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L1[00:45:42] <SporkWitch> ... dock first
additional station module... immediately get mission to build new
station in kerbin orbit >_<
L2[01:06:02] <UmbralRaptop> Apparently your
space agency got hit with a new administration?
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L8[02:53:23] <SporkWitch> so freaking sick
of it eating my eva science kits and replacing them with magically
replicating parachutes when i get back in from eva...
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L20[04:38:58] <SporkWitch> so fun fact: in
FAR, fins and SRBs seem to create NEGATIVE lift once you get going
lol. I'm finding that unless I have a gimbaled engine, I'm having
to do a much steeper ascent to get to the thinner air where i can
safely start my turn
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L27[07:42:18] <XXCoder> ;mission
L28[07:42:18] <LunchBot> XXCoder: You build
an Alcubierre drive. The physics engine does not properly compute
the collision of your ship and Kerbin. You fly straight through and
begin your next mission.
L29[07:42:30] <XXCoder> nice combo
L31[07:52:35] <transhohmann> ;mission
L32[07:52:35] <LunchBot> transhohmann: You
taunt DuoDex. Yargnit tells you everything you're doing
wrong.
L33[07:52:46] <transhohmann> ;mission
L34[07:52:46] <LunchBot> transhohmann: You
steal your sister's hair bleach to make mono-propellant for your
rocket. You are on the path to destruction.
L35[07:52:54] <transhohmann> perfact\
L36[07:52:55] <Althego> true
L37[07:53:10] <transhohmann> very
L38[07:53:33] <transhohmann> I've taken her
lsd sock as well
L39[07:53:42] <transhohmann> *dramatic
music*
L40[07:53:56] <Althego> hydrogen peroxid
decomposes spontaneously and exothermally which cause it to
decompose even faster. sure path to destruction
L41[07:54:13] <transhohmann> yep
L42[07:54:32] <darsie> HTP
L43[07:54:40] <transhohmann> that reminds
me of the bombadier beetle
L44[07:56:20] <darsie> Won't work at
3%.
L45[07:56:36] <darsie> But you could
distill it.
L46[07:56:58] <darsie> in vacuum
L47[07:57:28] <transhohmann> then ignite it
in your vacuum chamber for fun times
L48[07:57:38] <Althego> too much work
L49[07:57:51] <transhohmann> ;mission
L50[07:57:51] <LunchBot> transhohmann: You
attempt to pluck one of the UmbralRaptor's tailfeathers. This is
completely illegal.
L51[07:57:51] <Althego> i would just buy
something i could ignite already
L52[07:57:57] <transhohmann> true
L53[07:58:03] <darsie> Yeah, I'm buying 35%
or so.
L54[07:58:05] <transhohmann>
acetylene
L55[07:58:22] <transhohmann>
potassium
L56[07:58:29] <darsie> acetylene can also
decompose thermally.
L57[07:58:32] <transhohmann> salt
peteeerer
L58[07:58:52] <transhohmann> we did say
path to destruction, right
L59[07:59:58] <darsie> Which is why it's
dissolved in acetone and absorbed in diatomaecous
earth/kieselgur.
L60[08:00:33] <darsie> I wonder how they
refill the bottles.
L61[08:00:46] <Althego> diatomaecous, looks
like a hard word
L62[08:01:14] <darsie> Diatomaceous
earth
L63[08:01:27] <darsie> I did it right
:)
L64[08:01:52] <Althego> i heard it first
from steve squyres, when he explained how they simulated martian
soil on earth for trying to get one mer out of its stuck
position
L65[08:01:53] <darsie> no
L66[08:02:02] <darsie> e in wrong
place
L67[08:04:07] <transhohmann> you can't have
that
L68[08:14:55] <transhohmann> I keep losing
control of my rocket at about 60km, simply cannot stage or do
anything at all
L69[08:15:35] <transhohmann> What Knowledge
Have Ye, O Boosters of the Jeb
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L71[08:21:05] <darsie> transhohmann: out of
battery?
L72[08:21:32] <transhohmann> ah
L73[08:21:36] <transhohmann> probably
L74[08:21:46] <darsie> Red symbol
L75[08:21:55] <darsie> no control
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L80[10:29:21] <Althego> oh no i missed the
start of ollie's stream (while waiting for the chad cast)
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L91[12:36:42] <transhohmann> My apoapsis is
15,084,071m and my periapsis is 169km
L92[12:37:00] <transhohmann> i have gone
back to my quicksave 3 times in an attempt to save jeb
L93[12:37:25] <transhohmann> however
lithobraking does not seem to be wroking, partially because I have
no airbrakes
L94[12:37:48] <transhohmann> either way I
am overheating upon re-entry at about 35km
L95[12:39:24] <transhohmann> I have a mk1
cockpit attached to 2 science jrs with 4 radially mounted mk16
parachutes and a tank with 1100dv in it attached tw two thuds
L96[12:39:33] <transhohmann>
opinions?
L97[12:39:42] <Althego> eh too late for
leet
L98[12:40:05] <transhohmann> do you mean
lithobraking lmao
L99[12:40:27] <Althego> no, it was already
39, not 27
L100[12:40:31] <Althego> *37
L101[12:40:41] <transhohmann> que?
L102[12:41:07] <Althego> it was 2 minutes
past leet time
L103[12:41:41] <Althego> anyway if you are
coming back to kerbin, why arent you doing a multi pass
aerobraking?
L104[12:49:03] <transhohmann> That's what
I have been trying to do
L105[12:49:50] <transhohmann> too hot for
comfort on the 4th pass, involuntary disassembly on the fifth
L106[12:59:10]
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L107[13:00:51] <FLHerne> transhohmann:
you'll have to just keep adjusting Pe up until you don't quite
explode
L108[13:01:30] <transhohmann>
alrighty
L109[13:01:53] <FLHerne> 1100 is a fair
bit, you could burn a lot of that at Pe to bring Ap down
L110[13:02:11] <FLHerne> keep a bit to
allow adjusting Pe for the aerobraking
L111[13:03:35] <FLHerne> transhohmann:
tbh, I worry if your craft will decelerate in time to deploy the
chutes
L112[13:03:47] <FLHerne> unless you have
any drogues
L113[13:03:55] <FLHerne> might be worth
keeping 200m/s or so just for that
L114[13:04:25] <Althego> kikkerikii
L115[13:05:02] <Althego> but it is
japanese
L116[13:08:35] <Althego> guh
L117[13:09:01] <Althego> and the chad cast
started
L118[13:09:03] <FLHerne> Althego: what
exactly is the point
L119[13:09:19] <FLHerne> Does anyone else
here watch these things?
L120[13:09:30] <Althego> 1 or 2
L121[13:09:44] <Althego> that is why i
dont say more
L122[13:11:34] <FLHerne> Doesn't bother me
when it's quiet, but it seems rude when we're actually talking
about KSP
L123[13:11:57] <FLHerne> although I
suppose ;mission is the #1 contributor to irrelevant spam and
that's my fault :p
L124[13:12:48] <Althego> i cant choose the
time when they start
L125[13:17:11] <darsie> transhohmann: Jr
lab is hard to keep from exploding. Consider sacrificing it. Or
take the challenge.
L126[13:17:30] <Althego> i usually detach
it, and let only the capsule return
L127[13:23:38] <darsie> transhohmann: show
your rocket.
L128[13:24:02] <Althego> hehe
L129[13:24:11] <darsie> :)
L130[13:25:17] <darsie> F1 takes a
screenshot.
L131[13:25:57] <darsie> to
~/.steam/steam/steamapps/common/Kerbal Space
Program/Screenshots
L132[13:34:58]
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L133[13:36:11]
<jebisthebestkerbaleverbois> when i open the map menu
sometimes it glitchs and just makes my rocket stuck in the
sun
L134[13:38:27] <darsie> You mean map
mode?
L135[13:38:46] <darsie> Where you see the
trajectories
L136[13:42:29]
<jebisthebestkerbaleverbois> i dont see them
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L138[13:43:27] <darsie> Did you upgrade
Tracking station and Control center?
L139[13:43:48] <Althego> the trajectories
are visible even then, just grey
L140[13:43:57] <Althego> so this is
something else
L141[13:45:26] <darsie> Can you post a
screenshot?
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L145[13:48:52] <transhohmann> I don't have
it on steam so I'm not sure if that will work
L146[13:48:55] <transhohmann> I will
try
L147[13:49:13] <Althego> it is in
screenshots under the ksp install dir
L148[13:49:20] <Althego> wherever that
is
L149[13:53:14] <darsie> Yeah, not
everybody uses steam.
L151[13:58:28] <transhohmann> what
the
L152[13:58:34] <transhohmann> now the link
I copied
L153[13:58:38] <transhohmann> not*
L155[14:03:35] <Mat2ch> uh, small picture
is small
L156[14:03:57] <Althego> hehe
L157[14:04:02] <Althego> but it is a
video!
L158[14:04:16] <Althego> anyway i suspect
the science junior in the middle just disintegrates
L159[14:04:29] <Althego> this is what it
lieks to do, even when it is behind a heat shield
L160[14:07:45] <transhohmann> that it
does
L161[14:07:59] <transhohmann> then the
cockpit along with it
L162[14:08:11] <Althego> yes that cockpit
is also quite sensitive
L163[14:08:15] <transhohmann> I would be
happy with just jeb coming back from this
L164[14:08:43] <transhohmann> this was not
my best choice of vehicle for this mission
L165[14:08:56] <transhohmann>
;mission
L166[14:08:56] <LunchBot> transhohmann:
You decide to solve your problems with violence. Things rapidly get
out of hand when chlorine trifluoride becomes the preferred
solution.
L167[14:09:05] <transhohmann> oh
jeez
L168[14:09:18] <Althego> if flying engine
first doesnt work, you can try spinning and stuff, sometimes i
survive with that, because parts periodically go through hot and
cold, it is not as bad as always in the hot
L169[14:09:37] <transhohmann> that is my
standard trick
L170[14:09:40] <Althego> hard to get
anything more violent than that
L171[14:10:33] <transhohmann> spinning is
weird because I entirely forgot a reaction wheel
L172[14:10:50] <transhohmann> or rather, i
forgot that i hadn't put one on
L173[14:13:17] <transhohmann> dropping by
at 68km this time
L174[14:13:37] <Althego> that cant make
you explode
L175[14:13:44] <transhohmann> I know
L176[14:13:52] <transhohmann> i had been
doing 58km
L177[14:14:02] <transhohmann> (first
pass)
L178[14:14:17] <transhohmann> and that had
been ending poorly on the 5th pass
L179[14:14:23] <transhohmann>
;mission
L180[14:14:23] <LunchBot> transhohmann:
You modify your car's speedometer to give readings in meters per
second. You fail ISO 9000 certification due to your complete lack
of formal process or even any documentation of your space
program.
L181[14:14:46] <Althego> strange, because
the speed is getting lower. ok it spends more time in the
atmosphere
L182[14:15:11] <transhohmann> that's about
the size of it
L183[14:15:18] <transhohmann> or
duration
L184[14:16:53] <transhohmann> when the KSC
passes beneath me I feel a rush of joy
L185[14:19:31] <transhohmann> now I have a
mun encounter tha tI never asked for
L186[14:19:46] <transhohmann> should i try
to get out of it or let it happen
L187[14:19:51] <Althego> hehe
L188[14:20:03] <transhohmann> lul
L189[14:20:11] <transhohmann> I did say
that didn't i
L190[14:20:36] <transhohmann> it will
increase my pe to 560km
L191[14:20:48] <transhohmann> not
helpfu
L192[14:21:16] <transhohmann> but i don't
want to waste dv that I need for slowing myself
L193[14:21:22] <transhohmann>
jebself
L194[14:21:27] <Althego> you can just send
up something with fuel and slow down the ship
L195[14:22:15] <transhohmann> I have ye to
successfully rendezvous anything
L197[14:28:42] <transhohmann> reset to
original position
L198[14:30:27] <Althego> which one was
that ksp youtuber, that has this usual "again!" after a
failure?
L199[14:32:58] <transhohmann> idk
L200[14:33:22] <transhohmann> I get this
attitude from too much Mythbusters as a child
L201[14:33:35] <SporkWitch> presumably
lowne or vaos?
L202[14:33:46] <Althego> not lowne, has a
deeper voiuce
L203[14:41:37] <SporkWitch> not sure then,
manley has the deepest voice of anyone i watch with any frequency
when looking for ideas or trying to figure things out, and he has
no such meme or recurring gag that i recall
L204[14:42:10] <Althego> not scott
L205[14:42:13] <Althego> doesnt
matter
L206[14:42:35] <Althego> but there ws one
like that. again!, tries again explodes again, again! sometimes
several times
L207[14:42:51] <SporkWitch> 'tis the
kerbal way
L208[14:43:28] <SporkWitch> like me trying
to figure out how to recover that stage yesterday and it kept
ripping itself apart no matter how much i strutted it, the instant
even a drogue chute was deployed
L209[14:50:47] <transhohmann> sounds a bit
like jacksepticeye but he is no doubt a tenor and his onlyability
is to disintegrate kerbals
L210[14:52:03] <SporkWitch> speaking of
incinerating kerbals, what mod is it that causes ongoing fiery
devastation when a full fuel take goes up? lol saw it on
beardypenguin's interstellar series on some of his failed test
flights, but in all my screwups, i've never seen ongoing
burning
L211[14:53:32] <transhohmann> not sure, I
tried to find planet shine on curse forge and found nothing
L212[14:53:52] <SporkWitch> transhohmann:
i recommend CKAN; curse is abysmal
L213[14:54:08] <transhohmann> thanks
L214[14:54:41] <transhohmann> also I
forgot how to install mods entirely
L215[14:54:50] <transhohmann> though that
might be different for me
L216[14:54:59] <transhohmann> never mind I
remembered by typing that
L217[14:55:00] <SporkWitch> you may need
to edit the compatible versions setting, as some mods haven't had
their "max ksp version" field updated for one reason or
another. Some legitimately are not compatible (sadly extrasolar
seems to among these), but many just never updated because the KSP
update didn't break them.
L218[14:55:14] <SporkWitch> CKAN is a mod
manager, it'll download and install for you
L219[14:55:36] <SporkWitch> it can even
manage multiple KSP instances, so you can have different installs
with different mod setups
L220[14:56:22] <transhohmann>
lovely!
L221[14:57:05] <transhohmann> 12th pass,
I've been nursing dv about 1 every 2 orbits
L222[14:57:28] <SporkWitch> fair warning:
heavily modded KSP can take a while to load lol (i'm running a LOT
of mods right now, but damn is it cool as I get the hang of
them)
L223[15:00:21] <transhohmann> it wants me
to add a new game instance
L224[15:00:30] <transhohmann> but i don't
understand how
L225[15:00:33] <SporkWitch> select your
existing install
L226[15:01:02] <transhohmann> I thought I
did but under the file it said there was nothing
L227[15:02:55] <SporkWitch> you need to
select the buildID.txt file in the main KSP folder
L228[15:03:14] <transhohmann> ok
thanks
L229[15:04:57] <transhohmann> now there is
an overwhelming number of mods
L230[15:05:14] <SporkWitch> you'll
obviously want to use the search box to filter :P
L231[15:07:28] <SporkWitch> CKAN will
automatically include and dependencies for the mod you're trying to
install, and if the dev flagged any, will also prompt you to
install additional mods to accompany it (automatically marking
those flagged "recommended," but you can uncheck them;
ones flagged "suggested" are unchecked by default). Just
check the things you want to install then hit "apply
changes" and follow the prompts
L232[15:07:54] <SporkWitch> It checks for
updates when you start it, if it finds any just hit "add
available updates" then "apply changes" to update
the relevant mods
L233[15:10:38] <SporkWitch> lol 18501
patches applied
L234[15:11:15] <transhohmann> does it
automatically add the mods when the game is re-started
L235[15:14:15] <transhohmann> down to
1712ms at pe
L236[15:20:50] <transhohmann>
*2712ms
L237[15:20:54] <transhohmann> whoops
L238[15:21:09] <transhohmann> there's a
major miscalculation
L239[15:21:16] <transhohmann>
;mission
L240[15:21:16] <LunchBot> transhohmann:
You spell fluorine as "flourine" in the procurement docs.
Your NTR briefly goes from solid to liquid core.
L241[15:21:20] <SporkWitch> transhohmann:
it adds them immediately, but the GAME needs to be restarted, as it
reads and applies the changes the mods make when you start the
game. As a rule, you shouldn't be adding or removing mods while the
game is running, because it could potentially change a local file
that might get read during play, and thus could crash your game or
maybe even corrupt a save
L242[15:21:36] <transhohmann> oh
L243[15:21:42] <transhohmann> too
late
L244[15:24:03] <transhohmann> whether or
not i buggered anything by doing so is unknown
L245[15:24:29] <SporkWitch> it'll probably
be okay, but i definitely recommend saving and restarting if you
changed mods already and haven't restarted the game
L246[15:25:29] <transhohmann> it would
seem all is well
L247[15:25:33]
⇨ Joins: immibis_ (~hexchat@62.156.144.218)
L248[15:25:36] <transhohmann> I have done
so
L249[15:26:47] ⇦
Quits: immibis (~hexchat@62.156.144.218) (Ping timeout: 189
seconds)
L250[15:27:25] <transhohmann>
2620m/s
L252[15:36:31] <Althego> it would totally
explode for me
L253[15:36:40] <transhohmann> ah, sexy
russian women in my area, I see
L254[15:36:42] <darsie> Did you use a heat
shield?
L255[15:36:48] <transhohmann> I did
not
L256[15:36:56] <Althego> yes
L257[15:37:08] <Althego> and despite that
the first bay would explode
L258[15:37:26] <transhohmann> also,
cockpit rather than command module
L259[15:37:31] <Althego> so if i cant put
it on the top or inside a service bay, i just descard it
L260[15:37:37] <Althego> the cockpit helps
a lot
L261[15:38:00] <Althego> because it is
space hardware, while the other one is an airplane cokpit
L262[15:38:36] <transhohmann> I launched
this craft in hopes of boosting my science so I could get
fairings
L263[15:38:43] <transhohmann> ironic
L264[15:40:49] <SporkWitch> fairings are
super-handy
L265[15:41:00] <SporkWitch> (also just
fun, watching all that confetti fly off :P)
L266[15:41:36] <transhohmann> exactly
;3
L267[15:41:56] <transhohmann> 2470m/s at
pe
L268[15:42:08] <transhohmann>
exciting
L269[15:42:16] <transhohmann>
;mission
L270[15:42:16] <LunchBot> transhohmann: In
order to appeal to the American mass media, you make a press
release measuring your vessel in football fields. It's super
effective!
L271[15:42:26] <transhohmann> oh wow
L272[15:42:30] <transhohmann> woooow
L273[15:43:01] <Althego> hehe
L274[15:43:20] <transhohmann> that is my
favorite so far
L275[15:43:20] <Althego> american
handegg
L276[15:43:34] <transhohmann>
eggfist
L277[15:43:46] <transhohmann> no, that's
something else
L278[15:44:27] <darsie> hah, by ejecting
the heat shield just before splash down, both labs survived.
L279[15:44:39] <darsie> That implies they
are alive ...
L280[15:44:55] <transhohmann> just a tiny
poof of dv in the right direction
L281[15:45:02] <darsie> mhm
L282[15:45:07] <Althego> the mystery goo
may be. because it escapes into the water
L283[15:45:11] <transhohmann>
mmmhhmmmmm
L284[15:45:13] <darsie> yeah
L285[15:45:28] <Althego> also it was found
in the trash
L286[15:45:36] <darsie> IIRC some stuff in
the Jr. lab silently judges me.
L287[15:45:40] <transhohmann> is the goo
an organism, or a compound
L288[15:45:52] <Althego> some people say
it is made of kerbals
L289[15:45:53] <transhohmann> ooh
L290[15:45:57] <transhohmann>
outcome
L291[15:45:57] <SporkWitch> transhohmann:
that's the purpose of the experiments: to find out!
L292[15:46:04] <Althego> ah yes when is
that, when you use it on the launchpad?
L293[15:46:28] <transhohmann> soylent
green is people, mustery goo is kerbals
L294[15:46:38] <transhohmann> mustard
goo
L295[15:46:41] <transhohmann>
mystery
L296[15:46:55] <transhohmann> my brain is
strange, pardon
L297[15:47:08] <darsie> The goo are the
remains of a crashed Kerbal.
L299[15:50:21] <transhohmann>
Fabulous.
L300[15:50:50] <darsie> You know, you can
get science for every part of the KSC.
L301[15:51:15] <darsie> If you need that
tiny bit more science ...
L302[15:51:16] <transhohmann> ;outcome A
Science Jr. judges you silently...
L303[15:51:16] <LunchBot> transhohmann: No
outcome found matching "A Science Jr. judges you
silently...".
L304[15:51:26] <transhohmann> bugger
L305[15:52:05] <darsie> .outcome
silen
L306[15:52:05] <LunchBot> darsie: There is
a long silence.
L307[15:52:11] <darsie> .outcome
silent
L308[15:52:11] <LunchBot> darsie: No
outcome found matching "silent".
L309[15:52:16] ⇦
Quits: aetios (~aetios@wank.party) (Ping timeout: 195
seconds)
L310[15:52:24] <transhohmann> ;outcome add
You are judged silently by your Science Jr.
L311[15:52:25] <LunchBot> transhohmann:
Added outcome: You are judged silently by your Science Jr.
L312[15:52:38] ⇦
Quits: Mat2ch (~xts@mardihas.de) (Ping timeout: 189
seconds)
L313[15:52:39] <transhohmann> yay, I
guessed it
L314[15:52:52]
⇨ Joins: Mat2ch (~xts@mardihas.de)
L315[15:53:02] <FLHerne> transhohmann: You
still have fuel, right?
L316[15:53:27] <transhohmann> 849m/s
L317[15:53:27] <FLHerne> so you can start
at 58km or whatever, and then keep it at that
L318[15:53:29]
⇨ Joins: aetios (~aetios@wank.party)
L319[15:53:37] <FLHerne> rather than
letting it drop until you burn up
L320[15:53:46] <Althego> that is a lot of
fuel
L321[15:53:50] <transhohmann> my apoapsis
is now sloser to 180km
L322[15:54:12] <FLHerne> oh, good
L323[15:54:21] <FLHerne> that's
significant progress from before
L324[15:54:31] <darsie> You could
aerobrake to a circular "orbit" in the atmosphere, then
slow down with your fuel.
L325[15:54:52] <Althego> you can totally
land from that orbit
L326[15:55:10] <FLHerne> fwiw, if you want
to use it to decircularize it would have been most efficient to
burn it at the start when you still had some ridiculous Ap
L327[15:55:14] <FLHerne> Oberth
Effect
L328[15:55:20] <darsie> transhohmann: I
highly recommend the Dated Quicksaves mod.
L329[15:55:26] <transhohmann> I was aiming
to circularise completely, then burn just fast enough to keep
myself retrograde until I start seeing high heat warnings, then
throttle open
L330[15:55:35] <FLHerne>
s/decircularize/circularize/
L331[15:55:53] <darsie> Lets you load
previous quicksaves, not just the last one.
L332[15:56:00] <transhohmann> nice
L333[15:56:27] <SporkWitch> also makes
multiple quicksaves, so you don't have to worry about overwriting
and screwing up
L334[15:56:32] <transhohmann> I've been
saving over a quickasve titled "1"
L335[15:56:43] <transhohmann> just the
digit 1
L336[15:56:44] <Althego> hehe
L337[15:56:47] <SporkWitch> (do need to
clean things up occasionally; i make sure to clean up after any
major mission)
L338[15:57:06] <Althego> i have saves like
that in games
L339[15:57:13] <Althego> 1 2 3 etc
L340[15:57:18] <transhohmann> so I only
have one quicksave and it's always the one I need to be ok
L341[15:57:40] <darsie> I save major
kilometerstones as numeric saves.
L342[15:58:07] <Althego> i have a save
called base. so after a while i save to that
L343[15:58:10] <transhohmann> that, and
when I think i might do somehing stupid
L344[15:59:27] <darsie> Getting a contract
= 0, orbit = 2, ...
L345[15:59:32] <darsie> Getting a contract
= 0, orbit = 1, ...
L346[15:59:37] <transhohmann>
115km-60km
L347[16:02:39] <transhohmann> 58km-52km at
2300m/s
L348[16:03:00] <transhohmann> quicksave
time
L349[16:04:06] <Althego> anybody remembers
quicktime video?
L351[16:04:36] <transhohmann>
vaguely
L352[16:11:15] <FLHerne> Yes
L353[16:12:00] <darsie> transhohmann: Not
burn to slow down.
L355[16:12:04] <darsie> Now*
L357[16:15:19] <transhohmann> aaand my
chutes never deployed
L358[16:15:26] <Althego> hehe
L359[16:15:36] <Althego> you could land
with that amount of delta v
L360[16:16:07] <darsie> yeah, too
aerodynamic to slow down if it turns you prograde.
L361[16:16:16] <darsie> you can try to
wiggle
L362[16:16:33] <darsie> Or pull up
L363[16:16:43] <Althego> if you have
multiple tanks you can pump the fule around
L364[16:17:19] <darsie> Did you plan to
land that whole rocket?
L365[16:20:31] <darsie> physics warp can
make your rocket unstable during entry and turn it around.
L366[16:22:48] <SporkWitch> yeah, even
with better timewarp's experimental "lossless" physics
warp, i've had things fall apart when they wouldn't if i hadn't
been warping
L367[16:22:59] <SporkWitch> basically,
once things shake at all, kill physics warp
L369[16:25:37] ⇦
Quits: transhohmann (webchat@c-67-171-250-49.hsd1.wa.comcast.net)
(Quit: webchat.esper.net)
L370[16:25:56]
⇨ Joins: transhohmann
(webchat@c-67-171-250-49.hsd1.wa.comcast.net)
L371[16:26:09] <transhohmann> 0.1 of the
106 science I had
L372[16:26:11] <transhohmann> yay
L374[16:30:10] <transhohmann> new design,
approval from the committee?
L375[16:30:28] <darsie> These narrow, low
resolution videos are annoying.
L376[16:30:35] <darsie> Is that your
screen aspect ratio?
L377[16:30:43] <transhohmann> a word which
sounds like communist manatee
L378[16:30:53] <transhohmann> it's 3
monitors
L379[16:30:59] <darsie> hmm
L380[16:31:09] <SporkWitch> transhohmann:
good job, Xi's going to ban manatees now, like he did Winnie the
Pooh :P
L381[16:31:24] <transhohmann> not
conducive to recording
L382[16:31:29] <transhohmann> lmao
L383[16:31:30] *
darsie looks up manatee ...
L384[16:31:46] <darsie> Manatees (family
Trichechidae, genus Trichechus) are large, fully aquatic, mostly
herbivorous marine mammals sometimes known as sea cows.
L385[16:31:53] <SporkWitch> transhohmann:
you run the game spanned across three displays?
L386[16:32:10] <transhohmann> yes, I find
it odd when it isn't
L387[16:32:21] <transhohmann> boxed
in
L388[16:32:54] <SporkWitch> definitely
handy for flight sims and such, never felt the need for KSP. Now if
KSP supported multiple WINDOWS, that would be awesome. Map on one
screen, main gameplay on another, and arbitrary data on a
third
L389[16:33:05] <transhohmann> ;outcome add
Xi has banned your manatees.
L390[16:33:05] <LunchBot> transhohmann:
Added outcome: Xi has banned your manatees.
L391[16:33:21] <transhohmann> that would
be nice
L392[16:33:34] <Althego> oh the hue
manatee
L393[16:33:52] <transhohmann> I'm sorry
for the inconvenient videos
L394[16:34:00] <transhohmann> ha, dad
meme
L395[16:34:33] <transhohmann> does the new
pod look better
L396[16:34:39] <SporkWitch> It's not a new
concept, I really don't get why so few programs actually do it.
Planetary Annihilation promised it, but never implemented it. Off
the top of my head, GIMP is one of the only programs I know of that
does. DCS can do it, but it's kind of complicated (it's for
outputting specific in-game displays to specific physical displays,
to support physical MFCDs and gauges in a simpit)
L397[16:35:04] <transhohmann>
word,word
L398[16:35:17] <transhohmann>
acronym
L400[16:36:06] <Althego> and i hate the
gui of gimp
L401[16:36:07] <darsie> :)
L402[16:36:22] <transhohmann> that is
easier to look at
L403[16:36:39] <SporkWitch> Althego: it
could certainly be better, but being able to put the interface
stuff away from the workspace is very useful
L404[16:36:50] <SporkWitch> gives you more
room to work, while still keeping the tools accessible
L405[16:37:08] <Althego> but luckily my
art capabilities are very close to zero, so i dont use programs
like gimp
L406[16:38:06] <SporkWitch> combine the
lack of mutli-window support with terrible tiling support from most
window managers, and that's why i have zero interest in ultra-wide
displays; you literally need the separate physical displays for
most window managers to give you a remotely sane window
layout
L407[16:45:39] <darsie>
<transhohmann> does the new pod look better <-- I can
barely see anything.
L408[16:45:55] <darsie> idk what it's
supposed to be.
L409[16:46:03] <darsie> Doesn't make
sense.
L410[16:52:37] <transhohmann> ah
L411[16:53:24] <transhohmann> it's a mk1
pod rather than a cockpit, 4 radiators and a heat shield, extra
chutes and drogues
L412[16:56:36] <darsie> What screenshot do
you get with F1?
L413[17:00:32] <transhohmann> I
don't
L414[17:00:38] <transhohmann> as far as I
am aware
L415[17:01:19] <darsie> Did you check the
Screenshots directory?
L416[17:02:06] <darsie> after pressing
F1
L417[17:02:32] <Althego> any software that
can capture video probably can capture screenshots too
L418[17:02:52] <darsie> Perhaps KSP makes
better screenshots.
L419[17:11:04] <transhohmann> xbox console
companion
L420[17:11:12] <transhohmann> it is truly
terrible
L421[17:11:46] <darsie> Is "xbox
console companion" an item name?
L422[17:11:59] <Althego> companion cube
:)
L423[17:12:16] <darsie> Do you have human
friends? :)
L424[17:12:31] <raptop> Do not listen to
the xbox, especially if it claims that it will stab you
L425[17:12:51] <transhohmann> haah
L426[17:13:05] <transhohmann> the software
in question
L427[17:13:26] <transhohmann> though i did
cut ties with a bunch of people and i regret it a bit
L428[17:26:13] <transhohmann> it
worked
L429[17:41:49] <bees> transhohmann: You
capture a glowing octopus-like creature and put it into a jar.
"The worst that could happen" does.
L430[17:42:03] <SporkWitch> :'( built my
first nuclear jet and game crashed just as it was going well :'(
lol
L431[17:42:59] <transhohmann> dang
L432[17:43:10] <darsie> I guess it's that
octopus alien they captured in Earth orbit.
L433[17:43:29] <SporkWitch> just slapped a
pair of wheesleys on a mk2, and a tory on the button. wheesleys get
it up to speed for the tory to take over, then it's basically
unlimited flight; the uranium will last a few years and it uses the
atmosphere for propellant lol
L434[17:43:30] <transhohmann> well now
it's coming for us
L435[17:43:44] <transhohmann>
Weasleys
L436[17:43:48] <transhohmann> lol
L437[17:43:55] <SporkWitch> one must
always be sure to perform the proper sacrifices to the kraken prior
to any test flight
L438[17:44:04] <transhohmann> that sounds
rad
L439[17:44:19] <transhohmann> show us the
sacrificial craft
L440[17:44:23] <transhohmann> kraft/
L441[17:44:27] <transhohmann> ?
L442[17:44:37] <SporkWitch> np, it'll take
a minute to load again though lol
L443[17:44:50] <SporkWitch> just hit start
now, we'll see how long before main menu lol
L444[17:48:14] <SporkWitch> ~3 minutes to
main menu lol
L445[17:49:36] <bees> that is pretty
fast
L446[17:50:18] <SporkWitch> it's a
Firecuda 520 PCIe4 NVME drive, and a Ryzen 9 3950x CPU lol
L447[17:50:33] <Althego> lol
L448[17:50:40] <Althego> then it is quite
long
L449[17:50:53] <SporkWitch> the only thing
in this rig that isn't ridiculous is the GPU (GTX1060), for obvious
market reasons
L450[17:51:07] <SporkWitch> thankfully
what died in the old desktop wasn't the GPU
L451[17:51:08] <bees> 5900x, another
phison e16 pcie4 ssd, also 3 minutes to main menu modded
L452[17:53:05] <transhohmann> hey, I have
a 5900x as well
L453[17:53:33] <Althego> whatever happens,
this year i buy a new system
L454[17:54:15] <flayer> did they ban
bitcoin mining yet?
L457[17:55:35] <transhohmann> it's comical
that things look so bad on your end
L460[17:55:56] <transhohmann> the rtx2070
makes it all crisp over here
L461[17:56:10] <flayer> SporkWitch,
nice
L462[17:56:21] <SporkWitch> really basic
slapped-together testbed
L463[17:56:29] <transhohmann> moistureize
me
L464[17:56:33] <SporkWitch> the
documentation for KSPI is... lacking lol
L465[17:56:36] <transhohmann> accidental
E
L466[17:57:06] <SporkWitch> needed to
figure out how the one nuclear jet engine i had unlocked worked,
and wanted to see if it would be viable for suborbital hops to get
some distant kerbin biomes
L467[17:57:59] <SporkWitch> thing is, FAR
makes me scared to try any maneuvering lol. I trust the aerodynamic
model more than stock, but not the strength of part
attachments
L468[17:58:59]
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L469[18:04:17]
⇨ Joins: Ezriilc_ (~Ezriilc@89.187.171.111)
L470[18:06:26] ⇦
Quits: Ezriilc (~Ezriilc@96.59.122.65) (Ping timeout: 195
seconds)
L471[18:06:28] ***
Ezriilc_ is now known as Ezriilc
L472[18:22:00] ⇦
Quits: Neal1 (~Neal@47.146.41.156) (Read error: Connection reset by
peer)
L473[18:22:15]
⇨ Joins: Neal1 (~Neal@47.146.41.156)
L474[18:26:55] <SporkWitch> new design has
TOO much lift lol. nose keeps picking up and won't stay down
lol
L475[18:28:42] <SporkWitch> eitehr that or
the centre of lift and mass indicators are lying
L476[18:40:40] <SporkWitch> new model got
up to 1km/s at 30km altitude lol
L477[18:41:11] <SporkWitch> but then the
air got too thin and i lost control, but at that point i was a
fireball, so it ripped the wings and engines off anyway lol
L478[18:41:34] <SporkWitch> apoapsis hit
55km lol
L479[18:42:22] <SporkWitch> my kerbals are
going to have 6 minutes to comtemplate their demise lol
L480[18:42:53] <darsie> Let them
exit.
L481[18:43:18] <SporkWitch> gotta wait
until i'm low and slow enough that they won't burn up
L482[18:43:22] <darsie> yeah
L483[18:43:49] <SporkWitch> they can
safely parachute on their own, right? since there's two of them, so
i can only control one at a time lol
L484[18:44:07] <darsie> yeah, they
should.
L485[18:44:15] <SporkWitch> kerbals are
pretty hardy heh
L486[18:44:21] <darsie> dunno what happens
if one gets out of physics range.
L487[18:44:36] <darsie> You must open
their chutes, though.
L488[18:46:29] <SporkWitch> new design was
built on a mk3 cockpit with one of the early air intakes on the
nose, a pair of fat-455 wings, middle size cargo bay and tail cargo
bay, a pair of goliaths to get it up to operating speed for the
nuclear engines, then switch to the pair of tory engines.
definitely going to have to do some fidding around, but it's
feeling like I can absolutely modify this to an SSTO design, if i
add
L489[18:46:38] <SporkWitch> enough
reaction wheels to maintain control at 30km+
L490[18:47:43] <SporkWitch> definitely
having fun with all the new toys in KSPI and MKS, this should
absolutely keep me going until KSP2 lol
L491[18:48:09] *
flayer sighs
L492[18:48:16] <darsie> sup?
L493[18:48:27] <flayer> i'm all gamed
out
L494[18:48:35] <flayer> need to find
something else
L495[18:49:15] <darsie> If you want a
challenge, I could send you some bed bugs :).
L496[18:50:53] <SporkWitch> flayer: have
you played Stationeers?
L497[19:00:16] <SporkWitch> darsie: they
survived, but are about to be skark food lol
L498[19:00:39] <darsie> :)
L499[19:00:42] <SporkWitch> literally
landed in the middle of the ocean lol
L500[19:01:03] <transhohmann> my probe is
made almost entirely of batteries and solar panels, yet I have
"no electric charge"
L501[19:01:05] <SporkWitch> now to revert,
because those nuclear engines are expensive lol
L502[19:01:16] <darsie> at some 27 m/s if
not slowed down.
L503[19:08:56] <SporkWitch> really hard to
control the thrust on these nuclear engines, once they get going
they just want to keep increasing thrust heh
L504[19:49:02]
⇨ Joins: NicknameHere
(uid148430@id-148430.hampstead.irccloud.com)
L505[20:11:34] <SporkWitch> packbart: any
idea why the Nuclear Reactor (1.25m) wouldn't be heating up
generating power? O.o it says it's on, but nothing...
L506[20:11:35]
⇨ Joins: Tank2333
(~Tank2333@p5ddaac58.dip0.t-ipconnect.de)
L507[20:12:59] <Althego> some kind of mod
conflict?
L508[20:14:37] <SporkWitch> nothing that
CKAN warns about, and the combination is similar to that used by
beardy, with few differences other than omitting ones he used i
didn't want / were no longer stable
L509[20:15:20] <SporkWitch> what's also
odd is i slap a thermoelectric generator on it and it says it's not
connected to a power source...
L510[20:18:12] <SporkWitch> yeah, this
reactor definitely doesn't work. just time warped through 1000
supplies, not a bit of uranium used up...
L511[20:18:56] <Althego> maybe there is
something in the log
L512[20:29:35] <SporkWitch> looks like the
three reactors that weren't working are from one mod, and the other
i unlocked is from another. What's odd is it claims to be Umbra
Space Industries, which is literally what the KSPI stuff is from...
lol
L513[20:34:32] <SporkWitch> the molten
salt reactor works just fine. more than sufficient power
generation, and its integral uranium tank will last 653 years
lol
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L518[20:41:54] ***
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L521[21:28:50] <Mat2ch> SpaceX is hanging
things¹ from their crane again
L522[21:29:01] <Mat2ch> ¹crane load test
ballons
L523[21:39:25] <SporkWitch> that's what
they want you to think. it's actually targets for the space force's
new experimental Space Superiority Fighter, manufactured by the
Incom Corporation
L524[21:41:06] <SporkWitch> i think i just
accidentally made an SSTO... lol
L525[21:41:45] <SporkWitch> testing out a
liquid methane engine and apparently got it on a perfect gravity
turn. i'm at 58km apo with 1.7km/s left...
L526[21:41:53] <flayer> nice
L527[21:42:19] <SporkWitch> first time
working with exotic fuels (other than a tiny bit with the nuclear
stuff, but it lasts so long i didn't need to worry about it)
L528[21:42:46] <SporkWitch> i wanted to
see how much power the cryogenic fuel tanks took, and how fast the
boil-off was (and whether the tanks could completely prevent
boil-off)
L529[21:43:08] <SporkWitch> working on a
minmus lander, and this engine was looking appealing for a combined
transfer, landing, and return stage
L530[21:43:41] <SporkWitch> it occurred to
me the reason i've been struggling a bit is that i'm running all
these mods, but was falling into stock building habits instead of
exploring the new tools more
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L532[21:50:01] <SporkWitch>
75.9658x70.1054 with 263m/s left over lol
L533[21:50:44] <SporkWitch> and since i
ripped the solar panels off on the way up, i'm going to deorbit
before the methane boils off lol
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L535[22:14:11] ⇦
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L538[22:45:35] ⇦
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Module Alpha Humana on approach to Space Station
Mercury)
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L540[23:08:37] <darsie> heh, I wanted to
RMB tilt the spacex stream view :).
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L542[23:39:07] <darsie> I found a way to
right a specific rocket that fell over on Duna.
L543[23:39:21] <darsie> Or at least to
raise it so it can take off.
L544[23:40:05] <flayer> some of my rockets
have extendable arms in them to do that lol
L545[23:40:50] <darsie> This one
doesn't.
L546[23:48:56] <FLHerne> darsie: different
from the traditional "roll to the nearest suitable slope"
method?
L547[23:49:19] <flayer> that's how NASA
does it, don't they?
L548[23:50:00] <darsie> Yeah. press wed.
The rocket will spin and raise one end and may eventually spin
vertically. If it raises the wrong end, stop and retry.
L549[23:50:45] <darsie> There's a radial
chute and two solar panels on the side, so that may help.
L550[23:50:51] <darsie> On Duna.
L551[23:51:30] <darsie> I guess it's like
a top increasing its precessian angle in reverse.
L552[23:51:38] <darsie> precession*
L553[23:52:08] <darsie> Also it rolls on
the edge of the tank.
L554[23:52:16] <darsie> In circles.
L555[23:52:49] <darsie> Shall I try to
record it?
L556[23:56:29] ⇦
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