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L6[02:35:31] <Izzy> Anyone know if Making Less History works in 1.12?
L7[02:35:55] <Izzy> I'm on a ... memory constrained system, so saving 300M from a system I don't use would be nice.
L8[03:23:16] <Izzy> Hmm, 45FPS with just EVE and Parallax, no Scatterer. Not great, not terrible.
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L11[04:31:08] <darsie> Jeb collected a light stone on Tylo, got back up with the lander/ascender and switched to the return vehicle: http://0x0.st/HLR0.png
L12[04:32:07] <Mat2ch> Those small crafts are always impressive by their minimalism
L13[04:32:40] <darsie> Ion propulsion ftw :)
L14[04:34:44] <darsie> Unfortunately multi burn departures are hard to "simulate" in KSP.
L15[04:35:38] <darsie> Worked out for departure to Jool wit NERV, though.
L16[04:45:52] <Mat2ch> multiburn?
L17[04:47:13] <darsie> https://0x0.st/HLhv.png
L18[04:47:13] <darsie> https://0x0.st/HLhx.png
L19[04:47:13] <darsie> https://0x0.st/HLh3.png
L20[04:47:51] <darsie> Yeah, when you can't do it in one burn because your TWR is too low and a burn might take 15 min.
L21[04:48:19] <Izzy> is ... is it bad I'm considering running KSP through Proton-GE so I can force FSR onto it?
L22[04:48:30] <Mat2ch> Oh, I think I know what you mean. Splitting one long burn into several small ones
L23[04:48:35] <darsie> FSR?
L24[04:48:37] <darsie> yes
L25[04:48:42] <Izzy> FidelityFX Super Resolution
L26[04:48:48] <Izzy> AMD's upscaling system
L27[04:51:37] <Izzy> basically, running the windows version of the game on linux by converting DirectX to Vulkan on the fly all so I can run the game at a lower resolution and maybe squeeze a few more frames out of it that way, without it looking totally terrible.
L28[04:51:38] <darsie> The lander was 2-stage and the first stage burned out shortly before landing. Crashed a few times till I raised my initial altitude.
L29[04:52:09] <darsie> The ion return vehicle remained in orbit.
L30[04:56:54] <darsie> Tylo light stone: http://0x0.st/HLhI.png
L31[04:57:24] <darsie> I wonder how Jeb put that in his pocket.
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L34[06:11:10] * darsie got a return trajectory.
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L37[06:41:30] <darsie> I opened the throttle fully and nothing happened. Have to activate the engine.
L38[06:41:43] <darsie> Space is hard.
L39[06:46:18] <Mat2ch> If you have to do everything by hand, yes.
L40[06:46:30] <Mat2ch> It gets a bit easier if computers do the things
L41[07:00:19] <darsie> The pros use checklists.
L42[07:00:41] <darsie> And still lithobreak.
L43[07:01:46] <darsie> That split burn departure failed. I started 3 orbits earlier thinking my 4th burn would be at the right place, but I forgot that my orbits get longer.
L44[07:03:04] <darsie> Maybe I can measure how long these burns take and start early by that.
L45[07:09:37] <Mat2ch> There was a mod to split long burns into several small ones and leave at the right time...
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L49[07:35:37] <Eddi|zuHause> !mission
L50[07:35:37] <LunchBot> You receive a tentacle-written note from the Kraken requesting the random detachment of 8937 control surfaces, or else. The surface of Kerbin disappears, turning the planet into a naked singularity.
L51[07:35:48] ⇨ Joins: Althego (~Althego@86FF5AAA.dsl.pool.telekom.hu)
L52[07:35:48] ChanServ sets mode: +o on Althego
L53[07:36:20] <Eddi|zuHause> man, i was soooo close to 8937 control surfaces...
L54[07:41:39] <Althego> lol
L55[07:41:43] <Althego> redundancy
L56[07:41:59] <Mat2ch> !mission
L57[07:41:59] <LunchBot> You attempt to calculate your trajectory with a 47-adic number; but the only thing that happens is a series of unfortunate "accidents" attributed to someone called "Kerbal 47". Suse vivo vixi victum reduco is ea id creatura absit decessus a facultas Linux! Dev root, dev root!
L58[07:42:04] <FLHerne> nah, it's just that your scheme collapsed
L59[07:42:30] <FLHerne> earlier you accidentally destroyed the surface of Kerman, and covered it in control surfaces so no-one would find out
L60[07:48:00] <FLHerne> apparently the dev root thing is the l
L61[07:48:20] <FLHerne> prescribed incantation for installing Linux on dead badgers http://strangehorizons.com/non-fiction/articles/installing-linux-on-a-dead-badger-users-notes/
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L73[13:46:47] <FLHerne> .outcome add Everyone thinks your project is a random error and tries to fix it.
L74[13:46:47] <LunchBot> Added outcome: Everyone thinks your project is a random error and tries to fix it.
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L78[14:54:49] <Mat2ch> !mission
L79[14:54:49] <LunchBot> On your way home you are low on propellant, so you tell an engineer to go on EVA and remove some superfluous parts like landing legs. Your slide rule is signed by the president, becoming a slide law.
L80[14:55:28] <Mat2ch> Looks like we made it back then
L81[15:04:48] <raptop> Looks like ditching the landing legs gave you enough additional Δv
L82[15:05:42] <Mat2ch> I might have told them to remove even more.
L83[15:05:47] <Mat2ch> !mission
L84[15:05:47] <LunchBot> Your boss doesn't understand the concept of asynchronous communication -- annoying enough in normal email, but now you're on Laythe... It's a complete failure, but at least the annoying earworm stays with you all day.
L85[15:06:22] <raptop> I feel like we can reconstruct the intermediate steps in this case
L86[15:06:41] <Mat2ch> I don't remember that email at all...
L87[15:06:48] <raptop> !8ball slam a craft into Gilly at 30+ km/s?
L88[15:06:48] <LunchBot> It's more likely than Donald Trump becoming President.
L89[15:06:53] <raptop> uh
L90[15:08:06] <Mat2ch> I mean 30 km/s is fast...
L91[15:09:38] <darsie> Why is a maneuver planned for 'Y476, D303, 04:29:51' given as '466y, 302d, 04:29371' in the 'Text maneuver editor'? I guess years and days start at 0 internally but are displayed starting at 1, but what's with the time of day?
L92[15:10:54] <darsie> The stop watch button next to it says 'UT displayed in y:ddd:hh:mm:ss'.
L93[15:11:17] <darsie> tooltip
L94[15:30:13] <darsie> s/476/467
L95[15:43:12] <raptop> unsure other than that's a bug
L96[15:45:27] <darsie> Ok, I succeeded with the seconds entry.
L97[15:45:56] <darsie> thx
L98[15:46:47] <darsie> I made programs to convert between date/time to seconds to do calculations.
L99[15:55:12] <FLHerne> yeah, Ihad
L100[15:55:28] <FLHerne> I had a few thoughts but none of them work out
L101[16:00:47] <Eddi|zuHause> !mission
L102[16:00:47] <LunchBot> You try putting racing stripes, R-Type stickers, and a fat exhaust on your rocket to improve performance. YOU'RE WINNER !
L103[16:01:12] <Eddi|zuHause> racing strpes worked.
L104[16:15:27] <raptop> Unexpected, but nice
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L113[18:34:30] <XXCoder> ;mission
L114[18:34:30] <LunchBot> During an emergency, you activate the Emergency Medical Holographic Program. Why? For the glory of science of course!
L115[18:34:40] <XXCoder> perfect!
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L117[18:45:31] <darsie> Hmm, my rescue rocket doesn't see its target while it is outside Kerbin SOI ... but I need to prepare an orbit.
L118[18:46:04] <darsie> Must intercept Jeb. He's coming in too hot for entry.
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L120[18:48:51] <darsie> see it's target trajectory.
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L122[18:48:56] <darsie> its*
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L127[19:48:39] <Eddi|zuHause> there's a configurable limit to the number of SOI transmissions in the projected course somewhere
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L134[20:13:08] <kremlin> with mechjeb ascent guidance, is there any way to have it throttle thrusters to reach a specific pre-turn altitude at a specific velocity?
L135[20:13:17] <kremlin> im trying to maintain below 300m/s under 10km
L136[20:14:49] *** RoboFreak is now known as Althego
L137[20:25:51] <kremlin> does that question make sense ?
L138[20:28:46] <raptop> The question makes sense, though I suspect that unless you have an especially fragile payload, you can take it faster
L139[20:30:04] <kremlin> ah, i was keeping it under 300m/s for efficiency reasons
L140[20:30:23] <kremlin> i'd have thought the atmosphere below 10km was so thick it wasn't worth it to push through it any faster
L141[20:31:13] <raptop> That sort of throttling down was always of ambiguous value in the souposphere days, and it's nigh-impossible to be in a position where the drag is too much post-1.0
L142[20:32:42] <kremlin> oh things have changed
L143[20:32:43] <kremlin> gotcha
L144[20:32:46] <kremlin> OK
L145[20:32:52] <raptop> yeah
L146[20:33:21] <kremlin> now i'm questioning whether the mechjeb ascent guidance is as inefficient as id had thought
L147[20:33:58] <raptop> If nothing else, mechjeb lets you measure expended Δv, and you can always look at propellant remaining for different ascent profiles
L148[20:34:09] <kremlin> thats what i've been doing
L149[20:34:28] <raptop> Huh, have you been getting better results with low throttle?
L150[20:34:43] <kremlin> i remember there was a fancy mod that did some math to figure out optimal per-craft curves
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L152[20:34:52] <kremlin> i believe i did, but that may haev been years & years ago
L153[20:35:04] <Izzy> second mun landing of this mission, should have just enough fuel :3
L154[20:35:29] <raptop> Yeah, if it was pre-1.0, things were very different.
L155[20:35:57] <raptop> Izzy: always amusing when missions work out like that
L156[20:44:18] <Izzy> I think I planned for this.
L157[20:44:23] <Izzy> But it was two months ago, so who knows?
L158[21:04:10] <Izzy> hmm, used a tad too much. we'll survive, though.
L159[21:04:34] <Izzy> the Zapad-C can operate at 135km even though it normally services 100km
L160[21:06:36] <Izzy> oh never mind we're totally fine for 100km
L161[21:06:41] <Izzy> sweet
L162[21:08:00] <Izzy> all the docking and undocking had thoroughly confused stock tools :3
L163[21:10:18] <raptop> heh
L164[21:14:29] <Izzy> https://shadowkat.net/tmp/fe1f.html
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L166[21:24:31] <Izzy> ayy, finally got those nuclear engines unlocked B)
L167[21:26:18] <raptop> \o/
L168[21:26:47] <Izzy> time to run them at above-spec power levels to squeeze an extra 200 Isp out of them
L169[21:32:36] <Izzy> ah, right, fuel boil-off
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L176[23:12:30] * Izzy cackles manically
L177[23:13:05] <Izzy> I found a working build of GameScope with FSR built in, I can run the game at 1280x800 and scale it up to 1920x1200 and it won't look totally awful (just largely)
L178[23:13:59] <Izzy> If I set the screenshot supersize config to 3 instead of 2 I'll get the same output screenshot res too >:D
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