] <mrkirby153> But not save the data also on the client. Would @Side work?
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L3298[21:17:02] <Kaiyouka> Don't use @Side. If you have access to a world object in the context, use world.isRemote. If you don't, consider using an appropriate tick
L3299[21:17:27] <mrkirby153> Kaiyouka, Well, the save data function is being called from the servertickevent
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L3302[21:17:45] <Kaiyouka> I'm running on autopilot and my autopilot corrected @Side to @SideOnly
L3303[21:17:53] <Kaiyouka> and I'm honestly not sure WHAT you're doing
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L3305[21:18:46] <mrkirby153> Kaiyouka, So basically, I'm adding something to my mod that tracks playtime. It currently does so via IExtendedEntityProperties but the player has to be logged in to get that data
L3306[21:18:56] <mrkirby153> and I want to be able to query playtime for those not online
L3307[21:18:59] <Kaiyouka> Hmm... are there any events for a player transferring dimension?
L3308[21:19:06] <mrkirby153> so I thought about saving to a file
L3309[21:19:13] <Kaiyouka> Ah
L3310[21:19:25] <mrkirby153> But I want the playtime to ONLY exist on the server
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L3313[21:19:35] <mrkirby153> and only if its not an integratedServer
L3314[21:20:18] <mrkirby153> Kaiyouka, ^
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L3316[21:20:34] <Kaiyouka> That is an oddly specific thing you want
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L3319[21:20:51] <mrkirby153> Kaiyouka, its a custom mod I'm writing for my server
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L3321[21:21:14] <mrkirby153> I can already check if its a single player server or not, but I just want it to be only called on the server or something
L3322[21:21:51] <ChJees> Server side mod.
L3323[21:22:10] <ChJees> You could benefit from using a compact database for that as well.
L3324[21:22:26] <mrkirby153> ChJees, can I add that as a submod to a universal mod that already exists?
L3325[21:22:46] <ChJees> Like Towny?
L3326[21:22:46] <mrkirby153> Or maybe I just shouldn't do that
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L3328[21:23:35] <mrkirby153> Just have the player log in
L3329[21:23:55] <mrkirby153> Unless there's an easier way to get a logged out player's IExtendedEntityProperties
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L3331[21:24:21] <ChJees> You should not really need to store any data on them :s.
L3332[21:24:48] <mrkirby153> ChJees, then how would you reccomend I store player play times?
L3333[21:25:21] <Kaiyouka> oh hello PlayerDropsEvent
L3334[21:25:23] <ChJees> File(s) or a compact database solution. You can store recently logged in players in a array.
L3335[21:25:47] <ChJees> File storage could be as simple as JSON.
L3336[21:26:02] <mrkirby153> ChJees, or even simplier as <playername>:<playtime>
L3337[21:26:06] <ChJees> Yeah
L3338[21:26:32] <mrkirby153> So how would I do that for each save?
L3339[21:26:44] <mrkirby153> /minecraft server
L3340[21:26:51] <mrkirby153> Not just have it be global
L3341[21:27:01] <ChJees> Store it in the world save?
L3342[21:27:17] <ChJees> Not messed that far yet with Minecraft IO.
L3343[21:27:26] <ChJees> ollieread should probably know.
L3344[21:28:28] <ChJees> I suppose you could check out the world loading and saving code for reference.
L3345[21:29:12] <tterrag> mrkirby153: yeah I'd recommend saving to the world NBT or just your own file
L3346[21:29:26] <tterrag> player joins -> read file -> tick number -> player leaves -> save number
L3347[21:29:38] <mrkirby153> tterrag, How do I save it with the world nbt?
L3348[21:29:44] <mrkirby153> and what if the player switches dimensions?
L3349[21:29:53] <tterrag> good point
L3350[21:29:58] <tterrag> best off using a custom file then
L3351[21:30:04] <tterrag> I have some code...
L3352[21:30:14] <mrkirby153> But how do I get the current server the user is playing on?
L3353[21:30:22] <mrkirby153> like how MapWriter has data in the saves directory
L3354[21:30:33] <tterrag> https://github.com/wyldmods/SimpleAchievements/blob/master/src/main/java/org/wyldmods/simpleachievements/common/data/DataManager.java#L189-L207
L3355[21:30:41] <mrkirby153> and I would kinda like it to only be on the server only
L3356[21:30:59] <tterrag> mrkirby153: https://github.com/wyldmods/SimpleAchievements/blob/master/src/main/java/org/wyldmods/simpleachievements/common/data/DataManager.java#L118-L120
L3357[21:31:04] <tterrag> this is serverside only
L3358[21:31:20] <tterrag> !world.isRemote <- done :P
L3359[21:32:03] <Kaiyouka> If you cancel a PlayerDropsEvent, does that mean the items just cease? Or does it mean they don't drop?
L3360[21:32:06] <ChJees> mrkirby153: Check out the savehandler in the World class.
L3361[21:32:10] <Kaiyouka> (and remain in the inventory)
L3362[21:32:14] <ChJees> Should probably contain the directory.
L3363[21:32:19] <mrkirby153> tterrag, Okay, I'll take a look
L3364[21:32:28] <tterrag> ChJees: ^^ check my code :P
L3365[21:32:41] <tterrag> DimensionManager.getCurrentSaveRootDirectory()
L3366[21:33:06] <ollieread> ChJees: ?
L3367[21:33:08] <ChJees> Works too i guess :P.
L3368[21:33:15] <ChJees> Cleaner.
L3369[21:33:15] <gv1222> patriots
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L3371[21:34:19] <mrkirby153> tterrag, if I run the code on a client connected to a server, will anything break?
L3372[21:34:26] <tterrag> yes, probably
L3373[21:34:35] <tterrag> as I said just check !isRemote :P
L3374[21:34:53] <mrkirby153> I don't have access to the world file
L3375[21:34:58] <mrkirby153> *instance
L3376[21:35:00] <ollieread> ChJees: I should know what?
L3377[21:35:03] <tterrag> ...yes you do
L3378[21:35:11] <tterrag> in a PlayerLoginEvent? o.O
L3379[21:35:27] <mrkirby153> tterrag, I was trying to save it periodically in case of crash
L3380[21:35:28] <ChJees> ollieread, thought you would know about getting the current world\save directory.
L3381[21:35:29] <mrkirby153> ya know?
L3382[21:35:35] <tterrag> mrkirby153: crashes will still trigger events...
L3383[21:35:46] <mrkirby153> They fire logout events?
L3384[21:35:50] <tterrag> sure
L3385[21:35:54] <tterrag> why wouldn't they?
L3386[21:36:04] <mrkirby153> Well, they.... crash
L3387[21:36:10] <mrkirby153> like forcibly stop the execution of the code
L3388[21:36:21] <mrkirby153> or is that just what MC does when it finds an exception?
L3389[21:36:21] <tterrag> MC has a giant trycatch that grabs exceptions, cleans up, then crashes
L3390[21:36:23] <ChJees> For efficency reasons i guess you could just add the difference between their login and logout time.
L3391[21:36:36] <mrkirby153> ok okay
L3392[21:36:37] <mrkirby153> I see
L3393[21:36:39] <tterrag> afaik crashes will always send events
L3394[21:37:01] <tterrag> you could of course react to WorldSaveEvent as a precaucion
L3395[21:37:14] <tterrag> as that will fire somewhat periodically
L3396[21:37:30] <mrkirby153> But for example, if I'm querying an online player, can I have it write to the database and then display the result?
L3397[21:37:49] <ChJees> You could have online players at hand.
L3398[21:37:57] <ChJees> Then read from the file when you need to.
L3399[21:38:09] <mrkirby153> Well actually, I'm storing the playtime on the player
L3400[21:38:14] <mrkirby153> so... I don't need that
L3401[21:38:43] <mrkirby153> But I should call the save and load of things on the server only?
L3402[21:38:49] <tterrag> when the player logs in you read the file and set the time on the player to what you read
L3403[21:38:59] <tterrag> then you should never have to do IO again until the next login
L3404[21:39:00] <tterrag> ideally
L3405[21:39:01] <ChJees> You can call it periodically mrkirby153 if any changed occured.
L3406[21:39:15] <mrkirby153> ChJees, on the server only?
L3407[21:39:18] <ChJees> Mark the data as "dirty" when a player is on.
L3408[21:39:19] <mrkirby153> Not the client?
L3409[21:39:26] <ChJees> Yes Server only.
L3410[21:39:35] <ChJees> Mark your mod as Server-side only.
L3411[21:40:00] <ChJees> Can make it react to chat commands.
L3412[21:41:05] <Kaiyouka> Ah great, how am I gonna handle player death in this dimension >:/
L3413[21:41:19] <mrkirby153> ChJees, its part of a bigger mod and can't have it be server side only
L3414[21:41:20] <ChJees> Huge explosions!
L3415[21:41:48] <Kaiyouka> I guess I'll just leave it be?
L3416[21:41:59] <Kaiyouka> The player drops their shit and respawns in the overworld
L3417[21:42:33] <ChJees> If it was a trickery dimension i would randomly spread their drops in chests in the area :P
L3418[21:42:45] <mrkirby153> So commands are always executed on the server side only right?
L3419[21:42:55] <ChJees> Not always.
L3420[21:42:56] <tterrag> no
L3421[21:42:58] <tterrag> not at all
L3422[21:43:03] <tterrag> there's separate command managers for client and server
L3423[21:43:29] <mrkirby153> My command implements ICommand
L3424[21:43:56] <mrkirby153> tterrag, ^
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L3426[21:44:03] <tterrag> ...ok? :p
L3427[21:44:10] <tterrag> why not just extend CommandBase though?
L3428[21:44:15] <tterrag> (not sure what this has to do with anything)
L3429[21:44:17] <mrkirby153> and I believe its registered as a serverCommand
L3430[21:44:26] <tterrag> in that case it will always run on the server, integrated or not
L3431[21:44:45] <mrkirby153> meaning if I call my save stuff from that command, it will be on the server only
L3432[21:44:51] <mrkirby153> I'll just try it and see if anything blows up
L3433[21:44:57] <tterrag> yes
L3434[21:45:21] <ChJees> How many people work on Ender IO anyway? Curious about that.
L3435[21:45:22] <mrkirby153> What about getting an array of all the online players?
L3436[21:45:29] <Kaiyouka> Oooh, here's a thought.... When the player "dies" in the dimension, they're ejected from it and inflicted with an effect that kills them in the overworld instantly :p
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L3438[21:45:50] <tterrag> just me mostly
L3439[21:45:52] <ChJees> Kaiyouka: What is the dimension anyway about :P?
L3440[21:45:58] <tterrag> I have some people that do PRs from time to time
L3441[21:46:15] <tterrag> mrkirby153: fairly sure each world has a list of player entities
L3442[21:46:26] <matthewprenger> theres a globlal list too
L3443[21:46:35] <tterrag> ^ what I meant
L3444[21:46:37] <tterrag> >.>
L3445[21:46:40] <ChJees> Mhmm. Loving the Dark Steel armor set so far :P.
L3446[21:46:40] <matthewprenger> Either in MCServer or ServerConfigurationManager
L3447[21:46:42] <matthewprenger> i forget
L3448[21:46:48] <tterrag> each *server* has a list of players
L3449[21:46:55] <ChJees> Works pretty fine with Simply Jetpacks.
L3450[21:47:07] <Kaiyouka> ChJees: it's a mirrored world that's sort of a mix between the Silent Realm and Dark World from Zelda. When the player enters, they find that only their spirit and whatever energies on them manifest in a useful form. It's something of a mini-game style dimension where the player can find mod-specific items.
L3451[21:47:26] <ChJees> Aha. So like the Witchery spirit world?
L3452[21:47:34] <ChJees> Except you aren't naked.
L3453[21:47:35] <Kaiyouka> Vaguely similar
L3454[21:48:12] <Kaiyouka> The player has a separate health and stamina system. They start with a single heart and can only buff their stats through single-use amulets that will take up space for the duration of their time in the dimension.
L3455[21:48:20] <ChJees> I hope Witchery reduces the grind needed for some things.
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L3457[21:49:13] <Kaiyouka> The mobs in that dimension, I'm envisioning, don't necessarily "kill" the player in a traditional sense. Rather, fatal damage to their spirit causes them to phase out of the dimension and then die physically.
L3458[21:49:43] <ChJees> Fatal shock to the body.
L3459[21:49:46] <ChJees> Then they respawn.
L3460[21:50:08] <Kaiyouka> This guarantees the player never has to make a second incursion into the dimension just to retrieve their stuff
L3461[21:51:40] <Kaiyouka> Of course, the real problem is making 'damage' function niceless since the player has a separate health bar in this dim
L3462[21:51:44] <Kaiyouka> *nicely
L3463[21:52:21] <Kaiyouka> So it's not like running out of health is an immediate teleport out of the dimension
L3464[21:53:00] <Kaiyouka> The player needs to understand that they "died"
L3465[21:53:28] <ghz|afk> make it so that instead of health, they have "consciousness" or something, and the more damaged they get ,the more they fade away?
L3466[21:54:08] <mrkirby153> Okay, what about turning a playerName into an EntityPlayer?
L3467[21:54:11] <Kaiyouka> I just mean that you know how when you die in the game, you know it? The player just needs something between dying and getting ejected from the dimension that solidifies the fact that they died.
L3468[21:54:21] <Kaiyouka> or, rather "died"
L3469[21:54:57] <tterrag> mrkirby153: world.getPlayerEntityByName iirc
L3470[21:55:08] <ghz|afk> hmm make them have an out of body experience, where they see their real body from outside, while in the death screen
L3471[21:55:09] <ghz|afk> XD
L3472[21:55:10] <Kaiyouka> I'm thinking maybe the screen should tint and they could get Slowness V or something so they suddenly realize they can't move and then some moment later, they get ejected and a moment after that they die
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L3474[21:55:12] <mrkirby153> tterrag, from a command?
L3475[21:55:21] <mrkirby153> And they have to be in the same dimension?
L3476[21:55:25] <tterrag> I guess?
L3477[21:55:38] <tterrag> why do you need to get a player by name if you are doing a command?
L3478[21:55:56] <mrkirby153> Like /something add PlayerName
L3479[21:56:07] <tterrag> find out how vanilla does it?
L3480[21:56:11] <tterrag> look up /kick or /tell
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L3482[21:56:43] <mrkirby153> !gm CommandBase.getPlayer
L3483[21:56:59] <mrkirby153> Great, there's no comment in that
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L3497[22:17:00] <mrkirby153> So my PlayerLoggedOutEvent isn't saving my data tterrag
L3498[22:17:07] <mrkirby153> its not even being fired
L3499[22:17:16] <tterrag> subscribed? registered? to the correct bus?
L3500[22:17:48] <mrkirby153> My EventHandler class has been registered to both
L3501[22:17:59] <mrkirby153> http://puu.sh/fmgRl/59c75fd893.png that's it
L3502[22:18:01] <mrkirby153> tterrag, ^
L3503[22:18:26] <mrkirby153> PLAYERQUIT is never called
L3504[22:18:30] <mrkirby153> *printed
L3505[22:18:39] <mrkirby153> when clicking save and quit
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L3507[22:19:26] <VikeStep> are you sure its registered on the server and not the client?
L3508[22:19:42] <VikeStep> oh well, it can be on the client i guess. but it wont be fired on the client
L3509[22:19:47] <mrkirby153> VikeStep, its registered to both
L3510[22:21:13] <tterrag> might only fire on dedicated servers?
L3511[22:21:17] <tterrag> I really have no idea, never used it
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L3513[22:21:40] <mrkirby153> That's what I was thinking
L3514[22:21:54] <mrkirby153> But where is the list of all the players?
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L3516[22:25:44] <VikeStep> WorldServer.thePlayerManager might be what you are looking for mrkirby153
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L3518[22:29:34] <mrkirby153> tterrag, Apparnetly PlayerLoggedOut isn't called on IntegratedServers
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L3522[22:39:24] <gr8pefish> Anyone know an easy way to check if your mod works well with SMP? A fake player spawner or something?
L3523[22:39:50] <pig> launch dedicated server and connect with local client?
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L3540[22:59:33] <Pivotal> Just wanted to say thank you to whoever wrote the getting started wiki page, relatively painless startup makes developers happy
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