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L1[00:01:45] ⇦ Quits: wiliz_ (viakmaky@kapsi.fi) (Ping timeout: 192 seconds)
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L3[00:24:19] <transhohmann> ;mission
L4[00:24:19] <LunchBot> transhohmann: You measure the capacity of your fuel tanks in butts. Your rocket spins like a leek.
L5[00:24:44] <transhohmann> a butt is a very inconsistent measurement
L6[00:25:03] <transhohmann> no wonder I spin like a leek
L7[00:25:07] <transhohmann> ;mission
L8[00:25:07] <LunchBot> transhohmann: You attempt to imitate a teapotahedron. Blood for the blood drive!
L9[00:25:13] <FLHerne> Are leeks known for their spinning?
L10[00:25:31] <transhohmann> clearly, you haven't read the silmarillion
L11[00:25:50] <transhohmann> lol
L12[00:26:18] <FLHerne> I have, but I don't remember anything about spinning leeks...
L13[00:26:43] <transhohmann> The joke is that the sum of all human knowledge is contained within the silmarillion
L14[00:27:24] <FLHerne> Apparently it's this https://www.youtube.com/watch?v=1wnE4vF9CQ4
L15[00:27:41] <FLHerne> which tbf does look just like the less successful kind of KSP rocket
L16[00:30:08] <transhohmann> t really does
L17[00:30:11] <transhohmann> *it
L18[00:30:29] <transhohmann> that was not my least favorite version of levan polkka
L19[00:31:28] <FLHerne> I haven't heard another version, but it seems catchy
L20[00:33:48] <transhohmann> https://www.youtube.com/watch?v=SuCohvn0wqA this is my favorite version, technically it's both leval polkka and the wellerman, but the wellerman is basically a parody of levan polkka
L21[00:40:08] <SporkWitch> i'm very confused right now, i have a level 3 tracking station and a constellation of RA-15s around duna, how the heck am i losing connection on my probe?
L22[00:40:43] <SporkWitch> i'm just outside ike's SOI, and i'm between ike and duna... i show clear links to three of the commsats...
L23[00:40:53] <transhohmann> strange
L24[00:41:53] <SporkWitch> .... could an asteroid actually occlude the commsats from kerbin? (i have constellations around minmus and the mun, so it's not those occluding it)
L25[00:42:16] <FLHerne> Shouldn't, there's a bit of fuzz
L26[00:42:27] <FLHerne> I think it was 5° or something?
L27[00:42:49] <SporkWitch> should be, i can't imagine how i'm not connected...
L28[00:43:02] <SporkWitch> i haven't seen anything in the mods i have that should mess with that ....
L29[00:44:59] <FLHerne> You're not just intermittently running out of power or something...?
L30[00:45:44] <SporkWitch> rofl, no
L31[00:46:20] <SporkWitch> i'm running a liquid metal cooled reactor to power this probe, and i haven't deployed any of its instruments yet, it's literally a nuclear reactor running an okto2 and SAS lol
L32[00:47:30] <SporkWitch> ike is on the far side of duna from the sun, so it's not ike between the commsats and kerbin (not that that should be possible with this constellation)
L33[00:47:51] <transhohmann> oh yeah that'll be out of power in a quick thousand years or so
L34[00:48:14] <SporkWitch> 1769 years
L35[00:48:55] <transhohmann> closer to the "or so," then
L36[00:52:13] <SporkWitch> FLHerne: you should just be able to see the icon for the KSC right by the persistent rotation window. using RA-15s on the satellites here, RA-2s around kerbin. So far as I understand the formulas (and according to the guides) this should be overkill (the guides call for RA-2s around both, but I didn't trust it so I went with 15's, which are supposed to have reach to duna as long as nothing
L37[00:52:15] <SporkWitch> occludes it)
L38[00:52:17] <SporkWitch> https://cdn.discordapp.com/attachments/812736295814168623/938234960807071744/unknown.png
L39[00:52:46] <SporkWitch> it went in and out randomly on the trip out, but i just chalked it up to time warp wonkiness
L40[00:53:19] <SporkWitch> literally the only thing i can think of is that somehow an asteroid could block the path. i timewarp a day or two and wham, even though kerbin is farther away, i have a connection again...
L41[00:54:17] <SporkWitch> it's quite problematic right now, as even with partial control, i have an absurd TWR right now; even an instant of full thrust is going to be too much lol
L42[01:02:37] <FLHerne> I can't remember, can you set the engine thrust limiter in that state?
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L45[01:03:26] <SporkWitch> i didn't think to try. i lucked out and whatever the occlusion was passed by the time i needed to make that capture burn
L46[01:05:04] <SporkWitch> i did set it to only have the KSC station, not the extra ground stations, but for that reason i did the full 6 satellites (3 equatorial, 3 polar) around kerbin, another three polar each around mun and minmus. there literally can't be anything that would occlude the path unless kerbin were on the other side of the sun (at which point the sun, eve, and moho could potentially occlude it)
L47[01:09:19] <FLHerne> I can't think of anything wrong with that, but tbh I don't do much with CommNet
L48[01:10:19] <FLHerne> my usual thing is just to stick one of the biggest antenna yet available on each probe I send out, and usually that means I have a connection when I need it :p
L49[01:10:45] <SporkWitch> i'll sometimes overbuild stages, but most stuff i try to do efficiently heh
L50[01:11:08] <transhohmann> I like a nice dish on my craft
L51[01:11:22] <FLHerne> Yeah, it's aesthetic
L52[01:11:28] <SporkWitch> especially my first and second stages, especially with FAR heh. if you can't quite get the weight or aerodynamics right, just burn through the lower atmo until FAR's power is weakened
L53[01:11:51] <SporkWitch> don't get me started on the aesthetics, i'm infurated that the relay dishes are all poopy looking fixed dishes. all the good looking ones are direct only, which i rarely need
L54[01:11:53] <FLHerne> also, IRL it's not as if NASA have a communications network around Mars, they just use random science orbiters as relays
L55[01:12:23] <FLHerne> The fixed dish is the most elegant antenna in the game :-(
L56[01:13:29] <transhohmann> I have mods that add a couple of larger folding reflectors
L57[01:13:33] <SporkWitch> i like folders
L58[01:14:00] <transhohmann> I like an hg-88 and the biggest reflector I can reasonably use
L59[01:14:16] <SporkWitch> the 88 is definitely one of the coolest
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L61[01:19:00] <SporkWitch> the only other thing i can think of is that KSPI added like a solar flare mechanic or something. i literally can't think of anything that could have caused the connection loss
L62[01:19:16] <SporkWitch> when it's connected it has a 72% path to the KSC, then it just cuts entirely
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L64[01:34:31] <transhohmann> which visual mods should I add
L65[01:35:11] <transhohmann> I can't tell what anything is, I liked that at least about curse forge, I culd see what i was getting
L66[01:35:17] <transhohmann> could
L67[01:35:27] <SporkWitch> depends on your specs. I use planetshine, EVE, and realplume. Waterfall looks MUCH better than realplume, but certain of its effects MURDER my performance
L68[01:35:55] <SporkWitch> (and there's no rhyme or reason; other engines with similar effects are fine, but certain engines go from no effect on FPS to 2FPS just adding one more engine)
L69[01:37:52] <SporkWitch> Distant Object Enhancement is also really good, as it does non-physics rendering of things from further away, can even see other planets from the surface of planets (i saw duna and eve from the surface of minmus! they looked like slightly brighter, coloured stars!)
L70[01:38:38] <SporkWitch> not sure how CPU or RAM heavy they are, I assume they're all mostly GPU-bound, and assuming that, i get 15FPS on the ground, 30-45 in space, with a GTX1060
L71[01:39:05] <SporkWitch> I find that very comfortable and playable for KSP, more than worth the graphics improvements
L72[01:44:31] <transhohmann> rtx2070
L73[01:44:50] <SporkWitch> give all the ones I mentioned a try, but try waterfall first, before realplume
L74[01:44:53] <transhohmann> I'm not sure how to check my fps on ksp
L75[01:44:55] <SporkWitch> waterfall is freaking GORGEOUS
L76[01:45:01] <SporkWitch> do you run the steam version?
L77[01:46:11] <transhohmann> and an amd ryzen 7 5800x
L78[01:46:22] <transhohmann> I don't
L79[01:46:29] <transhohmann> I plan to soon
L80[01:46:50] <SporkWitch> so the steam overlay can show FPS. if you have steam, you can add the game as a non-steam game and it'll let you use the overlay
L81[01:47:26] <transhohmann> also recoeding would be a lot easier on steam
L82[02:40:18] <transhohmann> I've been avoiding researching aerodynamics, should I changge that, orshould I use my science for better things
L83[03:07:13] <SporkWitch> with transmitting science, do you need to keep it as the active vehicle, or can i set it transmitting and then go somewhere else?
L84[03:08:29] <transhohmann> That's what I want to know
L85[03:09:14] <transhohmann> I'd like to have a craft with 4 storage modules and antennae that i can launch towards kerbin to transmit when they come within range
L86[03:10:58] <transhohmann> or just attach parachutes and let them re-enter on their own with the chutes rigged to open at 800m so I can recover them later
L87[03:12:47] <SporkWitch> those are definitely viable, though you'd still have to switch to them once they are in range, or to deploy the chutes during reentry
L88[03:13:33] <SporkWitch> if you aren't in physics range, and it's not on an IMPACT trajectory (according to the stock game, not mods that calculate atmospheric drag to plot an impact from a suborbital, non-impact trajectory), then it doesn't experience atmospheric effects.
L89[03:14:17] <SporkWitch> this has annoyed me a few times when i made a point of using some fuel to put things in proper decaying orbits so my trash would burn up. months later, it's still there, because even with a 20km periapsis on kerbin, if i'm not in physics range of it, the air doesn't affect its orbit
L90[03:15:11] <transhohmann> mmuuuggghhmibbbnuggget
L91[03:15:22] <transhohmann> obnoxious
L92[03:17:54] <transhohmann> ;mission add You make a tomato and noodle snack, then accidentally substitute TS-06 stack separators for noodles.
L93[03:17:55] <LunchBot> transhohmann: Added mission: You make a tomato and noodle snack, then accidentally substitute TS-06 stack separators for noodles.
L94[03:18:07] <SporkWitch> this might just be my favourite mod i've found yet. building these maps, even though it's automated once you place the satellite, is far more satisfying than it has any right to be https://cdn.discordapp.com/attachments/812736295814168623/938271891800617031/Minmus_visual_1440x720.png
L95[03:18:12] <transhohmann> You are on the path to destruction
L96[03:18:26] <XXCoder> ;mission
L97[03:18:26] <LunchBot> XXCoder: You try to make models using a blender set to puree. A pile of viruses is unexpectedly dumped onto Mission Control.
L98[03:18:28] <transhohmann> what
L99[03:18:50] <transhohmann> is that a surface scan
L100[03:19:02] <transhohmann> it doesn't look like kerbin
L101[03:19:10] <SporkWitch> (the mod is the scansat one i mentioned earlier; the sensors have different fields of view, so you have to put the satellite in a proper orbit to actually ensure it gets to see every part of the planet or moon over time, ideally without too much repetition over the same point)
L102[03:19:18] <SporkWitch> that's a visual map of Minmus
L103[03:19:24] <transhohmann> ;mission
L104[03:19:24] <LunchBot> transhohmann: You try to find The Awnser. You don't see your rocket launch due to buffering.
L105[03:19:25] <XXCoder> the mint choculate ice cream moon?
L106[03:19:27] <XXCoder> ah yes
L107[03:19:39] <transhohmann> I have yet to see chocolate
L108[03:19:53] <XXCoder> some space monster ate those and left just mint
L109[03:19:58] <SporkWitch> here's the one of kerbin https://cdn.discordapp.com/attachments/812736295814168623/938272464679608320/Kerbin_visual_1440x720.png
L110[03:20:18] <transhohmann> but yes, I made a joke earlier about licking tasty data off of minmus
L111[03:20:22] <SporkWitch> XXCoder: you take that back! the kraken is not a monster, just misunderstood!
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L113[03:20:41] <transhohmann> it's me, I'm the space nomster
L114[03:20:45] <XXCoder> how much does kraken pay you?
L115[03:21:01] <transhohmann> 8 drachmas a week
L116[03:21:10] <SporkWitch> heh, the science report flavour text for the scansat modules are easily the best i've read, including the obvious minmus == mint icecream jokes
L117[03:21:29] <XXCoder> nomster lol
L118[03:21:31] <SporkWitch> XXCoder: doesn't have to, i fear FAR snapping my wings off far more lol
L119[03:21:36] <transhohmann> which mod is that again
L120[03:21:42] <transhohmann> or what is the name, rather
L121[03:22:12] <SporkWitch> transhohmann: https://forum.kerbalspaceprogram.com/index.php?/topic/72679-1101-scansat-v204-real-scanning-real-science-at-warp-speed-september-9-2020/
L122[03:22:50] <SporkWitch> it can integrate with or replace the stock resource scanners. i chose to use its methods instead of stock, since it takes time, instead of just magically revealing the resource map
L123[03:23:10] <transhohmann> thanks
L124[03:23:19] <transhohmann> also, seems logical
L125[03:23:34] <transhohmann> also, I can't find ckan on my pc now
L126[03:24:02] <SporkWitch> if you're on windows, it might not have automatically created an entry in your start menu, so you may have to navigate to where you installed it to run it
L127[03:24:20] <transhohmann> found it
L128[03:25:16] <SporkWitch> as far as how i set it (in the mod's settings GUI in-game), i disabled instant resource scan and intentionally haven't deployed any m700 survey scanners to be safe, but i didn't disable stock resource scanning entirely, because i'm not clear on how that would affect things.
L129[03:26:06] <transhohmann> does anyone else find it slighlty obnoxious that matt lowne pronounces mun wuth a short U sound? There is clearly an umlaut over the u in the starting menu
L130[03:26:41] <SporkWitch> not really; i think it does it as a mix of his accent and making clear he's talking about the mun, not the moon.
L131[03:29:18] <SporkWitch> plothole detected: how did the kerbals develop nuclear technology when there's not a gram of uranite on kerbin? :P
L132[03:30:19] <XXCoder> SporkWitch: no gram of city too
L133[03:30:35] <transhohmann> it's all in underground facilities
L134[03:30:40] <XXCoder> space program and closed base is only artifical buildings
L135[03:30:57] <transhohmann> we're only seeing a fraction of their colony
L136[03:31:11] <XXCoder> or kerbin is no planet
L137[03:31:13] <SporkWitch> i support the "kerbals are subkeranian" hypothesis; they're green, like 40k Orks, thus fungus; fungus like dark
L138[03:31:43] <transhohmann> precisely
L139[03:31:58] <transhohmann> what's dark at night? the sky
L140[03:32:20] <transhohmann> what's always dark, for a given value of dark? space
L141[03:32:45] <SporkWitch> transhohmann: have you... never looked at the sky miles from any city?
L142[03:33:04] <transhohmann> ok ok it was a stretch
L143[03:33:27] <SporkWitch> it's hard these days, as cities spread like the cancer they are, but when i was growing up i still remember actually being able to see the milky way with the naked eye :'(
L144[03:33:44] <transhohmann> I miss Montana
L145[03:34:00] <transhohmann> it's bright on moonless nights
L146[03:34:11] <SporkWitch> NH for me; i'm currently trapped in one of the most malignant tumors in the US: new york
L147[03:34:33] <transhohmann> oh
L148[03:34:38] <transhohmann> my condolences
L149[03:35:06] <SporkWitch> could be worse, it could be australia
L150[03:35:13] <transhohmann> lmao
L151[03:35:26] <transhohmann> there is one good place to be in australia
L152[03:35:31] <SporkWitch> (or venezuela, or cuba, or china, or north korea...)
L153[03:35:44] <SporkWitch> a plane leaving? lol
L154[03:35:48] <transhohmann> 700 miles from the nearest person, that's the ticket
L155[03:35:55] <SporkWitch> lol
L156[03:36:24] <transhohmann> even if you have to "crash a lot of boosters" to get that space
L157[03:36:26] <transhohmann> lol
L158[03:40:04] <transhohmann> waterfall core by chris adderley?
L159[03:40:43] <SporkWitch> sec, let me find what you want, and it'll install the rest
L160[03:41:04] <SporkWitch> waterfall core doesn't include the configs; if you select the configs instead, it'll install all the dependencies (typically shortened to "deps")
L161[03:41:52] <transhohmann> pretend I wasn't allowed to use a computer until 6 years ago lmao
L162[03:42:23] <SporkWitch> so you'll want to select "stock waterfall effects"; also "waterfall - restock" if you use the restock mod; that'll install core and anything else it needs (why i recommend CKAN, since it resolves and installs dependencies for you)
L163[03:42:38] <transhohmann> I'm using ckan
L164[03:43:00] <transhohmann> I only see one Waterfall under W
L165[03:43:08] <transhohmann> and it's Waterfall Core
L166[03:43:13] <SporkWitch> So waterfall by itself is just the TOOLS to apply the effects, it doesn't actually apply the effects. You need config files that say what effects to use on what engines.
L167[03:43:22] <transhohmann> ah
L168[03:43:26] <SporkWitch> search "waterfall" and you should have three results
L169[03:43:32] <transhohmann> and how do I get those
L170[03:43:56] <transhohmann> also planetshine is installed but i saw no effect
L171[03:45:34] <SporkWitch> it's subtle. it makes it so there's some reflected light off the planet or moon you're orbiting. Think the same principle that lets you see on a moonlit night: that's reflected light from the sun lighting up the landscape so you can see. Planetshine does the same, any light hitting the planet is reflected back. It's not a huge spotlight, it's subtle. Most notable is the colour of the light,
L172[03:45:53] <transhohmann> that's what I mean
L173[03:45:54] <SporkWitch> which will be influenced by the planet (since the colour a planet looks is the colour of light that's reflecting off of it)
L174[03:46:07] <transhohmann> I was blind on the backside of the moon
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L176[03:47:15] <SporkWitch> if the backside of the moon was currently facing away from the sun, that's expected. it doesn't make planets glow, it makes it so that the sun's light hitting them is actually reflected (or at least simulated to be) providing SOME light to the side of your ship that's facing the planet, with you between the sun and the planet
L177[03:47:27] <transhohmann> https://imgur.com/a/sAhGDEk
L178[03:47:35] <transhohmann> I see
L179[03:50:09] <transhohmann> I FOUND RESTOCK BUT THERES A - INSTEAD ON AN INSTALL BOX
L180[03:50:11] <transhohmann> oops
L181[03:50:13] <transhohmann> cps
L182[03:50:20] <transhohmann> caps*
L183[03:53:50] <SporkWitch> planetshine set to high quality, other settings at default: https://cdn.discordapp.com/attachments/812736295814168623/938280893380952074/unknown.png
L184[03:54:00] <SporkWitch> planetshine disabled: https://cdn.discordapp.com/attachments/812736295814168623/938280949450436699/unknown.png
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L187[03:56:55] <SporkWitch> oh, these will show it even better. taken as close together as i could. First is the sun-facing side (no change with PS on or off), second is the kerbin-facing side with PS on, then with it off.
L188[03:57:03] <SporkWitch> https://cdn.discordapp.com/attachments/812736295814168623/938281542072041512/unknown.png
L189[03:57:08] <SporkWitch> https://cdn.discordapp.com/attachments/812736295814168623/938281589429911562/unknown.png
L190[03:57:12] <SporkWitch> https://cdn.discordapp.com/attachments/812736295814168623/938281626037809192/unknown.png
L191[03:57:40] <SporkWitch> So as I said, it's fairly subtle, but noticeable, IF there's light hitting the thing you're orbiting, at the right angle.
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L193[03:58:27] <SporkWitch> if you notice a slightly brighter brownish star between the butt of the ship and the sun, that's Moho lol
L194[03:58:39] <SporkWitch> (it's visible because of that distance mod i mentioned earlier)
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L197[05:06:18] <transhohmann> that is better than mine
L198[05:06:49] <transhohmann> how do I install restock if there is no check box
L199[05:07:15] <transhohmann> I have stock waterfall effects, and waterfall core
L200[05:08:13] <SporkWitch> that's probably because it doesn't list the current version as supported. you can edit compatible versions in settings -> compatible versions
L201[05:08:25] <SporkWitch> note that overriding that can be buggy, since the mod hasn't been tasted against newer ones
L202[05:13:48] <transhohmann> now it won't let me install it at all
L203[05:15:24] <transhohmann> where is setting lmao
L204[05:16:43] <transhohmann> ah, I'm stupid
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L208[05:46:58] <transhohmann> buoyancy control will be fun
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L218[08:01:09] <sheeep> hey there
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L221[08:11:34] <Althego> "hello there"
L222[08:31:36] <transhohmann> GENERAL KENOBI
L223[08:36:00] <NGC3982> yes?
L224[08:38:08] <transhohmann> how would I maximize delta v for a missionto duna wih early to midgame parts
L225[08:39:09] <transhohmann> best I can do with a kerbal is 4500dv which rises to 5500 AFTER MY FISRT TWO STAGES FALL AWAY
L226[08:39:15] <transhohmann> oops sacpe
L227[08:39:15] <NGC3982> "oh, with 18 months, nothing else on my plate, no other jobs, no women, no distractions... maybe."
L228[08:39:21] <transhohmann> caps*
L229[08:39:52] <transhohmann> missed that one
L230[08:41:49] <transhohmann> removed waterfall because I didn't like the new look for the fuel tanks and parachutes
L231[08:45:23] <transhohmann> you know what would be interesting, is Ooo from Adventure time as a planet in the system
L232[08:45:26] <transhohmann> ;mission
L233[08:45:27] <LunchBot> transhohmann: You forget to check yo' staging. You end up 40 km from the closest manned facility with an unconscious crewmate and 10 hours of air in your spacesuits.
L234[08:45:47] <transhohmann> ;mission
L235[08:45:47] <LunchBot> transhohmann: You refueled your craft with soda pop instead of liquid fuel. You aren't afraid of heights, but bloody terrified of the ground.
L236[08:46:06] <transhohmann> Hey, a Pratchett reference.
L237[08:46:18] <transhohmann> ;mission
L238[08:46:18] <LunchBot> transhohmann: You race the sun in an ion glider. You are kicked by UmbralRaptor.
L239[08:46:26] <transhohmann> ;mission
L240[08:46:26] <LunchBot> transhohmann: Your hype train exceeds 88 miles per hour. You arrive in version 13.3. Your KSP install is Cursed.
L241[08:46:33] <transhohmann> ;mission
L242[08:46:33] <LunchBot> transhohmann: You capitalize an all lower-case name. Forum trolls go on a diatribe against woman astronauts AGAIN.
L243[08:46:40] <transhohmann> lmao
L244[08:47:00] <NGC3982> :(
L245[08:47:54] <transhohmann> why so sad
L246[08:48:11] <NGC3982> as much as that is funny, it's also a sad reality
L247[08:48:18] <transhohmann> Spongebob, me boi
L248[08:48:24] <NGC3982> female kerbonauts doesn't get any slack
L249[08:49:04] <transhohmann> my 3 primary pilots are Val, Jeb, and Lagerbin
L250[08:49:21] <transhohmann> a female kerbonaut with the best stats I have seen
L251[08:49:48] <transhohmann> a liver of stupidity and all the courage you can pack into a kerbal
L252[08:49:51] <transhohmann> *sliver
L253[08:50:06] <transhohmann> a liver of stupidity is alcoholism
L254[08:51:45] <Althego> the vogon brain is a disfigured liver
L255[08:52:42] <Mat2ch> transhohmann: But Ooo is Earth after something ripped a part off it.
L256[08:53:03] <Mat2ch> And I guess Adventure Time is some kid imagening friends, while wandering alone on the broken planet :D
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L262[09:44:46] <transhohmann> I hate that lol
L263[09:45:12] <darsie> haters gonna hate :)
L264[09:45:18] <darsie> Whatever you hate :).
L265[09:46:29] <transhohmann> I can't find anything canon about that
L266[09:46:56] <transhohmann> taters gonna tate
L267[09:47:29] * darsie just joined.
L268[09:47:46] <transhohmann> ih
L269[09:48:17] <transhohmann> Mat2ch said that the rest of the characters in adventure time were in Finn's head
L270[09:48:27] <darsie> hmm, ok.
L271[09:48:57] <transhohmann> HMM
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L274[10:01:50] ChanServ sets mode: +o on Althego
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L278[10:20:50] <transhohmann> ;outcome add This proves difficult, as your rockets are all gummed up inside.
L279[10:20:50] <LunchBot> transhohmann: Added outcome: This proves difficult, as your rockets are all gummed up inside.
L280[10:20:55] <transhohmann> ;mission
L281[10:20:55] <LunchBot> transhohmann: You realize the engineers in the VAB and SPH aren't actually doing anything productive. The enusing mayhem is even worse than it seems at first, due to distortion from the Doppler Effect.
L282[10:21:06] <transhohmann> ;mission
L283[10:21:06] <LunchBot> transhohmann: You give the nuclear lunch codes to an IRC bot. The R&D facility "mysteriously" explodes.
L284[10:21:19] <transhohmann> lol
L285[10:21:27] <transhohmann> ;mission
L286[10:21:27] <LunchBot> transhohmann: You clear away the junk parts nobody touched in 3 years. You conclude that jet engines can live on Laythe.
L287[10:21:37] <transhohmann> ;mission
L288[10:21:37] <LunchBot> transhohmann: You launch an epic mission destined to bring the Magic Boulder back to Kerbin. You successfully test rocket the fire.
L289[10:21:45] <transhohmann> ;mission
L290[10:21:45] <LunchBot> transhohmann: Your mission, if you choose to accept it, is to kill every kerbal in one titanic explosion. You are dismayed to find the Easter egg you just discovered in KSP is only a regular scenery object.
L291[10:21:55] <transhohmann> ;mission
L292[10:21:55] <LunchBot> transhohmann: You add a mission to kmath with a nice round index. In theory, the mission is a complete success!
L293[10:22:28] <XXCoder> probility is very low, theres literally thousand outcomes inleast
L294[10:24:24] <bees> transhohmann: You deploy a probe to analyze the static interference caused by certain asteroids. Your trajectory ignites for no clear reason.
L295[10:25:27] <FLHerne> ;outcome add You will be consumed by its trajectorial instability.
L296[10:25:27] <LunchBot> FLHerne: Added outcome: You will be consumed by its trajectorial instability.
L297[10:25:28] <transhohmann> I know
L298[10:25:37] <transhohmann> I quite enjoy this bot though
L299[10:25:45] <bees> technically, all those indexes are int
L300[10:25:48] <transhohmann> ;mission lunch
L301[10:25:48] <LunchBot> transhohmann: You give the nuclear lunch codes to an IRC bot.
L302[10:25:48] <bees> and therefore round
L303[10:25:59] <transhohmann> ;mission
L304[10:25:59] <LunchBot> transhohmann: You put a plane inside your plane so you can crash while you crash. The physics engine does not properly compute the collision of your ship and Kerbin. You fly straight through and begin your next mission.
L305[10:26:11] <transhohmann> that tracks
L306[10:29:04] <bees> transhohmann: You code an IRC bot that responds with hilarious combinations of mission and outcome when prompted. You've used this command too much and the universe collapses.
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L309[11:30:55] <SporkWitch> transhohmann: waterfall doesn't do anything to tanks or parachutes, it's solely engine effects...
L310[11:31:11] <SporkWitch> restock reskins things like the science gear, parachutes, etc.
L311[11:33:09] <SporkWitch> it sounds like you installed the restock config file, which also installed restock. you should have installed the "stock waterfall effects" entry from knightofstjohn in ckan; that will cover the core game (any parts added by mods typically include their own configs for waterfall and realplume so you don't need to worry about those)
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L313[12:24:21] <NGC3982> megaHAL is a classic
L314[12:24:42] <NGC3982> i wonder if markov chains is abandoned in light or recent machine learning stuff
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L318[13:02:19] <darsie> Can you upload pics here? https://postimages.org/ I get "Invalid JSON response from server."
L319[13:08:15] <Althego> kikkerikii
L320[13:19:12] * flayer slaps Althego
L321[13:27:53] <Althego> at least do it wit ha large trout
L322[13:28:09] <Althego> or maybe with a red herring
L323[13:28:41] <darsie> Please avoid animal products and fossil fuels.
L324[13:29:07] <Althego> they could be alive
L325[13:31:54] <SporkWitch> and delicious
L326[13:32:57] * flayer slaps Althego with a huge dinosaur feather
L327[13:37:08] * sandbox slaps 1337 with a large trout
L328[13:40:18] <SporkWitch> anyone know anything that could cause both pitch controls to ONLY pitch in one direction relative to target? i press w or s, both pitch down. i rotate 180°, now they both pitch up... control point hasn't been changed. exited to menu and checked controls, i'm mapped properly...
L329[13:42:17] <SporkWitch> hmmm... must be something with the mod that adds the construction docking ports... it only does it when i control from the construction port...
L330[13:42:46] <darsie> SporkWitch: attitude hold seems to hold less if you press attitude control keys.
L331[13:43:22] <SporkWitch> no, literally i hold the key and i'm looking at the pitch control indicator, both keys do the same thing lol
L332[13:45:40] <darsie> Like, if I pitch up an aircraft during attitude hold and then release, it tilts back a bit, but stays there, which increases as the craft flies aROUND Kerbin. If I pitch up a short moment, it drops down again.
L333[13:45:54] <SporkWitch> yeah, not what i'm talking about
L334[13:45:58] <darsie> ok
L335[13:46:13] <SporkWitch> i'm trying to dock in orbit, and BOTH PITCH KEYS ARE PITCHING THE SAME DIRECTION
L336[13:46:35] <SporkWitch> literally can't make it any clearer. it seems to be something with the construction docking ports. i change to control from another module and it behaves normally
L337[13:49:03] * flayer slaps SporkWitch
L338[13:49:21] <flayer> honestly its a compulsion to type it whenever i open the irc window
L339[13:49:44] <SporkWitch> get over the compulsion, it's rather annoying, and mentions for no reason are generally considered quite rude
L340[13:50:04] <flayer> lol we'll see
L341[13:51:29] <darsie> SporkWitch: Check your key definitions?
L342[13:51:49] <darsie> Press alt-F4?
L343[13:51:50] <SporkWitch> literally said i did that
L344[13:52:09] <SporkWitch> disable SAS and it suddenly applies full pitch and row and random yaw...
L345[13:52:16] <SporkWitch> something is freakin' possessed
L346[13:52:22] <SporkWitch> *roll
L347[13:55:43] <sandbox> press the any key
L348[13:57:01] <SporkWitch> >_< FAR flight assist stayed on in space >_<
L349[13:57:30] <SporkWitch> well that was 20 minutes of infuration
L350[13:57:34] <SporkWitch> *infuriation
L351[13:58:03] <darsie> .
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L355[14:07:43] <Mat2ch> transhohmann: it is a very disappointing explanation ;)
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L362[15:15:55] <SporkWitch> well that was a nightmare to dock, but should also be the last thing i have to dock that's big. just launched and docked my orbital assembly line and orbital workshop, and now have them attached to my LKO station
L363[15:16:32] <SporkWitch> from now on i only have to launch containers of parts and can build the new additions in orbit :)
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L366[15:26:12] <packbart> you'll find different problems, soon ;) the assembly and construction works but I had problems with background processing (same as with converters, though). when switching back to the station, the engineers suddenly realize that they've run out of EC and stopped work
L367[15:26:33] <SporkWitch> that's what the molten salt reactor is for :P
L368[15:27:10] <SporkWitch> even if that does happen, though, timewarping through the construction is still less headache than lifting megastructures into orbit and then docking them lol
L369[15:27:35] <packbart> same with stock fuel production, though. switch back to it, only to find out that by catching up, the small ore tank was filled and nothing produced
L370[15:27:46] <packbart> ack, it is
L371[15:27:55] <SporkWitch> ??
L372[15:30:17] <SporkWitch> packbart: do the workshops and assembly lines work with the Mechanic and/or Technician classes, or only stock Engineer?
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L377[15:49:34] <packbart> SporkWitch: cascaded convertes need large buffers in between. the whole chain runs when you switch back to it. if the ore buffer can't hold all the ore the diggers produced in the meantime, the converters won't have much to process
L378[15:49:54] <SporkWitch> ah
L379[15:50:03] <packbart> SporkWitch: don't know. they do work with the engineer class (more stars -> faster production)
L380[15:50:14] <SporkWitch> so none of the "tiniest tank you can find" like you'd do on a self-refueling SSTO
L381[15:50:57] <packbart> yes. I've seen people "cheat" it by patching the small tank to have very large capacity, so they can pretend that it works continously
L382[15:51:00] <SporkWitch> yeah, stock classes i know for certain work. I'm reading the wiki and it simultaneously implies technicians can and can't lol
L383[15:51:29] <SporkWitch> honestly i find it mildly annoying you need the separate tank at all; i should be able to dump it right into the smelter lol
L384[15:52:24] <SporkWitch> i've also realized i need explicit recyclables storage, since despite the message saying "mechanical parts were lost" (which i have plenty of storage for), it really means recyclables were lost lol
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L392[17:04:31] <sheeep> hello again
L393[17:09:48] <raptop> floof detected
L394[17:10:15] <packbart> panic!
L395[17:11:36] * raptop assumes that the panic is from non-feline floof
L396[17:12:52] <SporkWitch> feline floof = best floof
L397[17:12:56] <SporkWitch> also best toebeans
L398[17:13:14] <raptop> 🐱
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L400[17:18:03] <packbart> well, ok, the panic-y stuff is FOOF, not floof
L401[17:18:21] <packbart> dioxygen difluoride
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L403[17:19:09] <raptop> Nah, FOOF is too unstable to be scary. Now something you can produce in multiple-ton quantities like ClF3 or diborane...
L404[17:25:17] <SporkWitch> foof is awesome, though lol
L405[17:25:58] <SporkWitch> don't forget mercury-based rocket fuels, either; remember that one that killed someone because ONE DROP passed through the latex gloves?
L406[17:28:32] * raptop presse F to pay respects to Karen Wetterhahn
L407[17:28:48] <bees> but then you could do stuff like 542 isp on chemical fuel...
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L414[18:50:40] <SporkWitch> packbart: i'm not finding how to convert recyclables to materialkits
L415[18:50:55] <SporkWitch> i don't see any options on the orbital workshop or assembly lines
L416[19:59:55] <SporkWitch> i've now tried three different container types set to recycleables and none of them work, the kits from disassembly just go poof. so far the only thing that has worked is the tundra workshop... so apparently i should have sent that up instead of the orbital workshop...
L417[20:08:28] <SporkWitch> so apparently eva disassembly only works with the tundra stuff from what i can find. if you use the workshop's recycler tool, it does work for its internal storage, but you have to navigate through the craft's tree to find the part. At least I don't have to orbit another huge assembly lol
L418[20:12:56] <Althego> https://www.youtube.com/watch?v=bVk8XyjhTKo
L419[20:12:59] <Althego> stream started
L420[20:16:43] <Althego> t-11 min
L421[20:22:05] <Mat2ch> T-6!
L422[20:22:22] <Mat2ch> they will probably cut stream early on
L423[20:22:34] <Althego> as she sjust said it the second time now
L424[20:23:29] <Mat2ch> they will keep the landing in, hopefully.
L425[20:23:33] <Mat2ch> I'm here for the landing. :D
L426[20:23:41] <Althego> everybody
L427[20:24:14] <darsie> .
L428[20:27:34] <Althego> t-10 sec
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L430[20:36:46] <SporkWitch> no boom today
L431[20:36:57] <Althego> i was waiting for it too
L432[20:37:39] <SporkWitch> i'm still really mixed on starlink. it just feels like so much orbital clutter
L433[20:38:18] <SporkWitch> i'm also very skeptical of the wired-equivalent latency claims, as someone that spent 6 1/2 years working on milspec satcom systems...
L434[20:39:41] <Althego> they are closer than others. and propagation in glass, but vacuum
L435[20:39:49] <Althego> but i think it will be still a bit slower
L436[20:40:56] <SporkWitch> so standard commsats you're looking at around 500ms round-trip latency, at minimum. you can go with closer orbits for less latency, but that requires non-trivial tracking equipment, since it's no longer going to be geostationary
L437[20:41:33] <Althego> and that is why they have problems with the production of the antennas
L438[20:41:49] <SporkWitch> satellite's great for broadcasting stuff, not so much for sending stuff back. It's why every satellite internet product literally uses dial-up or DSL for the upstream connection.
L439[20:42:07] <Althego> at least for now
L440[20:42:29] <Althego> but elon never cared for the established norms
L441[20:42:41] <SporkWitch> i don't see it changing unless you literally clutter teh sky with so many birds you don't need to move the dish to always hit one...
L442[20:42:46] <Althego> jsut because it was always so doesnt mean it needs to stay that way forever
L443[20:43:00] <Althego> and that is exactly what he wants to do
L444[20:43:04] <SporkWitch> granted, and i totally respect taking chances and trying something new, he just hasn't won me over on starlink, because of my background in the relevant technologies
L445[20:43:06] <Althego> kind of a jerk move to be honest
L446[20:43:20] <SporkWitch> another reason i have issues with starlink lol
L447[20:44:01] <Althego> what i hav seen from it, the latency is kind of ok. the problem is there are too few satellites
L448[20:44:02] <SporkWitch> meanwhile we're still having to dodge the perpetual shotgun blast from the CCP blowing up that satellite in violation of a whole bunch of treaties
L449[20:44:56] <Althego> hehe, for a second imagined an company in iceland having a anti-satellite weapon in a volcano :)
L450[20:45:38] <SporkWitch> trust me, as someone that played eve for over a decade, the initials being the same gives me a chuckle, too lol
L451[20:46:21] <SporkWitch> though in fairness it's "CCP" the company and "The CCP" the genocidal tyrants bent on world domination that will likely be invading taiwan and seizing control of 60%+ of the global semiconductor industry before the end of the year
L452[20:46:23] <raptop> Relatedly, it was slightly surprising to get on an icelandic airline and notice that there were food prices in isk
L453[20:46:51] <Althego> hehehe
L454[20:47:05] <SporkWitch> there's a reason EVE chose ISK for its currency: icelandic kronar AND InterStellar Kredits :P
L455[20:47:33] <Althego> veldspar is feldspar :)
L456[20:47:40] <SporkWitch> now what'd be really funny is if iceland started printing as much money as the US is, so that EVE ISK becomes a more stable and valuable currency than RL ISK lol
L457[21:12:07] <SporkWitch> it occurs to me that the stayputnik is very poorly named, given that it doesn't even have basic SAS, so it can't even make its attitude stay put lol
L458[21:13:48] ⇦ Quits: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net) (Remote host closed the connection)
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L460[21:21:27] <darsie> On a flight to Eve, why can't I position my Eve flyby Pe in the equatorial plane at 90 km?
L461[21:23:42] <flayer> incompetence?
L462[21:23:46] <Althego> hehe
L463[21:23:49] <darsie> mhm
L464[21:23:55] <Althego> emotional damage :)
L465[21:25:48] <darsie> Should be possible with the departure and a single correction maneuver, right?
L466[21:28:01] <flayer> theoretically
L467[21:28:36] <darsie> Well, the maneuver planning is the theory.
L468[21:28:44] <Althego> but it may be so that your inclination nodes or whatever you call them, are in a position unaccessible during your flight
L469[21:29:24] <darsie> I'm at the planning stage.
L470[21:29:47] <flayer> you have to plan the maneuver at the little indicator that says how many degrees you are off
L471[21:30:05] <SporkWitch> ascending and descending nodes; that is, the relationship between your inclination and its inclination. Where you make your inclination burn is only arbitrary if the target inclination is around the thing you're currently orbiting
L472[21:30:13] <flayer> wait, maybe its not possible
L473[21:30:35] <flayer> i dunno how eve's equatorial plane works
L474[21:31:00] <darsie> I have an encounter. Even impact trajectories. But I can't get my Pe at 90 km in the equatorial plane.
L475[21:31:17] <SporkWitch> since EVE's orbit is inclined around the sun, you either have to make the burn at the ascending or descending node, or wait until you're around eve (at which point it's still best to either wait for an ascending or descending node, or if you don't mind some eyeballing, you can really cheese it by just killing your orbital velocity at the edge of the SOI and then just making your orbit what you
L476[21:31:19] <flayer> is the equatorial plane of eve aligned with its eccentric orbit?
L477[21:31:19] <SporkWitch> want it to be
L478[21:31:28] <SporkWitch> that's what i did around duna and ike yesterday to place my survey satellites
L479[21:31:29] <darsie> Well, I use the Eve orbital plane.
L480[21:31:43] <SporkWitch> overall it cost less dV than doing it the "right" way
L481[21:31:53] <Althego> i thik in base game all planets havethe same axis
L482[21:32:05] <SporkWitch> yeah, i don't think there is any axial tilt
L483[21:32:48] <Althego> so anyway what would usually happen to me, that the node is after my encounter with eve, so not accessible any time during the flight to eve, hence the inclination cannot be eliminated the cheap way
L484[21:32:53] <flayer> like, if eve spins in the same way that kerbin does, then you can't get an equatorial orbit by coming in with a single maneuver from kerbin, unless you do so at an angle that doesn't require eccentricity in your maneuver node
L485[21:33:23] <flayer> like, you'll have to launch from kerbin, then orbit around kerbol until you hit eve without adjusting your plane
L486[21:33:56] <flayer> so only when it intersects eve by itself - at one or the other position
L487[21:33:59] <darsie> I don't do a full plane change. In fact, by chance I happened to launch near a node and got an encounter without correction maneuver. This makes me come form above/below.
L488[21:34:19] <flayer> then you need to go with the blue strings
L489[21:34:22] <flayer> iirc
L490[21:34:27] <flayer> like ,go sideways lol
L491[21:34:29] <SporkWitch> you could theoretically time your departure so that you arrive when EVE is at the same inclination to kerbol as kerbin, but that's going to be a really hard target to hit
L492[21:34:36] <flayer> its hard cause i don't know the terms
L493[21:34:57] <SporkWitch> i tried doing similar to ike last night, so i wouldn't have to do an inclination burn, or not as much of one. Made a good 5 tries, and the margin was just way too tight
L494[21:35:06] <darsie> Hmm, I forgot about sideways. Jut used pro/retrograde and (anti)normal...
L495[21:35:14] <SporkWitch> (polar orbit around duna then fly to ike without going equatorial first)
L496[21:35:15] * darsie tries ...
L497[21:35:16] <flayer> yeah, sideways -- hit eve earlier or later
L498[21:35:42] <flayer> make a bigger or smaller arc around kerbol
L499[21:35:59] <flayer> good grief, i hate having to express myself in language
L500[21:36:27] <flayer> alright, time for alcohol
L501[21:36:45] <SporkWitch> if you circularize really close to the SOI edge, you can make really cheap plane changes. Literally stop your circularization burn when it's just barely inside the SOI, wait until you hit apoapsis, then you can make your orbit whatever you want for cheap. it takes a lot of time, but very little dV
L502[21:39:19] <darsie> SporkWitch: That won't change the long axis of the ellipse.
L503[21:40:54] <SporkWitch> darsie: set your encounter a couple million inside the SOI, this will ensure your ascending and descending nodes are nice and high up for a cheap plane change
L504[21:42:35] <darsie> No, my encounter Pe must be 90ish km to get maximum Oberth effect.
L505[21:42:53] <darsie> The sideways thing didn't work so far.
L506[21:43:06] <darsie> radial in/out.
L507[21:43:21] <SporkWitch> radial in/out adjusts your SMA
L508[21:43:48] <SporkWitch> (which has its uses)
L509[21:44:37] <flayer> darsie, i think you have to hit eve at the exact spot where its orbital plane intersects with kerbins orbital plane
L510[21:45:01] <SporkWitch> if you want to arrive in an equatorial orbit, yes; i just said that heh. that's a very narrow target, though
L511[21:45:01] <flayer> and you have to do it from the opposite end
L512[21:45:31] ⇨ Joins: Ezriilc_ (~Ezriilc@96.59.122.65)
L513[21:45:33] <flayer> like, eves orbital plane intersects with kerbin in two locations, you have to be on the opposite end
L514[21:45:46] <flayer> that is the only way to do it in 1 maneuver
L515[21:45:52] ⇦ Quits: Althego (~Althego@86FF52A8.dsl.pool.telekom.hu) (Quit: HMI Module Alpha Humana on approach to Space Station Mercury)
L516[21:47:40] <darsie> Think. I come from above, Eve comes from behind. I should be able to come sooner or later by burning pro/retrograde somewhere, or go left/right/higher/lower. I don't have to depart at AN/DN.
L517[21:47:57] ⇦ Quits: Ezriilc (~Ezriilc@194.35.233.93) (Ping timeout: 189 seconds)
L518[21:48:03] *** Ezriilc_ is now known as Ezriilc
L519[21:48:20] <darsie> Hmm, no, I'm faster.
L520[21:48:43] <darsie> So I'm catching up to Eve.
L521[21:48:52] <flayer> you're never gonna be equatorial in 1 maneuver unless you do it at AN/DN
L522[21:49:06] <bees> ^
L523[21:49:28] <bees> or, rather, you would never be equatorial and circular in 1 maneuver
L524[21:49:58] <darsie> I can correct (anti)normal, so I should cross the equatorial plane sooner or later.
L525[21:51:07] <darsie> flayer: I'm doing two maneuvers.
L526[21:51:22] <darsie> one about half way.
L527[21:53:16] <darsie> I just got an encounter with just the departure maneuver because I'm close to a node.
L528[21:55:01] <darsie> try it: https://ufile.io/p6d7rhr1
L529[21:56:01] <darsie> quicksave.sfs
L530[21:57:05] <darsie> vessle name is 1.
L531[21:58:51] <darsie> Put the Pe at Eve in Eve's equatorial plane at 90 km.
L532[22:00:01] <SporkWitch> no one said it's not doable, just very difficult due to the timing and precision
L533[22:07:34] <darsie> I'm approaching Eve at the AN.
L534[22:07:43] <darsie> So I'm coming from below.
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L537[22:11:57] <darsie> Hmm, the staging is messed up.
L538[22:12:45] * raptop blames scott manley
L539[22:15:03] <SporkWitch> i think this was all staged
L540[22:16:05] <a_flayer> huehuehue
L541[22:32:31] <transhohmann> ah
L542[22:35:48] <transhohmann> the scrollback is pwerful with these ones
L543[22:36:15] <transhohmann> feline floof is certainly the best floof, fox floof is a close secong
L544[22:36:22] <transhohmann> second
L545[22:36:35] <SporkWitch> transhohmann: you can be a spirit fox in Project Gorgon
L546[22:36:56] <transhohmann> who's to say that I'm not already
L547[22:36:57] <transhohmann> lol
L548[22:37:06] <transhohmann> What's project gorgon
L549[22:37:08] <SporkWitch> (there's actually a lot of animal forms, including werewolves which have in-game effects from the real-world lunar cycle)
L550[22:37:19] <transhohmann> nice
L551[22:37:21] <raptop> Foxes *are* cat software on dog hardware...
L552[22:37:26] <transhohmann> werewolves AND foxes
L553[22:37:29] <SporkWitch> old-school style skill-based (rather than level-based) MMORPG. The devs include many from Asheron's Call and Star Trek Online
L554[22:37:50] <raptop> hrm
L555[22:37:50] <transhohmann> awesome
L556[22:37:52] <SporkWitch> they just introduced horses today ^^
L557[22:37:56] <transhohmann> oh my
L558[22:38:09] <SporkWitch> (as mounts, mind you; plenty of animals forms prior, but no mounts until today)
L559[22:38:22] <transhohmann> ahhh
L560[22:38:30] <SporkWitch> it's also buy-to-play, though there are some subscription perks that are nice but not unbalancing
L561[22:38:37] <SporkWitch> i donate because they're worth supporting
L562[22:38:57] <transhohmann> best to mount a horse, rather than a hippopotamus
L563[22:39:12] <SporkWitch> depends, what if there's a lot of water?
L564[22:39:17] <transhohmann> atop the hippohop
L565[22:39:44] <transhohmann> then you avoid the hippopotamus who now has the advantage
L566[22:40:29] <transhohmann> they can open their mouths wider than you are
L567[22:40:34] <transhohmann> that sounded rude
L568[22:41:04] <transhohmann> they are chonk crushers
L569[22:41:10] <transhohmann> ;mission
L570[22:41:11] <LunchBot> transhohmann: You start thinking with portals. Kerbn cannot into spaec today.
L571[22:41:25] <transhohmann> true
L572[22:41:41] <raptop> speaking of portals, apparently portal reloaded is good
L573[22:42:09] <transhohmann> apparently Matrix reloaded is good
L574[22:42:13] <transhohmann> lul
L575[22:42:39] <transhohmann> ah, to have your MechJeb voices by GLADos
L576[22:42:45] <transhohmann> voiced*
L577[22:43:17] <raptop> It's perfectly safe
L578[22:43:40] <transhohmann> *crashes into mun*
L579[22:44:01] <raptop> ;outcome os q
L580[22:44:02] <LunchBot> raptop: GLaDOS questions the science value of your actions.
L581[22:44:23] <transhohmann> Dang I remembered the order of the capitals wron
L582[22:44:49] <transhohmann> how does one use the self mention
L583[22:45:03] <transhohmann> do I have to create an account somehow
L584[22:45:31] <raptop> type /me action
L585[22:45:33] * raptop action
L586[22:46:47] ⇦ Quits: Lyneira (~konversat@2001:984:484e:1:a06f:5f6c:d89c:c0c6) (Quit: Bye)
L587[22:49:28] ⇨ Joins: jazzkutya (~jazzkutya@catv-80-98-152-150.catv.fixed.vodafone.hu)
L588[22:54:14] <darsie> Hmm, I think it's impossible.
L589[23:01:45] * transhohmann spastic
L590[23:02:01] * transhohmann action spastic
L591[23:02:05] <transhohmann> lol
L592[23:05:08] * raptop pokes transhohmann with a booster
L593[23:06:14] * transhohmann boosts raptop with a poker
L594[23:06:25] <raptop> ow
L595[23:06:44] <transhohmann> aw sorry
L596[23:06:45] <transhohmann> lol
L597[23:13:28] <darsie> I think this is as good as it gets: https://i.ibb.co/MRxMXZp/screenshot600.png
L598[23:20:54] ⇦ Quits: sandbox (~sandbox@host-92-14-216-240.as13285.net) (Quit: Leaving)
L599[23:23:58] <transhohmann> for an encounter, thsatellie coverage, or?
L600[23:24:22] <transhohmann> *the satellite coverage
L601[23:25:01] <darsie> Low, equatorial Pe for maximum Oberth effect for the capture burn and then a low dv plane change to equatorial.
L602[23:25:52] <transhohmann> I feel like there is always technically a margin for improvement but I have not seen better
L603[23:26:33] <darsie> Maybe not fully polar is a lower dv compromise.
L604[23:27:24] * transhohmann is in awe of darsie 's maneuver noding
L605[23:27:36] <darsie> Well, it took me hours.
L606[23:27:59] <transhohmann> I should thinks so
L607[23:28:04] <transhohmann> think
L608[23:28:12] <darsie> Cause I thought I could put Pe fully in the equatorial plane at 90 km.
L609[23:28:24] <transhohmann> I'm sorry I'm so wful at typing
L610[23:28:29] <transhohmann> awful
L611[23:28:52] <transhohmann> lol isn't that unwise
L612[23:29:31] <darsie> No, because I want a low equatorial orbit.
L613[23:29:43] <SporkWitch> technically it's possible, as previously mentioned, but it's threading a needle
L614[23:29:57] <darsie> Show me.
L615[23:31:41] <darsie> Sure, if I do a full plane change.
L616[23:32:34] <darsie> But not when coming that far from below.
L617[23:32:36] <SporkWitch> i don't have the maths for it. i can only express it logically (and not formal logic, don't worry). If you burn at 0° inclination from kerbin, you need to enter Eve's SOI just as you're at its equator. Since the game only simulates two-body physics, and since all planets' rotations are perfectly vertical, this will cause your orbital inclination when you enter the SOI to be 0° as well, and you
L618[23:32:53] <SporkWitch> just need to burn retrograde for capture; any devation at all will mean you're slightly incline.
L619[23:33:07] <SporkWitch> it only works because game mechanics
L620[23:33:14] <SporkWitch> and as i said, its' threading a needle
L621[23:33:40] <darsie> You feel so sure, but I think you're wrong.
L622[23:34:22] <a_flayer> did you do it?
L623[23:34:34] <darsie> No, I think it's impossible.
L624[23:35:00] <darsie> I did it good enough.
L625[23:35:05] <a_flayer> XD
L626[23:36:06] <SporkWitch> insanely improbable ≠ impossible. By the game's mechanics, it is technically possible. It just requires an absurd degree of precision. You could probably get mechjeb to pull it off, if you did the maths to figure out the requirements
L627[23:36:39] <SporkWitch> as i also said several times though, it's not really worth it; so many easy, inexpensive ways to correct the orbit once you get there.
L628[23:36:51] <transhohmann> or take 14 hours with teeny engines
L629[23:37:09] <SporkWitch> when you're at the edge of the SOI you're literally talking like 100m/s dV to go from any inclination to any other
L630[23:38:35] <darsie> SporkWitch: But if your Pe is at the south pole, you can't get to equatorial orbit cheaply.
L631[23:38:54] <SporkWitch> it doesn't matter. when you're at the edge of the SOI your orbital speed is like 50m/s
L632[23:39:08] <SporkWitch> i'm literally talking "hit the brakes and turn around"
L633[23:39:31] <darsie> And your Pe is still where it was, at the south pole.
L634[23:41:16] <SporkWitch> your worst case scenario is going to be something like 200-300m/s. 50 to kill your speed, 50 to put yourself at 90° inclination, wait to reach the equator, repeat. If you're already highly polar, it'll be a lot less dV to get to 90° to quickly get to the equator, then change the orbit
L635[23:42:07] <SporkWitch> i did this several times yesterday placing my satellites around duna and ike. it was easy and efficient (in fuel), just takes time because of the large orbit
L636[23:42:49] <darsie> Yeah, you could blow your orbit up to SOI.
L637[23:42:59] <darsie> Ap and Pe
L638[23:43:19] <SporkWitch> i needed them in polar orbits, so i made my capture burn JUST put me Ap inside the SOI, waited until AP, went polar. placed my satellites, put my orbit out near ike's, did the same again
L639[23:43:23] <SporkWitch> no need for both
L640[23:44:30] <SporkWitch> shift it the rest of the way to 90°, push it out a bit if needed for the ascending or descending node on the equator to be a decent distance out, then make your next burn there
L641[23:45:00] <SporkWitch> even with a 90km Pe and a 90° inclination, the nodes are still going to be far enough out to be cost effective on the plane change
L642[23:46:04] <SporkWitch> you can either fiddle with maneuver nodes to do it all at once, or you can be lazy and just put AP as far out as you can and burn at the nodes. The only real difficulty is because there's no way to see the ascending and decending nodes for the equator of what you're orbiting, so you have to eyeball it
L643[23:56:04] <transhohmann> that was a lovely exchange I must say
L644[23:56:22] <darsie> meh
L645[23:56:24] ⇨ Joins: Ezriilc_ (~Ezriilc@194.35.233.98)
L646[23:56:59] <transhohmann> it went from sounding like a disagreement to sounding like a concurrence
L647[23:57:21] <transhohmann> amusing, right?
L648[23:57:46] <SporkWitch> you're young, you probably don't remember when it was normal for logic to win out
L649[23:57:54] <darsie> Only because I stopped disagreeing. It was annoying.
L650[23:58:09] <transhohmann> kind of
L651[23:58:30] * SporkWitch facepalms
L652[23:58:43] <transhohmann> I try to argue logically and the response is always "MY OPINION IS FACT"
L653[23:58:54] <transhohmann> not in those words of course
L654[23:59:01] ⇦ Quits: Ezriilc (~Ezriilc@96.59.122.65) (Ping timeout: 189 seconds)
L655[23:59:05] *** Ezriilc_ is now known as Ezriilc
L656[23:59:19] * transhohmann palmfronds
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