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L9[02:15:07] <sandbox> !mission
L10[02:15:07] <LunchBot> You build an
infiniglider. Jeb flies past you, his suit glued onto a Vernor
engine.
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L16[04:41:44] <Mat2ch> Chandrayaan-3
Mission Soft-landing LIVE Telecast
L17[04:42:18] <Mat2ch> Starts in around 7
minutes
L18[04:50:44] <Mat2ch> Stream has
started.
L19[04:50:45] <sandbox> daleks
L20[04:50:59] <Mat2ch> !mission
L21[04:50:59] <LunchBot> You engage in
undefined behavior. The Ultramarines touchdown.
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L24[05:23:23] <KrazyKrl> ;outcome add On
the bright side, a corpse cannot be punished.
L25[05:23:23] <LunchBot> Added outcome: On
the bright side, a corpse cannot be punished.
L26[05:23:35] <Mat2ch> You have no
idea.
L27[05:33:10] <sandbox> success?
L28[05:33:43] <Mat2ch> Looks like it
L29[06:04:58] <Eddi|zuHause> !mission
L30[06:04:58] <LunchBot> Someone new asks
the IRC about vague field. What is this? A space taxi for
ants?
L31[06:12:08] <Mat2ch> Nobody knows.
L32[06:34:59] <dnsmcbr> !stupid
FLHerne
L33[06:34:59] <LunchBot> <orbfrg>
Only me and FLHerne went fully conic as far as I'm aware.
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L36[07:08:13] <cringe> so the indian moon
rover landed and the russian one crashed, right?
L38[07:13:47] <Izzy> so I got my constant
altitude burn descent script working finally
L40[07:16:27] <Izzy> still doing something
wrong with the script, though; towards the end the craft gains
altitude...
L41[07:16:42] <Izzy> ended up just halving
the angle and it's minimal with that lander, but...
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L44[07:48:47] <darsie> cringe: yes
L45[07:50:13] <cringe> roger that
L46[07:51:11] <Eddi|zuHause> darsie: isn't
everything in the universe an algorithm? i mean, orbits follow
these mathematical rules...
L47[07:51:46] <cringe> *boom*
L48[07:51:58] <Eddi|zuHause> darsie: that's
we find things like fibonnacci numbers everywhere. they're created
by common growth algorithms
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L50[08:06:14] *
darsie sent a rocket to pick up Jeb when he came fly by Kerbin from
Jool/Tylo.
L51[08:06:33] <darsie> Heat shield was
probably not needed.
L52[08:06:59] <darsie> As I braked from
flyby to high orbit.
L53[08:11:32] <darsie> Calculating the
orbital period for the rescue rocket highly elliptical orbit for an
encounter with Jeb after 2 orbits.
L54[08:11:32] <darsie>
bernhard@b:~/src/ksp$ ./converttime 79 2 10 0
L55[08:11:32] <darsie> 1714200
L56[08:11:32] <darsie>
bernhard@b:~/src/ksp$ echo 1714200/4|bc
L57[08:11:32] <darsie> 428550
L58[08:11:33] <darsie>
bernhard@b:~/src/ksp$ ./converttime 428550
L59[08:11:33] <darsie> Y1 D20
05:02:30
L60[08:11:34] <darsie> 0y 19d
05:02:30
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L62[08:18:56] <Eddi|zuHause> isn't the
ingame maneuver tool enough for that?
L63[08:19:51] <Eddi|zuHause> plan a
maneuver at PE, eyball it, then plan another maneuver at AP 2
orbits in?
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L66[09:22:33] <darsie> Eddi|zuHause: Yes,
in principle. But when you make one maneuver at Pe and a 0 m/s one
at the next Pe for monitoring, then when you modify the first
maneuver, the monitoring maneuver is no longer at Pe, so you have
to move it. That's annoying/tedious. I'd love to have maneuvers
fixed to a phase n orbits later for that.
L67[09:30:42] <Eddi|zuHause> yes. that's
why i said AP, it gives more leeway for movement, all you want is
the encounter markers at the correct orbit...
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L78[13:20:18] <Mat2ch> But Mars is
currently not so interesting as other things that are happening
;)
L79[13:20:20] <Mat2ch> !mission
L80[13:20:20] <LunchBot> You begin
stockpiling blood drives in a blood shed. You are praised for your
ingenuity and promoted.
L81[13:20:29] <Mat2ch> Hah!
L82[13:21:27] <raptop>
congratulations!
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L84[13:23:27] <Mat2ch> What have I been
promoted to though?
L85[13:24:35] <raptop> blood god?
L86[13:36:47] <Mat2ch> Do I have
followers?
L87[13:41:07] <raptop> probably
L88[13:41:54] <Mat2ch> Will they bring me
other offerings than blood?
L89[13:45:18] <Eddi|zuHause> severed limbs,
heads, etc?
L90[13:45:46] <Eddi|zuHause> what colour is
kerbal blood?
L91[13:46:26] <Eddi|zuHause> assuming the
green is chlorophyll, that's probably not in the blood.
L92[13:48:51] <Mat2ch> Then it's probably
transparent.
L93[13:48:55] <Mat2ch> And I thought about
food and money
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L99[15:12:55] <Eddi|zuHause> !mission
L100[15:12:55] <LunchBot> You program a
space telescope in javascript. Sorry, kids. Daddy was
pontificating.
L101[15:14:06] <Eddi|zuHause> that's
probably a fitting description for a javascript program :p
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L107[16:34:10] <raptop> The missing
intermediate steps in this case are just a bunch of rants about
javascript
L108[16:34:23] <raptop> (And, yes, JWST
really does use it)
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L113[17:24:39] <XXCoder> ;outcome add
Failed, but hey in least you have something to publish about!
L114[17:24:39] <LunchBot> Added outcome:
Failed, but hey in least you have something to publish about!
L115[17:29:17] <raptop> !outcome impact
factor
L116[17:29:17] <LunchBot> Your confusion
of impact factor with impact parameter results in the destruction
of several Elsevier and Springer offices.
L117[17:29:37] <raptop> (this is, perhaps
surprisingly to those outside of academia, a good outcome)
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L124[19:23:01] ***
Cranium_ is now known as Cranium
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L132[22:02:41] <Izzy> FSR is v impressive,
in most scenes I can't even tell the game is running at 2/3
res
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L136[23:30:25] <Mat2ch> raptop: really?
JavaScript on a space telescope?!
L137[23:40:12] <raptop> Yes (I'm pretty
sure that the really critical bits run something else. Also, it's a
somewhat bespoke variant that by definition avoids a bunch of flaws
that plague that broader javascript ecosystem)