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L11[03:48:19] ***
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L12[04:15:56] <packbart> SporkWitch: I use
GC, not MKS (and not Interstellar, either)
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L15[04:54:09] <Althego> yay owl
singing
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L18[05:48:37] <transhohmann> that was a
strange beast of a submarine
L19[05:49:08] <transhohmann> managed to get
to minmus and the mun with my previous mun vessel
L20[05:52:21] <transhohmann> somehow
managed to make it a 60 day trip
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L23[06:40:06] <XXCoder> ;mission
L25[06:40:39] <XXCoder> good idea to tope
it out
L26[06:41:24] <XXCoder> very, very good
idea to nope it out.
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L28[07:15:15] <join_subline> we need and
offshoot KSP.... Kerbal Submarine Program , for the win
L29[07:15:36] <darsie> :)
L30[07:15:57] <Althego> i wanted a space
boat pier on the shore
L31[07:16:08] <Althego> it was always hard
to test stuff made for water
L32[07:18:26] <join_subline> d-(0_0)z
L33[07:20:22] <darsie> Yeah, going to the
beach with rovers or rockets is tedious.
L34[07:20:33] <Althego> now you can
reposition
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L43[10:50:46] <XXCoder> DLC of ability to
set bases on other planets
L44[10:51:40] <XXCoder> just add very heavy
colonize module, then food pack, then people
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L50[12:37:00] <darsie> 1337
L51[12:37:09] <flayer> nice
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L61[15:07:31] <Althego> kikkerikii, but it
is pokemon again
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L66[17:09:13] <packbart> hm. Jake is
*still* tinkering with da disposable-propeller EVE ascent
vehicle
L67[17:09:48] <SporkWitch> meanwhile i'm
trying to figure out how to fuel this reactor. the tank editor
doesn't offer up any of the fuels the nerva has as options
lol
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L70[17:17:07] <packbart> the editable tank
presets probably work for stock fuels and resource, mostly
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L74[17:55:32] <SporkWitch> i think it just
bugged out... it DOES want enriched uranium when in its default
Uranium Oxide mode, and it uses so little that the 2 units it
starts with would be more than enough for the missions i have
planned for it. It doesn't seem to pass fuel from the tank for some
reason and lost its internal storage, so somewhere in there is what
bugged and why it said it was out of fuel
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L79[18:29:09] <SporkWitch> trying to
deorbit and recover my engine, and as soon as i deploy chutes all
the parts rip apart :'( lol
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L92[18:58:17] <Althego> so not only earth
is fucked, but we are too
L93[18:58:38] <packbart> the planet is
fine
L94[18:58:52] <Althego> george carlin
L95[18:59:16] <Althego> save the
planet?
L96[18:59:22] <SporkWitch> even strutting
the crap out of it, it just rips itself apart the instant the
partial-deployment drogue goes out >_<
L97[18:59:24] <packbart> great
philosopher
L98[18:59:41] <Althego> oh no, it was wrong
channel
L99[19:00:10] <Althego> and with a swear
word too
L100[19:00:33] <darsie> People were upset
and sad when Harambe was shot. But in the wild a lot more Gorillas
are killed.
L101[19:01:05] <Althego> havent seen that
kind of failure. i have seen things blow themselves up, because of
clipping, but just because of chutes, that is strange
L102[19:01:14] <SporkWitch> i'm still
pissed that they shot the poor tiger instead of florida man; kitty
just wanted a snack, and florida man offered his arm, as florida
man does
L103[19:01:40] <darsie> Disrupting the
food chain by greatly reducing insects isn't wise, either.
L104[19:02:17] <darsie> SporkWitch: Yeah,
but habitat destruction kills a lot more tigers.
L105[19:03:15] <darsie> Humans are such an
evil pest.
L106[19:03:25] <SporkWitch> Althego: yeah,
it's a nerva solid core engine, mk1 liquid fuel fuselage, two 120
monoprop tanks, two adv reaction wheels, a thermal electric
generator, probe core, heat shield, and some aerodynamic RCS. it's
fairly heavy fully loaded, but still. i have four drogues attached
around the tank, two regular chutes just above the engine and just
before the heat shield. dive in prograde so the heat
L107[19:04:43] <SporkWitch> shield keeps
everything alive; by the time it's slowed down to chute deployment
speeds it's at around 6km AGL. This last attempt i tried deploying
only one drogue, and only after ferram went from "high dynamic
pressure" to "nominal" again, instantly rips itself
to pieces
L108[19:05:15] <darsie> At Kerbin?
L109[19:05:19] <SporkWitch> autostrut all
set to heaviest on every part in the stack itself, manual struts
between the tank and thermo reactor, and tank and battery
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L111[19:05:23] <SporkWitch> yeah, at
kerbin
L112[19:05:24] <packbart> oh, with FAR.
ok, that's a totally different environment
L113[19:05:57] <darsie> I've used
airbrakes. Gotta retract them before they overheat.
L114[19:06:00] <SporkWitch> yeah, i'm 99%
sure it's just FAR being FAR, but I feel like this should hold
together. The hell is even the point of drogue chutes if they rip
the craft apart, instead of ripping themselves apart?
L115[19:06:44] <SporkWitch> heck, that's
how a drogue is NORMALLY used: a quick, sharp tug to kill some
velocity, but it rips ITSELF of, not the craft apart
L116[19:08:43] <bees> SporkWitch: rotate
the shield
L117[19:08:51] <bees> you want a bit of
lift
L118[19:08:51] <SporkWitch> ??
L119[19:09:07] <bees> or adjust mass
balance somehow
L120[19:09:56] <bees> or add tiny wings,
idk
L121[19:10:15] <bees> throwing heavy
"rocks" in the atmosphere usually ends up badly
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L125[19:13:53] <bees> KSP usually does not
have that problem because of small planet and simple aero, but i
guess with FAR you start to run into it again
L126[19:14:19] <SporkWitch> i turned off
g-force failure in the difficulty settings; maybe it's not even FAR
killing it, but the stock g tolerances. at this point i just want
to know what EXACTLY is killing it. Worst case, instead of
recovering it, i'll dismantle it in orbit for parts
L127[19:14:43] <SporkWitch> It's a heavy
tug I'll be using to help assemble my orbital shipyard
L128[19:14:59] <SporkWitch> hence the
nuclear engine to rendesvous, and beefy 10 strength RCS
thrusters
L129[19:15:09] <darsie> KER has a g-Force
display with resettable max. Must be added manually, though.
L130[19:15:25] <darsie> It's in the
surface section, IIRC.
L131[19:15:46] <SporkWitch> i will also
say it's interesting to have rocket engines that don't throttle
instantly heh
L132[19:16:19] <bees> well, step 1) add
more drag (simple) or 2) add more lift (harder, but given you a
degree of control)
L133[19:16:40] <SporkWitch> it only has a
slight impact on burn precision, but i can see needing to consider
it for long, distant burns
L134[19:17:10] <SporkWitch> yeah, i'll
have to see which research node adds the retractable wings for
stage recovery
L135[19:17:24] <SporkWitch> then again,
wings are also very likely for FAR to rip off lol
L136[19:18:17] <bees> stock has perfect
deployable drag devices in the form of medium landing gear
L137[19:18:25] <bees> idk what FAR does
with them
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L139[19:20:03] <SporkWitch> i'm really
making a go with FAR because planes not handling right was just
getting too frustrating, and i'm modding the crap out of this one
anyway, so may as well go all the way. MKS, KSPI, FAR, and some of
the near future stuff and the MKS dev's submarine parts (still need
to do some redesigns, but of the ones i can find that are still
available, it seems to behave the best)
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L141[19:20:37] <SporkWitch> using USI life
support as well, so a fair bit of challenge, without going full sim
and having to worry about co2 and o2
L142[19:30:08] <bees> tbh, when you
realise that KSP ignores drag for non-lifting parts in "center
of lift" display, stock aero leaves zero surprises
L143[19:30:40] <SporkWitch> leaves lots of
surprises if you've been flying realistic flight simulators for 30
years lol
L144[19:30:50] <bees> maybe
L145[19:31:06] <SporkWitch> none of the
normal ways to recover from spins work in stock, and spins can be
caused in ways they can't in the real world
L146[19:33:24] <SporkWitch> so it wasn't
the gforce failure, since it just tore itself apart again...
L147[19:46:08] <SporkWitch> last try, this
time with airbrakes heh
L148[19:46:58] <darsie> .
L149[19:47:38] <darsie> SporkWitch: I used
the KER heat indicators.
L150[19:48:27] <SporkWitch> not a heat
issue, and actually, even with the airbrakes, they're not going
over 2/3 of their heat limit, so that's nice
L151[19:48:29] <SporkWitch> this might
work...
L152[19:49:31] <SporkWitch> the extra drag
DID flip it around, but not before the heat shield was no longer
needed, and i'm now well below dangerous speeds at 15km
L153[19:49:55] <SporkWitch> and it didn't
tear itself apart with the drogues!
L154[19:50:40] <darsie> :)
L155[19:50:55] <SporkWitch> combo of lower
speed and thinner air did the trick, i think
L156[19:52:13] <SporkWitch> just enough
parachutes, too: 5.9m/s
L157[19:53:27] <SporkWitch> this was also
an absolute worst case scenario: full monopropellant and only fuel
used was to deorbit, so it's much heavier than it should be in
actual practice
L158[19:55:01] <SporkWitch> >_< the
engine fell off as soon as it hit the water lol
L159[19:55:22] <Althego> hehe
L160[19:55:26] <Althego> still
recoverable
L161[19:55:54] <SporkWitch> nope, the
parts that came off sank like rocks, exploded on the seafloor
L162[19:56:00] <Althego> eh
L163[19:56:09] <Althego> another reason
not to land on water
L164[19:56:29] <SporkWitch> trajectories
didn't predict the path well heh
L165[19:57:22] <SporkWitch> predicted
landing was on the KSC; actual landing ended up being just before
the desert paninsula on the continent west of the one the KSC is
on
L166[19:59:53] <Althego> quite far
L167[19:59:55] <SporkWitch> definitely
really dig how the KSPI nuclear engines provide constant heat for
power generation, though
L168[20:00:23] <SporkWitch> i can ditch
the battery on this thing, since the reactor in the engine provides
more than enough power by itself, even when the engine's not
firing
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L171[20:21:20] <SporkWitch> this is going
to be an interesting lifter lol. Because of the difference in
radius and weight, and wanting to make it easier to attach the next
piece and then recycle the transfer stage, that stage is sitting
upside down on top of the station section lol
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L174[22:40:53] <SporkWitch> lol, the
command pod i used is ultra-buoyant, so it keeps bouncing on the
water and i can't recover it lol
L175[22:41:19] <SporkWitch> took like 2
1/2 minutes to stop bouncing enough to recover lol
L176[23:05:21] <bees> if you just
click-click-click, it recovers
L177[23:05:25] <bees> only first click
fails
L178[23:05:39] <bees> or maybe that
requires some mod, idk
L179[23:05:52] <SporkWitch> it was
bouncing enough to leave the water, so it was literally losing the
button lol
L180[23:11:32] <SporkWitch> ... the
fairing on the next station module looks like male anatomy...
lol
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