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L6[02:35:31] <Izzy> Anyone know if Making
Less History works in 1.12?
L7[02:35:55] <Izzy> I'm on a ... memory
constrained system, so saving 300M from a system I don't use would
be nice.
L8[03:23:16] <Izzy> Hmm, 45FPS with just EVE
and Parallax, no Scatterer. Not great, not terrible.
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L11[04:31:08] <darsie> Jeb collected a
light stone on Tylo, got back up with the lander/ascender and
switched to the return vehicle:
http://0x0.st/HLR0.png
L12[04:32:07] <Mat2ch> Those small crafts
are always impressive by their minimalism
L13[04:32:40] <darsie> Ion propulsion ftw
:)
L14[04:34:44] <darsie> Unfortunately multi
burn departures are hard to "simulate" in KSP.
L15[04:35:38] <darsie> Worked out for
departure to Jool wit NERV, though.
L16[04:45:52] <Mat2ch> multiburn?
L20[04:47:51] <darsie> Yeah, when you can't
do it in one burn because your TWR is too low and a burn might take
15 min.
L21[04:48:19] <Izzy> is ... is it bad I'm
considering running KSP through Proton-GE so I can force FSR onto
it?
L22[04:48:30] <Mat2ch> Oh, I think I know
what you mean. Splitting one long burn into several small
ones
L23[04:48:35] <darsie> FSR?
L24[04:48:37] <darsie> yes
L25[04:48:42] <Izzy> FidelityFX Super
Resolution
L26[04:48:48] <Izzy> AMD's upscaling
system
L27[04:51:37] <Izzy> basically, running the
windows version of the game on linux by converting DirectX to
Vulkan on the fly all so I can run the game at a lower resolution
and maybe squeeze a few more frames out of it that way, without it
looking totally terrible.
L28[04:51:38] <darsie> The lander was
2-stage and the first stage burned out shortly before landing.
Crashed a few times till I raised my initial altitude.
L29[04:52:09] <darsie> The ion return
vehicle remained in orbit.
L31[04:57:24] <darsie> I wonder how Jeb put
that in his pocket.
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L34[06:11:10] *
darsie got a return trajectory.
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L37[06:41:30] <darsie> I opened the
throttle fully and nothing happened. Have to activate the
engine.
L38[06:41:43] <darsie> Space is hard.
L39[06:46:18] <Mat2ch> If you have to do
everything by hand, yes.
L40[06:46:30] <Mat2ch> It gets a bit easier
if computers do the things
L41[07:00:19] <darsie> The pros use
checklists.
L42[07:00:41] <darsie> And still
lithobreak.
L43[07:01:46] <darsie> That split burn
departure failed. I started 3 orbits earlier thinking my 4th burn
would be at the right place, but I forgot that my orbits get
longer.
L44[07:03:04] <darsie> Maybe I can measure
how long these burns take and start early by that.
L45[07:09:37] <Mat2ch> There was a mod to
split long burns into several small ones and leave at the right
time...
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L49[07:35:37] <Eddi|zuHause> !mission
L50[07:35:37] <LunchBot> You receive a
tentacle-written note from the Kraken requesting the random
detachment of 8937 control surfaces, or else. The surface of Kerbin
disappears, turning the planet into a naked singularity.
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L53[07:36:20] <Eddi|zuHause> man, i was
soooo close to 8937 control surfaces...
L54[07:41:39] <Althego> lol
L55[07:41:43] <Althego> redundancy
L56[07:41:59] <Mat2ch> !mission
L57[07:41:59] <LunchBot> You attempt to
calculate your trajectory with a 47-adic number; but the only thing
that happens is a series of unfortunate "accidents"
attributed to someone called "Kerbal 47". Suse vivo vixi
victum reduco is ea id creatura absit decessus a facultas Linux!
Dev root, dev root!
L58[07:42:04] <FLHerne> nah, it's just that
your scheme collapsed
L59[07:42:30] <FLHerne> earlier you
accidentally destroyed the surface of Kerman, and covered it in
control surfaces so no-one would find out
L60[07:48:00] <FLHerne> apparently the dev
root thing is the l
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Module Alpha Humana on approach to Space Station
Mercury)
L73[13:46:47] <FLHerne> .outcome add
Everyone thinks your project is a random error and tries to fix
it.
L74[13:46:47] <LunchBot> Added outcome:
Everyone thinks your project is a random error and tries to fix
it.
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L78[14:54:49] <Mat2ch> !mission
L79[14:54:49] <LunchBot> On your way home
you are low on propellant, so you tell an engineer to go on EVA and
remove some superfluous parts like landing legs. Your slide rule is
signed by the president, becoming a slide law.
L80[14:55:28] <Mat2ch> Looks like we made
it back then
L81[15:04:48] <raptop> Looks like ditching
the landing legs gave you enough additional Δv
L82[15:05:42] <Mat2ch> I might have told
them to remove even more.
L83[15:05:47] <Mat2ch> !mission
L84[15:05:47] <LunchBot> Your boss doesn't
understand the concept of asynchronous communication -- annoying
enough in normal email, but now you're on Laythe... It's a complete
failure, but at least the annoying earworm stays with you all
day.
L85[15:06:22] <raptop> I feel like we can
reconstruct the intermediate steps in this case
L86[15:06:41] <Mat2ch> I don't remember
that email at all...
L87[15:06:48] <raptop> !8ball slam a craft
into Gilly at 30+ km/s?
L88[15:06:48] <LunchBot> It's more likely
than Donald Trump becoming President.
L89[15:06:53] <raptop> uh
L90[15:08:06] <Mat2ch> I mean 30 km/s is
fast...
L91[15:09:38] <darsie> Why is a maneuver
planned for 'Y476, D303, 04:29:51' given as '466y, 302d, 04:29371'
in the 'Text maneuver editor'? I guess years and days start at 0
internally but are displayed starting at 1, but what's with the
time of day?
L92[15:10:54] <darsie> The stop watch
button next to it says 'UT displayed in y:ddd:hh:mm:ss'.
L93[15:11:17] <darsie> tooltip
L94[15:30:13] <darsie> s/476/467
L95[15:43:12] <raptop> unsure other than
that's a bug
L96[15:45:27] <darsie> Ok, I succeeded with
the seconds entry.
L97[15:45:56] <darsie> thx
L98[15:46:47] <darsie> I made programs to
convert between date/time to seconds to do calculations.
L99[15:55:12] <FLHerne> yeah, Ihad
L100[15:55:28] <FLHerne> I had a few
thoughts but none of them work out
L101[16:00:47] <Eddi|zuHause>
!mission
L102[16:00:47] <LunchBot> You try putting
racing stripes, R-Type stickers, and a fat exhaust on your rocket
to improve performance. YOU'RE WINNER !
L103[16:01:12] <Eddi|zuHause> racing
strpes worked.
L104[16:15:27] <raptop> Unexpected, but
nice
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L113[18:34:30] <XXCoder> ;mission
L114[18:34:30] <LunchBot> During an
emergency, you activate the Emergency Medical Holographic Program.
Why? For the glory of science of course!
L115[18:34:40] <XXCoder> perfect!
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L117[18:45:31] <darsie> Hmm, my rescue
rocket doesn't see its target while it is outside Kerbin SOI ...
but I need to prepare an orbit.
L118[18:46:04] <darsie> Must intercept
Jeb. He's coming in too hot for entry.
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L120[18:48:51] <darsie> see it's target
trajectory.
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L122[18:48:56] <darsie> its*
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L127[19:48:39] <Eddi|zuHause> there's a
configurable limit to the number of SOI transmissions in the
projected course somewhere
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L134[20:13:08] <kremlin> with mechjeb
ascent guidance, is there any way to have it throttle thrusters to
reach a specific pre-turn altitude at a specific velocity?
L135[20:13:17] <kremlin> im trying to
maintain below 300m/s under 10km
L136[20:14:49] ***
RoboFreak is now known as Althego
L137[20:25:51] <kremlin> does that
question make sense ?
L138[20:28:46] <raptop> The question makes
sense, though I suspect that unless you have an especially fragile
payload, you can take it faster
L139[20:30:04] <kremlin> ah, i was keeping
it under 300m/s for efficiency reasons
L140[20:30:23] <kremlin> i'd have thought
the atmosphere below 10km was so thick it wasn't worth it to push
through it any faster
L141[20:31:13] <raptop> That sort of
throttling down was always of ambiguous value in the souposphere
days, and it's nigh-impossible to be in a position where the drag
is too much post-1.0
L142[20:32:42] <kremlin> oh things have
changed
L143[20:32:43] <kremlin> gotcha
L144[20:32:46] <kremlin> OK
L145[20:32:52] <raptop> yeah
L146[20:33:21] <kremlin> now i'm
questioning whether the mechjeb ascent guidance is as inefficient
as id had thought
L147[20:33:58] <raptop> If nothing else,
mechjeb lets you measure expended Δv, and you can always look at
propellant remaining for different ascent profiles
L148[20:34:09] <kremlin> thats what i've
been doing
L149[20:34:28] <raptop> Huh, have you been
getting better results with low throttle?
L150[20:34:43] <kremlin> i remember there
was a fancy mod that did some math to figure out optimal per-craft
curves
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Module Alpha Humana on approach to Space Station
Mercury)
L152[20:34:52] <kremlin> i believe i did,
but that may haev been years & years ago
L153[20:35:04] <Izzy> second mun landing
of this mission, should have just enough fuel :3
L154[20:35:29] <raptop> Yeah, if it was
pre-1.0, things were very different.
L155[20:35:57] <raptop> Izzy: always
amusing when missions work out like that
L156[20:44:18] <Izzy> I think I planned
for this.
L157[20:44:23] <Izzy> But it was two
months ago, so who knows?
L158[21:04:10] <Izzy> hmm, used a tad too
much. we'll survive, though.
L159[21:04:34] <Izzy> the Zapad-C can
operate at 135km even though it normally services 100km
L160[21:06:36] <Izzy> oh never mind we're
totally fine for 100km
L161[21:06:41] <Izzy> sweet
L162[21:08:00] <Izzy> all the docking and
undocking had thoroughly confused stock tools :3
L163[21:10:18] <raptop> heh
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L166[21:24:31] <Izzy> ayy, finally got
those nuclear engines unlocked B)
L167[21:26:18] <raptop> \o/
L168[21:26:47] <Izzy> time to run them at
above-spec power levels to squeeze an extra 200 Isp out of
them
L169[21:32:36] <Izzy> ah, right, fuel
boil-off
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L176[23:12:30] *
Izzy cackles manically
L177[23:13:05] <Izzy> I found a working
build of GameScope with FSR built in, I can run the game at
1280x800 and scale it up to 1920x1200 and it won't look totally
awful (just largely)
L178[23:13:59] <Izzy> If I set the
screenshot supersize config to 3 instead of 2 I'll get the same
output screenshot res too >:D