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L1[00:01:45] ⇦
Quits: wiliz_ (viakmaky@kapsi.fi) (Ping timeout: 192
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L2[00:07:09] ⇨
Joins: wiliz (viakmaky@kapsi.fi)
L3[00:24:19] <transhohmann> ;mission
L4[00:24:19] <LunchBot> transhohmann: You
measure the capacity of your fuel tanks in butts. Your rocket spins
like a leek.
L5[00:24:44] <transhohmann> a butt is a very
inconsistent measurement
L6[00:25:03] <transhohmann> no wonder I spin
like a leek
L7[00:25:07] <transhohmann> ;mission
L8[00:25:07] <LunchBot> transhohmann: You
attempt to imitate a teapotahedron. Blood for the blood
drive!
L9[00:25:13] <FLHerne> Are leeks known for
their spinning?
L10[00:25:31] <transhohmann> clearly, you
haven't read the silmarillion
L11[00:25:50] <transhohmann> lol
L12[00:26:18] <FLHerne> I have, but I don't
remember anything about spinning leeks...
L13[00:26:43] <transhohmann> The joke is
that the sum of all human knowledge is contained within the
silmarillion
L15[00:27:41] <FLHerne> which tbf does look
just like the less successful kind of KSP rocket
L16[00:30:08] <transhohmann> t really
does
L17[00:30:11] <transhohmann> *it
L18[00:30:29] <transhohmann> that was not
my least favorite version of levan polkka
L19[00:31:28] <FLHerne> I haven't heard
another version, but it seems catchy
L21[00:40:08] <SporkWitch> i'm very
confused right now, i have a level 3 tracking station and a
constellation of RA-15s around duna, how the heck am i losing
connection on my probe?
L22[00:40:43] <SporkWitch> i'm just outside
ike's SOI, and i'm between ike and duna... i show clear links to
three of the commsats...
L23[00:40:53] <transhohmann> strange
L24[00:41:53] <SporkWitch> .... could an
asteroid actually occlude the commsats from kerbin? (i have
constellations around minmus and the mun, so it's not those
occluding it)
L25[00:42:16] <FLHerne> Shouldn't, there's
a bit of fuzz
L26[00:42:27] <FLHerne> I think it was 5°
or something?
L27[00:42:49] <SporkWitch> should be, i
can't imagine how i'm not connected...
L28[00:43:02] <SporkWitch> i haven't seen
anything in the mods i have that should mess with that ....
L29[00:44:59] <FLHerne> You're not just
intermittently running out of power or something...?
L30[00:45:44] <SporkWitch> rofl, no
L31[00:46:20] <SporkWitch> i'm running a
liquid metal cooled reactor to power this probe, and i haven't
deployed any of its instruments yet, it's literally a nuclear
reactor running an okto2 and SAS lol
L32[00:47:30] <SporkWitch> ike is on the
far side of duna from the sun, so it's not ike between the commsats
and kerbin (not that that should be possible with this
constellation)
L33[00:47:51] <transhohmann> oh yeah
that'll be out of power in a quick thousand years or so
L34[00:48:14] <SporkWitch> 1769 years
L35[00:48:55] <transhohmann> closer to the
"or so," then
L36[00:52:13] <SporkWitch> FLHerne: you
should just be able to see the icon for the KSC right by the
persistent rotation window. using RA-15s on the satellites here,
RA-2s around kerbin. So far as I understand the formulas (and
according to the guides) this should be overkill (the guides call
for RA-2s around both, but I didn't trust it so I went with 15's,
which are supposed to have reach to duna as long as nothing
L37[00:52:15] <SporkWitch> occludes
it)
L39[00:52:46] <SporkWitch> it went in and
out randomly on the trip out, but i just chalked it up to time warp
wonkiness
L40[00:53:19] <SporkWitch> literally the
only thing i can think of is that somehow an asteroid could block
the path. i timewarp a day or two and wham, even though kerbin is
farther away, i have a connection again...
L41[00:54:17] <SporkWitch> it's quite
problematic right now, as even with partial control, i have an
absurd TWR right now; even an instant of full thrust is going to be
too much lol
L42[01:02:37] <FLHerne> I can't remember,
can you set the engine thrust limiter in that state?
L43[01:02:56] ⇦
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Joins: Revelator
(angryce@219.84-49-190.nextgentel.com)
L45[01:03:26] <SporkWitch> i didn't think
to try. i lucked out and whatever the occlusion was passed by the
time i needed to make that capture burn
L46[01:05:04] <SporkWitch> i did set it to
only have the KSC station, not the extra ground stations, but for
that reason i did the full 6 satellites (3 equatorial, 3 polar)
around kerbin, another three polar each around mun and minmus.
there literally can't be anything that would occlude the path
unless kerbin were on the other side of the sun (at which point the
sun, eve, and moho could potentially occlude it)
L47[01:09:19] <FLHerne> I can't think of
anything wrong with that, but tbh I don't do much with
CommNet
L48[01:10:19] <FLHerne> my usual thing is
just to stick one of the biggest antenna yet available on each
probe I send out, and usually that means I have a connection when I
need it :p
L49[01:10:45] <SporkWitch> i'll sometimes
overbuild stages, but most stuff i try to do efficiently heh
L50[01:11:08] <transhohmann> I like a nice
dish on my craft
L51[01:11:22] <FLHerne> Yeah, it's
aesthetic
L52[01:11:28] <SporkWitch> especially my
first and second stages, especially with FAR heh. if you can't
quite get the weight or aerodynamics right, just burn through the
lower atmo until FAR's power is weakened
L53[01:11:51] <SporkWitch> don't get me
started on the aesthetics, i'm infurated that the relay dishes are
all poopy looking fixed dishes. all the good looking ones are
direct only, which i rarely need
L54[01:11:53] <FLHerne> also, IRL it's not
as if NASA have a communications network around Mars, they just use
random science orbiters as relays
L55[01:12:23] <FLHerne> The fixed dish is
the most elegant antenna in the game :-(
L56[01:13:29] <transhohmann> I have mods
that add a couple of larger folding reflectors
L57[01:13:33] <SporkWitch> i like
folders
L58[01:14:00] <transhohmann> I like an
hg-88 and the biggest reflector I can reasonably use
L59[01:14:16] <SporkWitch> the 88 is
definitely one of the coolest
L60[01:18:36] ⇨
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L61[01:19:00] <SporkWitch> the only other
thing i can think of is that KSPI added like a solar flare mechanic
or something. i literally can't think of anything that could have
caused the connection loss
L62[01:19:16] <SporkWitch> when it's
connected it has a 72% path to the KSC, then it just cuts
entirely
L63[01:21:05] ⇦
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L64[01:34:31] <transhohmann> which visual
mods should I add
L65[01:35:11] <transhohmann> I can't tell
what anything is, I liked that at least about curse forge, I culd
see what i was getting
L66[01:35:17] <transhohmann> could
L67[01:35:27] <SporkWitch> depends on your
specs. I use planetshine, EVE, and realplume. Waterfall looks MUCH
better than realplume, but certain of its effects MURDER my
performance
L68[01:35:55] <SporkWitch> (and there's no
rhyme or reason; other engines with similar effects are fine, but
certain engines go from no effect on FPS to 2FPS just adding one
more engine)
L69[01:37:52] <SporkWitch> Distant Object
Enhancement is also really good, as it does non-physics rendering
of things from further away, can even see other planets from the
surface of planets (i saw duna and eve from the surface of minmus!
they looked like slightly brighter, coloured stars!)
L70[01:38:38] <SporkWitch> not sure how CPU
or RAM heavy they are, I assume they're all mostly GPU-bound, and
assuming that, i get 15FPS on the ground, 30-45 in space, with a
GTX1060
L71[01:39:05] <SporkWitch> I find that very
comfortable and playable for KSP, more than worth the graphics
improvements
L72[01:44:31] <transhohmann> rtx2070
L73[01:44:50] <SporkWitch> give all the
ones I mentioned a try, but try waterfall first, before
realplume
L74[01:44:53] <transhohmann> I'm not sure
how to check my fps on ksp
L75[01:44:55] <SporkWitch> waterfall is
freaking GORGEOUS
L76[01:45:01] <SporkWitch> do you run the
steam version?
L77[01:46:11] <transhohmann> and an amd
ryzen 7 5800x
L78[01:46:22] <transhohmann> I don't
L79[01:46:29] <transhohmann> I plan to
soon
L80[01:46:50] <SporkWitch> so the steam
overlay can show FPS. if you have steam, you can add the game as a
non-steam game and it'll let you use the overlay
L81[01:47:26] <transhohmann> also recoeding
would be a lot easier on steam
L82[02:40:18] <transhohmann> I've been
avoiding researching aerodynamics, should I changge that, orshould
I use my science for better things
L83[03:07:13] <SporkWitch> with
transmitting science, do you need to keep it as the active vehicle,
or can i set it transmitting and then go somewhere else?
L84[03:08:29] <transhohmann> That's what I
want to know
L85[03:09:14] <transhohmann> I'd like to
have a craft with 4 storage modules and antennae that i can launch
towards kerbin to transmit when they come within range
L86[03:10:58] <transhohmann> or just attach
parachutes and let them re-enter on their own with the chutes
rigged to open at 800m so I can recover them later
L87[03:12:47] <SporkWitch> those are
definitely viable, though you'd still have to switch to them once
they are in range, or to deploy the chutes during reentry
L88[03:13:33] <SporkWitch> if you aren't in
physics range, and it's not on an IMPACT trajectory (according to
the stock game, not mods that calculate atmospheric drag to plot an
impact from a suborbital, non-impact trajectory), then it doesn't
experience atmospheric effects.
L89[03:14:17] <SporkWitch> this has annoyed
me a few times when i made a point of using some fuel to put things
in proper decaying orbits so my trash would burn up. months later,
it's still there, because even with a 20km periapsis on kerbin, if
i'm not in physics range of it, the air doesn't affect its
orbit
L90[03:15:11] <transhohmann>
mmuuuggghhmibbbnuggget
L91[03:15:22] <transhohmann>
obnoxious
L92[03:17:54] <transhohmann> ;mission add
You make a tomato and noodle snack, then accidentally substitute
TS-06 stack separators for noodles.
L93[03:17:55] <LunchBot> transhohmann:
Added mission: You make a tomato and noodle snack, then
accidentally substitute TS-06 stack separators for noodles.
L95[03:18:12] <transhohmann> You are on the
path to destruction
L96[03:18:26] <XXCoder> ;mission
L97[03:18:26] <LunchBot> XXCoder: You try
to make models using a blender set to puree. A pile of viruses is
unexpectedly dumped onto Mission Control.
L98[03:18:28] <transhohmann> what
L99[03:18:50] <transhohmann> is that a
surface scan
L100[03:19:02] <transhohmann> it doesn't
look like kerbin
L101[03:19:10] <SporkWitch> (the mod is
the scansat one i mentioned earlier; the sensors have different
fields of view, so you have to put the satellite in a proper orbit
to actually ensure it gets to see every part of the planet or moon
over time, ideally without too much repetition over the same
point)
L102[03:19:18] <SporkWitch> that's a
visual map of Minmus
L103[03:19:24] <transhohmann>
;mission
L104[03:19:24] <LunchBot> transhohmann:
You try to find The Awnser. You don't see your rocket launch due to
buffering.
L105[03:19:25] <XXCoder> the mint
choculate ice cream moon?
L106[03:19:27] <XXCoder> ah yes
L107[03:19:39] <transhohmann> I have yet
to see chocolate
L108[03:19:53] <XXCoder> some space
monster ate those and left just mint
L110[03:20:18] <transhohmann> but yes, I
made a joke earlier about licking tasty data off of minmus
L111[03:20:22] <SporkWitch> XXCoder: you
take that back! the kraken is not a monster, just
misunderstood!
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L113[03:20:41] <transhohmann> it's me, I'm
the space nomster
L114[03:20:45] <XXCoder> how much does
kraken pay you?
L115[03:21:01] <transhohmann> 8 drachmas a
week
L116[03:21:10] <SporkWitch> heh, the
science report flavour text for the scansat modules are easily the
best i've read, including the obvious minmus == mint icecream
jokes
L117[03:21:29] <XXCoder> nomster lol
L118[03:21:31] <SporkWitch> XXCoder:
doesn't have to, i fear FAR snapping my wings off far more
lol
L119[03:21:36] <transhohmann> which mod is
that again
L120[03:21:42] <transhohmann> or what is
the name, rather
L122[03:22:50] <SporkWitch> it can
integrate with or replace the stock resource scanners. i chose to
use its methods instead of stock, since it takes time, instead of
just magically revealing the resource map
L123[03:23:10] <transhohmann> thanks
L124[03:23:19] <transhohmann> also, seems
logical
L125[03:23:34] <transhohmann> also, I
can't find ckan on my pc now
L126[03:24:02] <SporkWitch> if you're on
windows, it might not have automatically created an entry in your
start menu, so you may have to navigate to where you installed it
to run it
L127[03:24:20] <transhohmann> found
it
L128[03:25:16] <SporkWitch> as far as how
i set it (in the mod's settings GUI in-game), i disabled instant
resource scan and intentionally haven't deployed any m700 survey
scanners to be safe, but i didn't disable stock resource scanning
entirely, because i'm not clear on how that would affect
things.
L129[03:26:06] <transhohmann> does anyone
else find it slighlty obnoxious that matt lowne pronounces mun wuth
a short U sound? There is clearly an umlaut over the u in the
starting menu
L130[03:26:41] <SporkWitch> not really; i
think it does it as a mix of his accent and making clear he's
talking about the mun, not the moon.
L131[03:29:18] <SporkWitch> plothole
detected: how did the kerbals develop nuclear technology when
there's not a gram of uranite on kerbin? :P
L132[03:30:19] <XXCoder> SporkWitch: no
gram of city too
L133[03:30:35] <transhohmann> it's all in
underground facilities
L134[03:30:40] <XXCoder> space program and
closed base is only artifical buildings
L135[03:30:57] <transhohmann> we're only
seeing a fraction of their colony
L136[03:31:11] <XXCoder> or kerbin is no
planet
L137[03:31:13] <SporkWitch> i support the
"kerbals are subkeranian" hypothesis; they're green, like
40k Orks, thus fungus; fungus like dark
L138[03:31:43] <transhohmann>
precisely
L139[03:31:58] <transhohmann> what's dark
at night? the sky
L140[03:32:20] <transhohmann> what's
always dark, for a given value of dark? space
L141[03:32:45] <SporkWitch> transhohmann:
have you... never looked at the sky miles from any city?
L142[03:33:04] <transhohmann> ok ok it was
a stretch
L143[03:33:27] <SporkWitch> it's hard
these days, as cities spread like the cancer they are, but when i
was growing up i still remember actually being able to see the
milky way with the naked eye :'(
L144[03:33:44] <transhohmann> I miss
Montana
L145[03:34:00] <transhohmann> it's bright
on moonless nights
L146[03:34:11] <SporkWitch> NH for me; i'm
currently trapped in one of the most malignant tumors in the US:
new york
L147[03:34:33] <transhohmann> oh
L148[03:34:38] <transhohmann> my
condolences
L149[03:35:06] <SporkWitch> could be
worse, it could be australia
L150[03:35:13] <transhohmann> lmao
L151[03:35:26] <transhohmann> there is one
good place to be in australia
L152[03:35:31] <SporkWitch> (or venezuela,
or cuba, or china, or north korea...)
L153[03:35:44] <SporkWitch> a plane
leaving? lol
L154[03:35:48] <transhohmann> 700 miles
from the nearest person, that's the ticket
L155[03:35:55] <SporkWitch> lol
L156[03:36:24] <transhohmann> even if you
have to "crash a lot of boosters" to get that space
L157[03:36:26] <transhohmann> lol
L158[03:40:04] <transhohmann> waterfall
core by chris adderley?
L159[03:40:43] <SporkWitch> sec, let me
find what you want, and it'll install the rest
L160[03:41:04] <SporkWitch> waterfall core
doesn't include the configs; if you select the configs instead,
it'll install all the dependencies (typically shortened to
"deps")
L161[03:41:52] <transhohmann> pretend I
wasn't allowed to use a computer until 6 years ago lmao
L162[03:42:23] <SporkWitch> so you'll want
to select "stock waterfall effects"; also "waterfall
- restock" if you use the restock mod; that'll install core
and anything else it needs (why i recommend CKAN, since it resolves
and installs dependencies for you)
L163[03:42:38] <transhohmann> I'm using
ckan
L164[03:43:00] <transhohmann> I only see
one Waterfall under W
L165[03:43:08] <transhohmann> and it's
Waterfall Core
L166[03:43:13] <SporkWitch> So waterfall
by itself is just the TOOLS to apply the effects, it doesn't
actually apply the effects. You need config files that say what
effects to use on what engines.
L167[03:43:22] <transhohmann> ah
L168[03:43:26] <SporkWitch> search
"waterfall" and you should have three results
L169[03:43:32] <transhohmann> and how do I
get those
L170[03:43:56] <transhohmann> also
planetshine is installed but i saw no effect
L171[03:45:34] <SporkWitch> it's subtle.
it makes it so there's some reflected light off the planet or moon
you're orbiting. Think the same principle that lets you see on a
moonlit night: that's reflected light from the sun lighting up the
landscape so you can see. Planetshine does the same, any light
hitting the planet is reflected back. It's not a huge spotlight,
it's subtle. Most notable is the colour of the light,
L172[03:45:53] <transhohmann> that's what
I mean
L173[03:45:54] <SporkWitch> which will be
influenced by the planet (since the colour a planet looks is the
colour of light that's reflecting off of it)
L174[03:46:07] <transhohmann> I was blind
on the backside of the moon
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L176[03:47:15] <SporkWitch> if the
backside of the moon was currently facing away from the sun, that's
expected. it doesn't make planets glow, it makes it so that the
sun's light hitting them is actually reflected (or at least
simulated to be) providing SOME light to the side of your ship
that's facing the planet, with you between the sun and the
planet
L178[03:47:35] <transhohmann> I see
L179[03:50:09] <transhohmann> I FOUND
RESTOCK BUT THERES A - INSTEAD ON AN INSTALL BOX
L180[03:50:11] <transhohmann> oops
L181[03:50:13] <transhohmann> cps
L182[03:50:20] <transhohmann> caps*
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L187[03:56:55] <SporkWitch> oh, these will
show it even better. taken as close together as i could. First is
the sun-facing side (no change with PS on or off), second is the
kerbin-facing side with PS on, then with it off.
L191[03:57:40] <SporkWitch> So as I said,
it's fairly subtle, but noticeable, IF there's light hitting the
thing you're orbiting, at the right angle.
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L193[03:58:27] <SporkWitch> if you notice
a slightly brighter brownish star between the butt of the ship and
the sun, that's Moho lol
L194[03:58:39] <SporkWitch> (it's visible
because of that distance mod i mentioned earlier)
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L197[05:06:18] <transhohmann> that is
better than mine
L198[05:06:49] <transhohmann> how do I
install restock if there is no check box
L199[05:07:15] <transhohmann> I have stock
waterfall effects, and waterfall core
L200[05:08:13] <SporkWitch> that's
probably because it doesn't list the current version as supported.
you can edit compatible versions in settings -> compatible
versions
L201[05:08:25] <SporkWitch> note that
overriding that can be buggy, since the mod hasn't been tasted
against newer ones
L202[05:13:48] <transhohmann> now it won't
let me install it at all
L203[05:15:24] <transhohmann> where is
setting lmao
L204[05:16:43] <transhohmann> ah, I'm
stupid
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L208[05:46:58] <transhohmann> buoyancy
control will be fun
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L218[08:01:09] <sheeep> hey there
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L221[08:11:34] <Althego> "hello
there"
L222[08:31:36] <transhohmann> GENERAL
KENOBI
L223[08:36:00] <NGC3982> yes?
L224[08:38:08] <transhohmann> how would I
maximize delta v for a missionto duna wih early to midgame
parts
L225[08:39:09] <transhohmann> best I can
do with a kerbal is 4500dv which rises to 5500 AFTER MY FISRT TWO
STAGES FALL AWAY
L226[08:39:15] <transhohmann> oops
sacpe
L227[08:39:15] <NGC3982> "oh, with 18
months, nothing else on my plate, no other jobs, no women, no
distractions... maybe."
L228[08:39:21] <transhohmann> caps*
L229[08:39:52] <transhohmann> missed that
one
L230[08:41:49] <transhohmann> removed
waterfall because I didn't like the new look for the fuel tanks and
parachutes
L231[08:45:23] <transhohmann> you know
what would be interesting, is Ooo from Adventure time as a planet
in the system
L232[08:45:26] <transhohmann>
;mission
L233[08:45:27] <LunchBot> transhohmann:
You forget to check yo' staging. You end up 40 km from the closest
manned facility with an unconscious crewmate and 10 hours of air in
your spacesuits.
L234[08:45:47] <transhohmann>
;mission
L235[08:45:47] <LunchBot> transhohmann:
You refueled your craft with soda pop instead of liquid fuel. You
aren't afraid of heights, but bloody terrified of the ground.
L236[08:46:06] <transhohmann> Hey, a
Pratchett reference.
L237[08:46:18] <transhohmann>
;mission
L238[08:46:18] <LunchBot> transhohmann:
You race the sun in an ion glider. You are kicked by
UmbralRaptor.
L239[08:46:26] <transhohmann>
;mission
L240[08:46:26] <LunchBot> transhohmann:
Your hype train exceeds 88 miles per hour. You arrive in version
13.3. Your KSP install is Cursed.
L241[08:46:33] <transhohmann>
;mission
L242[08:46:33] <LunchBot> transhohmann:
You capitalize an all lower-case name. Forum trolls go on a
diatribe against woman astronauts AGAIN.
L243[08:46:40] <transhohmann> lmao
L244[08:47:00] <NGC3982> :(
L245[08:47:54] <transhohmann> why so
sad
L246[08:48:11] <NGC3982> as much as that
is funny, it's also a sad reality
L247[08:48:18] <transhohmann> Spongebob,
me boi
L248[08:48:24] <NGC3982> female kerbonauts
doesn't get any slack
L249[08:49:04] <transhohmann> my 3 primary
pilots are Val, Jeb, and Lagerbin
L250[08:49:21] <transhohmann> a female
kerbonaut with the best stats I have seen
L251[08:49:48] <transhohmann> a liver of
stupidity and all the courage you can pack into a kerbal
L252[08:49:51] <transhohmann>
*sliver
L253[08:50:06] <transhohmann> a liver of
stupidity is alcoholism
L254[08:51:45] <Althego> the vogon brain
is a disfigured liver
L255[08:52:42] <Mat2ch> transhohmann: But
Ooo is Earth after something ripped a part off it.
L256[08:53:03] <Mat2ch> And I guess
Adventure Time is some kid imagening friends, while wandering alone
on the broken planet :D
L257[09:26:09] ⇦
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L262[09:44:46] <transhohmann> I hate that
lol
L263[09:45:12] <darsie> haters gonna hate
:)
L264[09:45:18] <darsie> Whatever you hate
:).
L265[09:46:29] <transhohmann> I can't find
anything canon about that
L266[09:46:56] <transhohmann> taters gonna
tate
L267[09:47:29] *
darsie just joined.
L268[09:47:46] <transhohmann> ih
L269[09:48:17] <transhohmann> Mat2ch said
that the rest of the characters in adventure time were in Finn's
head
L270[09:48:27] <darsie> hmm, ok.
L271[09:48:57] <transhohmann> HMM
L272[10:01:33] ⇦
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L273[10:01:50]
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L274[10:01:50]
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L278[10:20:50] <transhohmann> ;outcome add
This proves difficult, as your rockets are all gummed up
inside.
L279[10:20:50] <LunchBot> transhohmann:
Added outcome: This proves difficult, as your rockets are all
gummed up inside.
L280[10:20:55] <transhohmann>
;mission
L281[10:20:55] <LunchBot> transhohmann:
You realize the engineers in the VAB and SPH aren't actually doing
anything productive. The enusing mayhem is even worse than it seems
at first, due to distortion from the Doppler Effect.
L282[10:21:06] <transhohmann>
;mission
L283[10:21:06] <LunchBot> transhohmann:
You give the nuclear lunch codes to an IRC bot. The R&D
facility "mysteriously" explodes.
L284[10:21:19] <transhohmann> lol
L285[10:21:27] <transhohmann>
;mission
L286[10:21:27] <LunchBot> transhohmann:
You clear away the junk parts nobody touched in 3 years. You
conclude that jet engines can live on Laythe.
L287[10:21:37] <transhohmann>
;mission
L288[10:21:37] <LunchBot> transhohmann:
You launch an epic mission destined to bring the Magic Boulder back
to Kerbin. You successfully test rocket the fire.
L289[10:21:45] <transhohmann>
;mission
L290[10:21:45] <LunchBot> transhohmann:
Your mission, if you choose to accept it, is to kill every kerbal
in one titanic explosion. You are dismayed to find the Easter egg
you just discovered in KSP is only a regular scenery object.
L291[10:21:55] <transhohmann>
;mission
L292[10:21:55] <LunchBot> transhohmann:
You add a mission to kmath with a nice round index. In theory, the
mission is a complete success!
L293[10:22:28] <XXCoder> probility is very
low, theres literally thousand outcomes inleast
L294[10:24:24] <bees> transhohmann: You
deploy a probe to analyze the static interference caused by certain
asteroids. Your trajectory ignites for no clear reason.
L295[10:25:27] <FLHerne> ;outcome add You
will be consumed by its trajectorial instability.
L296[10:25:27] <LunchBot> FLHerne: Added
outcome: You will be consumed by its trajectorial
instability.
L297[10:25:28] <transhohmann> I know
L298[10:25:37] <transhohmann> I quite
enjoy this bot though
L299[10:25:45] <bees> technically, all
those indexes are int
L300[10:25:48] <transhohmann> ;mission
lunch
L301[10:25:48] <LunchBot> transhohmann:
You give the nuclear lunch codes to an IRC bot.
L302[10:25:48] <bees> and therefore
round
L303[10:25:59] <transhohmann>
;mission
L304[10:25:59] <LunchBot> transhohmann:
You put a plane inside your plane so you can crash while you crash.
The physics engine does not properly compute the collision of your
ship and Kerbin. You fly straight through and begin your next
mission.
L305[10:26:11] <transhohmann> that
tracks
L306[10:29:04] <bees> transhohmann: You
code an IRC bot that responds with hilarious combinations of
mission and outcome when prompted. You've used this command too
much and the universe collapses.
L307[11:30:02] ⇦
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L309[11:30:55] <SporkWitch> transhohmann:
waterfall doesn't do anything to tanks or parachutes, it's solely
engine effects...
L310[11:31:11] <SporkWitch> restock
reskins things like the science gear, parachutes, etc.
L311[11:33:09] <SporkWitch> it sounds like
you installed the restock config file, which also installed
restock. you should have installed the "stock waterfall
effects" entry from knightofstjohn in ckan; that will cover
the core game (any parts added by mods typically include their own
configs for waterfall and realplume so you don't need to worry
about those)
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L313[12:24:21] <NGC3982> megaHAL is a
classic
L314[12:24:42] <NGC3982> i wonder if
markov chains is abandoned in light or recent machine learning
stuff
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L319[13:08:15] <Althego> kikkerikii
L320[13:19:12] *
flayer slaps Althego
L321[13:27:53] <Althego> at least do it
wit ha large trout
L322[13:28:09] <Althego> or maybe with a
red herring
L323[13:28:41] <darsie> Please avoid
animal products and fossil fuels.
L324[13:29:07] <Althego> they could be
alive
L325[13:31:54] <SporkWitch> and
delicious
L326[13:32:57] *
flayer slaps Althego with a huge dinosaur feather
L327[13:37:08] *
sandbox slaps 1337 with a large trout
L328[13:40:18] <SporkWitch> anyone know
anything that could cause both pitch controls to ONLY pitch in one
direction relative to target? i press w or s, both pitch down. i
rotate 180°, now they both pitch up... control point hasn't been
changed. exited to menu and checked controls, i'm mapped
properly...
L329[13:42:17] <SporkWitch> hmmm... must
be something with the mod that adds the construction docking
ports... it only does it when i control from the construction
port...
L330[13:42:46] <darsie> SporkWitch:
attitude hold seems to hold less if you press attitude control
keys.
L331[13:43:22] <SporkWitch> no, literally
i hold the key and i'm looking at the pitch control indicator, both
keys do the same thing lol
L332[13:45:40] <darsie> Like, if I pitch
up an aircraft during attitude hold and then release, it tilts back
a bit, but stays there, which increases as the craft flies aROUND
Kerbin. If I pitch up a short moment, it drops down again.
L333[13:45:54] <SporkWitch> yeah, not what
i'm talking about
L334[13:45:58] <darsie> ok
L335[13:46:13] <SporkWitch> i'm trying to
dock in orbit, and BOTH PITCH KEYS ARE PITCHING THE SAME
DIRECTION
L336[13:46:35] <SporkWitch> literally
can't make it any clearer. it seems to be something with the
construction docking ports. i change to control from another module
and it behaves normally
L337[13:49:03] *
flayer slaps SporkWitch
L338[13:49:21] <flayer> honestly its a
compulsion to type it whenever i open the irc window
L339[13:49:44] <SporkWitch> get over the
compulsion, it's rather annoying, and mentions for no reason are
generally considered quite rude
L340[13:50:04] <flayer> lol we'll
see
L341[13:51:29] <darsie> SporkWitch: Check
your key definitions?
L342[13:51:49] <darsie> Press
alt-F4?
L343[13:51:50] <SporkWitch> literally said
i did that
L344[13:52:09] <SporkWitch> disable SAS
and it suddenly applies full pitch and row and random yaw...
L345[13:52:16] <SporkWitch> something is
freakin' possessed
L346[13:52:22] <SporkWitch> *roll
L347[13:55:43] <sandbox> press the any
key
L348[13:57:01] <SporkWitch> >_< FAR
flight assist stayed on in space >_<
L349[13:57:30] <SporkWitch> well that was
20 minutes of infuration
L350[13:57:34] <SporkWitch>
*infuriation
L351[13:58:03] <darsie> .
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L354[14:04:23] ***
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L355[14:07:43] <Mat2ch> transhohmann: it
is a very disappointing explanation ;)
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L362[15:15:55] <SporkWitch> well that was
a nightmare to dock, but should also be the last thing i have to
dock that's big. just launched and docked my orbital assembly line
and orbital workshop, and now have them attached to my LKO
station
L363[15:16:32] <SporkWitch> from now on i
only have to launch containers of parts and can build the new
additions in orbit :)
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L365[15:24:38]
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L366[15:26:12] <packbart> you'll find
different problems, soon ;) the assembly and construction works but
I had problems with background processing (same as with converters,
though). when switching back to the station, the engineers suddenly
realize that they've run out of EC and stopped work
L367[15:26:33] <SporkWitch> that's what
the molten salt reactor is for :P
L368[15:27:10] <SporkWitch> even if that
does happen, though, timewarping through the construction is still
less headache than lifting megastructures into orbit and then
docking them lol
L369[15:27:35] <packbart> same with stock
fuel production, though. switch back to it, only to find out that
by catching up, the small ore tank was filled and nothing
produced
L370[15:27:46] <packbart> ack, it is
L371[15:27:55] <SporkWitch> ??
L372[15:30:17] <SporkWitch> packbart: do
the workshops and assembly lines work with the Mechanic and/or
Technician classes, or only stock Engineer?
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L377[15:49:34] <packbart> SporkWitch:
cascaded convertes need large buffers in between. the whole chain
runs when you switch back to it. if the ore buffer can't hold all
the ore the diggers produced in the meantime, the converters won't
have much to process
L378[15:49:54] <SporkWitch> ah
L379[15:50:03] <packbart> SporkWitch:
don't know. they do work with the engineer class (more stars ->
faster production)
L380[15:50:14] <SporkWitch> so none of the
"tiniest tank you can find" like you'd do on a
self-refueling SSTO
L381[15:50:57] <packbart> yes. I've seen
people "cheat" it by patching the small tank to have very
large capacity, so they can pretend that it works continously
L382[15:51:00] <SporkWitch> yeah, stock
classes i know for certain work. I'm reading the wiki and it
simultaneously implies technicians can and can't lol
L383[15:51:29] <SporkWitch> honestly i
find it mildly annoying you need the separate tank at all; i should
be able to dump it right into the smelter lol
L384[15:52:24] <SporkWitch> i've also
realized i need explicit recyclables storage, since despite the
message saying "mechanical parts were lost" (which i have
plenty of storage for), it really means recyclables were lost
lol
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L392[17:04:31] <sheeep> hello again
L393[17:09:48] <raptop> floof
detected
L394[17:10:15] <packbart> panic!
L395[17:11:36] *
raptop assumes that the panic is from non-feline floof
L396[17:12:52] <SporkWitch> feline floof =
best floof
L397[17:12:56] <SporkWitch> also best
toebeans
L398[17:13:14] <raptop> 🐱
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L400[17:18:03] <packbart> well, ok, the
panic-y stuff is FOOF, not floof
L401[17:18:21] <packbart> dioxygen
difluoride
L402[17:18:37]
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L403[17:19:09] <raptop> Nah, FOOF is too
unstable to be scary. Now something you can produce in multiple-ton
quantities like ClF3 or diborane...
L404[17:25:17] <SporkWitch> foof is
awesome, though lol
L405[17:25:58] <SporkWitch> don't forget
mercury-based rocket fuels, either; remember that one that killed
someone because ONE DROP passed through the latex gloves?
L406[17:28:32] *
raptop presse F to pay respects to Karen Wetterhahn
L407[17:28:48] <bees> but then you could
do stuff like 542 isp on chemical fuel...
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L414[18:50:40] <SporkWitch> packbart: i'm
not finding how to convert recyclables to materialkits
L415[18:50:55] <SporkWitch> i don't see
any options on the orbital workshop or assembly lines
L416[19:59:55] <SporkWitch> i've now tried
three different container types set to recycleables and none of
them work, the kits from disassembly just go poof. so far the only
thing that has worked is the tundra workshop... so apparently i
should have sent that up instead of the orbital workshop...
L417[20:08:28] <SporkWitch> so apparently
eva disassembly only works with the tundra stuff from what i can
find. if you use the workshop's recycler tool, it does work for its
internal storage, but you have to navigate through the craft's tree
to find the part. At least I don't have to orbit another huge
assembly lol
L419[20:12:59] <Althego> stream
started
L420[20:16:43] <Althego> t-11 min
L421[20:22:05] <Mat2ch> T-6!
L422[20:22:22] <Mat2ch> they will probably
cut stream early on
L423[20:22:34] <Althego> as she sjust said
it the second time now
L424[20:23:29] <Mat2ch> they will keep the
landing in, hopefully.
L425[20:23:33] <Mat2ch> I'm here for the
landing. :D
L426[20:23:41] <Althego> everybody
L427[20:24:14] <darsie> .
L428[20:27:34] <Althego> t-10 sec
L429[20:28:38] ⇦
Quits: Tank2333 (~Tank2333@p5ddaac58.dip0.t-ipconnect.de) (Remote
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L430[20:36:46] <SporkWitch> no boom
today
L431[20:36:57] <Althego> i was waiting for
it too
L432[20:37:39] <SporkWitch> i'm still
really mixed on starlink. it just feels like so much orbital
clutter
L433[20:38:18] <SporkWitch> i'm also very
skeptical of the wired-equivalent latency claims, as someone that
spent 6 1/2 years working on milspec satcom systems...
L434[20:39:41] <Althego> they are closer
than others. and propagation in glass, but vacuum
L435[20:39:49] <Althego> but i think it
will be still a bit slower
L436[20:40:56] <SporkWitch> so standard
commsats you're looking at around 500ms round-trip latency, at
minimum. you can go with closer orbits for less latency, but that
requires non-trivial tracking equipment, since it's no longer going
to be geostationary
L437[20:41:33] <Althego> and that is why
they have problems with the production of the antennas
L438[20:41:49] <SporkWitch> satellite's
great for broadcasting stuff, not so much for sending stuff back.
It's why every satellite internet product literally uses dial-up or
DSL for the upstream connection.
L439[20:42:07] <Althego> at least for
now
L440[20:42:29] <Althego> but elon never
cared for the established norms
L441[20:42:41] <SporkWitch> i don't see it
changing unless you literally clutter teh sky with so many birds
you don't need to move the dish to always hit one...
L442[20:42:46] <Althego> jsut because it
was always so doesnt mean it needs to stay that way forever
L443[20:43:00] <Althego> and that is
exactly what he wants to do
L444[20:43:04] <SporkWitch> granted, and i
totally respect taking chances and trying something new, he just
hasn't won me over on starlink, because of my background in the
relevant technologies
L445[20:43:06] <Althego> kind of a jerk
move to be honest
L446[20:43:20] <SporkWitch> another reason
i have issues with starlink lol
L447[20:44:01] <Althego> what i hav seen
from it, the latency is kind of ok. the problem is there are too
few satellites
L448[20:44:02] <SporkWitch> meanwhile
we're still having to dodge the perpetual shotgun blast from the
CCP blowing up that satellite in violation of a whole bunch of
treaties
L449[20:44:56] <Althego> hehe, for a
second imagined an company in iceland having a anti-satellite
weapon in a volcano :)
L450[20:45:38] <SporkWitch> trust me, as
someone that played eve for over a decade, the initials being the
same gives me a chuckle, too lol
L451[20:46:21] <SporkWitch> though in
fairness it's "CCP" the company and "The CCP"
the genocidal tyrants bent on world domination that will likely be
invading taiwan and seizing control of 60%+ of the global
semiconductor industry before the end of the year
L452[20:46:23] <raptop> Relatedly, it was
slightly surprising to get on an icelandic airline and notice that
there were food prices in isk
L453[20:46:51] <Althego> hehehe
L454[20:47:05] <SporkWitch> there's a
reason EVE chose ISK for its currency: icelandic kronar AND
InterStellar Kredits :P
L455[20:47:33] <Althego> veldspar is
feldspar :)
L456[20:47:40] <SporkWitch> now what'd be
really funny is if iceland started printing as much money as the US
is, so that EVE ISK becomes a more stable and valuable currency
than RL ISK lol
L457[21:12:07] <SporkWitch> it occurs to
me that the stayputnik is very poorly named, given that it doesn't
even have basic SAS, so it can't even make its attitude stay put
lol
L458[21:13:48] ⇦
Quits: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net)
(Remote host closed the connection)
L459[21:16:32]
⇨ Joins: minas_tirith
(~somebuddy@pika.powered.by.lunarbnc.net)
L460[21:21:27] <darsie> On a flight to
Eve, why can't I position my Eve flyby Pe in the equatorial plane
at 90 km?
L461[21:23:42] <flayer>
incompetence?
L462[21:23:46] <Althego> hehe
L463[21:23:49] <darsie> mhm
L464[21:23:55] <Althego> emotional damage
:)
L465[21:25:48] <darsie> Should be possible
with the departure and a single correction maneuver, right?
L466[21:28:01] <flayer>
theoretically
L467[21:28:36] <darsie> Well, the maneuver
planning is the theory.
L468[21:28:44] <Althego> but it may be so
that your inclination nodes or whatever you call them, are in a
position unaccessible during your flight
L469[21:29:24] <darsie> I'm at the
planning stage.
L470[21:29:47] <flayer> you have to plan
the maneuver at the little indicator that says how many degrees you
are off
L471[21:30:05] <SporkWitch> ascending and
descending nodes; that is, the relationship between your
inclination and its inclination. Where you make your inclination
burn is only arbitrary if the target inclination is around the
thing you're currently orbiting
L472[21:30:13] <flayer> wait, maybe its
not possible
L473[21:30:35] <flayer> i dunno how eve's
equatorial plane works
L474[21:31:00] <darsie> I have an
encounter. Even impact trajectories. But I can't get my Pe at 90 km
in the equatorial plane.
L475[21:31:17] <SporkWitch> since EVE's
orbit is inclined around the sun, you either have to make the burn
at the ascending or descending node, or wait until you're around
eve (at which point it's still best to either wait for an ascending
or descending node, or if you don't mind some eyeballing, you can
really cheese it by just killing your orbital velocity at the edge
of the SOI and then just making your orbit what you
L476[21:31:19] <flayer> is the equatorial
plane of eve aligned with its eccentric orbit?
L477[21:31:19] <SporkWitch> want it to
be
L478[21:31:28] <SporkWitch> that's what i
did around duna and ike yesterday to place my survey
satellites
L479[21:31:29] <darsie> Well, I use the
Eve orbital plane.
L480[21:31:43] <SporkWitch> overall it
cost less dV than doing it the "right" way
L481[21:31:53] <Althego> i thik in base
game all planets havethe same axis
L482[21:32:05] <SporkWitch> yeah, i don't
think there is any axial tilt
L483[21:32:48] <Althego> so anyway what
would usually happen to me, that the node is after my encounter
with eve, so not accessible any time during the flight to eve,
hence the inclination cannot be eliminated the cheap way
L484[21:32:53] <flayer> like, if eve spins
in the same way that kerbin does, then you can't get an equatorial
orbit by coming in with a single maneuver from kerbin, unless you
do so at an angle that doesn't require eccentricity in your
maneuver node
L485[21:33:23] <flayer> like, you'll have
to launch from kerbin, then orbit around kerbol until you hit eve
without adjusting your plane
L486[21:33:56] <flayer> so only when it
intersects eve by itself - at one or the other position
L487[21:33:59] <darsie> I don't do a full
plane change. In fact, by chance I happened to launch near a node
and got an encounter without correction maneuver. This makes me
come form above/below.
L488[21:34:19] <flayer> then you need to
go with the blue strings
L489[21:34:22] <flayer> iirc
L490[21:34:27] <flayer> like ,go sideways
lol
L491[21:34:29] <SporkWitch> you could
theoretically time your departure so that you arrive when EVE is at
the same inclination to kerbol as kerbin, but that's going to be a
really hard target to hit
L492[21:34:36] <flayer> its hard cause i
don't know the terms
L493[21:34:57] <SporkWitch> i tried doing
similar to ike last night, so i wouldn't have to do an inclination
burn, or not as much of one. Made a good 5 tries, and the margin
was just way too tight
L494[21:35:06] <darsie> Hmm, I forgot
about sideways. Jut used pro/retrograde and (anti)normal...
L495[21:35:14] <SporkWitch> (polar orbit
around duna then fly to ike without going equatorial first)
L496[21:35:15] *
darsie tries ...
L497[21:35:16] <flayer> yeah, sideways --
hit eve earlier or later
L498[21:35:42] <flayer> make a bigger or
smaller arc around kerbol
L499[21:35:59] <flayer> good grief, i hate
having to express myself in language
L500[21:36:27] <flayer> alright, time for
alcohol
L501[21:36:45] <SporkWitch> if you
circularize really close to the SOI edge, you can make really cheap
plane changes. Literally stop your circularization burn when it's
just barely inside the SOI, wait until you hit apoapsis, then you
can make your orbit whatever you want for cheap. it takes a lot of
time, but very little dV
L502[21:39:19] <darsie> SporkWitch: That
won't change the long axis of the ellipse.
L503[21:40:54] <SporkWitch> darsie: set
your encounter a couple million inside the SOI, this will ensure
your ascending and descending nodes are nice and high up for a
cheap plane change
L504[21:42:35] <darsie> No, my encounter
Pe must be 90ish km to get maximum Oberth effect.
L505[21:42:53] <darsie> The sideways thing
didn't work so far.
L506[21:43:06] <darsie> radial
in/out.
L507[21:43:21] <SporkWitch> radial in/out
adjusts your SMA
L508[21:43:48] <SporkWitch> (which has its
uses)
L509[21:44:37] <flayer> darsie, i think
you have to hit eve at the exact spot where its orbital plane
intersects with kerbins orbital plane
L510[21:45:01] <SporkWitch> if you want to
arrive in an equatorial orbit, yes; i just said that heh. that's a
very narrow target, though
L511[21:45:01] <flayer> and you have to do
it from the opposite end
L512[21:45:31]
⇨ Joins: Ezriilc_ (~Ezriilc@96.59.122.65)
L513[21:45:33] <flayer> like, eves orbital
plane intersects with kerbin in two locations, you have to be on
the opposite end
L514[21:45:46] <flayer> that is the only
way to do it in 1 maneuver
L515[21:45:52] ⇦
Quits: Althego (~Althego@86FF52A8.dsl.pool.telekom.hu) (Quit: HMI
Module Alpha Humana on approach to Space Station
Mercury)
L516[21:47:40] <darsie> Think. I come from
above, Eve comes from behind. I should be able to come sooner or
later by burning pro/retrograde somewhere, or go
left/right/higher/lower. I don't have to depart at AN/DN.
L517[21:47:57] ⇦
Quits: Ezriilc (~Ezriilc@194.35.233.93) (Ping timeout: 189
seconds)
L518[21:48:03] ***
Ezriilc_ is now known as Ezriilc
L519[21:48:20] <darsie> Hmm, no, I'm
faster.
L520[21:48:43] <darsie> So I'm catching up
to Eve.
L521[21:48:52] <flayer> you're never gonna
be equatorial in 1 maneuver unless you do it at AN/DN
L523[21:49:28] <bees> or, rather, you
would never be equatorial and circular in 1 maneuver
L524[21:49:58] <darsie> I can correct
(anti)normal, so I should cross the equatorial plane sooner or
later.
L525[21:51:07] <darsie> flayer: I'm doing
two maneuvers.
L526[21:51:22] <darsie> one about half
way.
L527[21:53:16] <darsie> I just got an
encounter with just the departure maneuver because I'm close to a
node.
L529[21:56:01] <darsie>
quicksave.sfs
L530[21:57:05] <darsie> vessle name is
1.
L531[21:58:51] <darsie> Put the Pe at Eve
in Eve's equatorial plane at 90 km.
L532[22:00:01] <SporkWitch> no one said
it's not doable, just very difficult due to the timing and
precision
L533[22:07:34] <darsie> I'm approaching
Eve at the AN.
L534[22:07:43] <darsie> So I'm coming from
below.
L535[22:08:17]
⇨ Joins: a_flayer
(~flayer@89-200-2-116.mobile.kpn.net)
L536[22:10:01] ⇦
Quits: flayer (~flayer@2001:1c01:4002:5000:16da:e9ff:fe04:1768)
(Ping timeout: 192 seconds)
L537[22:11:57] <darsie> Hmm, the staging
is messed up.
L538[22:12:45] *
raptop blames scott manley
L539[22:15:03] <SporkWitch> i think this
was all staged
L540[22:16:05] <a_flayer> huehuehue
L541[22:32:31] <transhohmann> ah
L542[22:35:48] <transhohmann> the
scrollback is pwerful with these ones
L543[22:36:15] <transhohmann> feline floof
is certainly the best floof, fox floof is a close secong
L544[22:36:22] <transhohmann> second
L545[22:36:35] <SporkWitch> transhohmann:
you can be a spirit fox in Project Gorgon
L546[22:36:56] <transhohmann> who's to say
that I'm not already
L547[22:36:57] <transhohmann> lol
L548[22:37:06] <transhohmann> What's
project gorgon
L549[22:37:08] <SporkWitch> (there's
actually a lot of animal forms, including werewolves which have
in-game effects from the real-world lunar cycle)
L550[22:37:19] <transhohmann> nice
L551[22:37:21] <raptop> Foxes *are* cat
software on dog hardware...
L552[22:37:26] <transhohmann> werewolves
AND foxes
L553[22:37:29] <SporkWitch> old-school
style skill-based (rather than level-based) MMORPG. The devs
include many from Asheron's Call and Star Trek Online
L554[22:37:50] <raptop> hrm
L555[22:37:50] <transhohmann>
awesome
L556[22:37:52] <SporkWitch> they just
introduced horses today ^^
L557[22:37:56] <transhohmann> oh my
L558[22:38:09] <SporkWitch> (as mounts,
mind you; plenty of animals forms prior, but no mounts until
today)
L559[22:38:22] <transhohmann> ahhh
L560[22:38:30] <SporkWitch> it's also
buy-to-play, though there are some subscription perks that are nice
but not unbalancing
L561[22:38:37] <SporkWitch> i donate
because they're worth supporting
L562[22:38:57] <transhohmann> best to
mount a horse, rather than a hippopotamus
L563[22:39:12] <SporkWitch> depends, what
if there's a lot of water?
L564[22:39:17] <transhohmann> atop the
hippohop
L565[22:39:44] <transhohmann> then you
avoid the hippopotamus who now has the advantage
L566[22:40:29] <transhohmann> they can
open their mouths wider than you are
L567[22:40:34] <transhohmann> that sounded
rude
L568[22:41:04] <transhohmann> they are
chonk crushers
L569[22:41:10] <transhohmann>
;mission
L570[22:41:11] <LunchBot> transhohmann:
You start thinking with portals. Kerbn cannot into spaec
today.
L571[22:41:25] <transhohmann> true
L572[22:41:41] <raptop> speaking of
portals, apparently portal reloaded is good
L573[22:42:09] <transhohmann> apparently
Matrix reloaded is good
L574[22:42:13] <transhohmann> lul
L575[22:42:39] <transhohmann> ah, to have
your MechJeb voices by GLADos
L576[22:42:45] <transhohmann>
voiced*
L577[22:43:17] <raptop> It's perfectly
safe
L578[22:43:40] <transhohmann> *crashes
into mun*
L579[22:44:01] <raptop> ;outcome os
q
L580[22:44:02] <LunchBot> raptop: GLaDOS
questions the science value of your actions.
L581[22:44:23] <transhohmann> Dang I
remembered the order of the capitals wron
L582[22:44:49] <transhohmann> how does one
use the self mention
L583[22:45:03] <transhohmann> do I have to
create an account somehow
L584[22:45:31] <raptop> type /me
action
L585[22:45:33] *
raptop action
L586[22:46:47] ⇦
Quits: Lyneira (~konversat@2001:984:484e:1:a06f:5f6c:d89c:c0c6)
(Quit: Bye)
L587[22:49:28]
⇨ Joins: jazzkutya
(~jazzkutya@catv-80-98-152-150.catv.fixed.vodafone.hu)
L588[22:54:14] <darsie> Hmm, I think it's
impossible.
L589[23:01:45] *
transhohmann spastic
L590[23:02:01] *
transhohmann action spastic
L591[23:02:05] <transhohmann> lol
L592[23:05:08] *
raptop pokes transhohmann with a booster
L593[23:06:14] *
transhohmann boosts raptop with a poker
L594[23:06:25] <raptop> ow
L595[23:06:44] <transhohmann> aw
sorry
L596[23:06:45] <transhohmann> lol
L598[23:20:54] ⇦
Quits: sandbox (~sandbox@host-92-14-216-240.as13285.net) (Quit:
Leaving)
L599[23:23:58] <transhohmann> for an
encounter, thsatellie coverage, or?
L600[23:24:22] <transhohmann> *the
satellite coverage
L601[23:25:01] <darsie> Low, equatorial Pe
for maximum Oberth effect for the capture burn and then a low dv
plane change to equatorial.
L602[23:25:52] <transhohmann> I feel like
there is always technically a margin for improvement but I have not
seen better
L603[23:26:33] <darsie> Maybe not fully
polar is a lower dv compromise.
L604[23:27:24] *
transhohmann is in awe of darsie 's maneuver noding
L605[23:27:36] <darsie> Well, it took me
hours.
L606[23:27:59] <transhohmann> I should
thinks so
L607[23:28:04] <transhohmann> think
L608[23:28:12] <darsie> Cause I thought I
could put Pe fully in the equatorial plane at 90 km.
L609[23:28:24] <transhohmann> I'm sorry
I'm so wful at typing
L610[23:28:29] <transhohmann> awful
L611[23:28:52] <transhohmann> lol isn't
that unwise
L612[23:29:31] <darsie> No, because I want
a low equatorial orbit.
L613[23:29:43] <SporkWitch> technically
it's possible, as previously mentioned, but it's threading a
needle
L614[23:29:57] <darsie> Show me.
L615[23:31:41] <darsie> Sure, if I do a
full plane change.
L616[23:32:34] <darsie> But not when
coming that far from below.
L617[23:32:36] <SporkWitch> i don't have
the maths for it. i can only express it logically (and not formal
logic, don't worry). If you burn at 0° inclination from kerbin, you
need to enter Eve's SOI just as you're at its equator. Since the
game only simulates two-body physics, and since all planets'
rotations are perfectly vertical, this will cause your orbital
inclination when you enter the SOI to be 0° as well, and you
L618[23:32:53] <SporkWitch> just need to
burn retrograde for capture; any devation at all will mean you're
slightly incline.
L619[23:33:07] <SporkWitch> it only works
because game mechanics
L620[23:33:14] <SporkWitch> and as i said,
its' threading a needle
L621[23:33:40] <darsie> You feel so sure,
but I think you're wrong.
L622[23:34:22] <a_flayer> did you do
it?
L623[23:34:34] <darsie> No, I think it's
impossible.
L624[23:35:00] <darsie> I did it good
enough.
L625[23:35:05] <a_flayer> XD
L626[23:36:06] <SporkWitch> insanely
improbable ≠ impossible. By the game's mechanics, it is technically
possible. It just requires an absurd degree of precision. You could
probably get mechjeb to pull it off, if you did the maths to figure
out the requirements
L627[23:36:39] <SporkWitch> as i also said
several times though, it's not really worth it; so many easy,
inexpensive ways to correct the orbit once you get there.
L628[23:36:51] <transhohmann> or take 14
hours with teeny engines
L629[23:37:09] <SporkWitch> when you're at
the edge of the SOI you're literally talking like 100m/s dV to go
from any inclination to any other
L630[23:38:35] <darsie> SporkWitch: But if
your Pe is at the south pole, you can't get to equatorial orbit
cheaply.
L631[23:38:54] <SporkWitch> it doesn't
matter. when you're at the edge of the SOI your orbital speed is
like 50m/s
L632[23:39:08] <SporkWitch> i'm literally
talking "hit the brakes and turn around"
L633[23:39:31] <darsie> And your Pe is
still where it was, at the south pole.
L634[23:41:16] <SporkWitch> your worst
case scenario is going to be something like 200-300m/s. 50 to kill
your speed, 50 to put yourself at 90° inclination, wait to reach
the equator, repeat. If you're already highly polar, it'll be a lot
less dV to get to 90° to quickly get to the equator, then change
the orbit
L635[23:42:07] <SporkWitch> i did this
several times yesterday placing my satellites around duna and ike.
it was easy and efficient (in fuel), just takes time because of the
large orbit
L636[23:42:49] <darsie> Yeah, you could
blow your orbit up to SOI.
L637[23:42:59] <darsie> Ap and Pe
L638[23:43:19] <SporkWitch> i needed them
in polar orbits, so i made my capture burn JUST put me Ap inside
the SOI, waited until AP, went polar. placed my satellites, put my
orbit out near ike's, did the same again
L639[23:43:23] <SporkWitch> no need for
both
L640[23:44:30] <SporkWitch> shift it the
rest of the way to 90°, push it out a bit if needed for the
ascending or descending node on the equator to be a decent distance
out, then make your next burn there
L641[23:45:00] <SporkWitch> even with a
90km Pe and a 90° inclination, the nodes are still going to be far
enough out to be cost effective on the plane change
L642[23:46:04] <SporkWitch> you can either
fiddle with maneuver nodes to do it all at once, or you can be lazy
and just put AP as far out as you can and burn at the nodes. The
only real difficulty is because there's no way to see the ascending
and decending nodes for the equator of what you're orbiting, so you
have to eyeball it
L643[23:56:04] <transhohmann> that was a
lovely exchange I must say
L644[23:56:22] <darsie> meh
L645[23:56:24]
⇨ Joins: Ezriilc_ (~Ezriilc@194.35.233.98)
L646[23:56:59] <transhohmann> it went from
sounding like a disagreement to sounding like a concurrence
L647[23:57:21] <transhohmann> amusing,
right?
L648[23:57:46] <SporkWitch> you're young,
you probably don't remember when it was normal for logic to win
out
L649[23:57:54] <darsie> Only because I
stopped disagreeing. It was annoying.
L650[23:58:09] <transhohmann> kind
of
L651[23:58:30] *
SporkWitch facepalms
L652[23:58:43] <transhohmann> I try to
argue logically and the response is always "MY OPINION IS
FACT"
L653[23:58:54] <transhohmann> not in those
words of course
L654[23:59:01] ⇦
Quits: Ezriilc (~Ezriilc@96.59.122.65) (Ping timeout: 189
seconds)
L655[23:59:05] ***
Ezriilc_ is now known as Ezriilc
L656[23:59:19] *
transhohmann palmfronds