<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:00:42] <Pinkbeast> I've got the bits to try that but with DockRotate I quite like to leave them unwelded.
L2[00:13:03] <Izaya> I'm planning a bigge nuclear shuttle, so if I can have the six exterior tanks attached rigidly to each other as well as the core that'd be really nice
L3[00:13:31] <Izaya> Will have to test in my sandbox save
L4[01:15:03] ⇦ Quits: _whitelogger (~whitelogg@uruz.whitequark.org) (Remote host closed the connection)
L5[01:15:19] ⇨ Joins: _whitelogger (~whitelogg@uruz.whitequark.org)
L6[01:53:07] ⇨ Joins: Wastl2 (~Wastl2@dynamic-078-055-127-170.78.55.pool.telefonica.de)
L7[01:55:28] ⇦ Quits: Wastl4 (~Wastl2@dynamic-089-012-157-197.89.12.pool.telefonica.de) (Ping timeout: 189 seconds)
L8[02:07:29] ⇦ Quits: rubdos_ (~rubdos@2a02:578:859d:700:8b44:5716:382d:a7da) (Ping timeout: 189 seconds)
L9[02:10:15] ⇨ Joins: rubdos_ (~rubdos@2a02:578:859d:700:8b44:5716:382d:a7da)
L10[02:30:43] <Izaya> heheh
L11[02:30:48] ⇦ Quits: jazzkutya (~jazzkutya@catv-80-98-192-176.catv.fixed.vodafone.hu) (Quit: Leaving)
L12[02:32:17] <Izaya> got a kOS script to keep the reactor warm
L13[02:32:28] <Izaya> ramps down the power as it approaches the shutdown temperature
L14[02:33:05] <Izaya> optimal ISP B)
L15[02:35:06] <Izaya> interestingly, all these solid core NTRs can't overheat under normal usage, the cooling from running cold LH2 through the engine matches the heat generation perfectly
L16[02:36:06] <Izaya> if you're using one that can use LOX/LH2 for more thrust, it can overheat though
L17[02:41:11] <Izaya> ayyy, with this script and the LVN-410 I'm getting 1062 Isp, over the normal 915
L18[03:42:02] ⇦ Quits: _whitelogger (~whitelogg@uruz.whitequark.org) (Remote host closed the connection)
L19[03:42:17] ⇨ Joins: _whitelogger (~whitelogg@uruz.whitequark.org)
L20[03:56:56] <Izaya> https://shadowkat.net/tmp/92d0.webm
L21[04:00:19] ⇨ Joins: Althego (~Althego@86FF5A24.dsl.pool.telekom.hu)
L22[04:00:19] ChanServ sets mode: +o on Althego
L23[04:25:51] ⇦ Quits: comicsansgreenkirby (~Thunderbi@24-107-188-206.rev.knet.ca) (Ping timeout: 186 seconds)
L24[05:27:02] ⇦ Quits: _whitelogger (~whitelogg@uruz.whitequark.org) (Remote host closed the connection)
L25[05:27:17] ⇨ Joins: _whitelogger (~whitelogg@uruz.whitequark.org)
L26[05:33:47] ⇨ Joins: comicsansgreenkirby (~Thunderbi@24-107-188-206.rev.knet.ca)
L27[05:34:49] ⇨ Joins: Fluburtur (~Fluburtur@2a01:e34:ecf7:d4f0:ad31:a8dc:66fc:36b6)
L28[06:21:33] ⇦ Quits: Fluburtur (~Fluburtur@2a01:e34:ecf7:d4f0:ad31:a8dc:66fc:36b6) (Read error: Connection reset by peer)
L29[06:48:32] ⇦ Quits: Ezriilc (~Ezriilc@96.59.122.65) (Remote host closed the connection)
L30[06:55:36] ⇦ Quits: sasamj (uid193032@id-193032.ilkley.irccloud.com) (Quit: Connection closed for inactivity)
L31[07:57:02] ⇦ Quits: _whitelogger (~whitelogg@uruz.whitequark.org) (Remote host closed the connection)
L32[07:57:16] ⇨ Joins: _whitelogger (~whitelogg@uruz.whitequark.org)
L33[08:14:02] ⇨ Joins: jazzkutya (~jazzkutya@catv-80-98-192-176.catv.fixed.vodafone.hu)
L34[08:46:30] ⇨ Joins: darsie (~darsie@84-113-55-200.cable.dynamic.surfer.at)
L35[09:01:37] ⇨ Joins: sandbox (~sandbox@host-92-30-123-106.as13285.net)
L36[10:39:21] ⇦ Quits: trace (~trace@91.66.153.145) (Remote host closed the connection)
L37[10:39:34] ⇨ Joins: trace (~trace@ip5b429991.dynamic.kabel-deutschland.de)
L38[10:56:02] ⇦ Quits: trace (~trace@ip5b429991.dynamic.kabel-deutschland.de) (Ping timeout: 189 seconds)
L39[11:11:16] ⇨ Joins: trace (~trace@ip5b429991.dynamic.kabel-deutschland.de)
L40[11:58:20] ⇦ Quits: Kevin (~kevin@rrcs-98-100-162-234.central.biz.rr.com) (Ping timeout: 189 seconds)
L41[12:05:03] ⇦ Quits: bildramer (~bildramer@athedsl-02168.home.otenet.gr) (Ping timeout: 186 seconds)
L42[12:06:22] ⇨ Joins: bildramer (~bildramer@athedsl-370500.home.otenet.gr)
L43[12:08:10] ⇦ Quits: trace (~trace@ip5b429991.dynamic.kabel-deutschland.de) (Ping timeout: 189 seconds)
L44[12:09:07] ⇨ Joins: Kevin (~kevin@rrcs-98-100-162-234.central.biz.rr.com)
L45[12:10:33] ⇨ Joins: trace (~trace@ip5b429991.dynamic.kabel-deutschland.de)
L46[12:14:17] ⇦ Quits: trace (~trace@ip5b429991.dynamic.kabel-deutschland.de) (Ping timeout: 189 seconds)
L47[12:16:11] ⇨ Joins: trace (~trace@ip5b429991.dynamic.kabel-deutschland.de)
L48[13:57:02] ⇦ Quits: _whitelogger (~whitelogg@uruz.whitequark.org) (Remote host closed the connection)
L49[13:57:17] ⇨ Joins: _whitelogger (~whitelogg@uruz.whitequark.org)
L50[14:06:54] ⇨ Joins: sasamj (uid193032@id-193032.ilkley.irccloud.com)
L51[14:08:02] ⇦ Quits: trace (~trace@ip5b429991.dynamic.kabel-deutschland.de) (Read error: Connection reset by peer)
L52[14:08:13] ⇨ Joins: trace (~trace@ip5b429991.dynamic.kabel-deutschland.de)
L53[14:42:14] ⇦ Quits: King_Arthur (dalewyn@63.155.25.192) (Ping timeout: 189 seconds)
L54[14:42:57] ⇨ Joins: King_Arthur (dalewyn@63.155.77.119)
L55[14:46:11] ⇦ Quits: trace (~trace@ip5b429991.dynamic.kabel-deutschland.de) (Remote host closed the connection)
L56[14:46:32] ⇨ Joins: trace (~trace@ip5b429991.dynamic.kabel-deutschland.de)
L57[14:48:46] ⇦ Quits: KrazyKrl (~Karl@108-82-241-32.lightspeed.sgnwmi.sbcglobal.net) (Ping timeout: 189 seconds)
L58[14:51:07] ⇨ Joins: KrazyKrl (~Karl@108-82-241-32.lightspeed.sgnwmi.sbcglobal.net)
L59[15:04:09] ⇦ Quits: tupper (~tupper@216.105.171.65) (Quit: ZNC - http://znc.in)
L60[15:09:11] ⇦ Quits: comicsansgreenkirby (~Thunderbi@24-107-188-206.rev.knet.ca) (Remote host closed the connection)
L61[15:35:27] ⇦ Quits: Raidernick (~Raidernic@ool-44c3e6ba.static.optonline.net) (Ping timeout: 186 seconds)
L62[15:36:08] ⇨ Joins: Raidernick (~Raidernic@ool-44c3e6ba.static.optonline.net)
L63[15:41:01] ⇦ Quits: Raidernick (~Raidernic@ool-44c3e6ba.static.optonline.net) (Ping timeout: 189 seconds)
L64[15:41:04] ⇨ Joins: Raidernick_ (~Raidernic@ool-44c3e6ba.static.optonline.net)
L65[15:41:36] ⇦ Quits: Raidernick_ (~Raidernic@ool-44c3e6ba.static.optonline.net) (Read error: Connection reset by peer)
L66[15:42:33] ⇨ Joins: Raidernick_ (~Raidernic@ool-44c3e6ba.static.optonline.net)
L67[15:54:35] ⇨ Joins: funkenstein (webchat@c-67-171-250-49.hsd1.wa.comcast.net)
L68[15:55:03] <funkenstein> ;Outcome add You remember Munbas Kerman.
L69[16:31:52] ⇦ Quits: Izaya (~izaya@210.1.218.92) (Read error: Connection reset by peer)
L70[16:32:18] ⇨ Joins: Izaya (~izaya@210.1.218.92)
L71[16:53:51] ⇨ Joins: Guest13604 (webchat@c-73-191-197-200.hsd1.mi.comcast.net)
L72[16:55:44] ⇦ Quits: Guest13604 (webchat@c-73-191-197-200.hsd1.mi.comcast.net) (Client Quit)
L73[17:06:16] <SporkWitch> hmmm, something's screwy with one of these mods... i have a pod with 3 chutes, 2 each goo, thermometers, and barometers, and a science junior, it's night, and it's 5FPS...
L74[17:13:08] ⇨ Joins: Ezriilc (~Ezriilc@96.59.122.65)
L75[17:16:21] <SporkWitch> it was the anti-aliasing. turned it off, 40 FPS
L76[18:10:13] ⇨ Joins: Fluburtur (~Fluburtur@2a01:e34:ecf7:d4f0:f004:8949:3351:62f9)
L77[18:33:51] ⇨ Joins: comicsansgreenkirby (~Thunderbi@24-107-188-206.rev.knet.ca)
L78[19:10:52] ⇨ Joins: Tank2333 (~Tank2333@p5ddaafaa.dip0.t-ipconnect.de)
L79[19:39:40] <funkenstein> mildly unrelated, but any ideas why unmodded minecraft would be running at 5-13 fps
L80[19:51:38] <SporkWitch> because microsoft took it over lol
L81[20:04:29] <Althego> kikkeriki
L82[20:04:35] <Althego> but i am going to sleep
L83[20:06:02] ⇦ Quits: Althego (~Althego@86FF5A24.dsl.pool.telekom.hu) (Quit: HMI Module Alpha Humana on approach to Space Station Mercury)
L84[20:20:37] ⇨ Joins: heinz9 (~trace@ip5b429991.dynamic.kabel-deutschland.de)
L85[20:39:14] ⇨ Joins: Neal (~Neal@47.146.42.120)
L86[21:42:02] ⇦ Quits: _whitelogger (~whitelogg@uruz.whitequark.org) (Remote host closed the connection)
L87[21:42:16] ⇨ Joins: _whitelogger (~whitelogg@uruz.whitequark.org)
L88[21:50:18] ⇦ Quits: heinz9 (~trace@ip5b429991.dynamic.kabel-deutschland.de) (Remote host closed the connection)
L89[21:52:53] ⇦ Quits: trace (~trace@ip5b429991.dynamic.kabel-deutschland.de) (Ping timeout: 189 seconds)
L90[22:03:38] ⇦ Quits: jazzkutya (~jazzkutya@catv-80-98-192-176.catv.fixed.vodafone.hu) (Quit: Leaving)
L91[22:04:22] ⇦ Quits: comicsansgreenkirby (~Thunderbi@24-107-188-206.rev.knet.ca) (Ping timeout: 189 seconds)
L92[22:07:03] <Izaya> bleh, kOS-Scansat doesn't seem to work for getting resource amounts
L93[22:18:40] ⇦ Quits: Kerbot (~Kerbot@86FF5A24.dsl.pool.telekom.hu) (Ping timeout: 189 seconds)
L94[22:18:57] ⇨ Joins: Kerbot (~Kerbot@86FF5A24.dsl.pool.telekom.hu)
L95[22:18:58] <SporkWitch> RIP
L96[22:19:13] <SporkWitch> i still haven't gotten around to messing with kOS, though i do have it installed
L97[22:20:36] <SporkWitch> Izaya: oh, and if you missed it earlier, i figured out what was really killing framerates was anti-aliasing. unfortunately, i only figured it out AFTER wiping the old save and starting with a tweaked modlist from the experiment yesterday trying to figure out what was killing framerates, so i can't double-check that station that really tanked performance
L98[22:21:11] <Izaya> yeah I saw, ended up with 40 tabs trying to figure out how to do AA in post rather than as part of the normal OpenGL pipeline
L99[22:21:21] <SporkWitch> figured it out during a reentry earlier where it made no sense at all that framerates had tanked. noticed that it improved once i zoomed out enough, so tried disabling it and saw a jump of 30+ FPS
L100[22:21:48] <SporkWitch> honestly, I don't notice a massive difference even with it off, but i'm running at 2560x1440
L101[22:21:49] <Izaya> not sure I can easily do postprocessing AA on an OpenGL game
L102[22:22:18] <SporkWitch> as resolution goes up, AA starts becoming less necessary; heck, part of how AA works is literally by rendering at a higher resolution then downscaling.
L103[22:22:26] <SporkWitch> (the earliest forms of AA did nothing BUT that)
L104[22:22:57] <Izaya> I mean, I *could* run the game at a higher res then supersample
L105[22:23:02] <SporkWitch> i've never looked into it on linux, but nvidia control panel will do it out of the box on windows
L106[22:23:03] <Izaya> but that sounds like the road to insanity
L107[22:23:30] <SporkWitch> again, depending on the resolution you're running, it's not really necessary, and even so, a couple jaggies for a 30FPS boost is nothing
L108[22:23:46] <Izaya> you can force it with proper video drivers with an environment variable, but I want to run it after the frame is rendered, rather than during rendering
L109[22:24:19] <SporkWitch> gotcha. before giving yourself a migraine maybe just try turning it off and seeing if you care about the visual difference?
L110[22:25:00] <Izaya> with Vulkan you can use something like VkBasalt to add a postprocessing layer, but OpenGL is OpenGL and it doesn't seem possible unless I want to run the game under Zink
L111[22:25:54] <Izaya> I'll see how much perf difference going from 2x to off makes
L112[22:26:23] <SporkWitch> this is with AA completely turned off, game set to 2560x1440, getting ~60 FPS https://cdn.discordapp.com/attachments/812736295814168623/1021185346421137428/unknown.png
L113[22:27:14] <SporkWitch> i could probably try turning it on at lower settings (I went from max to none), but honestly I don't see the need. i think the AA might have actually made it look worse, as it seemed to be causing some occasional z-fighting
L114[22:28:16] <Izaya> cute scansat
L115[22:28:25] <SporkWitch> thanks heh
L116[22:28:44] <Izaya> hmm, I've gained 10FPS on the launchpad
L117[22:28:58] <SporkWitch> new playthrough, like i said, and it was a convenient one to hop to. it's just all the low-res scans, but with a shared ideal window between 300-400km
L118[22:29:26] ⇦ Quits: sandbox (~sandbox@host-92-30-123-106.as13285.net) (Quit: Leaving)
L119[22:29:28] <SporkWitch> and do you notice much difference in the visuals? i'm guessing not, because i didn't notice much (other than possible improvement) going from max to none
L120[22:29:32] <Izaya> I always end up stacking the scanners vertically so I don't have to worry about the CoM messing up my maneuvering
L121[22:29:47] <Izaya> I can see sharp lines if I look, but it's dark rn
L122[22:30:02] <SporkWitch> that ends up looking so ugly; i'd rather toss on some extra attitude control
L123[22:30:21] <Izaya> most recent one I stuck the SAR along the centre line
L124[22:30:52] <SporkWitch> i also make a point of having them actually face the planet; i know it doesn't require it, it just makes me feel better heh
L125[22:31:30] <SporkWitch> i do turn off the daytime requirement for the visuals, though; just makes the scans take so much longer and i don't feel the need for that bit of realism since it ONLY functions as a time sink
L126[22:31:34] <Izaya> Ended up looking a little like one of the empire cruisers from Bodacious Space Pirates https://shadowkat.net/tmp/0a62.jpg
L127[22:31:54] <Izaya> wait, you can do that?
L128[22:32:03] <SporkWitch> yup
L129[22:32:12] <SporkWitch> in the settings window for scansat, toggle off daytime scanners
L130[22:33:16] <Izaya> You've just made my day.
L131[22:33:34] <SporkWitch> during my testing, i also noticed that i had been missing a setup step with the graphics mods: tufx for some reason DOESN"T default to using the installed config pack, you have to enable the one you want per scene (though at least it remembers it by scene, so you only have to do it once in each, not per ship). Even the KSC ends up looking absolutely gorgeous https://cdn.discordapp.com/attachments
L132[22:33:36] <SporkWitch> https://cdn.discordapp.com/attachments/812736295814168623/1021186953451933787/unknown.png
L133[22:34:13] <Izaya> TUFX is the only mod I ran into that straight up won't work on OpenGL, which is a shame, because that is pretty.
L134[22:34:33] <SporkWitch> yw; makes the scans take MUCH less time, but you still need to get the orbit right. time sink reduced, but SKILL component retained
L135[22:34:48] <Izaya> I still kinda wish I could replace the fancy 3D rendered KSC with a menu though, give my GPU a rest between scenes
L136[22:35:20] <SporkWitch> it would be nice to reduce loading times, if nothing else
L137[22:35:25] <Izaya> yee
L138[22:35:44] <SporkWitch> jumping directly to the VAB/SPH/R&D/etc. would be nice, too, instead of just KSC and Tracking
L139[22:35:53] <Izaya> there's that QuickGoTo mod
L140[22:36:53] <SporkWitch> doesn't bother me enough to install a mod for it, just musing about some QoL that might be nice to see in KSP2
L141[22:37:13] <SporkWitch> and let's be fair, that's pretty much what we're all doing right now: just trying to take the edge off the wait lol
L142[22:38:15] <Izaya> I'm honestly indifferent about KSP2, I'm sure it'll be neat, at least eventually, but it'll be a long time before the modding scene catches up
L143[22:38:40] <SporkWitch> thing for me is that what they've already promised covers MOST of what I use mods for lol
L144[22:39:23] <SporkWitch> automating supply missions once you've done them once is a big one that covers 90% of what I use mechjeb for: convenience and avoiding tedious repetition
L145[22:39:50] <Izaya> I love my part mods, but those should be simpler to port, I guess.
L146[22:40:26] <Izaya> Stock systems for lots of stuff mods do is going to be interesting, should make interoperability simpler
L147[22:40:57] <SporkWitch> off-world construction, colonies, automated supply lines. I'm assuming they'll have optional life support as well, but maybe that's one we'll need a mod for, dunno. I feel like most of what they're doing with KSP2 is basically saying "so this is what the players really wanted to do, based on the most popular mods, so let's just do that"
L148[22:41:05] ⇦ Quits: Fluburtur (~Fluburtur@2a01:e34:ecf7:d4f0:f004:8949:3351:62f9) (Read error: Connection reset by peer)
L149[22:43:23] <Izaya> okay well, turning off AA hasn't made much visual difference but I'm getting a solid 60 FPS at my station soooo
L150[22:43:37] <Izaya> admittedly a small station, but
L151[22:43:40] <SporkWitch> why i'm not even going to bother fiddling with it lol
L152[22:43:58] <Izaya> https://shadowkat.net/tmp/48bd.jpg
L153[22:44:38] <SporkWitch> makes me wonder if that's what was causing the death of FPS with waterfall and rapier engines a few months ago, especially since it was fine once i got some altitude, I'm wondering if it was all the polygons from the smoke effects interacting with the ground
L154[22:45:02] <SporkWitch> and it was a sudden thing, too, e.g. 2 engines were fine, but 3 instantly tanked the FPS
L155[22:45:04] <Izaya> Monster Hunter World has ... some performance issues, one of which is that the AA both looks terrible and runs terribly, which can be solved if you use vkBasalt, plus then you can apply some colour correction to make it less washed out
L156[22:45:28] <Izaya> that sounds like you had too many polygons for your GPU to cope with yeah :p
L157[22:45:36] <Izaya> more polygons moving than your GPU had cores or something
L158[22:45:45] <SporkWitch> other engines were fine, though, it was ONLY the rapier, and ONLY with waterfall lol
L159[22:46:08] <SporkWitch> definitely liking being able to use it again, because waterfall is SOOOO pretty
L160[22:46:22] <SporkWitch> totally unrelated, this is amazing: https://www.youtube.com/watch?v=U7qXqnHUkag
L161[22:50:18] ⇨ Joins: trace (~trace@dynamic-046-114-201-024.46.114.pool.telefonica.de)
L162[22:51:56] <Izaya> Huh, it's happened twice now that I've had a capsule in LKO out of range of any ground stations.
L163[22:52:12] <Izaya> Guess I need to copy the nav software to the capsule computer after all.
L164[22:53:06] <SporkWitch> extra groundstations enabled? needs LOS on the KSC itself otherwise
L165[22:53:14] <Izaya> yeah
L166[22:53:44] <Izaya> These capsules just have a weak antenna so there's gaps I think, I'm only using the first upgrade of the tracking station
L167[22:57:10] ⇦ Quits: trace (~trace@dynamic-046-114-201-024.46.114.pool.telefonica.de) (Ping timeout: 189 seconds)
L168[23:02:04] <Izaya> wrote a script to copy my standard nav programs to the computer's memory, problem solved
L169[23:02:44] <Izaya> I'll call that in all my boot programs plus have a standalone one
L170[23:03:19] <Izaya> Mod concept: dedicated kOS storage parts, lots of storage, you can image them from the factory, but they don't compute
L171[23:03:34] <Izaya> Wonder if that's something I could do with just part nodes
L172[23:04:34] <Izaya> Doesn't look like it, disk space is part of the kOSProcessor module
L173[23:55:23] ⇦ Quits: darsie (~darsie@84-113-55-200.cable.dynamic.surfer.at) (Ping timeout: 189 seconds)
<<Prev Next>> Scroll to Top